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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And this show is not sponsored 

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by Nazis. 
It's very we're not sponsored by

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anyone, but especially not very 
true both. 

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Both statements are equally 
true. 

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Yeah, yeah, yeah, yeah, yeah. 
Or AI, but yes, yes, we're here.

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As we say. 
I feel like every episode it's 

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been a couple since we've done a
review, but we are here. 

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We are going to be wrapping up 
our mini mothership month. 

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We've already done a couple of 
APS. 

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We reviewed Mothership 1 E We 
also talked about Cosmos orbs 

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and our last space game of the 
day or the month is going to be 

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the alien RPG. 
That's right. 

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I like, I want to do like a 
tagline for the Alien RPG, but 

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it's just like, that's it. 
It's Alien like it's. 

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Alien. 
It's Alien. 

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I have I have the down Cam set 
up. 

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This is the Alien RPG book. 
Yeah, gorgeous book, interesting

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game. 
We're going to go over. 

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It is from Free League, which is
a Swedish publisher. 

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They're the people that do 
Merkborg and like every other 

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fucking IP under the sun. 
I used to be super into Free 

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League. 
I still enjoy them, I still 

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enjoy their stuff, but I'm I'm 
really, really over a lot of the

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IP content I would say is. 
The IP farm getting to you. 

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Bro, bro, and I have a lot of 
them, but like after Blade 

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Runner I was like no please, I'm
fucking done like. 

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That's exactly what I was like. 
I didn't back Blade Runner. 

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I was like, I'm not doing 
anymore, you know, You know, 

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IPS. 
I just can't, I just can't. 

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But Alien was one of their 
earlier ones actually gorgeous 

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cover. 
It shows a spaceman with a 

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xenomorph behind it. 
Love the tail, like circling it.

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It's got this is a xenomorph. 
That's the spaceman. 

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And then I do love the pile of 
skulls. 

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It's it's standing on, which 
isn't it kind of looks like 

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rocks, but you look close with 
skulls. 

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It's a it's a gorgeous book. 
It's a thick boy. 

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This is a thick little book here
clocking in, I think right 

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around the same as every other 
one. 

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This is roughly 400 pages. 392 
pages. 

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Yeah. 
It's a big one. 

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It does use, Yeah, well, I mean,
I, we've said this before and, 

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and I'll talk about it a little 
bit more. 

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The starter said book is only 
about 100 pages and 

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realistically you only need 
about 115 to to cover 

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everything. 
Everything else in the book is 

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lore, which is cool to a point, 
and we'll go over that a little 

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bit more. 
But this is the Alien RPG. 

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It came out I believe in 2019. 
It was in the 2020 innies 

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though, like for the award 
season or whatever. 

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So in in the 2020 innies it won 
the gold innie for best game in 

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2020, which I think is the only 
thing that beat Merkborg that 

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year because I think Mark Borg 
won like 3 gold innies two or 

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three, but it got silver and 
best game and I believe it was 

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to the Alien RPG that got gold. 
The Alien RPG Building Better 

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Worlds supplement in 2024 also 
won a gold innie for best 

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supplement and a silver one for 
best cartography. 

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So award-winning game for free 
league. 

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It does use the year 0 engine, 
which is free leaks like in 

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house engine, which they do 
every game with. 

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When we did Coriolis the great 
dark over on the AP side of the 

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channel, we used the year engine
yeah and it was good. 

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I really liked it a lot. 
Yeah, I remember you saying you 

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enjoyed that one and and it was 
when I was kind of working on a 

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dice pool system and you were 
like, you should check it out 

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and I never did. 
Yeah, well, now we did. 

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Now we're going to look at 
years. 

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Ago. 
And this is one of the earlier 

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games, like I said, that did it.
This was not one that went out 

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on Kickstarter. 
I kept trying to find the 

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Kickstarter and then realized it
wasn't Kickstarter, They just 

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existed. 
So the game itself, the book is 

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gorgeous. 
Like I said, it's 400 pages, a 

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big fat chunk of its lore. 
Obviously, we're going to go 

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over that more in just a second.
It is a very vibey book. 

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But I'm going to be straight up 
with you, and I'll say this 

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right at the top of the show. 
If you're going to get into this

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game, honestly I would get the 
starter set and for those in 

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pockets land. 
I just revealed it. 

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Underneath the the book is the 
starter set. 

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I also do have the GM screen. 
Two good covers, Both of them 

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are very good. 
The cover of the starter set 

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really fucks hard. 
It's black and red and it's got 

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a very much just like a buzz cut
Ripley with a with I believe 

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this would be a flamethrower in 
silhouette it with red behind, 

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but you can see I love the the 
xenomorph tail coming down 

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behind them or in front of them.
I guess it's it's fucked so 

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hard. 
It's so good. 

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This cover's great like I said, 
I do have the GM screen freely 

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gloves to put out a bunch of 
stuff usually gym screens. 

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I am a little bit disappointed 
in this one though, because like

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I love this panel which is like 
a xenomorph in in profile with 

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very much like light hitting the
acid like coming off their 

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mouth. 
But all the rest of the panels 

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are just are blank. 
So the other panels are just 

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like Starfield. 
I wouldn't have minded like I 

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think this one may be like the 
inside of something, but like 

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it's it's very much very dark 
and not very fancy for a gym 

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screen. 
And then on the inside, it looks

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very much like the game that 
we'll go over momentarily. 

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But it does have a lot of like 
really great panels on it. 

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I have a problem where I don't 
throw any part of the game away.

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So like one of the things I hate
most about games is when they 

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have that like that the piece 
inside the plastic on the back. 

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That's not same size to fit in 
anything else. 

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Please Gabe, stop doing that 
because I have to save it. 

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I have to save it. 
No, I do. 

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I have to. 
Other people don't starter set 

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real quick. 
Let's flip through this real 

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quick and then let's get in this
game. 

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So again, the starter set's 
really great. 

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One thing that I said like I'm 
definitely firmly in the camp of

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400 pages is too big for a book.
And I know, and this is my dream

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world because I don't 
financially it makes a lot more 

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sense to do 1 big book versus 
like 3 smaller books, right? 

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Doesn't mean I'm ever going to 
like it. 

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That book could have easily been
split up into a player book, a 

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lore book, and AGM book, right? 
The primary book. 

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But going through the starter 
set, you get a deck of 

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initiative cards. 
You can tell I've never played 

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this because it's all still in 
the plastic. 

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You get two different sets of 
dice, the regular dice and the 

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stress dice. 
We'll go over those in the game,

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but you get 2 fats that's a dice
you get 246810 dice in each one.

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There is the small game catalog 
that comes with everything, 

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which is the whole list, but 
massive, massive map that comes 

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with it. 
It is a huge map of the system. 

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I'm not even going to open it 
all but like it literally it's 

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it's like 8 panels basically. 
But then on the other side you 

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get maps of all the different 
chips and parts of the ship on 

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it. 
Really gorgeous, really nice 

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thick paper, beautifully done. 
And then in the rest of the 

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starter set you get a bunch of 
really cool stuff. 

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You get all of your pre gems, 
which is cool. 

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Yeah, the one side is all of the
it's your talent, it's your 

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stats and everything like that. 
The other side is your full 

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character sheet, all filled out 
really nice. 

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You can definitely tell Coriolis
borrows a lot from Alien too 

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when you look at the character 
sheet. 

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If you look at the Coriolis in 
the Great dark character sheet, 

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very similar. 
You also have the core book, 

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which you'll see if I compare 
the starter set core rule book 

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to the regular core rule book, 
it is slightly smaller by about 

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300 pages. 
Yeah, yeah, this. 

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And this is all you need. 
I think the only things missing 

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from the starter rule set, I 
think maybe like talents and 

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stuff, and then the other stuff 
that comes is an adventure, a 

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pretty beefy adventure if you 
like it. 

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This is 48 page adventure called
Charity of the Gods. 

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And then you get a ton of tokens
because the game, especially 

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when like hunting and seeking 
and stuff starts, there's a 

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whole mechanic for like when 
things are trying to find you. 

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So having tokens on the board is
really great. 

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So I love that it comes with 
with the token sheet. 

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I'm never going to use them 
because I would never crack the 

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tokens out of a token sheet. 
But but yeah, so that is the 

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starter set and the regular core
rule book and, and all the stuff

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that comes with it. 
I do highly, highly, highly 

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recommend. 
Realistically, if you want to 

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get into Alien and you're not 
necessarily like obsessed with 

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the lore, I definitely recommend
going with the starter set 

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instead of the book, But that's 
just me. 

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I'm going to be honest, I mostly
read just the starter set and it

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was enough information and yeah,
I I thought it was. 

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I feel this is an incredibly 
serviceable RPG in my opinion. 

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Yeah, I really actually enjoy 
the Year 0 engine. 

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I think they do a good job and I
think that they do enough to 

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make it different for each game 
so that it doesn't just feel 

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like repetitiveness. 
Like there's a lot like you're 

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not going to find the panic 
table in some room, right? 

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I mean, you could, I guess, but 
why? 

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But yeah, but why would you? 
They do do a good job of that 

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though, so I believe. 
OK, I'll save this for later. 

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Remind me that I Oh no, I'll 
just move this over here. 

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I have the prices and stuff 
already set up. 

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Oh cool. 
I was just pulling them up as 

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well actually. 
Nah, so let me rearrange my desk

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a little bit. 
What is the Swedish? 

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Currency called it's KR. 
What is it? 

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Kroners. 
Kroner. 

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I it's KRONER. 
I'm almost positive and I say 

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kroner. 
But for any Swedes out there, 

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feel free to tell me that I'm a 
fucking idiot and then I'm 

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saying it wrong. 
You are more than welcome to. 

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And we'll continue to say it 
wrong by accident. 

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Yeah, I've said Kroner like I'm 
sure, but but I mean, it's 

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probably Kroner in the same way 
that like Merkborg is definitely

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not Merkborg. 
You know what I mean? 

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It's like more border jail or 
something like that. 

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But anyway, so the Alien RPG, so
so initial my initial thoughts 

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real quick. 
What, what? 

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What do you think about the 
Alien RPG? 

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I think this is fine. 
I don't hate this at all, nor do

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I feel incredibly like 
positively, I don't, I don't 

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feel bad about it. 
You know, I don't feel I'm not 

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like really in love with this. 
I'm not dying to play it, but it

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this is a good RPG that is 
definitely good for someone. 

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Yeah, like if someone was like, 
yo, I'm setting this up and 

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you're free, you'd be down to 
play. 

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Yeah, yeah, I definitely do 
that, absolutely. 

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But I'm not. 
I'm not taking this to my table 

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to run it. 
Gotcha. 

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Cool. 
Yeah, I mean, I love Alien the 

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movie. 
It is one of my favorite movie. 

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I also love Aliens the movie. 
It is one of my favorite movies.

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And one thing that obviously is 
going to happen today is we're 

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going to compare this to 
Mothership, right? 

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Like that's an inevitability 
because when you're, if you're 

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an Alien fan and you want to 
play an RPG, these are the two 

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that you're going to do. 
You're going to do the Alien 

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RPG, which is the official IP, 
right? 

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Or you're going to do 
Mothership, which very much is 

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like the other quote UN quote 
space horror game kind of in the

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genre. 
So we are going to and they are 

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very similar, at least in some 
aspects, like they both have 

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stress and panic. 
They both have panic tables. 

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I think that's where a lot of 
the comparison is going to come.

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They. 
Both hit androids, yeah. 

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Yeah, they both have Marines 
whether they should or not. 

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So, so that that's that's going 
to happen. 

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But but getting into it right 
off the bat, again, the cover 

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absolutely slaps. 
I will say freely, one thing 

224
00:12:05,520 --> 00:12:07,200
that they do incredibly well is 
the art. 

225
00:12:07,200 --> 00:12:09,600
The art in every single book 
they do is stunning. 

226
00:12:10,360 --> 00:12:13,560
Whichever artist I I'm pretty 
sure it's, it's frequently the 

227
00:12:13,560 --> 00:12:16,200
same person. 
Their art is absolutely 

228
00:12:16,200 --> 00:12:19,560
stunning. 
This like digital artwork where 

229
00:12:19,560 --> 00:12:22,760
they have this kind of like, I 
don't know, like splatter over a

230
00:12:22,760 --> 00:12:24,680
lot of it. 
It it is so good. 

231
00:12:25,000 --> 00:12:26,880
Lead artist on this one was 
Martin Grip. 

232
00:12:27,520 --> 00:12:28,880
Yes. 
So yeah, the designer. 

233
00:12:28,880 --> 00:12:33,760
Is. 
Christian Graneth, bro, don't 

234
00:12:33,760 --> 00:12:35,880
even, don't even pretend that we
don't know how to say these 

235
00:12:35,880 --> 00:12:40,400
people's names. 
Yeah, but yeah. 

236
00:12:40,400 --> 00:12:44,800
Christian Graneth. 
Yeah, but Martin Grip's art is 

237
00:12:45,320 --> 00:12:47,680
insane, like in everything that 
they do. 

238
00:12:48,760 --> 00:12:52,440
It is, it is incredible. 
Scrolling right through the 

239
00:12:52,440 --> 00:12:54,000
cover, which you talked about 
already. 

240
00:12:54,200 --> 00:12:56,440
You have the stars of the Middle
Havens. 

241
00:12:56,440 --> 00:12:59,360
Let me go to a quick two page 
view on this so you can at least

242
00:12:59,360 --> 00:13:00,880
see that. 
Cool now. 

243
00:13:01,920 --> 00:13:04,920
Yeah, it's gorgeous. 
It's gorgeous. 

244
00:13:05,000 --> 00:13:07,080
And again, you get the in the 
starters that you get the 

245
00:13:07,080 --> 00:13:11,040
entire, you know, huge map 
that's literally like, I don't 

246
00:13:11,040 --> 00:13:12,960
know, it's like 4 feet wide. 
Like, it's really, really big. 

247
00:13:13,600 --> 00:13:17,400
That's going up on the wall. 
Yeah, but then all your maps you

248
00:13:17,400 --> 00:13:18,600
need for the adventure on the 
other side. 

249
00:13:18,600 --> 00:13:21,680
But but yes, that would 
definitely be a wall map faux 

250
00:13:22,320 --> 00:13:29,680
show. 
Oh, this one's going to piss me 

251
00:13:29,680 --> 00:13:33,520
off. 
The cover is wider than the rest

252
00:13:33,520 --> 00:13:36,920
of the game. 
Is it? 

253
00:13:45,120 --> 00:13:48,440
Oh man, that's going to make me 
mad, but it doesn't matter. 

254
00:13:48,440 --> 00:13:52,280
Who cares? 
I'll just shrink this down. 

255
00:13:53,200 --> 00:13:54,160
Hey question. 
I won't. 

256
00:13:54,160 --> 00:13:55,680
Do you have bookmarks in your 
copy? 

257
00:13:56,600 --> 00:14:04,920
Let me see, yes. 
What is wrong with the one I 

258
00:14:04,920 --> 00:14:09,200
have open? 
Do you have the starter set one?

259
00:14:09,880 --> 00:14:12,640
No, I'm yeah, I'm looking at the
core, but there's like 3 

260
00:14:12,640 --> 00:14:14,880
versions. 
I might have opened up the wrong

261
00:14:14,880 --> 00:14:15,560
one. 
Let's. 

262
00:14:15,640 --> 00:14:20,240
See, yeah, so looking at the 
core, so, so real quick before 

263
00:14:20,560 --> 00:14:22,680
we did too much, like I said, 
there's the core work and then 

264
00:14:22,680 --> 00:14:25,840
there is the starter said book. 
So if we go down to you, yeah, 

265
00:14:25,840 --> 00:14:27,240
you figure that. 
So if we go down to the index 

266
00:14:27,240 --> 00:14:31,200
real quick, you'll see the 
differences between the core 

267
00:14:31,200 --> 00:14:39,920
book has 123, they're all 
numbered 456789101112, has 13 

268
00:14:39,920 --> 00:14:44,040
chapters in it. 
And then the starter set rule 

269
00:14:44,040 --> 00:14:47,320
book, which again, as I said, I 
highly recommend going to the 

270
00:14:47,320 --> 00:14:50,240
starter set. 
It only has five chapters in it.

271
00:14:50,600 --> 00:14:53,680
So a a huge chunk of the game, I
would say obviously more than 

272
00:14:53,680 --> 00:14:56,640
half the book is lore. 
And I do think that the only 

273
00:14:56,640 --> 00:15:01,040
things that the starter set 
doesn't have in the core part 

274
00:15:01,040 --> 00:15:05,320
that the other one has, that the
core book itself has, is the 

275
00:15:07,440 --> 00:15:12,400
talents. 
And I don't think, yeah, I think

276
00:15:12,400 --> 00:15:15,080
it's just the talents and maybe 
some parts of gear. 

277
00:15:16,640 --> 00:15:20,520
I believe you're correct. 
Yeah, so, but other than that, 

278
00:15:20,520 --> 00:15:22,680
they're basically the same book.
They're pretty much photocopies 

279
00:15:22,680 --> 00:15:26,640
of the same book. 
So going through real quick, we 

280
00:15:26,640 --> 00:15:30,960
have space as hell, which is a 
chapter kind of just like, what 

281
00:15:30,960 --> 00:15:33,920
is this game kind of thing. 
There's Chapter 2 which is your 

282
00:15:33,920 --> 00:15:36,080
character, Chapter 3 which is 
skills which is more character 

283
00:15:36,080 --> 00:15:38,000
stuff, Chapter 4 which is 
talents which is more character 

284
00:15:38,000 --> 00:15:41,200
stuff, Combat and panic which is
obviously the core of the game. 

285
00:15:41,480 --> 00:15:46,000
The gear 7 is a hard life 
amongst the stars. 

286
00:15:46,000 --> 00:15:50,240
So starting at 7 is when it 
starts to get into lore. 

287
00:15:50,760 --> 00:15:53,640
Starting at 8 it literally 
switches from player section to 

288
00:15:53,640 --> 00:15:57,560
like game master game mother 
section in the book. 

289
00:15:57,560 --> 00:16:01,280
So from chapter 8 to 13 is 
pretty much all GM stuff, which 

290
00:16:01,280 --> 00:16:03,840
starts on page 206. 
You have your job as the game 

291
00:16:03,840 --> 00:16:08,120
mother government as 
corporations systems and planets

292
00:16:08,440 --> 00:16:11,840
alien species campaign play and 
then the adventure hopes last 

293
00:16:11,840 --> 00:16:15,000
day that takes you all the way 
out close to 400 pages. 

294
00:16:17,160 --> 00:16:21,320
This spread right here that we 
that is in here too also is 

295
00:16:21,320 --> 00:16:23,960
incredible. 
The space is hell. 

296
00:16:23,960 --> 00:16:25,960
I can't lie to you by your 
chances, but you have my 

297
00:16:25,960 --> 00:16:27,960
sympathies. 
It's a gorgeous spread. 

298
00:16:27,960 --> 00:16:31,320
It's basically it's basically 
two page spread of the cover of 

299
00:16:31,320 --> 00:16:33,120
the book. 
And yeah, it's absolutely 

300
00:16:33,120 --> 00:16:45,000
stunning going back to two page.
So there is getting into this 

301
00:16:45,000 --> 00:16:48,080
right in the beginning through 
the first kind of intro chapter,

302
00:16:48,560 --> 00:16:56,120
there is this running narrative 
in the background of the game of

303
00:16:56,120 --> 00:17:00,800
the UUSCSS Miranda with Captain 
Charlize recording this like 

304
00:17:00,800 --> 00:17:04,839
story that's happening. 
I thought it was cool lore bits.

305
00:17:04,880 --> 00:17:09,520
I'm not a fan. 
I'm kind of like, why is the 

306
00:17:09,520 --> 00:17:11,480
core of the beginning of this 
game literally just like 

307
00:17:11,480 --> 00:17:16,160
domestic abuse and alcoholism? 
Like I don't that's AI mean 

308
00:17:16,520 --> 00:17:21,520
maybe I don't know. 
It's a little edge lordy, I 

309
00:17:21,520 --> 00:17:24,079
guess. 
I don't mind the drinking and 

310
00:17:24,079 --> 00:17:25,839
this is a weird thing to say. 
Like I don't mind the drinking 

311
00:17:25,839 --> 00:17:28,119
That feels very kind of like 
alien of just like this world 

312
00:17:28,119 --> 00:17:30,000
sucks. 
I'm going to like do drugs and 

313
00:17:30,000 --> 00:17:33,960
alcohol, right, But like the 
fact that like it starts about 

314
00:17:33,960 --> 00:17:36,720
this like couple that they 
notice, like argues a lot, like 

315
00:17:36,760 --> 00:17:39,680
one of them, like beats the 
other one up and like the guy 

316
00:17:39,680 --> 00:17:43,120
just like like runs off so he 
doesn't like beat her back. 

317
00:17:43,160 --> 00:17:46,920
And then like basically the 
story is like they keep trying 

318
00:17:46,920 --> 00:17:48,600
to find him and then when they 
eventually found him, he's 

319
00:17:48,600 --> 00:17:50,440
fucking dead. 
And then the story continues to 

320
00:17:50,440 --> 00:17:51,880
devolve into like they're all 
dying. 

321
00:17:51,880 --> 00:17:54,440
They realize it's an alien and 
then they all none of them 

322
00:17:54,440 --> 00:17:56,040
fucking make it out. 
And it's cool the whole way 

323
00:17:56,040 --> 00:17:57,320
through. 
But I'm like, why does it start 

324
00:17:57,320 --> 00:18:00,560
with literally just like you 
could have done anything. 

325
00:18:00,800 --> 00:18:03,920
Why domestic abuse? 
I was drinking while reading 

326
00:18:03,920 --> 00:18:06,200
this and so like several of 
those passages I missed. 

327
00:18:06,200 --> 00:18:08,520
So I definitely actually missed 
that one. 

328
00:18:10,600 --> 00:18:12,440
Everything else afterwards and a
little before. 

329
00:18:12,480 --> 00:18:14,520
And I mean, maybe it did read 
that and I just don't remember 

330
00:18:14,520 --> 00:18:16,640
it. 
Because here's a specific blah 

331
00:18:16,640 --> 00:18:18,600
blah blah blah blah. 
Note to self, no more husband 

332
00:18:18,600 --> 00:18:21,760
and wife teams on my crew. 
Nat and Reed are fighting again.

333
00:18:22,120 --> 00:18:23,960
We'll we'll come back to it, but
I'm going to scroll. 

334
00:18:24,240 --> 00:18:25,920
I did. 
I did absolutely read this. 

335
00:18:25,920 --> 00:18:28,400
Course we've got problem. 
Yeah, of course we've got 

336
00:18:28,400 --> 00:18:30,760
problems already. 
This time of the domestic kind. 

337
00:18:31,040 --> 00:18:33,240
Reed came aboard drunk and 
getting that punched him in the 

338
00:18:33,240 --> 00:18:35,280
face, may have even broken his 
nose. 

339
00:18:35,480 --> 00:18:40,760
I stepped in before it asked. 
Escalated like just like OK and 

340
00:18:40,760 --> 00:18:45,120
when you continue the story read
like ran off and then Nat 

341
00:18:45,120 --> 00:18:47,400
thrashed the gallery and locked 
yourself in her corner. 

342
00:18:47,640 --> 00:18:51,120
So it's like it literally starts
at this husband and wife, one 

343
00:18:51,120 --> 00:18:55,320
comes in drunk, gets beaten up 
for it, and then the other one 

344
00:18:55,320 --> 00:18:58,360
like demolishes the like their 
crew quarters. 

345
00:18:58,400 --> 00:19:00,800
And it's just like there's a 
million ways that you could have

346
00:19:00,800 --> 00:19:02,680
like shit sucks and it's fucked 
up. 

347
00:19:02,880 --> 00:19:05,600
I don't necessarily think that 
like literally starting it out 

348
00:19:05,600 --> 00:19:08,680
with domestic abuse was like. 
Yeah, probably not necessary, 

349
00:19:08,680 --> 00:19:11,520
but but the other stuff in this 
in this section really great. 

350
00:19:11,520 --> 00:19:15,120
I do like the lore on the world.
I was really interested in the 

351
00:19:15,320 --> 00:19:21,120
IT might be the next stage, 
which is territories of the 

352
00:19:21,120 --> 00:19:25,360
frontier. 
Oh yeah, yeah, yeah. 

353
00:19:26,560 --> 00:19:29,320
Yeah, where it talks about like 
the different empires that kind 

354
00:19:29,320 --> 00:19:32,840
of run like Earth and space. 
And I was like a cool context, 

355
00:19:32,840 --> 00:19:33,720
you know? 
Yeah. 

356
00:19:33,800 --> 00:19:35,600
Well, let's get, let's get to 
that start from the beginning. 

357
00:19:35,600 --> 00:19:37,560
We'll get to that real quick and
then you can tell me. 

358
00:19:37,600 --> 00:19:41,560
But so I will say, so layout 
wise, the the majority of the 

359
00:19:41,560 --> 00:19:44,480
book is laid out as this like 
black starry background. 

360
00:19:44,760 --> 00:19:46,640
And then there are these like, 
what do you call this like a 

361
00:19:46,640 --> 00:19:48,440
card? 
Would you feel it's like a like 

362
00:19:48,680 --> 00:19:54,040
a digital kind of card? 
Blurbs, little boxes, cards. 

363
00:19:54,880 --> 00:19:57,360
So every every kind of like 
section throughout the book is 

364
00:19:57,360 --> 00:19:59,800
like boxed in by these like 
cards with like kind of like 

365
00:20:00,160 --> 00:20:04,360
Spacey stuff, you know, like 
little things. 

366
00:20:04,600 --> 00:20:07,400
I will say layout wise it looks 
interesting, but there's parts 

367
00:20:07,400 --> 00:20:12,800
later in the book where the 
stick to itiveness of. 

368
00:20:13,600 --> 00:20:16,600
Making every section different 
with this cards inhibits the 

369
00:20:16,600 --> 00:20:19,720
layout where things are on the 
like weird pages because it 

370
00:20:19,720 --> 00:20:22,200
doesn't fit because they stick 
to this card format. 

371
00:20:22,520 --> 00:20:24,880
I think I noticed a couple 
sections like that that you were

372
00:20:25,160 --> 00:20:26,880
that you're talking about right 
now. 

373
00:20:28,080 --> 00:20:30,760
I will say that I did really 
appreciate that there's so much 

374
00:20:30,760 --> 00:20:33,600
in this game and it is so long, 
but none of the pages are so 

375
00:20:33,600 --> 00:20:35,440
cramped that reading them is 
annoying. 

376
00:20:35,680 --> 00:20:39,240
Like it all feels like there's 
enough room for you to not have 

377
00:20:39,240 --> 00:20:41,200
to like, put on your reading 
glasses and get really fucking 

378
00:20:41,200 --> 00:20:43,880
close to decipher it. 
I agree. 

379
00:20:44,240 --> 00:20:46,120
I agree. 
And I do like that every every 

380
00:20:46,120 --> 00:20:48,360
kind of like it's not every 
paragraph, but kind of every 

381
00:20:48,360 --> 00:20:50,920
section is on its own little 
separate like card. 

382
00:20:50,920 --> 00:20:54,520
But again, there are times where
there's too much on a card 

383
00:20:54,520 --> 00:20:57,000
because there's like space above
and below. 

384
00:20:57,000 --> 00:20:58,720
There's a lot of margin in these
cortical. 

385
00:20:58,720 --> 00:21:02,160
Cards several times of that. 
Where you're like this actually 

386
00:21:02,160 --> 00:21:04,600
I know goes up there, but it 
didn't fit so you switched it 

387
00:21:04,600 --> 00:21:07,000
with that one up there. 
Like at one point we get to 

388
00:21:07,000 --> 00:21:08,560
something and I'll talk about it
when we get there. 

389
00:21:08,720 --> 00:21:11,960
It's you see something like 4 
pages before you get to the 

390
00:21:11,960 --> 00:21:15,160
rules and I literally stopped 
like looked multiple pages front

391
00:21:15,160 --> 00:21:16,760
back to be like where is this 
thing? 

392
00:21:16,760 --> 00:21:19,800
And then I eventually found out.
So anyway, space is vast, dark, 

393
00:21:19,800 --> 00:21:23,840
and not your friend. 
Space isn't as empty as you 

394
00:21:23,840 --> 00:21:25,960
think either. 
The frontier is expanding. 

395
00:21:26,280 --> 00:21:29,120
Long story short, this is the 
alien role-playing game right? 

396
00:21:30,240 --> 00:21:35,720
What's the story, Mother? 
I do like as we go through, 

397
00:21:35,720 --> 00:21:38,040
there are a lot of quotes. 
There's a quote from Revelations

398
00:21:38,040 --> 00:21:40,400
here and behold, a great dragon,
etcetera, etcetera. 

399
00:21:40,400 --> 00:21:44,080
So the titular Alien and all of 
its iterations is the stuff of 

400
00:21:44,080 --> 00:21:45,760
nightmare, from Neomorph to 
Xenomorph. 

401
00:21:45,960 --> 00:21:47,840
There's a cool section here. 
Again, this is the intro to the 

402
00:21:47,840 --> 00:21:51,160
game, intro to the world. 
This is the Alien RPG page. 

403
00:21:52,520 --> 00:21:54,600
And then you get to the frontier
life. 

404
00:21:54,880 --> 00:21:57,920
It says there's nothing in the 
desert and no man needs nothing.

405
00:21:58,800 --> 00:22:03,880
David Prometheus. 
So this gives context to kind of

406
00:22:03,880 --> 00:22:07,960
like where the game mostly takes
place and it is on the frontier.

407
00:22:07,960 --> 00:22:12,080
It's not at on Earth or like any
specific, you know. 

408
00:22:12,080 --> 00:22:14,680
Mining Colony. 
David B Prometheus. 

409
00:22:15,240 --> 00:22:20,320
I said David Prometheus so it 
says David 8 from Prometheus so.

410
00:22:20,880 --> 00:22:22,920
You said David B Prometheus like
it's David. 

411
00:22:22,960 --> 00:22:25,640
B Prometheus. 
Yeah, Didn't you know the movie 

412
00:22:25,640 --> 00:22:28,120
was named after that one 
Android, the. 

413
00:22:28,640 --> 00:22:31,880
Titular character of the movie. 
Prometheus, right, David? 

414
00:22:31,880 --> 00:22:37,160
Prometheus, anyway. 
So no. 

415
00:22:37,200 --> 00:22:40,680
Yeah, the frontier begins on the
leading edge of the outer Veil, 

416
00:22:40,960 --> 00:22:43,480
crosses through the outer rim of
the known territories and 

417
00:22:43,480 --> 00:22:47,920
stretches on into deep space. 
So located between the core 

418
00:22:47,920 --> 00:22:50,320
systems and the outer rim, the 
outer Veil is a vast region, and

419
00:22:50,400 --> 00:22:53,320
that's where a lot of that stuff
happens, the outer rim beyond 

420
00:22:53,320 --> 00:22:56,160
the Outer Veil. 
There's some context here about 

421
00:22:56,560 --> 00:22:59,400
colonization and colonial Navy 
and all that kind of stuff. 

422
00:22:59,840 --> 00:23:02,240
A lot of the early lore when I 
first started reading and I'm 

423
00:23:02,240 --> 00:23:03,480
like, why do we need all this 
right in the beginning? 

424
00:23:03,480 --> 00:23:05,440
But then as I read, it was like,
no, this is actually like, 

425
00:23:05,760 --> 00:23:06,680
amazing. 
I love it. 

426
00:23:06,680 --> 00:23:07,920
I. 
Actually thought this was really

427
00:23:07,920 --> 00:23:09,960
good. 
It's, it's enough to get you 

428
00:23:09,960 --> 00:23:13,280
like kind of your feet wet in 
the lore of this world, but not 

429
00:23:13,280 --> 00:23:15,680
so much that you're like, Oh my 
God, when's the game start, you 

430
00:23:15,680 --> 00:23:18,320
know? 
It also gives you a lot of 

431
00:23:18,360 --> 00:23:23,160
context where like it, you know 
exactly within the Alien movies 

432
00:23:23,160 --> 00:23:25,840
it takes place too. 
So territories of the frontier. 

433
00:23:26,000 --> 00:23:27,560
You like that part? 
Did you want to touch on those 

434
00:23:27,560 --> 00:23:29,480
real quick? 
Yeah. 

435
00:23:29,480 --> 00:23:34,160
So there's basically 4:00-ish 
different powers that kind of 

436
00:23:34,160 --> 00:23:39,120
control all of space and time. 
That is like Earth and space. 

437
00:23:39,120 --> 00:23:42,720
So there's the the Three World 
Empire, which is consisting of 

438
00:23:42,720 --> 00:23:46,360
the former United Kingdom, 
Japan, and several other 

439
00:23:46,680 --> 00:23:51,280
developing countries. 
The Wayland Yutani Corporation 

440
00:23:51,280 --> 00:23:54,080
itself is a result of the 
formation of the Three World 

441
00:23:54,080 --> 00:23:57,440
Kingdom. 
There's the United Americas, 

442
00:23:57,440 --> 00:24:01,040
which is basically North, 
Central and South America all 

443
00:24:01,040 --> 00:24:03,320
banded together to become a 
superpower. 

444
00:24:04,160 --> 00:24:08,760
There's the Yeah, like they 
should the No white people would

445
00:24:08,760 --> 00:24:11,000
never in America, would never 
let in the US. 

446
00:24:11,000 --> 00:24:12,240
They. 
Said should, but they actually 

447
00:24:12,240 --> 00:24:13,000
would, right? 
That would make. 

448
00:24:13,920 --> 00:24:15,080
Too. 
Much people think that Puerto 

449
00:24:15,080 --> 00:24:17,160
Ricans aren't U.S. citizens. 
Like, come on. 

450
00:24:17,600 --> 00:24:18,880
Dude, I've heard somebody say 
that. 

451
00:24:18,880 --> 00:24:21,320
I'm like, you're fucking stupid.
So dumb. 

452
00:24:21,880 --> 00:24:25,400
The Union of Progressive 
Peoples, which is a like 

453
00:24:25,400 --> 00:24:29,880
socialist bloc, and then the 
Independent Core Systems, which 

454
00:24:29,880 --> 00:24:33,360
is like a loose conglomeration 
of like partially like privately

455
00:24:33,360 --> 00:24:36,440
owned colonies, some of them 
being owned by corporations, 

456
00:24:36,440 --> 00:24:39,880
some not that kind of like 
banded together to represent 

457
00:24:39,880 --> 00:24:40,880
each other. 
And I just think it's like a 

458
00:24:40,880 --> 00:24:44,800
really great chunk of easy world
building that you immediately 

459
00:24:44,800 --> 00:24:47,360
know there's like there's four 
distinct powers. 

460
00:24:47,400 --> 00:24:51,120
And those powers, if you dive 
into them, I think they are 

461
00:24:51,120 --> 00:24:52,680
fairly diverse within 
themselves. 

462
00:24:52,680 --> 00:24:55,080
But you can immediately 
understand that, OK, there's 

463
00:24:55,080 --> 00:24:58,800
like four major powers control 
where we're going. 

464
00:24:59,760 --> 00:25:02,760
I, I, I mean, I know a lot of 
this is lore directly from, 

465
00:25:02,760 --> 00:25:05,080
because like anyone that's 
watched the movies and stuff 

466
00:25:05,080 --> 00:25:08,600
like that needs to understand 
that the alien lore goes so much

467
00:25:08,600 --> 00:25:10,000
deeper. 
There's a million comics, 

468
00:25:10,000 --> 00:25:12,400
there's a ton of novels, like a 
lot of this pull directly from 

469
00:25:12,400 --> 00:25:15,680
it, but it's really great. 
Yeah, like the UK and Japan and 

470
00:25:15,680 --> 00:25:18,480
big corporations is 1. 
The Americas is one basically 

471
00:25:18,480 --> 00:25:21,520
like all of the socialists cause
like communists like Russia, 

472
00:25:21,520 --> 00:25:22,880
Vietnam, all the kind of stuff 
has one. 

473
00:25:22,880 --> 00:25:25,840
And then the independent core 
systems is basically like a 

474
00:25:25,840 --> 00:25:27,960
trade federation. 
Like it's big companies and 

475
00:25:27,960 --> 00:25:31,320
small companies, but they're all
like just a loose, a loose 

476
00:25:31,320 --> 00:25:34,480
grouping of basically private 
businesses, big and small. 

477
00:25:35,080 --> 00:25:39,080
And I think that's a great mix 
of of, of narrative possibility 

478
00:25:39,080 --> 00:25:40,240
in there. 
That's really fantastic. 

479
00:25:40,720 --> 00:25:43,960
And I love the Alien franchise, 
but I don't know any of this 

480
00:25:43,960 --> 00:25:46,040
shit. 
Although a lot of it's kind of 

481
00:25:46,040 --> 00:25:50,400
like dropped in and hinted in 
some of the more popular pieces 

482
00:25:50,400 --> 00:25:52,720
of the franchise. 
So it's cool though as a fan to 

483
00:25:52,720 --> 00:25:54,800
read this and be like, oh cool, 
this is what's going on the 

484
00:25:54,800 --> 00:25:56,800
entire time. 
No, I have read a bunch of the 

485
00:25:56,800 --> 00:25:58,120
comics. 
I've read a bunch of the novels 

486
00:25:58,120 --> 00:26:00,280
and stuff. 
It is, it's interesting. 

487
00:26:02,480 --> 00:26:04,480
I mean, I love the union 
progressive peoples, but like, 

488
00:26:04,480 --> 00:26:08,920
that's just, that's just me. 
But but yeah, going from there, 

489
00:26:08,920 --> 00:26:11,880
basically you get a rundown of 
like where things are and what's

490
00:26:11,880 --> 00:26:13,920
happening. 
So Dominion of the Stars, 

491
00:26:13,920 --> 00:26:18,280
basically corporate dominance as
we are already seeing, you know,

492
00:26:18,680 --> 00:26:20,560
with our, with our what? 
Do you mean? 

493
00:26:21,080 --> 00:26:24,400
South African oligarch American,
apparently. 

494
00:26:24,400 --> 00:26:27,240
Oh, I thought. 
You were talking about the the 

495
00:26:27,240 --> 00:26:31,280
WWE millionaire owner that's in 
charge, it's going to be in 

496
00:26:31,280 --> 00:26:34,320
charge of education in the US. 
Fucking God this. 

497
00:26:34,480 --> 00:26:37,520
This is the darkest. 
That's all your schoolmates. 

498
00:26:38,880 --> 00:26:42,080
Honestly, the fact that we have 
this just because people didn't 

499
00:26:42,080 --> 00:26:45,360
want to vote for a woman will 
never anyway. 

500
00:26:45,400 --> 00:26:48,680
So corporate dominance, Long 
story short, corporations, 

501
00:26:48,960 --> 00:26:53,040
whether it like they actually do
or not control everything 

502
00:26:53,480 --> 00:26:56,000
sometimes literally basically as
nation states in and of 

503
00:26:56,000 --> 00:26:59,360
themselves a God at the ascent 
of space. 

504
00:26:59,440 --> 00:27:02,520
I So one thing I do like about 
this is this book does not try 

505
00:27:02,520 --> 00:27:07,120
to be super filtered right. 
Like one thing about 5 E is it's

506
00:27:07,120 --> 00:27:12,600
very extraordinarily like 
putting in its language to be 

507
00:27:13,280 --> 00:27:17,360
extraordinarily precise and UN 
and has no personality. 

508
00:27:17,400 --> 00:27:18,760
Right. 
There's a lot of books are like 

509
00:27:18,760 --> 00:27:20,600
that. 
This book doesn't like there's 

510
00:27:20,600 --> 00:27:22,480
cursing in this book. 
There's definitely times where 

511
00:27:22,480 --> 00:27:24,040
it's like don't do that. 
That's fucking stupid. 

512
00:27:24,040 --> 00:27:25,360
It doesn't say fucking, but like
don't do that. 

513
00:27:25,360 --> 00:27:26,640
That's dumb. 
And I do like that. 

514
00:27:26,640 --> 00:27:29,520
I do like this book has a little
bit of a voice and I do really 

515
00:27:29,520 --> 00:27:31,560
like that about free League is 
like I said, I'm kind of over 

516
00:27:31,560 --> 00:27:34,400
the IP stuff, but everything 
I've read from free league, 

517
00:27:35,120 --> 00:27:39,880
which is like, I mean, which is 
the entire shelf is I have 

518
00:27:39,920 --> 00:27:42,560
everything Simmer ever did 
everything for Vince Lands ever 

519
00:27:42,560 --> 00:27:46,760
did Vason everything are like, I
mean, I have a lot of free 

520
00:27:46,760 --> 00:27:48,480
league. 
I do enjoy their stuff. 

521
00:27:48,480 --> 00:27:53,680
It's really, really, really good
overall and always very well 

522
00:27:53,680 --> 00:27:55,440
done. 
Yeah, but I think I go. 

523
00:27:55,920 --> 00:27:59,160
Back and forth on the IP thing, 
because I'm like the license IP 

524
00:27:59,160 --> 00:28:01,400
thing because I am kind of sick 
of it, but also if it's well 

525
00:28:01,400 --> 00:28:04,000
done, I'm a little less sick of 
it, you know what I mean? 

526
00:28:04,040 --> 00:28:07,080
Yeah, I mean, I also wish that 
the Lord of the Rings RPG wasn't

527
00:28:07,080 --> 00:28:10,480
5E, but what do I know. 
There is one that isn't isn't 

528
00:28:10,480 --> 00:28:11,360
it? 
Isn't 1 ring? 

529
00:28:11,360 --> 00:28:15,400
Like is it all 5E? 
Oh right, 11 ring is not but the

530
00:28:15,400 --> 00:28:17,720
one that freely has which is the
order so. 

531
00:28:18,320 --> 00:28:20,720
They do, Freely is 1 ring too, 
isn't it? 

532
00:28:21,440 --> 00:28:23,200
Is it not? 
Slow I'm pretty sure because 

533
00:28:23,200 --> 00:28:26,440
what what freely, what freely 
has I know, but what freely has 

534
00:28:26,440 --> 00:28:29,200
been doing is putting out their 
own stuff and then started doing

535
00:28:29,200 --> 00:28:31,240
5E version. 
So there's Simba Room and then 

536
00:28:31,240 --> 00:28:33,480
there's Ruins of Simba Room, 
which is a 5E version. 

537
00:28:34,040 --> 00:28:37,120
So I think 1 Ring is their 
setting and then there's a Lord 

538
00:28:37,120 --> 00:28:39,600
of the Rings RPG, whatever 
that's like a 5E version of like

539
00:28:39,600 --> 00:28:41,320
the One Ring setting or. 
Whatever, you are correct. 

540
00:28:41,640 --> 00:28:44,000
Yeah, which is another thing 
that I'm not a like, I mean, I 

541
00:28:44,000 --> 00:28:45,120
know five years where the money 
is. 

542
00:28:45,200 --> 00:28:49,440
I fucking know that, right? 
But I was much happier with some

543
00:28:49,440 --> 00:28:51,440
room when ruins of some room 
didn't exist, even though I have

544
00:28:51,440 --> 00:28:54,440
it still in plastic in super 
limited edition. 

545
00:28:54,760 --> 00:28:57,280
Maybe eBay one day. 
Anyway, God at the Ascent of 

546
00:28:57,280 --> 00:29:01,800
space, basically, it says that a
lot of people fall to religions 

547
00:29:02,200 --> 00:29:04,920
as slash cults because 
realistically they're the same 

548
00:29:04,920 --> 00:29:09,600
thing, but out in the middle of 
nowhere. 

549
00:29:09,600 --> 00:29:14,000
A lot of people get religious. 
This is rumor, control, story 

550
00:29:14,000 --> 00:29:17,640
spread faster than light. 
A lot of what's going on in the 

551
00:29:17,640 --> 00:29:24,440
world, in the universe, is 
dictated through media, 

552
00:29:24,440 --> 00:29:29,040
propaganda, things like that. 
And a lot of people, yeah, use 

553
00:29:29,040 --> 00:29:31,880
that for what they need. 
Here are the facts. 

554
00:29:33,560 --> 00:29:36,480
The year is 2183, a little more 
than three years since the 

555
00:29:36,480 --> 00:29:40,040
destruction of the Hadleys Hope 
Colony on LV426, the 

556
00:29:40,040 --> 00:29:43,360
disappearance of the USS Salaco,
and the closing of the prison 

557
00:29:43,360 --> 00:29:46,480
and LED works on Fiorina 161. 
So for those that don't know, 

558
00:29:47,240 --> 00:29:53,280
that is Alien on LB426, that is 
Aliens on the USS Sulaco, and 

559
00:29:53,280 --> 00:30:00,440
that is Alien 3 on Fiorina 161 
which I believe sets this 

560
00:30:00,440 --> 00:30:07,360
between Alien 3 and Alien 
Resurrection if I remember 

561
00:30:07,360 --> 00:30:11,080
quickly. 
Oh, I saw Alien Three one time. 

562
00:30:11,320 --> 00:30:16,360
Alien 3 is story wise I really 
enjoy it a lot. 

563
00:30:16,360 --> 00:30:18,680
It's the the CGI in it is so 
terrible. 

564
00:30:18,680 --> 00:30:20,480
It really did it, the movie 
itself with the service. 

565
00:30:20,480 --> 00:30:23,680
Swimming right, the aliens are 
swimming in in there in CGI is 

566
00:30:23,680 --> 00:30:26,560
that that one at one point the 
aliens are like under the amount

567
00:30:26,560 --> 00:30:28,480
of water and they're. 
Oh, probably yes. 

568
00:30:28,520 --> 00:30:30,480
It's like a it's a prison colony
on like an island. 

569
00:30:30,680 --> 00:30:33,080
Yes, yeah, yeah, yeah, yeah. 
And. 

570
00:30:33,560 --> 00:30:35,720
Maybe a bad take. 
I loved Alien Resurrection. 

571
00:30:35,720 --> 00:30:39,160
I thought it was really weird to
be like we got her DNA from lava

572
00:30:39,200 --> 00:30:41,200
like. 
But I really enjoyed Aliens and 

573
00:30:41,200 --> 00:30:42,360
Resurrection. 
Why not a writer? 

574
00:30:42,360 --> 00:30:43,880
I mean, come on. 
Yeah. 

575
00:30:44,640 --> 00:30:50,120
So your crew is expendable. 
The only publicly made 

576
00:30:50,120 --> 00:30:53,320
exposition of these events deals
only with the aftermath of 

577
00:30:53,320 --> 00:30:55,720
Fiorina 161. 
There's a book that came out, 

578
00:30:56,120 --> 00:30:58,840
and apparently that book spread 
like waterfowl or wildfire 

579
00:30:58,840 --> 00:31:01,360
across frontier. 
And this time it's war. 

580
00:31:01,360 --> 00:31:03,600
To add fuel to the fire, 
conflict between rival sectors 

581
00:31:03,600 --> 00:31:05,880
of space have increased 
exponentially in the past five 

582
00:31:05,880 --> 00:31:07,720
years. 
While unconfirmed, many believe 

583
00:31:07,720 --> 00:31:10,840
that Hadley's Hope was a test 
site for one of Waylan Utani's 

584
00:31:11,120 --> 00:31:14,760
bio weapons and that an enemy 
state sent a warship to nuke it 

585
00:31:14,760 --> 00:31:18,360
from orbit. 
That so they think what happened

586
00:31:18,360 --> 00:31:22,200
with the Slako and and Aliens, 
because Alien takes place like 

587
00:31:22,200 --> 00:31:26,720
50 years before Aliens because 
she's in like stasis longer than

588
00:31:26,720 --> 00:31:28,640
any human being. 
She's in stasis, like 52 years 

589
00:31:28,640 --> 00:31:31,880
or something like that, yeah. 
Her daughter is like super old 

590
00:31:31,880 --> 00:31:34,200
when she gets out right? 
Yeah, she's she's dead. 

591
00:31:34,320 --> 00:31:35,200
Yeah. 
Yeah, that's right. 

592
00:31:35,200 --> 00:31:35,840
She's dead. 
Yeah. 

593
00:31:36,000 --> 00:31:39,320
Yeah, yeah. 
So so this is what happens after

594
00:31:39,320 --> 00:31:44,520
Aliens and Ali in three. 
And so that's the world that 

595
00:31:44,520 --> 00:31:46,920
you're set up in. 
People on the frontier are aware

596
00:31:46,920 --> 00:31:48,520
of those events, which is really
cool. 

597
00:31:48,520 --> 00:31:50,320
Like you kind of think in the 
movie that it's a little bit 

598
00:31:50,320 --> 00:31:52,160
self-contained, but it's just 
like, no, obviously the news of 

599
00:31:52,160 --> 00:31:56,560
that shit's going to get out. 
So people are on edge because of

600
00:31:56,560 --> 00:31:58,560
that and think that the 
corporations are like out to 

601
00:31:58,560 --> 00:32:02,400
kill them and and do bio shit. 
So there is a full 2 page spread

602
00:32:02,400 --> 00:32:05,400
timeline which is absolutely 
fantastic. 

603
00:32:05,400 --> 00:32:14,440
That starts all the way back in 
2023, so last year yeah and goes

604
00:32:14,560 --> 00:32:19,120
piece by piece all the way to 
the current timeline set in 

605
00:32:19,480 --> 00:32:23,880
2180, which is the present days,
which is the new anchor point 

606
00:32:23,880 --> 00:32:26,440
station is established. 
Tensions flare on the frontier 

607
00:32:26,440 --> 00:32:29,480
as factions accuse each other of
foul play during the Hadley's 

608
00:32:29,480 --> 00:32:32,280
Hope incident. 
Robert Morse's space beast is 

609
00:32:32,280 --> 00:32:34,080
transmitted throughout the 
colonies and subsequently 

610
00:32:34,080 --> 00:32:36,560
banned. 
And mistrust escalates as rumors

611
00:32:36,560 --> 00:32:38,800
of the deadly ailing life horns 
and company bio weapons spread 

612
00:32:38,800 --> 00:32:42,640
across the frontier again, I I 
love the fact that the fallout 

613
00:32:42,640 --> 00:32:48,600
of the movies is and how 
information about that spread is

614
00:32:48,600 --> 00:32:51,480
the time that you take place 
like directly. 

615
00:32:51,520 --> 00:32:54,200
Addressed in here, yeah. 
It's so good. 

616
00:32:54,200 --> 00:32:57,760
I think that's so clever to to 
have that as the setting point. 

617
00:32:58,040 --> 00:33:01,760
This is what I mean by like a 
licensed IP, like in doing it. 

618
00:33:01,760 --> 00:33:04,200
Well, you know what I mean. 
Like this is such a clever way 

619
00:33:04,200 --> 00:33:08,280
to continue on with that story. 
Yeah, and and that's why like, 

620
00:33:08,280 --> 00:33:10,400
it's hard because I, again, I 
kept going all the way through 

621
00:33:10,400 --> 00:33:12,200
Blade Runner, but I don't 
remember the one that they did 

622
00:33:12,200 --> 00:33:13,200
after that. 
It might have been like The 

623
00:33:13,200 --> 00:33:15,440
Walking Dead or something, but I
was just like, listen, that shit

624
00:33:15,440 --> 00:33:18,240
sucks in season 1. 
Like, I don't need an idea of 

625
00:33:18,280 --> 00:33:23,080
it, you know what I mean? 
Yeah, but it was it was terrible

626
00:33:23,080 --> 00:33:25,640
season 2 seconds. 
I will say the graphic novel 

627
00:33:26,280 --> 00:33:31,400
amazing. 
Anyway, tangenting like crazy. 

628
00:33:31,400 --> 00:33:35,400
We're 4 pages in and we're 42 
minutes in the show and that's 

629
00:33:35,400 --> 00:33:37,080
on me. 
So careers on the frontiers, you

630
00:33:37,080 --> 00:33:40,600
got Frontier colonists, which is
fucking everybody, right? 

631
00:33:41,320 --> 00:33:43,400
Homesteaders, farmers, 
scientists, miners, doctors, all

632
00:33:43,400 --> 00:33:45,560
the kind of shit, right? 
You have space truckers, which 

633
00:33:45,560 --> 00:33:49,680
obviously are truckers in space.
You have Colonial Marines, which

634
00:33:49,680 --> 00:33:53,120
are the United States Colonial 
Marine Corps represents the 

635
00:33:53,120 --> 00:33:56,560
finest fighting force ever 
assembled, technologically 

636
00:33:56,560 --> 00:33:59,040
advanced and supporting all the 
stuff, blah, blah, blah. 

637
00:34:01,120 --> 00:34:03,120
There is a part where it talks 
about like how it even came to 

638
00:34:03,120 --> 00:34:04,800
be. 
No, not this part. 

639
00:34:04,800 --> 00:34:07,280
Oh yeah, we'll keep going. 
More Moran and stuff here and 

640
00:34:07,280 --> 00:34:11,080
again, in the background of all 
of this stunning art, stunning, 

641
00:34:11,080 --> 00:34:12,719
absolutely insane art all the 
way through. 

642
00:34:12,719 --> 00:34:15,400
I'm not going to stop and talk 
about every piece, but like this

643
00:34:15,400 --> 00:34:20,800
piece specifically on page 17 is
clearly like the the ship from 

644
00:34:20,800 --> 00:34:21,199
the. 
Ship. 

645
00:34:21,560 --> 00:34:26,600
Yeah, the Prometheans kind of. 
Ship all right, 30 seconds and 

646
00:34:26,600 --> 00:34:29,159
then stop me. 
Prometheus could have been 

647
00:34:29,159 --> 00:34:33,199
insane and it's not. 
In and of itself I think it's a 

648
00:34:33,199 --> 00:34:35,480
good movie, but in the context 
of what it should have been, 

649
00:34:35,480 --> 00:34:38,320
it's not. 
If you can Google and find the 

650
00:34:38,320 --> 00:34:40,760
original screenplay, it's called
Alien Engineers. 

651
00:34:40,760 --> 00:34:44,840
It was supposed to be a direct, 
a direct prequel to the first 

652
00:34:44,840 --> 00:34:47,400
Alien movie. 
Where If you've seen the movie 

653
00:34:47,480 --> 00:34:52,000
spoiler alerts at the end where 
they like get the engineer ship 

654
00:34:52,000 --> 00:34:54,960
to to drop back down that is 
supposed to be the ship they 

655
00:34:54,960 --> 00:34:57,280
find on LB 426. 
But they brought in the guy that

656
00:34:57,280 --> 00:34:59,280
fucked up lost and made it all 
weird. 

657
00:34:59,680 --> 00:35:02,680
Rewrote it so they could have 
like covenant in like 3 movies 

658
00:35:02,680 --> 00:35:06,960
instead of just the one and made
it not a direct prequel and said

659
00:35:06,960 --> 00:35:10,200
it some other random world out 
there but the alien engineers. 

660
00:35:10,200 --> 00:35:11,480
I'll send it to you if you don't
have it. 

661
00:35:11,480 --> 00:35:15,200
The alien engineers original 
script original screenplay is 

662
00:35:15,920 --> 00:35:18,440
fucking genius and God I wish 
Prometheus was that movie. 

663
00:35:18,840 --> 00:35:20,560
But in and of itself Prometheus 
is a good movie. 

664
00:35:20,920 --> 00:35:23,240
What it could have been was 
better anyway. 

665
00:35:24,000 --> 00:35:25,840
Company reps is another thing 
you can be. 

666
00:35:25,960 --> 00:35:28,600
Obviously you are representative
of these giant massive 

667
00:35:28,600 --> 00:35:30,520
potentially like nation state 
companies. 

668
00:35:31,480 --> 00:35:34,760
And then there's a whole section
here about role-playing in the 

669
00:35:34,760 --> 00:35:37,520
game. 
It talks about like what is 

670
00:35:37,520 --> 00:35:40,720
role-playing basically, which in
in the context of like any IP 

671
00:35:40,720 --> 00:35:43,640
game from a company, this is not
a bad page. 

672
00:35:44,160 --> 00:35:46,720
And it's very short. 
It's like it's like 3, it's like

673
00:35:46,720 --> 00:35:48,320
5 lines. 
It's totally, it's fine. 

674
00:35:49,560 --> 00:35:52,320
It talked about the game Mother,
which is the GMI do like that 

675
00:35:52,320 --> 00:35:54,520
the whole mother thing like I 
think it makes sense. 

676
00:35:54,680 --> 00:35:57,080
Funny, I at first I didn't like,
I read it. 

677
00:35:57,080 --> 00:35:59,480
It was a game, Mother. 
I was like, oh, mother, the the 

678
00:35:59,480 --> 00:36:02,600
computer system. 
Computer control system. 

679
00:36:03,120 --> 00:36:07,440
Yeah, for yeah, everything. 
On top of that though, there's 

680
00:36:07,440 --> 00:36:10,480
so much like mother stuff there 
on aliens. 

681
00:36:10,480 --> 00:36:15,120
Like clearly it's very, there's 
a lot of like, like the alien is

682
00:36:15,120 --> 00:36:17,480
a mother. 
She is a mother. 

683
00:36:17,480 --> 00:36:19,840
So the fact that she loses a 
child and then has a Newt and 

684
00:36:19,840 --> 00:36:23,160
everything is like part of the 
alien thing too. 

685
00:36:23,160 --> 00:36:26,440
So there's a lot of like mother 
stuff on top of the fact that 

686
00:36:26,440 --> 00:36:27,560
this system is called Mother 
too. 

687
00:36:29,000 --> 00:36:32,680
So game modes, this is where I 
will say, and this is where the 

688
00:36:32,680 --> 00:36:35,120
first I think comparison between
Mothership will come into play. 

689
00:36:36,000 --> 00:36:40,160
The Alien RPG has two very 
specific game modes to play in. 

690
00:36:40,680 --> 00:36:43,160
One is cinematic play and one is
campaign play. 

691
00:36:43,160 --> 00:36:45,800
And they are very different for 
like what you want to do. 

692
00:36:45,800 --> 00:36:49,360
So cinematic play is much more 
designed for very short, 

693
00:36:49,360 --> 00:36:55,080
potentially one shot games. 
It says cinematic scenario 

694
00:36:55,160 --> 00:36:59,200
emulates the dramatic arc of an 
alien film designed to be played

695
00:36:59,200 --> 00:37:02,440
in a single session. 
This game mode emphasizes high 

696
00:37:02,440 --> 00:37:07,000
stakes and fast and brutal play.
Conflict between players is 

697
00:37:07,000 --> 00:37:08,920
likely. 
You are not all expected to 

698
00:37:08,920 --> 00:37:10,720
survive. 
In fact, most of you won't. 

699
00:37:11,480 --> 00:37:15,200
And then there is the the one 
that comes with the starter set,

700
00:37:15,200 --> 00:37:18,040
Charity of the Gods. 
I will say I love this that they

701
00:37:18,040 --> 00:37:19,600
throw this. 
I don't know if you notice this.

702
00:37:19,880 --> 00:37:22,160
Every time they mention 
something I'll read it 

703
00:37:22,160 --> 00:37:24,360
specifically it says one 
complete scenario. 

704
00:37:24,360 --> 00:37:27,360
Charity of the Gods is already 
available for separate purchase.

705
00:37:27,880 --> 00:37:29,920
And then when it talks about 
dice, it says available for 

706
00:37:29,920 --> 00:37:31,640
separate purchase. 
I think the words available for 

707
00:37:31,640 --> 00:37:36,200
separate purchases in this book 
like 20 times, but this pre 

708
00:37:36,200 --> 00:37:38,360
generated scenario provides all 
the tools necessary. 

709
00:37:38,360 --> 00:37:43,640
So basically it is a very on 
rails cinematic experience with 

710
00:37:43,640 --> 00:37:47,320
specific arcs to play through 
and specific kind of like 

711
00:37:47,720 --> 00:37:50,080
emphasis for the way characters 
act and like their motivations 

712
00:37:50,080 --> 00:37:52,240
and stuff. 
And then the opposite of that 

713
00:37:52,240 --> 00:37:54,320
or, or in addition to that is 
called campaign play. 

714
00:37:54,320 --> 00:37:55,880
And they have the they both have
these symbols. 

715
00:37:56,760 --> 00:37:59,800
The cinematic one kind of looks 
like the Instagram. 

716
00:37:59,840 --> 00:38:01,160
It very much looks like a 
camera. 

717
00:38:01,320 --> 00:38:03,280
It's like a circle inside of a 
circle, looks like a camera 

718
00:38:03,280 --> 00:38:05,280
lens. 
And then the campaign play one 

719
00:38:05,280 --> 00:38:07,800
is kind of like a four sided 
star with like triangles on the 

720
00:38:07,800 --> 00:38:10,360
corners. 
Campaign play is designed for 

721
00:38:10,360 --> 00:38:13,480
longer continuous play over 
potentially dozens of sessions. 

722
00:38:14,160 --> 00:38:17,480
And campaign play, the narrative
of the game is to a higher 

723
00:38:17,480 --> 00:38:19,760
degree controlled by the GM as 
opposed to it being like an arc.

724
00:38:19,760 --> 00:38:22,240
So it's more free form and 
allows for different stuff. 

725
00:38:22,400 --> 00:38:24,600
And one thing that I really like
about it is the rules 

726
00:38:25,480 --> 00:38:30,400
specifically lend like are 
specific about being one or the 

727
00:38:30,400 --> 00:38:31,800
other. 
You know, I mean, like it's not 

728
00:38:31,800 --> 00:38:34,200
free form. 
There are cinematic play rules 

729
00:38:34,200 --> 00:38:36,600
and their campaign play rules, 
like 90% of it's the same. 

730
00:38:36,600 --> 00:38:39,440
But that 10% difference, the way
that like, some character 

731
00:38:39,440 --> 00:38:42,600
motivations and stuff 
mechanically are different, to 

732
00:38:42,600 --> 00:38:44,200
me is very important. 
And I think that's one thing 

733
00:38:44,200 --> 00:38:48,320
that separates this game from 
Mothership, because I think I 

734
00:38:48,320 --> 00:38:49,880
talked about this with a bunch 
of Mothership people. 

735
00:38:49,880 --> 00:38:52,000
We've talked about it since we 
played Mothership twice 

736
00:38:52,000 --> 00:38:54,840
recently. 
A lot of Mothership feels like 

737
00:38:54,840 --> 00:38:57,320
it's built for campaign play. 
It's built for, like, 

738
00:38:57,600 --> 00:39:00,640
completely. 
Yeah, it's built for fuck me. 

739
00:39:00,640 --> 00:39:06,440
What is Luke Gearing's like? 
Insane awesome adventure. 

740
00:39:06,960 --> 00:39:09,400
Wolves upon the coast. 
No, no, no for mothership. 

741
00:39:09,840 --> 00:39:13,760
Oh for mothership Oh. 
Where's my brain? 

742
00:39:13,760 --> 00:39:15,760
Brain. 
It is the adventure for 

743
00:39:15,760 --> 00:39:17,680
mothership. 
Yep. 

744
00:39:18,600 --> 00:39:19,920
Why? 
Well, how were we both this 

745
00:39:19,920 --> 00:39:22,400
time? 
I don't know, like I was just 

746
00:39:22,400 --> 00:39:26,960
looking at my mother ship box 
set earlier, not today, but 

747
00:39:30,720 --> 00:39:32,720
we're doing great guys. 
If you're listening along with 

748
00:39:32,720 --> 00:39:34,320
us, you're really you're really 
great. 

749
00:39:34,320 --> 00:39:37,440
We love you. 
My my brain completely broke. 

750
00:39:42,440 --> 00:39:43,760
Oh, gradient descent. 
My fucking God. 

751
00:39:44,280 --> 00:39:46,200
Gradient descent, that's what 
we're, yeah. 

752
00:39:46,480 --> 00:39:49,320
It's like it's like 10. 
It's it's a longer thing. 

753
00:39:49,320 --> 00:39:53,120
So like in that game, like we've
talked about this too, where the

754
00:39:53,120 --> 00:39:56,120
stress in one shots is very 
rare, Like, and the difference 

755
00:39:56,120 --> 00:39:58,160
between like our first one shot 
and our second one shot is in 

756
00:39:58,160 --> 00:40:01,280
our first one shot was Josh. 
I think we all maxed out of 

757
00:40:01,280 --> 00:40:04,360
maybe like 3, maybe 4 stress. 
The only panic roll we rolled 

758
00:40:04,360 --> 00:40:08,600
was because Stella decided to. 
She wanted to roll it right with

759
00:40:09,320 --> 00:40:12,080
Chris. 
Chris, how are you go back 

760
00:40:12,080 --> 00:40:14,200
Devil's Due and non of 
scoundrels over on Mother Ship 

761
00:40:14,440 --> 00:40:18,520
month right now. 
They started the game where if 

762
00:40:18,520 --> 00:40:21,640
you failed your this roll right 
off the bat. 

763
00:40:21,640 --> 00:40:25,040
No, you literally rolled AD 5 
and because of the situation you

764
00:40:25,040 --> 00:40:26,320
were in, that's how much stress 
you got. 

765
00:40:26,520 --> 00:40:29,400
So I started the game with five 
stress just because we started 

766
00:40:29,400 --> 00:40:32,040
in a stressful situation, which 
made a huge difference because 

767
00:40:32,280 --> 00:40:35,640
if we did get to 3 or 4 stress, 
we we were rolling for like 

768
00:40:35,640 --> 00:40:38,440
under 8 on panics, which is much
different than rolling under 

769
00:40:38,440 --> 00:40:42,480
like 3 or 4. 
But in order to make stress 

770
00:40:42,480 --> 00:40:44,480
matter at all in the one shot, 
you pretty much have to start 

771
00:40:44,480 --> 00:40:48,120
with like 5 stress, which is 
again, it's not really built for

772
00:40:48,120 --> 00:40:51,320
one shot, which realistically, I
think a lot of people play one 

773
00:40:51,320 --> 00:40:53,120
shots, a lot of people. 
You can only get people together

774
00:40:53,120 --> 00:40:56,320
to play one or two games, right?
That there's probably some truth

775
00:40:56,320 --> 00:41:00,680
to that and this this one 
probably is better for that. 

776
00:41:02,080 --> 00:41:05,840
Yeah, well, and I like I said, I
like that mechanically there are

777
00:41:05,840 --> 00:41:09,000
specific deviations. 
It's all it's fine. 

778
00:41:09,000 --> 00:41:12,440
It's all fine and dandy to to 
give explanation for your game. 

779
00:41:12,440 --> 00:41:14,880
But if you don't reinforce it 
with mechanical aspects of the 

780
00:41:14,880 --> 00:41:17,200
game, like a lot of people are 
just going to glaze over it. 

781
00:41:17,200 --> 00:41:18,880
Because I mean, look at how many
people don't know what the fuck 

782
00:41:18,880 --> 00:41:21,080
the OSR is just, you know, know 
how many times it can be 

783
00:41:21,080 --> 00:41:22,880
explained because they glaze 
over the parts they don't want 

784
00:41:22,880 --> 00:41:25,320
to listen to pal anyway. 
So key themes, and this is 

785
00:41:25,320 --> 00:41:28,240
another part that I think is a 
very important page that I wish 

786
00:41:28,240 --> 00:41:30,760
mothership had. 
I know the Warden's Guide is 

787
00:41:30,760 --> 00:41:34,400
fantastic, but the key themes in
this are there 3 really 

788
00:41:34,880 --> 00:41:39,320
important key themes are space 
horror, sci-fi action and sense 

789
00:41:39,320 --> 00:41:42,400
of wonder are the three keys. 
And I do love that it 

790
00:41:42,400 --> 00:41:47,280
specifically calls out both 
space horror and sci-fi action 

791
00:41:47,280 --> 00:41:51,320
as two separate themes versus 
and again, if you haven't listed

792
00:41:51,320 --> 00:41:53,600
our Mothership review, I highly 
recommend going listen to that 

793
00:41:54,280 --> 00:41:57,160
just because but also so you 
understand the concept kind of 

794
00:41:57,160 --> 00:41:59,160
we're talking. 
I specifically said that I don't

795
00:41:59,160 --> 00:42:02,120
think Mothership is a whore RPG.
I think it's a sci-fi action or 

796
00:42:02,120 --> 00:42:07,480
sci-fi adventure framework more 
than anything, and I think the 

797
00:42:07,480 --> 00:42:09,040
same of this. 
I don't think this is really a 

798
00:42:09,040 --> 00:42:14,160
horror game either, but I think 
that it's more able to specify 

799
00:42:14,160 --> 00:42:18,280
being that because of the 
specificity in calling out the 

800
00:42:18,280 --> 00:42:20,240
themes and because of the two 
different styles of play 

801
00:42:20,240 --> 00:42:24,600
mechanically backed up anyway. 
Cruise devices, tools of the 

802
00:42:24,600 --> 00:42:28,440
game, character sheets, dice. 
There are specific dice. 

803
00:42:28,440 --> 00:42:30,800
There are the base dice and 
stressed dice. 

804
00:42:30,800 --> 00:42:32,600
I showed you those in the 
starter set parts. 

805
00:42:32,840 --> 00:42:36,920
Basically the sixes on one is 
the the good or bad one and the 

806
00:42:36,920 --> 00:42:39,160
ones on one is the the bad one, 
right? 

807
00:42:39,160 --> 00:42:42,120
Sixes on the base is good, ones 
on the stress is bad. 

808
00:42:42,560 --> 00:42:45,840
There are cards as well. 
There's a custom card deck 

809
00:42:45,840 --> 00:42:48,840
available available in the 
separate starter set. 

810
00:42:49,480 --> 00:42:51,160
These cards are used for two 
purposes. 

811
00:42:51,760 --> 00:42:53,840
Drawing initiative. 
So if you don't, I don't know, 

812
00:42:53,840 --> 00:42:59,680
The way a lot of Year Zero stuff
works is you draw cards and the 

813
00:42:59,680 --> 00:43:03,840
cards give you the order for 
your like initiative and combat 

814
00:43:03,840 --> 00:43:05,960
and stuff like that. 
And if you decide to switch 

815
00:43:05,960 --> 00:43:08,400
with, like if your initiative 
changes, you just swap cards to 

816
00:43:08,400 --> 00:43:10,600
somebody and you just go in the 
order of the cards, which is 

817
00:43:10,600 --> 00:43:11,960
fine. 
It's a fine way of doing it. 

818
00:43:13,520 --> 00:43:16,600
Yeah, agreed. 
I have no strong feelings about 

819
00:43:16,600 --> 00:43:18,280
it one way. 
I mean, I have the cards so. 

820
00:43:18,520 --> 00:43:20,800
Yeah, I mean it's it works the 
same like you just if there's 

821
00:43:20,800 --> 00:43:22,920
five of you, you just draw from 
a deck and it even specifically 

822
00:43:22,920 --> 00:43:27,760
talks about if you don't have 
the the regular one when we get 

823
00:43:27,760 --> 00:43:30,320
to chapter 5, it does talk about
like this is how to do it's just

824
00:43:30,320 --> 00:43:35,000
a regular fucking deck of cards.
I do There are no inline 

825
00:43:35,000 --> 00:43:37,640
hyperlinks in the PDF and this I
know there are bookmarks, but I 

826
00:43:37,640 --> 00:43:39,000
don't even think the index is 
hyperlinked. 

827
00:43:39,000 --> 00:43:41,600
I know we adept like our thing 
and we jumped over it, but I 

828
00:43:41,880 --> 00:43:43,600
don't think there's any 
hyperlinks in the document on 

829
00:43:43,600 --> 00:43:46,000
the outside of the bookmarks. 
What is the role-playing game 

830
00:43:46,080 --> 00:43:47,000
The. 
Index. 

831
00:43:47,360 --> 00:43:48,920
Dope. 
What is the role-playing game? 

832
00:43:49,040 --> 00:43:51,800
You listen, this ain't your 
first time watching the show. 

833
00:43:51,800 --> 00:43:55,080
And if it is, I'm sorry, but 
we're not going over that 

834
00:43:55,640 --> 00:43:58,360
gorgeous piece here. 
Which realistically, I'm going 

835
00:43:58,360 --> 00:44:03,480
to be straight up is just the 
mirror of the mothership cover 

836
00:44:03,840 --> 00:44:07,320
but in grips art. 
Is this not the the mothership 

837
00:44:07,320 --> 00:44:08,840
dude? 
But like, his guts are inside 

838
00:44:08,840 --> 00:44:09,960
him? 
Wait a minute. 

839
00:44:09,960 --> 00:44:12,240
Yeah, I guess kind, I mean like 
I think if you put any. 

840
00:44:13,520 --> 00:44:18,640
Wait, no, like straight up here,
Let me, let me let's OK, Boop, 

841
00:44:19,320 --> 00:44:24,200
boop, boop. 
Yeah, but that's anyone in like 

842
00:44:24,200 --> 00:44:26,080
a space suit with a little 
headlamp on it. 

843
00:44:26,320 --> 00:44:29,760
And I'm just saying, I'm not 
saying that that's what it's 

844
00:44:29,760 --> 00:44:30,840
supposed to be. 
I'm just saying like it's 

845
00:44:30,840 --> 00:44:34,800
interesting that it's very much 
a nice mirror image. 

846
00:44:39,080 --> 00:44:43,080
Gorgeous, gorgeous pizza. 
Anyway, So your character, this 

847
00:44:43,080 --> 00:44:46,480
is what I was talking about with
specifically the differences 

848
00:44:46,480 --> 00:44:48,280
between cinematic play and 
campaign play. 

849
00:44:48,680 --> 00:44:51,160
So your your player character is
your most important character 

850
00:44:51,160 --> 00:44:55,480
asset in cinematic play, such as
hopes last day included in the 

851
00:44:55,480 --> 00:44:57,080
rule book. 
The player characters are 

852
00:44:57,080 --> 00:44:59,440
already provided for you. 
So in cinematic play you just 

853
00:44:59,440 --> 00:45:03,720
pick a pre generated character 
and they're usually more 

854
00:45:03,720 --> 00:45:05,200
characters available than the 
number of players. 

855
00:45:05,200 --> 00:45:08,400
So you just pick one right in 
camp campaign play, you do the 

856
00:45:08,400 --> 00:45:11,680
entire thing. 
And then before creating 

857
00:45:11,680 --> 00:45:15,880
characters, you decide on the 
framework of the game to decide 

858
00:45:15,880 --> 00:45:17,840
what kind of players. 
And this is another thing that I

859
00:45:17,840 --> 00:45:20,440
like that I talked about 
specifically space trucker, 

860
00:45:20,760 --> 00:45:24,440
frontier colonists, colonial 
marines, like pick a framework. 

861
00:45:24,440 --> 00:45:27,160
So if you're going to do a space
trucker adventure, do space 

862
00:45:27,160 --> 00:45:29,480
trucker stuff. 
If you're going to do a a marine

863
00:45:29,480 --> 00:45:32,200
adventure, do marine stuff. 
If you're going to do a Cologne,

864
00:45:32,320 --> 00:45:36,480
a colonist adventure, go, you 
know, colonize, don't colonize. 

865
00:45:36,480 --> 00:45:37,480
But like, you know what I'm 
saying? 

866
00:45:37,480 --> 00:45:42,440
Like, yeah, but it specifically 
calls out like, if you're going 

867
00:45:42,440 --> 00:45:44,320
to do Marine shit, just go do 
Marine shit. 

868
00:45:46,400 --> 00:45:47,640
Yeah. 
So how to create your 

869
00:45:47,640 --> 00:45:48,840
characters? 
Do you want to go through this? 

870
00:45:48,840 --> 00:45:49,840
You want me to just cruise 
through this? 

871
00:45:50,320 --> 00:45:55,040
Go ahead and just cruise. 
All right, so Cruise, Yeah, how 

872
00:45:55,040 --> 00:45:57,760
to create your characters. 
There is a one through 10 list 

873
00:45:57,760 --> 00:46:00,760
here. 
So #1 choose your career #2 You 

874
00:46:00,760 --> 00:46:03,640
spend points on your attributes.
Bring up a dice for I'm gonna 

875
00:46:03,640 --> 00:46:07,440
have you make a character #3 
spend points on your skills #4 

876
00:46:07,440 --> 00:46:10,360
choose your career talent #5 
choose your name. 

877
00:46:10,360 --> 00:46:12,680
Number six, decide on your 
appearance #7 decide on your 

878
00:46:12,680 --> 00:46:15,200
personal agenda. 
That comes up in the difference 

879
00:46:15,200 --> 00:46:17,960
between cinematic and campaign 
play as well #8 choose your 

880
00:46:17,960 --> 00:46:21,840
buddy and rival #9 pick your 
gear and a signature item and 

881
00:46:21,840 --> 00:46:24,800
#10 you roll for cash. 
That Cash, Cash money. 

882
00:46:25,160 --> 00:46:35,640
So, so there are they, they run 
through the core concepts in 

883
00:46:35,640 --> 00:46:38,640
this section and then go through
each of those things that you 

884
00:46:38,640 --> 00:46:41,160
don't hit going through. 
So there's a little bit of 

885
00:46:41,160 --> 00:46:42,520
redundancy here, but I don't 
mind it. 

886
00:46:42,520 --> 00:46:46,040
Again, especially for a, a book 
that might be people's first 

887
00:46:46,040 --> 00:46:48,080
role-playing game as any IP 
could be. 

888
00:46:48,600 --> 00:46:52,440
I don't mind it in here. 
But so career, basically you, 

889
00:46:52,520 --> 00:46:54,920
you pick one. 
They're described on pages 38 to

890
00:46:54,920 --> 00:46:58,000
55, not hyperlinked. 
But one thing I do like the 

891
00:46:58,000 --> 00:47:04,000
entire way through is there's an
example and they literally build

892
00:47:04,000 --> 00:47:08,400
an entire character with you as 
you read through it while you're

893
00:47:08,400 --> 00:47:11,440
building a character, which I 
think is in, which is great. 

894
00:47:11,840 --> 00:47:14,240
We always talk about good 
examples of play as you go 

895
00:47:14,240 --> 00:47:16,680
through mechanics in games, you 
know, and I and I always really 

896
00:47:16,680 --> 00:47:18,000
enjoy those, especially when 
they're done well. 

897
00:47:18,000 --> 00:47:22,080
And this is a great idea that I 
don't know if I've seen before. 

898
00:47:22,280 --> 00:47:24,760
Like that there's been a couple,
there's been a couple that have 

899
00:47:24,760 --> 00:47:29,000
done OK that, but I think this 
one does it extremely well and 

900
00:47:29,000 --> 00:47:31,960
concise and I can't think of any
specific that done it. 

901
00:47:31,960 --> 00:47:33,840
I think there might have been 
like a even like a spin for 

902
00:47:33,840 --> 00:47:36,720
Campbell, one that did it did 
remember when we did like the 

903
00:47:38,200 --> 00:47:41,120
maybe Slayers? 
Maybe. 

904
00:47:41,840 --> 00:47:43,280
But I think you're it's very 
rare. 

905
00:47:43,280 --> 00:47:45,400
I think maybe in like the 180 
games we've done, it's been like

906
00:47:45,400 --> 00:47:48,760
maybe one or two. 
That's a lot of games. 

907
00:47:48,760 --> 00:47:51,080
Holy shit I've read so many 
tabletop games. 

908
00:47:51,560 --> 00:47:54,600
Crazy, crazy. 
So attributes. 

909
00:47:54,600 --> 00:47:55,840
Your character has four 
attributes. 

910
00:47:55,840 --> 00:47:59,040
They are Strength, Agility, 
Wits, and Empathy, none of which

911
00:47:59,040 --> 00:48:04,880
are combat, and they scale. 
Each is rated from 1:00 to 5:00.

912
00:48:05,160 --> 00:48:07,560
Your attributes are used when 
you roll dice to perform actions

913
00:48:07,800 --> 00:48:10,120
and also determine how much 
damage you can withstand before 

914
00:48:10,120 --> 00:48:11,920
becoming broken. 
Read about that in Chapter 5. 

915
00:48:12,840 --> 00:48:15,360
Your starting attributes. 
So when you create your player 

916
00:48:15,360 --> 00:48:18,640
character for campaign play, you
distribute a total of 14 points 

917
00:48:18,640 --> 00:48:23,920
across your attributes, and with
no less than two, and then no 

918
00:48:23,920 --> 00:48:27,360
more than forward any attribute.
But androids are different. 

919
00:48:27,960 --> 00:48:29,800
Synthetic characters get plus 
three bonus to two. 

920
00:48:29,960 --> 00:48:31,480
They get differences and we'll 
go over that. 

921
00:48:32,280 --> 00:48:35,480
But there's also androids are 
whole different fucking life 

922
00:48:35,480 --> 00:48:37,000
forms in this. 
And I do really like that. 

923
00:48:37,000 --> 00:48:40,040
I like it a lot. 
Skills. 

924
00:48:40,040 --> 00:48:43,080
So skills are the knowledge and 
abilities you have. 

925
00:48:43,080 --> 00:48:45,280
They are important as they 
determine, along with your 

926
00:48:45,280 --> 00:48:48,000
attributes, how effectively you 
can perform actions. 

927
00:48:48,160 --> 00:48:51,320
There are 12 skills in the game 
and they are described in detail

928
00:48:51,320 --> 00:48:53,040
in Chapter 3. 
We'll get to them and they also 

929
00:48:53,040 --> 00:48:55,240
go from zero to five. 
And again throughout this 

930
00:48:55,240 --> 00:48:57,920
there's more examples. 
So as a Roughneck, and that's 

931
00:48:57,920 --> 00:49:00,720
key attribute is strength. 
We give her Strength 5, you 

932
00:49:00,720 --> 00:49:04,640
know, Agility 3 and it's Wits 2,
Empathy 4 and then example as a 

933
00:49:04,640 --> 00:49:06,680
roughneck and that's key. 
Skills are heavy machinery, 

934
00:49:06,680 --> 00:49:09,560
stamina in close combat we give 
her skills and blah blah blah 

935
00:49:09,560 --> 00:49:11,560
blah. 
So like it literally example by 

936
00:49:11,560 --> 00:49:14,560
example, section by section 
builds a character out for you 

937
00:49:14,560 --> 00:49:18,320
which is really great. 
It it does talk about no skill 

938
00:49:18,320 --> 00:49:20,680
level, so you can always roll 
for skill even if you don't have

939
00:49:20,680 --> 00:49:22,560
any. 
It just could suck for you. 

940
00:49:22,720 --> 00:49:24,240
And then your starting skill 
levels. 

941
00:49:24,240 --> 00:49:27,040
When you create your character, 
you distribute a total of 10 

942
00:49:27,040 --> 00:49:29,560
points amongst your skills and 
you can assign up to three 

943
00:49:29,560 --> 00:49:31,640
points each of the skills listed
for your career. 

944
00:49:31,840 --> 00:49:36,800
So it's always better to put the
points into your career and 

945
00:49:36,800 --> 00:49:38,320
specifically your starting 
skills. 

946
00:49:38,840 --> 00:49:43,160
But you get 10 total. 
Talents are tricks, moves, or 

947
00:49:43,160 --> 00:49:44,520
minor abilities that you can 
get. 

948
00:49:45,040 --> 00:49:48,720
Everyone gets a starting talent 
and then there's a whole section

949
00:49:48,720 --> 00:49:50,720
here on playing an Android and 
why it's different. 

950
00:49:50,720 --> 00:49:54,400
It says rules wise androids work
a little differently than 

951
00:49:54,400 --> 00:49:56,280
humans. 
Androids get plus three bonus to

952
00:49:56,280 --> 00:49:59,680
two attributes of their choice 
after the 14 attribute points 

953
00:49:59,680 --> 00:50:01,760
have been assigned. 
So you literally get like plus 

954
00:50:01,760 --> 00:50:03,480
3. 
You get 6 extra points for being

955
00:50:03,480 --> 00:50:06,360
an Android you but you can't 
push skill rolls. 

956
00:50:06,360 --> 00:50:09,840
We get to that. 
You don't suffer stress and thus

957
00:50:09,840 --> 00:50:13,160
don't have a stress level, and 
then you don't get a signature 

958
00:50:13,160 --> 00:50:15,600
item. 
You never make panic rolls. 

959
00:50:15,960 --> 00:50:18,600
But androids suffer damage 
differently as well, and that's 

960
00:50:18,640 --> 00:50:20,400
later. 
I like that androids like 

961
00:50:20,520 --> 00:50:24,040
because. 
No, I would go ahead, say what 

962
00:50:24,040 --> 00:50:26,280
you say. 
Oh, in Alien, the first time you

963
00:50:26,280 --> 00:50:29,320
realize dude's an Android, 
you're just like, what the fuck?

964
00:50:29,360 --> 00:50:31,880
And then like, especially in 
like Aliens, they're they're 

965
00:50:31,880 --> 00:50:32,880
literally, I mean, they're not 
human. 

966
00:50:32,880 --> 00:50:34,240
I was gonna say they're a whole 
different breed. 

967
00:50:34,240 --> 00:50:36,880
They obviously are, but like 
this game makes it, they really 

968
00:50:36,880 --> 00:50:40,400
feel really different. 
I do enjoy this like I love 

969
00:50:41,160 --> 00:50:43,080
again, we're comparing, I'm 
like, compared to mothership. 

970
00:50:43,080 --> 00:50:46,040
Like I love androids and 
mothership and they do get some 

971
00:50:46,040 --> 00:50:50,360
bonuses, but they pretty much 
work like people, you know, they

972
00:50:50,520 --> 00:50:54,480
almost can't panic because of 
how high their panic score gets,

973
00:50:54,720 --> 00:50:57,560
but they still could. 
And I'd like that. 

974
00:50:57,560 --> 00:50:59,360
This takes a whole different 
approach on it. 

975
00:51:00,280 --> 00:51:01,080
I agree. 
Yeah. 

976
00:51:01,160 --> 00:51:05,480
I, I, I Android feels different 
in the same way that Marine 

977
00:51:05,480 --> 00:51:07,080
feels different from scientists.
You know what I mean? 

978
00:51:07,080 --> 00:51:10,360
Like it doesn't in this game, 
everyone is kind of roughly the 

979
00:51:10,360 --> 00:51:12,480
same. 
Then it's like, no, here's all 

980
00:51:12,480 --> 00:51:14,360
these different ways where 
androids are a whole different 

981
00:51:14,360 --> 00:51:18,120
fucking thing. 
So I, I dig that there's stress 

982
00:51:18,120 --> 00:51:20,800
and health. 
Everyone gets the stress level, 

983
00:51:20,800 --> 00:51:22,760
we'll get to that. 
And then you also have health. 

984
00:51:23,360 --> 00:51:25,880
So health points are equal to 
your strength score. 

985
00:51:26,640 --> 00:51:29,280
Talents can modify that. 
And then suffering damage. 

986
00:51:29,280 --> 00:51:31,560
When you suffer damage, your 
health score is reduced. 

987
00:51:31,960 --> 00:51:33,600
This is explained further in 
Chapter 4. 

988
00:51:34,760 --> 00:51:36,920
If it drops to zero, you're 
broken and you take a critical 

989
00:51:36,920 --> 00:51:40,480
injury, your personal stuff, 
your name, your appearance, all 

990
00:51:40,480 --> 00:51:43,000
those kind of things. 
So personal agenda, there is a 

991
00:51:43,000 --> 00:51:45,320
specific rule here that's a 
different between cinematic and 

992
00:51:45,320 --> 00:51:48,800
campaign play. 
Again, I love the mechanical 

993
00:51:50,880 --> 00:51:54,040
differences that they make the 
two different ways feel, and 

994
00:51:54,040 --> 00:51:56,960
this is one of them. 
So in cinematic agendas, the 

995
00:51:56,960 --> 00:51:59,720
play, the PCs agendas are 
predetermined by the scenario. 

996
00:52:00,000 --> 00:52:02,080
At the beginning of each of the 
three acts of the scenario, the 

997
00:52:02,080 --> 00:52:05,360
GM gives each PCA handout with a
new agenda for the ACT. 

998
00:52:05,840 --> 00:52:07,960
The agendas are hidden, you 
don't show them to other 

999
00:52:07,960 --> 00:52:09,440
players. 
And at the end of each act, the 

1000
00:52:09,440 --> 00:52:13,920
GM evaluates the actions and if 
you took specific actions to 

1001
00:52:13,920 --> 00:52:17,040
further your agenda, you're 
awarded with story points and 

1002
00:52:17,040 --> 00:52:19,880
then you can use that. 
So like, you literally don't 

1003
00:52:19,880 --> 00:52:21,480
even know your character's 
agenda. 

1004
00:52:21,480 --> 00:52:24,320
The GM hands it to you at the 
beginning of an act, you act 

1005
00:52:24,320 --> 00:52:27,920
that out, and then when it comes
to the next act, you get a whole

1006
00:52:27,920 --> 00:52:31,480
new agenda to do which. 
I think is really, I love that. 

1007
00:52:31,480 --> 00:52:35,760
I really do think it's like a 
like from I haven't played this 

1008
00:52:35,760 --> 00:52:39,480
obviously, but from reading it, 
it does like I'd like 

1009
00:52:39,480 --> 00:52:41,960
mechanically how that works for 
like a one shot. 

1010
00:52:42,600 --> 00:52:45,320
And also it that seems very fun 
from like a like one shot role 

1011
00:52:45,320 --> 00:52:47,840
play perspective because you're 
not going to you're not trying 

1012
00:52:47,840 --> 00:52:49,160
to build this character long 
term. 

1013
00:52:49,360 --> 00:52:52,640
And so you get to just like, act
out these scenes like an alien 

1014
00:52:52,640 --> 00:52:56,440
movie from almost a script, but 
not quite a script. 

1015
00:52:56,920 --> 00:53:01,920
Yeah, yeah, to remind me that I 
have a point about that, but I'm

1016
00:53:01,920 --> 00:53:02,800
going to need the campaign 
first. 

1017
00:53:02,800 --> 00:53:04,520
So campaign agendas. 
In campaign play, you can pick 

1018
00:53:04,520 --> 00:53:07,760
one of the suggested personal 
agendas or you can come up with 

1019
00:53:07,760 --> 00:53:10,000
your own. 
At the end of each game session,

1020
00:53:10,280 --> 00:53:12,360
you discuss the agendas of all 
PCs together. 

1021
00:53:12,360 --> 00:53:15,080
If you have taken some concrete 
action to further that, you gain

1022
00:53:15,080 --> 00:53:18,520
experience points. 
So one thing I love about these 

1023
00:53:18,520 --> 00:53:25,280
two things and real quick 
tangent on why I'm not going to 

1024
00:53:25,280 --> 00:53:26,600
say what I was going to say. 
Yeah, go ahead. 

1025
00:53:26,920 --> 00:53:31,200
Yeah, go for it. 
Genres are different and like if

1026
00:53:31,200 --> 00:53:35,080
someone who only listens to jazz
gets handed a metal album and 

1027
00:53:35,080 --> 00:53:37,560
goes man, this is really shitty 
jazz, I hate it. 

1028
00:53:37,560 --> 00:53:40,520
Like that pisses me the fuck off
because it's like you're not 

1029
00:53:40,520 --> 00:53:43,760
even, it's not even the thing 
that you like. 

1030
00:53:43,800 --> 00:53:49,440
So to to just be like I didn't 
get the thing that I liked so 

1031
00:53:49,440 --> 00:53:51,480
I'm just going to talk. 
It's it's such a weird thing 

1032
00:53:51,480 --> 00:53:54,240
than teach RPG space that people
think that all teach RPGs are 

1033
00:53:54,240 --> 00:53:57,600
like 1 monolithic thing and then
if one is different than the way

1034
00:53:57,600 --> 00:54:00,400
that they like to play it, it's 
wrong versus not understanding 

1035
00:54:00,400 --> 00:54:05,760
that genres are very different 
things like like story games are

1036
00:54:05,760 --> 00:54:08,640
very different than OSR. 
So someone who only likes OSR 

1037
00:54:08,640 --> 00:54:12,520
reading a a a story game and 
going oh, but this doesn't have 

1038
00:54:12,520 --> 00:54:15,120
this and this doesn't have that.
And why is all this like other 

1039
00:54:15,120 --> 00:54:17,160
stuff? 
Like it's just like because it's

1040
00:54:17,160 --> 00:54:19,560
not the same fucking game. 
You're allowed to dislike it and

1041
00:54:19,560 --> 00:54:22,480
say like I'm not a fan of that 
genre, but to bash is like 

1042
00:54:22,480 --> 00:54:28,440
specific games because it's not 
the game that you like to play 

1043
00:54:28,440 --> 00:54:30,760
without understanding that it's 
just a different genre. 

1044
00:54:30,960 --> 00:54:33,960
It's so fucking acid on it 
drives me insane. 

1045
00:54:35,400 --> 00:54:38,120
I love the difference between 
cinematic and can't playing play

1046
00:54:38,120 --> 00:54:41,680
here, but I can I can in my mind
see someone being like the 

1047
00:54:41,680 --> 00:54:45,040
cinematic could play isn't real 
immersive gameplay like I can 

1048
00:54:45,040 --> 00:54:50,040
like there shouldn't be like 
arcs given to me storytelling, 

1049
00:54:50,040 --> 00:54:51,760
blah blah blah. 
Like fuck off. 

1050
00:54:51,760 --> 00:54:54,920
Like I think there are a lot of 
people that want to play 

1051
00:54:54,920 --> 00:54:57,360
something that lends a little 
bit more towards like Fiasco 

1052
00:54:57,680 --> 00:54:59,320
than fucking OSE, you know what 
I mean? 

1053
00:54:59,320 --> 00:55:01,680
And that is fine for different 
experiences. 

1054
00:55:02,040 --> 00:55:04,880
And that's someone who like 
frankly, I I very much play and 

1055
00:55:04,880 --> 00:55:09,240
kind of lean towards the more 
like that kind of OSEOSR space 

1056
00:55:09,720 --> 00:55:12,160
For me, if I sat down and 
someone want to run this game 

1057
00:55:12,160 --> 00:55:15,320
and do the cinematic version, I 
would be stoked on having a 

1058
00:55:15,320 --> 00:55:19,680
different experience of the game
and having to like play out a 

1059
00:55:19,680 --> 00:55:22,560
character in a way that maybe I 
wouldn't normally, you know? 

1060
00:55:25,160 --> 00:55:27,440
Because there's a difference. 
I mean, there's a ton of people 

1061
00:55:27,440 --> 00:55:31,040
out there that love just having 
a framework and the whole 

1062
00:55:31,040 --> 00:55:33,400
concept of like, the referee is 
just an arbiter. 

1063
00:55:33,400 --> 00:55:35,200
We tell the story. 
That's my preferred style of 

1064
00:55:35,200 --> 00:55:36,800
play. 
I love the emerging gameplay. 

1065
00:55:37,080 --> 00:55:39,680
And I don't like storytelling GM
stuff, right? 

1066
00:55:39,960 --> 00:55:43,520
But when I'm going to play a 
story game, I'm I'm, it's a 

1067
00:55:43,520 --> 00:55:44,920
different again. 
It's like listening to a 

1068
00:55:44,920 --> 00:55:46,160
completely different version of 
genre. 

1069
00:55:46,440 --> 00:55:49,600
Like I listen to fucking Raging 
Machine on the way into work and

1070
00:55:49,600 --> 00:55:51,960
Tupac on the way home. 
Like it's music, but it's 2 

1071
00:55:51,960 --> 00:55:54,120
completely different experiences
for two completely different 

1072
00:55:54,120 --> 00:55:56,160
reasons, you know what I mean? 
So like if I just want to have 

1073
00:55:56,160 --> 00:55:59,280
like a one shot play, right, 
It's yeah, have a different play

1074
00:55:59,280 --> 00:56:01,320
experience and a different style
of play. 

1075
00:56:01,520 --> 00:56:04,880
The cinematic agendas to me seem
so much fucking fun. 

1076
00:56:05,280 --> 00:56:08,200
Yeah, but also you listen. 
These points are a great reason 

1077
00:56:08,200 --> 00:56:10,840
to have like a session zero and 
the set expectations and talk to

1078
00:56:10,840 --> 00:56:12,800
your players about what they 
want to do. 

1079
00:56:13,040 --> 00:56:16,280
Because frankly, like, if it's 
outside, you and I have the 

1080
00:56:16,280 --> 00:56:19,120
ability to buy into something 
that's outside of our preferred 

1081
00:56:19,120 --> 00:56:21,880
genre because we enjoy the 
hobby. 

1082
00:56:22,120 --> 00:56:24,680
But some people don't want to 
leave their perverted genre 

1083
00:56:24,680 --> 00:56:26,200
ever. 
It's fine. 

1084
00:56:26,920 --> 00:56:28,320
Yeah, I mean, there's a 
definitely a big difference 

1085
00:56:28,320 --> 00:56:31,040
between people that like TTRPGS 
and people that like a specific 

1086
00:56:31,040 --> 00:56:33,080
genre of TTRPG, you know what I 
mean? 

1087
00:56:33,080 --> 00:56:38,640
And then 5 E So buddies and 
rivals, Alien role-playing game.

1088
00:56:38,640 --> 00:56:40,160
So basically you pick a buddy, 
you pick a rival. 

1089
00:56:40,160 --> 00:56:42,200
I like it. 
It's interesting, it's cool. 

1090
00:56:42,880 --> 00:56:45,000
Yeah, you can you can feed into 
that as much as little as you 

1091
00:56:45,000 --> 00:56:47,760
want and that's whatever player 
versus player. 

1092
00:56:47,760 --> 00:56:49,400
There's a whole section here 
about PvP stuff. 

1093
00:56:49,400 --> 00:56:53,040
So in cinematic play, basically 
it it's it happens like 

1094
00:56:53,040 --> 00:56:57,760
specifically the the cinematic 
agendas force players into PvP 

1095
00:56:57,760 --> 00:57:00,840
style situations, right. 
In campaign play, it's not very 

1096
00:57:00,840 --> 00:57:07,000
often that that happens. 
So that I think is very much a 

1097
00:57:07,640 --> 00:57:11,520
session zero thing to have 
versus more of the cinematic 

1098
00:57:11,520 --> 00:57:13,960
one, which like going to that, 
you know, it's going to happen 

1099
00:57:14,120 --> 00:57:16,040
in the campaign play. 
Like you could specifically say 

1100
00:57:16,040 --> 00:57:17,160
like, let's just not do that 
shit. 

1101
00:57:18,080 --> 00:57:20,320
Your gear is important of 
starting gear, signature gear. 

1102
00:57:20,520 --> 00:57:21,800
And then there's vehicles and 
spaceships. 

1103
00:57:21,800 --> 00:57:24,160
Honestly, my God, we're going to
skip the vehicles and 

1104
00:57:24,160 --> 00:57:25,680
spaceships. 
It's neat when I fucking talk 

1105
00:57:25,680 --> 00:57:29,440
about it. 
Encumbrance is very much like 

1106
00:57:29,440 --> 00:57:33,040
the, the, the, the, the year 0 
engine is very much a dice pool 

1107
00:57:33,240 --> 00:57:34,920
with a little bit of OSR stuff 
thrown in. 

1108
00:57:34,920 --> 00:57:37,480
And like the whole encumbrance 
system is that heavy and light 

1109
00:57:37,480 --> 00:57:41,240
items, you know, count for two, 
count for one. 

1110
00:57:41,240 --> 00:57:44,120
Tiny items count for nothing. 
If you're over encumbered like 

1111
00:57:44,120 --> 00:57:46,920
you, you make mobility scores at
disadvantage and stuff like 

1112
00:57:46,920 --> 00:57:48,480
that. 
Like, I like it, it works, it's 

1113
00:57:48,480 --> 00:57:52,520
serviceable, That's fine. 
Consumables are on a supply 

1114
00:57:52,520 --> 00:57:56,360
track. 
You track each of the four 

1115
00:57:56,360 --> 00:57:59,240
consumables because there are 
four. 

1116
00:57:59,240 --> 00:58:01,640
There is air, food, water, and 
electric power. 

1117
00:58:01,880 --> 00:58:04,840
There are specific tracks marked
as consumables, some of which 

1118
00:58:04,840 --> 00:58:07,880
are group consumables and some 
of which come under encumbrance 

1119
00:58:07,880 --> 00:58:10,080
rules such as like water and 
food because you have to carry 

1120
00:58:10,080 --> 00:58:11,680
it. 
Fun, interesting. 

1121
00:58:11,880 --> 00:58:15,960
Again, we had to do that in 
Coriolis with some of the 

1122
00:58:15,960 --> 00:58:17,120
radiation stuff and things like 
that. 

1123
00:58:17,120 --> 00:58:18,480
It was fun, it was interesting, 
it was neat. 

1124
00:58:19,640 --> 00:58:25,600
It's clean and a very like well 
done clean way mechanically. 

1125
00:58:26,480 --> 00:58:29,360
It's there's a whole page here 
specifically on food and water 

1126
00:58:30,040 --> 00:58:32,560
and like the supply and how much
they count for and things like 

1127
00:58:32,560 --> 00:58:34,880
that. 
Basically this is and when to 

1128
00:58:34,880 --> 00:58:38,880
make supply rolls like like air 
every turn you have to make a 

1129
00:58:38,880 --> 00:58:42,040
check for air. 
After every students activity 

1130
00:58:42,040 --> 00:58:44,800
like a combat roll or a mobility
roll, you have to check for air,

1131
00:58:45,080 --> 00:58:47,840
water once per day, food once 
per day and power situationally 

1132
00:58:48,920 --> 00:58:50,920
and then developing your 
character experience points. 

1133
00:58:50,920 --> 00:58:52,880
This is one thing that year 0 
engine always does. 

1134
00:58:53,720 --> 00:58:56,000
Also they also do it in Dragon 
Band, which if not Year Zero 

1135
00:58:56,960 --> 00:59:01,600
kind of is a little bit, but 
experience basically at the end 

1136
00:59:01,600 --> 00:59:03,800
of the game very much like that.
The space does the same thing. 

1137
00:59:04,000 --> 00:59:05,760
You just ask a series of 
questions. 

1138
00:59:05,960 --> 00:59:09,800
There's 12345678, there's 10 
questions and every question you

1139
00:59:09,800 --> 00:59:11,920
say yes to you get an experience
point. 

1140
00:59:12,160 --> 00:59:15,840
And once you have, once you get,
you can use those experience 

1141
00:59:15,840 --> 00:59:17,440
points to level up your 
character, right? 

1142
00:59:18,160 --> 00:59:20,040
And I like that. 
I like that better than just 

1143
00:59:20,040 --> 00:59:28,440
being like, I killed 10 things 
so I got 10 XP points, whatever.

1144
00:59:28,440 --> 00:59:31,080
No, it's like the the questions 
are, did you participate in the 

1145
00:59:31,080 --> 00:59:32,880
game session? 
If you were there, you'd get a 

1146
00:59:32,880 --> 00:59:36,240
point, which the the unwritten 
part is if you don't, if you 

1147
00:59:36,240 --> 00:59:38,240
don't show up for a session, you
didn't get that experience 

1148
00:59:38,240 --> 00:59:39,400
point. 
Like show up to the game. 

1149
00:59:40,000 --> 00:59:41,640
Did you risk or sacrifice 
something? 

1150
00:59:41,880 --> 00:59:43,560
Did you risk your life for your 
buddy? 

1151
00:59:43,560 --> 00:59:45,560
Did you challenge your stand up 
to your rival? 

1152
00:59:45,560 --> 00:59:48,560
Did you make a panic role? 
Did you overcome a dangerous 

1153
00:59:48,560 --> 00:59:49,760
event? 
Those are the kind of things 

1154
00:59:49,760 --> 00:59:54,320
it's very much like RP narrative
based things to gain experience,

1155
00:59:54,320 --> 00:59:55,880
which I enjoy because it is a 
role-playing game. 

1156
00:59:56,440 --> 00:59:59,000
Yes, I think this is a great way
to reinforce what this game is 

1157
00:59:59,000 --> 01:00:02,400
about and how this game works. 
Yeah, yeah. 

1158
01:00:02,520 --> 01:00:04,800
And and again, this is very much
of the year zero thing across 

1159
01:00:04,800 --> 01:00:06,040
the board. 
This is how they all work, 

1160
01:00:07,680 --> 01:00:12,240
spending XP. 
So this is how you can use the 

1161
01:00:12,240 --> 01:00:15,360
points that you get. 
So skills to increase a skill 

1162
01:00:15,360 --> 01:00:19,880
level by one step cost 5 XP. 
Learning a new new skill at 

1163
01:00:19,880 --> 01:00:22,600
skill level 1 cost 5 XP to do 
this however blah blah blah blah

1164
01:00:22,600 --> 01:00:25,080
blah blah you have a teacher and
shit talents. 

1165
01:00:25,080 --> 01:00:26,880
Learning a talent always cost 5 
XP. 

1166
01:00:26,880 --> 01:00:29,280
It also requires a day of 
practice and a successful wits 

1167
01:00:29,280 --> 01:00:31,160
role. 
You can make one attempt per 

1168
01:00:31,160 --> 01:00:33,400
day. 
So you have to get 5 XP to bump 

1169
01:00:33,400 --> 01:00:36,520
up a skill, 5 XP to to get a new
talent, things like that. 

1170
01:00:37,520 --> 01:00:42,160
And then changing your buddy and
rival, you can do whatever the 

1171
01:00:42,160 --> 01:00:45,480
fuck you want, whatever more 
gorgeous art. 

1172
01:00:45,480 --> 01:00:49,160
Although, I mean, one thing that
is is that we're not going to be

1173
01:00:49,320 --> 01:00:51,320
missing is is art throughout 
this entire book. 

1174
01:00:51,320 --> 01:00:54,640
So you're going to build a 
character real quick and you're 

1175
01:00:54,640 --> 01:00:57,120
going to pick one of the 
characters that we'll go 

1176
01:00:57,120 --> 01:00:58,640
through. 
So you can go with Colonial 

1177
01:00:58,640 --> 01:01:01,000
Marine, you can go with Colonial
Marshall. 

1178
01:01:01,000 --> 01:01:02,840
We didn't talk about that a 
bunch, but basically it's like 

1179
01:01:02,840 --> 01:01:07,240
the the Colonial Marine police 
basically. 

1180
01:01:07,440 --> 01:01:10,160
Yeah, you're, you're like in the
Wild West. 

1181
01:01:10,160 --> 01:01:12,960
You're like a Marshall, you 
know, it's a Yeah, you're 

1182
01:01:12,960 --> 01:01:15,440
exactly right. 
It's colonial police almost, you

1183
01:01:15,440 --> 01:01:19,080
know, Yeah. 
So Marine Marshall, company 

1184
01:01:19,080 --> 01:01:25,760
agent, Kid, medic. 
I love that they had kid in 

1185
01:01:25,760 --> 01:01:26,720
this. 
I mean, it's like perfect. 

1186
01:01:26,800 --> 01:01:29,000
Like, you know, alien. 
It's Alien, yeah. 

1187
01:01:29,840 --> 01:01:34,080
Officer, A pilot. 
I mean, there's a ton of classes

1188
01:01:34,080 --> 01:01:40,240
here. 
Roughneck scientist and that's 

1189
01:01:40,240 --> 01:01:41,760
it. 
So who, who, who are you going 

1190
01:01:41,760 --> 01:01:45,240
with? 
Oh, real quick, big shout out, 

1191
01:01:45,240 --> 01:01:48,600
because we're looking at this in
pages, but in spreads. 

1192
01:01:48,840 --> 01:01:52,640
This is a piece of art and 
everything about that character 

1193
01:01:52,960 --> 01:01:55,200
in a single spread and shout out
for that. 

1194
01:01:55,200 --> 01:01:56,280
I fucking love that. 
It's very. 

1195
01:01:56,280 --> 01:01:59,560
Convenient, yeah, let me let me 
kick the spreads real quick for 

1196
01:01:59,560 --> 01:02:02,520
the chat and also that XP page. 
Gorgeous. 

1197
01:02:02,960 --> 01:02:05,720
Yeah, yeah, you're right. 
As as I do enjoy that They did 

1198
01:02:05,720 --> 01:02:07,840
do it and in the book too. 
It's built and spreads like this

1199
01:02:07,840 --> 01:02:10,880
with the art. 
Who who else did 1 like this 

1200
01:02:10,880 --> 01:02:12,720
very similar. 
They had like art piece doom art

1201
01:02:12,720 --> 01:02:14,320
piece doom. 
I can't remember. 

1202
01:02:14,320 --> 01:02:15,560
We liked it. 
I don't remember. 

1203
01:02:15,960 --> 01:02:18,720
Honestly, I remember. 
Us having the conversation. 

1204
01:02:19,240 --> 01:02:21,920
Yeah, but yeah, you're right, 
The two page spreads with the 

1205
01:02:21,920 --> 01:02:24,640
art and the piece are fantastic.
So who who we who we, who we 

1206
01:02:24,640 --> 01:02:26,960
going to go with? 
Let's do one that I wouldn't 

1207
01:02:26,960 --> 01:02:30,200
ever do because I like that 
sometimes. 

1208
01:02:30,480 --> 01:02:33,560
Company agent. 
Interesting. 

1209
01:02:33,560 --> 01:02:35,400
OK, so let me go back to the. 
Corporate guy. 

1210
01:02:35,400 --> 01:02:37,520
I wear a suit. 
I don't have this beard, you 

1211
01:02:37,520 --> 01:02:40,080
know. 
Yeah, I was going to say that 

1212
01:02:40,080 --> 01:02:41,360
beard. 
You've been you've been kicking 

1213
01:02:41,360 --> 01:02:42,680
it. 
It's. 

1214
01:02:42,680 --> 01:02:46,000
Winter agent, my winter beard. 
Maybe I should. 

1215
01:02:46,000 --> 01:02:47,680
No, not my God. 
So, company agent, you're 

1216
01:02:47,680 --> 01:02:49,680
hungry. 
Space is full of opportunity and

1217
01:02:49,680 --> 01:02:52,880
you've been assigned to the 
frontier to find the next big 

1218
01:02:52,880 --> 01:02:55,280
thing. 
From insider information to new 

1219
01:02:55,280 --> 01:02:57,160
mineral deposits blah blah blah 
blah blah. 

1220
01:02:57,160 --> 01:02:59,120
You're the company man, you know
obviously. 

1221
01:02:59,560 --> 01:03:02,840
So your key attributes is wit, 
right? 

1222
01:03:03,000 --> 01:03:05,920
Your key skills are comptech, 
observation, manipulation. 

1223
01:03:06,120 --> 01:03:09,840
Your career talents are cunning,
personal safety and taking 

1224
01:03:09,840 --> 01:03:16,160
control, personal agenda. 
So you choose one of these 

1225
01:03:16,160 --> 01:03:17,760
three. 
So you are greedy for power and 

1226
01:03:17,760 --> 01:03:19,080
never miss an opportunity to get
ahead? 

1227
01:03:19,840 --> 01:03:21,680
Or the company is holding back 
information from you. 

1228
01:03:21,680 --> 01:03:24,320
What and why? 
Or you are a nice guy but the 

1229
01:03:24,320 --> 01:03:26,320
company is blackmailing you to 
do The Dirty work. 

1230
01:03:26,320 --> 01:03:28,800
Get even. 
Which of those three would yours

1231
01:03:28,800 --> 01:03:30,360
be? 
Definitely the second one. 

1232
01:03:30,400 --> 01:03:32,320
The company is holding back 
information from you. 

1233
01:03:32,680 --> 01:03:35,880
What and why? 
Nice, nice. 

1234
01:03:35,880 --> 01:03:39,560
So you're you're you're the 
inside man trying to trying to 

1235
01:03:39,560 --> 01:03:41,640
figure it out I. 
Like that I worked for the 

1236
01:03:41,640 --> 01:03:43,920
company for a few years. 
But things aren't just smelling 

1237
01:03:43,920 --> 01:03:47,160
right, you know? 
Yeah, got that stank on it. 

1238
01:03:47,160 --> 01:03:50,520
So appearance wise, there's a 
bunch listed here that are like 

1239
01:03:50,840 --> 01:03:54,400
icy glare, disarming Spile, an 
expensive Rolex. 

1240
01:03:54,560 --> 01:03:56,760
You're tanned, which I guess 
would be weird. 

1241
01:03:57,640 --> 01:04:00,680
Yeah. 
Emotionless stare like what? 

1242
01:04:00,720 --> 01:04:01,520
What, what? 
What is? 

1243
01:04:01,680 --> 01:04:03,160
What is some appearance? 
What do you look like? 

1244
01:04:03,520 --> 01:04:07,240
Oh, you know what? 
I think I'm going with two of 

1245
01:04:07,240 --> 01:04:08,400
them. 
I'll do expensive. 

1246
01:04:08,760 --> 01:04:10,600
No, not for what I'm playing, 
actually. 

1247
01:04:11,920 --> 01:04:19,200
Let's do icy glare and monogram 
silk tie. 

1248
01:04:19,600 --> 01:04:22,520
Dope, dope. 
What's that? 

1249
01:04:22,520 --> 01:04:24,440
Well, what's what's? 
Well, I so let's just scroll up 

1250
01:04:24,440 --> 01:04:27,800
and say typical names or what 
kind of name would you go with? 

1251
01:04:28,640 --> 01:04:33,280
Let's pick one of the typical 
names and we'll do Mercedes 

1252
01:04:33,280 --> 01:04:36,320
prints. 
Mercedes prints nice. 

1253
01:04:36,360 --> 01:04:38,320
OK. 
So it's got like an MP? 

1254
01:04:38,720 --> 01:04:40,080
Bougie name? 
Yeah. 

1255
01:04:41,360 --> 01:04:43,400
I do think it's like kind of 
like a masculine name, 2 minute 

1256
01:04:43,400 --> 01:04:44,560
names, but it does make a 
difference. 

1257
01:04:44,560 --> 01:04:46,560
Like who? 
I I kind of got that as well, 

1258
01:04:46,560 --> 01:04:49,120
but I'm I'm fine with breaking 
them old or you know, my my 

1259
01:04:49,440 --> 01:04:52,400
character is what's sad. 
For no reason whatsoever, I 

1260
01:04:52,400 --> 01:04:55,520
randomly found this thing of 
this person in Germany's talking

1261
01:04:55,520 --> 01:04:58,920
about how Americans don't say 
things correctly like Mercedes 

1262
01:05:00,240 --> 01:05:02,400
or Volkswagen or like anything 
like that. 

1263
01:05:03,560 --> 01:05:06,560
But, and I don't remember how 
they said it, but we definitely 

1264
01:05:06,560 --> 01:05:08,120
say it wrong. 
I don't. 

1265
01:05:08,480 --> 01:05:12,000
Care. 
Yeah, signature item. 

1266
01:05:12,000 --> 01:05:13,920
Choose one of the following or 
come up with your own. 

1267
01:05:13,920 --> 01:05:18,200
So this has letter of corporate 
authorization divorce papers. 

1268
01:05:19,000 --> 01:05:20,560
Great. 
It's one of the it's one of my 

1269
01:05:20,560 --> 01:05:21,600
favorite things in the China 
gang. 

1270
01:05:21,600 --> 01:05:24,000
I'm just like, why, bro? 
Like, but of course, you know 

1271
01:05:24,040 --> 01:05:26,120
what I mean. 
And then employee of the year 

1272
01:05:26,120 --> 01:05:29,640
award or whatever I'm. 
I I think I'm going to stick 

1273
01:05:29,640 --> 01:05:32,120
with what's on the list and do 
letter of corporate 

1274
01:05:32,120 --> 01:05:35,640
authorization. 
Dope. 

1275
01:05:35,920 --> 01:05:40,120
OK, The, the, the the worst one 
on the list, but that's a good 

1276
01:05:40,120 --> 01:05:43,480
one narratively. 
Narratively. 

1277
01:05:43,760 --> 01:05:45,680
Yeah, yeah, yeah, yeah, maybe. 
Yeah. 

1278
01:05:45,680 --> 01:05:46,600
But are you? 
That was good. 

1279
01:05:46,640 --> 01:05:49,880
You're sniffing around. 
I meant maybe as man because I 

1280
01:05:49,880 --> 01:05:51,960
took the feminine name. 
And yeah, yeah. 

1281
01:05:52,000 --> 01:05:56,040
Maybe my character is Sam. 
Yeah, yeah, I can be whatever I 

1282
01:05:56,040 --> 01:05:57,680
want. 
You can be whatever you want 

1283
01:05:57,680 --> 01:06:02,200
even not in space gear. 
Choose two of the starting items

1284
01:06:02,200 --> 01:06:06,480
below and you also get 2D62 D 6 
* 100 cash. 

1285
01:06:06,480 --> 01:06:10,080
So leather briefcase or Chrome 
briefcase, gold plated pen or 

1286
01:06:10,080 --> 01:06:13,360
Rolex watch data transmitter 
card with corporate clearance 

1287
01:06:13,360 --> 01:06:20,720
level or M4A3 service pistol and
D6 doses never sleep or D6 doses

1288
01:06:20,720 --> 01:06:24,200
nap relieve. 
I'm going to do the data 

1289
01:06:24,200 --> 01:06:26,280
transmitter card with corporate 
clearance level. 

1290
01:06:26,840 --> 01:06:28,800
Which makes sense with the 
corporate authorization. 

1291
01:06:29,160 --> 01:06:35,720
Yeah, and then I probably would 
do D6 doses of never sleep. 

1292
01:06:36,040 --> 01:06:38,320
Yeah, of course, because you're 
the, you're the, you're the 

1293
01:06:38,320 --> 01:06:39,640
company. 
How do you didn't get to the top

1294
01:06:39,640 --> 01:06:41,720
for no fucking reason, you know 
what I mean? 

1295
01:06:42,040 --> 01:06:43,200
Yeah, I got to, got to take 
down. 

1296
01:06:43,200 --> 01:06:44,680
So I have to get. 
I have to figure out what's 

1297
01:06:44,680 --> 01:06:48,760
happening as quickly as possible
before the company discovers I'm

1298
01:06:48,760 --> 01:06:51,120
trying to figure out what's 
going on and gets rid of me. 

1299
01:06:51,560 --> 01:06:53,680
It's of course, I mean, this is 
the thriller movie, you know, 

1300
01:06:53,760 --> 01:06:55,080
after all, I always enjoy when 
we. 

1301
01:06:55,280 --> 01:06:58,080
Build characters especially in 
games like this where you can 

1302
01:06:58,080 --> 01:07:00,720
really internalize lore and like
you get these items that you can

1303
01:07:00,720 --> 01:07:03,360
really like will lend to your 
internalized lore. 

1304
01:07:03,920 --> 01:07:07,040
Well, even if you look at your 
again, like your key, your key 

1305
01:07:07,040 --> 01:07:10,720
skills include contact, 
observation and manipulation, 

1306
01:07:11,000 --> 01:07:13,680
and your talents are cutting 
personal safety and taking 

1307
01:07:13,680 --> 01:07:18,840
control. 
So you definitely built a guy, a

1308
01:07:18,840 --> 01:07:23,680
person who I I just think it's 
it's it's very much that like 

1309
01:07:23,680 --> 01:07:27,120
you were like the man, but 
something made it like picking 

1310
01:07:27,120 --> 01:07:29,560
your head where you just went. 
No, Oh God, what is that? 

1311
01:07:30,360 --> 01:07:34,080
This is not the style of the 
movie, but like kind of the way 

1312
01:07:34,080 --> 01:07:36,880
it it changes in your head. 
What is the name of that movie 

1313
01:07:36,880 --> 01:07:41,640
with Christian Bale with like 
the gun, like gun Foo before 

1314
01:07:41,640 --> 01:07:43,480
Keanu Reeves did gun Foo. 
It was like. 

1315
01:07:43,760 --> 01:07:48,880
Equilibrium. 
Equilibrium is it's so insanely 

1316
01:07:48,880 --> 01:07:51,400
that so many people haven't seen
it because they didn't do the US

1317
01:07:51,400 --> 01:07:55,600
release, because they did it did
so well overseas. 

1318
01:07:55,600 --> 01:07:57,680
They don't want to risk losing 
money in America, so they didn't

1319
01:07:57,680 --> 01:07:59,720
release it. 
It is such an insanely good 

1320
01:07:59,720 --> 01:08:02,720
movie. 
It's very much like a like a 

1321
01:08:02,720 --> 01:08:07,920
Fahrenheit 451 kind of thing 
where people like don't feel 

1322
01:08:07,920 --> 01:08:10,240
feelings and then he starts to 
feel feelings, but he was 

1323
01:08:10,240 --> 01:08:12,880
originally like the guy that 
kills the people that feels 

1324
01:08:12,880 --> 01:08:15,760
feelings. 
It's such an amazing movie. 

1325
01:08:15,760 --> 01:08:17,720
I love it so much. 
I need to see it. 

1326
01:08:18,160 --> 01:08:20,880
You're not the first person even
I think recently be like, you've

1327
01:08:21,000 --> 01:08:22,800
seen that like, yeah, it's. 
Excellent. 

1328
01:08:23,120 --> 01:08:25,479
Yeah, it is an excellent movie. 
See chat test. 

1329
01:08:25,479 --> 01:08:27,680
It's an excellent movie for 
those watching. 

1330
01:08:27,680 --> 01:08:29,600
Don't forget we stream live on 
Twitch every Friday morning at 

1331
01:08:29,680 --> 01:08:37,720
10:00 of ish, not some Friday 
mornings at roughly 10 to 10:30.

1332
01:08:40,520 --> 01:08:42,120
Beautiful page here. 
So skills. 

1333
01:08:43,840 --> 01:08:45,479
There's a quote here from 
Ripley. 

1334
01:08:45,479 --> 01:08:47,359
Hey, I feel kind of like a fifth
wheel here. 

1335
01:08:47,359 --> 01:08:49,240
Blah blah blah, drive the 
loader. 

1336
01:08:49,840 --> 01:08:52,520
So there are 12 skills in the 
game and they are as listed. 

1337
01:08:52,720 --> 01:08:55,080
Heavy Machinery which is 
strength skill, Stamina which is

1338
01:08:55,080 --> 01:08:58,640
strength, close combat which is 
strength, Mobility, Range Combat

1339
01:08:58,640 --> 01:09:00,319
and Piloting which are all 
agility. 

1340
01:09:00,760 --> 01:09:03,000
Observation, Comtech and 
Survival, which are all Wits, 

1341
01:09:03,160 --> 01:09:05,920
and Command, Manipulation and 
Medical Aid, which are all 

1342
01:09:06,040 --> 01:09:08,080
empathy skills and your primary 
skill is wit it. 

1343
01:09:09,680 --> 01:09:12,319
Was. 
Your primary attribute, yeah. 

1344
01:09:13,760 --> 01:09:17,240
Comtech observation or. 
And manipulation. 

1345
01:09:17,840 --> 01:09:21,160
Oh, manipulation, right? 
Yeah, so role-playing is 

1346
01:09:21,160 --> 01:09:23,160
intimate. 
Yeah, role-playing is intimate 

1347
01:09:23,160 --> 01:09:24,640
conversation. 
The GM sets the scene, blah 

1348
01:09:24,640 --> 01:09:27,160
blah, blah, and says yeah, wait 
a minute, I love this. 

1349
01:09:27,240 --> 01:09:30,600
So the Jim sets the scene, you 
scarbage. 

1350
01:09:30,600 --> 01:09:34,240
When I do, she tells you how the
PCs react, you respond and so on

1351
01:09:34,240 --> 01:09:36,279
back and forth. 
The story grows one step at a 

1352
01:09:36,279 --> 01:09:37,800
time and everyone is happily 
ever after. 

1353
01:09:38,080 --> 01:09:39,439
Yeah, just getting that last 
part. 

1354
01:09:39,439 --> 01:09:41,200
Not on the frontier, you don't. 
That's I'm talking. 

1355
01:09:41,240 --> 01:09:42,880
I love there some personality 
written into it. 

1356
01:09:43,200 --> 01:09:44,520
I think they did a really good 
job writing this. 

1357
01:09:45,319 --> 01:09:48,160
Sooner or later. 
The shit, just like Prisoner 

1358
01:09:48,160 --> 01:09:51,040
Murphy hits the fan. 
Things come to a head and a 

1359
01:09:51,040 --> 01:09:53,920
point of no return is reached. 
And like that's like you said, 

1360
01:09:53,920 --> 01:09:55,840
like I'm kind of annoyed by the 
IPS, but then when I read the 

1361
01:09:55,840 --> 01:09:57,360
books, I'm like, but you do such
a good job. 

1362
01:09:57,360 --> 01:10:00,200
Like you do such a good job. 
You're not as angry about when 

1363
01:10:00,200 --> 01:10:01,320
you're like, this is, this is 
great. 

1364
01:10:01,320 --> 01:10:04,760
It's not like. 
No, everything I've played, 

1365
01:10:04,760 --> 01:10:06,640
everything I've played from 
freely is fantastic. 

1366
01:10:06,640 --> 01:10:09,800
Like I wasn't the biggest fan of
Dragon Bane just because of the 

1367
01:10:10,240 --> 01:10:14,320
style is different than my 
style, but as an RPG it's it's 

1368
01:10:14,560 --> 01:10:17,400
for people that are are used to 
five and want to play something 

1369
01:10:17,400 --> 01:10:19,200
better. 
Dragon Bane is actually better 

1370
01:10:19,200 --> 01:10:23,920
better than shadow dark too, but
it just wasn't my game. 

1371
01:10:24,280 --> 01:10:27,360
So rolling dice. 
Oh my God. 

1372
01:10:27,360 --> 01:10:28,640
Wait a minute. 
You mean just never mind? 

1373
01:10:30,920 --> 01:10:33,440
There are 12 total skills. 
Like we said, there are 4 

1374
01:10:33,440 --> 01:10:35,720
attributes, Strength, agility, 
wits, and empathy. 

1375
01:10:35,720 --> 01:10:37,640
They go from zero to five. 
I don't. 

1376
01:10:37,640 --> 01:10:39,840
Do you want to sit down and 
actually like, plan out where 

1377
01:10:39,840 --> 01:10:41,880
your numbers and stuff go or are
you good with where you're at 

1378
01:10:41,880 --> 01:10:42,480
with that? 
No. 

1379
01:10:42,480 --> 01:10:44,840
We we have a rough idea. 
We we all if you're listening 

1380
01:10:44,840 --> 01:10:46,560
along, you kind of understand 
the type of character I'm 

1381
01:10:46,560 --> 01:10:50,640
playing and also I would really 
like reinforce a lot of like the

1382
01:10:50,640 --> 01:10:53,800
key skills and I would probably 
also just anything extra. 

1383
01:10:53,800 --> 01:10:56,000
I would invest in other things 
that really push this whole, 

1384
01:10:56,000 --> 01:10:59,480
like the internal company SPY 
kind of narrative. 

1385
01:10:59,480 --> 01:11:00,760
Yeah. 
Absolutely. 

1386
01:11:01,360 --> 01:11:03,960
So rolls without skills. 
So as mentioned in chapter 1, 

1387
01:11:03,960 --> 01:11:05,320
there's two types of 6 headed 
dice. 

1388
01:11:05,320 --> 01:11:07,280
There are the base dice and the 
stress dice. 

1389
01:11:07,800 --> 01:11:10,160
We'll get to both of those, but 
normally 6 headed extra fine. 

1390
01:11:10,160 --> 01:11:12,080
Again, on the base dice 6 is a 
good. 

1391
01:11:12,080 --> 01:11:17,200
On the stress dice ones are bad,
like like worse than normal. 

1392
01:11:17,200 --> 01:11:19,480
So rolls without skills. 
If you don't have the skill 

1393
01:11:19,480 --> 01:11:21,760
required for the action and you 
want to perform it, you can roll

1394
01:11:21,760 --> 01:11:23,760
it in a way. 
Simply roll a number of base 

1395
01:11:23,760 --> 01:11:26,120
dice equal to your attribute as 
well as any stress dice. 

1396
01:11:26,760 --> 01:11:30,560
Because basically look at it so 
mean success when you use a 

1397
01:11:30,560 --> 01:11:32,640
skill. 
First, first describe what your 

1398
01:11:32,640 --> 01:11:39,120
character does or says. 
OK, every fucking teacher, every

1399
01:11:39,120 --> 01:11:43,120
player out there, first describe
what you want to do or say what 

1400
01:11:43,120 --> 01:11:46,400
you want to say. 
And then the GM will say if you 

1401
01:11:46,400 --> 01:11:52,600
need to roll dice, bro, you walk
into a room, there's a box in 

1402
01:11:52,600 --> 01:11:54,920
there, roll the perception, roll
the perception check to see if 

1403
01:11:54,920 --> 01:12:01,720
you see a box like anyway, OK, 
so do all of that and then add 

1404
01:12:01,720 --> 01:12:04,360
your skill level to your score 
and the attribute connected to 

1405
01:12:04,360 --> 01:12:07,080
the skill. 
Grab that many base dice. 

1406
01:12:07,120 --> 01:12:10,440
If you have stress dice, add 
these to the dice pool as well, 

1407
01:12:10,440 --> 01:12:13,520
which I love. 
So basically let's say that your

1408
01:12:13,600 --> 01:12:17,960
your wits is 4 and your 
manipulation is I think that's a

1409
01:12:17,960 --> 01:12:21,920
wits is, is 3, right? 
You would roll. 10IN dice. 

1410
01:12:22,840 --> 01:12:27,320
Whatever fucking it doesn't 
matter Comtech, right? 

1411
01:12:27,480 --> 01:12:31,680
So if you have like a widths of 
four and a Comtech of three, you

1412
01:12:31,760 --> 01:12:36,400
you roll 70 sixes, OK. 
And if you have any stress, 

1413
01:12:36,840 --> 01:12:40,480
let's say you have two stress, 
you also roll 2 stress dice. 

1414
01:12:40,480 --> 01:12:43,320
So you roll 90 sixes trying to 
get a trying to trying to 

1415
01:12:43,880 --> 01:12:47,440
succeed, right? 
So you add your stress to your 

1416
01:12:47,440 --> 01:12:51,720
roles. 
So it could actually so they 

1417
01:12:51,720 --> 01:12:52,920
said. 
Then just roll the dice 

1418
01:12:52,920 --> 01:12:55,040
together. 
If your action action to 

1419
01:12:55,040 --> 01:12:57,120
succeed, you must roll at least 
1-6. 

1420
01:12:58,080 --> 01:13:03,080
If not, your action fails. 
If you roll more than 1/6, you 

1421
01:13:03,080 --> 01:13:07,200
can perform stunts. 
I will say this, you will be 

1422
01:13:07,200 --> 01:13:09,320
surprised. 
There's a big difference between

1423
01:13:09,320 --> 01:13:13,000
dice pool games that go success 
on 456 and success on only 6. 

1424
01:13:13,360 --> 01:13:16,840
If you go watch our AP. 
If you go watch our AP of 

1425
01:13:17,080 --> 01:13:22,480
Coriolis the Great Dark, I 
failed so many times rolling 

1426
01:13:22,480 --> 01:13:26,600
like I think up to like 11 D 
sixes fail fail. 

1427
01:13:26,600 --> 01:13:29,600
Like it's insane. 
Like mathematically it didn't 

1428
01:13:29,600 --> 01:13:32,280
make sense. 
But like I I failed a lot of 

1429
01:13:32,280 --> 01:13:37,160
891011 D 6 rolls because it you 
specifically have to get a six 

1430
01:13:37,720 --> 01:13:41,560
which is crazy. 
When we played my first version 

1431
01:13:41,560 --> 01:13:46,920
of Adip's My Sorcerer's in Space
game, it's it was passing only 6

1432
01:13:46,920 --> 01:13:49,880
at that point. 
And I mean they would roll like 

1433
01:13:49,880 --> 01:13:53,880
a ton of dice and it just, it's 
insane how much you can miss. 

1434
01:13:53,920 --> 01:13:57,400
And there's a amazing and 
beautiful table I think on the 

1435
01:13:57,400 --> 01:14:00,240
next page that is a chance of 
success table. 

1436
01:14:01,840 --> 01:14:03,040
Yeah. 
That we'll we'll get to when we 

1437
01:14:03,040 --> 01:14:04,280
get there, but. 
Yeah, we'll get to it. 

1438
01:14:04,320 --> 01:14:07,600
But it's it's it's crazy. 
Yeah, it's great. 

1439
01:14:07,600 --> 01:14:10,240
And like I said, I mean, we 
like, I think Cosmosaurus is 

1440
01:14:10,240 --> 01:14:13,560
456, right? 
Like a lot of Spencer Campbell 

1441
01:14:13,560 --> 01:14:15,720
stuff is 456, like the loom 
system is 456. 

1442
01:14:15,720 --> 01:14:18,760
A lot of dice pools do like a 
mixed success 456 kind of thing,

1443
01:14:19,400 --> 01:14:23,480
or like 4-5 is like a partial 
success and six is like a full 

1444
01:14:23,480 --> 01:14:26,280
success. 
Having the only way you succeed 

1445
01:14:26,280 --> 01:14:32,120
only be sixes is fucking crazy. 
Anyway, so the alien symbol on 

1446
01:14:32,120 --> 01:14:34,800
the stressed ice, the one is 
replaced by the alien symbol. 

1447
01:14:34,800 --> 01:14:36,920
If you roll one or more you risk
panicking. 

1448
01:14:37,240 --> 01:14:43,240
So basically as we said, if you 
have 4 based ice and you and 

1449
01:14:43,240 --> 01:14:47,240
then a skill that had a three, 
so you have 7 and say you have 

1450
01:14:47,240 --> 01:14:50,120
two stress, that's nine. 
You roll 96. 

1451
01:14:50,360 --> 01:14:53,200
You have to get a six on any of 
those nine dice, including the 

1452
01:14:53,200 --> 01:14:55,800
stressed ice, in order to 
succeed. 

1453
01:14:56,480 --> 01:15:01,560
But if specifically if the 
stress dice come up as a one, 

1454
01:15:02,320 --> 01:15:06,360
you potentially panic. 
So stress both helps and 

1455
01:15:06,360 --> 01:15:08,000
potentially makes that suck for 
you. 

1456
01:15:08,160 --> 01:15:09,480
I, I like it. 
I think it's a really 

1457
01:15:09,480 --> 01:15:11,640
interesting dice pool mechanic. 
Me too and I. 

1458
01:15:12,000 --> 01:15:14,840
Love dice pools and I like the, 
I like talking about the math of

1459
01:15:14,840 --> 01:15:17,040
them just because I've, I've 
looked into it now so much. 

1460
01:15:17,040 --> 01:15:19,960
I'm just like, you guys don't 
understand, Like you can roll a 

1461
01:15:19,960 --> 01:15:22,680
fucking handful of dice and 
that's not nearly enough, you 

1462
01:15:22,680 --> 01:15:23,200
know? 
Yeah. 

1463
01:15:25,520 --> 01:15:28,000
Then what they do with the extra
successes is really good too. 

1464
01:15:28,000 --> 01:15:31,080
Again, again, Coriolis basically
took all of this. 

1465
01:15:31,160 --> 01:15:34,040
Yeah, the stunts are so good. 
So we get a very good so so so 

1466
01:15:34,040 --> 01:15:36,280
gear. 
Gear can give you extra based 

1467
01:15:36,280 --> 01:15:43,480
ice to roll, but not always. 
So there's a specificity of the 

1468
01:15:43,480 --> 01:15:46,560
gear where sometimes it will 
give you a base dice or an 

1469
01:15:46,560 --> 01:15:49,120
effect or something like that. 
And I like that they use gear in

1470
01:15:49,120 --> 01:15:51,680
a very kind of amorphous wave 
with multiple canics, one of 

1471
01:15:51,680 --> 01:15:53,160
which could just be more dice, 
right? 

1472
01:15:53,920 --> 01:15:56,360
The art of failure. 
If you don't roll any sixes, 

1473
01:15:56,560 --> 01:15:58,360
something goes wrong. 
For some reason, you fail to 

1474
01:15:58,360 --> 01:16:00,720
achieve your goal. 
Feel free to elaborate on why, 

1475
01:16:01,640 --> 01:16:04,720
but I do like this part. 
It says failure must not stop 

1476
01:16:04,720 --> 01:16:06,640
the story completely. 
Even when you fail, there must 

1477
01:16:06,640 --> 01:16:10,480
be a way forward, perhaps at the
cost of time, risk, or dollars, 

1478
01:16:10,480 --> 01:16:12,760
but still away. 
The GM is the final say on the 

1479
01:16:12,760 --> 01:16:16,600
consequences of failure. 
The one last chance you have is 

1480
01:16:16,600 --> 01:16:19,480
pushing the role, which is which
is 1. 

1481
01:16:19,960 --> 01:16:21,680
So we'll get to pushing the role
in a second. 

1482
01:16:21,680 --> 01:16:23,600
So chance of success table talk 
about that. 

1483
01:16:24,440 --> 01:16:27,160
So a couple of notes, things I 
was thinking while you were 

1484
01:16:27,160 --> 01:16:29,560
speaking, a couple things. 
I love the the art of failure 

1485
01:16:29,560 --> 01:16:33,880
part because it's that very much
nothing never happens, which is 

1486
01:16:33,880 --> 01:16:35,720
good. 
Nothing should never happen. 

1487
01:16:35,720 --> 01:16:39,120
If they fail, there still should
be always number what game you 

1488
01:16:39,120 --> 01:16:41,160
are playing. 
There should be a path forward. 

1489
01:16:41,400 --> 01:16:46,960
My second note is I don't like 
when games have like proprietary

1490
01:16:46,960 --> 01:16:50,200
dice and that have symbols on 
them and they reference the 

1491
01:16:50,200 --> 01:16:52,280
symbols within the game all the 
way through. 

1492
01:16:52,520 --> 01:16:56,040
I understand, like you probably 
will get them and all of us 

1493
01:16:56,040 --> 01:16:58,720
understand that now the the plus
symbol is a six and the good 

1494
01:16:58,720 --> 01:17:03,600
dice and the face hugger symbol 
is one on the bad dice. 

1495
01:17:04,360 --> 01:17:06,000
It's just like a minor annoyance
that I have. 

1496
01:17:06,000 --> 01:17:11,200
Like I like to plan for things 
that people will, you know, 

1497
01:17:11,200 --> 01:17:14,160
people will have, you know, 
people will have dice. 

1498
01:17:14,520 --> 01:17:16,440
Doesn't really matter. 
It's a minor gripe. 

1499
01:17:16,920 --> 01:17:19,040
I get it, but that's my minor 
gripe. 

1500
01:17:19,880 --> 01:17:22,960
Yeah, no, I mean, it's valid. 
I do think they did a good job 

1501
01:17:22,960 --> 01:17:27,200
of like explaining above, like 
which is which, but you're 

1502
01:17:27,200 --> 01:17:30,040
right. 
Like if you notice when I read 

1503
01:17:30,040 --> 01:17:31,600
it, I just had six because I was
just like, fuck it. 

1504
01:17:31,600 --> 01:17:35,000
Like I'm not talking with and. 
If I get those dice and I have 

1505
01:17:35,000 --> 01:17:38,800
them, I know that the. 
The one symbol is the good. 

1506
01:17:39,600 --> 01:17:42,520
One, yes, is the digit that's 
missing, yeah. 

1507
01:17:43,320 --> 01:17:44,680
But no, I mean that's completely
valid. 

1508
01:17:44,680 --> 01:17:46,560
I think my counterpoint, because
you brought this up a little bit

1509
01:17:46,560 --> 01:17:50,120
before stream, was I also don't 
mind when a game wants you to 

1510
01:17:50,320 --> 01:17:54,320
experience the game 
specifically, but in the rules 

1511
01:17:54,320 --> 01:17:56,600
text itself. 
Yeah, I I would not mind if 

1512
01:17:56,640 --> 01:17:59,800
every time that symbol was there
in parenthesis that said 6 next 

1513
01:17:59,800 --> 01:18:01,240
to it every time in the entire 
time. 

1514
01:18:01,240 --> 01:18:03,680
I wouldn't mind that at all. 
It's a very minor gripe and it 

1515
01:18:03,680 --> 01:18:05,520
doesn't affect my way I feel 
about this game at all. 

1516
01:18:05,520 --> 01:18:07,120
It's incredibly minor. 
If you were listening to this, 

1517
01:18:07,160 --> 01:18:08,840
I'm just being implicated. 
Bull fuck. 

1518
01:18:09,440 --> 01:18:11,800
Pedantic is part of our 
personality. 

1519
01:18:13,560 --> 01:18:18,880
So chance of success. 
This is a table that shows the 

1520
01:18:18,880 --> 01:18:23,760
chance of a of a single die 
rolling A6 based on the number 

1521
01:18:23,760 --> 01:18:26,240
of die you have in your pool 
that you're throwing. 

1522
01:18:28,920 --> 01:18:32,240
I just think it's a convenient 
thing to have and I think a lot 

1523
01:18:32,240 --> 01:18:34,800
of people have a really good 
understanding of like what AD 20

1524
01:18:34,800 --> 01:18:37,400
success looks like and like how 
it's a 20 sided diet. 

1525
01:18:37,440 --> 01:18:43,200
Every, it's 5% each, each one, 
each number is 5% chance, right?

1526
01:18:43,440 --> 01:18:46,520
But when you get dice pools, it 
becomes a lot murkier. 

1527
01:18:46,640 --> 01:18:49,720
Murkier. 
Like even I'm like, I pull up a 

1528
01:18:49,880 --> 01:18:52,120
thing that I have that runs the 
probability for me to pull it 

1529
01:18:52,120 --> 01:18:54,760
from. 
So I'd like that this adds 

1530
01:18:54,760 --> 01:18:57,480
context to what it looks like. 
It's OK, if you've one die, 

1531
01:18:57,480 --> 01:19:02,200
there's a 17% chance of you 
succeeding unless you push it, 

1532
01:19:02,200 --> 01:19:04,520
and then even pushing it that's 
29%. 

1533
01:19:05,640 --> 01:19:07,400
I I think there's very few 
instances in this game where 

1534
01:19:07,400 --> 01:19:12,960
you'll only have one die. 
But I just like the context this

1535
01:19:12,960 --> 01:19:16,000
gives a player. 
It's like oh shit like even 4 

1536
01:19:16,120 --> 01:19:20,800
dice is like a 50% chance 
essentially unless I push it. 10

1537
01:19:20,800 --> 01:19:23,400
dice is only an 84% chance of 
success. 

1538
01:19:24,520 --> 01:19:27,240
That means with 10D6 you have a 
16. 

1539
01:19:27,880 --> 01:19:33,280
You have a 16% chance of 
failure, which is crazy like and

1540
01:19:33,280 --> 01:19:36,520
but pushing it. 
Obviously the math works out 

1541
01:19:36,520 --> 01:19:41,480
where you have a 90% plus chance
of pushing with seven dice. 

1542
01:19:41,720 --> 01:19:45,240
That's insane to me. 
The the, the dice numbers here. 

1543
01:19:45,320 --> 01:19:47,720
I like dice pools. 
I don't always love when they 

1544
01:19:47,720 --> 01:19:50,360
get to like really the massive 
sizes of dice pools, which is 

1545
01:19:50,360 --> 01:19:55,080
why I think I generally prefer 
games where it's not just a pass

1546
01:19:55,080 --> 01:19:58,640
on 6, because the moment you say
it's a pass on five or six, the 

1547
01:19:58,640 --> 01:20:02,040
math gets more forgiving, 
although still not incredibly 

1548
01:20:02,040 --> 01:20:03,520
forgiving. 
But you can make a dice pools a 

1549
01:20:03,520 --> 01:20:08,480
little bit smaller without. 
Well, so so 10 is 10 is for the 

1550
01:20:08,480 --> 01:20:10,120
most part the Max, right? 
Because. 

1551
01:20:10,920 --> 01:20:13,960
But the odds of getting to 10, 
but the odds of getting to 10 is

1552
01:20:14,000 --> 01:20:15,960
very small, right? 
Remember when you start the 

1553
01:20:15,960 --> 01:20:18,840
game, in order to have a 10, you
have to Max out one of your 

1554
01:20:18,840 --> 01:20:21,800
attributes and Max out a skill, 
right? 

1555
01:20:21,800 --> 01:20:26,640
But you start with like 
generally like your Max will 

1556
01:20:26,640 --> 01:20:29,440
probably be about 3 in an 
attribute and maybe like 3 in 

1557
01:20:29,440 --> 01:20:31,360
the scale. 
So your dice pulls are roughly 

1558
01:20:31,360 --> 01:20:34,080
when you start going to be about
like 6 and then maybe with some 

1559
01:20:34,080 --> 01:20:37,680
gear it'll be about 7. 
But realistically 66. 

1560
01:20:37,680 --> 01:20:39,400
Especially the dice that they 
have, which are a little bit 

1561
01:20:39,400 --> 01:20:41,240
smaller. 
I don't mind being like fucking,

1562
01:20:41,240 --> 01:20:44,400
I'm rolling 10D6. 
I mean, I like that's when 

1563
01:20:44,680 --> 01:20:47,560
obviously we did it digitally, 
but like, you know, you would 

1564
01:20:47,560 --> 01:20:50,160
have to have your own. 
One thing that I do like about 

1565
01:20:50,160 --> 01:20:53,080
the proprietary dice, when 
you're rolling 10D sixes, you 

1566
01:20:53,080 --> 01:20:56,040
don't even have to try to look 
at numbers, you just for symbols

1567
01:20:56,040 --> 01:20:57,480
that. 
Is so true. 

1568
01:20:57,640 --> 01:21:00,800
That is a big upside of having 
their dice for. 

1569
01:21:00,800 --> 01:21:05,040
This game, but I do I do I think
it's a really interesting number

1570
01:21:05,040 --> 01:21:07,840
set because like you said, it's 
it's very different than like 

1571
01:21:07,840 --> 01:21:11,360
2D6, which is my favorite or or 
two of anything because there's 

1572
01:21:11,360 --> 01:21:13,160
a specific curve that you're 
going to run into every time. 

1573
01:21:13,520 --> 01:21:18,560
Obviously D20 is 5% chance. 
D100 obviously is whatever it 

1574
01:21:18,560 --> 01:21:20,880
is, right? 
Like if you need to roll under 

1575
01:21:20,880 --> 01:21:22,800
50, you have 50%. 
Like, you know what I mean? 

1576
01:21:22,800 --> 01:21:25,120
Like, it's obviously the easiest
one. 

1577
01:21:25,320 --> 01:21:27,320
The dice pool math is so fucking
interesting. 

1578
01:21:27,320 --> 01:21:29,880
And the pushed math makes it 
even more so. 

1579
01:21:30,520 --> 01:21:31,880
But yeah. 
So how do you push A roll? 

1580
01:21:31,880 --> 01:21:35,480
So pushing your roll, I'm sorry,
there's a whole block here for 

1581
01:21:35,480 --> 01:21:38,120
describe your action. 
You create a story together. 

1582
01:21:38,120 --> 01:21:40,760
In the Alien RPG, a dice roll is
a dramatic high point. 

1583
01:21:40,960 --> 01:21:44,400
First you describe what you were
trying to to achieve so that 

1584
01:21:44,400 --> 01:21:46,960
everyone knows what is at stake.
Then you roll your dice, 

1585
01:21:47,000 --> 01:21:48,880
interpret the result. 
Describe what happens. 

1586
01:21:49,080 --> 01:21:50,920
Describe what you do, what you 
say, everything like that. 

1587
01:21:50,920 --> 01:21:52,360
I like that. 
Numerous times in the game it 

1588
01:21:52,360 --> 01:21:55,200
says listen, describe, describe 
your action, describe this thing

1589
01:21:55,480 --> 01:21:57,720
like don't just roll dice first,
do a thing. 

1590
01:21:57,840 --> 01:22:00,280
So I like that it reinforces 
that over and over and over 

1591
01:22:00,280 --> 01:22:01,440
again. 
People are still going to ignore

1592
01:22:01,440 --> 01:22:03,880
it. 
Pushing your role if you are 

1593
01:22:03,880 --> 01:22:06,560
desperate to succeed. 
If you are desperate to succeed 

1594
01:22:06,560 --> 01:22:08,400
with the dice, you can choose to
push the roll. 

1595
01:22:08,400 --> 01:22:12,480
This means that you grab all the
dice that didn't show 6 and roll

1596
01:22:12,480 --> 01:22:14,680
them again and you get a new 
chance to roll A6. 

1597
01:22:15,040 --> 01:22:18,440
Usually you would only push if 
you failed, but sometimes even 

1598
01:22:18,440 --> 01:22:21,240
if you succeed, you could push 
so that you can get more right. 

1599
01:22:22,160 --> 01:22:23,560
Pushing A roll is not without 
risk. 

1600
01:22:23,760 --> 01:22:27,680
It increases your stress level 
so you can only push your role 

1601
01:22:27,680 --> 01:22:29,920
once. 
If you don't succeed on your 

1602
01:22:29,920 --> 01:22:33,440
second try, you just have to 
deal with the consequences so 

1603
01:22:33,640 --> 01:22:35,200
you can roll. 
If you fail, you can push and 

1604
01:22:35,200 --> 01:22:36,840
then you're fucked. 
Like that's all it is. 

1605
01:22:40,240 --> 01:22:47,760
I really like pushing the role. 
I think it's, I think it's just 

1606
01:22:47,760 --> 01:22:51,320
fun, you know, like you grab all
the ones that didn't pass, you 

1607
01:22:51,320 --> 01:22:52,560
get to roll a big group of them 
again. 

1608
01:22:52,560 --> 01:22:57,120
I don't know, I just I think 
action wise in real life is just

1609
01:22:57,120 --> 01:23:01,840
a fun thing to do. 
Yeah, so, so don't, I mean we're

1610
01:23:01,840 --> 01:23:03,800
always looking to chat and we're
always like type in a chat, but 

1611
01:23:03,800 --> 01:23:05,760
we don't always talk to chat 
because like we do put this on 

1612
01:23:05,760 --> 01:23:07,600
YouTube and stuff. 
But someone just asked, isn't 

1613
01:23:07,600 --> 01:23:11,000
this consequences from PBTA? 
My God, if that's not a kid in 

1614
01:23:11,000 --> 01:23:12,520
Worms that I would love to open 
for an hour. 

1615
01:23:12,520 --> 01:23:20,200
But Long story short, PBTA 
realistically, to me, despite 

1616
01:23:20,200 --> 01:23:23,080
what the Bakers claim, what Pbta
is, which originally was just 

1617
01:23:23,080 --> 01:23:26,200
supposed to be a name that they 
published up under Pbta is 

1618
01:23:26,200 --> 01:23:31,080
really defined by the narrative 
tools that the game itself uses,

1619
01:23:31,080 --> 01:23:33,400
right? 
Like the, the pick lists and, 

1620
01:23:33,400 --> 01:23:36,320
and, and things like that, like 
the playbooks and the moves and 

1621
01:23:36,320 --> 01:23:39,880
the pick lists and, and whatnot.
So the game and the rules 

1622
01:23:39,880 --> 01:23:44,840
themselves are very built around
these narrative mechanics, 

1623
01:23:44,840 --> 01:23:48,240
right? 
Like if you do this, if you roll

1624
01:23:48,240 --> 01:23:49,520
this, you have these two 
options. 

1625
01:23:49,520 --> 01:23:50,840
If you roll this, you have these
two options. 

1626
01:23:50,840 --> 01:23:52,080
Roll this, you have these two 
options. 

1627
01:23:52,080 --> 01:23:55,640
The game is very much designed 
to be run through these kind of 

1628
01:23:55,640 --> 01:23:58,240
choke points of narrative 
choices, right? 

1629
01:23:58,520 --> 01:24:01,080
Those choice points don't exist 
here. 

1630
01:24:01,080 --> 01:24:03,520
The the possibility of like 
consequence and stuff like that 

1631
01:24:03,520 --> 01:24:06,680
exists in all TPG, right? 
That is just consequence isn't 

1632
01:24:06,680 --> 01:24:10,640
is a is a is is the result of 
choice right? 

1633
01:24:10,640 --> 01:24:12,280
Is there's a consequence that 
comes across it. 

1634
01:24:12,280 --> 01:24:17,880
But in PBJ specifically, PBJ is 
built to mechanize the narrative

1635
01:24:17,880 --> 01:24:24,000
elements of storytelling so that
it is much more so. 

1636
01:24:24,040 --> 01:24:27,520
So it's more mechanical, like it
specifically has the narrative 

1637
01:24:27,520 --> 01:24:31,080
mechanics built into versus 
this, which it doesn't have 

1638
01:24:31,080 --> 01:24:33,320
those. 
It has the framework in order 

1639
01:24:33,320 --> 01:24:36,560
for you to come up with your own
consequences, but you're not 

1640
01:24:37,040 --> 01:24:41,160
driven specifically into the 
mechanical narrative framework 

1641
01:24:41,160 --> 01:24:46,480
that PBTA is built on, which is 
the part of PBTA I don't like. 

1642
01:24:46,480 --> 01:24:51,120
I like more free form, but I 
completely understand why people

1643
01:24:51,120 --> 01:24:53,520
like that. 
And I think Pbta people would 

1644
01:24:53,520 --> 01:24:58,240
definitely prefer the cinematic 
version of this game because of 

1645
01:24:58,280 --> 01:25:01,840
the kind of mechanical. 
Grant And it wasn't over the top

1646
01:25:01,840 --> 01:25:02,920
at all. 
I'm really proud of you for 

1647
01:25:02,920 --> 01:25:05,320
that. 
Someone made your PBTA and you 

1648
01:25:05,360 --> 01:25:07,040
didn't go all the way off 
script. 

1649
01:25:07,040 --> 01:25:10,720
I'm really proud of you. 
Hey Lyson, great, good for me. 

1650
01:25:11,640 --> 01:25:13,640
The only thing that really bugs 
me is just because something is 

1651
01:25:13,640 --> 01:25:15,800
2D6 makes success doesn't mean 
it's PBTA. 

1652
01:25:15,800 --> 01:25:18,320
That's not that doesn't define 
PBTA because if it does then why

1653
01:25:18,320 --> 01:25:20,520
is no dice, no masters PBTA? 
You know what I mean? 

1654
01:25:20,520 --> 01:25:25,040
Like it is the is a mechanical 
narrative framework that really 

1655
01:25:25,040 --> 01:25:27,440
defines PBTA moves, playbooks, 
things like that. 

1656
01:25:27,840 --> 01:25:30,280
I think anyway, so yeah, 
everything's a move. 

1657
01:25:30,280 --> 01:25:33,000
Listen, I'm going to scroll the 
next page. 

1658
01:25:33,000 --> 01:25:34,440
I'm going to use the scrolling 
move. 

1659
01:25:36,800 --> 01:25:38,720
So stress level. 
So pushing yourself builds 

1660
01:25:38,720 --> 01:25:41,920
tension to a point where you 
risk going into a wild panic or 

1661
01:25:41,920 --> 01:25:44,800
a stress level. 
When you push A roll, your 

1662
01:25:44,800 --> 01:25:47,840
stress level increases by 1. 
Mark that down in a character 

1663
01:25:47,840 --> 01:25:52,520
sheet before you re roll your 
dice because notice this is 

1664
01:25:52,520 --> 01:25:55,680
before you re roll your dice 
because you always add your 

1665
01:25:55,680 --> 01:25:57,520
stress. 
So if you have an increased 

1666
01:25:57,520 --> 01:25:59,040
stress level, guess where you 
get to add more stress? 

1667
01:25:59,200 --> 01:26:01,520
When making secure rolls, 
including the immediate reroll 

1668
01:26:01,520 --> 01:26:05,240
when pushing, add a number of 
stress dice to your dice pool 

1669
01:26:05,240 --> 01:26:06,640
equal to your current stress 
level. 

1670
01:26:06,840 --> 01:26:10,400
What's interesting is when you 
push A roll, you both increase 

1671
01:26:10,400 --> 01:26:12,960
your chance of success and 
increase your chance of terrible

1672
01:26:12,960 --> 01:26:16,360
failure, which I love. 
That's The thing is the year 0 

1673
01:26:16,360 --> 01:26:19,440
engine is fucking good. 
Like it is really good. 

1674
01:26:19,440 --> 01:26:23,480
Like they do a really good job 
of and incorporating it into the

1675
01:26:23,480 --> 01:26:26,040
system that they want. 
Like the stress and panic in 

1676
01:26:26,040 --> 01:26:29,800
Alien RPG using like the way 
that they do the year 0 engine, 

1677
01:26:29,800 --> 01:26:31,120
they do a really fucking good 
job. 

1678
01:26:31,760 --> 01:26:34,640
You know, the the more I always 
say this like I read, we read 

1679
01:26:34,640 --> 01:26:36,960
these games separately and then 
we go through them together 

1680
01:26:36,960 --> 01:26:39,840
again, like in the show, and I 
always gain like a better 

1681
01:26:39,840 --> 01:26:41,640
understanding for a lot of 
these, maybe not all of them. 

1682
01:26:41,640 --> 01:26:43,240
Some of them I like show into 
that. 

1683
01:26:43,240 --> 01:26:45,680
I study it like it's a religious
text. 

1684
01:26:47,320 --> 01:26:53,360
I still think for this game and 
like for Coriolis, like man, I'd

1685
01:26:53,360 --> 01:27:00,280
make it 5-6. 
I mean, maybe I'm just not 

1686
01:27:00,280 --> 01:27:03,320
hardcore as everyone else, but I
don't think it's. 

1687
01:27:03,320 --> 01:27:06,000
Necessarily about being 
hardcore, I think the problem, 

1688
01:27:06,040 --> 01:27:11,400
the only issue with that is how 
much you would change the math. 

1689
01:27:11,400 --> 01:27:12,560
You know what I mean? 
Like. 

1690
01:27:12,680 --> 01:27:15,000
Yeah. 
Because like, if that's the if, 

1691
01:27:15,000 --> 01:27:18,680
if that were the case, like you 
would really want to drop your 

1692
01:27:18,680 --> 01:27:20,800
skills down, but then the math 
would still be the same. 

1693
01:27:20,800 --> 01:27:22,760
Because if you go, OK, now you 
Max out at 3:00. 

1694
01:27:23,080 --> 01:27:26,200
But if you're saying 5-6 
basically like I mean it's the 

1695
01:27:26,200 --> 01:27:33,040
Alien RPG in yeah I I could see 
doing 5-6 in campaign play and 

1696
01:27:33,040 --> 01:27:34,720
leaving it as 6 for cinematic 
play. 

1697
01:27:35,040 --> 01:27:38,280
That I think that's maybe the 
way I I wouldn't necessarily 

1698
01:27:38,280 --> 01:27:40,600
start playing this game and 
immediately make the adjustment.

1699
01:27:40,600 --> 01:27:44,040
It's just kind of reading chat 
as we've been going and also 

1700
01:27:44,040 --> 01:27:45,800
thinking about my own experience
with dice games. 

1701
01:27:45,800 --> 01:27:49,120
I have a single point pass. 
I'm like fuck, it is brutal 

1702
01:27:50,440 --> 01:27:52,840
sometimes. 
It is but but actually, you know

1703
01:27:52,840 --> 01:27:54,160
what? 
I know I said that you Max out 

1704
01:27:54,160 --> 01:27:55,680
at 10. 
That's not true because if you 

1705
01:27:55,680 --> 01:28:01,720
have a Max attribute, Max skill,
and then you have like five 

1706
01:28:01,720 --> 01:28:04,120
points of stress and you have a 
piece of gear, you can be 

1707
01:28:04,120 --> 01:28:08,920
rolling 16D6. 
But I hear what you're saying. 

1708
01:28:09,760 --> 01:28:12,800
When I, when we played Coriolis,
I know we failed a lot, but I 

1709
01:28:12,800 --> 01:28:15,440
didn't feel like it was so 
brutal. 

1710
01:28:15,440 --> 01:28:16,760
That wasn't fun. 
OK. 

1711
01:28:16,760 --> 01:28:20,160
You weren't frustrated by it. 
I was pissed off that I kept 

1712
01:28:20,160 --> 01:28:24,040
failing, but it felt it fit. 
It fit, you know what I mean? 

1713
01:28:24,040 --> 01:28:26,800
Like I, I, I, we succeeded 
enough at the things we needed 

1714
01:28:26,800 --> 01:28:27,960
to succeed at and things like 
that. 

1715
01:28:27,960 --> 01:28:32,000
Like I wasn't at the end of the 
game, I wasn't mad at how bad I 

1716
01:28:32,000 --> 01:28:33,520
was rolling. 
It was more of just like 

1717
01:28:33,520 --> 01:28:35,720
everyone being like, oh man, 
look at you rolled like a bunch 

1718
01:28:35,720 --> 01:28:37,040
of bats and stuff. 
Like we saw it fun, you know 

1719
01:28:37,040 --> 01:28:39,280
what I mean? 
Like it wasn't unfun and it 

1720
01:28:39,280 --> 01:28:44,000
didn't feel so brutal because a 
lot of it was for like 

1721
01:28:44,000 --> 01:28:45,360
exploration and things like 
that. 

1722
01:28:45,520 --> 01:28:48,120
It wasn't, it wasn't so bad that
it was bad, but if you wanted a 

1723
01:28:48,120 --> 01:28:53,240
game to just to, to be more 
successful, to be a little bit 

1724
01:28:53,240 --> 01:28:55,280
more heroic, I can imagine like 
Symbroom or something like that,

1725
01:28:55,280 --> 01:28:56,920
to to be like that. 
I don't think it would break the

1726
01:28:57,440 --> 01:28:58,680
game. 
I do think it would be a very 

1727
01:28:58,680 --> 01:29:01,200
different play experience If you
did change it to five and six. 

1728
01:29:01,200 --> 01:29:04,560
You're probably right. 
So panic pushing dice rolls is a

1729
01:29:04,560 --> 01:29:06,720
little like playing blackjack. 
It increases your chance of 

1730
01:29:06,720 --> 01:29:08,840
success, but if you push too 
hard, you can suffer 

1731
01:29:08,840 --> 01:29:10,640
consequences. 
When you're all stressed dice 

1732
01:29:10,640 --> 01:29:15,520
and scroll and have one or more 
alien symbols or A1, you cannot 

1733
01:29:15,520 --> 01:29:17,200
push the roll. 
Instead, you must immediately 

1734
01:29:17,200 --> 01:29:19,480
make a panic roll. 
See page 104. 

1735
01:29:19,480 --> 01:29:21,200
We're going to talk about the 
panic table a lot. 

1736
01:29:21,720 --> 01:29:25,200
A panic roll can cause your 
skill roll to fail no matter how

1737
01:29:25,200 --> 01:29:26,880
many. 
So you could roll, you could 

1738
01:29:26,880 --> 01:29:31,200
roll ten. 
You can roll 9 based ice and one

1739
01:29:31,200 --> 01:29:34,120
stressed ice. 
So you roll 10D6 and if you roll

1740
01:29:34,400 --> 01:29:39,240
9 sixes and one one on the 
stressed ice, you fail. 

1741
01:29:40,520 --> 01:29:43,240
Most likely in almost opposition
to what I was just saying. 

1742
01:29:43,600 --> 01:29:46,680
I'm actually super into that. 
So it'll be like an Alien game, 

1743
01:29:46,680 --> 01:29:49,560
like just full blown panicking 
and freaking out and everything 

1744
01:29:49,560 --> 01:29:51,880
going wrong. 
Like that's that's perfect for 

1745
01:29:51,880 --> 01:29:54,600
this. 
And I like the way I I on. 

1746
01:29:54,760 --> 01:29:56,720
We'll get to the panic table. 
I have thought so. 

1747
01:29:57,200 --> 01:30:00,560
Ammo if your action is firing a 
weapon with a limited magazine. 

1748
01:30:00,600 --> 01:30:03,440
Thank God they say magazine did 
the star thing because honestly 

1749
01:30:03,440 --> 01:30:05,120
I love the horse hair. 
See and I love Warhammer. 

1750
01:30:05,280 --> 01:30:07,160
But if one more you fuckers 
calls it a clip and not a 

1751
01:30:07,160 --> 01:30:08,600
magazine, I'm going to freak the
fuck out. 

1752
01:30:10,040 --> 01:30:14,480
Rolling one or more alien means 
that you empty the magazine in 

1753
01:30:14,480 --> 01:30:18,040
addition to making a panic roll.
I love that that like you 

1754
01:30:18,040 --> 01:30:19,560
failed. 
So even though you're trying to 

1755
01:30:19,720 --> 01:30:22,240
like 1, you just go like freak 
out. 

1756
01:30:22,280 --> 01:30:23,640
I love it. 
It's so good. 

1757
01:30:24,480 --> 01:30:27,080
There's a whole huge example 
here about stress and taking 

1758
01:30:27,080 --> 01:30:28,400
stress and stuff. 
It's really good. 

1759
01:30:28,400 --> 01:30:30,600
Honestly the examples of this 
entire book, fantastic. 

1760
01:30:31,200 --> 01:30:32,560
It does talk about the story 
points here. 

1761
01:30:32,560 --> 01:30:35,040
In a cinematic scenario, which 
is like the the one shot 

1762
01:30:35,040 --> 01:30:38,800
version, you can spend a story 
point to get one automatic 6 on 

1763
01:30:38,800 --> 01:30:40,720
a dice roll. 
You can spend the story point 

1764
01:30:40,760 --> 01:30:43,920
after a failed roll or even 
after a successful rolls add an 

1765
01:30:43,920 --> 01:30:48,320
extra D6, an extra like success.
You gain a story points by 

1766
01:30:48,320 --> 01:30:51,120
following a personal agenda. 
So like because it's a cinematic

1767
01:30:51,120 --> 01:30:54,160
game and you're handed your 
agendas, playing into the 

1768
01:30:54,160 --> 01:30:57,320
narrative in the RP gives you 
story points, which allows you 

1769
01:30:57,320 --> 01:31:00,240
to succeed at roles which could 
give you more story points. 

1770
01:31:00,280 --> 01:31:02,800
Great system. 
Again, I love the mechanical 

1771
01:31:03,640 --> 01:31:05,480
emphasis they put on the 
differences between cinematic 

1772
01:31:05,480 --> 01:31:09,480
and campaign play. 
So NPC isn't pushing NPCS? 

1773
01:31:09,480 --> 01:31:11,360
Can't you only have one chance? 
We talked about that you can't 

1774
01:31:11,360 --> 01:31:13,840
push more than one group roles. 
When you face a challenge 

1775
01:31:13,840 --> 01:31:16,840
together with other PCs, don't 
roll dice separately and say you

1776
01:31:16,840 --> 01:31:20,040
choose the one person among you 
most suited to take up the 

1777
01:31:20,040 --> 01:31:23,560
challenge and the others can 
help if it's relevant to the 

1778
01:31:23,560 --> 01:31:25,720
situation. 
If the role fails, it counts the

1779
01:31:25,720 --> 01:31:30,640
failure for everybody and 
modifying the role so external 

1780
01:31:30,640 --> 01:31:35,080
factors can come into play. 
This gives you fewer or more 

1781
01:31:35,080 --> 01:31:36,520
base ties. 
It's called modification. 

1782
01:31:36,520 --> 01:31:40,840
Modification plus one means you 
roll an extra 1 + 2 means 2 -, 1

1783
01:31:40,840 --> 01:31:44,120
means -1 -, 2 means -2. 
So fear modifications can apply 

1784
01:31:44,120 --> 01:31:46,600
to the same role. 
Simply add them together. 

1785
01:31:46,600 --> 01:31:49,040
So you can get plus twos and 
minus ones and all sorts of 

1786
01:31:49,040 --> 01:31:50,280
stuff. 
Basically there's there's 

1787
01:31:50,560 --> 01:31:53,560
situations that you're in and 
things that can be happening 

1788
01:31:53,560 --> 01:31:57,080
that modify the role. 
So gear can help, the difficulty

1789
01:31:57,080 --> 01:31:59,480
of the action could hurt, help 
from others can help. 

1790
01:32:00,160 --> 01:32:03,960
So it's not just flat, there is 
more to the the the situation 

1791
01:32:04,160 --> 01:32:06,320
and I like that a lot of it is 
narrative being brought into it.

1792
01:32:06,320 --> 01:32:07,640
So there is a difficult table 
here. 

1793
01:32:08,000 --> 01:32:10,800
Basically, if something is a 
trivial action +3, just don't 

1794
01:32:10,800 --> 01:32:11,960
even fucking roll if it's 
trivial like. 

1795
01:32:12,680 --> 01:32:16,560
It's interesting because maybe 2
pages back we kind of skipped 

1796
01:32:16,600 --> 01:32:18,800
over, but there is a little 
blurb. 

1797
01:32:18,800 --> 01:32:21,080
It says don't roll too often. 
Yeah. 

1798
01:32:21,760 --> 01:32:24,600
And then almost immediately, 
like when you get to difficulty,

1799
01:32:24,600 --> 01:32:27,320
it's like, oh, for a trivial 
task like, then they but it's a 

1800
01:32:27,360 --> 01:32:28,720
+ 3. 
It's like, well, don't roll too 

1801
01:32:28,720 --> 01:32:31,360
often if it's. 
If it's a trivial task, why 

1802
01:32:31,360 --> 01:32:34,120
would they roll? 
I'm glad you brought that up 

1803
01:32:34,120 --> 01:32:36,320
because there is some wording in
here that I hate that I hate a 

1804
01:32:36,320 --> 01:32:38,600
lot. 
Don't roll too often. 

1805
01:32:39,000 --> 01:32:42,280
Dice rolls are dramatic moments.
Pushing increases stress and can

1806
01:32:42,280 --> 01:32:44,800
trigger panic. 
Rolling dice too often can cause

1807
01:32:44,800 --> 01:32:47,720
the stress mechanic to spiral 
out of control too quickly, but 

1808
01:32:47,720 --> 01:32:50,600
that might never roll dice 
unless it's absolutely 

1809
01:32:50,600 --> 01:32:52,760
necessary. 
I fucking hate that wording. 

1810
01:32:53,360 --> 01:32:57,760
I hate anytime something is like
never or all or things like 

1811
01:32:57,760 --> 01:33:01,160
that, because again, this is one
thing that I didn't like about 

1812
01:33:01,160 --> 01:33:03,560
mothership is like never roll 
dice, never rolled. 

1813
01:33:03,600 --> 01:33:06,120
The stress in the panic is part 
of the core of the game. 

1814
01:33:06,320 --> 01:33:10,120
Honestly, it it should say like 
don't make players roll too 

1815
01:33:10,120 --> 01:33:17,080
much, but like engaging with the
stress mechanic is part of the 

1816
01:33:17,080 --> 01:33:19,240
fun of the game. 
So saying that basically don't 

1817
01:33:19,240 --> 01:33:21,240
ever. 
My problem with never is people 

1818
01:33:21,240 --> 01:33:23,640
that are less experienced in 
TRBDS might be like, well, then 

1819
01:33:23,640 --> 01:33:25,680
I'm just not, you know, I'm not 
like they don't understand the 

1820
01:33:25,680 --> 01:33:28,120
nuance of that. 
So I would prefer. 

1821
01:33:28,120 --> 01:33:32,760
Absolute. 
Yeah, I like, I think it should 

1822
01:33:32,760 --> 01:33:37,280
be like, you know, avoid rolling
in unless you unless you really 

1823
01:33:37,280 --> 01:33:41,760
have to, knowing that it could, 
you know, spiral the stress out 

1824
01:33:41,760 --> 01:33:43,360
of control. 
I don't like this is never. 

1825
01:33:43,600 --> 01:33:45,640
I think Mothership does the same
thing where it says like never 

1826
01:33:45,640 --> 01:33:47,480
fight right after the combat 
page. 

1827
01:33:48,360 --> 01:33:51,320
So there's a difficulty table 
here it goes -3 up to plus 3. 

1828
01:33:51,320 --> 01:33:53,920
Whatever help from others. 
When someone helps you, you get 

1829
01:33:53,920 --> 01:33:58,040
a + 1 modification and the most 
you can get from help is +3 

1830
01:34:00,200 --> 01:34:01,680
oppose roles. 
They do exist. 

1831
01:34:01,680 --> 01:34:04,640
Sometimes rolling AD 6 isn't 
enough to succeed with your 

1832
01:34:04,640 --> 01:34:06,160
skill roll. 
In some cases you have to beat 

1833
01:34:06,160 --> 01:34:10,880
your foe in an opposed check. 
So basically you have to 

1834
01:34:10,880 --> 01:34:13,400
actually beat them. 
Tie goes to the bad guy because 

1835
01:34:13,440 --> 01:34:18,040
every success your opponent 
rolls deletes one of your 

1836
01:34:18,040 --> 01:34:20,200
successes. 
So at the end of the day, you 

1837
01:34:20,200 --> 01:34:25,920
could be tied at no successes, 
which means like no, what's up? 

1838
01:34:26,640 --> 01:34:28,440
So for PvP. 
Yes. 

1839
01:34:29,360 --> 01:34:31,000
Would you say it would be 
opposed rolls? 

1840
01:34:32,160 --> 01:34:33,320
It would depend on the 
situation. 

1841
01:34:33,320 --> 01:34:35,920
I mean yeah, I like if me and 
you were fighting, I would say 

1842
01:34:35,920 --> 01:34:37,640
opposed rolls. 
If me and you are both like 

1843
01:34:37,880 --> 01:34:39,840
racing down somewhere, I would 
say both. 

1844
01:34:39,880 --> 01:34:42,120
Like you know what I mean, Roll 
both. 

1845
01:34:42,200 --> 01:34:44,000
Each of you roll your own 
separate skill checks and 

1846
01:34:44,000 --> 01:34:45,280
whoever has the most, you know 
what I mean? 

1847
01:34:45,280 --> 01:34:46,440
But at the end of the day, it's 
based. 

1848
01:34:46,440 --> 01:34:48,040
It's the same thing. 
Like what's the difference 

1849
01:34:48,040 --> 01:34:50,600
between 2 pose rolls and us 
doing like one each? 

1850
01:34:50,600 --> 01:34:52,880
And whoever has the most success
is still gets success, right? 

1851
01:34:53,080 --> 01:34:55,920
But yes, if I was doing PVPI 
would 1,000,000% say oppose 

1852
01:34:55,920 --> 01:34:57,960
rolls. 
But the specific things that 

1853
01:34:57,960 --> 01:35:01,080
they show here are things like 
it says the polls rules are 

1854
01:35:01,080 --> 01:35:06,000
common when you use things like 
manipulate or mobility to sneak 

1855
01:35:06,000 --> 01:35:09,200
and things like that. 
And it says the GMA also used to

1856
01:35:09,200 --> 01:35:11,760
polls rules when she determines 
it's appropriate, like rolling 

1857
01:35:11,760 --> 01:35:14,320
stamina versus stamina for like 
an arm wrestling contest. 

1858
01:35:14,640 --> 01:35:24,120
So I would say that if we were 
actually fighting, I would still

1859
01:35:24,120 --> 01:35:26,960
do oppose rolls, but I think it 
would depend on the situation. 

1860
01:35:26,960 --> 01:35:30,640
Like if I have my gun out and 
you are dodging, I would do like

1861
01:35:31,240 --> 01:35:36,400
like a range shot and have you 
do a like a mobility check to 

1862
01:35:36,400 --> 01:35:41,160
dodge behind something. 
And if my shot, if my range 

1863
01:35:41,160 --> 01:35:44,440
attack has more successes than 
your dodge, I hit you, you know,

1864
01:35:44,440 --> 01:35:45,400
I mean, that's how I would run 
it. 

1865
01:35:45,400 --> 01:35:47,800
So I would absolutely. 
Run in that situation. 

1866
01:35:49,240 --> 01:35:54,720
If say that I'm shooting and 
you're dodging and it goes to 0,

1867
01:35:58,040 --> 01:36:02,120
I mean nothing, never not 
happens. 

1868
01:36:02,120 --> 01:36:03,720
I would probably say it doesn't 
hit you. 

1869
01:36:04,120 --> 01:36:08,760
But then I would give the person
who I might say that like you 

1870
01:36:08,760 --> 01:36:12,120
don't come up from your role 
like super well or something 

1871
01:36:12,120 --> 01:36:14,320
like that, or the other person 
because you dodge has a chance 

1872
01:36:14,320 --> 01:36:15,560
to move first. 
You know what I mean? 

1873
01:36:15,560 --> 01:36:19,240
Like I would give like kind of 
an equal because obviously like 

1874
01:36:19,240 --> 01:36:23,120
what you what the defender wants
is the offender not to offend, 

1875
01:36:23,120 --> 01:36:24,720
right. 
So I would really. 

1876
01:36:25,240 --> 01:36:27,360
In that situation. 
Absolutely. 

1877
01:36:28,760 --> 01:36:31,760
It mentions PvP earlier and it 
doesn't really go in on anymore 

1878
01:36:31,760 --> 01:36:34,000
and I thought there was some 
more expansion in the opposed 

1879
01:36:34,000 --> 01:36:36,080
rules, but I there's really 
there is. 

1880
01:36:36,760 --> 01:36:39,320
I think there's some PvP maybe 
later, but I'm not sure we'll 

1881
01:36:39,360 --> 01:36:44,520
have to look at it so now we get
into a breakdown of the entire 

1882
01:36:44,880 --> 01:36:47,760
skills list, which is a weird 
spot to have it because we 

1883
01:36:47,760 --> 01:36:49,640
talked about skills forever ago 
He. 

1884
01:36:50,040 --> 01:36:52,640
Did can't talk. 
About it, but it's really long, 

1885
01:36:53,520 --> 01:36:58,680
so I it's it's weird. 
So here's a close combat, which 

1886
01:36:58,680 --> 01:37:00,640
is one of the biggest cards 
here. 

1887
01:37:00,640 --> 01:37:04,520
But for every skill we'll we'll 
specifically talk about this. 

1888
01:37:04,800 --> 01:37:08,880
There is so it says the word of 
alien is a brutal place. 

1889
01:37:08,880 --> 01:37:10,760
Sometimes you have choices, 
sometimes you don't blah blah. 

1890
01:37:10,760 --> 01:37:14,920
So there's a list here says on a
failure, it gives examples you 

1891
01:37:14,920 --> 01:37:16,600
stumble and miss. 
Now it's your opponent's turn on

1892
01:37:16,600 --> 01:37:18,840
success, you hit and afflict 
damage equal to your weapons 

1893
01:37:18,840 --> 01:37:21,080
damage rating. 
And then there are stunts. 

1894
01:37:21,080 --> 01:37:23,040
So I don't know if we missed 
stunts or we're going to run 

1895
01:37:23,040 --> 01:37:26,320
into it in a second, but 
basically every time that you if

1896
01:37:26,320 --> 01:37:29,200
you get a six, you succeed. 
If you get an additional 6, you 

1897
01:37:29,200 --> 01:37:34,000
can spin it on stunts and there 
are stunts listed mention about 

1898
01:37:34,000 --> 01:37:35,320
I don't think we hit the stunt 
rule yet. 

1899
01:37:35,320 --> 01:37:42,520
It might be after this. 
So there are stunts specific to 

1900
01:37:42,840 --> 01:37:47,440
the skill right? 
So for example, for every extra 

1901
01:37:47,920 --> 01:37:51,680
6, choose one of these stunts. 
So in close combat you inflict 

1902
01:37:51,680 --> 01:37:53,760
one more point of damage. 
You can choose the stunt 

1903
01:37:53,760 --> 01:37:56,720
multiple times if you roll more,
if you roll several extra. 

1904
01:37:56,720 --> 01:38:00,320
So if you roll 5, you can do 
four extra points of damage on 

1905
01:38:00,320 --> 01:38:03,240
top of your success. 
Another one is you outmaneuver 

1906
01:38:03,240 --> 01:38:05,160
your enemy and can trade 
initiative scores. 

1907
01:38:06,000 --> 01:38:08,960
You knock or pull a weapon or 
other object from your opponent.

1908
01:38:08,960 --> 01:38:11,480
You choose which your opponent 
is knocked to the ground. 

1909
01:38:11,600 --> 01:38:15,960
So there is there really 
realistically is a little bit of

1910
01:38:15,960 --> 01:38:20,760
that Pbta narrative tools. 
I definitely feel it more within

1911
01:38:20,760 --> 01:38:24,160
these, you know? 
Yeah, it for stunts. 

1912
01:38:24,160 --> 01:38:29,000
So it's it's a kind of a weird 
mix of of of those kind of 

1913
01:38:29,000 --> 01:38:31,640
narrative bits. 
But I do like these there's a 

1914
01:38:31,640 --> 01:38:35,280
much bigger list, but I also do 
like that there's definitely 

1915
01:38:35,280 --> 01:38:39,160
this I I like if someone was 
like, but could I also do this 

1916
01:38:39,160 --> 01:38:45,800
instead if it fits into the the 
rest of the stunts, like some 

1917
01:38:45,800 --> 01:38:47,080
type of close combat thing? 
This not on this. 

1918
01:38:47,080 --> 01:38:48,840
I would absolutely let them do 
it right. 

1919
01:38:49,560 --> 01:38:51,720
There's weapons in close combat.
You can use your weapon as a 

1920
01:38:51,720 --> 01:38:54,520
club and then blocking when I'm 
attack you in close combat, you 

1921
01:38:54,520 --> 01:38:58,320
can try to block. 
So there are those things listed

1922
01:38:58,320 --> 01:39:01,800
for every skill. 
There are failures, success and 

1923
01:39:01,800 --> 01:39:07,000
stunts for all 12 talked about a
group, self, role, whatever. 

1924
01:39:07,480 --> 01:39:09,480
I really like some of the 
failures, like Piloting's 

1925
01:39:09,480 --> 01:39:11,880
failure. 
It's just like, you come in too 

1926
01:39:11,880 --> 01:39:13,720
hot, you crash and burn. 
And I just think that's like, 

1927
01:39:13,960 --> 01:39:17,720
that's a very hilariously 
dramatic and like deadly 

1928
01:39:17,720 --> 01:39:20,760
failure. 
Yeah, it's really good. 

1929
01:39:20,800 --> 01:39:25,920
Like empathy, our manipulation. 
Your adversary won't listen and 

1930
01:39:25,920 --> 01:39:27,880
won't do what you want. 
They might start to dislike you 

1931
01:39:27,880 --> 01:39:31,000
or even attack you. 
Yeah. 

1932
01:39:31,000 --> 01:39:33,240
So they're really good. 
There's a whole section here 

1933
01:39:33,240 --> 01:39:35,720
about like negotiating position,
as in like your chances of 

1934
01:39:35,720 --> 01:39:40,560
manipulation are affected by 
your negotiating position, which

1935
01:39:40,560 --> 01:39:42,640
is determined by the GM. 
Each of the following factors 

1936
01:39:42,640 --> 01:39:46,200
gives you plus one to your role.
You have more people on your 

1937
01:39:46,200 --> 01:39:48,240
side. 
What you ask for doesn't cost 

1938
01:39:48,240 --> 01:39:51,120
your opponent anything. 
Your opponent has suffered 

1939
01:39:51,120 --> 01:39:53,920
damage. 
There's that's very, that's a 

1940
01:39:53,920 --> 01:39:56,480
very Blades table thing if I've 
ever seen it. 

1941
01:39:59,680 --> 01:40:02,960
I do like that they pull in the 
parts of the games that I'm not 

1942
01:40:02,960 --> 01:40:04,600
a huge fan of. 
The parts that I do like. 

1943
01:40:04,960 --> 01:40:06,200
Yeah, that's very fair. 
Yeah. 

1944
01:40:06,760 --> 01:40:11,240
I really like like how the skill
system works in this. 

1945
01:40:12,120 --> 01:40:15,240
You also don't like necessarily 
have like you have like a few 

1946
01:40:15,240 --> 01:40:18,560
skills, but there's not you 
won't have so many starting off.

1947
01:40:18,560 --> 01:40:20,440
That's kind of daunting learning
how each of them work. 

1948
01:40:20,520 --> 01:40:22,960
I feel like by the time you 
obtain new skills, you'll have 

1949
01:40:22,960 --> 01:40:26,720
several of these like, you know,
kind of down. 

1950
01:40:27,440 --> 01:40:29,000
Yeah, yeah, yeah, I completely 
agree. 

1951
01:40:29,080 --> 01:40:31,560
Yeah, because you only start 
with like 3 and let's move on. 

1952
01:40:32,200 --> 01:40:35,120
Yeah. 
So there are talent, right? 

1953
01:40:35,120 --> 01:40:38,480
There's there's talent for each 
character, which are basically 

1954
01:40:38,480 --> 01:40:41,360
like little bonuses you can do. 
So Colonial Marine, Colonial 

1955
01:40:41,360 --> 01:40:45,040
Marshall, company agent. 
So let's specifically go over 

1956
01:40:45,040 --> 01:40:46,880
the company agent talents 
because that's what you had. 

1957
01:40:46,880 --> 01:40:50,320
So your options are cunning, 
personal safety and take 

1958
01:40:50,320 --> 01:40:52,000
control. 
Which would you pick? 

1959
01:40:52,440 --> 01:40:54,280
And then read that and what 
we'll talk about. 

1960
01:40:54,280 --> 01:40:57,440
OK, so. 
I'm immediately probably going 

1961
01:40:57,440 --> 01:41:00,960
to go with Cunning. 
If the company has taught you 

1962
01:41:01,040 --> 01:41:03,440
anything, it's to always be on 
the lookout for anything that 

1963
01:41:03,440 --> 01:41:06,520
can give you an edge. 
You can push any skill role 

1964
01:41:06,720 --> 01:41:10,680
based on wits twice, not just 
once like other characters. 

1965
01:41:10,680 --> 01:41:12,880
Each push increases your stress 
by 1. 

1966
01:41:13,560 --> 01:41:16,120
I like that stuff. 
Like I think it really lends to 

1967
01:41:16,120 --> 01:41:20,520
the characters like just kind of
paranoid, like really pushing 

1968
01:41:20,520 --> 01:41:24,360
the line of maybe getting killed
by the company or falling to 

1969
01:41:24,360 --> 01:41:27,760
their own paranoia. 
Yeah, yeah. 

1970
01:41:28,040 --> 01:41:31,680
Oh, that's a bro. 
We should, we should, we should 

1971
01:41:31,680 --> 01:41:34,120
do Paranoia. 
That's a that's a cool game. 

1972
01:41:37,400 --> 01:41:38,800
So yeah. 
So talents are cool. 

1973
01:41:38,800 --> 01:41:40,840
There's also a huge list of 
general talents because again, 

1974
01:41:40,840 --> 01:41:42,720
you can with five XP, you can 
learn a new talent. 

1975
01:41:42,720 --> 01:41:45,960
So there's bodyguard, calm 
breather, counselor, Ava, 

1976
01:41:45,960 --> 01:41:49,680
specialist, fast reflexes, 
healer, hidden stash. 

1977
01:41:49,680 --> 01:42:00,640
Any of these jump out to you. 
Just I like coup de See page 99 

1978
01:42:00,800 --> 01:42:04,200
without rolling for Empathy. 
Also, your stress levels 

1979
01:42:04,200 --> 01:42:07,160
decrease decrease by one step 
each time you cause an enemy to 

1980
01:42:07,160 --> 01:42:09,760
be broken. 
Yeah, that's terrible. 

1981
01:42:10,680 --> 01:42:21,080
Yeah, cuz so that is a rule 
Later you can coup de So you 

1982
01:42:21,080 --> 01:42:23,560
literally have to roll an you 
have to fail an empathy check. 

1983
01:42:23,880 --> 01:42:27,040
God I have so many murder hobo 
groups in my past that really 

1984
01:42:27,040 --> 01:42:29,040
could have used some sort of 
rule like that. 

1985
01:42:29,920 --> 01:42:33,240
Yeah, you have to fail an 
empathy check in order to coup 

1986
01:42:33,240 --> 01:42:36,080
de Grasse somebody, but I love 
yeah, so I love this one. 

1987
01:42:36,080 --> 01:42:38,200
This literally like, Nope, you 
don't have to do that, bro. 

1988
01:42:38,200 --> 01:42:40,720
There's a whole another page. 
PAC mule, quick draw, second 

1989
01:42:40,720 --> 01:42:42,920
win, weapon specialist. 
I mean, there's a lot of really 

1990
01:42:42,920 --> 01:42:44,480
cool talents. 
And one thing that I really like

1991
01:42:44,520 --> 01:42:48,600
about these, one thing that 
specifically that I didn't like 

1992
01:42:48,600 --> 01:42:51,240
about Dragon Bane because it 
does use kind of a similar kind 

1993
01:42:51,240 --> 01:42:53,680
of like skills list, but there's
like 20 of them. 

1994
01:42:54,240 --> 01:43:01,560
But then a big chunk of the game
is built on these not talents. 

1995
01:43:01,560 --> 01:43:03,600
I can't remember what they're 
called, like heroic, heroic 

1996
01:43:03,600 --> 01:43:05,920
abilities or whatever. 
And like you have to you have to

1997
01:43:05,920 --> 01:43:07,680
do the thing. 
But like they're shit like 

1998
01:43:07,680 --> 01:43:10,280
grappling and stuff like that 
was in there are like 2 handed 

1999
01:43:10,280 --> 01:43:12,560
weapon fighting and I'm like, I 
hate one of the things that I 

2000
01:43:12,560 --> 01:43:17,840
dislike most about 5 E is the 
what's it called? 

2001
01:43:18,280 --> 01:43:20,120
It's not They're not stunts. 
What are they called in 5 E 

2002
01:43:20,840 --> 01:43:22,680
feet? 
Because there's shit in there 

2003
01:43:22,680 --> 01:43:25,280
that should just be the regular 
game, you know? 

2004
01:43:25,280 --> 01:43:28,680
I mean, like grappling shouldn't
be hidden behind a feet wall. 

2005
01:43:28,680 --> 01:43:30,560
Like it should just be a regular
thing. 

2006
01:43:31,320 --> 01:43:33,640
So one thing that I like about 
and Dragon Band kind of has a 

2007
01:43:33,640 --> 01:43:35,320
bunch of those where it's just 
like, why isn't this just a 

2008
01:43:35,320 --> 01:43:37,680
regular part of the game? 
One thing that I do like about a

2009
01:43:37,680 --> 01:43:42,320
lot of these is that they don't 
feel like a regular part of the 

2010
01:43:42,320 --> 01:43:45,720
game. 
Like a lot of them are bonuses 

2011
01:43:46,240 --> 01:43:49,680
above and beyond you. 
Do things that mechanically you 

2012
01:43:49,680 --> 01:43:53,200
could not do otherwise. 
Right, but that don't that don't

2013
01:43:53,240 --> 01:43:55,400
feel like you. 
Should be able to do it right? 

2014
01:43:55,800 --> 01:43:59,080
Like like light Eater, when 
making a supply roll for food, 

2015
01:43:59,080 --> 01:44:03,280
you get to roll 2 dice fewer for
your supply level to a minimum 

2016
01:44:03,280 --> 01:44:06,040
of one die because you eat like 
like that doesn't like that's 

2017
01:44:06,040 --> 01:44:08,000
not something missing from the 
game, right? 

2018
01:44:08,400 --> 01:44:13,720
So I really like the way that 
they did the general talents and

2019
01:44:13,720 --> 01:44:15,960
all the talents specifically 
because it doesn't feel like 

2020
01:44:16,360 --> 01:44:19,200
they they took something out of 
the game and, and and locked it 

2021
01:44:19,200 --> 01:44:21,720
behind a talent wall. 
It feels like they just have 

2022
01:44:21,720 --> 01:44:24,360
bonuses, which is, which is 
interesting. 

2023
01:44:25,080 --> 01:44:26,920
I feel like 1:45 is a really low
number. 

2024
01:44:26,920 --> 01:44:32,240
It's like going down anyway, 
combat in panic. 

2025
01:44:32,360 --> 01:44:34,560
So here's the thing. 
We're on page 81 of a 400 page 

2026
01:44:34,560 --> 01:44:36,640
book, but we're not going over 
half the book because of the 

2027
01:44:36,640 --> 01:44:38,280
chunk of its law. 
We're actually almost done. 

2028
01:44:41,480 --> 01:44:43,440
Fight or flight? 
That's a big question now, isn't

2029
01:44:43,440 --> 01:44:44,760
it? 
You may feel invincible tucked 

2030
01:44:44,760 --> 01:44:47,120
away behind your cozy character 
sheet, but your PC is out there 

2031
01:44:47,120 --> 01:44:49,360
on the line, and they are damn 
well mortal. 

2032
01:44:49,360 --> 01:44:52,080
Remember back in Chapter 2 when 
we told you not to get your 

2033
01:44:52,080 --> 01:44:53,840
character killed? 
Consider this your second 

2034
01:44:53,840 --> 01:44:56,720
morning. 
Often it's better just to run 

2035
01:44:56,720 --> 01:44:59,120
away and fight another day, 
assuming you're fast enough. 

2036
01:44:59,400 --> 01:45:01,200
Etcetera, etcetera. 
Sometimes you have no choice. 

2037
01:45:01,200 --> 01:45:03,440
Sometimes the alien thing you 
thought was right behind you was

2038
01:45:03,440 --> 01:45:06,480
already waiting for you in that 
dark corner you thought was 

2039
01:45:06,480 --> 01:45:07,440
safe. 
Love that. 

2040
01:45:08,440 --> 01:45:11,080
So this is basically the combat 
chapter. 

2041
01:45:11,280 --> 01:45:13,240
Love it. 
It's really good time and space 

2042
01:45:13,240 --> 01:45:17,040
maps and zones. 
Coriolis does the same thing. 

2043
01:45:17,040 --> 01:45:18,440
And I do think this is really 
interesting. 

2044
01:45:18,440 --> 01:45:21,400
So the map is split up into 
zones. 

2045
01:45:21,400 --> 01:45:23,920
It's large areas of the map are 
specific into zones. 

2046
01:45:25,400 --> 01:45:27,560
And you can play without maps 
because you can just be like if 

2047
01:45:27,560 --> 01:45:30,040
you're, you're, you're all in 
run zone 2, you're all in zone 4

2048
01:45:30,040 --> 01:45:35,840
or whatever, the map is decided 
into zones, each one, let's say 

2049
01:45:35,840 --> 01:45:38,680
25 meters ish. 
It could be smaller if it's in 

2050
01:45:38,680 --> 01:45:39,840
cramped environment, things like
that. 

2051
01:45:40,120 --> 01:45:44,480
But within those zones there are
still distances. 

2052
01:45:44,680 --> 01:45:50,640
So you can be in a zone and then
in a range, right? 

2053
01:45:50,640 --> 01:45:55,440
So you can be in zone 2 with an 
alien and that alien could then 

2054
01:45:55,440 --> 01:45:58,000
be either be engaged with you, 
which is right up on you, a 

2055
01:45:58,000 --> 01:46:01,720
short distance with just a few 
meters away, medium distance, 

2056
01:46:01,720 --> 01:46:03,880
which is up to 25 meters away, 
which means they're in an 

2057
01:46:03,880 --> 01:46:08,120
adjacent zone, long distance, 
which means 100 meters away, 

2058
01:46:08,120 --> 01:46:10,360
which is 4 zones away or extreme
distance. 

2059
01:46:10,360 --> 01:46:13,560
So it's the kilometer away. 
So if you are in, so if you're 

2060
01:46:13,560 --> 01:46:15,640
in the zone with somebody, 
you're either engaged or in 

2061
01:46:15,640 --> 01:46:17,680
short distance, which means 
they're either in the zone with 

2062
01:46:17,680 --> 01:46:21,360
you or right the fuck up on top 
of you and anything beyond that,

2063
01:46:21,360 --> 01:46:22,680
you start to go into a decent 
zones. 

2064
01:46:22,800 --> 01:46:24,000
I like that. 
I think it's interesting. 

2065
01:46:26,320 --> 01:46:28,200
It could. 
You could just get rid of medium

2066
01:46:28,200 --> 01:46:31,440
distance and just say like a 
zone away, but it's fine. 

2067
01:46:32,160 --> 01:46:34,560
That's kind of, I was like, 
that's kind of where I'm at. 

2068
01:46:34,560 --> 01:46:38,000
I think my favorite version of 
of zone combat is. 

2069
01:46:39,280 --> 01:46:42,040
Yeah, the Electric Archive. 
Thank you, that's exactly what 

2070
01:46:42,040 --> 01:46:45,480
it is, The Electric Archive. 
Emile Boven does a fantastic job

2071
01:46:45,480 --> 01:46:48,240
of that. 
Yeah, it kind of cuts out that 

2072
01:46:48,600 --> 01:46:50,600
that weird little extra bit you 
were just talking about. 

2073
01:46:51,360 --> 01:46:52,480
Oh, someone just mentioned right
Tom. 

2074
01:46:52,480 --> 01:46:53,600
We should right Tom sometime 
too. 

2075
01:46:54,120 --> 01:46:56,600
I have not read it so. 
It's good. 

2076
01:46:57,160 --> 01:46:59,640
We did read Red Giant, which is 
very heavily influenced by right

2077
01:46:59,680 --> 01:47:00,040
Tom. 
Oh yeah. 

2078
01:47:02,560 --> 01:47:04,160
Man, we should play Red Giant. 
Sound good? 

2079
01:47:04,440 --> 01:47:07,440
So borders in line of sight. 
The borders between two adjacent

2080
01:47:07,440 --> 01:47:11,000
zones can be open or blocked. 
It's a door. 

2081
01:47:11,000 --> 01:47:11,720
It's not a door. 
Right. 

2082
01:47:12,200 --> 01:47:18,160
Measuring time, who cares around
is five to 10 seconds and that's

2083
01:47:18,160 --> 01:47:19,920
usually for combat. 
A turn is five to 10 minutes and

2084
01:47:19,920 --> 01:47:23,520
that's for stealth, frequently 
primarily used for stealth and 

2085
01:47:23,520 --> 01:47:26,400
then shift is five to 10 hours, 
frequently used for recovery. 

2086
01:47:27,560 --> 01:47:32,120
So it's G Ms. job to track that.
So zone features, it can change 

2087
01:47:32,320 --> 01:47:34,840
if it's cluttered, if it's dark,
if it's cramped, there can be a 

2088
01:47:34,840 --> 01:47:38,360
justification or switches to 
mobility roles and things like 

2089
01:47:38,360 --> 01:47:43,520
that based on the zone. 
If it's super cluttered, you 

2090
01:47:43,520 --> 01:47:46,200
might roll out You must roll 
mobility to move through the 

2091
01:47:46,200 --> 01:47:49,240
zones, right? 
Fantastic page here. 

2092
01:47:49,320 --> 01:47:51,720
I love this piece of art. 
It's absolutely stunning. 

2093
01:47:51,720 --> 01:47:56,120
So stealth mode is such a cool 
thing. 

2094
01:47:56,320 --> 01:48:04,400
And they're literally, I don't 
know if, OK, if you listened to 

2095
01:48:04,400 --> 01:48:07,960
our Mothership review, you'll 
hear me rant about how I think 

2096
01:48:07,960 --> 01:48:14,520
it's a huge misstep to not only 
not have stealth mechanically in

2097
01:48:14,520 --> 01:48:17,160
Mothership, but to not even 
mention that it's not there. 

2098
01:48:19,080 --> 01:48:22,280
I, I think that's a misstep. 
Stealth is a huge part of 

2099
01:48:22,280 --> 01:48:26,440
horror, right? 
And to just assume that the 

2100
01:48:26,440 --> 01:48:31,400
players and the GM will all be 
able to work together solely 

2101
01:48:31,400 --> 01:48:33,960
narratively through a 
conversation to do that with no 

2102
01:48:33,960 --> 01:48:38,840
mechanical backup whatsoever, I 
think is not a good choice. 

2103
01:48:39,040 --> 01:48:42,200
I think that's the most I think 
it's the best way I could say 

2104
01:48:42,520 --> 01:48:47,880
that Mothership doesn't have 
stealth and it should. 

2105
01:48:48,400 --> 01:48:50,520
You missed that little right 
there, but anyway, so I didn't. 

2106
01:48:50,920 --> 01:48:52,280
I didn't need to hear it. 
I knew. 

2107
01:48:52,440 --> 01:48:53,720
I know every word you just said 
so. 

2108
01:48:54,160 --> 01:48:59,240
So stealth mode is so fucking 
cool in this game, and we're 

2109
01:48:59,240 --> 01:49:00,240
going to go over that real 
quick. 

2110
01:49:00,240 --> 01:49:02,360
And it's one of the reasons we 
have the tokens, right? 

2111
01:49:02,760 --> 01:49:06,320
So much of the throw happens 
before the enemy shows itself 

2112
01:49:06,360 --> 01:49:08,080
and bullets start flying. 
And a key part of that 

2113
01:49:08,080 --> 01:49:11,200
experience is exploring unknown 
locations where enemies lurk in 

2114
01:49:11,200 --> 01:49:13,760
the darkness. 
A key part of the game, it is 

2115
01:49:13,760 --> 01:49:16,120
stealth. 
Crazy, right? 

2116
01:49:16,680 --> 01:49:19,160
This is represented through 
stealth mode, which is played 

2117
01:49:19,160 --> 01:49:21,120
out in turns, which is like 5 to
10 minutes, right? 

2118
01:49:21,560 --> 01:49:24,480
In one turn, you can move two 
zones on the map and explore 

2119
01:49:24,480 --> 01:49:26,600
them, scanning for enemies and 
getting a superficial 

2120
01:49:26,600 --> 01:49:30,400
description of these two zones. 
If you want to examine something

2121
01:49:30,400 --> 01:49:33,000
in the zone more closely, such 
as accessing a data terminal, 

2122
01:49:33,240 --> 01:49:36,600
you need to stay one entire turn
in a single zone. 

2123
01:49:36,600 --> 01:49:40,240
So it goes through enemy 
detection, movement, and motion 

2124
01:49:40,240 --> 01:49:42,240
trackers in the stealth mode. 
So we'll go over this pretty 

2125
01:49:42,240 --> 01:49:45,400
pretty pretty thoroughly. 
So in stealth mode, enemy 

2126
01:49:45,400 --> 01:49:48,200
movement is handled secretly by 
the GM. 

2127
01:49:48,440 --> 01:49:51,280
This is carried out each turn 
after your PCs of mood. 

2128
01:49:51,600 --> 01:49:55,160
NPCS must comply with the same 
rules of movement as PCs. 

2129
01:49:56,280 --> 01:49:58,920
To handle NPC movement, we 
recommend that GM has a second 

2130
01:49:58,920 --> 01:50:02,680
copy of the Conflict map hidden 
from view, and on this map, the 

2131
01:50:02,680 --> 01:50:04,760
GM places tokens. 
It represents where things are. 

2132
01:50:05,360 --> 01:50:07,960
If your GM doesn't have access 
to the screen, you can simply 

2133
01:50:07,960 --> 01:50:10,600
track blah blah blah. 
Active and passive enemies. 

2134
01:50:10,600 --> 01:50:12,960
So enemies can be active or 
passive as dictated by the 

2135
01:50:12,960 --> 01:50:15,720
scenario. 
Active enemies are aware of you 

2136
01:50:15,760 --> 01:50:19,280
and actively stalking you. 
Passive enemies are not aware of

2137
01:50:19,280 --> 01:50:21,080
your presence and can be 
ambushed by you. 

2138
01:50:24,680 --> 01:50:27,560
Detection In stealth mode, you 
will automatically detect 

2139
01:50:27,560 --> 01:50:30,400
passive enemies in the same zone
or in line of sight. 

2140
01:50:30,880 --> 01:50:33,640
If you make no attempt to move 
quietly, passive enemies will 

2141
01:50:33,640 --> 01:50:36,760
automatically be detected by you
as detect you as well. 

2142
01:50:37,000 --> 01:50:39,120
You draw initiative right? 
If you want to sneak past 

2143
01:50:39,120 --> 01:50:41,600
passive enemies undetected or 
make a sneak attack, roll for 

2144
01:50:41,600 --> 01:50:42,880
mobility against your 
observation. 

2145
01:50:42,880 --> 01:50:45,720
To oppose roll, you get a 
modification based on the 

2146
01:50:45,720 --> 01:50:48,600
distance. 
Active enemies nearby nearby may

2147
01:50:48,600 --> 01:50:50,600
try to sneak up on you for a 
sneak attack. 

2148
01:50:50,600 --> 01:50:53,920
If so, the gene informs you that
a threat is moving in on you and

2149
01:50:53,920 --> 01:50:56,960
then rolls mobility for the 
enemy against your observation, 

2150
01:50:58,120 --> 01:51:00,360
which is awesome. 
I love that the way that you get

2151
01:51:00,360 --> 01:51:02,200
around bad guys is the way bad 
guys can get to you. 

2152
01:51:02,760 --> 01:51:06,600
It's, it's very Alien Isolation,
you know? 

2153
01:51:06,640 --> 01:51:10,080
Yeah, dude, I think, dude, this 
is an Alien Isolation mode. 

2154
01:51:11,240 --> 01:51:14,160
And honestly, like, there's a 
bunch of scary games out there, 

2155
01:51:14,160 --> 01:51:16,120
right? 
And obviously like jump whore 

2156
01:51:16,120 --> 01:51:17,880
and like religion, like all that
shit's scary. 

2157
01:51:17,880 --> 01:51:21,160
Alien Isolation had me have 
probably had my height rate 

2158
01:51:21,160 --> 01:51:22,880
higher than any game I've ever 
played. 

2159
01:51:23,200 --> 01:51:27,600
Yeah, yeah, it's like that's 
what I'm saying with like not 

2160
01:51:27,600 --> 01:51:30,520
having some type of like self 
mechanics and stuff like that, 

2161
01:51:30,560 --> 01:51:35,280
like that. 
The the dragging yourself into 

2162
01:51:35,280 --> 01:51:38,240
that locker as a thing like 
walks by, like my heart rate was

2163
01:51:38,240 --> 01:51:40,960
like 200. 
Yeah, I will say that's a very 

2164
01:51:40,960 --> 01:51:42,040
valid, I know you went over 
this. 

2165
01:51:42,040 --> 01:51:43,840
It's a very valid Chris. 
It's a mother ship because you 

2166
01:51:43,840 --> 01:51:47,080
you miss out on this like this 
very tense, like, hey, the 

2167
01:51:47,080 --> 01:51:49,960
enemy's moving in on you right 
now and you're like, oh, fuck. 

2168
01:51:49,960 --> 01:51:52,280
Like you don't necessarily know 
where they're moving in on you 

2169
01:51:52,280 --> 01:51:55,320
because they're also like the 
active enemies are like they're 

2170
01:51:55,320 --> 01:51:58,800
also kind of sneaking up on you.
It's I could just imagine the 

2171
01:51:58,800 --> 01:52:00,440
tension that builds in those 
moments. 

2172
01:52:00,480 --> 01:52:03,920
You know, and like, and 
obviously like part of why, you 

2173
01:52:03,920 --> 01:52:05,800
know, Shawn decided not to put 
that mothership because he was 

2174
01:52:05,800 --> 01:52:07,320
like, I want that to just be a 
conversation. 

2175
01:52:07,600 --> 01:52:10,680
This is again, the, the part of 
mothership that I don't think I 

2176
01:52:10,680 --> 01:52:15,120
said on the previous review. 
It is this weird mix of a very 

2177
01:52:15,120 --> 01:52:19,280
much like an OSR ethos to the 
principles of play with a very 

2178
01:52:19,280 --> 01:52:23,520
much not OSR system. 
And there's. 

2179
01:52:24,080 --> 01:52:28,560
A disconnect and like a friction
because of that, because it's 

2180
01:52:28,560 --> 01:52:30,560
like, I want the coolest part to
be all narrative. 

2181
01:52:30,560 --> 01:52:34,760
And it's like, yes, but not 
everyone is as far into TTRBGS 

2182
01:52:34,760 --> 01:52:35,680
as that. 
Not everyone. 

2183
01:52:35,680 --> 01:52:39,280
And like, as soon as you can 
like give a little bit of a 

2184
01:52:39,280 --> 01:52:41,480
mechanic to it, everyone can be 
on the same page. 

2185
01:52:42,400 --> 01:52:44,280
I agree. 
I, I think that that's a, that's

2186
01:52:44,280 --> 01:52:47,000
another discussion, discussion 
about like scaffolding more or 

2187
01:52:47,000 --> 01:52:48,640
less, you know? 
Yeah, yeah, yeah, yeah. 

2188
01:52:48,640 --> 01:52:50,680
And I don't like a ton of it, 
but for something that's such an

2189
01:52:50,680 --> 01:52:53,920
intrinsic, like part of the 
game, part of horror, part of 

2190
01:52:53,920 --> 01:52:57,120
this genre, you kind of have a 
little bit of it, in my opinion.

2191
01:52:57,120 --> 01:52:59,480
And I think this does it. 
I love the way this does it. 

2192
01:53:00,400 --> 01:53:03,440
So you cannot spot active 
enemies that choose to remain 

2193
01:53:03,440 --> 01:53:05,240
hidden and don't attack you 
unless you have detected them 

2194
01:53:05,240 --> 01:53:07,640
with a motion tracker. 
So yeah, the the enemy movement 

2195
01:53:07,640 --> 01:53:09,080
detection, I think it's really 
well done. 

2196
01:53:09,080 --> 01:53:11,760
I think it's really concise. 
I think it's incredibly clever. 

2197
01:53:11,760 --> 01:53:14,720
I can honestly already feel my 
heart racing like making these 

2198
01:53:14,720 --> 01:53:18,360
moves, you know what I mean? 
Yeah, speaking to conciseness, I

2199
01:53:18,360 --> 01:53:20,680
have to say, and I, and we've 
probably already said it, the 

2200
01:53:20,680 --> 01:53:23,880
the rules in this game, it's 
really easy to just take a bite 

2201
01:53:23,880 --> 01:53:26,880
into and understand. 
And, and I am the one who often 

2202
01:53:26,880 --> 01:53:31,360
complaints about big chunky 
walls of text and rules and but 

2203
01:53:31,360 --> 01:53:35,880
this game does not do that. 
Yeah, I do think the I again, I 

2204
01:53:35,880 --> 01:53:40,000
think layout wise having each 
kind of like section be on its 

2205
01:53:40,000 --> 01:53:44,080
own little card really like 
separates it in your mind. 

2206
01:53:44,600 --> 01:53:47,000
It's one reason I read, that's 
one reason I read things in 

2207
01:53:47,000 --> 01:53:49,880
pages, not spreads because I 
don't like, it's just too much. 

2208
01:53:50,440 --> 01:53:52,760
I like to narrow it down and 
even in PDF where I can even 

2209
01:53:52,760 --> 01:53:54,840
look at part of the page at a 
time is better for me. 

2210
01:53:54,840 --> 01:53:57,360
So I do think layout wise, but 
again, we will come across some 

2211
01:53:57,360 --> 01:54:00,280
stuff here shortly where it kind
of fall there. 

2212
01:54:00,320 --> 01:54:01,640
You'll see the downside of this 
a little bit. 

2213
01:54:01,640 --> 01:54:04,280
So motion trackers exist. 
It's a useful piece of 

2214
01:54:04,280 --> 01:54:08,920
equipment, the the M314 unit. 
The tracker will automatically 

2215
01:54:08,920 --> 01:54:11,280
detect the presence of any large
moving objects within long 

2216
01:54:11,280 --> 01:54:14,280
range, which is up to four zones
away indoors and extreme range 

2217
01:54:14,280 --> 01:54:16,120
outdoors, and you know which 
zone they are in. 

2218
01:54:16,440 --> 01:54:19,640
We're making that you mark the 
ping of movement from motion 

2219
01:54:19,640 --> 01:54:22,040
tracker, not that the motion 
tracker will only detect moving 

2220
01:54:22,040 --> 01:54:25,840
objects and detecting an enemy, 
but the motion tracker doesn't 

2221
01:54:25,840 --> 01:54:29,680
mean you have spotted it because
don't forget in that scene where

2222
01:54:29,680 --> 01:54:31,880
there's a million of them all on
top of them and they don't see 

2223
01:54:31,880 --> 01:54:34,400
them. 
There's a reason for it, but 

2224
01:54:34,560 --> 01:54:40,880
there is stealth, mobility, like
modifiers, stuff like that. 

2225
01:54:41,360 --> 01:54:43,320
Actions and initiative. 
Getting this draw, The 

2226
01:54:43,320 --> 01:54:44,760
initiative we already talked 
about, it's cards. 

2227
01:54:44,760 --> 01:54:46,320
Edwin draws 1. 
You can move them around, it's 

2228
01:54:46,320 --> 01:54:47,800
fine. 
Changing. 

2229
01:54:47,880 --> 01:54:51,040
You can right? 
Slow and fast actions. 

2230
01:54:51,920 --> 01:54:54,040
When it's your turn acting 
around, you can perform one slow

2231
01:54:54,040 --> 01:54:57,480
action and one fast action or 
two fast actions. 

2232
01:54:57,640 --> 01:55:00,160
I like it. 
Reminds me of of Warhammer a 

2233
01:55:00,160 --> 01:55:02,160
little bit. 
I know we didn't, actually, 

2234
01:55:02,240 --> 01:55:05,680
Yeah. 
I think my issue with this right

2235
01:55:05,680 --> 01:55:08,120
off the bat, I think I'm, I'm 
better about it now was there's 

2236
01:55:09,760 --> 01:55:12,840
the delineation between what is 
a slow action and a fast action 

2237
01:55:12,840 --> 01:55:15,400
because fast action you don't 
roll for except sometimes you do

2238
01:55:15,400 --> 01:55:21,240
roll for it, right? 
So it, it just, I don't know, 

2239
01:55:22,160 --> 01:55:23,760
like, I guess it makes sense 
because you don't, you don't let

2240
01:55:23,760 --> 01:55:27,440
them shoot twice. 
They can't throw weapons twice. 

2241
01:55:27,840 --> 01:55:30,480
I I guess I understand why it's 
broken up, but it's. 

2242
01:55:30,520 --> 01:55:31,840
Again, I mean, it's the same 
way. 

2243
01:55:31,880 --> 01:55:34,240
I mean we, we thoroughly went 
over Warhammer 2E and that's the

2244
01:55:34,240 --> 01:55:36,120
difference between a half action
and a full action, you know what

2245
01:55:36,800 --> 01:55:38,760
I mean? 
Like like like aiming. 

2246
01:55:38,760 --> 01:55:42,480
Aiming doesn't require a role, 
but you can aim and fire AS2 

2247
01:55:42,480 --> 01:55:45,400
half actions in Warhammer. 
So like having that as like 2 

2248
01:55:45,400 --> 01:55:47,360
fast actions is a similar thing,
you know what I mean? 

2249
01:55:48,800 --> 01:55:51,160
So it says a slow action usually
consists of rolling. 

2250
01:55:51,160 --> 01:55:53,720
A fast action is quicker and 
doesn't always require rolling, 

2251
01:55:54,280 --> 01:55:56,200
though it might. 
And there's a list, right? 

2252
01:55:56,480 --> 01:55:58,280
So describe your actions. 
This is like the 10th time it 

2253
01:55:58,280 --> 01:56:00,040
said it, and honestly I wish it 
said it 10 times more. 

2254
01:56:00,040 --> 01:56:01,600
Describe when it's your turn to 
act. 

2255
01:56:01,600 --> 01:56:03,960
Simply state which two actions 
you wish to perform. 

2256
01:56:03,960 --> 01:56:06,320
Describe how you go about it and
then roll the dice. 

2257
01:56:06,960 --> 01:56:10,000
So slow actions and fast actions
going through the list here, 

2258
01:56:10,000 --> 01:56:11,000
right? 
So things that you're almost 

2259
01:56:11,000 --> 01:56:13,320
always going to roll for 
crawling, close combat, attack, 

2260
01:56:13,320 --> 01:56:17,280
shooting your firearm, throwing 
your weapon, stopping, panic, 

2261
01:56:17,480 --> 01:56:22,280
first aid, things like that. 
Fast actions, running, getting 

2262
01:56:22,280 --> 01:56:25,280
up, drawing a weapon, blocking 
an attack, picking up an item, 

2263
01:56:26,200 --> 01:56:29,440
aiming, grabbing the wheel, 
driving. 

2264
01:56:30,520 --> 01:56:36,680
So again, fast actions that 
require checks, blocking an 

2265
01:56:36,680 --> 01:56:41,920
attack is a skill close combat 
skill, shoving, grapple attacks,

2266
01:56:42,040 --> 01:56:45,600
close combat skills, retreat is 
mobility piloting, things like 

2267
01:56:45,600 --> 01:56:47,400
that. 
But if you look at the slow 

2268
01:56:47,400 --> 01:56:49,280
actions, almost all of those 
require. 

2269
01:56:49,480 --> 01:56:52,440
But like crawl doesn't require 
reloading doesn't require using 

2270
01:56:52,440 --> 01:56:55,280
a signature item doesn't require
but like shooting a firearm 

2271
01:56:55,280 --> 01:56:59,080
burst a Full Auto. 
So I do think there is like a 

2272
01:56:59,080 --> 01:57:04,480
decent difference, but I do like
how there's also prerequisites 

2273
01:57:04,480 --> 01:57:09,120
to the actions too, right. 
So like, you know, if you want 

2274
01:57:09,120 --> 01:57:11,800
to retreat you that Amy has to 
be an engage range. 

2275
01:57:11,800 --> 01:57:13,520
You know what I mean? 
Like if you want to see cover, 

2276
01:57:13,720 --> 01:57:16,080
you have to be in the same zone 
where cover exists, you know, 

2277
01:57:16,080 --> 01:57:17,800
things like that. 
So I don't mind it. 

2278
01:57:17,800 --> 01:57:19,240
I think they are split up pretty
well. 

2279
01:57:19,240 --> 01:57:23,040
And honestly, I don't I will say
I kind of don't like the fact 

2280
01:57:23,040 --> 01:57:24,720
that it's called slow and fast 
actions. 

2281
01:57:24,720 --> 01:57:26,600
I do wish it was more like half 
and full actions. 

2282
01:57:26,720 --> 01:57:30,880
Maybe that's my my bigger 
problem with it because yes, 

2283
01:57:30,880 --> 01:57:34,400
full and half slow. 
Slow makes me feel like it's 

2284
01:57:34,400 --> 01:57:36,360
going to move me down an 
initiative. 

2285
01:57:37,080 --> 01:57:41,560
That's a very old school gamer 
thing of me. 

2286
01:57:41,560 --> 01:57:46,040
Hey, I'm not crazy that, well, 
maybe. 

2287
01:57:47,120 --> 01:57:53,600
Isn't there an Overwatch action?
I believe it's normal. 

2288
01:57:54,760 --> 01:57:59,320
I think that's a specific marine
action as part of I think that's

2289
01:57:59,320 --> 01:58:02,160
a specific marine thing. 
If I remember correctly, I'm 

2290
01:58:02,160 --> 01:58:03,720
pretty sure I know what you're 
talking about. 

2291
01:58:04,000 --> 01:58:06,040
And I do think that's a specific
marine thing. 

2292
01:58:06,280 --> 01:58:10,920
But like, for example, like 
driving is a fast action, but 

2293
01:58:10,920 --> 01:58:14,320
like crawling is a slow action. 
So there's like, again, I wish 

2294
01:58:14,320 --> 01:58:17,040
it was more, I wish it was more 
like half action and full action

2295
01:58:17,400 --> 01:58:20,720
as opposed to fast and slow. 
Because to me, fast action, I 

2296
01:58:20,720 --> 01:58:23,520
get like aiming, right? 
I get like getting up. 

2297
01:58:23,560 --> 01:58:27,960
That makes sense, right? 
Versus like, you know but but 

2298
01:58:27,960 --> 01:58:33,400
why is throwing a weapon a slow 
action but blocking attack is a 

2299
01:58:33,400 --> 01:58:34,120
fast? 
Action. 

2300
01:58:34,320 --> 01:58:36,520
You know what? 
I mean, yeah, so again, I wish 

2301
01:58:36,520 --> 01:58:38,440
it was more like a like instead 
of fast and slow. 

2302
01:58:38,440 --> 01:58:39,520
Wish it was more like half and 
full. 

2303
01:58:39,560 --> 01:58:42,240
But regardless, I do, I do like 
the way that they work. 

2304
01:58:42,240 --> 01:58:44,720
I think there's a good mix 
between the two because you can 

2305
01:58:44,720 --> 01:58:48,800
do 2 fast action so you can aim.
Well I guess you can't aim and 

2306
01:58:48,800 --> 01:58:50,080
fire in the same turn. 
No, I can't you. 

2307
01:58:52,400 --> 01:58:53,920
No, you can't aim and fire in 
the same turn. 

2308
01:58:54,840 --> 01:58:56,800
You can do a slow action in the 
fast action there, right? 

2309
01:58:57,480 --> 01:58:59,760
Oh, yes, you can. 
You can slow and fast or too 

2310
01:58:59,760 --> 01:59:05,040
fast, yeah, which again is weird
to me, like a slow and fast or 

2311
01:59:05,040 --> 01:59:07,840
too fast. 
Isn't I? 

2312
01:59:07,840 --> 01:59:10,960
That's, that was my thing too. 
It's like that's just two 

2313
01:59:10,960 --> 01:59:13,320
actions. 
Like if I said to you, like, you

2314
01:59:13,320 --> 01:59:16,920
can do an action, right, You 
cannot attack twice in the round

2315
01:59:17,520 --> 01:59:20,400
no matter what. 
Like is, doesn't that clear up a

2316
01:59:20,400 --> 01:59:22,000
lot of the same space, more or 
less? 

2317
01:59:22,000 --> 01:59:24,440
I don't know, Maybe not. 
Maybe oversimplifying something 

2318
01:59:24,440 --> 01:59:27,880
about this is like, no, yeah, so
egregious that I hate it. 

2319
01:59:27,880 --> 01:59:30,720
But something about this in my 
head, I'm just like, this is not

2320
01:59:30,720 --> 01:59:32,720
as delineated as I would want it
to be. 

2321
01:59:32,720 --> 01:59:38,920
Yes, because because if you can 
do a slow and a fast and then 

2322
01:59:38,920 --> 01:59:45,400
you can do 2 fasts feel like too
fast. 

2323
01:59:45,640 --> 01:59:48,880
Like if you called, let let's 
say that slow is a full action 

2324
01:59:49,040 --> 01:59:51,160
and fast is 1/2 action. 
It's basically you can do a full

2325
01:59:51,160 --> 01:59:53,880
action and a half action or two 
half actions. 

2326
01:59:54,120 --> 01:59:57,040
You're missing half an action's 
worth of stuff, right, Which I 

2327
01:59:57,040 --> 02:00:00,840
guess is why it's slow and fast 
because like they specifically 

2328
02:00:00,920 --> 02:00:03,080
make it where like you can't do 
too slow action, so you can't 

2329
02:00:03,080 --> 02:00:05,520
fire twice, right? 
Like you can't throw 2 weapons, 

2330
02:00:05,520 --> 02:00:07,840
you can't reload twice. 
That must be what it is. 

2331
02:00:07,840 --> 02:00:09,440
I don't. 
I think it's really just the 

2332
02:00:09,440 --> 02:00:12,600
term slow and fast action is 
really throwing me a little bit.

2333
02:00:13,080 --> 02:00:15,000
Yeah, there's something about 
this. 

2334
02:00:15,240 --> 02:00:21,840
It might be that that isn't as 
smooth in my smooth brain as I 

2335
02:00:21,880 --> 02:00:23,640
would like it to. 
Be yeah, it's kind of sliding 

2336
02:00:23,640 --> 02:00:25,680
right off the smooth brain, yes.
My satiny. 

2337
02:00:26,080 --> 02:00:28,360
My Satiny. 
I remember when I read it the 

2338
02:00:28,360 --> 02:00:30,160
first time too, I was just like 
wait a minute, what is the slow 

2339
02:00:30,160 --> 02:00:32,160
and fast time? 
So much more than too fast. 

2340
02:00:33,240 --> 02:00:34,840
But I think it's because of the 
way they split it up. 

2341
02:00:34,840 --> 02:00:37,840
They specifically make it where 
like, you can technically run 

2342
02:00:37,840 --> 02:00:44,280
twice, but you can't like, yeah,
you can't shoot twice, you can't

2343
02:00:44,760 --> 02:00:47,120
give orders twice. 
Like that's kind of what it 

2344
02:00:47,120 --> 02:00:49,120
feels like more. 
It almost feels like a heavy 

2345
02:00:49,120 --> 02:00:52,280
action and you know what I mean?
Like something that like has 

2346
02:00:52,280 --> 02:00:56,000
more more substance to it versus
slow, you know? 

2347
02:00:56,040 --> 02:00:59,080
There's something there, there's
something quite articulate. 

2348
02:00:59,560 --> 02:01:01,400
Yeah. 
One thing that it does though is

2349
02:01:01,400 --> 02:01:04,240
like it says mark your actions. 
And I do like this as there are 

2350
02:01:04,240 --> 02:01:06,440
reactive actions such as 
blocking. 

2351
02:01:06,440 --> 02:01:11,080
Oh, and Overwatch fire, break, 
Overwatch fire break the 

2352
02:01:11,080 --> 02:01:12,800
initiative order. 
It can be hard to keep keep 

2353
02:01:12,800 --> 02:01:14,840
track of how many actions 
combatant has performed in the 

2354
02:01:14,840 --> 02:01:16,720
round. 
One of the tips they say is like

2355
02:01:16,800 --> 02:01:19,760
you have the initiative cards 
and basically it says like if 

2356
02:01:19,760 --> 02:01:22,760
you've done like like half an 
action right, turn it to the 

2357
02:01:22,760 --> 02:01:23,960
left. 
And if you've done, if you've 

2358
02:01:23,960 --> 02:01:26,960
done half your actions for the 
turn, turn it to the left. 

2359
02:01:26,960 --> 02:01:32,440
If you did all, yeah, turn it to
the right so that you can know, 

2360
02:01:32,520 --> 02:01:37,480
hey, I still have 1/2 action 
left for a reaction later, which

2361
02:01:37,480 --> 02:01:40,000
I think also makes it a little 
bit easier up top right. 

2362
02:01:40,000 --> 02:01:43,840
So you can do your slow action 
on your turn and say, hey, I'm 

2363
02:01:43,840 --> 02:01:46,680
saving this fast action for 
later when I need to do a block 

2364
02:01:46,680 --> 02:01:49,600
or I need to do a, a retreat or 
something like that. 

2365
02:01:49,600 --> 02:01:54,320
Like you can save some things 
for later because if you do all 

2366
02:01:54,320 --> 02:01:56,440
your actions and then something 
comes around to you again, 

2367
02:01:56,440 --> 02:01:59,800
you're shit out of luck. 
Dragon Bane worked a similar way

2368
02:01:59,800 --> 02:02:02,920
where we would like you would 
have to save like part of your 

2369
02:02:02,920 --> 02:02:05,000
action to be like, if you want 
to block some shit later, like 

2370
02:02:05,000 --> 02:02:06,320
you have to have a block ready 
to go. 

2371
02:02:06,320 --> 02:02:09,320
It's not just like it's not like
5 U where you have a reaction 

2372
02:02:09,760 --> 02:02:13,040
kind of in your action economy, 
just kind of amorphously 

2373
02:02:13,040 --> 02:02:15,840
floating there like, you know, 
like a like a quantum reaction. 

2374
02:02:16,400 --> 02:02:18,920
Specifically if you've used all 
your half actions, you don't 

2375
02:02:18,920 --> 02:02:21,880
have a reaction later. 
So there's definitely like a a a

2376
02:02:21,880 --> 02:02:24,000
choice in if you want to use 
your whole thing or not. 

2377
02:02:24,320 --> 02:02:26,360
Yeah, I think in that context, 
it's a little bit more, it's a 

2378
02:02:26,400 --> 02:02:28,720
little more smooth in my 
understanding. 

2379
02:02:28,800 --> 02:02:30,800
I just, there's something about 
it that's just not. 

2380
02:02:31,400 --> 02:02:33,440
Yeah, whatever. 
It's not the least serviceable 

2381
02:02:33,440 --> 02:02:38,160
action economy I've ever read. 
So this is like everything I've 

2382
02:02:38,160 --> 02:02:41,000
complained about in this game. 
My complaints are so, so 

2383
02:02:41,040 --> 02:02:43,000
miniscule in mind. 
They're really not that big of a

2384
02:02:43,000 --> 02:02:44,720
deal. 
There is some friction in the 

2385
02:02:44,720 --> 02:02:48,760
way that like, like I'm, I'm, I 
think we both are like that is 

2386
02:02:48,760 --> 02:02:50,920
being communicated to us so that
we're we're understanding it. 

2387
02:02:50,920 --> 02:02:53,040
We get it. 
We would play it just fine. 

2388
02:02:53,280 --> 02:02:55,480
But somewhere in there there's a
little bit of friction that 

2389
02:02:55,480 --> 02:02:57,880
isn't quite setting. 
So movement, you can do it 

2390
02:02:58,160 --> 02:03:00,360
right. 
Ambushes and stink attacks, you 

2391
02:03:00,360 --> 02:03:04,400
can do it right. close combat, 
you can do it right. 

2392
02:03:04,680 --> 02:03:07,880
So this is where we get to 
things like resolution, 

2393
02:03:07,880 --> 02:03:10,800
blocking, shoving, grappling, 
retreating. 

2394
02:03:11,000 --> 02:03:14,560
These are things that are so for
example, like blocking, if you 

2395
02:03:14,560 --> 02:03:17,160
are attacking close combat, you 
can choose the block attack to 

2396
02:03:17,160 --> 02:03:19,640
avoid being hit. 
Blocking is a fast action. 

2397
02:03:19,640 --> 02:03:22,680
You roll close combat, but you 
have to have half action for it 

2398
02:03:22,920 --> 02:03:25,560
and it is a reactive action. 
It's a reaction that breaks a 

2399
02:03:25,560 --> 02:03:27,400
normal initiative order. 
So you have to have an action 

2400
02:03:27,400 --> 02:03:30,760
ready for it. 
This is a reactive action. 

2401
02:03:33,560 --> 02:03:36,880
Active action. 
Yeah, Range. 

2402
02:03:37,000 --> 02:03:40,400
The great term for that is. 
What's that reaction? 

2403
02:03:40,520 --> 02:03:45,080
Yeah, yeah. 
Range combat is the thing. 

2404
02:03:45,960 --> 02:03:48,480
You get more or less 
modifications based on the range

2405
02:03:48,480 --> 02:03:50,320
that you're in. 
Something's right on you. 

2406
02:03:50,320 --> 02:03:56,120
Or like really far away aim 
shots modify things. 

2407
02:03:56,520 --> 02:03:58,400
Extreme range, dim light, 
darkness. 

2408
02:03:58,400 --> 02:04:02,120
All modifiers right? 
Full Auto fire weapons listed as

2409
02:04:02,120 --> 02:04:04,920
fully automatic and fire long 
bursts of Full Auto fire. 

2410
02:04:05,120 --> 02:04:07,400
It counts as normal range 
attack, but you get modifiers to

2411
02:04:07,400 --> 02:04:09,680
the role. 
Your stress level immediately 

2412
02:04:09,680 --> 02:04:13,600
increases by one if you fire in 
Full Auto Love that. 

2413
02:04:14,000 --> 02:04:17,480
Add the stress to your role for 
the Full Auto burst. 

2414
02:04:19,160 --> 02:04:21,440
Like you add the stress and then
you fire your Full Auto. 

2415
02:04:21,920 --> 02:04:24,440
You can distribute any 
additional successes you roll 

2416
02:04:24,440 --> 02:04:26,520
beyond the 1st to secondary 
targets within short range. 

2417
02:04:27,560 --> 02:04:30,160
Cover is a thing. 
Ammo is a thing. 

2418
02:04:30,160 --> 02:04:32,560
So most firearms in the world of
aliens have large enough 

2419
02:04:32,560 --> 02:04:34,080
magazines you don't need to 
worry about it. 

2420
02:04:34,480 --> 02:04:36,960
However, when tension rises, you
risk wasting ammo. 

2421
02:04:37,680 --> 02:04:42,400
Oh you son of a bitch, what? 
However, when the tension rises,

2422
02:04:42,640 --> 02:04:45,880
you risk wasting ammo and 
emptying your clip at the worst 

2423
02:04:45,880 --> 02:04:54,160
possible time. 
Whenever God. 

2424
02:04:54,160 --> 02:04:58,280
OK, so I'm not even a huge gun 
guy, but I did grow up on a gun 

2425
02:04:58,280 --> 02:05:00,080
range. 
Like a magazine is when you have

2426
02:05:00,080 --> 02:05:02,400
the things loaded and you stick 
it in and it feeds stuff out of 

2427
02:05:02,400 --> 02:05:04,160
the magazine. 
A clip is the thing that you 

2428
02:05:04,160 --> 02:05:06,240
actually like. 
A lot of times it's from like 

2429
02:05:06,240 --> 02:05:09,320
older guns you would have like 3
or 4 in like literally a clip 

2430
02:05:09,320 --> 02:05:12,520
and you're like knock it down 
into the gun itself and it feeds

2431
02:05:12,520 --> 02:05:20,920
out and then like into whatever.
So whenever you fire a weapon 

2432
02:05:20,960 --> 02:05:23,600
and roll one or more stress on 
your stress dice, you have 

2433
02:05:23,720 --> 02:05:26,800
emptied your magazine after the 
attack and need to reload. 

2434
02:05:26,800 --> 02:05:29,080
They're not they're not the 
same. 

2435
02:05:29,080 --> 02:05:31,200
You can't, they're not 
interchangeable reloading the 

2436
02:05:31,200 --> 02:05:34,320
selection. 
So basically you can fire all 

2437
02:05:34,320 --> 02:05:36,360
fucking day until you roll A1 
and then you need to reload. 

2438
02:05:36,400 --> 02:05:39,520
I like that. 
I like, you know, especially if 

2439
02:05:39,520 --> 02:05:44,480
you're like a space marine with 
a giant fucking gun, right, like

2440
02:05:44,640 --> 02:05:47,840
I don't mind not caring about 
ammo until you need to care 

2441
02:05:47,840 --> 02:05:50,600
about ammo mechanically, right, 
But I do also think that like if

2442
02:05:50,600 --> 02:05:52,800
you just have like a little 
revolver and it's you're only 

2443
02:05:52,800 --> 02:05:55,520
going on the entire ship, making
each round be something you 

2444
02:05:55,520 --> 02:05:56,800
track more. 
So you know what I mean? 

2445
02:06:00,600 --> 02:06:02,720
Oh, I love the androids and ammo
part here real quick. 

2446
02:06:02,720 --> 02:06:04,080
I read it real quick. 
I don't know why I didn't read 

2447
02:06:04,080 --> 02:06:05,680
it out loud. 
Basically, androids don't have 

2448
02:06:05,680 --> 02:06:08,440
stress levels, right. 
So like, like they don't like, 

2449
02:06:08,440 --> 02:06:09,880
run out of ammo and stuff like 
that. 

2450
02:06:09,880 --> 02:06:14,000
So the As for NPCS, they, this 
is intentional to simulate the 

2451
02:06:14,000 --> 02:06:16,720
controlled nature of synthetics.
So basically they'll know and 

2452
02:06:16,840 --> 02:06:19,280
they'll just reload, you know 
what I mean? 

2453
02:06:19,640 --> 02:06:21,480
And they're very PCs run out. 
Yeah. 

2454
02:06:21,720 --> 02:06:25,000
And NPCS run out when the GM 
feels like, when it's 

2455
02:06:25,000 --> 02:06:28,360
dramatically appropriate. 
Overwatch, this is what you were

2456
02:06:28,360 --> 02:06:31,040
talking about as a Did you want 
to go over this one? 

2457
02:06:31,240 --> 02:06:33,560
Yeah, sure. 
So Overwatch as a fast action, 

2458
02:06:33,560 --> 02:06:37,120
you can essentially assume the 
Overwatch position and basically

2459
02:06:37,120 --> 02:06:42,200
you are aiming in a certain 
direction as long as you are not

2460
02:06:42,200 --> 02:06:47,240
engaged with an enemy currently.
Between the time you assume the 

2461
02:06:47,240 --> 02:06:51,000
Overwatch position and your time
to act in the next round, you 

2462
02:06:51,000 --> 02:06:54,240
can fire your weapon against a 
target in the chosen direction. 

2463
02:06:55,360 --> 02:06:58,080
You can fire whenever you want 
in the turn order. 

2464
02:06:58,080 --> 02:07:00,200
Once again, this breaks 
initiative, the initiative 

2465
02:07:00,200 --> 02:07:03,720
chain, and your shot is resolved
before all other actions, even 

2466
02:07:03,720 --> 02:07:07,360
if they are already declared. 
There's a good example here, but

2467
02:07:07,360 --> 02:07:09,960
basically it's it's Overwatch in
the way that we fairly 

2468
02:07:09,960 --> 02:07:12,600
understand from video games. 
I do like this rule. 

2469
02:07:12,600 --> 02:07:14,720
You take a fast action, you 
basically you're basically 

2470
02:07:14,720 --> 02:07:19,520
holding an action for later and 
just aiming in a direction. 

2471
02:07:22,560 --> 02:07:24,680
Yeah, I like it. 
It's good. 

2472
02:07:26,280 --> 02:07:29,560
It's interesting that they move 
it so far down from the other 

2473
02:07:29,560 --> 02:07:32,240
stuff, but I guess it is kind of
in like they're going through 

2474
02:07:32,240 --> 02:07:33,560
the actions right now and stuff 
like. 

2475
02:07:33,560 --> 02:07:36,360
That so we're going out like a 
combat and gun area. 

2476
02:07:36,400 --> 02:07:39,240
And also by the way, you can 
lose Overwatch by engaging in 

2477
02:07:39,240 --> 02:07:41,080
close combat or suffering 
damage. 

2478
02:07:41,080 --> 02:07:42,640
It just kind of knocks you out 
of position. 

2479
02:07:43,080 --> 02:07:47,040
Yeah, damage, starting health, 
but not injured. 

2480
02:07:47,040 --> 02:07:48,880
Your total health score is equal
to your strength score. 

2481
02:07:50,080 --> 02:07:51,560
Armor. 
To protect yourself from harm, 

2482
02:07:51,560 --> 02:07:55,000
you can so you can wear armor. 
The effectiveness of a piece of 

2483
02:07:55,000 --> 02:07:56,960
armor is represented by its 
armor rating. 

2484
02:07:57,240 --> 02:07:59,080
You can only wear one suit of 
armor at a time. 

2485
02:07:59,080 --> 02:08:01,800
When you take damage from an 
attack, roll a number of based 

2486
02:08:01,800 --> 02:08:05,200
ice equal to your armor rating. 
Each success you roll lowers the

2487
02:08:05,200 --> 02:08:07,520
damage inflicted. 
I would say if there was one 

2488
02:08:07,520 --> 02:08:11,800
rule that I would delete from 
this game instantaneously, it's 

2489
02:08:11,800 --> 02:08:13,360
this. 
Oh, really? 

2490
02:08:14,040 --> 02:08:18,000
Why, why, why? 
My armor exists on my body, 

2491
02:08:19,680 --> 02:08:24,720
right? 
Someone like, why am I rolling? 

2492
02:08:25,200 --> 02:08:28,040
Like I, I, I, I don't mind dice 
rolls and stuff like that. 

2493
02:08:28,040 --> 02:08:30,640
I think that, like, I don't 
think it slows combat a ton. 

2494
02:08:30,640 --> 02:08:32,800
I think that they do a really 
good job, but like every time I 

2495
02:08:32,800 --> 02:08:38,280
get hit I'm rolling an armor 
roll to see if my armor protects

2496
02:08:38,280 --> 02:08:39,880
me. 
That's very fair. 

2497
02:08:40,040 --> 02:08:42,360
I feel like that's, Yeah, I get 
what you're saying. 

2498
02:08:43,040 --> 02:08:46,800
It doesn't make sense. 
What was there? 

2499
02:08:47,480 --> 02:08:51,960
And sorry real quick, we already
talked about how you fail even 

2500
02:08:51,960 --> 02:08:55,200
with like 10 dice. 
Armor is not like A10 or A-15 or

2501
02:08:55,200 --> 02:08:58,960
A20, right? 
So like your armor only works if

2502
02:08:58,960 --> 02:09:02,520
you roll an armor roll and then 
get a six. 

2503
02:09:05,240 --> 02:09:07,280
Honestly I think it should be 
almost a reverse. 

2504
02:09:07,280 --> 02:09:09,760
Like it soaks everything except 
for once. 

2505
02:09:13,480 --> 02:09:15,120
Like basically your armor never 
works. 

2506
02:09:15,760 --> 02:09:17,760
Yeah, that makes yeah, I get 
what you're saying. 

2507
02:09:17,760 --> 02:09:21,600
I was thinking of how I would 
change this rule and I was 

2508
02:09:21,680 --> 02:09:25,200
thinking what was the armor rule
for 17th century mentalist? 

2509
02:09:26,880 --> 02:09:30,160
Oh yeah, like you're talking. 
Value, which was an amount of 

2510
02:09:30,160 --> 02:09:32,440
dice, and basically you spent 
the dice because it would still 

2511
02:09:32,440 --> 02:09:36,080
fit into like a dice. 
Yeah, which is obviously trying 

2512
02:09:36,080 --> 02:09:39,000
to fit armor into like, still 
being part of a dice pool game. 

2513
02:09:39,040 --> 02:09:41,760
Yes, so basically if I remember 
correctly it was 17th century 

2514
02:09:41,760 --> 02:09:44,080
minimalist say that your armor 
rating was 6 right? 

2515
02:09:44,280 --> 02:09:46,560
If you were going to take like 3
damage, you can instead just 

2516
02:09:46,560 --> 02:09:50,320
take 3 dice out of the pool and 
move it down right? 

2517
02:09:50,680 --> 02:09:55,600
And then between like the next 
time you do downtime, you can 

2518
02:09:55,600 --> 02:09:59,920
roll those dice and successes on
those dice give you armor points

2519
02:09:59,920 --> 02:10:03,960
back and failures don't until 
you until you run out of It's so

2520
02:10:03,960 --> 02:10:07,680
fun until you run out of all of 
your armor points and then your 

2521
02:10:07,680 --> 02:10:10,400
armor's just broken. 
That honestly would be such a 

2522
02:10:10,400 --> 02:10:12,680
better, more fitting thing here 
because realistically it's like 

2523
02:10:12,680 --> 02:10:16,040
every time I get hit, I have to.
I'm also then also rolling more 

2524
02:10:16,560 --> 02:10:20,120
and again, we talked about 
missing like like I said, or the

2525
02:10:20,120 --> 02:10:23,160
opposite, like I said, is just 
roll your armor dice, you soak 

2526
02:10:23,160 --> 02:10:25,320
that as many damages that aren't
won. 

2527
02:10:25,320 --> 02:10:26,880
Do you know what I mean? 
Because like, why is my armor 

2528
02:10:26,880 --> 02:10:29,040
not working so much? 
Like why am I fucking wearing 

2529
02:10:29,040 --> 02:10:32,480
the shit if I, if I have to roll
and then get a six just to 

2530
02:10:32,480 --> 02:10:34,640
protect myself? 
Because again, if your, if your 

2531
02:10:34,880 --> 02:10:37,800
armor score is like 4, what is 
the odds? 

2532
02:10:37,880 --> 02:10:40,360
Well, we, we looked at it. 
It's like it's like 20% chance 

2533
02:10:40,360 --> 02:10:43,040
that maybe you'll get one and 
then and then you only reduce it

2534
02:10:43,040 --> 02:10:45,920
by 1. 
Oh yeah. 

2535
02:10:45,920 --> 02:10:49,560
Do you think that that is to 
lend? 

2536
02:10:49,600 --> 02:10:51,960
I mean, I think obviously to 
lend to this being like a 

2537
02:10:52,040 --> 02:10:55,440
incredibly like lethal actual 
horror game. 

2538
02:10:57,880 --> 02:10:59,320
I think it's definitely a 
lethality thing too. 

2539
02:10:59,320 --> 02:11:02,920
But like the other thing too is 
like the damage that you do is 

2540
02:11:02,920 --> 02:11:05,160
based on like the weapon damage,
which I don't think is like 

2541
02:11:06,040 --> 02:11:08,360
it's, it's a set number damage 
like the gun does like for 

2542
02:11:08,360 --> 02:11:09,520
damage or something like that, 
right? 

2543
02:11:09,520 --> 02:11:17,760
Like, so yeah, I, I don't know, 
I, I, I think it's a little bit 

2544
02:11:17,760 --> 02:11:21,520
clumsy and basically 9 times out
of 10 years armor is just not 

2545
02:11:21,520 --> 02:11:22,120
doing shit for you. 
So. 

2546
02:11:22,120 --> 02:11:24,920
We can all agree that my idea 
for the hack is obviously the 

2547
02:11:24,920 --> 02:11:26,560
best. 
Yes, you use 70s minimalist 

2548
02:11:26,560 --> 02:11:29,000
armor here for sure. 
Recovery. 

2549
02:11:29,000 --> 02:11:30,720
Check out 17th century Mammalis 
if you've. 

2550
02:11:31,240 --> 02:11:32,320
Known. 
Oh such an insane game. 

2551
02:11:32,560 --> 02:11:34,560
We did a review on it on channel
on episode. 

2552
02:11:34,560 --> 02:11:38,480
I don't fucking know. 
This is another part where it's 

2553
02:11:38,480 --> 02:11:40,480
like kind of weird, right? 
So damage and then armor and 

2554
02:11:40,480 --> 02:11:44,200
then broken at the top, but then
recovery is after broken, but 

2555
02:11:44,200 --> 02:11:45,800
it's farther down. 
You know what I mean? 

2556
02:11:45,800 --> 02:11:48,080
Like this is where it starts to 
kind of break a little bit. 

2557
02:11:48,160 --> 02:11:50,320
All right, So broken is in the 
top. 

2558
02:11:50,320 --> 02:11:52,800
If you drop to zero health, you 
are broken in effect, taken out 

2559
02:11:52,800 --> 02:11:54,680
of the action immediately roll 
for a critical injury. 

2560
02:11:55,000 --> 02:11:57,080
If you're not dead, you can 
crawl and mumble through the 

2561
02:11:57,080 --> 02:11:58,720
pain. 
You can't perform any other 

2562
02:11:58,720 --> 02:12:00,280
actions and you can't roll for 
any skills. 

2563
02:12:00,280 --> 02:12:03,440
So literally it mechanically it 
says just crawl and mumble. 

2564
02:12:03,840 --> 02:12:05,400
You're in so much pain, you 
don't know what's going on. 

2565
02:12:05,400 --> 02:12:07,880
Perfect. 
You can't go below 0, but each 

2566
02:12:07,880 --> 02:12:09,680
further attack that causes 
damage gives you another 

2567
02:12:09,680 --> 02:12:10,960
critical injury. 
So we'll get the critical 

2568
02:12:10,960 --> 02:12:14,240
injuries in a second recovery. 
When you're no longer broken, 

2569
02:12:14,240 --> 02:12:18,720
you recover one point of lost 
health per turn, which is like 5

2570
02:12:18,720 --> 02:12:20,560
to 10 minutes of rest. 
Critical injuries can still 

2571
02:12:20,560 --> 02:12:22,440
affect you after your health is 
restored. 

2572
02:12:22,480 --> 02:12:24,160
And then getting back up, 
something can give you first 

2573
02:12:24,160 --> 02:12:26,800
aid, or eventually you can just 
get up on your own. 

2574
02:12:27,000 --> 02:12:29,400
The coup de grace we talked 
about this, You have to fail an 

2575
02:12:29,400 --> 02:12:31,760
empathy role in order to do 
that. 

2576
02:12:31,760 --> 02:12:33,680
And whether or not you succeed 
at killing your target, you 

2577
02:12:33,760 --> 02:12:36,040
increase your stress level by 
one, because killing in cold 

2578
02:12:36,040 --> 02:12:39,160
blood is not that easy unless 
you have the merciless talent, 

2579
02:12:39,160 --> 02:12:40,960
and then you don't take any 
stress and do whatever the fuck 

2580
02:12:40,960 --> 02:12:44,240
you want. 
Critical injuries as long as you

2581
02:12:44,240 --> 02:12:46,560
still have health left. 
Damage points represent fatigue,

2582
02:12:46,560 --> 02:12:49,160
bruises or smaller cuts. 
Painful to be sure, but possible

2583
02:12:49,160 --> 02:12:51,720
to overcome. 
Critical injuries represent much

2584
02:12:51,720 --> 02:12:53,960
more dangerous form of injury. 
They're more like lingering 

2585
02:12:53,960 --> 02:12:56,400
injuries, right? 
Health, you can get back 

2586
02:12:56,640 --> 02:12:58,040
lingering injuries. 
Critical injuries. 

2587
02:12:58,040 --> 02:13:01,000
You have to like, heal, right? 
Death. 

2588
02:13:01,000 --> 02:13:03,880
If you suffer a critical injury 
listed as fatal, you must make a

2589
02:13:03,880 --> 02:13:07,080
death roll. 
Make a death roll using stamina 

2590
02:13:07,160 --> 02:13:09,080
and you cannot push it and you 
are not allowed to roll any 

2591
02:13:09,080 --> 02:13:12,440
stretch dice if you're if you 
fail, you die. 

2592
02:13:13,480 --> 02:13:14,600
Perfect. 
Love it. 

2593
02:13:15,200 --> 02:13:17,880
I'm. 
Very, very OK with how like the 

2594
02:13:17,880 --> 02:13:22,040
broken and to death and critical
injury system works in this 

2595
02:13:22,120 --> 02:13:25,840
Yeah, table next. 
Yeah, you can get broken and 

2596
02:13:25,840 --> 02:13:27,840
then it says instant kill. 
Note that there are four 

2597
02:13:27,840 --> 02:13:32,960
critical injuries, 6663 through 
66 that just kill you, right? 

2598
02:13:33,160 --> 02:13:39,480
So there is a D66 critical 
injury table here starting at 

2599
02:13:39,480 --> 02:13:41,520
11. 
You just get winded all the way 

2600
02:13:41,520 --> 02:13:45,640
down to the the four that they 
said. 63 is disemboweled, you 

2601
02:13:45,640 --> 02:13:50,040
die instantly, 64 is crushed, 
crushed skull. 

2602
02:13:50,040 --> 02:13:53,240
Your story ends here. 65 is 
pierced head, you die 

2603
02:13:53,240 --> 02:13:55,320
immediately and 66 is impaled 
heart. 

2604
02:13:55,480 --> 02:13:56,640
Your heart beats for the last 
time. 

2605
02:13:57,040 --> 02:13:58,520
So yeah, it wrote me a critical 
injury. 

2606
02:13:58,920 --> 02:14:01,360
I rolled A31. 
I got a broken nose. 

2607
02:14:01,360 --> 02:14:04,520
It's not fatal. 
There is no time limit. 

2608
02:14:04,840 --> 02:14:09,440
You have a manipulation and 
observation are -1 and it takes 

2609
02:14:09,440 --> 02:14:13,680
D6 days to heal. 
So it's a it's going to take 

2610
02:14:13,680 --> 02:14:16,960
five days to heal. 
Oh, and you're a manipulator guy

2611
02:14:16,960 --> 02:14:18,800
too. 
I know this is terrible. 

2612
02:14:18,800 --> 02:14:20,120
I. 
Can see you coming in with like 

2613
02:14:20,240 --> 02:14:22,600
the Band-Aid across your nose, 
the black eye. 

2614
02:14:22,640 --> 02:14:23,040
You know what? 
I. 

2615
02:14:23,240 --> 02:14:25,320
Mean like this because my dad 
was kind of stopped up to the 

2616
02:14:25,360 --> 02:14:26,920
blood. 
So good. 

2617
02:14:27,160 --> 02:14:30,280
Broken arms, ruptured 
intestines, busted kidneys, 

2618
02:14:30,720 --> 02:14:32,960
concussions, knocked out teeth. 
So good. 

2619
02:14:32,960 --> 02:14:35,360
Love the injury table? 
I just rolled the 63 my second 

2620
02:14:35,360 --> 02:14:36,240
time. 
Just for the record. 

2621
02:14:36,760 --> 02:14:38,640
The second time I died. 
I love it. 

2622
02:14:38,640 --> 02:14:41,240
You die, you got disemboweled. 
I think this is great. 

2623
02:14:41,240 --> 02:14:43,720
I think this adds to both the 
sci-fi action and horror 

2624
02:14:43,720 --> 02:14:45,120
elements because these are 
horrifying. 

2625
02:14:45,160 --> 02:14:46,440
A lot of them are just fucking 
terrifying. 

2626
02:14:46,840 --> 02:14:50,760
Ruptured intestines. 
You get disease with virulence. 

2627
02:14:51,760 --> 02:14:53,520
It's great. 
Permanent. 

2628
02:14:53,520 --> 02:14:55,680
So this is one of the things I'm
talking about permanent mental 

2629
02:14:55,680 --> 02:14:57,760
trauma. 
I like disable. 

2630
02:14:59,240 --> 02:15:00,720
You do or you don't. 
I don't. 

2631
02:15:01,560 --> 02:15:04,720
I don't mind it. 
What I don't like is that we are

2632
02:15:04,720 --> 02:15:12,640
on page 101 and the rules for 
permanent mental trauma are on 

2633
02:15:12,640 --> 02:15:18,240
page one O 4, 3 pages later. 
And this is one of the things 

2634
02:15:18,240 --> 02:15:21,200
I'm talking about where I'm just
like the layout makes it like, 

2635
02:15:21,200 --> 02:15:22,840
why is this so far back? 
I don't get it. 

2636
02:15:23,360 --> 02:15:25,160
So permanent mental trauma, 
Let's talk about them and then 

2637
02:15:25,160 --> 02:15:26,000
we'll ask why you don't like 
them. 

2638
02:15:26,000 --> 02:15:29,600
So you can get a phobia, you can
get alcoholism, you can get 

2639
02:15:29,600 --> 02:15:31,720
nightmares, you can get 
depression, you can have drug 

2640
02:15:31,720 --> 02:15:33,360
use or you can have amnesia. 
Why don't you like it? 

2641
02:15:34,040 --> 02:15:37,320
Listen, I I'm not trying to be 
that guy, but I'm going to be. 

2642
02:15:37,600 --> 02:15:40,040
I don't like gamifying mental 
illness. 

2643
02:15:40,200 --> 02:15:42,840
Like I genuinely, I do not like 
it. 

2644
02:15:44,480 --> 02:15:47,040
I I'm not. 
So it's not so offensive to me 

2645
02:15:47,040 --> 02:15:49,160
that I would like flip the table
and walk out on this. 

2646
02:15:49,160 --> 02:15:53,320
Like I would engage with this. 
I just don't really ever love 

2647
02:15:53,320 --> 02:15:56,280
when the game does it and almost
no game does it well. 

2648
02:15:56,560 --> 02:16:01,040
A game that does do something in
instead and does it well is. 

2649
02:16:01,880 --> 02:16:03,840
Live in a horror. 
Not living the horror, which is 

2650
02:16:03,840 --> 02:16:06,720
just like it makes your 
character more strange, more 

2651
02:16:06,720 --> 02:16:09,320
odd, and it gives them a little 
narrative tidbit. 

2652
02:16:10,240 --> 02:16:14,040
So I do want to go back. 
Like how you knew where I was 

2653
02:16:14,040 --> 02:16:16,480
going? 
Oh yeah, yeah, twice this 

2654
02:16:16,480 --> 02:16:18,680
episode. 
I do want to go back to the 

2655
02:16:18,800 --> 02:16:22,600
mothership table and do and and 
talk about how they do have 

2656
02:16:22,600 --> 02:16:25,840
extremely similar conditions, 
like nightmares, which is the 

2657
02:16:25,840 --> 02:16:28,320
exact same thing. 
The loss of confidence, 

2658
02:16:28,320 --> 02:16:35,200
deflated, being haunted, 
spiraling. 

2659
02:16:35,200 --> 02:16:38,080
Like they have a lot of these 
similar conditions. 

2660
02:16:38,080 --> 02:16:42,040
I mean, not the same degree to 
like alcoholism and like 

2661
02:16:42,080 --> 02:16:44,360
depression, drug issues. 
Depression and. 

2662
02:16:45,080 --> 02:16:48,000
Here's the thing, I don't mind 
this. 

2663
02:16:48,520 --> 02:16:53,120
Right. 
This to me is very much a 

2664
02:16:55,400 --> 02:16:58,920
session zero thing, right? 
For those that don't mind this, 

2665
02:16:58,920 --> 02:17:03,280
because at the end of the day, 
yes, mental illness is very 

2666
02:17:03,280 --> 02:17:07,040
serious thing in this kind of 
setting, in a setting of like 

2667
02:17:07,040 --> 02:17:11,240
horror and and trauma and and 
things like that, like 

2668
02:17:11,840 --> 02:17:13,320
everything's awful. 
The world's awful. 

2669
02:17:13,320 --> 02:17:15,480
Not only is your life terrible, 
now aliens are trying to eat you

2670
02:17:15,480 --> 02:17:18,000
and stuff like that. 
I think these are fitting and I 

2671
02:17:18,000 --> 02:17:20,639
think they because it's alien 
RPG and these things exist 

2672
02:17:20,639 --> 02:17:23,799
within the universe of the game 
that they're making. 

2673
02:17:24,160 --> 02:17:26,240
Like I don't, I don't mind 
these. 

2674
02:17:26,240 --> 02:17:29,799
I do think the horror and the 
way that they do that is better.

2675
02:17:30,879 --> 02:17:36,200
I think these are realistic ish 
for what they're trying to 

2676
02:17:36,200 --> 02:17:37,120
accomplish. 
This is. 

2677
02:17:37,240 --> 02:17:39,480
Definitely not the most 
egregious example of what we're 

2678
02:17:39,480 --> 02:17:45,400
talking about, you know? 
No, Yeah, but I mean like 

2679
02:17:45,400 --> 02:17:47,879
alcoholism, you must drink 
alcohol every shift or your 

2680
02:17:47,879 --> 02:17:50,520
stress level increases by 1. 
You cannot relieve stress 

2681
02:17:50,520 --> 02:17:54,120
without drinking alcohol. 
This is really dip up in the air

2682
02:17:54,120 --> 02:17:56,200
depending on how people feel 
about these kind of mechanics, 

2683
02:17:56,200 --> 02:17:59,080
Right. 
Like yes, I would play with 

2684
02:17:59,080 --> 02:18:01,600
these. 
I can absolutely see why people 

2685
02:18:01,600 --> 02:18:03,600
wouldn't. 
And if I ran this, I would 

2686
02:18:03,680 --> 02:18:06,680
absolutely make this like one of
the tops of my list for my 

2687
02:18:06,959 --> 02:18:09,360
Section 0 to see what people are
OK with and what they're not. 

2688
02:18:09,360 --> 02:18:11,520
And if people were not OK with 
this, I would just delete it 

2689
02:18:11,520 --> 02:18:14,080
from the game. 
If I played this game and 

2690
02:18:14,080 --> 02:18:17,600
someone else was running this, I
would, unless someone else also 

2691
02:18:17,600 --> 02:18:19,920
had like a big problem with I, I
would probably let this slide 

2692
02:18:19,920 --> 02:18:22,719
and just not even worry about if
I ran this, I'd rewrite this 

2693
02:18:22,719 --> 02:18:26,000
table. 
So I mean, there's six things on

2694
02:18:26,000 --> 02:18:28,320
this table. 
Would take me 15 minutes to 

2695
02:18:28,320 --> 02:18:30,240
rewrite it. 
Yeah, very true, very true. 

2696
02:18:30,240 --> 02:18:36,040
Again, things like this are are 
very dependent on how you feel 

2697
02:18:36,040 --> 02:18:39,000
about things. 
But I do think it's interesting 

2698
02:18:39,040 --> 02:18:41,840
that there really is no 
discussion of like safety to 

2699
02:18:41,879 --> 02:18:43,520
like there is a little bit in 
the beginnings and like it's, 

2700
02:18:43,520 --> 02:18:45,400
it's a rough game, whatever. 
But it's interesting that 

2701
02:18:45,400 --> 02:18:48,120
there's no real discussion of 
like safety tools and stuff like

2702
02:18:48,120 --> 02:18:50,280
that of more than the. 
Scene thing though, you know 

2703
02:18:50,320 --> 02:18:51,520
what I mean? 
It really is. 

2704
02:18:51,520 --> 02:18:54,080
It really is. 
But I mean, like, I mean, yeah, 

2705
02:18:54,080 --> 02:18:55,559
you're in. 
But anyway. 

2706
02:18:55,559 --> 02:18:58,080
So we'll get back to why the 
fuck you even do that later in 

2707
02:18:58,080 --> 02:18:59,920
three pages. 
Healing. 

2708
02:19:00,040 --> 02:19:01,879
Table right here. 
You'll figure out what it is 

2709
02:19:02,320 --> 02:19:04,920
later on. 
Yeah, yeah, healing you can 

2710
02:19:05,959 --> 02:19:08,840
great picture of space Marine 
very much got that fucking gun. 

2711
02:19:08,840 --> 02:19:11,120
I can't remember what it's 
called from the movie with like 

2712
02:19:11,120 --> 02:19:17,160
the, you know, the attached to 
the battle armor and we go, we 

2713
02:19:17,160 --> 02:19:19,280
go, we go stress and panic. 
We're going to get to actual 

2714
02:19:19,280 --> 02:19:21,360
stress and panic. 
And then I think we're, we're 

2715
02:19:21,480 --> 02:19:24,080
pretty wrapped under stuff. 
So stress level, the mounting 

2716
02:19:24,080 --> 02:19:26,160
tension in your character is 
measured by their stress level. 

2717
02:19:26,160 --> 02:19:27,719
It usually starts at 0 and 
increases. 

2718
02:19:27,719 --> 02:19:29,600
So here are things that could 
increase it. 

2719
02:19:29,600 --> 02:19:32,600
You push a skill roll. 
You fire a burst of Full Auto. 

2720
02:19:32,600 --> 02:19:34,200
You suffer one or more points of
damage. 

2721
02:19:34,200 --> 02:19:35,600
You go without food, sleeper 
water. 

2722
02:19:36,400 --> 02:19:43,160
You perform a coup de A person 
nearby is revealed to be an 

2723
02:19:43,160 --> 02:19:45,760
Android. 
I love that that increases the 

2724
02:19:45,760 --> 02:19:48,360
stress. 
You encounter certain creatures 

2725
02:19:48,360 --> 02:19:50,400
or locations. 
Whenever you make a scale roll, 

2726
02:19:50,400 --> 02:19:52,440
you must add a number of stress 
sites equal to your current 

2727
02:19:52,440 --> 02:19:53,160
scale. 
We talked about that. 

2728
02:19:53,560 --> 02:19:55,920
So panic roll. 
As long as you keep your stress 

2729
02:19:55,920 --> 02:19:58,000
in check, you can use it to your
advantage. 

2730
02:19:58,000 --> 02:20:01,840
But if the tension grows, 
continue to panic. 

2731
02:20:01,840 --> 02:20:03,360
You need to make a panic roll 
win. 

2732
02:20:04,240 --> 02:20:09,040
You roll one or more ones. 
Little aliens on the stress 

2733
02:20:09,040 --> 02:20:12,120
dice, you roll the panic roll. 
I like that it's not. 

2734
02:20:12,680 --> 02:20:16,240
Like if you if you if you gain 
stress by rolling that boom, 

2735
02:20:16,240 --> 02:20:17,360
roll panic too. 
You know what I mean? 

2736
02:20:17,360 --> 02:20:19,560
I like that. 
I feel like you're going to roll

2737
02:20:19,560 --> 02:20:21,480
for panic a lot more in this 
game than Mothership. 

2738
02:20:21,840 --> 02:20:24,680
Absolutely. 
And it's not, and it's not fully

2739
02:20:24,680 --> 02:20:26,960
dependent on when the GM decides
that you're going to, you know 

2740
02:20:26,960 --> 02:20:30,200
what I mean? 
You witness a friendly character

2741
02:20:30,200 --> 02:20:31,680
suffering from a certain panic 
effect. 

2742
02:20:31,840 --> 02:20:33,720
You're pinned down by a ranged 
attack. 

2743
02:20:33,720 --> 02:20:37,560
I love that one. 
You suffer critical injury, 

2744
02:20:37,560 --> 02:20:39,120
You're attacked by a strange 
alien creature. 

2745
02:20:39,120 --> 02:20:43,080
It's really horrifying. 
Vinegars so resolution you roll 

2746
02:20:43,080 --> 02:20:45,640
AD 6 at your current stress 
level and check the table to the

2747
02:20:45,640 --> 02:20:48,000
right. 
This is a quick reminder, kids 

2748
02:20:48,960 --> 02:20:52,600
don't give directions for 
tables. 

2749
02:20:52,600 --> 02:20:55,840
Just give the names of tables 
because people like I'm reading 

2750
02:20:55,840 --> 02:20:58,640
this in pages not spreads so 
it's not to the right for me. 

2751
02:20:58,640 --> 02:21:04,200
It's down, so don't give. 4. .1 
or let's just, let's just call 

2752
02:21:04,200 --> 02:21:06,400
it all the panic roll table 
because that's what we're saying

2753
02:21:06,920 --> 02:21:09,440
like just give, you know, don't,
don't do that. 

2754
02:21:09,440 --> 02:21:11,240
So more panic. 
If you're suffering from panic 

2755
02:21:11,240 --> 02:21:14,560
effect 7 plus on the panic roll 
and are forced to make another 

2756
02:21:14,560 --> 02:21:16,880
panic roll, the new panic effect
replaces the previous one. 

2757
02:21:17,680 --> 02:21:20,520
Overkill The Overkill talent 
lets you replace the effect of a

2758
02:21:20,520 --> 02:21:23,480
panic roll result of 11 or 
higher with the overkill effect,

2759
02:21:23,480 --> 02:21:25,280
if you have any. 
If you have enemies insight 

2760
02:21:26,000 --> 02:21:27,360
triggering overkill, blah blah 
blah blah blah. 

2761
02:21:27,360 --> 02:21:31,680
So stopping panic, Yeah, some 
effects on the panic table are 

2762
02:21:31,680 --> 02:21:34,040
immediate and last one round. 
Others remain in effect until 

2763
02:21:34,040 --> 02:21:36,680
something happens, like another 
character comes to your aid. 

2764
02:21:36,680 --> 02:21:39,280
You are broken. 
One turn passes, so panic is not

2765
02:21:39,280 --> 02:21:41,240
it. 
It changes, relieving stress. 

2766
02:21:41,240 --> 02:21:44,560
For every full turn spent 
resting in a safe place, your 

2767
02:21:44,560 --> 02:21:47,480
stress level is reduced by 1. 
You cannot make any skill roles 

2768
02:21:47,480 --> 02:21:50,200
while resting, etcetera. 
Once per act in cinematic play 

2769
02:21:50,480 --> 02:21:52,400
and once per game session and 
campaign play. 

2770
02:21:52,400 --> 02:21:54,680
You can interact with your 
signature item in some way to 

2771
02:21:54,680 --> 02:21:57,640
reduce your stress level. 
Some conditions such as starving

2772
02:21:57,640 --> 02:21:59,320
or freezing block that ability. 
OK. 

2773
02:21:59,680 --> 02:22:01,760
Permanent mental trauma. 
If you have rolled a result of 

2774
02:22:01,760 --> 02:22:05,680
13 or higher on a panic roll 
during a game session, you must 

2775
02:22:05,680 --> 02:22:08,240
make an empathy roll. 
After the session roll for the 

2776
02:22:08,240 --> 02:22:11,040
attribute only, not using, not 
using any skill. 

2777
02:22:11,040 --> 02:22:13,080
If the role succeeds, you 
develop a permanent mental 

2778
02:22:13,080 --> 02:22:16,000
trauma of some kind. 
Roll AD 6 and control the table 

2779
02:22:16,000 --> 02:22:18,960
on page one O 1 again. 
That makes it like it's 

2780
02:22:18,960 --> 02:22:21,240
literally an out of game role. 
Like it's after session stuff 

2781
02:22:21,240 --> 02:22:22,520
like that. 
You could just not do that. 

2782
02:22:23,360 --> 02:22:26,240
Yeah, absolutely. 
Yeah, it's. 

2783
02:22:26,240 --> 02:22:28,520
Nothing out to just. 
I could not do it at all all 

2784
02:22:28,960 --> 02:22:32,200
right. 
So getting 2 tables dude. 

2785
02:22:32,360 --> 02:22:35,520
Bro I how do you feel about this
panic curl table versus mother 

2786
02:22:35,520 --> 02:22:36,640
ships? 
I really like this one. 

2787
02:22:36,880 --> 02:22:39,160
I love 12. 
Just scream. 

2788
02:22:39,360 --> 02:22:41,840
You should literally just 
fucking scream the top of your 

2789
02:22:41,840 --> 02:22:44,400
lungs and you lose your you lose
your next round. 

2790
02:22:44,840 --> 02:22:49,480
Yeah, I personally think that 
this is a far superior panic 

2791
02:22:49,480 --> 02:22:50,360
table. 
Let me explain why. 

2792
02:22:50,360 --> 02:22:52,280
I don't think we talked about 
this enough in another ship 1, 

2793
02:22:52,280 --> 02:22:55,240
so I'm going to go back to 
another ship table, for example.

2794
02:22:55,240 --> 02:22:58,480
So nightmares is a completely 
separate thing from panicking, 

2795
02:22:58,480 --> 02:23:00,080
right? 
Like that is a mental trauma 

2796
02:23:00,080 --> 02:23:02,760
that you can get later in in 
Alien, right? 

2797
02:23:02,760 --> 02:23:07,720
In this nightmares is #7 
nightmares gain a new condition.

2798
02:23:07,720 --> 02:23:10,800
Sleep is difficult. 
How is that? 

2799
02:23:10,800 --> 02:23:12,760
Panic. 
How is that panic? 

2800
02:23:13,080 --> 02:23:15,120
It's not like. 
It's not right. 

2801
02:23:15,120 --> 02:23:17,600
Loss of confidence. 
How is that panicking? 

2802
02:23:17,600 --> 02:23:20,840
Like almost all of the condition
ones are not panicking. 

2803
02:23:20,840 --> 02:23:22,920
They really could have reduced 
some other ship table down to 

2804
02:23:22,920 --> 02:23:26,320
just AD 10 which would get rid 
of the D20 in the game and just 

2805
02:23:26,320 --> 02:23:31,200
make one of them be you gain you
overcome your panic and gain a 

2806
02:23:31,200 --> 02:23:34,640
condition. 
Roll AD 10 or AD 5 on the 

2807
02:23:34,640 --> 02:23:35,960
condition list. 
You know what I mean? 

2808
02:23:35,960 --> 02:23:37,640
Like it could have just been 
like a nested list for 

2809
02:23:37,640 --> 02:23:38,800
conditions. 
Why? 

2810
02:23:38,800 --> 02:23:41,040
I don't understand. 
It's called a panic table. 

2811
02:23:41,040 --> 02:23:43,680
It's called the panic. 
Why are some of them not 

2812
02:23:43,680 --> 02:23:45,680
panicking? 
Like I, I just want to be like, 

2813
02:23:45,680 --> 02:23:47,880
wait a minute, I got nightmares.
So how am I panicking right now?

2814
02:23:47,920 --> 02:23:49,840
Right? 
But you're worried. 

2815
02:23:49,840 --> 02:23:50,960
About alien dreams are going to 
be. 

2816
02:23:51,560 --> 02:23:55,200
Right when you go to the Alien 
RPG, every single one of these 

2817
02:23:55,200 --> 02:23:58,120
is panicking, right? 
Keep it together is one through 

2818
02:23:58,120 --> 02:24:01,160
6, A nervous twitch. 
Trembling, dropping an item, 

2819
02:24:01,640 --> 02:24:04,400
freezing, seeking cover, 
screaming, fleeing, going 

2820
02:24:04,400 --> 02:24:08,320
berserk, going catatonic. 
These are all immediate panic 

2821
02:24:08,320 --> 02:24:13,120
responses that happen at that 
time time, right? 

2822
02:24:13,160 --> 02:24:16,720
Like it's not some amorphous 
time later where suddenly your 

2823
02:24:16,720 --> 02:24:19,120
sleep is not good, right? 
I can see what they're doing 

2824
02:24:19,120 --> 02:24:21,960
with the panic table, but it I 
don't understand what's called a

2825
02:24:21,960 --> 02:24:25,680
panic table when like 8 of the 
results are like not actually 

2826
02:24:25,680 --> 02:24:27,800
panicking. 
Yeah. 

2827
02:24:28,200 --> 02:24:31,000
Will I rename that table the Bad
Things table? 

2828
02:24:31,240 --> 02:24:34,480
The bad things, right? 
But this panic table, actually, 

2829
02:24:34,560 --> 02:24:37,960
again, all of these are actively
so like trembling, you start to 

2830
02:24:37,960 --> 02:24:40,760
tremble uncontrollably. 
All skill roles using agility 

2831
02:24:40,760 --> 02:24:43,920
suffer -2 dropping item. 
Whether by stress, confusion, or

2832
02:24:43,920 --> 02:24:46,840
the realization that you're 
going to die anyway, you drop a 

2833
02:24:46,840 --> 02:24:48,320
weapon or other important item, 
Right. 

2834
02:24:48,840 --> 02:24:51,840
I'm seeking cover. 
You must use your next action to

2835
02:24:51,840 --> 02:24:53,680
move away from the danger and 
find the safe spot. 

2836
02:24:53,680 --> 02:24:55,680
Like screaming. 
Yeah, you just scream your lungs

2837
02:24:55,680 --> 02:25:00,040
out for around each of these, 
again, very specifically at that

2838
02:25:00,040 --> 02:25:03,120
moment. 
Panic effects, which for a panic

2839
02:25:03,120 --> 02:25:09,200
table makes sense to me anyway. 
Other hazards, there's 

2840
02:25:09,200 --> 02:25:11,280
conditions are starving, 
dehydrated, exhausted. 

2841
02:25:11,280 --> 02:25:13,280
All these suck for you and you 
got to roll and things are bad. 

2842
02:25:14,080 --> 02:25:16,600
There's vacuum decompression, 
there's freezing, there's 

2843
02:25:16,600 --> 02:25:18,280
falling, there's explosions, 
there's fire. 

2844
02:25:18,480 --> 02:25:22,240
All the ways for you to take 
damage, diseases, radiation. 

2845
02:25:22,400 --> 02:25:26,320
I do like the radiation. 
You actually get rads and those 

2846
02:25:26,320 --> 02:25:28,840
rats can affect you and you you 
can like roll to get permanent 

2847
02:25:28,840 --> 02:25:30,440
radiation and stuff like that. 
It's really neat. 

2848
02:25:30,440 --> 02:25:33,480
Table that's on page 110. 
You should read those Drowning 

2849
02:25:33,480 --> 02:25:36,520
sucks, suffocating sucks, 
synthetics. 

2850
02:25:36,520 --> 02:25:40,080
There's a whole different page 
here that is a completely 

2851
02:25:40,080 --> 02:25:42,600
separate critical injury table 
just for androids. 

2852
02:25:43,200 --> 02:25:46,320
So or like synthetic things. 
So like a ruptured fluid pump, a

2853
02:25:46,320 --> 02:25:49,480
severe chassis breach, destroyed
arm servos. 

2854
02:25:49,480 --> 02:25:51,480
You know, it's completely 
different. 

2855
02:25:52,000 --> 02:25:54,200
I love this one. 
It says electric, electric 

2856
02:25:54,200 --> 02:25:57,680
sheep, which obviously is very 
much like a bill. 

2857
02:25:57,680 --> 02:25:59,880
OK, Dick thing. 
It is illegal to program an 

2858
02:25:59,880 --> 02:26:02,480
Android for violence, but of 
course there are mods that let 

2859
02:26:02,480 --> 02:26:06,960
you do that. 
Xenomorphs. 

2860
02:26:06,960 --> 02:26:09,400
There's a section here about 
talking about Xenomorphs. 

2861
02:26:09,400 --> 02:26:12,960
So multiple action signature 
attacks, the health of one, the 

2862
02:26:12,960 --> 02:26:15,080
armor rating of one, the special
abilities. 

2863
02:26:15,080 --> 02:26:16,680
We're not going to talk about 
this now because there's 

2864
02:26:16,680 --> 02:26:18,680
literally an entire chapter on 
xenomorphs that we're also not 

2865
02:26:18,680 --> 02:26:21,800
going to talk about, but it's 
there section of your vehicle. 

2866
02:26:21,800 --> 02:26:25,080
Get there for a game that's 
about Xenon Plus. 

2867
02:26:26,280 --> 02:26:28,040
There's a whole thing here on 
vehicle combat. 

2868
02:26:28,040 --> 02:26:29,560
We're not going to talk about 
it, but it's neat. 

2869
02:26:29,720 --> 02:26:31,320
Vehicles themselves have 
attributes. 

2870
02:26:32,040 --> 02:26:36,480
There's like specific damage 
types, components, aerial 

2871
02:26:36,480 --> 02:26:38,880
vehicles, repairing them, all 
that kind of good stuff. 

2872
02:26:39,680 --> 02:26:41,360
OK, Gear is when it comes back 
in. 

2873
02:26:41,360 --> 02:26:44,280
So weapons and armor, weapon 
features. 

2874
02:26:44,800 --> 02:26:48,160
A weapon can have a bonus which 
indicates in a modification at 

2875
02:26:48,160 --> 02:26:53,040
the base damage, how many points
of damage that you use to attack

2876
02:26:53,040 --> 02:26:55,320
it. 
If you roll extra D sixes you 

2877
02:26:55,320 --> 02:26:59,440
can do extra damage, a range, a 
weight, a cost, and a special 

2878
02:26:59,440 --> 02:27:01,600
ability. 
Like if it's armor piercing. 

2879
02:27:01,600 --> 02:27:04,080
I think someone to chat 
mentioned armor piercing so I'm 

2880
02:27:04,080 --> 02:27:06,160
going over some of these. 
One of the only things that 

2881
02:27:06,160 --> 02:27:08,800
bombs me out is they have so 
many pictures of the guns in 

2882
02:27:08,800 --> 02:27:11,240
here but not all of them. 
I'm like, you're already at 392 

2883
02:27:11,240 --> 02:27:12,800
pages, just give me pictures of 
all. 

2884
02:27:12,800 --> 02:27:14,320
The guns plot a few more in 
there we're. 

2885
02:27:14,920 --> 02:27:16,760
Not. 
Pressed for length at this 

2886
02:27:16,760 --> 02:27:18,920
point. 
Right, but there's a whole 

2887
02:27:18,920 --> 02:27:25,320
section here on pistols whole 
section here on rifles like 

2888
02:27:25,320 --> 02:27:27,800
stopping for one. 
So what's interesting is like it

2889
02:27:27,800 --> 02:27:30,600
gives you a paragraph for each 
one, but then it also gives you 

2890
02:27:30,720 --> 02:27:34,080
a card and the card shows you a 
picture and then also gives you 

2891
02:27:34,080 --> 02:27:36,920
the bonus. 
So for example, the the armat 

2892
02:27:36,960 --> 02:27:41,120
M41A pulse rifle bonus plus one 
damage 2. 

2893
02:27:41,480 --> 02:27:44,280
That's the other thing too with 
like the armor roll, right, is 

2894
02:27:44,280 --> 02:27:46,480
most of the damage in this game 
is like one or two. 

2895
02:27:47,360 --> 02:27:50,440
So like if you have an armor 
rating of 6, you would never get

2896
02:27:50,440 --> 02:27:52,680
hurt, right? 
So I guess basically your armor,

2897
02:27:53,000 --> 02:27:56,320
if you even get one success on 
our armor roll, you you can get 

2898
02:27:56,320 --> 02:27:58,360
rid of our like half most 
damage, right? 

2899
02:27:58,360 --> 02:28:02,480
So it's not terrible. 
But yeah but I mean Mothership 

2900
02:28:02,480 --> 02:28:04,720
is literally clunky. 
Though. 

2901
02:28:05,240 --> 02:28:07,560
A tiny bit, but like mothership 
is literally take no damage 

2902
02:28:07,560 --> 02:28:09,560
until your armor breaks and then
you take all damage. 

2903
02:28:09,560 --> 02:28:11,800
You know what I mean? 
I do yeah. 

2904
02:28:12,520 --> 02:28:16,760
So bonus one damage 2 range long
wait, one cost 1200 comment 

2905
02:28:16,760 --> 02:28:18,600
armor piercing Full Auto grenade
launcher. 

2906
02:28:19,040 --> 02:28:22,560
That's a good one. 
But again, like the art on these

2907
02:28:22,560 --> 02:28:26,520
is really, really neat. 
It's nice to see all of the of 

2908
02:28:26,520 --> 02:28:28,320
the art pieces for them. 
And that's why I'm bummed that 

2909
02:28:28,320 --> 02:28:31,040
like they do like 3/4 of the 
art, but not all the art. 

2910
02:28:31,040 --> 02:28:34,200
I'm like, just do all of them at
that point, you know, heavy 

2911
02:28:34,200 --> 02:28:38,080
weapons are listed here. 
Oh, the M56A2 smart gun. 

2912
02:28:38,080 --> 02:28:40,320
This is the one that what's your
face carries? 

2913
02:28:40,720 --> 02:28:45,560
That's the the baddest one that 
everyone knows from alien close 

2914
02:28:45,560 --> 02:28:51,880
combat weapons. 
So it talks about mechanical 

2915
02:28:51,880 --> 02:28:57,600
cutting torch stun batons, suits
of armor to protect yourself. 

2916
02:28:57,600 --> 02:28:59,440
So so let's look at some of the 
armor ratings. 

2917
02:28:59,440 --> 02:29:02,600
So like the M3 personal 
personnel armor is an armor 

2918
02:29:02,600 --> 02:29:05,920
rating 6. 
So like you roll 66 to try to 

2919
02:29:05,920 --> 02:29:07,280
reduce damage. 
Makes sense. 

2920
02:29:07,280 --> 02:29:12,160
But so standard issue marine 
armor is a is AD 6. 

2921
02:29:12,160 --> 02:29:15,320
That's basically the what's it 
called suit from mothership 

2922
02:29:16,480 --> 02:29:21,560
Waylon Jutani, a ape suit armor 
rating 3 bonus to survivor 

2923
02:29:21,560 --> 02:29:26,400
roles, air supply 4. 
So it gives you a lot of a lot 

2924
02:29:26,400 --> 02:29:28,440
of different stuff here. 
Obviously there's the cargo 

2925
02:29:28,440 --> 02:29:31,480
loader image here. 
I have the kind of the power. 

2926
02:29:31,480 --> 02:29:33,000
Is it the power loader in this 
one? 

2927
02:29:33,000 --> 02:29:36,000
Yeah, just fight aliens in the 
Big Mac suit. 

2928
02:29:36,760 --> 02:29:40,280
Yep, other equipment you got 
computer mainframes, a bunch of 

2929
02:29:40,280 --> 02:29:42,040
them and they cost a lot data 
storage. 

2930
02:29:42,160 --> 02:29:44,120
This is when we start to get to 
be like damn, there's a shit 

2931
02:29:44,120 --> 02:29:46,840
load in this fucking game and 
like I don't mind that they're 

2932
02:29:46,840 --> 02:29:51,000
so fucking much because if I was
running a campaign, it'd be nice

2933
02:29:51,000 --> 02:29:54,440
to have all of this, but man, I 
read all of it and I would not 

2934
02:29:54,440 --> 02:29:55,600
read it again. 
I. 

2935
02:29:55,800 --> 02:29:58,000
Didn't read all of it and I 
because I scanned most of them 

2936
02:29:58,000 --> 02:30:00,960
like I'm not reading all this. 
Yeah, no, that's why I said like

2937
02:30:00,960 --> 02:30:03,680
honestly, everything you need to
play the game is in the starter 

2938
02:30:03,680 --> 02:30:05,000
handbook. 
The only thing missing, I think 

2939
02:30:05,000 --> 02:30:06,200
it's like I said, it looks like 
talent. 

2940
02:30:06,640 --> 02:30:10,320
Yeah. 
We did, yeah. 

2941
02:30:10,720 --> 02:30:11,560
Yeah, we did. 
Yeah. 

2942
02:30:11,560 --> 02:30:13,760
But it's because you don't need 
them as much in cinematic play. 

2943
02:30:13,760 --> 02:30:16,120
And the starter set is really 
designed to run that charity 

2944
02:30:16,120 --> 02:30:20,600
guide, cinematic game. 
Vision devices, tools, medical 

2945
02:30:20,600 --> 02:30:22,120
supplies. 
Like I'm not. 

2946
02:30:22,880 --> 02:30:28,440
Listen. 
Strobe alert for those watching 

2947
02:30:28,440 --> 02:30:29,960
real quick. 
Right now I'm scrolling real 

2948
02:30:29,960 --> 02:30:34,280
quick through this vehicles. 
Love vehicle art so. 

2949
02:30:34,880 --> 02:30:35,880
No, fuck this. 
You know what? 

2950
02:30:36,040 --> 02:30:39,960
That's what bookmarks are for. 
Gear. 

2951
02:30:40,800 --> 02:30:42,520
Yeah. 
Vehicles is the last one. 

2952
02:30:43,400 --> 02:30:46,560
A hard life among the stars. 
So now we're getting into lower 

2953
02:30:46,560 --> 02:30:48,480
and things like that that we're 
just gonna go through. 

2954
02:30:48,480 --> 02:30:53,480
So it literally talked about 
faster than travel Hypersleep. 

2955
02:30:54,040 --> 02:30:58,680
There's so the next whole bunch 
is GM stuff, lore stuff and a 

2956
02:30:58,680 --> 02:31:01,520
bunch of like random mechanical 
stuff thrown in with the lore, 

2957
02:31:01,520 --> 02:31:04,960
right. 
So like there is hypersleep and 

2958
02:31:04,960 --> 02:31:07,920
then the neurological distortion
disorder effects from too much 

2959
02:31:07,920 --> 02:31:10,080
hypersleep random table. 
You know what I mean? 

2960
02:31:10,160 --> 02:31:11,560
So like, that's what I'm talking
about. 

2961
02:31:11,560 --> 02:31:13,600
There's a ton of just lore, the 
core systems, the outer veil, 

2962
02:31:13,600 --> 02:31:15,560
the outer rim. 
And then randomly you'll get 

2963
02:31:15,560 --> 02:31:18,640
something for yeah, like 
hypersleep sickness, how 

2964
02:31:18,640 --> 02:31:20,600
spaceships work, you know, 
things like that. 

2965
02:31:20,600 --> 02:31:27,160
So this is a whole section 
that's really focused on a ton 

2966
02:31:27,160 --> 02:31:30,040
of lore, living expenses, money,
it's living the life on the 

2967
02:31:30,040 --> 02:31:36,160
frontier is this entire section.
That is what chapter was that? 

2968
02:31:36,160 --> 02:31:39,240
I don't know, like 7 or 
something like that. 

2969
02:31:40,120 --> 02:31:41,400
We're going to jump through all 
of that. 

2970
02:31:41,400 --> 02:31:45,720
There's a whole section here on 
space combat, crew positions, 

2971
02:31:45,720 --> 02:31:51,360
distances and zones, approach 
velocities, detection, 

2972
02:31:51,360 --> 02:31:53,160
initiative, and turns for space 
combat. 

2973
02:31:53,320 --> 02:31:55,680
We're not going to go over that.
One of the best things that 

2974
02:31:55,680 --> 02:31:58,720
Mothership 1E did was take that 
out of the game and put it in 

2975
02:31:58,720 --> 02:32:01,200
its own book. 
I did like. 

2976
02:32:01,240 --> 02:32:06,640
That yeah, but it's here. 
And again, I'm I will forever be

2977
02:32:06,640 --> 02:32:08,600
a proponent of. 
I would rather have many small 

2978
02:32:08,600 --> 02:32:13,240
books than one giant one. 
But I understand money is a 

2979
02:32:13,240 --> 02:32:17,200
thing and it costs more. 
All right, next chapter is your 

2980
02:32:17,200 --> 02:32:21,200
job as the game mother. 
That's it, man Game over, man, 

2981
02:32:21,200 --> 02:32:23,480
game over. 
Had to have that in here. 

2982
02:32:23,840 --> 02:32:25,320
So it talks about game 
principles. 

2983
02:32:25,680 --> 02:32:27,680
It's it's a good it's just a 
good GM section. 

2984
02:32:27,680 --> 02:32:31,240
It's not as good as the Wardens 
operation manual, but it's good.

2985
02:32:31,240 --> 02:32:34,760
So riff from the movies, limit 
their resources, stay in the 

2986
02:32:34,760 --> 02:32:38,520
shadows, increase the pressure, 
let them breathe, fuel their 

2987
02:32:38,520 --> 02:32:41,240
agendas, bring horrible death 
and reveal the universe. 

2988
02:32:41,240 --> 02:32:43,880
Those are the principles. 
It goes over the themes and it 

2989
02:32:43,960 --> 02:32:47,200
specifically really talks about 
space horror as the theme goes 

2990
02:32:47,200 --> 02:32:49,440
deeper into like space as hell 
and the killing greed of it. 

2991
02:32:49,680 --> 02:32:52,640
Sci-fi action as the own thing 
since wonder things from the 

2992
02:32:52,640 --> 02:32:57,560
beginning really spread out more
and I really like again, they 

2993
02:32:57,560 --> 02:33:01,480
separate the sapphire accident 
space or as as separate themes 

2994
02:33:01,480 --> 02:33:03,280
in here. 
The retrofuturism bit too. 

2995
02:33:03,520 --> 02:33:05,360
Honestly, I love retrofuturism 
so much. 

2996
02:33:05,360 --> 02:33:07,760
It's like we're we're we're 
fling through space on 

2997
02:33:07,760 --> 02:33:11,640
hyperspace, but it's on like a 
like a shitty foot thick like 

2998
02:33:11,640 --> 02:33:13,280
DOS monitor. 
You know what I mean? 

2999
02:33:13,280 --> 02:33:15,440
That like. 
Type all these big keys, it's 

3000
02:33:15,440 --> 02:33:18,240
like black and greens, black 
screen and green text, Yeah. 

3001
02:33:18,320 --> 02:33:20,880
I I love that because 
realistically, yeah, you think 

3002
02:33:20,880 --> 02:33:23,480
we're going to get to the future
Before we had touch screens like

3003
02:33:25,280 --> 02:33:26,800
stress and horror. 
There's all section here, but 

3004
02:33:26,800 --> 02:33:29,880
like fearing the unknown, losing
control, making having given 

3005
02:33:29,880 --> 02:33:31,920
them horrible choices and 
different stages. 

3006
02:33:31,920 --> 02:33:33,800
The fear, I actually really love
this part. 

3007
02:33:33,800 --> 02:33:35,720
The stage of the fear, like the 
dread, the tear and the horror. 

3008
02:33:36,320 --> 02:33:38,920
Dread is a sense of something 
bad is about to happen, but no 

3009
02:33:38,920 --> 02:33:41,280
one is really sure what or why 
Terror is. 

3010
02:33:41,280 --> 02:33:43,520
You feel terror when you know 
something bad will happen any 

3011
02:33:43,520 --> 02:33:45,600
moment now. 
It's no longer a question. 

3012
02:33:45,600 --> 02:33:48,280
It's more like wind. 
And then horror is the ultimate 

3013
02:33:48,280 --> 02:33:49,360
form of fears. 
Horror. 

3014
02:33:49,360 --> 02:33:51,520
Horror is the moment when the 
danger reveals itself. 

3015
02:33:51,720 --> 02:33:55,720
It is the moment of the climax. 
I love those 3 arcs. 

3016
02:33:56,000 --> 02:33:59,120
Yeah, there it's, yeah, it's 
great. 

3017
02:33:59,960 --> 02:34:01,440
Relieving stress, splitting the 
team. 

3018
02:34:01,440 --> 02:34:04,520
Again, these are all GM tools 
creating NPCS. 

3019
02:34:05,160 --> 02:34:07,240
There's a whole, there's 
literally a whole section here 

3020
02:34:07,240 --> 02:34:11,000
about cinematic play and the 
best ways to run that, 

3021
02:34:11,320 --> 02:34:15,000
structuring your cinematic 
scenarios, act one, act two, act

3022
02:34:15,000 --> 02:34:16,520
three with your events and 
things like that. 

3023
02:34:16,720 --> 02:34:18,960
And then again, a whole other 
section here for the campaign 

3024
02:34:18,960 --> 02:34:21,200
plays. 
It does have a section here 

3025
02:34:21,200 --> 02:34:25,880
about Sassoon Zeros. 
It doesn't really talk about 

3026
02:34:25,880 --> 02:34:28,640
like safety tools a ton. 
It's more of just like how did 

3027
02:34:28,640 --> 02:34:29,680
you meet? 
What did you do? 

3028
02:34:29,680 --> 02:34:31,680
What are you like? 
What is your group of thing? 

3029
02:34:32,040 --> 02:34:35,120
And it talks about like how to 0
in on like a campaign focus and 

3030
02:34:35,120 --> 02:34:36,600
the goals of rewards of a 
campaign. 

3031
02:34:38,880 --> 02:34:40,720
And then it gives a whole 
section here on xenomorphs and 

3032
02:34:40,720 --> 02:34:46,520
campaign play and then a reading
list of more alien stuff to do 

3033
02:34:46,520 --> 02:34:48,880
that aren't the movies to give 
you more context, which is 

3034
02:34:48,880 --> 02:34:50,360
really great. 
And I don't need to give you a 

3035
02:34:50,360 --> 02:34:53,480
list that gives you like a like 
a little blurb on like why, 

3036
02:34:54,280 --> 02:34:59,040
which is really, really cool. 
And now there's a whole section 

3037
02:34:59,040 --> 02:35:00,800
here on the governments and the 
corporations that we are not 

3038
02:35:00,800 --> 02:35:03,320
going to go over big business, 
big government, big lies, right.

3039
02:35:03,400 --> 02:35:04,160
Good. 
We're. 

3040
02:35:04,400 --> 02:35:05,600
In this book, you know we're 
skimming. 

3041
02:35:05,680 --> 02:35:07,960
Great, did you read this 
section? 

3042
02:35:08,280 --> 02:35:11,160
I read parts of this section, I 
more read the shit. 

3043
02:35:11,160 --> 02:35:16,280
What's the name of that chapter?
We just skipped over the hard 

3044
02:35:16,280 --> 02:35:20,280
life among the Stars section. 
But there's regardless, there's 

3045
02:35:20,280 --> 02:35:23,760
a lot of great lore that's very 
digestible in this, and it's not

3046
02:35:23,760 --> 02:35:27,000
so esoteric or out there that 
you're like, OK. 

3047
02:35:27,440 --> 02:35:29,680
Yeah, no, I this is actually one
of my favorite chapters. 

3048
02:35:29,680 --> 02:35:32,480
Like the hard life among the 
stars is really like the the 

3049
02:35:32,480 --> 02:35:35,240
nitty gritty mechanical things. 
It's like how much it costs to 

3050
02:35:35,240 --> 02:35:39,040
live in stuff. 
Yeah, but this goes deep into 

3051
02:35:39,040 --> 02:35:40,800
the history of all of the 
countries and stuff. 

3052
02:35:40,800 --> 02:35:44,240
So like the three world empire, 
the history, the organization, 

3053
02:35:44,320 --> 02:35:47,200
the leaders, the relations, the 
current activities. 

3054
02:35:47,200 --> 02:35:48,920
It does that for the United 
Americas. 

3055
02:35:49,480 --> 02:35:53,080
It does that for the the UPP, 
the union of progressive 

3056
02:35:53,080 --> 02:35:56,400
peoples, and it also does that 
for the obviously all of them, 

3057
02:35:56,400 --> 02:35:58,080
the independent core systems 
colonies. 

3058
02:35:58,240 --> 02:36:00,640
So you get the history, you get 
like what they're doing now who 

3059
02:36:00,640 --> 02:36:04,520
they don't like really a shit 
load of fantastic campaign 

3060
02:36:04,520 --> 02:36:06,240
tools. 
Less important for cinematic 

3061
02:36:06,240 --> 02:36:08,960
play because it all of the stuff
is kind of more spoon fed to 

3062
02:36:08,960 --> 02:36:11,720
you. 
But for campaign stuff, I love 

3063
02:36:11,720 --> 02:36:15,080
the depth of the lore and also 
being a fan of this universe. 

3064
02:36:15,720 --> 02:36:18,880
I learned stuff from this game 
that I did not know about the 

3065
02:36:18,880 --> 02:36:21,120
the world and things like that. 
So you get the history of Waylon

3066
02:36:21,120 --> 02:36:23,920
Dutani, the history of a lot of 
corporations and things like 

3067
02:36:23,920 --> 02:36:26,800
that. 
There's a whole section here on 

3068
02:36:26,800 --> 02:36:28,640
systems and planets that I'm not
going to go into, but it 

3069
02:36:28,640 --> 02:36:32,880
literally breaks down like the 
entire fucking core system. 

3070
02:36:32,880 --> 02:36:38,960
Like the it's crazy how in depth
it goes into like the universe 

3071
02:36:38,960 --> 02:36:42,800
as like a a series of planets 
and stuff and breaking down each

3072
02:36:42,800 --> 02:36:45,480
sector and what's there and like
what's on the frontier and stuff

3073
02:36:45,480 --> 02:36:48,280
like that. 
For like for a campaign toolkit,

3074
02:36:49,040 --> 02:36:50,760
this chapter is absolutely 
incredible. 

3075
02:36:50,760 --> 02:36:53,640
And on top of that, it does have
a ton of really fantastic like 

3076
02:36:53,640 --> 02:36:55,600
narrative places. 
Like this is literally like a 

3077
02:36:55,600 --> 02:37:00,080
whole page and a half of just 
like narrative story fit into 

3078
02:37:00,080 --> 02:37:01,600
here. 
It's really good. 

3079
02:37:01,600 --> 02:37:05,320
Again, I wish honestly it was 
just a separate book, but it's 

3080
02:37:05,320 --> 02:37:06,600
good. 
And the art throughout this is 

3081
02:37:06,600 --> 02:37:08,280
really good too. 
Like look at this, look at this 

3082
02:37:08,320 --> 02:37:12,240
alien page from the like from 
the front looking at page. 282. 

3083
02:37:12,960 --> 02:37:15,760
Oh my God such an insane piece 
of art. 

3084
02:37:16,560 --> 02:37:18,760
So this is the whole section 
literally just on xenorfs 

3085
02:37:19,360 --> 02:37:22,680
talking about the aliens of the 
species engineers, like their 

3086
02:37:22,680 --> 02:37:26,320
architecture, xenomorphs. 
And this gives you a lot of 

3087
02:37:26,320 --> 02:37:28,840
mechanical stuff and it it 
basically this is a xenomorph 

3088
02:37:28,840 --> 02:37:31,280
bestiary. 
It literally talks about like, 

3089
02:37:31,840 --> 02:37:34,840
it also talks about like like 
the stages of how xenomorphs can

3090
02:37:34,840 --> 02:37:37,800
be like neomorphic egg sacs and 
neomorphic moats and stuff. 

3091
02:37:38,080 --> 02:37:41,120
It gives you all of the lore 
about the aliens and all of the 

3092
02:37:41,120 --> 02:37:42,320
stats. 
You can run them. 

3093
02:37:42,640 --> 02:37:44,840
It's incredible. 
It's an incredible, incredible 

3094
02:37:44,840 --> 02:37:47,680
section if you're a fan of the 
Alien franchise. 

3095
02:37:50,360 --> 02:37:54,600
An awesome chess Buster scene. 
I love how they like allude to 

3096
02:37:54,600 --> 02:37:56,720
Ripley so many times, but just 
give her like a slightly 

3097
02:37:56,720 --> 02:37:58,000
different haircut and stuff like
that. 

3098
02:38:01,000 --> 02:38:03,520
I am sad though, that they don't
give pictures of all the aliens.

3099
02:38:03,520 --> 02:38:05,920
I'm like, bro, like we're 
talking about like Praetorian 

3100
02:38:05,920 --> 02:38:08,280
Aliens and shit like that. 
And like, and you're not going 

3101
02:38:08,280 --> 02:38:10,280
to give me like a picture of 
Praetorian. 

3102
02:38:10,280 --> 02:38:15,600
Come on, other extrasolar 
species, just like again, more 

3103
02:38:15,600 --> 02:38:19,320
cool lore and stats for extended
alien bestiary. 

3104
02:38:20,560 --> 02:38:22,000
A whole chapter on campaign 
play. 

3105
02:38:22,000 --> 02:38:24,640
It touched a little bit about 
earlier in the game mother 

3106
02:38:24,640 --> 02:38:27,840
section, but this is an entire 
section on building out the 

3107
02:38:27,840 --> 02:38:31,120
campaign framework specific to 
the different types, right? 

3108
02:38:31,320 --> 02:38:34,880
Specific to space truckers, 
specific to Colonial Marines, 

3109
02:38:34,880 --> 02:38:36,720
and specific to the frontier 
colonists. 

3110
02:38:37,000 --> 02:38:40,200
So creating your own star 
system. 

3111
02:38:40,200 --> 02:38:44,400
Again, this is the campaign tool
kit section of the entire thing.

3112
02:38:46,400 --> 02:38:50,040
Job generators. 
I mean, there is so much in this

3113
02:38:50,040 --> 02:38:53,440
book, it's insane. 
And it's all well formatted. 

3114
02:38:53,440 --> 02:38:55,440
It's all got gorgeous art. 
Yeah. 

3115
02:38:57,240 --> 02:39:00,560
Yeah. 
Whole section on NPC's, a 

3116
02:39:00,560 --> 02:39:03,520
bestiary for them and how to 
build them like salvage experts,

3117
02:39:03,520 --> 02:39:07,320
pilots. 
And then we get to, I believe 

3118
02:39:07,320 --> 02:39:10,880
this is the adventure, the Nova,
the Nova God Station. 

3119
02:39:10,880 --> 02:39:12,720
No. 
Is this? 

3120
02:39:13,480 --> 02:39:15,480
Yeah, it must be. 
Yeah, it is. 

3121
02:39:15,480 --> 02:39:18,320
It's the last days of Hadley's 
hope. 

3122
02:39:18,760 --> 02:39:19,960
Yeah, Hope's last day. 
Yep. 

3123
02:39:20,760 --> 02:39:22,840
So, and that's the adventure. 
And we don't read adventures on 

3124
02:39:22,840 --> 02:39:27,360
the show character sheets. 
Index back of the book. 

3125
02:39:27,840 --> 02:39:33,960
I also know that the, the, the, 
the table constants, the front, 

3126
02:39:34,120 --> 02:39:35,680
not hyperlinked. 
Index not hyperlinked. 

3127
02:39:36,080 --> 02:39:40,280
That sucks for PDF users. 
And then more map stuff in the 

3128
02:39:40,280 --> 02:39:41,440
back. 
And that's the entire book. 

3129
02:39:42,200 --> 02:39:44,040
Boom, boom, 20th Century Fox 
free league. 

3130
02:39:45,960 --> 02:39:49,360
That's the game. 
So for a 400 page book, I think 

3131
02:39:49,360 --> 02:39:50,640
we had fun with that one. 
I. 

3132
02:39:50,800 --> 02:39:53,760
Think, yeah, of all of the 
longer books that we've done, 

3133
02:39:53,760 --> 02:39:56,480
that might be more one of the 
more fun ones we've gone 

3134
02:39:56,480 --> 02:39:56,800
through. 
Yeah. 

3135
02:39:56,800 --> 02:39:59,840
You know, it was a longer 
episode but didn't feel like 

3136
02:39:59,840 --> 02:40:01,880
gruellingly long like going 
through. 

3137
02:40:03,400 --> 02:40:05,760
I, I think part of that really 
lends to the fact that, like, it

3138
02:40:05,760 --> 02:40:07,680
reminds me a little bit, and 
I've said this about a couple of

3139
02:40:07,680 --> 02:40:09,600
games, reminds me a little bit 
of Flayo from Kobayashi. 

3140
02:40:09,800 --> 02:40:11,640
Oh, Kobayashi's got a new game 
on Kickstarter. 

3141
02:40:11,640 --> 02:40:14,120
I don't know if you saw that. 
I did not see that. 

3142
02:40:14,240 --> 02:40:15,840
Go check it. 
I can't remember what it's 

3143
02:40:15,840 --> 02:40:18,760
called, but I, I, I anything 
Kobayashi does, I'll I'll back 

3144
02:40:18,880 --> 02:40:21,080
sight unseen. 
If you look it up, I will tell 

3145
02:40:21,080 --> 02:40:23,040
the stream. 
Go fucking back back that. 

3146
02:40:25,360 --> 02:40:27,040
Oh, so we're going to review 
anyway. 

3147
02:40:27,040 --> 02:40:30,080
So what I was saying is Flayo is
a game that has a lot of rules, 

3148
02:40:30,080 --> 02:40:33,960
but each individual kind of rule
is is well written, concise and 

3149
02:40:33,960 --> 02:40:36,800
doesn't isn't dense. 
So there's a lot to it, but each

3150
02:40:36,800 --> 02:40:39,120
one doesn't feel that. 
And I felt that way about alien.

3151
02:40:39,120 --> 02:40:42,280
Like I feel like there was a lot
of rules but none of the rules 

3152
02:40:42,280 --> 02:40:44,280
individually felt like a lot. 
Yeah. 

3153
02:40:45,000 --> 02:40:48,320
Yeah. 
So Alien RPG, we are going to go

3154
02:40:48,320 --> 02:40:51,080
to the review scores. 
For those that don't watch the 

3155
02:40:51,080 --> 02:40:55,960
show, we do quantify, yes. 
Assassins, demons, and dying 

3156
02:40:55,960 --> 02:40:58,520
gods. 
Yes, go back there on 

3157
02:40:58,520 --> 02:41:01,880
Kickstarter. 
Kobayashi did a bunch of stuff, 

3158
02:41:01,880 --> 02:41:04,320
but standouts are Flayo Black 
Sword Hack. 

3159
02:41:05,400 --> 02:41:07,200
Black Sword Hack is one of the 
best games out there right now. 

3160
02:41:07,840 --> 02:41:13,240
And yeah, so go go, go back that
we quantify our terrible 

3161
02:41:13,240 --> 02:41:17,400
opinions with numbers. 
We give a total of up to 10 

3162
02:41:17,400 --> 02:41:20,360
points across five different 
metrics for a Max of 50 points. 

3163
02:41:20,360 --> 02:41:25,200
No one will ever get A50, so and
we break them into those five 

3164
02:41:25,200 --> 02:41:28,080
metrics which are art and 
layout, which is the visuals of 

3165
02:41:28,080 --> 02:41:29,560
the book. 
So the art that's in the book 

3166
02:41:29,600 --> 02:41:33,280
and the visual layout of the 
book, usability, which is more 

3167
02:41:33,280 --> 02:41:36,040
of like the layout in it's 
usability. 

3168
02:41:36,120 --> 02:41:39,320
If it has things like 
hyperlinks, bookmarks, physical 

3169
02:41:39,320 --> 02:41:43,160
bookmarks, if, if chapters in 
the right order, in our opinion,

3170
02:41:43,160 --> 02:41:45,680
things like that. 
Rule set is the actual core rule

3171
02:41:45,680 --> 02:41:47,960
set of the game. 
If it's, if we like it, if it's 

3172
02:41:47,960 --> 02:41:49,880
adapted, how well is adapted, 
things like that. 

3173
02:41:50,200 --> 02:41:53,280
Originality is exactly that on 
any aspect. 

3174
02:41:53,320 --> 02:41:56,960
It could be the rules, it could 
be the C, the, the, the setting 

3175
02:41:56,960 --> 02:41:59,760
could be anything. 
And then the value is bang for 

3176
02:41:59,760 --> 02:42:02,840
your buck, not just how much it 
cost, but how much is out there 

3177
02:42:02,840 --> 02:42:04,720
for you. 
Third party licenses, extra 

3178
02:42:04,720 --> 02:42:07,600
adventure. 
How much game do you get for 

3179
02:42:07,600 --> 02:42:10,000
your money? 
So starting with art and layout,

3180
02:42:10,360 --> 02:42:14,160
what are your thoughts? 
Oh, I think this is good. 

3181
02:42:15,040 --> 02:42:17,760
You know, I, I the art, I mean, 
obviously the arts. 

3182
02:42:18,840 --> 02:42:22,520
Amazing all the way through. 
Very vibey, very, very well 

3183
02:42:22,520 --> 02:42:24,760
done. 
And I like the way the layout's 

3184
02:42:24,760 --> 02:42:29,880
broken up by those boxes. 
Yeah, I think it's good. 

3185
02:42:29,880 --> 02:42:32,280
What do you think? 
I think it's fantastic. 

3186
02:42:32,280 --> 02:42:36,880
I mean, there's a million 
fucking pieces of insanely 

3187
02:42:36,880 --> 02:42:39,360
stunning, gorgeous art 
throughout the entire book. 

3188
02:42:39,680 --> 02:42:43,440
I do. 
And like you said, I do like the

3189
02:42:43,440 --> 02:42:45,960
cards visually. 
I think they're super helpful. 

3190
02:42:45,960 --> 02:42:47,640
That's definitely going to be a 
usability thing. 

3191
02:42:47,640 --> 02:42:51,680
But like, it feels like Alien. 
I love the green text written in

3192
02:42:51,680 --> 02:42:55,760
like the very typewriter font. 
Like even in like when you get 

3193
02:42:55,760 --> 02:42:58,400
to the frontier section, it 
suddenly stops being space and 

3194
02:42:58,400 --> 02:43:00,080
it's like the blue sky and stuff
like that. 

3195
02:43:00,080 --> 02:43:02,560
Like art, art wise and layout 
wise. 

3196
02:43:02,560 --> 02:43:05,320
I mean, we, we just said it. 
We, we, we cruise through the 

3197
02:43:05,320 --> 02:43:09,160
1st like 140 pages before we 
started scrolling and it did not

3198
02:43:09,160 --> 02:43:10,680
feel that way. 
And I think part of that really 

3199
02:43:10,680 --> 02:43:13,600
lends stuff to the way that it, 
it visually looks and, and was 

3200
02:43:13,600 --> 02:43:15,760
visually digestible. 
Again, part of that is 

3201
02:43:15,760 --> 02:43:19,160
usability, but I think. 
Top to bottom. 

3202
02:43:19,560 --> 02:43:22,080
Yeah, I think top to bottom art 
and layout wise like it. 

3203
02:43:22,320 --> 02:43:26,000
It would be hard to stuff more 
art into this book, but it never

3204
02:43:26,000 --> 02:43:28,280
felt overwhelming. 
And I do love how they would 

3205
02:43:28,280 --> 02:43:33,880
incorporate art onto pages into 
the art and have whole pages 

3206
02:43:33,880 --> 02:43:37,440
that were just like just 
textless, beautiful, gorgeous 

3207
02:43:37,440 --> 02:43:40,000
spreads and stuff like that. 
So I mean, this is pretty 

3208
02:43:40,000 --> 02:43:41,760
pretty. 
I think I think the art is 

3209
02:43:41,760 --> 02:43:43,520
better than the layout. 
I think the light is serviceable

3210
02:43:43,760 --> 02:43:47,600
and vibe, but I don't think it's
like the greatest layout I've 

3211
02:43:47,600 --> 02:43:48,280
ever seen. 
So what? 

3212
02:43:48,280 --> 02:43:50,720
Number are you thinking? 
I'm thinking like an 8 because 

3213
02:43:50,720 --> 02:43:53,400
like I think art art wise. 
The art's insane. 

3214
02:43:53,400 --> 02:43:55,400
I'm thinking like an 8 too. 
The art really carries it, 

3215
02:43:55,400 --> 02:43:57,000
probably more than the layout, 
like you said. 

3216
02:43:57,160 --> 02:43:58,440
Yeah, but the layout's still not
bad. 

3217
02:43:59,400 --> 02:44:04,520
No layout layout's good, but I 
yeah, I think the art is is 

3218
02:44:04,520 --> 02:44:10,040
definitely superior to the 
layout in this boom, all right, 

3219
02:44:10,360 --> 02:44:13,440
usability. 
So as we said, this is like 

3220
02:44:14,800 --> 02:44:17,520
things that make the game more 
usable, right? 

3221
02:44:17,520 --> 02:44:22,360
Like like hyperlinks, right, 
like PDF accessibility, like 

3222
02:44:22,640 --> 02:44:27,560
bookmarks in the actual book. 
Let's see, let's see, let's see.

3223
02:44:27,560 --> 02:44:30,400
Oh, there's one. 
Yep, we got one. 

3224
02:44:30,920 --> 02:44:38,480
We got them so so as far as 
digital tools, fucking none 

3225
02:44:38,640 --> 02:44:40,720
right. 
Like it has bookmarks in the PDF

3226
02:44:40,720 --> 02:44:44,400
and that's literally it. 
I would be shocked if this was 

3227
02:44:44,400 --> 02:44:47,760
also like remediated for screen 
readers. 

3228
02:44:48,360 --> 02:44:50,760
The fact that the index and the 
table of contents, neither of 

3229
02:44:50,800 --> 02:44:56,080
which are hyperlinked in APDF. 
I mean the only this is not 

3230
02:44:56,400 --> 02:44:57,520
going to change the score at 
all. 

3231
02:44:57,520 --> 02:45:01,080
But I will say this game did 
come out in like 2019. 

3232
02:45:01,480 --> 02:45:03,600
Well, there are in fact digital 
tools. 

3233
02:45:03,600 --> 02:45:06,080
There's there's a good amount 
actually, if you go to 

3234
02:45:06,080 --> 02:45:10,080
gamehyphenmother.com. 
What is game hyphen mother? 

3235
02:45:11,120 --> 02:45:14,440
It is alien RPG tools to make 
your game more awesome. 

3236
02:45:17,040 --> 02:45:18,920
There's the Android. 
There's an Android app. 

3237
02:45:18,920 --> 02:45:20,440
Actually, I don't have an 
Android phone. 

3238
02:45:20,560 --> 02:45:22,120
Oh, that's not true. 
I do have an Android phone, it's

3239
02:45:22,120 --> 02:45:27,320
just not my main phone. 
Bro, I mean, this changes a lot 

3240
02:45:27,320 --> 02:45:32,720
of stuff when we get to yeah, I 
I I'm literally on the fucking 

3241
02:45:32,720 --> 02:45:36,000
free league page and I don't see
this character generators, 

3242
02:45:36,720 --> 02:45:39,320
Android app, a whole section of 
GM tools. 

3243
02:45:39,320 --> 02:45:41,200
There's a whole section of 
downloads, which is like form 

3244
02:45:41,200 --> 02:45:46,160
fillable character sheets, map 
icons, roll 20 VTT icons. 

3245
02:45:47,120 --> 02:45:51,000
I assume this is not from free 
league. 

3246
02:45:51,560 --> 02:45:53,040
Yeah, this must be a free league
thing. 

3247
02:45:53,040 --> 02:45:59,880
Which about FAQ. 
Hello, I'm Tom, and I love 

3248
02:45:59,880 --> 02:46:01,400
Alien. 
When the Alien RPG game was 

3249
02:46:01,400 --> 02:46:02,720
first announced, I was super 
excited. 

3250
02:46:04,320 --> 02:46:06,880
Yeah. 
I mean what I mean, does it 

3251
02:46:06,880 --> 02:46:10,760
count if some somebody realized 
that we needed all of this and 

3252
02:46:10,760 --> 02:46:14,360
the game did not put it out? 
If it exists for the game and is

3253
02:46:14,360 --> 02:46:17,480
usable immediately for anybody, 
I believe it counts. 

3254
02:46:17,480 --> 02:46:19,760
You know, like we'll count like 
for value. 

3255
02:46:19,760 --> 02:46:22,840
We'll talk about like third 
party stuff that's been made and

3256
02:46:22,920 --> 02:46:27,200
that will account for value for.
Us right, So I think this goes 

3257
02:46:27,200 --> 02:46:31,160
to maybe value, but like I don't
see how someone's like third 

3258
02:46:31,160 --> 02:46:33,800
party stuff and like changes the
usability of the book we just 

3259
02:46:33,800 --> 02:46:36,360
read. 
OK, that's valid. 

3260
02:46:37,240 --> 02:46:39,280
Yeah. 
So usability wise, I mean, 

3261
02:46:39,280 --> 02:46:42,520
realistically, I think that the,
we did talk about like there's 

3262
02:46:42,520 --> 02:46:44,920
numerous parts in the layout 
where things are like, like for 

3263
02:46:44,920 --> 02:46:48,720
specifically example, the, the 
trauma, the mental trauma table 

3264
02:46:48,720 --> 02:46:51,360
is 3 pages before you ever know 
what mental trauma is. 

3265
02:46:51,760 --> 02:46:55,440
And, and here's the problem is 
people like, oh, like, like when

3266
02:46:55,440 --> 02:46:57,640
you read the book, like you can 
always come back to and it 

3267
02:46:57,640 --> 02:47:01,440
references a, a previous page. 
When you, the first time you 

3268
02:47:01,440 --> 02:47:03,200
read through a book is very 
important because the first 

3269
02:47:03,200 --> 02:47:04,880
impressions are important. 
Like if you read through a book 

3270
02:47:04,880 --> 02:47:08,320
and reading through the book is 
obnoxious to do, why would you 

3271
02:47:08,320 --> 02:47:10,120
come back to that? 
It's probably not the only RPG 

3272
02:47:10,120 --> 02:47:11,560
you read, right? 
So it's important for that first

3273
02:47:11,560 --> 02:47:13,400
impression. 
So I think the things are out of

3274
02:47:13,400 --> 02:47:14,760
order. 
I think the only thing it has to

3275
02:47:14,760 --> 02:47:18,360
do is, is that I think layout 
wise though, it is incredibly 

3276
02:47:18,360 --> 02:47:19,720
easy to read, which gives a lot 
of points. 

3277
02:47:19,720 --> 02:47:22,680
We literally just talked about 
how it never felt overwhelming 

3278
02:47:22,680 --> 02:47:24,320
because of the way that they put
it together. 

3279
02:47:24,320 --> 02:47:28,600
So it's a hard mix for me of I 
mean God damn if it just had 

3280
02:47:28,600 --> 02:47:30,920
some, some fucking hyperlinks 
like this would be good. 

3281
02:47:31,920 --> 02:47:34,080
Some navigation tools I think 
would boost this a little bit. 

3282
02:47:34,080 --> 02:47:37,240
It's just like for me, like you 
have the book, I'm going through

3283
02:47:37,240 --> 02:47:40,520
the PDF, there are bookmarks, 
the chapters, which I do 

3284
02:47:40,520 --> 02:47:47,640
appreciate, and there are good. 
Yeah, I think I don't know. 

3285
02:47:47,640 --> 02:47:48,800
I don't feel terrible about 
this. 

3286
02:47:49,480 --> 02:47:50,840
I don't. 
Feel terrible, I think. 

3287
02:47:50,840 --> 02:47:53,240
I think all of the digital, I 
think the lack of digital tools 

3288
02:47:53,240 --> 02:47:56,480
really brings it down. 
But I think as far as actual 

3289
02:47:57,440 --> 02:48:00,120
reading of the book itself, I 
think that brings it back up. 

3290
02:48:00,160 --> 02:48:02,800
I'm probably between like a six 
and seven for this. 

3291
02:48:02,800 --> 02:48:04,600
I'm probably between 6:00 and 
7:00 as well. 

3292
02:48:04,680 --> 02:48:07,240
I. 
You call this hard? 

3293
02:48:08,280 --> 02:48:09,840
I think. 
I think A7. 

3294
02:48:10,560 --> 02:48:11,960
OK, good, because things are 
things. 

3295
02:48:12,040 --> 02:48:14,560
Are for the most part exactly 
where I think they would be. 

3296
02:48:14,800 --> 02:48:17,120
There's only a couple things 
that are kind of outliers, but. 

3297
02:48:17,600 --> 02:48:22,800
Yeah, yeah, I'd already had the 
seven before you inserted, so 

3298
02:48:22,800 --> 02:48:26,400
I'm glad that we're almost 99% 
on the same page rule set. 

3299
02:48:26,600 --> 02:48:30,960
So this is the Alien adapted 
version of the Year 0 engine. 

3300
02:48:31,280 --> 02:48:35,040
I don't know how deep they were 
in Year 0 when Alien came out 

3301
02:48:35,040 --> 02:48:36,240
compared to some of the other 
games. 

3302
02:48:37,040 --> 02:48:39,600
So this again, I did. 
We did play Coriolis on the 

3303
02:48:39,600 --> 02:48:43,160
Great Dark and a lot odd. 
I mean it does. 

3304
02:48:43,160 --> 02:48:46,480
What's interesting about it is 
it clearly was the same system, 

3305
02:48:47,000 --> 02:48:52,760
but this like it's not just 
reskinned for something, it's 

3306
02:48:52,840 --> 02:48:56,600
broken down to the core and then
rebuilt specific to the things. 

3307
02:48:56,600 --> 02:48:59,440
Because Coriolis, even though 
it's a space game, feels like it

3308
02:48:59,440 --> 02:49:02,240
played very different to Alien 
even though so much of it was 

3309
02:49:02,240 --> 02:49:05,680
the same. 
So I do like that Year 0 doesn't

3310
02:49:05,680 --> 02:49:09,040
just reskin, but rebuilds from 
the same foundation. 

3311
02:49:13,640 --> 02:49:17,760
Yeah, and I've and I've 
encountered user numerous times.

3312
02:49:17,760 --> 02:49:19,800
And you as someone who hasn't, 
what do you think? 

3313
02:49:20,280 --> 02:49:23,960
I mean, I think from what I 
understand about the other year 

3314
02:49:23,960 --> 02:49:26,760
Zero games and the way the rules
work for this, I think it's 

3315
02:49:26,800 --> 02:49:31,040
plays a really good alien game. 
You know, like I like how stress

3316
02:49:31,040 --> 02:49:33,480
works. 
I like the dice pool system. 

3317
02:49:33,680 --> 02:49:36,400
It might be fairly brutal but 
like I think that's also like. 

3318
02:49:37,320 --> 02:49:39,400
That's the thing I would be more
comfortable making a big ruling 

3319
02:49:39,400 --> 02:49:41,520
on after playing it for several 
sessions. 

3320
02:49:43,040 --> 02:49:48,240
I do, I do like this. 
I like how the panic works. 

3321
02:49:48,800 --> 02:49:51,040
It all fits together fairly 
neatly too. 

3322
02:49:51,040 --> 02:49:53,640
It feels like 1 cohesive system 
for this. 

3323
02:49:56,240 --> 02:49:57,960
I yeah. 
And like I said, what's 

3324
02:49:57,960 --> 02:50:00,880
interesting is you're going to 
read another Year Zero game and 

3325
02:50:00,880 --> 02:50:03,480
be like, oh, like all the dice 
pool stuff is the same. 

3326
02:50:03,480 --> 02:50:06,960
Like they there's push rolls and
other stuff too, but it feels 

3327
02:50:06,960 --> 02:50:09,040
because you're doing it for kind
of a different reason and stuff 

3328
02:50:09,040 --> 02:50:10,880
like that. 
Like it again, it's so 

3329
02:50:11,120 --> 02:50:13,960
interesting the way that again, 
they don't reskin, they break 

3330
02:50:13,960 --> 02:50:16,360
down the foundations and rebuild
for every game and they do a 

3331
02:50:16,360 --> 02:50:19,160
really fucking good job of it, 
but not worrying about other 

3332
02:50:19,160 --> 02:50:20,720
systems. 
How do you feel about this 

3333
02:50:20,720 --> 02:50:21,640
system? 
What do you think? 

3334
02:50:22,000 --> 02:50:24,160
I like this system. 
I think it's it works really 

3335
02:50:24,160 --> 02:50:27,720
well and there's, you know, the 
only things I would change about

3336
02:50:27,720 --> 02:50:30,440
this are just up to my personal 
preferences and not necessarily 

3337
02:50:30,440 --> 02:50:33,000
like an actual inherent issue 
with the way the system works. 

3338
02:50:33,000 --> 02:50:36,000
I think it all works well and 
after learning how the system 

3339
02:50:36,000 --> 02:50:39,120
works baseline, everything kind 
of adds on to it in a way that 

3340
02:50:39,120 --> 02:50:42,320
seems logical. 
Yeah, it's good. 

3341
02:50:42,960 --> 02:50:44,760
I think you should probably make
a rule on this because you've 

3342
02:50:44,760 --> 02:50:47,520
had more experience with this 
rule set overall and then the 

3343
02:50:47,520 --> 02:50:50,680
other version of it. 
OK, well I have a number in my 

3344
02:50:50,680 --> 02:50:54,920
head. 
I'm I'm between like a, I'm 

3345
02:50:54,920 --> 02:50:56,480
between like A7 and an 8. 
What are you thinking? 

3346
02:50:58,080 --> 02:51:02,240
I really like this game. 
Do I think it's an 8? 

3347
02:51:03,040 --> 02:51:04,840
Here's the thing. 
Here's the reason I think it 

3348
02:51:05,000 --> 02:51:07,160
might get an 8 instead of A7. 
And we've talked about this 

3349
02:51:07,160 --> 02:51:08,400
before. 
There are games that are like 

3350
02:51:08,400 --> 02:51:11,240
really genius or in their 
simplicity, and there are games 

3351
02:51:11,240 --> 02:51:15,480
that are crunchy and 
unnecessarily explained to the 

3352
02:51:15,480 --> 02:51:19,600
point of being just like, I want
to put a blade through myself in

3353
02:51:19,600 --> 02:51:23,720
the dark, you know what I mean? 
But I think this game has a lot 

3354
02:51:23,720 --> 02:51:26,040
of depth to it without feeling 
overwhelming. 

3355
02:51:26,400 --> 02:51:29,600
And like you said, every time 
you run into something new, IT 

3356
02:51:29,600 --> 02:51:34,640
feels like it's just. 
It's just adding adding more 

3357
02:51:34,640 --> 02:51:36,320
depth, not adding more 
complication. 

3358
02:51:37,160 --> 02:51:40,200
No, I can I completely agree. 
Yeah, there's a lot going on 

3359
02:51:40,200 --> 02:51:42,440
here. 
But it's not necessarily that's 

3360
02:51:42,440 --> 02:51:45,440
complicated. 
It's it's that's a good depth to

3361
02:51:45,440 --> 02:51:46,440
it. 
Yeah. 

3362
02:51:46,440 --> 02:51:48,760
So yeah, maybe an 8. 
OK, I'll go with it. 

3363
02:51:49,000 --> 02:51:53,680
Originality. 
So it's an IP game and it's an 

3364
02:51:53,680 --> 02:51:59,280
in house engine. 
So I don't I don't know how much

3365
02:51:59,280 --> 02:52:01,640
originality we can give 
something that's literally built

3366
02:52:01,640 --> 02:52:06,800
to be something else and you 
know what I mean? 

3367
02:52:06,800 --> 02:52:12,320
And on top of that again uses 
it's an in house engine which is

3368
02:52:12,320 --> 02:52:14,880
just like the same thing that 
they use for like 6 other games.

3369
02:52:16,800 --> 02:52:19,400
I'm sad that your blur keeps 
cutting off the ears. 

3370
02:52:19,600 --> 02:52:22,200
I know that's why I didn't wear 
this earlier. 

3371
02:52:24,880 --> 02:52:30,600
So I don't, I mean I don't, I 
don't even know where to begin 

3372
02:52:30,600 --> 02:52:31,960
with originality in this because
like. 

3373
02:52:31,960 --> 02:52:35,000
It's just a hit here because 
it's actually maybe like the 

3374
02:52:35,000 --> 02:52:38,360
least original thing. 
I mean, that's how all, that's 

3375
02:52:38,360 --> 02:52:40,440
how all IP games are 
realistically. 

3376
02:52:40,440 --> 02:52:43,360
It's just like how I mean, I'm 
even trying to think of you got 

3377
02:52:43,360 --> 02:52:44,920
bones on in the background 
because a blur. 

3378
02:52:45,040 --> 02:52:48,440
Keeps playing in the background.
We're going to get DMCA D by 

3379
02:52:48,440 --> 02:52:51,960
Bones coming in and being like, 
you can't show my fiance is 

3380
02:52:51,960 --> 02:52:59,040
watching Bones right now. 
So that's what's going on. 

3381
02:52:59,040 --> 02:53:01,440
But yeah, it's hard. 
I mean, I'm trying to think of a

3382
02:53:01,440 --> 02:53:03,520
way where we can get some 
originality in this because like

3383
02:53:03,520 --> 02:53:07,280
Panic, there's not like it's a 
good rule system that fits 

3384
02:53:07,280 --> 02:53:09,360
really well to play this game 
and the way that it's meant to 

3385
02:53:09,360 --> 02:53:12,280
be played. 
But this is just a a one of the 

3386
02:53:12,280 --> 02:53:15,320
metrics that just like is 
counter intuitive to this kind 

3387
02:53:15,320 --> 02:53:17,120
of game. 
I mean, I like what do you even 

3388
02:53:17,120 --> 02:53:19,960
give something like this? 
Like a like A5 just. 

3389
02:53:19,960 --> 02:53:22,520
Because like 5. 
I'm feeling like a 5 on this. 

3390
02:53:22,720 --> 02:53:25,120
It's good. 
It's not that's bad, it's just 

3391
02:53:25,120 --> 02:53:28,960
not, you know, Hey, I wish my 
ears weren't blurred, bro. 

3392
02:53:29,160 --> 02:53:31,640
Guys are missing out. 
You got to you got to just put 

3393
02:53:31,640 --> 02:53:33,800
something behind you, like just 
get like a little screen, you 

3394
02:53:33,840 --> 02:53:37,480
know what I mean? 
Yeah or like, yeah, just have 

3395
02:53:37,480 --> 02:53:39,920
the chair high enough in the 
back put like a hoodie on so 

3396
02:53:39,960 --> 02:53:42,120
it's like against the back of 
the ears. 

3397
02:53:42,160 --> 02:53:45,000
Anyway, again, so those in 
podcast land that don't know 

3398
02:53:45,000 --> 02:53:49,360
what the fuck we're talking 
about, Hunter put on a goblin 

3399
02:53:49,360 --> 02:53:55,120
like ski mask, like yeah, 
balaclava that has goblin ears 

3400
02:53:55,120 --> 02:53:57,720
and his his zoom blur is 
blurring out the ears. 

3401
02:53:58,640 --> 02:54:02,840
So gosh, yeah. 
I mean, I don't know what we 

3402
02:54:02,840 --> 02:54:03,800
would give a sense of fire for 
this. 

3403
02:54:03,800 --> 02:54:05,680
Again, I'm trying to think of a 
way where we could say this is 

3404
02:54:05,680 --> 02:54:08,120
like an original game, but I 
think like every IP game we run 

3405
02:54:08,120 --> 02:54:10,480
into is gonna have like, I mean,
I think 5 is being generous for 

3406
02:54:10,480 --> 02:54:12,280
a game that like has no 
originality. 

3407
02:54:12,280 --> 02:54:22,680
Right, yeah, value. 
So real quick, someone someone 

3408
02:54:23,120 --> 02:54:25,000
again, we're talking to chat 
more than we usually do, but 

3409
02:54:25,000 --> 02:54:27,040
someone just said it depends on 
how you define originality, 

3410
02:54:27,400 --> 02:54:29,840
which, yeah, like 180 episodes 
in, we're still trying to figure

3411
02:54:29,840 --> 02:54:31,640
out how to redefine it, but it's
like, yeah, it's it's an IP, 

3412
02:54:31,640 --> 02:54:34,400
It's an in house engine. 
How many games feel like alien? 

3413
02:54:34,880 --> 02:54:36,840
The reason we're doing this game
is because it's mothership 

3414
02:54:36,840 --> 02:54:39,520
month. 
So mothership, like any space 

3415
02:54:39,520 --> 02:54:40,640
game out there. 
Death in space. 

3416
02:54:40,640 --> 02:54:43,800
Like, I mean, all of these 
realistically, like take out the

3417
02:54:43,800 --> 02:54:45,600
Xenomorph and it's just a space 
action game. 

3418
02:54:45,600 --> 02:54:47,080
So how many space action games 
out there? 

3419
02:54:48,040 --> 02:54:53,800
Traveler death in space, God, 
let me just look at Star 

3420
02:54:53,800 --> 02:54:58,240
Frontiers. 
I mean Warhammer 40K, you can 

3421
02:54:58,240 --> 02:55:00,600
play sci-fi action in a million 
different things. 

3422
02:55:01,080 --> 02:55:03,800
So it really comes down to it. 
It's just the IP Ness of it. 

3423
02:55:03,800 --> 02:55:07,520
So I do agree and I think for 
us, I think we're being very 

3424
02:55:07,520 --> 02:55:10,680
generous by giving it a 5, but 
it would be very mean to give 

3425
02:55:10,680 --> 02:55:13,360
like a zero just because it is 
an IP game, because it does the 

3426
02:55:13,360 --> 02:55:15,000
IP well. 
That's the other problem is it 

3427
02:55:15,000 --> 02:55:20,760
does it well value wise. 
OK, so dollars for Donuts right 

3428
02:55:20,760 --> 02:55:23,680
now. 
So if you're going to buy the 

3429
02:55:23,680 --> 02:55:26,360
game, buy it on Black Friday and
if you're listening to this, 

3430
02:55:26,600 --> 02:55:29,720
it's too late for you. 
But normally the core rule book 

3431
02:55:29,760 --> 02:55:38,520
is $54.21, which is for four. 
100 pages of a ton of art. 

3432
02:55:38,520 --> 02:55:41,280
I don't. 
That's not, that's not too much,

3433
02:55:41,480 --> 02:55:44,960
you know. 
The starter set is $51. 

3434
02:55:46,120 --> 02:55:49,720
Oh, that's too much. 
For the starter set, I. 

3435
02:55:50,040 --> 02:55:52,080
That's, that's everything. 
That's the dice and everything 

3436
02:55:52,080 --> 02:55:59,160
too, right? 
$54.50 one dollars yes this is 

3437
02:55:59,200 --> 02:56:02,520
the better buy in my opinion. 
I agree that's the better buy. 

3438
02:56:03,120 --> 02:56:06,880
Yeah, honestly I would get this 
and then just get the PDF of 

3439
02:56:06,880 --> 02:56:11,200
this so you can have all the 
lore yeah and just and just go 

3440
02:56:11,200 --> 02:56:14,080
with that. 
But the starter set has all the 

3441
02:56:14,080 --> 02:56:17,640
core rules for, for running the 
game plus, yeah, the dice, the 

3442
02:56:17,640 --> 02:56:20,720
cars, the maps, the, the 
characters, the adventure. 

3443
02:56:21,440 --> 02:56:23,600
So, but you do have that. 
You do have the core rule book, 

3444
02:56:23,600 --> 02:56:26,160
which is $54. 
There are numerous expansions, 

3445
02:56:26,200 --> 02:56:29,760
of which I have all of them. 
There is Building Better Worlds,

3446
02:56:29,760 --> 02:56:32,280
which one in Indian 20 and 24, 
there's The Story of Worlds. 

3447
02:56:32,280 --> 02:56:34,720
There's Heart of Darkness, all 
of which are expansions or 

3448
02:56:34,720 --> 02:56:37,600
adventures. 
There's the Colonial Marines 

3449
02:56:37,840 --> 02:56:40,720
Operations Manual, which is a 
whole nother expansion onto 

3450
02:56:40,720 --> 02:56:43,480
itself. 
And then on top of that you can 

3451
02:56:43,480 --> 02:56:46,840
get Vt, you can get the foundry 
Vt modules for all of these. 

3452
02:56:46,840 --> 02:56:51,640
So the core foundry book 
normally module is normally $26.

3453
02:56:51,640 --> 02:56:54,200
Right now for Black Friday it is
$13. 

3454
02:56:55,080 --> 02:56:58,200
I think I have it already and if
not I actually might buy this 

3455
02:56:58,200 --> 02:57:01,040
just in case for the future. 
The entire starter set foundry 

3456
02:57:01,040 --> 02:57:05,560
modules only $26 and from there 
they're usually like 20 ish 

3457
02:57:05,560 --> 02:57:08,200
dollars for the foundry modules.
You can also get the GM screen 

3458
02:57:08,200 --> 02:57:11,080
which is $26. 
The dice which are $20 a pop. 

3459
02:57:11,960 --> 02:57:15,040
So it's a little expensive, but 
I mean it is. 

3460
02:57:15,040 --> 02:57:19,800
I will say Freely does 
incredibly like quality stuff. 

3461
02:57:20,640 --> 02:57:24,120
And don't forget, I don't know 
if there is AUS distributor 

3462
02:57:24,120 --> 02:57:26,840
which I think might be Modifius,
but if not, you are paying for 

3463
02:57:26,840 --> 02:57:34,320
shipping from Sweden. 
Well, let's fucking see. 

3464
02:57:34,360 --> 02:57:38,720
Add to cart. 
Proceed. 

3465
02:57:38,720 --> 02:57:44,560
To check out. 
Yeah, proceed to check out God. 

3466
02:57:44,560 --> 02:57:51,840
I switched to Kroner's Inter 
shipping address estimated 

3467
02:57:51,840 --> 02:57:53,320
shipping. 
Stay alive. 

3468
02:57:53,760 --> 02:58:02,720
Yeah, I'm going to do that. 
Estimated shipping is $12.00. 

3469
02:58:03,240 --> 02:58:05,000
Not bad. 
Oh, that's not terrible. 

3470
02:58:05,680 --> 02:58:10,760
No, I so for cost of the game 
for 400, it's it's it's a tiny 

3471
02:58:10,760 --> 02:58:13,480
bit expensive, but it's a big 
it's 8 and half by 11400 big 

3472
02:58:13,480 --> 02:58:15,520
book 50 bucks. 
I mean, that's basically the 

3473
02:58:15,520 --> 02:58:19,040
cost of of it's bad to see the 
worm, you know what I mean? 

3474
02:58:19,520 --> 02:58:23,000
And that one had foiling on it. 
But I think so it's a little 

3475
02:58:23,000 --> 02:58:26,160
expensive with the core stuff, 
but it has so much content it 

3476
02:58:26,160 --> 02:58:27,880
has you can get it all. 
It's just PDFs. 

3477
02:58:27,880 --> 02:58:29,040
You can get all the foundry 
modules. 

3478
02:58:29,040 --> 02:58:34,440
So I think depth of product line
huge, like ton of stuff out 

3479
02:58:34,440 --> 02:58:37,680
there. 
The book itself, half, half of 

3480
02:58:37,680 --> 02:58:39,360
it is campaign tools. 
So you could run the game 

3481
02:58:39,360 --> 02:58:41,200
forever just based on what's in 
there. 

3482
02:58:41,200 --> 02:58:42,640
You can run 50 campaigns at a 
time if you. 

3483
02:58:42,640 --> 02:58:43,840
Want how much are the 
expansions? 

3484
02:58:44,800 --> 02:58:47,240
They're you. 
Fuck I literally just closed it.

3485
02:58:47,240 --> 02:58:52,920
Let me reopen close tab. 
I always forget to do the 

3486
02:58:52,920 --> 02:59:00,360
control shift T Black Friday 
deal. 

3487
02:59:00,360 --> 02:59:01,840
Man. 
I'm telling you if you want 

3488
02:59:01,840 --> 02:59:04,960
stuff I would go get right now. 
If you want this, go buy it 

3489
02:59:04,960 --> 02:59:07,360
right now. 
He's listening to. 

3490
02:59:08,200 --> 02:59:10,720
No only though, like a couple of
people that are in chat with 

3491
02:59:10,720 --> 02:59:12,000
the. 
Actions are fairly expensive. 

3492
02:59:12,000 --> 02:59:14,640
I beat you to it. 
Building better worlds comes out

3493
02:59:14,640 --> 02:59:23,360
to about 4386 USD. 
Let's see, Destroy of Worlds is 

3494
02:59:23,360 --> 02:59:27,880
about the same. 
Building is Better Worlds, Yeah,

3495
02:59:28,080 --> 02:59:31,880
is a big book. 
It's a hardcover book that's 300

3496
02:59:31,880 --> 02:59:34,080
pages long. 
This is such a balancing act 

3497
02:59:34,080 --> 02:59:38,800
between like bang for buck and 
also the amount of bucks 

3498
02:59:38,800 --> 02:59:41,960
overall. 
Yeah, I mean, that's, that's a 

3499
02:59:41,960 --> 02:59:44,000
lot of it comes down to like I 
said, like we're talking about 

3500
02:59:44,000 --> 02:59:47,480
the the depth of the product 
line versus how much it cost 

3501
02:59:47,480 --> 02:59:49,840
initially. 
So I think it kind of washes a 

3502
02:59:49,840 --> 02:59:54,760
little bit. 
If you if you like Alien, you 

3503
02:59:54,760 --> 02:59:56,320
like the game, there's going to 
be a ton of stuff for you to 

3504
02:59:56,320 --> 02:59:59,000
play forever. 
I do think that the third party 

3505
02:59:59,000 --> 03:00:00,880
digital tools are really 
fantastic. 

3506
03:00:00,880 --> 03:00:03,920
It's kind of bummed that Freely 
doesn't offer those like. 

3507
03:00:04,600 --> 03:00:07,600
Weird that they don't. 
But it's also amazing that 

3508
03:00:07,600 --> 03:00:09,160
someone was just like, I love 
the game so much, I'm going to 

3509
03:00:09,160 --> 03:00:10,560
give you everything you fucking 
need. 

3510
03:00:11,520 --> 03:00:13,520
So that's cool. 
I honestly don't think that we 

3511
03:00:13,520 --> 03:00:17,360
can count that into because like
for example, third party master 

3512
03:00:17,360 --> 03:00:20,560
stuff is on the master website. 
So like they incorporate it into

3513
03:00:20,560 --> 03:00:22,640
the the experience. 
Right, I'm saying A7. 

3514
03:00:23,080 --> 03:00:25,600
Yeah, I think 7 is good and I 
think that's generous, honestly,

3515
03:00:25,600 --> 03:00:27,080
I think it's that. 
Might be a little too generous. 

3516
03:00:27,080 --> 03:00:30,920
It might be a six. 
Honestly, You make the call. 

3517
03:00:35,320 --> 03:00:39,600
I'm going to say 7 because I 
think that it balances out the 

3518
03:00:39,600 --> 03:00:43,240
shitty originality score, which 
I do think it deserves a little 

3519
03:00:43,240 --> 03:00:53,760
bit of points for doing the IP 
well in that 8 + 7 + 8 + 5 + 

3520
03:00:53,760 --> 03:00:59,040
735. 
That's pretty good. 

3521
03:00:59,840 --> 03:01:02,840
Yeah, it's pretty good. 
Yeah. 

3522
03:01:03,080 --> 03:01:05,800
Because realistically at the end
of the day, originality, if we 

3523
03:01:05,800 --> 03:01:08,640
even give that A7, we're talking
about like a 37, which puts it 

3524
03:01:08,640 --> 03:01:11,000
in like the kind of like upper 
3rd of of games we've gone over.

3525
03:01:11,240 --> 03:01:17,040
I think that feels good for like
an IP in house system done 

3526
03:01:17,040 --> 03:01:19,160
really, really well with 
gorgeous, amazing art. 

3527
03:01:19,520 --> 03:01:21,360
It's about where I expect like 
all the free leagues to go, 

3528
03:01:21,360 --> 03:01:23,440
except for maybe Symbro, but 
that's just because Symbro 

3529
03:01:23,480 --> 03:01:27,080
speaks to my heart. 
This is the Alien role-playing 

3530
03:01:27,080 --> 03:01:30,160
game. 
Thank you so much for listening.

3531
03:01:30,840 --> 03:01:32,320
Appreciate it. 
I know this is a little bit of a

3532
03:01:32,320 --> 03:01:34,600
longer episode, so for those 
that are out there listening, we

3533
03:01:34,600 --> 03:01:38,520
always appreciate all of our 
listeners across podcast and 

3534
03:01:38,520 --> 03:01:42,160
YouTube. 
It is Mothership Month for those

3535
03:01:42,160 --> 03:01:44,560
listening. 
It runs through until the 12th 

3536
03:01:44,560 --> 03:01:47,680
of December I believe. 
So definitely go check out the 

3537
03:01:47,680 --> 03:01:50,800
APS. 
Go back the games that we played

3538
03:01:50,800 --> 03:01:58,920
those APS for Devil's due non of
scoundrels and gosh, what was 

3539
03:01:58,920 --> 03:02:00,280
the one from Silver Arm 
interloper? 

3540
03:02:00,760 --> 03:02:04,520
So you can get all those 
adventures and and that has been

3541
03:02:04,520 --> 03:02:08,440
our mothership month for for the
month, because that is the end. 

3542
03:02:09,560 --> 03:02:11,440
Do we want to tell people where 
we're going to be next? 

3543
03:02:11,760 --> 03:02:12,720
Week. 
Oh yeah, let's tell people where

3544
03:02:12,720 --> 03:02:15,720
we're going to be next week. 
Hey, so we're going to go to 

3545
03:02:15,720 --> 03:02:21,680
PAXU next week. 
Friend of the show, probably the

3546
03:02:21,680 --> 03:02:25,240
person who has influenced me, 
one of probably the second most 

3547
03:02:25,240 --> 03:02:27,280
in teach RBG. 
First there's a victory. 

3548
03:02:28,640 --> 03:02:32,240
Adam Vas world champ gameco. 
Friend of the show, friend of 

3549
03:02:32,240 --> 03:02:34,080
ours. 
We've said from day one that we 

3550
03:02:34,080 --> 03:02:37,600
are an Adam Vas stand podcast 
asked us to run the They're not 

3551
03:02:37,600 --> 03:02:40,360
going to be available to be at 
PAX so they asked us to run 

3552
03:02:40,360 --> 03:02:42,800
their booth for them because 
they said there's probably no 

3553
03:02:42,800 --> 03:02:44,920
one in the world that knows 
their games as much as we do. 

3554
03:02:45,160 --> 03:02:48,640
Which I completely agree since I
have all of them. 

3555
03:02:49,080 --> 03:02:53,600
And I have almost all of them. 
Yeah, so you can find us next 

3556
03:02:53,600 --> 03:02:57,760
week at PAX U running the World 
Champ Gameco booth. 

3557
03:02:58,120 --> 03:03:01,240
We will also be part of the 
corpse run for Merkborg. 

3558
03:03:02,080 --> 03:03:04,720
So if you are a fan of Merkborg 
and you're going to do the more 

3559
03:03:04,920 --> 03:03:08,000
the corpse run at PAX U, you 
will need to get our signatures 

3560
03:03:09,200 --> 03:03:11,600
also come by all of Adam's cool 
stuff. 

3561
03:03:12,560 --> 03:03:16,120
And yeah, that's it. 
That's where we'll be. 

3562
03:03:16,120 --> 03:03:17,960
Thank you so much for listening 
Hunter. 

3563
03:03:18,000 --> 03:03:21,640
Beautiful as always. 
I think we talked about this. 

3564
03:03:21,960 --> 03:03:24,960
Me and Hunter don't live close 
to each other so us both going 

3565
03:03:24,960 --> 03:03:27,360
to party will be the. 
First person in like 7 years. 

3566
03:03:27,960 --> 03:03:31,400
I think it's probably been like 
7 years, like five to seven 

3567
03:03:31,400 --> 03:03:32,600
years. 
So it'll be the first time we 

3568
03:03:32,600 --> 03:03:34,920
get to see each other in person 
in quite a long time. 

3569
03:03:34,920 --> 03:03:38,320
So I'm very excited for that. 
Good mothership month, buddy. 

3570
03:03:39,040 --> 03:03:42,080
We will see everybody later. 
Have a wonderful day. 

3571
03:03:42,080 --> 03:03:43,120
Bye. 
Bye.

