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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan and today, 
October 1st we are kicking off 

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our first annual. 
I guess because we didn't do it 

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last year Month of Horror here 
on the Weekly Scroll podcast. 

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So today we have a very special 
guest. 

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This is Christian Sorrell, also 
known as Meat Castle Game Wire. 

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How you doing today, Christian? 
Hello, I'm doing very well. 

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This is a nice break from the 
rest of my day of writing TTRPG 

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things. 
Oh yeah, Well, so since the last

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time you were here, I think 
you've only been on the show as 

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a as a reviewer once, right? 
Yes, for the final steps, that's

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right because. 
We talked a lot about that not 

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very long game, which might 
happen again today. 

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Who knows? 
We'll see. 

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Yeah, it is like 10 pages, but 
it's a good game. 

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It's a great game, very excited.
And we got to talk about, well, 

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one of the reasons you came on 
to do that is because we 

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actually got to play together at
the exalted funeral Cotton with 

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Deagon Agarra, which is great, 
but you've had a lot of changes 

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since then and even more recent 
ones. 

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So for those of I not know who 
Christian Sorrell is or me, 

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Castle game wear or what those 
changes might be, what what? 

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Who the heck are you? 
Yeah, I am a real I both do my 

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own personal projects, and then 
I am a freelance editor and 

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writer, mostly in the teacher 
e.g. space and my kids doing 

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game design, game development, 
developmental, editing, all that

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kind of good stuff. 
So yeah, I mean, since I was 

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last on, I've more or less gone 
to doing this stuff full time 

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and doing the work I used to do 
full time, part time. 

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And then even more recently, 
I've moved internationally and 

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I'm in Canada now, so. 
I am doing all sorts of weird 

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things I the whole routine is 
thrown off. 

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But yeah, people would probably 
know me mostly for mothership 

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modules is most of what my 
personal projects have been so 

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far. 
But I've done some stuff for 

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like liminal horror and more. 
Or things like the blood fields 

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of Black Star Station and 
there's a goblin on the loose 

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Sonicer station. 
Those are two big ones of mine 

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for mothership, but then I've 
done dev work and editing and 

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adventure writing for a lot of 
other stuff like. 

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You know, written adventure for 
Disaster Tourism's Guild that 

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was in that Kickstarter 1. 
The thing I'm working on today 

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that I was doing before, this is
an adventure for Triangle 

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Agency. 
As part of the recent 

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Kickstarter, their their mission
book that's coming out. 

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So I've done lots of that kind 
of stuff. 

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I've edited for a ton of 
different people too. 

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That's the thing that I really 
like to do. 

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I have some bigger projects 
that, once they get announced, 

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I'm excited to tell people about
because I've done a very big old

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school essentials. 
Project recently, and a very 

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big, more board project recently
that aren't mine and I'm just 

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the editor on them, so I can't 
announce them. 

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But when they announce, when 
they get announced, I'm excited 

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for people to find out about 
them. 

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Yeah, I think that's mostly me. 
I honestly think at least in the

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space that we're in the only 
person who might have their name

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and more books this year than 
you is maybe Jarrett Crater and 

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and you might be ahead of him 
because he got SPI up and going 

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and and I don't know how much 
he's been putting but I I feel 

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like. 
He put himself like he put his 

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self-imposed, like slow in like 
Jarrett was like I'm only going 

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to do space Penguin stuff. 
So he like said that he stopped 

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himself. 
That might be the only reason I 

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can catch up. 
But even that I can only catch 

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up for like the last six months 
not lifetime. 

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It's it's crazy. 
But still, I mean I feel like 

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every project is hitting 
Kickstarter or I'm like, oh this

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look, this looks awesome. 
I'm definitely back in that I 

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rolled at the end. 
It was like, oh, Christian 

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Serrell, me, Kelso, Gamewire, 
like pretty much everything I've

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received this year as your name 
in it. 

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So I mean, it's got to feel good
though, to to be such a go to 

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person in the space and to, you 
know. 

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Yeah, I mean, yeah, it 
definitely feels good. 

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I didn't know going into that 
sort of opening up freelance how

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that would go or not. 
And I found that I was in 

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higher. 
Demand that I thought and that's

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been kind of the big learning 
thing for me the last like 6 to 

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9 months is that learning like 
how much of that should I take 

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such out versus how much of time
I should spend on personal 

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projects? 
Because like my personal project

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stuff is definitely like way 
been put on the back burner 

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probably too much. 
So probably going into the tail 

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end of this year and next year 
I'll be going more like also 

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putting the stops maybe on how 
many names I show, how many 

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books I show up in so that I 
could put out more of my own 

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books. 
Because I have you know two or 

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three bigger projects like that 
that I was like, those are 

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definitely going to be out this 
year. 

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They're going to be good. 
But then I got enough interest 

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from freelance that I was like, 
well, I'll take these. 

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These are new people I'm excited
to work with new systems, all 

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that kind of stuff. 
But yeah, so a good problem to 

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have. 
I was kind of worried I would 

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put myself out there and nobody 
would be interested. 

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But but that's the nice thing 
too, is it's, you know, I mean, 

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I'm sure you know from. 
Reading all the stuff and 

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reviewing all these things that 
it's like, it's a smaller 

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community of creators than you 
think. 

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And that's the thing that's 
nice, is kind of like once 

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you're in there and someone's 
worked well, you've worked well 

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together and someone's really 
happy to always go like, hey, I 

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know this person is working on 
this thing. 

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This person edited for me and it
went great. 

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You should do that too. 
So that was a big part. 

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But yeah, I've gotten to work on
a lot of. 

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Fun things in the last year or 
so, and I'm really excited 

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people can. 
Here's the thing people can do 

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right now, two things if they 
want to see stuff I've helped 

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with. 
I did some dev work along with 

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another dev editor on the 
project indicator for Cloud, 

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Empress the Mothership. 
It's actually a full standalone 

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rule set. 
It started, it's compatible with

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Mothership, but it works on its 
own. 

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But what the creator of that 
actually just put the the rule 

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book on drive through RPG for 
free? 

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The rule book is like always 
going to be entirely for free. 

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So you can go and download it 
off drive through. 

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I am in love with that like 
system in that world that that 

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game is in and I was really, 
really excited when they reached

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out to me to to work on that 
one. 

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And then I also am part of a 
mothership bundle hitting 

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Kickstarter on Tuesday called 
Outer Rim Uprising with the Lost

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Bay and Eco. 
It's egos like publishing house 

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The Lost Bay Studio is doing it,
and it's a big mothership 

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bundle, but unlike some of the 
other ones. 

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That he's done in the past. 
This one is all original stuff. 

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So we all made brand new stuff 
for this. 

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I think my stuff is available in
the second and third tiers. 

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There's like sort of an intro 
tier, a like base tier, and then

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the full tier. 
And I wrote along with Nair, the

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artist and the writer for 
Mothership stuff, did Alien 

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Armory. 
It's probably the by Stone 

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mothership thing. 
We did a corporate pamphlet and 

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a rebel pamphlet and they're in 
universe. 

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So it's like the corporate 
visitors guide the thing you get

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it like the information desk at 
the facility and then a 

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technical manual that's all 
scrawled and written over for 

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the thinking fist, this rebel 
group, these are like neo 

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Luddites that are trying to, you
know, gum up the works and 

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destroy this facility where 
they're making genetic drones to

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replace workers. 
But that one was really fun and 

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that whole package is wild. 
That's another good example of, 

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like, the community of people. 
Coming together and being 

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awesome. 
So yeah, that's my launch feel. 

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Yeah, I'm, I cannot wait for 
Outrim Uprising and you may at 

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least those listening may hear 
and see something about that 

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coming up sooner than you think 
here on the channel. 

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So we'll let you know when that 
is happening. 

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But yeah, awesome stuff, 
Christian, great person, great 

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freelancer. 
If you somehow get the chance to

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work with him, definitely highly
recommend it. 

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And I get the chance to review a
game with him today. 

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And we are going to be doing 
Dark Grail. 

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This is an Arthurian horror 
role-playing game from Scott 

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Malthouse of Trollish Delver 
Games. 

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This I'm excited for this one. 
So we're doing, we're doing the 

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month of horror and the kind of 
a smaller game here. 

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Kind of. 
It's very dense for the 2 pages 

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that it is, but it definitely 
leans into horror. 

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It's it's a micro game, quote UN
quote. 

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But I think we talked about this
or at least I, I I said to you 

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like if this was an A16, it'd be
like 20 to 30 pages with a 

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little bit of art, man. 
Like, there's a lot on these two

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big pages that we're about to 
look at. 

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And it feels like a pretty 
complete system. 

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Like it doesn't. 
It's not like you know, honey 

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heist. 
Which is a complete system, but 

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it's like a very, very light, 
right. 

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You know, there's like 2 
mechanics. 

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This is like, oh wow, you fit 
pretty much a whole thing you 

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said all zines worth into two 
pages. 

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Yeah, that's crazy. 
It's crazy. 

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It's called a microgame because 
this definitely has more rules 

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than a lot of the zines that 
I've looked there as well. 

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But so why don't we hop into it 
and people can see what exactly 

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we're talking about? 
So this is dark grail, Arthurian

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role play, Arthurian horror 
role-playing game. 

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First of all, damn it, I love 
the cover. 

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I think it's fantastic. 
As well it's super vibe the the 

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the night with this the person 
in the background and the and 

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this like fairy creature like 
hugging them, huge huge fan all 

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across the board. 
One thing I will say about the 

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whole game is it very clearly 
feels like this is a system 

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designed to play this game and 
and was made for this. 

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I don't think it doesn't feel 
like Scott made a system. 

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I was like HM what can I do with
it? 

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Which is really really 
interesting. 

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What was your take on? 
That, yeah, yeah, I think so. 

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It feels like and we'll see a 
little bit more as we go through

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it. 
But yeah, I mean, I think it 

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fits. 
The mechanics and system that 

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are there fit really well. 
Some parts, I think lean into 

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the sort of theme of it even 
more, which I really liked. 

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There were a few bits where I 
was like, oh, I wish that it 

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leaned a little harder in kind 
of you were saying that like 

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being exactly being tailor made 
for this because some parts felt

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like that more than others. 
It was like it's kind of missing

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this one or two little things 
but. 

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But yeah, yeah, I think it's a 
it's a fun and pretty easy. 

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It seems to pick up system, but 
it definitely fits the the 

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themes I think. 
Yeah yeah. 

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So this is, I mean I assume 
maybe for like a one page jam or

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something, I mean, but I guess 
is a page. 

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That's why I won't. 
I guess it is. 

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I mean this is what it feels 
like plus the cover. 

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But as we said before, it's just
two pages. 

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It is denser than it looks, even
as I scroll very quickly up and 

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down. 
So it's very small on my screen,

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but I'm going to read it anyway 
with my old eyes. 

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So the introduction to the 
system, Albion is on the brink 

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of destruction. 
Arthur and his Knights succeed 

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in acquiring the Grail, but it 
deceived them. 

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One by one they became 
afflicted, and soon the darkness

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seeped out of Camelot's walls. 
It has been 10 years since that 

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hallowed day. 
Twisted, malevolent shadows that

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once stood for valor stalk the 
wilderness. 

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Mordred, Lord of Putrescents, 
seeks the lost Excalibur. 

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00:11:25,570 --> 00:11:30,090
Arthur is joined to Mordred, an 
unrecognizable, slobbering 

221
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pustule. 
Slobbering pustule is a good 

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combo of words. 
That last line is so good to 

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00:11:42,320 --> 00:11:43,480
think. 
I don't know. 

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It's just so subversive. 
I think immediately, like, very 

225
00:11:46,600 --> 00:11:49,840
rarely do you see Arthur. 
I mean, if you read a lot of the

226
00:11:49,840 --> 00:11:51,600
Arthur stuff obviously should 
happens at the end. 

227
00:11:51,960 --> 00:11:54,240
But Arthur is always kind of 
this like powerful figure and 

228
00:11:54,240 --> 00:11:56,400
for it to just be like, for him 
to just be like, no, Arthur's 

229
00:11:56,400 --> 00:11:59,240
gone. 
It's just a pustule on this 

230
00:11:59,240 --> 00:12:01,080
dude's back. 
Like that's what you get. 

231
00:12:01,120 --> 00:12:03,680
The world sucks. 
Really love that. 

232
00:12:05,160 --> 00:12:07,800
Yeah, like you're not going to 
be able to rely on him or 

233
00:12:07,800 --> 00:12:11,470
restore him. 
Save him or anything like that 

234
00:12:11,470 --> 00:12:13,950
probably, right? 
It's like it's up to your 

235
00:12:13,950 --> 00:12:17,710
characters to try to affect 
anything you can call in back 

236
00:12:17,710 --> 00:12:20,670
up. 
Yeah, you know, I didn't even 

237
00:12:20,670 --> 00:12:22,550
think about that. 
But yeah, I that's a pretty good

238
00:12:22,550 --> 00:12:24,630
way to just be like, yeah, you 
can't. 

239
00:12:24,630 --> 00:12:28,150
This is all you like. 
There's no, no hero King is 

240
00:12:28,150 --> 00:12:29,990
going to save you. 
That's awesome. 

241
00:12:31,230 --> 00:12:36,870
So players take on the role of 
the afflicted noble heroes who 

242
00:12:36,870 --> 00:12:40,070
hold on to a sliver of humanity.
Their only hope is to find 

243
00:12:40,070 --> 00:12:45,630
Excalibur to shatter the Grail. 
And then one player is the Grail

244
00:12:45,630 --> 00:12:48,350
master or the GM. 
They guide the game, make 

245
00:12:48,350 --> 00:12:49,430
rulings. 
I loved. 

246
00:12:49,830 --> 00:12:53,550
I love whatever. 
Like people find a goofy other 

247
00:12:53,550 --> 00:12:56,670
way to have GM. 
Like I was like, OK, yeah, 

248
00:12:56,670 --> 00:12:59,630
that's funny. 
Yeah, the Grail Master or even 

249
00:12:59,630 --> 00:13:02,710
like the like, the Dark Masters.
You can still be a DM and stuff.

250
00:13:02,710 --> 00:13:07,040
Those are great yeah. 
So yeah. 

251
00:13:07,040 --> 00:13:09,160
One player is the grandmaster, 
the guy the game make rulings 

252
00:13:09,160 --> 00:13:10,600
and control non player 
characters. 

253
00:13:10,600 --> 00:13:13,520
The game uses 6 sided dice. 
One thing I like about this 

254
00:13:13,520 --> 00:13:17,200
whole intro and these two, I 
think it's a total of what maybe

255
00:13:17,200 --> 00:13:21,200
4 sentences? 
I listen. 

256
00:13:24,200 --> 00:13:28,040
Video games don't start with a 
what is a video game screen when

257
00:13:28,040 --> 00:13:31,730
you first pick it up? 
I'm not a big fan of most games 

258
00:13:31,730 --> 00:13:34,330
having like a what is a tabletop
role-playing game thing. 

259
00:13:34,530 --> 00:13:38,490
I don't think most people will 
be there first time, and I don't

260
00:13:38,490 --> 00:13:41,370
think if it is that they're 
picking up on their own with 

261
00:13:41,370 --> 00:13:42,570
some things. 
Like I thought with the black 

262
00:13:42,570 --> 00:13:45,570
hack, the system that it was, I 
thought it was that was a really

263
00:13:45,570 --> 00:13:47,770
good thing to have at the 
beginning of like what is this 

264
00:13:47,770 --> 00:13:49,930
and how to be kind of like a 
beginner gym? 

265
00:13:49,930 --> 00:13:53,450
Because I can see people picking
up the black hack as like the 

266
00:13:53,450 --> 00:13:58,570
first game they might play, but 
otherwise this is so much more 

267
00:13:58,570 --> 00:13:59,970
than enough to just be like you 
have players. 

268
00:13:59,970 --> 00:14:03,610
You have a DM like you roll some
dice continuing with the system.

269
00:14:03,890 --> 00:14:08,570
So that's my little spiel on 
what is a role-playing game in 

270
00:14:08,570 --> 00:14:09,650
your books. 
It's a waste of page. 

271
00:14:10,490 --> 00:14:14,290
Base, even if it's more 
experienced people playing you 

272
00:14:14,290 --> 00:14:17,120
wanna have. 
It's at least nice to lay this 

273
00:14:17,120 --> 00:14:19,960
stuff out because there are, you
know, it's like there are games 

274
00:14:19,960 --> 00:14:22,760
without GM's, there are games 
with rotating the GM's. 

275
00:14:22,760 --> 00:14:24,720
There are games with lots of 
different dice and just saying 

276
00:14:24,720 --> 00:14:28,720
like this is a GM and players 
game, this uses D6. 

277
00:14:28,720 --> 00:14:30,920
You're like, OK, it's almost 
like when section, you know when

278
00:14:30,920 --> 00:14:33,840
games have like you especially 
see it a lot in like solo games 

279
00:14:33,840 --> 00:14:37,160
where it says like these are the
materials you need to play. 

280
00:14:37,160 --> 00:14:39,480
It's basically just another 
version of that saying like, 

281
00:14:39,840 --> 00:14:42,880
hey, get a pen, get a tarot deck
and a coin. 

282
00:14:43,280 --> 00:14:47,160
Now you can play this game, 
yeah, I mean I think it's 

283
00:14:47,160 --> 00:14:50,040
necessary, but I think that it's
like this is the this is the 

284
00:14:50,040 --> 00:14:53,720
most you need is like 4 lives 
and then get to the system, 

285
00:14:53,720 --> 00:14:56,920
which is exactly what this is. 
Again, this is described as a 

286
00:14:57,000 --> 00:15:00,600
micro game. 
So it's pretty much just outside

287
00:15:00,600 --> 00:15:03,000
of that those 3 little 
paragraphs there. 

288
00:15:03,160 --> 00:15:06,840
It's pretty much just system 
from here on out, but so much 

289
00:15:06,840 --> 00:15:10,250
flavor is put into the system, 
which is what I really love 

290
00:15:10,250 --> 00:15:12,050
about a game. 
And it reads like it's the game 

291
00:15:12,050 --> 00:15:15,250
you're playing, not like an SRD.
And then you get to read like a 

292
00:15:15,250 --> 00:15:17,450
Book of Laura at the end or 
something to try to make it all 

293
00:15:17,450 --> 00:15:21,450
make sense. 
So first thing is tests. 

294
00:15:21,530 --> 00:15:24,210
Tests, same thing as checks or 
anything like that. 

295
00:15:25,530 --> 00:15:27,810
Test is when you need to do 
something that could fail. 

296
00:15:27,810 --> 00:15:32,330
Roll the relevant archetype dice
plus a test die which is a D6 

297
00:15:32,610 --> 00:15:36,890
and take the highest die. 
So you're rolling multiple die 

298
00:15:37,540 --> 00:15:40,100
and you get to pick just the 
highest number. 

299
00:15:40,820 --> 00:15:43,300
There's a couple systems that do
like dice pools and you just 

300
00:15:43,300 --> 00:15:45,620
pick a higher number, but this 
one obviously is kind of dice 

301
00:15:45,620 --> 00:15:49,020
Pooley, but it's based on 
different things like your the 

302
00:15:49,020 --> 00:15:52,900
archetype and the test I and 
those come and go as we'll see 

303
00:15:52,900 --> 00:15:57,860
you in a little bit. 
But basically it is just the D6 

304
00:15:58,060 --> 00:16:02,580
so it is on one you get a doom, 
which is everything goes wrong 

305
00:16:02,580 --> 00:16:05,660
and you're put in danger. 
Ignore the highest die for 

306
00:16:05,660 --> 00:16:08,810
everyone rolled. 2 to 4 is a 
complication. 

307
00:16:08,810 --> 00:16:11,970
Things don't go your way. 5 is a
minor success, things go your 

308
00:16:11,970 --> 00:16:14,730
way, but barely. 
And six is a major success. 

309
00:16:14,730 --> 00:16:18,890
Everything goes fantastically. 
You succeed and then some. 

310
00:16:19,410 --> 00:16:21,130
Pretty straightforward make 
success. 

311
00:16:21,290 --> 00:16:26,330
If you extrapolate that into two
D6, it's roughly the same as you

312
00:16:26,330 --> 00:16:29,490
know six through you know one 
through 6 and seven through 9 

313
00:16:29,490 --> 00:16:33,850
and 10 through 12. 
Yeah, these things I was going 

314
00:16:33,850 --> 00:16:37,190
to say, this is like. 
It's hard for stuff to not all 

315
00:16:37,190 --> 00:16:41,190
sound like, you know, a nitpick 
I guess because it's 2 pages. 

316
00:16:41,350 --> 00:16:44,710
So I'm like sometimes sometimes 
a nitpick is, it is just me 

317
00:16:44,710 --> 00:16:47,230
nitpicking a little bit. 
But yeah, the one thing here, 

318
00:16:47,230 --> 00:16:50,710
the thoughts that I had was just
saying that I think when we are 

319
00:16:50,710 --> 00:16:53,990
like talking about sections that
are like 2 sentences and being 

320
00:16:53,990 --> 00:16:57,390
like, well, sometimes the exact 
wording can be important. 

321
00:16:57,390 --> 00:17:00,350
I'm like the when you do when 
you need to do something that 

322
00:17:00,350 --> 00:17:02,210
could fail. 
Probably not. 

323
00:17:02,210 --> 00:17:04,530
The wording I would have 
preferred that doesn't 

324
00:17:04,530 --> 00:17:06,609
especially like our three. 
And that feels very like. 

325
00:17:06,970 --> 00:17:09,930
So am I supposed to roll all the
time? 

326
00:17:10,810 --> 00:17:12,849
Or it at least confuses me. 
It makes me think, like, am I 

327
00:17:12,849 --> 00:17:14,810
expected to really be rolling 
for everything? 

328
00:17:15,890 --> 00:17:18,810
You know, like, do I jump this 
hole? 

329
00:17:18,810 --> 00:17:21,410
Do I open this door? 
Do I open the chest? 

330
00:17:21,410 --> 00:17:24,369
You know, those kind of things. 
And what was the other thing I 

331
00:17:24,369 --> 00:17:27,609
was going to say? 
Oh, and then I think too there's

332
00:17:27,609 --> 00:17:30,660
like. 
Maybe some potential to I I 

333
00:17:30,660 --> 00:17:35,540
didn't come away I think from 
this part this section it it 

334
00:17:35,540 --> 00:17:37,380
comes out a little bit more in 
the battle section later. 

335
00:17:37,380 --> 00:17:39,820
But I didn't come away from this
initial part with an idea of 

336
00:17:39,820 --> 00:17:45,020
like how brutal or lethal or not
the system is. 

337
00:17:45,020 --> 00:17:47,660
Because the those wordings of 
the like fail states are a 

338
00:17:47,660 --> 00:17:51,380
little open, which I think could
be the intention. 

339
00:17:51,380 --> 00:17:53,300
But you know like doom, 
everything goes wrong and you're

340
00:17:53,300 --> 00:17:55,700
put in danger. 
Well it's like a one to me feels

341
00:17:55,700 --> 00:17:59,190
like a crit fail so it's like. 
Should it be like, I take 

342
00:17:59,190 --> 00:18:02,790
damage, if that's applicable? 
Like you get hurt, you get 

343
00:18:02,790 --> 00:18:07,150
harmed, you lose something. 
So that was my other kind of 

344
00:18:07,150 --> 00:18:10,550
thought here was being like, oh,
I could see this going a little 

345
00:18:11,350 --> 00:18:14,830
harder on these descriptions to 
give me an idea of like how 

346
00:18:14,830 --> 00:18:17,150
bad's A1? 
Is it just you fail and it 

347
00:18:17,150 --> 00:18:20,910
stinks or is it like it's bad, 
you know? 

348
00:18:21,650 --> 00:18:24,170
Yeah. 
I think to your first point, I 

349
00:18:24,170 --> 00:18:27,290
do think the test language could
be a little different. 

350
00:18:27,330 --> 00:18:30,570
I think the like when you need 
to do something where the 

351
00:18:30,570 --> 00:18:33,050
consequences of failure are 
important or something like 

352
00:18:33,050 --> 00:18:34,570
that. 
I think that's what some people 

353
00:18:34,570 --> 00:18:37,370
use a little bit more than just 
fail, because you can fail 

354
00:18:37,370 --> 00:18:39,170
everything. 
Like I can fail sitting in this 

355
00:18:39,170 --> 00:18:43,570
chair, but. 
Which is a nitpicky way to read 

356
00:18:43,570 --> 00:18:45,770
it, but that's what I was 
thinking. 

357
00:18:46,290 --> 00:18:48,530
I was like, oh, I don't have a 
good idea of how often it wants 

358
00:18:48,530 --> 00:18:51,560
me to roll and then. 
That may just come down to the 

359
00:18:51,560 --> 00:18:54,320
table, because especially with 
those descriptions for how to 

360
00:18:54,320 --> 00:18:58,720
kind of interpret the successes,
you could be the GM, could be 

361
00:18:58,720 --> 00:19:00,760
really harsh, or could be really
forgiving. 

362
00:19:01,520 --> 00:19:06,680
Yeah, that's true. 
I don't mind the descriptions as

363
00:19:06,680 --> 00:19:08,360
much a little bit. 
I totally understand your point.

364
00:19:08,560 --> 00:19:12,260
I feel like if this is a 
description of just like the 

365
00:19:12,260 --> 00:19:15,700
test, I guess it's it gets it 
comes down to intent. 

366
00:19:15,900 --> 00:19:18,420
If it's just the description of 
the test mechanic, like the very

367
00:19:18,420 --> 00:19:21,780
basic and then it gets 
extrapolated later in the other 

368
00:19:21,780 --> 00:19:24,300
areas. 
But if it never really kind of 

369
00:19:24,300 --> 00:19:27,020
gives those context at all, then
that's, you know, then I 

370
00:19:27,020 --> 00:19:29,540
completely get that. 
But if it's just like these are 

371
00:19:29,540 --> 00:19:33,060
the core dice and then you'll 
you'll see it more later, then 

372
00:19:33,060 --> 00:19:35,820
yeah. 
Yeah, and I think we see that 

373
00:19:36,500 --> 00:19:38,900
more refined when we get to the 
battle section later. 

374
00:19:40,030 --> 00:19:42,270
Which is doing. 
It's doing though, taking me the

375
00:19:42,270 --> 00:19:45,110
basic interpretation. 
Then we're applying it to battle

376
00:19:45,110 --> 00:19:48,350
and it gives, I think, more 
specific and flavorful 

377
00:19:48,350 --> 00:19:50,790
information there. 
Well, that's the thing too, is 

378
00:19:50,790 --> 00:19:55,110
like, I do feel like some of the
wording in this that I think 

379
00:19:55,110 --> 00:19:58,550
there was clearly intent to keep
it to this, these two, you know,

380
00:19:58,550 --> 00:20:01,630
big pages. 
So there's probably a lot of 

381
00:20:01,630 --> 00:20:04,110
editing done to get it down. 
I've tried to put stuff on like 

382
00:20:04,110 --> 00:20:07,030
two big pages like before and I 
was like, damn, I really got off

383
00:20:07,030 --> 00:20:10,360
a lot of what I wanted to say. 
So I mean here's the thing, I 

384
00:20:10,360 --> 00:20:13,640
would love to see this as as a 
Zine like we said like if this 

385
00:20:13,640 --> 00:20:16,760
was a six, it would be like 20 
plus pages and it would look and

386
00:20:16,760 --> 00:20:19,400
feel great or even I mean you 
could do a full A5 on this, but 

387
00:20:19,400 --> 00:20:21,040
I feel like you would need to 
put a lot more art than if you 

388
00:20:21,040 --> 00:20:23,440
just did a six. 
But I would, I would love to see

389
00:20:23,440 --> 00:20:26,560
it, but we'll see. 
And I think it would just allow 

390
00:20:26,560 --> 00:20:30,040
a little bit more freedom with 
some of the the wording to be a 

391
00:20:30,040 --> 00:20:31,520
little bit more clear I think in
that way. 

392
00:20:33,360 --> 00:20:37,040
But the grail? 
Anytime you would make a test, 

393
00:20:37,440 --> 00:20:40,520
you may tap into the tainted 
magic of the grail. 

394
00:20:40,760 --> 00:20:44,680
Take any number of dice, 
parentheses, best to be a 

395
00:20:44,680 --> 00:20:48,480
different color to a regular 
dice in parentheses, and roll 

396
00:20:48,480 --> 00:20:52,400
them as part of the test. 
If any of these grail dice turn 

397
00:20:52,400 --> 00:20:55,480
up a doom, and there's no major 
success, to ignore the 

398
00:20:55,480 --> 00:21:00,200
harrowing, to ignore the 
harrowing Wind goes up by 1. 

399
00:21:02,040 --> 00:21:04,160
Interesting. 
I I think it does take a little 

400
00:21:04,160 --> 00:21:06,480
while to get to no heroin. 
Wind is literally the next 

401
00:21:06,480 --> 00:21:11,400
thing. 
Never mind I I love that. 

402
00:21:11,520 --> 00:21:15,280
Specifically, the whole concept 
of like, you found the grail. 

403
00:21:16,200 --> 00:21:19,840
It was not what you wanted. 
You're all afflicted by its dark

404
00:21:20,200 --> 00:21:25,640
shitty magic now, and you can 
tap into it and then if it 

405
00:21:25,680 --> 00:21:28,080
fails, everything gets worse and
worse, which is obviously the 

406
00:21:28,080 --> 00:21:32,650
Grail's intent is so clever, I 
think, to just be like it's it's

407
00:21:32,650 --> 00:21:37,610
the ingrained choice mechanic in
a system is it will always 

408
00:21:37,810 --> 00:21:40,690
tickle me. 
Yeah yeah, I think it's it's a 

409
00:21:40,690 --> 00:21:43,290
fun risk reward, especially 
because like as we read on we'll

410
00:21:43,290 --> 00:21:48,730
find out that your the dice pool
you have to use is like you are 

411
00:21:48,730 --> 00:21:50,850
your stats which are also your 
HP. 

412
00:21:50,850 --> 00:21:54,930
So like adding as you go on and 
you're going to get worn down 

413
00:21:54,930 --> 00:21:57,250
and you're losing essentially 
dice that you can put into your 

414
00:21:57,250 --> 00:22:00,310
pool for A roll. 
Being like the grail's always 

415
00:22:00,310 --> 00:22:03,590
there, you can always tap in. 
You can always add dice from it 

416
00:22:04,470 --> 00:22:08,910
has that real fun like risk, 
reward and like and you know 

417
00:22:08,910 --> 00:22:12,430
intoxicating power kind of 
quality to it of like you you're

418
00:22:12,430 --> 00:22:15,070
probably going to need this, 
which I think is also fits. 

419
00:22:15,070 --> 00:22:17,070
It's a fun way to fit the 
theming to of like. 

420
00:22:17,900 --> 00:22:19,780
To the ends, justify the means, 
right? 

421
00:22:19,780 --> 00:22:23,620
Or are the means going to get 
you your end, which is not the 

422
00:22:23,620 --> 00:22:25,620
end you wanted, right? 
Like you're going to push it too

423
00:22:25,620 --> 00:22:27,780
far. 
Yeah, I think, I think it's 

424
00:22:27,780 --> 00:22:29,580
really cool. 
I like too that it's just like 

425
00:22:29,580 --> 00:22:34,060
you can take any number of dice.
So it's like you could be like, 

426
00:22:34,060 --> 00:22:38,020
we really want this thing to 
happen, you know, like harrowing

427
00:22:38,020 --> 00:22:39,860
wind be damned or whatever. 
And that's cool. 

428
00:22:41,020 --> 00:22:46,110
I anytime one of the things I 
dislike the most is when I see 

429
00:22:46,110 --> 00:22:48,710
something awesome like this and 
then there's like a break on it.

430
00:22:48,990 --> 00:22:52,070
It's just like you can use your 
blood magic until you have one 

431
00:22:52,070 --> 00:22:54,750
hit point left. 
I'm like no no, like let people 

432
00:22:54,750 --> 00:22:57,030
kill themselves. 
Like Destiny. 

433
00:22:57,150 --> 00:22:59,630
One of my favorite games in 
Destiny was the grasp of Malik. 

434
00:22:59,630 --> 00:23:04,910
You literally it it uses your 
once it once it gets past a 

435
00:23:04,910 --> 00:23:07,510
certain point and it starts to 
use your health to keep firing. 

436
00:23:07,670 --> 00:23:11,270
And you can kill yourself with 
it like relatively easily. 

437
00:23:11,270 --> 00:23:14,190
And I love that it's so. 
It's so clever to just be like 

438
00:23:14,230 --> 00:23:16,150
it's super powerful but you're 
dying. 

439
00:23:16,190 --> 00:23:18,390
Good luck. 
It's 1. 

440
00:23:18,390 --> 00:23:20,390
That fits, yeah. 
That fits the kind of like, you 

441
00:23:20,390 --> 00:23:23,630
know, this tragic night, like 
you're playing these characters 

442
00:23:23,630 --> 00:23:27,710
that are kind of these like 
fallen former noble heroes, 

443
00:23:27,710 --> 00:23:29,590
right? 
So it fits that like like. 

444
00:23:30,000 --> 00:23:32,040
Yeah, you can think of examples 
of like, no, we're going to 

445
00:23:32,320 --> 00:23:35,560
bring down this great evil and 
I'm going to do it at my own 

446
00:23:35,600 --> 00:23:37,440
cost. 
Or like the the whole party is 

447
00:23:37,440 --> 00:23:39,440
going to defeat it, but we all 
die anyway, right? 

448
00:23:39,600 --> 00:23:42,560
That feels very in the vein that
the stories the game wants to 

449
00:23:42,560 --> 00:23:46,760
tell. 
Haring Wind, the grail creates a

450
00:23:46,760 --> 00:23:49,800
magical wind that alters the 
world. 

451
00:23:49,800 --> 00:23:53,480
The Haring Wind begins at one 
through play it can increase, 

452
00:23:53,480 --> 00:23:57,120
triggering afflictions and 
making Albion more dangerous 

453
00:23:57,850 --> 00:24:01,170
increase by one. 
When a PC dies, a Doom appears 

454
00:24:01,170 --> 00:24:05,490
on a grail die, or when the PCs 
fail a quest and you decrease it

455
00:24:05,490 --> 00:24:09,610
By 1:00 to 3:00, when the PCs 
complete a quest and a named or 

456
00:24:09,610 --> 00:24:15,250
named villain is destroyed, love
it, Love it. 

457
00:24:15,610 --> 00:24:20,650
I mean, tying all of it in, as 
we said before, the system and 

458
00:24:20,650 --> 00:24:23,370
then the rules and everything. 
Like specifically to the ways 

459
00:24:23,370 --> 00:24:25,690
that you're doing things in 
games is is just a great thing 

460
00:24:25,690 --> 00:24:28,950
to do. 
And the effects of the hearing 

461
00:24:28,950 --> 00:24:34,390
wind on A1 Albion is a regular 
level of bleak, so everything 

462
00:24:34,390 --> 00:24:38,710
just sucks the normal mouth. 
Yeah, on a two to three, the 

463
00:24:38,710 --> 00:24:43,390
girl's powers grow stronger. 
Increase Afflictions by one, and

464
00:24:43,390 --> 00:24:45,590
we'll get to Afflictions. 
That's a capital A Afflictions. 

465
00:24:45,910 --> 00:24:50,390
On a four to five night usurps, 
the day increase Afflictions by 

466
00:24:50,390 --> 00:24:53,110
one. 
Food and water is scarce. 

467
00:24:53,310 --> 00:24:59,300
Foes gain an extra dye and then 
on a six, vegetation is ash and 

468
00:24:59,300 --> 00:25:02,700
streams are dry. 
Rolling a one or two counts as a

469
00:25:02,700 --> 00:25:06,780
Doom increase. 
Afflictions to final stage foes 

470
00:25:06,780 --> 00:25:09,940
gain an extra dye. 
It's great. 

471
00:25:10,580 --> 00:25:13,500
It's pretty bad, yeah. 
I think the thing that's cool, I

472
00:25:13,500 --> 00:25:16,060
like this effects table a lot. 
You know. 

473
00:25:16,060 --> 00:25:19,940
I think I'm probably not alone 
in that this kind of like, you 

474
00:25:19,940 --> 00:25:24,420
know leak dark twisted like the 
the world has following thing 

475
00:25:24,780 --> 00:25:27,630
reminds. 
Me of like Dark Souls and 

476
00:25:27,630 --> 00:25:28,950
Bloodborne, those kind of 
things, right. 

477
00:25:28,950 --> 00:25:31,830
And this this affects thing has 
the feeling of Bloodborne where 

478
00:25:31,830 --> 00:25:34,390
like over the course of 
Bloodborne you're playing across

479
00:25:34,390 --> 00:25:37,230
the night. 
Like it's fun to be like, oh the

480
00:25:37,310 --> 00:25:41,910
the the heroin wind gets to four
and now it's always dark like 

481
00:25:41,910 --> 00:25:45,270
the like the world state is 
changing, I think in a fun way, 

482
00:25:45,270 --> 00:25:47,430
which isn't of course unique to 
those games. 

483
00:25:47,430 --> 00:25:51,430
It's just what I think of. 
I think of this kind of weak 

484
00:25:51,830 --> 00:25:54,350
world, but it's fun to have 
something that almost is acting 

485
00:25:54,350 --> 00:25:57,130
as like. 
The world state, a day, night 

486
00:25:57,130 --> 00:25:59,970
cycle, all those kind of things 
wrapped into one. 

487
00:25:59,970 --> 00:26:02,370
But it's tied to like you could,
you know. 

488
00:26:02,370 --> 00:26:06,530
Yeah, like because you chose to 
invoke the Grail in that last 

489
00:26:07,290 --> 00:26:09,970
Test you rolled. 
Now it's always night. 

490
00:26:10,850 --> 00:26:14,490
It's cool, yeah. 
I mean, The thing is, if you 

491
00:26:14,490 --> 00:26:18,050
just don't do anything, the 
harrowing wind doesn't get 

492
00:26:18,050 --> 00:26:20,290
worse. 
Like you are making the world 

493
00:26:20,290 --> 00:26:21,930
bad for everyone with your 
failures. 

494
00:26:23,020 --> 00:26:25,620
Yeah, and let's kind of. 
Like, hopefully you're gonna 

495
00:26:25,620 --> 00:26:27,700
make it. 
Hopefully, you know it's like a 

496
00:26:27,700 --> 00:26:30,420
darkest before the dawn thing. 
Like, hopefully you're making it

497
00:26:30,420 --> 00:26:33,500
worse so that then you can fix 
it and make it totally better. 

498
00:26:33,500 --> 00:26:38,960
But until all vegetation turns 
to ash, One of the things I 

499
00:26:38,960 --> 00:26:44,640
like, and it's not listed in 
here, but I mean I love D sixes.

500
00:26:44,680 --> 00:26:46,520
I love 2D sixes. 
Sixes are my favorite. 

501
00:26:47,000 --> 00:26:50,160
There are only 6 effects. 
It's really easy to just throw 

502
00:26:50,160 --> 00:26:54,200
down like a black or red dye and
use it as a timer. 

503
00:26:54,840 --> 00:26:58,160
It's not written in here, but to
me when I was reading it, I 

504
00:26:58,160 --> 00:26:59,810
don't. 
It's not implied at all, but 

505
00:26:59,810 --> 00:27:00,970
that's where my mind immediately
went. 

506
00:27:00,970 --> 00:27:03,050
I was like, oh, I would just 
have like a doomed die or a 

507
00:27:03,050 --> 00:27:05,730
herring wind die and like I 
could just rotate it and 

508
00:27:05,730 --> 00:27:08,250
everyone could see what number 
herring wind was all the time. 

509
00:27:08,250 --> 00:27:12,330
So I like that sixes are 
throughout threes and sixes. 

510
00:27:12,330 --> 00:27:16,210
It's all good. 
So battle. 

511
00:27:16,570 --> 00:27:18,690
When committing violence, make a
test with the relevant 

512
00:27:18,770 --> 00:27:21,340
archetype. 
Only player's role. 

513
00:27:21,340 --> 00:27:27,300
Love that Peyton G M's role. 
So these are the same levels of 

514
00:27:27,620 --> 00:27:30,580
complication, just adapted to 
battle. 

515
00:27:30,820 --> 00:27:34,980
So one is a grave wound, you 
have taken a grave wound and 

516
00:27:34,980 --> 00:27:39,340
hang on death's door. 
Lose all archetype dice if you 

517
00:27:39,340 --> 00:27:42,300
can't, you die. 
Ignore the highest die for 

518
00:27:42,300 --> 00:27:48,620
everyone rolled. 
I will say there is before I 

519
00:27:48,620 --> 00:27:51,940
continue on there is one rule 
that I felt like is kind of like

520
00:27:51,980 --> 00:27:55,620
you know implied so you get it. 
But it says if any of these 

521
00:27:55,620 --> 00:27:58,260
grailed I turn up a doom and 
there's no major success to 

522
00:27:58,260 --> 00:28:02,100
ignore the harrowing wind. 
It never says that like a major 

523
00:28:02,100 --> 00:28:07,860
success negates a doom except in
like that like part there as far

524
00:28:07,860 --> 00:28:12,980
as I remember reading but I I 
read that is a major success 

525
00:28:12,980 --> 00:28:16,540
ignores the harrowing wind. 
So is that you? 

526
00:28:17,100 --> 00:28:19,540
That is, it ignores the doom. 
I didn't. 

527
00:28:19,540 --> 00:28:22,300
I I read, I read it as the Doom 
because in the test section it 

528
00:28:22,300 --> 00:28:25,660
says Doom ignore the highest dye
for every one role. 

529
00:28:25,660 --> 00:28:28,340
So I took it as if you have a 
Doom. 

530
00:28:28,660 --> 00:28:31,580
If you have a Doom, it's always 
cancelling whatever the highest 

531
00:28:31,580 --> 00:28:32,860
dye is. 
So if your highest dye is the 

532
00:28:32,860 --> 00:28:36,820
three, it's cancelling the three
in place of the Doom. 

533
00:28:37,580 --> 00:28:39,740
But the heroin wind only goes 
up. 

534
00:28:40,020 --> 00:28:42,100
Basically it's it's more like 
it's kind of backwards. 

535
00:28:42,100 --> 00:28:44,580
The word it's like the heroin 
wind goes up when you have a 

536
00:28:44,580 --> 00:28:46,640
doom. 
And you don't have a major 

537
00:28:46,640 --> 00:28:49,040
success. 
So if you don't major succeed, 

538
00:28:50,600 --> 00:28:53,720
the heroin one goes up. 
If there's a do, at least it's 

539
00:28:53,720 --> 00:28:56,520
how I took it, but only when you
get grail dice. 

540
00:28:56,720 --> 00:29:00,520
But it is word of the little 
backwards or strangely, I think.

541
00:29:01,040 --> 00:29:03,680
Yeah. 
It doesn't say a major success 

542
00:29:03,680 --> 00:29:07,320
will negate the doom on a grail 
dice. 

543
00:29:07,320 --> 00:29:11,140
It says it everything's bad 
unless you get a major success. 

544
00:29:11,140 --> 00:29:14,500
So it's just it's just not as 
clearly specifically saying that

545
00:29:14,500 --> 00:29:15,540
there. 
It's kind of like you said, like

546
00:29:15,540 --> 00:29:18,700
inverse, but anyway, so. 
There's a line, yeah. 

547
00:29:18,700 --> 00:29:20,980
There's a line later that kind 
of does the same thing where 

548
00:29:20,980 --> 00:29:24,020
it's like if, oh, it's actually 
right here. 

549
00:29:24,020 --> 00:29:28,140
It's it's on grey wound where 
you know, it's like lose all 

550
00:29:28,140 --> 00:29:30,780
archetype dice, which are kind 
of like your stats and your HP, 

551
00:29:30,780 --> 00:29:32,820
like I mentioned earlier. 
Then it says if you can't, you 

552
00:29:32,820 --> 00:29:35,620
die, OK, I get it. 
So if if I've already lost all 

553
00:29:35,620 --> 00:29:39,020
my archetype dye. 
I just die when I get it gravely

554
00:29:39,020 --> 00:29:40,220
because I don't have any to 
lose. 

555
00:29:40,500 --> 00:29:43,060
But then it says ignore the 
highest die for everyone role 

556
00:29:43,340 --> 00:29:45,740
and I'm like isn't that the 
normal rules? 

557
00:29:46,620 --> 00:29:49,860
Because that rule is already 
listed right here under doom in 

558
00:29:49,860 --> 00:29:52,100
the other column. 
So that was also an example 

559
00:29:52,100 --> 00:29:56,060
where it like confused me be 
like wait, did I not? 

560
00:29:56,260 --> 00:29:57,660
Do I not know how the rule 
works? 

561
00:29:57,660 --> 00:30:01,060
Is this just like maybe a copy 
and paste or like you know 

562
00:30:01,060 --> 00:30:02,620
something that got missed in 
editing or whatever. 

563
00:30:03,060 --> 00:30:05,980
But yeah, that was another 
example of of the role that. 

564
00:30:06,530 --> 00:30:10,130
What dooms do? 
Questioned in my head. 

565
00:30:10,130 --> 00:30:15,450
Coming back up, yeah, I think it
is interesting if the initial 

566
00:30:15,450 --> 00:30:19,370
test thing is going to give you 
all the rules and then you're 

567
00:30:19,370 --> 00:30:22,090
rolling the battle. 
I mean it's it's interesting the

568
00:30:22,090 --> 00:30:24,570
way they read it. 
It says make a test, so the test

569
00:30:24,570 --> 00:30:26,890
rule should apply and if there's
anything different you add it. 

570
00:30:27,010 --> 00:30:29,530
I don't mind it being a little 
redundant, but yeah, you could 

571
00:30:29,530 --> 00:30:32,170
chop that off and my assumption 
would still always be the the 

572
00:30:32,330 --> 00:30:34,530
the the ignore the highest role 
for the ones. 

573
00:30:34,770 --> 00:30:37,820
Applies. 
Yeah, so one was a grave wound, 

574
00:30:37,820 --> 00:30:41,180
2 to 4 is a minor wound. 
You take a minor wound. 

575
00:30:41,420 --> 00:30:44,700
If you roll the two to four 
minor wound, you take one, lose 

576
00:30:44,820 --> 00:30:47,820
argosite, die, Yeah, And if you 
can't, you die. 

577
00:30:49,020 --> 00:30:51,820
And then a minor success is A5. 
You deal a minor wound to the 

578
00:30:51,820 --> 00:30:54,380
enemy. 
If they can't, they die. 

579
00:30:54,660 --> 00:30:56,580
I think that's the part where I 
would say like if they can't 

580
00:30:56,580 --> 00:30:59,220
take any wounds, they die if 
there's enough line space there 

581
00:30:59,220 --> 00:31:00,780
as well. 
Yeah, it needs to. 

582
00:31:00,780 --> 00:31:03,020
It needs to have the same thing 
it had for the person is to say 

583
00:31:03,020 --> 00:31:06,010
like lose. 
The enemy loses a die. 

584
00:31:06,090 --> 00:31:11,010
If they can't, they die. 
And then six is a major success.

585
00:31:11,010 --> 00:31:15,370
You deal a grave wound to an 
enemy having their dice rounded 

586
00:31:15,370 --> 00:31:18,130
down, and there's nothing here 
that says if they can't, they 

587
00:31:18,130 --> 00:31:19,690
die. 
So it's just like if it's going 

588
00:31:19,690 --> 00:31:21,930
to be in the one. 
I wouldn't mind it being 

589
00:31:21,930 --> 00:31:24,330
consistent through. 
I will say one of the only 

590
00:31:24,330 --> 00:31:26,130
places that it could really add 
a little bit more flavor. 

591
00:31:26,130 --> 00:31:28,730
If a one is a doom, I wouldn't 
mind 6 being something called 

592
00:31:28,730 --> 00:31:30,810
other than a major success. 
I wouldn't mind it being called 

593
00:31:30,810 --> 00:31:34,340
like a I don't, I don't even 
know something like holy in 

594
00:31:34,340 --> 00:31:37,180
Excalibur or or something. 
You know, like some. 

595
00:31:37,660 --> 00:31:39,500
Yeah, One on test, Yeah, that's 
true. 

596
00:31:39,500 --> 00:31:41,300
One on test is Doom. 
And then it made just success. 

597
00:31:41,540 --> 00:31:44,540
And it's the same thing about it
where one is Grave Womb, which 

598
00:31:44,580 --> 00:31:47,860
is like, OK, that fits the thing
and it's major success. 

599
00:31:47,860 --> 00:31:48,940
Yeah. 
Yeah. 

600
00:31:48,940 --> 00:31:50,540
There's there's different 
elements for that of like 

601
00:31:50,540 --> 00:31:52,660
working in a little bit more of 
that and sort of like 

602
00:31:52,780 --> 00:31:55,820
streamlining some of the 
language here if you were gonna,

603
00:31:56,060 --> 00:31:58,660
if you know it was going to come
back through and clean it up or 

604
00:31:58,660 --> 00:32:00,980
something. 
But I like the mechanics of the 

605
00:32:00,980 --> 00:32:04,890
battle. 
System and I I came away 

606
00:32:04,890 --> 00:32:08,170
understanding what I'm supposed 
to do even if maybe I was like 

607
00:32:08,210 --> 00:32:11,610
oh that read of the law. 
Yeah, I mean here's the thing 

608
00:32:11,610 --> 00:32:13,810
it's like we are being 
definitely a little bit nitpicky

609
00:32:13,810 --> 00:32:16,570
but it's very like it. 
I felt like it was very clear 

610
00:32:16,570 --> 00:32:19,250
the whole way through like the 
parts that were it's it might be

611
00:32:19,250 --> 00:32:20,890
like a little bit like I would 
have word of that a little 

612
00:32:20,890 --> 00:32:22,570
differently. 
I think it's pretty into it's 

613
00:32:22,570 --> 00:32:24,530
pretty easily to to say what it 
is. 

614
00:32:24,530 --> 00:32:26,930
So I still think it's like, like
you said, it's it's a great 

615
00:32:26,930 --> 00:32:28,570
quick little system and I really
enjoyed it a lot. 

616
00:32:29,770 --> 00:32:33,540
Yeah, it's only because it's so.
It's so streamlined and concise 

617
00:32:33,540 --> 00:32:36,100
that 3 words can throw us off 
right? 

618
00:32:36,300 --> 00:32:40,020
You know most other games have 
read 2 paragraphs, so you 

619
00:32:40,020 --> 00:32:42,860
wouldn't think about the three 
words in the middle paragraph. 

620
00:32:43,180 --> 00:32:45,140
Yeah, yeah yeah, Blades in the 
Dark. 

621
00:32:45,140 --> 00:32:47,900
This is not so. 
Characters. 

622
00:32:48,100 --> 00:32:50,060
Every character is an afflicted 
capital A. 

623
00:32:50,060 --> 00:32:52,660
They are between mortal and 
beast. 

624
00:32:53,180 --> 00:32:55,620
Through the game, their 
afflictions will come into play 

625
00:32:55,620 --> 00:32:58,220
in different ways, benefiting 
and hindering. 

626
00:32:58,300 --> 00:33:00,660
So there are 5 archetypes if I 
can count. 

627
00:33:02,450 --> 00:33:03,530
That's the only thing where I 
was like man. 

628
00:33:03,530 --> 00:33:04,850
Everything else is threes and 
sixes away. 

629
00:33:04,850 --> 00:33:08,970
You give me 5 archetypes. 
A character consists of five 

630
00:33:08,970 --> 00:33:13,210
archetypes, each with a list of 
common ways that archetype is 

631
00:33:13,210 --> 00:33:15,370
tested. 
So you have the knight, so 

632
00:33:15,370 --> 00:33:19,450
there's valor, swords, mesas, 
lances, Spears, brawling and 

633
00:33:19,450 --> 00:33:21,810
writing so you can extrapolate 
more. 

634
00:33:21,810 --> 00:33:23,970
Obviously it's not just that, 
it's just as common ways. 

635
00:33:23,970 --> 00:33:27,370
So there's the hunter, 
wilderness, survival axes, bows,

636
00:33:27,370 --> 00:33:29,290
crossbows, natural medicine and 
tracking. 

637
00:33:29,840 --> 00:33:33,280
There's scoundrel, sneaking, 
daggers, poisons, acrobatics, 

638
00:33:33,280 --> 00:33:35,160
bluffing, intimidation, and 
slings. 

639
00:33:35,560 --> 00:33:39,000
There's the chaplain, prayers, 
charming demons, holy healing 

640
00:33:39,280 --> 00:33:42,080
connections and folklore. 
And the sorcerer, which is 

641
00:33:42,080 --> 00:33:45,000
sorcery, occultism, history, 
languages, research, and 

642
00:33:45,000 --> 00:33:47,760
scripts. 
Pretty straightforward. 

643
00:33:47,800 --> 00:33:51,760
I think it's kind of the four 
classics, plus a chaplain, which

644
00:33:51,760 --> 00:33:54,120
is, I mean, a hunter and 
scoundrel. 

645
00:33:54,120 --> 00:33:55,680
I think maybe that's the extra 
one there. 

646
00:33:56,880 --> 00:33:59,000
Yeah, I mean I like, I thought 
that this was kind of cool. 

647
00:33:59,160 --> 00:34:00,760
I'm sure there won't be other 
games that have done it, but 

648
00:34:00,760 --> 00:34:03,480
this is the first thing, at 
least I've experienced in a 

649
00:34:03,480 --> 00:34:06,280
while that I could think of 
where it's like it's fun to just

650
00:34:06,280 --> 00:34:11,080
have the stats be the classes. 
Like like these would be classes

651
00:34:11,080 --> 00:34:13,920
in a normal game and to have it 
be like, yeah, 5 stats, Your 5 

652
00:34:13,920 --> 00:34:16,520
stats are just like, what would 
a night be good at? 

653
00:34:16,520 --> 00:34:18,520
What would a hunter be good at? 
What would a scounder be good 

654
00:34:18,520 --> 00:34:20,960
at? 
You know, like that's I think a 

655
00:34:21,000 --> 00:34:24,699
fun, self-explanatory way. 
To make it clear what your 

656
00:34:24,699 --> 00:34:26,860
attribute is. 
So it's like it's also cool 

657
00:34:26,860 --> 00:34:29,340
because it kind of means that 
they apply more directly to 

658
00:34:29,340 --> 00:34:31,300
something you're going to do in 
the game rather than it being 

659
00:34:31,300 --> 00:34:34,179
like dexterity. 
You're good at backflips. 

660
00:34:34,179 --> 00:34:36,219
It's like when am I going to do 
a backflip? 

661
00:34:36,620 --> 00:34:38,980
But here it's like Scott, you're
a thief. 

662
00:34:38,980 --> 00:34:41,860
OK scoundrel, I could be good at
something that I would need to 

663
00:34:41,860 --> 00:34:44,659
do for them. 
I thought that was a fun way to 

664
00:34:44,659 --> 00:34:47,820
lean into the setting a little 
and make those pretty self 

665
00:34:47,820 --> 00:34:51,000
explain it. 
Yeah, it's it's great. 

666
00:34:51,000 --> 00:34:54,600
Like if you're if you're a night
and you're doing nightly stuff, 

667
00:34:54,600 --> 00:34:59,320
sure do it like I I like systems
that also kind of do like 

668
00:34:59,320 --> 00:35:00,640
advantage. 
Like if you're a thief doing 

669
00:35:00,640 --> 00:35:02,480
thiefy stuff, sure, like you're 
picking a lock. 

670
00:35:02,680 --> 00:35:05,360
Yeah, you have advantage on that
or whatever like you like. 

671
00:35:05,600 --> 00:35:08,240
I don't need to define 
everything you can possibly do, 

672
00:35:08,670 --> 00:35:11,350
you know if you're a thief doing
thiefy stuff or if you're 100 

673
00:35:11,350 --> 00:35:13,430
doing 100 stuff, like it's 
pretty clear. 

674
00:35:14,270 --> 00:35:15,590
So yeah, it it's it's really 
nice. 

675
00:35:15,590 --> 00:35:18,390
Like you said that it's all you 
even get rid of advantage and 

676
00:35:18,390 --> 00:35:20,870
disadvantage. 
It's just if you're if you're a 

677
00:35:20,870 --> 00:35:22,630
knight, that's you, you get all 
that stuff. 

678
00:35:23,750 --> 00:35:26,270
So archetype dice, that is 
something that you use. 

679
00:35:26,270 --> 00:35:29,430
That is what you get to roll and
you get to split 6D sixes 

680
00:35:29,430 --> 00:35:32,830
between archetypes to a maximum 
of three. 

681
00:35:33,270 --> 00:35:35,510
And I love that. 
It can't be everything. 

682
00:35:36,040 --> 00:35:38,560
We could split it amongst three 
of these things. 

683
00:35:39,280 --> 00:35:41,800
So you could just throw all 
three sixes in a night and just 

684
00:35:41,800 --> 00:35:44,600
be like I am just a super night,
That's all I am. 

685
00:35:45,280 --> 00:35:47,760
But if you want to do Night 
Hunter Chaplain, you wanted to 

686
00:35:47,760 --> 00:35:50,720
do 2 Night and a Hunter, I think
that's really, really cool. 

687
00:35:50,720 --> 00:35:54,440
Like you said, to just kind of 
further the same thing. 

688
00:35:54,440 --> 00:35:57,240
Like if you put all three at 
night, you can roll your 

689
00:35:57,240 --> 00:36:00,400
archetype die thrice. 
You know nightly if you want to 

690
00:36:00,400 --> 00:36:03,680
do that. 
Well, yeah, I was a little. 

691
00:36:04,810 --> 00:36:10,010
Confused about on that wording 
because I I initially read it as

692
00:36:10,010 --> 00:36:15,250
no archetype can be higher than 
three, which well I guess it'd 

693
00:36:15,250 --> 00:36:17,010
be the same thing right? 
The same either way. 

694
00:36:17,610 --> 00:36:20,730
Not that you could only have a 
maximum of three archetypes that

695
00:36:20,730 --> 00:36:26,250
you use because it says it says 
a character consists of five 

696
00:36:26,250 --> 00:36:27,810
archetypes. 
Which makes me think, well, you 

697
00:36:27,810 --> 00:36:32,210
could have all these stats. 
Interesting. 

698
00:36:32,210 --> 00:36:34,290
Yeah, I think I. 
Think it's saying you can't? 

699
00:36:35,140 --> 00:36:37,900
Yeah, but I think it's, I think 
it's trying to say you could you

700
00:36:37,900 --> 00:36:41,020
couldn't take night above 3, 
right? 

701
00:36:41,300 --> 00:36:44,020
But you could have like 2 in 
night, one in Hunter, one in 

702
00:36:44,020 --> 00:36:50,560
Scoundrel, one in Chaplain and 
one in Sorcerer, that that makes

703
00:36:50,560 --> 00:36:51,840
more sense. 
Reading it again, I think that 

704
00:36:51,840 --> 00:36:53,880
does make sense to a maximum of 
three. 

705
00:36:53,880 --> 00:36:56,600
I think I just read it since 
archetypes to a maximum of three

706
00:36:56,600 --> 00:36:58,480
is on the same line. 
I think my brain just went, oh, 

707
00:36:58,520 --> 00:36:59,920
only three archetypes. 
But yeah, I think you're 

708
00:36:59,920 --> 00:37:01,600
completely right. 
You could, since it's six die, 

709
00:37:01,600 --> 00:37:04,480
you could put one in each and 
two in one and just start off 

710
00:37:04,480 --> 00:37:07,680
that way. 
Yeah, that makes sense. 

711
00:37:07,680 --> 00:37:11,160
So you get 6, but you can only 
do a maximum of three on one. 

712
00:37:11,160 --> 00:37:13,560
So you can do 3IN Night, 3IN 
Hunter or etcetera, etcetera, 

713
00:37:13,560 --> 00:37:14,600
etcetera. 
Yeah, yeah, yeah. 

714
00:37:14,640 --> 00:37:15,720
Still like it. 
Yeah. 

715
00:37:15,720 --> 00:37:17,280
Still. 
And again, still the whole, the 

716
00:37:17,280 --> 00:37:21,160
whole archetype, just doing that
stuff is your whole stat. 

717
00:37:21,160 --> 00:37:23,080
So the number of dice that you 
put into it is where you get to 

718
00:37:23,080 --> 00:37:25,600
roll, which is great. 
And then Afflictions, you roll 

719
00:37:25,600 --> 00:37:27,560
the D3. 
So one is a beast. 

720
00:37:27,720 --> 00:37:30,600
You are rage Incarnate. 
As your affliction grows, you 

721
00:37:30,600 --> 00:37:33,920
become more akin to a bear or 
wolf. 2 is the living dead. 

722
00:37:34,160 --> 00:37:35,800
You are between the veil of life
and death. 

723
00:37:35,840 --> 00:37:38,840
As your affliction grows, so 
does your lust for flesh. 

724
00:37:39,360 --> 00:37:46,580
And then three is demon. 
Your soul is forfeit as your 

725
00:37:46,580 --> 00:37:51,180
Affliction grows. 
You take on a demonic visage, so

726
00:37:52,260 --> 00:37:54,780
you get to put all of your dice 
into these archetypes. 

727
00:37:54,780 --> 00:37:57,260
But then you have to roll to 
decide your affliction, and the 

728
00:37:57,260 --> 00:38:00,180
fliction again is from the 
corrupted dark magic of the 

729
00:38:00,180 --> 00:38:03,860
Grail that you have. 
So this is basically your stats,

730
00:38:04,460 --> 00:38:06,940
it's your archetype dice and 
your powers kind of. 

731
00:38:06,940 --> 00:38:12,530
But also your penalty is your 
affliction, which again, super 

732
00:38:12,530 --> 00:38:14,610
viby really love it. 
And you know, you could, yeah, 

733
00:38:14,770 --> 00:38:16,770
if this got to be faded on, you 
could think of, yeah. 

734
00:38:16,770 --> 00:38:18,970
You can think of like 10 more 
for this though, like in our 

735
00:38:18,970 --> 00:38:20,730
theory. 
And so yeah. 

736
00:38:21,690 --> 00:38:23,650
I mean when we go to the next 
page, you'll see it's because it

737
00:38:23,650 --> 00:38:26,450
takes up almost like half of the
second page, just the afflicted.

738
00:38:26,450 --> 00:38:29,810
So I think part of it was just 
to fit the format, you couldn't 

739
00:38:29,810 --> 00:38:31,290
have more. 
But yeah, it leans in. 

740
00:38:32,050 --> 00:38:33,810
They lean into, well, even 
better when we get to that 

741
00:38:33,810 --> 00:38:37,090
section, but it's it leans into 
that kind of like everyone is 

742
00:38:37,090 --> 00:38:41,070
sort of this is doomed. 
Illfaded warrior, right? 

743
00:38:41,070 --> 00:38:44,630
Like, like you're, which I think
makes you lean into the other 

744
00:38:44,630 --> 00:38:47,230
mechanics, like the grail dice, 
right? 

745
00:38:47,230 --> 00:38:50,870
It makes you be like, I'm 
already a beast, I'm already 

746
00:38:50,870 --> 00:38:55,750
turning into a demon, like I 
should tap into the evil magic 

747
00:38:55,750 --> 00:38:58,150
if it helps us do one last good 
thing, right? 

748
00:38:58,150 --> 00:39:03,030
It feels very heroic in that 
fallen character kind of way, 

749
00:39:03,950 --> 00:39:08,400
yeah. 
But I again, I'd love that you 

750
00:39:08,440 --> 00:39:12,080
you can try to do that fallen 
hero, one last thing and really 

751
00:39:12,080 --> 00:39:13,560
just fuck everything up even 
worse. 

752
00:39:13,560 --> 00:39:17,480
And I I really love that. 
Ask yourself, what maintains 

753
00:39:17,480 --> 00:39:19,120
your humanity? 
What do you regret? 

754
00:39:19,120 --> 00:39:21,320
What will you atone for? 
Who do you fight for? 

755
00:39:21,560 --> 00:39:24,160
I I love that thrown in there. 
It's just like a reminder. 

756
00:39:24,160 --> 00:39:26,680
This isn't just mechanics. 
Like I really, I really like 

757
00:39:26,680 --> 00:39:29,400
that to to make you think about 
you know where you put your 

758
00:39:29,400 --> 00:39:32,800
stats and what your affliction 
is and like really who your 

759
00:39:32,800 --> 00:39:35,440
character is and not just a set 
of stuff on the on the sheet 

760
00:39:38,300 --> 00:39:39,940
equipment. 
For each dye you put into an 

761
00:39:39,940 --> 00:39:42,180
archetype, you choose a starting
piece of equipment. 

762
00:39:42,180 --> 00:39:46,260
So knight gets swords, may 
spear, Lance, stick, horse, a 

763
00:39:46,260 --> 00:39:49,660
sick horse, not a regular horse,
a sick 1 Lantern, a dented 

764
00:39:49,660 --> 00:39:51,260
shield, battered armor, and two 
shillings. 

765
00:39:51,260 --> 00:39:55,540
A hunter could have a bow, 
crossbow, axe, healing herbs, 

766
00:39:55,940 --> 00:39:59,140
mucky earring, torn armor, and 
eight pence scoundre. 

767
00:39:59,140 --> 00:40:02,780
Could have a dagger sling, a 
drop of poison, lock pick, 

768
00:40:02,780 --> 00:40:05,140
cloak, Flint or three shillings 
and a chaplain. 

769
00:40:05,630 --> 00:40:08,270
Prior book, Holy Cross 
vestments, tallow candle, drop 

770
00:40:08,270 --> 00:40:12,310
of holy water, stale bread, 4 
shillings, and then sorcerer, 

771
00:40:12,310 --> 00:40:17,030
book of omens, rabbit liver, 
Pagan symbol, symbol, staff, 

772
00:40:17,030 --> 00:40:20,430
pouch of salt, 5 pence. 
So you know, if you put three at

773
00:40:20,430 --> 00:40:23,550
night, you could get sword, 
spear and shield if you want. 

774
00:40:23,550 --> 00:40:25,910
And that's cool. 
All right, again, it's it's a 

775
00:40:26,350 --> 00:40:28,750
it's cool. 
It's a fun little way to do it. 

776
00:40:29,430 --> 00:40:32,070
I thought that like I already 
said that I like, I like the 

777
00:40:32,070 --> 00:40:34,310
like, oh, your stats essentially
are just. 

778
00:40:35,040 --> 00:40:38,560
Classes like so it explains why 
you would roll that stuff for 

779
00:40:38,560 --> 00:40:40,160
it. 
This feels like a really smart 

780
00:40:40,160 --> 00:40:42,160
way to do that too. 
Like you have a three at night, 

781
00:40:42,160 --> 00:40:45,200
so just pick three things from 
the night list, pick two things 

782
00:40:45,200 --> 00:40:46,640
from the scoundrel list or 
whatever. 

783
00:40:46,720 --> 00:40:48,800
It's cool. 
I do. 

784
00:40:49,520 --> 00:40:52,360
This was another this was 
another area where I was like 

785
00:40:52,960 --> 00:40:58,920
the little bits of flavor it had
made me want more, which once 

786
00:40:58,920 --> 00:41:01,840
again it could, you know, caveat
with everything I suggest in 

787
00:41:01,840 --> 00:41:03,920
this game. 
It could be the matter of. 

788
00:41:04,400 --> 00:41:06,320
If you were trying to stick, 
I've made a game where I was 

789
00:41:06,320 --> 00:41:09,160
trying to stick to front page, 
front back of the page and you 

790
00:41:09,160 --> 00:41:11,920
know you can't fit everything. 
But like the sick, horse 

791
00:41:12,280 --> 00:41:16,840
battered, armor mucky earring, 
those wanted me, you know those 

792
00:41:16,840 --> 00:41:21,800
were were good and made me want 
it to not just save sword Mace, 

793
00:41:21,800 --> 00:41:25,320
you know I wanted like a 
descriptor for everything. 

794
00:41:26,800 --> 00:41:29,200
So I liked the, the, the bit 
that was there. 

795
00:41:29,200 --> 00:41:31,670
It just made me wish that. 
All the entries are really 

796
00:41:31,670 --> 00:41:33,750
flavorful. 
Like, I don't want to write on 

797
00:41:33,750 --> 00:41:34,950
my character sheet that I have a
bow. 

798
00:41:35,710 --> 00:41:39,750
I want to write that I have, you
know, like a hastily repaired 

799
00:41:40,390 --> 00:41:42,670
bow or something. 
You know, it's a little 

800
00:41:42,670 --> 00:41:44,870
adjective all there. 
Absolutely. 

801
00:41:44,870 --> 00:41:46,990
I mean, again, I think a lot of 
it. 

802
00:41:46,990 --> 00:41:50,710
The amount of flavor that was 
put into two pages is fantastic.

803
00:41:50,710 --> 00:41:55,770
But man, I just make a Zine. 
I want a Zine, armor, and 

804
00:41:55,770 --> 00:41:57,530
Shields. 
You may destroy the armor or 

805
00:41:57,530 --> 00:42:00,650
shield you're wearing to turn a 
Gray wound into a minor wound or

806
00:42:00,650 --> 00:42:06,010
negate a minor wound. 
So basically break it and you 

807
00:42:06,010 --> 00:42:09,370
reduce, which is cool. 
Healing A natural salve will 

808
00:42:09,370 --> 00:42:13,290
heal a minor wound, taking D3 
hours to prepare with the right 

809
00:42:13,290 --> 00:42:17,330
ingredients and a Hunter test. 
Holy Tinctures heal a grave 

810
00:42:17,330 --> 00:42:21,090
wound fully taking the six hours
of prayer to prepare once per 

811
00:42:21,090 --> 00:42:23,890
day with a chaplain test, and 
this has no effect on Affliction

812
00:42:23,890 --> 00:42:29,450
stage 4 or higher. 
I love that. 

813
00:42:29,450 --> 00:42:32,810
That's pretty much your healing 
is do some roles and take way 

814
00:42:32,810 --> 00:42:34,570
too much time. 
Otherwise, like when you get 

815
00:42:34,570 --> 00:42:39,130
hurt, you're kind of fucked. 
Which is, you know, I love, 

816
00:42:39,850 --> 00:42:41,660
yeah. 
And it's it's cool too, because 

817
00:42:41,660 --> 00:42:44,140
we'll see it later when we get 
into the afflictions. 

818
00:42:44,140 --> 00:42:45,540
But it's nice too, because it 
does. 

819
00:42:45,540 --> 00:42:48,020
It is kind of like what you were
saying earlier. 

820
00:42:48,020 --> 00:42:51,020
It it feeds into the same thing 
where like the harrowing wind 

821
00:42:51,020 --> 00:42:55,500
can kind of, like get worse and 
get better and your character, 

822
00:42:55,500 --> 00:42:57,580
like your physical body, can 
sort of heal. 

823
00:42:57,580 --> 00:43:01,460
You can take damage and heal, 
but your affliction only can get

824
00:43:01,460 --> 00:43:02,420
worse. 
Like it. 

825
00:43:02,580 --> 00:43:04,220
It's nice that it leans into 
that. 

826
00:43:04,220 --> 00:43:06,660
Like you're always sacrificing 
something. 

827
00:43:06,980 --> 00:43:08,700
You're always going to lose 
something. 

828
00:43:09,470 --> 00:43:11,990
You're just kind of playing to 
choose how you lose that and 

829
00:43:11,990 --> 00:43:13,870
when you lose it, which I think 
is fun. 

830
00:43:13,870 --> 00:43:17,590
So it's cool that it all kind of
connects to that same through 

831
00:43:17,590 --> 00:43:21,310
line of like you are doomed one 
way or the other. 

832
00:43:21,350 --> 00:43:26,870
It's just a matter of how, Just 
it definitely hits me right in. 

833
00:43:26,870 --> 00:43:30,630
My dark soul didn't even mean 
that to be referenced. 

834
00:43:31,030 --> 00:43:33,310
Tainted weapons. 
Some weapons have become tainted

835
00:43:33,310 --> 00:43:36,470
by the grail sorcery. 
They always add a grail dice 

836
00:43:36,940 --> 00:43:40,300
when in battle. 
It is difficult to determine 

837
00:43:40,300 --> 00:43:43,620
whether a weapon is tainted, but
sometimes they whisper dark 

838
00:43:43,620 --> 00:43:46,420
thoughts or wheel their owner 
into bloodlust. 

839
00:43:48,500 --> 00:43:51,740
Good stuff. 
So I love that If you have one, 

840
00:43:51,740 --> 00:43:54,220
you have to do a grill dye, 
which means everything could 

841
00:43:54,220 --> 00:43:56,100
potentially get worse every time
you use it. 

842
00:43:57,740 --> 00:43:59,700
More just like damned if you do,
damned if you don't. 

843
00:44:00,260 --> 00:44:01,940
Money comes in pinch shillings 
and pounds. 

844
00:44:01,940 --> 00:44:04,740
With 10 pence to a shilling and 
20 shillings to a pound, I don't

845
00:44:04,740 --> 00:44:07,500
get world's doomed. 
I'm not worried about pocket 

846
00:44:07,500 --> 00:44:09,540
change. 
Yeah, I would say the question I

847
00:44:09,540 --> 00:44:13,500
had with tainted weapons was 
what's the benefit? 

848
00:44:13,980 --> 00:44:18,100
It doesn't give us why you would
incur the holy wrath because 

849
00:44:18,220 --> 00:44:19,940
because right now, just 
basically weapons let you 

850
00:44:19,980 --> 00:44:22,740
attack. 
But unless I miss something, we 

851
00:44:22,740 --> 00:44:25,060
don't have a reason why A1 
weapon would be better than 

852
00:44:25,060 --> 00:44:28,180
another weapon. 
Which made me go like, Oh well 

853
00:44:28,180 --> 00:44:32,660
then the first time I used that 
sword, am I? 

854
00:44:32,660 --> 00:44:35,220
And I realize I have to use a 
grail that I am I just going to 

855
00:44:35,220 --> 00:44:37,930
toss it aside? 
To grab another one? 

856
00:44:37,930 --> 00:44:41,250
Or is it meant to be like it's 
cursed and I can't lose it once 

857
00:44:41,250 --> 00:44:43,970
I've used it? 
You know, like I need a little 

858
00:44:43,970 --> 00:44:46,690
bit more there to be like, well,
why would a person keep this? 

859
00:44:46,690 --> 00:44:49,770
Because it feels like, I mean, 
it does always add a grail die. 

860
00:44:49,770 --> 00:44:53,810
So I guess it it's it always, it
makes your chance to succeed 

861
00:44:53,810 --> 00:44:56,970
slightly higher and your chance 
for failure like the worst. 

862
00:44:57,250 --> 00:45:00,170
You know, it raises both the 
good end and the bad end. 

863
00:45:01,450 --> 00:45:04,170
But I almost needed it to have 
one other thing like it lets you

864
00:45:04,170 --> 00:45:06,690
add. 
You always add a grail dye and 

865
00:45:06,690 --> 00:45:11,690
you always add a free stat dye 
or something like, you know, it 

866
00:45:11,690 --> 00:45:14,250
felt like it needed a benefit. 
I guess for me, the money was 

867
00:45:14,250 --> 00:45:16,210
the same thing. 
I was like, I can't envision 

868
00:45:16,970 --> 00:45:21,610
money coming up in this 
scenario, but maybe. 

869
00:45:21,690 --> 00:45:28,570
I mean, I guess I just don't 
imagine in this world where 

870
00:45:28,570 --> 00:45:32,060
things are becoming ash and 
everything is terrible, like 

871
00:45:32,060 --> 00:45:34,620
going to an AN and being like 
here's 3 pence, you know what I 

872
00:45:34,620 --> 00:45:36,460
mean? 
Like it just, yeah. 

873
00:45:37,020 --> 00:45:39,140
But I mean, you know, it's there
in this money and it's fine. 

874
00:45:39,140 --> 00:45:41,860
If people want to use it, it's 
it exists and that's cool. 

875
00:45:42,580 --> 00:45:44,580
But it's part of the thing. 
It's part of the thing. 

876
00:45:44,580 --> 00:45:46,660
I think generally that I might 
bring up get later. 

877
00:45:46,660 --> 00:45:50,220
When we go through this with 
with it being a micro game, it's

878
00:45:50,220 --> 00:45:53,580
like typically I think of those 
like a one page RPG, A2 page 

879
00:45:53,580 --> 00:45:57,180
RPG, those are typically like 1 
shoddy things or things you 

880
00:45:57,180 --> 00:45:59,180
might be playing across two 
sessions that are really 

881
00:45:59,180 --> 00:46:00,740
focused. 
So I think. 

882
00:46:01,140 --> 00:46:02,620
And that's why the money stuck 
out to me. 

883
00:46:02,620 --> 00:46:05,140
If it like you said, this was a 
Zine, if this was like, oh, it's

884
00:46:05,140 --> 00:46:07,740
a 10 page Zine with like a 
little Arthurian system in it, I

885
00:46:07,740 --> 00:46:09,220
would be like cool money. 
That makes sense. 

886
00:46:09,220 --> 00:46:12,860
But here I'm thinking like, oh, 
I'm probably playing this as a 

887
00:46:12,860 --> 00:46:15,980
A1 shot away from my existing 
campaign. 

888
00:46:16,540 --> 00:46:19,140
We're not going to use money 
like I'm sending them into the 

889
00:46:19,140 --> 00:46:22,300
dark woods to to track down 
Excalibur or whatever. 

890
00:46:22,300 --> 00:46:23,820
Yeah, so I think that's why it 
stuck out. 

891
00:46:23,820 --> 00:46:25,980
It's just a matter of the form 
it's in. 

892
00:46:26,830 --> 00:46:27,990
Yeah, I mean, I completely 
agree. 

893
00:46:27,990 --> 00:46:30,150
Like I said, it's just, you 
know, reading it. 

894
00:46:30,150 --> 00:46:31,950
I said money, money, who cares? 
I'm not going to use it. 

895
00:46:31,950 --> 00:46:33,590
So then, yeah, well, I have the 
rule and they're not going to 

896
00:46:33,590 --> 00:46:36,470
use it. 
But also, I mean, and even if 

897
00:46:36,470 --> 00:46:41,270
you wanted to later, it's 
implied in like all of the gear 

898
00:46:41,270 --> 00:46:43,750
anyway. 
So but I think the chain of 

899
00:46:43,750 --> 00:46:46,350
weapons thing is really is like 
you said like if I were playing 

900
00:46:46,350 --> 00:46:49,580
this game and I came. 
First of all it says you don't 

901
00:46:49,580 --> 00:46:51,900
always know if you have one so 
maybe you roll the first time in

902
00:46:51,900 --> 00:46:53,300
the gym. 
It's like oh Atta grad Ice's 

903
00:46:53,300 --> 00:46:54,780
weapons tainted. 
You're like oh that sucks for 

904
00:46:54,780 --> 00:46:56,020
me. 
But yeah why wouldn't I 

905
00:46:56,020 --> 00:46:58,340
immediately just be like well 
then by like there's nothing 

906
00:46:58,340 --> 00:47:00,940
making me hold it. 
I mean other than like it's cool

907
00:47:00,940 --> 00:47:02,780
and game that's fine. 
But like you need a little bit 

908
00:47:02,780 --> 00:47:07,220
more because I'm not I'm you 
know I'm not Hunter is generally

909
00:47:07,220 --> 00:47:10,340
the the go getter jump in get us
all a killed person. 

910
00:47:10,500 --> 00:47:14,140
If I know I have a weapon and I 
have to use the thing that can 

911
00:47:14,140 --> 00:47:16,820
make the world worse all the 
time, I'm not going to use it 

912
00:47:17,230 --> 00:47:19,430
like. 
Yeah, well, for me it's the fact

913
00:47:19,430 --> 00:47:23,910
that it's the fact that you can 
always add infinite grail dice 

914
00:47:23,910 --> 00:47:27,230
to any roll. 
So that's what I mean. 

915
00:47:27,670 --> 00:47:31,870
It's not really if grail dice 
were like a limited resource per

916
00:47:31,870 --> 00:47:34,510
session, you have three you can 
use, and this weapon lets you 

917
00:47:34,510 --> 00:47:36,990
use one on every attack. 
I could get the risk reward of 

918
00:47:36,990 --> 00:47:38,790
that. 
But to me, I'm just like, oh, I 

919
00:47:38,790 --> 00:47:41,750
would just rather not use a 
tainted weapon and then use a 

920
00:47:41,750 --> 00:47:43,710
grail dice. 
So it could use just literally 

921
00:47:43,710 --> 00:47:45,830
one sentence being like, what's 
the bonus? 

922
00:47:46,940 --> 00:47:48,940
I mean, there really, there 
really isn't. 

923
00:47:48,940 --> 00:47:51,060
Even just adding, you have to 
add one. 

924
00:47:51,060 --> 00:47:54,460
That sucks, but like you don't 
have to keep the weapon and 

925
00:47:54,460 --> 00:47:57,380
there is no reward, you know, So
that's. 

926
00:47:57,420 --> 00:47:59,340
What? 
I mean, it's a little like, oh, 

927
00:47:59,340 --> 00:48:01,540
I don't think I couldn't. 
I wouldn't see players sticking 

928
00:48:01,540 --> 00:48:03,900
with that unless I was cooking 
up an additional. 

929
00:48:04,340 --> 00:48:08,340
As the GM, I would since this 
probably is a one shot thing, I 

930
00:48:08,340 --> 00:48:10,380
would honestly I think the 
easiest thing to just be like 

931
00:48:10,700 --> 00:48:15,620
once you've wield A detained 
weapon like it's just part of. 

932
00:48:15,740 --> 00:48:17,990
You. 
Yeah, yeah, I think that'd be 

933
00:48:17,990 --> 00:48:19,990
the easiest and most vibey, most
you. 

934
00:48:21,350 --> 00:48:22,790
Can even put another little 
line. 

935
00:48:22,790 --> 00:48:27,510
That's like when you know when a
player picks up any equipment, 

936
00:48:27,510 --> 00:48:29,830
roll a D6. 
If it's a one, it's tainted, 

937
00:48:30,470 --> 00:48:32,150
yeah. 
So there's just like an inherent

938
00:48:32,150 --> 00:48:33,750
chance of curse? 
Yeah, something like that. 

939
00:48:33,750 --> 00:48:37,910
So yeah, that's good. 
I'm gonna. 

940
00:48:38,150 --> 00:48:42,290
I'm gonna play this and then add
that Afflictions. 

941
00:48:42,570 --> 00:48:45,890
This is basically like you said,
it's it's the whole what would 

942
00:48:45,890 --> 00:48:47,690
be like a whole page of this app
page. 

943
00:48:48,130 --> 00:48:50,930
Afflictions increase in potency 
as time progresses. 

944
00:48:51,170 --> 00:48:54,690
When the herring winds pick up, 
so too do Afflictions increase. 

945
00:48:54,930 --> 00:48:57,770
Note that when the herring wind 
decreases, afflictions don't 

946
00:48:57,810 --> 00:49:00,730
increase. 
All afflictions begin at one. 

947
00:49:00,730 --> 00:49:04,290
The rules to our previous 
Affliction stage still apply 

948
00:49:04,330 --> 00:49:11,700
when advancing. 
So first we have the beast. 

949
00:49:12,660 --> 00:49:15,060
It is a D6. 
That's again, I understand why 

950
00:49:15,060 --> 00:49:18,220
there's five archetypes, but 
everything else is 3/6. 

951
00:49:18,420 --> 00:49:20,020
I want six. 
I want 6. 

952
00:49:20,020 --> 00:49:22,260
Symmetry there. 
We can have we can have one more

953
00:49:22,660 --> 00:49:24,580
so. 
I I love this section. 

954
00:49:24,580 --> 00:49:26,580
This is my favorite section, I 
think. 

955
00:49:28,140 --> 00:49:30,420
Which one's your favorite of the
three afflictions? 

956
00:49:30,420 --> 00:49:32,660
I. 
Mean. 

957
00:49:32,660 --> 00:49:34,740
Some of them were wild. 
So I can read. 

958
00:49:34,740 --> 00:49:36,300
I'll take some of the reading 
off your plate here. 

959
00:49:36,500 --> 00:49:38,440
I can read. 
I feel like you're having to 

960
00:49:38,440 --> 00:49:42,200
read everything since I'm you 
know, I'm just the guest and not

961
00:49:42,320 --> 00:49:44,120
an unofficial ghost. 
So yeah, beast. 

962
00:49:44,240 --> 00:49:45,680
So I went in with like okay, a 
ring. 

963
00:49:45,840 --> 00:49:47,600
Ring piece first. 
Beast is 1. 

964
00:49:47,600 --> 00:49:50,480
You can see in the dark small 
small patches. 

965
00:49:50,480 --> 00:49:53,200
I think it's supposed to be 
small patches, maybe a fur 

966
00:49:53,200 --> 00:49:55,400
sprout from your body. 
Your sense of smell is 

967
00:49:55,400 --> 00:49:58,360
heightened at 2. 
Your sense of smell is you only 

968
00:49:58,360 --> 00:50:00,360
eat raw meat. 
You emit A foul odor. 

969
00:50:00,840 --> 00:50:03,520
Three your face is contorted, 
fangs jump from your jaw, and 

970
00:50:03,520 --> 00:50:05,840
normal people fear you, but you 
are stronger. 

971
00:50:06,120 --> 00:50:08,880
And one die when brawling. 
Reduce a die when attempting to 

972
00:50:08,880 --> 00:50:12,080
do anything involving natural 
charisma. 4 You have a great 

973
00:50:12,080 --> 00:50:14,680
bloodlust that must be sated. 
You must go out into the 

974
00:50:14,680 --> 00:50:17,680
wilderness for one D3 days and 
devour animals. 

975
00:50:18,210 --> 00:50:20,410
Five, you can only speak in 
monosyllabic words. 

976
00:50:20,450 --> 00:50:23,810
Any sorcery you attempt must add
double the required real dice. 

977
00:50:24,090 --> 00:50:25,650
Six, you are a beast to 
transform. 

978
00:50:25,810 --> 00:50:28,650
You can't talk or cast spells. 
You cannot use weapons. 

979
00:50:29,010 --> 00:50:31,690
Unarmed attacks gain an extra 2 
dice. 

980
00:50:32,810 --> 00:50:35,130
So reading that, I was like, 
that's cool, right? 

981
00:50:35,130 --> 00:50:37,490
Those are big changes, both 
role-playing changes and 

982
00:50:37,490 --> 00:50:39,690
mechanical changes. 
It's also cool that when you hit

983
00:50:39,690 --> 00:50:42,690
Max Affliction, you aren't dead.
You aren't. 

984
00:50:43,170 --> 00:50:44,930
The player doesn't lose control 
of you, right? 

985
00:50:45,250 --> 00:50:47,250
You are just essentially like a 
werewolf. 

986
00:50:47,950 --> 00:50:50,830
In the in the end. 
But then I thought the thing 

987
00:50:50,830 --> 00:50:53,030
that was really interesting was 
when you go into the next ones 

988
00:50:53,030 --> 00:50:57,350
like they aren't balanced in a 
way that I think is fun because 

989
00:50:57,350 --> 00:50:59,670
like living dead sort of sort of
similar thing. 

990
00:50:59,670 --> 00:51:02,110
It's really more like almost 
like vampire than I kind of 

991
00:51:02,110 --> 00:51:03,510
thought it was going to be. 
Zombie going in. 

992
00:51:03,510 --> 00:51:06,110
It's a little more definitely a 
hard vampire for sure, yeah. 

993
00:51:06,150 --> 00:51:08,400
Yeah. 
But living dead ramps up a lot 

994
00:51:08,400 --> 00:51:10,120
like you. 
One, your skin is ashing and 

995
00:51:10,120 --> 00:51:12,720
your hair is falling out. 
Two things developing your gums.

996
00:51:12,720 --> 00:51:16,160
You must drain blood from an 
animal thrice per day, or deduct

997
00:51:16,280 --> 00:51:18,640
or deduct an archetype die for 
each meal missed. 

998
00:51:18,640 --> 00:51:21,840
So already at that point you're 
like going out to the wilderness

999
00:51:21,840 --> 00:51:24,920
for a day or two to eat at level
4 for peace, you're just eating 

1000
00:51:24,920 --> 00:51:27,080
animals. 
This is like, well, I have to 

1001
00:51:27,080 --> 00:51:30,120
find animals to suck blood out 
of three times a day, or you 

1002
00:51:30,120 --> 00:51:31,960
start losing health. 
But then. 

1003
00:51:34,040 --> 00:51:37,560
What it's When you get to I 
think level 5 on the living dead

1004
00:51:37,920 --> 00:51:39,240
okay I'll just read. 
The rest goes three. 

1005
00:51:39,240 --> 00:51:41,480
Your your eyes are sunken. 
You can smell a drink of blood 

1006
00:51:41,480 --> 00:51:44,080
from a mile away for an hour 
after you fed. 

1007
00:51:44,160 --> 00:51:48,240
You gain an extra dye and in the
architect which is cool during 

1008
00:51:48,240 --> 00:51:50,560
that 4:00 during the night, your
sense is heightened and you gain

1009
00:51:50,560 --> 00:51:52,480
an extra dye when fighting 
unarmed. 

1010
00:51:52,880 --> 00:51:54,520
Also kind of cool. 
You lead it and get a little 

1011
00:51:54,520 --> 00:51:58,320
like beastial as well. 
But then five feed on adult 

1012
00:51:58,320 --> 00:52:02,080
humans three times per day, 
thrice per day, rather than 

1013
00:52:02,080 --> 00:52:05,020
animals. 
If you miss a meal you take your

1014
00:52:05,020 --> 00:52:08,020
grave wound. 
You cannot cross cross running 

1015
00:52:08,020 --> 00:52:10,980
water and holy water. 
It doesn't matter to you that 

1016
00:52:10,980 --> 00:52:14,500
one. 
I was like, that's so that's 

1017
00:52:14,500 --> 00:52:17,780
such a huge penalty in a in an 
exciting way. 

1018
00:52:17,980 --> 00:52:20,820
Like I didn't, I didn't take it.
I was like oh wow, that sucks 

1019
00:52:20,820 --> 00:52:23,180
for the living dead. 
I took it as like, how are you 

1020
00:52:23,180 --> 00:52:26,420
supposed to get by? 
You have to feed feed off 3 

1021
00:52:26,420 --> 00:52:28,460
people a day. 
That's wild. 

1022
00:52:28,460 --> 00:52:29,580
So I thought these were really 
fun. 

1023
00:52:33,340 --> 00:52:35,620
Well then and and then it caps 
off with six. 

1024
00:52:38,140 --> 00:52:40,500
You are a Glennis Wretch. 
Natural light burns your eyes 

1025
00:52:40,500 --> 00:52:42,500
when you drain blood, heal a 
minor wound. 

1026
00:52:42,500 --> 00:52:44,820
You take a minor wound if you go
within a foot of a cross. 

1027
00:52:47,220 --> 00:52:50,780
I do think, like you said, it 
feels weirdly unbalanced in 

1028
00:52:50,780 --> 00:52:53,100
that. 
Like it's interesting that the 

1029
00:52:53,340 --> 00:52:56,420
thrice per day human thing, I 
would probably drop it to once 

1030
00:52:56,420 --> 00:52:58,660
per day. 
And honestly, if I got to that 

1031
00:52:58,660 --> 00:53:02,350
point I it never says you have 
to kill the animal or the 

1032
00:53:02,350 --> 00:53:03,870
person. 
It just says you have to feed on

1033
00:53:03,870 --> 00:53:05,990
them. 
You would I would just end up 

1034
00:53:05,990 --> 00:53:09,110
with a fucking chained person to
me. 

1035
00:53:09,190 --> 00:53:12,790
Like a hireling, just blood bag.
Or you'd have a party of people 

1036
00:53:12,790 --> 00:53:15,350
that are because it's like, 
yeah, if I was the GM I would be

1037
00:53:15,350 --> 00:53:18,390
like, you could feed off of the 
other player character. 

1038
00:53:18,710 --> 00:53:22,470
They take a light, they take a 
minor wound and you do it, but 

1039
00:53:22,470 --> 00:53:26,510
especially once you hit six, 
where feeding heals you. 

1040
00:53:27,540 --> 00:53:29,380
It's like, you know, I mean, 
it's almost like a transfer of 

1041
00:53:29,380 --> 00:53:32,060
health or whatever. 
But yeah, like you said, I think

1042
00:53:32,060 --> 00:53:34,180
that's probably what I would do 
too, because it's such a heavy 

1043
00:53:34,180 --> 00:53:39,060
burden that you would be like or
you show up for a fight and then

1044
00:53:39,060 --> 00:53:41,860
run off to go find another 
person. 

1045
00:53:41,980 --> 00:53:45,060
Sorry guys, my alarm went off. 
I got to go, I got to go suck 

1046
00:53:45,060 --> 00:53:46,620
some blood here. 
Yeah, it's interesting. 

1047
00:53:46,620 --> 00:53:50,700
And I do think that the I 
thought it was going to go more 

1048
00:53:50,700 --> 00:53:53,380
zombie, but it makes sense it's 
more vampire because these are 

1049
00:53:53,380 --> 00:53:56,540
like incredibly powerful 
Arthurian Knights who got 

1050
00:53:57,080 --> 00:53:58,640
afflicted by something. 
So if you're going to go 

1051
00:53:58,640 --> 00:54:01,920
werewolf and demon, I think the 
zombie would have been pretty 

1052
00:54:01,920 --> 00:54:06,080
low on the totem pole as far as 
the undead go. 

1053
00:54:06,280 --> 00:54:11,440
But I wouldn't mind more of like
a like a cool or gas kind of 

1054
00:54:11,440 --> 00:54:15,320
thing like or even like a white 
or something versus the vampire 

1055
00:54:15,360 --> 00:54:17,240
because what I. 
Thought was like you're going to

1056
00:54:17,240 --> 00:54:20,800
be a very powerful undead 
creature, but not a vampire. 

1057
00:54:22,040 --> 00:54:23,400
I think the only thing with 
vampire is. 

1058
00:54:24,420 --> 00:54:26,820
And I mean, I immediately 
haven't read a ton of Arthurian 

1059
00:54:26,820 --> 00:54:31,940
stuff, but Vampire doesn't read 
King Arthur to me in the way 

1060
00:54:31,940 --> 00:54:34,260
that, like that does. 
Like a yeah, you said like a 

1061
00:54:34,260 --> 00:54:39,100
gast or something, A ghoul feels
more in that vein to meet the 

1062
00:54:39,140 --> 00:54:40,980
vampire. 
Yeah. 

1063
00:54:41,380 --> 00:54:43,340
But I did think, I think it's 
cool how they're they're all 

1064
00:54:43,340 --> 00:54:47,460
sort of sectioned where it's 
like most of them are laid out 

1065
00:54:47,460 --> 00:54:51,300
where it's like at A at a level 
you hit a pretty big penalty and

1066
00:54:51,300 --> 00:54:55,020
then at the next level. 
You get that benefit from that 

1067
00:54:55,020 --> 00:54:57,900
because it's like, hey, you have
to feed on people and in the 

1068
00:54:57,900 --> 00:55:02,100
next level it's like, now when 
you feed you heal this, which 

1069
00:55:02,100 --> 00:55:05,620
means like you're basically able
to heal three times a day or 

1070
00:55:05,620 --> 00:55:07,980
more, right? 
If you can get someplace with a 

1071
00:55:07,980 --> 00:55:12,500
lot of people or something. 
So that's sort of like a built 

1072
00:55:12,500 --> 00:55:15,980
in rhythm of like, this sucks If
my affliction went up, I have to

1073
00:55:15,980 --> 00:55:18,420
deal with this stuff. 
And now being like, ooh, I like 

1074
00:55:18,420 --> 00:55:21,520
it it you know, it feels. 
It fits that same theme I think 

1075
00:55:21,520 --> 00:55:23,040
of like when are you using the 
grail? 

1076
00:55:23,040 --> 00:55:26,680
Are you not leaning into being 
doomed or not to like, leverage 

1077
00:55:26,680 --> 00:55:29,040
your situation? 
But but yeah, I think that one 

1078
00:55:29,040 --> 00:55:32,800
could have used for a maybe A 
twist to it that wasn't, yeah. 

1079
00:55:32,880 --> 00:55:36,880
Vampire, Yeah, I can't. 
I don't even know when. 

1080
00:55:36,880 --> 00:55:41,360
I mean, yeah, the vampire thing 
immediately kind of did Take Me 

1081
00:55:41,360 --> 00:55:43,960
Out of it because I I go 
straight to Dracula and not like

1082
00:55:43,960 --> 00:55:46,680
the new movie where he was like 
a night and stuff like the the 

1083
00:55:46,680 --> 00:55:51,250
regular one. 
But yeah, Demon was the third 

1084
00:55:51,250 --> 00:55:53,450
one. 
It is 6 as well. 

1085
00:55:53,450 --> 00:55:54,930
You have #1. 
You have a faint smell of 

1086
00:55:54,930 --> 00:55:57,050
brimstone that follows you 
around at two. 

1087
00:55:57,290 --> 00:56:00,130
You're crossing the threshold of
a Chapel deals you a minor 

1088
00:56:00,130 --> 00:56:04,210
wound, gain an extra die when 
attempting to lie or seduce. 3 

1089
00:56:04,410 --> 00:56:07,370
stubby wings sprout from your 
back, allowing you to fly for a 

1090
00:56:07,370 --> 00:56:10,410
minute at a time. 
Holy Water does a minor wound to

1091
00:56:10,410 --> 00:56:13,240
you. 
Your wing for your wings are at 

1092
00:56:13,240 --> 00:56:14,920
full span, allowing you to fly 
indefinitely. 

1093
00:56:14,920 --> 00:56:16,920
Horns form on your head. 
People avoid you like the 

1094
00:56:16,920 --> 00:56:20,920
plague. 5 You receive messages 
from the underworld that you 

1095
00:56:20,920 --> 00:56:23,800
must act on, otherwise you will 
be unmade. 

1096
00:56:23,800 --> 00:56:26,480
I love that you cannot use 
sorcery to help others. 

1097
00:56:26,800 --> 00:56:28,600
And six, you resemble A humanoid
goat. 

1098
00:56:28,600 --> 00:56:32,160
Holy Water deals a grave wound, 
as does going within a foot of a

1099
00:56:32,160 --> 00:56:35,020
cross. 
I like it, feel somatic, feels 

1100
00:56:35,020 --> 00:56:37,380
holy and weird, which is 
Arthurian to me. 

1101
00:56:37,540 --> 00:56:40,580
There's two quotes in this one 
here and one I think I forgot to

1102
00:56:40,580 --> 00:56:42,580
read earlier. 
The first one was after money, 

1103
00:56:42,900 --> 00:56:44,220
before we got to the 
afflictions, it says. 

1104
00:56:44,220 --> 00:56:48,860
And now I take upon the 
adventures of holy things and 

1105
00:56:48,860 --> 00:56:54,980
now I see and understand that 
mine old sin Hindereth me and 

1106
00:56:54,980 --> 00:56:58,020
shameth me, which makes sense as
you get to the afflictions. 

1107
00:56:58,500 --> 00:57:03,160
And then this quote says first 
words the fair knight could 

1108
00:57:03,200 --> 00:57:08,080
frame were curses on both 
cowardice and consciousness. 

1109
00:57:08,360 --> 00:57:13,080
Their vice and villainy are 
virtues undoing So good little 

1110
00:57:13,480 --> 00:57:15,240
thematic quotes there, I will 
say. 

1111
00:57:15,480 --> 00:57:20,200
I feel like we haven't got to it
yet, and maybe I'm wrong at any 

1112
00:57:20,200 --> 00:57:23,200
point. 
Does it say how many minor, 

1113
00:57:23,200 --> 00:57:25,000
major and Gray wounds and stuff 
we have? 

1114
00:57:25,760 --> 00:57:28,880
Did I miss like? 
Because, yeah, so it's based on.

1115
00:57:29,480 --> 00:57:32,560
So you know, you get those six 
dice that you put into the 

1116
00:57:32,560 --> 00:57:34,160
archetypes at the beginning, and
then you. 

1117
00:57:34,560 --> 00:57:38,160
So when you take a grave, if you
take a grave wound, you lose all

1118
00:57:38,160 --> 00:57:40,640
those archetype dice. 
And then if at any point you 

1119
00:57:40,640 --> 00:57:43,160
need to do that again, you would
die. 

1120
00:57:43,640 --> 00:57:46,640
So like minor wounds, like you 
basically you're going to, you 

1121
00:57:46,640 --> 00:57:49,080
have at least six, you could 
take at least 6 minor wounds. 

1122
00:57:49,200 --> 00:57:52,720
It's kind of like your stats. 
Your stats are also your health.

1123
00:57:53,120 --> 00:57:55,000
You know, like the number of 
dice you have in your pool is 

1124
00:57:55,000 --> 00:57:56,760
also your HP. 
Yeah, it's kind of works. 

1125
00:57:57,390 --> 00:58:00,110
And there's no way to get 
archetype die back, right? 

1126
00:58:00,110 --> 00:58:02,590
Like you're pretty much no you 
get. 

1127
00:58:04,590 --> 00:58:07,350
If you heal back, you can. 
You can get them back if you 

1128
00:58:07,350 --> 00:58:10,230
heal a minor wound or a the holy
tinctures and like that. 

1129
00:58:10,630 --> 00:58:12,190
Yeah, I just dumped out for a 
second. 

1130
00:58:12,390 --> 00:58:14,990
So your. 
Affliction always gets worse and

1131
00:58:14,990 --> 00:58:16,950
stays worse. 
There's there's nothing in here 

1132
00:58:16,950 --> 00:58:21,150
about how you would roll that 
kind of fliction, yeah. 

1133
00:58:21,590 --> 00:58:24,030
Intentionally. 
Yeah. 

1134
00:58:25,670 --> 00:58:28,510
Yeah. 
So sorcery is part of the the 

1135
00:58:28,550 --> 00:58:31,350
big part of the next one, 
Sorcery's foes and some safety 

1136
00:58:31,350 --> 00:58:32,630
tools here. 
So Sorcery. 

1137
00:58:32,630 --> 00:58:35,990
Before the Grail was found, 
magic was a wondrous thing. 

1138
00:58:36,030 --> 00:58:37,990
Now it is malevolent. 
Seeking to in the world. 

1139
00:58:37,990 --> 00:58:40,870
Anyone with a dye in the 
Sorcerer archetype can attempt 

1140
00:58:40,870 --> 00:58:43,310
to use sorcery. 
Dark Grail uses a free form 

1141
00:58:43,310 --> 00:58:46,230
system that requires the GM and 
players to decide the price of a

1142
00:58:46,230 --> 00:58:47,510
magical effect. 
Love it. 

1143
00:58:47,990 --> 00:58:50,820
Love it. 
Seen it elsewhere. 

1144
00:58:50,860 --> 00:58:54,940
Casting to cast a spell, make a 
sorcerer test the player. 

1145
00:58:54,940 --> 00:58:57,700
Casting decides what effect the 
spell will have, and the gin 

1146
00:58:57,700 --> 00:59:02,060
determines how many grailed eye 
to add up to a maximum of three.

1147
00:59:02,060 --> 00:59:04,580
A very minor effect like 
lighting a candle or creating a 

1148
00:59:04,580 --> 00:59:07,220
light breeze may not need a 
grailed eye, but healing a wound

1149
00:59:07,220 --> 00:59:11,100
or transfiguring oneself may 
require one or two. 

1150
00:59:12,260 --> 00:59:15,380
And there are the same things. 
The major success the spell 

1151
00:59:15,380 --> 00:59:17,020
works fine. 
On a minor success, the spell 

1152
00:59:17,020 --> 00:59:18,380
works, but the impact is 
lessened. 

1153
00:59:18,880 --> 00:59:21,560
On a complication, the spell 
fails and undoom, the spell 

1154
00:59:21,560 --> 00:59:24,600
backfires. 
I like it. 

1155
00:59:24,640 --> 00:59:28,400
I like, I like free form magic. 
I don't like fancy and slots and

1156
00:59:28,400 --> 00:59:31,080
specific things. 
I like when it's kind of like, 

1157
00:59:31,560 --> 00:59:35,080
do what you will and I and I 
enjoy that you can be like, all 

1158
00:59:35,080 --> 00:59:38,200
right, I want to do a fireball. 
And the gym is like, oh, well, 

1159
00:59:38,200 --> 00:59:41,600
that's three and you're like, 
OK, well, maybe a fire beam, you

1160
00:59:41,600 --> 00:59:44,680
know? 
So I think especially for the 

1161
00:59:44,880 --> 00:59:48,120
the size of this game, this is 
the best way to do it. 

1162
00:59:48,500 --> 00:59:50,380
For sure. 
It's like don't give us like a 

1163
00:59:50,380 --> 00:59:51,900
spell list, don't give us 
whatever. 

1164
00:59:51,900 --> 00:59:55,540
Just be like if you lean, if you
take this stat you can do 

1165
00:59:55,540 --> 00:59:58,500
sorcery and then what you know 
you that just allows you to 

1166
00:59:58,500 --> 01:00:00,940
weave magic in a way that you 
want in the moment. 

1167
01:00:01,140 --> 01:00:03,180
I think it's cool because like 
you said, anything else would 

1168
01:00:03,180 --> 01:00:08,140
have ended up probably taking up
quarter of the table thing and 

1169
01:00:08,140 --> 01:00:10,700
maybe not for any real game at 
the table. 

1170
01:00:11,980 --> 01:00:15,060
You'd end up with like, light 
chair, light wounds and like 

1171
01:00:15,060 --> 01:00:16,700
men. 
And then you're you're you're on

1172
01:00:16,700 --> 01:00:18,430
the third page already. 
Not here. 

1173
01:00:18,430 --> 01:00:19,390
It's easy to see. 
Yeah. 

1174
01:00:19,390 --> 01:00:22,350
It's easy to be like, if you 
want to heal a light wound, it's

1175
01:00:22,350 --> 01:00:24,190
going to be one die. 
If you want to heal a grave 

1176
01:00:24,190 --> 01:00:25,910
wound, it's going to be two die,
you know? 

1177
01:00:26,230 --> 01:00:30,830
Easy. 
Yeah, I feel like the only thing

1178
01:00:30,830 --> 01:00:33,030
that really needs to be found 
that way is probably healing, 

1179
01:00:33,030 --> 01:00:34,710
because that's what people are 
going to ask for the most. 

1180
01:00:34,750 --> 01:00:40,270
You know, so foes. 
Opponents in Dark Rail are the 

1181
01:00:40,310 --> 01:00:43,110
various beasts and creatures of 
folklore and Arthurian myth. 

1182
01:00:43,150 --> 01:00:44,670
Albite with the dark fantasy 
bent. 

1183
01:00:45,050 --> 01:00:47,970
Landslot is a twisted demonic 
entity with three eyes. 

1184
01:00:47,970 --> 01:00:52,050
Lady Guinevere haunts The 
Woodlands as the long Lady. 

1185
01:00:52,410 --> 01:00:55,850
When creating a foe, choose a 
number of dice they will have 

1186
01:00:55,930 --> 01:00:58,730
and a special ability. 
Their dice are rolled when 

1187
01:00:58,730 --> 01:01:00,930
attempting any tests and act as 
their health. 

1188
01:01:01,170 --> 01:01:04,530
Think about the weapons they may
use and any armor they have, the

1189
01:01:04,530 --> 01:01:07,650
following or a few examples you 
can use to get started. 

1190
01:01:07,650 --> 01:01:10,410
So there's like 4 kind of levels
of bad guy here. 

1191
01:01:11,210 --> 01:01:14,650
The first is a vile imp and then
in parentheses it says 2 dice 

1192
01:01:15,000 --> 01:01:19,760
and claws and beneath that it 
says a waft of rot and a chatter

1193
01:01:19,760 --> 01:01:22,960
of yellowing teeth. 
And then there is a bullet 

1194
01:01:22,960 --> 01:01:25,120
point. 
It says servant won't attack and

1195
01:01:25,120 --> 01:01:27,960
afflicted with a demon 
affliction in stage 3 or more. 

1196
01:01:28,720 --> 01:01:33,520
Great little step lock. 
Super clean line of a line of 

1197
01:01:33,600 --> 01:01:36,240
flavor on it. 
Everything you need really 

1198
01:01:36,240 --> 01:01:39,040
really quick and easy. 
Reminds me a little bit of the 

1199
01:01:39,040 --> 01:01:43,120
way that Black Heck does them. 
Yeah. 

1200
01:01:43,120 --> 01:01:45,360
There's some other system too. 
I've played that has that same 

1201
01:01:45,360 --> 01:01:48,560
kind of like enemies are just 
like a, you know a dragon is a 

1202
01:01:48,560 --> 01:01:52,280
die is the way that it does it. 
And I I always really do like 

1203
01:01:52,280 --> 01:01:56,640
that because it it it tends to 
there tends to be really no 

1204
01:01:56,640 --> 01:01:58,840
difference between a lot of 
those other things is it's like 

1205
01:01:58,840 --> 01:02:02,920
you know what a monster is going
to do the vast majority of the 

1206
01:02:02,920 --> 01:02:04,680
time. 
So have it just do that thing 

1207
01:02:04,680 --> 01:02:08,600
and it'll let me base its other 
roles off of that stat. 

1208
01:02:08,600 --> 01:02:10,880
You know, it's like in, you 
know, in. 

1209
01:02:11,540 --> 01:02:14,300
In D&D you have a full character
sat block for a monster. 

1210
01:02:14,300 --> 01:02:16,980
You never use that stuff, you 
know? 

1211
01:02:17,140 --> 01:02:19,460
So this is a nice stream, light 
down. 

1212
01:02:20,580 --> 01:02:22,740
I also think it's cool too to 
have enemies that lean into 

1213
01:02:22,740 --> 01:02:28,220
that, like sort of like biomes 
or archetypes of enemies that 

1214
01:02:29,180 --> 01:02:32,020
have different relationships to 
you based on your affliction. 

1215
01:02:32,020 --> 01:02:35,340
Is really cool too, I think. 
Like like having this one be 

1216
01:02:35,340 --> 01:02:39,300
like it is. 
Deferent to demons, someone with

1217
01:02:39,300 --> 01:02:41,220
the Demon affliction. 
If it's high enough, it's kind 

1218
01:02:41,220 --> 01:02:44,660
of cool because then you could 
be like, well, if I push, if we 

1219
01:02:44,660 --> 01:02:49,180
push the, you know, we we use 
the grail magic to fight our way

1220
01:02:49,180 --> 01:02:51,300
through this area and we push 
the winds in the wrong 

1221
01:02:51,300 --> 01:02:53,980
direction, my affliction will 
grow, which might actually let 

1222
01:02:53,980 --> 01:02:58,620
me just walk in to this demon 
temple and get the thing we need

1223
01:02:58,620 --> 01:03:00,500
out of it. 
Like, that's cool, you know? 

1224
01:03:00,500 --> 01:03:03,140
Like that feels very fun to be 
like and very like. 

1225
01:03:03,140 --> 01:03:04,900
I said, very tragic hero. 
Very like. 

1226
01:03:05,260 --> 01:03:07,260
No. 
Like we need the world to get 

1227
01:03:07,260 --> 01:03:08,780
worse. 
That I could do this. 

1228
01:03:08,780 --> 01:03:11,460
Like we need need. 
I need to get more afflicted so 

1229
01:03:11,460 --> 01:03:13,380
I can do this. 
But yeah, is cool. 

1230
01:03:14,140 --> 01:03:18,580
It's so it's so cool. 
It's so much fun to just like, 

1231
01:03:18,580 --> 01:03:20,740
you know, as you said a bunch of
times, like the the choice 

1232
01:03:20,740 --> 01:03:23,700
mechanic low risk reward that's 
just perpetually through this 

1233
01:03:23,700 --> 01:03:25,860
and just at some point you could
just be like, fuck it, I'm a bad

1234
01:03:25,860 --> 01:03:26,740
guy. 
I don't care. 

1235
01:03:26,940 --> 01:03:30,100
Like I the world sucks. 
And if I can save it, cool. 

1236
01:03:30,100 --> 01:03:32,460
But if we hit, if the heroin 
wind wipes it all out in our 

1237
01:03:32,460 --> 01:03:36,230
attempt, you know that that we 
should have got the girl in the 

1238
01:03:36,230 --> 01:03:37,150
1st place. 
I love that. 

1239
01:03:37,350 --> 01:03:40,030
And I love spell blocks that are
like this, that lean kind of 

1240
01:03:40,030 --> 01:03:42,630
more towards like the ludicrous 
compendium or like monsters from

1241
01:03:42,630 --> 01:03:46,950
Luke Erick kind of thing, where 
it's just like the most minimal 

1242
01:03:46,950 --> 01:03:49,430
numbers you can add to something
and they just give it some 

1243
01:03:49,430 --> 01:03:51,470
flavor. 
And this one, you know, it does 

1244
01:03:51,470 --> 01:03:54,790
have that little tweak as you 
said for for the the affliction 

1245
01:03:54,790 --> 01:03:55,470
stuff. 
That's it. 

1246
01:03:55,990 --> 01:03:58,470
The next one is a plague Knight,
three dice sword armor. 

1247
01:03:58,910 --> 01:04:01,470
The infernal buzzing of flies 
can be heard within the knight 

1248
01:04:01,470 --> 01:04:03,920
suit and then the special is a 
cloud of flies. 

1249
01:04:03,920 --> 01:04:08,960
Reduce a dye to create a cloud 
of biting flies that act as A2 

1250
01:04:08,960 --> 01:04:13,000
dice. 
Foe Lady of the Lake 5 dice 

1251
01:04:13,000 --> 01:04:16,640
spear bulging eyes, flapping 
gills in a voice like a drowning

1252
01:04:16,640 --> 01:04:19,680
cat. 
Water rejuvenation, spending an 

1253
01:04:19,680 --> 01:04:21,640
hour in a lake. 
Heels, all dice. 

1254
01:04:21,920 --> 01:04:25,880
And then the Gog Magog 15 dice 
with a club. 

1255
01:04:26,320 --> 01:04:29,280
A towering king of giants whose 
language is that of the 

1256
01:04:29,280 --> 01:04:32,880
mountains themselves. 
Their ancient and mighty Gog 

1257
01:04:32,880 --> 01:04:37,200
Magog cannot be gravely wounded.
That sucks. 

1258
01:04:37,560 --> 01:04:41,760
Was was really cool because it's
like you can kill it, but you 

1259
01:04:41,760 --> 01:04:44,920
would have to do 15 successful 
attacks because then that means 

1260
01:04:44,920 --> 01:04:47,560
it can only take a minor wound, 
which is just losing one die. 

1261
01:04:47,920 --> 01:04:51,560
And it's like okay that that's a
cool way to use the system to 

1262
01:04:51,560 --> 01:04:55,200
make an enemy. 
Like it's an endurance test. 

1263
01:04:55,320 --> 01:04:57,160
If you could kill this thing, 
it's fun. 

1264
01:04:57,990 --> 01:05:00,390
The difference, the water 
rejuvenation one for the lady of

1265
01:05:00,390 --> 01:05:02,590
the Lake I was like, when is 
that? 

1266
01:05:02,590 --> 01:05:04,710
If they're fighting the lady in 
the Lake, when is the Lady in 

1267
01:05:04,710 --> 01:05:08,070
the Lake ever going to have an 
hour to chill out in a lake at 

1268
01:05:08,070 --> 01:05:09,030
the bottom of the lake? 
I don't know. 

1269
01:05:09,590 --> 01:05:12,830
Are the are the. 
I imagine it being like a I 

1270
01:05:13,830 --> 01:05:18,790
don't see, if I ran her, I 
wouldn't even like have her do 

1271
01:05:18,790 --> 01:05:21,150
some type of like, all right, 
I'm in combat versus these four 

1272
01:05:21,150 --> 01:05:22,790
people. 
It'd be like a hit and then go 

1273
01:05:22,790 --> 01:05:23,950
the lake and hit and go on the 
lake. 

1274
01:05:23,950 --> 01:05:26,390
Just a constant have annoyance 
and get the big hits. 

1275
01:05:26,390 --> 01:05:28,590
But, like, I can imagine her 
getting a little bit low and 

1276
01:05:28,590 --> 01:05:29,790
just being like, all right, 
well, I'm out. 

1277
01:05:29,910 --> 01:05:32,150
I'll fuck with you next time. 
And then just like going to the 

1278
01:05:32,150 --> 01:05:35,230
bottom of the lake kind of 
thing, because. 

1279
01:05:35,270 --> 01:05:38,630
I don't think they're going down
and find her or do something. 

1280
01:05:38,630 --> 01:05:43,950
Yeah, yeah, yeah. 
And then the before we get to 

1281
01:05:44,070 --> 01:05:45,590
the last part, I think it's 
interesting that kind of 

1282
01:05:45,590 --> 01:05:51,850
throughout the entire game the 
IT doesn't really reference 

1283
01:05:51,850 --> 01:05:54,810
itself except in the sorcery and
the foes part. 

1284
01:05:54,810 --> 01:05:58,130
Like it never. 
It doesn't ever say in Dark Grow

1285
01:05:58,130 --> 01:06:00,010
you do this. 
In Dark Grow you do that kind of

1286
01:06:00,170 --> 01:06:03,330
like it kind of avoids that. 
But in the sorcery part, it does

1287
01:06:03,330 --> 01:06:05,330
say Dark Grow uses the free form
system. 

1288
01:06:05,530 --> 01:06:07,610
I don't feel like. 
I feel like that could just be 

1289
01:06:07,610 --> 01:06:09,570
chopped out. 
I don't know like. 

1290
01:06:10,130 --> 01:06:12,050
It doesn't necessarily, Yeah. 
I don't think it doesn't 

1291
01:06:12,050 --> 01:06:14,090
necessarily bother me, but it's 
kind of interesting that like 

1292
01:06:14,090 --> 01:06:16,630
it's not till almost the end 
before it kind of does that. 

1293
01:06:16,630 --> 01:06:18,470
Like Selfridge opponents in Dark
Grail are. 

1294
01:06:18,470 --> 01:06:20,670
You could have just said 
opponents are various beasts and

1295
01:06:20,870 --> 01:06:24,270
it would have been fine, yeah. 
Yeah, you can almost always just

1296
01:06:24,270 --> 01:06:26,510
say the various beasts and 
creatures of folklore and our 

1297
01:06:26,710 --> 01:06:29,630
theory and myth are dark and 
twisted here. 

1298
01:06:29,790 --> 01:06:31,310
Yeah, I just feel like, I don't 
know. 

1299
01:06:31,310 --> 01:06:35,270
I feel like as soon as you say 
the name of the game, it takes 

1300
01:06:35,270 --> 01:06:36,950
me out of it when I'm reading it
a little bit. 

1301
01:06:36,950 --> 01:06:40,840
I don't know. 
I don't know why Safety Dark 

1302
01:06:40,840 --> 01:06:43,680
Grail is a dark fantasy game 
with disturbing and often 

1303
01:06:43,680 --> 01:06:45,440
violent themes. 
It is in everyone's best 

1304
01:06:45,440 --> 01:06:48,000
interest to discuss lines before
playing and enforcing the X 

1305
01:06:48,000 --> 01:06:49,720
card. 
As a rule, Dark Grail does not 

1306
01:06:49,720 --> 01:06:51,920
include harm to minors. 
And despite the game being set 

1307
01:06:51,920 --> 01:06:54,840
somewhere around the 13th 
century, there is no misogyny, 

1308
01:06:54,840 --> 01:06:57,360
homophobia, transphobia, or 
racism of any kind. 

1309
01:06:57,760 --> 01:06:59,880
You know, like to see it? 
Gotta have it. 

1310
01:07:02,620 --> 01:07:04,620
You can't. 
You can't decide how people play

1311
01:07:04,620 --> 01:07:06,060
the game. 
But it's nice to throw out there

1312
01:07:06,060 --> 01:07:09,300
at the intent of the designer. 
And at least in the current 

1313
01:07:09,300 --> 01:07:11,500
climate, a lot of people are 
like, Oh well, I don't know, 

1314
01:07:11,500 --> 01:07:13,460
playing that super gamer. 
And it's like, good. 

1315
01:07:13,460 --> 01:07:15,940
You were the target audience to 
not play the game, so this would

1316
01:07:15,940 --> 01:07:16,700
be perfect. 
But you know. 

1317
01:07:17,260 --> 01:07:20,980
Yeah, yeah, I thought. 
I my only thought, which I I 

1318
01:07:20,980 --> 01:07:24,060
think it's good to have this 
included even all for the size 

1319
01:07:24,060 --> 01:07:26,740
of the format of it, right? 
You know, like this might be 

1320
01:07:26,740 --> 01:07:29,780
something I could see being like
on the Edge page, but not making

1321
01:07:29,780 --> 01:07:31,820
the document because you're 
trying to save space. 

1322
01:07:32,860 --> 01:07:36,180
I would probably, if I had only 
that much only like a sentence 

1323
01:07:37,060 --> 01:07:39,700
to spend on safety tools. 
I would probably just point 

1324
01:07:39,700 --> 01:07:43,060
people towards a resource for 
safety tools by only thought 

1325
01:07:43,060 --> 01:07:45,940
like you said, not to cater to, 
not to imagine that no one has 

1326
01:07:45,940 --> 01:07:49,660
played, not to cater to people 
never having played an RPG 

1327
01:07:49,660 --> 01:07:50,420
before. 
But I could. 

1328
01:07:50,420 --> 01:07:52,900
If someone doesn't know what 
lines and veils or the X card 

1329
01:07:52,900 --> 01:07:56,140
are, they're not going to know 
what they are from this. 

1330
01:07:56,140 --> 01:07:59,460
So I would almost rather have it
say like we like like. 

1331
01:08:00,680 --> 01:08:04,560
You know playing with the safety
tools is encouraged search X 

1332
01:08:04,560 --> 01:08:07,120
card For more information or 
something. 

1333
01:08:07,280 --> 01:08:09,520
I don't know. 
That was my only thought was 

1334
01:08:09,520 --> 01:08:11,360
that I'm like oh it doesn't 
really tell you what they are. 

1335
01:08:11,360 --> 01:08:14,000
I think a lot of us don't need 
to know again what they are but 

1336
01:08:14,000 --> 01:08:16,760
we're people who use maybe are 
using them no matter what. 

1337
01:08:17,680 --> 01:08:19,319
But yeah I definitely like that 
that's in here. 

1338
01:08:19,479 --> 01:08:21,520
I would I would even cut the if 
it's me. 

1339
01:08:21,520 --> 01:08:24,160
I would cut the despite the game
being sent somewhere around the 

1340
01:08:24,160 --> 01:08:26,240
13th century, because that's 
you're just. 

1341
01:08:26,720 --> 01:08:29,000
That's just ammo. 
You're giving to the people who 

1342
01:08:29,080 --> 01:08:31,240
want there to be misogyny, 
homophobia. 

1343
01:08:31,240 --> 01:08:33,359
It's like, no, we don't care. 
Like, I don't even want. 

1344
01:08:33,359 --> 01:08:35,840
I just want to say, like, that 
doesn't happen in this game. 

1345
01:08:36,399 --> 01:08:38,960
I don't care if it's 
historically accurate to you 

1346
01:08:38,960 --> 01:08:42,399
doing, It's not happening. 
But yeah, but I did like that 

1347
01:08:42,399 --> 01:08:45,000
this was in here because I could
see it not making a touch just 

1348
01:08:45,000 --> 01:08:46,760
for space. 
Yeah. 

1349
01:08:46,760 --> 01:08:51,160
I mean, my thing too is like, 
the 13th century is like, it's 

1350
01:08:51,160 --> 01:08:52,760
still happening now. 
So it really makes no. 

1351
01:08:52,800 --> 01:08:54,319
Like you could just say no at 
all like. 

1352
01:08:54,479 --> 01:08:55,600
That too. 
Yeah, that as well. 

1353
01:08:56,189 --> 01:08:58,229
Name me a time from the 13th 
century till now where that 

1354
01:08:58,229 --> 01:09:00,790
wasn't happening, like any of 
those things were. 

1355
01:09:00,790 --> 01:09:04,149
They have 200. 
Yeah. 200 years from now, the 

1356
01:09:04,149 --> 01:09:07,710
Rpg's that take place in the 
21st century will say this. 

1357
01:09:07,710 --> 01:09:11,710
The same thing, despite it being
a 21st century. 

1358
01:09:12,270 --> 01:09:17,550
Yeah, but but yeah, so that's 
the game I I'm, I'm a big fan. 

1359
01:09:17,790 --> 01:09:19,270
I really, really like this game 
a lot. 

1360
01:09:19,510 --> 01:09:22,750
I think that no one that knows 
me would be surprised that I 

1361
01:09:22,750 --> 01:09:26,200
enjoy this game a lot speaks 
right to me. 

1362
01:09:26,960 --> 01:09:31,439
So let's we we are, we are. 
We decided let me kick over the 

1363
01:09:31,439 --> 01:09:33,880
window. 
We are going to review this 

1364
01:09:33,880 --> 01:09:36,520
because we don't. 
We we just got to episode 100 

1365
01:09:36,520 --> 01:09:38,880
not too long ago when we wrapped
up all of our loose ends of all 

1366
01:09:38,880 --> 01:09:42,520
the things that were unrated, 
that got rated. 

1367
01:09:42,520 --> 01:09:44,000
So we're going to rate 
everything regardless. 

1368
01:09:44,000 --> 01:09:46,800
So something like this, we're 
going to rate like a Zine. 

1369
01:09:47,600 --> 01:09:52,170
So that's what it is. 
So before, I guess before we 

1370
01:09:52,210 --> 01:09:57,810
jump into that entirely, just 
thoughts like how do you, how do

1371
01:09:57,810 --> 01:09:58,730
you feel about Dark Row? 
Well. 

1372
01:10:00,850 --> 01:10:03,410
I would say my final before I 
get like overall impression. 

1373
01:10:03,410 --> 01:10:07,930
I guess my final sort of 
critique thoughts that we had 

1374
01:10:07,930 --> 01:10:12,330
around that end section of like 
foes and stuff was because I 

1375
01:10:12,330 --> 01:10:14,890
think the format, like I said to
me, I think of as being more 

1376
01:10:14,890 --> 01:10:17,650
like it's a focused game because
it's smaller format. 

1377
01:10:17,650 --> 01:10:19,250
It's probably going to be a one 
or two shot. 

1378
01:10:19,620 --> 01:10:23,500
When the sort of game setting up
this, their only hope is to find

1379
01:10:23,500 --> 01:10:27,420
Excalibur to shatter the Grail, 
and that Mordred, the Lord of 

1380
01:10:27,860 --> 01:10:30,660
precedence, is seeking Excalibur
is. 

1381
01:10:30,780 --> 01:10:34,580
I wish that there had been a 
stat block for Excalibur, maybe 

1382
01:10:34,580 --> 01:10:38,180
instead of the tainted weapons, 
and I really wish that there had

1383
01:10:38,180 --> 01:10:45,100
been a stat block for Mordred, 
maybe instead of Dogmagogue and.

1384
01:10:45,830 --> 01:10:48,590
Yeah, like like I left. 
I I left this going. 

1385
01:10:48,590 --> 01:10:51,430
I really like the core mechanic.
I like the stuff that's built 

1386
01:10:51,430 --> 01:10:54,030
here. 
But like I actually went after I

1387
01:10:54,030 --> 01:10:56,030
read it and looked at the Itch 
page, it said like, oh, did they

1388
01:10:56,030 --> 01:10:59,990
maybe release A1 page like 
advance your structure or 

1389
01:10:59,990 --> 01:11:02,910
something here for it? 
Because it it, you know it's 

1390
01:11:02,910 --> 01:11:05,390
like, it doesn't. 
I expected when I started 

1391
01:11:05,390 --> 01:11:06,910
reading it, I expected there to 
be that. 

1392
01:11:06,910 --> 01:11:09,190
I expected to be like, oh, 
here's here's what happens if I 

1393
01:11:09,190 --> 01:11:10,630
get Excalibur. 
What does it do? 

1394
01:11:11,190 --> 01:11:13,520
Here's. 
How hard this person is going to

1395
01:11:13,520 --> 01:11:15,120
be to kill because we're 
probably going to fight because 

1396
01:11:15,120 --> 01:11:18,040
they're also seeking Excalibur. 
And then it also doesn't mention

1397
01:11:18,040 --> 01:11:22,720
the Grail like at all. 
Which I thought like if that's 

1398
01:11:22,720 --> 01:11:25,480
the third component, maybe like 
possessing the grail lets you do

1399
01:11:25,480 --> 01:11:28,120
something. 
Like I said, you know maybe 

1400
01:11:28,120 --> 01:11:29,800
nitpicks. 
But I would have, I would have 

1401
01:11:29,800 --> 01:11:32,480
swapped it would have been. 
I think it would have helped me.

1402
01:11:33,560 --> 01:11:36,560
It would have helped feel like I
understood the structure of how 

1403
01:11:36,560 --> 01:11:40,150
I would play this in a session. 
In a one shot or A2 shot with my

1404
01:11:40,150 --> 01:11:42,990
table if they had those those 
just little stat blocks of 

1405
01:11:42,990 --> 01:11:46,430
single sentences like Excalibur 
lets you double your archetype 

1406
01:11:46,430 --> 01:11:50,630
die in a fight and it can't be 
tainted or whatever. 

1407
01:11:51,950 --> 01:11:54,470
You know some little thing where
I'm like okay cool. 

1408
01:11:54,510 --> 01:11:56,070
That's why we want to go get 
Excalibur. 

1409
01:11:56,070 --> 01:11:59,470
This is if do we need to go get 
the grail that we have the 

1410
01:11:59,470 --> 01:12:01,230
grail. 
It's stuff that I could cook up 

1411
01:12:01,230 --> 01:12:04,350
as the GM, but I feel like in 
like 3 or 4 sentences on this 

1412
01:12:04,350 --> 01:12:07,030
page, you know in the, in the 
rules, the. 

1413
01:12:07,580 --> 01:12:10,260
Creator probably could have laid
it out for me a little bit. 

1414
01:12:10,260 --> 01:12:12,900
Anyway, that was my last thought
on the rules. 

1415
01:12:15,700 --> 01:12:18,300
I will say for that though, the 
Mordred part instead of GOG, my 

1416
01:12:18,300 --> 01:12:20,980
GOG, I feel like that's not even
nitpicky that I feel like that's

1417
01:12:20,980 --> 01:12:22,940
necessary. 
I think, like you said, the 

1418
01:12:22,940 --> 01:12:25,860
point of it is this. 
He's the biggest bat out there 

1419
01:12:25,860 --> 01:12:29,340
and you have to fight that. 
Like having that would be, I 

1420
01:12:29,340 --> 01:12:32,200
think. 
I think that's really the most 

1421
01:12:32,200 --> 01:12:35,480
non NIT Peaky thing in the 
system so far is that would have

1422
01:12:35,480 --> 01:12:37,560
been really nice to have the 
biggest bad guy on there. 

1423
01:12:38,280 --> 01:12:40,760
But I think there's a scalabber 
and the grail though like you I 

1424
01:12:40,760 --> 01:12:42,760
think at least when when what I 
were in the introduction. 

1425
01:12:42,760 --> 01:12:45,920
Maybe I'm wrong, that we've 
already acquired the GRAIL, the 

1426
01:12:45,920 --> 01:12:49,040
grails, the problem and we're 
seeking Excalibur to destroy it.

1427
01:12:49,360 --> 01:12:52,160
So I don't mind it, I guess just
being like a relic and not 

1428
01:12:52,160 --> 01:12:53,880
necessarily like have a stat or 
whatever. 

1429
01:12:53,880 --> 01:12:56,280
I think it'd be fun, I guess, if
you're fighting your way back, 

1430
01:12:57,870 --> 01:13:01,230
but as far as I imagine, I 
imagine the grail is just like 

1431
01:13:01,470 --> 01:13:04,310
in some room. 
Castle somewhere. 

1432
01:13:04,430 --> 01:13:07,590
Like you can't even enter the 
room because it's exuding so 

1433
01:13:07,590 --> 01:13:10,270
much evil bullshit, and maybe 
Excalibur lets you wade into 

1434
01:13:10,270 --> 01:13:11,910
that and destroy it. 
But. 

1435
01:13:12,710 --> 01:13:15,750
That, yeah, that the, the 
specifics about the GRAIL are 

1436
01:13:15,750 --> 01:13:18,830
the easiest I think to to fill 
in the blanks on. 

1437
01:13:19,890 --> 01:13:21,490
And it was just really. 
Yeah, like you said it was. 

1438
01:13:21,570 --> 01:13:25,890
It was Mordred and Excalibur I 
assumed would show up because it

1439
01:13:25,890 --> 01:13:29,770
seems like they're intended to 
be present in every game. 

1440
01:13:30,090 --> 01:13:32,930
Because, you know, every running
of this, those two elements 

1441
01:13:32,930 --> 01:13:34,490
should be important. 
You're probably not going to 

1442
01:13:34,490 --> 01:13:40,170
play sessions of this where you 
aren't seeking Excalibur or you 

1443
01:13:40,170 --> 01:13:44,250
aren't in conflict with Mordred,
You know, I don't. 

1444
01:13:44,330 --> 01:13:46,450
I don't see myself playing a 
slice of life episode of. 

1445
01:13:47,010 --> 01:13:50,170
Dark Grail for example. 
But yeah, so that that was when 

1446
01:13:50,170 --> 01:13:53,330
I thought there was just 
switching that out and and then 

1447
01:13:53,330 --> 01:13:55,530
I would be like, cool. 
I feel like I don't need it in 

1448
01:13:55,530 --> 01:13:57,490
events that are prepared for 
this. 

1449
01:13:57,810 --> 01:13:59,770
I have the structure. 
You're starting at the ruins of 

1450
01:13:59,770 --> 01:14:02,290
a castle. 
You you hurt, you know Excalibur

1451
01:14:02,290 --> 01:14:03,690
is here. 
You need to go get it. 

1452
01:14:04,570 --> 01:14:07,850
Mordred is going to show up at 
the same time. 

1453
01:14:08,090 --> 01:14:09,370
Cool. 
We've got a session. 

1454
01:14:10,330 --> 01:14:11,890
So yeah, that was my life out 
there. 

1455
01:14:12,610 --> 01:14:14,050
Overall though, I really like 
it. 

1456
01:14:14,050 --> 01:14:18,650
I mean I think the core, like I 
said, those core mechanics are 

1457
01:14:19,090 --> 01:14:22,330
streamlined enough to fit on 2 
pages, but they have enough 

1458
01:14:22,330 --> 01:14:27,050
depth and risk reward kind of 
elements to them that it that 

1459
01:14:27,130 --> 01:14:30,330
feed into the themes of the game
That that part to me feels 

1460
01:14:30,330 --> 01:14:32,530
really flushed out. 
It it does like you said, I mean

1461
01:14:32,890 --> 01:14:35,970
it does lend itself to. 
I can very easily imagine this 

1462
01:14:36,690 --> 01:14:38,890
even as like a 12 page thing if 
they don't. 

1463
01:14:39,250 --> 01:14:41,890
If it wasn't intended to be 
expanded greatly or not to fill 

1464
01:14:41,890 --> 01:14:45,170
it with art, but you could 
definitely have this be like a 8

1465
01:14:45,170 --> 01:14:49,210
to 12 page game and it still 
feel like bigger even if you 

1466
01:14:49,210 --> 01:14:51,290
want to put more like foes and 
those kind of things in. 

1467
01:14:51,290 --> 01:14:53,930
But even just with what's here 
and I would be like, yeah, wow, 

1468
01:14:53,930 --> 01:14:55,890
this has a whole system in it 
for that amount of space. 

1469
01:14:55,890 --> 01:14:59,570
So given the the amount of 
space, I think it's both really 

1470
01:14:59,610 --> 01:15:04,250
mechanically clean, very 
thematically on point. 

1471
01:15:04,530 --> 01:15:07,850
And yeah, it definitely punches 
way above its. 

1472
01:15:08,580 --> 01:15:10,820
Weight class I think of a two 
page game. 

1473
01:15:10,820 --> 01:15:13,820
Like I said, I'm comparing, you 
know, you compare it to stuff 

1474
01:15:13,820 --> 01:15:17,460
like lasers and feelings, honey 
heist, those kind of things of, 

1475
01:15:17,460 --> 01:15:21,260
you know that that those are 
very light compared to this, 

1476
01:15:21,260 --> 01:15:23,740
which I think is surprising that
this fits so much into so little

1477
01:15:23,740 --> 01:15:27,500
space. 
Yeah, the density is really what

1478
01:15:27,500 --> 01:15:32,180
what's crazy about it. 
I mean it is so much and there 

1479
01:15:32,180 --> 01:15:36,660
could be so much more. 
I want this to be Zine so bad. 

1480
01:15:36,660 --> 01:15:40,740
So, so score wise visuals, you 
know we are. 

1481
01:15:40,740 --> 01:15:42,820
This is the part that's going to
suffer a little bit because of 

1482
01:15:42,820 --> 01:15:44,820
the format. 
I absolutely love the cover. 

1483
01:15:44,820 --> 01:15:47,620
I think it's fantastic. 
I think in super vibey I think 

1484
01:15:47,620 --> 01:15:50,460
it says everything that it wants
to say and needs to say across 

1485
01:15:50,460 --> 01:15:52,220
the entire thing. 
It looks fantastic. 

1486
01:15:52,900 --> 01:15:57,100
I think that the font choices, 
the colors, everything is great.

1487
01:15:57,100 --> 01:15:59,420
I think the layout is extremely 
readable. 

1488
01:16:00,360 --> 01:16:02,520
I mean, obviously anytime you do
Black letter, there's going to 

1489
01:16:02,520 --> 01:16:03,960
be some letters that just don't 
make sense. 

1490
01:16:04,560 --> 01:16:08,480
So have fun with that. 
But visually it's pretty. 

1491
01:16:09,480 --> 01:16:11,760
There's not a whole lot we can 
say besides it's, you know, 

1492
01:16:11,760 --> 01:16:14,480
it's, it's, it's laid out and 
it's readable. 

1493
01:16:15,280 --> 01:16:17,200
Yeah, that's what I was going to
say as well. 

1494
01:16:17,200 --> 01:16:20,720
It's like I think the cover is 
really good, would look great in

1495
01:16:20,720 --> 01:16:24,280
a full Zine format. 
I think overall the layout is 

1496
01:16:24,280 --> 01:16:26,720
very clean and readable, which 
especially for something that's 

1497
01:16:26,720 --> 01:16:29,080
dense, is really what you want. 
There are a few little like. 

1498
01:16:29,840 --> 01:16:32,480
Layout, thought, nitpick things 
I had like the, you know, the 

1499
01:16:32,480 --> 01:16:36,520
space between a bullet and the 
word starting is really it's a 

1500
01:16:36,520 --> 01:16:40,400
big space and then like the the 
hanging line, the next line down

1501
01:16:40,400 --> 01:16:42,120
is starting at the same intent 
as the bullet. 

1502
01:16:42,120 --> 01:16:44,880
Like little things that just 
visually look a little messy to 

1503
01:16:44,880 --> 01:16:45,800
me. 
But like I said, we're in 

1504
01:16:45,800 --> 01:16:49,760
nitpick territory because that's
just what we're focusing on. 

1505
01:16:49,760 --> 01:16:51,720
But I mean overall it's 
readable. 

1506
01:16:52,560 --> 01:16:56,920
It gets at the point across like
visually, which honestly I would

1507
01:16:56,920 --> 01:17:01,260
even say is worth. 
Has extra merit. 

1508
01:17:01,260 --> 01:17:04,220
It would be very easy to see 
these two pages over 

1509
01:17:04,220 --> 01:17:07,220
complicated, like someone being 
like, I want to put textures, I 

1510
01:17:07,220 --> 01:17:11,140
want to put borders, I want to 
put, you know, little ornate 

1511
01:17:11,140 --> 01:17:14,340
illustrations around the edge to
lean into the sort of medieval 

1512
01:17:15,100 --> 01:17:17,020
Arthurian thing. 
And then us coming out and 

1513
01:17:17,020 --> 01:17:19,460
going, we really can't read 
this. 

1514
01:17:19,460 --> 01:17:20,980
This is kind of a mess looking 
at it. 

1515
01:17:20,980 --> 01:17:22,740
So yeah, so it's solid. 
Sure. 

1516
01:17:23,460 --> 01:17:26,780
You could easily see this as 
like put on a parchment 

1517
01:17:26,780 --> 01:17:30,620
background and people please 
stop putting your stuff on a 

1518
01:17:30,620 --> 01:17:34,860
parchment background. 
It does not look nice when you 

1519
01:17:34,860 --> 01:17:38,340
have like a weathered paper and 
then very crisp clear black text

1520
01:17:38,340 --> 01:17:40,540
on it. 
Just it's it's not the vibe. 

1521
01:17:41,380 --> 01:17:43,180
Yeah. 
I mean you know it's it's I 

1522
01:17:43,180 --> 01:17:49,100
would say for what it is and the
use that it did and since it's a

1523
01:17:49,100 --> 01:17:51,940
Z not a book you know we're 
again, we're judging it as a Z, 

1524
01:17:51,940 --> 01:17:55,220
not a book. 
I mean I would 5 is not bad. 

1525
01:17:55,220 --> 01:17:56,980
It's literally just like bang, 
average. 

1526
01:17:56,980 --> 01:17:59,820
If you have nothing good or 
nothing bad, to say it all, it's

1527
01:17:59,820 --> 01:18:01,180
a 5. 
And I feel like the cover's 

1528
01:18:01,180 --> 01:18:03,740
really nice and for what it is, 
it's laid out well. 

1529
01:18:03,740 --> 01:18:06,220
So I'm feeling like the sixish, 
like a little bit better than 

1530
01:18:06,620 --> 01:18:10,300
like, you know? 
Yeah, 6 is what I had written 

1531
01:18:10,300 --> 01:18:12,660
down as well for the same 
reason. 

1532
01:18:12,660 --> 01:18:13,700
You know, thinking that if 
we're. 

1533
01:18:13,700 --> 01:18:15,460
I didn't know. 
I don't know exactly the 

1534
01:18:15,460 --> 01:18:19,500
standard you guys try to hold 
to, but if my standard is saying

1535
01:18:19,500 --> 01:18:25,350
that five is solid, 5 is. 
Not notably good or bad. 

1536
01:18:25,350 --> 01:18:27,430
You know, like we're we're not 
doing the video game thing of 

1537
01:18:27,430 --> 01:18:29,710
like if it's a blow in the 
eight, it sucks. 

1538
01:18:30,230 --> 01:18:34,870
Yeah, we're saying that like no 
five is like 5 is yeah, solid. 

1539
01:18:35,550 --> 01:18:37,190
And that's what I would say is 
like a six. 

1540
01:18:37,870 --> 01:18:41,190
Yeah, I will say, fuck, I I'm 
going to say that for 10 times 

1541
01:18:41,190 --> 01:18:43,350
and I'll say 10 times more. 
I want this to be a Zine. 

1542
01:18:43,590 --> 01:18:46,070
Let's turn this into a Zine. 
Let's keep the same vibe. 

1543
01:18:46,110 --> 01:18:48,070
Some pages could be black with 
white, white with black. 

1544
01:18:48,070 --> 01:18:51,720
You get us some gold like you do
the put some put some curse 

1545
01:18:51,720 --> 01:18:54,160
swords and pustules. 
Let's let's make it a scene 

1546
01:18:54,160 --> 01:18:55,720
here. 
Rule set. 

1547
01:18:57,320 --> 01:18:59,640
I love the rule set. 
You know I think there are like 

1548
01:18:59,640 --> 01:19:01,600
one or two things that could be 
tweaked a little bit. 

1549
01:19:01,600 --> 01:19:05,160
But overall like I mean 
considering that almost the 

1550
01:19:05,160 --> 01:19:07,360
entire thing is rule set, I I 
love it. 

1551
01:19:07,360 --> 01:19:09,280
I think it's great. 
I would play I would play this I

1552
01:19:09,280 --> 01:19:15,800
would have this. 
I super enjoy every everything 

1553
01:19:15,800 --> 01:19:18,760
is your archetype dice and it's 
all kind of bounced off of that 

1554
01:19:18,760 --> 01:19:22,740
like it is your class. 
It is the number of items you 

1555
01:19:22,740 --> 01:19:26,140
can have. 
It is the dice you roll is 

1556
01:19:26,140 --> 01:19:28,140
everything and that's that's 
really fantastic. 

1557
01:19:28,900 --> 01:19:33,580
I think the spells is great. 
I think the Afflictions I'd 

1558
01:19:33,620 --> 01:19:39,020
probably tweak a tiny bit and I 
think Vampire might be you know,

1559
01:19:39,180 --> 01:19:42,900
I feel like like we said I think
like white or gas or something 

1560
01:19:42,900 --> 01:19:44,820
like that would feel a little 
bit more thematic. 

1561
01:19:45,660 --> 01:19:48,700
But other than that you know, I 
really, really love this game. 

1562
01:19:48,700 --> 01:19:51,970
What are you thinking? 
The same thing I think the real 

1563
01:19:51,970 --> 01:19:54,810
set is very elegant. 
It's very well thought out, well

1564
01:19:54,810 --> 01:19:57,970
designed by. 
I mean honestly, reading through

1565
01:19:57,970 --> 01:20:01,970
it on my end, my thoughts, my 
bigger take away or like 

1566
01:20:01,970 --> 01:20:05,730
negatives I guess for it were 
like you said, I thought Vampire

1567
01:20:05,730 --> 01:20:10,330
didn't quite fit my the the the 
setting and vibe in my mind and 

1568
01:20:10,330 --> 01:20:15,330
it was things like me just 
wanting more like Excalibur info

1569
01:20:15,330 --> 01:20:19,020
maybe or the the Mordred. 
Stat block, right. 

1570
01:20:19,660 --> 01:20:23,180
Which is to say that I thought 
the base framing, the structure,

1571
01:20:23,180 --> 01:20:25,300
the mechanical structure of the 
rule set was very good. 

1572
01:20:25,300 --> 01:20:29,100
It made me just go, oh, I want I
wanted these extra things to be 

1573
01:20:29,100 --> 01:20:32,860
provided for it, but I wouldn't 
really even put that in in the 

1574
01:20:32,860 --> 01:20:35,420
rule set. 
So I mean most of my things were

1575
01:20:35,580 --> 01:20:39,940
editing some small editing 
things like little specific rule

1576
01:20:39,940 --> 01:20:42,060
wordings and stuff, but I think 
the rule set's really good. 

1577
01:20:42,060 --> 01:20:45,460
So I was thinking like, again, I
don't know, I don't know your 

1578
01:20:45,460 --> 01:20:47,860
scales for but well, but I was 
thinking like an 8. 

1579
01:20:48,530 --> 01:20:50,450
Yeah, I actually was thinking 
about an 8 too. 

1580
01:20:50,450 --> 01:20:54,370
I mean, if we go five is 5 is 
fine. 

1581
01:20:54,370 --> 01:20:57,050
It's solid. 
It's, you know, not good, not 

1582
01:20:57,050 --> 01:21:02,490
bad, it's whatever. 
I think the highlight of this 

1583
01:21:02,730 --> 01:21:09,330
for me mechanically, like 
overarching is how well it all 

1584
01:21:09,330 --> 01:21:12,330
plays on itself, which I really,
really enjoy. 

1585
01:21:12,330 --> 01:21:16,090
There's not really any parts 
that feel tacked on. 

1586
01:21:17,730 --> 01:21:20,370
Which is something you never 
want to see. 

1587
01:21:21,650 --> 01:21:25,290
I really want to see archetype. 
Yeah, it's very connected, which

1588
01:21:25,290 --> 01:21:28,290
is nice. 
And yeah, that's the thing that 

1589
01:21:28,290 --> 01:21:31,370
I think that's the other thing 
too is like even the the few, 

1590
01:21:31,770 --> 01:21:35,010
the few smaller gripes that I 
have are ones that I think if 

1591
01:21:35,570 --> 01:21:38,650
they were to take you up on the 
developing it into a Zine, it 

1592
01:21:38,650 --> 01:21:43,130
would be like, hey, you know get
an extra get another edit pass 

1593
01:21:43,130 --> 01:21:46,340
in there. 
And if you have time to, if you 

1594
01:21:46,340 --> 01:21:49,940
have the space, I mean to do 
like even just a few little like

1595
01:21:49,940 --> 01:21:52,860
an example line. 
You know, like example this, 

1596
01:21:53,140 --> 01:21:56,500
like those kind of things would 
really help the few editing 

1597
01:21:56,780 --> 01:21:59,620
thoughts or like questions I 
ended up having about the rule 

1598
01:21:59,620 --> 01:22:01,860
set as I was reading. 
You could totally iron those 

1599
01:22:01,860 --> 01:22:04,220
out. 
So if they did take you up on 

1600
01:22:04,220 --> 01:22:07,420
that, I think it would make the 
rule set that's here shine even 

1601
01:22:07,420 --> 01:22:09,140
more because you wouldn't even 
have those few points of 

1602
01:22:09,140 --> 01:22:10,940
contention or those few points 
of us going. 

1603
01:22:11,220 --> 01:22:13,500
I wish it also had this, like 
you said, like I wish. 

1604
01:22:13,740 --> 01:22:15,340
Maybe there's one more thing 
here. 

1605
01:22:16,610 --> 01:22:22,090
I mean, examples of play are so 
important. 

1606
01:22:22,090 --> 01:22:25,170
I love them, they're great. 
And it's not just for getting 

1607
01:22:25,170 --> 01:22:27,450
people to understand. 
There's so much flavor put into 

1608
01:22:27,450 --> 01:22:30,290
this already. 
Examples of play is such a good 

1609
01:22:30,290 --> 01:22:35,010
way to add more flavor to the 
setting and to the to really 

1610
01:22:35,010 --> 01:22:37,330
display your intent in the way 
that you would like the game run

1611
01:22:37,330 --> 01:22:41,090
as a creator. 
So having some night like. 

1612
01:22:41,490 --> 01:22:44,770
A couple levels into Affliction 
battling like a group of vile 

1613
01:22:44,770 --> 01:22:49,210
Imps or something like that. 
It would just really again, 

1614
01:22:49,210 --> 01:22:54,010
clarify a couple of small little
bits, but set off the the, the 

1615
01:22:54,010 --> 01:22:58,250
feelings even more. 
So yeah, I mean you know, it's 2

1616
01:22:58,250 --> 01:23:01,450
pages I want, I want to see and 
vibes. 

1617
01:23:01,490 --> 01:23:04,610
I mean super fucking vibey. 
I think the cover has a ton of 

1618
01:23:04,610 --> 01:23:06,730
vibes. 
I think the language used 

1619
01:23:06,730 --> 01:23:09,930
throughout is incredibly. 
I'm good. 

1620
01:23:09,930 --> 01:23:12,290
I'm never gonna get over 
slobbing pustule. 

1621
01:23:12,290 --> 01:23:15,090
It's great. 
Affliction is good. 

1622
01:23:15,090 --> 01:23:17,610
Even the even the mechanical 
bits like archetypes and tests 

1623
01:23:17,610 --> 01:23:19,490
and stuff like that. 
I like tests better than check. 

1624
01:23:19,890 --> 01:23:23,210
I like archetype better than 
class, you know, like it fits 

1625
01:23:23,210 --> 01:23:26,450
better. 
I wouldn't mind major success 

1626
01:23:26,450 --> 01:23:29,690
being called something 
different, and I wouldn't mind 

1627
01:23:29,970 --> 01:23:33,250
the vampire not being there as 
far as like overall vibes for 

1628
01:23:33,250 --> 01:23:36,780
me. 
But honestly, I feel like those 

1629
01:23:36,780 --> 01:23:39,780
are really drowned out by how 
much I really love this game. 

1630
01:23:39,780 --> 01:23:42,500
You know, I loved King Arthur 
when I was a kid. 

1631
01:23:42,500 --> 01:23:45,380
I loved all of, you know, Gavin 
and all of that stuff. 

1632
01:23:45,380 --> 01:23:49,220
It's it speaks to me a lot. 
I love the horror aspect of just

1633
01:23:49,220 --> 01:23:52,340
everything getting worse because
of your own decisions and this 

1634
01:23:52,340 --> 01:23:56,300
kind of subversion of this story
we know is Excalibur and the 

1635
01:23:56,300 --> 01:23:59,420
Grail and these holy nights 
being like now you got what you 

1636
01:23:59,420 --> 01:24:01,180
wanted and it sucked and now 
everything sucks and you're 

1637
01:24:01,180 --> 01:24:03,650
making it worse. 
I don't know. 

1638
01:24:03,650 --> 01:24:05,250
High vibes for me. 
I I really love this. 

1639
01:24:05,250 --> 01:24:09,370
I would play I would I would 
play this right now yeah. 

1640
01:24:09,370 --> 01:24:12,570
I think that I think that's what
he what is here is is really 

1641
01:24:12,570 --> 01:24:14,330
good. 
There were a few points like I 

1642
01:24:14,330 --> 01:24:16,690
said like I mentioned earlier 
like the item list and stuff 

1643
01:24:16,690 --> 01:24:20,770
where I'm like and and that once
again the caveat returns that it

1644
01:24:20,770 --> 01:24:23,370
could be because of the page 
limitation when this person was 

1645
01:24:23,370 --> 01:24:26,610
looking at their full manuscript
and having to cut it down. 

1646
01:24:26,610 --> 01:24:30,270
But it's like, I do think that 
could have been infused with 

1647
01:24:30,270 --> 01:24:34,430
more, which especially for these
very like gloomy vibey thing is 

1648
01:24:34,430 --> 01:24:38,350
like I always wanted to kind of 
bleed out of every possible way.

1649
01:24:38,350 --> 01:24:40,510
So it's like if an item 
description can have it, I want 

1650
01:24:40,510 --> 01:24:43,390
it to bleed out of there. 
If a, you know, a stat block can

1651
01:24:43,390 --> 01:24:45,590
have it, I want it to come out 
of there, that kind of thing. 

1652
01:24:46,510 --> 01:24:49,070
And that's I think a thing where
it could be enhanced if it had 

1653
01:24:49,070 --> 01:24:51,910
some like examples of play, 
things like that in it too, like

1654
01:24:51,910 --> 01:24:53,470
you said, that's where you could
really lean it. 

1655
01:24:53,470 --> 01:24:57,080
You could have your very matter 
of fact rules description 

1656
01:24:57,080 --> 01:25:00,240
followed by your very fighty 
thing after that. 

1657
01:25:00,240 --> 01:25:04,240
So yeah, I mean, so for me, I 
think it was what is here, I do 

1658
01:25:04,240 --> 01:25:08,720
think is really good, but I 
wanted more I guess as well so. 

1659
01:25:09,480 --> 01:25:12,480
Yeah, but I mean, here's The 
thing is for me, if I read 

1660
01:25:12,480 --> 01:25:13,680
something, I go fuck, this is 
good. 

1661
01:25:13,680 --> 01:25:17,920
I want more that up survives for
me, but I'm just like, you know,

1662
01:25:18,240 --> 01:25:19,720
but So what? 
What number are you thinking? 

1663
01:25:20,120 --> 01:25:21,800
Yeah. 
I think, I think you have a 

1664
01:25:22,600 --> 01:25:25,520
solid handle on exactly what 
we're going for for number. 

1665
01:25:25,520 --> 01:25:29,950
So I was thinking like 7. 
I was. 

1666
01:25:30,270 --> 01:25:31,590
I was between the seven and an 
8. 

1667
01:25:31,630 --> 01:25:36,230
I think that what why what are 
your thoughts? 

1668
01:25:37,550 --> 01:25:40,390
Well, I mean I think it is one 
of those tricky things 

1669
01:25:40,390 --> 01:25:43,310
especially you know it's it's a 
tricky thing with the format 

1670
01:25:43,310 --> 01:25:47,150
it's it's text only essentially 
in Inside the rules. 

1671
01:25:47,150 --> 01:25:51,690
So it's like there isn't art to 
add to that vibe thing. 

1672
01:25:51,690 --> 01:25:53,730
There isn't, which I don't 
necessarily think it's a 

1673
01:25:53,730 --> 01:25:56,730
negative but that's why it just 
makes me lean in on those like 

1674
01:25:58,450 --> 01:26:01,330
on the specific wording that is 
there and going like, well, at 

1675
01:26:01,330 --> 01:26:03,770
times it leans into it. 
But then at other times it feels

1676
01:26:03,770 --> 01:26:09,250
a little, you know, like you 
know you use like the the 

1677
01:26:09,250 --> 01:26:13,090
sorcery section for example is 
very sort of written very cut 

1678
01:26:13,090 --> 01:26:15,450
and dry. 
Like given this stuff like 

1679
01:26:15,450 --> 01:26:19,410
complication the spell fails. 
Doom, the spell backfires. 

1680
01:26:19,410 --> 01:26:21,690
Like, what does that like that 
happen like, you know, it's like

1681
01:26:21,690 --> 01:26:25,210
doom the grail turns the magics 
against you and you suffer full 

1682
01:26:25,210 --> 01:26:27,170
consequence. 
You know, like I wanted to have 

1683
01:26:27,170 --> 01:26:30,250
a little bit like more I want to
hit a little harder. 

1684
01:26:30,250 --> 01:26:33,490
It is because I like what it's 
setting up which I do think is 

1685
01:26:33,490 --> 01:26:35,130
positive. 
So that's why I put into seven 

1686
01:26:35,130 --> 01:26:37,370
is me going well. 
I most other than the cover 

1687
01:26:37,370 --> 01:26:40,010
being very good. 
Most of the vibes are just being

1688
01:26:40,010 --> 01:26:42,890
cultivated by the writing. 
And right now I think you could 

1689
01:26:43,010 --> 01:26:48,530
punch that even further even in 
some of the creatures like like 

1690
01:26:48,610 --> 01:26:51,940
the, you know, if if everyone's 
if everything's supposed to be 

1691
01:26:51,940 --> 01:26:55,540
sort of dark fantasy, Extra 
Twisted, it's like Gog Magog 

1692
01:26:56,100 --> 01:26:59,380
sounds like a giant in a normal 
Arthurian legend. 

1693
01:26:59,580 --> 01:27:01,420
The imp sounds like a normal 
imp. 

1694
01:27:01,460 --> 01:27:03,500
Like a. 
Why is it different? 

1695
01:27:03,500 --> 01:27:06,140
Why is it some of them are like 
the lady the lake described here

1696
01:27:06,140 --> 01:27:10,300
is like sounds like a weird 
catfish thing, which is cool, 

1697
01:27:11,060 --> 01:27:12,820
but you know. 
So that's why I was thinking 7, 

1698
01:27:12,820 --> 01:27:17,700
which is like it's good, I want 
more, I want more 7 but yeah. 

1699
01:27:18,900 --> 01:27:22,980
Yeah, I think, you know, and 
here's The thing is we're, I 

1700
01:27:23,020 --> 01:27:25,700
mean we're just two schmucks 
talking about this game as if, 

1701
01:27:25,740 --> 01:27:27,980
you know, I mean I don't, I 
don't know what I'm saying, but 

1702
01:27:27,980 --> 01:27:30,700
you know, Christian actually 
does this for, you know, for a 

1703
01:27:30,700 --> 01:27:34,140
living. 
But you know, we're rating this 

1704
01:27:34,140 --> 01:27:38,940
not necessarily what it's for to
an extent, but also for like 

1705
01:27:39,260 --> 01:27:41,900
like it's not a Zine, it's not a
Zine, it's a one page game. 

1706
01:27:43,270 --> 01:27:46,670
But the it's dense enough that 
it could and then in my opinion 

1707
01:27:46,670 --> 01:27:48,150
should be a Zine and that's why 
we're doing it that. 

1708
01:27:48,150 --> 01:27:50,430
So take everything, all of this 
with a big grain of salt because

1709
01:27:50,430 --> 01:27:52,910
I think a lot of the nitpicks we
have is really just coming down 

1710
01:27:52,910 --> 01:27:59,230
to the format and but I think 
that's you know that's also a 

1711
01:27:59,230 --> 01:28:01,070
choice that was made to do that 
as well. 

1712
01:28:01,430 --> 01:28:05,750
So I I think this feels solid, I
think 678687 for this feels 

1713
01:28:05,750 --> 01:28:08,390
really good. 
I think if this was a Zine, 

1714
01:28:08,390 --> 01:28:09,950
those numbers would really shoot
up. 

1715
01:28:11,330 --> 01:28:12,890
And fuck, I want to make this a 
Zine. 

1716
01:28:12,970 --> 01:28:15,650
Scott, reach out. 
Let's make this a fucking Zine. 

1717
01:28:15,890 --> 01:28:17,170
Like I'll fucking pay for a 
print run. 

1718
01:28:17,170 --> 01:28:18,490
I don't care. 
I love this game. 

1719
01:28:18,490 --> 01:28:22,210
I really, really, really do. 
And like you said Mordred in 

1720
01:28:22,210 --> 01:28:24,850
there, Excalibur in there. 
Like a pointer hex crawl 

1721
01:28:24,850 --> 01:28:28,850
adventurer in there. 
You know it would be so 

1722
01:28:28,850 --> 01:28:30,930
fantastic. 
I mean just kind of you know 

1723
01:28:30,930 --> 01:28:34,410
just this how them paranormal 
style give me a couple hexes 

1724
01:28:34,610 --> 01:28:37,050
give me a couple lines and a 
couple of them and then I can 

1725
01:28:37,050 --> 01:28:41,660
just I can run my. 
Beast going through you know to 

1726
01:28:41,660 --> 01:28:43,900
try to give a scalibre and fight
the posture more dress. 

1727
01:28:44,340 --> 01:28:45,620
It's great. 
Because it's like a little. 

1728
01:28:45,620 --> 01:28:47,300
Yeah. 
Because a little would go a long

1729
01:28:47,300 --> 01:28:50,060
way which is a good sign And 
that means that like the hard 

1730
01:28:50,060 --> 01:28:52,580
work has been done. 
Like a good foundation has been 

1731
01:28:52,580 --> 01:28:54,900
laid. 
The core bones are good here. 

1732
01:28:54,900 --> 01:28:57,020
Right. 
But and like I said very little.

1733
01:28:57,020 --> 01:29:00,220
Like even if that that could be 
like it's like a one page like 

1734
01:29:00,220 --> 01:29:05,140
you said, paranormal island, 
paranormal society, whatever the

1735
01:29:05,140 --> 01:29:10,030
word is like yeah just a, you 
know A33 Hecks across grid. 

1736
01:29:10,030 --> 01:29:12,710
That's like you start here you 
got to go here to get Excalibur.

1737
01:29:12,710 --> 01:29:14,150
You got to come back to get the 
grail. 

1738
01:29:15,270 --> 01:29:17,070
Here's more just yeah. 
It's like you know you can 

1739
01:29:17,070 --> 01:29:20,830
envision And then the idea being
that's kind of the intended one 

1740
01:29:20,830 --> 01:29:23,870
shot but the system actually has
enough theft to it that you 

1741
01:29:23,870 --> 01:29:26,070
could play outside of that, 
which I think is cool. 

1742
01:29:26,070 --> 01:29:29,550
Like it could be you could play 
a campaign in this. 

1743
01:29:30,470 --> 01:29:32,390
I guess there's not really 
advancement but it's not that 

1744
01:29:32,390 --> 01:29:33,910
kind of game. 
You're supposed to be doomed, 

1745
01:29:33,910 --> 01:29:36,740
right? 
It's more like reverse 

1746
01:29:36,740 --> 01:29:38,580
advancement. 
It's like trophy or something, 

1747
01:29:38,620 --> 01:29:41,380
where you're set up to die, to 
fall away. 

1748
01:29:42,500 --> 01:29:45,740
So, yeah, so positive for sure. 
Yeah, really. 

1749
01:29:45,740 --> 01:29:49,300
We're saying we want more of it.
Which is always give us, give us

1750
01:29:49,300 --> 01:29:52,220
more so. 
So yeah, so this is kicking off 

1751
01:29:52,700 --> 01:29:56,340
the first day of October and our
October Horror month we just 

1752
01:29:56,340 --> 01:29:59,220
reviewed for a quick recap. 
Dark Grail, the Authorian horror

1753
01:29:59,220 --> 01:30:02,260
role-playing game from Scott 
Malhaus of Trollish Delver 

1754
01:30:02,260 --> 01:30:05,780
Gaming. 
This is a D6 dice pull system 

1755
01:30:05,780 --> 01:30:11,420
where you are afflicted Knights 
cursed by the grail. 

1756
01:30:12,630 --> 01:30:15,070
That did not give you what you 
wanted, and now you are on a 

1757
01:30:15,070 --> 01:30:19,950
hunt for Excalibur to break it. 
You choose archetypes, you put 

1758
01:30:19,950 --> 01:30:24,310
some dice into those, and those 
dice are what you roll later, 

1759
01:30:24,310 --> 01:30:28,990
including grail dice, which can 
make things worse for you even 

1760
01:30:28,990 --> 01:30:31,830
as they power you. 
It also determines the items you

1761
01:30:31,830 --> 01:30:34,590
have and most of what you have 
in general, so it's kind of 

1762
01:30:34,590 --> 01:30:39,310
classless in that sense. 
Your afflictions turn you into. 

1763
01:30:40,200 --> 01:30:43,600
Beasts and cannot get better, 
you only get worse. 

1764
01:30:44,480 --> 01:30:49,840
And sorcery is a very broad do 
what you want and discuss with 

1765
01:30:49,840 --> 01:30:53,860
the DM the choices of that. 
Great game, Visual Six, Rule set

1766
01:30:53,860 --> 01:30:58,300
8, Vibes 7. 
It is just a one page game so 

1767
01:30:58,300 --> 01:31:01,100
when it mind scene it is a Zine.
So visually couldn't really give

1768
01:31:01,100 --> 01:31:03,660
a lot for that rule set. 
We both absolutely loved it. 

1769
01:31:04,300 --> 01:31:06,420
It's great. 
There are some NIT Peaky bits, a

1770
01:31:06,420 --> 01:31:11,020
lot of it coming down to the 
format and vibes the same thing,

1771
01:31:11,060 --> 01:31:15,580
just want more of it giving a 
total of 21 and that is dark 

1772
01:31:15,580 --> 01:31:17,380
grail Arthurian horror 
role-playing. 

1773
01:31:18,540 --> 01:31:20,300
Christian, thank you so much for
coming on. 

1774
01:31:21,490 --> 01:31:24,010
It's really easy to talk for an 
hour and 40 minutes about a one 

1775
01:31:24,010 --> 01:31:27,570
page game when you're talking 
with Christian, who obviously 

1776
01:31:27,570 --> 01:31:31,530
knows what they're doing. 
Where can people find your stuff

1777
01:31:31,530 --> 01:31:34,090
and how can they contact you if 
they need to? 

1778
01:31:35,530 --> 01:31:36,890
Yeah you can. 
Everyone can find. 

1779
01:31:36,890 --> 01:31:41,890
You can find all my everything 
at meatcastlegameware.com. 

1780
01:31:41,890 --> 01:31:48,100
It's G AM EWARE that links to 
all my other stuff like you know

1781
01:31:48,100 --> 01:31:52,140
Twitter and my each page. 
If you search me castle on most 

1782
01:31:52,140 --> 01:31:53,980
of those things, you're probably
going to find it though. 

1783
01:31:55,020 --> 01:31:57,580
But yeah, that's where I both 
go. 

1784
01:31:57,580 --> 01:32:01,220
As for me as Christian Spell, 
the writer, and also where I put

1785
01:32:01,300 --> 01:32:05,340
out my own things projects the 
best way, I would say if anyone 

1786
01:32:05,340 --> 01:32:09,900
thought anything that I said 
here was interesting or 

1787
01:32:09,900 --> 01:32:13,450
insightful, which maybe there's 
a small chance that could have 

1788
01:32:13,450 --> 01:32:14,930
happened. 
Yeah, you can go to 

1789
01:32:14,930 --> 01:32:18,410
meetcastle.substack.com and you 
can subscribe to my newsletter. 

1790
01:32:18,610 --> 01:32:21,690
I have a it's just once a month 
and it once a month. 

1791
01:32:21,690 --> 01:32:24,130
Or if I have a new release, I'll
kick out something that I have a

1792
01:32:24,130 --> 01:32:26,290
new release. 
Those only come every two or 

1793
01:32:26,290 --> 01:32:30,010
three months though, at this 
point, But I do an RPG free 

1794
01:32:30,010 --> 01:32:32,610
thing every Sometimes that's 
like a campaign starter. 

1795
01:32:32,610 --> 01:32:34,690
It's a optional class for a 
game. 

1796
01:32:34,690 --> 01:32:36,930
It's an enemy for more boarding,
those kind of things. 

1797
01:32:38,060 --> 01:32:40,820
And also talk through this kind 
of stuff, like do a little game 

1798
01:32:40,820 --> 01:32:45,300
review, do an adventure review, 
talk about a design issue I'm 

1799
01:32:45,300 --> 01:32:48,460
running into and something and 
sort of talk through why it's a 

1800
01:32:48,460 --> 01:32:50,180
problem and ways to fix it, that
kind of thing. 

1801
01:32:50,180 --> 01:32:53,820
So I think people who like the 
deep dive on a game that you 

1802
01:32:53,820 --> 01:32:56,700
have here would probably like 
what I'm cooking up there, and 

1803
01:32:56,700 --> 01:32:59,220
it's free. 
It's great. 

1804
01:32:59,380 --> 01:33:01,620
I'm subscribed. 
I can't wait for what's coming 

1805
01:33:01,620 --> 01:33:02,940
up. 
I know I've been dropping a. 

1806
01:33:03,920 --> 01:33:06,720
A combined thing of everything 
you've done, and I'm really 

1807
01:33:06,720 --> 01:33:10,440
excited for that. 
Yeah, this next, well, it's 

1808
01:33:10,440 --> 01:33:13,880
October 1st today with us 
recording this, so this month's 

1809
01:33:13,880 --> 01:33:18,520
issue will be the 12th issue 
since I started doing the free 

1810
01:33:18,520 --> 01:33:20,600
thing. 
A month like RPG thing. 

1811
01:33:20,600 --> 01:33:23,120
A month is part of it, yeah. 
So I'm gonna do the first Meat 

1812
01:33:23,120 --> 01:33:27,080
Castle annual where I combine 
all those into an A5 scene. 

1813
01:33:28,250 --> 01:33:31,050
And yeah, so the idea is like 
basically over the course of the

1814
01:33:31,050 --> 01:33:33,890
year I'm kind of making my own 
little magazine where it has 

1815
01:33:34,490 --> 01:33:37,130
like this one's going to have 
like 3 or 4 things for 

1816
01:33:37,130 --> 01:33:41,570
mothership to system agnostic 
sci-fi things. 

1817
01:33:41,970 --> 01:33:44,210
It's going to have a whole game.
It's going to have a sunless 

1818
01:33:44,210 --> 01:33:48,290
space, my like Android inspired 
micro game, which is an even 

1819
01:33:48,290 --> 01:33:51,260
more micro game than the one we 
talked about today in there and 

1820
01:33:51,260 --> 01:33:53,100
that kind of stuff. 
So yeah, that's that's the thing

1821
01:33:53,100 --> 01:33:55,220
I'm working to put together 
these next few weeks because I 

1822
01:33:55,220 --> 01:33:57,580
think that's going to be fun. 
If for no one else than me, 

1823
01:33:57,580 --> 01:33:59,540
it'll just be fun to be like, 
look, all these little things I 

1824
01:33:59,540 --> 01:34:02,700
made made a big thing. 
Yeah, no, it's going to be super

1825
01:34:02,700 --> 01:34:03,460
fun. 
I'm excited. 

1826
01:34:03,500 --> 01:34:07,100
I read it every month. 
Like I said, I'm very stoked for

1827
01:34:07,100 --> 01:34:08,820
the print run that we're going 
to get. 

1828
01:34:08,820 --> 01:34:11,220
Of that, sure, that'll be at 
least a small one. 

1829
01:34:12,100 --> 01:34:13,500
Like I said, I want to do it 
just for me. 

1830
01:34:13,500 --> 01:34:15,940
So I'm like if no one's 
interested, I'll just print 

1831
01:34:15,940 --> 01:34:18,380
fifty of them and then slowly 
sell them or something. 

1832
01:34:19,890 --> 01:34:21,810
All right. 
Thank you so much again for 

1833
01:34:21,810 --> 01:34:25,690
coming on everyone listening 
TuneIn all month for a bunch of 

1834
01:34:25,690 --> 01:34:29,370
horror stuff. 
I have something in the works 

1835
01:34:29,370 --> 01:34:31,370
and we'll figure out what's 
going on with that. 

1836
01:34:31,370 --> 01:34:36,370
But to be quite honest, Hunter, 
not to be quite honest, Hunter's

1837
01:34:36,370 --> 01:34:37,770
gonna be out for the first story
weeks of the month. 

1838
01:34:37,770 --> 01:34:41,450
At least he is going to be 
moving, which is fantastic to 

1839
01:34:41,450 --> 01:34:43,890
leave the terrible places in to 
get to the West Coast. 

1840
01:34:43,890 --> 01:34:47,880
So we're on the same time zone. 
So you will see various guests 

1841
01:34:48,160 --> 01:34:50,480
for at least the first three 
weeks of October 1st, being one 

1842
01:34:50,480 --> 01:34:51,760
of our Christiansville that was 
just here. 

1843
01:34:52,640 --> 01:34:56,200
You can find all of us, all of 
our stuff at our link tree, just

1844
01:34:56,200 --> 01:34:59,880
like at the weekly scroll there.
And that's our episode for 

1845
01:34:59,880 --> 01:35:01,120
today. 
Again, Christian, thank you so 

1846
01:35:01,120 --> 01:35:02,520
much and everyone out there. 
Have a wonderful day. 

1847
01:35:02,800 --> 01:35:03,080
Bye.
