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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm Sabrina, the Teenage 

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Witch. 
Look at you. 

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I should have guessed that one, 
but I didn't. 

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I didn't know where you're going
with it. 

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You know. 
Yeah, Nobody I miss. 

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I do miss. 
God, what was it called? 

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TGIF. 
Were you? 

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Were you old enough for TGIFI? 
Remember that? 

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Yeah. 
Actually, the television block 

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that had all the shows on it, 
The. 

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Four block, yeah. 
Actually, yeah. 

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Well, it changed. 
So there was. 

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I remember there was a time 
where there was like the All 

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Magic block or whatever, and 
they had that show about that 

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kid that came back as a ghost, 
'cause he ate that hamburger 

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under his bed that and killed 
him and stuff, remember? 

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That I don't remember that one. 
Yeah, it was weird. 

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It only lasted not very long. 
I couldn't tell with the. 

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Show. 
I wonder why. 

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I wonder why it lasted not very 
long it. 

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Was weird. 
It was weird. 

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I remember like way back when. 
It was like Perfect Strangers. 

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I do remember. 
That. 

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Perfect strangers, step by step,
Full house, family matters. 

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And how many times? 
But yeah, so today we are 

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talking about The Last Sabbath, 
a witch's role-playing game. 

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Boom. 
Oh yeah, I got my physical here 

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too. 
Yeah, it's a nice physical book.

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Yeah, it's a great physical 
book. 

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Yeah. 
I like this. 

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It's a very large. 
If you're listening, it's a very

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large, almost like a magazine. 
Yeah, it's 8 1/2 by 11 like full

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size, yeah. 
Yeah, full size in. 

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It's beautiful all the way 
through. 

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The arts great. 
The colors are great. 

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It's an enjoyable thing to hold 
in your hand. 

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Unfortunately it doesn't really 
like I there's no back, so on my

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shelf I have to display it a 
little bit differently for it to

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be seen, but cover art's 
amazing. 

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Yeah, well look at the art in 
general is fantastic. 

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The artist's name is, it's Le 
Putin. 

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I want to say LOPLOPUTYN 
award-winning. 

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That's Jessica CIOFFI. 
Not even going to try 

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award-winning self-taught Artist
in Brescia. 

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And then just a list of 
entertain accomplishments, 

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including like the highest, 
like, crowdfunding campaign ever

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for like a published Italian 
comic book for one called Ether,

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which I happen to have. 
So as part of the Kickstarter, 

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yeah, let's go through all that 
we got. 

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So the the book itself is 
gorgeous. 

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Like all of the the art on the 
front is very, you know, 

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esoteric and witchy and 
everything, which is normal. 

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But all of the red, it's a lot 
of black, red and white, which 

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is my favorite. 
All of the red is foiled. 

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So it's gorgeous. 
It is. 

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It's it's not stapled on the 
side. 

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It's the is this smite zone, Is 
that what they call this? 

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It's the red zone on the side, 
not stapled and there's the last

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Sabbath book. 
There is the Grimoire as well 

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and the Grimoire comes is just a
huge book of prompts with a a 

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bunch of different writers and 
stuff in it. 

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And it's really cool, full of 
more art. 

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On top of that, I did get a 
print. 

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I don't. 
So I was supposed to get an like

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an official signed, numbered 
print and everything. 

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Like my, like, this was a 
replacement package that they 

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sent me, which is cool, 'cause 
they sent extras and then I sent

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one to you. 
But I did still get a print. 

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It's gorgeous. 
I don't know if this is original

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print that's not the one on 
Kickstarter, but it's still 

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beautiful, still signed. 
And then as part of the 

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Kickstarter, you could also back
to get the two books from 

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Laputin. 
So I got Yeah, Francis and 

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Ether. 
And they're both gorgeous. 

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I can read one of them's in 
English, one's in Italian. 

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So Google Translate was really 
helping me get through this one.

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They're stunning. 
The art is, those are amazing. 

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They're gorgeous. 
They're they're gorgeous. 

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The paper is super thick. 
Like it's it's the art is 

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amazing, Very happy. 
I almost didn't back this as I 

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can add on and I'm super glad I 
did. 

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The art is absolutely fantastic.
Sorry, I saw this project when 

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it was on Kickstarter, and it 
was kind of that period where I 

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was trying to ratchet down the 
thousands of Kickstarter. 

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So that's back. 
It's hundreds actually, But and 

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upon reading this I really 
regret not backing it because I 

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really do like this a lot. 
Yeah, yeah, it's really good. 

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It's it's, it's interesting. 
We'll get it. 

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It's not something, it's not 
like what we normally review 

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here, which is interesting. 
The last thing I got with it, 

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no, actually. 
So I got a a bookmark too, which

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is cool with some art on it, and
I got. 

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A guy you know. 
Yeah, Wolf on one side. 

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And then like the the girl and 
then like the spirit coming up, 

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we'll see the art in the book on
the other side. 

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And then there was like a a 
button, like a like a pin. 

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I'm talking like a push button, 
like I got that as well. 

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So these are. 
It's gorgeous, it's cool. 

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So the last Sabbath. 
So I wrote notes in a real book,

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again like a dummy instead of on
the PDF. 

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But last Sabbath was on 
Kickstarter. 

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It funded August 16th 2022 with 
11107 backers for €30,393. 

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I have a €5000 thing here too. 
I don't know where that's from, 

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which equates to 32,606 American
dollars did. 

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We say the author's name yet. 
Oh, so that is. 

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Well, I did it in the tweet, but
it is Atropo Kelevra and 

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Valentino Sergei. 
Inspired by the art of Laputin. 

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So really cool In association 
with Officina Meninji which is 

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an Italian publisher like of 
games into Italian to distribute

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which is cool but if you go to 
the website you'll see like a a 

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shit load of games like they 
mentioned in one point in here 

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1000 year old vampire and the 
thing that I love about 

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especially I've seen a lot of 
games but in Italy they have a 

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good distribution of like 
English games into Italian. 

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They when they do different 
cover art I'm like fuck now I 

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just want the Italian version 
just so I can get the variant 

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cover art. 12 years 12 years has
a a variant cover art that is 

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absolutely stunning Yeah I made 
I I asked Max if he could try to

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snag one for me because the 
company that sells it does not 

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sell outside of Italy. 
Trust me I tried but but yeah so

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go check out all facina Meningie
if you speak Italian and want 

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the games in a time but yeah so 
that is this So last Sabbath is 

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a rules light masterless 
journaling RPG that can be solo 

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or cooperative. 
So this is a very this is a this

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is a story game like hardcore 
story game. 

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I know that we we like. 
I mean, I personally am 

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generally more on the side of, I
guess a little bit more traddish

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in that like dice mechanics and 
all that kind of stuff. 

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I like swinging a sword, you 
know, Although we do also, I 

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mean love a good story game 
fast, who's great. 

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Tin Candles is is amazing. 
Absolutely. 

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And those are kind of the, the 
places that have put this in. 

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It is a very light system, but 
it's fun and it's enjoyable and 

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the book is really cool. 
So why don't we check it out? 

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No. 
No, we're just gonna talk around

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it for the next hour. 
We don't actually look at it. 

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Yeah, that's what we're going to
do. 

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So here's the cover. 
It's gorgeous. 

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It also the PDF is in pages and 
if you know me I'm sorry, I'm 

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sorry spreads. 
Spreads. 

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Yeah, spreads. 
Yeah, if you know me, you know I

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hate spreads, but I don't hate 
it really in this book because a

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lot of the art, the layout is 
fantastic and the art a lot 

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crosses pages. 
So we'll look at it in. 

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Also the the font is not so 
small that it, you know, it 

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looks crazy. 
And yeah, and I think we both 

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were readable. 
Oh, super readable. 

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But I think we both did the same
thing, where I was like, I don't

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want to read the PDF for this, I
want to hold the physical book 

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when I read this, yeah. 
I actually, this is my first 

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time opening the PDF right now 
so when you you said earlier 

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it's like oh it's in spreads. 
I'm like, oh, I wouldn't. 

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I didn't know. 
Yeah. 

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I will say it is bookmarked in 
Italian, not no way. 

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Oh my. 
Gosh, it's bookmarked in 

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Italian, yeah. 
So I don't speak Italian. 

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Hilarious. 
But hey, at least there's 

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bookmarks, right? 
You know, and I will say, I do 

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believe all of the people 
involved in this project are, 

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are Italian speakers first, 
native Italian speakers. 

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Because my only kind of knock 
before I get in this little bit.

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It's not even a knock. 
It's just a thing is is really, 

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there's just some, there is some
translation issues kind of in 

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some spots. 
But I it's not even like a 

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knock. 
Like I don't like it's it's the 

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thing that's going to happen. 
You know, when something's not a

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permanent and it's not anything 
that was a big enough detriment 

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that like I think maybe in one 
spot I had to reread something 

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and that's about it. 
So like stuff like that is 

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something that like I would 
point out, but I would never 

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take points off for being like 
hey, thank you for also giving 

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this to us in English. 
For the most part, I think the 

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localization on this is is very 
acceptable. 

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Yeah, it's only a couple of 
spots I've made. 

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There was, and that's really the
only big critique I have. 

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And as we go through, I mean, 
I'll probably bitch about other 

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stuff. 
But yeah, so the cover's 

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gorgeous. 
It's the art of this girl doing 

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some divination. 
And behind her there's this kind

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of skull. 
Woof esoteric, you know, six 

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arms, eyes, symbols, you know, 
elemental symbols here, red and 

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white on black. 
It's gorgeous. 

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It's absolutely stunning. 
The art all the way through 

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really helps make this amazing. 
And then we're going to kick off

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the first page and it's going to
drop into spreads. 

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Here we go. 
Boom girl on the side. 

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I will say there are some 
boobies in this so twitch. 

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Sorry. 
It's art you know. 

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Yeah. 
So last Sabbath witches 

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role-playing game as we said are
tropo globra. 

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I'm I'm butchering and I do 
apologize. 

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Valentino, Sergei, illustrated 
and inspired by La Putin from 

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Officina Meningi acknowledgement
page All this. 

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I love the background paper on 
this. 

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It's just like an off white 
grayish again, like parchment 

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tea, but not parchment in that, 
like you see the edges and 

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stuff. 
It just looks like old paper. 

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I feel like our past like not 
past several specifically. 

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We've had several episodes where
I realized that, like, you can 

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do black and white, but if you 
make the background just a 

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little off white, it is so much,
so significantly better on the 

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eyes. 
Oh yeah, well, black and white 

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is obviously the highest 
contrast, which means it's it's 

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easy. 
But like staring at black on 

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white, it's it burns into your 
eyes. 

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Everything I own is in dark 
mode, and if it isn't I find 

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some program that will turn it 
into dark mode so I don't have 

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to look at a a flashlight in my 
eyes 24/7. 

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You know I. 
Think I actually have a dark 

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mode extension on my browser for
Chrome that you suggested so. 

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I'm sure I do. 
I have like 3 because some 

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programs don't work right. 
So yeah, some are finally 

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coming. 
They're like docs has its own. 

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It has its own. 
Dark Mode Finally. 

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Yeah, Drive. 
Now. 

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Google Drive just came out with 
one as well. 

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So anyway, here's a game super 
on topic. 

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Yeah, so there's a little blurb 
here in the beginning says 

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welcome. 
The Mother's call takes on many 

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forms. 
The rustle of wind, a speck of 

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light from the bottom of the 
sea, or symbols magically 

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appearing upon your skin. 
If you choose to respond to the 

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place of power will be revealed 
to you. 

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00:12:13,560 --> 00:12:15,720
And then there's like three more
paragraphs that I'm not going to

226
00:12:15,720 --> 00:12:16,800
read. 
It's really cool, the Super 

227
00:12:16,800 --> 00:12:20,160
vibey. 
And then it says here at the 

228
00:12:20,160 --> 00:12:21,880
bottom kind of a breakdown of 
the game. 

229
00:12:22,880 --> 00:12:25,840
If you're playing solo or if 
this is your coven's first time 

230
00:12:25,840 --> 00:12:30,040
playing RPG, you can use scene 
prompts instead of divination 

231
00:12:30,040 --> 00:12:33,040
tools, which we'll get into. 
These prompts are ready to use 

232
00:12:33,040 --> 00:12:35,920
scenarios that can be randomly 
chosen, blah blah blah. 

233
00:12:35,920 --> 00:12:39,640
Due to specificity of theme, we 
refer to witches as a female 

234
00:12:39,640 --> 00:12:42,960
collective now in this manual, 
but each participant is free to 

235
00:12:42,960 --> 00:12:45,040
interpret the wrong character. 
They prefer without gender 

236
00:12:45,040 --> 00:12:46,120
constraint. 
I like that. 

237
00:12:46,120 --> 00:12:47,760
I like that. 
They're just like, hey, do what 

238
00:12:47,760 --> 00:12:49,280
you want, but just to keep 
consistency. 

239
00:12:49,280 --> 00:12:53,080
This is what we're doing. 
And I do love, again, the layout

240
00:12:53,080 --> 00:12:54,480
choice throughout the entire 
book. 

241
00:12:54,480 --> 00:12:59,960
They have this like red sketchy 
box and that super obviously 

242
00:12:59,960 --> 00:13:02,400
notes, and they use it so well 
throughout. 

243
00:13:04,120 --> 00:13:08,160
Yeah, next page is another 
gorgeous piece of art of some 

244
00:13:08,160 --> 00:13:12,000
flowers and some hands with some
symbols and then a table of 

245
00:13:12,000 --> 00:13:15,360
contents that is in fact 
hyperlinked. 

246
00:13:15,360 --> 00:13:19,560
It's over just on the numbers, 
but it is in fact there, which 

247
00:13:19,560 --> 00:13:22,000
is really nice. 
You know, it's weird. 

248
00:13:22,000 --> 00:13:24,800
It's actually from the end of 
the word to the number. 

249
00:13:24,920 --> 00:13:27,120
So if you click right over, 
Interesting. 

250
00:13:27,120 --> 00:13:28,760
Yeah, each word. 
Yeah, I noticed that. 

251
00:13:28,760 --> 00:13:30,320
I was like. 
Everything over? 

252
00:13:30,360 --> 00:13:32,360
Yeah, it must be. 
It must been laid out in like 2 

253
00:13:32,360 --> 00:13:34,400
boxes here and it just bumped up
to it that. 

254
00:13:34,400 --> 00:13:35,880
Makes sense, yeah. 
But yeah. 

255
00:13:36,360 --> 00:13:38,920
And The thing is, it's only 
until you get to the divination 

256
00:13:38,920 --> 00:13:40,240
tools. 
The whole thing is like 30 

257
00:13:40,240 --> 00:13:42,760
pages. 
So like it is hyperlinked, just 

258
00:13:42,760 --> 00:13:45,280
it's hyperlinked in Italian, so 
I'm not gonna take any notes off

259
00:13:45,280 --> 00:13:51,360
of that. 
But yes, bookmarked in Italian. 

260
00:13:51,360 --> 00:13:53,600
Yeah. 
And it is fully hyperlinked even

261
00:13:53,600 --> 00:13:56,040
though it's only 30 pages. 
So really good job with the 

262
00:13:56,520 --> 00:13:58,600
tools for that. 
And it we're saying there's 30 

263
00:13:58,600 --> 00:14:01,680
pages but it is 30, it is still 
like full size 8 1/2 by 11 too. 

264
00:14:01,680 --> 00:14:04,120
It's not just a little theme. 
So it does have a little bit 

265
00:14:04,120 --> 00:14:08,680
more page to it, but each the 
pages are pretty sparsely 

266
00:14:08,920 --> 00:14:09,640
written. 
On there's. 

267
00:14:09,640 --> 00:14:13,400
Also, a ton of art like, and 
they're not small pieces, 

268
00:14:13,400 --> 00:14:17,360
they're just like these massive,
almost full page pieces. 

269
00:14:17,920 --> 00:14:20,000
It's like the entire thing and 
like almost every time, yeah. 

270
00:14:20,240 --> 00:14:21,760
It's a really cool little art 
book, you know? 

271
00:14:21,760 --> 00:14:24,840
I mean, it is definitely a game.
It definitely does remind me a 

272
00:14:24,840 --> 00:14:29,320
lot of 1000 year old vampire. 
Yeah, yeah, yeah. 

273
00:14:29,320 --> 00:14:30,000
I mean a little bit. 
Yeah. 

274
00:14:30,120 --> 00:14:33,000
I mean for the storytelling 
aspects of it and stuff like 

275
00:14:33,000 --> 00:14:33,440
that too. 
Yeah. 

276
00:14:33,440 --> 00:14:35,400
I wonder if they mentioned that 
in the back of the book. 

277
00:14:35,400 --> 00:14:38,800
And I'm curious if the if that 
was one of the original 

278
00:14:38,800 --> 00:14:40,120
inspirations. 
I think they've said it 

279
00:14:40,120 --> 00:14:41,240
somewhere too and I'm just an 
idiot. 

280
00:14:41,240 --> 00:14:43,400
I don't remember. 
But Speaking of the first page 

281
00:14:43,400 --> 00:14:46,560
art, so first of all, also, can 
I tell you that this book does 

282
00:14:46,560 --> 00:14:50,080
Exactly exactly what I say that 
every fucking book should do 

283
00:14:50,080 --> 00:14:54,480
every goddamn time, right? 
Because I have solidified on 

284
00:14:54,480 --> 00:14:56,200
actually knowing what I want to 
say. 

285
00:14:56,200 --> 00:14:58,720
And that is I don't like 
character creationist first 

286
00:14:59,520 --> 00:15:02,280
because I feel like you need to 
know the game mechanics to 

287
00:15:02,280 --> 00:15:05,440
understand reading through 
character Christian like if, if,

288
00:15:05,440 --> 00:15:07,680
if, if. 
The goal is to understand as 

289
00:15:07,680 --> 00:15:10,520
you're reading it as opposed to 
having to like look at multiple 

290
00:15:10,520 --> 00:15:12,040
parts and then bounce back once 
you get it. 

291
00:15:12,280 --> 00:15:13,880
If you want consistency to the 
game. 

292
00:15:13,880 --> 00:15:16,520
I do not like character 
Christian first, but if you're 

293
00:15:16,520 --> 00:15:20,240
going to do character creation 
first, I love that they do this 

294
00:15:20,240 --> 00:15:21,560
here. 
So this page that we're starting

295
00:15:21,560 --> 00:15:24,440
on page 6, which is like the 
first page, it is an overview of

296
00:15:24,440 --> 00:15:26,400
the game mechanics. 
It literally breaks down what 

297
00:15:26,400 --> 00:15:30,280
the game is right And on the 
next page like talk, setting, 

298
00:15:30,280 --> 00:15:35,080
game flow, scenes, everything 
and then goes into the rules for

299
00:15:35,080 --> 00:15:37,560
those things. 
So I love that it starts with 

300
00:15:37,560 --> 00:15:41,400
this so in my in in in a quote, 
UN quote normal game like more 

301
00:15:41,400 --> 00:15:43,240
OSR style. 
This is what I want. 

302
00:15:43,240 --> 00:15:47,960
It's just give me one page of 
like the the core rules at the 

303
00:15:47,960 --> 00:15:50,640
minimum and and the things 
you're going to use. 

304
00:15:50,880 --> 00:15:52,960
If you're going to use skills 
and talents and things like 

305
00:15:52,960 --> 00:15:54,280
that. 
Just say you're going to use 

306
00:15:54,280 --> 00:15:56,280
skills, the skill sets you're 
going to use talent, talents 

307
00:15:56,560 --> 00:15:58,520
like the bare minimum and so 
that. 

308
00:15:58,520 --> 00:16:01,280
Then when I go to character 
creation or something like that,

309
00:16:01,560 --> 00:16:04,880
I understand what I'm looking at
and then the rules or whatever, 

310
00:16:04,880 --> 00:16:06,440
but I love that it starts with 
this. 

311
00:16:08,360 --> 00:16:10,800
I've grown to agree. 
I think on the whole I like an 

312
00:16:10,800 --> 00:16:12,800
overview before character 
creation, because I was very 

313
00:16:12,800 --> 00:16:15,920
much like character creation 
first because that's just who I 

314
00:16:15,920 --> 00:16:19,200
am as a person. 
But I do agree overview, then 

315
00:16:19,200 --> 00:16:21,000
character creation, then a deep 
dive. 

316
00:16:22,280 --> 00:16:24,680
Yeah, yeah, yeah. 
I mean, or rules. 

317
00:16:24,680 --> 00:16:26,760
And then characterization. 
But at least you know something.

318
00:16:27,360 --> 00:16:29,720
So game mechanics overview real 
quick. 

319
00:16:29,720 --> 00:16:32,440
So this is a journaling game. 
We don't really talk about 

320
00:16:32,440 --> 00:16:35,640
journaling games a ton here, but
that means you write in a 

321
00:16:35,640 --> 00:16:43,640
journal occasion, get that you 
have a record or a diary at each

322
00:16:43,640 --> 00:16:49,400
scene is made-up of several 
rounds, and basically, depending

323
00:16:49,400 --> 00:16:54,200
on the number of rounds, each 
person will write in the record 

324
00:16:55,880 --> 00:16:58,480
each round. 
And then you determine how many 

325
00:16:58,480 --> 00:16:59,920
number of rounds that determines
a game. 

326
00:17:00,440 --> 00:17:03,520
It is masterless, which means 
that there is no GM running the 

327
00:17:03,520 --> 00:17:05,599
game. 
You are using prompts or 

328
00:17:05,599 --> 00:17:08,079
divination tools. 
It's rules, Light. 

329
00:17:08,280 --> 00:17:12,760
It's it's pretty much just 
narrative, like how to how to 

330
00:17:12,760 --> 00:17:17,480
push the narrative and then 
there's a note here the scene 

331
00:17:17,480 --> 00:17:20,240
system makes it possible to 
organize either short game or 

332
00:17:20,240 --> 00:17:22,880
long game as I said. 
So shorter number of scenes, 

333
00:17:23,400 --> 00:17:25,800
shorter game, longer NUM scenes,
longer game. 

334
00:17:25,800 --> 00:17:29,960
You can do, you know, one to 
three scenes and and a night and

335
00:17:29,960 --> 00:17:32,720
be done with it, or you can say 
we're doing 7 and do 1A night 

336
00:17:32,760 --> 00:17:36,040
and I really like that a lot. 
Yeah, it's a very easy way to 

337
00:17:36,440 --> 00:17:40,640
like throttle the game, like 
length or increase. 

338
00:17:40,680 --> 00:17:42,560
It. 
Yeah, I gotta throttle that 

339
00:17:42,560 --> 00:17:46,880
length, you know? 
But also but the page I don't. 

340
00:17:46,880 --> 00:17:50,440
Know how to eat for that? 
The art on this page is one of 

341
00:17:50,440 --> 00:17:53,640
my favorites. 
It's very there is, first of 

342
00:17:53,640 --> 00:17:56,400
all, the art is stunning. 
But there is this. 

343
00:17:57,520 --> 00:18:00,000
Not on all the pieces, but on 
some of the pieces there is this

344
00:18:00,000 --> 00:18:03,200
underlying kind of like 
sexuality to a number of the 

345
00:18:03,200 --> 00:18:04,000
pieces. 
There's some, there's some, 

346
00:18:04,800 --> 00:18:05,880
yeah. 
Absolutely. 

347
00:18:06,600 --> 00:18:10,040
It's incredibly. 
Like, it's incredibly feminine. 

348
00:18:10,400 --> 00:18:13,440
Like art? 
Wise game and I and I love that 

349
00:18:13,440 --> 00:18:15,200
about it. 
I think it is so. 

350
00:18:15,200 --> 00:18:16,320
It was so beautiful to go 
through. 

351
00:18:16,400 --> 00:18:19,480
But yeah, there is definitely 
like a underlying sexuality to 

352
00:18:19,480 --> 00:18:23,680
some of the pieces. 
And this one, the there is this 

353
00:18:23,760 --> 00:18:25,320
girl. 
She's crouched down in some 

354
00:18:25,320 --> 00:18:27,400
flowers, but like reaching up 
from underneath her. 

355
00:18:27,640 --> 00:18:29,680
Is this like what I assume is 
the wolf? 

356
00:18:29,680 --> 00:18:33,000
The werewolf's hand? 
Like holding on to her stomach. 

357
00:18:33,600 --> 00:18:35,840
Do you mean that she's making a 
deal with or whatever, You know?

358
00:18:35,880 --> 00:18:38,720
Yeah. 
With like a sun behind her head.

359
00:18:38,760 --> 00:18:40,200
It's gorgeous. 
Or a moon. 

360
00:18:40,240 --> 00:18:42,480
I think I'm pretty. 
Sure, it's a moon. 

361
00:18:43,000 --> 00:18:46,840
Yeah, let me get into setting 
and safety tools. 

362
00:18:46,840 --> 00:18:49,840
Basically the setting is 
whatever you want it to be. 

363
00:18:50,320 --> 00:18:54,360
Yeah, I like that there another 
part of the layout as we go 

364
00:18:54,360 --> 00:18:58,080
through this real quick. 
As you said, the background is 

365
00:18:58,080 --> 00:19:01,320
this like grayish, you know, 
kind of paper. 

366
00:19:02,320 --> 00:19:06,920
There's all these little leaf 
motifs at the tops of the pages.

367
00:19:07,320 --> 00:19:10,120
But actually looking at the font
and everything themselves, it's 

368
00:19:10,120 --> 00:19:12,640
sort of extremely readable, just
like serif font. 

369
00:19:12,880 --> 00:19:17,040
I love the all CAPS headers at 
the top that have these like red

370
00:19:17,040 --> 00:19:19,920
lines coming off the sides. 
It's super obvious, yeah. 

371
00:19:19,960 --> 00:19:24,040
I really like that it's broken 
up into sections of just type 

372
00:19:24,080 --> 00:19:29,360
and then instructions or like 
examples a little bit in like 

373
00:19:29,840 --> 00:19:34,680
the grayish box background. 
And then anytime that there's 

374
00:19:34,680 --> 00:19:37,120
something important, there's 
either, as I said before, 

375
00:19:37,120 --> 00:19:43,160
there's like a red sketchy box 
that outlines it, or with like a

376
00:19:43,160 --> 00:19:45,600
little symbol off to the side, 
one of the elemental symbols. 

377
00:19:45,600 --> 00:19:49,000
I don't remember which one. 
Or there is sometimes the same 

378
00:19:49,000 --> 00:19:51,160
kind of sketchiness in black. 
Is that earth? 

379
00:19:51,160 --> 00:19:54,000
OK, I think so. 
And then it'll literally say 

380
00:19:54,040 --> 00:19:57,560
note in red at the top and then 
give you another little note. 

381
00:19:57,760 --> 00:20:06,600
But at no point does any part of
it feel either too crowded or 

382
00:20:06,800 --> 00:20:08,640
not enough stuff on the page, 
you know what I mean? 

383
00:20:08,640 --> 00:20:10,800
Like it's very breeze, extremely
well. 

384
00:20:10,800 --> 00:20:13,360
Like the whoever did the layout 
for this did a great fucking job

385
00:20:13,360 --> 00:20:16,520
'cause the art even too. 
It like, there's a lot of text 

386
00:20:16,520 --> 00:20:18,840
wrapping around the edges of the
art, so the art really feels 

387
00:20:18,840 --> 00:20:21,560
like it's part of it, as opposed
to just being like, OK, I have 

388
00:20:21,560 --> 00:20:23,640
an empty space on the bottom of 
this page, let's stick something

389
00:20:23,640 --> 00:20:25,200
in it. 
It almost feels more like they 

390
00:20:25,200 --> 00:20:27,560
said, give us 30 pages of art 
and we'll put the words around 

391
00:20:27,560 --> 00:20:30,520
it, you know? 
Yeah, I and I love it. 

392
00:20:31,040 --> 00:20:33,320
In this page especially, it's 
used as a divider between the 

393
00:20:33,320 --> 00:20:35,440
two pages. 
It's very clean divider it 

394
00:20:35,440 --> 00:20:38,640
helped create. 
Yeah, it creates a good division

395
00:20:38,640 --> 00:20:43,800
of space and ideas, but kind of 
rolling back to the setting 

396
00:20:43,800 --> 00:20:45,280
portion. 
What I really like about here is

397
00:20:45,280 --> 00:20:48,040
they give you 2 options how to 
do setting. 

398
00:20:48,040 --> 00:20:50,640
They say it at first to set it 
up before like discuss with the 

399
00:20:50,640 --> 00:20:52,640
group what is the setting like, 
Is the wizard school? 

400
00:20:52,640 --> 00:20:54,640
Whatever. 
But as you become more familiar 

401
00:20:54,640 --> 00:20:58,000
with the game and I really like 
this, you can just not do that. 

402
00:20:58,400 --> 00:21:01,040
And next time you play your 
first round of narration, 

403
00:21:01,040 --> 00:21:04,680
everyone just as their turn 
goes, build the world. 

404
00:21:04,880 --> 00:21:06,560
And I'm like oh that actually 
sounds like a lot of fun. 

405
00:21:06,560 --> 00:21:08,680
I definitely wouldn't do it the 
first time, like they say, but 

406
00:21:08,680 --> 00:21:11,160
like once I'm familiar with it, 
I'd be like, yeah, we're going 

407
00:21:11,160 --> 00:21:15,040
to make up the world as we go. 
Yeah, yeah, they. 

408
00:21:15,200 --> 00:21:17,360
So that's a great thing that 
they do in here a lot. 

409
00:21:17,360 --> 00:21:19,360
And I really enjoy. 
And some other games I enjoy it 

410
00:21:19,360 --> 00:21:23,120
less, not for for a different 
reason. 

411
00:21:23,120 --> 00:21:26,280
So let me explain in this it's 
a, it's a narrative storytelling

412
00:21:26,280 --> 00:21:28,120
game. 
So it I love that it tells you 

413
00:21:28,120 --> 00:21:30,400
this is the way to do it, 
period. 

414
00:21:30,640 --> 00:21:35,560
But also in a Gray box or off to
the side or in some other little

415
00:21:35,560 --> 00:21:41,080
thing, here's ways that you can 
do it a little bit differently 

416
00:21:41,080 --> 00:21:42,920
or like once you're more 
experienced, whoever that's like

417
00:21:42,920 --> 00:21:44,760
a common theme throughout the 
book is just like do it this 

418
00:21:44,760 --> 00:21:46,840
way. 
But as you get more accustomed 

419
00:21:46,840 --> 00:21:49,280
to it or next time you do it or 
if you want to do something a 

420
00:21:49,280 --> 00:21:51,240
little bit different, there's so
many options for that. 

421
00:21:51,480 --> 00:21:53,800
I mean, especially in like the 
divination tools versus the 

422
00:21:53,800 --> 00:21:56,480
scene prompts and then the fact 
that there's like a whole nother

423
00:21:56,480 --> 00:22:01,160
book of scene prompts and I like
that, it keeps giving you if you

424
00:22:01,160 --> 00:22:02,320
want to do a different, here's 
an option. 

425
00:22:02,320 --> 00:22:04,240
If you want to do a different, 
here's an option in a story game

426
00:22:04,240 --> 00:22:05,560
like this. 
I feel like that's really 

427
00:22:05,560 --> 00:22:10,200
important in a game that's more 
kind of like the trad, you know,

428
00:22:10,200 --> 00:22:13,000
like dice and everything that 
well, I think I've talked about 

429
00:22:13,000 --> 00:22:16,440
this once or twice. 
Yeah, I want a more definite I 

430
00:22:16,440 --> 00:22:19,840
do not like and more trad or 
mechanics based games, but like 

431
00:22:19,840 --> 00:22:22,280
here is the mechanic. 
Oh but if you don't want to run 

432
00:22:22,280 --> 00:22:23,480
a mechanic like this, run it 
like this. 

433
00:22:23,480 --> 00:22:26,640
Like no don't. 
If I at my table want to adapt 

434
00:22:26,640 --> 00:22:30,120
to mechanic I will Don't worry, 
just write the mechanic how you 

435
00:22:30,120 --> 00:22:33,160
want, how you feel like you want
your game to run. 

436
00:22:34,200 --> 00:22:36,840
But this narrative game? 
Perfect space for this, yeah? 

437
00:22:37,080 --> 00:22:39,000
I feel like a lot of the more 
try games. 

438
00:22:39,000 --> 00:22:43,760
Like I, I, I, I I think it's 
nice to say it once to just be 

439
00:22:43,760 --> 00:22:47,240
like, hey, if you if you want to
tweak it, fucking go for it, 

440
00:22:47,240 --> 00:22:48,080
right? 
It's not. 

441
00:22:48,080 --> 00:22:49,760
Once it's in your hands, it's 
not my game anymore. 

442
00:22:49,880 --> 00:22:53,080
Say it fucking once right? 
Because some people, some people

443
00:22:53,080 --> 00:22:56,680
do would like not just an 
implicit like sure I can do 

444
00:22:56,680 --> 00:22:57,720
whatever the fuck I want with 
it. 

445
00:22:57,720 --> 00:23:00,400
Some people do like to get that 
permission a little bit 

446
00:23:00,400 --> 00:23:01,880
something in the brain. 
It works fine. 

447
00:23:01,880 --> 00:23:05,440
Give it to him one fucking time.
But if every time you put a rule

448
00:23:05,440 --> 00:23:07,240
in your book and you go, oh, but
if you don't want to do that, 

449
00:23:07,240 --> 00:23:08,360
you can totally do it your own 
way. 

450
00:23:08,640 --> 00:23:11,600
Like it just feels like a 
complete lack of confidence in 

451
00:23:11,640 --> 00:23:12,680
your rule set. 
Commit to. 

452
00:23:12,680 --> 00:23:15,600
The thing that you're making. 
That's exactly what it is. 

453
00:23:15,600 --> 00:23:18,480
Like, say, do whatever you want,
but here's the way I did it and 

454
00:23:18,480 --> 00:23:20,000
this. 
These are the rules. 

455
00:23:20,000 --> 00:23:22,440
You know what I mean? 
Like, you can change it if you 

456
00:23:22,440 --> 00:23:25,480
want, but like, once you've said
it to me once, I just need to 

457
00:23:25,480 --> 00:23:26,800
hear it one time. 
You know what I mean? 

458
00:23:27,160 --> 00:23:30,440
If I need to hear it at all, I 
don't eat here over and over and

459
00:23:30,440 --> 00:23:32,360
over and over that I can just do
it my own fucking way. 

460
00:23:32,360 --> 00:23:33,920
I get it. 
Have some confidence, right? 

461
00:23:33,920 --> 00:23:36,080
You fucking listen. 
You can do this anyway. 

462
00:23:37,040 --> 00:23:40,720
Dude, trust me, I fucking do. 
Anyway, So yeah, so that's 

463
00:23:40,720 --> 00:23:43,040
setting. 
But at the bottom in the little 

464
00:23:43,040 --> 00:23:46,040
red boxes after the best 
immersive experience, turn off 

465
00:23:46,040 --> 00:23:48,960
your electronic advices, give 
your undivided attention to the 

466
00:23:48,960 --> 00:23:51,360
players lead, make sure to not 
interrupt the narrative. 

467
00:23:52,800 --> 00:23:54,680
Basically, just invest in the 
game. 

468
00:23:56,120 --> 00:23:57,800
There's a section here on safety
tools. 

469
00:23:58,440 --> 00:23:59,440
It's. 
I mean, of course you're going 

470
00:23:59,440 --> 00:24:01,040
to have it here. 
I love that they do. 

471
00:24:01,040 --> 00:24:03,480
It's a nice big thing right off 
the bat, this. 

472
00:24:03,480 --> 00:24:05,280
Is a good game to have safety 
tools in as well if you're 

473
00:24:05,280 --> 00:24:08,920
playing with a group because 
like because of like not 

474
00:24:08,920 --> 00:24:12,000
necessarily like the setting is 
implied by the art, but because 

475
00:24:12,000 --> 00:24:13,800
of like, the art that kind of 
pushes you into. 

476
00:24:13,800 --> 00:24:16,040
Maybe there's some, maybe 
there's some more sexuality to 

477
00:24:16,040 --> 00:24:20,240
it also, it's like witches and 
demons and darkness like good. 

478
00:24:20,240 --> 00:24:21,800
You should discuss it. 
This is an open narrative. 

479
00:24:22,400 --> 00:24:23,880
Yeah, there's. 
And there's some, there's some 

480
00:24:23,880 --> 00:24:26,120
definitely some dark shit in 
here and like, you fucking die 

481
00:24:26,120 --> 00:24:29,320
and like can come back shitty. 
Like you like awful. 

482
00:24:29,320 --> 00:24:31,840
You can come back as like a 
ghost and be super negative, you

483
00:24:31,840 --> 00:24:32,520
know? 
Yeah. 

484
00:24:32,920 --> 00:24:34,800
I do like the way that they word
part of it too. 

485
00:24:34,800 --> 00:24:37,560
It says rather than a 
limitation, consider it an an 

486
00:24:37,560 --> 00:24:41,760
important set up element that is
designed to make the interior, 

487
00:24:41,760 --> 00:24:43,280
the, the experience enjoyable 
for everybody. 

488
00:24:43,280 --> 00:24:46,560
So like, it's not just like, OK,
what are we not allowed to do? 

489
00:24:46,560 --> 00:24:48,880
It's more like, OK, what? 
What are the beginning 

490
00:24:48,880 --> 00:24:49,800
guidelines? 
You know? 

491
00:24:49,800 --> 00:24:54,400
You know, it says in addition to
this rule book, you will need a 

492
00:24:54,400 --> 00:24:57,000
pin, a diary, blah, blah, blah, 
blah, blah blah, blah. 

493
00:24:58,520 --> 00:25:00,640
OK, the stuff you need. 
Yeah, the stuff you need. 

494
00:25:00,640 --> 00:25:01,840
It's a game. 
You need stuff. 

495
00:25:02,160 --> 00:25:05,480
So there's the next one-on-one 
page and then the other page 

496
00:25:05,480 --> 00:25:06,560
because again, we're looking at 
spreads. 

497
00:25:06,560 --> 00:25:09,680
We have game flow and scenes. 
This is such a great breakdown 

498
00:25:09,680 --> 00:25:13,520
of everything game Flow is 
basically you're activating 

499
00:25:13,520 --> 00:25:16,040
turns, activating the scene, 
taking turns. 

500
00:25:16,240 --> 00:25:18,520
And then there's a memory rule, 
right? 

501
00:25:18,520 --> 00:25:21,800
So when you activate the scene 
through divinations or scene 

502
00:25:21,800 --> 00:25:24,960
prompts, the player lays the 
foundation for the opening 

503
00:25:24,960 --> 00:25:27,440
scene. 
So in turns, each Witch of the 

504
00:25:27,440 --> 00:25:30,680
covenant contributes to fleshing
out the world and the characters

505
00:25:30,880 --> 00:25:32,880
that populate it. 
The narrative effort is 

506
00:25:32,880 --> 00:25:34,800
collaborative. 
Every witch takes a turn right? 

507
00:25:35,680 --> 00:25:38,520
There are three, five or seven 
rounds, depending on how long 

508
00:25:38,520 --> 00:25:41,120
you want the game session to be.
We already talked about that. 

509
00:25:41,120 --> 00:25:44,520
Shorter round, shorter number of
rounds, shorter game, longer 

510
00:25:44,520 --> 00:25:47,480
number rounds, longer game. 
And then there is a a memory 

511
00:25:47,480 --> 00:25:50,400
aspect. 
So at the end of the scene, each

512
00:25:50,400 --> 00:25:54,000
member selects one of their 
records to become a memory. 

513
00:25:54,600 --> 00:25:57,320
The memories get depleted 
whenever a player chooses to 

514
00:25:57,320 --> 00:25:59,680
utilize them to pay the price 
for their power. 

515
00:25:59,960 --> 00:26:01,720
That's an interesting part when 
we get to powers. 

516
00:26:01,720 --> 00:26:04,040
I feel like if there was 
anything that might be explained

517
00:26:04,040 --> 00:26:05,920
just a tiny bit more, that might
have been it, but we'll get to 

518
00:26:05,920 --> 00:26:08,760
that. 
In the case of the witch will no

519
00:26:08,760 --> 00:26:12,280
longer remember that part of the
story they lived, and that will 

520
00:26:12,280 --> 00:26:14,440
profoundly impact their bond 
with everybody else. 

521
00:26:14,440 --> 00:26:19,320
So basically when it's your 
turn, you write down in the 

522
00:26:19,320 --> 00:26:21,880
record something that's like 
what happened, right? 

523
00:26:21,880 --> 00:26:26,520
And that is A and that is at the
end of each round you pick one 

524
00:26:26,520 --> 00:26:31,440
to be a memory and you'll mark 
that and then later you can 

525
00:26:31,440 --> 00:26:35,600
spend your memory as to fuel 
your powers, but you lose the 

526
00:26:35,600 --> 00:26:38,040
memory. 
So we'll get to 1. 

527
00:26:38,040 --> 00:26:41,000
When we get to more of the 
scenes, there's there's really 

528
00:26:41,000 --> 00:26:45,320
cool stuff about it that is. 
Also something that is in 1000 

529
00:26:45,320 --> 00:26:47,040
year old vampire. 
Yes. 

530
00:26:47,040 --> 00:26:48,840
Well, yeah. 
The whole game is, yeah. 

531
00:26:48,840 --> 00:26:52,440
As you go through you like are 
you lose memories as time goes 

532
00:26:52,440 --> 00:26:54,200
on for one reason. 
I can't remember exactly the 

533
00:26:54,520 --> 00:26:57,760
mechanic, but. 
Yeah, yeah, the. 

534
00:26:57,760 --> 00:27:00,720
Comparison is, by the way, a +1.
I think that's like, maybe my 

535
00:27:00,800 --> 00:27:02,840
favorite, like, narrative 
journaling game. 

536
00:27:03,600 --> 00:27:05,200
Yeah, 1000 year old vampire is 
absolutely amazing. 

537
00:27:05,200 --> 00:27:08,040
I wish I would have got the the 
the other one. 

538
00:27:08,040 --> 00:27:08,880
I don't know if you know what I 
mean. 

539
00:27:08,880 --> 00:27:12,800
Without spoilers. 
There's two. 

540
00:27:13,040 --> 00:27:14,680
There's two versions of the 
book. 

541
00:27:15,320 --> 00:27:20,680
No, we'll talk about it. 
And then there is the scene 

542
00:27:20,680 --> 00:27:25,360
breakdown. 
So there's seven scenes in like 

543
00:27:25,360 --> 00:27:28,800
the whole thing, right? 
There's the call, which is the 

544
00:27:28,800 --> 00:27:31,960
introduction. 
It's a scene that describes a 

545
00:27:31,960 --> 00:27:34,920
coven coming together, how they 
gathered and like, gives the 

546
00:27:34,960 --> 00:27:39,040
profiles of the characters. 
There's the initiation, which is

547
00:27:39,040 --> 00:27:43,320
the force that brought the coven
together, and the assignment of 

548
00:27:43,320 --> 00:27:46,760
a mission. 
There is the danger, which is 

549
00:27:47,320 --> 00:27:50,680
certain obstacles, creatures, 
Calamity is whatever. 

550
00:27:50,920 --> 00:27:55,000
They alarm the coven and could 
put difficulties in the way of 

551
00:27:55,000 --> 00:27:57,160
their mission. 
There's the investigation, which

552
00:27:57,160 --> 00:28:00,840
navigates a path fraught with 
obstacles to try to find what 

553
00:28:00,840 --> 00:28:04,760
they need for the mission. 
There's the revelation, which is

554
00:28:04,760 --> 00:28:06,920
if the investigation has a 
fortuitous outcome, the coven 

555
00:28:06,920 --> 00:28:09,720
will refine the tools needed to 
face down the threat. 

556
00:28:10,760 --> 00:28:14,840
There's the threat, which means 
calling on every, calling on its

557
00:28:14,840 --> 00:28:17,520
every resource. 
The coven faces the antagonist. 

558
00:28:17,680 --> 00:28:20,000
And then there's the epilogue 
which is what happens at the end

559
00:28:21,360 --> 00:28:23,400
so and the the art on this is 
absolutely stunning. 

560
00:28:23,400 --> 00:28:25,560
I love the it's all it's all 
witchy girls. 

561
00:28:25,560 --> 00:28:28,520
Just it's all cute witchy girls 
through the whole thing and 

562
00:28:28,520 --> 00:28:32,640
they're and they're beautiful. 
This one is like crying tears of

563
00:28:32,640 --> 00:28:37,040
blood into a little pot and that
pot is growing flowers out 

564
00:28:37,040 --> 00:28:40,000
around the entire page and it's 
so stunning. 

565
00:28:42,200 --> 00:28:45,320
Beautiful. 
Note the scenes and related 

566
00:28:45,320 --> 00:28:47,000
prompts will be further explored
later. 

567
00:28:47,000 --> 00:28:49,120
I love that it literally says 
this is just a breakdown. 

568
00:28:49,120 --> 00:28:51,440
Keep reading. 
You got it such a good. 

569
00:28:53,840 --> 00:28:56,040
What do you think I love? 
One of the things I love about 

570
00:28:56,040 --> 00:29:01,640
this is they do an incredible 
job of not assuming knowledge. 

571
00:29:01,640 --> 00:29:03,920
You know what I mean? 
Like they don't. 

572
00:29:03,920 --> 00:29:06,040
Like you could have never played
a tabletop role-playing game and

573
00:29:06,040 --> 00:29:08,960
I feel like you could read this 
and and understand how to play 

574
00:29:08,960 --> 00:29:11,640
this game without any like, wait
a minute, Like, what is a 

575
00:29:11,640 --> 00:29:12,560
prompt? 
What is this like? 

576
00:29:12,560 --> 00:29:14,600
They they do a really good job 
explaining it all the way 

577
00:29:14,600 --> 00:29:18,120
through like even even that. 
It says you'll we'll get to it 

578
00:29:18,120 --> 00:29:19,040
further. 
Just keep reading. 

579
00:29:19,040 --> 00:29:20,960
You know I love the little 
notes. 

580
00:29:24,760 --> 00:29:27,720
OK so turns at the beginning of 
18. 

581
00:29:27,840 --> 00:29:29,720
After choosing a prompt, 
everyone gets a turn. 

582
00:29:31,280 --> 00:29:33,200
As I said at the end of the 
narration each sister will 

583
00:29:33,200 --> 00:29:36,000
briefly trace the record what 
happened to their character in 

584
00:29:36,000 --> 00:29:38,680
the diary. 
So you're going to, like, speak 

585
00:29:38,680 --> 00:29:44,920
out your whole turn, and then at
the end, once you've said your 

586
00:29:45,280 --> 00:29:50,120
turn, you'll do a short kind of 
like blur paragraph, couple of 

587
00:29:50,120 --> 00:29:51,720
lines, whatever. 
You don't need to write out the 

588
00:29:51,720 --> 00:29:54,040
entire thing if you're doing 
solo, write as much as you 

589
00:29:54,040 --> 00:29:56,440
fucking want. 
But like I would say, you can 

590
00:29:56,520 --> 00:29:58,600
just see. 
It in in a group, if you're 

591
00:29:58,600 --> 00:30:00,280
like, I'm going to write the 
whole thing, it's like, well 

592
00:30:00,280 --> 00:30:03,360
then either you're going to miss
the next person's turn or 

593
00:30:03,360 --> 00:30:06,240
they're going to have to wait 
for you to write this whole 

594
00:30:06,240 --> 00:30:08,360
thing. 
So yeah, shortening it, writing 

595
00:30:08,360 --> 00:30:10,400
your little blurb. 
Definitely ideal. 

596
00:30:11,240 --> 00:30:13,880
Yeah, that's the way to go. 
ETS will briefly trace the 

597
00:30:13,880 --> 00:30:16,320
record what happened. 
When this is done, her turn of 

598
00:30:16,320 --> 00:30:19,160
the round is concluded and then 
you pass the diary to the next 

599
00:30:19,160 --> 00:30:22,200
person to the left, Specifically
to the left. 

600
00:30:22,280 --> 00:30:24,280
Along the left hand Always pass 
to the left. 

601
00:30:24,280 --> 00:30:24,720
Yeah, yeah. 
To. 

602
00:30:24,880 --> 00:30:31,640
The left. 
Everything is to the left. 

603
00:30:31,640 --> 00:30:36,280
And now anyway, so the record is
over when the diary compiles 

604
00:30:36,280 --> 00:30:38,240
everything. 
Each scene is made of several 

605
00:30:38,240 --> 00:30:41,760
rounds, as we said, choosing to 
set 3/5 or 7 rounds. 

606
00:30:41,920 --> 00:30:43,960
So it's seven scenes no matter 
what, every time, but it's how 

607
00:30:43,960 --> 00:30:46,840
many rounds per scene you want 
to do, right? 

608
00:30:46,840 --> 00:30:52,200
So like, you could literally do 
seven different nights with one 

609
00:30:52,200 --> 00:30:56,760
scene per night if you did 7 
rounds per scene, right? 

610
00:30:56,760 --> 00:30:58,680
But you could also just do 3 
rounds per scene, you know? 

611
00:30:58,680 --> 00:31:01,200
That means that everybody, if 
you have four people at the 

612
00:31:01,200 --> 00:31:04,760
table with you, that means 
you're having 12 entries in the 

613
00:31:04,760 --> 00:31:09,080
record in each round and then 
each person is picking one of 

614
00:31:09,080 --> 00:31:11,720
their three entries as a memory 
at the end. 

615
00:31:11,800 --> 00:31:14,840
That's how it works. 
So I do love, even though it's 

616
00:31:14,840 --> 00:31:16,960
like kind of straightforward. 
At the bottom here there is an 

617
00:31:16,960 --> 00:31:18,680
example of a three round game 
plan. 

618
00:31:20,440 --> 00:31:23,560
Oh, it's so it's scene. 
It says scene 1, the call, which

619
00:31:23,560 --> 00:31:26,880
one uses divination And then 
there's like a box with a little

620
00:31:26,880 --> 00:31:29,640
witch girl and some butterflies 
and it literally just says round

621
00:31:29,640 --> 00:31:32,320
one, Which one? 
Which one? 

622
00:31:32,320 --> 00:31:33,840
Turn. 
Round two, which one? 

623
00:31:33,840 --> 00:31:37,040
Turn Round three. 
Like, it literally goes pretty 

624
00:31:37,040 --> 00:31:38,560
straightforward. 
It literally just says round 

625
00:31:38,560 --> 00:31:41,040
1123 goes round 2123 goes round 
three. 

626
00:31:41,040 --> 00:31:42,680
But it's nice to see it. 
It's really nice. 

627
00:31:42,680 --> 00:31:45,960
It's laid out super obviously 
and then at the bottom it says 

628
00:31:45,960 --> 00:31:48,360
at the end, pick a record and 
there's a note that says as you 

629
00:31:48,360 --> 00:31:51,760
move on with the scene, remember
put the task of commencing the 

630
00:31:51,760 --> 00:31:55,200
scene to the next player 
proceeding clockwise and this 

631
00:31:55,200 --> 00:31:59,240
way every sister gets a chance. 
So like if you if you start with

632
00:31:59,240 --> 00:32:03,680
the diary this time it'll finish
right with everyone getting 

633
00:32:03,680 --> 00:32:07,400
their turn, but then you pass it
to the next person so that it's 

634
00:32:07,400 --> 00:32:12,480
a different witch getting to 
start like each scene as you as 

635
00:32:12,480 --> 00:32:24,380
you go around. 
So yeah, one second. 

636
00:32:30,630 --> 00:32:33,990
So the next is the guide to 
storytelling. 

637
00:32:34,030 --> 00:32:38,110
So in the introductory calls, 
this is too fucking small for 

638
00:32:38,110 --> 00:32:40,840
me. 
Listen, I'm going to zoom in, 

639
00:32:42,080 --> 00:32:49,760
scroll, scrolling. 
Wait, yeah, here we go. 

640
00:32:49,760 --> 00:32:53,960
I'm scrolling it in. 
So the guide to storytelling, in

641
00:32:53,960 --> 00:32:56,320
the introductory cost in each, 
which may dedicate our first few

642
00:32:56,320 --> 00:32:58,320
terms to describing some 
elements of the setting. 

643
00:32:58,840 --> 00:33:03,200
Yeah, defining the environment 
by describing what the character

644
00:33:03,200 --> 00:33:04,520
sees. 
Outlining the history of the 

645
00:33:04,520 --> 00:33:05,840
coven. 
Describe the appearance of your 

646
00:33:05,840 --> 00:33:06,960
character. 
Respond to the following 

647
00:33:06,960 --> 00:33:11,400
questions like I'm standing at 
the in the following scenes. 

648
00:33:11,400 --> 00:33:14,080
However, it it will gradually 
become necessary to introduce 

649
00:33:14,080 --> 00:33:16,560
new story elements describing 
the effect of your power, 

650
00:33:16,560 --> 00:33:19,080
introducing characters, dropping
kin, describing new places. 

651
00:33:19,440 --> 00:33:22,280
The narration should last a 
couple of minutes and be brief 

652
00:33:22,280 --> 00:33:24,320
enough that you can summarize in
a few lines in your record. 

653
00:33:24,800 --> 00:33:28,520
Use the time that the previous 
player takes to to transcribe 

654
00:33:28,520 --> 00:33:31,520
their own record in the diary in
order to elaborate your piece of

655
00:33:31,520 --> 00:33:32,840
the story. 
If you need more time for 

656
00:33:32,840 --> 00:33:35,000
reflection, ask for a few extra 
minutes. 

657
00:33:35,000 --> 00:33:37,960
It's not a big deal, what's 
interesting and I think it'll 

658
00:33:37,960 --> 00:33:42,720
come up a little bit later, but 
like, imagine you want to spend 

659
00:33:42,720 --> 00:33:48,720
a memory and one of the records 
that you had is your name and 

660
00:33:48,720 --> 00:33:53,160
you spend the memory of your 
name, you won't remember your 

661
00:33:53,160 --> 00:33:55,480
fucking name, like and it's in 
here and it talks about that and

662
00:33:55,480 --> 00:33:58,720
it's really, really cool. 
So that is the beginning guide 

663
00:33:58,720 --> 00:34:00,640
to story. 
The next is interactions. 

664
00:34:01,560 --> 00:34:04,440
So interactions. 
Witches can interact with each 

665
00:34:04,440 --> 00:34:09,440
other with the characters and 
settings they created by by the 

666
00:34:09,440 --> 00:34:12,159
sisters. 
Yet to prevent your diary from 

667
00:34:12,159 --> 00:34:14,719
becoming the chronicle of 
debates and to avoid disputes, 

668
00:34:14,960 --> 00:34:19,960
consider these prompts. 
So if you each witch can pose 

669
00:34:19,960 --> 00:34:23,639
one question per turn to a 
fellow member or creature, the 

670
00:34:23,639 --> 00:34:26,760
answer should be concise enough 
to not drag out the narration 

671
00:34:26,760 --> 00:34:29,120
time as well as the summary of 
the record. 

672
00:34:29,800 --> 00:34:33,280
If a player addresses their 
question to more than one member

673
00:34:33,280 --> 00:34:36,840
of the coven, those concerns 
should answer only on their 

674
00:34:36,840 --> 00:34:40,080
turn. 
I feel like that's interesting, 

675
00:34:40,080 --> 00:34:42,440
like you have to hold it in your
head and be like, OK, cool when 

676
00:34:42,440 --> 00:34:45,840
I come around, this is how I'm 
dealing with this one, and a lot

677
00:34:45,840 --> 00:34:49,880
could happen between that and 
that next one. 

678
00:34:49,960 --> 00:34:53,679
You can physically interact with
other sisters or exert your 

679
00:34:53,679 --> 00:34:56,639
power over them. 
Be sure to only describe the 

680
00:34:56,639 --> 00:34:58,960
actions performed by your 
character and give the fellow 

681
00:34:58,960 --> 00:35:02,600
which a chance to react. 
Don't want to take anyone else's

682
00:35:02,600 --> 00:35:07,520
Tommy away because that's lame. 
And if this is your exerted 

683
00:35:07,640 --> 00:35:13,000
their power on a play playing 
character, the one affected must

684
00:35:13,000 --> 00:35:18,000
react in his following turn. 
It is not possible to reverse or

685
00:35:18,000 --> 00:35:20,400
undo an action taken by a 
previous player. 

686
00:35:20,400 --> 00:35:24,200
So if you want to enact your 
will over another person, it 

687
00:35:24,200 --> 00:35:26,800
resolves. 
Essentially, when their turn 

688
00:35:26,800 --> 00:35:29,880
comes around, how they react and
deal with it, then there's no 

689
00:35:29,880 --> 00:35:33,480
Takesi Baxi's. 
So you know, you might sour your

690
00:35:33,760 --> 00:35:38,000
narrative relationship with 
somebody in a way that's not 

691
00:35:38,000 --> 00:35:41,360
satisfactory to what you wanted 
to do based on their reaction. 

692
00:35:41,560 --> 00:35:44,200
So consider the weight of those 
actions carefully. 

693
00:35:44,840 --> 00:35:48,240
Yeah, it's really interesting 
that like you know, again you 

694
00:35:48,240 --> 00:35:53,440
can have, you can have 357 
rounds per per scene and 

695
00:35:53,440 --> 00:35:55,200
everything like that. 
So sometimes you could be 

696
00:35:55,200 --> 00:35:57,200
interacting numerous times 
around in the circle. 

697
00:35:57,520 --> 00:36:00,560
And I really, I really like 
these mechanics specifically 

698
00:36:00,560 --> 00:36:02,200
where it says you can pose a 
question stuff. 

699
00:36:02,200 --> 00:36:05,880
It gives me a little bit of like
like archipelago vibes, 'cause 

700
00:36:05,880 --> 00:36:09,560
there's like cards and stuff you
can play in that where you can. 

701
00:36:09,600 --> 00:36:13,680
If someone says something, 
there's prompts that the non 

702
00:36:13,680 --> 00:36:17,560
speaker can can say where this 
like one is specifically. 

703
00:36:17,560 --> 00:36:21,120
Like basically like, I don't 
think it would be that easy 

704
00:36:21,120 --> 00:36:23,760
because someone could just be 
like, I win the game and be beat

705
00:36:23,760 --> 00:36:25,880
the bad guy. 
And someone could literally just

706
00:36:25,880 --> 00:36:28,880
be like, I don't think it'd be 
that easy and they have to 

707
00:36:29,240 --> 00:36:32,680
rewind it back and like dig a 
little bit more and like, give a

708
00:36:32,680 --> 00:36:35,640
little bit more narrative to it.
Acapello's great game for those 

709
00:36:35,640 --> 00:36:37,360
that have to get. 
It I was looking at on drive 

710
00:36:37,360 --> 00:36:39,800
through the day, it looks like I
need to get it, yeah. 

711
00:36:40,160 --> 00:36:43,680
Yeah, you know, I mean, you're a
big Laguin head, so you should 

712
00:36:43,680 --> 00:36:47,000
definitely play it. 
Yes, I love dude, dude, let's 

713
00:36:47,000 --> 00:36:48,240
not get into Laguin. 
Is that? 

714
00:36:48,280 --> 00:36:49,920
Jason is that Jason morning 
starters too. 

715
00:36:49,920 --> 00:36:53,160
I don't remember it might be but
I specifically love this. 

716
00:36:53,160 --> 00:36:56,640
The prompts where like because 
it's kind of weird to just 

717
00:36:56,640 --> 00:36:58,680
basically to be like I feel like
I'm just like sitting here and 

718
00:36:58,680 --> 00:37:00,160
saying my piece and then you're 
saying your piece and you're 

719
00:37:00,160 --> 00:37:02,600
saying your piece. 
I really like this, like ask 

720
00:37:02,600 --> 00:37:04,680
another question, interact with 
for them to react. 

721
00:37:04,680 --> 00:37:07,320
Like I feel like the this 
specific section, this little 

722
00:37:07,320 --> 00:37:14,040
section here really allows for 
more immersion at the table with

723
00:37:14,080 --> 00:37:17,120
other people in your story and 
and you and their story. 

724
00:37:17,120 --> 00:37:18,880
It's really great. 
I agree. 

725
00:37:19,800 --> 00:37:24,240
Another great art piece. 
This woman under this cloth with

726
00:37:24,240 --> 00:37:31,560
this demonic wolf dude. 
Memories so come back to. 

727
00:37:31,560 --> 00:37:34,480
I think earlier it said memories
will be explained later on where

728
00:37:34,480 --> 00:37:38,840
we're in later on. 
Now by the end of the scene, 

729
00:37:38,840 --> 00:37:42,080
each member selects one of their
records to become a memory. 

730
00:37:42,160 --> 00:37:45,200
A memory is a particularly 
important event for the history 

731
00:37:45,200 --> 00:37:47,920
of the coven or for the story of
the individual. 

732
00:37:47,920 --> 00:37:49,400
Witch. 
Memories are limited. 

733
00:37:49,400 --> 00:37:52,800
Every witch can obtain only one 
memory per scene. 

734
00:37:52,840 --> 00:37:55,040
Underlined. 
Very important. 

735
00:37:55,040 --> 00:37:57,760
I love the underlying words 
because they draw the eye. 

736
00:37:58,280 --> 00:38:01,640
They also don't stand out so 
much that I feel like they're 

737
00:38:01,640 --> 00:38:04,800
too intrusive on how clean 
everything looks. 

738
00:38:06,480 --> 00:38:08,600
As we'll see later, memories 
constitute a resource for the 

739
00:38:08,600 --> 00:38:12,840
coven, as they can be used up to
activate powers. 

740
00:38:12,920 --> 00:38:16,000
In case of a witch's death, her 
memories determine her 

741
00:38:16,000 --> 00:38:18,120
transformation. 
Another keyword, They're 

742
00:38:18,120 --> 00:38:21,480
underlined into a familiar 
spirit or ghost, which it'll go 

743
00:38:21,480 --> 00:38:23,680
over later, and it's a very 
interesting mechanic. 

744
00:38:24,080 --> 00:38:29,560
A memory can be your own name, 
names of other characters, the 

745
00:38:29,560 --> 00:38:31,920
moment you awakened your inner 
power, pretty much anything that

746
00:38:31,920 --> 00:38:35,520
has happened to your character 
that is significant about them 

747
00:38:35,520 --> 00:38:38,680
or about what they've done can 
be set as a memory. 

748
00:38:38,920 --> 00:38:40,680
I'd use. 
I think the story implications 

749
00:38:40,680 --> 00:38:43,560
of memories are like, really 
interesting. 

750
00:38:43,960 --> 00:38:46,200
The loss of your name is when 
you talked about the loss of 

751
00:38:46,200 --> 00:38:50,360
names, your friends, the loss of
your the faces of your family 

752
00:38:50,360 --> 00:38:53,920
when you awoken to your power. 
Like there's so much that makes 

753
00:38:53,920 --> 00:38:58,480
up a person that like you could 
use as this fuel and and the 

754
00:38:58,480 --> 00:39:00,520
implications of what that would 
look like as you continue the 

755
00:39:00,520 --> 00:39:03,480
story forward are really, truly 
very interesting. 

756
00:39:05,000 --> 00:39:09,640
Yeah, it that obviously the 
memories brought up Necroniolus 

757
00:39:09,640 --> 00:39:12,920
in my head, and I really love 
using Powers Memories, yeah. 

758
00:39:13,400 --> 00:39:15,440
I love that. 
I think, like the last I should 

759
00:39:15,440 --> 00:39:17,080
read the last paragraph. 
A member of the covenant who 

760
00:39:17,080 --> 00:39:20,120
uses up their memory will no 
longer remember anything about 

761
00:39:20,120 --> 00:39:23,600
that particular event. 
This may result in a sense of 

762
00:39:23,600 --> 00:39:25,480
confusion, disorientation, 
driven trauma. 

763
00:39:26,640 --> 00:39:28,360
I just think, like, that's an 
important part to read because 

764
00:39:28,360 --> 00:39:31,160
you want, like I you want there 
to be memories should have cost 

765
00:39:31,160 --> 00:39:32,160
to it. 
It's very important. 

766
00:39:32,160 --> 00:39:34,240
Like I could see someone be not 
fully committed. 

767
00:39:34,240 --> 00:39:36,720
It doesn't mean like, yeah, I 
remember my name or whatever 

768
00:39:36,720 --> 00:39:38,800
anymore, but like, it's very 
important, like those things 

769
00:39:38,800 --> 00:39:42,440
have meaning and to the ongoing 
story that you're writing about 

770
00:39:42,440 --> 00:39:44,440
your witch and the coven 
collectively. 

771
00:39:45,320 --> 00:39:47,720
Well, the other thing too is 
like when you write in your 

772
00:39:47,720 --> 00:39:50,600
powers and like the setting and 
everything like that too, like 

773
00:39:50,760 --> 00:39:55,040
in a lot of mythology and and 
esoteric fiction and stuff like 

774
00:39:55,040 --> 00:39:58,520
that, like your name has power. 
Yeah, like, it's like Kayla 

775
00:39:58,520 --> 00:40:00,800
Glenn, you know your true name. 
You know the. 

776
00:40:00,800 --> 00:40:02,840
True name. 
So if you lose your true name, 

777
00:40:02,840 --> 00:40:05,720
like that can be as devastating 
as that can be extremely 

778
00:40:05,720 --> 00:40:08,480
devastating. 
Yeah, I think this. 

779
00:40:08,520 --> 00:40:10,720
Note here, yeah. 
This is the one. 

780
00:40:10,720 --> 00:40:12,120
This is the one I had to read 
twice. 

781
00:40:12,120 --> 00:40:14,760
I think I even wrote a little 
note about the note. 

782
00:40:14,880 --> 00:40:16,480
This is. 
I'm gonna be honest, man, I. 

783
00:40:16,480 --> 00:40:19,080
Don't know if I read this note, 
I remember the art piece. 

784
00:40:19,080 --> 00:40:20,160
I can't remember what it says 
though. 

785
00:40:21,440 --> 00:40:25,360
To maintain plot consistency, 
you may choose to forget events 

786
00:40:25,560 --> 00:40:29,240
that are not featured in the 
records you marked as memories 

787
00:40:29,240 --> 00:40:35,400
to activate your power. 
In this case indicate as a used 

788
00:40:35,400 --> 00:40:39,880
up memory the record you have 
just write in the diary. 

789
00:40:40,800 --> 00:40:42,160
Mm hmm. 
See, see why I read this one 

790
00:40:42,160 --> 00:40:42,480
twice? 
Yeah. 

791
00:40:43,240 --> 00:40:43,520
Uh, huh. 
Yeah, I. 

792
00:40:44,000 --> 00:40:47,000
Do I do, Yeah. 
So I think this is just a little

793
00:40:47,000 --> 00:40:51,560
bit of a translation thing. 
Yeah. 

794
00:40:52,280 --> 00:40:53,840
So I wrote. 
I wrote here. 

795
00:40:54,600 --> 00:40:56,720
I wrote. 
Basically you can use a memory 

796
00:40:56,720 --> 00:41:01,040
not in the record, just note it 
in the record and by doing so 

797
00:41:01,360 --> 00:41:04,240
you use the memory you would 
have gained from the current 

798
00:41:04,240 --> 00:41:06,240
scene because it says at the 
bottom underlined. 

799
00:41:06,240 --> 00:41:08,760
Remember that your character 
will skip the memory selection 

800
00:41:08,760 --> 00:41:12,720
phase at the end of the current 
scene, so you can choose to make

801
00:41:12,720 --> 00:41:16,680
up a memory like your pile this.
Is the one that says here you 

802
00:41:16,760 --> 00:41:20,440
like you forget your childhood, 
you don't get a memory scene, 

803
00:41:20,480 --> 00:41:22,720
but you use that one. 
OK, cool. 

804
00:41:23,240 --> 00:41:26,640
So instead of picking one at the
end of the scene, you can choose

805
00:41:26,640 --> 00:41:29,360
one to use during the scene and 
then just not gain one at the 

806
00:41:29,360 --> 00:41:31,800
end basically, which I think is 
great because I think. 

807
00:41:32,120 --> 00:41:33,920
Narratively, that makes a ton of
sense. 

808
00:41:34,800 --> 00:41:37,120
I think that is great. 
I think it's a great rule. 

809
00:41:37,120 --> 00:41:39,320
I hope that it'd be nice for 
them to retranslate it, but 

810
00:41:39,680 --> 00:41:43,000
it's, I think that's actually an
important, like, side rule, you 

811
00:41:43,000 --> 00:41:43,600
know? 
Yeah. 

812
00:41:43,600 --> 00:41:44,920
It's huge. 
Well, it's basically says. 

813
00:41:44,920 --> 00:41:48,240
Still, one thing I like about it
is that, like, you can use a 

814
00:41:48,240 --> 00:41:52,440
memory not mentioned as the plot
unfolded but at but that is 

815
00:41:52,440 --> 00:41:54,160
crucial to your character's 
growth. 

816
00:41:54,200 --> 00:41:56,160
And that's what's really great 
is like it. 

817
00:41:56,280 --> 00:41:57,960
This might not have been 
something that happened while 

818
00:41:57,960 --> 00:42:02,040
you were writing stuff down, but
if losing this memory is really 

819
00:42:02,040 --> 00:42:05,000
good for the narrative and for 
your character, just get rid of 

820
00:42:05,000 --> 00:42:06,320
this. 
Just create them. 

821
00:42:06,320 --> 00:42:09,240
Just say the memory now, get rid
of it now and you just don't get

822
00:42:09,240 --> 00:42:10,240
a new one. 
And I love that. 

823
00:42:10,240 --> 00:42:14,160
I think that's it's such a good 
mechanic to have in the game to 

824
00:42:14,160 --> 00:42:17,000
just be like you can just make 
up an even more a memory that'll

825
00:42:17,000 --> 00:42:19,040
fuck you up more if you want to 
just get rid of it, you know, 

826
00:42:19,080 --> 00:42:21,320
that's cool. 
Yeah, like you're. 

827
00:42:21,360 --> 00:42:24,280
Trying previewing what you do. 
You know your first true love 

828
00:42:25,480 --> 00:42:26,680
like so. 
Many good things. 

829
00:42:27,520 --> 00:42:31,160
Another little witchy girl dude 
with the demon fox like coming 

830
00:42:31,160 --> 00:42:36,280
up underneath her and shit too. 
I yeah, I mean, you can't say 

831
00:42:36,280 --> 00:42:37,760
enough about the art in this 
book. 

832
00:42:37,760 --> 00:42:40,480
It is truly, truly amazing. 
I would. 

833
00:42:40,720 --> 00:42:43,200
I'm definitely interested in the
graphic novels you have now 

834
00:42:43,200 --> 00:42:46,120
because I'm like, oh, I would 
love to look at more of this 

835
00:42:46,120 --> 00:42:48,320
art. 
They're really, really fucking 

836
00:42:48,320 --> 00:42:50,400
good. 
So the power. 

837
00:42:51,640 --> 00:42:56,120
The power. 
Yeah, magic can be a curse or 

838
00:42:56,120 --> 00:43:00,080
power. 
Yeah, I'm not doing it. 

839
00:43:00,240 --> 00:43:02,480
I mean, I refuse. 
I refuse. 

840
00:43:03,080 --> 00:43:06,280
Yeah. 
Just got a bottle of cod pieces.

841
00:43:06,800 --> 00:43:11,360
Bowie esque, you know, Oh yes. 
A straight Bowie I. 

842
00:43:11,360 --> 00:43:13,920
Know I was going to say your 
Bowie esque reference. 

843
00:43:15,080 --> 00:43:19,400
Yeah, magic can be a cur, a 
blessing or a curse or a 

844
00:43:19,400 --> 00:43:21,440
blessing. 
A curse learned or innate. 

845
00:43:21,440 --> 00:43:24,200
I'm not good at reading. 
Its origin makes no difference, 

846
00:43:25,840 --> 00:43:30,400
for its use always has a cost 
like Covenant soon grows aware 

847
00:43:30,400 --> 00:43:34,720
of how difficult or sorry how 
quickly they can get worn out by

848
00:43:34,720 --> 00:43:39,360
their gift and tend to use it 
rationally, learning to accept 

849
00:43:39,360 --> 00:43:42,160
the sacrifice involved. 
I think what they meant was 

850
00:43:42,160 --> 00:43:46,600
sparingly. 
There are also just three levels

851
00:43:46,600 --> 00:43:49,240
of power that each which can 
utilize and these are really 

852
00:43:49,240 --> 00:43:51,680
super interesting. 
So it's charm spell and 

853
00:43:51,680 --> 00:43:55,080
incantation and the cost and the
effect of which are all 

854
00:43:55,080 --> 00:43:57,400
different. 
So Charm is kind of a low level 

855
00:43:57,400 --> 00:44:02,640
magic spell, limited effect. 
Generating a flower from a seed 

856
00:44:02,640 --> 00:44:04,680
is the example. 
To get make a small object 

857
00:44:04,680 --> 00:44:08,200
disappear optical illusions and 
the cost is hours or minutes of 

858
00:44:08,200 --> 00:44:12,440
the witch's life or or can it 
can result in sudden fatigue or 

859
00:44:12,440 --> 00:44:15,880
aggravation of a pre-existing 
condition. 

860
00:44:17,160 --> 00:44:20,680
A spell which I feel like is 
like the more the core effect 

861
00:44:20,680 --> 00:44:23,000
that you're going to do more 
often the mid level magic 

862
00:44:24,160 --> 00:44:27,240
producing positive or 
frightening effects, including 

863
00:44:27,240 --> 00:44:31,200
overtime or distance, such as 
wilting A centuries old tree, 

864
00:44:31,200 --> 00:44:35,400
creating a pool of a simmering 
pitch in front of your enemy 

865
00:44:35,720 --> 00:44:38,600
witch stuff, right? 
The cost is hours of the witch's

866
00:44:38,600 --> 00:44:42,400
life or one memory. 
The sister will be affected by 

867
00:44:42,400 --> 00:44:45,040
rapid aging or loss of part of 
their memory. 

868
00:44:45,040 --> 00:44:49,600
And then there's incantation. 
This is the big this is big 

869
00:44:49,600 --> 00:44:53,480
witch magic. 
You know, a magic skill that 

870
00:44:53,480 --> 00:44:57,000
reveals the full potential of 
the witch or the coven and draws

871
00:44:57,000 --> 00:44:59,960
on their energy. 
The unrestrained force of both 

872
00:44:59,960 --> 00:45:03,720
creative and destructive nature 
can lead to unpredictable 

873
00:45:03,720 --> 00:45:07,600
consequences and come at a 
deadly cost by calling upon the 

874
00:45:07,840 --> 00:45:11,920
their power which can regenerate
an entire burnt down forest, 

875
00:45:11,960 --> 00:45:16,880
exercise an evil haunting a 
village, or even enable a fellow

876
00:45:16,880 --> 00:45:19,480
sister to travel through time. 
So massive shit. 

877
00:45:19,480 --> 00:45:25,720
Your real true arcane wisdom, 
the cost depletion of the entire

878
00:45:25,720 --> 00:45:29,920
life source, and all of the 
memories of the character 

879
00:45:30,160 --> 00:45:35,680
bringing to their death. 
Good stuff. 

880
00:45:35,760 --> 00:45:38,560
So this is what I now go for. 
You're where? 

881
00:45:38,560 --> 00:45:40,000
You're going to talk about the 
go ahead? 

882
00:45:40,880 --> 00:45:42,360
No, no, no. 
Finish what you're saying, then 

883
00:45:42,360 --> 00:45:44,880
I'll I'll. 
Say this is like this is if 

884
00:45:44,880 --> 00:45:48,320
you're doing an incantation, 
there's going to be a loss of 

885
00:45:48,320 --> 00:45:50,520
life. 
Something or someone is 

886
00:45:50,520 --> 00:45:54,640
definitely dying to make this 
huge thing pop off. 

887
00:45:55,040 --> 00:45:59,520
And there is a note. 
If you are playing in team, we 

888
00:45:59,520 --> 00:46:02,880
recommend using a divination 
tool to define the outcome and 

889
00:46:02,880 --> 00:46:06,800
consequence of the incantation. 
Super interesting way to resolve

890
00:46:06,800 --> 00:46:10,520
that as well. 
Yeah, yeah. 

891
00:46:10,640 --> 00:46:13,480
I think do they talk about it? 
Is it on the other opposite page

892
00:46:13,480 --> 00:46:16,080
where it talks about a little 
bit more alternate costs? 

893
00:46:16,080 --> 00:46:17,320
Yeah, we'll get to that in just 
a second. 

894
00:46:17,720 --> 00:46:19,720
So this is part I was talking 
about before where it said in 

895
00:46:19,720 --> 00:46:24,240
the beginning that like it how I
read in the beginning before I 

896
00:46:24,240 --> 00:46:29,080
read did this part is that like 
you use a memory to use your 

897
00:46:29,080 --> 00:46:31,960
power period. 
And this clearly says there's 

898
00:46:31,960 --> 00:46:35,280
more to it than that. 
And I really like that because 

899
00:46:35,280 --> 00:46:38,120
the charm having like little 
effects but still having pretty 

900
00:46:38,120 --> 00:46:42,080
big effects is such a good 
narrative tool to make small 

901
00:46:42,080 --> 00:46:44,800
things happen. 
But still like like it says like

902
00:46:44,800 --> 00:46:46,760
chop hours off your life, 
minutes off your life. 

903
00:46:46,760 --> 00:46:50,080
Like something that affected you
from a previous spell getting 

904
00:46:50,080 --> 00:46:53,440
exacerbated by like that. 
I'd I'd really enjoy the the 

905
00:46:53,440 --> 00:46:59,080
levels here and the the way that
the memory is used is 

906
00:46:59,080 --> 00:47:00,960
interesting because at the end 
of the day, as I said in the 

907
00:47:00,960 --> 00:47:03,440
beginning they basically said 
memory equals power. 

908
00:47:03,760 --> 00:47:07,480
But there's three options here 
and really your memory is only 

909
00:47:07,480 --> 00:47:09,520
used on one of them. 
You know what I mean? 

910
00:47:09,840 --> 00:47:10,840
Yeah. 
Absolutely. 

911
00:47:11,400 --> 00:47:13,080
Yeah. 
So that's that's what's 

912
00:47:13,080 --> 00:47:18,600
interesting. 
I I I am curious if spell would 

913
00:47:18,600 --> 00:47:22,120
be the primary thing people use 
or if charm would be a little 

914
00:47:22,120 --> 00:47:23,920
bit more. 
And I generally, I mean, 

915
00:47:23,920 --> 00:47:25,640
obviously I feel like it's going
to come down to the narrative if

916
00:47:25,640 --> 00:47:28,040
you feel like you need something
as powerful as a spell and 

917
00:47:28,040 --> 00:47:30,600
stuff. 
I feel like probably narratively

918
00:47:31,200 --> 00:47:34,840
spells are used more 
consistently just because they 

919
00:47:34,840 --> 00:47:37,360
are in that like you're not 
everything you're going to want 

920
00:47:37,360 --> 00:47:39,600
to do is going to be this 
massive killer thing and it 

921
00:47:39,680 --> 00:47:42,920
feels like the charm is a little
maybe not as useful most of the 

922
00:47:42,920 --> 00:47:46,320
time. 
So I I wonder if they developed 

923
00:47:46,320 --> 00:47:50,360
this with spell as the thing and
then it grew as they went. 

924
00:47:52,480 --> 00:47:54,640
That's my assumption because of 
the way it was written 

925
00:47:54,640 --> 00:47:56,800
previously, that memory equals 
spell, you know? 

926
00:47:57,040 --> 00:48:00,800
Also, this is super random. 
The the smoke on the bottom of 

927
00:48:00,800 --> 00:48:04,000
this page is one of my it's like
the best smoke. 

928
00:48:04,640 --> 00:48:07,840
It's like I know it's random. 
It's so great this on the other 

929
00:48:07,840 --> 00:48:10,640
page, though this is also on 
page 91 of my favorite pieces of

930
00:48:10,640 --> 00:48:13,040
art period in the entire book. 
And of course it's because it's 

931
00:48:13,040 --> 00:48:16,080
probably glorious how, but 
basically it's like a a fox and 

932
00:48:16,080 --> 00:48:18,920
a girl entwined. 
Kind of like head to butt, head 

933
00:48:18,920 --> 00:48:19,840
to butt. 
But. 

934
00:48:19,840 --> 00:48:23,240
Like the that we've been seeing?
It's well, it's the same wolfing

935
00:48:23,240 --> 00:48:24,320
girl. 
Yeah, it's of course it is. 

936
00:48:24,560 --> 00:48:28,800
It's like a fox wolf situation. 
Yeah, but, like, her arm is 

937
00:48:28,800 --> 00:48:32,160
literally punched through the 
body of the wolf, and the wolf 

938
00:48:32,160 --> 00:48:35,200
is literally, like ripping the 
flesh off of her ribs and like 

939
00:48:35,200 --> 00:48:38,520
scratching the claws in and just
the way the color pops and like 

940
00:48:38,520 --> 00:48:42,160
the the symmetry, like 
everything about it is just so 

941
00:48:42,160 --> 00:48:46,080
gruesome and beautiful and it's 
like. 

942
00:48:46,160 --> 00:48:49,280
A witchy aura, Boris. 
To a bit, Yeah, a little bit, 

943
00:48:49,280 --> 00:48:50,280
yeah. 
Yeah. 

944
00:48:50,280 --> 00:48:51,960
They're eating each other. 
Yeah. 

945
00:48:52,560 --> 00:48:54,040
Yeah. 
Interesting. 

946
00:48:54,280 --> 00:48:56,560
Whoa. 
Yeah, that's crazy. 

947
00:48:58,720 --> 00:49:01,000
So, oh, I never turned my blur 
back on Blur. 

948
00:49:01,000 --> 00:49:03,040
Boom. 
So what? 

949
00:49:03,040 --> 00:49:04,920
One thing that I brought up was 
the alternative cost. 

950
00:49:04,920 --> 00:49:06,160
I think you'll see some of this 
before. 

951
00:49:06,160 --> 00:49:10,800
So this is the we just have the 
ability to combine their power. 

952
00:49:10,800 --> 00:49:13,680
So you can make the cost, 
specifically the incantations. 

953
00:49:13,920 --> 00:49:19,080
Not an entire life. 
You can make it a couple of 

954
00:49:19,080 --> 00:49:23,080
memories of everybody. 
So basically you can share the 

955
00:49:23,080 --> 00:49:25,760
cost of an incantation so that 
somebody doesn't die, but 

956
00:49:25,760 --> 00:49:26,800
everybody kind of gets fucked 
up. 

957
00:49:26,800 --> 00:49:28,960
But I think that's really cool. 
This is another one of those 

958
00:49:28,960 --> 00:49:31,080
things we're talking about where
there are alternatives in the 

959
00:49:31,080 --> 00:49:36,600
game for narrative purposes, 
which is really great, but it 

960
00:49:36,600 --> 00:49:38,400
also talks about like with charm
and spell. 

961
00:49:38,400 --> 00:49:40,680
If you don't want to use a 
memory, you can use the life 

962
00:49:40,680 --> 00:49:43,520
sources of the things around 
you, like plants and animals and

963
00:49:43,520 --> 00:49:45,200
very like I do remember. 
It saying that, Yeah. 

964
00:49:45,440 --> 00:49:48,280
I immediately went to like a 
dark Sun place where I'm just 

965
00:49:48,280 --> 00:49:50,160
like, oh, we're going to fuck 
the world because they're 

966
00:49:50,160 --> 00:49:52,880
terrible. 
There's a note that says life 

967
00:49:52,880 --> 00:49:55,720
and memories are two simple and 
intuitive tools to set up price 

968
00:49:56,040 --> 00:49:58,760
and pay the cost for magic. 
But you can use other things, 

969
00:49:58,760 --> 00:50:01,480
like, for example, you can pay 
by losing the ability to 

970
00:50:01,480 --> 00:50:04,040
maintain human traits for 
Necromancer. 

971
00:50:04,040 --> 00:50:07,480
The cost for using the magic 
could be at the consumption of 

972
00:50:07,480 --> 00:50:10,680
spiritual energy. 
So as long as the magic has a 

973
00:50:10,680 --> 00:50:14,600
cost, you can adapt this system 
into other things. 

974
00:50:14,600 --> 00:50:17,200
I love the way they use memories
here, but I think if you play 

975
00:50:17,200 --> 00:50:19,160
this a bunch of times, it would 
be cool to be like, why don't we

976
00:50:19,160 --> 00:50:20,600
try something a little 
different, you know? 

977
00:50:20,720 --> 00:50:23,280
Yeah, and that's really 
interesting. 

978
00:50:23,520 --> 00:50:25,360
I like that they have that as an
option. 

979
00:50:26,160 --> 00:50:28,880
It feels like they have good 
guardrails on this game, but at 

980
00:50:28,880 --> 00:50:31,960
any point in time, because it's 
just so narrative, you could 

981
00:50:31,960 --> 00:50:35,320
lower those rails and run it a 
little bit differently and it 

982
00:50:35,320 --> 00:50:37,480
wouldn't. 
It'd be very easy to do and it 

983
00:50:37,480 --> 00:50:39,560
wouldn't be obtrusive to how 
this kind of works. 

984
00:50:39,640 --> 00:50:41,800
Like innately. 
Yeah. 

985
00:50:42,160 --> 00:50:44,040
The only thing that I think the 
hardest thing that I think would

986
00:50:44,040 --> 00:50:48,200
be to adapt something like that 
is the core concept of the 

987
00:50:48,200 --> 00:50:50,800
gameplay is that you write 
records and pick one as a 

988
00:50:50,800 --> 00:50:55,560
memory, converting that power 
source, quote UN quote, into. 

989
00:50:56,120 --> 00:50:58,080
So you have a set number of 
those, right? 

990
00:50:58,080 --> 00:51:01,120
Like it's giving you like you 
now six memories. 

991
00:51:01,240 --> 00:51:02,600
That means you can guess 6 
spells. 

992
00:51:02,920 --> 00:51:04,640
If you're just like we're 
getting spiritual energy, 

993
00:51:04,640 --> 00:51:08,120
instead, you have to like figure
out a way to create like the 

994
00:51:08,320 --> 00:51:11,360
resource that you can use in 
your resource management. 

995
00:51:11,360 --> 00:51:13,360
So it's just like in each of 
your records, you picking the 

996
00:51:13,360 --> 00:51:16,640
one that like gained your 
spiritual energy or what? 

997
00:51:16,640 --> 00:51:18,960
So that would be an interesting,
fun thing to adapt. 

998
00:51:19,240 --> 00:51:21,400
Yeah, yeah. 
You got to cut off an arm to do 

999
00:51:21,400 --> 00:51:23,160
this. 
You know, you need the bodily 

1000
00:51:23,160 --> 00:51:24,800
energy. 
Yeah, You know things like that 

1001
00:51:24,800 --> 00:51:27,320
where it's like, I mean I think 
you could do anything as long as

1002
00:51:27,320 --> 00:51:29,920
the IT doesn't really matter 
what you're using, it really 

1003
00:51:29,920 --> 00:51:32,080
matters about how the cost 
affects the narratives in the 

1004
00:51:32,080 --> 00:51:34,160
long term. 
Or even the short term. 

1005
00:51:34,480 --> 00:51:37,040
So whatever you decide to do, it
just would have to have some 

1006
00:51:37,040 --> 00:51:40,280
implication when you write the 
next or continuing journal 

1007
00:51:40,280 --> 00:51:42,480
entries. 
Yeah, I mean, yeah, it would be 

1008
00:51:42,480 --> 00:51:44,520
really interesting. 
I think it'd be really fun to 

1009
00:51:44,560 --> 00:51:46,680
do. 
I just think that would be the 

1010
00:51:46,680 --> 00:51:48,800
part where you'd have to really 
be like, well, what is a 

1011
00:51:48,800 --> 00:51:50,360
resource, How do you gain the 
resource? 

1012
00:51:50,360 --> 00:51:52,920
I think is the only part that 
you'd have to like keep in mind 

1013
00:51:52,920 --> 00:51:55,080
when you did it. 
This piece of art is the piece 

1014
00:51:55,080 --> 00:51:57,080
of art from from the world. 
Oh, cool. 

1015
00:51:57,080 --> 00:52:00,280
Yeah. 
Hit us with those power prompts,

1016
00:52:00,600 --> 00:52:02,760
so. 
This is basically just where 

1017
00:52:02,760 --> 00:52:04,640
your power is from and what kind
it is. 

1018
00:52:04,640 --> 00:52:07,360
There are two roll tables, 
shallot roll tables, but you 

1019
00:52:07,360 --> 00:52:09,120
don't really have to roll on 
them, but I would. 

1020
00:52:09,800 --> 00:52:13,840
So for origins, there's curse, 
blessing, innate, learned, or 

1021
00:52:13,840 --> 00:52:16,040
originate from the object and 
originate from a condition. 

1022
00:52:16,040 --> 00:52:19,440
And they're all kind of like you
understand those things 

1023
00:52:19,760 --> 00:52:23,040
originate from a condition. 
You're, you know, bit by a 

1024
00:52:23,040 --> 00:52:25,840
werewolf. 
You have chimera venom, some 

1025
00:52:25,840 --> 00:52:31,400
sort of sederb disease object. 
We've all held cursed objects in

1026
00:52:31,400 --> 00:52:34,800
the game before. 
Yeah, it's very straightforward.

1027
00:52:34,800 --> 00:52:40,680
And then the typo. 
Typology, typology, typology. 

1028
00:52:40,680 --> 00:52:41,640
Is that the right word for 
there? 

1029
00:52:41,640 --> 00:52:43,960
I feel like that's. 
What am I thinking of? 

1030
00:52:46,560 --> 00:52:47,720
Yeah. 
Typology is just the type. 

1031
00:52:47,920 --> 00:52:53,160
Elemental, mental, elemental 
space, mental shape, shifting, 

1032
00:52:53,160 --> 00:52:55,760
necromancy, healing, something. 
Just the type of magic that you 

1033
00:52:55,760 --> 00:52:57,840
have. 
They have some really great 

1034
00:52:58,520 --> 00:53:01,200
examples in all of those, and I 
encourage you to buy this book 

1035
00:53:01,200 --> 00:53:03,840
and read those examples. 
Now the note here. 

1036
00:53:04,200 --> 00:53:07,080
If you wish to use the prompts 
to define your character 

1037
00:53:07,080 --> 00:53:11,840
features, roll AD 6 to choose 
one out of six characteristics 

1038
00:53:11,840 --> 00:53:13,880
for each list. 
Or just pick, you know? 

1039
00:53:15,000 --> 00:53:20,880
Yeah, yeah, yeah, yeah. 
The next page is the divination,

1040
00:53:20,880 --> 00:53:23,200
which is interesting. 
So I I think the divination is 

1041
00:53:23,200 --> 00:53:24,880
really cool, but I would 
definitely start with prompts. 

1042
00:53:24,880 --> 00:53:26,880
I would run 100%. 
Start with prompts. 

1043
00:53:27,880 --> 00:53:29,760
So the divination. 
The witches have mastered the 

1044
00:53:29,760 --> 00:53:33,600
art of reading omens, so there's
a number of divination tools you

1045
00:53:33,600 --> 00:53:35,760
can use, and you actually use 
those divination tools. 

1046
00:53:36,240 --> 00:53:37,880
It's interesting. 
They give you a breakdown of all

1047
00:53:37,880 --> 00:53:39,160
on the back. 
We'll get to that. 

1048
00:53:39,400 --> 00:53:42,200
But basically they give you the 
options to use tarot cards, 

1049
00:53:42,480 --> 00:53:46,720
mecado runes or tea leaves, and 
there's appendices for all of 

1050
00:53:46,720 --> 00:53:49,640
those. 
This offers free imaginative, 

1051
00:53:50,520 --> 00:53:52,480
imaginative and sometimes 
distressing interpretive 

1052
00:53:52,480 --> 00:53:56,480
possibilities. 
The reading of the signs can be 

1053
00:53:56,480 --> 00:53:59,000
based on the terror designs. 
Basically you can choose to 

1054
00:53:59,000 --> 00:54:01,680
interpret it however you want. 
There's box at the bottom that 

1055
00:54:01,680 --> 00:54:04,080
says interpreting the signs. 
At the beginning of each scene, 

1056
00:54:04,360 --> 00:54:06,720
the first witch will perform a 
divination ritual. 

1057
00:54:06,720 --> 00:54:12,000
That's why you pass the diary to
a different witch each time. 

1058
00:54:12,000 --> 00:54:15,160
So at the beginning of each 
scene, the divination is done by

1059
00:54:15,160 --> 00:54:18,160
a different witch. 
So this has an example. 

1060
00:54:18,160 --> 00:54:21,000
It's seen as a threat. 
The drawn tarot are the magician

1061
00:54:21,000 --> 00:54:23,480
in the tower, and then there's 
an interpretation of the 

1062
00:54:23,480 --> 00:54:26,000
magician in the tower in the 
appendices that actually give 

1063
00:54:26,000 --> 00:54:29,640
you a breakdown for each one in 
a way that makes it narrative, 

1064
00:54:29,640 --> 00:54:31,120
which is interesting. 
So we'll get to that. 

1065
00:54:32,960 --> 00:54:36,800
And then we're getting into 
basically a breakdown of each of

1066
00:54:36,800 --> 00:54:38,960
the scenes and how they work. 
And that's kind of it for the 

1067
00:54:38,960 --> 00:54:41,280
book. 
So it says in the next 7, the 

1068
00:54:41,280 --> 00:54:43,200
next pages detail the seven 
scenes. 

1069
00:54:43,720 --> 00:54:48,760
The layout is organized to frame
the plot and advisory for setup 

1070
00:54:48,760 --> 00:54:50,160
and everything. 
I love this page. 

1071
00:54:50,160 --> 00:54:53,880
I love that there's a page that 
basically says this is how to 

1072
00:54:53,880 --> 00:54:56,920
read the next batch of pages. 
You know what I mean? 

1073
00:54:56,920 --> 00:55:00,160
Like again, another thing that I
really loved about this book is 

1074
00:55:00,560 --> 00:55:04,960
the usability in it is crazy and
I wish more more books were like

1075
00:55:04,960 --> 00:55:06,000
this. 
I know there's a constant 

1076
00:55:06,000 --> 00:55:10,480
struggle between like vibe and 
like teaching, but I'm like. 

1077
00:55:11,960 --> 00:55:12,880
But here's the great one it 
does. 

1078
00:55:12,880 --> 00:55:15,160
A good job of both. 
I know it just keeps the vibe 

1079
00:55:15,160 --> 00:55:18,840
the entire time and it like, I 
don't want to say hold your hand

1080
00:55:18,840 --> 00:55:21,320
because I don't feel like it's 
never talking down to you, but 

1081
00:55:21,320 --> 00:55:23,600
it's just like, hey, here's how 
you would interpret these 

1082
00:55:23,600 --> 00:55:26,000
things. 
Everyone should take note. 

1083
00:55:26,000 --> 00:55:29,960
This is like, this is an 
incredibly well done book, Yeah.

1084
00:55:30,520 --> 00:55:33,400
Yeah, I mean, yeah, the the way 
that they put the art in, the 

1085
00:55:33,400 --> 00:55:36,880
way that it's laid out and are 
very artistically, but the ways 

1086
00:55:36,880 --> 00:55:41,680
in which they specifically make 
notes to to teach you as you go 

1087
00:55:41,680 --> 00:55:43,960
through is just, yeah, that I 
feel like I can. 

1088
00:55:44,040 --> 00:55:45,960
I could play this game right now
after reading it. 

1089
00:55:45,960 --> 00:55:47,880
I mean, I've read it multiple 
Times Now, but the first time I 

1090
00:55:47,880 --> 00:55:49,720
read through it, I feel like I 
could easily just pick it up and

1091
00:55:49,720 --> 00:55:52,480
play it, which is great. 
Like we read a game that 

1092
00:55:52,480 --> 00:55:55,160
basically said, the first time 
you read this book, you won't 

1093
00:55:55,160 --> 00:55:57,200
know what you're doing and 
that's not good. 

1094
00:55:57,200 --> 00:56:00,840
That's not good. 
No, that's a bad policy, yeah. 

1095
00:56:00,880 --> 00:56:04,240
So there is, it says, a guide to
solo role-playing here at the 

1096
00:56:04,240 --> 00:56:06,320
bottom. 
I feel like I put a note on this

1097
00:56:06,320 --> 00:56:07,880
because I wasn't sure if I liked
it or not. 

1098
00:56:07,880 --> 00:56:08,920
Let me read it and we'll find 
out. 

1099
00:56:09,240 --> 00:56:12,440
So for the solo RPG experience, 
you will need D6 in a diary. 

1100
00:56:14,440 --> 00:56:16,360
You roll for prompts depending 
on how long you want the 

1101
00:56:16,360 --> 00:56:18,520
adventure to last. 
It basically just tells. 

1102
00:56:18,520 --> 00:56:21,040
It gives you the solo version of
how to play the game, which is 

1103
00:56:21,040 --> 00:56:22,640
the same way. 
It's just by yourself and using 

1104
00:56:22,640 --> 00:56:24,840
prompts and stuff, so it's good 
to have. 

1105
00:56:24,840 --> 00:56:28,080
I do love that it's here. 
And big red letters for someone 

1106
00:56:28,080 --> 00:56:30,080
who might not have done solo 
role-playing before. 

1107
00:56:30,560 --> 00:56:34,080
Again, like it's taking the time
to teach. 

1108
00:56:34,440 --> 00:56:38,680
So we have the seven scenes, 
we'll just, we'll just bounce 

1109
00:56:38,680 --> 00:56:40,400
back and forth, I'll do one, 
you'll do the other one. 

1110
00:56:40,400 --> 00:56:44,160
So the first scene is the call. 
And again, I really like that 

1111
00:56:44,160 --> 00:56:47,760
the page prior to this said the 
way that it's written out 

1112
00:56:47,760 --> 00:56:52,600
specifically, it's written out 
to be like a guide It it says 

1113
00:56:56,600 --> 00:56:59,600
you can use the layout is meant 
to organize and frame the plot. 

1114
00:56:59,600 --> 00:57:03,320
So is it advisable to respect 
the setup in the first few 

1115
00:57:03,320 --> 00:57:05,040
plays? 
After you get familiar, you can 

1116
00:57:05,040 --> 00:57:07,760
change it up a little bit, but 
this is written so that it's 

1117
00:57:07,760 --> 00:57:10,680
easier for you to understand. 
So basically, the way the page 

1118
00:57:10,680 --> 00:57:14,800
is laid out is there. 
Is the the name of the scene a 

1119
00:57:14,800 --> 00:57:17,520
little like 2 to 3 lines about 
what the scene is. 

1120
00:57:17,760 --> 00:57:19,560
There's three or four leading 
questions. 

1121
00:57:19,720 --> 00:57:22,200
There's a note about those 
questions. 

1122
00:57:22,400 --> 00:57:25,480
There's a scene objective. 
Like what? 

1123
00:57:26,480 --> 00:57:28,320
Like the scene objective should 
be. 

1124
00:57:28,520 --> 00:57:31,720
And then there's this D6 set of 
prompts and then a probably a 

1125
00:57:31,720 --> 00:57:35,360
beautiful piece of art on every 
page of the next 7 pages. 

1126
00:57:35,560 --> 00:57:39,200
So it's extremely well laid out 
in the way to just kind of like 

1127
00:57:39,200 --> 00:57:40,840
go through the two columns and 
be done. 

1128
00:57:40,840 --> 00:57:43,760
So the call is the introductory 
scene. 

1129
00:57:44,080 --> 00:57:46,440
It allows you to develop the 
meeting place, to find your 

1130
00:57:46,440 --> 00:57:48,160
bonds, to find the character, 
things like that. 

1131
00:57:48,160 --> 00:57:50,920
So the leading questions are 
things like what force brought 

1132
00:57:50,920 --> 00:57:52,520
the witches together? 
Were they summoned by a 

1133
00:57:52,520 --> 00:57:55,840
benevolent entity or a demon? 
Do the witches gather in a 

1134
00:57:55,840 --> 00:57:57,600
familiar place or is it 
somewhere different? 

1135
00:57:58,240 --> 00:58:00,560
There's a lot more than this. 
I'm skimming through like four 

1136
00:58:00,560 --> 00:58:03,320
or five questions for each 
little little dagger and then it

1137
00:58:03,320 --> 00:58:05,520
says is it come in a close knit 
group or held together by weak 

1138
00:58:05,520 --> 00:58:08,120
alliances. 
The note says your imagination 

1139
00:58:08,120 --> 00:58:10,880
is the defining element of the 
place and characters. 

1140
00:58:11,200 --> 00:58:14,680
Each witch will will be able to 
decide how they are getting to 

1141
00:58:14,680 --> 00:58:17,880
the meeting point. 
So the the point of the call is 

1142
00:58:17,880 --> 00:58:21,600
to get everyone together. 
There's a something that that 

1143
00:58:21,600 --> 00:58:23,240
revolves around but everyone 
gets to make their own 

1144
00:58:23,240 --> 00:58:28,840
decisions. 
So the scene objective in like a

1145
00:58:28,840 --> 00:58:30,840
little box that says 
introduction of the characters 

1146
00:58:30,840 --> 00:58:32,480
slash description of the 
setting. 

1147
00:58:32,840 --> 00:58:35,720
That is what you want to happen 
here, right? 

1148
00:58:35,920 --> 00:58:41,920
So roll me, you roll me AD 6 on 
mine and I'll roll the D6 on 

1149
00:58:41,920 --> 00:58:44,200
yours. 
So the the one of the D6 prompts

1150
00:58:44,440 --> 00:58:48,000
for the call scene I. 
Roll the two. 

1151
00:58:48,000 --> 00:58:50,560
You suddenly find yourself in an
unfamiliar place. 

1152
00:58:50,560 --> 00:58:52,760
What has brought you here? 
What elements manifest the 

1153
00:58:52,760 --> 00:58:55,360
presence or intentions of this 
entity? 

1154
00:58:56,160 --> 00:58:57,320
Right. 
And they're all great. 

1155
00:58:57,320 --> 00:58:59,000
Everyone all the way through is 
really, really great. 

1156
00:58:59,000 --> 00:59:00,520
They're. 
All really actually very good. 

1157
00:59:05,440 --> 00:59:07,200
The next thing is initiation. 
So what? 

1158
00:59:07,200 --> 00:59:07,640
What? 
What? 

1159
00:59:07,640 --> 00:59:09,240
What is? 
What's Scene 2 all about? 

1160
00:59:11,440 --> 00:59:16,960
A scene 2 So the scene objective
define the origins and purpose 

1161
00:59:17,280 --> 00:59:21,920
of the mission assigned mission 
Test slash, sign or test the 

1162
00:59:21,920 --> 00:59:25,440
powers the ancient. 
The initiation scene reveals the

1163
00:59:25,480 --> 00:59:30,160
entity or incident originating 
the call and this will test the 

1164
00:59:30,160 --> 00:59:34,120
power of each sister. 
In accepting the mission, the 

1165
00:59:34,120 --> 00:59:37,760
coven will receive the first 
essential insight into the 

1166
00:59:37,760 --> 00:59:40,760
dangers they will face and gain 
a greater awareness of their 

1167
00:59:40,760 --> 00:59:42,480
potential. 
Deepening the purpose of the 

1168
00:59:42,480 --> 00:59:45,600
union and nature of each 
character's individual power 

1169
00:59:46,080 --> 00:59:49,760
will allow you to direct the 
story towards a common goal. 

1170
00:59:51,160 --> 00:59:54,440
There you go. 
Are you going? 

1171
00:59:54,440 --> 00:59:57,280
To roll for this one. 
Yeah. 

1172
00:59:57,400 --> 00:59:58,760
Did you already say the scene 
objectives? 

1173
00:59:59,960 --> 01:00:02,680
Yes, I yeah, that was why I 
started with Bunny or Origin. 

1174
01:00:03,120 --> 01:00:04,520
Purpose. 
Yeah, Yeah, yeah, sure. 

1175
01:00:04,520 --> 01:00:08,440
Yeah. 
And then I rule A5, so the power

1176
01:00:08,440 --> 01:00:10,880
is activated with no one being 
able to oppose it. 

1177
01:00:10,880 --> 01:00:13,160
In the meantime, A presence is 
in control of its effect. 

1178
01:00:13,560 --> 01:00:16,240
What secrets have been revealed,
and at what cost? 

1179
01:00:16,240 --> 01:00:18,280
Oh, interesting. 
Interesting one. 

1180
01:00:18,280 --> 01:00:21,960
That would take me a minute. 
Yeah. 

1181
01:00:22,200 --> 01:00:25,360
The next the next one is danger.
I really like this one and then 

1182
01:00:25,360 --> 01:00:30,040
opposite side is the is a is 
another one of the coolest 

1183
01:00:30,040 --> 01:00:31,880
pieces. 
It's actually the cool piece the

1184
01:00:32,160 --> 01:00:34,720
piece on the back of the books 
are it's the it's the again the 

1185
01:00:34,720 --> 01:00:38,960
fox wolf demon. 
I'm I'm gonna go wolf but it's 

1186
01:00:38,960 --> 01:00:43,240
it's kind of like the head of a 
of a of a human male with the OR

1187
01:00:43,240 --> 01:00:44,680
the body of a human the head of 
a fox. 

1188
01:00:44,680 --> 01:00:47,320
There's all these, There's hands
coming up, but then there's like

1189
01:00:47,320 --> 01:00:49,800
handprints kind of all over 
them, but there's trees on the 

1190
01:00:49,800 --> 01:00:54,720
eyes and it's from a very like 
bottom like waist high, a little

1191
01:00:54,720 --> 01:01:01,160
bit lowerish view up towards the
head, little smexy with the 

1192
01:01:01,160 --> 01:01:05,640
another like moon kind of coming
through the trees behind It's 

1193
01:01:05,640 --> 01:01:07,880
dope. 
So this is the danger. 

1194
01:01:07,880 --> 01:01:12,720
So in the scene signs 'cause 
causes an effect of the threat 

1195
01:01:12,720 --> 01:01:16,960
emerge with clarity and the new 
faces, disruptive elements and 

1196
01:01:16,960 --> 01:01:18,840
you gain insight leading 
George's investigation. 

1197
01:01:18,840 --> 01:01:21,440
So some of the leading questions
are like what exactly is a 

1198
01:01:21,440 --> 01:01:24,640
danger and what does it causes 
the threat? 

1199
01:01:24,640 --> 01:01:27,720
Under which circumstances does 
it come and face a danger, just 

1200
01:01:27,720 --> 01:01:29,600
a danger, put the lives of 
other, any of those at risk, 

1201
01:01:29,600 --> 01:01:31,360
things like that. 
There's a note here that says 

1202
01:01:31,360 --> 01:01:34,120
the goal of the mission assigned
to the witches may not 

1203
01:01:34,120 --> 01:01:36,840
necessarily be limited to 
defeating the threat. 

1204
01:01:36,840 --> 01:01:40,880
So the mission defeating the 
threat isn't necessarily the 

1205
01:01:40,880 --> 01:01:43,160
mission. 
There is a mission and the 

1206
01:01:43,160 --> 01:01:45,520
threat is kind of in the way the
dangers and threats are in the 

1207
01:01:45,520 --> 01:01:48,440
way of that. 
So the danger could be part of 

1208
01:01:48,440 --> 01:01:50,440
the mission or it could be 
trying to stop the mission. 

1209
01:01:50,440 --> 01:01:53,360
So just beating one of the other
doesn't necessarily mean that 

1210
01:01:53,360 --> 01:01:55,600
you succeed. 
So the scene objective on this 

1211
01:01:55,600 --> 01:01:58,480
is facing the danger and 
identifying some features of the

1212
01:01:58,480 --> 01:02:01,640
threat and directing the 
investigation. 

1213
01:02:01,760 --> 01:02:04,320
So what? 
What is your role on the prompts

1214
01:02:04,320 --> 01:02:08,120
for this? 
A6 Some shadows are following 

1215
01:02:08,120 --> 01:02:09,760
you. 
How have you detected their 

1216
01:02:09,760 --> 01:02:11,960
presence? 
Do you decide to confront or 

1217
01:02:11,960 --> 01:02:14,200
ignore them? 
It's a good one. 

1218
01:02:14,520 --> 01:02:16,720
It's a good one. 
Yeah, I I like that. 

1219
01:02:16,720 --> 01:02:19,000
Some of them are like kind, I 
don't want to say easy, but 

1220
01:02:19,000 --> 01:02:20,600
they're it's kind of a little 
bit straightforward. 

1221
01:02:20,600 --> 01:02:22,480
And some of the other ones are 
like very like used. 

1222
01:02:22,480 --> 01:02:24,080
On the last one, you're like, oh
shit, like, I really have to 

1223
01:02:24,080 --> 01:02:25,720
think about that one. 
Yeah, really like there's a 

1224
01:02:25,720 --> 01:02:30,640
solid mix scene for the 
investigation. 

1225
01:02:31,360 --> 01:02:34,680
The Investigation During this 
scene, the sisters attempt to 

1226
01:02:34,680 --> 01:02:37,600
find the information and 
materials necessary for them to 

1227
01:02:37,600 --> 01:02:41,120
accomplish the mission and or 
defeat the threat. 

1228
01:02:41,360 --> 01:02:43,360
This is a key step in the 
development of the story and 

1229
01:02:43,360 --> 01:02:47,160
it's the end of the characters. 
I have a little thing blocked me

1230
01:02:47,160 --> 01:02:50,520
here as the success of the coven
will depend on the outcome of 

1231
01:02:50,520 --> 01:02:53,080
the investigation. 
A quick little note that I 

1232
01:02:53,080 --> 01:02:56,000
noticed I was reading earlier 
and it said referring to a 

1233
01:02:56,000 --> 01:03:00,840
character saying it said his and
he rested at one time. 

1234
01:03:00,840 --> 01:03:03,240
The rest of this says sisters 
and them how? 

1235
01:03:03,240 --> 01:03:08,000
And I don't know if you heard me
pause when I said his and then I

1236
01:03:08,000 --> 01:03:11,520
kept on, but because it. 
Specifically says to me, we use 

1237
01:03:11,520 --> 01:03:13,640
her for consistency and then 
there's like a his in there. 

1238
01:03:13,640 --> 01:03:19,600
Yeah, there's like 1. 
One time, yeah, The C objective.

1239
01:03:19,800 --> 01:03:22,600
Finding the necessary items to 
accomplish the mission, 

1240
01:03:22,600 --> 01:03:24,040
identifying the weakness of the 
threat. 

1241
01:03:24,200 --> 01:03:29,000
Learning the full potential of 
the power and for prompts, we 

1242
01:03:29,000 --> 01:03:31,000
got. 
I rolled 3. 

1243
01:03:31,000 --> 01:03:33,440
You realize that your power is 
insufficient to deal with the 

1244
01:03:33,440 --> 01:03:35,320
threat. 
Who or what can assist you in 

1245
01:03:35,320 --> 01:03:37,400
your training and at what cost? 
Love that. 

1246
01:03:37,440 --> 01:03:39,080
Love that. 
Especially for the investigation

1247
01:03:39,080 --> 01:03:42,280
part. 
I like how a lot of the scenes 

1248
01:03:42,280 --> 01:03:44,640
really bleed into the next one. 
It's really nice that it keeps 

1249
01:03:44,640 --> 01:03:47,240
like a a a solid flow. 
It doesn't feel like there'd be 

1250
01:03:47,240 --> 01:03:49,200
a hard stop. 
It almost feels like you just 

1251
01:03:49,200 --> 01:03:50,680
feeling into the. 
Next one. 

1252
01:03:50,680 --> 01:03:52,840
Yeah, absolutely. 
They do not feel like, yeah, 

1253
01:03:52,880 --> 01:03:53,920
you're right, there's no hard 
stop. 

1254
01:03:53,920 --> 01:03:56,240
There's not separation. 
It's a continuous narrative 

1255
01:03:56,320 --> 01:03:57,880
you're creating if you. 
Read through a lot of the 

1256
01:03:57,880 --> 01:03:59,400
prompts. 
Some of them you could almost 

1257
01:03:59,400 --> 01:04:03,320
put the from the one before 
yeah, or or even before or 

1258
01:04:03,320 --> 01:04:05,280
after. 
Like some of the some of the 

1259
01:04:05,280 --> 01:04:08,240
ones before the investigation 
was were like the danger one and

1260
01:04:08,240 --> 01:04:10,400
the investigation one. 
I feel like some of them could 

1261
01:04:10,400 --> 01:04:13,160
flip and flop a little bit. 
So like some of them there's I 

1262
01:04:13,160 --> 01:04:15,200
feel like there's a good 
crossover that really helps kind

1263
01:04:15,200 --> 01:04:16,960
of monkey bar between the scenes
which is nice. 

1264
01:04:17,960 --> 01:04:20,520
Scene 5 is revelation. 
So the coven wraps up the 

1265
01:04:20,520 --> 01:04:24,040
investigation and thanks to 
collected artifacts or knowledge

1266
01:04:24,520 --> 01:04:26,640
they're all they're able to face
a threat and complete the 

1267
01:04:26,640 --> 01:04:29,240
mission. 
So some of the leading questions

1268
01:04:29,240 --> 01:04:31,160
what information has the coven 
gathered? 

1269
01:04:31,920 --> 01:04:34,200
What elements do the sisters 
have their disposal? 

1270
01:04:35,520 --> 01:04:37,800
The note is the path of 
searching for knowledge. 

1271
01:04:37,800 --> 01:04:40,360
Powers are useful objects for 
the coven to achieve its goal, 

1272
01:04:40,720 --> 01:04:43,040
goals resulting and receiving 
the revelation. 

1273
01:04:43,040 --> 01:04:46,080
After comparing clues, I I I 
locked myself. 

1274
01:04:46,400 --> 01:04:48,680
So the scene objective, 
summarizing the investigation 

1275
01:04:48,680 --> 01:04:51,480
results, defining strategies to 
deal with the threat, and 

1276
01:04:51,480 --> 01:04:53,640
concluding the mission. 
That's for the revelation. 

1277
01:04:53,640 --> 01:04:57,360
So what's what prompt you get? 
For prompt, we have 5. 

1278
01:04:57,680 --> 01:05:00,520
To use the full potential of 
your power, you must perform a 

1279
01:05:00,520 --> 01:05:03,880
dangerous ritual that involves A
sacrificial offering. 

1280
01:05:04,320 --> 01:05:07,960
Do you plan to stay in your 
conscience, or would you rather 

1281
01:05:07,960 --> 01:05:11,720
give up the benefits? 
What are your alternatives? 

1282
01:05:13,240 --> 01:05:15,200
I love that one because if you 
look at the base of art on the 

1283
01:05:15,200 --> 01:05:18,160
bottom here, another one I love 
because again, as we've 

1284
01:05:18,160 --> 01:05:21,120
established for like 180 
episodes, I'm an edge Lord piece

1285
01:05:21,120 --> 01:05:25,000
of shit who likes dark stuff. 
So there's this little witchy 

1286
01:05:25,000 --> 01:05:29,360
girl by bleeding, bleeding blood
at her eyes. 

1287
01:05:29,680 --> 01:05:34,720
But one of her eyes is gone now 
and a trail of blood is leading 

1288
01:05:34,720 --> 01:05:38,640
from her eye to a dagger that 
has speared through the head of 

1289
01:05:38,640 --> 01:05:42,200
some kind of skull like creature
that I assume was attacking her.

1290
01:05:42,480 --> 01:05:45,000
So it seems to me when I see 
this picture. 

1291
01:05:45,000 --> 01:05:48,800
And another thing that's so 
great about the the artist art 

1292
01:05:49,120 --> 01:05:51,800
is the story like written into 
each piece. 

1293
01:05:51,800 --> 01:05:55,240
There's always more than just 
looking at it is that this this 

1294
01:05:55,240 --> 01:05:58,200
creature is attacking them and 
she literally sacrificed her eye

1295
01:05:58,560 --> 01:06:01,800
to turn it into like a blood 
dagger to kill this creature and

1296
01:06:01,840 --> 01:06:06,600
it's so good. 
Love that scene 6. 

1297
01:06:07,240 --> 01:06:10,640
So good scene 6. 
The threat. 

1298
01:06:11,560 --> 01:06:15,920
The covenant will have to call 
on all the powers and resources 

1299
01:06:15,920 --> 01:06:19,400
obtained to face the threat. 
In this critical moment, the 

1300
01:06:19,400 --> 01:06:23,000
sisters will have to make 
difficult choices that may even 

1301
01:06:23,000 --> 01:06:27,640
include supreme sacrifice. 
The outcome of the confrontation

1302
01:06:27,640 --> 01:06:31,360
will determine the end of the 
adventure and the success or 

1303
01:06:31,360 --> 01:06:33,800
failure of the mission. 
I do like the implication that 

1304
01:06:33,800 --> 01:06:35,520
you can fail. 
Oh yeah. 

1305
01:06:35,600 --> 01:06:36,240
Hard. 
Yeah. 

1306
01:06:36,400 --> 01:06:38,560
Yeah, Scene. 
Objective. 

1307
01:06:38,920 --> 01:06:43,640
Defeat the threat or surrender? 
Conclude the mission or fail it.

1308
01:06:43,880 --> 01:06:45,320
A note here. 
I have not been reading the 

1309
01:06:45,320 --> 01:06:46,200
notes. 
Whoops. 

1310
01:06:46,760 --> 01:06:50,760
Note the threat does not have to
be a monster, a disease, or an 

1311
01:06:50,760 --> 01:06:54,080
evil character. 
The reasons underlying its 

1312
01:06:54,080 --> 01:06:57,640
actions might emerge at the 
moment of confrontation. 

1313
01:06:58,000 --> 01:07:01,560
Some examples of antagonists 
that can be dealt with without a

1314
01:07:01,560 --> 01:07:04,480
direct confrontation include 
groups of creatures who are 

1315
01:07:04,480 --> 01:07:08,040
defending their territory, or an
entity unaware of doing harm. 

1316
01:07:09,800 --> 01:07:12,720
What matters is that you create 
an entity that poses a real 

1317
01:07:12,720 --> 01:07:16,960
challenge to the group, one that
can adapt to the incantations 

1318
01:07:16,960 --> 01:07:19,560
casted by the Covenant or 
skillfully negotiate an 

1319
01:07:19,560 --> 01:07:21,800
Armistice. 
Very cool. 

1320
01:07:21,800 --> 01:07:23,000
And what prompt do we get for 
this? 

1321
01:07:24,120 --> 01:07:26,200
I got 6 on this one. 
It says backed into a corner. 

1322
01:07:26,200 --> 01:07:29,280
The threat takes an ally 
hostage, intimating his 

1323
01:07:29,280 --> 01:07:32,880
readiness to kill him. 
If you do not retreat, how will 

1324
01:07:32,880 --> 01:07:35,200
you act? 
Is the sacrifice worth winning 

1325
01:07:35,200 --> 01:07:37,760
the battle? 
It's interesting. 

1326
01:07:37,880 --> 01:07:41,200
A great piece of art at the 
bottom with like hat, like 1/2 

1327
01:07:41,200 --> 01:07:44,760
flaming creature's face. 
It's really amazing. 

1328
01:07:44,760 --> 01:07:50,000
And on the other side, above the
epilogue scene is a really 

1329
01:07:50,000 --> 01:07:52,800
amazing giant wolf, wolf 
picture. 

1330
01:07:53,560 --> 01:07:55,280
Gosh, it's it's hard to 
describe. 

1331
01:07:55,280 --> 01:07:56,440
You have to just look through 
the art. 

1332
01:07:56,920 --> 01:08:00,040
So epilogue, yeah, it's so good.
Epilogue 7, this is totally 

1333
01:08:00,040 --> 01:08:01,280
different. 
There's not a lot of prompts or 

1334
01:08:01,280 --> 01:08:03,080
anything like that. 
It says the covenant has faced a

1335
01:08:03,080 --> 01:08:04,920
threat and has come to the end 
of its journey. 

1336
01:08:04,920 --> 01:08:08,960
Notice it does not say one. 
Well the sisters receive the 

1337
01:08:08,960 --> 01:08:11,520
reward or they sink in the mire 
of defeat. 

1338
01:08:11,760 --> 01:08:15,120
In this scene, each witch, 
including those deceased, will 

1339
01:08:15,120 --> 01:08:17,120
describe their epilogue in a 
single record. 

1340
01:08:17,600 --> 01:08:19,560
Coming out on top is not the 
only way to make your story 

1341
01:08:19,560 --> 01:08:21,319
engaging. 
Sometimes a glimmer of hope, 

1342
01:08:21,560 --> 01:08:25,040
seeing in yourself sacrifice is 
a good alternative to a happily 

1343
01:08:25,040 --> 01:08:27,279
ever after. 
Letting the villain win is 

1344
01:08:27,279 --> 01:08:29,680
another way of introducing rare 
and refreshing experience in the

1345
01:08:29,680 --> 01:08:33,399
RPG world. 
Also setting you up for another 

1346
01:08:35,240 --> 01:08:37,399
like scene if you want like a 
whole another round if you want.

1347
01:08:37,399 --> 01:08:40,000
If the villain wins, the scene 
object here is just concluding 

1348
01:08:40,000 --> 01:08:42,680
the adventure, receiving the 
promise reward, or narrating the

1349
01:08:42,680 --> 01:08:49,640
consequences of defeat. 
I muted myself by saying that 

1350
01:08:49,640 --> 01:08:51,240
you could do a whole sequel to 
this. 

1351
01:08:51,240 --> 01:08:53,359
There could be a whole sequel 
adventure, you know. 

1352
01:08:53,760 --> 01:08:55,240
Yeah, that's what I'm saying. 
The villain wins. 

1353
01:08:55,240 --> 01:08:57,560
You got to try again. 
Next page is the death page, 

1354
01:08:57,560 --> 01:08:59,240
which is great. 
I also love the art on this 

1355
01:08:59,439 --> 01:09:02,720
where like the girl's like whole
chest has basically become like 

1356
01:09:03,040 --> 01:09:06,560
very Helsing esque. 
If you've seen the manga, the 

1357
01:09:06,560 --> 01:09:09,040
anime it. 
Reminds me of Helsingly like 

1358
01:09:09,040 --> 01:09:12,279
summons his, weird like the. 
Dog eye thing. 

1359
01:09:12,479 --> 01:09:15,120
Yeah, yeah. 
So there's like, eye surprise, 

1360
01:09:15,200 --> 01:09:17,680
whole girl's face. 
Oh yeah, Oh yeah. 

1361
01:09:18,040 --> 01:09:20,760
And one of her boobs is going to
become like an open mouth. 

1362
01:09:20,760 --> 01:09:24,279
And she doesn't. 
She seems a little disappointed 

1363
01:09:24,279 --> 01:09:27,840
by it. 
She seems pensive in her face. 

1364
01:09:28,600 --> 01:09:30,560
So death. 
A Witcher warlock's death is a 

1365
01:09:30,560 --> 01:09:32,800
part of the life cycle and 
doesn't not necessarily imply 

1366
01:09:32,800 --> 01:09:37,560
the end in the event of death, 
following battle or illness, 

1367
01:09:37,800 --> 01:09:39,720
these ones power, etcetera. 
So there's there's things you 

1368
01:09:39,720 --> 01:09:41,319
can do. 
So basically you can either 

1369
01:09:41,319 --> 01:09:45,200
become a familiar, a spirit, or 
a ghost based on how you died. 

1370
01:09:45,200 --> 01:09:47,319
So if the character has 
preserved most of their 

1371
01:09:47,319 --> 01:09:50,920
memories, it has a positive 
bond, they become a familiar. 

1372
01:09:51,160 --> 01:09:55,520
Mechanically, that means it. 
In case the familiar sacrificed,

1373
01:09:56,880 --> 01:09:59,120
the character is now 
reincarnated into a talking 

1374
01:09:59,160 --> 01:10:02,280
animal with no power, which can 
still be helpful to his 

1375
01:10:02,280 --> 01:10:05,440
companions or sacrificed to cast
a spell. 

1376
01:10:05,440 --> 01:10:10,000
So instead of a memory, the 
ghost of your friend who died 

1377
01:10:10,000 --> 01:10:13,960
and became a talking animal 
familiar can be sacrificed for a

1378
01:10:13,960 --> 01:10:17,400
spell if you want. 
Like, cool. 

1379
01:10:17,760 --> 01:10:21,440
I like that I come. 
Back as a poo from a Yu Yu haka 

1380
01:10:21,440 --> 01:10:24,800
show, I don't know if you 
remember the end of the dark 

1381
01:10:24,800 --> 01:10:27,560
tournament like getting Kais and
that dumb little thing they have

1382
01:10:27,560 --> 01:10:30,240
with them. 
It's so fucking stupid. 

1383
01:10:30,800 --> 01:10:34,280
Someone knows I I've only 
watched like 15 episodes of Ye 

1384
01:10:34,280 --> 01:10:35,480
Yoga Show. 
You haven't. 

1385
01:10:35,480 --> 01:10:38,160
Watched the Dark tournament. 
No, I'm not. 

1386
01:10:38,200 --> 01:10:39,440
It's. 
You should. 

1387
01:10:39,440 --> 01:10:41,640
It's one of like the 
foundational, like tournament 

1388
01:10:41,640 --> 01:10:44,680
anime like I'll have. 
To check it out. 

1389
01:10:44,680 --> 01:10:46,640
Arcs. 
I started EU Hockey Show and 

1390
01:10:46,640 --> 01:10:48,200
it's one of the ones where I was
like, this is cool. 

1391
01:10:48,200 --> 01:10:50,400
Like I had no reason to like, 
stop. 

1392
01:10:50,400 --> 01:10:52,960
I wasn't just like I don't like 
this a. 100 times better. 

1393
01:10:52,960 --> 01:10:55,400
I know, it's just fine at first,
so yeah. 

1394
01:10:56,680 --> 01:11:00,080
And then if you're a neutral, 
which means you have preserved a

1395
01:11:00,080 --> 01:11:04,120
few memories and the self 
sacrifice has been so traumatic 

1396
01:11:04,400 --> 01:11:07,920
that your essence is trapped, 
you become a spirit. 

1397
01:11:08,560 --> 01:11:11,920
The spirit can intervene in a 
scene only after a divination 

1398
01:11:11,920 --> 01:11:14,240
and acting in basis of the 
interpretation. 

1399
01:11:14,600 --> 01:11:17,680
So that means you can't decide 
to sacrifice or anything, but 

1400
01:11:17,680 --> 01:11:21,920
the person who is now the spirit
can interpret the divination and

1401
01:11:21,920 --> 01:11:24,920
act the way that they feel 
interprets, which is great. 

1402
01:11:25,240 --> 01:11:28,040
The sisters may attempt to 
summon it by casting a spell, 

1403
01:11:28,280 --> 01:11:30,120
but it will not always act in 
their favor. 

1404
01:11:30,120 --> 01:11:32,440
Or there's the ghost, which is 
evil. 

1405
01:11:33,400 --> 01:11:36,080
The witch has used up all their 
memories and turned into a a 

1406
01:11:36,080 --> 01:11:39,240
restless presence trapped in an 
endless cycle. 

1407
01:11:40,040 --> 01:11:42,560
Her presence will haunt the 
coven on a particular or a 

1408
01:11:42,560 --> 01:11:44,120
particular area and make it 
dangerous. 

1409
01:11:44,120 --> 01:11:47,920
It will never act in your favor,
but the sister may attempt to 

1410
01:11:47,920 --> 01:11:49,760
give her peace by casting an 
incantation. 

1411
01:11:50,200 --> 01:11:52,600
So you could sacrifice your life
to give the ghost peace. 

1412
01:11:52,600 --> 01:11:55,280
Or with the alternative cost, 
you could all sacrifice a bunch 

1413
01:11:55,280 --> 01:12:00,640
of your memories and then that 
could bring about peace for her.

1414
01:12:01,800 --> 01:12:03,360
The next section is all 
divination tools. 

1415
01:12:03,360 --> 01:12:04,920
I love this art to this kind of 
it's. 

1416
01:12:05,160 --> 01:12:07,560
It's kind of like the front art 
a little bit with like the wolf 

1417
01:12:08,680 --> 01:12:11,680
behind her again, but it's a 
different vibe, different girl, 

1418
01:12:11,680 --> 01:12:16,160
different everything it. 
Reminds me of the depiction of 

1419
01:12:16,520 --> 01:12:20,080
God and kill 6 billion demons 
which is like this multi faced 

1420
01:12:20,080 --> 01:12:24,320
God and then like a person 
meditating in front of it yeah. 

1421
01:12:24,680 --> 01:12:27,600
That's cool. 
Yeah, yeah, yeah. 

1422
01:12:27,600 --> 01:12:29,520
So the next batch is, is the 
divination tools. 

1423
01:12:29,520 --> 01:12:30,440
We're not going to go through 
them. 

1424
01:12:30,440 --> 01:12:33,440
It's cool. 
I do like the for the Tarot, I 

1425
01:12:33,440 --> 01:12:36,720
will say specifically. 
So if you look at the Arcanum, 

1426
01:12:36,720 --> 01:12:40,520
for example, let's say the Fool,
there is a a breakdown of what 

1427
01:12:40,520 --> 01:12:42,520
the card generally means in 
Tarot, which is like free 

1428
01:12:42,520 --> 01:12:44,200
Spirit, new beginnings, desire, 
anarchy. 

1429
01:12:44,520 --> 01:12:48,200
But there's a a character 
section underneath it for a 

1430
01:12:48,200 --> 01:12:51,240
narrative prompts. 
So for the Fool, the characters 

1431
01:12:51,240 --> 01:12:53,720
could be a prophet, a nomad, A 
visionary, A jester. 

1432
01:12:53,960 --> 01:12:56,880
So when you're you'd using your 
divinations, there is a 

1433
01:12:56,880 --> 01:13:01,280
breakdown of like four or five 
possible character options to 

1434
01:13:01,280 --> 01:13:05,320
give you a prompt for bringing 
in characters into your story. 

1435
01:13:05,320 --> 01:13:09,160
And I really, really like the 
way that they did that as 

1436
01:13:09,160 --> 01:13:13,200
opposed to just being like, 
because, I mean, reading tarot 

1437
01:13:13,200 --> 01:13:16,000
and being good with the prompts 
is a skill in and of itself. 

1438
01:13:16,360 --> 01:13:18,920
Absolutely, yeah. 
Giving you the option 

1439
01:13:18,920 --> 01:13:21,480
specifically, especially for 
other characters, to come in or 

1440
01:13:21,480 --> 01:13:24,640
part of the story is great. 
There's a tarot reading, There's

1441
01:13:24,640 --> 01:13:25,920
an example. 
It's cool. 

1442
01:13:26,040 --> 01:13:28,320
I like it. 
Same thing with runes. 

1443
01:13:28,920 --> 01:13:30,960
Same thing. 
And then there's like a whole 

1444
01:13:30,960 --> 01:13:33,960
page on runestone divination and
how you do it in different 

1445
01:13:33,960 --> 01:13:35,760
types. 
Like they do a really good job. 

1446
01:13:35,760 --> 01:13:37,960
Even if you just use this as a 
reference for how to use fucking

1447
01:13:37,960 --> 01:13:40,360
divination tools, it's really 
cool this. 

1448
01:13:40,360 --> 01:13:44,200
Back section is sick. 
Completely divorced from this 

1449
01:13:44,200 --> 01:13:45,680
game. 
I'm like, oh, this is a cool, 

1450
01:13:45,720 --> 01:13:47,640
this is a cool tool I use. 
Yeah, so. 

1451
01:13:47,640 --> 01:13:51,720
Good, great piece of art here 
with like a a woof with some 

1452
01:13:51,720 --> 01:13:55,200
like fire underneath it and then
like a bunch of like little 

1453
01:13:55,280 --> 01:14:00,040
witchy girls with woof like hats
on dancing around its head in a 

1454
01:14:00,040 --> 01:14:06,560
very very interesting way. 
Mekato, which I had never heard 

1455
01:14:06,560 --> 01:14:09,360
before but it's like I think 
I've seen it but if it's like 

1456
01:14:09,360 --> 01:14:11,240
sticks and you throw the sticks 
down all the way, the sticks 

1457
01:14:11,240 --> 01:14:14,240
overlap different like colors 
and and stuff like that give you

1458
01:14:14,680 --> 01:14:16,800
different breakdowns. 
Really really cool. 

1459
01:14:18,320 --> 01:14:22,280
Alchemical symbols are a big 
part of this and there's a whole

1460
01:14:22,280 --> 01:14:24,880
again a whole step by step 
breakdown of how to do Mekato 

1461
01:14:25,240 --> 01:14:28,080
and then a really cool couple 
pages on how to read tea leaves,

1462
01:14:28,080 --> 01:14:29,800
which I always thought was cool 
but never knew how. 

1463
01:14:29,800 --> 01:14:32,200
And they gave you a whole 
breakdown on like different 

1464
01:14:32,200 --> 01:14:35,280
styles of tea leaves reading. 
So fucking cool they. 

1465
01:14:35,280 --> 01:14:40,080
Could have just made a book on 
on divining and like it's like 

1466
01:14:40,400 --> 01:14:43,680
it's super solid. 
I thought the back section, I 

1467
01:14:43,680 --> 01:14:45,760
love this back section. 
I think it's really super 

1468
01:14:45,760 --> 01:14:47,600
interesting. 
I didn't finish reading all of 

1469
01:14:47,600 --> 01:14:50,360
it but like I scrolled to be 
like oh, reading tea leaves and 

1470
01:14:50,360 --> 01:14:53,760
stuff like this is great. 
What a fun sections just put in 

1471
01:14:53,760 --> 01:14:56,480
here and we're like, what a fun,
alternative way to play this 

1472
01:14:56,480 --> 01:14:57,920
game if you've played it a 
couple times. 

1473
01:14:57,920 --> 01:15:01,280
Like, yeah, we're all going to 
brew tea and we're going to read

1474
01:15:01,280 --> 01:15:03,920
tea leaves. 
Yeah, I mean, yeah. 

1475
01:15:03,920 --> 01:15:07,080
And like doing like Mikado, 
Mercado for the first time and 

1476
01:15:07,080 --> 01:15:08,560
stuff like that. 
I mean I feel like it would give

1477
01:15:08,560 --> 01:15:12,520
you a whole different vibes 
because like you know you could 

1478
01:15:12,520 --> 01:15:16,680
you could go more like Oni style
with all of your stuff or you 

1479
01:15:16,680 --> 01:15:19,920
know really interesting whole 
Backpage of the Coven which 

1480
01:15:19,920 --> 01:15:25,000
talks about laputian or laputin,
ochopo, clevera, Valentina, 

1481
01:15:25,000 --> 01:15:26,720
Sergey. 
Like the breakdown of who these 

1482
01:15:26,720 --> 01:15:28,560
people are, what they've done 
really great. 

1483
01:15:28,560 --> 01:15:32,280
Obviously they've done a bunch. 
Last page, it's the Backpage. 

1484
01:15:32,840 --> 01:15:35,280
I will just take a quick we can 
take a quick peek at the 

1485
01:15:35,280 --> 01:15:38,120
Grimoire different piece of art 
on the front there's like a cat 

1486
01:15:38,120 --> 01:15:40,320
with a bunch of eyes and stuff 
oh cat. 

1487
01:15:40,680 --> 01:15:45,800
And basically what the Grimoire 
is is a thematic prompts manual.

1488
01:15:46,320 --> 01:15:48,440
It says grammar is a magical 
book of formulas and 

1489
01:15:48,440 --> 01:15:51,480
incantations. 
It contains thematic prompts for

1490
01:15:51,480 --> 01:15:55,800
each of the different scenes and
the prompts for each scene. 

1491
01:15:56,280 --> 01:15:59,600
The text and illustrations you 
find on the following pages were

1492
01:15:59,600 --> 01:16:03,040
made by 50 different authors who
participated in the contest held

1493
01:16:03,280 --> 01:16:05,760
on the occasion of the last 
Sabbath Kickstarter campaign 

1494
01:16:05,760 --> 01:16:09,240
launch. 
So each of these there's 

1495
01:16:09,240 --> 01:16:13,240
basically pages for each scene, 
the call, the initiation 

1496
01:16:13,240 --> 01:16:16,760
everything and it's full of art.
And on each piece of art there 

1497
01:16:16,760 --> 01:16:19,240
is like the name of the 
illustrator. 

1498
01:16:19,560 --> 01:16:24,160
And then on each prompt there 
are the initials or the however 

1499
01:16:24,160 --> 01:16:25,760
you want to do it. 
Like call sign some of them, 

1500
01:16:25,760 --> 01:16:29,760
some say Otter some say NK of 
the person who submitted the 

1501
01:16:29,760 --> 01:16:30,880
prompt. 
And if you look on like the 

1502
01:16:30,880 --> 01:16:34,360
first stop, stop doing that. 
Go away if you look on the first

1503
01:16:34,360 --> 01:16:38,040
page where it talks about like 
the acknowledgments and the the 

1504
01:16:38,040 --> 01:16:41,240
contributions, you can match 
most of them directly to like 

1505
01:16:41,240 --> 01:16:43,240
the names that are listed here 
in the contributors. 

1506
01:16:43,440 --> 01:16:45,560
So it's really cool that they 
got so many people together, 

1507
01:16:45,840 --> 01:16:48,000
bunch of different artists, 
bunch of different authors to do

1508
01:16:48,000 --> 01:16:51,480
a whole prompt guide. 
Because once you use up the six 

1509
01:16:51,480 --> 01:16:55,640
in the book, you'd literally 
have like 20-30 more for each 

1510
01:16:55,640 --> 01:16:58,000
scene through the entire book. 
And there's a really cool thing 

1511
01:16:58,000 --> 01:17:01,880
in the back where they did, it's
called the the first coven. 

1512
01:17:02,080 --> 01:17:07,000
They do a breakdown of like an 
early version of a couple of 

1513
01:17:07,000 --> 01:17:09,880
scenes from the first time that 
they played this, like a beta 

1514
01:17:09,880 --> 01:17:11,880
version of this. 
That's interesting. 

1515
01:17:11,880 --> 01:17:14,160
It is different. 
Clearly it's different than what

1516
01:17:14,160 --> 01:17:16,360
the game is now, but it's cool 
to see where it came from. 

1517
01:17:16,680 --> 01:17:19,320
I wouldn't have minded this. 
It's cool that it's here. 

1518
01:17:19,560 --> 01:17:22,120
I would not have minded this in 
the first book so that there's a

1519
01:17:22,120 --> 01:17:24,240
better example. 
I would have also not minded 

1520
01:17:24,240 --> 01:17:28,720
literally an entire example of 
an entire one through seventeens

1521
01:17:28,720 --> 01:17:30,200
with everything. 
I think that would be really 

1522
01:17:30,200 --> 01:17:33,200
cool too. 
I mean, that's a lot, but it'd 

1523
01:17:33,200 --> 01:17:37,000
be even just doing one full 
scene with the current rules, I 

1524
01:17:37,000 --> 01:17:39,360
think would be the only thing 
that I could consider I. 

1525
01:17:39,360 --> 01:17:41,880
Would love to see one full scene
with the current rules. 

1526
01:17:41,920 --> 01:17:43,960
I like, yeah, I think putting 
this in the last book was cool. 

1527
01:17:43,960 --> 01:17:45,040
Would be cool. 
I don't think it's really 

1528
01:17:45,040 --> 01:17:47,360
necessary, especially because 
it's not really exactly the same

1529
01:17:47,360 --> 01:17:49,120
game. 
But like, yes, I would love to 

1530
01:17:49,120 --> 01:17:53,000
watch a scene or read a scene 
play through with the current 

1531
01:17:53,000 --> 01:17:53,960
rules. 
I mean, I have a good 

1532
01:17:53,960 --> 01:17:56,720
understanding, but I'd love to 
watch it play out still, yeah. 

1533
01:17:57,120 --> 01:17:59,240
Yeah, maybe we'll maybe we'll 
maybe we'll have to play it. 

1534
01:17:59,680 --> 01:18:00,640
Yeah. 
And that's I. 

1535
01:18:00,640 --> 01:18:02,160
Think very highly of this 
project. 

1536
01:18:02,840 --> 01:18:04,520
Yeah, yeah, I played the shit 
out of this. 

1537
01:18:04,520 --> 01:18:05,960
I would absolutely play the shit
out of this. 

1538
01:18:05,960 --> 01:18:08,720
Yeah. 
So we're going to review this. 

1539
01:18:08,720 --> 01:18:09,800
Are we? 
Are we? 

1540
01:18:10,120 --> 01:18:13,320
Are we book? 
I was going to ask you, it's not

1541
01:18:13,320 --> 01:18:16,120
really a book. 
It is kind of a book, but it is.

1542
01:18:16,120 --> 01:18:17,800
A book. 
I mean here's The thing is a lot

1543
01:18:17,800 --> 01:18:20,800
of times our cut off has been 
like 30 ish pages. 

1544
01:18:21,240 --> 01:18:24,200
It is like with all the 
divination tools and everything,

1545
01:18:24,240 --> 01:18:28,120
it's like 44 but it is also 8 
1/2 by 11 it's. 8 1/2 by 11 

1546
01:18:28,120 --> 01:18:32,080
There's a lot in here. 
It's a small book, so Book I. 

1547
01:18:32,080 --> 01:18:34,480
Mean I think it has books. 
Yeah, I have books up so. 

1548
01:18:35,240 --> 01:18:38,400
So it's a full 50 points with 
five metrics instead of 30 with 

1549
01:18:38,400 --> 01:18:40,320
three metrics. 
So our five metrics. 

1550
01:18:40,320 --> 01:18:43,280
For those who don't know, art 
and layout is the art and the 

1551
01:18:43,280 --> 01:18:45,400
layout. 
Usability is usability tools 

1552
01:18:45,400 --> 01:18:50,800
like or the usability of the the
game itself like the ease of use

1553
01:18:52,160 --> 01:18:56,520
hyperlinks, bookmarks, things in
the correct order so you 

1554
01:18:56,520 --> 01:18:58,520
understand it. 
Things like that rule set, if 

1555
01:18:58,520 --> 01:19:00,560
it's an adapted rule set, how 
well is adapted. 

1556
01:19:00,560 --> 01:19:04,560
If it's new, how do we like it? 
Originality is that's just 

1557
01:19:04,560 --> 01:19:08,280
Google. 
And then value is the cost for 

1558
01:19:08,640 --> 01:19:14,000
not only the game, but also the 
amount of stuff that's there for

1559
01:19:14,000 --> 01:19:15,720
the game. 
If there's a ton of extra 

1560
01:19:15,720 --> 01:19:17,920
content, if third party 
licenses, things like that. 

1561
01:19:18,360 --> 01:19:22,360
So for art and layout, obviously
we think incredibly highly of 

1562
01:19:22,360 --> 01:19:24,520
this. 
I mean yeah, it's discussing the

1563
01:19:24,520 --> 01:19:26,840
art. 
Yeah, the art is amazing. 

1564
01:19:27,040 --> 01:19:30,080
I think the layout is extremely 
well done. 

1565
01:19:30,080 --> 01:19:33,080
Again, like every page in and of
itself is beautiful. 

1566
01:19:33,760 --> 01:19:36,480
It never feels crowded. 
It always feel, but it also 

1567
01:19:36,480 --> 01:19:40,000
never feels empty ever. 
Whoever did the layout on this 

1568
01:19:40,000 --> 01:19:43,320
did a great fucking job and 
clearly the artist, the 

1569
01:19:43,320 --> 01:19:49,480
award-winning amazing fucking 
artist did a a good job of of 

1570
01:19:49,480 --> 01:19:53,040
making it look really good. 
So, like, I What are your 

1571
01:19:53,040 --> 01:19:55,520
thoughts on that dude? 
I have nothing meaningful to add

1572
01:19:55,520 --> 01:19:57,320
to this. 
Like, I love the way this looks.

1573
01:19:57,320 --> 01:20:01,280
This is, I mean, could it be 
better? 

1574
01:20:01,360 --> 01:20:04,040
I don't know that it could. 
You know? 

1575
01:20:04,040 --> 01:20:07,400
Yeah. 
I mean, even if we get to, I 

1576
01:20:07,400 --> 01:20:09,040
don't. 
It's not part of art and layout.

1577
01:20:09,040 --> 01:20:12,440
I guess I was gonna say even 
just like the the the, the, the 

1578
01:20:12,440 --> 01:20:16,400
book itself and that like it's 
like sewn binding and like foil 

1579
01:20:16,400 --> 01:20:19,200
on the cover and stuff like just
adds even more to everything. 

1580
01:20:19,200 --> 01:20:22,040
Honestly, yeah, I would be cool.
I think going in the same 

1581
01:20:22,040 --> 01:20:24,440
direction you're going to. 
Do it. 

1582
01:20:25,280 --> 01:20:28,760
All right, so A10 for art and 
layout on this. 

1583
01:20:28,760 --> 01:20:31,200
It's a it's a stunning book. 
I I. 

1584
01:20:31,240 --> 01:20:34,320
Have no argument against that. 
Like, it really is quite 

1585
01:20:34,320 --> 01:20:37,480
beautiful and it's incredibly 
readable and it's well laid out 

1586
01:20:37,480 --> 01:20:39,720
and it's laid out in a great 
order, although it's usability. 

1587
01:20:39,720 --> 01:20:43,320
But yeah, good job. 
That I mean that. 

1588
01:20:43,640 --> 01:20:46,080
I mean, this is the thing about 
a 10 is like, I do not have a 

1589
01:20:46,080 --> 01:20:48,080
single negative thing about this
and I can't think of a way that 

1590
01:20:48,080 --> 01:20:50,400
it could possibly be better. 
So for Art and Leia, he's 10. 

1591
01:20:50,400 --> 01:20:54,640
For me, yeah, usability. 
So I mean, the only knocks that 

1592
01:20:54,640 --> 01:20:56,760
we've said on this a couple 
times is just the fact that I 

1593
01:20:56,760 --> 01:20:59,000
think it's it was it was written
first in Italian and then 

1594
01:20:59,000 --> 01:21:01,880
translated to English. 
So, like, I mean, it'd be nice 

1595
01:21:01,880 --> 01:21:04,200
if it was perfect, but I 
honestly don't really think that

1596
01:21:04,200 --> 01:21:06,760
we can knock them for that. 
Like the hyperlinks are there, 

1597
01:21:06,960 --> 01:21:09,280
they're just in Italian. 
It would be nice if I could read

1598
01:21:09,280 --> 01:21:10,720
them. 
But again, it's only 33 pages. 

1599
01:21:10,720 --> 01:21:16,080
It's not that bad and I think 
the only there was just a couple

1600
01:21:16,080 --> 01:21:20,160
times just I think maybe like 2,
maybe three in the whole book 

1601
01:21:20,360 --> 01:21:24,240
where there was like a sentence 
where like that note page on 

1602
01:21:24,240 --> 01:21:26,240
page 16 I think is the only one 
that really stands out where I'm

1603
01:21:26,240 --> 01:21:30,520
like wait a second, I need AI 
need AI need a there's some 

1604
01:21:30,520 --> 01:21:32,400
there's some stuff in a weird 
order here let me break down 

1605
01:21:32,400 --> 01:21:34,080
what this says. 
I think that's the only thing. 

1606
01:21:34,080 --> 01:21:36,400
And then there's a couple of 
like tent switches or like 

1607
01:21:36,400 --> 01:21:39,560
pronoun switches I think that 
are just like a probably like if

1608
01:21:39,560 --> 01:21:41,280
it was Spanish and O&A. 
I'm not going to say anything 

1609
01:21:41,280 --> 01:21:44,240
about the time, but like so I'm 
not going to knock too hard on 

1610
01:21:44,240 --> 01:21:46,320
that. 
I think the book is, I think we 

1611
01:21:46,320 --> 01:21:49,320
said this over and over again 
like the notes are really great,

1612
01:21:49,320 --> 01:21:51,240
you're guided wealth of the 
entire thing. 

1613
01:21:51,480 --> 01:21:54,320
I feel like before you get to 
any section, they do a really 

1614
01:21:54,320 --> 01:21:57,600
good of intro in the section 
like the game mechanics overlay 

1615
01:21:57,600 --> 01:22:00,160
in the beginning, the whole page
that basically says like the 

1616
01:22:00,160 --> 01:22:02,640
next 7 pages like here's how to 
read them, here's how to use 

1617
01:22:02,640 --> 01:22:06,240
them. 
I can't think of a lot of things

1618
01:22:06,240 --> 01:22:10,640
more that I want from a 
usability standpoint as far as 

1619
01:22:10,640 --> 01:22:15,760
like the guidance in the book. 
Yeah, I mean it's incredibly 

1620
01:22:15,760 --> 01:22:16,600
usable. 
It's a way. 

1621
01:22:16,680 --> 01:22:18,840
I mean, I once again, I don't 
have anything to add, like I 

1622
01:22:18,840 --> 01:22:20,840
have no complaints about this 
other than like a couple of 

1623
01:22:20,840 --> 01:22:21,880
location notes. 
But those are. 

1624
01:22:21,880 --> 01:22:24,200
I mean, even those are fairly 
minor and you can still parse it

1625
01:22:24,200 --> 01:22:27,680
out The the table contents is 
hyperlinked. 

1626
01:22:28,720 --> 01:22:33,800
Stuff is like put in boxes when 
it needs to be paid note to or 

1627
01:22:33,800 --> 01:22:36,680
is like a little side piece. 
The notes are great. 

1628
01:22:36,680 --> 01:22:41,440
None of them feel superfluous. 
All of them add like to what 

1629
01:22:41,440 --> 01:22:44,720
you're doing. 
Yeah, this is a pretty high 

1630
01:22:44,720 --> 01:22:47,480
usability for me, yeah. 
Well, we know it's not a ten. 

1631
01:22:47,800 --> 01:22:50,560
Well, it's not a 10. 
But it's still at the eight, 

1632
01:22:50,680 --> 01:22:53,200
maybe even 9 range I. 
Think I'm about an 8. 

1633
01:22:53,200 --> 01:22:55,280
I think I'm about an 8 here, 
which again we have to let 

1634
01:22:55,280 --> 01:22:58,120
everyone know that like 10 
doesn't exist in this the 110 is

1635
01:22:58,120 --> 01:23:00,200
already out there. 
So like a nine is basically A10.

1636
01:23:00,680 --> 01:23:04,920
I've got an 8 for this I think 
because of of where and it's in 

1637
01:23:04,920 --> 01:23:06,720
relation to other books like 
when you think of something like

1638
01:23:06,720 --> 01:23:09,360
Death in Space where they 
literally like every section is 

1639
01:23:09,360 --> 01:23:14,240
color-coded by section and like 
you know like every every table 

1640
01:23:14,240 --> 01:23:16,520
has its own hyperlink. 
Like there's it's. 

1641
01:23:16,520 --> 01:23:18,880
It's not that it's not great, 
it's just that like other things

1642
01:23:18,880 --> 01:23:21,160
have done so far above and 
beyond that we can't go more 

1643
01:23:21,160 --> 01:23:23,280
than that. 
But I'm definitely OK giving 

1644
01:23:23,280 --> 01:23:25,280
this a solid aid because I 
really can't think of more that 

1645
01:23:25,280 --> 01:23:29,240
I want from it other than like. 
I mean, I can just use my phone 

1646
01:23:29,240 --> 01:23:31,000
and Google what the hyperlinks 
mean but I don't need them 

1647
01:23:31,000 --> 01:23:33,280
because they're short enough. 
But like that would be only it. 

1648
01:23:33,600 --> 01:23:35,320
And again I've already said 
we're not going to not points 

1649
01:23:35,320 --> 01:23:38,960
off for the Italian Ness. 
Of course not. 

1650
01:23:39,240 --> 01:23:40,680
This isn't. 
Yeah. 

1651
01:23:41,880 --> 01:23:43,800
We're not that kind of American,
you know? 

1652
01:23:44,200 --> 01:23:49,800
Right, rule set. 
I mean, at the end of the day, I

1653
01:23:49,800 --> 01:23:53,800
mean there is a rule set. 
It's so different. 

1654
01:23:53,840 --> 01:23:58,240
It's so different than what we 
generally think of as rule sets.

1655
01:23:58,240 --> 01:24:00,560
It's like we're not talking 
about very rarely. 

1656
01:24:01,040 --> 01:24:06,480
Like all the mechanics here are 
basically just like a lot of 

1657
01:24:06,480 --> 01:24:10,520
prompts, a lot of how to use 
prompts and then basically just 

1658
01:24:10,520 --> 01:24:13,040
like structure, that that's what
the rule set more than anything 

1659
01:24:13,040 --> 01:24:16,640
is. 
Just like a structure for how to

1660
01:24:16,640 --> 01:24:18,840
tell a cohesive story. 
And then the prompts in order to

1661
01:24:18,840 --> 01:24:25,640
use it that way. 
And I think that's like totally 

1662
01:24:25,640 --> 01:24:27,560
fine. 
It's just so different than 

1663
01:24:27,560 --> 01:24:30,440
really most of the things that 
we've looked at before because a

1664
01:24:30,440 --> 01:24:33,120
lot of times, I mean, I'm 
obviously, I'm a big mechanics 

1665
01:24:33,120 --> 01:24:36,120
guy, so this one is not 
mechanics heavy, it's it's 

1666
01:24:36,120 --> 01:24:37,720
narrative heavy. 
So it's interesting. 

1667
01:24:37,720 --> 01:24:39,680
It's different. 
I would say that I think that 

1668
01:24:39,680 --> 01:24:42,240
it's very, very easy to 
understand. 

1669
01:24:42,880 --> 01:24:44,840
Yes. 
I think if we start, we could 

1670
01:24:44,840 --> 01:24:46,800
literally start a game right now
and we'd both be like totally 

1671
01:24:46,800 --> 01:24:49,120
found out, a great time. 
You know, I agree. 

1672
01:24:49,200 --> 01:24:51,560
I agree. 
I think I I think it like, but 

1673
01:24:51,560 --> 01:24:55,720
not to knock it for being a 
Frameworker, being simple like 

1674
01:24:55,720 --> 01:25:00,920
it does what it does really well
and it doesn't overly bloat with

1675
01:25:00,920 --> 01:25:02,960
like how things are supposed to 
work. 

1676
01:25:02,960 --> 01:25:06,400
It leaves a lot of space for you
to narrate, for it to be 

1677
01:25:06,400 --> 01:25:08,000
narrative. 
I like that. 

1678
01:25:08,160 --> 01:25:11,320
I like the rule set. 
I can't think of anything that I

1679
01:25:11,320 --> 01:25:13,160
would definitely change. 
It definitely leaves it very 

1680
01:25:13,160 --> 01:25:15,560
open-ended to adapting it to 
maybe do something else. 

1681
01:25:17,080 --> 01:25:18,040
Yeah. 
Yeah. 

1682
01:25:18,040 --> 01:25:19,960
I think very favorable of it, I 
mean. 

1683
01:25:19,960 --> 01:25:21,280
That's that's the strength of it
too. 

1684
01:25:21,280 --> 01:25:26,840
In that in a very good way, like
in a positive way, it gives you 

1685
01:25:26,840 --> 01:25:29,960
the rules and it gives you lots 
of not only guidance on 

1686
01:25:29,960 --> 01:25:36,200
variation, but room for 
variation, even even as far as 

1687
01:25:36,200 --> 01:25:37,880
giving you a whole another 
fucking book of prompts and 

1688
01:25:37,880 --> 01:25:38,960
stuff like that. 
So that's great. 

1689
01:25:40,080 --> 01:25:42,880
I don't. 
So I mean this one's hard for 

1690
01:25:42,880 --> 01:25:44,720
me. 
Like I don't think it's perfect 

1691
01:25:44,720 --> 01:25:48,040
and I think we are, this is 
we're not doing rule set in 

1692
01:25:48,040 --> 01:25:51,000
relation to only negative games.
It's got to be to everything. 

1693
01:25:51,400 --> 01:25:55,880
So because I would say that I'm 
bias in this and my bias is 

1694
01:25:55,880 --> 01:25:58,280
gonna show because it's my 
fucking podcast, I can do what I

1695
01:25:58,280 --> 01:26:02,800
want in that I do prefer 
mechanicy games. 

1696
01:26:02,800 --> 01:26:05,600
Like the only game we've ever 
given attend to is Kingdoms 

1697
01:26:05,600 --> 01:26:11,000
which has like 3 layers of of 
like macro standard and like 

1698
01:26:11,000 --> 01:26:15,480
macro play and stuff like that. 
So like the it's almost like 

1699
01:26:16,080 --> 01:26:18,320
losing points for its 
simplicity, even though we love 

1700
01:26:18,320 --> 01:26:20,720
simple games. 
But I'm where you at for this. 

1701
01:26:20,720 --> 01:26:22,360
I don't even know where to begin
with. 

1702
01:26:22,360 --> 01:26:25,360
Thought I was probably about a 
sapping for this because. 

1703
01:26:25,480 --> 01:26:27,800
I but I like narrative games, 
you know, I like. 

1704
01:26:27,800 --> 01:26:29,840
I like. 
Narrative games, too. 

1705
01:26:29,920 --> 01:26:32,240
Stop lying, bro. 
I do like them. 

1706
01:26:32,240 --> 01:26:38,600
I I I I own like anyway I mean. 
Do you, do you own that? 

1707
01:26:38,600 --> 01:26:41,760
You've not played Ryan that. 
I've not played. 

1708
01:26:41,800 --> 01:26:44,120
I have not played like 90% of 
what I own like. 

1709
01:26:44,160 --> 01:26:46,280
I'm serious, but I own like 
thousands of games. 

1710
01:26:46,880 --> 01:26:50,760
Yeah, I've I've played hundreds 
of games and I've still I still 

1711
01:26:50,760 --> 01:26:54,400
probably no, I I I probably 
haven't played like 70 to 80% of

1712
01:26:54,400 --> 01:26:55,840
the games I have and I've played
hundreds of games. 

1713
01:26:55,840 --> 01:27:01,480
So yeah, I'm between A7 and an 8
for this. 

1714
01:27:01,480 --> 01:27:04,440
I don't, I mean whatever. 
I'll give it an 8. 

1715
01:27:04,600 --> 01:27:06,080
We're good with an 8. 
You said 8:00, that's fine. 

1716
01:27:06,080 --> 01:27:14,360
I'm good with that originality. 
So witches exist, covens exist, 

1717
01:27:14,360 --> 01:27:16,280
journaling games exist. 
I don't think there's anything 

1718
01:27:16,280 --> 01:27:17,760
new or different in this. 
Even when we talked about the 

1719
01:27:17,760 --> 01:27:19,880
rule set, we talked about how it
feels a little bit like 1000 old

1720
01:27:19,880 --> 01:27:21,600
vampire. 
It feels about archipelago. 

1721
01:27:21,800 --> 01:27:24,600
There's nothing groundbreaking 
about this in any sense of the 

1722
01:27:24,600 --> 01:27:25,680
word. 
It's gorgeous. 

1723
01:27:25,680 --> 01:27:28,120
It's stunning. 
It's done super well as far as 

1724
01:27:28,440 --> 01:27:32,560
being original. 
I mean I I can go on itch dot IO

1725
01:27:32,560 --> 01:27:37,800
right now and probably find 1000
like witch journaling games, you

1726
01:27:37,800 --> 01:27:39,320
know what I mean? 
Probably. 

1727
01:27:39,760 --> 01:27:41,760
Yes. 
So. 

1728
01:27:42,800 --> 01:27:45,600
But I think this is good. 
I mean, it does the thing well, 

1729
01:27:45,600 --> 01:27:46,600
yeah. 
I mean, yes. 

1730
01:27:47,000 --> 01:27:49,720
But yeah, but we're talking 
about originality specifically. 

1731
01:27:49,880 --> 01:27:51,560
I mean I'm probably like a six 
for this. 

1732
01:27:51,560 --> 01:27:54,760
I mean again not to knock it, 
it's just that like it's not, 

1733
01:27:54,800 --> 01:27:58,200
it's not ground, it's great. 
It's not groundbreaking. 

1734
01:27:58,600 --> 01:28:00,080
I. 
I think I agree with this one. 

1735
01:28:01,200 --> 01:28:03,440
But I'm not going to give it 
just a 5 because I do think the 

1736
01:28:03,440 --> 01:28:06,480
way that they do do it is is 
interesting and it's neat. 

1737
01:28:06,760 --> 01:28:10,760
I love a lot of what they do. 
I think parts of it are the way 

1738
01:28:10,760 --> 01:28:12,800
they put it together, has some 
originality to it, but I don't 

1739
01:28:12,800 --> 01:28:16,440
think any any of the parts in 
and of themselves are that 

1740
01:28:16,440 --> 01:28:20,040
original value. 
Were you it? 

1741
01:28:20,040 --> 01:28:25,680
Is $27.00 for both books 
physically on nave of cups, 

1742
01:28:26,120 --> 01:28:31,080
which is pretty crazy. 
Friends of the show Nave of Cups

1743
01:28:31,080 --> 01:28:33,280
Shout out Nave of Cups Yeah, I. 
Also shout nave of cups. 

1744
01:28:33,280 --> 01:28:35,520
I fucking love nave of Cups 
every day that I don't get to 

1745
01:28:35,520 --> 01:28:37,720
buy something from that side. 
It's a tragedy because all the 

1746
01:28:37,880 --> 01:28:43,240
shit on there is like cool, cute
shit For just the rules only 

1747
01:28:43,560 --> 01:28:46,720
it's $20.00. 
I don't know if that comes with 

1748
01:28:46,720 --> 01:28:48,360
a PDFI. 
Can't remember if Navy Cups 

1749
01:28:48,360 --> 01:28:55,160
gives you a PDFI. 
Think they do, but I'm not sure.

1750
01:28:55,560 --> 01:29:01,000
But 27 for both the book and the
Grimoire is crazy. 

1751
01:29:01,440 --> 01:29:04,280
It's crazy. 
So I mean, the Grimoire alone is

1752
01:29:04,280 --> 01:29:06,200
just. 
That's months of play in this 

1753
01:29:06,200 --> 01:29:07,280
game. 
Yeah, it's. 

1754
01:29:07,320 --> 01:29:10,800
As it's as big if not bigger 
than the regular book you know, 

1755
01:29:12,120 --> 01:29:15,120
and it has a lot of the same 
like accoutrement you know it it

1756
01:29:15,120 --> 01:29:20,040
it still has the well no. 
So that one is staple bound and 

1757
01:29:20,040 --> 01:29:22,160
I don't think it has the foil on
the front. 

1758
01:29:22,160 --> 01:29:28,480
So it's not quite as nice, but 7
bucks for that, if it's 20 bucks

1759
01:29:28,480 --> 01:29:31,400
for the regular book and then 27
for both, that's a that's a 

1760
01:29:31,440 --> 01:29:34,160
that's a crazy good deal we 
talked about. 

1761
01:29:34,160 --> 01:29:36,920
It's it's bang for your buck. 
Not just flat cost, but flat 

1762
01:29:36,920 --> 01:29:39,880
cost for that is a really great 
deal and that's a solid bang for

1763
01:29:39,880 --> 01:29:42,600
your buck. 
I don't think there is or ever 

1764
01:29:42,600 --> 01:29:45,360
will be more to this. 
I don't know if there's any type

1765
01:29:45,360 --> 01:29:47,400
of third party license for it 
either. 

1766
01:29:47,600 --> 01:29:50,160
I don't remember anything 
specific in the front talking 

1767
01:29:50,160 --> 01:29:52,160
about being able to do your own 
thing with it. 

1768
01:29:52,160 --> 01:29:53,680
It would be so important to 
write. 

1769
01:29:53,760 --> 01:29:59,120
Your own props though, yeah? 
Yeah, it specifically doesn't 

1770
01:29:59,120 --> 01:30:02,600
say anything about being able to
use it or adapt it to anything 

1771
01:30:02,600 --> 01:30:04,120
else. 
And specifically does say that 

1772
01:30:04,120 --> 01:30:06,480
like no part can be used without
permission. 

1773
01:30:06,480 --> 01:30:08,960
Like just a standard kind of 
like default, you know, 

1774
01:30:09,640 --> 01:30:11,960
copyright. 
So that that kind of sucks that 

1775
01:30:11,960 --> 01:30:13,800
there's no specific third party 
license for it. 

1776
01:30:14,080 --> 01:30:16,840
I think. 
I feel like the vibe of the game

1777
01:30:17,040 --> 01:30:20,880
feels like the people would be 
down for that, so that would be 

1778
01:30:20,880 --> 01:30:23,840
nice to see. 
So I think, I think the OH 

1779
01:30:23,960 --> 01:30:25,440
Mine's also signed in the front,
which is cool. 

1780
01:30:25,440 --> 01:30:26,720
I don't know if you just got 
signed. 

1781
01:30:27,240 --> 01:30:30,440
I don't think so, but very cool.
Yeah, I. 

1782
01:30:30,440 --> 01:30:31,440
Mean. 
If only one comes signed, 

1783
01:30:31,440 --> 01:30:34,360
obviously I keep it and you get 
the other one, but you know, I 

1784
01:30:34,640 --> 01:30:36,040
know it's. 
About that so. 

1785
01:30:36,560 --> 01:30:41,360
But yeah, I mean, so, so, so 
solid financial value. 

1786
01:30:41,360 --> 01:30:43,480
I think they're a lack of third 
party license and probably a 

1787
01:30:43,480 --> 01:30:47,400
lack of like any future 
expansion to this kind of knocks

1788
01:30:47,400 --> 01:30:48,800
the value down a little bit for 
me. 

1789
01:30:48,800 --> 01:30:52,200
Yeah. 
So where you at for that? 

1790
01:30:52,640 --> 01:30:55,280
7-8 somewhere in there. 
Yeah, I think A7's good. 

1791
01:30:55,280 --> 01:30:58,360
I mean, realistically, value 
wise, it comes down that like 

1792
01:30:58,360 --> 01:31:01,120
the books themselves are a good 
value financially, but not much 

1793
01:31:01,120 --> 01:31:05,520
beyond that. 
But that's a really good fucking

1794
01:31:05,520 --> 01:31:11,440
value. 
So that's gonna give us a 10 + 8

1795
01:31:11,600 --> 01:31:19,400
+ 8 + 6 + 7, damn 39, one of the
high scores of the year already.

1796
01:31:21,480 --> 01:31:25,400
And with that 10, I can 
guarantee you will see this at 

1797
01:31:25,400 --> 01:31:27,520
the end of the year on our 
roundup. 

1798
01:31:27,520 --> 01:31:29,680
So this will not be the last 
time we talked about last 

1799
01:31:29,680 --> 01:31:33,080
Sabbath here on the show. 
Anyway, so fantastic game, 

1800
01:31:33,360 --> 01:31:35,720
really, really enjoyed a lot. 
It is something a little bit 

1801
01:31:35,720 --> 01:31:37,880
different than what we normally 
do on the show which we want to 

1802
01:31:37,880 --> 01:31:41,080
start doing a little bit more 
variety of things like this. 

1803
01:31:41,840 --> 01:31:43,960
Again, I think that the game is 
great. 

1804
01:31:44,120 --> 01:31:46,520
The mechanics are great. 
The layout is great. 

1805
01:31:46,520 --> 01:31:48,600
The art is absolutely fucking 
stunning. 

1806
01:31:48,600 --> 01:31:50,440
Please go follow them on 
Instagram. 

1807
01:31:50,440 --> 01:31:55,120
Again, it's LOPUTYNI know that 
you can grab I think I think at 

1808
01:31:55,120 --> 01:31:59,360
least Ether or Ether is 
available I I believe on Amazon.

1809
01:31:59,720 --> 01:32:04,760
But both both of the comics from
the artist are very very much 

1810
01:32:04,760 --> 01:32:06,560
worth it. 
They're stunning and 

1811
01:32:06,560 --> 01:32:13,840
heartbreaking and beautiful and 
just yeah fits so perfectly with

1812
01:32:13,840 --> 01:32:16,720
the game that was created here. 
So that's really fantastic and 

1813
01:32:16,720 --> 01:32:19,320
that's our show for the day 
coming up. 

1814
01:32:19,320 --> 01:32:21,960
I don't know I don't know what 
we're doing. 

1815
01:32:21,960 --> 01:32:25,640
The only thing I will say is 
Black Rainbow Society from 

1816
01:32:25,720 --> 01:32:29,200
Worlds of Kroga is out. 
It's got like it's it's they 

1817
01:32:29,360 --> 01:32:31,600
it's like a 40 day thing. 
I think this will be like 30 

1818
01:32:31,600 --> 01:32:35,760
plus days and for the next three
weeks we are going to be doing 

1819
01:32:35,760 --> 01:32:38,800
giveaways of the different 
Worlds of Kroga projects. 

1820
01:32:39,280 --> 01:32:41,400
Next week will be Neuro City. 
The week after that we were 

1821
01:32:41,400 --> 01:32:44,400
planned and then we're going to 
wrap up with Hell Hell Night 

1822
01:32:44,880 --> 01:32:49,440
Gabriel sent US1 of each to do 
giveaways for So look for our 

1823
01:32:49,440 --> 01:32:54,360
Twitter page and I will do my 
best to remember on Monday to 

1824
01:32:54,360 --> 01:32:57,960
drop a tweet that says like this
tweet and most likely 

1825
01:32:57,960 --> 01:33:04,080
continental United States and 
and we'll pick one on the show 

1826
01:33:04,080 --> 01:33:07,400
next week and get that sent out 
to you. 

1827
01:33:07,400 --> 01:33:09,920
So and it's all the hard it's 
all the hardback versions too 

1828
01:33:09,920 --> 01:33:13,480
because there's a newer hardback
colorblind version for Neuro 

1829
01:33:13,480 --> 01:33:15,560
City and there's a hardback of 
warpland. 

1830
01:33:16,160 --> 01:33:19,000
I also have the backs and both. 
But regardless, all three of 

1831
01:33:19,000 --> 01:33:23,960
those over the next three weeks 
and go back Black Rambo Society,

1832
01:33:23,960 --> 01:33:27,440
which is an expansion of Hell 
Night and some other really, 

1833
01:33:27,440 --> 01:33:30,000
really cool stuff that I've been
talking to Gabriel about, is 

1834
01:33:30,000 --> 01:33:31,880
coming down the pipeline from 
World to Kroga 2. 

1835
01:33:33,240 --> 01:33:36,760
So definitely go back to that 
project and sign up for those 

1836
01:33:36,760 --> 01:33:39,440
giveaways and that's it. 
I got nothing else. 

1837
01:33:39,440 --> 01:33:41,440
You good? 
Yeah, I think so. 

1838
01:33:41,440 --> 01:33:42,800
All right. 
Yeah. 

1839
01:33:42,800 --> 01:33:46,440
The last episode with the long 
beard as time I was. 

1840
01:33:46,520 --> 01:33:48,560
Just gonna say go have fun 
shaving that beard. 

1841
01:33:48,560 --> 01:33:50,080
Buddy Shave. 
This beard, Yeah. 

1842
01:33:50,800 --> 01:33:52,320
Farewell. 
That's all we got. 

1843
01:33:52,440 --> 01:33:52,640
Bye.
