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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan and joining me 
today are two very special and 

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overdue guests. 
That is John and Bri of 

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Breitbart Games. 
How you guys doing this morning?

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Doing great. 
Thanks for having us. 

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Yeah, absolutely. 
As I said, overdue. 

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It's, I mean, we've had we've 
had Emily on a bunch. 

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You guys did miss the time when 
you were supposed to be here and

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then it took us months to 
finally get you here. 

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But yeah, nice to finally, nice 
to finally have you and and 

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welcome. 
So for for those that might not 

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know who the heck Breitbart John
and Bri are, who who the heck is

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Breitbart games? 
What might people know you for? 

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I think the easiest answer to 
this one is you probably have 

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seen the Axolotl with a gun. 
And if you have seen the axolotl

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with a gun, you know us and our 
games. 

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He is a horrible little guy with
cute metal regenerating powers, 

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a big old gun and cute hobbies 
because it's important to have 

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hobbies even when you're 
fighting robots in in magical 

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wetlands. 
So yeah, we make a lot of kind 

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of fun, funky, whimsical one 
shot and short games and then 

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also a bunch of like esoteric 
journaling games. 

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It's it's a weird kind of like 
scale we operate on. 

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There you go, there you go. 
This nice gradient between that,

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especially with the Axolotl 
because that's, you know, that's

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the first thing I knew you guys 
from was Axolotl with gun. 

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Maybe you guys did I craved the 
loop, right? 

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Yeah, we did. 
Yeah. 

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So I, because I, I don't 
remember if I saw Axolotl with a

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gun first or if I saw the 
Kickstarter or the crowdfund for

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for I craved the loop first, but
it was it was one of those two, 

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but but great. 
So, so well, let's get right 

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into it then. 
Breitbart. 

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How did Breitbart come to be 
like, like, how do you guys know

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each other? 
I, this is one of my favorite 

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stories to tell, but it was Gen.
Con, I think that originally 

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brought us together. 
And I can trace a straight line 

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from like where we sit today on 
the weekly scroll to a meet up 

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for a tabletop role-playing game
called Mall Kids by Matthew 

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Gravelin, held in that mall 
right next to the Convention 

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Center. 
Because Matthew was like, no, if

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we're going to have a meet up 
for mall kids at Gen. 

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Con, it has to be in the mall. 
Which I mean, obviously, yeah. 

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So yeah, no, we, we both went to
that one of my college friends 

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who I was attending the show 
with at the time was planning on

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running D&D and was inviting 
basically every single one of 

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our then like online or people 
we had interacted with on social

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media. 
Friends to like come play wound 

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up being like a ten person game 
of D&D that Brie and her brother

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played in. 
And then we wound up just 

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playing a bunch of games the 
rest of the weekend. 

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And that was, you know, summer 
of 2019. 

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And then over, like, lockdown, 
we sort of just, like, kept 

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playing games together. 
And then, Bree, you were working

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on a web comic at the time, 
right? 

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I was, yeah. 
I was working on a web comic 

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that needed an editor, and John 
needed to have a job or some 

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semblance of jobs because he 
couldn't be a teacher anymore 

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because of lockdown. 
So I hired him to be my editor, 

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and then he started writing. 
Tabletop games are like tiny 

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little ones. 
And then he was like, well, do 

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you want to do art for them? 
And I'll like, pay you to do 

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that. 
So we just started like paying 

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each other to do work. 
And then we're like, why don't 

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we just stop doing that and just
sell our stuff together? 

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At a certain point, we're like, 
why don't we just be business 

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partners? 
And the other one was just like 

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you, idiot, I think we're 
already business partners. 

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Yeah, pretty much the peak, the 
peak level of like passing the 

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same $10 back and forth in teach
RPGs is literally just that. 

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You know, this is what happens 
when you finally stop doing 

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that. 
You realize you're just working 

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together. 
That's great. 

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And then what's the Direct Line 
to the weekly scroll then from 

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that? 
Like we, we just kind of like it

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keeps snowballing from there, 
right? 

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We go from mall kids meet up to 
we freelance for each other a 

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whole bunch to I start reading 
tabletop RPGs to I run a 

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podcast. 
And now we've like come full 

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circle to I'm on a podcast. 
There you go. 

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Because as you know, like 
starting like a stream or a 

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podcast is the fastest way to 
wind up on more streams and 

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podcasts. 
Yeah, I've, I've only ever been 

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on one other podcast. 
Oh wow, yeah, you got to pump up

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those numbers. 
We got it. 

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We got to get there. 
Yeah, you were. 

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I guess I'm just I got see, but 
I'm not I'm not a creative in 

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the way that like I've never 
published anything really. 

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Not like people that have 
podcasts and then put out a 

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bunch of games like you guys. 
So no one, no one wants to have 

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people ought to be like, so tell
me how you critique games. 

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I'm like, well I'm just picking 
pedantic and that's the whole. 

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Show I'm an English major, so I 
think that's really interesting.

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So, So what was the first game 
that you guys actually put out 

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together as Breitbart games and 
where did you get the name 

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Breitbart as well? 
The first game we put out 

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together was Cold Balls and 
Trench Coats. 

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Technically it was John's game 
first. 

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And then we just like. 
Right after the publishing of 

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the game, we were like, why 
don't we just like? 

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I think I still have one of the 
8 1/2 by 11 versions. 

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Hold on. 
Oh, probably, yeah. 

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We have like we used to make 
them one pager. 

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So we John made cobles and 
trench coats, which was A1 

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pager. 
And it did really, really well. 

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Like a lot of people, it was 
like around the time when that 

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was the thing that people love 
doing was like little guys in 

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silly little clothes. 
And so we started making like 

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more silly little guy one page 
games. 

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And then John wrote a very like 
small game called Terminus, 

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which was a game about going on 
a walk and then writing and then

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creating a story about what you 
saw on the walk through the 

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perspective of the place that 
you were in. 

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So like if you were like in a 
park, you would like talk about 

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there we go. 
There's a couple of the IT. 

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Is laid out in Microsoft Word by
yours truly. 

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Yeah. 
And so we started making small 

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games and then John wrote 
Terminus. 

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And that was kind of when we 
really were like, OK, that's 

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this is Breitbart, this is our 
company. 

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Because I started doing like a 
whole bunch of art for it. 

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He was wrote it for a jam, I'm 
pretty sure, and it was like a 

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really small one. 
Page RPG Jam that runs every 

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summer. 
Yeah, he wrote it for the One 

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Page Refugee Jam and then he 
just kept integrating on it for 

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like months and then Zinequest 
ruled around for 2022 I think. 

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Yes, I think it was 2022. 
We're fulfilling A Kickstarter 

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the same summer that you were 
getting ready to get married. 

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Yes. 
So yeah, it was 2022, like 

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February of 2022, like 2 weeks 
before my dad was like, hey, 

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Zinequest is coming up and you 
guys are making like tiny little

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games. 
Are you going to like do a 

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Zenquest thing? 
And we're like, I guess we can. 

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And so we pulled the Kickstarter
together in two weeks for 

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Terminus and it has far and away
been our most successful 

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Kickstarter so far, which is 
crazy. 

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I don't know how there's no way 
that we're going to, I don't 

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know how we're going to hit that
magic again. 

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But I went on vacation. 
We, the day I was coming back 

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from vacation, we launched the 
Kickstarter and it's just a very

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beautiful game about telling the
story through a perspective of a

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place using tarot cards. 
And I think really the tarot 

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card aspect is like what made it
so interesting for people 

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because that was also, again, 
when tarot cards were like just 

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becoming like a thing that you 
use in games. 

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Yeah, I feel like Terminus came 
on the heels of Sam Lays 

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Animasis, which our editor for 
Terminus also worked on because 

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Marks, Bree and I got kind of 
into tabletop freelancing 

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through the Far Horizons Co-op. 
They were then I think called 

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the, they were at the time 
called the Centenario Co-op. 

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But that's how we both met 
Marks, who was our editor for 

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Terminus, who had also worked on
Animesis. 

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So it was like just kind of a 
good fit. 

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Like tarot bump, I think yeah, I
think in 2022 His Majesty the 

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worm was just going crazy all 
over blue sky every day talking 

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about tarot. 
Maybe just Twitter back then, 

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but but that's cool yeah. 
I mean, Terminus did do like how

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many? 
And well, of course I've moved 

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it just smaller window so I 
can't see all the details now, 

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but did numbers. 
I mean, I feel like, I feel like

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the, the classic Zenquest story 
is I, I wasn't going to do it 

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and then I decided to do it and 
I threw it together in like a 

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week. 
And then it blew up. 

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Like the number of times people 
have come on the show and said 

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like, well, I started writing 
TGRBGS because this one time I 

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did a Zenquest and you know, 
and, and, and here we are so. 

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Yeah. 
Oh, for sure, 20/22. 

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It was like a beautiful time for
Zenquest. 

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It was like, I don't know, it 
blew up for us. 

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And that was when we were like, 
OK, we have like the funds to 

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actually like start a like 
actual company, which was 

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really, really cool. 
So Terminus was really what like

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launched us into Breitbart. 
And for the reason we named 

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Breitbart is because of our 
online handles. 

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So John is resident bar 
everywhere and my name is Briad,

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which is a like the anglicized 
version is like Bridget or 

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Bright. 
So there you go. 

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Yeah, we kind of put our names 
together. 

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That's cute. 
Look at that. 

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And then we've had we've had the
grab Bound crew on a couple of 

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Times Now with Emily and Lucas 
and you guys were going to come 

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on with him at one point. 
How did you guys get in touch 

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with with them and kind of, I 
guess do some work with him, 

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cross stuff, do whatever because
it's it's interesting that you 

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guys are kind of like when I 
first met all of you. 

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It's not hard to be like no way 
your brain, not Emily, no way 

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your job, not Lucas, because 
it's like like short girl, tall 

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skinny guy partnership. 
How does how does that work with

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with you guys? 
How'd you guys meet them? 

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It is really funny the number of
times that Emily has called me 

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Lucas. 
OK, it's not just me. 

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Great. 
No, it's. 

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Absolutely. 
I'm Lucas. 

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Shaped, Yeah. 
We met them, well, first I we 

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met Emily because I stream art 
on Twitch. 

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I'm actually coming back to 
streaming today actually for the

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first time this year. 
Yay. 

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What's? 
Your what's your what's your 

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twitch, Hannah real quick. 
Bree Donnan. 

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Just the what it what it is on 
everything else, just my name 

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because my name is unique. 
I've never met anyone else with 

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my name. 
But I stream art on Twitch and 

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for a long time in the like my 
college years and like right 

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before, like 20, the time I met 
John, I was doing a lot of 

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actual play fan art online. 
And a lot of people like 

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followed me from that to my like
Twitch stream. 

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And then eventually I was me and
John started making games and 

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Emily was like, hey, I'm looking
to be a layout artist and I 

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would love to start trying to 
like work on games. 

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Can I lay out a game for you for
free? 

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And we're like, we'll pay you 
and. 

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I've forgotten about that aspect
of It was like, hey, I'll, I'll,

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I'll, I'll do the layout work 
free of charge. 

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Or like, no, we're going to. 
And we'll pay you. 

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And so Emily did layouts for our
one page RP, some of our one 

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page RPGs. 
And then we just kind of decided

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that Emily was really, really 
good at her job and didn't want 

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to stop working with. 
Her I think this is one of the 

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this and determinist for some of
Emily's like early, early TTRPG 

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like work, which again we sort 
of all started doing around the 

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same time. 
Yeah. 

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And we met Lucas through Emily, 
because Lucas and Emily, I've 

223
00:12:35,240 --> 00:12:36,840
been friends for a very long 
time. 

224
00:12:37,280 --> 00:12:42,320
And so we'd like, hung out with 
Lucas at conventions with Emily.

225
00:12:42,320 --> 00:12:44,840
And then I don't necessarily 
know the full graph and story, 

226
00:12:44,840 --> 00:12:47,880
but eventually they were like, 
hey, we want to work on games 

227
00:12:47,880 --> 00:12:52,440
together and we want to do make 
silly little games for ourselves

228
00:12:52,600 --> 00:12:54,600
and stuff like that and be a 
TTRPG company. 

229
00:12:54,600 --> 00:12:56,360
So they started doing it after 
us. 

230
00:12:57,120 --> 00:13:01,200
And then we were like, hey, want
to make a game together because 

231
00:13:01,360 --> 00:13:03,600
you are our closest TTRPG 
friends. 

232
00:13:03,600 --> 00:13:07,920
So then we made Bonds between, 
which was inspired by Lucas's 

233
00:13:07,920 --> 00:13:13,600
precious things, because John 
was like, you wrote a game about

234
00:13:13,600 --> 00:13:15,920
little Dragons, I want to write 
a game about little Dragons. 

235
00:13:15,920 --> 00:13:18,040
And since you've already wrote 
in a game about little Dragons, 

236
00:13:18,040 --> 00:13:20,440
do you want to work together and
write another game about little 

237
00:13:20,480 --> 00:13:22,280
Dragons? 
There you go. 

238
00:13:23,480 --> 00:13:24,920
Yeah. 
And if you want to hit the full 

239
00:13:24,920 --> 00:13:27,440
graph around story, just go back
and listen to our graph on 

240
00:13:27,440 --> 00:13:29,000
episode. 
I'm sure they they told us the 

241
00:13:29,000 --> 00:13:31,120
whole story at some point. 
I don't remember it. 

242
00:13:31,200 --> 00:13:34,280
They're great though 'cause 
that's how. 

243
00:13:34,600 --> 00:13:39,480
Well, I guess how we got here is
because I saw the precious 

244
00:13:39,480 --> 00:13:44,200
things little like sticker pack 
itch fund that Emily was doing 

245
00:13:44,200 --> 00:13:47,240
on. 
Yeah, they were doing that at 

246
00:13:47,240 --> 00:13:49,040
the. 
Same time that we were doing 

247
00:13:49,040 --> 00:13:53,320
loop, I'm pretty sure. 
Yeah, and then I guess and we 

248
00:13:53,320 --> 00:13:55,240
started at least be aware of the
show. 

249
00:13:55,240 --> 00:13:56,280
We're watching the show or 
whatever. 

250
00:13:56,480 --> 00:14:01,120
And then one of the packs is, it
must have been two years ago, it

251
00:14:01,120 --> 00:14:03,720
came up to us and I was like, 
oh, Adam's not here. 

252
00:14:03,720 --> 00:14:05,880
And she's like, no, actually 
like, oh, listen, we can scroll.

253
00:14:05,880 --> 00:14:07,480
I'm like, you're lying, but 
that's cool. 

254
00:14:08,720 --> 00:14:12,080
And then and then we, you know, 
we had her on, which means, you 

255
00:14:12,080 --> 00:14:13,800
know, we knew you guys were and 
then etcetera, etcetera. 

256
00:14:13,800 --> 00:14:16,000
And here we are now. 
So it comes down to to little 

257
00:14:16,000 --> 00:14:18,160
Dragons, I guess. 
And and here we are. 

258
00:14:18,960 --> 00:14:21,680
Yeah, our. 
Our mutual love of little guys, 

259
00:14:21,760 --> 00:14:24,640
really. 
It's all little guys, yeah. 

260
00:14:24,640 --> 00:14:27,520
Cuz it started with Cobalt 
little guys and then this Dragon

261
00:14:27,520 --> 00:14:29,960
little guys. 
Now we got Axolotl, little guys.

262
00:14:30,520 --> 00:14:34,000
And Speaking of axolotls and 
crowdfunding and stuff, we 

263
00:14:34,240 --> 00:14:38,680
Axolotl with a gun exists, but 
you're doing an Axolotl with a 

264
00:14:38,680 --> 00:14:42,360
gun 2E right now. 
So first of all, why axolotls 

265
00:14:42,360 --> 00:14:45,720
with guns? 
I was actually just thinking of 

266
00:14:45,760 --> 00:14:47,880
like about this as we've been 
talking about. 

267
00:14:47,880 --> 00:14:49,800
So like we brought up her 
streams and how that kind of 

268
00:14:49,800 --> 00:14:52,640
like introduced us to Emily from
the fan art community and stuff 

269
00:14:52,640 --> 00:14:54,640
once she started like streaming 
on Twitch. 

270
00:14:56,480 --> 00:14:59,880
And there's a high percentage of
the games that we've written 

271
00:15:00,240 --> 00:15:04,240
where Bree draws something like 
cool or cute. 

272
00:15:05,480 --> 00:15:09,680
And then I go, oh, that's a game
and write a game about it. 

273
00:15:10,000 --> 00:15:14,080
So there's this kind of just 
like feedback, like loop of of 

274
00:15:14,120 --> 00:15:16,240
inspiration where like Bree 
draws a cute little guy. 

275
00:15:16,240 --> 00:15:18,240
I'm like, you could write a game
about that little guy. 

276
00:15:18,240 --> 00:15:20,160
And then I start writing a game 
about the little guy and breeze 

277
00:15:20,160 --> 00:15:23,200
like, Oh, there's a world here 
and starts world building for 

278
00:15:23,200 --> 00:15:25,240
it. 
And then that leads to more game

279
00:15:25,240 --> 00:15:26,440
design. 
And that's kind of like what 

280
00:15:26,440 --> 00:15:29,120
happened with Axe Law with a gun
is breeze Stream chat was like, 

281
00:15:29,120 --> 00:15:32,680
hey, draw an Axolotl with an 
AK47. 

282
00:15:33,640 --> 00:15:39,920
Andrew was like, OK, started a 
30 minute timer to to draw. 

283
00:15:39,920 --> 00:15:43,080
And I was like, I bet you, I can
finish the draft of a game 

284
00:15:43,480 --> 00:15:47,760
before you finish that doodle or
by the time you finish that 

285
00:15:47,760 --> 00:15:49,200
doodle. 
And so I wrote the original 

286
00:15:49,200 --> 00:15:57,600
draft for Axolotl with a gun in 
30 minutes flat and then spent 

287
00:15:57,600 --> 00:16:01,840
like the next couple of hours 
turning it into like a, a scene.

288
00:16:02,440 --> 00:16:05,520
So that's like that's the origin
story for Axolotl with a gun. 

289
00:16:05,520 --> 00:16:07,520
And kind of the same thing 
happened with trash to treasure 

290
00:16:07,520 --> 00:16:13,640
too, is Brie drew a series of 
trash goblin magical girls and I

291
00:16:13,760 --> 00:16:16,280
was like, we could, we could 
make a game out of that. 

292
00:16:17,320 --> 00:16:20,800
So. 
I I like drawing cute little 

293
00:16:20,800 --> 00:16:23,480
things and then John's like I'm 
inspired and then makes a whole 

294
00:16:23,480 --> 00:16:28,320
game about it. 
Famously, I love, I love cute 

295
00:16:28,320 --> 00:16:30,920
little things. 
My, my if, if, if we were doing 

296
00:16:30,920 --> 00:16:33,480
show and tell before the show 
with like cassette tapes and 

297
00:16:33,480 --> 00:16:36,440
stuff. 
But like I will rapidly run out 

298
00:16:36,440 --> 00:16:40,800
of of room to display in my 
hands to display all of the 

299
00:16:40,800 --> 00:16:43,520
little guys that I have just 
sort of sitting on my desk. 

300
00:16:43,520 --> 00:16:46,120
This little dude sits in front 
of me and just like holds my 

301
00:16:46,120 --> 00:16:48,400
phone. 
He's like perfectly phone sized.

302
00:16:48,760 --> 00:16:52,600
Just gonna go to it for me and 
you got you got little guys over

303
00:16:52,600 --> 00:16:54,440
both shoulders and all sorts of 
stuff. 

304
00:16:56,200 --> 00:17:03,680
I don't, I don't I surprisingly 
I guess I don't have any little 

305
00:17:03,680 --> 00:17:09,520
guys from TTRPGSI Guess the 
closest thing I have to a little

306
00:17:09,520 --> 00:17:14,440
guy would be this horrifying 
thing. 

307
00:17:15,240 --> 00:17:17,240
Oh, I love that. 
That rock, it's a it's. 

308
00:17:18,119 --> 00:17:20,960
A monster, Yeah. 
Yeah, Oh, it's so many hands. 

309
00:17:21,800 --> 00:17:26,359
This is a horrifying little 
beast from from an adventure for

310
00:17:26,640 --> 00:17:28,680
in the odd that Lewis Colburn 
did. 

311
00:17:29,440 --> 00:17:32,000
That's really cool. 
So that's the closest thing to a

312
00:17:32,000 --> 00:17:36,240
little guy I have is this thing.
And I occasionally will wake up 

313
00:17:36,240 --> 00:17:41,840
to see this across the room. 
But that's, I guess that's the 

314
00:17:41,840 --> 00:17:44,680
difference between the you and I
is this is my version of a cute 

315
00:17:44,680 --> 00:17:47,520
little guy. 
But yeah. 

316
00:17:47,600 --> 00:17:51,080
There's there's a little like 
John Blind that Bree filtered a 

317
00:17:51,080 --> 00:17:53,280
couple of years ago, who has to 
live in the containment cube 

318
00:17:53,280 --> 00:17:55,640
because if he doesn't, my cats 
will RIP him apart. 

319
00:17:56,240 --> 00:17:58,600
I thought he would just like 
take over and become like the 

320
00:17:58,600 --> 00:18:01,160
true John. 
Well, it's also that like, I 

321
00:18:01,160 --> 00:18:04,040
have to keep him in there so he 
doesn't cause too much mischief.

322
00:18:04,320 --> 00:18:08,080
There you go. 
But you, so you guys are 

323
00:18:08,080 --> 00:18:11,280
crowdfunding 2E for Axolotl with
a gun right now. 

324
00:18:11,800 --> 00:18:16,240
What, what, why, what's, what's 
the, what's the big differences 

325
00:18:16,240 --> 00:18:19,200
between like 1E and 2E? 
And for those that might not be 

326
00:18:19,200 --> 00:18:22,720
aware of the Axolotl or it's 
guns, like what is not just the 

327
00:18:22,720 --> 00:18:25,200
cute little guy with like the, 
the deadly weapon, but like, 

328
00:18:25,200 --> 00:18:27,400
what is Axolotl with a gun? 
Like what kind of game is that? 

329
00:18:28,200 --> 00:18:31,280
Yeah, so this is the pitch that 
I always give to people when 

330
00:18:31,280 --> 00:18:35,960
they ask, which is axolotl with 
a gun is a one shot tabletop 

331
00:18:35,960 --> 00:18:40,720
role-playing game about axolotls
with cute guns or cute hobbies 

332
00:18:40,720 --> 00:18:43,960
and big old guns fighting evil 
robots and AI who are trying to 

333
00:18:43,960 --> 00:18:45,800
like, mess up their habitat. 
And it's kind of like my 

334
00:18:45,800 --> 00:18:47,960
revolving door pitch. 
Do you want to hear more? 

335
00:18:49,600 --> 00:18:53,280
But like I said, when I wrote 
it, it was like summer of 2024, 

336
00:18:53,280 --> 00:18:59,160
which was kind of the tail end 
of the big cryptocurrency and 

337
00:18:59,160 --> 00:19:02,440
NFT fad. 
And that was already like a, a, 

338
00:19:02,480 --> 00:19:06,040
a topic of conversation about 
this was already like the power 

339
00:19:06,520 --> 00:19:10,280
requirements, like the, the, the
GPU demand, the energy 

340
00:19:10,280 --> 00:19:12,520
requirements of them and like 
the environmental impacts of all

341
00:19:12,520 --> 00:19:15,360
of those things. 
And it was the beginning of the 

342
00:19:15,440 --> 00:19:19,040
AI boom. 
And so those sort of topics were

343
00:19:19,040 --> 00:19:21,160
a lot on my mind. 
Slip restarted drawing this. 

344
00:19:21,160 --> 00:19:24,720
I was like, he's an endangered 
little guy who has exactly like 

345
00:19:24,760 --> 00:19:26,920
this is a cute fact about 
axolotls. 

346
00:19:28,400 --> 00:19:31,640
They are endangered. 
They have basically like 1 lake 

347
00:19:32,280 --> 00:19:35,840
that they like occur in 
naturally and some like of the 

348
00:19:35,840 --> 00:19:38,640
surrounding wetlands, but a lot 
of those wetlands were drained, 

349
00:19:39,880 --> 00:19:43,480
you know, centuries ago, which 
habitat down. 

350
00:19:43,480 --> 00:19:45,840
So I was like, what would be a 
fitting enemy for this little 

351
00:19:45,840 --> 00:19:48,280
dude? 
I was like, probably, probably 

352
00:19:48,280 --> 00:19:50,240
something incredibly 
environmentally destructive 

353
00:19:50,240 --> 00:19:55,800
because that tends to be like. 
The like AI because it takes up 

354
00:19:55,800 --> 00:19:59,200
to half a liter of water and 
enough energy to completely 

355
00:19:59,200 --> 00:20:02,080
charge a cell phone just for one
AI image out there. 

356
00:20:02,400 --> 00:20:05,680
And yes, we will have water 
water deserts and water droughts

357
00:20:05,680 --> 00:20:08,080
increasing the next three to 
five years if you assholes keep 

358
00:20:08,080 --> 00:20:09,760
using it. 
So stop. 

359
00:20:11,000 --> 00:20:15,240
So yay Axolotl, kill all the AI.
That's why. 

360
00:20:15,240 --> 00:20:19,400
That's where I thought John 1 is
in the containment Cuban chat. 

361
00:20:21,240 --> 00:20:23,440
Yeah. 
So that's where that's kind of 

362
00:20:23,560 --> 00:20:27,000
where we got that and the the 
dudes that you fight in it. 

363
00:20:27,360 --> 00:20:29,760
What's on screen now is the 1st 
edition text. 

364
00:20:30,400 --> 00:20:33,560
So I kind of was inspired when I
was writing the mechanics by old

365
00:20:33,560 --> 00:20:37,600
side scrolling arcade game like 
arcade cabinets and stuff or 

366
00:20:37,600 --> 00:20:39,600
like some of the old side 
scrollers that I played on like 

367
00:20:39,600 --> 00:20:43,160
my Super Nintendo. 
And I was on a huge like havoc 

368
00:20:43,160 --> 00:20:48,520
engine design kick when I wrote 
Axolotl with a gun because I was

369
00:20:48,520 --> 00:20:51,840
also like in the early stages of
drafting trash to treasure, 

370
00:20:51,840 --> 00:20:54,840
which is another one of our 
games that also is like built 

371
00:20:54,840 --> 00:20:56,960
out of Roan Rick and Deckard's 
havoc engine. 

372
00:20:58,760 --> 00:21:01,880
They're just fun Little like 
I've, I've started describing 

373
00:21:01,880 --> 00:21:06,000
them as like narrative skirmish 
games where you've got like a 

374
00:21:06,000 --> 00:21:10,240
fun like dice mini game or like 
puzzle that you're trying to 

375
00:21:10,240 --> 00:21:14,640
figure out how to solve and then
you kind of just like put a 

376
00:21:14,640 --> 00:21:19,760
narrative over top of that. 
It's not like a story game. 

377
00:21:19,960 --> 00:21:23,160
Like it's a little bit too 
whimsical and silly and topical 

378
00:21:23,160 --> 00:21:24,520
in a lot of ways for it to be 
that. 

379
00:21:24,520 --> 00:21:27,040
And it doesn't have like super 
hard hitting like role play 

380
00:21:27,040 --> 00:21:30,280
mechanics going for it. 
But it's a great way to spend 

381
00:21:30,280 --> 00:21:33,880
like two, 2 1/2 hours, just like
hanging out with your friends 

382
00:21:33,880 --> 00:21:36,880
and having just a lot of really 
good belly laughs. 

383
00:21:38,080 --> 00:21:40,280
You know, yeah. 
I mean, you know, you can tell, 

384
00:21:40,280 --> 00:21:42,480
especially with the weapon 
choices you have, like the gun 

385
00:21:42,480 --> 00:21:46,640
sword going in there. 
That's I, I was recently 

386
00:21:46,920 --> 00:21:51,320
schooled on on Final Fantasy. 
It's Final Fantasy 8 had the gun

387
00:21:51,320 --> 00:21:53,040
sword. 
Is that the is that what that 

388
00:21:53,040 --> 00:21:53,840
is? 
Yeah. 

389
00:21:54,400 --> 00:21:57,840
I saw when you were reviewing 
like some of the the scene quest

390
00:21:57,840 --> 00:22:01,280
entries y'all were chatting 
about which which variety of of 

391
00:22:01,280 --> 00:22:04,920
gun sword was best. 
Yes, well, Final Fantasy 7 is 

392
00:22:04,920 --> 00:22:08,240
the best Final Fantasy I'll I'll
take but you know, apparently 8 

393
00:22:08,240 --> 00:22:14,600
has a gun sword, which does give
it some points, but but I will 

394
00:22:14,600 --> 00:22:16,480
die on that hill. 
But it's also the last one I 

395
00:22:16,480 --> 00:22:19,160
played, so I have no other frame
of reference. 

396
00:22:19,160 --> 00:22:26,440
So we'll say 7 forever, but that
so yeah, so So what what took 

397
00:22:26,440 --> 00:22:29,600
you to to 2 E with with Axolotl 
with a gun? 

398
00:22:29,600 --> 00:22:32,240
Like what are we funding now? 
Yeah. 

399
00:22:32,280 --> 00:22:38,280
So I, as I like mentioned 
earlier the summer that we 

400
00:22:38,640 --> 00:22:41,440
published it, you're basically 
like rushing to publish several,

401
00:22:41,480 --> 00:22:44,480
several scenes because we wound 
up with an opportunity to vend 

402
00:22:44,480 --> 00:22:47,840
alongside some friends at 
Gencom, which again, the 

403
00:22:47,840 --> 00:22:50,840
straight line from mall kids 
meet up to being on the weekly 

404
00:22:50,840 --> 00:22:54,640
scroll today is that same 
friend, Matthew Gravlin a few 

405
00:22:54,640 --> 00:22:58,760
years later, offered to like 
cover my badge and a couple of 

406
00:22:58,760 --> 00:23:00,600
other thing and and like hotel 
and stuff. 

407
00:23:00,600 --> 00:23:03,880
If I, you know, worked a 
tabletop or a few booth with 

408
00:23:03,880 --> 00:23:06,360
him. 
And I've been doing that for a 

409
00:23:06,360 --> 00:23:08,520
few years. 
And so the company that we were 

410
00:23:08,520 --> 00:23:11,320
helping out, we wound up 
splitting booth space with and 

411
00:23:11,320 --> 00:23:13,720
we were like, Oh my God, we need
all of the games we were going 

412
00:23:13,720 --> 00:23:15,000
to publish in the back half of 
this year. 

413
00:23:15,000 --> 00:23:18,880
We need to publish right now so 
that we have a large enough 

414
00:23:18,880 --> 00:23:20,960
catalog for these. 
And I was like, OK, well, I have

415
00:23:20,960 --> 00:23:23,440
a bunch of scenes that I think 
will be like, they'll they'll do

416
00:23:23,440 --> 00:23:25,320
OK. 
And then Axolotl with a gun line

417
00:23:25,320 --> 00:23:30,560
of being so outrageously popular
that we were kind of like, well,

418
00:23:30,800 --> 00:23:33,600
you know, if it's done this well
over the last year and a half of

419
00:23:33,600 --> 00:23:38,160
us selling it, it would be nice 
to like revisit it and really 

420
00:23:38,880 --> 00:23:42,120
help it deliver on a lot of the 
deliver really well on a lot of 

421
00:23:42,120 --> 00:23:44,240
the things that it that it 
promises in terms of like the 

422
00:23:44,240 --> 00:23:47,800
arcade style kind of 
role-playing that it pitches to 

423
00:23:47,800 --> 00:23:50,600
you. 
So I went back and there was 

424
00:23:50,600 --> 00:23:53,960
like a show and tell mechanic 
that I had been very enchanted 

425
00:23:53,960 --> 00:23:57,720
with in the, in the, in the 
first version of the game that I

426
00:23:57,720 --> 00:24:02,280
kind of like spooled into the 
game being like a coin operated.

427
00:24:02,280 --> 00:24:04,680
So instead of like having a 
couple items you could use to 

428
00:24:04,680 --> 00:24:06,520
regenerate your character by 
like playing show and tell with 

429
00:24:06,520 --> 00:24:08,360
the GM, you have a little pool 
of coins now. 

430
00:24:08,840 --> 00:24:12,720
And any time your character like
hits critical health, you just 

431
00:24:12,720 --> 00:24:15,200
insert like a coin to continue 
as though you're at an arcade 

432
00:24:15,200 --> 00:24:17,600
cabinet, hand it to the GM, and 
then like describe your 

433
00:24:17,600 --> 00:24:20,240
character rejuvenating 
themselves in some way. 

434
00:24:21,240 --> 00:24:24,200
You know, bounce back into the 
scene with iframes and refreshed

435
00:24:24,200 --> 00:24:28,560
stats. 
I updated a lot of the rules. 

436
00:24:29,160 --> 00:24:33,280
There was 1 infinitely looping 
dice glitch in the 1st edition 

437
00:24:33,280 --> 00:24:36,760
of the rules in the very first 
print run that we discovered 

438
00:24:36,760 --> 00:24:42,520
because one of our friends put 
it into foundry I think to run 

439
00:24:42,520 --> 00:24:46,960
for a game of a few a few Co 
workers they had there nerfed. 

440
00:24:48,840 --> 00:24:53,480
Listen, the ability to roll 7000
dice on your first roll of the 

441
00:24:53,480 --> 00:24:56,600
game was maybe a little bit too 
good. 

442
00:24:57,880 --> 00:25:01,760
It was sadly too good, but it 
was so funny to hear that that 

443
00:25:01,760 --> 00:25:05,760
like we had to pack the game. 
That's great. 

444
00:25:05,760 --> 00:25:08,320
You got to keep that in. 
That's like some good video game

445
00:25:08,320 --> 00:25:10,520
shit that you got that that goes
in there. 

446
00:25:10,520 --> 00:25:12,600
You know, it's like the Contra 
codes in the beginning and 

447
00:25:12,600 --> 00:25:15,120
stuff, Yeah. 
If you if you put in the Konami 

448
00:25:15,120 --> 00:25:19,960
code intact a little gun, it 
unlocks a secret 7th gun. 

449
00:25:20,400 --> 00:25:23,280
Yeah, with that, let's roll 7 
owls and dice. 

450
00:25:24,080 --> 00:25:29,160
Infinite bullet glitch like. 
I should just like have a 

451
00:25:29,160 --> 00:25:32,800
sticker that has the old text 
for the mini gun on it. 

452
00:25:33,520 --> 00:25:36,720
And like if you if you walk up 
and say a secret phrase to me at

453
00:25:36,720 --> 00:25:38,720
a convention, you get the 
sticker and you can just put it 

454
00:25:38,720 --> 00:25:41,240
over the mini gun to revert it 
back to the old. 

455
00:25:41,240 --> 00:25:42,720
Pack. 
Well now you have to do that, 

456
00:25:42,720 --> 00:25:45,240
right? 
You said it out loud and I will 

457
00:25:45,240 --> 00:25:47,480
expect that when I see you 
again. 

458
00:25:47,480 --> 00:25:50,080
I need an. 
Infinite glitch please. 

459
00:25:51,200 --> 00:25:54,520
We got to have the glitch, you 
know, might be a was it PAX or 

460
00:25:54,520 --> 00:25:57,360
was it Gen. 
Con when we actually I don't 

461
00:25:57,360 --> 00:25:59,280
remember at this point. 
It was. 

462
00:25:59,280 --> 00:26:03,480
It was packed packed this last 
year because we wound up on the 

463
00:26:03,480 --> 00:26:05,640
same flight out of Minneapolis 
to. 

464
00:26:05,760 --> 00:26:09,560
Phillip Not just the same 
flight, literally sitting next 

465
00:26:09,560 --> 00:26:13,320
to each other because you guys 
were like the last people on the

466
00:26:13,320 --> 00:26:15,760
plane. 
I saw, you know, we were 

467
00:26:15,760 --> 00:26:17,360
waiting, waiting. 
Some people came on and I was 

468
00:26:17,360 --> 00:26:19,600
like, I feel like I know those 
two. 

469
00:26:19,920 --> 00:26:21,720
But you were, you know, you were
wearing a mask. 

470
00:26:21,720 --> 00:26:23,480
And I'm pretty good at 
identifying people even without 

471
00:26:23,480 --> 00:26:24,600
a mask. 
I was like, I'm pretty sure 

472
00:26:24,600 --> 00:26:26,440
that's John. 
And then you walked right past 

473
00:26:26,440 --> 00:26:31,000
me and then like 45 seconds 
later came like walking back up 

474
00:26:31,040 --> 00:26:32,360
and was like, is anyone sitting 
on that seat? 

475
00:26:32,360 --> 00:26:35,160
And I was like, no, John. 
And you're like Ryan. 

476
00:26:35,360 --> 00:26:36,760
Yep, there we go. 
And then we just like taught 

477
00:26:36,840 --> 00:26:41,320
games for the entire time. 
So the small worldness of my 

478
00:26:41,320 --> 00:26:44,440
flight, which almost always goes
through Denver, going through 

479
00:26:45,760 --> 00:26:47,480
Where did we go again? 
Chicago It. 

480
00:26:47,920 --> 00:26:49,200
Was a midway? 
Yeah, Midway. 

481
00:26:50,600 --> 00:26:52,920
And it's actually not only end 
up on the same plane, but end up

482
00:26:52,920 --> 00:26:54,800
like literally sitting next to 
each other was crazy. 

483
00:26:54,800 --> 00:26:56,840
And then we yeah, I think we 
literally just like talk games 

484
00:26:56,840 --> 00:26:58,960
your entire time, just like pull
some stuff out of your backpack 

485
00:26:58,960 --> 00:27:00,360
and we were like going through 
some stuff. 

486
00:27:00,560 --> 00:27:01,760
What did you? 
What is? 

487
00:27:01,760 --> 00:27:04,240
What is that name of the thing 
that you put in your game so 

488
00:27:04,240 --> 00:27:06,000
that you don't call it that 
thing again? 

489
00:27:07,520 --> 00:27:10,160
Oh it a dupsy. 
There it is. 

490
00:27:10,160 --> 00:27:13,440
There it is. 
Dupsy I have in the in the 

491
00:27:13,840 --> 00:27:15,440
rules. 
We talked skirmish games a whole

492
00:27:15,440 --> 00:27:17,880
bunch because we're working on a
skirmish game and I'm working on

493
00:27:17,880 --> 00:27:24,360
a game with skirmish stuff in it
of one of yeah, my, I had my, my

494
00:27:24,400 --> 00:27:26,840
relic like playtest stuff 
folder. 

495
00:27:27,760 --> 00:27:31,080
Yeah, I've told so many people 
about that, that the doopsie 

496
00:27:31,080 --> 00:27:33,920
thing where I'm just like, yeah,
it named it something so that 

497
00:27:33,920 --> 00:27:36,840
you wouldn't get attached to 
this thing because it's fine, 

498
00:27:36,840 --> 00:27:38,280
It's good enough. 
I've called it that for so long 

499
00:27:38,280 --> 00:27:40,520
and I was like, that's perfect. 
I think I called it a poopy 

500
00:27:40,520 --> 00:27:44,040
doopy or something to somebody. 
But a doopsie, A doopsie works 

501
00:27:44,040 --> 00:27:44,800
well too. 
That's. 

502
00:27:45,440 --> 00:27:52,640
Really good. 
I got that from A one of the T 

503
00:27:52,640 --> 00:27:58,080
at like lead teen fight tactics 
developers riot more dog. 

504
00:27:58,920 --> 00:28:00,760
I think he's doing this series 
again on his YouTube. 

505
00:28:00,760 --> 00:28:03,880
I haven't watched much of this 
season of it, but he didn't. 

506
00:28:03,880 --> 00:28:06,320
He did a thing called walk the 
dog where in the morning he 

507
00:28:06,320 --> 00:28:09,560
would like just take it like go 
on a walk with his phone and 

508
00:28:09,560 --> 00:28:11,960
like talk to it about the video 
game industry and answer like 

509
00:28:11,960 --> 00:28:14,920
questions about teen fight 
tactics or like game development

510
00:28:14,920 --> 00:28:18,280
or game design. 
And he talked about that thing 

511
00:28:18,280 --> 00:28:20,880
that they didn't. 
So I, I adopted it from Riot 

512
00:28:20,880 --> 00:28:24,920
Moore because their team has to 
name like they're in development

513
00:28:24,920 --> 00:28:28,680
champions or like abilities, 
just the most insane things so 

514
00:28:28,680 --> 00:28:31,120
that they can't possibly get 
attached to them and keep them. 

515
00:28:31,840 --> 00:28:35,400
It's a really good strategy. 
Yeah, no, absolutely. 

516
00:28:35,400 --> 00:28:37,520
Because the number of people 
that I'm like, so why'd you call

517
00:28:37,520 --> 00:28:39,160
it that thing? 
And they're like, well, I just, 

518
00:28:39,280 --> 00:28:42,760
it's what I put in there and I 
was just stuck, I guess. 

519
00:28:42,840 --> 00:28:45,600
And I'm like just, yeah, just 
call it a dupesy now. 

520
00:28:45,600 --> 00:28:48,640
And then of it, what's going to 
be funny is in like a year, 

521
00:28:48,640 --> 00:28:51,160
you're going to see some 
Zenquest project called like the

522
00:28:51,160 --> 00:28:53,360
Dupesys or something. 
And it's just be like, well, put

523
00:28:53,360 --> 00:28:56,160
dupesy in and and then it just 
got stuck. 

524
00:28:56,160 --> 00:28:57,840
Yeah. 
Well now you have to make a game

525
00:28:57,840 --> 00:29:00,840
with a cute little guy and is 
for some how somehow there's a 

526
00:29:00,840 --> 00:29:05,880
dupesy involved. 
It's like the it's just a goblin

527
00:29:05,880 --> 00:29:08,080
doing a little. 
Exactly. 

528
00:29:08,080 --> 00:29:11,760
Yeah, Yeah, the. 
Little baby got to get on that. 

529
00:29:11,840 --> 00:29:13,040
I could do that literally right 
now. 

530
00:29:13,920 --> 00:29:17,120
Yeah, that's the dupsy I'm 
doing. 

531
00:29:17,240 --> 00:29:19,160
Axe ladle's the good work right 
now, but I can stop. 

532
00:29:19,520 --> 00:29:21,960
I can stop. 
And do that the Dupsy. 

533
00:29:21,960 --> 00:29:23,960
Yeah, we'll have it for next 
time they come on stream. 

534
00:29:23,960 --> 00:29:28,800
We'll show you guys Dupsy. 
But so that's Axe all over the 

535
00:29:28,800 --> 00:29:31,280
gun. 
That is your Zen Zenuary, we're 

536
00:29:31,280 --> 00:29:33,000
calling it, because now there's 
two fucking mini. 

537
00:29:33,000 --> 00:29:36,400
There's Zemo and Zenquest and 
Zen Topia, and I'm sure there'll

538
00:29:36,400 --> 00:29:40,200
be a fourth one next year. 
I mean, Game Found could do one 

539
00:29:40,200 --> 00:29:42,640
if they give a shit about 
TTRPGS, but it's not a board 

540
00:29:42,640 --> 00:29:46,400
game, so they don't. 
But So what else you got? 

541
00:29:46,400 --> 00:29:48,000
What? 
What else is Breitbart cooking 

542
00:29:48,000 --> 00:29:48,760
up right now? 
What? 

543
00:29:48,760 --> 00:29:50,440
What do you guys have on the 
horizon? 

544
00:29:52,000 --> 00:29:54,880
The like the other half of the 
Axolotl with a Gun Kickstarter 

545
00:29:54,880 --> 00:29:57,600
is like an expansion scene that 
has 6 new guns in it. 

546
00:29:57,600 --> 00:30:03,920
And the the guns in Axolotl with
a Gun are basically the the 

547
00:30:03,960 --> 00:30:09,480
character class that you choose.
And so the dice, you know, work 

548
00:30:09,480 --> 00:30:11,880
a certain way you're trying to 
roll under your number pretty 

549
00:30:11,880 --> 00:30:15,520
much all the time except when 
you're your gun tells you 

550
00:30:15,520 --> 00:30:17,240
otherwise. 
So it kind of gives each player 

551
00:30:17,240 --> 00:30:20,320
like an asymmetrical like dice 
mini game to play at the table. 

552
00:30:20,840 --> 00:30:22,880
They'll have like slightly 
different success conditions. 

553
00:30:24,200 --> 00:30:27,480
And so they're really just a fun
excuse for me to decide to 

554
00:30:27,480 --> 00:30:30,360
design new and interesting and 
weird dice games. 

555
00:30:32,000 --> 00:30:34,360
So I had a lot of fun designing 
those. 

556
00:30:34,360 --> 00:30:37,400
There's one where you're like 
flicking dice at the Game 

557
00:30:37,400 --> 00:30:40,520
Masters dice to try and knock 
them off the table for extra 

558
00:30:40,520 --> 00:30:41,920
successes. 
That's awesome. 

559
00:30:42,120 --> 00:30:44,520
That's like a little wrist 
racket for your axolotl. 

560
00:30:44,520 --> 00:30:46,920
I did one that's like a railgun 
that just like charges and 

561
00:30:46,920 --> 00:30:51,440
charges and charges and charges 
and then fires a big blast and 

562
00:30:51,520 --> 00:30:54,880
you like stack a tower of dice 
on the table in front of you and

563
00:30:54,880 --> 00:30:56,960
then when the tower falls you 
get the dice. 

564
00:30:58,080 --> 00:31:01,280
That's awesome. 
Anything that like actually gets

565
00:31:01,320 --> 00:31:04,360
like using the dice more than 
just using the dice is great 

566
00:31:04,360 --> 00:31:07,920
because like Daiku has bug 
Busters and he has like a tower.

567
00:31:07,920 --> 00:31:12,760
He does Mike Hutchinson put out 
space kits with it's like this 

568
00:31:12,760 --> 00:31:16,600
like orc goblin skirmish game 
and you have to actually like 

569
00:31:16,600 --> 00:31:19,720
build up a tower and like move 
it with your guy and if it ever 

570
00:31:19,720 --> 00:31:22,560
falls over it gets a problem. 
So that's so. 

571
00:31:22,640 --> 00:31:25,520
That's really good. 
That's so good. 

572
00:31:25,720 --> 00:31:28,000
If you can actually get the dice
to do more than just a roll of 

573
00:31:28,000 --> 00:31:30,080
the table, that's because we all
stack our fucking dice anyway. 

574
00:31:30,080 --> 00:31:32,080
Like, why not be part of the 
game, you know? 

575
00:31:32,600 --> 00:31:36,200
That was that was my exact like 
game designer thought was like, 

576
00:31:36,200 --> 00:31:37,960
what do you do with dice at the 
table? 

577
00:31:37,960 --> 00:31:40,080
And I was like, somebody is 
always stacking them. 

578
00:31:40,080 --> 00:31:42,520
You're just. 
Playing with it, yeah, yeah. 

579
00:31:44,320 --> 00:31:47,520
So yeah, so we have that. 
That's going with Axolotl with a

580
00:31:47,520 --> 00:31:48,760
gun. 
We're actually publishing a lot 

581
00:31:48,760 --> 00:31:50,880
of Trash to Treasure content 
this year. 

582
00:31:53,000 --> 00:31:55,400
Trash to Treasure is I was. 
Going to say real quick, tell us

583
00:31:55,400 --> 00:31:57,120
what trash to treasure. 
Let me pull that up over here 

584
00:31:57,120 --> 00:32:00,920
too. 
Yeah, Trash to Treasure is. 

585
00:32:01,120 --> 00:32:05,920
Bree and I both have a great 
love of magical girl like media.

586
00:32:07,840 --> 00:32:11,800
Bree more or less I think grew 
up on Card Captor Sakra. 

587
00:32:11,880 --> 00:32:13,920
Yet you like didn't you like 
learn to read? 

588
00:32:13,920 --> 00:32:17,080
I learned how to read by reading
the subtitles for Card Captor 

589
00:32:17,080 --> 00:32:17,680
Sakra. 
Yeah. 

590
00:32:19,720 --> 00:32:24,680
There you go. 
So yeah, it's about trash goblin

591
00:32:24,680 --> 00:32:29,520
magical girls who are trying to 
save their city from corporate 

592
00:32:29,520 --> 00:32:34,640
greed and pollution and this 
mysterious magical corruption. 

593
00:32:35,760 --> 00:32:39,440
It's based on, like it's format 
is very similar to Eat the Reich

594
00:32:39,520 --> 00:32:43,880
by Rowan Rukendeckerd. 
So it's like characters who are 

595
00:32:43,880 --> 00:32:46,520
designed to interact with an 
adventure that is part of the 

596
00:32:46,520 --> 00:32:51,560
book. 
So somewhere around like page 16

597
00:32:51,560 --> 00:32:55,000
or so, there's like big spreads 
that have all of those magical 

598
00:32:55,000 --> 00:32:57,040
girls on the cover. 
Yeah, there's the there's the 

599
00:32:57,040 --> 00:32:59,960
little them in Incognito like 
school uniforms. 

600
00:33:02,840 --> 00:33:06,080
But yeah, so you play as these 
magical girls who have just like

601
00:33:06,080 --> 00:33:09,120
gained their powers and are 
trying to get to the bottom of 

602
00:33:09,120 --> 00:33:11,720
this mystery as to what has 
corrupted your tiny little 

603
00:33:11,720 --> 00:33:14,320
dragon familiars who are 
themselves like the city's 

604
00:33:14,320 --> 00:33:23,000
elemental guardians. 
It's not so like quietly based 

605
00:33:23,000 --> 00:33:27,120
on a lot of Twin Cities like 
Minneapolis, Saint Paul, kind of

606
00:33:27,120 --> 00:33:33,120
like places and issues like a 
lot of the content of several of

607
00:33:33,120 --> 00:33:37,160
the chapters of the adventure 
allude directly or indirectly 

608
00:33:37,160 --> 00:33:41,640
to, you know, problems that 
problems that we here face, 

609
00:33:41,640 --> 00:33:45,480
whether it's like in the 
Midwest, Prairie conservation, 

610
00:33:45,480 --> 00:33:50,760
wetland, like conservation are 
really big things like 

611
00:33:51,480 --> 00:33:56,120
gentrification of of of like 
family owned and like historic 

612
00:33:56,120 --> 00:33:59,160
neighborhoods and things. 
Also big problem like there's, 

613
00:33:59,160 --> 00:34:02,520
there's a lot of kind of that 
DNA. 

614
00:34:03,480 --> 00:34:06,840
That's great though, I mean that
very I I mean we're not going to

615
00:34:06,840 --> 00:34:09,560
get too deep in this, but when 
anyone says like, you know, 

616
00:34:09,800 --> 00:34:13,480
Ghibli esque and it's just like 
the whimsical bullshit and not 

617
00:34:13,480 --> 00:34:15,199
like, you know, this kind of 
stuff. 

618
00:34:15,199 --> 00:34:17,600
And that's what it is like the 
first time I ever watched 

619
00:34:17,600 --> 00:34:22,000
Spirited Away and realized that 
the that like sludge monster 

620
00:34:22,000 --> 00:34:24,440
that goes to the bathhouse is 
just a polluted river and you're

621
00:34:24,440 --> 00:34:27,880
just like, oh, like this is 
Ghibli esque or like the entire 

622
00:34:27,880 --> 00:34:30,679
concept of Princess Mononoke of 
just like industrialization 

623
00:34:30,679 --> 00:34:33,800
versus nature. 
So that definitely gives me 

624
00:34:33,800 --> 00:34:35,360
stripes of this and this, which 
is cool. 

625
00:34:35,960 --> 00:34:38,800
Yeah, Bree, do you want to talk 
about the the magical girls? 

626
00:34:38,800 --> 00:34:41,239
And they're like lore a little 
bit, because that is very much 

627
00:34:41,239 --> 00:34:45,360
your wheelhouse. 
Yeah, I, John does a lot of 

628
00:34:45,360 --> 00:34:47,800
really great stuff with the 
mechanics and stuff, but my 

629
00:34:47,800 --> 00:34:51,880
wheelhouse is 100% the design of
world, like world design and 

630
00:34:51,880 --> 00:34:56,280
things like that. 
And I have, I spent a lot of 

631
00:34:56,280 --> 00:35:00,600
time trying to like make craft 
the chapters of the story to 

632
00:35:00,600 --> 00:35:06,000
like give the magical girl feel 
while also being as explicit 

633
00:35:06,040 --> 00:35:09,440
about the problems that the city
is facing as I as much as I 

634
00:35:09,440 --> 00:35:14,560
could because pollution is 
itself like I, I designed the 

635
00:35:14,560 --> 00:35:18,440
goblins being like, OK, what are
the pollutions for each element?

636
00:35:18,720 --> 00:35:22,800
And so I was like, OK, well, I 
mean, sludge is covered in 

637
00:35:22,800 --> 00:35:26,960
plastics because she's using all
of the plastics for that have 

638
00:35:26,960 --> 00:35:29,760
been like wrapped around turtles
and like other sea life animals 

639
00:35:29,760 --> 00:35:31,240
or things that are polluting the
ocean. 

640
00:35:31,240 --> 00:35:34,600
And like she's like made her 
like a recycled outfit out of 

641
00:35:34,600 --> 00:35:36,960
that. 
And so my first ever one that I 

642
00:35:36,960 --> 00:35:40,160
designed was burning, which was 
basically just like the a trash 

643
00:35:40,160 --> 00:35:43,720
fire. 
So she's like fully like trash 

644
00:35:43,720 --> 00:35:48,240
bagged up with like a trash can 
lid and like burning cardboard 

645
00:35:48,240 --> 00:35:50,360
and things like that. 
And then so I started kind of 

646
00:35:50,360 --> 00:35:53,200
going from there and then being 
like, what is like air pollution

647
00:35:53,200 --> 00:35:58,840
stuff. 
So like Haze is covering in air 

648
00:35:58,840 --> 00:36:02,640
filters and is like a little 
inventor. 

649
00:36:02,880 --> 00:36:04,080
I think she's up. 
Yeah, she's right there. 

650
00:36:05,480 --> 00:36:09,600
And it's like covered in soot 
and smoke and smog worm is like 

651
00:36:09,600 --> 00:36:13,640
compost based. 
So her skirt is made out of like

652
00:36:13,640 --> 00:36:19,640
the wire cages and like chicken 
wire and she's got coffee 

653
00:36:19,640 --> 00:36:22,400
filters and her hair and like 
cardboard and things that are 

654
00:36:22,400 --> 00:36:25,440
like biodegradable type of 
trash. 

655
00:36:25,440 --> 00:36:26,920
So like kind of like going with 
that. 

656
00:36:26,920 --> 00:36:29,200
And like my final character, 
which is I think the most 

657
00:36:29,200 --> 00:36:34,640
important one because her her 
name is what's on the cover of 

658
00:36:34,640 --> 00:36:39,000
The thing is treasure. 
She is like in a magical girl 

659
00:36:39,000 --> 00:36:41,160
anime like Sailor Moon. 
It's like Sailor Moon is the 

660
00:36:41,160 --> 00:36:43,400
main character, but all of the 
other characters are just as 

661
00:36:43,400 --> 00:36:45,840
important. 
So like treasure is like the 

662
00:36:45,840 --> 00:36:51,320
main character, but like less of
like you can easily play a game 

663
00:36:51,320 --> 00:36:53,680
without treasure, but we've like
put some things in the game 

664
00:36:53,680 --> 00:36:55,880
where it's like if you do play 
treasure, you can kind of like 

665
00:36:56,200 --> 00:37:00,320
lean into the like protagonist 
of an ensemble where you're like

666
00:37:00,320 --> 00:37:03,920
a leader that like helps people 
rather than like she's like very

667
00:37:03,920 --> 00:37:09,440
much the support character. 
She's very much the support 

668
00:37:09,440 --> 00:37:12,000
character in the game because 
she is the leader. 

669
00:37:12,000 --> 00:37:18,920
So she's like the the pollution 
of the heart, which to me is 

670
00:37:18,920 --> 00:37:21,360
greed. 
And that's kind of like the main

671
00:37:21,360 --> 00:37:25,960
thing that this whole game wraps
around is like the greed of a 

672
00:37:25,960 --> 00:37:29,720
corporation. 
And so her like main antagonist,

673
00:37:29,840 --> 00:37:33,440
every three chapter of the main 
antagonist is like their dragon,

674
00:37:33,440 --> 00:37:36,320
but treasure gets her dragon at 
the very beginning because he's 

675
00:37:36,320 --> 00:37:39,160
like the sage wise leader that 
like leads you through and tells

676
00:37:39,160 --> 00:37:40,800
you all of the lore and stuff 
through the game. 

677
00:37:41,240 --> 00:37:46,960
And her main antagonist is the 
terrible, awful mech thing that 

678
00:37:46,960 --> 00:37:50,280
you fight at the end, which is 
what the antagonist throughout 

679
00:37:50,280 --> 00:37:51,840
the entire game has been 
building. 

680
00:37:52,040 --> 00:37:55,120
So like though it's very much of
the pollution of the heart, 

681
00:37:55,120 --> 00:37:58,680
which is greed and then the 
pollution of and then that greed

682
00:37:58,920 --> 00:38:02,040
pollutes all of the elements and
the city and everything else. 

683
00:38:03,200 --> 00:38:06,680
And kind of like that's sort of 
the through line of the plot of 

684
00:38:06,680 --> 00:38:07,240
this game. 
I. 

685
00:38:08,640 --> 00:38:12,600
Mean that's a very magical girls
through line, especially with 

686
00:38:12,600 --> 00:38:17,760
like the the you know like yeah,
the sage little guy that helps 

687
00:38:17,760 --> 00:38:21,200
like the main girl like the 
entire time is very much of A 

688
00:38:21,200 --> 00:38:22,800
magical girl thing, which is 
great. 

689
00:38:23,200 --> 00:38:25,680
Everyone's got like a little 
familiar and so I needed 

690
00:38:25,680 --> 00:38:27,080
everyone. 
So each of the girls get their 

691
00:38:27,080 --> 00:38:29,520
own familiar by working hard to 
do it, but treasure gets hers at

692
00:38:29,520 --> 00:38:32,000
the beginning and which also 
means that her familiar ability 

693
00:38:32,000 --> 00:38:34,960
is like not as cool as everybody
else's. 

694
00:38:34,960 --> 00:38:38,640
Like she is a powerhouse to like
start and then she doesn't 

695
00:38:38,640 --> 00:38:41,360
really level up a whole lot 
throughout the game because she 

696
00:38:41,680 --> 00:38:44,080
it had gets her buddy like 
immediately and all the other 

697
00:38:44,080 --> 00:38:50,400
girls like are so powerful and 
like can knock enemies out and 

698
00:38:50,400 --> 00:38:52,800
like do things like really quick
and fast and very flashy. 

699
00:38:52,800 --> 00:38:55,880
And she's like pretty much her 
ability set is basically just 

700
00:38:55,880 --> 00:38:58,920
helping her friends. 
And I honestly love that for 

701
00:38:58,920 --> 00:39:01,120
like a leader magical girl 
character. 

702
00:39:02,120 --> 00:39:03,920
Yeah, well, it's great. 
It's really important and it's 

703
00:39:04,240 --> 00:39:07,000
and it's little Dragons, which 
obviously we've already spoken 

704
00:39:07,000 --> 00:39:09,120
about things got to have little 
Dragons in there. 

705
00:39:11,240 --> 00:39:14,200
So yeah, no, that's great. 
And the art is fantastic all the

706
00:39:14,200 --> 00:39:16,440
way through this. 
I mean, you hit the magical girl

707
00:39:16,440 --> 00:39:20,840
tropes and and vibes super hard.
And and who? 

708
00:39:20,840 --> 00:39:22,960
Who laid out this this one, this
book? 

709
00:39:23,600 --> 00:39:25,880
Emily I. 
Was going to say, look at that. 

710
00:39:25,880 --> 00:39:27,480
Look at, look at that Emily 
Layout. 

711
00:39:27,840 --> 00:39:31,480
Yeah, Emily has laid out 
everything of ours except for 

712
00:39:31,480 --> 00:39:35,520
our new edition of LGBT that's 
going to be coming out in for 

713
00:39:35,520 --> 00:39:39,680
Pride this year That that is a 
different layout person, but 

714
00:39:39,680 --> 00:39:43,160
Emily suggested. 
So Emily is kind of an 

715
00:39:43,160 --> 00:39:46,640
unofficial third member of 
Breitbart's team because we work

716
00:39:46,640 --> 00:39:50,920
together all the time. 
There you go, your your 

717
00:39:50,920 --> 00:39:54,160
counterpart in the in the in the
duo set here. 

718
00:39:54,560 --> 00:39:59,200
Yeah, 100% I I absolutely love 
working with Emily because we 

719
00:39:59,200 --> 00:40:03,800
work so in tandem, like I will 
like have this idea and like 

720
00:40:03,800 --> 00:40:07,640
these like all of these like art
pieces and be like here are like

721
00:40:07,640 --> 00:40:09,320
the vibes. 
And then she's like, what if we 

722
00:40:09,320 --> 00:40:12,040
add this vibe or like what are 
what are the touchstones here? 

723
00:40:12,040 --> 00:40:14,920
And like she really we really 
work together, like back and 

724
00:40:14,920 --> 00:40:16,480
forth. 
It was like very true in bonds 

725
00:40:16,480 --> 00:40:19,920
between where like she would. 
Like do the layout, like the 

726
00:40:19,920 --> 00:40:22,760
collage layout in person and 
then she would scan that in and 

727
00:40:22,760 --> 00:40:25,200
then send me the page that she 
laid out and then I would doodle

728
00:40:25,200 --> 00:40:27,400
on top of it digitally. 
So we like really were like 

729
00:40:27,400 --> 00:40:32,840
passing it back and forth and 
like the art was like one whole 

730
00:40:33,120 --> 00:40:35,680
thing and like she did the 
layout, but like I did the 

731
00:40:35,680 --> 00:40:38,440
illustrations and we kind of, we
kind of do a lot of things where

732
00:40:38,440 --> 00:40:42,840
we work at like together at the 
same time. 

733
00:40:43,080 --> 00:40:45,480
Like I try to get as much art 
done as possible before the 

734
00:40:45,480 --> 00:40:48,520
layout stage, but there's always
going to be stuff, especially in

735
00:40:48,520 --> 00:40:51,440
layout when they're like, oh, 
they're here's like a place 

736
00:40:51,440 --> 00:40:54,120
where like I could use extra 
spot art or here's a place where

737
00:40:54,120 --> 00:40:56,960
I could like fill this like 
space with more art and stuff. 

738
00:40:57,240 --> 00:41:00,520
So I try, when I'm working with 
Emily specifically, I try, I try

739
00:41:00,520 --> 00:41:02,760
to like leave a little bit of 
space open for us to kind of 

740
00:41:02,760 --> 00:41:05,520
like mind meld during the layout
process. 

741
00:41:06,600 --> 00:41:07,880
Gotcha. 
I mean, that's the best way to 

742
00:41:07,880 --> 00:41:09,160
do it. 
I mean, especially if you work 

743
00:41:09,160 --> 00:41:11,880
well with each other. 
And are there any future plans 

744
00:41:11,880 --> 00:41:14,720
for another collab like official
collab between Breitbart and 

745
00:41:14,720 --> 00:41:20,440
Graphbound? 
I don't think yet, but it's not 

746
00:41:20,440 --> 00:41:24,400
that we don't want to for sure. 
I just think Graphbound is such 

747
00:41:24,400 --> 00:41:26,280
a huge slate right now and 
they're doing a lot of collabs 

748
00:41:26,280 --> 00:41:28,080
with lots of other people, which
is really, really cool. 

749
00:41:28,080 --> 00:41:32,520
I'm so happy about it. 
But this current moment, no 

750
00:41:32,520 --> 00:41:36,400
specific collabs, but I mean, we
always have ideas where we're 

751
00:41:36,400 --> 00:41:38,520
like pitching stuff to each 
other and being like, what if 

752
00:41:38,520 --> 00:41:41,400
this, what if this? 
We we work together a lot behind

753
00:41:41,400 --> 00:41:45,880
the scenes. 
Emily did did, did DME well, 

754
00:41:46,080 --> 00:41:48,760
both. 
Bree was on vacation on my end 

755
00:41:48,760 --> 00:41:50,600
and Lucas was on vacation on her
end. 

756
00:41:50,600 --> 00:41:51,800
And she's like, we could do 
anything. 

757
00:41:51,920 --> 00:41:55,520
We could do anything right now. 
We could start a new project, 

758
00:41:55,520 --> 00:41:57,600
John. 
They never know. 

759
00:41:57,800 --> 00:42:00,440
Have to do it. 
Yeah, just take out Bree, plug 

760
00:42:00,440 --> 00:42:03,000
in Emily and Vice. 
At some point when John it's 

761
00:42:03,000 --> 00:42:05,080
gone, you're just like Lucas. 
Like Lucas. 

762
00:42:05,560 --> 00:42:06,640
Let's do this. 
Thing, yeah. 

763
00:42:06,800 --> 00:42:10,880
Hop in and do this thing yeah. 
So yeah, you know, you said you 

764
00:42:10,880 --> 00:42:13,640
have something else coming out 
for for Pride Month once you 

765
00:42:13,640 --> 00:42:17,680
know, Axolotl 2 E the Kim the 
Kickstarter for that is it 

766
00:42:17,680 --> 00:42:19,720
Kickstarter back which which 
which Kickstarter? 

767
00:42:19,920 --> 00:42:20,800
Right now. 
Kickstarter. 

768
00:42:21,120 --> 00:42:23,520
There's too fucking many people 
listening to get together on 

769
00:42:23,520 --> 00:42:26,760
this thing. 
But when that's all done, what's

770
00:42:26,760 --> 00:42:29,960
what's next? 
On the On the On the On the 

771
00:42:29,960 --> 00:42:33,160
docket for Breitbart. 
So yeah, after we're going to 

772
00:42:33,160 --> 00:42:35,320
release, we brought up trash 
treasure because we're going to 

773
00:42:35,320 --> 00:42:37,760
release a bunch of like free 
seasonal adventures. 

774
00:42:37,760 --> 00:42:40,960
So like each of the seasons 
we're going to have a little 

775
00:42:40,960 --> 00:42:44,240
like extra chapter of the story 
that you can play. 

776
00:42:44,240 --> 00:42:48,080
And I'm also releasing an SRD 
for it here in the next couple 

777
00:42:48,080 --> 00:42:50,640
of months so that people can 
like humble their own adventures

778
00:42:50,640 --> 00:42:53,000
if they want to run like their 
own short campaigns from scratch

779
00:42:53,000 --> 00:42:56,040
or in addition to what we wrote 
in the in the base game. 

780
00:42:56,920 --> 00:42:59,560
Because people in my experience 
have really been enjoying 

781
00:43:00,640 --> 00:43:05,400
playing in Maho City. 
So best give them the tools with

782
00:43:05,400 --> 00:43:08,960
which to do more of that. 
But after those like that kind 

783
00:43:08,960 --> 00:43:12,080
of slate of games this year, the
other thing that I'm working on 

784
00:43:12,080 --> 00:43:21,760
right now is like a big like 
science fantasy, like tabletop 

785
00:43:21,760 --> 00:43:26,200
role-playing game where you it's
very heavily inspired by like 

786
00:43:26,200 --> 00:43:30,040
Destiny 2 and stuff like that. 
I'm a big, I'm a big fan of cool

787
00:43:30,040 --> 00:43:34,120
spacers with cool space guns 
fighting like the forces of 

788
00:43:34,120 --> 00:43:38,160
evil. 
So that's that's another thing 

789
00:43:38,160 --> 00:43:40,520
that I've been working on that I
like teased a little bit 

790
00:43:40,520 --> 00:43:42,840
earlier, but it's built, yeah. 
That's what's in that. 

791
00:43:42,960 --> 00:43:44,640
That's what's in that big old 
folder is. 

792
00:43:44,840 --> 00:43:46,360
Oh, yeah. 
I think it's all, I think, I 

793
00:43:46,360 --> 00:43:48,480
think we talked at length about 
what's in that folder, right? 

794
00:43:48,480 --> 00:43:50,080
Is that that's what we talked 
about on the plane. 

795
00:43:50,080 --> 00:43:53,280
Yeah, yeah, yeah. 
This this exact this exact 

796
00:43:53,280 --> 00:43:59,040
folder will actually, if they're
still here, had the the 

797
00:43:59,080 --> 00:44:02,800
privilege of play testing the 
very, very first, like danger 

798
00:44:02,800 --> 00:44:05,600
room play test of the the 
skirmish mechanics for that, and

799
00:44:05,600 --> 00:44:07,080
I don't think they've played it 
since. 

800
00:44:07,240 --> 00:44:09,520
No, I don't think Will's played 
it since SO. 

801
00:44:09,520 --> 00:44:10,280
That was. 
We got it. 

802
00:44:10,280 --> 00:44:14,960
That was PAX last 20. 20 no, 
it's 20 yes. 

803
00:44:14,960 --> 00:44:19,840
PAX 2024. 
Yeah, PAX 2024, which this 

804
00:44:19,880 --> 00:44:21,960
game's been, yeah, this been, 
this game's been in development 

805
00:44:21,960 --> 00:44:25,720
for a very, very long time. 
And it's it's John's, it's 

806
00:44:25,720 --> 00:44:28,560
John's baby. 
And I'm I'm the mean overlord 

807
00:44:28,560 --> 00:44:29,880
that makes him write other 
things that he. 

808
00:44:31,120 --> 00:44:36,240
Can yeah, it's like I I finish 
all of my work for the drafts 

809
00:44:36,240 --> 00:44:39,160
that I must release in the next 
like three to six months and 

810
00:44:39,160 --> 00:44:42,080
then I open my drafts for the 
game I will release in two to 

811
00:44:42,080 --> 00:44:43,480
three years here. 
We go. 

812
00:44:45,400 --> 00:44:47,600
It's good to have that though, 
because trust me, if you have no

813
00:44:47,600 --> 00:44:49,560
one telling you to do that, 
you'll never put anything out. 

814
00:44:49,840 --> 00:44:53,800
Because that's where I'm at. 
But if only we all had to 

815
00:44:53,800 --> 00:44:59,160
breathe. 
Yeah, as as the as the woman 

816
00:44:59,160 --> 00:45:01,480
owned owner of this company, 
which is super sick. 

817
00:45:02,640 --> 00:45:05,880
I I get to have, I dangle just a
little bit of power over John 

818
00:45:05,880 --> 00:45:08,000
just being like, here's the 
carrot at the end of the stick. 

819
00:45:08,000 --> 00:45:10,400
Please write a game. 
I think that. 

820
00:45:10,520 --> 00:45:13,560
Game maybe can release. 
Tweeted literally the other day.

821
00:45:13,560 --> 00:45:16,160
If I finish at the Armed and 
Dangerous draft, I can write 

822
00:45:16,160 --> 00:45:20,360
about space with spirits there. 
You go. 

823
00:45:20,480 --> 00:45:22,320
Here's a Here's a picture of a 
cute little guy. 

824
00:45:22,320 --> 00:45:24,920
Do you got a game for it? 
Do you got a game for it? 

825
00:45:24,920 --> 00:45:27,840
There you go. 
Just sliding a tiny little 

826
00:45:27,840 --> 00:45:30,480
concept art budget over the 
table to go hire like an art 

827
00:45:30,480 --> 00:45:33,080
friend to make some concept art 
if you finish the draft. 

828
00:45:34,360 --> 00:45:37,680
Finish the deal like we could 
like allocate funds for this, 

829
00:45:37,680 --> 00:45:41,440
yeah. 
Yeah, best way to do it, best 

830
00:45:41,440 --> 00:45:43,200
way to do it is to have somebody
to help you do it. 

831
00:45:43,440 --> 00:45:45,720
And you guys, you know, seems to
be working really well together.

832
00:45:45,720 --> 00:45:50,360
It is 2026 and we are getting 
older which is crazy and like 

833
00:45:50,360 --> 00:45:56,600
you guys had 2019 like pre COVID
is feels like so long ago. 

834
00:45:58,600 --> 00:46:02,800
But you know, the TRPG space 
changed a lot after that and 

835
00:46:02,800 --> 00:46:05,560
it's really cool that you guys 
navigated that and got to where 

836
00:46:05,560 --> 00:46:07,760
you are now and just continue to
kind of get bigger and bigger. 

837
00:46:08,600 --> 00:46:10,720
Axolotl with a gun. 
Was it a short campaign? 

838
00:46:10,720 --> 00:46:13,040
There's only 8 days left on it. 
Did you guys only do like a 

839
00:46:13,040 --> 00:46:15,720
three-week or what was it? 
I think it was like 3 1/2 weeks 

840
00:46:16,560 --> 00:46:20,560
because yeah, John didn't want 
it to go into March, so we are 

841
00:46:20,560 --> 00:46:23,240
ending it two days before the 
end of February, so. 

842
00:46:23,520 --> 00:46:24,880
Gotcha. 
It's only two. 

843
00:46:24,920 --> 00:46:26,280
Three and a. 
Half. 

844
00:46:26,280 --> 00:46:29,040
There's only 8 days left until 
the end of February My. 

845
00:46:29,800 --> 00:46:31,960
It's gone so. 
Fast until the end of February, 

846
00:46:31,960 --> 00:46:34,880
but yeah. 
Like 11, damn. 

847
00:46:34,920 --> 00:46:36,960
It is. 
And it's a short month too, but 

848
00:46:36,960 --> 00:46:38,800
I have something I need to 
finish by the end of the month 

849
00:46:38,960 --> 00:46:41,120
that I keep putting off. 
And then every time I look at 

850
00:46:41,120 --> 00:46:43,240
the calendar, I'm like, oh, 
that's like a week and a half. 

851
00:46:43,240 --> 00:46:45,560
I really need to get this done. 
Yeah, yeah, it's. 

852
00:46:45,720 --> 00:46:48,880
It's scary. 
Yeah, no, the time just keeps 

853
00:46:48,880 --> 00:46:51,000
marching by. 
I mean, you, you little young 

854
00:46:51,000 --> 00:46:52,760
and you know you'll get there 
one day. 

855
00:46:54,320 --> 00:46:59,240
But but here we're at so 
Speaking of the Kickstarter, 

856
00:46:59,320 --> 00:47:01,480
obviously you can go find that 
on Kickstarter, but where can 

857
00:47:01,480 --> 00:47:03,640
people find all the rest of your
stuff? 

858
00:47:03,640 --> 00:47:07,920
Where is Breitbart AT? 
And where can people get all the

859
00:47:07,920 --> 00:47:11,080
trash and all the axolotls and 
all the guns and all the things?

860
00:47:11,080 --> 00:47:15,160
The little dragon guys. 
Yeah, we have a website, 

861
00:47:15,200 --> 00:47:19,640
breitbartgames.com that has 
physical copies of all of our 

862
00:47:19,640 --> 00:47:21,920
games and PDFs. 
We also have an itch store, 

863
00:47:22,080 --> 00:47:26,160
Breitbart games dot itch dot IO.
Our website also has like some 

864
00:47:26,160 --> 00:47:30,120
of our other merch, we have a 
few pins and things that will be

865
00:47:30,120 --> 00:47:33,880
restocking a bunch of here in 
the next couple of months and 

866
00:47:33,880 --> 00:47:39,000
adding to more more designs of 
more little axolotls with guns 

867
00:47:39,000 --> 00:47:42,120
and cute stuff for that. 
You guys got to get hurts. 

868
00:47:42,160 --> 00:47:47,160
I I I have whole like drawers in
my closet that is just for teach

869
00:47:47,160 --> 00:47:49,320
RPG shirts. 
You guys got to get shirts and 

870
00:47:49,320 --> 00:47:51,760
just remember big design goes on
the front because then stream 

871
00:47:51,760 --> 00:47:53,040
can see it. 
So yeah. 

872
00:47:53,160 --> 00:47:54,560
Yeah, yeah, we should 
definitely. 

873
00:47:54,800 --> 00:47:57,440
I've been thinking about a lot 
of merchandising stuff recently.

874
00:47:57,800 --> 00:48:00,920
Pins are like our hugest thing 
because people, even if people 

875
00:48:00,920 --> 00:48:03,680
don't want to buy our games, 
they love the cute little guys. 

876
00:48:04,240 --> 00:48:07,960
Yeah, there you go. 
They love the cute little guys. 

877
00:48:07,960 --> 00:48:13,880
So merchandising is like a huge 
part of what I do these days is 

878
00:48:13,880 --> 00:48:16,920
like what can, what can my when 
I turn my drawing into something

879
00:48:16,920 --> 00:48:20,640
cute little guy that we can like
sell, But that's that's a whole 

880
00:48:20,640 --> 00:48:23,200
business. 
There's a lot of business stuff 

881
00:48:23,200 --> 00:48:25,240
in teacher PGS. 
Like we've talked a lot about 

882
00:48:25,240 --> 00:48:27,840
the creative stuff, but there's 
so much business that you have 

883
00:48:27,840 --> 00:48:29,360
to do too. 
It's it's a lot. 

884
00:48:29,960 --> 00:48:34,520
Yeah, got to got to pay bills 
and and sell stuff and and do 

885
00:48:34,520 --> 00:48:37,280
what not. 
And that's, that's, I feel like 

886
00:48:37,280 --> 00:48:39,600
that's the hard part. 
I feel like that's where a lot 

887
00:48:39,600 --> 00:48:41,360
of people start to fall apart 
with it. 

888
00:48:41,360 --> 00:48:44,520
So, I mean, thank goodness 
Breeze doing all that right, 

889
00:48:44,520 --> 00:48:47,600
John. 
We're having a conversation 

890
00:48:47,600 --> 00:48:52,240
about this the other day, but I 
was like, do you want to like 

891
00:48:52,240 --> 00:48:55,320
delegate some of the logistics 
work that you're, you're taking 

892
00:48:55,320 --> 00:48:57,240
notes on right now? 
And she was like, I need you. 

893
00:48:57,600 --> 00:49:00,720
I need you in the word minds and
the e-mail minds. 

894
00:49:00,840 --> 00:49:03,080
If you can answer emails and 
write games. 

895
00:49:03,080 --> 00:49:06,080
Yeah, basically. 
It's like if John can talk to 

896
00:49:06,080 --> 00:49:09,400
people and then I can just tell 
him who to talk to, that would 

897
00:49:09,400 --> 00:49:15,080
be great. 
That sounds, that sounds again, 

898
00:49:15,200 --> 00:49:18,160
if only I had a birdie, maybe I 
could actually publish 

899
00:49:18,160 --> 00:49:20,280
something, but it would it would
be out there. 

900
00:49:20,600 --> 00:49:23,040
But listen, it was overdue for 
you guys coming on. 

901
00:49:23,040 --> 00:49:24,280
You definitely have to come on 
again. 

902
00:49:24,280 --> 00:49:27,120
I know at one point we were 
talking about playing games When

903
00:49:27,120 --> 00:49:29,160
hunter schedule gets a little 
more situated, we're going to 

904
00:49:29,160 --> 00:49:32,160
get back in to do some APS on 
the show and we would love to to

905
00:49:32,160 --> 00:49:36,840
be axolotl shooting things and 
or magical girls doing things 

906
00:49:36,840 --> 00:49:38,160
Good. 
This is not the first magical 

907
00:49:38,160 --> 00:49:40,280
girl teach RBG we've talked 
about on the show. 

908
00:49:40,560 --> 00:49:43,040
So we got to actually be 
magical. 

909
00:49:43,400 --> 00:49:45,960
Little guys are. 
So they're goblins, right? 

910
00:49:46,040 --> 00:49:47,080
Yeah. 
OK. 

911
00:49:47,080 --> 00:49:48,880
You're trash. 
I was like, yeah, they're trash.

912
00:49:48,880 --> 00:49:50,320
Goblin magical girls. 
Yeah. 

913
00:49:50,560 --> 00:49:51,840
So we got to have you back on to
do that. 

914
00:49:51,840 --> 00:49:53,560
But seriously, thank you so much
for being here. 

915
00:49:53,840 --> 00:49:55,280
It's a pleasure talking with you
guys. 

916
00:49:55,280 --> 00:49:57,640
And again, overdue. 
And we'll definitely have you 

917
00:49:57,640 --> 00:50:00,000
back on the show. 
So Bree, John, thank you so 

918
00:50:00,000 --> 00:50:01,240
much. 
Thank you everyone that was here

919
00:50:01,800 --> 00:50:02,960
in chat. 
And. 

920
00:50:03,160 --> 00:50:04,360
And that's going to be it for 
today. 

921
00:50:04,360 --> 00:50:07,520
We will see you all later. 
Bye.

