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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm the night rider. 

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I am the chosen 1, the mighty 
hand of vengeance sent down to 

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strike the unroad worthy. 
I'm hotter than rolling dice. 

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You, you are hotter than rolling
dice, buddy. 

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Look at you, look at you so. 
So here we are. 

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Here we are. 
Yeah, get it. 

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When when you said Knight Rider,
I was like, oh, and then it kept

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going. 
I was like, oh, I get it. 

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I so hey, so we're back. 
We had an unplanned break once 

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again, as we do basically every 
month at this point. 

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But but we're back and we're 
going to do an actual review and

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today we are going to be looking
at torque, Torque from the rally

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Rd. playing game from Williamst 
will so listen, we we have we 

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are unashamedly, very loudly. 
We are an Adam vast and podcast.

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We love world champ games. 
We love Adam. 

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They're amazing person and they 
make amazing shit, right. 

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But I think we have criminally 
under talked about 

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underappreciated the other half 
of the of the of the brain trust

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podcast, which is will Yost. 
They run good luck press with 

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Sam Pines. 
They've done a bunch of amazing 

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stuff. 
I have. 

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I have so much of it and I don't
know how we haven't talked about

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it, but we got Black Mass here, 
which is amazing. 

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Dwelling. 
Oh yeah, we'll get to that. 

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That's the only one I didn't 
grab off the shelf. 

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We got dwelling and the dwelling
edition and and not only that, 

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real quick, real quick thing, I 
think just yesterday maybe they 

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dropped a new expanded version 
of Dwelling, which I still need 

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to grab from Good Luck Press. 
So go grab that. 

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That's from Sub Pines, but it's 
also from Good Luck Press, which

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is fantastic. 
The curious sets are amazing. 

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I have Jasper Park and Albert 
Manor. 

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And then I believe that this 
discord has Ghost and it is with

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with Adam, right? 
It is. 

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Yeah, so a bunch of amazing 
games from Will, from Seb and 

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from from all of Good Luck Press
and what's up. 

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I was like, they're fine, I'm 
kidding, they're good, they're 

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great. 
They're, they're fantastic. 

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And if you listen to the 
original Brain Trust podcast 

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when they did the Kickstarter 
and stuff like that, that's 

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where it's so interesting when 
you actually go back and listen 

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to the Brain Trust podcast in 
the beginning, this game 

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definitely started as idea here.
Like that podcast was kind of 

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like their version of like that 
Pixar meeting where they made 

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like all of the good Pixar 
movies in like 1 meeting on the 

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back of a napkin. 
Like not that all other stuff 

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isn't also good, but like this 
came from that. 

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The the project actually came 
from the Kickstarter. 

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The A guide to casting Phantoms 
is is from that, but if you go 

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back and listen to that, you can
hear a lot of ideas that they 

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actually put into or made games 
later. 

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So hey, go check out the Brain 
trust podcast with Adam and 

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Will. 
But again, today we're going 

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over Torque and you dropped the 
the Mad Max. 

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I'm rocking my Inferno Rd. 
shirt. 

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Yeah. 
And for those that don't know, 

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I'm sure we'll talk about it 
next time Jurd is on. 

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But there's a new edition of 
Inferno Rd. which for those that

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don't know it is presented by 
the Hobo Nomicon, which is 

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fantastic, like Weird magazine 
from Doug Kovacs and Wayne 

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Snyder. 
The new edition you can get 

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Space Penguin signed by both of 
them. 

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It's the con edition, so I 
definitely snag this side of the

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older edition in the back. 
But Inferno Rd. is basically 

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like an adventure down a hell 
Rd., so I figure that's a 

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closest racing thing I have for 
Torque. 

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But that is that's what we're 
doing today. 

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We're going over to Torque. 
For those that can't see, Torque

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is a sideways book shaped much 
like Cyber Metal 2012 A. 

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Very nice shape for a book. 
Also, and I don't know if this 

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is the reason for it because, 
because this is torque operator 

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manual on it, right? 
Every So I don't know, I my 

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assumption is that that had 
something to do with the the 

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thing of it. 
But every single car manual I've

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ever had? 
Oh yeah, actually, they're all, 

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they're all sideways books like 
this. 

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That's funny thing to think 
about that. 

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That has to be a reference. 
It has to be the reference. 

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I almost even brought in my car 
manual to be like, look, it's 

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literally basically the same 
size. 

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But yeah, so torque, torque, 
you're a driver. 

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This is a typical game for two 
to five players built for single

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session or multi session 
gameplay and it says torque is 2

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games built into one and we'll 
talk about what that means the 

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road and the rest stop when we 
get into the game. 

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Beautiful book. 
Very yellow on the cover. 

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TORQ Torque will Yost JOBST good
luck press.co check out all that

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stuff out. 
But I think I think I think I 

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think that's it. 
That's what we have to to get 

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going. 
Yeah, yeah. 

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OK, well, let's get into the 
actual game review, which is 

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what we sometimes do on our game
review. 

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We. 
Occasionally review games on 

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this Game Review podcast. 
Every now, so I will say right 

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off the bat, we'll jump in. 
So sideways book, which makes 

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APDF somewhat, yeah, cumbersome 
for us in the way that we do our

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layout. 
For those in podcast land, you 

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don't give a shit. 
But for those watching, it's not

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a big deal. 
There's a little Gray bar top 

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and bottom, but but but super 
fun. 

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The book comes as spreads. 
There's no pages PDF, at least 

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not in what you get from the 
itch. 

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So when you have a book that's 
already sideways and then put it

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into spreads, you get a very, 
very, very wide PDF. 

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I'm going to go ahead and say 
that's like there's going to 

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lose points in usability for me,
like right off the bat because 

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man was out of pain in the Dick 
to read through. 

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Yeah, well, I was reading it, so
I was reading it on my iPad. 

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And so when I'd swipe it too far
over, it would go to the next 

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document. 
And yeah, I was like. 

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OK, well, dude, that I almost I 
literally almost moved it to its

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own folder so I would stop 
swiping into the fucking 

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character sheet. 
Regardless, though, what are 

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your Yeah, it's fantastic book. 
We'll get to the lay on stuff, 

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but initial thoughts. 
What are your? 

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What are your initial quick like
one liner? 

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Oh, this seems like a lot of 
fun. 

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I agree. 
Mine's my one liner, so yeah. 

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Mine is that I agree, I like 
this game a lot. 

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It's great. 
I like so much stuff about it, 

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like the wills attention to 
every detail, both in the 

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writing and and even like the 
logo. 

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So even the logo looks like a 
car, right, like the the the O 

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and the Q are like wheels and 
stuff. 

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Like everything about it is 
really dope and it it it's got 

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it's a really nice level of 
simplicity to the cover and is 

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really striking and I love it. 
I this is a book that stands out

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a lot. 
Oh, I want to did. 

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I don't know. 
Where's it going? 

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We'll never know. 
He's walked away. 

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It's just y'all. 
It's showing me now. 

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Nope, there he is. 
That's exciting. 

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Oh. 
You got the play mat. 

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I forgot to show that, so let me
go back to the opening real 

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quick and I'll show this. 
So when you when you get the 

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game originally, you get the 
play mat. 

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We'll go over what this means, 
but both will and Adam love to 

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do these like cloth play mats 
and I and I love that they love 

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doing it. 
They're really great. 

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So this is the play mat for the 
game, which is genius in my 

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opinion, and we'll go over that,
but it's basically like a chunk 

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of Rd. 
It's got the torque logo on it. 

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It's great. 
I love it, and we'll get into 

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what the fuck that means here in
just a second after I fold the. 

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Torque, Torque. 
What does torque mean? 

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You know, whatever it means to 
you, but you know, So obviously 

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torque is like, you know a 
thing. 

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What is? 
You know what? 

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What's the textbook definition 
of? 

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Define torque and mechanics. 
Yeah, it is rotational analog of

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linear force. 
What was yours? 

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Different. 
What were you saying? 

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That it's it's still rotational 
forced? 

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Yeah, so. 
It's a relationship between 

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force F, torque QA, linear 
momentum P, and angular momentum

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L in the system, which has 
rotation constraint to only one 

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plane or or it's a tabletop role
play game for two to five 

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people. 
And here we are. 

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So jumping into layout right off
the bat, I love it. 

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Again, it's sideways. 
Let me actually get to that 

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window. 
I love all of the pages. 

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Will does the same kind of thing
that Adam does in this book that

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Adam does a lot of his, which is
that every page is individually 

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designed. 
There's not like a standard 

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layout like there there's a 
series or sometimes they're very

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similar. 
But like when you go to the 

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first page on the inside of the 
book, it has this kind of like 

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leather, like worn leather look 
to it. 

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It reminds me of like my my car 
manual is like a Navy and 

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there's like a a leather stamp 
into it of the of a compass 

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rose. 
And then as you scroll right, 

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you get to the actual like kind 
of opening page. 

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Torque rally raid role-playing 
is what it's called by Will 

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Yups, edited by set Pines, who 
again is the other member of 

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good luck press photography Ben 
Garbo illustration by Gabriel 

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Reese Gabriel Reese play testing
from Adam bell, Adam bass and 

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set Pines. 
Those are that's a, those are 

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three people that are great and 
what they do. 

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And then Adams. 
Hey, listen, Adam sandwich 

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there, Seb, the meat. 
So good luck, best 2021. 

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I don't know you, Seb. 
I apologize if it's not OK to 

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call you the meat. 
So I also love this next page. 

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This kind of like not a rainbow,
but kind of a rainbow Rd. 

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situation. 
It's like yellow, orange, red, 

186
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blue and then back to yellow, 
kind of like candy stripy thing.

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And it goes to our table of 
contents, which is unfortunately

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not hyperlinked, which is fuck. 
So OK, so again, so the the 

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issue that we're going to have 
repeatedly throughout this and 

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00:10:57,960 --> 00:10:59,200
you're going to have me say fuck
a bunch. 

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00:10:59,200 --> 00:11:01,440
So if you in podcast land who 
don't understand why I'm saying 

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00:11:01,440 --> 00:11:04,760
fuck a bunch, it's because in 
order to show this on screen, 

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00:11:04,760 --> 00:11:08,640
since the PDF is so wide, since 
it's in spreads and sideways, I 

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00:11:08,640 --> 00:11:10,880
have it kind of chopped in the 
middle and I have to scroll back

195
00:11:10,880 --> 00:11:12,160
and forth. 
But if I accidentally scroll up 

196
00:11:12,160 --> 00:11:15,200
and down, I'm going to be 
jumping past even an odd pages 

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00:11:15,200 --> 00:11:16,560
and back and forth. 
It's going to be a whole thing. 

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00:11:16,560 --> 00:11:20,240
So good luck with that. 
If you don't like cursing, learn

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00:11:20,240 --> 00:11:23,920
what we do on this podcast. 
Yeah, like quick, quick note for

200
00:11:23,920 --> 00:11:27,960
people out there, learn what 
this podcast is about and listen

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00:11:27,960 --> 00:11:37,400
to more than 10 minutes anyway. 
So I feel like it's weird that 

202
00:11:37,400 --> 00:11:39,960
this is not hyperlinked because 
I feel like there are inline 

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00:11:39,960 --> 00:11:43,080
hyperlinks that like go to other
pages and stuff. 

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00:11:44,080 --> 00:11:46,960
So it's weird that the index 
itself is not hyperlinked. 

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00:11:48,440 --> 00:11:50,360
Yours isn't, right? 
I mean, you're using the same 

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file that I am. 
So for for this book to be 94 

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pages not have hyperlinks in the
index kind of sucks. 

208
00:11:58,120 --> 00:12:00,480
And I also don't think it has 
bookmarks. 

209
00:12:02,200 --> 00:12:03,400
Oh, it actually does have 
bookmarks. 

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00:12:03,440 --> 00:12:06,520
So it does have bookmarks, yes. 
OK, cool, cool, cool, cool, 

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00:12:06,520 --> 00:12:09,280
cool, cool, cool, cool, cool. 
Hyperlinks would also be nice, 

212
00:12:09,280 --> 00:12:11,560
but at least for bookmarks, it 
kind of, you know, it works. 

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00:12:11,560 --> 00:12:17,920
It works a bit. 
So I'd love the there's a map of

214
00:12:17,920 --> 00:12:21,840
content on the side and it has 
like a zero 101,000 like 200 at 

215
00:12:21,840 --> 00:12:26,200
like 20X or whatever, like a 
like it is a a map of, you know,

216
00:12:26,200 --> 00:12:30,000
like the distance and stuff. 
But we have introduction making 

217
00:12:30,000 --> 00:12:35,120
drivers, Rd. enemies, obstacles 
and events, rest stop tools, 

218
00:12:35,120 --> 00:12:39,240
ticket generator, loot, rest 
stop again and speed running. 

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00:12:39,600 --> 00:12:45,680
So we'll go through all of that.
We got 2 beautiful spread here 

220
00:12:45,680 --> 00:12:48,520
of a road just going off into 
the distance. 

221
00:12:48,960 --> 00:12:51,960
And it says this scheme is 
dedicated in part to the nasty 

222
00:12:51,960 --> 00:12:54,040
little piece of Rd. called the 
one lane bridge. 

223
00:12:54,520 --> 00:12:57,800
Wrought iron trellis caging A2 
small St. for cars and 

224
00:12:57,800 --> 00:13:01,200
pedestrians and cyclists. 
The long drop down with Pkwy 

225
00:13:01,200 --> 00:13:04,600
intersecting its giant arch the 
way the bricks would like to 

226
00:13:04,600 --> 00:13:07,720
fall below. 
The myth of the 100 mile per 

227
00:13:07,720 --> 00:13:10,600
hour you could hit on it if you 
timed the lights right. 

228
00:13:11,080 --> 00:13:13,600
The signal one mile to your 
home. 

229
00:13:13,760 --> 00:13:17,400
Exactly. 
I eat the dust of the weird 

230
00:13:17,400 --> 00:13:19,680
world. 
Moats on the wind, unbothered by

231
00:13:19,680 --> 00:13:23,040
my trivialities. 
The tectonic shift of blacktop, 

232
00:13:23,240 --> 00:13:27,800
balding tires and patience. 
Drivers in formation finger for 

233
00:13:28,040 --> 00:13:31,760
convoy or caravan screaming to 
the next rest stop. 

234
00:13:31,880 --> 00:13:33,880
Tape decks melting in the rotten
sunlight. 

235
00:13:34,520 --> 00:13:37,400
Cars. 
Cars, if you can call them that.

236
00:13:38,200 --> 00:13:41,240
Cars on ripping hot vertices 
against the world. 

237
00:13:43,120 --> 00:13:46,880
Yeah. 
Bro, so Will can fucking write, 

238
00:13:47,120 --> 00:13:49,280
yeah? 
They definitely can write. 

239
00:13:50,600 --> 00:13:52,160
Yeah, a lot there. 
There's some other stuff they're

240
00:13:52,160 --> 00:13:55,720
out and you'll notice. 
Like the way that will write is 

241
00:13:55,840 --> 00:13:57,240
it's great. 
It's great all the way through, 

242
00:13:57,680 --> 00:14:01,120
extremely enjoyable to read. 
Really helps with the vibes of 

243
00:14:01,120 --> 00:14:05,840
the way it is. 
So so yeah, good job. 

244
00:14:06,040 --> 00:14:08,840
Big fan. 
So introduction. 

245
00:14:09,120 --> 00:14:10,640
We'll cruise through this a 
little bit. 

246
00:14:10,640 --> 00:14:14,240
You race along the open Rd. 
collect the pieces of a changed 

247
00:14:14,240 --> 00:14:16,720
world and build something new 
together. 

248
00:14:16,880 --> 00:14:20,200
You're a driver with a license 
to go anywhere and the grit to 

249
00:14:20,200 --> 00:14:22,640
handle anything. 
There's gas in the tank and X on

250
00:14:22,640 --> 00:14:25,200
a map and open Rd. for miles 
again. 

251
00:14:25,200 --> 00:14:29,440
Just just fucking bangers it, 
really. 

252
00:14:29,760 --> 00:14:31,520
Does it keeps hitting all the 
way through too? 

253
00:14:33,400 --> 00:14:35,360
It really does. 
This is a post apocalyptic 

254
00:14:35,360 --> 00:14:37,400
racing role-playing game for two
to five players over the course 

255
00:14:37,400 --> 00:14:39,920
of one or three hours for single
session or episodic play. 

256
00:14:40,720 --> 00:14:43,920
It called itself two games and 
one it is. 

257
00:14:44,600 --> 00:14:49,240
I I It's two modes of play. 
That's exactly I don't I don't 

258
00:14:49,240 --> 00:14:52,560
I'm not a big fan of they. 
They kind of really leaned into 

259
00:14:52,560 --> 00:14:54,960
this two games and one thing, 
but I definitely felt like it's 

260
00:14:55,160 --> 00:14:58,680
like it feels better to call it 
two modes because you're not 

261
00:14:58,680 --> 00:15:00,640
going from one game to another 
game. 

262
00:15:00,640 --> 00:15:02,280
It's the same game, it's just a 
different mode. 

263
00:15:02,560 --> 00:15:07,320
It's like I'm not playing a like
a car game and then the next I'm

264
00:15:07,320 --> 00:15:09,960
playing like a dungeon diving 
dragon game. 

265
00:15:10,240 --> 00:15:14,200
Like it's just you're in a car 
for one part and you're not in a

266
00:15:14,200 --> 00:15:17,280
car for one part. 
Yeah, well, and that's, it's 

267
00:15:17,280 --> 00:15:19,080
fine to call it that, but I'm 
glad that we both have the same 

268
00:15:19,080 --> 00:15:20,720
thought where it's just like 
actually it's, it feels more 

269
00:15:20,720 --> 00:15:23,840
like modes, but whatever. 
So it's a mix between a board 

270
00:15:23,840 --> 00:15:25,680
game and a role-playing game, 
which it really is when you when

271
00:15:25,680 --> 00:15:29,040
you do the road mode, but it 
still transitions back in. 

272
00:15:29,040 --> 00:15:30,920
And I, I really, really enjoy 
that a lot. 

273
00:15:31,320 --> 00:15:35,720
I like when a game can just be a
different mode where you don't 

274
00:15:35,720 --> 00:15:38,960
have to like try to pretend that
like 5E is all the same fucking 

275
00:15:38,960 --> 00:15:40,840
mechanics the entire time. 
Like just play a different game.

276
00:15:40,840 --> 00:15:43,400
That's one reason I love 
Forbidden Psalm so much is you 

277
00:15:43,400 --> 00:15:45,920
can play it as an RPG when you 
hit combat, you can play it as a

278
00:15:45,920 --> 00:15:47,880
skirmish style. 
You know, absolutely. 

279
00:15:48,200 --> 00:15:52,120
I think I have several ideas of 
games in my head that have this 

280
00:15:52,120 --> 00:15:55,040
two mode thing that I'm like 
that doesn't work, but this is a

281
00:15:55,040 --> 00:15:59,920
great example of having a 2 mode
thing and it being like fairly 

282
00:15:59,920 --> 00:16:02,160
seamless and working really well
together. 

283
00:16:02,640 --> 00:16:04,720
I think another example I think 
of a good one is like Kingdoms 

284
00:16:04,720 --> 00:16:09,800
has that kind of like, yeah, 
zoomed in, zoomed out, yeah. 3 

285
00:16:09,800 --> 00:16:13,120
modes and multiple layer again. 
Yeah again, one of the best 

286
00:16:13,120 --> 00:16:15,680
games we've ever reviewed. 
I will say this is one that 

287
00:16:15,680 --> 00:16:17,760
immediately goes on to our side 
quest list because I want to 

288
00:16:17,760 --> 00:16:19,280
play this fucking game so bad. 
I would love to. 

289
00:16:19,280 --> 00:16:21,480
Play this so and. 
The other thing too is like it's

290
00:16:21,480 --> 00:16:24,880
GM less if I remember, so like 
we can just fucking do it like 

291
00:16:24,880 --> 00:16:26,480
there. 
Is a there's a the was of the 

292
00:16:26,520 --> 00:16:29,840
Torque AI that tells you how 
enemies react. 

293
00:16:30,120 --> 00:16:31,840
Which I love. 
Which I love. 

294
00:16:32,040 --> 00:16:36,120
Yeah, the only good AI. 
Yeah, stop destroying the 

295
00:16:36,120 --> 00:16:38,720
environment for your shitty 
pictures with six fingers and 

296
00:16:38,720 --> 00:16:43,000
weird boobs. 
So Torque is a mix between board

297
00:16:43,000 --> 00:16:46,560
game and role-playing game. 
The board game part is the 

298
00:16:46,560 --> 00:16:49,680
actual Rd., which we use the map
for, which you showed already in

299
00:16:49,680 --> 00:16:54,160
the The role-playing part is the
the rest stop, which is when you

300
00:16:54,160 --> 00:16:59,360
actually like stop and and and 
interact with the world and the 

301
00:16:59,360 --> 00:17:02,040
NPCS and stuff like that in a 
different way. 

302
00:17:02,040 --> 00:17:06,359
So the world is weird gone sour.
It's hard to not read some of 

303
00:17:06,359 --> 00:17:10,920
this stuff, but it's great. 
So Torx Torx world exists after 

304
00:17:10,920 --> 00:17:14,880
a global change is that is a 
disaster, an apocalypse, a 

305
00:17:14,880 --> 00:17:16,920
choice. 
Create and play vignettes of 

306
00:17:16,920 --> 00:17:19,240
this weirded world, a world 
where people and communities 

307
00:17:19,240 --> 00:17:21,720
strike a truce with a hostile 
environment. 

308
00:17:21,720 --> 00:17:25,040
Surviving and thriving in the 
post Anthropocene. 

309
00:17:26,200 --> 00:17:28,359
Torque's world is more 
humanistic than its post 

310
00:17:28,359 --> 00:17:31,520
apocalyptic predecessors. 
This is not a game for a prepper

311
00:17:31,520 --> 00:17:35,240
power fantasy, gun nut 
brinksmanship or a rehash of 

312
00:17:35,240 --> 00:17:37,600
feudalism. 
Torque's world is one of many 

313
00:17:37,600 --> 00:17:39,720
communities living 
independently, tied together by 

314
00:17:39,720 --> 00:17:42,880
the drivers who make it from 
point A to point B Mutual aid in

315
00:17:42,880 --> 00:17:45,400
the weird world. 
I I really love that. 

316
00:17:45,400 --> 00:17:49,440
So I, you know me, I am grim 
dark to my deep dark, you know 

317
00:17:49,440 --> 00:17:52,840
black heart. 
Yeah absolutely garbage edge 

318
00:17:52,840 --> 00:17:56,160
Lord, right? 
But this game, it's very much 

319
00:17:56,160 --> 00:17:58,880
like it literally just says 
there it is not that thing. 

320
00:17:59,080 --> 00:18:01,720
This is not Mad Max in that 
sense. 

321
00:18:01,720 --> 00:18:04,360
This is the world is kind of 
separated. 

322
00:18:04,840 --> 00:18:08,320
Technology might be in not where
it was. 

323
00:18:08,320 --> 00:18:10,760
And what pulls it together it 
gives, you know, what it gives 

324
00:18:10,760 --> 00:18:15,440
me a tiny sense of is Postman 
from with Kevin Costner. 

325
00:18:15,800 --> 00:18:17,200
I haven't. 
Seen it, sorry. 

326
00:18:17,240 --> 00:18:22,920
Bro OK, anyway, so and basically
drivers keep the these 

327
00:18:22,920 --> 00:18:25,720
communities connected and the 
communities are trying to thrive

328
00:18:25,720 --> 00:18:26,720
and rebuild and things like 
that. 

329
00:18:26,720 --> 00:18:29,120
So it's not post apocalyptic and
that like you're worried about 

330
00:18:29,120 --> 00:18:30,680
zombies and like everything's 
falling apart. 

331
00:18:30,680 --> 00:18:33,520
It's literally supposed to be 
like, again, it says mutual aid 

332
00:18:33,520 --> 00:18:36,640
and yeah, yeah, it's like guest 
stranding. 

333
00:18:37,800 --> 00:18:42,200
Yeah. 
But you know, I guess you can 

334
00:18:42,200 --> 00:18:44,440
have a weird baby in a bubble as
an item. 

335
00:18:44,960 --> 00:18:47,080
Well, it's more about. 
Couriers keeping people 

336
00:18:47,200 --> 00:18:49,440
connected. 
Yeah, and I and I really like 

337
00:18:49,440 --> 00:18:51,760
that aspect of this game where 
it literally is like, this isn't

338
00:18:51,760 --> 00:18:53,960
supposed to be a game about 
ultraviolence and weird like it 

339
00:18:53,960 --> 00:18:56,960
says, it's not not post 
rehashing feudalism and and 

340
00:18:56,960 --> 00:18:58,840
power fantasy bullshit. 
I really like that. 

341
00:18:58,840 --> 00:19:01,000
It's more of just like, hey, 
this is about community. 

342
00:19:01,280 --> 00:19:03,360
So how do you use this book? 
Read it. 

343
00:19:03,520 --> 00:19:05,160
I'm not gonna read this part. 
It's good, but you should read 

344
00:19:05,160 --> 00:19:07,560
that part. 
Rules of the road. 

345
00:19:07,560 --> 00:19:09,480
The world was unkind. 
Against that unkindness, a 

346
00:19:09,480 --> 00:19:11,920
special agreement lives 
throughout every hub of life. 

347
00:19:12,360 --> 00:19:16,840
Some people get licenses. 
So if you get a license as a 

348
00:19:16,840 --> 00:19:19,320
driver, you are basically 
accepted in communities. 

349
00:19:19,480 --> 00:19:24,120
That acceptance can have varying
levels, but you are allowed to 

350
00:19:24,360 --> 00:19:26,040
drive on the road. 
You are allowed to go to these 

351
00:19:26,040 --> 00:19:27,680
communities and and that's kind 
of how it works. 

352
00:19:27,680 --> 00:19:30,000
To be licensed is to adhere to 
the rules of the road. 

353
00:19:30,360 --> 00:19:32,840
I like that it's not like a 
blanket ticket that you're just 

354
00:19:32,840 --> 00:19:34,840
like, you're licensed, you're 
allowed to be anywhere at all 

355
00:19:34,840 --> 00:19:36,960
times, everyone loves you. 
It's like, no, realistically, 

356
00:19:36,960 --> 00:19:40,160
like some places you'll be like 
really appreciate because you 

357
00:19:40,160 --> 00:19:42,800
bring supplies or news and some 
places you might be just 

358
00:19:42,800 --> 00:19:45,840
tolerated because you bring 
supplies or news. 

359
00:19:46,560 --> 00:19:50,400
Exactly. 
In Torque you determine the 

360
00:19:50,400 --> 00:19:52,240
rules of the road before you 
start playing, and you can 

361
00:19:52,240 --> 00:19:54,160
change them as they go. 
So there's three different kind 

362
00:19:54,160 --> 00:19:56,280
of oh wait a minute, I think I 
scrolled down instead of 

363
00:19:56,280 --> 00:19:59,320
sideways. 
I did don't remind me to scroll 

364
00:19:59,320 --> 00:20:01,160
side of it instead of down. 
Sorry, I don't. 

365
00:20:01,240 --> 00:20:03,840
Need it. 
I need to play, so I thought we 

366
00:20:03,840 --> 00:20:06,640
were just not doing that so. 
Stuff. 

367
00:20:07,280 --> 00:20:09,800
Stuff you need. 
You need the stuff to play a 

368
00:20:09,800 --> 00:20:12,320
game. 
I will say there are some links 

369
00:20:12,760 --> 00:20:19,920
here so that the TinyURL to the 
X card from John Stavropoulos is

370
00:20:19,920 --> 00:20:21,280
linked. 
Yeah. 

371
00:20:22,960 --> 00:20:25,840
Will you have the stitch? 
And good luck press.co, I think.

372
00:20:25,840 --> 00:20:30,320
Those are links which which then
hyperlink the index whatever 

373
00:20:31,520 --> 00:20:36,760
there is a little in in thing, a
nice blue, a very beautiful 

374
00:20:36,760 --> 00:20:37,880
blue. 
I really like this blue a lot. 

375
00:20:37,880 --> 00:20:38,400
Very. 
Nice. 

376
00:20:38,400 --> 00:20:41,200
Very pleasurable to look at. 
Basically this is the playmat is

377
00:20:41,200 --> 00:20:43,080
compatible with matchbox cars, 
so. 

378
00:20:43,240 --> 00:20:47,200
Fucking sick, by the way. 
So great, such a great fucking 

379
00:20:47,200 --> 00:20:48,520
thing. 
It's like, yeah, you can go to 

380
00:20:48,520 --> 00:20:51,840
like Walmart and get pieces to 
play this game. 

381
00:20:51,840 --> 00:20:54,840
I'm like, that's amazing. 
For dirt cheap, like the cheapo 

382
00:20:54,840 --> 00:20:57,080
matchbox are like so, so 
inexpensive. 

383
00:20:58,320 --> 00:21:00,000
So anyway, so back to rules of 
the road. 

384
00:21:00,000 --> 00:21:01,600
There's three different kinds of
play here. 

385
00:21:01,600 --> 00:21:08,080
So the 1-2, the top three are 
always the same in Convoy, Fast 

386
00:21:08,080 --> 00:21:14,200
Com and Furious No no Ampersand 
here and Death Race without 

387
00:21:14,200 --> 00:21:17,640
Jason Statham. 
So the top three rules are 

388
00:21:17,640 --> 00:21:20,280
always I can stop at any time 
for any reason without question.

389
00:21:21,200 --> 00:21:24,120
I can veto any content or 
description in this game by 

390
00:21:24,120 --> 00:21:28,360
using the X card and I am. 
I'm safe at the rest stop for 

391
00:21:28,360 --> 00:21:30,920
all three of these modes. 
Those 3 rules are the same. 

392
00:21:31,240 --> 00:21:34,040
The next ones are there's three 
more each. 

393
00:21:34,040 --> 00:21:39,400
It's I look out for and protect 
my fellow driver and Fast and 

394
00:21:39,400 --> 00:21:41,440
Furious as I look out for my 
fellow driver. 

395
00:21:41,440 --> 00:21:44,800
But I come first and in Death 
Race it's I'm out for my fellow 

396
00:21:44,800 --> 00:21:46,520
driver. 
And that kind of gives you a 

397
00:21:46,520 --> 00:21:49,720
sense convoy in communities. 
I'm welcome. 

398
00:21:49,720 --> 00:21:51,920
I can relax and refuel Fast and 
furious in communities. 

399
00:21:52,040 --> 00:21:56,080
Some treat us like their own. 
You can relax and refuel however

400
00:21:56,360 --> 00:21:58,600
and help however you can. 
And in Death Race it is in 

401
00:21:58,600 --> 00:22:01,520
communities I'm bad news. 
I can relax and refuel however I

402
00:22:01,520 --> 00:22:05,280
can. 
So clearly there's, you know, 

403
00:22:05,800 --> 00:22:08,480
there's levels to this shit. 
And the last one is convoys. 

404
00:22:08,480 --> 00:22:11,280
Rated PG, no guns. 
The world is strange and 

405
00:22:11,280 --> 00:22:12,840
pathetic. 
Fast and Furious is rated PG 

406
00:22:12,840 --> 00:22:16,400
thirteens guns are extreme 
rarity, our world is weird and 

407
00:22:16,400 --> 00:22:19,520
stubborn and Death Race is rated
R Guns are available but ammo is

408
00:22:19,520 --> 00:22:22,040
an extreme rarity. 
Our world is a bad and mean. 

409
00:22:23,160 --> 00:22:28,080
So I feel like the game is kind 
of designed for Fast Furious. 

410
00:22:28,240 --> 00:22:32,640
I agree they give like. 
Their options, you know, Yeah, 

411
00:22:32,640 --> 00:22:34,960
depending on your group. 
And I think that all three of 

412
00:22:34,960 --> 00:22:38,040
those are incredibly playable. 
You could definitely get them to

413
00:22:38,040 --> 00:22:40,120
work. 
But yeah, this game definitely 

414
00:22:40,120 --> 00:22:44,080
is to be played as I mean, seems
like native Fast and Fast 

415
00:22:44,080 --> 00:22:45,600
Furious. 
Like that was the middle and. 

416
00:22:45,640 --> 00:22:48,160
Furious, but that's wrong. 
Fast comma. 

417
00:22:48,240 --> 00:22:51,000
Fast comma. 
Yeah, I feel like the middle 

418
00:22:51,000 --> 00:22:52,640
round is way. 
I mean, I would love to play all

419
00:22:52,640 --> 00:22:54,800
three. 
I mean, we know it's we don't 

420
00:22:54,800 --> 00:22:56,400
even need to say which direction
I would go to. 

421
00:22:56,680 --> 00:22:58,920
But the other thing to talk 
about the layout a little bit, 

422
00:22:58,920 --> 00:23:00,680
first of all, the font 
extraordinarily readable. 

423
00:23:00,760 --> 00:23:03,080
I love it. 
The game being sideways gives 

424
00:23:03,080 --> 00:23:05,160
you so much room to kind of like
play with the layout a little 

425
00:23:05,160 --> 00:23:06,960
bit. 
So there's like long ways and 

426
00:23:06,960 --> 00:23:10,480
then multiple columns, but I 
love that across both pages, 

427
00:23:10,760 --> 00:23:14,160
which is probably one of the 
reasons that we'll put this out 

428
00:23:14,160 --> 00:23:17,640
as just a spreads PDF is that a 
lot of them are designed as 

429
00:23:17,640 --> 00:23:20,800
spreads across both pages. 
Like this page, for example, 

430
00:23:20,800 --> 00:23:23,080
literally from like 3:00 to 
4:00, there's this blue shape 

431
00:23:23,080 --> 00:23:25,760
that comes down on three and 
over into four as like a box. 

432
00:23:26,520 --> 00:23:28,320
And it's it's it's beautiful the
whole way through. 

433
00:23:28,320 --> 00:23:32,040
Fantastically done. 
It says if you're playing for 

434
00:23:32,040 --> 00:23:35,080
the first time, try convoy. 
If you're looking for a hardcore

435
00:23:35,080 --> 00:23:36,880
challenge, go Death Race. 
For a little bit of both, try 

436
00:23:36,880 --> 00:23:41,080
Fast Furious. 
It continues to talk about like 

437
00:23:41,240 --> 00:23:43,680
calibrating the rules to your 
game, everything like that. 

438
00:23:44,280 --> 00:23:46,120
There's a section here on 
writing your own game. 

439
00:23:46,120 --> 00:23:48,960
So rules are formed as I 
statements like I can stop at 

440
00:23:48,960 --> 00:23:51,520
the atomic and veto. 
Make that work for your game. 

441
00:23:51,560 --> 00:23:53,520
And then there is player versus 
player options. 

442
00:23:53,800 --> 00:23:55,520
The roads have plenty of spoils 
for the winter and some 

443
00:23:55,520 --> 00:23:58,960
collateral damage. 
There are options you can do 

444
00:23:58,960 --> 00:24:01,120
player either players don't 
attack other players, or players

445
00:24:01,120 --> 00:24:05,360
can attack but not kill, or 
players can kill. 

446
00:24:05,360 --> 00:24:08,840
Like again, it's extremely 
customizable for the style of 

447
00:24:08,840 --> 00:24:10,760
world and game you want to play 
in, and it's really enjoyable 

448
00:24:10,760 --> 00:24:13,160
because it's not. 
It doesn't feel heavy, you know?

449
00:24:13,840 --> 00:24:18,560
Absolutely. 
Rules of the road community 

450
00:24:18,560 --> 00:24:20,760
sanctuary towards the game of a 
connecting community. 

451
00:24:20,760 --> 00:24:24,720
So again, still talking about 
like getting the game to the way

452
00:24:24,720 --> 00:24:26,000
you want. 
You could have that. 

453
00:24:26,000 --> 00:24:28,320
We can roll the welcome wagon. 
Communities could keep their 

454
00:24:28,320 --> 00:24:30,320
distance. 
You could be hated but 

455
00:24:30,320 --> 00:24:33,400
tolerated. 
Again, a lot of this is just 

456
00:24:33,400 --> 00:24:34,760
about building the world you 
want to play in. 

457
00:24:35,960 --> 00:24:39,560
Content again asking what level 
of style of content you want to 

458
00:24:39,560 --> 00:24:41,880
play. 
There is a box here that says no

459
00:24:41,880 --> 00:24:44,320
matter the rules, drivers who 
kill other drivers will have 

460
00:24:44,320 --> 00:24:46,680
their license revoked if the 
secret gets out. 

461
00:24:47,040 --> 00:24:49,120
This can be compelling gameplay,
but make sure you're all on the 

462
00:24:49,120 --> 00:24:53,520
same page beforehand. 
Photography all the way through 

463
00:24:53,520 --> 00:24:54,800
too. 
I love that they use like real 

464
00:24:54,800 --> 00:24:55,520
pictures of cars. 
This. 

465
00:24:55,520 --> 00:24:59,320
Is a great this is a great piece
right here and how like I I like

466
00:24:59,320 --> 00:25:03,720
the way that the lines and veils
paragraph is around the photo. 

467
00:25:04,400 --> 00:25:07,640
I I love the vibe of this whole 
book has a lot of stuff like 

468
00:25:07,640 --> 00:25:09,280
this and like this is great. 
This is really good. 

469
00:25:09,280 --> 00:25:12,120
So Bobby, so I really wish, I 
think we talked about it a 

470
00:25:12,120 --> 00:25:15,360
little bit with perils and 
princesses, how they really did 

471
00:25:15,360 --> 00:25:18,640
a lot of like the art actually 
like in the text. 

472
00:25:18,640 --> 00:25:21,880
So the text would wrap around it
as opposed to just do a couple 

473
00:25:21,880 --> 00:25:23,280
of columns and stick it on the 
bottom. 

474
00:25:23,280 --> 00:25:25,720
Like, you can make your page 
look so much more dynamic with 

475
00:25:25,720 --> 00:25:28,440
the same words and the same 
stuff if you just, like, bring 

476
00:25:28,440 --> 00:25:30,160
it up in and, like, wrap the 
text around. 

477
00:25:30,160 --> 00:25:32,360
And this one definitely very 
much does so with a lot of the 

478
00:25:32,360 --> 00:25:33,240
art. 
Strong agree. 

479
00:25:34,800 --> 00:25:37,840
So lions and veils, they exist. 
You know what they are you. 

480
00:25:37,920 --> 00:25:40,400
Yeah, yeah. 
If you don't, just look at lions

481
00:25:40,400 --> 00:25:42,440
and veils. 
If you listen to this recently 

482
00:25:42,440 --> 00:25:44,280
and you're like, these guys 
never talk about lions and 

483
00:25:44,280 --> 00:25:48,120
veils, it's because we did for 
the first like 40 episodes and 

484
00:25:48,120 --> 00:25:49,800
then they're in every game. 
We're just like, you know what 

485
00:25:49,800 --> 00:25:53,080
you like. 
You as the GM, our Traver and 

486
00:25:53,080 --> 00:25:56,720
players have responsibility to 
know this information, so read 

487
00:25:56,720 --> 00:25:59,080
it. 
Yeah, Lions, veils, X cards, 

488
00:25:59,080 --> 00:26:00,600
safety tools. 
There's a whole website for 

489
00:26:00,600 --> 00:26:01,800
safety tools. 
Use them. 

490
00:26:02,840 --> 00:26:04,720
If you think you don't need 
them, you're wrong. 

491
00:26:04,840 --> 00:26:07,680
At least have a conversation. 
Yeah, you should definitely talk

492
00:26:07,720 --> 00:26:11,200
with your table because people 
feel differently about things. 

493
00:26:11,760 --> 00:26:14,720
Yes. 
So I looked up Eshkatan before 

494
00:26:14,720 --> 00:26:16,800
and I thought it was a fantastic
word, Eshkatan. 

495
00:26:16,800 --> 00:26:18,800
So Eshkatan, this is no 
Eshkatan. 

496
00:26:18,800 --> 00:26:22,600
Eshkatan is the last thing it's 
used in theology to refer to the

497
00:26:22,600 --> 00:26:25,840
climax of history culminating in
the last judgement. 

498
00:26:25,840 --> 00:26:30,520
So this saying there is no last 
judgement, which there isn't, so

499
00:26:30,520 --> 00:26:34,400
that's cool. 
So there's a whole page here of 

500
00:26:34,480 --> 00:26:37,040
just fantastic, beautiful 
writing on page 7. 

501
00:26:37,600 --> 00:26:39,760
No easy answers, no divinity, no
eschaton. 

502
00:26:39,760 --> 00:26:42,960
I'm not going to read the like 5
paragraphs that are here, but 

503
00:26:42,960 --> 00:26:46,400
just know that Will's writing is
fucking fantastic. 

504
00:26:47,760 --> 00:26:51,600
I will say I did notice, I will 
say I did notice there are some 

505
00:26:51,600 --> 00:26:56,480
grammatical errors at the book, 
as in like some missing letters,

506
00:26:56,480 --> 00:26:59,840
some like extra spaces, some 
missing punctuation and things 

507
00:26:59,840 --> 00:27:01,280
like that. 
So I'm not going to point out a 

508
00:27:01,280 --> 00:27:04,680
ton of them as we go through. 
But there there are there are 

509
00:27:04,680 --> 00:27:09,600
there are some through and and 
yeah. 

510
00:27:09,720 --> 00:27:12,440
So no Eschaton again, great 
spread. 

511
00:27:12,440 --> 00:27:16,200
I love though they put Eschaton 
on this page. 

512
00:27:16,200 --> 00:27:18,320
I love the. 
Jumble like it's falling, you 

513
00:27:18,320 --> 00:27:18,920
know? 
Yeah. 

514
00:27:19,400 --> 00:27:22,000
Well, yeah, like the all the 
color fell out of it and then 

515
00:27:22,000 --> 00:27:23,720
it's just a hollow one. 
Yeah, it's beautiful. 

516
00:27:23,720 --> 00:27:25,080
Again, the spreads are are 
amazing. 

517
00:27:25,800 --> 00:27:30,280
A fantastic piece of art here of
a driver with just a beat of 

518
00:27:30,280 --> 00:27:32,920
shit car and this nice lady 
serving them like a soda in the 

519
00:27:32,920 --> 00:27:36,280
window. 
Hood's just being peeled away 

520
00:27:36,320 --> 00:27:37,600
chunk by chunk. 
It's. 

521
00:27:38,080 --> 00:27:41,240
Yeah, broken window. 
Like it's, it's a beauty. 

522
00:27:41,240 --> 00:27:42,920
It's an absolutely stunningly 
beautiful piece. 

523
00:27:42,920 --> 00:27:45,480
I really, really love this lot. 
This this piece in and of 

524
00:27:45,480 --> 00:27:47,320
itself. 
I was like, oh, I like if I 

525
00:27:47,320 --> 00:27:48,840
didn't have the vibe already, 
which I did. 

526
00:27:48,840 --> 00:27:52,800
Like, this is perfect. 
Like he just looks so nice. 

527
00:27:52,800 --> 00:27:54,400
And she's just like, so happy to
give him a soda. 

528
00:27:54,480 --> 00:27:57,520
You know, It's cool. 
So moving into making drivers so

529
00:27:57,520 --> 00:27:59,200
drivers go fast, stay alive and 
rule the road. 

530
00:27:59,440 --> 00:28:01,160
You are drivers. 
You have special abilities and 

531
00:28:01,160 --> 00:28:03,800
skill sets. 
How does that line go? 

532
00:28:04,120 --> 00:28:06,160
Like you have a specific set of 
skills. 

533
00:28:06,720 --> 00:28:09,000
I have a. 
Specific set of skills, Yeah, 

534
00:28:09,040 --> 00:28:11,920
yeah. 
Yeah, you stole my daughter and 

535
00:28:11,920 --> 00:28:13,360
then you stole my daughter 
again, apparently because 

536
00:28:13,360 --> 00:28:14,720
there's like 4 movies. 
My name. 

537
00:28:14,760 --> 00:28:16,680
Is Neil Montoya. 
You stole my daughter prepared 

538
00:28:16,680 --> 00:28:18,000
to die. 
That's how it goes, right? 

539
00:28:18,320 --> 00:28:19,600
That's that. 
Yeah, yeah, yeah. 

540
00:28:19,600 --> 00:28:21,360
Cuz Inigo Montoya has a special 
set of skills. 

541
00:28:22,000 --> 00:28:27,880
Use ambidextrous, you know, so 
making drivers, you do you make 

542
00:28:27,880 --> 00:28:31,640
them. 
I will say, I will say this is 

543
00:28:31,640 --> 00:28:34,080
one of those games where I was 
like, I wish I would have got a 

544
00:28:34,080 --> 00:28:36,560
little bit more of the mechanics
before a very big making the 

545
00:28:36,560 --> 00:28:39,520
driver section, because when I 
was making the driver, like 

546
00:28:39,520 --> 00:28:41,400
there were a bunch of questions 
I had about the system. 

547
00:28:41,760 --> 00:28:45,960
And this, this reminds me of why
I like at least like a a quick 

548
00:28:45,960 --> 00:28:48,200
rules intro because at this 
point the game you don't, you 

549
00:28:48,200 --> 00:28:49,920
know, know anything about the 
mechanics of the game 

550
00:28:49,920 --> 00:28:52,160
whatsoever. 
So as you start to like pick 

551
00:28:52,160 --> 00:28:54,080
things, you don't really know 
what they're used for. 

552
00:28:54,080 --> 00:28:55,880
And that's always my issue with 
character creation. 

553
00:28:57,040 --> 00:28:59,480
Obviously you're going to read 
through it and then read it 

554
00:28:59,480 --> 00:29:01,560
again to do character, but it's 
nice and the first go round to 

555
00:29:01,560 --> 00:29:02,880
like understand as you go 
through. 

556
00:29:03,920 --> 00:29:06,520
I agree so. 
There's two different. 

557
00:29:06,520 --> 00:29:09,520
Routes for making drivers right?
There's where you get something 

558
00:29:09,520 --> 00:29:10,640
else you're going to do. 
No, go for it. 

559
00:29:10,640 --> 00:29:15,760
No, no, no, go for. 
It there is hard charging for 

560
00:29:15,760 --> 00:29:20,880
quick starts, any of the scenic 
route for more detailed 

561
00:29:20,880 --> 00:29:24,520
character creation. 
And and the the kind of note 

562
00:29:24,520 --> 00:29:27,000
here is in the scenic route, 
there is like a roster of like 

563
00:29:27,000 --> 00:29:30,960
pre made characters that have 
like their own like very unique 

564
00:29:30,960 --> 00:29:34,520
traits to them that you can kind
of embody and like role play as 

565
00:29:34,520 --> 00:29:36,360
these people. 
And there's some pretty good 

566
00:29:36,360 --> 00:29:39,080
ones. 
I wish there were more actually,

567
00:29:40,120 --> 00:29:43,120
but yeah. 
We'll just have to get torque 

568
00:29:43,160 --> 00:29:45,200
add-ons. 
You know the cool thing, the 

569
00:29:45,200 --> 00:29:48,720
cool thing about those drivers 
and the scenic group we get to 

570
00:29:48,720 --> 00:29:53,400
them is that you can make more 
of your own because all of the 

571
00:29:53,400 --> 00:29:55,920
tools and stuff to make them 
already there, they basically 

572
00:29:55,920 --> 00:29:59,520
use the tools in the book and 
give you those ideas. 

573
00:30:00,480 --> 00:30:03,760
So at the very least they do 
explain like how to make more of

574
00:30:03,760 --> 00:30:05,960
your own, which is always cool. 
It's always nice to leave room 

575
00:30:05,960 --> 00:30:08,440
for people to do but. 
Not hard to do, like, reading 

576
00:30:08,440 --> 00:30:10,080
them. 
You're like, there's characters 

577
00:30:10,080 --> 00:30:12,040
are fairly simple in this game. 
They're interesting and they're 

578
00:30:12,040 --> 00:30:13,880
cool and they have, like, facets
to them. 

579
00:30:13,880 --> 00:30:15,760
But they are, you know, simple. 
Yeah. 

580
00:30:15,960 --> 00:30:18,840
Yeah, very much so. 
And and I like that I don't need

581
00:30:18,840 --> 00:30:22,360
400 pages. 
No, we need. 

582
00:30:22,360 --> 00:30:25,640
I want a 400 page book. 
I want to know everything about 

583
00:30:25,640 --> 00:30:30,800
the character. 
How the history of their. 

584
00:30:30,800 --> 00:30:33,280
Homeland, you know, what city 
were they born in? 

585
00:30:33,480 --> 00:30:39,480
What's that city like? 
Well, I was going to figure that

586
00:30:39,480 --> 00:30:41,320
out. 
So a couple of random tables on 

587
00:30:41,320 --> 00:30:42,920
the next page. 
I got to say this is one of my 

588
00:30:42,920 --> 00:30:44,080
favorite spreads in the entire 
book. 

589
00:30:44,080 --> 00:30:45,840
I've I it's so good. 
It's. 

590
00:30:45,840 --> 00:30:48,640
So this fucks so hard honestly 
and. 

591
00:30:49,040 --> 00:30:51,360
So good. 
The the choices that you can get

592
00:30:51,360 --> 00:30:54,640
when you roll because I rolled a
few times are they're great. 

593
00:30:54,680 --> 00:30:57,240
They're so funny, they're 
interesting. 

594
00:30:57,240 --> 00:30:59,880
Yeah, I, I enjoyed this. 
And then I think in a couple 

595
00:30:59,880 --> 00:31:04,440
pages when we get to the like 
livery of your car and stuff, I 

596
00:31:04,440 --> 00:31:06,560
was like, this is so all of this
is so good. 

597
00:31:06,600 --> 00:31:08,080
It's so good, it's so good. 
Several. 

598
00:31:08,080 --> 00:31:14,040
Pages are a treat of like the 
art of layout and they are so 

599
00:31:14,040 --> 00:31:17,080
they're so nice to go through 
and and they're very like vibe 

600
00:31:17,080 --> 00:31:19,200
and they're almost 
inspirational, like how you 

601
00:31:19,200 --> 00:31:22,800
could push your own like ideas 
about how to lay out a book. 

602
00:31:23,480 --> 00:31:26,640
Yeah, yeah, absolutely fantastic
the whole way through. 

603
00:31:26,640 --> 00:31:30,040
So, so these four are all these 
are all car things, right? 

604
00:31:30,040 --> 00:31:33,760
So you get the dash and then 
there's a picture of a dash and 

605
00:31:33,760 --> 00:31:35,880
then there's the back and 
there's a picture of the back of

606
00:31:35,880 --> 00:31:39,280
a Volkswagen and then there's 
the hood and then there's the 

607
00:31:39,280 --> 00:31:41,600
chassis. 
So it is a lot of the game 

608
00:31:41,600 --> 00:31:44,440
throughout the entire thing is 
2D6 year old tables, which my 

609
00:31:44,440 --> 00:31:46,720
God, if you if you want a Direct
Line in my heart, you just make 

610
00:31:46,720 --> 00:31:51,880
your game 2D6, you know so, so 
do you want to do you want to 

611
00:31:51,880 --> 00:31:52,920
roll? 
Do you want to roll? 

612
00:31:52,920 --> 00:31:55,840
Up some shit. 
So it's 2D6, so it's 6 tables 

613
00:31:55,840 --> 00:31:58,520
with six each. 
So it's 36 options. 

614
00:31:58,680 --> 00:32:01,600
So you roll A6 and A6, then you 
go to the table, then you go to 

615
00:32:01,600 --> 00:32:02,400
the table. 
So what'd you get? 

616
00:32:02,400 --> 00:32:06,960
So. 
For my dash I got 4-5, all sorts

617
00:32:06,960 --> 00:32:09,920
of loose batteries. 
It's rolling around. 

618
00:32:09,920 --> 00:32:11,960
D batteries. 
C batteries, Yeah. 

619
00:32:13,200 --> 00:32:13,760
OK. 
And then? 

620
00:32:14,000 --> 00:32:15,760
For the back, do you want to 
roll back? 

621
00:32:17,640 --> 00:32:19,800
No, you go for it. 
I'll, I'll just throw in some 

622
00:32:19,800 --> 00:32:21,760
some other, I'll, I'll some 
other random ones. 

623
00:32:21,760 --> 00:32:24,760
Dash 11 is one of my favorite 
human skull with the GPS. 

624
00:32:25,520 --> 00:32:26,920
Yeah, that's a great one. 
Favorite. 

625
00:32:27,160 --> 00:32:30,200
Yeah. 
For back I got 4/3 hold, another

626
00:32:30,200 --> 00:32:36,080
443 unread books, just a bunch 
of a bunch of loose batteries in

627
00:32:36,080 --> 00:32:38,480
the front of my car, and the 
back of my car is just a ton of 

628
00:32:38,480 --> 00:32:40,920
books. 
It's unread books. 

629
00:32:40,920 --> 00:32:43,880
Yeah. 
The the 1-3, the teenage 

630
00:32:43,880 --> 00:32:47,040
stowaway. 
Bucko, That's that's a fun one. 

631
00:32:47,040 --> 00:32:48,600
Or the fish tank for your 
octopus. 

632
00:32:48,600 --> 00:32:55,000
Lordo A. 41 slime that. 
Yeah, just so good, so good. 

633
00:32:56,200 --> 00:32:59,480
And then then for the what's 
under the hood? 

634
00:33:00,080 --> 00:33:03,760
Oh wait, 555 is analog synth? 
That's cool. 

635
00:33:03,960 --> 00:33:10,320
Might even see that one. 
OK, under the hood I got 1-2 

636
00:33:10,520 --> 00:33:13,120
Satan. 
Satan under the hood? 

637
00:33:13,480 --> 00:33:16,360
Yeah, a lot of these under the 
hood ones are really great 

638
00:33:16,360 --> 00:33:19,600
because you got like the concept
of rage. 

639
00:33:21,680 --> 00:33:24,000
That's a really good concept. 
Of rage is good and then there's

640
00:33:24,000 --> 00:33:25,520
a couple other ones that I 
really loved a lot. 

641
00:33:25,520 --> 00:33:28,880
Like there's in there on this is
like nothing, Yeah. 

642
00:33:28,880 --> 00:33:31,480
Neutron chamber is a good one. 
Is there one? 

643
00:33:31,520 --> 00:33:34,560
Yeah, nothing at all is. 
For is under the hood, yeah, 

644
00:33:35,320 --> 00:33:36,240
love, love. 
It's just. 

645
00:33:36,880 --> 00:33:38,600
It's just empty under the hood 
bro. 

646
00:33:38,600 --> 00:33:43,120
It just runs. 6664 is just me is
miracles. 

647
00:33:43,160 --> 00:33:46,280
It just runs on miracles, you 
know, So it's so fun. 

648
00:33:46,280 --> 00:33:49,600
These are so good. 
And then chassis, what's the 

649
00:33:49,600 --> 00:33:54,320
what's the look of your chassis?
61 Alien. 

650
00:33:55,240 --> 00:33:56,560
You. 
It looks like an alien. 

651
00:33:56,840 --> 00:33:58,960
That's sick. 
Like truly alien vehicle, you 

652
00:33:58,960 --> 00:34:01,680
know? 
Yeah, a couple other good ones. 

653
00:34:01,680 --> 00:34:11,920
There is overcommensating, there
is double wide worn out goth, 

654
00:34:13,400 --> 00:34:16,600
all biz. 
So a lot of really great, a lot 

655
00:34:16,600 --> 00:34:20,080
of really, really great, just 
really funny ones on there. 

656
00:34:20,080 --> 00:34:21,719
And again, the spreads are 
really fantastic. 

657
00:34:23,000 --> 00:34:25,960
I think the first time I rolled 
it I got low ride, which I'm 

658
00:34:26,239 --> 00:34:29,760
nice, you know, being from Texas
as I am. 

659
00:34:31,920 --> 00:34:32,520
Yeah. 
So what? 

660
00:34:32,560 --> 00:34:34,679
So what did you, what did you 
end up with for for your whole 

661
00:34:34,679 --> 00:34:37,440
car you got for my car release 
batteries in the front? 

662
00:34:37,639 --> 00:34:40,280
Yeah. 
We got unread books in the back.

663
00:34:41,400 --> 00:34:43,239
Oh fuck, what was under my hood?
Satan. 

664
00:34:43,360 --> 00:34:44,239
Satan. 
Satan. 

665
00:34:44,239 --> 00:34:45,520
Was under my hood. 
That's right, I had. 

666
00:34:45,520 --> 00:34:48,199
To get. 
More than Satan, but it has an 

667
00:34:48,199 --> 00:34:52,239
alien look to it so I have some 
like weird alien demon car. 

668
00:34:52,679 --> 00:34:57,680
Yeah, very eldritch, eldritch. 
So there's a picture of the 

669
00:34:57,680 --> 00:35:02,080
character sheet, which is cool. 
And then, then then. 

670
00:35:02,080 --> 00:35:07,160
I love this next page because it
takes pictures like chunks of 

671
00:35:07,160 --> 00:35:10,440
the character sheet and then 
gives you a detailed list with 

672
00:35:10,480 --> 00:35:13,360
arrows pointing to which part 
and then gives an explanation 

673
00:35:13,360 --> 00:35:16,040
for what each part is like. 
This is how to explain how 

674
00:35:16,160 --> 00:35:18,320
please. 
These people do more of this. 

675
00:35:18,360 --> 00:35:21,000
I I prefer this, I think to the 
whole like your character sheets

676
00:35:21,000 --> 00:35:22,440
on there. 
It's got numbers next to it and 

677
00:35:22,440 --> 00:35:24,640
you go to like next page and 
then I have to read through all 

678
00:35:24,640 --> 00:35:26,360
the numbers and I get to flip 
back to look at it. 

679
00:35:26,360 --> 00:35:29,240
You know, this is great. 
My favorite one's horn. 

680
00:35:30,560 --> 00:35:32,960
Dude the horn is so funny. 
Just for honking. 

681
00:35:33,640 --> 00:35:35,320
Just for honking, just just for 
honking. 

682
00:35:35,320 --> 00:35:38,320
Because if your cheat looks like
a it looks like a steering wheel

683
00:35:38,320 --> 00:35:40,120
going across right? 
And then the stuff is in the 

684
00:35:40,120 --> 00:35:41,080
background of the steering 
wheel. 

685
00:35:41,080 --> 00:35:43,560
But obviously on the steering 
wheel is the the horn honk 

686
00:35:43,560 --> 00:35:47,160
symbol and the explanation. 
Yeah, just for honking is 

687
00:35:47,160 --> 00:35:50,480
fantastic. 
So you you get HP, you get your 

688
00:35:50,480 --> 00:35:53,640
character and vehicle details, 
you get rest stop details, you 

689
00:35:53,640 --> 00:35:55,480
get Rd. actions and you get 
horn. 

690
00:35:56,280 --> 00:36:00,320
So in torque you are your car to
that end, like your HP and stuff

691
00:36:00,320 --> 00:36:01,520
we'll get to that is all 
together. 

692
00:36:01,840 --> 00:36:04,280
All the details go on there. 
So name, vehicle, look, 

693
00:36:04,280 --> 00:36:05,840
registration, all that stuff 
goes on there. 

694
00:36:06,640 --> 00:36:08,600
And then the rest stop stuff 
we'll get to is on there. 

695
00:36:08,600 --> 00:36:10,800
And then the road action you can
do so everything you need and 

696
00:36:10,800 --> 00:36:13,160
it's very beautiful vibe sheet. 
Really well done. 

697
00:36:13,160 --> 00:36:18,200
I love how well this explains 
every part. 

698
00:36:18,480 --> 00:36:23,680
So really great. 
And then then get to a page that

699
00:36:23,680 --> 00:36:28,440
has like a blue engine in the 
back with like the whole like 

700
00:36:28,440 --> 00:36:32,840
all the tubes, Yeah, all the 
tubes and and wires and rotors. 

701
00:36:32,960 --> 00:36:35,600
And I don't know shit about cars
I know. 

702
00:36:35,680 --> 00:36:39,840
Shit about cars. 
My car drives mostly so. 

703
00:36:41,080 --> 00:36:44,240
So you are your car in torque. 
Your body and vehicle are 

704
00:36:44,240 --> 00:36:46,200
represented by horsepower, which
is HP. 

705
00:36:46,200 --> 00:36:49,720
Which that tickled me pink. 
Amazing use of HP. 

706
00:36:50,120 --> 00:36:54,040
Yep, Yep, Yep. 
You get health, you get crashes,

707
00:36:54,040 --> 00:36:57,080
and you get speed. 
So health is denoted by pips, 

708
00:36:57,360 --> 00:36:59,880
which is just dot. 
Crashes are denoted by a 

709
00:36:59,880 --> 00:37:03,400
bracket, which is basically like
an LA Capital L with little 

710
00:37:03,400 --> 00:37:05,560
hooks. 
And then speed is your zero to 

711
00:37:05,560 --> 00:37:07,360
60, which is the number from 
2:00 to 12:00. 

712
00:37:07,360 --> 00:37:10,320
Low is being faster because it's
your zero to 60 speeds. 

713
00:37:10,320 --> 00:37:13,600
The lower is better because I 
mean, you're faster, right? 

714
00:37:15,320 --> 00:37:17,200
I'm OK with like the whole dot 
bracket thing. 

715
00:37:17,240 --> 00:37:23,200
I think it's like you could also
just do like 1-2, like 3 dash 4,

716
00:37:23,240 --> 00:37:26,320
but like it's fine. 
It's interesting, yeah. 

717
00:37:26,560 --> 00:37:29,440
It is interesting, yeah. 
I, I think, I don't think it's 

718
00:37:29,440 --> 00:37:32,000
like the most optimized thing 
ever, but I don't think that's 

719
00:37:32,000 --> 00:37:35,680
like the ambition of it. 
It is interesting and it does 

720
00:37:35,680 --> 00:37:37,960
look kind of cool. 
Yeah, I'm fine with it. 

721
00:37:38,520 --> 00:37:41,840
So the full expression is 
crashes, health and zero to 60 

722
00:37:41,840 --> 00:37:46,080
represented by your HP. 
To journal HP you roll 26 sided 

723
00:37:46,080 --> 00:37:48,240
dice and add them together. 
So roll roll some HP real quick.

724
00:37:52,880 --> 00:37:56,360
9. 
Nine, OK, so your raw number 

725
00:37:56,400 --> 00:37:59,040
you're zero to 60 is 9, which is
high. 

726
00:37:59,520 --> 00:38:03,880
So it's interesting because 
you're that means that you're 

727
00:38:03,880 --> 00:38:08,680
going to have more like crashes 
and health, but you're slower. 

728
00:38:10,040 --> 00:38:12,840
So someone who rolled one, gosh 
are a glass cannon but you're 

729
00:38:12,840 --> 00:38:14,160
going to go 1st every fucking 
time? 

730
00:38:14,320 --> 00:38:17,160
Right. 
Well, you can't roll 1222. 22222

731
00:38:17,720 --> 00:38:21,080
Okay, so you are your car, so it
says and there's an example 

732
00:38:21,080 --> 00:38:22,360
here. 
A roll of three and a four is 

733
00:38:22,360 --> 00:38:26,360
A7, so total 0 sixty is 7. 
So you are your car. 

734
00:38:26,360 --> 00:38:28,400
Likewise, health is nested in 
crashes. 

735
00:38:28,720 --> 00:38:31,320
So one health and it took me I 
had to go back and read this 

736
00:38:31,320 --> 00:38:34,640
again. 
So one health in one crash looks

737
00:38:34,640 --> 00:38:36,400
like this. 
The PIP inside a bracket. 

738
00:38:36,720 --> 00:38:39,360
Every crash needs health in it, 
but multiple health can go into 

739
00:38:39,360 --> 00:38:41,680
a crash. 
Spin points from the original 

740
00:38:41,680 --> 00:38:43,760
result to build your driver 
health and crashes cause one 

741
00:38:43,760 --> 00:38:46,080
point each. 
Put health in a crashes and then

742
00:38:46,080 --> 00:38:47,280
write your zero to 60 
afterwards. 

743
00:38:47,280 --> 00:38:52,440
So the way using that 3-4 and 
seven example they have, they 

744
00:38:52,440 --> 00:38:55,240
decided to do 4 pips and three 
crashes, right? 

745
00:38:56,160 --> 00:39:00,360
So they did a bracket with a 
pip, another bracket with two 

746
00:39:00,360 --> 00:39:04,240
pips, 1/3 bracket with a pip and
that's all of their health. 

747
00:39:04,240 --> 00:39:09,240
So it's 1234 pips, 567 for three
crashes, A7 at the end. 

748
00:39:09,480 --> 00:39:11,800
And that is how your character, 
that's your character, that's 

749
00:39:11,800 --> 00:39:14,400
how it looks. 
And then there's different. 

750
00:39:14,400 --> 00:39:17,640
Ways. 
For mine, I would do 5 pips in 

751
00:39:17,640 --> 00:39:22,120
four crashes because I rolled 5 
into 4, so I would give me 4 

752
00:39:22,120 --> 00:39:24,720
crashes. 
I'd do probably 2 in the first 

753
00:39:24,720 --> 00:39:26,400
one and then one and all the 
rest of them. 

754
00:39:28,040 --> 00:39:30,880
Yeah, it doesn't really. 
I guess it kind of matters a 

755
00:39:30,880 --> 00:39:34,800
little bit after that because of
the way that like, when you get 

756
00:39:34,800 --> 00:39:36,160
collided and we'll talk about 
that. 

757
00:39:36,360 --> 00:39:39,240
Yeah, because empty, empty stuff
matters. 

758
00:39:39,600 --> 00:39:42,400
Torque is concerned with how 
many times characters can crash,

759
00:39:43,480 --> 00:39:45,080
how much help they have and how 
fast they are. 

760
00:39:45,160 --> 00:39:46,600
Obviously. 
It's literally the three things 

761
00:39:46,600 --> 00:39:49,160
that you have. 
HP is narratively flexible, so 

762
00:39:49,160 --> 00:39:50,520
it can represent a bunch of 
stuff. 

763
00:39:50,520 --> 00:39:54,440
So reallocating HP during any 
restaurant rest stop, you can 

764
00:39:54,560 --> 00:39:57,000
reallocate HP and switch up your
arrangement of health and 

765
00:39:57,000 --> 00:39:59,320
crashes, which is cool basically
every time. 

766
00:39:59,320 --> 00:40:01,040
If you're just like, man, I 
fucked this up a little bit. 

767
00:40:01,160 --> 00:40:03,440
It's nice out there now, like 
you can only do this on level up

768
00:40:03,440 --> 00:40:04,400
or whatever. 
Like I like that. 

769
00:40:04,400 --> 00:40:06,120
You can just be like, Nah, fuck 
it, just change it. 

770
00:40:06,280 --> 00:40:11,080
Why not? 
So the hard charging section, 

771
00:40:11,080 --> 00:40:14,960
this is the arcade mode. 
As we said here, you roll 2D6 

772
00:40:14,960 --> 00:40:20,360
and this is your registration, 
and then you roll to determine 

773
00:40:20,360 --> 00:40:22,600
your HP and then take the 
corresponding moves on the next 

774
00:40:22,600 --> 00:40:24,240
page. 
If you want to spend some time 

775
00:40:24,240 --> 00:40:26,160
developing your drivers and 
relationships with the world, 

776
00:40:26,160 --> 00:40:31,120
you can you can take the senior 
route page 23 again, the it's 

777
00:40:31,120 --> 00:40:33,600
not in line hyperlinked. 
It's totally possible to do hard

778
00:40:33,600 --> 00:40:36,120
charging and do deeper 
role-playing elements. 

779
00:40:36,120 --> 00:40:38,000
It's just quicker to go. 
So there's a spot here. 

780
00:40:38,000 --> 00:40:44,000
This is restop world 2D6 and 
then #2 add results together and

781
00:40:44,000 --> 00:40:45,640
take the corresponding 
registration activity. 

782
00:40:46,040 --> 00:40:54,240
So what if you so there's it's 
got 2 to 345678910 and then 

783
00:40:54,240 --> 00:40:58,360
11:00 and 12:00 as the tables. 
So roll 286 and tell me what you

784
00:40:58,360 --> 00:40:59,840
get. 
I got 10. 

785
00:40:59,840 --> 00:41:04,200
I got snap. 
With your portable darkroom, you

786
00:41:04,200 --> 00:41:08,160
photograph the here and there. 
The activity is at every 

787
00:41:08,160 --> 00:41:10,840
restaurant. 
Capture a special moment for 

788
00:41:10,840 --> 00:41:12,920
your photo book. 
Cool. 

789
00:41:13,120 --> 00:41:16,760
So the, the the registration is 
the top part. 

790
00:41:16,760 --> 00:41:20,120
So snap is your registration and
then like the part underneath is

791
00:41:20,120 --> 00:41:22,320
kind of like who you are. 
So you're obviously a 

792
00:41:22,320 --> 00:41:23,920
photographer, right? 
And you get a dark room. 

793
00:41:24,240 --> 00:41:26,760
Some of the other ones are like 
perfumer. 

794
00:41:26,760 --> 00:41:29,800
The aroma of the post 
Anthropocene is yours to 

795
00:41:29,800 --> 00:41:32,520
collect. 
There's one that's like a a a 

796
00:41:32,960 --> 00:41:35,480
rain dog. 
Weird weather is your game 

797
00:41:35,480 --> 00:41:38,040
chasing storms of any stripe. 
So it's the vibe of your 

798
00:41:38,040 --> 00:41:40,560
character and kind of like 
they're like kind of core 

799
00:41:40,560 --> 00:41:42,800
personality bits and then the 
activity that goes associated 

800
00:41:42,800 --> 00:41:45,680
with it for the restaurant. 
These next two pages. 

801
00:41:45,680 --> 00:41:47,320
My goodness. 
Yeah. 

802
00:41:48,240 --> 00:41:55,520
They're so good. 
So this is kind of like the 

803
00:41:55,520 --> 00:42:00,480
build for the characters. 
So you've got the makings of a 

804
00:42:00,480 --> 00:42:02,280
driver, give them the name and 
stuff like that. 

805
00:42:02,280 --> 00:42:05,400
So you want to give an 
explanation here on the side. 

806
00:42:05,400 --> 00:42:10,400
So roll 26 out of dice, 
determine your HP, take your 

807
00:42:10,400 --> 00:42:12,760
stock stunts and pick custom 
stunts. 

808
00:42:12,760 --> 00:42:19,640
So this is a stunts page, right?
So you already have your HP, 

809
00:42:20,040 --> 00:42:21,640
right? 
Which it is weird that they kind

810
00:42:21,640 --> 00:42:25,440
of tell you to determine your HP
twice on the stunts page and on 

811
00:42:25,440 --> 00:42:31,240
the registration page, but roll 
your two D6 to figure out your 

812
00:42:31,400 --> 00:42:33,760
your stunts. 
Yeah, OK. 

813
00:42:36,480 --> 00:42:41,040
So I got 2. 
OK, so I got experimental 

814
00:42:41,520 --> 00:42:44,200
experimental. 
Yeah, it's a cool 1. 

815
00:42:45,000 --> 00:42:49,640
So I can I take both? 
I can inflict to health to any 

816
00:42:49,640 --> 00:42:53,760
target and I can launch 
everything in current tile. 

817
00:42:54,800 --> 00:42:56,680
And that's your stock. 
That's your stock option. 

818
00:42:56,680 --> 00:42:59,000
Yes, my stock and I get to pick 
one from the customs. 

819
00:42:59,000 --> 00:43:04,200
I get to pick one, heal two 
health on the row or ignore next

820
00:43:04,200 --> 00:43:09,240
crash or swap any tile. 
That's pretty good I think. 

821
00:43:09,240 --> 00:43:13,040
I do ignore next crash. 
Yeah, that's a good one. 

822
00:43:13,680 --> 00:43:16,520
And then each one also has a 
little like a little blurb for 

823
00:43:16,520 --> 00:43:18,000
experimental. 
So what does the experimental 

824
00:43:18,000 --> 00:43:21,720
one say this? 
Hypothetical vehicle defies a 

825
00:43:21,800 --> 00:43:25,440
known law or two. 
I mean, you have an alien car. 

826
00:43:25,800 --> 00:43:27,680
I do. 
I have an alien car with Satan. 

827
00:43:28,720 --> 00:43:30,480
With Satan on the hood. 
I mean, obviously it defies some

828
00:43:30,480 --> 00:43:32,800
shit. 
So there's experimental, turbo, 

829
00:43:32,800 --> 00:43:37,480
sturdy, stubborn, nimble, 
streamlined, fortified, hulking 

830
00:43:37,480 --> 00:43:39,800
and industrial. 
And for each one, industrial 

831
00:43:40,200 --> 00:43:42,360
dude, industrial. 
So good car's like a bunker. 

832
00:43:42,480 --> 00:43:45,360
Yeah, it rocks 9 inch nails all 
the time. 

833
00:43:46,560 --> 00:43:50,640
So for each one, you do get to 2
stock options, you know, you 

834
00:43:50,640 --> 00:43:55,000
know, to the moon. 
And then you, you get to pick 

835
00:43:55,000 --> 00:43:57,560
one of the customs. 
So though that changes when you 

836
00:43:57,560 --> 00:43:59,720
do the scenic route, it kind of 
just gives you the stuff that 

837
00:43:59,720 --> 00:44:00,480
you need. 
So that's it. 

838
00:44:01,000 --> 00:44:03,680
So that's kind of your car, your
driver, everything as far as 

839
00:44:03,680 --> 00:44:05,920
that goes. 
The last thing is your livery, 

840
00:44:05,920 --> 00:44:07,960
which again, yeah, this page is 
so fucking amazing. 

841
00:44:07,960 --> 00:44:10,680
So there's actually. 
It's a great page. 

842
00:44:11,240 --> 00:44:15,640
So it's another 66 for your 
livery, but it has a strip of 

843
00:44:15,640 --> 00:44:20,720
design for every single livery 
on the entire thing. 

844
00:44:21,400 --> 00:44:24,600
So what what? 
What did you get for your two? 

845
00:44:24,600 --> 00:44:29,280
Two, I got carbon fiber. 
Carbon fiber, So you get this 

846
00:44:29,280 --> 00:44:31,400
nice carbon fiber design right 
here. 

847
00:44:31,680 --> 00:44:34,560
There are some really like the 
hypothetical 1 I love like the 

848
00:44:34,560 --> 00:44:38,600
number one of each one actually 
is on a car and the rest are 

849
00:44:38,600 --> 00:44:39,720
like stripes and stuff like 
that. 

850
00:44:40,560 --> 00:44:44,080
But the the hypothetical one, 
it's like it's like it looks 

851
00:44:44,080 --> 00:44:46,720
like right almost riding on a 
chalkboard of like math and like

852
00:44:46,720 --> 00:44:48,800
crazy shit. 
Really dope. 

853
00:44:49,400 --> 00:44:52,960
Obviously I'm going to like the 
the heavy metal one with like 

854
00:44:53,000 --> 00:44:55,680
the skeleton do the paper cup on
Fox. 

855
00:44:57,480 --> 00:45:00,120
I thought, I thought the 
cupcake, the ice cream one 

856
00:45:00,120 --> 00:45:02,480
before I read it was like pills,
but it's just like really zoomed

857
00:45:02,480 --> 00:45:06,360
in sprinkles on ice cream. 
CRT is really cool too. 

858
00:45:07,360 --> 00:45:12,680
The what? 
The CRT 64, it's it's the purple

859
00:45:12,680 --> 00:45:15,040
yellow, kind of like. 
Yeah, yeah, yeah, yeah. 

860
00:45:16,000 --> 00:45:21,280
I also really love the which one
is the one that is brand deal 

861
00:45:21,840 --> 00:45:24,080
and it's torque. 
It's torque is like the branded 

862
00:45:24,080 --> 00:45:25,960
one. 
Yeah, it's so good. 

863
00:45:25,960 --> 00:45:28,880
It's so good. 
Like so you got So what what 

864
00:45:28,880 --> 00:45:31,200
what what did you get? 
You got the carbon fiber, which 

865
00:45:31,200 --> 00:45:34,320
I mean for an alien car that 
defies law in physics with Satan

866
00:45:34,320 --> 00:45:35,920
under the hood, you know, carbon
fiber, the. 

867
00:45:35,920 --> 00:45:37,840
Most normal thing about my car 
honestly. 

868
00:45:38,480 --> 00:45:40,240
Realistically, yeah, I mean, 
yeah. 

869
00:45:41,360 --> 00:45:46,080
And all the batteries, right? 
OK, so scenic route, again, this

870
00:45:46,080 --> 00:45:48,640
changes a little bit different. 
So for a longer game, you can 

871
00:45:48,640 --> 00:45:50,240
add some specificity to your 
driver. 

872
00:45:50,240 --> 00:45:52,360
You take the scenic route. 
Each character can only be 

873
00:45:52,360 --> 00:45:54,160
chosen by one player because 
they're one-of-a-kind. 

874
00:45:54,160 --> 00:45:55,640
They're already pre built kind 
of characters. 

875
00:45:56,720 --> 00:45:58,920
You basically choose it. 
You pick your name, the look, 

876
00:45:58,920 --> 00:46:00,240
the vehicle, all that kind of 
stuff. 

877
00:46:00,960 --> 00:46:03,680
But so it says, let's take a 
look at each of the elements 

878
00:46:03,680 --> 00:46:05,600
that make up the scenic route. 
A lot of it's going to be the 

879
00:46:05,600 --> 00:46:07,320
same. 
So you get a starting package, 

880
00:46:07,320 --> 00:46:10,800
which is a unique advantage that
the driver has which are stock 

881
00:46:10,800 --> 00:46:14,600
custom stunts in the rest in the
rest stop section, the driver 

882
00:46:14,600 --> 00:46:16,640
has special ability to go over 
the scene group. 

883
00:46:16,640 --> 00:46:20,400
Driver has special goals called 
checklist scenes and these are 

884
00:46:20,400 --> 00:46:22,480
iconic moments that take place 
during the story. 

885
00:46:23,160 --> 00:46:25,880
And then for every two checklist
scenes, you get a reward and 

886
00:46:25,880 --> 00:46:28,560
rewards include a community wide
event that you get to put on. 

887
00:46:29,160 --> 00:46:32,440
And every driver has a last 
ride, which is that's the 

888
00:46:32,440 --> 00:46:34,160
sunset. 
Players have both rewards and 

889
00:46:34,160 --> 00:46:35,600
can choose to sunset their 
driver. 

890
00:46:35,600 --> 00:46:37,960
So this is this is a way to 
actually like kind of like 

891
00:46:37,960 --> 00:46:41,720
complete the the life of your 
driver is to get your rewards by

892
00:46:41,720 --> 00:46:43,640
doing the things to achieve your
goals. 

893
00:46:43,640 --> 00:46:46,160
And then actually decide to like
you're going to drive off in the

894
00:46:46,160 --> 00:46:48,400
sunset or pick a community you 
like and stay there and things 

895
00:46:48,400 --> 00:46:51,360
like that. 
You can also roll 2D6 to 

896
00:46:51,360 --> 00:46:53,600
determine how many numbers in 
the vanity plate if you want to 

897
00:46:53,600 --> 00:47:00,240
do that, which is great. 
Love it so so as far. 

898
00:47:00,640 --> 00:47:02,400
As. 
Oh, that's how many? 

899
00:47:02,440 --> 00:47:03,840
So what? 
How many letters in your vanity?

900
00:47:03,840 --> 00:47:05,160
What's your vanity plate to then
it? 

901
00:47:05,280 --> 00:47:08,000
Just says. 
Yeah, of course it does. 

902
00:47:08,360 --> 00:47:14,320
So, so the the the drivers are 
Aggie, which is it says your 

903
00:47:14,320 --> 00:47:16,720
seeds are sown to the world. 
So basically you're very much 

904
00:47:16,720 --> 00:47:18,640
like an like an agricultural 
person. 

905
00:47:18,840 --> 00:47:20,720
Yeah, their. 
Names are definitely what they 

906
00:47:20,800 --> 00:47:22,160
are. 
Oh, absolutely. 

907
00:47:22,440 --> 00:47:26,360
Archive is basically you're a 
librarian, so you go around, be 

908
00:47:26,360 --> 00:47:29,200
in the library. 
Modem is the feed bringer. 

909
00:47:29,200 --> 00:47:31,680
You connect communities to a 
ragged mesh net. 

910
00:47:33,240 --> 00:47:38,360
You got speaker box, woofers, 
tweeters, you are the sound 

911
00:47:38,360 --> 00:47:40,280
bringer. 
You got woes. 

912
00:47:40,280 --> 00:47:45,440
It says you're a zoo on wheels 
studying living things, and 

913
00:47:45,560 --> 00:47:47,480
those are the options. 
So which one was your favorite? 

914
00:47:47,480 --> 00:47:48,680
What kind of go through just one
of those? 

915
00:47:48,680 --> 00:47:50,440
Modem. 
Yeah, modem's dope. 

916
00:47:50,920 --> 00:47:56,040
Yeah, modem's dope. 
So modem, yeah, feed bringer. 

917
00:47:56,040 --> 00:48:00,000
You connect communities to a 
ragged mesh net where people 

918
00:48:00,000 --> 00:48:01,840
across the wounded world can 
link up. 

919
00:48:01,960 --> 00:48:04,400
You are a modem. 
You carry the connection. 

920
00:48:04,400 --> 00:48:07,960
And every rest shop you stitch 
together the world, if just for 

921
00:48:07,960 --> 00:48:10,960
a moment. 
The starting package group chat 

922
00:48:11,080 --> 00:48:14,360
at the end of every round give 
any driver one health. 

923
00:48:14,800 --> 00:48:16,120
Pretty good and. 
That's specifically so the 

924
00:48:16,120 --> 00:48:18,120
starting package. 
So what What I love about the 

925
00:48:18,160 --> 00:48:22,960
page too is it keeps us kind of 
like like blurb skinny thing, 

926
00:48:22,960 --> 00:48:24,960
blur, like the bracket kind of 
thing a bunch. 

927
00:48:25,160 --> 00:48:27,680
So you have the road, the stock,
the custom and the rest of 

928
00:48:27,680 --> 00:48:29,280
options. 
So the starting package, that 

929
00:48:29,280 --> 00:48:30,800
thing is always just for the 
road option. 

930
00:48:30,800 --> 00:48:33,360
It's funny how non traditional 
it is and still broken up really

931
00:48:33,360 --> 00:48:35,760
well. 
I mean like layout wise semi non

932
00:48:35,760 --> 00:48:37,080
traditional. 
I just mean not what everyone 

933
00:48:37,080 --> 00:48:39,680
else is doing, but it's still 
broken up in the way that you 

934
00:48:39,680 --> 00:48:41,680
can very easily read it and 
understand it. 

935
00:48:42,320 --> 00:48:44,480
So well. 
So for stock options we take 

936
00:48:44,480 --> 00:48:46,680
both of these. 
I have jailbreak which you can 

937
00:48:46,680 --> 00:48:52,480
lock or lure on target Incognito
which is cloak self. 

938
00:48:53,080 --> 00:48:55,880
So real quick, so this is what I
was talking about, going through

939
00:48:55,880 --> 00:48:58,520
character and stuff like that 
like lock or lore, it means 

940
00:48:58,520 --> 00:48:59,920
fucking nothing to me at this 
point in the game. 

941
00:48:59,920 --> 00:49:01,200
Yeah, I totally. 
I get it. 

942
00:49:01,360 --> 00:49:04,480
So I get you can kind of, you 
know what luring something is, 

943
00:49:04,480 --> 00:49:08,560
you know what lock is, you can 
kind of make it, but but it'd be

944
00:49:08,560 --> 00:49:11,520
cool to have. 
Yeah, Yeah, I get it for custom.

945
00:49:13,080 --> 00:49:15,320
This one's like what does it 
mean to send something to rally 

946
00:49:15,320 --> 00:49:20,760
right time out, send any target 
to rally or you custom you pick 

947
00:49:20,760 --> 00:49:28,320
1A hotspot, slag any tile kind 
of slaps or buffering, drag any 

948
00:49:28,320 --> 00:49:34,760
column. 
Yeah, and the other thing to 

949
00:49:34,760 --> 00:49:37,360
like about this page is that 
like the two quote UN quote 

950
00:49:37,360 --> 00:49:42,000
games, AKA the modes like the 
like the one mode is all on the 

951
00:49:42,000 --> 00:49:43,520
left and the other mode is like 
all on the right. 

952
00:49:43,520 --> 00:49:46,200
So like the road, stock and 
custom is all on the left for 

953
00:49:46,200 --> 00:49:47,840
the road mode. 
And then the rest stop section 

954
00:49:47,840 --> 00:49:50,760
is its own to the right to even 
without like explicitly saying 

955
00:49:50,760 --> 00:49:52,680
that like that's just how it 
lined up, which is really great.

956
00:49:53,600 --> 00:49:56,680
Yeah, so for the rest stop 
stuff, the activity, you ask 

957
00:49:56,680 --> 00:50:00,600
yourself what's something you do
to help everywhere you go. 

958
00:50:01,560 --> 00:50:04,160
Yeah, and there's the checklist 
scenes. 

959
00:50:04,800 --> 00:50:09,200
Reformat is the title of yours. 
The options are collect, 

960
00:50:09,200 --> 00:50:15,160
digitize and memorialize a late 
artist work, connect a recluse 

961
00:50:15,160 --> 00:50:20,160
to their friend and join them 
for their monthly online 

962
00:50:20,160 --> 00:50:22,840
meeting. 
Next one is Trace, the signal of

963
00:50:22,840 --> 00:50:25,320
an anonymous online bully. 
Beat the fuck out of them. 

964
00:50:25,320 --> 00:50:29,240
Fuck bullies. 
And also the next one is repair 

965
00:50:29,240 --> 00:50:32,680
a surely destroyed hard drive 
and return its memories to the 

966
00:50:32,680 --> 00:50:34,680
community. 
Now if you do these things, the 

967
00:50:34,680 --> 00:50:39,360
rewards, you know. 
Host an online gaming festival 

968
00:50:39,360 --> 00:50:43,120
for the community, bolstering 
spirits, or bring together the 

969
00:50:43,120 --> 00:50:47,480
drivers and set up a dating 
friendship profile for everyone.

970
00:50:47,560 --> 00:50:49,840
Remake Facebook in this post 
pocket world. 

971
00:50:49,840 --> 00:50:52,480
Make it worse. 
You know, give me Zenga you. 

972
00:50:53,880 --> 00:50:58,120
Know that would slap actually, 
so and then you're sunset and 

973
00:50:58,120 --> 00:51:02,280
when you've completed all of 
them, find somewhere cozy and 

974
00:51:02,280 --> 00:51:05,480
start start that podcast you've 
been thinking about. 

975
00:51:06,320 --> 00:51:08,920
There you go. 
I will say there's one that kind

976
00:51:08,920 --> 00:51:16,480
of like I was like in the 
speaker box the the sunset is 

977
00:51:16,480 --> 00:51:19,720
collect the last pieces for a 
high-powered radio station and 

978
00:51:19,720 --> 00:51:20,920
set it up somewhere high and 
safe. 

979
00:51:20,920 --> 00:51:24,360
Spread the signal. 
I don't know why spread the 

980
00:51:24,360 --> 00:51:26,800
signal always felt like it feels
more MO to me. 

981
00:51:26,800 --> 00:51:31,480
To me is kind of like a like me.
I'm thinking of signals as like 

982
00:51:31,480 --> 00:51:34,640
the Internet versus like noise. 
Totally. 

983
00:51:34,680 --> 00:51:38,200
It absolutely works. 
But yeah, the only one that I 

984
00:51:38,200 --> 00:51:43,440
was just like OK, so that is 
basically most of 

985
00:51:43,440 --> 00:51:45,120
characterization will get to 
some other stuff. 

986
00:51:45,120 --> 00:51:48,240
So you can also roll another 2D6
for your steering wheel for. 

987
00:51:48,240 --> 00:51:49,080
Your steering wheel? 
Yeah. 

988
00:51:49,360 --> 00:51:50,440
Yeah. 
So roll that up. 

989
00:51:51,560 --> 00:51:54,600
Yeah, I rolled over 33 airplane 
configuration. 

990
00:51:54,600 --> 00:51:56,360
What the fuck's going on with my
car? 

991
00:51:57,200 --> 00:52:00,920
Yeah, like the the the thing and
then roll again to see where it 

992
00:52:00,920 --> 00:52:05,000
is. 
God, it's this one's added 

993
00:52:05,000 --> 00:52:06,880
together, right? 
Yeah, it is. 

994
00:52:06,880 --> 00:52:09,200
Yeah. 
Nine, it's in the trunk. 

995
00:52:10,560 --> 00:52:14,560
So the only problem with the 
roll 2D26 sided dice and add 

996
00:52:14,560 --> 00:52:17,960
them together for where's the 
wheel is you can't roll A1 but 

997
00:52:17,960 --> 00:52:21,000
one is on here. 
It's very funny the the left 

998
00:52:21,000 --> 00:52:23,600
side, it'll never be on the left
side of the car that. 

999
00:52:23,600 --> 00:52:26,400
Actually cracks me the I 
honestly, I thought it was a 

1000
00:52:26,400 --> 00:52:29,440
mistake for a second, but that's
absolutely on perfect because on

1001
00:52:29,440 --> 00:52:32,320
purpose, because that's where it
is and that's where it can never

1002
00:52:32,320 --> 00:52:34,720
be. 
And that is so fucking funny. 

1003
00:52:34,720 --> 00:52:37,000
Actually. 
Like I clear obviously not a 

1004
00:52:37,000 --> 00:52:40,120
mistake and it it literally is 
just telling you no, you can 

1005
00:52:40,120 --> 00:52:41,640
never have it where it's 
supposed to be, which is great. 

1006
00:52:41,760 --> 00:52:44,640
Some of the other awesome 
steering wheel options are is. 

1007
00:52:45,360 --> 00:52:48,680
That one of them. 
Yeah, the non skull bones 

1008
00:52:49,320 --> 00:52:56,400
biological joystick, but some of
the other options that are great

1009
00:52:56,400 --> 00:52:59,480
is hypothetical. 
You have a hypothetical steering

1010
00:52:59,480 --> 00:53:02,600
wheel, which is. 
Great set of gloves, you know. 

1011
00:53:03,240 --> 00:53:07,360
Yeah, and that's it a glass case
that says brake in case of 

1012
00:53:07,360 --> 00:53:10,840
driving. 
And then the the far right side 

1013
00:53:10,840 --> 00:53:13,520
of that panel is a is a gorgeous
picture of a steering wheel 

1014
00:53:14,200 --> 00:53:17,080
again, just spreads, spreads for
days that are just absolutely 

1015
00:53:17,920 --> 00:53:20,120
beautiful. 
There's AGPS page it says some 

1016
00:53:20,120 --> 00:53:22,040
of these wrecks have a global 
positioning in them. 

1017
00:53:22,560 --> 00:53:25,600
Take a look on our on take a 
look on our own. 

1018
00:53:26,920 --> 00:53:28,800
There's nothing funny with the 
device. 

1019
00:53:28,800 --> 00:53:33,200
There's taking a look on our 
own. 

1020
00:53:33,200 --> 00:53:34,560
There's nothing funny with these
devices. 

1021
00:53:34,800 --> 00:53:37,480
Receiver with 16 channels tuned 
to eat the signal of now dead 

1022
00:53:37,480 --> 00:53:39,400
satellites. 
The chip sets are worth nothing.

1023
00:53:39,400 --> 00:53:42,200
Now dead isn't quite right. 
Some of this orbital flossom 

1024
00:53:42,200 --> 00:53:45,120
came down OK anyway, so it's 
writing, it's not description. 

1025
00:53:45,120 --> 00:53:47,120
So it's a big what to do when 
these meet the dirt. 

1026
00:53:47,320 --> 00:53:50,240
So basically it's saying that 
like low flying satellite 

1027
00:53:50,240 --> 00:53:52,240
sometimes fall to the ground and
people want to go scavenge 

1028
00:53:52,240 --> 00:53:56,560
those. 
So and then there's three kind 

1029
00:53:56,560 --> 00:54:00,640
of things blocks on the other 
side with addition to my 

1030
00:54:00,920 --> 00:54:02,720
destination mine drivers can get
there. 

1031
00:54:02,720 --> 00:54:05,600
The road just chooses how. 
And hypothetically here's the 

1032
00:54:05,600 --> 00:54:07,400
plan and it says kind of how the
game goes. 

1033
00:54:07,800 --> 00:54:11,320
Got a drone, bring the chepsets 
to a techie, pull a star from 

1034
00:54:11,320 --> 00:54:14,240
the sky, deliver a transporter 
to three communities, set up the

1035
00:54:14,240 --> 00:54:15,880
route solidifies. 
So this kind of like an 

1036
00:54:15,880 --> 00:54:18,320
adventure without saying, hey, 
this is an adventure. 

1037
00:54:18,320 --> 00:54:20,400
Weirdly an adventure I'll also 
love. 

1038
00:54:20,440 --> 00:54:22,880
It's like pull a star from the 
sky and drag it home. 

1039
00:54:22,880 --> 00:54:27,040
Good fucking luck. 
Yeah, I didn't read the best 

1040
00:54:27,040 --> 00:54:29,960
part. 
Yeah, Yeah, it's kind of 

1041
00:54:29,960 --> 00:54:32,880
randomly like that's how I read 
it is like this randomly listed 

1042
00:54:32,880 --> 00:54:33,880
adventure in the game. 
It's. 

1043
00:54:33,880 --> 00:54:36,480
Kind of a little adventure fuel.
I don't, I don't think I minded 

1044
00:54:36,480 --> 00:54:38,440
how it's kind of thrown in here.
It's just like a little blurb 

1045
00:54:38,440 --> 00:54:40,720
about like what about GPS for 
your car? 

1046
00:54:40,720 --> 00:54:42,680
It's like, Oh yeah. 
What about GPS? 

1047
00:54:42,920 --> 00:54:45,920
Well, here's what is about GPS. 
And it kind of like gives you a 

1048
00:54:45,920 --> 00:54:48,120
little fuel for later on, Like, 
hey, maybe this is the thing 

1049
00:54:48,120 --> 00:54:49,440
that you guys get into, you 
know? 

1050
00:54:49,440 --> 00:54:50,800
Yeah. 
That's dope. 

1051
00:54:53,000 --> 00:54:55,600
Another beautiful spread from 
one page to the other the road 

1052
00:54:55,600 --> 00:54:57,680
and the rest stop torques made 
of two games who talked about 

1053
00:54:57,680 --> 00:55:03,960
this road is Rd. rest UPS rest 
up so the road. 

1054
00:55:04,280 --> 00:55:06,480
So there's a picture on the far 
left here. 

1055
00:55:06,480 --> 00:55:08,520
This is the playmat, which is 
fantastic. 

1056
00:55:08,520 --> 00:55:11,440
So going over a little bit is a 
curved part of the what looks 

1057
00:55:11,440 --> 00:55:17,720
like a like a NASCAR or F or is 
F1 like Rd. 

1058
00:55:17,720 --> 00:55:19,320
It's curving. 
It's got like the black and 

1059
00:55:19,320 --> 00:55:23,000
white like lines on the inside, 
the wall of the outside. 

1060
00:55:23,480 --> 00:55:26,640
There's three kind of like 
position things at the top and 

1061
00:55:26,640 --> 00:55:28,680
it's basically a grid. 
It's like a tic tac toe board 

1062
00:55:28,680 --> 00:55:32,800
with a little curve to it. 
And this represents the road and

1063
00:55:32,800 --> 00:55:36,000
your position on it. 
And I love the way that it works

1064
00:55:36,000 --> 00:55:39,120
because that's all you really 
need because it's just it's 

1065
00:55:39,120 --> 00:55:41,520
representative of the road 
always moving and you moving on 

1066
00:55:41,520 --> 00:55:44,120
and just your position on the 
road and the road always moving 

1067
00:55:44,120 --> 00:55:47,200
forward, kind of like in a side 
scrolling kind of way, right? 

1068
00:55:47,640 --> 00:55:49,560
So the road is a three by three 
grid. 

1069
00:55:49,880 --> 00:55:52,680
It's an abstract map 
representing a pack of cars. 

1070
00:55:53,280 --> 00:55:55,600
The road has three sections. 
There is the road, which is the 

1071
00:55:55,600 --> 00:55:58,160
actual grid. 
There's the rally, which is the 

1072
00:55:58,160 --> 00:56:01,320
bottom of the road, which would 
be like the behind you, and 

1073
00:56:01,320 --> 00:56:04,520
there's the head, which is the 
top of the grid. 

1074
00:56:04,920 --> 00:56:07,800
And that is what's coming next. 
It's stylized as a grid. 

1075
00:56:07,800 --> 00:56:08,840
You can always just play on a 
grid. 

1076
00:56:08,840 --> 00:56:10,600
That's fine. 
And there are four things on the

1077
00:56:10,600 --> 00:56:11,800
road. 
There's driver's events, 

1078
00:56:11,840 --> 00:56:13,600
obstacles, and enemies. 
So we'll get to those. 

1079
00:56:14,120 --> 00:56:16,760
So starting positions are two 
ways to set up the road. 

1080
00:56:16,760 --> 00:56:18,840
If you're playing through an 
episode, read the episode 

1081
00:56:18,840 --> 00:56:20,400
startup. 
It'll tell you right? 

1082
00:56:21,520 --> 00:56:25,040
Or you place enemies, then place
events and obstacles, and then 

1083
00:56:25,040 --> 00:56:29,080
place players in order of 
fastest to slowest in your zero 

1084
00:56:29,080 --> 00:56:31,840
to 60. 
And at the start tiles can only 

1085
00:56:31,840 --> 00:56:33,680
contain one player, 1 enemy and 
one event. 

1086
00:56:33,960 --> 00:56:36,920
But during play, tiles can hold 
up to a maximum of three 

1087
00:56:36,920 --> 00:56:40,920
occupants and one event and two 
obstacles. 

1088
00:56:40,920 --> 00:56:43,960
So it can get pretty hectic. 
Very busy. 

1089
00:56:44,000 --> 00:56:46,640
Potential to be very busy. 
Very busy. 

1090
00:56:46,800 --> 00:56:49,920
So the road, there are roads, 
the rounds and turns. 

1091
00:56:50,160 --> 00:56:52,360
So the road phase, destruction 
and turns and rounds, basically 

1092
00:56:52,360 --> 00:56:53,560
every player gets to do a thing 
right? 

1093
00:56:54,240 --> 00:56:56,440
Taking action on the road. 
On the road, drivers have two 

1094
00:56:56,440 --> 00:56:58,280
actions. 
You can use actions to move, 

1095
00:56:58,560 --> 00:57:01,000
collide, attack, performance, 
stunt, whatever you want to do. 

1096
00:57:01,000 --> 00:57:04,800
You get to an enemies act within
a zero to 60 alongside the 

1097
00:57:04,800 --> 00:57:07,280
drivers. 
Enemies of the same zero to 60 

1098
00:57:07,280 --> 00:57:10,040
act in file order. 
There's a, there's a let's talk 

1099
00:57:10,040 --> 00:57:12,880
about that in a second. 
And the torque AI, the road is 

1100
00:57:12,880 --> 00:57:15,080
powered by a simple AI that 
powers enemies, obstacles and 

1101
00:57:15,080 --> 00:57:16,520
events. 
So it basically tells you like 

1102
00:57:16,520 --> 00:57:18,440
in what order they'll go and 
like how they're going to react.

1103
00:57:18,440 --> 00:57:20,760
And we'll get to that. 
So round procedures basically 

1104
00:57:20,760 --> 00:57:25,440
goes drivers and enemies go 1st 
and then it's they act from zero

1105
00:57:25,440 --> 00:57:29,800
to 60, lowest going first, 
highest going last Rd. flow, 

1106
00:57:30,080 --> 00:57:32,720
which is the next. 
The next would be drivers and 

1107
00:57:32,720 --> 00:57:34,600
enemies. 
All drivers and enemies that 

1108
00:57:34,600 --> 00:57:38,720
didn't move shift backwards one 
on the tile and then you resolve

1109
00:57:38,720 --> 00:57:42,360
any collisions. 
And then Part 3, the road flow 

1110
00:57:42,360 --> 00:57:45,000
is obstacles and events move. 
So all obstacles and events 

1111
00:57:45,200 --> 00:57:47,360
shift backwards one time and you
resolve any collisions. 

1112
00:57:47,520 --> 00:57:51,320
So drivers and enemies all get 
to do a turn and then the road 

1113
00:57:51,320 --> 00:57:54,560
kind of moves forward. 
And if you didn't, if you didn't

1114
00:57:54,560 --> 00:57:57,560
move, you go backwards on the 
road. 

1115
00:57:57,600 --> 00:58:00,320
It's basically you're just like 
kind of like slowing down and 

1116
00:58:00,320 --> 00:58:03,840
then everyone does that and if 
you hit anything, you resolve 

1117
00:58:03,840 --> 00:58:05,360
it. 
And then after everyone does 

1118
00:58:05,360 --> 00:58:09,560
that, the obstacles and events 
do that too, and then you 

1119
00:58:09,560 --> 00:58:11,840
resolve if that hits anything. 
It's so good. 

1120
00:58:11,840 --> 00:58:14,640
Basically at the end of every 
round you just move move in the 

1121
00:58:14,640 --> 00:58:16,480
road. 
The road is actively moving. 

1122
00:58:16,480 --> 00:58:18,440
It's, it's the illusion of the 
road being moved. 

1123
00:58:18,440 --> 00:58:21,360
You know, I, I think it works 
really well. 

1124
00:58:21,960 --> 00:58:27,160
I it is so. 
I love it and to me it is so 

1125
00:58:27,160 --> 00:58:32,800
incredibly clever and I want to 
play it so bad. 

1126
00:58:32,800 --> 00:58:36,800
Like it's so as soon as it was 
like, oh, like it's always 

1127
00:58:36,800 --> 00:58:38,480
moving and you're just like 
flowing on it. 

1128
00:58:38,480 --> 00:58:40,040
Like I was just like, this is so
fucking cool. 

1129
00:58:40,560 --> 00:58:45,600
So the road flow, there's a 
great there is a fantastic set 

1130
00:58:45,600 --> 00:58:48,160
of images and graphics on the 
side that talks about the road 

1131
00:58:48,160 --> 00:58:50,080
flow like it literally gives 
you. 

1132
00:58:51,800 --> 00:58:54,880
But what the road layout is so 
like the drivers, the the 

1133
00:58:54,880 --> 00:58:57,600
events, because there's little 
icons for each drivers are AD in

1134
00:58:57,600 --> 00:59:01,160
a circle, enemies are an E and 
like a A not pentagram, 

1135
00:59:01,360 --> 00:59:05,760
whatever. 
And and then at the end of the 

1136
00:59:05,760 --> 00:59:10,520
road, it shows all of the things
moving down and giving you the 

1137
00:59:10,520 --> 00:59:12,160
flow. 
And it also talks about 

1138
00:59:12,160 --> 00:59:14,680
obstacles in your tile, 
obstacles entering enemy tiles, 

1139
00:59:14,680 --> 00:59:15,880
adventure in your tile, 
everything. 

1140
00:59:16,160 --> 00:59:19,360
So it goes through all of that 
in a great graphic way that 

1141
00:59:19,360 --> 00:59:20,840
makes it incredibly easy to 
understand. 

1142
00:59:20,840 --> 00:59:25,840
So when obstacles into enter 
your tile on your turn, you pay 

1143
00:59:25,840 --> 00:59:29,600
the price or take the penalty. 
When obstacles enter the enemy 

1144
00:59:29,600 --> 00:59:33,200
file, enemies immediately take 
the penalty and the event enters

1145
00:59:33,200 --> 00:59:34,800
your tile. 
You immediately choose to engage

1146
00:59:34,800 --> 00:59:37,480
with the event and move it and 
yourself to rally or ignore the 

1147
00:59:37,480 --> 00:59:39,320
event. 
And if an enemy enters your 

1148
00:59:39,320 --> 00:59:41,000
tile, you both collide to the 
next section. 

1149
00:59:41,280 --> 00:59:44,840
I think I had a question at one 
point about like what you're 

1150
00:59:44,840 --> 00:59:49,840
paying and remind me to make 
sure we go over that because it 

1151
00:59:49,840 --> 00:59:52,880
says pay the price but what are 
you paying? 

1152
00:59:53,000 --> 00:59:58,040
You know what I mean? 
Yeah, we'll get there. 

1153
00:59:58,040 --> 00:59:59,400
We'll. 
Get to that with the event. 

1154
00:59:59,400 --> 01:00:00,760
Yeah. 
So here's the whole section on 

1155
01:00:00,760 --> 01:00:04,680
collisions, right? 
So another fantastic, fantastic 

1156
01:00:04,680 --> 01:00:07,600
graphic here about like every 
option of how you collide, 

1157
01:00:07,600 --> 01:00:09,200
right? 
It's got a driver section that 

1158
01:00:09,200 --> 01:00:14,000
looks like a like an old like, 
like the like mystery wagon or 

1159
01:00:14,000 --> 01:00:15,800
Mystery Mobile. 
And then there's an enemy that 

1160
01:00:15,800 --> 01:00:19,760
looks like a car. 
And then it's got driver with 

1161
01:00:19,760 --> 01:00:24,160
more health and then it shows 
the the pre and post of a driver

1162
01:00:24,160 --> 01:00:29,360
with one crash and like, well, 
like 6 pips in it versus yeah 

1163
01:00:29,680 --> 01:00:31,400
versus a car. 
And then there's one for a 

1164
01:00:31,400 --> 01:00:34,440
driver with the same health, 
enemy with more health, empty 

1165
01:00:34,440 --> 01:00:37,440
crash and exposed health. 
So those are things that matter,

1166
01:00:37,960 --> 01:00:42,800
as we said before, with with 
some other thing. 

1167
01:00:42,800 --> 01:00:45,880
Let me hear that real quick. 
So if a driver has the same or 

1168
01:00:45,880 --> 01:00:51,720
more health, enemy loses a set. 
So a set is the entire like pip 

1169
01:00:51,720 --> 01:00:53,240
and bracket thing. 
That's a set. 

1170
01:00:53,800 --> 01:00:57,520
It's a whole thing, right? 
Driver loses health equal to the

1171
01:00:57,560 --> 01:01:03,080
enemy's lost health, right. 
So the the whole enemy set gone.

1172
01:01:03,320 --> 01:01:07,480
And if they had two pips, you 
lose 2 pips, enemy has more 

1173
01:01:07,480 --> 01:01:10,400
health. 
So driver loses a set and enemy 

1174
01:01:10,400 --> 01:01:12,240
loses health equal to the 
driver's loss health. 

1175
01:01:12,600 --> 01:01:14,720
And then you have an empty crash
and expose health, which is 

1176
01:01:14,720 --> 01:01:16,880
interesting. 
So on an empty crash, that means

1177
01:01:16,880 --> 01:01:18,600
all the pips in your crash are 
gone. 

1178
01:01:19,480 --> 01:01:21,600
An empty crash is when there 
isn't any health in the set. 

1179
01:01:21,840 --> 01:01:24,320
Damage wipes out the crash 
before inflicting damage is 

1180
01:01:24,320 --> 01:01:25,960
normal. 
And if you look at the graphic 

1181
01:01:25,960 --> 01:01:28,000
what it's saying and it's I have
to go back and read it and make 

1182
01:01:28,000 --> 01:01:31,040
sure it's basically saying if 
you have an empty crash and you 

1183
01:01:31,040 --> 01:01:34,360
get collided, that crash doesn't
does no buffer. 

1184
01:01:34,480 --> 01:01:37,760
It does nothing for you. 
So that sucks to have like an 

1185
01:01:37,760 --> 01:01:40,600
empty crash. 
You basically lose an HP for no 

1186
01:01:40,600 --> 01:01:44,600
fucking for like for nothing. 
So you having more health in the

1187
01:01:44,600 --> 01:01:49,640
early rounds is smart because if
you lose 1 pimp off of that and 

1188
01:01:49,640 --> 01:01:52,000
then you get collided and you 
lose a crash too for nothing. 

1189
01:01:52,000 --> 01:01:54,000
So having two health in the 
early ones is great. 

1190
01:01:54,320 --> 01:01:55,920
And then there's also exposed 
health. 

1191
01:01:56,200 --> 01:01:59,000
This is when there's no crashes 
in the set and damage wipes out 

1192
01:01:59,000 --> 01:02:00,640
the health before inflicting 
damage is normal. 

1193
01:02:00,640 --> 01:02:03,920
So basically if you have a crash
with no health or health or 

1194
01:02:03,920 --> 01:02:07,120
health with no crashes and get 
collided into, they just get 

1195
01:02:07,120 --> 01:02:10,200
deleted and you still take the 
full damage otherwise, which 

1196
01:02:10,240 --> 01:02:12,160
damn that suck. 
Don't get collided into. 

1197
01:02:12,320 --> 01:02:17,920
Yeah, that does suck. 
Moving, So this is the nitty 

1198
01:02:17,920 --> 01:02:20,160
gritty parts of stuff. 
So basically you can move into 

1199
01:02:20,160 --> 01:02:22,960
an empty tile. 
If you can move into a tie with 

1200
01:02:22,960 --> 01:02:26,440
drivers or enemies, you decide 
whether you're going to get 

1201
01:02:26,800 --> 01:02:29,160
whether you're going to collide 
or not because you can be in the

1202
01:02:29,160 --> 01:02:30,680
same tile as enemies and not 
collide to them. 

1203
01:02:30,680 --> 01:02:33,440
You you can you can choose not 
to or not. 

1204
01:02:33,440 --> 01:02:36,480
So there's tie with multiple 
occupants, tiles with obstacles,

1205
01:02:36,480 --> 01:02:39,920
tiles with the vents, tie with a
mix of contents and heavy in 

1206
01:02:39,920 --> 01:02:41,800
traffic. 
There's different things that 

1207
01:02:41,800 --> 01:02:43,720
happen when you do that. 
So moving into tile with an 

1208
01:02:43,720 --> 01:02:45,560
obstacle, you pay the price or 
take the penalty. 

1209
01:02:45,800 --> 01:02:48,440
But if the, if the obstacle 
moves into you, like that's a 

1210
01:02:48,440 --> 01:02:51,440
whole different situation and 
again, pay the price or take the

1211
01:02:51,440 --> 01:02:53,160
penalty. 
Remind me to figure out what the

1212
01:02:53,160 --> 01:02:58,560
price is. 
And then getting into healing. 

1213
01:02:58,840 --> 01:03:00,120
So in torque, there are two ways
to heal. 

1214
01:03:00,120 --> 01:03:02,880
So you you can rally. 
So at anytime you want, you can 

1215
01:03:02,880 --> 01:03:06,640
spin an action and basically go 
all the way off the bottom of 

1216
01:03:06,640 --> 01:03:10,640
the grid and you rally there. 
So you spend 1 action. 

1217
01:03:10,640 --> 01:03:12,840
So it takes an action to get 
down there, and then you can 

1218
01:03:12,840 --> 01:03:15,840
spend an action to regain 2 HP 
in crashes or health. 

1219
01:03:16,240 --> 01:03:18,760
And then you can spend as many 
turns as you want in the rally. 

1220
01:03:18,800 --> 01:03:20,440
You can spend as many turns down
there as you want. 

1221
01:03:21,320 --> 01:03:23,560
When rallying, you can't act, 
you can't do anything else, you 

1222
01:03:23,560 --> 01:03:25,120
can't help push drivers, you 
can't do anything. 

1223
01:03:25,400 --> 01:03:27,280
But you can chill down there as 
long as you want and get fully 

1224
01:03:27,280 --> 01:03:29,800
healed. 
And to end the road phase, all 

1225
01:03:29,800 --> 01:03:32,640
drivers can just go to the rally
and you can just be done with it

1226
01:03:34,080 --> 01:03:37,640
or you can push it so when you 
run out of crashes you can push 

1227
01:03:37,640 --> 01:03:39,320
it. 
To push it, ask your fellow 

1228
01:03:39,320 --> 01:03:41,240
players to donate one of their 
actions. 

1229
01:03:41,480 --> 01:03:43,840
If they don't have any actions, 
they can donate an action from 

1230
01:03:43,840 --> 01:03:46,200
their next turn. 
For. 

1231
01:03:46,200 --> 01:03:50,280
Every action a player gives you,
you regain a lost set, a full 

1232
01:03:50,280 --> 01:03:54,000
set crash and health right? 
Players can bargain and strike 

1233
01:03:54,000 --> 01:03:56,240
deals here. 
You can only push it once per 

1234
01:03:56,240 --> 01:04:00,560
Rd. phase though, so if you run 
out of crashes after you've 

1235
01:04:00,560 --> 01:04:03,440
pushed it, your car is totaled. 
So that's really the only way 

1236
01:04:03,480 --> 01:04:05,000
you can fucking the car that 
bad. 

1237
01:04:05,000 --> 01:04:07,480
Because otherwise you really can
just like drop down in a rally 

1238
01:04:07,480 --> 01:04:09,160
right? 
Because there's a section here 

1239
01:04:09,160 --> 01:04:13,200
for out of health and crashes 
when reduced to to both enemies 

1240
01:04:13,200 --> 01:04:15,000
and drivers can't move. 
They just coast down. 

1241
01:04:15,000 --> 01:04:17,280
Basically at the end of every 
flow they just move down 1 so 

1242
01:04:17,280 --> 01:04:22,320
they hit the rally and when 
drivers each rally they may 

1243
01:04:22,320 --> 01:04:24,600
spend actions on future turns to
regain HP. 

1244
01:04:24,880 --> 01:04:27,720
So like if you get knocked out 
of everything you just coast 

1245
01:04:27,720 --> 01:04:30,120
into you can rally, rally and 
then come back. 

1246
01:04:30,120 --> 01:04:32,200
So it's only when you push it 
can you really get total and be 

1247
01:04:32,200 --> 01:04:35,760
gone play. 
This game, this is such AII 

1248
01:04:36,080 --> 01:04:38,720
cannot tell you how much I enjoy
the rules to this game. 

1249
01:04:41,000 --> 01:04:43,680
It's such a clever way to use 
the grid and the grid's like 

1250
01:04:43,680 --> 01:04:45,040
fairly limited. 
It's three by three, so it's 

1251
01:04:45,080 --> 01:04:48,360
it's 9 spaces right? 
And so it feels like maybe it's 

1252
01:04:48,360 --> 01:04:50,600
potentially cramped, but there's
so much going on. 

1253
01:04:50,600 --> 01:04:53,680
There's room for so many things 
within each square that it's 

1254
01:04:53,680 --> 01:04:55,960
actually like a ton of space to 
move around in. 

1255
01:04:56,600 --> 01:05:01,040
And it creates this like 
incredibly like, I don't want to

1256
01:05:01,040 --> 01:05:03,480
say strategically dense because 
that makes it sound like there 

1257
01:05:03,560 --> 01:05:05,600
it's like confusing, but it's 
not. 

1258
01:05:05,600 --> 01:05:09,000
It's very simple but still 
strategically dense potential 

1259
01:05:09,120 --> 01:05:10,720
for what you can do on your 
turns. 

1260
01:05:11,040 --> 01:05:13,920
Oh, Oh my gosh, when we, when we
get into like the lures and 

1261
01:05:13,920 --> 01:05:16,320
stuff like that, what you can do
because like the thing that 

1262
01:05:16,400 --> 01:05:18,360
like, like I, I, it is super 
clever. 

1263
01:05:18,360 --> 01:05:20,400
But then I was like, wait a 
minute, you can push people into

1264
01:05:20,400 --> 01:05:22,240
other stuff and that they've 
already taken their action. 

1265
01:05:22,360 --> 01:05:25,040
When the road flows, you can, 
you can make you don't have to 

1266
01:05:25,040 --> 01:05:26,800
do stuff. 
You can drop obstacles into 

1267
01:05:26,800 --> 01:05:27,880
them. 
You can make people collide with

1268
01:05:27,880 --> 01:05:28,520
them. 
You can do this. 

1269
01:05:28,520 --> 01:05:32,000
Yes, it is, it is, it is in my. 
I think this is one of those 

1270
01:05:32,000 --> 01:05:35,320
games where like you can play it
like straightforward and just be

1271
01:05:35,320 --> 01:05:37,280
like, I hit a guy, I hit a guy. 
But the every time you do a road

1272
01:05:37,280 --> 01:05:38,840
phase, you're going to get a 
little bit better and a little 

1273
01:05:38,840 --> 01:05:40,600
bit better, a little bit more 
strategic and a little bit more 

1274
01:05:40,600 --> 01:05:41,760
strategic. 
Eventually you're going to be 

1275
01:05:41,760 --> 01:05:43,680
like, why'd you do that thing? 
It's going to be like fucking 

1276
01:05:43,680 --> 01:05:45,000
chess. 
Like you're going to be like, 

1277
01:05:45,040 --> 01:05:47,360
oh, because if I like this guy 
to here, he'll bump into that 

1278
01:05:47,360 --> 01:05:49,680
and then apps go hit this guy 
over here and then I can lure 

1279
01:05:49,680 --> 01:05:52,040
the guy over by one this way. 
Like it's definitely one that 

1280
01:05:52,040 --> 01:05:54,160
like, yeah, there's levels to 
this shit. 

1281
01:05:54,160 --> 01:05:56,280
And it's it's you're right. 
It's so clever to. 

1282
01:05:56,480 --> 01:05:59,080
This shit dog. 
So good and it's so well 

1283
01:05:59,080 --> 01:06:00,840
explained and the graphics are 
so fantastic. 

1284
01:06:00,840 --> 01:06:04,040
Like this is how to lay out a 
game so people understand it. 

1285
01:06:04,040 --> 01:06:07,200
This is an instruction manual 
for how to play a game so people

1286
01:06:07,200 --> 01:06:12,440
know how to play it. 
Like as a T RPG instruction all 

1287
01:06:12,440 --> 01:06:16,600
fucking should be anyway. 
So totaled. 

1288
01:06:16,840 --> 01:06:18,800
If you ring 0 crashes, zero 
health and you've already pushed

1289
01:06:18,800 --> 01:06:19,720
it your total. 
That's it. 

1290
01:06:19,720 --> 01:06:22,960
So roll a six out of dice for 
your vehicle and a six out of 

1291
01:06:22,960 --> 01:06:26,000
dice for your driver. 
There's three options for each 

1292
01:06:26,000 --> 01:06:28,560
year. 
And then when you do four to six

1293
01:06:28,560 --> 01:06:30,360
on either you re roll or create 
an entry. 

1294
01:06:30,360 --> 01:06:33,400
There's a thing later in the 
campaign mode where it tells you

1295
01:06:33,400 --> 01:06:36,400
to like go create an entry for 
bonus stuff, but some of the 

1296
01:06:36,400 --> 01:06:37,880
total stuff is is kind of 
fucked. 

1297
01:06:37,880 --> 01:06:41,360
So #3 on your right is like 
fucked up left behind like your 

1298
01:06:41,480 --> 01:06:44,720
your rides gone a. 
Mechanic spends the rest of 

1299
01:06:44,720 --> 01:06:48,000
their life fixing it. 
Yeah, the number one for 

1300
01:06:48,000 --> 01:06:49,760
yourself is like you're you're 
really dead. 

1301
01:06:50,600 --> 01:06:51,520
You're dead. 
You're dead. 

1302
01:06:51,640 --> 01:06:53,760
It just says. 
It just says really dead. 

1303
01:06:54,200 --> 01:06:56,160
Yeah, not dead like, oh, you get
to come back. 

1304
01:06:56,160 --> 01:06:59,080
Like no, you're really dead. 
Like you're you're done though. 

1305
01:06:59,120 --> 01:07:01,720
And then number number #3 is 
you're done driving. 

1306
01:07:01,720 --> 01:07:03,880
You never throw good money after
you're out of the game, you're 

1307
01:07:03,880 --> 01:07:05,520
done. 
So like if you towed her your 

1308
01:07:05,520 --> 01:07:09,640
car, that sucks. 
So pushing it is extremely 

1309
01:07:09,640 --> 01:07:10,640
risky. 
Yeah. 

1310
01:07:11,440 --> 01:07:15,080
Yeah. 
OK, so some of the actions and 

1311
01:07:15,080 --> 01:07:18,440
stuff you can take stunts. 
There's basic stunts, shifting 

1312
01:07:18,440 --> 01:07:20,240
stunts, effect stunts, 
interference stunts, weird 

1313
01:07:20,240 --> 01:07:23,480
stunts, like all that kind of 
stuff. 

1314
01:07:23,480 --> 01:07:26,120
So basic stunts are like collide
damage here. 

1315
01:07:26,120 --> 01:07:27,600
Rebuild. 
One of the things that I really 

1316
01:07:27,600 --> 01:07:29,600
like, and they say it in here 
too, is the stunts and attacks 

1317
01:07:29,600 --> 01:07:32,360
are expressed mechanically. 
This is to give you the 

1318
01:07:32,360 --> 01:07:35,040
opportunity to flavor their 
stunts however you want. 

1319
01:07:35,040 --> 01:07:36,280
I really like that that's in 
there. 

1320
01:07:37,880 --> 01:07:39,600
It's definitely one of those 
things where like it's helpful 

1321
01:07:39,600 --> 01:07:42,440
for anybody, but to be able to 
explain to be like collide is 

1322
01:07:42,440 --> 01:07:44,320
trigger collision. 
But like there's a million ways 

1323
01:07:44,320 --> 01:07:45,920
you can actually make that 
happen in the game. 

1324
01:07:46,800 --> 01:07:49,400
But basic stunts collide, 
damage, heal and rebuild. 

1325
01:07:49,680 --> 01:07:51,600
It's exactly what they do. 
You collide into someone, you 

1326
01:07:51,600 --> 01:07:55,080
deal damage, you do that 
shifting stunts, drag, launch, 

1327
01:07:55,080 --> 01:07:57,600
pull, push swap. 
It's exactly what it sounds like

1328
01:07:57,600 --> 01:07:58,760
it does. 
We don't really need to dig into

1329
01:07:58,760 --> 01:07:59,760
it. 
You drag someone, you launch 

1330
01:07:59,760 --> 01:08:03,280
when you pull someone. 
Effect stunts cloak is really 

1331
01:08:03,280 --> 01:08:04,720
cool. 
You cannot be targeted. 

1332
01:08:04,960 --> 01:08:08,240
Lock means you lock someone in 
their tile which means it can't 

1333
01:08:08,240 --> 01:08:11,080
move which is a dope one to be 
like that means obstacle to hit 

1334
01:08:11,080 --> 01:08:12,480
them next time so. 
Come into them next. 

1335
01:08:12,480 --> 01:08:13,720
Yeah, yeah, absolutely. 
Yeah. 

1336
01:08:14,000 --> 01:08:16,560
The effect in a fear, it's done 
to really, really fuck yeah. 

1337
01:08:16,560 --> 01:08:19,040
Lure pulls you towards somebody.
Slag. 

1338
01:08:19,040 --> 01:08:20,520
We talked about one of the 
effects at a slag. 

1339
01:08:20,520 --> 01:08:23,680
So target takes double damage 
from every source until the end 

1340
01:08:23,680 --> 01:08:25,240
of their next turn. 
So I remember one of the ones 

1341
01:08:25,240 --> 01:08:28,279
was like slag a whole tile so 
everything in the tile takes 

1342
01:08:28,279 --> 01:08:31,960
double damage slow. 
They can't take a move action 

1343
01:08:31,960 --> 01:08:35,279
which again would make them like
drop backwards when the flow 

1344
01:08:35,279 --> 01:08:37,000
happens. 
So great one. 

1345
01:08:37,520 --> 01:08:40,920
Of them like, Oh no, it was drag
a call, never mind. 

1346
01:08:41,800 --> 01:08:43,840
Yeah, I was thinking a slag, a 
column and I'm like that's 

1347
01:08:43,840 --> 01:08:44,920
crazy. 
But yeah, yeah. 

1348
01:08:44,920 --> 01:08:45,720
Yeah. 
Oh yeah. 

1349
01:08:45,720 --> 01:08:46,520
Drag a column. 
Yeah. 

1350
01:08:47,240 --> 01:08:50,080
Interference Stunts Ignore, 
which means you just ignore 

1351
01:08:50,080 --> 01:08:52,200
shit. 
Place a mind, place an obstacle,

1352
01:08:52,520 --> 01:08:56,319
reduce, which means target 
subtracts incoming damage by a 

1353
01:08:56,319 --> 01:08:59,520
set or send move target to a 
specified location. 

1354
01:08:59,760 --> 01:09:03,120
And then weird stunts corrode, 
donate, double down and steal. 

1355
01:09:03,720 --> 01:09:05,319
Exactly what they sound like. 
They're cool. 

1356
01:09:05,319 --> 01:09:07,359
They're great crashing into 
walls. 

1357
01:09:07,359 --> 01:09:09,200
If a road action pushes the 
target into the wall of the 

1358
01:09:09,200 --> 01:09:12,240
boundary on the left to right, 
it's called a wall crash. 

1359
01:09:12,240 --> 01:09:16,760
Wall crashes apply slow, meaning
they cannot do around I I love 

1360
01:09:16,760 --> 01:09:18,840
that the wall crash is just like
bouncing and slows you down. 

1361
01:09:18,840 --> 01:09:20,760
It's not you don't take damage, 
you don't do anything. 

1362
01:09:21,040 --> 01:09:23,160
Like I really, for some reason, 
I don't know, that really gets 

1363
01:09:23,160 --> 01:09:26,200
me to be like, that's a nice way
to I don't know why indoor 

1364
01:09:26,200 --> 01:09:30,120
soccer bopped into my head, but 
I imagine like because people 

1365
01:09:30,120 --> 01:09:32,840
like it's a thing you can't do 
in outdoor soccer where you can 

1366
01:09:32,840 --> 01:09:35,240
like be going to go to somebody 
and like kick the ball off the 

1367
01:09:35,240 --> 01:09:37,840
wall around them and shit, you 
know, So when I thought of this,

1368
01:09:37,840 --> 01:09:39,560
I'm like, man, you could totally
just like bounce someone off the

1369
01:09:39,560 --> 01:09:41,840
wall and have them go down at an
angle and hit an obstacle and 

1370
01:09:41,840 --> 01:09:43,319
like, I don't know, use the 
whole thing. 

1371
01:09:43,319 --> 01:09:45,720
A level of tactical tactics that
are interesting. 

1372
01:09:45,720 --> 01:09:47,080
So we. 
Can hack this into an indoor 

1373
01:09:47,080 --> 01:09:52,080
soccer game, you know. 
We could, I'm just saying dude, 

1374
01:09:52,080 --> 01:09:56,720
I don't. 
I love these raised like things 

1375
01:09:56,720 --> 01:09:58,360
on the back of the car. 
They had it on the back of the 

1376
01:09:58,360 --> 01:10:00,280
picture with the Volkswagen 
back, but there's another 

1377
01:10:00,280 --> 01:10:03,560
picture here that has like the 
back window with these like like

1378
01:10:03,640 --> 01:10:06,040
kind of like bladed armor 
looking things coming off the 

1379
01:10:06,040 --> 01:10:07,760
back. 
They're so fucking cool. 

1380
01:10:07,760 --> 01:10:10,120
I wish more cars had this stuff 
like everything. 

1381
01:10:10,280 --> 01:10:13,160
Everything nowadays is so like 
everything is just a white SUV, 

1382
01:10:13,400 --> 01:10:14,680
right? 
And they all look exactly the 

1383
01:10:14,680 --> 01:10:16,160
same. 
I wish cars that were like 

1384
01:10:16,440 --> 01:10:19,640
boxier and had more more So I 
love the old boxy BMWs. 

1385
01:10:19,640 --> 01:10:23,480
I love the old boxy Volkswagens 
like more personality. 

1386
01:10:23,480 --> 01:10:26,800
So attack, basically attacks 
have access, all players have 

1387
01:10:26,800 --> 01:10:28,360
access to attacks are 
personalized methods. 

1388
01:10:28,680 --> 01:10:31,960
But the basic stuff you do is 
you can inflict one crash damage

1389
01:10:31,960 --> 01:10:34,520
to a target in your file, in 
your tile, you can inflict 2 

1390
01:10:34,520 --> 01:10:37,320
health damage, or you can 
inflict one health damage to a 

1391
01:10:37,320 --> 01:10:40,400
target in any file. 
Because for a while I was like 

1392
01:10:40,400 --> 01:10:41,400
what? 
What's the difference between 

1393
01:10:41,400 --> 01:10:43,520
health and crash and this and. 
That file. 

1394
01:10:44,280 --> 01:10:47,920
Oh, I meant tile. 
Sorry, Yeah, but so those are 

1395
01:10:47,920 --> 01:10:50,240
the options. 
One crash damage, two health 

1396
01:10:50,240 --> 01:10:54,520
damage, or one health damage to 
any tile, which I imagine just 

1397
01:10:54,520 --> 01:10:56,200
like just chucking your 
batteries out the window at 

1398
01:10:56,200 --> 01:10:57,880
them, you know? 
Yeah, you have me throwing those

1399
01:10:57,880 --> 01:10:59,800
unread books, you know. 
Yep. 

1400
01:11:00,800 --> 01:11:03,160
Enemies, obstacles and events 
where like how do I do this 

1401
01:11:03,160 --> 01:11:04,240
book? 
We'll go a little faster. 

1402
01:11:04,240 --> 01:11:07,160
So they happen right. 
The interesting thing about 

1403
01:11:07,160 --> 01:11:11,880
these is that you give the 
management of these things to 

1404
01:11:11,880 --> 01:11:15,040
players instead of having AGM, 
you pick one person to manage 

1405
01:11:15,080 --> 01:11:17,920
the events, one person to manage
the obstacles and one person to 

1406
01:11:17,920 --> 01:11:21,280
manage the enemies if you want, 
and you can portray them their 

1407
01:11:21,280 --> 01:11:24,600
actions, their behaviors, 
describe how they act and 

1408
01:11:24,680 --> 01:11:26,760
everyone can share these 
responsibilities, which I think 

1409
01:11:26,760 --> 01:11:28,440
is a really, really cool way of 
doing it. 

1410
01:11:28,920 --> 01:11:33,160
It also makes so that like not 
like if you had AGM, that's a 

1411
01:11:33,160 --> 01:11:36,280
lot to kind of keep track of. 
And if you don't have AGM, 

1412
01:11:36,280 --> 01:11:38,480
that's even more for every 
single person to individually 

1413
01:11:38,480 --> 01:11:40,880
keep track of it all the time. 
So it's really nice to just be 

1414
01:11:40,880 --> 01:11:42,560
like, these are the three things
that can happen. 

1415
01:11:42,800 --> 01:11:45,640
You pass those out to people and
you just make sure you know all 

1416
01:11:45,640 --> 01:11:48,040
about the events and we'll worry
about everything else and you 

1417
01:11:48,040 --> 01:11:50,040
can just ask each other 
questions for how it works. 

1418
01:11:50,320 --> 01:11:54,360
I love that cohesiveness and it 
also creates like all timing. 

1419
01:11:54,360 --> 01:11:55,280
That's the other thing about 
this. 

1420
01:11:55,280 --> 01:11:58,320
It's like you have to be engaged
at all times because at any time

1421
01:11:58,320 --> 01:12:00,520
you can get hit, you can get 
bounced, you get wall crashed, 

1422
01:12:00,720 --> 01:12:02,240
and then this adds another level
to it's like. 

1423
01:12:02,240 --> 01:12:04,560
Driving, You have to stay 
engaged, you know. 

1424
01:12:05,240 --> 01:12:07,440
Yeah, but every single one of us
kind of does that thing where it

1425
01:12:07,440 --> 01:12:09,760
is like, oh shit, how did I get 
home for the last 20 minutes, 

1426
01:12:09,760 --> 01:12:13,560
you know? 
And don't say that you don't. 

1427
01:12:13,800 --> 01:12:20,440
Yeah, Yeah, you just go to. 
Driving to my my 4:30 AM job, 

1428
01:12:20,440 --> 01:12:22,480
I've never like wait, oh shit, 
I'm already here. 

1429
01:12:25,000 --> 01:12:27,720
So human psyche is, is crazy 
man, to just be able to like 

1430
01:12:27,720 --> 01:12:31,240
just tune out and and go. 
So encounter ticket is cool. 

1431
01:12:31,240 --> 01:12:33,000
So on the road encounters are 
handled through an encounter 

1432
01:12:33,000 --> 01:12:34,320
ticket. 
Basically you have this thing 

1433
01:12:34,320 --> 01:12:36,600
and there's a picture over here.
It gives you situations, 

1434
01:12:36,600 --> 01:12:38,120
obstacles and enemies. 
This is the part where I think 

1435
01:12:38,120 --> 01:12:40,440
that they there might have been 
an issue with the writing. 

1436
01:12:40,440 --> 01:12:43,440
It says this tool lets us 
quickly visualize and note the 

1437
01:12:43,480 --> 01:12:53,700
actions, enemies and actions. 
It's actions on the road. 

1438
01:12:55,360 --> 01:12:58,000
Yeah, what's the no, The 
actions, enemies and actions on 

1439
01:12:58,000 --> 01:13:00,440
the road. 
But maybe that's not wrong. 

1440
01:13:00,440 --> 01:13:02,120
Maybe I'm not reading it, but I 
would have thought it would say 

1441
01:13:02,120 --> 01:13:04,640
situation, obstacles and 
enemies, because that's what the

1442
01:13:04,640 --> 01:13:06,520
road ticket actually shows, the 
situation, obstacles and 

1443
01:13:06,520 --> 01:13:08,040
enemies. 
I could be wrong, maybe I'm just

1444
01:13:08,040 --> 01:13:12,200
reading it weird. 
But anyway, so encounter tickets

1445
01:13:12,240 --> 01:13:14,840
are all printouts that you can 
just write on and they're great 

1446
01:13:14,840 --> 01:13:16,880
and you just write this stuff 
down and there's tracking, 

1447
01:13:16,880 --> 01:13:19,280
there's notes on the side. 
It's so nice to have just like a

1448
01:13:19,280 --> 01:13:22,040
literally just like a little 
ticket that you can write up and

1449
01:13:22,040 --> 01:13:24,440
there's an example later. 
So enemies, obstacles and 

1450
01:13:24,440 --> 01:13:26,120
events. 
It talks about how the enemies 

1451
01:13:26,120 --> 01:13:28,880
work here. 
So the enemy AI basically top 

1452
01:13:28,880 --> 01:13:31,480
left to bottom right, top column
to bottom column. 

1453
01:13:31,480 --> 01:13:34,680
So 123456789 exactly. 
How it sounds, really. 

1454
01:13:34,840 --> 01:13:35,800
Really. 
Yeah. 

1455
01:13:36,080 --> 01:13:37,960
Couldn't be worth yeah. 
Easy. 

1456
01:13:38,000 --> 01:13:41,000
And then it talks about you go 
in zero to 60 order, it talks 

1457
01:13:41,000 --> 01:13:43,560
about targeting. 
It gives you the specific way 

1458
01:13:43,560 --> 01:13:46,320
the enemies target which is 
closest driver, slowest driver 

1459
01:13:46,320 --> 01:13:48,880
and then lowest current HP 
driver in that order which is 

1460
01:13:48,880 --> 01:13:51,960
great. 
So it basically says and then 

1461
01:13:52,000 --> 01:13:53,440
and in a bowl it explains it 
again. 

1462
01:13:53,480 --> 01:13:55,880
Enemies go for a near slow and 
weak in that order. 

1463
01:13:56,400 --> 01:13:59,280
I love, I love the way that's 
explained an enemy movement. 

1464
01:14:00,040 --> 01:14:02,520
Enemies can only move to one 
adjacent or diagonal tile at a 

1465
01:14:02,520 --> 01:14:05,400
time. 
Enemy HP like driver HP is read 

1466
01:14:05,400 --> 01:14:06,600
from left to right with zero to 
60. 

1467
01:14:06,600 --> 01:14:08,920
When an enemy is reduced TO0HP, 
remove it from the grid. 

1468
01:14:09,160 --> 01:14:13,480
The only issue I have is enemies
OF0HP they just die. 

1469
01:14:13,480 --> 01:14:16,960
Enemies in rally, whatever. 
So it gives you big dozer here 

1470
01:14:17,080 --> 01:14:18,840
right? 
Which is dope as fuck. 

1471
01:14:18,840 --> 01:14:20,240
It's a giant Mitsubishi van 
right? 

1472
01:14:20,240 --> 01:14:22,920
And then it gives you name, 
horsepower, description, number 

1473
01:14:22,920 --> 01:14:25,960
of actions taking per turn, 
actions like listed out on the 

1474
01:14:25,960 --> 01:14:28,440
what the the enemy stab lock is.
Love the way it's laid out. 

1475
01:14:28,640 --> 01:14:32,000
But how much health does that 
have in crashes and and pips? 

1476
01:14:33,120 --> 01:14:36,040
It's got three crashes and seven
health. 

1477
01:14:36,920 --> 01:14:40,480
Add that up. 
Oh, yeah, that's that's more 

1478
01:14:40,480 --> 01:14:43,120
than yeah. 
The 0 sixty is 11, right? 

1479
01:14:43,400 --> 01:14:46,720
Yeah. 
So that means the zero to 60. 

1480
01:14:47,520 --> 01:14:50,920
So for drivers, the 0 sixty is 
your total HP. 

1481
01:14:51,240 --> 01:14:53,680
Right. 
We get an example of a bad guy 

1482
01:14:53,680 --> 01:14:56,840
here, right? 
That has all together 10. 

1483
01:14:57,600 --> 01:15:01,840
But has 11. 11, yeah. 
And it's not until much later 

1484
01:15:01,840 --> 01:15:04,840
when you get to, like the quote 
UN quote bestiary, that it tells

1485
01:15:04,840 --> 01:15:10,040
you that enemies zero to 60 does
not equal their HP. 

1486
01:15:11,360 --> 01:15:14,120
So it would be nice. 
Yeah. 

1487
01:15:14,320 --> 01:15:17,640
It would be nice if that was 
explained here because I was so 

1488
01:15:17,640 --> 01:15:20,240
confused for a while. 
And then I went back and read 

1489
01:15:20,240 --> 01:15:24,000
the a bunch of stuff to be like,
wait a minute, that's 10. 

1490
01:15:24,000 --> 01:15:25,600
Is my math terrible? 
Let me count this a bunch of 

1491
01:15:25,600 --> 01:15:26,760
times. 
Yeah, it would. 

1492
01:15:26,800 --> 01:15:29,400
It would not be a bad idea on 
this page specifically to have a

1493
01:15:29,400 --> 01:15:31,840
little blurb that says enemy HP 
is different. 

1494
01:15:31,840 --> 01:15:33,480
CBCR or something. 
CBCR. 

1495
01:15:33,480 --> 01:15:34,320
Yeah. 
Yeah. 

1496
01:15:34,720 --> 01:15:37,480
So representing the road, we're 
going to start skipping some of 

1497
01:15:37,480 --> 01:15:40,280
this stuff. 
So obstacles are things that are

1498
01:15:40,280 --> 01:15:44,240
in your way. 
When an obstacle inches your 

1499
01:15:44,240 --> 01:15:46,120
tile on your next turn, you may 
pay the price. 

1500
01:15:46,120 --> 01:15:48,120
OK, so here we go. 
Let's let's look at how to pay 

1501
01:15:48,120 --> 01:15:50,400
the price. 
Read this with me and let's see 

1502
01:15:50,400 --> 01:15:53,240
if we can figure out price here.
Obstacles are things way. 

1503
01:15:53,840 --> 01:15:57,080
Suspending the dice, right? 
But what's the dice for? 

1504
01:15:57,600 --> 01:15:58,760
Yeah, OK. 
That's very fair. 

1505
01:15:58,760 --> 01:16:01,120
Keep going. 
Like I nowhere in the rest stop 

1506
01:16:01,120 --> 01:16:02,840
does it talk about what you 
spend dice on. 

1507
01:16:02,960 --> 01:16:05,600
What dice? 
There's no dice in the game. 

1508
01:16:06,080 --> 01:16:08,120
You've already rolled the dice 
to make your character. 

1509
01:16:08,440 --> 01:16:10,040
After you make your character, 
there's no dice. 

1510
01:16:10,360 --> 01:16:11,800
That's The thing is, I don't 
understand. 

1511
01:16:11,840 --> 01:16:14,360
I don't know where the dice is. 
Something usually when we talk 

1512
01:16:14,360 --> 01:16:16,600
about these things, I get to, I 
know them better than when I 

1513
01:16:16,600 --> 01:16:18,720
read them on my own, you know, 
obviously. 

1514
01:16:19,120 --> 01:16:21,400
I couldn't, but I couldn't 
figure out where it was. 

1515
01:16:21,400 --> 01:16:23,720
So, so, so to get to the point 
about the dice thing, right, So 

1516
01:16:23,720 --> 01:16:29,400
it says there's a name, a price,
a penalty if an enemy shares a 

1517
01:16:29,400 --> 01:16:31,520
space, blah, blah, blah. 
When an obstacle enters your 

1518
01:16:31,520 --> 01:16:32,800
tile, you're on your next 
journey. 

1519
01:16:32,800 --> 01:16:34,240
You must pay the price or take 
the penalty. 

1520
01:16:34,800 --> 01:16:36,920
Whenever you enter a tile with 
an obstacle, you must 

1521
01:16:36,920 --> 01:16:38,560
immediately pay the price and 
penalty. 

1522
01:16:38,960 --> 01:16:41,080
So if you choose to go in, wait 
a minute. 

1523
01:16:41,240 --> 01:16:43,560
If the obstacle comes into you, 
you don't have to. 

1524
01:16:43,560 --> 01:16:45,360
But if you go into the obstacle,
you have to, right? 

1525
01:16:45,360 --> 01:16:47,520
You have to pay. 
Obstacles flow with the road, 

1526
01:16:47,520 --> 01:16:49,040
blah blah blah. 
Obstacles are noted with the 

1527
01:16:49,040 --> 01:16:53,520
tile of the obstacle and then 
the price in dice and the 

1528
01:16:53,520 --> 01:16:56,920
penalty in parentheses. 
For example, tight fit is ( 1 

1529
01:16:56,920 --> 01:17:01,240
dash, one pip, right? 
With the pip representing health

1530
01:17:01,240 --> 01:17:08,360
damage. 
OK, so I assume the price in 

1531
01:17:08,360 --> 01:17:10,600
dice and the penalty in 
parentheses. 

1532
01:17:12,880 --> 01:17:16,560
SO1 dice one pip. 
I don't this is part. 

1533
01:17:17,560 --> 01:17:19,200
The penalty is one health 
damage, right? 

1534
01:17:19,760 --> 01:17:21,880
Yes. 
But what is the price in dice 

1535
01:17:21,880 --> 01:17:28,880
mean? 
It says so in tight fit. 

1536
01:17:28,880 --> 01:17:31,680
If you go to the next. 
It says if a driver is in a tile

1537
01:17:31,680 --> 01:17:35,360
with this obstacle under tight 
fit, they must spend 1 dice to 

1538
01:17:35,360 --> 01:17:37,160
avoid taking the penalty of one 
health. 

1539
01:17:37,640 --> 01:17:40,120
What dice are you spending? 
Did we miss something about a 

1540
01:17:40,120 --> 01:17:42,000
dice pool? 
I don't because I've read the 

1541
01:17:42,000 --> 01:17:45,680
book twice now and I don't. 
I don't control like a like a 

1542
01:17:45,680 --> 01:17:48,000
like a, like a control F dice 
thing to see if we miss 

1543
01:17:48,000 --> 01:17:51,920
something about a dice pool. 
I'll keep it going while you 

1544
01:17:51,920 --> 01:17:54,360
look so tight fit and debris are
options. 

1545
01:17:54,360 --> 01:17:55,880
So tight fit is exactly what we 
just said. 

1546
01:17:55,880 --> 01:17:59,240
And I love, I love the, the 
abstraction of that of being 

1547
01:17:59,240 --> 01:18:01,880
like, oh, this is a tight fit. 
Like the road has like a 

1548
01:18:01,880 --> 01:18:03,320
narrowing like, you know what I 
mean? 

1549
01:18:03,320 --> 01:18:05,920
Like it, it comes in on you and 
then debris. 

1550
01:18:05,920 --> 01:18:08,480
If a driver shares a tie with 
this obstacle, they must spend 1

1551
01:18:08,480 --> 01:18:11,160
dice to avoid taking the penalty
of one crash. 

1552
01:18:11,160 --> 01:18:12,400
Because you bounce off debris, 
right? 

1553
01:18:13,080 --> 01:18:15,280
Then there's mines, which are 
similar obstacles. 

1554
01:18:15,480 --> 01:18:17,760
They can be placed on the board,
they move with the flow of play,

1555
01:18:17,960 --> 01:18:20,040
they can be activated whenever 
the owner wants, etcetera, 

1556
01:18:20,040 --> 01:18:21,280
etcetera. 
Read that Marshall one. 

1557
01:18:23,160 --> 01:18:26,440
And then events, there are 
unique Rd. moments that can 

1558
01:18:26,440 --> 01:18:29,680
happen, you can backtrack to get
them if you want there that you 

1559
01:18:29,680 --> 01:18:32,000
can go to get them. 
There are rewards and stuff. 

1560
01:18:32,240 --> 01:18:34,680
So an example event here is 
called Mountain Memory. 

1561
01:18:35,320 --> 01:18:38,640
And then it gives you a trigger 
or reward and then additional 

1562
01:18:38,640 --> 01:18:40,120
stuff for it. 
So the trigger is on the second 

1563
01:18:40,120 --> 01:18:41,920
round and every other round 
after that. 

1564
01:18:42,160 --> 01:18:44,760
Place this event on a random 
tile with an obstacle in it. 

1565
01:18:44,840 --> 01:18:47,520
Right? 
Reward is tell them about your 

1566
01:18:47,520 --> 01:18:49,480
name and record yourself in its 
memory. 

1567
01:18:49,800 --> 01:18:52,720
Do not go to rally. 
Move every obstacle to a random 

1568
01:18:52,720 --> 01:18:54,240
tile. 
That's awesome. 

1569
01:18:54,760 --> 01:18:57,520
And then it says if you want to 
pay one health, you get to do 

1570
01:18:57,520 --> 01:19:01,040
the same but go to rally also. 
And then you embed a piece of 

1571
01:19:01,040 --> 01:19:04,120
the path within your chassis. 
So there's like narrative and 

1572
01:19:04,120 --> 01:19:05,760
mechanical to it, which I 
really, really love. 

1573
01:19:05,760 --> 01:19:08,320
And the whole reward about like 
tell your tell the mountain your

1574
01:19:08,320 --> 01:19:12,400
name thing is fucking amazing. 
Pay one crash is above, but 

1575
01:19:12,400 --> 01:19:15,800
shuffle the obstacles, memorize 
the name of one who has passed 

1576
01:19:15,800 --> 01:19:16,720
before. 
Great. 

1577
01:19:16,960 --> 01:19:20,680
And then or you can pay one set 
and then as above and you don't 

1578
01:19:20,680 --> 01:19:22,720
shovel the obstacles, but you 
lock the obstacles. 

1579
01:19:22,720 --> 01:19:24,200
So there's different stuff you 
can do with the event. 

1580
01:19:24,200 --> 01:19:26,800
So really, really cool, really 
great narrative mechanical flow 

1581
01:19:26,800 --> 01:19:28,480
to it, which is really fucking 
awesome. 

1582
01:19:32,320 --> 01:19:33,800
Any anything on dice before we 
move on? 

1583
01:19:34,480 --> 01:19:36,680
Yeah, there's some, I mean we're
about to get the milestones. 

1584
01:19:36,680 --> 01:19:38,960
So go through milestones because
there's there's talk about 

1585
01:19:38,960 --> 01:19:44,160
spending dice on milestones I 
think is the next thing I could 

1586
01:19:44,160 --> 01:19:46,240
find. 
OK, All right. 

1587
01:19:46,240 --> 01:19:50,120
So milestones are ways for 
drivers and torque to measure 

1588
01:19:50,120 --> 01:19:51,720
themselves. 
Milestones are personal. 

1589
01:19:53,440 --> 01:19:55,680
Torque is filled with milestone 
driven, player versus player and

1590
01:19:55,680 --> 01:19:56,920
other stuff. 
So milestones come in three 

1591
01:19:56,920 --> 01:20:00,560
types, small, big and group. 
The small milestone is something

1592
01:20:00,560 --> 01:20:03,400
that takes place one or two Rd. 
phases to complete. 

1593
01:20:03,960 --> 01:20:04,680
That's. 
What it is? 

1594
01:20:05,000 --> 01:20:06,120
I was right. 
It's here. 

1595
01:20:06,840 --> 01:20:09,160
The group milestone is something
that group of drivers are 

1596
01:20:09,160 --> 01:20:11,160
working towards and might take 
several sessions. 

1597
01:20:11,160 --> 01:20:12,720
A group milestone can't be 
randomly generated. 

1598
01:20:12,720 --> 01:20:16,200
For a milestone generator and 
how to trade milestones to 

1599
01:20:16,200 --> 01:20:19,920
upgrade, see page 65. 
And the most random thing is 

1600
01:20:20,120 --> 01:20:26,320
that page 65 is hyperlinked of 
all the pages. 

1601
01:20:26,640 --> 01:20:30,280
Like the index isn't hyperlinked
like a bunch of. 

1602
01:20:30,280 --> 01:20:34,000
Like the other stuff isn't 
hyperlinked but this one thing 

1603
01:20:34,000 --> 01:20:35,400
randomly is. 
Does that mean like a bunch of 

1604
01:20:35,400 --> 01:20:37,000
maybe a bunch of the rest is 
broken? 

1605
01:20:37,000 --> 01:20:39,280
I don't know. 
Maybe so is there other other 

1606
01:20:39,280 --> 01:20:41,720
inline page references that I 
there's? 

1607
01:20:41,720 --> 01:20:45,440
One that had like a something to
a link to 23 that didn't work so

1608
01:20:45,440 --> 01:20:46,840
I don't. 
Know maybe it might just be 

1609
01:20:46,840 --> 01:20:48,640
broken. 
Maybe a bunch of them are 

1610
01:20:48,640 --> 01:20:50,800
broken, but you'll. 
This is where you get your 

1611
01:20:50,800 --> 01:20:52,640
spendable dice. 
It's in a big mouse. 

1612
01:20:54,200 --> 01:20:55,880
OK, all right, so let's, let's 
see where we go. 

1613
01:20:55,880 --> 01:20:58,640
So small, get your hands on a 
tape deck. 

1614
01:20:58,640 --> 01:21:01,160
It's time for paint job, blah, 
blah, big spend 3 dice on 

1615
01:21:01,160 --> 01:21:03,240
avoiding damage from obstacles. 
So again, let's talk about 

1616
01:21:03,240 --> 01:21:05,400
spending dice, right? 
Destroy 4 enemies. 

1617
01:21:06,200 --> 01:21:07,560
Yeah. 
Drag another vehicle, rally and 

1618
01:21:07,560 --> 01:21:10,040
then group cross the Odessa Rd. 
collect the refrigeration 

1619
01:21:10,040 --> 01:21:11,640
materials. 
So basically it's, it's it's 

1620
01:21:11,640 --> 01:21:14,400
levels of milestones. 
But So what the milestones allow

1621
01:21:14,400 --> 01:21:16,800
you to do is upgrade your stuff,
right? 

1622
01:21:16,800 --> 01:21:17,680
And we'll get to that in a 
second. 

1623
01:21:17,680 --> 01:21:20,680
I think a group milestone. 
So in the road, the road phase 

1624
01:21:20,680 --> 01:21:22,320
is complete. 
When the objective is met, all 

1625
01:21:22,320 --> 01:21:24,160
drivers go to rally. 
When the road ends, play 

1626
01:21:24,160 --> 01:21:27,000
transitions to the rest stop, 
describe the events, etcetera, 

1627
01:21:27,000 --> 01:21:29,840
etcetera. 
It said this can be via ACV 

1628
01:21:29,840 --> 01:21:32,320
radio, but it's ACB radio. 
Unless it's not what I'm 

1629
01:21:32,320 --> 01:21:34,920
thinking about, but like the 
actual like the thing that that 

1630
01:21:34,920 --> 01:21:37,800
that people talk to, it's it's 
like community band. 

1631
01:21:37,800 --> 01:21:39,440
I think it was what CB stands 
for. 

1632
01:21:39,800 --> 01:21:43,400
But they talk about CV in here, 
V as in Victor, and I think it's

1633
01:21:43,400 --> 01:21:46,200
supposed to be CB as in Boy in 
Bravo. 

1634
01:21:47,120 --> 01:21:52,480
I do love this, this page here 
with like the Mustang with like 

1635
01:21:52,480 --> 01:21:54,400
the setting sun behind it and 
stuff like that. 

1636
01:21:56,840 --> 01:21:59,720
But again, so there's a whole 
big thing here about like 

1637
01:22:00,200 --> 01:22:02,720
spending dice and in the 
milestones there's spending dice

1638
01:22:02,720 --> 01:22:05,640
and stuff like that. 
But maybe we'll get to dice, not

1639
01:22:05,640 --> 01:22:08,320
sure. 
So there's a sample encounter 

1640
01:22:08,320 --> 01:22:11,120
ticket here, which is fantastic.
I love that it's here. 

1641
01:22:11,360 --> 01:22:14,120
It's interesting that they put 
the sample ticket here at the 

1642
01:22:14,160 --> 01:22:17,680
end instead of higher. 
I like that because you 

1643
01:22:17,680 --> 01:22:19,760
understand how enemies and 
obstacles events work. 

1644
01:22:20,720 --> 01:22:22,960
So you get the the that you have
a ticket in the front. 

1645
01:22:22,960 --> 01:22:24,320
You get the explanation of all 
that. 

1646
01:22:24,320 --> 01:22:25,960
And then you get an example 
ticket in the back, which is 

1647
01:22:25,960 --> 01:22:28,640
great. 
It's called jail broken is a 

1648
01:22:28,640 --> 01:22:31,280
situation. 
So read that. 

1649
01:22:31,280 --> 01:22:33,680
It's really cool. 
And that's, that's the whole 

1650
01:22:33,680 --> 01:22:35,400
spread there some tracking 
events on the side. 

1651
01:22:36,000 --> 01:22:44,320
And then, and then there's a 
great spread here of a dark like

1652
01:22:44,320 --> 01:22:48,600
mountain with like a road going 
across it and in the background 

1653
01:22:48,600 --> 01:22:51,320
on like a dark green on black. 
It literally says don't sleep on

1654
01:22:51,320 --> 01:22:53,040
the road, don't sleep on the 
road, don't sleep on the road, 

1655
01:22:53,040 --> 01:22:56,160
like don't sleep on the road, 
like do not sleep on the road. 

1656
01:22:56,160 --> 01:22:59,360
Like filling the entire sky. 
This is such an amazing spread. 

1657
01:23:00,440 --> 01:23:05,400
And it, it looks like, almost 
like headlights like lit up like

1658
01:23:05,440 --> 01:23:08,000
out into the thing. 
So it says drivers don't let 

1659
01:23:08,000 --> 01:23:09,960
other drivers sleep under the 
blank sky. 

1660
01:23:09,960 --> 01:23:13,760
Take necessary precautions and 
then there's trips should take 

1661
01:23:13,760 --> 01:23:15,880
36 hours or fewer to stop at the
earliest convenience. 

1662
01:23:15,880 --> 01:23:18,400
Everything like that. 
I mean all you have to do to go 

1663
01:23:18,400 --> 01:23:21,080
to rest stop is go to rally. 
So like this would be a 

1664
01:23:21,080 --> 01:23:24,000
narrative choice to choose to 
stop on the road which I love 

1665
01:23:24,000 --> 01:23:25,560
that it it gives you that kind 
of option. 

1666
01:23:25,560 --> 01:23:28,840
Yeah, but and there's rules here
says the sleep is unavoidable. 

1667
01:23:29,040 --> 01:23:31,280
Leave vehicle in neutral. 
Remove keys from ignition. 

1668
01:23:31,280 --> 01:23:34,200
Record your mental state. 
Rough location any man landmarks

1669
01:23:34,200 --> 01:23:37,800
in omen parked vehicles. 
So the front is north northwest 

1670
01:23:37,800 --> 01:23:39,640
and the front wheels are angled 
northwest. 

1671
01:23:40,200 --> 01:23:42,800
Sleep in pairs. 
If unavoidable, sleep in threes.

1672
01:23:42,800 --> 01:23:46,160
Stay within shouting distance 
like they're really it's really 

1673
01:23:46,160 --> 01:23:47,800
cool because again, this has to 
be a narrative choice. 

1674
01:23:47,800 --> 01:23:49,680
You don't you're never going to 
get to you have to do that. 

1675
01:23:50,560 --> 01:23:53,360
And I love that. 
It's like don't do this. 

1676
01:23:53,360 --> 01:23:56,960
And like here's like how to you 
know, it's very viby. 

1677
01:23:57,000 --> 01:24:02,440
It's incredibly viby. 
Another great piece of art to go

1678
01:24:02,440 --> 01:24:05,240
to the rest stop is this person 
like using the car as a 

1679
01:24:05,240 --> 01:24:09,760
generator to like watch TV and 
stuff and like recharge things 

1680
01:24:10,000 --> 01:24:11,120
while they're sipping on 
something. 

1681
01:24:11,120 --> 01:24:15,040
So it's really great and we have
the entire rest stop section. 

1682
01:24:15,680 --> 01:24:19,600
So at the end of every Rd. is a 
rest stop. 

1683
01:24:19,720 --> 01:24:22,640
A rest stop is inhabited by NPCS
and things like that. 

1684
01:24:22,640 --> 01:24:23,520
And there's a whole section 
here. 

1685
01:24:23,520 --> 01:24:27,000
We're gonna, we're talk of that 
and it's populated with the 

1686
01:24:27,000 --> 01:24:29,800
options available. 
It's very open world and this is

1687
01:24:29,800 --> 01:24:32,640
where a lot of the RP, like 
really deep RP comes in. 

1688
01:24:33,720 --> 01:24:36,320
So there's a procedure here. 
There's roll up, park, R&R and 

1689
01:24:36,320 --> 01:24:38,640
roll out. 
So roll up means you take a look

1690
01:24:38,640 --> 01:24:41,560
at the rest stop, you clock it's
vibe and discover it's bargain. 

1691
01:24:42,760 --> 01:24:47,120
Park means each player rolls 2D6
and places them on the rest 

1692
01:24:47,120 --> 01:24:48,400
stops to represent a point of 
interest. 

1693
01:24:48,400 --> 01:24:50,120
I love that. 
Basically like rolling the dice 

1694
01:24:50,120 --> 01:24:54,240
and the dice are the things R&R 
prior trade partaking 

1695
01:24:54,240 --> 01:24:56,000
activities. 
Do the thing like you had snap, 

1696
01:24:56,000 --> 01:24:57,560
right? 
So go take pictures and, and do 

1697
01:24:57,560 --> 01:25:00,760
all that kind of stuff. 
Try to try to do your activities

1698
01:25:00,760 --> 01:25:03,360
so you can get your rewards and 
things and then roll out, kill 

1699
01:25:03,360 --> 01:25:06,120
up, get out of there. 
So roll up at the end of the 

1700
01:25:06,120 --> 01:25:08,920
road phase. 
You, you, you do that, remove 

1701
01:25:08,920 --> 01:25:12,320
all the pieces from the road 
and, and go, go to go to the 

1702
01:25:12,320 --> 01:25:16,520
thing and then park. 
As we said, you do the 2D6 and 

1703
01:25:16,520 --> 01:25:19,320
it says everyone rolls 2D6 and 
places them on the rest stop. 

1704
01:25:19,320 --> 01:25:21,720
Assemble a dice on the rest stop
to represent different 

1705
01:25:21,720 --> 01:25:23,840
locations. 
Name the locations, add new 

1706
01:25:23,840 --> 01:25:26,680
locations together. 
One dice represents a type of 

1707
01:25:26,680 --> 01:25:29,200
location and the other dice 
represents the person or event 

1708
01:25:29,200 --> 01:25:31,200
there. 
And I love that how like you're 

1709
01:25:31,200 --> 01:25:34,840
each like you pick one of each 
when you roll it to do that. 

1710
01:25:34,840 --> 01:25:38,120
So if it's a small community, 
everyone should just roll once. 

1711
01:25:38,760 --> 01:25:40,120
If it's larger, you can roll 
more. 

1712
01:25:40,120 --> 01:25:42,880
And there's a picture here of 
like dice kind of spread out as 

1713
01:25:42,880 --> 01:25:44,400
like representative of like 
buildings. 

1714
01:25:45,040 --> 01:25:48,280
It's neat that you would 
actually put the dice in in a 

1715
01:25:48,280 --> 01:25:50,920
way that is the community. 
So you can actually see kind of 

1716
01:25:50,920 --> 01:25:52,240
a map of the community in your 
dice. 

1717
01:25:53,200 --> 01:25:56,280
I really love. 
Clever like mapping procedure. 

1718
01:25:56,280 --> 01:25:58,400
I reading this I was like this 
is amazing. 

1719
01:25:58,600 --> 01:26:03,000
It's fantastically brilliant and
I kind of would like to steal 

1720
01:26:03,000 --> 01:26:04,960
this for something else that's 
like a narrative. 

1721
01:26:04,960 --> 01:26:08,440
Like you get to a place and tell
me about this place, players you

1722
01:26:08,440 --> 01:26:09,520
know. 
Steal it. 

1723
01:26:09,520 --> 01:26:11,920
Hackett I I love those. 
I really do generally love those

1724
01:26:11,920 --> 01:26:15,160
dice that are like dungeons and 
you just like roll them together

1725
01:26:15,160 --> 01:26:17,400
and you get like corners and 
walls and stuff and you like 

1726
01:26:17,400 --> 01:26:19,640
build out a little like dungeon 
with it like a little 6 room 

1727
01:26:19,640 --> 01:26:20,920
dungeon with your little dice. 
That's great. 

1728
01:26:21,920 --> 01:26:24,200
Rest of our fuel. 
Once you populated the rest stop

1729
01:26:24,400 --> 01:26:25,920
rest of our fuel, there are four
things to do. 

1730
01:26:26,160 --> 01:26:30,200
Investigate strand registration 
activities and checklist scenes.

1731
01:26:30,240 --> 01:26:32,160
Reallocate your HP and upgrade 
your vehicle. 

1732
01:26:32,320 --> 01:26:34,440
CPH 66 again, randomly 
hyperlinked. 

1733
01:26:35,280 --> 01:26:36,320
You can choose multiple 
activities. 

1734
01:26:36,320 --> 01:26:39,520
So investigating a strand, you 
pick a dice at the rest stop and

1735
01:26:39,520 --> 01:26:41,440
sketch out a scene. 
So you literally are like, I'm 

1736
01:26:41,520 --> 01:26:43,440
going to go check this out and 
you RP it out. 

1737
01:26:43,520 --> 01:26:46,360
Do that, it's cool. 
Set a scene, play, play and role

1738
01:26:46,360 --> 01:26:49,920
play that's it's a role play 
game and then do that. 

1739
01:26:52,680 --> 01:26:55,640
I almost went to registration 
activity is the activities that 

1740
01:26:55,640 --> 01:26:57,280
you get to do. 
What were your registration 

1741
01:26:57,280 --> 01:27:00,880
activities? 
Oh crap, I've forgotten already.

1742
01:27:00,880 --> 01:27:01,880
Oh. 
It's not, it's not a big deal. 

1743
01:27:01,880 --> 01:27:05,200
Then if you're a driver, apply 
your trade at each rest stop. 

1744
01:27:05,520 --> 01:27:08,640
You apply your trade by 
narrating a scene and using your

1745
01:27:08,640 --> 01:27:10,960
registration activity. 
So it's very much kind of like 

1746
01:27:10,960 --> 01:27:16,080
a, like a structured round table
of, of setting scenes and people

1747
01:27:16,080 --> 01:27:18,560
acting out those scenes. 
So it's very RP heavy in this 

1748
01:27:18,560 --> 01:27:20,720
section. 
Obviously, that's the point of 

1749
01:27:20,720 --> 01:27:24,240
this section. 
Reallocate your HP, obviously 

1750
01:27:24,280 --> 01:27:26,320
move stuff around and then roll 
out leave right? 

1751
01:27:28,440 --> 01:27:30,640
You can return to this community
by placing it on a map. 

1752
01:27:31,240 --> 01:27:32,800
Even this community might ask 
favors. 

1753
01:27:32,800 --> 01:27:34,720
I love that you can just like 
make the map yourself which is 

1754
01:27:34,720 --> 01:27:38,840
cool. 
Where does it say where the map 

1755
01:27:38,840 --> 01:27:39,840
is? 
Like a timeline? 

1756
01:27:39,840 --> 01:27:42,600
You're just making a timeline 
and it like branches kind of. 

1757
01:27:42,880 --> 01:27:45,120
Yeah, so it says, I think it 
says there's two ways. 

1758
01:27:45,120 --> 01:27:50,080
Yeah, like, oh, maybe not. 
I know there's one that said 

1759
01:27:50,080 --> 01:27:54,320
like you can either place it 
like a, like a like a tree, or 

1760
01:27:54,320 --> 01:27:58,920
you could put it in a line. 
And one is, you know, obviously 

1761
01:27:58,920 --> 01:28:01,600
the line and one is more of just
like all the places that you've 

1762
01:28:01,600 --> 01:28:02,720
gone. 
I don't remember where that is, 

1763
01:28:02,720 --> 01:28:03,720
though. 
I don't think it's here, though.

1764
01:28:06,120 --> 01:28:11,280
Yeah, there's a cool picture. 
I wonder whose license plate 

1765
01:28:11,280 --> 01:28:14,000
this is, because that's a real 
car that they took a picture of 

1766
01:28:14,000 --> 01:28:15,080
and put a real license plate on 
there. 

1767
01:28:17,400 --> 01:28:20,280
So tools, you've learned what 
Torque has to offer. 

1768
01:28:20,400 --> 01:28:22,680
It's tactical gameplay on the 
road, free form, role play, rest

1769
01:28:22,680 --> 01:28:25,320
stops. 
The following pages are tools, 

1770
01:28:25,520 --> 01:28:28,840
milestones, upgrades, milestones
and upgrades for drivers, ticket

1771
01:28:28,840 --> 01:28:30,160
generator, all that kind of 
stuff. 

1772
01:28:30,160 --> 01:28:33,400
So this is all the stuff to do 
the nitty gritty mechanics and 

1773
01:28:33,680 --> 01:28:37,040
whatnot of the game. 
So the right to repair. 

1774
01:28:37,040 --> 01:28:38,760
The right to repair is an 
assurance that manufacturers 

1775
01:28:38,760 --> 01:28:40,520
provide all pieces of tools 
necessary for independent 

1776
01:28:40,520 --> 01:28:41,480
mechanics anyway. 
Yeah. 

1777
01:28:41,480 --> 01:28:45,200
So you have the right to repair 
your vehicle upgrades. 

1778
01:28:45,200 --> 01:28:51,080
So again I still not finding the
dice but torque is torque. 

1779
01:28:51,080 --> 01:28:54,360
Full Torque is full of in 
character goals and motivations,

1780
01:28:54,920 --> 01:28:57,760
spending milestones to upgrade. 
So if you actually complete the 

1781
01:28:57,760 --> 01:28:59,360
milestone, you can get an 
upgrade. 

1782
01:28:59,360 --> 01:29:02,360
So a small milestone is a small 
upgrade, big milestone is a big 

1783
01:29:02,360 --> 01:29:03,680
upgrade. 
A group milestone is a group 

1784
01:29:03,680 --> 01:29:06,440
upgrade. 
And though you get options for 

1785
01:29:06,440 --> 01:29:10,240
those, right, a small upgrade 
only lasts one Rd. phase. 

1786
01:29:10,280 --> 01:29:13,680
And they're generally like if 
you have one extra set, two 

1787
01:29:13,680 --> 01:29:16,040
extra health, one extra move, 
ignore an obstacle, things like 

1788
01:29:16,040 --> 01:29:16,960
that. 
They're pretty small, but it's 

1789
01:29:16,960 --> 01:29:20,000
only for one Rd. phase. 
Big upgrades are permanent and 

1790
01:29:20,000 --> 01:29:21,680
it's like one extra set add to 
HP. 

1791
01:29:21,680 --> 01:29:24,160
It's very similar to the small 
ones, but they're permanent. 

1792
01:29:24,480 --> 01:29:28,240
And the Group 1 is a revelation.
So it says add a new totaled 

1793
01:29:28,240 --> 01:29:29,480
option. 
That's what I was talking about 

1794
01:29:29,480 --> 01:29:31,280
before. 
So if you get this one, you get 

1795
01:29:31,280 --> 01:29:33,600
to put one of those new options 
on that board. 

1796
01:29:34,200 --> 01:29:38,520
Roll up a special tool on page 
81, add another car to your 

1797
01:29:38,520 --> 01:29:40,720
garage, add another driver to 
your convoy. 

1798
01:29:40,720 --> 01:29:43,600
So those are really, really big.
So these are the upgrades you 

1799
01:29:43,600 --> 01:29:47,640
can get from completing your 
milestones, which again I still 

1800
01:29:47,640 --> 01:29:51,720
am not finding the dice that you
spent in the milestones or on on

1801
01:29:51,720 --> 01:29:56,440
obstacles and stuff like that. 
Yeah, I'm so confused about 

1802
01:29:56,440 --> 01:29:59,000
that, honestly. 
Yeah, I'm, I'm, I don't, I like,

1803
01:29:59,000 --> 01:30:00,600
I don't like. 
I don't know if we missed 

1804
01:30:00,600 --> 01:30:03,080
something or if like maybe there
was a dicing they forgot to take

1805
01:30:03,080 --> 01:30:05,600
a couple of those mentions out. 
Listen, I'm not sure missing 

1806
01:30:05,600 --> 01:30:10,720
something very realistic, but me
and you missing something that's

1807
01:30:11,040 --> 01:30:13,680
slightly less. 
Realistic but but but possible 

1808
01:30:13,680 --> 01:30:15,280
because we're fucking idiots 
that. 

1809
01:30:15,360 --> 01:30:17,000
Is that's so true? 
I forget, yeah. 

1810
01:30:17,640 --> 01:30:21,480
Yeah, right. 
So ticket generator is here. 

1811
01:30:21,920 --> 01:30:25,080
It it talks about random column,
random row tile, like the enemy 

1812
01:30:25,080 --> 01:30:28,080
attacks use that we're going to 
scoot through some of this stuff

1813
01:30:28,080 --> 01:30:31,000
that are the tools because just 
go read them enemies. 

1814
01:30:31,000 --> 01:30:35,200
So this is what I was talking 
about before where it says it 

1815
01:30:35,200 --> 01:30:38,680
explains again the same big 
dozer tile right? 

1816
01:30:38,680 --> 01:30:41,560
The the the stat block, same 
directions and everything like 

1817
01:30:41,560 --> 01:30:47,840
that. 
And when building an enemy 

1818
01:30:47,840 --> 01:30:49,280
ticket, keep in mind the 
following tips. 

1819
01:30:49,280 --> 01:30:52,040
Overwhelm the drivers with 
number of enemies, not HP 1 

1820
01:30:52,040 --> 01:30:54,240
action a turn is plenty unless 
they mean business. 

1821
01:30:54,440 --> 01:30:56,920
The base damage enemy should be 
able to inflict as a single 

1822
01:30:56,920 --> 01:31:01,080
crash or to health. 
Enemy HP should be within a 2 to

1823
01:31:01,080 --> 01:31:04,120
12 range of the drivers and 
there's zero to 60 unless this 

1824
01:31:04,120 --> 01:31:05,520
particular speed lohi blah blah 
blah. 

1825
01:31:05,520 --> 01:31:08,640
Enemies should have slightly 
inflated zero to 60 scores 

1826
01:31:08,640 --> 01:31:13,400
compared to their HP to give 
drivers a slight edge in 

1827
01:31:13,400 --> 01:31:14,240
creating. 
Yeah, yeah. 

1828
01:31:14,240 --> 01:31:16,600
So it basically there's, I think
there's another section later 

1829
01:31:16,600 --> 01:31:18,160
where it talked about more 
specifically, but it basically 

1830
01:31:18,160 --> 01:31:25,520
says like the zero to 60 is not 
it it, it's not indicative of 

1831
01:31:26,160 --> 01:31:29,160
the zero to 60 or the HP of the 
car. 

1832
01:31:29,160 --> 01:31:31,160
They can be totally different 
and it really depends. 

1833
01:31:31,280 --> 01:31:32,720
And all of these are are like 
that. 

1834
01:31:32,720 --> 01:31:36,760
So for example, shimmer would be
an 8, but a zero to 60 is 10. 

1835
01:31:36,760 --> 01:31:38,960
So basically it's saying inflate
the zero to 60. 

1836
01:31:38,960 --> 01:31:42,080
And I assume that is because the
higher it is, the slower they 

1837
01:31:42,080 --> 01:31:44,720
are. 
So you want the invoice to be 

1838
01:31:44,840 --> 01:31:46,440
earlier? 
On yeah, it totally makes sense.

1839
01:31:46,440 --> 01:31:48,880
You give the drivers, this is a 
driver centric game. 

1840
01:31:48,880 --> 01:31:52,320
They're supposed to be, you 
know, the, the road warrior cool

1841
01:31:52,320 --> 01:31:54,720
people. 
And yeah, they should be better 

1842
01:31:54,720 --> 01:31:57,440
than their the arbitrary enemy 
drivers that kind of come out. 

1843
01:31:57,440 --> 01:31:58,920
Exactly. 
Exactly which? 

1844
01:31:58,920 --> 01:31:59,320
I'm fine. 
I'm. 

1845
01:31:59,480 --> 01:32:00,880
Good with that. 
Yeah, I love that. 

1846
01:32:00,880 --> 01:32:01,800
It's fantastic. 
Yeah. 

1847
01:32:02,000 --> 01:32:06,240
So for so each enemy step lock 
has the name, it has the the 

1848
01:32:06,320 --> 01:32:07,920
crashes and health and and 
everything. 

1849
01:32:07,920 --> 01:32:10,440
And then it has like a little 
blurbs of the big dozers is 

1850
01:32:10,440 --> 01:32:12,040
Frankenstein construction 
equipment. 

1851
01:32:12,600 --> 01:32:15,440
And it says that has one action 
per turn and one of the actions 

1852
01:32:15,440 --> 01:32:18,440
has a shover, which is to move 
into a random tie with a driver 

1853
01:32:18,440 --> 01:32:24,400
and collide and then spike pod 
visualizer rodeo. 

1854
01:32:24,400 --> 01:32:25,760
A lot of them are super fucking 
cool. 

1855
01:32:26,720 --> 01:32:29,400
A weirdo with a low hanging 
chopper bouncing on the road is 

1856
01:32:29,400 --> 01:32:34,960
a gyro captain. 
So a lot like the light bike. 

1857
01:32:35,000 --> 01:32:39,200
A lot of these have to be like 
Dari's 16 has to be something 

1858
01:32:39,200 --> 01:32:41,800
that I'm not aware of in a movie
reference or something like 

1859
01:32:41,800 --> 01:32:43,680
that. 
It's a semi truck filled with a 

1860
01:32:43,680 --> 01:32:46,320
fragile, dangerous devices. 
Like that's got to be from a 

1861
01:32:46,320 --> 01:32:48,240
movie light bike. 
Obviously we know what that's 

1862
01:32:48,240 --> 01:32:49,800
from. 
I have no. 

1863
01:32:49,800 --> 01:32:53,600
Idea what that's from. 
Anri Unforgiving has to be a 

1864
01:32:53,600 --> 01:32:55,320
reference that I'm just like 
this going over my head. 

1865
01:32:55,640 --> 01:32:57,520
Anri is a boss. 
Pair them with other disruptive 

1866
01:32:57,520 --> 01:33:00,080
enemies. 
So the boss here is interesting.

1867
01:33:00,080 --> 01:33:02,440
It says it has two actions per 
turn. 

1868
01:33:03,200 --> 01:33:06,600
It's got a relatively low zero 
67 so it'd go quick. 

1869
01:33:07,360 --> 01:33:09,520
One of the actions is opening a 
hole in the air and move away 

1870
01:33:09,520 --> 01:33:11,320
from danger and inflict one 
health damage. 

1871
01:33:11,560 --> 01:33:13,560
Just move and and do it light 
bend. 

1872
01:33:13,560 --> 01:33:15,120
You cloak your current tile 
which means you can't be 

1873
01:33:15,120 --> 01:33:18,000
targeted and then boss. 
It says refresh Audrey once 

1874
01:33:18,000 --> 01:33:21,560
after totaled so you you win and
then it gets a second phase. 

1875
01:33:21,760 --> 01:33:23,960
Yeah, very, very Dark Souls, you
know. 

1876
01:33:24,160 --> 01:33:27,200
Yeah, so good. 
So, oh, here's the section. 

1877
01:33:27,200 --> 01:33:30,320
So this is the whole section on 
making enemies and it 

1878
01:33:30,320 --> 01:33:33,040
specifically says in this. 
So when assigning HP to enemies,

1879
01:33:33,040 --> 01:33:36,880
give them a higher zero to 60 
then they'd have if they rolled 

1880
01:33:36,880 --> 01:33:40,440
HP like drivers. 
So the first time you see the 

1881
01:33:40,440 --> 01:33:42,760
enemy snap lock is like page 
like 40 something and then 

1882
01:33:42,760 --> 01:33:45,480
explains the enemy step like a 
little bit as far as the HP and 

1883
01:33:45,480 --> 01:33:48,840
zero to 60 on page 73. 
It would have been nice if there

1884
01:33:48,840 --> 01:33:53,320
was maybe a reference to page 73
on that previous page so that 

1885
01:33:53,320 --> 01:33:56,240
you're not a little bit confused
on why the stop block is 

1886
01:33:56,240 --> 01:33:58,120
different. 
Because again, it doesn't 

1887
01:33:58,120 --> 01:34:01,680
explain it until the making 
enemies kind of like GM section 

1888
01:34:01,680 --> 01:34:04,240
or whatever on why it is that 
way. 

1889
01:34:04,920 --> 01:34:06,920
But there's a making enemy 
section, there's a making bosses

1890
01:34:06,920 --> 01:34:12,480
section, there's a fucking 
insanely cool road map just like

1891
01:34:12,480 --> 01:34:18,240
this piece together collage of 
of amazingness by the book. 

1892
01:34:18,240 --> 01:34:20,040
Look at this map. 
It's so fucking cool. 

1893
01:34:20,360 --> 01:34:24,000
And then as you go down, it goes
through environments and 

1894
01:34:24,000 --> 01:34:26,080
obstacles. 
So this it gives you this as 

1895
01:34:26,080 --> 01:34:29,480
like an adventure to run 
Ignatia, run loading base storm 

1896
01:34:29,480 --> 01:34:31,160
Halsema. 
These are different things and 

1897
01:34:31,160 --> 01:34:32,840
it gives you three things in 
each part. 

1898
01:34:32,840 --> 01:34:36,000
So for storm, it's got Moody 
weather coming down hard. 

1899
01:34:36,000 --> 01:34:39,000
It says like add a bad 
visibility, like violent 

1900
01:34:39,000 --> 01:34:41,360
meteorology, add permanent bad 
visibility. 

1901
01:34:41,360 --> 01:34:43,200
So there's like options for each
one. 

1902
01:34:43,200 --> 01:34:46,840
So again, you kind of get an 
adventure without them saying 

1903
01:34:46,840 --> 01:34:49,240
like, now here's the adventure, 
which is great. 

1904
01:34:49,400 --> 01:34:52,920
I like that. 
It it, it lets you use your mind

1905
01:34:53,360 --> 01:34:58,360
in fun, interesting ways. 
There's example environments, 

1906
01:34:58,360 --> 01:35:00,800
obstacles, there's example 
events. 

1907
01:35:01,200 --> 01:35:02,760
And then there's some more 
tables in the back which are 

1908
01:35:02,760 --> 01:35:04,760
really cool. 
So like there's a loot table. 

1909
01:35:05,360 --> 01:35:08,280
There was a reference earlier to
like make a random piece of loot

1910
01:35:08,280 --> 01:35:10,480
or whatever, and this is or 
random item. 

1911
01:35:10,480 --> 01:35:11,600
And this is where you'll find 
it. 

1912
01:35:11,600 --> 01:35:18,800
So do you want to just, I mean, 
I really love like 6 predictive 

1913
01:35:18,800 --> 01:35:20,920
instruments. 
Place one mine on enemy's head. 

1914
01:35:21,240 --> 01:35:24,080
And I love how there are all 
these gauges off to the side and

1915
01:35:24,080 --> 01:35:26,960
each one is like marked off to 
one of the gauges, which is 

1916
01:35:26,960 --> 01:35:32,720
really cool. 
There is #2A little something 

1917
01:35:32,760 --> 01:35:34,800
special, A little something 
special. 

1918
01:35:35,080 --> 01:35:38,360
Oh, so I'm sorry. 
So loot you would roll #1 the 

1919
01:35:38,360 --> 01:35:41,080
instrument cluster #2 the little
something special. 

1920
01:35:43,120 --> 01:35:46,640
I like this as pissed. 
Want to make a busted driver 

1921
01:35:46,640 --> 01:35:48,560
instead of getting stock and 
custom stunts? 

1922
01:35:48,800 --> 01:35:52,880
Roll three times on this loop 
section and let God sort out the

1923
01:35:52,880 --> 01:35:56,200
rest. 
That's so fucking good. 

1924
01:35:57,000 --> 01:35:59,240
A special little telescope. 
Halogen brights. 

1925
01:35:59,240 --> 01:36:02,520
RIP cords dude. 
I love RIP cords. 

1926
01:36:03,000 --> 01:36:04,520
Pull, pull. 
All drivers. 

1927
01:36:04,920 --> 01:36:08,520
All of them. 
So good bolt bolt thrower donate

1928
01:36:08,520 --> 01:36:15,160
one crash at event and lock it. 
So good #3 is guts so bad? 

1929
01:36:15,160 --> 01:36:18,400
Syringe of expensive petrol, 
distortion for shortener. 

1930
01:36:18,560 --> 01:36:22,560
So this is all just cool stuff 
that you can get or give or use.

1931
01:36:22,560 --> 01:36:25,480
It's it's things that the game 
can have and they're so 

1932
01:36:25,480 --> 01:36:28,640
interesting. 
Some kind of box, just about 

1933
01:36:28,640 --> 01:36:31,000
just a box. 
There's a #5 number six is just 

1934
01:36:31,000 --> 01:36:32,640
knobs and switches, just 
different knobs and switches you

1935
01:36:32,640 --> 01:36:35,240
can have. 
It's so cool. 

1936
01:36:35,320 --> 01:36:36,680
And then so we're almost done 
with the game. 

1937
01:36:38,600 --> 01:36:42,240
We are on page 86 and 84, so 
we're getting there friends. 

1938
01:36:44,080 --> 01:36:47,160
There's a rest stop section 
which talks a little bit more 

1939
01:36:47,160 --> 01:36:49,640
about like retiring characters 
and community pressures. 

1940
01:36:49,840 --> 01:36:53,520
It's got a roll table for like 
kind of how people will it. 

1941
01:36:53,560 --> 01:36:55,880
It's basically like the the 
whole standard like reaction 

1942
01:36:55,880 --> 01:36:57,920
table to you. 
Are you a nuisance of boogeyman,

1943
01:36:57,920 --> 01:36:59,240
a friendly face, you know, that 
kind of thing. 

1944
01:36:59,640 --> 01:37:02,480
There's a section here on like 
the vibe palette generating a 

1945
01:37:02,480 --> 01:37:04,840
few sentences for a restaurant 
to create a palette for your 

1946
01:37:04,840 --> 01:37:07,280
vibe bargains and things like 
that. 

1947
01:37:07,600 --> 01:37:11,600
And then what you notice first 
table, which is cool to have 

1948
01:37:11,600 --> 01:37:15,120
just the D6D66 table for like 
what you notice first. 

1949
01:37:15,120 --> 01:37:17,040
So roll. 
Roll on what you notice 1st and 

1950
01:37:17,040 --> 01:37:23,440
what you know what you see last.
OK, what you notice first I got 

1951
01:37:24,040 --> 01:37:28,600
1-2, the field of flowers on 
every side. 

1952
01:37:30,760 --> 01:37:34,960
Well I notice. 
Well I see last though I get 6 

1953
01:37:34,960 --> 01:37:41,040
for the statues. 
Oh well, Weeping Angel action, 

1954
01:37:41,040 --> 01:37:45,520
you know. 
And then last two spreads here, 

1955
01:37:45,520 --> 01:37:48,600
so a bargain between. 
So there's a second earlier 

1956
01:37:48,600 --> 01:37:49,920
about bargains. 
We didn't really get into it 

1957
01:37:49,920 --> 01:37:53,240
that far, but these are the most
kind of far out there. 

1958
01:37:53,240 --> 01:37:58,600
Spreads that are maybe a tiny 
bit too far but are still 

1959
01:37:58,600 --> 01:38:01,440
beautiful. 
So a bargain between the sky and

1960
01:38:01,440 --> 01:38:04,080
its people across the two 
spreads 2 very, very different 

1961
01:38:04,080 --> 01:38:06,520
to got a bargain between the 
sky. 

1962
01:38:06,520 --> 01:38:08,240
So roll. 
Roll D66. 

1963
01:38:08,240 --> 01:38:10,120
Between the world and its 
people. 

1964
01:38:11,320 --> 01:38:12,520
Oh, I'm sorry. 
Yeah, a bargain between the 

1965
01:38:12,520 --> 01:38:14,080
world. 
I kept reading Sky because Sky 

1966
01:38:14,080 --> 01:38:15,120
is the first box, the first 
thing. 

1967
01:38:15,120 --> 01:38:16,520
A bargain between the world and 
his people. 

1968
01:38:16,520 --> 01:38:18,560
So. 
So roll the D66 for for this. 

1969
01:38:19,000 --> 01:38:28,200
OK so 1st 152 I got fauna and 
tell tale and tell fauna and the

1970
01:38:28,200 --> 01:38:33,280
people I got 5 four which is 
exactly. 

1971
01:38:34,240 --> 01:38:38,800
Yeah, yeah, the people spread is
it's, it's it's it's 

1972
01:38:38,800 --> 01:38:40,720
interesting. 
It is probably one of the. 

1973
01:38:40,720 --> 01:38:42,320
Worst spreads. 
You saw me do this, that's why 

1974
01:38:42,360 --> 01:38:43,080
you said it. 
Exactly. 

1975
01:38:43,280 --> 01:38:47,960
Tuner tuner, it's very much like
at an angle on an angle stacked 

1976
01:38:47,960 --> 01:38:51,920
on an angle and stuff like that.
Last ones points of interest. 

1977
01:38:52,600 --> 01:38:56,720
So there's there's again, these 
are the, it's interesting that 

1978
01:38:56,720 --> 01:38:58,920
these are here because this is 
like the kind of the community 

1979
01:38:58,920 --> 01:39:01,840
creation tables. 
Again, this whole section is 

1980
01:39:01,840 --> 01:39:04,600
tools, but this with the 
community section would have 

1981
01:39:04,600 --> 01:39:06,120
been, I think, interesting. 
I agree. 

1982
01:39:07,440 --> 01:39:12,280
Or at least a or at least like a
find those on page 91 thing, but

1983
01:39:12,280 --> 01:39:15,640
it's the one dice isolated away.
2 dice, 3 dice people places 

1984
01:39:15,640 --> 01:39:17,920
events based on the different 
dice and stuff that you roll. 

1985
01:39:18,640 --> 01:39:23,480
And then last bit here there's 
an example rest stop and then 

1986
01:39:23,480 --> 01:39:26,360
there's speed running torque, 
which gives you some stuff to 

1987
01:39:26,360 --> 01:39:28,440
do. 
And then there's the torque and 

1988
01:39:28,440 --> 01:39:31,800
torque conversion guide to 
switch torque to torque. 

1989
01:39:31,800 --> 01:39:33,760
You switch out all the G's with 
Q's. 

1990
01:39:35,240 --> 01:39:39,440
I think it should be all the Q's
with G's, but whatever or or you

1991
01:39:39,440 --> 01:39:42,360
play torque. 
That's kind of it. 

1992
01:39:42,360 --> 01:39:45,320
Note from the author with these 
tools and proceeding rules, 

1993
01:39:45,320 --> 01:39:47,360
you're ready to get into trouble
and kick the road. 

1994
01:39:47,640 --> 01:39:49,920
Kick it. 
There you go. 

1995
01:39:50,240 --> 01:39:53,560
Note from the publisher do not 
under any circumstances launch, 

1996
01:39:53,560 --> 01:39:56,400
slag, place mind, or attempt any
other maneuver described in 

1997
01:39:56,400 --> 01:39:58,120
these pages behind the wheel of 
a motor vehicle. 

1998
01:39:59,080 --> 01:40:02,000
Wait. 
I do say I have a thing, I have 

1999
01:40:02,000 --> 01:40:03,080
a thing. 
Do we have time for a thing? 

2000
01:40:03,480 --> 01:40:06,400
Yeah. 
OK, this is from Itch, the IO 

2001
01:40:06,520 --> 01:40:09,000
someone's asking about. 
I've still been looking for this

2002
01:40:09,000 --> 01:40:11,120
role, by the way, what's really 
neat, but I'm really confused 

2003
01:40:11,120 --> 01:40:15,440
about obstacles. 
They have a price and a penalty.

2004
01:40:15,720 --> 01:40:18,000
It says the price has been dice.
I'm not sure what that means. 

2005
01:40:18,200 --> 01:40:20,920
Will Yops has replied. 
Thanks for the note. 

2006
01:40:20,920 --> 01:40:23,840
The dice concept was thrown out 
right before layout. 

2007
01:40:24,240 --> 01:40:28,120
That should read actions. 
Basically all obstacles have a 

2008
01:40:28,120 --> 01:40:31,280
price in the penalty noted. 
Like the price penalty, the 

2009
01:40:31,280 --> 01:40:36,200
price is the cost in actions to 
be in the obstacle tile and 

2010
01:40:36,200 --> 01:40:42,360
ignore the penalty. 
So what we should do is update 

2011
01:40:42,360 --> 01:40:43,880
the PDF. 
Well, it's on it. 

2012
01:40:43,880 --> 01:40:44,920
No, we should. 
We should. 

2013
01:40:44,920 --> 01:40:45,680
Review this. 
We'll go. 

2014
01:40:45,680 --> 01:40:48,680
We'll start the episode over. 
Yeah, we'll do another hour and 

2015
01:40:48,680 --> 01:40:50,720
48 minutes. 
Yep, so that we can. 

2016
01:40:51,200 --> 01:40:55,400
But I mean, if you're going to 
explain a fix, fix the PDF, it 

2017
01:40:55,480 --> 01:40:58,360
would be nice, you know, because
how would we know that? 

2018
01:40:58,560 --> 01:41:02,760
Except unless we dig through the
itch, which you can buy this not

2019
01:41:02,800 --> 01:41:05,760
on itch and then get APDF. 
So you wouldn't know unless you 

2020
01:41:05,760 --> 01:41:07,240
dig like you did. 
Good job, buddy. 

2021
01:41:07,360 --> 01:41:09,240
That's the way to fix it. 
So it was an error. 

2022
01:41:09,240 --> 01:41:11,240
We did find it. 
And it does make sense to just 

2023
01:41:11,240 --> 01:41:14,320
explain to just switch with 
actions and that would because 

2024
01:41:14,320 --> 01:41:15,960
you get 2 and a round. 
So having to play a penalty of 

2025
01:41:15,960 --> 01:41:18,040
an action totally works really 
great. 

2026
01:41:18,560 --> 01:41:21,160
I'm less confused now. 
That's it. 

2027
01:41:21,200 --> 01:41:23,160
That's the whole thing. 
And that's the game. 

2028
01:41:23,160 --> 01:41:25,600
The Backpage again, more yellow 
and explanation. 

2029
01:41:25,600 --> 01:41:26,600
And it's beautiful and I love 
it. 

2030
01:41:26,600 --> 01:41:30,320
It's great. 
I even even the even the back of

2031
01:41:30,320 --> 01:41:33,640
the PDF where on the back of the
book it says good luck. press.co

2032
01:41:33,640 --> 01:41:35,760
is hyperlinked. 
So I'm really disappointed that 

2033
01:41:35,760 --> 01:41:37,960
the index is not hyperlinked. 
I'm going to be honest. 

2034
01:41:39,800 --> 01:41:45,760
So review scores for Torque, 
obviously the books, 94 pages 

2035
01:41:46,040 --> 01:41:48,680
for those that don't know or 
need reminding. 

2036
01:41:49,360 --> 01:41:51,640
All of this is our 
extraordinarily subjective 

2037
01:41:51,640 --> 01:41:54,720
opinion and is in no way, shape 
or form a voice of authority. 

2038
01:41:55,720 --> 01:41:58,240
If you don't like it, that's 
fine. 

2039
01:42:00,280 --> 01:42:02,960
Yeah, we're done. 
So, you know, whatever. 

2040
01:42:02,960 --> 01:42:05,760
Or we're super smart and you're 
just maybe not everything is for

2041
01:42:05,760 --> 01:42:08,120
you. 
And if we're not for you, that's

2042
01:42:08,120 --> 01:42:09,960
also fine. 
That's also fair, you know. 

2043
01:42:10,160 --> 01:42:14,240
But anyway, so we, we, we, we 
take our terrible opinions and 

2044
01:42:14,240 --> 01:42:17,080
we quantify them into 5 metrics 
worth 10 points each, for a 

2045
01:42:17,080 --> 01:42:21,960
total of 50 points, which means 
that we do more than just the 

2046
01:42:21,960 --> 01:42:24,480
game. 
If you'll look at this, the rule

2047
01:42:24,480 --> 01:42:28,160
set is one of five metrics. 
This is as much a product review

2048
01:42:28,440 --> 01:42:31,760
and amateur dev editing as it is
a game review. 

2049
01:42:34,120 --> 01:42:37,760
What it is we do on the show. 
So the first one is art and 

2050
01:42:37,760 --> 01:42:39,640
layout. 
It is the art in the book, it is

2051
01:42:39,640 --> 01:42:42,160
the layout visually, it does the
visuals of the book. 

2052
01:42:42,440 --> 01:42:47,160
And if they work for us, 
usability is things like 

2053
01:42:47,640 --> 01:42:52,000
hyperlinked index, if a book 
needs a bookmark, like if things

2054
01:42:52,000 --> 01:42:55,840
are in what we consider to be 
the a good reading order, if you

2055
01:42:55,840 --> 01:42:58,960
don't have to hunt for things, 
if both the book and the PDF are

2056
01:42:59,040 --> 01:43:01,160
usable, right. 
The rule set is the actual rule 

2057
01:43:01,160 --> 01:43:02,840
set of the game. 
If it's adapted, how well is it 

2058
01:43:02,840 --> 01:43:05,000
adapted? 
If it's a unique new rule set, 

2059
01:43:05,840 --> 01:43:07,440
do we think it's good? 
Do we like it? 

2060
01:43:07,720 --> 01:43:11,240
Originality is exactly that. 
Originality in any aspect of any

2061
01:43:11,240 --> 01:43:14,680
of these metrics or beyond. 
And value is the bang for your 

2062
01:43:14,680 --> 01:43:18,280
buck, not just the flat cost, 
but also what you do you get 

2063
01:43:18,320 --> 01:43:20,040
with it. 
Is there a lot in the book? 

2064
01:43:20,040 --> 01:43:23,960
Is there a lot beyond the book? 
Do you feel like, again, you get

2065
01:43:23,960 --> 01:43:26,600
enough bang for your buck for 
the money that you spend on 

2066
01:43:26,600 --> 01:43:29,440
this? 
So art and layout. 

2067
01:43:31,120 --> 01:43:37,800
Oh dude, this is I mean, it's 
this is an amazingly like it's 

2068
01:43:37,800 --> 01:43:40,640
an amazing pleasure to go 
through this visually, it's like

2069
01:43:40,720 --> 01:43:48,840
it is fantastic looking book. 
I love the like experimental use

2070
01:43:48,840 --> 01:43:52,920
of layout and it it it really 
hits all the way through until a

2071
01:43:53,240 --> 01:43:57,240
couple of the last things are 
like, but they're not bad and I 

2072
01:43:57,240 --> 01:43:59,760
still like them you. 
Mean like the tools and stuff at

2073
01:43:59,760 --> 01:44:01,200
the backgrounds? 
What's up you? 

2074
01:44:01,760 --> 01:44:03,160
Mean like the tools and stuff 
away at the back? 

2075
01:44:03,400 --> 01:44:07,320
Yeah I'm here's The thing is 
even the point of interest is 

2076
01:44:07,320 --> 01:44:09,000
still really interesting page 
and other stuff. 

2077
01:44:09,240 --> 01:44:12,640
I'm OK with the tools be oh also
like the bargain page and the 

2078
01:44:12,640 --> 01:44:15,240
people page like that one got 
way far out there that one might

2079
01:44:15,240 --> 01:44:17,760
have got away a little bit it's.
The only one that trips me up. 

2080
01:44:17,800 --> 01:44:19,720
I got it, you know. 
Yeah, yeah. 

2081
01:44:20,440 --> 01:44:22,520
Otherwise it's it's so easy to 
read. 

2082
01:44:22,760 --> 01:44:25,560
It is like all of the graphics 
are incredibly well done. 

2083
01:44:25,560 --> 01:44:28,400
I mean, visually, you're right. 
It was up every time I float the

2084
01:44:28,400 --> 01:44:30,120
page. 
I was just like excited for like

2085
01:44:30,120 --> 01:44:32,600
the next spread to pop up. 
And because they're all fucking 

2086
01:44:32,720 --> 01:44:35,480
gorgeous. 
I'm pretty high on this. 

2087
01:44:35,480 --> 01:44:37,920
This is not what I would call an
art book, but it's probably the 

2088
01:44:37,920 --> 01:44:39,800
highest score we're going to 
give when it's not considered an

2089
01:44:39,800 --> 01:44:41,160
art book. 
Probably what number? 

2090
01:44:41,160 --> 01:44:44,960
Are you thinking I'm? 
8-9 on this I'm like healthy 9. 

2091
01:44:45,640 --> 01:44:48,720
I yeah, I already had nine typed
in, so we're going to go with a 

2092
01:44:48,720 --> 01:44:51,640
nine here. 
This is a gorgeous visually, 

2093
01:44:51,640 --> 01:44:54,600
this is a absolutely stunning, 
gorgeous book. 

2094
01:44:56,120 --> 01:45:00,120
The vibes all the way through, 
like keep you in the game. 

2095
01:45:00,120 --> 01:45:01,560
It's readable all the way 
through. 

2096
01:45:01,560 --> 01:45:04,320
It's it's, it's, it's gorgeous 
both with the art that they did,

2097
01:45:04,320 --> 01:45:06,160
the photography they did and the
layout. 

2098
01:45:06,600 --> 01:45:08,040
Usability. 
I think it suffers. 

2099
01:45:08,120 --> 01:45:10,560
I think it suffers a couple of 
different ways on usability, 

2100
01:45:10,960 --> 01:45:14,040
yeah. 
I think, I think the obviously 

2101
01:45:14,040 --> 01:45:16,320
we're going to count off for not
having a hyperlinked index 

2102
01:45:16,320 --> 01:45:19,320
because that's what we do and 
that's the expectation that we 

2103
01:45:19,320 --> 01:45:22,080
we have and we've set. 
It's 2024. 

2104
01:45:23,080 --> 01:45:26,800
Like when you go through the 
road section and has these icons

2105
01:45:26,800 --> 01:45:30,520
and you the has this like the 
icons make it so easy to 

2106
01:45:30,520 --> 01:45:32,640
understand and explain and like 
set things up. 

2107
01:45:34,000 --> 01:45:37,160
It's explained really well, even
though the layouts like kind of 

2108
01:45:37,160 --> 01:45:40,360
experimental at some points and 
like far out there are quotes 

2109
01:45:40,360 --> 01:45:41,920
around that. 
It's not like it's crazy, but 

2110
01:45:41,920 --> 01:45:44,720
it's cool. 
I still it's still incredibly 

2111
01:45:44,720 --> 01:45:45,840
readable and you can go through 
it. 

2112
01:45:45,840 --> 01:45:47,840
Some stuff needs to be moved 
around, maybe in some different 

2113
01:45:47,840 --> 01:45:50,840
places, and that's kind of the 
biggest thing for me. 

2114
01:45:51,400 --> 01:45:53,600
Yeah, I think so. 
So as far as usability, it's 

2115
01:45:53,600 --> 01:45:55,720
it's a beautiful book, right? 
And it's extremely, it's 

2116
01:45:55,720 --> 01:45:59,880
extremely well laid out. 
The graphics are fantastic, as 

2117
01:45:59,880 --> 01:46:02,320
we said before with the the 
visual layout. 

2118
01:46:02,320 --> 01:46:05,600
But you as far as the the actual
like usability of the layout, 

2119
01:46:05,840 --> 01:46:08,680
gorgeous graphics, gorgeous like
the explanation of the character

2120
01:46:08,680 --> 01:46:10,520
sheet gorgeous. 
What we want is those 

2121
01:46:10,520 --> 01:46:11,840
explainers, those things like 
that. 

2122
01:46:12,200 --> 01:46:14,680
The issues that I do have are 
obviously the the missing 

2123
01:46:14,680 --> 01:46:16,720
hyperlinks author out. 
I think, I think a bunch of the 

2124
01:46:16,720 --> 01:46:19,960
inlines must be broken. 
But the fact that the the index 

2125
01:46:19,960 --> 01:46:23,440
especially isn't hyperlinked is 
is is kind of crazy when when 

2126
01:46:23,560 --> 01:46:26,280
every link is and a bunch of the
in lines are. 

2127
01:46:26,280 --> 01:46:31,920
It's weird that the index isn't.
But in addition to that, there's

2128
01:46:31,920 --> 01:46:33,880
a bunch of stuff in character 
creation you don't understand 

2129
01:46:33,880 --> 01:46:36,640
for a while. 
There's like there's some like 

2130
01:46:36,640 --> 01:46:38,560
for example, in like the 
community section when it talked

2131
01:46:38,560 --> 01:46:41,320
about how to roll it. 
I don't, I don't think it has 

2132
01:46:41,320 --> 01:46:43,280
like go to page 91 for the 
resources. 

2133
01:46:43,280 --> 01:46:47,480
Like when the first time you see
the enemy stop block, like they 

2134
01:46:47,480 --> 01:46:49,640
definitely tripped me up on the 
fact that it wasn't the same 

2135
01:46:49,640 --> 01:46:50,880
amount of health. 
But it doesn't really tell you 

2136
01:46:50,880 --> 01:46:53,320
to like page 73 that it doesn't 
have to be. 

2137
01:46:53,720 --> 01:46:57,240
So I think there's it does an 
incredibly, incredibly good job 

2138
01:46:57,240 --> 01:47:00,160
of explaining things, but I 
think it just like missed two or

2139
01:47:00,160 --> 01:47:03,320
three things and maybe we're lit
just like even 3 or 4 words or 

2140
01:47:03,320 --> 01:47:05,760
just like go see here would have
been really nice. 

2141
01:47:05,760 --> 01:47:08,200
I don't think that like tanks it
by new stretch of the 

2142
01:47:08,200 --> 01:47:10,400
imagination, but there's 
definitely some some things. 

2143
01:47:10,400 --> 01:47:15,080
And also, I mean the fact that 
dice is mentioned and it's not 

2144
01:47:15,080 --> 01:47:18,560
part of the game and the PDF, 
the PDF hasn't been hyperlinked 

2145
01:47:20,200 --> 01:47:23,560
or hasn't been updated with that
because how long ago was was 

2146
01:47:23,560 --> 01:47:28,080
that thing on itch because I had
this 2. 

2147
01:47:28,080 --> 01:47:30,360
Years. 
Yeah, so it two years the PDF 

2148
01:47:30,360 --> 01:47:33,640
hasn't been updated. 
So to me, like those are things 

2149
01:47:33,640 --> 01:47:35,440
that kind of like Ding it down a
little bit for me yeah. 

2150
01:47:35,440 --> 01:47:38,360
I think overall though, like 
books should look at this book 

2151
01:47:38,360 --> 01:47:40,800
on how to like have a character 
she explained to you and like 

2152
01:47:41,280 --> 01:47:44,000
the the graphics for like the 
crashes and the health and like 

2153
01:47:44,000 --> 01:47:45,880
how they work and stuff 
stunning. 

2154
01:47:45,880 --> 01:47:48,800
So like, I think that far 
outweigh stuff, but obviously, 

2155
01:47:48,800 --> 01:47:50,480
you know, there's some things 
that could be tweaked a little 

2156
01:47:50,480 --> 01:47:51,960
bit better. 
What are your thoughts? 

2157
01:47:52,440 --> 01:47:55,160
I don't know, you know, I was a 
strong seven and then we we 

2158
01:47:55,480 --> 01:47:58,000
retreaded the whole like dice 
over actions things. 

2159
01:47:58,000 --> 01:48:00,120
I'm like fuck, that kind of 
makes it like a six for me man. 

2160
01:48:01,160 --> 01:48:04,120
I I disagree. 
I was probably way up more of 

2161
01:48:04,120 --> 01:48:10,200
like a fat 8 just based on and 
obviously feel free to disagree 

2162
01:48:10,200 --> 01:48:13,800
but like the the we talk about 
flow sheets and stuff all the 

2163
01:48:13,800 --> 01:48:15,320
time. 
This is not necessarily like a 

2164
01:48:15,320 --> 01:48:20,000
flow sheet, but like the real 
explainers with the arrows 

2165
01:48:20,000 --> 01:48:22,560
pointing to everything with very
specific set instructions like 

2166
01:48:22,560 --> 01:48:23,840
the. 
That is very true. 

2167
01:48:23,840 --> 01:48:26,800
OK, maybe everything is 7. 
Yeah, I think it's an 8 and it 

2168
01:48:26,800 --> 01:48:29,040
drops to A7 with those couple 
with those couple of Dings in my

2169
01:48:29,040 --> 01:48:31,480
opinion. 
OK, if you're good with that, 

2170
01:48:31,480 --> 01:48:38,040
I'm good with that rule set bro.
It's a great rule set. 

2171
01:48:38,200 --> 01:48:40,520
What the fucking pleasure of a 
rule set, you know? 

2172
01:48:40,520 --> 01:48:45,000
Like it's fun, it's easy to 
understand and has the potential

2173
01:48:45,000 --> 01:48:48,320
for like a deeper level level 
play like we were talking about.

2174
01:48:49,520 --> 01:48:54,200
The abilities are interesting. 
I think also like the way stunts

2175
01:48:54,200 --> 01:48:56,920
are later on explained where it 
makes it easy for you to like 

2176
01:48:56,920 --> 01:49:00,520
make your own stunts. 
I love this rule set. 

2177
01:49:00,520 --> 01:49:04,960
I am dying to play it. 
Yeah, so one thing again that I 

2178
01:49:04,960 --> 01:49:08,080
kind of disagreed with, like one
thing that Will said was that 

2179
01:49:08,080 --> 01:49:10,800
like this kind of lean into like
it's two games and one. 

2180
01:49:11,720 --> 01:49:14,680
I remember when we did Were you 
with me when we did Demon Craw 

2181
01:49:14,680 --> 01:49:17,640
Gothic that. 
Might have been one of the days 

2182
01:49:17,640 --> 01:49:20,680
I missed. 
OK, so in that game it very much

2183
01:49:20,680 --> 01:49:23,680
was two different games. 
It was like an RPG, and it was 

2184
01:49:23,680 --> 01:49:26,240
very much like no. 
I did that one and I remember us

2185
01:49:26,280 --> 01:49:30,160
being like this game is worse 
for being two things 2. 

2186
01:49:30,160 --> 01:49:33,440
Games that like individually the
one game is fantastic and 

2187
01:49:33,440 --> 01:49:35,320
individually the other game is 
fantastic, but when you put it 

2188
01:49:35,320 --> 01:49:38,040
together it really makes this. 
Disc Yeah, I remember it's. 

2189
01:49:38,040 --> 01:49:40,600
Fantastic by the way though, 
standard ID stuff is fantastic. 

2190
01:49:40,600 --> 01:49:44,640
Go check out like all the stuff 
they do Bernard, Reaper still 

2191
01:49:44,640 --> 01:49:47,640
hurts, all that kind of stuff, 
but that felt like 2 very 

2192
01:49:47,640 --> 01:49:50,280
distinct games. 
This definitely feels like 2 

2193
01:49:50,360 --> 01:49:54,600
distinct modes of play, but it 
doesn't feel like there's a 

2194
01:49:54,600 --> 01:49:56,680
discordance. 
It feels like once you're done 

2195
01:49:56,680 --> 01:49:58,520
with the road, you just drive 
down the road to the rest stop. 

2196
01:49:59,080 --> 01:50:01,440
It's very cohesive and I really,
really like that a lot. 

2197
01:50:02,080 --> 01:50:03,520
I don't remember why I was 
talking about that. 

2198
01:50:04,920 --> 01:50:06,760
It was, it was a good thing. 
It was, it was to say like, I 

2199
01:50:06,760 --> 01:50:09,600
love the two modes of play. 
I think it's fantastic that they

2200
01:50:09,600 --> 01:50:11,240
does that. 
And the interesting thing about 

2201
01:50:11,240 --> 01:50:13,480
the two roads of play too, is 
like if you're the kind of table

2202
01:50:13,480 --> 01:50:16,400
that wants more, more actionless
role play, you just stay on the 

2203
01:50:16,400 --> 01:50:17,800
road more. 
And if you're the kind of 

2204
01:50:17,800 --> 01:50:21,240
player, the team, the, the kind 
of table that wants to do more 

2205
01:50:21,240 --> 01:50:25,080
like rest up stuff, like more 
RP, more stuff like that, just 

2206
01:50:25,080 --> 01:50:27,800
do more rest up stuff. 
And I think it's, it's the 

2207
01:50:27,880 --> 01:50:30,200
especially the first like 5 
pages where it really lets you 

2208
01:50:30,200 --> 01:50:34,040
like dictate the style of game 
you want very specifically. 

2209
01:50:34,560 --> 01:50:37,440
It allows for so much 
flexibility and still maintain 

2210
01:50:37,440 --> 01:50:39,040
the game and in a really good 
way. 

2211
01:50:39,320 --> 01:50:41,200
Also the road's genius. 
I fucking love the grid. 

2212
01:50:42,000 --> 01:50:45,640
Yeah, and the grid's great and 
its use is great because I think

2213
01:50:46,200 --> 01:50:48,960
I kind of touched us earlier 
when I initially saw the grid 

2214
01:50:48,960 --> 01:50:50,440
and I was like, oh, it's three 
by three. 

2215
01:50:50,440 --> 01:50:52,920
It's not many spaces, but it's 
plenty of room. 

2216
01:50:53,040 --> 01:50:55,560
There's movement to it. 
More than one thing can fit in 

2217
01:50:55,560 --> 01:50:59,120
the space and like that has 
interesting interactions to it. 

2218
01:51:00,080 --> 01:51:02,400
Yeah, I, I love this. 
I I think this is really 

2219
01:51:02,400 --> 01:51:05,400
enjoyable. 
It's yeah, I the what do you 

2220
01:51:05,400 --> 01:51:07,200
think? 
I don't know. 

2221
01:51:07,320 --> 01:51:09,080
I just I want to say again, the 
road. 

2222
01:51:09,440 --> 01:51:11,640
I thought the same thing as you 
3 right three seem doesn't seem 

2223
01:51:11,640 --> 01:51:15,360
enough, but the tactical aspect 
of like just being on this chunk

2224
01:51:15,360 --> 01:51:18,320
of the road. 
I was just like, oh this it 

2225
01:51:18,320 --> 01:51:19,840
tickled it tickled me in all the
right ways. 

2226
01:51:20,680 --> 01:51:22,160
Probably at least an 8 to be 
honest. 

2227
01:51:22,160 --> 01:51:24,000
I. 
Think I'm at least an 8. 

2228
01:51:24,200 --> 01:51:26,280
You know I'm 10 to say 9 
honestly. 

2229
01:51:28,560 --> 01:51:31,840
I, this is so this is the one 
that we always have to, that I, 

2230
01:51:31,840 --> 01:51:34,880
I look at, and I think we've 
talked about this before, look 

2231
01:51:34,880 --> 01:51:39,160
at more in context of other 
things than some of the other 

2232
01:51:39,160 --> 01:51:43,640
ones that can be in context to 
itself and in relation to one, 

2233
01:51:43,640 --> 01:51:45,440
maybe two games or 10. 
So it's not that. 

2234
01:51:45,440 --> 01:51:49,440
And then when I think of all the
nines, to me this is an 8. 

2235
01:51:50,120 --> 01:51:51,880
OK, I'm good with that. 
I think you're right. 

2236
01:51:52,560 --> 01:51:57,160
OK, but I do I do love it. 
This is definitely if this was a

2237
01:51:57,160 --> 01:52:00,400
Zine 1 where we had a vibe 
score, it would be a tent for 

2238
01:52:00,400 --> 01:52:02,200
me. 
The vibes on this aren't saying 

2239
01:52:02,800 --> 01:52:06,360
originality. 
Can you point out to another 

2240
01:52:06,360 --> 01:52:11,160
like Rally Row 2 mode? 
I and the grid? 

2241
01:52:11,160 --> 01:52:14,600
Everything we just said about 
the grid, like the tactical 

2242
01:52:14,600 --> 01:52:17,000
aspects of the gameplay, like I 
I think the originality score is

2243
01:52:17,000 --> 01:52:19,320
way up there for me. 
Yeah. 

2244
01:52:20,360 --> 01:52:23,960
What are you thinking? 
I don't know, what do you think?

2245
01:52:23,960 --> 01:52:26,320
I'm thinking a nine again. 
Man, I love this game. 

2246
01:52:26,880 --> 01:52:29,120
I'm between an 8 and a nine too,
because I I'm just trying to 

2247
01:52:29,120 --> 01:52:31,640
think again, the originality of 
it. 

2248
01:52:31,640 --> 01:52:34,720
I I'm sure they exist, but I 
cannot think of another game 

2249
01:52:34,720 --> 01:52:35,240
that is. 
It's not. 

2250
01:52:35,360 --> 01:52:38,240
Even like the genre of the game,
although I think is really it's 

2251
01:52:38,280 --> 01:52:39,760
one. 
Aspect of the originality 

2252
01:52:39,760 --> 01:52:42,640
though, yeah. 
It's like it's how it works, 

2253
01:52:42,920 --> 01:52:46,440
like how you build the rest 
stops, how you play on the grid.

2254
01:52:46,800 --> 01:52:50,840
Like I would give this A9. 
Well, and we again, we talked 

2255
01:52:50,840 --> 01:52:53,640
about the originality can be in 
all of these or, or any of them,

2256
01:52:53,640 --> 01:52:56,560
right? 
Because the layout, it's insane.

2257
01:52:56,720 --> 01:52:58,280
The originality on that is 
insane. 

2258
01:52:58,520 --> 01:53:02,840
The the the rule set, come on, 
especially the grid, insane the 

2259
01:53:02,840 --> 01:53:06,680
genre fucking awesome, right? 
Yeah, You know what? 

2260
01:53:06,680 --> 01:53:09,400
Fuck it, we'll go 9. 
Yeah, fuck it, it's a nine I. 

2261
01:53:09,760 --> 01:53:14,120
Think it's fantastic because so 
many times where like it's 

2262
01:53:14,120 --> 01:53:15,960
another Dutchie game, but it 
does it in a fun way. 

2263
01:53:16,200 --> 01:53:18,200
You know what I mean? 
Value. 

2264
01:53:18,200 --> 01:53:19,920
You didn't happen to look up 
the, so it's. 

2265
01:53:20,960 --> 01:53:24,760
Whoops. $15 on it for the PDF. 
Yep, there you. 

2266
01:53:26,040 --> 01:53:27,720
Go and then on. 
Good luck. 

2267
01:53:27,800 --> 01:53:33,800
Press the torque operator manual
is oh, I'm missing one of the 

2268
01:53:33,800 --> 01:53:35,960
curious. 
I don't have Oh no, there's a 

2269
01:53:35,960 --> 01:53:36,840
mystery bundle. 
Never mind. 

2270
01:53:37,320 --> 01:53:47,880
It's $31.00 for the, it's $42.00
it for the book and the playmat 

2271
01:53:48,120 --> 01:53:52,960
and it's $31.00 for the book. 
And obviously you would get the 

2272
01:53:52,960 --> 01:53:55,080
PDF with it and then it's $15 
for the PDF. 

2273
01:53:55,320 --> 01:53:57,760
I think those are all extremely 
reasonable prices. 

2274
01:53:57,760 --> 01:53:59,960
I they're all extremely 
reasonable price. 

2275
01:53:59,960 --> 01:54:01,920
I mean, $40.00 for the book and 
playmat. 

2276
01:54:01,920 --> 01:54:05,200
Like there are books you'll get 
for $42.00, you know, Yeah. 

2277
01:54:05,200 --> 01:54:06,760
Or more. 
Yeah, yeah, yeah. 

2278
01:54:07,960 --> 01:54:09,880
Yeah, I think that's 
extraordinarily reasonable. 

2279
01:54:09,880 --> 01:54:13,880
It's a 94 page book, Yeah. 
And we'll put the insane layout.

2280
01:54:14,040 --> 01:54:16,640
You know, put your owns and 
styles of play. 

2281
01:54:16,720 --> 01:54:19,400
The only thing I would say is 
like there's like an endless 

2282
01:54:19,400 --> 01:54:21,400
things that you can create on 
your own with this. 

2283
01:54:21,560 --> 01:54:26,640
Yeah, I would love another a 
book that gives you a book of a 

2284
01:54:26,640 --> 01:54:33,960
book of some some some tickets, 
a book of more examples, like a 

2285
01:54:33,960 --> 01:54:36,400
book of more drivers. 
Like if there was like a like a 

2286
01:54:36,400 --> 01:54:41,680
torque 2, you know, like super 
torqued, I would I would love 

2287
01:54:41,680 --> 01:54:44,600
the fuck out of that. 
I think I think value wise, I 

2288
01:54:44,600 --> 01:54:48,240
think it's good, but not great. 
There's not like any more than 

2289
01:54:48,240 --> 01:54:49,840
what's here, even though what's 
here is fantastic. 

2290
01:54:49,840 --> 01:54:53,200
So probably like, I don't know, 
like 6-7. 

2291
01:54:53,560 --> 01:54:58,320
Yeah, I'm, I'm also like 6-7, so
I think maybe 6 if there were 

2292
01:54:58,320 --> 01:55:00,960
some more, I don't know. 
I, I, I think it was a little 

2293
01:55:00,960 --> 01:55:02,600
bit more. 
Yeah. 

2294
01:55:03,480 --> 01:55:05,720
Well, because there's, I mean, 
there's six drivers, there's six

2295
01:55:05,720 --> 01:55:08,360
drivers, which is nice, but 
that's honestly not very much. 

2296
01:55:08,360 --> 01:55:11,880
Like you have a lot more you 
actually can do a lot more with 

2297
01:55:11,880 --> 01:55:15,400
just like the the non scenic 
grout drivers because of all the

2298
01:55:15,400 --> 01:55:21,240
different things you can roll 
again, the random small 

2299
01:55:21,240 --> 01:55:24,040
adventures. 
Let's go, let's go with six on 

2300
01:55:24,040 --> 01:55:29,040
this, because again, it's not 5 
is just is bang average. 

2301
01:55:29,280 --> 01:55:31,440
This is the value. 
The cost is good. 

2302
01:55:31,440 --> 01:55:33,960
Beyond that. 
It is what it is and and I think

2303
01:55:33,960 --> 01:55:39,720
we're good with with that. 
So even if you do it, you know, 

2304
01:55:39,720 --> 01:55:40,760
I'll do it. 
So let me do it. 

2305
01:55:41,640 --> 01:55:43,240
I just don't. 
Do it anymore? 

2306
01:55:43,640 --> 01:55:46,120
Honestly, I'm just. 
Like, hey, I don't know why you 

2307
01:55:46,120 --> 01:55:49,360
ever did because I told you I 
was going to do it anyway. 39, 

2308
01:55:49,360 --> 01:55:51,600
dude, that's a fucking banger 
score. 

2309
01:55:51,600 --> 01:55:54,360
That is one of the higher scores
you've had in quite a long time.

2310
01:55:54,680 --> 01:55:57,560
I think one of the ones that got
close to that was actually, you 

2311
01:55:57,560 --> 01:56:04,120
know what I think like parallels
and princesses and maybe here's 

2312
01:56:04,120 --> 01:56:06,720
a cerulean. 
I got some high scores too, but 

2313
01:56:07,280 --> 01:56:09,200
I think that is dead on exactly 
what it should be. 

2314
01:56:09,200 --> 01:56:11,680
I fucking love this game. 
I would I want to play this game

2315
01:56:11,680 --> 01:56:15,120
so bad and I think also that is 
an extremely playable game. 

2316
01:56:15,320 --> 01:56:20,320
If you and me got off of the 
this stream right now and just 

2317
01:56:20,440 --> 01:56:24,240
decided to play the game, we we 
could just draw a six by six 

2318
01:56:24,240 --> 01:56:25,520
grade and fucking play the game 
right now. 

2319
01:56:26,960 --> 01:56:29,400
Three by three, but. 
Yeah, you know, yeah, three by 

2320
01:56:29,400 --> 01:56:32,080
three. 
So fantastic game again Will 

2321
01:56:32,080 --> 01:56:36,280
Yolps does fantastic work again.
We honestly, I honestly we 

2322
01:56:36,280 --> 01:56:39,680
should apologize for talking as 
much to do about Adam and taking

2323
01:56:39,680 --> 01:56:42,360
this long to do anything by Will
because Will stuff is fantastic.

2324
01:56:42,360 --> 01:56:43,920
Actually are bad. 
Sorry, Yeah. 

2325
01:56:43,920 --> 01:56:46,480
That that there's a fucking 
travesty and we apologize 

2326
01:56:46,480 --> 01:56:48,440
thoroughly for that. 
Check out everything from Good 

2327
01:56:48,440 --> 01:56:50,040
Luck press. 
We actually so here's The thing 

2328
01:56:50,040 --> 01:56:52,200
is we actually mentioned this 
episode weeks ago and then we 

2329
01:56:52,200 --> 01:56:55,520
realized the day we were going 
to do it, the plasmatics 

2330
01:56:55,720 --> 01:56:58,080
Kickstarter, which is the 
project, one of the most recent 

2331
01:56:58,080 --> 01:57:01,920
project that they that good luck
press put out was finishing like

2332
01:57:02,080 --> 01:57:03,520
an hour before we started the 
episode. 

2333
01:57:03,520 --> 01:57:05,600
So we were like, well, the 
tiniest bump we could possibly 

2334
01:57:05,600 --> 01:57:06,800
give, we're not even going to be
able to give. 

2335
01:57:07,080 --> 01:57:09,160
So we end up postponing and then
getting pushed back by a week. 

2336
01:57:09,200 --> 01:57:11,040
But we meant to do this during 
that. 

2337
01:57:11,040 --> 01:57:13,520
So go check out plasmodics. 
I think you can still either 

2338
01:57:13,520 --> 01:57:16,200
pre-order it or snag it from 
good luck press. 

2339
01:57:16,800 --> 01:57:19,280
Go check out all the stuff. 
Buy buy all the things. 

2340
01:57:19,280 --> 01:57:23,040
Go go grab the dwelling expanded
it thing as soon as we get off 

2341
01:57:23,040 --> 01:57:24,000
stream. 
That's one of the things that 

2342
01:57:24,000 --> 01:57:26,680
I'm going to do from set Pines, 
everything from good luck, 

2343
01:57:26,800 --> 01:57:29,680
everything from Will Yost, 
everything from Seb amazing 

2344
01:57:29,680 --> 01:57:33,240
stuff, fantastic people. 
Go listen to the The Brain Trust

2345
01:57:33,240 --> 01:57:37,880
podcast from the beginning. 
Fantastic design thoughts and 

2346
01:57:37,960 --> 01:57:39,680
they finally. 
Put out a new episode after like

2347
01:57:39,680 --> 01:57:43,240
5 months, yeah. 
So so go do that. 

2348
01:57:43,240 --> 01:57:45,320
I don't know if the shirts are 
in the mug just still available 

2349
01:57:45,320 --> 01:57:47,080
in the Kofi, but but support 
them. 

2350
01:57:47,080 --> 01:57:50,360
They will and Adam do amazing 
stuff specifically for Good Luck

2351
01:57:50,360 --> 01:57:51,320
Press. 
Go buy all their shit. 

2352
01:57:51,320 --> 01:57:53,400
Everything they do is is 
fantastic and incredibly well 

2353
01:57:53,400 --> 01:57:56,640
thought out and it's always a 
pleasure to to read their stuff.

2354
01:57:57,520 --> 01:57:58,560
That's it. 
Thank you so much. 

2355
01:57:58,560 --> 01:58:00,880
I don't know. 
Oh. 

2356
01:58:01,240 --> 01:58:02,000
I don't. 
We're doing that. 

2357
01:58:02,080 --> 01:58:03,680
I don't. 
Want to annoy what we're no, we 

2358
01:58:03,680 --> 01:58:05,680
should never announce it because
we always end up postponing fuck

2359
01:58:05,680 --> 01:58:08,800
it anyway so like fuck you don't
get what you get when you get it

2360
01:58:08,840 --> 01:58:11,600
yeah thank you so much for 
listening for everyone out there

2361
01:58:11,600 --> 01:58:13,800
that enjoys our stuff we really 
appreciate you and if you don't 

2362
01:58:13,800 --> 01:58:16,960
enjoy your stuff that's fine go 
find things that. 

2363
01:58:18,120 --> 01:58:23,040
Happy birthday. 
Not yet, but I appreciate it. 

2364
01:58:23,040 --> 01:58:28,760
It's closed though. 
Yeah, and we will. 

2365
01:58:28,760 --> 01:58:29,960
We'll see you all when we see 
you. 

2366
01:58:29,960 --> 01:58:30,920
Everyone. 
Have a wonderful day. 

2367
01:58:30,920 --> 01:58:31,840
Bye. 
Bye.

