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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
And I'm just happy to be here. 

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And this is kind of episode 200 
here on the Weekly Scroll 

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podcast. 
Yeah, so, so we're doing 

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something a little different, I 
guess. 

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And so, so, So what? 
So, so, so how's it going, 

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buddy? 
How a happy 200, kind of. 

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Happy 200 our fun like little 
four week break we had before 

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our 200th episode. 
When you were doing a little bit

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of a little shuffle. 
Shuffle. 

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I did I I switched a bunch of 
jobs. 

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Everyone knows I have more than 
one job and I was working 

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several at once while there was 
like a carryover and then I 

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immediately got very sick. 
So I feel 70% today, 75% 

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actually. 
I'm feeling I'm way on the up 

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and up. 
But yeah, yeah. 

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So life's calming down. 
I hope there you. 

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Go I hope so well and the jobs 
you have now are better than the

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jobs you had. 
Oh they're way better and 

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they're more fun and I did get 
yelled at at work by not yelled 

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at. 
I had a Co worker snap at me and

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raise their voice at me the day.
It was really crazy. 

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Were they valid? 
Was it a valid raise of the 

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words? 
You know, I think that they were

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incredibly stressed out and I 
made a comment that was like, 

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damn, you didn't have to do 
that. 

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That's literally what I said. 
Or maybe I didn't say, damn, 

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maybe I said you didn't need to 
crank it that far. 

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I was talking about the grinder 
and they flipped on me and you 

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know, we're Co workers and 
equals and we're allowed to 

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disagree with each other. 
And I think that's fine. 

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I didn't, I wasn't like overly 
serious or like angry when I 

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said it, but they flipped on me.
But they've been really stressed

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out. 
We've been incredibly busy 

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because in I live in Eugene, OR 
if you want to come kill me, 

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which is a college town. 
So for the past week we've had 

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graduation, but on top of that, 
there's a massive track meet 

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like an annual in town. 
So the people flying in like 

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college students flying in from 
colleges all across the country.

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So we have been fucking non-stop
slam. 

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So I think they're still fairly 
just overwhelmed. 

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And I think they just took that 
out on me, which isn't cool. 

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And also like, I'm also the type
of dude. 

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It's just like, hey, if I say 
something that's like makes that

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makes you sound like a Dick or 
I'm pissing you off, you should 

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just tell me because I'll 
believe you, you know, and I'll 

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apologize. 
There's no need to kind of snap 

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at me and like kind of start to 
raise your voice. 

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I also don't really respond 
positively to that, but yeah. 

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But other than that, the job's 
been great. 

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But the second job is cool, too.
I only do it two days a week. 

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It's just a little bartending 
gig. 

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But yeah, thanks. 
You're thanks. 

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You're fucking sick, dude. 
What? 

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Are jobs that pay more than you 
work less hours? 

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I know. 
Yeah, I work. 

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I work way less hours now. 
This week's actually kind of my 

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first week of because I took 
some extra shifts last week too,

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which also may have added to me 
getting sick. 

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But it's my first week of my 
like regular schedule. 

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So I'm like, yeah, I'm fucking 
cool and man. 

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Fucking cool and that's cool. 
That's cool. 

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I mean, how are you buddy gets I
mean literally the same as 

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always. 
Nothing has changed at all, but 

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our show is going to how about 
that segue? 

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So So what are we what the so 
episode 200. 

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So we've decided So what the 
fuck are we doing today? 

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Right? 
We're going to talk about how 

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we're going to switch up the 
show a little bit. 

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We're going to change up some of
the format. 

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We're going to change up some of
the content and then we're going

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to talk about just some of the 
games we've gone over in the 

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past, what we consider to be the
best slash, our favorite games. 

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We can really decide on which 
one of those and and what we 

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consider some of those 
underrated games that we've 

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looked at. 
And considering our entire show 

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is basically about like 
underrated indie games, it's 

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kind of hard to pick. 
That's kind of what we do all 

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the time, but we're going to 
pick like the tops in our 

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opinion that really flew under 
the radar. 

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That should be played by a lot 
more people and talked about by 

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a lot more people. 
We're going to go over those. 

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We have about like 3 or 4 each 
of our like best slash favorite 

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and then we have I think like 3 
or 4 each of our underrated. 

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But do you want to do talk about
the changes first for the people

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that actually listen to the 
first like 30 minutes before 

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they turn us off or what? 
Yeah. 

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Yeah, we should. 
Yeah, we should do that. 

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Yeah, so people. 
Put us on for their cats. 

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But that when they leave them 
alone, you know? 

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Yeah. 
Or half listen at work. 

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Yeah, so we're going to be 
switching up the show a little 

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bit. 
So what we do now what our what 

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our normal thing is as we 
bullshit for a little bit, we 

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intro a game, then we then we 
read through the entire game 

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together, myself and Hunter, 
like really just picking through

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it. 
And then afterwards we, we rate 

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it based on some metrics. 
And for a long time I really 

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like that. 
And I understood, we both 

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understood that, that doing 2 
hour episodes where we just read

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through a book isn't everyone's 
cup of tea. 

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But we also didn't give a fuck 
because this is a hobby and it's

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what we enjoy doing. 
But without without getting too 

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deep into it, man the indie 
space is chalked as fuck right 

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now in my opinion. 
Probably one of the worst it's 

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been since I got into teach 
RBGS. 

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Probably over a decade. 
I'm just like, not on blue sky 

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anymore. 
Like I just stopped getting on 

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blue sky. 
Yeah. 

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I'm like, I don't want to see 
what you guys are talking about.

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Yeah, so if you want, if you 
really want to hear my opinions 

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on why, hop into our Discord and
ask me. 

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But realistically I'm the kind 
of person who loves something 

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like 110% and will will defend 
it way longer than it needs to 

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be defended. 
But then as soon as like I 

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really see it for what it is, I 
hate it 150% right? 

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And I don't want to do that with
TTRPGS. 

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I really enjoy TTRPGS. 
I'm just getting burnt out on 

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the culture of the indie space 
right now, which is terrible in 

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my opinion. 
The only one that I really give 

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on screen right now is that 
there's not really a hobby space

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in TTRPGS anymore. 
And I want to remind people that

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hobbies are things that you do 
for fun and enjoyment when 

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you're not at work. 
So feeling that you need to 

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monetize every single bit of 
your enjoyment is a detriment to

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your life and a detriment to the
TRPG space. 

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You don't have to charge money 
for everything. 

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If you get enjoyment just making
it and then sharing that with 

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other people, that is a valid 
way to exist in the space. 

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And don't don't like you're 
like, we can have a whole 

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conversation on if you make a 
game, Are you a game designer? 

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Not here or not now, But if you 
enjoy making games, you're 

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allowed to share them without 
feeling that you have to have a 

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Kickstarter every two months or 
or that you have to like put a 

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value on it because people are 
encouraging you to to charge 

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money for your game so they can 
charge more money for their 

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games, right? 
You're allowed to just be a 

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hobbyist. 
Yeah, I do love, I do love the 

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post that was like, you should 
charge money for your games 

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because you giving them away for
free means that it's harder for 

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me to sell my games. 
It's like, well, that's the 

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really, that's really a shit 
take honestly. 

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Yeah, that's how really fucking 
turtle take this is. 

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Shit take like listen if you 
want charge money for your 

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games, that's absolutely a 
personal decision. 

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And I think my issue is that 
like the space, it was like part

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hobby and then part like trying 
to do the thing and like get 

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Kickstarters up and running. 
And now everything is just the 

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Kickstarter up and running part.
And there's no very first. 

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Yeah, people. 
'S very first thing they ever 

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created. 
They're popping out like a 

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$10,000 Kickstarter and it's 
like bro, nobody knows you and 

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you're doing like the 80th I'm 
sorry, the 800th Borg hack and 

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you want a $10,000 thing for it?
It's just like, come on, man, 

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like you're, you're allowed to 
put on Ashkins, you're allowed 

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to just enjoy the things you 
make. 

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Like it's, it's OK, like you 
don't have to like, you know, 

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participate in capitalism in 
order to enjoy a hobby, you 

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know, anyway, anyway, and this 
is a hobby for us. 

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That's why we can say whatever 
the fuck we want about anything 

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with no obligations or anything 
We don't like this real we're. 

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AI so. 
Well, we're definitely fuck AI, 

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but we like this costs US money.
This stream and, and buying 

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things to do and everything, it 
costs US money. 

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We definitely don't make any 
money off of this because it's a

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hobby for us and that's what 
we're going to continue to do. 

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So basically how we're going to 
switch it up though is that we 

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are going to, we're just 
basically going to have more fun

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with it because I think for a 
while now we haven't really been

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having a ton of fun with it. 
We're going to stop doing read 

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throughs on the show. 
We're going to read through on 

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our own and we're going to have 
more discussion. 

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We're going to do more like we 
did with what episode we did 

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recently, like with I mean, we 
did do a read through of 

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violence, but it's gonna be kind
of more like that where we can. 

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We didn't read all of it, we 
just jumped. 

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Around we actually did, but it's
like only three pages long or 

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whatever. 
So, but the actual game system, 

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I mean, we're gonna stop doing 
read throughs. 

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We're going to read through on 
our own, take notes and discuss 

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it more. 
We are still going to do 

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ratings. 
We do tabletop games or tabletop

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role-playing games. 
But, but this is going to change

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and I should remember to change 
it. 

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It said the Weekly Scroll TTRPG 
podcast. 

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For any of you eagle eyed 
listeners out there, if you've 

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noticed any of our profile 
pictures, it has changed a while

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ago. 
We are going to be the Weekly 

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Scroll Tabletop podcast, and 
that means we are going to not 

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only do tabletop role-playing 
games, we're gonna start doing 

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war games and skirmish games and
board games and in even in table

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tops, we don't really do solo 
games. 

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We haven't for a long time 
because our format didn't really

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fit. 
We're gonna start doing solo 

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games. 
We're gonna start doing 

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adventures, even though I don't 
fuck with adventures. 

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I mean, because honestly if you 
haven't written 10 you're a 

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piece of shit anyway but. 
People won't understand that 

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reference, so like. 
Plenty of people will understand

200
00:10:08,040 --> 00:10:11,120
the reference, but I'm just 
like. 30 people who hear you say

201
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that and think they're like, 
well that's a really shitty 

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00:10:13,040 --> 00:10:14,800
take. 
And you're right, it is a really

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shitty take. 
Sarcasm. 

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I don't use them, I know you do.
So we're going to start talking 

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about adventures. 
I play a ton of adventures and I

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have a lot of opinions on them, 
yeah. 

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00:10:23,960 --> 00:10:25,280
Yeah. 
And yeah, we're actually going 

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to start talking, talking about 
tables, oak versus cherry, you 

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00:10:29,800 --> 00:10:31,840
know, like which is the right 
table? 

210
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Because there's a right answer, 
right? 

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Tables matter. 
But maybe we'll talk about, 

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maybe we'll bring up some dead 
discourse and have whole 

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conversations about it. 
But what we also want to do is 

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bring on guests. 
Again, we haven't done guests 

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for a while, but that's because 
I we don't really want to do 

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guests where like just people 
hit us up and then we like promo

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their games, whatever. 
We want to have like discussions

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about stuff. 
So like if we want to talk about

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like why like roll under is the 
best or whatever, you know what 

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00:11:02,200 --> 00:11:04,160
I mean? 
Or like we want to talk about 

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like specific topics within 
within the space. 

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00:11:06,680 --> 00:11:09,280
Like let's talk about Mex for 
example, we're going to bring on

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someone who's maybe written a 
MEC game and we're going to 

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00:11:12,280 --> 00:11:15,440
discuss like Mexan popular 
culture and Mexan Tabletop and 

225
00:11:15,440 --> 00:11:19,600
Mexan teach RPGs and have 
discussions around things. 

226
00:11:19,600 --> 00:11:21,320
And at the end, if that happens 
to me, a little bit of 

227
00:11:21,320 --> 00:11:23,480
promotion, it's going to be like
The Tonight Show where they like

228
00:11:23,480 --> 00:11:26,280
just bullshit with somebody for 
30 minutes and that 5 minutes, 

229
00:11:26,280 --> 00:11:27,440
you know, they play a clip or 
whatever. 

230
00:11:27,440 --> 00:11:29,280
We're going to do a little bit 
more stuff like that. 

231
00:11:30,120 --> 00:11:34,120
I've been really getting into 
skirmish and war games, you 

232
00:11:34,120 --> 00:11:35,840
know, a lot of the Ink 28 scene 
and stuff. 

233
00:11:35,960 --> 00:11:37,440
So definitely going to start 
talking about that. 

234
00:11:37,440 --> 00:11:39,520
We're going to start doing 
streams on the show that don't 

235
00:11:39,520 --> 00:11:42,520
end up in any podcast format. 
Like if we want to start video 

236
00:11:42,520 --> 00:11:45,680
gaming on the show, especially 
late in the evening, we want to 

237
00:11:45,680 --> 00:11:49,680
start hobbying on the show where
we we talked about like kit 

238
00:11:49,680 --> 00:11:53,560
bashing war bands live on the 
show and then actually hopping 

239
00:11:53,560 --> 00:11:55,400
on and playing the games we can 
bring on. 

240
00:11:55,400 --> 00:11:58,440
Like, you know, I've talked to 
some guests on the side, some 

241
00:11:58,440 --> 00:12:00,840
people we've talked to before 
that might come back and, and 

242
00:12:00,840 --> 00:12:02,760
specifically to talk about like 
the stuff that we're doing. 

243
00:12:02,760 --> 00:12:06,800
So and maybe we'll even play 
some last war here on the 

244
00:12:06,800 --> 00:12:10,320
stream, whether that ends up in 
pod or not, so people can have 

245
00:12:10,320 --> 00:12:12,760
more. 
I'll bring back the for those 

246
00:12:12,760 --> 00:12:17,200
that actually ever saw it, the 
the TWS after dark episodes that

247
00:12:17,200 --> 00:12:21,520
never existed because I would 
delete the VOD after you got to 

248
00:12:21,520 --> 00:12:22,960
be there or, or you weren't 
there. 

249
00:12:23,640 --> 00:12:25,240
So we're just going to have a 
lot more fun with what we're 

250
00:12:25,240 --> 00:12:26,560
doing. 
We're going to expand the scope 

251
00:12:26,560 --> 00:12:28,720
of what we're doing. 
We're going to talk a lot about 

252
00:12:29,440 --> 00:12:30,960
the things that we haven't 
really talked about before 

253
00:12:30,960 --> 00:12:33,200
because the format didn't fit. 
We also want to really start 

254
00:12:33,200 --> 00:12:36,840
going over old fun games, you 
know, stuff from the 70s and 80s

255
00:12:37,120 --> 00:12:39,640
that we didn't really want to 
read through but would really 

256
00:12:39,640 --> 00:12:41,600
like to discuss. 
You know, obviously we're going 

257
00:12:41,600 --> 00:12:44,920
to talk about things like 
traveler, you know, fucking boot

258
00:12:44,920 --> 00:12:46,880
Hill, like whatever we're just 
going to we're going to we're 

259
00:12:46,880 --> 00:12:48,320
going to talk about that. 
We're going to bring people on 

260
00:12:48,320 --> 00:12:52,280
that enjoy those games and if 
maybe made more modern hacks of 

261
00:12:52,280 --> 00:12:55,040
them so we can discuss those a 
little bit more in depth. 

262
00:12:55,040 --> 00:12:58,040
So that's that's what else we 
what else? 

263
00:12:58,640 --> 00:13:00,760
I feel like there's other stuff 
that we talked about was that 

264
00:13:01,040 --> 00:13:03,800
was that kind of it. 
That's kind of what we're doing.

265
00:13:04,080 --> 00:13:06,280
We're we're we're cutting out 
the read through episodes are 

266
00:13:06,280 --> 00:13:09,040
going to get shorter. 
We're going to have more fun 

267
00:13:09,040 --> 00:13:12,600
discussion and we're going to 
really expand the scope of of 

268
00:13:12,600 --> 00:13:15,400
the things that we look at 
outside of the TGRPG space and 

269
00:13:15,400 --> 00:13:17,880
even within the TGRPG space. 
Like I said, we talked about 

270
00:13:18,000 --> 00:13:20,800
solo games where we actually, 
you know, we will individually 

271
00:13:20,800 --> 00:13:22,680
play the game and then come on 
and talk about it. 

272
00:13:22,840 --> 00:13:24,720
Oh, we're also maybe going to 
start being meaner. 

273
00:13:25,080 --> 00:13:26,680
We don't review games we don't 
like. 

274
00:13:27,320 --> 00:13:28,080
Maybe we will. 
Maybe. 

275
00:13:28,400 --> 00:13:30,480
We'll start. 
Maybe we'll just be like, hey, 

276
00:13:31,320 --> 00:13:34,320
it's fine and good on you for 
making something, but I don't 

277
00:13:34,320 --> 00:13:37,960
like it. 
We'll see. 

278
00:13:39,600 --> 00:13:41,000
But yeah, solo games, 
adventures. 

279
00:13:41,000 --> 00:13:43,040
For people that have asked for 
adventures forever, you're going

280
00:13:43,040 --> 00:13:45,920
to get some fucking adventures. 
And for people that asked for 

281
00:13:45,920 --> 00:13:48,120
solo games. 
I was asking for adventures, 

282
00:13:48,200 --> 00:13:49,000
honestly. 
So so. 

283
00:13:49,000 --> 00:13:51,160
That's what's going to change. 
Oh, the question I wanted to ask

284
00:13:51,160 --> 00:13:53,640
you, right? 
So this is episode #200 it's 

285
00:13:53,640 --> 00:14:00,400
actually episode #266 which is 
crazy. 2. 166 but So what I've 

286
00:14:00,400 --> 00:14:03,080
done and what is fucking 
annoying to me the way that I 

287
00:14:03,080 --> 00:14:05,960
have to like output it through 
like Spotify for creators or 

288
00:14:05,960 --> 00:14:09,680
whatever, which is what I I, I 
put the episodes out on and then

289
00:14:09,680 --> 00:14:13,560
it shoots at two other platforms
in order to like kind of 

290
00:14:13,560 --> 00:14:16,080
delineate those things. 
It has eyes put it as like 

291
00:14:16,080 --> 00:14:18,960
season 1, season 2, season 3. 
Then I have to go back and find 

292
00:14:18,960 --> 00:14:21,960
which one was last season 3 to 
put, you know, not cat chats 

293
00:14:21,960 --> 00:14:24,720
episode 13 is actually season 3 
episode like 27. 

294
00:14:24,720 --> 00:14:27,840
You know what I mean? 
Because we have, I paid, I, I 

295
00:14:27,840 --> 00:14:30,200
numbered side quests 
differently, not cat chats 

296
00:14:30,200 --> 00:14:33,000
differently. 
TWS plays differently. 

297
00:14:33,880 --> 00:14:35,480
I'm going to stop doing that. 
Yeah. 

298
00:14:35,600 --> 00:14:37,720
That's a really good idea. 
You should stop doing that. 

299
00:14:38,120 --> 00:14:41,720
Yeah, so. 
But the question then is, is our

300
00:14:41,720 --> 00:14:48,840
next episode #201 or is it #267?
I think this is episode 200 and 

301
00:14:48,840 --> 00:14:54,120
next episode is 277. 67. 67, 
yeah. 

302
00:14:54,200 --> 00:14:55,480
That's the question I wanted to 
ask. 

303
00:14:55,480 --> 00:14:58,200
I was like, I think we should 
just like make the number the 

304
00:14:58,200 --> 00:15:00,320
real number. 
And I'll just put like a little 

305
00:15:00,320 --> 00:15:01,880
thing that says you didn't miss 
it. 

306
00:15:01,880 --> 00:15:03,800
That's just everything else. 
And now we're just numbering 

307
00:15:03,800 --> 00:15:06,960
everything the same. 
So episode if #267 is an actual 

308
00:15:06,960 --> 00:15:08,960
play. 
It's called episode 261. 

309
00:15:09,200 --> 00:15:11,040
Actual play of whatever the 
fuck, you know what I mean? 

310
00:15:11,040 --> 00:15:12,520
Like. 
Yeah, I'm fine with that. 

311
00:15:12,640 --> 00:15:13,320
So. 
Yeah. 

312
00:15:13,520 --> 00:15:15,560
So that's also going to be the 
changes you're going to notice 

313
00:15:15,560 --> 00:15:19,320
number go up, but that's kind of
what's going to happen. 

314
00:15:19,320 --> 00:15:21,360
Like I said, the biggest change 
I think that people are going to

315
00:15:21,360 --> 00:15:23,080
notice is we're not going to do 
the read through anymore. 

316
00:15:23,080 --> 00:15:25,040
We're going to we're going to 
cut that in half. 

317
00:15:25,040 --> 00:15:26,880
We're going to fill that up with
more discussion and but we're 

318
00:15:26,880 --> 00:15:28,680
still going to do the ratings. 
I love the ratings. 

319
00:15:28,680 --> 00:15:30,440
I think they're good. 
We'll. 

320
00:15:31,600 --> 00:15:34,280
Give visual like we do go 
through our regular rating 

321
00:15:34,280 --> 00:15:36,560
system, we'll be like, oh, this 
is kind of what we're talking 

322
00:15:36,560 --> 00:15:38,680
about and we'll show examples on
the screen, but we're. 

323
00:15:38,760 --> 00:15:42,080
Getting, you know, yeah, because
I mean, I'm definitely going to 

324
00:15:42,080 --> 00:15:46,120
take notes with like using our 
metric as like the guide to 

325
00:15:46,120 --> 00:15:48,200
like, OK, we'll talk about art. 
This is the part I like when we 

326
00:15:48,200 --> 00:15:50,120
talk about the rule set. 
This is the part that I want to 

327
00:15:50,120 --> 00:15:51,120
discuss. 
You know, things like that. 

328
00:15:51,120 --> 00:15:53,680
We're just not going to nitpick 
through every page anymore. 

329
00:15:53,760 --> 00:15:55,960
If there's if there's a bunch of
stuff I want to get nitpicky 

330
00:15:55,960 --> 00:15:57,640
with, I'll point it out. 
But we're not going to read 

331
00:15:57,640 --> 00:16:00,920
through the entire thing because
a you know how to read most of 

332
00:16:00,920 --> 00:16:03,560
you, I hope. 
I mean, it's America, so it's a 

333
00:16:03,600 --> 00:16:09,920
it's a shot in the dark there. 
But and also we just want to 

334
00:16:09,920 --> 00:16:12,760
have like just talk about the 
games more than read the games, 

335
00:16:13,040 --> 00:16:15,520
which again, is something we 
could have been doing for a long

336
00:16:15,520 --> 00:16:17,760
time, but we didn't want to. 
And now we do. 

337
00:16:18,800 --> 00:16:20,800
And then again, the second 
biggest change is we're going to

338
00:16:20,800 --> 00:16:24,760
start talking more tabletop, 
tabletop like board games and 

339
00:16:25,080 --> 00:16:28,320
skirmish and board games. 
Most mostly, I still want to 

340
00:16:28,320 --> 00:16:31,440
lean into the indie side of of 
that scene. 

341
00:16:31,440 --> 00:16:35,360
So don't expect like Warhammer 
10th edition or Horace hair, say

342
00:16:35,360 --> 00:16:38,400
3 point O1 here. 
Night Lord's best boys, by the 

343
00:16:38,400 --> 00:16:41,640
way. 
Yeah, but you know, expect 

344
00:16:41,640 --> 00:16:44,520
things that are kind of like in 
28 we might look at, we might 

345
00:16:44,520 --> 00:16:46,720
discuss Inquisitor, we're going 
to bring people on and talk 

346
00:16:46,720 --> 00:16:51,200
about the, you know, Snack 28 
and and and stuff like that. 

347
00:16:51,200 --> 00:16:56,280
So, you know, and I have some 
guests in mind for that kind of 

348
00:16:56,280 --> 00:16:58,760
side of the space too, so. 
We're also really going to start

349
00:16:58,760 --> 00:17:03,120
pumping out the 5 E content, you
know, or sorry, it's what's the 

350
00:17:03,120 --> 00:17:05,400
new version called? 
I never remember one DND. 

351
00:17:06,599 --> 00:17:09,280
Who gives a number? 
One brother. 

352
00:17:09,400 --> 00:17:13,359
I can't even begin to to pretend
to make a joke about that 

353
00:17:13,359 --> 00:17:15,680
garbage bullshit. 
Yeah, dude, it's going to be 

354
00:17:15,720 --> 00:17:20,079
sick so. 
I don't even remember. 

355
00:17:20,200 --> 00:17:22,400
What is it? 
This. 

356
00:17:23,359 --> 00:17:25,359
Yeah, a couple other things are 
going to change. 

357
00:17:25,440 --> 00:17:28,000
Listen, I'm done fighting it. 
We've said forever, we are. 

358
00:17:28,000 --> 00:17:30,000
We are hobbyists again. 
We make no money off of this. 

359
00:17:30,600 --> 00:17:34,600
I'm tired of review copies in my
fucking inbox. 

360
00:17:35,200 --> 00:17:38,600
Even though every possible way 
to contact us says no review 

361
00:17:38,600 --> 00:17:41,040
copies. 
I'm done fighting it. 

362
00:17:41,040 --> 00:17:43,360
If you want to send us shit, 
send us shit. 

363
00:17:44,360 --> 00:17:49,960
We we'll read it. 
Maybe don't send us your 5 E 

364
00:17:49,960 --> 00:17:51,880
shit. 
Honestly, I'm not gonna do 

365
00:17:51,920 --> 00:17:52,960
nothing. 
It's 5 E sheet. 

366
00:17:53,000 --> 00:17:55,720
We will not look at it at all. 
It will immediately leave it. 

367
00:17:55,840 --> 00:17:58,360
Yeah. 
But if you want to send us 

368
00:17:58,360 --> 00:18:00,600
review copies of stuff, we'll 
take a look at it if we like it.

369
00:18:00,600 --> 00:18:04,200
Well, at least again, since 
we're not doing like 2 hour read

370
00:18:04,200 --> 00:18:06,240
throughs of games anymore, we 
can discuss stuff. 

371
00:18:06,240 --> 00:18:09,360
We might even have episodes 
where we just like do quick 5 

372
00:18:09,360 --> 00:18:10,880
minute stuff through like a 
bunch of things. 

373
00:18:10,880 --> 00:18:14,000
But if you want to send us 
review copies of things, I'll 

374
00:18:14,000 --> 00:18:16,920
take the tags off, e-mail us, 
send us whatever. 

375
00:18:18,480 --> 00:18:21,120
But as we've always said, and 
the one of the the biggest 

376
00:18:21,120 --> 00:18:24,400
reasons we didn't do review 
copies is I own all of it 

377
00:18:24,400 --> 00:18:27,360
already. 
And if you were going to come on

378
00:18:27,360 --> 00:18:30,320
and we were going to talk about 
your game, I buy it because to 

379
00:18:30,320 --> 00:18:33,640
US, supporting creators means 
also financially supporting 

380
00:18:33,640 --> 00:18:35,200
creators. 
Yeah, I mean, frankly, we're 

381
00:18:35,200 --> 00:18:36,520
still probably going to buy the 
game so. 

382
00:18:36,960 --> 00:18:39,360
And that's The thing is that if 
you send us a review copy and we

383
00:18:39,360 --> 00:18:42,280
decide to actually like in depth
discuss on the show, I'm going 

384
00:18:42,280 --> 00:18:46,280
to send money like I need a way 
to be able to like also purchase

385
00:18:46,280 --> 00:18:47,680
the PDF or something, you know 
what I mean? 

386
00:18:47,680 --> 00:18:49,640
Because I think that is 
something that's important to 

387
00:18:49,640 --> 00:18:53,640
us. 
Again, like if we have the means

388
00:18:53,640 --> 00:18:56,560
in order to help financially, 
which I am, you know, privileged

389
00:18:56,560 --> 00:18:58,760
enough to have those means, 
we're going to make sure we 

390
00:18:58,760 --> 00:19:03,080
support financially the the 
creators of the stuff that we, 

391
00:19:03,200 --> 00:19:06,600
we talk about. 
But I'm, I'm just done fighting 

392
00:19:06,600 --> 00:19:07,680
it because it's fucking 
annoying. 

393
00:19:07,680 --> 00:19:10,760
I'm tired of like basically copy
paste in this e-mail that says, 

394
00:19:10,760 --> 00:19:13,200
thank you so much for sending us
you the drive through RPG link. 

395
00:19:13,200 --> 00:19:16,080
But sorry, we don't take, you 
know, review copies or whatever.

396
00:19:16,080 --> 00:19:17,920
I'm tired of it. 
If you want us to look at your 

397
00:19:17,920 --> 00:19:21,040
stuff, we're going to be 
brutally honest about it, but 

398
00:19:21,040 --> 00:19:25,040
send it, you know, go for it. 
Go now on to the. 

399
00:19:25,080 --> 00:19:27,360
Episode. 
Yeah, is are those all the big 

400
00:19:27,360 --> 00:19:28,280
changes? 
That's what we got. 

401
00:19:28,720 --> 00:19:31,520
Yeah, any more that come, you'll
figure it out when you see it. 

402
00:19:31,640 --> 00:19:32,480
So. 
Yeah. 

403
00:19:32,600 --> 00:19:35,000
So that's that's it. 
So expect, expect some changes 

404
00:19:35,000 --> 00:19:39,640
here on the show. 
Yeah, starting starting next 

405
00:19:39,640 --> 00:19:40,760
week. 
We're we're going to be doing a 

406
00:19:40,760 --> 00:19:43,400
tabletop game, a tabletop 
role-playing game next week, but

407
00:19:43,400 --> 00:19:46,040
with a new format, you know? 
Also get ready for our bikini 

408
00:19:46,040 --> 00:19:49,760
and hot tub streams so. 
Yes, we'll put that. 

409
00:19:49,760 --> 00:19:53,600
We'll put that category up, bro.
I can blow up a kiddie pull in 

410
00:19:53,600 --> 00:19:55,080
here, you know? 
That's nice. 

411
00:19:55,400 --> 00:19:57,600
Do they still allow it on 
twitch? 

412
00:19:59,360 --> 00:19:59,840
Yeah. 
Oh, OK. 

413
00:20:00,120 --> 00:20:02,840
Yeah, it has its own category. 
I thought they like banned it 

414
00:20:02,840 --> 00:20:05,320
for some reason I don't know. 
No, they banned a lot of weird 

415
00:20:05,320 --> 00:20:07,600
stuff, but you know, a lot of 
people haven't really been 

416
00:20:07,600 --> 00:20:10,000
pushing the metas super hard 
anymore. 

417
00:20:10,480 --> 00:20:14,560
Yeah, well, IRL is the new 
Twitch meta, so we got to start 

418
00:20:14,560 --> 00:20:15,720
doing some IRL streams, you 
know? 

419
00:20:15,840 --> 00:20:19,040
Yeah, you start walking around 
Tokyo and bothering people and. 

420
00:20:19,120 --> 00:20:22,480
Yeah, yeah, yeah. 
Japan specifically really loves 

421
00:20:22,480 --> 00:20:24,160
Taurus right now. 
They're yeah, I'm sure they. 

422
00:20:24,280 --> 00:20:28,640
Really love it. 
I would fucking murder somebody 

423
00:20:28,640 --> 00:20:31,880
to go watch the fucking sumo 
basho. 

424
00:20:32,280 --> 00:20:34,840
The grand basho over there. 
The next one starts next month, 

425
00:20:34,840 --> 00:20:42,160
baby. 
Fucking Ono Sato Yoko. 

426
00:20:43,560 --> 00:20:45,040
Dude. 
Dude you don't even know what 

427
00:20:45,040 --> 00:20:50,600
the fuck I'm talking about bro. 
The drama since January with 

428
00:20:50,600 --> 00:20:53,800
Yoko Zunas and and and now with 
Hosh and Ono Sato. 

429
00:20:53,960 --> 00:20:56,640
You are missing out so fucking 
much. 

430
00:20:56,720 --> 00:20:59,280
Anyway, so the next thing we're 
going to do is we're going to 

431
00:20:59,280 --> 00:21:04,080
talk about best slash favorite 
games that we have looked at 

432
00:21:04,080 --> 00:21:06,160
from the beginning. 
From the very fucking beginning.

433
00:21:06,360 --> 00:21:09,120
I don't remember how many games 
we've actually reviewed. 

434
00:21:09,120 --> 00:21:12,200
I was going to count it because 
remember when we weren't giving 

435
00:21:12,200 --> 00:21:13,720
Zen score? 
So we would do like 2 in 

436
00:21:13,720 --> 00:21:15,240
Episode. 
I remember that, yeah. 

437
00:21:15,600 --> 00:21:20,560
So that was really dominant, 
annoying of us, but the rough 

438
00:21:20,560 --> 00:21:25,800
count of a number of games we've
looked at is take off double S. 

439
00:21:44,400 --> 00:21:51,720
Riveting television right now. 
About 118 games we have reviewed

440
00:21:51,720 --> 00:21:56,600
here on the show. 
Still, it's more than that. 118 

441
00:21:56,600 --> 00:21:58,800
games. 
For 200 episodes. 

442
00:21:59,480 --> 00:22:03,440
Bro I literally have a folder 
that has the score like image of

443
00:22:03,440 --> 00:22:05,320
every game we've ever reviewed 
and I just counted. 

444
00:22:05,320 --> 00:22:07,200
Really. 
Is that in your Dropbox? 

445
00:22:07,720 --> 00:22:09,800
It can be. 
Can can it be? 

446
00:22:09,800 --> 00:22:10,560
Thanks. 
Yeah. 

447
00:22:11,120 --> 00:22:14,320
Yeah, yeah, yeah, no, So I, I, 
it says 117, but there's some 

448
00:22:14,320 --> 00:22:16,080
double S because remember, we 
changed some scores and then 

449
00:22:16,120 --> 00:22:17,560
some of them have two tags on 
it. 

450
00:22:17,600 --> 00:22:19,720
It's about 118 games. 
Wow. 

451
00:22:19,720 --> 00:22:21,080
That we've reviewed here on the 
show. 

452
00:22:22,720 --> 00:22:26,320
Well, hey, congratulations to us
out of two. 166 episodes. 

453
00:22:26,320 --> 00:22:29,520
We've done 118 games. 
I mean, we did a lot of a lot of

454
00:22:29,520 --> 00:22:31,040
interview episodes, which was 
weird. 

455
00:22:31,040 --> 00:22:33,160
We never were going to be a 
interview podcast. 

456
00:22:33,680 --> 00:22:35,400
First interview though, 
Johannor. 

457
00:22:35,760 --> 00:22:39,280
I blame you, Johann, honestly. 
Yeah, I blame you, motherfucker.

458
00:22:39,440 --> 00:22:42,520
No, it was awesome. 
That's really cool because I did

459
00:22:42,520 --> 00:22:44,200
reach out to you. 
I was like, you want to come on?

460
00:22:44,920 --> 00:22:47,080
Yeah, and it was awesome. 
Johan's awesome. 

461
00:22:47,400 --> 00:22:50,720
I've got to meet them in person 
a couple of Times Now and and 

462
00:22:50,720 --> 00:22:55,920
they're great and. 
They were so nice when we met 

463
00:22:55,920 --> 00:22:57,000
them. 
They were like, they really 

464
00:22:57,000 --> 00:22:59,160
treated us like. 
Tall as fuck. 

465
00:22:59,160 --> 00:23:01,760
I don't know why every 
motherfucker in the TTRBG space 

466
00:23:01,760 --> 00:23:06,440
is like 6-5 but yeah I mean 
we're like 6 foot but they're 

467
00:23:06,440 --> 00:23:08,520
just like way taller than. 
That. 

468
00:23:08,520 --> 00:23:10,440
Yeah, totally. 
Yeah, absolutely. 

469
00:23:10,440 --> 00:23:13,000
Yeah, absolutely. 6 and a 
quarter, I want you to know we, 

470
00:23:13,000 --> 00:23:15,520
we at work there then we 
actually measured ourselves and 

471
00:23:15,520 --> 00:23:17,440
I'm like, damn, that's short 
bro. 

472
00:23:17,680 --> 00:23:19,840
Yeah, You think we have that big
Dick energy though? 

473
00:23:19,880 --> 00:23:22,440
You know what? 
I mean me bro, it's tiny I can't

474
00:23:22,440 --> 00:23:29,440
even find it so. 
I, I do so, so next we're going 

475
00:23:29,440 --> 00:23:31,400
to do best. 
So what we, what we kind of try 

476
00:23:31,400 --> 00:23:35,480
to do is basically say do your 
favorite slash best three and my

477
00:23:35,480 --> 00:23:38,680
favorite slash best three and 
any double s we'll get rid of. 

478
00:23:39,200 --> 00:23:42,040
But we've said this since we 
reviewed it and it's the thing 

479
00:23:42,040 --> 00:23:44,320
that we're always going to say 
forever the best game we've ever

480
00:23:44,320 --> 00:23:47,000
reviewed. 
I think I is it technically the 

481
00:23:47,000 --> 00:23:49,360
highest score we've ever given 
or it's it's one of only two 

482
00:23:49,360 --> 00:23:55,160
games we've ever given a 10/2 
for rule set and yeah. 

483
00:23:55,920 --> 00:23:59,320
Actually hard pause. 
Where is it? 

484
00:23:59,760 --> 00:24:02,240
I mean mine are right there. 
I could pull out the entire 

485
00:24:02,240 --> 00:24:04,840
collectors box at too, but. 
How you doing? 

486
00:24:06,080 --> 00:24:09,480
I mean, I'm not getting up. 
I'm just gonna show the, but 

487
00:24:10,720 --> 00:24:12,680
since I have the scores here, I 
can actually pull it up. 

488
00:24:13,560 --> 00:24:16,240
So the first one we're going to 
look at is Kingdoms from 

489
00:24:16,240 --> 00:24:17,800
Sovietini. 
We've said this over and over 

490
00:24:17,800 --> 00:24:19,800
and over again. 
It's the first ten we ever gave 

491
00:24:19,800 --> 00:24:21,560
out. 
We did retroactively go back and

492
00:24:21,560 --> 00:24:25,640
give, We've only given two 10s 
for rule set in 118 games. 

493
00:24:26,840 --> 00:24:32,200
And, and this is #1 it's, it's 
amazing. 

494
00:24:32,200 --> 00:24:37,600
So we gave Kingdoms a 40 and the
only thing we get we knocked it 

495
00:24:37,600 --> 00:24:40,440
down to get a nine for art and 
style, A6 for layout and 

496
00:24:40,440 --> 00:24:42,400
function. 
This is back when we were doing 

497
00:24:42,400 --> 00:24:45,320
layout and function. 
Bro this is like episode 16 or 

498
00:24:45,320 --> 00:24:46,160
something like. 
That. 

499
00:24:46,520 --> 00:24:52,840
Crazy. 
Oh, this is one of the ones that

500
00:24:52,840 --> 00:24:55,800
we went back and we originally 
gave it a nine and then almost 

501
00:24:55,800 --> 00:24:59,320
immediately were like Nah bro, 
that's a 10. 9 for art and 

502
00:24:59,320 --> 00:25:03,200
style, 6 for layout and 
function, 9 for rule set and 

503
00:25:03,200 --> 00:25:06,200
crunch, 9 for originality and A7
on value. 

504
00:25:06,640 --> 00:25:11,400
So it got 40. 
I just love like the two 

505
00:25:11,400 --> 00:25:15,760
different like the zoomed in and
zoomed out like like kind of 

506
00:25:15,760 --> 00:25:18,960
zones of play. 
Like there is this like monster 

507
00:25:18,960 --> 00:25:22,760
slang exploring tabletop RPG, 
but when you zoom out, it's just

508
00:25:22,880 --> 00:25:28,520
like legacy RPG as you play 
through a family, like multiple 

509
00:25:28,520 --> 00:25:32,160
generations of of royalty, 
they're dealing with the things 

510
00:25:32,160 --> 00:25:34,680
that royal, the intrigue of 
court and such, you know? 

511
00:25:34,920 --> 00:25:38,400
There's there's 3 levels of play
because actually, right, Because

512
00:25:38,400 --> 00:25:41,800
actually you start you, you have
like the actual character you 

513
00:25:41,800 --> 00:25:45,680
make, which are the potentially 
these like basically like your 

514
00:25:45,680 --> 00:25:49,400
bloodlines, right and then it's 
it's A and at its courts and 

515
00:25:49,400 --> 00:25:53,920
into the odd game, which is 
crazy because I also think this 

516
00:25:53,920 --> 00:25:56,320
could easily be one of the most 
probably the most underrated 

517
00:25:56,320 --> 00:25:58,400
game ever written like it's 
insane We're. 

518
00:25:58,880 --> 00:26:02,920
Just not more popular. 
But Chris McDowell actually 

519
00:26:02,920 --> 00:26:06,000
referenced it in the front of 
Mythic Bastion Land as like an 

520
00:26:06,000 --> 00:26:08,160
inspiration. 
Really. 

521
00:26:08,320 --> 00:26:10,520
That's very funny. 
Yeah, because it's fucking 

522
00:26:10,520 --> 00:26:11,840
amazing. 
Well, yeah, because it's. 

523
00:26:11,920 --> 00:26:14,280
Great. 
So basically you start as like a

524
00:26:14,280 --> 00:26:16,560
low blood, a high blood or a God
blooded character. 

525
00:26:16,560 --> 00:26:19,720
You roll up all of these traits 
and then yeah, basically the 

526
00:26:19,720 --> 00:26:24,560
core game is like the best souls
like combat ever made in ATTRPG 

527
00:26:24,560 --> 00:26:28,920
because the the monsters 
literally have like combat 

528
00:26:28,920 --> 00:26:34,440
loops, literally called the loop
and it has an attack pattern and

529
00:26:34,480 --> 00:26:39,160
players can learn the attack 
pattern and fight them. 

530
00:26:39,360 --> 00:26:45,200
It's easily the most souls like 
of like teach RPG combat ever. 

531
00:26:45,520 --> 00:26:49,600
But you start as that and then 
you level up to the next. 

532
00:26:49,600 --> 00:26:52,960
You know, it's not level up. 
The next kind of like level of 

533
00:26:52,960 --> 00:26:56,920
play is like you said, this 
generational family, right, But 

534
00:26:56,920 --> 00:26:59,360
the next level up from that is 
you literally start in what's 

535
00:26:59,440 --> 00:27:02,800
barely more than the fucking 
like dark, like not dark age is 

536
00:27:02,800 --> 00:27:06,960
like like almost you're you're 
in caves with like a single 

537
00:27:06,960 --> 00:27:11,040
life, barely able to make swords
and you can literally go through

538
00:27:11,120 --> 00:27:14,720
eras to get to like a modern 
technological times. 

539
00:27:14,920 --> 00:27:19,160
So like it zooms out and zooms 
out and zooms out in this insane

540
00:27:19,160 --> 00:27:20,920
way. 
The book is gorgeous. 

541
00:27:20,920 --> 00:27:24,120
The stuff that's in it is like 
fucked up and awesome, But also 

542
00:27:24,120 --> 00:27:26,320
when you are doing the 
generational combat and or the 

543
00:27:26,320 --> 00:27:31,560
generational stuff, it's super 
PvP where you can send like like

544
00:27:31,600 --> 00:27:34,640
political, like basically 
Wormwood to like another group. 

545
00:27:34,640 --> 00:27:36,920
You could like assassinate 
people's families, kill their 

546
00:27:36,920 --> 00:27:39,840
kids so that they can like not 
have the next generation and 

547
00:27:39,840 --> 00:27:41,920
shit. 
It's it's crazy and it's all 

548
00:27:41,920 --> 00:27:44,160
built on a chassis of of into 
the odd. 

549
00:27:44,640 --> 00:27:48,640
It's unquestionably, in my 
opinion, the best game we've 

550
00:27:48,640 --> 00:27:50,760
ever reviewed on the show. 
I believe for you it's. 

551
00:27:50,760 --> 00:27:54,840
Really a tremendously good game.
Like it really is unbelievably 

552
00:27:54,840 --> 00:27:57,120
good. 
And also, I think we we didn't 

553
00:27:57,120 --> 00:27:59,800
even talk about it, but probably
also the most underrated game 

554
00:27:59,880 --> 00:28:02,920
here. 
Like most people, I've never met

555
00:28:02,920 --> 00:28:05,280
someone organically that's ever 
heard of this game and that's 

556
00:28:05,280 --> 00:28:08,360
insane to me. 
No, listen, if you're listening 

557
00:28:08,360 --> 00:28:10,840
to this right now and you pick 
up anything that we talked 

558
00:28:10,840 --> 00:28:14,520
about, like you should pick this
game up, especially if you have 

559
00:28:14,520 --> 00:28:18,400
a good humored table that 
wouldn't flip the table itself 

560
00:28:18,400 --> 00:28:20,560
for stabbing each other in the 
back in the fun way. 

561
00:28:20,560 --> 00:28:24,280
Like this is an amazing system. 
It's a lot of fun. 

562
00:28:24,280 --> 00:28:28,280
The rules are simple, there's a 
lot of like easy depth to it, 

563
00:28:28,480 --> 00:28:34,080
like you can create like like 
artifact weapons to pass down 

564
00:28:34,080 --> 00:28:37,640
through generations and like 
it's so interesting. 

565
00:28:37,640 --> 00:28:39,240
Also, we didn't talk about the 
lore though. 

566
00:28:39,280 --> 00:28:43,120
This world has no sun, so it's 
literally like a Dark World 

567
00:28:43,520 --> 00:28:46,680
you're exploring with very 
little light and like fighting 

568
00:28:46,680 --> 00:28:48,760
these monsters. 
I once again, like I know you 

569
00:28:48,760 --> 00:28:50,880
already talked about the loop, 
but I love the loop. 

570
00:28:50,880 --> 00:28:56,840
It's such a good use of like a 
video game mechanic to help 

571
00:28:56,840 --> 00:28:59,400
teach your players how to 
respond to an enemy. 

572
00:28:59,400 --> 00:29:02,680
Instead of it just being like I 
as the GM just decide what 

573
00:29:02,680 --> 00:29:06,280
action it takes every round. 
It makes it feel more boss body.

574
00:29:06,760 --> 00:29:10,880
But yeah, and because it's into 
the odd, the enemy always hits 

575
00:29:10,880 --> 00:29:14,000
so and the enemies there aren't 
any like small bad guys, 

576
00:29:14,080 --> 00:29:17,640
everything, all the enemies you 
fight are like boss boss bad 

577
00:29:17,640 --> 00:29:19,480
guys. 
Yeah, every single one. 

578
00:29:19,640 --> 00:29:22,520
So if you don't figure out the 
loop and play the game 

579
00:29:22,520 --> 00:29:25,440
effectively, you will fucking 
die like immediately. 

580
00:29:26,040 --> 00:29:29,200
So it's it's so fucking the life
step. 

581
00:29:29,200 --> 00:29:32,040
That's what it was. 
You return from the dark corpse 

582
00:29:32,040 --> 00:29:35,760
of extinguished hate in tow. 
Now your people call to you 

583
00:29:35,760 --> 00:29:39,280
instead of violence leadership. 
They plead for the light of the 

584
00:29:39,280 --> 00:29:42,320
God kings to guide them. 
You take seed upon your throne 

585
00:29:42,320 --> 00:29:46,040
and live a life of simplicity as
a quiet years fall as fast as 

586
00:29:46,040 --> 00:29:49,840
your hair. 
So that's that is the thing. 

587
00:29:49,840 --> 00:29:52,480
And then you, you, you do the 
whole life stuff thing where you

588
00:29:52,480 --> 00:29:54,720
literally roll to like if you 
have kids and like you pass the 

589
00:29:54,720 --> 00:29:56,520
shit down and stuff. 
It's crazy. 

590
00:29:56,520 --> 00:29:59,760
It's so fucking good. 
So infant child, young adult, 

591
00:29:59,760 --> 00:30:02,000
adult, elder. 
And then there's literally 

592
00:30:02,000 --> 00:30:06,800
genetics because you could have 
like one of the options here is 

593
00:30:08,240 --> 00:30:11,280
the the genetics Possibilities 
are one through 6/1 is tragic 

594
00:30:11,280 --> 00:30:14,240
delivery. 
Mother dies, baby survives #2 is

595
00:30:14,240 --> 00:30:16,240
difficult pregnancy. 
The baby is lost #3 is 

596
00:30:16,240 --> 00:30:19,320
complications. 
Baby suffers random injury or 

597
00:30:19,320 --> 00:30:22,680
trauma. 
Four are 5 as success and six as

598
00:30:22,680 --> 00:30:25,240
twins. 
So you have 1/2 option of just 

599
00:30:25,240 --> 00:30:29,320
being fucked on your genetic 
life path and like as you like 

600
00:30:29,720 --> 00:30:32,160
pass on like into the next part 
of the game. 

601
00:30:32,160 --> 00:30:35,440
It's ridiculous. 
I I also like, you know, I like 

602
00:30:35,440 --> 00:30:38,440
that this game is a little 
adversarial between the players,

603
00:30:38,440 --> 00:30:41,720
but not so much so that it's 
purely PDP. 

604
00:30:41,720 --> 00:30:45,240
Like, you do need to decide when
to work together because you 

605
00:30:45,240 --> 00:30:49,760
want help fighting that monster,
but also you do want to kind of 

606
00:30:49,760 --> 00:30:52,280
fuck each other over because 
only one of you can be the God 

607
00:30:52,280 --> 00:30:54,920
king when that comes up. 
So yeah. 

608
00:30:55,480 --> 00:30:57,040
It's, it's such an incredible 
game. 

609
00:30:57,080 --> 00:31:00,040
It's an incredible game. 
Again, Sophia, Tenney Kingdoms 

610
00:31:00,400 --> 00:31:01,920
don't even know where you can 
find it anymore. 

611
00:31:01,920 --> 00:31:07,200
I know that there was a gum Rd. 
I think at one point that you 

612
00:31:07,200 --> 00:31:09,280
could get some stuff on. 
We should probably have found 

613
00:31:09,280 --> 00:31:14,560
all the links to this stuff in 
the I'll if I remember I'll put 

614
00:31:14,560 --> 00:31:19,640
it down in the show notes. 
A link to all of these games so 

615
00:31:19,640 --> 00:31:21,520
you can find them. 
So that's kingdoms. 

616
00:31:21,520 --> 00:31:24,120
So that's that's just both of 
our number ones period. 

617
00:31:24,120 --> 00:31:27,400
Find it I'm. 
Gonna drop it in chat. 

618
00:31:28,080 --> 00:31:30,720
OK drop it in discord 2 so I 
have it for for when I actually 

619
00:31:30,720 --> 00:31:33,920
do the episode. 
So what do you want to do next? 

620
00:31:33,920 --> 00:31:35,320
Do you want to do 1 of yours or 
one of mine? 

621
00:31:37,000 --> 00:31:42,920
Let's do one of yours first. 
OK, let's go with the the the 

622
00:31:43,040 --> 00:31:48,880
the only other game we've given 
a tend to and that is going to 

623
00:31:48,880 --> 00:31:50,360
be. 
Yeah, what a great game. 

624
00:31:51,280 --> 00:31:54,800
Yeah, that's going to be 
Necronautilus from World Champ, 

625
00:31:54,800 --> 00:31:58,920
Gameco from Adam Vas. 
We have we have for a very long 

626
00:31:58,920 --> 00:32:01,000
time. 
We have said almost from the 

627
00:32:01,000 --> 00:32:03,760
beginning of the show that we 
are an Adam Vast and podcast. 

628
00:32:04,040 --> 00:32:07,400
And the coolest thing about 
that, the coolest fucking thing 

629
00:32:07,400 --> 00:32:11,840
about that is we started out as 
just like especially me, like a 

630
00:32:11,840 --> 00:32:15,240
die hard Adam Vast fan. 
I have pretty much everything 

631
00:32:15,240 --> 00:32:18,800
they've ever made. 
If you somehow have the extra 

632
00:32:18,800 --> 00:32:21,800
bits to babes in the dark, like 
the like the pumpkin stuff or 

633
00:32:21,800 --> 00:32:25,840
anything like that, babes in 
what's babes in the dark? 

634
00:32:26,160 --> 00:32:27,680
But. 
I'm saying. 

635
00:32:28,280 --> 00:32:32,080
We just became I was just a die 
hard fan of of Adam Vass. 

636
00:32:32,120 --> 00:32:37,000
And the craziest part is from 
being just some schmuck to we 

637
00:32:37,000 --> 00:32:39,200
actually had Adam on the show 
and not only we had Adam on the 

638
00:32:39,200 --> 00:32:45,840
show, we we went to PAX pax you 
and ran the world champ Gameco 

639
00:32:45,840 --> 00:32:47,320
booth because Adam couldn't make
it. 

640
00:32:47,320 --> 00:32:50,200
That's how far we've come as an 
Adam Vast and podcast. 

641
00:32:50,200 --> 00:32:54,000
So funny, Adam Lilly sent us a 
message and was like, hey, I 

642
00:32:54,000 --> 00:32:57,160
can't make it and I don't know 
anyone who knows my products 

643
00:32:57,160 --> 00:32:59,280
better than you 2. 
I'm like that's, that's 

644
00:32:59,280 --> 00:33:01,400
appropriate. 
We do know them pretty well. 

645
00:33:01,600 --> 00:33:04,520
Yeah, so we've gone from being 
like die hard fans to still 

646
00:33:04,520 --> 00:33:07,960
being die hard fans, but 
actually homies with with Adam 

647
00:33:07,960 --> 00:33:09,760
and that's incredible. 
That's, that's one of the 

648
00:33:09,760 --> 00:33:12,280
coolest things about the show 
that we've done. 

649
00:33:13,240 --> 00:33:15,920
You know, all all to be 
completely honest, we've met a 

650
00:33:15,920 --> 00:33:17,840
lot of really great people on 
the show. 

651
00:33:17,840 --> 00:33:19,640
We've also met a lot of shitty 
people. 

652
00:33:20,120 --> 00:33:22,520
They have actually. 
There's a lot of people in this 

653
00:33:22,520 --> 00:33:24,720
space that you think are cool. 
That really sucks. 

654
00:33:24,720 --> 00:33:25,760
They really are not. 
Cool. 

655
00:33:26,360 --> 00:33:28,360
And that's why they don't come 
back on this show. 

656
00:33:29,640 --> 00:33:33,680
So Necro Nautilus is the only 
other game we've ever given a 10

657
00:33:33,680 --> 00:33:39,000
to in Rule set in Rule set. 
The score that we gave Necro 

658
00:33:39,000 --> 00:33:44,040
Nautilus originally on the show,
again with like two versions of 

659
00:33:44,040 --> 00:33:52,680
our metrics ago was PPP, a 43. 
Cool. 

660
00:33:52,680 --> 00:33:58,440
NO44A4444. 
It's the it's tied for the 

661
00:33:58,440 --> 00:34:01,840
highest we've ever given out. 
It is. 

662
00:34:01,840 --> 00:34:07,520
It got a 10 in Rule set, a 10 in
originality, A9 in art and 

663
00:34:07,520 --> 00:34:10,679
style, and eight in layout and 
function, which is our old 

664
00:34:10,679 --> 00:34:16,520
usability score and A7 in value.
It's interesting because like a 

665
00:34:16,520 --> 00:34:19,360
lot of the stuff that we did 
really early on, because we did 

666
00:34:19,360 --> 00:34:22,239
this game very early on, a lot 
of the other stuff we did, I 

667
00:34:22,239 --> 00:34:25,159
would be down to go back and re 
review and change the scores and

668
00:34:25,159 --> 00:34:27,159
stuff. 
But Necronalist, I wouldn't 

669
00:34:27,159 --> 00:34:30,239
change the score. 
Like, what amazing game with a 

670
00:34:30,239 --> 00:34:36,040
cool, like, step away from a 
traditional, like, tabletop 

671
00:34:36,040 --> 00:34:40,360
game, like to manipulate 
language and memory to create 

672
00:34:40,360 --> 00:34:43,719
this character and these very 
odd experiences in this universe

673
00:34:43,719 --> 00:34:47,760
of death and like, a really 
great use of a 2D6 system. 

674
00:34:49,080 --> 00:34:52,480
Yeah, Yeah. 
And, and like you said that that

675
00:34:52,480 --> 00:34:54,760
is, that is, that is what this 
game is. 

676
00:34:54,880 --> 00:34:57,240
You. 
You act as souls bound to clouds

677
00:34:57,240 --> 00:34:59,360
of noxious gas called death 
agents. 

678
00:34:59,960 --> 00:35:02,320
They will explore planets 
inhabited by creatures who have 

679
00:35:02,320 --> 00:35:06,200
all died in the universe outside
of time, using their words of 

680
00:35:06,200 --> 00:35:08,080
power. 
They will act on behalf of the 

681
00:35:08,080 --> 00:35:10,840
blind God deaf to maintain order
in the Galaxy. 

682
00:35:11,080 --> 00:35:13,680
Their powers will grow and 
splinter as they learn about and

683
00:35:13,680 --> 00:35:16,000
explore the corporeal life they 
left behind. 

684
00:35:16,560 --> 00:35:18,960
So yeah, the, the 2D6 system is 
fantastic. 

685
00:35:19,720 --> 00:35:21,240
The, the core mechanic is really
great. 

686
00:35:21,240 --> 00:35:23,040
It uses 2D6, but in a really 
interesting way. 

687
00:35:23,040 --> 00:35:26,640
It's not, it's not like a mixed 
success game or anything like 

688
00:35:26,640 --> 00:35:28,520
that. 
But yeah, you're, you're, 

689
00:35:28,640 --> 00:35:30,560
you're. 
The abilities that you have are 

690
00:35:30,560 --> 00:35:32,720
literally words that you have to
use. 

691
00:35:33,840 --> 00:35:41,400
And, and it's also part of the 
kind of like there's like a 

692
00:35:41,400 --> 00:35:44,520
through line of death agents 
through a lot of atoms games. 

693
00:35:45,360 --> 00:35:46,960
And that kind of started with 
this. 

694
00:35:47,240 --> 00:35:53,000
But yeah, you, you're an 
incorporeal like, like soul 

695
00:35:53,000 --> 00:35:58,240
bound to a basically like a gas 
cloud that's running around like

696
00:35:58,320 --> 00:36:01,960
solving problems in a a universe
of everything that's ever died 

697
00:36:01,960 --> 00:36:04,360
for death. 
You know, it's fucking crazy. 

698
00:36:04,680 --> 00:36:06,800
Fucking crazy. 
Yeah, it's actually just and 

699
00:36:06,800 --> 00:36:09,720
also just insane, so. 
Yeah, it's just, it's an 

700
00:36:09,720 --> 00:36:12,080
incredible game. 
And and as as Hunter said, like 

701
00:36:12,080 --> 00:36:15,880
actually using words as powers. 
And like if you succeed or fail,

702
00:36:15,880 --> 00:36:17,680
like the words can adapt and 
change. 

703
00:36:17,680 --> 00:36:19,640
And like, one of my favorite 
things about the game too, is 

704
00:36:19,640 --> 00:36:21,240
that you kind of start in the 
middle, right? 

705
00:36:21,240 --> 00:36:25,840
Because as you gain or lose too 
many words and things like that,

706
00:36:25,840 --> 00:36:28,320
you you gain and lose memories 
and things. 

707
00:36:28,680 --> 00:36:31,920
And if you lose too much, you 
become nothing because there's 

708
00:36:31,920 --> 00:36:35,000
not enough of you left. 
But if you gain too much back, 

709
00:36:35,320 --> 00:36:37,800
you actually can no longer be a 
death agent because you become 

710
00:36:37,800 --> 00:36:40,960
too corporeal and remember too 
much of your former life. 

711
00:36:40,960 --> 00:36:47,800
So like you, you have to ride 
like a middle path of not going 

712
00:36:47,800 --> 00:36:50,600
too high or too low in it, which
is super fucking interesting. 

713
00:36:50,880 --> 00:36:54,400
Or don't and discover who your 
character was and what they did 

714
00:36:54,400 --> 00:36:56,080
before they died and then retire
them. 

715
00:36:56,080 --> 00:36:59,560
You know I can start a new. 
It's, it's incredible. 

716
00:36:59,560 --> 00:37:04,320
And and and you know, as with 
most of Adam's works, the the 

717
00:37:04,320 --> 00:37:08,160
art throughout the layout 
through art is is all Adam and, 

718
00:37:08,640 --> 00:37:13,040
and every page looks different. 
There is no standard 2 column. 

719
00:37:13,320 --> 00:37:17,280
It's every page is laid out as 
if it's, you know, individual 

720
00:37:17,280 --> 00:37:19,920
page the entire time. 
It's just an incredible book. 

721
00:37:19,960 --> 00:37:23,560
You know, I have, you know, both
copies. 

722
00:37:23,560 --> 00:37:26,480
The the the silver foiled 
special edition cover 1 is like 

723
00:37:26,720 --> 00:37:28,720
one of my prize teach RPG 
possessions. 

724
00:37:28,720 --> 00:37:29,520
I. 
Don't have that one. 

725
00:37:29,520 --> 00:37:31,920
That's a really cool 1 I had. 
Yeah, I have it. 

726
00:37:31,920 --> 00:37:35,000
It's great. 
But but yeah, that's 

727
00:37:35,000 --> 00:37:40,120
Necronautilus from Adam Vass. 
That is one of my favorite, one 

728
00:37:40,120 --> 00:37:43,880
of the best games in my opinion,
that we that we've ever looked 

729
00:37:43,880 --> 00:37:46,560
at here on the show. 
And again, only one of two games

730
00:37:46,560 --> 00:37:50,320
we've ever going to attend to, 
in our opinion, for a rule set 

731
00:37:50,320 --> 00:37:53,320
score we would consider to be 
like a peak rule set. 

732
00:37:54,640 --> 00:37:56,840
And and yeah, so that's that's 
one of mine. 

733
00:37:56,840 --> 00:37:58,720
So which one do you want to look
at for one of yours? 

734
00:38:00,080 --> 00:38:01,800
I don't know. 
Mine are really really in no 

735
00:38:01,800 --> 00:38:05,440
order. 
So let's do let's do my 

736
00:38:05,560 --> 00:38:07,400
Kobayashi pick first. 
I guess the. 

737
00:38:08,000 --> 00:38:12,840
Kobayashi pick? 
All right, what's your Kobayashi

738
00:38:12,840 --> 00:38:15,360
pick? 
Yeah, so one of my favorite 

739
00:38:15,360 --> 00:38:20,000
games we've ever gone over is 
going to be Black Sword Hack, a 

740
00:38:21,400 --> 00:38:26,520
very swords and sorcery tabletop
RPG by Kobayashi. 

741
00:38:27,400 --> 00:38:30,240
I actually don't have the scores
pulled up like Ryan because I 

742
00:38:30,240 --> 00:38:33,240
don't, I'm not prepared like 
Ryan and I also. 

743
00:38:33,760 --> 00:38:36,320
You don't have I mean, I'm the 
one that makes all of them, so I

744
00:38:36,320 --> 00:38:37,800
have access to all of them in a 
folder. 

745
00:38:37,960 --> 00:38:40,080
So black sword hack top to 
bottom. 

746
00:38:43,760 --> 00:38:45,600
That's after we did Flayo right 
it. 

747
00:38:46,080 --> 00:38:47,720
Was after Flayo? 
It is. 

748
00:38:47,840 --> 00:38:51,600
It is like Flayo and B and BSH 
share a lot of DNA. 

749
00:38:51,840 --> 00:38:53,880
Yeah. 
I mean, you can tell like Flayo,

750
00:38:53,880 --> 00:38:57,840
like BSH exists because Flayo 
existed, you know, and Flayo's 

751
00:38:57,840 --> 00:38:59,720
lost one incredible game just in
and of itself. 

752
00:38:59,720 --> 00:39:03,400
It is but but Black Sword Heck 
is definitely all of the best 

753
00:39:03,400 --> 00:39:06,640
ideas from Flayo kind of 
distilled down into really 

754
00:39:06,640 --> 00:39:08,760
fucking good. 
So Black Sword Heck got a 40 on 

755
00:39:08,760 --> 00:39:12,200
our score set. 
And of course, I moved to the 

756
00:39:12,200 --> 00:39:14,120
two different windows, so the 
size of the window changed. 

757
00:39:14,120 --> 00:39:19,760
So I lost it in here. 
But so art and style was an 8, 

758
00:39:19,760 --> 00:39:21,880
layout was an 8. 
So this is our second, our 

759
00:39:21,880 --> 00:39:26,400
second iteration of our of our 
metric. 

760
00:39:26,720 --> 00:39:30,920
So art and style 8 Layout eight 
rule set 8 Originality 8 value 8

761
00:39:31,200 --> 00:39:34,880
for a for a 40. 
Yeah, this is this all all the 

762
00:39:34,880 --> 00:39:37,400
way through it. 
It's a mechanically a great 

763
00:39:37,400 --> 00:39:41,360
game. 
I love the use of usage dice in 

764
00:39:41,360 --> 00:39:43,640
this, which I always love when I
see it everywhere. 

765
00:39:43,640 --> 00:39:46,400
I think it's an amazing 
mechanic, but I love the doom 

766
00:39:46,400 --> 00:39:50,200
mechanic in this which can 
really aid you until you were 

767
00:39:50,200 --> 00:39:53,320
doomed I which is the usage die 
runs out and then you're totally

768
00:39:53,320 --> 00:39:55,680
fucked. 
Character creation. 

769
00:39:55,680 --> 00:39:59,040
This lets you start with this 
like very interesting and 

770
00:39:59,040 --> 00:40:03,120
possibly kind of complicated 
story wise, not mechanic wise 

771
00:40:03,120 --> 00:40:06,880
character. 
I think this is just like I love

772
00:40:06,880 --> 00:40:11,160
swords and sorceries, a genre. 
And I think this game captures 

773
00:40:11,160 --> 00:40:13,320
what I love about swords and 
sorcery. 

774
00:40:13,520 --> 00:40:15,320
I've run it a couple times. 
I've run the adventure in the 

775
00:40:15,320 --> 00:40:19,320
book, and I've run the adventure
in the Chaos crier #0 Zine, 

776
00:40:19,840 --> 00:40:21,080
which they actually just 
released. 

777
00:40:21,080 --> 00:40:24,440
Chaos Crier number one, I think 
like last month. 

778
00:40:28,200 --> 00:40:30,040
Yeah. 
Which I actually, you know, 

779
00:40:30,080 --> 00:40:33,600
maybe I'll buy that today 
because I didn't get it yet and 

780
00:40:33,600 --> 00:40:35,960
I would like to run it. 
Although my group specifically 

781
00:40:35,960 --> 00:40:38,680
said can we not do fantasy RPGs 
in the next couple of sessions, 

782
00:40:39,240 --> 00:40:42,360
which, whatever. 
Yeah, that's. 

783
00:40:42,440 --> 00:40:44,240
An interesting Oh, keep going, 
no. 

784
00:40:44,800 --> 00:40:46,760
No go what we say. 
Well, that brings up an 

785
00:40:46,760 --> 00:40:48,520
interesting thing we've talked 
about numerous times on the show

786
00:40:48,520 --> 00:40:52,960
about fantasy and how I think 
that when I was a kid. 

787
00:40:52,960 --> 00:40:55,560
Man, I love Lord of the Rings so
much, and the older I get, the 

788
00:40:55,560 --> 00:40:57,600
less I like Lord of the Rings. 
Not. 

789
00:40:58,000 --> 00:41:00,320
Me brother. 
Yeah, yeah. 

790
00:41:00,360 --> 00:41:02,920
Well, so we've talked about this
before, like sword and sorcery 

791
00:41:02,920 --> 00:41:08,120
and what I call sword and 
wizardry are very different. 

792
00:41:08,200 --> 00:41:11,080
And I think Lord of the Rings 
and I don't know enough about 

793
00:41:11,080 --> 00:41:14,120
fiction and stuff, but I feel 
like fantasy post Lord of the 

794
00:41:14,120 --> 00:41:19,240
Rings really leaned much harder 
into sword and wizardry versus 

795
00:41:19,240 --> 00:41:22,320
sword and sorcery. 
Sword and sorcery to me is very 

796
00:41:22,320 --> 00:41:29,320
much like Barbarians and and 
sorcerers casting weird esoteric

797
00:41:29,320 --> 00:41:33,760
like plane hopping like. 
Deals with spirits to cast 

798
00:41:33,760 --> 00:41:38,320
spells, you know, drawing on, 
like dark spirits and the ether 

799
00:41:38,320 --> 00:41:40,840
and demons and yeah, and that's 
all in. 

800
00:41:40,880 --> 00:41:43,800
That's all in this, you know. 
Entering dreams and like I said,

801
00:41:43,800 --> 00:41:47,320
opening up riffs in time and 
portals to other dimensions and 

802
00:41:47,320 --> 00:41:49,800
shit. 
And sword and wizardry is very 

803
00:41:49,800 --> 00:41:54,400
much like Eastern Europe with 
swords and Shields and dudes 

804
00:41:54,400 --> 00:41:57,040
with pointy hats. 
And I feel like a lot of like 

805
00:41:57,040 --> 00:41:59,640
the time portal jumping stuff 
went away. 

806
00:41:59,640 --> 00:42:02,520
And a lot of like the yeah, 
making deals with demons and 

807
00:42:02,520 --> 00:42:05,760
like strange Barbarians with 
different cultures and stuff 

808
00:42:05,760 --> 00:42:09,960
like all went away to just be 
this like very white European 

809
00:42:09,960 --> 00:42:14,840
coated, you know, Lord of the 
Rings, you know, So direction a 

810
00:42:14,840 --> 00:42:17,120
lot of fantasy went. 
I'm really glad things that like

811
00:42:17,240 --> 00:42:20,880
Old Moon Quarterly and things 
like that are really bringing 

812
00:42:20,880 --> 00:42:24,600
back sword and sorcery style 
fiction and not that it ever 

813
00:42:24,600 --> 00:42:26,800
completely went away, but like 
re popularizing it. 

814
00:42:26,800 --> 00:42:28,160
And I think that's really, 
really great. 

815
00:42:28,160 --> 00:42:30,560
And Black Sword Hack is a 
really, really great version of 

816
00:42:30,560 --> 00:42:33,600
that in the Teach RPG space 
where if you don't know what 

817
00:42:34,000 --> 00:42:39,680
sword and sorcery is, this is a 
really good intro to the kind of

818
00:42:39,680 --> 00:42:43,640
like that genre of fiction. 
I also really liked the guide in

819
00:42:43,640 --> 00:42:46,600
this to building your own like 
little setting in the world to 

820
00:42:46,600 --> 00:42:48,080
play in. 
I thought it was really good and

821
00:42:48,080 --> 00:42:49,720
very valuable. 
They they gave you like an 

822
00:42:49,720 --> 00:42:53,440
example one they built and the 
art in this the art in this is 

823
00:42:53,720 --> 00:42:55,280
all the way through is just 
tremendous. 

824
00:42:55,280 --> 00:42:57,240
Like it. 
It's really looks very good. 

825
00:42:57,400 --> 00:42:59,400
I think some of my favorite 
artists towards the end, there's

826
00:42:59,400 --> 00:43:03,920
a page near the end that gives a
bunch of panels that are like 

827
00:43:05,600 --> 00:43:09,320
like book covers or like posters
that of like like the son of 

828
00:43:09,320 --> 00:43:11,080
orcas and like adventures and 
shit. 

829
00:43:11,480 --> 00:43:12,680
This. 
One right here, yeah. 

830
00:43:13,160 --> 00:43:15,720
Yeah. 
Beard quest, Son of Orcas. 

831
00:43:15,720 --> 00:43:17,040
Titania. 
Yeah. 

832
00:43:17,440 --> 00:43:21,240
Great, I love. 
I wish I could get those four as

833
00:43:21,240 --> 00:43:23,080
just posters from my room. 
Get out. 

834
00:43:23,240 --> 00:43:26,800
Yeah, I mean, but if you look at
a lot of those old books from 

835
00:43:26,800 --> 00:43:29,520
that time period, these are 
these are what book covers used 

836
00:43:29,520 --> 00:43:33,240
to look like, not these like 
super fucking weird overproduced

837
00:43:33,240 --> 00:43:36,960
character art bullshit. 
You know that that is on a lot 

838
00:43:36,960 --> 00:43:39,600
of covers now. 
Like I don't like, like I like 

839
00:43:39,600 --> 00:43:42,480
4th wing. 
Like, come on, let's bring some 

840
00:43:42,480 --> 00:43:44,280
character back to, to our 
fucking shit. 

841
00:43:44,280 --> 00:43:48,280
Let's actually have illustrators
and and you know, and stuff. 

842
00:43:48,320 --> 00:43:52,240
But but yeah, and and like, 
probably like an incredible 

843
00:43:52,240 --> 00:43:53,840
version of Black Hack. 
We've said this over and over 

844
00:43:53,840 --> 00:43:55,600
again, Black Hack is an 
incredible system. 

845
00:43:55,800 --> 00:43:58,480
Black Hack 2 EE was just very 
unnecessary, like attempt at a 

846
00:43:58,480 --> 00:44:01,960
game, but the system of black 
hack is incredible. 

847
00:44:01,960 --> 00:44:07,000
It's a great thing to hack with 
and and the usage I is just it's

848
00:44:07,000 --> 00:44:08,840
a genius mechanic like it's 
fantastic. 

849
00:44:09,320 --> 00:44:12,240
Yeah, so that's black sword 
hack. 

850
00:44:14,400 --> 00:44:17,320
Let's look at one of I need to 
just bring up to fucking 

851
00:44:17,320 --> 00:44:23,800
different windows so I can be on
the scores and I forget that 

852
00:44:23,800 --> 00:44:26,440
sometimes that like when you 
actually go into like your file 

853
00:44:26,440 --> 00:44:28,600
windows and shit, you can just 
pull up multiples of those. 

854
00:44:29,000 --> 00:44:30,920
Absolutely. 
There's sometimes you can I I 

855
00:44:30,960 --> 00:44:33,360
like I used to like copy and 
then back, back, back and then 

856
00:44:33,360 --> 00:44:35,480
go to a different folder and 
paste and it was like, oh, I can

857
00:44:35,480 --> 00:44:37,520
just drag it from one to the 
other if I'm not a fucking idiot

858
00:44:37,520 --> 00:44:42,120
about it. 
So my next one that I'm going to

859
00:44:42,120 --> 00:44:45,120
go over, I'll do I'll do this 
one. 

860
00:44:45,120 --> 00:44:51,720
I'll save one that is arguably 
favorite instead of best for 

861
00:44:51,720 --> 00:44:58,600
last, but mouse reader, the 
sword and whiskers role-playing 

862
00:44:58,600 --> 00:45:00,760
game. 
This game just fucks super 

863
00:45:00,760 --> 00:45:02,720
fucking hard. 
And one of my favorite things 

864
00:45:02,720 --> 00:45:08,360
about it is it's all ages Ness, 
right? 

865
00:45:08,360 --> 00:45:11,400
Like you could have kids play 
this game easily, or you could 

866
00:45:11,400 --> 00:45:15,560
have like 40 year old dudes play
this game. 40 year old anybody's

867
00:45:16,120 --> 00:45:19,040
play this game and and have the 
same kind of enjoyment out of 

868
00:45:19,040 --> 00:45:21,880
it. 
Like there's no there's no 

869
00:45:21,880 --> 00:45:24,760
differentiation. 
It's an incredible I think it I 

870
00:45:24,760 --> 00:45:27,240
think it won the any positive 
won the any for like best family

871
00:45:27,240 --> 00:45:29,880
game, but just as a core, it's 
just an incredible game. 

872
00:45:29,880 --> 00:45:33,320
It isn't into the odd game, 
which which is interesting. 

873
00:45:33,320 --> 00:45:36,600
A lot of the best games in on ER
into the odd games, but we'll 

874
00:45:36,800 --> 00:45:38,160
we'll talk about that 
eventually. 

875
00:45:38,720 --> 00:45:42,560
But my favorite thing about this
game other than that, not 

876
00:45:42,560 --> 00:45:49,000
mechanically, just like 
conceptually, is the the feeling

877
00:45:49,040 --> 00:45:54,920
of size and scope that it brings
back to the fiction, right? 

878
00:45:54,920 --> 00:45:58,960
Because there are so many 
fucking stories of like one 

879
00:45:58,960 --> 00:46:01,360
night defeating a dragon or 
whatever that when you're 

880
00:46:01,360 --> 00:46:04,600
playing like whatever fucking 
version of the dragon game that 

881
00:46:04,600 --> 00:46:08,480
you're playing, people don't 
really fear Dragons. 

882
00:46:08,520 --> 00:46:11,280
Like if a green dragon rolls up,
they're going to try to fight 

883
00:46:11,280 --> 00:46:13,680
it, right? 
Which is a fucking ridiculous 

884
00:46:13,680 --> 00:46:16,640
thing to do because 
realistically, and it's not 

885
00:46:16,640 --> 00:46:18,800
simulationist or whatever, look,
come on, calm the fuck down. 

886
00:46:19,840 --> 00:46:22,800
A dragon will smoke you. 
A dragon will smoke you into 

887
00:46:22,800 --> 00:46:25,600
fucking nothing. 
And what I one of the things 

888
00:46:25,600 --> 00:46:27,760
that I describe about this all 
the time, and someone said it or

889
00:46:27,760 --> 00:46:30,240
it's in the book or or whatever,
it is not a unique thought to me

890
00:46:30,240 --> 00:46:33,080
at all. 
But the idea of like a human 

891
00:46:33,160 --> 00:46:34,960
fighting a dragon. 
People like, oh, yeah. 

892
00:46:35,240 --> 00:46:37,880
And then you go, OK, well, how 
about a mouse fighting a cat and

893
00:46:37,880 --> 00:46:39,360
people like, oh, no. 
And you're like. 

894
00:46:39,600 --> 00:46:42,400
That's that is how it should. 
Feel when you fight a dragon. 

895
00:46:42,400 --> 00:46:44,320
And that's the fear that this 
game brings back. 

896
00:46:44,320 --> 00:46:47,360
The the idea that you are a 
little bitty mouse in a human 

897
00:46:47,360 --> 00:46:51,080
sized world and all of the 
things that you're facing is 

898
00:46:51,520 --> 00:46:55,320
like you can imagine being a 
mouse and thinking how scary 

899
00:46:55,320 --> 00:46:59,240
you'd be to just go across a 5 
foot open ground because who the

900
00:46:59,240 --> 00:47:02,880
fuck knows what bird or cat or 
person or whatever is going to 

901
00:47:02,880 --> 00:47:07,440
come fucking snatch you. 
It brings the fear back into the

902
00:47:07,440 --> 00:47:10,240
game and makes the open world 
feel. 

903
00:47:10,920 --> 00:47:15,320
I completely agree. 
Yeah, in a very approachable way

904
00:47:15,320 --> 00:47:16,520
because like little kids for it 
too. 

905
00:47:16,720 --> 00:47:19,840
But honestly, like also, I mean,
obviously we've talked about 

906
00:47:19,840 --> 00:47:24,280
into the odd, which is great. 
The, the, you know, one of the 

907
00:47:24,280 --> 00:47:29,720
best things about this game is 
the, is the imaginative system 

908
00:47:31,520 --> 00:47:37,360
where it's actually like the, 
the like punch card slots that 

909
00:47:37,360 --> 00:47:40,040
you can actually physically put.
So you could hold a little card 

910
00:47:40,040 --> 00:47:43,680
that says backpack and stick it 
where your backpack goes on your

911
00:47:43,680 --> 00:47:47,560
card on your character sheet. 
And that is, that is just an 

912
00:47:47,560 --> 00:47:51,400
incredible thing. 
And so, so, So what is this 

913
00:47:51,400 --> 00:47:53,360
game? 
It's, it's, it's a, it's a very 

914
00:47:53,960 --> 00:47:59,560
family friendly OSR game where 
you can and will die as tiny 

915
00:47:59,560 --> 00:48:03,400
little mouse in a human sized 
world in a, in the, in, in the 

916
00:48:03,400 --> 00:48:07,760
actual human world. 
So your swords are needles and 

917
00:48:07,760 --> 00:48:10,080
your Shields are buttons and 
your helmets are fucking 

918
00:48:10,400 --> 00:48:12,920
thimbles and shit. 
Like it's super fucking cute, 

919
00:48:12,920 --> 00:48:16,000
but also deadly as fuck. 
The mechanic system is great. 

920
00:48:16,000 --> 00:48:19,400
The magic system is great. 
I'm sorry, the inventory system 

921
00:48:19,400 --> 00:48:21,040
is great. 
The magic system is great. 

922
00:48:21,280 --> 00:48:23,760
It's super clean, it's super 
consistent. 

923
00:48:23,760 --> 00:48:26,960
The layout is incredible, but 
like, the game itself is just so

924
00:48:26,960 --> 00:48:29,200
clean all the way through. 
Everything fits so well 

925
00:48:29,200 --> 00:48:31,800
together. 
Everything is explained so well.

926
00:48:31,800 --> 00:48:33,680
It's one of the best written 
games we've ever looked at. 

927
00:48:33,880 --> 00:48:36,960
It's free. 
It is completely fucking free. 

928
00:48:37,560 --> 00:48:40,240
And like, you know, for those 
listening like you can be, if 

929
00:48:40,240 --> 00:48:42,120
you're like, well, family 
friendly, I kind of want to have

930
00:48:42,120 --> 00:48:44,160
like dark adventures. 
Oh, you absolutely can't. 

931
00:48:44,400 --> 00:48:47,640
We had a dark adventure. 
We turned an adventure very dark

932
00:48:47,640 --> 00:48:50,040
by the end and I got stabbed in 
the back. 

933
00:48:50,400 --> 00:48:52,040
And. 
You did. 

934
00:48:53,600 --> 00:48:58,200
We became like, like Ryan became
like a dark magic Lord. 

935
00:48:59,080 --> 00:49:02,040
And I think the Canon was that 
my character survived that and 

936
00:49:02,040 --> 00:49:06,560
became like a like a like a 
Lieutenant under you, but is now

937
00:49:06,560 --> 00:49:09,200
like an angry, like vengeful 
Lieutenant. 

938
00:49:09,200 --> 00:49:13,000
Became like my right hand man. 
It's like, very, it was a very 

939
00:49:13,000 --> 00:49:15,960
cool, like, Dark Lord ending, 
you know? 

940
00:49:16,040 --> 00:49:17,400
So yeah. 
Because there was like a, there 

941
00:49:17,400 --> 00:49:20,760
was like a, there was like a 
lightning bottled up with like 

942
00:49:20,760 --> 00:49:22,800
a, like a bird skull or 
something. 

943
00:49:22,800 --> 00:49:24,720
And like, yeah, we had to break 
it out. 

944
00:49:24,720 --> 00:49:27,320
And like, as you were reaching 
for it, I stabbed you in the 

945
00:49:27,320 --> 00:49:30,560
back and took it. 
And then I had already like, 

946
00:49:30,640 --> 00:49:34,080
didn't I? 
Like I had something attached to

947
00:49:34,080 --> 00:49:37,400
me so that I could control like 
zombie mice or something. 

948
00:49:38,000 --> 00:49:39,680
So I. 
Was literally like a necromancer

949
00:49:39,680 --> 00:49:42,680
lightning Lord that had stabbed 
you in the back and you're like,

950
00:49:42,680 --> 00:49:44,200
I'll leave your armies 
motherfucker. 

951
00:49:45,520 --> 00:49:48,040
Yeah, it was great. 
So it's super. 

952
00:49:48,040 --> 00:49:49,560
Yeah. 
It's an incredible game. 

953
00:49:49,560 --> 00:49:52,240
And again, one of the other 
things that's great about it and

954
00:49:52,240 --> 00:49:54,160
a reminder to a lot of people in
the hobby space, right. 

955
00:49:54,400 --> 00:49:56,880
This game is completely free. 
It is completely free. 

956
00:49:56,880 --> 00:49:58,680
You can go to the website now, 
download it. 

957
00:49:58,920 --> 00:50:03,840
Not only that, there is a whole 
compendium of hundreds of 

958
00:50:03,840 --> 00:50:05,960
adventures that are all mostly 
free. 

959
00:50:06,600 --> 00:50:09,160
They, the little tokens we were 
talking about, you can download 

960
00:50:09,160 --> 00:50:11,720
character sheets. 
There's literally a free token 

961
00:50:11,720 --> 00:50:14,200
maker on their website. 
So you can make any inventory 

962
00:50:14,200 --> 00:50:17,040
piece that you need. 
You can make, export, and then 

963
00:50:17,040 --> 00:50:18,960
actually be able to drop onto 
character sheets. 

964
00:50:18,960 --> 00:50:21,120
It's incredible, everything 
about it. 

965
00:50:21,400 --> 00:50:25,200
And the box after this game is 
sold out like 6 times. 

966
00:50:25,400 --> 00:50:28,840
So a reminder to people on the 
first thing that you made, yeah,

967
00:50:28,920 --> 00:50:33,680
like you deserve a, a, a, a for 
the things you create. 

968
00:50:33,680 --> 00:50:34,840
You're allowed to just be a 
hobbyist. 

969
00:50:34,840 --> 00:50:37,760
And if the hobby that you do and
the thing that you make 

970
00:50:38,000 --> 00:50:42,000
generates a community and people
that like making stuff for your 

971
00:50:42,000 --> 00:50:46,160
game, that's how you get like 
$250,000 Kickstarters like Karen

972
00:50:46,160 --> 00:50:47,800
and things like that. 
Like you're allowed to just make

973
00:50:47,800 --> 00:50:50,480
a thing and enjoy making it and 
it could end up being wildly 

974
00:50:50,480 --> 00:50:52,680
successful. 
And then you can still support 

975
00:50:52,680 --> 00:50:55,560
your community by again, making 
it free forever and people will 

976
00:50:55,560 --> 00:50:57,680
still pay for it. 
I've paid, I have bought this 

977
00:50:57,680 --> 00:51:02,080
box set twice. 
I have bought the the the estate

978
00:51:02,080 --> 00:51:04,440
box set for the adventures 
twice. 

979
00:51:04,640 --> 00:51:07,080
Like I have literally given 
hundreds of dollars for this 

980
00:51:07,080 --> 00:51:08,640
game on top of all the 
adventures. 

981
00:51:08,640 --> 00:51:11,280
Like I don't think I have the 8 
box set, I just have the regular

982
00:51:11,280 --> 00:51:13,560
box set. 
Oh, I have two of them, so you 

983
00:51:13,560 --> 00:51:17,560
know, I get all. 
You you have two of something. 

984
00:51:18,040 --> 00:51:21,680
Well, what's funny is I bought 1
and then, you know, they sold 

985
00:51:21,680 --> 00:51:26,800
out so fucking fast, right? 
And when I saw there was like 2 

986
00:51:26,800 --> 00:51:28,600
left on the website, I just 
bought another one because I'm 

987
00:51:28,600 --> 00:51:31,080
like, I'm sure someone will want
1 and I can just send it to them

988
00:51:31,080 --> 00:51:32,600
if they are like, oh I, I 
couldn't have it. 

989
00:51:32,600 --> 00:51:34,120
I'm like 60 bucks. 
I'll go send it to you, you 

990
00:51:34,120 --> 00:51:37,160
know? 
But I bought 2 of the regular 

991
00:51:37,160 --> 00:51:39,720
box sets because there's no 
fucking way I'm going to punch 

992
00:51:39,720 --> 00:51:42,560
out the pieces, so I have a 
second one that I can actually 

993
00:51:42,560 --> 00:51:46,200
punch the pieces out of. 
I have mine in plastic bags, all

994
00:51:46,200 --> 00:51:49,120
the punched out pieces, they're 
in the box set so. 

995
00:51:49,120 --> 00:51:52,960
That's number another. 
Oh, oh, oh, I also have the 

996
00:51:52,960 --> 00:51:58,360
original 1st edition box set 
there too, which is which is 

997
00:51:58,360 --> 00:51:59,680
quite rare. 
Thank you so much, Andre. 

998
00:52:01,120 --> 00:52:03,480
So. 
Yeah, shout out Andre. 

999
00:52:03,600 --> 00:52:09,920
Andre has hooked me up so much. 
I mean, I've paid for 

1000
00:52:09,920 --> 00:52:12,520
everything. 
Let me pay for things that 

1001
00:52:12,520 --> 00:52:13,720
weren't on the store. 
Let me pay. 

1002
00:52:13,720 --> 00:52:15,680
For things that weren't in the 
store, like, yeah, like the 

1003
00:52:15,680 --> 00:52:17,960
yellow, the yellow version of 
the insect area is something I 

1004
00:52:17,960 --> 00:52:19,560
wanted forever. 
And I was like, hey, are you 

1005
00:52:19,560 --> 00:52:21,160
ever gonna reprint that? 
He's like, oh, I got one. 

1006
00:52:21,160 --> 00:52:22,600
Just like, send me 5 bucks, I'll
shoot you tea. 

1007
00:52:22,600 --> 00:52:25,720
I was like, yes, Andre. 
Anyway. 

1008
00:52:26,000 --> 00:52:28,160
And for those that don't know, 
Mouse Ritter. 

1009
00:52:28,160 --> 00:52:31,360
First of all 2 of 1000 doors is 
finally shipping from from the 

1010
00:52:31,360 --> 00:52:37,000
homie manner manner Matt Morris 
man of dawn you. 

1011
00:52:37,120 --> 00:52:42,000
Still want to ramp, Matt? 
Matt yeah, but apparently later 

1012
00:52:42,000 --> 00:52:43,720
this year, I don't remember. 
I think it's November. 

1013
00:52:43,720 --> 00:52:47,880
I think it's November. 
Backer kid I believe is doing an

1014
00:52:47,880 --> 00:52:52,360
entire mother mouse rider month 
much like the mother that they 

1015
00:52:52,360 --> 00:52:54,120
did. 
So I want to run more mouse 

1016
00:52:54,120 --> 00:52:56,960
riders, so that would be good 
for mouse riders so. 

1017
00:52:57,200 --> 00:52:58,880
I want to run Mouse Rider. 
I was trying to get everyone. 

1018
00:52:58,880 --> 00:53:00,960
I was trying to get people at 
work that are kind of into 

1019
00:53:00,960 --> 00:53:03,720
TTRBGS to play Mouse Rider with 
me. 

1020
00:53:03,720 --> 00:53:05,960
But like everyone keeps getting 
fucking pregnant and have babies

1021
00:53:05,960 --> 00:53:10,160
and shit, but you know, keep 
your jeans in your jeans, kids. 

1022
00:53:11,040 --> 00:53:13,840
But this is the game that I 
always convinced him to play 

1023
00:53:13,840 --> 00:53:15,800
because I was like, you don't 
want to play 5 E fucking trust 

1024
00:53:15,800 --> 00:53:17,360
me. 
Play a better game. 

1025
00:53:17,560 --> 00:53:20,560
Mouse Rider. 
There's two games at this point 

1026
00:53:20,560 --> 00:53:24,760
that I've decided, Three games 
that I've decided are the three 

1027
00:53:24,760 --> 00:53:27,920
best intro games in my opinion 
that I will always use from now 

1028
00:53:27,920 --> 00:53:30,200
on forever to intro people to 
teach RPGs. 

1029
00:53:30,800 --> 00:53:35,640
Shadow. 
Yeah, Shadow Dark, the OSR. 

1030
00:53:35,640 --> 00:53:40,400
No, it is Mouse Rider and no 
Order. 

1031
00:53:40,400 --> 00:53:42,080
Mouse Rider, Perils and 
Princess. 

1032
00:53:42,400 --> 00:53:45,160
And here's a Cerulea. 
And if I was going to pick a 

1033
00:53:45,160 --> 00:53:49,440
fourth one, it would be tunnel 
goons into advanced Dungeon 

1034
00:53:49,440 --> 00:53:52,160
goons. 
Yeah, as a way to kind of, if 

1035
00:53:52,160 --> 00:53:54,600
they want to get more into like 
the kind of like D&D ish, do 

1036
00:53:54,600 --> 00:53:56,280
advanced dungeon goons to give 
them those concepts. 

1037
00:53:56,560 --> 00:54:00,120
But those are the five games 
that in my opinion are the best 

1038
00:54:00,440 --> 00:54:02,840
intro games that tabletop 
role-playing games in no order. 

1039
00:54:03,200 --> 00:54:06,640
Tunnel Goons, Advanced dungeon 
goons kind of as a pair, Mouse 

1040
00:54:06,640 --> 00:54:10,960
rider, pearls and princesses and
and heroes of Cerulean. 

1041
00:54:12,240 --> 00:54:15,840
I can love tunnel goons. 
Tunnel goons is I I we talked 

1042
00:54:15,840 --> 00:54:18,920
about this before. 
The only reason it's not in the 

1043
00:54:18,920 --> 00:54:22,080
best games we've ever reviewed 
or anything like that is because

1044
00:54:22,080 --> 00:54:24,720
we had we never reviewed it. 
We had an old Nate dream 

1045
00:54:24,720 --> 00:54:26,880
episode, but we didn't go over 
it. 

1046
00:54:26,880 --> 00:54:29,360
We just advanced advanced 
dungeon goons from. 

1047
00:54:29,840 --> 00:54:31,360
Imagine we gave it a bunch of 
10s. 

1048
00:54:31,360 --> 00:54:33,120
Just imagine that. 
So. 

1049
00:54:33,200 --> 00:54:35,120
And it is, it is the game that 
broke my brain. 

1050
00:54:35,120 --> 00:54:37,600
It is a game that made me go oh 
wait, what? 

1051
00:54:37,880 --> 00:54:40,600
Like not so little do so much 
you know it's. 

1052
00:54:40,840 --> 00:54:44,160
It's incredible. 
It just like everything Nate 

1053
00:54:44,160 --> 00:54:48,520
Dream does. 
Like honestly, Nate Dream, Nate 

1054
00:54:48,520 --> 00:54:52,240
Dream just just make shit that 
he wants to make and then does 

1055
00:54:52,240 --> 00:54:54,520
whatever the fuck he wants with 
his like awesome family. 

1056
00:54:54,520 --> 00:54:58,280
Like they're like, if you've 
never heard of them, trust me, 

1057
00:54:58,280 --> 00:55:00,000
they're your favorite game 
designers, favorite game 

1058
00:55:00,000 --> 00:55:02,760
designer. 
Their adventures are the best 

1059
00:55:02,760 --> 00:55:06,040
adventures out there period. 
And everything they make is 

1060
00:55:06,120 --> 00:55:08,200
gorgeous. 
The art is gorgeous, the design 

1061
00:55:08,200 --> 00:55:10,880
is gorgeous. 
They're just like peak peak 

1062
00:55:10,880 --> 00:55:14,160
TTRPG person. 
I will say as someone who runs a

1063
00:55:14,160 --> 00:55:17,240
lot of adventures at my table, 
like pre written ones, I have a 

1064
00:55:17,240 --> 00:55:20,240
lot of opinions and I have a lot
of issues with a lot of 

1065
00:55:20,240 --> 00:55:21,680
ventures. 
Never really have them with a 

1066
00:55:21,680 --> 00:55:25,320
Nate Trame adventure though. 
They all been like, Yep, they're

1067
00:55:25,320 --> 00:55:29,040
they run really well. 
There is no if this happens, 

1068
00:55:29,040 --> 00:55:30,400
then this happens. 
You know what I mean? 

1069
00:55:30,400 --> 00:55:32,200
Like that's the whole point. 
You said this today. 

1070
00:55:32,200 --> 00:55:34,240
I was like, that's so true. 
There's none of that. 

1071
00:55:34,240 --> 00:55:39,120
It's like, here's what's here 
and how they interact with it is

1072
00:55:39,360 --> 00:55:41,320
beyond to. 
Them, that's the thing to them, 

1073
00:55:41,480 --> 00:55:45,760
Nate, Nate, they've already had.
My my favorite like Tavern 

1074
00:55:45,760 --> 00:55:49,200
location in location ever, the 
moldy Unicorn. 

1075
00:55:49,560 --> 00:55:52,920
It's amazing. 
And it has like a detour or I 

1076
00:55:52,920 --> 00:55:55,440
think it's just maybe a detour 
table for things that are 

1077
00:55:55,440 --> 00:55:57,400
happening when you walk into the
Tavern. 

1078
00:55:57,640 --> 00:56:01,360
And it's it's fantastic. 
And it created like a bunch of 

1079
00:56:01,360 --> 00:56:04,880
like emergent like stories that 
happened because we'd walk into 

1080
00:56:04,880 --> 00:56:07,920
the Tavern and a random thing 
would be happening and my 

1081
00:56:07,920 --> 00:56:10,320
players would be like, cool, 
let's fucking go with this. 

1082
00:56:10,320 --> 00:56:12,480
What's happening? 
You know, like celebrating in 

1083
00:56:12,480 --> 00:56:14,080
the retirement of somebody who 
works there. 

1084
00:56:14,080 --> 00:56:15,960
They join the party and cause a 
ruckus. 

1085
00:56:16,120 --> 00:56:18,640
Yeah, we're no longer talking 
about Mouse, Mouse Runner. 

1086
00:56:18,640 --> 00:56:20,560
Apparently we're not talking. 
About change in forever. 

1087
00:56:20,560 --> 00:56:23,640
But anyway, because nature is 
fucking again, their shit is 

1088
00:56:23,640 --> 00:56:28,760
some of the best shit out there.
I mean, I Nate treatment out of 

1089
00:56:28,760 --> 00:56:32,240
ass, in my opinion, are the best
people that do this, especially 

1090
00:56:32,240 --> 00:56:34,080
if you like emergent style of 
play. 

1091
00:56:34,360 --> 00:56:37,240
And Nate's adventures are 
exactly that. 

1092
00:56:37,240 --> 00:56:38,720
We talked about it. 
They they've put out this kind 

1093
00:56:38,720 --> 00:56:40,840
of like little like ethos kind 
of thing before, and it's all 

1094
00:56:40,840 --> 00:56:43,280
about emerging gameplay. 
And then they they live up to 

1095
00:56:43,280 --> 00:56:44,480
it. 
And that's one of my issues with

1096
00:56:44,480 --> 00:56:46,560
the people in this space and 
we'll say it right now is you 

1097
00:56:46,560 --> 00:56:50,840
motherfuckers that talk shit and
then don't live it like, oh, why

1098
00:56:50,840 --> 00:56:53,120
are there dice in games? 
And then you have 10 dice games 

1099
00:56:53,120 --> 00:56:54,720
that you've created. 
Shut the fuck up. 

1100
00:56:54,960 --> 00:56:57,560
Like it's. 
So anyway it's. 

1101
00:56:57,840 --> 00:57:01,280
So funny that you were now like,
leaning into talking about stuff

1102
00:57:01,360 --> 00:57:04,040
because it's yourself and like, 
fuck people and you've been 

1103
00:57:04,040 --> 00:57:05,280
like, no, let's not do it on the
show. 

1104
00:57:05,280 --> 00:57:07,680
I don't. 
Give a fuck anymore, like talk 

1105
00:57:07,680 --> 00:57:11,720
shit and if you actually live up
to it, you know, go for it. 

1106
00:57:11,720 --> 00:57:15,240
But if you're going to talk shit
and then literally be like, oh, 

1107
00:57:15,240 --> 00:57:17,440
like no one makes adventures 
anymore. 

1108
00:57:17,440 --> 00:57:19,920
And then like you don't have 
like adventures, like shut the 

1109
00:57:19,920 --> 00:57:23,480
fuck up. 
Like if you like, there's some 

1110
00:57:23,480 --> 00:57:25,560
people that. 
Are talking to me about Chief 

1111
00:57:25,560 --> 00:57:27,480
Keef again. 
It's so dumb. 

1112
00:57:27,480 --> 00:57:29,760
There's people that are just 
contrarian dumbasses. 

1113
00:57:29,760 --> 00:57:34,040
Like it's just so asinine in 
this space and whatever. 

1114
00:57:34,040 --> 00:57:39,040
And I'm not talking about the 
person who who who said the 

1115
00:57:39,040 --> 00:57:41,160
adventure thing. 
It's completely different person

1116
00:57:41,160 --> 00:57:46,360
who is in asinine whatever. 
But the point is neat dream 

1117
00:57:46,360 --> 00:57:48,520
stuff is amazing and it's 
because it allows emergent 

1118
00:57:48,520 --> 00:57:51,920
things like go into the room, 
describe what's in the room, 

1119
00:57:52,240 --> 00:57:54,960
describe who's in the room, and 
then let the players make the 

1120
00:57:54,960 --> 00:57:57,000
story. 
Like that's it anyway. 

1121
00:57:57,960 --> 00:57:59,240
Was that one of mine? 
Was the one of yours? 

1122
00:58:02,640 --> 00:58:05,640
Which one do you want to do? 
You're muted. 

1123
00:58:08,120 --> 00:58:10,880
Oh no. 
So that let's do that one last 

1124
00:58:10,880 --> 00:58:13,640
because remember we said that 
that was the the one that was 

1125
00:58:13,640 --> 00:58:15,360
like, is it is it not? 
You're still muted. 

1126
00:58:18,080 --> 00:58:19,080
No, I'm not. 
I know what you're talking 

1127
00:58:19,080 --> 00:58:20,200
about. 
I'm just very quiet. 

1128
00:58:20,640 --> 00:58:25,840
OK then let's do let's do a solo
game by one of our best buddies.

1129
00:58:26,200 --> 00:58:29,440
Yep, All right. 
OK, so. 

1130
00:58:30,480 --> 00:58:34,040
My next pick is obviously going 
to be the amazing. 

1131
00:58:34,680 --> 00:58:36,720
This is probably not a surprise 
because I constantly This is my 

1132
00:58:36,720 --> 00:58:42,400
favorite games. 12 years by the 
glorious Max Moon of Max Moon 

1133
00:58:42,400 --> 00:58:44,960
Games Max. 
Moon Games now an imprint of 

1134
00:58:44,960 --> 00:58:48,400
Flaming Hand. 
Is that what it is now? 

1135
00:58:48,760 --> 00:58:53,320
Are you unaware of this black 
odds kiss like they emerged and 

1136
00:58:53,320 --> 00:58:56,920
now Max Moon is an imprint of of
a bigger company? 

1137
00:58:58,960 --> 00:59:03,920
Yeah, wow, yeah, 12 years a a 
solo game, one of the only solo 

1138
00:59:03,920 --> 00:59:07,880
games we've ever talked about 
because this is a solo exploring

1139
00:59:07,880 --> 00:59:12,560
and dungeon crawling game with 
R&G generation of where you what

1140
00:59:12,560 --> 00:59:14,520
you will come across and what 
happens. 

1141
00:59:15,520 --> 00:59:20,880
I have this a beautiful limited 
edition 12 year hardcover. 

1142
00:59:21,200 --> 00:59:24,080
How many of those exist? 
There's only two of this 

1143
00:59:24,080 --> 00:59:25,880
version. 
They're the weekly scroll 

1144
00:59:25,880 --> 00:59:28,720
edition one and two. 
I think this is the weekly 

1145
00:59:28,720 --> 00:59:31,800
scroll edition two, yeah. 
I have weekly scroll edition one

1146
00:59:31,800 --> 00:59:33,960
of two. 
Yeah, and then I also have next 

1147
00:59:33,960 --> 00:59:36,600
to me, I have the box set for 
the Demon Lord expansion. 

1148
00:59:36,600 --> 00:59:38,880
Do you? 
Want me to grab my stack of 12 

1149
00:59:38,880 --> 00:59:43,560
years? 
I officially and the the owner 

1150
00:59:43,560 --> 00:59:46,360
of more 12 years than anyone in 
the world because I own stuff 

1151
00:59:46,360 --> 00:59:47,720
that Max doesn't even own 
anymore. 

1152
00:59:49,440 --> 00:59:54,480
Yeah, I just think that this 
game, you know, I love playing 

1153
00:59:54,480 --> 01:00:00,440
at the table, but I I love like 
exploration and I love dungeon 

1154
01:00:00,440 --> 01:00:03,120
crawling and sometimes there's 
not anybody else around but me. 

1155
01:00:03,400 --> 01:00:06,000
And I think that the mechanics 
for doing. 

1156
01:00:06,800 --> 01:00:09,200
Those things and this game are 
like unparalleled. 

1157
01:00:09,200 --> 01:00:11,360
First off, the the way they're 
written is they're obviously 

1158
01:00:11,360 --> 01:00:16,800
been tested to hell so they Max 
knows what's going to happen or 

1159
01:00:16,800 --> 01:00:20,120
has has accounted for many like 
edge case scenarios. 

1160
01:00:20,400 --> 01:00:25,600
You can play this adventure and 
it's like rudely difficult and I

1161
01:00:25,680 --> 01:00:30,360
think I've I've only succeeded. 
No, I don't think I've succeeded

1162
01:00:31,240 --> 01:00:36,480
one time in and placing the 
crown on the on the lich. 

1163
01:00:36,640 --> 01:00:40,000
I'm I'm bad at stuff. 
I've never beaten Demon Lord, 

1164
01:00:40,000 --> 01:00:42,760
but I I've never. 
Beaten Lord, I've I've fucked up

1165
01:00:42,800 --> 01:00:45,480
so many times, although I make 
bad decisions too. 

1166
01:00:46,400 --> 01:00:49,960
But yeah, I just think it's a 
endlessly fun game that like you

1167
01:00:49,960 --> 01:00:53,160
can play on your own. 
Like for a while we were me and 

1168
01:00:53,160 --> 01:00:55,480
Abigail were going to coffee 
shops in Dallas before we moved 

1169
01:00:55,480 --> 01:01:03,960
and I just bring my little green
12 year yeah, that so of year, 

1170
01:01:03,960 --> 01:01:08,520
like little mini books I can 
fill out and I'd play while we 

1171
01:01:08,520 --> 01:01:10,480
were like sitting and having 
coffee. 

1172
01:01:11,600 --> 01:01:15,840
It's just such a fun game. 
I also really love Max has this 

1173
01:01:15,840 --> 01:01:19,920
like is very inspired by like 
Faye legends like like Faye 

1174
01:01:19,920 --> 01:01:23,720
folklore and not in like the 
Tolkien esque elf way but like 

1175
01:01:24,240 --> 01:01:26,840
the actual like weird and fucked
up Faye that will like kidnap. 

1176
01:01:26,840 --> 01:01:28,880
You from don't make a deal with 
the Faye. 

1177
01:01:28,880 --> 01:01:29,880
Don't. 
Make a deal with Faye. 

1178
01:01:29,880 --> 01:01:31,720
Yeah. 
Listen, if the Faye Lord ever 

1179
01:01:31,720 --> 01:01:35,840
asks you to to come dance for 
them, say no, because you'll 

1180
01:01:35,840 --> 01:01:37,240
dance forever. 
Don't. 

1181
01:01:37,320 --> 01:01:38,560
Say anything, just leave, 
please. 

1182
01:01:38,560 --> 01:01:39,360
Yeah. 
Just leave. 

1183
01:01:39,440 --> 01:01:42,800
Don't make eye contact. 
Just leave yeah, I think this 

1184
01:01:42,800 --> 01:01:45,200
game is great. 
I think the the random 

1185
01:01:45,200 --> 01:01:48,400
generation is fun. 
I think when you get locked into

1186
01:01:48,440 --> 01:01:50,720
it, you can really get the 
mechanics down and you and you 

1187
01:01:50,720 --> 01:01:54,640
can move fairly quickly, you 
know, but I just love this game.

1188
01:01:54,640 --> 01:01:57,800
It's it's my favorite solo game.
I mean, it's obviously not like 

1189
01:01:57,800 --> 01:02:01,720
a journal entry solo game, which
I do also like, but I love this 

1190
01:02:01,720 --> 01:02:03,600
game. 
We've talked about like I'm not,

1191
01:02:03,880 --> 01:02:06,040
I can appreciate the solo 
journaling games, but I like 

1192
01:02:06,040 --> 01:02:08,560
solo adventure games. 
Like I just, I don't have the 

1193
01:02:08,720 --> 01:02:11,920
the thing. 
So this is my this is my travel,

1194
01:02:12,200 --> 01:02:14,640
my travel journal. 
This is what like when I have, I

1195
01:02:14,640 --> 01:02:15,840
know I'm going to go for an 
appointment. 

1196
01:02:15,840 --> 01:02:18,960
I take this to work sometimes 
and this is what I've created. 

1197
01:02:19,840 --> 01:02:22,680
So this is literally just all 12
years. 

1198
01:02:22,680 --> 01:02:26,720
What it is, is a notebook so I 
can take notes and then I have 

1199
01:02:26,760 --> 01:02:28,960
oh, let me get on. 
Let me, oh, let me get back to 

1200
01:02:28,960 --> 01:02:30,680
here. 
So I have a notebook for taking 

1201
01:02:30,680 --> 01:02:36,320
notes and then in here is 12 
years and then in here is the 

1202
01:02:36,320 --> 01:02:41,160
Demon Lord expansion and then 
here is my campaign notebook. 

1203
01:02:41,280 --> 01:02:42,880
Yeah, campaign notebook. 
There we go. 

1204
01:02:42,880 --> 01:02:43,880
That's the word I could think 
of. 

1205
01:02:44,240 --> 01:02:49,840
And then what's also in here is 
the the printed out quick rules 

1206
01:02:49,840 --> 01:02:52,760
so you don't have to flip 
through the entire book and then

1207
01:02:52,760 --> 01:02:55,120
series of character sheets that 
are like filled out from playing

1208
01:02:56,200 --> 01:02:58,120
and then a couple action 
notebooks in the back for if I 

1209
01:02:58,120 --> 01:03:00,160
like want to draw or like take 
notes while I'm doing it. 

1210
01:03:00,360 --> 01:03:03,840
So my travel notebook to like 
just go exist in the world is 

1211
01:03:03,920 --> 01:03:07,800
the 12 years plus notebooks. 
So that's. 

1212
01:03:09,600 --> 01:03:12,200
Yeah, I agree. 
I'm just like, oh, I'll just, 

1213
01:03:12,320 --> 01:03:13,920
I'm bored. 
I'm going to play some 12 years,

1214
01:03:13,960 --> 01:03:17,920
you know, but it's incredible. 
And for those that aren't aware,

1215
01:03:19,040 --> 01:03:22,280
there's a new 12 years coming 
out because so far there is 12 

1216
01:03:22,280 --> 01:03:24,120
years or the demon Lord 
expansion, There's a village, a 

1217
01:03:24,360 --> 01:03:26,280
village expansion. 
But this is going to be the 

1218
01:03:26,280 --> 01:03:28,560
first one that isn't really like
an expansion. 

1219
01:03:28,560 --> 01:03:32,920
Like it's a whole new thing. 
It's 12 years at sea, which is 

1220
01:03:32,920 --> 01:03:40,720
dropping next week. 
So maybe new format you might 

1221
01:03:40,720 --> 01:03:43,600
hear from somebody sometime. 
Maybe we need to talk to you 

1222
01:03:43,600 --> 01:03:44,840
about. 
No, I think we did. 

1223
01:03:45,280 --> 01:03:46,000
We're good, right? 
We did. 

1224
01:03:46,160 --> 01:03:48,200
Yeah, we did. 
We have, we have, we have a 

1225
01:03:48,200 --> 01:03:50,680
scheduled so. 
We have a schedule, so. 

1226
01:03:51,240 --> 01:03:56,200
So yeah, so that's 12 years. 
Seriously, like on top of 12 

1227
01:03:56,200 --> 01:03:58,560
years being like the best solo 
game out there period. 

1228
01:03:58,600 --> 01:04:04,000
In our opinions. 
Max is also probably like the 

1229
01:04:04,000 --> 01:04:06,600
coolest person ever. 
Like like one of the best. 

1230
01:04:06,720 --> 01:04:07,840
Friends of the show. 
Yeah. 

1231
01:04:07,840 --> 01:04:12,720
Just an incredible, awesome, 
intelligent human being that is 

1232
01:04:12,720 --> 01:04:17,200
just like both kind and and 
weird and awesome and in all in 

1233
01:04:17,200 --> 01:04:20,360
equal measures, you know, and 
love them to death. 

1234
01:04:21,280 --> 01:04:23,960
Just a just a just a genuine and
wonderful human being. 

1235
01:04:25,640 --> 01:04:26,080
So. 
Yeah. 

1236
01:04:26,080 --> 01:04:28,760
So that's 12 years. 
All right. 

1237
01:04:29,800 --> 01:04:34,080
It got a 38. 
My next best. 

1238
01:04:34,560 --> 01:04:38,080
This is my last one. 
Best slash favorite trophy. 

1239
01:04:38,080 --> 01:04:40,160
Dark. 
Unsurprising to anyone that 

1240
01:04:40,160 --> 01:04:40,840
knows my. 
Eyes load. 

1241
01:04:40,960 --> 01:04:45,600
Ass yeah, Trophy dark is is 
incredible and I'll say this 

1242
01:04:45,600 --> 01:04:47,160
flat out, I don't like trophy 
gold. 

1243
01:04:48,240 --> 01:04:52,560
It's fine, but I think that it 
subverts all the best parts of 

1244
01:04:52,560 --> 01:04:54,880
trophy dark for those. 
So trophy Dark is like a 2D6 

1245
01:04:54,880 --> 01:05:01,560
game built on Fords in the Dark 
and Cthulhu dark where you lose 

1246
01:05:01,640 --> 01:05:04,440
in the end and it's basically 
you adventuring into deep dark 

1247
01:05:04,440 --> 01:05:11,120
woods and slowly going crazy and
dying or, or anything like deep 

1248
01:05:11,120 --> 01:05:13,520
dark woods, right? 
And you know from the beginning 

1249
01:05:13,520 --> 01:05:17,880
that you're not going to make it
out, so you can just embrace the

1250
01:05:17,920 --> 01:05:21,480
descent, right? 
And it's fucking incredible. 

1251
01:05:21,680 --> 01:05:23,040
First of all, the art is 
gorgeous. 

1252
01:05:23,080 --> 01:05:26,960
The mechanics are amazing. 
The way that the mechanics work 

1253
01:05:26,960 --> 01:05:29,040
on top of like the story 
building aspect of being able to

1254
01:05:29,040 --> 01:05:32,520
be like people can like offer 
you a deal for you to be like, 

1255
01:05:32,520 --> 01:05:35,840
oh, risk this. 
And if it goes, you know, you, 

1256
01:05:35,920 --> 01:05:38,280
you'll get this. 
But this bad thing happens is an

1257
01:05:38,280 --> 01:05:40,600
incredible way to bring 
everybody into the storytelling.

1258
01:05:41,520 --> 01:05:47,080
It was originally kind of built 
as a Simba Room in the world of 

1259
01:05:47,080 --> 01:05:49,360
Simba Room like way back in the 
day. 

1260
01:05:50,360 --> 01:05:53,480
So, and you can kind of tell 
that even in like the modern 

1261
01:05:53,480 --> 01:05:56,520
version of of like just if you 
look at this versus you look at 

1262
01:05:56,520 --> 01:06:00,240
like Simba Room, you can tell a 
little bit, but it's just an 

1263
01:06:00,240 --> 01:06:03,880
incredible dark, fucked up game 
where again, like you, you play 

1264
01:06:03,880 --> 01:06:07,640
to lose. 
So you can just embrace, embrace

1265
01:06:07,640 --> 01:06:08,560
that. 
And it's incredible. 

1266
01:06:08,800 --> 01:06:12,880
We review this together, which 
kind of sucks because I do think

1267
01:06:12,880 --> 01:06:16,520
that trophy dark and is in my 
opinion, better than trophy 

1268
01:06:16,520 --> 01:06:17,800
gold. 
What trophy gold does is 

1269
01:06:17,800 --> 01:06:20,160
basically in trophy dark, you 
can't fight the bad guys. 

1270
01:06:20,520 --> 01:06:23,040
Like you just can't. 
You will die like because 

1271
01:06:23,040 --> 01:06:25,440
fighting big bad monsters, you 
will die, right? 

1272
01:06:27,040 --> 01:06:29,960
Trophy gold adds in like a hunt 
mechanic, adds in like a 

1273
01:06:29,960 --> 01:06:33,880
currency, adds in the ability to
fight monsters and stuff and 

1274
01:06:33,920 --> 01:06:35,880
really kind of turns it into 
more of like just a dark 

1275
01:06:35,880 --> 01:06:39,360
adventure game, not like the 
what I think trophy does best, 

1276
01:06:39,360 --> 01:06:42,240
which is again, like the play to
lose aspect of the game. 

1277
01:06:43,240 --> 01:06:50,480
And and and yeah, and that's 
trophy dark I again, I like it. 

1278
01:06:51,480 --> 01:06:55,000
I've never not said that. 
I'm just a very predictable 

1279
01:06:55,000 --> 01:07:00,960
edgelord piece of shit and. 
We actually did play this on the

1280
01:07:00,960 --> 01:07:04,760
show too. 
On Side Quest episode 7, we 

1281
01:07:04,760 --> 01:07:07,320
played a warm and pleasant hum. 
Yeah. 

1282
01:07:07,320 --> 01:07:11,720
Michael Van Vleet, right? 
Yeah, which, yeah, it was. 

1283
01:07:11,840 --> 01:07:13,520
It was great. 
We had a great time. 

1284
01:07:13,600 --> 01:07:16,600
Our characters were terrible and
I think I turned into a were 

1285
01:07:16,600 --> 01:07:20,120
rabbit at the end and and aware 
Jack Rabbit and that. 

1286
01:07:20,520 --> 01:07:23,120
Was I think I made it out, 
didn't I abandoned you guys and 

1287
01:07:23,120 --> 01:07:24,920
make it out Oh, I. 
Think you did? 

1288
01:07:24,920 --> 01:07:27,280
Yeah. 
Which was very trophy dark to 

1289
01:07:27,280 --> 01:07:30,680
like abandoned your comrades to 
survive, you know. 

1290
01:07:31,160 --> 01:07:34,280
Yeah, yeah, yeah, I keep. 
I'm looking through this again, 

1291
01:07:34,280 --> 01:07:37,840
man. 
I should not give them just 

1292
01:07:37,840 --> 01:07:42,720
episode number. 
I should give them the 

1293
01:07:42,720 --> 01:07:44,800
searchable OH trophy. 
So we did trophy golden dark 

1294
01:07:44,800 --> 01:07:48,040
together and it got a 41 but it 
should be higher. 

1295
01:07:48,040 --> 01:07:50,440
I don't know how the fuck we 
gave an offer. 

1296
01:07:50,440 --> 01:07:52,880
Art A7. 
The art in this is incredible 

1297
01:07:52,880 --> 01:07:55,400
and the layout is incredible. 
Well, we have a new format. 

1298
01:07:55,400 --> 01:07:57,280
Maybe we'll revisit this one. 
Yeah. 

1299
01:07:57,520 --> 01:08:00,280
But anything that gets 40 or 
higher is in like the like the 

1300
01:08:00,280 --> 01:08:03,120
top 10 game we've ever done. 
So 41 for this, when the art and

1301
01:08:03,120 --> 01:08:04,720
style should probably at least 
be an 8. 

1302
01:08:05,560 --> 01:08:08,120
Probably a 42 for this. 
Easy. 

1303
01:08:08,120 --> 01:08:10,200
And again, the high score we've 
ever given out is a 44. 

1304
01:08:10,200 --> 01:08:13,520
So not that our opinion fucking 
matters to, but nice to. 

1305
01:08:13,960 --> 01:08:16,120
Me. 
Yeah, to me too. 

1306
01:08:16,439 --> 01:08:18,160
So anyway, so that's trophy 
dark. 

1307
01:08:19,279 --> 01:08:23,640
An incredible game. 
Jesse Ross the Gauntlet you can 

1308
01:08:23,640 --> 01:08:26,720
get like the box sets. 
I have the whole box set with 

1309
01:08:26,720 --> 01:08:29,319
gold dark and loom and then in 
the living room. 

1310
01:08:29,319 --> 01:08:32,319
I have like the card set that 
they put out too that's still in

1311
01:08:32,319 --> 01:08:34,680
the plastic and I've never even 
opened it, but a bunch of cool 

1312
01:08:34,680 --> 01:08:38,279
dice, you know, with it too. 
It's it's incredible. 

1313
01:08:38,279 --> 01:08:41,479
Trophy Dark is easily one of my 
favorite games and I wish more 

1314
01:08:41,479 --> 01:08:45,200
games played to lose. 
You know, it really lets you 

1315
01:08:45,920 --> 01:08:47,760
kind of like dive into that 
instead of like the just the 

1316
01:08:47,760 --> 01:08:49,000
natural. 
Doesn't matter how hard you 

1317
01:08:49,000 --> 01:08:49,840
tried. 
There's like a natural 

1318
01:08:49,840 --> 01:08:52,120
inclination to like want to win 
and want to survive. 

1319
01:08:52,120 --> 01:08:55,920
But knowing you're going to not 
make it out really makes it fun 

1320
01:08:55,920 --> 01:08:58,680
to to kind of wallow in that, 
you know, sometimes it's nice to

1321
01:08:58,680 --> 01:09:00,520
wallow. 
Yeah, I do wallow. 

1322
01:09:01,720 --> 01:09:05,720
You be wallowing. 
What's your last 1 is when we've

1323
01:09:05,720 --> 01:09:07,760
looked at a little bit and then 
and then we'll do the other one.

1324
01:09:09,080 --> 01:09:11,120
My last 1 is when we played 
recently. 

1325
01:09:11,120 --> 01:09:13,920
So yeah, that's right. 
Shocking. 

1326
01:09:13,920 --> 01:09:16,560
No one who's ever heard me talk 
on this channel. 

1327
01:09:16,960 --> 01:09:19,240
My last game that for me that 
we'll talk about, I think 

1328
01:09:19,240 --> 01:09:20,960
there's one more technically 
we'll talk about is like an 

1329
01:09:21,439 --> 01:09:28,040
overview kind of 1 is Vaults of 
Varn by Leo Hunt, who was just 

1330
01:09:28,040 --> 01:09:31,640
on last week playing this with 
us, which was a delightful treat

1331
01:09:31,640 --> 01:09:33,560
because I actually didn't know 
that was what that episode was. 

1332
01:09:33,560 --> 01:09:36,160
Ryan surprised me because I love
Vaults of Varn. 

1333
01:09:36,479 --> 01:09:41,800
I love this game. 
It is a fantastic like from a 

1334
01:09:41,800 --> 01:09:45,279
narrative standpoint, it takes 
place in a very bizarro wheel 

1335
01:09:45,279 --> 01:09:48,520
weird world that I can really 
sink my teeth into and it's like

1336
01:09:48,520 --> 01:09:51,840
a science fantasy ultra far 
future. 

1337
01:09:51,880 --> 01:09:54,200
The sun is red and slowly 
burning out. 

1338
01:09:54,400 --> 01:09:58,000
You're in a blue desert ruled by
an uncaring government that 

1339
01:09:58,000 --> 01:10:00,800
isn't even really in the desert 
that just kind of claims it as 

1340
01:10:00,800 --> 01:10:04,280
part of their. 
There are, you know, many lands 

1341
01:10:04,680 --> 01:10:07,160
and you play as a bunch of 
fucking weirdos trying to 

1342
01:10:07,160 --> 01:10:12,920
survive and find odd like techno
magic items and, and become 

1343
01:10:12,920 --> 01:10:16,200
better and make it through every
day in VAR. 

1344
01:10:16,200 --> 01:10:19,560
And I just think this game is, 
first of all, I love the blue 

1345
01:10:19,720 --> 01:10:23,160
motif and the omnibus. 
I think the scenes are great and

1346
01:10:23,160 --> 01:10:25,440
I'd love to look at them more. 
I don't own them. 

1347
01:10:26,640 --> 01:10:31,760
I have #4 actually, because that
one came out more recently, but 

1348
01:10:31,760 --> 01:10:33,480
yeah, I think. 
I can't believe you didn't buy 

1349
01:10:33,520 --> 01:10:34,320
them. 
Eco. 

1350
01:10:34,400 --> 01:10:37,240
Eco over at Lost Bay had like 
whole bundles of like all of it 

1351
01:10:37,240 --> 01:10:37,800
together. 
I. 

1352
01:10:38,480 --> 01:10:39,240
Don't know if. 
He still does. 

1353
01:10:39,240 --> 01:10:40,920
You might be able to. 
You might be able to grab all 

1354
01:10:40,920 --> 01:10:42,560
three I think. 
I think Leo might even have all 

1355
01:10:42,560 --> 01:10:47,640
three back up on a shop too. 
Yeah, maybe I maybe I'll do that

1356
01:10:47,640 --> 01:10:51,440
then. 
But yeah, we, yeah, I, I think 

1357
01:10:51,440 --> 01:10:52,800
that this game is like 
tremendous. 

1358
01:10:52,800 --> 01:10:55,560
I think there's enough mechanics
in this for me to be, to enjoy 

1359
01:10:55,560 --> 01:10:57,880
it, but not so many that I'm 
over. 

1360
01:10:57,880 --> 01:11:01,560
I mean like inundated by like 
technical shit to do. 

1361
01:11:01,880 --> 01:11:05,600
And it has the best map making 
procedure that anyone's put in 

1362
01:11:05,600 --> 01:11:10,200
anything at any point in time. 
I have also used the second 

1363
01:11:10,320 --> 01:11:13,360
edition map making procedure, 
which is very similar. 

1364
01:11:13,360 --> 01:11:16,680
It just adds a little bit to it.
I'm really excited for the 

1365
01:11:16,680 --> 01:11:18,360
second edition. 
I think there's a lot of new 

1366
01:11:18,360 --> 01:11:21,320
cool stuff that doesn't add 
mechanics, but just builds on 

1367
01:11:21,320 --> 01:11:24,960
what's already there. 
I I just love this, you know, 

1368
01:11:24,960 --> 01:11:27,040
and I'm, I don't follow like a 
ton of Patreons. 

1369
01:11:27,080 --> 01:11:30,000
I follow Leo's Patreon. 
I love everything that comes out

1370
01:11:30,200 --> 01:11:32,720
for this game, in this world, 
for this lore. 

1371
01:11:32,720 --> 01:11:36,680
I'm really in love with it. 
Barnes Labs we got, yeah, we 

1372
01:11:36,680 --> 01:11:39,280
didn't really announce that was 
coming out because, again, I, 

1373
01:11:39,320 --> 01:11:40,840
that was a surprise for a 
Hunter. 

1374
01:11:41,080 --> 01:11:43,880
I've been talking to Leo for 
quite a while, got it all 

1375
01:11:43,880 --> 01:11:45,600
scheduled. 
And me and Hunter were just like

1376
01:11:45,600 --> 01:11:47,440
chilling in a Zoom call when Leo
popped in. 

1377
01:11:48,680 --> 01:11:51,160
So it was fun that I got to do 
that for a hunter. 

1378
01:11:51,160 --> 01:11:54,000
But we are going to, we didn't 
finish that adventure that Leo 

1379
01:11:54,000 --> 01:11:57,840
wrote for Baltimore 2 E, which 
is coming out believe end of 

1380
01:11:57,840 --> 01:12:01,120
July. 
But me and Leo, Oh, remind me to

1381
01:12:01,120 --> 01:12:05,960
talk to you about this. 
We, we've been chatting about we

1382
01:12:05,960 --> 01:12:08,720
were all talking about doing a 
session 2 of that. 

1383
01:12:09,080 --> 01:12:11,920
So a little bit closer to when 
the campaign drops, we're going 

1384
01:12:11,920 --> 01:12:14,600
to try to set up a session 2 to 
continue with that adventure. 

1385
01:12:15,440 --> 01:12:17,920
I lost my sticky notes, I think,
but I took pictures of them. 

1386
01:12:17,920 --> 01:12:20,880
So we'll be able to continue my 
adventure with my little guy. 

1387
01:12:21,760 --> 01:12:22,640
Yeah. 
So that's Walter Barn. 

1388
01:12:22,960 --> 01:12:24,760
So yeah, let's talk about your 
last one. 

1389
01:12:24,760 --> 01:12:28,360
That was like, Oh yeah, kind of 
the last one, but not the last 

1390
01:12:28,360 --> 01:12:30,160
one. 
It's kind of the last one for 

1391
01:12:30,160 --> 01:12:33,480
our favorites. 
And I think this one like, yeah,

1392
01:12:33,640 --> 01:12:36,640
it's I couldn't find my Zine. 
I have the original Zine 

1393
01:12:36,640 --> 01:12:38,600
somewhere in my bookshelf of 
other zines. 

1394
01:12:38,600 --> 01:12:40,240
But the hard thing about zines 
is that you can't really tell 

1395
01:12:40,240 --> 01:12:42,600
what they are from the side. 
But yeah. 

1396
01:12:42,840 --> 01:12:48,080
Into the Odd by Chris McDowell, 
you know, it's just such like a 

1397
01:12:48,600 --> 01:12:51,800
foundational game for like the 
Indies part of the scene. 

1398
01:12:51,800 --> 01:12:54,360
And I have really attached, I'm 
really attached to and I've 

1399
01:12:54,360 --> 01:12:57,840
really enjoyed. 
I love into the odd. 

1400
01:12:57,840 --> 01:13:00,920
I love the mechanics of it. 
I mean, I think specifically 

1401
01:13:01,000 --> 01:13:03,000
like into the odd itself in the 
remastered. 

1402
01:13:03,000 --> 01:13:05,240
I really love the setting as 
well of Bastion. 

1403
01:13:05,400 --> 01:13:12,080
This kind of like like a 
horrific like turn of the 

1404
01:13:12,080 --> 01:13:15,360
century pseudo England where 
it's like industrial horror 

1405
01:13:15,520 --> 01:13:18,440
surrounded by like a cosmic 
horror world. 

1406
01:13:18,960 --> 01:13:22,440
It just really grabs me. 
I also think that this the 

1407
01:13:22,440 --> 01:13:25,320
remastered book is beautiful. 
It's simple. 

1408
01:13:25,480 --> 01:13:29,040
It's the arts amazing. 
Shout out Johan. 

1409
01:13:30,000 --> 01:13:32,120
I I bought this game. 
I I've run the adventure in the 

1410
01:13:32,120 --> 01:13:34,400
book as I often do. 
Yeah, that's right. 

1411
01:13:34,400 --> 01:13:36,760
If you're if you're putting 
books out, I'm I'm the guy who's

1412
01:13:36,760 --> 01:13:39,000
running the adventures. 
I enjoyed the adventure in the 

1413
01:13:39,000 --> 01:13:41,560
book. 
It's just like almost mega 

1414
01:13:41,560 --> 01:13:44,080
dungeon, you know, it's got so 
many layers that you can leave 

1415
01:13:44,080 --> 01:13:46,200
and come back and leave and come
back and things will kind of 

1416
01:13:46,200 --> 01:13:47,480
change. 
What's? 

1417
01:13:47,840 --> 01:13:49,920
What is it? 
The iron, the iron the. 

1418
01:13:49,960 --> 01:13:53,360
Iron coral, yeah. 
Iron coral, yeah, we we played 

1419
01:13:53,360 --> 01:13:58,120
into the auto on stream too when
we did a wheat makers wheat 

1420
01:13:58,120 --> 01:14:00,800
maker fingers. 
We did, and that was great. 

1421
01:14:01,320 --> 01:14:08,600
Yeah, I got the, I got the the 
finger, finger the finger thing.

1422
01:14:10,400 --> 01:14:15,040
I want to get like AI want to 
get like a like a plaque here 

1423
01:14:15,040 --> 01:14:18,520
that has like a finger thing or 
finger thing like right there. 

1424
01:14:19,240 --> 01:14:23,080
But yeah, because the creator of
that does, does art, does a 

1425
01:14:23,080 --> 01:14:29,000
little physical art and they oh 
maximum games. 

1426
01:14:29,240 --> 01:14:33,760
They they crafted this and and I
I got it as an add on on the 

1427
01:14:33,760 --> 01:14:36,800
Kickstarter for that. 
So, so we have got to play that.

1428
01:14:36,800 --> 01:14:39,480
And it was it was incredible and
the adventure was incredible. 

1429
01:14:41,360 --> 01:14:45,000
So, so yeah. 
So I think that's the end of our

1430
01:14:45,000 --> 01:14:49,040
what we consider to be the best 
slash favorite games that we've 

1431
01:14:49,040 --> 01:14:50,840
ever we've looked at here on the
show. 

1432
01:14:51,440 --> 01:14:56,760
A little recap of that. 
It is in our really shitty 

1433
01:14:56,760 --> 01:15:00,560
opinions. 
It is into the Odds from Chris 

1434
01:15:00,560 --> 01:15:03,920
McDowell, Vaults of ARN from the
O Hunt, Black Sword Hat from 

1435
01:15:03,920 --> 01:15:10,080
Kobayashi and 12 years from Max 
Moon and then Mouse Shredder 

1436
01:15:10,080 --> 01:15:17,560
from Isaac. 
Why I'm I'm going to be terrible

1437
01:15:17,560 --> 01:15:19,080
with this. 
I thought it was Isaac Williams.

1438
01:15:19,080 --> 01:15:22,640
Isaac Williams from losing games
and you know, put out my games. 

1439
01:15:22,640 --> 01:15:28,680
Omnivorous Necronalus from Adam 
Bass and Trophy Dark from Jesse 

1440
01:15:28,680 --> 01:15:32,080
Ross and the Gauntlet. 
So those are in our opinions. 

1441
01:15:32,080 --> 01:15:36,040
Like we said, the top like 6 or 
7 best slash our favorite games 

1442
01:15:36,040 --> 01:15:37,200
we've looked at here on the 
show. 

1443
01:15:37,520 --> 01:15:40,560
We couldn't make up our minds 
because if I if we said best, it

1444
01:15:40,560 --> 01:15:42,680
might be a different 3 for me. 
And if we said favorite, it 

1445
01:15:42,680 --> 01:15:45,040
might be a different 3 for me. 
But because we kind of like met 

1446
01:15:45,040 --> 01:15:46,720
in the middle. 
These are the three that I think

1447
01:15:46,720 --> 01:15:49,240
are that. 
So the next we're going to talk 

1448
01:15:49,240 --> 01:15:52,240
about is what we consider to be 
some of the most underrated 

1449
01:15:52,240 --> 01:15:55,760
games that we've looked at here 
on the show. 

1450
01:15:56,480 --> 01:15:59,560
And let's qualify this with that
we are like specifically a 

1451
01:15:59,560 --> 01:16:04,160
tabletop game like review 
channel that really only talks 

1452
01:16:04,160 --> 01:16:06,200
about like Indian underrated 
games. 

1453
01:16:06,360 --> 01:16:09,080
So listen, if it's on their 
channel, it's probably not the 

1454
01:16:09,080 --> 01:16:11,720
most popular thing that's ever 
been released of all time. 

1455
01:16:12,400 --> 01:16:15,880
But these are our our picks for 
most underrated. 

1456
01:16:16,080 --> 01:16:18,080
These are. 
Ones that I would say we think 

1457
01:16:18,120 --> 01:16:22,920
are like the best games we've 
looked at that like more people 

1458
01:16:22,920 --> 01:16:24,480
should be playing, you know what
I mean? 

1459
01:16:24,480 --> 01:16:28,840
Like and which one you want to 
start with? 

1460
01:16:28,840 --> 01:16:31,480
Do you want to start with the 
C1? 

1461
01:16:34,000 --> 01:16:35,800
Oh yeah, we should definitely 
start with the C1. 

1462
01:16:37,000 --> 01:16:42,280
Yeah, here we go. 
First one, we're going to talk 

1463
01:16:42,280 --> 01:16:45,400
about Cyber Metal 2012. 
Why the fuck aren't you playing 

1464
01:16:45,400 --> 01:16:47,040
this game? 
Why are you not playing this 

1465
01:16:47,040 --> 01:16:51,800
game? 
This game is easily one of the 

1466
01:16:51,840 --> 01:16:55,600
best like Cyberpunk games out 
there, but does it in a very 

1467
01:16:55,600 --> 01:16:58,320
very different way. 
It's like definitely not 

1468
01:16:58,400 --> 01:17:01,480
cyberpunk in like a dystopian 
way. 

1469
01:17:02,040 --> 01:17:03,200
It is. 
It is. 

1470
01:17:03,200 --> 01:17:05,520
It's cyberpunk in an almost like
a narco. 

1471
01:17:06,040 --> 01:17:12,040
Like like it's like it's 
whatever, not dystopian is it's 

1472
01:17:12,040 --> 01:17:13,160
it's weird. 
So basically it's. 

1473
01:17:13,640 --> 01:17:16,320
An anarchist utopian like. 
Utopia. 

1474
01:17:16,320 --> 01:17:17,840
Utopian dystopia. 
Yeah. 

1475
01:17:18,040 --> 01:17:23,680
So what is this? 
Cyber Metal 2012 Long story 

1476
01:17:23,680 --> 01:17:26,120
short you play as a citizen of 
Pentagram city. 

1477
01:17:26,120 --> 01:17:28,840
Pentagram city is walled off 
metropolis ravaged by crumbling 

1478
01:17:28,840 --> 01:17:31,760
technology past war in the after
effects of satanic rituals. 

1479
01:17:32,120 --> 01:17:35,520
Long story short like Reagan 
gets murdered on stage and a pit

1480
01:17:35,520 --> 01:17:42,440
to hell opens up and the city of
Grand Rapids, MI is is enclosed 

1481
01:17:42,440 --> 01:17:44,120
in like a basically like a 
portal. 

1482
01:17:44,320 --> 01:17:48,280
It's kind of like it's kind of 
like blood blockade battlefront.

1483
01:17:49,040 --> 01:17:51,720
If you've ever seen that 
extremely underrated manga or 

1484
01:17:51,720 --> 01:17:55,560
anime where it's like a bubble. 
It's like a hell bubble on one 

1485
01:17:55,560 --> 01:17:59,360
specific spot. 
And but as we were saying, there

1486
01:17:59,360 --> 01:18:06,800
like there's a a also Reagan 
dies in it, which man, if only 

1487
01:18:07,240 --> 01:18:10,080
if only we could have got Reagan
and spared your AFK. 

1488
01:18:10,640 --> 01:18:17,880
But it's just weird kind of 
dystopia because like, hell 

1489
01:18:17,920 --> 01:18:20,760
powers everything, so you don't 
really need to worry about an 

1490
01:18:20,760 --> 01:18:23,680
electric bill. 
Like basically you don't need to

1491
01:18:23,680 --> 01:18:25,720
worry about a lot of like life 
issues. 

1492
01:18:25,720 --> 01:18:28,200
So if you just kind of chill and
are OK with demons and mutants 

1493
01:18:28,200 --> 01:18:30,160
and shit, you can kind of live 
fine. 

1494
01:18:30,160 --> 01:18:33,040
But also if you die you just get
like re sleeved and spit back 

1495
01:18:33,040 --> 01:18:36,520
out, Yeah. 
You can make a little save point

1496
01:18:36,520 --> 01:18:38,640
so that you know and. 
One of the coolest things too is

1497
01:18:38,640 --> 01:18:41,280
like the game lets you go from 
as big or small as you want. 

1498
01:18:41,280 --> 01:18:44,520
Like if you just want to run 
like a punk show on a local in a

1499
01:18:44,520 --> 01:18:47,240
local, like broken down garage 
or something, that can be a 

1500
01:18:47,240 --> 01:18:50,080
whole adventure for if you want 
to try to like close the portal 

1501
01:18:50,080 --> 01:18:52,920
to hell, you can like try to 
make that as an adventure and 

1502
01:18:52,920 --> 01:18:55,720
you can go through any kind of 
scope within the city to do 

1503
01:18:55,720 --> 01:18:57,760
that. 
The book itself is absolutely 

1504
01:18:57,760 --> 01:19:01,120
stunning. 
All the art was done like in 

1505
01:19:01,120 --> 01:19:04,600
person with like weird stuff 
like I remember seeing seeing 

1506
01:19:04,600 --> 01:19:08,200
Adam paint this and he literally
like use like broken computer 

1507
01:19:08,200 --> 01:19:12,760
parts dipped in ink and shit and
then scanned it in and and then 

1508
01:19:12,760 --> 01:19:16,400
did it up. 
And and it's also it's like a 5 

1509
01:19:16,400 --> 01:19:18,560
foot sideways which more books 
need to do. 

1510
01:19:18,560 --> 01:19:20,200
Like it fits. 
Like you can definitely tell 

1511
01:19:20,200 --> 01:19:21,840
that's on your shelf because 
it's different than all the 

1512
01:19:21,840 --> 01:19:25,560
other ones. 
But yeah, Cyber metals 2012 Adam

1513
01:19:25,560 --> 01:19:28,080
Vass. 
It's a cyberpunk and narco 

1514
01:19:28,080 --> 01:19:31,720
utopia with it's just 
incredible. 

1515
01:19:31,720 --> 01:19:39,960
It's an incredible fucking game.
I think that this one kind of 

1516
01:19:40,000 --> 01:19:42,720
kind of got the shit into the 
stick where it it came out when 

1517
01:19:42,720 --> 01:19:45,640
Kickstarter was dropping. 
It's like we're moving to the 

1518
01:19:45,640 --> 01:19:47,920
blockchain bullshit. 
So a lot of people put stuff out

1519
01:19:47,920 --> 01:19:50,760
on like backer kit or or various
sources Before backer kit was 

1520
01:19:50,760 --> 01:19:52,960
really like as big it is now 
this one. 

1521
01:19:53,440 --> 01:19:54,320
Game found. 
Yeah. 

1522
01:19:54,400 --> 01:19:57,400
Yeah, this one on Game Found and
Game Found is very much more 

1523
01:19:57,400 --> 01:19:59,480
about like board games and 
skirmish games and stuff like 

1524
01:19:59,480 --> 01:20:01,640
that. 
Also yeah, now no one a couple 

1525
01:20:01,640 --> 01:20:04,280
people put stuff out on game 
found and I've now I've noticed 

1526
01:20:04,280 --> 01:20:06,120
now that. 
Now no one does anymore. 

1527
01:20:07,160 --> 01:20:11,040
But what? 
But what does is board games and

1528
01:20:11,040 --> 01:20:15,360
scrimmage games are extremely 
good on game found, but backer 

1529
01:20:15,360 --> 01:20:17,520
kit has found its feet and you 
can really make obviously 

1530
01:20:17,520 --> 01:20:20,040
millions of dollars on on backer
kit now, and it's only going to 

1531
01:20:20,040 --> 01:20:22,440
get better and better. 
I don't know if you noticed that

1532
01:20:22,440 --> 01:20:25,240
Kickstarter is now releasing its
own pledge manager now too, 

1533
01:20:26,120 --> 01:20:29,360
finally realizing that backer 
kit's coming for him, which 

1534
01:20:29,400 --> 01:20:34,200
good, but I think this suffered 
from being on game found, not 

1535
01:20:34,200 --> 01:20:37,160
getting the exposure that it 
really deserved, that it really 

1536
01:20:37,160 --> 01:20:40,040
still deserves. 
The game is incredible. 

1537
01:20:40,040 --> 01:20:42,080
Like if I was going to play a 
Cyberpunk game, I would play 

1538
01:20:42,080 --> 01:20:47,280
this and then I would do 
probably Cyborg and then maybe a

1539
01:20:47,280 --> 01:20:50,400
more. 
Traditional dystopian cyberpunk 

1540
01:20:50,720 --> 01:20:54,320
cyber metal. 
More of like a punk anarchist 

1541
01:20:54,320 --> 01:20:58,920
and a weird, a weird like past 
future tech world, you know, 

1542
01:20:58,920 --> 01:21:02,280
like there's technology there. 
It's weirdly like archaic and 

1543
01:21:02,280 --> 01:21:04,440
futuristic, you know? 
Yeah, which is awesome. 

1544
01:21:04,440 --> 01:21:07,440
I mean for for Cyberpunk I 
definitely pay this because it 

1545
01:21:07,440 --> 01:21:12,080
really leans more into like punk
as in more like, you know, like 

1546
01:21:12,120 --> 01:21:15,240
the Ramones and shit kind of 
punk, where Cyborg definitely 

1547
01:21:15,240 --> 01:21:17,720
leans warrants like the metal 
side of punk, you know what I 

1548
01:21:17,720 --> 01:21:20,880
mean? 
Like, but but yeah, incredible 

1549
01:21:20,880 --> 01:21:23,480
fucking game. 
I mean, you could basically say 

1550
01:21:23,520 --> 01:21:26,240
this about everyone of Adam's 
games that they all deserve to 

1551
01:21:26,240 --> 01:21:28,440
be way fucking bigger than they 
are. 

1552
01:21:29,520 --> 01:21:32,280
But cyber metal especially, I 
think is an incredible fucking 

1553
01:21:32,280 --> 01:21:36,240
game that I again, I think a big
part of it was being put out on 

1554
01:21:36,240 --> 01:21:41,960
a on a less than beneficial 
crowdfunder crowdfunding, you 

1555
01:21:41,960 --> 01:21:47,720
know, push that it really didn't
get the the the the scope that 

1556
01:21:47,720 --> 01:21:51,080
would be would be better. 
Next one we're going to look at 

1557
01:21:51,080 --> 01:21:55,720
is is 17th century minimalist 
classic. 

1558
01:21:56,320 --> 01:21:59,880
A classic unknown game. 
A classic unknown. 

1559
01:22:00,080 --> 01:22:02,640
This is a historical low fantasy
OSR rule book. 

1560
01:22:02,640 --> 01:22:06,600
This is Andre Navoa. 
This is games omnivorous and one

1561
01:22:06,600 --> 01:22:10,640
of only I think 2 two games that
Andre themselves put out I 

1562
01:22:10,640 --> 01:22:13,920
believe. 
I could be wrong but they also 

1563
01:22:13,920 --> 01:22:18,520
did the job which recently 
became a box set with Exalted 

1564
01:22:18,520 --> 01:22:21,520
Funeral. 
But 17th century minimalist is a

1565
01:22:23,840 --> 01:22:26,520
a very rare hard to find. 
This cost me more than it should

1566
01:22:26,520 --> 01:22:33,160
have and I did get all of it. 
But basically this is a low, a 

1567
01:22:33,160 --> 01:22:38,920
low fantasy historical setting, 
you know, it's it's Europe 

1568
01:22:38,920 --> 01:22:41,440
somewhere in the 17th century 
and all the things that come 

1569
01:22:41,440 --> 01:22:45,040
from that. 
It is it is early modern Europe 

1570
01:22:45,040 --> 01:22:47,480
with lowlife vagrants and 
vagabonds and stuff. 

1571
01:22:48,320 --> 01:22:50,640
And the following games 
influence the game. 

1572
01:22:50,640 --> 01:22:54,160
The black hack Lamentations, 
which, you know, Troika sharp 

1573
01:22:54,160 --> 01:22:56,120
shorten the center to spells, 
DCC and mothership. 

1574
01:22:57,360 --> 01:23:00,080
So, so that's it. 
It's incredible. 

1575
01:23:00,160 --> 01:23:03,040
The A lot of the mechanics in it
we've talked about are just 

1576
01:23:03,040 --> 01:23:05,520
like, man, people should really 
steal the way armor works in 

1577
01:23:05,520 --> 01:23:09,560
this, you know, but also the. 
Conflict I I, I love the 

1578
01:23:09,560 --> 01:23:13,240
conflict rule in this cause like
it very much takes away from 

1579
01:23:13,240 --> 01:23:16,760
like, oh, conflict is combat. 
Like, yeah, it can be, but it 

1580
01:23:16,760 --> 01:23:19,480
could also be like you could 
have, you could have a fucking 

1581
01:23:19,480 --> 01:23:21,720
skate off with somebody. 
You could do a Battle of the 

1582
01:23:21,720 --> 01:23:25,920
bands, you know, like it's, it's
a yeah, it's a very open format 

1583
01:23:25,920 --> 01:23:29,240
for how you interpret conflict. 
Yeah, and I also like that it's 

1584
01:23:29,240 --> 01:23:34,760
like it's it's just there's not 
a lot of games that are just low

1585
01:23:34,760 --> 01:23:38,200
fantasy historical games, like 
because every everyone that does

1586
01:23:38,200 --> 01:23:40,280
kind of goes. 
But hey, there's also magic, 

1587
01:23:40,280 --> 01:23:42,120
like, you know what I mean? 
Like. 

1588
01:23:42,440 --> 01:23:44,520
I'm I'm tripping. 
I was talking conflict from I 

1589
01:23:44,680 --> 01:23:46,080
was. 
Just saying. 

1590
01:23:46,080 --> 01:23:46,400
Are you? 
Are you? 

1591
01:23:46,840 --> 01:23:48,920
Yeah. 
Yeah, yeah, yeah, I'm still 

1592
01:23:48,920 --> 01:23:52,360
sorry the the medicine for my 
cold is kicking in and I'm I'm 

1593
01:23:52,360 --> 01:23:54,600
in weird headspace now, so. 
Yeah, yeah, yeah. 

1594
01:23:54,600 --> 01:23:56,520
So it's a little bit different 
here in 17th century. 

1595
01:23:56,520 --> 01:23:58,080
I was scrolling down the combat 
to build. 

1596
01:23:58,080 --> 01:24:01,200
Sorry, did I miss something? 
No, I'm I'm dumb. 

1597
01:24:02,000 --> 01:24:08,440
No, but but it's it, I really 
love that it is just a low 

1598
01:24:08,440 --> 01:24:11,720
fantasy historical game because 
like I said, very rarely do you 

1599
01:24:11,720 --> 01:24:15,200
just get that because no matter 
what someone always is like, but

1600
01:24:15,200 --> 01:24:17,600
it's it's got Dragons. 
Oh, but it's got magic. 

1601
01:24:17,600 --> 01:24:21,040
Oh, it's baroque, but it has 
like face spells in it. 

1602
01:24:21,040 --> 01:24:22,800
You know what I mean? 
Like there's always a little bit

1603
01:24:22,800 --> 01:24:24,080
whatever. 
And it's like, no, this is 

1604
01:24:24,080 --> 01:24:28,640
literally just low fantasy 
historical 17th century Europe. 

1605
01:24:30,440 --> 01:24:33,600
So it's incredible. 
It's hard to find. 

1606
01:24:34,480 --> 01:24:37,000
I think you can still get the 
PDFs maybe from from games 

1607
01:24:37,000 --> 01:24:40,920
Omnivorous, but it's a it's a 
it's a wonderful, wonderful game

1608
01:24:41,080 --> 01:24:44,760
from Andre and again, an 
extremely underrated game that 

1609
01:24:44,760 --> 01:24:49,840
is mechanically extremely 
interesting and setting wise 

1610
01:24:51,360 --> 01:24:53,000
doesn't really have one, but 
like gives you all the touch 

1611
01:24:53,000 --> 01:24:53,920
points for it. 
Yeah. 

1612
01:24:53,960 --> 01:24:58,080
But like, like for this game, if
there's a historical like 

1613
01:24:58,080 --> 01:25:02,440
happening that you find very 
interesting, like you could play

1614
01:25:02,440 --> 01:25:05,080
that out in this. 
It's really interesting. 

1615
01:25:05,080 --> 01:25:11,360
We actually played one of a 17th
century minimalist adventure in 

1616
01:25:11,360 --> 01:25:18,440
Helm with John. 
Yes, Yeah, yeah, we did the the 

1617
01:25:18,440 --> 01:25:21,200
in like the where people just 
kept coming in. 

1618
01:25:21,240 --> 01:25:24,280
It was such a good. 
Adventure these people any 

1619
01:25:24,280 --> 01:25:29,000
faster. 
But yeah, I mean, yeah, John 

1620
01:25:29,000 --> 01:25:31,280
introduced me to the system. 
Like when we did Helm, I had no 

1621
01:25:31,280 --> 01:25:32,840
idea what this was. 
Then I read it and I was like, 

1622
01:25:32,840 --> 01:25:34,000
oh, my God, this is incredible. 
I need it. 

1623
01:25:34,000 --> 01:25:35,720
And then I spent way too much 
money on eBay. 

1624
01:25:37,240 --> 01:25:39,760
But. 
But yeah, so let's cruise 

1625
01:25:39,760 --> 01:25:43,640
through some of these last ones.
I mean, let's just get this one,

1626
01:25:43,640 --> 01:25:45,760
get it out of the way. 
But like, we talked about Adam's

1627
01:25:45,760 --> 01:25:46,880
stuff. 
So let's talk about another one 

1628
01:25:46,880 --> 01:25:48,640
of Adam's stuff. 
Soul Burner. 

1629
01:25:49,760 --> 01:25:56,800
In my opinion, Yeah. 
In my opinion, the best Borg 

1630
01:25:57,680 --> 01:26:01,040
outside of Mark Borg Soul Burner
is a. 

1631
01:26:01,160 --> 01:26:02,600
Meaningful Borg hack? 
Yeah. 

1632
01:26:02,600 --> 01:26:07,040
It's a meaningful Borg hack, 
unlike mini Borg hacks, let's be

1633
01:26:07,040 --> 01:26:09,840
honest. 
No, I'm not going to be honest. 

1634
01:26:11,080 --> 01:26:17,200
I like I like Mark Borg and I 
love the people that make it so.

1635
01:26:17,200 --> 01:26:20,600
Anyway, so Soul Burner is 
basically a mashup of Mark Borg 

1636
01:26:20,600 --> 01:26:26,560
and Necronautilus, which to the 
literally the two highest scores

1637
01:26:26,560 --> 01:26:30,000
we've ever given out are 40 
fours for Merkborg and Necron 

1638
01:26:30,000 --> 01:26:32,640
Nautilus. 
This one also was crowdfunded 

1639
01:26:32,640 --> 01:26:34,760
differently. 
I think Adam went through his 

1640
01:26:34,760 --> 01:26:38,280
website for this one. 
So it also didn't really kind of

1641
01:26:38,280 --> 01:26:40,080
get the stretch that it 
deserves. 

1642
01:26:40,080 --> 01:26:43,880
I think a lot of people in the 
Borg Borg space, if they would 

1643
01:26:43,880 --> 01:26:46,400
latch on to this, it would get 
way fucking bigger. 

1644
01:26:46,400 --> 01:26:49,520
It's incredibly dark, it's 
incredibly fucked up, It's 

1645
01:26:49,520 --> 01:26:53,200
incredibly interesting, and it 
definitely adds enough like 

1646
01:26:53,200 --> 01:26:55,480
Necronautilus into the Borg 
base. 

1647
01:26:56,040 --> 01:26:58,920
Absolutely really make it sing 
in an interesting way. 

1648
01:26:58,920 --> 01:27:01,800
Because Merck Borg, however much
I love it, like the vibe of 

1649
01:27:01,800 --> 01:27:03,720
Merck Borg is always going to be
better than the mechanics and 

1650
01:27:03,720 --> 01:27:05,600
Merck Borg. 
Merck Borg is a great, simple 

1651
01:27:05,600 --> 01:27:09,240
game, and that's why it's super 
easy to hack and super easy to 

1652
01:27:09,240 --> 01:27:12,080
run and play and super fun 
because it's not difficult. 

1653
01:27:12,080 --> 01:27:14,240
It can get out of the way of the
adventure and things like that, 

1654
01:27:14,480 --> 01:27:17,080
but this really adds so much 
more into it. 

1655
01:27:18,120 --> 01:27:20,920
So. 
So what is Soul Burner? 

1656
01:27:20,920 --> 01:27:23,880
Consumed by fire, your skin 
melted, blood evaporated, 

1657
01:27:23,880 --> 01:27:27,160
brittle bones dissolved. 
Your once graceful body now 

1658
01:27:27,160 --> 01:27:29,600
reduced to dust. 
Your spirit has been violently 

1659
01:27:29,600 --> 01:27:32,280
detached from your mortal coil 
and cleansed of your 

1660
01:27:32,280 --> 01:27:34,880
experiences. 
Short of a few profound memories

1661
01:27:35,120 --> 01:27:38,280
and glimpses into reality 
itself, you are dead. 

1662
01:27:40,360 --> 01:27:42,480
Death does not want you, but 
fate surely does. 

1663
01:27:42,480 --> 01:27:45,560
Your soul is rejected by the 
forces of the afterlife, but by 

1664
01:27:45,560 --> 01:27:48,960
means mysterious and magical. 
Your energy lives on now, 

1665
01:27:48,960 --> 01:27:52,560
contained in an ashen heap that 
warps to your will. 

1666
01:27:52,560 --> 01:27:55,440
Your cinder corpse tingles and 
twitches, constituting some 

1667
01:27:55,440 --> 01:27:59,120
makeshift a form ever mutating. 
You've been given a rare 

1668
01:27:59,120 --> 01:28:02,320
opportunity to scour the planet 
in search of answers, personal 

1669
01:28:02,320 --> 01:28:06,920
and cosmic writing and writing 
the timeline with every vicious 

1670
01:28:06,920 --> 01:28:09,640
encounter and shaping the future
itself and brutal brush strokes 

1671
01:28:09,640 --> 01:28:13,760
of blood and burns. 
So basically your body is just a

1672
01:28:13,840 --> 01:28:17,840
a burnt pile of ash that has 
come back from the dead kind of 

1673
01:28:17,840 --> 01:28:20,600
as a revenant to right wrongs 
and figure out what the fuck 

1674
01:28:20,600 --> 01:28:22,880
happened to you. 
It's incredible. 

1675
01:28:22,880 --> 01:28:25,440
It definitely gives me, I mean, 
obviously like it's hard not to 

1676
01:28:25,440 --> 01:28:30,080
think of fire punch when when I 
that's all I imagine when I 

1677
01:28:30,080 --> 01:28:31,360
think of this is just fire punch
I. 

1678
01:28:31,520 --> 01:28:33,640
Don't know what fire punch is. 
You know fire punch. 

1679
01:28:33,640 --> 01:28:35,400
You know, Chainsaw Man. 
Yeah. 

1680
01:28:36,280 --> 01:28:40,960
Chainsaw man or fire punch was 
his like manga before chainsaw 

1681
01:28:41,000 --> 01:28:43,280
man. 
It's about a dude who has the 

1682
01:28:43,280 --> 01:28:46,600
ability to like heal super fast 
but then because people have 

1683
01:28:46,600 --> 01:28:49,960
like abilities but another guy's
ability was just to like once he

1684
01:28:49,960 --> 01:28:52,120
set something on fire it was 
always on fire. 

1685
01:28:52,360 --> 01:28:55,880
So he gets set on fire by that 
ability, but also heals really 

1686
01:28:55,880 --> 01:28:59,040
fast. 
So he burns forever in permanent

1687
01:28:59,040 --> 01:29:02,040
torture, burning alive forever. 
Yeah. 

1688
01:29:02,400 --> 01:29:04,800
And it's just this weird. 
And fuck that Fire Punch man. 

1689
01:29:04,800 --> 01:29:07,120
It, it's it fucks super hard. 
It's really incredible. 

1690
01:29:07,320 --> 01:29:12,280
Super dark, Yeah. 
OK, yeah. 

1691
01:29:12,400 --> 01:29:13,880
So anyway if I can leave it up 
for later? 

1692
01:29:14,480 --> 01:29:16,600
Yeah, I can't believe you don't 
know Fire Punch, Man, Fire Punch

1693
01:29:16,600 --> 01:29:19,600
is so good. 
But anyway, that's that's it. 

1694
01:29:19,600 --> 01:29:22,400
And it uses dice and tarot cards
and stuff like it's just such a 

1695
01:29:22,400 --> 01:29:25,160
good fucking Borg. 
It's an incredible hack of 

1696
01:29:25,160 --> 01:29:27,800
again, Merck Borg is the highest
score we've ever given out. 

1697
01:29:27,800 --> 01:29:31,920
It's a 44 and Necronalis is a 44
out of 50. 

1698
01:29:32,600 --> 01:29:34,960
They're both incredible and this
smashes them together and adds 

1699
01:29:34,960 --> 01:29:37,480
tarot cards and shit. 
It's it's an incredible game 

1700
01:29:37,880 --> 01:29:42,760
again, much like Adam stuff, 
like just incredible shit that 

1701
01:29:42,760 --> 01:29:44,960
more people need to be talking 
about and more people need to be

1702
01:29:44,960 --> 01:29:47,200
playing. 
And this is easily one of them. 

1703
01:29:47,360 --> 01:29:52,400
I think they recently put all of
their stuff out on what, what, 

1704
01:29:52,400 --> 01:29:54,520
what, what, what's it called? 
Table, table, tabletop 

1705
01:29:54,520 --> 01:29:59,320
bookshelf, a cool like newer 
ish, like distributor that's 

1706
01:29:59,320 --> 01:30:00,800
doing a lot of really, really 
great stuff. 

1707
01:30:01,760 --> 01:30:04,000
And Soul Burner is one of them. 
That's that's over there. 

1708
01:30:04,800 --> 01:30:08,640
So anyway, so Soul Burner and 
all of Adam's stuff, go fucking 

1709
01:30:08,640 --> 01:30:16,200
grab that next one. 
Let's do. 

1710
01:30:16,200 --> 01:30:17,960
Let's do this one. 
This is one of the ones that you

1711
01:30:17,960 --> 01:30:22,880
picked Gym games, Yeah. 
Yes, high magic, low lives. 

1712
01:30:22,880 --> 01:30:25,920
It's so funny, I want to talk 
about this game for so long and 

1713
01:30:25,920 --> 01:30:29,040
it's extra dark in my room 
suddenly, Oh, 'cause it started 

1714
01:30:29,040 --> 01:30:33,200
raining here, let's do this real
quick. 

1715
01:30:37,800 --> 01:30:39,360
Secondary light source. 
There we go. 

1716
01:30:39,360 --> 01:30:42,000
I look like a human. 
It's I'm not in The Cave guys. 

1717
01:30:43,000 --> 01:30:44,640
Yeah, I want to talk about this 
for so long. 

1718
01:30:44,640 --> 01:30:46,920
And we finally went through it 
and Ryan's like, oh, this is 

1719
01:30:46,920 --> 01:30:50,360
great. 
So high magical lives, another 

1720
01:30:50,360 --> 01:30:54,240
great like 2D6 system. 
Very much a a a different take 

1721
01:30:54,240 --> 01:30:59,440
on the mix success and of Pbta, 
you know. 

1722
01:30:59,800 --> 01:31:03,080
Pbta made using the Black Hack 
Forged in the Dark. 

1723
01:31:03,400 --> 01:31:06,320
Yeah. 
I Brave our favorite book. 

1724
01:31:08,080 --> 01:31:10,920
Yeah, Yeah. 2, two. 
Yeah, three of my favorite 

1725
01:31:10,920 --> 01:31:12,080
books. 
One of those I'm really into. 

1726
01:31:13,320 --> 01:31:16,600
Yeah. 
You play as, like, magic school 

1727
01:31:16,600 --> 01:31:21,440
dropouts essentially in a world 
ruled by like, a magic 

1728
01:31:21,440 --> 01:31:24,320
aristocracy And the original 
conceived. 

1729
01:31:24,320 --> 01:31:26,800
This game is like, why would you
work for the rich people to 

1730
01:31:27,040 --> 01:31:29,600
pull, like, squeeze more money 
out of the poor? 

1731
01:31:29,600 --> 01:31:31,120
We should just rob the rich 
people. 

1732
01:31:32,480 --> 01:31:37,680
It is a very interesting game. 
It is in a modern esque 7, which

1733
01:31:37,680 --> 01:31:40,640
I I think is very interesting 
for playing a bunch of Wizards, 

1734
01:31:40,920 --> 01:31:42,720
Wizards having cars and cell 
phones. 

1735
01:31:42,720 --> 01:31:47,120
I think it's like deeply 
interesting, but there there is 

1736
01:31:47,120 --> 01:31:51,160
like a like interacting with 
like a form of social media on 

1737
01:31:51,160 --> 01:31:53,440
this. 
You are trying to steal from the

1738
01:31:53,440 --> 01:31:55,640
rich. 
You can create these very 

1739
01:31:55,640 --> 01:31:58,240
interesting characters. 
And the way that the magic works

1740
01:31:58,240 --> 01:32:01,520
is very open format, which also,
if you've ever watched me talk 

1741
01:32:01,560 --> 01:32:04,440
this show and heard me talk 
about magic, I love like, an 

1742
01:32:04,480 --> 01:32:11,520
open format magic system that, 
like, Wally is, you know, kind 

1743
01:32:11,520 --> 01:32:13,600
of, you know, like stats. 
Do you have something to do with

1744
01:32:13,600 --> 01:32:15,760
it? 
Like, also the school of magic 

1745
01:32:15,760 --> 01:32:18,080
that you pick or the type of 
magic you pick really does 

1746
01:32:18,080 --> 01:32:20,120
affect how the game will play 
for you. 

1747
01:32:20,120 --> 01:32:23,080
I think the example in here is 
that, like, you know, if you're 

1748
01:32:23,080 --> 01:32:28,080
a Wizard of turnip magic, 
melting down the door might be 

1749
01:32:28,520 --> 01:32:31,200
nearly impossible versus 
somebody who's like, a Wizard 

1750
01:32:31,200 --> 01:32:33,440
of, like, fire magic. 
Yeah. 

1751
01:32:33,440 --> 01:32:35,800
I think that this is like a fun,
great game. 

1752
01:32:35,800 --> 01:32:39,960
I love the setting. 
I believe that they're going to 

1753
01:32:39,960 --> 01:32:42,520
do like an actual like. 
They've talked about it. 

1754
01:32:42,520 --> 01:32:44,040
I mean, there's a. 
Lot of doing another. 

1755
01:32:44,040 --> 01:32:46,520
Version they've put out for it 
yeah, God, we've talked about 

1756
01:32:46,520 --> 01:32:48,120
this. 
This is like in our top three of

1757
01:32:48,120 --> 01:32:49,920
please make another version of 
this. 

1758
01:32:49,920 --> 01:32:51,880
You know what I mean? 
Like right up there with blood 

1759
01:32:51,880 --> 01:32:53,320
beam Badlands. 
But we're going to eventually 

1760
01:32:53,320 --> 01:32:56,960
get a blood beam Badlands so you
know God, I would I would love 

1761
01:32:56,960 --> 01:32:59,040
this. 
But right now Jim room is 

1762
01:32:59,040 --> 01:33:04,680
working on Gorm, which is a just
a damn it's really out there 

1763
01:33:04,680 --> 01:33:09,520
skirmish game that I I've I've 
read through and either I'd sit 

1764
01:33:09,520 --> 01:33:11,440
down and read through again 
because there's a lot. 

1765
01:33:13,200 --> 01:33:16,680
All right, let's talk about this
one. 

1766
01:33:16,960 --> 01:33:22,320
So naked naked. 
Yeah, we talked about this. 

1767
01:33:22,320 --> 01:33:29,920
I think on it was this last 
year's I think it it it got it 

1768
01:33:29,920 --> 01:33:31,520
was near the top the entire 
time. 

1769
01:33:31,840 --> 01:33:33,520
Naked is a radioactive nave 
hack. 

1770
01:33:33,520 --> 01:33:38,160
This basically is a a post 
apocalyptic as in like the 

1771
01:33:38,160 --> 01:33:40,960
Fallout style post apocalypse, 
you know, like rad mutants and 

1772
01:33:40,960 --> 01:33:43,360
shit. 
But it is a mashup. 

1773
01:33:43,880 --> 01:33:46,480
Yeah, it's a mashup of nave and 
Black Hack. 

1774
01:33:46,480 --> 01:33:48,320
And we said it over and over and
over again. 

1775
01:33:48,440 --> 01:33:50,160
My biggest beef with this was a 
layout. 

1776
01:33:50,160 --> 01:33:52,560
I really just genuinely dislike 
this. 

1777
01:33:53,040 --> 01:34:00,040
The whole like a lot of the 
layout stuff but system wise in 

1778
01:34:00,040 --> 01:34:03,480
my opinion one of the most 
successful hacks ever. 

1779
01:34:03,480 --> 01:34:07,280
It is so clean the way it 
matches up nave and black hack. 

1780
01:34:07,520 --> 01:34:13,200
It is like this is not like I 
pretty much would never play a 

1781
01:34:13,960 --> 01:34:18,720
Mad Max fallout style post 
apocalypse game. 

1782
01:34:18,720 --> 01:34:22,280
It's just not the genre I enjoy 
in any kind of media 

1783
01:34:22,280 --> 01:34:24,680
realistically. 
And after reading this I was 

1784
01:34:24,680 --> 01:34:27,600
like I want to fucking play that
right fucking now. 

1785
01:34:28,160 --> 01:34:30,920
The game is incredible, the hack
is incredible. 

1786
01:34:31,080 --> 01:34:33,120
Not going to dig too deep in the
mechanics by the fucking game 

1787
01:34:33,120 --> 01:34:34,880
right? 
But it's just something just. 

1788
01:34:35,280 --> 01:34:39,400
If you ever want to mix 2 games 
together, read this one and see 

1789
01:34:39,400 --> 01:34:42,480
how well they put everything 
together and they take the best 

1790
01:34:42,480 --> 01:34:45,960
parts of both the Black hack and
nave and make it something 

1791
01:34:45,960 --> 01:34:49,280
original that still you can tell
where it's lineage came from, 

1792
01:34:49,520 --> 01:34:52,560
but makes it something unique 
and incredibly interesting and 

1793
01:34:52,560 --> 01:34:55,600
incredibly well written. 
And I think this game is super 

1794
01:34:55,600 --> 01:35:00,800
underrated and again, one of if 
not the best like hacks that 

1795
01:35:01,280 --> 01:35:04,040
we've ever looked at like 
mechanically it's just so clever

1796
01:35:04,200 --> 01:35:07,880
and so clean and so well done. 
Really, really, really 

1797
01:35:07,880 --> 01:35:11,280
incredible game. 
This is from Mack and non dairy 

1798
01:35:11,280 --> 01:35:16,760
giant. 
They did put out another like 

1799
01:35:16,800 --> 01:35:18,880
like crowdfunder for this where 
there's like more adventures and

1800
01:35:18,880 --> 01:35:23,680
things like that and, and it's 
great. 

1801
01:35:23,680 --> 01:35:26,640
So there's more stuff for it 
like in like better art, better,

1802
01:35:26,640 --> 01:35:30,960
better everything for it. 
And but yeah, nuked nuked is 

1803
01:35:30,960 --> 01:35:33,040
incredible. 
Highly, highly recommend. 

1804
01:35:33,040 --> 01:35:37,320
You should snag, you should snag
nuked if you get a chance, even 

1805
01:35:37,320 --> 01:35:39,720
if you're just like a systems 
person, because system matters. 

1806
01:35:40,640 --> 01:35:45,000
And just to read how well 
something can be hacked. 

1807
01:35:45,240 --> 01:35:49,000
I this is this is one that 
mechanically like scratches my 

1808
01:35:49,000 --> 01:35:54,560
system itch. 
All right, let's talk about this

1809
01:35:54,560 --> 01:35:58,360
one because the last couple you,
I don't know if you were there, 

1810
01:35:58,360 --> 01:36:00,800
so himbos. 
Himbos. 

1811
01:36:01,200 --> 01:36:05,200
Himbos of Myth and Metal from 
the wonderful Maxwell Lander 

1812
01:36:06,200 --> 01:36:10,240
over at the The Read the Fucking
Manual podcast with Aaron 

1813
01:36:10,240 --> 01:36:13,840
motherfucking King. 
My favorite teacher RBG podcast 

1814
01:36:14,920 --> 01:36:18,200
including ours Himbos of myth 
and Metal. 

1815
01:36:18,400 --> 01:36:20,040
So. 
So what's a himbo? 

1816
01:36:20,040 --> 01:36:22,760
What's a himbo? 
Anyone can be a himbo. 

1817
01:36:23,200 --> 01:36:25,520
Anyone can be a himbo. 
Himbo is what's in the heart, 

1818
01:36:25,520 --> 01:36:29,960
right? 
But lore wise, I guess setting 

1819
01:36:29,960 --> 01:36:34,320
wise in the game, himbos are big
beautiful dummies with hearts of

1820
01:36:34,320 --> 01:36:37,760
gold, right? 
But, and that's basically the 

1821
01:36:37,760 --> 01:36:40,240
game, you can be a big beautiful
dummy with a heart of gold, 

1822
01:36:40,240 --> 01:36:43,360
right? 
Like the best one ever when 

1823
01:36:43,360 --> 01:36:46,920
everyone asks whenever I bring 
this up is crunk from from. 

1824
01:36:47,360 --> 01:36:49,880
Emperor's New Groove. 
The best Disney movie ever, 

1825
01:36:50,160 --> 01:36:52,400
second best Lion King, and then 
Emperor's New Groove. 

1826
01:36:52,880 --> 01:36:57,000
What about Treasure Planet Man? 
I like Treasure Planet, I think 

1827
01:36:57,000 --> 01:36:58,440
it's great. 
It does not beat Emperor's New 

1828
01:36:58,440 --> 01:36:59,000
Groove though. 
What? 

1829
01:36:59,000 --> 01:37:02,520
About Atlantis bro still. 
I mean, if we're talking about 

1830
01:37:02,520 --> 01:37:09,880
Disney princesses, but but but 
Crunk is a, is a fucking himbo, 

1831
01:37:10,720 --> 01:37:13,480
absolutely incredible. 
But the way that the mechanics 

1832
01:37:13,480 --> 01:37:15,840
in the game are incredible, like
absolutely fucking incredible 

1833
01:37:15,840 --> 01:37:17,600
because first of all, Max is one
of the best. 

1834
01:37:18,680 --> 01:37:23,760
Max is like just intellectually 
like one of the best thinkers in

1835
01:37:23,760 --> 01:37:28,040
the in this scene that also 
doesn't just talk out their ass 

1836
01:37:28,160 --> 01:37:31,640
all the fucking time, right? 
And they practice what they 

1837
01:37:31,640 --> 01:37:34,360
preach and make the things that 
they talk about, which is 

1838
01:37:34,360 --> 01:37:37,200
really, really fantastic. 
One of my favorites mechanics 

1839
01:37:37,200 --> 01:37:41,280
here is the window of error. 
It's this D20. 

1840
01:37:41,280 --> 01:37:43,400
It basically adds a little bit 
of that like quote UN quote 

1841
01:37:43,400 --> 01:37:48,320
mixed success to D20 system so 
that your system is not just a 

1842
01:37:48,320 --> 01:37:52,160
strict packs fail system, but 
mechanically like based on your 

1843
01:37:52,160 --> 01:37:55,520
stat score, like it changes the 
window of error. 

1844
01:37:55,520 --> 01:37:58,240
So whether you're going to get 
like whether if you need an 18, 

1845
01:37:58,240 --> 01:38:02,560
you get 17 or if you need an 18 
and you get like a 14, that 

1846
01:38:02,560 --> 01:38:05,320
changes. 
So like it's just it's just it's

1847
01:38:05,320 --> 01:38:08,600
this widening window 
mathematically, statistically. 

1848
01:38:08,600 --> 01:38:11,280
So intellectually that's 
incredibly interesting to add 

1849
01:38:11,280 --> 01:38:14,600
some a little bit of that 
nothing never happens Ness to 

1850
01:38:14,600 --> 01:38:16,800
D20 rolls. 
And then mechanically it's it's 

1851
01:38:16,800 --> 01:38:18,760
clean, it's clever, it's really 
smart mathematically. 

1852
01:38:18,760 --> 01:38:21,920
So absolutely love that. 
And then also the stats for the 

1853
01:38:21,920 --> 01:38:24,320
game also the whole thing is 
like purple, which is really 

1854
01:38:24,320 --> 01:38:27,480
beautiful. 
Yeah, but the stats for the game

1855
01:38:27,800 --> 01:38:31,920
are breast, lips, thighs and 
hands. 

1856
01:38:32,120 --> 01:38:35,600
And that can mean anything you 
want it to mean, which is 

1857
01:38:35,600 --> 01:38:38,520
incredible. 
And I also think one of the one 

1858
01:38:38,520 --> 01:38:40,600
of the incredible things about 
it too is the life pest system. 

1859
01:38:40,600 --> 01:38:44,200
And kind of like how you like, 
you don't die, right? 

1860
01:38:44,280 --> 01:38:48,520
But when you take wounds, it 
really you take you basically 

1861
01:38:48,520 --> 01:38:52,760
like the way it works is like 
you're as a himbo, you're just 

1862
01:38:52,760 --> 01:38:55,880
kind of like dumb to the world 
and you just have like a heart 

1863
01:38:55,880 --> 01:38:59,680
of gold and everything is great.
And you stop being a himbo when 

1864
01:38:59,680 --> 01:39:03,640
you get too many like physical 
or mental scars that basically 

1865
01:39:03,640 --> 01:39:07,240
like bring you down out of that 
happy dumb cloud and realize the

1866
01:39:07,240 --> 01:39:09,720
world is just as shitty as 
everyone says it is. 

1867
01:39:10,840 --> 01:39:12,960
And so you stop being a himbo 
when you basically become like 

1868
01:39:12,960 --> 01:39:14,440
too physically or mentally 
burdened. 

1869
01:39:15,000 --> 01:39:17,680
Yeah, if you watch, it's an 
experience in the world 

1870
01:39:17,680 --> 01:39:19,080
essentially. 
And then failure. 

1871
01:39:19,080 --> 01:39:22,200
You're like, you can't be stop. 
Becoming a Himbo, which is 

1872
01:39:22,200 --> 01:39:24,760
incredible, incredible. 
I love this game. 

1873
01:39:25,040 --> 01:39:26,760
We talked about do we play this 
game? 

1874
01:39:28,280 --> 01:39:30,520
I think we talked to Max 
numerous times about having them

1875
01:39:30,520 --> 01:39:33,240
come on and I. 
Don't know if we did, I don't. 

1876
01:39:33,400 --> 01:39:35,600
Think we ever did but we talked 
to them numerous times about 

1877
01:39:35,600 --> 01:39:38,320
them coming on and playing this 
running this for us and I just 

1878
01:39:38,320 --> 01:39:41,680
don't think it ever happened but
would would still love that man 

1879
01:39:41,680 --> 01:39:43,960
we're we're encroaching we just 
said we're not going to do 2 

1880
01:39:43,960 --> 01:39:45,240
hour episodes anymore yeah we're
going. 

1881
01:39:45,240 --> 01:39:47,040
To hit 2. 
This is our last long episode, 

1882
01:39:47,040 --> 01:39:49,960
so gear up. 
We're going to actually stick to

1883
01:39:49,960 --> 01:39:51,920
it this time. 
Let's cruise through these last 

1884
01:39:51,920 --> 01:39:53,200
couple. 
There's one that you didn't go 

1885
01:39:53,200 --> 01:39:56,000
over that I have said numerous 
times that you should read, and 

1886
01:39:56,560 --> 01:40:00,200
it's incredible. 
It is Deadholt from Xalmware. 

1887
01:40:00,560 --> 01:40:04,200
Yeah, Deadholt is an incredible,
incredible, incredible fucking 

1888
01:40:04,200 --> 01:40:05,360
game. 
Like. 

1889
01:40:06,000 --> 01:40:08,960
So many people have I need this 
is one that will actually get up

1890
01:40:08,960 --> 01:40:15,040
and grab and show people for 
multiple reasons. 

1891
01:40:15,320 --> 01:40:18,120
Because the crazy thing about 
this game is it's like a tech 

1892
01:40:18,120 --> 01:40:25,400
game where it it it has its own 
like very weird crazy website 

1893
01:40:25,400 --> 01:40:29,000
and stuff like that. 
And somehow the game wasn't 

1894
01:40:30,040 --> 01:40:32,760
paper linked. 
So let me find my original. 

1895
01:40:32,880 --> 01:40:38,520
So I eventually like I had I 
bought this as we were reviewing

1896
01:40:38,520 --> 01:40:40,720
it because they didn't have it 
physically and I found it on 

1897
01:40:40,720 --> 01:40:44,680
their itch page and they 
obviously knew who I was when I 

1898
01:40:44,680 --> 01:40:47,560
bought it and sketched into the 
cover. 

1899
01:40:48,320 --> 01:40:52,240
Now with hyperlinks, because 
this is one of the like 15 games

1900
01:40:52,240 --> 01:40:54,960
that we've reviewed that said 
why the fuck out there 

1901
01:40:54,960 --> 01:40:56,800
hyperlinks and people went back 
in hyperlinked. 

1902
01:40:56,800 --> 01:40:59,280
And that's one of my favorite 
things is like our only impact 

1903
01:40:59,280 --> 01:41:03,000
in the space is like a random 
backer kit comment that says 

1904
01:41:03,000 --> 01:41:05,080
like the weekly. 
Sure, all guys will be pissed if

1905
01:41:05,080 --> 01:41:09,440
you don't hyperlink this and the
people like yeah we know, but 

1906
01:41:09,640 --> 01:41:12,360
Deadholt is an. 
That's the impact we make. 

1907
01:41:12,360 --> 01:41:13,960
That's fine. 
Yeah, that's totally fine. 

1908
01:41:15,320 --> 01:41:18,920
It's an incredible game. 
Deadholt is a role-playing game 

1909
01:41:18,920 --> 01:41:22,920
Set 1996. 
Gather a crew and try to survive

1910
01:41:22,920 --> 01:41:26,560
in the megalithic hotel. 
There's a module for it called 

1911
01:41:26,560 --> 01:41:28,240
Happy New Year. 
And if you look at these, these 

1912
01:41:28,240 --> 01:41:32,160
are like screen printed gold and
they're absolutely stunning. 

1913
01:41:32,360 --> 01:41:39,400
I have this version and then 
they put out a new, a new like 

1914
01:41:39,400 --> 01:41:42,520
project. 
So I I got them again just in 

1915
01:41:42,520 --> 01:41:45,040
case you didn't have them, but I
think you said you do have 

1916
01:41:45,040 --> 01:41:48,160
these. 
I have just just the jet Hall 

1917
01:41:48,200 --> 01:41:50,000
scene, not the SO. 
Yeah. 

1918
01:41:50,560 --> 01:41:53,400
And then but the next one that 
they did, and this is 

1919
01:41:53,400 --> 01:42:00,320
incredible, is there's a bunch 
of adventures, they put them on 

1920
01:42:00,320 --> 01:42:04,200
floppy disks. 
So in order to actually access 

1921
01:42:04,200 --> 01:42:09,040
the content, you have to buy or 
have a floppy disk reader just 

1922
01:42:09,040 --> 01:42:11,680
so you can access the content to
the different adventure. 

1923
01:42:11,720 --> 01:42:14,120
I also got like AT shirt, which 
I haven't worn in a while and to

1924
01:42:14,120 --> 01:42:15,840
find. 
And also I got like two of these

1925
01:42:15,840 --> 01:42:16,920
patches. 
So if you don't have a patch, 

1926
01:42:16,920 --> 01:42:18,560
I'll send you a patch. 
I actually have one of those 

1927
01:42:18,560 --> 01:42:22,000
patches, yeah. 
Yeah, so I just, I just love it.

1928
01:42:22,000 --> 01:42:25,120
And if you find the website, 
it's super weird, but it's this 

1929
01:42:25,120 --> 01:42:27,680
really crazy. 
It's yeah. 

1930
01:42:27,680 --> 01:42:32,280
You make a crew and you go into 
this hotel the way that like the

1931
01:42:32,280 --> 01:42:34,120
inventory system and stuff 
works, there's like a gotcha 

1932
01:42:34,120 --> 01:42:35,840
machine. 
So you actually like have to 

1933
01:42:35,840 --> 01:42:38,520
roll on like what you get out of
the gotcha machine and stuff 

1934
01:42:38,520 --> 01:42:41,280
like that. 
Layout wise, it's absolutely 

1935
01:42:41,280 --> 01:42:42,640
stunning. 
It reminds me a little bit of 

1936
01:42:42,640 --> 01:42:44,880
like a dye sugars layout. 
It's just very clean. 

1937
01:42:45,520 --> 01:42:48,520
I love the way that they do 
things in bold when it needs to 

1938
01:42:48,520 --> 01:42:50,640
be bold, not when it needs to be
bold. 

1939
01:42:50,640 --> 01:42:52,680
And then they have these like 
big black bars. 

1940
01:42:52,960 --> 01:42:58,960
The beginning of every chapter 
is a, it looks like a, it looks 

1941
01:42:58,960 --> 01:43:02,760
like a floppy disk and stuff. 
The hyperlinks are are are 

1942
01:43:02,760 --> 01:43:05,120
fantastic throughout the entire 
adventure Because at the 

1943
01:43:05,120 --> 01:43:08,680
beginning of each chapter, if I 
remember this correctly, maybe 

1944
01:43:08,680 --> 01:43:11,240
I'm talking about my ass, but at
the beginning of each chapter, 

1945
01:43:11,240 --> 01:43:17,600
there's like a list of what's in
the chapter and you can click 

1946
01:43:17,800 --> 01:43:23,440
on, oh, maybe I was wrong. 
Oh, maybe this is the one that's

1947
01:43:23,440 --> 01:43:26,520
not hyperlinked. 
Yeah, the unhyperlinked version.

1948
01:43:26,520 --> 01:43:30,040
I, I downloaded the 
unhyperlinked version, but now 

1949
01:43:30,040 --> 01:43:32,560
with hyperlinks because it's 
funny, like the, the next update

1950
01:43:32,560 --> 01:43:34,840
they had on this page was like, 
Hey, I was pointed out that 

1951
01:43:34,840 --> 01:43:36,640
there's enough hyperlinks and I 
have hyperlinked everything, 

1952
01:43:37,080 --> 01:43:39,840
which is incredible. 
But it's just a really, it's, 

1953
01:43:39,840 --> 01:43:42,880
it's a, it's a this hotel and 
you get in an elevator and the 

1954
01:43:42,880 --> 01:43:44,280
elevator could open up on any 
floor. 

1955
01:43:44,280 --> 01:43:46,360
So you you can basically use 
this game to play any game you 

1956
01:43:46,360 --> 01:43:48,800
want because if you want to play
in like fucking Forgotten Realms

1957
01:43:48,800 --> 01:43:50,720
or whatever, that elevator could
open up in the Forgotten Realms.

1958
01:43:50,720 --> 01:43:53,360
You know, it's just a really 
fun, interesting game. 

1959
01:43:53,360 --> 01:43:56,400
The mechanics are incredible. 
I've never heard anyone talk 

1960
01:43:56,400 --> 01:43:58,840
about it, which is a fucking 
shame because it's absolutely 

1961
01:43:58,840 --> 01:44:00,680
gorgeous. 
It's a stunning game. 

1962
01:44:00,680 --> 01:44:02,720
Mechanically, it's really fun 
and interesting. 

1963
01:44:03,360 --> 01:44:06,160
This is Zonware Dead Halt. 
It's it's great. 

1964
01:44:06,160 --> 01:44:08,960
And again, if you can find the 
physicals I love, like the 

1965
01:44:08,960 --> 01:44:12,440
screen printed gold, Yeah. 
It's a really nice scene. 

1966
01:44:12,680 --> 01:44:14,880
It's really, really, really nice
scene. 

1967
01:44:16,000 --> 01:44:18,280
And then again, like the fucking
floppy disks. 

1968
01:44:18,840 --> 01:44:20,920
So yes, I did go on Amazon to 
buy a floppy disk reader. 

1969
01:44:24,080 --> 01:44:26,160
We did this one, we did this 
one, we did this one, we did 

1970
01:44:26,160 --> 01:44:26,840
this one. 
We did. 

1971
01:44:26,840 --> 01:44:28,320
Did we just have one left? 
Is that it? 

1972
01:44:28,800 --> 01:44:29,400
I think so. 
So the. 

1973
01:44:30,360 --> 01:44:34,840
Last one we're going to talk 
about is Gangs of Titan City. 

1974
01:44:35,000 --> 01:44:40,520
This is from Enable Scrolling. 
This is from SOMA and 

1975
01:44:40,520 --> 01:44:48,360
Publishing. 
This is from, I think at least 

1976
01:44:48,360 --> 01:44:51,680
two of the people from Besliff 
Barrier in here. 

1977
01:44:52,440 --> 01:44:56,120
Go away, you son of a bitch. 
But it's Nick's Ben, Ben Brown 

1978
01:44:56,160 --> 01:45:00,480
and Zachary Cox, and it's 
basically Necromunda the game. 

1979
01:45:01,040 --> 01:45:02,760
Yeah. 
And it's funny because at the 

1980
01:45:02,760 --> 01:45:06,480
time when I read this, it's, 
it's an incredible game. 

1981
01:45:06,480 --> 01:45:08,400
I love the mechanics of this 
game. 

1982
01:45:08,400 --> 01:45:11,560
Like the game that I was working
on at the time changed because 

1983
01:45:11,560 --> 01:45:12,960
of this game. 
Mechanically, it's really, 

1984
01:45:12,960 --> 01:45:14,920
really great. 
The wound system is great where 

1985
01:45:14,920 --> 01:45:18,240
you don't have like HP, you just
get like scratches or wounds and

1986
01:45:18,240 --> 01:45:21,840
like it builds up and stuff. 
The way that it like you hit and

1987
01:45:21,840 --> 01:45:23,640
then the things hit back is 
really incredible. 

1988
01:45:23,840 --> 01:45:26,440
But I didn't really, I wasn't 
like a big Warhammer head at the

1989
01:45:26,440 --> 01:45:29,960
time and I hadn't really read 
any Necramunda or really knew a 

1990
01:45:29,960 --> 01:45:32,960
whole lot about Necramunda. 
And now I'm like a big die hard 

1991
01:45:32,960 --> 01:45:35,040
like Warhammer. 
I've gotten very far away from 

1992
01:45:35,040 --> 01:45:36,200
that. 
So you're in the, you're now 

1993
01:45:36,720 --> 01:45:41,040
deep in it. 
I am so deep it's crazy. 

1994
01:45:41,600 --> 01:45:44,280
Yes, Warhammer is my new 
personality happened for a while

1995
01:45:44,280 --> 01:45:47,440
now, but now I know much more 
about not only Necramunda, like 

1996
01:45:47,440 --> 01:45:49,160
the fiction, but Necramunda the 
game. 

1997
01:45:50,120 --> 01:45:54,400
And as much as I loved this game
before, I love it even more now 

1998
01:45:54,400 --> 01:45:56,600
because I get it and it makes 
sense. 

1999
01:45:56,600 --> 01:45:59,400
But the hive cities and and and 
all of the different aspects of 

2000
01:45:59,400 --> 01:46:02,200
it, like the rules for the gang 
is the Titan city guide, all of 

2001
01:46:02,200 --> 01:46:06,000
that stuff. 
It's it's it's an incredible 

2002
01:46:06,000 --> 01:46:07,840
game. 
This actually is a dye sugars 

2003
01:46:07,840 --> 01:46:10,760
layout. 
The art is great throughout. 

2004
01:46:10,760 --> 01:46:15,200
It's the same artist that did 
best of Barry. 

2005
01:46:15,560 --> 01:46:18,960
I think that has been brown and 
it's just it's great. 

2006
01:46:19,440 --> 01:46:21,800
It is. 
I mean, so Muppet just finished 

2007
01:46:21,920 --> 01:46:24,440
mad as hell. 
I'm very excited for the next 

2008
01:46:24,440 --> 01:46:26,240
game coming out. 
I think it's called Doom Spiral,

2009
01:46:26,240 --> 01:46:28,480
which I mean just the name. 
You know that again, my edge 

2010
01:46:28,520 --> 01:46:31,640
lass is unsurprisingly yeah, 
gonna love that. 

2011
01:46:32,280 --> 01:46:34,840
But this I kind of thing is like
one of their I don't know, 

2012
01:46:34,880 --> 01:46:37,520
probably their second most kind 
of under the radar game that 

2013
01:46:37,520 --> 01:46:40,200
they put out. 
I think the first one that's the

2014
01:46:40,240 --> 01:46:44,240
the least, the one that I think 
not many people have really 

2015
01:46:44,240 --> 01:46:50,440
heard of a ton is orbital Blues.
Obviously Orbital Blues. 

2016
01:46:50,520 --> 01:46:56,960
Obviously Orbital Blues. 
No, it's the one where the loss 

2017
01:46:56,960 --> 01:46:59,880
in the jammed. 
It's like the they ride 

2018
01:46:59,880 --> 01:47:01,280
creatures and shoot guns and 
stuff. 

2019
01:47:01,320 --> 01:47:03,000
Yeah. 
Oh, by the way, I need to send 

2020
01:47:03,000 --> 01:47:06,960
this picture to to Zach, but 
just off screen here I have 

2021
01:47:06,960 --> 01:47:11,000
every Soul Muppet thing. 
It's one entire shelf. 

2022
01:47:11,280 --> 01:47:14,000
So sorry, Soul Muppet, you can't
make any more games because the 

2023
01:47:14,000 --> 01:47:17,240
shelf is full. 
So cancel mad as hell, stop your

2024
01:47:17,240 --> 01:47:18,920
stuff. 
You got you got to be done now. 

2025
01:47:20,480 --> 01:47:24,840
But but yeah, gangs of Titan 
city, an incredible game. 

2026
01:47:25,400 --> 01:47:29,560
It's also one of the games in 
the kind of like soul Muppet 

2027
01:47:29,560 --> 01:47:32,240
catalog that doesn't use the 
soul Muppet system. 

2028
01:47:32,600 --> 01:47:35,920
You know, kind of like because 
Orbital Blues best left buried 

2029
01:47:35,920 --> 01:47:38,440
mad as hell. 
They all use the same kind of 

2030
01:47:38,440 --> 01:47:43,040
like 3D6 pick the two best beat 
an 8 or whatever, and then you 

2031
01:47:43,040 --> 01:47:44,240
pick the two that are your 
damage. 

2032
01:47:44,240 --> 01:47:48,800
Like the same cord ice mechanic,
obviously like adapted to fit 

2033
01:47:48,800 --> 01:47:50,800
the different systems. 
This one uses an entirely 

2034
01:47:50,800 --> 01:47:53,120
different system, which is 
really great, really incredible.

2035
01:47:53,120 --> 01:47:55,560
So gangs Titan city, the other 
underrated game. 

2036
01:47:55,560 --> 01:47:59,160
So quick recap here of all of 
the underrated games that we 

2037
01:47:59,160 --> 01:48:02,600
talked about today in our 
opinions, 17th century 

2038
01:48:02,600 --> 01:48:07,960
minimalist, cyber metal 2012, 
dead halt, gangs of Titan City, 

2039
01:48:08,240 --> 01:48:12,880
High magic, Low lives, Himbos of
myth and metal nuked and Soul 

2040
01:48:12,880 --> 01:48:14,960
Burner. 
Those are the ones that if 

2041
01:48:14,960 --> 01:48:19,360
you're going to get eight games,
get those. 

2042
01:48:19,640 --> 01:48:25,080
Get those, you know. 
So we talked about what 4567816 

2043
01:48:25,080 --> 01:48:28,480
games today that are in our 
opinion, what we consider to be 

2044
01:48:28,480 --> 01:48:31,560
like the best slash, our 
favorite slash underrated games 

2045
01:48:31,560 --> 01:48:34,680
we've done out of like the 100 
almost 120 we've looked at here 

2046
01:48:34,680 --> 01:48:37,280
on the show and that's that's 
it. 

2047
01:48:37,320 --> 01:48:41,080
And this is our last two hour 
episode ever, so unless we play 

2048
01:48:41,080 --> 01:48:42,440
something, obviously we're going
to play. 

2049
01:48:42,480 --> 01:48:44,360
Yeah, unless we play something 
or really get deep in a 

2050
01:48:44,360 --> 01:48:46,280
discussion, I don't give a fuck 
if you listen or not. 

2051
01:48:47,960 --> 01:48:50,040
Again, we are. 
This is a hobby for us. 

2052
01:48:50,040 --> 01:48:51,240
It's going to stay a hobby for 
us. 

2053
01:48:51,240 --> 01:48:52,880
We don't make any money off of 
this. 

2054
01:48:52,880 --> 01:48:54,960
The only reason we're affiliated
on Twitch is because it gives us

2055
01:48:54,960 --> 01:48:56,680
more stuff to be able to do when
we stream. 

2056
01:48:57,760 --> 01:49:01,600
We don't make. 
I think we get like it has to 

2057
01:49:01,600 --> 01:49:04,040
hit 50 bucks to get a payout and
I think that happens like every 

2058
01:49:04,040 --> 01:49:07,160
four months because a couple 
people just won't cancel their 

2059
01:49:07,160 --> 01:49:09,120
subscription or stop using their
fucking prime. 

2060
01:49:10,440 --> 01:49:13,920
But that's going to continue to 
be how it is. 

2061
01:49:13,960 --> 01:49:18,120
You don't expect a Patreon. 
Again, I'm I've given up on 

2062
01:49:18,120 --> 01:49:20,040
stopping you guys from sending 
us review shit. 

2063
01:49:20,040 --> 01:49:22,240
If you want us to look at your 
stuff, send it to us. 

2064
01:49:22,240 --> 01:49:25,520
Send it to 
theweeklyscrollpodcast@gmail.com.

2065
01:49:25,920 --> 01:49:29,280
Our links are are everywhere. 
We'll take a peek at it. 

2066
01:49:30,120 --> 01:49:32,120
If you want to send us free 
shit, go for it. 

2067
01:49:32,760 --> 01:49:35,880
I'll find a way to pay you 
somehow whether you want me to 

2068
01:49:35,880 --> 01:49:40,000
or not. 
And again, expect, expect this 

2069
01:49:40,000 --> 01:49:44,680
to say Tabletop Podcast as soon 
as I remember to change all of 

2070
01:49:44,680 --> 01:49:47,880
our fucking layouts. 
But we are expanding our 

2071
01:49:47,880 --> 01:49:51,040
content, shortening our content,
switching up what we're doing, 

2072
01:49:51,440 --> 01:49:54,840
and decided we're going to have 
more fun with it and expand out 

2073
01:49:54,840 --> 01:49:58,040
of the TGRBG space because the 
space kind of sucks right now. 

2074
01:50:00,240 --> 01:50:03,400
That's the recap. 
Do we want to say what we're 

2075
01:50:03,400 --> 01:50:05,160
going to do next week? 
The two episodes planned for 

2076
01:50:05,160 --> 01:50:06,360
next week. 
No. 

2077
01:50:07,280 --> 01:50:10,160
No, watch the fucking show. 
Bye.

