1
00:00:14,800 --> 00:00:16,800
Hello, and welcome to the 
weekly. 

2
00:00:16,800 --> 00:00:19,100
Scroll podcast brought to you by
the adventure. 

3
00:00:19,100 --> 00:00:24,200
Archive, my name is Ryan and I'm
Hold on. 

4
00:00:24,700 --> 00:00:29,400
Who are you, buddy, Ron. 
I'm I am is euronymous Van Aken.

5
00:00:30,000 --> 00:00:32,700
Do nice. 
Well, cool. 

6
00:00:33,100 --> 00:00:34,600
Good, good, good. 
Anya. 

7
00:00:35,600 --> 00:00:39,900
And we we are, we're podcast 
looks like Tip-Top Roble games. 

8
00:00:39,900 --> 00:00:45,100
Whoo tonight, we're going to be 
going over Laurie O'Connell's 

9
00:00:45,100 --> 00:00:49,700
Hieronymus. 
This this Beast of a book right 

10
00:00:49,700 --> 00:00:52,500
here. 
I think it's one of those times.

11
00:00:52,500 --> 00:00:54,800
We both actually got the book. 
You know, we did. 

12
00:00:54,800 --> 00:00:56,700
We both did actually get the 
book. 

13
00:00:57,200 --> 00:00:58,900
Did you also, you, I mean, you 
got that. 

14
00:00:58,900 --> 00:01:00,500
You got the all of everything, 
right? 

15
00:01:00,500 --> 00:01:02,500
Yeah. 
With like the bookmarks and the 

16
00:01:02,508 --> 00:01:04,800
whole nine. 
Yeah, the players thing is their

17
00:01:04,800 --> 00:01:08,000
character like the, like the 
player character bookmarks, man.

18
00:01:08,000 --> 00:01:10,900
This is your District you do, 
so, don't be sick. 

19
00:01:13,200 --> 00:01:15,600
Yeah. 
Dropped you like a like a whole 

20
00:01:15,600 --> 00:01:17,300
fucking like stack of these 
suckers? 

21
00:01:17,800 --> 00:01:20,900
Yeah. 
So for those in podcast world 

22
00:01:20,900 --> 00:01:22,400
that aren't seeing what we're 
seeing. 

23
00:01:23,400 --> 00:01:28,800
This is a big wide weird book. 
It's kind of like if cyber 

24
00:01:28,800 --> 00:01:32,200
metals like shape but much 
bigger, I don't know. 

25
00:01:32,200 --> 00:01:35,400
What is this? 
What's, what is this? 

26
00:01:35,400 --> 00:01:39,500
A for something? 
Yeah, a santa baby. 

27
00:01:39,900 --> 00:01:42,600
It's it looks like almost like 
an eight and a half by 11. 

28
00:01:42,800 --> 00:01:44,800
But a little longer but it 
sideways. 

29
00:01:44,800 --> 00:01:50,900
It is sideways and it came with 
a kind of like GM screen. 

30
00:01:51,400 --> 00:01:55,200
That's also, like, just the 
explainer for the entire hex 

31
00:01:55,200 --> 00:01:57,600
map. 
Yeah, so like this game I we're 

32
00:01:57,600 --> 00:02:02,100
going to go through today is a 
hex, Crawl Through the work of 

33
00:02:02,100 --> 00:02:05,400
Hieronymus Bosch and I think 
there's work of another artist 

34
00:02:05,400 --> 00:02:09,500
as well. 
I think I think The Inferno by 

35
00:02:09,500 --> 00:02:13,800
somebody else but point being 
it's an incredibly Lisa, real 

36
00:02:15,700 --> 00:02:18,900
odd like Journey Through the 
sorry. 

37
00:02:18,900 --> 00:02:21,800
It's really fucking wait. 
I meant to this shit actually. 

38
00:02:21,900 --> 00:02:24,500
I got this. 
I backticks I was like oh this 

39
00:02:24,500 --> 00:02:26,300
looks weird as fuck. 
I'm in you know. 

40
00:02:26,300 --> 00:02:27,700
Two parts him. 
Yep. 

41
00:02:27,700 --> 00:02:33,200
Yeah I have I actually have the 
because this is like the second 

42
00:02:33,200 --> 00:02:36,400
version or the second printing. 
I think I have the first 

43
00:02:36,400 --> 00:02:40,800
printing somewhere. 
I'm not gonna hunt on it, but I 

44
00:02:40,800 --> 00:02:45,600
think it's over here in like the
+1 exp section, but it's cool. 

45
00:02:45,600 --> 00:02:46,900
It's weird. 
I mean, I agree. 

46
00:02:46,900 --> 00:02:49,100
The same thing as soon as I saw 
it I was like harness postures 

47
00:02:49,100 --> 00:02:52,400
art is fucked up. 
This game is like a super simple

48
00:02:52,400 --> 00:02:54,200
system. 
I mean, which is exactly what I 

49
00:02:54,208 --> 00:02:57,800
want and you know we love us to 
get extra on here. 

50
00:02:57,800 --> 00:03:01,300
So very excited boy, bro. 
I don't know what happened to me

51
00:03:01,300 --> 00:03:03,400
in life. 
I used to be like no, I'm not 

52
00:03:03,400 --> 00:03:05,600
into Hex Girls now. 
Mike know every shit thing 

53
00:03:05,600 --> 00:03:07,700
should be a scroll. 
It's just me way easier. 

54
00:03:08,300 --> 00:03:09,100
Well, you know what? 
You know what? 

55
00:03:09,500 --> 00:03:11,700
You know, what's great about Hex
Girls On Point crawls and stuff 

56
00:03:11,700 --> 00:03:17,500
is like, you know, so I 
occasionally talk about 5e, 

57
00:03:17,700 --> 00:03:20,100
right? 
I've never heard you say. 

58
00:03:20,100 --> 00:03:26,700
Anything about 5V at all, not 
not and the thing with five 

59
00:03:26,700 --> 00:03:29,800
years, A lot of it feels like 
you have to write a story or a 

60
00:03:29,808 --> 00:03:32,800
lot of people run it as because 
the game really kind of like 

61
00:03:32,800 --> 00:03:36,500
writes its rules to encourage 
you to run it as a story where 

62
00:03:36,500 --> 00:03:39,100
you are, the Storyteller you 
already have the ending dick. 

63
00:03:39,300 --> 00:03:44,500
Aided and you're really going 
from point A to point B in a 

64
00:03:44,800 --> 00:03:48,500
storyline, right? 
And what I love about hex crawls

65
00:03:48,600 --> 00:03:52,300
and then point crawls with in 
HEX crawls is that you don't 

66
00:03:52,300 --> 00:03:56,500
have to prep everything. 
Yeah, but on a hex crawl, when 

67
00:03:56,500 --> 00:03:58,800
they go from hex to hex, you 
have enough prep that you can 

68
00:03:58,800 --> 00:04:01,700
run each section without having 
to do a huge thing. 

69
00:04:02,000 --> 00:04:04,000
And everyone's always like, oh, 
well, you can't just let them do

70
00:04:04,000 --> 00:04:06,800
anything you want like, yeah, 
you can't on a scroll because 

71
00:04:06,800 --> 00:04:10,100
you have all the hexes already 
like they can literally just go 

72
00:04:10,100 --> 00:04:13,100
in any direction they want 
because you're yeah, have the 

73
00:04:13,100 --> 00:04:17,700
hexes all around it already. 
And realistically, even if you 

74
00:04:17,800 --> 00:04:20,100
don't want to prep too much, you
can just hit, like, prep, the 

75
00:04:20,100 --> 00:04:23,800
hexes around, where they already
are, and then they can go in any

76
00:04:23,800 --> 00:04:25,400
direction they want because 
they're never going to cross 

77
00:04:25,400 --> 00:04:27,500
two, hexes and a day, or, you 
know, for the most part and 

78
00:04:27,500 --> 00:04:30,800
stuff like that. 
So it's just nice to have 

79
00:04:31,300 --> 00:04:33,900
something where players can feel
like their choices matter and 

80
00:04:33,900 --> 00:04:35,100
pick the directions that they 
go. 

81
00:04:36,000 --> 00:04:40,500
Anyway, so I do have a couple of
other physical Well, rewards 

82
00:04:40,500 --> 00:04:44,100
that I want to look at real 
quick before we get going. 

83
00:04:45,400 --> 00:04:47,600
We're to actually let me let me 
grab my just real quick so it's 

84
00:04:47,600 --> 00:04:48,900
over the years. 
Let's see yours first and I'll 

85
00:04:48,907 --> 00:04:50,300
do mine. 
Okay. 

86
00:04:50,400 --> 00:04:54,600
All right. 
Nope, that's not it. 

87
00:04:54,700 --> 00:04:57,700
That's not it, that's not it. 
Here's a window for me. 

88
00:04:58,000 --> 00:05:00,900
Okay, why does it? 
No, that's not it either. 

89
00:05:02,800 --> 00:05:05,800
If you're watching, I'm sorry 
for the Whiplash of transitions 

90
00:05:05,800 --> 00:05:08,200
that you just, you just went 
through. 

91
00:05:08,600 --> 00:05:13,500
So, um, well Hunter runs off and
grabs his stuff I have I'm going

92
00:05:13,500 --> 00:05:19,000
to go over the very first one. 
So for those, that haven't 

93
00:05:19,000 --> 00:05:23,400
listened to us before, we are 
huge, Max moon stands. 

94
00:05:23,700 --> 00:05:28,800
So, you should absolutely go 
check out 12 years, basically, 

95
00:05:28,800 --> 00:05:31,800
loosen Nations, everything that 
they ever touch it. 

96
00:05:32,000 --> 00:05:36,700
It is amazing, love their stuff.
And not only that, not only do 

97
00:05:36,700 --> 00:05:42,400
they write great content and 
stuff but they often hand do 

98
00:05:42,400 --> 00:05:46,000
their own like hand screen. 
Print their ziens, they Hand by 

99
00:05:46,000 --> 00:05:48,900
and hardback books. 
They make super limited edition 

100
00:05:48,900 --> 00:05:51,900
stuff and not like Kickstarter 
limited edition. 

101
00:05:52,000 --> 00:05:54,200
But then like six months later, 
you can buy it on stores. 

102
00:05:54,200 --> 00:05:58,800
Anyway, like legitimately, they 
will hand make one off stuff 

103
00:05:58,800 --> 00:06:01,600
that gets into you. 
So this is one of those things. 

104
00:06:02,000 --> 00:06:06,000
This is from a recent 
Kickstarter this bottle is 

105
00:06:06,000 --> 00:06:08,200
absolutely gorgeous and 
stunning. 

106
00:06:08,200 --> 00:06:12,200
It's got it's just kind of like 
marbled red gold and black 

107
00:06:12,200 --> 00:06:16,400
pattern across the top. 
The lid is on a black box for 

108
00:06:16,400 --> 00:06:18,800
I'm gonna crack this supper 
sucker open. 

109
00:06:19,900 --> 00:06:24,000
You see this sent the same kind 
of design pattern on the cover 

110
00:06:24,000 --> 00:06:27,900
of this and bound the vehicle? 
It's so pretty stunning. 

111
00:06:28,100 --> 00:06:31,000
And then it's got this black 
Edge on the side. 

112
00:06:31,000 --> 00:06:34,500
I love books. 
Looks like this like trophy will

113
00:06:34,500 --> 00:06:36,600
be going over trophy here. 
Soon does a similar thing where 

114
00:06:36,608 --> 00:06:39,200
they have like a clothbound, 
just like the first like inch 

115
00:06:39,200 --> 00:06:42,700
and a half around and around the
binding and stuff, and then the 

116
00:06:42,700 --> 00:06:46,100
book itself is like regular, but
this is absolutely stunning. 

117
00:06:46,100 --> 00:06:47,600
Like I said, red, black and 
gold. 

118
00:06:47,700 --> 00:06:54,300
This is a hand bound version of 
The Book of Lies unique copy. 

119
00:06:54,300 --> 00:06:56,500
There's only two of these that 
exists in the world. 

120
00:06:56,500 --> 00:06:58,500
There's a dark one and a light 
one. 

121
00:06:58,900 --> 00:07:03,500
I, of course, got the Dark One. 
I did I did. 

122
00:07:03,500 --> 00:07:09,200
That's me it is absolutely. 
Why are you terribly zooming 

123
00:07:09,200 --> 00:07:12,400
right now? 
Probably a light issue but it is

124
00:07:12,400 --> 00:07:14,100
absolutely gorgeous. 
I'm also going to turn the 

125
00:07:14,100 --> 00:07:17,500
blower off for a second because 
it's really fucking up my put 

126
00:07:17,500 --> 00:07:18,800
everyone. 
Look at his background quick. 

127
00:07:18,900 --> 00:07:21,800
Everyone look he's not bored 
anymore, you can look at it read

128
00:07:21,800 --> 00:07:25,100
all the books. 
It's just absolutely gorgeous. 

129
00:07:25,100 --> 00:07:29,500
I love the layout, the art 
that's used inside this this red

130
00:07:29,500 --> 00:07:33,200
border around like all the pages
it It's just an absolutely 

131
00:07:33,200 --> 00:07:36,000
beautiful. 
Stunning book copy, you know, 

132
00:07:36,400 --> 00:07:40,300
version of The Book of Lies 
actually you know, signed by Max

133
00:07:40,300 --> 00:07:45,100
and everything hand-printed hand
done hand bound. 

134
00:07:45,200 --> 00:07:48,100
It's just, it is absolutely 
stunning. 

135
00:07:48,100 --> 00:07:50,800
This is one of the coolest books
that I'm ever going to own until

136
00:07:50,800 --> 00:07:53,700
I get more maximum stuff and 
this will be replacing some of 

137
00:07:53,700 --> 00:07:56,200
the I know you guys don't right 
above me. 

138
00:07:56,200 --> 00:08:00,100
I have a bunch of Max's like 
super rare stuff on stands 

139
00:08:00,100 --> 00:08:03,300
actually. 
And this is one of those ones, 

140
00:08:03,300 --> 00:08:05,400
that's just absolutely amazing. 
Whenever, there's a maximum 

141
00:08:05,400 --> 00:08:07,000
kick-started I probably 
shouldn't say because I always 

142
00:08:07,000 --> 00:08:09,600
try to compete to get it. 
There's always one tier where 

143
00:08:09,600 --> 00:08:12,800
there's only one and or two of, 
you know, the rarest thing you 

144
00:08:12,800 --> 00:08:16,100
can get from the kickstarter and
I think I've gotten all of them,

145
00:08:16,100 --> 00:08:19,100
but maybe a bit of loose Nations
one, right. 

146
00:08:19,100 --> 00:08:20,700
Yeah. 
I remember you being upset about

147
00:08:20,700 --> 00:08:25,400
not getting at least being there
was like a cursed, seal version 

148
00:08:25,400 --> 00:08:28,000
of a Bissell is stations one 
that I did. 

149
00:08:28,700 --> 00:08:30,700
It was a wax seal, right? 
Is that what it was? 

150
00:08:32,500 --> 00:08:34,900
There's very few things, I don't
have for Max, but that are all 

151
00:08:34,900 --> 00:08:37,299
my bucket list, occur, Silver 
version of that. 

152
00:08:37,600 --> 00:08:43,000
The, the gold cover with, like 
the Lich art, there's only like 

153
00:08:43,000 --> 00:08:47,800
10 versions of the original 30 
years that came in, like a laws 

154
00:08:47,800 --> 00:08:50,400
like a wizard of a wizard 
folder. 

155
00:08:51,100 --> 00:08:54,000
That's one of them. 
So, you know, a maximum amazing 

156
00:08:54,000 --> 00:08:58,500
Creator, amazing person. 
Someone I'm very, very glad to 

157
00:08:58,500 --> 00:09:01,800
call a friend but also, like all
their shit is just absolutely, 

158
00:09:01,900 --> 00:09:03,000
Fire. 
So if you ever seen anything for

159
00:09:03,000 --> 00:09:04,800
maximum, you should absolutely 
grab it. 

160
00:09:06,400 --> 00:09:09,600
And then I got maximum 
games.com, you know, there you 

161
00:09:09,600 --> 00:09:11,300
go. 
You should just go go do that. 

162
00:09:11,300 --> 00:09:14,000
Why don't you do one of yours 
arrange, some windows in here 

163
00:09:14,000 --> 00:09:16,400
for you and well, will do you 
hear? 

164
00:09:16,800 --> 00:09:20,100
I got one mine. 
My first one that I actually, I 

165
00:09:20,100 --> 00:09:21,800
have a couple but I'm going to 
just touch on him. 

166
00:09:21,800 --> 00:09:25,800
But first one is by another 
friend of ours, astral itch. 

167
00:09:26,600 --> 00:09:36,800
I received Timescape. 
Astral itches Terminator style, 

168
00:09:36,900 --> 00:09:44,100
inspired Zine for Cyborg and it 
is very pretty on the inside. 

169
00:09:44,100 --> 00:09:47,100
There's a lot of really cool 
uses a color that kind of step 

170
00:09:47,100 --> 00:09:50,200
outside of like the whole cyborg
color scape. 

171
00:09:50,200 --> 00:09:53,400
Yeah. 
It's a like one pretty cool. 

172
00:09:54,100 --> 00:09:56,500
And that's really it's 
definitely definitely one of the

173
00:09:56,500 --> 00:09:59,200
homies that's a it's a really, 
really awesome one. 

174
00:09:59,900 --> 00:10:02,900
Yeah. 
And yeah it's a I haven't got 

175
00:10:02,900 --> 00:10:04,900
all the way through. 
Yeah but look at space. 

176
00:10:04,900 --> 00:10:07,600
Look at this pink and blue I'll 
get dinner. 

177
00:10:07,600 --> 00:10:09,900
Would love pink are on the show 
God it's so pretty. 

178
00:10:09,900 --> 00:10:11,400
I was my was flipping through 
it. 

179
00:10:11,500 --> 00:10:13,200
My girlfriend said next minute 
she's like oh that page is 

180
00:10:13,200 --> 00:10:16,200
really nice and like I know it 
also stands out that different 

181
00:10:16,200 --> 00:10:17,900
color but yeah, I really still 
get that. 

182
00:10:18,500 --> 00:10:21,100
Another one is like, you know, I
like astral, It's just tough 

183
00:10:21,100 --> 00:10:24,800
because it's like this weird 
inspired by some media and he 

184
00:10:24,800 --> 00:10:27,100
just kind of rip sit and like 
does something with it and I 

185
00:10:27,100 --> 00:10:28,900
really do enjoy it. 
Hmm. 

186
00:10:30,400 --> 00:10:35,500
Hmm, indeed, mmm. 
Yes, mmm. 

187
00:10:35,600 --> 00:10:37,200
Alright. 
Alright, I'll do a second. 

188
00:10:38,000 --> 00:10:42,200
So this one I got like yesterday
and it brought me such intense 

189
00:10:42,600 --> 00:10:47,000
joy and it's like the game is 
cool, like the game is called, 

190
00:10:47,000 --> 00:10:50,300
but the Box. 
Let me tell you about this box. 

191
00:10:50,500 --> 00:10:56,400
Alright, so in this is called 
This is called one breath left. 

192
00:10:56,600 --> 00:11:00,000
Okay, I'm sorry and it, it is 
from stout. 

193
00:11:00,400 --> 00:11:03,800
Stoked. 
Press OK, beautiful box. 

194
00:11:03,800 --> 00:11:04,500
Right? 
Right. 

195
00:11:04,500 --> 00:11:08,500
So don't press. 
Yeah, yeah yeah amazing name 

196
00:11:08,800 --> 00:11:12,200
that really great am. 
So this is its put it on the 

197
00:11:12,200 --> 00:11:15,000
front of the box as printed on 
the side of the box and it's 

198
00:11:15,000 --> 00:11:17,100
printed on the edge of the box 
and I'll show you the Edge Edge 

199
00:11:17,100 --> 00:11:19,100
little bit later. 
So couple of things that I love 

200
00:11:19,100 --> 00:11:21,400
about this, I brought me so much
joy where someone just went what

201
00:11:21,400 --> 00:11:23,800
more can I do their? 
First of all, it's got this like

202
00:11:23,800 --> 00:11:26,800
slidy thing here on the side 
which I absolutely love. 

203
00:11:27,300 --> 00:11:30,000
Oh, and this can this piece here
we're talking. 

204
00:11:30,100 --> 00:11:33,800
Talks about this is a 
procedurally generated solar 

205
00:11:33,800 --> 00:11:36,100
journaling, sci-fi horror game, 
right? 

206
00:11:36,100 --> 00:11:40,900
It's a sticker on this, which 
I'm like, like something about. 

207
00:11:40,900 --> 00:11:44,200
Just another layer on it brings 
me joy and you can, you know, 

208
00:11:44,200 --> 00:11:49,000
that it's like an added cost to 
have a sticker on it, you know? 

209
00:11:49,008 --> 00:11:51,100
I mean like it just makes it 
nicer, right? 

210
00:11:51,100 --> 00:11:53,700
So one of the things immediately
that I saw that, I saw that I 

211
00:11:53,708 --> 00:11:56,900
loved was you know, the boxes 
you know, printed black. 

212
00:11:56,900 --> 00:11:59,900
But this this slider on it is 
red. 

213
00:12:00,200 --> 00:12:02,600
Right. 
But when you slide the slider 

214
00:12:02,600 --> 00:12:07,800
off on the one that there's it's
hiding an alien creature. 

215
00:12:07,800 --> 00:12:09,500
That's going to come up to the 
guy in the front of the cover. 

216
00:12:09,500 --> 00:12:11,900
I'm like, that's so dope. 
That this like color, is that? 

217
00:12:12,700 --> 00:12:14,900
So fucking cool. 
And then you look at the little 

218
00:12:14,900 --> 00:12:17,500
slider guy itself. 
It's one breath left on the 

219
00:12:17,500 --> 00:12:20,800
bottom, right. 
It's got this thing that says 

220
00:12:20,800 --> 00:12:25,200
its single-player, it takes 
about one or two sessions and 

221
00:12:25,200 --> 00:12:27,400
it's got infinite replayability,
right? 

222
00:12:27,400 --> 00:12:31,300
You turn the thing over and it's
got The kind of like what would 

223
00:12:31,300 --> 00:12:33,800
be the back of the book stuff, 
right? 

224
00:12:33,900 --> 00:12:37,600
Which is cool really, really 
nice, really cool, okay? 

225
00:12:37,700 --> 00:12:41,000
So this piece in and of itself 
to to have on the outside of the

226
00:12:41,000 --> 00:12:44,500
box, super dope, like really 
love that. 

227
00:12:44,500 --> 00:12:47,100
And then so you look at the 
front of the Box, beautiful art,

228
00:12:47,200 --> 00:12:48,700
you know, with now the monster 
revealed. 

229
00:12:48,700 --> 00:12:51,300
You look at the back of the box 
again, more beautiful art. 

230
00:12:51,400 --> 00:12:54,700
One thing I love about the box 
to is when you look at the edge 

231
00:12:54,700 --> 00:12:57,700
of the box it's designed like a 
book. 

232
00:12:58,700 --> 00:13:00,400
Design. 
You can actually remember you 

233
00:13:00,400 --> 00:13:02,200
mentioning this before, you 
know. 

234
00:13:02,300 --> 00:13:04,400
I don't know what. 
No, where'd this come from? 

235
00:13:04,800 --> 00:13:06,900
It was a Kickstarter back. 
That look at these, let me out 

236
00:13:06,900 --> 00:13:09,400
of the loop on this one man must
have, I must have so. 

237
00:13:09,400 --> 00:13:12,000
So, anyway on the edge, it looks
like a book. 

238
00:13:12,000 --> 00:13:15,100
It's printed with the Stout stop
press and little dog, you log on

239
00:13:15,100 --> 00:13:17,700
the side and one breath left is 
printed on the side. 

240
00:13:17,700 --> 00:13:21,200
So that if you put it as if they
are the books behind me, it 

241
00:13:21,200 --> 00:13:25,500
literally would look kind of 
like a book spine on, on the on 

242
00:13:25,600 --> 00:13:27,300
on the shelf, right? 
That's pretty cool. 

243
00:13:27,300 --> 00:13:28,800
Okay. 
Fucking cool. 

244
00:13:28,800 --> 00:13:31,600
Is that. 
And then my next favorite part 

245
00:13:31,600 --> 00:13:34,300
of this, again like all of this 
is probably somebody showing 

246
00:13:34,300 --> 00:13:37,200
because I'm just like it could 
have just been a box but it's a 

247
00:13:37,200 --> 00:13:39,600
box with like a monster hidden 
behind. 

248
00:13:39,600 --> 00:13:44,900
It's got this like sleeve cover.
You know, that covers up that 

249
00:13:44,900 --> 00:13:47,800
monster. 
The sleepover itself gives you 

250
00:13:48,100 --> 00:13:53,300
like basically front and back of
the book information that you 

251
00:13:53,300 --> 00:13:55,100
would have. 
And then the book is designed 

252
00:13:55,100 --> 00:13:57,300
and then the box is designed to 
look like a book on the Shelf. 

253
00:13:57,300 --> 00:13:58,500
All that so much. 
Joy. 

254
00:13:58,800 --> 00:14:00,100
Yes. 
And also take right. 

255
00:14:00,100 --> 00:14:01,800
Well, this is very good, you 
know? 

256
00:14:01,900 --> 00:14:03,000
Yeah. 
Right. 

257
00:14:03,000 --> 00:14:07,500
But then also, okay, right? 
So if it's a spine for the book,

258
00:14:07,700 --> 00:14:14,500
when you put the sleeve on edge 
of the sleeve doesn't cover up 

259
00:14:14,500 --> 00:14:19,800
the spine, it's got the same art
in the same size that's on the 

260
00:14:19,800 --> 00:14:21,500
spine. 
So when you put it on the Shelf,

261
00:14:21,500 --> 00:14:25,100
you can keep the sleeve on the 
box and still look at it, like 

262
00:14:25,100 --> 00:14:27,800
it's a book with like the same 
writing and same everything 

263
00:14:27,800 --> 00:14:29,800
does. 
It's just got this nice red 

264
00:14:29,800 --> 00:14:33,100
blotch on it now and the, the 
all of that is so simple, but 

265
00:14:33,100 --> 00:14:35,600
all together. 
Again, brought me so much, joy 

266
00:14:35,600 --> 00:14:39,600
to just be like, man be amount 
of like just thought that went 

267
00:14:39,600 --> 00:14:42,400
into this red sleeve and goes on
this book. 

268
00:14:42,800 --> 00:14:46,400
It's it's oh my God. 
Like I was literally like 

269
00:14:46,400 --> 00:14:52,400
beaming just being Bland Stout 
still like this is how to do a 

270
00:14:52,400 --> 00:14:57,400
fucking box at for a game. 
It's gorgeous. 

271
00:14:57,400 --> 00:15:00,700
It's Stunning and then and then 
when you crack it open and 

272
00:15:00,700 --> 00:15:03,900
actually get to the game, you 
know, you get you get a stack of

273
00:15:03,900 --> 00:15:06,200
cards. 
You get your little. 

274
00:15:08,800 --> 00:15:11,400
The game is cool as fuck. 
Don't get me wrong with the Box,

275
00:15:11,400 --> 00:15:17,400
just like the dude, I'm telling 
you you get this little token 

276
00:15:17,400 --> 00:15:21,600
guy with it and then all of the 
though, the game books are 

277
00:15:21,600 --> 00:15:23,500
written like this is the 
operator. 

278
00:15:23,500 --> 00:15:27,000
Manual is literally written like
a manual explorers handbook and 

279
00:15:27,000 --> 00:15:30,800
navigation guide. 
It's just so fucking cool but 

280
00:15:30,800 --> 00:15:34,400
the Box, bro. 
Like so good. 

281
00:15:34,400 --> 00:15:37,400
I just have to put that much 
care into the packaging and 

282
00:15:37,400 --> 00:15:39,800
like, like it's everywhere, you 
know? 

283
00:15:39,808 --> 00:15:41,700
I mean they do that much get 
that much care all the way 

284
00:15:41,700 --> 00:15:44,400
through it. 
So yeah and just how my God this

285
00:15:44,400 --> 00:15:51,000
little red SLI, I just the huh. 
It just hmm, just so good. 

286
00:15:51,100 --> 00:15:58,000
I anyway so that is that's one 
more mine hunter you got another

287
00:15:58,100 --> 00:16:01,000
One. 
I got one more and I'll be real 

288
00:16:01,000 --> 00:16:03,600
quick and everyone knows about 
this but I'm just excited 

289
00:16:03,600 --> 00:16:06,600
because this got sent to my 
mom's place because I was the 

290
00:16:06,600 --> 00:16:11,700
middle of move and I never got 
it until just now and that is 

291
00:16:12,200 --> 00:16:17,500
that is the old-school 
Essentials box sets. 

292
00:16:18,300 --> 00:16:23,600
I got both the classic fantasy 
and then this is the advanced 

293
00:16:23,800 --> 00:16:28,700
fantasy you know your fancy. 
It's Advanced it's like Such, 

294
00:16:28,700 --> 00:16:31,200
I've been going through these 
for a few days now. 

295
00:16:31,200 --> 00:16:34,900
I'm just enjoying, how quality, 
all the light reference books 

296
00:16:34,900 --> 00:16:38,200
are the ability to hold them in 
a single hand, have all your 

297
00:16:38,200 --> 00:16:41,600
necessary, role tables at the 
front and back of the book and 

298
00:16:41,600 --> 00:16:44,600
then be able to look through the
book, find a single subject and 

299
00:16:44,600 --> 00:16:47,600
have that subject, whether it be
character other on one spread. 

300
00:16:47,600 --> 00:16:50,900
So you can open, hold the book 
uses a reference book and use 

301
00:16:50,900 --> 00:16:53,000
the table and have all the 
information available that you 

302
00:16:53,000 --> 00:16:55,800
need. 
It is such a masterpiece of 

303
00:16:55,800 --> 00:16:58,800
like, listen, I know that I 
especially am ways on here like 

304
00:16:58,800 --> 00:17:01,800
I play bastard because there's 
no fucking rules and I really 

305
00:17:01,800 --> 00:17:04,700
appreciate that. 
But like if you're gonna have 

306
00:17:04,700 --> 00:17:08,400
rules in your game like having 
books that you can actively 

307
00:17:08,400 --> 00:17:12,500
reference easily and that are 
enjoyable to use as a reference 

308
00:17:13,300 --> 00:17:16,900
is fantastic. 
I'm so fucking stoked to play 

309
00:17:16,900 --> 00:17:21,200
some of us. 
See and yeah, I'm very excited 

310
00:17:21,200 --> 00:17:23,800
about this. 
Obviously I've been waiting for 

311
00:17:23,800 --> 00:17:26,000
my mom to send it forever. 
I finally got it. 

312
00:17:26,000 --> 00:17:28,000
It's super cool. 
It came as a t-shirt. 

313
00:17:28,400 --> 00:17:31,200
And a black light poster and the
t-shirt and black levels are the

314
00:17:31,200 --> 00:17:32,300
same in this because it's a 
teacher. 

315
00:17:32,300 --> 00:17:34,900
I picked the teachers, really 
cool fits really well and the 

316
00:17:34,908 --> 00:17:36,700
black light posters. 
So cool. 

317
00:17:36,700 --> 00:17:38,400
I'm going to move in a few 
months and I'm going to be in 

318
00:17:38,408 --> 00:17:40,500
the cooler place. 
I don't want to unwrap it yet so

319
00:17:40,500 --> 00:17:44,200
it's waiting for that. 
But I mean such an awesome 

320
00:17:44,200 --> 00:17:48,200
project fulfill so well I'm All 
my expectations were met with 

321
00:17:48,200 --> 00:17:53,000
that one. 
It's like I love ose, you know, 

322
00:17:53,000 --> 00:17:55,800
obviously I have a whole stack 
of ose that people can see here 

323
00:17:55,800 --> 00:17:58,100
on the side and that is 
definitely a game that we want 

324
00:17:58,100 --> 00:17:59,900
to go over sooner than later 
here on the show. 

325
00:17:59,900 --> 00:18:01,400
That's one. 
That's one of the ones where 

326
00:18:01,400 --> 00:18:04,500
we're going to need to like 
actually prep for and like 

327
00:18:04,500 --> 00:18:06,400
decided part, we're going to go 
over because we're not going to 

328
00:18:06,400 --> 00:18:10,900
be able to like dig through all 
of that in the already, you 

329
00:18:10,900 --> 00:18:14,000
know, two plus hours. 
I would go through the show but 

330
00:18:16,900 --> 00:18:20,100
yeah, it's it's such a cool fun.
A game and we should really run.

331
00:18:20,100 --> 00:18:23,100
Some always see, like, you know,
the more should older editions 

332
00:18:23,100 --> 00:18:27,300
of D&D. 
The more, I realize that we have

333
00:18:27,300 --> 00:18:31,700
strayed from God, the more, the 
additions have gone and we 

334
00:18:31,700 --> 00:18:34,200
should go back. 
Yeah, 05 was at five was a 

335
00:18:34,208 --> 00:18:44,800
mistake for was called anything 
but D and D people to love the 

336
00:18:44,800 --> 00:18:47,200
fuck out of it. 
And so many people in 5th 

337
00:18:47,200 --> 00:18:52,400
edition are like look. 3.5 guys 
33.5? 

338
00:18:52,800 --> 00:18:57,600
Yeah, it's probably the mistake.
Listen. 

339
00:18:57,600 --> 00:19:00,300
All original real tea bags of 
3.5. 

340
00:19:00,300 --> 00:19:03,700
Yeah, the original old school, 
D&D was so good and I really 

341
00:19:03,700 --> 00:19:06,200
love a lot of the BX stuff, 
where the gate the rules were 

342
00:19:06,200 --> 00:19:08,700
just simpler and made more sense
for more. 

343
00:19:09,200 --> 00:19:11,600
They were more like rules to, 
you know what I mean? 

344
00:19:11,600 --> 00:19:15,900
Like a lot when there was less 
like story stuff in it and the 

345
00:19:15,900 --> 00:19:18,300
RP was up to you versus, I don't
know. 

346
00:19:18,300 --> 00:19:21,000
Yeah. 
You know, one last thing that I 

347
00:19:21,000 --> 00:19:25,300
want to chew through a quick and
then we'll get going these since

348
00:19:25,300 --> 00:19:27,100
we're showing stuff off. 
I really want to show these bad 

349
00:19:27,100 --> 00:19:33,300
boys off. 
I got gangs of Titan City from 

350
00:19:33,300 --> 00:19:35,300
Seoul. 
I also have that. 

351
00:19:35,800 --> 00:19:36,600
I forgot. 
I got that. 

352
00:19:36,600 --> 00:19:38,400
It's a bookshelf. 
Yeah. 

353
00:19:38,800 --> 00:19:42,300
So this is gangs of Titan City. 
Okay. 

354
00:19:44,000 --> 00:19:47,100
From Soul Muppet beautiful. 
Absolutely stunning gorgeous 

355
00:19:47,100 --> 00:19:48,200
book. 
We should definitely go over 

356
00:19:48,200 --> 00:19:51,500
this at some point, right? 
So this is the original cover, 

357
00:19:52,200 --> 00:19:53,800
right? 
Remember how many covers are 

358
00:19:53,800 --> 00:19:58,000
available? 
Know how God how many girls were

359
00:19:58,000 --> 00:20:01,600
available so there's that one 
then there's this alt cover. 

360
00:20:01,900 --> 00:20:06,700
Oh shit that's fucking cool. 
Yeah it's got this like so cool 

361
00:20:06,700 --> 00:20:12,000
while I get the regular this is 
the it says that all rolling 

362
00:20:12,000 --> 00:20:15,000
unt's. 
Um this is a got a light. 

363
00:20:15,000 --> 00:20:17,600
It's like pink and white and red
and it's got like an orc with 

364
00:20:17,600 --> 00:20:19,800
with machine guns. 
Absolutely. 

365
00:20:19,800 --> 00:20:23,100
Fucking stunningly, beautiful. 
And and of course, if it's a 

366
00:20:23,100 --> 00:20:25,200
third cover, so what do you 
think I did? 

367
00:20:26,500 --> 00:20:31,900
I cannot lie. 02. 
Yeah, I got these super special 

368
00:20:31,900 --> 00:20:35,300
Kickstarter. 
Only clothbound red. 

369
00:20:35,700 --> 00:20:40,200
I'm so silver gilded on It. 
Come on. 

370
00:20:40,200 --> 00:20:42,600
Oh, that's disgusting 
good-looking. 

371
00:20:42,600 --> 00:20:45,100
I really enjoy genuinely enjoy 
that. 

372
00:20:45,500 --> 00:20:48,700
How gorgeous the so the front is
all done in like dots but then 

373
00:20:48,700 --> 00:20:52,300
the dot still like silhouette 
out a gun on it and then it's 

374
00:20:52,300 --> 00:20:57,900
all just silver on clothbound. 
So I love clothbound books but 

375
00:20:57,900 --> 00:21:00,800
like As soon as you start 
touching them, your skin oils 

376
00:21:00,800 --> 00:21:02,800
and stuff like that certainly 
start doing it. 

377
00:21:02,900 --> 00:21:05,200
So these are ones that I needed 
to stick on the shelf and never 

378
00:21:05,200 --> 00:21:09,200
touch again but all three of 
these together are absolutely 

379
00:21:09,200 --> 00:21:12,500
stunning. 
So Muppet, does some amazing 

380
00:21:12,500 --> 00:21:15,600
amazing content. 
I love best left buried. 

381
00:21:16,600 --> 00:21:18,600
I love, I think most of the 
knocks that we had against mess 

382
00:21:18,600 --> 00:21:21,400
up area. 
Were not like the it was more 

383
00:21:21,400 --> 00:21:23,400
like the book you know the 
editing and things like that. 

384
00:21:23,400 --> 00:21:26,200
But the game itself is a game 
that I absolutely am obsessed 

385
00:21:26,200 --> 00:21:28,700
with. 
I love the concept that it It 

386
00:21:28,700 --> 00:21:31,300
really takes it back to like, 
you know, I read a lot of 

387
00:21:31,300 --> 00:21:34,400
articles, I read this article 
once about how original 

388
00:21:34,400 --> 00:21:38,400
low-level D&D was a horror game 
because you are honest. 

389
00:21:38,600 --> 00:21:40,600
And that's what really is chat. 
No, channeled and best. 

390
00:21:40,600 --> 00:21:42,700
I buried orbital Blues is 
amazing. 

391
00:21:42,800 --> 00:21:45,400
They actually have a Kickstarter
out right now, and I think it's 

392
00:21:45,400 --> 00:21:48,000
called inevitable. 
I'm I highly, highly recommend 

393
00:21:48,000 --> 00:21:51,600
you check it out, it's like 
Arthurian, but like kind of 

394
00:21:51,600 --> 00:21:53,900
sci-fi ish. 
So you should definitely check 

395
00:21:53,900 --> 00:21:57,700
out them on Kickstarter for for 
their stuff, but anything that's

396
00:21:57,700 --> 00:22:00,200
put out by so moped. 
You should you should definitely

397
00:22:00,200 --> 00:22:03,100
check out against a Titan. 
City is one that we really 

398
00:22:03,100 --> 00:22:07,100
really want to go over at some 
point and I'd recommend you grab

399
00:22:07,100 --> 00:22:08,900
all the rare stuff. 
One of the biggest mistakes I've

400
00:22:08,908 --> 00:22:12,300
made on Kickstarter was not 
getting the tape and night 

401
00:22:12,300 --> 00:22:17,400
Edition like the the in in-game 
cassette tape and then the night

402
00:22:17,400 --> 00:22:21,900
version of orbital blues and I 
eventually was able to find 

403
00:22:21,900 --> 00:22:25,000
those. 
So I fix that mistake and I'll 

404
00:22:25,000 --> 00:22:29,000
be fixing mistake of not getting
the ose box sets in I have all 

405
00:22:29,000 --> 00:22:32,000
the oses individually here in 
probably just a minute. 

406
00:22:32,000 --> 00:22:34,100
So anyway, that's what the 
physical stuff. 

407
00:22:34,300 --> 00:22:36,200
We haven't done a lot of 
physical. 

408
00:22:36,200 --> 00:22:38,200
Let me go back to the, to the 
opening screen. 

409
00:22:39,100 --> 00:22:40,900
We haven't done a lot of 
physical looks at Kickstarter 

410
00:22:40,900 --> 00:22:42,900
stuff lately. 
We're both trying to back to 

411
00:22:42,900 --> 00:22:44,500
your kickstarter's, but 
sometimes you just get some 

412
00:22:44,500 --> 00:22:47,500
stuff that's absolutely fire. 
And wanted to, he's leaving 

413
00:22:47,500 --> 00:22:50,100
crazy the first year and a half 
of this show. 

414
00:22:50,100 --> 00:22:53,400
We went like way way too hard on
Kickstarter. 

415
00:22:53,500 --> 00:23:00,300
I have I don't think too hard. 
Yeah, we went Really hard, not 

416
00:23:00,300 --> 00:23:04,400
too hard, but we did go full 
full shaft. 

417
00:23:04,400 --> 00:23:07,600
So, and then the whole shaft, 
all the way I will say, the very

418
00:23:07,600 --> 00:23:11,300
last thing I got is something 
I've been wanting forever from. 

419
00:23:11,300 --> 00:23:15,100
Sofia tinny. 
I finally got the first version 

420
00:23:15,100 --> 00:23:18,000
of like that Regional 
kickshot.org version of 

421
00:23:18,000 --> 00:23:21,200
Kingdoms. 
Can't wait for her newest 

422
00:23:21,200 --> 00:23:23,400
project to hit. 
But now I have both versions of 

423
00:23:23,400 --> 00:23:24,900
Kingdoms. 
This, this is one of the ones 

424
00:23:24,900 --> 00:23:28,400
that was on my, you know, my 
Grail list for a long time. 

425
00:23:28,600 --> 00:23:30,900
And thank goodness. 
We started the podcast because a

426
00:23:30,908 --> 00:23:33,300
lot of the Grail stuff that I've
been trying to find since when 

427
00:23:33,300 --> 00:23:36,400
we meet the Creator's, I'm able 
to get so that's it. 

428
00:23:36,400 --> 00:23:38,000
Alright. 
Now we can actually review the 

429
00:23:38,000 --> 00:23:39,400
game that we're supposed to be 
reviewing. 

430
00:23:41,800 --> 00:23:44,900
Um, are we ready? 
Are we ready for the other of 

431
00:23:44,900 --> 00:23:47,100
you of the game that we're 
supposed to actually do not? 

432
00:23:47,100 --> 00:23:51,300
Yeah, absolutely. 
All right, so let's get 

433
00:23:51,300 --> 00:23:55,500
crack-a-lackin' on really cool. 
I was talking right before this 

434
00:23:55,500 --> 00:23:57,500
that I have did not get to Deep 
dive this one. 

435
00:23:57,500 --> 00:24:02,200
Yeah, I really went through it 
once but that's not a lot for me

436
00:24:02,200 --> 00:24:05,200
as somebody with Advanced ADHD. 
So this would be fun. 

437
00:24:05,200 --> 00:24:08,100
I'm really excited for this. 
Super weird and cool. 

438
00:24:09,400 --> 00:24:15,000
Yeah, Mom. 
It is super weird and cool and 

439
00:24:16,200 --> 00:24:18,000
fucking lovely book, bro. 
Honestly. 

440
00:24:18,000 --> 00:24:21,000
Just dude, with the Hieronymus, 
like, Bosch artwork, obviously. 

441
00:24:21,000 --> 00:24:24,800
It's what seems about, but like 
it's so nice to look at, you 

442
00:24:24,800 --> 00:24:27,900
know, it looks so good. 
You look so good. 

443
00:24:28,200 --> 00:24:30,700
Thank you. 
But I trim my mustache. 

444
00:24:31,800 --> 00:24:34,000
Is that what it is? 
That's exactly what it is. 

445
00:24:34,000 --> 00:24:35,500
Pan! 
Boom, baby! 

446
00:24:35,800 --> 00:24:41,600
So as the other thing about like
deep-diving this book 

447
00:24:41,600 --> 00:24:45,800
realistically is that the actual
rules and the book are like 15 

448
00:24:45,800 --> 00:24:48,600
pages. 
Like it's really very minimal as

449
00:24:48,600 --> 00:24:54,000
far as the ruleset goes. 
And I love that, you know, I 

450
00:24:54,000 --> 00:25:03,400
really enjoy the I feel like 
this is the the kind of game 

451
00:25:03,400 --> 00:25:07,400
that the rules get out of the 
way of how cool the game can be 

452
00:25:07,400 --> 00:25:10,000
and really puts the onus on the 
players. 

453
00:25:10,400 --> 00:25:13,700
Yeah, I'm to make it fucking 
awesome. 

454
00:25:15,900 --> 00:25:19,800
So you know that is that is what
that is. 

455
00:25:19,800 --> 00:25:25,600
So Lori O'Connell Hieronymus as 
Hunter said it is the art of 

456
00:25:25,600 --> 00:25:29,300
Hieronymus Bosch words from Lori
O'Connell edited by Pamela, 

457
00:25:29,300 --> 00:25:32,500
pune's along layout from Chris 
beset with thanks to Matt 

458
00:25:32,500 --> 00:25:36,000
Sanders. 
Someone who also does a lot of 

459
00:25:36,008 --> 00:25:39,000
really awesome stuff with so 
Muppet and has their own stuff 

460
00:25:39,000 --> 00:25:42,100
as well. 
I will say, I will say I have 

461
00:25:42,100 --> 00:25:45,300
the version 3 PDF here but I 
also have the version 2.1. 

462
00:25:45,600 --> 00:25:47,900
DF and what's interesting. 
And we talked about this before,

463
00:25:47,900 --> 00:25:59,700
the show started is that the 2.1
PDF have hyperlinks, And the 

464
00:25:59,700 --> 00:26:04,200
version 3 PDF does not. 
I'm yeah, I wonder why you 

465
00:26:04,200 --> 00:26:05,600
wouldn't you ever wonder what 
happened? 

466
00:26:06,300 --> 00:26:09,500
You know, they probably I don't.
Yeah, I don't because you would 

467
00:26:09,500 --> 00:26:13,700
think they would be using the 
same like document and then just

468
00:26:13,700 --> 00:26:15,500
updating some parts and like 
resubmitting it. 

469
00:26:15,500 --> 00:26:20,500
So I'm curious what made the the
PDF go away. 

470
00:26:20,500 --> 00:26:25,000
Like all of those links go away 
when you already had done all of

471
00:26:25,000 --> 00:26:26,700
them. 
I mean, they're probably all 

472
00:26:26,700 --> 00:26:28,800
working off. 
Like they probably, there's 

473
00:26:29,000 --> 00:26:31,500
Version that they're all working
off and maybe they somebody's 

474
00:26:31,500 --> 00:26:33,700
working off an older version, 
that was pretty that. 

475
00:26:33,800 --> 00:26:37,500
And then that older version is 
one that kept getting updated 

476
00:26:37,500 --> 00:26:39,700
moving forward. 
And so that's where you lost 

477
00:26:39,700 --> 00:26:40,700
that. 
I mean, it's my fight. 

478
00:26:40,700 --> 00:26:42,800
This, I feel like stuff like 
that happens. 

479
00:26:42,900 --> 00:26:44,700
Yeah. 
You know, and this and that's 

480
00:26:44,700 --> 00:26:48,500
curious when we do get to the 
the scoring because I read, I 

481
00:26:48,500 --> 00:26:52,700
honestly just got this version 3
PDF, I have been reading and 

482
00:26:52,700 --> 00:26:55,400
looking through and doing all 
the stuff with version 2.1. 

483
00:26:55,600 --> 00:26:57,700
And then I was like, you know 
what, it's been a while, since 

484
00:26:57,700 --> 00:27:00,200
you put on one literally right 
before Stream started I hopped 

485
00:27:00,200 --> 00:27:04,200
on the itch page where we were 
sent the link for the you know, 

486
00:27:04,200 --> 00:27:07,000
your the rewards and was like 
let me see if there's an updated

487
00:27:07,000 --> 00:27:09,900
version. 
Oh there is, it's version 3. 

488
00:27:10,000 --> 00:27:13,000
So it was literally right before
the stream started, when I 

489
00:27:13,000 --> 00:27:14,700
downloaded this and realize it 
in of hyperlinks. 

490
00:27:14,800 --> 00:27:17,400
So when we get to reviewing 
this, it's going to be 

491
00:27:17,400 --> 00:27:20,300
interesting. 
I don't know if I don't know 

492
00:27:20,300 --> 00:27:22,600
what we're going to do about. 
Like, I don't know, I can't 

493
00:27:22,600 --> 00:27:25,000
ability for not having the 
hyperlinks when a lot of the 

494
00:27:25,000 --> 00:27:27,000
earlier versions did. 
So I guess we'll see what 

495
00:27:27,000 --> 00:27:30,500
happens. 
But this is Rodimus exploring 

496
00:27:30,500 --> 00:27:34,200
Strange World, escapes broken 
down, pretty quickly. 

497
00:27:34,200 --> 00:27:37,400
I mean, the whole book is hard 
back as we showed you and in a 

498
00:27:37,400 --> 00:27:41,100
very weird, big format. 
I will say the only thing about 

499
00:27:41,600 --> 00:27:46,600
the format that is kind of a 
pain in the butt want like, I 

500
00:27:46,600 --> 00:27:51,300
love it so it's not really, it's
not a real knock, it's amazing. 

501
00:27:51,300 --> 00:27:53,600
Right? 
But the shape and size of this 

502
00:27:53,600 --> 00:27:58,100
book is making it a massive 
fucking pain in the dick to put 

503
00:27:58,100 --> 00:28:00,000
on the bookshelf. 
Of like, it's right. 

504
00:28:00,700 --> 00:28:03,100
I have a really deep bookshelf 
so it's not, you know, I have my

505
00:28:03,100 --> 00:28:05,800
shit goes real deep. 
Yeah, so the I guess I guess 

506
00:28:05,800 --> 00:28:07,400
mine's a little bit. 
I guess it depends. 

507
00:28:07,400 --> 00:28:10,100
My middle bookshelf is way 
bigger and deeper and the side 

508
00:28:10,100 --> 00:28:13,200
ones are smaller. 
Yeah, I said no issue. 

509
00:28:13,900 --> 00:28:16,400
I think it's about the say 
actually I think it might be the

510
00:28:16,400 --> 00:28:19,100
exact same size as my body is a 
cage from paths. 

511
00:28:19,300 --> 00:28:21,700
So and that one, I literally 
have to like just stick on top 

512
00:28:21,700 --> 00:28:25,100
and doesn't fit without like 
going way past the books that 

513
00:28:25,100 --> 00:28:26,700
are on the Shelf. 
So that's not a knock. 

514
00:28:26,700 --> 00:28:28,300
I love that. 
It's a weird shape. 

515
00:28:28,300 --> 00:28:32,000
I love That it's a weird size. 
It is all that coffee table 

516
00:28:32,000 --> 00:28:36,400
book, you know, it is, if it was
like, 400 Pages bigger, that's 

517
00:28:36,400 --> 00:28:40,100
exactly where this would go. 
I will say it's a hardback book,

518
00:28:40,100 --> 00:28:44,400
that's only 48 pages long. 
So I'm glad of that I think it's

519
00:28:44,400 --> 00:28:49,500
an awesome thing to have on 
there or to be hard back even if

520
00:28:49,500 --> 00:28:53,700
it's a short. 
But again not a knock, it's 

521
00:28:53,700 --> 00:28:55,400
interesting and I love it. 
Same thing with cyber metal. 

522
00:28:55,400 --> 00:28:56,500
One of the reasons I love 
Sacramento. 

523
00:28:56,500 --> 00:29:00,100
It's a very weird shaped book 
and it You spot it on your shelf

524
00:29:00,100 --> 00:29:03,200
immediately because of that. 
And I think that's a really good

525
00:29:03,200 --> 00:29:08,100
thing actually. 
So same thing with this, but 

526
00:29:08,300 --> 00:29:09,600
it's still relatively short 
book. 

527
00:29:09,600 --> 00:29:12,600
So it's broken down by setting 
how to play. 

528
00:29:13,100 --> 00:29:16,200
And that all of that goes, only 
to like 17 pages and then you 

529
00:29:16,200 --> 00:29:19,900
hit World escapes, and for 
appendices. 

530
00:29:20,100 --> 00:29:25,500
And that's 19 to 48, right? 
So more than half the book, like

531
00:29:26,100 --> 00:29:29,200
10 pages more than half. 
The book is literally just Going

532
00:29:29,200 --> 00:29:33,200
through the hex map, explaining 
the hexes, and the doing 

533
00:29:33,200 --> 00:29:37,400
appendices, so funny that when 
you get into the later ones, 

534
00:29:38,400 --> 00:29:44,700
like I think the hey Wayne or 
maybe The Inferno it's like it 

535
00:29:44,700 --> 00:29:47,300
doesn't explain the axes like, 
Hey by this point in time you 

536
00:29:47,300 --> 00:29:49,300
and your carrot player, 
characters are deep enough in 

537
00:29:49,400 --> 00:29:50,300
that. 
You should have figured out how 

538
00:29:50,300 --> 00:29:53,700
to, how to create the story 
yourself and I'm like, oh, cool,

539
00:29:53,700 --> 00:30:00,900
okay, and I love that. 
You think It's interesting, it's

540
00:30:00,900 --> 00:30:02,500
interesting. 
I feel like you and I don't know

541
00:30:02,508 --> 00:30:04,300
if you're in the same spot I am 
but I feel like I'm in this 

542
00:30:04,300 --> 00:30:06,700
weird spot, not weird. 
Could I love it. 

543
00:30:06,700 --> 00:30:12,200
I'm in this spot in games and 
the games that I like, where I'm

544
00:30:12,200 --> 00:30:14,800
really into, there's been some 
more tactical games and then 

545
00:30:14,808 --> 00:30:17,500
coming out lately that I really 
enjoy because I love when games 

546
00:30:17,500 --> 00:30:22,900
are games in writing like, so 
yeah, yeah, things like help 

547
00:30:22,900 --> 00:30:25,600
users and stuff like that where 
it's tactical combat games that 

548
00:30:25,600 --> 00:30:27,700
are still RPG. 
It's not a skirmish game, it's 

549
00:30:27,700 --> 00:30:29,200
just combat a little bit more. 
To go. 

550
00:30:29,400 --> 00:30:32,500
I've been really obsessed with 
those like slipgate choke point,

551
00:30:32,500 --> 00:30:34,800
things like that are amazing. 
But then you look at the 

552
00:30:34,800 --> 00:30:37,100
opposite side, where you have 
something like this, like 

553
00:30:37,100 --> 00:30:40,400
Hieronymus, I feel like it hits 
more into that kind of, like, 

554
00:30:40,400 --> 00:30:44,100
Story game, but there are still 
rules and there's the style of 

555
00:30:44,100 --> 00:30:46,500
rules that I really like. 
So I feel like this is a really 

556
00:30:46,500 --> 00:30:52,900
good middle point for people 
that are very experienced. 

557
00:30:52,900 --> 00:30:55,500
I think and I think it's 
approachable for people that 

558
00:30:55,500 --> 00:30:58,400
aren't but for people that are I
feel like this gives you a 

559
00:30:58,408 --> 00:31:00,000
framework. 
I'm work to make something 

560
00:31:00,000 --> 00:31:03,600
amazing and your own without 
giving you everything but just 

561
00:31:03,600 --> 00:31:09,400
giving you all of the necessary 
tools to make it as weird and 

562
00:31:09,400 --> 00:31:12,200
cool as you want it to. 
So I really like actually in 

563
00:31:12,200 --> 00:31:17,600
like looking at Lori O'Connell 
as a Creator I know him from. 

564
00:31:18,800 --> 00:31:21,000
What's the death on the iceberg?
It's a bit. 

565
00:31:21,000 --> 00:31:28,500
It's a, it's a Lancer RPG. 
Supplement which is the most 

566
00:31:28,500 --> 00:31:32,300
tactical game you can play 
sleeping above a stolen clown, 

567
00:31:32,400 --> 00:31:35,000
crown and death of a glacier. 
Definitely sure is like a part 

568
00:31:35,000 --> 00:31:38,600
of sleeping above a stolen 
crown, but like that's like an 

569
00:31:38,600 --> 00:31:40,700
ultra tactical game. 
So it's even funny like within 

570
00:31:40,700 --> 00:31:44,300
this itself, it's like, that's 
really like they've worked on 

571
00:31:44,300 --> 00:31:46,700
really tactical teams in. 
This is totally the opposite end

572
00:31:46,700 --> 00:31:49,400
of that will completely 
completely. 

573
00:31:49,800 --> 00:31:52,700
It's like we've gone through 
Lancer. 

574
00:31:52,800 --> 00:31:57,700
Yeah, this and then this yeah, 
that means And Lancer is like 

575
00:31:57,700 --> 00:32:02,200
400 pages and this is like 40, 
so yeah, so yeah, getting into 

576
00:32:02,200 --> 00:32:06,700
it. 
Um, there is the, the art, the 

577
00:32:06,900 --> 00:32:09,500
is amazing, but I mean obviously
it's all Hieronymus Bosch. 

578
00:32:09,800 --> 00:32:13,600
I do enjoy the layout, a lot of 
how, you know, there's never 

579
00:32:13,600 --> 00:32:17,700
really, just Columns of stuff, 
you know, everything is broken 

580
00:32:17,700 --> 00:32:20,400
out and I enjoyed that. 
The readability is up there. 

581
00:32:20,500 --> 00:32:23,700
They use a lot of like, you 
know, in fell or I am fell, 

582
00:32:23,700 --> 00:32:26,400
which is like, you know, one of 
my favorite fonts that's her. 

583
00:32:26,500 --> 00:32:29,800
You're going to go to Florence. 
You know, and felon Cambrian? 

584
00:32:29,800 --> 00:32:33,500
I fucking calibri can eat a fat 
fucking dick like go fuck 

585
00:32:33,500 --> 00:32:36,200
yourself Windows. 
Why is that the default font 

586
00:32:36,200 --> 00:32:41,700
Ariel also sucks Times New Roman
orator or nothing or game Rift. 

587
00:32:41,900 --> 00:32:45,300
Um, anyway, so this is the 
setting here. 

588
00:32:45,600 --> 00:32:49,200
There are some pieces here that 
go into some like cool quotes. 

589
00:32:51,100 --> 00:32:53,900
So this is one on the start. 
This is the art of a world in a 

590
00:32:53,908 --> 00:32:58,400
state of turbulence, torn by 
Victory Tendencies a world in 

591
00:32:58,400 --> 00:33:00,300
which the light of Reason has 
been extinguished. 

592
00:33:00,300 --> 00:33:03,700
And we're animal passions have 
gained the upper hand, a world 

593
00:33:03,700 --> 00:33:08,300
of Terror violence and plague, a
living nightmare in short, a 

594
00:33:08,308 --> 00:33:11,700
world very like our own, it's 
Alan Woods talking about Bosh, 

595
00:33:13,400 --> 00:33:15,200
right? 
And if you look at the one of 

596
00:33:15,200 --> 00:33:18,100
the things that stuck out to me 
about the the cover art is as 

597
00:33:18,100 --> 00:33:19,700
dude in the top-right taking a 
shit. 

598
00:33:20,700 --> 00:33:23,500
Don't know why, but just like me
for real. 

599
00:33:23,900 --> 00:33:26,300
Yeah, there's this and then 
there's this weird. 

600
00:33:26,500 --> 00:33:30,300
Like, tree thing where it's like
the person in the behind the 

601
00:33:30,300 --> 00:33:32,200
glass, but it kind of looks like
someone's butt. 

602
00:33:32,200 --> 00:33:35,600
And then there's the weird 
rabbit person with the dice on 

603
00:33:35,600 --> 00:33:38,400
their head, you know, there's 
like a can use them. 

604
00:33:38,400 --> 00:33:44,700
That is an definitely is 
someone's butt, but like also a 

605
00:33:44,700 --> 00:33:47,900
tree but like also like behind a
Lookingglass. 

606
00:33:47,900 --> 00:33:50,700
Like, look at the knee. 
Yes, it's gonna be over, but 

607
00:33:50,700 --> 00:33:54,300
it's about this a I don't 
disagree with you and then what?

608
00:33:54,300 --> 00:33:56,700
And then there's like a 
backgammon board and then In the

609
00:33:56,700 --> 00:33:57,800
bottom, right? 
There's like it. 

610
00:33:57,800 --> 00:34:01,000
Maybe like a baby in a helmet 
but like it's not a baby. 

611
00:34:01,000 --> 00:34:03,500
It's a bird. 
Hieronymus Bosch was awesome 

612
00:34:03,500 --> 00:34:04,700
shit. 
It's all I'm saying. 

613
00:34:06,400 --> 00:34:11,199
He was on my good good. 
So the setting about Hieronymus 

614
00:34:11,199 --> 00:34:13,100
Bosch real quick rundown, if you
don't know how wrong was 

615
00:34:13,100 --> 00:34:16,500
Bosch's, it's like a middle. 
They are a like a Middle Ages, 

616
00:34:16,500 --> 00:34:20,300
you know kind of surreal artist 
Hieronymus is that is based on 

617
00:34:20,300 --> 00:34:24,400
the work of medieval artists 
Hieronymus Bosch 1452 15 16. 

618
00:34:24,699 --> 00:34:27,699
So we're talking a little while 
ago again, long time ago. 

619
00:34:27,800 --> 00:34:31,400
Okay. 
Yeah you know, she's crazy. 

620
00:34:31,400 --> 00:34:34,000
Yeah, 500 easy and then it's 
still good. 

621
00:34:34,000 --> 00:34:37,000
You know, Josh is known for his 
His dark surreal paintings of 

622
00:34:37,000 --> 00:34:39,699
Hell, which speak, especially to
Modern viewers. 

623
00:34:39,699 --> 00:34:43,300
He was the inventor of monsters 
and chimeras, quote-unquote, the

624
00:34:43,300 --> 00:34:45,600
creative Dreamscapes and 
Nightmares in which reality 

625
00:34:45,600 --> 00:34:48,699
seems to have been turned upside
down, most of Bosch's. 

626
00:34:48,699 --> 00:34:52,800
I'll work was commissioned by 
the church, bunch of weirdos one

627
00:34:52,800 --> 00:34:54,900
interpretation is that his 
paintings were intended to 

628
00:34:54,900 --> 00:34:57,000
terrify The Peasants into 
obedience. 

629
00:34:58,100 --> 00:35:00,400
Definitely, the work of the 
church or to teach moral truths 

630
00:35:00,400 --> 00:35:03,400
about the punishment for sin, 
but Josh's work was also a 

631
00:35:03,400 --> 00:35:06,000
mockery of the powerful 
representative of World, that 

632
00:35:06,000 --> 00:35:08,300
was chaotic, uncertain corrupt, 
and for many outright 

633
00:35:08,300 --> 00:35:11,100
apocalyptic, a sign of the times
he was living through. 

634
00:35:11,100 --> 00:35:13,900
So, really great little rundown 
about Bosh. 

635
00:35:13,900 --> 00:35:17,400
There's a rundown here about the
Middle Ages as well. 

636
00:35:17,600 --> 00:35:21,700
I really enjoy this kind of like
this part. 

637
00:35:21,700 --> 00:35:26,000
I was gonna fuck is this fox? 
I'm into this part so good. 

638
00:35:26,000 --> 00:35:27,800
Yeah, I think it's also gives 
you good. 

639
00:35:27,800 --> 00:35:29,500
You're saying too because like 
the themes of this game are 

640
00:35:29,500 --> 00:35:34,000
going to be like the the passing
of feudalism onto like the the 

641
00:35:34,000 --> 00:35:39,700
new system And like yeah, the 
themes of Haram has artwork and 

642
00:35:39,700 --> 00:35:43,800
how those things interplay. 
So yeah, I love this section. 

643
00:35:43,800 --> 00:35:46,900
I was like yeah, cool. 
I like I enjoy history. 

644
00:35:46,900 --> 00:35:48,900
So I'm like, yeah, I'll breeds 
midget. 

645
00:35:49,000 --> 00:35:51,200
I mean this is a much better 
section than like, how to play a

646
00:35:51,207 --> 00:35:52,600
role playing game. 
Told you. 

647
00:35:52,600 --> 00:35:57,500
None of which there is the most 
part, this maybe it's not help a

648
00:35:57,500 --> 00:36:00,000
real funny, but I think it's 
helped play this game, which is 

649
00:36:00,000 --> 00:36:01,300
what, which is fine. 
But there's a big difference. 

650
00:36:01,600 --> 00:36:05,000
Yeah, yeah, so yeah. 
So yeah, so yeah, the the quote,

651
00:36:05,000 --> 00:36:07,700
in the middle of this Age is the
inventor of monsters and 

652
00:36:07,700 --> 00:36:09,200
chimeras. 
I mean, clearly he didn't invent

653
00:36:09,200 --> 00:36:12,600
much of the cameras but shit's 
fucked like it's really, really 

654
00:36:12,600 --> 00:36:14,100
dark art. 
That's really, really cool. 

655
00:36:16,400 --> 00:36:20,600
So yeah, them to get to visions 
of Hell, The Divine Comedy. 

656
00:36:21,900 --> 00:36:25,800
Therefore, I think in judge it 
by the best, thou follow me. 

657
00:36:25,800 --> 00:36:28,800
And I will be thy guide and lead
the hint through the Eternal 

658
00:36:28,800 --> 00:36:33,500
place where thou shalt hear the 
desperate Lamentations shalt, 

659
00:36:33,500 --> 00:36:38,500
see the ancient Spirits it is 
Consulate who cry out each for 

660
00:36:38,500 --> 00:36:41,200
one? 
For the second death, man. 

661
00:36:41,400 --> 00:36:43,600
I wish people talk like that 
stuff now. 

662
00:36:43,600 --> 00:36:46,100
We could nothing solid start 
doing it. 

663
00:36:46,100 --> 00:36:48,000
We understand pretentious douche
bags. 

664
00:36:49,100 --> 00:36:50,900
So let's let's just, let's rock 
it. 

665
00:36:50,900 --> 00:36:54,700
I mean, it was going for me and 
like, yeah, history fucks, you 

666
00:36:55,400 --> 00:36:56,900
fucks. 
Yeah. 

667
00:36:56,900 --> 00:36:59,700
Therefore I think that that out,
you know, despite your 

668
00:36:59,700 --> 00:37:03,100
limitations. 
Yeah. 

669
00:37:04,000 --> 00:37:08,000
So in Hieronymus or traveling. 
The visions of Hell depicted by 

670
00:37:08,000 --> 00:37:10,400
Bosh got me already. 
Like honestly, that one when I 

671
00:37:10,408 --> 00:37:11,600
was like, I don't care what this
is. 

672
00:37:11,600 --> 00:37:13,900
I don't care how much it costs 
like, this is a Mumbai. 

673
00:37:14,400 --> 00:37:17,900
However, the fascination with 
hell was preeminent in medieval 

674
00:37:17,900 --> 00:37:20,600
art and literature, just over a 
century prior the poet. 

675
00:37:20,600 --> 00:37:24,000
Dante Alighieri wrote, The 
Divine Comedy where the poet, 

676
00:37:24,000 --> 00:37:26,100
Virgil guides a writer through 
hell. 

677
00:37:26,100 --> 00:37:30,100
And Purgatory Dante, divided 
Helen 29 concentric circles, 

678
00:37:30,100 --> 00:37:32,800
within a pit sealed, deep 
beneath the Earth, each 

679
00:37:32,800 --> 00:37:35,700
involving different forms of 
torment and Punishment boss His 

680
00:37:35,700 --> 00:37:37,600
paintings are less. 
Structured are flecks of the 

681
00:37:37,600 --> 00:37:40,400
chaotic time. 
He lived in the Bashan together 

682
00:37:40,400 --> 00:37:45,300
Bosch and Dante is perfect. 
Perfect, makes it like like 

683
00:37:45,300 --> 00:37:50,200
they're like yeah. 
So what is Hieronymus is the 

684
00:37:50,200 --> 00:37:51,400
section you're talking about? 
I'm fine with. 

685
00:37:51,400 --> 00:37:52,800
This is not like what is 
role-playing game? 

686
00:37:52,800 --> 00:37:57,000
Hieronymus is a RPG designated 
designed for 2 to 5 players. 

687
00:37:57,300 --> 00:37:59,400
We are create characters and use
them to explore the world of 

688
00:37:59,400 --> 00:38:02,400
Bosch's paintings, boom, love 
it, his paintings are fucked. 

689
00:38:02,400 --> 00:38:05,400
Let's be inside them. 
One of you will be GM. 

690
00:38:05,400 --> 00:38:08,900
The rest will be in the world 
scape and you are refugees 

691
00:38:09,200 --> 00:38:13,900
fleeing an astral Terror, known 
only as the follower love. 

692
00:38:13,900 --> 00:38:17,500
Love yeah. 
Oh whatever you said it. 

693
00:38:17,800 --> 00:38:20,500
Bleep out. 
I said I whispered the fall I 

694
00:38:20,500 --> 00:38:25,300
went to follow her so good as it
pursues you you rip your way 

695
00:38:25,300 --> 00:38:28,000
through reality into Strange 
World escapes. 

696
00:38:28,000 --> 00:38:30,400
And the followers, only a few 
steps behind what will happen if

697
00:38:30,400 --> 00:38:33,800
it catches you. 
It says The Limited number of 

698
00:38:33,800 --> 00:38:37,600
rules in this book are designed 
to structure the game and add an

699
00:38:37,600 --> 00:38:40,400
element of chance to actions 
that the characters make to 

700
00:38:40,400 --> 00:38:42,500
cross the road safely, you'll be
able to read more about those 

701
00:38:42,500 --> 00:38:45,400
the next section. 
I again, I love that for this 

702
00:38:45,400 --> 00:38:49,200
style of game, I love that it. 
If Ali says that all we did was 

703
00:38:49,200 --> 00:38:54,900
give you just enough right to 
flee an astral Terror like 

704
00:38:54,900 --> 00:38:59,100
ripping through reality, in Hell
of Hieronymus, Bosch's 

705
00:38:59,100 --> 00:39:02,200
paintings, and we gave you just 
enough rules to give you to give

706
00:39:02,200 --> 00:39:04,300
you some some chance and some 
options. 

707
00:39:04,700 --> 00:39:08,000
I love that. 
Very cool. 

708
00:39:08,900 --> 00:39:12,700
So cool. 
Next we have another how to play

709
00:39:12,900 --> 00:39:16,800
and this is more focused on what
the agendas of the game master, 

710
00:39:16,800 --> 00:39:18,400
and the players are for the game
master. 

711
00:39:18,600 --> 00:39:22,000
I'm show off the world, 
basically make use of the world 

712
00:39:22,000 --> 00:39:26,400
scape, the art show players the 
hex grid and point out the 

713
00:39:26,400 --> 00:39:28,700
obstacles there they're gonna 
see the paintings. 

714
00:39:28,700 --> 00:39:30,500
They're gonna they're gonna know
their stuff there. 

715
00:39:31,000 --> 00:39:33,700
Embrace the weird. 
Yeah. 

716
00:39:34,200 --> 00:39:37,100
Hey these paintings are still 
real violent. 

717
00:39:37,300 --> 00:39:43,600
In lean into that, use that to 
tell weird Grim stories make bad

718
00:39:43,600 --> 00:39:45,900
situations worse. 
Listening, if your game master 

719
00:39:45,900 --> 00:39:47,900
you should try desperately to 
make bad situations which 

720
00:39:47,900 --> 00:39:53,800
requires peace, more fun. 
There's always feel like they 

721
00:39:53,800 --> 00:39:56,100
pulled out all the stops to 
achieve their goals. 

722
00:39:57,200 --> 00:39:59,800
Don't be a good idea to afraid 
to give them hard choices and 

723
00:39:59,800 --> 00:40:03,900
hard consequences. 
Bring light into the darkness a 

724
00:40:03,900 --> 00:40:05,800
game that is just G is usually 
no fun. 

725
00:40:05,900 --> 00:40:09,300
Make space for moments of joy 
and light hardness reward 

726
00:40:09,300 --> 00:40:13,000
creativity and the kindness 
bringing the threat of the 

727
00:40:13,000 --> 00:40:16,600
follower bring facets of the 
follower into the world scape, 

728
00:40:16,600 --> 00:40:18,300
keep threat close. 
So they're always pushed 

729
00:40:18,300 --> 00:40:21,300
forward. 
Have the conversation. 

730
00:40:21,300 --> 00:40:23,700
If you aren't sure or something,
ask your players for advice, 

731
00:40:23,700 --> 00:40:26,200
tell a story together and table 
safety. 

732
00:40:26,500 --> 00:40:27,900
Actually tells us. 
He's a pretty good one for this 

733
00:40:27,900 --> 00:40:32,000
one, because this is a game that
is like, specifically around 

734
00:40:32,000 --> 00:40:37,100
really incredibly dark strange 
and slightly sexual thing. 

735
00:40:38,500 --> 00:40:42,500
So table safety player jinda, 
escaped by the skin of your 

736
00:40:42,500 --> 00:40:44,700
teeth. 
Your characters are desperate 

737
00:40:44,800 --> 00:40:47,500
people, and surreal situations, 
you're out of your depth. 

738
00:40:49,200 --> 00:40:51,600
Every move you make has high 
stakes. 

739
00:40:51,700 --> 00:40:54,900
Make them count, fight to 
survive, explore the world 

740
00:40:54,900 --> 00:40:59,000
escapes experience The Surreal. 
Try to make sense of the world 

741
00:40:59,000 --> 00:41:00,800
around. 
You use the strange to your 

742
00:41:00,800 --> 00:41:04,500
advantage, lean into your flaws,
a great rule for any game 

743
00:41:05,100 --> 00:41:06,600
because it makes your character 
more interesting. 

744
00:41:06,800 --> 00:41:09,700
Your You represent deeply flawed
institutions. 

745
00:41:09,700 --> 00:41:14,200
And people hypocrisy sin, and 
deceit are all on the order of 

746
00:41:14,200 --> 00:41:17,000
the day. 
But so is kindness and sincerity

747
00:41:17,800 --> 00:41:21,100
fail forward, accept the 
consequences of failure, and 

748
00:41:21,100 --> 00:41:27,000
leverage them to find new ways 
to make things work and table 

749
00:41:27,000 --> 00:41:29,800
safety. 
Again really important theme for

750
00:41:29,800 --> 00:41:34,200
this as we deeper in very, very 
cool and interesting game. 

751
00:41:35,100 --> 00:41:37,100
I think this is a really, this 
isn't easy. 

752
00:41:37,200 --> 00:41:39,800
To be like push the weird and 
odd but still have kind of that 

753
00:41:39,800 --> 00:41:44,300
light-hearted nature and I can't
wait to talk about the character

754
00:41:44,300 --> 00:41:48,300
classes because they're Bizarro 
and they were they'd be really 

755
00:41:48,300 --> 00:41:51,200
fun to walk through play as in 
practice. 

756
00:41:51,900 --> 00:41:54,700
Yeah, absolutely. 
I think that that's what I said 

757
00:41:54,700 --> 00:41:57,300
like I feel like this is a very 
important to a game because of 

758
00:41:57,300 --> 00:41:59,100
how simple the rules are for 
anybody. 

759
00:41:59,400 --> 00:42:01,400
Yeah. 
But I feel like people that are 

760
00:42:01,700 --> 00:42:10,200
really experienced in More 
narrative games, more and, and 

761
00:42:10,200 --> 00:42:13,400
also in that, like, you know, 
kind of the choice options, 

762
00:42:13,400 --> 00:42:15,300
right? 
So I feel like newer players and

763
00:42:15,300 --> 00:42:18,300
games where you kind of have 
like, an infinite number of 

764
00:42:18,300 --> 00:42:20,500
options to play with. 
Can get that like Choice 

765
00:42:20,500 --> 00:42:21,800
paralysis voice. 
Brass is. 

766
00:42:21,800 --> 00:42:22,900
Yeah, totally. 
Yeah, absolutely. 

767
00:42:22,900 --> 00:42:27,100
So, so I feel like this game 
again, anyone can play it, but I

768
00:42:27,100 --> 00:42:29,600
feel like, you know, if you have
a lot of like, experience people

769
00:42:29,600 --> 00:42:34,200
at your table that are down to 
get weird, this game could be 

770
00:42:34,300 --> 00:42:38,100
like so much fucking fun, but 
again, super approachable for 

771
00:42:38,100 --> 00:42:42,800
anybody and I feel like it gives
you plenty of tools to play it 

772
00:42:44,800 --> 00:42:47,800
that way. 
So yeah, that way. 

773
00:42:50,800 --> 00:42:54,800
So character creation, there are
six playbooks intended to 

774
00:42:54,800 --> 00:42:58,100
represent a different profession
with the different starting 

775
00:42:58,100 --> 00:43:01,100
skills when creating a 
character, you may name them or 

776
00:43:01,100 --> 00:43:03,800
you may simply refer to them as 
you get the Artisan, the 

777
00:43:03,800 --> 00:43:08,700
scoundrel, The Alchemist, the 
priest, the king, and the poet. 

778
00:43:08,700 --> 00:43:12,600
So those are the various 
characters, you can be now real 

779
00:43:12,600 --> 00:43:15,800
quick, when you read this, which
one did you? 

780
00:43:16,000 --> 00:43:19,000
I mean, I in my head, I know 
which one you went with Which 

781
00:43:19,000 --> 00:43:20,700
one did do a Spoke out to you a 
lot? 

782
00:43:20,900 --> 00:43:23,400
We could do you think I want 
with the Alchemist? 

783
00:43:23,700 --> 00:43:27,100
Oh no, the king. 
Oh, well, you fucking bitch. 

784
00:43:27,300 --> 00:43:31,000
But yeah, II would've thought 
Alchemist for you. 

785
00:43:31,000 --> 00:43:35,100
I mean, I just really like how 
much of the king is obviously 

786
00:43:35,100 --> 00:43:38,400
like a total piece of shit and 
like it's not veiled at all. 

787
00:43:40,300 --> 00:43:46,900
Yeah, but yeah. 
But yeah, you know, I mean, 

788
00:43:46,900 --> 00:43:48,000
they're all really good, you 
know? 

789
00:43:48,300 --> 00:43:51,400
So as soon, Hit worse a book. 
You anyone that knows anything 

790
00:43:51,400 --> 00:43:54,100
about games, you get kind of 
like a little bit of a sense of 

791
00:43:54,100 --> 00:43:57,000
where you're getting into 
because that just screams, you 

792
00:43:57,008 --> 00:43:59,700
know, pvta. 
So this is, this is a pee-pee 

793
00:44:00,100 --> 00:44:02,800
BTA a post, powered by the 
apocalypse game. 

794
00:44:02,900 --> 00:44:05,100
I'm still, I still need to find 
that article on Twitter, that 

795
00:44:05,100 --> 00:44:08,300
talks about like rules light 
post ppta is all the stuff I 

796
00:44:08,308 --> 00:44:10,400
need to keep searching and 
trying to find that I really not

797
00:44:10,400 --> 00:44:13,900
articles, like tweak thread. 
Playbooks, don't just embody 

798
00:44:13,900 --> 00:44:17,100
individuals, but the different 
institutions classes and faces 

799
00:44:17,100 --> 00:44:19,800
of people society, which is one 
of the is I really love about 

800
00:44:19,800 --> 00:44:24,500
the classes that they picked is 
again like you can be a 

801
00:44:24,500 --> 00:44:28,600
character or you can really be 
an archetype of the various 

802
00:44:28,600 --> 00:44:31,300
things and really cool way to 
look at it. 

803
00:44:32,800 --> 00:44:35,100
So you choose a Playbook. 
You assign one additional skill 

804
00:44:35,100 --> 00:44:37,900
to a point and choose one 
Advanced points. 

805
00:44:37,900 --> 00:44:40,300
Represent the skills. 
Your character is best at the 

806
00:44:40,300 --> 00:44:44,300
advances are special Playbook 
specific moves, your character 

807
00:44:44,300 --> 00:44:47,400
can use. 
So there are skills and items 

808
00:44:47,400 --> 00:44:51,300
listed here plus the advances So
each of the four skills on the 

809
00:44:51,300 --> 00:44:53,400
sheet, represent a different 
kind of activity. 

810
00:44:53,400 --> 00:44:57,300
When you make a roll the player 
chooses which skill they wish to

811
00:44:57,300 --> 00:45:04,900
roll with Yeah, but don't be a 
weasel, choose a skill which is 

812
00:45:04,900 --> 00:45:07,600
most appropriate. 
Not the one you just have the 

813
00:45:07,600 --> 00:45:10,100
most points or whatever. 
So you get you get to analyze 

814
00:45:10,100 --> 00:45:18,900
Tinker convince her or move 
things and it convinced. 

815
00:45:19,000 --> 00:45:22,500
Oh yeah, I think it just like 
Blends and for to make it fit on

816
00:45:22,500 --> 00:45:24,300
this screen. 
It's actually really small for 

817
00:45:24,300 --> 00:45:28,800
me over here, but analyzing is 
just reading a situation 

818
00:45:28,800 --> 00:45:31,700
studying a person or object or 
learning motivations Tinker is 

819
00:45:31,700 --> 00:45:34,300
to make something or transform, 
something fixme. 

820
00:45:34,300 --> 00:45:36,700
And all those kind of things 
convinces, to argue your case, 

821
00:45:37,000 --> 00:45:39,700
smooth over a situation 
intimidate persuade. 

822
00:45:40,000 --> 00:45:43,800
And then move is to move fast, 
unseen or unheard Dodge jump. 

823
00:45:43,800 --> 00:45:48,300
Climb sneak interesting set of 
skills. 

824
00:45:48,900 --> 00:45:52,000
Yeah, yeah. 
I think that'll Force 

825
00:45:52,300 --> 00:45:57,100
interesting problem solving in 
like with situations like work, 

826
00:45:58,400 --> 00:46:01,600
it's you think that they are a 
set of skills not a set of 

827
00:46:01,600 --> 00:46:03,800
attributes. 
That skills are based on. 

828
00:46:04,100 --> 00:46:05,800
Yeah. 
And I like that. 

829
00:46:05,800 --> 00:46:09,100
I really like that a lot because
instead of having a supplemental

830
00:46:09,100 --> 00:46:12,100
mess because of the middleman, 
but also instead of having this 

831
00:46:12,100 --> 00:46:16,300
like static thing, all of the 
skills are active in our 

832
00:46:16,300 --> 00:46:19,400
example, you are analyzing or 
tinkering, or moving or 

833
00:46:19,400 --> 00:46:22,200
convincing or like every every 
time you try to do something, 

834
00:46:22,200 --> 00:46:24,200
it's clear that you're being 
active about the thing that 

835
00:46:24,200 --> 00:46:27,800
you're trying to do, you know? 
And, and I really enjoy that a 

836
00:46:27,800 --> 00:46:30,600
lot characters. 
Not begin the game with the 

837
00:46:30,600 --> 00:46:33,400
Senate, with the set inventory. 
They do have a pack filled with 

838
00:46:33,400 --> 00:46:36,100
whatever items they could take 
with them when they ran players 

839
00:46:36,100 --> 00:46:38,200
shooting to begin with three of 
the following items. 

840
00:46:38,200 --> 00:46:42,800
There's 10 items here you get a 
small knife or a dagger which 

841
00:46:43,000 --> 00:46:45,600
those are different. 
I guess, a short length of rope 

842
00:46:45,700 --> 00:46:48,200
the tools of their Trade, A 
Tender Box, a handful of nuts 

843
00:46:48,200 --> 00:46:50,800
and fruits, a lantern, a small 
purse of coins. 

844
00:46:50,800 --> 00:46:54,400
A compass or a set of candles 
you get three of those 10 to 

845
00:46:54,400 --> 00:46:57,700
start with. 
I'm getting three lanterns. 

846
00:46:58,800 --> 00:47:02,600
Are you Goin with ya? 
Why I feel like, you know, it's 

847
00:47:02,600 --> 00:47:05,400
interesting that Tender Box and 
Lantern are separate, you know, 

848
00:47:05,400 --> 00:47:07,800
obviously they would be separate
a small items but like if your 

849
00:47:07,800 --> 00:47:09,600
tech one you kind of need to 
take the other. 

850
00:47:11,000 --> 00:47:14,500
So, yeah. 
You could pick Tinderbox, line, 

851
00:47:14,500 --> 00:47:17,200
turning candles and to be the 
light guy, you know, a small 

852
00:47:17,200 --> 00:47:19,700
body dagger and, you know, 
whatever. 

853
00:47:19,700 --> 00:47:22,200
Ah, so it's interesting. 
And then advances every time you

854
00:47:22,200 --> 00:47:25,600
cross a world scape, you may 
either add an additional point 

855
00:47:25,600 --> 00:47:30,700
to a Ill or advance and these 
advances, our Playbook specific.

856
00:47:30,700 --> 00:47:34,700
Anyone may take a wild card 
Advanced, I enjoy that like you 

857
00:47:34,700 --> 00:47:38,600
can there's a set just for you 
and there's a set that everyone 

858
00:47:38,600 --> 00:47:45,200
can have which is a cool way to 
kind of match tough so Playbook 

859
00:47:45,200 --> 00:47:50,100
list. 
So why don't you go over the 

860
00:47:50,100 --> 00:47:52,800
Playbook list for King since 
that's one that you liked the 

861
00:47:52,800 --> 00:47:57,100
king starting school, you have a
shot with a 22 and analyzed and 

862
00:47:57,100 --> 00:48:00,400
they won and convince the first 
Italy divine, right? 

863
00:48:00,600 --> 00:48:04,600
When you command your inferiors,
you do not take difficulty on 

864
00:48:04,600 --> 00:48:08,000
your role, no matter how 
unreasonable, or rude the 

865
00:48:08,000 --> 00:48:13,400
demand. 
Yeah, yeah. 

866
00:48:13,400 --> 00:48:16,400
I mean, what a great ability to 
be a piece of shit Monarch, you 

867
00:48:16,400 --> 00:48:19,500
know, like actually I actually 
that's why I would play like a 

868
00:48:19,500 --> 00:48:23,300
rude. 
Stuffy uptight King, you got to 

869
00:48:23,900 --> 00:48:26,400
let them eat. 
Cake is the second one. 

870
00:48:26,700 --> 00:48:30,400
When you willfully ignore 
another's, Misfortune to their 

871
00:48:30,400 --> 00:48:35,500
detriment, you clear one stress,
So he builds trust in this game 

872
00:48:35,500 --> 00:48:38,700
by doing things and then like by
just ignoring people who are in 

873
00:48:38,700 --> 00:48:44,800
need, do you just clear stress 
just like a real king and 

874
00:48:44,800 --> 00:48:48,500
loyalty? 
Once per world's Cape, you can 

875
00:48:48,500 --> 00:48:52,600
ask any character to make a 
devil's bargain in your stead to

876
00:48:52,600 --> 00:48:56,500
improve a role. 
If they refuse, they take to 

877
00:48:56,500 --> 00:49:00,200
stress. 
So if you're playing this 

878
00:49:00,200 --> 00:49:02,700
character, you're an asshole 
like this care. 

879
00:49:02,900 --> 00:49:07,000
Nothing built its. 
So I was like, I was like, oh, 

880
00:49:07,000 --> 00:49:09,200
it's so perfect. 
Like, I really, I really enjoyed

881
00:49:09,200 --> 00:49:14,800
this one, what stood out to you.
Um, which so there were two that

882
00:49:14,800 --> 00:49:16,900
I thought of right away, which 
one you think that I went with? 

883
00:49:19,000 --> 00:49:22,500
Oh, probably scoundrel. 
It was Priester scoundrel. 

884
00:49:22,500 --> 00:49:24,500
Those are the two that hopped 
out to me. 

885
00:49:25,700 --> 00:49:28,200
I'm gonna go with, I'm gonna go 
with the priest. 

886
00:49:28,200 --> 00:49:30,000
Oh, you know, so let me, let me 
read through the. 

887
00:49:30,000 --> 00:49:33,900
So there's Alchemist Artisan, 
King priest, scoundrel poet, and

888
00:49:33,900 --> 00:49:35,300
then there's some wild card 
stuff. 

889
00:49:35,300 --> 00:49:39,600
So the priest you start with two
can to convince in one analyzed,

890
00:49:39,600 --> 00:49:41,200
right? 
The first one you get is 

891
00:49:41,200 --> 00:49:44,700
Indulgence when you or any of 
your companions. 

892
00:49:44,700 --> 00:49:48,600
Indulge us into clear stress, 
you may re-roll ones. 

893
00:49:50,300 --> 00:49:53,900
Inquisition when you intimidate 
or threaten another person with 

894
00:49:53,900 --> 00:49:59,300
the might of the church take 
plus 1, d 2, any convinced role 

895
00:50:00,400 --> 00:50:04,000
and scripture when you study a 
strange World scape, Oar vision 

896
00:50:04,000 --> 00:50:07,300
of hell you under your 
understanding of liturgy and 

897
00:50:07,300 --> 00:50:09,800
religious torments, Grant you, 
plus 1 D. 

898
00:50:09,800 --> 00:50:15,800
So one dice to any analyze roll.
So really digging into the 

899
00:50:15,800 --> 00:50:18,400
church. 
Just Bashan backyard. 

900
00:50:18,900 --> 00:50:22,100
So things like it is obviously 
like, the big thing I like to 

901
00:50:22,107 --> 00:50:24,100
talk about them in like the 
middle switch over, is the 

902
00:50:24,107 --> 00:50:27,500
switch over from like the feudal
society, where it's like the 

903
00:50:27,500 --> 00:50:31,600
landed Nobles and the church 
being in charge to like having 

904
00:50:31,600 --> 00:50:37,200
more like to the having more 
Artisans and like you know how 

905
00:50:37,200 --> 00:50:40,200
it's an artist and so it's funny
they're like they're like yeah 

906
00:50:40,200 --> 00:50:41,900
yeah. 
So the the land of Nobles at the

907
00:50:41,900 --> 00:50:44,100
king and then like they know the
priest the church but there's 

908
00:50:44,100 --> 00:50:48,100
there's a dicks hard core. 
Yeah. 

909
00:50:48,300 --> 00:50:51,800
I mean if You got a priest and a
king in your party like you're 

910
00:50:51,800 --> 00:50:55,300
here, boy. 
And then there's some wild card 

911
00:50:55,300 --> 00:50:58,700
advances here at the bottom, 
there's skirmisher your time in 

912
00:50:58,700 --> 00:51:01,000
these worlds has taught you how 
to fight for your life. 

913
00:51:01,000 --> 00:51:05,900
Plus, 1 dice on move roles to 
fight or defend from physical 

914
00:51:05,900 --> 00:51:08,900
harm and then suspicious eyes, 
the follower, maybe around any 

915
00:51:08,900 --> 00:51:11,700
corner and you can always sense 
when somebody is affected or 

916
00:51:11,700 --> 00:51:15,100
tainted by. 
So cool cool things you can take

917
00:51:15,100 --> 00:51:19,200
their yeah. 
So, there's a little example of 

918
00:51:19,200 --> 00:51:22,700
play here, which is interesting.
I like that, we get to that 

919
00:51:22,700 --> 00:51:27,200
before we actually get to the 
rules, but it says Tim wants to 

920
00:51:27,200 --> 00:51:30,400
create a roguelike character. 
Those an example of how to play 

921
00:51:30,400 --> 00:51:35,600
with the playbooks, so she picks
the scoundrel, Playbook, the 

922
00:51:35,600 --> 00:51:41,300
scoundrel starts with two points
in move and one in Tinker Tam, 

923
00:51:41,300 --> 00:51:44,000
once their characters to have a 
little extra Charisma, so she 

924
00:51:44,000 --> 00:51:49,800
adds a point in Since she picks 
out the advanced sneak so that 

925
00:51:49,800 --> 00:51:52,600
she can be stealthier. 
Finally Tam has a think about 

926
00:51:52,600 --> 00:51:55,500
her character's backstory, just 
a bigger name for them yet but 

927
00:51:55,500 --> 00:51:58,100
she decides. 
She wants him to be quite the 

928
00:51:58,100 --> 00:52:00,200
sinner. 
Tim decides that her character 

929
00:52:00,200 --> 00:52:03,000
is a murderer who was about to 
be hanged. 

930
00:52:03,000 --> 00:52:06,300
When the follower arrived, the 
Rope is still around their neck.

931
00:52:06,400 --> 00:52:09,200
Tim uses this to come up with 
some starting items. 

932
00:52:09,400 --> 00:52:11,300
She decides that her character 
should, obviously start with a 

933
00:52:11,308 --> 00:52:13,400
rope. 
She also chooses to have a small

934
00:52:13,400 --> 00:52:16,100
knife and the tools of their 
trade which is a Lockpick Set 

935
00:52:16,800 --> 00:52:20,500
She communicates this all to the
group and checks if they're all 

936
00:52:20,500 --> 00:52:23,500
okay, with her playing a 
murderer or table agrees, so, 

937
00:52:23,500 --> 00:52:27,300
creation is done. 
Yeah. 

938
00:52:27,300 --> 00:52:31,200
I will say, although I do love 
the layout, right? 

939
00:52:31,200 --> 00:52:33,900
And I love the emphasis on the 
art of Hieronymus Bosch. 

940
00:52:34,300 --> 00:52:38,600
Yeah, the fun one. 
This one is font size is so 

941
00:52:38,600 --> 00:52:41,100
small. 
A lot of the things that could 

942
00:52:41,100 --> 00:52:43,000
be much bigger. 
Like if you look at the 

943
00:52:43,000 --> 00:52:46,700
character creation page, that's 
like sighs like 10 or 11 font, 

944
00:52:46,700 --> 00:52:50,900
you know, in the very middle of 
a page where I like, again, the 

945
00:52:50,900 --> 00:52:54,200
focus on the art, but the whole 
like, right third of the page 

946
00:52:54,200 --> 00:52:57,000
here, like you could really And 
in to the right a little bit 

947
00:52:57,000 --> 00:52:59,000
more, the next page, the same 
way. 

948
00:52:59,000 --> 00:53:04,300
There's a lot of dead space on 
this page where the size of the 

949
00:53:04,300 --> 00:53:08,300
font could be much more legible,
and especially on this example, 

950
00:53:08,300 --> 00:53:13,800
play one, I like this triple art
set and the back. 

951
00:53:13,900 --> 00:53:17,200
Yeah, but again, like it could 
be because of the size of the 

952
00:53:17,200 --> 00:53:21,300
page. 
The font is very, very small. 

953
00:53:21,400 --> 00:53:24,900
Um, and you know, it's not bad 
if you have the book, but 

954
00:53:24,900 --> 00:53:27,700
reading this PDF, And over here 
on the side, you really have to 

955
00:53:27,700 --> 00:53:29,800
blow it up to read it. 
Till I will say like layout 

956
00:53:29,800 --> 00:53:32,200
wise. 
A lot of the font could be a 

957
00:53:32,200 --> 00:53:35,100
little bit bigger just for 
readability and I'm not I'm 

958
00:53:35,100 --> 00:53:38,000
never going to say that in fell 
is a super readable font. 

959
00:53:38,200 --> 00:53:40,600
It does have a little bit of a 
roughness to it. 

960
00:53:40,607 --> 00:53:42,200
That makes it a little more 
difficult to read than something

961
00:53:42,200 --> 00:53:47,800
like a Times, New Roman or 
Cambria be a safety. 

962
00:53:49,600 --> 00:53:51,700
What hit them safety, tools 
safety? 

963
00:53:52,100 --> 00:53:55,600
Yeah. 
Bosch's paintings. 

964
00:53:55,600 --> 00:53:58,700
Deal with extreme and 
potentially sensitive content, 

965
00:53:58,700 --> 00:54:01,000
including things like torture, 
sex and War. 

966
00:54:01,000 --> 00:54:02,900
Remember the presence of a 
potentially. 

967
00:54:02,900 --> 00:54:06,000
Since the topic in a painting, 
doesn't mean you have to include

968
00:54:06,000 --> 00:54:09,300
it or discuss it in detail. 
Always discuss with the group. 

969
00:54:10,000 --> 00:54:11,300
What? 
Everyone's okay with. 

970
00:54:11,300 --> 00:54:13,900
And respect for one's 
boundaries, Ultra scenes on the 

971
00:54:13,900 --> 00:54:17,500
fly or go back on previous 
decisions to make everyone more 

972
00:54:17,500 --> 00:54:20,000
comfortable, if necessary. 
It's a fucking game. 

973
00:54:20,000 --> 00:54:21,400
Listen. 
Do you make a decision? 

974
00:54:21,400 --> 00:54:23,000
Someone's, like am really not 
cool with that. 

975
00:54:23,000 --> 00:54:24,000
Should backtrack. 
Who cares? 

976
00:54:24,000 --> 00:54:27,600
So? 
Real stop to check in intense 

977
00:54:27,600 --> 00:54:31,400
moments and consider using any 
of any of the many teach geology

978
00:54:31,400 --> 00:54:34,100
safety rules, which exists in 
the world to guide play? 

979
00:54:34,400 --> 00:54:39,600
If you haven't encountered these
before, have a look at the ttrt,

980
00:54:39,600 --> 00:54:45,300
safety tool kit, by Kennesaw, 
and Lauren, Ryan, monk. 

981
00:54:45,800 --> 00:54:49,900
As starting point. 
Yeah, that's I think especially 

982
00:54:49,900 --> 00:54:54,600
a good piece of advice for this 
religious themes. 

983
00:54:55,100 --> 00:54:58,200
Hieronymus features Christian 
religious themes, the world's 

984
00:54:58,200 --> 00:55:00,800
Cape of this game. 
Explores the Christian ideas 

985
00:55:00,900 --> 00:55:04,400
about hell and Purgatory sin. 
And Redemption Christ appears 

986
00:55:04,400 --> 00:55:06,700
explicitly. 
In some of them as does, the 

987
00:55:06,700 --> 00:55:09,600
devil members of the clergy 
Saints and other religious 

988
00:55:09,600 --> 00:55:13,100
figures are prevalent worn, your
potential players about this 

989
00:55:13,100 --> 00:55:17,100
before introduced to the game. 
If any member of the group are 

990
00:55:17,100 --> 00:55:21,000
religious or indeed have Alice, 
trauma discuss it discuss. 

991
00:55:21,000 --> 00:55:24,700
If they have any boundaries in 
terms of topics that they that 

992
00:55:24,700 --> 00:55:27,400
can come up in play. 
You let me tell you. 

993
00:55:28,200 --> 00:55:32,100
This is a might be a hard game. 
Play with some of these devoutly

994
00:55:33,100 --> 00:55:37,300
Christian or has religious 
trauma like you know, you'll 

995
00:55:37,300 --> 00:55:43,600
just from a bit interesting part
to me, I mean, you know, I Yeah,

996
00:55:43,700 --> 00:55:47,800
you know, I've never not. 
You know, I do, I'm not, I don't

997
00:55:47,800 --> 00:55:53,400
think you are either and you 
know what religious religious oh

998
00:55:53,400 --> 00:55:56,600
yeah. 
No, no. 

999
00:55:56,900 --> 00:55:59,700
Not my I really. 
I like I come from a devoutly 

1000
00:55:59,700 --> 00:56:03,900
religious family but I'm the one
branch of the family tree where 

1001
00:56:04,400 --> 00:56:06,900
my grandfather's like, man. 
I don't really, I don't really 

1002
00:56:06,900 --> 00:56:10,900
like all that and then, you 
know, and a lot of times, you 

1003
00:56:10,900 --> 00:56:14,600
know, I'm it's one of those. 
You know, to each their own, 

1004
00:56:14,900 --> 00:56:16,200
believe what you want to 
believe, stuff. 

1005
00:56:16,200 --> 00:56:20,600
But considering the state of 
Crystal fascism and American 

1006
00:56:20,600 --> 00:56:25,700
2023, you know, kind of not kind
of song that we should rise up 

1007
00:56:25,700 --> 00:56:28,600
against Christianity. 
Always. 

1008
00:56:29,100 --> 00:56:29,700
Okay? 
Good. 

1009
00:56:30,100 --> 00:56:32,900
Good, good. 
So, anyway, getting to the 

1010
00:56:32,900 --> 00:56:36,600
actual rules of the game rules 
and skilled checks because 

1011
00:56:36,600 --> 00:56:39,900
again, you're not attributed, 
you have skills. 

1012
00:56:40,100 --> 00:56:42,000
So the rules one of you plays is
the GM. 

1013
00:56:42,300 --> 00:56:44,300
Leslie you travel through the 
world scape, escaping the 

1014
00:56:44,300 --> 00:56:46,000
follower. 
You try to beat the follower 

1015
00:56:46,000 --> 00:56:48,800
across the world scape leaving 
before it catches, you advance 

1016
00:56:48,800 --> 00:56:49,900
when you enter a new world 
skate. 

1017
00:56:50,000 --> 00:56:54,300
And then the year is a follower 
clock and when it is full you 

1018
00:56:54,308 --> 00:56:56,800
decide what happens to your 
character in the world, I love 

1019
00:56:56,800 --> 00:57:00,300
clocks so much. 
I have really grown to enjoy 

1020
00:57:00,300 --> 00:57:02,600
them. 
I didn't at first good, I'm now 

1021
00:57:02,600 --> 00:57:04,400
like cool, the cool tracking 
tool. 

1022
00:57:04,400 --> 00:57:06,500
You know, it's such a cool 
tracking tool, you know. 

1023
00:57:06,600 --> 00:57:08,800
Yeah. 
And then you get your skill 

1024
00:57:08,800 --> 00:57:11,500
checks when one of the 
characters encounters a 

1025
00:57:11,500 --> 00:57:13,400
challenge or Do something 
difficult. 

1026
00:57:13,400 --> 00:57:16,400
You can consider rolling dice to
determine the outcome rolling. 

1027
00:57:16,400 --> 00:57:19,800
Dice is not always necessary. 
It depends on the decision of 

1028
00:57:19,800 --> 00:57:22,100
the players in the game master. 
When you roll choose, the most 

1029
00:57:22,100 --> 00:57:25,600
applicable scale on your sheet 
and roll a 6-sided die. 

1030
00:57:25,600 --> 00:57:28,800
So 1 D6 for every point you have
in that skill. 

1031
00:57:29,200 --> 00:57:33,800
If you have no points role to D6
and take the lower result, the 

1032
00:57:33,800 --> 00:57:36,900
outcome is the highest number 
you rolled. 

1033
00:57:36,900 --> 00:57:40,300
So on A6, you succeed with 
double sixes, it's a critical 

1034
00:57:40,500 --> 00:57:45,400
critical success on a A four or 
five, you succeed, but not 

1035
00:57:45,400 --> 00:57:48,900
without consequences, the GMA 
give you an unintended 

1036
00:57:48,900 --> 00:57:52,700
consequence or a worse. 
Outcome on a 1 2 or 3 you fail, 

1037
00:57:52,700 --> 00:57:55,600
completely the GM imposes, a 
consequence of your failures. 

1038
00:57:55,600 --> 00:57:59,500
So interesting system here, 
right? 

1039
00:57:59,500 --> 00:58:04,900
So basically, it is a, you know,
it reminds me a little bit of 

1040
00:58:05,200 --> 00:58:07,900
lumen more than it reminds me of
like part by the apocalypse, 

1041
00:58:07,900 --> 00:58:10,900
right? 
So you get to build a dice pool 

1042
00:58:11,600 --> 00:58:15,700
and then You get a number of 
successes with in that pool. 

1043
00:58:15,700 --> 00:58:19,300
So you get 1 D6 of that pool, 
right? 

1044
00:58:19,300 --> 00:58:22,700
So and then you have the kind of
a mixed success system, but it's

1045
00:58:22,700 --> 00:58:27,300
more like on a 6. 
Plus you succeed 4.04 or 562 

1046
00:58:27,300 --> 00:58:29,200
with consequence and then three 
or less you fail. 

1047
00:58:29,200 --> 00:58:32,800
So it's like I said, it really 
does remind me a little bit or a

1048
00:58:32,808 --> 00:58:37,700
lot any kind of like dice pool 
High number success system which

1049
00:58:37,700 --> 00:58:39,600
is interesting. 
I really enjoyed that. 

1050
00:58:39,607 --> 00:58:43,100
You know, I love mix esses and I
I think if you're not going to 

1051
00:58:43,100 --> 00:58:50,900
do to D6 with a a Melkor. 
Yeah, I got all curved I do. 

1052
00:58:50,900 --> 00:58:56,300
Like, when you get this system 
of Mick success, with number of 

1053
00:58:56,300 --> 00:59:01,100
successes, you know, exceeding, 
what you what you get. 

1054
00:59:01,100 --> 00:59:05,500
It's an interesting way to do a 
D6 make success system that I do

1055
00:59:05,500 --> 00:59:07,200
enjoy. 
And that's that's the core of 

1056
00:59:07,200 --> 00:59:08,600
the entire game right there, you
know. 

1057
00:59:09,800 --> 00:59:10,700
Yeah. 
Let me instead. 

1058
00:59:10,700 --> 00:59:11,500
And that's it. 
That's it. 

1059
00:59:11,600 --> 00:59:12,200
All right. 
Good talk. 

1060
00:59:12,200 --> 00:59:14,200
You'll see you next time in the 
next episode. 

1061
00:59:14,500 --> 00:59:16,800
Bye. 
I will say again. 

1062
00:59:16,900 --> 00:59:18,900
Like this next page we here at 
page 13. 

1063
00:59:19,300 --> 00:59:21,500
The readability on this page is 
not wonderful. 

1064
00:59:21,500 --> 00:59:24,300
It is a skewer I'll look on I 
want to see physically because 

1065
00:59:24,300 --> 00:59:27,000
yeah I agree even on the like my
screen is bigger than yours I 

1066
00:59:27,000 --> 00:59:30,600
think right now and I know what 
a hard time but if I go to page 

1067
00:59:30,600 --> 00:59:39,500
13 in the book It's so readable 
in the book, you know, I feel 

1068
00:59:39,500 --> 00:59:42,000
like it's a little bit more. 
I feel like the black on the 

1069
00:59:42,000 --> 00:59:45,500
pages in the books. 
Has more pop yet pops way more. 

1070
00:59:45,500 --> 00:59:47,600
That's exactly what it is. 
That's that's the difference. 

1071
00:59:48,100 --> 00:59:52,200
I'm curious in the PDF if it had
if it is like a like a truer 

1072
00:59:52,200 --> 00:59:56,300
black or if it's just you know 
the screen light and all the 

1073
00:59:56,300 --> 00:59:58,600
stuff that's kind of making it 
more difficult. 

1074
00:59:58,600 --> 01:00:01,700
So like you said, I'm glad it's 
a little bit more readable in 

1075
01:00:01,700 --> 01:00:06,100
the physical book. 
But for PDF layout and stuff 

1076
01:00:06,100 --> 01:00:09,800
like that, you know, the spreads
just do really have like a 

1077
01:00:09,800 --> 01:00:15,100
really, really small font. 
Yeah, it looks so much bigger in

1078
01:00:15,100 --> 01:00:17,400
the book. 
I don't know why it looks so 

1079
01:00:17,400 --> 01:00:23,000
small on on-screen at like, when
you look at it in the book, you 

1080
01:00:23,000 --> 01:00:25,500
know, I just think it pops off 
the page a little bit more. 

1081
01:00:25,700 --> 01:00:29,300
And I think the font even looks 
can't be, it's literally the 

1082
01:00:29,308 --> 01:00:34,100
exact same thing, so, you guess,
you just gotta blow it up on the

1083
01:00:35,200 --> 01:00:38,200
On the PDF a little bit more but
again readability in the book is

1084
01:00:38,200 --> 01:00:45,400
not an issue but on here maybe 
I'll just blow it up a little 

1085
01:00:45,400 --> 01:00:47,200
bit and just move it on the page
a little bit more. 

1086
01:00:49,300 --> 01:00:53,900
Yes, just do. 
The effectiveness Effectiveness 

1087
01:00:55,000 --> 01:00:58,300
is a mechanic used to their ego 
is used to determine how 

1088
01:00:58,300 --> 01:01:00,900
impactful and action will be in 
general. 

1089
01:01:01,000 --> 01:01:06,300
There are four levels of sorry 
for Act levels 0 reduced 

1090
01:01:06,300 --> 01:01:12,300
standard in increased, trying to
roll Tinker or move to set, fire

1091
01:01:12,300 --> 01:01:15,500
to somebody. 
Somebody dowsed in oil, might 

1092
01:01:15,500 --> 01:01:18,500
have an increased effect because
it doesn't boil, right? 

1093
01:01:18,500 --> 01:01:19,700
They'll immediately go up in 
flame. 

1094
01:01:19,900 --> 01:01:22,300
If you succeed my you setting 
fire to. 

1095
01:01:22,300 --> 01:01:25,700
Satan might have Zero Effect, 
even if you succeed, Satan is 

1096
01:01:25,700 --> 01:01:31,500
likely won't care in general. 
A move should be assumed to have

1097
01:01:31,500 --> 01:01:34,100
a standard Effectiveness unless 
otherwise stated. 

1098
01:01:34,200 --> 01:01:38,000
Aided, the GM can use the 
mechanic to warm players before 

1099
01:01:38,000 --> 01:01:41,100
they make a roll of the, if 
their action is going be more 

1100
01:01:41,100 --> 01:01:43,600
effective, less effective. 
I feel like, that's like, that's

1101
01:01:43,600 --> 01:01:47,500
a great thing to put in writing,
but also like, He should be like

1102
01:01:47,500 --> 01:01:49,800
hey man, I don't think it's 
going to do you any good like, I

1103
01:01:49,808 --> 01:01:52,200
don't think setting the water on
fire is going to be any good in 

1104
01:01:52,207 --> 01:01:57,000
the situation. 
Yeah, players can always ask 

1105
01:01:57,000 --> 01:02:01,800
about the effect level of role 
and push themselves or use a 

1106
01:02:01,800 --> 01:02:07,900
devil's bargain to increase. 
Effectiveness, stress is a bar 

1107
01:02:08,100 --> 01:02:10,800
that represents the remaining 
physical and mental resilience 

1108
01:02:10,800 --> 01:02:13,400
of your character. 
Your character reaches six 

1109
01:02:13,400 --> 01:02:15,900
stress, they are impaired and 
have minus 1. 

1110
01:02:16,000 --> 01:02:19,800
By penalty to all of their 
actions when they reach 12 

1111
01:02:19,800 --> 01:02:23,400
stress, they're helpless, they 
have either died or somebody 

1112
01:02:23,400 --> 01:02:26,600
will need to carry them out. 
When a character is harmed in 

1113
01:02:26,600 --> 01:02:30,500
any way and I take one stress, 
it's a harmless serious to take 

1114
01:02:30,500 --> 01:02:34,400
to in any skill. 
Check a character may spend one 

1115
01:02:34,400 --> 01:02:38,100
stress to push themselves. 
To add one died to their role, 

1116
01:02:38,400 --> 01:02:40,500
actually rolling pool. 
Sorry to improve the 

1117
01:02:40,500 --> 01:02:44,300
effectiveness of their role in 
the any skill check. 

1118
01:02:44,300 --> 01:02:47,800
You may also spend one stress to
Just another player and add one 

1119
01:02:47,800 --> 01:02:51,600
die to their pool and you can 
also spend stress to gain an 

1120
01:02:51,600 --> 01:02:54,400
item. 
It's interesting. 

1121
01:02:54,400 --> 01:02:59,700
So so stress really in this game
and I love that concept is It's 

1122
01:02:59,700 --> 01:03:04,800
like HP but also a pool of 
resources which is interesting 

1123
01:03:05,100 --> 01:03:08,200
and I really liked that a lot. 
I also think an interesting 

1124
01:03:08,200 --> 01:03:14,400
thing here is the impaired is 
not because you can make a pool 

1125
01:03:14,400 --> 01:03:17,400
of dice. 
It's not like a, you can't 

1126
01:03:17,400 --> 01:03:19,700
really do like the concept of 
like advantage and disadvantage.

1127
01:03:19,700 --> 01:03:21,400
We just like Ryan, take the 
lowest, or whatever. 

1128
01:03:21,600 --> 01:03:24,600
Because you could theoretically,
since you rolled a die for every

1129
01:03:24,600 --> 01:03:29,400
skill point you have and could 
potentially even push Yourself 

1130
01:03:29,400 --> 01:03:31,700
to add another die. 
If you're impaired, you only 

1131
01:03:31,700 --> 01:03:34,800
take one died out of the pool, 
which is an interesting way to 

1132
01:03:34,800 --> 01:03:36,800
do it. 
Because if you're only rolling 

1133
01:03:36,800 --> 01:03:40,000
two die, that's bad for you, you
lose half your die, but if you 

1134
01:03:40,000 --> 01:03:43,500
build up a pool of for, you 
know, it's not as bad. 

1135
01:03:43,500 --> 01:03:46,700
And I really like the concept of
a, the, the easier it is because

1136
01:03:46,700 --> 01:03:49,800
you have more options, the less 
bad it is for you. 

1137
01:03:49,800 --> 01:03:51,200
So it's an interesting way to 
look at it. 

1138
01:03:53,300 --> 01:03:57,200
Yeah, this fogs. 
Yes I'm I really do. 

1139
01:03:57,200 --> 01:04:01,100
I really do like the the multi. 
You used to like resource 

1140
01:04:01,100 --> 01:04:05,900
aspect, I really like resources 
like that in games every 

1141
01:04:05,900 --> 01:04:08,400
character wishes this is 
regaining stress. 

1142
01:04:08,400 --> 01:04:11,400
Sorry continued on page 13 for 
those listening and following 

1143
01:04:11,400 --> 01:04:14,000
along at home. 
The character wish to remove 

1144
01:04:14,000 --> 01:04:16,200
stress. 
They may do so by indulging in 

1145
01:04:16,200 --> 01:04:20,600
their sins, just like real life,
the players states, which send 

1146
01:04:20,600 --> 01:04:22,900
the character will indulge and 
kill. 

1147
01:04:23,100 --> 01:04:26,300
Do so if they can find an 
infection resource or Reason to 

1148
01:04:26,308 --> 01:04:29,100
do so the player then rolls, 1 
D6 and subtracts. 

1149
01:04:29,100 --> 01:04:31,900
The result from their stress 
between 16. 

1150
01:04:31,900 --> 01:04:37,900
You could six dress back by 
drinking gin at night by 

1151
01:04:37,900 --> 01:04:42,300
yourself gross. 
However, the sin is indulged 

1152
01:04:42,700 --> 01:04:49,000
giving giving into one sin, 
takes the follower clock up by 

1153
01:04:49,000 --> 01:04:51,700
one segment, you sit there, and 
you indulge your sins. 

1154
01:04:51,700 --> 01:04:58,500
The follower is going to get 
you, it's Jesus Gonna Get You So

1155
01:04:58,600 --> 01:05:02,600
other modifiers difficulty, if 
the situation throughout the 

1156
01:05:02,600 --> 01:05:05,000
character makes a check Really 
difficult. 

1157
01:05:05,000 --> 01:05:09,400
The GM May remove a dye from 
your rolling pool or limit the 

1158
01:05:09,400 --> 01:05:12,600
effectiveness of your role. 
You may spend stress to push 

1159
01:05:12,600 --> 01:05:17,100
yourself, to add an extra die or
to improve the effect of the 

1160
01:05:17,100 --> 01:05:22,300
roll and then what school, you 
know, and then Devil's bargain, 

1161
01:05:22,700 --> 01:05:24,300
which is actually referred to 
several times. 

1162
01:05:24,300 --> 01:05:29,300
Now you want to gain a Dye or 
increase the effectiveness of 

1163
01:05:29,300 --> 01:05:33,000
Your Action, you can also ask 
the GM for a devil's bargain. 

1164
01:05:33,100 --> 01:05:35,100
The GM will offer a Difficult 
Choice. 

1165
01:05:35,100 --> 01:05:37,500
A hard consequence, or a sticky 
situation. 

1166
01:05:37,500 --> 01:05:40,300
You must accept in order to 
improve your role. 

1167
01:05:40,600 --> 01:05:43,800
You can choose whether or not to
accept the bargain after it has 

1168
01:05:43,800 --> 01:05:46,400
been offered. 
But before you know the outcome 

1169
01:05:46,400 --> 01:05:50,500
of the Roll examples of Del 
Bargains are lose an item take 

1170
01:05:50,500 --> 01:05:54,100
harm lose somebody else's trust 
or Goodwill. 

1171
01:05:54,100 --> 01:05:56,800
I'm sure like a think about a 
thousand other monkey Paws 

1172
01:05:56,800 --> 01:06:01,200
situations to go along with that
but that's a good start good 

1173
01:06:01,200 --> 01:06:04,200
starting list I like to refer 
back to the Kings ability which 

1174
01:06:04,300 --> 01:06:08,800
Which is to for someone else to 
make a devil's bargain for you. 

1175
01:06:09,100 --> 01:06:14,600
Uh-huh. 
If we ever play as I live if 

1176
01:06:14,600 --> 01:06:17,700
some other runs this and I will 
play as the king for sure, we 

1177
01:06:17,700 --> 01:06:20,000
should absolutely run this that 
we should absolutely run. 

1178
01:06:20,000 --> 01:06:23,500
This man has all the Army won't 
be hard to find our assets for 

1179
01:06:23,500 --> 01:06:29,700
it, so, There's a little batch 
of Jim advice here since what is

1180
01:06:29,700 --> 01:06:31,700
the difference between 
Effectiveness and difficulty? 

1181
01:06:31,700 --> 01:06:35,000
Some difficulty is determined by
the circumstances of the role. 

1182
01:06:35,700 --> 01:06:38,200
And the characters are do 
something, which seems hard pull

1183
01:06:38,200 --> 01:06:41,400
off, but incredible if they 
succeed you can impose 

1184
01:06:41,400 --> 01:06:43,400
difficulty. 
Effectiveness comes from the 

1185
01:06:43,400 --> 01:06:47,300
impact, the action will have the
characters could be attempting 

1186
01:06:47,300 --> 01:06:49,900
something relatively easy such 
as setting a house on fire to 

1187
01:06:49,900 --> 01:06:52,100
cause panic, but it will have 
limited Effectiveness. 

1188
01:06:52,100 --> 01:06:55,000
If the rest of the village is 
already burning, you can use the

1189
01:06:55,000 --> 01:06:58,700
status of demons in appendix a 
To determine whether a role 

1190
01:06:58,700 --> 01:07:00,300
should be more or less effective
or difficult. 

1191
01:07:00,300 --> 01:07:02,800
So I like the little breakdown 
and Effectiveness in difficulty.

1192
01:07:02,800 --> 01:07:05,000
I can see why it might be a 
sticky. 

1193
01:07:05,300 --> 01:07:08,500
Absolutely. 
Yeah, but I, it's really cool. 

1194
01:07:08,500 --> 01:07:11,400
So like, if something would be 
hard, you get difficulty, if 

1195
01:07:11,400 --> 01:07:14,600
something would be ineffective 
or super effective, you get 

1196
01:07:14,600 --> 01:07:18,500
Effectiveness and it's a nice 
that they broke it down that 

1197
01:07:18,500 --> 01:07:22,400
way. 
So on the next page I'll shrink 

1198
01:07:22,400 --> 01:07:24,700
it to you can see the whole 
layout here real quick again. 

1199
01:07:24,700 --> 01:07:27,100
Font just feel small in the 
middle but cool piece. 

1200
01:07:27,300 --> 01:07:29,900
Cesare around the side. 
This is talking about items 

1201
01:07:29,900 --> 01:07:32,600
consequences and a clock. 
Some zoom in here so we can see 

1202
01:07:32,600 --> 01:07:34,500
this again real quick. 
It's another one of those words 

1203
01:07:34,500 --> 01:07:37,500
like it's so fine on the page 
like it really is totally. 

1204
01:07:37,600 --> 01:07:39,200
It's incredibly readable on the 
page. 

1205
01:07:39,700 --> 01:07:41,700
Yeah. 
So it's I think part of it is 

1206
01:07:41,700 --> 01:07:43,400
because the book is so fucking 
big to. 

1207
01:07:43,500 --> 01:07:48,600
Yeah, you know, so items. 
Items can be used to Grant a 

1208
01:07:48,600 --> 01:07:51,500
dice bonus or increase 
Effectiveness on a roll. 

1209
01:07:51,800 --> 01:07:53,700
If a player wants to use an item
that is not the inventory. 

1210
01:07:53,700 --> 01:07:56,900
They may ask the GM. 
If this is something they packed

1211
01:07:57,000 --> 01:07:59,900
the Determines a stress cost 
based on the situation usually 

1212
01:07:59,900 --> 01:08:02,600
between 0 and 3. 
If the stress cost is paid the 

1213
01:08:02,600 --> 01:08:05,300
item stays in the Character Pack
indefinitely Or until it is lost

1214
01:08:05,300 --> 01:08:06,600
during play. 
I like that idea. 

1215
01:08:06,600 --> 01:08:09,800
So basically your item is really
everything is everything 

1216
01:08:09,800 --> 01:08:13,700
revolves around building more of
your dice pool? 

1217
01:08:14,000 --> 01:08:15,900
I'm an item's. 
Just continue to add to that, 

1218
01:08:16,000 --> 01:08:20,000
which is great consequences. 
The most likely outcome of a 

1219
01:08:20,000 --> 01:08:24,800
roll-on Hieronymus is a four or 
five on a success or a success 

1220
01:08:24,800 --> 01:08:27,800
with a consequence, right? 
Which is exactly Exactly what 

1221
01:08:27,800 --> 01:08:32,100
you want from a mix success. 
System is because, you know that

1222
01:08:32,100 --> 01:08:34,700
always gives you the yes. 
But yes. 

1223
01:08:34,700 --> 01:08:38,399
And, you know but then kind of 
situations which are the thing 

1224
01:08:38,399 --> 01:08:40,700
that I love the most. 
It's a mechanical of the most in

1225
01:08:40,700 --> 01:08:45,100
games is a mix of success. 
Successful consequence, losing 

1226
01:08:45,100 --> 01:08:47,600
success. 
No, so good. 

1227
01:08:48,100 --> 01:08:50,700
When you succeed with the 
consequence of players do what 

1228
01:08:50,700 --> 01:08:52,800
they're trying to do, but it 
comes at a cost, the Jim decides

1229
01:08:52,800 --> 01:08:56,399
to cost could be narrative. 
Could be harder, limiting 

1230
01:08:56,399 --> 01:08:58,200
Effectiveness. 
It Be a lot of things. 

1231
01:08:59,100 --> 01:09:02,200
The GM in some cases can choose 
to start or at a clock. 

1232
01:09:03,000 --> 01:09:05,100
We talked about clocks for those
that don't know about clocks, 

1233
01:09:06,100 --> 01:09:12,700
it's really imagine a circle. 
Yeah, Legend a pizza pie, right?

1234
01:09:12,700 --> 01:09:15,200
And each segment is a part of a 
clock and you can make that 

1235
01:09:15,200 --> 01:09:18,100
anything, you can make it time, 
you can make it a tracking the 

1236
01:09:18,100 --> 01:09:21,000
number of consequences you had. 
It's literally just really 

1237
01:09:21,000 --> 01:09:24,700
simple effective way to track 
anything you want. 

1238
01:09:24,700 --> 01:09:27,100
So for some effects, the gym can
start a clock. 

1239
01:09:27,200 --> 01:09:29,500
Clock is generally made up of a 
circle divided into multiple 

1240
01:09:29,500 --> 01:09:31,500
segments, so you could have just
read it and it would explain it 

1241
01:09:31,508 --> 01:09:36,399
better than I did. 
It is usually what fun is that 

1242
01:09:36,399 --> 01:09:37,899
though. 
Yeah, exactly. 

1243
01:09:38,200 --> 01:09:40,600
It is used to represent, 
progress towards a difficult 

1244
01:09:40,600 --> 01:09:44,000
obstacle or approaching trouble.
A complex lock, might be 

1245
01:09:44,100 --> 01:09:47,800
represented by a clock with four
segments, requiring, multiple 

1246
01:09:47,800 --> 01:09:51,600
successes to open the lock while
trying to cross the lake. 

1247
01:09:51,800 --> 01:09:56,300
The GM might set a six segments 
clock when completed the being 

1248
01:09:56,300 --> 01:09:59,800
under the like, This is you so I
again you can use it for 

1249
01:09:59,800 --> 01:10:02,300
literally anything. 
It's just a tracking tool that 

1250
01:10:02,300 --> 01:10:05,100
makes things really interesting 
and also very visible to the 

1251
01:10:05,100 --> 01:10:08,600
players if you want them to see 
it, there's nothing I enjoy the 

1252
01:10:08,600 --> 01:10:10,100
most fun bit of a clock is 
completing. 

1253
01:10:10,100 --> 01:10:13,600
It don't be afraid to set small 
clocks and fill in more than one

1254
01:10:13,600 --> 01:10:15,500
segment at a time. 
If they feel badly, you can 

1255
01:10:15,500 --> 01:10:18,100
start a clock with multiple 
segments filled in already. 

1256
01:10:19,100 --> 01:10:24,100
So there is an example of a dice
roll here. 

1257
01:10:26,200 --> 01:10:29,400
And I mean, we're literally 
almost through the the rules. 

1258
01:10:29,400 --> 01:10:32,100
So let's just read through this 
example of play as well. 

1259
01:10:32,300 --> 01:10:37,100
And again, love examples of 
play, you know, we do so Tam's 

1260
01:10:37,100 --> 01:10:37,900
character. 
The scoundrel. 

1261
01:10:37,900 --> 01:10:40,100
We talked about earlier is 
trying to sneak past a powerful 

1262
01:10:40,100 --> 01:10:43,300
demon owner to rescue. 
Another member of the group The 

1263
01:10:43,300 --> 01:10:46,700
Alchemist from a cell because 
the scoundrel has two points in 

1264
01:10:46,700 --> 01:10:50,300
move, she already has two dice 
and uses her sneak Advanced to 

1265
01:10:50,300 --> 01:10:53,600
add one more. 
However, the GM forms Tam that 

1266
01:10:53,600 --> 01:10:56,500
because the demon Chi Is trying 
to sneak past has very powerful.

1267
01:10:56,700 --> 01:10:59,100
Her role will be difficult 
removing one. 

1268
01:10:59,100 --> 01:11:02,400
Dime Tampa has already taken a 
lot of stress, so she cannot 

1269
01:11:02,400 --> 01:11:05,600
afford to push herself. 
She asks about a devil's 

1270
01:11:05,600 --> 01:11:07,700
bargain. 
And the GM's informs her, that 

1271
01:11:07,700 --> 01:11:11,800
she can add gain an extra die. 
If she leaves obvious, traces of

1272
01:11:11,800 --> 01:11:15,600
her passage to the demon will be
able to will be able to track 

1273
01:11:15,600 --> 01:11:17,700
them later. 
If they get away, that's a good 

1274
01:11:17,700 --> 01:11:20,300
mix. 
It's so good like really such a 

1275
01:11:20,300 --> 01:11:23,500
good one Tam, accepts the 
bargain, but Alice the 

1276
01:11:23,500 --> 01:11:24,600
character. 
Putting The Alchemist. 

1277
01:11:25,400 --> 01:11:27,300
Once you up their chances even 
more. 

1278
01:11:27,500 --> 01:11:32,200
So she spins one stress to 
assist tam-tam rolls for dice 

1279
01:11:32,500 --> 01:11:37,200
and gets a 2 4, 6 & 6. 
So 2, sixes, a critical critical

1280
01:11:37,200 --> 01:11:41,200
success to reward, such a strong
role that GM increases. 

1281
01:11:41,200 --> 01:11:45,200
The effectiveness of the role. 
He tells him that not only does 

1282
01:11:45,200 --> 01:11:47,900
the scoundrel sneak past 
completely unnoticed, but when 

1283
01:11:47,900 --> 01:11:50,200
they arrived at the cell, they 
realize the door is not locked 

1284
01:11:50,200 --> 01:11:52,500
from the outside. 
It's a simple matter of sliding.

1285
01:11:52,500 --> 01:11:55,000
The bolt open, set The Optimist 
free great. 

1286
01:11:55,100 --> 01:11:56,700
Great. 
Great example play here because 

1287
01:11:56,700 --> 01:11:59,500
you can get, you know, an 
explanation of how you get, all 

1288
01:11:59,500 --> 01:12:03,100
of your dice pools, you get the 
difficulty, which removes dice 

1289
01:12:03,100 --> 01:12:06,400
poles, and then you get Alice 
aiding The Alchemist. 

1290
01:12:06,400 --> 01:12:10,100
Oh, to get your Ford, I write 
the scoundrel has two points and

1291
01:12:10,100 --> 01:12:13,500
move, that's to die. 
They use an advance, which gives

1292
01:12:13,500 --> 01:12:16,300
him an additional die. 
So that's up to three died. 

1293
01:12:16,600 --> 01:12:20,600
She makes a devil's bargain. 
Which puts it up to four die. 

1294
01:12:20,600 --> 01:12:23,800
But there's a difficulty that 
removes one and then Alice 

1295
01:12:23,800 --> 01:12:26,300
assists. 
It's in back to 4. 

1296
01:12:26,300 --> 01:12:29,300
So 4 die. 26 is good. 
Nice roll. 

1297
01:12:29,500 --> 01:12:31,600
Boom. 
But the consequences of the 

1298
01:12:31,600 --> 01:12:32,900
devil's, bargain are still 
there. 

1299
01:12:33,200 --> 01:12:36,200
The door might be unlocked and 
easy to get The Alchemist out, 

1300
01:12:36,200 --> 01:12:40,200
but there will still be traces 
for the demon attract later, 

1301
01:12:40,300 --> 01:12:42,200
which is awesome. 
I think so. 

1302
01:12:42,200 --> 01:12:44,100
I think that's such a, like so 
cool. 

1303
01:12:44,100 --> 01:12:48,300
Such a great consequence. 
I really enjoyed that a lot. 

1304
01:12:48,900 --> 01:12:53,100
Yeah, that's a great one. 
And then we got the follower. 

1305
01:12:53,200 --> 01:13:00,100
The follower is such a A great. 
Tool character, like, but 

1306
01:13:00,100 --> 01:13:03,100
whatever you want to call it in 
this game because you could just

1307
01:13:03,400 --> 01:13:06,800
have them, have the players just
fucking around and all these 

1308
01:13:06,800 --> 01:13:10,200
different worlds escapes, right?
Yeah, I totally the the follower

1309
01:13:10,200 --> 01:13:14,000
creates this that forward 
momentum, the urgency to move, 

1310
01:13:14,000 --> 01:13:16,100
you know. 
Like and like you know, if 

1311
01:13:16,100 --> 01:13:18,600
you're listening to this and you
play it, you've been a game 

1312
01:13:18,600 --> 01:13:22,500
master or DM before, or if you 
are fairly new to it, you're 

1313
01:13:22,500 --> 01:13:24,600
going to come across a situation
where you're like, fuck man, 

1314
01:13:24,600 --> 01:13:27,300
they're just fucking around. 
I can't get them to move forward

1315
01:13:27,400 --> 01:13:30,000
and Gunslinger has a very 
similar thing to write. 

1316
01:13:30,000 --> 01:13:32,900
They have like the I don't know 
what, it's not called the 

1317
01:13:32,900 --> 01:13:35,700
follower, but snow things like 
an astral evil entity that is 

1318
01:13:35,700 --> 01:13:38,600
like tracking. 
You humming creates the 

1319
01:13:38,600 --> 01:13:42,000
necessity to move forward, the 
sense of urgency. 

1320
01:13:42,500 --> 01:13:44,100
Yeah, I think it's great. 
It's always probably. 

1321
01:13:44,100 --> 01:13:47,500
Yeah, you know, it's fantastic 
and because so many so much and 

1322
01:13:47,500 --> 01:13:50,400
mechanic is based around moving 
across a world scape. 

1323
01:13:50,800 --> 01:13:53,700
Having something that forces 
your movement, you know, is a 

1324
01:13:53,700 --> 01:13:57,000
great tool to have plus, you 
know, indulging in sin. 

1325
01:13:57,000 --> 01:14:01,000
Makes it come even oh sir, which
adds and a level of intensity 

1326
01:14:01,000 --> 01:14:03,200
and drive as well. 
So, there's page here about the 

1327
01:14:03,200 --> 01:14:05,600
follower, it says, the followers
in astral Terror, which pursues 

1328
01:14:05,600 --> 01:14:08,500
the characters across the world 
escapes, the follower represents

1329
01:14:08,500 --> 01:14:12,200
sheer destruction and collapse, 
a representation of the death 

1330
01:14:12,200 --> 01:14:16,000
Agony of feudalism and the 
crisis of medieval life. 

1331
01:14:16,200 --> 01:14:18,400
Every World scape, which the 
follower inter's is eventually 

1332
01:14:18,400 --> 01:14:20,600
consumed by its own internal 
contradictions. 

1333
01:14:20,900 --> 01:14:23,800
Like hell in the paintings of 
Bosch faces of the follower are 

1334
01:14:23,800 --> 01:14:26,700
always present in the world's, 
but they may become more 

1335
01:14:26,700 --> 01:14:29,500
apparent as the in progress. 
Is the characters are all 

1336
01:14:29,500 --> 01:14:31,900
fleeing the follower for their 
own reason, and the follower 

1337
01:14:31,900 --> 01:14:33,700
will eventually catch up to 
them. 

1338
01:14:34,200 --> 01:14:38,100
So, so to inevitability, the 
follower will catch up some. 

1339
01:14:38,600 --> 01:14:45,500
Yep, which is awesome. 
So then there is another page 

1340
01:14:45,500 --> 01:14:49,400
here. 
This is the follower clock of 

1341
01:14:49,400 --> 01:14:50,400
that. 
At the start of the game, the 

1342
01:14:50,400 --> 01:14:54,200
gym sets a 7 segment clock 
called, the follower clock fill 

1343
01:14:54,200 --> 01:14:55,500
in the segment. 
Every time the players 

1344
01:14:55,500 --> 01:14:58,700
Indulgence, in, when the players
move, between worlds escapes, 

1345
01:14:58,700 --> 01:15:02,100
reduce the number of filled in 
segments by 1 D6. 

1346
01:15:02,300 --> 01:15:04,200
So the game ends. 
When all seven segments on the 

1347
01:15:04,200 --> 01:15:07,000
follower clock are filled, but 
the table determines, what the 

1348
01:15:07,000 --> 01:15:09,500
followers, eventual Victory 
looks like after all what the 

1349
01:15:09,500 --> 01:15:11,700
follower really represents is 
change. 

1350
01:15:11,700 --> 01:15:14,500
So Oh it's interesting. 
So every time you indulge sin 

1351
01:15:14,500 --> 01:15:17,200
which is how you reduce stress, 
right? 

1352
01:15:17,300 --> 01:15:20,800
You fill in a number on the 
clock, right? 

1353
01:15:20,800 --> 01:15:23,800
But every time you move between 
worlds escapes, you reduce that 

1354
01:15:23,800 --> 01:15:28,300
number by 1 D6, so you could 
play for a long time or a short 

1355
01:15:28,300 --> 01:15:29,700
time. 
Yeah. 

1356
01:15:30,900 --> 01:15:35,700
And it's interesting because 
every time you indulge sin, you 

1357
01:15:35,700 --> 01:15:38,800
know, you make it, come closer 
and closer. 

1358
01:15:38,800 --> 01:15:41,500
So if you ever into a world 
where you belong of bad rolls, a

1359
01:15:41,508 --> 01:15:43,300
lot of yours. 
This is hitting high, you're 

1360
01:15:43,300 --> 01:15:45,700
pushing yourself a lot. 
You're the follower is going to 

1361
01:15:45,708 --> 01:15:48,400
come and come and come and come 
and come and you can really 

1362
01:15:48,400 --> 01:15:51,500
reduce that if you roll a six. 
But man I imagine hitting a 

1363
01:15:51,500 --> 01:15:53,900
bunch of them and then rolling 
like a one like you have a whole

1364
01:15:53,900 --> 01:15:56,800
world skip to go through and not
be able to stretch yourself. 

1365
01:15:56,900 --> 01:16:00,500
Yeah. 
Follower facets that you that 

1366
01:16:00,500 --> 01:16:04,900
they could be collapse famine, 
scarcity, War, Death, deception 

1367
01:16:04,900 --> 01:16:10,500
greed, rapaciousness excess, 
sin, fire and development, 

1368
01:16:10,500 --> 01:16:15,900
interesting. 
So that's, that's really, really

1369
01:16:15,900 --> 01:16:17,600
cool. 
And development is an 

1370
01:16:17,600 --> 01:16:20,300
interesting one. 
Yeah, it really is, it's an 

1371
01:16:20,300 --> 01:16:22,700
interesting. 
How would you even like bring 

1372
01:16:22,700 --> 01:16:25,700
that forth as your follower 
catching up to? 

1373
01:16:25,700 --> 01:16:31,400
So it's a really really cool. 
And realistically that that's 

1374
01:16:31,400 --> 01:16:32,700
that's the rules. 
That's it. 

1375
01:16:32,700 --> 01:16:36,000
That's the core of the game. 
You know a full page piece of 

1376
01:16:36,000 --> 01:16:40,600
art here of a scheming little 
one of the one of the ball game 

1377
01:16:40,600 --> 01:16:43,200
situations. 
This weird kind of like Devil 

1378
01:16:43,200 --> 01:16:47,200
Dog, situated situation here. 
It's just, you're never going to

1379
01:16:47,208 --> 01:16:49,000
not have a painting, that 
doesn't have some fucked-up 

1380
01:16:49,000 --> 01:16:51,400
stuff in it which is cool. 
Even this one has some weird 

1381
01:16:51,400 --> 01:16:54,800
stuff like this guy like this 
guy here, that's like, oh I'm 

1382
01:16:54,800 --> 01:16:56,400
not doing nothing. 
Haha. 

1383
01:16:56,400 --> 01:16:57,800
But he's like stealing the 
dudes. 

1384
01:16:57,800 --> 01:17:01,400
Purse is like I don't know why 
it's funny to me. 

1385
01:17:01,700 --> 01:17:03,600
So so perfect. 
Yeah. 

1386
01:17:03,800 --> 01:17:07,100
Right. 
So breaking down into the world 

1387
01:17:07,100 --> 01:17:08,900
escapes. 
I mean we can we can do a quick 

1388
01:17:08,900 --> 01:17:10,700
run through this but that's 
pretty much the game and you 

1389
01:17:10,700 --> 01:17:13,800
know that we don't go through 
the Teachers but the world 

1390
01:17:13,800 --> 01:17:16,800
escapes section of the book 
provides levels for the 

1391
01:17:16,800 --> 01:17:18,300
characters to navigate through 
their Journey. 

1392
01:17:18,300 --> 01:17:21,400
Each painting is divided up into
hexes and they need to travel 

1393
01:17:21,500 --> 01:17:24,600
from the entry hex to the exit 
as a group moves from one hand 

1394
01:17:24,600 --> 01:17:27,200
to another, the table should 
look at the painting to 

1395
01:17:27,200 --> 01:17:29,800
determine what is going on in 
that area and then provide a 

1396
01:17:29,800 --> 01:17:32,700
challenge for the group to solve
that GM has a vinyl say but 

1397
01:17:32,700 --> 01:17:34,800
everyone can be involved in 
interpreting the paintings, 

1398
01:17:34,800 --> 01:17:37,100
which is so fucking cool. 
Yeah. 

1399
01:17:37,100 --> 01:17:40,900
That's really pretty cool, man. 
You get played this group, you 

1400
01:17:40,900 --> 01:17:42,900
can play this game with like, 
Different groups and have 

1401
01:17:42,900 --> 01:17:47,300
completely different axes just 
based on that job. 

1402
01:17:48,700 --> 01:17:52,400
There's like a group life, 
played a couple of games, what 

1403
01:17:52,400 --> 01:17:56,500
games with an Austin and they're
like this, incredibly like artsy

1404
01:17:56,500 --> 01:18:00,300
and like very literary group and
not in a pretentious, way of 

1405
01:18:00,300 --> 01:18:01,700
all, they're incredibly durable 
people. 

1406
01:18:01,800 --> 01:18:05,500
But I bet that this is the type 
of thing that they would totally

1407
01:18:05,500 --> 01:18:09,100
go off on. 
Ya, do it? 

1408
01:18:09,200 --> 01:18:11,900
I mean, there's another full 
page spread. 

1409
01:18:12,000 --> 01:18:16,700
Here of more Bosch art, but it's
just, it's great, you know. 

1410
01:18:16,700 --> 01:18:21,300
And what I really like about, 
you know, I'm scrolling through 

1411
01:18:21,300 --> 01:18:27,100
a lot of this stuff, but the the
fact that the paintings 

1412
01:18:27,100 --> 01:18:31,500
themselves, they basically just 
put a hex panel over top of it 

1413
01:18:31,600 --> 01:18:34,300
and then each hex is a different
chunk of the painting. 

1414
01:18:34,500 --> 01:18:37,700
Not always the same part. 
So like I really love how 

1415
01:18:37,700 --> 01:18:40,800
there's like an inch or text 
here and then you know, if you 

1416
01:18:40,808 --> 01:18:44,300
go down a little bit Big chunk 
of the hexes is the same piece 

1417
01:18:44,300 --> 01:18:48,600
of art here, but no I guess it 
is just one painting and then 

1418
01:18:48,600 --> 01:18:54,000
you're moving across the 
landscape of it but you get the 

1419
01:18:54,000 --> 01:18:56,200
panels and I really like moving 
forward. 

1420
01:18:56,200 --> 01:18:59,500
This might be a cool idea for 
how to make interesting hex maps

1421
01:18:59,500 --> 01:19:01,800
in general is finding paintings 
like this. 

1422
01:19:01,800 --> 01:19:04,600
Like you know, like this but 
finding paintings overlaying a 

1423
01:19:04,600 --> 01:19:07,800
hex on them and being like, 
click collaboratively like we're

1424
01:19:07,800 --> 01:19:12,500
moving through this like what is
this area look like Really cool.

1425
01:19:13,100 --> 01:19:15,600
I think I'd be awesome and not 
only that, like you could also 

1426
01:19:15,600 --> 01:19:23,700
just instead of Like just making
a map and then chopping up in 

1427
01:19:23,700 --> 01:19:25,700
the hexes that way to like there
somewhere. 

1428
01:19:25,700 --> 01:19:28,200
It's like, here's a hex. 
Here's some stuff in it. 

1429
01:19:28,200 --> 01:19:31,400
I do enjoy when it is, more of 
like a world map with a hex 

1430
01:19:31,400 --> 01:19:34,200
thrown over it to ya, and you 
can discuss my maps. 

1431
01:19:34,300 --> 01:19:36,200
So, right. 
As opposed to making eat 

1432
01:19:36,200 --> 01:19:37,900
individual hex, which is also 
fun. 

1433
01:19:38,500 --> 01:19:40,400
I feel like, if you decide to 
each individual one, you're 

1434
01:19:40,400 --> 01:19:43,300
almost kind of doing more of, 
like a point crawl situation as 

1435
01:19:43,300 --> 01:19:44,900
opposed to. 
Yeah. 

1436
01:19:45,700 --> 01:19:48,200
There is a little break down 
here of how The Garden of 

1437
01:19:48,208 --> 01:19:50,300
Earthly Delights and Each other 
section work. 

1438
01:19:50,300 --> 01:19:52,700
So we'll go through that a 
little bit, but it says, The 

1439
01:19:52,700 --> 01:19:54,900
Garden of Earthly Delights is a 
painting which confronts the 

1440
01:19:54,900 --> 01:19:57,200
idea of the corrupting influence
of sin. 

1441
01:19:57,400 --> 01:20:00,700
So, I like how you can actually 
get a breakdown of each painting

1442
01:20:01,000 --> 01:20:06,200
to and give the players kind of 
a, the, the intent kind of 

1443
01:20:06,208 --> 01:20:08,300
behind the painting. 
But that their interpretation of

1444
01:20:08,300 --> 01:20:10,400
each individual hex could be 
totally different. 

1445
01:20:11,400 --> 01:20:14,400
They're in a beautiful garden 
with delight CIA and the rest of

1446
01:20:14,407 --> 01:20:16,800
the senses as explore. 
They discovered that the people 

1447
01:20:16,800 --> 01:20:19,100
in the garden behave without 
inhibition and joy. 

1448
01:20:19,300 --> 01:20:21,900
I'm stranger and more dangerous 
Pleasures the further they 

1449
01:20:21,900 --> 01:20:25,100
travel eventually. 
Realizing what they're seeing is

1450
01:20:25,100 --> 01:20:27,200
not the Delights of Earth but 
the tortures of hell. 

1451
01:20:27,900 --> 01:20:31,500
So there's a GM note that says 
this is far longer than the 

1452
01:20:31,500 --> 01:20:34,100
others which is one of the 
reasons it's on like the GM 

1453
01:20:34,100 --> 01:20:36,500
screen, where it's and it's 
broken down even panels of the 

1454
01:20:36,500 --> 01:20:40,300
painting. 
So be wary of their stress 

1455
01:20:40,300 --> 01:20:43,800
level, there's follower facets, 
which is greed, sin and access. 

1456
01:20:44,000 --> 01:20:45,400
So you're encouraged to use 
those. 

1457
01:20:45,500 --> 01:20:48,300
There's different challenges and
dangers, broken down here. 

1458
01:20:48,300 --> 01:20:51,300
So, When you agree to play a 
game in the garden, you must see

1459
01:20:51,300 --> 01:20:53,400
it through, no matter how 
strange, it becomes, those kind 

1460
01:20:53,400 --> 01:20:55,100
of things. 
And then there's a silver 

1461
01:20:55,100 --> 01:20:58,500
lining. 
So the tree man and D15 is a 

1462
01:20:58,508 --> 01:21:00,900
wise and kindly creature, who 
will answer three questions 

1463
01:21:00,900 --> 01:21:03,100
about the world without asking 
for anything in return. 

1464
01:21:03,300 --> 01:21:06,200
If you need two characters asked
for his name, which is Henry. 

1465
01:21:06,300 --> 01:21:10,700
Oh, Hank here, he offers them 
one of his possessions, whatever

1466
01:21:10,700 --> 01:21:13,200
they ask for a reason as 
gratitude for their politeness. 

1467
01:21:13,500 --> 01:21:20,400
So it's just a really fun 
interesting, way to To do all of

1468
01:21:20,400 --> 01:21:23,100
this and especially this giant 
weird painting the different 

1469
01:21:23,100 --> 01:21:26,300
panels across it. 
I love that if you use this 

1470
01:21:26,300 --> 01:21:30,000
idea, you cannot only let the 
players to determine some of the

1471
01:21:30,000 --> 01:21:32,500
concepts. 
But you could also pick some and

1472
01:21:32,500 --> 01:21:36,900
just make them a set piece if 
you really wanted to pretty 

1473
01:21:36,900 --> 01:21:42,200
easily. 
So and not every there is a 

1474
01:21:42,200 --> 01:21:45,100
whole section here where it 
breaks down, what is in the 

1475
01:21:45,100 --> 01:21:50,000
hexes but not every single one. 
So either, I know, Britt hexes 

1476
01:21:50,000 --> 01:21:52,300
that have stuff in them, but the
rest is just like, yeah. 

1477
01:21:52,300 --> 01:21:53,800
They're, oh, they're over a 
piece of art. 

1478
01:21:53,800 --> 01:21:57,100
Like, what is this look like to 
you, you know, and I love that. 

1479
01:21:57,100 --> 01:22:00,300
There's a mix of both. 
So, it's not every hexes 

1480
01:22:00,300 --> 01:22:03,500
designed and it's not every hex 
head, screw completely up to 

1481
01:22:03,500 --> 01:22:05,700
your own interpretation, which 
is really, really fantastic. 

1482
01:22:05,700 --> 01:22:08,400
It does allow you for what I 
just had this set pieces if you 

1483
01:22:08,400 --> 01:22:12,600
really need them. 
And then the the things that not

1484
01:22:12,600 --> 01:22:15,900
if not so and I love that. 
There's an entrance and an exit 

1485
01:22:15,900 --> 01:22:19,100
that and you can go any way you 
want through straight across. 

1486
01:22:19,200 --> 01:22:22,000
So you can be like actually, you
know, this hex looks emptier, 

1487
01:22:22,000 --> 01:22:25,100
this hex looks more interesting,
I love the concept of that. 

1488
01:22:25,100 --> 01:22:27,600
So we're just scrolling through 
here for those a podcast land of

1489
01:22:27,600 --> 01:22:30,100
the various hexes, with the, 
with the art laid out on them. 

1490
01:22:30,400 --> 01:22:35,500
And again, they're broken down a
lot into the, this whole section

1491
01:22:35,500 --> 01:22:37,900
is about. 
What is on the hexes that 

1492
01:22:37,900 --> 01:22:41,400
actually do have things on each 
panel, and it looks like the 

1493
01:22:41,400 --> 01:22:45,000
farther you go through the 
hexes, the less you get, as you 

1494
01:22:45,000 --> 01:22:49,100
said, earlier, the less numbered
hexes, you get and the more 

1495
01:22:49,300 --> 01:22:52,800
Taste in the players are 
supposed to have, which again, 

1496
01:22:52,900 --> 01:22:55,400
is a really cool mechanic. 
By the time you get to this last

1497
01:22:55,400 --> 01:22:57,400
one here, there's literally 
three. 

1498
01:22:58,100 --> 01:23:01,100
There's three fucking hexes on 
it, and that's it. 

1499
01:23:02,000 --> 01:23:06,300
So that are numbered for no, 
perhaps not. 

1500
01:23:07,000 --> 01:23:12,000
Yeah, so it's, it's, I like this
idea of going across a world 

1501
01:23:12,000 --> 01:23:14,700
games and it's a really cool, 
interesting way. 

1502
01:23:14,700 --> 01:23:16,700
And we've talked about this 
before about, like, the way in 

1503
01:23:16,700 --> 01:23:18,700
which the game is written 
encourages the way in which it's

1504
01:23:18,700 --> 01:23:20,800
played. 
Wade, and I love the idea that 

1505
01:23:20,800 --> 01:23:25,600
in the early early ones, you get
more support in the later ones, 

1506
01:23:25,600 --> 01:23:27,100
it allows you a lot more 
freedom. 

1507
01:23:27,100 --> 01:23:31,500
It's just a really fun clever, 
interesting way to do that and 

1508
01:23:31,500 --> 01:23:39,400
then we get to the appendices. 
Yeah, so the first appendix is 

1509
01:23:39,400 --> 01:23:42,700
the creatures. 
So it's a good idea if you have 

1510
01:23:42,700 --> 01:23:46,600
to kind of like a battle, 
something to know how the fuck 

1511
01:23:46,600 --> 01:23:51,500
you're supposed to do that. 
So appendix a is creatures when 

1512
01:23:51,500 --> 01:23:54,400
a demonic character, especially 
an odd-looking, one shows up in 

1513
01:23:54,400 --> 01:23:56,500
a world scape, they are almost 
certain to grab the attention of

1514
01:23:56,500 --> 01:23:58,200
the players. 
They're likely become a major 

1515
01:23:58,200 --> 01:24:01,500
participant in the scene and you
may also have an idea what kind 

1516
01:24:01,500 --> 01:24:04,000
of character the demon is, but 
you can use a tables to figure 

1517
01:24:04,000 --> 01:24:06,600
that out. 
So a big table here on the side 

1518
01:24:06,600 --> 01:24:08,900
talks about the status or 
difficulty, and the purpose are 

1519
01:24:08,900 --> 01:24:11,100
gold. 
So a creature will or demons 

1520
01:24:11,100 --> 01:24:14,100
status determines how high up. 
They are the echelons of hell 

1521
01:24:14,500 --> 01:24:16,700
and this can help determine 
their difficulty at the GM's 

1522
01:24:16,700 --> 01:24:19,600
discretion. 
So, Want you roll a D6 for me. 

1523
01:24:19,600 --> 01:24:22,800
Let's make a little demon boy 
around your 0 to T. 60, Kaling 

1524
01:24:23,000 --> 01:24:28,100
pull the dice roller. 
Said to D6. 

1525
01:24:28,400 --> 01:24:32,500
Yeah. 
Okay, I got three and the five. 

1526
01:24:33,000 --> 01:24:36,200
So you got a medium status 
demon, which is still very 

1527
01:24:36,200 --> 01:24:38,400
dangerous likely, highly 
skilled. 

1528
01:24:38,400 --> 01:24:42,800
And at least one thing such as a
Meredith with just a seven armed

1529
01:24:42,800 --> 01:24:45,500
sword, demon, you may not want 
to fight it but you may use the 

1530
01:24:45,500 --> 01:24:48,000
be able to sneak past one and 
then what was it? 

1531
01:24:48,008 --> 01:24:51,800
Like when you get a five by? 
So the demons purpose is simply 

1532
01:24:51,800 --> 01:24:53,900
to torment or harm the 
characters. 

1533
01:24:54,100 --> 01:24:56,900
So that makes sense on a 
Meredith with with with, you 

1534
01:24:56,900 --> 01:25:00,600
know, seven arms swinging swords
that they this won't hurt you. 

1535
01:25:02,100 --> 01:25:03,900
They won't hurt you. 
That's what they want to do. 

1536
01:25:03,900 --> 01:25:06,100
Physically pretty cool. 
You know, not emotionally. 

1537
01:25:06,700 --> 01:25:10,000
There's also a be emotionally, 
now, you know, could be. 

1538
01:25:10,800 --> 01:25:14,100
There's also a follower facets 
that shine through in this 

1539
01:25:14,100 --> 01:25:20,900
creature. 
So Roll, Another to T6 I rolled 

1540
01:25:20,900 --> 01:25:26,800
a three and a two who so 
scarcity and rapaciousness. 

1541
01:25:28,000 --> 01:25:33,400
Rapaciousness is a good word. 
Is it London that I'm going to 

1542
01:25:33,400 --> 01:25:42,400
Google extreme gluttony? 
So extreme. 

1543
01:25:42,400 --> 01:25:45,500
So this one might be a little 
thick or thick Meredith, you 

1544
01:25:45,500 --> 01:25:52,600
know, couple of C's on there and
then 11 last D6 for for your 

1545
01:25:52,600 --> 01:25:56,500
weakness. 
A one who running water, 

1546
01:25:56,700 --> 01:26:02,200
interesting? 
So do you have a medium level 

1547
01:26:02,200 --> 01:26:06,000
demon with that wants to torment
and harm? 

1548
01:26:06,000 --> 01:26:09,700
The creatures. 
That is its Interesting, 

1549
01:26:09,700 --> 01:26:12,500
scarcity and rapaciousness. 
So it makes sense because 

1550
01:26:12,800 --> 01:26:16,500
they're in the scare sness, it 
might be scarce in this because 

1551
01:26:16,500 --> 01:26:19,000
of the extreme greed. 
Yeah, absolutely. 

1552
01:26:19,000 --> 01:26:21,400
And then and then the weakness 
is running water. 

1553
01:26:21,400 --> 01:26:25,200
So that's a really cool. 
Interesting way to break down 

1554
01:26:25,200 --> 01:26:28,500
the potential things that you're
going to battle. 

1555
01:26:28,700 --> 01:26:31,800
There's an example here that we 
already. 

1556
01:26:32,200 --> 01:26:34,700
We already went over one though 
so you don't need to it's into 

1557
01:26:34,700 --> 01:26:36,200
that. 
It's a lot of similar things. 

1558
01:26:36,200 --> 01:26:39,000
What you can rules. 
Yeah, there's the Meredith 

1559
01:26:39,000 --> 01:26:41,900
there. 
Is the man crab and crab. 

1560
01:26:42,200 --> 01:26:47,500
Mmm, the past he's got examples 
of longer play are longer 

1561
01:26:47,500 --> 01:26:52,600
examples of play, which is cool.
If you need it, appendix e is 

1562
01:26:52,600 --> 01:26:54,300
artworks used, which is very 
cool. 

1563
01:26:54,500 --> 01:27:00,800
But I think appendix D is my 
favorite and that is further be 

1564
01:27:00,800 --> 01:27:02,700
like that. 
Be I do. 

1565
01:27:02,700 --> 01:27:07,300
I love a good D. 
You know, further Explorations 

1566
01:27:07,300 --> 01:27:13,400
and it is other Artworks for 
your party to travel through 

1567
01:27:13,400 --> 01:27:18,500
within the same, Mike kind of 
Realm and I fucking love that 

1568
01:27:18,500 --> 01:27:21,400
and you can do it so easily 
because you can just pull this 

1569
01:27:21,400 --> 01:27:25,300
art and throw a hex grid over 
and be like, here we go, you 

1570
01:27:25,300 --> 01:27:25,900
know. 
Yeah. 

1571
01:27:26,300 --> 01:27:28,500
Some cool names on here to go 
boil of. 

1572
01:27:28,500 --> 01:27:31,500
I fucking love Goya, got some 
Picasso on here. 

1573
01:27:35,000 --> 01:27:37,300
But yeah that and what's cool 
about that is like once you've 

1574
01:27:37,300 --> 01:27:41,400
actually played the game you can
just play it again with 

1575
01:27:41,400 --> 01:27:42,000
different. 
Yeah. 

1576
01:27:43,600 --> 01:27:47,400
So I like that. 
There is and look an even game 

1577
01:27:47,500 --> 01:27:50,200
expansion. 
Basically already in any 

1578
01:27:50,200 --> 01:27:52,500
expansion you want. 
You can just be like, cool art. 

1579
01:27:52,500 --> 01:27:54,700
The other thing that I really 
love about this concept to, and 

1580
01:27:54,700 --> 01:27:58,500
I know a lot of it is really, 
really based in the specific art

1581
01:27:58,500 --> 01:28:00,500
for this specific character and 
stuff like that. 

1582
01:28:00,600 --> 01:28:04,700
Yeah. 
But but but you You could do 

1583
01:28:04,700 --> 01:28:08,700
this with any artist you could. 
I mean for me personally, I 

1584
01:28:08,700 --> 01:28:13,600
think like what I like about 
this is that you can like pick 

1585
01:28:13,600 --> 01:28:18,400
an art piece and go read about 
the artists like own words or 

1586
01:28:18,400 --> 01:28:21,200
like people's people's 
interpretations of the painting 

1587
01:28:21,400 --> 01:28:24,800
or what's about and then you can
incorporate that into the 

1588
01:28:24,800 --> 01:28:28,400
adventure. 
You know everything like Christ 

1589
01:28:28,400 --> 01:28:32,500
in limbo which is another Bosch 
one but it's a really good one. 

1590
01:28:32,500 --> 01:28:38,700
It's about when Jesus. 
Goes down into hell or descends 

1591
01:28:38,700 --> 01:28:41,500
into limbo to save the souls of 
the righteous. 

1592
01:28:42,400 --> 01:28:44,900
You know when Jesus does that 
right? 

1593
01:28:46,000 --> 01:28:48,800
But it's a really cool story 
that you can incorporate into 

1594
01:28:48,800 --> 01:28:50,700
like you know, going through 
that. 

1595
01:28:50,700 --> 01:28:53,700
It's also a horrifying meeting. 
So yeah, no. 

1596
01:28:53,700 --> 01:28:57,700
I and realistically, you could 
even spin this into like if you 

1597
01:28:57,700 --> 01:29:01,500
found like a bunch of space 
paintings and shit like that, 

1598
01:29:01,600 --> 01:29:04,400
you can do a Sci-Fi version of 
this like really easy Where it 

1599
01:29:04,400 --> 01:29:08,600
literally is like an astral body
like coming after you as well as

1600
01:29:08,600 --> 01:29:11,500
you go through stuff. 
So really, really interesting, 

1601
01:29:11,700 --> 01:29:12,900
great game. 
And then there's just 

1602
01:29:12,900 --> 01:29:15,800
acknowledgement section here in 
the back, read that. 

1603
01:29:15,800 --> 01:29:18,200
And and that's, that's, that's 
the game. 

1604
01:29:18,600 --> 01:29:21,600
So you get to that, the back 
page here, the corrupt piece of 

1605
01:29:21,600 --> 01:29:23,400
the Middle Ages. 
Has finally come to an end. 

1606
01:29:23,700 --> 01:29:26,100
All the rottenness of the old 
Society bursts are ripping the 

1607
01:29:26,100 --> 01:29:28,200
world. 
You all new apart at the seams, 

1608
01:29:28,400 --> 01:29:30,700
the follower pursues, you 
bringing with it, a sea of fire 

1609
01:29:30,700 --> 01:29:32,800
and Chaos as you flee. 
You travel through strange 

1610
01:29:32,800 --> 01:29:34,700
worlds. 
What will Even when it catches 

1611
01:29:34,700 --> 01:29:36,900
up to you, is there a way home? 
Boom. 

1612
01:29:36,900 --> 01:29:38,100
That is. 
That's it. 

1613
01:29:38,100 --> 01:29:40,900
That's Florida. 
Connell 12 Pines, 12 pins press,

1614
01:29:42,600 --> 01:29:43,900
that's it. 
That's the game. 

1615
01:29:44,100 --> 01:29:45,600
It's a good game. 
Great. 

1616
01:29:45,600 --> 01:29:47,400
I just want to want to play real
bad, man. 

1617
01:29:47,400 --> 01:29:49,500
This is a really, really cool 
one. 

1618
01:29:50,500 --> 01:29:55,500
Yeah, for sure. 
I it's it's I want to single 

1619
01:29:55,500 --> 01:29:58,500
page view it. 
Yeah, it's a really interesting 

1620
01:29:58,500 --> 01:30:02,100
one, and I like that it 
specifically points out that, 

1621
01:30:02,100 --> 01:30:03,900
you know, one of the things 
that, you know, we talked about 

1622
01:30:04,100 --> 01:30:06,900
Specifically that we like about 
it is it is just enough 

1623
01:30:06,900 --> 01:30:13,700
framework to give you some some 
fate and consequences for your 

1624
01:30:13,700 --> 01:30:15,700
exploration of this weird shit, 
right? 

1625
01:30:15,700 --> 01:30:19,700
I think it's just enough you 
know and at the rules get out of

1626
01:30:19,700 --> 01:30:22,600
the way which is something that 
we talk about a lot for games 

1627
01:30:22,600 --> 01:30:25,200
that try to like kind of almost 
all over develop. 

1628
01:30:25,200 --> 01:30:28,300
I feel like this one is a 
perfect example of the right 

1629
01:30:28,300 --> 01:30:30,500
amount of rules for it. 
So let's go. 

1630
01:30:30,500 --> 01:30:34,300
Let's hop into a review. 
So this is going to get It you 

1631
01:30:34,308 --> 01:30:36,400
know, because it is a 48-page 
book. 

1632
01:30:36,400 --> 01:30:37,700
It's got a lot going on this 
one. 

1633
01:30:37,700 --> 01:30:40,700
Good, the full book treatment 
for scores. 

1634
01:30:40,700 --> 01:30:44,500
So talking about we did tweak 
some of the some of the language

1635
01:30:44,500 --> 01:30:49,100
for this a little bit. 
So Hieronymus, we always give 

1636
01:30:49,100 --> 01:30:54,800
when we review books up to 10, 
points across five, different 

1637
01:30:54,800 --> 01:30:58,200
categories, or metrics, or 
whatever, art and style. 

1638
01:30:58,200 --> 01:31:02,300
Is the amount. 
The quality and quantity of art 

1639
01:31:02,300 --> 01:31:06,300
across the entire book and the 
Style of some of the, some of 

1640
01:31:06,300 --> 01:31:09,700
the layout stuff, it is the 
style in which it's done, not 

1641
01:31:09,700 --> 01:31:12,200
the tools in which the way it's 
done, right? 

1642
01:31:12,200 --> 01:31:16,500
Like if it's used like in the 
art of the book and things like 

1643
01:31:16,500 --> 01:31:18,600
that versus, you know, just 
columns and stuff like that. 

1644
01:31:18,600 --> 01:31:21,100
So this the stylistic choices 
used in the book in the art, 

1645
01:31:21,500 --> 01:31:25,200
layout is actual readability, 
functionality, navigability. 

1646
01:31:25,300 --> 01:31:28,300
You know, the way in which it 
actually physically let out so 

1647
01:31:28,300 --> 01:31:29,900
that you can read the book and 
understand it. 

1648
01:31:30,800 --> 01:31:35,700
The rule set is the rule set, 
you know, it's How much we enjoy

1649
01:31:35,700 --> 01:31:38,400
the rules? 
We originally had crunch added 

1650
01:31:38,400 --> 01:31:40,300
to this, but we never really 
ever talked about crunch. 

1651
01:31:40,500 --> 01:31:44,700
So we got rid of that and then 
we have the originality, which 

1652
01:31:44,700 --> 01:31:47,700
is just, you know, have we seen 
this game before? 

1653
01:31:47,700 --> 01:31:50,000
Is it new interesting? 
As a rule set, new interesting 

1654
01:31:50,000 --> 01:31:51,300
is the setting new and 
interesting. 

1655
01:31:51,400 --> 01:31:53,800
It's a little bit of just 
overall, you know, stuff. 

1656
01:31:53,800 --> 01:31:57,100
And then value is how not only 
how much the book cost, but what

1657
01:31:57,100 --> 01:32:00,800
you get with your money, bang, 
for your buck for that. 

1658
01:32:00,800 --> 01:32:07,300
So, art and style. 
I mean, It's almost a, it is 

1659
01:32:07,300 --> 01:32:12,000
almost a table of coffee table 
book, like you said, classical 

1660
01:32:12,000 --> 01:32:13,600
art book. 
I mean it is, there's our done 

1661
01:32:13,600 --> 01:32:17,900
every page. 
Like, even in the appendix D 

1662
01:32:17,900 --> 01:32:21,700
that would just gone through 
the, the names of the artists 

1663
01:32:21,700 --> 01:32:25,100
and all the words. 
If you look, it's actually like 

1664
01:32:25,700 --> 01:32:28,600
art under it. 
Like it's an overlay like a 

1665
01:32:28,608 --> 01:32:31,200
white overlay. 
That's got negative space over 

1666
01:32:31,200 --> 01:32:33,600
piece of artwork for. 
Like there's a lot of just like 

1667
01:32:34,700 --> 01:32:37,400
Actually, there's a lot of that 
in a lot of this book. 

1668
01:32:38,800 --> 01:32:41,800
Yeah, I'm pretty good. 
I think this is, this is a 

1669
01:32:41,800 --> 01:32:45,800
pretty high level art for me, 
which I think is kind of like a 

1670
01:32:45,800 --> 01:32:52,000
given, because it's was botched.
Yeah, I like, like, I'm the best

1671
01:32:52,900 --> 01:32:55,400
points. 
Yeah, the entire point of the 

1672
01:32:55,400 --> 01:33:02,100
game is to dig into and show off
the arm, you know, like you 

1673
01:33:02,100 --> 01:33:05,900
can't really knock it. 
For literally doing that, he'll 

1674
01:33:05,900 --> 01:33:07,800
like, the entire time, I can 
believe the Guth. 

1675
01:33:07,800 --> 01:33:13,700
You, I don't know how you could 
make a game about an artist used

1676
01:33:13,700 --> 01:33:16,500
their art on every page. 
The artist is amazing and not 

1677
01:33:16,500 --> 01:33:18,500
give it, you know, a relatively 
high score. 

1678
01:33:18,600 --> 01:33:20,700
I think nine is a really solid 
score for this. 

1679
01:33:21,400 --> 01:33:26,800
What would make it a 10? 
Um, oh God. 

1680
01:33:27,800 --> 01:33:31,600
Have we given a 10 in art and 
style before did we ever do like

1681
01:33:31,800 --> 01:33:34,600
so I never gorg. 
Yeah, yeah. 

1682
01:33:35,300 --> 01:33:39,500
Um, what would make this a 10 
versus something like that? 

1683
01:33:39,600 --> 01:33:45,900
I mean, gosh, I don't even know,
like, I genuinely don't even 

1684
01:33:45,900 --> 01:33:48,200
like, I don't know why I went 
with nine instead of 10 on this 

1685
01:33:48,200 --> 01:33:50,500
but felt good about the other 
ones using that I don't. 

1686
01:33:50,500 --> 01:33:55,200
Maybe it's the fact that it's 
all like 500-year art there's no

1687
01:33:55,200 --> 01:33:59,400
like, original art pieces. 
Like further creators of organs 

1688
01:33:59,400 --> 01:34:05,000
also really old art. 
I mean, like I will say that one

1689
01:34:05,000 --> 01:34:06,200
thing. 
I think I think the distinction.

1690
01:34:06,200 --> 01:34:08,400
I'm just trying to figure out 
why I'm not giving this 110. 

1691
01:34:08,800 --> 01:34:12,500
Yeah, but he also says that all 
like in Mark Morgan, cyborg the 

1692
01:34:12,500 --> 01:34:14,100
rules. 
In the words are used it like 

1693
01:34:14,300 --> 01:34:17,000
within the art as well. 
So this is the aisle. 

1694
01:34:17,300 --> 01:34:18,700
Yeah. 
This style a style. 

1695
01:34:18,800 --> 01:34:23,700
So the oh yeah yeah. 
So the art, the art hit, right? 

1696
01:34:23,700 --> 01:34:25,900
But I do think like you just 
said, like I think it's a style 

1697
01:34:25,900 --> 01:34:28,500
and way the, with the artists 
use It's really used as just 

1698
01:34:28,500 --> 01:34:32,800
background for Pages a lot, but 
it's also hard to, I mean, you 

1699
01:34:32,800 --> 01:34:36,600
would have to like, you know, 
Photoshop and indecision fucking

1700
01:34:36,600 --> 01:34:38,500
pain. 
It's also like very chaotic 

1701
01:34:38,500 --> 01:34:40,300
artwork. 
So like yeah, figure out the 

1702
01:34:40,300 --> 01:34:42,300
spacing on. 
That would be like a very uh 

1703
01:34:42,300 --> 01:34:44,300
nightmare. 
But yeah, I'm good. 

1704
01:34:44,500 --> 01:34:46,800
I'm good but I think I agree 
with you completely like, for a 

1705
01:34:46,800 --> 01:34:47,900
second. 
I was like, yeah. 

1706
01:34:47,900 --> 01:34:50,900
Like no, I never struck me as 
like, gonna get a 10 but then 

1707
01:34:50,900 --> 01:34:52,200
you're right. 
As soon as you ask, why you 

1708
01:34:52,200 --> 01:34:54,300
like, I don't know. 
And yeah, I think the style is 

1709
01:34:54,300 --> 01:34:59,800
really what does it so lay out, 
what do Think about the Leo, I 

1710
01:34:59,800 --> 01:35:02,400
have a mixed emotions about the 
layout. 

1711
01:35:03,200 --> 01:35:07,500
I also think that's very cool 
and a lot to like about it and 

1712
01:35:07,500 --> 01:35:11,800
it uses the art in the words. 
Well, and like the text boxes 

1713
01:35:11,800 --> 01:35:14,600
are almost never just boxes and 
never, they're almost never 

1714
01:35:14,600 --> 01:35:16,900
boring. 
But you know what, man, the PDS 

1715
01:35:16,900 --> 01:35:21,000
kind of hard to read. 
Like, yeah, the physical book is

1716
01:35:21,000 --> 01:35:23,300
it and I think you take that in 
the count, right? 

1717
01:35:23,400 --> 01:35:30,200
But like also, it's 2023, I 
think, And still and you're 

1718
01:35:30,200 --> 01:35:34,100
gonna like you're going to use 
this game digitally like you are

1719
01:35:34,100 --> 01:35:37,000
like you are here going to 
reference a digitally. 

1720
01:35:37,000 --> 01:35:40,000
I mean if it's not hard to read 
on the digital like that kind of

1721
01:35:40,000 --> 01:35:44,400
sucks but like, even even within
the layout, I think one of the 

1722
01:35:44,407 --> 01:35:46,900
things you said I kind of 
disagree with like I feel like 

1723
01:35:46,900 --> 01:35:49,200
everything is just a box of text
everywhere. 

1724
01:35:49,200 --> 01:35:50,900
There's even Little Boxes, you 
know. 

1725
01:35:51,100 --> 01:35:52,900
Yeah. 
Maybe maybe you are more right 

1726
01:35:52,900 --> 01:35:54,000
with that then. 
Yeah. 

1727
01:35:54,100 --> 01:35:56,600
And I don't I don't necessarily 
have an issue with it too. 

1728
01:35:56,600 --> 01:35:58,700
But if you Look at something 
like the Playbook list on page, 

1729
01:35:58,700 --> 01:35:59,200
nine? 
Right? 

1730
01:35:59,200 --> 01:36:02,800
Like the most boring page in the
book. 

1731
01:36:02,800 --> 01:36:05,500
So if there's not even a piece 
of art behind it, right? 

1732
01:36:05,500 --> 01:36:08,100
Which makes sense because a lot 
of the artists super chaotic and

1733
01:36:08,100 --> 01:36:10,300
it's difficult when you're 
looking at multiple colors and 

1734
01:36:10,300 --> 01:36:14,500
lines and Stein. 
But like also like this could 

1735
01:36:14,500 --> 01:36:19,600
be, it's just like six box. 
It's just six row, it's just 

1736
01:36:19,600 --> 01:36:22,800
six. 
Text things thrown like a a 

1737
01:36:24,600 --> 01:36:27,000
background as opposed to like 
even a box around. 

1738
01:36:27,100 --> 01:36:29,600
Found it or anything. 
There's it's really a lot of the

1739
01:36:29,600 --> 01:36:31,700
pages. 
If you took the Bosch art off 

1740
01:36:31,800 --> 01:36:35,000
are just words in a box. 
Yeah, that's right. 

1741
01:36:35,000 --> 01:36:38,500
And you know and I'm not saying 
I want like a million font types

1742
01:36:38,500 --> 01:36:40,700
and I love him fell. 
Don't get me wrong, but I feel 

1743
01:36:40,700 --> 01:36:44,000
like the legibility is really 
broken up by that, but if you 

1744
01:36:44,000 --> 01:36:46,100
look at like page 17, it's 
already, what do you think? 

1745
01:36:48,300 --> 01:36:50,100
I don't know. 
I mean, I think, I think some of

1746
01:36:50,100 --> 01:36:56,800
my favorite Parts about the 
layout are the art, which really

1747
01:36:56,800 --> 01:37:00,500
isn't the layout, and I think 
the best and the best laid out 

1748
01:37:00,500 --> 01:37:05,300
Parts, honestly, realistically 
are all in the gosh. 

1749
01:37:05,300 --> 01:37:08,600
Let's just, I'm gonna jump back 
to look at it, like some of the 

1750
01:37:08,600 --> 01:37:11,600
best laid out parts are in these
panel pieces, right? 

1751
01:37:11,600 --> 01:37:13,700
So, like, this is one of my 
favorite pages in the entire 

1752
01:37:13,700 --> 01:37:16,400
book and it's just got like a 
thing on it, but it has an 

1753
01:37:16,400 --> 01:37:21,100
actually, Has like, you know, 
the hex texture on the side? 

1754
01:37:21,200 --> 01:37:23,100
Yeah. 
Size font here. 

1755
01:37:23,100 --> 01:37:26,100
It's more, it's more pop to it 
and even when you go through 

1756
01:37:26,100 --> 01:37:29,000
this, you know, it's got 
multiple font types. 

1757
01:37:29,000 --> 01:37:32,100
It's got pictures on the side. 
I love the panel part and even 

1758
01:37:32,100 --> 01:37:33,600
when you get to something like, 
what was the page? 

1759
01:37:33,600 --> 01:37:36,600
I was just on. 
Like, even this like this I 

1760
01:37:36,600 --> 01:37:40,200
think is cool layout, right? 
So like this is like the L is 

1761
01:37:40,200 --> 01:37:43,200
completely different. 
It's really interesting on this 

1762
01:37:43,200 --> 01:37:46,100
Last Judgement page. 
I think this part is really laid

1763
01:37:46,100 --> 01:37:47,800
out. 
Well, I think this Like the hay,

1764
01:37:47,800 --> 01:37:51,600
Wain two fonts here, really pops
really bright, but the entire 

1765
01:37:51,600 --> 01:37:54,200
first half the book. 
I feel like a lot of it, I know 

1766
01:37:54,200 --> 01:37:57,800
that a lot of it needs to just 
be words, but I feel like it is 

1767
01:37:57,800 --> 01:38:02,300
much more weekly laid out than 
the panel second half the book 

1768
01:38:04,400 --> 01:38:08,100
and again, the readability 
really suffers, I think through 

1769
01:38:08,100 --> 01:38:10,500
those parts, I don't know. 
I'm thinking what? 

1770
01:38:10,500 --> 01:38:11,600
I don't know. 
What are you thinking? 

1771
01:38:11,600 --> 01:38:13,100
What's your, what's your 
starting for this thinking? 

1772
01:38:13,100 --> 01:38:15,900
Somewhere, a six or a seven? 
That's exactly what I was gonna 

1773
01:38:15,900 --> 01:38:18,700
say somewhere between 6 & 2. 
Seven, I didn't, it doesn't, I 

1774
01:38:18,700 --> 01:38:21,700
think, well, I think we might, 
we might go a 6 because it 

1775
01:38:21,700 --> 01:38:25,300
doesn't have a have hyperlinks. 
Well, that's the thing that bugs

1776
01:38:25,300 --> 01:38:29,000
me is version Viva 2.1 as all of
that stuff, you know. 

1777
01:38:29,000 --> 01:38:32,200
Eventually I'm reading this 
version right here, son, I don't

1778
01:38:32,200 --> 01:38:33,700
give a fuck about to paint One 
Lie. 

1779
01:38:33,700 --> 01:38:39,200
I'd really like to know if 
version, 2.1 the original or the

1780
01:38:39,200 --> 01:38:41,800
one that I use for most of the 
time has like bookmarks and 

1781
01:38:41,800 --> 01:38:44,500
everything else too. 
And I really want to know why 

1782
01:38:46,300 --> 01:38:48,000
they got rid of. 
That lamp. 

1783
01:38:48,000 --> 01:38:52,500
What would have? 
Let me download this real quick.

1784
01:38:52,900 --> 01:38:56,900
Let me at that download and then
I can bring it up. 

1785
01:38:57,200 --> 01:39:02,100
So if we go to version 2.1, 
right. 

1786
01:39:02,600 --> 01:39:08,000
It has No bookmarks. 
But as far as like hyperlinks, 

1787
01:39:08,000 --> 01:39:12,900
go, when I go here, boom all of 
this is hyperlinked which it's 

1788
01:39:12,900 --> 01:39:14,700
just interesting that they got 
rid of them. 

1789
01:39:16,900 --> 01:39:19,700
So I don't, I don't know, I 
don't know. 

1790
01:39:19,900 --> 01:39:21,900
And by then I'm trying to look 
to see if there's anything 

1791
01:39:21,900 --> 01:39:25,000
really else like strikingly 
different about it and it's 

1792
01:39:25,000 --> 01:39:26,100
pretty much the same exact 
thing. 

1793
01:39:26,100 --> 01:39:28,700
So, um, yeah. 
I mean version 3. 

1794
01:39:28,700 --> 01:39:29,700
Don't know why they got rid of 
that. 

1795
01:39:29,700 --> 01:39:31,900
I think it is a little bit of a 
knock. 

1796
01:39:31,900 --> 01:39:34,800
I think I think six is a good 
score for layout on this. 

1797
01:39:34,900 --> 01:39:38,300
I think that. 
Again, as we've said like 

1798
01:39:38,300 --> 01:39:45,100
digitally, it's so much weaker. 
Offering than the physical 

1799
01:39:45,100 --> 01:39:46,300
version. 
Yeah. 

1800
01:39:47,400 --> 01:39:51,600
So I also think that, you know, 
you have to lay out for the book

1801
01:39:51,600 --> 01:39:54,600
that you're going to make but 
like if if the book was cyber 

1802
01:39:54,600 --> 01:39:58,000
middle-sized, the font in it 
would be illegibly small. 

1803
01:39:59,100 --> 01:40:00,500
Yeah. 
Totally you know. 

1804
01:40:00,800 --> 01:40:05,300
So you know so yeah. 
So yeah. 

1805
01:40:05,600 --> 01:40:07,700
So ruleset though, how do we 
feel about the rose up? 

1806
01:40:07,900 --> 01:40:10,300
It's a really good rule set. 
It works incredibly well. 

1807
01:40:10,300 --> 01:40:16,000
It's very lightweight. 
I wasn't maybe necessarily Blown

1808
01:40:16,200 --> 01:40:20,500
Away by it but works really well
and I like all the like all the 

1809
01:40:20,500 --> 01:40:23,000
facets of it. 
Yeah. 

1810
01:40:23,000 --> 01:40:30,100
Yeah I think I think this is one
of those games where Um, almost 

1811
01:40:30,100 --> 01:40:31,900
like crunch almost does fit for 
this. 

1812
01:40:31,900 --> 01:40:36,200
I feel like it doesn't need 
anything else. 

1813
01:40:36,200 --> 01:40:37,700
No, it doesn't really need 
anything else. 

1814
01:40:37,700 --> 01:40:40,200
It's almost honestly, not even 
about the rules. 

1815
01:40:40,400 --> 01:40:42,700
It's about the whole point. 
That is the whole point in. 

1816
01:40:42,700 --> 01:40:44,700
I love that again, we talked 
about this already that there's 

1817
01:40:44,700 --> 01:40:48,600
a section that specifically 
says, we just give you just 

1818
01:40:48,600 --> 01:40:51,900
enough rules to explore a fucked
up world without chasing you 

1819
01:40:51,900 --> 01:40:53,600
that's it. 
And I think that's, I think 

1820
01:40:53,600 --> 01:40:56,400
that's really good. 
I think that's a super big 

1821
01:40:56,400 --> 01:40:58,800
positive for rule set. 
I think so as well. 

1822
01:40:58,800 --> 01:41:03,400
And it is a game that the rule 
set does not get in the way at 

1823
01:41:03,400 --> 01:41:07,500
all, like, literally you get for
skills, you get so, and you 

1824
01:41:07,500 --> 01:41:10,700
build a dice pool, and then you 
need a roll, some, some, you 

1825
01:41:10,700 --> 01:41:14,400
know, for 4 to 6 and then suffer
the consequences of those 

1826
01:41:14,400 --> 01:41:17,400
actions. 
And then I really do enjoy that.

1827
01:41:17,400 --> 01:41:21,200
Stress is pretty much is your HP
at your resource for everything.

1828
01:41:21,200 --> 01:41:23,700
I mean him, bows did a similar 
thing with there with heart and 

1829
01:41:23,700 --> 01:41:27,200
stuff like that. 
So I mean I think it is simple. 

1830
01:41:27,300 --> 01:41:30,000
But I think it is extremely 
clean and I think it is 

1831
01:41:30,000 --> 01:41:31,900
extremely effective. 
This is one of those things 

1832
01:41:31,900 --> 01:41:34,000
where like simple is not bad 
simple. 

1833
01:41:34,000 --> 01:41:36,900
As this is a really good example
again. 

1834
01:41:37,200 --> 01:41:41,900
Yeah, this is this and there's a
level of Elegance to it. 

1835
01:41:41,900 --> 01:41:48,600
That I really, really enjoy. 
I'm Josh, I'm honestly, at least

1836
01:41:48,600 --> 01:41:50,200
an eight for this. 
Like, at least me. 

1837
01:41:50,200 --> 01:41:53,000
I'm pretty comfortably adding 
eight, you know? 

1838
01:41:53,100 --> 01:41:57,100
Yeah, I think there's nothing. 
I don't think there is anything.

1839
01:41:57,300 --> 01:42:00,600
NG like crazy unique about it. 
I don't think there's any 

1840
01:42:00,600 --> 01:42:02,600
mechanic where I'm like, oh 
yeah, I don't think there's 

1841
01:42:02,600 --> 01:42:04,800
really anything in here that 
hasn't been done before, but I 

1842
01:42:04,808 --> 01:42:08,500
think the way in which it is 
done specifically for this is 

1843
01:42:08,500 --> 01:42:11,400
perfect. 
Like, even even as far as like 

1844
01:42:11,600 --> 01:42:15,600
the the way you get rid of 
stress, gets a follower closer, 

1845
01:42:15,800 --> 01:42:18,100
though, the concept of the 
follow-up, forcing you across 

1846
01:42:18,100 --> 01:42:20,500
the game. 
And as we said how the hex is 

1847
01:42:20,500 --> 01:42:23,800
like, get fewer and fewer and 
fewer to encourage you to create

1848
01:42:23,800 --> 01:42:26,700
your own. 
I mean, I think, you know I 

1849
01:42:26,700 --> 01:42:30,100
think as far That goes, I think 
1/8 is a minimum and it's 

1850
01:42:30,100 --> 01:42:35,400
borderline 9 for me. 
It's just the because of the 

1851
01:42:35,407 --> 01:42:37,900
Elegance. 
But, but again, nothing, really?

1852
01:42:38,400 --> 01:42:40,000
There's nothing. 
I went like, oh fuck. 

1853
01:42:40,000 --> 01:42:41,400
I've never seen that before. 
Like that. 

1854
01:42:41,400 --> 01:42:43,500
Super crazy. 
I just think it's perfectly 

1855
01:42:44,300 --> 01:42:46,500
simple. 
Elegant framework to play this 

1856
01:42:46,500 --> 01:42:48,100
specific game really, really 
well. 

1857
01:42:48,600 --> 01:42:51,700
Good agree, more. 
But originality though. 

1858
01:42:52,100 --> 01:42:54,900
So it's, I mean, it's genuinely,
I'm like, a tan. 

1859
01:42:54,900 --> 01:42:57,100
I think this is my chain 
personally, I think this. 

1860
01:42:57,200 --> 01:43:00,300
Like like no contest. 
This is my tenth or originally. 

1861
01:43:00,300 --> 01:43:03,100
However, given that n / 
originally, I think. 

1862
01:43:03,100 --> 01:43:07,000
Yeah, I think we have, I think 
the ones that we have are like 

1863
01:43:07,000 --> 01:43:10,500
neck or Nautilus and let me 
sign. 

1864
01:43:10,600 --> 01:43:12,200
This is this isn't good company 
with that. 

1865
01:43:12,200 --> 01:43:13,900
This is an incredibly original 
concept. 

1866
01:43:13,900 --> 01:43:17,600
It's really well-executed like, 
I think this is so cool. 

1867
01:43:17,800 --> 01:43:19,400
God, so cool. 
It's a weird. 

1868
01:43:19,400 --> 01:43:22,500
Fucking cool experience. 
Yeah. 

1869
01:43:23,600 --> 01:43:26,100
Yeah, it looks like neck or 
Nautilus got a 10. 

1870
01:43:27,100 --> 01:43:30,500
It looks like we have a couple 
of nines. 

1871
01:43:32,400 --> 01:43:37,100
Did we give tennis did we give 
cyber metal that tend to we 

1872
01:43:37,100 --> 01:43:43,300
might have Oh yeah, we did give 
supplemental attend what? 

1873
01:43:43,300 --> 01:43:47,200
And that was because it's 
cyberpunk kind of, but it's more

1874
01:43:47,200 --> 01:43:49,400
about being a Utopia. 
Not a dystopian, which I thought

1875
01:43:49,400 --> 01:43:50,600
was really interesting. 
Yeah. 

1876
01:43:50,600 --> 01:43:53,200
That was really interesting and 
me and Kirby actually gave 

1877
01:43:53,200 --> 01:43:57,300
slipgate attend and I don't 
regret that at all. 

1878
01:43:57,300 --> 01:43:58,900
I think that's a perfect surface
liftgate. 

1879
01:43:58,900 --> 01:44:01,400
I really, really loved the way 
that that game was done and it 

1880
01:44:01,400 --> 01:44:03,300
was really fantastic. 
So we've only given out like 

1881
01:44:03,300 --> 01:44:04,700
three tens and this will be 
number four. 

1882
01:44:04,800 --> 01:44:07,100
And like you said, I don't think
there was ever a question my 

1883
01:44:07,100 --> 01:44:08,900
mind as soon as I picked this 
book up, a started flipping 

1884
01:44:08,900 --> 01:44:10,100
through it. 
That this would be a tent. 

1885
01:44:11,000 --> 01:44:15,800
Yeah, and then let's look at 
Value. 

1886
01:44:15,900 --> 01:44:23,700
So right now it is on itch for 
the PDF, 15 on drive-thru RPG 

1887
01:44:23,700 --> 01:44:28,700
for the PDF 13 Where is it? 
The physical copy, though? 

1888
01:44:29,800 --> 01:44:34,200
Can I get a physical copy? 
I think it's on +1 exp actually.

1889
01:44:34,600 --> 01:44:37,000
Oh, I was not looking there. 
Let me tell you. 

1890
01:44:38,000 --> 01:44:42,500
Oh, here we go. 
I found it on 12 pins press.com,

1891
01:44:42,500 --> 01:44:45,100
which makes sense because this 
is directly from the website. 

1892
01:44:45,200 --> 01:44:49,900
Yeah, and that is, that's a 
really is that real? 

1893
01:44:50,400 --> 01:44:54,700
Hold on. 
Oh, here we go, $23. 

1894
01:44:54,700 --> 01:44:57,500
But that's a soft cover. 
Okay. 

1895
01:44:58,500 --> 01:45:02,600
But that's soft cover with extra
so it gets all the peripherals 

1896
01:45:02,600 --> 01:45:06,900
that we got like the screen and 
the player character. 

1897
01:45:06,900 --> 01:45:11,800
Sheets, I'm sorry. 
Help words are hard. 

1898
01:45:14,400 --> 01:45:15,900
Bookmarks. 
There we go. 

1899
01:45:16,000 --> 01:45:17,500
I did it. 
Is this, is it? 

1900
01:45:17,500 --> 01:45:20,600
I need a read blades in the dark
because this says, it's a forged

1901
01:45:20,600 --> 01:45:26,200
and the dark game, and I guess I
really at Sea. 

1902
01:45:26,200 --> 01:45:29,000
It's so funny because that is 
such a like decently well, known

1903
01:45:29,000 --> 01:45:30,700
game and neither of us have read
it. 

1904
01:45:31,500 --> 01:45:35,400
A lot of things are based on. 
Ford's are fortunate, we have a 

1905
01:45:35,400 --> 01:45:39,900
rent it at all. 
So our list to do blades in the 

1906
01:45:39,900 --> 01:45:42,100
dark is, is on our list, very 
soon. 

1907
01:45:42,300 --> 01:45:45,400
We're just like eats Lake as we 
just We're diving deep into 

1908
01:45:45,400 --> 01:45:47,600
like, you know sometimes I pick 
up a Zine that. 

1909
01:45:47,600 --> 01:45:49,100
I know. 
Like, Ugh. 

1910
01:45:49,100 --> 01:45:53,000
Maybe 100, people also read like
my give it. 

1911
01:45:53,000 --> 01:45:56,400
I fucking ever fucking blades 
and dark me, please. 

1912
01:45:56,400 --> 01:45:57,800
So, no. 
Trust me. 

1913
01:45:57,800 --> 01:45:59,700
It's on our list in the next. 
I think it's on would like, the 

1914
01:45:59,708 --> 01:46:01,200
next, like, three or four be 
decided I think. 

1915
01:46:01,200 --> 01:46:03,600
So, as long as we discussed 
previously, but yeah, very 

1916
01:46:03,600 --> 01:46:05,300
funny. 
So, anyway, so soft cover. 

1917
01:46:05,300 --> 01:46:07,900
Gets you all of that. 
I assume that hardcover, I'll 

1918
01:46:07,900 --> 01:46:09,800
have to come out at some point. 
I mean, I don't know why we 

1919
01:46:09,800 --> 01:46:16,200
can't find it. 
Yeah, mean soccer is nice, 

1920
01:46:16,200 --> 01:46:18,800
though. 
Also a for is the size. 

1921
01:46:19,400 --> 01:46:23,100
I definitely said I said before,
so, um, he said with a question 

1922
01:46:23,100 --> 01:46:26,300
mark at the end. 
IMA deny reason, I'm raising the

1923
01:46:26,300 --> 01:46:28,300
question mark, Gila you put 
period in that sense? 

1924
01:46:28,700 --> 01:46:31,900
I did hard question, mark. 
It's $15 for the for the PDF, I 

1925
01:46:31,900 --> 01:46:33,300
think. 
I mean that's that's, that's 

1926
01:46:33,300 --> 01:46:35,800
average. 
And honestly, you know, I a lot 

1927
01:46:35,800 --> 01:46:37,800
of people have been talking 
lately about people should in 

1928
01:46:37,800 --> 01:46:39,100
the Indie scene. 
Should raise our prices. 

1929
01:46:39,100 --> 01:46:41,600
I don't disagree. 
I think 15 for this PDF is 

1930
01:46:41,600 --> 01:46:44,900
totally fine. 
I think that's an Then if we 

1931
01:46:44,900 --> 01:46:50,600
look at the actual campaign for 
what we got 35 pound 35 Euros, 

1932
01:46:50,600 --> 01:46:54,200
no pounds, 35 pounds. 
We'll call that 35 bucks because

1933
01:46:54,200 --> 01:46:55,800
you know, they're the shipping 
is only thing. 

1934
01:46:55,800 --> 01:46:58,200
Those are we got the hardcover 
book. 

1935
01:46:58,200 --> 01:47:01,700
The PDF it says for character. 
See bookmarks I got. 

1936
01:47:01,700 --> 01:47:03,600
I think I got more than that. 
I feel like I got. 

1937
01:47:03,600 --> 01:47:09,700
Um and then the accordion print 
screen was all 35 pounds. 

1938
01:47:09,700 --> 01:47:12,500
I think that's a great fucking 
deal for this, that's crazy. 

1939
01:47:12,500 --> 01:47:14,100
I mean, you're not going to? 
Yeah, that's crazy. 

1940
01:47:14,400 --> 01:47:17,400
So yeah. 35 pounds for the GM 
screen. 

1941
01:47:17,400 --> 01:47:20,600
The bookmarks and the hardback 
book is fantastic. 25 for the 

1942
01:47:20,600 --> 01:47:28,700
soft back, I think, is a solid 
deal and so things are you eyes?

1943
01:47:28,700 --> 01:47:32,900
I think it's I mean, it's 
average or a little bit above 

1944
01:47:32,900 --> 01:47:37,100
you get on to take into 
consideration is that like my 

1945
01:47:37,100 --> 01:47:39,500
favorite appendix in this? 
Is that it that. 

1946
01:47:39,500 --> 01:47:43,300
Hey, now, you know, how this 
game works, you can take an art 

1947
01:47:43,300 --> 01:47:45,800
piece from another artist and 
you can just continue to play 

1948
01:47:45,800 --> 01:47:49,500
this game, you know, I really, I
really do enjoy that. 

1949
01:47:49,500 --> 01:47:52,300
I think, you know, there's 
always this conversation about 

1950
01:47:52,300 --> 01:47:55,300
like, you know, licenses and all
the rest of that stuff. 

1951
01:47:55,300 --> 01:47:58,200
But I can't imagine that this 
game doesn't, you know? 

1952
01:47:58,700 --> 01:48:01,700
I mean, if it's already a hack, 
That you could just hack it into

1953
01:48:01,700 --> 01:48:03,600
something else and they'd have a
problem with it. 

1954
01:48:04,800 --> 01:48:12,000
But I do really, I really think 
that it's a solid value. 

1955
01:48:12,000 --> 01:48:14,400
I mean, 35 bucks. 
Like I said, for what we got I 

1956
01:48:14,407 --> 01:48:16,800
think is great. 
So I'm wearing, what do you have

1957
01:48:16,800 --> 01:48:18,600
for this? 
I'm between like, I don't know, 

1958
01:48:18,608 --> 01:48:20,100
like the six and a seven ish 
kind of. 

1959
01:48:20,100 --> 01:48:22,600
Yeah, I'm out of six years. 
I'm a seven because I know that 

1960
01:48:22,600 --> 01:48:24,800
I can pull apart from other 
places and keep playing this. 

1961
01:48:24,800 --> 01:48:27,200
Yeah let's go Sara like that. 
I think that salad. 

1962
01:48:27,300 --> 01:48:29,600
Yeah. 
It basically creates expanded 

1963
01:48:29,600 --> 01:48:32,500
content without Actually 
creating expanded content which 

1964
01:48:32,500 --> 01:48:35,200
is totally fine. 
So that's it. 

1965
01:48:35,200 --> 01:48:37,200
That's Hieronymus. 
I really, I really, really 

1966
01:48:37,200 --> 01:48:38,500
really enjoyed this one. 
A lot. 

1967
01:48:39,300 --> 01:48:41,300
This is one of those lines 
really did. 

1968
01:48:41,300 --> 01:48:43,000
This is a very good one, you 
know. 

1969
01:48:43,800 --> 01:48:45,900
Yeah. 
I mean and a very playable one, 

1970
01:48:45,900 --> 01:48:48,700
you know. 
I don't think that there's who 

1971
01:48:49,300 --> 01:48:50,000
did it really. 
Yeah. 

1972
01:48:50,000 --> 01:48:52,800
I mean they got its got a tenant
and I and it literally got a 

1973
01:48:52,800 --> 01:48:57,900
six, a seven and eight and nine 
and ten like very funny every 

1974
01:48:58,200 --> 01:49:00,300
every yeah. 
So I just want to make sure 

1975
01:49:00,400 --> 01:49:07,700
Sure, it's a 9 plus 6, plus 8 
plus 10 plus 7. 

1976
01:49:07,800 --> 01:49:09,800
I don't know why I felt like I 
was gonna be lower than this but

1977
01:49:09,800 --> 01:49:15,200
it's a 40 and I that's a solid 
that's a solid like upper tier 

1978
01:49:15,900 --> 01:49:18,800
and layout but everything else 
was so high, especially like art

1979
01:49:18,800 --> 01:49:21,000
and originality, you know. 
Yeah. 

1980
01:49:21,000 --> 01:49:24,200
You know I think if the PDF was 
laid out a little bit more 

1981
01:49:24,200 --> 01:49:26,700
readable I think if the size of 
the stuff is a little bit more 

1982
01:49:26,700 --> 01:49:28,500
readable. 
I think if the layout in general

1983
01:49:28,500 --> 01:49:31,400
we're doing is you're saying 
yeah That the haven't. 

1984
01:49:31,400 --> 01:49:34,100
Yeah, I mean, I don't know why 
they disappeared between V2 and 

1985
01:49:34,100 --> 01:49:36,700
V3, but that would have bumped 
it up. 

1986
01:49:36,700 --> 01:49:39,400
I mean, I think, I think, you 
know, even if it would have got 

1987
01:49:39,400 --> 01:49:42,100
stuck in a dish with hyperlinks 
and little bit more legibility, 

1988
01:49:42,400 --> 01:49:44,500
you'd be looking on like a 42, 
which is one of the war. 

1989
01:49:44,500 --> 01:49:46,900
Honestly, one of the high, I 
think, the high score we've ever

1990
01:49:46,900 --> 01:49:50,000
given out is what a 43 or 44, I 
think so yeah. 

1991
01:49:50,400 --> 01:49:53,800
So 40 is upper echelon and a lot
of games that we really enjoy 

1992
01:49:53,800 --> 01:49:55,800
end up falling right in a 38 
points. 

1993
01:49:56,100 --> 01:49:59,300
So this is this is a solid one. 
I really between art and 

1994
01:49:59,300 --> 01:50:01,600
originality, it, real. 
We really, really shines. 

1995
01:50:01,700 --> 01:50:05,200
The rule set itself a solid so 
that is Hieronymus from Lori 

1996
01:50:05,200 --> 01:50:09,200
O'Connell with layout from 
Christmas set and special. 

1997
01:50:09,200 --> 01:50:15,300
Thanks to Matt Sanders of the do
a lot of stuff with so Muppet. 

1998
01:50:15,300 --> 01:50:19,300
But also have, oh, my God. 
Why is the C library? 

1999
01:50:20,000 --> 01:50:22,500
So, this is definitely want to 
check out, you know, 15 bucks to

2000
01:50:22,508 --> 01:50:24,900
the PDF, totally worth it. 25 
bucks for the soft cover and all

2001
01:50:24,900 --> 01:50:26,900
the, all the other stuff totally
worth it. 

2002
01:50:27,200 --> 01:50:29,200
I would definitely go snatch 
this up wherever you want it. 

2003
01:50:29,400 --> 01:50:32,300
It is available in 12. 
Of pins like like Connor said, 

2004
01:50:32,800 --> 01:50:35,700
the soft cover is also available
on plus one exp. 

2005
01:50:36,600 --> 01:50:42,600
So definitely go check those out
and yeah, that is Hieronymus. 

2006
01:50:42,600 --> 01:50:47,200
You know, I don't know what 
we're doing next. 

2007
01:50:47,200 --> 01:50:50,400
We make plans for next week. 
We have a list but I can't 

2008
01:50:50,400 --> 01:50:56,900
remember what's on it because 
Oh, is trophy dark next, we re 

2009
01:50:56,900 --> 01:50:59,800
gonna Jovi, hold on, do it, hold
on. 

2010
01:50:59,800 --> 01:51:02,300
What's we have? 
I swear to God, we have a list. 

2011
01:51:02,400 --> 01:51:04,000
You know what? 
It's trophy, dark. 

2012
01:51:04,700 --> 01:51:06,300
All right, we're doing trophy. 
Don't do drugs. 

2013
01:51:06,300 --> 01:51:12,800
Make sure yeah yeah this one 
does make us want to do blades 

2014
01:51:12,800 --> 01:51:14,300
in the dark and the next couple 
of weeks. 

2015
01:51:14,300 --> 01:51:17,500
So expect that we have some 
other physical stuff coming in 

2016
01:51:17,500 --> 01:51:20,800
that might just her schedule a 
little bit but you know, coming 

2017
01:51:20,800 --> 01:51:22,700
up, we have some interesting 
stuff. 

2018
01:51:23,000 --> 01:51:25,800
And maybe we will reach out and 
have, we've been doing a lot 

2019
01:51:25,800 --> 01:51:28,700
less interviews if people have 
noticed that's just because with

2020
01:51:28,700 --> 01:51:31,300
time and stuff like that. 
They're they're kind of a bit of

2021
01:51:31,300 --> 01:51:34,500
a stress to get all of our time 
zones often put together. 

2022
01:51:34,900 --> 01:51:38,100
But we have a fun interesting 
game that we want to look at 

2023
01:51:38,100 --> 01:51:43,700
soon and and want to reach out 
to potentially talk to that 

2024
01:51:43,700 --> 01:51:44,600
Creator. 
So we'll see. 

2025
01:51:44,600 --> 01:51:48,800
So trophy dark next week. 
I also have I think next week 

2026
01:51:48,800 --> 01:51:51,700
we're I'm doing a special 
episode with Jonathan Davis of 7

2027
01:51:51,700 --> 01:51:52,700
sanctum. 
Oh yeah. 

2028
01:51:52,900 --> 01:51:57,700
Yeah, so on Saturday, we will 
actually be going over now. 

2029
01:51:57,700 --> 01:52:01,200
Hyperion the sun hyperborean. 
We're going to be going through 

2030
01:52:01,700 --> 01:52:04,000
Saturday. 
It's the 29th, right? 

2031
01:52:04,700 --> 01:52:08,500
Is it the 20th through the 22nd?
Probably the 29th, if it's, 

2032
01:52:08,500 --> 01:52:10,200
those is the weekend. 
I'm not here. 

2033
01:52:11,200 --> 01:52:13,900
I think it's not the weekend 
that you're not here because 

2034
01:52:14,100 --> 01:52:15,300
they didn't have the weekend 
off. 

2035
01:52:15,300 --> 01:52:19,400
I don't think John Hannah. 
So I think this coming week will

2036
01:52:19,400 --> 01:52:22,100
get will get a double episode 
situation, Saturday Sunday, 

2037
01:52:23,600 --> 01:52:26,500
right between hyperborea and 
trophy dark. 

2038
01:52:26,500 --> 01:52:28,300
That's gonna be a fun fucking 
weekend and I get a lot of 

2039
01:52:28,300 --> 01:52:29,800
reading to do. 
Sorry. 

2040
01:52:30,600 --> 01:52:36,300
That worry is not, so it is not 
fun at all but we're gonna meet 

2041
01:52:36,300 --> 01:52:38,300
me and Jonathan It down and 
discuss how we're going to break

2042
01:52:38,300 --> 01:52:39,100
it up. 
Make it a little bit more 

2043
01:52:39,100 --> 01:52:41,100
digestible so we'll figure that 
out. 

2044
01:52:41,100 --> 01:52:42,200
So that's what's coming up this 
week. 

2045
01:52:42,200 --> 01:52:43,600
Thank you all for checking us 
out. 

2046
01:52:43,700 --> 01:52:47,100
Definitely go follow us on the 
doll weekly that scroll on 

2047
01:52:47,100 --> 01:52:51,800
Instagram weekly underscore 
scroll on Twitter, that's where 

2048
01:52:51,800 --> 01:52:54,600
you'll find, you know, all of 
the, you know, things coming up 

2049
01:52:54,600 --> 01:52:57,600
and our bullshit. 
And then you definitely want to 

2050
01:52:57,600 --> 01:53:02,300
go hit the adventure archived on
YouTube and hit that subscribe 

2051
01:53:02,300 --> 01:53:03,900
button. 
That'll really help us out a lot

2052
01:53:04,200 --> 01:53:07,000
and honestly seriously more 
more. 

2053
01:53:07,100 --> 01:53:10,100
These interviews on the podcast 
on Apple and Spotify and stuff 

2054
01:53:10,100 --> 01:53:12,100
would be really great. 
So that's good. 

2055
01:53:12,500 --> 01:53:15,100
If you listen to that would be 
really cool to check that out. 

2056
01:53:15,500 --> 01:53:18,400
But thank you all, for being 
here and Hunter. 

2057
01:53:18,600 --> 01:53:21,900
You have fun tonight as we both 
go into work after this episode.

2058
01:53:22,300 --> 01:53:24,600
Now, I'm gonna go in tomorrow 
morning instead, it's too late 

2059
01:53:24,600 --> 01:53:27,700
now are asleep. 
All right by everyone, that's 

2060
01:53:27,700 --> 01:53:28,800
it. 
Bye.

