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Hello and welcome to the Weekly 
Scroll podcast. 

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My name is Ryan. 
And I'm a rebel from a Galaxy 

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far, far away. 
And with me with us today, we 

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have a very special guest and 
great friend of the show, Eco. 

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How you doing today, Eco? 
Hi guys. 

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Yeah, I'm fine. 
I'm fine. 

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Happy to be back on the show. 
Thanks for having me. 

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Welcome back. 
Yeah, it's been, it's been a 

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minute. 
Yeah. 

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So for those that might not know
you or the Lost Bay podcast, 

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tell us a little bit about 
yourself. 

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Well, so I'm eco. 
I'm a designer, I need the table

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top RPT designer and I'm a 
publisher. 

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I have a small publishing studio
called the Last Base Studio in 

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the UK where I publish zines and
mostly bundles, actually bundles

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of zines, yeah. 
So I mean, that's one of the 

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reasons you're here today is to 
talk about one of your new 

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bundles. 
But talk about the bundles 

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you've done for a little bit. 
I think you've put out, what is 

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it like 5 bundles in the last 12
months? 

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So why? 
Why bundles? 

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Yeah. 
So I've lost count, honestly. 

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But I think you're right, 
probably, probably I've put out 

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five bundles. 
And yeah, so why bundles? 

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There's kind of a couple of 
reasons for that. 

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There's. 
One weird reason, which is 

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there's there's a thing in 
France for kids I used to play 

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with when I was like 8 or 9. 
It's called Pochette, means like

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like surprise envelopes or or 
something like that. 

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They're like paper bags, you 
know, not very expensive. 

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And in it's in them you have 
like. 

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Random selection of small, tiny 
toys like paper or plastic toys 

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like could be a dinosaur, a play
in a car, a ballerina. 

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I mean, you never knew what you 
had in those and with the 

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buddies we used to buy them and.
Even you could find them even in

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grocery stores. 
And I remember, you know, like 

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the excitement when we opened 
those things and poured like the

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toys on the floor and started 
making up our little games with 

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whatever we found in them. 
And yeah, I before working on 

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1st bundle, I kind kind of was 
reflecting on that and I said 

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OK, let's try and build 
pochettes for. 

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Grown up RPG hobbies like where 
there's a package with lots of 

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fun stuff you can use to play 
and in a modular way, you know? 

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And the other thing the other I 
mean comes partly from my 9:00 

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to 5:00 job working as a 
producer in in media, in video. 

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But the thing I like the most, 
and. 

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Is working with other people 
discovering how other people 

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work, how other people work 
creatively. 

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You know what's their craft, 
what, how they think how their 

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creativity takes place, takes 
shape and I think this is what 

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pushed me to become a a 
publisher of of in the RP GS we 

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we've kind of mimics what what 
I'm doing in my 9 to five job. 

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And and also this pushed me to 
work on bundles because like on 

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bundles, I mean most of the 
Bumble bundles that I've 

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published so far involved 
between 6 to 10 different 

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creators. 
So I mean for for me it's just 

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it's just like great. 
It's an amazing opportunity, you

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know, to work with the team and 
and yeah, have like you know, a 

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direct way to. 
I mean it's kind of a privileged

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way also like to to to discover 
and learn like the craft of of a

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super talented person you maybe 
you look up to or Yeah. 

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So yeah, basically, yeah, I I 
love, yeah, I love, yeah, I love

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like working, discover, working 
with people, discovering their 

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creativity. 
And also I think like, yeah, the

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scene. 
And and and creative industries 

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largely needs structures, things
that can support creators. 

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And in the bundles I've tried to
to mix both. 

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More seasoned designers who have
been publishing maybe? 

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Successful staff and who have 
some kind of traction with their

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work and and first time 
designers or first time 

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designers in that specific genre
who maybe could benefits benefit

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from being given the opportunity
to work with the larger team or 

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or or or to have yeah publishing
opportunities. 

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So yeah, I think they're they're
also a great way yet to. 

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Yeah, to support the community 
and to create a bunch of cool 

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stuff for, for, for the hobbies,
for the fans. 

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Yeah, basically. 
Mostly I put I I publish bundles

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because we got a lot of stuff in
it in them that I want to have 

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for myself, you know, so. 
So many creators, like, I want 

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this from my own. 
So yeah, I mean, I mean, the 

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bundles are also, they're all so
impressive. 

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And yeah, you've worked with so 
many, I mean, perplexing ruins. 

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Zach Hazard, I'm just pulling 
names out of nowhere. 

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Goblin archives On the Fear 
Bundle, there's like Josh 

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Dramansky. 
There's a lot of like, really 

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amazing creators on all the 
bundles that you've y'all put 

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out so far. 
So this bundle, the one we're 

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talking about today, what can 
you tell us about this bundle? 

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OK. 
This bundle is that is probably 

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the most ambitious bundle. 
Like in the last 12 months we've

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been learning a lot about like 
processes, both. 

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How about like how to to create 
a balance bundle, which is not 

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just like a pile of stuff, but 
but that. 

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That makes sense as a collection
and processes about also 

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production finding like good 
partners, printers and a 

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logistics chain that made sense,
etc. 

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And so it was time to try and 
work on a larger bundle, more 

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ambitious. 
The difference with. 

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This bundle is that it contains 
only 100% original items that 

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were designed for it. 
For the bundle after reading the

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pricing is a bundle for the 
sci-fi horror to build up 

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Mothership. 
It's also a box set will be 

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Kickstarter kick starting it and
it's packed with a lot of items,

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adventures, but not only 
adventures and. 

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And yeah, I'm lost. 
I'm sorry, I'm a bit lost. 

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No, you're good. 
No you're fine. 

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So why Why Kickstarter for this?
It sounds like you said that 

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this is just a a much bigger 
project with a lot more going 

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on. 
Is that what why you're going to

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Kickstarter for this instead of 
like pre-orders on your page or?

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Yeah, so there's a couple of 
reasons. 

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So like the previous bundles 
were mostly republishing really.

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Reformatting maybe? 
Stuff that has been that was 

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really that had been released 
sorry on each as on PDF and we 

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kind of we we redeveloped it for
the bundle without to rim 

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uprising we've been building the
bundle and and and the setting 

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because Outer Rim is like an 
extensive campaign setting for 

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mothership and. 
From scratch and there's a lot 

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of us involved. 
There's a lot of items So it's a

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it's a it's expensive to 
produce. 

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There's a lot of us involved. 
We have shared profits system. 

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So it kind of I mean we need it 
to be big. 

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It's too expensive to produce. 
We need to sell a lot of bundles

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to to make it feasible actually 
like the first bundle were were.

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Funded via my own website. 
And I mean, they did well, but 

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we kind of needed to go to a 
wider audience basically to make

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the bundle feasible. 
And yeah, This is why we moved 

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to Kickstarter. 
Basically for this bundle. 

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There you go. 
And you you talked a little bit 

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about, I mean how much content 
is in this, like what can you 

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actually tell us about the, the 
content that's actually going to

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be in the bundle like the box 
set, all of that stuff like what

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you know, what do you want to 
say about that? 

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Sure. 
So well, the bundle has modular 

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structure, meaning that each 
item can be used as a standalone

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item. 
It has its own purpose as a 

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standalone item and but it's 
also it also can be used in 

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conjunction with other items the
bundle. 

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Like entries together the kind 
of draw an extensive setting set

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at the fringes of the Galaxy. 
Basically. 

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What's the premise here we are 
at the fringes of the Galaxy. 

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We're far from the core worlds, 
where, you know, cords push 

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their tech experiments far 
beyond the limit of what's like.

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Humanly acceptable. 
There's like Horrors, aliens 

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like Dwelling, and there's also 
like. 

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Humans and androids organizing 
themselves, like trying to 

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resist to those opposing forces,
to corpse and to the horror 

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that's happening and building. 
Yeah, just like real life 

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building factions. 
So the the entries, the items of

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the bundle share locations, 
events and PCs, characters, 

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factions and they draw. 
An excess, an extensive setting 

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which you would discover as you 
play. 

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I mean, you don't have to read 
the book of lore, just play one 

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model, another model, and then 
another model and as you play 

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you'll be like doing another 
step in your journey. 

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You know, out in this, out in 
the out room and globally, the 

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bundle is divided. 
In the bundle, items are divided

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in three categories. 
There's. 

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Like adventures, like scenes 
with like short to medium length

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adventures, I don't know, 
derelict ship floating somewhere

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and with kind of ghostly horror 
hunger happening there. 

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There's an adventure taking 
place in in where? 

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Where is it? 
In a floating gas harvesting 

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station. 
This is by. 

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The artist by Holly Jenka and 
the adventurous by Chris A Rio. 

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So there are adventures. 
There are other models which are

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more into the category of 
adventure building, like We Got 

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a Faster Than Lights Travel 
expansion there is. 

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Faction, Word faction. 
There's a faction supplement 

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like Rebel Faction Supplement. 
There's another supplement by 

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Marco Serrano dedicated to a 
security for higher Corp nasty 

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guys, but it's fun to play. 
There's, yes, several adventure 

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and world building tools and and
quite a few of them are. 

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Also at the same time playing, 
facing accessories and that's 

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one of the things I'm most 
excited about about their 

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things. 
You can drop on the table as a 

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Warden and and I know that 
they're going to put a green on 

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the face of the players like 
because they look cool. 

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They're so cool. 
There's Sorry to Bother You, 

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which is a collection of 40 NPC 
cards by Victor Jay Marino. 

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You got you got on the front 
like the portrait on the of the 

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NPC on the back you got the 
stats you can. 

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I mean that's a great way to 
make random encounters. 

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Shuffle them throw them on the 
table. 

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We got blueprints, we got maps 
we get and a lot of those 

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accessories are in game 
accessories. 

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There's in game items there's 
stuff your your players as 

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Rebels or as. 
People hired by the Corps would 

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have even the patches, you know,
like the classical patches every

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mothership campaign has. 
They're actually patch. 

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Yeah, patches of the factions of
the in game factions. 

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Patches like the the factions. 
Sorry, the factions would have 

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themselves. 
So yeah, adventures, adventure 

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building tools, a lot of them. 
A few of them, I have to say, 

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are partly. 
System neutral. 

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I mean you could even drop them 
in non in non mother ship games 

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like the faster than light 
travel procedure which is super 

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fun or or there's a ghost horror
generator scene which is really 

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extraordinary. 
It's almost system neutral 100% 

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and. 
And the third thing that is in 

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the bundle is the campaign 
handbook, which is the 

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connective tissue of the bundle.
It comes only in the the 2nd and

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the 3rd tier, like the bundle is
is going to have the, the, 

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sorry, the the campaign is going
to have a simple shape. 

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There's no stretch goals. 
You back it. 

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You have a tool. 
There's three tiers, one digital

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tier and two physical tiers and.
And I'm sorry, I'm going to say 

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that again. 
There's one digital tier and 

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three physical tiers, and in the
the two higher physical tiers 

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there's the campaign handbook, 
which kind of pushes one step 

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further, that thing of creating 
and uniting the scenes together,

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the scenes and the items to to. 
To build that setting and to 

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give you like the possibility to
run longer campaign. 

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So what can you do with the 
campaign handbook that, first of

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all, it's going to have like and
gorgeous arts by evanging 

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00:15:44,720 --> 00:15:48,280
Gallagher with kind of AI? 
Don't know. 

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00:15:50,240 --> 00:15:54,960
Last 90s retro bankish futurism 
vibe. 

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00:15:54,960 --> 00:15:57,800
I don't know. 
It's really, really, it's 

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really, really cool. 
Black and white drawings, very 

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contrasted, really cool. 
So the campaign handbook comes 

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with a lot of I I called that 
word adventure building tools. 

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You know, like. 
Custom classes and gear and and 

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hideouts and factions and and 
story plots and stuff. 

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00:16:23,620 --> 00:16:27,180
That and the cool thing that it 
does, it both like cross 

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00:16:27,180 --> 00:16:32,340
references, references, stuff 
that is spread out in the 

226
00:16:32,340 --> 00:16:34,900
scenes, but also adds more 
stuff. 

227
00:16:34,900 --> 00:16:38,820
It's kind of like a Bible of 
what's everywhere else in the 

228
00:16:38,820 --> 00:16:41,800
bundle. 
Plus, it comes with a series of 

229
00:16:41,800 --> 00:16:49,320
frameworks and guidelines 
designed by Josh Domanski to run

230
00:16:49,680 --> 00:16:52,480
out of RIM campaign. 
Like you want to quick start 

231
00:16:52,480 --> 00:16:57,640
something, You want to do one 
shot, one shot, one with a with 

232
00:16:57,720 --> 00:17:01,560
values theme. 
Here's how you Do You want to 

233
00:17:01,560 --> 00:17:05,359
build a longer campaign? 
Pick a theme. 

234
00:17:05,359 --> 00:17:08,560
Pick 3-4 entries. 
Here's our You start your 

235
00:17:08,560 --> 00:17:13,180
campaign. 
There's even guidelines to build

236
00:17:13,180 --> 00:17:17,220
the campaign using items of the 
bundle and 3rd party, third 

237
00:17:17,220 --> 00:17:20,900
party items, the ones you make 
or other stuffs you've bought 

238
00:17:20,900 --> 00:17:27,619
from other designers and and so 
yeah, so there's a series of 

239
00:17:27,619 --> 00:17:34,900
procedures to, I mean simple 
procedures, quick to use and to.

240
00:17:36,410 --> 00:17:39,650
To play corporate response, you 
know we were used in mothership 

241
00:17:39,650 --> 00:17:44,170
to there's the big bad Corp 
this, and you do shitty stuff 

242
00:17:44,170 --> 00:17:47,130
somewhere. 
But they're kind of like, you 

243
00:17:47,130 --> 00:17:50,010
know, a vague evil entity. 
They're a name at the beginning 

244
00:17:50,010 --> 00:17:52,930
of the adventure. 
You don't really know who they 

245
00:17:52,930 --> 00:17:54,650
are. 
So in the campaign handbook, 

246
00:17:54,650 --> 00:17:59,570
there's procedures to actually 
turn those corpse into like, the

247
00:17:59,570 --> 00:18:03,290
real antagonist of the players. 
What if you play campaign? 

248
00:18:03,650 --> 00:18:07,690
And the corpse is going to react
to what players do, to what the 

249
00:18:07,690 --> 00:18:12,610
characters do and and and and 
now he's going to become like 

250
00:18:12,610 --> 00:18:16,130
the real big bag, Bad, evil and 
PC. 

251
00:18:16,490 --> 00:18:18,570
So yeah, I love that. 
I think that's. 

252
00:18:18,730 --> 00:18:20,330
An. 
Amazing idea. 

253
00:18:20,970 --> 00:18:25,450
Yeah, that's a great tool. 
That's just that part the the 

254
00:18:25,450 --> 00:18:28,650
corporate responses Josh 
Domansky like. 

255
00:18:29,080 --> 00:18:32,160
Addition to the campaign scene, 
the campaign scene, the campaign

256
00:18:32,160 --> 00:18:34,840
handbook, sorry is written 
collectively. 

257
00:18:35,160 --> 00:18:39,320
It's really great item. 
You got like a sector, you got 

258
00:18:40,200 --> 00:18:43,880
ships, you get a lot of cool 
procedures. 

259
00:18:43,880 --> 00:18:48,480
And honestly, it's one good 
reason Enough just per SE to 

260
00:18:48,480 --> 00:18:50,920
back the bundle. 
Honestly, just that. 

261
00:18:51,520 --> 00:18:54,080
Well, hey, listen, I mean you're
talking to the two guys who are 

262
00:18:54,160 --> 00:18:56,880
are 100% in the back. 
I mean whatever the highest here

263
00:18:56,880 --> 00:18:59,720
is Rhino bag. 
No doubt. 

264
00:18:59,920 --> 00:19:02,360
I do really love like multiple 
things. 

265
00:19:02,360 --> 00:19:07,280
Like I love the very crowd 
sourced like campaign book and 

266
00:19:07,280 --> 00:19:11,480
like take on creating like a 
setting for mothership. 

267
00:19:11,480 --> 00:19:13,680
And I like how modular this 
sounds. 

268
00:19:13,760 --> 00:19:15,720
Like I love stuff that you can 
pull out and play. 

269
00:19:15,960 --> 00:19:18,440
I mean, I'll probably play this 
as a whole with my group and 

270
00:19:18,480 --> 00:19:21,200
we'll run the outer rims, but I 
love stuff that I can pull out 

271
00:19:21,200 --> 00:19:23,080
and use in other games, and I 
love. 

272
00:19:23,500 --> 00:19:27,220
Having physical things that I 
can hand to players like I feel 

273
00:19:27,220 --> 00:19:30,500
like that deep into the 
experience so much just get 

274
00:19:30,940 --> 00:19:33,020
here's a thing that you can 
hand, they feel it in real life 

275
00:19:33,020 --> 00:19:35,180
and they really have that little
extra buy in. 

276
00:19:35,340 --> 00:19:38,100
I'm really stoked for this one 
and I've gotten pretty much 

277
00:19:38,100 --> 00:19:39,460
every bundle so far. 
So oh. 

278
00:19:40,620 --> 00:19:43,300
Yeah. 
And you said there's some. 

279
00:19:43,820 --> 00:19:47,580
Oh yeah, absolutely. 
So there's an item that was 

280
00:19:47,580 --> 00:19:52,660
designed by me, or. 
A near near did Alien Armory. 

281
00:19:52,660 --> 00:19:55,060
You might know it's as in for 
mothership. 

282
00:19:55,620 --> 00:19:58,540
So I I contributed. 
Oh yeah good. 

283
00:19:58,980 --> 00:20:02,860
I contributed to the design of 
of nearest entry. 

284
00:20:03,060 --> 00:20:06,500
Well, he worked on several 
entries, but, and yeah, by the 

285
00:20:06,500 --> 00:20:09,620
way, the cool thing of this 
bundle is that it created 

286
00:20:09,620 --> 00:20:13,380
connection between designers. 
As we you know, we started 

287
00:20:13,380 --> 00:20:15,940
working on all the entries 
together. 

288
00:20:16,440 --> 00:20:20,400
Like we've got a secret channel 
on the Las Bay Discord server 

289
00:20:20,400 --> 00:20:24,320
where like designers and artists
of the bundle needs and that 

290
00:20:24,840 --> 00:20:28,120
sparked collaborations, 
unexpected collaborations and 

291
00:20:28,120 --> 00:20:32,960
that's such a cool thing. 
But anyway, near as kind of 

292
00:20:34,720 --> 00:20:42,080
hacks, a desktop calendar, you 
know calendar, I'm going to try 

293
00:20:42,080 --> 00:20:45,560
and send you a pic you can show 
to your to your listeners 

294
00:20:45,560 --> 00:20:51,890
viewers and you're going to put 
it on your table and it's going 

295
00:20:51,890 --> 00:20:56,370
to it's going to be a tool and 
this is kind of a spoiler so 

296
00:20:56,370 --> 00:20:59,370
it's half a spoiler. 
I don't know I'm going I'm going

297
00:20:59,370 --> 00:21:01,690
to go for it because it's just 
so cool. 

298
00:21:02,010 --> 00:21:06,410
So it's a it's a corporate 
procedure to determine if a 

299
00:21:06,410 --> 00:21:11,130
subject is human or a Droid or 
an Android. 

300
00:21:11,130 --> 00:21:16,650
You know, and and and the scene 
is is the tool the corporation 

301
00:21:16,650 --> 00:21:22,210
would use, actually. 
So it's like a pyramidal desktop

302
00:21:22,250 --> 00:21:24,170
calendar. 
On one side, there's the 

303
00:21:24,170 --> 00:21:27,250
questions for the subject. 
On the other side, the warden 

304
00:21:27,250 --> 00:21:31,050
side, There's how you should 
interpret the responses of the 

305
00:21:31,050 --> 00:21:34,490
subject and decide if they're an
Android or human. 

306
00:21:34,650 --> 00:21:37,490
Maybe they're they're an Android
that don't know it. 

307
00:21:37,860 --> 00:21:40,820
Maybe they're they're convinced 
they're an Android, but actually

308
00:21:40,820 --> 00:21:43,220
they're a human. 
The test is going to tell you, 

309
00:21:43,580 --> 00:21:46,700
and of course it's going to tell
you what to do once you find the

310
00:21:46,700 --> 00:21:50,980
answer with a lot of horrible 
outcomes, like how you should 

311
00:21:50,980 --> 00:21:54,660
manage that stuff, you know, 
very mother should be horrible 

312
00:21:54,660 --> 00:21:56,020
way. 
It's like a. 

313
00:21:56,060 --> 00:21:58,340
It's like a Turing test. 
I think that's what it's called,

314
00:21:58,340 --> 00:22:00,140
right? 
The Yeah, yeah, it's like a 

315
00:22:00,140 --> 00:22:02,460
truing test. 
That's awesome. 

316
00:22:02,460 --> 00:22:03,820
That's. 
That's very cool. 

317
00:22:04,620 --> 00:22:07,420
That's a physical thing to put 
on the table. 

318
00:22:08,120 --> 00:22:13,320
I love that. 
And that's the cool thing about 

319
00:22:13,320 --> 00:22:15,640
this bundle. 
We work so much on the 

320
00:22:15,640 --> 00:22:19,680
physicality of it. 
I mean, sure, there's a lot of 

321
00:22:19,680 --> 00:22:22,880
scenes, there's a lot of 
pamphlets, but it's more than 

322
00:22:22,880 --> 00:22:25,040
that. 
There's things, there's tools, 

323
00:22:25,040 --> 00:22:27,000
there's items. 
Yeah, stuff. 

324
00:22:27,160 --> 00:22:30,960
And and there's even a node, 
your tape, you know, with the 

325
00:22:30,960 --> 00:22:32,560
sounds of space. 
Oh yeah. 

326
00:22:33,080 --> 00:22:36,160
There is very cool. 
Yeah. 

327
00:22:36,400 --> 00:22:37,280
By. 
Yeah. 

328
00:22:37,320 --> 00:22:37,640
Yeah. 
Yeah. 

329
00:22:37,680 --> 00:22:43,440
Yeah. 
By David Bland and and and yeah 

330
00:22:43,440 --> 00:22:47,040
and we're paying attention also 
I was, I was saying earlier you 

331
00:22:47,040 --> 00:22:51,160
know like we have more 
experience now on production and

332
00:22:51,160 --> 00:22:55,200
other things. 
So we're we're paying a lot of 

333
00:22:55,200 --> 00:23:01,280
attention to how and where we're
going to produce those items in 

334
00:23:01,280 --> 00:23:08,200
order to make them you know as 
as good as we can in terms of 

335
00:23:08,200 --> 00:23:10,400
quality, in terms of production 
quality. 

336
00:23:10,840 --> 00:23:14,200
So yeah I I'm over excited about
this bundle. 

337
00:23:14,200 --> 00:23:17,560
I feel super grateful to yeah. 
To have the the opportunity to 

338
00:23:17,560 --> 00:23:22,280
work this with this roster of 
incredible designers and artists

339
00:23:22,280 --> 00:23:24,180
and yeah. 
I know if you talked to this 

340
00:23:24,220 --> 00:23:26,100
whole time, like you've been 
saying these names and me and 

341
00:23:26,100 --> 00:23:30,820
Rango. 
Yeah, So, so, I mean talking 

342
00:23:30,820 --> 00:23:33,220
about that roster a little bit, 
I know you said some, some names

343
00:23:33,220 --> 00:23:34,940
that obviously we all know and 
love. 

344
00:23:34,940 --> 00:23:38,220
Marco Serrano, David Blandy, 
Evangeline Gallagher, Did you 

345
00:23:38,220 --> 00:23:41,180
want to run through, like, some 
of the people involved in the 

346
00:23:41,180 --> 00:23:44,780
project? 
So yeah, so basically, yeah, 

347
00:23:46,890 --> 00:23:48,690
because I've been asked that 
before. 

348
00:23:48,690 --> 00:23:52,370
How would you pick people for 
the bundles? 

349
00:23:52,370 --> 00:23:55,690
Well, I don't really pick them. 
I kind of talk with designers 

350
00:23:55,690 --> 00:24:02,170
and things happen somehow. 
And there's kind of a mix of, I 

351
00:24:02,170 --> 00:24:06,850
love to say, veteran third party
mothership designers, people who

352
00:24:06,850 --> 00:24:11,770
have already an experience in 
working on mothership for 

353
00:24:11,770 --> 00:24:17,440
mothership and a mix of people 
who are experienced designers. 

354
00:24:17,440 --> 00:24:21,640
But it's the first time they're 
working on a mothership. 

355
00:24:21,640 --> 00:24:26,000
But they have an experience 
with, you know, horror or 

356
00:24:26,080 --> 00:24:29,320
uncanny stuff. 
They've they've been dabbling 

357
00:24:29,320 --> 00:24:35,840
in, yeah, horrific themes or 
horrific adjacent themes. 

358
00:24:36,320 --> 00:24:41,680
And and this, this is really 
cool because I don't know. 

359
00:24:41,840 --> 00:24:47,500
That's nice balance. 
Like, I don't know that works 

360
00:24:47,540 --> 00:24:51,620
somehow. 
So we got I'm going to I'm sure 

361
00:24:51,620 --> 00:24:54,420
I'm going to like mispronounce 
everybody's name. 

362
00:24:54,620 --> 00:24:56,260
I'm sorry folks. 
I love you. 

363
00:24:56,260 --> 00:24:58,780
But you know. 
Yeah, we've never done that on 

364
00:24:58,780 --> 00:25:00,140
this show. 
This will be the first. 

365
00:25:00,260 --> 00:25:01,620
Time. 
A single time. 

366
00:25:03,260 --> 00:25:07,620
Yeah, you know, you know. 
So we got Chris Ario, how did 

367
00:25:07,740 --> 00:25:12,220
bio drones and cryo clones. 
We got David Blandy who has 

368
00:25:12,220 --> 00:25:17,700
released and kick started 
successfully, Ecomorphos, Post 

369
00:25:17,740 --> 00:25:20,540
Bank, Post Apocalyptic Game, 
really cool. 

370
00:25:20,980 --> 00:25:28,580
We got Josh Domanski who is kind
of who has already designed 

371
00:25:29,300 --> 00:25:32,460
several a lot of stuff with 
horror themes. 

372
00:25:32,620 --> 00:25:38,620
We have Victor, Jim J Marino who
is designing the NPC card deck, 

373
00:25:38,660 --> 00:25:42,300
who is an amazing artist and 
designer. 

374
00:25:42,460 --> 00:25:46,050
We've got Near who's working on 
several items. 

375
00:25:46,330 --> 00:25:51,450
The the sentence assessment 
procedure, the thing I was 

376
00:25:51,450 --> 00:25:53,730
talking about earlier and other 
pamphlets. 

377
00:25:54,010 --> 00:25:58,690
We've got Zach Hazard, Wolfen, 
who's doing a really, really, 

378
00:25:58,690 --> 00:26:07,530
really cool and horrible thing 
about basically Cyborg implants.

379
00:26:07,650 --> 00:26:11,730
It's called Surviving Machine 
Machine Parts. 

380
00:26:11,730 --> 00:26:13,330
It's really cool. 
How? 

381
00:26:14,460 --> 00:26:21,020
Yeah, like Cyborg extension can 
can affect you, but they can 

382
00:26:21,020 --> 00:26:22,740
give you. 
But how they can affect you. 

383
00:26:23,220 --> 00:26:30,100
So there's David Kenny, who's 
working on both an adventure, 

384
00:26:31,220 --> 00:26:36,460
The Hunger in Hackernar. 
Sorry, I don't know how to 

385
00:26:36,460 --> 00:26:40,260
pronounce that. 
And that's not even an English 

386
00:26:40,260 --> 00:26:43,310
name. 
So Marker now I don't know. 

387
00:26:43,710 --> 00:26:47,710
And a ghost and a horror space 
ghost and space horror 

388
00:26:47,710 --> 00:26:52,470
generation a generator. 
There's team Ober Mueller who's 

389
00:26:52,470 --> 00:26:57,830
working on a prison heist 
adventure. 

390
00:26:57,830 --> 00:27:03,150
It's so cool. 
Yeah, there's it's prison 

391
00:27:03,150 --> 00:27:06,670
sabotage adventure. 
Basically there's a prison being

392
00:27:06,670 --> 00:27:12,210
constructed in some remotes like
system in a planet with a barely

393
00:27:12,210 --> 00:27:16,850
bearable breathable atmosphere. 
It's a high security prison and 

394
00:27:16,850 --> 00:27:21,250
you just you and your your your 
crew and your your people living

395
00:27:21,250 --> 00:27:23,690
on the planet. 
You just don't want it and 

396
00:27:23,690 --> 00:27:26,730
you're gonna sabotage it. 
And that was written in 

397
00:27:26,730 --> 00:27:28,570
collaboration with Josh 
Domansky. 

398
00:27:28,570 --> 00:27:31,250
I was speaking about like, you 
know, cross collaborations. 

399
00:27:31,410 --> 00:27:35,770
There's Marco Serrano, like 
Mothership, like fans probably 

400
00:27:35,770 --> 00:27:39,610
know Marco's work. 
And there's Christian Sorrell, 

401
00:27:39,890 --> 00:27:43,330
who's been working in 
conjunction with New York on a 

402
00:27:43,330 --> 00:27:45,570
couple of pamphlets. 
Really cool. 

403
00:27:45,770 --> 00:27:49,970
There's Alfred Valley, of 
course, who's a returning 

404
00:27:49,970 --> 00:27:53,170
designer of the bundles. 
There's myself doing a couple of

405
00:27:53,170 --> 00:27:56,740
things and. 
Sorry folks, we got cut off 

406
00:27:56,740 --> 00:27:59,900
there for a second. 
So ego, you were saying that we 

407
00:27:59,900 --> 00:28:03,820
had some amazing writers on this
project, but there's also some 

408
00:28:03,820 --> 00:28:05,620
great illustrators and layout 
people as well. 

409
00:28:06,700 --> 00:28:11,780
Yeah, yeah, we are very lucky. 
We have like really super 

410
00:28:11,780 --> 00:28:16,060
talented people taking care of 
the craft part of the of the 

411
00:28:16,060 --> 00:28:19,440
bundle items, and I'm going to 
just name them. 

412
00:28:19,440 --> 00:28:21,280
You might. 
Also, there's some people who 

413
00:28:21,280 --> 00:28:26,480
are doing design like as in game
design and making art for their 

414
00:28:26,480 --> 00:28:30,360
entry as well. 
These are Zach, a Hazard weapon 

415
00:28:30,360 --> 00:28:36,400
who's doing amazing 3D, almost 
like kids bashing, flashing 

416
00:28:37,280 --> 00:28:39,880
Cyborg stuff. 
It's really amazing. 

417
00:28:39,880 --> 00:28:46,280
There's Victor J Marina, who's 
drawn the 40 NPCS of their car 

418
00:28:46,280 --> 00:28:49,810
deck. 
And they're just, they're just 

419
00:28:49,810 --> 00:28:52,610
missing. 
They're they're, I mean, it's 

420
00:28:52,610 --> 00:28:56,970
forty faces and there isn't one 
who's looking like another. 

421
00:28:56,970 --> 00:29:02,490
It's it's just amazing. 
You got aliens, droids, a lot of

422
00:29:02,650 --> 00:29:07,330
different kinds of characters. 
And then we have as 

423
00:29:07,330 --> 00:29:12,230
illustrators, Danielle Locke, 
Veal Ville is doing The Hunger 

424
00:29:12,230 --> 00:29:15,070
in Arkarnar. 
Daniel Locke is working with 

425
00:29:15,110 --> 00:29:20,790
David Blandy on Blink. 
Eventually Gallagher is doing 

426
00:29:20,870 --> 00:29:22,910
all the illustrations for the 
campaign handbook. 

427
00:29:23,230 --> 00:29:29,310
We have Holly Jenka who's done 
well who's done like the 

428
00:29:29,310 --> 00:29:33,710
background behind Hunter with 
which is like the the, the, the 

429
00:29:33,710 --> 00:29:38,630
campaign banner and also this 
this illustration and more 

430
00:29:38,630 --> 00:29:47,440
illustrations for like that one 
for Chris Ario Zinn and and we 

431
00:29:47,440 --> 00:29:51,680
have amazing layout artists as 
well like John Verne and Gontijo

432
00:29:52,960 --> 00:29:59,040
many of you might know and also 
New York is doing like some kind

433
00:29:59,120 --> 00:30:07,440
of super advanced strange layout
with bashing and working on on 

434
00:30:07,440 --> 00:30:10,820
stock photos etcetera. 
And what's really cool is that 

435
00:30:10,820 --> 00:30:15,140
we have kind of different vibes 
going from, I don't know what 

436
00:30:15,140 --> 00:30:21,500
you would expect a mothership 
Superman to be very tacky 

437
00:30:21,500 --> 00:30:30,700
metallic hard science art to 
some more spanky zenish art. 

438
00:30:31,740 --> 00:30:35,380
Links to the theme of of the 
Rebellion, basically. 

439
00:30:35,540 --> 00:30:40,620
So there's a nice span of 
different drawers that are, 

440
00:30:40,660 --> 00:30:42,220
yeah, working super well 
together. 

441
00:30:42,220 --> 00:30:44,900
I mean, we're so lucky. 
I hope I'm not for forgetting 

442
00:30:44,900 --> 00:30:48,780
any anyone. 
There's so many people working 

443
00:30:48,940 --> 00:30:51,100
in the bundle. 
Did I say Jean Vale, also 

444
00:30:51,340 --> 00:30:55,340
amazing French layout designer 
who's doing some layout. 

445
00:30:55,340 --> 00:31:00,340
So yeah, yeah, we we, we got a 
huge, great team working on the 

446
00:31:00,340 --> 00:31:04,960
bundle, so. 
Yeah, it's crazy, the talent 

447
00:31:04,960 --> 00:31:07,000
that you have associated with 
this, and I mean, it makes sense

448
00:31:07,000 --> 00:31:09,960
that it's coming to Kickstarter 
to be able to put all of this 

449
00:31:09,960 --> 00:31:11,200
together because it sounds 
insane. 

450
00:31:11,920 --> 00:31:14,300
I. 
It's ridiculous like it's a 

451
00:31:14,300 --> 00:31:15,900
whole box. 
I mean the the FEAR bundle was 

452
00:31:15,900 --> 00:31:18,380
amazing in the envelope but it 
was still like a big envelope. 

453
00:31:18,660 --> 00:31:21,620
The box set for this I can't 
tell you how excited I am for it

454
00:31:21,620 --> 00:31:24,900
and and thank you so much for 
coming on to talk to us about 

455
00:31:24,900 --> 00:31:27,660
this. 
We love all the bundles that you

456
00:31:27,660 --> 00:31:30,780
put out especially this and you 
can follow this one right now on

457
00:31:30,780 --> 00:31:34,700
Kickstarter right the the pre 
link the that you can follow 

458
00:31:34,700 --> 00:31:38,900
before the campaign drops which 
I believe is on October 3rd, the

459
00:31:38,940 --> 00:31:40,540
bead. 
There you go. 

460
00:31:40,820 --> 00:31:43,700
We'll be down in our in the 
description of wherever you're 

461
00:31:43,700 --> 00:31:47,540
watching this, you'll be able to
find that, but. 

462
00:31:49,540 --> 00:31:54,180
Yeah, we have also like, yeah, 
we have also redirect URL which 

463
00:31:54,180 --> 00:31:56,420
is pretty simple. 
If you go to 

464
00:31:56,460 --> 00:32:00,780
outerrimuprising.com it's just 
gonna redirect you to the 

465
00:32:00,780 --> 00:32:04,380
Kickstarter page, which is like 
more complicated to to remember.

466
00:32:04,380 --> 00:32:06,020
Yeah. 
And I mean, it's kind of a 

467
00:32:06,020 --> 00:32:08,740
tradition in modern shape 
crowdfunding. 

468
00:32:09,380 --> 00:32:11,380
Like Mother, she created 
crowdfunding. 

469
00:32:11,660 --> 00:32:14,260
We're going to have patches 
like, you know, physical patches

470
00:32:14,500 --> 00:32:18,740
for Kickstarter, key for sorry, 
backwards in the first 48 hours.

471
00:32:19,180 --> 00:32:22,700
Those patches are amazing. 
There's three, three of them. 

472
00:32:23,020 --> 00:32:26,500
They're designed by Alfred 
Valley, which means that they're

473
00:32:26,500 --> 00:32:31,140
super cool. 
And there are patches of three 

474
00:32:31,140 --> 00:32:34,750
of the main factions that are 
present in the bundle, so I 

475
00:32:34,750 --> 00:32:36,710
don't know. 
That makes them even more cool 

476
00:32:36,710 --> 00:32:38,630
to me. 
I know, like they are the actual

477
00:32:38,670 --> 00:32:41,830
patches those rebels would wear 
on their jackets. 

478
00:32:41,830 --> 00:32:45,430
You know, so. 
I do love the patch thing for 

479
00:32:45,430 --> 00:32:46,590
Mothership. 
I mean like. 

480
00:32:47,080 --> 00:32:48,400
There's so many times where I 
look at the project. 

481
00:32:48,400 --> 00:32:51,240
I'm like, I'm back this for the 
patch do you? 

482
00:32:51,360 --> 00:32:53,480
I have so many. 
I have no jacket to put it on. 

483
00:32:53,480 --> 00:32:56,480
But yeah, that's the point. 
Now I have to buy a jacket 

484
00:32:56,520 --> 00:33:00,320
myself. 
I have too many patches at this 

485
00:33:00,320 --> 00:33:01,520
point. 
I literally have just been 

486
00:33:01,520 --> 00:33:05,120
thinking about getting like a 
flag and just like putting them 

487
00:33:05,120 --> 00:33:07,400
all like a grid on a flag. 
That's what we're going for. 

488
00:33:07,600 --> 00:33:09,200
But again, ego. 
Thank you so much for coming on 

489
00:33:09,200 --> 00:33:10,320
the show. 
Super appreciate it. 

490
00:33:10,520 --> 00:33:13,120
You're always welcome. 
Thank you especially for any of 

491
00:33:13,120 --> 00:33:17,180
the bundles. 
Yeah, and for those watching and

492
00:33:17,180 --> 00:33:19,580
or listening, if you stick 
around right now, this is 

493
00:33:19,580 --> 00:33:21,620
obviously part of a bigger video
because you've seen the time 

494
00:33:21,620 --> 00:33:24,860
stamps. 
Right after this you we will be 

495
00:33:25,300 --> 00:33:28,780
hearing an actual play, a 
preview of an adventure that's 

496
00:33:28,780 --> 00:33:31,380
actually in the bundle. 
It is the hunger of Akronar from

497
00:33:31,420 --> 00:33:37,060
David Kenny and playing that is 
myself Hunter at Caleb Zayn 

498
00:33:37,060 --> 00:33:40,420
Hewitt of Triangle Agency and it
is run by Josh Demansky. 

499
00:33:40,500 --> 00:33:42,640
So stick around. 
You want to listen to that, make

500
00:33:42,640 --> 00:33:45,080
sure you go to the websites 
listed that, Eco said. 

501
00:33:45,160 --> 00:33:48,360
We'll be in our links as well. 
And again, Eco, thank you so 

502
00:33:48,360 --> 00:33:50,000
much for coming on. 
Thank. 

503
00:33:50,000 --> 00:33:51,440
You for this. 
Thank you. 

504
00:33:51,440 --> 00:33:52,520
Yeah. 
Bye. 

505
00:33:53,040 --> 00:33:53,440
Bye, guys. 
Bye, bye. 

506
00:33:53,680 --> 00:34:03,960
Bye. 
Hello, welcome to the Weekly 

507
00:34:03,960 --> 00:34:05,880
Scroll podcast. 
My name is Ryan. 

508
00:34:06,400 --> 00:34:09,400
And I'm D6 goblins, all standing
on each other's shoulders. 

509
00:34:09,949 --> 00:34:13,110
And I'm Caleb Zade Hewitt, a Co 
founder of Haunted Table, 

510
00:34:13,710 --> 00:34:16,230
creator of a game called 
Triangle Agency, and a cast 

511
00:34:16,230 --> 00:34:19,870
member on an upcoming sci-fi 
comedy show, The Adventures of 

512
00:34:19,870 --> 00:34:25,790
the s s Bad Ship. 
And I am your what was it, game 

513
00:34:25,790 --> 00:34:27,330
Mother? 
It's what they call it 

514
00:34:27,330 --> 00:34:29,770
Mothership for tonight. 
My name is Josh Domanski. 

515
00:34:29,770 --> 00:34:32,810
I am a writer and designer in 
the table of RPG scene. 

516
00:34:33,290 --> 00:34:36,969
You guys might know me from 
episodes of this show, as well 

517
00:34:36,969 --> 00:34:41,650
as my work on in particular the 
limited horror series help write

518
00:34:41,650 --> 00:34:48,210
some of the adventures there. 
But tonight, more importantly, I

519
00:34:48,210 --> 00:34:53,050
am one of the members of the the
kind of collective crew working 

520
00:34:53,050 --> 00:34:56,170
on the Outer Rim Uprising Bundle
for Mothership. 

521
00:34:57,490 --> 00:35:00,210
This is a collective of, you 
know, indie tabletop RPG 

522
00:35:00,210 --> 00:35:03,010
designers, in particular those 
who work in the mothership scene

523
00:35:03,370 --> 00:35:06,250
that have come together to make 
this bundle of content all 

524
00:35:06,250 --> 00:35:08,890
underneath the Outer Rim 
Uprising umbrella. 

525
00:35:09,770 --> 00:35:14,570
This is pieces and bits to make 
your own campaigns geared 

526
00:35:14,570 --> 00:35:19,110
towards. 
Making insurgent campaigns, 

527
00:35:19,470 --> 00:35:22,990
playing as regular folk, 
fighting against the tyranny of 

528
00:35:22,990 --> 00:35:26,590
corporations at the farthest 
extent of human civilization, 

529
00:35:27,070 --> 00:35:29,830
the edges of space. 
So just like real life. 

530
00:35:30,830 --> 00:35:32,710
Yeah, just like real life. 
Just like real life. 

531
00:35:32,710 --> 00:35:38,150
Only if only. 
Yeah, yeah, In particular my 

532
00:35:38,150 --> 00:35:40,830
involvement. 
I am doing layout on one of the 

533
00:35:40,830 --> 00:35:44,350
adventures that you guys will 
see in the bundle and I wrote 

534
00:35:45,070 --> 00:35:49,000
and had my hands in. 
Probably half of the campaign 

535
00:35:49,000 --> 00:35:52,160
handbook that will come included
with one of the tiers for the 

536
00:35:52,160 --> 00:35:54,280
bundle, so keep an eye out for 
that. 

537
00:35:54,280 --> 00:35:56,520
But tonight we are doing 
something a little different. 

538
00:35:56,520 --> 00:36:00,240
We are playing one of the 
adventures that's present at the

539
00:36:00,240 --> 00:36:01,680
bundle. 
This is one that should be 

540
00:36:01,680 --> 00:36:04,800
available to all of the standard
Tiers. 

541
00:36:05,360 --> 00:36:09,240
So after you watch this AP, if 
you back the campaign, look 

542
00:36:09,240 --> 00:36:11,920
forward to seeing it in your 
inbox at some point in the near 

543
00:36:11,920 --> 00:36:15,490
future. 
So yeah, where's the overlay? 

544
00:36:18,010 --> 00:36:21,490
But this is The Hunger in 
Akronar. 

545
00:36:22,330 --> 00:36:25,930
It's put out by A Magnum Galaxy 
Games in particular, It's 

546
00:36:25,930 --> 00:36:28,610
written by D Kenny with art by 
Ville. 

547
00:36:29,050 --> 00:36:32,410
They got Contigo to do the 
layout, which I am really 

548
00:36:32,410 --> 00:36:36,650
excited about. 
And Ross Leahy did the the 

549
00:36:36,650 --> 00:36:41,370
editing, but in particular if 
you guys are familiar, D Kenny, 

550
00:36:41,370 --> 00:36:44,260
the Magnum Galaxy. 
Crew are the ones who put 

551
00:36:44,260 --> 00:36:49,300
together previous adventures 
such as Nirvana on fire, dying 

552
00:36:49,300 --> 00:36:53,380
hard on hard Light Station, and 
the cleaning of Prison Station 

553
00:36:53,380 --> 00:36:55,700
Echo. 
Realistically, all of these 

554
00:36:55,700 --> 00:36:58,260
would go very well with an Outer
Rim uprising campaign if you 

555
00:36:58,260 --> 00:37:01,220
already happened to own them. 
And they're so beautiful. 

556
00:37:01,500 --> 00:37:02,740
All of them. 
Yeah. 

557
00:37:04,760 --> 00:37:07,400
I will note in particular 
there's a bit of private gushing

558
00:37:07,440 --> 00:37:10,080
on camera here. 
Dying hard on Hard Light Station

559
00:37:10,080 --> 00:37:13,000
is like the first mothership 
adventure where I felt like I 

560
00:37:13,000 --> 00:37:17,800
really got running the system. 
So I'm very excited to run this 

561
00:37:17,800 --> 00:37:20,920
adventure for us tonight and to 
kind of see what all of the 

562
00:37:20,960 --> 00:37:23,280
parts of the bundle end up 
coming together, because I only 

563
00:37:23,280 --> 00:37:26,080
have my eyes on certain little 
bits that I'm helping out on SO.

564
00:37:28,080 --> 00:37:29,520
Yeah, I'm pretty stoked too, 
actually. 

565
00:37:29,800 --> 00:37:31,110
So. 
Yeah. 

566
00:37:31,310 --> 00:37:33,470
And this is my first time 
playing Mothership, so you'll 

567
00:37:33,470 --> 00:37:35,870
see me live learning how to 
play. 

568
00:37:36,750 --> 00:37:42,270
Same actually. 
So we reviewed 0 E see previous 

569
00:37:42,270 --> 00:37:47,070
episodes from my opinion on that
before and and loved the the the

570
00:37:47,110 --> 00:37:49,830
game and have been really 
excited to get 1 E It's a little

571
00:37:49,830 --> 00:37:52,990
bit later than than we had hoped
but hopefully it's coming out 

572
00:37:52,990 --> 00:37:59,340
soon but super excited to play. 
And I can't wait for this 

573
00:37:59,340 --> 00:38:01,500
bundle. 
I have so much content for One 

574
00:38:01,500 --> 00:38:03,660
East and have yet to play it. 
So very, very excited to 

575
00:38:03,660 --> 00:38:05,580
actually get to play a game that
we've reviewed here on the show.

576
00:38:09,180 --> 00:38:12,940
Now dive in. 
So we'll do a little bit of an 

577
00:38:12,940 --> 00:38:16,460
introduction here. 
We'll have a chance to introduce

578
00:38:16,460 --> 00:38:19,300
your characters to each other, 
and then we'll sort of jump into

579
00:38:19,780 --> 00:38:25,980
play proper. 
The three of you are rebels, 

580
00:38:25,980 --> 00:38:28,920
insurgents. 
The corpse would probably call 

581
00:38:28,920 --> 00:38:32,360
you terrorists, but what you 
consider yourself is up to you. 

582
00:38:35,840 --> 00:38:41,480
But you're desperate. 
Your base, the place that you 

583
00:38:41,480 --> 00:38:45,600
called home for some period of 
time, is gone. 

584
00:38:47,440 --> 00:38:53,040
Corporations came in, they got 
the drop on you in orbital 

585
00:38:53,040 --> 00:38:58,950
bombardment. 
Everything you'd worked for, the

586
00:38:58,950 --> 00:39:06,670
people you knew are no more. 
Now your ship managed to escape 

587
00:39:06,870 --> 00:39:11,430
lucky enough, and you hope to 
find others that made it out 

588
00:39:11,430 --> 00:39:15,750
alive, but as a concern for the 
future. 

589
00:39:19,590 --> 00:39:24,990
Right now, you are waking up 
from cryosleep. 

590
00:39:25,980 --> 00:39:30,620
You hear the familiar kind of 
snap hiss of air bursting out of

591
00:39:30,620 --> 00:39:35,540
the pod that you've slept in for
a couple of days. 

592
00:39:35,540 --> 00:39:37,380
Hasn't been too long at this 
rate. 

593
00:39:38,300 --> 00:39:39,900
Long enough to need the cryo 
sleep. 

594
00:39:39,900 --> 00:39:49,060
But outside of that? 
Fairly short journey and as the 

595
00:39:50,100 --> 00:39:53,530
fog. 
Clears from your mind and your 

596
00:39:53,530 --> 00:39:56,770
memory starts to return about 
who you are and where you're 

597
00:39:56,890 --> 00:39:58,890
going. 
You remember? 

598
00:40:00,290 --> 00:40:03,170
I need you guys to tell me what 
is the name of your vessel that 

599
00:40:03,170 --> 00:40:10,090
you currently reside in? 
The name of the ship. 

600
00:40:10,370 --> 00:40:11,770
Yeah, yeah. 
Give me a name for the ship. 

601
00:40:12,770 --> 00:40:16,890
S s hard times. 
Sure. 

602
00:40:18,450 --> 00:40:21,860
Sounds good to me. 
I guess that's hard times. 

603
00:40:22,020 --> 00:40:23,980
All right. 
What is the general stack of the

604
00:40:23,980 --> 00:40:26,260
ship? 
Is it sleek, Modern, new? 

605
00:40:26,260 --> 00:40:30,740
Is it a repurposed like work 
vessel that you've commandeered 

606
00:40:30,740 --> 00:40:33,300
for your purposes? 
Absolutely. 

607
00:40:33,300 --> 00:40:36,540
A repurposed work vessel. 
I think it was probably, I think

608
00:40:36,540 --> 00:40:41,140
it was probably used for like 
extremely dangerous temporary 

609
00:40:41,140 --> 00:40:46,140
mining on like moving smaller 
objects like asteroids. 

610
00:40:47,300 --> 00:40:51,970
But we have in the time since 
mostly used it for getting 

611
00:40:51,970 --> 00:40:59,970
around secretly. 
As cassette your memory has come

612
00:40:59,970 --> 00:41:02,250
back. 
You look up, you see just the 

613
00:41:02,250 --> 00:41:06,930
steady bleed of the it's the 
early warning system telling you

614
00:41:06,930 --> 00:41:12,610
that the ship will revert into 
real space in some short period 

615
00:41:12,610 --> 00:41:16,890
of time, but your pods are opens
up. 

616
00:41:17,330 --> 00:41:21,010
You're able to sit up, you feel 
the whoosh of hypersleep 

617
00:41:21,010 --> 00:41:28,610
sickness kind of come over you, 
and you see your compatriots 

618
00:41:29,130 --> 00:41:32,330
also setting up in their 
respective pods. 

619
00:41:33,650 --> 00:41:37,250
I want you guys to introduce 
your characters to each other in

620
00:41:37,250 --> 00:41:39,090
the audience. 
We can go in the order of that 

621
00:41:39,090 --> 00:41:43,370
general introduction at the 
start here, but give us your 

622
00:41:43,370 --> 00:41:46,050
character's name, their current 
class. 

623
00:41:46,530 --> 00:41:48,890
And anything you think that 
would be relevant to their 

624
00:41:48,890 --> 00:41:52,130
characters, or at least for us 
to understand who these 

625
00:41:52,130 --> 00:41:54,090
characters are. 
But before you do that, I will 

626
00:41:54,090 --> 00:41:57,210
note for the audience that these
characters that we are playing 

627
00:41:57,210 --> 00:42:01,410
tonight are built from the 
custom character classes and 

628
00:42:01,410 --> 00:42:03,810
other little bits of character 
elements that will be included 

629
00:42:03,810 --> 00:42:06,970
in the campaign handbook at I 
believe it's the second tier of 

630
00:42:06,970 --> 00:42:11,250
the Outer Rim Uprising bundle. 
But. 

631
00:42:12,770 --> 00:42:16,680
You guys can go ahead. 
All right, so I guess that means

632
00:42:16,680 --> 00:42:21,120
I start. 
That is me, Lawrence, Kentucky 

633
00:42:21,320 --> 00:42:24,120
Cherniaski. 
I'm going to, I'm going to zone 

634
00:42:24,120 --> 00:42:26,320
in on the Kentucky, not the 
Cherniaski, because my 

635
00:42:26,320 --> 00:42:27,600
Southern's better than my 
Russian. 

636
00:42:29,200 --> 00:42:32,080
But that's me. 
I go by Kentucky pronouns. 

637
00:42:32,080 --> 00:42:34,400
Are he, him? 
I am a union Rep. 

638
00:42:36,720 --> 00:42:39,960
I have skills in military 
training, athletics, tactics and

639
00:42:39,960 --> 00:42:46,850
command. 
Generally I have business casual

640
00:42:46,850 --> 00:42:49,610
wear on, so you'll see me 
looking very union reppy. 

641
00:42:49,610 --> 00:42:53,570
I have a patch on my side that 
says Hot Scab Summer, the 

642
00:42:53,570 --> 00:42:59,930
Molotov cocktail on it, and as a
union Rep I am a champion of the

643
00:42:59,930 --> 00:43:02,730
working class, skilled and 
organizing and leading crews. 

644
00:43:02,730 --> 00:43:06,490
So that is what I will often be 
found doing. 

645
00:43:09,810 --> 00:43:13,980
My character sits up from the. 
Cry. 

646
00:43:13,980 --> 00:43:18,500
It's a cryosleep pod, right? 
And she's got like a big wide 

647
00:43:18,500 --> 00:43:20,660
brimmed hat, like she's holding 
her hair and she places on her 

648
00:43:20,660 --> 00:43:23,420
head and then she sits up. 
You see, I also have a southern 

649
00:43:23,420 --> 00:43:24,980
accent, by the way, when? 
We get there, everybody. 

650
00:43:25,460 --> 00:43:28,180
You. 
Want one or not? 

651
00:43:28,940 --> 00:43:32,100
I never. 
Do a Southern accent, though, so

652
00:43:32,340 --> 00:43:35,260
she sits up and you can see the 
patch on her jacket. 

653
00:43:35,260 --> 00:43:37,620
It's a heartbeat that says do 
not resuscitate. 

654
00:43:37,860 --> 00:43:40,740
She looks over and she's, you 
know, beat up and scarred and 

655
00:43:40,740 --> 00:43:46,340
fairly old. 
Tired eyes die in Maya Krishna. 

656
00:43:48,020 --> 00:43:51,460
Friends call me day. 
I'm a saboteur. 

657
00:43:52,580 --> 00:43:57,020
When I was younger I've done, I 
did a lot of things that I'm not

658
00:43:57,020 --> 00:43:58,780
proud of. 
But the time I thought were 

659
00:43:58,780 --> 00:44:01,060
right. 
The pay made them right. 

660
00:44:01,180 --> 00:44:02,740
The indoctrination made them 
right. 

661
00:44:04,020 --> 00:44:07,060
But after the Palladium Fields, 
I saw the truth. 

662
00:44:08,460 --> 00:44:11,300
Those men and women I fought 
against, they were right. 

663
00:44:12,650 --> 00:44:20,450
And now I've joined the other 
side and I was unfortunately not

664
00:44:20,450 --> 00:44:24,450
loaded with a southern accent. 
And I also do not use a cryopod.

665
00:44:24,650 --> 00:44:31,170
I am having a my my startup 
sequence sitting in a chair near

666
00:44:31,170 --> 00:44:34,130
the cryopods. 
I've been hooked up to machines.

667
00:44:34,290 --> 00:44:37,850
In other company I might be a 
little more careful about 

668
00:44:37,850 --> 00:44:42,610
divulging exactly how robotic my
body is, but in a group of 

669
00:44:42,610 --> 00:44:47,930
people who I know I am not as 
concerned about that I am 

670
00:44:47,930 --> 00:44:50,090
Steven. 
My pronouns are they them. 

671
00:44:50,770 --> 00:44:54,890
I have my classes. 
Synth and Synths are androids 

672
00:44:55,010 --> 00:44:58,930
who previously worked in labor 
or security but have sort of 

673
00:44:59,370 --> 00:45:03,650
taken their own, decided to move
forward as independent beings 

674
00:45:03,970 --> 00:45:06,010
and often modify their body to 
appear more human. 

675
00:45:06,010 --> 00:45:07,650
I don't think I've had a lot of 
money to do that. 

676
00:45:07,650 --> 00:45:12,270
So what I am doing to rely to do
to get across that idea is all 

677
00:45:12,270 --> 00:45:15,630
of my body is covered in pretty 
baggy clothes, including gloves.

678
00:45:16,590 --> 00:45:20,630
And I'm wearing a mask that is 
like a popular mask that young 

679
00:45:20,630 --> 00:45:23,230
people wear who are trying to 
look kind of edgy. 

680
00:45:23,470 --> 00:45:28,550
But it has like a like a an LED 
sort of screen on the front that

681
00:45:28,550 --> 00:45:32,150
gives facial expressions. 
And so it's like it actually is 

682
00:45:32,150 --> 00:45:34,990
hooked up really directly to me,
and I can make it really respond

683
00:45:34,990 --> 00:45:38,720
to my feelings. 
But it is one of the, I think 

684
00:45:38,760 --> 00:45:40,720
people who don't know me are 
like, is that just a guy who's 

685
00:45:40,720 --> 00:45:43,360
put on this mask or is that a 
robot? 

686
00:45:49,320 --> 00:45:51,400
Right. 
My camera is out of focus and 

687
00:45:51,400 --> 00:45:55,920
it's driving me nuts. 
No, sorry, give me one SEC. 

688
00:45:58,920 --> 00:46:00,240
Oh, I also didn't mention my 
patch. 

689
00:46:00,240 --> 00:46:04,920
My patch is a little robot skull
that says odorant dimituant, 

690
00:46:04,920 --> 00:46:08,750
which basically means let them 
hate as long as they fear, I 

691
00:46:08,750 --> 00:46:12,030
believe. 
So that might tell you something

692
00:46:12,030 --> 00:46:15,870
about Steven Battle, Steven. 
All right, How? 

693
00:46:15,870 --> 00:46:20,510
Long have you been crew mates on
the s s hard times as of the 

694
00:46:20,510 --> 00:46:23,790
start of this current arc of 
your adventures. 

695
00:46:25,710 --> 00:46:27,470
I don't know. 
I feel like me and Kentucky go 

696
00:46:27,470 --> 00:46:29,030
way back. 
Like I think we're from the 

697
00:46:29,030 --> 00:46:30,670
same. 
Area you know. 

698
00:46:33,430 --> 00:46:35,670
Yeah, probably. 
And it's not Kentucky. 

699
00:46:37,210 --> 00:46:39,730
'Cause I'm not doing Kentucky 
accent, it's almost as bad as 

700
00:46:39,730 --> 00:46:47,930
Tennessee come at me, But I feel
like a you're a labor or 

701
00:46:47,930 --> 00:46:51,090
security Android. 
Did you previously work on maybe

702
00:46:51,090 --> 00:46:54,370
this ship and then when we kind 
of commandeered it, maybe you 

703
00:46:54,370 --> 00:46:56,130
joined like we all became a crew
then? 

704
00:46:57,200 --> 00:46:59,400
Yeah, I like that idea. 
Well, what I'm what I'm thinking

705
00:46:59,400 --> 00:47:02,160
is especially based on my back 
story, which the back story that

706
00:47:02,600 --> 00:47:06,320
was given in this like random 
role was that I had a company 

707
00:47:06,320 --> 00:47:09,200
kind of leave the crew that was 
with me before to die. 

708
00:47:09,360 --> 00:47:12,360
And I witnessed that happen. 
I think it would make sense that

709
00:47:12,360 --> 00:47:15,760
this ship had been kind of 
abandoned entirely, and I had 

710
00:47:15,760 --> 00:47:21,200
been set adrift for a while 
until you found it and were able

711
00:47:21,200 --> 00:47:23,480
to repurpose it. 
Yeah, sounds good. 

712
00:47:25,130 --> 00:47:30,130
So we've we've done enough I 
guess to get to know each other 

713
00:47:30,130 --> 00:47:36,010
pretty well, but not like for a 
very long time. 

714
00:47:36,050 --> 00:47:38,290
I would say maybe like a mission
or two, however long that takes 

715
00:47:38,290 --> 00:47:41,970
maybe maybe a couple months tops
would be my assumption. 

716
00:47:41,970 --> 00:47:44,850
Again, me and Dave probably go 
way, way back, but as far as us,

717
00:47:45,130 --> 00:47:50,690
you know, being a threesome, 
probably maybe just a couple of 

718
00:47:50,690 --> 00:47:59,000
months. 
Now again, as you sit up, you 

719
00:47:59,000 --> 00:48:02,320
look at each other. 
Fog continues to recede in your 

720
00:48:02,320 --> 00:48:05,680
head. 
Do you remember why you're here?

721
00:48:05,680 --> 00:48:11,280
You remember your objective 
after the memory of your lost 

722
00:48:11,280 --> 00:48:22,560
base kind of comes into play now
before the corpse found your. 

723
00:48:23,260 --> 00:48:27,820
Place of operations before it 
was blown up, you guys were 

724
00:48:28,820 --> 00:48:32,700
working on a job, working on 
setting up a job. 

725
00:48:33,220 --> 00:48:38,500
This job you've been contacted 
by representatives of the light 

726
00:48:38,500 --> 00:48:42,500
of the interstellar way. 
Now these folks are religious 

727
00:48:42,500 --> 00:48:46,980
doomsday cult that kind of sits 
here out of the fringes. 

728
00:48:46,980 --> 00:48:49,340
Takes advantage of a lot of the 
folks who get kind of caught up 

729
00:48:49,340 --> 00:48:52,740
with being out at the fringes, 
but. 

730
00:48:54,410 --> 00:49:00,530
They don't particularly like the
corpse themselves, and they tend

731
00:49:00,530 --> 00:49:08,050
to pass along secrets that make 
you wonder how they learned 

732
00:49:08,050 --> 00:49:10,730
them. 
And these things kind of help a 

733
00:49:10,730 --> 00:49:13,730
lot of the insurgents groups 
kind of strike in tactical 

734
00:49:13,730 --> 00:49:18,370
manners against these 
corporations out here now in 

735
00:49:18,370 --> 00:49:23,260
particular. 
They give you information on a 

736
00:49:23,260 --> 00:49:27,620
vessel. 
Now, about a year back, the 

737
00:49:27,620 --> 00:49:33,780
Dyson Initiative was building 
this this freighter, the CF 

738
00:49:33,780 --> 00:49:38,340
Senespera. 
Now rumor has it that they were 

739
00:49:38,340 --> 00:49:43,180
working on a experimental jump 
drive, something that could 

740
00:49:43,380 --> 00:49:46,060
shorten the distance that you 
needed to jump. 

741
00:49:47,320 --> 00:49:49,840
And therefore shortening the 
time that you needed to jump 

742
00:49:49,840 --> 00:49:51,600
from system to system in the 
Outer Rim. 

743
00:49:51,600 --> 00:49:54,760
It's a corporate venture. 
That sounds like a good idea, 

744
00:49:54,760 --> 00:50:03,280
but as a group of insurgents or 
rebels, this would be key to 

745
00:50:03,280 --> 00:50:08,440
finding ways to circumvent the 
corporations now. 

746
00:50:10,960 --> 00:50:14,120
The jump drive as of right now 
has not made it into widespread 

747
00:50:14,120 --> 00:50:19,400
productions is primarily because
of the accident that occurred at

748
00:50:19,400 --> 00:50:24,280
the CFS in Espera when they went
out to test it. 

749
00:50:25,800 --> 00:50:28,920
Apparently, according to the 
official records that were 

750
00:50:28,920 --> 00:50:35,280
passed on to you by this Colt, 
the ship disappeared in theory, 

751
00:50:35,280 --> 00:50:40,680
never to be heard of again, but 
about a week ago. 

752
00:50:44,080 --> 00:50:50,480
Signals were picked up 
distressed beacon by the CFS and

753
00:50:50,480 --> 00:50:54,160
Espera. 
You've been given the 

754
00:50:54,160 --> 00:50:57,800
coordinates so you know about 
where to find the ship. 

755
00:50:59,320 --> 00:51:03,920
Your task is simple. 
As far as you're concerned, you 

756
00:51:03,920 --> 00:51:08,020
need the win. 
You're sort of desperate for the

757
00:51:08,020 --> 00:51:12,740
win after what happened. 
The thing you just survived and 

758
00:51:12,740 --> 00:51:18,220
this ship might have the key to 
your next move. 

759
00:51:19,300 --> 00:51:26,580
This jump drive can save you in 
the future if you can get it to 

760
00:51:26,580 --> 00:51:31,100
work, or at least the research 
can put you ahead of the 

761
00:51:31,100 --> 00:51:35,500
corporations. 
From the early navigation cart 

762
00:51:35,500 --> 00:51:42,580
charts, you know that this is 
some unnamed system, but the 

763
00:51:42,580 --> 00:51:48,420
star itself log the navigation 
chart, says Akronar. 

764
00:51:51,380 --> 00:51:55,860
As you awaken from your pods, 
you get up, you're looking at 

765
00:51:55,860 --> 00:51:59,460
each other, you're passing that 
hyperspace sickness that we 

766
00:51:59,460 --> 00:52:01,580
talked about. 
What do you guys do? 

767
00:52:04,090 --> 00:52:11,570
They sets up and she looks over 
a Steven with his glowy face. 

768
00:52:12,650 --> 00:52:15,290
Damn it, Steven, I do so hate 
when you wear that thing. 

769
00:52:16,450 --> 00:52:19,490
Would you prefer that I showed 
you the skeletal machinery 

770
00:52:19,490 --> 00:52:23,250
underneath? 
No, I suppose not. 

771
00:52:23,890 --> 00:52:25,690
I mean, this is what you said 
last time, A. 

772
00:52:26,130 --> 00:52:28,610
Little, a little bit. 
I'll think I wouldn't. 

773
00:52:30,830 --> 00:52:33,750
I find it more difficult to 
communicate my emotional status 

774
00:52:33,750 --> 00:52:36,990
without the face. 
See, as of right now, I am. 

775
00:52:36,990 --> 00:52:39,390
I'm frowning at you for 
complaining about the way my 

776
00:52:39,390 --> 00:52:44,630
face looks. 
I've seen many a men convey 

777
00:52:44,630 --> 00:52:46,950
plenty of emotion without their 
face attached. 

778
00:52:50,150 --> 00:52:53,670
Listen Steven, it is your right 
to wear what you want to wear. 

779
00:52:54,030 --> 00:52:59,970
It is in the bylaws, so this 
voice is killing me. 

780
00:53:03,050 --> 00:53:04,050
So you do. 
What you? 

781
00:53:04,050 --> 00:53:08,010
Feel is best to communicate 
yourself in the most appropriate

782
00:53:08,010 --> 00:53:11,210
of ways. 
Thank you. 

783
00:53:11,610 --> 00:53:14,850
My smile turns bright green. 
See. 

784
00:53:14,850 --> 00:53:17,810
Look at that positive 
reinforcement. 

785
00:53:19,690 --> 00:53:24,290
So like we get up and we like 
get armed and ready and like I 

786
00:53:24,450 --> 00:53:27,490
check our like approach vector 
like how far are we from our 

787
00:53:27,490 --> 00:53:31,870
target. 
You head over to the cockpit 

788
00:53:31,870 --> 00:53:36,430
presumably, and we can assume 
that the s s hard times is 

789
00:53:36,430 --> 00:53:39,830
pretty small ship. 
Enough for you guys. 

790
00:53:39,830 --> 00:53:41,990
Maybe a little bit of cargo, but
nothing super crazy. 

791
00:53:43,110 --> 00:53:45,870
We're kind of like kneeling down
to get under stuff and like. 

792
00:53:47,990 --> 00:53:50,910
Yeah, as you get up to the 
cockpit, the first thing you 

793
00:53:50,910 --> 00:53:56,830
notice is that just the glaring 
light coming into the cockpit 

794
00:53:57,430 --> 00:54:01,020
now. 
You can see it in the distance. 

795
00:54:01,540 --> 00:54:07,220
The star you know you know as 
Akronar is sort of radiating 

796
00:54:07,220 --> 00:54:12,940
light into your cockpit. 
Now as you stare off into the 

797
00:54:12,940 --> 00:54:19,500
star, you get like that Vertigo 
Y feeling, which is probably not

798
00:54:19,500 --> 00:54:25,700
too common for someone used to 
being in space, but the feeling 

799
00:54:25,700 --> 00:54:30,920
itself is familiar. 
But the star just burns out in 

800
00:54:30,920 --> 00:54:32,600
the distance, the blackest 
space. 

801
00:54:32,920 --> 00:54:37,440
It's like this orange hue as 
opposed to the bright burning 

802
00:54:37,440 --> 00:54:41,440
yellow that you've seen. 
And there are just sunspots that

803
00:54:41,440 --> 00:54:46,040
kind of like the the black of 
flames flick up on the surface 

804
00:54:46,040 --> 00:54:49,840
of that sun. 
Dave, perhaps you should ask 

805
00:54:49,840 --> 00:54:57,070
this sun to turn off its light. 
Jay just looks over and opens 

806
00:54:57,070 --> 00:55:01,950
mouth and then closes it and 
then I assume this this vessel 

807
00:55:01,950 --> 00:55:04,190
has like AUV shield or 
something, right? 

808
00:55:04,590 --> 00:55:07,710
Sure to mind us. 
Just like flip the UV shield and

809
00:55:07,710 --> 00:55:11,870
like lower it a little bit and I
turn back and I'm like it looks 

810
00:55:11,870 --> 00:55:14,310
like we're getting close. 
Y'all someone doesn't feel crap 

811
00:55:14,470 --> 00:55:18,390
quite right. 
As you look down on the sensor 

812
00:55:18,390 --> 00:55:22,430
array, there are a few things. 
First, your sensors are going 

813
00:55:23,030 --> 00:55:27,030
Gaga. 
Just like all sorts of radiation

814
00:55:27,030 --> 00:55:35,310
that's getting you see like that
the the little like lights are 

815
00:55:35,310 --> 00:55:39,470
sort of lighting up it. 
This is a weird system. 

816
00:55:39,550 --> 00:55:42,070
You're getting gravitational 
anomalies that you think might 

817
00:55:42,070 --> 00:55:44,150
be sensor errors. 
It's kind of hard to tell with 

818
00:55:44,150 --> 00:55:47,630
how they're sort of flickering 
here and then just like an 

819
00:55:47,630 --> 00:55:52,310
intense radiation coming off of 
that sun, but. 

820
00:55:53,980 --> 00:55:58,180
You also see the ping just a 
short distance ahead of you, and

821
00:55:58,180 --> 00:56:03,340
as you kind of you put the UV 
shield down, you can see it just

822
00:56:03,340 --> 00:56:07,900
ahead of you. 
A vessel. 

823
00:56:09,980 --> 00:56:14,300
Now this is, it was a 
freightliner. 

824
00:56:15,460 --> 00:56:20,620
That's sort of obvious. 
Some corporate freighter, big 

825
00:56:20,620 --> 00:56:23,020
sort of looming. 
It's an ugly son of a bitch. 

826
00:56:24,460 --> 00:56:28,180
Built for, you know, efficiency 
in terms of like packing space 

827
00:56:28,180 --> 00:56:32,620
rather than anything sleek. 
But you can tell it's been 

828
00:56:32,620 --> 00:56:35,060
modified and it's been heavily 
modified. 

829
00:56:35,500 --> 00:56:38,620
There looks to be what would 
have been. 

830
00:56:38,620 --> 00:56:41,980
The cargo hold has been sort of 
ripped out and replaced with a 

831
00:56:41,980 --> 00:56:44,060
new unit. 
You can kind of see the the 

832
00:56:44,060 --> 00:56:47,820
metal that was grafted on there 
is like significantly less worn 

833
00:56:47,820 --> 00:56:51,740
than that of the rest of the 
ship, but the entire ship itself

834
00:56:51,740 --> 00:56:56,790
is. 
In poor capacity, you can see 

835
00:56:56,790 --> 00:57:00,070
breeches in the hole. 
You can see where the panels on 

836
00:57:00,070 --> 00:57:03,870
the outside are sort of warped 
and bubbled and just sort of 

837
00:57:03,870 --> 00:57:10,910
rend open. 
But there is ahead of you the 

838
00:57:10,910 --> 00:57:15,760
Senespera when the when the 
lights going off and we're 

839
00:57:15,760 --> 00:57:18,920
getting these anomalies. 
Am I able to at all figure out 

840
00:57:18,960 --> 00:57:22,720
if they're coming from like the 
the solar radiation, or are 

841
00:57:22,720 --> 00:57:24,440
they? 
Do they appear to be in 

842
00:57:24,440 --> 00:57:29,560
different spaces in like 
physical space or like? 

843
00:57:29,560 --> 00:57:31,080
Is there any pattern to them I 
can discern? 

844
00:57:31,760 --> 00:57:35,520
It looks to be primarily solar 
radiation, or at least that's 

845
00:57:35,520 --> 00:57:37,960
the best you can interpret it 
with the quick glance at the 

846
00:57:39,280 --> 00:57:43,040
readout. 
I try to like. 

847
00:57:44,020 --> 00:57:48,180
Loop all of our sensors, sensor 
arrays together like Jury rigged

848
00:57:48,180 --> 00:57:51,140
them together essentially to get
like a clear read out of just 

849
00:57:51,140 --> 00:57:53,900
the ship and see if we're 
getting anything strange from 

850
00:57:53,900 --> 00:57:55,780
that to cut through the solar 
radiation. 

851
00:57:58,260 --> 00:57:59,780
Yeah, I think that's easy 
enough. 

852
00:58:00,900 --> 00:58:03,220
You're sort of blocking out the 
background radiation using it 

853
00:58:03,220 --> 00:58:04,380
to. 
Focus, Yeah, I'm grouping all 

854
00:58:04,380 --> 00:58:08,940
the sensors onto a single point 
and target, you know? 

855
00:58:10,630 --> 00:58:15,270
We were just talking about Star 
Trek, so you know, I believe it 

856
00:58:15,270 --> 00:58:18,510
is safest if I manually pilot us
to the ship from this point. 

857
00:58:22,590 --> 00:58:28,990
But as you quickly use your 
sensor array, the ship does not 

858
00:58:28,990 --> 00:58:31,190
appear to have its reactor 
active. 

859
00:58:31,750 --> 00:58:34,390
There's no drive signature. 
Kind of like desperate. 

860
00:58:34,390 --> 00:58:37,350
It's for all intents and 
purposes filling dead in space. 

861
00:58:37,750 --> 00:58:42,380
But you are getting pings. 
Of life science. 

862
00:58:44,300 --> 00:58:46,940
It's hard to tell, especially 
with the even the wash of the 

863
00:58:46,940 --> 00:58:48,980
radiation is sort of making your
sensors difficult. 

864
00:58:48,980 --> 00:58:52,300
But the ship itself is, you 
know, it's a hunk of metal. 

865
00:58:52,340 --> 00:58:55,460
It's not like a it's like a thin
cruise line or anything like 

866
00:58:55,460 --> 00:58:57,900
that. 
So getting through the hull, the

867
00:58:57,900 --> 00:59:00,980
ship, to get anything more 
accurate is difficult. 

868
00:59:00,980 --> 00:59:05,900
But you're getting, like I said,
signs of life, some faint, some 

869
00:59:05,900 --> 00:59:08,700
strong. 
Doesn't really seem any rhyme or

870
00:59:08,700 --> 00:59:11,570
reason to where it's at though. 
So days like leaned over the 

871
00:59:11,570 --> 00:59:16,770
console, just like, well, that's
weird. 

872
00:59:18,490 --> 00:59:21,970
I'm getting life signs, but I'm 
not reading any reactor signals.

873
00:59:22,730 --> 00:59:24,250
Didn't seem like they have any 
power. 

874
00:59:26,450 --> 00:59:28,930
Perhaps it is an anomaly from 
the solar radiation as well. 

875
00:59:31,410 --> 00:59:38,030
Maybe you're right. 
Yeah. 

876
00:59:39,910 --> 00:59:42,820
Well, I mean, I think. 
Maybe Kentucky, you're the best 

877
00:59:42,820 --> 00:59:46,820
pilot of all of us. 
You might want to take the helm 

878
00:59:46,820 --> 00:59:52,580
and try to get us close. 
All right is. 

879
00:59:52,700 --> 00:59:54,420
That true? 
Is Kentucky the best pilot of 

880
00:59:54,420 --> 00:59:55,380
all of you? 
Let's. 

881
00:59:55,460 --> 00:59:58,780
All we do expert skill in 
piloting, that's true. 

882
00:59:59,140 --> 01:00:01,700
Yeah, I've just got robotics as 
my big one. 

883
01:00:03,940 --> 01:00:07,090
Yeah, I have. 
But my military training, 

884
01:00:07,090 --> 01:00:10,570
athletics, my expert skills are 
piloting and tactics and my 

885
01:00:10,570 --> 01:00:14,210
master skills come in. 
So I'm gonna start commanding 

886
01:00:14,210 --> 01:00:15,090
you all. 
No. 

887
01:00:15,210 --> 01:00:18,130
So, yeah, I mean, I guess I can 
take over the flight controls. 

888
01:00:19,050 --> 01:00:20,410
You. 
Get 2 expert skills. 

889
01:00:21,330 --> 01:00:27,010
Yeah, I got to listen. 
Listen, I am a expert of of 

890
01:00:27,010 --> 01:00:29,730
experts apparently. 
So yeah, why don't I take over 

891
01:00:29,730 --> 01:00:33,210
the controls? 
Steven why don't you continue to

892
01:00:33,210 --> 01:00:39,500
monitor the with the life signs 
and day if you continue to try 

893
01:00:39,500 --> 01:00:43,300
to make sure we keep a a solid 
sensor with your jury rigging 

894
01:00:43,300 --> 01:00:45,020
there. 
I feel like maybe we can get 

895
01:00:45,020 --> 01:00:49,100
this thing close enough is my 
assumption and maybe avoid these

896
01:00:49,100 --> 01:00:53,620
gravitational waves and whatnot 
and just slider on in there just

897
01:00:53,620 --> 01:00:58,340
Mosey up to it and dock. 
So yeah, so I'm going to, I'm 

898
01:00:58,340 --> 01:01:02,740
going to slide into the the 
piloting, whatever we have 

899
01:01:02,740 --> 01:01:08,270
chair, station console and get 
her done. 

900
01:01:10,470 --> 01:01:12,510
I don't think this is a 
particularly difficult maneuver.

901
01:01:14,070 --> 01:01:17,950
You probably have scanned data 
on one this ship too, because 

902
01:01:17,950 --> 01:01:19,070
you guys have been hit with your
scanners. 

903
01:01:19,070 --> 01:01:21,870
The two, it's like sort of the 
general chassis that it's built 

904
01:01:21,870 --> 01:01:23,550
on. 
You know where the airlock is, 

905
01:01:24,190 --> 01:01:26,430
you know where it's easy enough 
to link up your ship, so you 

906
01:01:26,430 --> 01:01:28,590
guys won't have to do the space 
walk if you don't want. 

907
01:01:30,110 --> 01:01:32,990
It's just a matter of sliding in
there and. 

908
01:01:33,800 --> 01:01:34,680
Theory. 
You got all the time in the 

909
01:01:34,680 --> 01:01:41,000
world slide on it. 
So do we want to just dock onto 

910
01:01:41,000 --> 01:01:44,960
an area of the ship or do we 
want to go to the airlock? 

911
01:01:44,960 --> 01:01:53,920
I mean, are we aware, day and 
Steven, of where the reactor 

912
01:01:53,920 --> 01:01:57,080
would be in relation to where we
could possibly dock or 

913
01:01:57,080 --> 01:02:00,440
potentially these life signs, 
are we going towards him 

914
01:02:00,440 --> 01:02:02,200
avoiding them? 
What's the best place to dock 

915
01:02:02,200 --> 01:02:04,610
this thing? 
I believe we've only got the one

916
01:02:04,610 --> 01:02:10,690
airlock choice, but no, I do not
have any records of where the 

917
01:02:11,450 --> 01:02:15,890
prototype was it a prototype is.
I've always been a fan of the 

918
01:02:15,890 --> 01:02:19,890
direct approach. 
All right. 

919
01:02:19,890 --> 01:02:22,090
Thank you, Dave. 
All right. 

920
01:02:22,170 --> 01:02:25,330
Well, yeah, we sideline up to 
the airlock and we'll just, you 

921
01:02:25,370 --> 01:02:31,810
know, dock. 
As you get closer. 

922
01:02:32,970 --> 01:02:34,210
You know the ship starts 
looming. 

923
01:02:34,210 --> 01:02:38,690
In your view it dwarfs yours by 
not a considerable margin, but 

924
01:02:38,690 --> 01:02:41,250
enough where it starts to kind 
of like blot out the the light 

925
01:02:41,250 --> 01:02:44,970
from the star in relation to 
your ship, but as you get 

926
01:02:44,970 --> 01:02:47,850
closer, your console. 
Lights up, get a little. 

927
01:02:50,490 --> 01:02:56,370
It's an SOS beacon from inside. 
Nope. 

928
01:02:58,090 --> 01:02:59,330
It's through outside of the 
vessel. 

929
01:03:00,210 --> 01:03:08,670
Then you see it. 
Vac suit floating just off the 

930
01:03:08,670 --> 01:03:14,950
vessel, A tether line stretching
from either the side or the back

931
01:03:15,270 --> 01:03:18,350
all the way down and hooked up 
onto the vessel. 

932
01:03:22,710 --> 01:03:30,830
Unfortunate, I'll say. 
It's just a bit is, is it? 

933
01:03:31,200 --> 01:03:33,280
Is it possible to how? 
How? 

934
01:03:34,560 --> 01:03:35,960
What part of the vessel is it 
coming up? 

935
01:03:35,960 --> 01:03:37,880
Is it near the airlock? 
Is it just on the way there? 

936
01:03:37,880 --> 01:03:39,160
How long is the tether line? 
Like? 

937
01:03:39,280 --> 01:03:41,400
Would we be able to get close to
this thing to see if the person 

938
01:03:41,400 --> 01:03:44,840
inside is still alive? 
Or is it just like a dangler? 

939
01:03:45,120 --> 01:03:47,600
Right now it's a floater. 
It's floating up. 

940
01:03:47,600 --> 01:03:50,400
The tether line's pretty long, 
all things considered. 

941
01:03:50,720 --> 01:03:58,160
It looks to be relative to where
the airlock is, so you've got 

942
01:03:58,160 --> 01:03:59,960
like the airlock's on one side 
of the ship. 

943
01:04:00,580 --> 01:04:06,340
And the the tether is like 
parallel to the airlock, but 

944
01:04:06,340 --> 01:04:08,020
hooked up to a different part of
the ship. 

945
01:04:08,580 --> 01:04:11,180
So it it wouldn't divert you off
your path if you wanted to go 

946
01:04:11,180 --> 01:04:12,460
and try and do something fun 
there. 

947
01:04:13,020 --> 01:04:16,780
But you do have scanners and you
can, you know, try and do 

948
01:04:16,780 --> 01:04:18,660
another lifetime scan. 
A little more focus in this 

949
01:04:18,660 --> 01:04:20,380
regard. 
That's what I want to do. 

950
01:04:20,580 --> 01:04:22,700
Beep, beep, boop. 
Let's do a life sign scan. 

951
01:04:23,460 --> 01:04:26,180
Yeah. 
And again, doesn't it's not 

952
01:04:26,180 --> 01:04:28,540
particularly hard to direct to 
your equipment here. 

953
01:04:30,870 --> 01:04:35,310
Adjusting for the radiation, you
get a small blip. 

954
01:04:38,910 --> 01:04:48,510
Unfortunate again. 
Well, well, I mean, does it let 

955
01:04:48,510 --> 01:04:52,910
me live or dead, Steven? 
Well, it means they are alive. 

956
01:04:53,430 --> 01:04:55,990
However, if they're from here, I
have a feeling they are not 

957
01:04:55,990 --> 01:04:57,790
interested in what we are 
accomplishing. 

958
01:04:59,200 --> 01:05:03,920
The entire procedure we are 
attempting to execute. 

959
01:05:03,920 --> 01:05:13,320
It's probably simpler if we 
leave them where they are now. 

960
01:05:14,280 --> 01:05:19,640
I mean, well, so there's 
something going on with the 

961
01:05:19,640 --> 01:05:21,520
ship, right? 
Here's, here's my thoughts. 

962
01:05:21,520 --> 01:05:24,920
Just, you know, just for, for, 
for, for everybody here at SO, 

963
01:05:25,280 --> 01:05:26,520
there's something going on with 
the ship. 

964
01:05:26,520 --> 01:05:30,400
Would it not be better to bring 
them on board and maybe ask them

965
01:05:30,640 --> 01:05:36,000
why they are floating in space 
as opposed to leaving this blip 

966
01:05:36,120 --> 01:05:38,840
of potential information out 
here dangling? 

967
01:05:42,200 --> 01:05:45,640
He does make a valid point. 
Very well. 

968
01:05:45,840 --> 01:05:48,240
I recommend that we tie them up 
before we release the 

969
01:05:48,240 --> 01:05:52,070
engagements on their suit. 
So do you have a environmental 

970
01:05:52,070 --> 01:05:56,750
suit on the ship? 
I I think it's pretty standard 

971
01:05:56,750 --> 01:06:00,430
affair to have at least bare 
minimum sort of space walking 

972
01:06:00,430 --> 01:06:03,550
suits for you guys. 
You know in your airlock there's

973
01:06:03,550 --> 01:06:07,230
probably a respect to vac suit 
for at least Kentucky and Day. 

974
01:06:07,230 --> 01:06:14,370
Maybe, maybe not Stephen, but. 
I have a 0G skill, so also quick

975
01:06:14,370 --> 01:06:17,650
question, does does so Stevens 
and Android not a robot right? 

976
01:06:17,650 --> 01:06:20,170
Does that mean he's partially or
they they're they're partially 

977
01:06:20,170 --> 01:06:22,090
robotic or or partially? 
Humanoid. 

978
01:06:22,410 --> 01:06:24,170
I don't. 
I don't think I have any, like, 

979
01:06:24,170 --> 01:06:28,490
actual biological parts. 
OK, so you guys just walk in 

980
01:06:28,490 --> 01:06:32,130
space? 
Yeah, we're we're using alien 

981
01:06:32,130 --> 01:06:35,410
rules where, you know, androids 
are artificial humans, as 

982
01:06:35,410 --> 01:06:39,050
opposed to replicants, which are
engineered humans. 

983
01:06:39,290 --> 01:06:41,610
Yeah, or. 
Cyborgs, which are part machine,

984
01:06:41,610 --> 01:06:43,210
part human, yeah. 
There we go. 

985
01:06:43,690 --> 01:06:46,130
All right, cool. 
Yeah. 

986
01:06:46,130 --> 01:06:50,010
So I think I would be fine to 
just go out there, but I'm not 

987
01:06:50,010 --> 01:06:54,850
0G, I'm not 0G proficient, yeah.
Yeah, the the cold harshness of 

988
01:06:54,850 --> 01:06:58,850
space isn't great on like 
Android interiors, but for a few

989
01:06:58,850 --> 01:07:03,850
minutes you'll be fine if you 
put day day if you just want to 

990
01:07:03,850 --> 01:07:08,130
get in that vac suit and. 
I don't want to but just seem 

991
01:07:08,130 --> 01:07:15,240
right now, you know, real quick.
So we're on the same page. 

992
01:07:15,240 --> 01:07:19,080
Before we go into this little 
quick pow wow, make sure we go 

993
01:07:19,080 --> 01:07:22,000
over everything together. 
Make sure we're we're good here 

994
01:07:23,040 --> 01:07:26,720
if we need to. 
Are we are we killing? 

995
01:07:26,720 --> 01:07:28,600
Yes. 
Mm hmm. 

996
01:07:29,960 --> 01:07:34,120
Yep, I'm on the same page. 
Dave points to, you know, Steve 

997
01:07:34,120 --> 01:07:38,480
as like that fantastic. 
So if this person's brought in 

998
01:07:38,480 --> 01:07:41,800
and they are hostile, we just 
boot them out the door, right? 

999
01:07:41,800 --> 01:07:46,360
That's that's our thoughts. 
Enter our groups. 

1000
01:07:47,480 --> 01:07:51,600
Sure. 
Yeah. 

1001
01:07:51,600 --> 01:07:54,400
All right. 
This is why I like you, Steven. 

1002
01:07:54,880 --> 01:07:58,080
Straight into the point. 
It's all right. 

1003
01:07:58,080 --> 01:08:01,960
So go get them day perfect lasso
men. 

1004
01:08:03,040 --> 01:08:10,440
Let's see so. 
Before day gets out, she goes up

1005
01:08:10,440 --> 01:08:13,680
to her locker and she's like 
enters the code and like bangs 

1006
01:08:13,680 --> 01:08:19,359
on it and it pops open and she 
pulls out like this antique SMG 

1007
01:08:20,240 --> 01:08:26,560
that across it says this gun 
kills fascists and hands it to 

1008
01:08:26,560 --> 01:08:29,080
Kentucky. 
And it's like you might want to 

1009
01:08:29,080 --> 01:08:33,120
hold on to this and then she, 
you know, suits up in the. 

1010
01:08:34,250 --> 01:08:37,090
Media suit or whatever it's 
called the mile space jumper 

1011
01:08:37,090 --> 01:08:42,250
suit. 
Is there like a tethering like? 

1012
01:08:42,250 --> 01:08:44,850
I assume like it's it's a ship 
like I would have some sort of 

1013
01:08:44,850 --> 01:08:47,410
tether that I attach to, right? 
You can assume. 

1014
01:08:48,010 --> 01:08:50,050
Yeah, cool. 
So yeah, get suit up into the 

1015
01:08:50,050 --> 01:08:55,850
airlock and connect the tether 
and then decompress the airlock.

1016
01:08:56,770 --> 01:08:59,609
OK, lovely. 
So as the airlock kind of like 

1017
01:09:00,450 --> 01:09:05,000
dumps, the air opens the door. 
She gonna need to get roll to 

1018
01:09:05,160 --> 01:09:09,359
see if you make this jump. 
What that roll is is how you 

1019
01:09:09,359 --> 01:09:11,840
justify it. 
What you doing? 

1020
01:09:11,840 --> 01:09:13,359
What is? 
What is your focus here when 

1021
01:09:13,359 --> 01:09:14,840
you're trying to get this? 
Floating. 

1022
01:09:15,200 --> 01:09:18,479
Day is like a little. 
She's not like elderly, but 

1023
01:09:18,479 --> 01:09:19,880
she's a little older and she's 
been through it. 

1024
01:09:19,880 --> 01:09:22,160
And so she's much more of a 
planner. 

1025
01:09:22,439 --> 01:09:24,319
She's like looking at the 
angles. 

1026
01:09:24,439 --> 01:09:28,279
She has some experience in 0G. 
She knows that like how much 

1027
01:09:28,279 --> 01:09:31,399
force is going to be too much 
force because there's no inertia

1028
01:09:31,399 --> 01:09:35,229
that stop. 
So I'd like to make this as an 

1029
01:09:35,270 --> 01:09:38,029
an intellect role because she's 
kind of pulling on experience. 

1030
01:09:38,029 --> 01:09:40,510
You're. 
Using smarts here. 

1031
01:09:40,510 --> 01:09:43,189
I love it. 
All right, so let me roll from 

1032
01:09:43,189 --> 01:09:45,630
you. 
It's D100 you're looking for 

1033
01:09:45,630 --> 01:09:48,310
under your current Intellect 
step. 

1034
01:09:48,630 --> 01:09:53,790
Can I use 0G as well? 
Oh yeah, you can SO0G for the 

1035
01:09:53,790 --> 01:09:57,710
uninitiated Uninitiated as a 
trained skill. 

1036
01:09:57,710 --> 01:10:02,430
That means Hunter gets to add 10
to their, in this case Intellect

1037
01:10:02,430 --> 01:10:05,770
score. 
I rolled a 19. 

1038
01:10:06,290 --> 01:10:13,730
A 19 OK, that is a success. 
So you push off just the right 

1039
01:10:13,970 --> 01:10:20,170
amount, your arms outstretched, 
your targeting is good, you're 

1040
01:10:20,170 --> 01:10:23,010
going to land right on this 
person. 

1041
01:10:24,770 --> 01:10:32,170
But as you arc over the hull of 
the ship towards this floating. 

1042
01:10:33,150 --> 01:10:39,190
Stranger, you pass out of the 
ship's shadow and the light of 

1043
01:10:39,190 --> 01:10:46,430
the star hits you bright. 
You can feel the radiation 

1044
01:10:46,790 --> 01:10:50,830
quickly bake your skin, but just
a little bit before you're kind 

1045
01:10:50,830 --> 01:10:55,230
of like before your natural or 
on the radiation like UV light 

1046
01:10:55,230 --> 01:11:00,310
shielding on the helmet kind of 
kicks into place, but as you 

1047
01:11:00,310 --> 01:11:03,670
feel that. 
Tinge of radiation hits your 

1048
01:11:03,670 --> 01:11:06,030
skin. 
I need you to make a sanity 

1049
01:11:06,030 --> 01:11:10,190
check for me. 
All ready. 

1050
01:11:10,190 --> 01:11:20,510
Sorry today the harsh light on 
day we gotta. 

1051
01:11:20,550 --> 01:11:24,790
Know I got 71. 31 All right, if 
you guys rolled double s, let me

1052
01:11:24,790 --> 01:11:26,790
know, because that's a crit. 
Both pass and fail. 

1053
01:11:29,110 --> 01:11:36,930
You take two stress. 
And I need you to roll AD 10 for

1054
01:11:36,930 --> 01:11:54,490
me. 2. 
Two, as you pass into that 

1055
01:11:54,490 --> 01:12:00,370
light, just that brief period of
time where the light hits your 

1056
01:12:00,370 --> 01:12:04,510
face before the UV shielding. 
It snaps down. 

1057
01:12:06,590 --> 01:12:10,910
That brief portion of a second 
feels like an eternity. 

1058
01:12:13,470 --> 01:12:19,110
It feels like a light is 
swelling through every part of 

1059
01:12:19,110 --> 01:12:25,950
your suit, piercing into you. 
With a brilliant glare you feel 

1060
01:12:25,950 --> 01:12:30,990
as if your body and hands begin 
to dissolve, being burnt away by

1061
01:12:30,990 --> 01:12:36,510
this light from the star, and 
you feel yourself remaining 

1062
01:12:36,510 --> 01:12:39,350
here, body less but still 
present. 

1063
01:12:41,390 --> 01:12:46,190
Then you hear the click of the 
shielding and your back floating

1064
01:12:46,190 --> 01:12:50,190
in space. 
Are you all right? 

1065
01:12:53,470 --> 01:12:55,470
Yeah, I might need some new 
eyebrows, but. 

1066
01:12:59,110 --> 01:13:10,510
I have a few. 
After a few seconds, land and 

1067
01:13:10,510 --> 01:13:13,430
you latch yourself on, you've 
grabbed this person. 

1068
01:13:13,710 --> 01:13:16,670
Like I said, they're in a back 
suit of their own. 

1069
01:13:17,590 --> 01:13:22,630
It's you've seen it before. 
This is one of like the 

1070
01:13:22,630 --> 01:13:26,590
corporate Brandon, you know, 
Dyson initiative back suits. 

1071
01:13:26,590 --> 01:13:28,470
It's got the branding on it and 
whatnot. 

1072
01:13:29,230 --> 01:13:32,390
It looks pretty beat up, all 
things considered. 

1073
01:13:32,990 --> 01:13:36,590
And it's definitely like beaded,
you know, as if the Sun had been

1074
01:13:36,590 --> 01:13:39,750
kind of like casting on it for a
long period of time. 

1075
01:13:41,070 --> 01:13:42,030
But you have them. 
What do you do? 

1076
01:13:43,910 --> 01:13:47,150
I grab them by like there. 
I assume there's like a collar, 

1077
01:13:47,150 --> 01:13:51,190
probably area right here. 
I knock on the helmet a little 

1078
01:13:51,190 --> 01:13:53,390
bit. 
Can I see into the helmet or is 

1079
01:13:53,430 --> 01:13:54,350
it? 
Is it kind of like? 

1080
01:13:55,110 --> 01:13:57,270
They have their own UV like 
protection, kind of flick it 

1081
01:13:57,270 --> 01:13:59,790
over so it's a reflective 
surface you see yourself in 

1082
01:13:59,870 --> 01:14:02,350
their face. 
So I'm going to like one hand 

1083
01:14:02,350 --> 01:14:04,990
and the other one on my tether, 
and I'm going to like pull in on

1084
01:14:04,990 --> 01:14:08,070
my tether a little bit and just 
fly back towards the opposite 

1085
01:14:08,070 --> 01:14:10,550
way or float back. 
I guess it'd be like a. 

1086
01:14:11,220 --> 01:14:13,420
Very normal amount of force, you
know. 

1087
01:14:13,700 --> 01:14:15,180
Assuming you unhook their own 
tether. 

1088
01:14:18,500 --> 01:14:22,300
Is how they're hooked up, would 
it? 

1089
01:14:23,220 --> 01:14:26,460
You know what? 
Yeah, I'm going to go ahead and 

1090
01:14:26,460 --> 01:14:27,940
unhook their tether. 
OK. 

1091
01:14:28,500 --> 01:14:30,580
You can assume the tether setup 
is going to be similar to yours.

1092
01:14:30,580 --> 01:14:35,100
It's probably like a carabiner. 
Yeah, it's like a double lock 

1093
01:14:35,100 --> 01:14:39,140
carabiner that I have to twist 
and squeeze, you know? 

1094
01:14:40,790 --> 01:14:42,430
That's right, I have a carabiner
tattoo. 

1095
01:14:43,510 --> 01:14:45,430
This is where we get the real 
carabiner knowledge. 

1096
01:14:45,590 --> 01:14:50,270
It's a double action carabiner 
as well and yeah, and I like 

1097
01:14:50,670 --> 01:14:55,990
pull towards the towards our 
ship, towards the hard times. 

1098
01:14:58,030 --> 01:15:02,710
You reel yourself back in in 
short order using, you know, the

1099
01:15:02,710 --> 01:15:06,030
internship, the pole, and you're
back in the airlock, you hear? 

1100
01:15:06,030 --> 01:15:08,750
Like. 
The snap hiss as it cycles the 

1101
01:15:08,750 --> 01:15:11,910
air and the as the door opens, 
letting you back with into the 

1102
01:15:11,910 --> 01:15:15,790
hard Times Now laden with 
stranger. 

1103
01:15:18,230 --> 01:15:21,470
I want to immediately walk out 
of the airlock and is there a 

1104
01:15:21,550 --> 01:15:23,190
like a window on the airlock 
door? 

1105
01:15:24,150 --> 01:15:26,550
Yeah, probably. 
I want to immediately walk in 

1106
01:15:26,550 --> 01:15:30,590
and close the door behind me. 
So are they? 

1107
01:15:30,710 --> 01:15:31,710
Do you leave the person in 
there? 

1108
01:15:32,230 --> 01:15:35,430
I think so. 
OK, so you've walked in. 

1109
01:15:35,970 --> 01:15:38,090
The window down you've laid the 
person on the ground and you 

1110
01:15:38,090 --> 01:15:42,530
walk in equals. 
Yeah, I walk in, close the door,

1111
01:15:42,530 --> 01:15:44,970
I take the helmet, I come, I 
take the thing off. 

1112
01:15:44,970 --> 01:15:49,090
I'm like, well, I got him and I 
I reach for my my gun, you know?

1113
01:15:49,250 --> 01:15:52,930
Oh yeah, yeah, I hang it back. 
I put the strap over. 

1114
01:15:52,930 --> 01:15:55,010
I hang it. 
Very familiar, you know, very 

1115
01:15:55,010 --> 01:15:59,770
former, you know, Corporal, 
military scum. 

1116
01:16:01,690 --> 01:16:07,740
Well, I mean, let's look. 
Which one of us is to be the 

1117
01:16:07,860 --> 01:16:11,260
good cop? 
Well, I think your social skills

1118
01:16:11,260 --> 01:16:13,700
are so unparalleled that you 
should be the one to do it. 

1119
01:16:14,500 --> 01:16:23,580
Very well. 
Perfect now after you. 

1120
01:16:25,020 --> 01:16:27,020
Yeah, I'm going to lead the way 
into the OR. 

1121
01:16:27,020 --> 01:16:28,820
I'm going to enter the airlock 
whether or not they come with 

1122
01:16:28,820 --> 01:16:30,300
me. 
Very confidently. 

1123
01:16:31,140 --> 01:16:33,620
So are we actually going to go 
into the airlock with this 

1124
01:16:33,620 --> 01:16:35,500
person or are we going to talk 
through the door? 

1125
01:16:35,500 --> 01:16:37,940
To the airlock, the one person 
who, if we need to jump into 

1126
01:16:37,940 --> 01:16:42,500
space and grab them has the 
potential for living, go talk to

1127
01:16:42,500 --> 01:16:43,820
them. 
And then I'll walk through the 

1128
01:16:43,820 --> 01:16:45,660
window with my gun. 
So. 

1129
01:16:46,220 --> 01:16:48,940
Yeah, Steven completely agrees. 
That makes perfect sense. 

1130
01:16:51,540 --> 01:16:53,820
So Steven, you cycle the 
airlock, or at least a door, you

1131
01:16:53,820 --> 01:16:57,300
know, walking in the door shots 
behind you, the individual on 

1132
01:16:57,300 --> 01:17:01,960
the floor. 
Hasn't moved from where they 

1133
01:17:01,960 --> 01:17:04,800
were dropped. 
Now that they're sort of laying 

1134
01:17:04,800 --> 01:17:09,000
there outside of the space, you 
do see like a name tag, kind of 

1135
01:17:09,000 --> 01:17:10,840
like on where their breast would
be. 

1136
01:17:11,600 --> 01:17:14,120
It just lists presumably their 
last name, just Roman. 

1137
01:17:17,280 --> 01:17:21,000
The UV shield is still down on 
their helmet and but they're 

1138
01:17:21,280 --> 01:17:22,640
perfectly just like laying in 
the ground. 

1139
01:17:23,880 --> 01:17:26,480
Can I get you some coffee or 
something else to drink? 

1140
01:17:28,650 --> 01:17:35,410
You get no response. 
I'm going to go at looking for 

1141
01:17:35,410 --> 01:17:41,450
the latches on the helmet I I'm 
figuring the UV shielding is 

1142
01:17:41,450 --> 01:17:44,250
probably doesn't have an 
external adjustment so I'm just 

1143
01:17:44,250 --> 01:17:47,370
going to take it off like I'm 
headed to find the latches and 

1144
01:17:47,410 --> 01:17:48,970
unlatch it. 
Easy enough. 

1145
01:17:50,450 --> 01:17:54,410
Unscrew the helmet and pull it 
off, and as you lift it you see 

1146
01:17:54,650 --> 01:17:59,210
the face of a woman. 
So now she is fair skinned. 

1147
01:17:59,370 --> 01:18:02,450
You can tell, but her skin is 
like, severely sunburned. 

1148
01:18:03,850 --> 01:18:06,050
And you can see, especially as 
you remove the helmet, it's like

1149
01:18:06,050 --> 01:18:08,330
it stops like right at her neck,
where the shadow would kind of 

1150
01:18:08,330 --> 01:18:11,530
be from the collar. 
So her face is like, you know, 

1151
01:18:12,010 --> 01:18:13,650
beet red. 
It's not quite blistering, but 

1152
01:18:13,650 --> 01:18:16,370
it is quite sunburned. 
She has like a black hair pulled

1153
01:18:16,370 --> 01:18:18,530
back into a ponytail that's kind
of put there. 

1154
01:18:18,850 --> 01:18:24,210
Her eyes are shut. 
Doesn't take any notice of you 

1155
01:18:24,210 --> 01:18:28,450
having pulled the helmet off. 
And the only thing you can see, 

1156
01:18:28,450 --> 01:18:32,290
the only sign of life is just a 
slight quiver of her lip. 

1157
01:18:35,010 --> 01:18:37,610
I do not believe she's going to 
be very useful for answering 

1158
01:18:37,610 --> 01:18:43,570
questions. 
You smack smack her a little 

1159
01:18:43,570 --> 01:18:50,570
bit. 
I'm going to, like, take her by 

1160
01:18:50,570 --> 01:18:52,090
the shoulders and just kind of 
like. 

1161
01:18:53,830 --> 01:18:56,670
Shake her a little bit. 
Not like slamming her head to 

1162
01:18:56,670 --> 01:18:58,910
anything, but just like a hello 
hello. 

1163
01:18:58,910 --> 01:19:03,870
Like you shake a baby, Yeah. 
So can you shake her like that? 

1164
01:19:03,910 --> 01:19:07,990
Then you notice the quivering of
her lip is doesn't like really 

1165
01:19:07,990 --> 01:19:10,110
increase, but you take a little 
bit more feature to it. 

1166
01:19:10,110 --> 01:19:11,710
It's almost as if she's 
whispering. 

1167
01:19:13,470 --> 01:19:14,950
Just like a. 
Small movement and. 

1168
01:19:15,830 --> 01:19:19,630
I'll lean forward and and turn 
up my my audio sensors. 

1169
01:19:24,620 --> 01:19:28,580
Simple, you hear her saying. 
A silly. 

1170
01:19:29,940 --> 01:19:32,580
A silly. 
Find facility. 

1171
01:19:33,660 --> 01:19:37,540
He knows what to do. 
Find facility. 

1172
01:19:39,100 --> 01:19:42,740
He knows what to do. 
Find facility. 

1173
01:19:44,420 --> 01:19:47,100
Facility. 
Well, we are looking for 

1174
01:19:47,100 --> 01:19:50,860
something silly according to 
this person. 

1175
01:19:52,330 --> 01:19:56,770
Find the silly. 
I like I hit the intern columns 

1176
01:19:56,770 --> 01:19:59,970
like Are you sure it wasn't a 
name like the silly or something

1177
01:19:59,970 --> 01:20:03,890
like that? 
No, I'm pretty sure she said the

1178
01:20:03,890 --> 01:20:07,650
silly. 
OK, well, I'm not in there, so. 

1179
01:20:08,570 --> 01:20:09,930
What? 
What? 

1180
01:20:10,050 --> 01:20:12,970
What's wrong with her day when 
you were out there? 

1181
01:20:13,250 --> 01:20:15,890
I mean, 'cause you got a little 
sunburn on you as well, right? 

1182
01:20:15,890 --> 01:20:17,170
You got a little something, 
something. 

1183
01:20:19,090 --> 01:20:20,770
Just her crispy eyebrows, you 
know? 

1184
01:20:21,170 --> 01:20:25,820
Yeah. 
I mean, it's hot out and that 

1185
01:20:25,820 --> 01:20:27,300
sounds bright. 
It's hot. 

1186
01:20:27,380 --> 01:20:29,860
Yeah, that's it. 
Nothing weird. 

1187
01:20:29,860 --> 01:20:31,660
Nothing. 
No reason she's like this just 

1188
01:20:31,660 --> 01:20:34,260
from being out there. 
I mean, I've been feeling weird 

1189
01:20:34,260 --> 01:20:38,420
since we got in this system. 
Do we think the sun has some 

1190
01:20:38,420 --> 01:20:40,380
kind of like Ginjutu or 
something? 

1191
01:20:40,420 --> 01:20:44,460
Or like what? 
I believe you might be the 

1192
01:20:44,460 --> 01:20:48,460
silly. 
All right. 

1193
01:20:48,460 --> 01:20:52,400
Well, I mean. 
I assume we have some sort of 

1194
01:20:52,400 --> 01:20:54,960
like we didn't like get the 
layout of the ship. 

1195
01:20:54,960 --> 01:21:00,560
Is there some sort of like cargo
hold space That means it was a 

1196
01:21:00,560 --> 01:21:02,360
mining ship, right? 
So there's got to be some kind 

1197
01:21:02,360 --> 01:21:04,440
of hold. 
Yeah, like. 

1198
01:21:04,520 --> 01:21:09,040
It's the more utility ship than 
like a cargo freaker, but you 

1199
01:21:09,040 --> 01:21:12,040
would have enough room through 
its previous function or your 

1200
01:21:12,040 --> 01:21:14,360
own modifications to hold at 
least a little bit of cargo. 

1201
01:21:14,920 --> 01:21:18,840
I was thinking we leave her in 
the airlock, but we leave some 

1202
01:21:18,840 --> 01:21:22,040
supplies like some some rations 
in some water. 

1203
01:21:22,040 --> 01:21:24,400
Well, it's gonna be hard when we
use the airlock to leave, you 

1204
01:21:24,400 --> 01:21:25,920
know? 
I mean, I guess we're gonna 

1205
01:21:25,920 --> 01:21:27,800
dock. 
So it won't be that bad though. 

1206
01:21:27,800 --> 01:21:28,600
Or yeah, it. 
Won't be bad. 

1207
01:21:28,840 --> 01:21:30,760
Well, that seems fine. 
We can. 

1208
01:21:31,240 --> 01:21:34,320
We can clearly lock it so that 
she can't get into the airlock, 

1209
01:21:34,600 --> 01:21:37,040
correct? 
So like, basically she's just a 

1210
01:21:37,080 --> 01:21:42,320
prisoner in the airlock. 
Can we lock the airlock so she 

1211
01:21:42,320 --> 01:21:46,720
can't also, like, leave? 
I'm sure someone with computers 

1212
01:21:46,720 --> 01:21:52,070
could set up some kind. 
Between exit routine, yes, I can

1213
01:21:52,070 --> 01:21:55,350
attempt to override the normal 
manual engagement on the other 

1214
01:21:55,350 --> 01:21:57,590
side of the airlock. 
OK, so Long story short, we're 

1215
01:21:57,590 --> 01:22:01,270
turning the airlock into a low 
prison cell, but we will be able

1216
01:22:01,270 --> 01:22:02,790
to access the airlock if we need
it. 

1217
01:22:02,830 --> 01:22:06,670
We can do that. 
Steven, you got that correct. 

1218
01:22:07,310 --> 01:22:09,750
I hope so. 
All right, let's go. 

1219
01:22:10,150 --> 01:22:13,350
Let's go find the silly. 
Let's lock her up, maybe throw 

1220
01:22:13,350 --> 01:22:15,590
our protein bar or something and
get the fuck out of here. 

1221
01:22:17,890 --> 01:22:20,570
Yeah, I'm going to go ahead and 
and grab those supplies while 

1222
01:22:20,570 --> 01:22:24,250
everyone else is getting their 
their weapons and stuff and toss

1223
01:22:24,250 --> 01:22:27,370
those in there and then are we 
landing? 

1224
01:22:27,370 --> 01:22:31,690
Are we plugging in? 
Yeah, we're going to, we're 

1225
01:22:31,690 --> 01:22:35,280
going to slide in there, Yeah. 
You. 

1226
01:22:38,660 --> 01:22:40,100
Guys are pretty close to the 
ship. 

1227
01:22:42,020 --> 01:22:46,620
Easy enough just to do a formal 
docking procedure, no? 

1228
01:22:46,980 --> 01:22:48,860
The only tricky. 
Heap it here and. 

1229
01:22:49,520 --> 01:22:51,840
For experienced pilots, it's not
even that really tricky. 

1230
01:22:51,840 --> 01:22:56,920
Only your ship currently has, 
like the the auto dock sequence 

1231
01:22:56,920 --> 01:22:58,600
activated. 
Usually you have like a linked 

1232
01:22:58,600 --> 01:23:01,680
up bit of communication for them
to kind of like click together, 

1233
01:23:02,280 --> 01:23:06,880
but it's just a little bit more 
finer maneuver maneuver 

1234
01:23:07,520 --> 01:23:13,160
maneuvers and you kind of hear 
like the as the ship locked 

1235
01:23:13,440 --> 01:23:17,400
locks together putting your your
airlocks off each other. 

1236
01:23:22,250 --> 01:23:26,850
All right, wonderful. 
We have used our maneuverment 

1237
01:23:26,850 --> 01:23:33,170
and docked here, so why don't we
maneuver ourselves into the ship

1238
01:23:33,170 --> 01:23:39,090
here? 
I guess we're so Vasily and the 

1239
01:23:39,090 --> 01:23:40,490
reactor. 
That's what we're looking for, 

1240
01:23:40,490 --> 01:23:43,390
right? 
Well, I don't know that we are 

1241
01:23:43,470 --> 01:23:45,150
necessarily looking for the 
silly. 

1242
01:23:45,230 --> 01:23:47,030
That is what she was looking 
for. 

1243
01:23:47,550 --> 01:23:49,670
You're. 
Looking for the the jump drive 

1244
01:23:49,670 --> 01:23:52,790
technology? 
The reactor. 

1245
01:23:54,510 --> 01:23:58,150
Well, I I just have a feeling if
some random traumatized person 

1246
01:23:58,150 --> 01:24:01,270
is floating in space telling us 
to find something, it might help

1247
01:24:01,270 --> 01:24:05,790
us if we also encounter 
something that might traumatize 

1248
01:24:05,790 --> 01:24:08,910
us. 
To know what would have helped 

1249
01:24:08,910 --> 01:24:13,650
her is my opinion, but. 
You know, we shall see, I 

1250
01:24:13,650 --> 01:24:15,410
suppose. 
Interesting. 

1251
01:24:15,690 --> 01:24:18,890
I normally do not make a habit 
of taking advice from people who

1252
01:24:18,890 --> 01:24:24,090
are unconscious. 
Well, I mean, I guess you need 

1253
01:24:24,130 --> 01:24:28,450
consciousness, but that's fine. 
Excuse me? 

1254
01:24:29,530 --> 01:24:31,530
Oh, no, it's good. 
We're we're all good. 

1255
01:24:31,930 --> 01:24:36,130
All right. 
So day do you lead in the way? 

1256
01:24:38,050 --> 01:24:41,530
Yeah, days all kid, all kitted 
up, you know, she unloaded, 

1257
01:24:41,530 --> 01:24:46,050
unloaded all the stuff in her 
locker, you know, and got her 

1258
01:24:46,450 --> 01:24:52,170
SMG around like a leather cord. 
Can we can we check and see what

1259
01:24:52,170 --> 01:24:57,850
the like quality of life is in 
the ship with no reactor on 

1260
01:24:57,850 --> 01:25:00,250
before we step off the ship our 
ship? 

1261
01:25:01,370 --> 01:25:08,430
No, as you get up, you realize. 
Ship doesn't have much in the 

1262
01:25:08,430 --> 01:25:09,950
way of power going on at the 
moment. 

1263
01:25:11,070 --> 01:25:14,590
Damn it. 
I guess we're putting the 

1264
01:25:14,590 --> 01:25:19,910
fucking suits on. 
There was signs of life that 

1265
01:25:19,910 --> 01:25:24,870
tells you anything if you've had
the the skins, but you do know 

1266
01:25:24,870 --> 01:25:31,830
that the hull has been cut into 
in some regard, so whatever 

1267
01:25:31,830 --> 01:25:36,080
caution you think is reasonable.
So the two people who breathe in

1268
01:25:36,080 --> 01:25:39,440
air, I guess are going to find 
the jumpsuits the like the EDA 

1269
01:25:39,440 --> 01:25:42,080
suits. 
And the one person who doesn't 

1270
01:25:42,080 --> 01:25:44,040
probably doesn't need one, I 
assume. 

1271
01:25:45,160 --> 01:25:47,800
Well, we, yeah, we talked about 
maybe needing it in case it gets

1272
01:25:47,800 --> 01:25:50,480
really cold, but I might be OK 
inside the ship. 

1273
01:25:50,600 --> 01:25:52,920
Well. 
We have that girl's jumpsuit, so

1274
01:25:52,920 --> 01:25:54,320
I was. 
Going to say we have a third 

1275
01:25:54,320 --> 01:25:55,680
suit. 
If we really need it, why don't 

1276
01:25:55,680 --> 01:26:00,100
we we use the? 
The the our suits. 

1277
01:26:00,180 --> 01:26:02,460
And Steven, you can take the 
girl suit. 

1278
01:26:02,460 --> 01:26:06,540
And so worst case scenario we 
could do a whole, you know, your

1279
01:26:06,620 --> 01:26:09,940
whole nose prisoner like 
situation, if you know what I 

1280
01:26:09,940 --> 01:26:11,900
mean. 
Very well. 

1281
01:26:13,460 --> 01:26:16,060
And I am going to do that. 
I'm going to, I'm going to take 

1282
01:26:16,060 --> 01:26:19,420
the the oversuit off of our 
unconscious guest. 

1283
01:26:21,300 --> 01:26:22,820
What did it say again? 
Was it Rowan? 

1284
01:26:22,820 --> 01:26:24,260
What did it say? 
Roman. 

1285
01:26:24,260 --> 01:26:24,900
Roman. 
Roman. 

1286
01:26:25,380 --> 01:26:31,900
Yeah, ROMAHN, cool. 
It is worth noting that back 

1287
01:26:31,900 --> 01:26:36,620
suits, if I remember correctly, 
have armor .5 that you can note 

1288
01:26:36,620 --> 01:26:41,580
on your character sheet OK and 
as a result they run the risk of

1289
01:26:41,580 --> 01:26:43,980
getting torn to shit if you get 
attacked. 

1290
01:26:43,980 --> 01:26:47,340
So be warned. 
So they have armor, but they 

1291
01:26:47,340 --> 01:26:49,540
can't get torn up, Yeah. 
Yeah. 

1292
01:26:50,100 --> 01:26:52,940
My cat, my business casual wear 
that I have on right now. 

1293
01:26:52,940 --> 01:26:55,060
It's kind of like an athleisure 
situation. 

1294
01:26:56,460 --> 01:26:58,820
Just a real quick touching on 
mechanics. 

1295
01:26:58,980 --> 01:27:02,660
Armor in one E mothership is 
sort of this ever present thing 

1296
01:27:02,660 --> 01:27:03,980
you guys need to be looking out 
for. 

1297
01:27:04,740 --> 01:27:08,260
If you take damage and it is 
less than your armor point value

1298
01:27:08,260 --> 01:27:09,500
then you kind of shark off the 
damage. 

1299
01:27:09,500 --> 01:27:12,540
But if you take that is more 
than your armor, your armor is 

1300
01:27:12,540 --> 01:27:14,100
kind of like ripped and 
sundered. 

1301
01:27:14,540 --> 01:27:17,580
And you subtract that from the 
damage, but your armor's kind of

1302
01:27:17,580 --> 01:27:20,180
just like after that. 
So I love. 

1303
01:27:20,180 --> 01:27:22,700
I love that. 
It's not just like plain. 

1304
01:27:22,700 --> 01:27:24,820
It's not just soak and then you 
always have it. 

1305
01:27:24,820 --> 01:27:27,260
It's like soak until it breaks 
and then it's gone. 

1306
01:27:27,260 --> 01:27:28,580
I freaking. 
I love that. 

1307
01:27:30,780 --> 01:27:32,100
It's so good. 
No. 

1308
01:27:32,660 --> 01:27:37,500
So you're in your air lock. 
You're staring at the other air 

1309
01:27:37,500 --> 01:27:39,580
lock door. 
You've now cycled your door at 

1310
01:27:39,580 --> 01:27:42,920
the very least. 
And you go to hit there the 

1311
01:27:42,920 --> 01:27:44,520
bullet button on the outside, 
then it latches their torrent 

1312
01:27:44,520 --> 01:27:47,360
and you could like that, hit the
button and fuck all happens. 

1313
01:27:49,800 --> 01:27:53,040
Oh, we'll. 
Go There does not seem to be 

1314
01:27:53,040 --> 01:27:54,600
power to the store at the 
moment. 

1315
01:27:56,440 --> 01:27:57,280
Right. 
All right. 

1316
01:27:57,280 --> 01:28:04,240
I wanna I wanna just break it. 
I this is my my pitch is that an

1317
01:28:04,280 --> 01:28:06,920
important component of 
mechanical repair is knowing how

1318
01:28:06,920 --> 01:28:12,260
things break. 
So I'm thinking I can 

1319
01:28:12,340 --> 01:28:16,420
potentially use some like 
Precision Force to try to snap 

1320
01:28:16,420 --> 01:28:21,820
the the things holding this door
together and open it up. 

1321
01:28:24,620 --> 01:28:29,940
You're not under any particular 
time pressure, unless you want 

1322
01:28:29,940 --> 01:28:33,420
to do this in a quick manner. 
Otherwise, well, that's just 

1323
01:28:33,420 --> 01:28:35,700
something you can do. 
You have the the expertise and 

1324
01:28:35,700 --> 01:28:39,980
the knowledge to do so. 
So tell us. 

1325
01:28:40,020 --> 01:28:42,000
Describe it. 
How do you, how do you break the

1326
01:28:42,000 --> 01:28:44,480
store? 
Well I'm thinking if it's an 

1327
01:28:44,480 --> 01:28:49,000
airlock door that is one of the 
like kind of rolling in from the

1328
01:28:49,000 --> 01:28:54,320
side ones and attaching. 
Then it will have like a manual 

1329
01:28:54,320 --> 01:28:57,560
override that would normally be 
on the other side. 

1330
01:28:57,880 --> 01:29:01,560
And on this side, we would need 
to be able to like break the 

1331
01:29:01,560 --> 01:29:04,600
sections where it is like 
sealed, like where it's like 

1332
01:29:04,600 --> 01:29:06,600
clamping down and and holding it
in place. 

1333
01:29:06,930 --> 01:29:09,290
So I'm trying to just like 
basically break the external 

1334
01:29:09,290 --> 01:29:13,610
clamps so that I can push the 
door, like roll it back over to 

1335
01:29:13,610 --> 01:29:17,650
the side, which would be kind of
hard to do unless you're just 

1336
01:29:17,650 --> 01:29:20,290
like very precise up against the
door. 

1337
01:29:21,370 --> 01:29:22,570
All right. 
So you know the insurance and 

1338
01:29:22,570 --> 01:29:24,170
outs. 
Or. 

1339
01:29:24,850 --> 01:29:31,930
You quickly you assess the door 
in a quick and you hear. 

1340
01:29:34,320 --> 01:29:38,960
The door opens, the pressure 
between the two rooms equalizes.

1341
01:29:41,360 --> 01:29:44,920
So at first you learn one thing,
it's eminent or immediately 

1342
01:29:44,920 --> 01:29:48,880
obvious and that is that there 
is atmosphere in the ship. 

1343
01:29:53,240 --> 01:29:55,440
Great. 
The pressure does equalize in 

1344
01:29:55,920 --> 01:30:00,120
your favor, so the air gushes 
into the room, if that makes 

1345
01:30:00,120 --> 01:30:05,170
sense. 
But before you lies there, 

1346
01:30:05,170 --> 01:30:11,690
airlock as you look in, 
seemingly undamaged. 

1347
01:30:11,970 --> 01:30:13,050
Like you said, it's very 
obviously. 

1348
01:30:13,050 --> 01:30:17,570
It doesn't have power in there. 
Besides the briefest of sort of 

1349
01:30:17,570 --> 01:30:20,850
like emergency bits, there's 
like a little like flashy LED 

1350
01:30:20,850 --> 01:30:22,890
that kind of hits, but the rest 
of the door doesn't appear to 

1351
01:30:22,890 --> 01:30:26,850
like a standard function. 
But the room itself is a pretty 

1352
01:30:26,850 --> 01:30:28,450
standard airlock. 
It looks very similar to the one

1353
01:30:28,450 --> 01:30:32,650
you were currently standing in. 
You see just a rack of. 

1354
01:30:33,590 --> 01:30:36,750
The Dyson uniforms and back 
suits that are kind of shoved up

1355
01:30:36,750 --> 01:30:39,390
in lockers on like a series of 
benches that kind of sit there 

1356
01:30:40,990 --> 01:30:46,350
and there is a door beyond the 
airlock, presumably entering the

1357
01:30:46,350 --> 01:30:49,710
rest of the ship. 
I before we leave, I want to do 

1358
01:30:49,710 --> 01:30:52,790
what we've talked about, which 
is that I'm going to like try to

1359
01:30:53,270 --> 01:30:56,310
tap into the computers of our 
ship and have the airlock stay 

1360
01:30:56,310 --> 01:31:01,310
sealed, even like against manual
overrides, until I sort of like 

1361
01:31:01,310 --> 01:31:06,290
return a password to it in case 
this person on the other side. 

1362
01:31:07,210 --> 01:31:09,730
Unless unless this person knows 
how to break them the way I do, 

1363
01:31:09,730 --> 01:31:12,650
I suppose, and it's at least 
just a deterrent to keep them in

1364
01:31:12,650 --> 01:31:16,730
one place. 
Do you tell your other crew 

1365
01:31:16,770 --> 01:31:18,810
members? 
The pass already said, well, 

1366
01:31:18,850 --> 01:31:22,370
what I'm thinking is to make it 
even worse, I'm thinking it has 

1367
01:31:22,370 --> 01:31:27,250
to like connect physically to 
like I have like a a key in my 

1368
01:31:27,250 --> 01:31:31,010
finger that has to be like 
tapped into the machine itself 

1369
01:31:31,010 --> 01:31:33,300
because I can like pop it open. 
Lovely. 

1370
01:31:37,140 --> 01:31:42,580
Why? 
And we're completely unaware of 

1371
01:31:42,580 --> 01:31:45,980
this. 
No, no, this is part of the 

1372
01:31:45,980 --> 01:31:47,300
plan. 
This is what was suggested was 

1373
01:31:47,300 --> 01:31:49,660
that I would lock it up, but the
only way for the only way for 

1374
01:31:49,660 --> 01:31:53,340
that to be locked is if we have 
some kind of key. 

1375
01:31:54,300 --> 01:31:56,660
So it's going to be makes sense,
it's going to be my hand so. 

1376
01:31:57,580 --> 01:32:01,860
Show me. 
Show me the hand, all right. 

1377
01:32:02,360 --> 01:32:05,280
Yeah, I'll share a glance today.
We have a knowing look of well, 

1378
01:32:05,280 --> 01:32:11,480
at least that's coming back my 
face. 

1379
01:32:11,600 --> 01:32:14,080
The LED's on my face flashed to 
a very flat line. 

1380
01:32:17,440 --> 01:32:19,240
That was non verbal 
communication. 

1381
01:32:21,080 --> 01:32:26,020
I do not need to hear, to see. 
Good job, Steven. 

1382
01:32:26,140 --> 01:32:28,020
That's a nice way to get that 
done. 

1383
01:32:28,020 --> 01:32:31,620
We appreciate that greatly. 
Why don't we, why don't we just 

1384
01:32:31,620 --> 01:32:32,900
get her done? 
Let's just move. 

1385
01:32:33,020 --> 01:32:36,860
Let's continue to move forward. 
So as you you, you're currently 

1386
01:32:36,860 --> 01:32:39,180
in there airlock locking your 
airlock. 

1387
01:32:40,500 --> 01:32:42,940
Again, while there is 
atmosphere, there is no life 

1388
01:32:42,940 --> 01:32:45,820
support systems active in terms 
of like artificial gravity. 

1389
01:32:46,500 --> 01:32:49,460
So you're able to, you've got 
back suits on, you presumably 

1390
01:32:49,460 --> 01:32:51,180
have mag boots kind of 
associated with those back 

1391
01:32:51,180 --> 01:32:52,460
suits. 
You can kind of lock yourself 

1392
01:32:52,460 --> 01:32:56,780
down onto the floor. 
But note that things are a 

1393
01:32:56,780 --> 01:33:02,020
little floaty at the moment. 
However, again, you found 

1394
01:33:02,020 --> 01:33:04,540
yourself in the airlock. 
The door is beyond. 

1395
01:33:04,540 --> 01:33:09,620
You can dig around a little bit.
What do you guys want to do? 

1396
01:33:09,620 --> 01:33:12,580
I'm going straight through a 
clump, clump, clump, No concern.

1397
01:33:13,140 --> 01:33:14,900
Clump. 
Clump walk over to the door 

1398
01:33:14,900 --> 01:33:16,340
again. 
This one has no power. 

1399
01:33:17,900 --> 01:33:19,700
You look, you see the console 
next to. 

1400
01:33:19,700 --> 01:33:23,140
It doesn't appear to have power,
but. 

1401
01:33:24,270 --> 01:33:26,150
It's part of the console. 
There there's a little COM unit 

1402
01:33:28,270 --> 01:33:30,470
you can see. 
The screen of the COM unit is 

1403
01:33:30,470 --> 01:33:37,150
cracked, but you can see little 
shreds of blinking light as if 

1404
01:33:37,150 --> 01:33:42,190
it's active. 
Currently I'm tapping in. 

1405
01:33:43,230 --> 01:33:43,990
Yeah. 
Beep. 

1406
01:33:43,990 --> 01:33:48,510
Bop Boop. 
A little bit tap into the com 

1407
01:33:48,510 --> 01:33:53,430
head, you hear it's just a loop.
And it's kind of hard to 

1408
01:33:53,430 --> 01:33:57,350
discern. 
It's almost as if you're 

1409
01:33:57,350 --> 01:34:06,230
listening to layered whispers 
and bones voices one over the 

1410
01:34:06,230 --> 01:34:08,670
top of each other, just forming 
A cacophony. 

1411
01:34:08,670 --> 01:34:11,710
It's hard to make out anything 
that's really going on outside 

1412
01:34:11,710 --> 01:34:15,910
of the rise of noise. 
And underneath it all is just 

1413
01:34:15,910 --> 01:34:25,270
this, this bassy hum that is an 
unpleasant sound. 

1414
01:34:26,990 --> 01:34:31,510
Let me try to isolate it. 
I had to get up and access 

1415
01:34:31,510 --> 01:34:34,990
terminal and I'm going to try to
like isolate the bass that back 

1416
01:34:35,190 --> 01:34:39,070
that hum and crank it up above 
the other noise a little bit as 

1417
01:34:39,070 --> 01:34:46,510
to better discern it. 
And again you pick it up and the

1418
01:34:46,510 --> 01:34:56,990
bass is pulsing like a. 
And it's you know it's you're 

1419
01:34:56,990 --> 01:35:00,190
you kind of control the volume 
so it's hard to say it's like 

1420
01:35:00,190 --> 01:35:01,870
shaking you but you would 
imagine if you had a big 

1421
01:35:01,870 --> 01:35:07,710
subwoofer it would be you could 
sample this and make music off 

1422
01:35:07,710 --> 01:35:16,870
of it but as you are listening 
to the hum you swear you feel it

1423
01:35:16,870 --> 01:35:18,470
too. 
Like you said, you didn't turn 

1424
01:35:18,470 --> 01:35:22,920
it loud enough, but. 
It reverberates through the deck

1425
01:35:22,920 --> 01:35:27,680
I. 
Don't know, maybe it's some 

1426
01:35:27,680 --> 01:35:31,160
background noise from the 
radiation picking up. 

1427
01:35:31,160 --> 01:35:33,840
We're really close to the sun 
and might have been here for a 

1428
01:35:33,840 --> 01:35:37,080
while. 
It is making me uncomfortable. 

1429
01:35:37,200 --> 01:35:41,280
I would like to turn it off. 
I second that and I I flip it 

1430
01:35:41,280 --> 01:35:44,560
off. 
Easy enough. 

1431
01:35:45,800 --> 01:35:49,160
Sound goes away, but the hum, 
the vibrations in your feet 

1432
01:35:49,200 --> 01:35:52,770
remain. 
Feel the pulse. 

1433
01:35:52,770 --> 01:35:55,570
It's not particularly loud, it's
just noticeable though. 

1434
01:35:57,650 --> 01:35:59,530
Now let's work on getting the 
store open. 

1435
01:36:01,010 --> 01:36:04,850
Yep, Yep, Yep, Yep. 
For just for just the briefest 

1436
01:36:04,850 --> 01:36:09,330
of seconds, because I don't have
0G and I'm not an Android. 

1437
01:36:09,530 --> 01:36:11,690
I just kind of let myself float 
like one of those. 

1438
01:36:11,690 --> 01:36:15,850
Like wacky arm waving inflatable
wacky tube man for just a 

1439
01:36:15,850 --> 01:36:18,060
second. 
And then and then I just get 

1440
01:36:18,060 --> 01:36:19,340
serious again and we can move 
on. 

1441
01:36:19,380 --> 01:36:23,340
So Steven, we are we we breaking
this one too or what are we 

1442
01:36:23,340 --> 01:36:24,660
doing? 
Let's get, let's get on. 

1443
01:36:24,660 --> 01:36:27,340
Let's get on to getting on. 
I'm happy to do so. 

1444
01:36:28,500 --> 01:36:29,980
Is there a way to do without 
breaking it? 

1445
01:36:31,940 --> 01:36:33,460
Well, I can try. 
I can try something. 

1446
01:36:35,780 --> 01:36:38,220
How? 
You're I'm more. 

1447
01:36:38,220 --> 01:36:42,780
The jury rigor than the computer
person or the break things open 

1448
01:36:42,780 --> 01:36:43,940
person. 
So. 

1449
01:36:44,920 --> 01:36:47,720
I'm trying to I have my lock 
pick set and I can try to fiddle

1450
01:36:47,720 --> 01:36:50,520
with the locking mechanism from 
this side and open it up. 

1451
01:36:50,520 --> 01:36:53,400
Are you planning to repurpose 
the ship for another use? 

1452
01:36:55,560 --> 01:36:57,400
Hey. 
Sometimes I have a door closed 

1453
01:36:57,400 --> 01:37:00,800
behind you, you know. 
Yeah, can I just hit the open 

1454
01:37:00,800 --> 01:37:04,320
button and see if it opens? 
Oh, we decided already It 

1455
01:37:04,320 --> 01:37:06,240
doesn't have power. 
That's right. 

1456
01:37:06,880 --> 01:37:07,760
Yeah. 
Fucking Damon. 

1457
01:37:08,760 --> 01:37:11,280
Yeah, great smash. 
I'm breaking this one too. 

1458
01:37:14,550 --> 01:37:18,910
Yeah. 
I like they has her like lock 

1459
01:37:18,910 --> 01:37:22,110
pick, like high end lock pick 
set in hand and she's like all 

1460
01:37:22,110 --> 01:37:24,150
right. 
Getting ready to open it. 

1461
01:37:24,150 --> 01:37:25,870
Like I'll kneel down. 
Ready to do something. 

1462
01:37:25,870 --> 01:37:27,790
And suddenly the door just like 
blasts open. 

1463
01:37:30,390 --> 01:37:33,950
All right, good job, Steven. 
Let's. 

1464
01:37:33,950 --> 01:37:34,950
All right. 
You're welcome. 

1465
01:37:35,610 --> 01:37:36,450
Yeah. 
And this door is like 

1466
01:37:36,490 --> 01:37:38,610
compromised now. 
Like, it's like you, you broke 

1467
01:37:38,610 --> 01:37:43,050
both sides of the airlock. 
It's yeah we're done we're we're

1468
01:37:43,210 --> 01:37:43,730
all right. 
All right. 

1469
01:37:44,170 --> 01:37:47,530
All right. 
Anyway, so forward forward 

1470
01:37:47,530 --> 01:37:50,690
margin there and we we just 
progress into the next room. 

1471
01:37:52,090 --> 01:37:56,010
So what you walk into is it's 
function's pretty obvious this 

1472
01:37:56,010 --> 01:37:58,770
is a cargo deck. 
You find this. 

1473
01:37:59,090 --> 01:38:03,530
It's a cavernous corridor that 
forms the spine of the vessel. 

1474
01:38:05,560 --> 01:38:12,160
You see on the far side, there's
like a bulkhead window looking 

1475
01:38:12,200 --> 01:38:17,320
out facing the sun, the light of
that star just kind of streaming

1476
01:38:17,320 --> 01:38:22,280
in and casting itself along the 
far wall. 

1477
01:38:24,240 --> 01:38:29,640
Now it is hot in here. 
You can tell the air is stale, 

1478
01:38:30,400 --> 01:38:31,600
even though you're not breathing
it. 

1479
01:38:31,600 --> 01:38:34,320
You still have your helmets on 
as far as I'm aware. 

1480
01:38:37,670 --> 01:38:39,790
And the heat? 
You can feel it through your 

1481
01:38:39,790 --> 01:38:42,110
suit. 
Get my UV shield. 

1482
01:38:42,110 --> 01:38:44,110
The moment I see sunlight, I 
remember. 

1483
01:38:44,630 --> 01:38:47,510
I'm just like. 
Yeah, and it's coming through 

1484
01:38:47,510 --> 01:38:50,350
like a little bulkhead window. 
So it's not like it's like 

1485
01:38:50,470 --> 01:38:52,310
filling the room. 
It's enough to illuminate the 

1486
01:38:52,310 --> 01:38:55,070
space. 
But but you put your quick UV 

1487
01:38:55,070 --> 01:38:59,350
shielding on and you follow the 
beam of light and you look to 

1488
01:38:59,350 --> 01:39:03,550
where it meets the wall. 
That's where you see it. 

1489
01:39:05,810 --> 01:39:12,690
It's the tableau the human 
shadow just brought into the 

1490
01:39:12,690 --> 01:39:19,130
bulkhead from the light of that 
star. 

1491
01:39:21,290 --> 01:39:24,650
I need all three of you to make 
a fear save for me. 

1492
01:39:26,530 --> 01:39:30,210
Wonderful. 
I I am, actually what I'm seeing

1493
01:39:30,290 --> 01:39:35,010
is. 
I'm good at fear, insanity 

1494
01:39:35,610 --> 01:39:38,490
versus other people. 
Oh my too. 

1495
01:39:38,490 --> 01:39:39,930
Is pretty good. 
Yeah. 

1496
01:39:40,210 --> 01:39:41,090
Yeah. 
So. 

1497
01:39:41,330 --> 01:39:44,970
So it's fear, correct? 
I got a 21 I. 

1498
01:39:45,250 --> 01:39:49,330
Also got a 21 hey. 
I failed. 

1499
01:39:50,290 --> 01:39:55,410
Oh, I succeeded. 
We met in the middle. 

1500
01:39:55,450 --> 01:39:58,090
Same amount of fear. 
Did not have a dice roller up. 

1501
01:39:58,840 --> 01:40:01,480
So this is my first mothership 
dice roll, so I'm just rolling 

1502
01:40:01,480 --> 01:40:04,720
D100 and have to get less than 
my FEAR save which is a 44 

1503
01:40:04,720 --> 01:40:06,200
correct? 
Correct. 

1504
01:40:06,840 --> 01:40:11,320
And I don't have anything to go 
with it and I failed. 

1505
01:40:13,040 --> 01:40:15,600
Those of you that failed, just 
take one stress. 

1506
01:40:16,200 --> 01:40:20,840
You can react to the situation 
however you see fit, but you've 

1507
01:40:20,840 --> 01:40:26,420
seen that. 
It's like a shadow just burnt 

1508
01:40:26,420 --> 01:40:29,900
into the wall, but you can very 
clearly see where the limbs and 

1509
01:40:29,900 --> 01:40:34,300
the hands were. 
The body kind of filled with 

1510
01:40:34,300 --> 01:40:39,540
that light of the sun. 
No AM. 

1511
01:40:39,540 --> 01:40:42,580
I getting from from what's on 
the wall am I getting like burn 

1512
01:40:42,580 --> 01:40:46,780
mark or am I getting that the 
everything around it was blasted

1513
01:40:46,780 --> 01:40:50,020
with light but that wasn't like 
am I seeing something like in 

1514
01:40:50,020 --> 01:40:52,600
the negative or in the? 
So that's a good point. 

1515
01:40:52,600 --> 01:40:58,040
It's the the negative you see. 
It's like the person was 

1516
01:40:58,040 --> 01:41:02,880
blocking the light and you see 
like the shadow of their form on

1517
01:41:02,880 --> 01:41:05,480
the wall and the rest of it is 
sort of bleached a little bit 

1518
01:41:05,520 --> 01:41:11,440
different color. 
I'm like, Dalek has like heart 

1519
01:41:11,520 --> 01:41:15,120
palpitations, you know, she's 
having like a flashback to like 

1520
01:41:15,560 --> 01:41:18,280
times of war, you know, and 
you've. 

1521
01:41:18,280 --> 01:41:19,080
Seen what's? 
On. 

1522
01:41:19,890 --> 01:41:21,450
What? 
You you were in that sun. 

1523
01:41:21,450 --> 01:41:22,970
You've been I? 
Know, But she's thinking about 

1524
01:41:22,970 --> 01:41:28,210
the atomic, like the leftovers 
of atomic weaponry she's seen in

1525
01:41:28,210 --> 01:41:33,210
campaigns in the past. 
And I I'm kind of, you know, 

1526
01:41:33,210 --> 01:41:34,810
walking between everyone and I 
see it. 

1527
01:41:34,810 --> 01:41:38,690
I do the kind of fucking God 
damn it, fuck is that. 

1528
01:41:41,450 --> 01:41:43,210
I believe we should stay out of 
the sun. 

1529
01:41:45,230 --> 01:41:47,550
You know what? 
That's a good, that's a that's a

1530
01:41:47,550 --> 01:41:49,310
that's a darn good idea there, 
Steven. 

1531
01:41:49,310 --> 01:41:55,150
What is God fuck, is there 
anything left? 

1532
01:41:55,150 --> 01:41:57,630
Is it all completely? 
Is there ash on the ground? 

1533
01:41:57,630 --> 01:42:01,710
Is there anything over there? 
Well, you see that form of the 

1534
01:42:02,110 --> 01:42:05,470
body against wall there, you 
don't see the corresponding 

1535
01:42:05,470 --> 01:42:07,590
body. 
It's just kind of the shadow 

1536
01:42:07,590 --> 01:42:10,670
burped into it. 
What you do see on the ground, 

1537
01:42:12,390 --> 01:42:16,700
it's a pulse rifle. 
It's kind of laying there. 

1538
01:42:16,860 --> 01:42:20,180
There are spent like shell 
casings, kind of like cascading 

1539
01:42:20,180 --> 01:42:23,620
around it and you can kind of 
like start to piece together a 

1540
01:42:23,620 --> 01:42:27,300
scene. 
Here there is a thin trail of 

1541
01:42:27,300 --> 01:42:31,020
blood. 
It's kind of on the ground. 

1542
01:42:31,220 --> 01:42:34,340
It's you follow it with your 
eyes and it leads right back 

1543
01:42:34,340 --> 01:42:36,740
into that airlock you just kind 
of entered through. 

1544
01:42:38,060 --> 01:42:40,880
You can see. 
That the airlock itself, now 

1545
01:42:40,920 --> 01:42:43,520
that you're on the inside 
looking at it, has been 

1546
01:42:43,880 --> 01:42:46,400
basically compromised in terms 
of the seal. 

1547
01:42:46,400 --> 01:42:52,200
So on the interior they're bolt 
holes that kind of a cascade up 

1548
01:42:52,200 --> 01:42:55,200
the wall, presumably from the 
pulse rifle that lies on your 

1549
01:42:55,200 --> 01:42:58,840
feet. 
And you see now that you've kind

1550
01:42:58,840 --> 01:43:01,240
of turned around and you're 
looking at it sprayed just 

1551
01:43:01,240 --> 01:43:05,840
adjacent to the airblock, you 
know, with. 

1552
01:43:06,640 --> 01:43:08,960
Presumably some spray paint or 
something like that. 

1553
01:43:09,000 --> 01:43:11,480
But it kind of it's big, it's 
erratic, it's all over the 

1554
01:43:11,480 --> 01:43:15,920
walls. 
It says feed Paul PAHL. 

1555
01:43:22,960 --> 01:43:26,200
Feed. 
Yeah, feed, Paul. 

1556
01:43:30,560 --> 01:43:33,520
We got a. 
Fine Vasilian feed, Paul. 

1557
01:43:34,640 --> 01:43:37,080
There's a lot of people don't 
know what to do on this ship and

1558
01:43:37,080 --> 01:43:41,630
we haven't really seen anybody. 
Is that how you spell 

1559
01:43:41,670 --> 01:43:45,510
Pennsylvania? 
That's not how you spell Roman 

1560
01:43:45,550 --> 01:43:51,150
either, but it's on that jacket.
There are many ways to spell 

1561
01:43:51,150 --> 01:43:53,470
many names. 
I believe we should keep moving.

1562
01:43:55,110 --> 01:43:57,510
I ain't. 
I ain't getting near near that 

1563
01:43:57,510 --> 01:43:59,870
Jackson Pollock over there. 
Why don't you grab that pulse 

1564
01:43:59,870 --> 01:44:03,110
rifle there for me? 
Does that reference hold up? 

1565
01:44:06,790 --> 01:44:11,130
Who? 
Oh, it's just this person I knew

1566
01:44:11,130 --> 01:44:14,770
back home. 
They also were blasted to 

1567
01:44:14,770 --> 01:44:17,610
nothing by the core because all 
core are bad. 

1568
01:44:17,810 --> 01:44:20,370
But could you just grab that 
pulse rifle? 

1569
01:44:20,970 --> 01:44:23,570
I am also susceptible to the 
dangers of radiation. 

1570
01:44:25,450 --> 01:44:27,650
I just don't want to go near the
grill sheet on the wall. 

1571
01:44:28,370 --> 01:44:30,250
And neither do I. 
Why do you believe that I 

1572
01:44:30,250 --> 01:44:37,170
should? 
I go pick up the pulse rifle. 

1573
01:44:38,220 --> 01:44:43,740
As you walk over here, here, 
your boots on the bulkhead, you 

1574
01:44:43,740 --> 01:44:48,500
know there's there's atmosphere 
in here, so sound does carry and

1575
01:44:48,500 --> 01:44:54,460
you get a little closer to the, 
you know, burnt shadow on the 

1576
01:44:54,460 --> 01:44:57,260
wall. 
The pulse rifle isn't in the 

1577
01:44:57,260 --> 01:45:04,580
light itself To slowly reach 
down and grab the pulse rifle. 

1578
01:45:06,540 --> 01:45:12,730
Pick it up, it's yours. 
Yeah, I'll do that and I'll back

1579
01:45:12,730 --> 01:45:20,250
away cuz I was scared of it and 
and then we can move on. 

1580
01:45:21,130 --> 01:45:24,170
No, as you you can check it real
quick. 

1581
01:45:24,210 --> 01:45:29,250
It's caught a clip in it cuz you
could like pull that out. 

1582
01:45:29,250 --> 01:45:31,010
You can see it's mostly like 
empty. 

1583
01:45:31,730 --> 01:45:33,010
You got two shots with this 
thing. 

1584
01:45:33,370 --> 01:45:36,330
In terms of like mechanics, so 
you can do 2 bursts with the 

1585
01:45:36,330 --> 01:45:38,730
pulse rifle before the clip is 
out. 

1586
01:45:39,650 --> 01:45:42,010
Each burst does 3D. 
Ten damage does. 

1587
01:45:43,010 --> 01:45:45,210
The pulse rifle have like a clip
situation or is it like a 

1588
01:45:45,210 --> 01:45:47,090
magazine situation? 
Oh. 

1589
01:45:47,890 --> 01:45:56,890
Magazine, because I know guns, 
so it's magazine, But as you you

1590
01:45:57,210 --> 01:45:59,210
look at it, you pull it out, you
see it's got a little bit of 

1591
01:45:59,210 --> 01:46:00,690
ammo left. 
You slick it back in. 

1592
01:46:02,380 --> 01:46:14,100
The ship is rocked. 
You feel the heat of a solar 

1593
01:46:14,100 --> 01:46:18,020
storm. 
It vibrates and rolls over the 

1594
01:46:18,020 --> 01:46:19,020
ship. 
While the three of you are 

1595
01:46:19,020 --> 01:46:23,340
standing here, the light coming 
from that bulkhead just sort of 

1596
01:46:23,340 --> 01:46:27,460
intensifies as the radiation 
emanating from that sun kind of 

1597
01:46:27,460 --> 01:46:31,010
like rolls over the ship. 
That was like an earthquake, but

1598
01:46:31,010 --> 01:46:32,970
you're in space as a kind of 
rock set. 

1599
01:46:34,250 --> 01:46:40,170
Space quake. 
Space quake and you hear it. 

1600
01:46:41,650 --> 01:46:44,650
It's coming in over your your 
suits like microphone system, 

1601
01:46:44,650 --> 01:46:48,530
but it carries from in the ship 
this guttural scream that's 

1602
01:46:48,530 --> 01:46:54,290
like, ah, just echoing down that
corridor that makes through the 

1603
01:46:54,290 --> 01:46:56,810
center of the ship accompanied 
by that. 

1604
01:46:57,060 --> 01:47:05,020
Tearing of metal, just like. 
Maybe that is Paul. 

1605
01:47:06,420 --> 01:47:08,700
Again, all of you, I need you to
make fear saves. 

1606
01:47:11,460 --> 01:47:18,420
No, I don't wanna. 
OOP failure 74. 

1607
01:47:18,700 --> 01:47:21,860
Lovely. 
Lovely. 

1608
01:47:22,140 --> 01:47:26,880
Lovely. 
I got 42 which is both of the 

1609
01:47:26,920 --> 01:47:30,280
answer and a success. 
Success. 

1610
01:47:31,000 --> 01:47:35,680
I had 19 and I failed. 
Those of you that failed just 

1611
01:47:35,680 --> 01:47:38,840
take a stress and again you can 
respond accordingly. 

1612
01:47:39,080 --> 01:47:41,520
So the ship is rocking you. 
You just picked up this pulse 

1613
01:47:41,520 --> 01:47:42,680
rifle. 
It's you. 

1614
01:47:42,680 --> 01:47:45,480
You've been shook and coming in 
over the speakers. 

1615
01:47:45,480 --> 01:47:48,400
There's this eerie scream and 
the tearing of metal 

1616
01:47:48,400 --> 01:47:51,930
accompanying where that kind of.
Bouncing down the hallway from 

1617
01:47:51,930 --> 01:47:53,930
the the, you know, you guys are 
kind of in a long corridor 

1618
01:47:53,930 --> 01:47:58,610
effectively. 
Well, goody, let's get the hell 

1619
01:47:58,610 --> 01:48:01,010
out of here. 
I believe we should move much 

1620
01:48:01,050 --> 01:48:02,330
faster. 
We're looking for them. 

1621
01:48:02,330 --> 01:48:03,890
Let's go. 
So Yep. 

1622
01:48:05,450 --> 01:48:05,730
Yep. 
Yep. 

1623
01:48:05,890 --> 01:48:09,130
All right, Paul. 
Looking about the ship, you have

1624
01:48:09,130 --> 01:48:12,170
a couple of directions. 1. 
You can go down that hallway 

1625
01:48:12,530 --> 01:48:14,490
towards where that noise just 
came from. 

1626
01:48:14,730 --> 01:48:17,490
Otherwise you can go what's 
effectively to your left. 

1627
01:48:17,490 --> 01:48:21,770
It is a cardinal E You guys know
the layout of the ship in some 

1628
01:48:21,770 --> 01:48:23,890
regard. 
One can imagine that the Cockpit

1629
01:48:23,890 --> 01:48:26,930
or command module is going to be
up in that direction. 

1630
01:48:27,960 --> 01:48:30,160
Yeah, we both, we all failed our
fear check. 

1631
01:48:30,160 --> 01:48:32,000
So I think our only choice is to
turn around. 

1632
01:48:32,120 --> 01:48:35,160
I think we're. 
Going to the the command neck. 

1633
01:48:35,280 --> 01:48:38,560
I passed it, so I feel like I 
keep, I keep my cool a little 

1634
01:48:38,560 --> 01:48:42,080
bit this time and then yeah, I 
just, you know, so I'll start. 

1635
01:48:42,160 --> 01:48:46,360
Yeah, yeah. 
So go, go left, left, left day, 

1636
01:48:46,360 --> 01:48:47,400
lead the way. 
Come on. 

1637
01:48:49,160 --> 01:48:51,520
And I just Marshall everybody 
like in that direction. 

1638
01:48:51,520 --> 01:48:53,400
Kind of get everyone to get back
in and let's go. 

1639
01:48:54,920 --> 01:48:56,880
We go. 
Yeah, clump. 

1640
01:48:56,880 --> 01:48:57,280
Whatever. 
I. 

1641
01:48:58,000 --> 01:49:00,920
Whenever I was alone on the 
mining ship, I would often 

1642
01:49:01,080 --> 01:49:03,160
fantasize about the arrival of 
monsters. 

1643
01:49:03,720 --> 01:49:09,680
I do not want that anymore at 
all. 

1644
01:49:10,040 --> 01:49:13,960
Oh honey, if there are people 
here, they're already monsters. 

1645
01:49:18,640 --> 01:49:21,720
And we look ahead. 
As you. 

1646
01:49:22,520 --> 01:49:24,640
Make your way down the corridor 
again. 

1647
01:49:24,640 --> 01:49:26,080
There's no emergency lights 
here. 

1648
01:49:26,080 --> 01:49:29,680
It's really only the light kind 
of cast from that bulkhead 

1649
01:49:29,680 --> 01:49:32,600
window behind you. 
Now that's kind of illuminating 

1650
01:49:32,600 --> 01:49:34,320
the space. 
Or maybe even your shoots have 

1651
01:49:34,320 --> 01:49:37,440
little lights here too. 
But this is a cargo vessel. 

1652
01:49:37,680 --> 01:49:39,920
She tilt, Harry. 
It's not like prettied up. 

1653
01:49:40,520 --> 01:49:42,960
The walls are similar to your 
own ship. 

1654
01:49:42,960 --> 01:49:46,000
They're kind of just made of 
tubes, piping and shit that's 

1655
01:49:46,000 --> 01:49:47,600
used to kind of run the ship 
here. 

1656
01:49:48,250 --> 01:49:51,130
The corridor is pretty short in 
this direction. 

1657
01:49:51,490 --> 01:49:54,370
Maybe a quick dodge and a turn 
before you find yourself at the 

1658
01:49:54,370 --> 01:50:01,810
door of the command module. 
Is it closed? 

1659
01:50:02,970 --> 01:50:05,610
The door is closed, yes. 
I hit the button to open it. 

1660
01:50:06,330 --> 01:50:08,210
You reach forward, you hit the 
button. 

1661
01:50:09,130 --> 01:50:11,530
This one works. 
You hear the boop? 

1662
01:50:12,010 --> 01:50:16,350
Small miracles. 
The door like moves a couple of 

1663
01:50:16,350 --> 01:50:19,630
inches and stops. 
I got this. 

1664
01:50:19,750 --> 01:50:22,310
I'm going to push it. 
Are you kidding? 

1665
01:50:23,550 --> 01:50:27,110
It scrapes across the frame and 
you can see that the door frame 

1666
01:50:27,110 --> 01:50:30,750
itself is kind of warped and 
bent with the the rest of the 

1667
01:50:30,750 --> 01:50:33,430
ship and it's you're able to 
kind of push it open enough to 

1668
01:50:33,430 --> 01:50:40,270
kind of get in into the room. 
Just try not to break it this 

1669
01:50:40,270 --> 01:50:43,660
one, Steven. 
I did not break it, but that was

1670
01:50:43,660 --> 01:50:46,740
a very loud creaking sound all. 
Right. 

1671
01:50:46,780 --> 01:50:51,620
It's probably not all right. 
So we we way into the command 

1672
01:50:51,620 --> 01:50:52,700
center. 
Yeah, just move. 

1673
01:50:52,860 --> 01:50:54,380
Let's go, let's go, let's go, 
let's go. 

1674
01:50:54,820 --> 01:50:57,820
Quick, you walk in now in this 
command module. 

1675
01:50:57,820 --> 01:51:00,700
It's a pretty familiar setup. 
Here you've got this. 

1676
01:51:02,230 --> 01:51:05,390
The observation window that kind
of like lays out the front, this

1677
01:51:05,390 --> 01:51:07,510
command module is bigger than 
yours. 

1678
01:51:07,950 --> 01:51:11,390
This is a it's a freighter. 
And so the stations are here for

1679
01:51:11,390 --> 01:51:13,790
a number of people to sort of 
crew it. 

1680
01:51:14,190 --> 01:51:16,910
One can imagine that the the 
ship itself in total probably 

1681
01:51:16,910 --> 01:51:19,430
carries a crew of like 20 or so,
give or take. 

1682
01:51:19,820 --> 01:51:22,900
And maybe 5-6, seven of them are
the ones who run operations 

1683
01:51:22,900 --> 01:51:25,380
within the the cockpit itself. 
So you have like the command 

1684
01:51:25,380 --> 01:51:28,140
share, you have like a 
navigation area, you have 

1685
01:51:28,140 --> 01:51:30,020
somebody who could do like 
communications. 

1686
01:51:30,020 --> 01:51:32,140
So those are all kind of spread 
out in the. 

1687
01:51:36,500 --> 01:51:41,340
Sorry, I had a quick jolt there.
So like I said, the command 

1688
01:51:41,340 --> 01:51:43,300
chair sitting in the center, 
everything else is kind of 

1689
01:51:43,300 --> 01:51:45,020
spread out around it. 
Think Star Trek. 

1690
01:51:45,020 --> 01:51:49,340
That's a good, funny comparison.
But as you walk in, you see the 

1691
01:51:49,340 --> 01:51:55,100
mess, the observation window, 
you know, that sort of dominates

1692
01:51:55,100 --> 01:51:57,660
the view out in front. 
The ship has turned in such a 

1693
01:51:57,660 --> 01:51:59,980
way where the light isn't quite 
jutting in. 

1694
01:52:00,500 --> 01:52:03,860
You can see the way that the 
angle is at, that it is 

1695
01:52:03,860 --> 01:52:08,500
illuminating like a good chunk 
of the room, just not like the 

1696
01:52:08,500 --> 01:52:10,930
door you're. 
Entering through immediately. 

1697
01:52:14,690 --> 01:52:18,570
Damn. 
But the observation window is 

1698
01:52:18,610 --> 01:52:21,450
cracked. 
You can see it spider web from 

1699
01:52:21,450 --> 01:52:24,650
some internal blow that hit the 
window but didn't shatter it 

1700
01:52:24,650 --> 01:52:29,170
thankfully. 
Goody. 

1701
01:52:29,450 --> 01:52:33,010
Now the rest of the room is not 
in much better shape. 

1702
01:52:34,730 --> 01:52:37,530
The light coming in from that 
window sort of illuminates A 

1703
01:52:38,130 --> 01:52:44,730
horrific scene. 
There's smashed consoles, torn 

1704
01:52:44,730 --> 01:52:48,410
chairs strewn about. 
You see. 

1705
01:52:49,250 --> 01:52:57,570
More human shadows arch into the
rear bulkhead and accompanying 

1706
01:52:57,570 --> 01:53:02,450
that, accompanying them, bloody 
hand and footprints everywhere. 

1707
01:53:03,890 --> 01:53:07,210
And I don't want. 
Are there any terminals that I 

1708
01:53:07,210 --> 01:53:10,410
can get to without walking 
directly into the light? 

1709
01:53:12,290 --> 01:53:13,810
Yeah, most of them are smashed 
though. 

1710
01:53:14,730 --> 01:53:17,210
That might still be accessible, 
but that's going to be pretty 

1711
01:53:17,210 --> 01:53:19,170
difficult to kind of get 
anything out of this. 

1712
01:53:19,890 --> 01:53:21,810
But if you have the time, you 
might be able to do it. 

1713
01:53:21,810 --> 01:53:24,170
But I said. 
Yeah, I was going to ask, is 

1714
01:53:24,170 --> 01:53:27,650
there are there any, does it 
look like this crew had any 

1715
01:53:27,650 --> 01:53:29,410
robots who were active in this 
room? 

1716
01:53:29,730 --> 01:53:32,290
Like if I were to try to find 
like something to recover 

1717
01:53:32,290 --> 01:53:35,730
memories from. 
Nothing immediately obvious. 

1718
01:53:36,380 --> 01:53:39,860
In this section, there might 
have been androids or proper 

1719
01:53:39,860 --> 01:53:43,860
robots elsewhere, but they're 
not appear to be any, you know, 

1720
01:53:43,860 --> 01:53:46,100
currently in the the command 
module here. 

1721
01:53:46,100 --> 01:53:51,420
But like I said, you see those 
human shadows burnt into the 

1722
01:53:51,420 --> 01:53:54,580
bulkhead, you know, currently 
cast in the light of the sun, 

1723
01:53:55,740 --> 01:53:59,740
and there's just spattered blood
sort of everywhere accompanying 

1724
01:53:59,740 --> 01:54:05,250
them hand and footprints. 
Stem from where those bodies 

1725
01:54:05,250 --> 01:54:09,210
were burnt, but they kind of 
mark the floors, the walls, and 

1726
01:54:09,210 --> 01:54:14,850
as you look up the ceiling, 
which has been twisted and 

1727
01:54:14,850 --> 01:54:18,010
sundered, you can see like a 
giant Terranet where the ship 

1728
01:54:18,010 --> 01:54:21,490
took damage enough to see the 
internals. 

1729
01:54:21,490 --> 01:54:24,290
Kind of like sneaking up into 
the darkness. 

1730
01:54:26,290 --> 01:54:29,730
Yeah. 
Now there's a command chair. 

1731
01:54:30,100 --> 01:54:32,220
Sitting in the center of the 
room, there are the smashed 

1732
01:54:32,220 --> 01:54:36,980
consoles all over the place. 
What do you? 

1733
01:54:39,460 --> 01:54:41,060
Guys, do I? 
Since all the consoles are 

1734
01:54:41,060 --> 01:54:44,500
smashed, I I think perhaps we 
should leave. 

1735
01:54:47,260 --> 01:54:49,300
Now. 
Does the does the command chair 

1736
01:54:49,300 --> 01:54:51,660
have any? 
I mean is it just a chair or is 

1737
01:54:51,660 --> 01:54:53,940
there any control modules 
attached to it? 

1738
01:54:54,140 --> 01:54:58,300
You walk up to it. 
Yes. 

1739
01:55:01,000 --> 01:55:05,760
We have our UV shielding on. 
It does the Thankfully the light

1740
01:55:05,760 --> 01:55:09,040
of the star doesn't quite 
cascade over that portion. 

1741
01:55:09,040 --> 01:55:12,480
Like it's mostly like the the 
front near where the view screen

1742
01:55:12,480 --> 01:55:15,560
is, and that like it's casting 
onto the bulkhead which would be

1743
01:55:15,560 --> 01:55:17,880
your left as you walk in. 
But the client sure is like 

1744
01:55:17,880 --> 01:55:20,240
sitting right in the center, so 
it avoids the direction line of 

1745
01:55:20,240 --> 01:55:28,600
the light there. 
But as you walk up day, you. 

1746
01:55:30,580 --> 01:55:36,820
Cross in front of the chair, 
looking down at the console. 

1747
01:55:36,820 --> 01:55:39,060
You see everything, of course, 
spattered in blood. 

1748
01:55:40,940 --> 01:55:45,300
You see it slumped in the chair.
It's corpse. 

1749
01:55:47,460 --> 01:55:56,140
It's headless, lashed with micro
cables that apparently like 

1750
01:55:56,140 --> 01:55:59,150
adhering it to the chair. 
The things that must have been 

1751
01:55:59,150 --> 01:56:00,910
torn out of walls, like 
components that are wrapped 

1752
01:56:00,910 --> 01:56:05,590
around their arms, holding them 
in place on their where their 

1753
01:56:05,590 --> 01:56:09,230
head once was, lies the stump of
a neck. 

1754
01:56:10,510 --> 01:56:14,150
You can almost see the bite mark
scourge into that stump. 

1755
01:56:14,550 --> 01:56:16,910
I need you to make a sanity save
for me. 

1756
01:56:17,750 --> 01:56:19,950
You think they're OK? 
Yeah, they're OK. 

1757
01:56:22,390 --> 01:56:27,830
Everything's fine. 
Yes, I got 12. 

1758
01:56:28,380 --> 01:56:30,940
You're 12, OK? 
So how do you push past this? 

1759
01:56:31,860 --> 01:56:34,380
So as you see. 
This corpse lying there headless

1760
01:56:34,420 --> 01:56:38,500
blood kind of everywhere. 
You know, I feel like for the 

1761
01:56:38,500 --> 01:56:43,140
most part, like I've seen Day 
has seen some shit, you know? 

1762
01:56:43,580 --> 01:56:47,100
So, like, while this is 
upsetting and inhuman, like it's

1763
01:56:47,100 --> 01:56:52,860
like, you know, I was there. 
The Palladium fields, you know, 

1764
01:56:52,860 --> 01:56:55,100
nothing really quite compares to
that. 

1765
01:56:57,730 --> 01:57:02,930
Yeah, I I I turn to my my 
comrades. 

1766
01:57:02,930 --> 01:57:05,530
I'm like, I don't think y'all 
want to see this. 

1767
01:57:06,250 --> 01:57:10,610
It's pretty bad. 
Bad. 

1768
01:57:10,970 --> 01:57:12,650
Bad in a different way than the 
sun. 

1769
01:57:13,050 --> 01:57:15,970
The sun's burning. 
Yeah, bad in a different way 

1770
01:57:15,970 --> 01:57:22,250
than the sun. 
Bad in the headless corpse with 

1771
01:57:22,250 --> 01:57:24,330
cables wrapped around it type of
way. 

1772
01:57:25,110 --> 01:57:27,790
And what appear to be teeth 
marks type of way. 

1773
01:57:32,750 --> 01:57:35,870
Yeah, I'm OK without that. 
Yeah, I think you'll be OK 

1774
01:57:35,870 --> 01:57:37,110
without it. 
So is. 

1775
01:57:37,670 --> 01:57:40,790
There anything else up there? 
Is there access to to, to 

1776
01:57:40,790 --> 01:57:43,070
anything that we might be able 
to to use at all? 

1777
01:57:43,150 --> 01:57:45,230
Yeah, sorry. 
Was there any like access ports 

1778
01:57:45,230 --> 01:57:49,270
or anything that was like? 
No you can. 

1779
01:57:50,290 --> 01:57:52,810
So outside of the the outside of
the missing head, this person's 

1780
01:57:52,810 --> 01:57:55,810
body is relatively intact, so 
you can do what you will if you 

1781
01:57:55,810 --> 01:57:57,690
want to do a little bit of like 
searching or whatnot, but. 

1782
01:57:58,450 --> 01:58:01,930
Yeah, I'm gonna. 
I'm gonna search them for sure. 

1783
01:58:02,090 --> 01:58:04,690
Yeah, other than that, the 
captain does appear to be 

1784
01:58:04,690 --> 01:58:08,570
sitting in front of like a like 
a navigation terminal. 

1785
01:58:08,570 --> 01:58:12,570
Effectively that was part of the
normal display that is on and 

1786
01:58:12,570 --> 01:58:15,250
blinking. 
So there is a little bit of 

1787
01:58:15,250 --> 01:58:17,370
power to that and it's not 
smashed. 

1788
01:58:17,370 --> 01:58:18,890
That's sort of like the 
significant thing. 

1789
01:58:19,210 --> 01:58:22,330
That's the best part, yeah. 
I would, I would happily while 

1790
01:58:22,330 --> 01:58:25,930
while you're searching. 
I would sort of like blinder 

1791
01:58:26,010 --> 01:58:28,450
blinders. 
Like move over there and try to 

1792
01:58:29,210 --> 01:58:31,290
try to tap into the navigation 
systems and see where they came 

1793
01:58:31,290 --> 01:58:34,010
from right now. 
I pull the body off the chair. 

1794
01:58:34,010 --> 01:58:36,210
I'm like don't look over here 
and I set it on the ground and I

1795
01:58:36,210 --> 01:58:38,050
start searching it while you 
access the. 

1796
01:58:38,970 --> 01:58:41,790
Terminal. 
Yeah, I think in in my mind 

1797
01:58:41,790 --> 01:58:45,070
right now I'm I'm trying to 
figure out whether whatever this

1798
01:58:45,390 --> 01:58:47,870
thing is that could have done 
this would have been related to 

1799
01:58:47,870 --> 01:58:49,670
the sun or if they maybe brought
it. 

1800
01:58:49,670 --> 01:58:53,150
So I'm wondering if their their 
their path up to now in 

1801
01:58:53,150 --> 01:58:55,430
navigation is going to give us 
any hints as to what they were 

1802
01:58:55,430 --> 01:58:58,910
carrying. 
Sure, we'll do the body first. 

1803
01:58:59,310 --> 01:59:03,430
No. 
As I said, we'll do the body 

1804
01:59:03,430 --> 01:59:04,270
first. 
Cool. 

1805
01:59:05,870 --> 01:59:09,550
Day is your sort of pull this 
over and looking for? 

1806
01:59:09,860 --> 01:59:16,140
Clues. 
No, you see, they have their 

1807
01:59:16,220 --> 01:59:19,020
uniform on. 
It has the name, it's Mekel. 

1808
01:59:19,140 --> 01:59:24,380
MEKEL kind of written across it.
You can tell that the person was

1809
01:59:24,380 --> 01:59:25,900
like fairly well built. 
It was. 

1810
01:59:25,900 --> 01:59:29,420
It's a body of a woman for sure.
But they were muscular and they 

1811
01:59:29,420 --> 01:59:32,860
must have been, you know, 
approaching 50, give or take. 

1812
01:59:34,420 --> 01:59:35,790
But. 
There's a couple of things you 

1813
01:59:35,790 --> 01:59:38,310
notice as you quickly like push 
the body down and. 

1814
01:59:38,470 --> 01:59:40,590
They have no head. 
Do a quick pocket. 

1815
01:59:40,630 --> 01:59:45,230
They have no head one. 
You see a small pin just 

1816
01:59:45,230 --> 01:59:51,990
adjacent to their name tag, and 
it's the symbol of the light of 

1817
01:59:51,990 --> 01:59:55,910
the interstellar way. 
That's sort of you recognize it 

1818
01:59:55,910 --> 01:59:57,710
because you've dealt with them 
in the past. 

1819
01:59:58,070 --> 02:00:00,230
That's kind of like pinned to 
their chest. 

1820
02:00:00,590 --> 02:00:01,790
Lots. 
You hired us for this job, 

1821
02:00:01,790 --> 02:00:03,070
right? 
They sent us here. 

1822
02:00:03,580 --> 02:00:05,220
They didn't hire us, but they 
gave us the rumor. 

1823
02:00:07,700 --> 02:00:13,780
Now tucked in her pocket, now 
spattered and saturated with 

1824
02:00:13,780 --> 02:00:17,140
blood, you pull it out and it's 
a piece of like, flimsy or 

1825
02:00:17,260 --> 02:00:19,980
paper. 
It's a star chart. 

1826
02:00:21,060 --> 02:00:26,260
In particular, it's a Akronar 
star chart, revealing a network 

1827
02:00:26,340 --> 02:00:31,820
of expertly potted jump routes 
through the area. 

1828
02:00:33,800 --> 02:00:35,480
Now, as you look at it, you've 
been in space. 

1829
02:00:35,480 --> 02:00:37,400
You recognize. 
This the map. 

1830
02:00:37,400 --> 02:00:39,440
Doesn't make a whole lot of 
sense to you within this current

1831
02:00:39,440 --> 02:00:43,000
context without some further 
study and you see a number of 

1832
02:00:43,000 --> 02:00:46,880
unknown destinations marked with
cryptic symbols. 

1833
02:00:53,250 --> 02:00:58,570
I turn back and I explain what I
found and I hold up the pen. 

1834
02:00:59,050 --> 02:01:01,690
I was like, what the fuck do 
y'all make of that? 

1835
02:01:04,930 --> 02:01:08,650
I have a cynical response. 
And it is that perhaps we are 

1836
02:01:08,650 --> 02:01:16,690
not the first ones sent here in 
search of a an object in this 

1837
02:01:16,690 --> 02:01:19,170
area. 
Why would they have sent us 

1838
02:01:19,170 --> 02:01:21,650
here? 
To find something created by the

1839
02:01:21,650 --> 02:01:25,050
corpus if they they were the 
ones here? 

1840
02:01:25,610 --> 02:01:35,130
I have a cynical reply. 
Well, now without cynicism. 

1841
02:01:36,070 --> 02:01:41,790
She's still the the captain's 
wearing a a crew suit, right? 

1842
02:01:41,790 --> 02:01:44,110
Is there, there's a patch for 
the suit and everything. 

1843
02:01:44,110 --> 02:01:51,870
So I pull out a laser cutter 
shaped laser pointer and I will 

1844
02:01:51,870 --> 02:01:55,790
laser point towards like the 
patches and stuff and say if you

1845
02:01:55,790 --> 02:02:00,270
look close between the bot Marks
and all that stuff that I can 

1846
02:02:00,270 --> 02:02:02,830
see only. 
A little bit at a distance so as

1847
02:02:02,830 --> 02:02:05,070
not to get the full effect of 
the gore on my sanity. 

1848
02:02:05,990 --> 02:02:09,350
It looks as if she is still 
wearing a crew suit, so could it

1849
02:02:09,350 --> 02:02:16,830
possibly be that she was a plant
or a bug, as opposed to the 

1850
02:02:16,830 --> 02:02:23,110
entire group being sent here 
previously by our rumor mongers?

1851
02:02:24,110 --> 02:02:27,150
Well, Steven, what do you find 
on that? 

1852
02:02:27,510 --> 02:02:30,150
They're a terminal. 
Let's see. 

1853
02:02:33,360 --> 02:02:36,840
The display, as you kind of like
interfacing with it or looking 

1854
02:02:36,840 --> 02:02:42,440
at it, currently reads ion 
thrusters primed, awaiting 

1855
02:02:42,440 --> 02:02:44,800
handshake from the engine 
compartment. 

1856
02:02:47,000 --> 02:02:51,960
They were preparing for a jump. 
Now you can see coordinates that

1857
02:02:51,960 --> 02:02:56,160
are sort of locked in and with a
quick sort of, you know, 

1858
02:02:56,160 --> 02:02:59,480
navigation calculations in your 
head. 

1859
02:03:01,360 --> 02:03:05,040
It appears that they were 
jumping into the core of the 

1860
02:03:05,040 --> 02:03:11,680
star. 
Can I get a timeline on that? 

1861
02:03:11,680 --> 02:03:13,640
Like, do I know how long ago 
that was primed? 

1862
02:03:16,560 --> 02:03:22,840
So that was primed according to 
the computer log a week ago, 

1863
02:03:23,080 --> 02:03:28,240
give or take. 
But you see in the computer log 

1864
02:03:28,520 --> 02:03:31,060
that the. 
Date code that it is using is 

1865
02:03:31,060 --> 02:03:35,940
not correct. 
How not correct is the date 

1866
02:03:35,940 --> 02:03:41,780
code? 
About a year off in which? 

1867
02:03:44,740 --> 02:03:48,620
Previous so it it happened. 
It would have happened about a 

1868
02:03:48,620 --> 02:03:50,740
year ago minus a week. 
Yeah, there we go. 

1869
02:03:52,020 --> 02:03:58,420
I It appears this ship has been 
here for a very long time. 

1870
02:03:59,710 --> 02:04:06,910
Longer than we expected. 
What about the blood? 

1871
02:04:06,950 --> 02:04:10,230
Is it, does it a blood a year 
old? 

1872
02:04:10,630 --> 02:04:12,950
I mean, it's organic. 
Is it? 

1873
02:04:13,270 --> 02:04:15,430
Does it look fresh? 
Is it basically just like 

1874
02:04:15,710 --> 02:04:18,390
leftover rusty looking bits at 
this? 

1875
02:04:18,390 --> 02:04:21,350
What is it? 
How fresh is the body even? 

1876
02:04:21,750 --> 02:04:24,990
How familiar are you with 
decomposition and? 

1877
02:04:27,630 --> 02:04:30,460
Enough. 
That's what we called. 

1878
02:04:32,660 --> 02:04:36,340
God damn. 
They were, I'd have perhaps not 

1879
02:04:36,340 --> 02:04:38,100
mentioned the most important 
part, which is that they appear 

1880
02:04:38,100 --> 02:04:39,660
to have been diving into the 
sun. 

1881
02:04:41,020 --> 02:04:46,860
So this ship has been. 
Here for a year, but primed to 

1882
02:04:46,860 --> 02:04:51,580
jump in the sun last week. 
I suppose we are potentially 

1883
02:04:51,580 --> 02:04:55,280
jumping to conclusions the. 
Computer itself could have an 

1884
02:04:55,280 --> 02:04:58,360
error, and if they had truly 
been here for a year, that draws

1885
02:04:58,360 --> 02:05:02,560
into question Roman, who we 
found outside of the ship, as 

1886
02:05:02,560 --> 02:05:04,760
well as, as mentioned the 
fresher blood. 

1887
02:05:04,760 --> 02:05:09,400
It is possible that the computer
itself is just experiencing a 

1888
02:05:09,400 --> 02:05:12,600
bug. 
Do we know how old this ship is 

1889
02:05:12,600 --> 02:05:14,600
at all? 
It's a newer drive, right? 

1890
02:05:14,600 --> 02:05:19,800
Like could the entire ship have 
just been reset like a microwave

1891
02:05:19,800 --> 02:05:24,910
and it just went back to 0? 
In the context of, it is a year 

1892
02:05:24,910 --> 02:05:31,390
old plus it is a week as in its 
internal clock just got reset as

1893
02:05:31,390 --> 02:05:36,390
opposed to somehow time jumped 
or something like that. 

1894
02:05:36,390 --> 02:05:38,390
Is that is Steven? 
Is that a possibility? 

1895
02:05:38,830 --> 02:05:42,270
It's a possibility. 
I am not sure that this line of 

1896
02:05:42,270 --> 02:05:45,110
questioning has will bear much 
fruit for us right now. 

1897
02:05:45,670 --> 02:05:49,720
I what I'm wondering is. 
Or whether they were attempting 

1898
02:05:49,720 --> 02:05:52,520
to destroy the ship because of 
something inside of it. 

1899
02:05:53,880 --> 02:05:55,680
Stephen. 
Can you figure out where that 

1900
02:05:55,680 --> 02:06:00,400
drive is? 
This is for navigation, I don't 

1901
02:06:00,400 --> 02:06:07,160
believe so. 
On that note, as the I don't 

1902
02:06:07,160 --> 02:06:11,640
believe so sort of hangs in the 
air or any of you can respond in

1903
02:06:11,640 --> 02:06:17,360
kind, you hear noise. 
It's like a. 

1904
02:06:17,360 --> 02:06:25,360
Another moan, like a echoes into
the space. 

1905
02:06:25,400 --> 02:06:26,840
It's. 
Followed by a second. 

1906
02:06:26,840 --> 02:06:34,120
And a third you hear the creak 
of metal coming from above your 

1907
02:06:34,120 --> 02:06:39,360
heads. 
You see in the sundered space 

1908
02:06:39,360 --> 02:06:45,200
the components reaching out from
the darkness, the hand. 

1909
02:06:46,270 --> 02:06:49,190
Grasps onto the bulkhead and 
begins. 

1910
02:06:49,390 --> 02:06:51,150
You can feel it pull itself 
forward. 

1911
02:06:52,390 --> 02:06:56,070
Up above us, above you. 
Are they feeling sighted? 

1912
02:06:56,070 --> 02:07:00,470
Broken and like torn apart, you 
can see the components in there 

1913
02:07:00,470 --> 02:07:02,830
and the hand reaches out from 
the darkness. 

1914
02:07:02,990 --> 02:07:04,750
From like, inside of the 
machinery? 

1915
02:07:05,230 --> 02:07:06,790
Yeah, and you can. 
See. 

1916
02:07:06,790 --> 02:07:09,550
The muscles tense as it begins 
to pull itself forward. 

1917
02:07:10,430 --> 02:07:12,830
What do you? 
Do run. 

1918
02:07:12,830 --> 02:07:14,230
Let's run. 
That place? 

1919
02:07:14,310 --> 02:07:18,290
Yep. 
I I have to say, I am beginning 

1920
02:07:18,290 --> 02:07:19,490
to wonder if the drive is here 
at all. 

1921
02:07:19,490 --> 02:07:21,450
Perhaps we should go. 
Yeah. 

1922
02:07:21,730 --> 02:07:23,210
Let's get the fuck out of here, 
at least. 

1923
02:07:24,530 --> 02:07:31,130
As the three of you turn to run,
you hear the thump 123IN short 

1924
02:07:31,130 --> 02:07:32,410
order. 
And you look. 

1925
02:07:35,850 --> 02:07:37,850
I do for sure. 
All right. 

1926
02:07:37,930 --> 02:07:40,250
So as you're turning tails, 
Steven, you take a look back and

1927
02:07:40,250 --> 02:07:48,370
you see the humanoid. 
Three creatures standing there. 

1928
02:07:48,370 --> 02:07:50,170
They're sort of bent and 
twisted. 

1929
02:07:50,370 --> 02:07:57,250
They wear shredded uniforms. 
Their skin is like charcoal. 

1930
02:07:57,250 --> 02:08:00,770
It's dark, it's burnt, it's 
blistered, Their faces, all 

1931
02:08:00,770 --> 02:08:04,130
skull with how the skin has been
sort of sagging and turning 

1932
02:08:04,130 --> 02:08:07,210
inward on them. 
Their teeth are bared as if 

1933
02:08:07,210 --> 02:08:09,850
their lips are burnt away. 
Their eyes are sunken in the 

1934
02:08:09,850 --> 02:08:13,970
Hollow and they are moving 
towards you fast. 

1935
02:08:15,770 --> 02:08:21,330
The gun? 
Oh man. 

1936
02:08:21,330 --> 02:08:23,970
What? 
Do you guys, do you have but a 

1937
02:08:23,970 --> 02:08:26,490
second the the three of you are 
about to cross through that 

1938
02:08:26,490 --> 02:08:28,010
threshold? 
This cause the command module 

1939
02:08:28,010 --> 02:08:30,210
isn't very big. 
The door is currently forced 

1940
02:08:30,210 --> 02:08:33,130
open and kind of jammed in 
space. 

1941
02:08:33,450 --> 02:08:35,810
You have the cargo holds ahead 
of you as you're turning to run 

1942
02:08:35,810 --> 02:08:37,290
in there. 
They're close behind you and 

1943
02:08:37,290 --> 02:08:39,130
moving just about the same speed
you are, if not a little 

1944
02:08:39,130 --> 02:08:41,770
quicker. 
The gun, Kentucky. 

1945
02:08:41,770 --> 02:08:44,730
The gun. 
I'm not the only one with the 

1946
02:08:44,730 --> 02:08:47,650
gun, but yes, I guess I can turn
and fire. 

1947
02:08:47,810 --> 02:08:51,930
Can we slam that door shut 
behind us at all or we just 

1948
02:08:51,930 --> 02:08:56,570
booking it? 
You can certainly try. 

1949
02:08:58,090 --> 02:09:01,610
Fuck. 
I'm not very strong, so I'm not 

1950
02:09:01,610 --> 02:09:04,170
going to go close the door. 
I can try. 

1951
02:09:04,170 --> 02:09:06,770
We we force it open. 
So it's going to be a second 

1952
02:09:06,810 --> 02:09:07,570
probably. 
But I can. 

1953
02:09:07,770 --> 02:09:10,890
I can try to push it back. 
Can I try turning and shoot? 

1954
02:09:11,010 --> 02:09:12,450
Well, Hey, yeah, go for it, 
Ryan. 

1955
02:09:13,050 --> 02:09:15,730
No, both like if Steven's 
grabbing the door and closing it

1956
02:09:15,730 --> 02:09:18,290
like as it's closing can I just 
like fire to try to slow him 

1957
02:09:18,290 --> 02:09:24,050
down and same day same so. 
We've entered sort of combat 

1958
02:09:24,050 --> 02:09:26,330
here, but combat and mothership,
the way it's set up in the base 

1959
02:09:26,330 --> 02:09:29,730
game is not in terms of like a. 
Defined set order. 

1960
02:09:29,730 --> 02:09:33,690
We're doing Spotlight initiative
here, so I'm gonna describe the 

1961
02:09:33,690 --> 02:09:35,290
scene. 
You guys describe how you want 

1962
02:09:35,290 --> 02:09:37,210
to react, which we've basically 
been doing here, and then we 

1963
02:09:37,210 --> 02:09:40,330
play it out with any roles that 
we see it fit. 

1964
02:09:40,570 --> 02:09:42,330
Now you have these three 
creatures, They're gonna act 

1965
02:09:42,330 --> 02:09:45,530
effectively as one entity as 
they begin to shift and move 

1966
02:09:46,170 --> 02:09:52,440
towards you. 
You can turn, the two of you can

1967
02:09:52,440 --> 02:09:56,160
fire and Steven can try and shut
the airlock door. 

1968
02:09:56,840 --> 02:09:59,640
I need the two of you that are 
firing or to be combat checks as

1969
02:09:59,640 --> 02:10:01,640
you fire into this crowd here a 
Steven. 

1970
02:10:01,640 --> 02:10:05,880
I need a strength check as you 
try and pull the door shut. 

1971
02:10:06,120 --> 02:10:11,680
If you fail to pull the door, 
the three of them are going to 

1972
02:10:11,680 --> 02:10:15,560
be calling and ripping at you 
regardless of what. 

1973
02:10:16,660 --> 02:10:18,780
Whether or not the other two are
successful at their combat 

1974
02:10:18,780 --> 02:10:21,340
checks. 
Do we think my mechanical repair

1975
02:10:21,860 --> 02:10:25,140
ability applies here or I also 
have industrial? 

1976
02:10:27,300 --> 02:10:30,180
Justify it for me. 
Well, mechanical repair, again, 

1977
02:10:30,180 --> 02:10:32,660
we're dealing with a broken 
piece of machinery, so I've got 

1978
02:10:32,660 --> 02:10:34,380
that there. 
I bring up industrial equipment 

1979
02:10:34,380 --> 02:10:37,340
just because in general, like 
I'm moving a big piece of metal.

1980
02:10:39,220 --> 02:10:41,980
I don't think the skills stack 
and at least that pleasant of a 

1981
02:10:41,980 --> 02:10:43,380
manner. 
You got an expert skill at 15? 

1982
02:10:43,380 --> 02:10:44,300
Go ahead. 
OK. 

1983
02:10:45,800 --> 02:10:48,320
Let's do the the door first so 
we can talk about the the 

1984
02:10:48,320 --> 02:10:50,840
gunshots, OK? 
I'm rolling trying to get under 

1985
02:10:50,840 --> 02:10:56,680
61 and I got 93 so it did not 
matter. 

1986
02:10:57,240 --> 02:10:59,280
Fail. 
All right, it's. 

1987
02:10:59,480 --> 02:11:01,320
Stuck. 
Lovely. 

1988
02:11:01,320 --> 02:11:02,160
We'll talk about that in a 
second. 

1989
02:11:02,160 --> 02:11:03,480
How about the guns? 
What are you guys doing? 

1990
02:11:04,680 --> 02:11:10,920
I rolled a 36 for my combat, so 
I succeeded, and then I rolled a

1991
02:11:10,920 --> 02:11:17,560
19 for damage. 
How about Kentucky? 

1992
02:11:18,400 --> 02:11:26,640
So I rolled a 13 for my combat 
and my combat is 32 + I. 

1993
02:11:26,640 --> 02:11:29,680
So I mean not that it matters 
that succeeded, but I also have 

1994
02:11:29,680 --> 02:11:32,400
tactics and military training 
and I assume firing and 

1995
02:11:32,400 --> 02:11:34,360
directing other people where to 
fire and stuff like that might 

1996
02:11:34,360 --> 02:11:35,520
come into account for all of 
that. 

1997
02:11:35,520 --> 02:11:40,280
Yeah, but that helps. 
And as far as and then as far as

1998
02:11:40,280 --> 02:11:45,070
pulse rifle goes, let me. 
The pulse rifle IS3D10 and 

1999
02:11:45,070 --> 02:11:47,790
remember you only have basically
two shots with this, so 2 

2000
02:11:47,790 --> 02:11:52,430
bursts. 
So one burst would be 3D, so it 

2001
02:11:52,430 --> 02:11:55,390
would just be two D 10 then is 
each D10A burst or is it? 

2002
02:11:55,470 --> 02:11:59,110
Like no you do twice. 
You can do 3D ten twice, 

2003
02:11:59,110 --> 02:12:00,470
assuming you can shoot another 
round. 

2004
02:12:00,470 --> 02:12:01,910
So just know you you have one 
more use of this. 

2005
02:12:02,230 --> 02:12:03,110
That's kind of it. 
Cool. 

2006
02:12:03,350 --> 02:12:06,550
OK, OK, so I did a total of 15 
damage. 

2007
02:12:07,100 --> 02:12:10,420
All right, so both of you fire 
shots in there. 

2008
02:12:10,940 --> 02:12:15,420
You see, as Steven is trying to 
grasp the door and pulling it 

2009
02:12:15,420 --> 02:12:19,340
shut, the door's jammed. 
It's stuck on the thing that you

2010
02:12:19,340 --> 02:12:23,420
had forced it open. 
And you see it three sets of 

2011
02:12:23,420 --> 02:12:27,420
hands, kind of like you hear the
thump against the door, and the 

2012
02:12:27,420 --> 02:12:29,940
three of them reach around and 
they're grabbing and they're 

2013
02:12:29,940 --> 02:12:35,780
tearing at Steven. 
Steven, you take. 

2014
02:12:38,380 --> 02:12:41,740
A lot of damage. 
That is 18. 

2015
02:12:42,180 --> 02:12:46,620
What? 
Now you have wounds. 

2016
02:12:46,620 --> 02:12:48,020
I'll talk about that in a 
second, but. 

2017
02:12:49,500 --> 02:12:51,620
I have 14 health. 
That's all of it. 

2018
02:12:51,700 --> 02:12:53,180
Yeah. 
So you you have two wounds 

2019
02:12:53,180 --> 02:12:56,020
because you're a synth, so we'll
talk about that in a second, but

2020
02:12:56,020 --> 02:13:02,080
you feel the rip and tear as. 
These creatures begin to pull at

2021
02:13:02,080 --> 02:13:04,720
your artificial flesh and rip 
into your uniform. 

2022
02:13:05,480 --> 02:13:11,600
They have sundered your armor, 
so that is reduced to 13 because

2023
02:13:11,600 --> 02:13:13,800
you have five points of armor, 
which means you don't gain a 

2024
02:13:13,800 --> 02:13:18,880
wound, which is nice. 
So they ripped into your back 

2025
02:13:18,880 --> 02:13:22,080
suit and you can feel them 
tearing at your artificial flesh

2026
02:13:22,080 --> 02:13:26,000
or whatever you have for blood 
is kind of like dripping out of 

2027
02:13:26,000 --> 02:13:30,440
you from the rips in the tears. 
If you lose all of your health, 

2028
02:13:30,960 --> 02:13:35,080
you lose one of your wounds, you
gain a condition which is 

2029
02:13:35,080 --> 02:13:38,760
usually associated with the 
damage, and if you deplete your 

2030
02:13:38,760 --> 02:13:42,680
last wound, you die. 
If you only have one wound 

2031
02:13:42,680 --> 02:13:45,240
listed in your character sheet, 
that health is all you got. 

2032
02:13:46,080 --> 02:13:49,840
So think of the wounds as health
bars and a health as HP per 

2033
02:13:49,840 --> 02:13:54,550
health bar. 
So you thanks to your armor, you

2034
02:13:54,550 --> 02:13:57,630
survived that and you can take a
wound but the rip and tear and 

2035
02:13:57,630 --> 02:14:00,990
then you hear the rattle of a 
machine gun and the the wind of 

2036
02:14:00,990 --> 02:14:03,750
a pulse rifle as I start to tear
into them. 

2037
02:14:04,110 --> 02:14:06,990
And you can bolts kind of ram 
into them. 

2038
02:14:06,990 --> 02:14:09,830
They don't respond to the 
damage, but two of these three 

2039
02:14:10,950 --> 02:14:14,470
mutated things drop to the 
ground with the third still 

2040
02:14:14,470 --> 02:14:20,790
standing. 
This third one is going to rush 

2041
02:14:20,910 --> 02:14:23,200
in. 
Past the door, not as 

2042
02:14:23,200 --> 02:14:25,560
compatriots have fallen and 
there's still enough room to 

2043
02:14:25,560 --> 02:14:27,840
kind of get in. 
Or it's always going to attempt 

2044
02:14:27,840 --> 02:14:31,880
to rush in and it's going to go 
for one of you guys with the 

2045
02:14:31,880 --> 02:14:35,360
guns. 
It's going to lurch itself at 

2046
02:14:35,360 --> 02:14:37,760
Kentucky. 
What do you guys do as you see 

2047
02:14:37,760 --> 02:14:39,360
it kind of pushing itself 
through the door and lunging 

2048
02:14:39,360 --> 02:14:41,680
towards Kentucky? 
Since it's separating away from 

2049
02:14:41,680 --> 02:14:43,760
me, I want to try to like slash 
at it. 

2050
02:14:43,760 --> 02:14:46,520
With my I have a scalpel which 
I'm kind of interpreting as 

2051
02:14:46,520 --> 02:14:49,400
being like a finger that I can 
quickly transform. 

2052
02:14:49,800 --> 02:14:51,200
So I can like try and like 
slash. 

2053
02:14:51,680 --> 02:14:54,880
At it from behind to try to get 
it as it's moving past me. 

2054
02:14:55,200 --> 02:14:58,320
OK, that'll be a combat check 
when we get to it in a second. 

2055
02:14:58,320 --> 02:14:59,760
But what do the other two guys 
do? 

2056
02:15:02,640 --> 02:15:07,160
Oh man, I really want fire 
again. 

2057
02:15:07,160 --> 02:15:08,760
But I'm. 
I'm worried about hitting 

2058
02:15:08,760 --> 02:15:18,300
Kentucky. 
So, but we're in a pretty tight 

2059
02:15:18,300 --> 02:15:20,660
space, right? 
Like it just it dives through 

2060
02:15:20,660 --> 02:15:23,140
the door at me cuz we had 
stepped a little bit farther 

2061
02:15:23,140 --> 02:15:24,740
back from Steven as I was having
Stevens. 

2062
02:15:24,740 --> 02:15:26,860
Kind of like behind the door 
ready to slice as it jumps 

2063
02:15:26,860 --> 02:15:27,740
through. 
Yep. 

2064
02:15:29,140 --> 02:15:31,900
I guess if it's diving straight 
at me, I know I only have one 

2065
02:15:31,900 --> 02:15:33,380
pulse left. 
I want to just. 

2066
02:15:33,780 --> 02:15:38,340
I want to like kind of. 
Well, because. 

2067
02:15:38,340 --> 02:15:40,940
We we're a little floaty. 
So yeah, I just want to jump and

2068
02:15:40,940 --> 02:15:43,380
kind of like just like float off
to the left and then bring the 

2069
02:15:43,380 --> 02:15:45,500
gun back around, but like go 
this way. 

2070
02:15:45,500 --> 02:15:47,860
So if it runs in, it can almost 
kind of run past us. 

2071
02:15:47,860 --> 02:15:50,740
And then we'll all be like on 
the same side or even like jump 

2072
02:15:50,740 --> 02:15:53,420
a little like forward and 
towards Steven, but out of the 

2073
02:15:53,420 --> 02:15:54,700
way of this thing rushing 
forward. 

2074
02:15:55,140 --> 02:15:57,820
OK, that one will be a speed 
check when we get to rolls in a 

2075
02:15:57,860 --> 02:16:02,940
second, what about, What would 
they? 

2076
02:16:02,940 --> 02:16:04,980
He's a jump out of the way. 
Then Jay's going to take a shot.

2077
02:16:05,730 --> 02:16:07,370
OK, so we got a whole sequence 
here. 

2078
02:16:07,650 --> 02:16:11,930
We have this creature enters 
through and lurches itself at 

2079
02:16:12,250 --> 02:16:13,850
Kentucky. 
Let's do your roll first. 

2080
02:16:15,570 --> 02:16:19,730
OK, so rolling below speed. 
Now I do have athletics. 

2081
02:16:20,690 --> 02:16:21,450
Good, good. 
That counts. 

2082
02:16:22,090 --> 02:16:24,690
So you I think that's 10, so add
10 to your roll. 

2083
02:16:24,690 --> 02:16:33,330
Plus 10, so roll underneath the 
5045. 45 Perfect. 

2084
02:16:33,330 --> 02:16:37,650
All right, So you lurch out of 
the way, and you feel it as it 

2085
02:16:37,650 --> 02:16:39,930
pushes forward again. 
This thing is untethered by 

2086
02:16:39,930 --> 02:16:43,770
gravity, so it it's launching 
itself through this corridor. 

2087
02:16:43,770 --> 02:16:46,129
Here you see its. 
Arms kind of reach. 

2088
02:16:46,170 --> 02:16:49,850
Out, twisted, bent and elongated
and you'd like almost bone, like

2089
02:16:49,850 --> 02:16:51,690
with how stretched skin is 
across it. 

2090
02:16:51,889 --> 02:16:54,330
At swipes at you and you can see
like that. 

2091
02:16:54,330 --> 02:16:59,930
Chomping a mouth like that. 
Of it move past, but it misses 

2092
02:16:59,930 --> 02:17:01,850
you. 
It's like scrambling in the the 

2093
02:17:01,850 --> 02:17:07,370
gravity here as you hear the 
swipe of a knife and the pulse 

2094
02:17:07,370 --> 02:17:08,370
of a rifle. 
Correct. 

2095
02:17:08,610 --> 02:17:11,770
Or I guess you have SMGI do 
yeah. 

2096
02:17:12,290 --> 02:17:13,610
I need combat checks on the both
of you. 

2097
02:17:13,969 --> 02:17:15,570
I rolled it too. 
Lovely. 

2098
02:17:16,610 --> 02:17:20,010
I rolled a 41. 
Just barely made it. 40 because 

2099
02:17:20,049 --> 02:17:23,170
I got I do 1D10 damage. 1D10 or 
give me those damage rolls. 

2100
02:17:23,490 --> 02:17:27,830
3/3/11. 11 Oh, that is not 
enough. 

2101
02:17:28,870 --> 02:17:32,190
No. 
If you you get a slice in and 

2102
02:17:32,190 --> 02:17:37,670
there's no blood, it just 
through like dried skin and it 

2103
02:17:37,670 --> 02:17:43,110
gives a pretty good gash in it, 
but the creature carries forward

2104
02:17:43,110 --> 02:17:45,990
and fire into it and again the 
bolt hit into its side it 

2105
02:17:45,990 --> 02:17:50,670
doesn't react but now it is 
floating towards day again it's.

2106
02:17:51,389 --> 02:17:54,790
Hit a little bit by the inertia 
of the bullets, but it's still 

2107
02:17:54,790 --> 02:17:58,469
got its arms outstretched, its 
mouth jumping it is like almost 

2108
02:17:58,469 --> 02:18:00,230
going to latch on today. 
What do you guys do? 

2109
02:18:01,389 --> 02:18:03,230
I want to do the same thing. 
I'm going to slash it again. 

2110
02:18:05,549 --> 02:18:09,270
Dave's going to try to use her 
Zero G skill to jump out of the 

2111
02:18:09,270 --> 02:18:12,549
way. 
OK, what about Kentucky? 

2112
02:18:12,870 --> 02:18:16,709
What's your plan? 
I guess if it's barreling down 

2113
02:18:16,709 --> 02:18:20,469
on me, I'll use the last shot of
my pulse rifle just from, well, 

2114
02:18:20,469 --> 02:18:21,870
it. 
Is, yeah. 

2115
02:18:21,870 --> 02:18:23,790
It's missed you and it's heading
towards day. 

2116
02:18:24,510 --> 02:18:29,790
Well then, yeah, then I'll fire 
cuz I got nothing else cuz my 

2117
02:18:31,070 --> 02:18:34,309
laser cutter is just a laser 
color cutter shaped laser 

2118
02:18:34,309 --> 02:18:40,150
pointer. 
So yeah, so if it's going 

2119
02:18:40,150 --> 02:18:42,469
towards day, I will just take a 
shot from the ground. 

2120
02:18:43,340 --> 02:18:46,780
OK, so you fire your actively 
last round into this. 

2121
02:18:46,780 --> 02:18:49,260
OK, let's have that dodge roll 
first. 

2122
02:18:49,260 --> 02:18:51,700
That's going to be speed to get 
out of the way and then you can 

2123
02:18:51,700 --> 02:18:58,340
add your 0G. 
So that makes it I roll the 39 I

2124
02:18:58,340 --> 02:19:01,459
needed below the 46 all. 
Right, lovely. 

2125
02:19:01,459 --> 02:19:04,809
So you're able to sort of? 
Dodge out of the way again as 

2126
02:19:04,809 --> 02:19:08,610
this thing comes down. 
Now the two of you who are doing

2127
02:19:08,610 --> 02:19:12,930
attacks, the pulse rifle, you 
can do that as a normal attack. 

2128
02:19:13,250 --> 02:19:15,770
The swipe. 
I'll have you roll at 

2129
02:19:15,770 --> 02:19:18,530
disadvantage just because it's 
sort of put distance in between 

2130
02:19:18,530 --> 02:19:20,969
you. 
So let's roll twice. 

2131
02:19:20,969 --> 02:19:25,930
Take the lowest. 
I got a 32 and a 18. 18 I got a 

2132
02:19:25,930 --> 02:19:28,139
Yeah. 30. 
Two which which is going to do 

2133
02:19:28,139 --> 02:19:30,219
it for me? 
Succeeded, Correct. 

2134
02:19:30,420 --> 02:19:32,260
Yes, yes, both succeeded. 
OK. 

2135
02:19:33,459 --> 02:19:35,740
Nine image. 
Pulse rifle. 

2136
02:19:37,379 --> 02:19:40,180
I rolled a 22. 
I need less than a 32. 

2137
02:19:40,620 --> 02:19:42,580
Well, I guess 42 if I had 
military training, so. 

2138
02:19:43,900 --> 02:19:47,740
All right, so both of you with 
the pulse rifle and the swipe of

2139
02:19:47,740 --> 02:19:50,900
the knife describe for me how 
you take this creature out. 

2140
02:19:51,510 --> 02:19:54,950
I'm thinking that I like, I like
jab the knife into it and like 

2141
02:19:54,950 --> 02:19:58,390
turn around so that the bullets 
can like fire directly onto it. 

2142
02:19:58,390 --> 02:20:01,110
Like I'm holding it up, kind of 
shielding myself but putting it 

2143
02:20:01,110 --> 02:20:03,190
in range to be fired at by 
Kentucky. 

2144
02:20:05,510 --> 02:20:08,670
Like whirling it around. 
Yeah, And then from the ground, 

2145
02:20:08,670 --> 02:20:11,030
is that like, whirls around? 
I'll just take that final shot. 

2146
02:20:11,030 --> 02:20:13,550
That. 
And do I even need to roll? 

2147
02:20:13,750 --> 02:20:15,070
I don't even need to roll 
damage, right? 

2148
02:20:15,230 --> 02:20:18,320
No, no. 
So with the blade of the knife 

2149
02:20:18,520 --> 02:20:22,080
and the pulse rifle, you kind of
like cut into it and the bulge 

2150
02:20:22,680 --> 02:20:26,240
and the thing starts like lies, 
still kind of floating in the 

2151
02:20:26,240 --> 02:20:29,680
gravity. 
Here, Now all of you take an 

2152
02:20:29,680 --> 02:20:32,600
additional point of stress. 
I should have been counting who 

2153
02:20:32,600 --> 02:20:34,960
had failed, but I think you all 
failed at least once, so point 

2154
02:20:34,960 --> 02:20:39,760
the stress around. 
Perfect. 

2155
02:20:39,760 --> 02:20:44,760
Said the air goes still. 
What do you do? 

2156
02:20:47,350 --> 02:20:55,230
I think perhaps we should leave 
this ship here and go, Well, 

2157
02:20:56,390 --> 02:20:58,950
should we at least see if the 
reactor is even on the ship at 

2158
02:20:58,950 --> 02:21:04,550
all, or what? 
I understand your interest, I 

2159
02:21:04,550 --> 02:21:06,870
suppose. 
I am concerned that the two of 

2160
02:21:06,870 --> 02:21:12,340
you will become these monsters, 
but I'm concerned you're going 

2161
02:21:12,340 --> 02:21:17,060
to become a can opener. 
But that doesn't mean what we so

2162
02:21:17,900 --> 02:21:21,420
is there a way to. 
Because we're we're right, we're

2163
02:21:21,780 --> 02:21:24,180
we're right outside The thing is
there a way to make the 

2164
02:21:24,180 --> 02:21:27,620
navigation system not be 
targeted at the sun real quick 

2165
02:21:27,620 --> 02:21:29,860
just maybe hit like the off 
button on that so if you do find

2166
02:21:29,860 --> 02:21:32,740
the reactor, we don't get shot 
into the fucking sun. 

2167
02:21:32,740 --> 02:21:33,700
Is that a thing that you could 
do? 

2168
02:21:33,820 --> 02:21:35,140
Is that a thing you could do, 
Steven? 

2169
02:21:36,620 --> 02:21:41,190
I believe I can push off, yes. 
Yeah, why don't we do that real 

2170
02:21:41,190 --> 02:21:42,670
quick? 
Why don't we run down, see if we

2171
02:21:42,670 --> 02:21:45,310
can find that reactor, and just 
take a peek? 

2172
02:21:45,390 --> 02:21:48,270
And if we can't, we get the fuck
out of here. 

2173
02:21:48,950 --> 02:21:50,590
I thought, we're looking for the
jump drive though, right? 

2174
02:21:53,050 --> 02:21:56,130
Whatever. 
Whatever the fuck we're here for

2175
02:21:56,130 --> 02:21:58,130
day. 
I don't know at this point. 

2176
02:21:58,130 --> 02:22:00,690
I don't care. 
We got people burning into the 

2177
02:22:00,690 --> 02:22:03,370
fucking walls and zombie shit's 
coming at us. 

2178
02:22:03,490 --> 02:22:06,170
Why don't we just turn the thing
off so we don't get shot into 

2179
02:22:06,170 --> 02:22:09,850
the sun, see if whatever's here 
is here and get the fuck out of 

2180
02:22:09,850 --> 02:22:11,730
here? 
How y'all feel about that? 

2181
02:22:12,570 --> 02:22:13,930
All right. 
Are we all on the same page? 

2182
02:22:13,930 --> 02:22:15,290
I've. 
Turned it off. 

2183
02:22:16,570 --> 02:22:18,090
Oh, you walked into the room? 
Yes. 

2184
02:22:18,690 --> 02:22:21,690
All right. 
So Steven like. 

2185
02:22:22,250 --> 02:22:24,210
Did you just, like, walk away 
during their conversation? 

2186
02:22:24,530 --> 02:22:26,730
Yes, while they were talking, I 
went ahead to go do the job. 

2187
02:22:27,370 --> 02:22:32,570
As you walk over to it, you can 
hear like that coming out. 

2188
02:22:32,570 --> 02:22:36,330
Of the ceiling. 
Still, I move much faster. 

2189
02:22:36,330 --> 02:22:38,170
I move quickly to turn the to 
click the button. 

2190
02:22:39,010 --> 02:22:42,730
As you can go up there and again
you can see as you can quickly 

2191
02:22:42,730 --> 02:22:47,810
up to the console, it's a 
command has already been put 

2192
02:22:47,810 --> 02:22:50,730
into place. 
What it's waiting right now is 

2193
02:22:50,730 --> 02:22:52,690
the response from the engine 
compartment. 

2194
02:22:54,810 --> 02:22:59,170
So you would have to do like a 
pretty substantial like beat the

2195
02:22:59,170 --> 02:23:02,090
shit out of this to break it 
type of deal because it's just 

2196
02:23:02,090 --> 02:23:04,730
it's idle, like like it's 
waiting for the response. 

2197
02:23:05,250 --> 02:23:09,410
The thing is is like the core is
powered down. 

2198
02:23:10,610 --> 02:23:13,170
The engines are dead. 
No, not dead, but you know, not 

2199
02:23:13,170 --> 02:23:16,290
active currently. 
But there's no way to cancel the

2200
02:23:16,290 --> 02:23:17,730
pending order, is what you're 
saying. 

2201
02:23:18,070 --> 02:23:21,190
At the moment, because it's just
it's just it's like a loading 

2202
02:23:21,190 --> 02:23:24,510
screen just waiting for the 
response. 

2203
02:23:24,510 --> 02:23:26,590
The second I confirm that I'm 
just back the other way. 

2204
02:23:26,830 --> 02:23:28,950
Nope, There's no way for me to. 
There's no way for me to turn 

2205
02:23:28,950 --> 02:23:30,750
that off. 
It is. 

2206
02:23:30,950 --> 02:23:33,630
As long as the power doesn't 
return to the ship, we should be

2207
02:23:33,630 --> 02:23:36,710
fine. 
But if power does return for 

2208
02:23:36,710 --> 02:23:39,990
some reason, it appears the 
command will be executed on. 

2209
02:23:40,830 --> 02:23:44,110
Oh goody. 
And we hear the we hear those 

2210
02:23:44,110 --> 02:23:46,190
moans and stuff when when Steven
walked in there. 

2211
02:23:47,090 --> 02:23:48,850
Stephen did for sure. 
I don't know if you guys did or 

2212
02:23:48,850 --> 02:23:50,490
not. 
I also believe there are more of

2213
02:23:50,490 --> 02:23:52,570
those things in the walls. 
Well, good. 

2214
02:23:52,850 --> 02:23:55,530
Why don't we? 
Yeah, why don't we jog this one 

2215
02:23:55,530 --> 02:23:58,650
out, shoot down maybe the other 
hallway a little bit, see if we 

2216
02:23:58,650 --> 02:24:01,770
got a reactor so we can be like,
Nope, there wasn't nothing and 

2217
02:24:01,770 --> 02:24:03,770
just get out of here. 
So those religious whack a do is

2218
02:24:03,770 --> 02:24:06,010
don't come for us as well. 
Sound peachy? 

2219
02:24:07,210 --> 02:24:11,010
Peachy and we we know the basic 
layout of the ship, right? 

2220
02:24:11,570 --> 02:24:13,050
Yeah, put it on the part. 
It's, it's. 

2221
02:24:13,800 --> 02:24:15,800
This is a corporate freighter. 
You know, you've seen a million 

2222
02:24:15,800 --> 02:24:16,800
of. 
You've probably rated them 

2223
02:24:16,800 --> 02:24:21,280
yourself. 
It's, you know, the basics, but 

2224
02:24:21,280 --> 02:24:23,360
you do know that this one has 
also been heavily modified. 

2225
02:24:23,360 --> 02:24:26,640
So, right. 
And in theory, the jump drive 

2226
02:24:26,640 --> 02:24:28,960
and the reactor car way the back
of the ship, that's pretty 

2227
02:24:28,960 --> 02:24:30,040
standard. 
You're you're not going to put 

2228
02:24:30,040 --> 02:24:33,320
that near the command module 
because you know the radiation. 

2229
02:24:33,640 --> 02:24:35,240
Yeah. 
Why It's good for you. 

2230
02:24:37,520 --> 02:24:39,720
I think we start booking it 
towards the back of the ship. 

2231
02:24:39,760 --> 02:24:42,840
Yeah, I think we jog it out. 
I sling the pulse rifle over my 

2232
02:24:42,840 --> 02:24:45,320
back because I have no guns for 
it but maybe or no bullets for 

2233
02:24:45,320 --> 02:24:47,800
it, but maybe I'll find more. 
But it's not in my hands or 

2234
02:24:47,800 --> 02:24:50,360
anything. 
I, I, we just are, are, I guess,

2235
02:24:50,360 --> 02:24:52,680
in a line just jogging towards 
the back of the ship. 

2236
02:24:56,120 --> 02:25:02,400
No, as you make it further, 
you'll go back into the little 

2237
02:25:02,400 --> 02:25:09,760
like cargo hold area the whole 
way leading deeper. 

2238
02:25:10,980 --> 02:25:13,860
Into the back of the ship where 
you need to go is the same 

2239
02:25:13,860 --> 02:25:18,260
hallway that that bulkhead light
was passing through. 

2240
02:25:19,500 --> 02:25:21,900
So you guys get back up towards 
the airlock and you see the 

2241
02:25:21,900 --> 02:25:27,900
hallway stretching down into the
corridor, a beam of light 

2242
02:25:28,260 --> 02:25:34,900
casting across it. 
What do you do avoid it? 

2243
02:25:36,080 --> 02:25:39,640
My ship, my suit has been ripped
up so I can't pass through there

2244
02:25:39,640 --> 02:25:46,400
safely. 
Is it like total like ceiling to

2245
02:25:46,400 --> 02:25:51,320
floor beam of light? 
The way OK, so the hallway is 

2246
02:25:51,320 --> 02:25:53,560
fairly cramped, all things 
considered. 

2247
02:25:54,440 --> 02:25:59,880
You have a it's like a like a 
submarine bulkhead window. 

2248
02:25:59,880 --> 02:26:02,600
That's the word for it. 
It's round and the light is 

2249
02:26:02,600 --> 02:26:06,120
coming through it and it's just.
It's it's circular and it's 

2250
02:26:06,120 --> 02:26:09,880
casting it on the wall. 
But you maybe you can like duck 

2251
02:26:09,880 --> 02:26:15,400
down and ride along the wall to 
avoid it if you so choose, but 

2252
02:26:15,400 --> 02:26:17,640
otherwise it's basically just 
going straight across the hall. 

2253
02:26:18,040 --> 02:26:20,680
Is there something around I 
could use like a like a pane of 

2254
02:26:20,880 --> 02:26:25,200
of metal or something that I 
could hold up as a shield as I 

2255
02:26:25,200 --> 02:26:26,760
pass through that's a great 
shadow in. 

2256
02:26:26,920 --> 02:26:30,680
The cargo hold, there are 
various bits of boxes and like 

2257
02:26:30,680 --> 02:26:31,840
that. 
Maybe you can grab one of those.

2258
02:26:32,230 --> 02:26:34,470
Yeah, I'll break. 
I'll break one of the sides off 

2259
02:26:34,470 --> 02:26:37,310
one of these crates or something
and then use that as a a a 

2260
02:26:38,630 --> 02:26:45,750
shield, like a shade, and 
without saying that, successful.

2261
02:26:46,310 --> 02:26:47,590
Yeah. 
Easy enough. 

2262
02:26:47,590 --> 02:26:49,990
So you you slide it maybe over 
the window. 

2263
02:26:50,510 --> 02:26:54,350
It's not a very large window, so
the dude, you can kind of feel 

2264
02:26:54,630 --> 02:26:57,590
the radiation on this. 
It's presumably like a metal 

2265
02:26:57,590 --> 02:27:00,420
box. 
Not just like a wooden crake. 

2266
02:27:00,460 --> 02:27:04,140
Those don't make sense in space.
I don't know. 

2267
02:27:04,460 --> 02:27:05,700
You put the little lids you 
could. 

2268
02:27:05,780 --> 02:27:08,500
Plastic out pastries. 
It's a cooler. 

2269
02:27:08,940 --> 02:27:10,780
Yeah, there's even more trees in
space. 

2270
02:27:10,780 --> 02:27:15,180
That's such a good point. 
Not in the outer rim. 

2271
02:27:16,340 --> 02:27:18,260
Just rock out here. 
This is deserts. 

2272
02:27:19,540 --> 02:27:23,200
So you stick the lid of it. 
Up against the bulkhead window 

2273
02:27:23,200 --> 02:27:25,840
covering it and you can feel the
radiation. 

2274
02:27:25,840 --> 02:27:32,320
Kind of like heating the lid 
here, but it otherwise blocks 

2275
02:27:32,320 --> 02:27:37,120
the sun as far as you're aware. 
Bolt past just. 

2276
02:27:37,640 --> 02:27:44,240
Quick run past, you pass through
where the sun used to be and OK,

2277
02:27:44,240 --> 02:27:46,800
you make it across seemingly 
fine. 

2278
02:27:48,980 --> 02:27:51,460
Your voice faked me out so bad. 
That was very successful. 

2279
02:27:52,580 --> 02:27:55,420
I love GM where it's like 
seemingly and appears to be and 

2280
02:27:55,420 --> 02:27:56,540
stuff like that, that there's 
the best. 

2281
02:27:57,300 --> 02:27:59,980
Yeah. 
Yeah. 

2282
02:27:59,980 --> 02:28:02,700
And then as soon as they're 
past, I'm gonna move and stop 

2283
02:28:02,700 --> 02:28:06,180
holding it up myself. 
You move past. 

2284
02:28:06,220 --> 02:28:08,980
Drop it. 
The sun just fills the space 

2285
02:28:09,060 --> 02:28:13,860
once again. 
You're fine now. 

2286
02:28:14,600 --> 02:28:16,920
Within short order, you guys 
kind of continue to push down 

2287
02:28:16,920 --> 02:28:20,040
the hallway. 
Now this cargo hold, it pushes 

2288
02:28:20,040 --> 02:28:22,240
into a hallway, but then the 
space kind of opens up once 

2289
02:28:22,240 --> 02:28:26,760
more. 
This is a like a mess room. 

2290
02:28:27,840 --> 02:28:31,360
It's clearly where the crew 
would like take their breaks or 

2291
02:28:31,360 --> 02:28:34,360
eat their meals, but it's sort 
of cramped within this this 

2292
02:28:34,360 --> 02:28:35,920
space too. 
So it's a little bit of a larger

2293
02:28:35,920 --> 02:28:38,840
room, but it's not huge. 
Think of like the. 

2294
02:28:40,380 --> 02:28:44,060
A room in Alien where they all 
kind of meet to have that first 

2295
02:28:44,060 --> 02:28:45,700
meal after they wake up from 
cryosleep. 

2296
02:28:45,700 --> 02:28:54,420
So something like that where the
there's like a little table in 

2297
02:28:54,420 --> 02:28:57,860
the center, maybe some sort of 
set up there that distributes 

2298
02:28:57,860 --> 02:28:59,420
food there and various chairs 
around. 

2299
02:29:00,060 --> 02:29:04,300
It looks utilized like there are
bowls and stuff kind of 

2300
02:29:04,300 --> 02:29:06,020
scattered throughout. 
It's not like a fresh meal. 

2301
02:29:06,020 --> 02:29:08,140
It's kind of sitting there, but 
it's like somebody hasn't really

2302
02:29:08,140 --> 02:29:12,540
cleaned up particularly well. 
In this space now there are a 

2303
02:29:12,540 --> 02:29:16,460
few things worth noting. 
This canteen. 

2304
02:29:16,460 --> 02:29:19,580
Effectively this meeting area 
branches off in several 

2305
02:29:19,580 --> 02:29:21,980
different directions. 
You see short hallways leading 

2306
02:29:21,980 --> 02:29:25,060
to rooms on, you know, cardinal,
north-south, and a little bit 

2307
02:29:25,060 --> 02:29:26,620
down the hallway another 
southern room. 

2308
02:29:27,020 --> 02:29:28,860
But you can see that the 
corridor itself kind of 

2309
02:29:28,860 --> 02:29:32,380
continues further on towards 
where you know, the engine 

2310
02:29:32,380 --> 02:29:35,020
compartment would be. 
You know where you would expect 

2311
02:29:35,020 --> 02:29:37,940
the jump drive in the reactor 
core and all that stuff handled.

2312
02:29:37,940 --> 02:29:40,180
Now as you enter this room 
though. 

2313
02:29:40,340 --> 02:29:41,980
You get the quick delay of the 
land. 

2314
02:29:44,020 --> 02:29:51,580
You hear a sharp whine. 
It's almost like hissing, like a

2315
02:29:55,740 --> 02:29:57,980
that's kind of coming through 
your system, speakers and 

2316
02:29:57,980 --> 02:29:59,140
Steven. 
You can hear it directly because

2317
02:29:59,140 --> 02:30:05,740
your suit is not ripped up. 
And then you see it what once 

2318
02:30:05,740 --> 02:30:09,780
was a large gaping hall hole in 
the hall. 

2319
02:30:10,650 --> 02:30:16,170
It's been partially sealed. 
A table has been pushed up 

2320
02:30:16,170 --> 02:30:20,610
against the wall and there is 
back foam that's kind of pushed 

2321
02:30:20,610 --> 02:30:22,090
around. 
I kind of like the sealant foam 

2322
02:30:22,090 --> 02:30:25,610
that you'd see in between walls,
but it's not a great seal 

2323
02:30:25,690 --> 02:30:33,250
because you can hear the hiss of
air push through it now. 

2324
02:30:37,820 --> 02:30:42,340
Among this room here you see 
scattered on the ground appears 

2325
02:30:42,340 --> 02:30:52,380
to be a foam gun. 
There are chunks of this 

2326
02:30:53,900 --> 02:30:56,700
unidentifiable meat that seems 
to be just kind of floating in 

2327
02:30:56,700 --> 02:30:59,540
the space here. 
Good. 

2328
02:30:59,700 --> 02:31:04,500
You see one last thing here? 
It's a cluster of blood stained 

2329
02:31:04,500 --> 02:31:07,500
kitchen knives stabbed into the 
wall. 

2330
02:31:07,970 --> 02:31:10,330
One of them pinning like a scrap
of paper. 

2331
02:31:12,370 --> 02:31:15,970
I am going to turn on my bio 
scanner and just sort of do a 

2332
02:31:15,970 --> 02:31:18,770
quick sweep so I can kind of try
to identify what the safe 

2333
02:31:18,770 --> 02:31:21,010
directions for us to go are from
here. 

2334
02:31:21,970 --> 02:31:23,730
All the others are presumably 
looking around. 

2335
02:31:23,970 --> 02:31:25,610
Very quick scan. 
I don't remember what the bio 

2336
02:31:25,610 --> 02:31:28,810
scanner does particularly, but 
just for the error, simplicity, 

2337
02:31:29,010 --> 02:31:32,810
no media like life signs within 
the the vicinity of the room. 

2338
02:31:32,890 --> 02:31:34,930
You won't be able to detect 
anything beyond the walls, given

2339
02:31:34,930 --> 02:31:36,310
that they. 
Block the signal. 

2340
02:31:36,310 --> 02:31:39,350
There is an asinine amount of 
radiation coming from the back 

2341
02:31:39,350 --> 02:31:44,670
where the the engine compartment
is, correct? 

2342
02:31:44,670 --> 02:31:47,790
I'm gonna jog over to that that 
paper in the wall and kind of 

2343
02:31:47,790 --> 02:31:49,710
read that while Steven's 
bioscanning. 

2344
02:31:50,430 --> 02:31:52,270
All right, you can. 
Do you wanna pull it off and 

2345
02:31:52,550 --> 02:31:53,990
pull the knife out or what have 
you? 

2346
02:31:54,430 --> 02:31:55,310
Or do you just leave another 
wall? 

2347
02:31:55,310 --> 02:31:58,030
I guess I'll just yeah. 
Well, and I guess if I can have 

2348
02:31:58,030 --> 02:32:00,230
a knife, I'll have a knife. 
Might as well have a knife. 

2349
02:32:01,990 --> 02:32:04,390
So you pull off It's a kitchen 
knife it. 

2350
02:32:05,140 --> 02:32:07,300
Presumably a little dull now has
been stabbed into the metal 

2351
02:32:07,300 --> 02:32:10,100
wall, but you can add a knife. 
I think they do. 

2352
02:32:12,140 --> 02:32:17,060
I'm looking at the thing, Treat 
it as a scalpel, which deals 1D5

2353
02:32:17,060 --> 02:32:23,700
damage, but you pull the knife 
out and you grab on to the note.

2354
02:32:23,700 --> 02:32:28,660
To the note itself is it's 
another navigational chart. 

2355
02:32:29,140 --> 02:32:32,340
This is mostly like somebody had
torn A chunk off of off the one 

2356
02:32:32,340 --> 02:32:35,970
and pinned it to the wall here. 
And you can see scrolled on the 

2357
02:32:35,970 --> 02:32:38,010
back as you. 
Lifted off is. 

2358
02:32:38,370 --> 02:32:46,770
In kind of like a hasty script 
it says escape hell 1982 and 

2359
02:32:46,770 --> 02:32:57,000
then underneath that it's signed
VS escape. 

2360
02:32:57,000 --> 02:33:06,670
Hell, 1982, OK? 
So he's standing here at the end

2361
02:33:06,670 --> 02:33:08,910
of the bio scan. 
You still hear the hiss of air 

2362
02:33:08,910 --> 02:33:10,790
leaving this room, what he was 
doing? 

2363
02:33:11,430 --> 02:33:13,910
There's a dangerous amount of 
radiation coming from the engine

2364
02:33:13,910 --> 02:33:17,870
compartment as well. 
I think I would pick up that 

2365
02:33:17,870 --> 02:33:22,910
foam gun and spray foam where 
that that air leak is. 

2366
02:33:26,350 --> 02:33:28,310
Do you? 
It's a little hard to tell 

2367
02:33:28,310 --> 02:33:30,350
exactly where it is because 
you're not seeing the air 

2368
02:33:30,470 --> 02:33:31,950
leaking out. 
Because it's you would see the 

2369
02:33:31,950 --> 02:33:35,390
air on the other side. 
Presumably you can deplete the 

2370
02:33:35,390 --> 02:33:41,030
rest of the charge of the phone 
gun, or you can do some kind of 

2371
02:33:41,750 --> 02:33:43,990
magic and figure out where the 
leak is. 

2372
02:33:45,070 --> 02:33:50,710
Do we have is there anything in 
here that is like a juice box or

2373
02:33:50,910 --> 02:33:56,940
a giant bag of talking powder or
you know, it like bubble maker, 

2374
02:33:57,100 --> 02:33:59,980
like anything like that happens 
to be packing peanuts? 

2375
02:34:00,340 --> 02:34:02,540
Yeah, there, this is a it's a 
like a mess room. 

2376
02:34:02,540 --> 02:34:04,700
So there's like, MRE's and all 
that type of shit kind of 

2377
02:34:04,820 --> 02:34:07,740
scatter all over the place. 
Yeah, any I just want to crush, 

2378
02:34:08,220 --> 02:34:11,900
just crush up anything and aim 
and throw it at the the thing. 

2379
02:34:11,980 --> 02:34:17,420
Just like, tear yourself open. 
Nutri Cream bar hair and as you 

2380
02:34:17,460 --> 02:34:19,020
all. 
Put it It's just barely touch 

2381
02:34:19,100 --> 02:34:22,820
him, yeah. 
The the Nature Valley bar. 

2382
02:34:22,820 --> 02:34:24,860
The extra crumble. 
One that you might as well get. 

2383
02:34:25,260 --> 02:34:27,340
All they do, you just got to 
crack it open and pour it in 

2384
02:34:27,340 --> 02:34:30,620
your mouth. 
But as it pours in my mouth, 

2385
02:34:30,620 --> 02:34:33,180
does it aim at? 
Leaking air. 

2386
02:34:33,300 --> 02:34:37,620
OK, so I think that works. 
You can see using the the. 

2387
02:34:39,050 --> 02:34:42,970
Granola bar you kind of like 
sucks into the wall where the 

2388
02:34:43,050 --> 02:34:47,490
the holes are and you're able to
use that knowledge to quickly 

2389
02:34:48,370 --> 02:34:51,330
seal up with the rest of the 
foam again, leaving you with a 

2390
02:34:51,330 --> 02:34:53,890
foam gun with about half a half 
a canister. 

2391
02:34:55,290 --> 02:34:58,850
Boom. 
Very good, I say. 

2392
02:34:58,850 --> 02:35:02,090
We keep fucking moving, yeah. 
We jog it out. 

2393
02:35:02,490 --> 02:35:06,530
Peak peak, peak in the back and 
then skedaddle. 

2394
02:35:07,220 --> 02:35:09,700
I recommend that the two of you 
stay very far away from the 

2395
02:35:09,700 --> 02:35:12,660
engine room. 
Exactly where you guys are 

2396
02:35:12,660 --> 02:35:16,820
going. 
We'll stay as little time as we 

2397
02:35:16,820 --> 02:35:19,700
possibly need, so. 
Very well. 

2398
02:35:20,820 --> 02:35:23,700
All right, Well, you lead the 
way towards the back of the 

2399
02:35:23,700 --> 02:35:24,380
ship. 
Yeah. 

2400
02:35:24,380 --> 02:35:25,980
We'll let Steven lead the way, 
though. 

2401
02:35:26,220 --> 02:35:29,340
I have been injured. 
My systems are already harmed. 

2402
02:35:29,340 --> 02:35:32,220
Hey, which which hand was that 
key in again? 

2403
02:35:34,820 --> 02:35:40,220
I have forgotten. 
And day's like, damn it, fine 

2404
02:35:40,220 --> 02:35:44,100
and like push us through. 
We're going, is there now, is 

2405
02:35:44,100 --> 02:35:46,540
there anything in here that 
would be some type of like 

2406
02:35:46,740 --> 02:35:50,460
medkit or robot, like a 
screwdriver or like a robot 

2407
02:35:50,460 --> 02:35:52,940
Band-Aid or something, anything 
that we could patch him, patch 

2408
02:35:52,940 --> 02:35:54,540
up, patch them up just. 
Like a tiny bit. 

2409
02:35:56,780 --> 02:36:02,400
So what have you do for me is. 
Take a luck roll. 

2410
02:36:02,400 --> 02:36:04,560
This is not anything that's in 
mothership. 

2411
02:36:04,560 --> 02:36:07,000
This is just something I like to
do for these type of situations.

2412
02:36:07,480 --> 02:36:12,440
I need you to roll AD 6 for me 
and you're looking for Lowe's. 

2413
02:36:12,440 --> 02:36:15,960
Lowe's are good, better than 
Home Depot. 

2414
02:36:17,960 --> 02:36:24,200
Adam, I rolled A1. 
A1 All right, Can you mean when 

2415
02:36:24,200 --> 02:36:26,840
you find an Android repair kit? 
Critical luck. 

2416
02:36:28,520 --> 02:36:31,600
Take it, I'll take a one. 
So Android repair kit. 

2417
02:36:31,600 --> 02:36:35,080
So I assume it's just like on 
the wall in some type of box or 

2418
02:36:35,080 --> 02:36:37,680
something to even expect a fire 
extinguisher and whatnot. 

2419
02:36:38,080 --> 02:36:42,000
So I go over, break that, bring 
it over to Steven and say. 

2420
02:36:42,280 --> 02:36:45,490
You broke this break the box, 
yeah. 

2421
02:36:46,170 --> 02:36:47,730
I'm like, you don't need this 
motherfucker. 

2422
02:36:48,530 --> 02:36:54,330
Which? 
Is it and and I bring over the 

2423
02:36:54,330 --> 02:36:58,850
Android repair kit to Steven say
hey would this be any use to you

2424
02:36:58,850 --> 02:37:03,010
there Steven? 
Yes, it is not the exact, it's 

2425
02:37:03,010 --> 02:37:05,530
not meant for my model exactly, 
but there are many parts in here

2426
02:37:05,530 --> 02:37:08,010
that I can find useful. 
Yeah, well, beggars can't be 

2427
02:37:08,010 --> 02:37:09,170
choosers, right? 
So. 

2428
02:37:12,310 --> 02:37:14,030
Do we think this would be 
because I could use it? 

2429
02:37:14,030 --> 02:37:16,590
Do you think it'd be? 
Do you think my robotics would 

2430
02:37:16,590 --> 02:37:21,230
apply the masters Co robotics or
do I need to do mechanical? 

2431
02:37:21,230 --> 02:37:26,430
Repair, which is the I think 
because this is a like a 

2432
02:37:26,430 --> 02:37:30,070
specific thing meant to repair, 
I don't think I really need a 

2433
02:37:30,070 --> 02:37:42,600
role, I just say that you can. 
Make a body save for me. 

2434
02:37:42,840 --> 02:37:47,160
If the body save is successful 
you can heal 1D10. 

2435
02:37:47,160 --> 02:37:50,160
If the body save fails, you can 
heal 1D5 OK. 

2436
02:37:53,880 --> 02:37:56,640
I got a 20. 
Hey hey, it succeeds. 

2437
02:37:56,680 --> 02:37:58,040
So it's AD 10. 
Gracious. 

2438
02:37:58,360 --> 02:38:00,560
So roll D. 10 And then you can 
heal that to your health. 

2439
02:38:00,560 --> 02:38:03,040
And then they roll a what? 
I got a 5. 

2440
02:38:03,600 --> 02:38:04,120
Five. 
Love it. 

2441
02:38:04,160 --> 02:38:05,680
All right. 
Pretty good. 

2442
02:38:05,680 --> 02:38:07,520
I think that's technically how 
Mothership handles it, but I 

2443
02:38:07,520 --> 02:38:08,840
think that's how I'm handling 
it, so it's. 

2444
02:38:10,000 --> 02:38:11,320
Done. 
I appreciate it. 

2445
02:38:11,320 --> 02:38:17,120
Right now I I hatch up a couple 
of the the holes on my my body. 

2446
02:38:20,200 --> 02:38:23,880
With that in mind again, now 
that you're back here and you've

2447
02:38:23,880 --> 02:38:28,800
sort of settled in the space and
the the has sort of been sealed,

2448
02:38:29,600 --> 02:38:35,510
you can feel it now that hum. 
And ververbrates for your feet, 

2449
02:38:35,510 --> 02:38:40,830
but then the steady, like it's 
kind of felt through your body. 

2450
02:38:40,830 --> 02:38:46,310
Now the air vibrates as it 
pulses stronger than it was 

2451
02:38:46,310 --> 02:38:50,670
before. 
I want to move fast, but hop in 

2452
02:38:50,670 --> 02:38:54,030
there to see if we can find what
we came for. 

2453
02:38:54,510 --> 02:39:06,060
Yeah, same. 
Now. 

2454
02:39:12,780 --> 02:39:17,180
You push forward, deeper into 
the senespera. 

2455
02:39:18,620 --> 02:39:24,660
Every step you take further, the
vibration of the pulsing gets 

2456
02:39:24,700 --> 02:39:28,300
louder, or at least you think 
it's getting louder. 

2457
02:39:28,620 --> 02:39:31,660
You just feel it more. 
So it sort of reverberates and 

2458
02:39:31,660 --> 02:39:39,140
begins to shake your body. 
By the time you reach the jump 

2459
02:39:39,140 --> 02:39:45,660
drive housing, it's nauseating, 
Just this base hum that's 

2460
02:39:45,660 --> 02:39:48,780
throbbing in the air. 
You can feel the deck plate 

2461
02:39:49,020 --> 02:39:53,660
shaking beneath your feet, but 
you see it. 

2462
02:39:55,780 --> 02:40:01,660
The jump drive sort of twinkles.
It's suspended in an magnetic 

2463
02:40:01,660 --> 02:40:05,760
field. 
Indicator lights strobe across 

2464
02:40:05,760 --> 02:40:12,480
its surface. 
As it spins, they pulse that 

2465
02:40:12,480 --> 02:40:19,960
same strange darkness that 
you've seen in the star itself, 

2466
02:40:21,560 --> 02:40:26,560
and you can feel the radiation 
just emanating off it, matching 

2467
02:40:26,560 --> 02:40:34,730
the pulsing waves. 
As you enter this room, you see 

2468
02:40:36,170 --> 02:40:41,090
that the jump drive again. 
This is familiar in a sense, but

2469
02:40:41,090 --> 02:40:43,450
you've never seen anything quite
like this unit, especially cuz 

2470
02:40:43,450 --> 02:40:44,970
it's suspended in a magnetic 
field. 

2471
02:40:44,970 --> 02:40:47,290
Usually jump drives are kind of 
like a piece of shit, kind of 

2472
02:40:47,290 --> 02:40:50,090
like hook pushed into the ship 
itself. 

2473
02:40:52,890 --> 02:41:01,320
But amidst the heat, you see it 
as the radiation pulses off of 

2474
02:41:01,320 --> 02:41:07,120
this engine. 
For every pulse you see them 

2475
02:41:08,840 --> 02:41:16,760
humanoid shapes again, three of 
them kneeling, staring at the 

2476
02:41:16,760 --> 02:41:21,670
engine. 
But it's as the radiation 

2477
02:41:21,670 --> 02:41:25,470
pulses, as the engine pulses, as
if you're seeing their shadows 

2478
02:41:25,470 --> 02:41:28,710
being cast, and at pulse you see
them and then it recedes and 

2479
02:41:28,710 --> 02:41:33,550
they're gone. 
Stephen is Stephen is motioning 

2480
02:41:33,550 --> 02:41:36,390
for everyone to back back up, 
like this thing has connected to

2481
02:41:36,430 --> 02:41:39,150
whatever the sun is. 
I move backwards. 

2482
02:41:39,430 --> 02:41:43,310
I start backing out. 
Yeah, hard saying. 

2483
02:41:44,950 --> 02:41:47,070
Yeah, all that's on. 
All that's on my mind now is is 

2484
02:41:47,070 --> 02:41:48,950
get out of here. 
I think that that was such a 

2485
02:41:48,950 --> 02:41:52,350
like. 
An evil feeling response from 

2486
02:41:52,350 --> 02:41:54,950
this this thing to the sun's 
rays this like. 

2487
02:41:54,950 --> 02:41:58,630
So wait, did Steven see them 
like they were with the human? 

2488
02:41:58,630 --> 02:42:01,150
Like chances were doing what? 
To they were just kneeling and 

2489
02:42:01,150 --> 02:42:03,670
like praying at it, but all 
we're seeing is that their 

2490
02:42:03,670 --> 02:42:10,110
shadows being cast. 
Oh, very good. 

2491
02:42:10,830 --> 02:42:17,650
Very, very good. 
I let's let's let's leave. 

2492
02:42:17,770 --> 02:42:19,890
This jump driver is not going to
be useful to us at this point if

2493
02:42:19,890 --> 02:42:21,890
it ever was. 
I I I think it is. 

2494
02:42:21,890 --> 02:42:24,890
I think it's time to go. 
I think we're all in agreement. 

2495
02:42:24,890 --> 02:42:26,850
Like I I mean, why would you at 
this point? 

2496
02:42:26,850 --> 02:42:30,530
Who wouldn't leave this? 
You know, it's like you're dying

2497
02:42:30,570 --> 02:42:32,690
for this. 
I'm not dying for this. 

2498
02:42:33,290 --> 02:42:41,810
I'm not dying for this. 
No, see as the radiation pulses.

2499
02:42:42,560 --> 02:42:45,360
Anvil falls in your head. 
The Anvil falls in your head. 

2500
02:42:45,600 --> 02:42:47,080
The figures are no longer 
kneeling. 

2501
02:42:48,080 --> 02:42:50,400
They're standing, and they've 
already crossed the room. 

2502
02:42:51,320 --> 02:42:54,560
About halfway and the pulse and 
you see the shadow. 

2503
02:42:54,560 --> 02:42:58,120
Kind of cast on it dies down and
the pulse and they're closer, 

2504
02:43:00,480 --> 02:43:04,310
no? 
No, I I we're out of here and I 

2505
02:43:04,310 --> 02:43:06,150
know that I have to open the 
door. 

2506
02:43:06,150 --> 02:43:07,430
So I'm running ahead of 
everybody. 

2507
02:43:07,430 --> 02:43:09,150
I'm going. 
I'm there was no pause. 

2508
02:43:09,150 --> 02:43:12,550
This is a zooming zooming as you
turn and run. 

2509
02:43:12,550 --> 02:43:14,830
I need speed checks from all 
three of you to see if you can 

2510
02:43:15,070 --> 02:43:19,150
outrun these things. 
I am a robot. 

2511
02:43:19,150 --> 02:43:23,790
So robotics, right? 
I'm just kidding. 19 Athletics. 

2512
02:43:24,950 --> 02:43:26,910
Athletics. 
Yeah, so. 

2513
02:43:31,740 --> 02:43:39,740
I got a 62 which is a failure. 
49 Oh, and I needed A50. 

2514
02:43:40,740 --> 02:43:41,740
Lovely. 
Wow. 

2515
02:43:41,940 --> 02:43:43,980
Well, I mean, I'm the slowest, 
All right. 

2516
02:43:43,980 --> 02:43:45,980
So as you turn around, you were 
in the front too, so that makes 

2517
02:43:45,980 --> 02:43:53,820
sense. 
A Kentucky turn. 

2518
02:43:53,820 --> 02:44:00,360
You start running down the hall 
quicker than Steven, who's it's 

2519
02:44:00,360 --> 02:44:03,320
a little slower on the uptake, 
and as you turn to move down the

2520
02:44:03,320 --> 02:44:08,520
hall, you feel it. 
You don't quite have flesh in 

2521
02:44:08,520 --> 02:44:11,960
the way that humans do, but you 
can feel their touch as these 

2522
02:44:12,080 --> 02:44:17,920
rates reach out and run their 
hands down you. 

2523
02:44:18,320 --> 02:44:22,120
It's like a radiation burn 
radiating through your skin. 

2524
02:44:22,320 --> 02:44:23,840
I need you to make a sanity safe
for me. 

2525
02:44:30,580 --> 02:44:32,140
Failure. 
I got a 36. 

2526
02:44:32,580 --> 02:44:35,060
We haven't had any double s. 
We're going to do a bunch of 

2527
02:44:35,060 --> 02:44:36,460
things here. 
One, you take an additional plan

2528
02:44:36,460 --> 02:44:38,860
of stress. 
I'm up to five. 

2529
02:44:39,220 --> 02:44:43,740
Then I need you to make a a D10 
roll for me. 

2530
02:44:44,380 --> 02:44:48,740
Oh, OK What's this for? 
You'll know. 

2531
02:44:52,620 --> 02:44:58,980
I got a four or which seems good
to me. 

2532
02:44:59,730 --> 02:45:05,050
You, as you turn and you're 
moving away, and you felt that 

2533
02:45:05,050 --> 02:45:08,770
radiation just passed through 
your body as these things, these

2534
02:45:08,770 --> 02:45:15,570
spectral shadows, grasp at you 
and you blink and you find 

2535
02:45:15,570 --> 02:45:20,850
yourself in the same 
compartment, but you're 

2536
02:45:20,850 --> 02:45:24,850
surrounded by a bustling crew of
the Senespra. 

2537
02:45:26,110 --> 02:45:31,790
A hulking, bearded man powers on
the drive and quickly begins to 

2538
02:45:31,790 --> 02:45:41,870
warp and swell. 
There are ports of the jump. 

2539
02:45:41,910 --> 02:45:48,280
Drive in the pulse latently. 
It's rhythm beats into your 

2540
02:45:48,440 --> 02:45:53,560
veins and your flesh begins to 
ripple and steam, revealing the 

2541
02:45:53,560 --> 02:45:57,240
Milky white Android liquid 
passing through your synthetic 

2542
02:45:57,240 --> 02:46:01,600
skin. 
The crew around you scream and 

2543
02:46:01,600 --> 02:46:03,280
claw. 
They're burning flesh. 

2544
02:46:03,560 --> 02:46:10,280
They turn their twisted faces to
you for help and you realize 

2545
02:46:10,280 --> 02:46:15,710
they're all you, all Stevens, 
screaming and grasping at 

2546
02:46:15,710 --> 02:46:22,830
themselves around you. 
And then another blink and 

2547
02:46:22,830 --> 02:46:25,190
you're back in the sundered 
chamber. 

2548
02:46:25,390 --> 02:46:29,230
You feeling the radiation pass 
through you. 

2549
02:46:29,950 --> 02:46:32,630
I need you to make a panic 
check. 

2550
02:46:34,550 --> 02:46:39,750
This is one rule 1D20, and 
you're looking for greater than 

2551
02:46:39,750 --> 02:46:41,990
your current stress. 
Is it? 

2552
02:46:42,680 --> 02:46:43,680
Easy. 
I've only got 5. 

2553
02:46:43,920 --> 02:46:46,440
It'll be no problem. 
I got a 20. 

2554
02:46:46,440 --> 02:46:48,800
Hey, 20. 
All right, so I get. 

2555
02:46:48,880 --> 02:46:51,840
Together you keep it. 
Together you do not panic. 

2556
02:46:51,840 --> 02:46:56,640
What do you do? 
I there is like a moment where I

2557
02:46:56,640 --> 02:46:59,360
think a little tiny speaker, 
very quietly. 

2558
02:46:59,360 --> 02:47:01,320
I've tried to make it to this 
wouldn't happen anymore, but it 

2559
02:47:01,320 --> 02:47:03,960
does. 
It's just like error, error, 

2560
02:47:03,960 --> 02:47:05,720
processing, failure. 
And then there's a moment where 

2561
02:47:05,720 --> 02:47:07,960
I, like, shake my head and it 
stops. 

2562
02:47:09,360 --> 02:47:14,200
And then I am going to. 
Well, first I want to process 

2563
02:47:14,200 --> 02:47:17,200
how close are these people to me
now, since I like zoned out 

2564
02:47:17,200 --> 02:47:19,760
first on top of you. 
Yeah, they were already on top 

2565
02:47:19,760 --> 02:47:20,600
of you. 
Yeah. 

2566
02:47:22,320 --> 02:47:27,640
OK, two things. 
I am going to be trying to 

2567
02:47:27,640 --> 02:47:33,000
struggle away from them but but 
while I do that I am going to 

2568
02:47:33,000 --> 02:47:36,400
like bite on my finger and try 
to rotate it so that I can get 

2569
02:47:36,400 --> 02:47:40,920
the key off. 
I I want to to remove my own. 

2570
02:47:41,080 --> 02:47:44,920
Finger by like OK by just trying
to push away. 

2571
02:47:45,000 --> 02:47:47,120
You're you're still in this 
engine department and you see 

2572
02:47:47,120 --> 02:47:48,880
them in the pulses. 
It's three figures. 

2573
02:47:48,880 --> 02:47:52,880
Standing around. 
They're reaching and grasping at

2574
02:47:52,880 --> 02:47:54,600
you again. 
You can feel the radiations for 

2575
02:47:54,600 --> 02:47:56,880
pulsing through your skin as 
they try and reach and touch 

2576
02:47:56,880 --> 02:47:58,920
you, but you're trying to break 
away and get away from them. 

2577
02:47:59,400 --> 02:48:03,120
Yes, OK. 
But before that Kentucky Day, 

2578
02:48:03,240 --> 02:48:07,780
you guys are down the hall and 
after a a handful of steps you 

2579
02:48:07,780 --> 02:48:09,940
realize Steven's not with you. 
What do you? 

2580
02:48:15,220 --> 02:48:17,820
Do He's got the key. 
Well. 

2581
02:48:24,100 --> 02:48:29,820
I guess turn back and I just. 
Clump around and start walking 

2582
02:48:29,820 --> 02:48:33,140
back the. 
Two of you turn around and see 

2583
02:48:33,140 --> 02:48:36,970
them down the hallway. 
You see Steven kind of frozen up

2584
02:48:36,970 --> 02:48:38,210
for a second. 
Biting their hands. 

2585
02:48:38,210 --> 02:48:39,410
That we were doing. 
Yeah. 

2586
02:48:39,450 --> 02:48:42,930
Biting it to get it off. 
Biting into their finger. 

2587
02:48:43,850 --> 02:48:47,170
You see it in the bomb, the. 
Pulsing rhythms that you feel 

2588
02:48:47,170 --> 02:48:50,530
through them, the shadows 
surrounding them kind of showing

2589
02:48:50,530 --> 02:48:53,170
up with every pulsing rhythm. 
What do you guys do? 

2590
02:48:55,090 --> 02:48:59,890
I'm going to fire on the fucking
shadow people well. 

2591
02:48:59,890 --> 02:49:01,890
I guess they don't have 
corporeal forms. 

2592
02:49:02,010 --> 02:49:02,130
Huh. 
I. 

2593
02:49:03,930 --> 02:49:08,380
Don't know. 
Can you tell me what do you 

2594
02:49:08,380 --> 02:49:08,740
think? 
No. 

2595
02:49:13,580 --> 02:49:14,740
You wanna make that combat 
check? 

2596
02:49:15,100 --> 02:49:16,260
Yeah. 
I'll make the combat check. 

2597
02:49:16,740 --> 02:49:23,980
Yeah, go ahead. 
No, just fire down the hallway. 

2598
02:49:23,980 --> 02:49:26,780
Your bolts kind of go wild. 
Maybe you're trying to miss 

2599
02:49:26,780 --> 02:49:31,620
Steven and it's like in between 
pulses and so you're just shot, 

2600
02:49:31,620 --> 02:49:33,820
just kind of go wide and bang 
into the bulkhead. 

2601
02:49:35,660 --> 02:49:37,780
Stephen, back to you. 
What do you do? 

2602
02:49:37,780 --> 02:49:40,500
So I want to. 
I know there's three of. 

2603
02:49:40,500 --> 02:49:43,420
Them around me, I'm trying to 
dodge through them and then if 

2604
02:49:43,420 --> 02:49:44,740
I've. 
Successfully like because I've 

2605
02:49:44,740 --> 02:49:48,020
put this under my mask and like 
clamped my like robo teeth 

2606
02:49:48,020 --> 02:49:50,540
around it. 
My hope is that I can undo the 

2607
02:49:50,540 --> 02:49:53,220
finger so I can lob it at them 
just in case. 

2608
02:49:55,500 --> 02:49:59,330
So the those are like my my 2. 
Two things I'm trying to Bob and

2609
02:49:59,330 --> 02:50:01,290
weave around them, but I'm like 
preparing. 

2610
02:50:01,290 --> 02:50:03,610
To have to just throw. 
It in case I get stuck, OK, 

2611
02:50:03,610 --> 02:50:06,330
let's have another speed check 
to see if you can kind of worm 

2612
02:50:06,330 --> 02:50:14,850
your way out from the the grasp.
I got a. 

2613
02:50:15,370 --> 02:50:16,690
I got a four. 
Four. 

2614
02:50:16,970 --> 02:50:19,050
All right, so you're. 
Able to kind of push past. 

2615
02:50:20,290 --> 02:50:22,850
It's not even like you push. 
Past you just break away. 

2616
02:50:22,850 --> 02:50:26,510
From them and you, you're. 
Not running down the hallway and

2617
02:50:26,510 --> 02:50:29,950
you've heard that of the 
submachine gun kind of rattle by

2618
02:50:29,950 --> 02:50:33,630
your ears and within a few 
moments you're sitting next to 

2619
02:50:33,630 --> 02:50:35,350
your compatriots. 
The three of you are now 

2620
02:50:35,350 --> 02:50:37,870
standing there. 
You can continue to see the 

2621
02:50:37,910 --> 02:50:43,270
pulses of the engine behind you,
illuminating those 3 ghastly 

2622
02:50:43,270 --> 02:50:45,110
figures heading down the hallway
in your direction. 

2623
02:50:45,110 --> 02:50:48,150
What do you do? 
I wanted through the hallway 

2624
02:50:48,150 --> 02:50:50,510
where the sun's coming. 
I want to do a crazy slide up 

2625
02:50:50,550 --> 02:50:51,950
against the wall underneath the 
sun. 

2626
02:50:53,990 --> 02:50:54,950
All right. 
What about Dave, Kentucky? 

2627
02:50:54,950 --> 02:50:58,170
What are you doing? 
If season rushes. 

2628
02:50:58,570 --> 02:51:00,770
I grab day and push them forward
too. 

2629
02:51:01,490 --> 02:51:03,730
Gone leading in. 
The back and then I don't have 

2630
02:51:03,730 --> 02:51:05,010
a. 
Gunner, you know what? 

2631
02:51:05,890 --> 02:51:08,530
Can I throw a kitchen knife and 
then run? 

2632
02:51:08,530 --> 02:51:10,890
You turn it? 
Yeah. 

2633
02:51:12,050 --> 02:51:14,250
Just just. 
I don't even. 

2634
02:51:14,250 --> 02:51:15,690
I don't even look at what 
happens. 

2635
02:51:15,730 --> 02:51:17,970
I just like start running behind
all of them as. 

2636
02:51:17,970 --> 02:51:20,050
Well, but I'm in. 
I'm in the back, OK. 

2637
02:51:20,370 --> 02:51:23,410
So as you continue down the 
hallway, you. 

2638
02:51:25,190 --> 02:51:29,270
I don't feel the radiation touch
of those ghastly creatures, but 

2639
02:51:29,270 --> 02:51:32,790
you just hear the. 
Ship alive around you, just 

2640
02:51:32,950 --> 02:51:36,350
dumping in all the rooms. 
You hear about the moans and 

2641
02:51:37,070 --> 02:51:41,190
coming from the walls, the 
rooms, everything, The ceiling. 

2642
02:51:41,190 --> 02:51:44,670
You can hear the skittering of 
hands and legs as they clamp 

2643
02:51:44,710 --> 02:51:47,550
onto pipes. 
You don't see them as you 

2644
02:51:47,550 --> 02:51:51,760
continue to push through. 
Now, Steven here ahead you run 

2645
02:51:51,920 --> 02:51:56,520
and you slide under the light of
the the sun coming through the 

2646
02:51:56,520 --> 02:51:58,720
bulkhead. 
Oh yeah, Dave, Kentucky. 

2647
02:51:58,720 --> 02:52:02,320
What do you guys do? 
I mean, same shit. 

2648
02:52:05,480 --> 02:52:07,640
Yeah, triple. 
Slide We each do our own. 

2649
02:52:07,840 --> 02:52:11,480
Slide version you know. 
Yeah, it looks really cool. 

2650
02:52:11,720 --> 02:52:14,520
It's so cool. 
OK, so you're able to Wow. 

2651
02:52:14,560 --> 02:52:14,960
Wow. 
Wow. 

2652
02:52:14,960 --> 02:52:15,760
You get under. 
Wow. 

2653
02:52:15,880 --> 02:52:18,310
You've you wound your way past 
that and you know you're. 

2654
02:52:18,310 --> 02:52:20,310
Standing there. 
Staring up at. 

2655
02:52:20,310 --> 02:52:23,910
That broken as fuck airlock. 
What do you do? 

2656
02:52:24,550 --> 02:52:26,830
I'm going to slide past the 
airlock and and plug my. 

2657
02:52:26,990 --> 02:52:29,030
Now kind of loose finger into 
the. 

2658
02:52:30,350 --> 02:52:33,310
The equivalent of the keyhole. 
Ready. 

2659
02:52:33,310 --> 02:52:35,830
My weapon. 
You turn around and there's 

2660
02:52:35,830 --> 02:52:37,390
nothing in the hallway behind 
you. 

2661
02:52:37,470 --> 02:52:40,430
Nothing you can see. 
So wait, real quick. 

2662
02:52:40,750 --> 02:52:44,510
These guys are like you're 
they're like shadow people 

2663
02:52:44,510 --> 02:52:49,340
essentially, right? 
What seems like does my weapon 

2664
02:52:49,340 --> 02:52:53,700
have like a shadow setting? 
Like a shadow People setting? 

2665
02:52:54,020 --> 02:52:56,220
Yeah, can. 
I can I put it on some shadow 

2666
02:52:56,220 --> 02:52:58,340
people you would need like. 
An IR scope or something? 

2667
02:52:58,340 --> 02:53:00,340
Like that. 
I don't think your. 

2668
02:53:00,700 --> 02:53:03,060
East. 
Your rusty submachine gun has. 

2669
02:53:04,220 --> 02:53:06,260
I say rusty, I say antique. 
Antique. 

2670
02:53:07,180 --> 02:53:08,540
It's a machine gun. 
I don't think it has that type 

2671
02:53:08,540 --> 02:53:09,660
of attack. 
It's OK. 

2672
02:53:09,660 --> 02:53:13,890
Cared for very. 
But as Steven sticking their 

2673
02:53:13,890 --> 02:53:15,370
finger in and you get in the 
little. 

2674
02:53:16,690 --> 02:53:18,410
Cycle through. 
That takes a few seconds. 

2675
02:53:18,410 --> 02:53:22,770
To register the key, you do feel
the hum in your feet still, and 

2676
02:53:22,770 --> 02:53:28,050
you see in that bulkhead cast 
light, three figures briefly 

2677
02:53:28,090 --> 02:53:32,130
illuminated before you get a 
ping of the airlock doors open 

2678
02:53:32,130 --> 02:53:37,850
as the key cycles you. 
Knives out for Roman. 

2679
02:53:37,850 --> 02:53:41,090
Where'd we go, Roman? 
On the floor still. 

2680
02:53:41,580 --> 02:53:43,260
OK, great. 
Skipping fast and then I. 

2681
02:53:43,420 --> 02:53:47,060
Think I'm going to. 
I don't know, Steven looks very 

2682
02:53:47,060 --> 02:53:51,020
hard at. 
Roman, I closed here 

2683
02:53:51,020 --> 02:53:52,540
immediately, like I'm closing 
the door. 

2684
02:53:52,620 --> 02:53:56,420
She's coming, OK? 
OK, so you're in your own 

2685
02:53:56,420 --> 02:53:58,500
airlock. 
Roman's still on the ground. 

2686
02:53:58,660 --> 02:54:00,460
Your ship lies ahead. 
What do you? 

2687
02:54:01,020 --> 02:54:02,860
Do we're leaving? 
We're getting in our ship and 

2688
02:54:02,860 --> 02:54:05,060
we're leaving. 
We'll keep Roman in here for the

2689
02:54:05,060 --> 02:54:07,580
time being, but we're scooting. 
Yeah, but we'll close. 

2690
02:54:07,580 --> 02:54:09,020
The airlock Roman's still in 
jail. 

2691
02:54:09,940 --> 02:54:12,260
You enter into your ship, you 
close the airlock, you make the 

2692
02:54:12,260 --> 02:54:15,620
calculations for disconnect. 
You hear that the resounding 

2693
02:54:15,940 --> 02:54:19,860
rank through your ship as it 
disconnects from the Sinespera. 

2694
02:54:21,820 --> 02:54:26,140
You can still feel the radiation
from the sun cooking your own 

2695
02:54:26,140 --> 02:54:29,380
ship. 
What do you guys do? 

2696
02:54:31,420 --> 02:54:32,880
Punch it. 
Get out of here. 

2697
02:54:33,000 --> 02:54:33,440
Punch it. 
OK. 

2698
02:54:33,720 --> 02:54:36,320
So you be in the fly away, you 
calculate your approach. 

2699
02:54:36,320 --> 02:54:39,040
Factors you do probably a. 
Little more hasty than you think

2700
02:54:39,040 --> 02:54:46,680
you probably should. 
Systems in and the cool. 

2701
02:54:46,960 --> 02:54:52,800
Tones of hyperspace kind of rush
forward and you see, you know, 

2702
02:54:52,800 --> 02:54:57,920
the familiar swirl as space. 
And time is bent to project this

2703
02:54:57,920 --> 02:55:06,020
ship towards your destination. 
Well, another successful mission

2704
02:55:07,940 --> 02:55:10,060
now. 
Yeah, I think we did great. 

2705
02:55:10,700 --> 02:55:12,660
Yeah. 
Listen if we. 

2706
02:55:13,340 --> 02:55:15,060
And that's what's important 
right now. 

2707
02:55:15,060 --> 02:55:16,540
Pay. 
Your dues to the union and let's

2708
02:55:16,540 --> 02:55:21,580
get moving on and. 
Within short order, you're able 

2709
02:55:21,580 --> 02:55:28,460
to prepare for the. 
Do your usual like get the ship 

2710
02:55:28,460 --> 02:55:29,900
set. 
Up type of deal. 

2711
02:55:30,600 --> 02:55:37,680
Eventually settle back down into
your cryopods after some time. 

2712
02:55:37,680 --> 02:55:40,400
Maybe it's a day or so, but 
either way you have a decent bit

2713
02:55:40,400 --> 02:55:41,840
of travel. 
Ahead of you to get to. 

2714
02:55:42,360 --> 02:55:48,960
Wherever you're going at this 
point, no. 

2715
02:55:51,080 --> 02:55:55,880
As you settle into your cryopod 
and you feel the, you know, the 

2716
02:55:55,880 --> 02:55:58,400
gas or whatever it is that puts 
you under kind of flood into the

2717
02:55:58,400 --> 02:56:02,680
chamber, cryo sleep isn't like 
real sleep. 

2718
02:56:06,760 --> 02:56:08,960
It's almost instantaneous that 
you sort of leak back up. 

2719
02:56:09,920 --> 02:56:20,760
But this time was different. 
You dream of an orange sun. 

2720
02:56:22,440 --> 02:56:27,000
With black fire jutting out of 
it in terrible sunspots. 

2721
02:56:27,860 --> 02:56:35,180
You dream of twisted corridors 
of a sun bleached ship filled 

2722
02:56:35,180 --> 02:56:39,860
with unimaginable horrors you 
dream of. 

2723
02:56:39,900 --> 02:56:47,660
Lights cascading down onto you, 
piercing through you, down to 

2724
02:56:47,660 --> 02:56:54,140
your very Fiber. 
Disembodied eyes staring. 

2725
02:56:57,890 --> 02:57:04,770
And then you wake up. 
Go through your normal cycle. 

2726
02:57:08,410 --> 02:57:14,570
And as you return to your. 
Looking forward to seeing 

2727
02:57:14,570 --> 02:57:16,450
whatever destination you plugged
into your. 

2728
02:57:16,450 --> 02:57:23,210
Jump Drive. 
You see the orange light. 

2729
02:57:24,560 --> 02:57:33,000
Piercing through the viewport as
you stare out until a familiar 

2730
02:57:33,000 --> 02:57:35,640
star. 
With a familiar hulking 

2731
02:57:35,640 --> 02:57:45,500
freighter lying just. 
Ahead of your ship that. 

2732
02:57:46,580 --> 02:57:54,620
Was the hunger in Akronar no set
us free? 

2733
02:57:56,160 --> 02:57:58,360
Wow. 
Let me go. 

2734
02:57:58,600 --> 02:58:01,080
So we all lived happily ever 
after? 

2735
02:58:01,240 --> 02:58:02,520
Well. 
Obviously. 

2736
02:58:03,720 --> 02:58:05,120
At a certain point, you just 
have. 

2737
02:58:05,120 --> 02:58:09,800
To feed Paul. 
What we definitely didn't find. 

2738
02:58:09,800 --> 02:58:14,640
Vasily either, but we kind of. 
Or or we I. 

2739
02:58:14,640 --> 02:58:16,560
Don't know, the look says. 
Maybe we did. 

2740
02:58:16,560 --> 02:58:20,010
Who knows? 
But I guess. 

2741
02:58:20,010 --> 02:58:23,410
In order to find out. 
You should get the bundle on 

2742
02:58:23,650 --> 02:58:27,250
Kickstarter. 
This was only one way this 

2743
02:58:27,250 --> 02:58:29,850
mission could go. 
Who knows what do we get? 

2744
02:58:29,850 --> 02:58:33,250
Like so like so little. 
Of the actual ship. 

2745
02:58:33,410 --> 02:58:39,650
But yeah, but. 
So this as we said Josh, you 

2746
02:58:39,650 --> 02:58:42,410
know for, for, for, I know. 
The more of this video. 

2747
02:58:42,610 --> 02:58:44,250
For those watching, we'll be 
able to find some more 

2748
02:58:44,250 --> 02:58:47,250
information on here, but this is
the Outer Room Uprising Bundle 

2749
02:58:47,250 --> 02:58:50,490
for the Ship 1 E. 
Anything that you wanted to say 

2750
02:58:50,490 --> 02:58:52,850
to kind of wrap up any 
information about that before we

2751
02:58:53,490 --> 02:58:57,610
end this horrifying adventure 
that we just went through just 

2752
02:58:57,610 --> 02:58:59,770
real quick? 
Again, this was The Hunger and 

2753
02:58:59,770 --> 02:59:02,570
Ekronar. 
It's written by D Kenny as part 

2754
02:59:02,570 --> 02:59:09,670
of the Magnum Galaxy art by 
Ville who also did the artwork 

2755
02:59:09,670 --> 02:59:12,270
for Dying Hard on Hard Light 
Station which you can see here. 

2756
02:59:12,390 --> 02:59:16,710
They are looking fantastic and I
wish I could well you guys are 

2757
02:59:16,710 --> 02:59:19,990
seeing you see the cover on the 
little overlay of the art of 

2758
02:59:19,990 --> 02:59:24,370
that thing. 
It is a good looking Zine, but 

2759
02:59:24,370 --> 02:59:28,450
this is just a one of a whole 
plethora of options that you 

2760
02:59:28,450 --> 02:59:31,170
have within the bundle if you 
buy the highest tier. 

2761
02:59:31,170 --> 02:59:34,610
I believe that we are specifying
3 separate tiers here, the first

2762
02:59:34,610 --> 02:59:37,930
being primarily adventures, the 
2nd is going to be more like 

2763
02:59:37,930 --> 02:59:39,970
world building stuff and the 
third is extra tchotchkes. 

2764
02:59:40,090 --> 02:59:41,970
I think we got a cassette tape 
there. 

2765
02:59:41,970 --> 02:59:45,890
We got a couple of patches we've
got. 

2766
02:59:46,560 --> 02:59:49,000
I wish I remembered all the 
names of these things off the 

2767
02:59:49,000 --> 02:59:51,640
top of my head, but I'm sure 
Aiko in the introduction has 

2768
02:59:51,640 --> 02:59:54,960
talked about the various things 
that have been featured. 

2769
02:59:54,960 --> 02:59:57,120
But again, this is just one of 
the adventures. 

2770
02:59:57,120 --> 03:00:01,480
This is, this represents. 
In our campaign scene we talk 

2771
03:00:01,480 --> 03:00:03,920
about various frameworks that 
you can have to run your 

2772
03:00:03,920 --> 03:00:06,320
campaigns. 
This is like a starting 

2773
03:00:06,320 --> 03:00:09,600
adventure in one of the 
frameworks, and based on how 

2774
03:00:09,600 --> 03:00:11,640
it's all set up, things can 
spiral out and you can have a 

2775
03:00:11,640 --> 03:00:14,820
whole campaign just. 
Dealing with the consequences of

2776
03:00:14,820 --> 03:00:17,780
your you know mission here and 
what that means for the wider 

2777
03:00:17,780 --> 03:00:21,660
Galaxy if your crew escapes. 
But we only saw a fraction of 

2778
03:00:21,660 --> 03:00:26,180
what this module has to offer, 
maybe half of the ship, and one 

2779
03:00:26,180 --> 03:00:28,980
of the potential consequences of
things that may have happened. 

2780
03:00:28,980 --> 03:00:34,700
So if this stream has caught 
your interest or attention here,

2781
03:00:34,700 --> 03:00:36,460
I would recommend checking out 
the rest of the bundle. 

2782
03:00:38,450 --> 03:00:40,890
Definitely backing it at the 
level to get this one for sure, 

2783
03:00:41,090 --> 03:00:43,930
but there's tons of good stuff 
in there and we got a bunch of. 

2784
03:00:43,970 --> 03:00:46,810
Really cool community creators 
that have kind of bound together

2785
03:00:46,810 --> 03:00:51,990
to make this thing a reality. 
No, this is super fun. 

2786
03:00:51,990 --> 03:00:54,630
I can't wait for the entire 
mothership bundle if you've 

2787
03:00:54,630 --> 03:00:56,590
backed. 
Any of Michael's mother bundles?

2788
03:00:56,590 --> 03:00:58,110
Before the FEAR bundle was 
gorgeous. 

2789
03:00:58,110 --> 03:00:59,870
Like everything that they're 
doing is fantastic. 

2790
03:00:59,870 --> 03:01:02,190
And this one, every time they 
put out another one, it just 

2791
03:01:02,190 --> 03:01:03,710
steps up a little bit more and a
little bit more. 

2792
03:01:03,710 --> 03:01:07,190
So super excited for this one. 
Can't wait to get it physically 

2793
03:01:07,190 --> 03:01:09,150
in hand. 
And Josh, thank you so much for 

2794
03:01:09,150 --> 03:01:11,390
running this. 
That was amazing. 

2795
03:01:11,390 --> 03:01:13,190
Super appreciate it. 
Terrifying. 

2796
03:01:13,230 --> 03:01:16,870
And thank you absolutely. 
And Caleb, thank you so much for

2797
03:01:16,870 --> 03:01:19,870
for coming on to play. 
So definitely find all of 

2798
03:01:19,870 --> 03:01:25,190
Caleb's stuff at at. 
You could find me most commonly 

2799
03:01:25,190 --> 03:01:28,750
on Twitter at or not Twitter but
whatever at Suzanne HI also use.

2800
03:01:28,750 --> 03:01:32,150
Co host a lot. 
Now as Caleb Zane or you can 

2801
03:01:32,150 --> 03:01:34,870
join the Haunted Table Discord 
for easy to find discord dot 

2802
03:01:34,870 --> 03:01:36,910
haunted table dot games and you 
can find out about all our 

2803
03:01:36,910 --> 03:01:39,830
stuff. 
Oh, and you can see me be a a 

2804
03:01:39,830 --> 03:01:43,590
much sillier robot. 
In another podcast coming out in

2805
03:01:43,590 --> 03:01:46,350
the next few months called s s 
Bad Ship. 

2806
03:01:46,350 --> 03:01:47,990
So take a look on that. 
There we go. 

2807
03:01:48,430 --> 03:01:51,710
Nice. 
And and Josh, just to make sure 

2808
03:01:51,710 --> 03:01:53,630
everyone knows where to find all
of your stuff. 

2809
03:01:54,030 --> 03:01:54,830
Yeah. 
You can. 

2810
03:01:54,830 --> 03:01:58,790
Find me in most places. 
Under the username unenthuser 

2811
03:01:58,790 --> 03:02:03,350
that is unenthusiastic user 
smashed into one that's across 

2812
03:02:03,350 --> 03:02:05,990
Twitter or whatever the fuck you
want to call it. 

2813
03:02:06,350 --> 03:02:09,830
I'm on Blue sky at the moment 
and you can find my itch dot IO 

2814
03:02:09,830 --> 03:02:12,990
page. 
It's on induser dot itch dot IO 

2815
03:02:13,510 --> 03:02:16,270
with links to the the very stuff
that I have worked on personally

2816
03:02:16,270 --> 03:02:17,910
at least that has currently 
released. 

2817
03:02:18,550 --> 03:02:21,190
Outside of that, because I have 
a problem with unifying my 

2818
03:02:21,190 --> 03:02:24,350
usernames across it, you can 
find me at a different name. 

2819
03:02:25,110 --> 03:02:29,030
On Discord, but in particular, 
I'll go to the Lost Bay server. 

2820
03:02:29,630 --> 03:02:31,070
That's the one that's run by 
Echo. 

2821
03:02:31,230 --> 03:02:34,110
That's where the the latest 
place to find out about all of 

2822
03:02:34,110 --> 03:02:36,430
the various bundles that are 
kind of going on, what's planned

2823
03:02:36,430 --> 03:02:39,470
for the future. 
The Lost Bay RPG that's 

2824
03:02:39,870 --> 03:02:42,910
currently in some form of play 
testing that I think full 

2825
03:02:42,910 --> 03:02:45,310
release is coming later this 
year, maybe next year, but 

2826
03:02:45,310 --> 03:02:47,230
that's another one of the things
that Echo was working on. 

2827
03:02:48,030 --> 03:02:50,360
But also more importantly, 
anything here. 

2828
03:02:50,640 --> 03:02:54,120
There is the Liminal Horror 
channel hosted on that server. 

2829
03:02:54,120 --> 03:02:57,000
That's where I spend. 
I don't really do a lot of 

2830
03:02:57,000 --> 03:03:00,880
Discord, I lurk in most places, 
but you can find me specifically

2831
03:03:00,880 --> 03:03:04,480
on the Lost Bay channel or 
sorry, the Liminal Horror 

2832
03:03:04,480 --> 03:03:08,360
channel on the Lost Bay Server. 
There we go again. 

2833
03:03:08,360 --> 03:03:09,680
Thank you guys so much for 
coming on. 

2834
03:03:09,680 --> 03:03:11,280
Thank you guys for playing and 
running that adventure. 

2835
03:03:11,280 --> 03:03:14,010
Super appreciate it. 
And this is the. 

2836
03:03:14,010 --> 03:03:18,450
Weekly Scroll Podcast You can 
find our link tree The weekly 

2837
03:03:18,450 --> 03:03:20,690
scroll with all of our links so 
I don't have to say them all 

2838
03:03:20,690 --> 03:03:23,930
every time anymore. 
And that is our stream. 

2839
03:03:23,930 --> 03:03:26,530
Back this bundle and catch us 
next time. 

2840
03:03:26,610 --> 03:03:28,610
You all have a wonderful day. 
Goodbye. 

2841
03:03:28,610 --> 03:03:28,810
Goodbye.
