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Hello and welcome to the Weekly 
Scroll Podcast. 

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My name is Ryan. 
My Mac's overheating and I'm 

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scared I'm going to die. 
And today we are going to be 

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talking about Mech 28 by Bill 
Ward AKA Berserker Works, a 

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miniature and setting agnostic 
28mm tabletop skirmish mech 

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fighting game. 
Yeah, hell yeah. 

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I would love to hold up a copy 
because I did own a copy at one 

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point, but I forgot it I guess 
in my hotel when I left the 

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Depticon last year. 
So I'm very sad and I hope 

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they'll bring some to a Depticon
this year. 

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That's. 
A huge bummer. 

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Huge bummer. 
Like when I got home and 

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literally went through like all 
of my luggage and can find it, I

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literally just must have like 
left it on the bed or something.

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Very very annoyed. 
Very annoyed. 

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But but how are you buddy? 
I'm great, man. 

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I think, you know I'm doing it. 
The beard's still growing, you 

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know. 
It is insane. 

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I know, I know. 
I'm sick of it so. 

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Get rid of it. 
No, Abigail likes it so. 

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Listen, grow another one next 
year. 

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Yeah, well, the cold's not done 
yet here. 

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I mean, actually, the cold, 
frankly, has barely even 

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started. 
It's like 60 today, so. 

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Yeah, well, maybe it's ending. 
It's 64 right now for me. 

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Oh dude, I think that by the end
of the month here, we're going 

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to have like a massive like snap
back to reality and it's going 

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to be rainy and freezing maybe. 
Yeah, snap back to reality. 

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Oops. 
It comes out. 

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Yeah. 
How are you? 

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What's? 
The high today, how are you? 

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I will be 71° today in fucking 
February dude, just chilling. 

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I, I was sick. 
I was, I was sick the last like 

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week and 1/2 and I'm just 
getting over it. 

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You probably hear it in my 
voice, at least when I'm not 

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yelling. 
Maybe this will finally 

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encourage me to stop fucking 
screaming into the mic the 

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entire show, but we'll see how 
it goes. 

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That's it. 
Adepticon is coming up. 

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I got a lot of hobbing I want to
get done and now that I actually

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have a deadline to do it, I'm 
actually doing it, which is 

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great. 
So I have like 6 or 7 war bands 

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I want to get done. 
Plus I need to build the terrain

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boxes for my game. 
That will be yeah, yeah, I got 

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to get that printed too. 
I got a printer set up to print 

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a dope copy of that for for 
Adepticon. 

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So very, very excited to to get 
out there. 

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But I got like I said, I got I 
got I got AI got a build my mech

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for mech 28. 
I got a build or a paint. 

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My flames of Orion crew. 
I got a paint my Acropolis 

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gathering. 
I got a finished painting, all 

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my death guide, stone Cowboys, 
cyber metal. 

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I got to do something for that 
and I want a reward. 

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I don't know if you saw, but 
there's going to be an actual 

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physical soft cover print of 
wanted wanted reward, 10,000 

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credits from Tanner Simpson at 
Adepticon and I will fight 

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people to get one of those. 
So very excited for that. 

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So that's it. 
I'm just trying to hobby through

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the sickness, mostly failing but
I'm starting to feel better so 

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we'll get to it. 
But but that's it, that's us. 

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It is also fucking Zen uary. 
I don't the month of zenes 

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there's. 
Not the Zenes. 

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Hey listen, are you interested 
in getting some peripherals for 

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your Shadow, Dark or Mark board 
game? 

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It's time for you. 
It's the month for you, buddy. 

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You can't even with this shit 
but. 

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I think I'm hilarious. 
No, that's, that is hysterical 

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because that's literally like 
80% of what the fuck's out 

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there. 
It's just so funny to me. 

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No, I'm not going to be mean, 
but whether you, whether you 

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celebrate Zen Topia or Zenquest 
or Zemo or whatever. 

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Whatever religion you belong to.
What are we going to call it 

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from now on? 
Because I'm not going to pick 

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one of those fucking things. 
We call it the month of Zenes or

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Zenuary. 
Zenuary, I think, I think it's, 

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I think it rings, you know, I 
think that's good. 

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I think January was what we're 
going to say every February. 

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A couple years ago we did like 
30 fucking interviews or some 

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shit throughout, like the like 6
to 8 weeks before, during and 

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after and we're never going to 
do that again. 

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So we are. 
Even that year had like really 

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great stuff that was like a 
really that. 

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Was one of the last like good 
years for teach RPGs, let's be 

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honest. 
But we do have some fun stuff we

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want to go over today. 
We're going to talk about just 

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really quickly before we get 
into the review, we just want to

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wrap some of the homies, some 
friends of the show, some 

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members of our community have 
some things going on. 

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So we wanted to make sure you 
guys were aware of those and and

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they're also really cool. 
So we're going to go through 

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those real quick. 
And then we're going to dig into

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Mech 28. 
So why don't we do that? 

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Let's kick over. 
First of all, we're going to 

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talk about yeah, Von Hind Manor 
from friend of the show, member 

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of the show Stella Condrey. 
Stella was on for an interview 

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recently, in a recent episode, I
can't remember which number, go 

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back less than 10 and you will 
find Stella on the show talking 

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about Von Hind Manor. 
But it is a gothic horzine of 

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noble predation wherein is told 
a tale of bloodshed and 

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diablery. 
It's at 862 of $1000 goal with 

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over three weeks left. 
So we're definitely going to hit

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it. 
It is a really dope adventure 

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with some incredible art in it. 
It is currently on itch. 

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This is to fund a physical print
run of it. 

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I highly recommend grabbing it. 
It is written in the way that 

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that we like adventures, you 
know, like the people are there,

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the locations are there, and 
then you get to actually have 

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the fun and it's just it's a 
really interesting adventure and

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it definitely deserves to be in 
print. 

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So you definitely go snag that 
that is Stella Condre and then 

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grab everything Stella, because 
everything still is fucking 

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fantastic. 
I think what I love about this 

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project is that like, there are 
like there's stat rules as an 

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addition for it for every single
fucking game. 

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There's 5E, there's Big X, 
there's Fallen. 

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Love to see Fallen on here, 
Hammers, Liminal Horrors, 

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Merkborg, Panic Engine, Troika. 
Listen, you play a fucking game,

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they got rules for it, you know?
Yeah, and Stella put out a 

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update saying that PR is trying 
to get a Fallen 2 E out by the 

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end of the month and got the 
preview stuff so that it'll 

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actually be Fallen to E ready. 
Because honestly, of the list of

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all of those, I personally think
the two that would fit the most 

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with the story is Hammers and 
Fallen. 

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Yeah, like thematically, I think
those would be incredible. 

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So getting a fall into E and 
running this and that would be 

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great. 
But yeah, the fact that you can 

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you can add on each and every 
one of those on top of 

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everything is dope as hell. 
So definitely want to snag that.

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Next one we're going to talk 
about is the Fang dungeon 

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Bastieri from Daiku Games. 
For those that don't know Fang 

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Sihala fangles Kala, I'm 
whatever. 

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It's a really cool game. 
It's a great. 

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It's one of those games that's 
great for family, but good if 

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you are like you don't have kids
and just want to play fun game. 

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It's dope, pretty popular, 
definitely making some ways with

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that, and this one is the best 
area. 

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It says what if children book 
illustrator design the monster 

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manual. 
Find out in this fun filled book

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of monsters and tables for Fang 
Dungeons. 

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It is cruising along. 
This is over on backer Kit Von 

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Hein is on Kickstarter. 
This is going for Zen Topia. 

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Almost hitting 5K Canadian out 
of $1000 goal so really happy to

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see that one taken off. 
Daiku is friend of the show has 

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a wonderful podcast, The Daiku 
Podcast that is also a teacher 

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PG podcast and just a generally 
awesome dude. 

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So check out all of this. 
Does good work and you can get 

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the Fang Zine on top of the 
bestiary and plus a couple of 

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adventures with this as well. 
So that's definitely worth going

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over and snagging. 
And if you if you hit the Zine 

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Topia, the thing with backer 
kit, what they always do with 

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their little months is have like
collaborator stuff. 

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So if you back one, you can back
the other and get like a special

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prize. 
And their cross collab is 

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Raspberry juice, an adventure 
for Fang it from somebody. 

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So like they're backing with 
someone who gives you even more 

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fan content. 
So that's really cool. 

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Want to snag that. 
The next one also on scene, 

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Topia is from Coffee All night 
games. 

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This is a member of our 
community, a very active member 

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of our community. 
This is the Black Tower hack 

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that they're putting out. 
It is gunslingers traveling 

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across the dying world of magic 
and mayhem on a quest to find 

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the Black tower standing at the 
center of it all. 

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It is. 
The Black Tower Hack is an NSR 

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teach RBG built on the Black 
Sword hack and inspired by 

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Stephen King's The Dark Tower 
series. 

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I actually have. 
Not seen this, this project and 

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this is this is ringing a lot of
bells for Hunter, you know? 

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Yeah. 
Yeah, yeah, playing Black Sword 

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Hack but but in the Gunslinger 
universe. 

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That's fucking sick, actually. 
So yeah, that's cool. 

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They also have cross club stuff.
You can look at it to to hear 

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what what to to see what their 
cross club is. 

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Another one, another member of 
our community, this is Matthew 

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Ayers. 
They put out Blightfall, 

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collaborative world building and
doomed heroes. 

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Blightfall is a low prep dark 
fantasy where mutated villagers 

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risk further corruption for the 
power to defend their home. 

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Focuses on quick progression, 
intriguing classes and 

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collaborative world building. 
It's got a dope cover as well. 

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I wish the mock up was standing 
up a little taller, but it looks

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really great. 
I mean, it's called Blightfall 

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and it's about doomed people. 
So you knew that that's that's 

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very used. 
Yeah. 

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Yeah. 
So that one, that one's cool. 

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This one is also funded. 
Is Black Tower Hack funded too? 

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Yeah, Black Tower Hack is 
funded, but obviously there's 

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three weeks left in Zen Zenuary,
so you still want to go grab 

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these and support these 
critters. 

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And all of these people have 
more stuff on their itch pages 

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that is worth taking a peek at, 
so check that out. 

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And the last one we're going to 
talk about is a friend of the 

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show Breitbart. 
They are putting out Axolotl 

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with a Gun 2E. 
This is over in Kickstarter for 

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Zing Quest. 
Play as armed axolotls with 

196
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weaponized hobbies fighting 
hordes of evil robots in this 

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arcade style coin op tabletop 
role-playing game. 

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So you literally are a little 
little axolotl and you have a 

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gun. 
This one literally has like 

200
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they're holding the straight up 
fucking warhammer style fucking 

201
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mini gun. 
Just blast and this speaks. 

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To a truth in my soul, you know,
there's something about this 

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game that resonates deep. 
I see myself almost as like an 

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axolotl with a gun, you know? 
Yeah, as one would. 

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The horrors persist, and so must
you. 

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That's what it says so. 
So yeah, it's a simple D6 dice 

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pull system. 
You get to choose your weapon. 

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Look AKS, Glocks, gun swords, 
rocket launchers, mini guns and 

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hand cannons. 
The gun. 

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00:11:52,680 --> 00:11:56,320
The gun sword from the secretly 
best Final Fantasy game. 

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00:11:56,400 --> 00:11:58,120
You know which. 
One's that one. 

212
00:11:58,440 --> 00:12:02,400
Final Fantasy 8. 
I'm A7 truther like. 

213
00:12:02,600 --> 00:12:04,400
Yeah, yeah, you and everybody 
else. 

214
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Wow, you're so unique. 7 Your 
favorite. 

215
00:12:07,600 --> 00:12:08,800
Listen, you know I'm of the 
eight. 

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00:12:08,800 --> 00:12:09,920
You won't be real. 
You won't be. 

217
00:12:09,920 --> 00:12:12,800
Real you won't really actually 
the best one and everyone's 

218
00:12:12,800 --> 00:12:14,680
wrong if they disagree. 
Fucking Final Fantasy. 

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00:12:14,800 --> 00:12:18,720
Probably 9, yeah. 
I think I have a lot of people 

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00:12:18,720 --> 00:12:20,520
like 12. 
Here's the thing, I did not play

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a lot of the final fantasies 
after 7 and I was literally the 

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00:12:23,440 --> 00:12:27,360
exact age when Final Fantasy 7 
came out. 

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00:12:27,360 --> 00:12:31,560
Like I still own like the triple
original fucking disc like 

224
00:12:31,680 --> 00:12:34,160
thing. 
That's how 8 is. 8 is 4 discs. 

225
00:12:34,960 --> 00:12:38,400
Crazy yeah. 
And I did play the first part of

226
00:12:38,400 --> 00:12:42,400
the remake and do not care to 
play it any the rest of it. 

227
00:12:42,840 --> 00:12:46,120
I mean it's. 
Beautiful for knowing the truth 

228
00:12:46,120 --> 00:12:49,600
though, you know. 
It's a it's a beautiful game, 

229
00:12:49,600 --> 00:12:52,400
the remake is, but they put so 
much fluff bullshit into it to 

230
00:12:52,400 --> 00:12:56,760
try to make it like 3 games that
I don't want to chase cats 

231
00:12:56,760 --> 00:12:59,880
around town for 1/2 a fucking 
hour at the beginning of the 

232
00:12:59,880 --> 00:13:01,680
game. 
It's so fucking dumb. 

233
00:13:01,840 --> 00:13:04,440
I grew up with 10, was super 
popular and I recognize that 

234
00:13:04,440 --> 00:13:06,680
10's not the best one. 
There's things that I like, but 

235
00:13:06,840 --> 00:13:10,440
yeah. 
I mean I still think to me 7 

236
00:13:10,880 --> 00:13:14,080
story wise and the stuff that 
you can do with like Knights of 

237
00:13:14,080 --> 00:13:21,160
the Round and like the and stuff
like that, bro, we're good. 

238
00:13:21,240 --> 00:13:24,080
It's Final Fantasy 7 fucks and I
love it and I will always love 

239
00:13:24,080 --> 00:13:26,520
it forever. 
I mean the core of it is 

240
00:13:26,520 --> 00:13:30,040
literally like rich billionaires
destroying the planet and not 

241
00:13:30,120 --> 00:13:35,520
like blaming like like people of
color and shit, but like it's 

242
00:13:35,520 --> 00:13:38,720
just so it is so super on the 
point, but it's great. 

243
00:13:38,720 --> 00:13:41,040
And Jesse Raspberry best girl. 
I give zero fucks. 

244
00:13:41,040 --> 00:13:42,800
Fuck Areth. 
Fuck Tifa. 

245
00:13:43,040 --> 00:13:51,280
Jesse Raspberry got done dirty 
anyway axe a lot with a gun 2E 

246
00:13:51,400 --> 00:13:54,920
snag this This is from the the 
kind folks over at Breitbart and

247
00:13:54,920 --> 00:13:58,840
you'll hear more from bite 
Breitbart maybe next week, maybe

248
00:13:58,840 --> 00:14:01,480
the week after. 
I don't remember when, but 

249
00:14:02,160 --> 00:14:07,000
expect expect to hear more about
this from them soon. 

250
00:14:07,360 --> 00:14:15,280
And that is going to be our our 
our entire discussion here on 

251
00:14:15,280 --> 00:14:18,520
the show outside of maybe one or
two interviews for Xenuari. 

252
00:14:18,520 --> 00:14:22,280
How much is that better than a 
couple of years ago? 

253
00:14:22,760 --> 00:14:26,480
It's better and those are some 
strong projects we actually got 

254
00:14:26,480 --> 00:14:29,800
to talk about. 
I was only half joking about the

255
00:14:29,880 --> 00:14:32,720
the shadow dark and peripherals.
You know, there is there is 

256
00:14:32,720 --> 00:14:35,120
stuff on there that's good, but 
also there's also a lot of that.

257
00:14:35,120 --> 00:14:38,200
So which I mean, like you, it 
makes sense people are playing 

258
00:14:38,200 --> 00:14:39,480
those games. 
You know, they're like very 

259
00:14:39,480 --> 00:14:40,800
popular. 
It makes sense you would make 

260
00:14:40,800 --> 00:14:42,600
things for those games, 
especially if you were playing 

261
00:14:42,600 --> 00:14:44,920
them at home too, you know? 
What? 

262
00:14:44,920 --> 00:14:47,360
Shadow Dark and Mark Borg and 
all this stuff? 

263
00:14:47,480 --> 00:14:49,880
Yeah, but here's the. 
Thing shadow, dark man, you 

264
00:14:49,880 --> 00:14:51,040
know. 
Yeah. 

265
00:14:51,360 --> 00:14:52,800
I mean, here's the interesting 
thing. 

266
00:14:53,120 --> 00:14:58,000
Yeah, it's fine. 
Like it's I'm going to trying to

267
00:14:58,000 --> 00:15:01,440
be a better person. 
I have a very specific opinion 

268
00:15:01,440 --> 00:15:02,640
and I'm going to keep it to 
myself. 

269
00:15:05,240 --> 00:15:07,360
What's interesting though, is 
you've not seen a lot of 

270
00:15:07,360 --> 00:15:09,440
mothership stuff right now. 
There's like, I think Chris 

271
00:15:09,440 --> 00:15:13,240
Harris has put one out. 
What's cool though, is I think I

272
00:15:13,280 --> 00:15:17,080
the, the, the game months, 
things that are happening, I 

273
00:15:17,120 --> 00:15:23,360
think are both good and bad. 
I think first of all, we just 

274
00:15:23,360 --> 00:15:26,880
had mothership month 2 and I 
don't even have the stuff from 

275
00:15:26,880 --> 00:15:29,520
mothership 1, mothership month 1
yet. 

276
00:15:29,520 --> 00:15:35,720
So that's weird, but you're not 
seeing a lot of mothership stuff

277
00:15:35,720 --> 00:15:38,240
during Zenquest, which is cool 
because I think a lot of people 

278
00:15:38,240 --> 00:15:40,560
are saving it for mothership. 
For Mothership month, yeah. 

279
00:15:40,640 --> 00:15:42,840
Which is great. 
So if you have, we're having an 

280
00:15:42,840 --> 00:15:45,680
OSC month coming out, you're not
seeing a ton of OSC stuff right 

281
00:15:45,680 --> 00:15:47,400
now because a lot of people are 
going to drop it during OSC 

282
00:15:47,400 --> 00:15:49,240
month. 
I think it's good and bad in 

283
00:15:49,240 --> 00:15:54,640
that I think it's cool to kind 
of focus those games into one 

284
00:15:54,640 --> 00:15:58,120
kind of time because it allows 
games in other times to kind of 

285
00:15:58,120 --> 00:15:59,880
stand out a little bit more and 
flourish. 

286
00:16:00,240 --> 00:16:03,400
Absolutely. 
But also in those specific 

287
00:16:03,400 --> 00:16:07,000
months when that's happening, 
there's so many projects, it's 

288
00:16:07,000 --> 00:16:09,360
hard to back all of them. 
And if they were spaced out 

289
00:16:09,360 --> 00:16:11,320
throughout the year, maybe you 
could pick up more of them. 

290
00:16:11,600 --> 00:16:14,800
Not everyone can buy every Mouse
Rider project during Mouse Rider

291
00:16:14,800 --> 00:16:15,520
Month, you know. 
What? 

292
00:16:15,520 --> 00:16:17,160
I mean, there might be some 
truth to that, do you know? 

293
00:16:18,040 --> 00:16:19,640
Yeah, Idea. 
There's probably some truth to 

294
00:16:19,640 --> 00:16:21,040
that. 
I mean, I'm truth to that. 

295
00:16:21,040 --> 00:16:22,520
I can't do all that in one 
month. 

296
00:16:22,760 --> 00:16:25,720
I got to pick and choose so. 
Yeah, it's a, it's a very 

297
00:16:25,720 --> 00:16:28,240
interesting kind of situation 
we're in, especially with Backer

298
00:16:28,240 --> 00:16:30,920
Kit really pushing that because 
we now have Mouse Rider Month, 

299
00:16:30,920 --> 00:16:33,560
we have Mothership month, we 
have OSC month. 

300
00:16:33,960 --> 00:16:35,960
Like at some point I'm sure 
we're going to get a fucking 

301
00:16:35,960 --> 00:16:39,360
Merk board month. 
I want to fall in the news of 

302
00:16:39,520 --> 00:16:43,920
Fallen to E from to me is like, 
I'm stoked. 

303
00:16:43,920 --> 00:16:47,200
I think that game was incredibly
underappreciated in this. 

304
00:16:47,320 --> 00:16:50,400
Beautiful and brilliant and 
super cool, you know? 

305
00:16:50,480 --> 00:16:52,040
Yeah. 
PR put out some good shit. 

306
00:16:52,120 --> 00:16:56,760
Also, fucking PRS art is, you 
know, fire, Yeah. 

307
00:16:57,480 --> 00:16:59,320
Yep, Yep, Yep. 
Well, I I'll answer a question 

308
00:16:59,320 --> 00:17:00,520
and chat with you. 
I'm going to do. 

309
00:17:00,600 --> 00:17:03,280
There's going to be a fall into.
Yeah, apparently so. 

310
00:17:03,280 --> 00:17:06,319
I also just found out on this 
show the discussions going on, 

311
00:17:08,119 --> 00:17:12,240
big PR fan, big Fallen fan. 
I have everything ever released 

312
00:17:12,240 --> 00:17:17,760
for Fallen I think. 
Yeah, same, same and and like 

313
00:17:17,760 --> 00:17:19,920
the nice fancy thick ones. 
Back when? 

314
00:17:21,119 --> 00:17:24,359
Back when. 
What's their face with doing 

315
00:17:24,359 --> 00:17:26,640
that? 
Yeah, LFOSR still exists. 

316
00:17:28,000 --> 00:17:29,600
There's a man I miss. 
Classic. 

317
00:17:29,600 --> 00:17:34,680
War I miss, I miss that name. 
If I my dream was to have shit 

318
00:17:34,680 --> 00:17:37,160
printed from them. 
I'm so sad that you know 

319
00:17:37,200 --> 00:17:38,400
everything happened the way it 
happened. 

320
00:17:39,320 --> 00:17:42,640
Yeah. 
Anyway, MEC 28 by Bill Ward AKA 

321
00:17:42,640 --> 00:17:47,200
Berserk works again as I said is
a miniature steady agnostic 28mm

322
00:17:47,200 --> 00:17:49,600
tabletop skirmish MEC fighting 
game kit. 

323
00:17:49,600 --> 00:17:52,720
Bash some robots or monsters or 
anything you want and fight your

324
00:17:52,720 --> 00:17:55,560
friends. 
Mech 28 was released on Itch on 

325
00:17:55,560 --> 00:18:00,600
November 24th, 2023 and was last
updated in August of 2025 and is

326
00:18:00,600 --> 00:18:06,960
currently in AA version 0.6 I 
believe and but it's obviously 

327
00:18:06,960 --> 00:18:09,240
fully playable. 
And again, as I said, there was 

328
00:18:09,240 --> 00:18:13,200
a physical copy at one point. 
In addition to Mech 28, you have

329
00:18:13,200 --> 00:18:15,440
Mech 28 Arena. 
We're going to go over both 

330
00:18:15,440 --> 00:18:18,960
today because they're like 80 to
90% the same. 

331
00:18:18,960 --> 00:18:21,720
They're they're largely 
overlapping. 

332
00:18:22,120 --> 00:18:26,160
And we played them both, which 
is an expansion slash total 

333
00:18:26,160 --> 00:18:29,600
conversion of Mech 28 where the 
rules have been rewritten for a 

334
00:18:29,600 --> 00:18:32,880
death match like experience and 
start inspired by classic video 

335
00:18:32,880 --> 00:18:35,640
games such as Unreal Tournament 
and Quake 3. 

336
00:18:35,920 --> 00:18:39,680
Mech 28 Arena was dropped on 
Itch on August 25th, 2025 and is

337
00:18:39,680 --> 00:18:42,720
also currently in alpha. 
You can download both at 

338
00:18:42,840 --> 00:18:48,760
Berzerker works dot itch dot IO.
Highly recommend doing that. 

339
00:18:50,240 --> 00:18:53,520
Yeah, so Mech 28. 
So what what you're looking at 

340
00:18:53,520 --> 00:18:58,800
is a TXT is a text file, which 
we will we will go over what 

341
00:18:58,800 --> 00:19:03,000
what the pros and cons of that. 
Oh, I have arena up first. 

342
00:19:03,000 --> 00:19:06,800
Let's actually pull up. 
Arena way, dude. 

343
00:19:07,400 --> 00:19:13,240
Right now I know Nope wanna hide
this one. 

344
00:19:13,240 --> 00:19:18,480
This is the regular one, which 
means I need to minimize arena. 

345
00:19:19,280 --> 00:19:24,880
But I do, I do love I, I love it
in in it being a text file. 

346
00:19:25,920 --> 00:19:28,080
It opens really great on my 
phone to work so I can read it, 

347
00:19:28,080 --> 00:19:28,680
yeah. 
Totally. 

348
00:19:28,880 --> 00:19:31,400
It's it's incredibly readable on
your phone, actually. 

349
00:19:32,200 --> 00:19:37,160
But but yeah, So what is MEC 28?
We're going to the rules 

350
00:19:37,160 --> 00:19:39,960
breakdown. 
So the gist of MEC 28 is it is a

351
00:19:40,080 --> 00:19:44,040
light and quick MEC skirmish 
game inspired by Titanfall and 

352
00:19:44,040 --> 00:19:47,840
encourages you to kick bash cool
models, which is great. 

353
00:19:47,840 --> 00:19:51,080
Which is exactly what I'm doing.
I'm going to make one model for 

354
00:19:51,080 --> 00:19:53,960
Mech 28 to take to Adepticon and
I'm kick bashing some awesome 

355
00:19:53,960 --> 00:19:54,960
shit. 
I'm very excited. 

356
00:19:54,960 --> 00:19:57,720
I hope it turns out OK, because 
my assumption there is that 

357
00:19:57,720 --> 00:20:00,680
we're probably mostly going to 
play arena and probably 

358
00:20:00,680 --> 00:20:05,280
deathmatch. 
So I'm going to take one and and

359
00:20:05,280 --> 00:20:08,280
go with that. 
So that is the gist of the game.

360
00:20:08,280 --> 00:20:10,480
But mechanically, how does this 
game work? 

361
00:20:10,680 --> 00:20:17,040
All right, so. 
A mech is 4 inches or taller 

362
00:20:18,160 --> 00:20:22,240
from base to top in the 28mm 
scale and can be machines, 

363
00:20:22,240 --> 00:20:25,120
robots, biomechanoid, 
background, horrors, giants, 

364
00:20:25,120 --> 00:20:29,640
fleshies, futuristic or from an 
alternate history, pretty much 

365
00:20:29,640 --> 00:20:32,280
anything except no tracks 
because tracks are for tanks. 

366
00:20:33,080 --> 00:20:34,800
I agree with wholeheartedly. 
I. 

367
00:20:35,080 --> 00:20:39,840
Do too, yeah. 
So first you build team of two 

368
00:20:39,840 --> 00:20:42,640
to three mechs, which Hunter 
will go over more obviously 

369
00:20:42,640 --> 00:20:44,000
because he does character 
creation. 

370
00:20:45,360 --> 00:20:47,160
You'll need a. 
Character creation. 

371
00:20:47,760 --> 00:20:48,760
Oh yeah, I hope so. 
Oh. 

372
00:20:49,160 --> 00:20:51,720
So the hard pause right here. 4 
inches. 

373
00:20:53,360 --> 00:20:54,560
Huge. 
Massive. 

374
00:20:55,120 --> 00:20:58,000
Gigantic. 
That's enough, right? 

375
00:20:58,000 --> 00:21:01,160
It's. 
I've always been told so. 

376
00:21:03,960 --> 00:21:09,760
So anyway, yeah, first you build
a team of two or three mix. 

377
00:21:09,760 --> 00:21:13,560
But Tom, we'll go over more. 
All mechs have heat hole points 

378
00:21:13,560 --> 00:21:16,200
slots and movement. 
Just so you know, when we get to

379
00:21:16,200 --> 00:21:18,720
more of the mechanic stuff that 
that's what's going on with 

380
00:21:18,720 --> 00:21:24,120
that. 
Not what 4 is. 

381
00:21:25,720 --> 00:21:30,240
Yes you can have something that 
is 4 inches tall that is built 

382
00:21:30,240 --> 00:21:35,880
for a world that is 28mm because
you if you stand a 28mm guy next

383
00:21:35,920 --> 00:21:41,200
to the mech that is the scale 
that like the size mechs would 

384
00:21:41,200 --> 00:21:45,120
be compared to a person in 28mm.
And listen, if you're only 

385
00:21:45,120 --> 00:21:48,280
working with 28mm, I'm sure 
that's enough as well, you know?

386
00:21:48,840 --> 00:21:55,200
Yeah, yeah, so someone to chat 
for those in Pocket Line is 

387
00:21:55,200 --> 00:22:00,200
saying they're small. 
Yeah, because 28mm Crispy Wolf. 

388
00:22:00,200 --> 00:22:02,640
This motherfucker won't shut the
fuck up. 

389
00:22:02,640 --> 00:22:06,920
No 28mm is like what, 1.2 inches
for a guy? 

390
00:22:06,920 --> 00:22:09,640
1.14. 
Something like that. 

391
00:22:09,640 --> 00:22:14,200
So, so we'll say 1 inch, right. 
So if the average person is like

392
00:22:14,200 --> 00:22:17,480
5-10, well round it to roughly 6
foot. 

393
00:22:17,480 --> 00:22:21,520
So four people, 6 * 4 is 24. 
So looking at Mex between like 

394
00:22:21,520 --> 00:22:24,560
20 and 40 feet tall, which is 
still pretty fucking big, but 

395
00:22:24,560 --> 00:22:31,040
they're not which Mex are like 
Gundams are like 30 meters tall,

396
00:22:31,040 --> 00:22:31,800
aren't they? 
Yeah. 

397
00:22:32,120 --> 00:22:34,160
So yeah, they're not they're 
they're they're relatively 

398
00:22:34,160 --> 00:22:37,040
smallish 4 times out of a guy. 
Yeah. 

399
00:22:37,040 --> 00:22:41,200
And if you look at I'll show let
did a piece of art and something

400
00:22:41,200 --> 00:22:42,440
that I'll talk about a little 
bit later. 

401
00:22:43,120 --> 00:22:47,120
It really they're to me, they 
feel like for those that 

402
00:22:47,120 --> 00:22:48,920
understand the reference, like a
little bit bigger than 

403
00:22:48,920 --> 00:22:54,280
dreadnought sized in 40K. 
So like the main bulk of the 

404
00:22:54,280 --> 00:22:58,840
body fits like a person inside 
versus like, you know, a bunch. 

405
00:22:58,840 --> 00:23:01,360
That's that's a in my brain. 
That's the size that they work 

406
00:23:01,400 --> 00:23:02,440
anyway. 
That's scale. 

407
00:23:05,080 --> 00:23:08,040
You'll need a three by three or 
4 by 4 area, some terrain and 

408
00:23:08,040 --> 00:23:10,600
some D sixes. 
The game is just D sixes, which 

409
00:23:10,600 --> 00:23:13,000
I fucking love. 
And then how do you play this 

410
00:23:13,000 --> 00:23:15,800
game? 
So oh, some of the stuff about 

411
00:23:15,800 --> 00:23:18,760
terrain that I really love. 
Anything painted red blows up if

412
00:23:18,760 --> 00:23:22,280
you hit it. 
We need to put more red shit in 

413
00:23:22,280 --> 00:23:24,760
our in our. 
We actually definitely should. 

414
00:23:24,760 --> 00:23:26,360
That's a good point. 
We're definitely going to play 

415
00:23:26,360 --> 00:23:33,320
this again at some point. 100 a 
hundred percent 100% so dude, 

416
00:23:33,320 --> 00:23:35,760
this is just one where we could 
easily just be like yo drop them

417
00:23:35,760 --> 00:23:39,680
back on the thing and let's roll
and with the flames of Orion 

418
00:23:39,680 --> 00:23:44,560
maps that Daniel made friend of 
the show Kane works over on 

419
00:23:44,560 --> 00:23:47,040
Instagram. 
They are gorgeous and stunning 

420
00:23:47,040 --> 00:23:50,840
and you can see them on the VOD.
We have up just on our twitch. 

421
00:23:50,840 --> 00:23:54,640
We keep our skirmish game vods 
on twitch and we don't put them 

422
00:23:54,640 --> 00:23:57,000
on YouTube because a lot of it 
is just like staring at the rule

423
00:23:57,000 --> 00:23:59,040
book. 
Going out of this work does not 

424
00:23:59,040 --> 00:24:01,400
make for good TV. 
But if you do want to go watch 

425
00:24:01,560 --> 00:24:04,520
the first like 45 minutes of 
that is US just being nostalgic 

426
00:24:04,520 --> 00:24:07,560
about third and 4th wave emo for
like 35 minutes. 

427
00:24:08,120 --> 00:24:11,320
But but yeah, so players role 
initiative at start of each 

428
00:24:11,320 --> 00:24:13,000
round. 
There are two different 

429
00:24:13,000 --> 00:24:14,800
initiatives. 
There is one in the original 

430
00:24:15,560 --> 00:24:18,040
book and then one in arena. 
The one in arena is the one that

431
00:24:18,040 --> 00:24:20,280
we talked about. 
Basically it's like, you know, 

432
00:24:20,400 --> 00:24:24,520
roll D sixes and then pick with 
however order you want the Max 

433
00:24:24,520 --> 00:24:27,760
to go. 
The one in the original mech had

434
00:24:27,760 --> 00:24:30,920
Like you roll against each 
other, then you roll for each of

435
00:24:30,920 --> 00:24:33,200
your individual guys too to get 
an order and everything is just 

436
00:24:33,200 --> 00:24:38,760
a little bit complicated. 
But yeah, the crux of the game 

437
00:24:38,760 --> 00:24:41,200
is heat. 
That's really what the entire 

438
00:24:41,200 --> 00:24:43,480
game is built around. 
And I love that. 

439
00:24:44,000 --> 00:24:47,880
All actions a MEC does, all 
actions that a MEC does, yeah, 

440
00:24:48,160 --> 00:24:50,240
generates heat. 
And you can do as many actions 

441
00:24:50,240 --> 00:24:52,760
as you want as long as you have 
the heat to do that. 

442
00:24:52,760 --> 00:24:57,320
Most MEC start, like the average
base MEC starts with six heat. 

443
00:24:57,600 --> 00:25:01,200
So that lets you do most things.
Take one act, one heat, some use

444
00:25:01,200 --> 00:25:03,560
two. 
So you can do, if you want to 

445
00:25:03,560 --> 00:25:06,480
just match your MEC to the end, 
you can do 6 actions to start. 

446
00:25:06,480 --> 00:25:10,320
You can make 3 moves and three 
shots and and get it to the end.

447
00:25:10,440 --> 00:25:13,480
If you reach Max heat though you
need to roll on the overheat 

448
00:25:13,480 --> 00:25:17,080
table to see what happens to you
and it could be exploding. 

449
00:25:18,160 --> 00:25:21,160
You can also for actions. 
You can move, you can attack, 

450
00:25:21,160 --> 00:25:23,440
you can pick up objects and then
throw them and do cool stuff 

451
00:25:23,440 --> 00:25:26,960
with them. 
Attacks are either at weapon 

452
00:25:26,960 --> 00:25:30,080
range or close combat. 
If you are base to base. 

453
00:25:30,560 --> 00:25:32,640
Attack rolls are super easy. 
Like I said, everything in the 

454
00:25:32,640 --> 00:25:38,080
game is D sixes, you just need a
5 plus on AD 6 to hit which. 

455
00:25:38,080 --> 00:25:41,160
Goddamn that's a narrow window. 
You have a one in three shot 

456
00:25:41,200 --> 00:25:42,520
basically. 
Especially for you, man. 

457
00:25:43,800 --> 00:25:47,240
Well, I notoriously roll like 
fucking shit in Tabletop 

458
00:25:47,240 --> 00:25:50,320
Simulator, but I still was ahead
in our game I think. 

459
00:25:51,880 --> 00:25:55,200
Sure. 
I had one kill, you had none. 

460
00:25:55,560 --> 00:25:57,840
I mean I. 
Think you get really lucky by 

461
00:25:57,840 --> 00:26:00,120
the fact that I'm bad and dumb, 
you know? 

462
00:26:00,360 --> 00:26:02,240
Yeah, you can. 
Roll for shit but I'm bad and 

463
00:26:02,240 --> 00:26:04,840
dumb so that's. 
You know, that leverages out my 

464
00:26:04,840 --> 00:26:08,080
rolling and it works. 
That really so really does. 

465
00:26:09,680 --> 00:26:13,920
If you do get A5 plus hit on 
another mech, that mech always 

466
00:26:13,920 --> 00:26:18,200
has a almost always has a six 
plus saving throw in order to 

467
00:26:18,200 --> 00:26:21,200
shrug off the damage, whether 
that's range or in close combat.

468
00:26:22,080 --> 00:26:24,840
Damage afterwards goes to whole 
points, and if you lose all your

469
00:26:24,840 --> 00:26:26,120
whole points, you could 
detonate. 

470
00:26:26,640 --> 00:26:29,360
There is a damage table in the 
back of the book which you roll 

471
00:26:29,360 --> 00:26:33,600
on anytime your Mac loses three 
whole points from its Max HP, so

472
00:26:33,600 --> 00:26:35,840
if you have 6, you could end up 
rolling on that twice. 

473
00:26:36,400 --> 00:26:38,840
There are also rules for 
knockback and fall damage that 

474
00:26:38,840 --> 00:26:40,640
we're not going to go over, but 
they exist. 

475
00:26:40,640 --> 00:26:42,280
Bob. 
You can always get knocked back 

476
00:26:43,120 --> 00:26:45,880
and there are rules for if you 
fall, how much damage you take, 

477
00:26:45,880 --> 00:26:48,160
which is basically like one per 
how tall you are. 

478
00:26:50,920 --> 00:26:58,200
But is it what? 
Yeah, it can, because mechs can 

479
00:26:58,200 --> 00:27:00,560
be way bigger. 
They're small and big mechs. 

480
00:27:00,840 --> 00:27:03,280
So this one literally has an 
example of an 8 inch mech. 

481
00:27:03,640 --> 00:27:07,280
So just because the base mech is
roughly 4 inches, you could have

482
00:27:07,280 --> 00:27:10,240
a giant mech 8 inch. 
It's about average, right? 

483
00:27:13,480 --> 00:27:15,720
You're so fucking stupid. 
Why are you guys watching this? 

484
00:27:15,880 --> 00:27:17,560
We're dumb as hell. 
No one does. 

485
00:27:17,560 --> 00:27:20,160
It's fine. 
At the end of your turn, you can

486
00:27:20,160 --> 00:27:23,040
either vent half of your heat 
rounded down or go into 

487
00:27:23,040 --> 00:27:26,400
Overwatch where you're basically
tracking anything that comes 

488
00:27:26,400 --> 00:27:28,320
into your vision. 
And if something does, you can 

489
00:27:28,320 --> 00:27:33,160
generate heat to fire out that 
and then you, you know, do that.

490
00:27:33,720 --> 00:27:41,080
And that's basically the way 
that regular mech 28 works. 

491
00:27:41,600 --> 00:27:44,960
Do me a favor, roll 2D sixes 
real quick if you have any. 

492
00:27:44,960 --> 00:27:48,800
Or just pick two random numbers.
No, I never do that. 

493
00:27:48,800 --> 00:27:53,880
I'm rolling 2D sixes. 
OK, I rolled A9, so a six and a 

494
00:27:53,880 --> 00:27:56,320
three, no. 
No, no, no, like a six and a 

495
00:27:56,320 --> 00:27:58,760
three. 
OK so on that damage table, 

496
00:28:00,000 --> 00:28:02,520
first of all you get one heat 
added just because you have to 

497
00:28:02,520 --> 00:28:05,080
roll on it. 
So say you took 3 hole damage, 

498
00:28:05,800 --> 00:28:08,440
you get one heat automatically 
roll on this table. 

499
00:28:08,880 --> 00:28:12,320
Number six is a system reset. 
Your MEC automatically takes its

500
00:28:12,320 --> 00:28:15,960
turn at last in the next round. 
And then you rolled A3 on the 

501
00:28:15,960 --> 00:28:21,280
system on the overheat table. 
After rolling on this table, 

502
00:28:21,280 --> 00:28:25,960
mechs take one HP of damage and 
add +1 to the D6 result for 

503
00:28:25,960 --> 00:28:28,320
every heat that the MEC is over 
its Max. 

504
00:28:28,320 --> 00:28:32,240
So say your heat Max is 6, but 
your last turn when you were at 

505
00:28:32,240 --> 00:28:34,360
5 you did something that cost 2 
heat. 

506
00:28:34,520 --> 00:28:38,360
You can be at 7:00. 
So you have to roll AD 6 + 1 on 

507
00:28:38,360 --> 00:28:40,480
this table. 
A three for you would have been 

508
00:28:40,480 --> 00:28:42,560
you. 
Systems not responding model 

509
00:28:42,560 --> 00:28:46,560
moves half its move distance in 
a random direction. 

510
00:28:46,680 --> 00:28:50,480
So those are examples of the 
damage and overheat tables, and 

511
00:28:50,480 --> 00:28:52,920
it's rad as fuck. 
I love those tables. 

512
00:28:53,000 --> 00:28:55,920
I I love the overeat table too 
because it's like, hey, guess 

513
00:28:55,920 --> 00:28:57,520
what, you rolled bad, you 
explode. 

514
00:28:57,680 --> 00:29:01,600
So and also not only do you 
explode, but like there's an 8 

515
00:29:01,600 --> 00:29:04,000
inch circle you draw around you 
so you can actually use it 

516
00:29:04,000 --> 00:29:06,000
offensively, which I think you 
did one game. 

517
00:29:06,000 --> 00:29:07,480
I I did. 
I tried really hard. 

518
00:29:07,480 --> 00:29:09,760
Trying to explode. 
And you actually did destroy one

519
00:29:09,760 --> 00:29:13,120
of my mechs with your explosion.
Yeah. 

520
00:29:13,200 --> 00:29:15,560
That was the second game we 
played in your city map, right? 

521
00:29:16,160 --> 00:29:16,720
Yeah. 
That's. 

522
00:29:16,800 --> 00:29:19,720
I literally was just like, fuck 
it, I have one HP left, I'm 

523
00:29:19,720 --> 00:29:23,520
going to Max my heat as much as 
I can, and then I end up getting

524
00:29:23,520 --> 00:29:25,160
a detonation that took out one 
of your guys. 

525
00:29:25,160 --> 00:29:26,600
Yeah. 
Yeah, it was pretty cool. 

526
00:29:27,160 --> 00:29:28,840
Yeah, it was dope. 
I love that and the fact you 

527
00:29:28,840 --> 00:29:30,160
have 3 Max and you just be like 
fuck it. 

528
00:29:30,160 --> 00:29:35,600
Second, which especially an 
arena is a valve. 

529
00:29:35,600 --> 00:29:37,600
Super valid strategy that I 
would use all the time because 

530
00:29:37,640 --> 00:29:41,800
and the difference between yeah 
the difference between the two. 

531
00:29:41,840 --> 00:29:48,280
Let me bring up Arena real quick
is here's Arena Mac 28, like I 

532
00:29:48,280 --> 00:29:51,920
said, isn't a Mac 20 arena. 
I'm just say arena for now and 

533
00:29:51,920 --> 00:29:54,240
you know the difference. 
It is an expansion slash total 

534
00:29:54,240 --> 00:29:56,760
conversion. 
It is inspired by 2000 era arena

535
00:29:56,760 --> 00:29:58,200
shooters like Unreal Tournament,
Quake 3. 

536
00:29:58,200 --> 00:30:02,200
As I said, the big changes from 
Mech 28, as we said like 80% of 

537
00:30:02,200 --> 00:30:06,720
the game is the same, but the 
changes are game modes, faster 

538
00:30:06,720 --> 00:30:11,240
kills, respawning pickups, 
mutators and more, all of which 

539
00:30:11,240 --> 00:30:13,520
are dope. 
We will we have we have thoughts

540
00:30:13,520 --> 00:30:15,080
and we will give you those 
thoughts because that's what we 

541
00:30:15,080 --> 00:30:17,280
do here in the show. 
So we have we think sometimes I 

542
00:30:17,440 --> 00:30:21,680
don't. 
So the game modes that you have 

543
00:30:21,680 --> 00:30:29,800
are let me Scroll down in this a
little bit specials starting a 

544
00:30:29,800 --> 00:30:32,880
game server. 
Yeah, the game modes are 

545
00:30:32,880 --> 00:30:35,040
deathmatch, team deathmatch, 
capture the flag. 

546
00:30:35,600 --> 00:30:38,440
There's also one that is kind of
like half built called assault, 

547
00:30:39,480 --> 00:30:42,240
which is basically it's like 
assault, defend, kind of maybe 

548
00:30:42,240 --> 00:30:43,800
siege kind of thing. 
I don't know it. 

549
00:30:43,800 --> 00:30:47,280
It basically says like do some 
cool shit and let me know in 

550
00:30:47,280 --> 00:30:50,080
there. 
But we played deathmatch. 

551
00:30:50,080 --> 00:30:54,440
So deathmatch is a free for all.
Everyone has one mech and then 

552
00:30:54,440 --> 00:30:56,600
everyone also starts with 
basically the same mech. 

553
00:30:57,240 --> 00:30:58,520
We played team death. 
Match. 

554
00:30:59,480 --> 00:31:00,600
Oh, we did play team death 
match. 

555
00:31:00,600 --> 00:31:02,240
Yeah yeah. 
So death match is just one mech,

556
00:31:02,240 --> 00:31:04,240
So I imagine that you got like 5
of your buddies. 

557
00:31:04,240 --> 00:31:06,360
Everyone will just drop 1 mech 
on and it's a free for all. 

558
00:31:06,560 --> 00:31:10,440
So everyone starts with the same
base mech which is like the 66 

559
00:31:10,440 --> 00:31:15,280
heat 6 hole points like I think 
what 2 slots? 

560
00:31:15,280 --> 00:31:16,880
What does it say? 
Every mech spawns in the arena 

561
00:31:16,880 --> 00:31:20,400
with just a close combat weapon 
and light range weapon one 

562
00:31:20,400 --> 00:31:22,560
special which is how you can 
make your mech different for 

563
00:31:22,560 --> 00:31:25,600
that and you play to 5 kills. 
In team deathmatch it's 

564
00:31:25,600 --> 00:31:28,920
basically the same but everyone 
has two mechs and you play to 7 

565
00:31:28,920 --> 00:31:31,240
kills and then capture the flag 
is capture the flag. 

566
00:31:31,760 --> 00:31:33,440
Love the game modes. 
That was so much fun. 

567
00:31:33,840 --> 00:31:35,400
It's. 
Very cool addition. 

568
00:31:35,400 --> 00:31:37,480
There's also some other cool 
stuff they add into Arena that 

569
00:31:37,480 --> 00:31:40,080
just makes it like, yeah, it is 
very Unreal Tournament Quake, 

570
00:31:40,080 --> 00:31:42,320
which I love and I was very 
stoked on. 

571
00:31:43,000 --> 00:31:46,880
Yeah, yeah, yeah, Some of the I 
never played on real tournament.

572
00:31:46,880 --> 00:31:48,760
I need to, I know a lot of 
people that love it. 

573
00:31:48,760 --> 00:31:50,800
So I need to, I need to find it 
and try to get that in. 

574
00:31:51,400 --> 00:31:53,040
There were some weapons that got
added. 

575
00:31:53,040 --> 00:31:57,680
They added a flat cannon and a 
heavy close combat weapon, which

576
00:31:57,760 --> 00:32:05,000
definitely will increase kills 
because you get normal light 

577
00:32:05,000 --> 00:32:08,040
weapon is 1 damage, medium is 2 
damage. 

578
00:32:08,160 --> 00:32:15,200
The flat cannon is 2 damage +2 
heat and it auto hits any mech 

579
00:32:15,240 --> 00:32:17,320
beneath the template. 
So if you were in range it just 

580
00:32:17,320 --> 00:32:19,360
auto hit. 
And then the heavy close combat 

581
00:32:19,360 --> 00:32:20,920
weapon. 
The original close combat weapon

582
00:32:20,920 --> 00:32:25,120
was just two HP of damage. 
The heavy close combat weapon is

583
00:32:25,360 --> 00:32:29,320
3 HP of damage. 
So a lot more damage output is 

584
00:32:29,320 --> 00:32:34,640
put into this. 
Mods are replaced by pickups and

585
00:32:34,640 --> 00:32:36,280
mutators. 
There are three kinds of pickups

586
00:32:36,280 --> 00:32:38,600
in Arena. 
There are item pickups which 

587
00:32:38,600 --> 00:32:40,960
give you items, and I really 
like that because basically it's

588
00:32:40,960 --> 00:32:43,200
a token on the board. 
And if you go over the token it 

589
00:32:43,200 --> 00:32:47,400
just flips and gives you what is
it like a + 1 to hole points or 

590
00:32:47,400 --> 00:32:50,040
like a + 1 or -1 to heat? 
Absolutely. 

591
00:32:50,120 --> 00:32:51,840
As you as you go over, which is 
fucking cool. 

592
00:32:52,200 --> 00:32:55,160
I think it's +2 hole -1 heat. 
Something like that. 

593
00:32:56,040 --> 00:32:59,480
There are weapon pickups, so you
can just get a random weapon on 

594
00:32:59,480 --> 00:33:00,920
the board and you can pick it up
and use it. 

595
00:33:01,120 --> 00:33:03,640
And then there's also the BFG, 
the big fucking gun, which is 

596
00:33:03,640 --> 00:33:07,360
basically an auto hit like 3 
damage beast of a fucking weapon

597
00:33:07,360 --> 00:33:08,840
that you drop in the middle of 
the board. 

598
00:33:09,040 --> 00:33:12,760
It only activates after the 
third round and that's what I 

599
00:33:12,760 --> 00:33:14,760
did when we played. 
We ended up playing to the third

600
00:33:14,760 --> 00:33:16,560
round. 
I was able to grab it and you 

601
00:33:16,560 --> 00:33:19,000
were like right in front of me 
and I just fucking blasted the 

602
00:33:19,000 --> 00:33:21,400
BFG and took you down and that 
was cool of shit. 

603
00:33:23,840 --> 00:33:27,320
There's some mutators that just 
change the game mode. 

604
00:33:27,720 --> 00:33:30,320
Yeah, they're like global 
modifiers for the game. 

605
00:33:30,320 --> 00:33:33,800
They affect the everyone on the 
board and they they're very 

606
00:33:33,800 --> 00:33:35,360
interesting. 
I would like to play us again 

607
00:33:35,360 --> 00:33:37,640
with some music. 
Yeah, I definitely want to do 

608
00:33:37,640 --> 00:33:38,080
that. 
They have. 

609
00:33:38,200 --> 00:33:41,680
So some of the ones are like low
grav, double S, all knockback 

610
00:33:41,680 --> 00:33:44,280
distance and I love the 
mechanics of that. 

611
00:33:44,280 --> 00:33:46,560
But like the narrative of that 
too where it's just like, oh, 

612
00:33:46,560 --> 00:33:47,960
we're basically doing this on 
the moon. 

613
00:33:47,960 --> 00:33:49,720
So like when you get hit you 
kind of float a little bit. 

614
00:33:49,720 --> 00:33:51,000
I love that. 
I thought that was so clever. 

615
00:33:51,400 --> 00:33:52,640
That was like, that's my 
favorite one. 

616
00:33:52,640 --> 00:33:56,320
I was just like, that's so much 
when you can tell story with 

617
00:33:56,320 --> 00:33:57,840
mechanics. 
I love that and it's really 

618
00:33:57,840 --> 00:33:59,240
great. 
One of the other ones is like 

619
00:33:59,240 --> 00:34:01,120
damage amp where damage is 
doubled. 

620
00:34:01,120 --> 00:34:02,880
So obviously you're going to get
way more fucking kills. 

621
00:34:02,880 --> 00:34:05,880
Like if you hit some with the 
BFG that that's a one shot and 

622
00:34:05,880 --> 00:34:09,639
that's 6HP right there. 
I want to do high speed, it's 

623
00:34:09,639 --> 00:34:13,880
double movement like high speed 
and damage amp together, double 

624
00:34:13,880 --> 00:34:16,320
movement double like just a 
carnage fest. 

625
00:34:16,600 --> 00:34:18,960
That literally is what it'd be. 
And you'd be like merkin people 

626
00:34:18,960 --> 00:34:21,040
like every two rounds you'd be 
like knocking people off. 

627
00:34:21,040 --> 00:34:22,679
Yeah, there's so much fun to 
play with it. 

628
00:34:24,040 --> 00:34:27,000
And then some of the other 
random stuff, explosive leap, 

629
00:34:27,159 --> 00:34:29,400
get added to movement. 
You basically can like blast the

630
00:34:29,400 --> 00:34:31,520
ground beneath your feet and 
give you more movement. 

631
00:34:32,199 --> 00:34:38,480
And then an option for another 
end of round thing which is 

632
00:34:38,480 --> 00:34:41,679
dodge, where it's like fucking 
5E dodge or just like dodging, 

633
00:34:41,679 --> 00:34:44,840
you get like a + 1 + 1 to 
defend. 

634
00:34:44,840 --> 00:34:47,120
So instead of like A5 plus to 
hit somebody, you'd have to have

635
00:34:47,120 --> 00:34:49,719
like a six plus and then 
response. 

636
00:34:49,719 --> 00:34:53,600
If you die you can respond. 
And those are the main 

637
00:34:53,600 --> 00:34:58,400
differences between regular MEC 
28 and MEC 28 arena. 

638
00:34:58,400 --> 00:35:00,680
And that is the mechanic. 
So why don't you tell us about 

639
00:35:00,680 --> 00:35:03,320
character generation? 
And the anecdote real quick. 

640
00:35:03,320 --> 00:35:08,120
So I had in junior high in the 
computer lab, I had a friend who

641
00:35:08,120 --> 00:35:12,880
had like a USB drive that had 
Unreal Tournament on it. 

642
00:35:12,880 --> 00:35:17,440
And so he didn't stall it on the
shared network and we'd all 

643
00:35:17,440 --> 00:35:20,040
play, and then they'd wipe it at
the end of the week and he 

644
00:35:20,040 --> 00:35:22,400
reinstall it and we'd all play 
the next week. 

645
00:35:22,760 --> 00:35:24,560
So I'd actually play a ton of 
Unreal. 

646
00:35:24,800 --> 00:35:26,760
I can't remember which version, 
but I love that game. 

647
00:35:27,200 --> 00:35:32,160
Yeah. 
So building a Mac pretty simple.

648
00:35:32,880 --> 00:35:37,040
All Next by default start out 
with six heat, six whole points,

649
00:35:37,280 --> 00:35:42,080
4 slots for weapons or mods, 6 
inches of movement, and one 

650
00:35:42,080 --> 00:35:46,320
special slot you can buy and 
sell HP. 

651
00:35:47,400 --> 00:35:49,400
You're specifically talking 
about Arena right now, right? 

652
00:35:52,800 --> 00:35:54,400
Oh I don't know. 
Is there a vast difference in 

653
00:35:54,400 --> 00:35:55,560
the? 
I thought it was the same for 

654
00:35:55,560 --> 00:35:57,320
both for this one. 
Oh, no, you're right. 

655
00:35:57,320 --> 00:35:58,680
I just want to make sure I bring
up the right one. 

656
00:35:58,720 --> 00:35:59,600
Yeah, you're good. 
You're good. 

657
00:35:59,600 --> 00:36:00,760
Keep going. 
They're the same. 

658
00:36:00,760 --> 00:36:03,560
They're they're going to divert 
on mods and that's the 

659
00:36:03,560 --> 00:36:08,040
difference. 
But yeah, you can buy and sell 2

660
00:36:08,040 --> 00:36:11,080
HP for two inches of movement. 
So let's say that you start with

661
00:36:11,080 --> 00:36:15,560
six and six, right? 
But if you go up to 88 whole 

662
00:36:15,560 --> 00:36:18,560
point, so 8 HP, your movement 
goes down by 4 inches. 

663
00:36:18,560 --> 00:36:21,120
You have a bigger heart of your 
mech and it's a little bit 

664
00:36:21,120 --> 00:36:25,080
slower, but every time you go up
or down to whole points, you 

665
00:36:25,080 --> 00:36:30,480
gain or lose a slot. 
So a 8A mech with more HP like 8

666
00:36:30,880 --> 00:36:34,000
with lower movement has one 
extra slot you can kind of 

667
00:36:34,000 --> 00:36:36,200
modulate. 
Do you have a fast mech with 

668
00:36:36,200 --> 00:36:39,600
very little like whole points 
and less slots that can move 

669
00:36:39,600 --> 00:36:42,680
across the board really quickly?
Or do you have a fucking massive

670
00:36:42,680 --> 00:36:46,320
unit that can't move very far 
but has like 6 heavy weapons on 

671
00:36:46,320 --> 00:36:49,920
it and it's just going to fire, 
you know, or you know everything

672
00:36:49,920 --> 00:36:53,440
to hell and. 
That's what I did the first like

673
00:36:53,440 --> 00:36:59,240
2 times we played. 
I literally did A66A210 and a 

674
00:36:59,240 --> 00:37:03,680
10/2 and my little guy was 
running all over the board and 

675
00:37:03,680 --> 00:37:06,920
my big guy literally got like 10
feet the entire fucking game. 

676
00:37:07,240 --> 00:37:10,320
I think for mine, I was mostly 
well at 6-6. 

677
00:37:10,320 --> 00:37:12,440
This is a good balance, but I 
also went 48. 

678
00:37:12,440 --> 00:37:19,240
Like I always prefer a lighter 
weight, faster a neck, you know?

679
00:37:19,480 --> 00:37:22,920
Yeah. 
As far as weapons go, there are 

680
00:37:22,920 --> 00:37:25,760
several different weapon 
categories, Light, medium, 

681
00:37:25,760 --> 00:37:27,440
heavy. 
Think you touched on these a 

682
00:37:27,440 --> 00:37:31,120
little bit. 
Adding any 2 of any weapon gives

683
00:37:31,120 --> 00:37:33,600
you a + 1 to hit. 
They're also close combat 

684
00:37:33,600 --> 00:37:37,680
weapons, and there's also rules 
for unarmed, which is 

685
00:37:37,680 --> 00:37:43,400
interesting. 
Yeah, and then our next little 

686
00:37:43,400 --> 00:37:47,640
section are mods. 
Also, there's no cost for 

687
00:37:47,640 --> 00:37:50,400
anything in this game like other
mech miniature games will have 

688
00:37:50,400 --> 00:37:52,320
like a dollar amount cost for 
everything. 

689
00:37:52,320 --> 00:37:53,120
You don't have that in this 
game. 

690
00:37:53,120 --> 00:37:55,680
You just add the things that you
want, which I really like. 

691
00:37:55,760 --> 00:37:58,480
You know, I'm not sitting here 
calculating how much like 

692
00:37:58,720 --> 00:38:01,400
equipment cost I have. 
I can put together the neck I 

693
00:38:01,400 --> 00:38:04,080
want with the slots I have 
available to make this like 

694
00:38:04,400 --> 00:38:07,960
customized monstrosity, you 
know, and mods. 

695
00:38:08,160 --> 00:38:12,120
So you get one, each mod takes 
one slot. 

696
00:38:12,920 --> 00:38:15,880
Some of them use heat, some of 
them don't. 

697
00:38:16,000 --> 00:38:17,640
They basically just give you a 
little extra thing or an 

698
00:38:17,640 --> 00:38:20,040
ability. 
Some examples are like heat 

699
00:38:20,040 --> 00:38:21,240
sinks. 
So you can take a little bit of 

700
00:38:21,240 --> 00:38:23,880
extra heat. 
Sure footed you can't be knocked

701
00:38:23,880 --> 00:38:27,920
back. 
Deployable drones, which do a 

702
00:38:27,920 --> 00:38:29,880
few different things. 
Those ones I do believe cost 

703
00:38:29,880 --> 00:38:33,000
heat. 
Yeah, a cool edition. 

704
00:38:33,000 --> 00:38:37,320
The mods only are available in 
the core version and not in 

705
00:38:37,320 --> 00:38:39,440
arena. 
And arena they replace us with 

706
00:38:39,440 --> 00:38:43,280
the mutators the the global 
modifiers. 

707
00:38:43,920 --> 00:38:45,640
After that you have your special
slot. 

708
00:38:46,600 --> 00:38:53,960
Each mech gets A1 special and 
this is like a one time 

709
00:38:53,960 --> 00:38:59,280
usability that you can activate 
after tallying 7 points have 

710
00:38:59,280 --> 00:39:04,040
caused damage in arena or that 
you can just use once for heat. 

711
00:39:04,280 --> 00:39:07,400
In the regular Mac 28 base 
version. 

712
00:39:08,240 --> 00:39:12,520
These include such classics as 
repair drones to get HP back, 

713
00:39:13,040 --> 00:39:16,240
camo deployable turrets, just 
cool little stuff to add to your

714
00:39:16,240 --> 00:39:19,240
Mac to kind of like fulfill your
vision of what your Mac is. 

715
00:39:19,400 --> 00:39:23,280
I really love the the deployable
turrets and I never really used 

716
00:39:23,280 --> 00:39:25,840
them, but I really want to make 
like a turret based like MEC 

717
00:39:25,840 --> 00:39:27,720
thing. 
It kind of reminds me of Lancer 

718
00:39:27,720 --> 00:39:29,520
in that way. 
Like you can set down stuff like

719
00:39:29,520 --> 00:39:33,000
that in Lancer, you know, a 
much, much, much more 

720
00:39:33,000 --> 00:39:36,560
complicated and arduous, you 
know, MEC game. 

721
00:39:38,400 --> 00:39:40,520
Yeah. 
So when you free MEC teams in 

722
00:39:40,760 --> 00:39:46,120
MEC 28, you get 3 in MEC 28 
arena or an arena, you get 

723
00:39:46,200 --> 00:39:48,960
however many are appropriate for
the game mode that you're doing.

724
00:39:48,960 --> 00:39:52,200
So either one or two with 
Respawn. 

725
00:39:53,360 --> 00:39:55,960
And I think that's kind of like 
the the bulk of like what 

726
00:39:55,960 --> 00:39:59,000
putting a MEC together is it's, 
it's incredibly simple and 

727
00:39:59,000 --> 00:40:00,960
lightweight and you can do it 
very quickly. 

728
00:40:05,440 --> 00:40:11,080
Yes, that is all correct. 
I was making sure my sounds 

729
00:40:11,080 --> 00:40:11,920
weren't going to the right 
thing. 

730
00:40:13,240 --> 00:40:17,600
I because we even when we 
played, we played the other day 

731
00:40:17,600 --> 00:40:19,600
to do arena. 
We just built them right when we

732
00:40:19,600 --> 00:40:21,560
were as we were. 
Doing it right, yeah, it takes 

733
00:40:21,560 --> 00:40:23,840
no time. 
It's incredibly, but I think 

734
00:40:23,840 --> 00:40:27,640
it's fun. 
Like I think, you know, I think 

735
00:40:27,640 --> 00:40:30,280
especially in the bass version, 
like the mods and SPECIAL 

736
00:40:30,280 --> 00:40:32,760
together allow you to create 
this like really interesting, 

737
00:40:32,840 --> 00:40:34,920
especially because like mods 
just take up a slot. 

738
00:40:34,920 --> 00:40:38,720
You could have multiple mods, 
they're just going to take away 

739
00:40:38,720 --> 00:40:40,760
weapon slots from you. 
But if you have like, you know, 

740
00:40:41,160 --> 00:40:44,720
AA10HP Mac, you have fucking 
slots to spend. 

741
00:40:44,760 --> 00:40:46,520
Really. 
You know, I mean, I think 

742
00:40:46,520 --> 00:40:48,800
doubling up on weapons always 
proved to be really useful 

743
00:40:48,800 --> 00:40:51,440
because you get that plus one to
hit, which is very meaningful on

744
00:40:51,440 --> 00:40:55,600
the D6, Yeah, it's massive. 
But other than that, like you 

745
00:40:55,600 --> 00:41:00,160
can make a really customized Mac
pretty easily and they feel cool

746
00:41:00,160 --> 00:41:05,560
to play, you know, like I made 
like a lightweight camo based 

747
00:41:05,760 --> 00:41:09,880
like close weapon, close quarter
weapon Mac in our first game and

748
00:41:09,880 --> 00:41:11,840
it worked incredibly well, you 
know, well. 

749
00:41:12,560 --> 00:41:14,760
Like you said, one of the things
I really love is that there are 

750
00:41:14,760 --> 00:41:18,240
no costs. 
It's literally just here's all 

751
00:41:18,240 --> 00:41:19,840
the cool things. 
They all cost 1. 

752
00:41:20,240 --> 00:41:23,760
Like you can, you can make a Mac
that's got five of them, or you 

753
00:41:23,760 --> 00:41:26,520
can make a Mac that has one of 
them or two of them and just 

754
00:41:26,640 --> 00:41:29,440
pick, you know, pick, do 
exactly, like you said, make 

755
00:41:29,440 --> 00:41:31,240
what you want to make, which is 
really, really cool. 

756
00:41:31,680 --> 00:41:34,120
Which is not saying that games 
that do have costs and stuff 

757
00:41:35,480 --> 00:41:37,880
aren't cool, but it's just it's 
just a lighter kind of quicker 

758
00:41:37,880 --> 00:41:39,760
way to do it, which I very much 
appreciate. 

759
00:41:40,120 --> 00:41:42,520
Yeah, it lets me just play the 
game that I want to play. 

760
00:41:42,880 --> 00:41:46,640
I like the cost based ones like 
flames because it gives you like

761
00:41:46,640 --> 00:41:49,040
incentive you're making. 
Yeah, yeah, shout out flames 

762
00:41:49,680 --> 00:41:50,640
because then you're like OK, 
cool. 

763
00:41:50,640 --> 00:41:53,680
Like we're going to make money 
to add more to our Mac, so like 

764
00:41:53,720 --> 00:41:56,200
get more stuff later on. 
But this is like, no, pick it up

765
00:41:56,200 --> 00:41:59,240
and play, you know? 
Yeah. 

766
00:41:59,600 --> 00:42:02,600
And I, Yeah. 
And and that's, I mean, this is 

767
00:42:02,600 --> 00:42:05,360
how I feel about teacher PGS and
stuff too. 

768
00:42:05,360 --> 00:42:06,440
Like we talk about this all the 
time. 

769
00:42:06,440 --> 00:42:10,160
Like there are, if you know the 
games well enough that you can 

770
00:42:10,160 --> 00:42:11,680
just play the game you want to 
play. 

771
00:42:11,920 --> 00:42:14,240
It's nice when the system gives 
you enough stuff to have fun 

772
00:42:14,240 --> 00:42:16,760
with, but gets out of the way a 
little bit. 

773
00:42:16,760 --> 00:42:18,640
And I, that's what I really, 
really appreciate about this 

774
00:42:18,640 --> 00:42:21,080
game, especially for Max, 
because as you said, I mean, I 

775
00:42:21,080 --> 00:42:23,480
could go grab the fucking Lancer
book and I could beat some of 

776
00:42:23,480 --> 00:42:28,960
the death of that real easy. 
And it's a mech game versus this

777
00:42:29,000 --> 00:42:31,520
where it's just a fucking TXT 
file. 

778
00:42:31,520 --> 00:42:35,080
This is going to end up being 
like what, like 15 pages 16. 

779
00:42:35,880 --> 00:42:40,920
So I, I, I very much appreciate 
how light this is, but still has

780
00:42:40,920 --> 00:42:42,640
a lot of really, really fun 
depth to it. 

781
00:42:42,680 --> 00:42:46,840
So let's transition for that 
into what are your thoughts? 

782
00:42:46,840 --> 00:42:49,160
What are like, what are, what 
are your overall general 

783
00:42:49,160 --> 00:42:53,120
thoughts before we get into the 
metrics about about MECH 28 

784
00:42:53,120 --> 00:42:54,800
continuing with the 
conversation, what kind of 

785
00:42:54,800 --> 00:42:58,360
having right now? 
Who's going thought search, you 

786
00:42:58,360 --> 00:42:59,680
or me? 
Go for it. 

787
00:42:59,680 --> 00:43:01,040
You were already talking, so 
just keep going. 

788
00:43:01,440 --> 00:43:03,440
Yeah. 
So yeah, I think that this is 

789
00:43:03,440 --> 00:43:05,760
like an amazing lightweight game
to play. 

790
00:43:05,760 --> 00:43:08,640
Like in between games when you 
have limited time or when your 

791
00:43:08,640 --> 00:43:10,680
friends are hanging out, like, 
let's just run one out real 

792
00:43:10,680 --> 00:43:12,480
quick. 
Let's rub one out real quick. 

793
00:43:13,920 --> 00:43:15,520
Yeah. 
I think through my personal 

794
00:43:15,520 --> 00:43:19,000
taste, you know, I am a mech boy
and I always want like, another 

795
00:43:19,000 --> 00:43:22,000
layer of complexity on top of 
this, which I very rarely say 

796
00:43:22,000 --> 00:43:24,000
about any games. 
But like, I love next. 

797
00:43:24,000 --> 00:43:25,960
But I think that this is like, 
great. 

798
00:43:25,960 --> 00:43:32,400
And I, I think the arena stuff 
is such a massive and meaningful

799
00:43:32,400 --> 00:43:36,240
addition that creates such a fun
version of this game. 

800
00:43:36,440 --> 00:43:40,200
And specifically within a genre 
of like video games that I have 

801
00:43:40,200 --> 00:43:43,680
grown up loving, I I really 
appreciate it. 

802
00:43:45,480 --> 00:43:47,960
Yeah, you know, I the same as 
always. 

803
00:43:47,960 --> 00:43:50,800
I did not play nearly as many 
video games as you. 

804
00:43:50,920 --> 00:43:53,000
I don't have a lot of reference 
points for this. 

805
00:43:53,000 --> 00:43:57,760
I never played Titanfall or 
Unreal Tournament or anything 

806
00:43:57,760 --> 00:43:59,320
that is a inspiration for this 
game. 

807
00:43:59,400 --> 00:44:01,720
I've never played. 
Titanfall as a banger, you know.

808
00:44:02,360 --> 00:44:05,320
I I keep hearing it is, I did 
play Apex, which is apparently 

809
00:44:05,320 --> 00:44:06,680
in the same universe. 
It is. 

810
00:44:06,720 --> 00:44:08,160
Yeah. 
But but that's it. 

811
00:44:08,160 --> 00:44:10,560
So for me, I just like, you 
know, we've talked about a bunch

812
00:44:10,560 --> 00:44:11,800
now. 
I really like how light it is. 

813
00:44:12,200 --> 00:44:14,200
And my favorite part is the 
action economy. 

814
00:44:14,200 --> 00:44:18,640
Like I, I think it's so clever 
and so clean to have everything 

815
00:44:18,640 --> 00:44:21,200
be heat based. 
We're just like we said before, 

816
00:44:21,720 --> 00:44:23,760
I love when things have through 
lines where there's a 

817
00:44:23,760 --> 00:44:27,920
consistency in design even 
across different kind of 

818
00:44:27,920 --> 00:44:29,560
systems, subsystems of a game, 
right. 

819
00:44:29,600 --> 00:44:32,880
So we talked about you get to 
make the mech you want to make 

820
00:44:32,880 --> 00:44:35,240
with the slots that you have to 
do. 

821
00:44:35,640 --> 00:44:37,080
It's the same with the action 
economy. 

822
00:44:37,200 --> 00:44:40,040
You can do whatever you want to 
do as long as you have the heat 

823
00:44:40,040 --> 00:44:41,480
for it. 
It's not like you have a gun 

824
00:44:41,480 --> 00:44:43,320
that only lets you shoot once 
per turn no matter what. 

825
00:44:43,320 --> 00:44:45,880
It's not like you only have two 
actions per turn that you can 

826
00:44:45,880 --> 00:44:47,840
do. 
You can do as much or as little 

827
00:44:47,840 --> 00:44:51,760
as you want to do per turn as 
long as you balance your heat. 

828
00:44:52,000 --> 00:44:55,520
And I think that is so clever in
the mech because I always find 

829
00:44:55,520 --> 00:44:59,720
myself when we've played it, 
balancing my heat where I'm 

830
00:44:59,720 --> 00:45:02,320
like, I really want to do this 
right now, but I have to reload 

831
00:45:02,320 --> 00:45:04,040
my heavy weapon and I want to 
move. 

832
00:45:04,040 --> 00:45:05,520
And if I do, that puts me at 
6:00. 

833
00:45:05,720 --> 00:45:07,800
So I can't do that right now. 
So I have to do this other 

834
00:45:07,800 --> 00:45:09,320
thing. 
And I love that balance. 

835
00:45:10,280 --> 00:45:13,440
I, I literally, there was one 
turn in, in the arena game we 

836
00:45:13,440 --> 00:45:15,120
played the other day where I 
literally was like, I can't do 

837
00:45:15,120 --> 00:45:16,560
anything. 
I just have to vent and that's 

838
00:45:16,560 --> 00:45:18,240
the end of my turn or I will 
blow up. 

839
00:45:18,560 --> 00:45:20,240
You know what I mean? 
I, I just think the action 

840
00:45:20,240 --> 00:45:22,760
economy is so clever. 
And like I said, I love that 

841
00:45:22,760 --> 00:45:27,360
it's got a consistency to the 
design philosophy in like do 

842
00:45:27,360 --> 00:45:29,720
just whatever you want to do 
with the things you have. 

843
00:45:30,000 --> 00:45:32,680
There's no restriction beyond 
what you gamble with. 

844
00:45:32,880 --> 00:45:37,080
And I just think as a game and 
as a design focus, I think 

845
00:45:37,080 --> 00:45:39,120
that's really clever. 
I'm. 

846
00:45:39,120 --> 00:45:42,560
Gonna be honest, you could round
one, run through all six of your

847
00:45:42,560 --> 00:45:46,440
heat to to do something, to 
achieve something and then just 

848
00:45:46,440 --> 00:45:48,840
gamble on whether or not you're 
going to explode or just miss a 

849
00:45:48,840 --> 00:45:51,640
turn or whatever, you know? 
Yeah, there's another game that 

850
00:45:51,640 --> 00:45:53,240
has similar kind of mechanic 
right at the start. 

851
00:45:55,240 --> 00:46:00,520
But, and I got to say straight 
up, for me personally, Arena is 

852
00:46:00,520 --> 00:46:04,240
the superior version. 
Yeah, I, I'm, I don't know, I 

853
00:46:04,240 --> 00:46:07,760
love the mods because I think 
that I got to build these like 

854
00:46:07,800 --> 00:46:12,360
really cool mechs that did a 
specific job or like took up a 

855
00:46:12,360 --> 00:46:16,360
specific part of my team and the
mods really added to that. 

856
00:46:16,360 --> 00:46:18,880
But fuck the stuff in arena is 
so good like. 

857
00:46:18,960 --> 00:46:21,400
It's so good. 
It's a great and I love the 

858
00:46:21,400 --> 00:46:23,280
tokens on the board that you 
pick up and they flip to 

859
00:46:23,280 --> 00:46:25,160
something else. 
And I love that like the weapon 

860
00:46:25,160 --> 00:46:27,760
token you pick up and like, man,
hope I get a cool weapon and you

861
00:46:27,760 --> 00:46:29,280
got a role for what weapon you 
get. 

862
00:46:29,960 --> 00:46:33,240
Yeah, I it, it may still be even
in my view, the superior 

863
00:46:33,240 --> 00:46:35,520
version, you know. 
Yeah, yeah, we'll see. 

864
00:46:35,640 --> 00:46:37,760
I mean, there's reasons for 
both, and we'll go over that a 

865
00:46:37,760 --> 00:46:39,840
little bit more in the metrics. 
So why don't we move into the 

866
00:46:39,840 --> 00:46:41,360
metrics real quick? 
We'll run through those because 

867
00:46:41,360 --> 00:46:42,560
it's going to be pretty light on
that. 

868
00:46:42,920 --> 00:46:46,440
But again, you know, we don't 
score anymore, but we do like to

869
00:46:46,440 --> 00:46:51,720
break the game down into a set 
of 6 metrics just to help us 

870
00:46:51,720 --> 00:46:55,120
kind of round out our thoughts 
on the game and its totality. 

871
00:46:56,000 --> 00:46:59,120
So first is art and layout or 
the visuals of the game. 

872
00:47:00,320 --> 00:47:04,080
So there is a cover that was 
done that is fire. 

873
00:47:04,080 --> 00:47:05,960
Let me throw that up real quick.
Boom, it's right there. 

874
00:47:06,480 --> 00:47:09,600
Love that, love that pink, love 
that almost weekly scroll pink 

875
00:47:09,600 --> 00:47:10,560
there. 
It's pure. 

876
00:47:10,560 --> 00:47:12,560
I think that's probably got to 
be pure fucking magenta. 

877
00:47:12,760 --> 00:47:15,240
That's got to be like the AM on 
the CMYK. 

878
00:47:16,200 --> 00:47:19,440
But MEC 28I if I remember 
correctly. 

879
00:47:19,440 --> 00:47:23,800
I was talking to Bill about this
and I believe the MEC 28 logo is

880
00:47:23,800 --> 00:47:29,440
literally the screenshot from 
the from the text file and the 

881
00:47:29,480 --> 00:47:34,200
Mac is a picture of his Mac I 
believe And that was just got 

882
00:47:34,200 --> 00:47:36,560
like a nice, nice and great put 
over all of it. 

883
00:47:36,560 --> 00:47:40,640
Throw it on the front and it 
says large things fighting large

884
00:47:40,640 --> 00:47:43,520
things in the 28mm scale. 
It slaps. 

885
00:47:43,560 --> 00:47:46,840
It's great. 
It's again and I'm sad and the 

886
00:47:46,920 --> 00:47:50,440
and the Zine was like this color
like magenta pink too. 

887
00:47:50,440 --> 00:47:53,640
I'm so sad I don't have that. 
So that's the only real piece of

888
00:47:53,640 --> 00:47:55,840
art for the entire thing. 
Otherwise it's just a text file,

889
00:47:56,640 --> 00:48:01,200
which is does have some cool 
like artsy stuff at the top. 

890
00:48:01,200 --> 00:48:04,600
It says like Mech 28 and it says
like Mech 28 arena. 

891
00:48:05,920 --> 00:48:08,880
Is it squished down? 
No, I know the arena one says 

892
00:48:08,880 --> 00:48:11,440
arena when you look at it it. 
Does. 

893
00:48:12,000 --> 00:48:18,760
But that's about it. 
So, so as far as art, none yet. 

894
00:48:19,240 --> 00:48:20,720
It's it's an alpha, it's an 
alpha game. 

895
00:48:20,720 --> 00:48:25,120
So moving on usability, what I 
said in art, though, is that the

896
00:48:25,120 --> 00:48:28,000
text file thing is, is cool. 
Like I think it's interesting, 

897
00:48:28,000 --> 00:48:30,840
it's neat, It's it feels a 
little bit thematic, right? 

898
00:48:31,240 --> 00:48:33,280
And then you go to usability and
say the text file is paid in the

899
00:48:33,280 --> 00:48:37,880
fucking Dick sometimes because I
also found myself when you open 

900
00:48:37,880 --> 00:48:40,360
it in Dropbox, it's a text file.
You can literally just start 

901
00:48:40,360 --> 00:48:42,400
writing in it. 
Even when you open it in Dropbox

902
00:48:42,400 --> 00:48:43,760
in anything, it's not like a 
PDF. 

903
00:48:44,000 --> 00:48:47,240
Like if I do this and start 
erasing, it will erase the 

904
00:48:47,240 --> 00:48:53,480
fucking shit. 
So, and there's also no, there's

905
00:48:53,480 --> 00:48:56,760
no table of contents. 
There's no, it's just, it's just

906
00:48:56,760 --> 00:49:00,000
not, it's, it's clever. 
If it was any longer, it would 

907
00:49:00,000 --> 00:49:04,520
be a pain in the ass to have one
giant text file for the entire 

908
00:49:04,520 --> 00:49:07,120
game. 
And I'm I'm very worried that 

909
00:49:07,120 --> 00:49:09,960
I'm accidentally going to have 
my mouse cursor on it and just 

910
00:49:09,960 --> 00:49:12,280
delete a whole section and not. 
Figure out how to put it back. 

911
00:49:13,480 --> 00:49:16,200
So eventually this needs to be 
APDF. 

912
00:49:16,200 --> 00:49:18,840
It needs to get finished and 
needs to be put in into a better

913
00:49:18,840 --> 00:49:20,680
book format. 
But for now in the alpha, I 

914
00:49:20,680 --> 00:49:23,240
think it's really clever. 
I, I, I like it, even if it is a

915
00:49:23,240 --> 00:49:25,560
little bit. 
You got to be careful with the 

916
00:49:25,560 --> 00:49:27,600
text file a little bit. 
Any thoughts? 

917
00:49:27,600 --> 00:49:30,840
I. 
Mean I for both I feel very 

918
00:49:30,840 --> 00:49:34,920
similarly. 
I love how like lo fi this the 

919
00:49:34,920 --> 00:49:38,240
tech stock is, you know, like I 
think it's just so great, like 

920
00:49:38,920 --> 00:49:44,120
DIY punk fucking skirmish game 
shit, and I think it's awesome. 

921
00:49:44,280 --> 00:49:47,640
But also, yeah, sometimes 
scrolling through it is a little

922
00:49:47,640 --> 00:49:51,600
bit of a pain, although the 
ability to erase it is 

923
00:49:52,160 --> 00:49:53,960
dangerous. 
Dangerous. 

924
00:49:53,960 --> 00:49:56,720
Yeah, just I mean, just gotta go
back to each and redownload it. 

925
00:49:58,280 --> 00:50:02,080
But yeah, next moving on is the 
rule set. 

926
00:50:02,480 --> 00:50:05,840
So again, I really like it. 
Most of the gripes that we had 

927
00:50:05,840 --> 00:50:09,600
because we played it once and 
Bill actually watched it, I 

928
00:50:09,600 --> 00:50:13,360
guess and, and reached out and 
said, you know, thanks for it 

929
00:50:13,400 --> 00:50:15,560
was interesting to to see people
play the game. 

930
00:50:16,520 --> 00:50:20,360
And then some tweaks were made 
between the O 5 and the O 6 

931
00:50:20,360 --> 00:50:22,040
version that I thought were 
great. 

932
00:50:22,240 --> 00:50:25,360
Most of our gripes were rules 
clarifications and a lot of 

933
00:50:25,360 --> 00:50:27,680
those clarifications are in the 
O 6 version. 

934
00:50:27,680 --> 00:50:31,160
So stuff about like Heat, stuff 
about Overwatch, stuff about, I 

935
00:50:31,960 --> 00:50:35,560
don't remember initially about 
change in arena, which I think 

936
00:50:35,560 --> 00:50:38,280
is just in my opinion, it was, 
it was, it was easier. 

937
00:50:38,280 --> 00:50:40,040
It was, it was, I'm not going to
say it's better. 

938
00:50:40,040 --> 00:50:42,240
Do whatever you want that works,
but it was cleaner. 

939
00:50:42,240 --> 00:50:46,040
I think it fit more with the 
design philosophy with in the 

940
00:50:46,040 --> 00:50:51,120
arena initiative. 
And and like I said, I feel to 

941
00:50:51,120 --> 00:50:56,600
me, I feel like mech 28 is the 
kind of like campaign version of

942
00:50:56,600 --> 00:51:01,320
the game and mech 28 arena feels
like the kind of like one shot 

943
00:51:01,320 --> 00:51:02,760
quote UN quote version of the 
game. 

944
00:51:03,280 --> 00:51:06,880
Yeah, where like see that? 
Yeah, with like the mods and 

945
00:51:06,880 --> 00:51:10,320
stuff being able to like make 
your group, you know, 2 to 3 

946
00:51:10,320 --> 00:51:13,680
mechs, have the specialized mech
you want be able to play across 

947
00:51:13,680 --> 00:51:17,600
multiple games because if it 
dies, it dies kind of thing in 

948
00:51:17,600 --> 00:51:19,880
my head. 
If I was going to play across 

949
00:51:19,880 --> 00:51:23,280
multiple, like make a campaign, 
like we could like link the maps

950
00:51:23,280 --> 00:51:26,520
together and have it be like an 
overarching thing, I would use 

951
00:51:26,520 --> 00:51:28,360
the MEC 28 rules. 
But if we're just getting 

952
00:51:28,360 --> 00:51:30,400
together with a bunch of people,
throwing like one MEC on the 

953
00:51:30,400 --> 00:51:33,320
board to do deathmatch, arena 
feels like that version to me. 

954
00:51:33,320 --> 00:51:35,360
So I love that there's both 
options and I hope that both 

955
00:51:35,360 --> 00:51:38,880
options come out in like a book 
to give you to give you that. 

956
00:51:38,880 --> 00:51:41,720
But, and I've already talked 
about the rule set in that like 

957
00:51:41,720 --> 00:51:45,040
I, I love the actual economy and
I like the the consistent design

958
00:51:45,040 --> 00:51:45,960
philosophy. 
So what are you? 

959
00:51:45,960 --> 00:51:47,160
What are your thoughts on the 
rule set? 

960
00:51:47,760 --> 00:51:48,800
I don't think I have a lot to 
add to that. 

961
00:51:48,800 --> 00:51:52,360
Like I feel very similar to you.
I mean, I see this less as like 

962
00:51:52,360 --> 00:51:54,760
a a campaign play just because 
there's not a lot of like 

963
00:51:55,840 --> 00:51:59,600
there's very little like Ave. 
for potential growth for your 

964
00:51:59,600 --> 00:52:01,400
Max. 
Like you're not like getting a 

965
00:52:01,400 --> 00:52:04,840
bunch of stuff. 
There's not like yeah, it's 

966
00:52:04,920 --> 00:52:06,600
mostly yeah, narrative, 
definitely. 

967
00:52:06,880 --> 00:52:08,400
I mean, I think if you were 
going to play like a longer 

968
00:52:08,400 --> 00:52:11,360
form, like obviously the base 
rules are the ones I would use 

969
00:52:11,360 --> 00:52:14,360
as well. 
But man, I have already said 

970
00:52:14,360 --> 00:52:16,960
this and I'll say it again. 
I fucking love the arena shit, 

971
00:52:16,960 --> 00:52:20,840
man. 
I love jump pads and mutators 

972
00:52:20,840 --> 00:52:22,840
and fucking pickups on the on 
the board. 

973
00:52:22,840 --> 00:52:25,040
I think that's I think it was a 
great it was a brilliant 

974
00:52:25,040 --> 00:52:27,200
addition. 
You know, it's such a good idea 

975
00:52:28,640 --> 00:52:31,560
and I can't think of many other 
like Quake, ask Unreal 

976
00:52:31,560 --> 00:52:36,440
Tournament, kind of like 
inspired games that we've we 

977
00:52:36,440 --> 00:52:40,480
really like. 
I know one actually, but that 

978
00:52:40,480 --> 00:52:43,440
we've gotten to look at. 
That's a good transition into 

979
00:52:43,440 --> 00:52:46,880
originality. 
Like again, you have much deeper

980
00:52:46,880 --> 00:52:49,640
context for mech across multiple
media. 

981
00:52:49,640 --> 00:52:53,480
So how do you feel originality 
as far as like game and or even 

982
00:52:53,480 --> 00:52:57,320
like the the vibes and stuff? 
For originally I wrote in all 

983
00:52:57,320 --> 00:53:01,520
caps mech deathmatch game, maybe
not wholly original, but still 

984
00:53:01,520 --> 00:53:04,440
pretty cool. 
You know, listen, it's a met 

985
00:53:04,440 --> 00:53:08,760
game and and that's great, but I
think a big strength of this as 

986
00:53:08,760 --> 00:53:11,640
opposed to other met games. 
If you look at flames, if you 

987
00:53:11,640 --> 00:53:15,760
look at Lancer, it's like those 
games are like more complicated.

988
00:53:16,120 --> 00:53:19,320
They're going to take longer to 
set up, but this is just pick up

989
00:53:19,320 --> 00:53:22,160
and play. 
I once again, like I don't I 

990
00:53:22,160 --> 00:53:25,240
can't readily think of a lot of 
like unreal tournament, Quake S 

991
00:53:25,240 --> 00:53:30,680
game modes for anything. 
And you know, I I love that. 

992
00:53:30,800 --> 00:53:33,200
I mean that that that alone, it 
makes me want to go fuck. 

993
00:53:33,200 --> 00:53:35,720
We should play it again 
immediately, you know? 

994
00:53:36,960 --> 00:53:40,600
Yeah, I mean, this is definitely
immediately goes on my list up 

995
00:53:40,600 --> 00:53:44,640
there with Cauldron and 
Necropolis to me where it's just

996
00:53:44,640 --> 00:53:48,480
like, hey, we got like 2 hours. 
Want to play a game that you can

997
00:53:48,480 --> 00:53:53,080
easily make the group and run in
like less than two hours as a 

998
00:53:53,080 --> 00:53:55,200
scrimmage game? 
And if you already have your 

999
00:53:55,200 --> 00:53:58,040
little band set up in like 45 
minutes, you know what I mean? 

1000
00:53:58,040 --> 00:54:02,920
Like it's, it's it would easily 
just be like, hey, I'm free on 

1001
00:54:02,920 --> 00:54:04,320
Saturday. 
Let's run some Mac 28 and be 

1002
00:54:04,320 --> 00:54:05,680
like dope. 
I got, you know, and especially 

1003
00:54:05,680 --> 00:54:08,440
once I have my physical fucking 
Mac, I'm so excited for my Mac, 

1004
00:54:08,440 --> 00:54:10,000
dude, like you. 
Got you. 

1005
00:54:10,000 --> 00:54:15,400
Got a four inch Mac? 
I mean, no, so I I'm not going 

1006
00:54:15,400 --> 00:54:17,360
to tell you anything about it. 
I'm kid bashing something really

1007
00:54:17,360 --> 00:54:19,880
cool. 
OK, It is going to be at least 4

1008
00:54:19,880 --> 00:54:21,360
inches. 
And that's an interesting thing 

1009
00:54:21,360 --> 00:54:25,400
too, is because, like the flames
of Orion, official mechs are not

1010
00:54:25,400 --> 00:54:26,440
4 inches tall. 
Right. 

1011
00:54:26,440 --> 00:54:30,000
Yeah, they're 20 million. 
So yeah, but they're, I mean, 

1012
00:54:30,000 --> 00:54:32,600
they're, they're a little bit 
taller. 

1013
00:54:32,600 --> 00:54:37,520
Like, I mean, they're about 
like, oh, OK, like like yay big.

1014
00:54:38,960 --> 00:54:43,160
So I think the scale is, is a 
little bit different in flames. 

1015
00:54:43,160 --> 00:54:45,040
Like they're, they're big Macs, 
but the actual official 

1016
00:54:45,040 --> 00:54:50,400
miniatures are a little smaller.
So you can't really use like 

1017
00:54:50,400 --> 00:54:53,680
your flames war band crossover 
into your Mac 28 war band. 

1018
00:54:53,680 --> 00:54:56,880
Like they're designed like the 
Mac 28 when it says like 4 

1019
00:54:56,880 --> 00:54:58,440
inches or to 4 inches taller, 
taller. 

1020
00:54:58,440 --> 00:55:01,440
Like you're making a thing. 
And, and like I said, it's all 

1021
00:55:01,440 --> 00:55:06,440
Bill's Mac at Adeptagon. 
And it is like it's a solid, you

1022
00:55:06,440 --> 00:55:09,080
know, it's a it's a thing. 
So I want to make something 

1023
00:55:09,080 --> 00:55:11,920
dope. 
And I got a cool mini and I'm 

1024
00:55:11,920 --> 00:55:15,360
going to chop it up and I got 
some other cool parts for it. 

1025
00:55:15,360 --> 00:55:17,040
I'm just very excited. 
So I'll show you what I'm doing 

1026
00:55:17,040 --> 00:55:20,400
with this. 
Yeah, I, I some of the bits are,

1027
00:55:20,400 --> 00:55:24,760
are in the mail on the way here 
and I will just have to get it 

1028
00:55:24,760 --> 00:55:27,240
sorted. 
But but yeah, I'm, I'm really 

1029
00:55:27,240 --> 00:55:28,400
excited. 
And like I said, I'm just going 

1030
00:55:28,400 --> 00:55:31,080
to do, I need to paint out my 
flames war band and I'm just 

1031
00:55:31,080 --> 00:55:34,040
going to bring 1 deathmatch mini
for mech 28 and hopefully get 

1032
00:55:34,040 --> 00:55:38,400
into some deathmatch. 
But yeah, so originality, it's 

1033
00:55:38,400 --> 00:55:40,320
it's a met game, but it's a dope
one, right? 

1034
00:55:40,320 --> 00:55:42,080
Yeah, Yeah. 
OK. 

1035
00:55:42,800 --> 00:55:46,520
Value. 
I mean you can say what you 

1036
00:55:46,520 --> 00:55:49,160
wrote. 
Yeah, it's fucking free, baby. 

1037
00:55:49,560 --> 00:55:51,960
Can't beat a free game. 
Can't beat a free game. 

1038
00:55:52,240 --> 00:55:55,520
Yeah, yeah, it's free. 
And there are stuff to make it 

1039
00:55:55,520 --> 00:55:58,800
even easier to play. 
Missed cast. 

1040
00:55:59,440 --> 00:56:02,400
Miss cast. 
Trent Holbrook. 

1041
00:56:02,600 --> 00:56:05,520
If you don't follow Miscast over
on YouTube you're missing out. 

1042
00:56:05,960 --> 00:56:08,600
They're an incredible person and
an incredible like hobbyist. 

1043
00:56:09,560 --> 00:56:11,880
On their itch page though. 
They get a shit ton of stuff on 

1044
00:56:11,880 --> 00:56:14,920
their itch page. 
STL files, TTRBG stuff, a ton of

1045
00:56:14,920 --> 00:56:17,360
skirmish stuff. 
One of the things they have is a

1046
00:56:17,360 --> 00:56:22,080
pay what you want print and play
terrain and miniature set for 

1047
00:56:22,080 --> 00:56:27,200
mech 28. 
So it has some art from let like

1048
00:56:27,200 --> 00:56:30,520
lettuce who's done a lot of art 
for merkwork stuff and and a 

1049
00:56:30,520 --> 00:56:32,760
bunch of other stuff too. 
Did some art for flames of 

1050
00:56:32,760 --> 00:56:35,480
Orion. 
They did a little cover graphic 

1051
00:56:35,480 --> 00:56:38,760
for the print and play, but it 
is literally a bunch of just 

1052
00:56:38,960 --> 00:56:41,920
terrain pieces that you can glue
together to make terrain and 

1053
00:56:41,920 --> 00:56:46,600
like 3 or 4 different STL files 
for mex and it's pay what you 

1054
00:56:46,600 --> 00:56:49,120
want AKA free or support Trent 
and give them money. 

1055
00:56:50,040 --> 00:56:52,800
So that makes it. 
You literally can download that 

1056
00:56:53,000 --> 00:56:55,720
and then go download the other 
one and play the game for free 

1057
00:56:56,000 --> 00:56:59,120
with out. 
You can't beat that. 

1058
00:56:59,120 --> 00:57:00,400
You can't beat that as far as 
value goes. 

1059
00:57:02,200 --> 00:57:07,320
Also, Trent has a Walker STL 
file that you can make a really 

1060
00:57:07,320 --> 00:57:10,360
dope Walker that like kind of 
crosses over into like hex 28 

1061
00:57:10,360 --> 00:57:12,720
territory, which is his like 
hack of mech 28, which is really

1062
00:57:12,720 --> 00:57:14,600
cool. 
So there's there's stuff out 

1063
00:57:14,600 --> 00:57:16,320
there for this already, which is
dope. 

1064
00:57:16,320 --> 00:57:19,320
And again, there are pay what 
you want, which means free if 

1065
00:57:19,320 --> 00:57:21,400
you don't have the money, but 
also support the creators if you

1066
00:57:21,400 --> 00:57:23,040
do. 
So that's awesome. 

1067
00:57:23,880 --> 00:57:27,960
And the last thing is vibes. 
What are your vibes on this? 

1068
00:57:27,960 --> 00:57:31,440
I'm vibing on it, big fun. 
Yeah, big fun. 

1069
00:57:31,680 --> 00:57:34,800
At least 4 inches of fun. 
Yeah, at least 4 inches of fun. 

1070
00:57:34,880 --> 00:57:37,400
I like. 
I thoroughly enjoyed this, you 

1071
00:57:37,400 --> 00:57:37,720
know? 
Yeah. 

1072
00:57:37,840 --> 00:57:40,440
Yeah, yeah, yeah. 
And The thing is, we've played 

1073
00:57:40,440 --> 00:57:42,120
it. 
Is it 3 or 4 Times Now? 

1074
00:57:43,040 --> 00:57:48,320
3:00-ish times, yeah. 
Yeah, we, even though we played 

1075
00:57:48,320 --> 00:57:50,520
Arena, we barely scratched the 
surface because, yeah, we didn't

1076
00:57:50,520 --> 00:57:54,200
use any of the mutators, which I
think would be fantastic. 

1077
00:57:54,200 --> 00:57:58,000
We didn't get to use a lot jump 
pads next time we play jump 

1078
00:57:58,000 --> 00:58:02,600
pads, mutators and and we didn't
even get to finish the game. 

1079
00:58:02,600 --> 00:58:04,720
We only got through what like 3 
year rounds I think. 

1080
00:58:04,720 --> 00:58:06,560
Yeah, totally. 
I think we had to go, but we 

1081
00:58:07,000 --> 00:58:08,320
don't worry, we'll play it again
so. 

1082
00:58:08,560 --> 00:58:11,440
Yeah, yeah, yeah, yeah. 
Even on that same map. 

1083
00:58:11,440 --> 00:58:15,000
Like I honestly minimum I want 
to throw in the double movement 

1084
00:58:15,040 --> 00:58:16,280
because I think that would be 
incredible. 

1085
00:58:16,880 --> 00:58:20,600
Jump pads, double movement and 
jump pads I think alone would 

1086
00:58:20,600 --> 00:58:23,400
make the game insane. 
Yeah, I super agree. 

1087
00:58:23,920 --> 00:58:25,400
Definitely going to play this 
again. 

1088
00:58:26,880 --> 00:58:28,360
So yeah, vibes for me through 
the roof. 

1089
00:58:28,360 --> 00:58:30,400
I think this is incredible. 
I think this, like I said, this 

1090
00:58:30,400 --> 00:58:33,600
goes on to my list right now of 
like the top three games. 

1091
00:58:33,600 --> 00:58:37,400
If I was going to introduce 
people into the skirmish scene 

1092
00:58:38,480 --> 00:58:41,720
or play a quick game, like, hey,
let's get together and do 

1093
00:58:41,720 --> 00:58:45,000
something quick on Saturday. 
Like I said this Necropolis and 

1094
00:58:45,000 --> 00:58:49,680
Cauldron are the ones that that 
I'm just loving the most right 

1095
00:58:49,680 --> 00:58:52,680
now. 
And it was really great playing 

1096
00:58:52,680 --> 00:58:54,920
this the other day, even even 
though we didn't get to finish 

1097
00:58:54,920 --> 00:58:57,640
it, but I did save that map. 
We're going to finish it at some

1098
00:58:57,640 --> 00:59:02,000
point because I did I was 
winning, But we'll we'll we'll 

1099
00:59:02,000 --> 00:59:03,600
go from there. 
Actually, you know, I say we 

1100
00:59:03,600 --> 00:59:06,680
just, we just scrap that and put
the mutators on and start fresh.

1101
00:59:07,160 --> 00:59:08,960
I. 
Agree with that. 

1102
00:59:09,240 --> 00:59:16,680
Yeah, but yeah, so that is 
basically Mech 28. 

1103
00:59:17,360 --> 00:59:20,840
Great fucking game. 
As we said it is Bill Ward over 

1104
00:59:20,840 --> 00:59:28,040
at Burr Zerker works 
BERSERKERWRKSWORKS dot itch dot 

1105
00:59:28,040 --> 00:59:29,800
IO. 
Go check that out. 

1106
00:59:29,800 --> 00:59:31,520
Support them, support the stuff 
that they do. 

1107
00:59:32,400 --> 00:59:34,040
I definitely want to see this in
print. 

1108
00:59:34,040 --> 00:59:35,560
I think I said it on the show, 
bro. 

1109
00:59:35,560 --> 00:59:37,800
I will edit this for free and 
pay for a print run. 

1110
00:59:37,800 --> 00:59:41,960
Just finish the fucking game. 
I want this to exist in the 

1111
00:59:41,960 --> 00:59:43,480
world. 
More people should play it. 

1112
00:59:44,320 --> 00:59:46,600
It was fun and I and like I 
said, we're already looking 

1113
00:59:46,600 --> 00:59:49,640
forward to playing it again. 
So that's that's great. 

1114
00:59:51,320 --> 00:59:53,880
What do we got on the horizon? 
I. 

1115
00:59:55,160 --> 00:59:58,680
Think we're playing a game next 
week and then we're reviewing a 

1116
00:59:58,680 --> 01:00:01,560
different game next week. 
Yeah, I got a bunch. 

1117
01:00:01,560 --> 01:00:03,680
I mean, I have a bunch of 
episodes that you're not going 

1118
01:00:03,680 --> 01:00:07,240
to be on, but what's coming up 
we got next week. 

1119
01:00:07,240 --> 01:00:15,400
For me is is blessedly light, 
but after that we have 3 guests 

1120
01:00:15,400 --> 01:00:17,840
coming on the 15th, 16th and 
17th. 

1121
01:00:18,520 --> 01:00:21,400
And I have a guest tomorrow, so 
TuneIn tomorrow to see who that 

1122
01:00:21,400 --> 01:00:23,640
guest is going to be and 
potentially one more guest 

1123
01:00:23,640 --> 01:00:26,400
before the end of the month. 
But between now and then, we're 

1124
01:00:26,400 --> 01:00:28,320
going to try to get a teach our 
Virginia next week. 

1125
01:00:28,320 --> 01:00:30,520
We're not going to tell you what
we're doing because we'll 

1126
01:00:30,520 --> 01:00:34,200
probably end up moving and 
canceling it anyway, but we're 

1127
01:00:34,200 --> 01:00:36,560
doing that. 
We have a plan for a skirmish 

1128
01:00:36,560 --> 01:00:41,360
game the week after that, which 
we'll get around to maybe and 

1129
01:00:41,640 --> 01:00:44,240
and that's it. 
So TuneIn, we got a bunch of 

1130
01:00:44,600 --> 01:00:48,560
episodes planned for the month 
and expect we've said a lot more

1131
01:00:48,560 --> 01:00:51,120
tabletop stuff. 
We're still doing TTRBGS, but 

1132
01:00:51,120 --> 01:00:54,600
you know, if I could play a new 
skirmish game every weekend and 

1133
01:00:54,600 --> 01:00:56,760
I'll review one of those every 
week, that would be my focus. 

1134
01:00:56,760 --> 01:01:01,440
So that's all I got. 
That's all I got too. 

1135
01:01:02,040 --> 01:01:03,200
Cool. 
Thank you everyone that was here

1136
01:01:03,200 --> 01:01:04,400
in chat. 
Thank you everyone that out 

1137
01:01:04,400 --> 01:01:07,440
there that is listening. 
We will always appreciate you. 

1138
01:01:07,760 --> 01:01:09,440
Have a wonderful day. 
Bye.

