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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure archive, my name 

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is Ryan. 
And that is all you're getting 

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today. 
Because honor happens to be 

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feeling a little bit under the 
weather. 

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And I didn't really want to push
this off tonight. 

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We're going to be reviewing up 
marching order, which is a solo 

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or Co-op game. 
Anyway, so you're getting me so 

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low, that is What's that? 
Well, me and my 1600 bull 

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because I got work a little bit.
So that is what's gonna happen 

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tonight. 
And we do happen because for 

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those in podcast line that don't
know, we do stream this on 

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Twitch, we do have Kremlin keep 
the creators of marching order 

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in chat right now so if I fuck 
something up real bad while I'm 

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reading through it it can 
correct me. 

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So for those that do Have not 
and might watch this while we're

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playing. 
We have a huge playing reading. 

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I just woke up. 
We have a huge giveaway going on

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right now. 
Crumbling, Keith happened to 

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send us literally everything 
that they've made for marching 

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order. 
So my green screen does not like

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me in a day but we have the box 
set, the mud and blood Edition. 

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One of the core game, the Rogues
handbook and Elders. 

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Guide'. 
We have masters of the Onyx 

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Tower which is a big old Dell 
for marching order and we have 

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currently funding on Indiegogo 
right now. 

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The quick and dirty is number 
one, or first edition quick and 

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dirty has its three, small bells
for marching order. 

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All of this can be yours if 
you're live. 

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Because if you're listening on a
podcast you fucking missed it. 

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Um, if you just go to our 
Twitter and like the tweet that 

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says like this tweet to win you 
just have to like it so that I 

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have a track of who you are. 
It's not the whole like, tweak 

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share thing. 
I fucking hate that stuff, but I

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gotta track you somehow. 
So just like the tweet and And 

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you'll be entered and then at 
the end of the stream, you'll 

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get to do that. 
Yeah. 

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So let's get cracking because 
Hunters are not here. 

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We're not going to do our normal
kind of fuckery. 

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I don't know what name he would 
have used today. 

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Sick, bully. 
But that is it. 

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So as I said last week, we've 
kind of not really, we're not 

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really doing kick. 
Start the podcast anymore, just 

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because we're both trying to 
save money and a little bit of 

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time on the show. 
Sometimes the biggest like 45 

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minutes would go over like six 
projects, not doing that. 

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Maybe will do special episode 
again, during Zine questers emo,

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but we'll see. 
But we are switching to. 

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I don't know what to call it, 
Spotlight tip of the Hat, you 

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know, a little nod. 
Something that says, hey, This 

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is cool. 
You should check it out whether 

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it's a new project or a bit of 
news or something like that. 

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One of the projects that I 
wanted to talk about recently. 

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Is called a trespasser. 
Let me kick over to that window 

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real quick. 
So trespasser is a tactical, 

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action, old-school themed Dark 
Fantasy. 

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Tim top role-playing game, it's 
currently free and place test 

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version on itch. 
The Creator's name is 10 

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Duelists. 
I want to make sure that I say 

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that correctly, it's Tonton 
Dallas T UND alus. 

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But if you let her do the 
search, Trespasser each dot io 

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on fucking Google. 
You're going to find it. 

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This is just a really 
neat-looking game. 

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Like I said, it's still in play 
test and it's free, which is 

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ridiculous because it is in, its
current form is pretty badass. 

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The Inspirations now just to 
give you a little bit rd&d 

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fourth edition because it does 
say, the cover does say Dark 

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Fantasy Tactics, which is 
interesting. 

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It's Dandy fourth edition 
Dungeon Crawl class. 6 darkest 

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dungeon, Dark Souls Divinity, 
blackhat Cairn 13th age, lot of 

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stuff, but just giving you a 
little read on what it says. 

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Here trespasser is a tabletop 
role-playing game about peanuts.

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Turn Adventures carving at a 
safe Refuge amid. 

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The long collapse of their Dying
World, that reminds me of Helm 

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just a bit. 
Designed for player-driven, 

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sandbox campaigns of survival 
and dungeon crawling. 

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Trespasser borrows themes of 
early tabletop and pairs them 

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with tactical combat system 
inspired by 4th edition. 

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I'm a fan of fourth edition. 
I loved that it felt like a 

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game. 
I know people at the time were a

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huge fan. 
I think there's been a little 

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bit of a Renaissance towards 
Italy for tactics driven game. 

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This is definitely a Lynn's a 
little bit towards that if you 

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admire the principles of 
old-school gaming, but also do I

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picking character options and 
pushing a minis around a grid. 

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Spencer might be for you. 
It says there's a lightweight 

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core with Rich variety less than
20 pages of combat, but it's 

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designed to keep the players 
engage and info sizes. 

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Party coordination abilities on 
the battlefield, leave behind 

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clouds of smoke, excuse me, 
lasting obstacles. 

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All sorts of stuff, so you can 
shower the field with sender. 

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So your ally can slide an enemy 
across them freezing enemy, in a

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block of ice, all sorts of 
stuff, random character 

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generation, weird builds. 
It's just really, really 

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interesting document. 
It's pretty beefy to, and in its

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current form, the layout looks 
beautiful as well. 

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Check out some of these Pages, 
you know, it's, it's two 

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columns, some public domain art,
but really love the way it 

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looks. 
It's really clean. 

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It's got some nice page accents 
on it already. 

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It's just a really, really nice 
looking document. 

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It's only version 1.2. 
I don't know how long The 

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creator has been working on it, 
but goodness, if this was my 

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first draft of anything, I would
be quite happy, but it is 

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downloadable. 
And when you do, you get the 

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play test version character, 
sheets peasant sheet stronghold,

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sheets table, reference pre-made
characters, tons of stuff. 

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So, yeah, I would definitely 
check this out. 

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If I were you. 
It's a really, really neat 

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project and I Can Only Imagine 
If this actually became, you 

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know, pay for this. 
I mean it should cost money. 

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It's a it's a decent size 
document and fucking cool. 

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I would love to see this in 
print. 

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I think that would be absolutely
fantastic. 

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I really hope the Creator keeps 
going with this and that it just

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doesn't stop here and that's it,
that is trespasser. 

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So that's all we're going to 
Spotlight, highlight, you know, 

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whatever today. 
So we're going to get into 

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marching order. 
So, Marching order. 

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Let's kick right into the Review
scrape not, that's not the one. 

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Yeah, there we go. 
That's the one right there. 

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Yeah. 
So marching order. 

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Um if you hear me delay a little
bit it's to reach at since I'm 

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going solo today much like you 
can't and marching order, 

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sometimes I will need to pause 
to take a sip and a break and 

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hunted will be and will not be 
here to fill the void. 

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And again we dumped it at the 
Bob cast, you get the milk 

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straight from the cow. 
So, first off right off the bat 

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I absolutely love, love love The
art for this, we talked about 

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it. 
Oh, also, if you're listening to

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this, go to the last episode and
listen to our interview. 

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What will my interview with the 
guys from coming? 

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Keep from crumbling? 
Keep James and Brad. 

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Super cool. 
Guys, it was great to talk with 

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him. 
I think re-interview lasts like 

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two hours which is one of the 
longest ones. 

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We've done didn't feel that way.
It was really neat. 

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Got a lot of insight into 
marching order both in its 

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current state and the future 
that it holds. 

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But one of the things we talked 
about a lot was the artist And 

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this is and I hope I get it 
right. 

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Mustafa back here. 
It is the same artist that does 

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a lot of the art for Nia Lords 
of the toxic Wasteland. 

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So let me actually want to, um, 
You know what? 

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I will actually just real quick.
Download the other cover so I 

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can show those that aren't in 
podcast land. 

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What? 
Both versions on the front look 

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like I'm just going to go to Del
vers guide Pages. 

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Let's download that real quick 
out of the Dropbox. 

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So this cover your currently 
seeing right now is the, the 

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Rogues handbook. 
So this is basically the player 

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options and stuff like that. 
The other book that you get 

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with, it is a delbridge god, 
which is delves for you actually

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play the adventures in this game
are delves it's marching order 

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is With a tagline that James 
used decided Rogues fucking 

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around doing Rogue shit. 
But basically it's a 

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choose-your-own-adventure mixed 
with like darkest Dungeons. 

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And it really does feel that 
way. 

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So the front cover, is this 
really cool perspective where 

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you're looking over the heads of
three adventurers. 

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Basically, like a knight kind of
a Mage and another character, 

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they're looking down a hallway 
towards a group of armed Goblin.

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ins, but if you actually open up
the Dover's guide open it is the

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other perspective. 
It is actually the from the 

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goblin side at the bottom of the
page. 

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Looking forward towards the same
party. 

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The three characters at the 
other end of the this Corridor. 

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So really fucking cool detail, 
really awesome. 

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Just a really nice touch between
the two books in a really great 

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way to Kind of tie the two books
together. 

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Stunning, beautiful are really, 
really enjoy the style that 

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Mustafa has. 
And as we talked about in the 

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interview it I can't imagine a 
different artist, I think this 

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the style of our that they use 
really, really fits the style of

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the game incredibly well, so so 
yeah, again, really fun 

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perspective goblins facing 
Adventures on one of the books 

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and Adventures facing the same 
goblins on the other book. 

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So cool detail which can be in 
your hands right now. 

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If you just go into the 
giveaway, As I will be giving 

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both away as far as a giveaway 
this evening. 

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So go check that out. 
So just getting started here. 

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This is the mud and blood 
addition. 

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I read this in Pages not 
spreads, but there are some 

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great spreads in the book. 
It's just easier on the old 

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stream here. 
So that's where you're going to 

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get some. 
I'm going to split so marching 

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order, mud. 
And blood addition, as I said, 

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put out by the guys at crumbling
keep that is James Green and 

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broadcast bow. 
So, right off the bat, a couple 

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of things, you know, me, I if 
you've watched the show at all, 

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I'm a huge fan of the digital 
Tools in PDFs, it's 2022. 

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I know a lot of people like 
reading Pages, like actual 

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having the things that hands. 
I'd really like him to things in

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my hand, but I also love having 
it on my phone or my iPad or my 

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computer because this is where 
I'm sitting a lot of the time 

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and sometimes it's a lot easier 
for me to look at things. 

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Digitally because I have to have
three things in front of me at a

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time to get anything done. 
But do we have bookmarks? 

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We do in fact have tons of 
bookmarks. 

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And I already know that for the 
most part all of this is 

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hyperlinked as I've said over 
and over again. 

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I really want to put out a piece
of merch that has. 

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Like, if you're if you're 
listening you can't tell this 

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but you own a computer. 
Probably if you scroll over a 

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hyperlink, your cursor, turns 
into a little hand, only like a 

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weekly scroll, you know, logo 
with a Sir turn into a hand so 

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it looks like it's hyperlinked 
because I love me some 

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hyperlinks. 
So again the table of contents 

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is completely hyperlinked which 
is fantastic. 

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Starts with a warning, you got 
an introductory section, you're 

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going to, welcome to rock bottom
section, you got Quasar, 

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00:14:34,700 --> 00:14:38,400
Gambling Hall, which will go 
over and then you go into the 

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how to delve section. 
Which covers like combat and, 

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and all of those kind of things.
The rest phase, is there some 

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references in the back? 
We got some credit here. 

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00:14:49,200 --> 00:14:54,300
Like I said, James crane, Brad, 
Kish bow Consulting designer, 

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Julie a folk character. 
Encumbered art is Mustafa care, 

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definitely didn't fuck that up. 
So that's great. 

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Some editors playtesters, really
great. 

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There is so this is called the 
standoff, but I'm just off a bit

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here. 
What is the other one called 

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then? 
Is it also called the standoff. 

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I don't think I actually looked 
Um, let's go back to the Del 

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Rio's, guide real quick. 
Scroll down, just a touch to the

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00:15:19,400 --> 00:15:24,300
credit section and this is 
called living in a goblins, 

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00:15:24,300 --> 00:15:27,700
Paradise. 
That is what the developers 

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00:15:27,700 --> 00:15:34,200
guide are the antithesis piece. 
Looks like this says, I always 

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00:15:34,200 --> 00:15:37,100
thought I would die in some 
shithole, but I didn't think it 

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00:15:37,100 --> 00:15:41,000
would be this shit hole. 
Shut up, said, the wizard. 

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00:15:41,100 --> 00:15:44,800
Rather be at the front of this 
line and listen to you bitch. 

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00:15:44,800 --> 00:15:48,400
For another moment that can be 
arranged sellsword yelled back. 

232
00:15:48,400 --> 00:15:50,900
His grip tightened around his 
sword as he stared down for 

233
00:15:50,900 --> 00:15:54,300
approaching goblins, their Mouse
of frothing with determination. 

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00:15:54,700 --> 00:15:57,400
So, one of the things that's, 
that's really great that the 

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00:15:57,400 --> 00:16:01,600
entire book and I really love is
the, The Narrative voice in the 

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00:16:01,600 --> 00:16:05,400
way that James writes. 
It's very, I know, I said 

237
00:16:05,400 --> 00:16:07,900
tongue-in-cheek, but if it's 
tongue-in-cheek, your cheek is 

238
00:16:07,900 --> 00:16:10,600
shooting a right through the 
side of your mouth because it's 

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00:16:10,600 --> 00:16:13,900
pretty T in your face fun, 
there's a Content warning, the 

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00:16:13,908 --> 00:16:17,600
beginning which is great. 
Um, you know, I'm fucked up. 

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00:16:17,600 --> 00:16:21,700
So I love this stuff, but if 
someone does happen to Peak in 

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00:16:21,700 --> 00:16:27,400
this and doesn't it, it's let's 
just say, it might not be for 

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00:16:27,400 --> 00:16:32,700
everybody. 
So the kind of warning says 

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00:16:32,700 --> 00:16:34,800
getting serious for just a 
moment, marching order contains 

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00:16:34,800 --> 00:16:36,200
content. 
That may be harmful for some 

246
00:16:36,200 --> 00:16:39,300
individuals while it is mostly 
written in a humorous tone. 

247
00:16:39,600 --> 00:16:42,100
The following in their texts and
or may come up through play 

248
00:16:42,100 --> 00:16:45,300
Animal death and violence. 
Blood body horror corpses bones,

249
00:16:45,300 --> 00:16:49,400
death drug, use drinking 
emotional music food, mental 

250
00:16:49,400 --> 00:16:51,900
illness poisoning skeleton 
spider swearing verbal abuse 

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00:16:51,900 --> 00:16:55,700
violence, vomit and weapons. 
Yeah sounds like marching order.

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00:16:56,400 --> 00:16:59,500
So again it's great that this in
here, you know, we're big fans 

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00:16:59,500 --> 00:17:05,200
of Warnings and advisories on 
safety tools and things like 

254
00:17:05,200 --> 00:17:07,500
that. 
So it's really great that it is 

255
00:17:07,500 --> 00:17:11,700
in here whether you need it or 
not and if you don't just keep 

256
00:17:11,700 --> 00:17:17,900
scrolling. 
So yeah, so getting into this 

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00:17:17,900 --> 00:17:20,900
and says we don't do it for 
Glory. 

258
00:17:23,900 --> 00:17:26,800
What to make sure spreads W. 
It says, nay. 

259
00:17:26,800 --> 00:17:29,200
We do not do it for love. 
Nor for good. 

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00:17:29,200 --> 00:17:31,900
We do it. 
Masseur for the coin. 

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00:17:32,000 --> 00:17:34,800
Will go into your dungeon, but 
you'll need to keep us in drink.

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00:17:35,100 --> 00:17:37,900
And in good standing with the 
brothels. 

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00:17:38,900 --> 00:17:41,600
Welcome to marching order. 
I gave a dungeon crawling Rogues

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00:17:41,700 --> 00:17:44,900
backstabbing and coin, you'll 
take your party through cramped,

265
00:17:44,900 --> 00:17:46,500
hallways and claustrophobic 
tunnels. 

266
00:17:46,800 --> 00:17:49,700
And test your mettle against the
monsters in the dark. 

267
00:17:50,800 --> 00:17:53,900
Bring your torches and bandages.
Find your place in line and try 

268
00:17:53,900 --> 00:17:57,200
not to die this best to keep one
of your allies between you and 

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00:17:57,200 --> 00:18:00,700
the hordes. 
So this is, as I said, it's a 

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00:18:00,708 --> 00:18:06,100
solo and Co-op tabletop game so 
or and or and we'll get to that 

271
00:18:06,100 --> 00:18:11,000
in the rules a little bit. 
But the when we actually get to 

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00:18:11,000 --> 00:18:14,300
what the marching order is and 
why it super make sense, it's 

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00:18:14,300 --> 00:18:16,700
called marching order to really 
really interesting mechanic and 

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00:18:16,700 --> 00:18:19,300
I really pulls in that darkest 
dungeon vibe. 

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00:18:20,100 --> 00:18:22,300
Even though James by his own 
admission has never played 

276
00:18:22,300 --> 00:18:25,200
darkest dungeon, so to kick it 
off. 

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00:18:25,200 --> 00:18:28,100
There is a glossary of terms. 
I'm not going to really get 

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00:18:28,100 --> 00:18:30,200
through this. 
This is kind of one of those 

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00:18:30,200 --> 00:18:33,200
things where, you know, if 
you've never really played a 

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00:18:33,208 --> 00:18:37,400
tabletop game, this is really 
good for you to read if you 

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00:18:37,400 --> 00:18:40,300
have, it's okay to skim through.
It's just a little explanation 

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00:18:40,300 --> 00:18:42,100
of a lot of things that you find
in the game. 

283
00:18:42,200 --> 00:18:45,700
You know like what attack rules 
means, which isn't just a 

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00:18:45,700 --> 00:18:48,400
regular, it's a good thing to 
have in the beginning because 

285
00:18:48,800 --> 00:18:50,800
you know there are times in the 
games Typically, with this one 

286
00:18:50,800 --> 00:18:54,500
asks, for roles versus attack 
roles and they are different. 

287
00:18:54,900 --> 00:18:59,200
So that's good to know allies 
active, bullshit dice, which are

288
00:18:59,200 --> 00:19:01,100
fabulous. 
The bullshit dices are old. 

289
00:19:01,300 --> 00:19:04,200
We'll get to that turn later, 
but just know there's bullshit 

290
00:19:04,200 --> 00:19:06,600
dice in the game. 
If that tells you anything about

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00:19:06,600 --> 00:19:11,100
the game, as we continue on 
through this coin, hope you know

292
00:19:11,100 --> 00:19:14,700
what that means. 
There's condition dice that are 

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00:19:14,700 --> 00:19:17,200
like cool down. 
Dice both of which also our core

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00:19:17,200 --> 00:19:20,400
mechanics in the game and we'll 
go over those as As we go 

295
00:19:20,400 --> 00:19:25,100
through and then there's a 
Styles and which conditions are 

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00:19:25,100 --> 00:19:27,600
written, which again will go 
through in a little bit. 

297
00:19:28,600 --> 00:19:32,400
Just know, I should keep a 
counter of how many times. 

298
00:19:32,400 --> 00:19:35,900
It says, these do not reset 
between and counters for 

299
00:19:35,900 --> 00:19:37,800
conditions and cool down Dice 
and stuff like that. 

300
00:19:38,300 --> 00:19:41,900
If I remember, that's one here. 
Let's have a Post-It note. 

301
00:19:42,100 --> 00:19:44,400
I'm going to take a pen and 
write this down. 

302
00:19:45,300 --> 00:19:49,000
So I think it's a little 
important to know that 

303
00:19:49,500 --> 00:19:52,600
considering I'm keeping a timer 
and I've read this book, all 

304
00:19:52,600 --> 00:19:56,400
right, a counter. 
So my creatures are things. 

305
00:19:56,400 --> 00:19:59,300
Delves enemies half rolls are 
interesting. 

306
00:19:59,500 --> 00:20:01,800
Sometimes a half roll is called 
for in this case, we roll a 

307
00:20:01,800 --> 00:20:05,800
6-sided die and divide. 
The result by 2 always rounding 

308
00:20:05,900 --> 00:20:09,900
up. 
I'm curious. 

309
00:20:09,900 --> 00:20:15,200
I was curious when I read that 
if the math works out all the 

310
00:20:15,200 --> 00:20:23,100
time, as opposed to just saying,
you know, 1 and 2 is 1, 3 & 4 is

311
00:20:23,100 --> 00:20:26,800
2. 5 & 6 is 6 or you know, etc, 
etc. 

312
00:20:29,000 --> 00:20:30,200
I guess it would have to be 
ramp. 

313
00:20:30,200 --> 00:20:33,900
So say, you have a 52 and a 
half. 

314
00:20:35,200 --> 00:20:37,500
We goes to 3 a 5 in the 6. 
Yeah. 

315
00:20:38,700 --> 00:20:44,300
Yeah, it should work. 
I'm fucking terrible at math. 

316
00:20:45,200 --> 00:20:47,100
This is why I like rules light 
games. 

317
00:20:48,400 --> 00:20:52,700
So rest phase Rogue roles stats.
I think we're still in the 

318
00:20:52,700 --> 00:20:54,900
glossary so so we're going to go
over that later. 

319
00:20:55,200 --> 00:20:58,500
Price physical defense Health 
magic, you know, so you got a 

320
00:20:58,500 --> 00:21:00,900
lot of I will say there are 
decent number of things to keep 

321
00:21:00,900 --> 00:21:06,000
track of but not too many traits
qualities. 

322
00:21:06,000 --> 00:21:11,200
Flaws, all the stuff will go 
over a little bit but I love the

323
00:21:11,200 --> 00:21:17,100
very bottom of the Kind of 
glossary page is a cat, but 

324
00:21:17,100 --> 00:21:19,300
also, a baby and it just above 
it. 

325
00:21:19,300 --> 00:21:23,000
There's like a yelling voice 
bubble that says boring. 

326
00:21:26,300 --> 00:21:28,800
I'm a fan. 
So then you get into a stack of 

327
00:21:28,800 --> 00:21:33,400
coins and it says, starting your
party enough of the word 

328
00:21:33,400 --> 00:21:35,900
learning, you're here to delve 
into the dark and get rich 

329
00:21:35,900 --> 00:21:37,300
Angel. 
Well, you know what? 

330
00:21:37,300 --> 00:21:40,600
They say you gotta spend coin to
make coin, let's get going 

331
00:21:40,600 --> 00:21:43,700
again. 
The The Narrative voice 

332
00:21:43,700 --> 00:21:46,200
throughout the game is really 
fantastic. 

333
00:21:47,200 --> 00:21:52,200
I really like that. 
The game is written or the the 

334
00:21:52,200 --> 00:21:55,100
rules of the game. 
The, the language that the game 

335
00:21:55,100 --> 00:22:00,300
uses is written in a narrative 
voice, as opposed to just a 

336
00:22:00,300 --> 00:22:05,600
rules text, it feels like some 
grumpy old Rogue. 

337
00:22:06,800 --> 00:22:10,500
That's done it before is talking
to you as you go through the 

338
00:22:10,508 --> 00:22:15,300
book kind of Lining it to you 
but also kind of giving you shit

339
00:22:15,300 --> 00:22:19,800
the whole time too. 
And it's, I mean, it's a good 

340
00:22:19,800 --> 00:22:26,900
idea to listen. 
So yeah, so there are three 

341
00:22:26,900 --> 00:22:36,600
steps no, I'm sorry, 45. 
Five steps to getting set up to 

342
00:22:36,600 --> 00:22:43,100
get going in your party. 
So, the first step is setting up

343
00:22:43,108 --> 00:22:44,600
your game. 
You should have a few components

344
00:22:44,600 --> 00:22:47,600
in this package, the book you're
reading, which is cool. 

345
00:22:47,600 --> 00:22:51,200
Rulebooks, a deck of cards. 
These are your little quick 

346
00:22:51,200 --> 00:22:53,200
reference for all the Rogues and
enemies. 

347
00:22:53,200 --> 00:22:56,200
It's great that there are cards.
One of the things I really like 

348
00:22:56,200 --> 00:22:59,300
about this game is that it's a 
fucking game. 

349
00:23:00,700 --> 00:23:07,800
And actually, if you Sign up for
the Kremlin keep newsletter. 

350
00:23:08,500 --> 00:23:10,600
You will get. 
Not only do you get daily 

351
00:23:10,600 --> 00:23:14,300
content but it's like a daily. 
You get shit daily and I believe

352
00:23:14,300 --> 00:23:17,300
I read it right before Serene 
today's was about games being 

353
00:23:17,300 --> 00:23:19,900
games that role playing games 
are great. 

354
00:23:19,900 --> 00:23:24,900
I love role-playing, it's cool. 
But I really like games to like 

355
00:23:24,900 --> 00:23:28,200
games that feel like games, like
not everything has to be. 

356
00:23:29,800 --> 00:23:34,000
A fucking simulation, you know, 
like I don't care if something 

357
00:23:34,000 --> 00:23:42,400
doesn't make sense in reality, I
have never played Monopoly and 

358
00:23:42,400 --> 00:23:44,600
been upset. 
Well, not a monopoly is not a 

359
00:23:44,600 --> 00:23:47,200
good thing because oligarchs to 
rule the world, but you know 

360
00:23:47,200 --> 00:23:49,800
what, I mean, I've never played 
a board game and been upset that

361
00:23:49,800 --> 00:23:54,200
it didn't mimic reality, right? 
This is a game. 

362
00:23:54,300 --> 00:23:57,100
If you want to play simulation, 
just go fucking LARP. 

363
00:23:57,600 --> 00:24:03,500
Like There are rules for a 
reason. um, you know, like it's 

364
00:24:03,500 --> 00:24:05,400
because it's a game. 
Okay? 

365
00:24:05,400 --> 00:24:07,700
So you're not everything has to 
be. 

366
00:24:11,700 --> 00:24:14,900
Based in reality, if it makes 
sense in the game, just follow 

367
00:24:14,900 --> 00:24:19,200
the rules and keep going. 
So I like that, this feels like 

368
00:24:19,200 --> 00:24:22,200
a game, and it kind of has to 
because it is a solo game. 

369
00:24:22,200 --> 00:24:26,400
So there has to be procedures, 
you know, there has to be a 

370
00:24:26,400 --> 00:24:28,900
little bit more. 
Can't be as free form because 

371
00:24:28,900 --> 00:24:35,800
you have to be If you're just if
it's just you and then you're 

372
00:24:35,800 --> 00:24:37,900
making up everything on the 
other side, too. 

373
00:24:38,200 --> 00:24:40,600
You're basically just playing 
with Barbies, right? 

374
00:24:41,400 --> 00:24:46,800
Like just you know because 
there's no process or procedure 

375
00:24:46,800 --> 00:24:52,300
to guide you through against 
yourself, right there has to be 

376
00:24:52,300 --> 00:24:54,900
processed is raspberry, you 
know, procedure has to be 

377
00:24:54,900 --> 00:24:58,100
gaminess to it and I really 
enjoyed that about this, I love 

378
00:24:58,100 --> 00:25:03,500
that there are cards. 
Odds and battle battle sheet and

379
00:25:03,500 --> 00:25:08,500
all sorts of stuff. 
Oh, hi for those in Pakistan and

380
00:25:08,500 --> 00:25:12,700
the do not remember, we do 
certain this live on Twitch and 

381
00:25:12,700 --> 00:25:14,400
one of my favorite people in the
whole world. 

382
00:25:14,500 --> 00:25:19,500
The mother of Jedi jet a mama 
herself, just rated me. 

383
00:25:19,500 --> 00:25:22,500
Thank you so much. 
Did I mama papa Jedis in there 

384
00:25:22,500 --> 00:25:25,000
too? 
It has been way too long. 

385
00:25:26,000 --> 00:25:30,000
I appreciate the re subs and 
follows from all of that they 

386
00:25:30,000 --> 00:25:31,400
are. 
You wonderful people. 

387
00:25:31,400 --> 00:25:33,800
If you happen to be on Twitch, 
please go follow the mother of 

388
00:25:33,808 --> 00:25:39,400
Jedi and Sith daddy himself. 
Papa Jedi, thank you so much for

389
00:25:39,400 --> 00:25:42,000
the ride guys. 
It has been way too long, we 

390
00:25:42,000 --> 00:25:46,400
definitely need to touch base 
and do something sooner than 

391
00:25:46,400 --> 00:25:47,600
later. 
You guys are fantastic. 

392
00:25:47,600 --> 00:25:51,300
Today we are going over marching
order which is a solo or Co-op 

393
00:25:51,300 --> 00:25:54,800
dungeon delving games for robes 
doing Rogue shit. 

394
00:25:56,400 --> 00:25:58,700
So again, thank you so much 
really, really appreciate the 

395
00:25:58,700 --> 00:26:02,200
raid. 
So I'm back into it was I say oh

396
00:26:02,200 --> 00:26:04,900
it's a game. 
It doesn't have to be completely

397
00:26:04,900 --> 00:26:06,800
100% based on reality. 
Let's go from there. 

398
00:26:07,700 --> 00:26:10,000
So that's setting up the game. 
That's what you have. 

399
00:26:10,000 --> 00:26:13,000
So one thing I will say about 
some of the hyperlinks, there 

400
00:26:13,000 --> 00:26:16,700
are a couple of missing. 
And one thing that I would do in

401
00:26:16,700 --> 00:26:21,700
this PDF is any of the 
addresses, like the URLs are not

402
00:26:21,700 --> 00:26:25,600
hyperlinked. 
So there is a link here for the 

403
00:26:27,300 --> 00:26:30,200
like character sheets and says, 
go to crumbling keep.com / 

404
00:26:30,200 --> 00:26:34,600
Marcin Nurse last sheets. 
I would just throw a hyperlink 

405
00:26:34,600 --> 00:26:37,300
on that that we feel can click 
it and go directly to it. 

406
00:26:37,800 --> 00:26:39,500
But it's one of the very few 
spots where there's not a 

407
00:26:39,508 --> 00:26:42,800
hyperlink. 
So, not too big of a ding as far

408
00:26:42,800 --> 00:26:46,100
as that goes. 
Step two, get your coin. 

409
00:26:46,100 --> 00:26:49,300
So this is fun. 
As I said, this is Solo or Co-op

410
00:26:49,300 --> 00:26:51,500
game, it's between one and four 
players. 

411
00:26:51,800 --> 00:27:00,100
So you by Rogues and you get a 
certain amount of coins per the 

412
00:27:00,100 --> 00:27:03,800
number of players you have 
because you basically get for 

413
00:27:03,800 --> 00:27:06,200
one player you get for Rogues, 
right? 

414
00:27:06,200 --> 00:27:08,600
For four players. 
Each of you get one Rogue. 

415
00:27:08,600 --> 00:27:12,700
So there's always basically for 
Rogues in a party, which is a 

416
00:27:12,708 --> 00:27:17,000
great number. 
It's a classic party makeup. 

417
00:27:17,200 --> 00:27:20,000
Especially if you design your 
party around, like, you know, 

418
00:27:20,000 --> 00:27:25,300
controller Striker, you know, 
Defender bleed, or those kind of

419
00:27:25,300 --> 00:27:28,300
things, doesn't it? 
I don't think the classes really

420
00:27:28,300 --> 00:27:33,000
necessarily feed into the Those 
archetypes at all, and I don't 

421
00:27:33,000 --> 00:27:36,500
think they really need to at 
all, but four is classic feels 

422
00:27:36,500 --> 00:27:40,800
good. 
So for one player, you get 500 

423
00:27:40,800 --> 00:27:43,000
coins for for Rogues two 
players. 

424
00:27:43,000 --> 00:27:47,800
Get to 54 two Rogues. 
Each eats has three players get 

425
00:27:47,800 --> 00:27:51,100
150 each for one Rogue and for 
get 150. 

426
00:27:51,100 --> 00:27:54,200
The only thing that's a little 
bit different and off on this 

427
00:27:54,800 --> 00:27:58,700
not off, but three doesn't 
really divide, super great. 

428
00:27:58,800 --> 00:28:06,500
So buying your Rogues. 
Once you start you to do, to do 

429
00:28:06,500 --> 00:28:09,600
to do to do to do. 
It might be Going to buy the 

430
00:28:09,600 --> 00:28:13,700
most expensive or so Rogues cost
money like the more badass the 

431
00:28:13,700 --> 00:28:17,300
Rogue is the more expensive they
are but as you play and earn 

432
00:28:17,300 --> 00:28:20,600
more coins you can buy more rope
so you can have like a pack of 

433
00:28:20,600 --> 00:28:24,500
them if you want the editor just
a tip. 

434
00:28:24,500 --> 00:28:26,300
I love this stuff. 
Just a tip from a veteran of 

435
00:28:26,308 --> 00:28:29,000
delving, you might want to pick 
up some Anti-Venom and torches 

436
00:28:29,000 --> 00:28:31,300
for that first delve. 
It probably needs some other 

437
00:28:31,300 --> 00:28:32,600
things but I can't ruin all the 
fun. 

438
00:28:32,600 --> 00:28:36,200
Can I that's not the only time. 
The book says the first elf has 

439
00:28:36,200 --> 00:28:38,600
antivenom in torches so you 
should probably get fucking 

440
00:28:38,600 --> 00:28:40,200
animal. 
I'm in torches because not only 

441
00:28:40,200 --> 00:28:43,800
are you buying Rogues? 
You're stashing them, your 

442
00:28:43,800 --> 00:28:47,600
stocking them for the Delta 
itself, three-player game. 

443
00:28:47,600 --> 00:28:49,600
This is what I wanted to get to.
So you got yourself a 

444
00:28:49,608 --> 00:28:52,300
three-player game, huh? 
Well, you need for Rogues and 3 

445
00:28:52,300 --> 00:28:55,100
doesn't divide into 4 rule. 
Well, rather than listen to you 

446
00:28:55,100 --> 00:28:57,500
all whine about who gets the 
extra body. 

447
00:28:57,800 --> 00:29:00,300
You get the construct capital c 
for your fourth. 

448
00:29:00,300 --> 00:29:01,800
Rogue instead got a problem with
that. 

449
00:29:01,900 --> 00:29:04,600
Get another friend or tell one 
to get lost. 

450
00:29:04,600 --> 00:29:08,900
I'm too hungover for this shit. 
I fucking love this game. 

451
00:29:09,100 --> 00:29:12,700
Like again, like the The 
Narrative voice throughout the 

452
00:29:12,700 --> 00:29:13,600
whole thing. 
I love. 

453
00:29:13,600 --> 00:29:17,600
Not a lot of games are written 
like this as a rules text. 

454
00:29:17,600 --> 00:29:23,100
I think a lot of people feel 
very I don't say sterile, but 

455
00:29:23,200 --> 00:29:28,500
don't really write with the 
concept of like, the The 

456
00:29:28,500 --> 00:29:33,000
Narrative, like, as if someone's
telling you, how to describe the

457
00:29:33,008 --> 00:29:35,600
game instead of you reading it 
and I really love it, especially

458
00:29:35,600 --> 00:29:39,200
this one, like I said, just 
tongue-in-cheek, just It's 

459
00:29:39,200 --> 00:29:40,800
really great. 
The tone is fantastic. 

460
00:29:43,000 --> 00:29:46,600
So yeah, so the contract work, 
the construct works, like a 

461
00:29:46,600 --> 00:29:48,500
monster when it gets to its 
action phase. 

462
00:29:48,500 --> 00:29:49,500
You roll dice and see what it 
does. 

463
00:29:49,500 --> 00:29:52,300
There's a lot of AI based on 
this game and I really enjoy my 

464
00:29:52,300 --> 00:29:54,800
personal game that I've been 
working on for a while. 

465
00:29:54,900 --> 00:29:57,700
Has a similar concept to it. 
So, when I read this, I was 

466
00:29:57,700 --> 00:30:00,700
like, yes, someone's done it 
before and it works. 

467
00:30:00,800 --> 00:30:05,700
So it really gave me inspiration
to keep going with the, the part

468
00:30:05,700 --> 00:30:09,800
that That's similar to something
that I'm working on which is 

469
00:30:09,800 --> 00:30:12,700
fantastic. 
Not mean there's this fantastic,

470
00:30:12,700 --> 00:30:18,700
I don't know it. 
The rest of it's turned into a 

471
00:30:18,700 --> 00:30:21,000
little older, look, if it dies, 
you get anyone when you get out 

472
00:30:21,000 --> 00:30:23,400
of the delft, that's it. 
So basically you get what 

473
00:30:23,400 --> 00:30:25,100
amounts to a monster on your 
side. 

474
00:30:25,100 --> 00:30:29,700
If you only have three players. 
So, flushing out your Rogue. 

475
00:30:29,700 --> 00:30:32,500
Now that you get your Rogues, 
it's time to flush them out. 

476
00:30:32,500 --> 00:30:35,200
You can name them if you want. 
It might be handy to have 

477
00:30:35,200 --> 00:30:39,700
something. 
Put on their Tombstone, the game

478
00:30:40,000 --> 00:30:42,400
play. 
It doesn't feel like a funnel 

479
00:30:44,900 --> 00:30:45,800
but your robes going to fucking 
die. 

480
00:30:46,500 --> 00:30:50,100
I mean there's no way around it.
Sorry don't get too attached. 

481
00:30:51,700 --> 00:30:54,900
They're gonna die. 
So if you want to name them, 

482
00:30:55,100 --> 00:30:57,900
that's fine. 
You know. 

483
00:30:57,900 --> 00:31:00,900
I can't imagine the naming 
conventions that people go 

484
00:31:00,900 --> 00:31:04,000
through because honestly if it 
was like Bob one Bob to Bob 

485
00:31:04,000 --> 00:31:06,400
three Bob for and you just kept 
going that way. 

486
00:31:06,400 --> 00:31:09,700
Its you got to like Bob 69 that 
would crack me the fuck up or 

487
00:31:10,300 --> 00:31:13,000
you know people can do what they
want. 

488
00:31:13,000 --> 00:31:15,700
You can have Jimmy and when they
die Jimmy jr. 

489
00:31:15,700 --> 00:31:22,600
Goes in after him, you know. 
But yeah um So take a look at 

490
00:31:22,600 --> 00:31:24,900
their actions one is labeled 
basic action. 

491
00:31:24,900 --> 00:31:26,800
That is a freebie action, you're
stuck with after that. 

492
00:31:26,800 --> 00:31:29,100
Take a look at the other ones, 
there are really cool but you 

493
00:31:29,100 --> 00:31:31,300
only get to pick one to start 
with you. 

494
00:31:31,300 --> 00:31:33,700
Put a little check mark in the 
box next to the name so you can 

495
00:31:33,700 --> 00:31:36,400
remember which one you have. 
If you want more of them, you 

496
00:31:36,400 --> 00:31:39,400
can pay to get trained once you 
have some coin. 

497
00:31:39,600 --> 00:31:42,900
So, there is some character 
progression within the Rogues. 

498
00:31:43,100 --> 00:31:48,000
You have basic stuff and then 
you get to kind of buy into more

499
00:31:48,000 --> 00:31:49,600
abilities as you play through 
the game. 

500
00:31:50,300 --> 00:31:53,000
And the next you're going to 
take take care of your trait. 

501
00:31:53,000 --> 00:31:55,500
You don't get to pick these 
whatever God, your Rogue 

502
00:31:55,500 --> 00:31:57,900
believes in gifted or curse them
of the abilities of birth. 

503
00:31:58,300 --> 00:32:00,800
No one ever said that dungeon 
life was fair. 

504
00:32:00,800 --> 00:32:02,800
So you roll a dice for your 
qualities which ever one. 

505
00:32:02,800 --> 00:32:06,100
You get right it in the 
bottommost Box in your bullshit 

506
00:32:06,100 --> 00:32:08,600
section again I fucking love 
that. 

507
00:32:08,600 --> 00:32:11,100
There's a bullshit mechanic in 
this game. 

508
00:32:11,100 --> 00:32:15,700
It feels very true to the to the
marching order. 

509
00:32:17,400 --> 00:32:21,300
Put that one in the top most box
in your bullshit out your flaw 

510
00:32:21,800 --> 00:32:29,900
So, flaws with the top six or 
flaws, one are qualities, right?

511
00:32:29,900 --> 00:32:32,700
Like the traits like it goes, 
top to bottom. 

512
00:32:32,900 --> 00:32:37,100
I think, I'm, I think I'm right 
on that James in here, but we'll

513
00:32:37,100 --> 00:32:38,600
get to him. 
Go the character sheet as well. 

514
00:32:39,000 --> 00:32:40,000
And then congrats, you made a 
rope. 

515
00:32:40,000 --> 00:32:43,000
Good job. 
Next is shopping. 

516
00:32:44,100 --> 00:32:45,900
You get to do a whole shopping 
episode, right? 

517
00:32:45,900 --> 00:32:49,700
When you start this is it after 
this stuff, you're ready to go. 

518
00:32:49,700 --> 00:32:53,500
So there is a I'm sorry. 
James says it. 

519
00:32:53,500 --> 00:32:55,800
I'm fucking wrong and it is 
reversed flaws. 

520
00:32:55,800 --> 00:33:03,600
Go bottom, good stuff goes top. 
So Shop Rock Bottom. 

521
00:33:03,600 --> 00:33:07,200
So Rock Bottom is a within 
marching order. 

522
00:33:07,500 --> 00:33:11,500
There is an evolved not an 
evolving and expanding World 

523
00:33:11,500 --> 00:33:14,000
lure. 
One of the core places, kind of 

524
00:33:14,000 --> 00:33:19,600
like your base, right? 
Is Rock Bottom. 

525
00:33:19,700 --> 00:33:23,400
It's this town. 
The way James described it 

526
00:33:23,400 --> 00:33:25,300
earlier. 
Again, you know, listen to the 

527
00:33:25,300 --> 00:33:30,900
interview in the previous 
episode is basically You know, 

528
00:33:31,300 --> 00:33:34,600
war was near to Rock Bottom. 
So they hired a ton of 

529
00:33:34,608 --> 00:33:38,800
mercenaries to come to the town 
to make sure that it didn't 

530
00:33:38,800 --> 00:33:42,300
spill over into their Town. 
It never spilled over. 

531
00:33:42,300 --> 00:33:43,400
But the town spent all their 
calling. 

532
00:33:43,400 --> 00:33:46,300
On these mercenaries, The 
Mercenaries ended up settling in

533
00:33:46,300 --> 00:33:50,800
the town kind of fucking around.
And then the next generation of 

534
00:33:50,800 --> 00:34:00,900
these mercs were their spawn, if
you will kind of grew up in This

535
00:34:01,500 --> 00:34:06,000
in rock, bottom with not a whole
lot to do or going on and they 

536
00:34:06,000 --> 00:34:11,000
ended up as Rogues and Ruffians 
and and general rakes and rest 

537
00:34:11,000 --> 00:34:13,600
about. 
So I guess so that is where you 

538
00:34:13,600 --> 00:34:15,100
are, what you are, and things 
like that. 

539
00:34:15,100 --> 00:34:18,100
So how do you get coin to 
potentially get out of town or 

540
00:34:18,100 --> 00:34:21,300
do something different? 
You go delve for stuff. 

541
00:34:21,300 --> 00:34:27,300
So that is Rock Bottom. 
Which again, the delves are are 

542
00:34:27,300 --> 00:34:31,100
interesting. 
They're fun but As more coming 

543
00:34:31,100 --> 00:34:34,100
out, it's going to keep 
expanding the lower of the 

544
00:34:34,100 --> 00:34:35,400
world, which is really fucking 
cool. 

545
00:34:35,400 --> 00:34:37,600
I really enjoy that. 
I love that. 

546
00:34:38,600 --> 00:34:42,900
It's not just some like massive 
lure dump right off the bat and 

547
00:34:42,900 --> 00:34:46,900
whether it was intentional or 
not, I really like that. 

548
00:34:47,300 --> 00:34:50,300
They get the game started 
relatively, I don't to say 

549
00:34:50,300 --> 00:34:53,800
simply but like you get what you
need to play the game and enough

550
00:34:53,800 --> 00:34:57,800
Lord, I kind of get you invested
but as the delves are going and 

551
00:34:57,800 --> 00:35:00,600
future delves, that we talked 
about they're getting Or more 

552
00:35:00,600 --> 00:35:02,600
complicated. 
So it kind of feels like if you 

553
00:35:02,600 --> 00:35:06,700
play it, you know, as things 
come out it gets slowly more and

554
00:35:06,700 --> 00:35:09,000
more, not complicated, but like 
in depth. 

555
00:35:10,100 --> 00:35:13,100
So out of, you know, once you 
get through the Devers 

556
00:35:13,300 --> 00:35:16,500
developers guide then you move 
into our next hour. 

557
00:35:16,600 --> 00:35:20,900
It's a more in-depth kind of 
complicated but on a bad way 

558
00:35:22,100 --> 00:35:25,400
delve then you get a quick and 
dirty as and there's some other 

559
00:35:25,400 --> 00:35:27,600
delves that are coming out 
they're going to be more like 

560
00:35:27,600 --> 00:35:31,800
procedurally generated and and 
bigger GE and have a lot more, 

561
00:35:32,300 --> 00:35:34,800
you know, paths within them. 
Because as I said, it's kind of 

562
00:35:34,800 --> 00:35:39,300
Choose Your Own Adventure style.
I really, really enjoy that you.

563
00:35:40,000 --> 00:35:44,900
There's like a ramp up of kind 
of everything added rules, added

564
00:35:44,900 --> 00:35:47,000
lure, expansions everything. 
So if you start from the 

565
00:35:47,008 --> 00:35:50,900
beginning, you get this kind of 
like slow increase. 

566
00:35:51,400 --> 00:35:55,900
And it feels like it's 
digestible, you know, so that 

567
00:35:55,900 --> 00:36:00,000
you aren't overwhelmed right at 
the beginning with, you know, a 

568
00:36:00,300 --> 00:36:02,900
600 page, book with 300 pages, 
of it being more. 

569
00:36:03,100 --> 00:36:04,800
You don't need it. 
You don't need it for this game,

570
00:36:05,000 --> 00:36:07,900
but it's fun to get it over 
time. 

571
00:36:08,300 --> 00:36:09,900
So it's really, it's really 
nice. 

572
00:36:09,900 --> 00:36:14,500
I really enjoy that. 
So you do this shit for coin, 

573
00:36:14,500 --> 00:36:16,900
right? 
Coin is another story though. 

574
00:36:16,900 --> 00:36:20,600
Coin belongs to a player, not a 
rogue players, can spend coins 

575
00:36:20,600 --> 00:36:23,200
on any of the roads or used to 
buy new rogue all together. 

576
00:36:23,200 --> 00:36:25,300
It might not be fair, but hey, 
that's life. 

577
00:36:26,100 --> 00:36:30,000
The other thing, I can't 
remember the game that we talked

578
00:36:30,000 --> 00:36:32,900
about About it, may I think it 
was maybe Sacrifice from black 

579
00:36:32,900 --> 00:36:35,900
oath. 
Technically it can be a two 

580
00:36:35,900 --> 00:36:41,600
player game or more, but the Way
It Was Written right at the 

581
00:36:41,607 --> 00:36:44,900
beginning where it says like 
two-player game throughout the 

582
00:36:44,900 --> 00:36:47,200
rest of it. 
And I think some of the language

583
00:36:47,200 --> 00:36:51,700
was it's kind of based on I 
think the first edition open 

584
00:36:51,700 --> 00:36:55,100
gaming license. 
So party is used a lot. 

585
00:36:57,200 --> 00:37:01,100
So it kind of, I mean, the rules
Which tells you how to play the 

586
00:37:01,100 --> 00:37:04,000
game and can infer a lot of 
things. 

587
00:37:04,000 --> 00:37:07,300
So as I was reading that one 
there's Parts, where you just 

588
00:37:07,300 --> 00:37:09,400
like, where you kind of feel 
like party is the way to go, 

589
00:37:09,800 --> 00:37:11,000
even though it does seem the 
beginning. 

590
00:37:11,000 --> 00:37:14,600
That like, it's honestly meant 
for just two people like, you're

591
00:37:14,600 --> 00:37:18,100
supposed to be a lone Warrior. 
You're basically fucking gut the

592
00:37:18,100 --> 00:37:19,100
way that this one's written, 
though. 

593
00:37:19,100 --> 00:37:20,600
I don't feel like it, does it 
nearly as much. 

594
00:37:20,600 --> 00:37:23,000
It doesn't really talk about 
party as much. 

595
00:37:23,100 --> 00:37:26,500
I'm a really just as Rogue and 
Rogues and player separate, 

596
00:37:27,000 --> 00:37:30,900
because, again, they can be a 
solo game and you can Can you 

597
00:37:30,900 --> 00:37:33,900
can be the characters, you can 
be the robes if you want, or you

598
00:37:33,900 --> 00:37:35,500
can just be controlling the 
Rogues. 

599
00:37:36,500 --> 00:37:40,500
So, it's well delineated in the 
way that this is written. 

600
00:37:42,100 --> 00:37:46,400
Um, so one of the other things I
really love is and this is a big

601
00:37:46,400 --> 00:37:52,700
one in line. 
Hyperlinks chefs, kiss James, 

602
00:37:54,100 --> 00:37:57,800
and Brad, they are wonderful. 
I think I can't remember. 

603
00:37:57,800 --> 00:38:00,000
I think there was a page where 
one was missing and I should 

604
00:38:00,000 --> 00:38:06,000
have wrote it down for you. 
But for the most part, if it 

605
00:38:06,000 --> 00:38:10,700
says you can find the rose on 
page 62, you can click on that 

606
00:38:10,800 --> 00:38:19,900
and it will take You to page 62,
which is in a PDF, the ability 

607
00:38:19,900 --> 00:38:23,400
to navigate, especially at the 
table. 

608
00:38:23,400 --> 00:38:25,300
Quickly, again, this one's a 
little different cause it's a 

609
00:38:25,300 --> 00:38:26,400
solo game. 
You're not, you don't have a 

610
00:38:26,408 --> 00:38:29,800
bunch of players waiting on you 
and even if you are playing with

611
00:38:29,800 --> 00:38:31,500
other players, you're all 
players. 

612
00:38:31,500 --> 00:38:34,900
There's no DM. 
It's still in a really, really 

613
00:38:35,200 --> 00:38:39,700
great way to navigate the PDF, 
and I really enjoy that a lot. 

614
00:38:41,500 --> 00:38:43,800
There's so the other thing 
throughout the book is there's 

615
00:38:43,800 --> 00:38:47,500
our right? 
So Mustafa bachir did the cover 

616
00:38:47,500 --> 00:38:51,000
art and again that feels very 
I'm scrolling too fucking much. 

617
00:38:51,000 --> 00:38:59,200
I'm gonna get people sick. 
It feels very Marching order as 

618
00:38:59,200 --> 00:39:03,000
I said, then there's a lot of 
other art illustrations 

619
00:39:03,000 --> 00:39:07,200
throughout the book from either.
I think it's public domain or 

620
00:39:07,200 --> 00:39:15,100
various other sources, so there 
is a little bit of variety, but 

621
00:39:15,200 --> 00:39:19,000
maybe I don't necessarily call 
it inconsistency in some of the 

622
00:39:19,008 --> 00:39:23,500
art styles used in the book but 
it is a little bit different 

623
00:39:23,800 --> 00:39:25,900
sometimes with Pages Pages or 
like this. 

624
00:39:26,100 --> 00:39:30,500
Right here with like a piece of 
art, the back that I believe 

625
00:39:30,600 --> 00:39:35,200
looks computer-generated. 
I could be wrong, but it is a 

626
00:39:35,200 --> 00:39:37,200
darker. 
So, we're opening into another 

627
00:39:37,200 --> 00:39:38,600
section. 
That says, welcome to Rock 

628
00:39:38,600 --> 00:39:41,900
Bottom. 
As I said before, this is kind 

629
00:39:41,900 --> 00:39:49,800
of the core base of Operations 
for Rogues within marching 

630
00:39:49,800 --> 00:39:53,500
order. 
So rot bottom Services. 

631
00:39:53,800 --> 00:39:55,500
You're itching to get into the 
dungeon. 

632
00:39:55,600 --> 00:39:57,800
I get it. 
Trust me after you, leave it, 

633
00:39:57,800 --> 00:40:00,700
you'll keep itching for weeks. 
There won't be a bath or a 

634
00:40:00,700 --> 00:40:04,100
sawbones that can fix it. 
But I digress before you go, 

635
00:40:04,100 --> 00:40:06,500
you'll need equipment. 
Thankfully rock-bottom General 

636
00:40:06,500 --> 00:40:09,700
store has all the things, an 
adventurer needs and a good few.

637
00:40:09,700 --> 00:40:12,700
They don't I got a tip that 
there might be some dark rooms 

638
00:40:12,700 --> 00:40:15,700
and venomous creatures on your 
first Delphi shop appropriately.

639
00:40:16,400 --> 00:40:18,200
I believe. 
Is the second time. 

640
00:40:19,400 --> 00:40:26,000
That very clearly in the rules 
tax, it says get Anti-Venom and 

641
00:40:26,000 --> 00:40:29,000
get torches. 
So again probably do that. 

642
00:40:29,100 --> 00:40:33,200
I like the way that it's 
reinforced, another piece of art

643
00:40:33,200 --> 00:40:38,500
here, a looks like a wizard say,
just looking person with a 

644
00:40:38,500 --> 00:40:41,900
roguish looking person, drinking
beer over some food and then you

645
00:40:41,900 --> 00:40:44,600
got a lot of services here in 
Rock Bottom. 

646
00:40:44,600 --> 00:40:48,800
There's this, there's a table of
service cost and descriptions so

647
00:40:48,800 --> 00:40:52,400
you Things like recoup, which 
heals 1 D6, Health between 

648
00:40:52,400 --> 00:40:54,400
adventures and restores all 
spent luck. 

649
00:40:54,400 --> 00:40:56,000
Basically. 
This is a way to reset. 

650
00:40:56,000 --> 00:40:58,600
If you survive get out you want 
to recoup, does it cost you 

651
00:40:58,607 --> 00:41:01,100
anything you just get to hang 
out and get drinks it in? 

652
00:41:01,100 --> 00:41:03,400
You can get room at it in all 
these things give you different.

653
00:41:03,400 --> 00:41:06,800
Healing drinks, is 1 D6 of 
health room. 

654
00:41:06,800 --> 00:41:09,300
At the end is to D6. 
FL if you get some training some

655
00:41:09,300 --> 00:41:13,100
life coaching carousing, you can
even resurrect a character for 

656
00:41:13,100 --> 00:41:16,800
500 coins. 
I mean, if you're high enough 

657
00:41:16,800 --> 00:41:22,700
level, after you've done enough 
delves That it would be kind of 

658
00:41:22,700 --> 00:41:24,600
shitty to start over from 
scratch. 

659
00:41:24,900 --> 00:41:26,200
I would say, go ahead and 
resurrect. 

660
00:41:26,200 --> 00:41:29,000
But if you're low level man, 
just I mean, Rogues are fucking 

661
00:41:29,000 --> 00:41:33,400
Expendable clearly. 
But these are a lot of these are

662
00:41:33,408 --> 00:41:36,400
fun. 
He's training as 50 coin. 

663
00:41:36,800 --> 00:41:39,000
Gives you another action type on
your character sheet. 

664
00:41:39,000 --> 00:41:40,400
That's what he said about 
advancement. 

665
00:41:41,100 --> 00:41:43,800
This is definitely a game of 
everything is quite. 

666
00:41:43,800 --> 00:41:46,200
The whole point is to go in the 
dungeon to get to get coin. 

667
00:41:46,500 --> 00:41:51,300
So there's not XP per se. 
But clearly coin is, what gives 

668
00:41:51,300 --> 00:41:53,800
you advancement, right? 
Life coaching gets rid of a 

669
00:41:53,808 --> 00:41:59,100
negative trait and training, 
lets you add actions. 

670
00:41:59,400 --> 00:42:02,000
So this is kind of the way in 
which you can advance your 

671
00:42:02,000 --> 00:42:04,200
character. 
It's all about, It's All About 

672
00:42:04,200 --> 00:42:11,500
the Benjamins. 
There is to it, I believe this 

673
00:42:11,500 --> 00:42:15,000
is the carousing table. 
No, no, what which table is 

674
00:42:15,000 --> 00:42:20,300
this. 
This is a crafting table. 

675
00:42:20,500 --> 00:42:24,600
Oh, I'm an idiot. 
So I'm looking at it in spreads 

676
00:42:24,800 --> 00:42:32,200
so Corral no, no, I'm not. 
Yeah, it's a Crossing table. 

677
00:42:32,200 --> 00:42:33,800
I'm just looking at in spreads 
like a jackass. 

678
00:42:33,900 --> 00:42:37,400
So, um, you got to. 
Let's just scroll down to the 

679
00:42:37,400 --> 00:42:39,600
crossing cable roll the dice 
three times and add them 

680
00:42:39,600 --> 00:42:43,100
together for your carousing 
result. 

681
00:42:43,900 --> 00:42:47,800
So, let's randomly, let's go 
with 13, so the doctor left 

682
00:42:47,800 --> 00:42:50,700
their bag unattended, when they 
get up to piss, gain to healing 

683
00:42:50,700 --> 00:42:54,600
potions. 
Number 17, I think I'm in love 

684
00:42:54,600 --> 00:42:56,400
fellows. 
Gain the following quality. 

685
00:42:57,400 --> 00:43:03,100
The quality is for my David Dean
the condition inspired plus 2 in

686
00:43:03,100 --> 00:43:06,100
Brackets and a 3 in parentheses,
when we go over conditions, I'll

687
00:43:06,100 --> 00:43:08,600
explain what that means. 
If you already have this quality

688
00:43:08,600 --> 00:43:17,900
gain for D6 coin instead and on 
that other page, if you roll a 

689
00:43:17,900 --> 00:43:19,900
three, how much did I drink? 
You? 

690
00:43:19,900 --> 00:43:25,600
Lose an additional 1 D6 coins 
for, he was a fine way but he 

691
00:43:25,600 --> 00:43:30,900
gave me the itch lose to health.
Hey, mayor son 20 months. 

692
00:43:30,900 --> 00:43:32,500
Dude, thank you so much for the 
resub. 

693
00:43:33,700 --> 00:43:36,800
I think you'd get a kick out of 
this game marching order from 

694
00:43:36,800 --> 00:43:41,300
Kremlin. 
Keep so a rock-bottom general 

695
00:43:41,300 --> 00:43:43,300
store this is more of things you
can buy. 

696
00:43:48,400 --> 00:43:51,000
Alchemist fire plus 2 to 
physical attacks. 

697
00:43:51,000 --> 00:43:54,300
That's 25 coins. 
Oh, there's also slot values for

698
00:43:54,300 --> 00:43:55,700
things. 
How much space they take up 

699
00:43:55,800 --> 00:43:58,000
anti-venom? 
I think you should get that 

700
00:43:58,000 --> 00:44:02,000
early on removes a poison, 
condition single-use Cal trips, 

701
00:44:02,000 --> 00:44:05,400
healing potions. 
Holy water pickaxes, Tinkers 

702
00:44:05,400 --> 00:44:07,800
tools. 
Oh look a torch, probably get 

703
00:44:07,800 --> 00:44:10,900
some of those. 
They're pretty important and 

704
00:44:10,900 --> 00:44:14,000
they don't last super long so 
you light your way in the dark. 

705
00:44:14,600 --> 00:44:18,400
You should grab some of those 
Quasar Gambling Hall. 

706
00:44:18,400 --> 00:44:22,600
So there's some fun games, like 
gambling games within within the

707
00:44:22,600 --> 00:44:25,300
system, which honestly I would 
have been disappointed if there 

708
00:44:25,300 --> 00:44:32,600
weren't because it's kind of a 
1000, fuck around town full of 

709
00:44:32,607 --> 00:44:39,100
Rogues with a potentially a 
bunch of coin when they When 

710
00:44:39,100 --> 00:44:42,800
they finish a delve and I mean, 
Rogues aren't necessarily. 

711
00:44:42,800 --> 00:44:45,300
I don't think they're putting in
the 401K, they're going to get 

712
00:44:45,300 --> 00:44:46,800
it, they're going to spend it 
right, and then they're going to

713
00:44:46,808 --> 00:44:52,900
go do it again. 
So if you run a Gambling Hall, I

714
00:44:52,900 --> 00:44:56,900
think you're doing pretty well. 
What better way for a road to 

715
00:44:56,900 --> 00:44:58,800
spend their hard-earned coin 
than gambling, it away in a 

716
00:44:58,800 --> 00:45:00,400
smoky Denville of seedy 
characters. 

717
00:45:01,300 --> 00:45:03,700
This is a place where folks like
yourself come to throw Dice and 

718
00:45:03,700 --> 00:45:06,200
swap stories. 
If you're lucky, they'll leave 

719
00:45:06,200 --> 00:45:11,700
without a knife in their ribs. 
I think there's just a little 

720
00:45:11,700 --> 00:45:15,000
bit of a dialects which up here 
a little bit. 

721
00:45:16,700 --> 00:45:19,700
This is a place where folks like
yourself, but then says, if 

722
00:45:19,700 --> 00:45:22,900
they're lucky they'll leave I 
guess it could have been. 

723
00:45:22,900 --> 00:45:26,400
If you're lucky, you'll leave. 
But I digress and nitpick. 

724
00:45:26,800 --> 00:45:30,400
There are three games play, 
there's hack and slash there's 

725
00:45:30,400 --> 00:45:36,000
piss on your Graves and then 
there is delivers dice. 

726
00:45:36,600 --> 00:45:39,400
Um, which one do I want? 
I'm just going to go over. 

727
00:45:39,600 --> 00:45:41,200
Of them. 
Let's see. 

728
00:45:45,000 --> 00:45:46,300
Let's go. 
The first one let's hack and 

729
00:45:46,300 --> 00:45:53,100
slash so a player may play this 
game once during any rest phase 

730
00:45:53,100 --> 00:45:55,200
and the cost of play is 10 coins
to play this game. 

731
00:45:55,200 --> 00:45:59,400
You'll need six dice of one 
color and 6 of another pick one 

732
00:45:59,400 --> 00:46:02,100
set of dice is your hacked ice 
and the other as your / dice 

733
00:46:02,600 --> 00:46:04,400
roll. 
All of your hack dice, take any 

734
00:46:04,400 --> 00:46:07,300
sixes, you roll and put them 
aside, they're worth coin for 

735
00:46:07,300 --> 00:46:08,700
need ice. 
That rolls a one. 

736
00:46:08,700 --> 00:46:11,700
You'll add one of your / dice 
into the mix to be rolled next 

737
00:46:11,700 --> 00:46:14,300
round. 
Each six-year-old is worth five 

738
00:46:14,300 --> 00:46:16,100
coins. 
You can choose to cash out and 

739
00:46:16,100 --> 00:46:18,200
take your money or try again for
even more. 

740
00:46:18,200 --> 00:46:21,500
If you decide to try again, you 
must roll any / dice that you've

741
00:46:21,500 --> 00:46:25,200
put into the mix. 
If you're /, dice roll a one. 

742
00:46:25,200 --> 00:46:27,500
It's over for you. 
You're leaving without any coin.

743
00:46:27,900 --> 00:46:29,600
There's good news. 
However, you can spend a lot 

744
00:46:29,600 --> 00:46:32,000
point to re-roll. 
One of your dice, might be a 

745
00:46:32,000 --> 00:46:33,700
risky proposition to be spending
luck, right? 

746
00:46:33,700 --> 00:46:35,700
For the Nextel. 
But who am I to tell you how to 

747
00:46:35,700 --> 00:46:37,200
live keep rolling until you 
either? 

748
00:46:37,200 --> 00:46:40,900
Get all sixes on your hacked. 
I get a one in your size die or 

749
00:46:40,900 --> 00:46:49,200
decide to cash out. 
Super simple straightforward and

750
00:46:51,300 --> 00:47:05,100
easy peasy. 
Way to do that, I really enjoy 

751
00:47:05,100 --> 00:47:06,800
the game. 
Give me one second folks, like 

752
00:47:06,800 --> 00:47:09,000
it's got to do one thing real 
quick. 

753
00:47:12,700 --> 00:47:21,500
Never mind. and then, I'm back, 
we're good. 

754
00:47:21,900 --> 00:47:23,900
I really love that. 
I all three games are really, 

755
00:47:23,900 --> 00:47:26,100
really great. 
The piss on your Graves is 5 to 

756
00:47:26,107 --> 00:47:29,900
25 coins, and you can play as 
many times as you want me to 

757
00:47:29,900 --> 00:47:35,400
arrest phases and the Devers 
dice cost, ten coins and you can

758
00:47:35,400 --> 00:47:43,500
play it once during interphase. 
So there's three games to play 

759
00:47:43,500 --> 00:47:48,000
at the Quasar Gambling Hall and 
I this is something that's going

760
00:47:48,000 --> 00:47:50,400
to come up in future delves and 
things to I believe especially 

761
00:47:50,900 --> 00:47:52,300
There's an expansion to Rock 
Bottom. 

762
00:47:53,300 --> 00:47:56,300
So this is delving and how to 
play the games. 

763
00:47:56,300 --> 00:48:01,300
We're getting into the, the 
nitty-gritty here of how to do 

764
00:48:01,300 --> 00:48:07,600
this and old, what to do. 
Yeah. 

765
00:48:08,100 --> 00:48:11,300
So you made some Rogues. 
You did some shopping now. 

766
00:48:11,300 --> 00:48:12,500
You're almost ready for your 
first. 

767
00:48:12,500 --> 00:48:13,800
Delve. 
We got to get some things 

768
00:48:13,800 --> 00:48:17,800
straight first, Mark, just like 
cards and dice. 

769
00:48:17,800 --> 00:48:21,000
You got to know the rules of the
game to play so Marching 100 

770
00:48:21,000 --> 00:48:23,400
spaces. 
So each creature takes up one 

771
00:48:23,400 --> 00:48:26,300
space creature dies, a space 
goes away, there are no blanks, 

772
00:48:26,600 --> 00:48:29,700
that'll be important. 
For example, The Archers basic 

773
00:48:30,500 --> 00:48:32,400
know when counting spaces, 
fractions each creature, be a 

774
00:48:32,408 --> 00:48:33,700
friend or Foe counts as one 
space. 

775
00:48:34,100 --> 00:48:37,000
For example, archers basic 
attack targets, an enemy 5 to 6.

776
00:48:37,100 --> 00:48:39,500
This is a way to figure out that
distance, count each creature in

777
00:48:39,500 --> 00:48:42,600
front of you when you reach the 
fifth creature, that's the first

778
00:48:42,600 --> 00:48:46,700
one that may be targeted. 
So set your marching orders so 

779
00:48:46,700 --> 00:48:52,100
there's a graphic here. 
That makes us make a little more

780
00:48:52,100 --> 00:48:54,900
sense as far as a marching order
and then you go okay. 

781
00:48:54,900 --> 00:48:59,500
I've played darkest dungeon some
of us have basically the way it 

782
00:48:59,500 --> 00:49:03,900
works is the comet is flat, 
right? 

783
00:49:03,900 --> 00:49:07,600
It's it doesn't take place in a 
three dimensional space, right? 

784
00:49:07,600 --> 00:49:11,700
There's no left right up down 
all, that kind of stuff. 

785
00:49:11,700 --> 00:49:14,100
It's literally pretty. 
It's just left to, right? 

786
00:49:14,100 --> 00:49:17,000
So it says, if you're looking at
like a side-scroller video game 

787
00:49:17,300 --> 00:49:19,800
or again, the best way to 
describe, Is like darkest 

788
00:49:19,800 --> 00:49:23,500
dungeon, right? 
So on the left side, you have 

789
00:49:23,500 --> 00:49:27,600
your for Rogues stacked from 
back to front, right? 

790
00:49:28,000 --> 00:49:35,000
We'll say all the way back is, 
is For and the next one to the 

791
00:49:35,000 --> 00:49:37,600
right of that is 3, the next 
aren't to right of that is 2. 

792
00:49:37,900 --> 00:49:41,100
And then you have one, the Rogue
in the front and then there is a

793
00:49:41,100 --> 00:49:45,900
battle line, right? 
And then to the right of that, 

794
00:49:46,100 --> 00:49:49,700
you have four bad guys or 
however, many bad guys and they 

795
00:49:49,700 --> 00:49:52,400
go, you know, one, two, three, 
four. 

796
00:49:52,400 --> 00:49:58,000
So, it's imagine exactly a 
cramped dungeon Corridor. 

797
00:49:58,200 --> 00:50:01,600
You can't really line up if it's
a very narrow space. 

798
00:50:01,600 --> 00:50:04,800
You're basically In a row, 
right? 

799
00:50:04,800 --> 00:50:08,300
But lay that sideways right? 
So you're looking at it from 

800
00:50:09,000 --> 00:50:11,900
from the side. 
So you have four guys in a row, 

801
00:50:12,400 --> 00:50:14,400
a line and then four bad guys in
a row. 

802
00:50:14,700 --> 00:50:19,600
Sideways eight pi b. 
I I can't say sideways that many

803
00:50:19,600 --> 00:50:22,200
more fucking times who this 
Rebels hidden. 

804
00:50:22,400 --> 00:50:27,200
So that is and the order in 
which those characters are laid 

805
00:50:27,200 --> 00:50:29,400
out is called the marching 
order. 

806
00:50:29,400 --> 00:50:30,600
See how it's all coming together
now. 

807
00:50:31,300 --> 00:50:34,600
Si si are, we were putting two 
and two together here, and it's 

808
00:50:34,600 --> 00:50:37,600
fantastic, and it's super makes 
sense. 

809
00:50:37,600 --> 00:50:41,200
Considering that's basically the
core of the entire game, that 

810
00:50:41,700 --> 00:50:44,900
it's called marching order. 
So, but see someone who actually

811
00:50:44,900 --> 00:50:46,800
wrote the game, describe it a 
lot better than I can. 

812
00:50:47,300 --> 00:50:48,900
There's a nice little chart 
below. 

813
00:50:49,200 --> 00:50:51,300
Yeah, you may end up adding 
more, could just your marching 

814
00:50:51,300 --> 00:50:54,000
orders during a Dell. 
You may not have more than six 

815
00:50:54,000 --> 00:50:55,900
creatures in your marching order
at one time. 

816
00:50:56,200 --> 00:50:58,200
And if a creature, would be 
added to your marching order, 

817
00:50:58,200 --> 00:51:00,400
and you already have six 
creatures in it either remove 

818
00:51:00,400 --> 00:51:02,300
one of the creatures. 
Already in it or don't add the 

819
00:51:02,308 --> 00:51:05,500
creature. 
Find the car that corresponds in

820
00:51:05,500 --> 00:51:11,600
the Rogue because again you get 
a, a deck of all of the 

821
00:51:11,607 --> 00:51:13,700
different Rogues and monsters 
and stuff right in beginning 

822
00:51:18,000 --> 00:51:19,400
when you buy the game. 
So go do that. 

823
00:51:20,300 --> 00:51:25,300
Um and now cooperate with your 
fellow players to decide what 

824
00:51:25,300 --> 00:51:27,900
your initial marching order is. 
Can't cooperate rolled Dice and 

825
00:51:27,900 --> 00:51:30,000
let the high roll. 
Decide place. 

826
00:51:30,000 --> 00:51:31,700
A card of your first row to the 
farthest. 

827
00:51:31,700 --> 00:51:33,200
Right? 
Which means the closest to the 

828
00:51:33,200 --> 00:51:36,800
bad guys. 
And the battle line and place a 

829
00:51:36,800 --> 00:51:39,900
card for the second Rogue in the
marching order to the left of 

830
00:51:39,900 --> 00:51:42,700
that. 
And so on, I wouldn't expect to 

831
00:51:42,700 --> 00:51:45,800
stay where you are Mark, the 
delves get chaotic. 

832
00:51:46,000 --> 00:51:52,700
So, yeah, you move around within
that system and then reading a 

833
00:51:52,700 --> 00:51:54,600
delve entry. 
So as I've said a couple of 

834
00:51:54,600 --> 00:51:57,600
times, the delves are written as
kind of Choose Your Own 

835
00:51:57,600 --> 00:52:01,700
Adventure, like game book style 
things, and this is a great way 

836
00:52:02,500 --> 00:52:05,400
to this is a great entry. 
This page in the description 

837
00:52:05,400 --> 00:52:07,200
that comes with it. 
So marching orders made up of a 

838
00:52:07,200 --> 00:52:10,100
series of delve injuries. 
If you've ever read one of them,

839
00:52:10,400 --> 00:52:13,900
one of them book things that let
you choose your own path, you're

840
00:52:13,900 --> 00:52:15,800
ahead of the curve here. 
Each entry can give you things 

841
00:52:15,800 --> 00:52:17,700
to fight things to explore 
choices to make. 

842
00:52:18,000 --> 00:52:21,600
And let's take a look at one. 
So there is a graphic here of a 

843
00:52:21,600 --> 00:52:27,100
nine square room, right? 
Three across three down, it's 

844
00:52:27,100 --> 00:52:32,800
got an object in the middle. 
It's got one door to the bottom 

845
00:52:32,800 --> 00:52:35,900
with an e, on top of it. 
It and there you go. 

846
00:52:36,000 --> 00:52:41,900
So one, it says H, all right, 
and if we scroll down and says 

847
00:52:42,200 --> 00:52:44,600
this is the letter of the entry 
you are currently reading. 

848
00:52:44,600 --> 00:52:49,900
So this is entry H. 
So number 2 on it says of course

849
00:52:49,900 --> 00:52:51,200
this wouldn't be a Dell without 
some Vermin. 

850
00:52:51,200 --> 00:52:53,800
What it time to get to work, 
something looks weird about that

851
00:52:53,800 --> 00:52:56,000
one rat though. 
And number two, it says 

852
00:52:56,000 --> 00:52:59,900
describes a scene room or action
of the entry. 

853
00:53:00,800 --> 00:53:03,900
Okay, let's go. 
Let's go with the explain our 

854
00:53:03,900 --> 00:53:06,200
first, then I got it. 
So, number three, you got to do 

855
00:53:06,200 --> 00:53:09,300
whatever is Listia right away. 
Normally, if you're in the dark 

856
00:53:09,300 --> 00:53:12,900
that involves marching off, some
marking off some torches, see 

857
00:53:12,900 --> 00:53:19,100
light and darkness below. 
And for in this entry, number 

858
00:53:19,100 --> 00:53:21,900
three says, mark off one box on 
your torch. 

859
00:53:22,100 --> 00:53:25,900
Okay number four. 
It says there are some baddies 

860
00:53:25,900 --> 00:53:29,100
in the room. 
The number listed here right 

861
00:53:29,100 --> 00:53:30,400
away Norm. 
Oh no. 

862
00:53:30,700 --> 00:53:36,000
The number listed afterwards the
capital E TN is how hard it is 

863
00:53:36,100 --> 00:53:39,000
to run away from them before you
get to do anything else. 

864
00:53:39,000 --> 00:53:42,000
You're going to have to fight 
see Combat on page 45 with eye, 

865
00:53:42,000 --> 00:53:45,000
blinks for all the details. 
So in number for up top on this 

866
00:53:45,000 --> 00:53:49,600
entry, it says giant rat 
diseased, rat trap, spider 

867
00:53:49,800 --> 00:53:54,200
zombie rat, etn to All right. 
Now are 5. 

868
00:53:54,200 --> 00:53:56,000
It says now it's time to do some
reading. 

869
00:53:56,000 --> 00:53:58,400
If the room contains anything 
other than ruthless brutes 

870
00:53:58,400 --> 00:54:00,500
trying to cut your throat, it'll
be listed here. 

871
00:54:01,100 --> 00:54:03,800
Might also want to, you might 
also get to make some decisions.

872
00:54:04,100 --> 00:54:07,800
So this says want to open the 
casket. 

873
00:54:07,800 --> 00:54:10,500
Go to em. 
All right, there's a little bit 

874
00:54:10,500 --> 00:54:11,800
better. 
Explainer a little bit more. 

875
00:54:11,800 --> 00:54:14,000
Explanation are says, according 
to the texture is a casket here 

876
00:54:14,000 --> 00:54:16,600
to interact with. 
If you decide to open it, you 

877
00:54:16,600 --> 00:54:19,400
can go to passage, I believe 
this is a typo. 

878
00:54:19,400 --> 00:54:25,200
I saw that in it, so this is go 
to passage in But on the Delta 

879
00:54:25,200 --> 00:54:30,600
here, it says go to em on the 
example valve. 

880
00:54:31,400 --> 00:54:34,600
So go to passage in or M to find
out what happened is, no one is 

881
00:54:34,607 --> 00:54:37,300
forcing you to do it. 
If you got a bad feeling in your

882
00:54:37,300 --> 00:54:40,600
gut and you're sure it's not 
from the swill that the tavern 

883
00:54:40,600 --> 00:54:42,600
calls ale, you can ignore it 
altogether. 

884
00:54:42,600 --> 00:54:45,200
It's what I do with most of my 
problems and it turns out fine. 

885
00:54:45,600 --> 00:54:46,800
If you do just stay where you 
are. 

886
00:54:47,500 --> 00:54:49,800
And then number six, it says, 
once you're ready to move on, 

887
00:54:49,800 --> 00:54:51,100
you got to choose which way to 
go. 

888
00:54:51,200 --> 00:54:53,000
If you notice on the map the 
passage way out of this place. 

889
00:54:53,200 --> 00:54:55,300
Is labeled with the letter if 
you're smart Rogue. 

890
00:54:55,300 --> 00:54:57,100
You probably realize these 
letters, correspond to other 

891
00:54:57,100 --> 00:54:59,200
entries, some countries, have 
multiple passages. 

892
00:54:59,200 --> 00:55:04,500
So this one as I said before, 
there's an e on the door so then

893
00:55:04,500 --> 00:55:08,400
you would go to E on the entry 
make sense, right? 

894
00:55:13,700 --> 00:55:17,100
So getting into the nitty-gritty
of the dice mechanics and things

895
00:55:17,100 --> 00:55:22,600
like that, you we have roles 
whenever a role is called for 

896
00:55:22,600 --> 00:55:24,400
you roll. 
A 6-sided dice. 

897
00:55:25,100 --> 00:55:28,600
Generally the role be modified 
by something, a physical role 

898
00:55:28,600 --> 00:55:31,000
will add your physical step. 
A magic role, will add your 

899
00:55:31,000 --> 00:55:34,400
magic stat. 
And so on make sense, roles will

900
00:55:34,400 --> 00:55:36,500
often be phrased in the 
following way. 

901
00:55:37,200 --> 00:55:41,700
Quote, make a physical role 
versus the targets defense in 

902
00:55:42,300 --> 00:55:46,200
This means you roll a 6-sided 
dice and add your physical step 

903
00:55:46,600 --> 00:55:49,200
if it ties or is above the 
targets defense. 

904
00:55:49,200 --> 00:55:54,500
It is successful. 
If it is less than the target 

905
00:55:54,500 --> 00:55:58,700
defense, that action fails other
times a role we made against a 

906
00:55:58,707 --> 00:56:02,100
static Target number instead of 
a status will be abbreviated as 

907
00:56:02,100 --> 00:56:07,200
T in Rolling against T. 
In 3, for example, would be the 

908
00:56:07,200 --> 00:56:11,300
result of your role would have 
to equal or exceed three to 

909
00:56:11,300 --> 00:56:14,500
succeed. 
If a role does not call for 

910
00:56:14,500 --> 00:56:16,300
statute or 186. 
And at any modifiers of 

911
00:56:16,300 --> 00:56:18,200
mentions, making a + b roll, for
example. 

912
00:56:18,400 --> 00:56:21,300
I mean, you roll one, D 6 and 
add to no statute involved. 

913
00:56:21,600 --> 00:56:26,400
Easy-peasy straightforward. 
It's He just basically a D6 roll

914
00:56:26,600 --> 00:56:31,300
over system that it really 
straightforward. 

915
00:56:31,400 --> 00:56:36,700
It's not a D20. 
What's interesting about? 

916
00:56:36,700 --> 00:56:39,500
So I you know, if you know me at
all, if you listen to the show 

917
00:56:39,500 --> 00:56:42,800
at all, you know, to D6 is my 
favorite because there is a bell

918
00:56:42,800 --> 00:56:46,800
curve which I really enjoy 1. 
D6 is a really, really 

919
00:56:46,800 --> 00:56:53,100
interesting mechanic for this 
game because of how small the 

920
00:56:53,100 --> 00:56:57,000
margin Margins are right. 
Like, think about it. 

921
00:56:57,000 --> 00:57:01,600
The difference between a 2, and 
a 4 on a D20 is like what ten 

922
00:57:01,600 --> 00:57:04,700
percent like that's, I mean, 
that's like the difference 

923
00:57:04,700 --> 00:57:08,600
between like a 15 and 17, right?
But in this game, the difference

924
00:57:08,600 --> 00:57:13,200
between a 2 and a 4 is fucking 
massive, you know, I mean 

925
00:57:13,200 --> 00:57:18,300
basically each one is worth my 
mouth fucking type like 15 16 

926
00:57:18,300 --> 00:57:22,300
percent per number, right? 
I mean let's pull out a 

927
00:57:22,308 --> 00:57:24,100
calculator and do. 
Math. 

928
00:57:25,600 --> 00:57:30,700
If you take, I guess it'd be 100
divided by 6. 

929
00:57:30,700 --> 00:57:35,600
Is that how you math, 16.6? 
I'm not completely stupid. 

930
00:57:36,100 --> 00:57:43,200
So every single Number on, the 
die is worth almost 17 percent, 

931
00:57:43,200 --> 00:57:44,300
right? 
That's how big this Wing is 

932
00:57:44,300 --> 00:57:49,000
again, on a D20. 
Every number is five percent. 

933
00:57:49,300 --> 00:57:53,400
So that tells you that basically
like every single one of these 

934
00:57:53,400 --> 00:57:56,400
is worth like three on a T20. 
If that helps your mind a little

935
00:57:56,400 --> 00:57:59,100
bit, probably making more 
confused because I think I just 

936
00:57:59,100 --> 00:58:02,600
fucked myself up at that one but
long story short, it's such a 

937
00:58:02,600 --> 00:58:07,500
smaller margin of success or 
failure which is really 

938
00:58:07,500 --> 00:58:09,100
interesting during the 
interview. 

939
00:58:09,300 --> 00:58:10,800
Brand names. 
Talked a bunch about like we're 

940
00:58:10,800 --> 00:58:14,000
all like one a bunch of times, I
mean, statistically it is going 

941
00:58:14,000 --> 00:58:17,300
to happen, I'll fuck load more. 
That's why things like usage die

942
00:58:17,400 --> 00:58:21,600
work, right? 
Like the smaller, the dye, the 

943
00:58:21,600 --> 00:58:25,200
higher possibility of rolling 
ones or failures because it's 

944
00:58:25,200 --> 00:58:33,000
such a more narrow Success or 
failure margin so that right off

945
00:58:33,000 --> 00:58:38,600
the bat just as a rules text 
reading that you have to go, 

946
00:58:38,600 --> 00:58:41,800
damn, okay. 
Like if this was a D20 system 

947
00:58:42,000 --> 00:58:46,300
there's a lot more margin for 
error right for success and 

948
00:58:46,300 --> 00:58:49,000
failure. 
You're going to fail a lot in 

949
00:58:49,008 --> 00:58:53,000
this game, which means you're 
going to die a lot, which is 

950
00:58:53,000 --> 00:58:55,900
fun. 
Let your characters die attack 

951
00:58:55,900 --> 00:58:57,200
roles. 
Whatever roles are very specific

952
00:58:57,200 --> 00:58:59,700
type of role that work. 
They work like the roles 

953
00:58:59,700 --> 00:59:02,600
mentioned above, but important 
differences, attack roles do 

954
00:59:02,600 --> 00:59:06,000
damage again. 
If it just says roll something, 

955
00:59:06,000 --> 00:59:09,800
it doesn't do damage if it says 
attack rolls right? 

956
00:59:09,800 --> 00:59:12,500
You do damage. 
So attack rolls will often be 

957
00:59:12,500 --> 00:59:15,700
phrased in the following way to 
make a physical attack role 

958
00:59:15,700 --> 00:59:19,400
versus the targets defense. 
In the case of an attack roll, 

959
00:59:19,700 --> 00:59:23,200
the trait is still added to the 
roll of the dice. 

960
00:59:23,300 --> 00:59:25,800
The Target number in this case, 
is it targets defent, it's in 

961
00:59:25,800 --> 00:59:29,500
subtracted from the result at 
this number is a positive 

962
00:59:29,500 --> 00:59:31,600
number. 
The target suffers that much 

963
00:59:31,600 --> 00:59:34,100
damage to their health, in 
addition to any other condition 

964
00:59:34,100 --> 00:59:36,300
listed in the ability. 
So, let's run through that 

965
00:59:36,300 --> 00:59:39,000
again, right, well, so let's say
physical attacker all versus 

966
00:59:39,000 --> 00:59:44,900
targets defect, okay? 
So if the targets defense is to 

967
00:59:45,400 --> 00:59:49,900
write and you roll a For total 
on your physical attack roll. 

968
00:59:50,400 --> 00:59:56,400
Okay, you take the amount of 
Positive numbers above what you 

969
00:59:56,400 --> 00:59:58,500
rolled, right? 
So, you roll for, they have a 

970
00:59:58,508 --> 01:00:03,100
defense to that leaves you with 
two points over their defense, 

971
01:00:03,100 --> 01:00:04,700
right? 
So they take two points of 

972
01:00:04,700 --> 01:00:08,100
damage. 
Seems reasonable. 

973
01:00:08,800 --> 01:00:12,400
I enjoy that. 
It reminds me a little bit of 

974
01:00:13,700 --> 01:00:18,900
things like like tunnel goons 
for example, or Maize rats major

975
01:00:18,900 --> 01:00:21,700
routes does a similar thing 
with, like to D6 where 

976
01:00:21,700 --> 01:00:24,500
basically, you roll. 
All your two dice together. 

977
01:00:24,900 --> 01:00:27,000
And however, I mean see exact 
same thing, it's just to D6 

978
01:00:27,000 --> 01:00:30,100
instead. 
However, many points, it's above

979
01:00:30,800 --> 01:00:32,500
the targets armor that somebody 
damage. 

980
01:00:32,500 --> 01:00:35,700
It takes basically whatever's 
left over at your damage super 

981
01:00:35,700 --> 01:00:40,000
clean, super easy like doesn't 
over Complicated by any stretch 

982
01:00:40,000 --> 01:00:43,000
of the imagination. 
It's a really great way for this

983
01:00:43,000 --> 01:00:48,200
game because you're using such a
small dive, just a D6 to not 

984
01:00:48,200 --> 01:00:50,200
have to roll damaged ice and 
stuff like that. 

985
01:00:50,300 --> 01:00:52,700
Some people love rolling tons of
dice, I really enjoy. 

986
01:00:52,800 --> 01:00:54,000
Not real. 
Attended ice. 

987
01:00:54,000 --> 01:00:56,500
I like not having to her old 
damaged ice on top of the thing 

988
01:00:56,500 --> 01:00:59,900
that you already rolled. 
So this is just 1 D6 everything 

989
01:00:59,900 --> 01:01:02,100
right there. 
You get whether you hit or not 

990
01:01:02,100 --> 01:01:05,400
and you get the damage that you 
do clean, simple, easy, moving 

991
01:01:05,400 --> 01:01:07,200
on. 
Half rolls. 

992
01:01:07,200 --> 01:01:10,000
We talked about that before you 
just, you know you just you know

993
01:01:10,000 --> 01:01:12,900
divided by 2 and Roundup 
mapping. 

994
01:01:14,400 --> 01:01:16,400
So look, I don't tell you how to
live your life. 

995
01:01:17,100 --> 01:01:18,400
I get it. 
Sometimes you in a rush to get 

996
01:01:18,400 --> 01:01:21,300
the money ain't looking to do 
more paperwork smart row. 

997
01:01:21,300 --> 01:01:23,700
Whoever is going to make a map 
as they go. 

998
01:01:23,700 --> 01:01:26,500
A really smart Rogue probably 
isn't going to go on a delve in 

999
01:01:26,500 --> 01:01:30,700
the first place. 
Again, I fucking love the way. 

1000
01:01:30,700 --> 01:01:34,100
This is written like just the 
tone throughout the entire 

1001
01:01:34,100 --> 01:01:35,300
thing. 
You either. 

1002
01:01:35,300 --> 01:01:38,600
I feel like this is gonna be one
of the things you really love or

1003
01:01:38,600 --> 01:01:40,500
you don't right on think. 
There's a lot of Middle Ground 

1004
01:01:40,500 --> 01:01:42,300
on this. 
If you read this and you're not 

1005
01:01:42,300 --> 01:01:43,600
a fan of the way that it's 
written. 

1006
01:01:44,400 --> 01:01:49,200
He probably like, I mean, by the
game spend more money, but it 

1007
01:01:49,200 --> 01:01:53,000
just might not be for you 
because I feel like the like, 

1008
01:01:53,000 --> 01:01:57,300
the Mustafa bachir art, the 
mechanics of the game, the lore 

1009
01:01:57,300 --> 01:01:59,600
of the game, and the way in 
which the game is written, is so

1010
01:01:59,600 --> 01:02:03,200
intrinsically the linked to the 
experience that if you're not a 

1011
01:02:03,207 --> 01:02:06,300
fan of any of those parts that 
might be a little hard for you 

1012
01:02:06,308 --> 01:02:11,500
to be a fan of the game in 
general, maybe I'm just, maybe 

1013
01:02:11,600 --> 01:02:13,200
maybe not. 
I mean, for me like I said, it 

1014
01:02:13,207 --> 01:02:14,000
feels like it's really 
interesting. 

1015
01:02:14,100 --> 01:02:17,000
Physically linked. 
And I feel like if any of those 

1016
01:02:17,000 --> 01:02:18,800
parts were a little bit 
different, it wouldn't give you 

1017
01:02:18,800 --> 01:02:20,400
quite the experience that you 
get from this. 

1018
01:02:21,200 --> 01:02:23,900
So, it makes a really great 
total package. 

1019
01:02:25,400 --> 01:02:28,000
So you grab some grid paper. 
Map it up, you go. 

1020
01:02:28,000 --> 01:02:29,600
Matt bed should go. 
And there's two reasons for this

1021
01:02:29,600 --> 01:02:30,500
first. 
You might want to get out of the

1022
01:02:30,508 --> 01:02:32,600
Dublin. 
Hurry, no, English. 

1023
01:02:32,600 --> 01:02:35,000
A of the go can help. 
Secondly, it's a lot easier to 

1024
01:02:35,000 --> 01:02:37,600
keep track of where you've been.
If you've already killed the 

1025
01:02:37,607 --> 01:02:39,600
monsters in a room, you don't 
have to kill them again. 

1026
01:02:39,600 --> 01:02:42,500
A mapping, some notes. 
So I get the second part, right?

1027
01:02:42,500 --> 01:02:45,800
Basically, like You know where 
you've gone be nowhere. 

1028
01:02:45,800 --> 01:02:49,900
You can go back to if you need 
to write my question though, and

1029
01:02:49,900 --> 01:02:52,100
we'll get to this, the the 
Escape rules and stuff. 

1030
01:02:52,100 --> 01:02:56,500
Later is, I don't the first one 
to me, doesn't seem applicable 

1031
01:02:56,500 --> 01:02:59,100
right like first, you might want
to get out of the delve in a 

1032
01:02:59,100 --> 01:03:02,400
hurry but I believe and tell me,
I mean, I could be completely 

1033
01:03:02,400 --> 01:03:03,900
wrong. 
The rules to get out of the 

1034
01:03:03,900 --> 01:03:05,200
delve. 
Basically, say, if you all 

1035
01:03:05,200 --> 01:03:10,400
decide to leave, you just leave 
and take to D6 damage, so 

1036
01:03:10,400 --> 01:03:13,000
mapping in order to find your 
way out. 

1037
01:03:13,000 --> 01:03:16,400
If you can just say, So we're 
leaving and you take your damage

1038
01:03:16,400 --> 01:03:18,700
and go. 
Maybe that's just when it goes 

1039
01:03:18,700 --> 01:03:26,900
dark from a torch But I don't, 
that's just if your torch die. 

1040
01:03:26,900 --> 01:03:30,500
So if you just want to walk out,
you can just walk out or I guess

1041
01:03:30,500 --> 01:03:33,700
theoretically, if you really 
just want to leave, you could 

1042
01:03:33,700 --> 01:03:37,200
just let your torch die, take 
you to D6 image and leave. 

1043
01:03:37,900 --> 01:03:39,900
So but I guess, yeah. 
If you just want to like walk 

1044
01:03:39,900 --> 01:03:42,900
out of the delve, it makes sense
that you would have to to track 

1045
01:03:42,900 --> 01:03:45,800
out of the do as well. 
So, all right, this is why it's 

1046
01:03:45,800 --> 01:03:53,300
great to have the creators of 
the game in a chat with So, if 

1047
01:03:53,300 --> 01:03:55,400
you want to get extra fancy, you
can do this all on dry-erase 

1048
01:03:55,400 --> 01:03:57,100
map, blah, blah, blah, blah. 
Use minis. 

1049
01:03:57,100 --> 01:04:01,300
If you want. 
Instead of the cards, I think 

1050
01:04:01,300 --> 01:04:05,900
it'd be interesting to actually 
have minis set up in front of 

1051
01:04:05,900 --> 01:04:08,800
you and the kind of have the 
cards laying down on the table 

1052
01:04:08,800 --> 01:04:10,000
beside it. 
That'd be an interesting 

1053
01:04:10,000 --> 01:04:12,800
different like way to do it. 
I love many as I have way too 

1054
01:04:12,800 --> 01:04:16,900
many of them, but I think that'd
be fun and interesting, just 

1055
01:04:16,900 --> 01:04:19,200
make sure you've done it a break
at what I've trained while 

1056
01:04:19,200 --> 01:04:21,500
you're at it. 
Send us a Picture of your setup 

1057
01:04:21,500 --> 01:04:24,200
at crumbling keep at gmail.com 
or post them in the marching 

1058
01:04:24,200 --> 01:04:27,000
order, Facebook group. 
This is another one where there 

1059
01:04:27,000 --> 01:04:33,300
is, I guess a URL, like an email
address that could benefit from 

1060
01:04:33,300 --> 01:04:36,500
a hyperlink as well. 
Thank you so much Juno. 

1061
01:04:38,900 --> 01:04:43,100
So, light and darkness, another 
big important part of the game 

1062
01:04:43,100 --> 01:04:44,300
here. 
It's a good idea to take a few 

1063
01:04:44,300 --> 01:04:46,300
torches with you in case you end
up in the dark. 

1064
01:04:46,500 --> 01:04:49,800
Hey, that's like the third time 
that, that's come up. 

1065
01:04:51,200 --> 01:04:54,400
Probably have torches right? 
When you buy a torch draw for 

1066
01:04:54,400 --> 01:04:59,300
small boxes by it, or keep track
on your Nifty character sheets, 

1067
01:05:00,300 --> 01:05:03,700
or use a four-sided dice. 
If you want, if you go into a 

1068
01:05:03,707 --> 01:05:06,500
room that doesn't have light, 
the entry will tell you to Mark 

1069
01:05:06,500 --> 01:05:10,000
the Box off your torch once all 
four boxes are marched up. 

1070
01:05:10,000 --> 01:05:11,600
You'll have to start on another 
torch. 

1071
01:05:11,600 --> 01:05:17,000
Only one Rogue needs to mark 
off, needs to March off of Bach.

1072
01:05:17,000 --> 01:05:18,800
Mark off a box. 
When this happens, we don't need

1073
01:05:18,800 --> 01:05:20,700
to double up on the Myrna 
buhl's. 

1074
01:05:21,000 --> 01:05:27,700
So basically torches. 
Don't last very long and every 

1075
01:05:27,700 --> 01:05:31,000
time you go into a dark space, 
you use a torch. 

1076
01:05:31,000 --> 01:05:34,200
So it's kind of like I'm it's 
not quite like usage dies but in

1077
01:05:34,200 --> 01:05:37,400
a very real way it is, so you 
start with 4 right? 

1078
01:05:37,500 --> 01:05:40,200
And then you go into a dark room
and it becomes 3, you go into 

1079
01:05:40,200 --> 01:05:42,200
another dark room, becomes to go
into another dark room. 

1080
01:05:42,200 --> 01:05:44,800
Becomes one. 
You want to have light, have 

1081
01:05:44,800 --> 01:05:48,100
torches, super clean. 
Easy way to do it. 

1082
01:05:49,800 --> 01:05:56,500
For is not very many. 
Um, I'm curious about the design

1083
01:05:56,500 --> 01:06:00,300
choice in for specifically, as 
opposed to 6 or 3 or something 

1084
01:06:00,300 --> 01:06:03,100
like that. 
It doesn't really matter, but I 

1085
01:06:03,107 --> 01:06:06,700
think six would be again we've 
talked about 16% and stuff like 

1086
01:06:06,700 --> 01:06:08,500
that. 
If you had six instead of four, 

1087
01:06:08,700 --> 01:06:11,100
you know, that's like a 32% 
increase in the amount of time 

1088
01:06:11,100 --> 01:06:16,100
that you have with your torch 
for feels like you're not 

1089
01:06:16,100 --> 01:06:22,100
necessarily fucked, but you To 
keep track like you really have 

1090
01:06:22,100 --> 01:06:24,700
to be diligent. 
And I really, really enjoy that.

1091
01:06:25,000 --> 01:06:28,300
It's a great mechanic. 
It's it definitely adds into the

1092
01:06:28,500 --> 01:06:31,800
choice. 
The choice is in the game. 

1093
01:06:32,400 --> 01:06:33,800
As we said in the interview 
earlier. 

1094
01:06:34,300 --> 01:06:37,400
There's a lot of choice design 
in this game. 

1095
01:06:37,400 --> 01:06:41,800
That's really, really enjoyable.
A lot of resource management. 

1096
01:06:41,800 --> 01:06:44,800
Now versus later choices, things
like that and this is one of 

1097
01:06:44,800 --> 01:06:48,500
those ones really early on even 
just by reading this you know, 

1098
01:06:49,300 --> 01:06:51,100
when Look at the game design 
aspect of it. 

1099
01:06:51,100 --> 01:06:56,500
It really sets a tone for how 
far you can delve, how many 

1100
01:06:56,500 --> 01:06:58,700
torches you think you're going 
to need all those kind of 

1101
01:06:58,707 --> 01:07:00,500
things. 
And again, the resource 

1102
01:07:00,500 --> 01:07:02,800
management aspect, it really 
need to keep in the front of 

1103
01:07:02,800 --> 01:07:04,700
your mind. 
It's not like, you know, a 

1104
01:07:04,700 --> 01:07:09,500
popular game about Dungeons and 
sometimes dragons where 

1105
01:07:09,500 --> 01:07:13,100
realistically you can carry a 
thousand pounds of bullshit 

1106
01:07:13,500 --> 01:07:19,100
because who doesn't give their 
players Um, a bag of holding 

1107
01:07:19,100 --> 01:07:20,800
within the first three sessions,
I always do. 

1108
01:07:20,800 --> 01:07:23,100
Cause I don't want to deal with 
inventory management file of 

1109
01:07:23,100 --> 01:07:25,200
inventory management. 
I really do have said it on the 

1110
01:07:25,200 --> 01:07:28,500
show before I'm gonna say it 
again, Inventory management. 

1111
01:07:28,500 --> 01:07:34,500
For some reason really tweaks, 
my fancy five torches. 

1112
01:07:34,500 --> 01:07:36,600
Deep is a game. 
Somebody sent me that I still 

1113
01:07:36,600 --> 01:07:43,200
need to dig through a 5e hack if
you will, but this is really 

1114
01:07:43,200 --> 01:07:44,500
interesting. 
I really like it a lot. 

1115
01:07:45,200 --> 01:07:48,000
So continuing on, sometimes you 
go to a different Section in the

1116
01:07:48,000 --> 01:07:51,400
delve when exploring a room, if 
one of the tech sections returns

1117
01:07:51,400 --> 01:07:53,400
you to the room description and 
you haven't actually left the 

1118
01:07:53,400 --> 01:07:56,400
room, you do not have to mark to
mark off another box. 

1119
01:07:56,400 --> 01:07:58,400
On the torch. 
If you leave the room and come 

1120
01:07:58,400 --> 01:08:01,200
back to it, however, you will 
mark off another box. 

1121
01:08:01,200 --> 01:08:08,100
So again, be cautious with your 
light source, keep light, I mean

1122
01:08:09,400 --> 01:08:14,200
again low-level dungeon delving 
games are basically fucking 

1123
01:08:14,200 --> 01:08:17,000
horror games and that's what 
this realistically is. 

1124
01:08:17,600 --> 01:08:21,200
I can't imagine like if you 
really let set in reality for a 

1125
01:08:21,200 --> 01:08:24,100
second, it's a game. 
Let's hit the simulation, right?

1126
01:08:24,300 --> 01:08:27,300
You're down in corridors, that 
are so cramped. 

1127
01:08:27,300 --> 01:08:33,200
You have to walk single file. 
With a set number of torches, 

1128
01:08:34,100 --> 01:08:38,000
right? 
And monsters down there that can

1129
01:08:38,000 --> 01:08:46,200
kill you. 
I would make very fucking sure 

1130
01:08:46,500 --> 01:08:50,600
that I had a shitload of torches
because the only thing worse 

1131
01:08:50,600 --> 01:08:53,899
than being down there in the 
first place is being down there 

1132
01:08:54,200 --> 01:09:00,500
in the dark. 
So keep that mind. 

1133
01:09:02,600 --> 01:09:05,100
So now what happens if you're on
a light, I talked about this 

1134
01:09:05,100 --> 01:09:08,399
earlier, you're going to lose to
D6 helper Rogue as you flee, the

1135
01:09:08,399 --> 01:09:10,899
dove, I love this, it's a great 
mechanic, right? 

1136
01:09:11,000 --> 01:09:15,300
It doesn't make you fuck around.
It doesn't make you you know try

1137
01:09:15,300 --> 01:09:17,700
to figure some stuff out as make
you stumble through the thing. 

1138
01:09:17,700 --> 01:09:21,899
And spend an hour, you know, 
doing whatever you just leave, 

1139
01:09:22,300 --> 01:09:24,500
right? 
And every World takes to D6 

1140
01:09:24,500 --> 01:09:28,800
damage on the way out to account
for all the things in the Work 

1141
01:09:29,000 --> 01:09:31,000
trying to hit you as you leave, 
right. 

1142
01:09:31,000 --> 01:09:34,500
That's actually really I don't 
say gracious. 

1143
01:09:34,500 --> 01:09:36,700
Like that's kind. 
It's one of the most kind things

1144
01:09:36,700 --> 01:09:44,000
honestly in the rule set for you
is you actually are allowed to 

1145
01:09:44,000 --> 01:09:49,600
just leave if to D6, wouldn't 
kill you because in the dark, 

1146
01:09:49,600 --> 01:09:51,000
it's going to be hard to get 
out. 

1147
01:09:51,100 --> 01:09:52,600
Right? 
So just being like, sure. 

1148
01:09:52,600 --> 01:09:54,500
You can just get out, you just 
get a bunch of damage on the 

1149
01:09:54,508 --> 01:09:58,100
way. 
You're welcome. 

1150
01:10:00,600 --> 01:10:06,300
Okay, going into combat. 
This is another graphic for 

1151
01:10:09,800 --> 01:10:11,500
Pages. 
So we got I'm gonna scroll 

1152
01:10:11,500 --> 01:10:13,900
through 97 man. 
I'm only about halfway. 

1153
01:10:13,900 --> 01:10:19,000
I gotta talk faster. 
You can back to where we were. 

1154
01:10:19,200 --> 01:10:24,300
Okay, so um, combat, here it is.
This is what you've been waiting

1155
01:10:24,300 --> 01:10:25,500
for. 
There's a great graphic here 

1156
01:10:25,700 --> 01:10:29,400
that again, lays out the whole 
like eight characters, right? 

1157
01:10:29,700 --> 01:10:32,300
Battle line in the Middle. 
Full, robes on one side, for 

1158
01:10:32,300 --> 01:10:35,800
enemies, on the other backs are 
the farthest from the battle 

1159
01:10:35,800 --> 01:10:38,700
line in the middle. 
Front, are the closest to the 

1160
01:10:38,700 --> 01:10:40,900
battle line in the middle. 
This is how it works, right? 

1161
01:10:42,000 --> 01:10:43,800
First you're going to line up 
enemies and your marching 

1162
01:10:43,800 --> 01:10:44,900
orders. 
Are they going to be placed to 

1163
01:10:44,907 --> 01:10:48,000
the right of the Rogues and then
the Rogues are going to Place to

1164
01:10:48,000 --> 01:10:49,700
the left. 
So you literally get at eight 

1165
01:10:49,700 --> 01:10:51,900
creatures in a row from left to.
Right, right. 

1166
01:10:52,000 --> 01:10:54,400
There's an area between the 
right Mouse Rogue and leftmost 

1167
01:10:54,400 --> 01:10:55,800
enemy. 
This is the battle Line. 

1168
01:10:55,800 --> 01:10:58,500
This is where it's a greediest 
and the real damage happens. 

1169
01:10:58,500 --> 01:11:00,500
Any condition or effect that 
causes the crew to go forward 

1170
01:11:00,500 --> 01:11:03,800
will always send them towards 
the battle line and backwards 

1171
01:11:03,800 --> 01:11:07,900
goes away from the battle line. 
Now, that you've set them up. 

1172
01:11:07,900 --> 01:11:10,500
See who goes first roll, one 
dice for the Rogues, and one 

1173
01:11:10,500 --> 01:11:12,800
dice for the enemy. 
It doesn't matter who rolls it. 

1174
01:11:12,800 --> 01:11:15,500
I trust you to figure it out. 
Whichever side rolls higher. 

1175
01:11:15,500 --> 01:11:16,800
I assume. 
That's just a D6. 

1176
01:11:16,800 --> 01:11:18,200
It doesn't say it. 
Innately. 

1177
01:11:18,400 --> 01:11:20,800
But there's really no other dice
in the fucking game. 

1178
01:11:21,600 --> 01:11:24,300
All the creatures on the active 
side, will take a turn after 

1179
01:11:24,300 --> 01:11:25,800
that. 
All the creatures on the other 

1180
01:11:25,800 --> 01:11:29,300
side, will go you. 
Repeat this stuff happens, 

1181
01:11:29,300 --> 01:11:30,700
right? 
So let's talk about a rogue's 

1182
01:11:30,700 --> 01:11:34,000
turn. 
We're getting into when our two 

1183
01:11:34,000 --> 01:11:35,400
Rogues turn. 
They're going to go through 

1184
01:11:35,400 --> 01:11:38,400
three phases right? 
They're going to go through 

1185
01:11:38,400 --> 01:11:41,500
conditions cooldowns actions and
bullshit, right? 

1186
01:11:41,500 --> 01:11:44,500
Super straightforward conditions
cooldowns, you resolve any 

1187
01:11:44,500 --> 01:11:46,800
ongoing conditions that are 
affecting the Rogue and reduce 

1188
01:11:46,800 --> 01:11:48,900
their corresponding die. 
I buy one for instance, if your 

1189
01:11:48,900 --> 01:11:53,400
Rogue is on fire, right example,
you'll take the damage now and 

1190
01:11:53,400 --> 01:11:57,300
reduce any dye that is keeping 
track of how long you're on fire

1191
01:11:57,300 --> 01:11:58,700
floor. 
You'll also reduces cooldown 

1192
01:11:58,700 --> 01:12:01,200
died at the same time. 
So this is the second time. 

1193
01:12:01,500 --> 01:12:05,800
It says, there are no reset, but
these do not reset between 

1194
01:12:05,800 --> 01:12:09,200
encounters. 
See what our cooldowns 

1195
01:12:09,200 --> 01:12:11,300
conditions on page 48. 
We'll get to that. 

1196
01:12:12,200 --> 01:12:15,300
The second step is action. 
This is your bread butter, each 

1197
01:12:15,300 --> 01:12:17,300
row gets to take one action in 
this phase. 

1198
01:12:17,900 --> 01:12:21,100
Unless they have some type of 
condition, any row can either 

1199
01:12:21,600 --> 01:12:24,700
move use an item Focus or 
Escape. 

1200
01:12:25,600 --> 01:12:29,000
If a rogue moves, they can 
switch places with a rogue who 

1201
01:12:29,000 --> 01:12:30,800
is in front of them or behind 
them. 

1202
01:12:31,100 --> 01:12:33,900
It's up to the Rogue, whose turn
it is the Rogue. 

1203
01:12:33,900 --> 01:12:36,700
They're exchanging places with 
doesn't get a set. 

1204
01:12:36,700 --> 01:12:39,600
You just move up and down in the
marching order, right? 

1205
01:12:40,200 --> 01:12:42,800
If the Rogue wants to use an 
item erase item from your sheet 

1206
01:12:42,800 --> 01:12:45,500
and do what it says, simple 
enough, the item doesn't specify

1207
01:12:45,500 --> 01:12:48,600
targets description. 
It can be either a You can be 

1208
01:12:48,600 --> 01:12:52,100
either used on a rogue or it can
either be used on the road 

1209
01:12:52,100 --> 01:12:54,400
themselves or on an adjacent 
rope. 

1210
01:12:54,500 --> 01:12:56,600
I like that. 
There's a couple little spots 

1211
01:12:56,600 --> 01:12:59,000
where I'm like I wonder if this 
came up and play testing this 

1212
01:12:59,000 --> 01:13:01,200
feels like a fringe case but 
it's really well described. 

1213
01:13:01,200 --> 01:13:05,400
Like you don't have to write 
every single time exactly what 

1214
01:13:05,400 --> 01:13:09,800
it can do. 
If you just say once in the 

1215
01:13:09,808 --> 01:13:13,600
rules, this is what it does. 
If it doesn't say that, right? 

1216
01:13:13,600 --> 01:13:18,000
So if it specifies, that 
something that it can do, Do do 

1217
01:13:18,000 --> 01:13:20,200
go with the specificity. 
If it doesn't, it can be used on

1218
01:13:20,200 --> 01:13:22,800
yourself or an adjacent person, 
that's it, that's fantastic. 

1219
01:13:24,300 --> 01:13:27,100
Any Rogue that wishes to focus 
May reduce all other cooldown 

1220
01:13:27,100 --> 01:13:29,600
diced by one? 
Is it catch their breath with 

1221
01:13:29,600 --> 01:13:32,100
all that shouting in clanging? 
Sometimes you need a second 

1222
01:13:32,200 --> 01:13:35,000
great little rule. 
I love the concept of Focus, 

1223
01:13:35,000 --> 01:13:37,100
right? 
Especially if you're like, you 

1224
01:13:37,100 --> 01:13:40,000
can choose to move farther back 
and marching order to get away 

1225
01:13:40,000 --> 01:13:43,400
from the damage and then say, 
you are on fire and you have, 

1226
01:13:43,500 --> 01:13:46,100
you know, conditions cooldowns 
and stuff like that or you have 

1227
01:13:46,500 --> 01:13:47,700
an ability. 
You want to use. 

1228
01:13:47,700 --> 01:13:52,400
That's on a cool down. 
You can just Take a breather, 

1229
01:13:52,400 --> 01:13:55,600
take a second, reduce them all. 
Buy one, get closer to getting 

1230
01:13:55,600 --> 01:13:57,700
your stuff back and then move 
farther back up the line. 

1231
01:13:58,100 --> 01:14:02,900
Like I like that you can kind of
not high but like you can you 

1232
01:14:02,900 --> 01:14:06,800
can move back farther in the 
line and regroup which is nice. 

1233
01:14:08,200 --> 01:14:10,400
Frogs in the back. 
Most space of the marching 

1234
01:14:10,400 --> 01:14:13,900
order. 
They can attempt to escape make 

1235
01:14:13,900 --> 01:14:15,300
an escape role versus the 
target. 

1236
01:14:15,300 --> 01:14:17,500
Number listed in the encounter 
description. 

1237
01:14:17,500 --> 01:14:22,900
So earlier when we talked about,
I think it's etn, I assume 

1238
01:14:22,900 --> 01:14:26,500
that's the Escape Target number.
So that's the number. 

1239
01:14:26,500 --> 01:14:28,200
You have to roll in order to get
away. 

1240
01:14:28,200 --> 01:14:31,900
So if you're the very farthest 
left Rogue and you want to just 

1241
01:14:31,900 --> 01:14:36,000
bounce and I think the etn 
earlier was to you just overall 

1242
01:14:36,000 --> 01:14:38,300
higher than a to and your Road 
can run away. 

1243
01:14:38,700 --> 01:14:43,500
Leaving fewer robes for the bad 
guys, though, which means some 

1244
01:14:43,500 --> 01:14:45,800
of them will get targeted more. 
Each time, some runs away. 

1245
01:14:46,000 --> 01:14:48,700
So when there's one rope left 
and four bad guys, that really 

1246
01:14:48,700 --> 01:14:52,100
sucked them throws exceeds their
taken out of combat, safe and 

1247
01:14:52,100 --> 01:14:55,200
sound at the road wins. 
There are if the road wins and 

1248
01:14:55,208 --> 01:14:57,000
there no enemies left, the rug 
return to the end of the 

1249
01:14:57,008 --> 01:14:59,000
marching order at the location, 
the going to happen, blah blah, 

1250
01:15:00,700 --> 01:15:02,900
if all the Rogues leave combat 
either because they escaped 

1251
01:15:02,900 --> 01:15:05,300
their died and there are still 
enemies left the living robes 

1252
01:15:05,300 --> 01:15:07,000
Retreat to the previous 
location. 

1253
01:15:11,900 --> 01:15:14,400
Other than the actions list 
above each Road, also has 

1254
01:15:14,600 --> 01:15:17,100
character specific actions 
looked on the character sheet. 

1255
01:15:17,100 --> 01:15:20,300
They're all can, and often will 
choose one of those instead 

1256
01:15:20,300 --> 01:15:21,900
ejection explained. 
Why it works. 

1257
01:15:22,100 --> 01:15:26,400
So, basically, it sounds like 
you can't move and do an action 

1258
01:15:26,500 --> 01:15:29,800
at the same time because moving 
is one of your actions and then 

1259
01:15:29,800 --> 01:15:32,300
you also have action specific 
things. 

1260
01:15:32,700 --> 01:15:38,800
I think I probably would have 
put that little little writer 

1261
01:15:39,400 --> 01:15:46,300
higher Even listed it as like 
another bolded like section in 

1262
01:15:46,300 --> 01:15:47,700
here. 
So it would say like in Iraq, 

1263
01:15:47,700 --> 01:15:51,900
neither Moves In Action. 
Focus Escape or, you know, use a

1264
01:15:51,900 --> 01:15:57,700
rogue specific action. 
So that you're not, you know, 

1265
01:15:57,700 --> 01:16:01,100
kind of being like, Oh like I 
can do these things await. 

1266
01:16:01,100 --> 01:16:03,600
I can't do what we're attacks. 
Like we're attacks. 

1267
01:16:05,600 --> 01:16:07,400
Yeah. 
So what are cool downs and 

1268
01:16:07,400 --> 01:16:09,700
conditions. 
So we talked about this before, 

1269
01:16:10,500 --> 01:16:17,500
it's Condition is something bad 
for you and a cool down is like 

1270
01:16:17,500 --> 01:16:18,800
your abilities and things like 
that. 

1271
01:16:18,800 --> 01:16:20,900
So, if a creature has an ongoing
condition write it on your 

1272
01:16:20,900 --> 01:16:24,200
character sheet, then put a dice
next to it in the can in the 

1273
01:16:24,200 --> 01:16:26,600
convenient box. 
However, many rounds at last 

1274
01:16:26,600 --> 01:16:28,200
for, is what the dye should 
read. 

1275
01:16:28,300 --> 01:16:30,700
So, for example, if you read an 
ability that would give a 

1276
01:16:30,700 --> 01:16:35,500
creature defenseless bracket 2 
for 2 rounds, you'd write 

1277
01:16:35,500 --> 01:16:39,400
defenseless bracket to on their 
sheet and place a die next to 

1278
01:16:39,400 --> 01:16:41,900
it. 
Showing the number two You look 

1279
01:16:41,900 --> 01:16:44,500
back at the conditions section 
46, you'll see how that works. 

1280
01:16:44,800 --> 01:16:48,600
So cool down works the same way.
If you use an ability and has a 

1281
01:16:48,608 --> 01:16:51,000
cool down period place a dice on
that ability with the 

1282
01:16:51,008 --> 01:16:53,300
appropriate number shown as 
listed in the abilities 

1283
01:16:53,300 --> 01:16:57,100
description at the condition and
cool down, phase in a condition 

1284
01:16:57,100 --> 01:16:59,600
called on phase. 
You'll count all these dice down

1285
01:16:59,600 --> 01:17:01,200
by one. 
If you have a Dyson, chosen 

1286
01:17:01,200 --> 01:17:02,800
number two, it'll change to 1 
etcetera. 

1287
01:17:03,200 --> 01:17:06,300
These do not reset between a 
counters, that's the third time.

1288
01:17:06,300 --> 01:17:10,100
This comes up. 
Yeah, dice counters are really 

1289
01:17:10,100 --> 01:17:18,000
smart way to do this. 
So reactions some characters 

1290
01:17:18,000 --> 01:17:19,900
have actions that are labeled as
reactions. 

1291
01:17:20,100 --> 01:17:23,500
These very special type of 
action as a happen, not on the 

1292
01:17:23,508 --> 01:17:29,600
roads turn. 
No, actually James. 

1293
01:17:30,400 --> 01:17:33,500
If I, scroll up a little bit 
right here in big bold letters, 

1294
01:17:33,500 --> 01:17:36,300
with the third time it says 
these do not reset between 

1295
01:17:36,300 --> 01:17:38,500
encounters. 
Probably something. 

1296
01:17:38,500 --> 01:17:40,700
If it's the third time halfway 
through the book there it says 

1297
01:17:40,700 --> 01:17:45,600
this probably really important 
people bullshit. 

1298
01:17:45,700 --> 01:17:48,000
Love the bullshit, let's look at
this. 

1299
01:17:48,000 --> 01:17:51,200
So everything, look at 
everything in a Dell was going 

1300
01:17:51,200 --> 01:17:53,300
to go as planned. 
Hallmark of Rogues life is 

1301
01:17:53,300 --> 01:17:56,300
copious amounts of bullshit. 
Either for them or the enemies 

1302
01:17:56,300 --> 01:17:58,600
they face at the end of Round. 
You're going to roll the 

1303
01:17:58,600 --> 01:18:01,100
bullshit Dice and see what 
bullshit may come. 

1304
01:18:01,300 --> 01:18:04,400
So you roll a die and look at 
the Rogues traits to see if one 

1305
01:18:04,400 --> 01:18:06,100
corresponds with what you rolled
if it does. 

1306
01:18:06,100 --> 01:18:09,700
It takes effect immediately. 
Read the trait be a quality or 

1307
01:18:09,700 --> 01:18:12,100
flaw and do what it says. 
Maybe just got Lucky. 

1308
01:18:12,100 --> 01:18:14,100
Chances Are though it's more 
bullshit. 

1309
01:18:14,900 --> 01:18:17,800
You get this so far. 
Good. 

1310
01:18:17,800 --> 01:18:20,400
Go to the next creature in order
and repeat all these steps 

1311
01:18:20,400 --> 01:18:22,000
again. 
Once every creature on the 

1312
01:18:22,000 --> 01:18:24,500
active side is taking a turn. 
The other side becomes active. 

1313
01:18:24,500 --> 01:18:29,200
So One. 
Do all your conditions 

1314
01:18:29,200 --> 01:18:31,300
cooldowns. 
If anything is affecting you, it

1315
01:18:31,300 --> 01:18:32,800
affects you now. 
Take the damage. 

1316
01:18:32,800 --> 01:18:37,500
Now, do all of that stuff, roll 
down all your condition and cool

1317
01:18:37,500 --> 01:18:42,300
down, die, right? 
Step one, do all of that to you,

1318
01:18:42,300 --> 01:18:44,300
take an action, right? 
Whatever it is. 

1319
01:18:44,300 --> 01:18:46,600
Move attack, whatever. 
It's going to be. 

1320
01:18:46,800 --> 01:18:51,100
You do that thing three role 
that bullshit, right? 

1321
01:18:51,300 --> 01:18:52,900
If it says to do something, do 
it. 

1322
01:18:52,900 --> 01:18:55,300
Oh, that's your turn. 
Goes to the next Rogue. 

1323
01:18:55,400 --> 01:18:57,900
You do those three steps again 
for all four? 

1324
01:18:58,200 --> 01:19:01,500
And then it jumps over to the 
enemies and all the enemies get 

1325
01:19:01,500 --> 01:19:04,500
to do all of their turns and 
then goes back and forth and 

1326
01:19:04,500 --> 01:19:06,300
back and forth. 
It's pretty straightforward 

1327
01:19:06,500 --> 01:19:10,000
right enemies. 
Turn works like the Rogues, turn

1328
01:19:10,200 --> 01:19:12,000
each and me, as a collection of 
number two actions. 

1329
01:19:12,300 --> 01:19:14,000
There's a van, like, AI to the 
enemies. 

1330
01:19:14,000 --> 01:19:15,100
Will talk about a little bit 
later. 

1331
01:19:15,100 --> 01:19:18,900
So, basically, when they roll a 
lot of them, get an action. 

1332
01:19:18,900 --> 01:19:21,200
If you're all one, two, three, 
an action, if you're all four to

1333
01:19:21,200 --> 01:19:24,200
six and some of them, get a 
different action, if you roll 

1334
01:19:24,200 --> 01:19:27,000
like, like a six, right? 
So, one, two, three, four to 

1335
01:19:27,000 --> 01:19:31,400
five and six. 
All right, you'll get Different 

1336
01:19:31,400 --> 01:19:32,900
actions. 
So there's like a built-in AI, 

1337
01:19:32,900 --> 01:19:34,700
which makes sense. 
There's no GM. 

1338
01:19:34,700 --> 01:19:38,300
There has to be listed in some 
way to make that work proof. 

1339
01:19:38,900 --> 01:19:48,200
I am talking a lot, usually 
Hunter lessons, a burden, Little

1340
01:19:48,200 --> 01:19:52,900
sip of water. 
Okay, so after that role, their 

1341
01:19:52,900 --> 01:19:55,500
bullshit, congrats, they have 
gone bad. 

1342
01:19:55,500 --> 01:19:58,300
Guys, did their thing because 
bad guys got some bullshit to 

1343
01:19:58,300 --> 01:20:00,200
write, you repeat this step all 
over again. 

1344
01:20:00,300 --> 01:20:02,300
Oh, this is what I was trying to
find earlier James. 

1345
01:20:02,300 --> 01:20:06,000
So there's this argument that 
says PS, you can't use items, 

1346
01:20:06,000 --> 01:20:09,200
change your position or take. 
Any actions outside of combat, 

1347
01:20:09,200 --> 01:20:11,900
is it realistic? 
He'll know if you will. 

1348
01:20:13,400 --> 01:20:15,200
If you want real, I think 
they're Side by there. 

1349
01:20:15,300 --> 01:20:17,400
If you want realism, go get your
best kitchen. 

1350
01:20:17,400 --> 01:20:19,900
I've climbed out in the sewers 
and start hunting rats. 

1351
01:20:19,900 --> 01:20:21,300
Let me know how that goes for 
you. 

1352
01:20:23,900 --> 01:20:31,100
I think that I think that's one.
Okay, so loot no one is going 

1353
01:20:31,100 --> 01:20:32,600
down into the Dell for their 
health. 

1354
01:20:32,700 --> 01:20:35,900
You're there for the loot. 
It's All About the Benjamins. 

1355
01:20:35,900 --> 01:20:39,500
Give me the loot, give me the 
loop for coins at simple divided

1356
01:20:39,500 --> 01:20:41,400
by the amount of players that 
are still alive and round up, 

1357
01:20:41,500 --> 01:20:42,400
each player gets out of my 
mouth. 

1358
01:20:42,500 --> 01:20:44,500
Where does that extra coin? 
Come from to make it even. 

1359
01:20:44,500 --> 01:20:45,700
Don't worry about it. 
Just bend it. 

1360
01:20:45,700 --> 01:20:48,700
I love that. 
I love how many times the game 

1361
01:20:48,700 --> 01:20:50,900
just says who gives a shit? 
Just do it, right? 

1362
01:20:51,200 --> 01:20:54,600
Like who gives a shit like 
Brett. 

1363
01:20:54,700 --> 01:20:57,200
They're letting you round up. 
I'd make it right now because 

1364
01:20:57,200 --> 01:20:59,200
fuck you. 
Got one on the way out. 

1365
01:20:59,200 --> 01:21:01,700
This one just says, like you 
found an extra one in your 

1366
01:21:01,700 --> 01:21:03,500
pocket, right. 
That's what it says. 

1367
01:21:03,600 --> 01:21:05,900
I love the number of times. 
It says who cares? 

1368
01:21:06,200 --> 01:21:08,100
Who gives a shit? 
Why are you trying to complicate

1369
01:21:08,100 --> 01:21:12,700
this stuff? 
Like, it's a game for items. 

1370
01:21:12,700 --> 01:21:13,900
It's a little different for each
item. 

1371
01:21:13,900 --> 01:21:16,400
Found anyone who wants it must 
declare interest. 

1372
01:21:16,500 --> 01:21:18,100
You roll a dice and add your 
luck score. 

1373
01:21:18,100 --> 01:21:19,400
If you get the higher, you get 
the item. 

1374
01:21:19,600 --> 01:21:21,500
The downside is it reduces your 
luck. 

1375
01:21:21,500 --> 01:21:24,100
I love the way. 
The luck is used in this, in the

1376
01:21:24,100 --> 01:21:26,700
Gambling Hall when you're 
dividing up items. 

1377
01:21:26,700 --> 01:21:30,400
Things like that. 
Cuz your your luck is recouped. 

1378
01:21:30,400 --> 01:21:33,800
But if you spend it in your 
downtime, you don't have it in 

1379
01:21:34,400 --> 01:21:39,400
the next delve, either, right? 
So there's a lot of resource 

1380
01:21:39,400 --> 01:21:40,600
management when it comes to the 
left points. 

1381
01:21:40,600 --> 01:21:45,800
Because luck allows you to 
re-roll any role, any raw, any 

1382
01:21:45,800 --> 01:21:48,600
role, right? 
Your roll a monster, roll a 

1383
01:21:48,600 --> 01:21:51,300
bullshit raw fucking any role. 
So, it's a really important 

1384
01:21:51,300 --> 01:21:53,600
thing to have and you can spend 
as much of it on every role that

1385
01:21:53,600 --> 01:21:55,500
you want, right? 
So really important research, 

1386
01:21:55,500 --> 01:21:57,300
probably one of most recent 
important. 

1387
01:21:58,500 --> 01:22:01,200
Resources in the entire game. 
If you think that item is worth 

1388
01:22:01,200 --> 01:22:04,700
spending luck on, go for it. 
But I and I do like this other 

1389
01:22:04,700 --> 01:22:07,700
section up here, says, oh and 
some items mentioned. 

1390
01:22:07,700 --> 01:22:09,600
They can only use by specific 
character type in the 

1391
01:22:09,600 --> 01:22:11,700
description if that's the case, 
don't get cute. 

1392
01:22:12,200 --> 01:22:14,000
You can't roll for an item. 
You can't use. 

1393
01:22:14,000 --> 01:22:16,400
I like that again. 
A lot of times there's these 

1394
01:22:16,400 --> 01:22:22,700
like one line little rules that 
really get rid of a lot of 

1395
01:22:22,800 --> 01:22:24,800
potential questions at cases 
stuff like that. 

1396
01:22:25,100 --> 01:22:28,000
Like, don't be a dick. 
Like if you can't use it, do It 

1397
01:22:28,000 --> 01:22:30,000
just to take it, right? 
There's no reason to waste your 

1398
01:22:30,000 --> 01:22:31,000
luck. 
There's no reason to do any of 

1399
01:22:31,000 --> 01:22:32,700
that stuff. 
And this specifically says just 

1400
01:22:32,700 --> 01:22:38,300
like and don't like that death 
right things, die, right? 

1401
01:22:38,300 --> 01:22:42,300
We're all gonna die someday. 
You know, you got to accept that

1402
01:22:42,300 --> 01:22:45,300
you know, when you realize that 
and accept it, you know, that's 

1403
01:22:45,300 --> 01:22:50,000
when you're not a kid anymore. 
So you're gonna die in this 

1404
01:22:50,000 --> 01:22:53,300
game. 
There are no saves, there's no 

1405
01:22:53,300 --> 01:22:55,700
stabilizing checks, what you hit
zero, you're fucking dead. 

1406
01:22:56,100 --> 01:22:59,900
That's it. 
Now it is possible to bring a 

1407
01:22:59,907 --> 01:23:01,700
rollback. 
We talked about that, it's like 

1408
01:23:01,700 --> 01:23:06,100
500 coin for Resurrection. 
You come back with all your 

1409
01:23:06,100 --> 01:23:08,500
stats are abilities, but your 
gear is still down there. 

1410
01:23:08,500 --> 01:23:09,900
Probably plundered by your 
homies. 

1411
01:23:09,900 --> 01:23:13,800
Actually it might not be worth 
the cost that the priest charge 

1412
01:23:13,800 --> 01:23:15,600
for it. 
If you have enough coin, you 

1413
01:23:15,600 --> 01:23:17,500
just buy new rug and start from 
scratch. 

1414
01:23:17,500 --> 01:23:24,300
Or again, you can resurrect one 
Um, hell, you might even have a 

1415
01:23:24,308 --> 01:23:27,100
backup role already because you 
were smart and thinking ahead if

1416
01:23:27,100 --> 01:23:30,600
so bully for you spank their ass
and get ready to send them into 

1417
01:23:30,600 --> 01:23:35,600
a delve, they're all grown up. 
Now again, I love this book. 

1418
01:23:36,400 --> 01:23:39,100
If you don't have the money to 
buy a new rogue and you don't 

1419
01:23:39,100 --> 01:23:42,100
want to take a torch Bearer, 
it's time to start over see the 

1420
01:23:42,100 --> 01:23:45,100
chart on page, 17 under get your
coin and give yourself some 

1421
01:23:45,100 --> 01:23:47,700
money, but our luck. 
Next time cap I would actually 

1422
01:23:47,700 --> 01:23:56,300
put an explainer in This section
here that says why why you would

1423
01:23:56,300 --> 01:24:00,700
have a torchbearer instead, when
we scroll down, we'll see that. 

1424
01:24:00,800 --> 01:24:06,000
But the first time I read 
through this, I was like wait. 

1425
01:24:06,000 --> 01:24:08,200
What's a torchbearer? 
Because up until this point I 

1426
01:24:08,208 --> 01:24:09,900
don't believe it's been 
mentioned on. 

1427
01:24:11,800 --> 01:24:14,000
Don't worry your items, don't go
to waste remaining. 

1428
01:24:14,000 --> 01:24:17,800
They your buddies, looted you 
when you died as they should, as

1429
01:24:17,800 --> 01:24:21,700
I would as we Would leaving and 
returning to the delve. 

1430
01:24:21,700 --> 01:24:23,100
Eventually you're going to 
leave. 

1431
01:24:23,600 --> 01:24:25,700
Usually, you just leave the dell
the same way you came in. 

1432
01:24:25,800 --> 01:24:27,400
If you finish your objective, 
there's some special 

1433
01:24:27,400 --> 01:24:28,800
instructions. 
Go grab a drink and get ready 

1434
01:24:28,800 --> 01:24:30,700
for the next one. 
If you're a treating, the right,

1435
01:24:30,700 --> 01:24:34,800
no, shame in that. 
My aunt Beatrice, the pick was a

1436
01:24:34,808 --> 01:24:37,300
master at it and she lived to 
the ripe old age of 36. 

1437
01:24:37,800 --> 01:24:39,900
You can always go back into the 
delve again later. 

1438
01:24:40,100 --> 01:24:42,200
Here's the thing, though, when 
you re-enter delve all the 

1439
01:24:42,200 --> 01:24:46,000
monsters reset, that means 
everything you killed will have 

1440
01:24:46,000 --> 01:24:53,300
to be killed again. 
This is Another graphic was 

1441
01:24:53,300 --> 01:24:54,900
James. 
I have a question was the art 

1442
01:24:54,900 --> 01:24:56,600
use like all of these 
illustrations? 

1443
01:24:56,600 --> 01:24:58,400
Were these from a specific 
person? 

1444
01:24:58,400 --> 01:25:02,300
Are these considered like a 
public domain image. 

1445
01:25:02,300 --> 01:25:07,200
Like we're because I think this 
character looks like very 

1446
01:25:07,200 --> 01:25:10,100
similar character of it's not to
the the one that was in the bar 

1447
01:25:10,100 --> 01:25:12,900
earlier. 
And I guess my question was that

1448
01:25:12,900 --> 01:25:18,200
was that intentional? 
Very somewhere public domain 

1449
01:25:18,200 --> 01:25:19,000
Summer. 
Stock art. 

1450
01:25:19,000 --> 01:25:20,400
Got it. 
Got it, got it, got it, got it. 

1451
01:25:20,700 --> 01:25:25,100
Okay, so all the rest of the 
delve stays as it was router 

1452
01:25:25,100 --> 01:25:28,300
actually no more ketchup. 
You don't have to worry about 

1453
01:25:28,300 --> 01:25:30,300
traps or the nonsense. 
So yeah. 

1454
01:25:30,300 --> 01:25:33,200
So so all the monsters reset. 
But everything else you did is 

1455
01:25:33,200 --> 01:25:36,600
the same, right? 
None of the traps or other stuff

1456
01:25:36,600 --> 01:25:38,600
is there. 
But any items you already got? 

1457
01:25:38,900 --> 01:25:40,900
Aren't there, either? 
Right them's the breaks. 

1458
01:25:41,100 --> 01:25:43,300
If you're waiting of her coming 
keep to release more delves just

1459
01:25:43,300 --> 01:25:45,300
go back down the same hole and 
drop us an email telling us to 

1460
01:25:45,300 --> 01:25:46,600
get on with it. 
There are more dead. 

1461
01:25:46,800 --> 01:25:49,200
Now like the quick and dirty is 
that you should go back on 

1462
01:25:49,208 --> 01:25:51,500
Indiegogo right now. 
Oh and one more thing if you 

1463
01:25:51,500 --> 01:25:54,100
think you're a no. 
So clever Rogue who's just going

1464
01:25:54,100 --> 01:25:56,900
to enter adult immediately leave
again so they can heal. 

1465
01:25:57,200 --> 01:25:58,400
I mean I have to stop you right 
there. 

1466
01:25:58,400 --> 01:26:00,800
I love this too. 
It's not like you're going to 

1467
01:26:00,800 --> 01:26:02,500
get two rooms in and just run 
out, right? 

1468
01:26:02,600 --> 01:26:05,500
When you Rogue starts need L to 
gain the condition, motivated, 

1469
01:26:05,500 --> 01:26:07,200
10. 
That means, I can't leave the 

1470
01:26:07,200 --> 01:26:09,600
Dell for 10 Rounds. 
If you don't want to keep track 

1471
01:26:09,600 --> 01:26:11,800
of that, I ain't going to be 
watching over your shoulder. 

1472
01:26:11,800 --> 01:26:14,100
If you feel like your game in 
the game, you're probably doing 

1473
01:26:14,100 --> 01:26:15,600
it wrong. 
Love that. 

1474
01:26:15,600 --> 01:26:17,600
I love the way it's written. 
I love the reason that you do 

1475
01:26:17,600 --> 01:26:21,900
it, like minimum 10 Rounds when 
you go into a delve I mean I 

1476
01:26:21,900 --> 01:26:24,300
guess unless you run out of 
torches immediately or 

1477
01:26:24,300 --> 01:26:27,500
something, I mean you're just 
kind of shit out of luck but I 

1478
01:26:27,500 --> 01:26:30,700
really enjoy that. 
So there is a rest phase. 

1479
01:26:31,000 --> 01:26:34,500
After exiting a delve, you get 
to indulge in the rest phase all

1480
01:26:34,500 --> 01:26:37,800
conditions and during the rest 
phase unless otherwise noted you

1481
01:26:37,800 --> 01:26:39,300
go back to the town of Rock 
Bottom. 

1482
01:26:39,400 --> 01:26:43,100
Oh, open up. 
Cool down. 

1483
01:26:43,100 --> 01:26:44,600
Nice. 
Go away, long story short, you 

1484
01:26:44,600 --> 01:26:47,500
get to recoup for free. 
You get all your ship back heel 

1485
01:26:47,500 --> 01:26:48,400
up. 
You know what you need to do. 

1486
01:26:48,400 --> 01:26:51,300
You buy services and congrats. 
That's it. 

1487
01:26:51,300 --> 01:26:52,500
You did it. 
Good job. 

1488
01:26:53,100 --> 01:26:55,900
Like that's, that's them's the 
rules. 

1489
01:26:56,800 --> 01:26:59,700
So the next thing you want to do
is open the Dell verse guide, 

1490
01:26:59,700 --> 01:27:02,100
which does come the box set, 
which is part of our giveaway. 

1491
01:27:02,600 --> 01:27:04,400
If you're listening now and you 
haven't gone to the old 

1492
01:27:04,400 --> 01:27:13,300
tweeters, the the slowly burning
birdie site, Not that slowly. 

1493
01:27:14,600 --> 01:27:20,200
Go do it. 
There's spread here with some 

1494
01:27:20,200 --> 01:27:24,600
more art on it. 
I'm not a huge fan of the spread

1495
01:27:25,900 --> 01:27:30,200
but it is there. 
And then you get the reference 

1496
01:27:30,200 --> 01:27:35,300
section which gives you like all
of you Rogues, all of your 

1497
01:27:35,300 --> 01:27:36,900
monsters, all kinds of things 
like that. 

1498
01:27:36,900 --> 01:27:42,100
There's a great picture here of 
a rogue with some swords leaning

1499
01:27:42,100 --> 01:27:45,700
against like a one in board, and
then you get into the actual 

1500
01:27:45,700 --> 01:27:47,300
Rogues them. 
Selves. 

1501
01:27:48,200 --> 01:27:53,500
So let's look at a couple here 
one that I do want to go to 

1502
01:27:53,500 --> 01:27:55,200
right away. 
So let me actually like, say 

1503
01:27:55,200 --> 01:27:57,800
what I'm pausing here, we got an
alchemist. 

1504
01:27:57,800 --> 01:28:02,400
We got a Archer. 
So a lot of these prices are 100

1505
01:28:02,400 --> 01:28:07,000
100 coin. 
Barbarian, 150 construct is 

1506
01:28:07,000 --> 01:28:08,900
free. 
We talked about that earlier. 

1507
01:28:08,900 --> 01:28:14,100
This is only used when you have 
three players like a cosmic 

1508
01:28:14,100 --> 01:28:16,700
Marine, which is really 
interesting. 

1509
01:28:16,800 --> 01:28:18,600
Ting. 
You know, one of their abilities

1510
01:28:18,600 --> 01:28:24,300
is for the emperor. 
I think we all know where where 

1511
01:28:24,300 --> 01:28:27,600
that came from. 
The other thing, too. 

1512
01:28:27,600 --> 01:28:31,200
This is where you can get some 
more Mustafa, bachir art, maybe 

1513
01:28:31,200 --> 01:28:34,100
it would have been awesome if 
this was the art throughout the 

1514
01:28:34,100 --> 01:28:40,000
entire book, but each of the 
characters also, if the art on 

1515
01:28:40,000 --> 01:28:43,200
these was bigger, I would really
like that a lot. 

1516
01:28:45,300 --> 01:28:48,300
The, the images themselves are 
These small but they're great 

1517
01:28:48,400 --> 01:28:52,000
graphics to use for each of the 
characters. 

1518
01:28:52,300 --> 01:28:54,800
And again, more Mustafa is not a
bad thing. 

1519
01:28:54,800 --> 01:28:56,800
So Cosmic Marine, you know what 
that is? 

1520
01:28:57,500 --> 01:29:04,200
You got a doctor, you got a 
night, which is 200 coin, a 

1521
01:29:04,200 --> 01:29:10,300
musketeer, which is honor and 50
sellsword thief. 

1522
01:29:10,600 --> 01:29:14,500
Thief is 150, so torchbearer 
torch bearers are free. 

1523
01:29:14,600 --> 01:29:16,800
I want to go over this one 
because at one point earlier, In

1524
01:29:16,800 --> 01:29:20,000
the game. 
And again, I think it could 

1525
01:29:20,000 --> 01:29:22,500
benefit from some clarification.
The only time it ever mentions 

1526
01:29:22,500 --> 01:29:25,300
torchbearer, the entire thing 
is, if you don't have enough 

1527
01:29:25,300 --> 01:29:29,200
coin to buy another character, 
having a little bit of 

1528
01:29:29,400 --> 01:29:32,000
explaining the beginning. 
Part that said you know 

1529
01:29:32,100 --> 01:29:35,900
specifically that would have 
been I think beneficial so 

1530
01:29:36,000 --> 01:29:39,900
torchbearer they're free. 
They don't have the greatest 

1531
01:29:39,900 --> 01:29:42,000
traits in the world but it says 
the torchbearer starts with two 

1532
01:29:42,000 --> 01:29:45,500
additional inventory slots. 
Any towards the torchbearer uses

1533
01:29:45,500 --> 01:29:48,900
has six slots instead of Or and 
each torchbearer you recruit 

1534
01:29:48,900 --> 01:29:52,500
after the first one cost 10 
coin, your reputation for losing

1535
01:29:52,500 --> 01:29:57,400
hirelings, spreads the actions 
are throw a Stone Basic attack, 

1536
01:29:57,900 --> 01:30:00,800
Target 1 group 2 3 spaces away 
and make a physical attack Roll.

1537
01:30:01,500 --> 01:30:04,300
Another action is no no not me 
which is a reaction. 

1538
01:30:04,500 --> 01:30:08,000
Trigger is when an enemy attacks
targets, you with an attack, 

1539
01:30:08,000 --> 01:30:11,200
roll a dice. 
If it's for above, you redirect 

1540
01:30:11,400 --> 01:30:15,200
the attack, two adjacent Rogue 
and I'm a helper cool down. 

1541
01:30:15,200 --> 01:30:18,200
Three Target in adjacent rows. 
Rogue the road games in addition

1542
01:30:18,200 --> 01:30:21,000
inspired and then thanks it has 
pockets. 

1543
01:30:21,000 --> 01:30:23,600
Cool on 5. 
You may use two items. 

1544
01:30:23,600 --> 01:30:29,300
This round qualities are fun. 
There's a lot of fun lore and 

1545
01:30:29,300 --> 01:30:31,400
writing for each of these 
characters in the qualities and 

1546
01:30:31,400 --> 01:30:42,300
flaws. 
So So, oh look. 

1547
01:30:42,300 --> 01:30:45,500
Another torch is your quality. 
You gain. 

1548
01:30:45,500 --> 01:30:47,400
Another torch is number one 
number six. 

1549
01:30:47,400 --> 01:30:49,900
I'm just an NPC forget about me.
You gain the additional 

1550
01:30:49,900 --> 01:30:53,400
forgotten flaws. 
Oh no it burns you gain the 

1551
01:30:53,400 --> 01:30:59,300
conditions on fire in definitely
apparently and stunned and six. 

1552
01:30:59,300 --> 01:31:02,200
Death everywhere is death. 
I'm too young and pretty to die 

1553
01:31:04,300 --> 01:31:07,800
and that's his at every Allied, 
they get big, gain the condition

1554
01:31:07,800 --> 01:31:09,600
disheartened. 
So basically, if you don't have 

1555
01:31:09,600 --> 01:31:12,800
enough coin to buy another 
Rogue, you can get a 

1556
01:31:12,800 --> 01:31:18,000
torchbearer, they have a ton of 
inventory slots, they have a 

1557
01:31:19,000 --> 01:31:24,200
torch that lasts, you know, 30 
plus percent longer and 

1558
01:31:26,500 --> 01:31:28,600
Basically, yeah, they end up 
being an NPC. 

1559
01:31:28,600 --> 01:31:32,300
I mean, I don't even, I don't 
know, I don't know what should 

1560
01:31:32,300 --> 01:31:34,800
be better. 
Whether it's the construct or 

1561
01:31:34,800 --> 01:31:38,200
the torch Bearer, but either 
way, you can only use a contract

1562
01:31:38,200 --> 01:31:47,800
that three-player game anyway. 
Um, so When I roll on my 

1563
01:31:47,800 --> 01:31:53,800
bullshit on my rogue, right? 
Looking at this, just for some 

1564
01:31:53,800 --> 01:32:01,900
clarification. 
How would I know the difference 

1565
01:32:01,900 --> 01:32:04,300
between qualities and flaws? 
And which one? 

1566
01:32:04,300 --> 01:32:08,300
When I roll my bullshit, I get 
quality or flaw, or is it both? 

1567
01:32:09,300 --> 01:32:13,000
Because just going directly to 
the the table here. 

1568
01:32:14,100 --> 01:32:23,200
When I roll them a bullshit I 
have a list of sorry. 

1569
01:32:23,400 --> 01:32:32,900
Well, one second. 
Ah, thank you. 

1570
01:32:33,300 --> 01:32:35,200
I have a list of qualities in 
most Applause during character 

1571
01:32:35,200 --> 01:32:36,800
creation. 
You'll get one quality and 

1572
01:32:36,800 --> 01:32:40,800
that's say again, that's right. 
You get one quality. 

1573
01:32:40,800 --> 01:32:43,700
In one flaw randomly selected 
from those tables, right? 

1574
01:32:45,300 --> 01:32:51,100
So, those are what happens when 
you roll the things and then 

1575
01:32:51,100 --> 01:32:55,200
you'll get more, you can get 
more qualities and flaws as you 

1576
01:32:55,200 --> 01:32:57,800
go through the game, unless I'm 
completely fucking mistaken. 

1577
01:32:58,500 --> 01:33:01,300
So that is basically what a 
character is like. 

1578
01:33:02,000 --> 01:33:04,400
You know, let's pick one other 
kind of random. 

1579
01:33:04,400 --> 01:33:06,600
Actually, let's just go to 
construct. 

1580
01:33:06,800 --> 01:33:09,000
Contract is only used for three 
player games, any, and all 

1581
01:33:09,000 --> 01:33:12,200
players May pay to upgrade the 
construct, when creating the 

1582
01:33:12,200 --> 01:33:14,800
contract players, jointly decide
which additional action 

1583
01:33:14,800 --> 01:33:17,300
receives, as always, if it's 
Vision, can be reached High Roll

1584
01:33:17,300 --> 01:33:20,600
decides when the contract takes 
a turn roll randomly decide what

1585
01:33:20,600 --> 01:33:22,800
action, it takes. 
See the following table for 

1586
01:33:22,800 --> 01:33:25,800
assigning numbers of the die. 
Roll the contract never targets 

1587
01:33:25,800 --> 01:33:27,400
itself with any action or 
bullshit. 

1588
01:33:27,400 --> 01:33:30,700
Any Rogue may spend an action to
move the construct, the concert 

1589
01:33:30,700 --> 01:33:33,000
automatically escapes have 
fallen All other Rogues do and 

1590
01:33:33,000 --> 01:33:35,300
all roads may draw from its luck
pool. 

1591
01:33:35,700 --> 01:33:39,900
So, basic attack is besieged. 
Target a random Rogue. 

1592
01:33:39,900 --> 01:33:42,800
The Rogue immediately takes an 
action burped. 

1593
01:33:42,900 --> 01:33:46,700
So, it's robot its contract 
noises. 

1594
01:33:47,700 --> 01:33:49,900
You can Target every Rogue. 
They're cool on dice is reduced 

1595
01:33:49,900 --> 01:33:52,100
by one. 
Click, click pow Target, a 

1596
01:33:52,108 --> 01:33:53,800
random enemy. 
Make a physical attack for as 

1597
01:33:53,800 --> 01:33:55,600
their defense and ding. 
Ding ding. 

1598
01:33:55,600 --> 01:33:58,800
Take Target, a random Rogue. 
They gain to health up to their 

1599
01:33:58,800 --> 01:34:02,500
maximum. 
They got action roles Two 

1600
01:34:02,500 --> 01:34:05,100
actions available three actions 
available for actions available 

1601
01:34:05,700 --> 01:34:08,700
on one, two, three, four to six 
etc, etc. 

1602
01:34:08,800 --> 01:34:11,200
They have a list of qualities 
and flaws that again. 

1603
01:34:11,200 --> 01:34:15,000
Crack me up so power surge, you 
immediately take an action, six,

1604
01:34:15,000 --> 01:34:17,000
johnny-five alive, you gain a 
half. 

1605
01:34:17,000 --> 01:34:19,600
Roll of Health for Flaws one. 
I'm sorry. 

1606
01:34:19,600 --> 01:34:21,400
Dave, I'm afraid I can't do 
that. 

1607
01:34:21,600 --> 01:34:23,300
You're getting a condition 
stunned and six. 

1608
01:34:23,300 --> 01:34:26,400
Remember that time RoboCop shot 
that guy in the dick. 

1609
01:34:30,900 --> 01:34:34,200
Target a random Rogue. 
They gain the condition uni. 

1610
01:34:35,600 --> 01:34:39,400
I mean one, I mean, come on 
Rhapsody, not love this game 

1611
01:34:41,400 --> 01:34:42,900
plastic. 
It's fantastic. 

1612
01:34:42,900 --> 01:34:46,100
So those are, those are kind of 
how the character sheets go. 

1613
01:34:46,100 --> 01:34:48,700
You get a list of all your stuff
price, physical defense, magic 

1614
01:34:48,700 --> 01:34:50,700
Health, everything like that. 
You get action, you get 

1615
01:34:50,700 --> 01:34:53,900
qualities, you get flaws. 
They're all really well-written.

1616
01:34:53,900 --> 01:34:57,300
You get six qualities 6 flaws 
listed on, crack me up there 

1617
01:34:57,300 --> 01:35:00,600
super specific to the characters
which is great and that is the 

1618
01:35:00,600 --> 01:35:04,600
way that your that your 
characters go. 

1619
01:35:05,000 --> 01:35:07,000
So, let's look at some of the 
other references. 

1620
01:35:10,600 --> 01:35:13,100
There's a, we're at Rogue. 
It's great a wizard. 

1621
01:35:13,600 --> 01:35:16,100
I know 100 pick that one. 
The price is two hundo. 

1622
01:35:19,000 --> 01:35:23,300
A big graphic from Mustafa here 
and then we get to the monsters 

1623
01:35:23,300 --> 01:35:28,500
appendix, right? 
So let's just pick, let's pick 

1624
01:35:28,500 --> 01:35:34,500
one, that's got Goblin lowered. 
This is fine. 

1625
01:35:34,500 --> 01:35:38,100
So this is a pretty beefy, 
pretty beefy one, so, alright, 

1626
01:35:38,100 --> 01:35:42,700
Goblin Lord, you got plus three 
physical three defense, 12 

1627
01:35:42,700 --> 01:35:46,100
health. 
Is there a magic to resolve? 

1628
01:35:47,100 --> 01:35:48,700
Right. 
Actually, real quick, I want to 

1629
01:35:48,700 --> 01:35:53,800
run back up to just a regular 
Rogue and see how much health 

1630
01:35:53,800 --> 01:35:57,000
does a construct. 
Start with you start with 12 

1631
01:35:57,000 --> 01:36:01,700
health so to D6 on the way out. 
Could kill you. 

1632
01:36:03,700 --> 01:36:06,300
I mean, you're going to average 
between the you know, six and 

1633
01:36:06,300 --> 01:36:09,000
eight. 
So if you're really low and you 

1634
01:36:09,000 --> 01:36:11,800
run out of torches, you could 
die on the way out, pretty 

1635
01:36:11,800 --> 01:36:15,000
quickly. 
A lot of the health is even 

1636
01:36:15,000 --> 01:36:17,600
smaller than like, the torch 
Bearer has five health. 

1637
01:36:17,900 --> 01:36:21,400
So realistically to D6 Health 
when you run out of torches, you

1638
01:36:21,400 --> 01:36:25,000
dead, son. 
So, going back to the monsters, 

1639
01:36:25,000 --> 01:36:26,700
we're going to go straight to 
the goblin Lord. 

1640
01:36:27,500 --> 01:36:29,700
So like direwolf is more basic 
1123. 

1641
01:36:30,700 --> 01:36:32,700
You get an attack four to six. 
You get an attack. 

1642
01:36:32,900 --> 01:36:36,700
Then there's a Shit at one in 
six, we're going to the goblin 

1643
01:36:36,700 --> 01:36:38,400
Lord to this a little beefier, 
right? 

1644
01:36:39,700 --> 01:36:41,700
So it's got physical defense, 
Health magic and resolve. 

1645
01:36:41,800 --> 01:36:45,000
And then you have a special, 
which is before taking an 

1646
01:36:45,000 --> 01:36:47,900
action, that the Goblet Lord 
targets, any adjacent Rogues. 

1647
01:36:48,300 --> 01:36:51,600
It makes a physical attack role 
versus the targets defense after

1648
01:36:51,600 --> 01:36:54,800
this attack role for the goblin 
Lords action, like normal. 

1649
01:36:54,800 --> 01:36:59,200
So basically, this gives you a 
whole nother attack at the 

1650
01:36:59,200 --> 01:37:01,100
beginning of every turn you 
take, you immediately start with

1651
01:37:01,100 --> 01:37:02,700
the tack and then do your 
actions. 

1652
01:37:03,000 --> 01:37:05,500
So you You roll and again, 
there's this built-in AI which I

1653
01:37:05,500 --> 01:37:07,300
really, really enjoy. 
So on a roll. 

1654
01:37:07,300 --> 01:37:10,300
But one, two three, you get. 
I big boss, you do, work, you 

1655
01:37:10,300 --> 01:37:12,700
target a, random, a lie. 
And that creature takes an 

1656
01:37:12,700 --> 01:37:14,700
immediate action on a four to 
five. 

1657
01:37:14,700 --> 01:37:17,800
There's take this, the goblin 
Lord throws part of his treasury

1658
01:37:17,800 --> 01:37:20,800
at the Rogues Target. 
A random Road Rogue and make a 

1659
01:37:20,808 --> 01:37:23,100
plus-one attack role versus 
their defense. 

1660
01:37:23,400 --> 01:37:25,800
That Rogue takes damage as 
normal if the attack is 

1661
01:37:25,800 --> 01:37:28,900
successful or not. 
The Rogue also gains 1 D6 coins 

1662
01:37:29,100 --> 01:37:34,600
so the goblin is literally 
making it rain with Bomb and 

1663
01:37:34,600 --> 01:37:40,400
six. 
Making it hail as. 

1664
01:37:40,500 --> 01:37:44,500
As one might say, if the goblin 
Lord currently has less than 

1665
01:37:44,500 --> 01:37:46,600
three allies, they summon a 
random photo. 

1666
01:37:46,600 --> 01:37:49,700
Help them. 
The random vo is placed directly

1667
01:37:49,700 --> 01:37:52,300
in front of the goblin Lord in 
the marching order and the new 

1668
01:37:52,300 --> 01:37:56,500
role for your random photo that 
helps them 1. 2 3 is a goblin. 

1669
01:37:56,500 --> 01:38:01,500
Slinger 425 is a direwolf. 
Amen, 6 is a goblin wall boy and

1670
01:38:01,500 --> 01:38:06,600
then there's bullshit at one in 
61 do better Cretin Target and 

1671
01:38:06,600 --> 01:38:08,700
adjacent a lie. 
Make a physical attack role 

1672
01:38:08,700 --> 01:38:15,300
versus a creatures defense so 
that literally they hit they hit

1673
01:38:15,300 --> 01:38:19,400
their buddies and six. 
I will squash you and feed your 

1674
01:38:19,400 --> 01:38:22,700
bones to my dogs Target, a 
random Rogue, the goblin. 

1675
01:38:22,700 --> 01:38:25,300
Lord makes a +2 attack. 
Versus a creatures resolve. 

1676
01:38:25,300 --> 01:38:27,100
It. 
Successful the road gains a 

1677
01:38:27,108 --> 01:38:31,300
condition stunned. 
So that's how the the monsters 

1678
01:38:31,300 --> 01:38:32,500
work. 
Like I said, again, you have to 

1679
01:38:32,500 --> 01:38:34,400
have procedure. 
I love the way this procedure 

1680
01:38:34,400 --> 01:38:37,000
works. 
You basically just roll a D6 and

1681
01:38:37,000 --> 01:38:38,400
it'll tell You exactly what to 
do. 

1682
01:38:38,400 --> 01:38:43,800
Fantastic really, really great. 
Goblin Slinger goblins, a lot of

1683
01:38:43,800 --> 01:38:47,200
goblins in here. 
Goblin, sneak Thief, Goblin wall

1684
01:38:47,200 --> 01:38:55,800
boy, limp living statue of 
obscene skull, ominous presence 

1685
01:38:55,800 --> 01:38:58,800
diseases, rat giant, rat zombie 
rat. 

1686
01:39:01,500 --> 01:39:08,200
Siegfried, Von Shadow Hammer. 
This one is really, really 

1687
01:39:08,200 --> 01:39:10,000
beefy. 
It's actually six completely 

1688
01:39:10,000 --> 01:39:16,100
different actions all the way up
with special effect and we're 

1689
01:39:16,100 --> 01:39:17,700
going to cruise through some of 
these other monsters. 

1690
01:39:17,700 --> 01:39:20,200
There's tons of monsters. 
I mean, this is like a third of 

1691
01:39:20,208 --> 01:39:24,100
the book here, realistically, 
which is great, and then we get 

1692
01:39:24,100 --> 01:39:27,700
to the conditions section. 
So there's a lot of conditions, 

1693
01:39:27,700 --> 01:39:31,100
in the book, absorbed your 
literally become absorbed. 

1694
01:39:31,500 --> 01:39:35,200
Allied armored attuned, bleed. 
I'm not going to go over all of 

1695
01:39:35,200 --> 01:39:37,700
these by the book, read the book
or go win the giveaway that I'm 

1696
01:39:37,700 --> 01:39:41,400
going to do soon, bolster 
charged cursed, deadly 

1697
01:39:41,400 --> 01:39:44,900
defenseless diminish dishearten,
drugged explosive fooled, 

1698
01:39:44,900 --> 01:39:48,300
forgotten frightened, grappled 
hidden high as fuck. 

1699
01:39:49,200 --> 01:39:51,800
Yes that is conditioned on this 
creature would take an action 

1700
01:39:51,800 --> 01:39:54,300
and instead targets, a random, 
adjacent, a lie, you make a 

1701
01:39:54,300 --> 01:40:00,300
physical attack roll. 
Gosh, I'm like and then even 

1702
01:40:00,300 --> 01:40:02,600
read. 
So potent, rat trapped or 

1703
01:40:02,600 --> 01:40:06,100
strained. 
Sick in the Speedy, terrified 

1704
01:40:06,100 --> 01:40:09,500
vicious zombie. 
Oh, there's an asterisk. 

1705
01:40:09,500 --> 01:40:12,500
So of venom and poison aren't 
the same thing if you're so 

1706
01:40:12,500 --> 01:40:14,100
smart. 
Why are you killing goblins in a

1707
01:40:14,100 --> 01:40:16,300
dark hole for a living love 
that. 

1708
01:40:18,800 --> 01:40:22,900
And it says, thank you to these 
gullible Lombard Merchants for 

1709
01:40:22,900 --> 01:40:24,600
taking an extra risk on this 
Venture. 

1710
01:40:24,800 --> 01:40:28,200
So there's a list of all of the 
original Kickstarter patrons 

1711
01:40:28,200 --> 01:40:32,300
which you just love to see in 
the back of these books. 

1712
01:40:32,300 --> 01:40:34,400
It's really cool. 
It's very way to give a nod to 

1713
01:40:34,400 --> 01:40:36,900
the people that supported you, 
and then we're at the back 

1714
01:40:36,900 --> 01:40:40,400
cover. 
That's it. 

1715
01:40:40,400 --> 01:40:41,900
There's another. 
Oh, this is what I wanted to 

1716
01:40:41,900 --> 01:40:42,900
see. 
This is great. 

1717
01:40:42,900 --> 01:40:51,600
So Yeah. 
Let me so I don't know if you're

1718
01:40:51,600 --> 01:40:55,800
seeing the links but every time 
you drop a link in the chat it's

1719
01:40:55,800 --> 01:41:00,000
just a bunch of stars. 
Mustafa actually retweeted us 

1720
01:41:00,000 --> 01:41:04,500
just a second ago. 
Let me get the link to. 

1721
01:41:04,500 --> 01:41:06,600
This tweet will drop it right 
here. 

1722
01:41:07,900 --> 01:41:15,300
Oh no that's not like this way. 
That's the link to the Tweet. 

1723
01:41:15,300 --> 01:41:17,900
If you are listening and you 
have not like that tweet. 

1724
01:41:18,200 --> 01:41:21,100
You currently have a 1 in 18 
chance of winning everything 

1725
01:41:21,100 --> 01:41:23,900
marching orders ever put out. 
I would highly recommend you go 

1726
01:41:24,200 --> 01:41:30,100
like that tweet, so I love this 
section in the back, there is 

1727
01:41:30,100 --> 01:41:32,200
the turn reference which is a 
rogue's turn. 

1728
01:41:32,200 --> 01:41:36,800
It, literally breaks it down 123
exactly what you can do, a list 

1729
01:41:36,800 --> 01:41:41,100
for the enemies turn and then 
the helpful hint is really, 

1730
01:41:41,100 --> 01:41:44,200
really fantastic. 
There is a graphic that Shows 

1731
01:41:44,200 --> 01:41:48,300
the marching order in battle 
line events, a font helpful, 

1732
01:41:48,300 --> 01:41:49,600
hints. 
Because I asked this question 

1733
01:41:49,600 --> 01:41:55,200
earlier and in the interview it 
says, like, are there any easy 

1734
01:41:55,200 --> 01:41:57,700
to miss rules? 
If there's literally a list of 

1735
01:41:57,700 --> 01:42:00,800
here, helpful, hints table. 
You spend lock on any die roll. 

1736
01:42:00,900 --> 01:42:03,700
Literally any fucking thing, and
as many as you want, I'm going 

1737
01:42:03,700 --> 01:42:05,900
into Del figure out how far you 
can go before. 

1738
01:42:05,900 --> 01:42:08,700
Half your tortures are used up. 
That might be a good time to 

1739
01:42:08,700 --> 01:42:13,000
turn around, right if the text 
says, make a roll, it does not 

1740
01:42:13,000 --> 01:42:15,200
do damage. 
Each it only applies the effects

1741
01:42:15,200 --> 01:42:18,300
listed it has to say attack 
roll, nor to do damage. 

1742
01:42:18,700 --> 01:42:20,800
Keep a book marker to Handy 
while you play. 

1743
01:42:20,800 --> 01:42:23,000
It'll save you some aggravation 
because you're flipping through 

1744
01:42:23,000 --> 01:42:25,300
a Dell like again, like a game 
book, like a Choose Your Own 

1745
01:42:25,300 --> 01:42:26,600
Adventure, or choose your own 
path length. 

1746
01:42:27,300 --> 01:42:30,200
Choose Your Own Adventure is a 
copy written term, so that's why

1747
01:42:30,200 --> 01:42:33,000
people say like potentially 
choose your own path or or gay 

1748
01:42:33,000 --> 01:42:34,400
books as well. 
A lot of times they're called 

1749
01:42:37,600 --> 01:42:39,800
When in the condition and cool 
down phase conditions, take 

1750
01:42:39,800 --> 01:42:44,800
effect before the dice are 
reduced torches have for useless

1751
01:42:44,800 --> 01:42:46,800
before they are expired except 
for the torchbearer if you run 

1752
01:42:46,800 --> 01:42:50,600
out of torches to D6 to leave 
and unless otherwise stated it 

1753
01:42:50,600 --> 01:42:53,300
takes it for items unless 
otherwise stated takes an action

1754
01:42:53,300 --> 01:42:55,400
to use it. 
That's the book, that's all 

1755
01:42:55,400 --> 01:42:57,800
thing. 
This is the back, we did it. 

1756
01:42:57,800 --> 01:43:04,200
Whoo okay. 
Um now I get to do the score all

1757
01:43:04,200 --> 01:43:07,100
by myself. 
Myself because Hunter is a sick 

1758
01:43:07,100 --> 01:43:12,200
boy. 
So let's go to that and I will I

1759
01:43:12,200 --> 01:43:18,700
will Beat myself up over it as 
we go through these things. 

1760
01:43:18,700 --> 01:43:22,900
So for those that have never 
seen this or heard this before, 

1761
01:43:23,000 --> 01:43:28,600
this is the score card. 
Again, this is just like a 

1762
01:43:28,600 --> 01:43:34,800
general. 
I don't know, it's a scorecard, 

1763
01:43:35,100 --> 01:43:37,500
you know, but look at the parts 
that are really important to you

1764
01:43:37,500 --> 01:43:40,100
in the game and the look at the 
overall value and stuff like 

1765
01:43:40,100 --> 01:43:42,000
that or the overall score to 
look at it. 

1766
01:43:42,000 --> 01:43:43,800
And, you know, this is don't 
pick it apart too much. 

1767
01:43:43,800 --> 01:43:47,300
But there's five scores that are
each worth 10 points. 

1768
01:43:48,200 --> 01:43:50,500
We have five categories. 
So there's art and style, which 

1769
01:43:50,500 --> 01:43:54,400
talks about the quality, 
quantity, consistency, you know,

1770
01:43:54,400 --> 01:43:57,100
of the art in the book, The 
style in which it's used. 

1771
01:43:58,300 --> 01:43:59,800
Then, there's layout and 
function. 

1772
01:44:00,100 --> 01:44:04,200
So how pretty the layout? 
And stuff like that falls on our

1773
01:44:04,200 --> 01:44:07,100
kind of art and style, more 
layout and function is like 

1774
01:44:07,100 --> 01:44:11,000
readability of the book and 
function, as far as like tools, 

1775
01:44:11,000 --> 01:44:13,100
right? 
Physical books with bookmarks, 

1776
01:44:13,100 --> 01:44:17,500
things like that are or ribbons 
and PDF tools with bookmarks 

1777
01:44:17,500 --> 01:44:21,200
hyperlinks in on hyperlinks, you
know, color coding all that kind

1778
01:44:21,200 --> 01:44:25,500
of stuff that's layout function 
rule set and crunch is if it's a

1779
01:44:25,500 --> 01:44:28,300
unique role set, is it good? 
If it's an adapted, ruleset how 

1780
01:44:28,300 --> 01:44:31,400
well is it, adapted? 
Crunch is, does it feel like the

1781
01:44:31,400 --> 01:44:32,900
right amount of rules for the 
game, right? 

1782
01:44:33,100 --> 01:44:35,000
Right. 
Do you feel overburdened by the 

1783
01:44:35,000 --> 01:44:36,900
amount of rules that exist in 
it? 

1784
01:44:37,200 --> 01:44:40,900
Does it claim to be rules light,
but is 600 pages long, those 

1785
01:44:40,900 --> 01:44:44,500
kind of things, that's ruleset 
and crunch originality is just 

1786
01:44:45,200 --> 01:44:48,900
in general. 
All of these things you know how

1787
01:44:49,000 --> 01:44:50,500
how different does it feel from 
something else? 

1788
01:44:50,500 --> 01:44:53,000
Can you name for other games 
that are just like this just 

1789
01:44:53,000 --> 01:44:57,100
lightly different or does this 
feel completely unique and value

1790
01:44:57,100 --> 01:45:02,300
is bang for your buck really. 
It's not just how much the books

1791
01:45:02,300 --> 01:45:04,400
cost. 
But how much content is 

1792
01:45:04,400 --> 01:45:07,100
available? 
Like if you just get one book 

1793
01:45:07,300 --> 01:45:10,000
and that is all you can do. 
There's not a whole lot of 

1794
01:45:10,000 --> 01:45:13,900
replayability are there. 
Third-party licenses are there. 

1795
01:45:18,300 --> 01:45:19,800
What else do we normally get for
the value? 

1796
01:45:19,800 --> 01:45:20,600
I mean, it's those kind of 
things. 

1797
01:45:20,600 --> 01:45:24,600
It's what you get for the money 
that you spend and how much is 

1798
01:45:24,600 --> 01:45:27,800
available for you to keep the 
game going with right. 

1799
01:45:27,800 --> 01:45:30,700
That's value. 
So, Start with art-style. 

1800
01:45:30,700 --> 01:45:33,300
I think this is the first time 
I've had to do this by myself, 

1801
01:45:34,200 --> 01:45:36,200
that's because I think even in 
Mark board, Jason was here. 

1802
01:45:36,200 --> 01:45:38,200
So let's talk about art and 
style. 

1803
01:45:38,300 --> 01:45:41,500
First of all, I love again. 
My background is a cover. 

1804
01:45:42,100 --> 01:45:44,900
This is Mustafa bachir. 
All the stuff from Mustafa is 

1805
01:45:45,200 --> 01:45:47,100
perfect for the game, right? 
Absolutely. 

1806
01:45:47,100 --> 01:45:50,200
Love it. 
A couple of things with the art.

1807
01:45:50,200 --> 01:45:52,500
I mean there is some public 
domain stuff used. 

1808
01:45:52,800 --> 01:45:56,300
There is some stalker used 
that's not necessarily a knock. 

1809
01:45:57,500 --> 01:46:00,100
I mean Arts expensive. 
We That. 

1810
01:46:00,800 --> 01:46:08,000
But, you know, the Mustafa bakir
stuff feels really feels like 

1811
01:46:08,000 --> 01:46:10,700
the game, and it would have been
really cool to see in a perfect 

1812
01:46:10,700 --> 01:46:12,000
world where money is not an 
option. 

1813
01:46:12,700 --> 01:46:14,500
Mustafa be here, art through the
entire thing. 

1814
01:46:14,900 --> 01:46:17,700
I love that all of the 
characters have a piece of 

1815
01:46:17,700 --> 01:46:21,400
character art from Mustafa, but 
they're pretty small. 

1816
01:46:22,600 --> 01:46:26,500
If there was a way to have like,
I mean, it would have expanded 

1817
01:46:26,500 --> 01:46:33,700
the book by fucking 20 pages. 
But I think even in I think even

1818
01:46:33,700 --> 01:46:38,400
like the monster for the few 
that did have art because the 

1819
01:46:38,400 --> 01:46:42,900
monsters don't all have art but 
like the I think the goblin Lord

1820
01:46:42,900 --> 01:46:47,500
did, didn't it? 
I'm just scrolling back up you 

1821
01:46:47,500 --> 01:46:50,300
guys can't see but you can 
assume what I'm doing. 

1822
01:46:52,200 --> 01:46:55,100
Yeah the goblin Lord and there's
a durable piece of art. 

1823
01:46:55,100 --> 01:46:58,200
They're pretty their third of 
the page to all well monsters, 

1824
01:46:58,200 --> 01:47:00,500
all have art on the cards. 
That's right. 

1825
01:47:00,800 --> 01:47:05,900
Yeah, I mean you can even see 
the Monstrous imp. 

1826
01:47:06,400 --> 01:47:08,200
Come on. 
Don't do that on the cover 

1827
01:47:08,200 --> 01:47:11,900
there. 
In the book itself, though, all 

1828
01:47:11,900 --> 01:47:16,000
of the character references, the
the character art is pretty 

1829
01:47:16,000 --> 01:47:18,300
small for like the Rogues, it 
would have been nice to see 

1830
01:47:18,300 --> 01:47:21,400
those a little bit bigger 
because they're great pieces, 

1831
01:47:21,600 --> 01:47:23,900
you know? 
But again I think a lot of that 

1832
01:47:23,900 --> 01:47:26,000
comes down into like layout and 
stuff like that. 

1833
01:47:26,000 --> 01:47:28,400
I mean you the book would be a 
lot bigger if you had like 

1834
01:47:28,400 --> 01:47:32,100
full-page pieces. 
But like I said, for example, 

1835
01:47:32,100 --> 01:47:36,000
going back real quick, like the 
the torchbearer is a pretty 

1836
01:47:36,000 --> 01:47:40,000
small piece of art considering 
the entire page but the stat 

1837
01:47:40,000 --> 01:47:41,400
blocks themselves are pretty 
big. 

1838
01:47:41,400 --> 01:47:43,400
I don't know. 
It'd be hard to get it to fit, 

1839
01:47:43,600 --> 01:47:46,600
but in a perfect world, it would
be a bigger piece of art. 

1840
01:47:47,200 --> 01:47:54,500
So, What we often do is compared
to other games, a lot of this is

1841
01:47:54,500 --> 01:47:59,700
done. 
I always say this like, in 

1842
01:47:59,700 --> 01:48:02,200
relation to things that came 
before it. 

1843
01:48:02,900 --> 01:48:08,100
So sometimes scores will change 
over time because you know, we 

1844
01:48:08,100 --> 01:48:11,300
might give something an 8 and 
then realize later that that's 

1845
01:48:11,300 --> 01:48:14,100
actually better than we thought 
or you might give it you know, 

1846
01:48:14,100 --> 01:48:17,900
1/8 and realize that there are 
ones better that it doesn't 

1847
01:48:17,900 --> 01:48:19,500
happen. 
A lot, we've tweaked some of our

1848
01:48:19,500 --> 01:48:23,500
early Seems a little bit as we 
kind of got as we adjusted our 

1849
01:48:23,500 --> 01:48:25,000
scores. 
Because originally, they started

1850
01:48:25,000 --> 01:48:28,100
out as worth each of these worth
five points. 

1851
01:48:28,500 --> 01:48:30,400
And it didn't have enough of a 
swing to really make a 

1852
01:48:30,407 --> 01:48:36,500
difference. 
So talk about art and style, um,

1853
01:48:38,500 --> 01:48:40,900
So looking at some of the other 
games we've done. 

1854
01:48:42,200 --> 01:48:46,400
So red giant got a seven because
there just wasn't a ton of Art 

1855
01:48:46,400 --> 01:48:48,400
in the book. 
The Original Mothership Love 

1856
01:48:48,400 --> 01:48:50,500
Sean McCoy with art in the 
original book. 

1857
01:48:50,800 --> 01:48:57,900
I mean while I liked it there 
wasn't a lot of it 12 years I 

1858
01:48:57,907 --> 01:48:59,900
was kind of does Romeo 12 Years 
a little bit. 

1859
01:49:00,500 --> 01:49:05,900
There's not necessarily a ton of
Art in the book like I said a 

1860
01:49:05,900 --> 01:49:12,300
bunch of it is Stock art and 
things like that besides the 

1861
01:49:12,300 --> 01:49:15,900
monsters and the the cover of 
the cover is absolutely fucking 

1862
01:49:15,900 --> 01:49:25,000
gorgeous though. 
Feel like That's not funny. 

1863
01:49:25,900 --> 01:49:29,100
This is when I need a hunter I'm
going to scroll through real 

1864
01:49:29,100 --> 01:49:34,000
quick. 
I feel like a lot of the art 

1865
01:49:34,000 --> 01:49:37,000
pieces feel a little more lay 
out to like some of the stock 

1866
01:49:37,000 --> 01:49:39,900
art that you used to like page 
filler and things like that. 

1867
01:49:40,600 --> 01:49:42,600
I do like that. 
There's not like a like a bunch 

1868
01:49:42,600 --> 01:49:54,400
of blank empty spaces. 
It's all filled, um, Let's go. 

1869
01:49:55,100 --> 01:49:58,900
I mean, I think even the cover 
by itself between the two books 

1870
01:50:01,000 --> 01:50:04,500
really gives the points up. 
We're going to go with a 74 are 

1871
01:50:04,500 --> 01:50:10,900
on this score numbers because I 
think, you know, if you take off

1872
01:50:10,900 --> 01:50:13,500
the Mustafa bakir stuff. 
Let's tweak that. 

1873
01:50:15,400 --> 01:50:17,600
I think it's pretty, pretty 
straightforward, like five. 

1874
01:50:17,600 --> 01:50:23,400
Like just bang average as far as
using, This is like the stock 

1875
01:50:23,400 --> 01:50:26,200
car and stuff like that. 
But as soon as you add in that 

1876
01:50:26,200 --> 01:50:29,100
and then all the art that's on 
the cards and things like that, 

1877
01:50:29,200 --> 01:50:31,000
you definitely got to give some 
points for that. 

1878
01:50:31,000 --> 01:50:33,000
Sole out and function. 
We've talked about this already.

1879
01:50:33,400 --> 01:50:39,800
I mean hyperlinks, bookmarks in 
line, hyperlinks, fantastic. 

1880
01:50:40,000 --> 01:50:45,900
So the only book that ever got a
10 so far is Troika, you know, I

1881
01:50:45,900 --> 01:50:48,200
have my opinions about Troika 
but one of the things that I 

1882
01:50:48,200 --> 01:50:53,300
love about it is it's got all of
those things and each section is

1883
01:50:53,300 --> 01:50:56,500
color-coded, like the pages, 
themselves are different colors 

1884
01:50:56,500 --> 01:51:01,000
and every single page in the top
left, or top, right will take 

1885
01:51:01,000 --> 01:51:03,000
you back to the beginning of 
that chapter or back to the 

1886
01:51:03,000 --> 01:51:05,000
table of contents. 
I mean, it's fucking perfect. 

1887
01:51:05,000 --> 01:51:08,800
All right, the one after that, I
think that kind of nine was 

1888
01:51:09,700 --> 01:51:12,500
death in space actually because 
it had all those things even 

1889
01:51:12,500 --> 01:51:15,800
color-coded sections just didn't
have those links to the top and 

1890
01:51:15,800 --> 01:51:18,500
bottom. 
So I think this has to be an 

1891
01:51:18,500 --> 01:51:21,100
easy eight. 
Because it's got just about 

1892
01:51:21,100 --> 01:51:26,100
everything, I possibly want from
life, from layout, outside of 

1893
01:51:26,100 --> 01:51:29,700
that. 
And in the physical book, it 

1894
01:51:29,700 --> 01:51:32,900
doesn't have, you know, like 
bookmarks or things like that. 

1895
01:51:32,900 --> 01:51:34,400
To bump it up by any more 
points. 

1896
01:51:34,400 --> 01:51:37,500
But as far as the PDF itself, 
it's got pretty much all the 

1897
01:51:37,508 --> 01:51:42,600
resources. 
You could possibly want for the 

1898
01:51:45,300 --> 01:51:49,300
Like digital tools, you know, 
bookmarks, hyperlinks, in line 

1899
01:51:49,300 --> 01:51:57,200
hyperlinks. 
Um, do I want to? 

1900
01:51:58,000 --> 01:51:59,700
I'm trying to think of some 
other ones. 

1901
01:52:00,300 --> 01:52:02,100
Yeah, we'll go with will go with
eight. 

1902
01:52:02,100 --> 01:52:04,600
I was gonna say just a couple of
things, I would do it, you know,

1903
01:52:04,600 --> 01:52:05,800
I don't know if it would bump it
up. 

1904
01:52:05,800 --> 01:52:08,800
It wouldn't bump it up a point 
but, you know, if we did like 

1905
01:52:08,800 --> 01:52:10,600
points, right? 
If this was like an 

1906
01:52:10,600 --> 01:52:13,600
eight-point-two girl like me, .5
is just the things that I 

1907
01:52:13,600 --> 01:52:16,700
pointed out about the URL. 
Listen and email addresses being

1908
01:52:16,700 --> 01:52:18,700
hyperlinks. 
Well that would be the if I got 

1909
01:52:18,700 --> 01:52:21,800
nitpicky with it. 
So rule, set and crunch. 

1910
01:52:21,900 --> 01:52:25,000
I really enjoyed this rule set. 
I think it's super clean. 

1911
01:52:25,000 --> 01:52:29,000
It's super straightforward. 
I mean so when you first look 

1912
01:52:29,000 --> 01:52:33,400
at, you know, the the stat block
for the characters, there's a 

1913
01:52:33,400 --> 01:52:38,700
lot of stuff to track, right? 
But it's all laid out in front 

1914
01:52:38,700 --> 01:52:42,400
of you, but if you look at a 
good guy, you got. 

1915
01:52:43,400 --> 01:52:48,000
Physical defense, Health magic 
Tinker aware Escape lock 

1916
01:52:48,000 --> 01:52:55,400
resolve, all of those things but
again I mean this is I'm going 

1917
01:52:55,400 --> 01:52:59,300
to crack open this. 
The the box I was still giving 

1918
01:52:59,300 --> 01:53:02,300
away, remind me to actually give
this away. 

1919
01:53:03,600 --> 01:53:06,700
I think these are all. 
So here's a road card, right? 

1920
01:53:06,900 --> 01:53:12,000
So this is an alchemist okay? 
Every everything you need is 

1921
01:53:12,000 --> 01:53:14,700
literally right. 
Out on the card, you get a piece

1922
01:53:14,700 --> 01:53:16,900
of character in the middle, 
right? 

1923
01:53:17,000 --> 01:53:20,600
You get the eight things that 
you keep track of four on one 

1924
01:53:20,600 --> 01:53:25,500
side, four on the other. 
And then you get it says, 

1925
01:53:25,500 --> 01:53:29,300
Optimus crawls bottom. 
So, again, this is a gamier 

1926
01:53:29,300 --> 01:53:31,600
game. 
It's a game, right? 

1927
01:53:32,100 --> 01:53:35,600
So having the cards there, it's 
not like you're filling out, 

1928
01:53:35,600 --> 01:53:37,800
like a character sheet, and you 
have to keep track of all of 

1929
01:53:37,800 --> 01:53:39,600
these things. 
You just reference the card 

1930
01:53:39,600 --> 01:53:42,500
associated with the character. 
So it's not that much actually 

1931
01:53:42,500 --> 01:53:45,300
to keep track of and the things 
that are important to keep track

1932
01:53:45,300 --> 01:53:47,600
of our important for the game, 
like your sports and things like

1933
01:53:47,600 --> 01:53:53,100
that always to to. 
Um so I don't think it is This 

1934
01:53:53,100 --> 01:53:55,200
by any stretch of the 
imagination too crunchy. 

1935
01:53:55,300 --> 01:53:57,300
I think it actually feels really
light. 

1936
01:53:57,300 --> 01:54:01,200
Like if you actually go to the 
half, the book is monster is and

1937
01:54:01,200 --> 01:54:04,300
Stat blocks and something that, 
and it's only like, like a 

1938
01:54:04,300 --> 01:54:06,700
hundred page book. 
I think it's like right around 

1939
01:54:06,700 --> 01:54:10,100
50 pages when we got to like the
appendices and references the 

1940
01:54:10,100 --> 01:54:14,400
stuff like that. 
So I really, I really enjoy it. 

1941
01:54:14,400 --> 01:54:22,000
I mean, the fact that it's very 
easy to do Solo or Co-op and 

1942
01:54:22,100 --> 01:54:24,800
realistically, Lee nothing 
really changes. 

1943
01:54:24,800 --> 01:54:27,400
If you do, that is really 
fantastic. 

1944
01:54:27,400 --> 01:54:30,700
The fact that really all you 
need is 1 D6, play the entire 

1945
01:54:30,700 --> 01:54:32,500
game. 
I fucking love that. 

1946
01:54:32,500 --> 01:54:35,900
There's not really anything in 
the rules where I went. 

1947
01:54:35,900 --> 01:54:40,000
Hmm, I'm not a huge fan of this 
part, but there's plenty of 

1948
01:54:40,000 --> 01:54:42,400
things in the rules are always 
like, I fucking love that. 

1949
01:54:42,400 --> 01:54:44,900
Like, the bullshit dice is 
fantastic. 

1950
01:54:44,900 --> 01:54:47,500
And I like that, like player 
turns really are just like three

1951
01:54:47,500 --> 01:54:52,600
things, right condition, the 
cooldowns, your action, your 

1952
01:54:52,900 --> 01:54:57,100
Shit, and you go. 
I mean, I think it's a really 

1953
01:54:57,100 --> 01:54:59,500
solid rule set that could really
real. 

1954
01:54:59,600 --> 01:55:02,700
I'm surprised there aren't facts
of this already. 

1955
01:55:03,400 --> 01:55:06,300
Like, I'm actually genuinely 
surprised because I feel like 

1956
01:55:06,300 --> 01:55:10,300
it's a super clean ruleset if 
you'd if you got rid of 

1957
01:55:10,400 --> 01:55:12,300
everything, right? 
I mean, look at that. 

1958
01:55:12,300 --> 01:55:13,600
Look at the turn reference in 
the back. 

1959
01:55:13,600 --> 01:55:17,500
Like, you could, you could 
really scrape this down to 20 

1960
01:55:17,500 --> 01:55:20,300
Pages at its core, right? 
There's a third party license, 

1961
01:55:21,000 --> 01:55:26,300
but if there was like a It up 
SRD like it would not be very 

1962
01:55:26,300 --> 01:55:28,700
long. 
You could reskin this or tweak 

1963
01:55:28,700 --> 01:55:32,400
the rules anyway that you want. 
And as James is saying like 

1964
01:55:32,600 --> 01:55:36,000
someone hacked the shit, I mean 
it's super fucking hackable and 

1965
01:55:36,000 --> 01:55:41,000
I want there to be a revolution 
in Solo adventure games that 

1966
01:55:41,000 --> 01:55:44,800
just like there wasn't solo 
journaling games right like 

1967
01:55:44,900 --> 01:55:48,700
wretched in alone and and and 
all these other solo games, 

1968
01:55:49,400 --> 01:55:52,100
fantastic right? 
But I don't always want to just 

1969
01:55:52,200 --> 01:55:56,200
right? 
From prompts, right? 

1970
01:55:56,200 --> 01:56:01,300
Like my ADHD does not really let
me sit down and do that a ton, 

1971
01:56:01,500 --> 01:56:03,200
right? 
I need I would rather just go 

1972
01:56:03,200 --> 01:56:05,900
kill months or sometimes so 
let's get more of those but as 

1973
01:56:05,900 --> 01:56:12,000
far as this goes ruleset wise, I
really really dig it a lot. 

1974
01:56:13,400 --> 01:56:16,300
We're going to go. 
Let's go. 

1975
01:56:18,200 --> 01:56:19,300
Yeah, that's what we're going to
do. 

1976
01:56:19,300 --> 01:56:23,400
We're going to give this a solid
eight for ruleset and crunch. 

1977
01:56:24,900 --> 01:56:29,400
It feels like looking at other 
games that I feel the same way 

1978
01:56:29,400 --> 01:56:34,100
about that aren't similar. 
There's gun and Slingers and 

1979
01:56:34,100 --> 01:56:38,100
eight Nova's 1/8. 
The original mothership is an 

1980
01:56:38,100 --> 01:56:43,500
eight, red, giants, and eight. 
I feel like that is, that feels 

1981
01:56:43,500 --> 01:56:47,300
good right there, originality. 
Okay. 

1982
01:56:47,300 --> 01:56:54,900
So, um, we have to look at the 
whole picture, right? 

1983
01:56:55,100 --> 01:56:57,600
It's a dungeon double game. 
How many dungeon gambling games 

1984
01:56:57,600 --> 01:57:01,100
are there more than you could 
possibly fucking imagine, right?

1985
01:57:02,600 --> 01:57:05,600
Is this one done in a van 
different interesting? 

1986
01:57:05,600 --> 01:57:08,300
Way? 
Absolutely 100%. 

1987
01:57:08,500 --> 01:57:12,000
It feels really good. 
I like that. 

1988
01:57:12,000 --> 01:57:14,500
It's old and Co-op, like we 
said, one of the other really 

1989
01:57:14,500 --> 01:57:19,700
fun Solo or Co-op, I gotta shut 
the fuck up and get done soon as

1990
01:57:19,700 --> 01:57:23,900
I got to go to work. 
So we'll call it beams of twelve

1991
01:57:23,900 --> 01:57:25,700
years. 
I absolutely love 12 years lot 

1992
01:57:25,700 --> 01:57:27,400
backs moon. 
It's really great. 

1993
01:57:28,200 --> 01:57:31,400
What do the what did 12 Years 
actually get on originality. 

1994
01:57:33,500 --> 01:57:42,300
This reminds me of that a little
bit. so, 12 years, got an eight 

1995
01:57:43,100 --> 01:57:56,500
and I feel similarly about About
this like it's a fun adventure 

1996
01:57:56,600 --> 01:57:59,100
solo game. 
We're going to go ahead and give

1997
01:57:59,100 --> 01:58:09,900
this an eight as well, right? 
And let's unhide that um, And 

1998
01:58:09,900 --> 01:58:13,100
value is, okay. 
So depending on when you get it 

1999
01:58:13,100 --> 01:58:16,500
and where you get it, right? 
If you get the the core box set,

2000
01:58:16,600 --> 01:58:19,500
it's like 50 bucks, right? 
If you go to Indiegogo right 

2001
01:58:19,500 --> 01:58:23,400
now, you can get everything 
that's in this box for $69. 

2002
01:58:25,100 --> 01:58:26,900
So it depends on when and where 
you get it. 

2003
01:58:26,900 --> 01:58:30,900
But I think for of a box that 
with two books and cards and all

2004
01:58:30,900 --> 01:58:33,200
that kind of stuff, 50 bucks is 
a great fucking deal. 

2005
01:58:35,000 --> 01:58:40,300
It's I mean a lot of books like 
For 100 page, soft back, 

2006
01:58:40,300 --> 01:58:43,700
probably around like 30 ish 
bucks, right? 

2007
01:58:43,700 --> 01:58:49,400
25 to 30 bucks, hardback like 
35, to 44 100 pages, but you get

2008
01:58:49,400 --> 01:58:52,900
the card, you get two books, you
get in a sweet box, right? 

2009
01:58:52,900 --> 01:58:57,500
It's like 50 bucks, it does have
a 30 and like, you know, like 

2010
01:58:57,500 --> 01:59:00,000
the said, we got a bunch of 
support for it. 

2011
01:59:00,000 --> 01:59:01,900
So the entire Devers guides a 
ton of delves. 

2012
01:59:02,100 --> 01:59:04,600
There's also massive the Onyx, 
our, which is a bigger delve. 

2013
01:59:04,700 --> 01:59:06,500
There's a quick and dirty, is, 
and a bunch of other stuff 

2014
01:59:06,500 --> 01:59:09,600
that's going to be coming out 
from From these guys. 

2015
01:59:09,900 --> 01:59:15,800
So Value-wise. 
It feels like a solid value. 

2016
01:59:15,800 --> 01:59:17,400
Again, there's a third party 
license. 

2017
01:59:17,800 --> 01:59:19,900
There's continued support for 
it. 

2018
01:59:21,000 --> 01:59:29,600
I think. 
And what's another one that was 

2019
01:59:29,600 --> 01:59:35,600
similar to this. 
That space was a great value. 

2020
01:59:37,600 --> 01:59:40,400
So if we start it like Core 5, 
right? 

2021
01:59:40,800 --> 01:59:44,200
We add third party license. 
Stuff on that, you know, there 

2022
01:59:44,200 --> 01:59:47,700
goes to 6. 
We add a lot of bonus. 

2023
01:59:48,200 --> 01:59:49,800
There's a lot of support for the
game. 

2024
01:59:49,800 --> 01:59:52,500
We go for a 7 and if you go 
free, just like the cost of the 

2025
01:59:52,500 --> 02:00:02,700
games and stuff itself. 
It is a great value for the cost

2026
02:00:02,800 --> 02:00:05,500
of a 50 dollar box that with two
books, in a deck of cards and it

2027
02:00:05,500 --> 02:00:09,000
is a fucking fantastic value. 
So we're going to go, we're 

2028
02:00:09,000 --> 02:00:11,800
going to go with a another eight
on this one right here. 

2029
02:00:14,300 --> 02:00:21,000
Can't really ask for a whole lot
more and and that's that's where

2030
02:00:21,000 --> 02:00:24,700
we're at. 
And yeah, someone said if you go

2031
02:00:24,700 --> 02:00:28,500
to Indiegogo right now that 
all-in-one price is as amazing 

2032
02:00:30,500 --> 02:00:38,700
$69 so I suck at math so let's 
math real quick, we got 7 plus 

2033
02:00:38,900 --> 02:00:45,200
8, plus 8 plus 8 plus 8 that's 
going to give us a 39. 

2034
02:00:53,200 --> 02:01:00,700
Oh, that was okay, Janelle. 
So that is our total score is 

2035
02:01:00,700 --> 02:01:03,400
we're going to go to a 39 now. 
You're fine. 

2036
02:01:05,000 --> 02:01:08,300
So the quick and dirty is 
actually another as part of the 

2037
02:01:08,300 --> 02:01:12,100
campaign that they're running 
right now on Indiegogo that's 

2038
02:01:12,100 --> 02:01:14,000
it. 
Yeah. 

2039
02:01:14,000 --> 02:01:16,000
So we're going to go ahead and 
actually do the giveaway. 

2040
02:01:16,000 --> 02:01:21,100
Now, 39 solid score really like 
really, really, like I said, 

2041
02:01:21,100 --> 02:01:23,300
huge fan of this game. 
Really, really excited to play 

2042
02:01:23,300 --> 02:01:25,600
it. 
The Mustafa fakirs art is 

2043
02:01:25,600 --> 02:01:30,000
fantastic, like I said, and I 
think really the only place that

2044
02:01:30,000 --> 02:01:37,600
I would really again, if all 
things were perfect, Yeah, 

2045
02:01:37,600 --> 02:01:39,600
Janelle definitely. 
I think flag that is Spam. 

2046
02:01:40,700 --> 02:01:45,200
I think the only thing that I 
would really tweak is if there 

2047
02:01:45,200 --> 02:01:47,800
was just more Mustafa art 
throughout the entire book 

2048
02:01:47,800 --> 02:01:51,500
instead of using the stock art, 
that's that's the only thing 

2049
02:01:52,000 --> 02:01:55,700
that in a perfect world. 
It would really just bump this 

2050
02:01:55,700 --> 02:01:58,400
up even more. 
So, so I'm going to go ahead and

2051
02:01:58,400 --> 02:02:02,900
do the, do the giveaway real 
quick. 

2052
02:02:02,900 --> 02:02:09,900
Let me Bring up a page real 
quick right here. 

2053
02:02:09,900 --> 02:02:12,100
That has what can I go to? 
Let's go do this. 

2054
02:02:15,200 --> 02:02:20,700
And I will bring up. 
Yes, that's what I want. 

2055
02:02:20,700 --> 02:02:24,400
Okay, so there are currently 18 
in trees in here. 

2056
02:02:24,700 --> 02:02:31,000
This is the old Tweeter, right? 
So, what I'm going to do is, 

2057
02:02:31,000 --> 02:02:34,700
well, start bottom to the top 
because that is the order in 

2058
02:02:34,700 --> 02:02:37,900
which people liked it, right? 
We'll go bottom the top. 

2059
02:02:37,900 --> 02:02:46,400
I'm gonna go to a random number 
generator. 16. 

2060
02:02:46,500 --> 02:02:50,100
All right so we'll start from 
the bottom and go to the top. 

2061
02:02:50,100 --> 02:03:00,300
Number 16 that's 1 2 3 4 5 6 7 8
9 10 11 12, 13 14 15 16. 

2062
02:03:01,700 --> 02:03:07,400
That is neon Relic. 
The RKO man sir, Juan 

2063
02:03:07,500 --> 02:03:13,200
everything, let me make sure 
one, two, three, four, five, 

2064
02:03:13,200 --> 02:03:16,700
six, seven, eight, nine, ten, 
eleven, twelve, thirteen, 

2065
02:03:16,700 --> 02:03:18,500
fourteen, fifteen sixteen. 
Yep. 

2066
02:03:18,700 --> 02:03:22,400
Neon Relic. 
One. 

2067
02:03:22,400 --> 02:03:27,700
So I actually know Nia. 
So I will shoot them a message 

2068
02:03:27,700 --> 02:03:29,400
on this court. 
Let me write that down. 

2069
02:03:31,000 --> 02:03:32,900
Oh man, I'm running out of 
Post-it notes. 

2070
02:03:38,400 --> 02:03:39,900
And then I will get that sent 
down. 

2071
02:03:42,700 --> 02:03:44,900
I think that's going to be 
international shipping to, so 

2072
02:03:44,900 --> 02:03:49,600
that's fun. 
Um, so that's it. 

2073
02:03:50,500 --> 02:03:57,700
Um, that is That is that's a 
score. 

2074
02:03:57,700 --> 02:04:00,100
That's the game. 
And as I said, I gotta get out 

2075
02:04:00,100 --> 02:04:01,900
of here because I got to leave 
work in 10 minutes. 

2076
02:04:02,000 --> 02:04:05,800
That's gonna be fun. 
Um, again, James Kremlin, keep 

2077
02:04:05,800 --> 02:04:07,000
bread. 
Like all you guys, thank you so 

2078
02:04:07,000 --> 02:04:09,300
much. 
It's great day, I really 

2079
02:04:09,300 --> 02:04:10,900
appreciate it. 
Hopefully, I don't have to do 

2080
02:04:10,900 --> 02:04:15,000
this solo again, and hopefully 
Hunter feels better for next 

2081
02:04:15,000 --> 02:04:17,100
week will announce what happens 
next week. 

2082
02:04:17,500 --> 02:04:20,400
If you were listening, we are 
the weekly scroll, you can find 

2083
02:04:20,400 --> 02:04:22,400
us on the weekly that's girl on 
Instagram. 

2084
02:04:22,400 --> 02:04:24,900
I promise I will update that at 
some point. 

2085
02:04:25,200 --> 02:04:28,400
We are the adventure archived on
YouTube. 

2086
02:04:28,500 --> 02:04:31,800
I mean, we're weekly underscore 
scroll on Twitter for as long as

2087
02:04:31,800 --> 02:04:33,900
Twitter exists. 
You guys have a wonderful day. 

2088
02:04:34,200 --> 02:04:36,400
I will see all of you guys some 
other time. 

2089
02:04:36,600 --> 02:04:37,900
Have a good night. 
Bye.

