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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure archive. 

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My name is Ryan, I'm Kirby. 
And today, we are going to be 

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going over skate Wizards from 
Lou the body, Levi Nunez. 

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And from artist Michael, I'm 
gonna butcher this and I do 

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apologize. 
Michael, I'm Say, sung HSI UNG. 

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You can find them on Twitter. 
Very excited to go over this. 

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Steezy role-playing game about 
radical and Arcane shredding of 

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the Gnar. 
This is going to be neat, but, 

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but how you doing Kirby? 
I'm doing great. 

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Um, I've been having a pretty 
good week so far. 

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Well, I guess it's Sunday, so, I
had a pretty good week. 

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Yeah, here we are. 
Um, and you I've lost count, I 

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have any time to hear. 
You're on the show. 

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You're basically just like the 
Third Coast at this point. 

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I'm done. 
I'm now a co-host of the weekly 

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scroll. 
I've just decided. 

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Yeah. 
I think that you are the, you 

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are the first alternate. 
Yeah, 13. 

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It's like it's like for, it's 
like 4 plus this - yeah. 

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Yeah, yeah. 
There we go. 

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Official co-host. 
Oh that's this is a pillow been 

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on as a guest think. 
Twice. 

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So, yeah. 
And then you'll be on many more 

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times than that. 
So, um, yeah. 

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So, official official, third 
co-host Kirby of disaster 

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tourism games and we'll be 
talking about some more disaster

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tourism stuff. 
After our review, one thing I 

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did want to hop into real quick 
first was something that I'm so 

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excited about. 
I want to show it off right away

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for those out there that know us
at all. 

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We are huge fans of of Maximum 
they do. 

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Using amazing stuff, 12 years is
on my favorite games of all 

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time, of this Evolution Nations,
volume 1, just as all sorts of 

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amazing stuff, that got some new
stuff coming out a reprint of 

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summoning sickness and, and 
basilisk, is coming out. 

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Really amazing stuff. 
Well, what I got is the release 

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of abyss of loose Nations Volume
2 and just look at that. 

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Absolutely stunningly. 
Beautiful box. 

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It's crazy. 
For those that can't see for 

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those in podcast lines, you're 
missing out. 

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Go go to YouTube, the image 
archive, and watch. 

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Is the bod, but there is this 
just I'm not even describe it 

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beautiful creature on the front 
of this white box in red and 

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inside because I went I went 
full board to because if you 

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listen to podcast, you're not 
surprised. 

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I don't need to explain it. 
But what's also right here for 

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those that I haven't seen it 
before and let me turn the 

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blower off real quick. 
Right above my shoulder is The 

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one of one. 
Well, I guess, one of to the 

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Book of Lies dark version like 
this is the only one of this 

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copy that exists in the world. 
And this way from Max, and that 

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was part of this as well. 
It's a reprint of the book of 

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lies. 
And then inside the box here, we

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have a bit of a loose Nation 
sticker. 

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That's very cool. 
That's a very cool. 

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Winds are really. 
They're so cool. 

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The artist and I'm, I don't know
why my brain is literally 

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turning off. 
Its. 

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Oh my God, someone in chat and I
was. 

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And then I feel like a complete 
complete complete ass for not 

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putting it together in my brain 
real quick because their art is 

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absolutely stunningly. 
Amazing. 

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Let me see if it's actually 
think I might I know who it is 

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because I think me and me and 
Max will we were talking about 

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picking an artist for a project 
we're working on. 

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I think they might have 
mentioned this this artist. 

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I see you got a lot of stuff, 
but, Tom Davis. 

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David Hoskins eyes. 
I would so sorry for Her for 

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that. 
But let me show you the rest of 

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what's in here. 
And it also comes with this 

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pamphlet The vaults of Eternity.
It is a compatible with Merck 

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Borg pamphlet Adventure really 
gorgeous. 

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Love the color, it's this kind 
of it's just like cream color 

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with like gold printing on. 
It really fantastic. 

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It's got that sticker in a giant
poster. 

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Just cool. 
I also got a t-shirt with this 

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on it really, really amazing. 
And this is numbered 20 of 22. 

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It comes with a printing of the 
book of lies. 

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And if anyone's had a bit of a 
loose Nation to for this gold on

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pink printing is absolutely, 
absolutely stunning. 

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I can only imagine the process 
to doing this since, you know, 

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Max does so much of the the 
stuff by hand was quite 

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difficult. 
But it you can't tell on on the 

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shot here, but it's printed on 
on it. 

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So it's like a layer on the 
zeen, it's not printed on, like 

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into the paper. 
You don't mean, it's kind of 

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like blonde the paper. 
So all of these little Pink's 

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like shapes here are cut out 
through like this whitish 

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pinkish, like overlay over top 
of it. 

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It's really, it's really 
gorgeous. 

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So that is the Book of Lies. 
Then there is the book of law in

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the same style that that the 
pink and gold. 

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And then there are two versions 
of the actual abyss of 

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hallucinations. 
There is the regular version, 

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which is this guy right here. 
And then I'll take it other up 

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and you can tell this one's a 
little bit brighter. 

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The colors are a little bit 
Bolder, you see right off the 

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bat, you can tell all specially 
on the back, you can see that 

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where did one is is much darker 
than the other, and this one is 

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actually a Zine with a bookmark 
ribbon. 

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Which is amazing and it's got 
ahead of myself. 

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Ryan, this is een. 
I can actually click on the 

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patient Auto flips for me but um
and then it's got this beautiful

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sigil in the back. 
This is a one of the unique 

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versions of a higher tier that 
you can get and even on the 

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front like you can just tell in 
like the coloring just how much 

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more bold this is in this and 
like This is absolutely 

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stunning. 
The regular version is stunning 

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and then you see this version, 
you're like, wow, like you can 

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definitely tell like it's just a
little bit, a little bit more 

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vibrant all the way through. 
Really, really amazing. 

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And then like more of the art 
inside, which is really cool and

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they did, it's just got a 
different vibe to it. 

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So like this the regular version
is like black, white mice and 

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crisp, but the sigil version has
this kind of, like, weathered 

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kind of vibe to it. 
When you look at the art, it's 

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definitely got. 
Whole different thing. 

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So really, really amazing 
definitely wanted to talk about 

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that right away. 
You know, maximum is amazing 

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friend to show friend too. 
I mean you know Max pretty well.

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You know your child with Max a 
lot and just an awesome awesome 

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human being and great person in 
the in the teacher RPG industry.

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If you ever get a chance to work
with them, they're absolutely 

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amazing. 
Really, really, really great 

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person. 
So and makes fantastic fantastic

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stuff. 
So excited for this excited for 

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all the stuff that Max puts out.
Definitely wanted to show that 

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off right away. 
Glad we got a chance to. 

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And once again, just just look. 
So that's, that's fucking 

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beautiful man, isn't it? 
Isn't it? 

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So yeah. 
Let me put that off to the side 

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and we'll, we'll get ready to 
skate Wizards. 

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What do you think about skate 
Wizards? 

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When you first start, when you 
first started picking it up, but

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it was Goofy and fun. 
And I, and that's about all I 

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needed. 
Like when I read through it, I 

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wasn't Wasn't honestly sure what
what I was, hopin it like I've 

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heard people talk about it, a 
bunch of times. 

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I've seen it a bunch of times 
and just never ended up picking 

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it up, but then I went to 
reading through it. 

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I wasn't really sure what was 
gonna happen and it's fucking 

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extremely simple. 
Just like it is what you think 

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it is. 
When you, you know, literally 

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it's when you are a fast easy 
role, playing game about radical

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and Arcane shredding of the 
Gnar. 

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And that's just, it just looks 
like a goofy fucking A fun game 

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to just play like especially 
because of the Simplicity of it 

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and how fast like rolling up a 
character taste like maybe 30 

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seconds, like or less. 
Like I feel like it's just one 

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of the part is like a perfect 
game to play. 

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If just one of your, if one of 
your sorry, I got zoned out when

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I was reading in, say no, Zoe's 
question because I was thinking 

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of a different game that was not
related to that perfect game to 

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play. 
So the people I cancel on you or

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something like that, you're like
last minute. 

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You just like, I was pick 
something else up as like, you 

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know, that's how I felt when I 
was reading. 

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That's great. 
Yeah, it's so it's so good and I

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got when I got it, I got the 
full bundle. 

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I got the zine that comes with 
character sheets and the 

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character sheets actually come. 
It's like It's like a fold-out 

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kind of like almost mini Zine by
itself that has realistically. 

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Like, although you like, you 
don't even honestly need this 

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Zine that you could just take on
the character sheets and you 

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basically have everything that 
you need and of course because 

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this will be the body, it came 
with a skate. 

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Wizards tape, look that boom box
on the cassette so cool. 

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And then you got the cassette 
here, it's got loot the body you

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know on it right there. 
Skate Wizards really cool 

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bundle. 
Like you said I think that was 

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the first thing that pops in my 
head to was like this is just so

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fun. 
Like this is just like a, this 

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is one of the games that it's 
not hard to get people to 

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immerse because everyone could 
just be like yeah, brah leak. 

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I cast a fireball. 
Yeah. 

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So let's hop into it real quick.
Um, so Right off the bat. 

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It is a black and white is very 
easy now. 

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That's very easy. 
Now it's black and white, it's 

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like 40 pages, you know, but the
art all the way through is 

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really fucking cool. 
So the cover again, for those in

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podcast land is it's a world 
with these very wizardy. 

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Wizards two of them, kind of 
like on the edge of got a kind 

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of looks like a cliff, but it's 
really also a halfpipe with one 

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of them getting ready to drop in
and one of them. 

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Kurt and a third one currently 
Dropped In. 

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Falstaff and everything 
immediately hit you in the face.

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With I know exactly what I'm 
getting from this, like one 

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smoking a pipe like now and then
a great piece of art right here 

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in the beginning. 
On the first page, it is a 

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wizard with, with looking very 
wizardy. 

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I love the way the beards are 
done in here. 

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It almost reminds me of the way 
like traditional tattoo artist 

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do like waves or scales. 
Yeah, that's I am a Huge fan of 

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that. 
Yeah. 

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Like the Wizards all the way 
through are definitely all very 

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unique and very very cool 
looking but this person is just 

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kind of sitting back on a hill 
surrounded by Nature, has got a 

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little bag of a little bag of 
some mushrooms popping out of 

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it. 
Smoking on a big old pipe with 

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like a little smoke, dream, 
popping up of of another wizard.

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I assume them just kind of 
cruising sitting down on a 

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skateboard. 
Or just, just cruising through 

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through the world. 
They're so great. 

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Yeah, it's great. 
It's great shot. 

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And right there, I honestly get 
that as well, not even getting. 

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Yeah, that's so sick. 
That's so, like the and that's 

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with the with a circle with an 
oval frame on it. 

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Yeah, hardcore. 
That's a tattoo for sure. 

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Yeah, and one thing, that 
surprised me when I first got 

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the PDF for this, for such a 
short zine. 

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Hyperlinks bra, right? 
The links bra hyperlinks in a 

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PDF are their bookmarks, even 
know. 

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I mean, it's 40 pages. 
You don't really need them. 

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But but anyway. 
Yeah, so 40 pages really quick. 

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But I would say more than half 
the zine about have the zine. 

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So 1222 is the is the zine. 
And then from 22 to 40 are the 

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adventures, they put a bunch of 
different adventures in here. 1 

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2, 3, 4 5. 
It's like it's 5 plus and then 

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there's a bunch of stuff. 
Tough to so really cool to see 

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that. 
And then there's a breakdown 

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here. 
What skate Wizards is it is a 

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00:12:43,300 --> 00:12:46,100
collaboration between visual 
artist Michael again. 

224
00:12:46,100 --> 00:12:49,300
I so apologize. 
Michael Sung, and musician. 

225
00:12:49,300 --> 00:12:51,900
Levi, Nunez, blue, the body, and
who share a love for old school 

226
00:12:51,900 --> 00:12:53,900
fantasy. 
The core rules were inspired by 

227
00:12:53,900 --> 00:12:57,100
been milnes maze rats and Nate 
dreams in the light of a ghost 

228
00:12:57,100 --> 00:12:59,600
are. 
And then it says thanks to 

229
00:12:59,600 --> 00:13:00,700
christakis. 
Do you Dempsey? 

230
00:13:00,700 --> 00:13:04,400
Jason would burn, our Rafe Bell 
likes mandrake's and dobler 

231
00:13:04,400 --> 00:13:06,100
numbered Works, John boiling 
Harleys. 

232
00:13:06,500 --> 00:13:09,000
Dedicated to an OG skate wizard,
Jesse Erickson. 

233
00:13:09,000 --> 00:13:13,800
So I love majorettes majorettes 
was one of those early games 

234
00:13:13,800 --> 00:13:20,700
when I was really divesting from
5e when because I had only ever 

235
00:13:20,700 --> 00:13:21,700
played five, you up to that 
point. 

236
00:13:21,700 --> 00:13:25,300
So D20 rolled over six stats. 
A whole thing is just, that was 

237
00:13:25,300 --> 00:13:29,000
a role-playing game to me and 
when I first read maze Rats the 

238
00:13:29,400 --> 00:13:32,100
like you just blew my, it just 
my mind just went. 

239
00:13:32,100 --> 00:13:34,400
Oh my God, this is so cool. 
And I know it's like a pretty 

240
00:13:34,400 --> 00:13:36,100
simple concept but at the time 
it blew my mind. 

241
00:13:36,200 --> 00:13:41,300
Mind was the whole idea of like 
all role to D6 and any amount 

242
00:13:41,400 --> 00:13:45,600
that I get over the opponent's 
like defense score is the damage

243
00:13:45,600 --> 00:13:46,600
you do. 
And that's it. 

244
00:13:46,600 --> 00:13:48,200
No, no damage rolls. 
No nothing. 

245
00:13:48,200 --> 00:13:51,400
My mind literally like exploded 
and I was like oh my God and 

246
00:13:51,400 --> 00:13:56,100
like that mixed with some some 
Adam vaccines early on. 

247
00:13:56,100 --> 00:13:58,700
Like made me go. 
There's a whole world and I have

248
00:13:58,700 --> 00:14:02,900
not yet scratched like that's a 
centimeter of it. 

249
00:14:03,300 --> 00:14:10,300
Yeah I actually honestly never 
Red majorettes, I think it was 

250
00:14:10,300 --> 00:14:13,200
one of the first games that was 
actually suggested to me to read

251
00:14:13,200 --> 00:14:18,800
when I got into into the us, our
ocean, sorry about that 

252
00:14:18,900 --> 00:14:23,000
motorcycle and I don't know why 
I just never never brought 

253
00:14:23,000 --> 00:14:25,700
myself around the reading it. 
I don't think I've ever read 

254
00:14:26,300 --> 00:14:28,200
Navy. 
Either be honest, which is also 

255
00:14:28,200 --> 00:14:30,500
been Milton ironically. 
Yeah. 

256
00:14:30,600 --> 00:14:33,600
But but I've always heard like 
great thing about these rats and

257
00:14:33,600 --> 00:14:36,900
I've always been on my list of 
Rita just never Gotten around to

258
00:14:36,900 --> 00:14:38,200
it. 
I mean, it's super easy. 

259
00:14:38,200 --> 00:14:39,600
It's only a couple of pages, 
maze rats. 

260
00:14:39,600 --> 00:14:41,800
If I remember correctly, I read 
a whole thing about Nave and 

261
00:14:41,800 --> 00:14:43,900
he's rats. 
I think, been mountains like a 

262
00:14:44,200 --> 00:14:46,200
there, a fifth grade teacher, or
they were. 

263
00:14:47,000 --> 00:14:50,400
So when they were making maze 
rats, they actually play tested 

264
00:14:50,400 --> 00:14:52,600
with their student. 
So, it's like, if you can get a 

265
00:14:52,600 --> 00:14:57,400
group of like fifth graders to 
be able to play your game. 

266
00:14:57,600 --> 00:15:00,100
It is simple enough for anyone 
to understand super quickly, 

267
00:15:00,400 --> 00:15:05,300
it's really straightforward. 
It's actually Nave to we is, is 

268
00:15:05,300 --> 00:15:07,200
kick starting right now. 
Like a half a million bucks or 

269
00:15:07,208 --> 00:15:08,200
whatever. 
That's cool. 

270
00:15:09,100 --> 00:15:13,000
Got to be honest though, they're
doing maze rats as a printed 

271
00:15:13,000 --> 00:15:15,800
add-on and I'm more excited for 
the print of major routes and a 

272
00:15:15,800 --> 00:15:18,800
name to. 
We also, yeah, it's cool. 

273
00:15:18,800 --> 00:15:21,000
And then, of course, you know, 
we're big fans of Highland 

274
00:15:21,000 --> 00:15:22,600
paranormal here on the show and 
the light will go stars is 

275
00:15:22,600 --> 00:15:26,500
great, it's somewhere around 
here, but super quick, easy 

276
00:15:26,500 --> 00:15:29,700
games that are just like, I love
the system said, just get out of

277
00:15:29,700 --> 00:15:31,200
the way. 
So, and I think those are 

278
00:15:31,200 --> 00:15:34,600
perfect systems for this for 
skate Wizards, where you want, 

279
00:15:34,600 --> 00:15:39,000
just now for rules to be able to
play. say a cool fuck in like 

280
00:15:39,400 --> 00:15:44,100
wizard smoking a pipe, you know,
hitting hitting the grind and I 

281
00:15:44,108 --> 00:15:51,700
mean so So yeah, so we got the 
intro skate, Wizards is a 

282
00:15:51,700 --> 00:15:54,200
fantasy Adventure. 
Game of exploration problem, 

283
00:15:54,200 --> 00:15:56,100
solving an Arcane skateboarding 
tricks. 

284
00:15:56,500 --> 00:15:59,400
The zine will walk you through 
all of that and there is a this.

285
00:15:59,400 --> 00:16:02,900
Now this would also I would this
this is a great piece of fucking

286
00:16:02,900 --> 00:16:04,500
are we get this as a belly 
rocker? 

287
00:16:04,600 --> 00:16:07,700
Like literally with my belly 
button, right? 

288
00:16:07,700 --> 00:16:10,800
Like where that grip tape is it 
getting cut out. 

289
00:16:12,900 --> 00:16:15,800
So good. 
So for those in pockets and this

290
00:16:15,800 --> 00:16:19,700
is a Oh yeah, this is a table of
wizards. 

291
00:16:19,700 --> 00:16:23,200
And there is one, two, three, 
four, five, six, one, two, 

292
00:16:23,200 --> 00:16:24,500
three, four. 
I'm going to touch it. 

293
00:16:24,500 --> 00:16:27,000
One, two, three, four, five, 
six, seven, eight, nine, 10, 11,

294
00:16:27,000 --> 00:16:32,500
12, 13, 14, 15, 16, 17 18, 19, 
20, 21, 22, 23, 23 or 24 Wizards

295
00:16:32,500 --> 00:16:36,000
around a table, all smoking 
their pipes, all unique. 

296
00:16:36,000 --> 00:16:38,800
The art is so cool. 
There is a board on table. 

297
00:16:38,800 --> 00:16:41,800
Exactly, like you said, with 
like grip tape can put getting 

298
00:16:42,000 --> 00:16:45,600
cut out. 
There is there are wheels. 

299
00:16:45,600 --> 00:16:47,400
There's a skate key. 
See, there's, there's a 

300
00:16:47,400 --> 00:16:48,500
screwdriver. 
There's everything. 

301
00:16:48,600 --> 00:16:52,000
And it's just again like for how
simple, the zinnias here in 

302
00:16:52,000 --> 00:16:54,300
black and white. 
The art is the art style, is 

303
00:16:54,300 --> 00:16:57,100
pretty simple, but like, very 
unique, this again just punches.

304
00:16:57,100 --> 00:16:58,900
You kind of the face of like you
know what you're getting here. 

305
00:16:58,900 --> 00:17:02,200
It's literally a group of like 
20 Wizards just smoking pipes 

306
00:17:02,600 --> 00:17:04,099
and putting grip tape on the 
skateboard. 

307
00:17:04,099 --> 00:17:06,300
You know? 
I mean like out real hard. 

308
00:17:06,800 --> 00:17:09,099
Yeah. 
So yeah. 

309
00:17:09,400 --> 00:17:13,099
So the world the lower super 
quick, super easy again. 

310
00:17:13,099 --> 00:17:15,300
Just enough to get you playing 
the game ages ago. 

311
00:17:15,300 --> 00:17:17,500
The world was civilized. 
Various cultures thrived in 

312
00:17:17,500 --> 00:17:20,500
weren't protected by. 
Why is rulers wielding powerful 

313
00:17:20,500 --> 00:17:23,300
magical items? 
One day barbaric, Warlords. 

314
00:17:23,300 --> 00:17:25,900
Invaded From Another Dimension, 
they turn the world into a 

315
00:17:25,900 --> 00:17:27,099
wasteland. 
And when there was nothing left 

316
00:17:27,099 --> 00:17:31,000
to destroy, they slowly turned 
on each other today with the 

317
00:17:31,008 --> 00:17:33,400
warlord's long-dead, the 
leaderless remnants of their 

318
00:17:33,400 --> 00:17:36,500
diminished hordes roam, the land
seeking to Snuff out the Embers 

319
00:17:36,500 --> 00:17:39,400
of civilization. 
In this critical moment, a call 

320
00:17:39,400 --> 00:17:42,900
for help has been sent to a 
remote Peak where legend has it 

321
00:17:42,900 --> 00:17:45,900
skate? 
Wizards, preserve the last Pure 

322
00:17:45,900 --> 00:17:52,400
Source of magic. 
And again, so this this piece of

323
00:17:52,400 --> 00:17:54,600
art here is one of my favorites 
in the entire game. 

324
00:17:54,900 --> 00:18:00,400
It is a wizard with the mustache
has that same kind of like you 

325
00:18:00,400 --> 00:18:03,500
know, scale Vibes, but they 
didn't home first. 

326
00:18:03,500 --> 00:18:05,800
Oh my God, you didn't notice is,
yeah, it's a great. 

327
00:18:05,800 --> 00:18:07,700
The tongue is sticking up 
because they're deep in 

328
00:18:07,700 --> 00:18:10,400
concentration with like one 
eyebrow raised and they're 

329
00:18:10,400 --> 00:18:14,400
holding an Arcane scroll, right?
But when you look in the middle 

330
00:18:14,400 --> 00:18:17,400
of our tune scroll they're 
definitely rolling the scroll up

331
00:18:17,400 --> 00:18:21,100
around some type of Substance in
the midst of it. 

332
00:18:21,100 --> 00:18:23,200
And there are deep in 
concentration as they roll. 

333
00:18:23,200 --> 00:18:24,900
The scroll around this 
substance. 

334
00:18:25,200 --> 00:18:31,800
I also agree which is great. 
Oh my god dude. 

335
00:18:31,800 --> 00:18:35,500
Like the whole they this this 
one is this one might be my 

336
00:18:35,500 --> 00:18:37,300
favorites. 
Just the look of concentration 

337
00:18:37,300 --> 00:18:40,400
in that tongue sticking up. 
Is just it just kills me because

338
00:18:40,400 --> 00:18:42,800
I read this thing like four 
times before I noticed. 

339
00:18:43,100 --> 00:18:45,900
Yeah. 
The illicit substance on the 

340
00:18:45,900 --> 00:18:48,000
Arcane Supergirl. 
Yeah. 

341
00:18:49,400 --> 00:18:53,200
So good. 
So you are a skate wizard. 

342
00:18:53,200 --> 00:18:55,900
You remember of the Hermetic 
order of skate Wizards once you 

343
00:18:55,900 --> 00:18:58,700
rolled into the lowlands, and 
before the trouble came, you had

344
00:18:58,700 --> 00:19:01,400
retired to your Sanctuary high 
in the mountains with remaining 

345
00:19:01,400 --> 00:19:03,100
brothers and sisters of your 
order. 

346
00:19:03,700 --> 00:19:07,100
There you a delved deeply into 
the mystical skateboarding art 

347
00:19:07,100 --> 00:19:08,700
one day. 
Several envoys, reach your 

348
00:19:08,700 --> 00:19:10,500
secluded Sanctuary calling for 
your help. 

349
00:19:10,700 --> 00:19:14,000
You answer that call to action. 
Roll down intent on locating, 

350
00:19:14,000 --> 00:19:17,300
the long-lost magic items that 
could stoke, the dying flames of

351
00:19:17,300 --> 00:19:20,400
civilization to be escaped. 
Wizard means to exist in 

352
00:19:20,400 --> 00:19:24,700
symbiosis with your skateboard. 
Your board is your identity, the

353
00:19:24,700 --> 00:19:27,500
source of your health, and the 
Wellspring of your magic, you 

354
00:19:27,508 --> 00:19:29,500
have spent a lifetime 
cultivating, your skills. 

355
00:19:29,700 --> 00:19:31,800
You may be immortal, but your 
board can suffer damage, and 

356
00:19:31,800 --> 00:19:34,400
eventually break. 
And that's, that's the whole 

357
00:19:34,400 --> 00:19:37,200
setup. 
You you, you are, you're bored 

358
00:19:37,900 --> 00:19:41,500
and you are in a world that has 
been ravaged by Warlords. 

359
00:19:41,800 --> 00:19:45,100
And you have been asked to kind 
of clean up the remnants of it 

360
00:19:45,100 --> 00:19:48,900
and bring back, you know, 
civilization to to where it was 

361
00:19:48,900 --> 00:19:51,400
previously. 
Pre pre destruction. 

362
00:19:52,200 --> 00:19:57,800
That's it Um, character creation
six quick steps, do you, do you 

363
00:19:57,800 --> 00:19:59,900
want to do what I do, want to 
make a character as we go 

364
00:19:59,900 --> 00:20:02,800
through this, so we can get out 
of our. 

365
00:20:03,200 --> 00:20:05,200
Yeah, cool. 
So six steps to character 

366
00:20:05,200 --> 00:20:09,000
creation, we love us. 
A numbered list of character 

367
00:20:09,000 --> 00:20:12,200
creation, makes it super easy. 
You got abilities. 

368
00:20:12,200 --> 00:20:13,600
Number one, number two, help 
them Defense. 

369
00:20:13,600 --> 00:20:16,700
Number three permanent spells 
number for Rando spells and R5, 

370
00:20:16,700 --> 00:20:19,500
bootleg spells and any item lot 
of spells. 

371
00:20:19,600 --> 00:20:22,600
It's a game about Wizards don't,
that's exactly. 

372
00:20:22,600 --> 00:20:25,100
It should be. 
Acting the connection between 

373
00:20:25,100 --> 00:20:27,400
skate Wizards in the skateboard 
is so complete that they share 

374
00:20:27,400 --> 00:20:29,800
all stats. 
So again, you are your board. 

375
00:20:29,800 --> 00:20:33,000
It is the source of you and you 
are the source of it and all 

376
00:20:33,000 --> 00:20:36,800
things. 
So, three quick abilities, they 

377
00:20:36,800 --> 00:20:39,900
are strength which, you know, 
strength is decks. 

378
00:20:39,900 --> 00:20:42,200
And you know what that is? 
And will you also know what that

379
00:20:42,200 --> 00:20:46,400
is? 
I really so, so for your statue 

380
00:20:46,400 --> 00:20:50,500
roll, a 1 D6 on a table that 
randomly determines your stats. 

381
00:20:50,700 --> 00:20:52,500
I really like this. 
How do you feel about that? 

382
00:20:52,800 --> 00:20:57,200
No, I I actually thought it was 
amazing because especially when 

383
00:20:57,200 --> 00:20:59,300
I was thinking about how I would
use this kind of game. 

384
00:21:00,500 --> 00:21:07,000
Just a quick re-roll or a quick 
roll up of your character is, 

385
00:21:07,100 --> 00:21:10,100
it's you're just rolling one, 
you're just rolling a D6 and you

386
00:21:10,100 --> 00:21:14,000
have your stats like it, you 
know, like and it's not rolling,

387
00:21:14,000 --> 00:21:17,200
3D 64, your stats is not any 
harder or more difficult. 

388
00:21:17,200 --> 00:21:19,400
It's just so much more 
simplified. 

389
00:21:19,400 --> 00:21:21,900
It's just like it's right there,
it's one table. 1 D6 done. 

390
00:21:22,000 --> 00:21:23,000
Like I just thought that was 
great. 

391
00:21:23,100 --> 00:21:24,800
Eight. 
Yeah, super easy. 

392
00:21:24,800 --> 00:21:28,200
And like basically all the stats
are a zero or plus 1 or plus 2 

393
00:21:28,600 --> 00:21:31,800
and like, in the to D6 system 
that definitely, you know, the 

394
00:21:32,000 --> 00:21:35,200
+1 roughly gives you, everyone 
is about 25 percent increased 

395
00:21:35,200 --> 00:21:38,500
chance of success if you're 
going for like, you know, seven 

396
00:21:38,500 --> 00:21:42,000
and nine and stuff. 
But instead of even it cuz it's 

397
00:21:42,000 --> 00:21:45,000
really easy to be like a sign. 
These three numbers, this is 

398
00:21:45,000 --> 00:21:48,400
even easier because 
realistically like I don't think

399
00:21:48,400 --> 00:21:50,900
people are going to go super 
hard in the are P of like, 

400
00:21:50,900 --> 00:21:53,900
unless you go +2 strength and be
like, I'm, you know, I'm Swole 

401
00:21:53,900 --> 00:21:57,800
on the swole Wizard or 
something, but I don't think 

402
00:21:57,800 --> 00:22:00,900
it's really going to change 
necessarily what you really want

403
00:22:00,900 --> 00:22:05,600
to play your character as so to 
just go, boom, I got two decks, 

404
00:22:05,600 --> 00:22:08,200
one will, let's fucking go, it's
so great. 

405
00:22:08,200 --> 00:22:10,800
So what did you what did you 
roll up to? 

406
00:22:10,800 --> 00:22:13,900
I got, I got a 3 so that gives 
me a plus one to strength, plus 

407
00:22:13,900 --> 00:22:20,700
2, 2 decks plus 02 will see, 
you're a bit of a body, a body 

408
00:22:20,700 --> 00:22:28,400
man body person about the but 
that there's only two that have 

409
00:22:28,400 --> 00:22:33,200
zero will too, alright? 
So step to health and defense, 

410
00:22:33,200 --> 00:22:35,600
every skate wizard begins at for
health and 60 fence. 

411
00:22:35,600 --> 00:22:36,700
That's it. 
No rolling. 

412
00:22:36,700 --> 00:22:38,500
Love it. 
Love the shit out of that. 

413
00:22:38,500 --> 00:22:43,200
Yeah, and the stats increase as 
you level up step 3, you get 

414
00:22:43,200 --> 00:22:45,700
permanent spell. 
So there are three spells you 

415
00:22:45,700 --> 00:22:51,100
can always do, which is great. 
So you get ramped sidewalk and 

416
00:22:51,100 --> 00:22:53,600
Rail and you get all these all 
the time. 

417
00:22:54,200 --> 00:22:56,600
So a ramp is a magical ramp 
about the size of a park. 

418
00:22:56,800 --> 00:22:59,000
Inch that appears below your 
skateboard. 

419
00:22:59,200 --> 00:23:01,600
A sidewalk is a magical 
sidewalk, that appears directly 

420
00:23:01,600 --> 00:23:05,000
below your board and a rail is a
magical rail about as long and 

421
00:23:05,000 --> 00:23:07,300
tall as a picnic table that 
appears below your board. 

422
00:23:07,300 --> 00:23:09,700
And depending on the 
circumstances, the GM can allow 

423
00:23:09,700 --> 00:23:12,500
skate Wizards to cast 
simultaneously to increase the 

424
00:23:12,500 --> 00:23:17,300
area, or impact of a spell. 
And the art on these is great to

425
00:23:17,300 --> 00:23:19,300
the ramp. 
That's got like Arcane sigils, 

426
00:23:19,300 --> 00:23:21,600
but there's like magic smoke 
around it. 

427
00:23:21,600 --> 00:23:24,200
Like it just got some in the 
skateboard with like the volcano

428
00:23:24,200 --> 00:23:26,500
going off in the background. 
Yeah. 

429
00:23:26,700 --> 00:23:30,000
Yeah, this is really cool and I 
really like these, these 

430
00:23:30,000 --> 00:23:33,500
permanent spells, anytime spells
that are just like utility 

431
00:23:33,500 --> 00:23:36,100
spells. 
And I think this kind of stuff 

432
00:23:36,800 --> 00:23:40,800
and you know this about me at 
this point items and and 

433
00:23:41,100 --> 00:23:44,600
ambiguous things like this are 
like the reason I love 

434
00:23:44,600 --> 00:23:48,400
role-playing games is like, 
finding the weirdest and most 

435
00:23:48,400 --> 00:23:54,400
fun way to solve issues. 
I can already see like a hundred

436
00:23:54,400 --> 00:23:56,600
different ways. 
I could use these three stupid. 

437
00:23:56,700 --> 00:24:00,100
Spells for a skateboard. 
Like it's just this kind of shit

438
00:24:00,200 --> 00:24:02,800
is just so fun to me. 
Oh yeah, dude. 

439
00:24:02,800 --> 00:24:07,400
Tony Hawk Pro Skater for just 
like a flaming in a by brain. 

440
00:24:07,400 --> 00:24:09,400
Right now. 
You know, like the whole like 

441
00:24:09,400 --> 00:24:12,200
build your own like skate park 
thing. 

442
00:24:12,200 --> 00:24:15,200
I'm like, ah, yeah, four of us 
could get together and literally

443
00:24:15,200 --> 00:24:17,500
just rock out with just these 
three spells for a whole session

444
00:24:17,500 --> 00:24:19,000
and just bad. 
And I'd be totally fine with 

445
00:24:19,000 --> 00:24:19,700
that. 
Oh yeah. 

446
00:24:19,900 --> 00:24:22,800
Um, yeah. 
Like you said it's super quick 

447
00:24:22,800 --> 00:24:28,700
easy system, like Maize wraps 
and a lot of Co-star, make it 

448
00:24:28,700 --> 00:24:32,400
where you can and this is 
supposed to be like into the 

449
00:24:32,400 --> 00:24:34,600
odd, hacks are so popular. 
Even like native, facts are so 

450
00:24:34,600 --> 00:24:39,500
popular because the system gives
you enough of the kind of like 

451
00:24:39,500 --> 00:24:42,800
adjudication of fate and stuff 
like that without getting in the

452
00:24:42,800 --> 00:24:45,900
way at all. 
And then you can skin it and 

453
00:24:45,900 --> 00:24:49,100
anyway, you want for that. 
So the fact that three permanent

454
00:24:49,100 --> 00:24:52,400
smells that every fucking wizard
knows our ramp sidewalk and rail

455
00:24:52,700 --> 00:24:57,400
the entire game like is is Now 
you know what I mean? 

456
00:24:57,400 --> 00:25:00,900
Like it's so easy to say like 
this is what this is and because

457
00:25:00,900 --> 00:25:02,800
you have those permanent things 
are not worried about while 

458
00:25:02,800 --> 00:25:06,000
Fireball or this or that you're 
like nah man I got I got rail. 

459
00:25:06,000 --> 00:25:11,400
Let's get out of this you know 
and and skate off another great 

460
00:25:11,400 --> 00:25:15,600
piece of art here with a wizard 
kind of bent over with a big 

461
00:25:15,600 --> 00:25:19,900
long pipe and the smoke showing 
how this Dark Cloud that's got 

462
00:25:19,900 --> 00:25:23,000
crystals, and, and Bone and 
mushrooms. 

463
00:25:23,000 --> 00:25:27,200
And these like Arcane obelisks 
again, the the Mount of Art in. 

464
00:25:27,200 --> 00:25:28,800
This is really, really 
fantastic. 

465
00:25:30,600 --> 00:25:34,700
Especially third of the book is 
just rad art, which is totally 

466
00:25:34,700 --> 00:25:36,300
fine. 
Honestly, like seriously. 

467
00:25:36,400 --> 00:25:38,800
Oh yeah. 
And it is in this size to, you 

468
00:25:38,800 --> 00:25:41,900
don't really expect a ton of 
pages of Jesus of just are like,

469
00:25:41,900 --> 00:25:44,100
that's the only thing on this 
page is just this piece of art. 

470
00:25:44,100 --> 00:25:45,700
And there's a bunch all the way 
through where it's just full 

471
00:25:45,700 --> 00:25:47,600
page art. 
Really, really cool. 

472
00:25:48,000 --> 00:25:51,500
So step four. 
You get to pick Rando spells you

473
00:25:51,500 --> 00:25:53,200
get one. 
Random spell per day. 

474
00:25:53,600 --> 00:25:56,200
Once that spell is cast species,
must wait until the next day to 

475
00:25:56,200 --> 00:25:58,500
roll. 
Nur and our spouse or every day 

476
00:25:58,600 --> 00:26:00,000
in the world. 
You get a new random spell. 

477
00:26:00,200 --> 00:26:07,000
It's a D12 column and you roll 
forward D12 and it gives you 

478
00:26:07,400 --> 00:26:12,800
like a like, for example, all 
the ones are awesome animating 

479
00:26:13,000 --> 00:26:17,500
acid armor so I forget the order
which words work but in the 

480
00:26:17,500 --> 00:26:19,800
English language there's a 
specific you would never say 

481
00:26:19,800 --> 00:26:22,300
like acid awesome animating 
armor, you know what I mean? 

482
00:26:23,200 --> 00:26:25,000
So it's cool. 
That each one just like Builds 

483
00:26:25,000 --> 00:26:27,700
on itself to gets to the The, 
the item itself. 

484
00:26:30,000 --> 00:26:32,400
So what is your random spell of 
the day? 

485
00:26:33,200 --> 00:26:35,600
All right, I got six, one, four,
six. 

486
00:26:35,600 --> 00:26:40,800
So I got height animating Earth 
door. 

487
00:26:41,300 --> 00:26:45,100
Fuck. 
Yes, I hoped Earth animating 

488
00:26:45,300 --> 00:26:49,000
door animating, animated 
animated. 

489
00:26:49,300 --> 00:26:53,600
Yeah, Earth door first or so, 
you're straight up fucking 

490
00:26:53,800 --> 00:26:55,700
earthbender. 
You can just like bring up a 

491
00:26:55,708 --> 00:26:59,600
door and it's a door of height 
to what is a hyper? 

492
00:26:59,800 --> 00:27:05,300
Or look like I don't know man. 
I was just immediately thinking 

493
00:27:05,300 --> 00:27:10,200
of almost like an Adventure Time
cartoony style like it pops up 

494
00:27:10,300 --> 00:27:14,800
and it's like extremely sparkly 
and like it's like I don't know.

495
00:27:14,800 --> 00:27:16,700
Some fucking Wild wood vanity 
dude. 

496
00:27:17,400 --> 00:27:21,200
This screams Adventure Time like
this, this whole game screens of

497
00:27:21,200 --> 00:27:24,000
in each time. 
A lot of other really cool ones 

498
00:27:24,000 --> 00:27:27,500
in the First Column, we got 
busted gnarly psyched, rad, 

499
00:27:27,700 --> 00:27:30,800
second column, you got 
concealing, Zooming expanding 

500
00:27:30,800 --> 00:27:36,000
revealing and the third column. 
There's things like are fire, 

501
00:27:36,000 --> 00:27:40,200
Shadow, smoke water and the 
final column there's like armor 

502
00:27:40,200 --> 00:27:44,200
boot loot Tower tree. 
Great great. 

503
00:27:44,500 --> 00:27:48,000
I do, I really, really love this
like piece words together system

504
00:27:48,000 --> 00:27:50,200
of magic. 
It's really, it's really cool. 

505
00:27:52,000 --> 00:27:54,000
The effect of the resulting 
spell would be determined by the

506
00:27:54,000 --> 00:27:57,700
PCS and GM when it is cast 
again, love that magic is is 

507
00:27:57,800 --> 00:27:59,600
open to interpretation just like
it. 

508
00:27:59,800 --> 00:28:04,000
B and then you got your bootleg 
spells, you have access to a 

509
00:28:04,000 --> 00:28:08,200
suite and Arcane collection of 
six gate vids at the start of 

510
00:28:08,200 --> 00:28:10,500
each day. 
PCs can prepare one, bootleg 

511
00:28:10,500 --> 00:28:15,200
spell from this collection. 
So there is a D6 of sweet 

512
00:28:15,200 --> 00:28:20,500
bootleg skate vids spell so you 
can roll a D6 or choose which 

513
00:28:20,500 --> 00:28:23,000
one you want. 
So, what did you get, ugly in 

514
00:28:23,000 --> 00:28:27,200
the cube defy gravity with your 
board for five minutes, allowing

515
00:28:27,200 --> 00:28:30,600
you to skate on walls and 
ceilings which is just radical 

516
00:28:31,000 --> 00:28:35,200
and is so radical. 
There's there's also mattress 

517
00:28:35,200 --> 00:28:38,300
which creates a king-size 
mattress there's wannabe where 

518
00:28:38,300 --> 00:28:40,800
you disguise yourself as 
something else trailblaze where 

519
00:28:40,800 --> 00:28:43,100
you leave a trail of fire here 
in your skateboards. 

520
00:28:43,100 --> 00:28:47,400
Wake their sweet jams where you 
create music that fills the air 

521
00:28:47,600 --> 00:28:50,500
and everyone disadvantage, or 
High Times where you transform a

522
00:28:50,500 --> 00:28:53,200
skateboard into a cloud. 
You can ride up to two stories 

523
00:28:53,200 --> 00:28:55,500
above the ground. 
That last five minutes got a 

524
00:28:55,508 --> 00:29:02,300
little kid, Goku Vibes there. 
And I love that all the Spells 

525
00:29:02,300 --> 00:29:06,300
are used differently to. 
So with the bootleg spells every

526
00:29:06,300 --> 00:29:10,300
time you use it, you roll a 1 D6
to determine if the videotape 

527
00:29:10,300 --> 00:29:13,000
survives and a 1-2-3 the tapes. 
Good you can do the tricks 

528
00:29:13,000 --> 00:29:15,600
again. 
There's cool trick art here, 

529
00:29:15,600 --> 00:29:17,700
High Times. 
Want to be sweet jams and on a 

530
00:29:17,700 --> 00:29:19,900
42-6, a tapes. 
Busted, you can't cast the trick

531
00:29:19,900 --> 00:29:23,200
again today and another piece of
like, busted art. 

532
00:29:23,200 --> 00:29:28,000
So, in the, in the permanent 
spells, we can use them all the 

533
00:29:28,000 --> 00:29:30,500
time based on like the And 
everything like that. 

534
00:29:30,500 --> 00:29:35,000
You can even cast multiple ones 
if you want in the Rando spells.

535
00:29:35,200 --> 00:29:39,900
You roll up a different one per 
day and you can only cast that 

536
00:29:39,900 --> 00:29:45,000
once per day and then on the 
bootleg spells it seems like you

537
00:29:45,000 --> 00:29:48,800
can you can get a different one 
each day and you can cast it as 

538
00:29:48,800 --> 00:29:53,200
many times as you can until you 
roll basically a 4 to 6 and then

539
00:29:53,200 --> 00:29:54,400
it's gone. 
I love that. 

540
00:29:54,400 --> 00:29:58,600
There's three types of spells 
that are very different with a 

541
00:29:58,600 --> 00:30:01,900
completely different way. 
Ways to cast them all and 

542
00:30:01,900 --> 00:30:04,800
different uses but they all feel
very interconnected. 

543
00:30:05,200 --> 00:30:08,300
Yeah, especially when the the 
first one is you're getting 

544
00:30:08,300 --> 00:30:14,200
these three permanent spells 
that do specific, but Vague 

545
00:30:14,200 --> 00:30:15,400
thing. 
I don't know if that makes 

546
00:30:15,400 --> 00:30:19,000
sense, but specific a specific 
thing, but it can be used in so 

547
00:30:19,000 --> 00:30:22,600
many different ways. 
Then you got a second category 

548
00:30:22,600 --> 00:30:25,500
of spells which is basically 
entirely open to interpretation 

549
00:30:25,500 --> 00:30:27,500
and however, you want to do it. 
And there's infinite 

550
00:30:27,500 --> 00:30:30,500
combinations that I think got 
the third one, which is more 

551
00:30:30,500 --> 00:30:33,700
powerful, but more risk and 
they're more specific, which I 

552
00:30:33,708 --> 00:30:36,100
think is very cool. 
I also just love the names like 

553
00:30:36,100 --> 00:30:39,400
they just they really, they 
really went in with the with 

554
00:30:39,400 --> 00:30:43,300
the, the theme, like calling it 
High Times, or wanna be like, I 

555
00:30:43,308 --> 00:30:48,500
love that. 
Yeah, it's just it's just 

556
00:30:48,900 --> 00:30:52,300
reinforcing the vibe, like, all 
the way through, which is 

557
00:30:52,300 --> 00:30:56,400
really, really fantastic. 
Then you get a list of items 

558
00:30:56,400 --> 00:30:58,900
starting characters are equipped
to three items from the list you

559
00:30:58,900 --> 00:31:03,600
can choose or roll one D12. 
So there's a staffer wand, a 

560
00:31:03,600 --> 00:31:08,000
skate key, a smoking pipe 
Shield, a melee weapon, a ranged

561
00:31:08,000 --> 00:31:12,800
weapon lower from your 
lock-picking tools, oil flask, 

562
00:31:12,800 --> 00:31:14,900
rope torch, and tender and ball 
bearing. 

563
00:31:14,900 --> 00:31:17,900
So you can Three are real 3D 12.
What are you gonna do? 

564
00:31:19,200 --> 00:31:24,400
I got a pipe. 
I got a ball bearings and I got 

565
00:31:24,400 --> 00:31:30,100
the Rope which already got 
ideas. 

566
00:31:31,100 --> 00:31:33,100
There you go. 
It's a hamper up all that you 

567
00:31:33,100 --> 00:31:35,500
too. 
So you have the smoking pipe 

568
00:31:35,900 --> 00:31:39,400
puffing, the sacred smoke prior 
to roll provides Advantage. 

569
00:31:39,400 --> 00:31:42,200
Once per day, passing to another
skate wizard. 

570
00:31:42,200 --> 00:31:46,000
On the left hand side, had a 
past left, um, Grande Sim 

571
00:31:46,000 --> 00:31:49,400
Advantage as well. 
There's A tart for each of these

572
00:31:49,400 --> 00:31:51,000
two. 
I love the, the pipe has like a 

573
00:31:51,000 --> 00:31:52,700
wizard face on it, on that one 
too. 

574
00:31:53,000 --> 00:31:56,400
Oh yeah, that's cool. 
What else did we get? 

575
00:31:56,400 --> 00:32:01,100
We got the Rope, which is, oh, 
it's funny because it does say, 

576
00:32:01,100 --> 00:32:02,800
made of him Bobby. 
Like, I didn't even look at 

577
00:32:02,800 --> 00:32:04,500
that. 
This is probably my brain just 

578
00:32:04,500 --> 00:32:08,000
went, like, where it's, it's got
to be Hamp, right? 

579
00:32:08,000 --> 00:32:11,300
And then, of course, it 
literally says, made of him, 

580
00:32:11,400 --> 00:32:14,500
obvio, BVI, like, fucking so 
good. 

581
00:32:15,900 --> 00:32:18,500
And you got the ball bearings, 
pouch, pouch, full taken. 

582
00:32:18,700 --> 00:32:21,800
Prototype of a new Mega skate 
wheel design. 

583
00:32:21,800 --> 00:32:23,600
You've been messing with a bag 
of ball bearings. 

584
00:32:23,600 --> 00:32:26,900
So really, really cool and 
again, like pick one or choose 

585
00:32:26,900 --> 00:32:29,400
12, do that, and that's it. 
And that's kind of like the 

586
00:32:29,400 --> 00:32:31,100
setup for a character. 
Super fucking easy. 

587
00:32:31,100 --> 00:32:34,700
Realistically at the end of the 
day you're doing what like 1 D6 

588
00:32:35,800 --> 00:32:42,200
4012 312, like you're rolling, 
maybe like eight, nice and like 

589
00:32:42,200 --> 00:32:45,200
four steps. 
And then you're done like, super

590
00:32:45,200 --> 00:32:48,700
easy. 
Then we get to the basics of I 

591
00:32:48,700 --> 00:32:51,300
play which realistically is only
like, what? 

592
00:32:51,300 --> 00:32:55,600
Four pages long and that's it. 
That's so, yeah. 

593
00:32:55,600 --> 00:32:57,300
And that's it. 
Then we got the adventures, we 

594
00:32:57,300 --> 00:32:58,800
don't we don't really talk about
the adventure. 

595
00:32:58,800 --> 00:33:00,800
We don't read through the 
adventures, but I think we're 

596
00:33:00,800 --> 00:33:03,200
going to talk about just kind of
their structure a little because

597
00:33:03,200 --> 00:33:04,800
I love the way that they are 
designed in here. 

598
00:33:05,600 --> 00:33:07,900
But the basics one player acts 
is to jam. 

599
00:33:07,900 --> 00:33:09,900
The rest are you know how, you 
know, how a game works. 

600
00:33:11,300 --> 00:33:13,900
We don't need to go that pencils
papers actions, things like 

601
00:33:13,900 --> 00:33:15,700
that. 
So danger rolls whenever 

602
00:33:15,700 --> 00:33:19,900
possible just talk out. 
How everything works resolve it 

603
00:33:19,900 --> 00:33:23,100
without that, but if it's risky 
enough, that it requires it. 

604
00:33:23,100 --> 00:33:26,500
You can roll a danger roll which
is just to D6 and adding your 

605
00:33:26,500 --> 00:33:28,800
relevant bonus. 
So one of the things I love the 

606
00:33:28,800 --> 00:33:31,700
most about 286. 
It's my favorite RPG dice to 

607
00:33:31,700 --> 00:33:35,400
roll because there's a million 
fucking ways to roll to D6, 

608
00:33:35,700 --> 00:33:37,700
because there is this kind of 
thing where it's your role to 

609
00:33:37,700 --> 00:33:41,300
D6, anything, 10 or higher is a 
success in anything. 

610
00:33:41,300 --> 00:33:43,700
Less is a fail. 
There's not a mix excess to it. 

611
00:33:43,800 --> 00:33:46,900
There's just a target number 
best. 

612
00:33:46,900 --> 00:33:48,500
Lip area does the same thing. 
I think they're targeting. 

613
00:33:48,600 --> 00:33:50,900
Umber and like orbital Blues 
does but it's like a nine. 

614
00:33:51,000 --> 00:33:53,400
There's a mix success style of 
to D6. 

615
00:33:53,400 --> 00:33:56,600
There is like nectar of Nautilus
style which is again a 

616
00:33:56,608 --> 00:33:59,800
completely different style of to
D6, we're rolling like doubles 

617
00:33:59,800 --> 00:34:03,500
changes things completely, 
there's just so many ways to do 

618
00:34:03,500 --> 00:34:07,400
to D6 as a Dye System like verm 
hack from Charles Ferguson. 

619
00:34:07,400 --> 00:34:11,199
A versus Avery does a whole 
different kind of thing too, but

620
00:34:11,699 --> 00:34:15,699
this is just to d610 or higher. 
And that's the core of the 

621
00:34:15,699 --> 00:34:18,199
entire game. 
Just roll higher than a 10 on a 

622
00:34:18,199 --> 00:34:18,900
2d. 
Six. 

623
00:34:20,699 --> 00:34:24,800
Um, if and the other thing I 
love about to you, six is almost

624
00:34:24,800 --> 00:34:27,000
everyone somewhere has to D6 in 
their house. 

625
00:34:27,000 --> 00:34:29,400
You can pull out your Galaxy, or
your Monopoly, or something like

626
00:34:29,400 --> 00:34:32,900
that, and you got them. 
There's also pose roles, if one 

627
00:34:32,900 --> 00:34:36,199
PC takes action against another,
you do in opposed danger, roll 

628
00:34:36,600 --> 00:34:39,699
both PCS, make their 2D six 
teams, Your Role, trying to beat

629
00:34:39,699 --> 00:34:41,900
the others total, instead of 
trying to get 10 or higher 

630
00:34:42,199 --> 00:34:48,000
Defender when ties, great super 
clean initiative both sides role

631
00:34:48,000 --> 00:34:50,699
of diving combat breaks out. 
Re-rolling any ties to side with

632
00:34:50,699 --> 00:34:53,900
the higher role ACT first, 
followed by the other side on 

633
00:34:53,900 --> 00:34:56,800
the sides, turn each of the 
characters in order, may move / 

634
00:34:56,800 --> 00:35:00,400
skate. 30 feet and take one 
action straightforward types of 

635
00:35:00,400 --> 00:35:03,700
actions include attacking 
casting, a spell using an item. 

636
00:35:04,200 --> 00:35:06,600
And if a group ambushes another 
group, it automatically gains 

637
00:35:06,600 --> 00:35:09,700
initiative in advantage, on 
attack roles in the first round.

638
00:35:10,300 --> 00:35:13,300
And the leader of the Ambush 
group may be permitted, a will 

639
00:35:13,400 --> 00:35:15,900
danger role to avoid surprise. 
I like that. 

640
00:35:16,000 --> 00:35:19,100
I like that you can do like an 
opposed or or like a will check 

641
00:35:19,300 --> 00:35:21,400
Check to avoid a surprise 
specifically to the leader. 

642
00:35:21,400 --> 00:35:24,600
It's like a nice little. 
Like one line really changes. 

643
00:35:24,600 --> 00:35:29,500
The course of combat quickly. 
Advantage disadvantage. 

644
00:35:29,600 --> 00:35:32,800
You know, that is its 2D 6036 
and take the higher of the lower

645
00:35:32,800 --> 00:35:39,000
that advantage and disadvantage 
super easy and then combat and 

646
00:35:39,000 --> 00:35:41,600
it, I really like how they list 
like one, two, three. 

647
00:35:41,600 --> 00:35:44,200
This is how it works. 
It's really, I really like when 

648
00:35:44,200 --> 00:35:47,200
RPGs when they're talking about 
rules, talk about the rules. 

649
00:35:48,000 --> 00:35:49,900
And when they're talking about 
like lower and Vibes, they dig 

650
00:35:49,900 --> 00:35:52,000
into that. 
But number one, the attack makes

651
00:35:52,000 --> 00:35:54,300
an attack roll. 
A are by Rolling to D6 and 

652
00:35:54,300 --> 00:35:56,400
adding his or her attack bonus a
bee. 

653
00:35:56,500 --> 00:35:59,300
E if applicable number to 
compare the attackers total to 

654
00:35:59,300 --> 00:36:02,100
the defense number to The 
Defenders Defense number, which 

655
00:36:02,100 --> 00:36:05,300
is our DN, if the attackers 
total exceeds the Defenders 

656
00:36:05,300 --> 00:36:08,900
Defense number the attack, hits 
and Deals damage to the defender

657
00:36:08,900 --> 00:36:11,000
equal to the difference between 
the two scores. 

658
00:36:11,000 --> 00:36:14,200
So what is your defense number 
to start? 

659
00:36:15,000 --> 00:36:17,900
My defense number 61 at the 
start. 

660
00:36:17,900 --> 00:36:22,500
Yeah so if I roll to D6 and I 
get an 8, that means I hit you 

661
00:36:22,500 --> 00:36:26,400
and I roll and I get to damage 
on you super easy. 

662
00:36:26,600 --> 00:36:28,900
Love it. 
Straightforward weapons. 

663
00:36:28,900 --> 00:36:35,300
Add to the damage, but not the 
attack role and unarmed strikes 

664
00:36:35,300 --> 00:36:37,500
unarmed attack subtract 1 
damage. 

665
00:36:37,900 --> 00:36:41,300
Regardless of how much you roll 
over and may not reduce a 

666
00:36:41,300 --> 00:36:43,800
character to 0, so you can't 
just slap someone into 

667
00:36:43,800 --> 00:36:45,900
submission or into being a 
poser. 

668
00:36:46,800 --> 00:36:48,800
And I lied like that again. 
Super quick. 

669
00:36:48,800 --> 00:36:50,200
Super easy. 
Yeah. 

670
00:36:51,900 --> 00:36:55,100
If the attacker rolled double 
sixes, the role is a critical. 

671
00:36:55,400 --> 00:36:58,200
The total damage is Dumbledore, 
some other effect is applied at 

672
00:36:58,207 --> 00:37:00,300
the gyms discretion, subtract 
the damage from the defender 

673
00:37:00,300 --> 00:37:03,500
South. 
So this isn't entirely major 

674
00:37:03,500 --> 00:37:05,800
routes weight. 
Or is that tunnel goons? 

675
00:37:05,800 --> 00:37:08,800
I'm thinking of, I think I'm 
thinking of tunnel guns because 

676
00:37:08,800 --> 00:37:11,100
in total goons which is also 
from Nate Dream. 

677
00:37:12,500 --> 00:37:16,700
It's a similar system with the 
to D6 rollover but their defense

678
00:37:16,700 --> 00:37:19,400
number is reduced by that amount
every time. 

679
00:37:19,400 --> 00:37:24,000
So if you start with an eight 
and I rolled a 10 that's too but

680
00:37:24,000 --> 00:37:26,300
your defense number goes from 
8:00 to 6:00. 

681
00:37:26,500 --> 00:37:28,900
So it makes combat super quick. 
There's a more something gets 

682
00:37:28,900 --> 00:37:31,000
hurt. 
The the easier it is to defeat 

683
00:37:31,000 --> 00:37:33,400
each time so I think that's what
jumped into my head. 

684
00:37:33,800 --> 00:37:36,700
So this is just a reduction of 
your defense number each time 

685
00:37:38,100 --> 00:37:41,100
and casting a spell takes an 
action and it manifests in a way

686
00:37:41,100 --> 00:37:47,900
that everyone decides Skeet 
Wizards possess her own source 

687
00:37:47,900 --> 00:37:49,200
of magic. 
Non skate. 

688
00:37:49,200 --> 00:37:51,200
Wizard magic items will not work
for them. 

689
00:37:51,500 --> 00:37:52,800
Those who try will lose her 
skate. 

690
00:37:52,800 --> 00:37:55,100
Wizard abilities, and become 
posers. 

691
00:37:55,100 --> 00:37:57,600
I, oh my God. 
Oh my God. 

692
00:37:59,300 --> 00:38:02,700
So good, so good. 
So, we'll get to posers in just 

693
00:38:02,700 --> 00:38:05,200
a second real quick. 
We got incumbrance, all the PCS 

694
00:38:05,200 --> 00:38:08,900
items must have a recorded 
location worn in a stroller on 

695
00:38:08,900 --> 00:38:11,300
the belt, or carried in his or 
her hands PCS. 

696
00:38:11,300 --> 00:38:15,400
Can grab a belt items and combat
any time but Each litems, take 1

697
00:38:15,400 --> 00:38:20,100
D6 rounds to find and money 
although precious metals and 

698
00:38:20,100 --> 00:38:21,600
jewels still have value for 
some. 

699
00:38:21,600 --> 00:38:24,200
There's no money in this 
post-apocalyptic civilization 

700
00:38:24,500 --> 00:38:28,700
bartering is how things work. 
The only thing about this and 

701
00:38:28,700 --> 00:38:33,100
maybe I'm completely missing it 
is how many items can you carry 

702
00:38:33,100 --> 00:38:34,900
it? 
Does it not care and it's just 

703
00:38:34,900 --> 00:38:36,900
like, don't be ridiculous but 
there's no, there's no I don't 

704
00:38:36,900 --> 00:38:39,000
think there's anything. 
I remember seeing where it said 

705
00:38:39,000 --> 00:38:42,300
how many items you can have. 
No, there isn't. 

706
00:38:42,300 --> 00:38:47,700
And I don't think that, I don't 
really think it matters. 

707
00:38:48,400 --> 00:38:51,700
I actually like this, in my 
opinion, the way I'm reading 

708
00:38:51,700 --> 00:38:56,800
this is that you have, if you 
have a belt pouch or belt, you 

709
00:38:56,800 --> 00:38:59,900
have your chest or something 
like that, that's one one thing 

710
00:38:59,900 --> 00:39:03,400
on one spot, right? 
Or you can just say everything 

711
00:39:03,400 --> 00:39:06,000
is in your bag. 
Instead of trying to come up 

712
00:39:06,000 --> 00:39:07,800
with more and more and more 
things, but I also feel like 

713
00:39:07,800 --> 00:39:10,700
that's a GM arbitration thing. 
Like, okay, everybody has like a

714
00:39:10,700 --> 00:39:13,600
side. 
And like a bandolier with Ford 

715
00:39:13,600 --> 00:39:16,200
like whatever you know, but I 
actually really like the way 

716
00:39:16,200 --> 00:39:17,800
that the incumbent system works 
in this game. 

717
00:39:17,800 --> 00:39:19,300
I think it's really, really 
good. 

718
00:39:20,100 --> 00:39:22,200
Well, what's interesting too. 
And I think one of the reasons 

719
00:39:22,200 --> 00:39:25,100
why it doesn't really matter how
many items you have because you 

720
00:39:25,100 --> 00:39:26,900
get your, a fucking wizard, your
bag. 

721
00:39:26,900 --> 00:39:28,000
What about, what is the 
character? 

722
00:39:28,000 --> 00:39:30,800
She look like that. 
You have in person. 

723
00:39:31,000 --> 00:39:33,400
Does it have any like anything 
on there for that? 

724
00:39:33,800 --> 00:39:39,400
I'm curious. 
It has one through four four 

725
00:39:39,400 --> 00:39:40,900
items. 
Okay. 

726
00:39:41,000 --> 00:39:42,200
All right, maybe that's what it 
was. 

727
00:39:42,200 --> 00:39:44,800
So maybe it's just one through 
four. 

728
00:39:44,800 --> 00:39:47,800
But also another reason why I 
don't think it really matters 

729
00:39:47,800 --> 00:39:49,500
that much maybe there is 
something a little different in 

730
00:39:49,500 --> 00:39:50,700
the character sheet. 
Is there anything that talks 

731
00:39:50,700 --> 00:39:54,000
about encumbrance on here? 
Although it doesn't know what it

732
00:39:54,000 --> 00:39:55,100
is. 
One through four, you're right, 

733
00:39:55,100 --> 00:39:59,400
because it is so it's as warm on
the belt and in your hands, 

734
00:39:59,500 --> 00:40:01,500
that's 4. 
And then you have the Satchel. 

735
00:40:01,800 --> 00:40:04,800
So it must be for for individual
items because that's the way 

736
00:40:04,800 --> 00:40:09,300
torchbearer actually works, is 
that That you have carried and 

737
00:40:09,800 --> 00:40:14,400
carried and wielded, I think for
your hands. 

738
00:40:14,700 --> 00:40:19,000
And then you have on your torso.
You have like various slots for 

739
00:40:19,000 --> 00:40:22,000
carried and in bags can increase
your carry. 

740
00:40:22,200 --> 00:40:24,700
So I think it might be working 
that way where you have four 

741
00:40:24,700 --> 00:40:27,400
slots basically, and then you 
have a satchel you can put as 

742
00:40:27,400 --> 00:40:30,000
many things as you want in but 
you have to roll. 

743
00:40:30,000 --> 00:40:32,500
D 6 rounds find. 
Well that's the thing I was like

744
00:40:32,500 --> 00:40:35,700
you could have a million things 
in your pouch but it takes 1 D6 

745
00:40:35,700 --> 00:40:38,900
rounds to find the thing. 
Looking for, which makes sense. 

746
00:40:38,900 --> 00:40:41,900
Because again, it's a magical 
fucking bag. 

747
00:40:41,900 --> 00:40:43,600
You're a wizard, you can have a 
million things in there. 

748
00:40:43,900 --> 00:40:49,900
But like, if it's not on it 
basically discourages in O in a 

749
00:40:49,900 --> 00:40:53,300
non discouraging way you from 
fucking around in your Satchel 

750
00:40:53,500 --> 00:40:57,100
while you're in combat because 
if you roll a six that's six 

751
00:40:57,100 --> 00:41:00,500
rounds where you're literally 
just like, oh man, I gotta find 

752
00:41:00,500 --> 00:41:02,200
my thing. 
I can take a shit here 

753
00:41:02,200 --> 00:41:03,700
somewhere. 
Yeah, right. 

754
00:41:03,700 --> 00:41:06,700
And everyone is like fucking 
like grinding and castings. 

755
00:41:06,900 --> 00:41:08,800
Spells and stuff all around you 
in combat and you're literally 

756
00:41:08,800 --> 00:41:10,900
just like hyper-focus digging in
your bag. 

757
00:41:10,900 --> 00:41:15,300
And I'm like, that's me but like
it's it's really clean and 

758
00:41:15,300 --> 00:41:20,000
really easy way to not have to 
write if this is like what one 

759
00:41:20,000 --> 00:41:24,600
sentence for the entire item 
like system. 

760
00:41:24,900 --> 00:41:27,500
So basically you can have four 
items on your body and then good

761
00:41:27,500 --> 00:41:28,800
luck. 
Digging it out of your Satchel 

762
00:41:28,800 --> 00:41:32,000
if you want. 
And then the art is great to 

763
00:41:32,000 --> 00:41:34,100
like the egg. 
They just so I used to move the 

764
00:41:34,100 --> 00:41:36,100
hacky sack. 
I want to say it's a hacky sack.

765
00:41:36,900 --> 00:41:38,900
Zach is like, it might be a hag 
exact. 

766
00:41:38,900 --> 00:41:42,700
Yeah but it's got skate keys and
bootleg tapes and stuff and it's

767
00:41:42,700 --> 00:41:45,700
really great. 
Oh my God. 

768
00:41:45,700 --> 00:41:47,100
And then there's becoming a 
poser. 

769
00:41:47,500 --> 00:41:52,600
It's the so good. 
The hat if PC is attempt using 

770
00:41:52,600 --> 00:41:56,000
non skate wizard magic, or the, 
or their health drops to zero. 

771
00:41:56,000 --> 00:41:59,000
So when you know, you can't do 
it, you're not going to do it 

772
00:41:59,000 --> 00:42:00,400
right. 
But when your health drops to 

773
00:42:00,400 --> 00:42:04,000
zero, your magic abilities are 
extinguished, your board 

774
00:42:04,000 --> 00:42:06,700
shatters which is the source of 
your magic and everything. 

775
00:42:06,900 --> 00:42:10,100
Thing and your appearance is 
diminished role, 1 D6 to 

776
00:42:10,100 --> 00:42:12,400
determine specific poser 
attributes. 

777
00:42:12,400 --> 00:42:13,700
We're going to go through all of
them because it's one of my 

778
00:42:13,700 --> 00:42:16,700
favorite things in the game. 
But the picture the picture, 

779
00:42:17,200 --> 00:42:21,500
it's the wizard with the sweet 
beard still, but has a cap on 

780
00:42:21,500 --> 00:42:25,600
that says, TV cops on it, which 
you know, a cap. 

781
00:42:26,200 --> 00:42:29,600
And then they're wearing like 
like a sleeveless shirt. 

782
00:42:29,600 --> 00:42:33,500
They got like a yin-yang tattoo 
and then some others at 2 on the

783
00:42:33,500 --> 00:42:39,200
other side, like a leather band.
And they're Rock in like Bermuda

784
00:42:39,200 --> 00:42:44,900
shorts. 
Socks with socks tube socks with

785
00:42:44,900 --> 00:42:51,000
sandals and they're on a The 
like the little like like 

786
00:42:51,000 --> 00:42:53,100
wheelie scooter thinkers like 
rat on. 

787
00:42:53,100 --> 00:42:54,800
It just looks. 
Yeah. 

788
00:42:54,800 --> 00:42:57,800
With with some fucking aviators 
hanging on their chest. 

789
00:42:57,800 --> 00:42:59,800
I mean, definitely looks like 
dressed like this. 

790
00:42:59,800 --> 00:43:04,400
So King judge, just not that 
hat. 

791
00:43:04,400 --> 00:43:07,900
That's not that hat, right? 
Yeah, let me go. 

792
00:43:08,100 --> 00:43:12,300
But yeah. 
So so there's one decent. 

793
00:43:12,300 --> 00:43:13,600
Why don't you roll me a D6 to 
figure out? 

794
00:43:13,600 --> 00:43:15,500
What kind of person you are? 
But I honestly wanna go through 

795
00:43:15,500 --> 00:43:17,800
all these are so good. 
I can tell you what kind of go 

796
00:43:17,800 --> 00:43:20,800
there. 
I am old five, you are security 

797
00:43:20,800 --> 00:43:22,900
guard. 
He telling the skate Wizards 

798
00:43:22,900 --> 00:43:25,800
that the legal liabilities too 
great to allow them to skate 

799
00:43:25,800 --> 00:43:28,200
anywhere. 
This overinflated sense of 

800
00:43:28,200 --> 00:43:30,400
authority. 
Must surely hide a deep 

801
00:43:30,400 --> 00:43:35,500
insecurity. 
Yeah, it's a good one. 

802
00:43:35,500 --> 00:43:37,900
You wear, breathable, workout 
clothes, and have a pair of 

803
00:43:37,900 --> 00:43:39,600
rollerblades, sung, over your 
shoulder. 

804
00:43:40,000 --> 00:43:43,500
You have an overwhelming urge to
calculate how many calories 

805
00:43:43,500 --> 00:43:46,900
every one is burning. 
Is there one that you saw that 

806
00:43:46,900 --> 00:43:52,100
really stuck out to It was the 
scooter one which is number 6, 

807
00:43:52,300 --> 00:43:53,900
you have to build scooter can 
use. 

808
00:43:53,900 --> 00:43:56,400
Nevertheless, you insist on 
explaining why your scooter is 

809
00:43:56,400 --> 00:44:00,500
just as cool as the skateboard 
and so good. 

810
00:44:00,800 --> 00:44:04,100
And number two is you wear the 
latest streetwear, quote 

811
00:44:04,100 --> 00:44:06,300
unquote. 
In one hand, your ma grab and a 

812
00:44:06,300 --> 00:44:10,100
skateboard that has never been 
and will never be used in other 

813
00:44:10,100 --> 00:44:12,100
hand. 
You're holding a sending stone 

814
00:44:12,600 --> 00:44:15,700
with which you're live streaming
to an audience of zero. 

815
00:44:18,400 --> 00:44:19,800
Three. 
You have a sense while haircut 

816
00:44:19,800 --> 00:44:22,300
and wear a suit and tie you have
the irresistible urge to 

817
00:44:22,308 --> 00:44:25,500
convince skate Wizards that they
should monetize their brand. 

818
00:44:26,900 --> 00:44:29,100
For every item of clothing. 
You have is branded with the 

819
00:44:29,100 --> 00:44:32,000
names and logos of obscure. 
Brand your irresistible urge to 

820
00:44:32,000 --> 00:44:34,800
talk about how cool the brands 
are is only there to mask the 

821
00:44:34,800 --> 00:44:37,800
fact that you've never actually 
listened it to any of them o 

822
00:44:37,800 --> 00:44:42,500
bands. 
I'm sorry now and you've never 

823
00:44:42,500 --> 00:44:45,600
listened any of them, that's 
such great posers, you know. 

824
00:44:45,700 --> 00:44:48,800
And what I love too is like, if 
you die like mitad Venture. 

825
00:44:49,000 --> 00:44:51,500
I almost want to like not have 
you re-roll a character? 

826
00:44:51,700 --> 00:44:55,500
You are just this dude. 
Just posed in the rest of the 

827
00:44:55,500 --> 00:44:57,100
time. 
We're like everything everyone 

828
00:44:57,100 --> 00:44:59,400
does. 
I mean that's the way I would do

829
00:44:59,400 --> 00:45:04,100
it. 
I'm trying to see that. 

830
00:45:04,100 --> 00:45:05,600
Yeah. 
In the next pot, when we talk 

831
00:45:05,600 --> 00:45:07,500
when it talks about healing and 
actually goes over like, how to 

832
00:45:07,500 --> 00:45:09,900
handle that. 
But I would definitely make it 

833
00:45:10,100 --> 00:45:14,400
like, a thing that happens for a
while, especially when, when 

834
00:45:14,400 --> 00:45:17,100
you're like making a new 
character and you're coming back

835
00:45:17,100 --> 00:45:20,100
at from being a poser, I love 
that. 

836
00:45:20,100 --> 00:45:23,500
There's actually like rules to 
handle that so good. 

837
00:45:23,800 --> 00:45:26,900
Yeah, and those rules 
specifically so healing, I kind 

838
00:45:26,900 --> 00:45:30,200
of like the the healing. 
I mean I'm you know, I like 

839
00:45:30,200 --> 00:45:31,500
Brute. 
All dark shit that you don't 

840
00:45:31,500 --> 00:45:33,200
heal a lot. 
But that I like this, as I'm 

841
00:45:33,200 --> 00:45:35,700
skate Wizards, recover one 
Health, when they eat a meal, 

842
00:45:36,000 --> 00:45:41,300
preferably a burrito and get a 
full night of rest, 24 hours of 

843
00:45:41,300 --> 00:45:43,700
rest in a safe location. 
Where score restores all help 

844
00:45:43,700 --> 00:45:45,500
the injured PCS. 
I really like that because 

845
00:45:45,500 --> 00:45:48,500
basically, like if you sleep for
the night, but you're still out 

846
00:45:48,500 --> 00:45:50,500
adventuring, you only get one 
help back and you only start 

847
00:45:50,500 --> 00:45:52,900
with how many is it like 4 or? 
Yeah. 

848
00:45:53,200 --> 00:45:55,400
Yeah. 
But if you're basically, if 

849
00:45:55,400 --> 00:45:58,400
you're done adventuring and 
you're in a town somewhere and 

850
00:45:58,408 --> 00:46:01,600
you get a full 24 hours where 
you just chilling, You know, 

851
00:46:01,600 --> 00:46:04,700
listening to some tunes hacky 
sack in, then you get all your 

852
00:46:04,700 --> 00:46:06,300
health back. 
I like that really easy. 

853
00:46:06,900 --> 00:46:08,800
And then what you were saying is
of a poser wants to become a 

854
00:46:08,808 --> 00:46:11,500
skate wizard. 
Again, he or she must go through

855
00:46:11,500 --> 00:46:14,000
the character creation process 
by bonding with a new 

856
00:46:14,000 --> 00:46:16,800
skateboard. 
As a level one skate wizard, the

857
00:46:16,800 --> 00:46:20,300
process takes 24 hours, and 
requires the remaining PCS to 

858
00:46:20,300 --> 00:46:23,400
craft a new deck and Scribe it 
with fresh wounds and chill 

859
00:46:23,400 --> 00:46:25,300
around the campfire, with the 
poser. 

860
00:46:26,000 --> 00:46:28,400
I feel almost like that that 
picture in the beginning with 

861
00:46:28,400 --> 00:46:30,400
like the Wizards all around, the
board was him. 

862
00:46:30,500 --> 00:46:32,200
Almost like unpause during 
somebody. 

863
00:46:32,400 --> 00:46:35,400
Yeah but I could see a whole 
session where people are just 

864
00:46:35,400 --> 00:46:39,600
like, all right, we have an hour
around the campfire, Wizards, 

865
00:46:39,600 --> 00:46:42,200
and poser go, and that would be 
so much fucking fun. 

866
00:46:42,500 --> 00:46:44,900
Oh yeah. 
And I actually, I love the idea 

867
00:46:44,900 --> 00:46:48,800
of having, like, almost like a, 
like a hex crawl back to like 

868
00:46:48,800 --> 00:46:54,300
they're fucking their, their 
board shop or whatever, and they

869
00:46:54,300 --> 00:46:56,500
just got this. 
Fuckin loser hanging out with 

870
00:46:57,100 --> 00:46:59,000
the whole way back. 
Oh, man. 

871
00:46:59,000 --> 00:47:02,300
Yeah, not participating in. 
Bad luck in just like off to the

872
00:47:02,300 --> 00:47:04,600
side, like, flipping their 
scooter around. 

873
00:47:04,700 --> 00:47:06,600
Like banging their shins and 
shit, dude. 

874
00:47:08,000 --> 00:47:10,100
Oh my God. 
So good. 

875
00:47:11,100 --> 00:47:12,900
Leveling up quick and easy. 
All skate. 

876
00:47:12,900 --> 00:47:15,500
Wizards beginner level 1 and 
game love levels over the course

877
00:47:15,500 --> 00:47:17,500
of the campaign. 
At the end of each session. 

878
00:47:17,500 --> 00:47:20,600
The GM will grant experience 
points for every yes. 

879
00:47:20,600 --> 00:47:22,400
Given to the following three 
questions. 

880
00:47:22,600 --> 00:47:26,100
Did you show up? 
Important question if so you get

881
00:47:26,100 --> 00:47:28,800
1 XP, did you overcome a 
difficult Challenge? 

882
00:47:28,800 --> 00:47:30,400
1 XP. 
Did you recover? 

883
00:47:30,500 --> 00:47:35,100
Magical item 1 XP and you can 
only get you can get 12 3 X PS 

884
00:47:35,400 --> 00:47:37,900
every session, which is great. 
I really like that. 

885
00:47:37,900 --> 00:47:41,400
I like how simple it is I in and
systems that use XP. 

886
00:47:41,400 --> 00:47:44,800
I love Point by XP with this 
like kind of question. 

887
00:47:44,800 --> 00:47:46,900
Thing death in space does a 
really good job of it but 

888
00:47:46,900 --> 00:47:49,400
there's like ten questions. 
I kind of like how it's just 

889
00:47:49,400 --> 00:47:51,600
like really easy. 
Quick three questions just move 

890
00:47:51,600 --> 00:47:54,100
on because you know. 
Yeah. 

891
00:47:55,100 --> 00:47:58,800
And then leveling up. 
So you get features up to level 

892
00:47:58,800 --> 00:48:03,600
7 and then you're about done. 
So level 2 requires 2 XP and 

893
00:48:03,600 --> 00:48:07,500
that's plus 2, max Health Plus 
1/2, an ability bonus. 

894
00:48:07,500 --> 00:48:12,500
That's huge, like right off the 
bat level, 36 XP plus 2, max 

895
00:48:12,500 --> 00:48:15,300
health, and then you get either 
an attack bonus or a rando 

896
00:48:15,300 --> 00:48:17,900
spell, or you gain a whole 
nother Endo spell. 

897
00:48:17,900 --> 00:48:22,700
Level 4 is 12 and that's plus 2 
max health and plus 1/2, an 

898
00:48:22,700 --> 00:48:26,000
ability again, level 5 plus 2. 
Health and to say, it's a 

899
00:48:26,000 --> 00:48:27,200
repeat. 
So I love a five. 

900
00:48:27,200 --> 00:48:29,000
It takes 20 and you get to pick 
one. 

901
00:48:29,000 --> 00:48:32,400
The attack bonus around 06 is 
30, and it's to Max health and 

902
00:48:32,400 --> 00:48:35,400
ability, bonus and 7 is 42 and 
is to mix health and you pick 

903
00:48:35,400 --> 00:48:37,000
one of the other. 
So there's two different things 

904
00:48:37,000 --> 00:48:39,500
at alternate as you go through 
but each time as you go up 

905
00:48:39,500 --> 00:48:42,700
you'll end up with two four. 
Six eight ten twelve. 

906
00:48:42,800 --> 00:48:45,800
So you'll end up with 16 HP at 
level 7, you'll end up with an 

907
00:48:45,808 --> 00:48:49,200
attack, bone ability, bonus of 
one to three extra ability 

908
00:48:49,200 --> 00:48:54,700
bonuses and then either, you 
know, three attack bonuses or 

909
00:48:54,800 --> 00:48:56,900
Randall spells or any variation 
of that. 

910
00:48:59,100 --> 00:49:01,200
Another cool wizard. 
I like that a lot. 

911
00:49:01,800 --> 00:49:04,900
So just incredibly simple only 
thing. 

912
00:49:04,900 --> 00:49:08,500
I only thing I wish that there 
was a clarification on was the 

913
00:49:08,500 --> 00:49:14,100
attack bonus before the it's 
mentioned because I had no Like,

914
00:49:14,100 --> 00:49:17,300
I was when I first read the 
combat section, I was like, 

915
00:49:17,300 --> 00:49:20,000
literally, like, scrolling back 
through the rules, like, looking

916
00:49:20,000 --> 00:49:21,900
for attack bonus, like, where 
the hell is attack? 

917
00:49:21,900 --> 00:49:26,700
I had no idea, it was and then I
control F and found it in four 

918
00:49:26,700 --> 00:49:29,700
pages later in the leveling up 
section and I was like okay it's

919
00:49:29,700 --> 00:49:33,700
just literally a thing you get 
when you level up does the only 

920
00:49:33,700 --> 00:49:36,100
thing honestly I was like what 
the fuck is happening here? 

921
00:49:36,100 --> 00:49:38,500
But otherwise it's just it's 
yeah. 

922
00:49:39,500 --> 00:49:41,300
Well, what's your attack bonus 
at level 0? 

923
00:49:42,300 --> 00:49:44,800
Zero. 
You don't have an attack boost. 

924
00:49:45,800 --> 00:49:47,800
Oh interesting. 
Do the weapons, give you an 

925
00:49:47,800 --> 00:49:50,500
attack bonus at all. 
I we didn't talk about the 

926
00:49:50,500 --> 00:49:55,900
weapons at all melee weapon adds
plus 1 damage but not to attack,

927
00:49:55,900 --> 00:49:58,100
rolls know. 
So yeah. 

928
00:49:58,200 --> 00:50:03,100
So they're really just isn't an 
attack - yeah or and just to 

929
00:50:03,107 --> 00:50:05,100
make sure we're not completely 
making shit up when we go back 

930
00:50:05,100 --> 00:50:09,200
to the stats control, Power 
stamina, what's up? 

931
00:50:09,700 --> 00:50:10,800
I said, if I'm wrong, correct 
me. 

932
00:50:10,800 --> 00:50:12,900
But I miss that. 
Was just how I was. 

933
00:50:13,100 --> 00:50:14,800
I think that's it. 
Yeah, I don't see it either. 

934
00:50:14,800 --> 00:50:16,700
So I would start with zero and 
then you just get increase 

935
00:50:16,700 --> 00:50:18,300
attack me. 
So you can get up to a plus 3, 

936
00:50:18,300 --> 00:50:21,400
which makes sense in a G6 system
that like, your max would be +3.

937
00:50:21,700 --> 00:50:23,700
So, yeah. 
Again, super quick and easy, 

938
00:50:25,700 --> 00:50:27,600
really great. 
I just love that a lot. 

939
00:50:27,600 --> 00:50:30,200
I scrolled way too far. 
So sorry, for those watching 

940
00:50:30,200 --> 00:50:35,700
that I'm given a preview or 
seizures to as a scroll fast. 

941
00:50:35,700 --> 00:50:37,700
So more Wizard art here at the 
bottom. 

942
00:50:37,800 --> 00:50:41,000
So then we get into all the 
various adventures and stuff and

943
00:50:41,000 --> 00:50:44,400
I really I really Like the way 
that they lay out these 

944
00:50:44,400 --> 00:50:48,600
Adventures, it also does remind 
me of still reminds me of like 

945
00:50:48,600 --> 00:50:51,000
Nate dream a little bit. 
And like I really, really love 

946
00:50:51,000 --> 00:50:53,900
the way that neat and Helen 
paranormal does their Adventures

947
00:50:53,900 --> 00:51:00,700
because they don't, they don't 
guide you, they just give you 

948
00:51:00,700 --> 00:51:05,000
what's there. 
And it's never like, you know, 

949
00:51:05,000 --> 00:51:08,500
you might go into a room and 
there's three goblins trying to 

950
00:51:08,500 --> 00:51:11,500
break into like go through a 
locked door and that's all you 

951
00:51:11,500 --> 00:51:12,300
fucking get. 
Get. 

952
00:51:12,300 --> 00:51:16,700
It doesn't say, you know if you 
approach them stealthily, 

953
00:51:16,700 --> 00:51:19,800
they'll do this and it, but if 
you do this, they'll call in 

954
00:51:19,800 --> 00:51:21,300
another rooms. 
This, you know what I mean? 

955
00:51:21,300 --> 00:51:23,800
Like, I really like that. 
It's just like, here's the 

956
00:51:23,800 --> 00:51:28,200
situation and then between you 
and the GM, just Just go with 

957
00:51:28,200 --> 00:51:29,400
it. 
And I think that this kind of 

958
00:51:29,400 --> 00:51:33,200
channels that a bit as far as 
just, like, here's description 

959
00:51:33,200 --> 00:51:39,500
without too much guidance or or 
storytelling beats or anything 

960
00:51:39,500 --> 00:51:41,700
like that. 
Yeah, I've actually had several 

961
00:51:41,700 --> 00:51:43,700
conversations. 
Shins about this style of 

962
00:51:43,700 --> 00:51:47,700
writing Adventures recently and 
it's very fun. 

963
00:51:47,700 --> 00:51:50,900
I was talking to my my partner 
Kirsten about it like a week ago

964
00:51:50,900 --> 00:51:52,800
when we were. 
All right. 

965
00:51:52,800 --> 00:51:54,000
I guess it was a little more 
than a week ago. 

966
00:51:54,000 --> 00:51:59,100
Finalizing the adventure book 
for Guild but um because Luke 

967
00:51:59,100 --> 00:52:04,000
gearing writes very much like 
that, possibly a bit, more rows 

968
00:52:04,000 --> 00:52:07,900
attached to it. 
But definitely very this is what

969
00:52:07,900 --> 00:52:13,300
is here, end of story. 
Stella, condor, 35 pounds of 

970
00:52:13,300 --> 00:52:15,500
nothing. 
She writes the same way and 

971
00:52:15,500 --> 00:52:17,400
they're both very, very good 
Adventure writers. 

972
00:52:17,400 --> 00:52:20,200
But they're so wildly different 
from a lot of other people. 

973
00:52:20,400 --> 00:52:24,600
And it's very interesting to see
people try and emulate that 

974
00:52:24,600 --> 00:52:28,000
style of writing not saying that
that is what's happening here 

975
00:52:28,100 --> 00:52:34,300
just in general because it looks
so simple when you read it, but 

976
00:52:34,300 --> 00:52:37,100
it's not. 
It's like to be able to actually

977
00:52:37,100 --> 00:52:41,200
write an adventure that is 
literally eight locations and 

978
00:52:41,200 --> 00:52:44,400
each location has Two sentence, 
three sentence, description, and

979
00:52:44,400 --> 00:52:47,200
a tip for it to be good is not 
easy. 

980
00:52:47,400 --> 00:52:52,300
And I think it just really can 
show your skill as a writer, 

981
00:52:52,300 --> 00:52:54,900
when you pop something out like 
this and you're like, wow this 

982
00:52:54,900 --> 00:52:57,500
is a very good adventure and 
it's got six sentences in it, 

983
00:52:57,500 --> 00:52:59,300
right? 
Like it's just it's good shit. 

984
00:52:59,700 --> 00:53:02,900
So it's so good and so good. 
So again we don't we don't 

985
00:53:02,900 --> 00:53:06,200
really read Adventures a lot but
I think I think just touching on

986
00:53:06,200 --> 00:53:08,300
how they're written here is is a
good idea. 

987
00:53:08,300 --> 00:53:11,200
I love. 
I also love this page here. 

988
00:53:11,200 --> 00:53:13,300
Where this scroll And they're 
definitely crumbling something 

989
00:53:13,300 --> 00:53:15,600
up on to this girl again. 
But this is kind of like almost 

990
00:53:15,600 --> 00:53:19,100
like a hex map situation here 
for like a lot of the adventure 

991
00:53:19,100 --> 00:53:22,600
Parts later, but just to go over
the one so Stone, grave Valley 

992
00:53:22,800 --> 00:53:26,000
is kind of where like a lot of 
stuff is happening because so 

993
00:53:26,000 --> 00:53:32,100
there's like a whole basically 
campaign here and then did all 

994
00:53:32,100 --> 00:53:33,400
the following the ventures from 
it. 

995
00:53:33,400 --> 00:53:36,300
So the the world campaign 
situation with a little hex map,

996
00:53:36,300 --> 00:53:40,000
here is the stone gray Valley. 
This is big location ages ago. 

997
00:53:40,000 --> 00:53:41,700
This was the most beautiful 
Valley in the land. 

998
00:53:42,100 --> 00:53:44,900
Warlords had built, opulent 
monuments, glorify themselves 

999
00:53:44,900 --> 00:53:47,600
and their deeds when they died, 
they were buried in sealed. 

1000
00:53:47,600 --> 00:53:50,900
Tombs created to protect their 
treasure hordes as time. 

1001
00:53:50,900 --> 00:53:53,600
And on the beautiful Valley has 
become desolate weather-worn and

1002
00:53:53,600 --> 00:53:58,000
haunted by an ancient evil that 
resides there again, great piece

1003
00:53:58,000 --> 00:54:00,900
of art and then these are the 
different locations and then it 

1004
00:54:00,900 --> 00:54:02,700
gives you the locations later. 
And that's what we're not going 

1005
00:54:02,700 --> 00:54:03,900
to go over. 
But it says below, are the 

1006
00:54:03,900 --> 00:54:07,000
notable locations in the stone 
gray Valley, the skate Wizards 

1007
00:54:07,000 --> 00:54:09,100
can encounter them through 
research, happenstance, or, by 

1008
00:54:09,100 --> 00:54:11,600
learning about them, through 
interactions within BCS. 

1009
00:54:12,300 --> 00:54:15,900
The Tomb of gorrell, the 
gratuitous I'll suffer extent 

1010
00:54:15,900 --> 00:54:18,800
rises from cracks in the earth. 
Somewhere below a lava pit eats 

1011
00:54:18,800 --> 00:54:21,400
away at the final resting place 
of the goblin warlord, who took 

1012
00:54:21,400 --> 00:54:27,300
the action of the dwarvish, 
Lord's again like as a as a like

1013
00:54:27,400 --> 00:54:29,700
Adventure intro. 
Exactly, like you said two 

1014
00:54:29,700 --> 00:54:31,800
sentences and that's it. 
Doesn't give you. 

1015
00:54:31,900 --> 00:54:33,800
You must do this. 
You have to do that. 

1016
00:54:33,800 --> 00:54:36,300
Here's what you need to do. 
It literally says this is what 

1017
00:54:36,300 --> 00:54:38,600
the location looks like. 
Here is a person in it. 

1018
00:54:38,600 --> 00:54:41,800
I like go. 
Go go and do whatever you. 

1019
00:54:42,100 --> 00:54:44,800
Want to do you do the thing that
you decide? 

1020
00:54:44,800 --> 00:54:47,100
Yeah, it's great. 
If he do you want to go for the 

1021
00:54:47,100 --> 00:54:48,600
acts of the door of shorts? 
Go forward. 

1022
00:54:48,600 --> 00:54:49,700
If you don't, you know, that's 
cool. 

1023
00:54:50,400 --> 00:54:53,000
Tomb of Silas is Slayer, small 
bone fragments around a 

1024
00:54:53,000 --> 00:54:55,400
crumbled, Stone Archway. 
Beneath the rubble is the 

1025
00:54:55,400 --> 00:54:56,600
entrance to the cable 
Whispering. 

1026
00:54:56,600 --> 00:54:58,800
Bones were rumors. 
Say the Golems have ogre power 

1027
00:54:58,800 --> 00:55:02,200
can be found. 
So finding a magical item is one

1028
00:55:02,200 --> 00:55:05,700
of the three things to getting x
p. 

1029
00:55:05,700 --> 00:55:07,700
So the adventures are really 
based around. 

1030
00:55:07,700 --> 00:55:10,200
Here's location. 
Here's magic item, here's the 

1031
00:55:10,200 --> 00:55:11,900
circumstances around, like 
getting that. 

1032
00:55:12,000 --> 00:55:15,000
At and then you go, there's a 
Temple of bras off the tomb of 

1033
00:55:15,000 --> 00:55:17,500
Mystic The Necromancer. 
I like this one. 

1034
00:55:17,500 --> 00:55:21,300
A crystal door, awaits on an 
outcropping of glassy blassie 

1035
00:55:21,300 --> 00:55:23,600
BlackRock. 
It is possible but cubic and 

1036
00:55:23,600 --> 00:55:27,000
gate lies within. 
And that's, that's four 

1037
00:55:27,000 --> 00:55:30,100
locations, right there. 
And then it talks about the 

1038
00:55:30,100 --> 00:55:35,400
different places where it will 
give you the the lower from 

1039
00:55:35,400 --> 00:55:38,200
your, which talks about like, 
you know, where the active door 

1040
00:55:38,200 --> 00:55:41,900
was loads came from, it gives 
you in PCS in the valley here. 

1041
00:55:42,200 --> 00:55:45,700
Which is a bunch of different 
ones with different. 

1042
00:55:45,900 --> 00:55:49,600
It gives just, for example, 
furnace, Stomps foot and gives 

1043
00:55:49,600 --> 00:55:52,400
stats a feisty halfling stuck 
inside the bell of a huge snake.

1044
00:55:52,400 --> 00:55:55,100
She managed to kill and then, 
there we go. 

1045
00:55:55,500 --> 00:55:56,900
Again, I'm not going to give too
much away. 

1046
00:55:57,100 --> 00:55:59,900
Great art, love the the dwarf 
here. 

1047
00:56:00,200 --> 00:56:02,800
There's an after the adventure 
section, so things change. 

1048
00:56:02,800 --> 00:56:05,200
As you go through and it 
actually Guides Through. 

1049
00:56:05,200 --> 00:56:08,300
It literally says, like, this is
what happens, and then level up 

1050
00:56:08,500 --> 00:56:10,600
and then you keep going. 
So there's literally a whole, 

1051
00:56:10,600 --> 00:56:14,000
like, kind of like campaign. 
And from half of this book, 

1052
00:56:14,000 --> 00:56:16,800
there's the tomb. 
It's got some great art for 

1053
00:56:16,800 --> 00:56:18,700
that. 
All numbered and everything, 

1054
00:56:19,300 --> 00:56:22,000
there's a tape. 
What is the lava doing a D6 

1055
00:56:22,000 --> 00:56:27,500
table love those and that's it. 
So, again, scrolling to look at 

1056
00:56:27,508 --> 00:56:29,600
some art, but not talk about the
adventures too much, because 

1057
00:56:29,600 --> 00:56:35,200
guess what you should do, you 
should buy the fucking book, The

1058
00:56:35,200 --> 00:56:39,900
over gloves, still even through 
all this, lots of great art half

1059
00:56:39,900 --> 00:56:44,300
page here of like a A dragon, 
skeleton blow a pile. 

1060
00:56:45,800 --> 00:56:47,600
I love this little piece of art 
here. 

1061
00:56:47,600 --> 00:56:50,800
This is in the temporal lobe as 
off on the second layer. 

1062
00:56:51,100 --> 00:56:53,300
There's although there's like 
heads on Pikes. 

1063
00:56:53,700 --> 00:56:58,000
Yeah, that's great. 
I love that love that and that's

1064
00:56:58,000 --> 00:57:00,100
pretty much it. 
The rest is Art and things that 

1065
00:57:00,100 --> 00:57:02,000
we're not going to talk about. 
Because once again, by the book,

1066
00:57:02,100 --> 00:57:05,600
there is nothing at the end. 
Those skate trick names based on

1067
00:57:05,600 --> 00:57:07,400
back. 
The character sheet to skate, 

1068
00:57:07,400 --> 00:57:09,200
tricks are magical and different
from any. 

1069
00:57:09,200 --> 00:57:11,800
You may be familiar with feel 
free to make up your trick me 

1070
00:57:12,000 --> 00:57:15,100
Names or roll a D20 on each 
column from left to right to 

1071
00:57:15,100 --> 00:57:20,000
name your signature move. 
So there's one, two three, 

1072
00:57:20,200 --> 00:57:23,600
there's 5D 20s. 
It's 3D 20s. 

1073
00:57:23,600 --> 00:57:26,400
And then with a and then to D 
20s. 

1074
00:57:26,400 --> 00:57:28,500
So why did you roll up? 
5D 20s and tell me your 

1075
00:57:28,500 --> 00:57:33,000
signature move. 
Alright, yes, 7816 99. 

1076
00:57:33,000 --> 00:57:42,900
So we got a gray side monger. 
Plug gray side Monger. 

1077
00:57:42,900 --> 00:57:48,800
Plug with 99 with a Wampus, 
dolled. 

1078
00:57:50,700 --> 00:57:52,800
Nice. 
Fucking stupid, as shit. 

1079
00:57:52,800 --> 00:57:55,400
And I fucking love it. 
So good, dude, so good. 

1080
00:57:55,400 --> 00:57:58,500
I have to roll into these up to 
I got 10 8, 10 12 7. 

1081
00:57:58,800 --> 00:58:11,900
So I got a soggy Monger, soggy, 
Monger, goat With muffin smack. 

1082
00:58:13,400 --> 00:58:18,700
So you Margo with a muffin smack
smack smack and muffins all day.

1083
00:58:19,400 --> 00:58:22,700
Um, so yeah. 
And then, another great 

1084
00:58:22,700 --> 00:58:26,100
full-page kind of like framed 
piece of art with a mysterious 

1085
00:58:26,100 --> 00:58:28,300
wizard, with a wand, holding 
some crystals. 

1086
00:58:28,600 --> 00:58:33,600
There's a very Sauron e Tower in
the back with the Dark Sun and 

1087
00:58:33,600 --> 00:58:35,600
everything. 
And then, there we go. 

1088
00:58:35,600 --> 00:58:39,100
So one and the, the back page 
here, Once the world was cool, 

1089
00:58:39,300 --> 00:58:42,100
then it sucked for a really long
time now, it has a chance to be 

1090
00:58:42,100 --> 00:58:47,700
cool again or suck forever. 
It's all up to the skate Wizards

1091
00:58:49,000 --> 00:58:50,800
and there's an interesting 
thing. 

1092
00:58:51,500 --> 00:58:56,100
Dude, it's a wizard fully rubbed
out on a skateboard. 

1093
00:58:56,100 --> 00:59:02,700
Holding a boom box being dragged
by a definitely an interesting 

1094
00:59:02,700 --> 00:59:06,200
looking beer. 
Belly sent are holding a 

1095
00:59:06,200 --> 00:59:12,400
drinking horn. 
A pissing on the ground and for 

1096
00:59:12,400 --> 00:59:14,400
water to Flips. 
There's I definitely saw this 

1097
00:59:14,400 --> 00:59:18,200
front leg was something else and
then the piss is coming from 

1098
00:59:18,200 --> 00:59:19,800
somewhere else, but that's 
great. 

1099
00:59:19,800 --> 00:59:23,500
And then I love here at the end,
the guy cut it off on stream a 

1100
00:59:23,508 --> 00:59:26,700
little bit but more hyperlinks, 
get the character sheets at 

1101
00:59:26,700 --> 00:59:29,800
Michael song Du h. .I o you just
click it and it does hyperlink 

1102
00:59:29,800 --> 00:59:32,500
out which is great. 
Listen to Sweet skate, wizard 

1103
00:59:32,500 --> 00:59:35,700
jams at loot, the body dot 
bandcamp.com and check out more 

1104
00:59:35,700 --> 00:59:41,900
of Michael's art at Michael. 
Then michaels,6 HSI. 

1105
00:59:41,900 --> 00:59:46,200
You in g.com, check out there 
are which is really fantastic 

1106
00:59:46,300 --> 00:59:49,700
and that's that's all thing. 
Really simple really easy. 

1107
00:59:49,700 --> 00:59:52,600
But one of those games for just 
like it's impossible not to have

1108
00:59:52,600 --> 00:59:55,400
fun with this. 
Yeah, very cool. 

1109
00:59:55,400 --> 00:59:57,700
Very cool. 
So we're going to hop into this 

1110
00:59:57,700 --> 00:59:58,800
is. 
I think there's only the third 

1111
00:59:58,800 --> 01:00:01,300
time. 
We've used our new Zine scoring 

1112
01:00:01,300 --> 01:00:04,600
system. 
We still need to do a redo of 

1113
01:00:04,600 --> 01:00:07,500
the, like the 17 scenes from, 
will call it year. 

1114
01:00:07,600 --> 01:00:11,300
I love the weekly scroll. 
Let's kick over to the review 

1115
01:00:11,300 --> 01:00:14,900
page. 
Also, for those that don't know,

1116
01:00:15,600 --> 01:00:19,500
we review ziens a little 
differently on our on a regular 

1117
01:00:19,500 --> 01:00:22,900
games or five kind of, like, 
metrics that we use and we've 

1118
01:00:22,900 --> 01:00:26,200
reduced that to 34 ziens because
some of them just don't really 

1119
01:00:26,200 --> 01:00:32,100
apply to something so small. 
And I mean, this is easy and 

1120
01:00:32,100 --> 01:00:34,000
again, to go over what you get 
with the zine. 

1121
01:00:34,600 --> 01:00:37,800
It is the zine itself to 
character. 

1122
01:00:37,800 --> 01:00:40,800
If you get the bundle to 
character sheets, and then the 

1123
01:00:40,800 --> 01:00:43,800
skate, oh, the tape. 
It also comes with the set of 

1124
01:00:43,800 --> 01:00:45,600
dice to. 
I think the random I got a dope 

1125
01:00:45,600 --> 01:00:48,000
green set but I think I tucked 
it in a box somewhere back here.

1126
01:00:48,300 --> 01:00:51,200
So that's that's the whole 
bundle and we'll talk about 

1127
01:00:51,200 --> 01:00:53,200
where to get that and how much 
that cost in a second. 

1128
01:00:53,200 --> 01:00:56,700
But starting off with our 
metrics, these three metrics are

1129
01:00:56,700 --> 01:01:00,700
visuals, ruleset and Vibes. 
It's reduction of the five down.

1130
01:01:00,700 --> 01:01:06,700
So visuals are a combination of 
basically, like art and layout, 

1131
01:01:06,700 --> 01:01:08,900
which is what we use in and the 
other one. 

1132
01:01:08,900 --> 01:01:13,600
So visuals will also throw like 
hyperlinks and Off in here too 

1133
01:01:13,600 --> 01:01:15,700
but for ziens that are less than
40 pages. 

1134
01:01:15,700 --> 01:01:18,500
Hyperlinks are little bit less 
important than like an 80 page 

1135
01:01:18,500 --> 01:01:20,200
book. 
So this is not, it is a bonus, 

1136
01:01:20,200 --> 01:01:24,100
not a knock. 
So as far as the layout, the 

1137
01:01:24,100 --> 01:01:27,800
art, the art style, it is, it is
the arch great, but it is a 

1138
01:01:27,800 --> 01:01:30,200
black and white Gene. 
What are your what are your just

1139
01:01:30,200 --> 01:01:32,800
feelings before we get to 
numbers about the visuals in the

1140
01:01:32,808 --> 01:01:35,100
game? 
I thought I fucking love it. 

1141
01:01:35,100 --> 01:01:39,100
I think it really especially, I 
was just thinking as we were 

1142
01:01:39,100 --> 01:01:41,700
Clinic. 
Closing out on that last page 

1143
01:01:42,100 --> 01:01:46,800
how even the The font choice 
just really, just is perfect. 

1144
01:01:46,800 --> 01:01:49,000
It's a perfect font choice for 
the game. 

1145
01:01:49,800 --> 01:01:52,300
It almost feels like it was 
written. 

1146
01:01:53,300 --> 01:01:56,400
By the by Michael who did all 
the artwork. 

1147
01:01:56,400 --> 01:01:59,300
Like it just feels like it's 
part of it. 

1148
01:01:59,300 --> 01:02:02,000
Like it's not in your faith. 
I don't know. 

1149
01:02:02,000 --> 01:02:05,700
It just everything about the the
way that the book looks, the 

1150
01:02:05,700 --> 01:02:09,100
layout is really good and 
extremely simple, black and 

1151
01:02:09,100 --> 01:02:11,300
white is always nice. 
I'm a huge fan of black and 

1152
01:02:11,300 --> 01:02:14,600
white to be honest. 
Um, so yeah, I really liked a 

1153
01:02:14,607 --> 01:02:16,700
lot. 
Yeah, I think the visuals are 

1154
01:02:16,700 --> 01:02:20,200
great. 
I think, you know, I do love 

1155
01:02:20,200 --> 01:02:22,200
black and white. 
I mean, in person, it's 

1156
01:02:22,200 --> 01:02:24,700
definitely a kind of what Off 
white paper, which is really 

1157
01:02:24,700 --> 01:02:26,500
nice. 
Sometimes like a super bright 

1158
01:02:26,500 --> 01:02:29,800
white can just be like, yeah, no
color in your face a little bit,

1159
01:02:30,900 --> 01:02:32,600
but yeah, again, the art all the
way through. 

1160
01:02:32,600 --> 01:02:36,100
And what I really love to is 
those, those pages in the 

1161
01:02:36,100 --> 01:02:40,100
beginning, those like, with the 
frames, are actually the inside 

1162
01:02:40,100 --> 01:02:41,500
pages of the front and back 
cover. 

1163
01:02:41,900 --> 01:02:45,100
So, you get both of the hold 
this up. 

1164
01:02:45,100 --> 01:02:49,700
So, you get both of those cool 
art in the zine right off the 

1165
01:02:49,707 --> 01:02:50,900
bat. 
I know there's a little blur on 

1166
01:02:50,900 --> 01:02:55,400
it for the thing, so it's great.
like you said, like what's great

1167
01:02:55,400 --> 01:03:02,400
too, is that Let me look at this
real quick. 

1168
01:03:02,700 --> 01:03:07,200
Um, oh no, it's printed on but 
these are numbered. 

1169
01:03:07,300 --> 01:03:10,700
I got number 74 of 325. 
So someone wrote number 74 on 

1170
01:03:10,700 --> 01:03:12,200
there and read which is really, 
really cool. 

1171
01:03:13,100 --> 01:03:15,000
Yeah, the visuals are great. 
I think the art all the way 

1172
01:03:15,000 --> 01:03:19,700
through like the most important 
thing about art, I think in 

1173
01:03:20,000 --> 01:03:23,900
Zenon, especially because in a 
bigger table top game, art is 

1174
01:03:23,900 --> 01:03:26,400
like super important, but if 
you're if you got 80 Pages, 

1175
01:03:26,400 --> 01:03:28,500
there's a lot of words that are 
really important to, you know 

1176
01:03:28,508 --> 01:03:31,800
what I mean. 
But in a zine, Warm, 40 pages or

1177
01:03:31,800 --> 01:03:34,000
less. 
It's so important to push that 

1178
01:03:34,000 --> 01:03:37,400
Vibe and to have the visuals 
like really reinforce what the 

1179
01:03:37,400 --> 01:03:39,100
vibe with the zine is going to 
be. 

1180
01:03:39,200 --> 01:03:42,300
And the number of times that we 
stopped and went like Jesus, 

1181
01:03:42,300 --> 01:03:43,700
five, I like how many times we 
read this? 

1182
01:03:43,700 --> 01:03:46,600
And we're just noticing like, 
the weed on the scroll or like 

1183
01:03:46,600 --> 01:03:49,200
look how cool this wizard does 
or look like the tape popping 

1184
01:03:49,200 --> 01:03:52,300
out of the bag like the 
reinforcing of the vibe, the 

1185
01:03:52,308 --> 01:03:54,000
whole way through is really 
fantastic. 

1186
01:03:54,000 --> 01:03:57,400
I really want. 
I mean, oh no good finish finish

1187
01:03:57,400 --> 01:03:58,100
up. 
No. 

1188
01:03:58,100 --> 01:03:59,900
Just like you said, the layout 
is really great. 

1189
01:03:59,900 --> 01:04:04,500
I love That it's not. 
Oh I also got a sticker with it.

1190
01:04:04,500 --> 01:04:09,200
Yeah um I love that. 
Like you said the the font 

1191
01:04:09,200 --> 01:04:12,300
choices great the size of the 
font is great pure layout wise I

1192
01:04:12,300 --> 01:04:15,000
love that. 
It's not two columns like 

1193
01:04:15,100 --> 01:04:19,200
anything, it's really great and 
we're going to say I was going 

1194
01:04:19,200 --> 01:04:25,100
to say, I really love the 
artwork in this because not just

1195
01:04:25,100 --> 01:04:28,500
because it's like reinforces the
the vibe of the game. 

1196
01:04:28,500 --> 01:04:31,900
And I don't even think that for 
me that's not The most important

1197
01:04:31,900 --> 01:04:35,500
thing for art for me is like, in
this one, specifically, the art 

1198
01:04:35,500 --> 01:04:39,500
is just fucking fun. 
And like, I'm looking at this 

1199
01:04:39,500 --> 01:04:44,300
game, as a goofy, fun game to 
play with a bunch of friends, as

1200
01:04:44,300 --> 01:04:47,000
you would normally, with most of
most games, like you're just, 

1201
01:04:47,000 --> 01:04:48,500
that's what you're doing it for 
fun. 

1202
01:04:48,700 --> 01:04:52,400
But like, when it's a game like 
this, the art sometimes, it 

1203
01:04:52,400 --> 01:04:55,500
could be just be like, oh yeah, 
this reinforces the topic, 

1204
01:04:55,500 --> 01:04:57,900
right? 
But like, it's also just fun to 

1205
01:04:57,900 --> 01:05:00,900
look at. 
And so, like, you don't need Art

1206
01:05:00,900 --> 01:05:04,000
in a book that has a rule book. 
You don't need it but when it's 

1207
01:05:04,000 --> 01:05:07,100
in there, sometimes it can be 
really helpful in reinforcing 

1208
01:05:07,100 --> 01:05:09,500
that theme or whatever, but 
sometimes it can also be a 

1209
01:05:09,500 --> 01:05:12,100
distraction when you're trying 
to read things but I think in 

1210
01:05:12,100 --> 01:05:16,000
this in this case it's both it's
not not a distraction but both a

1211
01:05:16,200 --> 01:05:18,900
reinforcement of the theme of 
the game but also it's just 

1212
01:05:18,900 --> 01:05:22,100
increases the fun of actually 
reading the book through. 

1213
01:05:22,300 --> 01:05:25,500
So that's yeah I mean that's 
that's exactly. 

1214
01:05:25,500 --> 01:05:27,600
I think we think the same thing 
a little bit differently. 

1215
01:05:27,600 --> 01:05:29,900
I think that the art is really 
important because it does 

1216
01:05:29,900 --> 01:05:33,400
reinforce the Like if the art 
was very, if this was a bunch of

1217
01:05:33,400 --> 01:05:36,600
like public domain wizard 
pictures, I think the whole book

1218
01:05:36,600 --> 01:05:38,500
would be read very differently. 
Yeah. 

1219
01:05:38,500 --> 01:05:41,800
You know, I mean the fact that 
it does get goofy is really 

1220
01:05:41,800 --> 01:05:44,100
great. 
What school to is like the tape 

1221
01:05:45,100 --> 01:05:50,300
with with the boom box on it, 
it's got like the pissing Center

1222
01:05:50,300 --> 01:05:52,300
or wizard situation on the 
inside too. 

1223
01:05:53,300 --> 01:05:55,700
So that's it's really great and 
all the way through, I really 

1224
01:05:55,700 --> 01:05:58,600
enjoy it. 
So so what are you thinking for 

1225
01:05:58,600 --> 01:06:02,500
numbers? 
The cap for the zine seen 

1226
01:06:02,500 --> 01:06:04,200
reviews. 
Again, it's 10. 

1227
01:06:04,600 --> 01:06:09,000
The last one that we did. 
The got really high was was from

1228
01:06:09,200 --> 01:06:12,300
neon rot. 
It was the blowed dwellings or 

1229
01:06:12,300 --> 01:06:15,200
Monsters or below. 
Oh yeah, these are monsters. 

1230
01:06:15,200 --> 01:06:19,900
Yeah, because they become and 
that visually that it like every

1231
01:06:20,100 --> 01:06:23,500
the color pop on that really 
reinforced like different layout

1232
01:06:23,500 --> 01:06:25,200
per page. 
Yeah. 

1233
01:06:25,200 --> 01:06:27,000
The whole thing. 
Yeah. 

1234
01:06:27,200 --> 01:06:31,100
So that that that's kind of like
as far as visually and How much 

1235
01:06:31,100 --> 01:06:32,500
I like pops and likely I'm 
stuff? 

1236
01:06:32,500 --> 01:06:33,900
That's kind of, like, pretty 
high up there. 

1237
01:06:33,900 --> 01:06:37,000
I think you got, maybe a 94 that
but so comparatively. 

1238
01:06:37,000 --> 01:06:40,900
What do you feel about this one?
I would say I'm leaning into 

1239
01:06:41,400 --> 01:06:45,200
between a 7 and 8. 
I want to say there's nothing 

1240
01:06:45,200 --> 01:06:50,800
extremely, like wowzers, right 
about like the, the layout it's 

1241
01:06:50,800 --> 01:06:55,100
just, everything is so simple, 
but it's still for me, feels 

1242
01:06:55,100 --> 01:06:59,000
like I'm going to say just 
because it, it all is. 

1243
01:06:59,100 --> 01:07:03,500
It's like I said, it's In to 
read everything is reinforced by

1244
01:07:03,500 --> 01:07:06,200
everything. 
Every other choice, the fonts, 

1245
01:07:06,200 --> 01:07:08,800
the art style the way that the 
game is written, all that shit. 

1246
01:07:08,800 --> 01:07:11,700
Like it's just it all, you know,
it's just the from. 

1247
01:07:11,700 --> 01:07:16,000
Yeah, yeah. 
I think I can, I think I feel 

1248
01:07:16,000 --> 01:07:18,600
the exact same way as you is 
that like maybe in all of the 

1249
01:07:18,600 --> 01:07:22,200
individual Parts. 
Like, if it was just the, the 

1250
01:07:22,200 --> 01:07:26,300
art pieces, if it was just the 
layout, if it was just like the 

1251
01:07:26,300 --> 01:07:29,500
font and stuff like that, it 
might be a little bit lower. 

1252
01:07:29,500 --> 01:07:33,100
But as you do, It all Builds on 
itself and not only that the 

1253
01:07:33,100 --> 01:07:36,700
amount of Art in this 40 pages. 
Een is crazy. 

1254
01:07:36,700 --> 01:07:39,200
It's a ton of heart. 
So like that really bumps up. 

1255
01:07:39,200 --> 01:07:41,500
I think 1/8 is exact where I'm 
on, mine went for that. 

1256
01:07:41,700 --> 01:07:45,000
So I think I think let's open 
folder up here. 

1257
01:07:45,300 --> 01:07:46,900
I think an eight feels really 
good for that. 

1258
01:07:47,400 --> 01:07:54,100
So ruleset, same kind of Metrics
as the other one. 

1259
01:07:54,100 --> 01:07:56,500
Basically, if it is an adapted 
rules that how well is it 

1260
01:07:56,500 --> 01:07:59,400
adapted? 
If it's a new rule set, how do 

1261
01:07:59,400 --> 01:08:00,900
we like it? 
Is it good? 

1262
01:08:01,200 --> 01:08:03,600
You know, subjectively on all 
parts objectively from what we 

1263
01:08:03,600 --> 01:08:07,800
try to be and since is is kind 
of like a hack mashup of maize 

1264
01:08:07,800 --> 01:08:11,400
rats and in the light would go 
Star. 

1265
01:08:12,100 --> 01:08:14,800
What are your thoughts on the 
rules up? 

1266
01:08:16,300 --> 01:08:20,100
As far as like an adaptation? 
I would say it's pretty good. 

1267
01:08:20,800 --> 01:08:25,700
Maybe. 
Like I don't know. 

1268
01:08:25,700 --> 01:08:28,600
I like, I think I think it does.
It's a really good job in taking

1269
01:08:28,600 --> 01:08:33,100
something that already exists 
and making it something like I I

1270
01:08:33,100 --> 01:08:36,200
wouldn't I if they didn't 
mention that it was a hack of 

1271
01:08:36,200 --> 01:08:41,200
something. 
I would probably maybe be able 

1272
01:08:41,200 --> 01:08:46,899
to tell if I didn't have a lot 
of experience in this, like, you

1273
01:08:46,899 --> 01:08:52,700
know, circle of RPGs. 
But it just really kind of takes

1274
01:08:52,700 --> 01:08:55,399
on its own world. 
As soon as you assume, Is it 

1275
01:08:55,399 --> 01:08:57,500
gets into the actual rule set by
itself? 

1276
01:08:57,700 --> 01:09:01,399
So, I think it does a pretty 
good job of like adapting and 

1277
01:09:01,399 --> 01:09:05,500
kind of evolving on itself. 
Yeah, I mean, this is this is 

1278
01:09:05,500 --> 01:09:08,500
what you want from from a hack, 
right? 

1279
01:09:08,500 --> 01:09:13,899
Like you want to take the core 
of what the system that you're 

1280
01:09:13,899 --> 01:09:15,899
trying to hack is and then make 
it your own. 

1281
01:09:15,899 --> 01:09:21,899
And I think the way that they 
really reinforced like the 

1282
01:09:21,899 --> 01:09:24,399
Spells and everything and the 
way that those are used the 

1283
01:09:24,399 --> 01:09:26,800
permanent Ells with the ramp and
things like that. 

1284
01:09:26,800 --> 01:09:30,700
I think having that as not like 
I think that's one of the things

1285
01:09:30,700 --> 01:09:33,200
that specifically jumps out to 
me is that like with the Rando 

1286
01:09:33,200 --> 01:09:34,899
spells and stuff like that. 
I could be different every day. 

1287
01:09:34,899 --> 01:09:37,700
But with those like three core 
spells right off the bat, it's 

1288
01:09:37,700 --> 01:09:40,700
telling you like kind of what 
your magic is for and really 

1289
01:09:40,800 --> 01:09:44,300
giving you directions without 
giving you like explicit 

1290
01:09:44,300 --> 01:09:46,800
Direction which I think is 
incredibly important in rules 

1291
01:09:46,800 --> 01:09:50,300
language, is it doesn't tell you
exactly what you are supposed to

1292
01:09:50,308 --> 01:09:53,200
do or have to do every time. 
But in the way it's written and 

1293
01:09:53,200 --> 01:09:57,200
how it's written it does. 
Um, so I really did. 

1294
01:09:57,200 --> 01:09:59,300
I do think it's really good 
application, I mean it's soup. 

1295
01:09:59,300 --> 01:10:01,500
The thing is, it's super simple 
and that is not. 

1296
01:10:01,500 --> 01:10:03,500
That is not necessarily a good 
thing on necessarily a bad thing

1297
01:10:03,500 --> 01:10:06,600
at all. 
You know, sometimes simple and I

1298
01:10:06,600 --> 01:10:09,800
would rather take simple and 
done extremely well, then 

1299
01:10:09,800 --> 01:10:14,800
complicated and done really 
poorly but again, like there's 

1300
01:10:14,800 --> 01:10:16,900
nothing about it. 
That's like blowing me away. 

1301
01:10:16,900 --> 01:10:19,200
It's not a completely unique 
rule said, it's nothing. 

1302
01:10:19,200 --> 01:10:21,000
That's different. 
It's a Well, I think it's 

1303
01:10:21,000 --> 01:10:24,300
incredibly well done hack. 
So what are your what are your 

1304
01:10:24,300 --> 01:10:28,700
thoughts there? 
I would say probably again. 

1305
01:10:29,400 --> 01:10:33,800
Hi 7 Lo eat like I kind of want 
to give it an eight again for 

1306
01:10:33,800 --> 01:10:37,100
the ruleset but I think I don't 
know. 

1307
01:10:37,100 --> 01:10:40,300
Maybe I'm leaning into a 7 just 
because it is an adaptation. 

1308
01:10:40,900 --> 01:10:43,000
Yeah, I think, I think I'm going
about a seven. 

1309
01:10:43,000 --> 01:10:44,900
I think I might have a seven 
that's where my brain went to 

1310
01:10:44,900 --> 01:10:47,300
first because it is an 
adaptation to weld on 

1311
01:10:47,300 --> 01:10:49,400
adaptation. 
I think, the way that they use 

1312
01:10:49,400 --> 01:10:56,500
the rules, Reinforces what 
they're trying to do, but like 

1313
01:10:56,700 --> 01:10:59,300
80% of the rules already exist. 
Yeah. 

1314
01:10:59,400 --> 01:11:01,400
And then that 20% is is well 
adapted. 

1315
01:11:01,400 --> 01:11:04,500
But you know, I think we would 
give a little bit more weight to

1316
01:11:04,500 --> 01:11:06,300
something that's like a 
completely unique or different 

1317
01:11:06,300 --> 01:11:08,300
system. 
So but I think seven, I think 

1318
01:11:08,300 --> 01:11:10,700
seven fits really well for this 
because of just how well it is 

1319
01:11:10,700 --> 01:11:13,900
adapted. 
So, I think that feels good and 

1320
01:11:13,900 --> 01:11:18,100
then Vibes. 
So Vibes is very abstract 

1321
01:11:19,400 --> 01:11:23,800
concept for the scores here, 
Vibes is A little bit of like 

1322
01:11:23,800 --> 01:11:27,200
any other set is a little bit of
originality when I think of 

1323
01:11:27,200 --> 01:11:31,400
Vibes, what I think of is, how 
much does actually looking at 

1324
01:11:31,400 --> 01:11:36,300
and reading the zine make me 
want to play this and how much 

1325
01:11:36,300 --> 01:11:41,800
does the zine itself, reinforced
what it wants to be all the 

1326
01:11:41,800 --> 01:11:44,500
time, and how successful is it 
at what it wants to be? 

1327
01:11:44,500 --> 01:11:48,900
So like, it says, skate Wizards,
a steezy role-playing game about

1328
01:11:48,900 --> 01:11:52,200
radical and Arcane shredding of 
the Gnar one. 

1329
01:11:52,300 --> 01:11:54,500
It's the world was cool. 
Then it sucked for a really long

1330
01:11:54,500 --> 01:11:56,000
time. 
Now is a chance to be cool again

1331
01:11:56,000 --> 01:11:58,200
or suck forever. 
It's all up to the skate. 

1332
01:11:58,200 --> 01:12:01,800
Wizards, how successful is that?
And how much did reading this 

1333
01:12:01,800 --> 01:12:02,800
make? 
You want to play this? 

1334
01:12:02,800 --> 01:12:05,200
I think that's were Vibes are 
from, and what are your thoughts

1335
01:12:05,200 --> 01:12:06,500
on? 
Just the, what are your thoughts

1336
01:12:06,500 --> 01:12:10,600
on The Vibes, dude? 
I'm not going to lie. 

1337
01:12:10,600 --> 01:12:18,000
I am kind of obsessed with this 
game, like the so I got my, my 

1338
01:12:18,000 --> 01:12:21,100
first my first, in-person game 
groups coming over on Tuesday 

1339
01:12:21,100 --> 01:12:26,800
night for From a very long time 
and I'm very excited. 

1340
01:12:26,800 --> 01:12:29,000
We're going to play some play 
Skirmish game. 

1341
01:12:29,200 --> 01:12:33,700
And once when I read this, I was
like I could just fucking play 

1342
01:12:33,700 --> 01:12:37,200
this instead then the thing that
I've been planning on playing 

1343
01:12:37,200 --> 01:12:41,400
for like three months. 
Like I'm literally I read this 

1344
01:12:41,600 --> 01:12:46,300
and I was like this fucking game
is just looks, so it's just so 

1345
01:12:46,300 --> 01:12:50,100
fucking fun. 
Like I can imagine all the weird

1346
01:12:50,100 --> 01:12:53,000
and wild shit to do looking 
through the The adventure at the

1347
01:12:53,000 --> 01:12:55,500
end. 
Like just all this amazing 

1348
01:12:55,700 --> 01:12:58,400
content that comes with it and 
all the things that you could do

1349
01:12:58,400 --> 01:13:01,600
with it. 
Yeah, man. 

1350
01:13:04,300 --> 01:13:09,400
I don't want to say my number 
yet but-- so we gotta be 

1351
01:13:09,400 --> 01:13:11,400
objective. 
Each time he come through this 

1352
01:13:11,400 --> 01:13:14,600
like the high numbers when we 
when we compare it to like every

1353
01:13:14,600 --> 01:13:17,700
other Zine you've ever looked 
at, you know what I mean? 

1354
01:13:17,700 --> 01:13:21,500
We gotta look at it like, if 
we're shooting for like nines 

1355
01:13:21,500 --> 01:13:25,400
and tens, that means it's better
than 90 or 100% of every other 

1356
01:13:25,400 --> 01:13:27,300
Zine you've ever looked at for 
Vibes. 

1357
01:13:28,500 --> 01:13:29,900
I mean, I but I think the Vibes 
are high. 

1358
01:13:29,900 --> 01:13:31,100
I think they're really 
fantastic. 

1359
01:13:31,100 --> 01:13:34,000
I think the art all the way 
through as I said before. 

1360
01:13:34,100 --> 01:13:36,200
Like the number of times that we
looked at the art and we're just

1361
01:13:36,200 --> 01:13:37,500
like, dude, look at this fucking
art. 

1362
01:13:37,500 --> 01:13:42,200
Like this is exactly exactly 
what you expected and more, you 

1363
01:13:42,200 --> 01:13:45,200
know, I think the only thing 
that would really up The Vibes 

1364
01:13:45,200 --> 01:13:46,600
overall for me. 
You know, one of the reasons we 

1365
01:13:46,608 --> 01:13:51,100
gave again blood Welling sewer, 
mutants a such a big Vibe. 

1366
01:13:51,100 --> 01:13:57,700
Score was just like the color 
pop and like, I mean, this does 

1367
01:13:57,700 --> 01:14:00,500
come with like a bunch of the 
other stuff like the character 

1368
01:14:00,500 --> 01:14:02,300
sheets and all that, which are 
fantastic going over. 

1369
01:14:02,300 --> 01:14:04,400
Those are real quick to. 
I mean, it's Got like a 

1370
01:14:04,400 --> 01:14:09,200
skateboard for like your bootleg
spell situation with like 

1371
01:14:09,200 --> 01:14:15,700
stickers peeling off its got 
like the the the scroll here and

1372
01:14:15,700 --> 01:14:18,200
then it uses some of the other 
art inside to make it like easy.

1373
01:14:18,200 --> 01:14:20,800
So this is great. 
I mean Vibes are definitely high

1374
01:14:20,800 --> 01:14:23,400
like as soon as you know, I've 
read this before and really 

1375
01:14:23,400 --> 01:14:25,800
wanted to go over it. 
And it's I felt like this was a 

1376
01:14:25,808 --> 01:14:28,100
really good one for today. 
I mean, the fact that it comes 

1377
01:14:28,100 --> 01:14:31,600
with like its own music, I 
should ask the body, if we could

1378
01:14:31,600 --> 01:14:34,500
just like play this in the 
background during the Mr. Ram 

1379
01:14:34,500 --> 01:14:37,900
well, you shouldn't yeah, I 
super want to play this game, 

1380
01:14:37,900 --> 01:14:40,600
you know, I think I have like a 
bunch of scenes back here where 

1381
01:14:40,600 --> 01:14:42,600
the Vibes I think are just a 
little bit. 

1382
01:14:43,000 --> 01:14:46,100
You know, where I just like, oh 
my fucking Glory want to so bad.

1383
01:14:46,100 --> 01:14:47,400
Like I remember. 
It wasn't it? 

1384
01:14:47,500 --> 01:14:51,200
I remember it wasn't a Zine but 
when we read gosh, what was like

1385
01:14:51,200 --> 01:14:52,700
the first time we get together? 
Good job. 

1386
01:14:52,700 --> 01:14:55,000
Point slipgate. 
Listen tonight, that's what I've

1387
01:14:55,008 --> 01:14:56,100
been thinking about this whole 
time. 

1388
01:14:56,100 --> 01:14:59,100
You've been talking was what we 
scored that for because I want 

1389
01:14:59,100 --> 01:15:02,500
to remember the originality was 
really, really high for that 

1390
01:15:02,500 --> 01:15:03,900
one. 
And I'd say I love this. 

1391
01:15:04,000 --> 01:15:06,500
Game and fucking crazy. 
But like when I finish slipgate 

1392
01:15:06,500 --> 01:15:09,200
everything inside me, when I 
wrote a play, it's fun right now

1393
01:15:09,200 --> 01:15:12,200
and like I super want to play 
this game but it's not as much 

1394
01:15:12,200 --> 01:15:14,300
as that. 
So like I think that's where my 

1395
01:15:14,300 --> 01:15:17,400
vibes are like. 
I'm what's your number and then 

1396
01:15:17,400 --> 01:15:19,600
we'll see what. 
Well, see, I'm actually only, 

1397
01:15:19,600 --> 01:15:21,600
I'm on the other one. 
I'm on the other side of that 

1398
01:15:21,600 --> 01:15:26,200
with from you is that I as I 
fucking loved slip, gay joke. 

1399
01:15:26,200 --> 01:15:30,600
Point wrote a whole fucking game
because of it literally that 

1400
01:15:30,600 --> 01:15:32,400
night after we finish the 
Stream. 

1401
01:15:34,100 --> 01:15:39,800
Amazing. 
But I, I am I for me, I'm more 

1402
01:15:39,800 --> 01:15:43,700
excited about this game because 
I can see, I'm already Imagining

1403
01:15:43,700 --> 01:15:48,000
the fucking laughter and the 
fucking like, goofy shit that my

1404
01:15:48,000 --> 01:15:50,900
friends would be doing at the 
table playing this game as 

1405
01:15:50,900 --> 01:15:53,900
opposed to playing slipgate Joe 
point, which again is an 

1406
01:15:53,900 --> 01:15:59,400
incredible fucking game which 
would be much more like heavy 

1407
01:15:59,400 --> 01:16:01,400
and like, you know, I don't 
know. 

1408
01:16:01,400 --> 01:16:03,900
I don't know how it's still 
obviously very fun. 

1409
01:16:04,000 --> 01:16:06,700
But yeah, that's just the way I 
was thinking about. 

1410
01:16:06,700 --> 01:16:09,100
It was I was also thinking about
something, a choke point and I 

1411
01:16:09,108 --> 01:16:12,200
was like, how did we, how did I 
react to that one in comparison 

1412
01:16:12,200 --> 01:16:14,400
to this? 
But yeah, I look for me. 

1413
01:16:14,400 --> 01:16:18,400
Honestly my vibe score is going 
to be a nine like I I'm going to

1414
01:16:18,400 --> 01:16:20,800
give it that high. 
You can you can bring me down 

1415
01:16:20,800 --> 01:16:24,500
with yours if you need to. 
But but I'm going to say a nine 

1416
01:16:24,500 --> 01:16:26,400
for this because I just fucking 
evolved. 

1417
01:16:26,700 --> 01:16:29,000
There's there's times where in 
my head, I'm like, man. 

1418
01:16:29,000 --> 01:16:32,700
Should we do half points? 
Like, should we do have points 

1419
01:16:32,700 --> 01:16:37,300
like Is like I'm I'm I feel like
I'm about an eight for this, 

1420
01:16:37,300 --> 01:16:39,100
which is still really hot 
overall. 

1421
01:16:39,100 --> 01:16:42,100
That's the thing too about when 
we score these eens to a lot, I 

1422
01:16:42,100 --> 01:16:45,200
feel like a lot of the games 
that we do end up feeling like 

1423
01:16:45,200 --> 01:16:49,100
they have high numbers but it's 
because like we picked games 

1424
01:16:49,100 --> 01:16:52,500
that we like that we like a lot,
you know, we don't and we're not

1425
01:16:52,500 --> 01:16:55,100
trying to be mean on or try and 
I try to be very meet on the 

1426
01:16:55,108 --> 01:16:59,400
internet about certain things, 
but because I'm not going to do 

1427
01:16:59,400 --> 01:17:01,800
a game that I'm just going to 
bash on for an entire hour, you 

1428
01:17:01,800 --> 01:17:03,800
know, even gives that like art 
my favorite game. 

1429
01:17:04,000 --> 01:17:06,300
Games they're still like, you 
know, good things about it that 

1430
01:17:06,300 --> 01:17:10,700
are of are good to talk about. 
So I feel like, you know, 87 to 

1431
01:17:10,700 --> 01:17:13,400
89 like feels high, but it's 
because again, we buy good 

1432
01:17:13,400 --> 01:17:15,200
fucking games and this is good 
fucking game. 

1433
01:17:17,200 --> 01:17:19,800
Yeah, I feel like I'm about a 
need for this like I just I just

1434
01:17:19,800 --> 01:17:22,200
think of like again like every 
other Xena I've ever read, 

1435
01:17:22,200 --> 01:17:24,500
there's been other times where 
I've liked wanted to play a game

1436
01:17:24,500 --> 01:17:31,300
more. 
I feel like man, I feel like I 

1437
01:17:31,300 --> 01:17:34,200
shouldn't say some stuff because
I have a job that shouldn't 

1438
01:17:34,200 --> 01:17:38,200
listen to this, but if if I 
could do some of the stuff 

1439
01:17:38,200 --> 01:17:42,700
that's Kate Wizards, obviously, 
do I think that would, you know,

1440
01:17:42,700 --> 01:17:45,000
if that would be, give me this 
game 10 years ago, you know or 

1441
01:17:45,000 --> 01:17:47,800
15 years ago? 
Yeah, I'm about to eat with it, 

1442
01:17:47,800 --> 01:17:48,800
you know what I mean? 
Like, I think the only thing 

1443
01:17:48,800 --> 01:17:51,900
that would really up The Vibes 
for me like what I would love, 

1444
01:17:51,900 --> 01:17:55,000
like, almost like a, like, a 
ganja Green version of this, you

1445
01:17:55,000 --> 01:17:57,200
know, yet or something like 
that. 

1446
01:17:57,200 --> 01:18:00,600
That like, like embossed 
embossed, like you Vee. 

1447
01:18:01,400 --> 01:18:04,500
Like weed leaf or something or, 
you know, I just like that. 

1448
01:18:04,800 --> 01:18:07,400
That's that's what I'm saying. 
Like, some something that just 

1449
01:18:07,400 --> 01:18:10,500
takes it up just like a tiny 
elevates, it just like a tiny 

1450
01:18:10,500 --> 01:18:13,700
bit more for me with bought me 
into like, nine territory 

1451
01:18:13,700 --> 01:18:19,500
because for me, ten like tens, 
are I doubt I'll ever see 

1452
01:18:19,500 --> 01:18:22,000
something better at whatever. 
I just gave a tentative, you 

1453
01:18:22,008 --> 01:18:23,500
know what I mean? 
Like, I think in the entire 

1454
01:18:23,500 --> 01:18:25,500
course of like, eighty eight 
episodes, we've given a total of

1455
01:18:25,500 --> 01:18:29,500
maybe like five or six tens 
across every metric, across 

1456
01:18:29,500 --> 01:18:32,100
every scene and every book. 
So, To give something intend it 

1457
01:18:32,100 --> 01:18:34,100
needs to be. 
Like, literally like god tier 

1458
01:18:34,100 --> 01:18:37,500
greatest thing in existence. 
So everything below that becomes

1459
01:18:37,500 --> 01:18:39,700
like, the best you can do is a 
nine. 

1460
01:18:39,800 --> 01:18:43,400
And I feel like this then gets 
an 8 for me because I can think 

1461
01:18:43,400 --> 01:18:46,400
of something that seems that I 
like better than this. 

1462
01:18:46,400 --> 01:18:49,900
And they can imagine a god, tier
1 and 8 is where I feel for 

1463
01:18:49,900 --> 01:18:51,900
their ballot. 
Yeah. 

1464
01:18:53,100 --> 01:18:57,000
So why go I stand by my nine? 
But for the official scorer, I'm

1465
01:18:57,000 --> 01:19:02,100
fine with decreasing. 
Still I think me and Hunter 

1466
01:19:02,100 --> 01:19:04,700
really need to have a chat about
like .5 s every now and maybe 

1467
01:19:04,700 --> 01:19:07,100
very rarely if we're literally 
like is there times where we're 

1468
01:19:07,100 --> 01:19:09,200
literally like? 
Fuck, I'm so between 8 and 9. 

1469
01:19:09,200 --> 01:19:12,000
Mm, so between 78 and I don't 
know how to pick and if we're 

1470
01:19:12,000 --> 01:19:14,200
both just like will you decide 
no you decided be like, fuck it.

1471
01:19:14,200 --> 01:19:16,900
Let's get this on a point five. 
I feel like this would this this

1472
01:19:16,900 --> 01:19:18,800
might get to the point five, but
we're going to wait for this 

1473
01:19:19,000 --> 01:19:21,400
still. 
Fantastic visuals and eat again,

1474
01:19:21,400 --> 01:19:23,800
the art from from Michael. 
I'm not going to say the last 

1475
01:19:23,800 --> 01:19:26,800
name again because I butchered 
it already fucking fantastic. 

1476
01:19:26,800 --> 01:19:29,900
Definitely check them out. 
And that again, was that 

1477
01:19:30,000 --> 01:19:33,200
Michael? 
We'll see last name HSI. 

1478
01:19:33,200 --> 01:19:38,300
You in g.com loot the body. 
Once again, amazing soundtrack 

1479
01:19:38,300 --> 01:19:41,700
and amazing soundtracks that are
out in the world. 

1480
01:19:41,700 --> 01:19:46,600
Awesome are awesome, sound for 
RPGs. 

1481
01:19:47,600 --> 01:19:52,000
And and then you can find this 
game at Michael song. 

1482
01:19:52,000 --> 01:19:54,100
Michael? 
See young guy, hio, the other 

1483
01:19:54,100 --> 01:19:57,400
thing. 
Oh, well my ADHD brain Stoppers 

1484
01:19:57,400 --> 01:19:58,600
again. 
What is our total here? 

1485
01:19:58,600 --> 01:20:00,600
We're going to get 8 plus 7, 
plus 8. 

1486
01:20:00,700 --> 01:20:08,700
Eight. 23. 
Yeah, so 23 out of 30, which is 

1487
01:20:08,800 --> 01:20:11,500
very, very respectable score. 
That's really fantastic. 

1488
01:20:11,500 --> 01:20:12,600
It's about where I thought it 
was. 

1489
01:20:12,600 --> 01:20:16,900
I again, really enjoy this game 
for how simple and quick and 

1490
01:20:16,900 --> 01:20:22,000
easy, it is suit like exactly 
what you want from a Zine. 

1491
01:20:22,200 --> 01:20:24,600
If something that is simple 
quick, you can pick up. 

1492
01:20:24,600 --> 01:20:27,600
Like I could grab for people 
that have never played a role 

1493
01:20:27,600 --> 01:20:30,100
playing game before and in less 
than 10 minutes. 

1494
01:20:30,300 --> 01:20:34,000
Be shredding our and as a fire 
wizard, you know, And I love 

1495
01:20:34,000 --> 01:20:37,200
that you can find the game. 
I did want to talk about this 

1496
01:20:37,200 --> 01:20:39,300
because we don't talk about 
value score. 

1497
01:20:39,300 --> 01:20:42,300
That's one thing that we're Ado,
we got rid of kind of in this 

1498
01:20:43,100 --> 01:20:46,200
book versus e'en because these 
are all roughly the same price 

1499
01:20:46,200 --> 01:20:48,200
or like 15 to 25 dollars 
depending on size. 

1500
01:20:48,500 --> 01:20:52,100
So you can, actually, let me 
throw the throw the link into 

1501
01:20:52,100 --> 01:20:56,100
here. 
Skate wizard, stop Big 

1502
01:20:56,100 --> 01:20:59,000
Cartel.com. 
There's a whole skate Wizards 

1503
01:20:59,000 --> 01:21:00,900
bundle, which is really 
fantastic. 

1504
01:21:01,000 --> 01:21:03,900
It is what I got. 
It is the RPG Zine, plus a 

1505
01:21:03,907 --> 01:21:07,700
cassette plus dice, plus 
stickers. 

1506
01:21:09,200 --> 01:21:13,600
And that's, that's what you get.
You get dice to get stickers, 

1507
01:21:13,800 --> 01:21:18,600
you get the soundtrack, you get 
everything and it's only $27 for

1508
01:21:18,600 --> 01:21:23,500
some reason, I feel like it's 
possibly Canadian. 

1509
01:21:24,900 --> 01:21:29,500
Um, but I'm not sure so and if 
it is, obviously, you'd pay less

1510
01:21:29,500 --> 01:21:33,800
for the USD versus EAD but more 
for shipping and it basically 

1511
01:21:33,800 --> 01:21:35,100
balances out. 
So don't worry about it. 

1512
01:21:35,600 --> 01:21:39,400
There's another great thing on 
their shop to called a brief 

1513
01:21:39,400 --> 01:21:42,600
Illustrated. 
History of famous Wizards, which

1514
01:21:42,600 --> 01:21:46,400
is a really cool thing. 
It's a Zine of drawings from 

1515
01:21:46,400 --> 01:21:50,900
2022. 
The 2023 except expect wizard 

1516
01:21:50,900 --> 01:21:54,100
Crystal, magical creature types,
A type of stuff. 

1517
01:21:54,200 --> 01:21:55,400
Hap's. 
It's something that can Inspire 

1518
01:21:55,400 --> 01:21:57,600
skate Wizards game. 
So there's a whole book with 

1519
01:21:57,600 --> 01:21:59,700
like a pink covering everything,
that's really beautiful. 

1520
01:22:02,800 --> 01:22:07,000
That is just a lot more of this,
dope skate wizard drawings, and 

1521
01:22:07,000 --> 01:22:09,800
that's only 12 bucks. 
So cool, stuff out there for it,

1522
01:22:09,800 --> 01:22:12,600
the bundle price for $27. 
For this is absolutely worth it.

1523
01:22:12,600 --> 01:22:15,700
I would highly recommend going 
and grabbing that and that has 

1524
01:22:15,700 --> 01:22:18,600
been skate Wizards, I was good 
skate. 

1525
01:22:18,600 --> 01:22:21,900
Wizards fucking fun-ass shit out
there, dude. 

1526
01:22:22,100 --> 01:22:24,600
Let's oh, Bad series. 
Time. 

1527
01:22:24,700 --> 01:22:26,700
Dude, every time you do one, you
just like, all right, dude, I 

1528
01:22:26,700 --> 01:22:28,600
want to play it. 
I want to play it and so now we 

1529
01:22:30,100 --> 01:22:33,100
can write a game about the 
question we should. 

1530
01:22:33,100 --> 01:22:35,700
We should just have a plan where
every time you come on Tuesday 

1531
01:22:35,700 --> 01:22:37,700
night, where were playing, 
whatever game that we just read,

1532
01:22:37,700 --> 01:22:43,100
because we both want to. 
Yeah, so for me disaster tourism

1533
01:22:43,500 --> 01:22:47,800
for those that are woefully 
unaware, disaster tourism, makes

1534
01:22:47,800 --> 01:22:49,700
amazing fucking games. 
I have a whole section on my 

1535
01:22:49,700 --> 01:22:52,300
bookshelf, back here for 
disaster tourism. 

1536
01:22:52,900 --> 01:22:56,300
What is going on in? 
In disaster tourism RPGs right 

1537
01:22:56,300 --> 01:22:58,900
now in the near future. 
A lot of things man. 

1538
01:22:59,800 --> 01:23:03,200
So we just published a digital 
version of Guild sort of magic 

1539
01:23:03,200 --> 01:23:06,300
per hire it is. 
This is the proof, the print 

1540
01:23:06,300 --> 01:23:08,900
proof in my hand right now. 
I've been waiting for this for 

1541
01:23:08,900 --> 01:23:14,200
so long and I'm very excited. 
The digital version is available

1542
01:23:14,200 --> 01:23:16,200
on our web store. 
It's on drive through its on 

1543
01:23:16,200 --> 01:23:19,000
itch. 
If you buy it on our web store, 

1544
01:23:19,000 --> 01:23:26,500
you get 40% off, when the print 
is available, But that's yeah. 

1545
01:23:26,500 --> 01:23:27,700
The digital version of Gilda's 
out. 

1546
01:23:27,700 --> 01:23:33,800
This is our my, my personal Love
Letter 20s are and also my 

1547
01:23:33,800 --> 01:23:37,500
personal Love Letter to using 
items and magic and weird 

1548
01:23:37,500 --> 01:23:40,500
fucking ways and I'm really 
proud of it. 

1549
01:23:40,500 --> 01:23:43,800
I hope people like it a lot. 
We've also got the guild 

1550
01:23:43,800 --> 01:23:47,900
Adventure diary which is the 
kickstarter Adventure book with 

1551
01:23:47,900 --> 01:23:51,000
Adventures from Stella, Condrey 
Luke gearing Christian Sorrel, 

1552
01:23:51,000 --> 01:23:53,100
Amanda p. 
And then me and my partner. 

1553
01:23:54,800 --> 01:23:58,000
Some real good stuff in here. 
This is also available digitally

1554
01:23:58,000 --> 01:24:01,600
right now will be available 
permanent imprint soon. 

1555
01:24:02,300 --> 01:24:07,500
Just got to get some roof issues
fixed and then the kickstarter 

1556
01:24:07,500 --> 01:24:09,900
backers will get their books and
everybody else can get theirs 

1557
01:24:09,900 --> 01:24:14,100
after. 
Also, I have to show this stuff 

1558
01:24:14,100 --> 01:24:16,600
off because this is, I have all 
the, I'll have all the physical 

1559
01:24:16,600 --> 01:24:18,900
things. 
Now, this is the character pad 

1560
01:24:18,900 --> 01:24:24,600
for the adventure or for Guild, 
so it kind of each PAD as 50 

1561
01:24:24,600 --> 01:24:29,300
character sheets on it and it's 
a front and back 5 by 7 which is

1562
01:24:29,300 --> 01:24:35,600
the exact same size as both 
books, which is just, I planned 

1563
01:24:35,600 --> 01:24:40,400
it out to be closed and it came 
out exactly, which was amazing. 

1564
01:24:41,100 --> 01:24:44,300
Super happy. 
Also got the And bookmark which 

1565
01:24:44,300 --> 01:24:48,400
has like, quick reference rules,
and then a couple of random 

1566
01:24:48,400 --> 01:24:52,000
tables on the back. 
So all this stuff is available 

1567
01:24:52,300 --> 01:24:55,500
on our web store or will be 
available on our web store 

1568
01:24:55,500 --> 01:24:59,800
physically. 
We've also got the website Guild

1569
01:24:59,800 --> 01:25:06,700
RPG quest which will have 
currently has PDFs of the 

1570
01:25:06,700 --> 01:25:11,200
bookmark and the character 
sheet, it will have the 

1571
01:25:11,300 --> 01:25:15,900
plaintext In of Guild and the 
adventures for free on their 

1572
01:25:16,400 --> 01:25:19,700
printable versions. 
It also has a character 

1573
01:25:19,700 --> 01:25:22,800
generator on there that I wrote 
from scratch in JavaScript as I 

1574
01:25:22,800 --> 01:25:25,800
learned it. 
So that's pretty cool. 

1575
01:25:27,200 --> 01:25:30,200
So that's Guild stuff. 
Guild RPG dot Quest. 

1576
01:25:30,200 --> 01:25:32,500
That will link you back to my 
web store if you want to. 

1577
01:25:32,600 --> 01:25:35,600
If you click like by the books 
or whatever and it'll my web 

1578
01:25:35,600 --> 01:25:39,800
store links back to the company.
So now we can, we definitely, we

1579
01:25:39,800 --> 01:25:44,200
definitely, you know, since 
Kirby is you know the The third 

1580
01:25:44,200 --> 01:25:46,800
co-host here, when the guilt 
physical drops you can 

1581
01:25:46,800 --> 01:25:50,500
definitely expect some more 
Guild action here on the show. 

1582
01:25:50,500 --> 01:25:53,800
So if you're listening it 
definitely keep an eye out for 

1583
01:25:53,800 --> 01:25:57,800
that because we'll be doing a 
whole a whole bunch of Guild 

1584
01:25:57,800 --> 01:25:59,000
stuff. 
It's a great game. 

1585
01:25:59,000 --> 01:26:02,000
Super excited to go over it and 
I'm do that. 

1586
01:26:02,000 --> 01:26:08,200
But what what else? 
Okay, so next up, we've got the 

1587
01:26:08,200 --> 01:26:11,400
debt of the first issue of 
Deadhorse magazine which will be

1588
01:26:11,400 --> 01:26:15,100
coming out. 
In what's today? 

1589
01:26:15,100 --> 01:26:18,000
The the 28th. 
So I'm going to say end of June,

1590
01:26:18,000 --> 01:26:23,800
hopefully, we'll have like 
pre-orders available for it and 

1591
01:26:23,800 --> 01:26:26,400
that's, I honestly think that's 
a long that's a long time from 

1592
01:26:26,400 --> 01:26:29,500
now because Kristen is probably 
almost done the layout at this 

1593
01:26:29,500 --> 01:26:32,400
point. 
She works like wicked fast. 

1594
01:26:32,400 --> 01:26:36,700
And that is a horror magazine 
there. 

1595
01:26:36,700 --> 01:26:39,500
TT RPG, adjacent but not 
exclusive. 

1596
01:26:39,500 --> 01:26:43,500
So there are some game abby'll 
things in Are for tabletop 

1597
01:26:43,500 --> 01:26:46,000
games. 
Got some great things from like 

1598
01:26:46,000 --> 01:26:48,800
exeunt. 
Press has a really cool hex 

1599
01:26:48,800 --> 01:26:54,400
flower like adventure thing in 
their Christian Soldiers, I 

1600
01:26:54,407 --> 01:26:56,700
don't know how long they've been
doing stuff, but I feel like I 

1601
01:26:56,700 --> 01:27:01,000
just recently know whatever them
like just blowing shit up, it's 

1602
01:27:01,000 --> 01:27:03,600
fucking fantastic. 
The first thing I remember is 

1603
01:27:03,600 --> 01:27:06,900
like the like the 30 days of 
more poor stuff in October, they

1604
01:27:06,900 --> 01:27:10,100
put out a bunch of cool stuff 
and then just since then like 

1605
01:27:10,100 --> 01:27:12,400
their sub stack like the 
adventures because they're in 

1606
01:27:12,400 --> 01:27:15,100
the the the fear bundle with the
Eco to spread out. 

1607
01:27:15,100 --> 01:27:17,700
Yeah, just seems like a cool 
person. 

1608
01:27:17,700 --> 01:27:19,300
I'm not their contents, really 
fantastic. 

1609
01:27:19,300 --> 01:27:21,300
So it's awesome that they're 
dead horse to. 

1610
01:27:21,600 --> 01:27:24,400
Yeah, they got something in 
there that we've got a bunch of 

1611
01:27:25,100 --> 01:27:27,200
a bunch of really good stuff in 
that a magazine. 

1612
01:27:27,200 --> 01:27:30,700
I mean me and Christian and 
Kristen Christian Sorrel me 

1613
01:27:30,700 --> 01:27:33,500
Castle game. 
Where is the editor-in-chief of 

1614
01:27:33,500 --> 01:27:37,700
Deadhorse and they we all three 
of us. 

1615
01:27:37,700 --> 01:27:40,000
Had a very difficult time, 
picking picking submissions 

1616
01:27:40,000 --> 01:27:42,600
because we had a lot of really 
good submission. 

1617
01:27:43,700 --> 01:27:49,300
But we narrowed them down to I 
think I think 28 things and then

1618
01:27:49,300 --> 01:27:51,900
that's not including the 
interview in it we have with 

1619
01:27:52,000 --> 01:27:54,100
Nick from the goblin archives 
talking. 

1620
01:27:55,300 --> 01:27:57,500
It's more of a Q&A, not 
necessarily an interview 

1621
01:27:57,500 --> 01:28:02,000
interview, but we talked like, 
you know, 15, 15 or so 

1622
01:28:02,000 --> 01:28:03,900
questions. 
Just talking about various 

1623
01:28:03,900 --> 01:28:05,900
things about living a horror and
some other stuff. 

1624
01:28:08,500 --> 01:28:11,100
And then, you know, we're 
there's there's short fiction in

1625
01:28:11,100 --> 01:28:12,900
there. 
There's a couple of poems Seems 

1626
01:28:12,900 --> 01:28:17,900
there's a lot of really, really 
cool artwork, some specifically,

1627
01:28:18,200 --> 01:28:21,200
drawn or made for the magazine 
itself. 

1628
01:28:21,700 --> 01:28:26,200
So that I'm I'm extremely 
excited about the dead horse 

1629
01:28:26,200 --> 01:28:28,300
magazine. 
It's like one of the one of the 

1630
01:28:28,300 --> 01:28:29,900
coolest things. 
I think that I've been able to 

1631
01:28:29,900 --> 01:28:34,200
put together it sounds awesome. 
I was there, is there a plan to 

1632
01:28:34,200 --> 01:28:36,300
have a series of magazines? 
Yes. 

1633
01:28:36,500 --> 01:28:39,400
Absolutely yeah. 
So this is issue 1 and the theme

1634
01:28:39,400 --> 01:28:42,900
for the submissions was uncanny 
horror and we went with Like, 

1635
01:28:42,900 --> 01:28:47,300
you know, you're looking for 
like uncanny valley like liminal

1636
01:28:47,300 --> 01:28:50,700
horror style things since I had 
started with the concept of 

1637
01:28:50,700 --> 01:28:55,300
doing an interview with Nick, 
but I think the next issue where

1638
01:28:55,300 --> 01:28:58,000
we haven't, I'm not, this isn't 
official, but this is just where

1639
01:28:58,000 --> 01:29:00,700
I'm where my head's at right now
is the next issue will probably 

1640
01:29:00,700 --> 01:29:03,200
be splatter Punk because that's 
what I love. 

1641
01:29:03,200 --> 01:29:07,600
And I'm really excited about 
that because I also would love 

1642
01:29:07,600 --> 01:29:12,000
to interview this author that I 
know who writes extremely fucked

1643
01:29:12,000 --> 01:29:13,600
up. 
ER, Punk fiction. 

1644
01:29:14,400 --> 01:29:17,800
And by fucked up, I mean really 
fucked up shit. 

1645
01:29:18,600 --> 01:29:22,900
So and he's going to shit. 
So I would really like, do an 

1646
01:29:22,900 --> 01:29:25,400
interview with him. 
So if we can, if we can make 

1647
01:29:25,400 --> 01:29:27,600
that work, splatter pump will 
probably be the theme for issue 

1648
01:29:27,600 --> 01:29:29,500
two. 
It'll probably end up being the 

1649
01:29:29,500 --> 01:29:32,500
biannual thing because it's a 
lot of work to fucking put this 

1650
01:29:32,500 --> 01:29:34,600
shit together. 
Yeah, especially doing the 

1651
01:29:34,600 --> 01:29:37,000
payouts, because everything is 
profit, share. 

1652
01:29:37,000 --> 01:29:38,800
So the entire magazine is profit
share. 

1653
01:29:38,800 --> 01:29:41,500
So every submission that gets 
accepted and gets a share of the

1654
01:29:41,500 --> 01:29:46,200
profit. 
And yeah so that's the end of 

1655
01:29:46,200 --> 01:29:48,100
this super high. 
But is this going to be? 

1656
01:29:48,100 --> 01:29:49,900
Is this going to be digital or 
are we going to get physical 

1657
01:29:49,900 --> 01:29:52,000
presence of this? 
Oh yeah, it'll be perfect. 

1658
01:29:52,000 --> 01:29:53,200
It'll be physical. 
Absolutely. 

1659
01:29:53,400 --> 01:29:57,000
Yeah it's going to be a how it's
going to be magazine like 

1660
01:29:57,000 --> 01:29:59,900
magazine print like high-gloss 
full-color. 

1661
01:30:00,300 --> 01:30:02,500
You know it's going to have the 
we're going we're going like 

1662
01:30:02,500 --> 01:30:05,400
full-scale like the front is 
going to have like interview 

1663
01:30:05,400 --> 01:30:09,000
with like with submissions from 
short fiction by and the back 

1664
01:30:09,000 --> 01:30:13,700
page the back cover is an ad for
Space Penguin and Like, you 

1665
01:30:13,700 --> 01:30:15,700
know, it's got a bunch of ads. 
It's got an ad for the weekly 

1666
01:30:15,700 --> 01:30:17,200
scroll in there. 
You know, it's got a bunch of 

1667
01:30:17,200 --> 01:30:19,300
ads and throughout, you know, we
sold a bunch of ads, so it's 

1668
01:30:19,300 --> 01:30:21,700
gonna be real fun. 
But yeah, it's definitely a 

1669
01:30:21,700 --> 01:30:26,400
legit physical magazine and it 
will, it will be really cool. 

1670
01:30:26,500 --> 01:30:28,700
Really cool. 
I'm fucking excited about it and

1671
01:30:28,700 --> 01:30:31,700
then we've got alter shock 
coming out soon. 

1672
01:30:32,200 --> 01:30:36,100
All their shock is my Skirmish 
game that I, I think, I kind of 

1673
01:30:36,100 --> 01:30:38,400
just finished it tonight. 
Light by changing, like one or 

1674
01:30:38,400 --> 01:30:41,500
two words, but I technically 
finished it like three days ago.

1675
01:30:42,600 --> 01:30:44,000
But I started writing that the 
night. 

1676
01:30:44,000 --> 01:30:47,000
Me and me and Ryan did the 
review for a slipgate choke 

1677
01:30:47,000 --> 01:30:50,300
point because I was just 
absolutely mesmerised by that 

1678
01:30:50,300 --> 01:30:55,500
game and alter shock is my love 
letter to Unreal Tournament and 

1679
01:30:55,500 --> 01:30:58,100
Quaker Reno which were games. 
I grew up playing with my older 

1680
01:30:58,100 --> 01:31:02,600
brother. 
And this is a, this is, I should

1681
01:31:02,600 --> 01:31:05,500
Ryan this right before but this 
is the official alter shock 

1682
01:31:05,500 --> 01:31:09,100
trophy that I made. 
You can't see it in podcast 

1683
01:31:09,100 --> 01:31:10,100
land. 
But this is just a really 

1684
01:31:10,100 --> 01:31:12,400
fucking cool thing that I made 
for my friends. 

1685
01:31:12,400 --> 01:31:14,000
Who We're going to come over and
play this with me. 

1686
01:31:16,000 --> 01:31:20,200
If you like Unreal Tournament or
like Arena Shooters, this game 

1687
01:31:20,200 --> 01:31:22,800
is really cool. 
You can play with two people to 

1688
01:31:22,800 --> 01:31:26,200
Miniatures. 
Deathmatch style, everything's 

1689
01:31:26,200 --> 01:31:29,500
pickups and like like little 
tokens and stuff. 

1690
01:31:29,500 --> 01:31:31,800
So everybody like there's no 
balance required because 

1691
01:31:31,800 --> 01:31:35,600
everybody just has the same 
exact advantages responds and 

1692
01:31:35,600 --> 01:31:37,800
stuff like that. 
What the fuck else do I have 

1693
01:31:37,800 --> 01:31:42,000
going on? 
Dude, I have like, Yeah. 

1694
01:31:42,600 --> 01:31:46,100
I feel like there's more stuff, 
but I'm probably gonna Stoner, 

1695
01:31:46,100 --> 01:31:48,500
is your game in the word? 
Yeah, let me do this. 

1696
01:31:50,200 --> 01:31:52,700
I'm not even kidding you. 
So I had this, I had this crust 

1697
01:31:52,700 --> 01:31:55,400
Punk game that we were working 
on for a long time, and then I 

1698
01:31:55,400 --> 01:31:58,700
kind of scrap it. 
And I've salvaged pieces out of 

1699
01:31:58,700 --> 01:32:00,100
here and there from various 
things. 

1700
01:32:01,800 --> 01:32:04,000
And I was thinking about turning
that into it into, just like a 

1701
01:32:04,000 --> 01:32:05,800
hex crawl for like, Troika or 
something. 

1702
01:32:06,800 --> 01:32:09,500
But after I read this, I was 
like, you should revisit that 

1703
01:32:09,500 --> 01:32:11,600
because visit Because it doesn't
that because visit that because 

1704
01:32:13,600 --> 01:32:14,800
I make it a little bit lighter 
and turn. 

1705
01:32:14,800 --> 01:32:16,300
It is some good shit because I 
was working on that. 

1706
01:32:16,300 --> 01:32:18,900
Like before I ever got into the 
industry, this is my first my 

1707
01:32:18,900 --> 01:32:25,600
first thing was this crust Punk 
RPG and Yeah, so maybe we'll get

1708
01:32:25,600 --> 01:32:28,400
people go back into that we will
do little skate Wizards hacking.

1709
01:32:29,100 --> 01:32:33,000
Hey, listen, listen. 
Putting out more skate Wizards 

1710
01:32:33,000 --> 01:32:35,300
or not, be a bad idea. 
And I have a feeling, I've a 

1711
01:32:35,308 --> 01:32:38,300
feeling that we might be getting
more ski Twisters at some point.

1712
01:32:38,700 --> 01:32:42,900
Anyway, so I that would be sick 
to have even more. 

1713
01:32:42,900 --> 01:32:45,900
Third party content for this. 
I can't, I can only imagine I 

1714
01:32:45,907 --> 01:32:50,500
mean since it's a hack and I 
think these these people sound 

1715
01:32:50,500 --> 01:32:53,000
cool as shit, that they would be
very happy to see something. 

1716
01:32:53,100 --> 01:32:57,000
Especially a Disaster tourism 
quality, but doing some some 

1717
01:32:57,000 --> 01:33:01,900
skate with Source quality. 
Hey, that's shit sick, dude. 

1718
01:33:02,400 --> 01:33:05,400
You know, I'm super glad that 
that we became that we became 

1719
01:33:05,400 --> 01:33:08,800
friends and that star on the 
show here, it's been really 

1720
01:33:08,800 --> 01:33:10,900
great. 
You do just awesome content. 

1721
01:33:10,900 --> 01:33:13,100
So it's great to have you on 
here about this and once again, 

1722
01:33:13,100 --> 01:33:17,500
like you will see Kirby, you 
know, relatively frequently 

1723
01:33:17,500 --> 01:33:19,900
depending on what's going on 
with the show. 

1724
01:33:19,900 --> 01:33:23,800
And every time, he every time 
they drop something, we're going

1725
01:33:24,300 --> 01:33:26,300
We're going to be talking about 
it because it's could shed so 

1726
01:33:26,500 --> 01:33:30,500
expect that and I think that's 
about that's about our episode 

1727
01:33:30,500 --> 01:33:36,900
for today Guild RPG dot Quest 
and disaster tourism dot games 

1728
01:33:36,900 --> 01:33:41,100
right for feelings. 
Yeah and then you can find us at

1729
01:33:41,400 --> 01:33:45,400
the that Weekly that scroll on 
Instagram weakly uh nurse or 

1730
01:33:45,400 --> 01:33:48,800
scroll on Twitter which is where
on Instagrams where you'll see 

1731
01:33:48,800 --> 01:33:52,300
most of the reviews and stuff. 
I like the scores Twitter's 

1732
01:33:52,300 --> 01:33:53,600
we'll talk about, what's up 
coming. 

1733
01:33:53,900 --> 01:33:56,200
And you can find all of our vods
for everything for the podcast 

1734
01:33:56,200 --> 01:33:57,900
and all the aps. 
We do here on the adventure, 

1735
01:33:57,900 --> 01:34:01,800
archived on YouTube, Just 
youtube.com slash the adventure 

1736
01:34:01,800 --> 01:34:04,300
archive. 
That is it, that our service up 

1737
01:34:04,300 --> 01:34:05,800
Kirby? 
Thank you so much for coming on.

1738
01:34:06,200 --> 01:34:09,500
Thank you, everyone. 
In the chat and we will see you 

1739
01:34:10,600 --> 01:34:15,500
next week for something very 
interesting that I will announce

1740
01:34:15,600 --> 01:34:20,500
soon, so be prepared for that 
listeners. 

1741
01:34:21,500 --> 01:34:23,300
And we'll talk to you later. 
Bye everybody.

