Hello, and welcome to the weekly.
Scroll podcast brought to you by the adventure archive.
My name is Ryan, I'm Kirby. And today, we are going to be
going over skate Wizards from Lou the body, Levi Nunez.
And from artist Michael, I'm gonna butcher this and I do
apologize. Michael, I'm Say, sung HSI UNG.
You can find them on Twitter. Very excited to go over this.
Steezy role-playing game about radical and Arcane shredding of
the Gnar. This is going to be neat, but,
but how you doing Kirby? I'm doing great.
Um, I've been having a pretty good week so far.
Well, I guess it's Sunday, so, I had a pretty good week.
Yeah, here we are. Um, and you I've lost count, I
have any time to hear. You're on the show.
You're basically just like the Third Coast at this point.
I'm done. I'm now a co-host of the weekly
scroll. I've just decided.
Yeah. I think that you are the, you
are the first alternate. Yeah, 13.
It's like it's like for, it's like 4 plus this - yeah.
Yeah, yeah. There we go.
Official co-host. Oh that's this is a pillow been
on as a guest think. Twice.
So, yeah. And then you'll be on many more
times than that. So, um, yeah.
So, official official, third co-host Kirby of disaster
tourism games and we'll be talking about some more disaster
tourism stuff. After our review, one thing I
did want to hop into real quick first was something that I'm so
excited about. I want to show it off right away
for those out there that know us at all.
We are huge fans of of Maximum they do.
Using amazing stuff, 12 years is on my favorite games of all
time, of this Evolution Nations, volume 1, just as all sorts of
amazing stuff, that got some new stuff coming out a reprint of
summoning sickness and, and basilisk, is coming out.
Really amazing stuff. Well, what I got is the release
of abyss of loose Nations Volume 2 and just look at that.
Absolutely stunningly. Beautiful box.
It's crazy. For those that can't see for
those in podcast lines, you're missing out.
Go go to YouTube, the image archive, and watch.
Is the bod, but there is this just I'm not even describe it
beautiful creature on the front of this white box in red and
inside because I went I went full board to because if you
listen to podcast, you're not surprised.
I don't need to explain it. But what's also right here for
those that I haven't seen it before and let me turn the
blower off real quick. Right above my shoulder is The
one of one. Well, I guess, one of to the
Book of Lies dark version like this is the only one of this
copy that exists in the world. And this way from Max, and that
was part of this as well. It's a reprint of the book of
lies. And then inside the box here, we
have a bit of a loose Nation sticker.
That's very cool. That's a very cool.
Winds are really. They're so cool.
The artist and I'm, I don't know why my brain is literally
turning off. Its.
Oh my God, someone in chat and I was.
And then I feel like a complete complete complete ass for not
putting it together in my brain real quick because their art is
absolutely stunningly. Amazing.
Let me see if it's actually think I might I know who it is
because I think me and me and Max will we were talking about
picking an artist for a project we're working on.
I think they might have mentioned this this artist.
I see you got a lot of stuff, but, Tom Davis.
David Hoskins eyes. I would so sorry for Her for
that. But let me show you the rest of
what's in here. And it also comes with this
pamphlet The vaults of Eternity. It is a compatible with Merck
Borg pamphlet Adventure really gorgeous.
Love the color, it's this kind of it's just like cream color
with like gold printing on. It really fantastic.
It's got that sticker in a giant poster.
Just cool. I also got a t-shirt with this
on it really, really amazing. And this is numbered 20 of 22.
It comes with a printing of the book of lies.
And if anyone's had a bit of a loose Nation to for this gold on
pink printing is absolutely, absolutely stunning.
I can only imagine the process to doing this since, you know,
Max does so much of the the stuff by hand was quite
difficult. But it you can't tell on on the
shot here, but it's printed on on it.
So it's like a layer on the zeen, it's not printed on, like
into the paper. You don't mean, it's kind of
like blonde the paper. So all of these little Pink's
like shapes here are cut out through like this whitish
pinkish, like overlay over top of it.
It's really, it's really gorgeous.
So that is the Book of Lies. Then there is the book of law in
the same style that that the pink and gold.
And then there are two versions of the actual abyss of
hallucinations. There is the regular version,
which is this guy right here. And then I'll take it other up
and you can tell this one's a little bit brighter.
The colors are a little bit Bolder, you see right off the
bat, you can tell all specially on the back, you can see that
where did one is is much darker than the other, and this one is
actually a Zine with a bookmark ribbon.
Which is amazing and it's got ahead of myself.
Ryan, this is een. I can actually click on the
patient Auto flips for me but um and then it's got this beautiful
sigil in the back. This is a one of the unique
versions of a higher tier that you can get and even on the
front like you can just tell in like the coloring just how much
more bold this is in this and like This is absolutely
stunning. The regular version is stunning
and then you see this version, you're like, wow, like you can
definitely tell like it's just a little bit, a little bit more
vibrant all the way through. Really, really amazing.
And then like more of the art inside, which is really cool and
they did, it's just got a different vibe to it.
So like this the regular version is like black, white mice and
crisp, but the sigil version has this kind of, like, weathered
kind of vibe to it. When you look at the art, it's
definitely got. Whole different thing.
So really, really amazing definitely wanted to talk about
that right away. You know, maximum is amazing
friend to show friend too. I mean you know Max pretty well.
You know your child with Max a lot and just an awesome awesome
human being and great person in the in the teacher RPG industry.
If you ever get a chance to work with them, they're absolutely
amazing. Really, really, really great
person. So and makes fantastic fantastic
stuff. So excited for this excited for
all the stuff that Max puts out. Definitely wanted to show that
off right away. Glad we got a chance to.
And once again, just just look. So that's, that's fucking
beautiful man, isn't it? Isn't it?
So yeah. Let me put that off to the side
and we'll, we'll get ready to skate Wizards.
What do you think about skate Wizards?
When you first start, when you first started picking it up, but
it was Goofy and fun. And I, and that's about all I
needed. Like when I read through it, I
wasn't Wasn't honestly sure what what I was, hopin it like I've
heard people talk about it, a bunch of times.
I've seen it a bunch of times and just never ended up picking
it up, but then I went to reading through it.
I wasn't really sure what was gonna happen and it's fucking
extremely simple. Just like it is what you think
it is. When you, you know, literally
it's when you are a fast easy role, playing game about radical
and Arcane shredding of the Gnar.
And that's just, it just looks like a goofy fucking A fun game
to just play like especially because of the Simplicity of it
and how fast like rolling up a character taste like maybe 30
seconds, like or less. Like I feel like it's just one
of the part is like a perfect game to play.
If just one of your, if one of your sorry, I got zoned out when
I was reading in, say no, Zoe's question because I was thinking
of a different game that was not related to that perfect game to
play. So the people I cancel on you or
something like that, you're like last minute.
You just like, I was pick something else up as like, you
know, that's how I felt when I was reading.
That's great. Yeah, it's so it's so good and I
got when I got it, I got the full bundle.
I got the zine that comes with character sheets and the
character sheets actually come. It's like It's like a fold-out
kind of like almost mini Zine by itself that has realistically.
Like, although you like, you don't even honestly need this
Zine that you could just take on the character sheets and you
basically have everything that you need and of course because
this will be the body, it came with a skate.
Wizards tape, look that boom box on the cassette so cool.
And then you got the cassette here, it's got loot the body you
know on it right there. Skate Wizards really cool
bundle. Like you said I think that was
the first thing that pops in my head to was like this is just so
fun. Like this is just like a, this
is one of the games that it's not hard to get people to
immerse because everyone could just be like yeah, brah leak.
I cast a fireball. Yeah.
So let's hop into it real quick. Um, so Right off the bat.
It is a black and white is very easy now.
That's very easy. Now it's black and white, it's
like 40 pages, you know, but the art all the way through is
really fucking cool. So the cover again, for those in
podcast land is it's a world with these very wizardy.
Wizards two of them, kind of like on the edge of got a kind
of looks like a cliff, but it's really also a halfpipe with one
of them getting ready to drop in and one of them.
Kurt and a third one currently Dropped In.
Falstaff and everything immediately hit you in the face.
With I know exactly what I'm getting from this, like one
smoking a pipe like now and then a great piece of art right here
in the beginning. On the first page, it is a
wizard with, with looking very wizardy.
I love the way the beards are done in here.
It almost reminds me of the way like traditional tattoo artist
do like waves or scales. Yeah, that's I am a Huge fan of
that. Yeah.
Like the Wizards all the way through are definitely all very
unique and very very cool looking but this person is just
kind of sitting back on a hill surrounded by Nature, has got a
little bag of a little bag of some mushrooms popping out of
it. Smoking on a big old pipe with
like a little smoke, dream, popping up of of another wizard.
I assume them just kind of cruising sitting down on a
skateboard. Or just, just cruising through
through the world. They're so great.
Yeah, it's great. It's great shot.
And right there, I honestly get that as well, not even getting.
Yeah, that's so sick. That's so, like the and that's
with the with a circle with an oval frame on it.
Yeah, hardcore. That's a tattoo for sure.
Yeah, and one thing, that surprised me when I first got
the PDF for this, for such a short zine.
Hyperlinks bra, right? The links bra hyperlinks in a
PDF are their bookmarks, even know.
I mean, it's 40 pages. You don't really need them.
But but anyway. Yeah, so 40 pages really quick.
But I would say more than half the zine about have the zine.
So 1222 is the is the zine. And then from 22 to 40 are the
adventures, they put a bunch of different adventures in here. 1
2, 3, 4 5. It's like it's 5 plus and then
there's a bunch of stuff. Tough to so really cool to see
that. And then there's a breakdown
here. What skate Wizards is it is a
collaboration between visual artist Michael again.
I so apologize. Michael Sung, and musician.
Levi, Nunez, blue, the body, and who share a love for old school
fantasy. The core rules were inspired by
been milnes maze rats and Nate dreams in the light of a ghost
are. And then it says thanks to
christakis. Do you Dempsey?
Jason would burn, our Rafe Bell likes mandrake's and dobler
numbered Works, John boiling Harleys.
Dedicated to an OG skate wizard, Jesse Erickson.
So I love majorettes majorettes was one of those early games
when I was really divesting from 5e when because I had only ever
played five, you up to that point.
So D20 rolled over six stats. A whole thing is just, that was
a role-playing game to me and when I first read maze Rats the
like you just blew my, it just my mind just went.
Oh my God, this is so cool. And I know it's like a pretty
simple concept but at the time it blew my mind.
Mind was the whole idea of like all role to D6 and any amount
that I get over the opponent's like defense score is the damage
you do. And that's it.
No, no damage rolls. No nothing.
My mind literally like exploded and I was like oh my God and
like that mixed with some some Adam vaccines early on.
Like made me go. There's a whole world and I have
not yet scratched like that's a centimeter of it.
Yeah I actually honestly never Red majorettes, I think it was
one of the first games that was actually suggested to me to read
when I got into into the us, our ocean, sorry about that
motorcycle and I don't know why I just never never brought
myself around the reading it. I don't think I've ever read
Navy. Either be honest, which is also
been Milton ironically. Yeah.
But but I've always heard like great thing about these rats and
I've always been on my list of Rita just never Gotten around to
it. I mean, it's super easy.
It's only a couple of pages, maze rats.
If I remember correctly, I read a whole thing about Nave and
he's rats. I think, been mountains like a
there, a fifth grade teacher, or they were.
So when they were making maze rats, they actually play tested
with their student. So, it's like, if you can get a
group of like fifth graders to be able to play your game.
It is simple enough for anyone to understand super quickly,
it's really straightforward. It's actually Nave to we is, is
kick starting right now. Like a half a million bucks or
whatever. That's cool.
Got to be honest though, they're doing maze rats as a printed
add-on and I'm more excited for the print of major routes and a
name to. We also, yeah, it's cool.
And then, of course, you know, we're big fans of Highland
paranormal here on the show and the light will go stars is
great, it's somewhere around here, but super quick, easy
games that are just like, I love the system said, just get out of
the way. So, and I think those are
perfect systems for this for skate Wizards, where you want,
just now for rules to be able to play. say a cool fuck in like
wizard smoking a pipe, you know, hitting hitting the grind and I
mean so So yeah, so we got the intro skate, Wizards is a
fantasy Adventure. Game of exploration problem,
solving an Arcane skateboarding tricks.
The zine will walk you through all of that and there is a this.
Now this would also I would this this is a great piece of fucking
are we get this as a belly rocker?
Like literally with my belly button, right?
Like where that grip tape is it getting cut out.
So good. So for those in pockets and this
is a Oh yeah, this is a table of wizards.
And there is one, two, three, four, five, six, one, two,
three, four. I'm going to touch it.
One, two, three, four, five, six, seven, eight, nine, 10, 11,
12, 13, 14, 15, 16, 17 18, 19, 20, 21, 22, 23, 23 or 24 Wizards
around a table, all smoking their pipes, all unique.
The art is so cool. There is a board on table.
Exactly, like you said, with like grip tape can put getting
cut out. There is there are wheels.
There's a skate key. See, there's, there's a
screwdriver. There's everything.
And it's just again like for how simple, the zinnias here in
black and white. The art is the art style, is
pretty simple, but like, very unique, this again just punches.
You kind of the face of like you know what you're getting here.
It's literally a group of like 20 Wizards just smoking pipes
and putting grip tape on the skateboard.
You know? I mean like out real hard.
Yeah. So yeah.
So the world the lower super quick, super easy again.
Just enough to get you playing the game ages ago.
The world was civilized. Various cultures thrived in
weren't protected by. Why is rulers wielding powerful
magical items? One day barbaric, Warlords.
Invaded From Another Dimension, they turn the world into a
wasteland. And when there was nothing left
to destroy, they slowly turned on each other today with the
warlord's long-dead, the leaderless remnants of their
diminished hordes roam, the land seeking to Snuff out the Embers
of civilization. In this critical moment, a call
for help has been sent to a remote Peak where legend has it
skate? Wizards, preserve the last Pure
Source of magic. And again, so this this piece of
art here is one of my favorites in the entire game.
It is a wizard with the mustache has that same kind of like you
know, scale Vibes, but they didn't home first.
Oh my God, you didn't notice is, yeah, it's a great.
The tongue is sticking up because they're deep in
concentration with like one eyebrow raised and they're
holding an Arcane scroll, right? But when you look in the middle
of our tune scroll they're definitely rolling the scroll up
around some type of Substance in the midst of it.
And there are deep in concentration as they roll.
The scroll around this substance.
I also agree which is great. Oh my god dude.
Like the whole they this this one is this one might be my
favorites. Just the look of concentration
in that tongue sticking up. Is just it just kills me because
I read this thing like four times before I noticed.
Yeah. The illicit substance on the
Arcane Supergirl. Yeah.
So good. So you are a skate wizard.
You remember of the Hermetic order of skate Wizards once you
rolled into the lowlands, and before the trouble came, you had
retired to your Sanctuary high in the mountains with remaining
brothers and sisters of your order.
There you a delved deeply into the mystical skateboarding art
one day. Several envoys, reach your
secluded Sanctuary calling for your help.
You answer that call to action. Roll down intent on locating,
the long-lost magic items that could stoke, the dying flames of
civilization to be escaped. Wizard means to exist in
symbiosis with your skateboard. Your board is your identity, the
source of your health, and the Wellspring of your magic, you
have spent a lifetime cultivating, your skills.
You may be immortal, but your board can suffer damage, and
eventually break. And that's, that's the whole
setup. You you, you are, you're bored
and you are in a world that has been ravaged by Warlords.
And you have been asked to kind of clean up the remnants of it
and bring back, you know, civilization to to where it was
previously. Pre pre destruction.
That's it Um, character creation six quick steps, do you, do you
want to do what I do, want to make a character as we go
through this, so we can get out of our.
Yeah, cool. So six steps to character
creation, we love us. A numbered list of character
creation, makes it super easy. You got abilities.
Number one, number two, help them Defense.
Number three permanent spells number for Rando spells and R5,
bootleg spells and any item lot of spells.
It's a game about Wizards don't, that's exactly.
It should be. Acting the connection between
skate Wizards in the skateboard is so complete that they share
all stats. So again, you are your board.
It is the source of you and you are the source of it and all
things. So, three quick abilities, they
are strength which, you know, strength is decks.
And you know what that is? And will you also know what that
is? I really so, so for your statue
roll, a 1 D6 on a table that randomly determines your stats.
I really like this. How do you feel about that?
No, I I actually thought it was amazing because especially when
I was thinking about how I would use this kind of game.
Just a quick re-roll or a quick roll up of your character is,
it's you're just rolling one, you're just rolling a D6 and you
have your stats like it, you know, like and it's not rolling,
3D 64, your stats is not any harder or more difficult.
It's just so much more simplified.
It's just like it's right there, it's one table. 1 D6 done.
Like I just thought that was great.
Eight. Yeah, super easy.
And like basically all the stats are a zero or plus 1 or plus 2
and like, in the to D6 system that definitely, you know, the
+1 roughly gives you, everyone is about 25 percent increased
chance of success if you're going for like, you know, seven
and nine and stuff. But instead of even it cuz it's
really easy to be like a sign. These three numbers, this is
even easier because realistically like I don't think
people are going to go super hard in the are P of like,
unless you go +2 strength and be like, I'm, you know, I'm Swole
on the swole Wizard or something, but I don't think
it's really going to change necessarily what you really want
to play your character as so to just go, boom, I got two decks,
one will, let's fucking go, it's so great.
So what did you what did you roll up to?
I got, I got a 3 so that gives me a plus one to strength, plus
2, 2 decks plus 02 will see, you're a bit of a body, a body
man body person about the but that there's only two that have
zero will too, alright? So step to health and defense,
every skate wizard begins at for health and 60 fence.
That's it. No rolling.
Love it. Love the shit out of that.
Yeah, and the stats increase as you level up step 3, you get
permanent spell. So there are three spells you
can always do, which is great. So you get ramped sidewalk and
Rail and you get all these all the time.
So a ramp is a magical ramp about the size of a park.
Inch that appears below your skateboard.
A sidewalk is a magical sidewalk, that appears directly
below your board and a rail is a magical rail about as long and
tall as a picnic table that appears below your board.
And depending on the circumstances, the GM can allow
skate Wizards to cast simultaneously to increase the
area, or impact of a spell. And the art on these is great to
the ramp. That's got like Arcane sigils,
but there's like magic smoke around it.
Like it just got some in the skateboard with like the volcano
going off in the background. Yeah.
Yeah, this is really cool and I really like these, these
permanent spells, anytime spells that are just like utility
spells. And I think this kind of stuff
and you know this about me at this point items and and
ambiguous things like this are like the reason I love
role-playing games is like, finding the weirdest and most
fun way to solve issues. I can already see like a hundred
different ways. I could use these three stupid.
Spells for a skateboard. Like it's just this kind of shit
is just so fun to me. Oh yeah, dude.
Tony Hawk Pro Skater for just like a flaming in a by brain.
Right now. You know, like the whole like
build your own like skate park thing.
I'm like, ah, yeah, four of us could get together and literally
just rock out with just these three spells for a whole session
and just bad. And I'd be totally fine with
that. Oh yeah.
Um, yeah. Like you said it's super quick
easy system, like Maize wraps and a lot of Co-star, make it
where you can and this is supposed to be like into the
odd, hacks are so popular. Even like native, facts are so
popular because the system gives you enough of the kind of like
adjudication of fate and stuff like that without getting in the
way at all. And then you can skin it and
anyway, you want for that. So the fact that three permanent
smells that every fucking wizard knows our ramp sidewalk and rail
the entire game like is is Now you know what I mean?
Like it's so easy to say like this is what this is and because
you have those permanent things are not worried about while
Fireball or this or that you're like nah man I got I got rail.
Let's get out of this you know and and skate off another great
piece of art here with a wizard kind of bent over with a big
long pipe and the smoke showing how this Dark Cloud that's got
crystals, and, and Bone and mushrooms.
And these like Arcane obelisks again, the the Mount of Art in.
This is really, really fantastic.
Especially third of the book is just rad art, which is totally
fine. Honestly, like seriously.
Oh yeah. And it is in this size to, you
don't really expect a ton of pages of Jesus of just are like,
that's the only thing on this page is just this piece of art.
And there's a bunch all the way through where it's just full
page art. Really, really cool.
So step four. You get to pick Rando spells you
get one. Random spell per day.
Once that spell is cast species, must wait until the next day to
roll. Nur and our spouse or every day
in the world. You get a new random spell.
It's a D12 column and you roll forward D12 and it gives you
like a like, for example, all the ones are awesome animating
acid armor so I forget the order which words work but in the
English language there's a specific you would never say
like acid awesome animating armor, you know what I mean?
So it's cool. That each one just like Builds
on itself to gets to the The, the item itself.
So what is your random spell of the day?
All right, I got six, one, four, six.
So I got height animating Earth door.
Fuck. Yes, I hoped Earth animating
door animating, animated animated.
Yeah, Earth door first or so, you're straight up fucking
earthbender. You can just like bring up a
door and it's a door of height to what is a hyper?
Or look like I don't know man. I was just immediately thinking
of almost like an Adventure Time cartoony style like it pops up
and it's like extremely sparkly and like it's like I don't know.
Some fucking Wild wood vanity dude.
This screams Adventure Time like this, this whole game screens of
in each time. A lot of other really cool ones
in the First Column, we got busted gnarly psyched, rad,
second column, you got concealing, Zooming expanding
revealing and the third column. There's things like are fire,
Shadow, smoke water and the final column there's like armor
boot loot Tower tree. Great great.
I do, I really, really love this like piece words together system
of magic. It's really, it's really cool.
The effect of the resulting spell would be determined by the
PCS and GM when it is cast again, love that magic is is
open to interpretation just like it.
B and then you got your bootleg spells, you have access to a
suite and Arcane collection of six gate vids at the start of
each day. PCs can prepare one, bootleg
spell from this collection. So there is a D6 of sweet
bootleg skate vids spell so you can roll a D6 or choose which
one you want. So, what did you get, ugly in
the cube defy gravity with your board for five minutes, allowing
you to skate on walls and ceilings which is just radical
and is so radical. There's there's also mattress
which creates a king-size mattress there's wannabe where
you disguise yourself as something else trailblaze where
you leave a trail of fire here in your skateboards.
Wake their sweet jams where you create music that fills the air
and everyone disadvantage, or High Times where you transform a
skateboard into a cloud. You can ride up to two stories
above the ground. That last five minutes got a
little kid, Goku Vibes there. And I love that all the Spells
are used differently to. So with the bootleg spells every
time you use it, you roll a 1 D6 to determine if the videotape
survives and a 1-2-3 the tapes. Good you can do the tricks
again. There's cool trick art here,
High Times. Want to be sweet jams and on a
42-6, a tapes. Busted, you can't cast the trick
again today and another piece of like, busted art.
So, in the, in the permanent spells, we can use them all the
time based on like the And everything like that.
You can even cast multiple ones if you want in the Rando spells.
You roll up a different one per day and you can only cast that
once per day and then on the bootleg spells it seems like you
can you can get a different one each day and you can cast it as
many times as you can until you roll basically a 4 to 6 and then
it's gone. I love that.
There's three types of spells that are very different with a
completely different way. Ways to cast them all and
different uses but they all feel very interconnected.
Yeah, especially when the the first one is you're getting
these three permanent spells that do specific, but Vague
thing. I don't know if that makes
sense, but specific a specific thing, but it can be used in so
many different ways. Then you got a second category
of spells which is basically entirely open to interpretation
and however, you want to do it. And there's infinite
combinations that I think got the third one, which is more
powerful, but more risk and they're more specific, which I
think is very cool. I also just love the names like
they just they really, they really went in with the with
the, the theme, like calling it High Times, or wanna be like, I
love that. Yeah, it's just it's just
reinforcing the vibe, like, all the way through, which is
really, really fantastic. Then you get a list of items
starting characters are equipped to three items from the list you
can choose or roll one D12. So there's a staffer wand, a
skate key, a smoking pipe Shield, a melee weapon, a ranged
weapon lower from your lock-picking tools, oil flask,
rope torch, and tender and ball bearing.
So you can Three are real 3D 12. What are you gonna do?
I got a pipe. I got a ball bearings and I got
the Rope which already got ideas.
There you go. It's a hamper up all that you
too. So you have the smoking pipe
puffing, the sacred smoke prior to roll provides Advantage.
Once per day, passing to another skate wizard.
On the left hand side, had a past left, um, Grande Sim
Advantage as well. There's A tart for each of these
two. I love the, the pipe has like a
wizard face on it, on that one too.
Oh yeah, that's cool. What else did we get?
We got the Rope, which is, oh, it's funny because it does say,
made of him Bobby. Like, I didn't even look at
that. This is probably my brain just
went, like, where it's, it's got to be Hamp, right?
And then, of course, it literally says, made of him,
obvio, BVI, like, fucking so good.
And you got the ball bearings, pouch, pouch, full taken.
Prototype of a new Mega skate wheel design.
You've been messing with a bag of ball bearings.
So really, really cool and again, like pick one or choose
12, do that, and that's it. And that's kind of like the
setup for a character. Super fucking easy.
Realistically at the end of the day you're doing what like 1 D6
4012 312, like you're rolling, maybe like eight, nice and like
four steps. And then you're done like, super
easy. Then we get to the basics of I
play which realistically is only like, what?
Four pages long and that's it. That's so, yeah.
And that's it. Then we got the adventures, we
don't we don't really talk about the adventure.
We don't read through the adventures, but I think we're
going to talk about just kind of their structure a little because
I love the way that they are designed in here.
But the basics one player acts is to jam.
The rest are you know how, you know, how a game works.
We don't need to go that pencils papers actions, things like
that. So danger rolls whenever
possible just talk out. How everything works resolve it
without that, but if it's risky enough, that it requires it.
You can roll a danger roll which is just to D6 and adding your
relevant bonus. So one of the things I love the
most about 286. It's my favorite RPG dice to
roll because there's a million fucking ways to roll to D6,
because there is this kind of thing where it's your role to
D6, anything, 10 or higher is a success in anything.
Less is a fail. There's not a mix excess to it.
There's just a target number best.
Lip area does the same thing. I think they're targeting.
Umber and like orbital Blues does but it's like a nine.
There's a mix success style of to D6.
There is like nectar of Nautilus style which is again a
completely different style of to D6, we're rolling like doubles
changes things completely, there's just so many ways to do
to D6 as a Dye System like verm hack from Charles Ferguson.
A versus Avery does a whole different kind of thing too, but
this is just to d610 or higher. And that's the core of the
entire game. Just roll higher than a 10 on a
2d. Six.
Um, if and the other thing I love about to you, six is almost
everyone somewhere has to D6 in their house.
You can pull out your Galaxy, or your Monopoly, or something like
that, and you got them. There's also pose roles, if one
PC takes action against another, you do in opposed danger, roll
both PCS, make their 2D six teams, Your Role, trying to beat
the others total, instead of trying to get 10 or higher
Defender when ties, great super clean initiative both sides role
of diving combat breaks out. Re-rolling any ties to side with
the higher role ACT first, followed by the other side on
the sides, turn each of the characters in order, may move /
skate. 30 feet and take one action straightforward types of
actions include attacking casting, a spell using an item.
And if a group ambushes another group, it automatically gains
initiative in advantage, on attack roles in the first round.
And the leader of the Ambush group may be permitted, a will
danger role to avoid surprise. I like that.
I like that you can do like an opposed or or like a will check
Check to avoid a surprise specifically to the leader.
It's like a nice little. Like one line really changes.
The course of combat quickly. Advantage disadvantage.
You know, that is its 2D 6036 and take the higher of the lower
that advantage and disadvantage super easy and then combat and
it, I really like how they list like one, two, three.
This is how it works. It's really, I really like when
RPGs when they're talking about rules, talk about the rules.
And when they're talking about like lower and Vibes, they dig
into that. But number one, the attack makes
an attack roll. A are by Rolling to D6 and
adding his or her attack bonus a bee.
E if applicable number to compare the attackers total to
the defense number to The Defenders Defense number, which
is our DN, if the attackers total exceeds the Defenders
Defense number the attack, hits and Deals damage to the defender
equal to the difference between the two scores.
So what is your defense number to start?
My defense number 61 at the start.
Yeah so if I roll to D6 and I get an 8, that means I hit you
and I roll and I get to damage on you super easy.
Love it. Straightforward weapons.
Add to the damage, but not the attack role and unarmed strikes
unarmed attack subtract 1 damage.
Regardless of how much you roll over and may not reduce a
character to 0, so you can't just slap someone into
submission or into being a poser.
And I lied like that again. Super quick.
Super easy. Yeah.
If the attacker rolled double sixes, the role is a critical.
The total damage is Dumbledore, some other effect is applied at
the gyms discretion, subtract the damage from the defender
South. So this isn't entirely major
routes weight. Or is that tunnel goons?
I'm thinking of, I think I'm thinking of tunnel guns because
in total goons which is also from Nate Dream.
It's a similar system with the to D6 rollover but their defense
number is reduced by that amount every time.
So if you start with an eight and I rolled a 10 that's too but
your defense number goes from 8:00 to 6:00.
So it makes combat super quick. There's a more something gets
hurt. The the easier it is to defeat
each time so I think that's what jumped into my head.
So this is just a reduction of your defense number each time
and casting a spell takes an action and it manifests in a way
that everyone decides Skeet Wizards possess her own source
of magic. Non skate.
Wizard magic items will not work for them.
Those who try will lose her skate.
Wizard abilities, and become posers.
I, oh my God. Oh my God.
So good, so good. So, we'll get to posers in just
a second real quick. We got incumbrance, all the PCS
items must have a recorded location worn in a stroller on
the belt, or carried in his or her hands PCS.
Can grab a belt items and combat any time but Each litems, take 1
D6 rounds to find and money although precious metals and
jewels still have value for some.
There's no money in this post-apocalyptic civilization
bartering is how things work. The only thing about this and
maybe I'm completely missing it is how many items can you carry
it? Does it not care and it's just
like, don't be ridiculous but there's no, there's no I don't
think there's anything. I remember seeing where it said
how many items you can have. No, there isn't.
And I don't think that, I don't really think it matters.
I actually like this, in my opinion, the way I'm reading
this is that you have, if you have a belt pouch or belt, you
have your chest or something like that, that's one one thing
on one spot, right? Or you can just say everything
is in your bag. Instead of trying to come up
with more and more and more things, but I also feel like
that's a GM arbitration thing. Like, okay, everybody has like a
side. And like a bandolier with Ford
like whatever you know, but I actually really like the way
that the incumbent system works in this game.
I think it's really, really good.
Well, what's interesting too. And I think one of the reasons
why it doesn't really matter how many items you have because you
get your, a fucking wizard, your bag.
What about, what is the character?
She look like that. You have in person.
Does it have any like anything on there for that?
I'm curious. It has one through four four
items. Okay.
All right, maybe that's what it was.
So maybe it's just one through four.
But also another reason why I don't think it really matters
that much maybe there is something a little different in
the character sheet. Is there anything that talks
about encumbrance on here? Although it doesn't know what it
is. One through four, you're right,
because it is so it's as warm on the belt and in your hands,
that's 4. And then you have the Satchel.
So it must be for for individual items because that's the way
torchbearer actually works, is that That you have carried and
carried and wielded, I think for your hands.
And then you have on your torso. You have like various slots for
carried and in bags can increase your carry.
So I think it might be working that way where you have four
slots basically, and then you have a satchel you can put as
many things as you want in but you have to roll.
D 6 rounds find. Well that's the thing I was like
you could have a million things in your pouch but it takes 1 D6
rounds to find the thing. Looking for, which makes sense.
Because again, it's a magical fucking bag.
You're a wizard, you can have a million things in there.
But like, if it's not on it basically discourages in O in a
non discouraging way you from fucking around in your Satchel
while you're in combat because if you roll a six that's six
rounds where you're literally just like, oh man, I gotta find
my thing. I can take a shit here
somewhere. Yeah, right.
And everyone is like fucking like grinding and castings.
Spells and stuff all around you in combat and you're literally
just like hyper-focus digging in your bag.
And I'm like, that's me but like it's it's really clean and
really easy way to not have to write if this is like what one
sentence for the entire item like system.
So basically you can have four items on your body and then good
luck. Digging it out of your Satchel
if you want. And then the art is great to
like the egg. They just so I used to move the
hacky sack. I want to say it's a hacky sack.
Zach is like, it might be a hag exact.
Yeah but it's got skate keys and bootleg tapes and stuff and it's
really great. Oh my God.
And then there's becoming a poser.
It's the so good. The hat if PC is attempt using
non skate wizard magic, or the, or their health drops to zero.
So when you know, you can't do it, you're not going to do it
right. But when your health drops to
zero, your magic abilities are extinguished, your board
shatters which is the source of your magic and everything.
Thing and your appearance is diminished role, 1 D6 to
determine specific poser attributes.
We're going to go through all of them because it's one of my
favorite things in the game. But the picture the picture,
it's the wizard with the sweet beard still, but has a cap on
that says, TV cops on it, which you know, a cap.
And then they're wearing like like a sleeveless shirt.
They got like a yin-yang tattoo and then some others at 2 on the
other side, like a leather band. And they're Rock in like Bermuda
shorts. Socks with socks tube socks with
sandals and they're on a The like the little like like
wheelie scooter thinkers like rat on.
It just looks. Yeah.
With with some fucking aviators hanging on their chest.
I mean, definitely looks like dressed like this.
So King judge, just not that hat.
That's not that hat, right? Yeah, let me go.
But yeah. So so there's one decent.
Why don't you roll me a D6 to figure out?
What kind of person you are? But I honestly wanna go through
all these are so good. I can tell you what kind of go
there. I am old five, you are security
guard. He telling the skate Wizards
that the legal liabilities too great to allow them to skate
anywhere. This overinflated sense of
authority. Must surely hide a deep
insecurity. Yeah, it's a good one.
You wear, breathable, workout clothes, and have a pair of
rollerblades, sung, over your shoulder.
You have an overwhelming urge to calculate how many calories
every one is burning. Is there one that you saw that
really stuck out to It was the scooter one which is number 6,
you have to build scooter can use.
Nevertheless, you insist on explaining why your scooter is
just as cool as the skateboard and so good.
And number two is you wear the latest streetwear, quote
unquote. In one hand, your ma grab and a
skateboard that has never been and will never be used in other
hand. You're holding a sending stone
with which you're live streaming to an audience of zero.
Three. You have a sense while haircut
and wear a suit and tie you have the irresistible urge to
convince skate Wizards that they should monetize their brand.
For every item of clothing. You have is branded with the
names and logos of obscure. Brand your irresistible urge to
talk about how cool the brands are is only there to mask the
fact that you've never actually listened it to any of them o
bands. I'm sorry now and you've never
listened any of them, that's such great posers, you know.
And what I love too is like, if you die like mitad Venture.
I almost want to like not have you re-roll a character?
You are just this dude. Just posed in the rest of the
time. We're like everything everyone
does. I mean that's the way I would do
it. I'm trying to see that.
Yeah. In the next pot, when we talk
when it talks about healing and actually goes over like, how to
handle that. But I would definitely make it
like, a thing that happens for a while, especially when, when
you're like making a new character and you're coming back
at from being a poser, I love that.
There's actually like rules to handle that so good.
Yeah, and those rules specifically so healing, I kind
of like the the healing. I mean I'm you know, I like
Brute. All dark shit that you don't
heal a lot. But that I like this, as I'm
skate Wizards, recover one Health, when they eat a meal,
preferably a burrito and get a full night of rest, 24 hours of
rest in a safe location. Where score restores all help
the injured PCS. I really like that because
basically, like if you sleep for the night, but you're still out
adventuring, you only get one help back and you only start
with how many is it like 4 or? Yeah.
But if you're basically, if
you're done adventuring and you're in a town somewhere and
you get a full 24 hours where you just chilling, You know,
listening to some tunes hacky sack in, then you get all your
health back. I like that really easy.
And then what you were saying is of a poser wants to become a
skate wizard. Again, he or she must go through
the character creation process by bonding with a new
skateboard. As a level one skate wizard, the
process takes 24 hours, and requires the remaining PCS to
craft a new deck and Scribe it with fresh wounds and chill
around the campfire, with the poser.
I feel almost like that that picture in the beginning with
like the Wizards all around, the board was him.
Almost like unpause during somebody.
Yeah but I could see a whole session where people are just
like, all right, we have an hour around the campfire, Wizards,
and poser go, and that would be so much fucking fun.
Oh yeah. And I actually, I love the idea
of having, like, almost like a, like a hex crawl back to like
they're fucking their, their board shop or whatever, and they
just got this. Fuckin loser hanging out with
the whole way back. Oh, man.
Yeah, not participating in. Bad luck in just like off to the
side, like, flipping their scooter around.
Like banging their shins and shit, dude.
Oh my God. So good.
Leveling up quick and easy. All skate.
Wizards beginner level 1 and game love levels over the course
of the campaign. At the end of each session.
The GM will grant experience points for every yes.
Given to the following three questions.
Did you show up? Important question if so you get
1 XP, did you overcome a difficult Challenge?
1 XP. Did you recover?
Magical item 1 XP and you can only get you can get 12 3 X PS
every session, which is great. I really like that.
I like how simple it is I in and systems that use XP.
I love Point by XP with this like kind of question.
Thing death in space does a really good job of it but
there's like ten questions. I kind of like how it's just
like really easy. Quick three questions just move
on because you know. Yeah.
And then leveling up. So you get features up to level
7 and then you're about done. So level 2 requires 2 XP and
that's plus 2, max Health Plus 1/2, an ability bonus.
That's huge, like right off the bat level, 36 XP plus 2, max
health, and then you get either an attack bonus or a rando
spell, or you gain a whole nother Endo spell.
Level 4 is 12 and that's plus 2 max health and plus 1/2, an
ability again, level 5 plus 2. Health and to say, it's a
repeat. So I love a five.
It takes 20 and you get to pick one.
The attack bonus around 06 is 30, and it's to Max health and
ability, bonus and 7 is 42 and is to mix health and you pick
one of the other. So there's two different things
at alternate as you go through but each time as you go up
you'll end up with two four. Six eight ten twelve.
So you'll end up with 16 HP at level 7, you'll end up with an
attack, bone ability, bonus of one to three extra ability
bonuses and then either, you know, three attack bonuses or
Randall spells or any variation of that.
Another cool wizard. I like that a lot.
So just incredibly simple only thing.
I only thing I wish that there was a clarification on was the
attack bonus before the it's mentioned because I had no Like,
I was when I first read the combat section, I was like,
literally, like, scrolling back through the rules, like, looking
for attack bonus, like, where the hell is attack?
I had no idea, it was and then I control F and found it in four
pages later in the leveling up section and I was like okay it's
just literally a thing you get when you level up does the only
thing honestly I was like what the fuck is happening here?
But otherwise it's just it's yeah.
Well, what's your attack bonus at level 0?
Zero. You don't have an attack boost.
Oh interesting. Do the weapons, give you an
attack bonus at all. I we didn't talk about the
weapons at all melee weapon adds plus 1 damage but not to attack,
rolls know. So yeah.
So they're really just isn't an attack - yeah or and just to
make sure we're not completely making shit up when we go back
to the stats control, Power stamina, what's up?
I said, if I'm wrong, correct me.
But I miss that. Was just how I was.
I think that's it. Yeah, I don't see it either.
So I would start with zero and then you just get increase
attack me. So you can get up to a plus 3,
which makes sense in a G6 system that like, your max would be +3.
So, yeah. Again, super quick and easy,
really great. I just love that a lot.
I scrolled way too far. So sorry, for those watching
that I'm given a preview or seizures to as a scroll fast.
So more Wizard art here at the bottom.
So then we get into all the various adventures and stuff and
I really I really Like the way that they lay out these
Adventures, it also does remind me of still reminds me of like
Nate dream a little bit. And like I really, really love
the way that neat and Helen paranormal does their Adventures
because they don't, they don't guide you, they just give you
what's there. And it's never like, you know,
you might go into a room and there's three goblins trying to
break into like go through a locked door and that's all you
fucking get. Get.
It doesn't say, you know if you approach them stealthily,
they'll do this and it, but if you do this, they'll call in
another rooms. This, you know what I mean?
Like, I really like that. It's just like, here's the
situation and then between you and the GM, just Just go with
it. And I think that this kind of
channels that a bit as far as just, like, here's description
without too much guidance or or storytelling beats or anything
like that. Yeah, I've actually had several
conversations. Shins about this style of
writing Adventures recently and it's very fun.
I was talking to my my partner Kirsten about it like a week ago
when we were. All right.
I guess it was a little more than a week ago.
Finalizing the adventure book for Guild but um because Luke
gearing writes very much like that, possibly a bit, more rows
attached to it. But definitely very this is what
is here, end of story. Stella, condor, 35 pounds of
nothing. She writes the same way and
they're both very, very good Adventure writers.
But they're so wildly different from a lot of other people.
And it's very interesting to see people try and emulate that
style of writing not saying that that is what's happening here
just in general because it looks so simple when you read it, but
it's not. It's like to be able to actually
write an adventure that is literally eight locations and
each location has Two sentence, three sentence, description, and
a tip for it to be good is not easy.
And I think it just really can show your skill as a writer,
when you pop something out like this and you're like, wow this
is a very good adventure and it's got six sentences in it,
right? Like it's just it's good shit.
So it's so good and so good. So again we don't we don't
really read Adventures a lot but I think I think just touching on
how they're written here is is a good idea.
I love. I also love this page here.
Where this scroll And they're definitely crumbling something
up on to this girl again. But this is kind of like almost
like a hex map situation here for like a lot of the adventure
Parts later, but just to go over the one so Stone, grave Valley
is kind of where like a lot of stuff is happening because so
there's like a whole basically campaign here and then did all
the following the ventures from it.
So the the world campaign situation with a little hex map,
here is the stone gray Valley. This is big location ages ago.
This was the most beautiful Valley in the land.
Warlords had built, opulent monuments, glorify themselves
and their deeds when they died, they were buried in sealed.
Tombs created to protect their treasure hordes as time.
And on the beautiful Valley has become desolate weather-worn and
haunted by an ancient evil that resides there again, great piece
of art and then these are the different locations and then it
gives you the locations later. And that's what we're not going
to go over. But it says below, are the
notable locations in the stone gray Valley, the skate Wizards
can encounter them through research, happenstance, or, by
learning about them, through interactions within BCS.
The Tomb of gorrell, the gratuitous I'll suffer extent
rises from cracks in the earth. Somewhere below a lava pit eats
away at the final resting place of the goblin warlord, who took
the action of the dwarvish, Lord's again like as a as a like
Adventure intro. Exactly, like you said two
sentences and that's it. Doesn't give you.
You must do this. You have to do that.
Here's what you need to do. It literally says this is what
the location looks like. Here is a person in it.
I like go. Go go and do whatever you.
Want to do you do the thing that you decide?
Yeah, it's great. If he do you want to go for the
acts of the door of shorts? Go forward.
If you don't, you know, that's cool.
Tomb of Silas is Slayer, small bone fragments around a
crumbled, Stone Archway. Beneath the rubble is the
entrance to the cable Whispering.
Bones were rumors. Say the Golems have ogre power
can be found. So finding a magical item is one
of the three things to getting x p.
So the adventures are really based around.
Here's location. Here's magic item, here's the
circumstances around, like getting that.
At and then you go, there's a Temple of bras off the tomb of
Mystic The Necromancer. I like this one.
A crystal door, awaits on an outcropping of glassy blassie
BlackRock. It is possible but cubic and
gate lies within. And that's, that's four
locations, right there. And then it talks about the
different places where it will give you the the lower from
your, which talks about like, you know, where the active door
was loads came from, it gives you in PCS in the valley here.
Which is a bunch of different ones with different.
It gives just, for example, furnace, Stomps foot and gives
stats a feisty halfling stuck inside the bell of a huge snake.
She managed to kill and then, there we go.
Again, I'm not going to give too much away.
Great art, love the the dwarf here.
There's an after the adventure section, so things change.
As you go through and it actually Guides Through.
It literally says, like, this is what happens, and then level up
and then you keep going. So there's literally a whole,
like, kind of like campaign. And from half of this book,
there's the tomb. It's got some great art for
that. All numbered and everything,
there's a tape. What is the lava doing a D6
table love those and that's it. So, again, scrolling to look at
some art, but not talk about the adventures too much, because
guess what you should do, you should buy the fucking book, The
over gloves, still even through all this, lots of great art half
page here of like a A dragon, skeleton blow a pile.
I love this little piece of art here.
This is in the temporal lobe as off on the second layer.
There's although there's like heads on Pikes.
Yeah, that's great. I love that love that and that's
pretty much it. The rest is Art and things that
we're not going to talk about. Because once again, by the book,
there is nothing at the end. Those skate trick names based on
back. The character sheet to skate,
tricks are magical and different from any.
You may be familiar with feel free to make up your trick me
Names or roll a D20 on each column from left to right to
name your signature move. So there's one, two three,
there's 5D 20s. It's 3D 20s.
And then with a and then to D 20s.
So why did you roll up? 5D 20s and tell me your
signature move. Alright, yes, 7816 99.
So we got a gray side monger. Plug gray side Monger.
Plug with 99 with a Wampus, dolled.
Nice. Fucking stupid, as shit.
And I fucking love it. So good, dude, so good.
I have to roll into these up to I got 10 8, 10 12 7.
So I got a soggy Monger, soggy, Monger, goat With muffin smack.
So you Margo with a muffin smack smack smack and muffins all day.
Um, so yeah. And then, another great
full-page kind of like framed piece of art with a mysterious
wizard, with a wand, holding some crystals.
There's a very Sauron e Tower in the back with the Dark Sun and
everything. And then, there we go.
So one and the, the back page here, Once the world was cool,
then it sucked for a really long time now, it has a chance to be
cool again or suck forever. It's all up to the skate Wizards
and there's an interesting thing.
Dude, it's a wizard fully rubbed out on a skateboard.
Holding a boom box being dragged by a definitely an interesting
looking beer. Belly sent are holding a
drinking horn. A pissing on the ground and for
water to Flips. There's I definitely saw this
front leg was something else and then the piss is coming from
somewhere else, but that's great.
And then I love here at the end, the guy cut it off on stream a
little bit but more hyperlinks, get the character sheets at
Michael song Du h. .I o you just click it and it does hyperlink
out which is great. Listen to Sweet skate, wizard
jams at loot, the body dot bandcamp.com and check out more
of Michael's art at Michael. Then michaels,6 HSI.
You in g.com, check out there are which is really fantastic
and that's that's all thing. Really simple really easy.
But one of those games for just like it's impossible not to have
fun with this. Yeah, very cool.
Very cool. So we're going to hop into this
is. I think there's only the third
time. We've used our new Zine scoring
system. We still need to do a redo of
the, like the 17 scenes from, will call it year.
I love the weekly scroll. Let's kick over to the review
page. Also, for those that don't know,
we review ziens a little differently on our on a regular
games or five kind of, like, metrics that we use and we've
reduced that to 34 ziens because some of them just don't really
apply to something so small. And I mean, this is easy and
again, to go over what you get with the zine.
It is the zine itself to character.
If you get the bundle to character sheets, and then the
skate, oh, the tape. It also comes with the set of
dice to. I think the random I got a dope
green set but I think I tucked it in a box somewhere back here.
So that's that's the whole bundle and we'll talk about
where to get that and how much that cost in a second.
But starting off with our metrics, these three metrics are
visuals, ruleset and Vibes. It's reduction of the five down.
So visuals are a combination of basically, like art and layout,
which is what we use in and the other one.
So visuals will also throw like hyperlinks and Off in here too
but for ziens that are less than 40 pages.
Hyperlinks are little bit less important than like an 80 page
book. So this is not, it is a bonus,
not a knock. So as far as the layout, the
art, the art style, it is, it is the arch great, but it is a
black and white Gene. What are your what are your just
feelings before we get to numbers about the visuals in the
game? I thought I fucking love it.
I think it really especially, I was just thinking as we were
Clinic. Closing out on that last page
how even the The font choice just really, just is perfect.
It's a perfect font choice for the game.
It almost feels like it was written.
By the by Michael who did all the artwork.
Like it just feels like it's part of it.
Like it's not in your faith. I don't know.
It just everything about the the way that the book looks, the
layout is really good and extremely simple, black and
white is always nice. I'm a huge fan of black and
white to be honest. Um, so yeah, I really liked a
lot. Yeah, I think the visuals are
great. I think, you know, I do love
black and white. I mean, in person, it's
definitely a kind of what Off white paper, which is really
nice. Sometimes like a super bright
white can just be like, yeah, no color in your face a little bit,
but yeah, again, the art all the way through.
And what I really love to is those, those pages in the
beginning, those like, with the frames, are actually the inside
pages of the front and back cover.
So, you get both of the hold this up.
So, you get both of those cool art in the zine right off the
bat. I know there's a little blur on
it for the thing, so it's great. like you said, like what's great
too, is that Let me look at this real quick.
Um, oh no, it's printed on but these are numbered.
I got number 74 of 325. So someone wrote number 74 on
there and read which is really, really cool.
Yeah, the visuals are great. I think the art all the way
through like the most important thing about art, I think in
Zenon, especially because in a bigger table top game, art is
like super important, but if you're if you got 80 Pages,
there's a lot of words that are really important to, you know
what I mean. But in a zine, Warm, 40 pages or
less. It's so important to push that
Vibe and to have the visuals like really reinforce what the
vibe with the zine is going to be.
And the number of times that we stopped and went like Jesus,
five, I like how many times we read this?
And we're just noticing like, the weed on the scroll or like
look how cool this wizard does or look like the tape popping
out of the bag like the reinforcing of the vibe, the
whole way through is really fantastic.
I really want. I mean, oh no good finish finish
up. No.
Just like you said, the layout is really great.
I love That it's not. Oh I also got a sticker with it.
Yeah um I love that. Like you said the the font
choices great the size of the font is great pure layout wise I
love that. It's not two columns like
anything, it's really great and we're going to say I was going
to say, I really love the artwork in this because not just
because it's like reinforces the the vibe of the game.
And I don't even think that for me that's not The most important
thing for art for me is like, in this one, specifically, the art
is just fucking fun. And like, I'm looking at this
game, as a goofy, fun game to play with a bunch of friends, as
you would normally, with most of most games, like you're just,
that's what you're doing it for fun.
But like, when it's a game like this, the art sometimes, it
could be just be like, oh yeah, this reinforces the topic,
right? But like, it's also just fun to
look at. And so, like, you don't need Art
in a book that has a rule book. You don't need it but when it's
in there, sometimes it can be really helpful in reinforcing
that theme or whatever, but sometimes it can also be a
distraction when you're trying to read things but I think in
this in this case it's both it's not not a distraction but both a
reinforcement of the theme of the game but also it's just
increases the fun of actually reading the book through.
So that's yeah I mean that's that's exactly.
I think we think the same thing a little bit differently.
I think that the art is really important because it does
reinforce the Like if the art was very, if this was a bunch of
like public domain wizard pictures, I think the whole book
would be read very differently. Yeah.
You know, I mean the fact that it does get goofy is really
great. What school to is like the tape
with with the boom box on it, it's got like the pissing Center
or wizard situation on the inside too.
So that's it's really great and all the way through, I really
enjoy it. So so what are you thinking for
numbers? The cap for the zine seen
reviews. Again, it's 10.
The last one that we did. The got really high was was from
neon rot. It was the blowed dwellings or
Monsters or below. Oh yeah, these are monsters.
Yeah, because they become and that visually that it like every
the color pop on that really reinforced like different layout
per page. Yeah.
The whole thing. Yeah.
So that that that's kind of like as far as visually and How much
I like pops and likely I'm stuff?
That's kind of, like, pretty high up there.
I think you got, maybe a 94 that but so comparatively.
What do you feel about this one? I would say I'm leaning into
between a 7 and 8. I want to say there's nothing
extremely, like wowzers, right about like the, the layout it's
just, everything is so simple, but it's still for me, feels
like I'm going to say just because it, it all is.
It's like I said, it's In to read everything is reinforced by
everything. Every other choice, the fonts,
the art style the way that the game is written, all that shit.
Like it's just it all, you know, it's just the from.
Yeah, yeah. I think I can, I think I feel
the exact same way as you is that like maybe in all of the
individual Parts. Like, if it was just the, the
art pieces, if it was just the layout, if it was just like the
font and stuff like that, it might be a little bit lower.
But as you do, It all Builds on itself and not only that the
amount of Art in this 40 pages. Een is crazy.
It's a ton of heart. So like that really bumps up.
I think 1/8 is exact where I'm on, mine went for that.
So I think I think let's open folder up here.
I think an eight feels really good for that.
So ruleset, same kind of Metrics as the other one.
Basically, if it is an adapted rules that how well is it
adapted? If it's a new rule set, how do
we like it? Is it good?
You know, subjectively on all parts objectively from what we
try to be and since is is kind of like a hack mashup of maize
rats and in the light would go Star.
What are your thoughts on the rules up?
As far as like an adaptation? I would say it's pretty good.
Maybe. Like I don't know.
I like, I think I think it does. It's a really good job in taking
something that already exists and making it something like I I
wouldn't I if they didn't mention that it was a hack of
something. I would probably maybe be able
to tell if I didn't have a lot of experience in this, like, you
know, circle of RPGs. But it just really kind of takes
on its own world. As soon as you assume, Is it
gets into the actual rule set by itself?
So, I think it does a pretty good job of like adapting and
kind of evolving on itself. Yeah, I mean, this is this is
what you want from from a hack, right?
Like you want to take the core of what the system that you're
trying to hack is and then make it your own.
And I think the way that they really reinforced like the
Spells and everything and the way that those are used the
permanent Ells with the ramp and things like that.
I think having that as not like I think that's one of the things
that specifically jumps out to me is that like with the Rando
spells and stuff like that. I could be different every day.
But with those like three core spells right off the bat, it's
telling you like kind of what your magic is for and really
giving you directions without giving you like explicit
Direction which I think is incredibly important in rules
language, is it doesn't tell you exactly what you are supposed to
do or have to do every time. But in the way it's written and
how it's written it does. Um, so I really did.
I do think it's really good application, I mean it's soup.
The thing is, it's super simple and that is not.
That is not necessarily a good thing on necessarily a bad thing
at all. You know, sometimes simple and I
would rather take simple and done extremely well, then
complicated and done really poorly but again, like there's
nothing about it. That's like blowing me away.
It's not a completely unique rule said, it's nothing.
That's different. It's a Well, I think it's
incredibly well done hack. So what are your what are your
thoughts there? I would say probably again.
Hi 7 Lo eat like I kind of want to give it an eight again for
the ruleset but I think I don't know.
Maybe I'm leaning into a 7 just because it is an adaptation.
Yeah, I think, I think I'm going about a seven.
I think I might have a seven that's where my brain went to
first because it is an adaptation to weld on
adaptation. I think, the way that they use
the rules, Reinforces what they're trying to do, but like
80% of the rules already exist. Yeah.
And then that 20% is is well adapted.
But you know, I think we would give a little bit more weight to
something that's like a completely unique or different
system. So but I think seven, I think
seven fits really well for this because of just how well it is
adapted. So, I think that feels good and
then Vibes. So Vibes is very abstract
concept for the scores here, Vibes is A little bit of like
any other set is a little bit of originality when I think of
Vibes, what I think of is, how much does actually looking at
and reading the zine make me want to play this and how much
does the zine itself, reinforced what it wants to be all the
time, and how successful is it at what it wants to be?
So like, it says, skate Wizards, a steezy role-playing game about
radical and Arcane shredding of the Gnar one.
It's the world was cool. Then it sucked for a really long
time. Now is a chance to be cool again
or suck forever. It's all up to the skate.
Wizards, how successful is that? And how much did reading this
make? You want to play this?
I think that's were Vibes are from, and what are your thoughts
on? Just the, what are your thoughts
on The Vibes, dude? I'm not going to lie.
I am kind of obsessed with this game, like the so I got my, my
first my first, in-person game groups coming over on Tuesday
night for From a very long time and I'm very excited.
We're going to play some play Skirmish game.
And once when I read this, I was like I could just fucking play
this instead then the thing that I've been planning on playing
for like three months. Like I'm literally I read this
and I was like this fucking game is just looks, so it's just so
fucking fun. Like I can imagine all the weird
and wild shit to do looking through the The adventure at the
end. Like just all this amazing
content that comes with it and all the things that you could do
with it. Yeah, man.
I don't want to say my number yet but-- so we gotta be
objective. Each time he come through this
like the high numbers when we when we compare it to like every
other Zine you've ever looked at, you know what I mean?
We gotta look at it like, if we're shooting for like nines
and tens, that means it's better than 90 or 100% of every other
Zine you've ever looked at for Vibes.
I mean, I but I think the Vibes are high.
I think they're really fantastic.
I think the art all the way through as I said before.
Like the number of times that we looked at the art and we're just
like, dude, look at this fucking art.
Like this is exactly exactly what you expected and more, you
know, I think the only thing that would really up The Vibes
overall for me. You know, one of the reasons we
gave again blood Welling sewer, mutants a such a big Vibe.
Score was just like the color pop and like, I mean, this does
come with like a bunch of the other stuff like the character
sheets and all that, which are fantastic going over.
Those are real quick to. I mean, it's Got like a
skateboard for like your bootleg spell situation with like
stickers peeling off its got like the the the scroll here and
then it uses some of the other art inside to make it like easy.
So this is great. I mean Vibes are definitely high
like as soon as you know, I've read this before and really
wanted to go over it. And it's I felt like this was a
really good one for today. I mean, the fact that it comes
with like its own music, I should ask the body, if we could
just like play this in the background during the Mr. Ram
well, you shouldn't yeah, I super want to play this game,
you know, I think I have like a bunch of scenes back here where
the Vibes I think are just a little bit.
You know, where I just like, oh my fucking Glory want to so bad.
Like I remember. It wasn't it?
I remember it wasn't a Zine but when we read gosh, what was like
the first time we get together? Good job.
Point slipgate. Listen tonight, that's what I've
been thinking about this whole time.
You've been talking was what we scored that for because I want
to remember the originality was really, really high for that
one. And I'd say I love this.
Game and fucking crazy. But like when I finish slipgate
everything inside me, when I wrote a play, it's fun right now
and like I super want to play this game but it's not as much
as that. So like I think that's where my
vibes are like. I'm what's your number and then
we'll see what. Well, see, I'm actually only,
I'm on the other one. I'm on the other side of that
with from you is that I as I fucking loved slip, gay joke.
Point wrote a whole fucking game because of it literally that
night after we finish the Stream.
Amazing. But I, I am I for me, I'm more
excited about this game because I can see, I'm already Imagining
the fucking laughter and the fucking like, goofy shit that my
friends would be doing at the table playing this game as
opposed to playing slipgate Joe point, which again is an
incredible fucking game which would be much more like heavy
and like, you know, I don't know.
I don't know how it's still obviously very fun.
But yeah, that's just the way I was thinking about.
It was I was also thinking about something, a choke point and I
was like, how did we, how did I react to that one in comparison
to this? But yeah, I look for me.
Honestly my vibe score is going to be a nine like I I'm going to
give it that high. You can you can bring me down
with yours if you need to. But but I'm going to say a nine
for this because I just fucking evolved.
There's there's times where in my head, I'm like, man.
Should we do half points? Like, should we do have points
like Is like I'm I'm I feel like I'm about an eight for this,
which is still really hot overall.
That's the thing too about when we score these eens to a lot, I
feel like a lot of the games that we do end up feeling like
they have high numbers but it's because like we picked games
that we like that we like a lot, you know, we don't and we're not
trying to be mean on or try and I try to be very meet on the
internet about certain things, but because I'm not going to do
a game that I'm just going to bash on for an entire hour, you
know, even gives that like art my favorite game.
Games they're still like, you know, good things about it that
are of are good to talk about. So I feel like, you know, 87 to
89 like feels high, but it's because again, we buy good
fucking games and this is good fucking game.
Yeah, I feel like I'm about a need for this like I just I just
think of like again like every other Xena I've ever read,
there's been other times where I've liked wanted to play a game
more. I feel like man, I feel like I
shouldn't say some stuff because I have a job that shouldn't
listen to this, but if if I could do some of the stuff
that's Kate Wizards, obviously, do I think that would, you know,
if that would be, give me this game 10 years ago, you know or
15 years ago? Yeah, I'm about to eat with it,
you know what I mean? Like, I think the only thing
that would really up The Vibes for me like what I would love,
like, almost like a, like, a ganja Green version of this, you
know, yet or something like that.
That like, like embossed embossed, like you Vee.
Like weed leaf or something or, you know, I just like that.
That's that's what I'm saying. Like, some something that just
takes it up just like a tiny elevates, it just like a tiny
bit more for me with bought me into like, nine territory
because for me, ten like tens, are I doubt I'll ever see
something better at whatever. I just gave a tentative, you
know what I mean? Like, I think in the entire
course of like, eighty eight episodes, we've given a total of
maybe like five or six tens across every metric, across
every scene and every book. So, To give something intend it
needs to be. Like, literally like god tier
greatest thing in existence. So everything below that becomes
like, the best you can do is a nine.
And I feel like this then gets an 8 for me because I can think
of something that seems that I like better than this.
And they can imagine a god, tier 1 and 8 is where I feel for
their ballot. Yeah.
So why go I stand by my nine? But for the official scorer, I'm
fine with decreasing. Still I think me and Hunter
really need to have a chat about like .5 s every now and maybe
very rarely if we're literally like is there times where we're
literally like? Fuck, I'm so between 8 and 9.
Mm, so between 78 and I don't know how to pick and if we're
both just like will you decide no you decided be like, fuck it.
Let's get this on a point five. I feel like this would this this
might get to the point five, but we're going to wait for this
still. Fantastic visuals and eat again,
the art from from Michael. I'm not going to say the last
name again because I butchered it already fucking fantastic.
Definitely check them out. And that again, was that
Michael? We'll see last name HSI.
You in g.com loot the body. Once again, amazing soundtrack
and amazing soundtracks that are out in the world.
Awesome are awesome, sound for RPGs.
And and then you can find this game at Michael song.
Michael? See young guy, hio, the other
thing. Oh, well my ADHD brain Stoppers
again. What is our total here?
We're going to get 8 plus 7, plus 8.
Eight. 23. Yeah, so 23 out of 30, which is
very, very respectable score. That's really fantastic.
It's about where I thought it was.
I again, really enjoy this game for how simple and quick and
easy, it is suit like exactly what you want from a Zine.
If something that is simple quick, you can pick up.
Like I could grab for people that have never played a role
playing game before and in less than 10 minutes.
Be shredding our and as a fire wizard, you know, And I love
that you can find the game. I did want to talk about this
because we don't talk about value score.
That's one thing that we're Ado, we got rid of kind of in this
book versus e'en because these are all roughly the same price
or like 15 to 25 dollars depending on size.
So you can, actually, let me throw the throw the link into
here. Skate wizard, stop Big
Cartel.com. There's a whole skate Wizards
bundle, which is really fantastic.
It is what I got. It is the RPG Zine, plus a
cassette plus dice, plus stickers.
And that's, that's what you get. You get dice to get stickers,
you get the soundtrack, you get everything and it's only $27 for
some reason, I feel like it's possibly Canadian.
Um, but I'm not sure so and if it is, obviously, you'd pay less
for the USD versus EAD but more for shipping and it basically
balances out. So don't worry about it.
There's another great thing on their shop to called a brief
Illustrated. History of famous Wizards, which
is a really cool thing. It's a Zine of drawings from
2022. The 2023 except expect wizard
Crystal, magical creature types, A type of stuff.
Hap's. It's something that can Inspire
skate Wizards game. So there's a whole book with
like a pink covering everything, that's really beautiful.
That is just a lot more of this, dope skate wizard drawings, and
that's only 12 bucks. So cool, stuff out there for it,
the bundle price for $27. For this is absolutely worth it.
I would highly recommend going and grabbing that and that has
been skate Wizards, I was good skate.
Wizards fucking fun-ass shit out there, dude.
Let's oh, Bad series. Time.
Dude, every time you do one, you just like, all right, dude, I
want to play it. I want to play it and so now we
can write a game about the question we should.
We should just have a plan where every time you come on Tuesday
night, where were playing, whatever game that we just read,
because we both want to. Yeah, so for me disaster tourism
for those that are woefully unaware, disaster tourism, makes
amazing fucking games. I have a whole section on my
bookshelf, back here for disaster tourism.
What is going on in? In disaster tourism RPGs right
now in the near future. A lot of things man.
So we just published a digital version of Guild sort of magic
per hire it is. This is the proof, the print
proof in my hand right now. I've been waiting for this for
so long and I'm very excited. The digital version is available
on our web store. It's on drive through its on
itch. If you buy it on our web store,
you get 40% off, when the print is available, But that's yeah.
The digital version of Gilda's out.
This is our my, my personal Love Letter 20s are and also my
personal Love Letter to using items and magic and weird
fucking ways and I'm really proud of it.
I hope people like it a lot. We've also got the guild
Adventure diary which is the kickstarter Adventure book with
Adventures from Stella, Condrey Luke gearing Christian Sorrel,
Amanda p. And then me and my partner.
Some real good stuff in here. This is also available digitally
right now will be available permanent imprint soon.
Just got to get some roof issues fixed and then the kickstarter
backers will get their books and everybody else can get theirs
after. Also, I have to show this stuff
off because this is, I have all the, I'll have all the physical
things. Now, this is the character pad
for the adventure or for Guild, so it kind of each PAD as 50
character sheets on it and it's a front and back 5 by 7 which is
the exact same size as both books, which is just, I planned
it out to be closed and it came out exactly, which was amazing.
Super happy. Also got the And bookmark which
has like, quick reference rules, and then a couple of random
tables on the back. So all this stuff is available
on our web store or will be available on our web store
physically. We've also got the website Guild
RPG quest which will have currently has PDFs of the
bookmark and the character sheet, it will have the
plaintext In of Guild and the adventures for free on their
printable versions. It also has a character
generator on there that I wrote from scratch in JavaScript as I
learned it. So that's pretty cool.
So that's Guild stuff. Guild RPG dot Quest.
That will link you back to my web store if you want to.
If you click like by the books or whatever and it'll my web
store links back to the company. So now we can, we definitely, we
definitely, you know, since Kirby is you know the The third
co-host here, when the guilt physical drops you can
definitely expect some more Guild action here on the show.
So if you're listening it definitely keep an eye out for
that because we'll be doing a whole a whole bunch of Guild
stuff. It's a great game.
Super excited to go over it and I'm do that.
But what what else? Okay, so next up, we've got the
debt of the first issue of Deadhorse magazine which will be
coming out. In what's today?
The the 28th. So I'm going to say end of June,
hopefully, we'll have like pre-orders available for it and
that's, I honestly think that's a long that's a long time from
now because Kristen is probably almost done the layout at this
point. She works like wicked fast.
And that is a horror magazine there.
TT RPG, adjacent but not exclusive.
So there are some game abby'll things in Are for tabletop
games. Got some great things from like
exeunt. Press has a really cool hex
flower like adventure thing in their Christian Soldiers, I
don't know how long they've been doing stuff, but I feel like I
just recently know whatever them like just blowing shit up, it's
fucking fantastic. The first thing I remember is
like the like the 30 days of more poor stuff in October, they
put out a bunch of cool stuff and then just since then like
their sub stack like the adventures because they're in
the the the fear bundle with the Eco to spread out.
Yeah, just seems like a cool person.
I'm not their contents, really fantastic.
So it's awesome that they're dead horse to.
Yeah, they got something in there that we've got a bunch of
a bunch of really good stuff in that a magazine.
I mean me and Christian and Kristen Christian Sorrel me
Castle game. Where is the editor-in-chief of
Deadhorse and they we all three of us.
Had a very difficult time, picking picking submissions
because we had a lot of really good submission.
But we narrowed them down to I think I think 28 things and then
that's not including the interview in it we have with
Nick from the goblin archives talking.
It's more of a Q&A, not necessarily an interview
interview, but we talked like, you know, 15, 15 or so
questions. Just talking about various
things about living a horror and some other stuff.
And then, you know, we're there's there's short fiction in
there. There's a couple of poems Seems
there's a lot of really, really cool artwork, some specifically,
drawn or made for the magazine itself.
So that I'm I'm extremely excited about the dead horse
magazine. It's like one of the one of the
coolest things. I think that I've been able to
put together it sounds awesome. I was there, is there a plan to
have a series of magazines? Yes.
Absolutely yeah. So this is issue 1 and the theme
for the submissions was uncanny horror and we went with Like,
you know, you're looking for like uncanny valley like liminal
horror style things since I had started with the concept of
doing an interview with Nick, but I think the next issue where
we haven't, I'm not, this isn't official, but this is just where
I'm where my head's at right now is the next issue will probably
be splatter Punk because that's what I love.
And I'm really excited about that because I also would love
to interview this author that I know who writes extremely fucked
up. ER, Punk fiction.
And by fucked up, I mean really fucked up shit.
So and he's going to shit. So I would really like, do an
interview with him. So if we can, if we can make
that work, splatter pump will probably be the theme for issue
two. It'll probably end up being the
biannual thing because it's a lot of work to fucking put this
shit together. Yeah, especially doing the
payouts, because everything is profit, share.
So the entire magazine is profit share.
So every submission that gets accepted and gets a share of the
profit. And yeah so that's the end of
this super high. But is this going to be?
Is this going to be digital or are we going to get physical
presence of this? Oh yeah, it'll be perfect.
It'll be physical. Absolutely.
Yeah it's going to be a how it's going to be magazine like
magazine print like high-gloss full-color.
You know it's going to have the we're going we're going like
full-scale like the front is going to have like interview
with like with submissions from short fiction by and the back
page the back cover is an ad for Space Penguin and Like, you
know, it's got a bunch of ads. It's got an ad for the weekly
scroll in there. You know, it's got a bunch of
ads and throughout, you know, we sold a bunch of ads, so it's
gonna be real fun. But yeah, it's definitely a
legit physical magazine and it will, it will be really cool.
Really cool. I'm fucking excited about it and
then we've got alter shock coming out soon.
All their shock is my Skirmish game that I, I think, I kind of
just finished it tonight. Light by changing, like one or
two words, but I technically finished it like three days ago.
But I started writing that the night.
Me and me and Ryan did the review for a slipgate choke
point because I was just absolutely mesmerised by that
game and alter shock is my love letter to Unreal Tournament and
Quaker Reno which were games. I grew up playing with my older
brother. And this is a, this is, I should
Ryan this right before but this is the official alter shock
trophy that I made. You can't see it in podcast
land. But this is just a really
fucking cool thing that I made for my friends.
Who We're going to come over and play this with me.
If you like Unreal Tournament or like Arena Shooters, this game
is really cool. You can play with two people to
Miniatures. Deathmatch style, everything's
pickups and like like little tokens and stuff.
So everybody like there's no balance required because
everybody just has the same exact advantages responds and
stuff like that. What the fuck else do I have
going on? Dude, I have like, Yeah.
I feel like there's more stuff, but I'm probably gonna Stoner,
is your game in the word? Yeah, let me do this.
I'm not even kidding you. So I had this, I had this crust
Punk game that we were working on for a long time, and then I
kind of scrap it. And I've salvaged pieces out of
here and there from various things.
And I was thinking about turning that into it into, just like a
hex crawl for like, Troika or something.
But after I read this, I was like, you should revisit that
because visit Because it doesn't that because visit that because
I make it a little bit lighter and turn.
It is some good shit because I was working on that.
Like before I ever got into the industry, this is my first my
first thing was this crust Punk RPG and Yeah, so maybe we'll get
people go back into that we will do little skate Wizards hacking.
Hey, listen, listen. Putting out more skate Wizards
or not, be a bad idea. And I have a feeling, I've a
feeling that we might be getting more ski Twisters at some point.
Anyway, so I that would be sick to have even more.
Third party content for this. I can't, I can only imagine I
mean since it's a hack and I think these these people sound
cool as shit, that they would be very happy to see something.
Especially a Disaster tourism quality, but doing some some
skate with Source quality. Hey, that's shit sick, dude.
You know, I'm super glad that that we became that we became
friends and that star on the show here, it's been really
great. You do just awesome content.
So it's great to have you on here about this and once again,
like you will see Kirby, you know, relatively frequently
depending on what's going on with the show.
And every time, he every time they drop something, we're going
We're going to be talking about it because it's could shed so
expect that and I think that's about that's about our episode
for today Guild RPG dot Quest and disaster tourism dot games
right for feelings. Yeah and then you can find us at
the that Weekly that scroll on Instagram weakly uh nurse or
scroll on Twitter which is where on Instagrams where you'll see
most of the reviews and stuff. I like the scores Twitter's
we'll talk about, what's up coming.
And you can find all of our vods for everything for the podcast
and all the aps. We do here on the adventure,
archived on YouTube, Just youtube.com slash the adventure
archive. That is it, that our service up
Kirby? Thank you so much for coming on.
Thank you, everyone. In the chat and we will see you
next week for something very interesting that I will announce
soon, so be prepared for that listeners.
And we'll talk to you later. Bye everybody.