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Hello, and welcome to the 
weekly. 

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Scroll podcast brought to you by
the adventure. 

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Archive, my name is Ryan, I'm 
William is die. 

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And with us today is a very 
special guest. 

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It is Aaron motherfucking King 
wounds were then I'm good. 

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How about you? 
You don't just wonderful not 

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title from work or anything. 
Yeah. 

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So for those who might 
unfortunately, not know who you 

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are or what you've done, want 
you tell us just a little bit 

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about yourself. 
Yeah, my name is Aaron King. 

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You can find me on Twitter at 
Aaron m, f, King. 

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I write role-playing games and 
run a lot of role-playing games 

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and I co hosts a podcast called 
rtfm, which is a book club for 

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RP. 
Books. 

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So we read a book, every couple 
weeks and record a little 

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podcast about it. 
And we have a fun little 

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Discord. 
You can find that at rtfm 

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cast.com. 
So but but what is rtfm stand 

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for. 
It stands for read the fucking 

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manual. 
That's all right. 

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We're like we're like KFC where 
we have like we are not standing

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for anything right now. 
It's just the letters. 

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It's like it's not true. 
Yes, PN. 

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Like it's just it's become a 
Nothing unto itself and TV. 

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Yeah, yeah. 
So I guess my first question is,

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is your middle name, in fact? 
Motherfuckin. 

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Because everywhere, I see, we 
were talking about this before 

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it, like, I am just so bad at 
branding and I come to things so

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late, that my name is always 
taken. 

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And so, my middle name is 
Matthew my best friend, 

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undergrad, his middle name is 
Francis. 

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And so, for a while, we are 
writing stuff together. 

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Other and we used our middle 
names as an issue. 

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It's like a long boring story 
but then once I started doing 

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that, of course, I guess it 
stands for motherfucking as 

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well, but that was not the 
intent intention again. 

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Just Hidden swears throughout my
life around with that is why? 

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Because like I I have your 
summer, your stuff of itch. 

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There was a little confusing cuz
your H is Aaron King, right? 

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E the armor, head Irish spelling
if I could do it all over again.

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I would absolutely become better
at branding but at this point 

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I'm just doing maybe being that 
branding is Your brand right 

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now. 
Yeah, it's just like all the 

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different. 
All the different people are 

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like claiming their names on 
mastodons and co-host. 

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I'm just like I'll get to it 
eventually and I won't and it'll

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be taken and I'll have to come 
up with something new so yeah. 

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But that's just being a normal 
human, you know? 

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Like Hey listen II, I prepped 
our Lifeboat long ago and we 

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Don't have to use any other 
scores of periods or nothing. 

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So I sent him an Instagram, but 
we just talked about Macedon. 

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So yes, happened Patchwork 
quilt. 

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Yeah, yeah. 
Would you like, would you like 

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to sum up, what Patchwork world 
is? 

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Yeah, it is an RPG that I wrote 
and kick-started for Zine quest 

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in 2019, I think. 
And it is no stats, no Playbook 

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powered, by the apocalypse, 
weird fantasy RPG. 

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It's like 64 pages long. 
I think we were just saying and 

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there's a bunch of extra play 
materials for players that come 

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with and yeah I think it's 
probably my biggest project to 

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date. 
Maybe the one that I would be 

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known for. 
If you heard about me somewhere 

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I'm like a solid F list RPG 
designer. 

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Hey don't say that also. 
I mean talk about big to this is

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not a small Zine is this? 
This is still considered zeem. 

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It is bound and stapled. 
I think so I'm like a big comic 

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book fan so I grew up reading 
like single issue comics and I 

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always loved like the 6480 page 
specials and I'm also a big fan 

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of like very plain text book 
layout for games which doesn't 

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work as well, in a small format.
I wanted those two columns and 

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the big headings and room for 
side bars and stuff. 

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So I'm yeah, that is exactly. 
That is exactly what type of 

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world is right there. 
So um, so pvta, I think that's 

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that's what it's interesting 
because there's there's pvta and

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then there's variations of it, 
this being one of them like stat

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list Playbook list but like I 
feels like to me and maybe I'm 

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wrong. 
Look at leans into the moves, 

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like a lot more than like the 
stats in the playbooks and 

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things like that. 
Or like what? 

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Like, why first of all, what is 
what is PBT? 

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Let's let's let's let's go all 
the way back to the beginning. 

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What is pvta? 
Powered by the apocalypse is the

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name used for games based on 
apocalypse World by Vincent and 

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Meg. 
Baker, if you go to the pvt a 

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subreddit, there's always people
saying pvta isn't a system, it's

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a design philosophy. 
You can't design a PBT a system 

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which is just like weird, or 
whatever. 

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Yeah, but so some of the common 
complaints Tons of pvta games 

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are the GM ever roles. 
Only players are rolling. 

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You are almost always rolling to
D6, just some normal Yahtzee, 

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dice Monopoly Dice and then 
there are grades of success. 

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So on a 10-plus, you do the 
thing you're trying to do, you 

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do it. 
The best way, possible 729 is 

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like a mixed result or like you 
get it but only if and then a 

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six- is a failure but in pvta 
Games a failure is never the 

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action stops. 
The traditional example is like 

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in D&D. 
If you fail to pick a lock, the 

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door is just still locked, you 
didn't get it. 

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Whereas in apart by the 
apocalypse game, if you were 

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rolling for that and failed, it 
would imply like the fiction of 

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still moving forward, something 
bad happens. 

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So you fail picking the lock and
a guard comes around the corner,

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right? 
Then and catches you, or you do 

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open the lock and the door 
swings open and you're like, 

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worst enemy has on the other 
side. 

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So it's less about. 
Do you succeed or do you fail at

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more about? 
To something good, Propel The 

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Narrative forward or do 
something bad Propel The 

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Narrative forward. 
So, initially enjoy that. 

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Yeah, I mean, that's to D6. 
Make successes like my favorite 

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system. 
Usually your, I got time. 

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I definitely am. 
Usually like, a D20 roll under 

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because I'm going into the odd 
guy, but like, the times that 

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I've run like, pvta based games,
I'm like, oh, it's very sad 

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song. 
There is a lot of like it's fun.

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As the as the game master you're
like, oh cool, this is a fun 

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with a play. 
Sounds like I get to push you 

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guys forward or push the 
narrative. 

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For it in my own individual way.
So I really appreciate that. 

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Said, that system for that. 
Yeah, that's my favorite. 

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That's my favorite part of the 
right there is like, you know, 

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II Brandy and 5e for so long and
you can do stuff. 

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I mean, the book says like here,
all these very specific roles 

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exactly how you should play but 
do whatever you want, you know? 

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I mean um and so, you know, 
that's Work World while you're 

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talking about Dungeons & 
Dragons, your eyes I'm just like

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grabbing random things. 
With them. 

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But, um, you know, GM 2, d-m 
tips, you know, just hit the 

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hashtag on Twitter and you'll 
find a million of them for a 

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game that really, you know, 
whatever. 

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Anyway, so is things like you 
fell forward. 

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Yes. 
But aunt, like and those are 

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things going to guess. 
That's that's that's how that's 

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of stories work, doesn't games 
work? 

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That's like, why would you be 
like, nope. 

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Now, what, you know, I mean, it 
doesn't make sense, so I love 

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that and as when you're prepping
things, it feels so much more. 

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Like, first of all, I don't feel
like you need to prep as much 

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because honestly you have no 
idea what's gonna happen but 

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it's more fun. 
Like as a DM to be able to be 

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like I don't know what's going 
to happen, but as soon as 

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something does, I'll figure it 
out. 

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As I go, you know, I also feel 
like that's a difficulty for 

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people that haven't played. 
That system. 

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Is that like it's almost like 
paralysis by by choice? 

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Yeah. 
We're like you have literally 

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infinite possibilities so like 
pick one real quick and like 

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keep it going, you know, so that
was kind of the difficult part 

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for me once you get it down, it 
so much fun. 

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Yeah, I mean I ran 5e as well 
for years and It does feel good 

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to like have a monster block to 
fall back on or like a room 

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description but also prepping a 
monster block takes so long and 

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then finding all that, you know,
they don't even have the spell 

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descriptions. 
You also have to find the Spells

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and so it just I felt so burnt 
out especially if like, then I 

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spent all that time prepping and
they wanted to go somewhere else

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or they didn't want to engage 
with that and so kind of light 

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on, it's okay. 
Kidding. 

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It's like that. 
I've been told by so many people

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like when I was done just drive 
dming for D&D it's just like 

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yeah you know your players 
really never going to see like 

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70% of what you prep and she's 
like, oh well that fucking 

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sucks. 
I wrote this whole guys 

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narrative, even talk to this 
guy, but they talked to that 

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random piece of shit, nobody, 
you just made up on the spot. 

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Them. 
No name for every Time. 

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It's a meme but it's a mean 
because it's fucking true. 

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Like, every time it literally 
got to a point where I was just 

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like Bob said, bill. 
You just gonna get like a three 

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or four. 
Le I don't care if it doesn't 

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fit, his name is Bob and in the 
next campaign the next one you 

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reach is Bob like I and my 
players learned if it's like Bob

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or Bill or whatever this person 
does not matter. 

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Please stop like engaging with 
this part of the story, that's 

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fucking my stuff up. 
But so Patrick world like it's 

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it is Like a PBT a game but it's
also like this. 

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Can I like very very good guide 
to running like a story game 

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like a like a narrative game to 
be like actively building a 

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narrative like as you play with 
your table. 

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Are you like a? 
Are you more like my my table 

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currently is, is like a dungeon 
crawling like, you know, they're

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gonna die and they don't invest 
a lot. 

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Maybe it's the story, a lot of 
the time they are. are your 

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tables mainly more like 
narrative and story driven and 

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character-driven so I started 
running 5e like as it was coming

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out when the players handbook 
came out and I was like stranger

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things and people were suddenly 
curious about it and I had been 

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reading for years a bunch of 0s 
are blogs and so I thought like 

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oh That's how the game is, Ron, 
like I had internalized all 

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those blogs. 
But when the rubber hit the 

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road, these people just wanted 
to like hang out and be goofy 

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which is great, that's a style 
of fun and I loved it. 

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And they were not interested in 
managing light sources or even 

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like necessarily strategizing, 
like they didn't want to engage 

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with it as a board game. 
They wanted to engage with it as

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like a bunch of funny, levers 
and buttons to push and pull and

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see what? 
Yeah, which is great. 

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Like that is often how I play 
games. 

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As well. 
And so Patrick world really a 

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lot of its Genesis was like I 
want to write a game for these 

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people that I've playing this 
game with every week like we 

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played for six or seven years 
roughly every week or so. 

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And it really did kind of show 
the limits of 5 e as something 

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that was helping me every week. 
Like I did not feel helped. 

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I did not really, you know, it 
took so much time to make it do 

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what we And so yeah. 
Like this is my, I'm going to 

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write my dream game. 
You know fantasy, Heartbreakers 

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are a thing that gets thrown 
around, but I just thought I'm 

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going to write a game for these 
people that I play with. 

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Like I'm going to put everything
that I've learned in it but also

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it's like for them. 
It's for these people that are 

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busy. 
Like they have full-time jobs 

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and spouses are kids. 
They have ADHD, they have 

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anxiety. 
They don't like keeping track of

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00:13:03,100 --> 00:13:06,700
a ton of numbers like If they 
just want to pull these levers 

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and push these buttons, how can 
I make that fun and exciting and

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like, keep the spotlight there 
and encourage them to do that. 

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Yeah. 
I feel like if you if you read 

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Patchwork worlds as a player or 
game master you like it gives 

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you a really good foundation for
like yeah, ask questions whether

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communities look like getting 
what are your goals like most of

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the other ones I read there are 
a lot of really good ones. 

223
00:13:32,000 --> 00:13:36,000
Just like the asking a like 
internal and external. ins about

224
00:13:36,000 --> 00:13:38,000
what's going on was like, wow, 
that's like a really good 

225
00:13:38,000 --> 00:13:41,100
mentality to instill in somebody
when they're playing a tabletop 

226
00:13:41,100 --> 00:13:45,900
game, that's a Cooperative 
story, but it's actually just 

227
00:13:45,900 --> 00:13:49,400
like it's a massive part of the 
Patrick worlds, but he's part, 

228
00:13:49,600 --> 00:13:52,300
well, Holly that I wrote primer 
for pvta, like as someone who's 

229
00:13:52,300 --> 00:13:55,600
played like variations of 
different pvta games, I read 

230
00:13:55,600 --> 00:13:58,600
this, and I went, just like, I 
wish I had read this before I've

231
00:13:58,600 --> 00:14:06,700
ever played a started with the, 
the does it in a very Sighs like

232
00:14:06,700 --> 00:14:09,900
really well done. 
Way, like it describes, like 

233
00:14:10,400 --> 00:14:13,100
make success. 
It describes like how to fail 

234
00:14:13,100 --> 00:14:15,400
forward with mixed success. 
It describes like, all of like 

235
00:14:15,400 --> 00:14:20,100
the aspects of what makes PBT a 
'system because it's a system 

236
00:14:20,100 --> 00:14:25,400
guys, and, and how to do it, 
like, well, without feeling like

237
00:14:25,400 --> 00:14:28,400
overwhelming, you know, I mean, 
because like the first pvta that

238
00:14:28,400 --> 00:14:33,900
I played was monster of the week
and I not a bounced off of it. 

239
00:14:35,100 --> 00:14:37,300
For a couple of different 
reasons. 

240
00:14:37,600 --> 00:14:42,300
And if I had read this first, I 
feel like I would have been able

241
00:14:42,300 --> 00:14:45,400
to engage with it. 
A lot, a lot more effectively. 

242
00:14:45,400 --> 00:14:48,700
It was also, you know, I was 
also running like 35e games a 

243
00:14:48,708 --> 00:14:52,300
week and then suddenly tried to 
just jump in, to jump into this,

244
00:14:52,300 --> 00:14:55,500
and it's just, like, even a 
characterization, I was looking 

245
00:14:55,500 --> 00:15:01,300
for, like, you know, five years.
So, designed around like the 

246
00:15:01,300 --> 00:15:04,500
character build. 
So it was a very different kind 

247
00:15:04,500 --> 00:15:07,900
of thing. 
Be as a primer for PT PTA, even 

248
00:15:07,900 --> 00:15:09,900
if you do something different, 
maybe that's our Playbook. 

249
00:15:09,900 --> 00:15:12,500
So, whatever. 
I feel like this is just a good 

250
00:15:12,500 --> 00:15:15,000
read, even just for that to be 
like, oh okay, I understand 

251
00:15:15,000 --> 00:15:17,600
these Concepts. 
Like it makes it so easy to get 

252
00:15:17,600 --> 00:15:19,200
that. 
Thank you. 

253
00:15:19,200 --> 00:15:22,200
And like, you know, I just want 
to put out there that like the 

254
00:15:22,200 --> 00:15:24,400
concepts are there and 
apocalypse world. 

255
00:15:24,400 --> 00:15:27,100
I love apocalypse world, but it 
is, you know, it's a longer 

256
00:15:27,100 --> 00:15:29,300
book. 
It's written in a very specific 

257
00:15:29,300 --> 00:15:33,300
like post-apocalyptic fuck you 
voice that can make it a little 

258
00:15:33,300 --> 00:15:37,700
hard to filter out the info that
you You actually need but like 

259
00:15:38,700 --> 00:15:40,800
Vincent and Meg Baker are really
good. 

260
00:15:41,200 --> 00:15:43,900
Just as game designers 
definitely look into them if 

261
00:15:43,900 --> 00:15:46,700
you're interested. 
And then the other person I was 

262
00:15:46,700 --> 00:15:49,900
want to shout out is Brandon 
Leon gambetta, who came up with 

263
00:15:49,900 --> 00:15:53,800
the role with the questions kind
of iteration on powered by the 

264
00:15:53,800 --> 00:15:57,300
apocalypse, his game that did 
it. 

265
00:15:57,300 --> 00:15:59,300
It was a funny thing where he 
was writing this game. 

266
00:15:59,300 --> 00:16:03,200
It's called pasión Del espacio -
and it's about like telenovelas 

267
00:16:03,200 --> 00:16:06,500
and soap operas Cool. 
It's really good. 

268
00:16:06,500 --> 00:16:09,400
And it sounds awesome. 
PVP elements of like, you know, 

269
00:16:09,400 --> 00:16:12,500
trying to hog the camera time 
and get the audience to 

270
00:16:12,500 --> 00:16:14,900
appreciate you more. 
It's a great game. 

271
00:16:15,300 --> 00:16:18,000
He started writing it and 
released like an ashcan version 

272
00:16:18,000 --> 00:16:20,700
of it. 
It got picked up by a big 

273
00:16:20,700 --> 00:16:24,200
publisher and so it got 
kick-started and then move, lots

274
00:16:24,200 --> 00:16:27,000
of rounds of edits and it only 
just came out. 

275
00:16:27,300 --> 00:16:30,800
So I felt kind of bad to like, 
see his system. 

276
00:16:31,600 --> 00:16:34,800
Get permission to use it, and 
then release something before. 

277
00:16:34,800 --> 00:16:36,200
He actually really stressful 
book. 

278
00:16:36,200 --> 00:16:39,400
So please go check out. 
Acción de los pacientes it's 

279
00:16:39,400 --> 00:16:42,000
out. 
Now, it's really good. 

280
00:16:43,400 --> 00:16:47,900
I mean, I that sounds awesome 
because, you know, the only time

281
00:16:47,900 --> 00:16:51,100
I really see like the lot of the
telenovelas is we have like the 

282
00:16:51,500 --> 00:16:54,300
like the one Spanish channel in 
America, you know, I'm talking 

283
00:16:54,300 --> 00:16:56,900
about, I can't remember what 
it's called, but sometimes at 

284
00:16:56,900 --> 00:17:01,100
work, I work in a hospital and 
I'll swing by and that's exactly

285
00:17:01,100 --> 00:17:02,700
what we get is like the 
telenovela. 

286
00:17:02,700 --> 00:17:07,200
Like you can see the very 
classical soap stuff going on 

287
00:17:07,200 --> 00:17:10,099
and I'm like, damn, I wish I had
paid attention a little bit more

288
00:17:10,099 --> 00:17:12,800
in Spanish class in high school 
and college. 

289
00:17:12,900 --> 00:17:16,099
And Like all of like my job when
I've had to speak Spanish. 

290
00:17:16,099 --> 00:17:23,099
So Oh Magpie games picked it up.
Yes, that's that's good deal. 

291
00:17:23,099 --> 00:17:28,000
It's a yeah I'm glad it's 
getting support and is finally 

292
00:17:28,000 --> 00:17:30,000
out and oh, I'm so gonna check 
this out. 

293
00:17:30,000 --> 00:17:32,500
Thanks a lot for suggesting this
is sounds like something that's 

294
00:17:32,800 --> 00:17:34,900
hilarious and dumb and I love 
stuff like that. 

295
00:17:34,900 --> 00:17:37,500
Like clever dumb not gonna know 
it's really good. 

296
00:17:37,500 --> 00:17:41,400
Yeah, I'm gonna I think bear 
tried to throw it in here. 

297
00:17:41,500 --> 00:17:44,800
Oh did I have seen this km? 
The link? 

298
00:17:44,800 --> 00:17:47,400
Because I think anyone besides 
us it just comes off as like, 

299
00:17:47,600 --> 00:17:49,300
Stars. 
So yeah, we do the link in the 

300
00:17:49,300 --> 00:17:52,900
chat but yeah, you know, I you 
know, one of the things that I 

301
00:17:52,908 --> 00:17:55,400
really like about this and one 
of the reasons when I, like I 

302
00:17:55,400 --> 00:17:59,700
said, I bounced off of Monster 
of the week one because it's 

303
00:17:59,700 --> 00:18:05,300
just not really my genre. 
I'm like, very one-dimensional I

304
00:18:05,300 --> 00:18:09,500
like fucking mudblood Edge, Lord
bullshit, I really do it speaks 

305
00:18:09,500 --> 00:18:13,500
to my soul and it frees me. 
But, um, so like just like the 

306
00:18:13,500 --> 00:18:15,800
the whole kind of like unto 
monster kind of thing, didn't 

307
00:18:15,800 --> 00:18:22,800
really do it for me, but the 
Basic moves was something that 

308
00:18:23,300 --> 00:18:26,800
bothered me that I think like I 
took like an instant dislike. 

309
00:18:26,800 --> 00:18:30,400
It really did bother you oh my 
God it but it still bothers me 

310
00:18:30,400 --> 00:18:33,300
to this day like and for no real
like real reason but like I 

311
00:18:33,300 --> 00:18:35,600
don't necessarily hold a grudge,
but when I don't like something 

312
00:18:35,600 --> 00:18:40,400
almost like cut it out, um it's 
I felt so restricted was like 

313
00:18:40,400 --> 00:18:42,400
this system feels like it's so 
wide open. 

314
00:18:42,400 --> 00:18:46,900
I have infinite possibilities. 
Except I have these like six or 

315
00:18:46,900 --> 00:18:49,800
seven moves. 
In front of me and the way I 

316
00:18:49,800 --> 00:18:52,200
don't know if it was like the 
way the gym is doing it or it 

317
00:18:52,200 --> 00:18:54,200
was specifically a monster of 
the week and if it's different 

318
00:18:54,200 --> 00:18:55,800
than apocalypse or cuz Ima Be 
honest, I've never had 

319
00:18:55,800 --> 00:18:59,100
apocalypse world. 
I felt like everyone at the 

320
00:18:59,100 --> 00:19:02,700
table was like, okay, I can do 
anything I want but I have to 

321
00:19:03,000 --> 00:19:06,000
speak in the language of these 
moves and describe it in a way 

322
00:19:06,000 --> 00:19:08,400
that fits Within These seven 
moves, I was like, I hate that. 

323
00:19:08,700 --> 00:19:10,100
Like I have all I can do 
anything. 

324
00:19:10,100 --> 00:19:13,000
I want except I have to fit it 
within these like seven, like a 

325
00:19:13,000 --> 00:19:15,300
genre, like, archetypes of 
moves, or whatever. 

326
00:19:15,500 --> 00:19:17,300
So people wouldn't even be like,
well, I want to do this. 

327
00:19:17,500 --> 00:19:21,500
Maybe like I want to kick some 
ass like by doing this. 

328
00:19:21,500 --> 00:19:25,400
I'm like what? 
Like why why, you know, so that 

329
00:19:25,400 --> 00:19:28,600
that is one thing that really 
kind of drove me away from it. 

330
00:19:28,700 --> 00:19:31,100
And Patrick world doesn't really
have that was there like a 

331
00:19:32,100 --> 00:19:35,600
distinct choice to be like let's
not be contained by this because

332
00:19:35,600 --> 00:19:37,300
you also got rid of stats and 
stuff too. 

333
00:19:37,300 --> 00:19:39,400
Like what what made you want to 
do? 

334
00:19:39,400 --> 00:19:43,400
The variations of Patrick World 
versus like the other? 

335
00:19:43,400 --> 00:19:47,300
Like the maybe like the post 
pvta, Patrick world. 

336
00:19:47,500 --> 00:19:49,400
It's like the PB&J of like 
apocalypse world. 

337
00:19:50,000 --> 00:19:53,500
Yeah, I think there's like a 
first wave of ppta games like 

338
00:19:53,500 --> 00:19:59,200
Monster of the week like dungeon
world that We're just kind of 

339
00:19:59,200 --> 00:20:02,500
like we're going to do this but 
a different genre and it didn't 

340
00:20:02,500 --> 00:20:07,400
quiet benefit from like a full. 
I don't want to call him. 

341
00:20:07,400 --> 00:20:08,900
I don't want to be mean to them.
I don't want to say they're 

342
00:20:08,900 --> 00:20:11,200
half-assed, but it's just sort 
of like, let's just try to 

343
00:20:11,200 --> 00:20:15,300
finish this thing on to this 
existing structure right without

344
00:20:15,300 --> 00:20:17,300
really kind of honking. 
Right. 

345
00:20:17,300 --> 00:20:22,100
Exactly. 
But I think ppta games as 

346
00:20:22,100 --> 00:20:24,600
presented do kind of have that 
problem where you give the 

347
00:20:24,608 --> 00:20:27,000
player a menu and you say you 
can do anything. 

348
00:20:27,100 --> 00:20:29,500
Yeah. 
It doesn't have to be on this 

349
00:20:29,500 --> 00:20:32,600
menu, but then you look at the 
menu and it's again like button 

350
00:20:32,600 --> 00:20:34,300
pressing. 
Like, well, this is here, I want

351
00:20:34,300 --> 00:20:38,600
to do it and it's a very, it's, 
I don't know if it's a problem 

352
00:20:38,600 --> 00:20:41,300
with how they're taught or how 
their explains, but it comes up 

353
00:20:41,300 --> 00:20:44,500
a lot in trying to run these 
games. 

354
00:20:45,100 --> 00:20:50,800
I think like to me, I start 
connecting it to more again, 

355
00:20:50,800 --> 00:20:56,300
like old OS, our stuff. 
Or is it freaks feel like the FK

356
00:20:56,300 --> 00:20:59,500
are this kind of free play. 
The literally like we're not 

357
00:20:59,500 --> 00:21:01,400
even playing a game at this 
point kind of stuff. 

358
00:21:01,400 --> 00:21:05,500
Yeah. 
Yes like really referees making 

359
00:21:05,500 --> 00:21:09,100
rulings kind of thing where if 
you have someone good running a 

360
00:21:09,100 --> 00:21:12,600
pvta game they are reminding me.
Like you don't just have to do 

361
00:21:12,600 --> 00:21:15,700
moves and then if someone says 
something I think that a hard 

362
00:21:15,700 --> 00:21:18,900
idea for a lot of people is if 
someone says something and it's 

363
00:21:18,900 --> 00:21:21,800
not covered by a move, sorry, my
upstairs neighbors. 

364
00:21:21,800 --> 00:21:23,900
I don't know what they're doing.
I don't think anything can hear 

365
00:21:23,900 --> 00:21:26,700
it. 
But anyway, like if you if you 

366
00:21:26,700 --> 00:21:28,200
do something and it does not 
trigger. 

367
00:21:28,300 --> 00:21:31,700
Remove the person running the 
game could just say cool. 

368
00:21:31,800 --> 00:21:33,100
It happens. 
You do it. 

369
00:21:34,600 --> 00:21:37,200
And I've played games with 
people and they're like, wait 

370
00:21:37,200 --> 00:21:38,400
what? 
I don't have to roll. 

371
00:21:38,900 --> 00:21:41,700
I said well, I don't know. 
I mean if you want to if you 

372
00:21:41,700 --> 00:21:44,100
want to try to fit it to one of 
these moves or if you want some 

373
00:21:44,100 --> 00:21:47,100
of these specific consequences 
listed here, we can try to do 

374
00:21:47,100 --> 00:21:50,100
that. 
But also like If your character 

375
00:21:50,100 --> 00:21:52,500
just wants to play a piano, 
Sonata really? 

376
00:21:52,500 --> 00:21:56,300
Well, like that doesn't affect 
the drama of the game. 

377
00:21:56,300 --> 00:21:58,300
You don't gain superpowers by 
it. 

378
00:21:58,300 --> 00:22:00,600
You don't mentally enslave 
someone with the power of You 

379
00:22:00,600 --> 00:22:03,800
piano playing like tell us about
this piano song kind of thing. 

380
00:22:04,400 --> 00:22:08,100
And I've had players coming from
D&D be like just feel too 

381
00:22:08,100 --> 00:22:10,600
powerful. 
I can just do things without 

382
00:22:10,600 --> 00:22:12,800
rolling. 
Yeah, I'll have to roll to see 

383
00:22:12,800 --> 00:22:18,300
the room around me, you know. 
So yeah, I think I think I think

384
00:22:18,300 --> 00:22:22,000
a lot of those problems I'm like
certain play cultures and just 

385
00:22:22,000 --> 00:22:24,600
started. 
It's hard to move from. 

386
00:22:25,300 --> 00:22:27,700
I've rolling perception. 
On rolling in sight. 

387
00:22:28,300 --> 00:22:30,400
The I don't trust the DM. 
They're going to Spring 

388
00:22:30,400 --> 00:22:33,200
something on me to a more kind 
of Cooperative. 

389
00:22:33,200 --> 00:22:35,300
Like, we're just all trying to 
have fun here. 

390
00:22:35,600 --> 00:22:39,600
Yeah, well, you see, I like 
moves, like I don't hate them, I

391
00:22:39,608 --> 00:22:41,500
think. 
Yeah, I think how you use them 

392
00:22:41,500 --> 00:22:44,400
as is important. 
Like, I've played broken worlds,

393
00:22:44,400 --> 00:22:46,600
which is the kill six billion 
demons. 

394
00:22:46,600 --> 00:22:51,400
The web comic that I constantly 
talk about its That PBT a until 

395
00:22:51,400 --> 00:22:54,000
there's like there's like a move
list and it's all stuff that's 

396
00:22:54,000 --> 00:22:55,900
very systematic for that 
universe. 

397
00:22:55,900 --> 00:22:58,600
That puts you very much like in 
the narrative that universe, but

398
00:22:58,600 --> 00:23:00,600
like if you're like, well I 
won't do this. 

399
00:23:00,600 --> 00:23:04,700
My well, that I mean that fits 
this move and I guess it 

400
00:23:04,700 --> 00:23:05,900
doesn't. 
Yeah, this isn't anyone who 

401
00:23:05,900 --> 00:23:07,500
cares. 
It's gonna let you roll to D6 

402
00:23:07,500 --> 00:23:09,700
and we'll see how it goes. 
Maybe I'll give you a modifier 

403
00:23:09,700 --> 00:23:13,800
for seen something, like, within
your characters, like, you know,

404
00:23:13,900 --> 00:23:17,700
realm. 
But the, the hardcore PBT heirs 

405
00:23:17,700 --> 00:23:22,100
would tell you don't do. 
If it to them, so it doesn't 

406
00:23:22,100 --> 00:23:25,000
trigger a move, you never roll. 
You just, you know, and it's 

407
00:23:25,400 --> 00:23:30,300
it's again like the different 
play cultures are very strange 

408
00:23:30,300 --> 00:23:32,200
about certain. 
So I think that's part of, I 

409
00:23:32,200 --> 00:23:35,300
mean, that's kind of part of the
problem to a little bit is a 

410
00:23:35,308 --> 00:23:38,700
couple of things like first, is 
that concept, right? 

411
00:23:38,700 --> 00:23:41,400
The PPT errors that are like 
it's not a system but you have 

412
00:23:41,400 --> 00:23:44,500
to you have to be very specific 
to exactly the system. 

413
00:23:44,500 --> 00:23:47,700
Right? 
And like so when you're like you

414
00:23:47,708 --> 00:23:50,700
have to do in this very specific
way like I remember, I didn't 

415
00:23:50,700 --> 00:23:53,000
people get all freaking up in 
arms about dungeon world and be 

416
00:23:53,008 --> 00:23:54,300
like, that's not how you do 
this. 

417
00:23:54,300 --> 00:23:56,000
Like that is not a real blind, 
know, whatever. 

418
00:23:56,100 --> 00:24:00,500
So like the I think the other 
problem is like, you know, there

419
00:24:00,500 --> 00:24:04,200
is a lot of finesse to it and I 
feel like a lot of that finesse 

420
00:24:04,200 --> 00:24:07,900
comes from the DM and comes from
Rules language. 

421
00:24:07,900 --> 00:24:11,300
And we've talked about a lot of 
the podcast before where the the

422
00:24:11,300 --> 00:24:18,700
language in which a game uses to
explain things whether it is 

423
00:24:18,700 --> 00:24:24,200
overtly, or Are suddenly weather
influences, way people play the 

424
00:24:24,200 --> 00:24:25,900
game. 
It's like 5th edition, for 

425
00:24:25,900 --> 00:24:28,800
example. 
Like it says you don't have to 

426
00:24:28,800 --> 00:24:33,700
use many's but gives you 5 foot 
squares for fucking everything. 

427
00:24:33,700 --> 00:24:35,000
That's right. 
You don't have to but here is 

428
00:24:35,000 --> 00:24:36,100
exactly. 
So yes. 

429
00:24:36,100 --> 00:24:38,000
Oh yes you do like that's the 
thing it says. 

430
00:24:38,100 --> 00:24:41,300
Here are these very specific, 
very strict rules that we even 

431
00:24:41,300 --> 00:24:46,400
go to Twitter to to officiate 
because there has to be a 

432
00:24:46,408 --> 00:24:49,300
specificity to it. 
But here's a page on page 3 that

433
00:24:49,300 --> 00:24:51,300
says Is do whatever you want. 
Play it, however you want. 

434
00:24:51,300 --> 00:24:53,900
That's just not how it works. 
Like the language in which the 

435
00:24:53,900 --> 00:24:57,300
game is written influences, the 
way in which the game is played.

436
00:24:57,300 --> 00:25:03,700
So like when you have This 
language for pvta that says, 

437
00:25:03,700 --> 00:25:06,500
like, here are seven moves, 
right? 

438
00:25:06,500 --> 00:25:09,600
And when you do something, you 
roll, if it triggers one of 

439
00:25:09,600 --> 00:25:12,500
these moves, but also you can do
anything you want. 

440
00:25:13,100 --> 00:25:17,400
There's like, but kit, but can 
I, you know, and that's kind of 

441
00:25:17,400 --> 00:25:20,300
why I've kind of started moving 
away from even liking roll 

442
00:25:20,300 --> 00:25:22,800
tables. 
Because what I would find a lot 

443
00:25:22,800 --> 00:25:26,300
is it's like make up any 
character you want, but here is 

444
00:25:26,300 --> 00:25:28,100
a roll table of three roll 
tables. 

445
00:25:28,100 --> 00:25:31,600
With six things, people will 
always just roll on All tables 

446
00:25:31,600 --> 00:25:34,400
and you end up with the same six
things over and over again, it's

447
00:25:34,400 --> 00:25:36,500
like well how about we just do a
list instead? 

448
00:25:36,500 --> 00:25:39,800
So people don't feel the need to
roll on it, which gives them a 

449
00:25:39,808 --> 00:25:42,800
solution which is what they then
we'll use. 

450
00:25:42,800 --> 00:25:45,800
Let's just give them a list and 
maybe not all have six, maybe 6 

451
00:25:45,800 --> 00:25:48,400
& 1 & 5 & 1 to 7 and 1 and 
people will be like, oh there's 

452
00:25:48,700 --> 00:25:50,500
there's more I can do more to 
it. 

453
00:25:50,900 --> 00:25:53,300
And that was one of the other 
problems I kind of had with like

454
00:25:53,300 --> 00:25:56,300
the the Earth that first wave 
ppta is like, it was felt so 

455
00:25:56,300 --> 00:25:59,000
restrictive and I'm like, the 
system lets me do anything. 

456
00:25:59,000 --> 00:26:00,800
Why is it so restrictive to me, 
you know? 

457
00:26:00,900 --> 00:26:03,400
No. 
You guys know you're all mines, 

458
00:26:04,500 --> 00:26:06,600
that's what it is. 
So I think a lot of it too. 

459
00:26:06,600 --> 00:26:10,900
Is the the GM's need to push 
that kind of narrative. 

460
00:26:10,900 --> 00:26:12,500
That you said where it's like, 
we'll just do whatever you want,

461
00:26:12,500 --> 00:26:14,300
then. 
But if you don't have a GM 

462
00:26:14,300 --> 00:26:17,000
that's really experienced in the
system, it makes a lot harder 

463
00:26:17,000 --> 00:26:18,300
for the players to learn the 
system. 

464
00:26:18,300 --> 00:26:21,600
To I feel like the teaching of 
it versus reading, the book is 

465
00:26:21,600 --> 00:26:23,800
really important. 
So one of the things we played 

466
00:26:23,800 --> 00:26:27,600
it on actually is is Victory 
basic, which is kind of like a 

467
00:26:27,600 --> 00:26:31,700
dungeon World hack which is one 
my first PBT. 

468
00:26:31,900 --> 00:26:35,900
Is I really like fell in love 
with it, makes his like 0s are 

469
00:26:35,900 --> 00:26:37,800
like stats and stuff. 
Like that gets rid of playbooks 

470
00:26:37,800 --> 00:26:39,300
entirely. 
You have more like a character. 

471
00:26:39,300 --> 00:26:42,500
She gets rid of moves entirely, 
you can do everything you want. 

472
00:26:42,500 --> 00:26:45,200
And as far as like dming and 
jamming it has character 

473
00:26:45,200 --> 00:26:49,100
advancement the same way, but it
keeps that whole like make 

474
00:26:49,100 --> 00:26:51,400
success fail forward and aspect 
to our. 

475
00:26:51,400 --> 00:26:54,800
So I was like, oh cool. 
Like I can dungeon delve but 

476
00:26:54,800 --> 00:26:57,100
still just use mixed success. 
Has kind of like the basic 

477
00:26:57,100 --> 00:27:00,200
system without all of that other
restrictive stuff and I kind of 

478
00:27:00,200 --> 00:27:03,300
felt the same with petrol. 
Good. 

479
00:27:03,300 --> 00:27:06,300
Thank you. 
Yeah, I it's funny like me. 

480
00:27:06,300 --> 00:27:08,800
We were talking about like, oh, 
the step block can be useful. 

481
00:27:08,900 --> 00:27:11,300
Like, it can be a crutch. 
I can help you but it can also 

482
00:27:11,300 --> 00:27:15,200
be restricting. 
I purse like I love GM 

483
00:27:15,200 --> 00:27:19,800
principles and rules and stuff 
in pvta, because if I feel lost,

484
00:27:19,800 --> 00:27:26,000
I can fall back on those but it 
took me so long to internalize 

485
00:27:26,000 --> 00:27:30,100
that and to feel Supported by 
it. 

486
00:27:30,100 --> 00:27:32,200
Instead of just like, oh, here's
all the stuff I have to keep 

487
00:27:32,200 --> 00:27:35,600
track of. 
And so, yeah, I do, I think, 

488
00:27:37,200 --> 00:27:39,300
again, it's just weird play 
culture things. 

489
00:27:39,400 --> 00:27:43,300
I have spent like, I spent years
running a game for two of my 

490
00:27:43,300 --> 00:27:49,000
best friends and it's just the 
two of them and years. 

491
00:27:49,000 --> 00:27:51,500
Running a three-person game. 
Yeah, I love it. 

492
00:27:51,500 --> 00:27:53,500
It's oh my God, it sounds 
amazing. 

493
00:27:54,400 --> 00:27:57,100
Every kid every character gets 
so much Spotlight because it's 

494
00:27:57,100 --> 00:27:58,700
only two people. 
Yeah. 

495
00:27:58,900 --> 00:28:01,400
Waste a lot of time being like, 
should we do this? 

496
00:28:01,400 --> 00:28:05,600
No, I want to do this. 
No, I want to do this, but we 

497
00:28:05,600 --> 00:28:09,100
spent a lot of time. 
I mean there were, there was, 

498
00:28:09,100 --> 00:28:11,900
you know, in in narrative time 
but we all spend a lot of time, 

499
00:28:11,900 --> 00:28:15,900
just kind of talking about like,
is this, what my character would

500
00:28:15,900 --> 00:28:17,900
want to do? 
Does do we feel like this 

501
00:28:17,900 --> 00:28:22,200
triggers a move do and we would 
like co-write moves in the game 

502
00:28:22,200 --> 00:28:27,300
just like very slow play and I 
feel like that really helped me 

503
00:28:27,700 --> 00:28:32,100
get used to the system, the 
philosophy of PBT a stuff in a 

504
00:28:32,100 --> 00:28:35,600
way that oh, I'm just running a 
One-Shot for some friends. 

505
00:28:37,500 --> 00:28:41,800
That's the Time when all the 
rules for PTSD off like Compass,

506
00:28:41,800 --> 00:28:43,800
get in the way. 
Like, you were saying of, like, 

507
00:28:43,800 --> 00:28:46,100
I don't want all this stuff. 
Like, I just want to roll some 

508
00:28:46,100 --> 00:28:48,200
dice and see someone get 
crunched by a lizard man. 

509
00:28:48,200 --> 00:28:54,700
Like, I don't know. 
And so I think Kind of stripping

510
00:28:54,700 --> 00:28:59,100
the cruft pulling away, all that
stuff that has kind of bogged 

511
00:28:59,100 --> 00:29:03,400
down some of the longer games. 
In pvta is happening now in the 

512
00:29:03,400 --> 00:29:06,100
same way that people have been 
doing that with osr stuff as 

513
00:29:06,100 --> 00:29:08,400
well. 
I was going to ask, do you think

514
00:29:08,400 --> 00:29:11,800
like running? 
And I think the answer to this 

515
00:29:11,900 --> 00:29:12,800
can be obviously. 
Yes. 

516
00:29:12,800 --> 00:29:16,500
But like running pvta like a PPT
Style game for. 

517
00:29:16,500 --> 00:29:20,400
So long has helped you like 
really internalize those rules 

518
00:29:20,400 --> 00:29:22,200
and like, really crystallized 
how to run it. 

519
00:29:22,200 --> 00:29:25,500
Well, I think so. 
Yeah, it's I mean, there's 

520
00:29:25,500 --> 00:29:28,500
always people saying like, oh, 
I'm so nervous to DM. 

521
00:29:28,700 --> 00:29:30,000
What do I do? 
How do I do this? 

522
00:29:30,000 --> 00:29:33,300
Why do I do this? 
And The I mean there are you can

523
00:29:33,300 --> 00:29:35,700
try to explain here's how to 
start a game. 

524
00:29:35,700 --> 00:29:38,200
Here's how to keep people on 
track or whatever but the answer

525
00:29:38,200 --> 00:29:41,400
is almost always like I'd just 
do it like just do it for 10,000

526
00:29:41,400 --> 00:29:42,800
hours. 
Fuck up. 

527
00:29:42,800 --> 00:29:47,500
A bunch have friends there that 
will like support you but just 

528
00:29:48,300 --> 00:29:50,100
do it until you know how to do 
it. 

529
00:29:50,100 --> 00:29:53,200
It's the same as like getting a 
new job or learning a new skill.

530
00:29:53,200 --> 00:29:57,200
It's like just get in there. 
It's going to feel awkward. 

531
00:29:57,200 --> 00:29:59,900
You're going to fall but like 
eventually. 

532
00:30:01,000 --> 00:30:04,900
You'll get a handle on it. 
And that's very Comes Fun. 

533
00:30:04,900 --> 00:30:07,300
I mean, yeah, going back to the 
victory basic. 

534
00:30:07,300 --> 00:30:09,700
When I, when I started running 
it, I was actually rented on 

535
00:30:09,700 --> 00:30:14,700
stream and I had sirsa. 
The writer for in Discord with 

536
00:30:14,700 --> 00:30:18,100
me while I was playing. 
So I can feel like what do we do

537
00:30:18,100 --> 00:30:20,000
now? 
And he, the one of the things 

538
00:30:20,000 --> 00:30:24,400
that like when it clicked for 
me, was when the players walked 

539
00:30:24,400 --> 00:30:27,800
into a room and there was a 
chest of the room whether these 

540
00:30:27,800 --> 00:30:35,500
giant I want to say corpse 
caterpillars, but that is very 

541
00:30:35,500 --> 00:30:38,000
wrong during crawlers, Kimberly 
Kerr. 

542
00:30:38,000 --> 00:30:41,000
I kept saying carcass of a 
carrying crawlers and I was 

543
00:30:41,000 --> 00:30:42,600
like, okay. 
So like when characters do 

544
00:30:42,600 --> 00:30:45,400
something that triggers, like 
something like roll and then 

545
00:30:45,400 --> 00:30:48,800
fell forward, whatever. 
So they were like, okay, we just

546
00:30:48,800 --> 00:30:50,800
walked past and I was like, 
okay, well they're not 

547
00:30:50,800 --> 00:30:55,500
attacking, they're just walking 
so like shit, like what do I do?

548
00:30:55,500 --> 00:30:57,800
What do I like, what do I do? 
And I literally was like what 

549
00:30:57,800 --> 00:31:01,100
the fuck do I do? 
And he was like well I have them

550
00:31:01,100 --> 00:31:02,400
do. 
Ooh, like an agility. 

551
00:31:02,400 --> 00:31:05,000
Like, like what are they doing 
in the, like, have a role, 

552
00:31:05,000 --> 00:31:06,500
right? 
So they're like, okay, well, if 

553
00:31:06,500 --> 00:31:08,100
they're walking bass, it's kind 
of like a style. 

554
00:31:08,100 --> 00:31:11,400
Things like do agility rolled I 
was like, oh, because what 

555
00:31:11,400 --> 00:31:15,100
clicked in my head, I was like, 
they're they're always the one, 

556
00:31:15,100 --> 00:31:18,000
but it's a consequences of their
actions, right? 

557
00:31:18,000 --> 00:31:19,400
And that's what it was. 
Always said on my head as a 

558
00:31:19,400 --> 00:31:21,200
consequence is their actions. 
On my head. 

559
00:31:21,200 --> 00:31:23,600
I was like, they're not doing an
action, there's walking by and 

560
00:31:23,600 --> 00:31:26,200
then he was like no they are 
like they're trying to sneak 

561
00:31:26,200 --> 00:31:28,400
past caring crawlers that is an 
action. 

562
00:31:28,600 --> 00:31:32,000
Have them do the role. 
You can initiate the roll But 

563
00:31:32,000 --> 00:31:33,700
you don't have to carry his 
halogen this. 

564
00:31:34,200 --> 00:31:36,100
It was like, it was right after 
the fountain. 

565
00:31:36,400 --> 00:31:39,900
You guys were the, where the 
chest one past the jewel, I 

566
00:31:39,900 --> 00:31:42,800
think. 
Yeah, Victory basic, that game 

567
00:31:42,800 --> 00:31:49,000
fucking slice because I was 
like, I gotta remember what the 

568
00:31:49,200 --> 00:31:51,100
the thing in my head that 
clicked where I was just like 

569
00:31:51,100 --> 00:31:54,800
their actions trigger the 
consequences but you can still 

570
00:31:54,800 --> 00:31:58,700
ask for the roles. 
I was like it all settled in my 

571
00:31:58,700 --> 00:32:00,500
brain. 
Now it makes sense. 

572
00:32:00,500 --> 00:32:03,500
Like we can still do Do this. 
Okay, now we're good and then it

573
00:32:03,500 --> 00:32:06,000
all and then it was so much fun 
after that, like again, that's 

574
00:32:06,000 --> 00:32:08,600
why it's my favorite system. 
So, yeah. 

575
00:32:08,600 --> 00:32:13,600
The like PBT a principle is 
like, you know, the GM makes a 

576
00:32:13,600 --> 00:32:19,800
move when the players fail a 
roll, or when they look to you 

577
00:32:19,900 --> 00:32:21,800
to see what happens. 
So, if some, if the players are 

578
00:32:21,800 --> 00:32:23,900
like, oh, we're in this room, 
what's in here? 

579
00:32:23,900 --> 00:32:25,200
That's when the GM can make a 
move. 

580
00:32:25,200 --> 00:32:28,800
But the one I love is when they 
give you a golden opportunity, 

581
00:32:29,000 --> 00:32:31,900
which is just like, oh, these 
players are just Casually 

582
00:32:31,900 --> 00:32:34,700
walking through the dungeon, 
that's a golden opportunity, 

583
00:32:34,700 --> 00:32:38,500
time to like introduce to them. 
Now the potential dangers of 

584
00:32:38,508 --> 00:32:41,900
this dungeon like you do not 
actually get to casually walk 

585
00:32:41,900 --> 00:32:44,900
through you kind of you know you
a hint it future Badness. 

586
00:32:44,900 --> 00:32:47,300
You say like oh you see a corpse
in front of you. 

587
00:32:47,300 --> 00:32:50,500
The last idiot that tried to 
just like sauntered down here 

588
00:32:50,700 --> 00:32:55,100
you know and then that can 
snowball and but it is Like you 

589
00:32:55,100 --> 00:32:56,600
said it's like wait, what the 
fuck? 

590
00:32:56,700 --> 00:32:59,600
There's no I don't roll. 
I don't roll on a tack. 

591
00:32:59,600 --> 00:33:03,300
What am I supposed to do? 
It's a weird hump to get over 

592
00:33:03,300 --> 00:33:04,700
for sure. 
Yeah, yeah. 

593
00:33:04,700 --> 00:33:06,300
Yeah. 
And I mean I highly encourage 

594
00:33:06,300 --> 00:33:09,600
you once you do get over that 
and it clicks and you feel 

595
00:33:09,600 --> 00:33:13,100
comfortable if you're the kind 
of GM that really likes improv 

596
00:33:13,100 --> 00:33:15,700
and really has like Hunter was 
one of my players in the game 

597
00:33:15,800 --> 00:33:18,300
and he's a great player when you
have a good group of players and

598
00:33:18,300 --> 00:33:21,900
you really enjoy like why are my
eyes get player? 

599
00:33:23,700 --> 00:33:27,700
But when you enjoy the 
interaction, like the banter and

600
00:33:27,700 --> 00:33:30,700
like the playing off of each 
other. 

601
00:33:30,700 --> 00:33:33,600
Like that's when you're like, oh
man, like I couldn't, you can't 

602
00:33:33,600 --> 00:33:37,300
have more fun in my opinion as a
GM than this kind of system 

603
00:33:37,400 --> 00:33:40,300
where your guys stop. 
I'm running a game right now. 

604
00:33:40,300 --> 00:33:42,700
I don't want to meet. 
I don't need to switch games. 

605
00:33:42,700 --> 00:33:44,000
Mid-game. 
Darn it. 

606
00:33:44,900 --> 00:33:46,700
Maybe you do. 
Maybe you do. 

607
00:33:47,500 --> 00:33:49,400
Yeah. 
Hey, Hey listen. 

608
00:33:50,100 --> 00:33:52,700
I'm just saying real quick. 
We might have had a Christian 

609
00:33:52,700 --> 00:33:56,500
Sorrell and chat saying he I 
really love to play some Patrick

610
00:33:56,500 --> 00:34:00,200
world, so we might need to set 
something up. 

611
00:34:00,800 --> 00:34:02,500
All right. 
Yeah, I'll do is I'll create a 

612
00:34:02,500 --> 00:34:04,200
cut. 
Here we go. 

613
00:34:05,300 --> 00:34:09,300
So Switching gears from this 
like very PBT, a focused talk, 

614
00:34:10,400 --> 00:34:16,100
the patchwork world, the actual 
setting, Can you kind of talk 

615
00:34:16,100 --> 00:34:20,000
about what the patch world is 
and the your the your 

616
00:34:20,000 --> 00:34:23,400
inspiration for what its origin.
Yeah. 

617
00:34:23,400 --> 00:34:26,400
It's like a very interesting 
like conceptual setting, you 

618
00:34:26,400 --> 00:34:29,100
know, thank you. 
I Max, I've like usually I'm 

619
00:34:29,100 --> 00:34:33,000
anti lure anti setting. 
I don't like telling other 

620
00:34:33,000 --> 00:34:39,000
people do this here. 
And so, I mean, growing up, I 

621
00:34:39,007 --> 00:34:42,600
was a big fan of planescape, for
advanced Dungeons and Dragons, 

622
00:34:42,600 --> 00:34:45,400
which was very much like, oh, 
you're in a fantasy world. 

623
00:34:45,400 --> 00:34:49,400
But now, you can go to hell. 
And now you can go to the 

624
00:34:49,400 --> 00:34:52,100
magical forest where all the 
animals talk and it's just like 

625
00:34:52,199 --> 00:34:53,900
Limitless possibilities. 
Yeah. 

626
00:34:53,900 --> 00:34:55,900
I mean I'm a big fan of the 
infinite staircase. 

627
00:34:55,900 --> 00:34:59,800
So yeah, it's just like such a 
fun setting and like here's the 

628
00:35:01,200 --> 00:35:04,700
infinite plane made of gears and
the weird little robot, meat, 

629
00:35:04,700 --> 00:35:07,700
robot, Sam run. 
I just The idea that, you know, 

630
00:35:07,700 --> 00:35:10,900
you could open a door and fall 
through and be somewhere 

631
00:35:10,900 --> 00:35:13,500
completely. 
Different was always really cool

632
00:35:13,500 --> 00:35:20,400
to me and I think I just started
eating the idea of all that 

633
00:35:20,400 --> 00:35:22,200
stuff being infinite is very 
hard. 

634
00:35:22,200 --> 00:35:24,900
It's as we've been talking about
like Choice paralysis and stuff 

635
00:35:24,900 --> 00:35:27,400
saying like everything's out 
there and everything is 

636
00:35:27,400 --> 00:35:28,900
impossibly huge. 
What do you want to do? 

637
00:35:28,900 --> 00:35:31,400
And it's like, I don't know, I 
want to do everything, but I 

638
00:35:31,400 --> 00:35:36,800
don't have time and So a lot of 
that came from that like how can

639
00:35:36,800 --> 00:35:39,900
I take infinite possibilities 
and make them more finite? 

640
00:35:41,300 --> 00:35:45,200
So the Patrick world is a world 
where like everything was 

641
00:35:45,200 --> 00:35:47,700
ending. 
And someone was just like, oh, I

642
00:35:47,707 --> 00:35:50,500
gotta grab the bits that I can. 
And so, you'll have a desert 

643
00:35:50,500 --> 00:35:54,900
next to a forest next, to a hell
place, and a lot of that just 

644
00:35:54,900 --> 00:36:00,000
came from to like, Living 
through Trump and like, living 

645
00:36:00,000 --> 00:36:02,700
in Minneapolis during the 
uprisings and stuff up, just 

646
00:36:02,700 --> 00:36:06,400
like things feel really bad 
things feel like they're ending.

647
00:36:07,000 --> 00:36:11,500
But like what then do we choose 
to like focus on and how do we 

648
00:36:11,500 --> 00:36:13,900
pick? 
What we want to save or focus on

649
00:36:14,300 --> 00:36:16,900
in a time when things feel 
impossible to like maybe think 

650
00:36:16,900 --> 00:36:20,000
of a good future? 
All right, there's a lot of that

651
00:36:20,000 --> 00:36:23,600
in there. 
And also just a lot of like I 

652
00:36:23,607 --> 00:36:28,800
don't want to be committed to. 
Politics in a castle. 

653
00:36:28,800 --> 00:36:31,800
What if I get a bug up my butt 
to do a desert Adventure? 

654
00:36:31,900 --> 00:36:35,300
Yeah, I can just do it now. 
I'd like there's a weird place 

655
00:36:35,300 --> 00:36:38,800
over there. 
I can send people to that and 

656
00:36:38,800 --> 00:36:40,300
again, just like OS our 
inspiration. 

657
00:36:40,300 --> 00:36:44,900
I love the idea of hex crawls 
and you know, there's all those 

658
00:36:44,900 --> 00:36:48,100
fun tables and old D and D for 
like here's the River Monsters, 

659
00:36:48,100 --> 00:36:50,900
here's the swamp monsters and I 
don't know, I wanted to use them

660
00:36:50,900 --> 00:36:52,800
all. 
I wanted to get a chance to 

661
00:36:52,800 --> 00:36:55,500
visit all those different places
I want to. 

662
00:36:55,500 --> 00:36:58,200
Here's the dinosaur play. 
Lace, great ride a dinosaur, 

663
00:36:58,400 --> 00:37:00,400
next session. 
We're doing a river run on a 

664
00:37:00,400 --> 00:37:04,400
raft. 
Like, and so that's what my 

665
00:37:04,400 --> 00:37:06,700
intention was and running that 
setting. 

666
00:37:06,700 --> 00:37:12,700
Like I ran it for years and You 
know there is the Temptation say

667
00:37:12,700 --> 00:37:17,100
like here's what Iran, here's 
the world, here's the lore, 

668
00:37:17,100 --> 00:37:19,000
here's the rules. 
Here's the people there in the 

669
00:37:19,000 --> 00:37:24,700
places but again, I hate those 
really long lure Bibles. 

670
00:37:25,200 --> 00:37:27,500
I both love and hate that. 
My shouldn't ya them. 

671
00:37:27,900 --> 00:37:30,200
It's just like, where is the 
game mobile B? 

672
00:37:30,200 --> 00:37:33,700
So I tried to just take the 
things that had inspired me. 

673
00:37:33,900 --> 00:37:36,300
Make them game a bull, make them
useful for DMS. 

674
00:37:36,300 --> 00:37:40,600
That's why there's a lot of 
tables with names or places or 

675
00:37:40,700 --> 00:37:45,200
like, Area descriptions instead 
of saying now they're entering 

676
00:37:45,200 --> 00:37:48,700
the kingdom of the swamp. 
And that's where they find this 

677
00:37:48,700 --> 00:37:52,500
particular ruin. 
It's more about Maybe put a room

678
00:37:52,500 --> 00:37:53,600
in the swamp. 
I don't know. 

679
00:37:53,600 --> 00:37:57,600
Here's some possibilities. 
Very cool. 

680
00:37:57,700 --> 00:38:01,600
Yeah, it's a, there are a lot of
appendices in this book that are

681
00:38:01,600 --> 00:38:04,700
like, I mean, I'm not it is no 
more like Saul appendices. 

682
00:38:04,700 --> 00:38:06,200
Yeah. 
None of them are insanely long 

683
00:38:06,200 --> 00:38:09,600
and they're all like a very game
will very like I can just look 

684
00:38:09,600 --> 00:38:16,300
role and we got it, you know. 
Yeah, I also just like the I 

685
00:38:16,300 --> 00:38:20,100
think like as someone who likes 
to read, like I love lure, but 

686
00:38:20,100 --> 00:38:22,900
when you're at a table with 
players, like it's really like 

687
00:38:22,900 --> 00:38:26,300
dayum are most of the time, 
they're not going to read your 

688
00:38:26,300 --> 00:38:28,400
Bible. 
So I think this whole like 

689
00:38:28,500 --> 00:38:30,600
Patrick world's laid out and 
like it, you understand that 

690
00:38:30,600 --> 00:38:33,200
it's a bunch of different stuff 
and it changes it constantly and

691
00:38:33,200 --> 00:38:35,800
like, even places you've been 
already can change when you go 

692
00:38:35,800 --> 00:38:38,500
back. 
Like I really appreciate that. 

693
00:38:38,500 --> 00:38:41,200
And I was like, that's a fun way
to play a game for people who 

694
00:38:41,200 --> 00:38:43,900
are going to buy in enough to 
enjoy that, you know. 

695
00:38:44,600 --> 00:38:47,900
I get like I love their super 
realistic gritty dungeon 

696
00:38:47,900 --> 00:38:50,100
crawling. 
I just don't have the playgroup 

697
00:38:50,100 --> 00:38:52,000
for that. 
I don't have enough friends that

698
00:38:52,000 --> 00:38:55,100
are like yes we can get down on 
this time to do it. 

699
00:38:55,300 --> 00:38:58,600
I have friends who are just 
like, who do we talk to last 

700
00:38:58,600 --> 00:39:00,400
session? 
I don't care anymore. 

701
00:39:00,700 --> 00:39:02,100
You know. 
Like you were saying like 

702
00:39:02,200 --> 00:39:03,800
where's this? 
We talked to that blue guy. 

703
00:39:03,800 --> 00:39:05,100
Let's go. 
Visit him. 

704
00:39:05,900 --> 00:39:08,000
I'm tired of this Castle. 
I'm tired of this town. 

705
00:39:08,000 --> 00:39:11,700
Let's go somewhere else and just
like I wanted some tools to 

706
00:39:11,700 --> 00:39:14,300
support people just like being a
flibbertigibbet. 

707
00:39:14,400 --> 00:39:16,500
A bit and kind of doing whatever
they want. 

708
00:39:16,700 --> 00:39:20,400
And so I get to do that and I'm 
lucky enough to have other 

709
00:39:20,400 --> 00:39:23,100
friend groups that will try 
different games with me. 

710
00:39:23,500 --> 00:39:27,000
I've been getting into DCCC, I 
love, you know, some of that 

711
00:39:27,000 --> 00:39:32,200
crunchy dirty stuff as well. 
And speaking of other games, 

712
00:39:32,200 --> 00:39:36,600
you've written for and written, 
you know, first there's I mean, 

713
00:39:36,600 --> 00:39:38,600
so kind within the pvta realm, 
you've written some stuff with 

714
00:39:38,600 --> 00:39:40,500
that. 
And vast for for babes in the 

715
00:39:40,500 --> 00:39:44,300
wood. 
I was, yeah, I was a consultant,

716
00:39:46,300 --> 00:39:49,000
Adam is super nice. 
Gave me one of my first 

717
00:39:49,000 --> 00:39:52,200
freelance jobs like in the 
industry, we met just before the

718
00:39:52,200 --> 00:39:53,900
pandemic. 
Epic bad con. 

719
00:39:53,900 --> 00:39:57,400
It was super cool. 
I saw I got to see him recently 

720
00:39:57,400 --> 00:40:01,200
when La Dispute was coming 
through Minneapolis we Vegan 

721
00:40:01,200 --> 00:40:04,600
Fried Chicken but gave us the 
what is super fun. 

722
00:40:04,600 --> 00:40:07,900
I really liked running it. 
I run it a few times and when he

723
00:40:07,900 --> 00:40:11,400
was doing the second edition we 
just like kind of sat down on a 

724
00:40:11,400 --> 00:40:13,000
call and talk through some 
stuff. 

725
00:40:13,000 --> 00:40:16,400
So I don't know that. 
I technically wrote. 

726
00:40:16,400 --> 00:40:19,900
Well, I did know I wrote a 
little section for know and then

727
00:40:19,900 --> 00:40:21,400
I was 36. 
Remaining space. 

728
00:40:21,400 --> 00:40:23,400
Yeah. 
Is in like, there's like a 

729
00:40:23,408 --> 00:40:26,100
little like All Hallows e'en. 
I'm just really looking at her. 

730
00:40:26,100 --> 00:40:30,500
It says by Aaron King ranking 
that it's the I am no space 

731
00:40:30,500 --> 00:40:33,200
right that came later. 
But yeah, when he was 

732
00:40:33,200 --> 00:40:36,300
kick-starting, the second 
edition we got to just hang out 

733
00:40:36,300 --> 00:40:39,000
and chat about kind of just what
we're talking about of like 

734
00:40:39,200 --> 00:40:41,700
what's the philosophy here? 
What's the moves? 

735
00:40:42,000 --> 00:40:46,600
What do you want people to do? 
And just had a really nice like 

736
00:40:46,600 --> 00:40:52,000
download and talk about that. 
My long, long, two-player game. 

737
00:40:52,400 --> 00:40:55,100
We started with apocalypse 
World, they were on like a ship.

738
00:40:55,100 --> 00:40:58,500
That was going through space 
forever, eventually crashed. 

739
00:40:58,500 --> 00:41:01,100
And then we did a bunch of 
little vignette games to like 

740
00:41:01,100 --> 00:41:02,900
establish them on this new 
world. 

741
00:41:03,100 --> 00:41:06,000
And one of them was a few 
sessions of babes in the wood 

742
00:41:06,000 --> 00:41:09,900
where these kids are like 
celebrating the landfall holiday

743
00:41:09,900 --> 00:41:12,500
a year later and they're on 
this, you know, still kind of 

744
00:41:12,500 --> 00:41:14,300
new Planet creepy going through 
the woods. 

745
00:41:14,500 --> 00:41:18,600
And stuff. 
And so big fan big fan of Adam 

746
00:41:19,200 --> 00:41:21,100
about to run some cyber metal 
soon. 

747
00:41:21,300 --> 00:41:23,600
Big fan of babes in the wood. 
Yeah we're all big. 

748
00:41:23,600 --> 00:41:27,400
I'm not wearing I had the his 
the I'm not like I'm not afraid 

749
00:41:27,400 --> 00:41:28,100
to die. 
Sure. 

750
00:41:28,100 --> 00:41:30,400
If it has fucking Snoopy on it 
with it, I was wearing it 

751
00:41:30,408 --> 00:41:31,100
through the day. 
Oh yeah. 

752
00:41:31,100 --> 00:41:33,700
That's the other one. 
What is that shirt about? 

753
00:41:33,700 --> 00:41:35,300
Gets amazing. 
Don't question it. 

754
00:41:35,300 --> 00:41:37,800
Yeah, yeah. 
Even even this one I'm like it's

755
00:41:37,800 --> 00:41:41,000
a fucking baby with barbed wire 
and has led nowhere on it other 

756
00:41:41,000 --> 00:41:43,700
than say anything about world 
chamber Adam but it fucking 

757
00:41:43,700 --> 00:41:45,900
fucks like This this shirt is 
awesome. 

758
00:41:46,500 --> 00:41:49,700
Yeah, role-playing game Co check
it out. 

759
00:41:50,000 --> 00:41:52,700
Yeah. 
Oh yeah, we have declared many 

760
00:41:52,700 --> 00:41:54,700
times. 
This is not a vast and podcast 

761
00:41:54,700 --> 00:41:59,900
and we had just come from that. 
So, um, and not only that, I 

762
00:41:59,900 --> 00:42:03,100
game was like, I guess a little 
bit of an interesting story 

763
00:42:03,100 --> 00:42:07,300
behind some of it is speedran is
another like big game when you 

764
00:42:07,300 --> 00:42:10,100
put out. 
So game that chaos IAM does not 

765
00:42:10,100 --> 00:42:14,700
want you to play, right? 
Because I remember like, Eating 

766
00:42:14,700 --> 00:42:18,000
it and then I was like, okay 
don't forget to download this, 

767
00:42:18,000 --> 00:42:22,500
it said like one of 30 like like
screens on my phone. 

768
00:42:22,500 --> 00:42:24,100
So I went back to it and it was 
just God. 

769
00:42:24,100 --> 00:42:27,700
And I tweeted you are like I 
messaging was just like hey I 

770
00:42:27,700 --> 00:42:29,400
was trying to download this game
and it's just gone. 

771
00:42:29,400 --> 00:42:32,100
What's up? 
And you're like no it's gone 

772
00:42:32,800 --> 00:42:37,800
baby's first cease and desist. 
It's a badge of honor now. 

773
00:42:37,800 --> 00:42:42,500
Yes, speedrun is so Rune. 
Quest is a classic RPG. 

774
00:42:42,500 --> 00:42:49,600
Its kind of The second RPG 
people might say it is Bronze 

775
00:42:49,600 --> 00:42:54,400
Age fantasy like ancient world 
fantasy and I really like it, I 

776
00:42:54,408 --> 00:42:57,900
like room Quest. 
But again, my friends will never

777
00:42:57,900 --> 00:43:01,700
play room Quest, because it's 
like there's no classes. 

778
00:43:01,700 --> 00:43:03,200
So it's hard to make a 
character. 

779
00:43:03,200 --> 00:43:05,400
It's hard to, you know, you have
to visualize it from the ground 

780
00:43:05,400 --> 00:43:06,900
up. 
There's hit location. 

781
00:43:06,900 --> 00:43:09,700
So every time you hit someone 
you, maybe have to dodge and 

782
00:43:09,700 --> 00:43:12,100
then if you hit them, you have 
to roll where you hit them and 

783
00:43:12,200 --> 00:43:15,500
there's different hit points for
each arm and Like, it's just 

784
00:43:15,900 --> 00:43:23,200
this crunchy game, simulation 
this game, but I love the idea 

785
00:43:23,200 --> 00:43:26,400
of like this, you know, 
something set in the entire 

786
00:43:26,400 --> 00:43:30,900
world, like before even history.
As we know it where people are 

787
00:43:30,900 --> 00:43:34,800
like learning to forge new 
metals and running around in 

788
00:43:34,800 --> 00:43:39,200
sandals and there's no You know,
there's no Nation like it 

789
00:43:39,200 --> 00:43:42,000
appeals to me that there's like,
no superpower. 

790
00:43:42,000 --> 00:43:45,100
You're just stuck in your, in, 
your clan, your family, and 

791
00:43:45,100 --> 00:43:49,300
stuff, and you call on the power
of the runes to do magic and 

792
00:43:49,300 --> 00:43:51,900
everyone knows a little bit of 
magic and there's like a midwife

793
00:43:51,900 --> 00:43:53,800
that can heal your broken bones 
or whatever. 

794
00:43:54,300 --> 00:43:57,200
And so I thought, well I'll just
make a little, a little game, a 

795
00:43:57,200 --> 00:44:00,700
little D make, as well. 
He hopes calls them of like how 

796
00:44:00,700 --> 00:44:04,600
can I get what I love about this
game to my friends that have 

797
00:44:04,600 --> 00:44:08,600
ADHD or whatever? 
And so I made this game called 

798
00:44:08,600 --> 00:44:14,000
speed Rune, and I used some 
runes from room Quest, but I was

799
00:44:14,000 --> 00:44:16,000
putting it out for free. 
I thought it would just be like,

800
00:44:16,000 --> 00:44:18,600
you know, when people put Mickey
Mouse on a Zine or whatever, 

801
00:44:18,600 --> 00:44:22,600
like, I'm not infringing on 
their products, I'm not, you 

802
00:44:22,600 --> 00:44:26,300
know, I've, I would want people 
to go Byron Quest Adventures to 

803
00:44:26,300 --> 00:44:29,300
run and speed room, but I guess 
someone knocked on me. 

804
00:44:29,500 --> 00:44:33,200
And I gotta seize, they sent a 
cease-and-desist itch.io and 

805
00:44:33,200 --> 00:44:36,400
they took my game down. 
Well, congratulations on the 

806
00:44:36,408 --> 00:44:37,400
cease and desist. 
Yeah. 

807
00:44:37,600 --> 00:44:40,500
Like really good. 
What a solid moment, you know, 

808
00:44:40,700 --> 00:44:45,700
real punk rock but I fixed it. 
It's back up. 

809
00:44:46,800 --> 00:44:49,700
Songs runes. 
There are no Rune fonts in 

810
00:44:49,700 --> 00:44:50,700
there. 
You'll have to use your 

811
00:44:50,700 --> 00:44:53,300
imagination to think about what 
these rooms look like. 

812
00:44:54,400 --> 00:44:56,500
But yeah, it's a really fun 
game. 

813
00:44:56,500 --> 00:45:00,500
I just finished running like a 
full, it's a seasonal game. 

814
00:45:00,600 --> 00:45:03,700
So there's five seasons in each 
season. 

815
00:45:03,700 --> 00:45:06,300
You do an adventure and then you
have a downtime action. 

816
00:45:07,700 --> 00:45:10,900
So time passes very quickly. 
And I just finished my first 

817
00:45:10,900 --> 00:45:15,000
kind of full Year campaign 
running for some people and it 

818
00:45:15,000 --> 00:45:18,300
was I think a lot of fun, I 
think it's a good game. 

819
00:45:19,600 --> 00:45:23,000
It's super and Joe, but I really
like it. 

820
00:45:23,000 --> 00:45:24,800
I mean, I don't know how to 
start it besides like it's, 

821
00:45:24,800 --> 00:45:27,400
it's, I've never played request.
I've never read broom Quest. 

822
00:45:27,400 --> 00:45:29,700
I don't know anything about room
Quest, but as soon as I read 

823
00:45:29,700 --> 00:45:31,700
this, I was like, I would play 
the shit out of this game. 

824
00:45:31,700 --> 00:45:34,100
Like, this is really great, and 
it's really interesting because,

825
00:45:34,100 --> 00:45:36,500
like, you know, I've started 
trying to catch up on your 

826
00:45:36,500 --> 00:45:38,700
podcast little bit and I 
remember the episode where I 

827
00:45:38,700 --> 00:45:42,100
don't remember, whether you said
it or whether Mac said it, but 

828
00:45:42,100 --> 00:45:44,900
specifically was giving you shit
about like not liking lore and I

829
00:45:44,908 --> 00:45:48,400
was just like, oh, that's 
Interesting and then I remember 

830
00:45:48,400 --> 00:45:52,400
like Patrick world where I'm 
like this, what's great about 

831
00:45:52,400 --> 00:45:56,200
Patrick world is how little 
lower is there, but how easy it 

832
00:45:56,200 --> 00:45:58,900
is to build on it? 
Like it's just kind of like kind

833
00:45:58,900 --> 00:46:02,100
of do whatever you want. 
Here is the heroes, you know, 

834
00:46:02,100 --> 00:46:04,600
kind of the pitch for it and 
then just go and I felt like 

835
00:46:04,600 --> 00:46:07,500
speed Rune. 
Does a another thing too? 

836
00:46:07,500 --> 00:46:08,700
And again, I've never had 
requests. 

837
00:46:08,700 --> 00:46:11,300
I don't know if it's just like 
the parts of room Quest ever, 

838
00:46:11,300 --> 00:46:13,200
but it's like these like five 
Concepts. 

839
00:46:13,500 --> 00:46:15,900
That's about the lore and now go
and then you have the season. 

840
00:46:16,000 --> 00:46:18,400
And stuff like that. 
I really love how, you know, 

841
00:46:18,400 --> 00:46:20,500
even though you say, you're like
not a lure Faye and like how you

842
00:46:20,500 --> 00:46:22,900
distill it in such a way that, 
like, you still completely 

843
00:46:22,900 --> 00:46:26,300
understand like the setting in 
what you're going for without 

844
00:46:26,300 --> 00:46:29,700
having, you know, something 
that's like 500 pages long. 

845
00:46:30,100 --> 00:46:32,000
Yeah. 
And I don't want to talk shit. 

846
00:46:32,000 --> 00:46:35,800
Like, for me it's the joy of 
like when you first see Star 

847
00:46:35,800 --> 00:46:38,900
Wars and you're just like 
overwhelmed with all these cool 

848
00:46:38,900 --> 00:46:41,800
alien Freaks. 
And then you like, go get a 

849
00:46:41,800 --> 00:46:46,000
novel about it and it's like 
we're going to spend 50 pages on

850
00:46:46,100 --> 00:46:50,100
This one alien freak and he's 
like a dad, I don't know. 

851
00:46:50,100 --> 00:46:54,800
It's just like when you start to
develop that lore, It's Almost 

852
00:46:54,800 --> 00:46:56,700
Never As Good As what you first 
imagined. 

853
00:46:57,300 --> 00:47:00,600
And you know, I spent my time as
a teenager like reading Star 

854
00:47:00,600 --> 00:47:03,500
Wars encyclopedias. 
It was a joyful experience for 

855
00:47:03,500 --> 00:47:05,800
me. 
I don't want to besmirch anyone 

856
00:47:05,800 --> 00:47:09,900
who does anything like that or 
enjoys that I just eventually 

857
00:47:09,900 --> 00:47:13,100
started to realize like oh I was
having more fun. 

858
00:47:13,100 --> 00:47:18,000
Just imagining these things. 
I don't need to read another 400

859
00:47:18,000 --> 00:47:22,800
page novel about Boba Fett. 
I see, I'm more of a, more of a 

860
00:47:22,800 --> 00:47:25,400
YouTube video Star Wars guy 
where I'm just like listening to

861
00:47:25,400 --> 00:47:29,300
hours of Lord dumps on YouTube 
videos and I still listen to a 

862
00:47:29,300 --> 00:47:32,400
more civilized age. 
Ape Star Wars podcast like I'm 

863
00:47:32,400 --> 00:47:35,600
yeah, I'm not trying to talk 
trash about people who enjoy 

864
00:47:35,600 --> 00:47:40,700
lower or going deep. 
Dives, I think I enjoy sometimes

865
00:47:40,700 --> 00:47:43,900
reading the lower or learning 
about it but like you were 

866
00:47:43,908 --> 00:47:46,900
saying the idea of like getting 
it to the table and getting it 

867
00:47:46,900 --> 00:47:50,400
to the players in a way that 
like, excites them or engages 

868
00:47:50,400 --> 00:47:52,600
them or It's them interact with 
it. 

869
00:47:53,100 --> 00:47:56,700
That's so hard because I don't 
want to give them the 500-page 

870
00:47:56,700 --> 00:47:57,800
book. 
I don't want to give them 

871
00:47:57,800 --> 00:48:01,900
homework and so, yeah, I mean 
they won't they won't read it. 

872
00:48:01,900 --> 00:48:04,900
I most of the time they won't, 
you know, like they won't. 

873
00:48:05,000 --> 00:48:09,000
I would love to one of my, you 
know, and we talked about 40 a 

874
00:48:09,000 --> 00:48:11,200
little bit behind you because 
you got an ice shelf before re 

875
00:48:11,200 --> 00:48:13,900
stuff there to bring this in a 
very roundabout tangent. 

876
00:48:13,900 --> 00:48:16,000
What, my favorite book from 4th 
edition? 

877
00:48:16,000 --> 00:48:18,300
One of my favorite D&D books of 
all times is the 40 mins of 

878
00:48:18,308 --> 00:48:20,800
burdens and book the SEC. 
The guy died. 

879
00:48:21,400 --> 00:48:24,700
That's so is your fucking 
favorite and it's like how to 

880
00:48:24,700 --> 00:48:27,900
run like a drought campaign like
where you're actually playing as

881
00:48:27,900 --> 00:48:34,300
drow and like my I love a lot of
the ra Salvatore writing but I 

882
00:48:34,300 --> 00:48:38,400
hate jurist with so much deeper 
than it hurts me. 

883
00:48:38,500 --> 00:48:40,600
I hate because I also hate 
Superman. 

884
00:48:40,600 --> 00:48:43,100
I feel like both of them are 
very like flat characters that 

885
00:48:43,100 --> 00:48:45,300
will like always win and always 
do the right thing, and it just 

886
00:48:45,300 --> 00:48:49,200
irritates the shit out of me. 
So I hate Drizzt a whole lot but

887
00:48:49,200 --> 00:48:52,500
I love the books that are just 
about Like the fucked-up, drow 

888
00:48:52,500 --> 00:48:56,100
world. 
So one actually after I first 

889
00:48:56,100 --> 00:48:59,100
met Hunter, this is years and 
years ago, I wanted to run a 

890
00:48:59,107 --> 00:49:02,200
game and I wanted to run people 
at a pretty much never played 

891
00:49:02,200 --> 00:49:04,500
any type of DD. 
Before some of them had some had

892
00:49:05,000 --> 00:49:07,500
as like an evil drought campaign
and I'm like, they're not going 

893
00:49:07,500 --> 00:49:10,800
to get this, but I was like, if 
you would just read these three 

894
00:49:10,800 --> 00:49:15,000
novels, I've read, I totally, I 
read the lore binder you made 

895
00:49:15,000 --> 00:49:17,300
for us. 
I did and I still have one. 

896
00:49:17,300 --> 00:49:19,900
I literally have like five hours
I made. 

897
00:49:19,900 --> 00:49:20,900
Oh yeah, I still have, of 
course. 

898
00:49:21,000 --> 00:49:23,600
No, I would love to run the 
campaign eventually, but like I 

899
00:49:23,600 --> 00:49:26,200
literally was like if you just 
read these three books, then 

900
00:49:26,200 --> 00:49:27,900
you'll totally get it and 
they're like, 

901
00:49:27,900 --> 00:49:30,500
abso-fucking-lutely not like 
we're not doing that. 

902
00:49:30,500 --> 00:49:32,700
I was like oh God damn it. 
You know maybe maybe maybe the 

903
00:49:32,700 --> 00:49:36,100
next group but I you know I feel
like Laura that way would be 

904
00:49:36,100 --> 00:49:38,900
almost better, it's just like 
here's a system but also here's 

905
00:49:38,900 --> 00:49:41,300
a novel that comes with it. 
And this goal kind of likes. 

906
00:49:41,300 --> 00:49:43,200
Be more fun to kind of go for 
it. 

907
00:49:43,200 --> 00:49:46,600
Yeah man. 
I like we're talking we're just 

908
00:49:46,600 --> 00:49:48,800
we keep talking about ppta and 
like everything is so good about

909
00:49:48,800 --> 00:49:50,800
it and I really want to run 
broken world's again. 

910
00:49:51,000 --> 00:49:53,000
But that's another one where 
it's like, dude, seriously, you 

911
00:49:53,000 --> 00:49:57,000
just go to kill six billion 
demons.com and just like read 

912
00:49:57,100 --> 00:50:00,400
like the first five books, you 
know, and like it's free man. 

913
00:50:00,400 --> 00:50:01,700
Just go online. 
Read it in that way. 

914
00:50:01,700 --> 00:50:03,800
You'll know what's going on in 
the hood and look at the setting

915
00:50:03,800 --> 00:50:06,600
and everything. 
Yeah, absolutely it's just too. 

916
00:50:06,800 --> 00:50:19,000
I hate reading digitally. 
So I have I think I have It's in

917
00:50:19,000 --> 00:50:20,100
print. 
You can get it. 

918
00:50:20,400 --> 00:50:23,800
It's here. 
Yeah, that's so funny. 

919
00:50:23,800 --> 00:50:26,500
Yes, I have to get to even visit
the website, no matter how much 

920
00:50:26,500 --> 00:50:28,600
he talks about it. 
So, I gather one of you guys, 

921
00:50:28,900 --> 00:50:36,800
oh, good God, you're not doing 
that. 

922
00:50:36,800 --> 00:50:39,200
I need to also not do before I 
die. 

923
00:50:39,200 --> 00:50:42,600
Do that as well. 
So it's not doing it at some 

924
00:50:42,600 --> 00:50:43,400
point. 
You know what I mean? 

925
00:50:43,400 --> 00:50:47,000
I'm a read it to you do 
audiobooks. 

926
00:50:47,400 --> 00:50:51,300
It's will just get on the call 
and I'll just like deed not 

927
00:50:51,300 --> 00:50:54,400
doing the things I should be not
doing and then you can just read

928
00:50:54,400 --> 00:50:56,500
it to me over the phone. 
That would be, that would be the

929
00:50:56,500 --> 00:50:58,400
ideal way for me to consume that
that media. 

930
00:50:59,000 --> 00:51:04,800
Um, so so even beyond that. 
Now, what you've done more, we 

931
00:51:04,800 --> 00:51:09,000
talked about little bit at the 
start of the stream, the rtfm 

932
00:51:09,000 --> 00:51:13,700
read the fucking manual podcast.
You are also podcaster with with

933
00:51:13,700 --> 00:51:19,200
Max, Max Lander. 
Not well, Under Rose, Maxwell 

934
00:51:19,600 --> 00:51:25,100
Lander like, yeah. 
So what what? 

935
00:51:25,800 --> 00:51:29,200
What got you into first like 
that podcast? 

936
00:51:29,200 --> 00:51:32,900
And like, how do you know Max 
and and you know what 

937
00:51:32,900 --> 00:51:35,800
specifically made you go? 
I at least for the first couple 

938
00:51:35,800 --> 00:51:38,600
of those that I've read go. 
Listen, here's his book that we 

939
00:51:38,600 --> 00:51:40,600
think is terrible. 
Let's read it. 

940
00:51:40,700 --> 00:51:44,600
And just ripped the shit out of 
it for like an hour, what it 

941
00:51:44,600 --> 00:51:47,200
does get a bit more positive in 
the future only. 

942
00:51:47,400 --> 00:51:50,600
Because there we are taking so 
much psychic damage from reading

943
00:51:50,900 --> 00:51:55,100
so many things. 
We did not know if if the appeal

944
00:51:55,100 --> 00:51:59,500
is you hear us be mean to books 
that does I mean it still comes 

945
00:51:59,500 --> 00:52:02,300
back eventually we will always 
end up reading of that book here

946
00:52:02,300 --> 00:52:05,200
and there, but it becomes less 
of the main focus later on the 

947
00:52:05,200 --> 00:52:09,300
podcast. 
But yeah, I mean, I've been 

948
00:52:09,300 --> 00:52:12,000
buying and reading RPGs. 
I grew up in a town of 500 

949
00:52:12,000 --> 00:52:16,800
people, and so I didn't have 
people to play games with, but I

950
00:52:16,800 --> 00:52:20,200
would take My allowance to the 
waldenbooks to the nearby mall, 

951
00:52:20,200 --> 00:52:23,200
like we're Drive 40 minutes to 
the town nearby. 

952
00:52:23,600 --> 00:52:27,700
Spend my allowance and I could 
never really afford like a full,

953
00:52:27,800 --> 00:52:29,400
you know, I would save up maybe 
Christmas. 

954
00:52:29,400 --> 00:52:31,800
I would get the player's 
handbook for a D&D or something 

955
00:52:32,200 --> 00:52:34,900
but other than that I would be 
buying like Dragon magazine and 

956
00:52:34,900 --> 00:52:37,900
dungeon magazine because what I 
could afford and just like 

957
00:52:37,900 --> 00:52:41,400
reading them the hobby for me 
knowing that I wouldn't really 

958
00:52:41,400 --> 00:52:47,600
get to play was reading them and
so that's always been like In 

959
00:52:47,600 --> 00:52:50,900
the back of my brain, I didn't 
really get to play RPGs until I 

960
00:52:50,908 --> 00:52:54,800
was like after I dropped out of 
college and then eventually gone

961
00:52:54,800 --> 00:52:57,900
back. 
So reading them like as books 

962
00:52:57,900 --> 00:53:01,600
has always been interesting to 
me will yolks who is the co-host

963
00:53:01,600 --> 00:53:06,500
of the Brain Trust podcast for 
address talks about games 

964
00:53:06,500 --> 00:53:11,100
archaeology and we'll really 
loves Gamma World which was like

965
00:53:11,100 --> 00:53:17,300
the first sci-fi mutant fucko 
D&D kind of game and they ran a 

966
00:53:17,308 --> 00:53:23,300
game of it and they talk a lot 
about like just trying to 

967
00:53:23,300 --> 00:53:27,400
approach the game. 
Like being honest to it and just

968
00:53:27,400 --> 00:53:30,300
trying to approach it in a way 
that it wants to be approached 

969
00:53:30,300 --> 00:53:33,200
and like, yes, it's Arcane and 
weird but what if we actually 

970
00:53:33,200 --> 00:53:35,700
spent the time to like play with
it? 

971
00:53:35,700 --> 00:53:38,900
The way we are instructed to, as
like, a learning experience. 

972
00:53:39,500 --> 00:53:43,900
So that was in the back of my 
head, I met Max during the pot. 

973
00:53:44,000 --> 00:53:46,700
During the pandemic. 
We've never met in real life, 

974
00:53:46,900 --> 00:53:51,900
Max lives in Halifax, in Canada,
and we both met in the Brain. 

975
00:53:51,900 --> 00:53:54,600
Trust Discord and would play 
games together. 

976
00:53:54,600 --> 00:53:57,400
Everyone's too. 
I will and eventually we were 

977
00:53:57,400 --> 00:54:00,100
just like well it's still a 
pandemic. 

978
00:54:00,100 --> 00:54:03,800
We still want to hang out, let's
do a podcast like just as an 

979
00:54:03,808 --> 00:54:08,400
excuse to spend time together. 
So yeah, every two weeks now we 

980
00:54:08,400 --> 00:54:12,700
read an RPG book, usually, 
something a little older, often 

981
00:54:12,700 --> 00:54:16,900
something a little like obscure 
or cane, and we record like an 

982
00:54:16,900 --> 00:54:18,900
hour-long episode talking about 
it. 

983
00:54:21,500 --> 00:54:24,400
It's been really fun it started 
as just, like I said a way to 

984
00:54:24,400 --> 00:54:26,400
hang out. 
We did not have any expectations

985
00:54:26,400 --> 00:54:31,100
for recognition or anything like
that but now we have a little 

986
00:54:31,100 --> 00:54:34,100
Discord. 
We run some games there and we 

987
00:54:34,100 --> 00:54:38,800
are this year kick-starting a 
game together for Zine month, 

988
00:54:38,800 --> 00:54:40,600
for February. 
Oh yeah, nice. 

989
00:54:40,900 --> 00:54:44,600
So what what what do we what do 
we what do we act exerting? 

990
00:54:44,600 --> 00:54:50,200
Like doing my get to that now. 
Like I didn't know this any 

991
00:54:50,200 --> 00:54:53,300
recent likely Early two weeks 
ago, Max said, oh shit. 

992
00:54:53,300 --> 00:54:55,200
Shit, should we do something for
someone? 

993
00:54:57,200 --> 00:55:02,400
We like, yes? 
So this is, It's like a 

994
00:55:02,408 --> 00:55:05,900
flipbook, there's a name for it 
in French, but it's like the 

995
00:55:05,900 --> 00:55:07,500
book there. 
You get the middle, you get to 

996
00:55:07,500 --> 00:55:10,000
the middle and then you are done
with it and you flip it over, 

997
00:55:10,000 --> 00:55:11,400
and it's a new book on the other
side. 

998
00:55:13,000 --> 00:55:16,300
Oh yeah, he's doing one game. 
I'm doing another game Max, this

999
00:55:16,300 --> 00:55:20,200
game is called hand baskets and 
it's like a both of these games 

1000
00:55:20,200 --> 00:55:23,700
actually started as We read 
cyber metal by Adam vas and 

1001
00:55:23,700 --> 00:55:26,900
wanted to be were so inspired. 
We immediately started making a 

1002
00:55:26,908 --> 00:55:30,300
game like trying to capture 
those vibes or just trying to 

1003
00:55:30,300 --> 00:55:33,700
capture that inspiration to that
feeling you know of like oh I 

1004
00:55:33,700 --> 00:55:35,900
read this. 
It feels good to have read this 

1005
00:55:36,100 --> 00:55:38,300
can I make something that feels 
good for someone else to read? 

1006
00:55:38,600 --> 00:55:45,500
So max is like a battle royale. 
PVP elements like cyber 

1007
00:55:45,500 --> 00:55:48,400
witchcraft. 
We've been play testing it and 

1008
00:55:48,400 --> 00:55:52,800
it's like a set of of games, 
like a set of locations with 

1009
00:55:53,400 --> 00:55:56,600
different goals for the players 
and different secrets and stuff 

1010
00:55:57,100 --> 00:56:00,800
and tools. 
You know, you are, it's very 

1011
00:56:00,800 --> 00:56:02,300
violent, you're killing each 
other. 

1012
00:56:02,300 --> 00:56:05,300
You're pushing people into pools
and electrocuting the pools. 

1013
00:56:05,300 --> 00:56:09,300
And, but if you die, you just 
get recently moved into a random

1014
00:56:09,300 --> 00:56:11,500
body to rejoin, the game kind of
thing. 

1015
00:56:13,100 --> 00:56:18,300
And so that's a very fun, you 
know, there's like ARG elements 

1016
00:56:18,300 --> 00:56:21,200
or augmented reality elements of
like things are flashing in the 

1017
00:56:21,207 --> 00:56:23,700
sky and you're trying to get to 
the new points. 

1018
00:56:24,700 --> 00:56:27,200
I've never played Fortnight but 
I imagine it's like what a 

1019
00:56:27,207 --> 00:56:30,800
fortnight was cool. 
What about had demons in less? 

1020
00:56:30,800 --> 00:56:33,600
A lot of Gore listeni. 
Plenty of plenty of 12 year, 

1021
00:56:33,600 --> 00:56:35,100
olds will tell you Fortnight 
schoolish. 

1022
00:56:35,100 --> 00:56:38,100
It might be cool. 
I'm old, I don't know. 

1023
00:56:39,200 --> 00:56:41,800
Oh yeah, I mean drawing from 
like Battle Royale squid game, 

1024
00:56:41,800 --> 00:56:44,600
stuff like that. 
So that's Max's contribution and

1025
00:56:44,600 --> 00:56:50,900
then my side is it's called in a
mirror brightly and it's based 

1026
00:56:50,900 --> 00:56:54,800
on, it's not based on it is 
again like I wanted to make a 

1027
00:56:54,800 --> 00:56:59,900
game that was like the Matrix or
also the Invisibles the comic by

1028
00:56:59,900 --> 00:57:03,800
Grant Morrison. 
A bunch of artists or the old 

1029
00:57:03,800 --> 00:57:08,200
world of Darkness game Mage the 
Ascension, which is such a cool 

1030
00:57:08,200 --> 00:57:11,100
idea of like, oh these people 
kind of wake up and see reality 

1031
00:57:11,100 --> 00:57:12,700
as it truly isn't going to 
affect it. 

1032
00:57:13,000 --> 00:57:16,500
But the game system just like, 
in my experience, does not 

1033
00:57:16,500 --> 00:57:20,100
support any kind of fun play for
me Mage the Ascension. 

1034
00:57:20,100 --> 00:57:24,200
So right, this is my, my D make 
of that and it's just about 

1035
00:57:24,200 --> 00:57:30,200
being in a little cell of cyber 
magic weirdos. 

1036
00:57:30,200 --> 00:57:34,200
You know, trying to fight the 
man and keep the bug Lord 

1037
00:57:34,200 --> 00:57:39,500
apocalypse from coming and also,
you know, just being a weirdo at

1038
00:57:39,500 --> 00:57:43,000
the same time. 
Well, I'm gonna be this project.

1039
00:57:43,000 --> 00:57:57,100
So, 
the character creation rules for

1040
00:57:57,100 --> 00:58:02,400
my game are up for free at in a 
mirror brightly Dot card. 

1041
00:58:02,500 --> 00:58:07,600
Dotco card has two r's card is 
like a free website thing, so 

1042
00:58:07,600 --> 00:58:10,300
you can go there and even make a
character and learn the rules. 

1043
00:58:11,600 --> 00:58:16,300
And read about how you can be a 
filthy either. 

1044
00:58:16,600 --> 00:58:21,300
Or I'm looking at all the weird 
I'd like to I write this, you 

1045
00:58:21,308 --> 00:58:24,600
know, you can have a brain modem
or you can consume filth or you 

1046
00:58:24,600 --> 00:58:28,100
can touch things and learn who 
last use them. 

1047
00:58:29,300 --> 00:58:31,600
Cool. 
Everything I wanted from a 

1048
00:58:31,600 --> 00:58:38,300
role-playing game about Cyber 
magic weirdos, I guess less 

1049
00:58:38,300 --> 00:58:40,800
metal, you know Adam is in the 
metal scene. 

1050
00:58:40,800 --> 00:58:44,800
Obviously that was never 
something I came up in so I 

1051
00:58:44,800 --> 00:58:49,100
don't know what music genre. 
This is It's probably just like 

1052
00:58:49,100 --> 00:58:51,400
shoegaze, indie rock, but I 
don't want it to be. 

1053
00:58:54,100 --> 00:58:55,500
I don't know that much about 
music. 

1054
00:58:55,500 --> 00:58:59,000
I don't know. 
Yeah, I mean, I guess I have not

1055
00:58:59,000 --> 00:59:01,900
listened to a lot of shoegaze 
recently it's that is a little 

1056
00:59:01,900 --> 00:59:05,100
bit ago, but but oh, that sounds
fucking awesome. 

1057
00:59:05,100 --> 00:59:06,900
And, you know, I mean, your game
sounds awesome. 

1058
00:59:06,900 --> 00:59:10,800
I love me some cyber, some cyber
measure Guido's but the like Max

1059
00:59:10,800 --> 00:59:15,600
is like Battle Royale. 
Like that sounds We I feel like 

1060
00:59:15,600 --> 00:59:18,900
we are going to need to have you
guys on again, to talk about 

1061
00:59:18,900 --> 00:59:21,300
this at some point or play this 
or do something. 

1062
00:59:21,300 --> 00:59:22,500
Yeah. 
We should we meet at talking 

1063
00:59:22,500 --> 00:59:25,100
about. 
We have been Maxon, we should 

1064
00:59:25,100 --> 00:59:26,500
play it. 
We will talk about reaching out 

1065
00:59:26,500 --> 00:59:30,200
to Max because him Bose is 
fucking awesome. 

1066
00:59:30,600 --> 00:59:34,300
So yeah, him buzzing. 
So, you know, is because, like, 

1067
00:59:34,300 --> 00:59:37,300
kind of such a solid name. 
It's very good. 

1068
00:59:37,800 --> 00:59:42,000
Yeah, it's a beautiful book to. 
It's a little If I've Heart 

1069
00:59:42,000 --> 00:59:45,100
cover with great parts, right? 
Mary verhoeven. 

1070
00:59:45,100 --> 00:59:46,600
Yeah. 
It's just a great looking book 

1071
00:59:46,600 --> 00:59:51,500
as well, but it's like a very 
campy fantasy RPG, totally the 

1072
00:59:51,500 --> 00:59:57,000
yeah. 
It's I really yeah, little Max 

1073
00:59:57,000 --> 01:00:00,500
plug-in him Bones right there. 
Yeah, there it is. 

1074
01:00:00,600 --> 01:00:05,800
Yeah, it's like, I love that. 
Like the kind of like how it's 

1075
01:00:05,800 --> 01:00:09,300
faded into the thing. 
You know, it looks, it gives us 

1076
01:00:09,300 --> 01:00:11,800
so much texture while still just
being like, Like it's just a 

1077
01:00:11,800 --> 01:00:14,000
book but it is. 
Yeah, this is fantastic. 

1078
01:00:15,500 --> 01:00:19,600
Yeah, you guys I mean we would 
love to have you guys back and 

1079
01:00:19,600 --> 01:00:23,700
maybe do do some so what what 
your his is called a handbasket.

1080
01:00:23,700 --> 01:00:26,500
And here's this called what 
again in a mirror brightly, 

1081
01:00:26,500 --> 01:00:33,600
which is among your name We had 
we each had lists of like 20 

1082
01:00:33,600 --> 01:00:36,100
names and we're going through, 
you know, because we decided to 

1083
01:00:36,100 --> 01:00:41,800
do this a week or two ago. 
So - - like mostly written, it's

1084
01:00:41,800 --> 01:00:44,400
a project that's been on the 
back burner and Max had been 

1085
01:00:44,400 --> 01:00:47,100
working on his since reading 
cyber metal as well. 

1086
01:00:47,100 --> 01:00:51,900
So I don't want it to sound. 
Like this is spinning about my 

1087
01:00:51,900 --> 01:00:54,400
banish. 
The stuff is mostly done, but we

1088
01:00:54,400 --> 01:00:58,700
didn't have names for it and so 
I had a bunch of awful names. 

1089
01:01:00,800 --> 01:01:03,600
And I picked this awful name 
because it was deadline time and

1090
01:01:03,600 --> 01:01:07,000
we had to make the present. 
It's a great name. 

1091
01:01:07,100 --> 01:01:10,900
It's one of those things where 
you feel like like is it an 

1092
01:01:10,900 --> 01:01:13,000
anagram? 
Is there more like the inner 

1093
01:01:13,000 --> 01:01:15,400
mirror brightly bit of it? 
Like it's flows. 

1094
01:01:15,400 --> 01:01:16,900
Really? 
Really well like it just kind of

1095
01:01:16,900 --> 01:01:19,400
like I feel like you could say 
it a bunch of times and then 

1096
01:01:19,400 --> 01:01:21,800
like it because the tongue 
twister after a couple you know 

1097
01:01:21,800 --> 01:01:25,300
like it feels good. 
It's so that is it? 

1098
01:01:25,300 --> 01:01:28,200
The Bible in the Bible? 
I think they talk about seeing 

1099
01:01:28,200 --> 01:01:30,600
people as in a mirror. 
Were dimly or like the 

1100
01:01:30,600 --> 01:01:33,200
translations are different but 
like as in as through a Looking 

1101
01:01:33,200 --> 01:01:36,700
Glass dimly and it's just about 
like we will never experience 

1102
01:01:36,700 --> 01:01:38,900
the true world. 
There's like an existential 

1103
01:01:38,900 --> 01:01:42,700
aspect to it and I thought this 
is a game about like being 

1104
01:01:43,400 --> 01:01:47,700
bright and like be you know, 
saying this world can be 

1105
01:01:47,700 --> 01:01:50,000
magical. 
We are not just seeing a future 

1106
01:01:50,000 --> 01:01:53,000
heaven, promise to us. 
Like this is, this is our world 

1107
01:01:53,000 --> 01:01:54,800
right now. 
We're looking good in this 

1108
01:01:54,800 --> 01:01:56,200
mirror. 
We are looking bright and so 

1109
01:01:56,200 --> 01:01:59,500
that was the intention. 
I don't know if it'll get there.

1110
01:01:59,500 --> 01:02:02,700
But, no, that sounds fucking 
awesome though. 

1111
01:02:02,700 --> 01:02:05,100
Like you should definitely, is 
there anything of it says, like 

1112
01:02:05,100 --> 01:02:08,100
this is why, this is what it is.
I don't know. 

1113
01:02:08,100 --> 01:02:11,500
So, I like when I finally 
finished College, I got an 

1114
01:02:11,500 --> 01:02:14,200
English degree. 
And so I do this, it has 

1115
01:02:14,200 --> 01:02:18,600
poisoned My Mind One to always 
be referencing older writings. 

1116
01:02:18,800 --> 01:02:22,600
Even when I'm not trying to 
include to be like, very vague 

1117
01:02:22,600 --> 01:02:24,400
about my things, I think you're 
right. 

1118
01:02:24,400 --> 01:02:27,700
I think it's usually better to 
just say like, here's why I did 

1119
01:02:27,700 --> 01:02:29,800
this. 
So that means here's a path for 

1120
01:02:29,800 --> 01:02:32,800
you to like, go look up, some 
weird old stuff about 

1121
01:02:32,800 --> 01:02:36,900
existentialism or whatever, but 
well I'll get it in there. 

1122
01:02:36,900 --> 01:02:39,300
It'll be an appendix I guess. 
There you go. 

1123
01:02:39,800 --> 01:02:45,800
The Descent 14 appendices and 
and the flip book for for that. 

1124
01:02:45,800 --> 01:02:51,100
Yeah that's awesome. 
So what so You said the podcast 

1125
01:02:51,100 --> 01:02:56,100
is also in Seasons, you know 
where you're doing, is it? 

1126
01:02:56,100 --> 01:02:58,800
What it's you said 12 episodes. 
Like how many total episodes it?

1127
01:02:58,800 --> 01:03:00,700
How many seasons have you done 
with my guest? 

1128
01:03:01,000 --> 01:03:05,700
So we later today, we are 
recording our season 2 finale. 

1129
01:03:06,200 --> 01:03:09,800
Basically, we do two seasons a 
year since we're doing every 

1130
01:03:09,800 --> 01:03:13,900
other week, that's what 26 
episodes a year, which is 13 

1131
01:03:13,900 --> 01:03:17,200
episodes per season 12 games and
then our ranking of the games 

1132
01:03:17,200 --> 01:03:22,200
finale, So when we started this,
it was just very Meandering. 

1133
01:03:23,000 --> 01:03:26,400
It was some games, we had heard 
of and maybe wanted to read. 

1134
01:03:27,700 --> 01:03:30,200
And then this current season is 
a lot of shorter games and more 

1135
01:03:30,200 --> 01:03:34,100
recent games because we totally 
overdosed on like 400 page 

1136
01:03:34,100 --> 01:03:36,400
hardcover books from 1981 or 
whatever. 

1137
01:03:36,600 --> 01:03:39,000
Yeah. 
But in the future we will have 

1138
01:03:39,000 --> 01:03:41,400
some themed Seasons. 
So coming up. 

1139
01:03:41,400 --> 01:03:43,800
Next we have monsters. 
We're going to read a bunch of 

1140
01:03:44,100 --> 01:03:50,100
Monster books from like The 
Witcher RPG to like Teenage 

1141
01:03:50,100 --> 01:03:54,300
Mutant Ninja Turtles from 1985 
just a bunch of stuff with like 

1142
01:03:54,500 --> 01:03:57,900
some weirdos. 
And then in the far future we're

1143
01:03:57,900 --> 01:04:01,300
going to do like some 0s are 
themed stuff including like 

1144
01:04:01,300 --> 01:04:04,900
original DND Adventures from the
70s but also somewhat like the 

1145
01:04:05,200 --> 01:04:07,800
foundational texts of modern OS 
our movement. 

1146
01:04:09,400 --> 01:04:10,700
Yeah. 
And who knows where we're going 

1147
01:04:10,700 --> 01:04:14,100
from there but it's just very 
funny to be like we did this on 

1148
01:04:14,100 --> 01:04:17,100
a whim and now we have the next 
two years of our life, sort of 

1149
01:04:17,100 --> 01:04:20,100
planned out. 
I guess it's sort of like being 

1150
01:04:20,100 --> 01:04:21,800
married. 
Nice. 

1151
01:04:23,500 --> 01:04:26,900
Very stable. 
Yeah, exactly good to know no 

1152
01:04:26,900 --> 01:04:29,800
matter what I'll read. 
A shitty RPG book and talk about

1153
01:04:29,800 --> 01:04:33,400
it with - it was all of the big 
ones. 

1154
01:04:33,400 --> 01:04:36,200
Get brutal to lights are like 
off. 

1155
01:04:36,200 --> 01:04:39,600
Riding has come a long way. 
Yes, writing editing layout. 

1156
01:04:39,600 --> 01:04:43,500
I'm so glad that we are living 
in like a golden age of RPGs, so

1157
01:04:46,600 --> 01:04:50,900
after This current project that 
you kick-starting, how long are 

1158
01:04:50,908 --> 01:04:54,600
you going to be kick-starting? 
The project you're doing right 

1159
01:04:54,600 --> 01:04:56,400
now for is going to be for the 
entire month of February. 

1160
01:04:56,900 --> 01:04:59,500
Just know, it's two weeks. 
I think, I think it ends on the 

1161
01:04:59,500 --> 01:05:01,800
16th. 
Okay, yeah. 

1162
01:05:01,800 --> 01:05:05,600
So just tell her that I've heard
that shorter crowdfunding 

1163
01:05:05,600 --> 01:05:07,800
projects are better for 
creators. 

1164
01:05:08,600 --> 01:05:13,700
That's what I've been told, I 
again and bad at branding often.

1165
01:05:14,700 --> 01:05:18,000
I'm also just kind of a I'm not 
going to say I'm a jerk but if 

1166
01:05:18,200 --> 01:05:19,900
Tells me like, here's the way to
do this. 

1167
01:05:20,400 --> 01:05:22,800
My instinct often a toxic 
Instinct. 

1168
01:05:22,800 --> 01:05:24,500
Sometimes a good instinct is to 
go. 

1169
01:05:24,600 --> 01:05:26,300
But what if I did it different, 
you know what? 

1170
01:05:26,300 --> 01:05:33,000
I did it my way and so I just 
hear those marketing ideas and 

1171
01:05:33,000 --> 01:05:35,300
often they are good and often 
are coming from a good place. 

1172
01:05:35,600 --> 01:05:38,800
This one we're doing for two 
weeks, I think it is a good idea

1173
01:05:38,800 --> 01:05:41,600
but also like that's how my 
brain can sustain for dealing 

1174
01:05:41,600 --> 01:05:45,900
with Kickstarter who knows. 
Maybe someday we'll just do like

1175
01:05:45,900 --> 01:05:49,200
this is our 3-month Kickstarter.
We're to really screw it the 

1176
01:05:49,200 --> 01:05:54,300
system, but Yeah, I do. 
Our star only stretch goals. 

1177
01:05:54,300 --> 01:05:56,900
If we make ten thousand dollars 
we will meet in person. 

1178
01:05:57,700 --> 01:05:59,700
Nice. 
So there's that. 

1179
01:06:00,700 --> 01:06:03,500
I mean, you guys should just do 
that at some point. 

1180
01:06:03,500 --> 01:06:06,600
Anyway, it's, you know, we're 
lately without like throwing a 

1181
01:06:06,607 --> 01:06:08,800
bunch of names that like, I've 
talked to a bunch of craters 

1182
01:06:08,800 --> 01:06:11,700
that are working with other 
creators and they're like, yeah,

1183
01:06:11,700 --> 01:06:13,900
we've never even like talked on 
the phone or like, even like 

1184
01:06:13,900 --> 01:06:16,400
seeing each other on video and 
everything, like how like well 

1185
01:06:16,400 --> 01:06:18,600
like what do you like? 
The, my first instinct is just 

1186
01:06:18,600 --> 01:06:20,900
so we're talking and let me call
you let me just talk about Jim 

1187
01:06:20,900 --> 01:06:25,800
Gilliam and Ooh, something yeah.
Yeah and I think I can, I think 

1188
01:06:25,800 --> 01:06:27,900
there is something maybe 
romantic about like oh we're 

1189
01:06:27,900 --> 01:06:31,600
just writing letters back and 
forth and and we're doing it 

1190
01:06:31,600 --> 01:06:34,200
that way. 
But I'm the same way of just 

1191
01:06:34,200 --> 01:06:37,200
like, why are we spending all 
day typing back and forth and we

1192
01:06:37,200 --> 01:06:39,000
could just hop on a call and 
have some fun. 

1193
01:06:40,400 --> 01:06:46,000
Song. 
So is there a is there a page 

1194
01:06:46,000 --> 01:06:49,000
for is there like a preview page
set up for the kick starter yet?

1195
01:06:49,300 --> 01:06:52,200
Yeah. 
There is I think it's a long 

1196
01:06:52,200 --> 01:06:58,200
boring URL but I'd let me see. 
I'm just going to Google kicks. 

1197
01:06:58,200 --> 01:07:02,800
So the project name the umbrella
for both these books is low-res 

1198
01:07:02,800 --> 01:07:06,100
Futures. 
So I bet if you Google nope, 

1199
01:07:06,100 --> 01:07:10,600
that doesn't get you anywhere. 
I don't know, keep an eye out. 

1200
01:07:10,600 --> 01:07:12,400
Come to my Twitter. 
I'll tweet about It. 

1201
01:07:12,800 --> 01:07:15,800
So, if you go to the card here 
because talking about earlier as

1202
01:07:15,800 --> 01:07:18,900
Futures 2, RPGs one, flip book. 
Yeah. 

1203
01:07:19,500 --> 01:07:22,600
Boom. 
Millenarian cyber witchcraft. 

1204
01:07:22,600 --> 01:07:26,100
Augmented reality, deaf games. 
From nineteen ninety X. 

1205
01:07:26,300 --> 01:07:30,100
Yes, Max is like a video game 
developer, so there's actual 

1206
01:07:30,100 --> 01:07:33,000
donor will be augmented reality 
stuff where you can like, put 

1207
01:07:33,000 --> 01:07:37,000
your phone over the book and it 
will reveal cheat codes and nice

1208
01:07:37,000 --> 01:07:39,700
character options and stuff. 
Like, that is awesome. 

1209
01:07:40,000 --> 01:07:41,900
That is very good. 
So I feel like I saw a tweet 

1210
01:07:42,100 --> 01:07:45,000
Maybe I feel like I saw, maybe 
attacks has already been like, 

1211
01:07:45,000 --> 01:07:49,700
prototyping it, he did like a 
cover mock-up and then put his 

1212
01:07:49,700 --> 01:07:54,100
phone over it and it said, hail 
Satan like flashing and that's 

1213
01:07:54,100 --> 01:07:55,600
what it was. 
So, yeah. 

1214
01:07:55,600 --> 01:07:59,600
So we'll so we'll drop that. 
For those listening will drop 

1215
01:07:59,600 --> 01:08:01,800
that into the descriptions of 
the video when we drop it on 

1216
01:08:01,800 --> 01:08:05,300
YouTube and everything, I'll 
link it to in the podcast stuff.

1217
01:08:05,400 --> 01:08:08,800
But outside of the kickstarter 
page, like we've talked about 

1218
01:08:08,800 --> 01:08:12,800
the podcast, we talked about, 
you know, speed, In and and 

1219
01:08:12,800 --> 01:08:14,500
pepper world. 
Where can people find all of 

1220
01:08:14,500 --> 01:08:18,300
these various different things? 
I think the easiest way is just 

1221
01:08:18,300 --> 01:08:23,500
to go to my Twitter profile at 
Aaron m, f King. 

1222
01:08:23,800 --> 01:08:26,200
And there are links out to all 
that stuff on there. 

1223
01:08:27,100 --> 01:08:29,200
As I mentioned I'm very bad at 
branding. 

1224
01:08:29,300 --> 01:08:32,399
I have changed the spelling of 
things I have forgotten. 

1225
01:08:32,899 --> 01:08:35,100
You know, sometimes I'm just 
really tired and I'm like, I got

1226
01:08:35,100 --> 01:08:37,300
to sign up for this thing and I 
do it and I do it wrong. 

1227
01:08:37,399 --> 01:08:40,800
So find me on Twitter, there are
links there to everything else. 

1228
01:08:41,100 --> 01:08:46,000
This is, this is the A Aron 
version of Aaron King on Twitter

1229
01:08:47,500 --> 01:08:52,000
and then there's a link to it. 
So yeah, our rtfm cast.com Aaron

1230
01:08:52,000 --> 01:08:55,200
King but with the ER IE n for 
the edge page like those things.

1231
01:08:55,800 --> 01:08:59,899
So so listen this has been 
absolutely fantastic. 

1232
01:09:00,000 --> 01:09:03,000
I'm super excited to jump in and
pepper old with on her so we're 

1233
01:09:03,000 --> 01:09:07,899
going to hop into that again. 
If you ever would like to come 

1234
01:09:07,899 --> 01:09:09,600
back and run anything you've 
ever done? 

1235
01:09:09,600 --> 01:09:11,700
Yeah. 
Absolutely love for you to do 

1236
01:09:11,700 --> 01:09:13,100
that. 
That same with Max and 

1237
01:09:13,100 --> 01:09:14,300
everything. 
I think we've already kind of 

1238
01:09:14,300 --> 01:09:16,100
talked a little bit about a 
minute, maybe do something a 

1239
01:09:16,100 --> 01:09:18,800
little bit different. 
But listen, I have all the time 

1240
01:09:18,800 --> 01:09:21,300
in the world kind of, if to 
actually do the things that I 

1241
01:09:21,300 --> 01:09:23,600
should be doing. 
So let's, let's do it. 

1242
01:09:23,600 --> 01:09:27,399
Let's like at some point. 
Let's, let's have you. 

1243
01:09:27,899 --> 01:09:30,800
You and, or Max and Max and 
let's play all of these things. 

1244
01:09:30,800 --> 01:09:32,200
Like that would be absolutely 
fantastic. 

1245
01:09:33,300 --> 01:09:37,300
Yeah, I'm we'll figure it out. 
Yeah, that sounds awesome. 

1246
01:09:37,899 --> 01:09:39,100
You're like yeah sure no 
problem. 

1247
01:09:39,100 --> 01:09:39,500
Yeah. 
Okay. 

1248
01:09:39,500 --> 01:09:41,300
All right buddy. 
Well I'm ready. 

1249
01:09:41,300 --> 01:09:45,399
I actually so all of my like 
long running campaigns have kind

1250
01:09:45,399 --> 01:09:49,800
of either gone on Hiatus because
people, you know, my to player 

1251
01:09:49,800 --> 01:09:52,899
campaign, one of them recently 
moved and like started a new 

1252
01:09:52,899 --> 01:09:56,300
career and all this other stuff.
And then my long-running like 

1253
01:09:56,300 --> 01:09:59,500
seven-year crew that started 
with DND that transition and 

1254
01:09:59,500 --> 01:10:02,700
Patrick World, everyone's just 
like tired of zoom and a bunch 

1255
01:10:02,700 --> 01:10:06,300
of people. 
Are like immuno compromised so 

1256
01:10:06,300 --> 01:10:10,500
it's tough to meet in person so 
that has all petered out, I am 

1257
01:10:10,500 --> 01:10:12,800
fully available. 
I want to run some more games. 

1258
01:10:12,900 --> 01:10:15,300
So let's do it again. 
All right, let's fucking do it. 

1259
01:10:15,400 --> 01:10:17,700
All right, so yeah, so we're 
going to hop into Patrick World 

1260
01:10:17,700 --> 01:10:19,600
War quick. 
Well, so if you're listening 

1261
01:10:19,600 --> 01:10:22,900
right now, like deal here Us in 
about two seconds, but if you 

1262
01:10:22,900 --> 01:10:25,400
are in chat to staying around 
for a couple minutes, we're 

1263
01:10:25,400 --> 01:10:28,600
going to go to a beer be and 
we're a habit, you know? 

1264
01:10:28,600 --> 01:10:30,800
That seems like you I'm having a
great time. 

1265
01:10:31,000 --> 01:10:34,100
Yeah, yeah. 
So So stick around if you want 

1266
01:10:34,100 --> 01:10:37,800
in chat and we will be talking 
about your game so we'll be back

1267
01:10:37,800 --> 01:10:55,000
shortly, just a moment. 
Hello and welcome back to the 

1268
01:10:55,000 --> 01:11:00,700
weekly scroll podcast. 
It's me and my boy William M is 

1269
01:11:00,700 --> 01:11:02,700
nigh something. 
Yes. 

1270
01:11:02,700 --> 01:11:04,300
William Die. 
That's what it was. 

1271
01:11:04,400 --> 01:11:12,400
We go British going on here. 
There's no, no, not no, not in 

1272
01:11:12,400 --> 01:11:15,600
the first of the year now, but 
we were just chatting with the 

1273
01:11:15,600 --> 01:11:19,200
wonderful, Aaron motherfucking 
King about password world. 

1274
01:11:19,200 --> 01:11:22,500
I'm holding it up. 
You know, I know I realized now 

1275
01:11:22,500 --> 01:11:24,800
and this is something we forget.
Normally, if you're listening to

1276
01:11:24,800 --> 01:11:27,800
us, I do apologize that we have 
not been describing a lot of the

1277
01:11:27,800 --> 01:11:30,600
things. 
So what I'm holding up right now

1278
01:11:30,600 --> 01:11:33,900
is Aaron Kings Patchwork world. 
Sixth edition. 

1279
01:11:33,900 --> 01:11:37,400
And what you see on the cover, 
honestly, this is straight-up. 

1280
01:11:37,400 --> 01:11:42,200
One of the best covers fucking 
ever like to really cover, if I 

1281
01:11:42,200 --> 01:11:45,200
knew nothing about the game 
which I didn't obviously what I 

1282
01:11:45,200 --> 01:11:47,700
bought it, I wanted it so 
fucking bad. 

1283
01:11:48,100 --> 01:11:56,900
It is a it is a person, right? 
With six, angel wings, with four

1284
01:11:56,900 --> 01:12:00,900
Nails, going in their head 
holding a little skeleton here. 

1285
01:12:00,900 --> 01:12:02,900
Let me turn off my fucking blur 
for a second. 

1286
01:12:03,300 --> 01:12:09,000
For those that are actually 
holding a little skeleton in 

1287
01:12:09,000 --> 01:12:13,100
their hands. 
But then over top of all of it 

1288
01:12:13,200 --> 01:12:18,200
in I think I remember Aaron 
saying that its impact it says 

1289
01:12:18,200 --> 01:12:21,100
Aaron Kings. 
Patrick World 6th edition like 

1290
01:12:21,200 --> 01:12:24,600
edge to edge in a really 
gorgeous pink and anyone that's 

1291
01:12:24,600 --> 01:12:27,100
seen the show. 
Knows we're kind of a fan of 

1292
01:12:27,100 --> 01:12:30,600
Pink here just like fucking 
awesome. 

1293
01:12:30,600 --> 01:12:32,900
Straight up easily. 
One of my favorite cover. 

1294
01:12:33,100 --> 01:12:36,200
As of all time, really 
fantastic. 

1295
01:12:36,200 --> 01:12:39,900
But we just got a chance to talk
with Aaron, um, about this and a

1296
01:12:39,907 --> 01:12:42,200
bunch of other stuff. 
So if you are just listening to 

1297
01:12:42,200 --> 01:12:44,800
this part, listen to the episode
before this because they're 

1298
01:12:44,800 --> 01:12:47,100
fucking awesome, and I'm excited
to get into this. 

1299
01:12:47,400 --> 01:12:51,400
So, Are you ready for this? 
I'm no. 

1300
01:12:52,500 --> 01:12:55,000
Oh, well fuck. 
All right, I'm so on one full 

1301
01:12:55,000 --> 01:12:56,700
bun full-bore panicking right 
now. 

1302
01:12:56,700 --> 01:12:59,100
I have no idea what's going on. 
I don't know where I am anymore.

1303
01:12:59,200 --> 01:13:02,500
I mean, what's interesting is 
that it is been probably like 

1304
01:13:02,500 --> 01:13:05,200
six weeks since we brought up 
like a book and flip through it 

1305
01:13:05,200 --> 01:13:10,200
on stream, I know. 
So I can tell ya when we do, 

1306
01:13:10,200 --> 01:13:13,300
when we do change screens it 
will not be correct. 

1307
01:13:13,400 --> 01:13:15,800
So let's let's get this in up 
real quick. 

1308
01:13:16,300 --> 01:13:18,800
Okay, cool. 
I'm just gonna change everyone. 

1309
01:13:18,800 --> 01:13:22,300
Listen, The time I'm gonna kill 
them with the stories of my 

1310
01:13:22,600 --> 01:13:25,700
adventuring, I guess you should 
please him. 

1311
01:13:25,700 --> 01:13:32,800
What was your last adventure? 
Um, we ran a like the first time

1312
01:13:32,800 --> 01:13:37,500
running my game add apps which 
is like space Wizards. 

1313
01:13:37,500 --> 01:13:40,700
I'm going to move my camera 
around with the wrong direction.

1314
01:13:40,700 --> 01:13:42,100
Seems like the wrong. 
Yeah, that's the wrong 

1315
01:13:42,100 --> 01:13:44,100
direction. 
We're going this way, baby. 

1316
01:13:44,600 --> 01:13:48,400
Yeah, and I was meeting for it 
to be a stealth Adventure, but 

1317
01:13:48,400 --> 01:13:52,000
my players have had a much 
different ideas and I gave them 

1318
01:13:52,000 --> 01:13:55,700
a fun esoteric magic system and 
I thought they'd use it for 

1319
01:13:55,700 --> 01:13:57,800
Creative problem solving and I 
guess they did. 

1320
01:13:58,200 --> 01:14:02,000
Although their way to solve 
problems was a lot more. 

1321
01:14:02,000 --> 01:14:04,300
I don't know. 
Violent than I had in mind. 

1322
01:14:04,400 --> 01:14:09,100
Yeah. 
So it sounds like an amazing 

1323
01:14:09,100 --> 01:14:11,400
tools to sneak by become a 
notice. 

1324
01:14:11,400 --> 01:14:14,200
Like everything's not like you 
actually will try buying these 

1325
01:14:14,200 --> 01:14:17,500
two guys together, so strongly, 
their skin becomes one and I'm 

1326
01:14:17,500 --> 01:14:23,100
like, well, that's Fucked up. 
But yeah that's way to do it 

1327
01:14:23,100 --> 01:14:25,000
though. 
That's that's that's how Hots 

1328
01:14:25,000 --> 01:14:29,800
that's why I was like to do it. 
Yeah, so here we are. 

1329
01:14:29,800 --> 01:14:33,200
Look if you're watching we have 
the cover-up and it's and again 

1330
01:14:33,200 --> 01:14:35,500
this is the big book. 
So we're going to get a lot of 

1331
01:14:35,500 --> 01:14:37,500
page cover. 
This would go through this but I

1332
01:14:37,500 --> 01:14:38,500
absolutely. 
Again. 

1333
01:14:38,700 --> 01:14:42,700
Love this cover, there's art by 
Alison and on the inside and I 

1334
01:14:42,700 --> 01:14:45,200
do believe it's the same this on
the back cover or similar. 

1335
01:14:46,600 --> 01:14:49,900
And this is game text by Aaron 
King from 20. 21 with 

1336
01:14:49,900 --> 01:14:52,200
developmental editing by VY 
Huntsman. 

1337
01:14:52,200 --> 01:14:58,100
If you have not seen any by 
Huntsman, you've at least seen 

1338
01:14:58,100 --> 01:15:00,000
the mothership, one of the 
desert, you know, I'm talking 

1339
01:15:00,000 --> 01:15:00,700
about. 
Yeah. 

1340
01:15:00,700 --> 01:15:03,700
Video 10. 
What while I'm blanking on 

1341
01:15:03,700 --> 01:15:10,300
something without permission 
collapse without permissions? 

1342
01:15:10,500 --> 01:15:13,200
I'm almost positive. 
That's what it is, and I do 

1343
01:15:13,200 --> 01:15:15,000
apologize collapses up for me. 
See, I got there eventually. 

1344
01:15:15,000 --> 01:15:16,100
Thank you so much interest 
there. 

1345
01:15:16,400 --> 01:15:19,200
Aaron is going to stay and chat 
with us. 

1346
01:15:19,200 --> 01:15:25,400
Us as we go through this. 
So first question is always And 

1347
01:15:25,400 --> 01:15:29,100
I booked do we have hyperlinks? 
Let's say, yes, we do have 

1348
01:15:29,100 --> 01:15:32,600
hyperlinks, we have hyperlinks. 
Look the, the cursor becomes a 

1349
01:15:32,600 --> 01:15:33,700
hand. 
That's wonderful. 

1350
01:15:33,700 --> 01:15:37,500
How about some bookmarks there? 
I bookmarked on those glorious. 

1351
01:15:37,500 --> 01:15:39,400
Bookmarks is amazing. 
Earn. 

1352
01:15:39,600 --> 01:15:43,300
Well, Modern Marvel of modern 
technology, you know. 

1353
01:15:44,900 --> 01:15:47,700
But yeah, as we always say, 
like, you know so much. 

1354
01:15:47,700 --> 01:15:49,500
This is online now. 
So you're going to reference 

1355
01:15:49,500 --> 01:15:52,100
this online. 
It's hard to flip through PDF. 

1356
01:15:52,100 --> 01:15:54,900
Like you can't flip through it 
like a book, so I've really 

1357
01:15:55,000 --> 01:15:58,200
Maybe bookmarks sick, we love 
it. 

1358
01:15:58,900 --> 01:16:02,200
Listen hyperlinks, I almost I 
almost said something really 

1359
01:16:02,200 --> 01:16:03,900
dumb. 
I said I can excuse hyperlinks 

1360
01:16:03,900 --> 01:16:05,400
but I fucking can hyperlink 
option. 

1361
01:16:05,500 --> 01:16:09,000
Well that that's a fucking lie. 
Yeah, it was a huge fucking 

1362
01:16:09,000 --> 01:16:12,400
like. 
But like, I am I wrong that 

1363
01:16:12,400 --> 01:16:15,500
like, bookmarks just kind of 
happened, like, with what even 

1364
01:16:15,500 --> 01:16:17,700
when I'm writing a Google doc. 
And this creates bookmarks for 

1365
01:16:17,700 --> 01:16:20,900
me, on the side, like, I must, I
feel like, obviously making a 

1366
01:16:20,900 --> 01:16:25,400
PDF, it's not just going to 
like, populate them, but I wish 

1367
01:16:25,400 --> 01:16:28,300
it would. 
So these are the contents of the

1368
01:16:28,300 --> 01:16:30,600
book breaking it down. 
We got an introduction Patchwork

1369
01:16:30,600 --> 01:16:32,600
World. 
We Got The Narrative or how to 

1370
01:16:32,600 --> 01:16:35,500
play PBT a games, which is a 
huge part of what we talked 

1371
01:16:35,500 --> 01:16:39,900
about the podcast, what we want,
who we are, how we live player 

1372
01:16:39,900 --> 01:16:43,100
principles, running the game, a 
sample of play sample adventures

1373
01:16:43,400 --> 01:16:47,600
and just one or two appendices 
in the back, just like an Aether

1374
01:16:47,600 --> 01:16:50,100
in all the way in the back 
there, just a couple 14. 

1375
01:16:50,300 --> 01:16:54,900
So um well this is natural 
world. 

1376
01:16:55,000 --> 01:16:58,700
Old the introduction. 
All the world's ended together 

1377
01:16:59,100 --> 01:17:02,000
heavens and hell's kingdoms and 
wastelands and everything in 

1378
01:17:02,000 --> 01:17:06,000
between as they broke apart. 
The heartless, princess saved 

1379
01:17:06,000 --> 01:17:08,700
the bit, she could shoving them 
together and crowning the 

1380
01:17:08,700 --> 01:17:12,600
resultant Patchwork world with 
her icy City to hold it all 

1381
01:17:12,600 --> 01:17:16,000
together the parts she couldn't 
save or the part. 

1382
01:17:16,000 --> 01:17:19,700
She passed on orbit, the 
closed-off world and a cacophony

1383
01:17:19,700 --> 01:17:22,100
of satellites called the 
straying quarter. 

1384
01:17:22,900 --> 01:17:27,100
The patchwork World asks what 
you do after everything, you 

1385
01:17:27,100 --> 01:17:31,000
know is destroyed or changed. 
It asks if you'll fight to make 

1386
01:17:31,000 --> 01:17:34,600
sure it never happens again or 
if you'll hasten more change 

1387
01:17:34,600 --> 01:17:38,000
learn to adapt and help others 
to do the same. 

1388
01:17:40,400 --> 01:17:46,600
So, for someone that doesn't 
like, lure, the amount of 

1389
01:17:47,100 --> 01:17:53,600
evocative stuff you can get from
literally three paragraphs, and 

1390
01:17:53,600 --> 01:17:57,000
probably a romance, like five 
sentences is crazy. 

1391
01:17:57,000 --> 01:17:59,600
Yeah, totally. 
I mean, you have a very good 

1392
01:17:59,700 --> 01:18:02,300
like also, I just think it's a 
cool concept, like the this 

1393
01:18:02,300 --> 01:18:06,100
world that's just bits and 
pieces and then around it fly 

1394
01:18:06,100 --> 01:18:09,700
the other bits and pieces, you 
know, like as he survived if for

1395
01:18:09,700 --> 01:18:13,500
like weird, weird Adventure, you
know, asteroids hopping 

1396
01:18:13,500 --> 01:18:17,500
Adventure too well. 
And I think the the the as soon 

1397
01:18:17,500 --> 01:18:19,400
as as soon as they started 
talking about soon as they're 

1398
01:18:19,400 --> 01:18:21,400
inserted talking about 
planescape that's kind of an 

1399
01:18:21,400 --> 01:18:22,600
early inspiration. 
Yeah. 

1400
01:18:22,700 --> 01:18:25,700
Like I was like, I mean, of 
course, like reading even just a

1401
01:18:25,708 --> 01:18:27,200
little bit. 
You're like, I totally get where

1402
01:18:27,200 --> 01:18:31,300
that came from and that freedom,
that something like this allows 

1403
01:18:31,300 --> 01:18:32,900
to do whatever you want. 
Because it's like, the whole 

1404
01:18:32,900 --> 01:18:35,600
world broke apart. 
So you could literally have like

1405
01:18:35,600 --> 01:18:39,100
Mountain next to fucking debt 
while you can imagine exit 

1406
01:18:39,100 --> 01:18:39,700
desert. 
Anywhere. 

1407
01:18:39,700 --> 01:18:41,600
But you know what I mean? 
Like you can have like chunks of

1408
01:18:41,600 --> 01:18:43,400
the world like slap right next 
to each other. 

1409
01:18:43,400 --> 01:18:48,200
So what's the so sigil? 
The land that it's in middle 

1410
01:18:48,200 --> 01:18:49,600
space? 
That has listen. 

1411
01:18:49,900 --> 01:18:52,100
I want to kiss you on the mouth 
for saying that right? 

1412
01:18:53,400 --> 01:18:57,300
What signal? 
Yeah, but I read, I read 

1413
01:18:57,300 --> 01:19:00,900
planescape. 
Anyone that has all these sheets

1414
01:19:00,900 --> 01:19:02,700
are motherfuckers out. 
There it is. 

1415
01:19:02,700 --> 01:19:07,900
Spelled sigils. 
So, anyway, you were saying, but

1416
01:19:07,900 --> 01:19:11,700
the land, that's a single, like,
it floats above, like, I'm 

1417
01:19:11,700 --> 01:19:14,700
Accenture mountain in this, 
like, essentially like the Hub 

1418
01:19:14,700 --> 01:19:19,700
of this great wheel, right? 
It's a great that that land has 

1419
01:19:19,700 --> 01:19:22,300
a as a slice of all the other 
plane. 

1420
01:19:22,400 --> 01:19:24,300
He's coming here. 
So it kind of reminds me of that

1421
01:19:24,300 --> 01:19:26,100
as far as thinking that's why I 
was trying to make sense. 

1422
01:19:26,500 --> 01:19:27,700
Absolutely. 
Yeah. 

1423
01:19:27,700 --> 01:19:31,400
You like there there's a little 
bit of each of the planes within

1424
01:19:31,400 --> 01:19:34,300
this one playing, you know. 
Yeah, yeah. 

1425
01:19:34,300 --> 01:19:37,000
Oh yeah. 
Yeah, yeah. 

1426
01:19:38,900 --> 01:19:41,900
Like it's like it's like this 
giant like quilt of like various

1427
01:19:41,900 --> 01:19:44,200
pieces are like the way that 
they used to put quilt out of 

1428
01:19:44,200 --> 01:19:49,200
blankets and stuff like that is 
just such a like I can There's 

1429
01:19:49,200 --> 01:19:51,600
so much evocative. 
I'm using more evocative a lot, 

1430
01:19:51,600 --> 01:19:54,700
but, um, you know, my can 
imagine say it against 

1431
01:19:54,700 --> 01:19:56,400
evocative. 
Listen your evocative. 

1432
01:19:56,500 --> 01:19:58,000
Thank you. 
Mmm. 

1433
01:19:58,100 --> 01:20:04,000
So, um, I just, I love the idea 
of like one piece of something 

1434
01:20:04,000 --> 01:20:06,100
that's very discordant was 
something else. 

1435
01:20:06,100 --> 01:20:08,800
Like so slapped together that 
it's almost like chopped off. 

1436
01:20:08,800 --> 01:20:12,100
Like if you have like a mega 
city that was just like broken 

1437
01:20:12,100 --> 01:20:15,600
off and stuck next to something 
like completely different like a

1438
01:20:15,608 --> 01:20:17,500
freaking farm with like cows or 
whatever. 

1439
01:20:17,500 --> 01:20:20,300
But like Like obviously likes 
you don't just move out into, 

1440
01:20:20,300 --> 01:20:22,000
it's literally like slap that 
next to it. 

1441
01:20:22,000 --> 01:20:24,900
I love the idea of things that 
are just like literally a chunk 

1442
01:20:24,900 --> 01:20:27,600
in the chunk just smashed 
together and you're doing for 

1443
01:20:27,600 --> 01:20:30,500
like I said, I could see this 
being a fun when there's a 

1444
01:20:30,600 --> 01:20:33,300
there's a project that I think 
you might have back that I don't

1445
01:20:33,300 --> 01:20:34,900
have yet but it's called scroll 
scape. 

1446
01:20:36,500 --> 01:20:40,100
And it was a project. 
Someone did that how like it was

1447
01:20:40,100 --> 01:20:43,000
bunch of basically cards that 
you'd lay out all different 

1448
01:20:43,000 --> 01:20:46,100
locations on them to make a map 
and I can see like making a 

1449
01:20:46,100 --> 01:20:48,100
custom version of that with like
no card. 

1450
01:20:48,200 --> 01:20:51,100
Like yeah this this is like a 
hell area. 

1451
01:20:51,300 --> 01:20:54,700
I like whatever and then just 
like spreading it out with your 

1452
01:20:54,700 --> 01:20:55,800
players. 
Me like cool. 

1453
01:20:55,800 --> 01:20:58,300
This is the map. 
You know, like there is a 

1454
01:20:58,300 --> 01:21:01,200
hellscape right here. 
There's a full Forest. 

1455
01:21:01,200 --> 01:21:02,700
There's a fairy Forest right 
here. 

1456
01:21:03,200 --> 01:21:06,400
I could see like a building the 
map for this is it's like random

1457
01:21:06,400 --> 01:21:08,800
chunked off map as like its own 
fun mini game. 

1458
01:21:10,400 --> 01:21:14,500
I feel like, I feel like I have 
no idea you're talking about, 

1459
01:21:14,500 --> 01:21:17,900
but I also back on kickstarter's
that JoJo, remember backing. 

1460
01:21:17,900 --> 01:21:20,800
So like just thinking like a no 
possibility, you have a stack of

1461
01:21:20,800 --> 01:21:22,500
cards. 
And each card is different type 

1462
01:21:22,500 --> 01:21:25,200
of area. 
I mean, I like that is such a 

1463
01:21:25,208 --> 01:21:27,600
great way to said, listen, I 
smell what you're stepping in. 

1464
01:21:27,600 --> 01:21:29,400
Yeah. 
But like that would be that 

1465
01:21:29,400 --> 01:21:32,900
would be a great way to do it. 
Like I said, it's just it's a 

1466
01:21:32,900 --> 01:21:35,600
great it's a great way to take a
little bit of Lord and really 

1467
01:21:35,600 --> 01:21:38,700
add a lot of to create a lot 
from it, which is fantastic. 

1468
01:21:38,900 --> 01:21:42,800
So Patrick world's roll. 
Game it's made up of play rules,

1469
01:21:42,800 --> 01:21:47,800
generational rules and and 
fantasy. 

1470
01:21:48,100 --> 01:21:50,100
And we're going to get through 
all of those. 

1471
01:21:50,900 --> 01:21:55,500
Right now. 
It runs on PBT, a witch, my God 

1472
01:21:55,500 --> 01:21:58,100
if you listen to the last 
episode and don't realize that 

1473
01:21:58,100 --> 01:22:04,300
that's what was going to happen.
Like you're genuinely not paying

1474
01:22:04,300 --> 01:22:09,600
attention but you're fine. 
So it's game of three to five 

1475
01:22:09,600 --> 01:22:11,100
players. 
Cause I'm, but if you can play 

1476
01:22:11,100 --> 01:22:13,600
with more or less, most players 
will play A Single Character 

1477
01:22:13,600 --> 01:22:16,900
creating and developing them as 
they play, which I think is such

1478
01:22:16,900 --> 01:22:19,300
an underrated thing. 
Like, you don't need a 10-page 

1479
01:22:19,300 --> 01:22:21,600
backstory for your player. 
Develop your player as you play.

1480
01:22:21,800 --> 01:22:23,800
Yeah, you gotta. 
It's a game. 

1481
01:22:23,900 --> 01:22:28,900
There's a GM will talk about the
variations of ppta, but if you 

1482
01:22:28,900 --> 01:22:30,500
keep reading, you get an 
explanation of how the game 

1483
01:22:30,500 --> 01:22:32,000
works. 
I'm going to have safely, play 

1484
01:22:32,000 --> 01:22:34,100
with your players. 
If you're already familiar with 

1485
01:22:34,100 --> 01:22:36,300
those ideas skip to page 13, 
we're not going to do that. 

1486
01:22:36,300 --> 01:22:39,100
We're going to cruise through a 
little bit of work on a play. 

1487
01:22:39,500 --> 01:22:44,100
Pvt Games. 
Um, so that's what we just got 

1488
01:22:44,100 --> 01:22:49,400
to the narrative or how to play 
PBT a games. 

1489
01:22:49,400 --> 01:22:51,100
Do you want to take over this? 
You want me to? 

1490
01:22:53,400 --> 01:22:57,200
Yeah. 
So it's like because like I feel

1491
01:22:57,200 --> 01:23:01,200
like we just talked about some 
of our oldest and play these 

1492
01:23:01,200 --> 01:23:07,800
games but like it is a very 
player driven game. 

1493
01:23:08,000 --> 01:23:11,600
You would the players choose to 
do something, they A role and 

1494
01:23:11,600 --> 01:23:13,800
that pushes The Narrative for 
they make a move. 

1495
01:23:14,500 --> 01:23:18,200
And then based on how they roll 
that move, it allows you as the 

1496
01:23:18,200 --> 01:23:24,200
game master to put obstacles in 
their way or create Strife to 

1497
01:23:24,200 --> 01:23:29,900
push the narrative forward. 
So I guess I'll guess I'll read 

1498
01:23:29,900 --> 01:23:34,300
this one when playing Patrick 
world, my player will describe 

1499
01:23:34,300 --> 01:23:37,000
what they want to do. 
Essentially will describe a 

1500
01:23:37,000 --> 01:23:39,500
place or die situation. 
Nasty, other players to 

1501
01:23:39,500 --> 01:23:43,600
interact, If a player is the 
first part is the GM. 

1502
01:23:44,500 --> 01:23:45,800
I haven't read them really long 
time. 

1503
01:23:45,800 --> 01:23:50,600
I'm done first interact, via 
their characters off by saying, 

1504
01:23:50,600 --> 01:23:52,400
look, what do you want to do the
players? 

1505
01:23:52,400 --> 01:23:54,900
Describe what they do? 
Eventually someone will trigger 

1506
01:23:54,900 --> 01:23:57,200
a move which is like a very mean
safety BK. 

1507
01:23:57,200 --> 01:24:02,000
Like we were just talking about 
moves are a set of fictional 

1508
01:24:02,000 --> 01:24:05,100
triggers and mechanics when they
can move, they have the chance 

1509
01:24:05,100 --> 01:24:09,400
to fail when if and when they 
fail this triggers an event that

1510
01:24:09,400 --> 01:24:11,900
moose where I mean if they 
succeed it also There's another 

1511
01:24:11,900 --> 01:24:13,500
more positive event that also 
moves in there. 

1512
01:24:13,500 --> 01:24:16,500
Therefore, it's the whole base. 
This is just that like, very 

1513
01:24:16,500 --> 01:24:20,300
player-driven, moves, push the 
narrative and then I guess if 

1514
01:24:20,300 --> 01:24:22,400
there's if it's not a move, they
don't roll. 

1515
01:24:22,400 --> 01:24:26,800
So, you know, which we discussed
at length. 

1516
01:24:27,800 --> 01:24:29,800
Yeah, which I, you know, I don't
know that. 

1517
01:24:29,800 --> 01:24:34,400
I have an issue with that, you 
know, like I am, I'm pretty good

1518
01:24:34,400 --> 01:24:37,100
with that, you know, I love, I 
love that mean. 

1519
01:24:37,100 --> 01:24:40,400
That's all thing is. 
Like when you go from 5th 

1520
01:24:40,400 --> 01:24:42,600
edition where you can't scratch 
your own ass without rolling 

1521
01:24:42,600 --> 01:24:44,200
into Jillian, check. 
That's very true. 

1522
01:24:44,900 --> 01:24:49,300
Like if, if what, what I what I 
what really helped me understand

1523
01:24:49,300 --> 01:24:51,600
that is honestly the word 
consequences, right? 

1524
01:24:51,700 --> 01:24:54,600
So like all of your actions, all
the player's actions, have 

1525
01:24:54,600 --> 01:24:57,400
consequences one in one way, 
shape or form, right? 

1526
01:24:57,600 --> 01:25:02,800
If the players are doing 
something that doesn't have like

1527
01:25:04,100 --> 01:25:07,400
an interesting consequence, that
could move things forward or or 

1528
01:25:07,600 --> 01:25:09,700
or impact that narrative in some
way. 

1529
01:25:10,000 --> 01:25:11,000
There's no fucking reason to 
roll. 

1530
01:25:11,000 --> 01:25:13,800
You can just do it. 
Like if you want my soul for 

1531
01:25:13,800 --> 01:25:16,600
every breath they give him just 
like well we'll see if you took 

1532
01:25:16,600 --> 01:25:19,800
this round blink if you want a 
cartwheel across an empty room. 

1533
01:25:19,800 --> 01:25:21,200
The room is not trapped or 
anything. 

1534
01:25:21,300 --> 01:25:24,300
You're just in an empty room 
like you don't need a just do 

1535
01:25:24,300 --> 01:25:27,100
it. 
Cool awesome narrative going 

1536
01:25:27,100 --> 01:25:28,900
right? 
Like, that's what's in this 

1537
01:25:28,900 --> 01:25:30,700
room? 
Yeah. 

1538
01:25:30,700 --> 01:25:32,300
Yes. 
You fucking can. 

1539
01:25:32,300 --> 01:25:34,700
Well, I know, like, that's like 
that's the one rule that you. 

1540
01:25:34,708 --> 01:25:37,600
Like if you live those in this 
part I will reference perception

1541
01:25:37,600 --> 01:25:39,700
rules all the time. 
We talk about useless roles 

1542
01:25:39,800 --> 01:25:42,600
because either you see a thing 
you do if I look through a desk 

1543
01:25:42,600 --> 01:25:45,400
drawer by drawer, if there is 
something in that desk, I'll 

1544
01:25:45,400 --> 01:25:48,700
find it. 
I've because I'm looking in like

1545
01:25:48,700 --> 01:25:51,100
I need a fucking roll woman miss
it. 

1546
01:25:51,100 --> 01:25:55,200
How to our 222, no fucking keep 
this ring go on. 

1547
01:25:55,200 --> 01:25:57,200
There's two pairs of that that 
are great. 

1548
01:25:57,600 --> 01:26:01,900
Listen one of those like the 
stupidest fucking things that 

1549
01:26:01,900 --> 01:26:05,100
like I am very guilty of but 
also like fit. 

1550
01:26:05,100 --> 01:26:07,000
I blame fifth edition for those 
shitty way. 

1551
01:26:07,000 --> 01:26:12,000
That our rights us rules is like
gatekeeping important 

1552
01:26:12,000 --> 01:26:15,500
information from your players 
with a stupid fucking roll. 

1553
01:26:15,600 --> 01:26:18,300
Like you need your players to 
find this thing. 

1554
01:26:18,900 --> 01:26:22,200
Oh my God. 
And then you put like a DC 12 

1555
01:26:22,200 --> 01:26:25,700
check on finding it and of 
course they rolled an eight. 

1556
01:26:25,800 --> 01:26:27,300
So you're like well, what the 
fuck do I do? 

1557
01:26:27,500 --> 01:26:30,900
Now, just having you until they 
find out you, let them roll you 

1558
01:26:30,900 --> 01:26:32,700
into a corner. 
You like well there's no, she's 

1559
01:26:32,700 --> 01:26:35,900
the dumbest fucking thing so 
sirsa. 

1560
01:26:36,100 --> 01:26:38,000
We talk about talk to us. 
There's a bunch of the podcast 

1561
01:26:38,000 --> 01:26:40,600
before and who, when we talk 
about Aaron. 

1562
01:26:40,600 --> 01:26:42,500
Yeah, some guy starts, a victory
makes awesome games. 

1563
01:26:42,500 --> 01:26:45,300
But like, in one of their 
five-year Ventures, they 

1564
01:26:45,300 --> 01:26:49,500
literally wrote like If they 
want to roll a perception check 

1565
01:26:50,000 --> 01:26:52,400
like for the area, whatever 
that's fine. 

1566
01:26:52,400 --> 01:26:57,300
But if they investigate a 
specific thing, they just know 

1567
01:26:57,300 --> 01:26:59,100
the things, right? 
So I think there's like, there's

1568
01:26:59,100 --> 01:27:03,000
a part of the statue has like an
eye, but if you poke it it's 

1569
01:27:03,000 --> 01:27:05,200
like a button. 
That does some shit right there.

1570
01:27:05,200 --> 01:27:07,500
Like if they're in an area, and 
they just want to kind of search

1571
01:27:07,500 --> 01:27:10,300
the area, have them roll a 
perception, check to see if they

1572
01:27:10,300 --> 01:27:15,800
find that specific thing, right?
But if they say why go look at 

1573
01:27:15,800 --> 01:27:19,500
the Statue, Can you say okay 
when you're looking that you 

1574
01:27:19,500 --> 01:27:22,400
find this you know what I mean? 
Yeah so like if they're if 

1575
01:27:22,400 --> 01:27:26,100
they're going broad fine role if
there are specific just have 

1576
01:27:26,100 --> 01:27:29,100
them, learn all the shit anyway,
I like it. 

1577
01:27:29,100 --> 01:27:32,300
I've noticed that if you ask 
players do a lot of time even 

1578
01:27:32,300 --> 01:27:36,000
was like my cousin's all guys my
table or new you to table. 

1579
01:27:36,000 --> 01:27:38,700
I mean is I'm like hey how are 
you examining this thing? 

1580
01:27:38,900 --> 01:27:41,500
Look oh yeah put my hands all 
over with my pressed on parts 

1581
01:27:41,500 --> 01:27:43,900
and like, oh perfect will deny 
you realize immediately, there's

1582
01:27:43,900 --> 01:27:47,000
a like players are not, you 
know, they're there. 

1583
01:27:47,100 --> 01:27:49,900
Are people, you know they'll if 
you ask them how they're 

1584
01:27:49,900 --> 01:27:51,100
examining a thing, they'll tell 
you. 

1585
01:27:51,100 --> 01:27:54,500
I'm sorry. 
But yeah, but no, let me go 

1586
01:27:54,500 --> 01:27:58,900
again. 
So the thing is how you destroy 

1587
01:27:58,900 --> 01:28:00,900
people's narrative. 
You destroyed people's 

1588
01:28:00,900 --> 01:28:02,200
creativity was she like that 
right? 

1589
01:28:02,200 --> 01:28:05,500
Because it's like the number of 
times I've been like, okay I'm 

1590
01:28:05,500 --> 01:28:08,500
gonna toss this room like I'm 
like straight up. 

1591
01:28:08,500 --> 01:28:11,400
I will I will search top to 
bottom of this room and seems 

1592
01:28:11,400 --> 01:28:13,000
like okay roll me a check. 
I'm like why? 

1593
01:28:13,300 --> 01:28:17,000
Like if it's like a secret 
passage or some shit? 

1594
01:28:17,400 --> 01:28:19,700
But if it's under the goddamn 
mattress and you make me roll 

1595
01:28:19,700 --> 01:28:22,900
for a perception check, when I'm
clearly saying I am straight up 

1596
01:28:22,900 --> 01:28:26,100
destroying this fucking room and
looking for stuff, like you're 

1597
01:28:26,100 --> 01:28:29,000
destroying people's creativity 
because you feel like well what 

1598
01:28:29,000 --> 01:28:32,000
I like what I want to do is this
and you're telling me that 

1599
01:28:32,000 --> 01:28:33,900
somebody wasn't going to do 
that. 

1600
01:28:33,900 --> 01:28:35,700
Yeah. 
Right, even though I wanted to 

1601
01:28:35,700 --> 01:28:39,400
do that, I somehow was incapable
of doing this task because I 

1602
01:28:39,400 --> 01:28:43,800
roll like there's no man. 
I will say that I like after 

1603
01:28:43,800 --> 01:28:49,500
going through Patrick world and 
talk to And like, I have a 

1604
01:28:49,700 --> 01:28:54,000
really rough draft PBT a game of
my own the, like, I just threw 

1605
01:28:54,000 --> 01:28:57,000
together. 
That's definitely, not done, but

1606
01:28:57,000 --> 01:28:59,200
like I have a moves list now, 
really thinking about like, 

1607
01:28:59,200 --> 01:29:01,800
okay, you only role for moves, 
everything else feel like I 

1608
01:29:01,808 --> 01:29:04,200
might change a few of the moves 
out. 

1609
01:29:04,200 --> 01:29:07,200
Like, I'm really take that to 
heart because it's just a mess. 

1610
01:29:07,200 --> 01:29:08,300
Terry stuff. 
But really interesting 

1611
01:29:08,300 --> 01:29:10,500
conversation like a really great
system. 

1612
01:29:10,600 --> 01:29:13,300
So yeah, well, I mean, and 
again, we talked about this 

1613
01:29:13,300 --> 01:29:14,900
before to, as we get through 
this. 

1614
01:29:14,900 --> 01:29:17,700
I know there's a section that 
says, like, how to Game is only 

1615
01:29:17,700 --> 01:29:21,100
the first 13 pages. 
But like yeah, the whole book is

1616
01:29:21,100 --> 01:29:23,600
a really great primer on how to 
run the style of games. 

1617
01:29:23,600 --> 01:29:26,300
So again, highly recommend, and 
maybe we'll keep reading it. 

1618
01:29:26,400 --> 01:29:30,200
And you guys will understand 
what I've, what, I don't 

1619
01:29:30,200 --> 01:29:32,800
remember, you stopped, I think 
roles in questions are next one.

1620
01:29:32,800 --> 01:29:37,900
We really just talking about how
you play pvta games, which is 

1621
01:29:37,900 --> 01:29:40,100
what we just ranted on for, you 
know. 

1622
01:29:40,400 --> 01:29:42,600
Well, we went over time now, 
play 5e games. 

1623
01:29:42,600 --> 01:29:45,900
But yeah, did you do it player 
characters? 

1624
01:29:45,900 --> 01:29:47,000
Do something that triggers the 
move. 

1625
01:29:47,200 --> 01:29:50,500
Where do the part? 
We did just talk about that. 

1626
01:29:50,700 --> 01:29:51,800
Okay. 
So this will be just done. 

1627
01:29:52,000 --> 01:29:54,700
Alright, next page. 
All right. 

1628
01:29:56,500 --> 01:29:58,600
Give me one of those where we 
like we're going to be talking 

1629
01:29:58,600 --> 01:30:01,900
around everything conceptually 
low but I lost. 

1630
01:30:02,900 --> 01:30:04,000
What does dual rent? 
This one. 

1631
01:30:04,400 --> 01:30:08,700
Yeah, so um see as always feel 
free to ask questions. 

1632
01:30:08,700 --> 01:30:11,500
When negotiating some actions 
can potentially trigger multiple

1633
01:30:11,500 --> 01:30:13,700
moves pick the one that feels 
best, right? 

1634
01:30:13,700 --> 01:30:15,600
Or most fun resolve it and keep 
playing. 

1635
01:30:16,400 --> 01:30:18,400
There are no rules for 
initiative return Order 

1636
01:30:18,400 --> 01:30:19,500
characters. 
Acting ever. 

1637
01:30:19,500 --> 01:30:22,200
It makes sense but after you act
ask other players, if they like 

1638
01:30:22,200 --> 01:30:26,000
to turn in a fight or a chase 
scene, it might make sense to go

1639
01:30:26,000 --> 01:30:29,000
around the table and Order 
during a speech or negotiation. 

1640
01:30:29,000 --> 01:30:31,400
A Single Character might take 
the lead and narrate multiple 

1641
01:30:31,400 --> 01:30:35,800
actions, or multiple moves. 
Again, I feel like they don't 

1642
01:30:35,800 --> 01:30:38,200
care what system you're using. 
This is good advice for 

1643
01:30:38,200 --> 01:30:39,900
literally. 
Anything you're doing really? 

1644
01:30:39,900 --> 01:30:43,000
Yeah, it really actually is just
good advice, you know? 

1645
01:30:43,900 --> 01:30:46,000
And like, why would like, once 
again we're going to go through 

1646
01:30:46,000 --> 01:30:47,500
this and there's a lot of stuff 
on here. 

1647
01:30:47,500 --> 01:30:49,700
That's just like, it. 
Almost doesn't matter what 

1648
01:30:49,700 --> 01:30:52,200
you're playing is love. 
Really just good advice in this 

1649
01:30:52,200 --> 01:30:53,600
book. 
Yeah. 

1650
01:30:54,400 --> 01:30:57,700
Um, and there's not a lot of Art
in the book but this is a very 

1651
01:30:57,700 --> 01:31:00,100
interesting piece. 
It's a really cool piece. 

1652
01:31:00,200 --> 01:31:04,400
That's the circus Cannon woman. 
Yeah, it's clearly at The 

1653
01:31:04,400 --> 01:31:07,500
circus. 
This this woman just has a 

1654
01:31:07,500 --> 01:31:13,000
cannon on her shoulder and it's 
blasting in front of a crowd and

1655
01:31:13,000 --> 01:31:17,200
standing next to her is a clown 
bent over and another clown 

1656
01:31:17,200 --> 01:31:21,200
standing on top of them. 
Good times. 

1657
01:31:21,800 --> 01:31:25,100
Yeah. 
So roles and questions. 

1658
01:31:26,900 --> 01:31:31,200
When keep rocking buddy. 
No, this one's all you go for. 

1659
01:31:31,200 --> 01:31:32,400
I want to hear you. 
You have it. 

1660
01:31:33,000 --> 01:31:35,400
All right, I'll get sultry with 
it. 

1661
01:31:35,600 --> 01:31:39,600
So most moves ask players to 
roll the GM. 

1662
01:31:39,600 --> 01:31:41,500
Never rolls an important part of
PBT at the GM. 

1663
01:31:41,500 --> 01:31:44,600
Number rules nearly every time 
you roll, you use two six-sided 

1664
01:31:44,600 --> 01:31:46,100
dice. 
Like the kind of comes with most

1665
01:31:46,100 --> 01:31:49,300
board games sometimes you'll add
a static modifier but often 

1666
01:31:49,300 --> 01:31:54,300
you'll roll with the question 
quotes when asked to do so the 

1667
01:31:54,300 --> 01:31:56,500
move will usually provide the 
questions immediately. 

1668
01:31:56,700 --> 01:32:00,900
After for each question, you can
answer yes to you get plus 1 to 

1669
01:32:00,900 --> 01:32:03,500
the raw. 
So this is a part that I reread 

1670
01:32:03,500 --> 01:32:06,000
a couple of times. 
So this is a little bit 

1671
01:32:06,000 --> 01:32:09,100
different than like like when we
played like figure basically 

1672
01:32:09,100 --> 01:32:12,000
said where you get kind of 
standard stats. 

1673
01:32:12,000 --> 01:32:15,400
This one you don't really get 
stats this, really. 

1674
01:32:15,600 --> 01:32:18,400
But again, we talked about this 
numerous times the the rules of 

1675
01:32:18,407 --> 01:32:20,400
the game in the way that the 
written encourage the way that 

1676
01:32:20,400 --> 01:32:23,200
you play. 
This game is incredibly this 

1677
01:32:23,200 --> 01:32:26,500
version of pvta. 
The, the purple and conversion. 

1678
01:32:26,600 --> 01:32:29,700
It is incredibly narrative 
focused even more so than PB T, 

1679
01:32:29,700 --> 01:32:33,800
which is based on narrative. 
So you literally get more points

1680
01:32:33,800 --> 01:32:38,700
to your role for Aunt, for 
answering questions about the 

1681
01:32:38,700 --> 01:32:41,400
moves. 
You just made so good like yeah,

1682
01:32:41,700 --> 01:32:45,900
absolutely well and could you 
encourage players to ask 

1683
01:32:45,900 --> 01:32:48,700
questions and answer questions, 
which in Keeps The Narrative 

1684
01:32:48,700 --> 01:32:53,500
going, which is great, you can 
negotiate whether or not you can

1685
01:32:53,500 --> 01:32:56,800
answer yes to a question. 
For instance, many moves ass If 

1686
01:32:56,800 --> 01:32:59,300
you prepared something ahead of 
time, if you're in the middle of

1687
01:32:59,308 --> 01:33:00,600
a fight, be interest, probably 
know. 

1688
01:33:00,600 --> 01:33:03,700
However, if you were Broad 
Street, if there were broad 

1689
01:33:03,700 --> 01:33:06,000
stretches of time left 
undescribed, before you made the

1690
01:33:06,000 --> 01:33:09,200
move, you can probably say yes. 
If you're unsure or if there's 

1691
01:33:09,200 --> 01:33:12,600
disagreement over it, you can 
use the be prepared, move to 

1692
01:33:12,600 --> 01:33:15,700
resolve whether or not you are 
prepared and they're a couple of

1693
01:33:15,700 --> 01:33:18,700
other factors factors. 
One is some moves in situations,

1694
01:33:18,700 --> 01:33:21,300
will give you a longer list of 
questions to ask, go through the

1695
01:33:21,300 --> 01:33:25,200
mall or as many as you want. 
And then number two however you 

1696
01:33:25,200 --> 01:33:29,400
can never add more than Plus two
to a single role except in the 

1697
01:33:29,400 --> 01:33:31,900
case of very few situations 
noted in particular moves, so 

1698
01:33:31,900 --> 01:33:35,600
you can't just like make shit up
forever to Super fail. 

1699
01:33:35,600 --> 01:33:37,500
Everything and we've talked 
about some for we've talked 

1700
01:33:37,500 --> 01:33:39,000
about the percentages and things
like that. 

1701
01:33:39,000 --> 01:33:42,500
I'm terrible at math but I think
a plus 32 any to D6. 

1702
01:33:42,500 --> 01:33:44,900
Roll gives you like a 75% chance
of success. 

1703
01:33:45,100 --> 01:33:47,800
Like all is a very, very high 
chance of you rolling. 

1704
01:33:47,800 --> 01:33:49,400
A like the bell curves of the 
seven. 

1705
01:33:49,400 --> 01:33:52,300
So with a like the height of the
bell curves at 7:00. 

1706
01:33:52,300 --> 01:33:54,700
So both the plus 3, right? 
Yeah. 

1707
01:33:55,000 --> 01:33:56,500
Yeah. 
You have a very, very high. 

1708
01:33:56,700 --> 01:34:03,300
Probability of succeeding or 
sometimes, maybe a better 

1709
01:34:03,400 --> 01:34:06,200
actually, a more apt description
be as a very, very low 

1710
01:34:06,200 --> 01:34:08,300
probability of failing 
completely. 

1711
01:34:08,300 --> 01:34:11,600
Go completely fell your base. 
It's almost impossible to clip 

1712
01:34:11,600 --> 01:34:15,800
the completely 5, plus 3, like 
you very, very difficult once a 

1713
01:34:15,800 --> 01:34:18,000
Dyson, modifiers have an added 
together you can match results 

1714
01:34:18,000 --> 01:34:21,800
to bands of success. 
And this isn't my opinion, this 

1715
01:34:21,800 --> 01:34:25,700
is what pvta and post ppta, 
whatever you want to call it. 

1716
01:34:25,700 --> 01:34:28,800
Because I think a lot of the 
ppta Fanboys will get really 

1717
01:34:28,800 --> 01:34:31,800
butter if you don't do exactly 
what PBT a tells you to. 

1718
01:34:32,000 --> 01:34:35,100
But like make success is 
something that I think is a 

1719
01:34:35,100 --> 01:34:39,500
Hallmark pvta and yeah, post 
post ppta and that's this is 

1720
01:34:39,500 --> 01:34:42,700
what this is describing here. 
So on a 10-plus, you succeed. 

1721
01:34:42,700 --> 01:34:45,500
Some moves have specific effects
of happen, choosing to describe 

1722
01:34:45,500 --> 01:34:49,700
them like basically other moves 
have something big like daring 

1723
01:34:49,700 --> 01:34:51,200
dues. 
You avoid the danger. 

1724
01:34:51,200 --> 01:34:53,800
So basically, on a 10, plus, 
whatever you were trying to do. 

1725
01:34:53,900 --> 01:34:58,700
You get to do all of that? 
Like, good job you Get it on a 7

1726
01:34:58,700 --> 01:35:00,700
to 9. 
This is my favorite. 

1727
01:35:00,700 --> 01:35:04,100
This is one of my favorite game 
things ever on a 7 to 9. 

1728
01:35:04,400 --> 01:35:07,900
You get what you want but at a 
cost or complication or you get 

1729
01:35:07,900 --> 01:35:10,500
part of what you want this b, a 
g m-- to make moves of their 

1730
01:35:10,500 --> 01:35:11,800
own. 
But you can always offer 

1731
01:35:11,800 --> 01:35:14,700
questions or suggestions a 
common example is if a character

1732
01:35:14,700 --> 01:35:17,300
inching across a dangerous path,
high above the ground. 

1733
01:35:17,300 --> 01:35:19,200
If they roll a seven and nine 
maybe they drop something 

1734
01:35:19,200 --> 01:35:21,900
important, do they take the time
to retrieve it or do they push 

1735
01:35:21,900 --> 01:35:24,700
on without the object? 
So it's kind of it is it is the 

1736
01:35:24,700 --> 01:35:29,300
standard. 
Yes. but, Which I love. 

1737
01:35:29,700 --> 01:35:32,900
And I really yeah, I've been 
playing a lot of bastards. 

1738
01:35:32,900 --> 01:35:36,300
I'm paying playing into the odd,
like hacks, and I've really 

1739
01:35:36,300 --> 01:35:38,200
enjoyed that, but I, as we're 
going through, this is like, oh,

1740
01:35:38,200 --> 01:35:41,300
I missed that like, that was a 
lot of fun like form, especially

1741
01:35:41,300 --> 01:35:44,300
as the game master, like, this 
is like it's funny because it's 

1742
01:35:44,300 --> 01:35:49,200
player facing roles, but as a 
game master, this is a blast to 

1743
01:35:49,200 --> 01:35:52,600
do because you're like oh cool. 
Like I love him problem like oh 

1744
01:35:52,600 --> 01:35:55,900
yeah, yeah, yeah, totally, you 
do that you you make across that

1745
01:35:55,900 --> 01:36:01,100
narrow path but As you're making
across a crumbles beneath you 

1746
01:36:01,200 --> 01:36:03,700
and you can jump ahead. 
And now the path is gone for the

1747
01:36:03,700 --> 01:36:06,100
last the next two people behind 
you or whatever. 

1748
01:36:06,400 --> 01:36:08,800
Like it's just a blast, you 
know? 

1749
01:36:09,400 --> 01:36:10,800
Yeah. 
And I think we talked about this

1750
01:36:10,800 --> 01:36:16,200
a little bit to like it makes as
the GM, it makes you feel more 

1751
01:36:16,200 --> 01:36:17,600
like a player. 
Yeah. 

1752
01:36:17,600 --> 01:36:20,200
Because also when you get to 
make moves and you get to it, 

1753
01:36:20,200 --> 01:36:24,400
like I said, like improv, bounce
stuff off of people like it 

1754
01:36:24,400 --> 01:36:27,500
really flex your creativity. 
It's not like I felt like a lot 

1755
01:36:27,500 --> 01:36:30,100
of times, 25, He was almost like
reading a script at already 

1756
01:36:30,100 --> 01:36:32,200
planed out kind of everything. 
I've already done everything 

1757
01:36:32,200 --> 01:36:34,800
that, you know. 
And then with this like I don't 

1758
01:36:34,800 --> 01:36:36,700
know what's going to happen. 
I don't know what you're going 

1759
01:36:36,700 --> 01:36:37,900
to do. 
When you do something and 

1760
01:36:37,900 --> 01:36:40,900
something goes wrong, you 
something in their brain does 

1761
01:36:40,900 --> 01:36:43,600
has to go. 
What is a potential consequence?

1762
01:36:43,600 --> 01:36:45,700
And like how hard? 
I want the consequences to hit, 

1763
01:36:45,700 --> 01:36:47,600
right? 
Like the situation and like 

1764
01:36:47,600 --> 01:36:49,100
personally it for my style 
deeming. 

1765
01:36:49,100 --> 01:36:51,600
I'm immensely better at this 
than I am at the having a 

1766
01:36:51,600 --> 01:36:55,100
written thing. 
Like the moment I write out like

1767
01:36:55,100 --> 01:36:58,200
a script of what's Happening 
like, and I'm just reading that 

1768
01:36:58,500 --> 01:37:01,000
My attention to the game as 
like, split very ill. 

1769
01:37:01,000 --> 01:37:04,100
So I am not good at like if I 
can just have a vague idea of 

1770
01:37:04,108 --> 01:37:06,100
where we're going and I can 
improv a bunch. 

1771
01:37:06,100 --> 01:37:08,600
I'm way better. 
So this feeds into how I want to

1772
01:37:08,600 --> 01:37:09,900
play anyway. 
You know. 

1773
01:37:11,300 --> 01:37:16,600
Yeah, you know, I it's so 80. 
So, if anyone that says in the 

1774
01:37:16,600 --> 01:37:20,600
podcast, if you weren't aware, I
definitely have ADHD. 

1775
01:37:21,600 --> 01:37:24,900
So, and I'm pretty sure you have
a decent level of executive 

1776
01:37:24,900 --> 01:37:26,300
dysfunction, at some point in 
there. 

1777
01:37:27,500 --> 01:37:31,500
When I would run like vtt, I 
love running in person games, 

1778
01:37:31,500 --> 01:37:33,000
right? 
I have a million fucking minis. 

1779
01:37:33,000 --> 01:37:35,600
I got a million Maps. 
I got colored lightbulbs, I 

1780
01:37:35,600 --> 01:37:38,600
literally have like candles that
smell like Dungeons shit, I love

1781
01:37:38,600 --> 01:37:40,900
running but I gotta be honest 
vtt. 

1782
01:37:41,300 --> 01:37:46,500
For my ADHD, brain is so much 
easier because what I would have

1783
01:37:46,500 --> 01:37:50,900
to do especially like roll20 is 
there's a layer where you can 

1784
01:37:50,900 --> 01:37:54,400
just write GM notes. 
It would like, right, I would 

1785
01:37:54,400 --> 01:37:56,900
almost not be able to see the 
map because I would have so much

1786
01:37:56,900 --> 01:38:00,200
stuff written directly on it 
because if I couldn't see it in 

1787
01:38:00,200 --> 01:38:03,500
bright, yellow right in front, 
my fucking face, I would miss 

1788
01:38:03,500 --> 01:38:05,100
it. 
So, I would constantly miss 

1789
01:38:05,100 --> 01:38:08,500
important information where I 
would literally be, like, I need

1790
01:38:08,500 --> 01:38:11,000
to make sure I remember that 
like when he does this. 

1791
01:38:11,100 --> 01:38:13,400
Thing happens because a super 
can affect this later. 

1792
01:38:13,500 --> 01:38:16,400
I obviously forget I get to the 
point later and realized am I 

1793
01:38:16,400 --> 01:38:19,100
got off script right with this 
kind of thing. 

1794
01:38:19,100 --> 01:38:20,900
You don't need to do that at 
all. 

1795
01:38:20,900 --> 01:38:22,300
Exactly. 
Like you're saying you don't 

1796
01:38:22,300 --> 01:38:24,700
need to worry about going off 
script because there isn't one. 

1797
01:38:27,300 --> 01:38:30,900
Yeah. 
Told ya fucking crap so there's 

1798
01:38:30,900 --> 01:38:35,500
making shit up boom. 
So and on a six and so that was 

1799
01:38:35,500 --> 01:38:37,900
seven and I make success on my 
favorite things ever love the 

1800
01:38:37,900 --> 01:38:41,300
shirt of it on a sex - a 
complication occurs in Biting 

1801
01:38:41,300 --> 01:38:44,700
into GM, move note that this 
does not mean you fail unlike 

1802
01:38:44,700 --> 01:38:46,800
another game. 
Something always happens after a

1803
01:38:46,800 --> 01:38:49,200
roll. 
So but I mean, you could, you 

1804
01:38:49,200 --> 01:38:54,800
could fail, but it's know. 
And for me, that's how I always 

1805
01:38:54,800 --> 01:38:57,400
thought is the yes button know. 
And it's like, you were trying 

1806
01:38:57,400 --> 01:38:59,800
to pick the lock and like, what 
that's that's such a great 

1807
01:38:59,800 --> 01:39:01,700
example, that Aaron talked about
where it's always good when I 

1808
01:39:01,708 --> 01:39:04,200
think that's an amazing example.
Perfect. 

1809
01:39:04,200 --> 01:39:07,700
Because you can either just 
fail, but you don't just fail. 

1810
01:39:07,900 --> 01:39:10,000
You fail, in a way that like the
guard is coming around the 

1811
01:39:10,000 --> 01:39:10,900
corner. 
I think is what they said. 

1812
01:39:11,500 --> 01:39:15,800
Or you do pick the lock. 
But when you open the door, 

1813
01:39:15,800 --> 01:39:19,200
there's Luna, get guard that 
heard your dumb conversation 

1814
01:39:19,200 --> 01:39:21,200
because you were probably 
screaming in the hallway outside

1815
01:39:21,200 --> 01:39:23,300
about some bullshit. 
Who literally you open the door,

1816
01:39:23,300 --> 01:39:25,300
like a blunderbuss in your face 
or something. 

1817
01:39:25,500 --> 01:39:28,300
You know, perfect example, 
really great way to do it and 

1818
01:39:28,300 --> 01:39:30,600
like the idea of GM moves coming
in as great. 

1819
01:39:30,600 --> 01:39:34,400
So I'm not going to go vote. 
We okay, so the example, written

1820
01:39:34,400 --> 01:39:36,400
is literally what we just talked
about, so we don't need to do 

1821
01:39:36,400 --> 01:39:40,000
that. 
So so other roles. 

1822
01:39:41,200 --> 01:39:45,600
Strong example, you know, our 
fixed because of like the no but

1823
01:39:45,600 --> 01:39:50,000
or like yeah like you can still 
fail forward you know like you 

1824
01:39:50,000 --> 01:39:53,600
did unlock the door but your 
fuck now. 

1825
01:39:53,600 --> 01:39:56,700
Like there's like 50 guys on the
other side there's like some 

1826
01:39:56,700 --> 01:39:59,800
shit going on where you're like,
absolutely like you open the 

1827
01:39:59,808 --> 01:40:02,300
door and walk into a gelatinous 
cube, you know what I mean? 

1828
01:40:02,300 --> 01:40:06,200
Like you fail hard you know I 
might use that one. 

1829
01:40:06,200 --> 01:40:07,500
I see. 
It's like, that's a good laugh, 

1830
01:40:08,200 --> 01:40:10,000
but yeah. 
So other roles right? 

1831
01:40:10,200 --> 01:40:12,800
Sometimes will be asked to Roll 
the dice in different ways, 

1832
01:40:13,200 --> 01:40:17,600
first, a D6, which is shorthand 
for rolling a six-sided die. 

1833
01:40:18,200 --> 01:40:23,400
There's also 2636, you know, 
whatever number of D6 is and 

1834
01:40:23,400 --> 01:40:26,900
then add them up. 
The other ways to roll is also a

1835
01:40:26,907 --> 01:40:32,400
d66 or d66 was just means two 
dice and reading ones the tens 

1836
01:40:32,800 --> 01:40:35,300
and then one is the ones place 
which I think we're fairly 

1837
01:40:35,300 --> 01:40:40,100
familiar with at this point. 
I'm a lot of systems use all of 

1838
01:40:40,100 --> 01:40:44,700
to d6s Systems use d66 or d66 as
well because it makes sense. 

1839
01:40:45,700 --> 01:40:47,700
Yeah, so there's a nice little 
table that shows you the 

1840
01:40:47,700 --> 01:40:53,700
potential results for d66. 
So it's 11 through 66 but 

1841
01:40:53,700 --> 01:40:59,300
there's it's only 11 to 16 and 
21 to 26 and it's all numbers 

1842
01:40:59,300 --> 01:41:02,800
that are between 1 and 6. 
That's how I six-sided dice 

1843
01:41:02,800 --> 01:41:03,600
Works. 
Actually. 

1844
01:41:03,600 --> 01:41:07,400
Just y'all know it's got six 
sides. 

1845
01:41:13,700 --> 01:41:17,300
But there's this kind of this 
page specifically is why I said 

1846
01:41:17,500 --> 01:41:21,300
like honestly, if I straight up 
like, Vitae player that I never 

1847
01:41:21,300 --> 01:41:24,400
played RPGs, I would want to 
hand them, this fucking bug like

1848
01:41:25,000 --> 01:41:28,200
because even something like this
like explaining and really 

1849
01:41:28,200 --> 01:41:31,900
well-written like concise terms,
what the 66 is because, you 

1850
01:41:31,900 --> 01:41:33,900
know, how many people that have 
played RPGs for long times, 

1851
01:41:34,000 --> 01:41:36,800
whose brain breaks on, d66, 
totally. 

1852
01:41:36,800 --> 01:41:41,000
I do want to bring up like a You
know, role in Liberty, type in 

1853
01:41:41,000 --> 01:41:45,700
like d66 and not realize it's a 
six and a six and have to put it

1854
01:41:45,700 --> 01:41:48,900
together like because you're not
going to get like, well, I mean,

1855
01:41:48,900 --> 01:41:52,900
mentally, you know, almost all 
tabletop RPGs up until recently 

1856
01:41:52,900 --> 01:41:55,300
have trained them. 
That whatever number is after 

1857
01:41:55,300 --> 01:41:58,200
the D is the number of sides, 
the dice has. 

1858
01:41:58,200 --> 01:42:01,500
So I get the confusion. 
But I mean, I've also read 

1859
01:42:01,500 --> 01:42:04,900
Troika, you know, and a bunch of
other stuff that's like, very 

1860
01:42:04,900 --> 01:42:09,000
common that, you know, d66. 
But yeah. 

1861
01:42:09,000 --> 01:42:11,800
So So the K, it kind of like 
this out, like the point of this

1862
01:42:11,800 --> 01:42:15,200
Matrix is to create like a 
larger range of options and 

1863
01:42:15,200 --> 01:42:17,900
maybe just a D6, it's usually 
used for generating something, 

1864
01:42:17,900 --> 01:42:21,000
whether it be random places or 
inhabitants, yeah, it just gives

1865
01:42:21,000 --> 01:42:24,800
you a longer a wider range while
still just using the cord theis 

1866
01:42:25,300 --> 01:42:33,200
to that PBT a mechanic or dice 
mechanics, clocks and tracks, 

1867
01:42:33,200 --> 01:42:35,900
which are great. 
So it's two different ways to 

1868
01:42:35,900 --> 01:42:38,000
track. 
You have clocks, which are 

1869
01:42:38,000 --> 01:42:40,800
essentially pizzas, right? 
It's a Goal the divided into 

1870
01:42:40,800 --> 01:42:45,600
slices, and usually, as you like
sale, they fill up, right? 

1871
01:42:45,600 --> 01:42:48,900
If you're in a dangerous 
situation, you like role? 

1872
01:42:48,900 --> 01:42:50,800
I think it actually gives 
exactly rolling like a nine or 

1873
01:42:50,800 --> 01:42:53,400
less, right? 
So like a partial they'll do a 

1874
01:42:53,400 --> 01:42:56,400
full fill you start to fill. 
Excuse me. 

1875
01:42:56,400 --> 01:42:59,500
This is like in a Random 
Encounters to feel segments of 

1876
01:42:59,500 --> 01:43:03,500
this clock. 
And this might you know, up here

1877
01:43:03,500 --> 01:43:08,000
like danger is increasing things
are getting worse as you fail, a

1878
01:43:08,000 --> 01:43:09,300
lot of times for clock. 
Psych. 

1879
01:43:09,500 --> 01:43:13,300
If they're searching an area or 
doing something or like a group,

1880
01:43:13,700 --> 01:43:16,600
like narrative moment, I'll have
a clock where it's like, yeah, 

1881
01:43:16,600 --> 01:43:19,100
you guys just do it like, as 
they do stuff, they tell their 

1882
01:43:19,100 --> 01:43:22,500
story and they succeed in my 
film successes until they have 

1883
01:43:22,700 --> 01:43:25,100
45 successes and then they 
figure out where they were 

1884
01:43:25,100 --> 01:43:28,100
trying to figure out. 
I actually really like clocks 

1885
01:43:29,300 --> 01:43:32,800
and I don't actually nearly use 
them as much as I genuinely. 

1886
01:43:32,800 --> 01:43:36,200
Really do like them. 
Yeah, I definitely need to use 

1887
01:43:36,200 --> 01:43:39,200
them a lot more because it's 
such a great way to keep track. 

1888
01:43:39,500 --> 01:43:43,100
Of like the concept of time 
without having to keep track of 

1889
01:43:43,100 --> 01:43:45,000
like actual time. 
Yeah. 

1890
01:43:45,500 --> 01:43:48,800
Or just like the or just like 
mounting failures or mounting 

1891
01:43:48,800 --> 01:43:52,700
successes how I like to use 
those to change. 

1892
01:43:52,700 --> 01:43:55,500
What is happening, more the 
direction of where things are 

1893
01:43:55,500 --> 01:43:58,200
going and let's collect tracks 
are different track. 

1894
01:43:58,200 --> 01:44:00,500
Sure. 
Like a, like a list of squares 

1895
01:44:00,700 --> 01:44:02,400
that you fill as things happen, 
right? 

1896
01:44:02,400 --> 01:44:07,100
It talks about this one, there 
is a stress track which is kind 

1897
01:44:07,100 --> 01:44:10,800
of like a negative thing York 
Character gets as you receive 

1898
01:44:10,800 --> 01:44:12,500
stress. 
You start filling a, you check 

1899
01:44:12,500 --> 01:44:18,100
off the boxes or whatever to 
represent like mounting -. 

1900
01:44:19,800 --> 01:44:22,300
But is he a Minnesota thing is 
like fresh ones like a stress. 

1901
01:44:22,300 --> 01:44:25,000
But like maybe you have like a 
super power meter in your game 

1902
01:44:25,000 --> 01:44:27,100
and your pvta game. 
And every time I do something, 

1903
01:44:27,100 --> 01:44:30,100
really fucking cool. 
They track, they mark off track.

1904
01:44:30,100 --> 01:44:32,600
To go really great tool for 
tracking, you know. 

1905
01:44:32,600 --> 01:44:34,800
Yeah, it's literally is, 
literally, is tracking like a, 

1906
01:44:34,900 --> 01:44:37,000
like I said, number of things 
like that, like, that you could 

1907
01:44:37,000 --> 01:44:40,100
even do like, like, hit points 
on like, A monster or something 

1908
01:44:40,100 --> 01:44:43,100
like that and when they have 60,
his six boxes and you just check

1909
01:44:43,100 --> 01:44:45,500
off and when all text boxes are 
checked, they're fucking dead. 

1910
01:44:45,800 --> 01:44:47,300
Yeah. 
You know, it's just a great way 

1911
01:44:47,300 --> 01:44:52,300
to truck easy easy like you know
visually visual way to track 

1912
01:44:52,300 --> 01:44:53,400
things. 
Hmm. 

1913
01:44:54,700 --> 01:44:57,700
Stan, come on rewrite, my games,
use more clocks and tracks in 

1914
01:44:57,700 --> 01:44:59,900
which I might do talk sometimes 
in the tub. 

1915
01:45:00,200 --> 01:45:05,500
So, yeah, like like after 
rereading Patrick world for this

1916
01:45:05,900 --> 01:45:08,900
and then also, after I read 
speed Rune, like their parts of 

1917
01:45:08,900 --> 01:45:12,500
the game that I'm running 
worlds, like actually so I 

1918
01:45:12,508 --> 01:45:15,200
didn't read foods good. 
Okay, you do it's really fucking

1919
01:45:15,200 --> 01:45:15,900
good. 
It's really good. 

1920
01:45:16,700 --> 01:45:18,400
I think it's so like that's such
a funny. 

1921
01:45:18,400 --> 01:45:20,600
Like the guy like they got to 
see some details. 

1922
01:45:21,000 --> 01:45:22,400
I love this egg. 
Like I think it's fucking 

1923
01:45:22,400 --> 01:45:24,200
hilarious now. 
So just like, you know, you did 

1924
01:45:24,400 --> 01:45:27,200
Inmate like they didn't ruin 
question to make up the idea of 

1925
01:45:27,200 --> 01:45:30,000
runes. 
You know, I think there's a few 

1926
01:45:30,000 --> 01:45:32,600
thousand year old Scandinavian 
God hung from a tree wants 

1927
01:45:32,600 --> 01:45:41,600
having the real issue with that.
Yeah, what we want and it's got 

1928
01:45:41,600 --> 01:45:46,500
this little gnome guy with a 
magnifying glass, little self 

1929
01:45:46,500 --> 01:45:48,800
eats out. 
Yeah, and this part really talks

1930
01:45:48,800 --> 01:45:54,300
about like is it's the 
responsible the players to make 

1931
01:45:54,400 --> 01:45:56,400
Expectations of what they want 
to do. 

1932
01:45:56,400 --> 01:45:59,100
And so she wish the game like, 
clear, you know, it's is a 

1933
01:45:59,100 --> 01:46:02,200
Cooperative thing. 
I mean, table like the group 

1934
01:46:02,200 --> 01:46:05,100
discusses, what the group wants 
to do in this game and like, 

1935
01:46:05,100 --> 01:46:07,400
what their expectations are for 
this game, then how the feel 

1936
01:46:07,400 --> 01:46:11,200
safe, and fun. 
And this section, we're gonna go

1937
01:46:11,200 --> 01:46:16,100
through has questions to kind of
streamline, that process fact. 

1938
01:46:16,100 --> 01:46:18,300
This whole book is going to be a
lot of questions that you ask 

1939
01:46:18,300 --> 01:46:21,600
yourself the table, just in 
general. 

1940
01:46:23,600 --> 01:46:26,700
Yeah, yes. 
Yeah, so questions. 

1941
01:46:27,500 --> 01:46:30,300
The following page is going to 
have a bunch of open ended 

1942
01:46:30,300 --> 01:46:34,500
questions that get help get 
players on the same page. 

1943
01:46:36,100 --> 01:46:39,000
They I think it says the exam 
they don't necessarily have to 

1944
01:46:39,000 --> 01:46:41,600
be answered before hand and all 
players don't necessarily have 

1945
01:46:41,600 --> 01:46:44,900
to answer the same way. 
The main purpose is to just get 

1946
01:46:44,900 --> 01:46:49,500
everyone. 
Like everyone's Minds moving and

1947
01:46:49,500 --> 01:46:53,700
thinking about Like how you 
discuss the game and like what 

1948
01:46:53,700 --> 01:46:57,500
the game is Ryan. 
You I pick a couple of examples?

1949
01:46:57,900 --> 01:47:00,600
Yeah, well also I do want to 
point out this beautiful, the 

1950
01:47:00,600 --> 01:47:05,300
beautiful thing here where they 
reference, these questions are 

1951
01:47:05,300 --> 01:47:09,500
adapted from the same page tool 
by, I want to say, Bunkley, but 

1952
01:47:10,300 --> 01:47:13,400
I'm terrible, but it's 
hyperlinked out. 

1953
01:47:13,500 --> 01:47:16,000
So directly in the PDF, you can 
link right to the tool that 

1954
01:47:16,000 --> 01:47:19,500
they're talking about. 
Aaron, I mean touch else gets 

1955
01:47:19,500 --> 01:47:24,200
digital digital tools. 
So yeah, um, did you do? 

1956
01:47:24,200 --> 01:47:26,300
Hey, there's like a whole page 
here. 

1957
01:47:26,300 --> 01:47:32,300
So I really like because there's
a variety of different types of 

1958
01:47:32,300 --> 01:47:35,100
tools are a different type of 
the questions here that are 

1959
01:47:35,100 --> 01:47:37,400
about the game. 
So one of the ones that I really

1960
01:47:37,407 --> 01:47:40,000
like is like how can players 
make their characters goals? 

1961
01:47:40,000 --> 01:47:42,500
Clear, how far will they go in 
pursuing them? 

1962
01:47:42,700 --> 01:47:47,600
Nice, how much lead or prodding 
is the GM expected to give? 

1963
01:47:47,600 --> 01:47:52,100
How can the players signal that?
They're not sure what to Do how 

1964
01:47:52,100 --> 01:47:54,700
can the GM react to give them 
agencies? 

1965
01:47:54,700 --> 01:47:57,200
A fantastic one. 
It's one that you don't even 

1966
01:47:57,200 --> 01:47:59,800
need to answer but like just 
bring it up to your pliers and 

1967
01:47:59,800 --> 01:48:05,000
being like hey like consider 
like at one point like are you 

1968
01:48:05,000 --> 01:48:08,300
gonna like message out? 
However you want to like okay I 

1969
01:48:08,308 --> 01:48:10,500
don't know where to go because 
like how many times you been sit

1970
01:48:10,500 --> 01:48:12,800
in a room with with your players
and they just been circling the 

1971
01:48:12,800 --> 01:48:15,100
drain and I ask him any 
questions you're being like I 

1972
01:48:15,100 --> 01:48:18,800
got nothing left, you know I 
mean you also go to the thing 

1973
01:48:18,800 --> 01:48:23,400
where you're like listen I don't
know why I need to tell you this

1974
01:48:23,400 --> 01:48:25,800
for the fifth time but there are
no pit traps. 

1975
01:48:26,100 --> 01:48:28,600
Yeah, you don't have to be 
careful. 

1976
01:48:28,600 --> 01:48:31,400
I promise you, you're not going 
to fall down a hole. 

1977
01:48:31,500 --> 01:48:33,000
You know what I mean? 
Just go forward. 

1978
01:48:33,000 --> 01:48:34,500
You know. 
Yeah, these are great. 

1979
01:48:34,900 --> 01:48:37,200
There's a great questions. 
I think there's a lot of value 

1980
01:48:37,200 --> 01:48:40,500
and having open discussion with 
your table, especially if 

1981
01:48:40,500 --> 01:48:44,200
you're, you know, if you're 
moving game systems, if it's a 

1982
01:48:44,208 --> 01:48:47,400
new table, if they're brand new 
players tabletop games in 

1983
01:48:47,400 --> 01:48:49,900
general, like a lot of these 
questions will do you a lot of 

1984
01:48:49,900 --> 01:48:52,500
good for setting a Expectations 
regardless of whether or not, 

1985
01:48:52,500 --> 01:48:54,500
they're actually answered in 
real-time. 

1986
01:48:55,200 --> 01:48:57,100
Well, not only that. 
I mean, the very last one to two

1987
01:48:57,100 --> 01:48:59,600
is like, what safety tools? 
Do we want to employ to make? 

1988
01:48:59,600 --> 01:49:01,900
Sure players feel safe 
comfortable with playing, right?

1989
01:49:01,900 --> 01:49:04,900
So like, you know, we're big, 
we're obviously huge fan of 

1990
01:49:04,900 --> 01:49:07,800
safety tools here. 
It's really important. 

1991
01:49:07,800 --> 01:49:09,900
It should be a basic part of 
session zeros and stuff like 

1992
01:49:09,900 --> 01:49:11,800
that. 
Anyone that is like, oh, let's 

1993
01:49:11,800 --> 01:49:14,100
sing the tools. 
Eat a fucking eat. 

1994
01:49:14,200 --> 01:49:18,800
He is a crazy reaction. 
Like, who can I mean, listen, if

1995
01:49:18,800 --> 01:49:22,000
you want to go to your table and
your table is like a Weird group

1996
01:49:22,000 --> 01:49:24,300
of dudes. 
I like really push boundaries of

1997
01:49:24,300 --> 01:49:27,200
humor and like, you guys are all
okay with that. 

1998
01:49:27,200 --> 01:49:30,900
Like, that's fine, but like, 
like you have to face, you don't

1999
01:49:30,900 --> 01:49:33,000
have to get to safety. 
But that's, that's why. 

2000
01:49:33,000 --> 01:49:35,600
This question is so perfect to 
because it literally asks, like,

2001
01:49:35,600 --> 01:49:38,900
what safety tools do we want to 
employ and if across the table, 

2002
01:49:38,900 --> 01:49:39,800
everyone's like, we know each 
other. 

2003
01:49:39,800 --> 01:49:41,000
We're good. 
Cool. 

2004
01:49:41,000 --> 01:49:42,900
You just answer the question? 
Yeah. 

2005
01:49:42,900 --> 01:49:45,800
You know what I mean? 
Like this is literally like is a

2006
01:49:45,800 --> 01:49:48,700
valid answer, you know? 
Like yeah that's not how my 

2007
01:49:48,700 --> 01:49:50,900
table runs. 
Not me, which is crazy because I

2008
01:49:51,000 --> 01:49:53,300
My table is like a bunch of. 
They're they're one step away 

2009
01:49:53,300 --> 01:49:56,200
from a murder hobos but like 
ginseng, me there's there's 

2010
01:49:56,200 --> 01:49:57,200
stuff that they would not be 
okay. 

2011
01:49:57,200 --> 01:49:59,600
I know there's something to note
that I be a quarter percent. 

2012
01:49:59,600 --> 01:50:02,800
I mean the average normal human 
being but like if literally 

2013
01:50:02,800 --> 01:50:05,200
everyone looked around with now 
we're all fucking psychos. 

2014
01:50:05,200 --> 01:50:07,400
It's cool fine. 
But you answer the question, you

2015
01:50:07,400 --> 01:50:09,600
know what I mean? 
Yeah, totally also, leave that 

2016
01:50:09,600 --> 01:50:13,100
fucking table. 
Yeah, yeah, yeah. 

2017
01:50:13,100 --> 01:50:14,600
I mean, there are there are 
there are things that are 

2018
01:50:14,600 --> 01:50:16,500
literally just like, if 
someone's like nah I'm good with

2019
01:50:16,500 --> 01:50:17,600
this. 
I'd be like, all right. 

2020
01:50:17,600 --> 01:50:20,500
Well, Deuces, yeah. 
I don't need this stress in 

2021
01:50:20,500 --> 01:50:22,200
their table. 
So, maybe this, maybe that 

2022
01:50:22,200 --> 01:50:24,300
question has a lot of different 
functions, actually. 

2023
01:50:24,300 --> 01:50:26,900
Yeah, exactly. 
And that's the thing again, like

2024
01:50:26,900 --> 01:50:30,000
you said, like, some people are 
literally could let it could 

2025
01:50:30,000 --> 01:50:31,500
just be safety tools that you 
want to use. 

2026
01:50:31,500 --> 01:50:34,200
It could be like, well, I'm a 
huge fan of the X car or I don't

2027
01:50:34,200 --> 01:50:36,700
really like the EX card and then
people would just be like, okay,

2028
01:50:36,700 --> 01:50:38,600
let's just two lines, fails, a 
move on, you know what I mean? 

2029
01:50:38,600 --> 01:50:43,300
Like, boom, done, you know, 
Dramatic who we are. 

2030
01:50:43,700 --> 01:50:45,800
Sure. 
So what are we just asked what 

2031
01:50:45,800 --> 01:50:48,800
do we want? 
Huh. 

2032
01:50:49,600 --> 01:50:51,000
What was the? 
What was the first question? 

2033
01:50:51,000 --> 01:50:54,000
We asked the what we want? 
Yeah, we knew we wanted to know 

2034
01:50:54,000 --> 01:50:55,100
your solo. 
Yeah. 

2035
01:50:55,200 --> 01:50:57,400
Like character goals one. 
Yeah. 

2036
01:50:57,400 --> 01:50:59,600
So so who we are? 
If you're playing your destiny, 

2037
01:50:59,900 --> 01:51:01,800
I think is your play? 
Group is starting a longer? 

2038
01:51:01,800 --> 01:51:04,300
Yeah, I'm not tired or like, the
Red Bull is definitely not 

2039
01:51:04,300 --> 01:51:08,200
running out of my system. 
If your playroom is starting at 

2040
01:51:08,200 --> 01:51:10,300
a longer series of games, you 
probably want to spend the first

2041
01:51:10,300 --> 01:51:13,500
session making characters into 
finding the world fantastic 

2042
01:51:13,600 --> 01:51:15,300
again. 
Another reason this is such, I'm

2043
01:51:15,300 --> 01:51:18,100
gonna say two million times and 
I don't apologize podcast. 

2044
01:51:18,200 --> 01:51:21,700
Another reason this is such a 
good primer for ppta games and 

2045
01:51:21,700 --> 01:51:24,500
games in general, there's such a
good description of just like 

2046
01:51:24,500 --> 01:51:27,500
the basics of getting a game up 
and going that are so well done.

2047
01:51:29,600 --> 01:51:32,700
Some people like to define the 
world, some people like to like 

2048
01:51:33,200 --> 01:51:35,300
learn it as they go. 
There's a little secret here, 

2049
01:51:35,300 --> 01:51:37,700
making characters any of this, 
making the world, you're making 

2050
01:51:37,700 --> 01:51:39,900
disparate characters at all 
belong to the same Community. 

2051
01:51:40,100 --> 01:51:41,800
This means that the world is 
packed with endless. 

2052
01:51:41,800 --> 01:51:43,900
Kinds of people that join 
together for an endless number 

2053
01:51:43,900 --> 01:51:46,100
of reasons. 
Since we have to start 

2054
01:51:46,100 --> 01:51:47,800
somewhere, this text will start 
with making. 

2055
01:51:48,300 --> 01:51:53,600
So we're talking about. 
First one is name, what is your 

2056
01:51:53,600 --> 01:51:56,700
name? 
But also like the way that you 

2057
01:51:56,800 --> 01:51:59,000
the names, are you picking 
something that also helps build 

2058
01:51:59,000 --> 01:52:00,700
the world, right? 
So whether you start, or finish 

2059
01:52:00,700 --> 01:52:04,900
here, ask what kind of naming 
conventions exist, which comes 

2060
01:52:04,900 --> 01:52:07,800
into the world, right there is a
lot of there. 

2061
01:52:07,800 --> 01:52:10,000
There's worlds out there that 
like, everyone's last name is 

2062
01:52:10,000 --> 01:52:13,800
like d.' and then something like
dantonio, you know? 

2063
01:52:13,800 --> 01:52:16,600
Like that's a naming convention 
that you just create across the 

2064
01:52:16,600 --> 01:52:18,000
thing. 
Yeah, I'll work. 

2065
01:52:18,200 --> 01:52:20,700
Actors have names. 
We use in the real world. 

2066
01:52:20,700 --> 01:52:25,500
Do people like typical Fantasy 
names like moths offered and 

2067
01:52:25,500 --> 01:52:28,400
elrond do people go by epithets 
Doug right now, sir? 

2068
01:52:28,400 --> 01:52:31,600
So for example, like we were 
doing the, the critic up with 

2069
01:52:31,600 --> 01:52:34,400
what the other day, like, it 
literally like that question 

2070
01:52:34,400 --> 01:52:38,100
literally came up, or I was like
gourd and the cowboy and it was 

2071
01:52:38,100 --> 01:52:41,800
like, are you gourd the cowboy? 
Are you the cowboy gourd, like, 

2072
01:52:41,800 --> 01:52:48,100
what is he into that moment? 
You know, and then concept your 

2073
01:52:48,200 --> 01:52:52,400
Depth is one or more words that 
describe the kind of character. 

2074
01:52:52,400 --> 01:52:54,400
You're angling for. 
This is the word I use in my 

2075
01:52:54,400 --> 01:52:56,700
game and I was like, yes love 
this. 

2076
01:52:56,800 --> 01:52:58,500
Thank you. 
And you explain it better than I

2077
01:52:58,500 --> 01:53:00,200
could. 
It doesn't limit the moves. 

2078
01:53:00,200 --> 01:53:03,200
You can pick her use but it can 
change and it can't change 

2079
01:53:03,200 --> 01:53:05,600
during play. 
Its main use is a signifier for 

2080
01:53:05,600 --> 01:53:09,900
who gets to answer questions 
about the world during play. 

2081
01:53:10,500 --> 01:53:14,000
For instance, if a character is 
a fallen Knight, the GM might 

2082
01:53:14,000 --> 01:53:17,700
ask their player if they know 
the Lord of a nearby town or if 

2083
01:53:17,700 --> 01:53:21,000
they can identify identify a 
piece of heraldry ratings. 

2084
01:53:21,600 --> 01:53:24,200
Yeah. 
So feel free to start with the 

2085
01:53:24,200 --> 01:53:27,600
profession from a different 
game, like, Thief wizard Ranger.

2086
01:53:28,000 --> 01:53:30,000
I have no idea what a jolly or 
is. 

2087
01:53:30,000 --> 01:53:32,100
Do you know what a jock jungle 
or is? 

2088
01:53:33,500 --> 01:53:36,400
I don't have any idea, I bet 
Google does. 

2089
01:53:36,900 --> 01:53:39,900
I listen, I'm already on the 
Google's a Wandering, Minstrel 

2090
01:53:39,900 --> 01:53:42,600
poet, or Entertainer and 
medieval England or France. 

2091
01:53:42,600 --> 01:53:44,900
So it's a, it's a much cooler 
version of word. 

2092
01:53:44,900 --> 01:53:49,200
For Bart is what it sounds like.
Yeah, um, I'll perfectly good 

2093
01:53:49,200 --> 01:53:51,500
Concepts, but then you can also 
modify them a little bit. 

2094
01:53:51,500 --> 01:53:54,400
So it's more than just a thief, 
it's an aspiring thief because 

2095
01:53:54,400 --> 01:53:57,100
that, that changes, it entirely 
like your think. 

2096
01:53:57,100 --> 01:53:59,100
This means you've been, you've 
been doing that even, right? 

2097
01:53:59,100 --> 01:54:01,900
But if you're an aspiring Thief,
it means in my mind. 

2098
01:54:01,900 --> 01:54:04,100
You're not that great learning 
how you really, not very good 

2099
01:54:04,100 --> 01:54:06,800
idea. 
Yeah, your low jungler is a 

2100
01:54:06,808 --> 01:54:12,000
French word for juggler do. 
Thank you, etc! 

2101
01:54:12,000 --> 01:54:12,700
Etc! 
You get it. 

2102
01:54:12,700 --> 01:54:15,700
Or so there's a list of was an 
aspiring Thief. 

2103
01:54:15,700 --> 01:54:18,000
A secret thief, and a failed. 
Thief are all. 

2104
01:54:18,100 --> 01:54:20,200
Three different things. 
So expanding on the concept 

2105
01:54:20,200 --> 01:54:22,900
really does help a lot with what
your character is doing. 

2106
01:54:24,000 --> 01:54:27,900
Um, I love my fucking. 
I really enjoy building 

2107
01:54:27,900 --> 01:54:30,500
characters like that, like from 
the ground up concept 

2108
01:54:30,500 --> 01:54:33,200
characters, me. 
And like, yeah, like, hey, it's 

2109
01:54:33,200 --> 01:54:35,900
nice to get away from games 
where it's just like, yeah, but 

2110
01:54:35,900 --> 01:54:39,200
character class and like, this 
is, you're locked into what the 

2111
01:54:39,300 --> 01:54:42,000
archetypes that we've given you.
It's like know, what do you want

2112
01:54:42,000 --> 01:54:44,200
to do man? 
Like Yeah, I wanted to a 

2113
01:54:44,200 --> 01:54:47,700
transdimensional blood wizard. 
You know what I found by the 

2114
01:54:47,700 --> 01:54:50,100
fuck? 
You're also, you're also 

2115
01:54:50,100 --> 01:54:52,500
knocking to then find the 
website of like the perfect 

2116
01:54:52,500 --> 01:54:56,500
builds rank every skill with 
every archetype Lake. 

2117
01:54:58,600 --> 01:55:04,900
Hey. 
Sorry if you're listening Aaron 

2118
01:55:04,900 --> 01:55:07,600
saying goodbye and they are in 
Chad, but farewell, thank you so

2119
01:55:07,600 --> 01:55:10,100
much for coming on. 
Yeah, seriously really, really 

2120
01:55:10,100 --> 01:55:12,900
appreciate it and this will not 
be the last time also not be the

2121
01:55:12,900 --> 01:55:15,900
last time that you see here and 
on the weekly School podcast. 

2122
01:55:17,200 --> 01:55:21,000
So the look this weekend it 
looks like for example there is 

2123
01:55:22,100 --> 01:55:25,600
a I'm going to say it's a whale.
Are you seeing whale here? 

2124
01:55:25,900 --> 01:55:29,900
What do you see? 
- oh I oh, I seen mushroom frog 

2125
01:55:29,900 --> 01:55:35,000
but see, so I thought A lie too.
But then I was like, okay. 

2126
01:55:35,000 --> 01:55:39,900
But you know how like the bottom
jaw of a blue whale is got like 

2127
01:55:39,900 --> 01:55:43,600
is like kind of ribs like that, 
you know, like white me like a 

2128
01:55:43,600 --> 01:55:47,300
humpback whale. 
Yes sure. 

2129
01:55:47,300 --> 01:55:51,600
Yeah back well so I thought was 
like well maybe that's that or 

2130
01:55:51,600 --> 01:55:53,600
it's like a frog thing. 
I wasn't sure. 

2131
01:55:53,700 --> 01:55:55,100
I'm seeing this welling up. 
None. 

2132
01:55:55,100 --> 01:55:58,200
I'm going with frog. 
Mushroom guy, you know, ragh 

2133
01:55:58,200 --> 01:56:00,300
yeah, frog. 
Well, mushroom guy, holding up a

2134
01:56:00,308 --> 01:56:08,400
fart with a key that has four 
feet and rocking. 

2135
01:56:08,500 --> 01:56:11,800
Just the open-toe sandal with 
his dashing. 

2136
01:56:11,800 --> 01:56:15,100
I think I'm like, it's wearing a
suit with opened. 

2137
01:56:15,900 --> 01:56:19,400
Straight up, straight up, I'm 
talking suit with like, leather 

2138
01:56:19,400 --> 01:56:24,400
gloves. 
He's got, what's the, the preet 

2139
01:56:24,400 --> 01:56:27,300
I thing, like the thing that 
like, the Ascot? 

2140
01:56:27,300 --> 01:56:29,600
Yeah, I was gonna, I was trying 
to get to the Scooby-Doo guy, 

2141
01:56:29,600 --> 01:56:34,700
Fred, and straight up fucking 
open-toe sandals, with his 

2142
01:56:34,700 --> 01:56:39,300
Dapper fucking suit. 
So that's the look that this guy

2143
01:56:39,300 --> 01:56:40,600
has and that's what we're 
talking about here. 

2144
01:56:40,800 --> 01:56:43,000
This is what someone sees, when 
looking at your character and 

2145
01:56:43,000 --> 01:56:46,200
know your look has no mechanical
effects Looks cannot trigger 

2146
01:56:46,200 --> 01:56:48,300
moves, answer questions if you 
feel like something from your 

2147
01:56:48,300 --> 01:56:51,000
look should be having more of an
impact on the game, consider it 

2148
01:56:51,000 --> 01:56:53,600
a personal tag. 
We begin to tags. 

2149
01:56:53,600 --> 01:56:55,800
We didn't talk about tags. 
And then, to talk about tags. 

2150
01:56:55,800 --> 01:56:58,700
I hate tags. 
But we'll get into that. 

2151
01:56:58,700 --> 01:57:02,500
So, personal tags, maybe I like 
him better in heerlen to you 

2152
01:57:02,500 --> 01:57:07,000
start with two personal tags, 
but you can gain lose or change 

2153
01:57:07,000 --> 01:57:10,200
them pretty easily tags are and 
noticeable like looks but they 

2154
01:57:10,200 --> 01:57:13,300
affect moves. 
However, they don't get bonuses 

2155
01:57:13,300 --> 01:57:15,100
or penalties and steady indicate
to you. 

2156
01:57:15,200 --> 01:57:16,900
And the GM. 
When you might be able to 

2157
01:57:16,900 --> 01:57:20,300
trigger a move and what kind of 
consequences might follow? 

2158
01:57:20,300 --> 01:57:23,300
I like the idea of tags and I 
like why people use them? 

2159
01:57:24,800 --> 01:57:26,700
Excuse me. 
I just think I don't like using 

2160
01:57:26,700 --> 01:57:30,900
them but I think they're great 
for people to use if that makes 

2161
01:57:30,900 --> 01:57:33,400
sense. 
I think maybe I'm just being a 

2162
01:57:33,407 --> 01:57:35,700
little bitch about it. 
So, for instance, someone might 

2163
01:57:35,700 --> 01:57:40,300
have the personal tag inhumanly 
tall because of this, the group 

2164
01:57:40,300 --> 01:57:42,800
might decide that this character
can look through a window, the 

2165
01:57:42,800 --> 01:57:46,500
others can't and is thus able to
inspect the area on the other 

2166
01:57:46,500 --> 01:57:49,500
side of the window, the same 
character roles a six-, while 

2167
01:57:49,500 --> 01:57:52,900
trying to sneak though, the GM 
might declare that they get 

2168
01:57:52,900 --> 01:57:54,900
spotted. 
So we're talking about tags 

2169
01:57:54,900 --> 01:57:57,000
here, not a fan. 
What are your thoughts? 

2170
01:57:58,100 --> 01:58:00,600
Oh, you're not a fan of this? 
I hate tags. 

2171
01:58:01,100 --> 01:58:03,900
Well, I like you too. 
Gives you some character like 

2172
01:58:04,000 --> 01:58:07,200
benefits to like work with them.
I give you drawbacks and a 

2173
01:58:07,200 --> 01:58:08,500
situations. 
I think the tall ones are like 

2174
01:58:08,500 --> 01:58:11,200
example. 
I think it's a great example but

2175
01:58:11,200 --> 01:58:17,500
I feel I feel so what I said was
that I like the idea. 

2176
01:58:17,500 --> 01:58:20,500
Okay, so here's the, I like the 
idea of tags and why people use 

2177
01:58:20,500 --> 01:58:24,300
them, I don't like using them 
because I feel like you're 

2178
01:58:24,300 --> 01:58:26,800
creating, like an almost like a 
middleman situation because, 

2179
01:58:26,800 --> 01:58:30,800
like, in my My personal 
description, I can just write 

2180
01:58:30,900 --> 01:58:35,100
inhumanly tall, right? 
Yeah, but this gives you a 

2181
01:58:35,100 --> 01:58:37,700
person, but the problem is with 
look look, gives you know, 

2182
01:58:37,700 --> 01:58:41,400
mechanical benefit or - right 
like and I see a reason to. 

2183
01:58:41,400 --> 01:58:44,000
I don't see a reason to create a
distinction. 

2184
01:58:44,000 --> 01:58:47,000
I think is my problem, right? 
Like if I just said, like, I'm 

2185
01:58:47,000 --> 01:58:50,500
inhumanly tall in the flow of 
the narrative, you can be like 

2186
01:58:50,500 --> 01:58:51,800
what? 
You're fucking tall, go look 

2187
01:58:51,800 --> 01:58:54,500
right. 
And that doesn't make me have to

2188
01:58:54,500 --> 01:58:56,900
differentiate between two 
things. 

2189
01:58:56,900 --> 01:59:00,600
Look, and Bag and then right on 
a line tag, you know what I 

2190
01:59:00,608 --> 01:59:01,300
mean? 
Tags. 

2191
01:59:01,300 --> 01:59:03,700
Don't only physical. 
You could be like, yeah, I'm a, 

2192
01:59:03,700 --> 01:59:06,600
you're a math genius, you're 
amazing at figuring out angles 

2193
01:59:06,600 --> 01:59:07,700
of physics. 
You know. 

2194
01:59:07,700 --> 01:59:10,400
And like like, yeah, so I'm 
gonna go throw this ball through

2195
01:59:10,400 --> 01:59:12,200
this window. 
It's like okay, well, cool, 

2196
01:59:12,200 --> 01:59:16,000
you're a master of like physics 
and angles, so, yeah, of course,

2197
01:59:16,000 --> 01:59:19,100
you get the, you get the benefit
of that, right? 

2198
01:59:19,200 --> 01:59:24,100
But I think also, people, people
need tangibles to reinforce 

2199
01:59:24,100 --> 01:59:27,600
character Concepts like, whereas
like you or me might be like me.

2200
01:59:27,800 --> 01:59:30,300
More experienced table, top 
player, and we can make a 

2201
01:59:30,308 --> 01:59:31,700
conceptual character and be 
like, yeah. 

2202
01:59:31,800 --> 01:59:34,500
Well like, and I'm very honest, 
if I make character of a certain

2203
01:59:34,500 --> 01:59:37,200
concept of Mike, well then they 
obviously suck at this. 

2204
01:59:37,400 --> 01:59:40,200
So, if I do this, like I'm going
to be bad at it, but this gives 

2205
01:59:40,200 --> 01:59:41,300
somebody something more 
tangible. 

2206
01:59:41,300 --> 01:59:45,400
It's like, oh, like my character
is this to tags this and this 

2207
01:59:45,600 --> 01:59:48,400
and these are the things that 
describe them and like, it gives

2208
01:59:48,400 --> 01:59:51,100
them like a tangible. 
Well and that's why, and that's 

2209
01:59:51,100 --> 01:59:54,500
why I and that's a great way to 
explain it and that's why I 

2210
01:59:54,508 --> 01:59:57,000
said, like, I like the idea of 
tags and understand why people 

2211
01:59:57,000 --> 01:59:58,800
use them. 
I I think I personally don't 

2212
01:59:58,800 --> 02:00:00,900
like using them. 
I feel like you just said, like,

2213
02:00:00,900 --> 02:00:03,100
I'm and I'm being maybe, I'm 
going to be a little douchey 

2214
02:00:03,100 --> 02:00:05,400
about it, but like, I feel like,
I don't really need the until he

2215
02:00:05,400 --> 02:00:08,500
liked you on me. 
Always, yeah, yeah. 

2216
02:00:08,500 --> 02:00:12,400
All the time he's gonna let that
he's really gonna let that 

2217
02:00:12,400 --> 02:00:14,800
fucking slide. 
Okay, cool, what. 

2218
02:00:15,300 --> 02:00:17,500
But I think what you said, like 
I just I just don't feel the 

2219
02:00:17,500 --> 02:00:20,100
need to use them because we 
played so many games and like, I

2220
02:00:20,100 --> 02:00:23,700
get it, you know what I mean? 
But I totally understand why 

2221
02:00:23,700 --> 02:00:26,400
people do use them. 
And I feel like there is a curve

2222
02:00:26,400 --> 02:00:29,500
eventually where people would 
like Like, get away from 

2223
02:00:29,500 --> 02:00:32,600
potentially using them a little 
bit in their games because 

2224
02:00:32,600 --> 02:00:33,900
they're just, like, no, I get 
it. 

2225
02:00:33,900 --> 02:00:35,700
And like you said, like we're 
honest about the way that we 

2226
02:00:35,700 --> 02:00:37,300
play the game. 
So it's one of those things 

2227
02:00:37,300 --> 02:00:40,100
where it's just like, I totally 
get why people do and I think 

2228
02:00:40,100 --> 02:00:43,500
it's a great concept i-it's. 
I just wouldn't really use them 

2229
02:00:43,500 --> 02:00:46,900
a ton in my game. 
And I don't see, a reason why I 

2230
02:00:46,900 --> 02:00:52,000
have a problem with this playing
Adams with the test group, 

2231
02:00:52,000 --> 02:00:57,000
because it's the characters are 
so conceptual and they're like 

2232
02:00:57,400 --> 02:00:58,800
likes. 
Something like this like tags. 

2233
02:00:58,800 --> 02:01:02,300
Like fuck to be like a really 
good idea for my players like 

2234
02:01:02,300 --> 02:01:06,300
give something to hold on to 
what their character but yeah I 

2235
02:01:06,300 --> 02:01:07,900
like it. 
I think it's a I think it's a 

2236
02:01:07,907 --> 02:01:10,700
good tool, you know you know 
what? 

2237
02:01:10,700 --> 02:01:13,500
As I'm sitting here thinking and
listening to you, you know what 

2238
02:01:13,500 --> 02:01:16,100
I think might be what I don't 
like about. 

2239
02:01:16,100 --> 02:01:19,600
I feel like I'm just I don't 
like being told what to do and I

2240
02:01:19,600 --> 02:01:23,300
feel like it's again restrictive
in a way where it's like make 

2241
02:01:23,300 --> 02:01:25,800
two tags and I'm like but what 
if my dude I could think of a 

2242
02:01:25,800 --> 02:01:27,600
million tax or my guy? 
You don't know. 

2243
02:01:27,800 --> 02:01:31,200
Like, I feel like you're boxing 
me in here, you know? 

2244
02:01:31,200 --> 02:01:33,500
Yeah. 
Like I think maybe that's what 

2245
02:01:33,500 --> 02:01:35,300
it is. 
Deep down as I explore my 

2246
02:01:35,300 --> 02:01:37,000
psyche. 
I feel like maybe that's what it

2247
02:01:37,000 --> 02:01:38,900
is. 
I'm like, sometimes my, I 

2248
02:01:38,900 --> 02:01:45,900
sometimes like having rules that
not dislike box, you and guide 

2249
02:01:45,900 --> 02:01:49,900
you, because I find that like 
having rules created than 

2250
02:01:49,900 --> 02:01:52,700
working my way around the rules 
or bending the rules or, like 

2251
02:01:52,700 --> 02:01:54,900
using the rules to their full 
logical extent. 

2252
02:01:54,900 --> 02:02:00,500
You know, is very Yeah, I don't 
need to get that on a discreet. 

2253
02:02:00,500 --> 02:02:03,400
That I also I my mind do you 
know, I do a lot of magic lot 

2254
02:02:03,400 --> 02:02:08,300
wasn't shit and like magic magic
with rules, is 100 times better 

2255
02:02:08,300 --> 02:02:10,200
than magic without because you 
get to pull ya. 

2256
02:02:10,300 --> 02:02:13,000
Take those used to the maximum 
extent, but you want to. 

2257
02:02:13,008 --> 02:02:15,200
Remember you like, you like 
Wizards and stuff? 

2258
02:02:15,200 --> 02:02:17,400
Yeah, I like Wizards. 
I've I didn't Ina create a whole

2259
02:02:17,400 --> 02:02:19,200
game, where rahl overpowering 
was it? 

2260
02:02:19,200 --> 02:02:22,000
So didn't ever know? 
So obviously, that's what tags 

2261
02:02:22,000 --> 02:02:23,800
are basically. 
It's like, so you got look 

2262
02:02:23,800 --> 02:02:26,600
sitting a tags tags, are things 
that can affect the role 

2263
02:02:26,600 --> 02:02:28,800
basically. 
And looks are not so you can 

2264
02:02:28,800 --> 02:02:31,900
look however you want, but it 
doesn't make any claim affect 

2265
02:02:31,900 --> 02:02:34,700
the role. 
If something would mechanically 

2266
02:02:34,700 --> 02:02:36,200
affect the roll, it should be a 
tag. 

2267
02:02:36,200 --> 02:02:39,700
Not a look, there is one part 
because it's about choosing 

2268
02:02:39,700 --> 02:02:42,700
things like race gender and 
disability for personal tags. 

2269
02:02:43,300 --> 02:02:46,100
If a player wants a tag, using 
these types of attributes, they 

2270
02:02:46,100 --> 02:02:47,600
should work with the gym to 
decide. 

2271
02:02:47,700 --> 02:02:51,000
And if you the human player or 
don't belong to a marginalized 

2272
02:02:51,000 --> 02:02:54,100
identity, don't put it in your 
personal tags at all, maybe we 

2273
02:02:54,100 --> 02:02:55,900
just don't have you just don't, 
you know? 

2274
02:02:56,100 --> 02:02:57,600
Yeah, yeah. 
Yeah. 

2275
02:02:57,800 --> 02:03:01,100
Seriously, there is a section 
here on drawback in the benefit 

2276
02:03:01,100 --> 02:03:02,600
benefit. 
The other mechanical effect of 

2277
02:03:02,608 --> 02:03:04,800
personal tags is drawback and 
benefit. 

2278
02:03:04,800 --> 02:03:10,000
Now, see this makes me like it 
more because it gives more of a 

2279
02:03:10,000 --> 02:03:13,800
mechanical more more to it, more
depth of stuff to it. 

2280
02:03:13,800 --> 02:03:19,200
So, to Mark, draw back, a player
turns a role result of 7 or 

2281
02:03:19,200 --> 02:03:22,700
higher into a 6. 
They mark an experience and 

2282
02:03:22,700 --> 02:03:25,400
describe how one of their 
personal tags made this happen. 

2283
02:03:27,000 --> 02:03:30,500
Yeah, to Mark draw back, a 
player turns a result. 

2284
02:03:30,500 --> 02:03:34,000
So basically you you purposely 
fail the roll and then gain 

2285
02:03:34,000 --> 02:03:38,600
experience. 
And this work benefit a player 

2286
02:03:38,600 --> 02:03:42,300
turns a role of a nine or less 
into a 10, they described how 

2287
02:03:42,300 --> 02:03:43,800
one of the personal tax make 
that happens. 

2288
02:03:43,900 --> 02:03:46,100
So yeah. 
So do you want two goals? 

2289
02:03:46,700 --> 02:03:49,500
Yeah, absolutely. 
Yes of characters are 

2290
02:03:49,500 --> 02:03:55,200
experienced by completing goals.
You write down, I'm losing focus

2291
02:03:55,200 --> 02:03:58,100
and my camera. 
You ready on one goal during 

2292
02:03:58,100 --> 02:04:03,500
character creation. 
You can like you can have more 

2293
02:04:03,500 --> 02:04:05,900
than one goal, but the ones that
you don't write down, don't get 

2294
02:04:05,900 --> 02:04:10,200
you in the experience points. 
At the end of the session, every

2295
02:04:10,200 --> 02:04:12,400
character has made this is a 
very PBT a thing. 

2296
02:04:12,400 --> 02:04:14,700
If at the end of the session, if
you make progress towards your 

2297
02:04:14,700 --> 02:04:17,000
goal and they're going to Mark a
single point of experience. 

2298
02:04:17,100 --> 02:04:19,700
If I know anything about pbca, 
that's the thing. 

2299
02:04:20,800 --> 02:04:22,800
I actually really kind of do 
like that a lot. 

2300
02:04:25,500 --> 02:04:29,800
Yeah, it goes completed or the 
character gives up. 

2301
02:04:30,200 --> 02:04:32,600
They have to erase it. 
Write a new essentially. 

2302
02:04:35,200 --> 02:04:37,300
Yeah. 
So moves move it also. 

2303
02:04:37,300 --> 02:04:38,900
There's this like this. 
This art. 

2304
02:04:38,900 --> 02:04:43,200
This said dude what's his 
glasses really examining these 

2305
02:04:43,200 --> 02:04:46,800
gems? 
It's crystals grown on trees. 

2306
02:04:46,900 --> 02:04:52,300
Yeah a praising them. 
Yeah moves. 

2307
02:04:52,500 --> 02:04:56,800
So we've kind of gone over that.
There's a default list of moves 

2308
02:04:56,800 --> 02:04:59,700
and it's in a separate document 
called the Patrick play 

2309
02:04:59,700 --> 02:05:03,000
materials and I don't know if 
it's in the book because I only 

2310
02:05:03,000 --> 02:05:06,700
have digital. 
Yeah, there are default moves in

2311
02:05:06,708 --> 02:05:09,600
these moves were like move our 
move, the narrative. 

2312
02:05:10,100 --> 02:05:12,300
These are when you roll. 
This is where your potential of 

2313
02:05:12,300 --> 02:05:18,100
fail is any character can like, 
trigger any of the default 

2314
02:05:18,100 --> 02:05:20,000
moves? 
The character is also going to 

2315
02:05:20,000 --> 02:05:25,000
pick two, I believe each 
character pics to yeah, chosen 

2316
02:05:25,000 --> 02:05:31,200
me. moves, which are More 
specific and they don't have to 

2317
02:05:31,200 --> 02:05:34,600
relate to your character concept
or each other, but they can. 

2318
02:05:37,100 --> 02:05:39,400
However, do note that shows 
movies can be vastly different 

2319
02:05:39,400 --> 02:05:42,100
in tone than can lead player 
Behavior. 

2320
02:05:42,700 --> 02:05:46,700
Yeah, essentially, what your 
player can do in the game is 

2321
02:05:46,700 --> 02:05:50,300
going to dictate how they behave
within the structure of the 

2322
02:05:50,300 --> 02:05:52,100
narrative. 
The game very straightforward, 

2323
02:05:52,100 --> 02:05:54,900
but good to have a written down.
Yeah, yeah. 

2324
02:05:54,900 --> 02:05:57,500
It's just a concept of like what
you're able to do will determine

2325
02:05:57,500 --> 02:06:00,500
most of the things that you do. 
Like if I'm not able to do 

2326
02:06:00,500 --> 02:06:03,500
something, I'll generally not 
not do that thing often. 

2327
02:06:04,100 --> 02:06:06,400
Yeah, exactly. 
So yeah, if you're unable to do 

2328
02:06:06,400 --> 02:06:11,200
a thing, Do it which is you know
how things work inherently. 

2329
02:06:11,400 --> 02:06:14,500
So tracks. 
So there are a few different 

2330
02:06:14,500 --> 02:06:17,400
tracks in the game that you'll 
fill its stress hex and 

2331
02:06:17,400 --> 02:06:20,500
experience. 
Start with 0 boxes, strikes that

2332
02:06:20,500 --> 02:06:22,400
stress and hacks are kind of 
your negatives right there. 

2333
02:06:22,400 --> 02:06:24,900
There when bad things happen, 
stress, I think is more 

2334
02:06:24,900 --> 02:06:30,100
physical, hex is more magical 
and experience is the experience

2335
02:06:30,500 --> 02:06:33,500
you gain experience and you use 
that to get better stress, 

2336
02:06:33,500 --> 02:06:36,200
represents your ability to 
continue with your day. 

2337
02:06:36,800 --> 02:06:40,400
Fills up when someone hurts you 
or you like exert yourself. 

2338
02:06:40,400 --> 02:06:42,600
Extremely right? 
So if you take damage or 

2339
02:06:42,608 --> 02:06:45,300
whatever, you take stress and 
then if you like do something 

2340
02:06:45,300 --> 02:06:48,200
incredibly hard or maybe you do 
something really hard, you don't

2341
02:06:48,200 --> 02:06:51,300
told they succeed, you can take 
a little stress from that and 

2342
02:06:51,300 --> 02:06:54,600
hacks is the magical variance of
that that works. 

2343
02:06:54,700 --> 02:06:57,000
You know, when you're very 
exposed to high levels magic or 

2344
02:06:57,000 --> 02:07:01,500
weird magic shit as I would say,
to my player characters. 

2345
02:07:02,200 --> 02:07:04,400
Yeah, and experience is, you're 
learning, right as you get 

2346
02:07:04,400 --> 02:07:08,200
better as you approve. 
It feels now. 

2347
02:07:09,700 --> 02:07:13,100
So our so Homeland, this is 
lastly and optionally name is 

2348
02:07:13,100 --> 02:07:15,300
Robert characters, Homeland. 
Chances are characters, not 

2349
02:07:15,300 --> 02:07:17,400
living there. 
So, try to keep your whole name,

2350
02:07:17,400 --> 02:07:20,600
description short and Punchy. 
For instance, I come from place 

2351
02:07:20,600 --> 02:07:25,000
name, a place full of people 
flora, fauna, and industries, 

2352
02:07:25,000 --> 02:07:28,300
many of the people there. 
Value oral and material over 

2353
02:07:28,500 --> 02:07:31,600
other moral material. 
I am like those people because 

2354
02:07:31,600 --> 02:07:35,100
of similarity and unlike them 
because of different sounds like

2355
02:07:35,100 --> 02:07:37,500
an ad. 
Lib obvious like this is me and 

2356
02:07:37,500 --> 02:07:40,100
this is why. 
And that's it. 

2357
02:07:40,200 --> 02:07:44,100
And that's such a great way. 
Also to, to just World build, 

2358
02:07:44,100 --> 02:07:47,100
like all on your own. 
Since I'm like, petrified, love 

2359
02:07:47,100 --> 02:07:49,400
offloading World building in my 
player characters my yeah. 

2360
02:07:50,400 --> 02:07:52,600
Oh, yeah, absolutely, yeah. 
That's that can endure those 

2361
02:07:52,600 --> 02:07:55,800
people exist urethane. 
So tip, period done. 

2362
02:07:56,000 --> 02:07:59,000
So um, how he lived. 
The next section of the plate, 

2363
02:07:59,000 --> 02:08:02,100
materials PDF is the community 
sheet, fill it out by answering.

2364
02:08:02,100 --> 02:08:04,800
So Community provides 
characters, a place to rest your

2365
02:08:04,800 --> 02:08:07,000
friends, or colleagues. 
And while your community, she 

2366
02:08:07,000 --> 02:08:09,600
never be outright destroyed of 
the Moments of a single role, 

2367
02:08:09,800 --> 02:08:13,200
individuals are faxing it. 
In the community might have 

2368
02:08:13,200 --> 02:08:15,300
requested beliefs that don't 
align with each other, and 

2369
02:08:15,300 --> 02:08:18,000
player characters can be called 
on to solve or find compromise. 

2370
02:08:18,000 --> 02:08:21,400
If so, what you first come up 
with is a community type on the 

2371
02:08:21,400 --> 02:08:24,800
plane materials give you four 
types Village crew moral order 

2372
02:08:24,800 --> 02:08:30,400
and wild folk each ask questions
for the members to answer these 

2373
02:08:30,400 --> 02:08:33,000
aren't intended as be-all 
end-all of community types and 

2374
02:08:33,000 --> 02:08:36,100
players should feel free to 
rename them or create new ones. 

2375
02:08:36,400 --> 02:08:39,800
So again, I like that, it's a 
list of Or it's not a roll 

2376
02:08:39,800 --> 02:08:42,600
today, it's not a role, you 
know, one through four because 

2377
02:08:42,600 --> 02:08:44,600
if you feel like there's more 
than just what's provided. 

2378
02:08:44,600 --> 02:08:46,400
Yeah. 
Yeah. 

2379
02:08:46,400 --> 02:08:48,300
And then you can change in 
abandon your communities. 

2380
02:08:48,300 --> 02:08:49,800
If you want, sometimes things 
are going to change. 

2381
02:08:49,800 --> 02:08:52,600
So, you know, they could be 
altered in some way. 

2382
02:08:52,800 --> 02:08:55,700
Maybe some members leave you 
could switch Community types. 

2383
02:08:55,700 --> 02:08:57,700
Tired of your crew, following 
you around, throw them into a 

2384
02:08:57,700 --> 02:09:01,200
village, you know, create a 
whole new community, just 

2385
02:09:01,200 --> 02:09:04,200
stopped associating with one or 
go, It Alone. 

2386
02:09:04,200 --> 02:09:05,900
What communities are important 
to the themes of the game. 

2387
02:09:05,900 --> 02:09:07,500
It's okay. 
Not to have one. 

2388
02:09:08,600 --> 02:09:12,100
And then we break into the 
player principles. 

2389
02:09:14,000 --> 02:09:17,000
Player principles. 
So as I look at the materials, 

2390
02:09:17,000 --> 02:09:19,400
the player materials. 
Yeah. 

2391
02:09:19,400 --> 02:09:21,600
So these are really really times
I've been there and there. 

2392
02:09:22,200 --> 02:09:26,100
Once again another great thing 
to can you just carry that any 

2393
02:09:26,100 --> 02:09:30,600
game really all actually and 
again because yeah I think the 

2394
02:09:30,600 --> 02:09:33,200
entry for this is like yeah, the
social skills involved in 

2395
02:09:33,200 --> 02:09:35,800
playing an RPG where with 
friends or strangers can be hard

2396
02:09:35,800 --> 02:09:37,700
to navigate. 
Here are a few principles that I

2397
02:09:38,100 --> 02:09:40,900
try to keep in mind. 
I think lead to more fun game 

2398
02:09:40,900 --> 02:09:43,100
for everyone. 
I think the first one is one 

2399
02:09:43,100 --> 02:09:48,500
that Is sometimes understated, 
but very important be a fan of 

2400
02:09:48,500 --> 02:09:53,000
the players and their characters
like be a fan of them like root 

2401
02:09:53,000 --> 02:09:56,100
for their growth. 
The you want to like them and 

2402
02:09:56,100 --> 02:09:59,000
like light be a fan of their, 
their narrative, right? 

2403
02:09:59,000 --> 02:10:00,400
Especially the game like this 
where they could potentially 

2404
02:10:00,400 --> 02:10:04,300
have one, you know, I'm playing 
bastards rub my God, how can I 

2405
02:10:04,300 --> 02:10:06,200
kill these guys? 
So I can have a hell Adventure. 

2406
02:10:06,200 --> 02:10:07,300
It's like a little bit 
different, you know. 

2407
02:10:07,300 --> 02:10:14,000
Um, you know, put people put a 
lot of thought into Stir. 

2408
02:10:14,600 --> 02:10:16,800
And you want to support them in 
that, right? 

2409
02:10:16,900 --> 02:10:21,600
I'm sure responsibility When We 
Touch on this earth, like a lot,

2410
02:10:21,900 --> 02:10:24,200
all of the older games, it's 
like the responsibilities just 

2411
02:10:24,200 --> 02:10:25,900
on the kind of the Gamemaster, 
right? 

2412
02:10:25,900 --> 02:10:28,000
But for this one, it's like pass
around the story. 

2413
02:10:28,000 --> 02:10:32,400
Like let people fill in blanks 
as well, you know, that you're 

2414
02:10:32,400 --> 02:10:34,400
not the only one in charge of 
the world. 

2415
02:10:37,100 --> 02:10:41,800
Yeah, ask questions. 
Be engaging, be involved. 

2416
02:10:42,300 --> 02:10:46,200
It can be hard to keep everyone.
Everyone's characters and 

2417
02:10:46,200 --> 02:10:51,000
everyone's description head. 
So ask you know especially as a 

2418
02:10:51,000 --> 02:10:54,300
player like is there this and 
here that I can use? 

2419
02:10:54,300 --> 02:10:55,600
Sure. 
Yeah, absolutely. 

2420
02:10:55,600 --> 02:10:58,400
There's like, you know, we were 
in a garage and my last 

2421
02:10:58,400 --> 02:11:00,400
adventure and like yeah they're 
like a vehicle here. 

2422
02:11:00,400 --> 02:11:01,800
Can hide behind. 
Yeah, absolutely. 

2423
02:11:01,800 --> 02:11:07,900
There's a speeder Park to the 
side and you can 100% use Be 

2424
02:11:07,900 --> 02:11:10,100
inquisitive be and that's a 
group but it keep engaged as 

2425
02:11:10,100 --> 02:11:15,700
well. 
Be clear and decisive, That's 

2426
02:11:15,700 --> 02:11:19,000
kind of self-explanatory. 
Like if you want to do a thing, 

2427
02:11:19,000 --> 02:11:21,800
say it make it clear. 
This is what we want to do. 

2428
02:11:22,800 --> 02:11:26,500
If you're not sure how to say 
something in character, try out 

2429
02:11:26,500 --> 02:11:30,000
of character, but be an active 
player. 

2430
02:11:30,400 --> 02:11:34,700
Be open to change. 
Their things are going to happen

2431
02:11:34,700 --> 02:11:38,200
in the world to your player 
characters, whether they're 

2432
02:11:38,200 --> 02:11:40,300
going to be changed, you're 
going to go through hard times, 

2433
02:11:40,300 --> 02:11:43,000
they're going to lose their 
going to gain, so be open to 

2434
02:11:43,000 --> 02:11:46,800
that. 
Really great principles for the 

2435
02:11:46,800 --> 02:11:49,800
game for just any game really, 
you know, as a player who's 

2436
02:11:50,800 --> 02:11:55,200
really running again. 
Yeah, I'm running the game, 

2437
02:11:55,200 --> 02:11:58,800
we've got more principles and 
then just so kind of type what 

2438
02:11:58,800 --> 02:12:01,000
you said last time to like I 
feel like this is what separates

2439
02:12:01,000 --> 02:12:03,600
a lot of like the old-school 
Grog nerd like kind of fucking 

2440
02:12:03,600 --> 02:12:06,500
game deep-dish holes from like 
people that want to enjoy the 

2441
02:12:06,500 --> 02:12:08,300
game that they play. 
Like you're not against the 

2442
02:12:08,300 --> 02:12:10,000
players. 
You're also just a different 

2443
02:12:10,000 --> 02:12:13,600
type of player at the table. 
I do I do, I am not a big fan of

2444
02:12:13,600 --> 02:12:16,300
adversarial GM GM thing, you 
know. 

2445
02:12:16,300 --> 02:12:20,800
Like it's not fun. 
Like I want to kill my 

2446
02:12:20,800 --> 02:12:23,000
characters because I want to do 
an adventure in hell but I'm not

2447
02:12:23,100 --> 02:12:26,700
Actively like trying to kill 
like they've survived, you know?

2448
02:12:26,700 --> 02:12:29,600
And well and there's a huge 
difference between like a death 

2449
02:12:29,600 --> 02:12:32,000
trap dungeon, right? 
Where you might a lot of players

2450
02:12:32,000 --> 02:12:33,400
might die. 
Yeah. 

2451
02:12:33,400 --> 02:12:36,000
And being an adversarial gym 
because your character, that's 

2452
02:12:36,000 --> 02:12:36,800
so true. 
John. 

2453
02:12:37,100 --> 02:12:39,000
Yeah. 
But but your GM could be rooting

2454
02:12:39,000 --> 02:12:41,000
for you the whole time, but you 
go in. 

2455
02:12:41,000 --> 02:12:44,200
Knowing hey, this is a funnel. 
I've already made 30 characters,

2456
02:12:44,200 --> 02:12:45,900
you know what I mean? 
And that's the fun part of it 

2457
02:12:46,000 --> 02:12:48,900
versus you know, someone who's 
just being a dick to be a dip. 

2458
02:12:48,900 --> 02:12:50,600
Oh sorry, I didn't tell you 
guys. 

2459
02:12:50,600 --> 02:12:55,800
This is a very deadly Adventure.
I've never, I've never been 

2460
02:12:55,800 --> 02:12:58,600
deemed by somebody like that and
if I had I would have either all

2461
02:12:58,600 --> 02:13:01,200
laugh. 
I'm gonna be there stopped 

2462
02:13:01,200 --> 02:13:05,800
playing game. 
I was like yeah. 

2463
02:13:05,800 --> 02:13:07,600
I think I'm gonna be my main 
work schedule. 

2464
02:13:07,600 --> 02:13:09,600
Change anything playing field. 
Yeah, will do. 

2465
02:13:09,600 --> 02:13:13,000
Yeah. 
So also be a good player running

2466
02:13:13,000 --> 02:13:15,900
the game. 
I've had more bad ones of those 

2467
02:13:15,900 --> 02:13:20,400
than GM's luckily I guess so 
playing the game. 

2468
02:13:20,400 --> 02:13:22,900
These are principles so change 
the world. 

2469
02:13:23,100 --> 02:13:25,800
This is about Jia Ming again, so
it can be hard to GM. 

2470
02:13:25,800 --> 02:13:27,800
Here, some broad ideas change, 
the world. 

2471
02:13:27,800 --> 02:13:30,300
The patchwork world is in flux. 
The hexes pulled in from across 

2472
02:13:30,300 --> 02:13:32,700
the universe of vastly different
needs and vastly different 

2473
02:13:32,700 --> 02:13:34,400
Landscapes. 
If the players visited desert, 

2474
02:13:34,400 --> 02:13:38,000
then return months later and a 
river might run through it, 

2475
02:13:38,100 --> 02:13:38,900
right? 
Yeah. 

2476
02:13:38,900 --> 02:13:40,700
You know, A Tree Grows in 
Brooklyn. 

2477
02:13:40,700 --> 02:13:44,500
Similarly, a self-sustaining 
you, you get the idea the World 

2478
02:13:44,500 --> 02:13:47,400
Turns, without the characters, 
you know, billed as one of the 

2479
02:13:47,400 --> 02:13:50,500
concepts of like the the 0s are 
on the NSR and stuff like that, 

2480
02:13:50,500 --> 02:13:52,900
that a lot of people are trying 
to bring back besides rulings of

2481
02:13:53,000 --> 02:13:54,900
A rules. 
Is that the players aren't the 

2482
02:13:54,900 --> 02:13:57,400
center of the fucking Universe? 
Like they are not the chosen 

2483
02:13:57,400 --> 02:14:00,500
ones. 
Saving mankind all the time, the

2484
02:14:00,500 --> 02:14:04,600
World Turns, You Know, change 
the characters as a world 

2485
02:14:04,600 --> 02:14:06,200
changes. 
So do the people in it. 

2486
02:14:06,200 --> 02:14:08,000
The changed mentality. 
Moving on from what they 

2487
02:14:08,008 --> 02:14:11,200
previously thought were 
Universal truths, etc, etc, etc.

2488
02:14:11,700 --> 02:14:15,700
Provide problems not Solutions. 
When with such Geographic 

2489
02:14:15,700 --> 02:14:18,700
upheaval without the structure, 
provided by large civilization. 

2490
02:14:18,700 --> 02:14:21,500
There's a lot of people who need
help. 

2491
02:14:21,600 --> 02:14:24,600
So they might need Hope of 
returning to Lifestyles and 

2492
02:14:24,600 --> 02:14:27,900
understand this. 
Those needs might faster or 

2493
02:14:27,900 --> 02:14:31,800
Clash is the job of the m to 
show the clashes first, their 

2494
02:14:31,800 --> 02:14:35,000
sauce all signals and Omens. 
It is not the job of the GM. 

2495
02:14:35,200 --> 02:14:37,400
To make sure there's a way to 
fix them. 

2496
02:14:37,900 --> 02:14:39,700
You might have a couple 
possibilities but the players 

2497
02:14:39,700 --> 02:14:41,000
are resourceful, let them do 
that. 

2498
02:14:41,000 --> 02:14:45,800
So problems not solutions that I
think is another Hallmark of 

2499
02:14:45,800 --> 02:14:50,200
what I consider good gameplay 
and what's bad about 5e, where 

2500
02:14:50,200 --> 02:14:55,400
you go a lot of 5 e, you go into
it with With literally like 

2501
02:14:55,400 --> 02:14:58,100
things like critical role and a 
lot of the adventures and a lot 

2502
02:14:58,100 --> 02:15:02,000
of the GM tips literally like 
have you basically write a story

2503
02:15:02,600 --> 02:15:05,200
and then add sections where you 
can have the players roll? 

2504
02:15:05,400 --> 02:15:07,800
Yeah it's all predetermined. 
You know what I mean? 

2505
02:15:08,300 --> 02:15:11,400
Don't don't fucking do that. 
You're providing the solutions 

2506
02:15:11,800 --> 02:15:14,100
and you're basically guiding 
them towards what you want them 

2507
02:15:14,100 --> 02:15:15,500
to do. 
Not allowing them to make their 

2508
02:15:15,500 --> 02:15:18,400
own choice. 
Leave blank spaces, the world is

2509
02:15:18,400 --> 02:15:20,400
unexplored, let it stay that 
way. 

2510
02:15:20,407 --> 02:15:22,900
You don't have to answer every 
fucking question, you know? 

2511
02:15:23,100 --> 02:15:25,300
The you some hexes where that 
are curious about, you might not

2512
02:15:25,300 --> 02:15:28,000
go to it and then again be a fan
of the players and the 

2513
02:15:28,000 --> 02:15:30,800
characters we've already talked 
about that part, like root for 

2514
02:15:30,800 --> 02:15:34,100
your players, you know, don't be
a douche, don't be adversarial. 

2515
02:15:34,200 --> 02:15:36,100
There's also a part that is 
really weird. 

2516
02:15:36,100 --> 02:15:39,200
I've never like, you know, I've 
run so many games at this point 

2517
02:15:39,200 --> 02:15:43,100
and I've never been in a 
situation where I am like 

2518
02:15:43,100 --> 02:15:46,000
rooting against my player 
characters, like, it just seems 

2519
02:15:46,000 --> 02:15:47,300
weird. 
Like those, aren't you at the 

2520
02:15:47,300 --> 02:15:50,300
table with your buddies, you 
know, do you really hate your 

2521
02:15:50,300 --> 02:15:54,800
friends at much? 
I mean, What's interesting is 

2522
02:15:54,800 --> 02:15:59,300
how many times we see this? 
Because there's a fucking reason

2523
02:15:59,300 --> 02:16:03,400
that McDonald's coffee cups. 
Say this is fucking hot, you 

2524
02:16:03,407 --> 02:16:04,800
know? 
I mean because some dumbass go 

2525
02:16:04,800 --> 02:16:07,200
on themselves, got like, 250 
million dollars, you know what I

2526
02:16:07,208 --> 02:16:09,200
mean? 
Like, you wouldn't need this if 

2527
02:16:09,200 --> 02:16:12,900
it wasn't so prevalent, which is
what I think is even more crazy,

2528
02:16:13,000 --> 02:16:15,700
you know, some that money wasn't
a dumbass that coffee was way 

2529
02:16:15,700 --> 02:16:19,200
too fucking hot. 
So whatever it was like, okay 

2530
02:16:19,200 --> 02:16:19,700
sure. 
Yes. 

2531
02:16:19,700 --> 02:16:21,800
And now people know that hot 
coffee is hot. 

2532
02:16:21,800 --> 02:16:24,400
I I hear what you're saying. 
I agree. 

2533
02:16:24,700 --> 02:16:26,800
But you're also honoring. 
Yeah. 

2534
02:16:26,900 --> 02:16:30,600
You hear what I'm saying, right?
Like, this one be here. 

2535
02:16:30,600 --> 02:16:31,500
If there weren't people like 
this. 

2536
02:16:31,500 --> 02:16:33,000
Why are you friends with those 
people? 

2537
02:16:35,799 --> 02:16:38,000
What is wrong with you? 
Just stop. 

2538
02:16:38,200 --> 02:16:42,700
Um, so and then there's a 
picture of a guy I'm gonna say 

2539
02:16:42,900 --> 02:16:45,799
is he eating that one or is the 
one just hanging out inside its 

2540
02:16:45,799 --> 02:16:47,200
mouth? 
But there's lots of cats. 

2541
02:16:47,200 --> 02:16:50,400
So looks like I fucking hair, is
he made of cats? 

2542
02:16:50,400 --> 02:16:54,900
Like was right hand seems to be 
yo, Yo, and the whole left arm 

2543
02:16:54,900 --> 02:16:58,299
is like falling off as cats. 
Maybe he's slowly turning into 

2544
02:16:58,299 --> 02:17:01,600
Cash rent. 
There's a lot of art from Kevin 

2545
02:17:01,600 --> 02:17:05,700
Budnick here and man, who I feel
like very Patrick World though. 

2546
02:17:06,799 --> 02:17:13,400
Um, so moves at some default 
moves and I like this section 

2547
02:17:13,500 --> 02:17:16,000
better because it's not a list. 
So we already have a list of 

2548
02:17:16,000 --> 02:17:17,100
player moves and stuff like 
that. 

2549
02:17:17,100 --> 02:17:21,200
A lot of the moves feel a little
bit more like skills then moves 

2550
02:17:21,200 --> 02:17:22,700
which I like better than like 
the basics. 

2551
02:17:23,000 --> 02:17:25,700
But like this talked about GMOs 
and this whole section is about 

2552
02:17:25,700 --> 02:17:27,799
jamming. 
So when players are all 79, they

2553
02:17:27,799 --> 02:17:29,900
generally do what they were 
trying to do, but with the 

2554
02:17:29,900 --> 02:17:32,200
complication. 
So, a lot of times you'll see in

2555
02:17:32,200 --> 02:17:35,400
these kind of games, it doesn't 
say like, like when you hit a 

2556
02:17:35,407 --> 02:17:38,600
monster, the monster does it 
says, like if you fail, the GM 

2557
02:17:38,600 --> 02:17:41,400
gets a move, right? 
And it doesn't always mean the 

2558
02:17:41,400 --> 02:17:44,400
monster Hits you back, right? 
It could be a million things, it

2559
02:17:44,400 --> 02:17:46,900
could be more monsters. 
Coming through the door, it 

2560
02:17:46,900 --> 02:17:49,600
could be a pit trap opens up. 
It could be a million fucking 

2561
02:17:49,600 --> 02:17:53,299
things and this is a big list. 
What I love about this This is 

2562
02:17:53,299 --> 02:17:56,100
It's a list. 
It's not a role table, that's 

2563
02:17:56,100 --> 02:18:00,700
not just like, it doesn't feel 
that this is it to me, it's just

2564
02:18:00,700 --> 02:18:02,200
with, it's written in 
structured. 

2565
02:18:02,200 --> 02:18:04,200
Well, so I feel like there's 
more that I could do so. 

2566
02:18:04,400 --> 02:18:06,600
But here's a list and flick 
stress, and flicked, hex 

2567
02:18:06,799 --> 02:18:09,000
inflict. 
A tag, give them a choice. 

2568
02:18:09,000 --> 02:18:10,600
Plain to see, take something 
away. 

2569
02:18:10,700 --> 02:18:12,799
Show how the community feels ask
a question. 

2570
02:18:12,799 --> 02:18:14,700
Random encounter. 
I can give them what they want. 

2571
02:18:14,799 --> 02:18:17,799
Like tons of good stuff. 
Yeah, really. 

2572
02:18:18,200 --> 02:18:20,100
Yeah, very cool. 
Yeah. 

2573
02:18:20,299 --> 02:18:22,500
Unlike the moves other players. 
Get your moves. 

2574
02:18:22,500 --> 02:18:24,200
Don't work. 
Our role and don't have strict 

2575
02:18:24,200 --> 02:18:28,799
results there vagaries almost 
read that different. 

2576
02:18:29,400 --> 02:18:31,799
Hopefully allow them to be 
adapted to a wide range of 

2577
02:18:31,799 --> 02:18:34,000
situations. 
So there's there's literally 

2578
02:18:34,000 --> 02:18:36,200
breakdowns of what every single 
one of these are we don't have 

2579
02:18:36,200 --> 02:18:38,799
to go through a ton of them. 
But, inflicts stress, simple 

2580
02:18:38,799 --> 02:18:40,299
enough, how the players Mark 
stress. 

2581
02:18:40,400 --> 02:18:43,200
Usually one, two, three, they 
get stressed and then I think 

2582
02:18:43,200 --> 02:18:46,299
there's like a stressed move 
later, right? 

2583
02:18:46,299 --> 02:18:48,900
For example, tell them a large 
animal is barreling at them or 

2584
02:18:48,900 --> 02:18:51,299
corrupt Nobles, trying to 
intimidate them out on the seven

2585
02:18:51,299 --> 02:18:52,799
and nine, they might get some 
stress right. 

2586
02:18:52,900 --> 02:18:55,299
Right. 
Every even once you begin 

2587
02:18:55,299 --> 02:18:57,600
inflicting stress again, start 
low and go up as high as you 

2588
02:18:57,600 --> 02:18:59,200
want. 
Etc, etc. 

2589
02:18:59,400 --> 02:19:01,900
Inflict X, this is for you magic
boys. 

2590
02:19:01,900 --> 02:19:06,100
Are you boys like the magic 
probably less common hex. 

2591
02:19:06,100 --> 02:19:08,200
Usually comes from dangerous 
magical sources. 

2592
02:19:08,400 --> 02:19:13,200
I feel like hexes, Patrick World
specific or worlds like it this 

2593
02:19:13,200 --> 02:19:14,500
is definitely specific to this 
game. 

2594
02:19:14,500 --> 02:19:17,900
This is a part of this maybe not
as primer because you might not 

2595
02:19:17,900 --> 02:19:21,400
have a world where magic 
corrupts but in this world it 

2596
02:19:21,400 --> 02:19:23,799
does. 
So Hex usually comes from 

2597
02:19:23,799 --> 02:19:26,900
dangerous magical sources which 
means like a swamp irradiated 

2598
02:19:26,900 --> 02:19:30,600
with cursed energy or a botched 
spell or an angry haunted doll. 

2599
02:19:31,400 --> 02:19:34,799
I love this. 
Major Max makes me feel good 

2600
02:19:34,799 --> 02:19:42,900
inside, and I enjoy magic. 
That is difficult and dangerous,

2601
02:19:43,200 --> 02:19:44,700
you know? 
Like, I want people to need to 

2602
02:19:44,700 --> 02:19:45,600
see. 
That's why I don't like 

2603
02:19:45,600 --> 02:19:47,500
Sorcerers, man. 
You just born with that shit. 

2604
02:19:47,500 --> 02:19:52,800
Fuck off, inflicts. 
A tag will be already. 

2605
02:19:52,900 --> 02:19:57,900
Talk about tags, the, which 
mentions, which might give you 

2606
02:19:57,900 --> 02:19:59,400
the tag shrunken. 
So you could have like, a 

2607
02:19:59,400 --> 02:20:00,900
shrunken head. 
That sucks for you. 

2608
02:20:01,300 --> 02:20:02,700
It affects your rolls, you got a
tiny head. 

2609
02:20:02,700 --> 02:20:06,600
Now, give them a choice, 
self-explanatory, plant, a seed.

2610
02:20:06,600 --> 02:20:08,800
So when a campaign linked game, 
there can be lots of possible 

2611
02:20:08,800 --> 02:20:11,200
threats pursue and sometimes 
it's hard to know which ones 

2612
02:20:11,400 --> 02:20:14,300
sometimes seeds, don't come into
fruition 's, but basically it's 

2613
02:20:14,300 --> 02:20:17,300
like giving them a little Omen, 
a little, a little, a little, a 

2614
02:20:17,308 --> 02:20:19,400
little guidance. 
You know, something that might 

2615
02:20:19,400 --> 02:20:22,800
like tease him a little bit in a
direction that you have a little

2616
02:20:22,900 --> 02:20:26,100
More prepared. 
Great idea, not railroading 

2617
02:20:26,100 --> 02:20:28,600
them, just throw it out there. 
If they don't check it, have 

2618
02:20:28,600 --> 02:20:31,500
more prepared that it. 
Totally, I think, I think I 

2619
02:20:31,500 --> 02:20:34,500
system that does that really 
well, at least it's third-party 

2620
02:20:34,500 --> 02:20:38,500
material is actually Mothership.
Mothership is all about like, 

2621
02:20:38,500 --> 02:20:41,300
here are some seeds and some 
rumors that you can plant around

2622
02:20:41,300 --> 02:20:42,500
and I always really appreciate 
that. 

2623
02:20:42,500 --> 02:20:44,800
It's like cooled. 
It's the moment, you plant it 

2624
02:20:44,900 --> 02:20:46,100
and go. 
Yeah, be heard about this and 

2625
02:20:46,100 --> 02:20:48,700
this and they can make a note of
it and be like, ooh, that's for 

2626
02:20:48,700 --> 02:20:50,100
later. 
Look at Tom. 

2627
02:20:50,100 --> 02:20:52,000
Yeah, I almost forgot. 
You know what? 

2628
02:20:52,000 --> 02:20:54,600
I go back to a ton. 
And it's I think it's, I'm 

2629
02:20:54,600 --> 02:20:57,700
pretty sure it's the game. 
I played the most was definitely

2630
02:20:57,700 --> 02:21:00,100
Skyrim. 
Oh, yes. 

2631
02:21:00,300 --> 02:21:02,800
When is Skyrim came out, it was 
really interesting because it 

2632
02:21:02,800 --> 02:21:05,700
was at the time, I'm pretty sure
it was a biggest game ever made.

2633
02:21:05,700 --> 02:21:08,700
As far as like the amount of 
land, your character can travel 

2634
02:21:08,700 --> 02:21:11,200
across, right? 
I think I think it was 16 miles 

2635
02:21:11,200 --> 02:21:13,100
or something. 
If you walked into in with your 

2636
02:21:13,100 --> 02:21:15,500
character it was fucking huge 
but it also had that like 

2637
02:21:15,500 --> 02:21:18,000
infinite question. 
Orator like you literally can't 

2638
02:21:18,000 --> 02:21:20,200
do everything in the game 
because it will constantly just 

2639
02:21:20,200 --> 02:21:23,800
be like oh hey you, can you help
me find my Father's sword. 

2640
02:21:23,900 --> 02:21:29,000
Like it will do that forever but
the the story lines across 

2641
02:21:29,000 --> 02:21:32,600
Skyrim, you can quote unquote, 
beat the game without doing any 

2642
02:21:32,600 --> 02:21:34,300
of them. 
But of course you're going to go

2643
02:21:34,300 --> 02:21:37,400
do the the Brotherhood one. 
This one of the first things I 

2644
02:21:37,408 --> 02:21:40,900
do is to actually don't mind if 
I play Skyrim the one that I 

2645
02:21:40,900 --> 02:21:44,600
never do is the main mission. 
So because types main mission 

2646
02:21:44,600 --> 02:21:49,600
story is just medium for me. 
So, okay, back to Morrowind. 

2647
02:21:49,600 --> 02:21:53,900
Man-cub should have fucking 
Proto hipster But what, but what

2648
02:21:53,900 --> 02:21:57,500
the the seed concept is because 
you, you sometimes have to do 

2649
02:21:57,500 --> 02:22:00,600
multiple things to get to those 
missions and you can follow it 

2650
02:22:00,800 --> 02:22:03,100
or you can just be like nah, 
fuck it, I'm not doing that and 

2651
02:22:03,100 --> 02:22:06,000
it doesn't matter, you don't 
mean you can move in other 

2652
02:22:06,000 --> 02:22:08,400
directions. 
I love that idea and also the 

2653
02:22:08,400 --> 02:22:10,200
World Turns without you it's 
just right way to do it. 

2654
02:22:10,200 --> 02:22:13,000
So show how the community feels,
if there's not an immediate 

2655
02:22:13,000 --> 02:22:15,600
consequence you know it but it 
could affect the world it could 

2656
02:22:15,600 --> 02:22:17,300
affect back home. 
All of those things you can do 

2657
02:22:17,300 --> 02:22:19,200
that. 
Ask a question. 

2658
02:22:19,200 --> 02:22:20,300
So I was a good thing. 
Have the kit. 

2659
02:22:20,300 --> 02:22:22,600
How do you how do you feel about
that? 

2660
02:22:22,900 --> 02:22:25,500
This reminds you of like, what 
would what would you do? 

2661
02:22:25,500 --> 02:22:28,900
If this happens, random 
encounter self-explanatory, 

2662
02:22:29,000 --> 02:22:33,100
there are random encounter out 
there and then give them what 

2663
02:22:33,100 --> 02:22:34,600
they want. 
Sometimes this is the loaded 

2664
02:22:34,600 --> 02:22:35,800
statement. 
Give them what they want so they

2665
02:22:35,800 --> 02:22:37,400
can find out. 
It's not what they wanted all 

2666
02:22:37,400 --> 02:22:40,600
along. 
Real monkey's paw situation and 

2667
02:22:40,900 --> 02:22:43,000
that's all the concept. 
So next we're going to fact bait

2668
02:22:43,000 --> 02:22:47,100
faction based play him. 
Factions boy factions. 

2669
02:22:47,800 --> 02:22:51,100
Um yeah um factions you should 
have factions. 

2670
02:22:51,100 --> 02:22:52,700
You ain't it helps fill all the 
world you know. 

2671
02:22:52,900 --> 02:22:55,800
It makes it more interesting if 
they're like groups that 

2672
02:22:56,000 --> 02:23:02,000
interact with each other. 
Yeah, while there isn't only one

2673
02:23:02,000 --> 02:23:05,700
way except of scenario I find is
I find it's a useful framework. 

2674
02:23:05,800 --> 02:23:09,100
Basic ideas, right? 
Create two to four factions, 

2675
02:23:09,100 --> 02:23:12,000
create an item place or resource
that they all want or need us. 

2676
02:23:12,000 --> 02:23:13,700
Right, your faction should 
interact with each other. 

2677
02:23:13,700 --> 02:23:16,000
They shouldn't just float freely
in space. 

2678
02:23:16,000 --> 02:23:17,300
What makes the world feel like 
it's living? 

2679
02:23:17,300 --> 02:23:20,900
Is this interaction of actions? 
Create a short history between 

2680
02:23:20,900 --> 02:23:24,300
them knowing what they know. 
Oh, about each other name, 

2681
02:23:24,300 --> 02:23:27,400
members of each faction. 
Possibly introducing sub 

2682
02:23:27,400 --> 02:23:30,200
factions within differing. 
Interpretations of their main 

2683
02:23:30,200 --> 02:23:33,700
need, there is the village 
hidden in the leaves, right? 

2684
02:23:33,700 --> 02:23:39,000
But there's also danzo and his 
like secret underground, like 

2685
02:23:39,200 --> 02:23:42,900
Hardline organization but 
they're all working like for the

2686
02:23:42,900 --> 02:23:44,600
betterment of the betterment of 
the village. 

2687
02:23:45,000 --> 02:23:46,700
Yeah. 
And this to give her those 

2688
02:23:46,700 --> 02:23:51,800
fucking dirty UT and she has you
know and then you guys what's 

2689
02:23:51,800 --> 02:23:54,100
up? 
In any capacity in Itachi. 

2690
02:23:54,100 --> 02:24:00,600
Yeah, on find ways to introduce 
the factions to the players and 

2691
02:24:00,600 --> 02:24:04,700
I think this is another great 
area for your players to be like

2692
02:24:04,700 --> 02:24:07,900
yeah so help me you know what's 
so this faction exist like who's

2693
02:24:07,900 --> 02:24:11,100
the head of this faction you 
know Israel and its action who 

2694
02:24:11,600 --> 02:24:13,100
feels differently about their 
main goal. 

2695
02:24:13,100 --> 02:24:15,800
I have is the Cooperative area, 
you know, but like I think 

2696
02:24:15,800 --> 02:24:19,200
faction based play it first. 
Time is Rife for storytelling, 

2697
02:24:19,200 --> 02:24:21,100
but also makes your world feel 
like it's moving. 

2698
02:24:21,300 --> 02:24:24,000
You know what, we talk. 
Roberts is live with what last 

2699
02:24:24,000 --> 02:24:25,900
week when we talked about on 
their interview to, and just 

2700
02:24:25,900 --> 02:24:29,000
like, how it helps you with the 
idea of like, you just had like,

2701
02:24:29,000 --> 02:24:31,100
keeping the world moving things 
happen. 

2702
02:24:31,100 --> 02:24:34,500
Without you, you can choose not 
to do something and realize I'll

2703
02:24:34,500 --> 02:24:36,900
fuck, like the world is ending 
now, because I just ignore this 

2704
02:24:36,900 --> 02:24:38,800
dude who started, right? 
Hannah. 

2705
02:24:38,900 --> 02:24:41,300
Summon Cthulhu in our fog to 
know which is great. 

2706
02:24:41,300 --> 02:24:44,000
Yeah, there's a, there was a 
zombie outbreak, a few Towns 

2707
02:24:44,000 --> 02:24:46,300
over and we're going to ignore. 
It's like 13 months. 

2708
02:24:46,300 --> 02:24:48,900
You guys get back here, the 
country's gone. 

2709
02:24:48,900 --> 02:24:57,200
So yeah. 
Cool Nikki and PC, you know it 

2710
02:24:57,200 --> 02:25:00,700
like it says they can be 
intimidating to like you know 

2711
02:25:00,700 --> 02:25:03,500
make a bunch of NPC's but like 
really breaking it down mix, 

2712
02:25:03,500 --> 02:25:06,800
very easier and name look at to 
desires and their own stress 

2713
02:25:06,800 --> 02:25:09,100
track. 
Write the name on this should 

2714
02:25:09,100 --> 02:25:12,700
match your naming conventions 
that you decided earlier and 

2715
02:25:12,700 --> 02:25:15,100
another thing is his make it 
easy to pronounce. 

2716
02:25:16,000 --> 02:25:22,500
And remember Al's wife is out. 
The lumpy Todd is in, oh my god.

2717
02:25:22,500 --> 02:25:25,700
Listen, if you give him, I gave 
my character, my tears, and then

2718
02:25:25,700 --> 02:25:29,400
VC name brick and they have 
never forgotten that guy's name,

2719
02:25:29,400 --> 02:25:32,100
and they love break. 
They have their own internal 

2720
02:25:32,100 --> 02:25:34,300
narratives about brick and looks
like, yeah, that's true. 

2721
02:25:35,300 --> 02:25:38,800
Yeah, I know, you know, you know
how smart that would be like a 

2722
02:25:38,800 --> 02:25:42,200
psychological level, or it's 
like give all the NPC's. 

2723
02:25:42,200 --> 02:25:44,200
You want. 
The players to just move on from

2724
02:25:44,600 --> 02:25:48,100
a name, that's a pain in the 
fucking ass and all the ones you

2725
02:25:48,100 --> 02:25:50,600
want them to. 
To interact with something super

2726
02:25:50,600 --> 02:25:52,900
easy. 
And we'll just like suddenly 

2727
02:25:52,900 --> 02:25:57,700
guys in the world, I don't know.
I still think it's some point. 

2728
02:25:57,700 --> 02:26:00,400
I'm gonna be like oh felons 
while. 

2729
02:26:00,600 --> 02:26:03,100
Yeah let me let me talk to 
felons while for here's the 

2730
02:26:03,100 --> 02:26:04,700
thing. 
Is if you want if you want 

2731
02:26:04,700 --> 02:26:09,000
someone to not interact with 
your NPC, don't give them a name

2732
02:26:09,000 --> 02:26:11,300
that they can somehow sexualize 
because the second they 

2733
02:26:11,300 --> 02:26:14,400
sexualized that name kind 
they're going to be stuck with 

2734
02:26:14,400 --> 02:26:15,400
that. 
It BC forever. 

2735
02:26:15,800 --> 02:26:18,800
Well luckily my player 
characters killed brick so So 

2736
02:26:19,600 --> 02:26:22,200
they didn't they didn't kill 
Rick. 

2737
02:26:22,300 --> 02:26:24,800
Rick got killed. 
Okay? 

2738
02:26:24,800 --> 02:26:28,900
Okay. 
Oh yeah name, right? 

2739
02:26:29,000 --> 02:26:33,400
Okay, look notable features. 
Like you don't have to like 

2740
02:26:33,400 --> 02:26:36,600
paint a whole pick a couple 
dreams, you know. 

2741
02:26:36,900 --> 02:26:40,900
Cute but is definitely words 
that are in here and I skate 

2742
02:26:40,900 --> 02:26:42,400
hair. 
Bright makeup, cute butt. 

2743
02:26:43,300 --> 02:26:47,100
Yeah. 
You know, if you forget to give 

2744
02:26:47,100 --> 02:26:49,700
them one another great way to 
have your players rack is to ask

2745
02:26:49,700 --> 02:26:56,200
them what one thing about them 
jumps out and is indicative of 

2746
02:26:56,200 --> 02:26:59,800
just who is in PC is which I 
love that gear player characters

2747
02:26:59,800 --> 02:27:01,800
involved. 
I, you know, I'm really 

2748
02:27:01,800 --> 02:27:05,300
realizing like I should I love 
stuff like that and I need to do

2749
02:27:05,300 --> 02:27:10,300
more of that with my table. 
So that more fun with Attitude 

2750
02:27:10,900 --> 02:27:13,600
are, you know, are they have 
complete dick hole or they 

2751
02:27:13,600 --> 02:27:15,700
flirty? 
Yeah, it was. 

2752
02:27:15,900 --> 02:27:19,500
This person like desire, what do
they want? 

2753
02:27:19,500 --> 02:27:24,400
I think creating a desire for 
MPC is a very strong choice to 

2754
02:27:24,400 --> 02:27:29,100
make because it like, you know, 
because people have desires, 

2755
02:27:29,100 --> 02:27:31,700
they have wants also gives them 
directions out like a direction 

2756
02:27:32,100 --> 02:27:34,200
like in the world because if 
they want to think they're going

2757
02:27:34,200 --> 02:27:36,300
to be going towards that and 
when you interact with them, 

2758
02:27:36,400 --> 02:27:38,000
they're still gonna be towards 
the thing that they want. 

2759
02:27:38,000 --> 02:27:39,900
And if they can use you to get 
the thing they want, they might 

2760
02:27:39,900 --> 02:27:42,000
interact with you more or if 
you're in the way that they 

2761
02:27:42,008 --> 02:27:44,500
interact with you less and so it
really dictates a lot of stuff. 

2762
02:27:45,900 --> 02:27:48,200
Stress track. 
Yeah. 

2763
02:27:48,200 --> 02:27:50,500
There they have stress track. 
So if they get stressful 

2764
02:27:50,500 --> 02:27:54,600
situations, your combat, you can
track that are. 

2765
02:27:54,600 --> 02:27:56,600
Moritz stress is not purely 
physical. 

2766
02:27:56,600 --> 02:28:00,000
It's also could be mental 
stress, but yeah, they're in PC 

2767
02:28:00,000 --> 02:28:06,600
should be kind of person. 
This I really love this piece of

2768
02:28:06,600 --> 02:28:08,100
art, by the way, just real quick
this. 

2769
02:28:08,600 --> 02:28:13,400
Oh yeah. 
That the gateway to the cloud 

2770
02:28:13,400 --> 02:28:15,500
Dimension. 
Yeah, the fucking mess that it 

2771
02:28:15,500 --> 02:28:16,600
stops. 
That's tough. 

2772
02:28:16,600 --> 02:28:22,400
Yeah. 
This is Madeline Inge. 

2773
02:28:24,500 --> 02:28:26,100
I feel like there's a correct 
way to say that and I didn't get

2774
02:28:26,100 --> 02:28:27,500
it. 
Now, there's a story here called

2775
02:28:27,500 --> 02:28:29,700
where the rubber hits the road. 
So little story about um Aaron 

2776
02:28:29,700 --> 02:28:31,800
putting together NPC's for new 
campaign. 

2777
02:28:31,900 --> 02:28:33,500
Great read. 
We're not going to read it but 

2778
02:28:33,500 --> 02:28:37,100
great read. 
So there's a section called 

2779
02:28:37,100 --> 02:28:39,600
using the community. 
So the NPC's of the Player's 

2780
02:28:39,600 --> 02:28:42,700
Choice Community can have lots 
of use Beyond each community's 

2781
02:28:42,700 --> 02:28:45,700
listed mechanical effect. 
So fetch Quest is the use of the

2782
02:28:45,700 --> 02:28:47,000
community. 
Everyone knows that a fetch 

2783
02:28:47,000 --> 02:28:50,200
Quest is if you don't, it's 
literally someone coming up to 

2784
02:28:50,200 --> 02:28:53,000
you and be like, hey, go get 
this thing, you know, and that 

2785
02:28:53,000 --> 02:28:55,400
could be a person that Could be 
an object, whatever it is. 

2786
02:28:55,400 --> 02:28:56,600
Just go fucking. 
Get it. 

2787
02:28:56,600 --> 02:28:59,200
This example, I use when people 
ask me about running evil 

2788
02:28:59,200 --> 02:29:01,300
campaign, I was like, it's 
exactly like running a good 

2789
02:29:01,300 --> 02:29:02,900
campaign. 
The person that gives you, the 

2790
02:29:02,900 --> 02:29:04,700
fetch Quest just happens to be 
evil. 

2791
02:29:05,000 --> 02:29:07,000
Literally fucking it right? 
Are you going to go save the 

2792
02:29:07,000 --> 02:29:08,800
King's Daughter? 
The princess right? 

2793
02:29:08,800 --> 02:29:12,200
Or is the evil Lich sending you 
to find like a crystal that they

2794
02:29:12,200 --> 02:29:14,900
can use to summon a demon, that 
destroys the world, you know, 

2795
02:29:15,100 --> 02:29:16,500
guess what? 
You still doing your still 

2796
02:29:16,500 --> 02:29:17,700
fetching? 
Something for somebody. 

2797
02:29:17,700 --> 02:29:20,100
You know, I like, you know, I 
think I think we undervalue the 

2798
02:29:20,100 --> 02:29:21,500
fetch Quest. 
I think it's, I think it's a 

2799
02:29:21,508 --> 02:29:25,700
perfectly like, no, not we. 
I think people like us like to 

2800
02:29:25,700 --> 02:29:28,000
climb up but you can make it so 
interesting. 

2801
02:29:28,000 --> 02:29:30,300
You can and you can give them 
like a choice. 

2802
02:29:30,300 --> 02:29:31,600
Dance. 
I can't even to go do this thing

2803
02:29:31,600 --> 02:29:33,400
and at the end there's a moral 
quandary. 

2804
02:29:33,400 --> 02:29:35,300
It's like yeah you can bring it 
back to this guy but something's

2805
02:29:35,300 --> 02:29:37,700
in the happen. 
And you know, is there a other 

2806
02:29:37,700 --> 02:29:41,000
path that might be more lead 
more correct. 

2807
02:29:41,200 --> 02:29:43,500
But the other that's Quest. 
The fetch Quest doesn't even 

2808
02:29:43,500 --> 02:29:44,900
have to be like the entire thing
to. 

2809
02:29:44,900 --> 02:29:48,000
Like you can be in the middle of
like a mission and be like oh 

2810
02:29:48,000 --> 02:29:51,100
shit I need the key. 
Yeah, right. 

2811
02:29:51,200 --> 02:29:55,100
Like, I'm a bit partial listing 
of the the Demon sword, you 

2812
02:29:55,100 --> 02:29:57,800
know, right. 
And no one gave you that but it 

2813
02:29:57,800 --> 02:30:00,800
still affects Quest. 
It's just like I got to point D 

2814
02:30:01,000 --> 02:30:04,300
and realize I gotta backtrack my
steps to pick up this thing to 

2815
02:30:04,300 --> 02:30:05,600
go back to H. 
Go and guess what? 

2816
02:30:05,600 --> 02:30:08,400
That's kind of fetch Quest. 
It's just one step on a bond, a 

2817
02:30:08,408 --> 02:30:11,200
bigger path. 
Yeah I completely with you. 

2818
02:30:11,800 --> 02:30:13,500
Yeah. 
Should the community dislocate 

2819
02:30:13,500 --> 02:30:16,200
the players. 
Are you doing stuff? 

2820
02:30:16,200 --> 02:30:18,200
That makes the community fucking
lot like you. 

2821
02:30:18,900 --> 02:30:20,700
Yeah. 
Well I think I think this is 

2822
02:30:20,700 --> 02:30:24,500
something that that a lot of you
know especially five Emer Rubble

2823
02:30:24,500 --> 02:30:26,900
fucks like used enough against 
the players. 

2824
02:30:26,900 --> 02:30:29,200
Like you will develop a 
reputation in the world. 

2825
02:30:29,200 --> 02:30:31,600
If you're just murdering fucking
everything you're not just gonna

2826
02:30:31,600 --> 02:30:34,100
roll up on the next place. 
And I want to be like, oh, hey, 

2827
02:30:34,200 --> 02:30:37,100
adventurers are gonna be like oh
these are dolls Fox like you 

2828
02:30:37,100 --> 02:30:39,400
know what I mean? 
Like use the against a players. 

2829
02:30:39,400 --> 02:30:42,300
Like there are some games, I 
feel like it's net. 

2830
02:30:42,400 --> 02:30:44,800
I've never really found like a 
reputation mechanic. 

2831
02:30:44,800 --> 02:30:49,700
I like a ton, you know, that 
affects gameplay a lot but 

2832
02:30:49,700 --> 02:30:53,900
having some level of that is 
always a kind of a good idea. 

2833
02:30:55,900 --> 02:30:58,500
You just if you fuck around, 
you're going to find out, you 

2834
02:30:58,500 --> 02:31:01,300
know, anything that my great 
people now put that in. 

2835
02:31:01,300 --> 02:31:03,800
So should the community just 
like the players. 

2836
02:31:03,800 --> 02:31:06,500
So if you feel like they would 
be hurt by what the players 

2837
02:31:06,500 --> 02:31:10,500
characters have done our what, 
or that they would desert or 

2838
02:31:10,500 --> 02:31:12,800
turn against them. 
Consider the following, have a 

2839
02:31:12,800 --> 02:31:15,000
community members speak out 
against the characters. 

2840
02:31:15,300 --> 02:31:17,800
Have a Community member agree, 
with the characters in ways that

2841
02:31:17,800 --> 02:31:22,600
taken to a logical steps ghost 
visits like Christmas Story. 

2842
02:31:23,400 --> 02:31:27,900
Yeah, on difficulty probability 
and getting that hurts. 

2843
02:31:28,800 --> 02:31:30,300
Do you? 
I do want to do that. 

2844
02:31:30,300 --> 02:31:36,000
I would love to run hate 
Christmas fucking, A Christmas 

2845
02:31:36,000 --> 02:31:40,100
Story fucking game where it's 
like, yeah, your visited by the 

2846
02:31:40,100 --> 02:31:45,200
ghost of adventurous past that 
you just murdered and they will 

2847
02:31:45,200 --> 02:31:48,400
show you. 
I was in this concert with the 

2848
02:31:48,400 --> 02:31:51,300
community, the consequence that 
led to a let's fucking do that, 

2849
02:31:51,500 --> 02:31:52,400
right? 
Yeah. 

2850
02:31:53,200 --> 02:31:57,700
Be when I was in Dublin I joined
a like a DD meet up there and 

2851
02:31:57,700 --> 02:31:59,900
started running in the people 
that I'm at the table wanted to 

2852
02:31:59,908 --> 02:32:01,600
keep playing after I taught them
how to play. 

2853
02:32:01,700 --> 02:32:04,200
So he kept playing. 
So I wrote up, I did so much 

2854
02:32:04,200 --> 02:32:06,300
research for this. 
I found Dragon magazines, I 

2855
02:32:06,300 --> 02:32:08,500
found a specific area belongs to
her short. 

2856
02:32:08,500 --> 02:32:13,000
You're basically like there's a 
crown and it hit like vecna like

2857
02:32:13,000 --> 02:32:14,900
this whole fucking shit involved
were basically they had to go 

2858
02:32:14,900 --> 02:32:18,100
through the swamp and stop some 
shit, right? 

2859
02:32:18,100 --> 02:32:21,100
So after one of the first 
missions, they came back and 

2860
02:32:21,400 --> 02:32:24,500
there was like, basically, like 
soldiers Juror camp and they 

2861
02:32:24,500 --> 02:32:27,700
were doing some of the missions,
they came back and we're a dick 

2862
02:32:27,800 --> 02:32:30,400
to the leader. 
And the leader is they were 

2863
02:32:30,400 --> 02:32:32,900
based like pay me bitch. 
And the leader is like, fine 

2864
02:32:32,900 --> 02:32:35,600
fucking here and like, through 
the gold at them, and they're 

2865
02:32:35,600 --> 02:32:38,100
like, alright, peace out. 
And then like the other guy was 

2866
02:32:38,100 --> 02:32:40,200
like, no, no, no. 
We like revealing need your help

2867
02:32:40,200 --> 02:32:42,200
and they're like, no fuck that 
guy, we're leaving and the guy 

2868
02:32:42,200 --> 02:32:45,400
was like, all right, then 
fucking by but the player, the 

2869
02:32:45,400 --> 02:32:47,800
people were kind of dicks and I 
was like, I don't even play 

2870
02:32:47,800 --> 02:32:50,800
these people anymore. 
So I was like, okay, so let's do

2871
02:32:50,800 --> 02:32:52,600
the logical conclusion of this, 
right? 

2872
02:32:52,700 --> 02:32:55,100
You I was to leave the swamp 
where they told you, if you 

2873
02:32:55,100 --> 02:32:57,300
didn't stop this thing, the 
world was going to end you 

2874
02:32:57,300 --> 02:32:59,900
travel for three days over the 
horizon. 

2875
02:32:59,900 --> 02:33:03,100
You see a black cloud forming a 
wave of death comes through. 

2876
02:33:03,200 --> 02:33:05,400
You're all fucking dead. 
The world hasn't did. 

2877
02:33:05,400 --> 02:33:07,000
Good job, Ian assholes together 
page. 

2878
02:33:07,000 --> 02:33:09,700
You know what I mean? 
Like it's so funny. 

2879
02:33:09,900 --> 02:33:13,500
It's like because like I play 
with a table of like really good

2880
02:33:13,500 --> 02:33:16,700
people that act like assholes in
game and so I would love to play

2881
02:33:16,700 --> 02:33:18,100
for that to play out in a 
different way. 

2882
02:33:18,100 --> 02:33:21,100
That continued forward. 
It's like yeah the world ends 

2883
02:33:21,300 --> 02:33:24,700
now we're you now with you. 
Guys doing you know all you have

2884
02:33:24,700 --> 02:33:26,900
to do is not be an asshole to 
this one guy who's giving him. 

2885
02:33:31,300 --> 02:33:33,500
On difficulty probability and 
getting hurt. 

2886
02:33:33,500 --> 02:33:35,900
When rolling two dice, average 
throw will be a 7. 

2887
02:33:35,900 --> 02:33:39,000
That's how math works. 
I don't know why I suck at math,

2888
02:33:39,000 --> 02:33:40,900
but we know what the seven we've
talked about the four. 

2889
02:33:42,700 --> 02:33:45,400
So this means that for the most 
part, the players will succeed 

2890
02:33:45,400 --> 02:33:47,800
slightly, right? 
Because 6 is 7:30 is slightly 

2891
02:33:47,800 --> 02:33:50,500
more. 
I I don't understand why it's as

2892
02:33:50,500 --> 02:33:52,400
having set of a six. 
When you're rolling, two sixes 

2893
02:33:52,800 --> 02:33:56,200
always going to blow my mind. 
But it is they say that I don't 

2894
02:33:56,200 --> 02:33:58,400
consider this winrate 
necessarily good or bad, but it 

2895
02:33:58,400 --> 02:34:00,700
is significantly. 
A higher than many other games, 

2896
02:34:00,800 --> 02:34:04,300
but that means the average will 
fall into the band of 7 to 9, 

2897
02:34:04,300 --> 02:34:06,700
which means mixed success, which
is the best part of the fucking 

2898
02:34:06,700 --> 02:34:11,400
system. 
So if any of the actors, the 

2899
02:34:11,400 --> 02:34:15,500
best feature of, you know, the 
whole concept of make success is

2900
02:34:15,500 --> 02:34:19,000
the mixed success. 
If any of the players, the table

2901
02:34:19,000 --> 02:34:21,300
want the game to be harder. 
There's a hard mode which is 

2902
02:34:21,300 --> 02:34:24,500
cool connected to Mechanical, 
difficulty is a proximity of 

2903
02:34:24,500 --> 02:34:26,000
injury and death and Patrick 
World stress. 

2904
02:34:26,000 --> 02:34:27,800
And hex. 
Don't heal naturally over time. 

2905
02:34:28,000 --> 02:34:30,100
This is partially design 
response to the higher 

2906
02:34:30,100 --> 02:34:33,200
probability of successful roles.
But it's also because filling 

2907
02:34:33,200 --> 02:34:37,300
either meter isn't an immediate 
loose state, which is great, as 

2908
02:34:37,300 --> 02:34:38,600
password, world is first and 
foremost. 

2909
02:34:38,700 --> 02:34:40,600
Built for multi-session 
campaigns. 

2910
02:34:40,800 --> 02:34:43,300
It assumes the players will get 
many chances to engage with the 

2911
02:34:43,300 --> 02:34:45,100
list in the exhausted and hex 
moves. 

2912
02:34:45,100 --> 02:34:48,400
So you're gonna build that track
multiple times that I dying 

2913
02:34:48,400 --> 02:34:49,600
basically. 
Yeah. 

2914
02:34:50,100 --> 02:34:52,800
And that's your thing doing it 
genres, considerations. 

2915
02:34:53,300 --> 02:34:58,500
Yeah. 
Um, you know, the the, you know,

2916
02:34:59,000 --> 02:35:00,500
the genres, there's different 
genres. 

2917
02:35:00,500 --> 02:35:04,900
So this is made to be completely
modular and adaptability table. 

2918
02:35:06,200 --> 02:35:09,300
However, you know, Aaron 
definitely wrote this With some 

2919
02:35:09,300 --> 02:35:13,000
images moods in mind, so 
probably be better suited to 

2920
02:35:13,000 --> 02:35:14,700
games that don't rub up against 
that. 

2921
02:35:14,700 --> 02:35:19,700
Here's some of those ideas 
romance and some considerations 

2922
02:35:19,700 --> 02:35:27,100
for romance, let the players 
including the GM opt out of 

2923
02:35:27,100 --> 02:35:30,500
romantic any time, which is 
great, Don't Force romance. 

2924
02:35:30,500 --> 02:35:34,100
That's fucking Bizarro. 
It's a weird looks romantic, 

2925
02:35:34,100 --> 02:35:37,100
it's so weird. 
You know, it's so fucking. 

2926
02:35:37,100 --> 02:35:40,100
We I don't listen. 
Having romance is not that 

2927
02:35:40,100 --> 02:35:41,900
weird, not really my thing, 
right? 

2928
02:35:42,000 --> 02:35:45,500
But bright blue ever, play the 
game Harding motorcycle or 

2929
02:35:45,500 --> 02:35:48,400
seeking romance? 
Listen, fucking weird, if you 

2930
02:35:48,400 --> 02:35:51,100
don't know why, right? 
Or or let's cut let's say 

2931
02:35:51,100 --> 02:35:54,400
romance is a really nice way of 
saying the things that were also

2932
02:35:54,400 --> 02:35:57,300
talking about because I feel 
like where there's a little bit 

2933
02:35:57,300 --> 02:36:01,400
like you know, you can get weird
if you understand what we're 

2934
02:36:01,400 --> 02:36:04,300
saying with them on consumer 
saying, just Google why Adam 

2935
02:36:04,300 --> 02:36:08,100
COBOL is not in in the fucking 
teacher RPG industry anymore, 

2936
02:36:08,100 --> 02:36:09,800
they'll understand. 
What not to do? 

2937
02:36:10,300 --> 02:36:14,100
Yeah, yeah. 
And don't use character feelings

2938
02:36:14,100 --> 02:36:17,100
as a vehicle for player 
feelings, IE, like, don't use 

2939
02:36:18,300 --> 02:36:22,300
in-game romance as a vehicle for
out of game feelings. 

2940
02:36:22,300 --> 02:36:25,400
Which I've also heard people 
doing which is also weird. 

2941
02:36:26,100 --> 02:36:27,900
Let players explore what kind of
love. 

2942
02:36:27,900 --> 02:36:31,800
They're interested in romantic 
Potomac monogamous Paulie, 

2943
02:36:31,900 --> 02:36:36,100
casual long term, don't be a 
creep, don't be a creep. 

2944
02:36:36,500 --> 02:36:38,500
No white space has a bottom of 
this page. 

2945
02:36:38,600 --> 02:36:41,200
And I caught it with she blood, 
they blew this up to like maybe 

2946
02:36:41,200 --> 02:36:44,000
like 96 and just like till the 
bottom of the page, with like 

2947
02:36:44,000 --> 02:36:46,700
this, this part, like this is 
the basic rules, like, come on. 

2948
02:36:48,300 --> 02:36:52,400
And fantasy it. 
Like, it Patchwork world's 

2949
02:36:52,400 --> 02:36:54,200
considered to be a fantasy, 
right? 

2950
02:36:55,200 --> 02:36:57,100
Hiding power to fight back 
against forces. 

2951
02:36:57,100 --> 02:37:00,500
The Press you not having to 
worry about money, being able to

2952
02:37:00,500 --> 02:37:03,200
love. 
Whoever you want having found 

2953
02:37:03,200 --> 02:37:05,900
family that accepts you for who 
you are man. 

2954
02:37:06,200 --> 02:37:09,700
Definitely fantasy to serve out 
there on that other damn bro. 

2955
02:37:09,700 --> 02:37:10,900
You okay. 
You want a hug? 

2956
02:37:11,800 --> 02:37:12,900
Yeah. 
Yeah. 

2957
02:37:13,300 --> 02:37:17,400
This means the game might be 
unyoked from the classics of the

2958
02:37:17,400 --> 02:37:20,000
20. 
Tree serfdom, misogyny slavery. 

2959
02:37:20,000 --> 02:37:22,800
Another staple of medieval 
fantasy are not the default 

2960
02:37:22,800 --> 02:37:24,800
here. 
The players shouldn't justify 

2961
02:37:25,100 --> 02:37:28,800
anything in game with phrases. 
Like, that's how things were in 

2962
02:37:28,800 --> 02:37:31,200
the past. 
Fuck, I hate that shit. 

2963
02:37:31,300 --> 02:37:34,700
I hate the fuck out of that. 
Who are like well is it was 

2964
02:37:34,700 --> 02:37:36,800
Mike? 
So playing a fantasy game. 

2965
02:37:36,800 --> 02:37:40,300
We all time bike just because 
the real world has been diced. 

2966
02:37:40,300 --> 02:37:42,300
Or Klee. 
Terrible doesn't mean we have to

2967
02:37:42,300 --> 02:37:46,500
sit at this table and perpetuate
historical Terrible's this you 

2968
02:37:46,500 --> 02:37:48,400
know food. 
So the little Mermaid was 

2969
02:37:48,400 --> 02:37:53,800
actually or Nordic country so 
like light doesn't penetrate 

2970
02:37:53,800 --> 02:38:00,000
fuck you and and then tone and 
tone Springs from genre and a 

2971
02:38:00,008 --> 02:38:03,700
number of ways. 
Aaron says that they're not here

2972
02:38:04,600 --> 02:38:07,000
to tell you how to run or play 
your game. 

2973
02:38:07,000 --> 02:38:11,700
However, they'd like to flag a 
few things, they're feeling and 

2974
02:38:11,700 --> 02:38:15,400
riding down the moves and 
encounters, which are few of 

2975
02:38:15,400 --> 02:38:18,600
the, the few components of the 
game that can Point directly 

2976
02:38:18,600 --> 02:38:20,400
towards certain tone, very true,
right? 

2977
02:38:20,400 --> 02:38:25,600
I like the moves are really 
going to push the tone of the 

2978
02:38:25,600 --> 02:38:28,600
game you know when being broken 
World which is the kills its 

2979
02:38:28,600 --> 02:38:31,900
playing demons. 
Like you can like sit and stare 

2980
02:38:31,900 --> 02:38:35,900
into like meditating stare into 
the great flame to get answers 

2981
02:38:35,900 --> 02:38:40,400
from from God essentially right 
or like you know you when you 

2982
02:38:40,400 --> 02:38:42,700
want to attack you're reaching 
Heaven through violence sorry 

2983
02:38:42,700 --> 02:38:48,800
somatic sorry tone based Yeah, 
so most play testers have leaned

2984
02:38:48,800 --> 02:38:51,700
into the weirdness and humor. 
You can play a raccoon Thief who

2985
02:38:51,700 --> 02:38:54,500
worships the god of seeing 
through walls, or you can play a

2986
02:38:54,500 --> 02:38:58,000
necromancer curse to inhabit, 
the body of a muppet. 

2987
02:38:58,100 --> 02:39:05,800
Ha ha ha, ha, ha, ha ha. 
Your time, just start with some 

2988
02:39:05,800 --> 02:39:08,500
weird whacked-out things 
eventually, if your path leads 

2989
02:39:08,500 --> 02:39:12,500
there do some character 
development Muppet necromancer's

2990
02:39:12,500 --> 02:39:15,800
that's that's on the list now. 
Yeah. 

2991
02:39:15,900 --> 02:39:19,100
There. 
Fuck yeah Kermit the Frog. 

2992
02:39:19,700 --> 02:39:22,000
You can also start with more 
traditional Fantasy game. 

2993
02:39:22,400 --> 02:39:25,200
I mean this gaming order to 
divest from that. 

2994
02:39:25,300 --> 02:39:27,100
I'm not gonna come to your house
and stop. 

2995
02:39:27,100 --> 02:39:30,200
You can be a fire Thief wizard 
you know I do that. 

2996
02:39:30,500 --> 02:39:32,800
I'm like yeah like tone is very 
important. 

2997
02:39:32,800 --> 02:39:35,800
You gaming in, let your player 
characters. 

2998
02:39:35,800 --> 02:39:38,700
You decide what the tone is? 
You know, how famous here we go?

2999
02:39:38,700 --> 02:39:42,000
Are we going full-bore Adventure
Time trial of I'm all for that 

3000
02:39:42,000 --> 02:39:44,700
Whimsical shit or you know are 
you Ryan? 

3001
02:39:44,700 --> 02:39:48,200
Is this a gritty? 
Tennessee, where you're killing 

3002
02:39:48,200 --> 02:39:51,000
and being killed or not kill 
him, not being killed, but like,

3003
02:39:51,500 --> 02:39:53,000
is it gritty and don't kill the 
fine. 

3004
02:39:53,200 --> 02:39:55,500
You know, honey, I can't 
remember the name of it, but 

3005
02:39:56,300 --> 02:39:59,900
we're we'll talk about it here 
in Zemo, but I put on the list a

3006
02:39:59,900 --> 02:40:03,900
project that they called it, a 
whim Dark Adventure, so it's 

3007
02:40:03,900 --> 02:40:07,700
like both dark and Whimsical. 
I was like, really okay, might 

3008
02:40:07,700 --> 02:40:09,500
be a sounds genuinely 
disturbing. 

3009
02:40:09,500 --> 02:40:11,800
Usually when things are going to
talk about this W early as well,

3010
02:40:11,800 --> 02:40:14,400
usually, when the more Whimsical
things are, when they become 

3011
02:40:14,400 --> 02:40:17,200
disturbing, the gravity gun sir,
You are such a dear. 

3012
02:40:18,300 --> 02:40:19,900
Yeah. 
Speaking of Adventure Time in 

3013
02:40:19,900 --> 02:40:22,600
terms of lost definite eye on 
Mike oh fuck. 

3014
02:40:22,600 --> 02:40:25,600
I biked not watch this. 
If I wasn't sober. 

3015
02:40:26,400 --> 02:40:30,500
Yeah and emergence of a realism.
This game is not about realism. 

3016
02:40:31,200 --> 02:40:35,300
Ha ha ha. 
Yeah, it's more of an emergent 

3017
02:40:35,300 --> 02:40:40,900
near right? 
For instance, the rules and game

3018
02:40:40,900 --> 02:40:44,200
of character might not be able 
to sleep in heavy armor and they

3019
02:40:44,700 --> 02:40:47,700
might be bar From ensuring a 
peaceful home, a place that's 

3020
02:40:47,700 --> 02:40:51,200
not the case this game though, 
instead figure out why the 

3021
02:40:51,200 --> 02:40:54,300
character is absolutely allowed 
to keep the armor on and all 

3022
02:40:54,300 --> 02:40:58,500
time such as it did the 
advancement, that granted them, 

3023
02:40:58,500 --> 02:41:02,100
that move also, teach them 
bodily control, so they can wear

3024
02:41:02,100 --> 02:41:05,400
it in bed, you know, they're 
just so apt at wearing their 

3025
02:41:05,400 --> 02:41:08,100
Ultra heavy armor, doesn't 
bother them, they can swim in 

3026
02:41:08,100 --> 02:41:10,900
it. 
Maybe are certain classes of 

3027
02:41:10,900 --> 02:41:14,400
people, particularly those to 
which the heavily armored 

3028
02:41:14,400 --> 02:41:16,900
character allowed to wear. 
Our armor wherever they go, 

3029
02:41:17,000 --> 02:41:21,000
can't armor be peaceful and or 
formal find reasons to say, yes,

3030
02:41:21,000 --> 02:41:24,200
five reasons to fucking let shit
go, you know, and make it part 

3031
02:41:24,200 --> 02:41:26,700
of the narrative, you know? 
Like if you're like well this 

3032
02:41:26,700 --> 02:41:29,000
doesn't make sense. 
In my weird Whimsical fantasy 

3033
02:41:29,000 --> 02:41:31,600
will make it make sense, ask 
questions to make it make sense,

3034
02:41:31,700 --> 02:41:34,200
and then that becomes the 
cannon, you know, like, yeah, 

3035
02:41:34,200 --> 02:41:36,700
you know, they're from their 
culture, where's heavy armor? 

3036
02:41:36,700 --> 02:41:39,700
Everyone and like f formals it 
too, it's like cool. 

3037
02:41:39,700 --> 02:41:41,500
Absolutely. 
They have formal heavy armor, 

3038
02:41:41,700 --> 02:41:44,500
you know, just just, I mean, 
part of this. 

3039
02:41:44,500 --> 02:41:45,800
Just let players get away with 
shit. 

3040
02:41:45,900 --> 02:41:49,200
Don't fucking matter, you know? 
Yeah, I'm like yeah but I just 

3041
02:41:49,200 --> 02:41:51,100
want my players like do shit. 
You know. 

3042
02:41:51,100 --> 02:41:52,600
It's not by say yes to 
everything. 

3043
02:41:52,600 --> 02:41:55,800
But lion-like are you straight 
up telling me that every time 

3044
02:41:55,800 --> 02:41:58,800
that your players had down on a 
campfire, you're like, okay, so 

3045
02:41:58,800 --> 02:42:03,000
it's going to take four minutes 
for you to divest your armor and

3046
02:42:03,400 --> 02:42:05,400
sleep in it. 
So then the random encounter 

3047
02:42:05,400 --> 02:42:08,200
comes in and takes you five 
minutes to fuck off. 

3048
02:42:08,700 --> 02:42:11,600
Yeah. 
And then we have after that, we 

3049
02:42:11,600 --> 02:42:14,800
have a sample of play which I 
hugs of reading. 

3050
02:42:14,800 --> 02:42:18,100
I've read it and Glenn will let 
y'all read it and a sample 

3051
02:42:18,100 --> 02:42:20,400
Adventure, which we don't read 
on here because by the book. 

3052
02:42:22,200 --> 02:42:24,000
Yeah. 
And then at the end of the 

3053
02:42:24,000 --> 02:42:26,200
consequences for this sample 
Venture, which I do love and 

3054
02:42:26,200 --> 02:42:28,600
then we get to the, the 
appendices. 

3055
02:42:30,100 --> 02:42:34,700
Great happened, deadly, 
appendectomy seems to me. 

3056
02:42:34,700 --> 02:42:40,300
Is that art is sick. 
Yeah, all my appendices. 

3057
02:42:41,200 --> 02:42:45,300
It's this, it's this, it reminds
me of like a picture from, like,

3058
02:42:45,300 --> 02:42:48,000
the old west. 
At times like it's all but like 

3059
02:42:48,000 --> 02:42:50,800
the face is like all scratched 
out but they have a nice ass, 

3060
02:42:50,800 --> 02:42:53,700
Scotty thing on like a jacket. 
It might feel like the death 

3061
02:42:53,700 --> 02:42:56,900
photos that people took and 
like, the weird, like, early 

3062
02:42:56,900 --> 02:43:00,100
America stuff and the face, all 
scratched out and stepped up its

3063
02:43:00,100 --> 02:43:01,300
sick. 
Check it out. 

3064
02:43:02,900 --> 02:43:08,000
Um, so I think we got in 
appendices so there's like 14. 

3065
02:43:08,000 --> 02:43:13,700
So, the first one is AD, 66 
table for personal tags. 

3066
02:43:13,900 --> 02:43:15,400
You got any that stick out to 
you? 

3067
02:43:16,200 --> 02:43:21,400
Um, let's see. 
I um, I really like long limbs. 

3068
02:43:21,400 --> 02:43:26,000
I don't know why, and then I 
know there's a, there's a couple

3069
02:43:26,000 --> 02:43:29,200
of good ones. 
You know, we really gonna say, 

3070
02:43:29,200 --> 02:43:31,600
I'll say my life is really hard 
to do. 

3071
02:43:31,700 --> 02:43:33,700
Right next to it is probably my 
favorite one. 

3072
02:43:34,400 --> 02:43:38,300
It's literally made of wood 
literally made of would 

3073
02:43:38,300 --> 02:43:42,600
literally be employed and then 
there's more. 

3074
02:43:42,700 --> 02:43:45,100
We talked about that cute but 
all that stuff I'm appendix 

3075
02:43:45,100 --> 02:43:48,700
because character Concepts, it's
all these are for the most part 

3076
02:43:48,700 --> 02:43:51,600
are d66 tables. 
There's some fun ones, Moon 

3077
02:43:51,600 --> 02:43:59,900
worshiper, jaded Warlord. 
Rag-picking scavenger great last

3078
02:43:59,900 --> 02:44:02,100
of a fallen order, right up. 
My alley right there. 

3079
02:44:02,200 --> 02:44:03,700
Very cool. 
Yep. 

3080
02:44:04,200 --> 02:44:08,000
Appendix C, Random Encounters. 
You want to pick one out? 

3081
02:44:08,300 --> 02:44:10,200
I came on a roll for actually 
it's cool. 

3082
02:44:10,200 --> 02:44:13,100
I'll fucking roll. 
That shit is a D6 and a D6. 

3083
02:44:13,100 --> 02:44:17,000
I know what the fuck it is. 
I've been to you don't know 30 

3084
02:44:17,000 --> 02:44:20,100
to check earlier in the book it 
will tell you exactly how it is.

3085
02:44:20,100 --> 02:44:23,600
A stable you give small dogs 
that cannot be stopped or Reason

3086
02:44:23,600 --> 02:44:27,800
with only avoided perhaps Escape
From an evil puppy mill. 

3087
02:44:27,900 --> 02:44:31,700
Startled by a sudden noise or 
just migrating just wild. 

3088
02:44:31,800 --> 02:44:35,600
So that's so great. 
Like I. 

3089
02:44:35,700 --> 02:44:38,000
So now you're not you're gonna 
make me want to do this real 

3090
02:44:38,000 --> 02:44:39,300
quick. 
I'll just do one real quick so I

3091
02:44:39,300 --> 02:44:45,900
gotta I got a 23. 
So 23 is who I went way too far.

3092
02:44:46,300 --> 02:44:51,400
23 the greatest P farmer of all 
time laying with sacks of dried 

3093
02:44:51,400 --> 02:44:53,900
peas. 
Very color looking to sell peas.

3094
02:44:56,200 --> 02:44:59,700
Might need an escort. 
Naren, I fucking love you here. 

3095
02:45:00,200 --> 02:45:03,600
This is hysterical. 
Okay, so next one, we're getting

3096
02:45:03,600 --> 02:45:07,400
20 and then there's a tooth man.
Tit. 

3097
02:45:07,400 --> 02:45:12,400
Man, is yeah, appendix D X 
features Romy. 

3098
02:45:12,400 --> 02:45:21,300
A d66 for what kind of way got 
on a hex there 61 Blue ocean 

3099
02:45:21,300 --> 02:45:25,200
with a bit of Coastline and I 
got 51 a crusty desert. 

3100
02:45:25,500 --> 02:45:29,300
Yeah, it's all about that. 
Crustiness Crest gezer. 

3101
02:45:29,300 --> 02:45:32,300
Look, appendix e questions to 
ask players. 

3102
02:45:33,500 --> 02:45:36,600
What do you got for a? 
What's your question is a 66 

3103
02:45:36,600 --> 02:45:39,100
again? 
A it's 24. 

3104
02:45:39,800 --> 02:45:40,600
Nope. 
What do you go? 

3105
02:45:41,100 --> 02:45:43,700
What people take pride in? 
That's nice. 

3106
02:45:44,400 --> 02:45:48,600
I got a 64 which is where do 
people go to hook up? 

3107
02:45:50,000 --> 02:45:52,000
Mmm. 
Hell yeah brother. 

3108
02:45:52,100 --> 02:45:54,500
Yeah. 
Kissing kissing hell yeah. 

3109
02:45:54,600 --> 02:45:57,300
Make out Cliff or whatever? 
Yeah. 

3110
02:45:57,300 --> 02:46:01,100
Rimjob Valley. 
Ha ha ha. 

3111
02:46:10,100 --> 02:46:24,100
Yeah. 
If we only were monetized, I'm 

3112
02:46:24,100 --> 02:46:27,900
gonna anyway. 
So um, appendix names. 

3113
02:46:28,300 --> 02:46:30,600
Oh No, appendix after names. 
What's the name? 

3114
02:46:30,600 --> 02:46:33,600
What's the name, what you got? 
Huh. 

3115
02:46:33,700 --> 02:46:34,200
What? 
Sorry. 

3116
02:46:34,200 --> 02:46:36,900
I'm isil way down. 
Looking as much other d66. 

3117
02:46:37,100 --> 02:46:41,300
D66, once again this bunch of 
really good ones, good stuff in 

3118
02:46:41,300 --> 02:46:45,300
25. 
You, are you your, is it? 

3119
02:46:45,300 --> 02:46:47,100
Well, how do you pronounce it 
Buffalo or bufo? 

3120
02:46:47,100 --> 02:46:49,300
What do you think you would be? 
Buf of know. 

3121
02:46:49,300 --> 02:46:51,300
I'm buso for sure. 
Who for all day. 

3122
02:46:51,300 --> 02:46:58,100
Yeah, so I got a 46, which gives
me a Nancy, it's leaning. 

3123
02:46:58,700 --> 02:47:01,700
Yeah, it's wonderful. 
I mean, you got thumb, Messina 

3124
02:47:01,700 --> 02:47:06,600
coin toss, Willa and Nancy. 
All right. 

3125
02:47:07,100 --> 02:47:10,200
Ah, oh, ooh, straight up. 
Sample. 

3126
02:47:10,200 --> 02:47:13,000
Characters want you to hit me 
with one D6? 

3127
02:47:15,900 --> 02:47:20,400
To all right, you got. 
Oh oh yeah well William is nice.

3128
02:47:20,900 --> 02:47:28,100
Yeah, nice full circle. 
Yeah, the remembr answer your 

3129
02:47:28,100 --> 02:47:30,900
pale with wrinkly skin and 
stringy hair, incisive eyes and 

3130
02:47:30,900 --> 02:47:33,600
a nice big jacket. 
You're just like your old. 

3131
02:47:33,600 --> 02:47:35,700
Yeah, your tags are old and 
visibly grumpy at. 

3132
02:47:36,000 --> 02:47:37,100
This is supposed to be, you not 
me? 

3133
02:47:38,100 --> 02:47:41,700
The moves are ancestral. 
Library and crystalline Garden, 

3134
02:47:41,700 --> 02:47:45,500
which are in the movies list. 
Your hair land is a non space. 

3135
02:47:45,700 --> 02:47:50,200
Is bubbled. 
Grew up in non-space. 

3136
02:47:50,200 --> 02:47:52,300
Bubbled separately from reality 
where time passes. 

3137
02:47:52,300 --> 02:47:55,800
Differently you and your people 
were experiments. 

3138
02:47:55,800 --> 02:47:58,400
Run by a capricious, God as 
repeat away. 

3139
02:47:58,400 --> 02:48:02,000
I'd a, My transdimensional 
Wizard did I do? 

3140
02:48:03,900 --> 02:48:05,300
Yeah. 
The people died. 

3141
02:48:05,300 --> 02:48:10,500
Their memories lived on in you 
and you now just want the garden

3142
02:48:10,500 --> 02:48:13,700
and also Vengeance. 
So yeah, find out you're like a 

3143
02:48:13,700 --> 02:48:16,700
memory wizard of durin's day. 
In all proportions. 

3144
02:48:17,100 --> 02:48:19,600
Wow. 
That's I actually couldn't have 

3145
02:48:19,600 --> 02:48:20,700
rolled a better one. 
It was the name. 

3146
02:48:20,700 --> 02:48:22,500
I pay. 
You didn't like a, it's a type 

3147
02:48:22,500 --> 02:48:24,400
of wizard that I constantly joke
about. 

3148
02:48:24,400 --> 02:48:27,500
So yeah, the next one. 
Hey organizations. 

3149
02:48:27,700 --> 02:48:31,000
I rolled 53. 
I didn't go look at anyway. 

3150
02:48:31,500 --> 02:48:33,800
All right, all right, all right,
we're scrolling scrolling 

3151
02:48:34,000 --> 02:48:38,100
through this spear, which is 
this beer, which is Boom. 

3152
02:48:38,300 --> 02:48:41,800
They Ride Spears and turn things
into Spears, your husband a 

3153
02:48:41,808 --> 02:48:44,300
spear. 
Now, your shins are Spears. 

3154
02:48:44,300 --> 02:48:47,700
Ouch, I love the way Aaron 
writes this shit like it, like 

3155
02:48:47,700 --> 02:48:49,700
it went from informative to just
crack me. 

3156
02:48:49,700 --> 02:48:54,800
The fuck up the entire way. 
I rolled a roll of 12. 

3157
02:48:55,400 --> 02:48:56,600
Oh, wait a minute, wait a 
minute. 

3158
02:48:56,900 --> 02:48:59,200
The I saw something that sparked
my eye. 

3159
02:48:59,200 --> 02:49:01,700
Well, I mean, listen, that, I 
mean that's obviously a 

3160
02:49:01,700 --> 02:49:04,100
reference. 
The spear, which is, yeah, the 

3161
02:49:04,100 --> 02:49:09,800
Brain Trust. 
Even see that one heeds these 

3162
02:49:09,800 --> 02:49:13,100
days. 
The Linda, the lady has the 

3163
02:49:13,100 --> 02:49:18,400
lenders is a great one. 
The squirrel migration of 

3164
02:49:18,400 --> 02:49:23,700
cartographers, the not enough 
Cooks. 

3165
02:49:25,700 --> 02:49:28,400
All right. 
Um I what did I roll a 12? 

3166
02:49:28,600 --> 02:49:31,400
I think this one is really. 
I'm not, can I just read it out 

3167
02:49:31,400 --> 02:49:33,900
real quick? 
Yeah, maybe good ball of spell 

3168
02:49:33,900 --> 02:49:38,300
riders with their own abuse. 
Few secreted language led by to 

3169
02:49:38,300 --> 02:49:42,200
disembodied voices that whisper 
from a perfect marble Cube 

3170
02:49:42,900 --> 02:49:45,200
though. 
Those I love these arriving to, 

3171
02:49:45,200 --> 02:49:47,900
this is fucking great. 
Yeah, I love the kids these 

3172
02:49:47,900 --> 02:49:52,200
days. 
Okay, so, um yeah, there's 

3173
02:49:52,400 --> 02:49:54,900
there's some places. 
There's like moves. 

3174
02:49:54,900 --> 02:49:58,200
There's a bunch of stuff after 
it's a bunch of, like, awesome 

3175
02:49:58,200 --> 02:50:01,800
tools that you can use and roll 
up and there's a lot of great 

3176
02:50:01,800 --> 02:50:08,500
stuff in it appendix in, has a 
safety tools and then in has 

3177
02:50:08,500 --> 02:50:12,100
long aspirational literature. 
Yeah, the only thing I do want 

3178
02:50:12,100 --> 02:50:15,800
to go over, though is panics k0r
to moods. 

3179
02:50:16,000 --> 02:50:19,700
Yes, the hard, the hard mode. 
So if things feel a bit too, Too

3180
02:50:19,700 --> 02:50:21,700
easy players can enter hard 
mode. 

3181
02:50:21,900 --> 02:50:24,600
Players can is individually and 
switch back to normal at any 

3182
02:50:24,600 --> 02:50:27,100
time but because this is a 
social game keep in mind that 

3183
02:50:27,100 --> 02:50:30,300
once players failure snowball. 
So in hard mode roles started 

3184
02:50:30,300 --> 02:50:33,400
minus 1 instead of plus 0 
because don't forget if you 

3185
02:50:33,400 --> 02:50:34,700
answer, yes. 
You get to add plus. 

3186
02:50:34,700 --> 02:50:37,600
It's right. 
So you actually start - players 

3187
02:50:37,600 --> 02:50:41,800
are at an additional -1 if more 
than three stress or marked love

3188
02:50:41,800 --> 02:50:43,400
that. 
I love that stress, affects that

3189
02:50:43,600 --> 02:50:45,600
benefit. 
Can only be marked if drawback 

3190
02:50:45,600 --> 02:50:49,700
is already been marked, that's 
dope and on a 12 plus Player 

3191
02:50:49,700 --> 02:50:54,100
succeeds will hard. 
They do what they intended, but 

3192
02:50:54,100 --> 02:50:55,500
there might be collateral 
damage. 

3193
02:50:55,500 --> 02:50:56,900
Someone's made aware of them. 
Etc. 

3194
02:50:56,900 --> 02:51:01,200
So when you cast a spell you 
doing good your little Fireball 

3195
02:51:01,200 --> 02:51:06,600
becomes like if I hit it 12 or 
give him a bonus is to surpass 

3196
02:51:06,600 --> 02:51:08,500
12. 
Like yeah totally but you're so 

3197
02:51:08,500 --> 02:51:10,900
powerful. 
You just fuck it all up so it 

3198
02:51:10,900 --> 02:51:12,700
all up. 
I love that, I love hardwood. 

3199
02:51:12,700 --> 02:51:15,200
I think one of the ones that I 
would I might use just as a 

3200
02:51:15,208 --> 02:51:18,600
normal would be. 
If three or more stress is 

3201
02:51:18,600 --> 02:51:19,900
marked you automatically. 
Get him on that one. 

3202
02:51:20,200 --> 02:51:22,200
And that one I would kiss her 
just being like, that's just how

3203
02:51:22,200 --> 02:51:23,900
it works, right? 
Stress, your trailer. 

3204
02:51:24,100 --> 02:51:27,100
That's strange, you know? 
Yeah, but I mean also, like if 

3205
02:51:27,100 --> 02:51:29,700
you look at like the game that 
I'm working on eventually, like 

3206
02:51:29,700 --> 02:51:31,900
it's literally just about like 
the whole game. 

3207
02:51:31,900 --> 02:51:35,000
This shit like that. 
Where it's like oh you got some 

3208
02:51:35,000 --> 02:51:36,900
stress? 
Yeah, it sucks for you. 

3209
02:51:36,900 --> 02:51:42,600
Got like - hundred so yeah. 
Um, It's it role-playing game, 

3210
02:51:42,600 --> 02:51:45,200
like you said, there are some 
things that the end the for the 

3211
02:51:45,208 --> 02:51:48,000
appendix in, which makes sense 
that they get all the way to n 

3212
02:51:48,000 --> 02:51:51,200
and then made appendix in the 
list of inspiration, which is 

3213
02:51:51,200 --> 02:51:53,600
what the appendix in is. 
But the role-playing games 

3214
02:51:53,600 --> 02:51:57,500
apocalypse World, obviously, 
pasión de la passione is which 

3215
02:51:57,500 --> 02:52:00,500
which, which are discussed 
already pipe dream? 

3216
02:52:00,500 --> 02:52:04,200
The veil dared, Sinclair's, 6 e,
which is great. 

3217
02:52:04,200 --> 02:52:07,200
We should read us some time to 
inquire on some time. 

3218
02:52:07,500 --> 02:52:09,400
Yeah, we should. 
Yeah. 

3219
02:52:09,500 --> 02:52:11,300
Also, Max Lander. 
Hey, if you're listening back, 

3220
02:52:11,700 --> 02:52:14,800
We love your stuff. 
Come on in here in the chat 

3221
02:52:14,800 --> 02:52:17,800
earlier, actual has, he was 
yeah, they were a snacks. 

3222
02:52:17,800 --> 02:52:19,400
Well, I believe. 
Yeah. 

3223
02:52:20,100 --> 02:52:23,700
Those get the right. 
Yeah, they were, um, and yeah, 

3224
02:52:23,700 --> 02:52:25,500
we love us to get him Bo and 
that's it. 

3225
02:52:25,500 --> 02:52:29,300
That's the game we did it. 
So one of the, one of the things

3226
02:52:29,300 --> 02:52:31,800
we need to talk about. 
So this is I mean it's 45 pages 

3227
02:52:32,100 --> 02:52:35,700
but one of the things that after
we dropped our here, let me let 

3228
02:52:35,700 --> 02:52:37,100
me kick back to an opening 
screen here. 

3229
02:52:37,100 --> 02:52:39,500
But one more one more look at 
the cover here, it's beautiful. 

3230
02:52:39,900 --> 02:52:44,100
And then transition. 
This is us, this is our faces. 

3231
02:52:44,100 --> 02:52:46,700
So one of the things that we 
need to discuss kind of Officer 

3232
02:52:46,700 --> 02:52:49,500
a, my guess is how we want to do
things. 

3233
02:52:49,500 --> 02:52:51,800
Maybe slightly at the end of 
this year, with some things, we 

3234
02:52:51,800 --> 02:52:54,700
need to change our grading 
methodology because we're all 

3235
02:52:54,700 --> 02:52:55,700
birds were going through stuff 
too. 

3236
02:52:55,700 --> 02:52:59,100
So small now you know. 
So, well well, so I like the 

3237
02:52:59,100 --> 02:53:01,800
grading mythology method Amit 
like, for example, like when I 

3238
02:53:01,808 --> 02:53:04,400
hold up in bows like I would do,
this is like a normal greeting 

3239
02:53:04,400 --> 02:53:05,300
that we did. 
You know what I mean? 

3240
02:53:05,300 --> 02:53:07,100
Like, I feel like this is, oh, 
man. 

3241
02:53:07,100 --> 02:53:07,900
You know what? 
I never noticed. 

3242
02:53:07,900 --> 02:53:09,900
There's a library card thing in 
the back of the hippos book. 

3243
02:53:09,900 --> 02:53:11,300
I love this. 
Oh, cool. 

3244
02:53:11,700 --> 02:53:15,400
Yeah, but I feel like this, this
kind of book is big enough to do

3245
02:53:15,400 --> 02:53:17,000
something like that. 
I feel like with books like this

3246
02:53:17,000 --> 02:53:19,600
even though it's like 
40-something Pages, a lot, like 

3247
02:53:19,600 --> 02:53:22,500
we said, a lot of it is like 
guidance, you know, as much as 

3248
02:53:22,700 --> 02:53:25,700
it is a game so is Ian's and one
of the things we got the 

3249
02:53:25,700 --> 02:53:27,800
year-end review, a lot of people
liked it, a lot of people like 

3250
02:53:27,800 --> 02:53:31,100
understood it and really enjoyed
it but a lot of it was just well

3251
02:53:31,100 --> 02:53:33,600
why don't you grade the ziens? 
Because we had a picture of like

3252
02:53:33,800 --> 02:53:35,500
a lot of disease we went over 
there seriously. 

3253
02:53:35,500 --> 02:53:37,800
Like what? 
Like 16 17 genes? 

3254
02:53:37,900 --> 02:53:40,700
We transition regarding the 
second half of the year we 

3255
02:53:40,700 --> 02:53:42,900
transitioned? 
Really hard in the just like the

3256
02:53:42,900 --> 02:53:45,900
just hang out ziens. 
You know, we kind of got to a 

3257
02:53:45,900 --> 02:53:48,300
point where both like, Hey 
listen, our lives are both 

3258
02:53:48,300 --> 02:53:49,800
really busy. 
We don't want to do this for 

3259
02:53:49,800 --> 02:53:51,900
three hours all the time. 
Let's do something slightly 

3260
02:53:51,900 --> 02:53:54,400
shorter. 
Also a lot of our favorite 

3261
02:53:54,400 --> 02:53:58,400
creators, do Zine size stuff 
like we kind of hit a lot of 

3262
02:53:58,408 --> 02:54:01,100
games that are like 200 pages 
long and want to do something 

3263
02:54:01,100 --> 02:54:04,700
different. 
So we again Australian because I

3264
02:54:04,700 --> 02:54:07,000
need to go to bed. 
Um, we had to figure out how you

3265
02:54:07,000 --> 02:54:09,200
want to grade. 
Yeah, we want a great things 

3266
02:54:09,200 --> 02:54:12,300
like this, my quick spitball is 
Maybe Set of five squares, three

3267
02:54:12,300 --> 02:54:16,000
scores and do something more 
like system Vibe and something 

3268
02:54:16,000 --> 02:54:18,200
like that. 
So look at least is kind of. 

3269
02:54:18,500 --> 02:54:21,900
So what's in your we're seeing 
right now are watching this and 

3270
02:54:21,900 --> 02:54:25,400
you have suggestions for what 
three or four aspects of ziens, 

3271
02:54:25,400 --> 02:54:27,700
we should grade drop in the 
comments, maybe we'll still your

3272
02:54:27,700 --> 02:54:32,700
idea. 
We won't credit you but I do 

3273
02:54:32,700 --> 02:54:35,300
feel like that means like at the
end, they at the year-end 

3274
02:54:35,300 --> 02:54:37,100
review. 
That means we can do you know 

3275
02:54:37,100 --> 02:54:39,000
the five sets of five like we 
did the other things. 

3276
02:54:39,000 --> 02:54:41,200
But we can do three sets of 
three, four for all this. 

3277
02:54:41,400 --> 02:54:43,500
Jeans, we can pick the top three
and Vibes. 

3278
02:54:43,500 --> 02:54:45,900
The top three system, the top 
three, this is that, and then 

3279
02:54:45,900 --> 02:54:49,800
that'll give people a little bit
better recognition because I did

3280
02:54:49,800 --> 02:54:53,600
kind of feel bad because a lot 
of my favorite stuff was in the 

3281
02:54:53,600 --> 02:54:55,900
unscored because they were just 
for whatever reason. 

3282
02:54:55,900 --> 02:54:58,500
Like they weren't long enough. 
Like there was enough art to 

3283
02:54:58,500 --> 02:55:00,700
because we felt like it would 
have been a disservice to 

3284
02:55:00,700 --> 02:55:03,200
gradient. 
Something that's like 200 pages 

3285
02:55:03,200 --> 02:55:04,800
long. 
You know, per usual man, I'm 

3286
02:55:04,800 --> 02:55:07,600
just like, you know, I play 
bastards fucking weekly, you 

3287
02:55:07,600 --> 02:55:10,900
know, like I have every 
everything that cannot forbade 

3288
02:55:10,900 --> 02:55:13,900
the bass GM. 
I have all I've everything ends.

3289
02:55:13,900 --> 02:55:16,900
Like been graded. 
Yeah, there's not a single but 

3290
02:55:16,900 --> 02:55:19,400
an art outside the front cover, 
you know, I mean, so it felt 

3291
02:55:19,400 --> 02:55:21,700
like not that we didn't want to,
but it just felt like it would 

3292
02:55:21,700 --> 02:55:23,800
have been a disservice based on 
what we were doing at the time. 

3293
02:55:23,800 --> 02:55:26,300
So we're going to tweak some 
stuff I think, like I said, the 

3294
02:55:26,300 --> 02:55:29,800
bigger books were gonna keep the
format we have because I feel 

3295
02:55:29,800 --> 02:55:33,400
like we did get into a good 
Rhythm and Shiki bill will make 

3296
02:55:33,400 --> 02:55:38,600
us the own. 
Yeah, so joyful and listen, hey 

3297
02:55:38,600 --> 02:55:41,500
if you liked this you should go 
you should go watch our Stuff. 

3298
02:55:41,500 --> 02:55:43,700
Anywhere else. 
Where a twitch.tv? 

3299
02:55:43,700 --> 02:55:48,300
Yeah, / the adventure. 
Archive, you can find us at 

3300
02:55:48,300 --> 02:55:52,200
Twitter, weekly underscore 
scroll, or on YouTube under the 

3301
02:55:52,200 --> 02:55:56,300
adventure archive, as well, or 
at At the dot weekly. 

3302
02:55:56,300 --> 02:56:00,500
Dot scroll, we just went over 
are in King's Dan tastic 

3303
02:56:00,600 --> 02:56:06,500
Patchwork World 6th edition, 
which you can find digitally at 

3304
02:56:06,600 --> 02:56:10,000
Aaron, King H to IO. 
And for some reason, it's easy 

3305
02:56:10,000 --> 02:56:13,900
Rin, not because they're awful 
at branding. 

3306
02:56:16,300 --> 02:56:19,700
Then the last thing we got for 
today is just a little, a little

3307
02:56:19,700 --> 02:56:25,100
preview of what the next episode
until the next episode is, I 

3308
02:56:25,100 --> 02:56:30,300
think I do is attend next, is 
the Monday Night episode No, it 

3309
02:56:30,300 --> 02:56:32,400
is Sunday night. 
I asked because I almost caught 

3310
02:56:32,400 --> 02:56:35,700
a new so Sunday night were 
actually talking with Goblin 

3311
02:56:35,700 --> 02:56:38,400
archives and Josh, dumanskiy, 
that's what I mean. 

3312
02:56:38,900 --> 02:56:43,900
We're talking about little 
whore, whore whore is kind of 

3313
02:56:43,900 --> 02:56:48,800
blown up a lot of stuff. 
It has, is it should, it's 

3314
02:56:48,800 --> 02:56:50,500
fucking bad-ass. 
So we really haven't done a lot 

3315
02:56:50,500 --> 02:56:53,100
of horror games. 
No, super excited. 

3316
02:56:53,300 --> 02:56:55,300
I'm super excited to talk to ya.
Super excited. 

3317
02:56:55,300 --> 02:56:58,200
Talk GA super excited to talk to
Josh Szymanski. 

3318
02:56:58,900 --> 02:57:03,200
Eight people, that'll be 6 p.m. 
PST because thank fucking God. 

3319
02:57:03,200 --> 02:57:04,800
We finally got creators from the
West. 

3320
02:57:04,800 --> 02:57:08,500
Fucking cosas is my timezone, 
bitch, very excited for that. 

3321
02:57:08,500 --> 02:57:12,200
So 6, p.m. 
Pacific 8 p.m. central Hunter 

3322
02:57:12,200 --> 02:57:14,800
already gave you, all our 
socials, check us out, drop us 

3323
02:57:14,800 --> 02:57:18,200
on Twitter or any any ideas you 
have for us for some Zine 

3324
02:57:18,200 --> 02:57:21,000
grading and that's it. 
We'll see you Sunday night 

3325
02:57:21,000 --> 02:57:23,200
Hunter. 
You are wonderful and beautiful.

3326
02:57:24,000 --> 02:57:27,200
You too, aye. 
Aye.

