Hello, and welcome to the weekly.
Scroll podcast here on the adventure.
Archive, my name is Ryan and I'm Aram the curse Beast, bitten
astrologer, Nice. I didn't hear the second part,
that's good. That's good.
Shit. And today.
We are going to be going over the trophy RPG not just a trophy
dark witch trophy trophy with Trophy and then trophy became
trophy dark and then they also made trophy gold and then
there's trophy Loom. So we're doing trophy dark and
trophy goal today. We were just gonna do trophy
dark if we realize that even though the book is quite big so
we like 30 pages of rules. So we're going to eat both not
so it's really not that big. It's like incursions are there,
which is a great term people. Should you think, encourage, you
know what, you know if it I that would be such a good one, a good
word for like a game that you make on your own and then you
realized another game, I already called it something.
That's very popular. Very funny.
That's great. It's wonderful.
It's also you listening Ryan's game, he's currently working on
that originally was called incursions and is now not called
that. It hasn't been for a while
because of trophy dark. I Yeah, this game is amazing and
I can't use that word anymore. So, thanks Gauntlet appreciated,
Jesse Ross. Um, listen, they didn't tell
you, you could use it. You volunteered to not use it,
of course because I mean, drove a dark is so fucking bad-ass
that if you use the word incursion and welcome to, like,
I like trophy dark and actually going to call my game Dark
trophy. So, honestly think, yeah, we got
to. That's what you got to do.
I'm gonna call mine, um, dragons and dungeons?
Yeah, anyway, Interesting thing about trophy, right?
I don't know if you know this from everything that I've been
able to find and read. Did you know as far as I'm aware
and tell me if I'm wrong trophy actually started as kind of like
an offshoot sub game. Find a dish of symbol room.
Oh, cool. I did not hear that.
I've never read through cimber him, you know.
I'm actually rocking my symbol and shirt.
But if you've flipped through the same room book and then you
flip through the trophy book, you'll see that it's very like,
the art style is very similar. The font choices are very
similar. So as far as I'm aware again, as
much as I've been able to find information on so correct me if
I'm wrong. Now correct, as we like being
Ravi, it was actually originally kind of set.
Dish inspired by or or was set for the world of some room in
the dark or sodac of are. So when you after we go through
this, just flip open the Cimarron PDF.
It going to go up. Oh mmm, I get it.
Yeah, great both games are amazing but I thought that was
great and mechanically it's a mix of Cthulhu dark and guess
what game Played some darling. Oh yeah, that makes a lot of
sense that you say. Oh I'll listen to me.
I'm so I just woke up from a nap.
I'ma get that Celsius in here. I'm Ryan.
I am Amir chugging water cuz my brains all the idream idream
brains all dried up. Like it'll yes.
But are you saying that? I'm usually thought it as a
dried up like oh you're usually want to do just woke up in this
tired. Very true.
I am. Yeah.
I well I'm tired but I woke up a couple hours ago so I'm good.
So for those That don't understand kind of like why that
was the thing free stream. I was like, fuck do we need to
eventually go over blades in the dark?
And we talked about maybe doing blades in the dark next and
that's why me going. Oh, this is part blades in the
dark mattered to anybody, but me and Hunter.
So this game is far. As I know, it's kind of a
mash-up of Cthulhu dark and blades in the dark set in what
was once the deck of our forests of Simba room that has now
become kind of its own game a little bit.
But that is that is where it birthed from.
That is where trophy came um, Trophy is again.
Oh yes, at least trophy. Dark is a game that you don't
really win, you really just experience the The Descent into
ruin and Madness as you enter a forest that you'll never escape
from. So it's all about psychological
horror and doomed characters that became trophy dark and
trophy. Gold isn't kind of a version the
game where it's more survivable and more instead of one shot
themed. It's more like campaign themed.
So today we're going to go, excuse me, we're going to go
over both and will dig deep in a trophy dark, and then we'll jump
in the trophy goal to really just highlight the differences
between the two games. So first, though, I do want to
show this off, you know what I mean.
I'm gonna go to a big window to show this one off even big
window. Boom.
I'm in a big window. I got this bad boy right here
and for those in podcast Landing can't see it.
I'm even going to turn the burner off again on this because
I have the box set from trophy. So back to this forever ago took
a very long time to get out but you know what?
Worth it worth the wait the box that itself is gorgeous, it's
got the trophy logo on the front trophy logo on the side and then
when you actually look at the books on the side, first of all,
I love all the trophy logos. So the trophy Arc is kind of
like the deer head trophy, logo trophy.
Gold is his son and I'm just kind of looks like the the
summit logo on your shirt there. And then trophy Loom is this
kind of like, It's almost like a, like a hashtag, but with,
like a bunch of extra pieces. It looks like a like a little
batch of weaving with like. Yeah.
It's like yeah. It's like yeah, it's a little.
Yeah, so trophy. Dark is the original game where
you? It's like one shot because
you're gonna die. Trophy gold is the kind of like
campaign version game and trophy Loom is a lore book which is got
some really like important locations.
All I kinda stuff. So really, really fantastic.
Triple said here, great way to do it and the books themselves.
Are absolutely fucking stunning. So when you see it from the side
of the box set, they're all clothbound with these like
gilded. The trophy is in this kind of
like white or silver. The gold is obviously in golden
trophy limousine green. So from the side and they are
stunning, Jesse Ross, right? Everything's on it.
And then when you actually crack the box at open, Crack of the
first of all, all three books have ribbons in it and let the
ribbon. He loved a good ribbon, man.
Ribbons make my day. Better but also probably never
dies. Good here.
Yeah, words I know words. So anyway, so the trophy dark
one has a black ribbon. The trophy gold one has a gold
ribbon. The trophy Lumen has a green
ribbon and then when you actually look at the covers of
each, it's just stunning. Cool pieces of art but that
cloth binding is only unlike the first inch inch and a half
around the binding. And then the book itself is more
like the standard book style. It's not gloss, it's not mad.
It's a little bit in between But Quality quality quality,
printings really, really stunningly.
Beautiful books. Really, really well done.
I love that I love clothbound books, but like we said before,
I think, which one did we talk to touch on last time those
clothbound? Oh, I think it might even be a
gangsta. Titan City book when the whole
book is clothbound. I really can't.
I don't feel like I can use the book because I feel like it
really digs my I don't think that again this time.
Take lockdown. Oh the special edition one that
I have is sorry. Sorry this is good.
The normal Edition. Oh no, I should remember.
I showed you three versions peasant dude.
Yeah, you are a bitch. I got three versions of the
game. How did you get?
That's why I thought. Anyway, um, if you are this one
since it's like the, The Binding Ali.
And then you can actually hold and use the game.
Otherwise this isn't one that I feel like I just have to stick
on a shelf and then and then be done with.
So really, really fantastic gorgeous box set, highly, highly
recommend grabbing them. I don't think they're like a
cheap by any stretch of the imagination, but I will say,
regardless, it's super worth it. This is from gotland RPG and
Jesse, Ross is the writer. So again, the box set absolutely
stunning. Absolutely worth it.
Definitely recommend buying Dang, it quick, quick quick
preview. So, or, or thoughts, let me go
back to the opening window. Listen, this is a game of dark
shit where you definitely die. So, how do you think I feel
about it? I think you're going to love
this game. I think I love the fuck out of
this game. I think this is one of my
favorite games ever. I abso, I love this game.
I turn the blower back on because all the cool kids use
blur. There it is.
Okay. So that's where it got weird
shit out. Yeah, I don't want people to
read all of the books behind me that they can clearly see.
Um so let's let's just jump into it.
Let's get going. Transition that page.
So, even the cover, the PDF looks exactly like the book and
I really, really love that. They even put like the black bar
on the side which is where the cloth binding is on the Normal
book. So, if you're seeing this cover,
it's great. And then the cover is a very
like, kind of like black-and-white massive kind of
foggy, forest with these two little figures near the bottom.
So you can see how big and kind of four boating.
The the forest is really, really fantastic for bodes.
It does for boats all day, even five boats sometimes so wow.
So right off the bat, I'm pretty sure that when this crowdfunded,
there was some stretch goals for extra like identity options,
like occupations of backgrounds and because it started the book.
Yeah. I think there were expanded
options, I could be completely wrong.
That is why it kind of starts with a bunch of those options
right off the bat because I think those were extra.
So there's identity options like occupation background right off
the top. Right off the top drive options,
ritual, options, and we'll explain why those are thing in a
little bit. Really, really gorgeous piece of
art here with some writing right off the front page.
Like it looks like map overlay it with like a piece of
parchment with with a slip of paper on it.
My beloved, take the scrap of parchment as a Talisman had
Bears. The mark of the old one and is
sacred tree. Be safe and find your way back
to me. Then there's a name on it.
I love that. Like that's a great way to start
off the book there. That's Vibes all day right
there. Your played darkest dungeon.
I did. Yeah I have like the beginnings
at the guys like riding a letter and you're reading the letter.
Yeah just try me though but I do like that.
So no this definitely Channel some darkest dungeon stuff in
here for sure yeah for sure but yeah dummy darkest dungeon is I
mean It's yeah, I'm that kind of schedule enough setting up to
download right now, all we're doing this Ernie think so.
So wonderful little bit here as we hit the trophy dark table of
content. But again even if you just look
at like the style of the font and by pull us in Broome, Buck
off the, let me let me pull a Shimmer.
Look you wan you want you good+ Timber and book.
Nice shorts. Sunday, Cold War book here.
All right. Okay.
So as I hold up, the core rulebook.
Look at look at the font choice right here.
I see it. Yeah, so for those, in podcast
land, when you actually open up like this m broom book and you
flip through the trophy book already obviously.
Yeah. Okay.
Do you see this page? I mean the moment you said it I
was like oh yeah very similar. Yeah I see it.
Yeah yeah. So um again I could be
completely wrong but everything I've read I think I even read I
think I even read somewhere that the game was originally called,
like dark Dak of, or something like that.
So it was, it was very much originally influenced by some
room unless I'm completely wrong talking about.
He asked and I talking out of my ass and somebody correct me
regardless. So we get to the table of
contents page. And the beautiful thing about
this page is the cursor as it rolls over things turns into a
little hand and for everyone out there who's listen to me bitch
about it forever. We all know what that means
means eyes are like hyperlinked baby.
To make that we need to make that least girl hyperlink merch?
Yeah, it's hyperlinked just, I think, just like the the, like,
the fought, the word logo. But like a cursor.
That becomes a hand like scrolled over part of it.
You know what I mean? We gotta do that.
Put it up on bonfire, will get it out there, no one's gonna buy
it, but I'll buy one by one. Boom, that's two sales right
there. So, um, so we got an
introduction. We have the player's guide,
which is only from page like 6 to 22 that the game Masters
Guide from 22 to 32 and that's it in the rest of the book which
ends up being like 180 Pages. Somebody how much of it is just
like, just incursions, like, it's just encounters
essentially, right? I love the shit out of it.
So there's an overview of what Christians are saying value for
this book. Oh my God, isn't like it's, and
there's so many more than this. So knowing more than this and
people do some really good shit. With it.
So I mean the book consists of God, how many fucking letters
and then there's a whole table in the back of random tables and
generators right here. But 1 2 3 4 5 6 7 8 9 10 11 12,
13 14, 15, 16, 17 18, 19, 20, 21, 22, incursions in this book.
Josh, dumanskiy, I think when he was talking about trophy gold, I
mean kick to this real quick. He commented on our Tweeter a
little bit and said that, which one did he say?
Roots of old calendar? I think.
Yeah, must be. He said, is one of the greatest
Mega dungeons, he's ever read. So I haven't read a lot of the
incursions and gold but definitely going to read that a
little bit more. Once we Once we're done here
because this game just it makes my heart tickle and saying.
So anyway, let's get cracking in here.
Let's go straight into the introduction which is the
forest. So again, a publication by
Gauntlet RPG in association with hedge maze press I mean come on
hedge maze for the one that like it's just everything's good
about this created by Jesse Ross incursions and additional
contributions by a fat stack of people. 1 2 3 4, 1 2 3 like 16
extra people here added stuff to this game edit.
Bye. Lauren Magnum on Micmac
McManaman, sorry about that publisher by Jason Cordova.
Who started the online RPG art and layup by Jesse, Ross.
Additional art by n is equal to our graffiti by Ryan McGee
special. Thanks to 2543 Kickstarter
backers. That's right.
And then yeah that's trophy trophy dark.
So printed in Lithuania introduction into the forest and
how dope? I mean, I love this emblem style
and again this channel is it pretty heavily?
How dope is this? So I like it's just the forest
and there is a figure of a girl hiding behind a tree with the
dagger, and it's great. And a lot of these like black
tags on the side for everything, this is introduction on the
crystals, they are not in the way.
They also let you know where you are in the book and I like that.
Yeah. And so well, lay I love The way
that this thing is laid out. Like, even this page here with
the parchment-like, the next two pages are our intro, three pages
are intro. It's all parchment and stuff
like that when I can read all of it.
But even just that little bit of like their parchment on it,
angle it a tiny bit, give it a little bit of spice, you know.
Yeah, I mean, it's nice. It's nice with a dagger later
crossed on that. So there's a lot of parts in
this book were really. It's like it's almost like a
top-down view of just pages and parchment-like on a desk or
something that's great. I will say they did a little bit
lose me with the three-page intro so Style.
Out there like, oh man. Okay, but yes, leave its flavor
and a lot of blades. It's a whole story right up,
like it's really nice. I'm not, we're not going to read
the whole story. I mean, I read the first little
bit and that's it. But the map was off, though, the
Eastward Bend in the Nava River, came up more quickly than
documented leading to dispute that pushed well, past Sunset.
It was a mar, our Ranger who saw the ruins first even by
Torchlight the crumbling Stone Face.
Of some vaguely human, effigy was apparent through the hanging
Vines and foliage and that goes on like there's a great story
bit, but I like this but I like when there's a big chunk of
store in the beginning and what's great about it is that
you only have to read it once, and you can always go back to it
just to give yourself a flavor in the vibe later.
So I'd rather have this and just skip the page, then then not
have it. Um, and then at the end, it says
so I asked, are you ready to claim your trophy great.
Great little. That's I love when The name of
the game is in the book. That's great.
Then there is yet another separate.
Paige here with some more intro on it so it's all just story as
if written by characters in World which is fantastic.
Yeah, so then the actual written introduction of the game is like
I don't know, it's like 10 lines.
What is this trophy? Dark is a role-playing game.
About a group of treasure Hunters.
Entering a haunted forest, that doesn't want them.
There, the game tells the story of the treasure hunter is a
physical and mental descent as they move deeper and deeper into
the dangerous Forest, their Journey, ultimately brings him
To ancient ruins that hold the treasure, they seek, and the
Monstrous entities that dwell there.
This is not a hopeful story of Brave and daring adventurers
that slayed dragons and drag bags of gold back to tap.
This is a horror story of entitled pillagers meeting
tragic ends. Welcome to the world of kaldur.
Welcome to the Forest, right? Great Vibes all day, so far, I
mean, very, very bribes. Bi bi bi bi continuously Bob's
fives all day. There is a player's guide page
here which is another full page piece of art and I love how it's
just like to white bars of players guide right on it, right
over it really great laid out beautifully, really cool and I
like my soul is written in this font like that.
That is I believe that makes a lot of sense actually.
It's really, it's really great. I love it so much and then so we
get to creating a treasure hunter.
So really, this game has not a whole lot of rules and a lot of
character creation. Stuff.
So, we're going to be creating a character, so Hunter you're
going to be our treasure, our treasure hunter, a treasure
hunt. Hey, whoa.
Hey listen. We all are you are a treasure
hunter. I want you to know that in
almost every single game. We read my name comes up at
least once so yeah, listen, hey, your mom did.
Did you write for being an RPG fan?
You know, she's like, what's his fucking nerd?
Gonna love this shit. She holds you for the first
offense. Yeah yeah.
So so character creation and this is another like third page
piece of art. I really love how much are like
the The Vibes of this pushes. Hi like we talked down by really
do just like spooky forests, like yeah, like spooky Forest
old ruins. Like like we were actually, we
were just having a discussion in my apartment with my apartment
mates about how terrifying force can be like this.
I think nationally god-like system in the u.s. is like, for
people who live in like Appalachia, who are like, like,
you don't, you know, that you don't go outside into the forest
when you hear a noise, an apple a shit, right?
Like you don't you don't, that's how people disappear they they
reappear hundreds of miles away for some really weird and dark.
Yeah, dude, they're the number of have you ever seen the map
word talks where it shows like missing people in the United
States and then it gives a list of And it show overlays with
like, force and cave systems. Yeah, I've actually seen, I
think of what you're talking about and yeah.
Oh, that's fucking terrifying. It's like, yes, I do.
It was like, yeah, they're just never found again ever.
So bye. It's big but wasn't maybe.
They're hunting treasure. And thank the guys.
It's Bigfoot, confirmed, a good eating all of them, dude.
Um, so enjoy every dark. You play a treasure hunter
intent on entering the forest ruins another haunted spaces of
the world in search of riches. However, you doomed in the end
the force, always claims those who enter most never return.
And those that do come back with their minds and bodies broken
fight to survive, but know that you are marked, you will be
claimed. You will be the The forests
trophy, listen, Ryan Pitts that is so good.
And you know what I love about this and let me just for anyone
that lives under a hood yesterday, with with John Davis
of civet sanctums on yesterday, we went over hyperborean the
kind of like Neo clone 18d. Super Vibe heavy world's awesome
hyperborea we so I talked about five year little bit, you know,
As I rarely do, one of the things I specifically said was I
think that it's been a massive disservice to anyone.
That's only ever played. 5 e is a game.
They've only ever played that death doesn't really exist in
the game. Like yeah, both mechanically
narratively, story-wise module wise, like it's really
encouraged both in the rules as they're presented.
And in the kind of culture that has come around 5e that you
don't kill characters without their consent and like all this
other stuff. And listen, I'm big on big on.
Consent. I didn't mean to say that kind
of snobbishly you but if you if that's how you want to play your
game totally but I think you're missing out on a really good
time. That's what I'm saying.
I realized generally think it's a huge disservice to people that
think that's the only way to play without the fear of death
in game. You changed the entire Dynamic
of the game like so incredibly like if you don't fear death,
you just do whatever you want to do whenever you want to do it.
I know all of them. So I had this conversation
somebody the other day I'm like, you know, your character sheet
still exists for that character. I played.
I like you can just use them later.
They're not like, it'll rip like that table where they make their
make. Rip the character she likes.
So what they died, save that person table and bring it back,
six months later. You know, that's also cool,
though. I love games that are like,
literally talked about like, even like even at hyperborean,
it's like, even though you're dead dead like give him a minute
to have some last words and really like, you know, do like
whatever. Like it changes the dynamic of
the way that you play the game and I love that.
This game straight up. Fucking tells you.
No qualms about it. You're gonna fucking die.
This is not about winning, this is about the Journey of your
descent. It into madness.
Like and and and and just being broken, right?
And not surviving straight off the bat, boom.
You're gonna fucking die deal with it and people can go.
Okay, cool and then just enjoy The Descent.
So I I do, I do like that. So anyway, so for each table on
the following Pages, plus a 3 in the beginning, you can simply
choose your favorite option or roll a dark die and a light die,
which is a mechanic in here. I meant to select one at random.
We should do Cthulhu dark at some point.
Do I think that'd be fun? You can also, I wish we had more
time to do, like three games a week but you know, life money
capitalism, you know, girlfriend, right?
I just what I was fixing to say but I was like nah, I'm all that
wood in but you said it. You got just get rid of her that
we have more time so you can also hardwire, like her, I like
the time. Buzzing.
You'd like your time with me too.
You know, I can do what she can. Do with the most part.
You can also work with your GM to make your own or use a
character creation options found in trophies have learned.
So, anyway, so we love a numbered list of how to build a
character. It's great 1234 first, choose
your name and your pronouns love that they throw that in your
name can be anything but should feel like it fits the manically
with the list of the samples provided do what?
Everyone dude Pilots row nouns. I only have pronouns bro.
I mean you don't have to have them, that's fine.
I just respect other people's, you know it was it was a joke
because that doesn't make any sense.
It's because everyone obviously and I'll pronounce you know how
English Works language. That is listen.
Listen they don't know. All right.
So anyway next choose your occupation and background then
determine which skills, you have skills increase the odds of
success when taken on a task narratively, your occupation
indicates your role in the Expedition and area of focus
expertise your background. Feels what you used to do when
you choose your background, think about what made you leave
that life? I love that.
So, and when you pick an
occupation and and you get your skills, you basically get a list
of like three skills that come with it.
I like that. I also like games where it's
just like, you know, if you were a thief, anything Fifi?
Just convinced me, that was Thief, he but I do like that.
You get like the three options here in the game.
It's good. And we'll go over those in a
second. So, next, you choose your drive,
right? To drive is a reason you hunt
for treasure. The GM will ask you to reflect
on your drive during play and will certainly use it as a night
that they can twist in your back.
And then finally, You choose your rituals and Mark your ruin.
Love this rituals are dangerous spells.
You can cast to perform miraculous Feats.
All treasure Hunters can learn and use rituals, regardless of
background or occupation. So magic exists and everyone can
use it, but it's it's not that it can have a cost, it does have
a blood all the time. Yeah.
So you can start with zero, one, two or three rituals, but you
must mark one ruin for each ritual.
You choose fucking love. That I'm be where each ritual
drives. You one step closer to the end
and I'm about to break. You will lose yourself upon
marking, six ruin. So basically character creation
name, you pick your occupational occupation, which gives you your
background, which gives you your skills and your job in the
party, your background, which is what you used to do your drive,
which is why you're hunting treasure and then you pick your
rituals and you mark ruin based on how many rituals your pick
and that's it. It's really simple.
Very simple. Interesting.
I really I like the dark. Arcane ritual thing.
I also liked if you pick three you're like halfway to ruin
immediately. Like, oh, you're you're Won't
you gon know? Good and well it's 6:00.
If you pick three you're at four out of six because one is marked
off automatically. I thought when it hits the way
your T-shirt with zero. It's you mark one ruin for each
ritual. You choose if I choose 0 rituals
and I'm alright, nothing. You I've one starts with one
ruin. Oh really the character sheet
and ones marked off already? All these rituals, regardless
battery is charged with, you must doesn't say anywhere that
you have to start with one Rune. Well, see in a second but also
rose gold on the next page and like the characters you this
already got one month. I mean, I know there's that one
premark, but it didn't say that Mark, one room for each ritual.
I think it comes up again. Maybe I'm completely wrong and
if I am I'm an asshole. But anyway, the next page and I
really love this too is a breakdown of the character sheet
with like you know, half character sheet have art on the
side and it's also listed in one, two, three, four, just like
the things that ice. We love.
We you to love this like number list of what to do.
And then a picture of the character sheet explaining where
to put those numbers in. This is a gorgeously laid out
page 2. I really loved it.
So it says one ruin for each ritual example, if you choose to
rituals you start with three Roman marked to him down,
Because one's already marked. Okay?
So anyway. Yes, if you max out, your
rituals, your 2/3 of the way to fucking just being dumb dead.
Which is sanity and Insanity. Yeah, I love that and I love 6
is a nice round number for being fucked.
There is a whole section here for a conditions and which are
mental and physical Transformations, you undergo and
ruin goes up. The Jian cannot GM can offer
suggestions, but you work with them to determine how you are
affected and then you can download the character sheet at
trophy. A RPG.com and oh oh that makes
me sad linked. It's not laying Spa.
So anyway it's almost entirely hyperlinked which is really
fantastic but it would be cool if you could click on trophy,
RPG that calm that it didn't show those ones aren't since
they linked everything else, you know?
Yeah, yeah. Well I think the, I think the
index is hyperlinked, I don't know if there's a lot of inline
hyperlinks for other things. We'll see you.
Well, I guess we can see as we go through.
So anyway, so, we're going to do this, we're going to roll up
your character so don't forget. There are a lot of ones at the
beginning to. So why don't you roll?
Whatever it is to D6. One white one black or just pick
one one and then two, four, one five, five, five, five.
So which do you want to use the top ones?
Or do you want to use the second set?
Well, he s set the one we're on since we're here anyway.
Okay. And then do you want to do the
11 column across or even want free time?
This is on a roll for every column guy.
Okay. All right.
So 55 for you means that your name is Ines reville reville.
I'm Rebel. Yeah, or a video game.
Whichever for occupation, we have two, three.
So I'm a demonologist. Yo, what do you think they're
all? Just yeah.
Where we at? Right here, demonologist, you
got demons, negotiation, and trickery other solid, very
solid. Okay.
That's your that's you in the party.
That's your job. You are the demonologist, right?
I'm the Cardis demonologist and then for my background 26 so I'm
and expelled Apprentice. Yo, probably probably is good
because you were fucking with demons, bro.
Probably has the ground demons you once.
I will point out in my little can do, put the it's Wildcraft
and we do this with a table and we roll something, I'm just
like, oh, that's amazing, you know.
Yeah, well done tables that all fit together and give you like
that. Your story is already like you,
dare ya. It's there.
Like, and and that's not to say
they just make a table and it will be good.
Like a things need to be good to make a good table, but this
table. They're so fucking good dude.
Like yeah. Demonologist.
Astrologer poet sellsword sorcerer Zealot but the
backgrounds are so fucking good to.
There's so much lower in here to defrocked priest Kurt, cured
Beast, bitten impeached, official, heretical and quiz,
adore, lured innocent, I mean, so good.
You also get a bonus skill with your background.
So what did you get for for being in expelled.
Apprentice. Lor Lor your lord boy so well
done. Your grade might is I'm not
really good Demon lure, you know.
Yeah, well yeah, yeah. And then I'll roll up that
drive. Why are you hunting treasure?
62. Oh, hiring comfort in the Rose
District of Amber it? That's right.
You got kicked out and I can be wizard.
You ain't making money. You fuck around with demons too
much demons. It making you rich.
Get some treasure. Use your knowledge of demons so
you can retire and live The Good Life.
Yeah, that's what's up. So that is a whole character.
That's a whole fucking character right there.
All you have to do is take your rituals when we get to it.
So what does this mean? There's a whole section here.
It says, many of the occupations backgrounds and drives refer to
Vigils events or locations and identities that are not fully
explained, which is interesting. The a little bit more is
explained in Loom and I think they say that in just a second
this is what is a bistro? They did they're about to be
born. Yeah so is a snake, a
smooth-talking charlatan or a literal serpent person.
What happens at Countess Chimas, forbidden Festival who is Cyrus
and why do you need to take their place at the Earth and
Council? What even is the Earth and
Council a player who selects one of these options, should feel
free to make up an explanation for them either during character
creation. Doing the course of the game.
Some of these references do get explain a bit more fully in the
trophy Loom setting book and it's liked incursions, but don't
let any official quote, unquote, explanations have any bearing on
your game if you don't want them too, it's much more important to
make something memorable and immediately useful at the table
that everyone is invested in the story and feels able to expand
on it. During the game, rituals are
intentionally left vague and the exact limits of their effects
are fluid and uncertain. When a player uses the ritual,
they should work with the GM to determine the scope and
specifics of their matching that moment.
There's a lot of time in this game.
Are a lot of. Yeah a lot of a lot of Parts of
this game where it's literally, like you tell me and the player
comes up at the narrative and the story and the reasons and
everything. This is the very group Bill
narrative game and I really enjoy that.
I do think these are, these are the one of those games where
like it is very different than try games.
I think and it's a very heavy on player involvement.
So people, that might be usage, is something like 5e or more
like, you know, story GM is Storyteller games where you just
kind of like more of a passive, Serpent, this one's going to be
a little different but I also think this is a great one to
throw people in the deep and a little bit and be like, this is
the opposite end of the spectrum.
That's mine detector my prefer that, you know, I want them to.
I want them to play the game with me, you know?
Yeah. Well I wanna play a game with
them, you know. I guess I wanted to be back and
forth. That's exactly what it is.
And that's what I want with my Jia Ming to is like I did the
Storyteller 5e stuff and that's fine but like I slowly
transition into trying to be more of a an active participant
in the game. Yeah.
Then the Storyteller I want to be more of a referee than than
the then the cat in ultraviolet. Grasslands to sure.
Yeah. So character ritual options,
bro. You get rituals, are you?
I assume you going to roll up but these I'm really want you to
rituals just to, just to borrow 30 31 for each page.
It says so, on page one, what do you what do you roll up for your
2D? 651 drain.
Remove all water from a creature.
That's fine. Oh shit.
Oh my god, dude. That is fucked.
I mean I am a demonologist who's an expert in Demon more and you
think Sam 70 let that magically like know is like kind of on the
more fucked side leather all kind of fucked.
They're all kind of looking something like like Crucible
heat a metallic object to Melting like beasts.
Take the form halfway between human and animal.
Like a lot of these are if you like Dark Fantasy and these are
very non van thien right there, very broad but they're very dark
and fucked. So like it's good.
So page to what What do we what do we got on there?
The FAA and blue rolling 46. So, that's lift, who temporarily
reverse gravity in a small area, dope.
Okay, in our third and final because, you know, I'm just
start with fucking for ruin. 36 36.
Spark touch to revive a newly dead creature.
A second touch, even accidental, kills instantly.
Can you imagine bringing your beer, buddy, back?
And then like, you like an hour later?
They do something cool and you clap them on the back.
And boom, they're fucking dead. Oh my God.
That's so good. It's so good.
There's so many good spells on here.
I honestly think like like summons a good one.
Draw a known creature to you Sam.
That's I would love something that's a good one.
So that's the other thing too is like, you can you can pick one
or you can roll like, they specifically say you can do
whatever. But listen, ya we know where
roll people maybe role in this household.
Yeah, listen, we roll even critically sometimes.
Yeah, if I haven't, I've been you got my table and my master's
table. He made a character.
He's excited. I just choose stuff.
Is like, no, no, sorry, shut up, will ya do that this table,
brother, if you're here, At the founding the table, maybe, but
no, you're jumping in late, buddy, will choose it without
you. I don't know what's gonna
happen. Um okay.
So what do we got next? We got how to play.
We're getting to the rules. This is another one where
there's like, no way. I'm not sure.
Let's read it. Let's find out this another two
thirds piece of art. This is like a ruin in a forest
and there's this character like kneeling problem of this kind of
like yeah and statue but next to them in the river is a dead
character bleeding in there, into the water.
So again, hi Vibes. So After you create a treasure
hunter, you are ready to start playing trophy dark, your GM
will start by describing the game as a whole setting
expectations for the session and making sure everyone understands
the safety tools used in the game.
So there isn't a specific section that some games have
where it says, either safety tools, but it does reference
that you should use them. So, you know, use them after
that. They'll share the incursion.
You will play incursions are themed adventures with a set
structure of five rings. The treasure Hunters move
through bringing them further and further further into the
forest or other haunted. Environment found in this
session each ring has Associated Terrors trying to destroy or
push back. The treasure hunters and
temptations trying to draw them deeper in during gameplay the GM
explains the rules as they are needed, specifically how you can
use your treasure Hunters skills and rituals to make dice rolls
and how those roles impact your ruin conditions.
And the story, this chapter details, the dice rolls etc,
etc. So next page, They're full piece
page of like, you know, badass, Dark Forest.
Art really well, done. Really gorgeous again.
Keeping the Vibes up. So there's a whole section here
on player principles. It's white light out over a
whole more another background, which is fantastic.
It looks good. It's how good is this?
It's really great. The art on this page is really
good to the Arts. Great.
I really like the Deep, the inlay on the shield.
Hmm. Yo.
And the other thing, too is a lot of this art kind of has a
very like, kind of, like Like digital version of oil painting
Vibe. I feel like this one's a lot
more easily, which, which, which makes it stand out a little bit.
But yeah, there's that there's a night.
You know, full plate, Shield sword.
No helmet looking out at you love and that kind of fourth
wall break with it, set in like, kind of like a ruined and
Foresters like stone blocks, and a 4, and a trip the side and
then there's player principles right on the page.
So I love this idea. I love when games have player
principles and Gene principles, wear that with the players can
really be given kind of a little Unlike like not how to play the
game, really mechanically. But how to embrace the the game
you're playing here at of playing this game like Spirit?
Yeah, yeah, yeah. You know, I was out every time
we see, like something like this in a game it would go through
it's always been my favorite Parts is like okay how do you
want how is it you want me to play this game?
Some people like the way they want me to at least?
Well then things if you if you can write into your rules some
intent and if you can write a A player principle section that
gives you a little bit of direction and then you can write
your modules in such a way that encourages the intent that you
wrote Into the rules. It allows those principles that
you wrote to be used more effectively, because the way you
write the rules, the way the rules are presented, will
inherently whether consciously or subconsciously, encourage us
a style of gameplay. If that quality, in fact can be
enforced. Also with this little, like
section here on principles and spirit of play.
You have a you you have whether it's a good game or not, you
have a game. Game that players can more
easily play to the intent that you you designed at.
And it's a really it's great. And I think this one does it
perfectly. So clear principles?
Yeah, they are guidelines. Whenever you feel stuck about
what you should do. Look at these three principles.
The first one is embracing tragedy, and characterize taken
on this work out of desperation. The products prospects are not
good, play at the inherent sadness and Desperation when
presented with a choice pick, the one that pulls at your
heartstrings and put you in a predicament, a special ring, 3,
4, and 5. So listen like get fucked.
Like in a good way in your heart, you know?
Right here. Yeah, you don't do nothing.
Your heart. Don't hold back trophy.
Dark is a game of ever-increasing, steaks and
pressure. But there are built-in release
valves. When a character is on the line,
push them. When coming up with the devil's
Bargains, which is great mechanic from other characters.
Go hard. They can always reject your
offer if it's too hard. And then number three, played a
lose at some point, your luck will run out and breaks your in
and make it memorable. These are really great.
Again, reinforcing that concept Empty.
You're not going to make it out of here.
So if you're gonna be in this area that's going to fuck up
your body and your mind, go hard with it.
Like just go all out and really Embrace this, again, this
descent into into madness and ruin, you know, Go hard.
So we're actually getting into the mechanics of the game which
are like two pages long, so rolling, the dice is the first
part. You really the primary role in
the entire game, is a risk role in dark different in gold and
we'll go over that in just a bit.
But in Trophy dark roles, call for a dark light or a light die.
So each player should have a handful of six sided dice in two
different colors. Only players, make these roles,
the GM only uses dice on random tables.
That's it, love that we love and luxurious.
You know, so good. So a real breakdown of how it
works. So you you the risk roll,
Capital ours is the Beating Heart of trophy dark at its
core. It tells us how well your
treasure hunter performs risky tasks.
However, it also creates space for other players in the gym to
suggest story details when attempting a risk risky task,
say what you hope will happen and the GM and players and ask
the GM and other players. What could possibly go wrong.
Then gathered ice. So before you do any role, you
say what you hope happens, The GM and everyone everyone at the
table comes up with what could go wrong.
And then you roll and I love that.
It is like, like everyone could just, and I feel like people are
going to keep building and building on each other's ideas.
Oh, yeah. But how about this?
Oh, yeah, but this goddamn guys like, you know, that that it's a
really cool way to do it. So again you start with light
and dark die, so you take a light die.
If the task is something, you are skilled at because of your
occupation or background, you only get one.
One light dive here skills. Even if multiple skills, apply,
if you don't have any relevant skills, you can take this die.
So if you're building a dice pool, right?
So you start with your skills if they apply.
And even if five of them apply you get one, right?
So then you take a light die for accepting a devil's bargain,
from another player. Love the devil's.
Bargain. Right there are complications to
happen, no matter. The outcome of, no matter the
outcome of the role, you can only accept one Devil's bargain.
See the next page for more info. So that discussion to have with
the players beforehand about what can go wrong, you One,
right? You take the devil's bargain.
And if you do accept a devil's bargain, you get another died,
right? You can say, no, not get the
tie, not get the complication, you get another light died and
that Mind's Eye enemy. Does it does because then you
can add a dark die. If you're risking your mind or
body, you must include this die, whenever you perform a ritual or
at the gym, declares it at apply.
So the GM could just be like, nah, this is fucked.
Dark die? Or you do a ritual?
So, really the most that you you can really put together.
Here is two lights in the dark. Yeah.
Very few.
Not much of a pool, you know. Not really.
It's more like a it's more like that puddle.
Yeah. Yeah.
If you roll. Yeah.
If you roll the dice, if your highest die is a.
So this is that dice pool, even though it's small, it's one day,
not a bell curve. And then this is the concept of
And of low numbers fail, middle numbers success with
complication High. Number 16, love this.
We know Lumen does this. I think this is a core rules for
blades in the dark. We don't know, we haven't read
it, but we will soon. And then, and then that's it.
So on 123 you fail, things, get worse, everything sucks.
You're fucked right? 425 you succeed.
But there's a complication. The GM describes complications
then you describe how you succeed or vice versa also, keep
in mind, the devil's bargain, right?
There's a complication from the devil's bargain, regardless of
the The role which could actually be an addition to the
four to five, right. Wow.
The devil's bargain says if you take the bargain, the
complication happens, even if you fail or succeed, so you
could really just be rolling one.
Light one dark. If you don't take Devil's
Bargains you can really just be rolling.
What you could. I don't I guess you could roll
like no die. But I guess you always have to
roll one. So yeah, I mean I guess if you
don't have any skills you're going to be risking your mind
and body for sure. So you're going to hold a dark
die. Yeah.
Now and then on six, you
succeed, you do. If your high is die, is a dark
die and the dark die is higher than your current ruin, mark,
one ruin. I fucking love that.
Yeah. Then work with the GM to define
a condition describing how the forest changes you and you can
see conditions wait, but we have inline hyperlinks here there is
so I so I feel like the only thing about hyperlink so far is
the that just that link out to the trophy RPG page which is
Honestly, isn't that big of a deal?
Wait, let me check real quick, I don't think we check for
bookmarks in the beginning. Boom baby bookmarks.
So navigation. Tools salad so far will give
them that. Um, so if you are unhappy with
your role and your highest die is a light die, you may add a
dark die to our dice pool and re-roll them all.
You may keep adding a dark die in re-rolling until you're
satisfied with your result or until your highest die is a dark
die. Hey.
Um sorry real quick, try that in line hyperlink.
What page is it take you to? Page nine is that an incorrect
hyperlink? It definitely doesn't take me to
page 19. Definitely does not take you to
page 19. Oh no, at least it's there, you
know, they tried. What about what about this one?
Nope, still takes us to page eight.
So, so, it looks like some of the PDF hyperlinks in here are
inaccurate. Well, we'll try another one, a
little bit. When find one so that the
forests rule when dark and light died are tied, the dark.
Die is a highest love that tie goes not to the runner.
Sorry, absolutely. Event like this is, this is the
things get worse. Yeah, okay, yeah, it does.
Things get worse. And even if it's tied, it's not,
it's not for you. The forest always went you lose.
So that's generally how you do a quick run-through, right?
So you I want to do something, right?
Everyone at the table tells me, what could go wrong?
If I use my Skillet, take a light die.
If I take a devil's bargain to a complication from another
player, the GM, I take another light dime, if I'm using a
ritual, I'll take a dark die. Right.
And then I'll throw it all. They're 123 fails, 425
successful. Complication 6 is a success, but
if my dark die, is my highest die and it's higher than my
current ruin. I take a ruin if my light die is
highest, I can take another dark die and roll again, right?
And if I don't like that in my life died, stoma highest I can
take another dark die and roll them all over again.
I can do that as many times as I want until the light died is not
the highest. So I love that.
It's great and tie goes to the forest.
So, yeah. So fighting monsters.
You you don't really get to in this one.
You're fucked. So that's where gold comes in.
But so for fighting monsters World, trophy darkest dangerous,
filled with bunch of creatures. There are two types, folk, and
monsters. That's it folk include people.
Sometimes strange, your magical and normal animals, they can be
fought and removed from play through his successful risk
roll. So there's no combat.
There's no, it's Just it's risk roles and that's it.
Like, you just described the comet narratively and then see
if you succeed or not, that's it.
Because we can risk world is pretty much trophy.
That's it. Monsters are something else.
They relentlessly served the forest and cannot be defeated by
mere treasure Hunters. If you attempt a risk role to
incapacitate or kill a monster, you will die.
Oh yeah. Yeah.
So instead World a hydro to escape role to use a ritual if
you fight something that is not monstrous or if you fight a
monster without An intent to defeat it, for example, to fight
your way past. It say what you want from the
fight than were all normally. So basically, you can use your
risk role to to do anything. You want except head-to-head
fight to kill right by or even incapacitate.
You have to fight to get past. You have to fight to escape.
You have to hide, you have to run, you have to use a ritual,
but any direct confrontation with the monster you just die.
So that sucks for you, I guess different but that's not for you
little bit different in gold and that's really great.
I'm going to finish that was bargain and we're going to jump
to the left, which is fucking awesome.
So, Devil's Bargains treasure hunters.
And laugh at danger field by the Fall either Pride, but failure
nips at their heels waiting for the perfect moment to strike.
When you gathered ice to make a risk roll, the gmr other players
can offer you a bonus light, die.
If you accept a devil's bargain. So we talked about that already
so op. So did various options here
causing collateral Image or unintended harm getting lost or
separated from your companions. Sacrificing an item or piece of
treasure betraying. A fellow treasure hunter or
attracting unwanted attention. These are all things that you
could do with the devil's bargain, right?
So, regardless of the outcome of the Roll, you have to accept
those consequences. When you make the deal, you pay
the price, you get the dye and but you never have to take it.
So it sucks. So anyone May veto or suggest
alterations to propose Devil's bargain, especially if they
would also impact the, their treasure hunter, you may only
offering except doubles He's been making a risk roll.
I like that. I like that.
There's kind of like a built-in safety tool for something to be
like, hey, wait a minute. Like I don't, I don't
understand. Fuck that.
Yeah, so I really enjoyed that mechanic.
But what I was talking about on the left here, is another great
explainer page. There's a great explainer page
for how to file your character sheet, this risk.
Roll explainer, had it reminds me of the content of like the
the mothership kind of table a little bit, but this is a
straight-up. What are these called?
Little chart flow chart. That's exactly what it is of how
a risk scrollwork. Ex, and I really, really, really
love this. So, yeah, top of the box, say
what you hope will happen, right?
Is the thing, is the kind of a header for, and this is acid
Jim. Another player's?
What could go wrong? Then you gather your dice and it
talked about the light died for the skills.
The light died for Devil's barking.
The dark diegan. It's already there.
Then you roll the dice and compare.
Did you roll a dark dot equal to or higher than your a highest
light? The entire slight roll.
If yes, you take ruin, right? So then you mark one ruin and
then You go to the highest die results on the one, two, three,
four to five or six, right? But if know, you can risk, if
you want, are you willing to risk your mind or body for a
better result? If know, you just get the dye
result. If yes, you re-roll, adding a
dark died and then it Cycles back up to is your dark Dy equal
to our higher. You know, if not move on a great
chart Great chart. Yeah, absolutely.
Also super simple super simple roll ruleset like clean, nice.
You know, options with consequences really great?
Yes, you can. I'm really you could pick this
book up and play almost immediately you know get Roman
character real quick and just start.
Yeah, I think you could easily sit down at a group it for I
think suffer. Some players are probably played
a game of chess before you could sit down, crack this book, open
it, have them with the players having never touched it and in
less than 30 minutes easily, you will already be any Adventure.
Hell yeah. All right.
So there's two other options
here. There's a help roll.
So, if another player is making a risk role that includes at
least one dark die, you may offer to help them.
If they accept her offer you, they get another light.
Die, say how you expose yourself to danger, and roll, one light
die. So, actually you're rolling the
light died. Not the other player and you
have to say, how you're gonna expose yourself to danger in
order to help them. So this they may include a your
light ice result when considering their overall
success, but if your light died result, matches any of the dark
die in their role, mark one ruin, then work.
The GM to determine a condition. Yeah, yeah.
Well It doesn't work the yeah, man.
Okay, that really makes me sad. There's an inline hyperlink, but
when you click it, it doesn't take you anywhere.
I saw, I say start to like, pause and go to it to make.
It doesn't work. Re try and I'll man.
I'll listen trophy, I love that you guys did, and I'm
hyperlinks, but I think your PDF is a lid and just needs a little
bit more work. Maybe there's a more updated on
that. I haven't downloaded yet, but,
you know, I the effort the effort was there.
So anyway, so if you try to help someone and your light died
matches, any of their dark, You mark ruin.
Scheme is punishing on a dig the fuck about when you can only
Mark a maximum of one ruined when helping on a roll, this is
particularly particularly relevant.
When a player rerolls at-risk role helping player doesn't
re-roll their light died however you still mark one ruined.
So if you if they keep re-rolling and you've already
marked a ruin, you don't get rid of it but y'all don't get any
more. I just nice more than one player
may offer to help in which case each player rolls our own die.
And then you know, also you know, No, you risk your ruin as
well. It's interesting, like four
people can give you like for more light died, but that's
really really and they had the end.
You can only help if a dark dies in the mix.
Yeah. Because it has to be able to
match it, which is great. And then the other role is a
good contest. Roll Contest rules manage
situations. Where treasure Hunters are
against each other. Love that.
So, a little bit of PVP action, right to engage in contest.
First agree on what's at stake and then you gather your dice.
So you take one light At the contest is something, you are
skilled at you take one light die for each Mark of Ruin.
You currently have, for example, if you have for ruin, you get
for my guy. So listen you, with your for
ruin should be, PVP and all Daisy.
This is the, could you work and you guys against each other?
You know. Yeah, this is the forest giving
you an advantage. Commensurate with how much it
has dug his claws into you. Yep.
Yep.
You're being the forest bitch. Take one dark die.
The contest itself is inherently deadlier dangerous and take as
many additional Dark die. As you are willing to risk, fat
stack baby, you count all sixes that you roll.
Whoever has the most success wins and kids, but I can't fives
and fours, and threes and twos and ones, right?
Uh, yeah. For each dark.
Die. In Your Role.
That shows a one mark one ruin. And then etcetera.
Etcetera out. Does this one work?
It does, but it definitely doesn't take you to the
conditions page, it takes you to the how to, how to roll page and
Lose Yourself, takes you to page 12.
No one's above that. Yeah, so the in on hyperlinks
again still, they're still not working correctly so um, Oh,
God, contest raw. Okay?
So the contact, yeah. Then we have a couple more roles
ruin rolls. Your Reuben shows how much the
forest is, I guess, claws into you, including physical mental
harm. You suffered starts at 1 plus 1
for each ritual. You start the game with when you
witness or undergo, something disturbing.
You will roll one dark die. If your old higher than the
current ruin you Mark 1. So, if you see something so
fucked, you have to roll you roll.
So I think that's a really interesting mechanic.
I feels very like I haven't read go through the dark but I feel
like that's a good through the dark thing for someone's like.
That's that whole concept of like a little bit of like I saw
the LG torso, my brain breaks a little bit.
You know what I mean? Mmm, Yeah.
Eddie go there but so the reduction roll the forest Wants
Revenge. Humans have stolen it, secret
and gifts and given secrets and gifts and given nothing in
return when he Mark 5 ruin. So that's one less than maximum.
You may now reduce it by acting in the forests interests.
So the reduction rule is really fantastic.
Basically once it's got its claws deep enough into you if
you start helping the forest, You can start to reduce your
ruin. Mmm.
How fucked is that? That's pretty fucked.
Actually. Yeah destroying Treasurer
preventing the use of rituals sabotaging.
Your fellow treasure Hunters. Exit from the forest, you should
do these acts in a way that does not draw attention to yourself.
The more, it looks like an accident or simple, bad luck.
The better each time you act in the forest interest, we're all
one light die. So the end of this game like
from I feel like about 2/3 of the way in Devolves into yeah,
EVP Madness. Yeah, yeah.
Gets really chaotic and dark to play this game.
So fucking bad. It hurts, dude.
Like, if you rolled, so if you act in the interest you get that
one light die. If you rolled less than your
current ruin, your betrayal goes unnoticed and you removed one
ruin if your old higher than an eagle to your ruin.
You decide whether or not to remove one ruin if you do
someone notices, otherwise, Time goes on teen.
So that's very meta because obviously the people of the
table, the people know what you did, but they characters don't,
which is an interesting, interesting.
Yeah, I mean people that can do that.
So, yeah, the way you could do, especially if you're on a VT,
though, is a whisper roll to the GM.
That would be really interesting.
Yeah, you may continue reducing your ruin in this way.
When you're ruined drops below 50.
Until you are back at your starting ruin, your ruin can
never go below the amount. You start the game with so bro,
Mike so if you start with for you can never go below 4.
If you get one ruin as your character that you built
already, you're already an appointee where you can start
fucking over the characters during that's crazy.
That's an arrow, you know? Yeah, well I bet you there's a
lot of people that just don't start with any ruin their like,
fuck rituals man. Like maybe one, you know, but
starting with three rituals you're going to be more
powerful, right? You're but, I mean, you're also
a demonologist. I wouldn't be surprised if that
character would just say fuck it.
I know, three. I used to be an apprentice,
right? Yeah.
Exactly. Yeah.
So that's really interesting. So, I like that.
So we're getting two conditions which I really enjoy this.
Two conditions are physical and mental Transformations.
You want to go and ruin goes up when you mark ruin as a result
of a risk help contest or ruin role or other custom role, the
GM offers conditions, but you can work with them to determine
exactly how they are. Affected.
Conditions are often tied to the theme of the specific incursion,
for example, in the flocculent Cathedral and incursion themed
around Moss. The following condition is
Guided as an option. A visible cloud of fine Jade
colored spores, spews out of your mouth whenever you exhale.
Great amazing, good. Yeah, I love that the condition
isn't blinded deafened. Know.
It's like, you're really affected by the forest.
You're becoming part of the Forest, right?
You're like yeah. And or orde themed around like
maybe if it's a ruin and like Stone like stoned us.
But yeah, like it's very narrative, themed kind of more
Or I feel like a lot of the conditions don't feel
mechanical. Like when we get you the
condition last, it feels more narrative and flavor, but I feel
like this game is doesn't have a lot of roles.
I they're not a lot of rules. Yeah, there's yeah.
There's not. And I guess there's like, kind
of like, yeah, we'll get. We'll get there.
Yeah, it's flavor and Vibes, man.
Like that's what that's what's up.
So, um, So losing yourself mom's spaghetti.
I'm tip is like, do I do it? Nope, he's gonna wait, there it
is. Alright, so losing yourself when
you mark your last ruined meaning, all six are in boxes
are marked. You Lose Yourself to The Wilds
that have been growing inside. You you choose whether you
become a monster in the service of the Forest, right?
And the whims of the GM or whether you simply die, this is
an important moment. Everyone focuses on your last
actions before you run screaming into the Shadows.
Turn violently against your fellow treasure hunters or take
your final breath. The GM may allow you to take on
a code GM role, helping describe the Terrors of the world,
especially any terrorist that directly connect to your now
lost treasure hunter. Interesting part of this,
though, nowhere in here, does it say once you die roll up another
character and keep going just not say that.
It does not want your dead. You're fucking dead.
Yeah I don't mind that because here's the thing this is
designed for One-Shots. Really like it really is
designed and One session games. So if you happen to die, go
crack a brewski buddy. Like yeah.
Or or like this code geonbae, where it's like.
All right, like you take the monsters now and I'll keep doing
the fourth bit. You know, that's really cool.
So, there is a whole section of safety tools here.
Listen, I, um, I don't, this should be in the beginning, I
don't have a problem with where it sits, but I also think that
this could very easily be up at the top prior to character
creation and especially prior to Devil's, bargain roles, you
know, I mean, the other thing too, with, with where things go
is, you read the whole thing. So it kind of doesn't matter
where it is. But I do feel like this is is it
would be better suited in the beginning.
I am inclined to agree with you. Yeah.
Is this, this is another, this is another.
Hi Type another URL. That's not hyperlinked anyway,
though. Even if it was it might not
work. So, safety tools.
It's just a section on safety tools.
There is do everything everyone's best intention.
They recommend script change as an option.
It contains tools specifically for navigating difficult content
and uses terms that are familiar to most people.
It has the pause rewind fast-forward frame by frame
option and it actually instead of just a link out, it shows you
those things. So these are, these are things.
You can use, especially in a dark narrative section with a
game. That is so narrative built that
a lot sometimes. Our roles aren't the focus, it's
a story you're telling isn't going to be like actually pause
you know to. So pauses the game takes a break
from a tent scenarios. Rewind, takes you back a little
bit of time. You can suggest how much fast
forward means. Hey, this is a bit much for me.
Let's just, you know, kind of cruise through this part and
frame by frame means frame by frame through a scene.
They want to approach with care. Her this slows the story down to
everyone can pause as any to check in through each part.
So if things get real dark, do that, you can do any of those
tools to do that. I like that.
And especially in this style game.
I think this is a really, really appropriate tool for more of
like a narrative based safety tool.
I agree. Really good.
Yeah. Lastly, take some time after the
game to debrief reflect you know do all that kind of stuff.
Make sure everyone remembers that it's just a game and
everyone loves each other and then move on what else we got
here. So there's a whole GM guide
here. So we're going to cruise through
this a little bit but I do like this section here before you
start you pitch the game. Right?
Give people something yeah. I'm sure.
Yeah Trevi dark is thematically mechanically different than a
lot of like Trad games, whatever.
Make sure people know that make sure that they We know that the
game is highly collaborative and improvisational.
Make sure that they know the characters will probably die,
right? And then for a short
introduction, you can use the following sentence, one
sentence, as an intro to a game, that's all you really need.
And that sentence is trophy. Dark is a game about doomed.
Treasure Hunters entering a forest or other haunted space.
That doesn't want them there. Boom.
Great love that whole page of media touchdowns.
How many of these have you seen? Several of them, although I will
see the one most interested in and I have it was to is the old
gods of Appalachia. It's a podcast actually pulled
up their website after seeing this.
Oh shit. Yeah I'm gonna start listening
to it because I it's very much seems like a thing.
I'd be into. I feel like I've heard this is
this some money? Cook game?
What? Oh, gods of Appalachia?
I feel like he put out a game about oh God. this is a Podcast,
but I'm in 20, play the game, play the game, hold on, hold on,
play the game. Is there a tabletop game?
It is a montage, good game. Look at you.
Well, Tony was in the Monte cook games guy to, you are not mine
my Cooks flavor and this man that, you know, the biggest fan
of Cipher. But I saw that I almost backed
it. I think Jason might have
actually backed it. I'll see if he's got that.
Maybe we can take a peek at it, but it looked really dark and
fucked up. So school.
So, anyway, for those that aren't looking at this thing, it
is a guire, the wrath of God, which is the film Annihilation,
which is a novel and film Apostle.
When she is film, Black Swan is a film Blair Witch Project, Dark
Souls video games, a field in England which is the film in
summer is a film with Agha would is a novel or gods of ablation,
which is the podcast in game, the rituals, a movie.
The Ruins is a novel in a movie. The Wicker man is it says the
1973 film and specifically does not mention the later remake.
I mean, listen. Yeah right.
So the which movie The Witcher The Last Wish novels and the
yellow brick road film. So I've seen and I like Shane
Apostle Black Swan, Blair, Witch and played some Dark Souls watch
Midsummer, I've seen the ritual. I've seen wicker, man have seen
the, which I've read a lot of The Witcher, so, yeah, that's
that's really mature. Yeah.
Oh yeah, I never played the video game but I've read a bunch
of the books. Okay.
Now especially all the source. Story stuff and that so yeah
that's you know I'm sad that inner cables, not anyway, so I
would love. So Gathering supplies.
I would love some trophy die. I bet ya something you really
want some. Yeah.
So gather supplies, you need a GM.
You need a handful of dice need to character sheet.
All this stuff static tension is stuff you need, you need this.
It's a game set, expectations, describe the game, describe the
aim, describe the tone, describe the subject matter, use your
safety tools, getting to the gym.
Suppose, this is the important part of this whole section.
So, these again principles for players, you should have
principles for GM's to sew a dress, a players as their
treasure Hunters. So talk to them as their
character because it is very narrative.
Based improvisational, ripe, storytelling your group
narrative game, not storytelling.
So be in character, right? Address the Players has Co
storytellers like like I just said it's collaborative game, so
address them. Give them the options to take
the reins and run with it. Don't be the Storyteller, you
are helping get the story moving and asking for prompts and stuff
and giving prompts. The next one is make the
treasure hunter stories, dangerous and tragic where to
talk about that, you know get your heart fucked, make the
world haunted and hungry, ask pointed questions and build on
the enters Drive wedges, never little bit lighter, good idea.
Go to waste and return to the theme.
Great principles. I think for any game, especially
dark mz1 play much Really beautiful awesome haunting piece
of art on the next page. It's like a deer like coming
like from a light area into a dark area.
So it's like backlit from the back but his eyes are glowing
and the shadow, like it's just, it's this is a solid fucking
beasts who khidir spooky theaters, what's up?
So there's a breakdown of the anatomy of an incursion.
So, as we said before, incursions are the, the
adventure is written for this game and there are specific ways
to make those incursions. So the first is the IMA right?
So the theme is typically a single evocative word, sleep
water masks like pick something and run with it you know be
evocative right? There's an introduction.
So talk to the players about the incursion, what brought them
there, the information that they might need for the geography of
the history? Make sure they are aware of
enough of the location that they can play without having to be
like. So wait, what?
So, wait, what the whole time? You know, many incursions
include a poem or evocative language to set the mood again
more Bob's. Type A B are, you haven't?
Yeah. So good moments are great,
right? Without anyone that knows us
knows that we're big fans of certain Victory.
Source of victory has a whole fucking online class about
moments moment, based design is really really great way to do
that. So moments are short descriptive
seen fragments that reinforce a theme.
A moment in incursion with the theme of sleep, might be
thousands of dragonflies and torpor attached to a tree and
tense. Love that torpor is good word.
Mom for water might be pools. Fill in your Footprints.
As you lift your boots from the thick gray.
Mud pepper moments into your narration as a lead-in to a new
ring moments are also good opportunities to reveal the
fates of previous Adventures Bound for the same treasurer for
example, a game of the theme of water might have the moment.
Three bloated, bodies, float down amongst the mangroves.
Great conditions are the ways of forest manifest in the Treasure.
Hunter for sleep. I like that.
They use the same kind of Worth or out to kind of give you a
Vibe, you know, way through. So I sleep says your dominant.
Arm is plagued by constant feeling of pins and needles or
you find written words. Illegible as if in a dream man,
I'll tell you what, problem, a senior in high school and a
bunch of college, I would fall asleep in class law because, you
know, I'm a night person. So morning, classes were rough
the number of my notes where I can write normal and then the
letters just get smaller and smaller than just become like
lines. And then there's squiggle where
I woke up, I'll tell you what. It's like half my shit.
So that'd be interesting to see on a parchment conditions for by
the incursions with a bunch of cool suggestions and stuff like
that Rings is the important things are cool.
Ray's fault. Potentially my favorite part of
the incursion Anatomy. Well not only do I love the
concept of like the ring gets smaller so you're getting deeper
into the middle of the forest but it's also like rings on a
tree dude. Inside the tree.
I'm saying oh you make it bro. Yeah but there's also there's
also a like at the end of the Rings bar.
There's like a log here. That kind of looks like a sliced
blog with the Rings in it. Definitely does.
Yeah, but I love that the like that is such a clever thing like
the the mechanically works really well.
But again, rings in a tree, is just such a really great way to
do a dark Forest game but yeah. So what why do you Why do you
love Rings? Yo me to read through what rings
are first, or do you want to talk about y'all?
That'll do. I'll just do the, the touch on
ranks are basically. Yeah, there are.
There is like Ryan described. There are multiple Rings going
from large to small. ER, and as your characters, your
player characters per be done, treasure on just progressed
through these Rings. They offer Terrors and
temptations. And like I just like, that's
like yeah, ring one. The Terrors are there to make
them feel confident in themselves.
Right Temptations are like just To The Wider world like wealth.
And as they progress deeper into the forest, the terrorists, get
worse. And The Temptations Get greater
to where like, I think bright the second-to-last ringer show.
The Terrors are actually made to chase them deeper into the
forest and 20 even worse situation.
I just like, I like how that structured really.
Yeah. I mean the Terrors, I think it
said earlier that the Terrors, you know, really set the mood in
the day Danger and The Temptations pulling and closer,
and it's great. And like you said, it's really
great. You know, the tears and ring.
One build confidence and ring to their environmental and ring
three. They create suspicion and ring
for their monstrous entering five.
Their psychological. Like you said, like that for.
I think you said they liked, they chase them in deeper, which
is great, like, it's so, it's good.
Yeah. I, this probably my favorite
part too, and even then Temptations right in one, their
ephemeral in ring to it shows. Oh, Overwhelming evidence.
So that they're going in the right way or something and three
their personal because I think I read ring three your ruins high
and you might be working for the forest already.
Yeah. In ring for The Temptations are
desperate. And in ring five they are always
possessions of the treasure hunters or thing.
They perceived to be possessions of like God they really, they
really fuck you up in this game. So epilogue is not an official
part of the inherent structure but it's nice to have, you know,
ask everybody debrief everything their sectional additional tips.
Consider the number of players follower, the collaborator leads
stay in medias res. Like, any good movie, the best
role-playing session, start with characters already in the middle
of action. Right.
So start start or start in media res.
So don't roll up the steaks. Don't matter, frame your
transitions of Linger on the magical on the Monstrous and
attempt using with other game. Um, so you can actually use this
game during other games. So you can use it as a flashback
scene, you can use it as a funnel into trophy gold which I
think is really fantastic. Michael.
Yeah, you can use it as a framework and then There is the
art. Yeah.
Yeah, that's it. So does it just jump instantly
into? This is still the GM's guide.
Is it just? Oh, this is just like an example
of an incursion. Is that what it says?
Yeah, I think that's just a quick example of an incursion,
so it gives you like it gives me the Scoundrels quarter.
It says, defining the Scoundrels quarter, you know, there's the
The Keeper of the bestiary, their seasonal festivities,
there's a neighboring ruin. There's a pro pro PA Ting the
forest and then a hops into trophy gold, a small Memento.
So this is the sample trophy, gold incursion, right off the
bat. And we're not really going to
get into that. But, you know, it's great.
So, That's trophy, dark. So real quick.
Before we jump in a trophy gold and we're really, we're not
going to hit the whole book. We're really just going to touch
on the one or two real big differences.
What are your thoughts on trippy dark so far?
I really like it. A growth of super good.
One shot game, you know? Yeah, like I think I would need
a table people that are not going to take it personally when
they go at each other's throats because like, there is a point
in this game where it's like, yeah, you guys can start fucking
each other over barred. Yeah, hard.
I think it's really cool. I really liked it there.
Mostly narrative. Very very mechanically simple
and I really like the fact that it's like a certain point you're
ruined so high, it's like yeah. Hey listen.
If you want your room to be lower in your character to keep
going, just fuck over your friends a little bit.
You know, you really did. He do it two or three times, and
you're pretty good at that point, right?
Yeah, dude. You know, I feel like if you, if
you have a good trophy dark group, you have a good kingdoms
group, Yeah. So then one might we did that we
did a funnel adventure and cup of my players took that shit a
little bubble. Personally, they died so many
times. I'm like, I don't know if I can
play kingdoms with y'all know you're real sensitive.
So we really need to get a solid kingdoms group together and a
solid trophy dark group. Together of people that, like,
listen, if you fucked me over so hard, I died.
I would be so proud of you. I'd be like, I would say things
like I find that shit hysterical.
You like great. I like it's the funniest thing.
Like, I mean, personally, I also That dying in a funnel
Adventures, a blast and you should try to dimer, like
amazingly. So, you know, you know what DCC
has that I really want to snag but I haven't yet.
Are these stamps? They're like 15 bucks a pop, but
it's literally, like, every time you die, it gets stamped on your
page and you write how you died. But what I really genuinely want
to do, if I ever start running DCC funnels is get everybody
like a little book, like they're super cheap little like
Moleskine like little books, or like a The what they call Scout
notes or whatever? Yeah.
That mule a field guide. I feel mats and literally have
it like a passport, right? And like if you die, you stamped
time date and how and it also has like a quest completed stamp
and some other thing I can't remember, but where you
literally is just like, all right, we're doing another DC
funnel, you died. Boom, you die.
Boom, you died. Boom.
Hey, you beat it. Here you go, boom.
There you go. And literally create like DCC
death and success passport. That would be Dope as fuck.
Hmm, that's really cool. Yeah, getting into trophy goal
now is because we're gonna go over both, but here's the thing
as we said before trophy gold really just Builds on trophy
dark in a way that you know, as we've said over and over again,
you're really not going to survive in Trophy.
Dark and here's the thing. If you're the last one that
somehow makes it out with like, five, ruin, and conditions don't
really go away. So, you're breathing fucking
moss and like, have a stone arm and shit and you limp your way
out of the forest. You're not real.
Ali going anywhere, like I mean, is it better to survive?
I don't know, that's the thing. And that's awesome.
Yeah, right. Yeah, very fair.
It's like, yeah. I mean, you serve up what's left
of you survived, you know, right?
That's cool. Good job.
Good for you. Okay.
Nothing so people, but, but some people want to do a little bit
more with that, right? Some people want the options to
go back in, right? And that is what brought her on
trophy gold, okay, so as we kick over the trophy, go The I love
it. I love that.
There's a different logo for it. There's like it's like a son
with a dot in the middle like it's it's again great fucking
Vibes and even the book again, it's not gold, but it is, it's
a, it's an image of a doorway with this, like Medusa head on
it and snakes are running down, and the door is just like
goldish color. The girl at the door.
So cool. It's so good.
Like Savannah. And not only that.
If you scroll all the way down the bottom, you see a little
thing is the person. Like a big-ass door.
You realize how far the door is this crazy?
Yeah, so same thing. There's a bunch of character
options, right off the beginning, with your drive, your
rituals, everything right off the knock, another very similar
Pages, beginning with a piece of parchment.
Some, some writing on it. It also makes a little more
sense when you think about the incursions, how it said this,
sometimes they have like a poem bid or a narrative or something,
kiss going to the beginning of the book makes a lot more sense
but also this one has like a gold piece on it which I think.
It's a great not to like it's trophy.
Gold like really, really cool trophy gold.
Also this one only goes to 36 pages and then it's got from
page. 43 to fuck. 250 is all incursions.
Again with the the mega dungeon at the end.
Also, I don't think you can do a mega dungeon in dark because you
died, but in go you got a little bit more now.
Okay, so what are? So, let's go through what are
the major differences? Major differences, major
differences, and what cruise through stuff as we go.
But the biggest differences when we get to it, our roles and
combat roles. So in Trophy dark your mother
okay. Yeah the Beating Heart of
trophy. Dark is the Rue.
It is the risk roll risk roll right in this game.
There are hunt roles in combat roles, what roles?
Well, well, we'll get to it, but those are the two biggest Parts
is trophy. Dark is really about digging in
and trying to find some type of treasure or whatever.
But like, it's almost kind of like it's a goal, but you're
gonna die getting their trophy. Gold is more designed for your
Russia honors to be successful, but have to keep going back in
and back, in, and Back Again. Thereby continuing to risk
themselves over and over and over again.
Hoping to eventually pay off their, the debt that they did a
crew for their drive or whatever.
And the big difference to it, besides the hot rolls with a
combat role as you can actually fight monsters now, That's what
makes you wonder if I monsters. So there's actually hope that
you can. You can totally run this as dark
as a fun little Adventure. It's for gold get together.
Exactly. Yeah.
And the great thing is even if everybody dies, you can create
characters based on people that know about those people going
into to find out what happened in them kind of situation and
that can lead to Gold even. So yeah, great way to do it.
So kick it off into trophy goal just to hit on the highlights
and give you a little a little Vibes for Golden, how it's
different. There's a great page here for a
deadly hunger, right? This is another narrative bit
off the beginning and then the, what is this?
Again, it's his trophy gold, as a role-playing game.
I'll treasure Hunters. We did that before the game
tells the story of treasure Hunters, obsessive drive to seek
even greater riches in a desperate bid to stay alive.
It's a collaborative. Push Sherlock rules and roles
game. The sister game of dark and
blends them with the Survive by your wits.
Mentality of old fantasy are Geez.
So instead of the ever-increasing power that comes
with the leveling up, found another games treasure hunters
and trophy, gold remain. Fragile, meaning death is always
wrong, roll away, so they're still high risk.
But again this one that's more survivable but you have to keep
going back which makes it less survivable, the more times you
do it, which is great. So, player to guide, here, we
don't need to go character sheet.
We don't really need to go, except there's five steps on
this one, right? The difference being step 4.
Choose your backpack equipment and combat equipment and set
your burdens, right? So your burdens are a measure of
how much debt or other Financial Obligations you have.
And that's how much gold you need to recover from the forest
before, returning to town, your burden started at 1, but for
each piece of combat, equipment. You choose increase your burdens
by one. You must have a weapon to
participate in a combat role. So in the same way that rituals
add to your ruin, your combat equipment, adds to your burdens
Great. Super easy to transition from
dark to this. It's the same thing.
It's just a little thing. It's a great.
I love when games add something, but use the same mechanic, so
that is the exact same time were different.
Yeah. Yeah, slide perfectly and very
cool. So you had us.
So the trophy gold sheet is definitely bigger than the other
ones on the character sheet hits example or well in the dry.
Yeah, still number, this sheet is great, but if we go back to
number 3 real quick, it says In the dry, there's a little bit
different different thing called to it's called over the course
of the game you will collect treasure measured in Gold some
of which can be stashed away in your horde to support your
drive. When you say 50 gold in your
hoard, you achieve your drive and can retire.
You start with zero. So you can actually save up the
gold. So there's actually a spot of
the character sheet marked for all of your hoard, so it's
really great. So character named occupation
horde rituals. There's a whole section here for
combat equipment. And your burdens off to the
side. So, the character sheet, as you
said, definitely much more of a cheat whole section for backpack
equipment, whole section for found equipment whole section
for combat equipment. It's, you know, is this
hyperlink to know? Okay, so um, yeah, more
character options, etc, etc, etc.
What is this mean? We've talked about that already.
So backpack options. Why don't you roll up some
backpack options were all once and write down all three items.
Items. We're my dice roller go.
Huh. Where am I dice roller?
Go. As it's fine, it's at right
here. Okay?
Um, I'm going to be 6, right? Yeah, by 4.
Five, wait a minute, wait a minute.
Roll one and write it down. Back there items.
It says one or two, three or four, five six four.
I scandals two hours, dim mirror small steel and perfume. 6 uses
that person excuses. Okay, it's all right, I look
pretty. Yeah.
Those sounds like demon. Something equipments to me?
I'm sorry. I am.
And it was actually all right. Additional back.
That equip your backpack has six slots for six items, but when
you select your backpack equipment, you only get three
items. What are the other three slots?
So, you are foolish enough to be a treasure hunter.
You are not so foolish as to go unprepared when you rummage
around in your backpack. You have open slots, you can
pick any item from the additional backpack equipment
table found in the back end papers.
So if you scroll all the way down to the bottom, right there
is a whole fat section here of additional backpack equipment.
So So pick or role for any item you want.
So why don't you roll three times real quick?
53. Okay, so that is lockpicks 35
which is Honey Boo. Boo.
And then a three sticks, which is an hourglass.
There we go, still sounds very demon ritually.
You know? Beelzebub.
I'm sure loves honey man so I'll send well, you're also in the
forest. So you know, That dog is
murderer. Winnie the Pooh situation is you
know it's a thing now, so fucking stupid.
Yeah, so character combat equipment options.
Add one burden for each item you choose but let's get to the
comment section because I think we come back to to this it's
interesting that it's oh there's a how to play section.
Oh wait. Why is there a combat?
Did I miss a section that talks about combat a little bit more?
Not really. Oh, it's how to play.
You're gonna go down and from there.
It's into rolling Dice and there's the hunt role in wrist
roll. That's right.
Yeah. But there's a table here at the
top that and the combat roll into that.
Yeah. And then, I guess you'll come
back for the combat equipment section.
So yeah. How to play we're just I've got
that player principles, they're all.
So these are a little bit different.
So be curious both as a player. And as a character you're
playing as an Explorer played a win play, like your character's
life, depends on it because in this game it does but also play
to lose your luck will run out. Race at the end.
So try to win until, you know, you can't, and then try to lose,
you know, I like that have, there's a little bit of a tweak,
in a little bit of a Vibe change.
So the hunt role as we said is the biggest fucking difference
in this, right? So the hunt roll works very
similar to the risk role but for different reasons, right?
So when the hunt roll nearly all of the actions in the game Flow
out of it, it's common to move immediately from the result of a
hunt roll into a combat role or risk world.
The purpose of the hunt role is to fold to learn about the
world, and to collect a meta game currency called hunt
tokens. Mmm.
Yeah, when you press ever deeper in pursuit of a specific and
immediate goal either set, Set either the set goal or separate
goal say how you were exploring the environment, then roll,
then, gather six-sided dice, you take a light die, just for
exploring the world. And ask the gym questions.
You take another light, die, if you have an appropriate skill.
So not really doing a whole lot of dark die situation here.
That's it, like, do you're just rolling around exploring finger
on what's going on and if you have a skill, you just do that.
There you go. If you roll, if your highest die
is a one, you lose all your hunt tokens and encounter something
terrible. Only the player rolling loses
their tokens and the tokens are gained and lost individually.
So it is different. It's not about one, two, three,
on a one. You're fucked on a 223,
encounter something terrible, right on a four to five, you
gain a hunt token, but you also encounter something terrible and
on a six you gain one hunt token.
I love. This is such a great mechanic
for finding out information, random rolling, Random
Encounters like everything. This is such a great mechanic
for exploring an area. Yeah, I really like this.
I also love this. Just like, I'm like, you know,
five of six. It's like, yeah, you encourage
something terrible. So you're pretty much always
going to encounter something terrible, which is fantastic,
but, you know, four through six, get you a hunt token.
So like half of the die rolls get You what you need?
Yeah. So yeah that's great GM will
provide answers to your expiration and independent of
the result of the die. The quality of the answer is
depends on what you roll on the immediacy.
The danger also depends on that on a 1-2-3.
The encounter is present and threatening such as a monster on
a trap, but on a four to five, it's, you know, that concept of
like, signs of it. So right, dangerous signs
ominous, sounds things like that.
So I it's very similar to like, you know, the vanilla game and
stuff like that. Where it's either right on top
of Or you see a clue and it's around the corner.
Something so one tokens are a meta game currency that allow
players some narrative control. One token can be spent to find a
treasure with one goal to spending.
Three tokens allows the treasure hunter to achieve a goal.
This is a set goal but can be any goal tokens are gained and
lost individually but also pulled as a group.
If a treasure hunter dies or tokens can be claimed as gold by
their companions. Then there's a risk or all which
you've already gone over, don't need to do that again, but we've
already gone over it. Evil's Bargains, we've already
gone over that. It's really almost exact same
page but I do like that they tweak the art a little bit.
Yeah. Yeah but the gone down the
combat role is I think this is one of the bigger there's like
two. Yeah it's like a page and a half
for this which is honestly like the longest Narrative of role
but really A lot of it is the there's like a narrative section
here but so when you attempt to defeat a monster, you combine
efforts with your fellow treasure hunter, so it's a
group. Up, roll to beat something.
So first, say how you expose yourself to injury or attack?
Then roll one light, die. The number on the die is called
sure. Weak point and represents a
risks. You are facing to face the
monster. If multiple characters are
involved each rolls their own die, then you gather a dark die
for each character involved in the attack.
Whoo. So everyone involved, it's, you
know, rolls our own light died. And then there's a dark died for
everyone in the situation. So say what ones?
Your use until I stack dark dark die every time very quickly, you
know, dude. Like so there is you can fight,
but God, it sucks, you know, versus trophy dark.
Where it's like, you just can't. Yeah.
So it's interesting that it does give you the option.
So it is a slightly more Survival Game.
I feel Feel slightly, marginally.
So you say what your weapons you're using against the
monster, then roll all the dice together to defeat a monster.
You must roll against the monsters endurance, which is but
set between 2 and 12, did you may reduce the endurance?
If you have relevant skills, Etc.
On are taking advantage of equipment or has the weakness of
a monster. If the endurance would go below
the number of dark dice, you rolled then no combat role is
required. You just you beat it you know
because you couldn't roll blow that.
Anyway I'm so the GMA increase if It's protect increase the
endurance of, it's particularly tough.
If the Durance would go above 12 the monsters, too difficult to
fight and you have to either figure out a way to reduce it or
a treat. If the total of the too hot to
highest dark Dy is equal to or higher than the endurance.
The monster is defeated in the manner.
Union players described, and you collect the gold, So dark die
are kind of good so far, kind of.
So yeah, right. If any of the dark dice equals
your weak point, your characters ruin increases by one for each
dark. Die matching the weak point.
Again, I love that because it's the same mechanic as like, help.
Right? Means you've seen it before and
it's not new. It's just using a different way,
which is a really great way to do all rules.
We can choose to Mark a piece of your armor or to ignore all
ruined. In increases for your treasure
hunter, doing a single row, when you, you can choose to Mark a
piece of armor to ignore, all ruin increases for your treasure
hunter during a single roll. Describe how your armor absorbs
to hit to protect. You marked armors unusable until
you safely returned to town. So you kind of have this like
hit protection situation with a yeah, like damage.
So kind of you know, bum what's not?
Because once it once you hit it, it's Useless someone set up.
Soak, it's more like I get like it like armor points.
Kind of like you have five to spend and if you take five games
done, yeah. Yeah.
At this point, if a player wants to treasure on to retreat, that
player must hand their weak point Li weak point light died
over to another player who now, suffers if either their original
weak point number or the new number comes up during a
re-roll, the dark die. If both light die show the same
number of the treasure, Optimus re-roll one of the die to a
different Number a treasure hunter who retreats in this
manner can do so without triggering a risk role or any
other consequence for themselves, but the number of
dark, tyrol goes never goes down even when a church around
relieves a fight bro. So if you want to bail your
fucking, your body's over. Yeah, here hold this for me.
If the two highest die dark, die are less than the monsters
endurance and you wish to continue the attack at one more
dark die in re-roll, all the dark die, you may keep adding a
dark die and we rolling. You defeat the monster or until
all chakras. Give up the fight or die.
Keep in mind that each re-roll increases.
The odds of your own ruin going up, retreating as a group from
your incomplete fight. May trigger risk roles are the
consequences again uses it. Since a mechanic of the risk
roll with the end of the combat role that you can keep adding
any, but your you can get fucked and talk about risk roles in
combat rather the rather than participating.
You directly you can attempt to weaken the monster with a risk.
Roll, say you were trying to reach in the monster, the risk
roll. If you roll a four or five or
six, you reduce the monsters Endurance by one if you're using
a ritual as part of your risk roll.
See rituals and combat. And yeah, so range weapons and
combat. This is pretty much the last
kind of bit. We need to go over in this and
then we're pretty much done, range weapon such as bows,
crossbows and slings can be treated as other weapons.
When used in combat. However, range weapons may be
used to reduce the monsters Endurance by putting your
ammunition and the use of your weapon at risk.
Range weapon. Start with three Slots of ammo.
Make a wrist, rolls reduce endurance as normal.
But instead of a devil's bargain at a light die for each unmarked
slot of ammunition, you're willing to risk for each light
guy that comes up, one, two or three Marcus lot of ammunition.
When you have no unmarked slots, you can no longer use this
weapon. You can spend one gold back in
town. So really, real weapons are like
kind of the go, huh? Well, if you stay far back and
chip away until your animals gone, you can reduce the
endurance enough that you have the up.
So if you do Do come across someone who's endurance is 12 or
higher and you couldn't beat it. Stay back, hit him with some
ranged weapons use up. Some of your ammo, reduce that's
like eight or nine, then go into the combat role, hit the melee
stuff and keep going great way to do it, but also I love how.
Simple. This is but how extraordinarily
deadly it is and how the rules encourage tactical thoughtful
play. Yeah, absolutely.
So yeah, rituals and combat. There's also section here.
So, basically, same thing before the combat role declare, whether
using magic to weaken or attack for weakening, you may directly,
you may not participate in combat role and said, to a risk
role as above on a 1-2-3, you don't reduce the monsters
endurance and you suffer a consequence.
I'm on a four to five year reducing.
Aaron's by one and on a six-year reducing Monsters.
The Endurance by to for a directed to.
Excuse me, you may be able to treat your ritual as a weapon,
rolling a weak point and combat die.
This is especially risky with magic.
However, as the GM may require you to roll a risk role before
using a ritual this way. So you might have more roles you
role of or option for really a selling opportunity to fail on
that. Yeah.
And then help rolls contest rolls conditions, losing
yourself. So, burden gold.
And then that's really, that's about it.
So gold is an abstract value, it really just helps you retire and
get the fuck out. So, gold can be found in one of
three ways uncovered naturally. During the course of an
incursion, it can be found spontaneously by spending a hunt
token or can be harvested by defeated enemy rolling.
Number of Dy equal to the final endurance.
The monster Was Defeated at which is interesting.
The higher you allow the endurance to be when you
defeated the more gold to get if you knock endurance sounds like
nothing before. Your combat role.
Yeah, a lot of gold. Yeah, Burns.
And spending gold. When you embark on a hunt for
treasure you are making a commitment.
You must recover. A certain amount of gold to pay
off your debts. You start the game with one
burden, plus an additional burden, for each piece of combat
equipment, used to start with reflecting the cost of upkeep.
So, if you wanna start with a bunch of combat equipment, you
have to keep going back in again, more and more and more
gold to get rid of all your burdens.
You may take one additional burden over the course of the
game. So there's a old access to a
higher quality of life automatically heals.
You of one ruining clears all conditions when you return home.
So, that's another bird. You have to have a library, you
can acquire a few small spell books.
You can carry with you on your journey, studying them, unlocks,
new rituals at a cost of one bird a ritual and then training
you have a mentor training you in the use of new skill.
It's go. Your choir cost, one burden,
library is interesting because you could take a ritual with
burden as opposed to with ruin. Ian.
Mmm. So you have to pay off more but
you don't risk your ruined destroyed, huh?
Yeah, it's amazing. There's right.
There's others other burdens, you can have other things.
You can spend gold on and things.
There's carousing, where you spend one gold in town, but you
can get information on Monster weaknesses.
There's equipment, you can spend one golden town to open up a
single cross up slot in your backpack.
There's healing you spend one goal to get rid of one ruin
which does not exist in Trophy dark.
I like Like that you can use money to heal a little bit for
the ruin you have and then there's hoard your stash your
gold and your whore. Once you have 50, you're good to
go and that's it. There's also hirelings, you
know, you can hire them. Yeah.
You for to burdens, they get two skills to piece of equipment.
Three ruin for each additional skill.
You mark off or or ritual. You get another burden for each
additional reduction of Ruin. You mark, another burden.
So burdens are very heavy in this game.
Yeah, which really keep going and That money man.
That's it. There's a whole section on
backpack in Quebec. Combat equipment, found
equipment. You know talk to you about the
bestiary. It also talks about campaign
sheets and the kind of various differences between that and you
know the the original incursion safety tools.
Once again there's a game master guide which is very similar to
the other one, the pitch, the supplies expectations, the
principles are, roughly the same.
And then oh, this is this is what My favorite pieces are
here. Well it's so cool.
It's like a dope. Yeah almost Stone looking Jaguar
thing coming out from between two other cells.
Yeah but the eyes and mouth are glowing with this red you know
and it's massively overshadowing.
This guy who's swinging an Axe and damn he's not going to win
and that's it. And that's really the big
difference between Trophy and gold.
Really, the huge difference is the hunt roll.
The combat role in the the options for burdens in the
various things you can spend burdens on which one of these
are going to be having gold. Resource using it to heal a huge
lead to he'll ruin. That's pretty big, you know.
Yeah. Oh, that's huge.
Yeah. I mean, very cool.
So like libraries household hirelings.
And interesting thing though is like the more of those things
you use to help you, the more you have to play to pay it off
like it's almost like real life, you know, it's crazy.
So obviously right spend money on things and then be in debt
late-stage to still be in capitalism everybody.
We are getting into the review because I think this is book
review. I mean we did two books. 80
pages of those are positive. This is one, it's one.
Yeah. I just put trophy.
Yeah. Proteins this it's the same
Vibe. It's just honestly trophy gold
is just kind of like expanded optional rules realistic Place.
Yeah it's like 5e. It's an optional game that you
don't have to take that option. Um, so trophy art, so for again,
real quick breakdown of what we do, it is a numerical metric of
what we think about the game, broken into five different
sections, art and style is the quality and quantity of the art
within the book, The style in, which it's laid out.
All those kind of things Vibes, all that stuff layout is, how
well the book it. How readable the book is if it
has Works hyperlinks, physical of it, has ribbons.
All that kind of stuff. Really, the physical layout of
the book. The navigability readability
rule set is if it's a new rule set, is it cool, fun and
interesting if the adapted rules that howl is it adapted?
Are there any unique elements? Things like that?
Originality is kind of a broad category.
A lot of it fits into like setting and lower but also if
it's new rule set, that's got some real uniqueness to it a
real originality even that would go in here so we'll run
whatever, whatever shy Signs across all of these things and
then value bang for your buck, how much it costs to how much
you get for how much you spend online resources, expanded
content, third-party licenses generators, all that stuff.
That's it's bang for your buck. That's value.
So art and style thoughts. So it's got really good art.
It's got really good art, but there is a lot, a lot of pages
that have nothing on You know, I'm scrolling through specially
when you get into incursions and stuff.
I'm scrolling through dark right now.
And there are several instances where there are many pages
back-to-back with no arms. I don't disagree with you about
the incursion section, but I really think the incursions as
like Adventures. It doesn't really bother me in
the incursion. Since a lot of it is just really
like tables and info but they do have beautiful art at the
beginning of each incursion. Yeah, yeah, yeah.
In the first 40 pages, though. So even in, I guess, that's the
Caillou. It's like, most of this book is
just incursions, you know, gold back up.
But in the first, like, 40 pages, Does even in dark.
There's a lot of pages of Full Art and there's a lot of art
like the page with the night that has a player principles on
where the the room that would like, the the night with the
shield and then there's, yeah, principles are white over that a
lot of that. I mean, the parchment page is
again, player's guide full page art next page.
Third page art. Next page.
Half-page art. A couple of tables roll like
tables don't have any art, then how to play half page art, then
another piece of Volpe Joe. Our than another piece of
full-page art one page, without art.
Another piece of art to Pages without are three pages of that,
are another full page piece of art, another half paid piece of
art. I feel like if you don't really
go, like two pages, and I feel like if there's ever a time that
there's three pages of that art, the next page is like a full
page and then it hits the incursions.
So I don't. Yeah.
So in Gold pretty much between 22 to 33, there's no art.
Okay. So, 10 pages in a 250 page book.
I don't disagree with you. I mean like I don't think
everything is this not good. 84 in art for me, you know?
Yeah, so yeah, so our I think the art that is there is
fantastic. I think told the way that the
art is used is fantastic. What do you think about style?
What do you thing about The Vibes?
The book and the art used in the layout and stuff like that.
I mean, I think it's pretty good.
I don't think this is like an art book, you know, I think a
like, has some like There's not really art used on the pages of
a lot of like end cap art or like start of chapter art.
But yeah, I mean I think the art and this is really good I just
I'm not looking at this one for the art, you know?
Um, I mean that's valid, I think I think I might like the art a
little bit more. I love this style of the art.
I think it's every single piece is extraordinary evocative.
I think the way in which the art is used, is really well done and
really evocative, even as far as like the cover and stuff like
that. And I think that four books of
this size, it does have a pretty decent amount.
It's not like Lancer where we go 50 pages without a piece of art
or anything like that, right? We give an answer like a 6 on
art or something. We did give Lancer a six.
You think there's only one better than a 6 then than
lanterns. This is a seven.
I mean I think that's threshold it's not what one better.
It's like an it's a level better, you know.
Hmm. Only given a tear into the odd
had an eight and I feel like he's got a similar thing where
it's like there's not a lot on the pages but a lot of in
between but the art, we love this style on that but I don't
think that had anymore. What else would we give an 82?
To term. Viking death squad, got a nine
Gunslinger, got an 8:00 flight, Leo, got an A babes in the wood,
got an eight Frontier scum. Got an eight, I don't feel like
this. I feel like this has, you know,
I mean, I definitely agree that it's not a nine or ten for sure.
Yeah. But I think with how evocative
the art is I do think there is quite a bit of it.
At least in the first in the rules section before you get hit
incursions, I'm between a 7 and 8 on this but I'm Lena Nate, but
if you're a heavy seven, you know, that's Fine.
Still lean seven. I'm looking through into the all
right now and I'm still leaning seven on this one.
Okay, we'll go 74. That's cool.
It's valid my question though. What would you do?
What would be different? What would make it an 8 for you?
I would like a little bit more of like the like in page art
especially where there's these big gaps, you know, or even like
the tables being a little more dressed up because this is such
a table heavy book. You know, I wouldn't, I think
you're right. I think I think a little bit of
art on the table says you're right there.
There are Pages have two pages and pages and Pages all tables.
A lot of the empty spaces can be tables and there's a lot of
tables and they're really cool, but even scrolling through
really quickly. I was confused by the tables.
Because they're all just like very the just the same, the very
same me. Same.
Yeah, I mean, I think again. So, this is one of those things
where like, if we have a bunch of tables that are that are
black on white page, it might drop a little bit in style, but
I think that also increases in layout, though, because
readability of wonted way, out of this is really good.
So yeah, okay, so yeah, I'm down for a 7 in art.
I think also, we are being a little bit more critical in
this. I'm going to say this.
This year post like, you know, the game year recap at 22.
So I think a lot of the scores we have given our a little bit.
I mean hide that are a little bit, little bit more critical
this year for that, but yeah, so seven.
So layout then thoughts on layout that.
I mean, so, here's the thing. It does have bookmarks, it does
have a completely index hyperlink, it does have in mind
hyperlinks, although it seems like some are broken and need to
be fixed a little bit. That might be a PDF export
issue, though, which doesn't really bother me.
That much. Yeah, is a hyperlink guy, but
the fact that the index is completely hyperlinked and an
art and for the most part, there are attempts at all of the
inline hyperlinks and that the all three books have different
color ribbons just for navigation.
I feel pretty. Sorry, I'm Not Really Gonna
Knock them that hard for for having a couple of broken links
in it. I'm what do you thinking?
I don't know. Well so that's just navigation
but as far as like actual visual layout I think the readability
on this is rebuilt, the rebuild these great.
The flow, charts are great. There's also like the flowchart
continue in the incursions as well.
We go through it, but there are some in the incursions,
especially in the year. What are the roots of old kaldur
than Mega incursion? As if you're really fucking
sick, hyperlinked flowchart that the hyperlinks work on it, by
the way. So, you know, I mean, I'm
feeling pretty good about this. What do you think?
I'm an easy hate on this easy,
pretty easy, eight on this as well.
So yeah, I mean, you know, to get really above eight, we
rarely given anything up higher than that and like everything
troika's attend, nothing touches it.
So ever, the hygienist is like every other page there's like
for Inland hyperlinks to refer back to the page and you can
just click back, you know it's so great.
Yeah and I've been 49 something like death in space where like
Like they have things where like every like like chart or table
on, it has its own page and the page of tables is hyperlink to
all those tables and every chapter is color-coded by header
colors and stuff like that. So like yeah multiple ribbons.
I mean so that that so far above and beyond I feel like as far
that this is about as good as you can, possibly do layout on a
game without getting to the point of Is that color coding,
entire chapters color. Coding Pages like going above
and beyond. I feel like eight is the best.
You can possibly do for doing exactly what, you know, needs to
be done. And anything beyond that is, is
a Beyond. So, 8 is peak for me for layout
for most things. Ruleset, just general thoughts.
It's a really solid rules. I mean, there's not like a lot
to it, frankly. But the use of light and dark
dice the Kind of pseudo dice puddle that you use.
I think Rolex works really well, and I like the addition of the
combat and Hunt roll. He'll know that I'm in love with
the hunt mechanics. I would have, I kind of want to
play it and see. I don't know why I do and this
might just be me, but the idea of like a meta currency, I don't
know. I just, I didn't, I'm not in
love with it, I don't hate it, you know.
But it all fits in really. Well, it all works.
How you think it would work actually if you read dark and
you re gold, which is a little more complicated, but not
complicated, but it works, you know.
It works. How you think of work.
Are you feel? When you think I am in love with
it? I'm in love with it.
I think this this, especially reading hyperborean yesterday
and looking into something that five six hundred pages of just
like charts and rules and procedures.
And like, you know, I know how much my Character ways.
And I know what time the sun said, you know, is unlike lunar
calendar days. And you know, when I look at
this, the thing about this, that I love is the Elegance.
I think that something doesn't have to be complicated to be
really good ruleset. Yeah.
The Elegance is so good and I think the other thing too is
like you can just roll one or two dice.
But like if you in when you get to combat roles, if you have
four people in combat, you are rolling like sometimes, six plus
Dy. So the pool the the puddle does
get to a pool pretty He was a pool.
Yeah, yes, you're right Sam. You do push the risk.
Like you could be, you could easily just start with for die
and then push if you want. So, but I think overall the
rules are extremely elegant. I think for what the game wants
to be, I think it is the exact correct amount of crunch.
The, I wouldn't want any more rules for the style.
I think that the rules themselves reinforce the style
of gameplay, over and over and over again, with the Risk rules
with burdens with everything, I can't.
I Can't and I don't mind, you know what?
I like the hunt role as it exists, but I do think that the
meta currency thing is probably the only thing in either book
that gives me any pause at all. I think that there's not a
single bit of dark or trophy outside of that that I'm not
madly in love with that. I think that is the only thing
that like not that I dislike it is that I want to play it and
feel it and feel how it works because the game is so like stay
in their narrative, push the storytelling.
Yeah, little tiny break into meta.
Makes me, give me like the most, the thing that maybe that's what
it is. It's like this game is so like,
yeah, it's exactly that. It's like, well, you're breaking
the, you're breaking the fourth wall, for this one thing, you
know? Like, yeah.
And again, I do. I do.
I hate it. I want to, I have to play it so
I can feel it because it might be a great.
Because the other thing too, is with your hunt tokens, you can
you cash those in for in-game things?
Any way that you want to do, like, find the gold do this, do
that, but it does kind of feel weird to cash.
In something metaphor, something in game that's so narrative
focused. Yes, that's what feels good.
Um, but so, very solid rule said I'm sitting at, like, a good
seven to eight on this, you know, I was so I feel like, I'm
an easy eight on this. Like, I think it's great.
Yeah, I again, we've never given a 10 so 9 speak.
And honestly, like, I love, I love the ruleset, and here's the
thing too is like trophy, trophy gold seems dope as fuck, right?
But The dark. She has my soul I think I prefer
trophy dark as well. Yeah I can buy.
Yep. I end.
The thing too. Is like I feel like there are a
lot of things that you can do with trophy dark by adding an
element of gold. Even if you didn't like the hunt
token, I feel like you could just remove that meta currency,
and it doesn't change the game at all.
It doesn't change game at all. No you absolutely could because
you could just really do, just the gist, the encounters, you
know what I mean? Like, whether you and have
something super bad happen or something.
Lee good happened. I feel like getting rid of that
bit of meta doesn't change. Which means do you really need
it? Yeah, I think this is an easy
eight for me. And if we were just doing trophy
dark, if we had not added gold into this, I'd probably did this
9. I'd probably die, probably true
that, that rule really does something off.
Almost wonder if like they added.
I'll see the thing is, I don't know which one came first, but
it's almost like they added until darn dice rolls.
What's up dark? It's almost like they felt like
they needed. Add two dice rolls and not just
one, so they're adding just a little bit more, you know,
here's the thing is, I don't mind the hunt roll, I'd love the
mechanic of the thumb roll. I love the if you're asking
questions, you roll. I love it.
If you're exploring things you roll and I love it.
I don't acid GM that I don't have to determine million
counts, not the rolaid. I think it's the meta currency,
I think the currency and if you dropped out the Hun tokens
entirely, and just had the hunt role, as a way to encourage
exploration, Therefore encounters, there we go.
So you cannot read that it cross out, the hunt token section of
that heat the hot roll in and I think it's fucking awesome.
You know, you could even use the hot roll in dark really if you
wanted to, because you can encourage the exploration, but
but the Rings forces you in any way in dark.
So you know, you don't need it, but in Gold, I feel like you do
need it. You just don't necessarily need
the medic currency, but I also think that once were playing it,
it wouldn't bother us. I think just in like a very
light Like analytical way. Yeah, litical way there's a
slight tweak because there's just a tiny bit of Disconnect
caused by. But yeah, he's dating if we're
just doing dark. It's a nine originality hit
originality. Yep.
Any thoughts, what do you got? I think I don't know.
What do you think we should rely?
I love, I love. Hey, it's a really great game.
Yeah I think I think it's great. I think so.
We know that it is a it is the the the bastard offspring of
symbol room which again I love we know that it is a mash-up of
Cthulhu dark and blades on the dark even though we haven't read
either of them. And I love the rules.
But what I love, I think the most.
And what I think is really a Original about.
This is the this concept of hunting, deep into a dark forest
for dark force, or fucking cool as fuck, right?
But the entire concept of the game is literally your doom
didn't have no other choice, but to try even though you know, you
are going to fail. And that how many games do you
really play that really sits down and not only encourages you
to try? Anyway, although you're doomed
but is written to be Already a descent into madness where you
start together and inevitably end up fighting each other and
working for the dark force that has its claws in you and it will
devolve into your Madness PVP brawl as your body and mind is
broken. The Rings concept.
I think is incredibly interesting unique and fun like,
I mean, I for originality, on me for this like this.
This is super high for me. Not only in I think the setting
is fantastic. I think that the way the rules
are written in used is really fantastic.
I think the, and the way that the incursions are structured
and the way that like the tears in Temptation, I think those are
amazing mechanics that bring a lot of originality to this
concept of this like Dark Forest.
Fuckery that to me to me it's high like, you know, what are
you what are your overall thoughts?
I don't know. I'm so, are you?
I'm a, I'm a Eight to nine, longest time, an eight to nine,
pretty pretty fucking easily for this.
Yeah, call it. Um How many if you let me call
it I'm giving an anion. I love this game so hard you
know. Yeah I really really do.
I think it really shines specifically in that aspect is
like I want to play a forest. That hates me.
I what I want to go in there. I want to be doomed.
Break me sure. You know anything, born 0 value.
You didn't happen to bring it up.
Already. Did you do?
I have everything pulled up. So around, if you're gonna buy
trophy, dark it links you, if you go.
To gauntlets side and links you to Studio to publishing.
Each book, individually is $45, that is okay, dark gold and Loom
45 a piece, they have like the Codex Emerald, which is seven
dollars. That's on drive-thru RPG.
Is it to be? Or is it just digital?
Is that just a PDF? Just Watermark PDS, okay and if
you want yeah there's the other dark codex there, seven dollars
and on yes, dollars for a PDF is not a bad value for additional
Potter. The books at 45 page of in the
pretty big, as a lot of incursions in them.
Like, yeah, that value on this goes way up because it's like,
you know, if you get just dark and you get just dark, that's 12
incursions, right? That's 12 Adventures.
Like that's going to take you months and months and months to
get through, you know. Also, I mean again, if we're
talking $45 for book quality, yeah, it's a high-quality book.
It's a high. I mean, again, the clothbound
edges, the ribbons, the pages, feel fantastic.
I do like, how we, you know, we have those like black, you know,
tabs on the side that does come through on the side of the book.
That's the, the, the The cover is stunning.
I mean as a as an actual physical book, it is a
beautifully. Well crafted, well done book.
You know, I think one of the only nicer books for Value that
I've ever really that I own. Is that deafness Facebook?
Because that is a gilding on the front.
And I think it's all right, 35 bucks.
But as far as like standard prices and you know keeping in
mind also that you know I think a lot of people should raise
their prices and then TT RPG industry.
But this book to me, Is a much much, much much higher value
than like the, you know, PHP in, I mean, yeah, and that's like 50
that's like 50 bucks of just, you know, fuckery.
I think 45 down baby. Yeah, I think 45 for each of
these is, at the very least solid value.
How it does it does it link to a PDF at all?
How much are the PDFs individually?
I can tell you and I think seven dollars for the other PDF is
irrational confined to my kids. I still can't really let's see
you trophy dark PDF. I'm on the actual website, so
maybe that's a mistake. I think there's a whole lot
more. There's a lot more taxes and
expanded material. That's all seven dollars or nine
dollars a pop. It's how much $15 of the PDF.
So like okay, 15 bucks for this PDF is so bad.
It's solid. You get this.
You know you get a couple of these like you know codex has to
have expanded stuff. More encouraged more backgrounds
like Like, you got enough stuff to keep running for quite a
while, you know, very long time. Yeah.
And I said that, I think for this point, this, this is a
pretty high value for me and there's a lot of stuff I'm
looking at here. I mean, this is this is a nine
and value for me. I think like if I can get that,
like the books are in my opinion, a little pricey.
But not, I think they're worth it.
But like, if I was like bro broke guy, which sometimes I am
like I'm not gonna spend $45 in the book, no matter how nice is,
but Austin 15 bucks on the PDF and then seven or eight extra
dollars on another PDF. Expand the content and that
alone is like a ton of shit. Yeah.
So I mean I think that's like a lot of stuff.
Yeah. I'm what about nine on this one?
You know, I, you know I was more of an eight but like when we
really think about it to I'm pretty positive that trophy is
fully set up in Creative. Commons to like that's I'm
completely talking about talking out.
My ass trophy is adapted from Cthulhu.
Dark trophy is also based on blades in the dark.
Authored by John hundred and license for use under Creative
Commons 3.0, unprotected licensing.
So you know it's based on both those games which we said, but
also is completely creative comments.
You make whatever the fuck you want with this game.
We love a nice solid open license.
I know this is super random and unnecessary, but I think also
had some value. You can buy T-shirts, you better
believe. I'm going to choke a dark
t-shirt. I love you.
Can get much for this. I love merch.
Give me more brighter your game. Probably the highest you go, I'm
solid on 94 value on this really, and honestly, I keep
looking at that art and style score.
And I want to bump it up by one, but like, if you're a heavy
seven, I'm going to keep it and I'm gonna respect that.
Where are the shirts? So if you just go to Trophy
RPG.com scroll down a little bit.
I'm on Gauntlet so but oh yeah but if you go to the trophy RPG
website there's you can see you click a link that takes you 20
and you know what's great about the website?
Is it literally just gives you the price trophy dark is
available in PDF at for $15 and imprint for $45.
And then there's links to character sheets links to
options playing online. Make yourself one of the
shareable character, Keepers, get the trophy dark character.
Keeper, which is fantastic. I mean, yeah, for they give you
everything you fucking need to play this game.
All you have to do is either by the fifteen dollar PDF of the 45
dollar book, and then they'll give you every other possible
resource that you want to play this game.
Plus the book and PDFs comes with so many incursions, your
set forever. I mean, even in dark with 12
incursions at least 12 sessions, you know.
Yeah, absolutely. Yeah.
I think, I think mine's a solid
value for this. I don't think there's any reason
to I mean, it's never going to get to attend because the games.
Not free, but I think for the price of the price of the book,
did that getting a 9? It means that there's a lot of
shit that comes with this game and I think it's totally worth
it. Okay, so when we add all of that
up, we are sitting at a 41. Nice which is, you know, respect
way up there for scores, I mean pretty 43 is pretty much very
top out, I think, Mark Barger initially got a 44 in
retrospect, it probably get more like a 42 43 if we were to
re-review it but 41 is is right up there with the top like two
or three games have ever reviewed and I'm anyway, so it
could be 41 to 42 but score total 41 is fantastic.
I love the shit out of this game.
I to play it really bad. I think I've talked about side
quests already which is like these one shot intro to games
that I want to do. This is way at the top of the
fucking list for a game that I want to play.
Just get me there for that people together, tell you, oh my
God. So yeah, I mean overall, great
fucking games. High fucking Vibes, super
evocative very little. I would change about either
thing and I love the fact that there's a setting book on top of
it to that. That really just reinforces even
more. Probably overall, one of my
favorite games period Bar, None of this entire fucking shelf is
is Trophy, and that is our that's our game for the night.
So I think you're not going to be here next week, right?
I'm not my on my girlfriend's meet my dad, and I'm meeting her
dad, because they live in the same fucking City, so dope,
dope, are they going to do the they going to Dad out as your
dad, dad, dad? Oh my dad know, my doesn't give
a fuck about anything. My dad, my dad is is like Barely
there. A lot of the time, his brain is
somehow always at work and also nowhere.
Oh, so never heard that super dad.
Like so, okay, but yeah, so that we cool though.
I mean, listen, Sounds serious honestly.
Dude, I will say that like, without a doubt.
Her ex really set me up to meet her family because he sucked so
bad that they already love them. They love me so much in that
great. It's you date.
Somebody who had a shitty last one, your setup.
So good, you know that, like, dude, she dish because all she
talks about is how nice I am to her, and I'm just like, yeah,
it's regular, religion regular dude.
Yeah, listen. We used for each other were
dating when I like I care about. He's 23.
The bar is low and you're a wonderful human beings.
So easy. How low the but I'm like?
Yeah, of course. I like got you a thing because I
was thinking about, yeah, we're dating.
I was, I think about you. She's like Bonnet, really nice
like that should be the bar. Actually, it's literally just
the basic normal shit. Yeah, I'm not worried about it
at all. What are you doing next weekend?
Now, are you doing anything? Like, what I'm doing?
We're gonna bring. We're gonna bring our now, you
know, relatively this is like, I don't know how many times, but
Kirby, I'm just looking of curvy, dog.
I love Herbie Herbie. Like oh, your alternate a lot
when I'm gone my. Oh, that's such a great
addition. So, I mean, they're just an
awesome fucking human being a great Creator and just have
really, really, really solid insights into games abscess lot
of fantastic games. I mean, just a really, really
fantastic addition to the to our, you know, little rotation
here on the weekly scroll as you know, I don't even think they're
like a, they're not even a special guest anymore.
I don't even know what to. I alternate guess there are go
to when you're Or not here because they're just generally
awesome fucking human being. You should definitely check out
all the stuff over a disaster. Tourism games but we are going
to be going over 80 packs in blades from Lucas real.
Mm, this is a minimalist sword, and Witchcraft RPG, for short
campaign than quick sessions. It's a pretty small more cocky
and framework for games. Really fun, really interesting,
solid solid. Gene here.
So a little bit smaller than what we just went over today.
But this would be a really fun one to talk to Kirby about the.
He also loves this game and I suggested it.
You know, we've all said, fuck you had the same time.
So next week we're going to be going over packs and blades from
Lucas real. I'm really excited for that.
So that was trophy. Love the shit out of this
fucking game. By it.
Play it. Let us know how it is.
And we're done. So find us at DDOT weekly that
scroll on Instagram. I am keeping up with it.
I'm asking looks fantastic. Thank you.
I only do three post.
So we can set of six, and it makes me not want to do terrible
things to myself. You can also find us on Twitter
at weekly underscore scroll. That's where you'll see, you
know, all of our links to all of our bods, all of everything and
housing in the games, all that kind of stuff or just, you know,
late night rants when I'm at work, and then you can also find
us at the adventure archived on YouTube, that's all of the
weekly scroll. That's all of the AP podcast for
the adventure archive. That's, you know, all of all of
the games that we do. The the Seance podcast that I
did with source of Victory, where we built a deathtrap
dungeon together. A lot of amazing content on
there are definitely go check out the adventure archive,
subscribe. I think we're past like 775
followers now. So we're really closing in on
that fouls on, which is really fantastic, but do us a favor, go
do that and go to Spotify and Pull and follow us and drop a
review to because more of that is better for us too and that is
it. That's important.
Beautiful voices. Oh yeah, it's fantastic.
My favorite part about editing the podcast, even though we
don't really edit. It is how in the beginning, our
volume is like this and by the ends are volume this like this.
And as always may be reversed as you seem so excited.
So, listen and that you're welcome everybody for our
excitement. That is our episode trophy is
fucking awesome by it. Hunter your Fucking awesome.
Buy it. And I will see you, I guess in
two weeks, buddy, farewell. All right, bye.