1
00:00:14,800 --> 00:00:16,600
Hello, and welcome to the 
weekly. 

2
00:00:16,600 --> 00:00:18,300
Scroll podcast here on the 
adventure. 

3
00:00:18,300 --> 00:00:23,000
Archive, my name is Ryan and I'm
Aram the curse Beast, bitten 

4
00:00:23,000 --> 00:00:28,100
astrologer, Nice. 
I didn't hear the second part, 

5
00:00:28,100 --> 00:00:28,800
that's good. 
That's good. 

6
00:00:28,800 --> 00:00:31,900
Shit. 
And today. 

7
00:00:32,900 --> 00:00:38,800
We are going to be going over 
the trophy RPG not just a trophy

8
00:00:38,800 --> 00:00:43,800
dark witch trophy trophy with 
Trophy and then trophy became 

9
00:00:44,100 --> 00:00:47,700
trophy dark and then they also 
made trophy gold and then 

10
00:00:47,700 --> 00:00:52,800
there's trophy Loom. 
So we're doing trophy dark and 

11
00:00:52,800 --> 00:00:55,500
trophy goal today. 
We were just gonna do trophy 

12
00:00:55,500 --> 00:00:58,100
dark if we realize that even 
though the book is quite big so 

13
00:00:58,100 --> 00:01:01,300
we like 30 pages of rules. 
So we're going to eat both not 

14
00:01:01,300 --> 00:01:06,800
so it's really not that big. 
It's like incursions are there, 

15
00:01:07,900 --> 00:01:10,700
which is a great term people. 
Should you think, encourage, you

16
00:01:10,708 --> 00:01:14,100
know what, you know if it I that
would be such a good one, a good

17
00:01:14,100 --> 00:01:16,300
word for like a game that you 
make on your own and then you 

18
00:01:16,300 --> 00:01:18,100
realized another game, I already
called it something. 

19
00:01:18,100 --> 00:01:19,700
That's very popular. 
Very funny. 

20
00:01:20,300 --> 00:01:21,400
That's great. 
It's wonderful. 

21
00:01:21,400 --> 00:01:24,900
It's also you listening Ryan's 
game, he's currently working on 

22
00:01:24,900 --> 00:01:29,100
that originally was called 
incursions and is now not called

23
00:01:29,100 --> 00:01:31,000
that. 
It hasn't been for a while 

24
00:01:31,200 --> 00:01:34,900
because of trophy dark. 
I Yeah, this game is amazing and

25
00:01:34,900 --> 00:01:38,600
I can't use that word anymore. 
So, thanks Gauntlet appreciated,

26
00:01:38,600 --> 00:01:41,400
Jesse Ross. 
Um, listen, they didn't tell 

27
00:01:41,400 --> 00:01:44,300
you, you could use it. 
You volunteered to not use it, 

28
00:01:44,400 --> 00:01:47,000
of course because I mean, drove 
a dark is so fucking bad-ass 

29
00:01:47,000 --> 00:01:48,500
that if you use the word 
incursion and welcome to, like, 

30
00:01:48,500 --> 00:01:51,000
I like trophy dark and actually 
going to call my game Dark 

31
00:01:51,000 --> 00:01:53,700
trophy. 
So, honestly think, yeah, we got

32
00:01:53,700 --> 00:01:54,600
to. 
That's what you got to do. 

33
00:01:54,900 --> 00:01:58,000
I'm gonna call mine, um, dragons
and dungeons? 

34
00:01:58,100 --> 00:02:05,000
Yeah, anyway, Interesting thing 
about trophy, right? 

35
00:02:05,100 --> 00:02:08,300
I don't know if you know this 
from everything that I've been 

36
00:02:08,300 --> 00:02:11,500
able to find and read. 
Did you know as far as I'm aware

37
00:02:11,500 --> 00:02:16,300
and tell me if I'm wrong trophy 
actually started as kind of like

38
00:02:16,300 --> 00:02:22,600
an offshoot sub game. 
Find a dish of symbol room. 

39
00:02:24,800 --> 00:02:26,600
Oh, cool. 
I did not hear that. 

40
00:02:26,600 --> 00:02:29,400
I've never read through cimber 
him, you know. 

41
00:02:29,400 --> 00:02:31,000
I'm actually rocking my symbol 
and shirt. 

42
00:02:31,000 --> 00:02:33,700
But if you've flipped through 
the same room book and then you 

43
00:02:33,700 --> 00:02:36,900
flip through the trophy book, 
you'll see that it's very like, 

44
00:02:36,900 --> 00:02:39,500
the art style is very similar. 
The font choices are very 

45
00:02:39,500 --> 00:02:41,900
similar. 
So as far as I'm aware again, as

46
00:02:41,900 --> 00:02:44,100
much as I've been able to find 
information on so correct me if 

47
00:02:44,100 --> 00:02:46,400
I'm wrong. 
Now correct, as we like being 

48
00:02:46,400 --> 00:02:49,500
Ravi, it was actually originally
kind of set. 

49
00:02:49,600 --> 00:02:54,200
Dish inspired by or or was set 
for the world of some room in 

50
00:02:54,200 --> 00:02:59,900
the dark or sodac of are. 
So when you after we go through 

51
00:02:59,900 --> 00:03:01,800
this, just flip open the 
Cimarron PDF. 

52
00:03:01,800 --> 00:03:05,600
It going to go up. 
Oh mmm, I get it. 

53
00:03:05,900 --> 00:03:10,300
Yeah, great both games are 
amazing but I thought that was 

54
00:03:10,300 --> 00:03:15,000
great and mechanically it's a 
mix of Cthulhu dark and guess 

55
00:03:15,000 --> 00:03:23,700
what game Played some darling. 
Oh yeah, that makes a lot of 

56
00:03:23,708 --> 00:03:25,200
sense that you say. 
Oh I'll listen to me. 

57
00:03:25,200 --> 00:03:27,100
I'm so I just woke up from a 
nap. 

58
00:03:27,400 --> 00:03:30,600
I'ma get that Celsius in here. 
I'm Ryan. 

59
00:03:30,600 --> 00:03:33,800
I am Amir chugging water cuz my 
brains all the idream idream 

60
00:03:33,800 --> 00:03:35,800
brains all dried up. 
Like it'll yes. 

61
00:03:35,800 --> 00:03:38,700
But are you saying that? 
I'm usually thought it as a 

62
00:03:38,700 --> 00:03:42,900
dried up like oh you're usually 
want to do just woke up in this 

63
00:03:42,900 --> 00:03:44,200
tired. 
Very true. 

64
00:03:44,200 --> 00:03:44,800
I am. 
Yeah. 

65
00:03:44,800 --> 00:03:47,400
I well I'm tired but I woke up a
couple hours ago so I'm good. 

66
00:03:47,600 --> 00:03:50,600
So for those That don't 
understand kind of like why that

67
00:03:50,600 --> 00:03:53,000
was the thing free stream. 
I was like, fuck do we need to 

68
00:03:53,000 --> 00:03:54,400
eventually go over blades in the
dark? 

69
00:03:54,800 --> 00:03:58,300
And we talked about maybe doing 
blades in the dark next and 

70
00:03:59,200 --> 00:04:01,400
that's why me going. 
Oh, this is part blades in the 

71
00:04:01,400 --> 00:04:03,400
dark mattered to anybody, but me
and Hunter. 

72
00:04:03,400 --> 00:04:05,600
So this game is far. 
As I know, it's kind of a 

73
00:04:05,600 --> 00:04:09,600
mash-up of Cthulhu dark and 
blades in the dark set in what 

74
00:04:09,600 --> 00:04:14,000
was once the deck of our forests
of Simba room that has now 

75
00:04:14,000 --> 00:04:15,400
become kind of its own game a 
little bit. 

76
00:04:15,500 --> 00:04:17,800
But that is that is where it 
birthed from. 

77
00:04:17,800 --> 00:04:22,200
That is where trophy came um, 
Trophy is again. 

78
00:04:22,200 --> 00:04:26,100
Oh yes, at least trophy. 
Dark is a game that you don't 

79
00:04:26,100 --> 00:04:31,800
really win, you really just 
experience the The Descent into 

80
00:04:32,100 --> 00:04:37,200
ruin and Madness as you enter a 
forest that you'll never escape 

81
00:04:37,200 --> 00:04:39,000
from. 
So it's all about psychological 

82
00:04:39,000 --> 00:04:42,900
horror and doomed characters 
that became trophy dark and 

83
00:04:42,900 --> 00:04:44,500
trophy. 
Gold isn't kind of a version the

84
00:04:44,500 --> 00:04:48,300
game where it's more survivable 
and more instead of one shot 

85
00:04:48,300 --> 00:04:50,200
themed. 
It's more like campaign themed. 

86
00:04:50,300 --> 00:04:52,800
So today we're going to go, 
excuse me, we're going to go 

87
00:04:52,800 --> 00:04:57,400
over both and will dig deep in a
trophy dark, and then we'll jump

88
00:04:57,400 --> 00:04:59,800
in the trophy goal to really 
just highlight the differences 

89
00:04:59,800 --> 00:05:03,600
between the two games. 
So first, though, I do want to 

90
00:05:03,608 --> 00:05:04,600
show this off, you know what I 
mean. 

91
00:05:04,600 --> 00:05:07,600
I'm gonna go to a big window to 
show this one off even big 

92
00:05:07,600 --> 00:05:09,700
window. 
Boom. 

93
00:05:09,700 --> 00:05:13,100
I'm in a big window. 
I got this bad boy right here 

94
00:05:13,700 --> 00:05:16,100
and for those in podcast Landing
can't see it. 

95
00:05:16,300 --> 00:05:19,900
I'm even going to turn the 
burner off again on this because

96
00:05:20,900 --> 00:05:25,600
I have the box set from trophy. 
So back to this forever ago took

97
00:05:25,600 --> 00:05:27,700
a very long time to get out but 
you know what? 

98
00:05:27,700 --> 00:05:30,700
Worth it worth the wait the box 
that itself is gorgeous, it's 

99
00:05:30,700 --> 00:05:34,000
got the trophy logo on the front
trophy logo on the side and then

100
00:05:34,200 --> 00:05:36,100
when you actually look at the 
books on the side, first of all,

101
00:05:36,100 --> 00:05:39,400
I love all the trophy logos. 
So the trophy Arc is kind of 

102
00:05:39,400 --> 00:05:42,000
like the deer head trophy, logo 
trophy. 

103
00:05:42,000 --> 00:05:44,900
Gold is his son and I'm just 
kind of looks like the the 

104
00:05:44,900 --> 00:05:49,500
summit logo on your shirt there.
And then trophy Loom is this 

105
00:05:49,500 --> 00:05:54,200
kind of like, It's almost like 
a, like a hashtag, but with, 

106
00:05:54,200 --> 00:05:56,400
like a bunch of extra pieces. 
It looks like a like a little 

107
00:05:56,400 --> 00:05:58,300
batch of weaving with like. 
Yeah. 

108
00:05:58,300 --> 00:06:00,500
It's like yeah. 
It's like yeah, it's a little. 

109
00:06:00,500 --> 00:06:05,000
Yeah, so trophy. 
Dark is the original game where 

110
00:06:05,000 --> 00:06:06,400
you? 
It's like one shot because 

111
00:06:06,400 --> 00:06:10,300
you're gonna die. 
Trophy gold is the kind of like 

112
00:06:10,300 --> 00:06:14,400
campaign version game and trophy
Loom is a lore book which is got

113
00:06:14,400 --> 00:06:16,300
some really like important 
locations. 

114
00:06:16,300 --> 00:06:18,300
All I kinda stuff. 
So really, really fantastic. 

115
00:06:18,300 --> 00:06:21,300
Triple said here, great way to 
do it and the books themselves. 

116
00:06:21,600 --> 00:06:25,600
Are absolutely fucking stunning.
So when you see it from the side

117
00:06:25,600 --> 00:06:29,700
of the box set, they're all 
clothbound with these like 

118
00:06:29,700 --> 00:06:31,700
gilded. 
The trophy is in this kind of 

119
00:06:31,700 --> 00:06:34,200
like white or silver. 
The gold is obviously in golden 

120
00:06:34,200 --> 00:06:37,800
trophy limousine green. 
So from the side and they are 

121
00:06:37,800 --> 00:06:41,100
stunning, Jesse Ross, right? 
Everything's on it. 

122
00:06:41,100 --> 00:06:45,500
And then when you actually crack
the box at open, Crack of the 

123
00:06:45,500 --> 00:06:49,500
first of all, all three books 
have ribbons in it and let the 

124
00:06:49,500 --> 00:06:51,500
ribbon. 
He loved a good ribbon, man. 

125
00:06:52,100 --> 00:06:58,700
Ribbons make my day. 
Better but also probably never 

126
00:06:58,700 --> 00:06:59,700
dies. 
Good here. 

127
00:07:00,000 --> 00:07:03,800
Yeah, words I know words. 
So anyway, so the trophy dark 

128
00:07:03,800 --> 00:07:06,000
one has a black ribbon. 
The trophy gold one has a gold 

129
00:07:06,000 --> 00:07:07,700
ribbon. 
The trophy Lumen has a green 

130
00:07:07,700 --> 00:07:10,200
ribbon and then when you 
actually look at the covers of 

131
00:07:10,200 --> 00:07:13,300
each, it's just stunning. 
Cool pieces of art but that 

132
00:07:13,300 --> 00:07:16,900
cloth binding is only unlike the
first inch inch and a half 

133
00:07:16,900 --> 00:07:20,000
around the binding. 
And then the book itself is more

134
00:07:20,600 --> 00:07:24,700
like the standard book style. 
It's not gloss, it's not mad. 

135
00:07:24,700 --> 00:07:29,200
It's a little bit in between But
Quality quality quality, 

136
00:07:29,200 --> 00:07:31,100
printings really, really 
stunningly. 

137
00:07:31,100 --> 00:07:34,200
Beautiful books. 
Really, really well done. 

138
00:07:34,200 --> 00:07:37,300
I love that I love clothbound 
books, but like we said before, 

139
00:07:37,300 --> 00:07:39,400
I think, which one did we talk 
to touch on last time those 

140
00:07:39,400 --> 00:07:40,900
clothbound? 
Oh, I think it might even be a 

141
00:07:40,900 --> 00:07:42,900
gangsta. 
Titan City book when the whole 

142
00:07:42,900 --> 00:07:44,300
book is clothbound. 
I really can't. 

143
00:07:44,300 --> 00:07:47,100
I don't feel like I can use the 
book because I feel like it 

144
00:07:47,100 --> 00:07:50,100
really digs my I don't think 
that again this time. 

145
00:07:50,100 --> 00:07:52,400
Take lockdown. 
Oh the special edition one that 

146
00:07:52,400 --> 00:07:55,400
I have is sorry. 
Sorry this is good. 

147
00:07:55,500 --> 00:07:57,700
The normal Edition. 
Oh no, I should remember. 

148
00:07:57,700 --> 00:08:00,100
I showed you three versions 
peasant dude. 

149
00:08:00,100 --> 00:08:02,700
Yeah, you are a bitch. 
I got three versions of the 

150
00:08:02,700 --> 00:08:04,000
game. 
How did you get? 

151
00:08:04,500 --> 00:08:10,000
That's why I thought. 
Anyway, um, if you are this one 

152
00:08:10,000 --> 00:08:25,800
since it's 
like the, The Binding Ali. 

153
00:08:25,800 --> 00:08:28,300
And then you can actually hold 
and use the game. 

154
00:08:28,300 --> 00:08:32,100
Otherwise this isn't one that I 
feel like I just have to stick 

155
00:08:32,100 --> 00:08:34,900
on a shelf and then and then be 
done with. 

156
00:08:34,900 --> 00:08:39,200
So really, really fantastic 
gorgeous box set, highly, highly

157
00:08:39,200 --> 00:08:41,500
recommend grabbing them. 
I don't think they're like a 

158
00:08:41,500 --> 00:08:43,799
cheap by any stretch of the 
imagination, but I will say, 

159
00:08:43,900 --> 00:08:48,800
regardless, it's super worth it.
This is from gotland RPG and 

160
00:08:49,100 --> 00:08:52,000
Jesse, Ross is the writer. 
So again, the box set absolutely

161
00:08:52,000 --> 00:08:53,600
stunning. 
Absolutely worth it. 

162
00:08:54,400 --> 00:08:57,700
Definitely recommend buying 
Dang, it quick, quick quick 

163
00:08:57,700 --> 00:09:00,600
preview. 
So, or, or thoughts, let me go 

164
00:09:00,608 --> 00:09:04,900
back to the opening window. 
Listen, this is a game of dark 

165
00:09:04,900 --> 00:09:07,200
shit where you definitely die. 
So, how do you think I feel 

166
00:09:07,200 --> 00:09:09,100
about it? 
I think you're going to love 

167
00:09:09,100 --> 00:09:10,900
this game. 
I think I love the fuck out of 

168
00:09:10,908 --> 00:09:12,800
this game. 
I think this is one of my 

169
00:09:12,800 --> 00:09:15,900
favorite games ever. 
I abso, I love this game. 

170
00:09:18,800 --> 00:09:20,900
I turn the blower back on 
because all the cool kids use 

171
00:09:20,900 --> 00:09:22,100
blur. 
There it is. 

172
00:09:22,100 --> 00:09:24,200
Okay. 
So that's where it got weird 

173
00:09:24,200 --> 00:09:26,600
shit out. 
Yeah, I don't want people to 

174
00:09:26,600 --> 00:09:28,600
read all of the books behind me 
that they can clearly see. 

175
00:09:29,000 --> 00:09:31,800
Um so let's let's just jump into
it. 

176
00:09:31,800 --> 00:09:42,900
Let's get going. 
Transition that page. 

177
00:09:47,100 --> 00:09:49,500
So, even the cover, the PDF 
looks exactly like the book and 

178
00:09:49,500 --> 00:09:51,900
I really, really love that. 
They even put like the black bar

179
00:09:51,900 --> 00:09:55,700
on the side which is where the 
cloth binding is on the Normal 

180
00:09:55,700 --> 00:09:57,300
book. 
So, if you're seeing this cover,

181
00:09:57,300 --> 00:09:59,700
it's great. 
And then the cover is a very 

182
00:09:59,700 --> 00:10:02,600
like, kind of like 
black-and-white massive kind of 

183
00:10:02,600 --> 00:10:05,500
foggy, forest with these two 
little figures near the bottom. 

184
00:10:05,500 --> 00:10:08,000
So you can see how big and kind 
of four boating. 

185
00:10:08,300 --> 00:10:12,900
The the forest is really, really
fantastic for bodes. 

186
00:10:13,300 --> 00:10:20,800
It does for boats all day, even 
five boats sometimes so wow. 

187
00:10:22,100 --> 00:10:25,300
So right off the bat, I'm pretty
sure that when this crowdfunded,

188
00:10:25,300 --> 00:10:30,100
there was some stretch goals for
extra like identity options, 

189
00:10:30,100 --> 00:10:33,000
like occupations of backgrounds 
and because it started the book.

190
00:10:33,100 --> 00:10:35,200
Yeah. 
I think there were expanded 

191
00:10:35,200 --> 00:10:37,000
options, I could be completely 
wrong. 

192
00:10:37,400 --> 00:10:39,600
That is why it kind of starts 
with a bunch of those options 

193
00:10:39,600 --> 00:10:42,100
right off the bat because I 
think those were extra. 

194
00:10:42,300 --> 00:10:44,800
So there's identity options like
occupation background right off 

195
00:10:44,800 --> 00:10:46,900
the top. 
Right off the top drive options,

196
00:10:46,900 --> 00:10:50,500
ritual, options, and we'll 
explain why those are thing in a

197
00:10:50,500 --> 00:10:53,500
little bit. 
Really, really gorgeous piece of

198
00:10:53,500 --> 00:10:56,400
art here with some writing right
off the front page. 

199
00:10:56,500 --> 00:10:59,700
Like it looks like map overlay 
it with like a piece of 

200
00:10:59,800 --> 00:11:03,400
parchment with with a slip of 
paper on it. 

201
00:11:04,300 --> 00:11:07,100
My beloved, take the scrap of 
parchment as a Talisman had 

202
00:11:07,400 --> 00:11:09,400
Bears. 
The mark of the old one and is 

203
00:11:09,400 --> 00:11:11,400
sacred tree. 
Be safe and find your way back 

204
00:11:11,400 --> 00:11:13,700
to me. 
Then there's a name on it. 

205
00:11:13,700 --> 00:11:17,900
I love that. 
Like that's a great way to start

206
00:11:17,900 --> 00:11:19,700
off the book there. 
That's Vibes all day right 

207
00:11:19,700 --> 00:11:21,700
there. 
Your played darkest dungeon. 

208
00:11:22,300 --> 00:11:24,100
I did. 
Yeah I have like the beginnings 

209
00:11:24,100 --> 00:11:26,800
at the guys like riding a letter
and you're reading the letter. 

210
00:11:26,800 --> 00:11:28,900
Yeah just try me though but I do
like that. 

211
00:11:28,900 --> 00:11:31,200
So no this definitely Channel 
some darkest dungeon stuff in 

212
00:11:31,208 --> 00:11:34,600
here for sure yeah for sure but 
yeah dummy darkest dungeon is I 

213
00:11:34,600 --> 00:11:39,600
mean It's yeah, I'm that kind of
schedule enough setting up to 

214
00:11:39,600 --> 00:11:41,800
download right now, all we're 
doing this Ernie think so. 

215
00:11:42,700 --> 00:11:46,300
So wonderful little bit here as 
we hit the trophy dark table of 

216
00:11:46,300 --> 00:11:48,100
content. 
But again even if you just look 

217
00:11:48,100 --> 00:11:50,400
at like the style of the font 
and by pull us in Broome, Buck 

218
00:11:50,400 --> 00:11:52,100
off the, let me let me pull a 
Shimmer. 

219
00:11:52,100 --> 00:11:54,900
Look you wan you want you good+ 
Timber and book. 

220
00:11:56,700 --> 00:12:03,800
Nice shorts. 
Sunday, Cold War book here. 

221
00:12:04,400 --> 00:12:07,400
All right. 
Okay. 

222
00:12:07,400 --> 00:12:09,500
So as I hold up, the core 
rulebook. 

223
00:12:10,100 --> 00:12:12,000
Look at look at the font choice 
right here. 

224
00:12:12,300 --> 00:12:15,400
I see it. 
Yeah, so for those, in podcast 

225
00:12:15,400 --> 00:12:19,300
land, when you actually open up 
like this m broom book and you 

226
00:12:19,300 --> 00:12:21,500
flip through the trophy book 
already obviously. 

227
00:12:21,700 --> 00:12:23,000
Yeah. 
Okay. 

228
00:12:23,000 --> 00:12:25,800
Do you see this page? 
I mean the moment you said it I 

229
00:12:25,800 --> 00:12:28,200
was like oh yeah very similar. 
Yeah I see it. 

230
00:12:28,700 --> 00:12:32,100
Yeah yeah. 
So um again I could be 

231
00:12:32,100 --> 00:12:39,000
completely wrong but everything 
I've read I think I even read I 

232
00:12:39,000 --> 00:12:41,200
think I even read somewhere that
the game was originally called, 

233
00:12:41,200 --> 00:12:43,100
like dark Dak of, or something 
like that. 

234
00:12:43,100 --> 00:12:45,800
So it was, it was very much 
originally influenced by some 

235
00:12:45,800 --> 00:12:47,800
room unless I'm completely wrong
talking about. 

236
00:12:47,800 --> 00:12:51,400
He asked and I talking out of my
ass and somebody correct me 

237
00:12:51,600 --> 00:12:53,000
regardless. 
So we get to the table of 

238
00:12:53,000 --> 00:12:55,400
contents page. 
And the beautiful thing about 

239
00:12:55,400 --> 00:12:59,200
this page is the cursor as it 
rolls over things turns into a 

240
00:12:59,200 --> 00:13:01,500
little hand and for everyone out
there who's listen to me bitch 

241
00:13:01,500 --> 00:13:03,000
about it forever. 
We all know what that means 

242
00:13:04,300 --> 00:13:06,700
means eyes are like hyperlinked 
baby. 

243
00:13:06,900 --> 00:13:09,400
To make that we need to make 
that least girl hyperlink merch?

244
00:13:10,200 --> 00:13:15,100
Yeah, it's hyperlinked just, I 
think, just like the the, like, 

245
00:13:15,100 --> 00:13:18,000
the fought, the word logo. 
But like a cursor. 

246
00:13:18,000 --> 00:13:20,000
That becomes a hand like 
scrolled over part of it. 

247
00:13:20,000 --> 00:13:21,400
You know what I mean? 
We gotta do that. 

248
00:13:21,800 --> 00:13:24,000
Put it up on bonfire, will get 
it out there, no one's gonna buy

249
00:13:24,000 --> 00:13:27,900
it, but I'll buy one by one. 
Boom, that's two sales right 

250
00:13:27,900 --> 00:13:32,000
there. 
So, um, so we got an 

251
00:13:32,000 --> 00:13:35,300
introduction. 
We have the player's guide, 

252
00:13:35,300 --> 00:13:39,100
which is only from page like 6 
to 22 that the game Masters 

253
00:13:39,100 --> 00:13:42,800
Guide from 22 to 32 and that's 
it in the rest of the book which

254
00:13:42,800 --> 00:13:49,400
ends up being like 180 Pages. 
Somebody how much of it is just 

255
00:13:49,600 --> 00:13:52,200
like, just incursions, like, 
it's just encounters 

256
00:13:52,200 --> 00:13:54,200
essentially, right? 
I love the shit out of it. 

257
00:13:54,208 --> 00:13:58,100
So there's an overview of what 
Christians are saying value for 

258
00:13:58,100 --> 00:14:01,700
this book. 
Oh my God, isn't like it's, and 

259
00:14:01,700 --> 00:14:05,300
there's so many more than this. 
So knowing more than this and 

260
00:14:05,300 --> 00:14:07,400
people do some really good shit.
With it. 

261
00:14:07,400 --> 00:14:10,300
So I mean the book consists of 
God, how many fucking letters 

262
00:14:10,600 --> 00:14:13,100
and then there's a whole table 
in the back of random tables and

263
00:14:13,100 --> 00:14:18,700
generators right here. 
But 1 2 3 4 5 6 7 8 9 10 11 12, 

264
00:14:18,700 --> 00:14:25,000
13 14, 15, 16, 17 18, 19, 20, 
21, 22, incursions in this book.

265
00:14:26,500 --> 00:14:29,900
Josh, dumanskiy, I think when he
was talking about trophy gold, I

266
00:14:29,900 --> 00:14:33,100
mean kick to this real quick. 
He commented on our Tweeter a 

267
00:14:33,100 --> 00:14:36,500
little bit and said that, which 
one did he say? 

268
00:14:36,700 --> 00:14:39,300
Roots of old calendar? 
I think. 

269
00:14:39,500 --> 00:14:42,600
Yeah, must be. 
He said, is one of the greatest 

270
00:14:44,300 --> 00:14:47,600
Mega dungeons, he's ever read. 
So I haven't read a lot of the 

271
00:14:47,600 --> 00:14:51,100
incursions and gold but 
definitely going to read that a 

272
00:14:51,108 --> 00:14:54,000
little bit more. 
Once we Once we're done here 

273
00:14:54,000 --> 00:14:56,800
because this game just it makes 
my heart tickle and saying. 

274
00:14:56,800 --> 00:14:58,400
So anyway, let's get cracking in
here. 

275
00:14:58,400 --> 00:15:00,300
Let's go straight into the 
introduction which is the 

276
00:15:00,300 --> 00:15:02,500
forest. 
So again, a publication by 

277
00:15:02,500 --> 00:15:05,900
Gauntlet RPG in association with
hedge maze press I mean come on 

278
00:15:06,300 --> 00:15:08,800
hedge maze for the one that like
it's just everything's good 

279
00:15:08,800 --> 00:15:12,600
about this created by Jesse Ross
incursions and additional 

280
00:15:12,600 --> 00:15:17,100
contributions by a fat stack of 
people. 1 2 3 4, 1 2 3 like 16 

281
00:15:17,100 --> 00:15:23,000
extra people here added stuff to
this game edit. 

282
00:15:23,100 --> 00:15:26,700
Bye. 
Lauren Magnum on Micmac 

283
00:15:26,900 --> 00:15:30,000
McManaman, sorry about that 
publisher by Jason Cordova. 

284
00:15:30,000 --> 00:15:34,300
Who started the online RPG art 
and layup by Jesse, Ross. 

285
00:15:34,300 --> 00:15:37,100
Additional art by n is equal to 
our graffiti by Ryan McGee 

286
00:15:37,100 --> 00:15:40,000
special. 
Thanks to 2543 Kickstarter 

287
00:15:40,000 --> 00:15:41,200
backers. 
That's right. 

288
00:15:44,100 --> 00:15:45,500
And then yeah that's trophy 
trophy dark. 

289
00:15:45,500 --> 00:15:49,300
So printed in Lithuania 
introduction into the forest and

290
00:15:49,300 --> 00:15:51,700
how dope? 
I mean, I love this emblem style

291
00:15:51,700 --> 00:15:53,400
and again this channel is it 
pretty heavily? 

292
00:15:53,600 --> 00:15:56,300
How dope is this? 
So I like it's just the forest 

293
00:15:56,300 --> 00:15:59,100
and there is a figure of a girl 
hiding behind a tree with the 

294
00:15:59,100 --> 00:16:03,000
dagger, and it's great. 
And a lot of these like black 

295
00:16:03,000 --> 00:16:06,500
tags on the side for everything,
this is introduction on the 

296
00:16:06,500 --> 00:16:08,200
crystals, they are not in the 
way. 

297
00:16:08,300 --> 00:16:10,700
They also let you know where you
are in the book and I like that.

298
00:16:10,700 --> 00:16:13,200
Yeah. 
And so well, lay I love The way 

299
00:16:13,200 --> 00:16:15,500
that this thing is laid out. 
Like, even this page here with 

300
00:16:15,500 --> 00:16:19,900
the parchment-like, the next two
pages are our intro, three pages

301
00:16:19,900 --> 00:16:21,300
are intro. 
It's all parchment and stuff 

302
00:16:21,300 --> 00:16:22,300
like that when I can read all of
it. 

303
00:16:22,308 --> 00:16:25,000
But even just that little bit of
like their parchment on it, 

304
00:16:25,000 --> 00:16:28,300
angle it a tiny bit, give it a 
little bit of spice, you know. 

305
00:16:28,500 --> 00:16:30,800
Yeah, I mean, it's nice. 
It's nice with a dagger later 

306
00:16:30,800 --> 00:16:32,300
crossed on that. 
So there's a lot of parts in 

307
00:16:32,300 --> 00:16:34,100
this book were really. 
It's like it's almost like a 

308
00:16:34,100 --> 00:16:37,300
top-down view of just pages and 
parchment-like on a desk or 

309
00:16:37,308 --> 00:16:40,000
something that's great. 
I will say they did a little bit

310
00:16:40,000 --> 00:16:42,800
lose me with the three-page 
intro so Style. 

311
00:16:43,000 --> 00:16:48,200
Out there like, oh man. 
Okay, but yes, leave its flavor 

312
00:16:48,200 --> 00:16:51,500
and a lot of blades. 
It's a whole story right up, 

313
00:16:51,500 --> 00:16:54,700
like it's really nice. 
I'm not, we're not going to read

314
00:16:54,700 --> 00:16:56,700
the whole story. 
I mean, I read the first little 

315
00:16:56,700 --> 00:16:58,800
bit and that's it. 
But the map was off, though, the

316
00:16:58,800 --> 00:17:03,300
Eastward Bend in the Nava River,
came up more quickly than 

317
00:17:03,300 --> 00:17:06,400
documented leading to dispute 
that pushed well, past Sunset. 

318
00:17:06,900 --> 00:17:11,200
It was a mar, our Ranger who saw
the ruins first even by 

319
00:17:11,208 --> 00:17:12,800
Torchlight the crumbling Stone 
Face. 

320
00:17:12,900 --> 00:17:16,000
Of some vaguely human, effigy 
was apparent through the hanging

321
00:17:16,000 --> 00:17:19,500
Vines and foliage and that goes 
on like there's a great story 

322
00:17:19,500 --> 00:17:22,300
bit, but I like this but I like 
when there's a big chunk of 

323
00:17:22,300 --> 00:17:24,500
store in the beginning and 
what's great about it is that 

324
00:17:24,500 --> 00:17:29,000
you only have to read it once, 
and you can always go back to it

325
00:17:29,000 --> 00:17:30,600
just to give yourself a flavor 
in the vibe later. 

326
00:17:30,600 --> 00:17:34,200
So I'd rather have this and just
skip the page, then then not 

327
00:17:34,200 --> 00:17:38,100
have it. 
Um, and then at the end, it says

328
00:17:38,100 --> 00:17:41,200
so I asked, are you ready to 
claim your trophy great. 

329
00:17:41,200 --> 00:17:43,300
Great little. 
That's I love when The name of 

330
00:17:43,300 --> 00:17:45,000
the game is in the book. 
That's great. 

331
00:17:46,300 --> 00:17:48,900
Then there is yet another 
separate. 

332
00:17:50,700 --> 00:17:55,100
Paige here with some more intro 
on it so it's all just story as 

333
00:17:55,100 --> 00:17:57,500
if written by characters in 
World which is fantastic. 

334
00:17:57,600 --> 00:18:01,100
Yeah, so then the actual written
introduction of the game is like

335
00:18:01,200 --> 00:18:02,500
I don't know, it's like 10 
lines. 

336
00:18:04,600 --> 00:18:06,800
What is this trophy? 
Dark is a role-playing game. 

337
00:18:06,800 --> 00:18:08,600
About a group of treasure 
Hunters. 

338
00:18:08,600 --> 00:18:10,900
Entering a haunted forest, that 
doesn't want them. 

339
00:18:10,900 --> 00:18:13,500
There, the game tells the story 
of the treasure hunter is a 

340
00:18:13,500 --> 00:18:16,700
physical and mental descent as 
they move deeper and deeper into

341
00:18:16,700 --> 00:18:19,900
the dangerous Forest, their 
Journey, ultimately brings him 

342
00:18:20,000 --> 00:18:23,100
To ancient ruins that hold the 
treasure, they seek, and the 

343
00:18:23,100 --> 00:18:24,700
Monstrous entities that dwell 
there. 

344
00:18:25,100 --> 00:18:27,800
This is not a hopeful story of 
Brave and daring adventurers 

345
00:18:28,000 --> 00:18:31,100
that slayed dragons and drag 
bags of gold back to tap. 

346
00:18:31,700 --> 00:18:35,000
This is a horror story of 
entitled pillagers meeting 

347
00:18:35,000 --> 00:18:38,600
tragic ends. 
Welcome to the world of kaldur. 

348
00:18:39,100 --> 00:18:44,200
Welcome to the Forest, right? 
Great Vibes all day, so far, I 

349
00:18:44,208 --> 00:18:49,100
mean, very, very bribes. 
Bi bi bi bi continuously Bob's 

350
00:18:49,100 --> 00:18:52,000
fives all day. 
There is a player's guide page 

351
00:18:52,000 --> 00:18:55,400
here which is another full page 
piece of art and I love how it's

352
00:18:55,400 --> 00:18:58,200
just like to white bars of 
players guide right on it, right

353
00:18:58,200 --> 00:19:03,600
over it really great laid out 
beautifully, really cool and I 

354
00:19:04,000 --> 00:19:07,500
like my soul is written in this 
font like that. 

355
00:19:07,500 --> 00:19:10,300
That is I believe that makes a 
lot of sense actually. 

356
00:19:10,600 --> 00:19:14,100
It's really, it's really great. 
I love it so much and then so we

357
00:19:14,100 --> 00:19:15,400
get to creating a treasure 
hunter. 

358
00:19:15,400 --> 00:19:19,300
So really, this game has not a 
whole lot of rules and a lot of 

359
00:19:19,300 --> 00:19:20,400
character creation. 
Stuff. 

360
00:19:20,400 --> 00:19:22,800
So, we're going to be creating a
character, so Hunter you're 

361
00:19:22,800 --> 00:19:26,900
going to be our treasure, our 
treasure hunter, a treasure 

362
00:19:26,900 --> 00:19:28,400
hunt. 
Hey, whoa. 

363
00:19:28,400 --> 00:19:32,300
Hey listen. 
We all are you are a treasure 

364
00:19:32,300 --> 00:19:33,900
hunter. 
I want you to know that in 

365
00:19:33,900 --> 00:19:37,000
almost every single game. 
We read my name comes up at 

366
00:19:37,000 --> 00:19:40,800
least once so yeah, listen, hey,
your mom did. 

367
00:19:40,800 --> 00:19:42,900
Did you write for being an RPG 
fan? 

368
00:19:42,900 --> 00:19:46,500
You know, she's like, what's his
fucking nerd? 

369
00:19:46,500 --> 00:19:51,000
Gonna love this shit. 
She holds you for the first 

370
00:19:51,000 --> 00:19:55,000
offense. 
Yeah yeah. 

371
00:19:55,000 --> 00:19:58,100
So so character creation and 
this is another like third page 

372
00:19:58,100 --> 00:20:01,100
piece of art. 
I really love how much are like 

373
00:20:01,100 --> 00:20:05,200
the The Vibes of this pushes. 
Hi like we talked down by really

374
00:20:05,200 --> 00:20:09,200
do just like spooky forests, 
like yeah, like spooky Forest 

375
00:20:09,200 --> 00:20:12,900
old ruins. 
Like like we were actually, we 

376
00:20:12,900 --> 00:20:15,700
were just having a discussion in
my apartment with my apartment 

377
00:20:15,700 --> 00:20:19,800
mates about how terrifying force
can be like this. 

378
00:20:19,900 --> 00:20:24,200
I think nationally god-like 
system in the u.s. is like, for 

379
00:20:24,200 --> 00:20:26,800
people who live in like 
Appalachia, who are like, like, 

380
00:20:26,800 --> 00:20:31,400
you don't, you know, that you 
don't go outside into the forest

381
00:20:31,400 --> 00:20:33,700
when you hear a noise, an apple 
a shit, right? 

382
00:20:33,700 --> 00:20:36,900
Like you don't you don't, that's
how people disappear they they 

383
00:20:36,900 --> 00:20:42,300
reappear hundreds of miles away 
for some really weird and dark. 

384
00:20:43,000 --> 00:20:45,800
Yeah, dude, they're the number 
of have you ever seen the map 

385
00:20:45,800 --> 00:20:48,300
word talks where it shows like 
missing people in the United 

386
00:20:48,300 --> 00:20:51,200
States and then it gives a list 
of And it show overlays with 

387
00:20:51,208 --> 00:20:53,800
like, force and cave systems. 
Yeah, I've actually seen, I 

388
00:20:53,808 --> 00:20:55,500
think of what you're talking 
about and yeah. 

389
00:20:55,700 --> 00:21:00,900
Oh, that's fucking terrifying. 
It's like, yes, I do. 

390
00:21:00,900 --> 00:21:03,400
It was like, yeah, they're just 
never found again ever. 

391
00:21:03,600 --> 00:21:09,400
So bye. 
It's big but wasn't maybe. 

392
00:21:09,400 --> 00:21:12,200
They're hunting treasure. 
And thank the guys. 

393
00:21:12,200 --> 00:21:15,600
It's Bigfoot, confirmed, a good 
eating all of them, dude. 

394
00:21:15,800 --> 00:21:19,300
Um, so enjoy every dark. 
You play a treasure hunter 

395
00:21:19,300 --> 00:21:22,100
intent on entering the forest 
ruins another haunted spaces of 

396
00:21:22,100 --> 00:21:25,800
the world in search of riches. 
However, you doomed in the end 

397
00:21:25,800 --> 00:21:29,000
the force, always claims those 
who enter most never return. 

398
00:21:29,000 --> 00:21:32,000
And those that do come back with
their minds and bodies broken 

399
00:21:32,700 --> 00:21:35,800
fight to survive, but know that 
you are marked, you will be 

400
00:21:35,800 --> 00:21:38,100
claimed. 
You will be the The forests 

401
00:21:38,100 --> 00:21:48,200
trophy, listen, Ryan Pitts that 
is so good. 

402
00:21:48,200 --> 00:21:51,900
And you know what I love about 
this and let me just for anyone 

403
00:21:51,900 --> 00:21:55,200
that lives under a hood 
yesterday, with with John Davis 

404
00:21:55,200 --> 00:21:58,400
of civet sanctums on yesterday, 
we went over hyperborean the 

405
00:21:58,400 --> 00:22:03,500
kind of like Neo clone 18d. 
Super Vibe heavy world's awesome

406
00:22:03,500 --> 00:22:07,100
hyperborea we so I talked about 
five year little bit, you know, 

407
00:22:07,400 --> 00:22:12,200
As I rarely do, one of the 
things I specifically said was I

408
00:22:12,200 --> 00:22:14,600
think that it's been a massive 
disservice to anyone. 

409
00:22:14,600 --> 00:22:16,300
That's only ever played. 5 e is 
a game. 

410
00:22:16,300 --> 00:22:18,800
They've only ever played that 
death doesn't really exist in 

411
00:22:18,808 --> 00:22:21,400
the game. 
Like yeah, both mechanically 

412
00:22:21,400 --> 00:22:24,500
narratively, story-wise module 
wise, like it's really 

413
00:22:24,500 --> 00:22:28,800
encouraged both in the rules as 
they're presented. 

414
00:22:28,800 --> 00:22:32,600
And in the kind of culture that 
has come around 5e that you 

415
00:22:32,600 --> 00:22:35,000
don't kill characters without 
their consent and like all this 

416
00:22:35,000 --> 00:22:37,000
other stuff. 
And listen, I'm big on big on. 

417
00:22:37,200 --> 00:22:38,400
Consent. 
I didn't mean to say that kind 

418
00:22:38,400 --> 00:22:41,400
of snobbishly you but if you if 
that's how you want to play your

419
00:22:41,400 --> 00:22:43,700
game totally but I think you're 
missing out on a really good 

420
00:22:43,700 --> 00:22:44,700
time. 
That's what I'm saying. 

421
00:22:44,700 --> 00:22:47,100
I realized generally think it's 
a huge disservice to people that

422
00:22:47,100 --> 00:22:49,400
think that's the only way to 
play without the fear of death 

423
00:22:49,400 --> 00:22:52,100
in game. 
You changed the entire Dynamic 

424
00:22:52,100 --> 00:22:56,100
of the game like so incredibly 
like if you don't fear death, 

425
00:22:56,100 --> 00:22:58,000
you just do whatever you want to
do whenever you want to do it. 

426
00:22:58,200 --> 00:22:59,900
I know all of them. 
So I had this conversation 

427
00:22:59,900 --> 00:23:01,600
somebody the other day I'm like,
you know, your character sheet 

428
00:23:01,600 --> 00:23:03,000
still exists for that character.
I played. 

429
00:23:03,000 --> 00:23:04,400
I like you can just use them 
later. 

430
00:23:04,400 --> 00:23:06,900
They're not like, it'll rip like
that table where they make their

431
00:23:06,900 --> 00:23:08,300
make. 
Rip the character she likes. 

432
00:23:08,300 --> 00:23:11,100
So what they died, save that 
person table and bring it back, 

433
00:23:11,100 --> 00:23:13,400
six months later. 
You know, that's also cool, 

434
00:23:13,400 --> 00:23:14,700
though. 
I love games that are like, 

435
00:23:14,700 --> 00:23:17,100
literally talked about like, 
even like even at hyperborean, 

436
00:23:17,100 --> 00:23:20,300
it's like, even though you're 
dead dead like give him a minute

437
00:23:20,300 --> 00:23:23,300
to have some last words and 
really like, you know, do like 

438
00:23:23,300 --> 00:23:26,000
whatever. 
Like it changes the dynamic of 

439
00:23:26,008 --> 00:23:27,400
the way that you play the game 
and I love that. 

440
00:23:27,400 --> 00:23:29,100
This game straight up. 
Fucking tells you. 

441
00:23:29,300 --> 00:23:32,400
No qualms about it. 
You're gonna fucking die. 

442
00:23:32,500 --> 00:23:36,600
This is not about winning, this 
is about the Journey of your 

443
00:23:36,600 --> 00:23:38,800
descent. 
It into madness. 

444
00:23:39,200 --> 00:23:42,700
Like and and and and just being 
broken, right? 

445
00:23:42,700 --> 00:23:45,300
And not surviving straight off 
the bat, boom. 

446
00:23:45,300 --> 00:23:48,100
You're gonna fucking die deal 
with it and people can go. 

447
00:23:48,100 --> 00:23:51,600
Okay, cool and then just enjoy 
The Descent. 

448
00:23:51,600 --> 00:23:59,500
So I I do, I do like that. 
So anyway, so for each table on 

449
00:23:59,508 --> 00:24:02,800
the following Pages, plus a 3 in
the beginning, you can simply 

450
00:24:02,800 --> 00:24:06,100
choose your favorite option or 
roll a dark die and a light die,

451
00:24:06,100 --> 00:24:08,800
which is a mechanic in here. 
I meant to select one at random.

452
00:24:08,800 --> 00:24:10,100
We should do Cthulhu dark at 
some point. 

453
00:24:10,100 --> 00:24:13,600
Do I think that'd be fun? 
You can also, I wish we had more

454
00:24:13,600 --> 00:24:16,900
time to do, like three games a 
week but you know, life money 

455
00:24:17,700 --> 00:24:21,300
capitalism, you know, 
girlfriend, right? 

456
00:24:21,300 --> 00:24:23,100
I just what I was fixing to say 
but I was like nah, I'm all that

457
00:24:23,100 --> 00:24:25,700
wood in but you said it. 
You got just get rid of her that

458
00:24:25,700 --> 00:24:29,800
we have more time so you can 
also hardwire, like her, I like 

459
00:24:29,800 --> 00:24:32,400
the time. 
Buzzing. 

460
00:24:32,400 --> 00:24:34,100
You'd like your time with me 
too. 

461
00:24:34,200 --> 00:24:38,300
You know, I can do what she can.
Do with the most part. 

462
00:24:38,300 --> 00:24:42,600
You can also work with your GM 
to make your own or use a 

463
00:24:42,608 --> 00:24:44,700
character creation options found
in trophies have learned. 

464
00:24:44,700 --> 00:24:47,000
So, anyway, so we love a 
numbered list of how to build a 

465
00:24:47,008 --> 00:24:49,000
character. 
It's great 1234 first, choose 

466
00:24:49,000 --> 00:24:51,500
your name and your pronouns love
that they throw that in your 

467
00:24:51,500 --> 00:24:54,700
name can be anything but should 
feel like it fits the manically 

468
00:24:54,700 --> 00:24:56,300
with the list of the samples 
provided do what? 

469
00:24:56,300 --> 00:25:00,400
Everyone dude Pilots row nouns. 
I only have pronouns bro. 

470
00:25:01,100 --> 00:25:02,700
I mean you don't have to have 
them, that's fine. 

471
00:25:03,200 --> 00:25:06,000
I just respect other people's, 
you know it was it was a joke 

472
00:25:06,000 --> 00:25:07,000
because that doesn't make any 
sense. 

473
00:25:07,200 --> 00:25:11,000
It's because everyone obviously 
and I'll pronounce you know how 

474
00:25:11,000 --> 00:25:13,600
English Works language. 
That is listen. 

475
00:25:13,600 --> 00:25:16,000
Listen they don't know. 
All right. 

476
00:25:17,400 --> 00:25:20,700
So anyway next choose your 
occupation and background then 

477
00:25:20,700 --> 00:25:23,800
determine which skills, you have
skills increase the odds of 

478
00:25:23,800 --> 00:25:26,200
success when taken on a task 
narratively, your occupation 

479
00:25:26,200 --> 00:25:29,300
indicates your role in the 
Expedition and area of focus 

480
00:25:29,300 --> 00:25:33,000
expertise your background. 
Feels what you used to do when 

481
00:25:33,000 --> 00:25:35,400
you choose your background, 
think about what made you leave 

482
00:25:35,400 --> 00:25:36,400
that life? 
I love that. 

483
00:25:36,400 --> 00:25:38,200
I love that. 
So, and when you pick an 

484
00:25:38,200 --> 00:25:41,200
occupation and and you get your 
skills, you basically get a list

485
00:25:41,200 --> 00:25:42,600
of like three skills that come 
with it. 

486
00:25:43,600 --> 00:25:45,500
I like that. 
I also like games where it's 

487
00:25:45,500 --> 00:25:50,800
just like, you know, if you were
a thief, anything Fifi? 

488
00:25:50,800 --> 00:25:53,000
Just convinced me, that was 
Thief, he but I do like that. 

489
00:25:53,000 --> 00:25:54,700
You get like the three options 
here in the game. 

490
00:25:54,700 --> 00:25:56,000
It's good. 
And we'll go over those in a 

491
00:25:56,000 --> 00:25:58,100
second. 
So, next, you choose your drive,

492
00:25:58,600 --> 00:26:00,200
right? 
To drive is a reason you hunt 

493
00:26:00,200 --> 00:26:02,200
for treasure. 
The GM will ask you to reflect 

494
00:26:02,200 --> 00:26:05,000
on your drive during play and 
will certainly use it as a night

495
00:26:05,000 --> 00:26:06,400
that they can twist in your 
back. 

496
00:26:06,600 --> 00:26:09,800
And then finally, You choose 
your rituals and Mark your ruin.

497
00:26:09,900 --> 00:26:12,200
Love this rituals are dangerous 
spells. 

498
00:26:12,200 --> 00:26:14,200
You can cast to perform 
miraculous Feats. 

499
00:26:14,900 --> 00:26:18,100
All treasure Hunters can learn 
and use rituals, regardless of 

500
00:26:18,100 --> 00:26:20,600
background or occupation. 
So magic exists and everyone can

501
00:26:20,600 --> 00:26:26,500
use it, but it's it's not that 
it can have a cost, it does have

502
00:26:26,500 --> 00:26:28,300
a blood all the time. 
Yeah. 

503
00:26:28,600 --> 00:26:32,300
So you can start with zero, one,
two or three rituals, but you 

504
00:26:32,300 --> 00:26:35,400
must mark one ruin for each 
ritual. 

505
00:26:35,400 --> 00:26:39,200
You choose fucking love. 
That I'm be where each ritual 

506
00:26:39,200 --> 00:26:41,400
drives. 
You one step closer to the end 

507
00:26:41,500 --> 00:26:44,800
and I'm about to break. 
You will lose yourself upon 

508
00:26:44,800 --> 00:26:48,300
marking, six ruin. 
So basically character creation 

509
00:26:48,400 --> 00:26:52,100
name, you pick your occupational
occupation, which gives you your

510
00:26:52,100 --> 00:26:55,500
background, which gives you your
skills and your job in the 

511
00:26:55,508 --> 00:26:59,100
party, your background, which is
what you used to do your drive, 

512
00:26:59,100 --> 00:27:01,700
which is why you're hunting 
treasure and then you pick your 

513
00:27:01,700 --> 00:27:04,700
rituals and you mark ruin based 
on how many rituals your pick 

514
00:27:04,700 --> 00:27:06,200
and that's it. 
It's really simple. 

515
00:27:06,200 --> 00:27:07,600
Very simple. 
Interesting. 

516
00:27:07,600 --> 00:27:11,600
I really I like the dark. 
Arcane ritual thing. 

517
00:27:11,600 --> 00:27:14,800
I also liked if you pick three 
you're like halfway to ruin 

518
00:27:14,800 --> 00:27:19,500
immediately. 
Like, oh, you're you're Won't 

519
00:27:19,500 --> 00:27:23,000
you gon know? 
Good and well it's 6:00. 

520
00:27:23,000 --> 00:27:26,100
If you pick three you're at four
out of six because one is marked

521
00:27:26,100 --> 00:27:32,000
off automatically. 
I thought when it hits the way 

522
00:27:32,000 --> 00:27:36,500
your T-shirt with zero. 
It's you mark one ruin for each 

523
00:27:36,500 --> 00:27:38,600
ritual. 
You choose if I choose 0 rituals

524
00:27:38,800 --> 00:27:41,400
and I'm alright, nothing. 
You I've one starts with one 

525
00:27:41,400 --> 00:27:44,300
ruin. 
Oh really the character sheet 

526
00:27:44,300 --> 00:27:48,600
and ones marked off already? 
All these rituals, regardless 

527
00:27:48,600 --> 00:27:53,100
battery is charged with, you 
must doesn't say anywhere that 

528
00:27:53,100 --> 00:27:57,000
you have to start with one Rune.
Well, see in a second but also 

529
00:27:57,000 --> 00:27:58,700
rose gold on the next page and 
like the characters you this 

530
00:27:58,700 --> 00:28:00,600
already got one month. 
I mean, I know there's that one 

531
00:28:00,600 --> 00:28:04,400
premark, but it didn't say that 
Mark, one room for each ritual. 

532
00:28:06,800 --> 00:28:08,800
I think it comes up again. 
Maybe I'm completely wrong and 

533
00:28:08,800 --> 00:28:13,200
if I am I'm an asshole. 
But anyway, the next page and I 

534
00:28:13,208 --> 00:28:16,100
really love this too is a 
breakdown of the character sheet

535
00:28:16,100 --> 00:28:18,600
with like you know, half 
character sheet have art on the 

536
00:28:18,600 --> 00:28:23,100
side and it's also listed in 
one, two, three, four, just like

537
00:28:23,100 --> 00:28:24,700
the things that ice. 
We love. 

538
00:28:24,700 --> 00:28:28,300
We you to love this like number 
list of what to do. 

539
00:28:28,300 --> 00:28:30,600
And then a picture of the 
character sheet explaining where

540
00:28:30,600 --> 00:28:33,600
to put those numbers in. 
This is a gorgeously laid out 

541
00:28:33,600 --> 00:28:35,400
page 2. 
I really loved it. 

542
00:28:35,400 --> 00:28:38,800
So it says one ruin for each 
ritual example, if you choose to

543
00:28:38,800 --> 00:28:42,600
rituals you start with three 
Roman marked to him down, 

544
00:28:44,200 --> 00:28:47,300
Because one's already marked. 
Okay? 

545
00:28:48,400 --> 00:28:50,000
So anyway. 
Yes, if you max out, your 

546
00:28:50,000 --> 00:28:54,000
rituals, your 2/3 of the way to 
fucking just being dumb dead. 

547
00:28:54,000 --> 00:28:57,900
Which is sanity and Insanity. 
Yeah, I love that and I love 6 

548
00:28:57,900 --> 00:29:00,000
is a nice round number for being
fucked. 

549
00:29:01,100 --> 00:29:03,600
There is a whole section here 
for a conditions and which are 

550
00:29:03,600 --> 00:29:05,700
mental and physical 
Transformations, you undergo and

551
00:29:05,700 --> 00:29:08,300
ruin goes up. 
The Jian cannot GM can offer 

552
00:29:08,300 --> 00:29:11,000
suggestions, but you work with 
them to determine how you are 

553
00:29:11,000 --> 00:29:13,500
affected and then you can 
download the character sheet at 

554
00:29:13,500 --> 00:29:17,900
trophy. 
A RPG.com and oh oh that makes 

555
00:29:17,900 --> 00:29:21,600
me sad linked. 
It's not laying Spa. 

556
00:29:22,400 --> 00:29:24,500
So anyway it's almost entirely 
hyperlinked which is really 

557
00:29:24,500 --> 00:29:26,700
fantastic but it would be cool 
if you could click on trophy, 

558
00:29:26,700 --> 00:29:30,600
RPG that calm that it didn't 
show those ones aren't since 

559
00:29:30,600 --> 00:29:32,200
they linked everything else, you
know? 

560
00:29:32,200 --> 00:29:33,700
Yeah, yeah. 
Well I think the, I think the 

561
00:29:33,700 --> 00:29:35,800
index is hyperlinked, I don't 
know if there's a lot of inline 

562
00:29:35,800 --> 00:29:38,100
hyperlinks for other things. 
We'll see you. 

563
00:29:38,100 --> 00:29:39,400
Well, I guess we can see as we 
go through. 

564
00:29:39,400 --> 00:29:42,300
So anyway, so, we're going to do
this, we're going to roll up 

565
00:29:42,300 --> 00:29:46,800
your character so don't forget. 
There are a lot of ones at the 

566
00:29:46,800 --> 00:29:48,500
beginning to. 
So why don't you roll? 

567
00:29:48,700 --> 00:29:51,700
Whatever it is to D6. 
One white one black or just pick

568
00:29:51,700 --> 00:29:56,300
one one and then two, four, one 
five, five, five, five. 

569
00:29:56,300 --> 00:29:58,000
So which do you want to use the 
top ones? 

570
00:29:58,000 --> 00:29:59,300
Or do you want to use the second
set? 

571
00:30:01,100 --> 00:30:03,500
Well, he s set the one we're on 
since we're here anyway. 

572
00:30:04,000 --> 00:30:07,600
Okay. 
And then do you want to do the 

573
00:30:07,600 --> 00:30:10,700
11 column across or even want 
free time? 

574
00:30:10,900 --> 00:30:12,900
This is on a roll for every 
column guy. 

575
00:30:13,200 --> 00:30:13,800
Okay. 
All right. 

576
00:30:13,900 --> 00:30:20,200
So 55 for you means that your 
name is Ines reville reville. 

577
00:30:20,200 --> 00:30:23,100
I'm Rebel. 
Yeah, or a video game. 

578
00:30:23,100 --> 00:30:28,300
Whichever for occupation, we 
have two, three. 

579
00:30:28,700 --> 00:30:33,500
So I'm a demonologist. 
Yo, what do you think they're 

580
00:30:34,100 --> 00:30:35,300
all? 
Just yeah. 

581
00:30:36,400 --> 00:30:38,100
Where we at? 
Right here, demonologist, you 

582
00:30:38,100 --> 00:30:42,700
got demons, negotiation, and 
trickery other solid, very 

583
00:30:42,700 --> 00:30:43,900
solid. 
Okay. 

584
00:30:43,900 --> 00:30:45,900
That's your that's you in the 
party. 

585
00:30:45,900 --> 00:30:48,400
That's your job. 
You are the demonologist, right?

586
00:30:48,400 --> 00:30:54,300
I'm the Cardis demonologist and 
then for my background 26 so I'm

587
00:30:54,300 --> 00:31:01,000
and expelled Apprentice. 
Yo, probably probably is good 

588
00:31:01,500 --> 00:31:02,900
because you were fucking with 
demons, bro. 

589
00:31:03,000 --> 00:31:06,000
Probably has the ground demons 
you once. 

590
00:31:06,200 --> 00:31:08,900
I will point out in my little 
can do, put the it's Wildcraft 

591
00:31:08,900 --> 00:31:11,100
and we do this with a table and 
we roll something, I'm just 

592
00:31:11,100 --> 00:31:12,900
like, oh, that's amazing, you 
know. 

593
00:31:13,300 --> 00:31:19,400
Yeah, well done tables that all 
fit together and give you like 

594
00:31:19,400 --> 00:31:21,600
that. 
Your story is already like you, 

595
00:31:21,600 --> 00:31:23,100
dare ya. 
It's there. 

596
00:31:23,100 --> 00:31:25,800
It's there. 
Like, and and that's not to say 

597
00:31:25,800 --> 00:31:27,500
they just make a table and it 
will be good. 

598
00:31:27,500 --> 00:31:30,200
Like a things need to be good to
make a good table, but this 

599
00:31:30,200 --> 00:31:32,900
table. 
They're so fucking good dude. 

600
00:31:32,900 --> 00:31:36,000
Like yeah. 
Demonologist. 

601
00:31:36,100 --> 00:31:40,800
Astrologer poet sellsword 
sorcerer Zealot but the 

602
00:31:40,800 --> 00:31:42,500
backgrounds are so fucking good 
to. 

603
00:31:42,500 --> 00:31:48,200
There's so much lower in here to
defrocked priest Kurt, cured 

604
00:31:48,200 --> 00:31:51,800
Beast, bitten impeached, 
official, heretical and quiz, 

605
00:31:51,800 --> 00:31:56,200
adore, lured innocent, I mean, 
so good. 

606
00:31:56,300 --> 00:31:58,500
You also get a bonus skill with 
your background. 

607
00:31:58,500 --> 00:32:00,900
So what did you get for for 
being in expelled. 

608
00:32:00,900 --> 00:32:06,600
Apprentice. 
Lor Lor your lord boy so well 

609
00:32:06,600 --> 00:32:08,700
done. 
Your grade might is I'm not 

610
00:32:08,700 --> 00:32:10,700
really good Demon lure, you 
know. 

611
00:32:10,700 --> 00:32:13,600
Yeah, well yeah, yeah. 
And then I'll roll up that 

612
00:32:13,600 --> 00:32:15,800
drive. 
Why are you hunting treasure? 

613
00:32:17,200 --> 00:32:24,800
62. 
Oh, hiring comfort in the Rose 

614
00:32:24,800 --> 00:32:28,100
District of Amber it? 
That's right. 

615
00:32:28,100 --> 00:32:29,900
You got kicked out and I can be 
wizard. 

616
00:32:29,900 --> 00:32:31,600
You ain't making money. 
You fuck around with demons too 

617
00:32:31,600 --> 00:32:33,200
much demons. 
It making you rich. 

618
00:32:33,200 --> 00:32:35,900
Get some treasure. 
Use your knowledge of demons so 

619
00:32:35,900 --> 00:32:38,100
you can retire and live The Good
Life. 

620
00:32:38,300 --> 00:32:42,100
Yeah, that's what's up. 
So that is a whole character. 

621
00:32:42,100 --> 00:32:43,700
That's a whole fucking character
right there. 

622
00:32:43,900 --> 00:32:45,600
All you have to do is take your 
rituals when we get to it. 

623
00:32:45,600 --> 00:32:47,900
So what does this mean? 
There's a whole section here. 

624
00:32:47,900 --> 00:32:50,800
It says, many of the occupations
backgrounds and drives refer to 

625
00:32:50,900 --> 00:32:54,900
Vigils events or locations and 
identities that are not fully 

626
00:32:54,900 --> 00:32:58,000
explained, which is interesting.
The a little bit more is 

627
00:32:58,000 --> 00:32:59,900
explained in Loom and I think 
they say that in just a second 

628
00:32:59,900 --> 00:33:02,000
this is what is a bistro? 
They did they're about to be 

629
00:33:02,000 --> 00:33:04,500
born. 
Yeah so is a snake, a 

630
00:33:04,500 --> 00:33:06,800
smooth-talking charlatan or a 
literal serpent person. 

631
00:33:07,000 --> 00:33:10,700
What happens at Countess Chimas,
forbidden Festival who is Cyrus 

632
00:33:10,700 --> 00:33:12,600
and why do you need to take 
their place at the Earth and 

633
00:33:12,600 --> 00:33:14,900
Council? 
What even is the Earth and 

634
00:33:14,900 --> 00:33:17,800
Council a player who selects one
of these options, should feel 

635
00:33:17,800 --> 00:33:20,400
free to make up an explanation 
for them either during character

636
00:33:20,400 --> 00:33:21,900
creation. 
Doing the course of the game. 

637
00:33:22,100 --> 00:33:24,900
Some of these references do get 
explain a bit more fully in the 

638
00:33:24,900 --> 00:33:27,900
trophy Loom setting book and 
it's liked incursions, but don't

639
00:33:27,900 --> 00:33:30,900
let any official quote, unquote,
explanations have any bearing on

640
00:33:30,900 --> 00:33:34,100
your game if you don't want them
too, it's much more important to

641
00:33:34,108 --> 00:33:36,600
make something memorable and 
immediately useful at the table 

642
00:33:36,800 --> 00:33:39,500
that everyone is invested in the
story and feels able to expand 

643
00:33:39,500 --> 00:33:41,300
on it. 
During the game, rituals are 

644
00:33:41,300 --> 00:33:43,800
intentionally left vague and the
exact limits of their effects 

645
00:33:43,800 --> 00:33:46,300
are fluid and uncertain. 
When a player uses the ritual, 

646
00:33:46,300 --> 00:33:48,100
they should work with the GM to 
determine the scope and 

647
00:33:48,100 --> 00:33:49,900
specifics of their matching that
moment. 

648
00:33:50,600 --> 00:33:52,500
There's a lot of time in this 
game. 

649
00:33:52,500 --> 00:33:57,600
Are a lot of. 
Yeah a lot of a lot of Parts of 

650
00:33:57,600 --> 00:34:01,600
this game where it's literally, 
like you tell me and the player 

651
00:34:01,600 --> 00:34:04,000
comes up at the narrative and 
the story and the reasons and 

652
00:34:04,000 --> 00:34:06,600
everything. 
This is the very group Bill 

653
00:34:06,600 --> 00:34:09,300
narrative game and I really 
enjoy that. 

654
00:34:10,100 --> 00:34:12,600
I do think these are, these are 
the one of those games where 

655
00:34:12,600 --> 00:34:14,900
like it is very different than 
try games. 

656
00:34:14,900 --> 00:34:18,199
I think and it's a very heavy on
player involvement. 

657
00:34:18,199 --> 00:34:22,100
So people, that might be usage, 
is something like 5e or more 

658
00:34:22,100 --> 00:34:25,600
like, you know, story GM is 
Storyteller games where you just

659
00:34:25,600 --> 00:34:27,900
kind of like more of a passive, 
Serpent, this one's going to be 

660
00:34:27,908 --> 00:34:29,699
a little different but I also 
think this is a great one to 

661
00:34:29,699 --> 00:34:31,699
throw people in the deep and a 
little bit and be like, this is 

662
00:34:31,699 --> 00:34:32,900
the opposite end of the 
spectrum. 

663
00:34:36,300 --> 00:34:39,600
That's mine detector my prefer 
that, you know, I want them to. 

664
00:34:39,900 --> 00:34:42,199
I want them to play the game 
with me, you know? 

665
00:34:42,199 --> 00:34:43,500
Yeah. 
Well I wanna play a game with 

666
00:34:43,500 --> 00:34:45,199
them, you know. 
I guess I wanted to be back and 

667
00:34:45,199 --> 00:34:46,800
forth. 
That's exactly what it is. 

668
00:34:46,800 --> 00:34:49,400
And that's what I want with my 
Jia Ming to is like I did the 

669
00:34:49,400 --> 00:34:52,000
Storyteller 5e stuff and that's 
fine but like I slowly 

670
00:34:52,000 --> 00:34:55,699
transition into trying to be 
more of a an active participant 

671
00:34:55,699 --> 00:34:56,699
in the game. 
Yeah. 

672
00:34:56,699 --> 00:35:01,200
Then the Storyteller I want to 
be more of a referee than than 

673
00:35:01,200 --> 00:35:06,400
the then the cat in ultraviolet.
Grasslands to sure. 

674
00:35:06,600 --> 00:35:10,600
Yeah. 
So character ritual options, 

675
00:35:10,600 --> 00:35:12,400
bro. 
You get rituals, are you? 

676
00:35:12,400 --> 00:35:15,700
I assume you going to roll up 
but these I'm really want you to

677
00:35:15,700 --> 00:35:21,600
rituals just to, just to borrow 
30 31 for each page. 

678
00:35:21,600 --> 00:35:25,400
It says so, on page one, what do
you what do you roll up for your

679
00:35:25,400 --> 00:35:28,200
2D? 
651 drain. 

680
00:35:28,200 --> 00:35:30,300
Remove all water from a 
creature. 

681
00:35:30,400 --> 00:35:32,300
That's fine. 
Oh shit. 

682
00:35:32,800 --> 00:35:34,800
Oh my god, dude. 
That is fucked. 

683
00:35:35,700 --> 00:35:39,300
I mean I am a demonologist who's
an expert in Demon more and you 

684
00:35:39,300 --> 00:35:43,200
think Sam 70 let that magically 
like know is like kind of on the

685
00:35:43,200 --> 00:35:46,100
more fucked side leather all 
kind of fucked. 

686
00:35:46,200 --> 00:35:48,700
They're all kind of looking 
something like like Crucible 

687
00:35:48,700 --> 00:35:52,200
heat a metallic object to 
Melting like beasts. 

688
00:35:52,200 --> 00:35:54,000
Take the form halfway between 
human and animal. 

689
00:35:54,000 --> 00:35:57,400
Like a lot of these are if you 
like Dark Fantasy and these are 

690
00:35:57,400 --> 00:36:01,800
very non van thien right there, 
very broad but they're very dark

691
00:36:01,800 --> 00:36:04,000
and fucked. 
So like it's good. 

692
00:36:04,100 --> 00:36:06,400
So page to what What do we what 
do we got on there? 

693
00:36:06,500 --> 00:36:15,100
The FAA and blue rolling 46. 
So, that's lift, who temporarily

694
00:36:15,100 --> 00:36:18,600
reverse gravity in a small area,
dope. 

695
00:36:21,000 --> 00:36:23,800
Okay, in our third and final 
because, you know, I'm just 

696
00:36:23,800 --> 00:36:29,400
start with fucking for ruin. 36 
36. 

697
00:36:31,700 --> 00:36:35,500
Spark touch to revive a newly 
dead creature. 

698
00:36:35,600 --> 00:36:38,400
A second touch, even accidental,
kills instantly. 

699
00:36:39,700 --> 00:36:42,600
Can you imagine bringing your 
beer, buddy, back? 

700
00:36:42,600 --> 00:36:44,900
And then like, you like an hour 
later? 

701
00:36:44,900 --> 00:36:47,000
They do something cool and you 
clap them on the back. 

702
00:36:47,000 --> 00:36:50,900
And boom, they're fucking dead. 
Oh my God. 

703
00:36:50,900 --> 00:36:52,800
That's so good. 
It's so good. 

704
00:36:52,800 --> 00:36:54,400
There's so many good spells on 
here. 

705
00:36:54,500 --> 00:36:58,600
I honestly think like like 
summons a good one. 

706
00:36:58,600 --> 00:37:01,200
Draw a known creature to you 
Sam. 

707
00:37:01,500 --> 00:37:04,300
That's I would love something 
that's a good one. 

708
00:37:04,300 --> 00:37:07,800
So that's the other thing too is
like, you can you can pick one 

709
00:37:08,000 --> 00:37:10,300
or you can roll like, they 
specifically say you can do 

710
00:37:10,308 --> 00:37:11,900
whatever. 
But listen, ya we know where 

711
00:37:11,900 --> 00:37:15,000
roll people maybe role in this 
household. 

712
00:37:15,300 --> 00:37:19,100
Yeah, listen, we roll even 
critically sometimes. 

713
00:37:19,200 --> 00:37:22,800
Yeah, if I haven't, I've been 
you got my table and my master's

714
00:37:22,800 --> 00:37:24,000
table. 
He made a character. 

715
00:37:24,000 --> 00:37:25,300
He's excited. 
I just choose stuff. 

716
00:37:25,300 --> 00:37:29,100
Is like, no, no, sorry, shut up,
will ya do that this table, 

717
00:37:29,100 --> 00:37:32,700
brother, if you're here, At the 
founding the table, maybe, but 

718
00:37:32,700 --> 00:37:35,300
no, you're jumping in late, 
buddy, will choose it without 

719
00:37:35,300 --> 00:37:36,900
you. 
I don't know what's gonna 

720
00:37:36,900 --> 00:37:41,000
happen. 
Um okay. 

721
00:37:41,000 --> 00:37:45,400
So what do we got next? 
We got how to play. 

722
00:37:45,400 --> 00:37:47,500
We're getting to the rules. 
This is another one where 

723
00:37:47,500 --> 00:37:50,000
there's like, no way. 
I'm not sure. 

724
00:37:50,000 --> 00:37:52,600
Let's read it. 
Let's find out this another two 

725
00:37:52,600 --> 00:37:56,200
thirds piece of art. 
This is like a ruin in a forest 

726
00:37:56,500 --> 00:37:59,900
and there's this character like 
kneeling problem of this kind of

727
00:37:59,900 --> 00:38:04,200
like yeah and statue but next to
them in the river is a dead 

728
00:38:04,200 --> 00:38:06,700
character bleeding in there, 
into the water. 

729
00:38:06,700 --> 00:38:11,400
So again, hi Vibes. 
So After you create a treasure 

730
00:38:11,400 --> 00:38:14,200
hunter, you are ready to start 
playing trophy dark, your GM 

731
00:38:14,200 --> 00:38:16,500
will start by describing the 
game as a whole setting 

732
00:38:16,500 --> 00:38:19,200
expectations for the session and
making sure everyone understands

733
00:38:19,200 --> 00:38:21,000
the safety tools used in the 
game. 

734
00:38:21,000 --> 00:38:25,000
So there isn't a specific 
section that some games have 

735
00:38:25,000 --> 00:38:27,100
where it says, either safety 
tools, but it does reference 

736
00:38:27,100 --> 00:38:29,900
that you should use them. 
So, you know, use them after 

737
00:38:29,900 --> 00:38:31,100
that. 
They'll share the incursion. 

738
00:38:31,100 --> 00:38:34,500
You will play incursions are 
themed adventures with a set 

739
00:38:34,500 --> 00:38:37,600
structure of five rings. 
The treasure Hunters move 

740
00:38:37,600 --> 00:38:39,800
through bringing them further 
and further further into the 

741
00:38:39,800 --> 00:38:42,000
forest or other haunted. 
Environment found in this 

742
00:38:42,000 --> 00:38:46,500
session each ring has Associated
Terrors trying to destroy or 

743
00:38:46,500 --> 00:38:48,200
push back. 
The treasure hunters and 

744
00:38:48,200 --> 00:38:51,700
temptations trying to draw them 
deeper in during gameplay the GM

745
00:38:51,700 --> 00:38:54,500
explains the rules as they are 
needed, specifically how you can

746
00:38:54,500 --> 00:38:58,700
use your treasure Hunters skills
and rituals to make dice rolls 

747
00:38:58,700 --> 00:39:02,500
and how those roles impact your 
ruin conditions. 

748
00:39:02,500 --> 00:39:05,700
And the story, this chapter 
details, the dice rolls etc, 

749
00:39:05,700 --> 00:39:10,700
etc. 
So next page, They're full piece

750
00:39:11,000 --> 00:39:14,000
page of like, you know, badass, 
Dark Forest. 

751
00:39:14,000 --> 00:39:17,400
Art really well, done. 
Really gorgeous again. 

752
00:39:17,400 --> 00:39:19,600
Keeping the Vibes up. 
So there's a whole section here 

753
00:39:19,600 --> 00:39:22,900
on player principles. 
It's white light out over a 

754
00:39:22,900 --> 00:39:25,600
whole more another background, 
which is fantastic. 

755
00:39:25,900 --> 00:39:28,600
It looks good. 
It's how good is this? 

756
00:39:28,600 --> 00:39:30,700
It's really great. 
The art on this page is really 

757
00:39:30,700 --> 00:39:31,700
good to the Arts. 
Great. 

758
00:39:31,700 --> 00:39:34,500
I really like the Deep, the 
inlay on the shield. 

759
00:39:35,000 --> 00:39:36,000
Hmm. 
Yo. 

760
00:39:36,000 --> 00:39:38,000
And the other thing, too is a 
lot of this art kind of has a 

761
00:39:38,008 --> 00:39:41,800
very like, kind of, like Like 
digital version of oil painting 

762
00:39:41,800 --> 00:39:43,100
Vibe. 
I feel like this one's a lot 

763
00:39:43,100 --> 00:39:46,700
more easily, which, which, which
makes it stand out a little bit.

764
00:39:46,700 --> 00:39:49,400
But yeah, there's that there's a
night. 

765
00:39:49,500 --> 00:39:51,200
You know, full plate, Shield 
sword. 

766
00:39:51,200 --> 00:39:53,600
No helmet looking out at you 
love and that kind of fourth 

767
00:39:53,600 --> 00:39:57,700
wall break with it, set in like,
kind of like a ruined and 

768
00:39:57,700 --> 00:40:00,700
Foresters like stone blocks, and
a 4, and a trip the side and 

769
00:40:00,700 --> 00:40:02,500
then there's player principles 
right on the page. 

770
00:40:02,500 --> 00:40:04,900
So I love this idea. 
I love when games have player 

771
00:40:04,900 --> 00:40:07,500
principles and Gene principles, 
wear that with the players can 

772
00:40:07,500 --> 00:40:11,600
really be given kind of a little
Unlike like not how to play the 

773
00:40:11,600 --> 00:40:14,100
game, really mechanically. 
But how to embrace the the game 

774
00:40:14,100 --> 00:40:17,900
you're playing here at of 
playing this game like Spirit? 

775
00:40:17,900 --> 00:40:23,500
Yeah, yeah, yeah. 
You know, I was out every time 

776
00:40:23,500 --> 00:40:25,700
we see, like something like this
in a game it would go through 

777
00:40:25,700 --> 00:40:27,800
it's always been my favorite 
Parts is like okay how do you 

778
00:40:27,800 --> 00:40:29,500
want how is it you want me to 
play this game? 

779
00:40:29,500 --> 00:40:32,000
Some people like the way they 
want me to at least? 

780
00:40:32,000 --> 00:40:37,500
Well then things if you if you 
can write into your rules some 

781
00:40:37,500 --> 00:40:40,800
intent and if you can write a A 
player principle section that 

782
00:40:40,800 --> 00:40:43,300
gives you a little bit of 
direction and then you can write

783
00:40:43,300 --> 00:40:46,200
your modules in such a way that 
encourages the intent that you 

784
00:40:46,200 --> 00:40:49,200
wrote Into the rules. 
It allows those principles that 

785
00:40:49,200 --> 00:40:52,100
you wrote to be used more 
effectively, because the way you

786
00:40:52,100 --> 00:40:54,300
write the rules, the way the 
rules are presented, will 

787
00:40:54,300 --> 00:40:57,800
inherently whether consciously 
or subconsciously, encourage us 

788
00:40:57,800 --> 00:41:01,100
a style of gameplay. 
If that quality, in fact can be 

789
00:41:01,100 --> 00:41:03,100
enforced. 
Also with this little, like 

790
00:41:03,100 --> 00:41:05,100
section here on principles and 
spirit of play. 

791
00:41:05,600 --> 00:41:08,800
You have a you you have whether 
it's a good game or not, you 

792
00:41:08,800 --> 00:41:10,500
have a game. 
Game that players can more 

793
00:41:10,500 --> 00:41:13,100
easily play to the intent that 
you you designed at. 

794
00:41:13,100 --> 00:41:15,700
And it's a really it's great. 
And I think this one does it 

795
00:41:15,700 --> 00:41:19,300
perfectly. 
So clear principles? 

796
00:41:20,000 --> 00:41:23,100
Yeah, they are guidelines. 
Whenever you feel stuck about 

797
00:41:23,100 --> 00:41:24,900
what you should do. 
Look at these three principles. 

798
00:41:24,900 --> 00:41:28,100
The first one is embracing 
tragedy, and characterize taken 

799
00:41:28,100 --> 00:41:30,700
on this work out of desperation.
The products prospects are not 

800
00:41:30,700 --> 00:41:33,400
good, play at the inherent 
sadness and Desperation when 

801
00:41:33,400 --> 00:41:36,400
presented with a choice pick, 
the one that pulls at your 

802
00:41:36,400 --> 00:41:39,700
heartstrings and put you in a 
predicament, a special ring, 3, 

803
00:41:39,700 --> 00:41:43,600
4, and 5. 
So listen like get fucked. 

804
00:41:43,700 --> 00:41:45,600
Like in a good way in your 
heart, you know? 

805
00:41:48,200 --> 00:41:51,000
Right here. 
Yeah, you don't do nothing. 

806
00:41:51,000 --> 00:41:54,400
Your heart. 
Don't hold back trophy. 

807
00:41:54,400 --> 00:41:56,500
Dark is a game of 
ever-increasing, steaks and 

808
00:41:56,500 --> 00:41:58,200
pressure. 
But there are built-in release 

809
00:41:58,200 --> 00:41:59,700
valves. 
When a character is on the line,

810
00:41:59,700 --> 00:42:01,600
push them. 
When coming up with the devil's 

811
00:42:01,600 --> 00:42:04,600
Bargains, which is great 
mechanic from other characters. 

812
00:42:04,600 --> 00:42:07,300
Go hard. 
They can always reject your 

813
00:42:07,300 --> 00:42:10,200
offer if it's too hard. 
And then number three, played a 

814
00:42:10,200 --> 00:42:13,100
lose at some point, your luck 
will run out and breaks your in 

815
00:42:13,100 --> 00:42:16,000
and make it memorable. 
These are really great. 

816
00:42:16,000 --> 00:42:17,600
Again, reinforcing that concept 
Empty. 

817
00:42:17,600 --> 00:42:19,200
You're not going to make it out 
of here. 

818
00:42:19,200 --> 00:42:21,900
So if you're gonna be in this 
area that's going to fuck up 

819
00:42:21,900 --> 00:42:24,500
your body and your mind, go hard
with it. 

820
00:42:24,500 --> 00:42:28,300
Like just go all out and really 
Embrace this, again, this 

821
00:42:28,300 --> 00:42:34,700
descent into into madness and 
ruin, you know, Go hard. 

822
00:42:36,300 --> 00:42:38,700
So we're actually getting into 
the mechanics of the game which 

823
00:42:38,700 --> 00:42:42,300
are like two pages long, so 
rolling, the dice is the first 

824
00:42:42,300 --> 00:42:45,700
part. 
You really the primary role in 

825
00:42:45,700 --> 00:42:48,700
the entire game, is a risk role 
in dark different in gold and 

826
00:42:48,707 --> 00:42:49,800
we'll go over that in just a 
bit. 

827
00:42:50,100 --> 00:42:53,700
But in Trophy dark roles, call 
for a dark light or a light die.

828
00:42:53,700 --> 00:42:55,800
So each player should have a 
handful of six sided dice in two

829
00:42:55,800 --> 00:42:58,900
different colors. 
Only players, make these roles, 

830
00:42:58,900 --> 00:43:01,400
the GM only uses dice on random 
tables. 

831
00:43:01,400 --> 00:43:05,600
That's it, love that we love and
luxurious. 

832
00:43:05,800 --> 00:43:09,200
You know, so good. 
So a real breakdown of how it 

833
00:43:09,200 --> 00:43:11,700
works. 
So you you the risk roll, 

834
00:43:11,700 --> 00:43:14,700
Capital ours is the Beating 
Heart of trophy dark at its 

835
00:43:14,700 --> 00:43:16,500
core. 
It tells us how well your 

836
00:43:16,500 --> 00:43:18,700
treasure hunter performs risky 
tasks. 

837
00:43:18,700 --> 00:43:21,100
However, it also creates space 
for other players in the gym to 

838
00:43:21,100 --> 00:43:24,900
suggest story details when 
attempting a risk risky task, 

839
00:43:24,900 --> 00:43:29,000
say what you hope will happen 
and the GM and players and ask 

840
00:43:29,000 --> 00:43:31,400
the GM and other players. 
What could possibly go wrong. 

841
00:43:31,400 --> 00:43:34,700
Then gathered ice. 
So before you do any role, you 

842
00:43:34,700 --> 00:43:37,700
say what you hope happens, The 
GM and everyone everyone at the 

843
00:43:37,700 --> 00:43:40,500
table comes up with what could 
go wrong. 

844
00:43:41,100 --> 00:43:43,600
And then you roll and I love 
that. 

845
00:43:43,600 --> 00:43:46,700
It is like, like everyone could 
just, and I feel like people are

846
00:43:46,700 --> 00:43:49,200
going to keep building and 
building on each other's ideas. 

847
00:43:49,500 --> 00:43:50,500
Oh, yeah. 
But how about this? 

848
00:43:50,500 --> 00:43:55,400
Oh, yeah, but this goddamn guys 
like, you know, that that it's a

849
00:43:56,000 --> 00:43:59,200
really cool way to do it. 
So again you start with light 

850
00:43:59,200 --> 00:44:00,900
and dark die, so you take a 
light die. 

851
00:44:01,200 --> 00:44:03,500
If the task is something, you 
are skilled at because of your 

852
00:44:03,500 --> 00:44:05,600
occupation or background, you 
only get one. 

853
00:44:05,700 --> 00:44:09,100
One light dive here skills. 
Even if multiple skills, apply, 

854
00:44:09,100 --> 00:44:10,900
if you don't have any relevant 
skills, you can take this die. 

855
00:44:10,900 --> 00:44:13,100
So if you're building a dice 
pool, right? 

856
00:44:13,200 --> 00:44:15,300
So you start with your skills if
they apply. 

857
00:44:15,300 --> 00:44:18,400
And even if five of them apply 
you get one, right? 

858
00:44:18,700 --> 00:44:21,700
So then you take a light die for
accepting a devil's bargain, 

859
00:44:21,700 --> 00:44:23,000
from another player. 
Love the devil's. 

860
00:44:23,000 --> 00:44:25,300
Bargain. 
Right there are complications to

861
00:44:25,300 --> 00:44:27,400
happen, no matter. 
The outcome of, no matter the 

862
00:44:27,400 --> 00:44:30,000
outcome of the role, you can 
only accept one Devil's bargain.

863
00:44:30,000 --> 00:44:33,000
See the next page for more info.
So that discussion to have with 

864
00:44:33,008 --> 00:44:36,200
the players beforehand about 
what can go wrong, you One, 

865
00:44:36,300 --> 00:44:37,700
right? 
You take the devil's bargain. 

866
00:44:38,000 --> 00:44:42,600
And if you do accept a devil's 
bargain, you get another died, 

867
00:44:42,800 --> 00:44:44,900
right? 
You can say, no, not get the 

868
00:44:44,900 --> 00:44:48,000
tie, not get the complication, 
you get another light died and 

869
00:44:48,000 --> 00:44:51,500
that Mind's Eye enemy. 
Does it does because then you 

870
00:44:51,500 --> 00:44:54,300
can add a dark die. 
If you're risking your mind or 

871
00:44:54,300 --> 00:44:58,500
body, you must include this die,
whenever you perform a ritual or

872
00:44:58,500 --> 00:44:59,800
at the gym, declares it at 
apply. 

873
00:44:59,800 --> 00:45:01,800
So the GM could just be like, 
nah, this is fucked. 

874
00:45:01,800 --> 00:45:03,800
Dark die? 
Or you do a ritual? 

875
00:45:03,900 --> 00:45:07,100
So, really the most that you you
can really put together. 

876
00:45:07,100 --> 00:45:10,400
Here is two lights in the dark. 
Yeah. 

877
00:45:11,000 --> 00:45:12,500
Yeah. 
Very few. 

878
00:45:12,500 --> 00:45:14,700
Not much of a pool, you know. 
Not really. 

879
00:45:14,700 --> 00:45:16,800
It's more like a it's more like 
that puddle. 

880
00:45:17,200 --> 00:45:18,400
Yeah. 
Yeah. 

881
00:45:19,200 --> 00:45:20,300
If you roll. 
Yeah. 

882
00:45:20,400 --> 00:45:24,200
If you roll the dice, if your 
highest die is a. 

883
00:45:24,400 --> 00:45:32,200
So this is that dice pool, even 
though it's small, it's one day,

884
00:45:32,200 --> 00:45:35,600
not a bell curve. 
And then this is the concept of 

885
00:45:35,800 --> 00:45:39,600
And of low numbers fail, middle 
numbers success with 

886
00:45:39,600 --> 00:45:42,400
complication High. 
Number 16, love this. 

887
00:45:42,400 --> 00:45:44,700
We know Lumen does this. 
I think this is a core rules for

888
00:45:44,707 --> 00:45:46,200
blades in the dark. 
We don't know, we haven't read 

889
00:45:46,200 --> 00:45:49,800
it, but we will soon. 
And then, and then that's it. 

890
00:45:49,800 --> 00:45:53,000
So on 123 you fail, things, get 
worse, everything sucks. 

891
00:45:53,000 --> 00:45:55,100
You're fucked right? 
425 you succeed. 

892
00:45:55,100 --> 00:45:58,200
But there's a complication. 
The GM describes complications 

893
00:45:58,200 --> 00:46:01,400
then you describe how you 
succeed or vice versa also, keep

894
00:46:01,400 --> 00:46:02,800
in mind, the devil's bargain, 
right? 

895
00:46:02,800 --> 00:46:05,500
There's a complication from the 
devil's bargain, regardless of 

896
00:46:05,500 --> 00:46:08,900
the The role which could 
actually be an addition to the 

897
00:46:08,900 --> 00:46:11,300
four to five, right. 
Wow. 

898
00:46:11,300 --> 00:46:13,900
The devil's bargain says if you 
take the bargain, the 

899
00:46:13,900 --> 00:46:18,900
complication happens, even if 
you fail or succeed, so you 

900
00:46:18,900 --> 00:46:20,500
could really just be rolling 
one. 

901
00:46:20,500 --> 00:46:22,000
Light one dark. 
If you don't take Devil's 

902
00:46:22,000 --> 00:46:23,900
Bargains you can really just be 
rolling. 

903
00:46:23,900 --> 00:46:25,800
What you could. 
I don't I guess you could roll 

904
00:46:25,800 --> 00:46:29,100
like no die. 
But I guess you always have to 

905
00:46:29,100 --> 00:46:32,200
roll one. 
So yeah, I mean I guess if you 

906
00:46:32,200 --> 00:46:34,400
don't have any skills you're 
going to be risking your mind 

907
00:46:34,400 --> 00:46:36,200
and body for sure. 
So you're going to hold a dark 

908
00:46:36,200 --> 00:46:37,600
die. 
Yeah. 

909
00:46:39,300 --> 00:46:42,500
Yeah. 
Now and then on six, you 

910
00:46:42,500 --> 00:46:45,100
succeed, you do. 
If your high is die, is a dark 

911
00:46:45,100 --> 00:46:49,900
die and the dark die is higher 
than your current ruin, mark, 

912
00:46:49,900 --> 00:46:52,000
one ruin. 
I fucking love that. 

913
00:46:52,000 --> 00:46:54,500
Yeah. 
Then work with the GM to define 

914
00:46:54,500 --> 00:46:57,300
a condition describing how the 
forest changes you and you can 

915
00:46:57,300 --> 00:47:00,900
see conditions wait, but we have
inline hyperlinks here there is 

916
00:47:00,900 --> 00:47:04,900
so I so I feel like the only 
thing about hyperlink so far is 

917
00:47:04,900 --> 00:47:07,900
the that just that link out to 
the trophy RPG page which is 

918
00:47:08,100 --> 00:47:09,300
Honestly, isn't that big of a 
deal? 

919
00:47:09,400 --> 00:47:11,400
Wait, let me check real quick, I
don't think we check for 

920
00:47:11,400 --> 00:47:14,500
bookmarks in the beginning. 
Boom baby bookmarks. 

921
00:47:15,500 --> 00:47:18,800
So navigation. 
Tools salad so far will give 

922
00:47:18,800 --> 00:47:22,900
them that. 
Um, so if you are unhappy with 

923
00:47:22,900 --> 00:47:28,100
your role and your highest die 
is a light die, you may add a 

924
00:47:28,100 --> 00:47:31,600
dark die to our dice pool and 
re-roll them all. 

925
00:47:32,600 --> 00:47:35,500
You may keep adding a dark die 
in re-rolling until you're 

926
00:47:35,500 --> 00:47:39,100
satisfied with your result or 
until your highest die is a dark

927
00:47:39,100 --> 00:47:40,500
die. 
Hey. 

928
00:47:40,700 --> 00:47:43,100
Um sorry real quick, try that in
line hyperlink. 

929
00:47:43,600 --> 00:47:51,000
What page is it take you to? 
Page nine is that an incorrect 

930
00:47:51,000 --> 00:47:54,200
hyperlink? 
It definitely doesn't take me to

931
00:47:54,207 --> 00:47:56,200
page 19. 
Definitely does not take you to 

932
00:47:56,200 --> 00:47:59,900
page 19. 
Oh no, at least it's there, you 

933
00:47:59,900 --> 00:48:02,600
know, they tried. 
What about what about this one? 

934
00:48:02,900 --> 00:48:05,100
Nope, still takes us to page 
eight. 

935
00:48:05,400 --> 00:48:09,500
So, so, it looks like some of 
the PDF hyperlinks in here are 

936
00:48:09,500 --> 00:48:11,300
inaccurate. 
Well, we'll try another one, a 

937
00:48:11,300 --> 00:48:13,400
little bit. 
When find one so that the 

938
00:48:13,400 --> 00:48:17,000
forests rule when dark and light
died are tied, the dark. 

939
00:48:17,000 --> 00:48:21,500
Die is a highest love that tie 
goes not to the runner. 

940
00:48:21,600 --> 00:48:25,300
Sorry, absolutely. 
Event like this is, this is the 

941
00:48:25,300 --> 00:48:28,200
things get worse. 
Yeah, okay, yeah, it does. 

942
00:48:28,200 --> 00:48:31,200
Things get worse. 
And even if it's tied, it's not,

943
00:48:31,200 --> 00:48:33,700
it's not for you. 
The forest always went you lose.

944
00:48:34,000 --> 00:48:37,300
So that's generally how you do a
quick run-through, right? 

945
00:48:37,300 --> 00:48:40,200
So you I want to do something, 
right? 

946
00:48:40,400 --> 00:48:43,000
Everyone at the table tells me, 
what could go wrong? 

947
00:48:43,000 --> 00:48:44,800
If I use my Skillet, take a 
light die. 

948
00:48:45,000 --> 00:48:47,200
If I take a devil's bargain to a
complication from another 

949
00:48:47,200 --> 00:48:49,800
player, the GM, I take another 
light dime, if I'm using a 

950
00:48:49,800 --> 00:48:51,900
ritual, I'll take a dark die. 
Right. 

951
00:48:52,000 --> 00:48:55,200
And then I'll throw it all. 
They're 123 fails, 425 

952
00:48:55,200 --> 00:48:58,200
successful. 
Complication 6 is a success, but

953
00:48:58,200 --> 00:49:01,200
if my dark die, is my highest 
die and it's higher than my 

954
00:49:01,200 --> 00:49:04,500
current ruin. 
I take a ruin if my light die is

955
00:49:04,500 --> 00:49:09,600
highest, I can take another dark
die and roll again, right? 

956
00:49:09,600 --> 00:49:12,400
And if I don't like that in my 
life died, stoma highest I can 

957
00:49:12,400 --> 00:49:14,800
take another dark die and roll 
them all over again. 

958
00:49:14,800 --> 00:49:19,200
I can do that as many times as I
want until the light died is not

959
00:49:19,200 --> 00:49:24,400
the highest. 
So I love that. 

960
00:49:24,400 --> 00:49:26,400
It's great and tie goes to the 
forest. 

961
00:49:27,600 --> 00:49:29,400
So, yeah. 
So fighting monsters. 

962
00:49:29,700 --> 00:49:31,700
You you don't really get to in 
this one. 

963
00:49:31,700 --> 00:49:35,000
You're fucked. 
So that's where gold comes in. 

964
00:49:35,000 --> 00:49:37,700
But so for fighting monsters 
World, trophy darkest dangerous,

965
00:49:37,700 --> 00:49:41,300
filled with bunch of creatures. 
There are two types, folk, and 

966
00:49:41,300 --> 00:49:43,600
monsters. 
That's it folk include people. 

967
00:49:43,600 --> 00:49:46,900
Sometimes strange, your magical 
and normal animals, they can be 

968
00:49:46,900 --> 00:49:49,100
fought and removed from play 
through his successful risk 

969
00:49:49,100 --> 00:49:51,100
roll. 
So there's no combat. 

970
00:49:51,100 --> 00:49:53,600
There's no, it's Just it's risk 
roles and that's it. 

971
00:49:53,600 --> 00:49:56,400
Like, you just described the 
comet narratively and then see 

972
00:49:56,400 --> 00:49:57,700
if you succeed or not, that's 
it. 

973
00:49:57,700 --> 00:49:59,600
Because we can risk world is 
pretty much trophy. 

974
00:49:59,600 --> 00:50:01,500
That's it. 
Monsters are something else. 

975
00:50:01,500 --> 00:50:03,900
They relentlessly served the 
forest and cannot be defeated by

976
00:50:03,900 --> 00:50:06,300
mere treasure Hunters. 
If you attempt a risk role to 

977
00:50:06,300 --> 00:50:08,900
incapacitate or kill a monster, 
you will die. 

978
00:50:12,600 --> 00:50:13,800
Oh yeah. 
Yeah. 

979
00:50:14,100 --> 00:50:18,300
So instead World a hydro to 
escape role to use a ritual if 

980
00:50:18,300 --> 00:50:21,100
you fight something that is not 
monstrous or if you fight a 

981
00:50:21,100 --> 00:50:23,900
monster without An intent to 
defeat it, for example, to fight

982
00:50:23,900 --> 00:50:26,100
your way past. 
It say what you want from the 

983
00:50:26,100 --> 00:50:28,700
fight than were all normally. 
So basically, you can use your 

984
00:50:28,700 --> 00:50:34,100
risk role to to do anything. 
You want except head-to-head 

985
00:50:34,100 --> 00:50:37,300
fight to kill right by or even 
incapacitate. 

986
00:50:37,300 --> 00:50:39,500
You have to fight to get past. 
You have to fight to escape. 

987
00:50:39,500 --> 00:50:41,700
You have to hide, you have to 
run, you have to use a ritual, 

988
00:50:42,100 --> 00:50:45,700
but any direct confrontation 
with the monster you just die. 

989
00:50:47,100 --> 00:50:51,400
So that sucks for you, I guess 
different but that's not for you

990
00:50:52,700 --> 00:50:55,600
little bit different in gold and
that's really great. 

991
00:50:56,100 --> 00:50:57,700
I'm going to finish that was 
bargain and we're going to jump 

992
00:50:57,700 --> 00:50:59,600
to the left, which is fucking 
awesome. 

993
00:50:59,600 --> 00:51:01,400
So, Devil's Bargains treasure 
hunters. 

994
00:51:01,400 --> 00:51:04,000
And laugh at danger field by the
Fall either Pride, but failure 

995
00:51:04,000 --> 00:51:06,300
nips at their heels waiting for 
the perfect moment to strike. 

996
00:51:06,600 --> 00:51:09,200
When you gathered ice to make a 
risk roll, the gmr other players

997
00:51:09,200 --> 00:51:11,000
can offer you a bonus light, 
die. 

998
00:51:11,000 --> 00:51:13,500
If you accept a devil's bargain.
So we talked about that already 

999
00:51:13,600 --> 00:51:15,500
so op. 
So did various options here 

1000
00:51:15,700 --> 00:51:18,700
causing collateral Image or 
unintended harm getting lost or 

1001
00:51:18,700 --> 00:51:21,300
separated from your companions. 
Sacrificing an item or piece of 

1002
00:51:21,300 --> 00:51:23,600
treasure betraying. 
A fellow treasure hunter or 

1003
00:51:23,600 --> 00:51:25,600
attracting unwanted attention. 
These are all things that you 

1004
00:51:25,600 --> 00:51:27,400
could do with the devil's 
bargain, right? 

1005
00:51:27,800 --> 00:51:30,300
So, regardless of the outcome of
the Roll, you have to accept 

1006
00:51:30,300 --> 00:51:32,500
those consequences. 
When you make the deal, you pay 

1007
00:51:32,500 --> 00:51:36,600
the price, you get the dye and 
but you never have to take it. 

1008
00:51:36,700 --> 00:51:40,300
So it sucks. 
So anyone May veto or suggest 

1009
00:51:40,300 --> 00:51:43,300
alterations to propose Devil's 
bargain, especially if they 

1010
00:51:43,300 --> 00:51:45,900
would also impact the, their 
treasure hunter, you may only 

1011
00:51:45,900 --> 00:51:48,200
offering except doubles He's 
been making a risk roll. 

1012
00:51:48,300 --> 00:51:49,500
I like that. 
I like that. 

1013
00:51:49,500 --> 00:51:51,300
There's kind of like a built-in 
safety tool for something to be 

1014
00:51:51,300 --> 00:51:52,900
like, hey, wait a minute. 
Like I don't, I don't 

1015
00:51:52,900 --> 00:51:55,000
understand. 
Fuck that. 

1016
00:51:55,000 --> 00:51:57,800
Yeah, so I really enjoyed that 
mechanic. 

1017
00:51:57,800 --> 00:52:01,000
But what I was talking about on 
the left here, is another great 

1018
00:52:01,000 --> 00:52:02,800
explainer page. 
There's a great explainer page 

1019
00:52:02,800 --> 00:52:05,000
for how to file your character 
sheet, this risk. 

1020
00:52:05,000 --> 00:52:07,900
Roll explainer, had it reminds 
me of the content of like the 

1021
00:52:07,900 --> 00:52:10,000
the mothership kind of table a 
little bit, but this is a 

1022
00:52:10,000 --> 00:52:11,200
straight-up. 
What are these called? 

1023
00:52:12,200 --> 00:52:15,900
Little chart flow chart. 
That's exactly what it is of how

1024
00:52:15,900 --> 00:52:18,700
a risk scrollwork. 
Ex, and I really, really, really

1025
00:52:18,700 --> 00:52:20,800
love this. 
So, yeah, top of the box, say 

1026
00:52:20,800 --> 00:52:22,500
what you hope will happen, 
right? 

1027
00:52:22,500 --> 00:52:25,700
Is the thing, is the kind of a 
header for, and this is acid 

1028
00:52:25,700 --> 00:52:26,400
Jim. 
Another player's? 

1029
00:52:26,400 --> 00:52:29,000
What could go wrong? 
Then you gather your dice and it

1030
00:52:29,000 --> 00:52:32,700
talked about the light died for 
the skills. 

1031
00:52:32,700 --> 00:52:33,800
The light died for Devil's 
barking. 

1032
00:52:33,800 --> 00:52:35,300
The dark diegan. 
It's already there. 

1033
00:52:35,600 --> 00:52:36,900
Then you roll the dice and 
compare. 

1034
00:52:37,100 --> 00:52:40,100
Did you roll a dark dot equal to
or higher than your a highest 

1035
00:52:40,200 --> 00:52:41,700
light? 
The entire slight roll. 

1036
00:52:42,100 --> 00:52:46,400
If yes, you take ruin, right? 
So then you mark one ruin and 

1037
00:52:46,400 --> 00:52:50,800
then You go to the highest die 
results on the one, two, three, 

1038
00:52:50,800 --> 00:52:55,500
four to five or six, right? 
But if know, you can risk, if 

1039
00:52:55,500 --> 00:52:57,800
you want, are you willing to 
risk your mind or body for a 

1040
00:52:57,808 --> 00:53:00,300
better result? 
If know, you just get the dye 

1041
00:53:00,300 --> 00:53:02,600
result. 
If yes, you re-roll, adding a 

1042
00:53:02,607 --> 00:53:07,000
dark died and then it Cycles 
back up to is your dark Dy equal

1043
00:53:07,000 --> 00:53:09,900
to our higher. 
You know, if not move on a great

1044
00:53:09,900 --> 00:53:12,000
chart Great chart. 
Yeah, absolutely. 

1045
00:53:12,200 --> 00:53:16,600
Also super simple super simple 
roll ruleset like clean, nice. 

1046
00:53:17,000 --> 00:53:20,100
You know, options with 
consequences really great? 

1047
00:53:20,700 --> 00:53:23,800
Yes, you can. 
I'm really you could pick this 

1048
00:53:23,800 --> 00:53:28,100
book up and play almost 
immediately you know get Roman 

1049
00:53:28,100 --> 00:53:29,500
character real quick and just 
start. 

1050
00:53:29,600 --> 00:53:34,400
Yeah, I think you could easily 
sit down at a group it for I 

1051
00:53:34,400 --> 00:53:35,700
think suffer. 
Some players are probably played

1052
00:53:35,700 --> 00:53:38,400
a game of chess before you could
sit down, crack this book, open 

1053
00:53:38,400 --> 00:53:42,000
it, have them with the players 
having never touched it and in 

1054
00:53:42,000 --> 00:53:45,900
less than 30 minutes easily, you
will already be any Adventure. 

1055
00:53:49,300 --> 00:53:52,000
Hell yeah. 
All right. 

1056
00:53:52,300 --> 00:53:54,500
All right. 
So there's two other options 

1057
00:53:54,500 --> 00:53:55,700
here. 
There's a help roll. 

1058
00:53:56,200 --> 00:53:58,700
So, if another player is making 
a risk role that includes at 

1059
00:53:58,700 --> 00:54:01,100
least one dark die, you may 
offer to help them. 

1060
00:54:01,600 --> 00:54:04,400
If they accept her offer you, 
they get another light. 

1061
00:54:04,400 --> 00:54:12,600
Die, say how you expose yourself
to danger, and roll, one light 

1062
00:54:12,600 --> 00:54:15,200
die. 
So, actually you're rolling the 

1063
00:54:15,200 --> 00:54:17,800
light died. 
Not the other player and you 

1064
00:54:17,800 --> 00:54:19,900
have to say, how you're gonna 
expose yourself to danger in 

1065
00:54:19,900 --> 00:54:23,600
order to help them. 
So this they may include a your 

1066
00:54:23,600 --> 00:54:25,200
light ice result when 
considering their overall 

1067
00:54:25,200 --> 00:54:29,200
success, but if your light died 
result, matches any of the dark 

1068
00:54:29,200 --> 00:54:31,800
die in their role, mark one 
ruin, then work. 

1069
00:54:31,800 --> 00:54:35,600
The GM to determine a condition.
Yeah, yeah. 

1070
00:54:36,400 --> 00:54:44,000
Well It doesn't work the yeah, 
man. 

1071
00:54:44,100 --> 00:54:46,600
Okay, that really makes me sad. 
There's an inline hyperlink, but

1072
00:54:46,600 --> 00:54:48,300
when you click it, it doesn't 
take you anywhere. 

1073
00:54:48,400 --> 00:54:50,400
I saw, I say start to like, 
pause and go to it to make. 

1074
00:54:50,400 --> 00:54:52,700
It doesn't work. 
Re try and I'll man. 

1075
00:54:52,700 --> 00:54:55,100
I'll listen trophy, I love that 
you guys did, and I'm 

1076
00:54:55,100 --> 00:54:57,800
hyperlinks, but I think your PDF
is a lid and just needs a little

1077
00:54:57,800 --> 00:55:00,500
bit more work. 
Maybe there's a more updated on 

1078
00:55:00,500 --> 00:55:02,000
that. 
I haven't downloaded yet, but, 

1079
00:55:02,600 --> 00:55:04,600
you know, I the effort the 
effort was there. 

1080
00:55:05,400 --> 00:55:08,900
So anyway, so if you try to help
someone and your light died 

1081
00:55:08,900 --> 00:55:12,000
matches, any of their dark, You 
mark ruin. 

1082
00:55:13,600 --> 00:55:19,900
Scheme is punishing on a dig the
fuck about when you can only 

1083
00:55:19,900 --> 00:55:22,600
Mark a maximum of one ruined 
when helping on a roll, this is 

1084
00:55:22,600 --> 00:55:24,600
particularly particularly 
relevant. 

1085
00:55:24,600 --> 00:55:27,800
When a player rerolls at-risk 
role helping player doesn't 

1086
00:55:27,800 --> 00:55:30,200
re-roll their light died however
you still mark one ruined. 

1087
00:55:30,200 --> 00:55:33,400
So if you if they keep 
re-rolling and you've already 

1088
00:55:33,400 --> 00:55:35,700
marked a ruin, you don't get rid
of it but y'all don't get any 

1089
00:55:35,700 --> 00:55:37,600
more. 
I just nice more than one player

1090
00:55:37,600 --> 00:55:40,300
may offer to help in which case 
each player rolls our own die. 

1091
00:55:41,100 --> 00:55:44,700
And then you know, also you 
know, No, you risk your ruin as 

1092
00:55:44,700 --> 00:55:46,200
well. 
It's interesting, like four 

1093
00:55:46,200 --> 00:55:48,900
people can give you like for 
more light died, but that's 

1094
00:55:48,900 --> 00:55:52,200
really really and they had the 
end. 

1095
00:55:52,200 --> 00:55:54,800
You can only help if a dark dies
in the mix. 

1096
00:55:55,400 --> 00:55:57,000
Yeah. 
Because it has to be able to 

1097
00:55:57,000 --> 00:55:59,600
match it, which is great. 
And then the other role is a 

1098
00:55:59,607 --> 00:56:02,400
good contest. 
Roll Contest rules manage 

1099
00:56:02,400 --> 00:56:04,400
situations. 
Where treasure Hunters are 

1100
00:56:04,400 --> 00:56:05,600
against each other. 
Love that. 

1101
00:56:05,600 --> 00:56:09,300
So, a little bit of PVP action, 
right to engage in contest. 

1102
00:56:09,300 --> 00:56:12,000
First agree on what's at stake 
and then you gather your dice. 

1103
00:56:12,000 --> 00:56:14,600
So you take one light At the 
contest is something, you are 

1104
00:56:14,600 --> 00:56:17,900
skilled at you take one light 
die for each Mark of Ruin. 

1105
00:56:17,900 --> 00:56:22,500
You currently have, for example,
if you have for ruin, you get 

1106
00:56:22,500 --> 00:56:24,600
for my guy. 
So listen you, with your for 

1107
00:56:24,600 --> 00:56:26,300
ruin should be, PVP and all 
Daisy. 

1108
00:56:26,400 --> 00:56:29,100
This is the, could you work and 
you guys against each other? 

1109
00:56:29,100 --> 00:56:31,600
You know. 
Yeah, this is the forest giving 

1110
00:56:31,600 --> 00:56:33,800
you an advantage. 
Commensurate with how much it 

1111
00:56:33,800 --> 00:56:35,800
has dug his claws into you. 
Yep. 

1112
00:56:35,800 --> 00:56:36,600
Yep. 
Yep. 

1113
00:56:36,700 --> 00:56:39,600
You're being the forest bitch. 
Take one dark die. 

1114
00:56:39,600 --> 00:56:42,600
The contest itself is inherently
deadlier dangerous and take as 

1115
00:56:42,600 --> 00:56:46,600
many additional Dark die. 
As you are willing to risk, fat 

1116
00:56:46,600 --> 00:56:52,100
stack baby, you count all sixes 
that you roll. 

1117
00:56:52,400 --> 00:56:55,600
Whoever has the most success 
wins and kids, but I can't fives

1118
00:56:55,600 --> 00:56:57,200
and fours, and threes and twos 
and ones, right? 

1119
00:56:57,700 --> 00:56:59,800
Uh, yeah. 
For each dark. 

1120
00:56:59,800 --> 00:57:00,900
Die. 
In Your Role. 

1121
00:57:00,900 --> 00:57:05,200
That shows a one mark one ruin. 
And then etcetera. 

1122
00:57:05,200 --> 00:57:06,600
Etcetera out. 
Does this one work? 

1123
00:57:07,200 --> 00:57:09,500
It does, but it definitely 
doesn't take you to the 

1124
00:57:09,500 --> 00:57:13,900
conditions page, it takes you to
the how to, how to roll page and

1125
00:57:13,900 --> 00:57:17,300
Lose Yourself, takes you to page
12. 

1126
00:57:18,300 --> 00:57:21,600
No one's above that. 
Yeah, so the in on hyperlinks 

1127
00:57:21,600 --> 00:57:28,600
again still, they're still not 
working correctly so um, Oh, 

1128
00:57:28,600 --> 00:57:29,800
God, contest raw. 
Okay? 

1129
00:57:29,800 --> 00:57:32,800
So the contact, yeah. 
Then we have a couple more roles

1130
00:57:32,800 --> 00:57:35,100
ruin rolls. 
Your Reuben shows how much the 

1131
00:57:35,100 --> 00:57:37,600
forest is, I guess, claws into 
you, including physical mental 

1132
00:57:37,600 --> 00:57:39,800
harm. 
You suffered starts at 1 plus 1 

1133
00:57:39,800 --> 00:57:41,500
for each ritual. 
You start the game with when you

1134
00:57:41,500 --> 00:57:43,000
witness or undergo, something 
disturbing. 

1135
00:57:43,000 --> 00:57:45,900
You will roll one dark die. 
If your old higher than the 

1136
00:57:45,900 --> 00:57:48,800
current ruin you Mark 1. 
So, if you see something so 

1137
00:57:48,800 --> 00:57:51,900
fucked, you have to roll you 
roll. 

1138
00:57:52,000 --> 00:57:54,100
So I think that's a really 
interesting mechanic. 

1139
00:57:54,100 --> 00:57:57,300
I feels very like I haven't read
go through the dark but I feel 

1140
00:57:57,300 --> 00:57:59,900
like that's a good through the 
dark thing for someone's like. 

1141
00:57:59,900 --> 00:58:03,700
That's that whole concept of 
like a little bit of like I saw 

1142
00:58:03,700 --> 00:58:05,900
the LG torso, my brain breaks a 
little bit. 

1143
00:58:05,900 --> 00:58:08,900
You know what I mean? 
Mmm, Yeah. 

1144
00:58:13,000 --> 00:58:19,500
Eddie go there but so the 
reduction roll the forest Wants 

1145
00:58:19,500 --> 00:58:21,600
Revenge. 
Humans have stolen it, secret 

1146
00:58:21,600 --> 00:58:25,800
and gifts and given secrets and 
gifts and given nothing in 

1147
00:58:25,808 --> 00:58:29,300
return when he Mark 5 ruin. 
So that's one less than maximum.

1148
00:58:29,500 --> 00:58:33,000
You may now reduce it by acting 
in the forests interests. 

1149
00:58:33,200 --> 00:58:34,900
So the reduction rule is really 
fantastic. 

1150
00:58:34,900 --> 00:58:38,800
Basically once it's got its 
claws deep enough into you if 

1151
00:58:38,800 --> 00:58:42,000
you start helping the forest, 
You can start to reduce your 

1152
00:58:42,000 --> 00:58:43,900
ruin. 
Mmm. 

1153
00:58:44,200 --> 00:58:46,300
How fucked is that? 
That's pretty fucked. 

1154
00:58:46,300 --> 00:58:48,900
Actually. 
Yeah destroying Treasurer 

1155
00:58:48,900 --> 00:58:51,200
preventing the use of rituals 
sabotaging. 

1156
00:58:51,200 --> 00:58:54,100
Your fellow treasure Hunters. 
Exit from the forest, you should

1157
00:58:54,100 --> 00:58:58,400
do these acts in a way that does
not draw attention to yourself. 

1158
00:58:58,400 --> 00:59:00,800
The more, it looks like an 
accident or simple, bad luck. 

1159
00:59:00,800 --> 00:59:04,100
The better each time you act in 
the forest interest, we're all 

1160
00:59:04,100 --> 00:59:07,800
one light die. 
So the end of this game like 

1161
00:59:07,800 --> 00:59:13,100
from I feel like about 2/3 of 
the way in Devolves into yeah, 

1162
00:59:13,200 --> 00:59:16,700
EVP Madness. 
Yeah, yeah. 

1163
00:59:16,700 --> 00:59:20,300
Gets really chaotic and dark to 
play this game. 

1164
00:59:20,300 --> 00:59:22,500
So fucking bad. 
It hurts, dude. 

1165
00:59:22,600 --> 00:59:27,200
Like, if you rolled, so if you 
act in the interest you get that

1166
00:59:27,200 --> 00:59:29,000
one light die. 
If you rolled less than your 

1167
00:59:29,000 --> 00:59:32,200
current ruin, your betrayal goes
unnoticed and you removed one 

1168
00:59:32,200 --> 00:59:35,400
ruin if your old higher than an 
eagle to your ruin. 

1169
00:59:35,700 --> 00:59:38,400
You decide whether or not to 
remove one ruin if you do 

1170
00:59:38,400 --> 00:59:41,600
someone notices, otherwise, Time
goes on teen. 

1171
00:59:41,800 --> 00:59:44,100
So that's very meta because 
obviously the people of the 

1172
00:59:44,100 --> 00:59:48,800
table, the people know what you 
did, but they characters don't, 

1173
00:59:48,800 --> 00:59:51,400
which is an interesting, 
interesting. 

1174
00:59:51,900 --> 00:59:54,400
Yeah, I mean people that can do 
that. 

1175
00:59:54,500 --> 00:59:57,900
So, yeah, the way you could do, 
especially if you're on a VT, 

1176
00:59:57,900 --> 01:00:00,800
though, is a whisper roll to the
GM. 

1177
01:00:01,300 --> 01:00:02,500
That would be really 
interesting. 

1178
01:00:03,200 --> 01:00:07,100
Yeah, you may continue reducing 
your ruin in this way. 

1179
01:00:07,100 --> 01:00:09,500
When you're ruined drops below 
50. 

1180
01:00:10,200 --> 01:00:12,600
Until you are back at your 
starting ruin, your ruin can 

1181
01:00:12,600 --> 01:00:15,400
never go below the amount. 
You start the game with so bro, 

1182
01:00:15,400 --> 01:00:18,200
Mike so if you start with for 
you can never go below 4. 

1183
01:00:19,600 --> 01:00:22,000
If you get one ruin as your 
character that you built 

1184
01:00:22,000 --> 01:00:24,200
already, you're already an 
appointee where you can start 

1185
01:00:24,200 --> 01:00:27,200
fucking over the characters 
during that's crazy. 

1186
01:00:27,200 --> 01:00:31,600
That's an arrow, you know? 
Yeah, well I bet you there's a 

1187
01:00:31,607 --> 01:00:34,800
lot of people that just don't 
start with any ruin their like, 

1188
01:00:34,800 --> 01:00:38,800
fuck rituals man. 
Like maybe one, you know, but 

1189
01:00:38,800 --> 01:00:40,500
starting with three rituals 
you're going to be more 

1190
01:00:40,500 --> 01:00:43,900
powerful, right? 
You're but, I mean, you're also 

1191
01:00:43,900 --> 01:00:45,800
a demonologist. 
I wouldn't be surprised if that 

1192
01:00:45,800 --> 01:00:46,800
character would just say fuck 
it. 

1193
01:00:46,800 --> 01:00:48,500
I know, three. 
I used to be an apprentice, 

1194
01:00:48,500 --> 01:00:49,300
right? 
Yeah. 

1195
01:00:49,500 --> 01:00:50,500
Exactly. 
Yeah. 

1196
01:00:50,800 --> 01:00:54,200
So that's really interesting. 
So, I like that. 

1197
01:00:54,200 --> 01:00:56,200
So we're getting two conditions 
which I really enjoy this. 

1198
01:00:56,200 --> 01:00:58,400
Two conditions are physical and 
mental Transformations. 

1199
01:00:58,400 --> 01:01:01,400
You want to go and ruin goes up 
when you mark ruin as a result 

1200
01:01:01,400 --> 01:01:05,500
of a risk help contest or ruin 
role or other custom role, the 

1201
01:01:05,500 --> 01:01:08,900
GM offers conditions, but you 
can work with them to determine 

1202
01:01:08,900 --> 01:01:10,500
exactly how they are. 
Affected. 

1203
01:01:10,500 --> 01:01:13,400
Conditions are often tied to the
theme of the specific incursion,

1204
01:01:13,700 --> 01:01:17,200
for example, in the flocculent 
Cathedral and incursion themed 

1205
01:01:17,200 --> 01:01:19,300
around Moss. 
The following condition is 

1206
01:01:19,400 --> 01:01:22,500
Guided as an option. 
A visible cloud of fine Jade 

1207
01:01:22,500 --> 01:01:25,300
colored spores, spews out of 
your mouth whenever you exhale. 

1208
01:01:27,200 --> 01:01:31,200
Great amazing, good. 
Yeah, I love that the condition 

1209
01:01:31,200 --> 01:01:34,100
isn't blinded deafened. 
Know. 

1210
01:01:34,100 --> 01:01:36,600
It's like, you're really 
affected by the forest. 

1211
01:01:36,600 --> 01:01:38,800
You're becoming part of the 
Forest, right? 

1212
01:01:38,800 --> 01:01:42,100
You're like yeah. 
And or orde themed around like 

1213
01:01:42,100 --> 01:01:45,900
maybe if it's a ruin and like 
Stone like stoned us. 

1214
01:01:45,900 --> 01:01:49,300
But yeah, like it's very 
narrative, themed kind of more 

1215
01:01:49,400 --> 01:01:52,500
Or I feel like a lot of the 
conditions don't feel 

1216
01:01:52,500 --> 01:01:55,200
mechanical. 
Like when we get you the 

1217
01:01:55,200 --> 01:01:58,100
condition last, it feels more 
narrative and flavor, but I feel

1218
01:01:58,100 --> 01:02:01,600
like this game is doesn't have a
lot of roles. 

1219
01:02:01,900 --> 01:02:04,500
I they're not a lot of rules. 
Yeah, there's yeah. 

1220
01:02:04,500 --> 01:02:06,100
There's not. 
And I guess there's like, kind 

1221
01:02:06,100 --> 01:02:07,400
of like, yeah, we'll get. 
We'll get there. 

1222
01:02:08,000 --> 01:02:10,500
Yeah, it's flavor and Vibes, 
man. 

1223
01:02:10,500 --> 01:02:11,900
Like that's what that's what's 
up. 

1224
01:02:12,100 --> 01:02:20,900
So, um, So losing yourself mom's
spaghetti. 

1225
01:02:21,400 --> 01:02:26,300
I'm tip is like, do I do it? 
Nope, he's gonna wait, there it 

1226
01:02:26,300 --> 01:02:28,000
is. 
Alright, so losing yourself when

1227
01:02:28,000 --> 01:02:30,400
you mark your last ruined 
meaning, all six are in boxes 

1228
01:02:30,400 --> 01:02:32,400
are marked. 
You Lose Yourself to The Wilds 

1229
01:02:32,600 --> 01:02:34,900
that have been growing inside. 
You you choose whether you 

1230
01:02:34,900 --> 01:02:37,800
become a monster in the service 
of the Forest, right? 

1231
01:02:38,100 --> 01:02:41,500
And the whims of the GM or 
whether you simply die, this is 

1232
01:02:41,500 --> 01:02:43,800
an important moment. 
Everyone focuses on your last 

1233
01:02:43,800 --> 01:02:46,200
actions before you run screaming
into the Shadows. 

1234
01:02:46,500 --> 01:02:49,300
Turn violently against your 
fellow treasure hunters or take 

1235
01:02:49,300 --> 01:02:52,700
your final breath. 
The GM may allow you to take on 

1236
01:02:52,700 --> 01:02:55,600
a code GM role, helping describe
the Terrors of the world, 

1237
01:02:55,700 --> 01:02:58,200
especially any terrorist that 
directly connect to your now 

1238
01:02:58,200 --> 01:03:00,800
lost treasure hunter. 
Interesting part of this, 

1239
01:03:00,800 --> 01:03:05,600
though, nowhere in here, does it
say once you die roll up another

1240
01:03:05,600 --> 01:03:07,400
character and keep going just 
not say that. 

1241
01:03:07,600 --> 01:03:09,300
It does not want your dead. 
You're fucking dead. 

1242
01:03:09,700 --> 01:03:13,600
Yeah I don't mind that because 
here's the thing this is 

1243
01:03:13,600 --> 01:03:15,700
designed for One-Shots. 
Really like it really is 

1244
01:03:15,700 --> 01:03:18,600
designed and One session games. 
So if you happen to die, go 

1245
01:03:18,600 --> 01:03:20,700
crack a brewski buddy. 
Like yeah. 

1246
01:03:23,200 --> 01:03:25,100
Or or like this code geonbae, 
where it's like. 

1247
01:03:25,100 --> 01:03:27,300
All right, like you take the 
monsters now and I'll keep doing

1248
01:03:27,300 --> 01:03:28,700
the fourth bit. 
You know, that's really cool. 

1249
01:03:29,900 --> 01:03:32,000
So, there is a whole section of 
safety tools here. 

1250
01:03:32,000 --> 01:03:35,800
Listen, I, um, I don't, this 
should be in the beginning, I 

1251
01:03:35,800 --> 01:03:39,200
don't have a problem with where 
it sits, but I also think that 

1252
01:03:39,200 --> 01:03:42,400
this could very easily be up at 
the top prior to character 

1253
01:03:42,400 --> 01:03:45,600
creation and especially prior to
Devil's, bargain roles, you 

1254
01:03:45,607 --> 01:03:48,500
know, I mean, the other thing 
too, with, with where things go 

1255
01:03:48,500 --> 01:03:51,300
is, you read the whole thing. 
So it kind of doesn't matter 

1256
01:03:51,300 --> 01:03:53,600
where it is. 
But I do feel like this is is it

1257
01:03:53,600 --> 01:03:55,500
would be better suited in the 
beginning. 

1258
01:03:57,100 --> 01:03:59,900
I am inclined to agree with you.
Yeah. 

1259
01:04:00,300 --> 01:04:03,000
Is this, this is another, this 
is another. 

1260
01:04:03,600 --> 01:04:07,100
Hi Type another URL. 
That's not hyperlinked anyway, 

1261
01:04:07,100 --> 01:04:10,200
though. 
Even if it was it might not 

1262
01:04:10,200 --> 01:04:11,600
work. 
So, safety tools. 

1263
01:04:11,900 --> 01:04:13,500
It's just a section on safety 
tools. 

1264
01:04:13,900 --> 01:04:16,400
There is do everything 
everyone's best intention. 

1265
01:04:16,700 --> 01:04:19,200
They recommend script change as 
an option. 

1266
01:04:19,200 --> 01:04:23,100
It contains tools specifically 
for navigating difficult content

1267
01:04:23,100 --> 01:04:25,300
and uses terms that are familiar
to most people. 

1268
01:04:26,200 --> 01:04:28,600
It has the pause rewind 
fast-forward frame by frame 

1269
01:04:28,600 --> 01:04:31,700
option and it actually instead 
of just a link out, it shows you

1270
01:04:31,700 --> 01:04:33,800
those things. 
So these are, these are things. 

1271
01:04:33,900 --> 01:04:37,200
You can use, especially in a 
dark narrative section with a 

1272
01:04:37,200 --> 01:04:38,800
game. 
That is so narrative built that 

1273
01:04:38,800 --> 01:04:41,700
a lot sometimes. 
Our roles aren't the focus, it's

1274
01:04:41,700 --> 01:04:44,900
a story you're telling isn't 
going to be like actually pause 

1275
01:04:45,000 --> 01:04:47,700
you know to. 
So pauses the game takes a break

1276
01:04:47,700 --> 01:04:51,600
from a tent scenarios. 
Rewind, takes you back a little 

1277
01:04:51,600 --> 01:04:53,900
bit of time. 
You can suggest how much fast 

1278
01:04:53,900 --> 01:04:56,900
forward means. 
Hey, this is a bit much for me. 

1279
01:04:56,900 --> 01:04:59,100
Let's just, you know, kind of 
cruise through this part and 

1280
01:04:59,100 --> 01:05:02,100
frame by frame means frame by 
frame through a scene. 

1281
01:05:02,300 --> 01:05:05,300
They want to approach with care.
Her this slows the story down to

1282
01:05:05,300 --> 01:05:07,800
everyone can pause as any to 
check in through each part. 

1283
01:05:07,800 --> 01:05:12,900
So if things get real dark, do 
that, you can do any of those 

1284
01:05:12,900 --> 01:05:14,200
tools to do that. 
I like that. 

1285
01:05:14,200 --> 01:05:15,500
And especially in this style 
game. 

1286
01:05:15,500 --> 01:05:19,100
I think this is a really, really
appropriate tool for more of 

1287
01:05:19,100 --> 01:05:21,100
like a narrative based safety 
tool. 

1288
01:05:21,500 --> 01:05:22,600
I agree. 
Really good. 

1289
01:05:22,600 --> 01:05:26,200
Yeah. 
Lastly, take some time after the

1290
01:05:26,207 --> 01:05:30,100
game to debrief reflect you know
do all that kind of stuff. 

1291
01:05:30,100 --> 01:05:32,200
Make sure everyone remembers 
that it's just a game and 

1292
01:05:32,200 --> 01:05:36,700
everyone loves each other and 
then move on what else we got 

1293
01:05:36,700 --> 01:05:38,600
here. 
So there's a whole GM guide 

1294
01:05:38,600 --> 01:05:39,500
here. 
So we're going to cruise through

1295
01:05:39,500 --> 01:05:42,600
this a little bit but I do like 
this section here before you 

1296
01:05:42,600 --> 01:05:44,700
start you pitch the game. 
Right? 

1297
01:05:45,000 --> 01:05:47,300
Give people something yeah. 
I'm sure. 

1298
01:05:47,500 --> 01:05:50,400
Yeah Trevi dark is thematically 
mechanically different than a 

1299
01:05:50,408 --> 01:05:51,700
lot of like Trad games, 
whatever. 

1300
01:05:51,700 --> 01:05:54,900
Make sure people know that make 
sure that they We know that the 

1301
01:05:54,900 --> 01:05:57,100
game is highly collaborative and
improvisational. 

1302
01:05:57,400 --> 01:05:59,900
Make sure that they know the 
characters will probably die, 

1303
01:06:00,300 --> 01:06:04,800
right? 
And then for a short 

1304
01:06:04,800 --> 01:06:07,100
introduction, you can use the 
following sentence, one 

1305
01:06:07,100 --> 01:06:09,200
sentence, as an intro to a game,
that's all you really need. 

1306
01:06:09,400 --> 01:06:11,700
And that sentence is trophy. 
Dark is a game about doomed. 

1307
01:06:11,700 --> 01:06:14,200
Treasure Hunters entering a 
forest or other haunted space. 

1308
01:06:14,400 --> 01:06:16,100
That doesn't want them there. 
Boom. 

1309
01:06:16,100 --> 01:06:20,900
Great love that whole page of 
media touchdowns. 

1310
01:06:20,900 --> 01:06:25,200
How many of these have you seen?
Several of them, although I will

1311
01:06:25,200 --> 01:06:28,800
see the one most interested in 
and I have it was to is the old 

1312
01:06:28,800 --> 01:06:33,300
gods of Appalachia. 
It's a podcast actually pulled 

1313
01:06:33,300 --> 01:06:34,800
up their website after seeing 
this. 

1314
01:06:35,600 --> 01:06:37,600
Oh shit. 
Yeah I'm gonna start listening 

1315
01:06:37,600 --> 01:06:39,500
to it because I it's very much 
seems like a thing. 

1316
01:06:39,500 --> 01:06:41,800
I'd be into. 
I feel like I've heard this is 

1317
01:06:41,808 --> 01:06:43,300
this some money? 
Cook game? 

1318
01:06:44,200 --> 01:06:46,900
What? 
Oh, gods of Appalachia? 

1319
01:06:47,100 --> 01:06:57,200
I feel like he put out a game 
about oh God. this is a Podcast,

1320
01:06:57,200 --> 01:07:00,600
but I'm in 20, play the game, 
play the game, hold on, hold on,

1321
01:07:00,600 --> 01:07:03,500
play the game. 
Is there a tabletop game? 

1322
01:07:04,300 --> 01:07:07,100
It is a montage, good game. 
Look at you. 

1323
01:07:07,400 --> 01:07:11,300
Well, Tony was in the Monte cook
games guy to, you are not mine 

1324
01:07:11,300 --> 01:07:14,400
my Cooks flavor and this man 
that, you know, the biggest fan 

1325
01:07:14,400 --> 01:07:17,600
of Cipher. 
But I saw that I almost backed 

1326
01:07:17,600 --> 01:07:19,300
it. 
I think Jason might have 

1327
01:07:19,300 --> 01:07:21,200
actually backed it. 
I'll see if he's got that. 

1328
01:07:21,200 --> 01:07:24,100
Maybe we can take a peek at it, 
but it looked really dark and 

1329
01:07:24,100 --> 01:07:26,100
fucked up. 
So school. 

1330
01:07:26,200 --> 01:07:28,800
So, anyway, for those that 
aren't looking at this thing, it

1331
01:07:28,800 --> 01:07:31,300
is a guire, the wrath of God, 
which is the film Annihilation, 

1332
01:07:31,300 --> 01:07:33,500
which is a novel and film 
Apostle. 

1333
01:07:33,500 --> 01:07:37,500
When she is film, Black Swan is 
a film Blair Witch Project, Dark

1334
01:07:37,500 --> 01:07:40,000
Souls video games, a field in 
England which is the film in 

1335
01:07:40,000 --> 01:07:43,500
summer is a film with Agha would
is a novel or gods of ablation, 

1336
01:07:43,500 --> 01:07:46,600
which is the podcast in game, 
the rituals, a movie. 

1337
01:07:46,600 --> 01:07:50,600
The Ruins is a novel in a movie.
The Wicker man is it says the 

1338
01:07:50,600 --> 01:07:54,800
1973 film and specifically does 
not mention the later remake. 

1339
01:07:56,300 --> 01:07:58,700
I mean, listen. 
Yeah right. 

1340
01:07:58,700 --> 01:08:03,100
So the which movie The Witcher 
The Last Wish novels and the 

1341
01:08:03,100 --> 01:08:07,000
yellow brick road film. 
So I've seen and I like Shane 

1342
01:08:07,000 --> 01:08:09,800
Apostle Black Swan, Blair, Witch
and played some Dark Souls watch

1343
01:08:09,800 --> 01:08:13,000
Midsummer, I've seen the ritual.
I've seen wicker, man have seen 

1344
01:08:13,000 --> 01:08:17,300
the, which I've read a lot of 
The Witcher, so, yeah, that's 

1345
01:08:17,300 --> 01:08:19,500
that's really mature. 
Yeah. 

1346
01:08:19,500 --> 01:08:21,899
Oh yeah, I never played the 
video game but I've read a bunch

1347
01:08:21,899 --> 01:08:23,399
of the books. 
Okay. 

1348
01:08:23,800 --> 01:08:27,000
Now especially all the source. 
Story stuff and that so yeah 

1349
01:08:27,300 --> 01:08:31,300
that's you know I'm sad that 
inner cables, not anyway, so I 

1350
01:08:31,300 --> 01:08:33,399
would love. 
So Gathering supplies. 

1351
01:08:33,399 --> 01:08:37,300
I would love some trophy die. 
I bet ya something you really 

1352
01:08:37,300 --> 01:08:38,300
want some. 
Yeah. 

1353
01:08:38,399 --> 01:08:40,800
So gather supplies, you need a 
GM. 

1354
01:08:40,800 --> 01:08:42,399
You need a handful of dice need 
to character sheet. 

1355
01:08:42,399 --> 01:08:45,100
All this stuff static tension is
stuff you need, you need this. 

1356
01:08:45,300 --> 01:08:48,800
It's a game set, expectations, 
describe the game, describe the 

1357
01:08:48,800 --> 01:08:52,200
aim, describe the tone, describe
the subject matter, use your 

1358
01:08:52,200 --> 01:08:54,899
safety tools, getting to the 
gym. 

1359
01:08:55,100 --> 01:08:56,899
Suppose, this is the important 
part of this whole section. 

1360
01:08:57,700 --> 01:09:00,800
So, these again principles for 
players, you should have 

1361
01:09:00,800 --> 01:09:04,100
principles for GM's to sew a 
dress, a players as their 

1362
01:09:04,100 --> 01:09:06,700
treasure Hunters. 
So talk to them as their 

1363
01:09:06,700 --> 01:09:08,100
character because it is very 
narrative. 

1364
01:09:08,100 --> 01:09:11,399
Based improvisational, ripe, 
storytelling your group 

1365
01:09:11,399 --> 01:09:13,000
narrative game, not 
storytelling. 

1366
01:09:13,899 --> 01:09:17,500
So be in character, right? 
Address the Players has Co 

1367
01:09:17,500 --> 01:09:20,800
storytellers like like I just 
said it's collaborative game, so

1368
01:09:21,100 --> 01:09:23,600
address them. 
Give them the options to take 

1369
01:09:23,600 --> 01:09:26,899
the reins and run with it. 
Don't be the Storyteller, you 

1370
01:09:26,899 --> 01:09:31,899
are helping get the story moving
and asking for prompts and stuff

1371
01:09:31,899 --> 01:09:33,800
and giving prompts. 
The next one is make the 

1372
01:09:33,800 --> 01:09:37,399
treasure hunter stories, 
dangerous and tragic where to 

1373
01:09:37,407 --> 01:09:39,899
talk about that, you know get 
your heart fucked, make the 

1374
01:09:39,899 --> 01:09:44,100
world haunted and hungry, ask 
pointed questions and build on 

1375
01:09:44,100 --> 01:09:48,300
the enters Drive wedges, never 
little bit lighter, good idea. 

1376
01:09:48,300 --> 01:09:50,200
Go to waste and return to the 
theme. 

1377
01:09:50,200 --> 01:09:52,399
Great principles. 
I think for any game, especially

1378
01:09:52,399 --> 01:09:57,400
dark mz1 play much Really 
beautiful awesome haunting piece

1379
01:09:57,400 --> 01:10:01,000
of art on the next page. 
It's like a deer like coming 

1380
01:10:01,300 --> 01:10:03,600
like from a light area into a 
dark area. 

1381
01:10:03,600 --> 01:10:06,300
So it's like backlit from the 
back but his eyes are glowing 

1382
01:10:06,300 --> 01:10:09,300
and the shadow, like it's just, 
it's this is a solid fucking 

1383
01:10:09,300 --> 01:10:12,500
beasts who khidir spooky 
theaters, what's up? 

1384
01:10:12,500 --> 01:10:15,000
So there's a breakdown of the 
anatomy of an incursion. 

1385
01:10:15,000 --> 01:10:18,100
So, as we said before, 
incursions are the, the 

1386
01:10:18,800 --> 01:10:22,000
adventure is written for this 
game and there are specific ways

1387
01:10:22,000 --> 01:10:25,400
to make those incursions. 
So the first is the IMA right? 

1388
01:10:25,400 --> 01:10:28,900
So the theme is typically a 
single evocative word, sleep 

1389
01:10:28,900 --> 01:10:32,200
water masks like pick something 
and run with it you know be 

1390
01:10:32,200 --> 01:10:35,100
evocative right? 
There's an introduction. 

1391
01:10:35,100 --> 01:10:38,600
So talk to the players about the
incursion, what brought them 

1392
01:10:38,600 --> 01:10:41,300
there, the information that they
might need for the geography of 

1393
01:10:41,300 --> 01:10:44,200
the history? 
Make sure they are aware of 

1394
01:10:44,200 --> 01:10:46,400
enough of the location that they
can play without having to be 

1395
01:10:46,400 --> 01:10:47,100
like. 
So wait, what? 

1396
01:10:47,100 --> 01:10:50,400
So, wait, what the whole time? 
You know, many incursions 

1397
01:10:50,400 --> 01:10:53,500
include a poem or evocative 
language to set the mood again 

1398
01:10:53,600 --> 01:10:56,800
more Bob's. 
Type A B are, you haven't? 

1399
01:10:57,300 --> 01:11:00,100
Yeah. 
So good moments are great, 

1400
01:11:00,100 --> 01:11:02,000
right? 
Without anyone that knows us 

1401
01:11:02,000 --> 01:11:03,600
knows that we're big fans of 
certain Victory. 

1402
01:11:03,600 --> 01:11:06,900
Source of victory has a whole 
fucking online class about 

1403
01:11:06,900 --> 01:11:10,700
moments moment, based design is 
really really great way to do 

1404
01:11:10,700 --> 01:11:13,000
that. 
So moments are short descriptive

1405
01:11:13,000 --> 01:11:14,800
seen fragments that reinforce a 
theme. 

1406
01:11:14,800 --> 01:11:17,600
A moment in incursion with the 
theme of sleep, might be 

1407
01:11:17,600 --> 01:11:21,600
thousands of dragonflies and 
torpor attached to a tree and 

1408
01:11:21,600 --> 01:11:24,200
tense. 
Love that torpor is good word. 

1409
01:11:24,900 --> 01:11:29,100
Mom for water might be pools. 
Fill in your Footprints. 

1410
01:11:29,100 --> 01:11:30,900
As you lift your boots from the 
thick gray. 

1411
01:11:30,900 --> 01:11:35,100
Mud pepper moments into your 
narration as a lead-in to a new 

1412
01:11:35,100 --> 01:11:37,800
ring moments are also good 
opportunities to reveal the 

1413
01:11:37,800 --> 01:11:40,600
fates of previous Adventures 
Bound for the same treasurer for

1414
01:11:40,600 --> 01:11:42,700
example, a game of the theme of 
water might have the moment. 

1415
01:11:42,700 --> 01:11:45,400
Three bloated, bodies, float 
down amongst the mangroves. 

1416
01:11:45,800 --> 01:11:51,100
Great conditions are the ways of
forest manifest in the Treasure.

1417
01:11:51,100 --> 01:11:54,300
Hunter for sleep. 
I like that. 

1418
01:11:54,400 --> 01:11:57,200
They use the same kind of Worth 
or out to kind of give you a 

1419
01:11:57,200 --> 01:12:00,400
Vibe, you know, way through. 
So I sleep says your dominant. 

1420
01:12:00,400 --> 01:12:03,100
Arm is plagued by constant 
feeling of pins and needles or 

1421
01:12:03,100 --> 01:12:06,500
you find written words. 
Illegible as if in a dream man, 

1422
01:12:06,500 --> 01:12:10,000
I'll tell you what, problem, a 
senior in high school and a 

1423
01:12:10,000 --> 01:12:12,600
bunch of college, I would fall 
asleep in class law because, you

1424
01:12:12,600 --> 01:12:15,100
know, I'm a night person. 
So morning, classes were rough 

1425
01:12:15,200 --> 01:12:18,800
the number of my notes where I 
can write normal and then the 

1426
01:12:18,800 --> 01:12:21,200
letters just get smaller and 
smaller than just become like 

1427
01:12:21,200 --> 01:12:22,700
lines. 
And then there's squiggle where 

1428
01:12:22,700 --> 01:12:25,600
I woke up, I'll tell you what. 
It's like half my shit. 

1429
01:12:25,600 --> 01:12:29,700
So that'd be interesting to see 
on a parchment conditions for by

1430
01:12:29,700 --> 01:12:32,200
the incursions with a bunch of 
cool suggestions and stuff like 

1431
01:12:32,200 --> 01:12:35,200
that Rings is the important 
things are cool. 

1432
01:12:35,500 --> 01:12:39,300
Ray's fault. 
Potentially my favorite part of 

1433
01:12:39,300 --> 01:12:44,000
the incursion Anatomy. 
Well not only do I love the 

1434
01:12:44,000 --> 01:12:46,500
concept of like the ring gets 
smaller so you're getting deeper

1435
01:12:46,500 --> 01:12:49,100
into the middle of the forest 
but it's also like rings on a 

1436
01:12:49,108 --> 01:12:53,600
tree dude. 
Inside the tree. 

1437
01:12:53,600 --> 01:12:59,500
I'm saying oh you make it bro. 
Yeah but there's also there's 

1438
01:12:59,500 --> 01:13:01,900
also a like at the end of the 
Rings bar. 

1439
01:13:01,900 --> 01:13:04,400
There's like a log here. 
That kind of looks like a sliced

1440
01:13:04,400 --> 01:13:05,900
blog with the Rings in it. 
Definitely does. 

1441
01:13:05,900 --> 01:13:12,500
Yeah, but I love that the like 
that is such a clever thing like

1442
01:13:12,700 --> 01:13:14,300
the the mechanically works 
really well. 

1443
01:13:14,300 --> 01:13:16,800
But again, rings in a tree, is 
just such a really great way to 

1444
01:13:16,800 --> 01:13:21,400
do a dark Forest game but yeah. 
So what why do you Why do you 

1445
01:13:21,400 --> 01:13:23,100
love Rings? 
Yo me to read through what rings

1446
01:13:23,100 --> 01:13:24,400
are first, or do you want to 
talk about y'all? 

1447
01:13:24,400 --> 01:13:26,500
That'll do. 
I'll just do the, the touch on 

1448
01:13:26,500 --> 01:13:28,100
ranks are basically. 
Yeah, there are. 

1449
01:13:28,100 --> 01:13:31,400
There is like Ryan described. 
There are multiple Rings going 

1450
01:13:31,400 --> 01:13:34,300
from large to small. 
ER, and as your characters, your

1451
01:13:34,300 --> 01:13:37,000
player characters per be done, 
treasure on just progressed 

1452
01:13:37,000 --> 01:13:39,900
through these Rings. 
They offer Terrors and 

1453
01:13:39,900 --> 01:13:42,700
temptations. 
And like I just like, that's 

1454
01:13:42,700 --> 01:13:45,600
like yeah, ring one. 
The Terrors are there to make 

1455
01:13:45,600 --> 01:13:47,400
them feel confident in 
themselves. 

1456
01:13:47,400 --> 01:13:52,500
Right Temptations are like just 
To The Wider world like wealth. 

1457
01:13:52,500 --> 01:13:55,800
And as they progress deeper into
the forest, the terrorists, get 

1458
01:13:55,800 --> 01:13:58,600
worse. 
And The Temptations Get greater 

1459
01:13:58,900 --> 01:14:02,700
to where like, I think bright 
the second-to-last ringer show. 

1460
01:14:02,900 --> 01:14:06,500
The Terrors are actually made to
chase them deeper into the 

1461
01:14:06,500 --> 01:14:09,500
forest and 20 even worse 
situation. 

1462
01:14:09,500 --> 01:14:13,700
I just like, I like how that 
structured really. 

1463
01:14:13,800 --> 01:14:16,700
Yeah. 
I mean the Terrors, I think it 

1464
01:14:16,700 --> 01:14:20,600
said earlier that the Terrors, 
you know, really set the mood in

1465
01:14:20,600 --> 01:14:22,800
the day Danger and The 
Temptations pulling and closer, 

1466
01:14:22,800 --> 01:14:24,700
and it's great. 
And like you said, it's really 

1467
01:14:24,700 --> 01:14:26,400
great. 
You know, the tears and ring. 

1468
01:14:26,400 --> 01:14:30,300
One build confidence and ring to
their environmental and ring 

1469
01:14:30,300 --> 01:14:32,300
three. 
They create suspicion and ring 

1470
01:14:32,300 --> 01:14:34,600
for their monstrous entering 
five. 

1471
01:14:34,600 --> 01:14:36,400
Their psychological. 
Like you said, like that for. 

1472
01:14:36,400 --> 01:14:38,900
I think you said they liked, 
they chase them in deeper, which

1473
01:14:38,900 --> 01:14:42,700
is great, like, it's so, it's 
good. 

1474
01:14:42,700 --> 01:14:44,000
Yeah. 
I, this probably my favorite 

1475
01:14:44,000 --> 01:14:47,000
part too, and even then 
Temptations right in one, their 

1476
01:14:47,000 --> 01:14:51,700
ephemeral in ring to it shows. 
Oh, Overwhelming evidence. 

1477
01:14:51,700 --> 01:14:54,000
So that they're going in the 
right way or something and three

1478
01:14:54,000 --> 01:14:57,700
their personal because I think I
read ring three your ruins high 

1479
01:14:57,700 --> 01:14:59,300
and you might be working for the
forest already. 

1480
01:14:59,600 --> 01:15:02,900
Yeah. 
In ring for The Temptations are 

1481
01:15:02,900 --> 01:15:07,000
desperate. 
And in ring five they are always

1482
01:15:07,000 --> 01:15:08,900
possessions of the treasure 
hunters or thing. 

1483
01:15:08,900 --> 01:15:13,900
They perceived to be possessions
of like God they really, they 

1484
01:15:13,900 --> 01:15:20,600
really fuck you up in this game.
So epilogue is not an official 

1485
01:15:20,600 --> 01:15:22,600
part of the inherent structure 
but it's nice to have, you know,

1486
01:15:22,600 --> 01:15:26,100
ask everybody debrief everything
their sectional additional tips.

1487
01:15:26,100 --> 01:15:28,800
Consider the number of players 
follower, the collaborator leads

1488
01:15:29,100 --> 01:15:33,400
stay in medias res. 
Like, any good movie, the best 

1489
01:15:33,400 --> 01:15:35,200
role-playing session, start with
characters already in the middle

1490
01:15:35,200 --> 01:15:36,300
of action. 
Right. 

1491
01:15:36,300 --> 01:15:38,600
So start start or start in media
res. 

1492
01:15:38,800 --> 01:15:41,000
So don't roll up the steaks. 
Don't matter, frame your 

1493
01:15:41,000 --> 01:15:44,300
transitions of Linger on the 
magical on the Monstrous and 

1494
01:15:45,200 --> 01:15:48,100
attempt using with other game. 
Um, so you can actually use this

1495
01:15:48,100 --> 01:15:51,700
game during other games. 
So you can use it as a flashback

1496
01:15:51,700 --> 01:15:55,100
scene, you can use it as a 
funnel into trophy gold which I 

1497
01:15:55,100 --> 01:15:57,300
think is really fantastic. 
Michael. 

1498
01:15:57,700 --> 01:16:04,900
Yeah, you can use it as a 
framework and then There is the 

1499
01:16:04,900 --> 01:16:05,500
art. 
Yeah. 

1500
01:16:05,700 --> 01:16:10,600
Yeah, that's it. 
So does it just jump instantly 

1501
01:16:10,600 --> 01:16:12,600
into? 
This is still the GM's guide. 

1502
01:16:12,600 --> 01:16:14,400
Is it just? 
Oh, this is just like an example

1503
01:16:14,400 --> 01:16:17,700
of an incursion. 
Is that what it says? 

1504
01:16:19,300 --> 01:16:21,400
Yeah, I think that's just a 
quick example of an incursion, 

1505
01:16:21,400 --> 01:16:24,700
so it gives you like it gives me
the Scoundrels quarter. 

1506
01:16:24,700 --> 01:16:28,600
It says, defining the Scoundrels
quarter, you know, there's the 

1507
01:16:28,600 --> 01:16:31,000
The Keeper of the bestiary, 
their seasonal festivities, 

1508
01:16:31,000 --> 01:16:34,700
there's a neighboring ruin. 
There's a pro pro PA Ting the 

1509
01:16:34,700 --> 01:16:39,900
forest and then a hops into 
trophy gold, a small Memento. 

1510
01:16:39,900 --> 01:16:43,300
So this is the sample trophy, 
gold incursion, right off the 

1511
01:16:43,300 --> 01:16:45,900
bat. 
And we're not really going to 

1512
01:16:45,900 --> 01:16:48,700
get into that. 
But, you know, it's great. 

1513
01:16:48,700 --> 01:16:52,000
So, That's trophy, dark. 
So real quick. 

1514
01:16:52,000 --> 01:16:53,800
Before we jump in a trophy gold 
and we're really, we're not 

1515
01:16:53,800 --> 01:16:55,400
going to hit the whole book. 
We're really just going to touch

1516
01:16:55,400 --> 01:16:56,900
on the one or two real big 
differences. 

1517
01:16:57,600 --> 01:16:59,100
What are your thoughts on trippy
dark so far? 

1518
01:16:59,500 --> 01:17:01,400
I really like it. 
A growth of super good. 

1519
01:17:01,400 --> 01:17:08,600
One shot game, you know? 
Yeah, like I think I would need 

1520
01:17:08,700 --> 01:17:11,000
a table people that are not 
going to take it personally when

1521
01:17:11,000 --> 01:17:14,100
they go at each other's throats 
because like, there is a point 

1522
01:17:14,100 --> 01:17:16,200
in this game where it's like, 
yeah, you guys can start fucking

1523
01:17:16,200 --> 01:17:19,800
each other over barred. 
Yeah, hard. 

1524
01:17:19,800 --> 01:17:22,700
I think it's really cool. 
I really liked it there. 

1525
01:17:22,700 --> 01:17:25,200
Mostly narrative. 
Very very mechanically simple 

1526
01:17:26,600 --> 01:17:29,300
and I really like the fact that 
it's like a certain point you're

1527
01:17:29,300 --> 01:17:30,900
ruined so high, it's like yeah. 
Hey listen. 

1528
01:17:30,900 --> 01:17:33,000
If you want your room to be 
lower in your character to keep 

1529
01:17:33,000 --> 01:17:35,500
going, just fuck over your 
friends a little bit. 

1530
01:17:35,800 --> 01:17:38,700
You know, you really did. 
He do it two or three times, and

1531
01:17:38,700 --> 01:17:40,400
you're pretty good at that 
point, right? 

1532
01:17:41,500 --> 01:17:46,300
Yeah, dude. 
You know, I feel like if you, if

1533
01:17:46,300 --> 01:17:48,500
you have a good trophy dark 
group, you have a good kingdoms 

1534
01:17:48,500 --> 01:17:52,500
group, Yeah. 
So then one might we did that we

1535
01:17:52,508 --> 01:17:55,200
did a funnel adventure and cup 
of my players took that shit a 

1536
01:17:55,208 --> 01:17:57,300
little bubble. 
Personally, they died so many 

1537
01:17:57,300 --> 01:17:58,300
times. 
I'm like, I don't know if I can 

1538
01:17:58,300 --> 01:18:00,900
play kingdoms with y'all know 
you're real sensitive. 

1539
01:18:00,900 --> 01:18:04,900
So we really need to get a solid
kingdoms group together and a 

1540
01:18:04,907 --> 01:18:07,400
solid trophy dark group. 
Together of people that, like, 

1541
01:18:07,500 --> 01:18:09,600
listen, if you fucked me over so
hard, I died. 

1542
01:18:09,600 --> 01:18:12,400
I would be so proud of you. 
I'd be like, I would say things 

1543
01:18:12,400 --> 01:18:14,500
like I find that shit 
hysterical. 

1544
01:18:14,600 --> 01:18:17,500
You like great. 
I like it's the funniest thing. 

1545
01:18:17,500 --> 01:18:20,300
Like, I mean, personally, I also
That dying in a funnel 

1546
01:18:20,300 --> 01:18:23,200
Adventures, a blast and you 
should try to dimer, like 

1547
01:18:23,400 --> 01:18:27,700
amazingly. 
So, you know, you know what DCC 

1548
01:18:27,700 --> 01:18:30,200
has that I really want to snag 
but I haven't yet. 

1549
01:18:30,200 --> 01:18:33,100
Are these stamps? 
They're like 15 bucks a pop, but

1550
01:18:33,100 --> 01:18:37,100
it's literally, like, every time
you die, it gets stamped on your

1551
01:18:37,100 --> 01:18:41,000
page and you write how you died.
But what I really genuinely want

1552
01:18:41,000 --> 01:18:44,000
to do, if I ever start running 
DCC funnels is get everybody 

1553
01:18:44,000 --> 01:18:46,900
like a little book, like they're
super cheap little like 

1554
01:18:46,900 --> 01:18:50,600
Moleskine like little books, or 
like a The what they call Scout 

1555
01:18:50,600 --> 01:18:52,500
notes or whatever? 
Yeah. 

1556
01:18:52,600 --> 01:18:56,800
That mule a field guide. 
I feel mats and literally have 

1557
01:18:56,800 --> 01:19:00,100
it like a passport, right? 
And like if you die, you stamped

1558
01:19:00,100 --> 01:19:04,000
time date and how and it also 
has like a quest completed stamp

1559
01:19:04,200 --> 01:19:07,500
and some other thing I can't 
remember, but where you 

1560
01:19:07,500 --> 01:19:09,700
literally is just like, all 
right, we're doing another DC 

1561
01:19:09,700 --> 01:19:11,300
funnel, you died. 
Boom, you die. 

1562
01:19:11,300 --> 01:19:12,200
Boom, you died. 
Boom. 

1563
01:19:12,200 --> 01:19:14,100
Hey, you beat it. 
Here you go, boom. 

1564
01:19:14,100 --> 01:19:16,800
There you go. 
And literally create like DCC 

1565
01:19:16,900 --> 01:19:19,800
death and success passport. 
That would be Dope as fuck. 

1566
01:19:21,200 --> 01:19:24,800
Hmm, that's really cool. 
Yeah, getting into trophy goal 

1567
01:19:24,800 --> 01:19:26,700
now is because we're gonna go 
over both, but here's the thing 

1568
01:19:26,700 --> 01:19:30,300
as we said before trophy gold 
really just Builds on trophy 

1569
01:19:30,300 --> 01:19:33,200
dark in a way that you know, as 
we've said over and over again, 

1570
01:19:33,300 --> 01:19:35,700
you're really not going to 
survive in Trophy. 

1571
01:19:35,700 --> 01:19:37,700
Dark and here's the thing. 
If you're the last one that 

1572
01:19:37,700 --> 01:19:42,700
somehow makes it out with like, 
five, ruin, and conditions don't

1573
01:19:42,700 --> 01:19:45,200
really go away. 
So, you're breathing fucking 

1574
01:19:45,200 --> 01:19:49,200
moss and like, have a stone arm 
and shit and you limp your way 

1575
01:19:49,200 --> 01:19:50,500
out of the forest. 
You're not real. 

1576
01:19:50,600 --> 01:19:54,600
Ali going anywhere, like I mean,
is it better to survive? 

1577
01:19:54,600 --> 01:19:57,000
I don't know, that's the thing. 
And that's awesome. 

1578
01:19:57,200 --> 01:19:58,900
Yeah, right. 
Yeah, very fair. 

1579
01:19:59,200 --> 01:20:01,300
It's like, yeah. 
I mean, you serve up what's left

1580
01:20:01,300 --> 01:20:03,800
of you survived, you know, 
right? 

1581
01:20:03,800 --> 01:20:04,900
That's cool. 
Good job. 

1582
01:20:04,900 --> 01:20:06,100
Good for you. 
Okay. 

1583
01:20:06,400 --> 01:20:11,100
Nothing so people, but, but some
people want to do a little bit 

1584
01:20:11,100 --> 01:20:13,500
more with that, right? 
Some people want the options to 

1585
01:20:13,500 --> 01:20:17,200
go back in, right? 
And that is what brought her on 

1586
01:20:17,200 --> 01:20:21,700
trophy gold, okay, so as we kick
over the trophy, go The I love 

1587
01:20:21,700 --> 01:20:22,800
it. 
I love that. 

1588
01:20:22,800 --> 01:20:25,200
There's a different logo for it.
There's like it's like a son 

1589
01:20:25,200 --> 01:20:29,800
with a dot in the middle like 
it's it's again great fucking 

1590
01:20:29,800 --> 01:20:34,100
Vibes and even the book again, 
it's not gold, but it is, it's 

1591
01:20:34,100 --> 01:20:37,600
a, it's an image of a doorway 
with this, like Medusa head on 

1592
01:20:37,600 --> 01:20:40,000
it and snakes are running down, 
and the door is just like 

1593
01:20:40,000 --> 01:20:41,500
goldish color. 
The girl at the door. 

1594
01:20:41,500 --> 01:20:44,300
So cool. 
It's so good. 

1595
01:20:44,300 --> 01:20:46,900
Like Savannah. 
And not only that. 

1596
01:20:46,900 --> 01:20:49,100
If you scroll all the way down 
the bottom, you see a little 

1597
01:20:49,100 --> 01:20:52,900
thing is the person. 
Like a big-ass door. 

1598
01:20:53,100 --> 01:20:55,400
You realize how far the door is 
this crazy? 

1599
01:20:55,400 --> 01:20:59,500
Yeah, so same thing. 
There's a bunch of character 

1600
01:20:59,500 --> 01:21:01,600
options, right off the 
beginning, with your drive, your

1601
01:21:01,600 --> 01:21:05,700
rituals, everything right off 
the knock, another very similar 

1602
01:21:05,700 --> 01:21:07,700
Pages, beginning with a piece of
parchment. 

1603
01:21:08,100 --> 01:21:10,600
Some, some writing on it. 
It also makes a little more 

1604
01:21:10,600 --> 01:21:12,900
sense when you think about the 
incursions, how it said this, 

1605
01:21:12,900 --> 01:21:15,700
sometimes they have like a poem 
bid or a narrative or something,

1606
01:21:15,700 --> 01:21:17,700
kiss going to the beginning of 
the book makes a lot more sense 

1607
01:21:17,900 --> 01:21:20,500
but also this one has like a 
gold piece on it which I think. 

1608
01:21:20,600 --> 01:21:22,200
It's a great not to like it's 
trophy. 

1609
01:21:22,200 --> 01:21:26,200
Gold like really, really cool 
trophy gold. 

1610
01:21:26,200 --> 01:21:30,000
Also this one only goes to 36 
pages and then it's got from 

1611
01:21:30,000 --> 01:21:35,100
page. 43 to fuck. 250 is all 
incursions. 

1612
01:21:35,100 --> 01:21:37,200
Again with the the mega dungeon 
at the end. 

1613
01:21:38,400 --> 01:21:41,300
Also, I don't think you can do a
mega dungeon in dark because you

1614
01:21:41,300 --> 01:21:43,700
died, but in go you got a little
bit more now. 

1615
01:21:43,700 --> 01:21:45,500
Okay, so what are? 
So, let's go through what are 

1616
01:21:45,500 --> 01:21:48,900
the major differences? 
Major differences, major 

1617
01:21:48,900 --> 01:21:51,400
differences, and what cruise 
through stuff as we go. 

1618
01:21:51,400 --> 01:21:56,200
But the biggest differences when
we get to it, our roles and 

1619
01:21:56,200 --> 01:22:01,800
combat roles. 
So in Trophy dark your mother 

1620
01:22:02,500 --> 01:22:04,400
okay. 
Yeah the Beating Heart of 

1621
01:22:04,400 --> 01:22:05,400
trophy. 
Dark is the Rue. 

1622
01:22:05,400 --> 01:22:10,200
It is the risk roll risk roll 
right in this game. 

1623
01:22:10,200 --> 01:22:13,300
There are hunt roles in combat 
roles, what roles? 

1624
01:22:13,300 --> 01:22:16,000
Well, well, we'll get to it, but
those are the two biggest Parts 

1625
01:22:16,000 --> 01:22:19,600
is trophy. 
Dark is really about digging in 

1626
01:22:19,600 --> 01:22:22,300
and trying to find some type of 
treasure or whatever. 

1627
01:22:22,300 --> 01:22:25,600
But like, it's almost kind of 
like it's a goal, but you're 

1628
01:22:25,600 --> 01:22:28,500
gonna die getting their trophy. 
Gold is more designed for your 

1629
01:22:28,700 --> 01:22:32,700
Russia honors to be successful, 
but have to keep going back in 

1630
01:22:32,700 --> 01:22:35,100
and back, in, and Back Again. 
Thereby continuing to risk 

1631
01:22:35,100 --> 01:22:36,500
themselves over and over and 
over again. 

1632
01:22:36,700 --> 01:22:39,200
Hoping to eventually pay off 
their, the debt that they did a 

1633
01:22:39,200 --> 01:22:40,700
crew for their drive or 
whatever. 

1634
01:22:41,100 --> 01:22:44,700
And the big difference to it, 
besides the hot rolls with a 

1635
01:22:44,708 --> 01:22:49,000
combat role as you can actually 
fight monsters now, That's what 

1636
01:22:49,000 --> 01:22:52,300
makes you wonder if I monsters. 
So there's actually hope that 

1637
01:22:52,300 --> 01:22:55,500
you can. 
You can totally run this as dark

1638
01:22:55,500 --> 01:22:58,300
as a fun little Adventure. 
It's for gold get together. 

1639
01:22:58,300 --> 01:23:00,500
Exactly. 
Yeah. 

1640
01:23:00,800 --> 01:23:04,400
And the great thing is even if 
everybody dies, you can create 

1641
01:23:04,400 --> 01:23:08,200
characters based on people that 
know about those people going 

1642
01:23:08,200 --> 01:23:10,600
into to find out what happened 
in them kind of situation and 

1643
01:23:10,600 --> 01:23:13,500
that can lead to Gold even. 
So yeah, great way to do it. 

1644
01:23:13,600 --> 01:23:16,900
So kick it off into trophy goal 
just to hit on the highlights 

1645
01:23:16,900 --> 01:23:19,000
and give you a little a little 
Vibes for Golden, how it's 

1646
01:23:19,000 --> 01:23:20,600
different. 
There's a great page here for a 

1647
01:23:20,600 --> 01:23:23,600
deadly hunger, right? 
This is another narrative bit 

1648
01:23:23,600 --> 01:23:25,500
off the beginning and then the, 
what is this? 

1649
01:23:25,500 --> 01:23:27,500
Again, it's his trophy gold, as 
a role-playing game. 

1650
01:23:27,500 --> 01:23:29,600
I'll treasure Hunters. 
We did that before the game 

1651
01:23:29,600 --> 01:23:33,700
tells the story of treasure 
Hunters, obsessive drive to seek

1652
01:23:33,700 --> 01:23:37,000
even greater riches in a 
desperate bid to stay alive. 

1653
01:23:37,500 --> 01:23:41,100
It's a collaborative. 
Push Sherlock rules and roles 

1654
01:23:41,300 --> 01:23:44,000
game. 
The sister game of dark and 

1655
01:23:44,000 --> 01:23:46,500
blends them with the Survive by 
your wits. 

1656
01:23:46,500 --> 01:23:48,600
Mentality of old fantasy are 
Geez. 

1657
01:23:48,600 --> 01:23:51,400
So instead of the 
ever-increasing power that comes

1658
01:23:51,400 --> 01:23:53,900
with the leveling up, found 
another games treasure hunters 

1659
01:23:53,900 --> 01:23:56,300
and trophy, gold remain. 
Fragile, meaning death is always

1660
01:23:56,300 --> 01:23:59,700
wrong, roll away, so they're 
still high risk. 

1661
01:23:59,700 --> 01:24:04,000
But again this one that's more 
survivable but you have to keep 

1662
01:24:04,000 --> 01:24:09,000
going back which makes it less 
survivable, the more times you 

1663
01:24:09,000 --> 01:24:11,400
do it, which is great. 
So, player to guide, here, we 

1664
01:24:11,400 --> 01:24:12,900
don't need to go character 
sheet. 

1665
01:24:12,900 --> 01:24:14,800
We don't really need to go, 
except there's five steps on 

1666
01:24:14,800 --> 01:24:17,800
this one, right? 
The difference being step 4. 

1667
01:24:18,500 --> 01:24:22,300
Choose your backpack equipment 
and combat equipment and set 

1668
01:24:22,300 --> 01:24:26,900
your burdens, right? 
So your burdens are a measure of

1669
01:24:26,900 --> 01:24:29,600
how much debt or other Financial
Obligations you have. 

1670
01:24:29,800 --> 01:24:32,400
And that's how much gold you 
need to recover from the forest 

1671
01:24:32,400 --> 01:24:36,400
before, returning to town, your 
burden started at 1, but for 

1672
01:24:36,400 --> 01:24:38,900
each piece of combat, equipment.
You choose increase your burdens

1673
01:24:38,900 --> 01:24:40,900
by one. 
You must have a weapon to 

1674
01:24:40,900 --> 01:24:44,100
participate in a combat role. 
So in the same way that rituals 

1675
01:24:44,100 --> 01:24:47,900
add to your ruin, your combat 
equipment, adds to your burdens 

1676
01:24:48,000 --> 01:24:50,300
Great. 
Super easy to transition from 

1677
01:24:50,300 --> 01:24:52,100
dark to this. 
It's the same thing. 

1678
01:24:52,300 --> 01:24:54,400
It's just a little thing. 
It's a great. 

1679
01:24:54,400 --> 01:24:57,400
I love when games add something,
but use the same mechanic, so 

1680
01:24:57,400 --> 01:24:59,500
that is the exact same time were
different. 

1681
01:24:59,500 --> 01:25:01,600
Yeah. 
Yeah, slide perfectly and very 

1682
01:25:01,600 --> 01:25:03,600
cool. 
So you had us. 

1683
01:25:04,000 --> 01:25:08,200
So the trophy gold sheet is 
definitely bigger than the other

1684
01:25:08,200 --> 01:25:13,600
ones on the character sheet hits
example or well in the dry. 

1685
01:25:13,800 --> 01:25:15,700
Yeah, still number, this sheet 
is great, but if we go back to 

1686
01:25:15,708 --> 01:25:19,200
number 3 real quick, it says In 
the dry, there's a little bit 

1687
01:25:19,200 --> 01:25:21,200
different different thing called
to it's called over the course 

1688
01:25:21,200 --> 01:25:23,900
of the game you will collect 
treasure measured in Gold some 

1689
01:25:23,900 --> 01:25:27,300
of which can be stashed away in 
your horde to support your 

1690
01:25:27,300 --> 01:25:29,700
drive. 
When you say 50 gold in your 

1691
01:25:29,700 --> 01:25:32,900
hoard, you achieve your drive 
and can retire. 

1692
01:25:33,000 --> 01:25:35,900
You start with zero. 
So you can actually save up the 

1693
01:25:35,900 --> 01:25:37,300
gold. 
So there's actually a spot of 

1694
01:25:37,300 --> 01:25:40,500
the character sheet marked for 
all of your hoard, so it's 

1695
01:25:40,500 --> 01:25:43,700
really great. 
So character named occupation 

1696
01:25:43,900 --> 01:25:46,900
horde rituals. 
There's a whole section here for

1697
01:25:46,900 --> 01:25:51,100
combat equipment. 
And your burdens off to the 

1698
01:25:51,100 --> 01:25:53,000
side. 
So, the character sheet, as you 

1699
01:25:53,000 --> 01:25:56,400
said, definitely much more of a 
cheat whole section for backpack

1700
01:25:56,400 --> 01:25:59,000
equipment, whole section for 
found equipment whole section 

1701
01:25:59,000 --> 01:26:03,300
for combat equipment. 
It's, you know, is this 

1702
01:26:03,300 --> 01:26:08,100
hyperlink to know? 
Okay, so um, yeah, more 

1703
01:26:08,100 --> 01:26:11,100
character options, etc, etc, 
etc. 

1704
01:26:11,100 --> 01:26:12,700
What is this mean? 
We've talked about that already.

1705
01:26:12,700 --> 01:26:15,300
So backpack options. 
Why don't you roll up some 

1706
01:26:15,300 --> 01:26:17,800
backpack options were all once 
and write down all three items. 

1707
01:26:17,900 --> 01:26:21,300
Items. 
We're my dice roller go. 

1708
01:26:21,300 --> 01:26:22,800
Huh. 
Where am I dice roller? 

1709
01:26:22,800 --> 01:26:28,000
Go. 
As it's fine, it's at right 

1710
01:26:28,000 --> 01:26:28,800
here. 
Okay? 

1711
01:26:30,300 --> 01:26:35,600
Um, I'm going to be 6, right? 
Yeah, by 4. 

1712
01:26:37,900 --> 01:26:40,600
Five, wait a minute, wait a 
minute. 

1713
01:26:40,700 --> 01:26:42,900
Roll one and write it down. 
Back there items. 

1714
01:26:43,100 --> 01:26:47,500
It says one or two, three or 
four, five six four. 

1715
01:26:47,500 --> 01:26:55,800
I scandals two hours, dim mirror
small steel and perfume. 6 uses 

1716
01:26:55,800 --> 01:26:59,000
that person excuses. 
Okay, it's all right, I look 

1717
01:26:59,000 --> 01:26:59,700
pretty. 
Yeah. 

1718
01:27:00,600 --> 01:27:02,600
Those sounds like demon. 
Something equipments to me? 

1719
01:27:02,600 --> 01:27:04,200
I'm sorry. 
I am. 

1720
01:27:04,900 --> 01:27:08,700
And it was actually all right. 
Additional back. 

1721
01:27:08,700 --> 01:27:12,100
That equip your backpack has six
slots for six items, but when 

1722
01:27:12,100 --> 01:27:14,200
you select your backpack 
equipment, you only get three 

1723
01:27:14,200 --> 01:27:15,700
items. 
What are the other three slots? 

1724
01:27:16,000 --> 01:27:17,800
So, you are foolish enough to be
a treasure hunter. 

1725
01:27:17,800 --> 01:27:20,500
You are not so foolish as to go 
unprepared when you rummage 

1726
01:27:20,500 --> 01:27:22,500
around in your backpack. 
You have open slots, you can 

1727
01:27:22,500 --> 01:27:25,200
pick any item from the 
additional backpack equipment 

1728
01:27:25,200 --> 01:27:28,400
table found in the back end 
papers. 

1729
01:27:28,700 --> 01:27:32,800
So if you scroll all the way 
down to the bottom, right there 

1730
01:27:32,800 --> 01:27:36,800
is a whole fat section here of 
additional backpack equipment. 

1731
01:27:36,800 --> 01:27:40,100
So So pick or role for any item 
you want. 

1732
01:27:40,100 --> 01:27:42,100
So why don't you roll three 
times real quick? 

1733
01:27:44,400 --> 01:27:51,500
53. 
Okay, so that is lockpicks 35 

1734
01:27:52,000 --> 01:27:55,000
which is Honey Boo. 
Boo. 

1735
01:27:56,600 --> 01:28:01,100
And then a three sticks, which 
is an hourglass. 

1736
01:28:02,400 --> 01:28:05,700
There we go, still sounds very 
demon ritually. 

1737
01:28:05,800 --> 01:28:08,900
You know? 
Beelzebub. 

1738
01:28:09,000 --> 01:28:12,500
I'm sure loves honey man so I'll
send well, you're also in the 

1739
01:28:12,500 --> 01:28:16,900
forest. 
So you know, That dog is 

1740
01:28:16,900 --> 01:28:19,800
murderer. 
Winnie the Pooh situation is you

1741
01:28:19,800 --> 01:28:22,800
know it's a thing now, so 
fucking stupid. 

1742
01:28:23,100 --> 01:28:27,700
Yeah, so character combat 
equipment options. 

1743
01:28:28,400 --> 01:28:31,200
Add one burden for each item you
choose but let's get to the 

1744
01:28:31,200 --> 01:28:34,500
comment section because I think 
we come back to to this it's 

1745
01:28:34,500 --> 01:28:37,800
interesting that it's oh there's
a how to play section. 

1746
01:28:37,800 --> 01:28:39,900
Oh wait. 
Why is there a combat? 

1747
01:28:40,700 --> 01:28:43,100
Did I miss a section that talks 
about combat a little bit more? 

1748
01:28:43,100 --> 01:28:44,600
Not really. 
Oh, it's how to play. 

1749
01:28:44,800 --> 01:28:45,800
You're gonna go down and from 
there. 

1750
01:28:45,800 --> 01:28:48,000
It's into rolling Dice and 
there's the hunt role in wrist 

1751
01:28:48,000 --> 01:28:49,200
roll. 
That's right. 

1752
01:28:49,200 --> 01:28:50,700
Yeah. 
But there's a table here at the 

1753
01:28:50,708 --> 01:28:52,800
top that and the combat roll 
into that. 

1754
01:28:53,200 --> 01:28:54,800
Yeah. 
And then, I guess you'll come 

1755
01:28:54,800 --> 01:28:56,800
back for the combat equipment 
section. 

1756
01:28:57,100 --> 01:28:59,200
So yeah. 
How to play we're just I've got 

1757
01:28:59,200 --> 01:29:01,200
that player principles, they're 
all. 

1758
01:29:01,400 --> 01:29:02,700
So these are a little bit 
different. 

1759
01:29:02,700 --> 01:29:06,500
So be curious both as a player. 
And as a character you're 

1760
01:29:06,500 --> 01:29:09,500
playing as an Explorer played a 
win play, like your character's 

1761
01:29:09,500 --> 01:29:13,100
life, depends on it because in 
this game it does but also play 

1762
01:29:13,100 --> 01:29:15,400
to lose your luck will run out. 
Race at the end. 

1763
01:29:15,400 --> 01:29:18,500
So try to win until, you know, 
you can't, and then try to lose,

1764
01:29:18,600 --> 01:29:21,200
you know, I like that have, 
there's a little bit of a tweak,

1765
01:29:21,200 --> 01:29:22,600
in a little bit of a Vibe 
change. 

1766
01:29:22,800 --> 01:29:25,900
So the hunt role as we said is 
the biggest fucking difference 

1767
01:29:25,900 --> 01:29:30,600
in this, right? 
So the hunt roll works very 

1768
01:29:30,600 --> 01:29:34,700
similar to the risk role but for
different reasons, right? 

1769
01:29:34,800 --> 01:29:37,400
So when the hunt roll nearly all
of the actions in the game Flow 

1770
01:29:37,400 --> 01:29:40,600
out of it, it's common to move 
immediately from the result of a

1771
01:29:40,600 --> 01:29:42,600
hunt roll into a combat role or 
risk world. 

1772
01:29:42,800 --> 01:29:45,100
The purpose of the hunt role is 
to fold to learn about the 

1773
01:29:45,100 --> 01:29:48,500
world, and to collect a meta 
game currency called hunt 

1774
01:29:48,500 --> 01:29:50,400
tokens. 
Mmm. 

1775
01:29:50,400 --> 01:29:54,800
Yeah, when you press ever deeper
in pursuit of a specific and 

1776
01:29:54,800 --> 01:29:59,200
immediate goal either set, Set 
either the set goal or separate 

1777
01:29:59,200 --> 01:30:02,100
goal say how you were exploring 
the environment, then roll, 

1778
01:30:02,100 --> 01:30:05,200
then, gather six-sided dice, you
take a light die, just for 

1779
01:30:05,200 --> 01:30:07,400
exploring the world. 
And ask the gym questions. 

1780
01:30:07,600 --> 01:30:09,800
You take another light, die, if 
you have an appropriate skill. 

1781
01:30:10,500 --> 01:30:12,900
So not really doing a whole lot 
of dark die situation here. 

1782
01:30:12,900 --> 01:30:16,000
That's it, like, do you're just 
rolling around exploring finger 

1783
01:30:16,000 --> 01:30:18,300
on what's going on and if you 
have a skill, you just do that. 

1784
01:30:18,300 --> 01:30:22,200
There you go. 
If you roll, if your highest die

1785
01:30:22,200 --> 01:30:25,900
is a one, you lose all your hunt
tokens and encounter something 

1786
01:30:25,900 --> 01:30:29,700
terrible. 
Only the player rolling loses 

1787
01:30:29,700 --> 01:30:31,900
their tokens and the tokens are 
gained and lost individually. 

1788
01:30:31,900 --> 01:30:34,300
So it is different. 
It's not about one, two, three, 

1789
01:30:34,400 --> 01:30:36,200
on a one. 
You're fucked on a 223, 

1790
01:30:36,200 --> 01:30:38,700
encounter something terrible, 
right on a four to five, you 

1791
01:30:38,700 --> 01:30:41,800
gain a hunt token, but you also 
encounter something terrible and

1792
01:30:41,800 --> 01:30:43,500
on a six you gain one hunt 
token. 

1793
01:30:44,900 --> 01:30:47,000
I love. 
This is such a great mechanic 

1794
01:30:47,000 --> 01:30:51,200
for finding out information, 
random rolling, Random 

1795
01:30:51,200 --> 01:30:54,200
Encounters like everything. 
This is such a great mechanic 

1796
01:30:54,200 --> 01:30:57,100
for exploring an area. 
Yeah, I really like this. 

1797
01:30:57,100 --> 01:31:00,300
I also love this. 
Just like, I'm like, you know, 

1798
01:31:00,300 --> 01:31:02,600
five of six. 
It's like, yeah, you encourage 

1799
01:31:02,600 --> 01:31:06,700
something terrible. 
So you're pretty much always 

1800
01:31:06,700 --> 01:31:08,800
going to encounter something 
terrible, which is fantastic, 

1801
01:31:09,400 --> 01:31:12,800
but, you know, four through six,
get you a hunt token. 

1802
01:31:12,800 --> 01:31:15,500
So like half of the die rolls 
get You what you need? 

1803
01:31:15,600 --> 01:31:19,000
Yeah. 
So yeah that's great GM will 

1804
01:31:19,000 --> 01:31:21,500
provide answers to your 
expiration and independent of 

1805
01:31:21,500 --> 01:31:24,200
the result of the die. 
The quality of the answer is 

1806
01:31:24,200 --> 01:31:26,400
depends on what you roll on the 
immediacy. 

1807
01:31:26,400 --> 01:31:28,800
The danger also depends on that 
on a 1-2-3. 

1808
01:31:28,800 --> 01:31:32,400
The encounter is present and 
threatening such as a monster on

1809
01:31:32,400 --> 01:31:35,700
a trap, but on a four to five, 
it's, you know, that concept of 

1810
01:31:35,700 --> 01:31:38,400
like, signs of it. 
So right, dangerous signs 

1811
01:31:38,400 --> 01:31:39,700
ominous, sounds things like 
that. 

1812
01:31:39,700 --> 01:31:42,200
So I it's very similar to like, 
you know, the vanilla game and 

1813
01:31:42,200 --> 01:31:44,400
stuff like that. 
Where it's either right on top 

1814
01:31:44,400 --> 01:31:48,200
of Or you see a clue and it's 
around the corner. 

1815
01:31:48,200 --> 01:31:51,800
Something so one tokens are a 
meta game currency that allow 

1816
01:31:51,800 --> 01:31:55,200
players some narrative control. 
One token can be spent to find a

1817
01:31:55,208 --> 01:31:56,800
treasure with one goal to 
spending. 

1818
01:31:56,800 --> 01:31:59,700
Three tokens allows the treasure
hunter to achieve a goal. 

1819
01:32:00,200 --> 01:32:03,800
This is a set goal but can be 
any goal tokens are gained and 

1820
01:32:03,808 --> 01:32:05,800
lost individually but also 
pulled as a group. 

1821
01:32:05,800 --> 01:32:08,400
If a treasure hunter dies or 
tokens can be claimed as gold by

1822
01:32:08,400 --> 01:32:11,300
their companions. 
Then there's a risk or all which

1823
01:32:11,300 --> 01:32:14,000
you've already gone over, don't 
need to do that again, but we've

1824
01:32:14,000 --> 01:32:15,800
already gone over it. 
Evil's Bargains, we've already 

1825
01:32:15,800 --> 01:32:18,300
gone over that. 
It's really almost exact same 

1826
01:32:18,300 --> 01:32:20,400
page but I do like that they 
tweak the art a little bit. 

1827
01:32:20,700 --> 01:32:24,800
Yeah. 
Yeah but the gone down the 

1828
01:32:24,800 --> 01:32:28,600
combat role is I think this is 
one of the bigger there's like 

1829
01:32:28,600 --> 01:32:30,100
two. 
Yeah it's like a page and a half

1830
01:32:30,100 --> 01:32:33,600
for this which is honestly like 
the longest Narrative of role 

1831
01:32:33,600 --> 01:32:38,500
but really A lot of it is the 
there's like a narrative section

1832
01:32:38,500 --> 01:32:42,200
here but so when you attempt to 
defeat a monster, you combine 

1833
01:32:42,200 --> 01:32:44,200
efforts with your fellow 
treasure hunter, so it's a 

1834
01:32:44,200 --> 01:32:45,800
group. 
Up, roll to beat something. 

1835
01:32:46,200 --> 01:32:49,400
So first, say how you expose 
yourself to injury or attack? 

1836
01:32:49,400 --> 01:32:52,200
Then roll one light, die. 
The number on the die is called 

1837
01:32:52,200 --> 01:32:53,900
sure. 
Weak point and represents a 

1838
01:32:53,900 --> 01:32:56,000
risks. 
You are facing to face the 

1839
01:32:56,000 --> 01:32:58,200
monster. 
If multiple characters are 

1840
01:32:58,200 --> 01:33:02,400
involved each rolls their own 
die, then you gather a dark die 

1841
01:33:02,400 --> 01:33:04,800
for each character involved in 
the attack. 

1842
01:33:06,300 --> 01:33:09,600
Whoo. 
So everyone involved, it's, you 

1843
01:33:09,600 --> 01:33:12,000
know, rolls our own light died. 
And then there's a dark died for

1844
01:33:12,000 --> 01:33:15,400
everyone in the situation. 
So say what ones? 

1845
01:33:15,400 --> 01:33:19,400
Your use until I stack dark dark
die every time very quickly, you

1846
01:33:19,400 --> 01:33:23,400
know, dude. 
Like so there is you can fight, 

1847
01:33:23,400 --> 01:33:27,400
but God, it sucks, you know, 
versus trophy dark. 

1848
01:33:27,400 --> 01:33:29,500
Where it's like, you just can't.
Yeah. 

1849
01:33:30,000 --> 01:33:32,200
So it's interesting that it does
give you the option. 

1850
01:33:32,600 --> 01:33:35,000
So it is a slightly more 
Survival Game. 

1851
01:33:35,000 --> 01:33:36,600
I feel Feel slightly, 
marginally. 

1852
01:33:38,500 --> 01:33:40,200
So you say what your weapons 
you're using against the 

1853
01:33:40,208 --> 01:33:43,600
monster, then roll all the dice 
together to defeat a monster. 

1854
01:33:44,000 --> 01:33:47,300
You must roll against the 
monsters endurance, which is but

1855
01:33:47,300 --> 01:33:50,100
set between 2 and 12, did you 
may reduce the endurance? 

1856
01:33:50,100 --> 01:33:52,000
If you have relevant skills, 
Etc. 

1857
01:33:52,000 --> 01:33:54,800
On are taking advantage of 
equipment or has the weakness of

1858
01:33:54,800 --> 01:33:57,500
a monster. 
If the endurance would go below 

1859
01:33:57,500 --> 01:34:01,300
the number of dark dice, you 
rolled then no combat role is 

1860
01:34:01,300 --> 01:34:04,100
required. 
You just you beat it you know 

1861
01:34:04,100 --> 01:34:05,500
because you couldn't roll blow 
that. 

1862
01:34:05,500 --> 01:34:08,900
Anyway I'm so the GMA increase 
if It's protect increase the 

1863
01:34:08,900 --> 01:34:10,600
endurance of, it's particularly 
tough. 

1864
01:34:10,800 --> 01:34:13,600
If the Durance would go above 12
the monsters, too difficult to 

1865
01:34:13,600 --> 01:34:16,500
fight and you have to either 
figure out a way to reduce it or

1866
01:34:16,500 --> 01:34:19,700
a treat. 
If the total of the too hot to 

1867
01:34:19,700 --> 01:34:24,000
highest dark Dy is equal to or 
higher than the endurance. 

1868
01:34:24,100 --> 01:34:26,700
The monster is defeated in the 
manner. 

1869
01:34:26,700 --> 01:34:30,900
Union players described, and you
collect the gold, So dark die 

1870
01:34:30,900 --> 01:34:33,100
are kind of good so far, kind 
of. 

1871
01:34:33,200 --> 01:34:37,300
So yeah, right. 
If any of the dark dice equals 

1872
01:34:37,300 --> 01:34:41,200
your weak point, your characters
ruin increases by one for each 

1873
01:34:41,200 --> 01:34:43,000
dark. 
Die matching the weak point. 

1874
01:34:43,600 --> 01:34:48,600
Again, I love that because it's 
the same mechanic as like, help.

1875
01:34:48,900 --> 01:34:50,600
Right? 
Means you've seen it before and 

1876
01:34:50,600 --> 01:34:52,400
it's not new. 
It's just using a different way,

1877
01:34:52,400 --> 01:34:54,400
which is a really great way to 
do all rules. 

1878
01:34:56,100 --> 01:34:58,900
We can choose to Mark a piece of
your armor or to ignore all 

1879
01:34:58,900 --> 01:35:03,100
ruined. 
In increases for your treasure 

1880
01:35:03,100 --> 01:35:06,100
hunter, doing a single row, when
you, you can choose to Mark a 

1881
01:35:06,100 --> 01:35:09,600
piece of armor to ignore, all 
ruin increases for your treasure

1882
01:35:09,600 --> 01:35:14,000
hunter during a single roll. 
Describe how your armor absorbs 

1883
01:35:14,000 --> 01:35:16,700
to hit to protect. 
You marked armors unusable until

1884
01:35:16,700 --> 01:35:19,500
you safely returned to town. 
So you kind of have this like 

1885
01:35:20,000 --> 01:35:23,900
hit protection situation with a 
yeah, like damage. 

1886
01:35:23,900 --> 01:35:27,300
So kind of you know, bum what's 
not? 

1887
01:35:27,300 --> 01:35:30,500
Because once it once you hit it,
it's Useless someone set up. 

1888
01:35:30,500 --> 01:35:35,600
Soak, it's more like I get like 
it like armor points. 

1889
01:35:35,600 --> 01:35:38,400
Kind of like you have five to 
spend and if you take five games

1890
01:35:38,400 --> 01:35:39,800
done, yeah. 
Yeah. 

1891
01:35:40,900 --> 01:35:43,600
At this point, if a player wants
to treasure on to retreat, that 

1892
01:35:43,600 --> 01:35:47,500
player must hand their weak 
point Li weak point light died 

1893
01:35:47,500 --> 01:35:50,900
over to another player who now, 
suffers if either their original

1894
01:35:50,900 --> 01:35:53,700
weak point number or the new 
number comes up during a 

1895
01:35:53,700 --> 01:35:56,700
re-roll, the dark die. 
If both light die show the same 

1896
01:35:56,700 --> 01:35:58,900
number of the treasure, Optimus 
re-roll one of the die to a 

1897
01:35:58,907 --> 01:36:01,700
different Number a treasure 
hunter who retreats in this 

1898
01:36:01,700 --> 01:36:04,200
manner can do so without 
triggering a risk role or any 

1899
01:36:04,200 --> 01:36:06,300
other consequence for 
themselves, but the number of 

1900
01:36:06,300 --> 01:36:09,200
dark, tyrol goes never goes down
even when a church around 

1901
01:36:09,200 --> 01:36:11,900
relieves a fight bro. 
So if you want to bail your 

1902
01:36:11,900 --> 01:36:15,400
fucking, your body's over. 
Yeah, here hold this for me. 

1903
01:36:17,900 --> 01:36:21,300
If the two highest die dark, die
are less than the monsters 

1904
01:36:21,300 --> 01:36:25,000
endurance and you wish to 
continue the attack at one more 

1905
01:36:25,000 --> 01:36:28,400
dark die in re-roll, all the 
dark die, you may keep adding a 

1906
01:36:28,400 --> 01:36:31,000
dark die and we rolling. 
You defeat the monster or until 

1907
01:36:31,000 --> 01:36:33,100
all chakras. 
Give up the fight or die. 

1908
01:36:33,500 --> 01:36:36,400
Keep in mind that each re-roll 
increases. 

1909
01:36:36,400 --> 01:36:40,100
The odds of your own ruin going 
up, retreating as a group from 

1910
01:36:40,100 --> 01:36:42,300
your incomplete fight. 
May trigger risk roles are the 

1911
01:36:42,300 --> 01:36:46,600
consequences again uses it. 
Since a mechanic of the risk 

1912
01:36:46,600 --> 01:36:49,800
roll with the end of the combat 
role that you can keep adding 

1913
01:36:49,800 --> 01:36:52,800
any, but your you can get fucked
and talk about risk roles in 

1914
01:36:52,800 --> 01:36:56,500
combat rather the rather than 
participating. 

1915
01:36:56,500 --> 01:36:59,300
You directly you can attempt to 
weaken the monster with a risk. 

1916
01:36:59,400 --> 01:37:02,300
Roll, say you were trying to 
reach in the monster, the risk 

1917
01:37:02,300 --> 01:37:04,300
roll. 
If you roll a four or five or 

1918
01:37:04,300 --> 01:37:07,100
six, you reduce the monsters 
Endurance by one if you're using

1919
01:37:07,100 --> 01:37:08,500
a ritual as part of your risk 
roll. 

1920
01:37:08,500 --> 01:37:13,800
See rituals and combat. 
And yeah, so range weapons and 

1921
01:37:13,800 --> 01:37:15,800
combat. 
This is pretty much the last 

1922
01:37:15,800 --> 01:37:17,300
kind of bit. 
We need to go over in this and 

1923
01:37:17,300 --> 01:37:20,300
then we're pretty much done, 
range weapon such as bows, 

1924
01:37:20,300 --> 01:37:22,400
crossbows and slings can be 
treated as other weapons. 

1925
01:37:22,400 --> 01:37:24,400
When used in combat. 
However, range weapons may be 

1926
01:37:24,400 --> 01:37:26,900
used to reduce the monsters 
Endurance by putting your 

1927
01:37:26,900 --> 01:37:29,300
ammunition and the use of your 
weapon at risk. 

1928
01:37:29,800 --> 01:37:31,700
Range weapon. 
Start with three Slots of ammo. 

1929
01:37:31,700 --> 01:37:33,600
Make a wrist, rolls reduce 
endurance as normal. 

1930
01:37:33,600 --> 01:37:36,600
But instead of a devil's bargain
at a light die for each unmarked

1931
01:37:36,600 --> 01:37:39,700
slot of ammunition, you're 
willing to risk for each light 

1932
01:37:39,700 --> 01:37:42,200
guy that comes up, one, two or 
three Marcus lot of ammunition. 

1933
01:37:42,200 --> 01:37:45,400
When you have no unmarked slots,
you can no longer use this 

1934
01:37:45,400 --> 01:37:46,800
weapon. 
You can spend one gold back in 

1935
01:37:46,800 --> 01:37:50,300
town. 
So really, real weapons are like

1936
01:37:50,300 --> 01:37:53,900
kind of the go, huh? 
Well, if you stay far back and 

1937
01:37:53,900 --> 01:37:57,100
chip away until your animals 
gone, you can reduce the 

1938
01:37:57,100 --> 01:37:58,700
endurance enough that you have 
the up. 

1939
01:37:58,700 --> 01:38:01,400
So if you do Do come across 
someone who's endurance is 12 or

1940
01:38:01,400 --> 01:38:05,000
higher and you couldn't beat it.
Stay back, hit him with some 

1941
01:38:05,000 --> 01:38:07,600
ranged weapons use up. 
Some of your ammo, reduce that's

1942
01:38:07,600 --> 01:38:11,000
like eight or nine, then go into
the combat role, hit the melee 

1943
01:38:11,000 --> 01:38:14,900
stuff and keep going great way 
to do it, but also I love how. 

1944
01:38:16,000 --> 01:38:18,200
Simple. 
This is but how extraordinarily 

1945
01:38:18,200 --> 01:38:22,800
deadly it is and how the rules 
encourage tactical thoughtful 

1946
01:38:22,800 --> 01:38:25,100
play. 
Yeah, absolutely. 

1947
01:38:25,100 --> 01:38:29,100
So yeah, rituals and combat. 
There's also section here. 

1948
01:38:29,100 --> 01:38:31,700
So, basically, same thing before
the combat role declare, whether

1949
01:38:31,700 --> 01:38:36,000
using magic to weaken or attack 
for weakening, you may directly,

1950
01:38:36,000 --> 01:38:38,500
you may not participate in 
combat role and said, to a risk 

1951
01:38:38,500 --> 01:38:42,000
role as above on a 1-2-3, you 
don't reduce the monsters 

1952
01:38:42,000 --> 01:38:43,900
endurance and you suffer a 
consequence. 

1953
01:38:44,200 --> 01:38:45,500
I'm on a four to five year 
reducing. 

1954
01:38:45,700 --> 01:38:48,900
Aaron's by one and on a six-year
reducing Monsters. 

1955
01:38:48,900 --> 01:38:51,700
The Endurance by to for a 
directed to. 

1956
01:38:52,200 --> 01:38:54,700
Excuse me, you may be able to 
treat your ritual as a weapon, 

1957
01:38:55,400 --> 01:38:57,900
rolling a weak point and combat 
die. 

1958
01:38:57,900 --> 01:38:59,600
This is especially risky with 
magic. 

1959
01:38:59,600 --> 01:39:02,800
However, as the GM may require 
you to roll a risk role before 

1960
01:39:02,800 --> 01:39:05,800
using a ritual this way. 
So you might have more roles you

1961
01:39:05,800 --> 01:39:09,400
role of or option for really a 
selling opportunity to fail on 

1962
01:39:09,400 --> 01:39:10,800
that. 
Yeah. 

1963
01:39:11,500 --> 01:39:14,300
And then help rolls contest 
rolls conditions, losing 

1964
01:39:14,300 --> 01:39:16,800
yourself. 
So, burden gold. 

1965
01:39:16,800 --> 01:39:18,600
And then that's really, that's 
about it. 

1966
01:39:18,600 --> 01:39:22,100
So gold is an abstract value, it
really just helps you retire and

1967
01:39:22,100 --> 01:39:25,100
get the fuck out. 
So, gold can be found in one of 

1968
01:39:25,100 --> 01:39:27,600
three ways uncovered naturally. 
During the course of an 

1969
01:39:27,600 --> 01:39:31,600
incursion, it can be found 
spontaneously by spending a hunt

1970
01:39:31,600 --> 01:39:34,800
token or can be harvested by 
defeated enemy rolling. 

1971
01:39:34,800 --> 01:39:37,000
Number of Dy equal to the final 
endurance. 

1972
01:39:37,000 --> 01:39:39,500
The monster Was Defeated at 
which is interesting. 

1973
01:39:39,700 --> 01:39:42,600
The higher you allow the 
endurance to be when you 

1974
01:39:42,608 --> 01:39:45,000
defeated the more gold to get if
you knock endurance sounds like 

1975
01:39:45,000 --> 01:39:46,600
nothing before. 
Your combat role. 

1976
01:39:46,700 --> 01:39:50,100
Yeah, a lot of gold. 
Yeah, Burns. 

1977
01:39:50,100 --> 01:39:51,900
And spending gold. 
When you embark on a hunt for 

1978
01:39:51,900 --> 01:39:53,600
treasure you are making a 
commitment. 

1979
01:39:53,600 --> 01:39:56,200
You must recover. 
A certain amount of gold to pay 

1980
01:39:56,200 --> 01:39:58,100
off your debts. 
You start the game with one 

1981
01:39:58,100 --> 01:40:00,800
burden, plus an additional 
burden, for each piece of combat

1982
01:40:00,800 --> 01:40:04,400
equipment, used to start with 
reflecting the cost of upkeep. 

1983
01:40:05,100 --> 01:40:07,400
So, if you wanna start with a 
bunch of combat equipment, you 

1984
01:40:07,400 --> 01:40:09,400
have to keep going back in 
again, more and more and more 

1985
01:40:09,400 --> 01:40:11,700
gold to get rid of all your 
burdens. 

1986
01:40:11,700 --> 01:40:13,500
You may take one additional 
burden over the course of the 

1987
01:40:13,500 --> 01:40:16,500
game. 
So there's a old access to a 

1988
01:40:16,500 --> 01:40:18,900
higher quality of life 
automatically heals. 

1989
01:40:19,000 --> 01:40:22,000
You of one ruining clears all 
conditions when you return home.

1990
01:40:22,600 --> 01:40:25,500
So, that's another bird. 
You have to have a library, you 

1991
01:40:25,500 --> 01:40:27,700
can acquire a few small spell 
books. 

1992
01:40:28,000 --> 01:40:30,100
You can carry with you on your 
journey, studying them, unlocks,

1993
01:40:30,100 --> 01:40:34,500
new rituals at a cost of one 
bird a ritual and then training 

1994
01:40:34,600 --> 01:40:37,100
you have a mentor training you 
in the use of new skill. 

1995
01:40:37,400 --> 01:40:39,000
It's go. 
Your choir cost, one burden, 

1996
01:40:39,500 --> 01:40:42,900
library is interesting because 
you could take a ritual with 

1997
01:40:42,900 --> 01:40:45,800
burden as opposed to with ruin. 
Ian. 

1998
01:40:47,300 --> 01:40:49,800
Mmm. 
So you have to pay off more but 

1999
01:40:49,808 --> 01:40:53,700
you don't risk your ruined 
destroyed, huh? 

2000
01:40:54,600 --> 01:40:57,100
Yeah, it's amazing. 
There's right. 

2001
01:40:57,100 --> 01:40:59,300
There's others other burdens, 
you can have other things. 

2002
01:40:59,300 --> 01:41:00,400
You can spend gold on and 
things. 

2003
01:41:00,400 --> 01:41:03,700
There's carousing, where you 
spend one gold in town, but you 

2004
01:41:03,700 --> 01:41:05,700
can get information on Monster 
weaknesses. 

2005
01:41:05,700 --> 01:41:09,200
There's equipment, you can spend
one golden town to open up a 

2006
01:41:09,208 --> 01:41:11,200
single cross up slot in your 
backpack. 

2007
01:41:11,400 --> 01:41:13,700
There's healing you spend one 
goal to get rid of one ruin 

2008
01:41:13,700 --> 01:41:15,400
which does not exist in Trophy 
dark. 

2009
01:41:15,400 --> 01:41:18,800
I like Like that you can use 
money to heal a little bit for 

2010
01:41:18,800 --> 01:41:21,600
the ruin you have and then 
there's hoard your stash your 

2011
01:41:21,600 --> 01:41:23,800
gold and your whore. 
Once you have 50, you're good to

2012
01:41:23,800 --> 01:41:26,900
go and that's it. 
There's also hirelings, you 

2013
01:41:26,900 --> 01:41:28,400
know, you can hire them. 
Yeah. 

2014
01:41:28,400 --> 01:41:31,500
You for to burdens, they get two
skills to piece of equipment. 

2015
01:41:31,500 --> 01:41:33,800
Three ruin for each additional 
skill. 

2016
01:41:33,800 --> 01:41:37,500
You mark off or or ritual. 
You get another burden for each 

2017
01:41:37,500 --> 01:41:40,400
additional reduction of Ruin. 
You mark, another burden. 

2018
01:41:40,400 --> 01:41:43,300
So burdens are very heavy in 
this game. 

2019
01:41:43,300 --> 01:41:47,000
Yeah, which really keep going 
and That money man. 

2020
01:41:47,200 --> 01:41:48,900
That's it. 
There's a whole section on 

2021
01:41:48,900 --> 01:41:50,800
backpack in Quebec. 
Combat equipment, found 

2022
01:41:50,800 --> 01:41:53,600
equipment. 
You know talk to you about the 

2023
01:41:54,500 --> 01:41:57,300
bestiary. 
It also talks about campaign 

2024
01:41:57,300 --> 01:42:01,400
sheets and the kind of various 
differences between that and you

2025
01:42:01,407 --> 01:42:04,200
know the the original incursion 
safety tools. 

2026
01:42:04,200 --> 01:42:07,100
Once again there's a game master
guide which is very similar to 

2027
01:42:07,100 --> 01:42:10,600
the other one, the pitch, the 
supplies expectations, the 

2028
01:42:10,600 --> 01:42:12,200
principles are, roughly the 
same. 

2029
01:42:13,300 --> 01:42:16,900
And then oh, this is this is 
what My favorite pieces are 

2030
01:42:16,900 --> 01:42:18,600
here. 
Well it's so cool. 

2031
01:42:19,100 --> 01:42:23,100
It's like a dope. 
Yeah almost Stone looking Jaguar

2032
01:42:23,100 --> 01:42:25,000
thing coming out from between 
two other cells. 

2033
01:42:25,500 --> 01:42:29,500
Yeah but the eyes and mouth are 
glowing with this red you know 

2034
01:42:29,500 --> 01:42:31,300
and it's massively 
overshadowing. 

2035
01:42:31,300 --> 01:42:33,700
This guy who's swinging an Axe 
and damn he's not going to win 

2036
01:42:34,400 --> 01:42:35,900
and that's it. 
And that's really the big 

2037
01:42:35,900 --> 01:42:37,200
difference between Trophy and 
gold. 

2038
01:42:37,200 --> 01:42:39,200
Really, the huge difference is 
the hunt roll. 

2039
01:42:39,200 --> 01:42:41,600
The combat role in the the 
options for burdens in the 

2040
01:42:41,600 --> 01:42:44,600
various things you can spend 
burdens on which one of these 

2041
01:42:44,600 --> 01:42:48,300
are going to be having gold. 
Resource using it to heal a huge

2042
01:42:48,300 --> 01:42:50,800
lead to he'll ruin. 
That's pretty big, you know. 

2043
01:42:51,300 --> 01:42:53,100
Yeah. 
Oh, that's huge. 

2044
01:42:53,400 --> 01:42:55,300
Yeah. 
I mean, very cool. 

2045
01:42:55,300 --> 01:42:58,100
So like libraries household 
hirelings. 

2046
01:42:58,300 --> 01:43:00,800
And interesting thing though is 
like the more of those things 

2047
01:43:00,800 --> 01:43:04,100
you use to help you, the more 
you have to play to pay it off 

2048
01:43:04,100 --> 01:43:08,100
like it's almost like real life,
you know, it's crazy. 

2049
01:43:08,400 --> 01:43:13,500
So obviously right spend money 
on things and then be in debt 

2050
01:43:14,000 --> 01:43:15,900
late-stage to still be in 
capitalism everybody. 

2051
01:43:16,100 --> 01:43:20,300
We are getting into the review 
because I think this is book 

2052
01:43:20,300 --> 01:43:22,700
review. 
I mean we did two books. 80 

2053
01:43:22,700 --> 01:43:26,200
pages of those are positive. 
This is one, it's one. 

2054
01:43:26,600 --> 01:43:28,000
Yeah. 
I just put trophy. 

2055
01:43:28,200 --> 01:43:30,000
Yeah. 
Proteins this it's the same 

2056
01:43:30,000 --> 01:43:32,200
Vibe. 
It's just honestly trophy gold 

2057
01:43:32,200 --> 01:43:35,100
is just kind of like expanded 
optional rules realistic Place. 

2058
01:43:35,500 --> 01:43:41,700
Yeah it's like 5e. 
It's an optional game that you 

2059
01:43:41,700 --> 01:43:47,500
don't have to take that option. 
Um, so trophy art, so for again,

2060
01:43:47,600 --> 01:43:53,100
real quick breakdown of what we 
do, it is a numerical metric of 

2061
01:43:53,100 --> 01:43:55,300
what we think about the game, 
broken into five different 

2062
01:43:55,900 --> 01:44:00,000
sections, art and style is the 
quality and quantity of the art 

2063
01:44:00,000 --> 01:44:01,900
within the book, The style in, 
which it's laid out. 

2064
01:44:01,900 --> 01:44:05,500
All those kind of things Vibes, 
all that stuff layout is, how 

2065
01:44:05,500 --> 01:44:08,700
well the book it. 
How readable the book is if it 

2066
01:44:08,700 --> 01:44:13,700
has Works hyperlinks, physical 
of it, has ribbons. 

2067
01:44:13,700 --> 01:44:16,000
All that kind of stuff. 
Really, the physical layout of 

2068
01:44:16,000 --> 01:44:17,700
the book. 
The navigability readability 

2069
01:44:17,700 --> 01:44:21,800
rule set is if it's a new rule 
set, is it cool, fun and 

2070
01:44:21,800 --> 01:44:24,300
interesting if the adapted rules
that howl is it adapted? 

2071
01:44:24,300 --> 01:44:26,100
Are there any unique elements? 
Things like that? 

2072
01:44:26,300 --> 01:44:28,800
Originality is kind of a broad 
category. 

2073
01:44:28,800 --> 01:44:31,800
A lot of it fits into like 
setting and lower but also if 

2074
01:44:31,800 --> 01:44:35,000
it's new rule set, that's got 
some real uniqueness to it a 

2075
01:44:35,008 --> 01:44:37,800
real originality even that would
go in here so we'll run 

2076
01:44:38,200 --> 01:44:41,800
whatever, whatever shy Signs 
across all of these things and 

2077
01:44:41,800 --> 01:44:45,200
then value bang for your buck, 
how much it costs to how much 

2078
01:44:45,200 --> 01:44:49,700
you get for how much you spend 
online resources, expanded 

2079
01:44:49,700 --> 01:44:53,800
content, third-party licenses 
generators, all that stuff. 

2080
01:44:53,900 --> 01:44:55,700
That's it's bang for your buck. 
That's value. 

2081
01:44:55,700 --> 01:45:01,400
So art and style thoughts. 
So it's got really good art. 

2082
01:45:01,700 --> 01:45:07,100
It's got really good art, but 
there is a lot, a lot of pages 

2083
01:45:07,100 --> 01:45:11,600
that have nothing on You know, 
I'm scrolling through specially 

2084
01:45:11,600 --> 01:45:13,300
when you get into incursions and
stuff. 

2085
01:45:13,400 --> 01:45:14,900
I'm scrolling through dark right
now. 

2086
01:45:16,000 --> 01:45:19,500
And there are several instances 
where there are many pages 

2087
01:45:19,500 --> 01:45:24,600
back-to-back with no arms. 
I don't disagree with you about 

2088
01:45:24,600 --> 01:45:27,600
the incursion section, but I 
really think the incursions as 

2089
01:45:27,600 --> 01:45:30,600
like Adventures. 
It doesn't really bother me in 

2090
01:45:30,600 --> 01:45:32,600
the incursion. 
Since a lot of it is just really

2091
01:45:32,600 --> 01:45:36,000
like tables and info but they do
have beautiful art at the 

2092
01:45:36,000 --> 01:45:39,500
beginning of each incursion. 
Yeah, yeah, yeah. 

2093
01:45:39,900 --> 01:45:44,600
In the first 40 pages, though. 
So even in, I guess, that's the 

2094
01:45:44,700 --> 01:45:46,700
Caillou. 
It's like, most of this book is 

2095
01:45:46,700 --> 01:45:50,300
just incursions, you know, gold 
back up. 

2096
01:45:50,700 --> 01:45:52,700
But in the first, like, 40 
pages, Does even in dark. 

2097
01:45:52,700 --> 01:45:56,700
There's a lot of pages of Full 
Art and there's a lot of art 

2098
01:45:56,700 --> 01:45:59,400
like the page with the night 
that has a player principles on 

2099
01:45:59,400 --> 01:46:03,700
where the the room that would 
like, the the night with the 

2100
01:46:03,700 --> 01:46:06,200
shield and then there's, yeah, 
principles are white over that a

2101
01:46:06,200 --> 01:46:08,600
lot of that. 
I mean, the parchment page is 

2102
01:46:08,900 --> 01:46:12,100
again, player's guide full page 
art next page. 

2103
01:46:12,100 --> 01:46:13,600
Third page art. 
Next page. 

2104
01:46:13,600 --> 01:46:17,400
Half-page art. 
A couple of tables roll like 

2105
01:46:17,400 --> 01:46:20,700
tables don't have any art, then 
how to play half page art, then 

2106
01:46:20,700 --> 01:46:22,900
another piece of Volpe Joe. 
Our than another piece of 

2107
01:46:22,900 --> 01:46:25,600
full-page art one page, without 
art. 

2108
01:46:25,700 --> 01:46:29,300
Another piece of art to Pages 
without are three pages of that,

2109
01:46:29,300 --> 01:46:32,400
are another full page piece of 
art, another half paid piece of 

2110
01:46:32,400 --> 01:46:33,900
art. 
I feel like if you don't really 

2111
01:46:33,900 --> 01:46:36,400
go, like two pages, and I feel 
like if there's ever a time that

2112
01:46:36,400 --> 01:46:39,400
there's three pages of that art,
the next page is like a full 

2113
01:46:39,400 --> 01:46:41,900
page and then it hits the 
incursions. 

2114
01:46:42,000 --> 01:46:43,600
So I don't. 
Yeah. 

2115
01:46:43,600 --> 01:46:53,000
So in Gold pretty much between 
22 to 33, there's no art. 

2116
01:46:55,200 --> 01:46:57,700
Okay. 
So, 10 pages in a 250 page book.

2117
01:46:57,800 --> 01:47:00,300
I don't disagree with you. 
I mean like I don't think 

2118
01:47:00,300 --> 01:47:04,000
everything is this not good. 84 
in art for me, you know? 

2119
01:47:05,200 --> 01:47:09,500
Yeah, so yeah, so our I think 
the art that is there is 

2120
01:47:09,500 --> 01:47:11,300
fantastic. 
I think told the way that the 

2121
01:47:11,300 --> 01:47:14,600
art is used is fantastic. 
What do you think about style? 

2122
01:47:14,600 --> 01:47:15,700
What do you thing about The 
Vibes? 

2123
01:47:15,700 --> 01:47:18,400
The book and the art used in the
layout and stuff like that. 

2124
01:47:21,400 --> 01:47:22,500
I mean, I think it's pretty 
good. 

2125
01:47:22,500 --> 01:47:26,800
I don't think this is like an 
art book, you know, I think a 

2126
01:47:26,800 --> 01:47:32,600
like, has some like There's not 
really art used on the pages of 

2127
01:47:32,600 --> 01:47:36,200
a lot of like end cap art or 
like start of chapter art. 

2128
01:47:38,500 --> 01:47:41,300
But yeah, I mean I think the art
and this is really good I just 

2129
01:47:41,300 --> 01:47:43,800
I'm not looking at this one for 
the art, you know? 

2130
01:47:45,100 --> 01:47:51,400
Um, I mean that's valid, I think
I think I might like the art a 

2131
01:47:51,407 --> 01:47:53,900
little bit more. 
I love this style of the art. 

2132
01:47:53,900 --> 01:47:57,000
I think it's every single piece 
is extraordinary evocative. 

2133
01:47:57,600 --> 01:48:00,500
I think the way in which the art
is used, is really well done and

2134
01:48:00,500 --> 01:48:03,000
really evocative, even as far as
like the cover and stuff like 

2135
01:48:03,000 --> 01:48:05,300
that. 
And I think that four books of 

2136
01:48:05,300 --> 01:48:08,700
this size, it does have a pretty
decent amount. 

2137
01:48:08,700 --> 01:48:11,800
It's not like Lancer where we go
50 pages without a piece of art 

2138
01:48:11,800 --> 01:48:13,800
or anything like that, right? 
We give an answer like a 6 on 

2139
01:48:13,800 --> 01:48:16,100
art or something. 
We did give Lancer a six. 

2140
01:48:16,100 --> 01:48:19,000
You think there's only one 
better than a 6 then than 

2141
01:48:19,000 --> 01:48:20,200
lanterns. 
This is a seven. 

2142
01:48:20,200 --> 01:48:23,100
I mean I think that's threshold 
it's not what one better. 

2143
01:48:23,100 --> 01:48:27,900
It's like an it's a level 
better, you know. 

2144
01:48:28,700 --> 01:48:33,500
Hmm. 
Only given a tear into the odd 

2145
01:48:33,500 --> 01:48:35,500
had an eight and I feel like 
he's got a similar thing where 

2146
01:48:35,500 --> 01:48:37,600
it's like there's not a lot on 
the pages but a lot of in 

2147
01:48:37,600 --> 01:48:40,500
between but the art, we love 
this style on that but I don't 

2148
01:48:40,500 --> 01:48:43,900
think that had anymore. 
What else would we give an 82? 

2149
01:48:44,700 --> 01:48:49,900
To term. 
Viking death squad, got a nine 

2150
01:48:49,900 --> 01:48:56,100
Gunslinger, got an 8:00 flight, 
Leo, got an A babes in the wood,

2151
01:48:56,100 --> 01:48:59,600
got an eight Frontier scum. 
Got an eight, I don't feel like 

2152
01:48:59,600 --> 01:49:01,400
this. 
I feel like this has, you know, 

2153
01:49:01,600 --> 01:49:05,300
I mean, I definitely agree that 
it's not a nine or ten for sure.

2154
01:49:05,400 --> 01:49:07,000
Yeah. 
But I think with how evocative 

2155
01:49:07,000 --> 01:49:09,900
the art is I do think there is 
quite a bit of it. 

2156
01:49:11,200 --> 01:49:13,200
At least in the first in the 
rules section before you get hit

2157
01:49:13,200 --> 01:49:15,900
incursions, I'm between a 7 and 
8 on this but I'm Lena Nate, but

2158
01:49:15,900 --> 01:49:17,600
if you're a heavy seven, you 
know, that's Fine. 

2159
01:49:17,600 --> 01:49:19,300
Still lean seven. 
I'm looking through into the all

2160
01:49:19,300 --> 01:49:23,800
right now and I'm still leaning 
seven on this one. 

2161
01:49:24,100 --> 01:49:25,800
Okay, we'll go 74. 
That's cool. 

2162
01:49:28,300 --> 01:49:30,800
It's valid my question though. 
What would you do? 

2163
01:49:30,800 --> 01:49:33,500
What would be different? 
What would make it an 8 for you?

2164
01:49:34,900 --> 01:49:41,400
I would like a little bit more 
of like the like in page art 

2165
01:49:41,400 --> 01:49:44,600
especially where there's these 
big gaps, you know, or even like

2166
01:49:44,600 --> 01:49:47,000
the tables being a little more 
dressed up because this is such 

2167
01:49:47,000 --> 01:49:49,900
a table heavy book. 
You know, I wouldn't, I think 

2168
01:49:49,900 --> 01:49:51,600
you're right. 
I think I think a little bit of 

2169
01:49:51,600 --> 01:49:53,200
art on the table says you're 
right there. 

2170
01:49:53,200 --> 01:49:56,000
There are Pages have two pages 
and pages and Pages all tables. 

2171
01:49:56,000 --> 01:49:58,900
A lot of the empty spaces can be
tables and there's a lot of 

2172
01:49:58,900 --> 01:50:02,100
tables and they're really cool, 
but even scrolling through 

2173
01:50:02,100 --> 01:50:04,200
really quickly. 
I was confused by the tables. 

2174
01:50:04,300 --> 01:50:08,800
Because they're all just like 
very the just the same, the very

2175
01:50:08,800 --> 01:50:09,500
same me. 
Same. 

2176
01:50:09,500 --> 01:50:12,600
Yeah, I mean, I think again. 
So, this is one of those things 

2177
01:50:12,600 --> 01:50:16,100
where like, if we have a bunch 
of tables that are that are 

2178
01:50:16,100 --> 01:50:19,300
black on white page, it might 
drop a little bit in style, but 

2179
01:50:19,300 --> 01:50:21,400
I think that also increases in 
layout, though, because 

2180
01:50:21,400 --> 01:50:24,200
readability of wonted way, out 
of this is really good. 

2181
01:50:24,200 --> 01:50:28,200
So yeah, okay, so yeah, I'm down
for a 7 in art. 

2182
01:50:29,500 --> 01:50:33,400
I think also, we are being a 
little bit more critical in 

2183
01:50:33,400 --> 01:50:34,200
this. 
I'm going to say this. 

2184
01:50:34,400 --> 01:50:38,800
This year post like, you know, 
the game year recap at 22. 

2185
01:50:38,800 --> 01:50:40,900
So I think a lot of the scores 
we have given our a little bit. 

2186
01:50:41,200 --> 01:50:47,500
I mean hide that are a little 
bit, little bit more critical 

2187
01:50:47,500 --> 01:50:49,900
this year for that, but yeah, so
seven. 

2188
01:50:49,900 --> 01:50:51,700
So layout then thoughts on 
layout that. 

2189
01:50:51,700 --> 01:50:54,800
I mean, so, here's the thing. 
It does have bookmarks, it does 

2190
01:50:54,800 --> 01:50:56,900
have a completely index 
hyperlink, it does have in mind 

2191
01:50:56,900 --> 01:50:59,300
hyperlinks, although it seems 
like some are broken and need to

2192
01:50:59,308 --> 01:51:02,000
be fixed a little bit. 
That might be a PDF export 

2193
01:51:02,000 --> 01:51:03,900
issue, though, which doesn't 
really bother me. 

2194
01:51:04,300 --> 01:51:07,400
That much. 
Yeah, is a hyperlink guy, but 

2195
01:51:07,400 --> 01:51:11,900
the fact that the index is 
completely hyperlinked and an 

2196
01:51:11,900 --> 01:51:15,200
art and for the most part, there
are attempts at all of the 

2197
01:51:15,200 --> 01:51:18,200
inline hyperlinks and that the 
all three books have different 

2198
01:51:18,200 --> 01:51:22,400
color ribbons just for 
navigation. 

2199
01:51:22,400 --> 01:51:24,000
I feel pretty. 
Sorry, I'm Not Really Gonna 

2200
01:51:24,000 --> 01:51:26,600
Knock them that hard for for 
having a couple of broken links 

2201
01:51:26,600 --> 01:51:29,000
in it. 
I'm what do you thinking? 

2202
01:51:29,800 --> 01:51:32,000
I don't know. 
Well so that's just navigation 

2203
01:51:32,000 --> 01:51:35,500
but as far as like actual visual
layout I think the readability 

2204
01:51:35,500 --> 01:51:37,300
on this is rebuilt, the rebuild 
these great. 

2205
01:51:37,300 --> 01:51:41,500
The flow, charts are great. 
There's also like the flowchart 

2206
01:51:41,500 --> 01:51:43,300
continue in the incursions as 
well. 

2207
01:51:43,600 --> 01:51:45,400
We go through it, but there are 
some in the incursions, 

2208
01:51:45,400 --> 01:51:51,700
especially in the year. 
What are the roots of old kaldur

2209
01:51:51,700 --> 01:51:54,600
than Mega incursion? 
As if you're really fucking 

2210
01:51:54,600 --> 01:51:57,900
sick, hyperlinked flowchart that
the hyperlinks work on it, by 

2211
01:51:57,900 --> 01:52:02,900
the way. 
So, you know, I mean, I'm 

2212
01:52:02,900 --> 01:52:04,000
feeling pretty good about this. 
What do you think? 

2213
01:52:04,000 --> 01:52:06,800
What do you think? 
I'm an easy hate on this easy, 

2214
01:52:06,800 --> 01:52:08,500
pretty easy, eight on this as 
well. 

2215
01:52:08,800 --> 01:52:13,500
So yeah, I mean, you know, to 
get really above eight, we 

2216
01:52:13,500 --> 01:52:16,700
rarely given anything up higher 
than that and like everything 

2217
01:52:16,700 --> 01:52:18,300
troika's attend, nothing touches
it. 

2218
01:52:18,300 --> 01:52:21,400
So ever, the hygienist is like 
every other page there's like 

2219
01:52:21,400 --> 01:52:24,500
for Inland hyperlinks to refer 
back to the page and you can 

2220
01:52:24,500 --> 01:52:26,500
just click back, you know it's 
so great. 

2221
01:52:26,500 --> 01:52:29,700
Yeah and I've been 49 something 
like death in space where like 

2222
01:52:29,800 --> 01:52:36,200
Like they have things where like
every like like chart or table 

2223
01:52:36,200 --> 01:52:40,600
on, it has its own page and the 
page of tables is hyperlink to 

2224
01:52:40,600 --> 01:52:44,500
all those tables and every 
chapter is color-coded by header

2225
01:52:44,500 --> 01:52:47,900
colors and stuff like that. 
So like yeah multiple ribbons. 

2226
01:52:47,900 --> 01:52:51,700
I mean so that that so far above
and beyond I feel like as far 

2227
01:52:51,700 --> 01:52:57,400
that this is about as good as 
you can, possibly do layout on a

2228
01:52:57,400 --> 01:53:00,800
game without getting to the 
point of Is that color coding, 

2229
01:53:00,800 --> 01:53:03,900
entire chapters color. 
Coding Pages like going above 

2230
01:53:03,900 --> 01:53:06,400
and beyond. 
I feel like eight is the best. 

2231
01:53:06,400 --> 01:53:10,200
You can possibly do for doing 
exactly what, you know, needs to

2232
01:53:10,200 --> 01:53:12,900
be done. 
And anything beyond that is, is 

2233
01:53:12,900 --> 01:53:15,400
a Beyond. 
So, 8 is peak for me for layout 

2234
01:53:15,400 --> 01:53:20,700
for most things. 
Ruleset, just general thoughts. 

2235
01:53:21,200 --> 01:53:23,800
It's a really solid rules. 
I mean, there's not like a lot 

2236
01:53:24,000 --> 01:53:28,300
to it, frankly. 
But the use of light and dark 

2237
01:53:28,300 --> 01:53:33,400
dice the Kind of pseudo dice 
puddle that you use. 

2238
01:53:34,100 --> 01:53:36,900
I think Rolex works really well,
and I like the addition of the 

2239
01:53:36,900 --> 01:53:44,900
combat and Hunt roll. 
He'll know that I'm in love with

2240
01:53:44,900 --> 01:53:48,600
the hunt mechanics. 
I would have, I kind of want to 

2241
01:53:48,600 --> 01:53:52,700
play it and see. 
I don't know why I do and this 

2242
01:53:52,700 --> 01:53:55,800
might just be me, but the idea 
of like a meta currency, I don't

2243
01:53:55,800 --> 01:53:57,800
know. 
I just, I didn't, I'm not in 

2244
01:53:57,800 --> 01:53:59,600
love with it, I don't hate it, 
you know. 

2245
01:54:01,100 --> 01:54:03,200
But it all fits in really. 
Well, it all works. 

2246
01:54:03,200 --> 01:54:05,800
How you think it would work 
actually if you read dark and 

2247
01:54:05,800 --> 01:54:08,000
you re gold, which is a little 
more complicated, but not 

2248
01:54:08,000 --> 01:54:09,500
complicated, but it works, you 
know. 

2249
01:54:09,500 --> 01:54:10,800
It works. 
How you think of work. 

2250
01:54:11,600 --> 01:54:14,400
Are you feel? 
When you think I am in love with

2251
01:54:14,400 --> 01:54:15,200
it? 
I'm in love with it. 

2252
01:54:15,200 --> 01:54:19,100
I think this this, especially 
reading hyperborean yesterday 

2253
01:54:19,100 --> 01:54:26,600
and looking into something that 
five six hundred pages of just 

2254
01:54:26,600 --> 01:54:28,100
like charts and rules and 
procedures. 

2255
01:54:28,100 --> 01:54:30,600
And like, you know, I know how 
much my Character ways. 

2256
01:54:30,600 --> 01:54:33,400
And I know what time the sun 
said, you know, is unlike lunar 

2257
01:54:33,400 --> 01:54:35,800
calendar days. 
And you know, when I look at 

2258
01:54:35,800 --> 01:54:38,400
this, the thing about this, that
I love is the Elegance. 

2259
01:54:38,700 --> 01:54:41,500
I think that something doesn't 
have to be complicated to be 

2260
01:54:41,500 --> 01:54:42,500
really good ruleset. 
Yeah. 

2261
01:54:42,500 --> 01:54:46,000
The Elegance is so good and I 
think the other thing too is 

2262
01:54:46,000 --> 01:54:49,700
like you can just roll one or 
two dice. 

2263
01:54:49,700 --> 01:54:53,700
But like if you in when you get 
to combat roles, if you have 

2264
01:54:53,700 --> 01:54:56,500
four people in combat, you are 
rolling like sometimes, six plus

2265
01:54:56,500 --> 01:54:58,700
Dy. 
So the pool the the puddle does 

2266
01:54:58,700 --> 01:55:00,600
get to a pool pretty He was a 
pool. 

2267
01:55:00,600 --> 01:55:03,400
Yeah, yes, you're right Sam. 
You do push the risk. 

2268
01:55:03,500 --> 01:55:07,400
Like you could be, you could 
easily just start with for die 

2269
01:55:07,600 --> 01:55:11,700
and then push if you want. 
So, but I think overall the 

2270
01:55:11,700 --> 01:55:15,300
rules are extremely elegant. 
I think for what the game wants 

2271
01:55:15,300 --> 01:55:18,900
to be, I think it is the exact 
correct amount of crunch. 

2272
01:55:18,900 --> 01:55:21,300
The, I wouldn't want any more 
rules for the style. 

2273
01:55:21,500 --> 01:55:24,400
I think that the rules 
themselves reinforce the style 

2274
01:55:24,400 --> 01:55:27,400
of gameplay, over and over and 
over again, with the Risk rules 

2275
01:55:27,400 --> 01:55:29,500
with burdens with everything, I 
can't. 

2276
01:55:29,500 --> 01:55:31,700
I Can't and I don't mind, you 
know what? 

2277
01:55:32,600 --> 01:55:36,200
I like the hunt role as it 
exists, but I do think that the 

2278
01:55:36,200 --> 01:55:39,600
meta currency thing is probably 
the only thing in either book 

2279
01:55:39,700 --> 01:55:42,400
that gives me any pause at all. 
I think that there's not a 

2280
01:55:42,407 --> 01:55:47,600
single bit of dark or trophy 
outside of that that I'm not 

2281
01:55:47,600 --> 01:55:50,500
madly in love with that. 
I think that is the only thing 

2282
01:55:50,500 --> 01:55:53,700
that like not that I dislike it 
is that I want to play it and 

2283
01:55:53,700 --> 01:55:57,600
feel it and feel how it works 
because the game is so like stay

2284
01:55:57,600 --> 01:55:59,400
in their narrative, push the 
storytelling. 

2285
01:55:59,800 --> 01:56:02,200
Yeah, little tiny break into 
meta. 

2286
01:56:02,400 --> 01:56:05,200
Makes me, give me like the most,
the thing that maybe that's what

2287
01:56:05,200 --> 01:56:07,500
it is. 
It's like this game is so like, 

2288
01:56:07,800 --> 01:56:10,400
yeah, it's exactly that. 
It's like, well, you're breaking

2289
01:56:10,400 --> 01:56:12,500
the, you're breaking the fourth 
wall, for this one thing, you 

2290
01:56:12,500 --> 01:56:13,900
know? 
Like, yeah. 

2291
01:56:14,400 --> 01:56:15,500
And again, I do. 
I do. 

2292
01:56:15,500 --> 01:56:18,000
I hate it. 
I want to, I have to play it so 

2293
01:56:18,000 --> 01:56:20,200
I can feel it because it might 
be a great. 

2294
01:56:20,300 --> 01:56:22,900
Because the other thing too, is 
with your hunt tokens, you can 

2295
01:56:22,900 --> 01:56:24,600
you cash those in for in-game 
things? 

2296
01:56:24,600 --> 01:56:27,800
Any way that you want to do, 
like, find the gold do this, do 

2297
01:56:27,800 --> 01:56:29,600
that, but it does kind of feel 
weird to cash. 

2298
01:56:29,700 --> 01:56:32,300
In something metaphor, something
in game that's so narrative 

2299
01:56:32,300 --> 01:56:34,600
focused. 
Yes, that's what feels good. 

2300
01:56:34,700 --> 01:56:39,200
Um, but so, very solid rule said
I'm sitting at, like, a good 

2301
01:56:39,200 --> 01:56:42,000
seven to eight on this, you 
know, I was so I feel like, I'm 

2302
01:56:42,000 --> 01:56:44,900
an easy eight on this. 
Like, I think it's great. 

2303
01:56:46,400 --> 01:56:50,000
Yeah, I again, we've never given
a 10 so 9 speak. 

2304
01:56:50,000 --> 01:56:55,100
And honestly, like, I love, I 
love the ruleset, and here's the

2305
01:56:55,100 --> 01:56:59,000
thing too is like trophy, trophy
gold seems dope as fuck, right? 

2306
01:56:59,400 --> 01:57:02,300
But The dark. 
She has my soul I think I prefer

2307
01:57:02,300 --> 01:57:04,500
trophy dark as well. 
Yeah I can buy. 

2308
01:57:04,500 --> 01:57:05,300
Yep. 
I end. 

2309
01:57:05,300 --> 01:57:08,000
The thing too. 
Is like I feel like there are a 

2310
01:57:08,000 --> 01:57:12,000
lot of things that you can do 
with trophy dark by adding an 

2311
01:57:12,000 --> 01:57:14,700
element of gold. 
Even if you didn't like the hunt

2312
01:57:14,700 --> 01:57:17,300
token, I feel like you could 
just remove that meta currency, 

2313
01:57:17,300 --> 01:57:18,600
and it doesn't change the game 
at all. 

2314
01:57:18,600 --> 01:57:22,200
It doesn't change game at all. 
No you absolutely could because 

2315
01:57:22,200 --> 01:57:26,500
you could just really do, just 
the gist, the encounters, you 

2316
01:57:26,500 --> 01:57:28,200
know what I mean? 
Like, whether you and have 

2317
01:57:28,200 --> 01:57:29,600
something super bad happen or 
something. 

2318
01:57:29,700 --> 01:57:31,500
Lee good happened. 
I feel like getting rid of that 

2319
01:57:31,500 --> 01:57:35,200
bit of meta doesn't change. 
Which means do you really need 

2320
01:57:35,200 --> 01:57:38,700
it? 
Yeah, I think this is an easy 

2321
01:57:38,700 --> 01:57:42,200
eight for me. 
And if we were just doing trophy

2322
01:57:42,200 --> 01:57:44,900
dark, if we had not added gold 
into this, I'd probably did this

2323
01:57:44,900 --> 01:57:47,100
9. 
I'd probably die, probably true 

2324
01:57:47,100 --> 01:57:48,900
that, that rule really does 
something off. 

2325
01:57:49,200 --> 01:57:51,500
Almost wonder if like they 
added. 

2326
01:57:52,200 --> 01:57:54,200
I'll see the thing is, I don't 
know which one came first, but 

2327
01:57:54,200 --> 01:57:56,400
it's almost like they added 
until darn dice rolls. 

2328
01:57:56,600 --> 01:57:59,300
What's up dark? 
It's almost like they felt like 

2329
01:57:59,300 --> 01:58:01,400
they needed. 
Add two dice rolls and not just 

2330
01:58:01,400 --> 01:58:05,100
one, so they're adding just a 
little bit more, you know, 

2331
01:58:05,100 --> 01:58:08,500
here's the thing is, I don't 
mind the hunt roll, I'd love the

2332
01:58:08,500 --> 01:58:11,700
mechanic of the thumb roll. 
I love the if you're asking 

2333
01:58:11,700 --> 01:58:13,700
questions, you roll. 
I love it. 

2334
01:58:13,700 --> 01:58:16,200
If you're exploring things you 
roll and I love it. 

2335
01:58:16,200 --> 01:58:19,500
I don't acid GM that I don't 
have to determine million 

2336
01:58:19,500 --> 01:58:22,000
counts, not the rolaid. 
I think it's the meta currency, 

2337
01:58:22,200 --> 01:58:25,400
I think the currency and if you 
dropped out the Hun tokens 

2338
01:58:25,400 --> 01:58:28,300
entirely, and just had the hunt 
role, as a way to encourage 

2339
01:58:28,300 --> 01:58:32,200
exploration, Therefore 
encounters, there we go. 

2340
01:58:32,300 --> 01:58:36,500
So you cannot read that it cross
out, the hunt token section of 

2341
01:58:36,500 --> 01:58:39,900
that heat the hot roll in and I 
think it's fucking awesome. 

2342
01:58:39,900 --> 01:58:42,000
You know, you could even use the
hot roll in dark really if you 

2343
01:58:42,000 --> 01:58:45,100
wanted to, because you can 
encourage the exploration, but 

2344
01:58:45,100 --> 01:58:47,800
but the Rings forces you in any 
way in dark. 

2345
01:58:47,800 --> 01:58:51,500
So you know, you don't need it, 
but in Gold, I feel like you do 

2346
01:58:51,500 --> 01:58:53,800
need it. 
You just don't necessarily need 

2347
01:58:53,800 --> 01:58:57,000
the medic currency, but I also 
think that once were playing it,

2348
01:58:57,100 --> 01:58:59,300
it wouldn't bother us. 
I think just in like a very 

2349
01:58:59,300 --> 01:59:03,400
light Like analytical way. 
Yeah, litical way there's a 

2350
01:59:03,400 --> 01:59:06,200
slight tweak because there's 
just a tiny bit of Disconnect 

2351
01:59:06,200 --> 01:59:09,100
caused by. 
But yeah, he's dating if we're 

2352
01:59:09,100 --> 01:59:11,600
just doing dark. 
It's a nine originality hit 

2353
01:59:11,900 --> 01:59:14,000
originality. 
Yep. 

2354
01:59:14,400 --> 01:59:21,100
Any thoughts, what do you got? 
I think I don't know. 

2355
01:59:21,100 --> 01:59:23,000
What do you think we should 
rely? 

2356
01:59:23,600 --> 01:59:26,300
I love, I love. 
Hey, it's a really great game. 

2357
01:59:26,800 --> 01:59:29,400
Yeah I think I think it's great.
I think so. 

2358
01:59:29,400 --> 01:59:33,600
We know that it is a it is the 
the the bastard offspring of 

2359
01:59:33,600 --> 01:59:37,600
symbol room which again I love 
we know that it is a mash-up of 

2360
01:59:37,600 --> 01:59:40,200
Cthulhu dark and blades on the 
dark even though we haven't read

2361
01:59:40,200 --> 01:59:44,400
either of them. 
And I love the rules. 

2362
01:59:44,400 --> 01:59:46,700
But what I love, I think the 
most. 

2363
01:59:46,700 --> 01:59:49,000
And what I think is really a 
Original about. 

2364
01:59:49,000 --> 01:59:53,900
This is the this concept of 
hunting, deep into a dark forest

2365
01:59:54,100 --> 01:59:57,000
for dark force, or fucking cool 
as fuck, right? 

2366
01:59:57,000 --> 02:00:00,300
But the entire concept of the 
game is literally your doom 

2367
02:00:00,300 --> 02:00:03,800
didn't have no other choice, but
to try even though you know, you

2368
02:00:03,800 --> 02:00:07,200
are going to fail. 
And that how many games do you 

2369
02:00:07,200 --> 02:00:12,200
really play that really sits 
down and not only encourages you

2370
02:00:12,600 --> 02:00:16,100
to try? 
Anyway, although you're doomed 

2371
02:00:16,100 --> 02:00:20,500
but is written to be Already a 
descent into madness where you 

2372
02:00:20,500 --> 02:00:24,600
start together and inevitably 
end up fighting each other and 

2373
02:00:24,600 --> 02:00:28,100
working for the dark force that 
has its claws in you and it will

2374
02:00:28,100 --> 02:00:35,200
devolve into your Madness PVP 
brawl as your body and mind is 

2375
02:00:35,200 --> 02:00:37,300
broken. 
The Rings concept. 

2376
02:00:37,300 --> 02:00:40,400
I think is incredibly 
interesting unique and fun like,

2377
02:00:40,500 --> 02:00:43,500
I mean, I for originality, on me
for this like this. 

2378
02:00:43,500 --> 02:00:46,800
This is super high for me. 
Not only in I think the setting 

2379
02:00:46,800 --> 02:00:49,600
is fantastic. 
I think that the way the rules 

2380
02:00:49,600 --> 02:00:52,200
are written in used is really 
fantastic. 

2381
02:00:52,200 --> 02:00:56,100
I think the, and the way that 
the incursions are structured 

2382
02:00:56,100 --> 02:00:58,900
and the way that like the tears 
in Temptation, I think those are

2383
02:00:58,900 --> 02:01:02,500
amazing mechanics that bring a 
lot of originality to this 

2384
02:01:02,500 --> 02:01:04,400
concept of this like Dark 
Forest. 

2385
02:01:04,500 --> 02:01:09,500
Fuckery that to me to me it's 
high like, you know, what are 

2386
02:01:09,500 --> 02:01:10,600
you what are your overall 
thoughts? 

2387
02:01:11,800 --> 02:01:12,800
I don't know. 
I'm so, are you? 

2388
02:01:12,800 --> 02:01:18,400
I'm a, I'm a Eight to nine, 
longest time, an eight to nine, 

2389
02:01:18,400 --> 02:01:20,300
pretty pretty fucking easily for
this. 

2390
02:01:20,300 --> 02:01:24,600
Yeah, call it. 
Um How many if you let me call 

2391
02:01:24,600 --> 02:01:26,600
it I'm giving an anion. 
I love this game so hard you 

2392
02:01:26,600 --> 02:01:29,400
know. 
Yeah I really really do. 

2393
02:01:29,400 --> 02:01:31,900
I think it really shines 
specifically in that aspect is 

2394
02:01:31,900 --> 02:01:34,000
like I want to play a forest. 
That hates me. 

2395
02:01:34,000 --> 02:01:36,100
I what I want to go in there. 
I want to be doomed. 

2396
02:01:36,200 --> 02:01:44,000
Break me sure. 
You know anything, born 0 value.

2397
02:01:44,600 --> 02:01:45,400
You didn't happen to bring it 
up. 

2398
02:01:45,400 --> 02:01:46,500
Already. 
Did you do? 

2399
02:01:46,500 --> 02:01:49,500
I have everything pulled up. 
So around, if you're gonna buy 

2400
02:01:49,500 --> 02:01:52,400
trophy, dark it links you, if 
you go. 

2401
02:01:52,500 --> 02:01:58,700
To gauntlets side and links you 
to Studio to publishing. 

2402
02:01:59,400 --> 02:02:07,100
Each book, individually is $45, 
that is okay, dark gold and Loom

2403
02:02:07,100 --> 02:02:13,200
45 a piece, they have like the 
Codex Emerald, which is seven 

2404
02:02:13,200 --> 02:02:17,100
dollars. 
That's on drive-thru RPG. 

2405
02:02:17,700 --> 02:02:20,400
Is it to be? 
Or is it just digital? 

2406
02:02:20,400 --> 02:02:25,900
Is that just a PDF? 
Just Watermark PDS, okay and if 

2407
02:02:25,900 --> 02:02:28,700
you want yeah there's the other 
dark codex there, seven dollars 

2408
02:02:28,700 --> 02:02:33,400
and on yes, dollars for a PDF is
not a bad value for additional 

2409
02:02:33,400 --> 02:02:36,000
Potter. 
The books at 45 page of in the 

2410
02:02:36,000 --> 02:02:38,500
pretty big, as a lot of 
incursions in them. 

2411
02:02:38,600 --> 02:02:41,900
Like, yeah, that value on this 
goes way up because it's like, 

2412
02:02:41,900 --> 02:02:47,500
you know, if you get just dark 
and you get just dark, that's 12

2413
02:02:47,500 --> 02:02:50,400
incursions, right? 
That's 12 Adventures. 

2414
02:02:52,200 --> 02:02:56,100
Like that's going to take you 
months and months and months to 

2415
02:02:56,100 --> 02:03:00,000
get through, you know. 
Also, I mean again, if we're 

2416
02:03:00,000 --> 02:03:03,800
talking $45 for book quality, 
yeah, it's a high-quality book. 

2417
02:03:04,100 --> 02:03:07,000
It's a high. 
I mean, again, the clothbound 

2418
02:03:07,000 --> 02:03:12,900
edges, the ribbons, the pages, 
feel fantastic. 

2419
02:03:12,900 --> 02:03:15,800
I do like, how we, you know, we 
have those like black, you know,

2420
02:03:15,800 --> 02:03:19,000
tabs on the side that does come 
through on the side of the book.

2421
02:03:20,400 --> 02:03:23,200
That's the, the, the The cover 
is stunning. 

2422
02:03:23,200 --> 02:03:26,900
I mean as a as an actual 
physical book, it is a 

2423
02:03:26,900 --> 02:03:31,000
beautifully. 
Well crafted, well done book. 

2424
02:03:31,000 --> 02:03:34,800
You know, I think one of the 
only nicer books for Value that 

2425
02:03:34,800 --> 02:03:38,100
I've ever really that I own. 
Is that deafness Facebook? 

2426
02:03:38,100 --> 02:03:39,300
Because that is a gilding on the
front. 

2427
02:03:39,300 --> 02:03:40,800
And I think it's all right, 35 
bucks. 

2428
02:03:41,200 --> 02:03:44,800
But as far as like standard 
prices and you know keeping in 

2429
02:03:44,800 --> 02:03:47,600
mind also that you know I think 
a lot of people should raise 

2430
02:03:47,600 --> 02:03:49,700
their prices and then TT RPG 
industry. 

2431
02:03:49,900 --> 02:03:54,900
But this book to me, Is a much 
much, much much higher value 

2432
02:03:54,900 --> 02:04:00,600
than like the, you know, PHP in,
I mean, yeah, and that's like 50

2433
02:04:00,600 --> 02:04:03,400
that's like 50 bucks of just, 
you know, fuckery. 

2434
02:04:04,600 --> 02:04:08,400
I think 45 down baby. 
Yeah, I think 45 for each of 

2435
02:04:08,407 --> 02:04:12,500
these is, at the very least 
solid value. 

2436
02:04:13,200 --> 02:04:15,000
How it does it does it link to a
PDF at all? 

2437
02:04:15,000 --> 02:04:16,300
How much are the PDFs 
individually? 

2438
02:04:17,900 --> 02:04:22,900
I can tell you and I think seven
dollars for the other PDF is 

2439
02:04:22,900 --> 02:04:26,000
irrational confined to my kids. 
I still can't really let's see 

2440
02:04:26,400 --> 02:04:33,700
you trophy dark PDF. 
I'm on the actual website, so 

2441
02:04:33,700 --> 02:04:36,600
maybe that's a mistake. 
I think there's a whole lot 

2442
02:04:36,600 --> 02:04:42,800
more. 
There's a lot more taxes and 

2443
02:04:42,800 --> 02:04:46,500
expanded material. 
That's all seven dollars or nine

2444
02:04:46,500 --> 02:04:49,700
dollars a pop. 
It's how much $15 of the PDF. 

2445
02:04:49,700 --> 02:04:53,700
So like okay, 15 bucks for this 
PDF is so bad. 

2446
02:04:53,700 --> 02:04:55,400
It's solid. 
You get this. 

2447
02:04:55,400 --> 02:04:58,100
You know you get a couple of 
these like you know codex has to

2448
02:04:58,100 --> 02:05:01,000
have expanded stuff. 
More encouraged more backgrounds

2449
02:05:01,200 --> 02:05:03,600
like Like, you got enough stuff 
to keep running for quite a 

2450
02:05:03,608 --> 02:05:05,700
while, you know, very long time.
Yeah. 

2451
02:05:05,700 --> 02:05:08,000
And I said that, I think for 
this point, this, this is a 

2452
02:05:08,008 --> 02:05:09,900
pretty high value for me and 
there's a lot of stuff I'm 

2453
02:05:09,900 --> 02:05:12,100
looking at here. 
I mean, this is this is a nine 

2454
02:05:12,100 --> 02:05:14,100
and value for me. 
I think like if I can get that, 

2455
02:05:14,300 --> 02:05:17,100
like the books are in my 
opinion, a little pricey. 

2456
02:05:17,100 --> 02:05:19,100
But not, I think they're worth 
it. 

2457
02:05:19,100 --> 02:05:23,400
But like, if I was like bro 
broke guy, which sometimes I am 

2458
02:05:23,400 --> 02:05:26,900
like I'm not gonna spend $45 in 
the book, no matter how nice is,

2459
02:05:26,900 --> 02:05:30,000
but Austin 15 bucks on the PDF 
and then seven or eight extra 

2460
02:05:30,000 --> 02:05:32,900
dollars on another PDF. 
Expand the content and that 

2461
02:05:32,900 --> 02:05:36,200
alone is like a ton of shit. 
Yeah. 

2462
02:05:36,200 --> 02:05:38,700
So I mean I think that's like a 
lot of stuff. 

2463
02:05:39,100 --> 02:05:41,700
Yeah. 
I'm what about nine on this one?

2464
02:05:41,900 --> 02:05:44,800
You know, I, you know I was more
of an eight but like when we 

2465
02:05:44,808 --> 02:05:49,800
really think about it to I'm 
pretty positive that trophy is 

2466
02:05:50,100 --> 02:05:54,100
fully set up in Creative. 
Commons to like that's I'm 

2467
02:05:54,100 --> 02:05:55,700
completely talking about talking
out. 

2468
02:05:55,700 --> 02:05:58,400
My ass trophy is adapted from 
Cthulhu. 

2469
02:05:58,400 --> 02:06:01,500
Dark trophy is also based on 
blades in the dark. 

2470
02:06:02,300 --> 02:06:06,200
Authored by John hundred and 
license for use under Creative 

2471
02:06:06,200 --> 02:06:08,400
Commons 3.0, unprotected 
licensing. 

2472
02:06:08,400 --> 02:06:12,100
So you know it's based on both 
those games which we said, but 

2473
02:06:12,100 --> 02:06:13,500
also is completely creative 
comments. 

2474
02:06:13,500 --> 02:06:15,200
You make whatever the fuck you 
want with this game. 

2475
02:06:15,300 --> 02:06:17,200
We love a nice solid open 
license. 

2476
02:06:17,800 --> 02:06:20,500
I know this is super random and 
unnecessary, but I think also 

2477
02:06:20,500 --> 02:06:22,600
had some value. 
You can buy T-shirts, you better

2478
02:06:22,600 --> 02:06:23,500
believe. 
I'm going to choke a dark 

2479
02:06:23,500 --> 02:06:24,800
t-shirt. 
I love you. 

2480
02:06:24,800 --> 02:06:26,500
Can get much for this. 
I love merch. 

2481
02:06:26,500 --> 02:06:37,500
Give me more brighter your game.
Probably the highest you go, I'm

2482
02:06:37,500 --> 02:06:40,600
solid on 94 value on this 
really, and honestly, I keep 

2483
02:06:40,600 --> 02:06:41,900
looking at that art and style 
score. 

2484
02:06:41,900 --> 02:06:44,000
And I want to bump it up by one,
but like, if you're a heavy 

2485
02:06:44,000 --> 02:06:47,000
seven, I'm going to keep it and 
I'm gonna respect that. 

2486
02:06:51,000 --> 02:06:54,100
Where are the shirts? 
So if you just go to Trophy 

2487
02:06:54,100 --> 02:06:55,800
RPG.com scroll down a little 
bit. 

2488
02:06:56,600 --> 02:07:02,400
I'm on Gauntlet so but oh yeah 
but if you go to the trophy RPG 

2489
02:07:02,400 --> 02:07:05,600
website there's you can see you 
click a link that takes you 20 

2490
02:07:06,000 --> 02:07:07,500
and you know what's great about 
the website? 

2491
02:07:07,500 --> 02:07:09,700
Is it literally just gives you 
the price trophy dark is 

2492
02:07:09,700 --> 02:07:13,500
available in PDF at for $15 and 
imprint for $45. 

2493
02:07:13,800 --> 02:07:15,800
And then there's links to 
character sheets links to 

2494
02:07:15,800 --> 02:07:19,300
options playing online. 
Make yourself one of the 

2495
02:07:19,300 --> 02:07:22,900
shareable character, Keepers, 
get the trophy dark character. 

2496
02:07:23,000 --> 02:07:27,800
Keeper, which is fantastic. 
I mean, yeah, for they give you 

2497
02:07:27,800 --> 02:07:30,600
everything you fucking need to 
play this game. 

2498
02:07:30,600 --> 02:07:33,300
All you have to do is either by 
the fifteen dollar PDF of the 45

2499
02:07:33,300 --> 02:07:35,900
dollar book, and then they'll 
give you every other possible 

2500
02:07:35,900 --> 02:07:37,600
resource that you want to play 
this game. 

2501
02:07:37,700 --> 02:07:40,400
Plus the book and PDFs comes 
with so many incursions, your 

2502
02:07:40,400 --> 02:07:42,600
set forever. 
I mean, even in dark with 12 

2503
02:07:42,600 --> 02:07:44,800
incursions at least 12 sessions,
you know. 

2504
02:07:44,800 --> 02:07:46,000
Yeah, absolutely. 
Yeah. 

2505
02:07:46,000 --> 02:07:47,500
Yeah. 
I think, I think mine's a solid 

2506
02:07:47,500 --> 02:07:49,000
value for this. 
I don't think there's any reason

2507
02:07:49,000 --> 02:07:52,800
to I mean, it's never going to 
get to attend because the games.

2508
02:07:53,000 --> 02:07:59,000
Not free, but I think for the 
price of the price of the book, 

2509
02:08:00,500 --> 02:08:04,300
did that getting a 9? 
It means that there's a lot of 

2510
02:08:04,308 --> 02:08:06,400
shit that comes with this game 
and I think it's totally worth 

2511
02:08:06,400 --> 02:08:09,000
it. 
Okay, so when we add all of that

2512
02:08:09,000 --> 02:08:15,700
up, we are sitting at a 41. 
Nice which is, you know, respect

2513
02:08:15,700 --> 02:08:18,700
way up there for scores, I mean 
pretty 43 is pretty much very 

2514
02:08:18,700 --> 02:08:21,700
top out, I think, Mark Barger 
initially got a 44 in 

2515
02:08:21,700 --> 02:08:24,200
retrospect, it probably get more
like a 42 43 if we were to 

2516
02:08:24,200 --> 02:08:30,200
re-review it but 41 is is right 
up there with the top like two 

2517
02:08:30,200 --> 02:08:35,200
or three games have ever 
reviewed and I'm anyway, so it 

2518
02:08:35,200 --> 02:08:40,500
could be 41 to 42 but score 
total 41 is fantastic. 

2519
02:08:40,500 --> 02:08:41,900
I love the shit out of this 
game. 

2520
02:08:42,000 --> 02:08:44,300
I to play it really bad. 
I think I've talked about side 

2521
02:08:44,300 --> 02:08:48,300
quests already which is like 
these one shot intro to games 

2522
02:08:48,300 --> 02:08:50,600
that I want to do. 
This is way at the top of the 

2523
02:08:50,600 --> 02:08:52,000
fucking list for a game that I 
want to play. 

2524
02:08:52,100 --> 02:08:54,500
Just get me there for that 
people together, tell you, oh my

2525
02:08:54,500 --> 02:08:57,300
God. 
So yeah, I mean overall, great 

2526
02:08:57,300 --> 02:08:59,500
fucking games. 
High fucking Vibes, super 

2527
02:08:59,500 --> 02:09:02,800
evocative very little. 
I would change about either 

2528
02:09:02,800 --> 02:09:05,300
thing and I love the fact that 
there's a setting book on top of

2529
02:09:05,300 --> 02:09:07,400
it to that. 
That really just reinforces even

2530
02:09:07,400 --> 02:09:10,100
more. 
Probably overall, one of my 

2531
02:09:10,100 --> 02:09:14,000
favorite games period Bar, None 
of this entire fucking shelf is 

2532
02:09:14,000 --> 02:09:18,500
is Trophy, and that is our 
that's our game for the night. 

2533
02:09:18,800 --> 02:09:22,700
So I think you're not going to 
be here next week, right? 

2534
02:09:22,700 --> 02:09:26,300
I'm not my on my girlfriend's 
meet my dad, and I'm meeting her

2535
02:09:26,300 --> 02:09:30,000
dad, because they live in the 
same fucking City, so dope, 

2536
02:09:30,200 --> 02:09:33,400
dope, are they going to do the 
they going to Dad out as your 

2537
02:09:33,400 --> 02:09:35,900
dad, dad, dad? 
Oh my dad know, my doesn't give 

2538
02:09:35,900 --> 02:09:41,000
a fuck about anything. 
My dad, my dad is is like Barely

2539
02:09:41,000 --> 02:09:43,400
there. 
A lot of the time, his brain is 

2540
02:09:43,400 --> 02:09:45,600
somehow always at work and also 
nowhere. 

2541
02:09:46,400 --> 02:09:49,200
Oh, so never heard that super 
dad. 

2542
02:09:49,200 --> 02:09:54,400
Like so, okay, but yeah, so that
we cool though. 

2543
02:09:54,400 --> 02:09:58,300
I mean, listen, Sounds serious 
honestly. 

2544
02:09:58,300 --> 02:10:00,000
Dude, I will say that like, 
without a doubt. 

2545
02:10:00,000 --> 02:10:03,600
Her ex really set me up to meet 
her family because he sucked so 

2546
02:10:03,600 --> 02:10:08,900
bad that they already love them.
They love me so much in that 

2547
02:10:08,900 --> 02:10:10,000
great. 
It's you date. 

2548
02:10:10,000 --> 02:10:12,700
Somebody who had a shitty last 
one, your setup. 

2549
02:10:12,700 --> 02:10:16,900
So good, you know that, like, 
dude, she dish because all she 

2550
02:10:16,900 --> 02:10:19,100
talks about is how nice I am to 
her, and I'm just like, yeah, 

2551
02:10:19,100 --> 02:10:20,700
it's regular, religion regular 
dude. 

2552
02:10:20,700 --> 02:10:22,200
Yeah, listen. 
We used for each other were 

2553
02:10:22,208 --> 02:10:24,200
dating when I like I care about.
He's 23. 

2554
02:10:24,200 --> 02:10:26,800
The bar is low and you're a 
wonderful human beings. 

2555
02:10:26,900 --> 02:10:28,600
So easy. 
How low the but I'm like? 

2556
02:10:28,700 --> 02:10:31,000
Yeah, of course. 
I like got you a thing because I

2557
02:10:31,008 --> 02:10:32,300
was thinking about, yeah, we're 
dating. 

2558
02:10:32,300 --> 02:10:34,400
I was, I think about you. 
She's like Bonnet, really nice 

2559
02:10:34,400 --> 02:10:37,200
like that should be the bar. 
Actually, it's literally just 

2560
02:10:37,200 --> 02:10:41,900
the basic normal shit. 
Yeah, I'm not worried about it 

2561
02:10:41,900 --> 02:10:43,800
at all. 
What are you doing next weekend?

2562
02:10:43,800 --> 02:10:45,900
Now, are you doing anything? 
Like, what I'm doing? 

2563
02:10:45,900 --> 02:10:48,900
We're gonna bring. 
We're gonna bring our now, you 

2564
02:10:48,900 --> 02:10:52,300
know, relatively this is like, I
don't know how many times, but 

2565
02:10:52,300 --> 02:10:55,300
Kirby, I'm just looking of 
curvy, dog. 

2566
02:10:55,300 --> 02:10:58,400
I love Herbie Herbie. 
Like oh, your alternate a lot 

2567
02:10:58,400 --> 02:10:59,800
when I'm gone my. 
Oh, that's such a great 

2568
02:10:59,800 --> 02:11:02,900
addition. 
So, I mean, they're just an 

2569
02:11:02,900 --> 02:11:06,900
awesome fucking human being a 
great Creator and just have 

2570
02:11:06,900 --> 02:11:10,300
really, really, really solid 
insights into games abscess lot 

2571
02:11:10,300 --> 02:11:13,800
of fantastic games. 
I mean, just a really, really 

2572
02:11:13,900 --> 02:11:17,000
fantastic addition to the to 
our, you know, little rotation 

2573
02:11:17,000 --> 02:11:21,000
here on the weekly scroll as you
know, I don't even think they're

2574
02:11:21,000 --> 02:11:23,200
like a, they're not even a 
special guest anymore. 

2575
02:11:23,200 --> 02:11:26,000
I don't even know what to. 
I alternate guess there are go 

2576
02:11:26,000 --> 02:11:29,700
to when you're Or not here 
because they're just generally 

2577
02:11:30,100 --> 02:11:32,800
awesome fucking human being. 
You should definitely check out 

2578
02:11:32,800 --> 02:11:35,800
all the stuff over a disaster. 
Tourism games but we are going 

2579
02:11:35,800 --> 02:11:41,200
to be going over 80 packs in 
blades from Lucas real. 

2580
02:11:41,200 --> 02:11:45,400
Mm, this is a minimalist sword, 
and Witchcraft RPG, for short 

2581
02:11:45,400 --> 02:11:49,100
campaign than quick sessions. 
It's a pretty small more cocky 

2582
02:11:49,100 --> 02:11:54,200
and framework for games. 
Really fun, really interesting, 

2583
02:11:55,700 --> 02:11:57,700
solid solid. 
Gene here. 

2584
02:11:58,100 --> 02:12:00,900
So a little bit smaller than 
what we just went over today. 

2585
02:12:00,900 --> 02:12:03,500
But this would be a really fun 
one to talk to Kirby about the. 

2586
02:12:03,500 --> 02:12:05,800
He also loves this game and I 
suggested it. 

2587
02:12:05,900 --> 02:12:07,300
You know, we've all said, fuck 
you had the same time. 

2588
02:12:07,300 --> 02:12:11,200
So next week we're going to be 
going over packs and blades from

2589
02:12:11,200 --> 02:12:13,400
Lucas real. 
I'm really excited for that. 

2590
02:12:13,500 --> 02:12:15,800
So that was trophy. 
Love the shit out of this 

2591
02:12:15,800 --> 02:12:16,900
fucking game. 
By it. 

2592
02:12:16,900 --> 02:12:18,400
Play it. 
Let us know how it is. 

2593
02:12:21,200 --> 02:12:23,300
And we're done. 
So find us at DDOT weekly that 

2594
02:12:23,300 --> 02:12:25,500
scroll on Instagram. 
I am keeping up with it. 

2595
02:12:26,400 --> 02:12:29,600
I'm asking looks fantastic. 
Thank you. 

2596
02:12:29,600 --> 02:12:31,200
Thank you. 
I only do three post. 

2597
02:12:31,200 --> 02:12:33,900
So we can set of six, and it 
makes me not want to do terrible

2598
02:12:33,900 --> 02:12:37,000
things to myself. 
You can also find us on Twitter 

2599
02:12:37,000 --> 02:12:41,600
at weekly underscore scroll. 
That's where you'll see, you 

2600
02:12:41,600 --> 02:12:45,200
know, all of our links to all of
our bods, all of everything and 

2601
02:12:45,200 --> 02:12:47,900
housing in the games, all that 
kind of stuff or just, you know,

2602
02:12:47,900 --> 02:12:50,300
late night rants when I'm at 
work, and then you can also find

2603
02:12:50,300 --> 02:12:53,000
us at the adventure archived on 
YouTube, that's all of the 

2604
02:12:53,008 --> 02:12:55,300
weekly scroll. 
That's all of the AP podcast for

2605
02:12:55,300 --> 02:12:58,000
the adventure archive. 
That's, you know, all of all of 

2606
02:12:58,000 --> 02:13:01,700
the games that we do. 
The the Seance podcast that I 

2607
02:13:01,708 --> 02:13:04,500
did with source of Victory, 
where we built a deathtrap 

2608
02:13:04,500 --> 02:13:06,400
dungeon together. 
A lot of amazing content on 

2609
02:13:06,400 --> 02:13:08,600
there are definitely go check 
out the adventure archive, 

2610
02:13:08,800 --> 02:13:12,000
subscribe. 
I think we're past like 775 

2611
02:13:12,000 --> 02:13:14,200
followers now. 
So we're really closing in on 

2612
02:13:14,200 --> 02:13:17,300
that fouls on, which is really 
fantastic, but do us a favor, go

2613
02:13:17,300 --> 02:13:22,000
do that and go to Spotify and 
Pull and follow us and drop a 

2614
02:13:22,008 --> 02:13:27,200
review to because more of that 
is better for us too and that is

2615
02:13:27,200 --> 02:13:28,100
it. 
That's important. 

2616
02:13:28,100 --> 02:13:31,400
Beautiful voices. 
Oh yeah, it's fantastic. 

2617
02:13:31,400 --> 02:13:33,900
My favorite part about editing 
the podcast, even though we 

2618
02:13:33,900 --> 02:13:38,300
don't really edit. 
It is how in the beginning, our 

2619
02:13:38,300 --> 02:13:41,000
volume is like this and by the 
ends are volume this like this. 

2620
02:13:41,000 --> 02:13:43,800
And as always may be reversed as
you seem so excited. 

2621
02:13:43,800 --> 02:13:46,300
So, listen and that you're 
welcome everybody for our 

2622
02:13:46,300 --> 02:13:49,000
excitement. 
That is our episode trophy is 

2623
02:13:49,000 --> 02:13:51,900
fucking awesome by it. 
Hunter your Fucking awesome. 

2624
02:13:51,900 --> 02:13:54,700
Buy it. 
And I will see you, I guess in 

2625
02:13:54,700 --> 02:13:58,100
two weeks, buddy, farewell. 
All right, bye.

