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Hello and welcome to the Weekly 
Scroll podcast. 

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My Name Is Ryan. 
And I'm Hunter and I Bust Bugs. 

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And joining us today is a very 
special guest. 

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This is Gary Snow of Daiku 
Podcast. 

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How are you doing this morning, 
Gary? 

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I'm doing great. 
Thanks for having me on the 

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show. 
I watch it all the time, so it's

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one of my favorite channels and 
podcast. 

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Thanks for being here. 
I We also watch your show, so 

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this is great. 
It's nice. 

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It's a big problem podcast. 
Hey, listen. 

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Corporate synergy, guys. 
We got to, we got to start 

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getting more like the podcast 
people together to do more 

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stuff, you know? 
But you know, yeah, let's see an

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anchor fight. 
That's what we got to do. 

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But so Gary, so for those who 
might not watch your show as 

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much as we do, who? 
Who the heck are you? 

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Who is Who is Gary Snow? 
Well, I'm Gary Snow. 

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I run the Die Coup podcast, 
which we feature indie game 

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designers primarily, and give 
them an opportunity to talk 

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about their new games. 
There's like a little sub 

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channel of the Die Coup podcast 
where I offered out to like 

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maybe new designers that just 
have a game that they want to 

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pitch and I call it Game pitch 
and. 

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People are welcome to come on 
and share their game and try to 

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get some traction because as you
know, indie game design is very 

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tough business to be in. 
There's not a lot of money in 

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it, if any money that is. 
And so my goal of the channel is

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just to give a voice to indie 
game designers and to also have 

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some, like really experienced 
designers on the show that could

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provide advice for up and coming
designers. 

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We. 
Respect that mission. 

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Absolutely. 
And you, you have. 

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Here's the thing, when we first 
started the podcast, I did not 

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expect, like, we never thought 
we were doing interviews ever. 

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And then randomly we got Johan 
Nora to come on because he was 

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like, hey, somebody interview 
me. 

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And then suddenly we started 
doing it. 

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But till this day, I still have 
this, like, deep fear in me of 

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like reaching out to these 
people that I see as celebrities

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being like, hey, want to come 
talk to me? 

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So like, I get to watch your 
podcast and actually hear them 

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like talk about the stuff they 
have going on. 

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So it's really great to to be 
able to actually see those 

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conversations. 
I still have imposter syndrome. 

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Like some of the guests that I 
have on there, I'm like, you 

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know, I talk to them and I'm 
like a big fan. 

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I have to kind of tone it down 
how big of a fan I am of their 

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work and but for the most part I
just like I, you know, I at 

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first I kind of was very shy 
about reaching out and then 

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after a while I went like, I 
just like enjoy it so much and I

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enjoy the aspect of like 
talking. 

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Game design and talk in the 
TTPRG space, and especially 

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indie games. 
I just kind of got over that, 

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but I still have imposter 
syndrome. 

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Yeah. 
So you see, I just accept that 

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I'm bad at this and have no 
business doing this and the 

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imposter syndrome is just gone. 
Now, there you go. 

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That works. 
I, you know, I know I'm bad at 

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it. 
But you know, I try. 

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I try not to be so. 
We're just happy to be here, 

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frankly. 
That's what it is. 

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So talking about all these 
people that you talk to, how, 

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how did that start? 
Like, you know, first of all, I 

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guess let's go all the way back.
You know, what got you into 

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tabletop role-playing games in 
the 1st place? 

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And then how did that transition
into the podcast you have now 

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and and actually being able to 
talk to people and and bring 

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them on. 
Sure, yeah. 

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Let's go in the way back 
machine. 

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I discovered Dungeons and 
Dragons through a red box. 

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Some kid brought it to school 
one day. 

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And I was like immediately 
hooked. 

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And this was like in 19, 
probably 8586 for me where they 

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brought it. 
And then it was like, instead of

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playing sports at recess, I was 
like, let's play D&D. 

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And I was just like totally into
it. 

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And it just kind of kept growing
as far as what I enjoy doing it.

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But. 
You know, it's funny. 

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You kind of like, you know, 
growing up in the 80s, you see 

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those like 80s genre teen movies
and stuff like that, and there's

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the jocks and all that kind of 
stuff. 

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So I happen to be like a good 
hockey player. 

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And it was always a little bit 
odd because like as I got older,

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I still love playing Dungeons 
and Dragons. 

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And you know where the whole 
city would come watch the hockey

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game and then immediately after 
the hockey game, I'd like get 

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dressed really quickly and run 
over to my friend's place to 

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roll D 20s. 
Where all the other players were

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going out to meet girls and, you
know, do cool things. 

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And I was just like, no, no, I 
want to play D&D. 

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Hey man, rolling dice is cool, 
you know? 

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Hey, D&D is great now. 
It's all a lifestyle brand. 

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You know, it is in the it's, 
it's in the social smart word is

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escaping me, but it's the fabric
of everything now. 

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It's on a TV show, you know, so.
Yeah, well, when I grew up, you 

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spoke of it in hush tones. 
You did not kind of let people 

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know that you did it. 
I remember like sneaking out on 

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road trips to go to a game store
in a big city and like. 

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Sneak back a Champions game like
and sneak it into my luggage 

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because it just was that kind of
like at the time. 

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But over the years, I've just 
been like so happy that, like 

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you said, kind of nerd culture, 
so to speak has kind of grown. 

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And, you know, periodically I 
would kind of dip my toes back 

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into the TTRPG space because I I
kind of hit my wall when I was 

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like playing Palladium riffs, 
which is I always say riffs. 

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Palladium Riffs is like the best
setting I think has ever been 

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made. 
For role-playing games, however,

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the rules in the system were so 
cumbersome and so clunky. 

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I just like it was a pain to GM.
Now there's a Savage World's 

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Rift. 
So like, I actually haven't 

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given that a shot yet, but I 
hope maybe sometime soon. 

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But anyways, I kind of hit the 
wall and then life catches up 

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with you and you get married and
you have kids and you have a 

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career. 
And you know, every now and 

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again I would dip my toes in 
like during the D20 Modern. 

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Era. 
I was like, oh, maybe I should 

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finally design that game because
I was always I have a game that 

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I printed out on a dot matrix 
paper with the perforated edges.

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Like that's how long ago I've 
been designing games. 

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I just, I've got so much stuff 
from the like that era of me 

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making my own games and and 
trying different things and I 

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would dip my toes back in and 
but you know life gets busy and 

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then finally probably about, you
know, five or six years ago. 

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My two daughters are a little 
bit older and I had a little bit

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more free time and between like 
thinking about designing games 

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all after all these years and my
backgrounds in like multimedia, 

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marketing, communications. 
So I always, even when I took my

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courses and maybe sorry for this
aside, when I went to university

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I at the time the Internet was 
fairly new. 

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And I went into this Community 
College because I was like a 

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deadbeat tree planter. 
That's a Canadian thing that you

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probably like. 
It was a summer job. 

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I was hippie dippie. 
I had a 69 Volkswagen van. 

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And I I spend my summers tree 
planting with all the other kind

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of bums out there. 
And that was. 

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And then I snowboarded in the 
winter and that was kind of my 

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thing. 
And then finally I I met my 

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future wife and I said, oh, I 
better get a career. 

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So I went into this Community 
College and on the board. 

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Had a multimedia program. 
I didn't understand anything 

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about the Internet or anything 
like that but there's one 

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program for graphic design and I
went. 

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I always wanted to make 
role-playing games and if I can 

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learn how to be graphic designer
maybe this program is for me. 

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And from that, my career just 
kind of like grew and grew and 

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grew to the point where now I'm 
like a communications 

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professional and. 
I don't know if I got off track 

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there, but anyways, I've always 
wanted to design games as the 

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moral of the story and now I'm 
able to do it. 

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Very cool. 
There is no track on the show. 

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We kind of just it's kind of 
just a very free form thing. 

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Yeah. 
Well, so it's interesting too 

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'cause we you know, I was like 
hey do you have a a logo or 

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anything And then I get this 
folder and it's more assets than

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I've ever seen for anything 
we've ever reviewed. 

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So you can definitely see the 
the multimedia aspect and it's 

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and it's great. 
I mean it helps us a ton to get 

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so much information and so much 
help beginning as part of the 

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show. 
And you know for for those 

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watching the, the slideshow 
above is like half of a document

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explaining you know like a pitch
document explaining the game and

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it's just so well put together. 
So I mean, you could definitely 

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tell you brought, you know work 
into this and it's, it's it's 

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cool to see. 
Well, even on my channel, when I

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do the game pitch, I ask 
designers, like new designers 

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like give me a slide deck that 
we can talk to during the game. 

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And sometimes I get like a whole
wall of text on a PowerPoint 

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slide and I was going, no, no, 
like I want the vibes, like just

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put a few words or a couple 
sentences on there. 

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I want the vibe of the game, 
like that's what sells it. 

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And I often refer back to 
there's a Stranger Things Bible 

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and there's a link on my website
to it where I always tell people

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go check that out. 
Like the Duffer Brothers for 

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Stranger Things basically made 
APDF. 

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Referring back to popular 
culture and media that they were

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building the world of Stranger 
Things based upon. 

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And that's what sold the the 
concept to Netflix and that's 

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what God had made. 
And that's the same thing with 

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your games. 
Like you should be able to like 

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put together a deck that like 
really just like is oozing with 

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reference and using with like 
vibes that people want to know 

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about. 
Well, not only that, I don't 

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know how you feel since we're in
a similar space. 

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What's really helpful if you 
want people to review your games

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too, Something that I have to do
a lot of times is having P&G in 

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multiple colors of your logo 
that you can give to people to 

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post on things and having a one 
to two line. 

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Just this is a TTRPG that does 
XY and Z and like that's it. 

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Cause a lot of times I go to 
like an itch page or something 

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and I have to like pull from 
three paragraphs and then just 

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to get a pitch. 
And so having so one or two line

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pitch and having you know logos 
and one or two assets that you 

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00:10:10,920 --> 00:10:13,520
know so you can send to somebody
will make people. 

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It'll make it a lot easier for 
people to review your game, 

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which will make it a lot easier 
to get your game out there for 

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people to see, so. 
Yeah, there's progress to talk 

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00:10:21,680 --> 00:10:23,520
about it. 
So you can, you know, get more 

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people looking at your game. 
That's probably from my film 

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background too. 
Is the log line. 

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You've got like you know, the 60
word log line and 120 word log 

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line and you just kind of have 
it so that the media can kind of

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just copy paste because media is
busy. 

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Like they don't have time to 
actually like delve right into 

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the guts of your game. 
They just want the highlights 

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and be able to copy paste it in 
it. 

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00:10:46,480 --> 00:10:49,480
Does make sense, Yeah. 
I mean, I can't tell you the 

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00:10:49,480 --> 00:10:52,400
number of times I've taken a 
document and had to like export 

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00:10:52,400 --> 00:10:56,080
it at like 12,000 Dpis so I can 
rip it out on Illustrator for a 

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00:10:56,080 --> 00:10:58,520
logo. 
I mean I'm good at it now, but 

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you know it is helpful to to 
just have like a PNG. 

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00:11:01,680 --> 00:11:05,440
So tabletop gaming, that's what 
we were just talking about in 

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your history and it how did that
transition, you know, from your 

214
00:11:09,560 --> 00:11:12,800
marketing multimedia and from 
Dungeons and Dragons as a kid 

215
00:11:12,800 --> 00:11:16,640
into the the Daiku Podcast 
itself And like why did you 

216
00:11:16,640 --> 00:11:19,280
choose specifically like the 
long form kind of interview to 

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00:11:19,400 --> 00:11:21,080
to start with and then and from 
there? 

218
00:11:22,000 --> 00:11:25,320
I've always loved like long form
interviews like and with 

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00:11:25,320 --> 00:11:27,920
podcasts I would just absolutely
love them and. 

220
00:11:28,480 --> 00:11:31,760
One of my I used to watch 
Charlie Rose, which now he's 

221
00:11:31,760 --> 00:11:34,600
kind of a disgraced figure. 
But I used to love watching his 

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00:11:34,600 --> 00:11:37,080
interviews and just like he 
would sit there and delve into 

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00:11:37,080 --> 00:11:40,160
areas that you just don't get in
that kind of five minute like 

224
00:11:40,320 --> 00:11:44,400
highlight and just I think you'd
be authentic person generally 

225
00:11:44,400 --> 00:11:47,240
comes out after about an hour of
like talking and people get a 

226
00:11:47,240 --> 00:11:50,160
better sense of it. 
And so when you don't start 

227
00:11:50,160 --> 00:11:53,040
delving into somebody's 
background and their history and

228
00:11:53,080 --> 00:11:55,800
kind of what makes them tick. 
And then you can see how their 

229
00:11:55,800 --> 00:11:59,720
decision making process happens.
And I just find it fascinating 

230
00:11:59,720 --> 00:12:02,360
because you get all these 
interesting people that come on 

231
00:12:02,360 --> 00:12:05,720
the show, they're all from 
different backgrounds and and 

232
00:12:05,720 --> 00:12:08,400
they share their process and it 
just, I don't know, it's what a 

233
00:12:08,400 --> 00:12:12,080
way to connect with the author 
or the designer and just kind of

234
00:12:12,080 --> 00:12:14,280
really get a better sense of 
what they're trying to achieve. 

235
00:12:15,480 --> 00:12:19,600
And I guess as far as timing 
went, you know, much like 

236
00:12:19,600 --> 00:12:22,920
everybody else, it's like during
the pandemic and I was like. 

237
00:12:23,440 --> 00:12:26,400
Hey, maybe this is an 
opportunity to do everything 

238
00:12:26,400 --> 00:12:29,080
that I've always wanted to do 
but just never had that chance. 

239
00:12:29,080 --> 00:12:33,080
And so it kind of grew out of 
that pandemic era and finally 

240
00:12:33,080 --> 00:12:39,480
having that opportunity. 
Yeah, You know, there's not, 

241
00:12:40,640 --> 00:12:42,160
yeah. 
There's not like a there's not 

242
00:12:42,160 --> 00:12:44,640
like a way to say this. 
Like the pandemic is awful. 

243
00:12:44,640 --> 00:12:46,600
It's still happening for a lot 
of people out there, especially 

244
00:12:46,600 --> 00:12:47,680
those that are 
immunocompromised. 

245
00:12:48,840 --> 00:12:53,760
But the so much of the TTRPG 
space, there was like a like a 

246
00:12:53,760 --> 00:12:57,000
pandemic renaissance in a lot of
different directions, both in 

247
00:12:57,000 --> 00:13:00,240
like podcast reviews, like a lot
of people starting channels and 

248
00:13:00,240 --> 00:13:02,480
a lot of people making games. 
Like I would say like probably 

249
00:13:02,480 --> 00:13:05,080
half the games we've talked 
about came about because someone

250
00:13:05,080 --> 00:13:07,400
was like, all right, I'm stuck 
in the pandemic, like let's make

251
00:13:07,560 --> 00:13:11,040
you know, XY and Z. 
So it's, you know, if there is 

252
00:13:11,040 --> 00:13:14,680
any silver lining to, you know, 
how awful that time was, at the 

253
00:13:14,680 --> 00:13:17,280
very least we have stuff to talk
about now and we're talking now 

254
00:13:17,280 --> 00:13:19,320
kind of because of it, because I
would have never, never started 

255
00:13:19,320 --> 00:13:22,720
this if not for the pandemic. 
So yeah, it's at least 

256
00:13:22,720 --> 00:13:29,600
interesting, yeah. 
So, oh, so, so no. 

257
00:13:29,640 --> 00:13:34,800
What's up? 
So, so no. 

258
00:13:34,800 --> 00:13:35,560
Go for it on. 
There we go. 

259
00:13:36,280 --> 00:13:38,960
So bug Busters. 
Yeah, bug Busters. 

260
00:13:39,440 --> 00:13:43,920
What is Bug Busters? 
Tell us about Bug Busters. 

261
00:13:44,800 --> 00:13:47,880
Well, and we talked a little bit
about this before we got on the 

262
00:13:47,880 --> 00:13:50,400
air, they. 
Of all the designers that I've 

263
00:13:50,400 --> 00:13:53,480
kind of talked to, one of the 
common things that has come up 

264
00:13:53,480 --> 00:13:56,000
is like, you know, get your 
first game out of the way and 

265
00:13:56,000 --> 00:13:58,080
just do it. 
It's going to be trash. 

266
00:13:59,160 --> 00:14:01,120
It's going to be garbage. 
Just get it over and done with. 

267
00:14:01,720 --> 00:14:04,880
And so I kind of had that 
experience, but I just never 

268
00:14:04,880 --> 00:14:07,160
published it. 
I just kind of realized as I was

269
00:14:07,160 --> 00:14:09,080
interviewing all these great 
designers, I was just like, 

270
00:14:09,360 --> 00:14:12,120
yeah, this is trash, but why 
waste any more time getting it 

271
00:14:12,120 --> 00:14:14,000
done? 
I'm just going to do it. 

272
00:14:14,000 --> 00:14:16,640
And I used to have like a long 
list, and I still do have a like

273
00:14:16,640 --> 00:14:20,040
a long list of notes of. 
Here's a concept for a game, and

274
00:14:20,040 --> 00:14:23,360
Bug Busters was a tiny little 
one where I was like, what if 

275
00:14:23,360 --> 00:14:27,480
there's like alien Exterminators
or Exterminators Exterminators 

276
00:14:27,480 --> 00:14:30,760
fighting an alien invasion, the 
secret Alien invasion, and call 

277
00:14:30,760 --> 00:14:34,160
them Bug Busters? 
And that was just one sentence 

278
00:14:34,400 --> 00:14:37,560
that I had there. 
And eventually I kind of went 

279
00:14:38,200 --> 00:14:40,480
maybe there's got some meat on 
the bones of that compared to 

280
00:14:40,480 --> 00:14:43,320
some of these other ideas. 
And it just kept getting more 

281
00:14:43,320 --> 00:14:45,160
fun to kind of think about and 
make. 

282
00:14:45,160 --> 00:14:49,160
And then, like, you know, you 
most design is like spent just 

283
00:14:49,160 --> 00:14:51,480
thinking, right? 
So I'd go for walks and after 

284
00:14:51,480 --> 00:14:55,320
about an hour I'd have all these
ideas and I'd come back and jot 

285
00:14:55,320 --> 00:14:58,280
them down and jot them down. 
And then eventually it just kind

286
00:14:58,280 --> 00:15:02,240
of had some life to it. 
And as I kind of started in on 

287
00:15:02,240 --> 00:15:05,200
it and I went, you know, what if
there's just like these scrappy 

288
00:15:05,200 --> 00:15:08,800
exterminators in the 90s? 
Just like they're down and out. 

289
00:15:08,800 --> 00:15:11,840
This is like, not the job that 
they wanted to have. 

290
00:15:11,840 --> 00:15:14,360
Like, they're they all have 
failed careers of like maybe 

291
00:15:14,360 --> 00:15:18,000
they've been downsized, or 
they're arcade closed or the 

292
00:15:18,000 --> 00:15:21,080
video store closed and now 
they're stuck being bug Busters.

293
00:15:21,080 --> 00:15:23,920
But they get thrown into this 
unique situation where they're 

294
00:15:23,920 --> 00:15:27,640
fighting a supernatural alien 
invasion and nobody cares about 

295
00:15:27,640 --> 00:15:29,000
them, but they're saving the 
world. 

296
00:15:31,680 --> 00:15:36,920
Great, great entry pitch. 
You know, one question I had 

297
00:15:37,240 --> 00:15:42,240
because it says their secret 
alien invasion is happening. 

298
00:15:42,240 --> 00:15:44,560
Does the world know that this 
invasion is happening? 

299
00:15:44,560 --> 00:15:48,560
Or the bug Buster is like 
literally like no one cares and 

300
00:15:48,800 --> 00:15:52,360
no one cares, you know? 
One of the conceits of it, and 

301
00:15:52,360 --> 00:15:55,000
it's kind of like one of those 
things I try to implement. 

302
00:15:55,200 --> 00:15:57,280
There's like a bug Buster code 
where? 

303
00:15:58,160 --> 00:16:00,840
You, you don't try to involve 
the authorities because you have

304
00:16:00,840 --> 00:16:02,720
like these secret experimental 
weapons. 

305
00:16:02,720 --> 00:16:05,200
So like you don't want the cops 
to be around. 

306
00:16:05,200 --> 00:16:08,000
You don't you don't go for help.
You are the help. 

307
00:16:09,320 --> 00:16:12,000
And so nobody knows really 
what's going on and nobody but 

308
00:16:12,000 --> 00:16:14,520
would believe you. 
Like, it's kind of like Men in 

309
00:16:14,520 --> 00:16:17,720
Black in a way, where like, it's
happening and you're accepting 

310
00:16:17,720 --> 00:16:20,480
of it and there's like a whole 
lore of where Doug. 

311
00:16:21,040 --> 00:16:23,480
The founder of the Bug Buster 
franchises. 

312
00:16:23,800 --> 00:16:27,760
He's started this battle in the 
80s and now you're running a 

313
00:16:27,760 --> 00:16:31,120
franchise and there's like a 
whole lore of background story 

314
00:16:31,120 --> 00:16:34,360
where he was fighting in the 
swarm wars in the 80s and but 

315
00:16:34,360 --> 00:16:38,320
you know he's dug and he busts 
bugs and he's he's now giving 

316
00:16:38,320 --> 00:16:40,400
you a franchise in the sketchy 
part of town. 

317
00:16:40,440 --> 00:16:42,680
And so you're in a warehouse in 
the middle of nowhere. 

318
00:16:42,680 --> 00:16:46,600
There's tumbleweeds, there's 
like stray cats, There's you 

319
00:16:46,600 --> 00:16:49,160
sitting there and you drink 
beer, play poker, and. 

320
00:16:49,600 --> 00:16:54,400
Fix your Bugmobile and crank 
that music up to 11 it. 

321
00:16:54,760 --> 00:17:00,200
I'm not gonna lie I fucking I 
love Doug it's such a good the 

322
00:17:00,200 --> 00:17:04,200
whole like I'm Doug and I bust 
bugs like stamp tag is just such

323
00:17:04,200 --> 00:17:06,640
a good it's on the screen right 
now for anyone watching at the 

324
00:17:06,640 --> 00:17:08,880
top of that page. 
It's such a good piece of 

325
00:17:08,880 --> 00:17:10,800
marketing and one of the things 
that's not in the slideshow, 

326
00:17:10,800 --> 00:17:13,720
like one of my favorite things 
is the the Yellow Pages ad 

327
00:17:14,760 --> 00:17:16,960
that's in the in the bug. 
The ads where people see on the 

328
00:17:16,960 --> 00:17:20,680
Kickstarter, oh, it's so good. 
Again, it's very clear that you 

329
00:17:20,680 --> 00:17:25,000
do this and you did a really 
fucking good job with it. 

330
00:17:25,000 --> 00:17:28,119
And I'm excited to see it all 
over Twitter and the social 

331
00:17:28,119 --> 00:17:29,600
medias and stuff. 
But I can't wait to actually get

332
00:17:29,600 --> 00:17:33,520
to the Kickstarter page and just
see it all laid out for 

333
00:17:33,520 --> 00:17:35,080
everybody. 
I'm really excited for that. 

334
00:17:36,480 --> 00:17:39,320
I should probably note that I 
didn't do it on my own, cuz I've

335
00:17:39,320 --> 00:17:41,480
got three incredible artists 
working for me. 

336
00:17:42,480 --> 00:17:46,440
Who? 
And Bazooko on Instagram. 

337
00:17:46,920 --> 00:17:49,760
Gareth Little. 
And he did a lot of the logos 

338
00:17:49,760 --> 00:17:51,760
and that kind of stuff in the 
patches for me. 

339
00:17:52,200 --> 00:17:56,720
And then there's Mac tag art, 
who does the weapons, which I 

340
00:17:56,720 --> 00:17:59,400
love his weapon design and that 
kind of thing. 

341
00:17:59,400 --> 00:18:02,280
And then there's also Kyle 
Burrells, Kyle Hazzard on 

342
00:18:02,280 --> 00:18:04,760
Instagram. 
Who does a lot of the bugs for 

343
00:18:04,760 --> 00:18:06,880
me and a lot of the the 
background stuff. 

344
00:18:06,880 --> 00:18:11,040
So the three of those just like 
they're they're so instrumental 

345
00:18:11,040 --> 00:18:14,160
in bringing the vision together 
and I'm just kind of helping 

346
00:18:14,160 --> 00:18:17,120
make sure it happens. 
The art for this is like, I mean

347
00:18:17,440 --> 00:18:20,360
we were talking before the show 
started about like how 

348
00:18:20,360 --> 00:18:25,960
impressive this like packet of 
stuff that you sent us was like 

349
00:18:25,960 --> 00:18:28,360
it's it's so above and beyond, 
but other people usually send 

350
00:18:28,360 --> 00:18:32,040
out before when we were 
reviewing their game. 

351
00:18:32,520 --> 00:18:35,160
Like how early on in the process
did you like start like OK, 

352
00:18:35,160 --> 00:18:39,120
we're going to start accruing 
assets immediately to be able to

353
00:18:39,120 --> 00:18:41,680
sent out? 
It's been about a year since 

354
00:18:42,000 --> 00:18:45,760
like the original, kind of like 
making sure that the art was 

355
00:18:45,760 --> 00:18:48,520
lined up and making sure that 
everything was coming, and I've 

356
00:18:48,520 --> 00:18:50,160
been sitting on it for like a 
long time. 

357
00:18:50,720 --> 00:18:53,880
Of going OK, like when do we 
launch how much do I trickle out

358
00:18:53,880 --> 00:18:57,240
and that kind of thing and I 
just kind of felt the timing was

359
00:18:57,240 --> 00:19:01,000
right to OK, it just makes sense
now I've got so much art and 

360
00:19:01,000 --> 00:19:03,000
there's actually so much it's 
not even shared. 

361
00:19:03,400 --> 00:19:07,440
So and we've and also the 
benefit, we've talked about it a

362
00:19:07,440 --> 00:19:11,160
little bit before where to 
launch your Kickstarter, but 

363
00:19:12,080 --> 00:19:14,480
have it done as much as 
possible. 

364
00:19:15,240 --> 00:19:19,680
And so that's like, you know, I 
take that to heart where I've, 

365
00:19:19,720 --> 00:19:22,640
I've already got stuff going for
the first kind of splat book as 

366
00:19:22,640 --> 00:19:26,920
I call it, you know, playing on 
the the bug Buster theme where 

367
00:19:26,920 --> 00:19:29,680
it's called Connor's corn Maze. 
And you might see it behind me 

368
00:19:29,680 --> 00:19:33,040
in the background where that's 
the kind of the first Splat book

369
00:19:33,040 --> 00:19:35,320
where it's called the Connor's 
Corn Maze, where there's some 

370
00:19:35,320 --> 00:19:38,720
strange happenings in the local 
corn maze and you are sent there

371
00:19:38,760 --> 00:19:41,960
to investigate. 
That's the way. 

372
00:19:42,040 --> 00:19:44,160
It's almost like Scooby-doo Ish,
you know? 

373
00:19:44,880 --> 00:19:47,520
It's a little bit Ghostbusters, 
a little bit scooby-doo and it's

374
00:19:47,520 --> 00:19:50,120
like, you know, a fun and fun 
and gun game. 

375
00:19:50,120 --> 00:19:54,200
Like, I mean, usually there's 
some a lot of hijinks in all the

376
00:19:54,200 --> 00:19:57,760
play testing we've done. 
Like, you know, you try not to 

377
00:19:57,760 --> 00:20:00,000
involve the police, but really 
the police should be called 

378
00:20:00,080 --> 00:20:04,600
because the stuff that happens 
usually something, don't worry, 

379
00:20:05,160 --> 00:20:07,120
usually something explodes at 
some point. 

380
00:20:07,880 --> 00:20:09,720
Hey, never call the police. 
That's what we've learned. 

381
00:20:09,920 --> 00:20:14,200
So as far as the the game 
itself, the core system of the 

382
00:20:14,200 --> 00:20:19,480
game, is this a, is this a hack 
of a system or is this something

383
00:20:19,480 --> 00:20:22,560
that you've devised, you know, 
from playing for a long time And

384
00:20:22,560 --> 00:20:24,440
like kind of what is, what is 
the core of the game? 

385
00:20:24,440 --> 00:20:26,040
Like how do how are we gonna 
actually play this? 

386
00:20:27,240 --> 00:20:30,200
I'll start by saying like it's 
got OSR sensibilities. 

387
00:20:30,200 --> 00:20:32,960
And when I say that, it's like 
there's no, there's no 

388
00:20:32,960 --> 00:20:35,400
attributes for intelligence, 
there's no in tributes for 

389
00:20:35,400 --> 00:20:40,000
Wisdom or there's no perception 
checks like you go in there and 

390
00:20:40,000 --> 00:20:43,720
it's the player curiosity and 
the cunning that really comes to

391
00:20:43,720 --> 00:20:46,680
the forefront. 
So, but with that said one of 

392
00:20:46,680 --> 00:20:48,600
the. 
The easiest games that I've ever

393
00:20:48,600 --> 00:20:51,800
had the pleasure of playing is 
Ghostbusters by Sandy Peterson 

394
00:20:51,800 --> 00:20:56,240
and and crew, but the he came up
with the D6 system which is kind

395
00:20:56,240 --> 00:20:58,160
of like AI think fallen out of 
flavor. 

396
00:20:58,160 --> 00:21:03,520
It was used in the Star Wars D6,
the West End Games version. 

397
00:21:03,760 --> 00:21:05,160
Is it like it's like a dice 
pool? 

398
00:21:05,720 --> 00:21:08,440
It kind of like a dice pool. 
Like kind of. 

399
00:21:08,440 --> 00:21:11,600
Early days of dice pool didn't 
quite act like most dice pools. 

400
00:21:12,240 --> 00:21:14,800
Now what happened in the old 
days is you just count the 

401
00:21:14,800 --> 00:21:18,280
number of pips on the dice. 
So you might roll 6 dice and 

402
00:21:18,280 --> 00:21:20,360
you'd count them up and you'd be
exhausted by the end of the 

403
00:21:20,360 --> 00:21:22,400
session. 
Because it was always like, I 

404
00:21:22,400 --> 00:21:24,240
don't like counting, I don't 
like the math, I don't like 

405
00:21:24,240 --> 00:21:26,320
having to roll and then count to
see if I win. 

406
00:21:26,320 --> 00:21:31,200
So I took that core concept that
Sandy came up with with and they

407
00:21:31,200 --> 00:21:34,800
had a scale going for like, you 
know, 6 to 30 or something like 

408
00:21:34,800 --> 00:21:36,360
that. 
It was just like, big, right? 

409
00:21:36,720 --> 00:21:39,360
And I went, there's got to be a 
way to simplify that core 

410
00:21:39,360 --> 00:21:42,080
concept because everybody says 
it's such an easy system to 

411
00:21:42,080 --> 00:21:44,680
learn, the Ghostbuster system 
T6. 

412
00:21:45,120 --> 00:21:47,920
And I said, well, why don't we 
just take the top two of all the

413
00:21:47,920 --> 00:21:50,760
dice and put it onto a scale of 
12? 

414
00:21:50,920 --> 00:21:54,760
And so now when you roll 5 dice 
and you see the top two dice, 

415
00:21:55,440 --> 00:21:59,080
you go, OK, it's like a six and 
a five, it's 11 and that's. 

416
00:22:00,040 --> 00:22:02,800
Very quick. 
I found people do that and then 

417
00:22:02,800 --> 00:22:06,160
like almost any other hack, like
it starts like that and then you

418
00:22:06,160 --> 00:22:11,120
go, well, what can we do to like
make it work even more? 

419
00:22:11,560 --> 00:22:14,480
And so that we implemented the 
lock dice so that you can 

420
00:22:14,480 --> 00:22:18,560
replace any of your failed rolls
with another dice. 

421
00:22:18,560 --> 00:22:22,200
So you know, I've got like these
red lock dice that you can then 

422
00:22:22,200 --> 00:22:24,440
you get 6 to start the session 
and then you use them 

423
00:22:24,440 --> 00:22:27,360
throughout. 
But then it kind of evolved into

424
00:22:27,360 --> 00:22:30,720
doom dice. 
Where hey, you could actually 

425
00:22:30,720 --> 00:22:35,320
take on doom and replace some of
your action dice with black 

426
00:22:35,840 --> 00:22:38,080
dice. 
And then if as soon as you use 

427
00:22:38,080 --> 00:22:41,080
them on that roll, so if you're 
desperate, you go, OK, I'm going

428
00:22:41,080 --> 00:22:44,400
to use a couple doom dice and 
I'll take the trauma and then it

429
00:22:44,400 --> 00:22:48,400
goes into your doom pool. 
Which eventually evolved into 

430
00:22:48,400 --> 00:22:53,440
this idea of a doom stack where 
you stack the black dice up and 

431
00:22:53,440 --> 00:22:56,160
then when that dice tower 
tumbles over, you're 

432
00:22:56,160 --> 00:22:58,560
unconscious, or the equivalent 
of 0 hit points. 

433
00:22:59,080 --> 00:23:01,480
And it might sound complicated. 
It's kind of tough to explain. 

434
00:23:01,480 --> 00:23:04,440
But when you see it kind of play
out, I find most players can 

435
00:23:04,440 --> 00:23:08,200
kind of pick it up and like like
literally a minute where they 

436
00:23:08,200 --> 00:23:10,600
go, OK, I get it, let's start 
playing. 

437
00:23:10,960 --> 00:23:15,000
And so with that simple core 
mechanic and the way the dice 

438
00:23:15,000 --> 00:23:18,840
work and then the trauma is all 
that those black dice and 

439
00:23:18,840 --> 00:23:22,840
damages received and those black
dice, that's basically the whole

440
00:23:22,840 --> 00:23:27,080
system and unto itself. 
So it's super, I think, minimal.

441
00:23:27,520 --> 00:23:29,480
You know, it's kind of rules. 
Light flavor, heavy. 

442
00:23:30,320 --> 00:23:33,360
Yeah, I mean it's just like, I 
mean that makes total sense. 

443
00:23:33,360 --> 00:23:37,360
Just switching dice in as like a
form of currency essentially 

444
00:23:37,360 --> 00:23:40,760
that you're spending and one is 
just has the potential to really

445
00:23:42,000 --> 00:23:43,440
mess you up. 
I was interested in the Doom 

446
00:23:43,440 --> 00:23:44,520
stack. 
I'm glad you brought up because 

447
00:23:44,520 --> 00:23:47,400
I was looking at obviously the 
asset packs you sent over, it 

448
00:23:47,440 --> 00:23:50,600
mentions the Doom stack like in 
playing. 

449
00:23:50,600 --> 00:23:53,160
Does that do people's Doom 
stacks like fall over like quite

450
00:23:53,160 --> 00:23:54,360
a bit? 
How often does that happen 

451
00:23:54,360 --> 00:23:57,400
within like a regular session? 
Well, it kind of depends on the 

452
00:23:57,400 --> 00:23:58,960
situation. 
It's kind of a nice add on. 

453
00:23:58,960 --> 00:24:00,440
You certainly don't have to do 
it. 

454
00:24:00,440 --> 00:24:03,640
It's like a kind of a tactile 
Jen Jenga tower if you want to 

455
00:24:03,640 --> 00:24:05,200
implement it. 
But there's kind of some 

456
00:24:05,800 --> 00:24:08,600
criteria You got to be on a 
stable playing surface because, 

457
00:24:09,080 --> 00:24:12,000
you know, somebody gets up to go
to get a drink and they knock 

458
00:24:12,000 --> 00:24:14,480
everybody's dice over and all 
that kind of stuff. 

459
00:24:15,320 --> 00:24:17,680
You know, some people also just 
go, yeah, it's kind of gimmicky,

460
00:24:17,680 --> 00:24:20,320
which it is, but that's part of 
the fun and gun aspect of it. 

461
00:24:20,320 --> 00:24:22,400
But the character. 
There's nothing wrong with that,

462
00:24:22,920 --> 00:24:25,080
that's. 
Like a fun thing. 

463
00:24:25,080 --> 00:24:25,440
It's fun. 
Yeah. 

464
00:24:25,440 --> 00:24:27,320
Well, so it's, you know. 
It's designed to be fine, but if

465
00:24:27,520 --> 00:24:29,360
for some reason you don't want 
to do it, maybe you don't have 

466
00:24:29,360 --> 00:24:31,240
the motor skills to do it or 
whatever. 

467
00:24:31,240 --> 00:24:34,040
There's also on your character 
sheet a tracking system that 

468
00:24:34,080 --> 00:24:36,880
works perfectly fine in the 
exact same system, and it looks 

469
00:24:36,880 --> 00:24:40,880
like a real life Doom stack 
where you're building up Doom 

470
00:24:41,040 --> 00:24:44,560
and then once you hit that 
certain threshold you go over 

471
00:24:44,920 --> 00:24:47,560
and depending upon what's 
happening at the moment, that's 

472
00:24:47,600 --> 00:24:50,080
the repercussions of that. 
Nice. 

473
00:24:50,160 --> 00:24:53,480
Well, that sounds like a wild. 
Yeah. 

474
00:24:53,480 --> 00:24:56,440
Well, because D6 you would be 
like, oh, you can stack D sixes,

475
00:24:56,440 --> 00:24:58,640
right? 
But like in the core system 

476
00:24:58,640 --> 00:25:02,880
graphic here, it says when you 
roll under you receive the 

477
00:25:02,880 --> 00:25:05,000
amount of doom by the difference
in the risk roll. 

478
00:25:05,000 --> 00:25:08,000
So if you are under by like 7 or
something are you, you're 

479
00:25:08,000 --> 00:25:12,200
stacking like 7D sixes so your 
stack can get really, really 

480
00:25:12,200 --> 00:25:13,480
high. 
It's not like it falls over at 

481
00:25:13,480 --> 00:25:17,800
like 5D6 like you're talking 
like 15, you know, plus D sixes,

482
00:25:17,800 --> 00:25:20,240
that's. 
Well, in the play testing, 

483
00:25:20,240 --> 00:25:22,520
generally speaking, I would say 
the average that somebody can 

484
00:25:22,520 --> 00:25:25,960
get to is 7 or 8. 
But I've had, but I've had some 

485
00:25:25,960 --> 00:25:29,280
people get to like my one 
daughter that was playing can 

486
00:25:29,280 --> 00:25:36,120
get to like 16 or 17. 
So yeah, your mileage may vary, 

487
00:25:36,120 --> 00:25:37,960
but that's kind of the 
variability of it. 

488
00:25:38,120 --> 00:25:40,960
And that's kind of like the 
unknown, like you never know if 

489
00:25:40,960 --> 00:25:43,600
that one die could be the 
difference between the falling 

490
00:25:43,600 --> 00:25:45,080
over. 
Or not. 

491
00:25:45,080 --> 00:25:49,040
Or you might have a a few others
and you can also like offload 

492
00:25:49,080 --> 00:25:51,520
some of yours to a group doom 
pool. 

493
00:25:51,520 --> 00:25:55,840
So if you go hey if I take one 
more die I am screwed and you 

494
00:25:55,840 --> 00:25:58,680
can just put it on the group 
student pool and it kind of 

495
00:25:58,680 --> 00:26:01,400
creates like a a joint effort 
and then if the group student 

496
00:26:01,400 --> 00:26:05,040
pool falls over then bad stuff 
happens everywhere. 

497
00:26:05,040 --> 00:26:11,760
Very cool AI love D6 systems. 
There's a million. 

498
00:26:11,760 --> 00:26:13,880
Like every time you think you 
figure out every way that people

499
00:26:13,880 --> 00:26:16,360
can use D sixes, there's there's
more ways to do it. 

500
00:26:17,440 --> 00:26:19,760
But it's really interesting that
like, Ghostbusters is one of the

501
00:26:21,040 --> 00:26:23,720
primary inspirations for this, 
and you're actually using the 

502
00:26:23,720 --> 00:26:26,800
Ghostbusters D6 system. 
Was that just like, oh, I like 

503
00:26:26,800 --> 00:26:28,200
this system and this happens to 
fit? 

504
00:26:28,200 --> 00:26:31,240
Or is there any type of like you
know pretty much of that? 

505
00:26:31,760 --> 00:26:34,600
I am a huge fan of the 
Ghostbusters system and the 

506
00:26:34,600 --> 00:26:37,720
Ghostbusters game, and just kind
of the humor aspect of it. 

507
00:26:37,720 --> 00:26:40,880
Like I said, it's kind of like a
fun and gun type of game. 

508
00:26:40,880 --> 00:26:44,080
Sandy Peterson, who's been on my
channel and I was that was one 

509
00:26:44,080 --> 00:26:46,680
of those moments where I was 
like, oh wow, like I'm 

510
00:26:46,680 --> 00:26:49,000
interviewing Sandy Peterson. 
I just love the game. 

511
00:26:49,480 --> 00:26:53,960
If people people still play it 
today like at Halloween in 

512
00:26:53,960 --> 00:26:58,400
particular and so I always like 
go every time I would come up 

513
00:26:58,400 --> 00:27:01,320
with an idea for a system I go 
oh you know what it's really 

514
00:27:01,320 --> 00:27:04,800
just a rip off at the D6 West 
End games D6 system. 

515
00:27:05,520 --> 00:27:11,400
And so I truly I give credit to 
that kind of concept So I can't 

516
00:27:11,400 --> 00:27:12,800
help it out. 
It's probably hardwired to me 

517
00:27:12,800 --> 00:27:16,400
that anytime I think of the game
I'm like OK D6 system, like West

518
00:27:16,400 --> 00:27:18,160
End games. 
How can I make it work and. 

519
00:27:18,840 --> 00:27:21,440
And you know, like anything, 
like I said, you hack it and it 

520
00:27:21,440 --> 00:27:24,040
evolves into its own thing. 
It's like graphic design, like 

521
00:27:24,040 --> 00:27:27,480
you steal inspiration from 
people and then but by the time 

522
00:27:27,480 --> 00:27:29,320
you're done with it, it looks 
nothing like it did in the 

523
00:27:29,320 --> 00:27:36,240
beginning. 
I feel like all designers like 

524
00:27:37,000 --> 00:27:39,320
eventually fall in love with a 
dice mechanic. 

525
00:27:40,360 --> 00:27:43,440
If you are in like RPGs and you 
play them and you think about 

526
00:27:43,440 --> 00:27:45,600
making your own, I think 
everyone just like finds their 

527
00:27:45,600 --> 00:27:47,560
niche dice mechanic that that's 
the one that they love. 

528
00:27:47,560 --> 00:27:51,800
Like I'm a big D20 roll under 
Guy and Ryan is a massive like 

529
00:27:52,280 --> 00:27:56,960
2D6 partial success. 
So, you know, you might that's 

530
00:27:57,080 --> 00:27:59,400
just my that D6 might just be 
you, you know? 

531
00:28:00,120 --> 00:28:01,480
Totally. 
And it's funny too. 

532
00:28:01,520 --> 00:28:07,240
I hate roll under like I I use 
roll under for saving throws in 

533
00:28:07,240 --> 00:28:10,960
this game. 
But I hate rolling under to 

534
00:28:10,960 --> 00:28:14,040
achieve something, and that's 
partly why I would like I like 

535
00:28:14,120 --> 00:28:16,160
you got to roll high. 
That's cool when you're trying 

536
00:28:16,160 --> 00:28:20,480
to do stuff and roll high. 
Yeah it does confuse my tables a

537
00:28:20,480 --> 00:28:21,680
lot. 
Just when I pull up some like 

538
00:28:21,680 --> 00:28:24,320
hack that I wrote and I'm like 
yeah it's it's roll under and 

539
00:28:24,320 --> 00:28:29,880
they're like Lowe's bad no and. 
Then go into go into Ryan's 

540
00:28:29,880 --> 00:28:33,240
complication thing. 
There's if you tie and I should 

541
00:28:33,240 --> 00:28:36,440
back up and say I tried to make 
this like you know how hard it 

542
00:28:36,440 --> 00:28:40,440
is to GM. 
Like, my heroes are the GMs, and

543
00:28:40,720 --> 00:28:43,040
I wanted to make this as easy to
GM as possible. 

544
00:28:43,480 --> 00:28:48,000
So the difficulty of the bugs is
based on that scale of 1 to 12. 

545
00:28:48,120 --> 00:28:52,720
So if the bug is at a 10, that's
what the players are trying to 

546
00:28:52,720 --> 00:28:55,440
get, and if they don't get it, 
that's the damage that they take

547
00:28:55,440 --> 00:28:58,320
from the bug. 
But if it's a tie, that's what 

548
00:28:58,320 --> 00:29:00,960
we call it, Jinx, and that's 
where it's a success. 

549
00:29:01,680 --> 00:29:03,960
And they'll do the weapon 
damage, but there's no kind of 

550
00:29:03,960 --> 00:29:06,520
bonus to it. 
And then there's a complication.

551
00:29:06,520 --> 00:29:09,520
So, you know, kind of like 
Powered by the Apocalypse, If 

552
00:29:09,520 --> 00:29:11,560
you roll that jinx, there's a 
complication. 

553
00:29:13,320 --> 00:29:16,560
We love comp. 
We love partial successes here. 

554
00:29:17,720 --> 00:29:22,240
You just got to, I mean and 
double S on 2D6 is well, it's 

555
00:29:22,240 --> 00:29:25,800
like a it's like a 2930% chance 
of like double S So you give 

556
00:29:25,800 --> 00:29:27,840
like a one to three chance of 
getting that anyway. 

557
00:29:29,040 --> 00:29:31,920
And I'm I'm still playing with 
that kind of last little bit, 

558
00:29:31,920 --> 00:29:35,440
like the rules are like 95% 
baked in, but for me like roll 

559
00:29:35,440 --> 00:29:38,440
in the box cars. 
I've got like 3 different paths 

560
00:29:38,440 --> 00:29:40,640
that I'm kind of exploring. 
But one of them is almost like 

561
00:29:40,640 --> 00:29:45,600
the the DCC spell where you roll
on the weapon table and based 

562
00:29:45,600 --> 00:29:47,640
upon whatever you roll on the 
weapon table. 

563
00:29:47,640 --> 00:29:51,160
That's the unique. 
Effect. 

564
00:29:51,160 --> 00:29:55,520
Because as you might have seen 
in the pack that I sent, there's

565
00:29:55,520 --> 00:29:59,480
a lot of weird, quirky weapons 
and I want those weapons to kind

566
00:29:59,480 --> 00:30:03,800
of be forefront in the game. 
And so that would be like a 

567
00:30:03,960 --> 00:30:07,520
random table after you get that 
Boxcar success. 

568
00:30:09,800 --> 00:30:15,040
Yeah, I'm excited to see the 
Insecto Sonic, you know, 

569
00:30:15,480 --> 00:30:19,360
Bazooka. 
Definitely high jinks, I think 

570
00:30:19,360 --> 00:30:22,040
is definitely how this feels. 
I'm very excited to do some 

571
00:30:22,520 --> 00:30:28,120
buggy high jinks. 
So you said the game is 95% done

572
00:30:28,120 --> 00:30:31,000
right now. 
This is one thing I keep saying 

573
00:30:31,000 --> 00:30:33,040
this and I keep coming back to 
it, so I'm sorry if I'm jumping 

574
00:30:33,040 --> 00:30:37,720
around patches for advancement. 
So first of all graphically 

575
00:30:37,760 --> 00:30:43,040
fantastic, but how how does that
tie into the the game? 

576
00:30:43,040 --> 00:30:46,800
Like are they like the patches 
that that you wear on your your 

577
00:30:46,800 --> 00:30:49,120
jumper or like how does that 
kind of tie in? 

578
00:30:50,040 --> 00:30:53,120
Yeah, there's patches that you 
get when you encounter different

579
00:30:53,120 --> 00:30:55,480
things. 
So there's like there's four 

580
00:30:55,480 --> 00:30:57,160
saving throws. 
There's only four attributes, I 

581
00:30:57,160 --> 00:30:58,600
should mention one of them being
cool. 

582
00:30:59,040 --> 00:31:03,640
And so the four attributes are 
cool, handy, agile, and tough. 

583
00:31:04,200 --> 00:31:06,520
And beach, one of those also has
a kind of a saving throw 

584
00:31:06,520 --> 00:31:09,800
associated with it. 
And I know common knowledge 

585
00:31:09,800 --> 00:31:14,080
would be no just have attributes
and, but I really like like the 

586
00:31:14,080 --> 00:31:17,360
flavor of saving throws. 
And so for each one of those 

587
00:31:17,360 --> 00:31:21,640
there's like web. 
So there's if you encounter 

588
00:31:21,640 --> 00:31:24,040
where you get stuck in a web, 
it's an ongoing effect. 

589
00:31:24,760 --> 00:31:28,880
And once you finally figure out,
you get through those saving 

590
00:31:28,880 --> 00:31:33,160
throws of the web to get out. 
You get a patch for it so every 

591
00:31:33,160 --> 00:31:35,800
time you encounter it like your 
first like beast thing like you 

592
00:31:35,800 --> 00:31:38,720
build up immunity and same with 
web you learn how to get out of 

593
00:31:38,720 --> 00:31:43,600
the webs or if you've been in a 
sprayed by a slug with acid you 

594
00:31:43,600 --> 00:31:46,760
learn OK, I need to avoid this. 
So then you get your patch after

595
00:31:46,760 --> 00:31:48,920
the first time you encounter 
that. 

596
00:31:49,280 --> 00:31:51,840
So those are kind of four 
patches associated just with the

597
00:31:51,840 --> 00:31:54,120
saving throws, and then the 
other one. 

598
00:31:54,720 --> 00:31:55,920
Great. 
Advancement mechanic. 

599
00:31:57,160 --> 00:31:58,960
Well, I've seen a word like you 
fail. 

600
00:31:59,680 --> 00:32:02,920
And that's why you learn, right?
So that's based upon the fact 

601
00:32:02,920 --> 00:32:05,280
that you've encountered it, you 
got through it and you learn. 

602
00:32:05,680 --> 00:32:08,800
And then there's also kind of 
more levelly type patches where 

603
00:32:08,800 --> 00:32:13,400
it's the pupa patch, the larva 
patch and the slug. 

604
00:32:15,840 --> 00:32:17,840
What am I trying? 
I'm trying to can't remember the

605
00:32:17,840 --> 00:32:19,400
name of it slug. 
Hug. 

606
00:32:19,920 --> 00:32:21,120
Grand. 
Splat Master. 

607
00:32:21,360 --> 00:32:23,680
Splat Master. 
There's the Splat Master and the

608
00:32:23,680 --> 00:32:27,920
Grand Splat Splat Master. 
And finally, when you retire 

609
00:32:28,120 --> 00:32:31,200
after 20 adventures, if you get 
that far, you get the Order of 

610
00:32:31,200 --> 00:32:35,240
Doug. 
That's so great. 

611
00:32:35,400 --> 00:32:38,280
Like, I'm so excited are now 
these are in game patches. 

612
00:32:38,280 --> 00:32:40,480
Is there ever going to be a time
where there's going to be like 

613
00:32:40,480 --> 00:32:42,640
physical patches that you'll be 
able to like pass out or 

614
00:32:42,640 --> 00:32:44,560
stickers or? 
Anything I was going to ask? 

615
00:32:44,960 --> 00:32:48,960
I would absolutely. 
I would absolutely love to get 

616
00:32:48,960 --> 00:32:50,480
these patches into people's 
hands. 

617
00:32:50,640 --> 00:32:53,120
But it's like, you know, when 
you talk about this is kind of 

618
00:32:53,120 --> 00:32:56,040
my first game, right? 
And you keep it simple. 

619
00:32:56,680 --> 00:33:01,120
And I would love, love, love 
like, I mean, if this had like a

620
00:33:01,120 --> 00:33:06,320
mothership, exponential hockey 
stick growth, then I would like 

621
00:33:06,320 --> 00:33:08,960
love to add those on. 
But realistically, that might be

622
00:33:08,960 --> 00:33:10,680
something that I have to do in 
the future. 

623
00:33:12,720 --> 00:33:14,920
That just means that we have 
something to look forward to in 

624
00:33:14,920 --> 00:33:19,360
the next drop for Bug Busters. 
So I will Buster. 1 E You know, 

625
00:33:20,040 --> 00:33:20,800
Yeah. 
Since. 

626
00:33:21,760 --> 00:33:25,920
We'll just call it 0 E Yeah, 
game out for years and then call

627
00:33:25,920 --> 00:33:30,000
it 1 E Yeah. 
Anyway, so as far as the actual 

628
00:33:31,040 --> 00:33:33,400
product itself, do you want to 
talk about like, what people 

629
00:33:33,400 --> 00:33:34,600
will be able to get from the 
Kickstarter? 

630
00:33:34,600 --> 00:33:36,720
Is it primarily just going to be
the book or or or? 

631
00:33:36,720 --> 00:33:40,560
What are you thinking about for 
actually fulfillment and stuff? 

632
00:33:41,280 --> 00:33:43,560
Yeah, it's like I said, just 
keep it simple. 

633
00:33:43,560 --> 00:33:45,640
It's going to be just the book. 
It's going to be a hardcover 

634
00:33:45,640 --> 00:33:48,840
book, about 150 pages. 
It's kind of what we're shooting

635
00:33:48,840 --> 00:33:52,600
for. 
If we reach different tiers, 

636
00:33:52,600 --> 00:33:54,760
it's just going to improve the 
quality of the book and whether 

637
00:33:54,760 --> 00:33:59,000
it's bookmarks or anything like 
that, we just, I just want this 

638
00:33:59,000 --> 00:34:02,800
to, you know, not everybody 
makes multiple games like this 

639
00:34:02,800 --> 00:34:04,440
might be my only game I ever get
to make. 

640
00:34:04,440 --> 00:34:08,040
So if I could leave a legacy of 
like a nice quality book, I'd be

641
00:34:08,040 --> 00:34:11,560
very happy with that. 
I love a Kickstart project 

642
00:34:11,560 --> 00:34:13,560
that's just like, oh, you're 
just going to get a high quality

643
00:34:13,560 --> 00:34:16,239
book and you don't have to worry
about a bunch of like, I have so

644
00:34:16,239 --> 00:34:19,280
much stuff that I've never used 
or just like waiting on feature 

645
00:34:19,280 --> 00:34:21,080
creep, you know? 
But I have to ask is there's 

646
00:34:21,080 --> 00:34:24,920
going to be like a $3000 gold in
laid version. 

647
00:34:25,560 --> 00:34:29,520
I'm asking for a friend that 
demands to buy the one of one. 

648
00:34:30,280 --> 00:34:33,080
Yeah, the one of one. 
Probably not. 

649
00:34:33,080 --> 00:34:35,199
But I might might be convinced. 
I don't know. 

650
00:34:35,199 --> 00:34:39,040
It's like I said. 
I would love like, I mean 

651
00:34:39,320 --> 00:34:41,480
there's different. 
I have so many different ideas 

652
00:34:41,480 --> 00:34:44,000
of the the future of what Bug 
Busters could do. 

653
00:34:44,000 --> 00:34:47,639
I've got like all sorts of crazy
adventures and spot book ideas 

654
00:34:48,239 --> 00:34:51,120
going around in my head. 
So I really hope to support 

655
00:34:51,120 --> 00:34:53,040
this. 
I know one of the things that 

656
00:34:53,040 --> 00:34:55,360
people do is they make a game 
and then they just leave it. 

657
00:34:55,719 --> 00:34:58,280
My hope is to really foster a 
community around this. 

658
00:35:00,280 --> 00:35:02,160
Yeah, you know, that's something
we've discussed on the show here

659
00:35:02,160 --> 00:35:03,840
a couple of times and now 
there's people that just like 

660
00:35:03,840 --> 00:35:07,480
making games and that's great. 
Like I love playing a a ton of 

661
00:35:07,480 --> 00:35:08,840
games. 
But it's really nice when 

662
00:35:08,840 --> 00:35:13,760
someone makes, you know, like a 
like a game that has room to 

663
00:35:13,760 --> 00:35:17,640
grow and they decides to to stay
with that, You know, then you 

664
00:35:17,640 --> 00:35:21,520
can get things like UVG and UVG 
to E you can get, you know into 

665
00:35:21,520 --> 00:35:24,040
the odd and electric basheline 
and mythic basheline. 

666
00:35:24,280 --> 00:35:27,600
I mean in a game like that, like
one tier, you get like or like 

667
00:35:27,600 --> 00:35:28,920
2, you get a PDF, you get a 
hardback. 

668
00:35:28,920 --> 00:35:31,920
We're not doing anything else. 
And that's so smart for, 

669
00:35:31,920 --> 00:35:33,760
especially for Chris McDowell 
and the amount of fulfillment 

670
00:35:33,760 --> 00:35:35,720
he's going to have to do to just
be like, Nope, book. 

671
00:35:35,760 --> 00:35:38,240
That's all you're going to get. 
And you know, for your first 

672
00:35:38,240 --> 00:35:39,720
project, you know, that's 
fantastic. 

673
00:35:39,720 --> 00:35:42,520
I really do hope that the 
community does build up around 

674
00:35:42,520 --> 00:35:45,200
this and like as things continue
to drop, we can get more and 

675
00:35:45,200 --> 00:35:49,520
more stuff for it because it'd 
be really nice to get to fulfill

676
00:35:49,520 --> 00:35:53,640
the original vision is that the 
kind of help with it is to keep 

677
00:35:53,640 --> 00:35:55,760
putting stuff out, keep letting 
it bigger and bigger, and 

678
00:35:55,760 --> 00:35:58,480
eventually be able to do all the
things you wanted to do with it.

679
00:35:59,160 --> 00:36:02,920
Yeah, and there's a number of 
factions and like I said, 

680
00:36:02,920 --> 00:36:05,680
Connors coordinates. 
It's already kind of half done 

681
00:36:05,680 --> 00:36:08,200
on play testing it. 
And that would be kind of the 

682
00:36:08,200 --> 00:36:10,960
first Splat book. 
And then there's like all sorts 

683
00:36:10,960 --> 00:36:13,360
of factions, like secret 
government agencies, There's a 

684
00:36:13,360 --> 00:36:16,680
nihilist skateboard gang, 
there's other rival 

685
00:36:16,680 --> 00:36:19,960
exterminators that might be 
referring back to the swarm wars

686
00:36:19,960 --> 00:36:22,400
in the 80s. 
And Doug and his partner might 

687
00:36:22,400 --> 00:36:24,960
not have gotten along. 
So I don't want to be too 

688
00:36:24,960 --> 00:36:29,720
spoily, but there's all kinds of
stuff that we can do with bug 

689
00:36:29,720 --> 00:36:32,040
Busters. 
But ultimately, you know, it is 

690
00:36:32,040 --> 00:36:35,120
kind of a beer and pretzels fun 
and gun game and. 

691
00:36:35,720 --> 00:36:38,800
It's meant to be fun and like, 
I've had play tests where people

692
00:36:38,800 --> 00:36:43,520
are like crying out of the humor
of the situation and that's what

693
00:36:43,520 --> 00:36:45,400
you want, right? 
Yeah, that's awesome. 

694
00:36:47,720 --> 00:36:51,480
Yeah, again, this just looks 
fun. 

695
00:36:51,560 --> 00:36:55,480
I love games that really get 
gamey, you know, that really 

696
00:36:55,480 --> 00:36:56,960
kind of like dig into all the 
stuff. 

697
00:36:56,960 --> 00:36:59,760
But like when you can see a 
project that's obviously very 

698
00:36:59,760 --> 00:37:03,080
clearly, like thought out, well 
done, been worked on like you 

699
00:37:03,080 --> 00:37:05,960
said, like way before, people 
are going to start to see it. 

700
00:37:06,200 --> 00:37:08,800
And then you know like when you 
sit down at the table that it's 

701
00:37:08,800 --> 00:37:10,520
going to be a good time. 
Like these are exciting 

702
00:37:10,520 --> 00:37:13,200
Kickstarters that that I really 
enjoy backing. 

703
00:37:15,400 --> 00:37:19,760
It's just it's great. 
Like at the end of the day, 

704
00:37:19,760 --> 00:37:21,920
like, I when are we going to get
this? 

705
00:37:21,920 --> 00:37:23,720
That's the real question. 
Like when is this actually 

706
00:37:23,720 --> 00:37:26,360
coming to Kickstarter? 
And then since most of it's 

707
00:37:26,360 --> 00:37:29,760
done, when it does drop, what's 
the hope for fulfillment time? 

708
00:37:29,760 --> 00:37:31,240
Like when? 
When could we physically get a 

709
00:37:31,240 --> 00:37:35,200
hard back of this in our hand? 
My hope is that Goes to 

710
00:37:35,200 --> 00:37:37,920
Kickstarter kind of ended 
January, early February. 

711
00:37:38,080 --> 00:37:42,440
I don't want to interfere with 
the Zine quest too much, but I'm

712
00:37:42,600 --> 00:37:44,400
like a small potato, so it's not
like I'm. 

713
00:37:45,200 --> 00:37:47,640
You know some big company coming
and I'll probably just fit right

714
00:37:47,640 --> 00:37:50,280
in with all the other, the other
folks. 

715
00:37:50,280 --> 00:37:53,440
But that's kind of my hope is to
do it in and around that time. 

716
00:37:53,840 --> 00:37:58,400
And then like I said, my hope is
it's like 95% laid out and it's 

717
00:37:58,400 --> 00:38:02,320
just that live last people can 
get the PDFs almost after that 

718
00:38:02,560 --> 00:38:07,120
fulfillment cat time frame is 
over with and then maybe catch 

719
00:38:07,120 --> 00:38:09,840
some typos and fix a few things 
and then send it right to the 

720
00:38:09,840 --> 00:38:13,040
printers. 
So in my head I would love to 

721
00:38:13,040 --> 00:38:16,520
have these available for Gen. 
Con and have them for sale at 

722
00:38:16,600 --> 00:38:17,920
some booths or something like 
that. 

723
00:38:17,920 --> 00:38:22,160
If like there's various indie 
publishing groups I'm part of 

724
00:38:22,160 --> 00:38:27,640
and maybe have a have some 
copies there we got to actually 

725
00:38:27,640 --> 00:38:30,880
go to AT TB Con at some point 
and this is going to go to a 

726
00:38:30,880 --> 00:38:32,560
printer, right? 
We're not doing like drive 

727
00:38:32,560 --> 00:38:36,320
through PO DS or anything like 
that or you going like real. 

728
00:38:36,400 --> 00:38:40,520
Yeah, it's got to be offset 
print for me, other than other 

729
00:38:40,520 --> 00:38:43,200
than the PDF delivery might be 
through drive through, because a

730
00:38:43,200 --> 00:38:46,160
lot of people actually do enjoy 
having that in their library and

731
00:38:46,680 --> 00:38:48,520
and that kind of thing. 
But as far as the printing goes,

732
00:38:48,520 --> 00:38:53,240
yeah, it'll be definitely offset
printing hardback. 

733
00:38:54,160 --> 00:38:56,880
Nice. 
Any Any chance we're going to 

734
00:38:56,880 --> 00:38:59,760
get hyperlinks in that PDF? 
By chance? 

735
00:38:59,760 --> 00:39:01,320
Is that a thing that you're 
looking at? 

736
00:39:01,680 --> 00:39:04,240
Because I'm like a multimedia 
kind of nerdy guy. 

737
00:39:04,400 --> 00:39:08,080
And I see some of the PDFs that 
people like send and I'm like, 

738
00:39:08,080 --> 00:39:10,840
well, yeah, they're just a PDFI 
actually, I might even go like 

739
00:39:10,840 --> 00:39:15,080
crazy and have like a navigation
system as part of the PDF, not 

740
00:39:15,080 --> 00:39:18,600
just hyperlinked links, but like
it's going to be like a video 

741
00:39:18,600 --> 00:39:20,280
game. 
I don't want to over promise. 

742
00:39:20,960 --> 00:39:24,640
But in in my world, I'm like, 
oh, why wouldn't you make the 

743
00:39:24,640 --> 00:39:28,400
links within the PDF and have it
like navigate, navigate the 

744
00:39:28,400 --> 00:39:29,960
wall? 
I'm not even saying that right? 

745
00:39:29,960 --> 00:39:32,680
But you know what I mean? 
Where people can like jump 

746
00:39:32,680 --> 00:39:36,360
around and it's like like almost
like a video game where you can 

747
00:39:36,360 --> 00:39:38,880
like click on things and go to 
different pages. 

748
00:39:40,120 --> 00:39:43,320
That sounds amazing. 
I mean obviously you know for 

749
00:39:43,320 --> 00:39:45,320
anyone that's listening to the 
show for any period of time, 

750
00:39:45,320 --> 00:39:49,000
that is a hyperlinks and and 
navigable PDFs are something 

751
00:39:49,000 --> 00:39:52,840
that we push a lot. 
And a lot of it's because of 

752
00:39:52,840 --> 00:39:54,760
like post pandemic, a lot of 
people still aren't playing at 

753
00:39:54,760 --> 00:39:57,480
tables. 
So being able to have APDF, you 

754
00:39:57,480 --> 00:39:59,760
know, I can flip through a book 
relatively quick, I can stick my

755
00:39:59,760 --> 00:40:01,240
finger in a page and go back and
forth. 

756
00:40:01,280 --> 00:40:04,640
But when you have like 150 page 
PDF, it's so nice to be able to 

757
00:40:04,640 --> 00:40:07,360
hit the bookmark tab or be able 
to click back and forth. 

758
00:40:07,360 --> 00:40:09,360
So it's really great to hear 
that that's something that's 

759
00:40:09,360 --> 00:40:10,520
also going to be part of it as 
well. 

760
00:40:11,120 --> 00:40:14,680
And the other thing too is like 
I want to provide something for 

761
00:40:14,680 --> 00:40:18,560
free so that people you know can
get a feel for the game. 

762
00:40:18,960 --> 00:40:22,120
And also you know when you're 
AGM and you go OK, share my book

763
00:40:22,120 --> 00:40:25,120
and like all that kind of stuff.
I want to have like a free PDF 

764
00:40:25,120 --> 00:40:28,600
called like the employee welcome
letter where you're on boarded 

765
00:40:28,760 --> 00:40:31,040
and that's your character 
creation part of it. 

766
00:40:31,040 --> 00:40:34,040
That'll be for free and 
available for anybody. 

767
00:40:34,040 --> 00:40:37,440
So you can go to your Kinko's or
your staples and do a coil bound

768
00:40:37,440 --> 00:40:40,640
book and print it out and you 
can have like an extra two or 

769
00:40:40,640 --> 00:40:44,080
three of those kicking around 
for those occasions when you're 

770
00:40:44,080 --> 00:40:46,760
playing with a team of people 
and you just go here. 

771
00:40:48,600 --> 00:40:52,200
That's what's up, I notice in 
the picture of the artists and 

772
00:40:52,200 --> 00:40:57,480
maybe like a peek at your shirt.
Right now you're wearing a bug 

773
00:40:57,480 --> 00:40:59,600
Buster shirt. 
So those exist in the world 

774
00:40:59,600 --> 00:41:02,080
already, are they? 
Is there going to be a way to 

775
00:41:02,120 --> 00:41:03,000
get that? 
Maybe not through the 

776
00:41:03,000 --> 00:41:04,560
Kickstarter, through your 
website or something? 

777
00:41:04,560 --> 00:41:08,200
Or is that a solo project? 
You can buy them right now on my

778
00:41:08,200 --> 00:41:12,720
Spreadshirt, Spreadshop 
Spreadshirt website. 

779
00:41:13,240 --> 00:41:18,080
You can get the Insecto Sonic. 
You can get Doug Ibus Bug Shirt.

780
00:41:18,080 --> 00:41:21,320
You can get the Bug Buster logo.
You can get the Insecto Sonic 

781
00:41:22,800 --> 00:41:25,480
and No Bug Too big. 
So there's a whole bunch of 

782
00:41:25,480 --> 00:41:26,840
shirts like that that you can 
get right now. 

783
00:41:27,120 --> 00:41:30,560
I take no cut in that. 
That is like I reduced it to I'm

784
00:41:30,560 --> 00:41:33,800
not making money off of it. 
You're paying whatever the 

785
00:41:34,080 --> 00:41:36,720
absolute bare minimum is for 
those shirts. 

786
00:41:37,160 --> 00:41:40,840
I think you can get to that 
through my YouTube page. 

787
00:41:42,720 --> 00:41:44,840
Gotcha. 
Well, I mean, I just made a post

788
00:41:44,840 --> 00:41:47,200
it note, so I'm definitely gonna
snag one of those I. 

789
00:41:48,320 --> 00:41:49,640
Get some bug Buster shirts now, 
so. 

790
00:41:49,760 --> 00:41:53,200
Yeah, beginning a couple now I I
definitely have way too many 

791
00:41:53,200 --> 00:41:55,360
shirts and yet somehow still 
feel like I don't have enough 

792
00:41:55,360 --> 00:41:57,440
TTRPG shirts. 
There's plenty of people out 

793
00:41:57,440 --> 00:41:59,840
there that need to get like a 
bonfire or a Spreadshirt or 

794
00:41:59,840 --> 00:42:01,520
something and just start a sign 
up. 

795
00:42:01,520 --> 00:42:03,680
Cuz I can tell you right now, I 
would rock it all day. 

796
00:42:06,440 --> 00:42:08,080
What else can we say about Bug 
Busters? 

797
00:42:08,080 --> 00:42:11,360
I mean, this is such an 
exciting, like I said, you know 

798
00:42:11,360 --> 00:42:13,480
when you reached out and when I 
saw this the first time, first 

799
00:42:13,480 --> 00:42:16,800
of all, again, blown away by 
just the media package in 

800
00:42:16,800 --> 00:42:18,520
general. 
But the system, the game, I 

801
00:42:18,520 --> 00:42:21,120
mean, it really speaks to what I
really enjoy about games. 

802
00:42:21,120 --> 00:42:23,720
First of all, 2D6. 
The art's fantastic. 

803
00:42:23,920 --> 00:42:30,480
It just sounds fun at the table.
I just I don't really know what 

804
00:42:30,480 --> 00:42:32,680
else to say about it. 
I'm excited to hear about it. 

805
00:42:32,680 --> 00:42:34,800
I can't wait for it to to 
actually drop. 

806
00:42:34,840 --> 00:42:37,520
Is there any have we have we. 
I don't know if I think we 

807
00:42:37,520 --> 00:42:39,520
talked about this a little bit. 
Is there any chance you might 

808
00:42:39,520 --> 00:42:41,960
think about coming back and 
maybe running some bug Busters 

809
00:42:41,960 --> 00:42:43,520
if you if you get the time? 
Yeah for sure. 

810
00:42:43,520 --> 00:42:45,760
Like during the Kickstarter. 
I would absolutely love. 

811
00:42:45,760 --> 00:42:49,480
I can run you through the early 
edition of Connor's Corn Maze 

812
00:42:50,120 --> 00:42:51,040
and I. 
We would. 

813
00:42:51,080 --> 00:42:54,080
I think we would love that. 
Yeah, that's going to be a 

814
00:42:54,080 --> 00:42:59,440
really good time. 
I already know my character. 

815
00:42:59,440 --> 00:43:01,920
His name is Chad. 
He also cleans pools during the 

816
00:43:01,920 --> 00:43:04,480
summer. 
You know, I I should point out 

817
00:43:05,240 --> 00:43:08,400
on the character sheet, there's 
no first names, last names or 

818
00:43:08,400 --> 00:43:11,600
anything like that. 
You get a call sign like Top 

819
00:43:11,600 --> 00:43:13,080
Gun, right? 
So. 

820
00:43:14,160 --> 00:43:16,960
And nobody remembers Chad. 
It's a, you know, X pool 

821
00:43:16,960 --> 00:43:18,720
cleaner. 
Like it's a pool. 

822
00:43:18,960 --> 00:43:22,200
Boy. 
Pool boy, yeah like so whatever 

823
00:43:23,440 --> 00:43:26,400
your call sign, you know. 
Come in, Pool boy. 

824
00:43:26,720 --> 00:43:29,640
Like that's going to be it. 
So there's like a whole name 

825
00:43:29,640 --> 00:43:34,720
patch on the character sheet 
that has the call sign for it. 

826
00:43:35,640 --> 00:43:37,680
That's awesome. 
Is that something you pick at 

827
00:43:37,680 --> 00:43:40,880
character creation or is that 
something that like during the 

828
00:43:40,880 --> 00:43:43,000
first session someone does 
something you're like, oh, 

829
00:43:43,000 --> 00:43:46,200
that's you from now on, like or 
is it mix of both or or how does

830
00:43:46,200 --> 00:43:47,120
that go? 
No. 

831
00:43:47,120 --> 00:43:51,160
You come up with a call sign and
as you roll your pasts and you 

832
00:43:51,160 --> 00:43:55,960
get your like, whether it's like
the pass are like ex. 

833
00:43:55,960 --> 00:43:59,880
Arcade manager or xvideos store 
clerk or RadioShack salesperson 

834
00:43:59,880 --> 00:44:06,800
or disbarred lawyer, parolee, 
Drifter, all these people that 

835
00:44:06,800 --> 00:44:10,680
have like kind of been down a 
note, they've been downsized and

836
00:44:10,680 --> 00:44:14,200
now they're a bug Buster. 
So you get like also a bit of a 

837
00:44:14,200 --> 00:44:18,600
background of people you know 
and an item or items that can 

838
00:44:18,600 --> 00:44:21,880
add a little bit of flavour to 
your background And then yeah, 

839
00:44:21,880 --> 00:44:24,600
based upon that, if you can come
up with a cool call sign and 

840
00:44:25,240 --> 00:44:27,400
that would be the icing on the 
cake. 

841
00:44:29,080 --> 00:44:32,280
Yeah, well, we're going to we're
going to hold you, Hunter. 

842
00:44:32,280 --> 00:44:34,520
I think to and Gary remind me 
because I'm going to forget 

843
00:44:34,520 --> 00:44:37,080
about 3 seconds that you are 
absolutely pool boy. 

844
00:44:37,240 --> 00:44:39,200
That is the character you're 
going to get when Gary comes 

845
00:44:39,200 --> 00:44:40,760
back on the show. 
I'm so OK with that. 

846
00:44:40,760 --> 00:44:43,920
I won't forget so. 
No, We can also ask Ozo because 

847
00:44:44,040 --> 00:44:46,040
he'll remember all of it and 
he's here for every episode. 

848
00:44:46,200 --> 00:44:49,640
So yeah, thanks for thanks for 
being here, so. 

849
00:44:50,880 --> 00:44:53,760
Yeah, I mean, this is coming 
soon. 

850
00:44:53,800 --> 00:44:56,320
As you said, it's dropping at 
the end of January, beginning of

851
00:44:56,320 --> 00:44:58,920
February. 
I'm just wrapping everything up 

852
00:44:58,920 --> 00:45:00,320
as far as like what we've talked
about. 

853
00:45:00,320 --> 00:45:02,600
So my brain knows 150 page 
hardcover. 

854
00:45:02,840 --> 00:45:04,920
We're pretty much going to get 
like what I look at PDF and a 

855
00:45:04,920 --> 00:45:07,080
hardcover tier. 
It's going to be pretty much 

856
00:45:07,080 --> 00:45:09,160
ready to go. 
You're going to come on the 

857
00:45:09,160 --> 00:45:11,400
show, we're playing with us 
during the Kickstarter and then 

858
00:45:11,400 --> 00:45:13,640
when the Kickstarter ends, we'll
get the PDF and it'll drop. 

859
00:45:13,640 --> 00:45:17,240
So. 
I mean, there's just not much 

860
00:45:17,240 --> 00:45:18,520
more to say. 
Like this is just a really 

861
00:45:18,520 --> 00:45:25,640
exciting game and and and I'm 
just, I'm blanking right now 

862
00:45:25,640 --> 00:45:28,760
because I just, this is, this is
exactly the kind of game I want 

863
00:45:28,760 --> 00:45:30,920
to see and exactly the kind of 
game that we're excited to have 

864
00:45:30,920 --> 00:45:32,520
here on the show. 
So what else? 

865
00:45:32,520 --> 00:45:35,120
What's any last words you can 
say about Buckbuster or anything

866
00:45:35,120 --> 00:45:37,960
that we can do to to help get 
this you know, more into 

867
00:45:37,960 --> 00:45:40,640
people's hands? 
Well, even you know, aside from 

868
00:45:40,640 --> 00:45:43,760
Bug Busters itself, which I 
appreciate all the kind words 

869
00:45:43,760 --> 00:45:47,480
And you know, ultimately what I 
would love is like people 

870
00:45:47,480 --> 00:45:50,000
watching your show I know are 
into indie games. 

871
00:45:50,160 --> 00:45:55,360
People that watch my channel are
indie like games enthusiasts and

872
00:45:55,360 --> 00:45:58,600
I just think you know in the 
world of Wizards of the Coast 

873
00:45:59,040 --> 00:46:03,480
and and all the the big players 
like get out there and support 

874
00:46:03,480 --> 00:46:05,400
indie games. 
And it's a kind of it's a tough 

875
00:46:05,400 --> 00:46:09,080
slog if you can get out there 
and like you know people it 

876
00:46:09,080 --> 00:46:11,880
means a lot to people. 
Any game designers, when you 

877
00:46:11,880 --> 00:46:15,360
give them a kind word on social 
media or just go, yeah, like 

878
00:46:15,360 --> 00:46:19,720
good job, keep it up, it's it's 
not an easy road to go on and so

879
00:46:20,000 --> 00:46:22,400
get out there and support to 
indie game designers. 

880
00:46:23,160 --> 00:46:26,080
Yeah, absolutely. 
And and you know, and and for 

881
00:46:26,080 --> 00:46:29,720
anyone that likes our show, we 
the things that we do. 

882
00:46:30,520 --> 00:46:34,000
Gary does better. 
So if you like our show, if you 

883
00:46:34,000 --> 00:46:39,920
like our interviews, if you like
the the game pitches or you know

884
00:46:39,920 --> 00:46:42,640
we we do a creator cuts where 
where people come on the show 

885
00:46:42,640 --> 00:46:44,760
and they'll run the game. 
We're been doing side quests 

886
00:46:44,760 --> 00:46:47,160
where we'll have creators come 
on and actually kind of teach 

887
00:46:47,200 --> 00:46:51,680
the game a little bit. 
But going through your podcast, 

888
00:46:51,680 --> 00:46:54,560
watching the way you do things, 
I know when you had the outer 

889
00:46:54,640 --> 00:46:57,200
rims we were talking about a 
little bit before and you had a 

890
00:46:57,200 --> 00:46:58,800
bunch of the people on flipping 
through everything. 

891
00:46:58,800 --> 00:47:01,560
Part of it it's just really. 
Great content and as you said, 

892
00:47:01,560 --> 00:47:04,400
it's it's really great to see 
someone who supports the indie 

893
00:47:04,400 --> 00:47:06,400
scene. 
And I know we were talking 

894
00:47:06,400 --> 00:47:08,600
before about getting more of 
these indie podcast people 

895
00:47:08,600 --> 00:47:13,000
together, but it's just like we 
should and it's it's nice to see

896
00:47:13,000 --> 00:47:15,240
people doing the things that we 
hope for. 

897
00:47:15,240 --> 00:47:17,280
Because the reason we even 
started this was exactly what 

898
00:47:17,280 --> 00:47:20,400
you're saying is to get more 
eyes on the indie space. 

899
00:47:20,400 --> 00:47:23,680
So for our listeners, you 
definitely, if you haven't 

900
00:47:23,680 --> 00:47:26,520
checked out The Daiku Podcast, 
it's Absolutely Fabulous. 

901
00:47:27,480 --> 00:47:30,080
And where can people find the 
Daiku Podcast? 

902
00:47:30,080 --> 00:47:33,560
Where can people find any more 
content or if they have any more

903
00:47:33,560 --> 00:47:35,440
questions? 
I want to see more about Bug 

904
00:47:35,440 --> 00:47:36,760
Busters. 
Where can people find all those 

905
00:47:36,760 --> 00:47:38,160
things? 
Sure. 

906
00:47:38,360 --> 00:47:41,800
Well, Daiku Games is kind of my 
handle a lot along. 

907
00:47:41,800 --> 00:47:44,040
All the social media and 
Youtubes and everything. 

908
00:47:44,400 --> 00:47:47,320
And it's funny like, you know, 
you you decide on names and you 

909
00:47:47,320 --> 00:47:50,800
go daiku games like a die and 
then KU like a haiku. 

910
00:47:50,800 --> 00:47:54,040
I wanted it like simple game 
design, but people read and go. 

911
00:47:54,040 --> 00:47:57,760
Deku is that heist and I'm like,
no, it's like it's like a die 

912
00:47:59,160 --> 00:48:02,520
daiku, so. 
That's one of the first things I

913
00:48:02,520 --> 00:48:04,440
wanted to ask too, is like, 
where did Dico come from? 

914
00:48:04,440 --> 00:48:07,480
So, you know, it's it's it's 
good, it's good, it's good to 

915
00:48:07,480 --> 00:48:08,760
know all the way here at the 
end. 

916
00:48:09,160 --> 00:48:11,760
And it's like, I don't know if 
it's an Easter egg or if it's 

917
00:48:11,760 --> 00:48:14,440
just me unwilling to admit that 
nobody gets it. 

918
00:48:14,720 --> 00:48:18,680
At the end of every one of my 
interviews, I do a haiku based 

919
00:48:18,680 --> 00:48:22,280
upon the interview in the game. 
At the end of it, like, you 

920
00:48:22,280 --> 00:48:23,960
know, when you like it trails 
off. 

921
00:48:24,200 --> 00:48:29,840
There's a haiku of each designer
that's been on my show about the

922
00:48:29,840 --> 00:48:32,960
game they've made. 
And so if he really wanted to go

923
00:48:32,960 --> 00:48:35,360
three, he could scroll to the 
end and look at it each haiku. 

924
00:48:35,360 --> 00:48:37,480
And they're usually pretty bad 
because I'm not a good poet. 

925
00:48:37,480 --> 00:48:41,480
But anyways, I tried to kind of 
it's like the GEICO lizard in 

926
00:48:41,480 --> 00:48:43,520
the it's the haiku and the 
daiku. 

927
00:48:44,000 --> 00:48:47,240
So that was my attempt at kind 
of clarifying that. 

928
00:48:49,080 --> 00:48:51,480
And just just more more 
complications on top of it. 

929
00:48:51,480 --> 00:48:53,320
It's great. 
It's it's just you know the the 

930
00:48:53,360 --> 00:48:58,280
space is so big and so broad and
so many people like I said Luca 

931
00:48:58,600 --> 00:49:00,040
I'm going to say it now wrong 
too. 

932
00:49:00,040 --> 00:49:04,440
Luca rejik A wreckish wrong 
forever and I'm missing it but 

933
00:49:04,600 --> 00:49:07,280
the first time I heard it 
correctly was when I watched 

934
00:49:07,320 --> 00:49:10,520
your episode so and I still 
don't know how to say Nate 

935
00:49:10,520 --> 00:49:12,600
dreams name. 
So I guess one day we'll we'll 

936
00:49:12,600 --> 00:49:13,840
figure that out. 
Nate Treme. 

937
00:49:14,440 --> 00:49:19,880
But I've I've screwed up too. 
As far as like, I think famously

938
00:49:19,880 --> 00:49:24,520
for I had Yohai Gal on my show 
and at the time he was like, 

939
00:49:24,520 --> 00:49:26,960
well, it's unprinted like I 
said, can I get it phonetically?

940
00:49:27,120 --> 00:49:29,120
And he was like, no, no, it's 
like impossible. 

941
00:49:29,120 --> 00:49:30,360
And I was like what? 
How? 

942
00:49:30,480 --> 00:49:33,760
And so I went in kind of a bit 
blind and I like totally 

943
00:49:33,760 --> 00:49:37,760
butchered his name and there's 
this like awkward pause after 

944
00:49:37,760 --> 00:49:40,320
like I mean I just like totally 
butchered it. 

945
00:49:40,320 --> 00:49:42,600
But anyways I go, how can you 
not do it phonetically. 

946
00:49:42,600 --> 00:49:45,760
So it was like it can't be that 
hard to do but now it's now I 

947
00:49:45,760 --> 00:49:48,960
know and same with Luke. 
I did I I think an audio podcast

948
00:49:48,960 --> 00:49:53,120
where I did the exact same thing
but you know you you I've 

949
00:49:53,120 --> 00:49:57,120
learned or time to their names 
and as you get into the the 

950
00:49:57,120 --> 00:49:59,440
little world but it happens you 
just. 

951
00:49:59,920 --> 00:50:02,600
Got to look at the mirror and 
say it over and over and over, 

952
00:50:02,680 --> 00:50:06,160
you know, there you go. 
The, the, the insurance and outs

953
00:50:06,160 --> 00:50:09,440
of podcasting here from 2:00, 
indie podcasters here on the 

954
00:50:09,440 --> 00:50:12,080
show. 
Listen, Gary, seriously, it's 

955
00:50:12,080 --> 00:50:15,080
been a pleasure having you on 
the show again, Big fans of the 

956
00:50:15,080 --> 00:50:18,480
show really, really enjoyed 
having this talk. 

957
00:50:18,480 --> 00:50:19,680
Can't wait to have you back on 
the show. 

958
00:50:19,680 --> 00:50:22,040
Absolutely. 
And just, I mean, it's already 

959
00:50:22,040 --> 00:50:24,440
the end of November, so maybe 
two months from now, we'll have 

960
00:50:24,440 --> 00:50:27,800
Gary back on the show, we'll 
bust some bugs, we'll be able to

961
00:50:27,800 --> 00:50:30,360
see the Kickstarter in action. 
Seriously, really appreciate you

962
00:50:30,360 --> 00:50:33,080
being here. 
Well, I appreciate being on and 

963
00:50:33,080 --> 00:50:35,760
just keep up the good work cuz I
do love your channel and podcast

964
00:50:35,760 --> 00:50:38,120
and you're doing some really 
good stuff, so keep going. 

965
00:50:39,240 --> 00:50:40,000
Thank you. 
Thank you. 

966
00:50:40,360 --> 00:50:42,440
It generally means a lot to you.
Yeah, absolutely. 

967
00:50:42,840 --> 00:50:46,040
It's a huge it. 
Means a lot to you, yeah. 

968
00:50:46,560 --> 00:50:50,320
So Gary said. 
All of his socials and stuff, 

969
00:50:50,320 --> 00:50:52,560
but everything that you need to 
know on where to find him. 

970
00:50:52,560 --> 00:50:54,560
Where you can find bug Busters, 
I always point down. 

971
00:50:55,240 --> 00:50:57,720
It's not really there right now,
but we'll be in the links, 

972
00:50:57,720 --> 00:51:00,240
whether it's on podcast or on 
YouTube, and click all of that 

973
00:51:00,440 --> 00:51:02,000
and you can always find us at 
our link tree.

