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Welcome to the Gamer Dad podcast
where we talk about all things 

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Magic the Gathering and gaming. 
We strive to make things fun, 

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fit into our busy lives, 
families, keep things casual and

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show you how you can too. 
I'm gamer dad Bob, a gamer since

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1987. 
And you ever get the feeling of 

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Deja Vu? 
I'm an IT manager, lover of 

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sports RPGs, father of one very 
energetic 5 year old who just 

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started kindergarten, brought 
home a sickness. 

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I have COVID thanks to him and 
apparently is quite the 

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storyteller according to his 
teacher. 

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And I'm Jesse Hoagy, gamer, 
guitar player, and full time dad

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trying to keep up with his two 
daughters who can already beat 

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him in Mario Kart. 
And I'm not teaching them how to

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drift. 
I'm probably losing a game on 

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Marvel Snap, drawing terrible 
hands and Magic Gathering, or 

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analyzing why gaming villains 
are sometimes way cooler than 

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heroes. 
I'd just be Expedition 33 and 

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I'm emotionally broken. 
All right, pause, pause. 

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So I just want to say I'm like 
super proud of you for finishing

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a game first and foremost, 
because this is finish it. 

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This is not something that Jesse
does. 

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This is a big deal chat and and 
anybody listening because I 

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recall you saying at the end of 
Act 2 you're like, Oh my God, 

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what's the point? 
I did, I did, and then by the 

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end of act three I was 
blubbering like a baby again, 

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sending messages like 10:00 at 
night like what the heck just 

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happened? 
Yeah, I I was the same way. 

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It was. 
It was a rough, rough ending. 

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The game just tugged on every 
emotion that you could find. 

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So this is a big deal for Jesse.
And he finished the game that I 

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recommended, which is even more 
rare, mind you. 

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Usually I recommend games to 
you. 

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Yeah, so, you know, slow clap 
for Jesse on that one. 

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So next I I finished it so I can
have my whole slate clean for 

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Ghost of Yo Tai. 
Although now Hades 2 is coming 

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out in 2 weeks. 
Yeah. 

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Anyway, so buckle up, lower 
expectations, and remember, if 

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you learned something today, it 
was purely accidental. 

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And remember, this podcast is 
sponsored by you, our listeners.

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So head on over to our Patreon, 
subscribe, give us a follow. 

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There you can get exclusive 
content like our video podcast. 

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The only place you get the video
now is here live. 

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And then it's gone off to 
Patreon. 

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Subscribers to Patreon also get 
notified when we post updates to

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our podcast recordings. 
And check out my new gamer Dad 

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rules of Thumb series on 
YouTube. 

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If you're a gamer, a parent, you
might relate. 

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Finally, don't forget to stick 
around for our trivia tonight. 

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I'm sure I totally won't come up
with it during the podcast and 

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have one planned ahead of time. 
I promise, I promise. 

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All right, let's get into it 
today because this is a fun one.

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We're going to talk about 
villains, Video game villains in

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particular. 
Not just bosses, not just end of

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level. 
We're going to talk about the 

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ones that scare us, the ones 
that make us laugh, the ones 

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that just refuse to stay dead. 
This isn't a tier list or who's 

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the greatest of all time, so 
we're not going to be arguing 

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that. 
It's just all about the villains

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that stuck with us. 
The ones you still remember long

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after you put the controller 
down. 

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And as you're listening, think 
about yours. 

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Which villain do you still carry
with you and why? 

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So our first segment touches on 
the villains who never die. 

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And I always argue that movies 
need good villains and and 

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villains that never die is very 
important. 

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And that's why I think the 
Marvel Universe did so well with

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the Thanos thing for a very long
time because they dragged him in

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as kind of the puppet master 
pulling strings and and 

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everything else. 
And the villains that never die 

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are the best the best ones. 
Spoilers. 

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I was just going to say 
something One of Jesse's later 

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ones. 
I mean the Spider man 3 movie 

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killing off Venom was like, 
what? 

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What the hell was that? 
You killed off one of the best 

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Spider man villains of all time 
in a movie. 

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The best spider man villain of 
all time in my opinion. 

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Like so he. 
He is his like his Yang to his 

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Yang. 
So by the way, again, if I sound

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stuffed up, it's because my son 
brought COVID home from 

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kindergarten and I'm just on the
tail end of it. 

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I want to talk about a couple of
early, early ones from the 

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Nintendo days that that didn't 
quite make it bubble to the top.

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But let's talk about Dracula 
from the Castlevania series and 

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Mother Brain and Metroid. 
Those are some very classic 

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immortal enemies, bosses. 
You know, Dracula is always 

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resurrected. 
He just always comes back. 

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And it's usually the damn 
Belmont family that's doing it. 

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So it's, it's like we have to 
kill Dracula. 

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Shit, he's already dead. 
Let's bring him back and do it 

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again. 
We need something to do for the 

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game #2. 
And mother Brain has been around

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forever and now I, I know 
Metroid is kind of moved away 

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from mother Brain being the bad 
guy. 

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And it's it's definitely more 
about the Metroids. 

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Go figure, the title creature 
there. 

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But mother Brain was always one 
that that was curious to me. 

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It kept coming back in in in 
different ways. 

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But mine, my favorite bad guy 
that always came back is Doctor 

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Wiley. 
And I have him tattooed on my 

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arm. 
There he is, our dude with the, 

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the UFO and the, the, the 
eyebrows. 

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The the Magnum Pi eyebrows 
thing. 

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You know, did you ever watch 
Magnum Pi, Jesse? 

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No, I didn't. 
So Tom Selleck would look at the

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camera at the intro and do the 
the eyebrows thing and Doctor 

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Wiley's doing that as he's 
escaping in his thing. 

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So who is Doctor Wiley? 
He is a former colleague of 

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Doctor Light. 
That's the protagonist good guy 

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and and you turn bitter rival, 
jealousy being the root. 

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And it's always the same cycle 
with Doctor Wiley build these 

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new robot masters, then Mega Man
tears through them. 

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You go into his fortress, which 
is like a, a, a, a snake pit of 

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traps and everything and some 
different bosses. 

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And then you get to Wiley, you 
defeat him and he makes a 

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dramatic escape and you get 
through Mega Man one. 

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It's that you get through Mega 
Man 2. 

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It's that. 
And then Mega Man three, you're 

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like, yes, you finally catch 
him, right? 

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He doesn't run off the screen or
anything. 

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And then his head pops and it's 
a spring. 

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It was actually Doctor Wiley 
robot, you know, And then at 

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Mega Man 5, they frame Proto 
Man. 

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That's a nice twist. 
But of course it's it's Doctor 

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Wiley again. 
The bad guy isn't Proto Man. 

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Are you kidding me? 
Get out of here. 

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And he always has that, that, 
that UFO that I have tattooed. 

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So that's always fun. 
He's iconic. 

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And Wiley always resonated with 
me as a kid because of he just 

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never goes away. 
He's he's that bad guy. 

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He's like, I'm just going to 
send all these robots at Mega 

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Man. 
He's going to do his best. 

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And of course Mega Man's going 
to win because it's Mega Man. 

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I mean, he's awesome. 
And then why is Wiley so cool? 

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He always endorse and persistent
villains always feel mythic to 

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me, right? 
It's not stale because it's the 

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same guy. 
And it's like, why can't we beat

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this guy? 
Why won't he go away? 

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He's petty, he's ridiculous. 
And yet somehow, for me at 

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least, Wiley is lovable. 
That's why I have that tattoo, 

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because it's not just a game 
about Mega Man, Proto Man, 

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Doctor Light, the robots. 
It's about Wiley. 

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And and like, the crazier thing 
is like I was thinking about it 

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today as I was preparing for the
podcast and I was like, if your 

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Dragon Ball Z fan, like Doctor 
Wiley and Doctor Jarreau are 

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almost the same person. 
And that's a weird thing of like

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branching evolution as far as 
characters go, because Akira 

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Toriyama did not take any 
influence from Doctor Wiley from

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Capcom. 
So these are two very similar 

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characters who make robots, who 
are evil geniuses whose legacy 

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lives on after they're dead, 
because after Wiley's dead, he 

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created Zero in the Mega Man X 
universe 0 contained a virus, 

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the Sigma virus. 
So there's all kinds of stuff 

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that that's tied in and and like
in Dragon Ball Z, Doctor Giroux 

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creates the androids, creates 
Cell after he's dead, Cell does 

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things. 
It's just, it's so wild how much

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parallels there are. 
And I was Googling it. 

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I was like, come on, Toriyama 
had to take something. 

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He's like, that had to be Doctor
Wilson. 

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And it's not there. 
There's no evidence that 

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Toriyama took Doctor Wiley and 
said, I'm making Doctor Giroux 

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this character. 
So man, it's crazy how things 

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work. 
It's like, we're going to take 

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this trope here and we're just 
going to run with it. 

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Capcom's like, we have our 
thing. 

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Toriyama says. 
Dragon Ball Z will have its own 

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thing from the Red Ribbon Army. 
And they just ran with it and, 

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and it was so fun researching 
that and everything. 

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I was like, come on, there's got
to be something here. 

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But there wasn't. 
So that's why Doctor Wiley makes

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the first part of my list so 
fun, because he just doesn't go 

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away. 
And these kinds of bad guys are 

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the best ones in my opinion, and
that's why they're in Segment 1.

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So mine it's two of them that 
are sharing the same the same 

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kind of vein that won't go away.
Mine are from two different 

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games also both published by 
Nintendo and it is Bowser and 

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Ganondorf, two different games. 
Mario Brothers, Zelda. 

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So same general premise of like 
your Mega Man guy. 

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They never die, they always come
back no matter how many times 

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you think you beat and they 
never die. 

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I'm kind of going one good, one 
bad. 

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So Bowser in my opinion, as I'm 
getting older, it always seems 

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the same. 
The boss battle with him always 

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seems the same. 
Everything, the whole trope, the

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whole story behind him always 
seems the same. 

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It's always his unhealthy 
obsession with Peach. 

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He kidnaps her and you have to 
go save her. 

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And and really and and maybe I 
haven't played enough of the non

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main Mario games but like 
Odyssey is the only one to me 

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that felt like changed up the 
boss battle with him. 

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But all the other ones seem 
exactly the same. 

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Whereas Ganondorf the battles 
are similar but they're 

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different enough that where 
every game it's like it's he's 

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evolving. 
It's like Ganondorf to me feels 

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like Jason from Friday the 13th,
like you're finally dead, you're

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good, blah, blah, blah. 
Everybody's rejoicing, Roll 

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credits. 
And then his arm comes up or 

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something. 
Something happens. 

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Gandorf really is the main one 
here because he has a whole 

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mythology behind him. 
Oh yeah. 

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Whereas Bowser is just I like 
that girl, I'm going to kidnap 

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girl until she likes me. 
What is? 

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What is that? 
Is it? 

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I don't know. 
The unhealthy obsession is a 

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pretty good way to frame it. 
Like what? 

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What is that? 
But Gandorf, he is truly 

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immortal, and it is the central 
theme of all of the Zelda games 

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really. 
And it's really two factors I'm 

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going to dive in a little bit of
mythology with. 

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So you have the cursive Demise 
and the power of the Triforce. 

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So Demise's curse ensures that 
Gandorf, as the embodiment of 

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hatred, like he's the embodiment
of hatred, will always be reborn

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and always be resurrected to 
plague each new generation of 

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Lincoln Zelda. 
Meanwhile A Triforce which 

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Gandorf inevitably claims in 
every single era grants him God 

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like strength, longevity. 
Longevity and resilience makes 

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him very hard to kill and with 
permanently and with that power 

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he can survive any fatal wounds 
and only special divine weapons 

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like the Master sword or some 
games plus arrows. 

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The light arrows. 
The right arrows Yep, can 

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destroy him physically 
physically, and even then his 

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malice can linger beyond his 
death, which can be seen as 

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Calamity Gannon in a later games
and his spirit will reincarnate 

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given a new any time enough time
goes through. 

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So he effectively cannot truly 
die as long as the cycle, the 

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00:11:47,160 --> 00:11:49,640
Triforce and the goddess's 
bloodline continues. 

226
00:11:49,880 --> 00:11:51,480
So he's always going to be 
there. 

227
00:11:51,520 --> 00:11:54,000
So that's why I crossed all of 
the zealot of games, no matter 

228
00:11:54,000 --> 00:11:57,320
which one from the ancient going
all the way back when they go 

229
00:11:57,320 --> 00:12:00,760
back and they all this is when I
started to the new stuff like in

230
00:12:01,320 --> 00:12:03,680
tears in the Kingdom, he's 
always coming back. 

231
00:12:04,720 --> 00:12:08,160
He's eternal, he's the 
embodiment of evil in the whole 

232
00:12:08,240 --> 00:12:12,320
game. 
So to me Bowser is in my opinion

233
00:12:12,320 --> 00:12:16,840
lazy design and very outdated 
whereas Ganderorff has a whole 

234
00:12:16,840 --> 00:12:20,240
mythology behind it and it's 
like he's reinvented and 

235
00:12:20,240 --> 00:12:22,760
refreshed every time whereas 
Bowser he just comes back and 

236
00:12:22,760 --> 00:12:25,720
does the same thing every. 
Yeah, he, he's, he really is 

237
00:12:25,720 --> 00:12:27,080
like that. 
I'm going to kidnap the 

238
00:12:27,080 --> 00:12:31,640
Princess, throw her in a tower 
trope, you know, and and what, 

239
00:12:31,640 --> 00:12:33,920
what is Bowser? 
He's he's he's like a lizard 

240
00:12:33,920 --> 00:12:36,440
king, right? 
I I mean, yeah, but what is he 

241
00:12:36,440 --> 00:12:37,960
going to do with a human 
Princess? 

242
00:12:37,960 --> 00:12:40,720
That's just weird, guys. 
And sometimes, like you, you 

243
00:12:40,720 --> 00:12:43,200
fight his kids. 
I guess they are. 

244
00:12:43,280 --> 00:12:44,680
Yeah, there's. 
Bowser Junior. 

245
00:12:44,680 --> 00:12:48,560
And then there's, like, all of 
the kids, the Ludwigs, the 

246
00:12:48,560 --> 00:12:52,160
where's the mom? 
Iggy Koopa's the yeah, where is 

247
00:12:52,160 --> 00:12:55,200
the mom? 
Where's where's Bowser's? 

248
00:12:55,960 --> 00:12:57,840
I don't know, man. 
Maybe he adopted them all. 

249
00:12:58,600 --> 00:13:02,280
Fun, fun fact, after the the 
Mario movie, my daughter's like,

250
00:13:02,480 --> 00:13:05,520
where's Bowser's wife? 
I'm like, I don't know. 

251
00:13:06,040 --> 00:13:07,840
And then she's playing the games
like these are Bowser kids. 

252
00:13:07,840 --> 00:13:10,760
Where's the mom? 
It's this is just running joke 

253
00:13:10,760 --> 00:13:12,160
with you. 
And I was like, who who's the 

254
00:13:12,160 --> 00:13:14,240
Bowser's wife? 
Who's the mom of all these kids?

255
00:13:14,600 --> 00:13:17,640
OK, that's, that's great. 
You know, Ganondorf is one of my

256
00:13:17,640 --> 00:13:20,320
my favorite bad guys too. 
So I'm glad you covered him 

257
00:13:20,320 --> 00:13:23,280
because the The Legend of Zelda 
games are just so iconic. 

258
00:13:23,840 --> 00:13:26,600
Those, I mean, clearly I'm 
wearing a Legend of Zelda shirt 

259
00:13:26,680 --> 00:13:27,880
tonight. 
Deliberately. 

260
00:13:28,520 --> 00:13:29,840
Any of the Legend of Zelda 
tattoo? 

261
00:13:30,280 --> 00:13:34,120
I have plenty of Zelda tattoos. 
There's a hilly and shield right

262
00:13:34,120 --> 00:13:36,600
there. 
There is Link Between Worlds, 

263
00:13:36,600 --> 00:13:38,760
the little mosaic guy coming 
popping out. 

264
00:13:39,040 --> 00:13:41,600
I have a Triforce up here. 
There it is. 

265
00:13:41,600 --> 00:13:44,480
So I have plenty of Legend of 
Zelda tattoos. 

266
00:13:44,520 --> 00:13:45,480
Freaking love those. 
You still. 

267
00:13:45,480 --> 00:13:47,320
Won't play the new games. 
They're too hard. 

268
00:13:47,440 --> 00:13:49,920
You know how I stand on that. 
They're just, they're too hard. 

269
00:13:49,920 --> 00:13:51,720
They're too sandboxy. 
It's not my thing. 

270
00:13:51,720 --> 00:13:54,640
And, and unfortunately, that 
means Zelda's probably going to 

271
00:13:54,640 --> 00:13:56,680
leave me behind. 
Like, I don't know what Calamity

272
00:13:56,680 --> 00:13:59,120
Gannon is. 
I, I don't know any of that or, 

273
00:13:59,480 --> 00:14:02,680
or what those creepy hand things
are that are, are chasing you 

274
00:14:02,680 --> 00:14:04,800
all over in in tears of the 
Kingdom. 

275
00:14:04,960 --> 00:14:07,720
I, I will never know what any of
that is because I just can't get

276
00:14:07,720 --> 00:14:10,040
into those games. 
And that's OK. 

277
00:14:10,120 --> 00:14:13,680
I, I mean, if you look at the 
very first game, like if you let

278
00:14:13,680 --> 00:14:17,000
the title run, you get a little 
bit of the back story and 

279
00:14:17,000 --> 00:14:20,880
everything, but you don't know 
why Gannon is like doing Gannon 

280
00:14:20,880 --> 00:14:22,440
things. 
You just know he's like this 

281
00:14:22,440 --> 00:14:25,040
weird pig monster bad guy, 
that's all. 

282
00:14:25,640 --> 00:14:27,640
And. 
I you saying you're not going to

283
00:14:27,640 --> 00:14:29,680
play the games like I'm not 
going to play the high rule 

284
00:14:29,680 --> 00:14:31,480
warriors games. 
No, I'm not either. 

285
00:14:31,920 --> 00:14:34,560
I I tried the first one I'm like
this is just isn't for me. 

286
00:14:35,480 --> 00:14:38,040
I love the Dynasty Warriors 
game, so I was like, Oh yeah, 

287
00:14:38,040 --> 00:14:40,520
high rule warriors and 
everything, and it played like a

288
00:14:40,520 --> 00:14:43,720
dumbed down version of Dynasty 
Warriors and I just didn't care 

289
00:14:43,720 --> 00:14:45,240
for it. 
There's more nuance and 

290
00:14:45,240 --> 00:14:47,600
everything to the Romance of the
Three Kingdom story than there 

291
00:14:47,600 --> 00:14:50,440
is to the high rule Kingdom 
story. 

292
00:14:50,760 --> 00:14:53,160
There's more depth to it. 
I mean the Romance of the Three 

293
00:14:53,160 --> 00:14:57,160
Kingdom I've got in two gigantic
take books on the bookshelf up 

294
00:14:57,160 --> 00:14:59,560
there. 
It is a very long Chinese story.

295
00:14:59,560 --> 00:15:01,800
So there's a lot of material 
that they can build into the 

296
00:15:01,800 --> 00:15:05,040
Dynasty warriors games. 
And I'm sure you could put a lot

297
00:15:05,040 --> 00:15:07,760
of stuff from Zelda into books 
and everything, but not 

298
00:15:07,760 --> 00:15:10,840
romantically 3 kingdoms big and 
there's not as many characters 

299
00:15:10,880 --> 00:15:12,480
either. 
It's kind of it's kind of hard 

300
00:15:12,480 --> 00:15:14,400
to do. 
Gannon's a good one. 

301
00:15:14,400 --> 00:15:16,320
Jesse, that was a good pick. 
I like that. 

302
00:15:16,520 --> 00:15:20,840
So moving on to segment 2, as we
as we move into our bad guys and

303
00:15:20,840 --> 00:15:24,920
everything one and done's your 
bad guys from games that just 

304
00:15:25,160 --> 00:15:27,280
they're the only bad guy. 
They don't come back. 

305
00:15:27,280 --> 00:15:31,440
You see him one time. 
And for me that's real simple. 

306
00:15:31,800 --> 00:15:37,200
My favorite bad guy period, 
hands down, no debate for me is 

307
00:15:37,200 --> 00:15:40,960
Kafka from Final Fantasy 6. 
And he's also on my arm 

308
00:15:40,960 --> 00:15:44,040
somewhere right there. 
There he is, there he is. 

309
00:15:44,280 --> 00:15:46,560
You can hear him laughing in the
tattoo. 

310
00:15:47,360 --> 00:15:49,320
Jesse doesn't know that because 
he hasn't played the game. 

311
00:15:49,320 --> 00:15:50,760
I know. 
It's the magic card Kafka. 

312
00:15:50,920 --> 00:15:53,480
That's quite OK. 
So Kafka's awesome. 

313
00:15:53,520 --> 00:15:56,920
He's like, it's hard to explain 
because he's one of those bad 

314
00:15:56,920 --> 00:15:59,960
guys that kind of wins at the 
midpoint of the game, like at 

315
00:15:59,960 --> 00:16:04,240
the end of act one. 
But like, I was prepping for 

316
00:16:04,240 --> 00:16:05,640
tonight and I was like, you know
what? 

317
00:16:05,640 --> 00:16:07,840
I have played this game and I 
kid you not, I've probably 

318
00:16:07,840 --> 00:16:11,600
played Final Fantasy 6 start to 
finish like 30-40 times, no 

319
00:16:11,600 --> 00:16:14,880
exaggeration. 
And there's no lore dump on his 

320
00:16:14,880 --> 00:16:18,280
origins within the game. 
There's some very small 

321
00:16:18,280 --> 00:16:21,120
implications on where he 
started, what his deal is. 

322
00:16:21,600 --> 00:16:24,120
So I was like, OK, I need to 
research this. 

323
00:16:24,960 --> 00:16:29,000
So as I was prepping the the 
deal with Kefka is he was the 

324
00:16:29,040 --> 00:16:33,120
very first human magitech 
infusion experiment. 

325
00:16:33,640 --> 00:16:35,560
Jesse's going, I don't know what
that is. 

326
00:16:35,720 --> 00:16:37,720
Nope. 
Listeners, if you don't know 

327
00:16:37,720 --> 00:16:40,880
what that is, let me explain. 
In this world and Final Fantasy,

328
00:16:40,880 --> 00:16:43,160
humans are not born with the 
gift of magic. 

329
00:16:43,920 --> 00:16:48,280
It has to be infused in them 
through very, very weird 

330
00:16:48,280 --> 00:16:51,800
scientific genetic alterations 
to human bodies. 

331
00:16:52,560 --> 00:16:56,640
And Kefka was the very first 
person that they succeeded with,

332
00:16:57,480 --> 00:17:01,080
but it was kind of unstable. 
You know, he got the power of 

333
00:17:01,080 --> 00:17:04,640
magic and everything, but in the
process, it fried his mind so 

334
00:17:04,640 --> 00:17:08,400
suddenly he's cruel and chaotic 
and it and it just makes more 

335
00:17:08,400 --> 00:17:10,480
sense than going. 
Why is this guy just this weird 

336
00:17:10,480 --> 00:17:15,240
psycho court jester mage clown 
type guy and and Kefka's 

337
00:17:15,240 --> 00:17:18,520
insanity. 
Just as the game goes, his his 

338
00:17:18,520 --> 00:17:20,359
sanity just continues to 
plummet. 

339
00:17:20,359 --> 00:17:22,440
Right. 
So you're playing this game and 

340
00:17:22,440 --> 00:17:25,640
you get these what the hell 
moments throughout the story, 

341
00:17:25,640 --> 00:17:28,680
like near the very beginning, he
decides, I didn't get the answer

342
00:17:28,680 --> 00:17:30,960
I liked from someone, so I'm 
just going to burn the entire 

343
00:17:30,960 --> 00:17:33,120
castle down, just punish 
everyone, just burn them all 

344
00:17:33,120 --> 00:17:36,520
alive, no big deal. 
And then later he poisons an 

345
00:17:36,520 --> 00:17:40,240
entire castle of people by 
poisoning their water supply. 

346
00:17:40,400 --> 00:17:43,920
And one of the gut punches is 
like one of the soldiers comes 

347
00:17:43,920 --> 00:17:45,080
up to him. 
He goes, you know, we have 

348
00:17:45,080 --> 00:17:48,160
captives in that castle and 
Kafka's like, well, they were 

349
00:17:48,160 --> 00:17:49,760
stupid enough to get caught, by 
the way. 

350
00:17:49,760 --> 00:17:54,480
Where have we heard that before?
Without getting too deep into 

351
00:17:54,480 --> 00:17:57,720
our American politics, where 
have we heard that before? 

352
00:17:58,200 --> 00:18:00,720
And he kills them too. 
He does, just doesn't care. 

353
00:18:01,000 --> 00:18:03,920
And then you have multiple 
encounters with this this bad 

354
00:18:03,920 --> 00:18:07,320
guy as as the game goes on and 
you're like, finally I get to 

355
00:18:07,320 --> 00:18:11,920
kill this asshole and you don't.
He escapes and he gets slightly 

356
00:18:11,920 --> 00:18:15,040
more powerful, but he's really 
kind of nerfed, if you will. 

357
00:18:15,320 --> 00:18:18,560
He's strong enough to get to put
up a fight when you face him, 

358
00:18:18,560 --> 00:18:23,240
but ultimately he just doesn't 
go away until the end of the 

359
00:18:23,240 --> 00:18:26,720
game, until the end of act one 
where he actually achieves his 

360
00:18:26,720 --> 00:18:29,120
goals. 
He finds these magic statues, 

361
00:18:29,120 --> 00:18:31,760
the warring triad. 
That's a magic cartoon Jesse 

362
00:18:32,240 --> 00:18:37,120
that holds the entire balance of
magic in the world and what does

363
00:18:37,120 --> 00:18:38,920
he do? 
He absorbs their magic. 

364
00:18:38,920 --> 00:18:41,440
He stands in the middle of them 
and he absorbs their magic and 

365
00:18:41,440 --> 00:18:45,640
becomes basically God like 
because he absorbs all of their 

366
00:18:45,640 --> 00:18:49,640
magic that supplies pretty much 
the world of magic and he ends 

367
00:18:49,640 --> 00:18:51,800
up destroying the planet. 
Essentially. 

368
00:18:51,800 --> 00:18:56,040
He tears it to pieces and it 
becomes the, the, the formal 

369
00:18:56,040 --> 00:18:58,440
names for the world's are the 
world of balance, which is the 

370
00:18:58,440 --> 00:19:00,440
normal world that you're in, 
towns and everything. 

371
00:19:00,440 --> 00:19:03,160
And then the world of ruin, 
where Kafka essentially 

372
00:19:03,160 --> 00:19:05,000
rearranges the face of the 
globe. 

373
00:19:05,120 --> 00:19:07,960
All the continents are shifted. 
Things that were buried 

374
00:19:07,960 --> 00:19:11,640
underwater are suddenly above 
ground again, things that were 

375
00:19:11,640 --> 00:19:15,000
above ground or below. 
He shreds things up and he sits 

376
00:19:15,000 --> 00:19:19,000
in this tower of junk that he 
created and he has this thing 

377
00:19:19,000 --> 00:19:22,120
called the light of judgement. 
It's basically just a, a fire 

378
00:19:22,120 --> 00:19:25,600
laser that he can torch towns 
with at will because he can't. 

379
00:19:26,680 --> 00:19:29,560
And you know, you get through 
the end of act one, you're like,

380
00:19:29,560 --> 00:19:34,560
Oh my God, we lost, we lost. 
And act 2 starts and you have to

381
00:19:34,560 --> 00:19:37,560
find your entire party again. 
And you're traveling the world 

382
00:19:37,560 --> 00:19:39,240
and getting your party back 
together. 

383
00:19:39,240 --> 00:19:40,880
And finally you get to Kefka's 
tower. 

384
00:19:40,880 --> 00:19:43,360
And you get there and you get to
the final area. 

385
00:19:43,360 --> 00:19:46,680
And he gives this huge speech 
and monologue at the end about 

386
00:19:47,040 --> 00:19:50,360
how irrelevant life is and how 
he wants to destroy everything. 

387
00:19:50,360 --> 00:19:55,440
This guy is a true narcissist 
and the battle I'm going to show

388
00:19:55,440 --> 00:19:58,680
off tattoo again. 
Here is this thing right? 

389
00:19:59,040 --> 00:20:03,240
So you start with this guy and 
then you climb further and 

390
00:20:03,240 --> 00:20:08,080
further and further up and it's 
it's a four part battle, OK, And

391
00:20:08,720 --> 00:20:11,680
it's just epic. 
And you get to Kafka and the way

392
00:20:11,680 --> 00:20:16,200
that they they designed him. 
He's like this twisted Angel 

393
00:20:16,200 --> 00:20:18,520
form. 
So he's like a God. 

394
00:20:18,720 --> 00:20:21,520
It's like, you know, the, the, 
the Michelangelo picture where 

395
00:20:21,520 --> 00:20:24,560
they're, they're touching, you 
know, kind of imagine Kefka 

396
00:20:24,560 --> 00:20:27,680
looking like that kind of just a
little loincloth with some wings

397
00:20:27,680 --> 00:20:29,720
and everything going just God 
like. 

398
00:20:29,800 --> 00:20:33,320
And, and the fight is hard. 
The music elevates that. 

399
00:20:33,680 --> 00:20:38,280
If you look up the, the final 
song dancing mad, by the way, 

400
00:20:38,280 --> 00:20:43,040
magic card Kefka dancing mad. 
It's beautiful, absolutely 

401
00:20:43,040 --> 00:20:45,160
beautiful. 
And, and I think there's a live 

402
00:20:45,160 --> 00:20:48,160
performance of it done by the 
the Final Fantasy Symphony. 

403
00:20:48,320 --> 00:20:52,480
And he's got this signature move
in this battle. 

404
00:20:52,480 --> 00:20:54,440
It's called fall in one. 
At least that's what it was 

405
00:20:54,440 --> 00:20:56,400
called in the in the old SNES 
days. 

406
00:20:56,760 --> 00:20:58,960
And what to do? 
It drops your entire party to 

407
00:20:58,960 --> 00:21:01,640
one hit point. 
There's no dodging it, there's 

408
00:21:01,640 --> 00:21:05,400
no buffing against it. 
It just puts you down to one, 

409
00:21:05,480 --> 00:21:08,480
one hit point and you have to 
respond quickly. 

410
00:21:08,480 --> 00:21:12,160
Either pop a mega elixir, pop a 
heel, do something because if 

411
00:21:12,160 --> 00:21:14,480
you don't, he's just going to 
wipe you with his next attack. 

412
00:21:15,400 --> 00:21:18,360
And if you're under leveled like
I've done a couple times, 

413
00:21:18,360 --> 00:21:21,680
because again, every once in a 
while I like a challenge with 

414
00:21:21,680 --> 00:21:25,200
this game, the fight becomes 
really unforgiving because 

415
00:21:25,200 --> 00:21:28,560
you're not dishing out enough 
damage for him and he'll get two

416
00:21:28,560 --> 00:21:31,520
or three swipes at you with that
fallen one that you have to 

417
00:21:31,520 --> 00:21:33,920
respond to. 
And I remember this one 

418
00:21:33,920 --> 00:21:38,480
playthrough I got through, I was
under leveled and the character 

419
00:21:38,480 --> 00:21:44,120
Locke, who is the thief of the 
party, call me Treasure Hunter. 

420
00:21:44,160 --> 00:21:46,680
He's my last guy standing at 
this point. 

421
00:21:46,680 --> 00:21:49,920
And I was like, Oh my God, the 
fight with Kafka dragged on and 

422
00:21:49,920 --> 00:21:52,720
I just hit the attack button 
because that's really all he's 

423
00:21:52,720 --> 00:21:55,520
good for. 
And I discovered that they built

424
00:21:55,520 --> 00:21:58,240
in these things called 
desperation attacks in the video

425
00:21:58,240 --> 00:22:00,720
game. 
And if you if you Google it, if 

426
00:22:00,720 --> 00:22:03,520
you YouTube it, they're they're 
each character has a desperation

427
00:22:03,520 --> 00:22:06,560
attack that may or may not 
trigger when they're at critical

428
00:22:06,560 --> 00:22:10,360
health and locks triggered. 
And it killed Kafka. 

429
00:22:10,640 --> 00:22:12,840
Yeah. 
I mean, talk about like the 

430
00:22:12,840 --> 00:22:15,800
ultimate ending swipe that I had
on him. 

431
00:22:15,800 --> 00:22:17,360
So that was really, really 
funny. 

432
00:22:17,720 --> 00:22:20,360
It was just an unforgettable 
icing on the cake for me. 

433
00:22:21,040 --> 00:22:23,440
And why does Kefka endure in my 
mind? 

434
00:22:23,440 --> 00:22:25,720
Well, one. 
Final Fantasy 6 is one of my 

435
00:22:25,720 --> 00:22:28,480
favorite video games of all 
time, start to finish. 

436
00:22:28,480 --> 00:22:31,120
The cast, the way they designed 
it, the story that they tell and

437
00:22:31,120 --> 00:22:34,320
everything is great. 
But Kefka in particular, his 

438
00:22:34,320 --> 00:22:40,640
insanity, the spectacle of him, 
the challenge at the end, in 

439
00:22:40,640 --> 00:22:45,600
that singular climactic exit, he
doesn't just dissolve off the 

440
00:22:45,600 --> 00:22:51,000
screen, right? 
He slowly dissolves into dust as

441
00:22:51,000 --> 00:22:56,200
you've destroyed him, as if he's
just vanishing from existence. 

442
00:22:56,200 --> 00:22:58,200
And in a way, Kafka got what he 
wanted. 

443
00:22:58,400 --> 00:23:01,800
It was really poetic. 
So that's why Kafka is my 

444
00:23:01,800 --> 00:23:04,360
favorite, favorite villain, 
hands down. 

445
00:23:04,360 --> 00:23:07,400
One off, one off villain in 
particular here. 

446
00:23:07,680 --> 00:23:09,680
And Jesse, I think you've got a 
fun one too. 

447
00:23:09,880 --> 00:23:14,520
So I got a question first 
though, why are always our gods 

448
00:23:14,520 --> 00:23:18,040
and God like characters so 
scantily clothed? 

449
00:23:18,760 --> 00:23:19,960
You know they don't like 
clothes. 

450
00:23:20,000 --> 00:23:22,800
They don't need clothes anymore.
What is it with a loincloth? 

451
00:23:22,960 --> 00:23:25,680
I don't know man, I'd if I was 
God like I'd probably be walking

452
00:23:25,680 --> 00:23:28,200
around in the buff too. 
Does that mean Tarzan is God 

453
00:23:28,200 --> 00:23:29,280
like? 
Maybe. 

454
00:23:29,720 --> 00:23:32,720
Maybe. 
Anyway, my choice it's it wasn't

455
00:23:32,720 --> 00:23:34,840
even a choice. 
It was like the easiest thing to

456
00:23:34,840 --> 00:23:37,800
me is the one and done. 
And it wasn't really the big 

457
00:23:37,800 --> 00:23:41,600
boss of the whole game. 
It's the big boss of a certain 

458
00:23:41,600 --> 00:23:44,160
area of the game, and that's the
Bloody Baron from Witcher 3. 

459
00:23:45,840 --> 00:23:48,480
This is an interesting spin, so 
pay attention, Chad. 

460
00:23:48,600 --> 00:23:53,680
Might be my all time favorite 
bad guy, but is he really a bad 

461
00:23:53,680 --> 00:23:56,680
guy? 
So the moment that girl that's 

462
00:23:56,680 --> 00:23:58,720
the main protagonist. 
For those who doesn't know, the 

463
00:23:58,720 --> 00:24:02,040
Witcher meets the Bloody Baron 
and you meet him on Crow's 

464
00:24:02,040 --> 00:24:05,080
Perch. 
It's clear that he's not just a 

465
00:24:05,080 --> 00:24:07,240
bad guy, his name is Philip 
Stranger. 

466
00:24:08,000 --> 00:24:10,200
Bloody Baron is like kind of a 
new name for him. 

467
00:24:10,240 --> 00:24:13,720
He's a warlord, he's a war load.
He's very violent. 

468
00:24:14,160 --> 00:24:17,280
He's known for his violent 
temper and it's what they call a

469
00:24:17,280 --> 00:24:22,400
three mile long cruel street. 
So, and that's in Gerald's 

470
00:24:22,400 --> 00:24:24,480
journals because like you, when 
you meet people, you have kind 

471
00:24:24,480 --> 00:24:26,640
of like a bestiary type thing 
and, and read journals in there 

472
00:24:26,720 --> 00:24:30,280
as the whole quest unfolds. 
The Baron, he, he, he's not 

473
00:24:30,280 --> 00:24:33,760
really your whole 2 dimensional 
dark Lord type person. 

474
00:24:34,080 --> 00:24:38,000
He's so much deeper than that. 
He's not the ultimate villain. 

475
00:24:38,160 --> 00:24:40,960
He's really just a tragically 
flawed person. 

476
00:24:40,960 --> 00:24:43,920
Tragically isn't. 
That's even an understatement in

477
00:24:43,920 --> 00:24:45,760
my opinion. 
Yes, I would, I would, I would 

478
00:24:45,760 --> 00:24:48,600
angle even like cursed. 
Like, I know, not like cursed, 

479
00:24:48,600 --> 00:24:52,160
deliberately cursed, but like 
cursed by the gods if you will. 

480
00:24:52,760 --> 00:24:58,120
So in in his past, he, his wife 
Anna, he beats her, which causes

481
00:24:58,120 --> 00:25:01,040
a miscarriage. 
He terrorizes all the people 

482
00:25:01,040 --> 00:25:04,520
that he's ruling over, which 
makes him an antagonist for 

483
00:25:04,520 --> 00:25:08,200
sure. 
But he also has remorse like his

484
00:25:08,200 --> 00:25:10,080
missing daughter that we have to
help find. 

485
00:25:10,080 --> 00:25:13,800
He he truly misses her and he 
truly loves her and he kind of 

486
00:25:13,800 --> 00:25:16,560
has a certain charm about him 
and you could tell that there's 

487
00:25:17,240 --> 00:25:19,440
good in him. 
You know, after doing searching 

488
00:25:19,440 --> 00:25:21,400
and stuff, someone summarized 
him well. 

489
00:25:21,400 --> 00:25:24,600
It says brash and boorish but 
with a kind of charm, a drunk 

490
00:25:24,600 --> 00:25:27,320
and bad husband and father but 
knows this makes. 

491
00:25:27,760 --> 00:25:31,160
But he knows that he's that and 
makes his realization that he's 

492
00:25:31,160 --> 00:25:33,560
lost everything like totally 
sad. 

493
00:25:33,880 --> 00:25:36,280
Like Mole Quest is just just a 
gut punch. 

494
00:25:36,440 --> 00:25:39,320
It is. 
And the fact that he's so self 

495
00:25:39,320 --> 00:25:44,440
aware and you can sell that he 
has guilt is totally UN unlike 

496
00:25:44,440 --> 00:25:46,600
any other villain. 
I think like most, most villains

497
00:25:46,600 --> 00:25:49,160
don't feel remorse. 
They don't feel guilt and he 

498
00:25:49,160 --> 00:25:51,280
does. 
And that the writer themselves, 

499
00:25:51,280 --> 00:25:55,640
the quest writer, says nobody is
only good and no one is simply 

500
00:25:55,640 --> 00:25:57,560
evil. 
A black and white world would be

501
00:25:57,560 --> 00:26:00,680
plain boring, as would a black 
and white game. 

502
00:26:00,680 --> 00:26:06,120
So he is Gray mortality twitty. 
Morality. 

503
00:26:06,120 --> 00:26:10,640
Yeah, yeah, yeah. 
Twitty and his character kind of

504
00:26:10,640 --> 00:26:14,480
theme is mirrors the themes of 
fatherhood and lost that Geralt 

505
00:26:14,480 --> 00:26:17,600
has with Siri, and I think 
that's a perfect way to start 

506
00:26:17,600 --> 00:26:19,080
the game. 
It's kind of like to me the the 

507
00:26:19,160 --> 00:26:22,640
big the least from when I was 
playing, the first big thing to 

508
00:26:22,760 --> 00:26:25,760
me is gross Perch and that and 
what a way to start the game, 

509
00:26:25,760 --> 00:26:27,240
man. 
Like it's amazing. 

510
00:26:27,560 --> 00:26:30,560
Yeah, you are. 
You are fully invested in the 

511
00:26:30,560 --> 00:26:33,320
game at that point. 
Like you're like, OK, this is a 

512
00:26:33,320 --> 00:26:36,360
massive quest, a massive 
undertaking with so many 

513
00:26:36,360 --> 00:26:39,800
branches and and pieces that 
have to pull it together. 

514
00:26:39,800 --> 00:26:43,960
And you've got this one dude, 
the Bloody Baron, who you just 

515
00:26:43,960 --> 00:26:48,040
want to punch, but you. 
Feel bad about doing it. 

516
00:26:48,280 --> 00:26:49,080
There's even. 
I think. 

517
00:26:49,120 --> 00:26:51,080
I think there's a certain part 
in the game where girl does hit 

518
00:26:51,080 --> 00:26:53,080
him. 
Yeah, they fight, Yeah, because 

519
00:26:53,240 --> 00:26:55,120
he because he's hammered. 
Yeah. 

520
00:26:55,120 --> 00:26:58,840
And like they have like a fist 
fight and really like, the way 

521
00:26:58,840 --> 00:27:01,360
it kind of goes wrong is Baron 
is kind of like a dark 

522
00:27:01,360 --> 00:27:03,560
reflection of what Gorrell could
be. 

523
00:27:03,720 --> 00:27:05,840
Yeah, under different 
circumstances. 

524
00:27:05,840 --> 00:27:10,160
Like it has so much layers to 
the relationship and like he he 

525
00:27:10,160 --> 00:27:13,440
sheltered and saved Siri when 
she was running from something 

526
00:27:13,440 --> 00:27:15,520
I'm going to talk about later. 
And she's like she was an 

527
00:27:15,520 --> 00:27:16,920
orphan. 
She need she was in need. 

528
00:27:16,920 --> 00:27:20,520
So he cared for her and gave her
shelter and protected her. 

529
00:27:20,720 --> 00:27:23,680
And that's very good to him, 
which adds some more like Gray 

530
00:27:23,680 --> 00:27:25,720
apart. 
But he's not really a hero and 

531
00:27:25,720 --> 00:27:28,400
he's not really a villain. 
Like to like the definition of 

532
00:27:28,400 --> 00:27:32,040
it. 
He is a tragic person and it's, 

533
00:27:32,040 --> 00:27:35,760
it's often discussed along like 
between my research, he he's 

534
00:27:35,760 --> 00:27:37,440
brought up as some of the 
greatest villains of all time. 

535
00:27:37,880 --> 00:27:41,440
And it's and it's it's, it's, it
wasn't surprising to me, but it 

536
00:27:41,440 --> 00:27:45,040
the thing I like about is it's 
so intimate and self-contained. 

537
00:27:45,240 --> 00:27:47,240
Like outside. 
Once you're done with that, 

538
00:27:47,400 --> 00:27:50,440
depending on your choices, you 
never think or see or hear about

539
00:27:50,440 --> 00:27:52,840
him again. 
Like there's some choices where 

540
00:27:52,840 --> 00:27:57,960
you do see him hanging from a 
tree, but it depends on your 

541
00:27:57,960 --> 00:27:59,600
choice. 
And he's not reoccurring. 

542
00:27:59,760 --> 00:28:03,720
He's not coming back. 
It's just this happens, gut 

543
00:28:03,720 --> 00:28:07,720
punch done, and then you move on
and you're like, yeah, I want to

544
00:28:07,720 --> 00:28:09,600
do that again. 
Like is there is I don't know 

545
00:28:09,600 --> 00:28:12,560
how many times I played that 
game and redid that whole quest 

546
00:28:12,560 --> 00:28:16,240
line just to see what other 
choices and what other outcomes 

547
00:28:16,240 --> 00:28:18,680
come of it. 
Yeah, I, I think there's three 

548
00:28:18,680 --> 00:28:22,880
major outcomes, right. 
I think there's only two. 

549
00:28:23,960 --> 00:28:28,280
I could be wrong. 
There's there's, I've gotten 3, 

550
00:28:28,280 --> 00:28:30,200
so you've got the the good. 
Ending on it. 

551
00:28:30,760 --> 00:28:33,440
The good ending, right? 
He's he's reunited with wife, 

552
00:28:33,680 --> 00:28:34,840
daughter. 
Yep. 

553
00:28:35,360 --> 00:28:38,040
The wife is turned into a hag 
ending. 

554
00:28:38,760 --> 00:28:40,760
Yep. 
And then the tree and. 

555
00:28:41,320 --> 00:28:43,720
Then the tree, yeah. 
So I I haven't gotten the hag 

556
00:28:43,720 --> 00:28:45,640
one I guess. 
The hag one was interesting. 

557
00:28:45,640 --> 00:28:48,080
I did that by accident. 
You got to replay Witcher 3 now.

558
00:28:48,080 --> 00:28:49,840
Jesse I was just gonna say it 
means I have to replay The 

559
00:28:49,840 --> 00:28:55,960
Witcher 3, but there there's so 
many different like examples of 

560
00:28:56,680 --> 00:28:59,880
like 1 and done characters like 
a Gunter or Dim. 

561
00:29:00,040 --> 00:29:02,120
He's my favorite. 
He was amazing. 

562
00:29:02,240 --> 00:29:05,680
My favorite. 
That entire Hearts of Stone 

563
00:29:05,680 --> 00:29:10,320
story was so creepy. 
Freaking loved it. 

564
00:29:10,960 --> 00:29:14,680
Very creepy, but and it's it's 
just I love the fact that he's 

565
00:29:14,680 --> 00:29:17,520
not like some supernatural 
demon. 

566
00:29:17,520 --> 00:29:20,000
He's not like this all powerful 
person. 

567
00:29:20,000 --> 00:29:25,000
He is just a tragic classic 
literary character and he's not 

568
00:29:25,000 --> 00:29:26,280
your conventional game boss. 
Yep. 

569
00:29:27,160 --> 00:29:30,040
And you, you, the only fight you
have with the Bloody Baron is a 

570
00:29:30,040 --> 00:29:33,560
fist fight in a yeah, there's no
actual boss fight with him, 

571
00:29:33,920 --> 00:29:36,560
right? 
It's it's incredibly personal to

572
00:29:36,560 --> 00:29:38,600
grow like it's incredibly 
personal just because they have 

573
00:29:38,600 --> 00:29:43,320
Siri there and as you discover 
the crap that he's done to his 

574
00:29:43,320 --> 00:29:46,840
family and then you have the 
whole botchling thing and 

575
00:29:46,840 --> 00:29:50,920
burying his on board kid because
he killed, you know, or cause 

576
00:29:50,920 --> 00:29:53,160
his wife to miscarry. 
It's it's just incredibly 

577
00:29:53,160 --> 00:29:55,160
personal and it's it's just so 
well done. 

578
00:29:55,320 --> 00:29:58,440
He will always be my favorite or
one of my favorites. 

579
00:29:58,480 --> 00:30:03,760
He's so good, so good. 
So do we think the impact comes 

580
00:30:03,760 --> 00:30:06,840
from knowing they only exist in 
one story? 

581
00:30:07,400 --> 00:30:09,840
Do we think that's kind of like,
it's like one of those those 

582
00:30:09,840 --> 00:30:12,920
FOMO things kind of where you're
like, oh man, this guy's so 

583
00:30:12,920 --> 00:30:14,520
good. 
I, I, I want him to come back. 

584
00:30:14,520 --> 00:30:17,760
But at the same time, it's so 
like you said, it's, it's just 

585
00:30:17,760 --> 00:30:20,560
encapsulated in, in this one 
story. 

586
00:30:20,600 --> 00:30:23,840
Does that make it better or does
it make it worse? 

587
00:30:24,280 --> 00:30:26,600
It's hard to say sometimes. 
Like I I would have loved to 

588
00:30:26,600 --> 00:30:31,080
have seen Kafka come back, but 
sometimes, like existing in just

589
00:30:31,080 --> 00:30:34,240
one story, it makes it all that 
more impactful. 

590
00:30:34,880 --> 00:30:38,440
Yeah, I think, I think his whole
character arc, like speaking the

591
00:30:38,440 --> 00:30:41,320
Baron himself would have, I 
think of overstayed as welcome. 

592
00:30:41,960 --> 00:30:44,120
If. 
If he was present throughout the

593
00:30:44,120 --> 00:30:46,360
whole game. 
So for him specifically, I think

594
00:30:46,640 --> 00:30:50,480
having it that short and 
contained into short. 

595
00:30:50,560 --> 00:30:52,960
You could you could go through 
that for like 15 hours of 

596
00:30:52,960 --> 00:30:55,080
gameplay before you wrap that 
story. 

597
00:30:55,080 --> 00:30:57,000
Contained into Crow's perch, I 
think was terrific. 

598
00:30:57,400 --> 00:30:59,120
Yeah, I agree. 
I agree. 

599
00:30:59,120 --> 00:31:01,960
Bloody Baron is a very 
interesting character. 

600
00:31:01,960 --> 00:31:04,320
It's tragic. 
I have to download it on my 

601
00:31:04,320 --> 00:31:06,160
switch too. 
There you go. 

602
00:31:06,800 --> 00:31:09,920
There you go. 
All right, Segment 3. 

603
00:31:10,280 --> 00:31:12,640
We're calling this one Forces of
Nature. 

604
00:31:12,720 --> 00:31:16,480
This is an interesting one 
because it's like, is the game 

605
00:31:16,480 --> 00:31:21,440
just trying to kill you or is it
this overarching huge celestial 

606
00:31:21,440 --> 00:31:24,480
type being the the the OR cosmic
entity? 

607
00:31:24,480 --> 00:31:26,800
Is it an actual God that's 
against you? 

608
00:31:27,600 --> 00:31:33,240
For me, again, going back to my 
JRPG roots, it's Lavos from the 

609
00:31:33,240 --> 00:31:35,080
Chrono Trigger and Chronocross 
games. 

610
00:31:35,720 --> 00:31:37,800
Lavos. 
I had to think of a really good 

611
00:31:37,800 --> 00:31:40,520
way to describe him. 
So if you don't know who Lavos 

612
00:31:40,520 --> 00:31:44,280
is, I could describe him in 1-2 
simple words. 

613
00:31:44,680 --> 00:31:50,240
Lavos is a gigantic space tick 
that Burrows into planets and 

614
00:31:50,240 --> 00:31:54,760
sucks the lifeblood out. 
OK so imagine like a meteorite 

615
00:31:55,080 --> 00:31:59,840
giant space tick burrowed into 
the center of the planet and 

616
00:31:59,840 --> 00:32:01,960
it's consuming the lifeblood of 
the planet. 

617
00:32:02,320 --> 00:32:05,880
The DNA of every being in the 
planet, the knowledge, the power

618
00:32:05,880 --> 00:32:12,200
of every being. 
And it's only goal like ticks 

619
00:32:12,200 --> 00:32:15,880
are to grow and multiply and 
find other things to consume. 

620
00:32:17,040 --> 00:32:19,360
Except this is at a a cosmic 
level. 

621
00:32:19,360 --> 00:32:22,560
So think of Galactus right from 
the Marvel Universe. 

622
00:32:23,280 --> 00:32:27,400
But this is just a parasite 
instead of a cosmic deity. 

623
00:32:28,120 --> 00:32:31,560
And Lavos is very interesting 
because in Chrono Trigger, as 

624
00:32:31,560 --> 00:32:34,680
you find out early on, Lavos 
basically causes the end of 

625
00:32:34,680 --> 00:32:38,760
civilization as as they know it.
You stumble into it when you 

626
00:32:38,760 --> 00:32:42,720
travel into the future and you 
see that the future is bleak and

627
00:32:42,720 --> 00:32:46,400
barren and there's mutants and 
there's not a whole lot going 

628
00:32:46,400 --> 00:32:48,280
on. 
People are hungry all the time. 

629
00:32:49,240 --> 00:32:52,160
There's very few people around. 
There's robots. 

630
00:32:52,600 --> 00:32:56,640
Lavos is always this lurking 
presence, you know, just kind of

631
00:32:56,640 --> 00:32:59,240
looming in the background. 
You know that Lavos is the is 

632
00:32:59,240 --> 00:33:04,640
the main antagonist and no 
matter which timeline you're in,

633
00:33:04,640 --> 00:33:06,680
Lavos has some kind of an 
influence. 

634
00:33:06,680 --> 00:33:12,400
Because in the game story, Lavos
arrived at 65,000,000 years BC. 

635
00:33:12,400 --> 00:33:15,160
So he's been sitting in the 
planet for a very long time. 

636
00:33:15,600 --> 00:33:20,440
And the world ends and Lavos 
emerges from his slumber in the 

637
00:33:20,440 --> 00:33:25,000
year 1999 AD. 
So 65,000,000 + 2000 years 

638
00:33:25,000 --> 00:33:29,200
basically. 
And after that, he multiplies 

639
00:33:29,200 --> 00:33:31,800
and he's ready to go. 
And you find this all out. 

640
00:33:31,800 --> 00:33:34,360
And then as you go from each 
timeline to timeline, you find 

641
00:33:34,360 --> 00:33:36,480
out his influence. 
You find out that in the Dark 

642
00:33:36,480 --> 00:33:39,960
Ages that there's a very 
powerful mage who is trying to 

643
00:33:39,960 --> 00:33:43,200
destroy Lavos. 
You find out in the age of 

644
00:33:43,200 --> 00:33:47,000
antiquity, which is even earlier
than the Dark ages, you find out

645
00:33:47,000 --> 00:33:49,760
that there is an advanced 
civilization, a powerful 

646
00:33:49,760 --> 00:33:52,400
civilization that that is relies
on magic. 

647
00:33:52,400 --> 00:33:55,120
And they've got these machines 
and they they know that Lavos 

648
00:33:55,120 --> 00:33:57,320
exists and they're harnessing 
his energy. 

649
00:33:57,840 --> 00:34:02,040
And that energy turns the queen 
of that era a little cuckoo. 

650
00:34:02,120 --> 00:34:07,080
She's a little power obsessed 
and his influence on there and 

651
00:34:07,080 --> 00:34:11,000
on her daughter named Shala. 
And Lavos finds this this 

652
00:34:11,000 --> 00:34:15,040
magical conduit in Shala and he 
begins to obsess a little bit 

653
00:34:15,040 --> 00:34:18,679
too much about gaining her power
and access to her. 

654
00:34:19,159 --> 00:34:23,280
So Lavos is always central to 
the story because he's 

655
00:34:23,280 --> 00:34:25,760
constantly in your face. 
You know, it's the bad guy. 

656
00:34:25,800 --> 00:34:29,199
You know, it is so why Labos 
sticks around. 

657
00:34:29,199 --> 00:34:31,920
It's because the game. 
It's not like this personal 

658
00:34:31,920 --> 00:34:34,800
vendetta, right? 
It's not like, Oh my God, Indigo

659
00:34:34,800 --> 00:34:36,840
Montoya, you killed my father. 
Prepare to die. 

660
00:34:37,280 --> 00:34:39,560
It's this. 
We have to save the world. 

661
00:34:39,560 --> 00:34:44,480
We have to preserve the future 
so that that the future exists 

662
00:34:44,480 --> 00:34:47,920
not in the way it does. 
So this is more about altruism. 

663
00:34:48,760 --> 00:34:52,360
You fight to save the plan and 
the presentation of 

664
00:34:52,360 --> 00:34:57,160
inevitability with Labos is what
makes him unforgettable and then

665
00:34:57,400 --> 00:35:02,400
as you move into Chrono cross, 
the indirect sequel, Lavos is 

666
00:35:02,400 --> 00:35:05,240
very present and this right 
here. 

667
00:35:05,240 --> 00:35:07,560
I know this is you guys aren't 
going to see this very well. 

668
00:35:07,560 --> 00:35:11,880
This is the frozen flame, which 
is a Shard of Lavos and it is 

669
00:35:11,880 --> 00:35:17,400
the Big Mac guffin, if you will,
in Chrono cross and Lavos in 

670
00:35:17,400 --> 00:35:21,760
Chrono Cross is actually grabbed
Shala and has harnessed her 

671
00:35:21,760 --> 00:35:25,160
power. 
So now Lavos isn't just a space 

672
00:35:25,160 --> 00:35:29,960
tick, he is eternal with her and
commands every timeline 

673
00:35:29,960 --> 00:35:33,000
imaginable. 
So not just like the straight 

674
00:35:33,000 --> 00:35:36,120
linear timeline, like every 
timeline. 

675
00:35:36,120 --> 00:35:38,480
He is called the time devourer 
at that point. 

676
00:35:38,960 --> 00:35:43,240
So Lavos is way bigger, way 
stronger, way more inevitable 

677
00:35:43,240 --> 00:35:45,480
come chrono cross time. 
And ultimately that's your bad 

678
00:35:45,480 --> 00:35:48,320
guy. 
And Lavos being that that force 

679
00:35:48,320 --> 00:35:52,200
that I guess space tick if we're
going to downplay it is a big 

680
00:35:52,200 --> 00:35:55,040
reason why Kernel trigger became
one of my favorite games because

681
00:35:55,040 --> 00:35:58,560
it wasn't just a specific, it 
wasn't Kafka, it wasn't this bad

682
00:35:58,560 --> 00:36:00,800
guy. 
It was this force. 

683
00:36:00,800 --> 00:36:03,600
And you play that game and there
are several encounters you have 

684
00:36:03,600 --> 00:36:05,320
with Lavos where he just wipes 
your party. 

685
00:36:05,320 --> 00:36:08,560
It's a it's a scripted battle, 
so you don't get a game over. 

686
00:36:08,560 --> 00:36:11,920
But like, holy crap, how am I 
going to beat this guy? 

687
00:36:12,040 --> 00:36:14,520
You're telling me I'm going to 
I'm going to level up enough to 

688
00:36:14,520 --> 00:36:16,240
beat this guy toward the end of 
the game. 

689
00:36:16,240 --> 00:36:19,400
Forget it. 
I also have a special, special 

690
00:36:19,400 --> 00:36:23,560
shout out to another NES game. 
Do you ever play the game 

691
00:36:23,560 --> 00:36:25,640
Shadowgate, Jesse? 
No. 

692
00:36:25,640 --> 00:36:29,280
So Shadowgate is one of those 
story driven games where it's 

693
00:36:29,280 --> 00:36:33,120
just text based on the screen 
and you can do different things 

694
00:36:33,120 --> 00:36:34,880
with the screens that you're on 
and everything. 

695
00:36:35,200 --> 00:36:38,960
And it's Shadowgate, the force 
of nature, the castle itself, 

696
00:36:38,960 --> 00:36:42,520
the castle Shadowgate that you 
were in that was out to kill 

697
00:36:42,520 --> 00:36:45,600
you. 
There were so many ways to die 

698
00:36:45,600 --> 00:36:48,400
in that game because you clicked
on the wrong thing or you did 

699
00:36:48,400 --> 00:36:50,960
the wrong thing, or you drank a 
potion that you didn't know what

700
00:36:50,960 --> 00:36:53,720
it was. 
I mean, 100 ways to die in that 

701
00:36:53,720 --> 00:36:55,960
game. 
And it was so cool and it was 

702
00:36:55,960 --> 00:37:01,080
groundbreaking. 
And I after I finished the game 

703
00:37:01,080 --> 00:37:03,120
the first time, I played it a 
couple more times and 

704
00:37:03,120 --> 00:37:06,680
everything. 
And now I kid you not, I still 

705
00:37:06,680 --> 00:37:09,280
have the whole game memorized. 
I could probably speed run it. 

706
00:37:09,280 --> 00:37:13,280
Not like speed run TAS speed, 
but like I could probably beat 

707
00:37:13,280 --> 00:37:16,000
that game in an hour hour and a 
half sitting if I needed to 

708
00:37:16,040 --> 00:37:17,360
still. 
Wow. 

709
00:37:17,960 --> 00:37:20,520
I'd probably die once or twice 
because I forget something, but 

710
00:37:20,520 --> 00:37:23,560
like that game is just burned 
into my memory. 

711
00:37:23,560 --> 00:37:26,400
Is one of the coolest games 
where the environment is out to 

712
00:37:26,400 --> 00:37:28,720
get you. 
Like there's a early on, there's

713
00:37:28,720 --> 00:37:31,720
like a book that you can take 
off a shelf and like you're 

714
00:37:31,720 --> 00:37:35,600
leaning over assumed and you 
take the book off and the just 

715
00:37:35,600 --> 00:37:39,920
the concrete slab just crushes 
you or, you know, or if you 

716
00:37:39,920 --> 00:37:43,080
click on the wrong thing that 
you slip and fall and die. 

717
00:37:43,080 --> 00:37:47,280
Or if you open the wrong thing, 
some slime goes and ET you know 

718
00:37:47,280 --> 00:37:49,720
it turns final. 
Destination the video game. 

719
00:37:49,920 --> 00:37:51,880
It's so cool. 
It's so cool. 

720
00:37:51,880 --> 00:37:54,040
You'll have to look it up. 
And again, it's just an old 

721
00:37:54,040 --> 00:37:57,600
school NES game from 1987. 
The Shadowgate was awesome, 

722
00:37:58,360 --> 00:38:00,000
awesome, awesome. 
I love that game. 

723
00:38:00,480 --> 00:38:04,640
So Chrono Trigger one 
Shadowgate, special recognition 

724
00:38:04,640 --> 00:38:06,920
for for the entire castle being 
out there. 

725
00:38:06,920 --> 00:38:10,800
Like if you didn't light a torch
in time, the screen goes dark 

726
00:38:11,480 --> 00:38:13,840
and then you just die because 
you don't know where anything 

727
00:38:13,840 --> 00:38:15,160
is. 
So they assume that you fell 

728
00:38:15,160 --> 00:38:18,120
into a trap or something like so
you have to worry about the dark

729
00:38:18,120 --> 00:38:22,040
kills you, the dark kills you. 
What are you doing, Jesse? 

730
00:38:22,520 --> 00:38:25,040
Mine is. 
You mentioned environmental. 

731
00:38:25,040 --> 00:38:31,160
Mine is kind of environmental. 
It is not just one game, it is 

732
00:38:31,160 --> 00:38:36,240
an entire series, and that 
series is actually ATV show now.

733
00:38:36,600 --> 00:38:40,600
It is the Fallout series from 
Fallout 1 all the way to Fallout

734
00:38:40,600 --> 00:38:43,760
76 and the TV show to the whole 
series. 

735
00:38:44,320 --> 00:38:47,920
You face so many villains, so 
many bad guys, but really the 

736
00:38:47,920 --> 00:38:51,480
big bad of the whole entire 
thing is the world around. 

737
00:38:51,480 --> 00:38:56,120
So the big question I always, 
you know, thinking about Fallout

738
00:38:56,240 --> 00:38:59,160
and and doing this podcast is 
would any of these villains 

739
00:38:59,240 --> 00:39:02,760
actually be villains without the
world around them? 

740
00:39:02,840 --> 00:39:05,720
The world itself, the post 
apocalypse, the nuclear world 

741
00:39:05,720 --> 00:39:10,520
itself created them because I 
mean some of them they mutated 

742
00:39:10,560 --> 00:39:11,720
like I'm. 
I'm following. 

743
00:39:11,720 --> 00:39:17,040
Death Clause, Some of them are 
created because they're trying 

744
00:39:17,040 --> 00:39:20,280
to survive. 
So Fallout 1 and Fallout 1, 

745
00:39:20,280 --> 00:39:22,240
Fallout 2 and Tactics. 
I didn't really play a whole 

746
00:39:22,240 --> 00:39:26,000
lot, but the Master is a iconic 
villain. 

747
00:39:26,000 --> 00:39:28,680
The whole the whole game. 
He was originally a guy called 

748
00:39:28,680 --> 00:39:30,880
Richard Gray. 
He's just an ordinary guy. 

749
00:39:31,240 --> 00:39:33,520
And after being exposed to 
something called forced 

750
00:39:33,520 --> 00:39:36,520
evolutionary virus, the 
wasteland literally warped him 

751
00:39:36,520 --> 00:39:37,720
into the creature that he 
became. 

752
00:39:37,720 --> 00:39:40,960
And it kind of warped him into 
something that that was 

753
00:39:40,960 --> 00:39:42,520
believed. 
The only way that humanity would

754
00:39:42,520 --> 00:39:46,960
survive was to be this. 
And it wasn't like a cartoonish 

755
00:39:46,960 --> 00:39:49,080
evil. 
It was a twisted survival 

756
00:39:49,080 --> 00:39:52,800
strategy, like this is the only 
way humans are going to survive.

757
00:39:53,120 --> 00:39:56,400
This is what I have to become. 
And in Fallout 2, you have the 

758
00:39:56,400 --> 00:40:00,080
Enclave, which from Fallout 2 
all the way on, I think they're 

759
00:40:00,080 --> 00:40:03,480
in 76 a bit. 
But on paper, like you've 

760
00:40:03,480 --> 00:40:06,240
looking at lore, there were 
there were the remnants of the 

761
00:40:06,240 --> 00:40:11,720
US government, but in practice 
they become tyrants because they

762
00:40:11,720 --> 00:40:14,880
believe the wasteland was 
contaminated beyond saving. 

763
00:40:15,680 --> 00:40:18,800
And only they were pure enough 
to rebuild civilization. 

764
00:40:18,800 --> 00:40:20,440
So anyway, it's now Dan Clave 
has to die. 

765
00:40:20,560 --> 00:40:23,520
Perfect. 
So they were shaped not by 

766
00:40:23,520 --> 00:40:28,760
survival, but by paranoia, by 
scarcity and fear of dying 

767
00:40:28,760 --> 00:40:30,920
themselves. 
And then you get into Fallout 3.

768
00:40:31,240 --> 00:40:33,280
I'm skipping Tactics and 
Brotherhood, stealing all that 

769
00:40:33,280 --> 00:40:34,760
stuff. 
You have characters like Colonel

770
00:40:34,760 --> 00:40:38,120
Autumn and even the Raiders 
themselves that you encounter. 

771
00:40:38,760 --> 00:40:41,000
They weren't born evil. 
The Raiders were not born evil. 

772
00:40:41,000 --> 00:40:42,920
So I'm a certain of them 
probably were, but most of them 

773
00:40:42,920 --> 00:40:44,400
weren't. 
They're scavengers. 

774
00:40:44,400 --> 00:40:46,160
They're victims of the wasteland
themselves. 

775
00:40:46,360 --> 00:40:47,800
They're trying to get food, 
they're trying to get water. 

776
00:40:47,800 --> 00:40:50,080
They're trying to get, you know,
just survive. 

777
00:40:50,800 --> 00:40:54,080
And they have to turn to 
violence to survive. 

778
00:40:54,240 --> 00:40:58,200
So you haven't played three, but
Megaton is as soon as you walk 

779
00:40:58,200 --> 00:41:00,680
out of their vault, Megaton is 
the first civilization you get 

780
00:41:00,680 --> 00:41:04,440
to, and they call it Megaton 
because in the center of Megaton

781
00:41:04,840 --> 00:41:07,040
is an undetonated nuclear bomb. 
What? 

782
00:41:08,040 --> 00:41:11,520
The whole city is built around 
the whole bomb. 

783
00:41:11,720 --> 00:41:14,920
Why would they do that? 
It's amazing story. 

784
00:41:15,160 --> 00:41:19,560
So and you, you as you kind of 
go and you get the main Megaton 

785
00:41:19,560 --> 00:41:22,120
quest line and you go to 10 
Penny and thing called 10 

786
00:41:22,120 --> 00:41:26,920
Penny's tower and he wants you 
to detonate the bomb and get rid

787
00:41:26,920 --> 00:41:29,800
of Megaton. 
And then obviously you have 

788
00:41:29,800 --> 00:41:31,800
people inside that don't want 
you to do that. 

789
00:41:32,680 --> 00:41:36,600
So you have this whole morality 
thing, you know, do you detonate

790
00:41:36,600 --> 00:41:38,480
the bomb or do you let them 
live? 

791
00:41:38,600 --> 00:41:40,840
And it kind of is built around 
your skills. 

792
00:41:40,840 --> 00:41:42,960
Like if you have the skill to 
your science skills high enough,

793
00:41:42,960 --> 00:41:46,000
you can disarm the bomb as long 
as you try to disarm the bomb 

794
00:41:46,000 --> 00:41:48,680
and it blows up. 
Or you can set. 

795
00:41:48,720 --> 00:41:52,440
You can set a trap and charge. 
Go back to Tenpenny Tower and 

796
00:41:52,440 --> 00:41:55,120
watch the whole city blow up 
with with Mr. Tenpenny. 

797
00:41:55,640 --> 00:41:58,120
Wow. 
I've done both and then we get 

798
00:41:58,120 --> 00:42:03,400
to Fallout 3. 
Well, Fallout New Vegas is kind 

799
00:42:03,400 --> 00:42:05,920
of completely separate because 
it was made by a different 

800
00:42:05,920 --> 00:42:07,560
company. 
It was made by Obsidian, believe

801
00:42:07,560 --> 00:42:10,480
it or not, which is the same 
people that did have vowed, but 

802
00:42:10,480 --> 00:42:13,160
it's it's very similar in in the
stories, but I'm going to skip 

803
00:42:13,160 --> 00:42:16,960
to Fallout 4 because you have 
what in that is called the 

804
00:42:16,960 --> 00:42:22,840
institute. 
They were kind of robots in a 

805
00:42:22,840 --> 00:42:25,560
way that they're like, since 
they call them since so 

806
00:42:25,560 --> 00:42:30,080
synthetic humans. 
And they didn't hide underground

807
00:42:30,080 --> 00:42:32,600
because they were just naturally
villainous. 

808
00:42:33,000 --> 00:42:35,440
They hid because the world above
them was too far gone. 

809
00:42:37,120 --> 00:42:39,520
Like they, they saw that 
humanity was gone and they 

810
00:42:39,520 --> 00:42:44,640
wanted to just hide and their 
experiments in Sith creation, 

811
00:42:44,640 --> 00:42:48,400
synth creations. 
As you play the game, the people

812
00:42:48,400 --> 00:42:53,720
you're, you're, you're seeing 
like you, you go to Diamond City

813
00:42:53,960 --> 00:42:57,400
and everybody is terrified of 
sense because people, they think

814
00:42:57,400 --> 00:43:00,640
people are getting kidnapped and
turn into sentence like people, 

815
00:43:00,640 --> 00:43:03,240
people like disappear and they 
come back and say they're like a

816
00:43:03,240 --> 00:43:04,240
robot. 
They're different. 

817
00:43:04,560 --> 00:43:05,920
Wow. 
You can't tell because of the 

818
00:43:05,920 --> 00:43:08,200
human. 
So people are terrified of them,

819
00:43:08,200 --> 00:43:11,800
but that was their way of trying
to preserve humanity because 

820
00:43:11,800 --> 00:43:13,160
they they thought it was already
ended. 

821
00:43:13,200 --> 00:43:16,560
So whether you see them as 
villains or saviors, it's how 

822
00:43:16,560 --> 00:43:19,640
you interpret their response to 
the environment. 

823
00:43:19,720 --> 00:43:23,080
And then you get a 76, which, 
you know, I it's not really your

824
00:43:23,080 --> 00:43:25,680
traditional Fallout mainland 
like game because it's a MMO, 

825
00:43:26,560 --> 00:43:29,200
but you don't have a traditional
villain at first. 

826
00:43:29,480 --> 00:43:32,440
You you face environmental 
threats like the scorch plague 

827
00:43:32,960 --> 00:43:35,840
because like people are turned 
into these zombie like things 

828
00:43:35,840 --> 00:43:37,600
because of a plague. 
They're not evil. 

829
00:43:38,320 --> 00:43:42,800
They're normal people that are 
victims of radiation, mutation 

830
00:43:42,800 --> 00:43:46,640
and disease. 
The world and the villains in 

831
00:43:46,640 --> 00:43:49,480
the game were just other 
survivals, survivors who just 

832
00:43:49,480 --> 00:43:51,760
had misfortune and they're 
trying to survive themselves. 

833
00:43:51,920 --> 00:43:55,200
So the whole series from start 
to finish and it's not finished 

834
00:43:55,200 --> 00:43:58,280
yet, but the whole series is 
doesn't give you someone to 

835
00:43:58,280 --> 00:44:00,760
hate. 
It gives you kind of understand 

836
00:44:00,760 --> 00:44:04,440
all the villains from my 
perspective, because they're all

837
00:44:04,440 --> 00:44:06,920
trying to survive and they're 
all trying to do what they think

838
00:44:06,920 --> 00:44:09,200
is best to survive. 
So you have the Enclave, you 

839
00:44:09,200 --> 00:44:12,960
have the Master, the Raiders 
Institute, all of a Mr. House 

840
00:44:13,200 --> 00:44:16,320
from, from Fallout New Vegas. 
They're all trying to do what 

841
00:44:16,320 --> 00:44:17,920
they think they need to do to 
survive. 

842
00:44:17,920 --> 00:44:20,320
And it's it just creates such a 
good world. 

843
00:44:20,600 --> 00:44:23,720
And the whole central theme, in 
my opinion, of Fallout 

844
00:44:23,920 --> 00:44:28,200
throughout the whole thing is 
survival demands cruelty. 

845
00:44:29,120 --> 00:44:34,000
Sometimes in in New Vegas and 
Mr. House, we still have Kizar, 

846
00:44:35,080 --> 00:44:39,880
you know, that his whole thing, 
he reverts back to tribal, just 

847
00:44:40,040 --> 00:44:43,440
pure violence to survive. 
You know, the strongest survive.

848
00:44:43,440 --> 00:44:45,440
So I'm going to be the strongest
and I'm going to kill anybody 

849
00:44:45,440 --> 00:44:47,200
else to prove that I'm the 
strongest. 

850
00:44:47,200 --> 00:44:50,720
And that's the whole lesson in 
my opinion that Fallout teaches 

851
00:44:50,720 --> 00:44:55,160
is that in a world destroyed by 
war, morality doesn't die 

852
00:44:55,160 --> 00:44:58,360
overnight. 
It's mutated, it's twisted, it's

853
00:44:58,360 --> 00:45:01,000
adapted, just like everything 
else in the world. 

854
00:45:01,080 --> 00:45:03,600
That's really interesting 
because you know, we talked 

855
00:45:03,600 --> 00:45:07,680
about in our, our game narrative
design episode, the world of the

856
00:45:07,680 --> 00:45:09,640
Last of Us, right? 
And it's very similar. 

857
00:45:10,240 --> 00:45:13,440
You know, these post apocalyptic
worlds bring out the best and 

858
00:45:13,440 --> 00:45:17,720
worst in people and it's it's, 
it's out of necessity, right? 

859
00:45:17,800 --> 00:45:21,880
It's out of necessity to 
survival, to survival to survive

860
00:45:21,880 --> 00:45:25,680
in this world. 
And evil finds different forms 

861
00:45:25,760 --> 00:45:28,640
in a post apocalyptic world, 
these people. 

862
00:45:28,680 --> 00:45:32,560
In fallout are actual people 
trying to survive to protect 

863
00:45:32,560 --> 00:45:37,640
their family and some are actual
mutated people that have no 

864
00:45:37,640 --> 00:45:39,120
other thing to do. 
Because I can't help it. 

865
00:45:39,560 --> 00:45:40,720
That's right, the mutations I 
have. 

866
00:45:41,000 --> 00:45:44,080
That's right. 
So was it more fun, scarier, or 

867
00:45:44,080 --> 00:45:47,720
less personal than like this 
character driven villain? 

868
00:45:47,720 --> 00:45:52,800
To me, I thought it was in a way
scarier because I thought it was

869
00:45:52,800 --> 00:45:57,920
more realistic. 
I can totally see that 

870
00:45:57,920 --> 00:46:00,840
happening. 
I can see shades of that 

871
00:46:00,840 --> 00:46:03,760
happening right now. 
And it's like if you know, I 

872
00:46:03,760 --> 00:46:07,160
always thought like, because 
Fallout 3 is like Washington DC,

873
00:46:07,880 --> 00:46:11,280
Fallout 4 is Boston, and 
obviously New Vegas is Las 

874
00:46:11,280 --> 00:46:13,920
Vegas. 
I like to a tee, I thought New 

875
00:46:13,920 --> 00:46:17,240
Vegas was exactly what would 
happen to Las Vegas if something

876
00:46:17,480 --> 00:46:22,360
like nuclear bombs went off like
it to AT and just like walking 

877
00:46:22,360 --> 00:46:24,800
in three like walking. 
This is why I hope they remake 

878
00:46:24,800 --> 00:46:26,480
follow three. 
First is like walking through 

879
00:46:26,480 --> 00:46:27,960
the capital wasteland is what 
they call it. 

880
00:46:28,840 --> 00:46:32,160
Seeing the monuments, seeing 
like the Washington Monument, 

881
00:46:32,160 --> 00:46:34,600
seeing everything. 
It's like man, it's just in 

882
00:46:34,600 --> 00:46:37,440
ruin. 
And then like Raiders come out 

883
00:46:37,440 --> 00:46:39,640
of it or so you see someone like
hiding in. 

884
00:46:39,680 --> 00:46:43,360
It's just it just to me, it was 
incredibly realistic. 

885
00:46:43,760 --> 00:46:46,080
It's cool because in that sense,
it doesn't matter what the 

886
00:46:46,080 --> 00:46:50,720
monument represented anymore. 
Nope, it's just this is where 

887
00:46:50,720 --> 00:46:52,560
I'm. 
Represents now, yeah. 

888
00:46:53,040 --> 00:46:55,360
And then like the whole, like 
the other central theme is like 

889
00:46:55,360 --> 00:46:56,880
a whole like hump for 
technology. 

890
00:46:57,160 --> 00:46:59,840
Sure. 
I get an advantage on this other

891
00:46:59,840 --> 00:47:01,360
tribe that's also trying to get 
an advantage. 

892
00:47:01,360 --> 00:47:03,520
Like in Fallout New Vegas, 
there's the battle for the 

893
00:47:03,520 --> 00:47:06,320
Hoover Dam for electricity. 
Yeah. 

894
00:47:06,880 --> 00:47:08,760
You know, it's some basic things
like that. 

895
00:47:09,120 --> 00:47:11,920
It's, it's very realistic to me 
and it's very, very scary 

896
00:47:11,920 --> 00:47:14,520
because 100% could and probably 
will happen eventually. 

897
00:47:15,080 --> 00:47:18,320
That's, that's insane. 
I can feel it as you're talking 

898
00:47:18,320 --> 00:47:21,720
about it, you know, it's like, 
God, I hope this doesn't happen 

899
00:47:21,720 --> 00:47:24,600
in real life. 
Yeah, that's one thing like the 

900
00:47:24,600 --> 00:47:27,000
the TV show, it didn't really 
get into like a big city. 

901
00:47:27,360 --> 00:47:30,120
It was more like outskirts. 
But now in fault like the season

902
00:47:30,120 --> 00:47:33,200
2 is going to get to New Vegas. 
So I'm very interested to see 

903
00:47:33,200 --> 00:47:34,400
how they how they do new. 
Vegas. 

904
00:47:34,520 --> 00:47:39,080
That'll be really cool. 
All right, it's time for trivia.

905
00:47:40,080 --> 00:47:42,800
The the the Q trivia theme 
music. 

906
00:47:42,800 --> 00:47:44,480
No, I don't have trivia theme 
music. 

907
00:47:44,480 --> 00:47:46,600
Sorry. 
I'm going to go 1st. 

908
00:47:46,840 --> 00:47:50,280
And mine is villain themed for 
you, Jesse. 

909
00:47:50,280 --> 00:47:54,600
So this is this is pretty fun. 
I think it's a softball and God 

910
00:47:54,600 --> 00:47:58,160
knows we say this every time, 
but this one's in your 

911
00:47:58,160 --> 00:48:00,320
wheelhouse. 
And we just talked about this 

912
00:48:00,320 --> 00:48:02,640
villain. 
So we're piggybacking this in 

913
00:48:02,680 --> 00:48:06,480
Ocarina of Time. 
I know you haven't played that 

914
00:48:06,480 --> 00:48:08,240
one in a while. 
There we go. 

915
00:48:08,280 --> 00:48:10,720
I, I knew we were going to say 
that Ganondorf is the king of 

916
00:48:10,720 --> 00:48:12,960
what desert tribe? 
Gorodo. 

917
00:48:13,480 --> 00:48:18,760
Yes, the Garudo. 
The Garudo. 

918
00:48:18,760 --> 00:48:19,880
Garudo. 
Yeah, that's what it is. 

919
00:48:20,040 --> 00:48:23,560
So fun fact, Ocarina of Time was
actually the first Zelda game to

920
00:48:23,560 --> 00:48:27,480
introduce the Garudo as it was, 
and their big lore hook is that 

921
00:48:27,520 --> 00:48:30,440
only one male is born every 100 
years. 

922
00:48:30,520 --> 00:48:35,200
And that unlucky guy in Ocarina 
of Time just happened to be 

923
00:48:35,200 --> 00:48:37,720
Ganondorf. 
So before that all the Zelda 

924
00:48:37,720 --> 00:48:40,560
games that predated it. 
You don't know the story of 

925
00:48:40,560 --> 00:48:42,640
Ganondorf. 
You don't know his motives other

926
00:48:42,640 --> 00:48:47,200
than bad guy Triforce power 
trying to rule the the Hyrule. 

927
00:48:47,800 --> 00:48:53,040
And in Ocarina, they expanded on
that and they they introduced 

928
00:48:53,040 --> 00:48:55,240
the tribe. 
They introduced the Garudo as a 

929
00:48:55,240 --> 00:48:58,960
people, all the women. 
By the way, Grudo Valley, that 

930
00:48:58,960 --> 00:49:02,960
music from Ocarina of Time, one 
of the all time bangers of video

931
00:49:02,960 --> 00:49:06,280
game music. 
Ganondorf was that one male king

932
00:49:06,280 --> 00:49:07,280
of thieves. 
Yeah. 

933
00:49:07,280 --> 00:49:09,120
So good. 
Good snag there, Jesse. 

934
00:49:09,120 --> 00:49:13,280
That was really good. 
So Garudo is in Breath of the 

935
00:49:13,280 --> 00:49:15,680
Wild and they're in Here's the 
Kingdom. 

936
00:49:15,680 --> 00:49:18,360
So that's why I knew it, because
it's mentioned in that. 

937
00:49:18,560 --> 00:49:20,880
Yes, that's why I was 
comfortable giving you that one 

938
00:49:20,920 --> 00:49:24,080
because I was like, even if he 
hasn't played Ocarina, I know 

939
00:49:24,080 --> 00:49:27,520
the lore dump is there in the in
the the two latest ones. 

940
00:49:28,160 --> 00:49:31,760
So this one is also a villain 
for mine and is also something 

941
00:49:31,760 --> 00:49:35,360
that you've played and is also 
in your warehouse and I think it

942
00:49:35,360 --> 00:49:39,080
is a giant softball. 
Which Marvel villain is the 

943
00:49:39,080 --> 00:49:42,400
final boss in Spider Man? 
Miles Morales. 

944
00:49:42,400 --> 00:49:44,200
My God, it's been so long since 
I played. 

945
00:49:44,200 --> 00:49:45,880
That game, like what I said with
Ocarina. 

946
00:49:46,360 --> 00:49:49,840
Miles Morales, not Spider Man 2.
Not one. 

947
00:49:49,840 --> 00:49:53,240
Not 2 Miles Morales. 
Holy crap is it shocker. 

948
00:49:53,240 --> 00:49:56,640
No, no, that's not my answer. 
Do you want? 

949
00:49:56,760 --> 00:50:00,920
It's his friend, or is not. 
The friend's name like the real 

950
00:50:00,920 --> 00:50:04,000
name, not the villain name. 
No, I'm not going to get this 

951
00:50:04,000 --> 00:50:07,320
one, Jesse. 
It's the it's the girl, right? 

952
00:50:07,680 --> 00:50:09,320
It is the girl. 
What's her name? 

953
00:50:09,360 --> 00:50:12,560
She's not the Prowler. 
Nope, that's his uncle. 

954
00:50:12,640 --> 00:50:16,000
I don't remember her name. 
So her real name is Finn Mason 

955
00:50:17,360 --> 00:50:19,120
and her villain name is The 
Tinkerer. 

956
00:50:19,280 --> 00:50:22,960
The tinkerer, man, I was never 
going to get that. 

957
00:50:23,600 --> 00:50:26,440
You knew who it was, you just 
didn't know her official name. 

958
00:50:26,440 --> 00:50:28,200
I do because like. 
I would give it to you. 

959
00:50:28,440 --> 00:50:31,520
They build the tension up over 
the game so well, right? 

960
00:50:31,520 --> 00:50:33,880
Like she's coming to dinner at 
Miles's house and they're 

961
00:50:33,880 --> 00:50:38,720
hanging out and and then it's 
like, Oh no, she's got her own 

962
00:50:38,720 --> 00:50:41,640
agenda. 
Man thought like they were 

963
00:50:41,640 --> 00:50:45,160
getting romantic involved like 
they're that hinted, but yeah. 

964
00:50:46,040 --> 00:50:48,640
That game was really well done. 
All those new Spider man ones 

965
00:50:48,640 --> 00:50:51,240
are I'm I'm looking very forward
to The Wolverine game. 

966
00:50:52,080 --> 00:50:56,160
You, he is my favorite all time,
even more than Geralt. 

967
00:50:56,160 --> 00:50:58,040
Hero so. 
The Wolverine game is going to 

968
00:50:58,040 --> 00:51:01,280
be so quick. 
Quick aside, how does a 

969
00:51:01,280 --> 00:51:05,840
developer create a Wolverine 
game for players to play that's 

970
00:51:05,840 --> 00:51:08,800
still challenging when the 
character is virtually 

971
00:51:08,800 --> 00:51:11,800
unkillable? 
Yeah, I don't know. 

972
00:51:12,480 --> 00:51:15,760
Because I mean. 
Like, he, he, I mean, I guess if

973
00:51:15,760 --> 00:51:19,920
you cut his head off or like in 
Logan, just shove a giant tree 

974
00:51:19,920 --> 00:51:21,240
through him. 
Yeah. 

975
00:51:21,560 --> 00:51:26,000
OK, so the, The Wolverine has to
just age out in the video game 

976
00:51:26,280 --> 00:51:29,960
and his healing powers are 
diminished over 100 couple 100 

977
00:51:29,960 --> 00:51:31,040
years. 
OK, great. 

978
00:51:31,120 --> 00:51:32,640
You know? 
But it's that's always the 

979
00:51:32,640 --> 00:51:35,680
conundrum when when making a 
Wolverine game, it's like, well,

980
00:51:35,680 --> 00:51:39,280
if we're going to stick close to
Canon, it's like Logan's near 

981
00:51:39,280 --> 00:51:41,720
unkillable. 
And I'm interested too because 

982
00:51:41,720 --> 00:51:43,400
it's the same people that made a
spider man. 

983
00:51:43,520 --> 00:51:46,160
Yep. 
And the movement and spider man 

984
00:51:46,160 --> 00:51:48,760
is a central thing. 
I think him swinging through New

985
00:51:48,760 --> 00:51:51,520
York City, well, I don't know 
what they're going to do with. 

986
00:51:51,520 --> 00:51:54,560
Logan, it looks like they have 
him like adamantium wall 

987
00:51:54,560 --> 00:51:58,280
crawling up buildings. 
Oh, is there a gameplay for it? 

988
00:51:58,840 --> 00:52:00,640
I think there's some gameplay 
footage out there. 

989
00:52:00,640 --> 00:52:03,840
Off the look I've I've kind of 
been purposely not looking 

990
00:52:03,840 --> 00:52:05,440
because I I feel like I'm going 
to get disappointed. 

991
00:52:06,000 --> 00:52:08,400
I think that's fair. 
I think I'm. 

992
00:52:08,400 --> 00:52:12,440
Excited for that one. 
So segment 4, this one I came up

993
00:52:12,440 --> 00:52:14,320
with directly. 
I didn't get any help, but I 

994
00:52:14,320 --> 00:52:17,560
thought this would be a fun one 
to go over because there are 

995
00:52:17,560 --> 00:52:21,640
Comic Relief villains in games 
and they're important for game 

996
00:52:21,640 --> 00:52:24,840
structure. 
So who are your favorite Comic 

997
00:52:24,840 --> 00:52:28,000
Relief villains? 
But mine, I, I, I know guys, I'm

998
00:52:28,000 --> 00:52:29,560
predictable. 
It's a Final Fantasy game. 

999
00:52:30,320 --> 00:52:32,280
Who saw that coming? 
Nobody. 

1000
00:52:33,240 --> 00:52:36,120
It's Final Fantasy 8 though in 
particular, and it's Biggs and 

1001
00:52:36,120 --> 00:52:38,600
Wedge. 
Biggs and Wedge make their first

1002
00:52:38,600 --> 00:52:41,480
appearance in Final Fantasy 6 at
the very beginning and they're 

1003
00:52:41,480 --> 00:52:45,920
basically obliterated in the 
first scenes, so OK, they're 

1004
00:52:45,920 --> 00:52:48,680
there. 
Fun fact, Bigs and Wedge and 

1005
00:52:48,680 --> 00:52:51,280
Final Fantasy were named for 
Bigs and Wedge from Star Wars, 

1006
00:52:51,360 --> 00:52:53,080
Luke's friends. 
Yeah. 

1007
00:52:54,000 --> 00:52:55,280
They were, they were named for 
them. 

1008
00:52:55,600 --> 00:52:58,120
So Bigs and Wedge and Final 
Fantasy 8 as the centerpiece. 

1009
00:52:58,120 --> 00:53:01,600
The gag villains are a couple of
Galbadian soldiers. 

1010
00:53:01,960 --> 00:53:03,440
Who's Galbadia? 
What does that mean? 

1011
00:53:03,800 --> 00:53:06,920
It's just a faction of soldiers 
and they're running gag 

1012
00:53:06,920 --> 00:53:09,960
characters and and each time 
they reappear, their ranks have 

1013
00:53:09,960 --> 00:53:12,360
been demoted. 
So each time you run into them, 

1014
00:53:12,680 --> 00:53:16,120
you beat them and then they're 
punished for it and they're mad.

1015
00:53:16,640 --> 00:53:19,320
And the funny part with that is 
like the battles are always low 

1016
00:53:19,320 --> 00:53:20,760
stakes. 
They're they're not hard 

1017
00:53:20,760 --> 00:53:23,120
battles. 
It just makes their constant 

1018
00:53:23,120 --> 00:53:26,640
frustration even funnier because
they are so underpowered going 

1019
00:53:26,640 --> 00:53:29,640
into this. 
They just, they are just the 

1020
00:53:29,640 --> 00:53:33,000
butt of all of these jokes here.
And it's like, you guys caused 

1021
00:53:33,000 --> 00:53:34,520
our demotion. 
We're going to thrash you. 

1022
00:53:34,520 --> 00:53:36,840
And they're like weaker than the
first time you fought them. 

1023
00:53:37,840 --> 00:53:40,360
And the humor comes from the 
player being the reason for 

1024
00:53:40,360 --> 00:53:42,440
their downfall, not their 
incompetence, right? 

1025
00:53:42,440 --> 00:53:45,280
It's my fault that Biggs and 
Wedge got demoted because I had 

1026
00:53:45,280 --> 00:53:48,280
to defeat them. 
And they're like these these 

1027
00:53:48,920 --> 00:53:51,920
perfect mini boss bad guys that 
it makes you smile. 

1028
00:53:51,920 --> 00:53:54,200
You see them because they they 
have distinct coloring. 

1029
00:53:54,200 --> 00:53:56,800
One of them's wearing a blue 
suit and others wearing a red. 

1030
00:53:56,800 --> 00:53:59,240
One of them's kind of more 
jacked, the others kind of thin 

1031
00:53:59,240 --> 00:54:01,920
and wiry. 
And it's just, it's really fun. 

1032
00:54:01,920 --> 00:54:04,880
And and and you see them pop up 
and you're like, oh Jesus, these

1033
00:54:04,880 --> 00:54:07,080
guys again. 
What is going to happen now? 

1034
00:54:07,800 --> 00:54:11,760
And like, it's great for early 
in the game, like they're so 

1035
00:54:11,760 --> 00:54:14,800
weak. 
And in in Final Fantasy 8, they 

1036
00:54:14,800 --> 00:54:18,320
had the draw system, which has 
met with a lot of debate from 

1037
00:54:18,320 --> 00:54:20,680
gamers and whether they like the
draw system or not. 

1038
00:54:21,280 --> 00:54:23,120
To explain the draw system to 
you, Jesse. 

1039
00:54:23,120 --> 00:54:25,560
So all magic in that game is 
drawn. 

1040
00:54:25,760 --> 00:54:29,480
What the hell does that? 
Enemies on the screen, you have 

1041
00:54:29,480 --> 00:54:32,840
to literally select a draw 
command and you suck the magic 

1042
00:54:32,840 --> 00:54:33,560
out of them. 
Yeah. 

1043
00:54:33,720 --> 00:54:35,600
Yeah, not in draw like for the 
pencil, like right. 

1044
00:54:35,600 --> 00:54:36,400
Draw it out. 
Yeah, yeah. 

1045
00:54:36,520 --> 00:54:41,720
And you stock those spells and 
it's like RNG related based on, 

1046
00:54:41,720 --> 00:54:44,560
I think one of your stats for 
how many spells you stock. 

1047
00:54:44,560 --> 00:54:49,320
So if an enemy contains a 
Thunder spell and you draw from 

1048
00:54:49,320 --> 00:54:52,640
them, you may draw 3 or 4 
Thunder spells. 

1049
00:54:53,000 --> 00:54:56,120
Now their pool is unlimited. 
So with Biggs and Wedge, they're

1050
00:54:56,120 --> 00:54:59,560
so weak and one of them has a 
cure spell that you can just 

1051
00:54:59,560 --> 00:55:02,800
draw and cast immediately. 
You just drain them, fill up 

1052
00:55:02,800 --> 00:55:05,480
your draw spots, and then you 
continue with the boss fight. 

1053
00:55:05,920 --> 00:55:08,600
And that's a strategy. 
And and that's a strategy for 

1054
00:55:08,600 --> 00:55:11,040
some other boss fights, but it's
in particular fun with them 

1055
00:55:11,040 --> 00:55:13,160
because they keep talking smack 
the whole time. 

1056
00:55:13,960 --> 00:55:17,080
And every time they pop up, it's
like, it's like the Leo DiCaprio

1057
00:55:17,080 --> 00:55:18,040
meme that you see the. 
Yeah. 

1058
00:55:18,120 --> 00:55:19,720
Yeah, I was holding a beer. 
Yeah. 

1059
00:55:20,000 --> 00:55:22,960
Yeah, every time you see them, 
it's like, Oh my God, they're 

1060
00:55:22,960 --> 00:55:24,400
back. 
And then they appear in other 

1061
00:55:24,400 --> 00:55:26,240
games. 
So Biggs and Wedge again, 

1062
00:55:26,320 --> 00:55:28,920
obliterated very early on in 
Final Fantasy 6 and Final 

1063
00:55:28,920 --> 00:55:31,840
Fantasy 7. 
They're Avalanche members, 

1064
00:55:31,840 --> 00:55:33,840
they're good guys, They're on 
your team. 

1065
00:55:33,920 --> 00:55:39,000
They're let's not count Remake 
because for some reason Remake 

1066
00:55:39,000 --> 00:55:41,880
wants to keep them alive. 
In Final Fantasy 7 originally, 

1067
00:55:41,880 --> 00:55:43,800
they don't make it. 
In Final Fantasy 8, they're the 

1068
00:55:43,800 --> 00:55:46,840
Galbadian officers, Comic Relief
recurring villains. 

1069
00:55:47,320 --> 00:55:49,880
In Final Fantasy 9, they're 
airship engineers. 

1070
00:55:49,880 --> 00:55:52,520
In Lindblom, which is one of the
main cities. 

1071
00:55:52,760 --> 00:55:55,280
Final Fantasy 10, they're 
Blitzball playing crusaders. 

1072
00:55:55,440 --> 00:55:58,280
You can recruit them to your 
team in Blitzball. 

1073
00:55:59,040 --> 00:56:01,200
In Final Fantasy 10 too, same 
thing. 

1074
00:56:01,560 --> 00:56:05,600
They're Blitzball League staff 
now in Final Fantasy 13, they're

1075
00:56:05,600 --> 00:56:08,120
there. 
So again, you get the there they

1076
00:56:08,200 --> 00:56:10,880
are. 
It's almost like the Sid thing 

1077
00:56:10,880 --> 00:56:14,480
in all the Final Fantasy games. 
In Final Fantasy 14, the MMO, 

1078
00:56:14,720 --> 00:56:16,840
they're engineers working for 
Sid. 

1079
00:56:17,000 --> 00:56:19,480
So there's like compounded stuff
there. 

1080
00:56:19,800 --> 00:56:22,920
And in 15 they're members of the
Lucian army during certain 

1081
00:56:22,920 --> 00:56:25,320
missions. 
So they they just, they're 

1082
00:56:25,360 --> 00:56:27,760
always there. 
They're eternal In Final Fantasy

1083
00:56:27,760 --> 00:56:31,600
8, they're the butt of a joke. 
It's so funny running into them.

1084
00:56:31,600 --> 00:56:36,400
They have fun dialogue, no real 
recourse in in playing against 

1085
00:56:36,400 --> 00:56:38,600
them, fighting them. 
It's easy fights and it's just 

1086
00:56:38,600 --> 00:56:41,000
funny. 
And if I ever make a video game,

1087
00:56:41,000 --> 00:56:43,200
I'm going to make villains just 
like them because it's 

1088
00:56:43,200 --> 00:56:44,440
hysterical. 
They're going to be the 

1089
00:56:44,440 --> 00:56:48,240
recurring easy villain that gets
demoted every single time you 

1090
00:56:48,240 --> 00:56:52,040
beat them. 
And quick shout out to Star Wars

1091
00:56:52,040 --> 00:56:56,520
the Rick the door technician. 
If you ever saw the the YouTube 

1092
00:56:56,520 --> 00:56:58,200
shorts on Rick the door 
technician. 

1093
00:56:58,880 --> 00:57:01,240
So you're playing the the newer 
Star Wars games? 

1094
00:57:01,520 --> 00:57:04,000
What the heck were they called? 
Why can't I think of it? 

1095
00:57:04,520 --> 00:57:07,040
Jedi survivor or whatever. 
Yeah, Jedi Survivor. 

1096
00:57:07,040 --> 00:57:09,600
And thank you. 
I didn't have to Google it. 

1097
00:57:09,840 --> 00:57:14,000
We just jesseed it. 
And you get to this area and and

1098
00:57:14,880 --> 00:57:18,800
this guy comes running at you 
screaming and a boss bar pops up

1099
00:57:18,800 --> 00:57:20,320
and everything. 
He's running at you and it says 

1100
00:57:20,320 --> 00:57:22,360
Rick, the door technician. 
You're like, what? 

1101
00:57:22,360 --> 00:57:25,280
And you swing at him with a 
light Saber and you one shot him

1102
00:57:26,600 --> 00:57:29,400
the whole health bar. 
I started playing one of those 

1103
00:57:29,400 --> 00:57:30,360
games. 
I haven't gotten that far I 

1104
00:57:30,360 --> 00:57:32,800
guess. 
The whole health bar goes and 

1105
00:57:32,800 --> 00:57:34,720
it's hysterical. 
You one shot him and you're 

1106
00:57:34,720 --> 00:57:37,320
like, what? 
And that's when you remember the

1107
00:57:37,320 --> 00:57:39,720
developers have free will to do 
whatever they want. 

1108
00:57:40,120 --> 00:57:43,600
Yes they do. 
So that's a really, really funny

1109
00:57:43,600 --> 00:57:45,840
one. 
That reminds me of I can't 

1110
00:57:45,840 --> 00:57:49,920
remember his name in the Witcher
3 but he's like this knight 

1111
00:57:50,040 --> 00:57:54,080
that's trying to get like. 
Oh my God, that you have to 

1112
00:57:54,080 --> 00:57:57,720
fight five times, Yeah. 
And he keeps coming back and he 

1113
00:57:57,720 --> 00:58:00,360
loses every time. 
And he's just running away like 

1114
00:58:00,560 --> 00:58:02,720
kids to remind me. 
Of and you have the actual 

1115
00:58:02,720 --> 00:58:04,320
option to kill him. 
Yes, you do. 

1116
00:58:04,360 --> 00:58:06,760
I never do. 
I don't either because he's just

1117
00:58:06,760 --> 00:58:08,200
a doofus. 
I never do. 

1118
00:58:08,920 --> 00:58:10,840
And that was in a Blood and 
Wine. 

1119
00:58:11,600 --> 00:58:12,320
Yeah, I think. 
Right. 

1120
00:58:12,560 --> 00:58:14,440
Yeah. 
And why these villains work is 

1121
00:58:14,440 --> 00:58:17,600
because comedic villains always 
keep the tone like light without

1122
00:58:17,600 --> 00:58:20,480
breaking immersion. 
They always become beloved 

1123
00:58:20,480 --> 00:58:23,200
touchstones for players where 
you're like there's pigs and 

1124
00:58:23,200 --> 00:58:24,120
wedge. 
I love it. 

1125
00:58:24,120 --> 00:58:25,320
Yep. 
So I have two. 

1126
00:58:27,040 --> 00:58:29,440
First one is it's from a game 
series. 

1127
00:58:29,440 --> 00:58:31,160
I haven't really talked. 
I don't think to you about it 

1128
00:58:31,160 --> 00:58:33,520
all. 
And that's it's not just from 

1129
00:58:33,520 --> 00:58:36,800
the game series, but I'm talking
about the Joker from the Batman 

1130
00:58:36,800 --> 00:58:39,480
Arkham series. 
So we're talking like an actual 

1131
00:58:39,480 --> 00:58:43,720
clown. 
So he is like I, I thought like 

1132
00:58:44,320 --> 00:58:47,720
you have what's his face as the 
lead singer there of 30 Seconds 

1133
00:58:47,720 --> 00:58:49,640
To Mars that he was. 
A Jared Leto. 

1134
00:58:49,640 --> 00:58:52,520
Jared Leto. 
He, I think he tried to be this 

1135
00:58:52,520 --> 00:58:54,680
in some of those like Suicide 
Squad movies, but I don't think 

1136
00:58:54,680 --> 00:58:57,920
he hit on it. 
But it's dark comedy at its 

1137
00:58:57,920 --> 00:59:01,160
finest in the Arkham series 
because he's absolutely 

1138
00:59:01,160 --> 00:59:04,720
terrifying. 
But he is so funny. 

1139
00:59:04,720 --> 00:59:08,800
He's constantly cracking jokes. 
He's constantly taunting you 

1140
00:59:08,800 --> 00:59:11,480
because you're you play as 
Batman and he's just making 

1141
00:59:11,480 --> 00:59:13,040
light of horrific things that 
he's doing. 

1142
00:59:13,040 --> 00:59:14,600
Like it's like, oh, look what I 
just did. 

1143
00:59:14,600 --> 00:59:16,760
I just move this guy up. 
So fun fact. 

1144
00:59:16,760 --> 00:59:20,840
Slapstick, it's like twisted, 
it's sadistic. 

1145
00:59:20,840 --> 00:59:24,800
It's it's very absurd. 
Do you know who voices Joker in 

1146
00:59:24,800 --> 00:59:27,240
those games? 
Mark Hamill. 

1147
00:59:27,440 --> 00:59:28,800
Yes. 
So that's. 

1148
00:59:28,920 --> 00:59:32,960
That's one of my points is, is 
the voice, but it's it's with 

1149
00:59:32,960 --> 00:59:34,800
him. 
It's so unpredictable. 

1150
00:59:35,040 --> 00:59:37,160
Like you don't, you don't know 
if you should laugh or just be 

1151
00:59:37,240 --> 00:59:39,040
completely horrified about what 
he's doing. 

1152
00:59:39,440 --> 00:59:43,560
Because 11 moment he could be 
joking about Batman and how he's

1153
00:59:43,560 --> 00:59:46,960
brooding and blah, blah, blah, 
and the next he's murdering a 

1154
00:59:46,960 --> 00:59:49,840
whole bunch of people. 
So it's comedy and menace. 

1155
00:59:49,880 --> 00:59:54,160
And the voice acting is really 
what gets it because he does it.

1156
00:59:54,160 --> 00:59:56,200
He does the voice in the 
cartoons too, yes. 

1157
00:59:56,240 --> 00:59:59,360
So he leans into the comedy just
enough. 

1158
01:00:00,040 --> 01:00:04,400
So even him being cruel, he 
still gets a laugh and it's 

1159
01:00:04,400 --> 01:00:07,000
entertaining and it's such an 
it's like a whole narrative 

1160
01:00:07,000 --> 01:00:09,800
function with him. 
It's makes him bigger than life 

1161
01:00:09,800 --> 01:00:11,560
and bigger than what he really 
is. 

1162
01:00:11,960 --> 01:00:13,720
He's almost mythic like you said
before. 

1163
01:00:13,720 --> 01:00:18,600
And even when he's dying or when
he's a hallucination, he's still

1164
01:00:18,800 --> 01:00:21,840
delivering 1 liners and it's 
always stuck in your head. 

1165
01:00:22,840 --> 01:00:26,320
And then my second one hold on 
A. 2nd So when I said the 

1166
01:00:26,320 --> 01:00:29,520
villains that just don't die 
that you can't kill the villains

1167
01:00:29,560 --> 01:00:33,080
like killing off Venom. 
This is why you should never 

1168
01:00:33,080 --> 01:00:36,840
kill off the Joker because he is
the perfect foil to Batman. 

1169
01:00:37,120 --> 01:00:41,600
He drives Batman bonkers. 
He's psychotic, he's hysterical.

1170
01:00:41,880 --> 01:00:43,560
You don't know if you're 
laughing, you don't know if 

1171
01:00:43,560 --> 01:00:45,040
you're cringing, you don't know 
what's going on. 

1172
01:00:45,400 --> 01:00:48,000
Why? 
Why would anybody ever kill off 

1173
01:00:48,000 --> 01:00:51,120
a villain like that in a movie 
series, in a comic series or 

1174
01:00:51,120 --> 01:00:55,360
anything else when you have 
golden opportunities for the 

1175
01:00:55,360 --> 01:00:58,880
Joker to do Joker things? 
Like, that's why villains like 

1176
01:00:58,880 --> 01:01:02,680
Joker are both comedic and the 
never die ones. 

1177
01:01:02,720 --> 01:01:05,080
You know, we could throw it all 
the way back to there. 

1178
01:01:05,400 --> 01:01:07,840
Joker's a perfect never die 
villain. 

1179
01:01:08,400 --> 01:01:10,840
I almost named it off at the 
beginning when I was talking 

1180
01:01:10,840 --> 01:01:13,920
about things. 
I was like, hey, no, no, I know 

1181
01:01:13,920 --> 01:01:15,360
what Jesse's going to talk about
later. 

1182
01:01:15,920 --> 01:01:20,040
And my second one is, is kind of
along the lines of like, oh, you

1183
01:01:20,040 --> 01:01:21,520
beat them when they come back, 
you beat them to come back. 

1184
01:01:21,520 --> 01:01:24,920
And it's Team Rocket from the 
Pokémon games and the card game 

1185
01:01:24,920 --> 01:01:28,320
that and the cartoons. 
And Jesse is is the girl. 

1186
01:01:28,520 --> 01:01:31,800
I'm not to be mistaken with me. 
And James and Meowth, they're 

1187
01:01:31,800 --> 01:01:34,080
you know, they're Pokémon. 
They are kind of the opposite of

1188
01:01:34,080 --> 01:01:37,080
the choker. 
They're never really threatening

1189
01:01:37,080 --> 01:01:39,960
to you in any real match like 
any of your way. 

1190
01:01:40,440 --> 01:01:44,240
They're just bumbling idiots 
with schemes that are just 

1191
01:01:44,240 --> 01:01:48,640
doomed from the start. 
And their whole comic, comic 

1192
01:01:48,640 --> 01:01:52,040
comedic part isn't failing 
because they're always failing 

1193
01:01:52,440 --> 01:01:55,520
and everything's botched, you 
know, from stealing Pikachu or 

1194
01:01:55,520 --> 01:01:57,200
any other rare Pokémon they're 
always trying to do. 

1195
01:01:57,560 --> 01:02:01,560
And they always end in some 
explosion or a pun or some 

1196
01:02:01,560 --> 01:02:04,400
gadget that malfunctions. 
And it's always predictable. 

1197
01:02:04,720 --> 01:02:08,120
That's always a punch line. 
And it's it's very sometimes 

1198
01:02:08,120 --> 01:02:10,640
self aware because sometimes 
they break the false wall by 

1199
01:02:10,640 --> 01:02:14,680
cracking jokes about the Pokémon
world or exaggerating their evil

1200
01:02:14,680 --> 01:02:17,080
intentions. 
And just like with the Joker, 

1201
01:02:17,080 --> 01:02:19,680
it's a narrative function. 
You know, it lightens the tone 

1202
01:02:20,160 --> 01:02:23,480
of somewhat sometimes very 
serious games because it's the 

1203
01:02:23,480 --> 01:02:25,840
younger players are playing it 
and they never really feel 

1204
01:02:25,840 --> 01:02:28,920
overwhelmed by the villain 
because they know it's they're 

1205
01:02:29,040 --> 01:02:31,120
like they're going to beat them 
and they're just they're kind of

1206
01:02:31,120 --> 01:02:34,600
just to be there. 
And unlike Joker, who totally 

1207
01:02:34,600 --> 01:02:37,960
destabilize Batman with humor, 
Team Rocket kind of reassures 

1208
01:02:37,960 --> 01:02:42,400
the player that it's fun, it's 
not grim, and they're gonna win.

1209
01:02:42,400 --> 01:02:43,720
So. 
Team Rocket's an interesting 

1210
01:02:43,720 --> 01:02:45,400
one, right? 
Because Jesse and James and 

1211
01:02:45,400 --> 01:02:48,480
Meowth are very much an anime 
and manga thing, right? 

1212
01:02:48,880 --> 01:02:53,000
But we do get a video game time 
because in Pokémon Yellow, 

1213
01:02:53,000 --> 01:02:58,120
right, Jesse there in that one 
explicitly inserted into that 

1214
01:02:58,120 --> 01:02:59,240
one. 
That was the word I was looking 

1215
01:02:59,240 --> 01:03:02,000
for. 
So while the slapstick and 

1216
01:03:02,000 --> 01:03:04,880
everything is much more from the
anime and everything, Team 

1217
01:03:04,880 --> 01:03:09,360
Rocket is very much alive in the
Pokémon games in that sense. 

1218
01:03:09,360 --> 01:03:13,200
And it's not just Giovanni the 
the mastermind behind everything

1219
01:03:13,520 --> 01:03:18,720
with his Persian, not a Meowth, 
which is a point of contention 

1220
01:03:18,720 --> 01:03:22,440
by Meowth in the series. 
Yeah, they're they're a fun one.

1221
01:03:22,440 --> 01:03:24,400
And and what? 
What's their catch phrase? 

1222
01:03:25,120 --> 01:03:27,880
Team Rocket flies again. 
No rides again is. 

1223
01:03:27,880 --> 01:03:29,440
Blasting off again. 
Blasting off. 

1224
01:03:29,440 --> 01:03:30,520
Blasting off again. 
That's what I. 

1225
01:03:30,880 --> 01:03:33,400
Think yeah, and that's their 
crack as they're getting blasted

1226
01:03:33,400 --> 01:03:36,640
into the sky through a Pikachu 
Thunder shock or one of their 

1227
01:03:36,640 --> 01:03:38,400
gadgets exploding or something 
else. 

1228
01:03:38,760 --> 01:03:42,440
It's the best fun fact about me 
outside of like Aerial. 

1229
01:03:43,400 --> 01:03:46,960
Jesse from Team Rocket was one 
of my my first anime crushes for

1230
01:03:46,960 --> 01:03:49,320
sure. 
I had the Hotspur. 

1231
01:03:50,560 --> 01:03:53,760
There's a weird redhead theme 
there too which is odd. 

1232
01:03:53,800 --> 01:03:57,040
I guess I like redhead animated 
characters or something. 

1233
01:03:57,040 --> 01:04:01,600
Of redhead, mine from the 
earliest that I can think of was

1234
01:04:01,880 --> 01:04:03,680
the Wendy's chick. 
I love it. 

1235
01:04:04,160 --> 01:04:07,280
Yeah, that's embarrassing. 
Listen, we're old, OK? 

1236
01:04:07,280 --> 01:04:10,160
Very old. 
So do you think their humor adds

1237
01:04:10,160 --> 01:04:12,440
like charm or does it undercut 
the stakes for? 

1238
01:04:12,440 --> 01:04:16,520
You the 2 ones that I mentioned,
I think it adds to it like it is

1239
01:04:16,520 --> 01:04:20,520
completely like Team Rocket is 
not really required for the 

1240
01:04:20,520 --> 01:04:24,560
story, but it makes it light 
hearted and it makes it doesn't 

1241
01:04:24,840 --> 01:04:28,480
makes you not take it seriously.
Whereas without the Joker, I 

1242
01:04:28,480 --> 01:04:30,760
don't think there's I mean, 
there's other villains like Bane

1243
01:04:30,760 --> 01:04:35,880
and the Riddler or whatever, but
he it's just he is the Yang to 

1244
01:04:35,880 --> 01:04:37,080
Batman's Yang. 
Yeah, he's the. 

1245
01:04:37,080 --> 01:04:39,000
Foil, right? 
He's the one that gets under 

1246
01:04:39,000 --> 01:04:42,160
Batman's skin more than any 
other villain, without question.

1247
01:04:42,160 --> 01:04:44,800
Even even when it like he, you 
know you're going to beat him 

1248
01:04:45,520 --> 01:04:47,680
and you know he's he's not going
to succeed. 

1249
01:04:47,920 --> 01:04:50,000
But it's the unpredictability of
it. 

1250
01:04:50,920 --> 01:04:52,360
Like you don't know what he's 
going to do next. 

1251
01:04:52,360 --> 01:04:54,080
You know when he's going to pop 
up, you don't know what he's 

1252
01:04:54,080 --> 01:04:56,280
going to do. 
And it just makes, to me, it 

1253
01:04:56,280 --> 01:04:58,040
makes it more fun. 
It really does. 

1254
01:04:58,160 --> 01:05:01,760
I agree. 
All right, last segment, the 

1255
01:05:01,760 --> 01:05:06,960
scary villains. 
So I went horror tropes here and

1256
01:05:06,960 --> 01:05:11,440
I went PlayStation 1 horror. 
So long time ago. 

1257
01:05:11,840 --> 01:05:17,080
Yeah, my first one is a callback
to 1998. 

1258
01:05:17,920 --> 01:05:22,640
I was 16 years old in a little 
game from Square before they 

1259
01:05:22,640 --> 01:05:26,320
were Square Enix came out called
Parasite Eve. 

1260
01:05:26,320 --> 01:05:30,880
And boy, was that a good game 
based on a novel. 

1261
01:05:31,200 --> 01:05:33,440
I'm not sure if it was the same,
same name or not. 

1262
01:05:33,440 --> 01:05:37,760
It's a Japanese novel. 
Parasite Eve is a story about 

1263
01:05:38,200 --> 01:05:42,400
mitochondria. 
And you're going, wait a minute,

1264
01:05:42,920 --> 01:05:46,000
wait a minute, Bob, are we going
like, back into biology class 

1265
01:05:46,000 --> 01:05:48,000
from high school? 
The mitochondria, you know, it's

1266
01:05:48,000 --> 01:05:52,120
the powerhouse of the cell. 
It helps oxygenation and stuff 

1267
01:05:52,640 --> 01:05:55,000
so parasite it. 
Looks very familiar, I think I 

1268
01:05:55,000 --> 01:05:57,400
might have played that. 
It's it was awesome. 

1269
01:05:57,400 --> 01:05:59,840
Awesome. 
So the games kind of campy 

1270
01:05:59,840 --> 01:06:02,360
overall because you're bouncing 
back and forth to different 

1271
01:06:02,360 --> 01:06:05,320
areas in New York City and 
everything, but the cutscenes, 

1272
01:06:05,640 --> 01:06:10,320
the body horror still hold up. 
And like Eve, is this, this, 

1273
01:06:10,320 --> 01:06:13,680
this primordial villain, right? 
It's, it's, it's evolved 

1274
01:06:13,840 --> 01:06:18,280
mitochondria and it's, it's the 
next evolution of human beings. 

1275
01:06:18,280 --> 01:06:21,560
And it's like a terrifying next 
evolution of humanity because 

1276
01:06:21,880 --> 01:06:25,640
she has control over regular 
people's mitochondria. 

1277
01:06:26,160 --> 01:06:30,160
So she has this immense power. 
Like one of the opening scenes 

1278
01:06:30,160 --> 01:06:33,560
of the the the game is when it's
this character's power awakens 

1279
01:06:33,560 --> 01:06:36,680
and she's an opera singer and 
people in the audience just 

1280
01:06:36,680 --> 01:06:40,400
spontaneously start combusting. 
She just triggered all of their 

1281
01:06:40,400 --> 01:06:43,880
stuff to to flare up all their 
mitochondria to fire at the same

1282
01:06:43,880 --> 01:06:47,160
time, and they just 
spontaneously combust. 

1283
01:06:47,160 --> 01:06:51,960
There's another scene in in the 
Central Park Zoo where she shows

1284
01:06:51,960 --> 01:06:54,920
up at a performance and, and the
audience members turn into a 

1285
01:06:54,920 --> 01:06:58,520
ball of goo, you know, and just,
you know, the, the cutscene, 

1286
01:06:58,520 --> 01:07:02,280
it's like, you know, the guy's 
eye turns into Jelly and then 

1287
01:07:02,280 --> 01:07:05,400
it, it rolls down and it, this 
is all PlayStation 1 graphics. 

1288
01:07:05,400 --> 01:07:09,200
So, yeah. 
But like, that's terrifying even

1289
01:07:09,200 --> 01:07:11,920
for a 16 year old. 
You're like, what in the world 

1290
01:07:11,920 --> 01:07:15,200
is going on? 
And even as a player, you're 

1291
01:07:15,200 --> 01:07:17,440
like, again, this is another 
theme here. 

1292
01:07:17,680 --> 01:07:21,960
How am I going to beat her? 
Like, first of all, your 

1293
01:07:21,960 --> 01:07:24,400
character's immune. 
She's got some kind of a 

1294
01:07:24,600 --> 01:07:27,800
evolutionary edge here against 
Eve. 

1295
01:07:27,800 --> 01:07:30,720
Mutation or something? 
And she's able to survive this. 

1296
01:07:30,720 --> 01:07:33,640
Turns out, you find out that she
was also experimented on like 

1297
01:07:33,640 --> 01:07:35,680
Eve was experimented on, just in
a different way. 

1298
01:07:35,680 --> 01:07:40,600
So she again, the yin to the 
Yang, as you'd say, and you go 

1299
01:07:40,600 --> 01:07:43,600
through all of New York City and
everything and she's Eve's main 

1300
01:07:43,600 --> 01:07:47,920
goal is to produce an offspring.
And it's a very mature audiences

1301
01:07:47,920 --> 01:07:52,480
game because like she raids a 
sperm bank to to find, you know,

1302
01:07:52,840 --> 01:07:55,800
the right, the right donor for 
herself to get pregnant. 

1303
01:07:55,800 --> 01:07:57,880
She does, she succeeds, she has 
a child. 

1304
01:07:59,000 --> 01:08:04,440
The child is the final boss and 
it's just holy crap that the 

1305
01:08:04,440 --> 01:08:09,920
game just it starts at an 11 and
it stays there as far as like 

1306
01:08:10,120 --> 01:08:14,120
the horror, if you will. 
And of course, my second one, 

1307
01:08:15,040 --> 01:08:17,439
it's just a call back to the 
Resident Evil series in general,

1308
01:08:17,439 --> 01:08:20,160
but in particular the original 
game still is one of the best 

1309
01:08:20,160 --> 01:08:22,399
for me. 
I remember getting the Resident 

1310
01:08:22,399 --> 01:08:24,880
Evil Director's cut. 
Hold on a second, sorry, you 

1311
01:08:24,880 --> 01:08:28,600
don't need to hear cold sounds 
from my sinuses. 

1312
01:08:28,640 --> 01:08:30,880
Director's Cut. 
And that game was so cool 

1313
01:08:30,880 --> 01:08:32,439
because the way they use the 
mansion, right? 

1314
01:08:32,439 --> 01:08:34,760
You get that claustrophobic 
nature of traversing the 

1315
01:08:34,760 --> 01:08:36,960
hallways. 
You have the silence because 

1316
01:08:36,960 --> 01:08:38,479
there's not a ton of music in 
that game. 

1317
01:08:38,479 --> 01:08:41,240
The tension, the jump scares, 
the zombies just appearing 

1318
01:08:41,240 --> 01:08:43,319
around corners. 
And then there's the that 

1319
01:08:43,319 --> 01:08:46,000
hallway where the dogs jump 
through the windows at you. 

1320
01:08:46,479 --> 01:08:49,800
I remember that. 
Man, that that was just iconic 

1321
01:08:49,800 --> 01:08:53,520
and and the mansion itself, just
fully immersive dread. 

1322
01:08:53,960 --> 01:08:55,600
Then Resident Evil 4 comes 
around. 

1323
01:08:55,600 --> 01:08:58,760
By the way, Parasite, even 
Resident Evil 2 released the 

1324
01:08:58,760 --> 01:09:01,160
same year. 
Wow. 

1325
01:09:01,160 --> 01:09:04,160
Resident Evil 4 comes around, 
which is obviously the best game

1326
01:09:04,479 --> 01:09:05,960
objectively. 
I don't want to hear it. 

1327
01:09:06,080 --> 01:09:08,200
And that stands out as a favor 
for me because it took that 

1328
01:09:08,200 --> 01:09:12,399
formula and amplified it, the 
pacing, the enemies, the 

1329
01:09:12,399 --> 01:09:15,880
atmosphere, everything about 
that game, the lust Plagas, the,

1330
01:09:15,920 --> 01:09:18,960
the parasite things and and 
they, you know, they turn the 

1331
01:09:18,960 --> 01:09:23,040
zombies into something a little 
bit more than than just lack of 

1332
01:09:23,040 --> 01:09:25,279
agency that they were 
controlling things. 

1333
01:09:25,279 --> 01:09:28,760
They were hive mind. 
It was really well done and and 

1334
01:09:28,760 --> 01:09:30,359
Resident Evil 4 stands out to 
me. 

1335
01:09:30,359 --> 01:09:32,399
And and again, like we've 
described in other other 

1336
01:09:32,399 --> 01:09:36,319
podcasts, the chainsaw guys and 
the gore when they get you and 

1337
01:09:36,319 --> 01:09:40,080
everything like that is horror 
to the letter. 

1338
01:09:40,080 --> 01:09:43,520
And and it was really, really 
well done and why these games 

1339
01:09:43,520 --> 01:09:47,200
endure, why Resident Evil 1 
still hits for me is they hit me

1340
01:09:47,200 --> 01:09:50,279
at the right age when that fear 
kind of sticks. 

1341
01:09:50,279 --> 01:09:53,399
You know, Resident Evil 1, I was
probably 15. 

1342
01:09:54,400 --> 01:09:55,800
You know, they're not just 
monsters. 

1343
01:09:56,280 --> 01:09:58,080
They create this immersion in 
these games. 

1344
01:09:58,080 --> 01:10:00,160
There's so few games had from 
before. 

1345
01:10:00,400 --> 01:10:03,760
It's like Mega Man, you're just 
traversing side scroller. 

1346
01:10:03,760 --> 01:10:06,200
Metroidvania games, traversing 
side scroller with Resident 

1347
01:10:06,200 --> 01:10:08,960
Evil, you're there. 
You are in that mansion. 

1348
01:10:08,960 --> 01:10:14,040
With your characters 3D. 
It was just, man, that was it. 

1349
01:10:14,440 --> 01:10:17,120
That was pinnacle horror gaming 
for me, scary. 

1350
01:10:17,240 --> 01:10:20,520
And I know you're taking a 
different approach to scary, so 

1351
01:10:20,520 --> 01:10:21,880
why don't you hit us? 
And ironically. 

1352
01:10:21,880 --> 01:10:25,040
You talk about Resident Evil. 
Resident Evil 9 was announced 

1353
01:10:25,040 --> 01:10:29,600
today Yeah, that the Nintendo 
Direct so I also have two and 

1354
01:10:29,600 --> 01:10:32,760
the first one is probably not 
what you would imagine or 

1355
01:10:32,760 --> 01:10:36,040
describe as scary, but it's the 
guardians from Zelda Breath of 

1356
01:10:36,040 --> 01:10:38,200
the Wild, so you probably didn't
encounter them because. 

1357
01:10:38,200 --> 01:10:39,800
I don't think you really got. 
I did. 

1358
01:10:39,840 --> 01:10:42,160
I got absolutely murked. 
Yep. 

1359
01:10:42,720 --> 01:10:47,000
So it's like the first time like
and you'll never for even like. 

1360
01:10:47,440 --> 01:10:49,800
Granted, you replay it, you know
what to expect, but the first 

1361
01:10:49,800 --> 01:10:54,480
time you come across a guardian 
and the music starts and the 

1362
01:10:54,480 --> 01:10:57,600
targeting noise starts. 
And that sound haunts me. 

1363
01:10:57,600 --> 01:10:59,760
The laser. 
Like what is that? 

1364
01:11:00,160 --> 01:11:03,440
And then boom, you're. 
Literally, you're absolutely 

1365
01:11:03,440 --> 01:11:06,320
just obliterated. 
And it scares absolutely crap 

1366
01:11:06,320 --> 01:11:08,600
out of you too. 
It's like you get anxiety when 

1367
01:11:08,600 --> 01:11:11,200
you see an ancient thing in the 
ground. 

1368
01:11:11,200 --> 01:11:13,480
Like it's not gonna pop out is 
it's gonna twist around and look

1369
01:11:13,480 --> 01:11:17,400
at me. 
And like the music for me, the 

1370
01:11:17,400 --> 01:11:20,680
music and the sound effects of 
it are what really drive it. 

1371
01:11:20,680 --> 01:11:22,960
Because you could be running 
along on your horse or walking 

1372
01:11:22,960 --> 01:11:24,560
along and then you suddenly you 
start hearing it. 

1373
01:11:24,560 --> 01:11:25,480
Like where is it? 
Where is it? 

1374
01:11:25,480 --> 01:11:28,200
Where is it? 
And a lot of times, by the time 

1375
01:11:28,200 --> 01:11:31,880
it targets you and you see the 
red dot on you, it's too late. 

1376
01:11:32,480 --> 01:11:35,480
Really. 
It's too late because you can't 

1377
01:11:35,480 --> 01:11:38,680
run anywhere and you can't get 
behind anything. 

1378
01:11:39,280 --> 01:11:42,600
You're gone. 
And as the game goes along, you 

1379
01:11:42,600 --> 01:11:44,640
go against different type of 
guardians. 

1380
01:11:44,640 --> 01:11:47,960
You have some that fly, you have
some that actually are on spider

1381
01:11:47,960 --> 01:11:49,920
legs that walk around. 
You have some that are just 

1382
01:11:49,920 --> 01:11:52,720
buried in the ground that their 
head just flips around and flips

1383
01:11:52,720 --> 01:11:53,640
that. 
Yeah, that's what I remember. 

1384
01:11:55,280 --> 01:11:59,320
They get harder and harder and 
actual like defeating him, like 

1385
01:11:59,320 --> 01:12:03,000
the actual battle itself before 
you get like over levelled and 

1386
01:12:03,000 --> 01:12:04,440
you know, get all like the end 
game stuff. 

1387
01:12:04,720 --> 01:12:07,800
It's incredibly, incredibly hard
to beat them. 

1388
01:12:08,160 --> 01:12:10,320
Yeah, I remember like the first 
one I encountered. 

1389
01:12:10,320 --> 01:12:12,080
I was like, I have to beat this 
thing, don't I? 

1390
01:12:12,480 --> 01:12:15,600
So like, and when you get going,
like you'll get to the point 

1391
01:12:15,680 --> 01:12:18,240
where you have like a metal 
shield and you can if you time 

1392
01:12:18,240 --> 01:12:22,720
it exact, you can deflect it and
it will go back and hit them. 

1393
01:12:23,160 --> 01:12:26,480
And or if you have a hiling and 
shield, you can just block it 

1394
01:12:26,480 --> 01:12:28,040
and it'll just kind of reflect 
off. 

1395
01:12:28,120 --> 01:12:31,560
But it's even to the end, like 
even when you're at the end of 

1396
01:12:31,560 --> 01:12:34,520
the game, about to go against 
the final like incarnation of 

1397
01:12:34,520 --> 01:12:38,240
Gandorf, it's still stress 
inducing to to come across one 

1398
01:12:38,520 --> 01:12:41,680
because you don't know if you 
mistime it, you're gone. 

1399
01:12:42,760 --> 01:12:45,480
Absolutely. 
So part environmental, part 

1400
01:12:45,800 --> 01:12:49,040
villain, scary, part little bit 
of everything. 

1401
01:12:49,040 --> 01:12:51,480
Those things are eternal. 
Yeah. 

1402
01:12:51,480 --> 01:12:53,480
Then I, I can't remember. 
I haven't played tears and I 

1403
01:12:53,480 --> 01:12:55,200
kicked them in a long time. 
That's my next to the play. 

1404
01:12:55,240 --> 01:12:58,800
I think they're on that too. 
And then my second one is, and I

1405
01:12:58,800 --> 01:13:01,040
always go back to The Witcher 3,
another villain in The Witcher 

1406
01:13:01,040 --> 01:13:04,560
3, but it's the Crohn's of Crook
back fog. 

1407
01:13:04,600 --> 01:13:06,360
So this is the rest that I was 
going to come back to. 

1408
01:13:06,440 --> 01:13:12,040
So they are absolutely 
terrifying because they are kind

1409
01:13:12,040 --> 01:13:15,040
of representative of the of like
Slavic folklore witches. 

1410
01:13:15,040 --> 01:13:19,000
And like you have one that's 
blind with a cloth kind of sewn 

1411
01:13:19,000 --> 01:13:22,800
over her eyes, if one that has a
sack over her head and one that 

1412
01:13:22,800 --> 01:13:26,080
is just like this post 
grotesque, like big fat thing. 

1413
01:13:26,880 --> 01:13:30,480
And it's not just their looks 
that's really chilling. 

1414
01:13:30,480 --> 01:13:34,160
It's how they control people. 
And if you if, if you remember, 

1415
01:13:34,160 --> 01:13:38,680
they manipulate children, they 
prey on the vulnerable and they 

1416
01:13:38,680 --> 01:13:40,480
demand incredibly gruesome 
things. 

1417
01:13:40,800 --> 01:13:42,920
Ears. 
Yep. 

1418
01:13:43,120 --> 01:13:46,520
And they kind of blur the lines 
between protectors and predators

1419
01:13:46,520 --> 01:13:48,760
because they're like, we can 
protect you if you do this. 

1420
01:13:49,320 --> 01:13:51,560
If you don't do this, then 
you're going to incur the wrath.

1421
01:13:51,560 --> 01:13:55,480
And it makes the villagers kind 
of worship them as like a deity,

1422
01:13:55,480 --> 01:13:58,320
really. 
And the first time you meet them

1423
01:13:58,320 --> 01:14:01,440
is through the tapestry, like 
the. 

1424
01:14:01,960 --> 01:14:03,880
Part of the Bloody Baron quest, 
mind you. 

1425
01:14:04,040 --> 01:14:06,800
It is. 
And if you remember how you see 

1426
01:14:06,800 --> 01:14:12,520
them and sometimes like shown, 
yeah, these three naked 

1427
01:14:12,520 --> 01:14:16,360
beautiful women and you're like,
I as soon as I saw it, I'm like,

1428
01:14:16,680 --> 01:14:18,480
no, no, no, there's something 
wrong. 

1429
01:14:18,480 --> 01:14:21,520
There's something wrong. 
This isn't right and it only 

1430
01:14:22,920 --> 01:14:26,120
like it kind of just unravels 
into this grotesque reality of 

1431
01:14:26,120 --> 01:14:29,840
what they are as you go along. 
And it kind of is like a fairy 

1432
01:14:29,840 --> 01:14:32,320
tale, kind of like of a Hansel 
and Gretel to me. 

1433
01:14:32,440 --> 01:14:34,440
But it's something it just goes 
horribly wrong. 

1434
01:14:34,440 --> 01:14:37,560
And I love the whole storyline 
of them, how you like you have 

1435
01:14:37,560 --> 01:14:39,400
to fight them. 
You could like them live. 

1436
01:14:39,400 --> 01:14:42,280
I think there's one where you 
can kill them and like you can 

1437
01:14:42,280 --> 01:14:43,600
kind of. 
Choose one escapes. 

1438
01:14:44,000 --> 01:14:48,360
Yeah, 1 gets away, but they kind
of help Siri in a way too. 

1439
01:14:48,440 --> 01:14:52,120
So it's like kind of morally 
Gray, but definitely more 

1440
01:14:52,120 --> 01:14:53,320
villain than anything in this 
one. 

1441
01:14:53,880 --> 01:14:57,840
They're so interesting in that, 
in that world, right, because 

1442
01:14:57,840 --> 01:15:01,040
they're kind of like always have
been in that area. 

1443
01:15:01,200 --> 01:15:03,760
That's it's not like one of 
those things where they just 

1444
01:15:03,760 --> 01:15:06,240
showed up 10 years ago and. 
They've always been. 

1445
01:15:06,240 --> 01:15:08,800
There, they've like always been 
there, and that's just been the 

1446
01:15:08,800 --> 01:15:10,880
way of life for any humans 
around them. 

1447
01:15:10,880 --> 01:15:14,640
It's the the Crohn's. 
And yeah, we, we don't want to 

1448
01:15:14,640 --> 01:15:18,040
piss them off. 
And they know that they're just,

1449
01:15:18,760 --> 01:15:21,000
they don't have any good 
motives, right? 

1450
01:15:21,000 --> 01:15:25,720
Like in the saving of Siri, it's
because she had elder blood and.

1451
01:15:26,000 --> 01:15:29,480
They had only reason. 
Tasted elder blood in a long 

1452
01:15:29,480 --> 01:15:32,520
time, you know, so like. 
But you're like and you're like 

1453
01:15:32,520 --> 01:15:35,440
strangely attracted to them 
because how they depict 

1454
01:15:35,440 --> 01:15:37,240
themselves when they're on their
monster form. 

1455
01:15:37,520 --> 01:15:39,240
Yep. 
So it's like. 

1456
01:15:39,760 --> 01:15:44,520
You can understand how some poor
villager could get lured in, you

1457
01:15:44,600 --> 01:15:46,240
know. 
Yeah, they, they also remind me 

1458
01:15:46,240 --> 01:15:50,000
of the Greek Fates, like the, 
the ones that weave the threads 

1459
01:15:50,000 --> 01:15:51,760
and everything, because there's,
there's three of them. 

1460
01:15:51,760 --> 01:15:54,960
There's Clotho, A lacacus and 
Atropos. 

1461
01:15:55,080 --> 01:15:58,320
And it really reminds me of them
too, because it's, it's kind of 

1462
01:15:58,320 --> 01:16:00,920
that dynamic as I'm getting a 
tickle of my throat here. 

1463
01:16:01,440 --> 01:16:03,280
This is what I get for 
podcasting while I'm sick. 

1464
01:16:03,920 --> 01:16:05,880
It's kind of like the same 
dynamic, right? 

1465
01:16:05,880 --> 01:16:10,480
They they control the fates of 
of that area and also like the 

1466
01:16:10,480 --> 01:16:14,360
nightmare quest, like the tree 
thing, Yep, that that was like a

1467
01:16:14,360 --> 01:16:17,720
fourth one or something at some 
point and they vanished. 

1468
01:16:18,760 --> 01:16:20,080
Yeah, wasn't. 
Didn't you turn out to be a 

1469
01:16:20,080 --> 01:16:22,560
werewolf or something? 
No, that was just guarding it. 

1470
01:16:23,400 --> 01:16:24,840
Right, that was guarding it. 
Yeah, I knew there was a 

1471
01:16:24,840 --> 01:16:26,760
werewolf involved. 
There is a werewolf outside the 

1472
01:16:26,760 --> 01:16:30,160
tree. 
But yeah, that story, it's just,

1473
01:16:30,600 --> 01:16:35,040
and again, Witcher 3, the creepy
factor with those guys, so 

1474
01:16:35,040 --> 01:16:37,800
awesome. 
Yeah, I'm I'm going to download 

1475
01:16:37,800 --> 01:16:39,120
it on the switch to when I'm 
done here. 

1476
01:16:39,400 --> 01:16:41,200
Actually this makes me want to 
replay it too. 

1477
01:16:42,520 --> 01:16:46,800
So do you think modern games 
pull it off as well? 

1478
01:16:47,360 --> 01:16:50,520
Like or are modern game villains
better? 

1479
01:16:50,680 --> 01:16:54,400
Or is it the writing like each 
era unique? 

1480
01:16:54,560 --> 01:16:58,480
Like how? 
How do you feel about modern 

1481
01:16:58,480 --> 01:17:02,600
villains compared to the old 
school 8 bit, 16 bit, But you 

1482
01:17:02,600 --> 01:17:04,960
know what I mean? 
Like is there's a difference. 

1483
01:17:05,120 --> 01:17:06,960
There's a. 
There's a big difference there's

1484
01:17:07,160 --> 01:17:11,160
and I think the big difference 
is the modern ones have the 

1485
01:17:11,160 --> 01:17:15,920
graphics and have the technology
to really make anything 

1486
01:17:15,920 --> 01:17:17,880
possible. 
Yeah, whereas like you have the 

1487
01:17:17,880 --> 01:17:21,200
8 bit stuff and even the PS1, 
like you're limited to what 

1488
01:17:21,640 --> 01:17:23,640
villains and what the horror 
could look like. 

1489
01:17:23,800 --> 01:17:26,040
Now you're not limited to 
anything. 

1490
01:17:26,240 --> 01:17:28,480
Make it whatever you want. 
Like have you played any of the 

1491
01:17:28,480 --> 01:17:31,320
Dead Space games? 
No, but I don't think I want. 

1492
01:17:32,000 --> 01:17:36,240
To those are freaking terrifying
and it's like you couldn't do 

1493
01:17:36,240 --> 01:17:38,000
that. 
You couldn't pull that off in 8 

1494
01:17:38,000 --> 01:17:40,840
bit error because the little the
creatures and the aliens, they 

1495
01:17:40,840 --> 01:17:43,040
wouldn't look like that, right? 
If you wouldn't get scared of 

1496
01:17:43,040 --> 01:17:45,800
them right now, you can make it 
look like whatever you want and 

1497
01:17:45,800 --> 01:17:47,440
they're gonna look freaking 
terrifying because you can make 

1498
01:17:47,440 --> 01:17:49,760
them look like whatever. 
You want, I've seen clips of 

1499
01:17:49,760 --> 01:17:52,680
that game and it's at Nope, 
that's not for me. 

1500
01:17:53,000 --> 01:17:56,120
Like even like the the Alien 
game where you're like hiding 

1501
01:17:56,120 --> 01:17:57,840
from the alien and it knows 
where you are. 

1502
01:17:57,840 --> 01:18:00,720
Direction is that when you. 
Like the microphone on your 

1503
01:18:00,720 --> 01:18:05,400
controllers active and if you 
make it like, Nope, no thanks. 

1504
01:18:05,640 --> 01:18:08,040
I mean, horror games have a 
whole new feel to them now. 

1505
01:18:08,040 --> 01:18:10,840
And it's it's really incredible.
And you can't do that, like you 

1506
01:18:10,840 --> 01:18:13,520
said in the old games, but you 
can write a really good villain.

1507
01:18:13,920 --> 01:18:15,800
You can still write a really 
good villain. 

1508
01:18:15,800 --> 01:18:18,520
And that that's what stuck with 
me from the old games. 

1509
01:18:19,200 --> 01:18:22,000
So villains stick with us for 
different reasons, right? 

1510
01:18:22,320 --> 01:18:24,440
Some never die and become 
mythic. 

1511
01:18:24,960 --> 01:18:27,480
Some burn bright and 
unforgettable as our one and 

1512
01:18:27,480 --> 01:18:30,280
done's. 
Some are forces of nature more 

1513
01:18:30,280 --> 01:18:33,200
world than character, The 
Fallout Lavos. 

1514
01:18:33,200 --> 01:18:37,600
Some make us laugh, Team Rocket,
the Joker makes us laugh and 

1515
01:18:37,600 --> 01:18:42,880
cringe, and some some scared us 
so bad as kids we remember 

1516
01:18:42,880 --> 01:18:45,520
decades later. 
Like Jesse said, I don't 

1517
01:18:45,520 --> 01:18:47,640
remember playing that game, but 
I remember that scene with the 

1518
01:18:47,640 --> 01:18:49,600
dogs jumping through the windows
of Resident Evil. 

1519
01:18:49,680 --> 01:18:52,600
That scene is iconic. 
So what makes a villain 

1520
01:18:52,600 --> 01:18:55,360
unforgettable isn't just how 
powerful they are, not their 

1521
01:18:55,360 --> 01:18:58,000
strength levels. 
It's how they land with us as 

1522
01:18:58,000 --> 01:19:01,520
players. 
And just like heroes, they 

1523
01:19:01,520 --> 01:19:03,440
become part of our gaming 
memories. 

1524
01:19:03,840 --> 01:19:06,360
My tattoos. 
I've shown off half of our 

1525
01:19:06,360 --> 01:19:09,280
villains in tattoos tonight. 
They've clearly made an impact 

1526
01:19:09,280 --> 01:19:12,920
on me and the stories that we 
still share years later. 

1527
01:19:13,080 --> 01:19:15,480
So we've talked about some 
villains tonight that we can't 

1528
01:19:15,480 --> 01:19:17,280
forget. 
Now it's your turn, listeners. 

1529
01:19:17,760 --> 01:19:19,680
Who's the villain that's stuck 
with you and why? 

1530
01:19:19,800 --> 01:19:22,440
Let us know in the comments. 
DM me, I don't care. 

1531
01:19:22,440 --> 01:19:25,640
Let me know who your favorite 
villains are and why. 

1532
01:19:25,720 --> 01:19:29,240
Why did they stick with you? 
And as always, Jesse, you have 

1533
01:19:29,240 --> 01:19:30,680
any words of wisdom for us 
tonight? 

1534
01:19:31,080 --> 01:19:34,120
I do, and I wrote this down 
again because I'm getting old. 

1535
01:19:34,120 --> 01:19:35,680
I can't remember what I wanted. 
To do in a row. 

1536
01:19:36,560 --> 01:19:40,080
At the end of the day, villains 
and video games remind us of why

1537
01:19:40,080 --> 01:19:42,880
we play in the 1st place. 
They challenge us, they 

1538
01:19:42,880 --> 01:19:45,720
frustrate us, and sometimes even
make us feel something deeper 

1539
01:19:45,720 --> 01:19:48,320
than victory. 
The best villains aren't just 

1540
01:19:48,320 --> 01:19:51,640
obstacles, they're the reason 
the story matters. 

1541
01:19:51,640 --> 01:19:54,360
Without them, heroes are just 
people wandering around. 

1542
01:19:54,680 --> 01:19:59,480
And with them we get. 
We get legends. 

1543
01:19:59,600 --> 01:20:01,360
I love that. 
I love that. 

1544
01:20:02,160 --> 01:20:03,760
Well, thanks for listening 
tonight, everyone. 

1545
01:20:04,120 --> 01:20:06,480
Be awesome out there. 
We'll see you next time.

