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Welcome to the Gamer Dad 
podcast, where we talk about all

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things Magic the Gathering and 
gaming. 

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We strive to make things fun, 
fit into our busy lives, 

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families, keep things casual, 
and show you how you can too. 

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I am Gamer Dad Bob, a 30 year 
Magic the Gathering veteran who 

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has played formats from legacy 
to standard to Commander. 

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Tonight we're going to talk 
about Magic, and I'm going to 

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tell you I really love the 
bracket system. 

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Yeah, I really do, even though 
it needs some work. 

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We'll, we'll, we'll hash that 
out tonight. 

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I'm an IT manager, lover of 
sports, role-playing games. 

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Claire Obscure, 30 Expedition 33
is game of the year, maybe game 

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of the last 10 years. 
I'm a father of a 5 year old who

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is fuelled by cheese. 
This kid has been eating pizzas 

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every night for dinner. 
It's. 

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I don't. 
Know it never gets better and 

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I'm Jesse Hoagy. 
I'm also a 30 year Magic 

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Gathering veteran. 
I'm also a gamer. 

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I'm a two time girl dad and I 
dislike the bracket system so 

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this should be fun. 
Yeah, this is this is going to 

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be interesting because Jesse's 
going to be like, arguing 

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against my points, which is 
always makes for good, good 

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radio. 
Right. 

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Tonight, we're going to address 
the elephant in the room. 

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Yes, You, you behind the tree. 
I can see you, dude, you suck at

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hiding, trying to ambush us. 
Oh, man, That that is an MTG 

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deep cut, by the way. 
I I hope you guys get that. 

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Jesse. 
You know what card that is? 

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I do not. 
It's elephant ambush. 

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I didn't you? 
I feel like we've played that or

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something. 
I think we got it in the mystery

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booster or the Dominaria. 
It's like the art is the 

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elephant hiding behind like the 
skinny tree. 

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Listen, so we've had some time 
to digest these new commander 

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brackets for for like the last 
month and and it's been a good 

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start and it's been a little 
bumpy still. 

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We, we have some concrete things
and and we can start having that

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rule 0 discussion that we we 
know and love. 

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We know what to expect from a 
bracket one and two deck. 

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We we know what bracket 4 is. 
I just. 

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Get bracket 3 Bob. 
We we we know what bracket 5 is.

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Bracket 5 is CEDH. 
Three bracket 3. 

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Right, three dealer. 
We're talking about bracket 3, 

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right? 
Listen, Bracket 3 is a thing. 

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It's not perfect, but tonight 
we're here to talk about bracket

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3 and what can be done to 
improve upon this still in beta.

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I think this is an important 
distinction too, is that the 

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bracket system is still in beta.
So and also thanks for humoring 

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us with our bit here. 
You know, we we had to start out

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something interesting. 
So to me, my deck is A7 and my 

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deck is a three sounds 
strikingly similar this day and 

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age. 
So we're going to go over some 

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reasons why they sound the same,
what we do to improve upon and 

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what we believe is the like the 
biggest bracket. 

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So I think bracket 3 is gigantic
as far as the range of how you 

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can build it and everything 
between min maxing, between game

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changers, mana bases, infinite 
combos, which are allowed in 

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this bracket by the way, you 
know. 

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So we're going to give some 
constructive criticism, we're 

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going to give some suggestions. 
Jesse's going to be distracted 

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by his dog all night. 
Think. 

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She's got something I can't 
tell. 

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It's going to be a good one and 
listen, it's sponsored by you 

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guys here, right? 
If if you're on our Patreon, 

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thank you. 
It's it's the gamer dads to look

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us up. 
Want to want to help us continue

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making more fun content? 
This is one way to ensure we're 

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making these podcasts twice a 
month. 

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Want to hear more video game 
content? 

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Want to see the live video 
replays? 

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The only place to get them is on
the Gamer Dads Patreon. 

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Check it out. 
It's a very small amount of 

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money per month to subscribe for
some exclusive content like the 

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live video replays. 
So, Jesse, do mana bases matter 

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in these brackets? 
I think I think mana bases 

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matter more than game changers 
do. 

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I think mana bases are the game 
changers. 

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They are the actual true game 
changers of the format, Like 

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single cards. 
No, the mana bases are it 

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because like if you have someone
who has all of their stuff 

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coming out turn one turn 2, turn
3 and you're stuck on either tap

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lands or single basic lands or 
whatever, they're going to have 

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so much more of an advantage 
than you are. 

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Because I mean, say you have, I 
don't know, like a come into 

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play tapped land. 
You pass the turn. 

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Someone has a non coming to play
like an actual dual land, like a

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OG dual land and then they tap 
that and they cast soaring and 

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then they cast arcane Signet. 
How far behind are you? 

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You're you're insanely behind 
now. 

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You mean it's not even close? 
That we people say, oh, well, 

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you if you could, you could do 
that with a basic land too, but 

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you can do it with a basic land.
But if you have something that 

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comes into play untapped and you
have access to your mana that 

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much quicker, you have access to
casting your spells that much 

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quicker and you're that much 
more ahead. 

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Because if you if you're that 
far ahead and you have the mana 

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untapped ready to go, you can 
counter stuff, you can remove 

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stuff, you can do so much more 
than the person who's just 

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coming into place apps and 
there's so now that's that's 

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what makes the pre cons. 
So I don't say so bad, but so 

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much worse. 
And that's whenever you 

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customize, recount or upgrade 
it. 

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You're definitely starting with 
the mana base for sure. 

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The. 
First thing you touch. 

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The tap lands are such a tempo 
loss and and you know, to your 

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point, you can run them in any 
bracket and and they build the 

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pre cons. 
Well, obviously, because the 

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value they're not going to be 
printing shocks in these pre 

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cons, They're not going to be 
printing dual lands. 

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They're barely printing pain 
lands in these pre cons so that 

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the lands that come in untapped,
the tap for multiple colors. 

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So if I'm running dual lands in 
my bracket, three, I'm not the 

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same as someone running tap 
lands snarls multiple typings 

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for fetches is a big deal. 
You're not in the same league 

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when you're when you're doing 
that. 

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So mana bases are 
extraordinarily important, and 

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they do matter, and they're not 
addressed whatsoever in the 

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bracket system from 1:00 to 
5:00. 

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No, nobody cares outside of a 
couple game changers. 

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That what we'll get into that 
right choice of fetches also 

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matters for tempo. 
A fabled passage is not the same

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as an Arid Mesa. 
No, it's just not. 

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You know there there's no 
restriction in any bracket. 

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So if we're going to base the 
power of bracket one and two on 

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pre cons, we need to consider 
how mana bases are constructed 

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as well. 
And maybe we need to think about

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restricting what's in a bracket.
Three mana base even. 

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Maybe because like I'm trying to
think of what you could do with 

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mana bases that could like would
you put mana like certain cards 

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in the game changer list? 
I mean I, I think the game 

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channel list should go away, but
I mean bracket, if you keep the 

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bracket list in the way it is, 
which I don't think you should, 

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but then come into play tapped 
lands are really 1-2 and three. 

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Anything that's untapped like 
AOG dual or whatever or shock 

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automatically should make your 
your deck a bracket for. 

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And we're, we're specifically 
talking about dual lands, right?

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We, I mean basics. 
You, you just said basics are 

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basics. 
And a good basics, a good deck 

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builder is going to run enough 
basics because by the way, you 

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should be running land 
destruction at worst. 

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Run Demolition Field please, 
Because there are too many 

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people that run away with games 
because their Deus Cradle went 

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off, because their, say, Sarah 
Sanctum went off, because their 

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Cabal coffers went off. 
You know that there's plenty of 

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lands that that deserve to be 
blown up, and that's a reason to

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run them. 
Yeah, because if if you don't, 

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then like anybody who plays 
Arena has, if they've never run 

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basics and you like you said you
get demo field or whatever basic

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check, you get nothing. 
Greedy mana bases can be 

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punished. 
I've seen a lot of discourse on 

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whether they should or should 
not be punished. 

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You know, with cards like back 
to basics or ruination, things 

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like that that only punish for 
non basics help. 

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Look at blood moon. 
I mean and and and that falls 

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under mass land denial. 
It's weird so. 

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Like land denial. 
Like I have a love hate 

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relationship. 
Mostly hate with that type of 

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thing 'cause like, it stops you 
from playing your game, but at 

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the same time, if you don't have
basics and you don't have 

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answers to someone removing one 
of your things, then that's kind

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of your own fault, right? 
And then if you look at the 

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blood moon, if you don't have 
enchantment removal, that's your

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fault. 
You know, and we continue to 

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talk more and more in our pot 
alone about the importance of 

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just interaction and whether 
that's artifact removal, 

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enchantment removal, land 
destruction of some kind, 

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sweepers, creature removal. 
That kind of interaction is 

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important because someone can 
run away with a game or lock 

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someone out entirely. 
Good example a Wednesday night, 

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you know, I played a ground seal
turn 2 against a graveyard deck 

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with no enchantment removal and 
it it, it just, it didn't go 

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well. 
You know, I I shut that deck 

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down and drew 2 cards off of it 
because it can trips when it 

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draws and I had sif this out. 
So like just a simple 2 drop 

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shut down an entire strategy. 
So that's why interactions 

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really important there. 
But you know, with the mana 

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bases, I think we need to talk 
about some kind of building 

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restrictions up through bracket 
3 on mana bases if we're aiming 

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to slow the brackets down to 
make them more casual. 

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In particular, bracket 3, 
because it's so wide, you know, 

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someone with an optimized mana 
base in bracket three, your 

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haves and have nots, if you 
will, can really, you know, go 

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crazy as opposed to someone who 
just simply doesn't spend the 

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money on the duels, hasn't 
proxied dual lands, hasn't 

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considered that in their build. 
Because I mean, a lot of people 

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when they brew decks, they look 
at them and it's like, this is 

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what I have, this is what's 
behind me for my deck brewing. 

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I'm not necessarily thinking 
outside of the box, what do we 

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have and everything else. 
So, you know, we got to start 

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thinking about mana bases in 
bracket three, bracket four 

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first. 
Let it go The first thing I do 

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whenever I I like. 
So I want to build this 

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commander deck. 
The first thing it does, 

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obviously I select the command 
that I want to build and then I 

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do the mana. 
Do you really This is the actual

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this I know this is the mana I 
want like these are the dual 

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lands and these are this is like
the non basics that I want 100% 

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like I pick the most optimal 
colors for whatever commander I 

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have Yep, and then I pick the 
utility lands like your roads 

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passages, your Kazakh Wolfron, 
your. 

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Reliquary Towers. 
Reliquary. 

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Towers. 
Yep, those type of thing. 

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And then the rest of the deck 
comes together after the mana 

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base is started. 
Obviously I'm not going to have 

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the mana base done until the 
rest of the deck is done, so 

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yeah. 
You got to know how many color 

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pips and everything else you 
need to start. 

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With these lands are always 
going to go in a commander deck 

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with these colors and then I 
proxy them because I'm not going

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to pay a thousand $2000 for dual
land. 

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But I also don't let that hold 
me back. 

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Some people do let that hold 
them back. 

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Right. 
And that's that's what I'm 

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saying like. 
And they suffer. 

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If I'm building from stuff only 
behind me, I'm going to struggle

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here. 
You know, I discovered that I 

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have check lands from like sets 
that I forgot that I had. 

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So it's very interesting there. 
Yeah, I'm I'm taking I took 

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apart I think 6 decks tonight 
because I'm taking all my pre 

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cons apart. 
I have tons of lands now, but 

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they're all coming to play tap 
lands, like not none of them are

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good ones and they that's all 
the pre cons are. 

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You know, a lot of people get 
started with so they don't even 

224
00:11:25,400 --> 00:11:28,520
I mean, I'm I'm sure people will
know that there's better lands 

225
00:11:28,520 --> 00:11:31,720
out there, right? 
But either they don't have the 

226
00:11:31,720 --> 00:11:35,280
money to it or they don't have 
the time to like look into it. 

227
00:11:36,280 --> 00:11:39,760
And then when they run into 
someone at their local game 

228
00:11:39,760 --> 00:11:43,360
store or or whatever and they 
see what is that? 

229
00:11:43,720 --> 00:11:44,880
How much is that going to cost 
me? 

230
00:11:45,240 --> 00:11:47,480
Right? 
It feels bad, just like any 

231
00:11:47,480 --> 00:11:50,600
other game changer that you see.
It's going to feel bad. 

232
00:11:50,880 --> 00:11:54,200
It, it can, it can. 
And we'll definitely talk a lot 

233
00:11:54,200 --> 00:11:57,280
about the game changers because,
you know, realistically, Jesse 

234
00:11:57,280 --> 00:11:59,640
and I could probably have a 
whole podcast analyzing every 

235
00:11:59,640 --> 00:12:01,960
single game changer. 
There's like 61 of them now or 

236
00:12:01,960 --> 00:12:05,320
something like that. 
And, and, and by the way, my 

237
00:12:05,320 --> 00:12:08,360
argument is that there should be
more that are called out as 

238
00:12:08,360 --> 00:12:11,120
that, at which point it's like, 
well, are, are there any game 

239
00:12:11,120 --> 00:12:13,680
changers at all? 
Which we will touch on tonight, 

240
00:12:13,760 --> 00:12:18,800
you know, but but they can't 
print good mana bases in the 

241
00:12:18,800 --> 00:12:21,840
commander decks because it's the
equivalent of it's the 

242
00:12:21,840 --> 00:12:25,720
equivalent of printing money. 
But additionally, I I mean 

243
00:12:25,720 --> 00:12:28,000
they're going to raise the price
up and nobody's going to buy 

244
00:12:28,000 --> 00:12:30,360
their commander pre cons. 
They're just they're just not. 

245
00:12:30,360 --> 00:12:32,640
Although people are buying the 
Final Fantasy once, no matter 

246
00:12:32,640 --> 00:12:34,120
what the price is, That's a. 
Different. 

247
00:12:34,120 --> 00:12:35,800
And that's all a choice by 
Wizards. 

248
00:12:35,800 --> 00:12:38,240
They could choose to print 
better lands and they could 

249
00:12:38,240 --> 00:12:41,640
choose to keep the price low. 
Yeah, but it doesn't make them 

250
00:12:41,640 --> 00:12:42,920
money. 
It's all about money. 

251
00:12:43,080 --> 00:12:45,360
It all comes down to the money. 
Because now you do have game 

252
00:12:45,360 --> 00:12:48,760
changers in some of these pre 
cons yes non land ones I mean. 

253
00:12:49,040 --> 00:12:50,560
Yes. 
So. 

254
00:12:50,720 --> 00:12:52,960
Can you imagine gay is cradle in
your latest pre con? 

255
00:12:52,960 --> 00:12:56,080
God, have at it. 
I mean, I took apart that that 

256
00:12:56,080 --> 00:12:57,680
you'd respect today and the 
burgeoning was in there. 

257
00:12:57,680 --> 00:13:00,360
That's a $40 card. 
Burgeoning's great. 

258
00:13:01,120 --> 00:13:03,880
So there are good cards in 
there, they just choose not to 

259
00:13:03,880 --> 00:13:05,480
print them. 
Just like if you watch the 

260
00:13:05,480 --> 00:13:08,600
professor's when he writes 
cigarette layers or writes these

261
00:13:08,600 --> 00:13:11,240
commander decks. 
I guarantee if you go look in 

262
00:13:11,240 --> 00:13:13,680
the past and write them all and 
kind of put them on a graph, 

263
00:13:13,680 --> 00:13:16,360
it's all going down. 
Sure sure. 

264
00:13:16,360 --> 00:13:20,760
I I mean if you look at some of 
the older decks I think seaborne

265
00:13:20,760 --> 00:13:23,760
muse made its way into some of 
the pre cons as well. 

266
00:13:24,000 --> 00:13:28,280
It was in I think I want to say 
it was in the Tarkare 

267
00:13:28,280 --> 00:13:31,560
Dragonstorm 1. 
I feel like it was just recently

268
00:13:31,560 --> 00:13:35,000
thrown in a commander deck. 
So it's a deliberate choice by 

269
00:13:35,120 --> 00:13:38,760
by Wizards and by Wizards, I 
mean by Hasbro really to not 

270
00:13:38,760 --> 00:13:41,640
print these high higher value 
lands because they don't want to

271
00:13:41,640 --> 00:13:44,200
have the price go down. 
And the other thing that that 

272
00:13:44,400 --> 00:13:47,480
probably as far as mana base and
building, that's kind of a 

273
00:13:47,480 --> 00:13:50,480
hidden mana base building thing 
to talk about is, is your your 

274
00:13:50,480 --> 00:13:54,120
mana positive artifacts. 
And I'm, I'm looking at you soul

275
00:13:54,120 --> 00:13:56,800
ring. 
You're you're still a problem. 

276
00:13:57,200 --> 00:14:02,120
A glaring like if they they have
other cards in these pre cons 

277
00:14:02,120 --> 00:14:05,320
that are game changers so why 
not put soul ring in there? 

278
00:14:05,320 --> 00:14:06,000
It's not. 
Why not? 

279
00:14:06,040 --> 00:14:09,480
Call Soul Ring a game changer. 
Like the price won't be 

280
00:14:09,480 --> 00:14:12,000
affected. 
And additionally, the way that 

281
00:14:12,000 --> 00:14:14,680
they're going with these, they 
don't want to do that because 

282
00:14:14,680 --> 00:14:17,200
their argument is that all pre 
cons are bracket too. 

283
00:14:17,360 --> 00:14:19,800
That's right. 
Some of them have game changers 

284
00:14:19,800 --> 00:14:22,120
in them. 
So, so make that make sense. 

285
00:14:22,240 --> 00:14:24,440
Look, this is, this is still 
very much a draft. 

286
00:14:24,440 --> 00:14:27,080
And I, I think I would be 
extraordinarily surprised if the

287
00:14:27,080 --> 00:14:31,120
commander Rules Committee is not
self aware that they're saying 

288
00:14:31,120 --> 00:14:34,240
that pre cons are bracket 2 and 
they're printing game changers 

289
00:14:34,240 --> 00:14:36,960
and they just, they, they can't 
be that tone deaf. 

290
00:14:37,480 --> 00:14:39,840
They're not. 
They probably have to work 

291
00:14:39,840 --> 00:14:42,360
around that. 
And additionally, we talked 

292
00:14:42,360 --> 00:14:46,760
about this what in September, 
They're, they're unfortunately 

293
00:14:46,800 --> 00:14:49,360
under wizard's thumb now. 
Which is under Hasbro's thumb. 

294
00:14:49,720 --> 00:14:52,440
Yeah, so they, they I. 
Still say if if Wizards was 

295
00:14:52,440 --> 00:14:56,120
separate, a separate entity and 
not owned by Hasbro so much, 

296
00:14:56,120 --> 00:14:58,840
this wouldn't happen. 
You got to wonder, you really 

297
00:14:58,840 --> 00:15:00,680
do. 
I mean, all these corporations, 

298
00:15:00,680 --> 00:15:04,600
no matter how big or how small, 
they still, their aim is still 

299
00:15:04,600 --> 00:15:07,440
to make money, to be more 
profitable every year. 

300
00:15:07,480 --> 00:15:10,800
You know, even the, the company 
that I work for, it's only 500 

301
00:15:10,800 --> 00:15:13,400
people, but their, their goal 
every year is to be more 

302
00:15:13,400 --> 00:15:16,320
profitable. 
And we're a not-for-profit, but 

303
00:15:16,320 --> 00:15:18,560
we still have to take more money
in every year. 

304
00:15:18,920 --> 00:15:21,680
Overhead is more expensive, 
salaries are more expensive, 

305
00:15:21,680 --> 00:15:23,280
cost of living is more 
expensive. 

306
00:15:23,280 --> 00:15:25,480
So I don't know that's that's a 
weird spot. 

307
00:15:25,600 --> 00:15:29,440
Another thing that I have a 
problem with in bracket 3 is is 

308
00:15:29,440 --> 00:15:35,240
how much min maxing is available
to bracket 3 decks and what do I

309
00:15:35,240 --> 00:15:37,920
mean by that? 
Well, I could build a bracket 

310
00:15:37,920 --> 00:15:41,240
three deck with no game changers
and it's still very much a 

311
00:15:41,240 --> 00:15:44,560
bracket three deck because of 
other factors that are required 

312
00:15:44,560 --> 00:15:46,760
here. 
So let's let me pull this up 

313
00:15:46,760 --> 00:15:48,240
here. 
I I have the graphic. 

314
00:15:48,680 --> 00:15:53,840
So another factor that makes 
bracket three bracket 3 is that 

315
00:15:53,840 --> 00:15:57,040
it's allowed to have late Game 2
card infinite combos. 

316
00:15:57,080 --> 00:15:59,720
OK, I don't have to have any 
game changers for that 

317
00:15:59,720 --> 00:16:03,160
necessarily. 
And also there is no cap on 

318
00:16:03,160 --> 00:16:07,800
tutors in bracket 3. 
So I could min Max and be like 

319
00:16:07,800 --> 00:16:11,560
well, I'm running, you know, 10 
tutors and hit my late game 

320
00:16:11,560 --> 00:16:14,560
infinite convo consistently, but
it's only a bracket three guys. 

321
00:16:14,560 --> 00:16:17,360
Don't worry about it. 
There's no game changers in this

322
00:16:17,360 --> 00:16:21,160
deck or I'm only running my 
three-game changers in this deck

323
00:16:21,480 --> 00:16:23,760
that I can tutor for 
consistently without any 

324
00:16:23,760 --> 00:16:26,200
hesitation and not worry about 
it whatsoever. 

325
00:16:26,280 --> 00:16:29,240
I just don't like it. 
I I don't like that at all. 

326
00:16:29,240 --> 00:16:31,840
I think tutors should be limited
in bracket three. 

327
00:16:32,360 --> 00:16:38,080
I think going even crazier here 
I think after some contemplation

328
00:16:38,080 --> 00:16:41,560
conversation this week, my hot 
take is bracket 3 is no place 

329
00:16:41,560 --> 00:16:45,480
for infinite combos. 
No or tutors in my opinion. 

330
00:16:45,800 --> 00:16:51,600
You know, we, we, this pod gamer
gamer dad pod we, we stress the 

331
00:16:51,600 --> 00:16:55,760
importance of your deck building
and how it's OK to have powerful

332
00:16:55,760 --> 00:16:58,600
cards in your decks. 
In particular, Bracket 3 is a 

333
00:16:58,600 --> 00:17:01,920
really fun place to do that if 
it's one of the 99. 

334
00:17:02,120 --> 00:17:06,200
That variance is what makes 
things interesting and exciting.

335
00:17:07,160 --> 00:17:09,359
Again, for the love of God, play
removal. 

336
00:17:09,640 --> 00:17:13,280
But like that variance, it's 
what makes things exciting. 

337
00:17:13,280 --> 00:17:16,480
When I draw the nuts, it 
happened naturally, not because 

338
00:17:16,480 --> 00:17:19,480
I I willed it with all of these 
tutors that I have in my deck, 

339
00:17:19,480 --> 00:17:22,640
because for every tutor that's 
in your deck, it's essentially 

340
00:17:22,640 --> 00:17:26,800
another copy of your 
game-winning strategy for every 

341
00:17:26,800 --> 00:17:31,120
creature tutor, worldly tutor, 
Sylvan tutor, it's a second and 

342
00:17:31,120 --> 00:17:34,240
third crater hoof behemoth for 
all of my token strategy, you 

343
00:17:34,240 --> 00:17:36,920
know, and it just UPS the odds 
of drawing it at that point as 

344
00:17:36,920 --> 00:17:41,760
opposed to what, 1 of 99? 
You know, a powerful deck is 

345
00:17:41,760 --> 00:17:44,560
definitely going to remain 
powerful if you're min maxing 

346
00:17:44,560 --> 00:17:47,560
it. 
And then when you're in a rule 0

347
00:17:47,560 --> 00:17:49,840
conversation, you're like, I 
don't know, I took out a game 

348
00:17:49,840 --> 00:17:52,040
changer. 
It's got a late game comp 2 card

349
00:17:52,040 --> 00:17:55,080
combo, but it's, it's, it's, you
know, it's a 3. 

350
00:17:55,240 --> 00:17:57,120
Is it really? 
No, that's not. 

351
00:17:57,120 --> 00:17:58,880
That's not a three. 
So that's not a three at all. 

352
00:17:59,960 --> 00:18:03,400
Jesse, you kind of segwayed 
really nicely into our next 

353
00:18:03,400 --> 00:18:07,400
topic here is is in you said it 
actually any amount of tutors 

354
00:18:07,400 --> 00:18:11,960
feels kind of off in bracket 3. 
Yeah, because it eliminates the 

355
00:18:11,960 --> 00:18:15,760
variance of the one of 99 and 
that is reserved for higher 

356
00:18:15,760 --> 00:18:19,120
powered decks that are not 
bracket 3. 

357
00:18:19,440 --> 00:18:23,000
It's not a social deck. 
Bracket 3 to me is a really fun 

358
00:18:23,000 --> 00:18:27,840
space that's possible for people
to build stronger strategies to 

359
00:18:27,880 --> 00:18:31,880
experiment with interesting 
strategies, combos, combinations

360
00:18:31,880 --> 00:18:36,680
of creatures, enchantments, all 
kinds of fun stuff without the 

361
00:18:36,680 --> 00:18:39,760
infinite kill kind of thing. 
It makes the board state 

362
00:18:39,760 --> 00:18:42,120
interesting. 
It makes people think about 

363
00:18:42,120 --> 00:18:45,640
using what little interaction 
players are packing these days 

364
00:18:45,640 --> 00:18:47,960
that, you know, make them think 
about and choose what's 

365
00:18:47,960 --> 00:18:50,320
important to them. 
You know, I had to decide 

366
00:18:50,320 --> 00:18:54,400
between like an ocelot pride, a 
souls attendant or something 

367
00:18:54,400 --> 00:18:58,080
and, and some other nonsense in 
a board state. 

368
00:18:58,080 --> 00:19:01,120
And I was like, the cat's got to
go, but holy crap, I'd like to 

369
00:19:01,120 --> 00:19:04,600
blow up everything, you know, 
And, and I wasn't tutoring for a

370
00:19:04,600 --> 00:19:06,280
sweeper. 
I wasn't tutoring for a 

371
00:19:06,280 --> 00:19:08,440
farewell. 
I had to work with what I had 

372
00:19:08,440 --> 00:19:11,240
and, and it made things 
interesting and it, and it 

373
00:19:11,240 --> 00:19:16,000
slowed down the, the deck that 
was doing its thing and we were 

374
00:19:16,000 --> 00:19:18,160
successful there. 
And that deck was not running 

375
00:19:18,160 --> 00:19:20,000
tutors. 
It popped off naturally. 

376
00:19:20,680 --> 00:19:22,800
It's pretty. 
It's pretty fun to see that. 

377
00:19:23,200 --> 00:19:26,840
See in bracket three, if you 
shuffle up and play 3 different 

378
00:19:26,840 --> 00:19:29,040
games it should be 3 different 
games. 

379
00:19:29,120 --> 00:19:31,880
It shouldn't be the same thing 
every time because you have 

380
00:19:31,880 --> 00:19:35,960
tutors to do the same thing. 
And if you again if you have a 

381
00:19:35,960 --> 00:19:38,920
natural thing like this. 
Wasn't commander, but in our 

382
00:19:38,920 --> 00:19:43,480
sealed last week I naturally got
Sylvan Library every single 

383
00:19:43,480 --> 00:19:45,880
game. 
Yep, I naturally removed it one 

384
00:19:45,880 --> 00:19:51,000
game and I won that game. 
So you should be able to have 

385
00:19:51,000 --> 00:19:53,520
three different games when you 
play through different times, 

386
00:19:53,520 --> 00:19:55,640
not having to Oh well, he's 
playing this deck, so this is 

387
00:19:55,640 --> 00:19:57,680
going to happen on this turn 
because the computer for it. 

388
00:19:58,080 --> 00:20:00,960
Yep. 
Yeah, and in bracket three, you 

389
00:20:00,960 --> 00:20:03,840
know, deck should not be 
consistently winning by turn 5 

390
00:20:03,840 --> 00:20:06,480
or 6. 
I'm sorry, that's just not it. 

391
00:20:07,000 --> 00:20:09,160
It doesn't jive for me, you 
know? 

392
00:20:09,240 --> 00:20:10,400
So that's. 
How my? 

393
00:20:10,400 --> 00:20:13,720
Miriam deck. 
My Miriam deck is a category. 

394
00:20:13,840 --> 00:20:15,280
It's a hurricane. 
It's a category. 

395
00:20:16,320 --> 00:20:19,800
It's a strong three to a four 
because it routinely wins 

396
00:20:19,800 --> 00:20:22,600
quickly, but not always the same
way. 

397
00:20:22,960 --> 00:20:25,080
Right. 
But it's just everything 

398
00:20:25,080 --> 00:20:27,320
together makes it that way. 
I don't think there might even 

399
00:20:27,320 --> 00:20:29,680
be a game changer in that. 
I don't know off the top of my 

400
00:20:29,720 --> 00:20:32,040
head. 
It's your deck now, but to that 

401
00:20:32,040 --> 00:20:35,040
point again, I mean bracket 3 
doesn't need game changers 

402
00:20:35,040 --> 00:20:38,720
necessarily at all to be strong.
No, I'm looking because now I'm 

403
00:20:38,720 --> 00:20:40,320
curious. 
I feel like there isn't. 

404
00:20:40,400 --> 00:20:42,920
I'll be wrong, I guarantee I'll 
be wrong, but I feel like there 

405
00:20:42,920 --> 00:20:45,000
isn't. 
OK, so back to the infinite 

406
00:20:45,000 --> 00:20:46,840
combos, and we talked about this
a little. 

407
00:20:46,840 --> 00:20:49,560
Bit no, I was wrong. 
There's one second craft. 

408
00:20:49,720 --> 00:20:50,640
That's it. 
Well. 

409
00:20:51,600 --> 00:20:52,880
That's it. 
It. 

410
00:20:53,440 --> 00:20:56,640
Does have a worldly tutor? 
Worldly tutor doesn't tutor for 

411
00:20:56,640 --> 00:20:58,080
Cyclonic rift. 
Nope. 

412
00:20:58,840 --> 00:21:00,360
Nope. 
But how many times have you seen

413
00:21:00,360 --> 00:21:02,280
me cast Worldly Tutor? 
I don't think you've hit it. 

414
00:21:02,560 --> 00:21:04,040
I haven't. 
How many times is it going to be

415
00:21:04,040 --> 00:21:06,560
cast rift once? 
Once and it wasn't overloaded. 

416
00:21:06,960 --> 00:21:09,560
Nope, and no other game changers
in that deck. 

417
00:21:09,680 --> 00:21:12,040
I don't think Bracket 3 is a 
place for infinite combos. 

418
00:21:12,440 --> 00:21:16,360
I'm I'm going to, I'm going to 
climb up on that hill and die on

419
00:21:16,360 --> 00:21:18,600
it at this point. 
Based on experience, based on 

420
00:21:18,600 --> 00:21:22,880
conversation, based on holy 
crap, the way that we lost on 

421
00:21:22,920 --> 00:21:27,760
Wednesday night to to a carrot 
or deck that and and and here's 

422
00:21:27,760 --> 00:21:30,600
the crazy thing, Jesse, you 
didn't witness this again 

423
00:21:30,600 --> 00:21:34,160
because you were really unwell. 
Matt and our pod ended up 

424
00:21:34,520 --> 00:21:39,600
naturally drawing a viscera sear
in a protein Hulk and he ramped 

425
00:21:39,600 --> 00:21:41,440
into the Hulk by turn 4. 
What? 

426
00:21:41,440 --> 00:21:43,880
Are you going to do about that? 
And then he didn't put her for 

427
00:21:43,880 --> 00:21:45,040
it. 
No. 

428
00:21:45,400 --> 00:21:46,320
It just. 
Happens. 

429
00:21:46,320 --> 00:21:50,800
And then he sacrificed it, got 
what he needed for his combo, 

430
00:21:51,480 --> 00:21:57,920
had a tutor to finish the combo.
Andy ended up dropping an even 

431
00:21:57,920 --> 00:22:02,000
mind sensor so Matt could only 
search the top 4 cards of his 

432
00:22:02,000 --> 00:22:05,840
library and he hit the last 
combo piece that he needed off 

433
00:22:05,840 --> 00:22:09,000
the top. 
See that like? 

434
00:22:09,000 --> 00:22:11,880
That there was a tutor involved,
that's cool, but it's also 

435
00:22:11,880 --> 00:22:14,400
frustrating as hell. 
Yeah, because there was a tutor 

436
00:22:14,400 --> 00:22:16,000
involved. 
Like take the tutor out of the 

437
00:22:16,000 --> 00:22:16,920
picture. 
What would have happened? 

438
00:22:16,920 --> 00:22:18,160
He. 
He would have been, he would 

439
00:22:18,160 --> 00:22:19,360
have been on a different 
strategy. 

440
00:22:19,520 --> 00:22:21,200
He definitely would have been on
a different strategy. 

441
00:22:21,200 --> 00:22:23,400
And we know Carridor has a lot 
of different lines of play and 

442
00:22:23,400 --> 00:22:26,400
strategies that that that that 
deck can go the long game or it 

443
00:22:26,400 --> 00:22:28,320
can win out of nowhere. 
I think that's one of the 

444
00:22:28,320 --> 00:22:30,000
interesting things about that 
deck. 

445
00:22:30,000 --> 00:22:32,320
It's it's one of my own pet 
decks because I helped build it.

446
00:22:32,400 --> 00:22:34,840
You know, does it need the 
infinite combo Strat? 

447
00:22:35,600 --> 00:22:38,600
Probably not. 
That might be better used in 

448
00:22:38,600 --> 00:22:41,600
another way if if bracket three 
were to change and it would 

449
00:22:41,600 --> 00:22:43,360
still be an interesting and fun 
game. 

450
00:22:43,920 --> 00:22:47,760
I mean, imagine if he did just 
get the protein Hulk and got 

451
00:22:48,280 --> 00:22:53,120
just pure value out of it, You 
know, instead of combo pieces. 

452
00:22:53,120 --> 00:22:56,320
But nobody plays protein Hulk to
not get combo pieces. 

453
00:22:56,320 --> 00:22:59,400
That's that's the thing. 
And that's another conversation 

454
00:22:59,400 --> 00:23:02,640
about a card that probably needs
to get back in the box and be 

455
00:23:02,640 --> 00:23:05,720
banned, right? 
I don't I don't see a place for 

456
00:23:05,720 --> 00:23:07,600
Protein Hulk because it never 
ends well. 

457
00:23:08,240 --> 00:23:11,200
No, I don't think it's ever end 
well since I've been playing and

458
00:23:11,200 --> 00:23:14,160
since I played against it. 
I played in my Marin deck and it

459
00:23:14,160 --> 00:23:16,400
gets combo pieces. 
It's the same thing. 

460
00:23:16,560 --> 00:23:19,240
Yes, you can stop that combo 
with interaction. 

461
00:23:19,320 --> 00:23:21,960
Nobody had it at the time. 
It was turn 5:00 and 6:00. 

462
00:23:21,960 --> 00:23:24,840
We were all tapped out because 
we were trying to, you know, get

463
00:23:24,840 --> 00:23:27,200
into the down board. 
Step three of the game. 

464
00:23:27,200 --> 00:23:30,360
Yeah, yeah, there was some major
luck and variance there, 

465
00:23:30,600 --> 00:23:32,840
obviously, and that's important 
to acknowledge. 

466
00:23:32,840 --> 00:23:35,040
But bracket three shouldn't end 
on turn 6. 

467
00:23:35,120 --> 00:23:38,680
It felt bad for everyone. 
Now, in the same breath, we're 

468
00:23:38,680 --> 00:23:40,360
like, all right, scoop up, play 
another game. 

469
00:23:41,160 --> 00:23:42,800
Yeah. 
I mean, it was, it wasn't even 

470
00:23:42,800 --> 00:23:44,800
9:30. 
We started at 8:30. 

471
00:23:45,400 --> 00:23:48,360
So, you know, that was that was 
nice. 

472
00:23:48,400 --> 00:23:50,440
The second game went long. 
It was fun. 

473
00:23:51,160 --> 00:23:54,880
It ended in a funny way because 
Matt goofed up. 

474
00:23:55,080 --> 00:23:57,760
We all kind of just scooped up 
after he did his thing because 

475
00:23:57,760 --> 00:24:01,160
it's like, oh, you just, Bob 
just wins because you goofed up.

476
00:24:01,760 --> 00:24:03,000
Yeah. 
OK, cool. 

477
00:24:03,000 --> 00:24:04,440
That was fun. 
Have a good night. 

478
00:24:04,720 --> 00:24:06,640
Yeah, it was. 
It was pretty funny. 

479
00:24:06,720 --> 00:24:10,600
But games like that happen. 
Dex can't pop off in bracket 

480
00:24:10,600 --> 00:24:13,880
three naturally. 
That's why there's variance. 

481
00:24:13,920 --> 00:24:16,600
That's why there's luck. 
It exists. 

482
00:24:17,240 --> 00:24:19,800
Do we need to help things along 
with an infinite combo? 

483
00:24:19,960 --> 00:24:22,880
I'm not feeling it anymore. 
I'm just not all right. 

484
00:24:22,880 --> 00:24:27,040
So we're reaching a midway point
at least as we put in our notes 

485
00:24:27,040 --> 00:24:28,920
and and Jesse and I want to try 
a new thing. 

486
00:24:28,920 --> 00:24:32,480
We're going to try Guess the 
Card and it's going to be a game

487
00:24:32,480 --> 00:24:35,720
of 20 questions, except it's 
going to be 10 questions. 

488
00:24:36,640 --> 00:24:38,280
I'll say 10. 
I think it's 10. 

489
00:24:39,160 --> 00:24:42,200
Jesse, I'm going to go first 
with your card. 

490
00:24:42,200 --> 00:24:45,880
So I have your card. 
It's on my screen right now. 

491
00:24:46,840 --> 00:24:49,680
You have 10 questions to narrow 
it down and I'll give you the 

492
00:24:49,680 --> 00:24:52,800
11th for the actual guess if you
want to if, if we get that. 

493
00:24:52,800 --> 00:24:56,160
Far. 
OK, so I envision this as like 

494
00:24:56,160 --> 00:24:58,320
yes or no question. 
Yes or no is the best way you 

495
00:24:58,320 --> 00:24:58,960
can do it. 
Yep. 

496
00:25:00,000 --> 00:25:02,080
So first question, is it a 
creature? 

497
00:25:02,920 --> 00:25:05,560
Yes. 
Second question, is it multi 

498
00:25:05,560 --> 00:25:06,800
colored? 
No. 

499
00:25:06,800 --> 00:25:09,080
OK. 
Third question, does it cost 

500
00:25:09,080 --> 00:25:12,080
more than five CMC? 
No. 

501
00:25:12,120 --> 00:25:16,840
So single colored creature cost 
less than 5. 

502
00:25:17,480 --> 00:25:20,080
Correct, that was your 4th 
question. 

503
00:25:20,760 --> 00:25:24,000
Hey, that wasn't a question. 
Single colored creature cost 

504
00:25:24,000 --> 00:25:26,520
less than 5. 
Does it have multiple types? 

505
00:25:26,520 --> 00:25:28,760
No, So it is a single typed 
creature. 

506
00:25:28,760 --> 00:25:31,200
Oh man, that's four. 
This is where it gets hard 

507
00:25:31,600 --> 00:25:33,600
because there's so many that I 
can think of. 

508
00:25:33,600 --> 00:25:35,840
I'm trying to think of what 
things you can answer. 

509
00:25:35,880 --> 00:25:37,840
Is it legendary? 
No. 

510
00:25:38,520 --> 00:25:42,680
It's not legendary. 
OK, so we have creature single 

511
00:25:42,680 --> 00:25:48,040
colored cost less than 5 
legendary, not a single type, 

512
00:25:48,280 --> 00:25:49,960
not legendary sorry. 
And is a single type. 

513
00:25:50,160 --> 00:25:52,800
Yes. 
Is it black? 

514
00:25:53,560 --> 00:25:53,920
No. 
Oh. 

515
00:25:55,760 --> 00:26:00,200
Not what I thought. 
OK, that's six. 

516
00:26:00,440 --> 00:26:03,720
So it's not black. 
Oh man, that's six. 

517
00:26:03,720 --> 00:26:05,680
I have four more, including the 
guests. 

518
00:26:05,680 --> 00:26:07,400
Is it green? 
Yes. 

519
00:26:07,400 --> 00:26:09,840
Does it cost 1? 
No. 

520
00:26:10,600 --> 00:26:14,160
Oh OK so I have two more. 
It's green cost less than 5. 

521
00:26:14,200 --> 00:26:16,360
Is it a mana dork? 
No. 

522
00:26:16,360 --> 00:26:18,960
Oh. 
One more is it a game changer? 

523
00:26:19,600 --> 00:26:23,880
No. 
OK, so that goes my all my ideas

524
00:26:23,880 --> 00:26:27,600
are out of the out of the out of
the out of the questions I have.

525
00:26:27,600 --> 00:26:28,880
One do you? 
Do you want a hint? 

526
00:26:30,000 --> 00:26:32,520
It's up to you. 
I will throw you a bone here and

527
00:26:32,520 --> 00:26:34,280
give you a hint. 
Jesse, this is one of your 

528
00:26:34,280 --> 00:26:36,720
favorite cards ever printed. 
And it's green. 

529
00:26:37,680 --> 00:26:41,640
Oh man, I hold on. 
I see the picture in my head. 

530
00:26:41,640 --> 00:26:43,840
But oh do you were the first. 
I can't remember the first part 

531
00:26:43,840 --> 00:26:46,960
of it. 
Questing Beast. 

532
00:26:46,960 --> 00:26:48,480
No. 
Same man of course though. 

533
00:26:48,600 --> 00:26:50,320
Thought it was 4. 
That's my guess. 

534
00:26:50,320 --> 00:26:53,040
Was questing beast. 
OK, it's avenge Vine. 

535
00:26:53,400 --> 00:26:57,240
Yes, Jesus Christ, your turn. 
That was good. 

536
00:26:57,280 --> 00:27:00,800
OK, let's get this started. 
Is this card a permanent? 

537
00:27:00,800 --> 00:27:03,120
Yes. 
Is it a creature? 

538
00:27:03,360 --> 00:27:05,160
Yes. 
I liked your legendary question.

539
00:27:05,160 --> 00:27:06,640
Is it legendary? 
No. 

540
00:27:07,280 --> 00:27:10,360
No. 
Is it an artifact creature? 

541
00:27:10,640 --> 00:27:17,840
No. 
OK, Is this creature multicolor?

542
00:27:18,200 --> 00:27:20,760
No. 
Is this creature blue? 

543
00:27:21,200 --> 00:27:26,240
No 6 See a four left. 
So mono color creature non 

544
00:27:26,240 --> 00:27:28,480
legendary. 
Is this creature converted 

545
00:27:28,480 --> 00:27:31,720
manacost 4 or less? 
No. 

546
00:27:32,800 --> 00:27:38,760
Big, big boy. 
OK, yeah, and it's mono color, 

547
00:27:38,760 --> 00:27:41,760
so it's not in a multi color. 
Is this creature a commander 

548
00:27:41,760 --> 00:27:44,360
staple? 
Like is it in like every 

549
00:27:44,360 --> 00:27:46,280
commander deck that you would 
play it in? 

550
00:27:46,520 --> 00:27:49,480
Yes. 
Yes, Oh my gosh, it's still 

551
00:27:49,480 --> 00:27:50,360
hard. 
To left. 

552
00:27:50,800 --> 00:27:53,880
I have two left. 
I don't even know what color 

553
00:27:53,880 --> 00:27:59,920
this thing is. 
Is this I've CMC or in a lot of 

554
00:28:00,080 --> 00:28:04,440
it's not blue is it? 
Would it fall under the nya 

555
00:28:04,440 --> 00:28:08,160
Shard? 
Is it white, green or red? 

556
00:28:08,160 --> 00:28:11,840
It falls within those three 
colors, one left plus the guess 

557
00:28:11,840 --> 00:28:12,920
itself. 
Is it green? 

558
00:28:13,360 --> 00:28:15,800
Yes, it's crater Hoof behemoth. 
Yes it is. 

559
00:28:15,880 --> 00:28:18,400
Yes, it is. 
We both picked a green card. 

560
00:28:18,400 --> 00:28:19,200
That's great. 
I know, right? 

561
00:28:19,400 --> 00:28:22,600
That's great. 
That was that's where I was 

562
00:28:22,600 --> 00:28:24,720
thinking it was going at that 
point. 

563
00:28:24,760 --> 00:28:26,800
Especially when you're like, 
it's in a lot of commander 

564
00:28:26,800 --> 00:28:28,080
decks. 
Yeah. 

565
00:28:28,520 --> 00:28:31,040
And is in those type of 
strategies, but that there's so 

566
00:28:31,040 --> 00:28:33,200
many of those strategies out. 
There no, not every green Jack 

567
00:28:33,320 --> 00:28:37,920
green deck is jamming a hoof in 
it just because, because you a 

568
00:28:38,000 --> 00:28:39,120
lot. 
Sometimes you're just not going 

569
00:28:39,120 --> 00:28:41,800
to get value out of it even 
after like a board sweep or 

570
00:28:41,800 --> 00:28:43,600
something. 
That creator who feels really 

571
00:28:43,600 --> 00:28:46,880
bad in your hand at that point. 
Just like after what super gay 

572
00:28:46,880 --> 00:28:49,000
is credo feels really bad. 
Yep, Yep. 

573
00:28:49,240 --> 00:28:51,000
All right. 
So if I mean, if you guys like 

574
00:28:51,000 --> 00:28:52,880
that, let us know in the 
comments, we can pick that up 

575
00:28:52,880 --> 00:28:57,600
again that the 10 questions for 
our next Magic podcast and we'll

576
00:28:57,600 --> 00:28:59,480
do that again. 
Maybe we'll go a little bit more

577
00:28:59,480 --> 00:29:04,040
difficult for each other or not 
that that felt that felt pretty 

578
00:29:04,520 --> 00:29:07,640
good as far as difficulty goes. 
And and those questions run out 

579
00:29:07,640 --> 00:29:09,240
freaking fast. 
Yeah. 

580
00:29:09,240 --> 00:29:12,200
So maybe 10, I don't know if 10 
is too little, I don't know, 

581
00:29:13,240 --> 00:29:16,120
maybe have like a lifeline or 
something. 12 questions. 

582
00:29:16,160 --> 00:29:20,120
Yeah, something right. 
Like I'm just so just if it is, 

583
00:29:20,160 --> 00:29:21,320
I guess it is a commander's 
staple. 

584
00:29:21,320 --> 00:29:22,280
Like I'm looking to see which 
one. 

585
00:29:22,280 --> 00:29:24,040
My green decks, I don't have 
that many. 

586
00:29:24,040 --> 00:29:30,240
I think I have three that run it
and I have 123-4567 green decks 

587
00:29:30,240 --> 00:29:31,960
and three of them running. 
OK. 

588
00:29:32,560 --> 00:29:35,040
So I I mean that's almost 50%. 
So yeah, I would say it's a 

589
00:29:35,040 --> 00:29:37,600
stable. 
It's it's a everybody knows 

590
00:29:37,600 --> 00:29:39,920
crater hoof behemoth too. 
So that's that's great. 

591
00:29:40,720 --> 00:29:43,960
All right, jumping back into our
topics, let's talk a little bit 

592
00:29:43,960 --> 00:29:47,400
about game changers. 
The the the elephant ambush in 

593
00:29:47,400 --> 00:29:50,680
the room here, especially with 
Jesse and I and and other people

594
00:29:50,680 --> 00:29:53,360
in our pod have strong feelings 
about game Changers. 

595
00:29:53,360 --> 00:29:55,960
Joe in particular, really, 
really strong feelings about 

596
00:29:55,960 --> 00:30:00,560
game changers. 
So my argument for bracket 3 and

597
00:30:00,560 --> 00:30:03,280
I know we've just talked about 
powering it down with bad, you 

598
00:30:03,280 --> 00:30:06,520
know, worse mana bases, no 
infinite combos, no tutors, 

599
00:30:06,520 --> 00:30:07,920
right? 
We just talked about powering 

600
00:30:07,920 --> 00:30:10,160
things down. 
I'd argue that it needs to allow

601
00:30:10,160 --> 00:30:11,840
for more game changers. 
Here's my. 

602
00:30:11,840 --> 00:30:13,360
Logic. 
OK, go ahead. 

603
00:30:13,720 --> 00:30:15,240
OK. 
Here's my logic. 

604
00:30:16,320 --> 00:30:19,760
There is no cap on Game Changers
in bracket 4. 

605
00:30:19,960 --> 00:30:24,240
You go from only three to 
powering up your bracket three 

606
00:30:24,240 --> 00:30:26,440
deck. 
In the bracket four with it's 

607
00:30:26,440 --> 00:30:28,840
the wild Wild West. 
You are walking out your front 

608
00:30:28,840 --> 00:30:34,120
door to trench warfare with 
every imaginable bracket game 

609
00:30:34,120 --> 00:30:37,520
changer, mortars flying over 
your head and you're going, 

610
00:30:38,080 --> 00:30:40,120
guys, I just have three-game 
changers. 

611
00:30:40,120 --> 00:30:42,280
What? 
What do I need to do here or 

612
00:30:42,440 --> 00:30:44,720
with? 
Will Smith in a cowboy hat for 

613
00:30:44,720 --> 00:30:47,560
doing Wild Wild West. 
You know, and Lovelace is in his

614
00:30:47,560 --> 00:30:50,640
wheelchair and Kenneth Branagh 
has the weird beard mustache 

615
00:30:50,640 --> 00:30:52,960
thing. 
So I saw that movie in Drive in 

616
00:30:52,960 --> 00:30:54,920
theaters 100 years ago when it 
came out. 

617
00:30:54,920 --> 00:30:56,240
Yeah. 
Yeah. 

618
00:30:56,480 --> 00:30:59,320
It was very popular when I was 
in high school because of the 

619
00:30:59,320 --> 00:31:01,040
Will Smith songs and everything 
with. 

620
00:31:01,440 --> 00:31:04,360
Wild, Wild West. 
I'd argue that we need to expand

621
00:31:04,360 --> 00:31:08,000
the list of game changers. 
And for example, I mean I talked

622
00:31:08,000 --> 00:31:13,560
about it earlier, we're missing 
some lands lands name changers 

623
00:31:13,600 --> 00:31:16,520
list. 
Like why is Cabal coffers not a 

624
00:31:16,520 --> 00:31:19,840
game changer? 
That card is just as easy to 

625
00:31:19,840 --> 00:31:22,560
abuse as a gay, as cradle, as a 
Sarah Sanctum. 

626
00:31:22,760 --> 00:31:25,800
Yep. 
I mean, werborg exists. 

627
00:31:26,120 --> 00:31:27,840
Nick those Why is that not a 
game changer? 

628
00:31:28,080 --> 00:31:30,520
Bingo. 
Why is Nick those not a game 

629
00:31:30,520 --> 00:31:32,960
changer? 
That card is easy to abuse. 

630
00:31:32,960 --> 00:31:35,400
It just as easy to abuse as gay 
as Cradle in my opinion. 

631
00:31:35,440 --> 00:31:40,520
Frexing Tower, I know you're not
thinking that like a two mana 

632
00:31:40,520 --> 00:31:44,640
jump is is really good, but in a
deck that wants to sacrifice 

633
00:31:44,640 --> 00:31:48,640
creatures, you're going mana 
positive off of a Phrexian tower

634
00:31:48,640 --> 00:31:51,560
with an instant speed sacrifice 
capability. 

635
00:31:51,880 --> 00:31:55,640
I mean, I shut down Matt's 
friggin light pause phasing deck

636
00:31:55,640 --> 00:32:01,040
with a Phrexian tower and tokens
and a great pack, but Phrexian 

637
00:32:01,040 --> 00:32:03,040
Tower is really good. 
It's really strong. 

638
00:32:03,040 --> 00:32:07,560
It's one land, 2 mana, things 
like that need to be considered.

639
00:32:08,000 --> 00:32:12,680
Yeah, flexing tower. 
Flexing tower is free to to 

640
00:32:12,680 --> 00:32:14,280
play. 
You know, it doesn't even, it's,

641
00:32:14,280 --> 00:32:16,760
it's super mana positive. 
All lands are mana positive. 

642
00:32:17,240 --> 00:32:20,040
This is double positive. 
I just think more game changers 

643
00:32:20,080 --> 00:32:22,280
need to be included. 
And additionally, if you look at

644
00:32:22,280 --> 00:32:26,480
bracket two to three, we go from
zero to only 30 to only three 

645
00:32:26,480 --> 00:32:28,240
and we're printing game changers
in bracket 2. 

646
00:32:28,520 --> 00:32:31,160
Make that make sense Again, I'm 
I'm going to hit on that. 

647
00:32:31,880 --> 00:32:36,000
You're you're putting them in 
pre cons now, so by default with

648
00:32:36,000 --> 00:32:39,320
the last update in April your 
whole brackets are broken 

649
00:32:39,320 --> 00:32:43,280
because pre cons supposed to be 
bracket 2 and now they have game

650
00:32:43,280 --> 00:32:44,800
changers therefore they're 
bracket 3. 

651
00:32:45,000 --> 00:32:46,520
That's right. 
That's right. 

652
00:32:46,880 --> 00:32:50,000
And and listen, it's OK. 
They probably will acknowledge 

653
00:32:50,000 --> 00:32:52,960
that if they haven't already. 
If they have, I've missed it. 

654
00:32:53,200 --> 00:32:56,600
And again, that's that's fine. 
And you know, I, I don't want 

655
00:32:56,600 --> 00:32:59,280
this podcast to sound like, Oh 
my God, this is terrible. 

656
00:32:59,360 --> 00:33:03,440
These are our critiques of 
everything of a beta system that

657
00:33:03,440 --> 00:33:05,600
is still very much in, in draft 
phase. 

658
00:33:05,600 --> 00:33:08,320
And they're going to be working 
on it and continuing to improve 

659
00:33:08,320 --> 00:33:11,720
upon it and everything, you 
know, and like we always apply 

660
00:33:11,720 --> 00:33:13,480
to things. 
This is, this is just our little

661
00:33:13,480 --> 00:33:16,000
world and our observations and 
that's all we can do. 

662
00:33:16,680 --> 00:33:20,360
You know, I'm not a CEDH player.
I can't speak to bracket 5 at 

663
00:33:20,360 --> 00:33:21,680
all. 
I have no intention of Speaking 

664
00:33:21,680 --> 00:33:23,680
of bracket 5 at all. 
That's just not for me. 

665
00:33:24,240 --> 00:33:29,000
Yeah, we live in 234 as of now. 
I still want you guys to build 

666
00:33:29,000 --> 00:33:31,600
some one decks so we can play 
them, but that's a different 

667
00:33:31,600 --> 00:33:34,400
story all I mean. 
Wouldn't some of our Pendragon 

668
00:33:34,400 --> 00:33:36,560
decks now that that is a 
recognized format on 

669
00:33:36,560 --> 00:33:38,480
mockfield.com by the way? 
Yes. 

670
00:33:39,080 --> 00:33:42,440
Wouldn't those be somewhat 1/2? 
I mean, they are. 

671
00:33:43,520 --> 00:33:46,480
I mean, I don't know my my my 
current deck I would not say is 

672
00:33:46,480 --> 00:33:48,960
A1. 
It's more of a three I think. 

673
00:33:49,160 --> 00:33:51,440
Well, time out. 
You're not running enchantment 

674
00:33:51,440 --> 00:33:53,720
removal. 
Nope on that out the hard way. 

675
00:33:54,800 --> 00:33:58,360
So I I mean, but I'm enjoying 
for what it's worth, the lower 

676
00:33:58,360 --> 00:34:01,840
powered popper type decks and 
everything as well for for those

677
00:34:01,840 --> 00:34:04,440
same reasons. 
And the variance in those games 

678
00:34:04,440 --> 00:34:06,240
keeps things so fun. 
Exciting. 

679
00:34:06,240 --> 00:34:08,040
Say I cast this and they're 
like, what does that do? 

680
00:34:08,120 --> 00:34:09,719
What is that? 
I've never seen that before. 

681
00:34:10,120 --> 00:34:13,000
Like that that card that like 
buffed and then when it died, 

682
00:34:13,000 --> 00:34:15,480
you got like A32L Drazi horror 
thing. 

683
00:34:15,520 --> 00:34:17,560
Like I've never seen that card 
in my life. 

684
00:34:17,679 --> 00:34:21,080
And and and that's what makes 
that fun and interesting, but 

685
00:34:21,080 --> 00:34:27,080
like game changers alone as they
are today, don't normally feel 

686
00:34:27,239 --> 00:34:30,639
game changing. 
Sometimes, like there are some 

687
00:34:30,639 --> 00:34:34,120
cards like Crater Hoof Behemoth 
like we talked about that can 

688
00:34:34,120 --> 00:34:36,040
drop and I don't. 
Is that even a game changer? 

689
00:34:36,719 --> 00:34:38,560
What is what crater hoof? 
Crater Hoof. 

690
00:34:38,639 --> 00:34:40,040
No, it's not. 
It's not. 

691
00:34:40,040 --> 00:34:43,400
It's I have a whole note section
here at the end says why is Hoof

692
00:34:43,400 --> 00:34:46,000
not a game changer? 
It's literally on the newts, the

693
00:34:46,000 --> 00:34:49,520
newts, the newts. 
The crater Newts on the newts. 

694
00:34:49,920 --> 00:34:51,159
Why not? 
Hoof, Yeah. 

695
00:34:51,320 --> 00:34:55,480
I mean Crater Hoof does come 
down and can just end games. 

696
00:34:55,600 --> 00:34:57,200
It's a game changer, that is. 
Literally. 

697
00:34:57,280 --> 00:35:00,320
Changes the game. 
Very definition of a game 

698
00:35:00,320 --> 00:35:03,280
changer. 
That kind of card literally 

699
00:35:03,760 --> 00:35:06,600
changes the game from from going
to over. 

700
00:35:06,680 --> 00:35:10,800
Smothering tie doesn't do that. 
It does change the way that the 

701
00:35:10,800 --> 00:35:13,560
game is played. 
It most certainly does. 

702
00:35:13,680 --> 00:35:17,880
Like my notes, I say to fairest 
protection is a one time thing. 

703
00:35:18,080 --> 00:35:21,120
If it if to the point where you 
cast a protect T protection. 

704
00:35:21,120 --> 00:35:23,120
I put T protection because I 
want to spell the whole thing T.

705
00:35:23,120 --> 00:35:25,080
Pro. 
If that changes the game, the 

706
00:35:25,080 --> 00:35:28,360
game is already at the end. 
Where is a creative behemoth can

707
00:35:28,360 --> 00:35:31,000
take you from. 
I have 5 little 1 ones or 10 

708
00:35:31,000 --> 00:35:33,280
little 1 ones to I'm swinging 
for over 100. 

709
00:35:33,400 --> 00:35:37,640
Game, Yeah. 
So Hoof belongs more on the game

710
00:35:37,640 --> 00:35:39,320
changers list than to fairest 
protection does. 

711
00:35:39,400 --> 00:35:42,400
Game changers can change the 
game when drawn under the right 

712
00:35:42,400 --> 00:35:45,520
circumstances, but they are not 
always like, does a wristic 

713
00:35:45,520 --> 00:35:49,080
study change the game? 
It changes how we play it. 

714
00:35:49,440 --> 00:35:51,840
And if you're a good player, 
you're going to pay the one 

715
00:35:51,840 --> 00:35:55,040
where you can. 
And, and sometimes after turn 

716
00:35:55,040 --> 00:35:59,800
345, wristic study gets worse 
and worse and worse for the 

717
00:35:59,800 --> 00:36:02,680
person who cast it because 
they're paying the tax. 

718
00:36:02,680 --> 00:36:06,040
They can afford the tax and 
you're not relying on that tempo

719
00:36:06,040 --> 00:36:08,040
gain of of the card draw and 
everything. 

720
00:36:08,520 --> 00:36:10,240
Did that change the game? 
Yes. 

721
00:36:10,440 --> 00:36:12,880
Was it? 
You know, I want to think of 

722
00:36:12,880 --> 00:36:15,000
game changers as game Breakers 
cards. 

723
00:36:15,000 --> 00:36:16,520
Yeah. 
Like break the game open. 

724
00:36:17,000 --> 00:36:20,240
Or shards is not a game changer.
Not in the wrong deck for sure. 

725
00:36:20,240 --> 00:36:21,880
That's the other thing I'm 
actually. 

726
00:36:22,160 --> 00:36:24,400
I'm playing or shards, right? 
I have no creatures. 

727
00:36:24,400 --> 00:36:26,320
I'm not casting creatures. 
You have no enchantments. 

728
00:36:26,320 --> 00:36:28,200
What is it doing? 
But it's a game changer because 

729
00:36:28,200 --> 00:36:30,800
it's in your deck, Jesse, 
regardless of what the meta game

730
00:36:30,800 --> 00:36:34,680
is that this is scratching it. 
I have a game as Cradle, it's a 

731
00:36:34,680 --> 00:36:36,080
game changer when I have 
creatures out. 

732
00:36:37,200 --> 00:36:39,400
But say I'm playing a whole 
bunch of board wipes, it's not a

733
00:36:39,400 --> 00:36:40,960
game changer anymore. 
It's a dead card. 

734
00:36:41,240 --> 00:36:44,520
Contextual game changers would 
be really hard to mandate in in 

735
00:36:44,520 --> 00:36:48,000
a bracket system and everything.
But I think context matters here

736
00:36:48,000 --> 00:36:50,760
because, and that's where that 
Rule 0 conversation that we talk

737
00:36:50,760 --> 00:36:54,840
about is so important, right? 
I can rely heavily on Crop 

738
00:36:54,840 --> 00:36:58,640
rotation hitting a Gaze Cradle 
in my deck and it's token heavy.

739
00:36:58,640 --> 00:37:02,440
I'm going to generate a ton of 
mana and oh by the way, I have 

740
00:37:02,440 --> 00:37:05,240
two infinite combos that I can 
feed off of this game's Cradle. 

741
00:37:05,240 --> 00:37:08,760
And by the way, everything that 
I just said is in bracket three.

742
00:37:08,960 --> 00:37:11,960
That's game breaking. 
It is, it just shouldn't exist. 

743
00:37:12,240 --> 00:37:13,800
I don't think game should just 
exist at all. 

744
00:37:14,440 --> 00:37:17,360
I'm not sure they need to exist.
Because everything. 

745
00:37:17,360 --> 00:37:20,440
Point of there should be more, 
in which case why? 

746
00:37:20,720 --> 00:37:23,640
Yeah, in in context everything 
can be game changer. 

747
00:37:24,320 --> 00:37:27,160
It sure can. 
Depending on the right deck by 

748
00:37:27,160 --> 00:37:29,880
the right pilot in the right 
board state, everything is a 

749
00:37:29,880 --> 00:37:30,400
game. 
Changer. 

750
00:37:30,560 --> 00:37:34,840
Highly synergistic decks play 
game changers regardless of 

751
00:37:34,840 --> 00:37:36,160
whether they're on the list or 
not. 

752
00:37:36,680 --> 00:37:39,640
Like we saw a Forgotten Ancient 
get out of control in the right 

753
00:37:39,640 --> 00:37:43,400
deck because it just got 
counters and it popped us all 

754
00:37:43,400 --> 00:37:45,160
and that that's not a game 
changer. 

755
00:37:45,160 --> 00:37:47,880
That card is is not broken by 
any stretch. 

756
00:37:48,040 --> 00:37:51,400
Butcher of Malachar. 
Not a game changer. 

757
00:37:52,000 --> 00:37:54,040
Not a game changer, but look 
what it does. 

758
00:37:54,080 --> 00:37:57,280
It can shut things down just 
like a good grave pact or 

759
00:37:57,280 --> 00:38:00,240
something, you know? 
Yeah, those aren't game changers

760
00:38:00,240 --> 00:38:02,560
though. 
Those things can happen. 

761
00:38:02,640 --> 00:38:05,720
That then becomes the puzzle for
the table to solve. 

762
00:38:06,360 --> 00:38:09,400
And if you don't Path to Exile 
the Butcher of Malik here, and 

763
00:38:09,400 --> 00:38:13,000
you Path to Exile one of Bob's 
cards instead like a doofus, 

764
00:38:13,800 --> 00:38:15,480
he's never gonna. 
Jesse wins the game. 

765
00:38:16,000 --> 00:38:18,560
He's never going to forget that.
It happens. 

766
00:38:18,560 --> 00:38:22,240
It just so I want to start us 
thinking about things as cards 

767
00:38:22,240 --> 00:38:25,720
that can break the game open and
maybe those should really truly 

768
00:38:25,720 --> 00:38:27,400
be considered as your game 
changers. 

769
00:38:27,400 --> 00:38:31,480
Those cards that are so swingy, 
Ellis Norton, mother of machines

770
00:38:32,160 --> 00:38:33,840
can actually just break the 
game. 

771
00:38:34,080 --> 00:38:35,960
Yeah, it dies to removal. 
It does. 

772
00:38:36,040 --> 00:38:37,720
You guys packing a lot of 
removal out there. 

773
00:38:37,720 --> 00:38:41,200
Are your decks packing 15 plus 
interactions in your decks? 

774
00:38:41,280 --> 00:38:42,480
I'm not your. 
CADH. 

775
00:38:42,720 --> 00:38:47,200
I'm not in every deck. 
My bracket fours are packing 15 

776
00:38:47,200 --> 00:38:49,640
plus cards that interact with 
other cards. 

777
00:38:50,520 --> 00:38:52,520
My bracket 3 sure aren't. 
Nope. 

778
00:38:52,920 --> 00:38:56,520
Mommy really. 
Mommy really stalls out games in

779
00:38:56,520 --> 00:38:59,440
bracket. 
I just I just upgraded brash and

780
00:38:59,440 --> 00:39:04,160
torrents to have 11 plus removal
and interaction to both of them 

781
00:39:04,160 --> 00:39:05,200
now. 
It matters. 

782
00:39:05,480 --> 00:39:08,160
It does. 
And that context also matters in

783
00:39:08,160 --> 00:39:12,200
bracket 3 if you're not building
your bracket three deck to be 

784
00:39:12,200 --> 00:39:15,280
hyper competitive because let's,
let's, let's be honest, let's 

785
00:39:15,280 --> 00:39:18,160
call spade spade here. 
Bracket 3 is still a social 

786
00:39:18,160 --> 00:39:22,880
bracket in my opinion. 
It's still that feel things out.

787
00:39:22,880 --> 00:39:26,880
Punch counterpunch, play the 
game out, you're looking at 10 

788
00:39:26,880 --> 00:39:28,760
turns and the game's over, give 
or take. 

789
00:39:28,800 --> 00:39:32,400
Is that a place to just drop an 
Elish Norn Mother of Machines 

790
00:39:32,400 --> 00:39:36,440
turn 4 and shut down every ETB 
effect and double your own that?

791
00:39:36,440 --> 00:39:39,200
That's pretty rough. 
It could come down even earlier 

792
00:39:39,200 --> 00:39:42,440
if you luck sack that soul ring.
Soul ring into an arcane signet 

793
00:39:42,760 --> 00:39:44,320
turn 2. 
Elish norn possibly? 

794
00:39:44,600 --> 00:39:47,240
Sounds great. 
You know, there there are cars 

795
00:39:47,240 --> 00:39:49,960
that impact the board the second
they come down and resolve. 

796
00:39:50,720 --> 00:39:54,480
You know, I'd argue that Bolas's
Citadel could do that. 

797
00:39:54,480 --> 00:39:58,360
Also, you're playing cards 
paying you 40 life. 

798
00:39:58,520 --> 00:40:01,400
Necropotence Is necropotence a 
game changer? 

799
00:40:01,520 --> 00:40:04,800
No, it should as hell. 
I think it actually I think it 

800
00:40:04,800 --> 00:40:06,160
was added. 
Did it get added? 

801
00:40:06,160 --> 00:40:08,680
OK? 
But like Joe was out there 

802
00:40:08,680 --> 00:40:10,480
going, why is this not a game 
changer? 

803
00:40:11,360 --> 00:40:13,680
That card warps the game the 
second it hits the board. 

804
00:40:13,680 --> 00:40:14,960
Jesse's looking it up, I can 
tell. 

805
00:40:14,960 --> 00:40:17,200
Yes, it was just added OK in 
April. 

806
00:40:17,720 --> 00:40:20,960
So they they acknowledged that 
and, and by that criteria, I 

807
00:40:20,960 --> 00:40:23,400
think is what we should be 
looking at Game changers or have

808
00:40:23,400 --> 00:40:25,880
none at all to Jesse's point. 
Now what? 

809
00:40:25,880 --> 00:40:28,040
What's the new Necro Potence 
that was just printed? 

810
00:40:28,280 --> 00:40:29,320
Necro. 
Dominance. 

811
00:40:29,440 --> 00:40:31,120
Yeah, that's not in the game 
changer list. 

812
00:40:31,120 --> 00:40:34,600
That should be like why is 
Imperial Seal in the game 

813
00:40:34,600 --> 00:40:36,600
changer list? 
Because it's a vamp tutor. 

814
00:40:36,720 --> 00:40:39,840
Vamp tutor's on there, yeah. 
Oh, so it's not? 

815
00:40:40,680 --> 00:40:43,360
Is Imperial Seer an instant 
also? 

816
00:40:43,800 --> 00:40:46,320
Imperial Seal I think is a 
sorcery, isn't? 

817
00:40:46,480 --> 00:40:48,400
It maybe that's their that one 
actually, that's right. 

818
00:40:48,600 --> 00:40:51,320
That's right. 
A1 mana tutor for anything in 

819
00:40:51,320 --> 00:40:53,560
two life, regardless of whether 
it's an instant or a sorcery. 

820
00:40:53,560 --> 00:40:54,720
Sorcery. 
It's a sorcery. 

821
00:40:54,720 --> 00:40:57,840
So that's their logic. 
It's not an instant like vamp 

822
00:40:57,840 --> 00:40:59,400
tutor. 
Yeah, it's a sorcery. 

823
00:40:59,480 --> 00:41:00,680
Awesome. 
No, it's on there. 

824
00:41:00,680 --> 00:41:02,720
It's on the game changer list. 
Oh, OK. 

825
00:41:02,840 --> 00:41:05,400
That's a sorcery. 
We can build the decks we want, 

826
00:41:06,480 --> 00:41:10,360
but you know, even with the 
unintended hypocrisy of bracket 

827
00:41:10,360 --> 00:41:14,320
3 having game changers when some
pre cons come with them, you 

828
00:41:14,320 --> 00:41:16,640
know it presents a problem for 
the spirit of the bracket. 

829
00:41:17,280 --> 00:41:19,520
And as I said, I'm looking at 
you soul ring. 

830
00:41:19,920 --> 00:41:23,320
Those mana positive artifacts 
that are being printed in every 

831
00:41:23,320 --> 00:41:25,560
friggin deck when you build your
deck. 

832
00:41:26,160 --> 00:41:30,240
All right, command tower, 
Arcane, Cygnus Soul ring, 96 

833
00:41:30,240 --> 00:41:33,360
more cards, you know, at what 
point are they going to keep 

834
00:41:33,360 --> 00:41:35,280
printing stuff? 
And, and Gavin was literally 

835
00:41:35,280 --> 00:41:37,920
talking about this on Thursday 
during like a surprise live 

836
00:41:37,920 --> 00:41:39,560
stream when he was just 
answering questions. 

837
00:41:40,040 --> 00:41:43,400
Is that that as, as Wizards is 
printing more cards, they are 

838
00:41:43,400 --> 00:41:47,600
doing their damnedest not to 
print a card that becomes part 

839
00:41:47,600 --> 00:41:50,840
of that four cards that you 
build every commander deck with.

840
00:41:52,240 --> 00:41:55,240
He admitted that Arcane Signet 
was a was a mistake. 

841
00:41:55,840 --> 00:41:59,040
They built it for Brawl and 
forgot about commander. 

842
00:41:59,320 --> 00:42:02,320
That is a downright lie. 
That's what he said. 

843
00:42:02,560 --> 00:42:04,560
That is a downright lie. 
How long, how long? 

844
00:42:04,560 --> 00:42:06,080
How long has Arcane Singer been 
out for? 

845
00:42:06,120 --> 00:42:07,840
They built it for Brawl, 
allegedly. 

846
00:42:08,400 --> 00:42:10,680
I do not believe that for one 
bit. 

847
00:42:10,720 --> 00:42:15,440
So Arcane Signet was first 
printed in Really Throne of L 

848
00:42:15,440 --> 00:42:17,000
drain. 
They built it for Brawl. 

849
00:42:17,040 --> 00:42:21,440
I'm yeah they every set since 
and I would argue that's more 

850
00:42:21,440 --> 00:42:23,440
fair than Soul Ring is. 
It is. 

851
00:42:23,480 --> 00:42:26,000
It's not man of positive, it's 2
for one. 

852
00:42:26,520 --> 00:42:29,000
Yeah. 
Arcane Cygnets of perfectly fine

853
00:42:29,000 --> 00:42:31,760
card. 
The problem is that every deck 

854
00:42:31,760 --> 00:42:34,680
has it in it, although my mono 
colored decks aren't running it 

855
00:42:34,680 --> 00:42:36,760
even though it's technically 
ramp like. 

856
00:42:36,760 --> 00:42:39,080
I'd rather have a card doing 
something else in my mono 

857
00:42:39,080 --> 00:42:41,840
colored decks to an extent. 
Unless there's an artifact sub 

858
00:42:41,840 --> 00:42:44,400
theme and then which case? 
Designed to help accelerate and 

859
00:42:44,400 --> 00:42:47,400
facilitate that brand new Magic 
format in 2019. 

860
00:42:47,520 --> 00:42:49,360
Bob knows what he's talking 
about sometimes here. 

861
00:42:49,760 --> 00:42:51,560
That's I can't. 
I thought it was older than 

862
00:42:51,560 --> 00:42:53,000
that. 
It's everywhere. 

863
00:42:54,120 --> 00:42:58,120
It's hard to believe that's the 
origin of Arcane Signet, but 

864
00:42:58,120 --> 00:43:01,120
that's just where we're. 
At that's a mistake, but Soul 

865
00:43:01,120 --> 00:43:03,000
Ring isn't, Yeah. 
I mean, that's the thing. 

866
00:43:03,000 --> 00:43:06,000
It's. 
In alpha, so it can't be or beta

867
00:43:06,000 --> 00:43:07,320
so it can't be a mistake. 
It's. 

868
00:43:07,640 --> 00:43:10,040
Soul Ring is the mascot of 
Commander. 

869
00:43:10,840 --> 00:43:12,200
Sure is. 
It's it's the mascot of 

870
00:43:12,200 --> 00:43:14,560
commander. 
Everything revolves around soul 

871
00:43:14,560 --> 00:43:16,640
ring. 
I can't wait till Holi gets my 

872
00:43:16,640 --> 00:43:19,800
my emotes going with my no soul 
ring emotes because that's going

873
00:43:19,800 --> 00:43:22,040
to be really funny. 
I hate the card and and yet I 

874
00:43:22,040 --> 00:43:24,920
I'm playing it in my deck so 
I've gotten rid of soul Talisman

875
00:43:24,920 --> 00:43:28,160
because you guys refuse to jump 
on with the soul Talisman. 

876
00:43:28,160 --> 00:43:30,160
I'm not doing that. 
Right, because you can. 

877
00:43:30,160 --> 00:43:31,360
You're allowed to play Soul 
Ring. 

878
00:43:31,560 --> 00:43:33,480
You know it's. 
It's we want to be more 

879
00:43:33,480 --> 00:43:37,120
competitive. 
Soul Ring will will do that. 

880
00:43:37,960 --> 00:43:41,200
So Jesse, you, you have an 
interesting take here that I'm 

881
00:43:41,200 --> 00:43:44,080
just going to say upfront I 
disagree with, but let's hear 

882
00:43:44,080 --> 00:43:45,040
it. 
Which which one? 

883
00:43:45,680 --> 00:43:47,720
Your solution? 
So my. 

884
00:43:47,720 --> 00:43:49,720
Solution. 
Jesse solved it by the way. 

885
00:43:50,160 --> 00:43:53,600
My solution is going back to 
what it was before 10 brackets 

886
00:43:53,600 --> 00:43:56,480
make it official because before 
let's there wasn't an official 

887
00:43:56,480 --> 00:44:00,520
no system and the way things 
were before is there is A1 to a 

888
00:44:00,520 --> 00:44:03,040
10. 
So to me, one through 4 

889
00:44:03,920 --> 00:44:07,320
brackets, one through 4 are your
precons and your upgraded 

890
00:44:07,320 --> 00:44:11,840
precons. 
So like I take Idris, I upgrade 

891
00:44:11,840 --> 00:44:14,600
it with some better lands. 
It lands in three or four. 

892
00:44:15,520 --> 00:44:19,000
You take Pendragon stuff, it's 
going to be in a one through a 

893
00:44:19,000 --> 00:44:21,280
four. 
You have one to three-game 

894
00:44:21,280 --> 00:44:23,680
changers in a brackets, one 
through 4. 

895
00:44:23,920 --> 00:44:26,440
Now this is. 
I also think Game Changer should

896
00:44:26,440 --> 00:44:28,400
be eliminated but keep them in. 
Right, right. 

897
00:44:28,400 --> 00:44:30,920
Putting something in writing, 
you're suggesting one to 

898
00:44:30,920 --> 00:44:32,440
three-game changers there? 
Yep. 

899
00:44:32,600 --> 00:44:35,640
If if we're going to acknowledge
that they're not going away, by 

900
00:44:35,640 --> 00:44:38,120
the way, they're not going away.
They're not That's that's 

901
00:44:38,120 --> 00:44:40,760
something that that committee 
created, they're very proud of. 

902
00:44:41,360 --> 00:44:45,040
That's not going away. 
So you got, now obviously it's 

903
00:44:45,040 --> 00:44:48,200
there's 10 so you can't slit it 
into perfect threes, but you 

904
00:44:48,200 --> 00:44:53,120
have your one through 4, your 
beginner, your fun, you know 

905
00:44:53,160 --> 00:44:55,560
those type of things. 
Bracket 5 through 7 are your 

906
00:44:55,560 --> 00:44:59,520
more powerful decks that have 
combos and they have unlimited 

907
00:44:59,520 --> 00:45:02,800
game changers. 5 through 7. 
That's in my opinion. 5 through 

908
00:45:02,800 --> 00:45:06,440
7 isn't your sweet spot. 
So you take bracket 3 and that 

909
00:45:06,440 --> 00:45:10,560
becomes 5-6 and seven. 
OK, so you have 8, my decks is 

910
00:45:10,560 --> 00:45:12,920
7. 
Yep you have and then you have 

911
00:45:13,120 --> 00:45:16,600
again unlimited game changers. 
You have 8-9 and ten. 

912
00:45:16,600 --> 00:45:21,400
That is your what I call pre CDH
and your tournament CDH decks. 

913
00:45:22,480 --> 00:45:27,320
So that's your degenerate 
infinite combo, all kinds of 

914
00:45:27,320 --> 00:45:29,040
tutor stuff. 
And 8-9 and 10. 

915
00:45:29,480 --> 00:45:32,640
To me, 8 is like you're 
experimenting with really 

916
00:45:32,640 --> 00:45:34,560
powerful things and you're 
getting into the point where 

917
00:45:34,560 --> 00:45:38,040
it's not fun for everybody. 
And then your nine and 10 are 

918
00:45:38,040 --> 00:45:40,640
the stuff I'm going to 
tournament and I want to win 

919
00:45:40,640 --> 00:45:44,040
unlimited game changers. 
It's it's you can't put 30 plus 

920
00:45:44,040 --> 00:45:48,360
years of cards into 5 buckets. 
You can't. 

921
00:45:48,800 --> 00:45:51,560
It's not possible. 
They're printing too many cards 

922
00:45:52,320 --> 00:45:54,320
to do that. 
Well, look at look at what 

923
00:45:54,320 --> 00:45:56,120
standard suffering from right 
now. 

924
00:45:56,600 --> 00:45:58,200
Yeah. 
And you have a format like 

925
00:45:58,200 --> 00:46:01,920
commander that's not rotating. 
It's impossible to do 5. 

926
00:46:02,280 --> 00:46:04,200
It's just absolutely impossible.
There's no point. 

927
00:46:04,200 --> 00:46:09,800
Now, if you rotate it and say, 
you know, standard commander, 

928
00:46:09,800 --> 00:46:12,320
you want to call it, that is the
last five years. 

929
00:46:12,360 --> 00:46:16,880
Historic commander is the last 
15 years and traditional 

930
00:46:16,880 --> 00:46:19,440
commander or vintage commander 
is everything. 

931
00:46:19,960 --> 00:46:22,240
Pre DH. 
But you can't. 

932
00:46:22,280 --> 00:46:24,520
It's impossible. 
It has to be the one through 10.

933
00:46:24,680 --> 00:46:29,120
If you want to put commander in 
a corner, it has to be one 

934
00:46:29,120 --> 00:46:31,800
through 10. 
Otherwise just make it a rule 0 

935
00:46:31,800 --> 00:46:33,520
conversation. 
Don't even have any of this 

936
00:46:33,520 --> 00:46:36,640
stuff. 
Have a banned list, 100% should 

937
00:46:36,640 --> 00:46:40,080
be a band list. 
Oh yeah have then have no have 

938
00:46:40,080 --> 00:46:42,320
no game changers, have no 
brackets. 

939
00:46:42,640 --> 00:46:45,920
Just encourage rule 0 and let 
the players have at it. 

940
00:46:46,360 --> 00:46:49,000
I can't stress enough the 
importance of a rule 0 

941
00:46:49,000 --> 00:46:51,760
conversation. 
And you know, you can't forget 

942
00:46:51,760 --> 00:46:54,680
to have that conversation 
because if you go into a game 

943
00:46:54,680 --> 00:46:57,760
with your bracket three deck and
you're expecting bracket 3 

944
00:46:57,760 --> 00:47:01,680
gameplay and someone, you didn't
have that conversation and 

945
00:47:01,680 --> 00:47:05,920
someone breaks out a four nice 
really high-powered 4 and they 

946
00:47:06,080 --> 00:47:10,000
they do go off, they combo off 
and kill the table on turn 5-6. 

947
00:47:10,040 --> 00:47:12,600
Your bracket 3 expectations sure
as hell weren't that. 

948
00:47:13,040 --> 00:47:15,320
What did I do? 
I didn't get to do anything. 

949
00:47:15,640 --> 00:47:18,480
I didn't do the thing. 
I played some lands, I played 

950
00:47:18,480 --> 00:47:20,560
some spells and then I just 
died. 

951
00:47:20,800 --> 00:47:23,680
Now that happens in bracket 3 
still again, we talked about 

952
00:47:23,680 --> 00:47:26,880
that naturally through variants 
and everything that's guaranteed

953
00:47:26,880 --> 00:47:29,760
to happen, it's going to. 
Happen every single time. 

954
00:47:29,760 --> 00:47:31,480
Correct. 
It's not going to consistently 

955
00:47:31,480 --> 00:47:34,160
happen like it would in your 
eight through 10s or your 

956
00:47:34,160 --> 00:47:37,640
bracket 4. 
If, if you're working on or 

957
00:47:37,640 --> 00:47:40,640
you're playing in a a pod that 
you know is 8 through 10, you're

958
00:47:40,640 --> 00:47:43,240
going to expect that. 
If you're in a pod that's five 

959
00:47:43,240 --> 00:47:46,560
through 7, maybe once every 
three games, that will happen. 

960
00:47:48,080 --> 00:47:49,800
And if you're one through 4, 
that should never happen. 

961
00:47:49,840 --> 00:47:52,360
But now it can happen as low as 
bracket 3. 

962
00:47:52,360 --> 00:47:55,560
It it definitely can as defined 
and and I think that's why as as

963
00:47:55,560 --> 00:47:58,840
we go over things with with our 
bracket, three suggestions. 

964
00:47:58,920 --> 00:48:00,160
Break them. 
Break the brackets. 

965
00:48:00,480 --> 00:48:03,880
We need to change the way 
bracket 3 is because it's, it's 

966
00:48:03,880 --> 00:48:06,240
the middle bracket, it's the my 
deck is A7. 

967
00:48:06,600 --> 00:48:10,160
It's, it's too wide open and it 
needs further restrictions. 

968
00:48:10,160 --> 00:48:13,160
And we touched on that. 
But those rule conversations are

969
00:48:13,160 --> 00:48:15,880
so important, so important to 
have. 

970
00:48:16,320 --> 00:48:17,720
They're more important than 
anything. 

971
00:48:18,280 --> 00:48:20,760
Level set your expectations at 
the beginning of the game. 

972
00:48:21,160 --> 00:48:22,960
Yeah, they're more important 
than anything. 

973
00:48:22,960 --> 00:48:27,000
And that, that's what makes to 
me, like me personally, going to

974
00:48:27,000 --> 00:48:29,840
like a a local game store and 
playing I, it's not attractive 

975
00:48:29,840 --> 00:48:31,240
to me because those players 
aren't going to have that 

976
00:48:31,240 --> 00:48:34,160
conversation. 
No, no, it's truth be told. 

977
00:48:34,160 --> 00:48:37,000
They're 43 years old. 
That's kind of anxiety inducing,

978
00:48:37,320 --> 00:48:41,680
like going to an LGS and sitting
down at a table and and they're 

979
00:48:41,680 --> 00:48:44,840
like, well, rule conversations 
are stupid, brackets are stupid.

980
00:48:45,160 --> 00:48:47,080
OK, thanks. 
Is this pod looking for 

981
00:48:47,080 --> 00:48:48,440
something? 
You know, like I don't. 

982
00:48:49,320 --> 00:48:52,120
I mean, hell, I had a Mother's 
Day thing that I went to and I 

983
00:48:52,120 --> 00:48:54,840
played with two people that, you
know, one guy was the husband of

984
00:48:54,840 --> 00:48:57,400
someone else who used to be on 
the pro tour and one of his 

985
00:48:57,400 --> 00:48:58,640
friends. 
And we had a little bit of a 

986
00:48:58,640 --> 00:49:01,880
conversation before and it was 
awkward because they're like, 

987
00:49:01,880 --> 00:49:03,240
oh, like they're saying my decks
aren't. 

988
00:49:03,480 --> 00:49:05,400
And they were, they were right. 
Like their decks weren't that 

989
00:49:05,400 --> 00:49:06,480
powerful. 
Yeah. 

990
00:49:06,520 --> 00:49:08,880
And I'm like, I'm trying to say 
like I had I brought prosche 

991
00:49:08,880 --> 00:49:10,840
with me and this is my 
underpowered prosche in my 

992
00:49:10,840 --> 00:49:12,720
opinion. 
And they wanted to see it. 

993
00:49:12,720 --> 00:49:16,000
And I'm like, I don't know. 
It's not really. 

994
00:49:16,560 --> 00:49:18,720
As it ended, I'm assuming you 
won with Prosch. 

995
00:49:18,880 --> 00:49:22,560
Yeah, yeah. 
As it ended, did they go so like

996
00:49:22,600 --> 00:49:24,040
that's what you were talking 
about? 

997
00:49:24,320 --> 00:49:27,480
No, they need to see it. 
We were, we were low on time. 

998
00:49:28,120 --> 00:49:31,200
So it was one of their well, you
have to go OK, then I'm gonna do

999
00:49:31,200 --> 00:49:33,200
this and the game. 
That's what I did. 

1000
00:49:33,480 --> 00:49:34,960
I said, OK, you're you have to 
go. 

1001
00:49:34,960 --> 00:49:36,480
OK, I'm gonna do that cuz I was 
holding it. 

1002
00:49:36,760 --> 00:49:39,160
I was holding it back cuz I 
wanted the game to go longer. 

1003
00:49:39,160 --> 00:49:41,000
I'm like, you have to go, OK, 
I'm gonna do this, this, this 

1004
00:49:41,000 --> 00:49:41,880
and wipe people at the same 
time. 

1005
00:49:42,280 --> 00:49:45,640
Yep. 
Yeah, OK, so but I tried to tell

1006
00:49:45,640 --> 00:49:47,360
them, you know I brought pre 
cons with me. 

1007
00:49:47,360 --> 00:49:48,760
Let me put no, we want to see 
prosch. 

1008
00:49:48,760 --> 00:49:50,520
I'm like, OK, you asked for it. 
You. 

1009
00:49:50,560 --> 00:49:53,480
Asked for it. 
OK, so let's let's talk a little

1010
00:49:53,480 --> 00:49:55,160
bit. 
Let's summarize here because 

1011
00:49:55,160 --> 00:49:58,000
we're we're we're at the end of 
our suggestions and 

1012
00:49:58,000 --> 00:50:00,160
improvements. 
And of course, my dumbass never 

1013
00:50:00,160 --> 00:50:02,320
actually wrote a summary to put 
on the end. 

1014
00:50:02,320 --> 00:50:04,480
So we're going to go back 
through our notes and summarize 

1015
00:50:04,840 --> 00:50:08,960
how we feel about these things. 
Meta bases, they matter for 

1016
00:50:08,960 --> 00:50:12,000
bracket 3 Jesse. 
Do we allow an optimized mana 

1017
00:50:12,000 --> 00:50:15,200
base with fetches, optimal 
fetches and everything Dual 

1018
00:50:15,200 --> 00:50:15,920
Lance? 
No. 

1019
00:50:16,040 --> 00:50:17,680
No. 
I agree. 

1020
00:50:18,080 --> 00:50:22,160
Bracket three stands if we're 
not changing because it from. 

1021
00:50:22,280 --> 00:50:25,200
In my solution that would be 
brackets 5 and up. 

1022
00:50:25,360 --> 00:50:27,760
As it stands, bracket 3 should 
not have those. 

1023
00:50:28,200 --> 00:50:31,200
They should. 
You can have some I think, but 

1024
00:50:31,200 --> 00:50:33,840
not a completely optimized mana 
base and that's then you say, 

1025
00:50:33,880 --> 00:50:36,040
well, which ones do you well, 
how many can you have? 

1026
00:50:36,480 --> 00:50:38,680
Well, if you have three-game 
changes and you have 3 optimized

1027
00:50:38,680 --> 00:50:39,800
lands. 
It matters. 

1028
00:50:39,920 --> 00:50:44,120
It matters for tempo, especially
when decks are not created 

1029
00:50:44,120 --> 00:50:47,800
equally and anything is fair 
game with your mana bases. 

1030
00:50:48,040 --> 00:50:53,000
That tempo lost with a Turn 1 
tap land versus a Turn 1 dual 

1031
00:50:53,000 --> 00:50:56,240
land matters. 
Make make those type of lands 

1032
00:50:56,240 --> 00:50:58,000
game changers and see how that 
affects it. 

1033
00:50:59,120 --> 00:51:01,920
Because then you got to you got 
to choose between the game 

1034
00:51:01,920 --> 00:51:04,240
changers that's there now and 
your mana base. 

1035
00:51:04,640 --> 00:51:06,320
I guarantee everybody would do 
mana base. 

1036
00:51:06,880 --> 00:51:08,840
Yeah, they would. 
And. 

1037
00:51:08,880 --> 00:51:11,800
Suddenly you got four and 
suddenly you're bracket for 

1038
00:51:11,800 --> 00:51:14,320
duck. 
Min maxing we we think that 

1039
00:51:14,640 --> 00:51:17,640
based on what you can do in 
bracket three, we should have no

1040
00:51:17,640 --> 00:51:19,960
tutors in bracket 3. 
Not a single one. 

1041
00:51:20,840 --> 00:51:25,000
And that includes creature 
tutors, trinket mage, Fierce 

1042
00:51:25,000 --> 00:51:28,000
empath. 
A fetch land as a tutor, let's 

1043
00:51:28,000 --> 00:51:29,240
be honest. 
Well, there you go. 

1044
00:51:29,320 --> 00:51:32,880
Those kinds of things should not
be hanging out in bracket three.

1045
00:51:33,120 --> 00:51:38,640
It makes for, as you said, the 
same gameplay experience every 

1046
00:51:38,640 --> 00:51:41,040
single time, every time. 
And there is a place for decks 

1047
00:51:41,040 --> 00:51:42,760
like that. 
It's called bracket 4:00 and 

1048
00:51:42,760 --> 00:51:45,240
5:00. 
Yeah, no, you mean 8-9 and 10? 

1049
00:51:45,360 --> 00:51:49,840
We're going to fight about this.
No that that's where those 

1050
00:51:49,840 --> 00:51:53,200
belong. 
Bracket 3 should be the fun wild

1051
00:51:53,200 --> 00:51:57,600
variance bracket where I get to 
play with my owerful toys but I 

1052
00:51:57,600 --> 00:52:00,240
don't get to line them U the way
I want them to. 

1053
00:52:00,360 --> 00:52:03,240
So should we have any game 
changers in bracket 3? 

1054
00:52:03,400 --> 00:52:07,280
Or should we outlaw game 
changers entirely and just be 

1055
00:52:07,280 --> 00:52:09,520
smarter about things? 
Or should we create a different 

1056
00:52:09,520 --> 00:52:12,400
category and scrutinize game 
changers a little bit more to 

1057
00:52:12,400 --> 00:52:15,360
have what what we just discussed
as game Breakers? 

1058
00:52:15,400 --> 00:52:18,040
Cards that truly impact the game
the second they hit the board. 

1059
00:52:18,040 --> 00:52:21,960
That I kind of like that idea. 
There there is a skill level to 

1060
00:52:21,960 --> 00:52:26,520
getting around a smothering tie 
to getting around a wristic 

1061
00:52:26,520 --> 00:52:29,920
study Mystic Remora turn 1 is 
just unavoidable. 

1062
00:52:29,920 --> 00:52:32,640
That's you're going to be not 
paying for mana and and they're 

1063
00:52:32,640 --> 00:52:34,880
going to be drawing cards off 
it, but it's got a cumulative 

1064
00:52:34,880 --> 00:52:37,440
upkeep. 
That card is not staying out 

1065
00:52:37,920 --> 00:52:41,120
past one or two rotations. 
It's just not so. 

1066
00:52:41,320 --> 00:52:44,600
Again, I I think these cards 
with these kinds of drawbacks 

1067
00:52:44,600 --> 00:52:46,880
aren't truly game changers. 
Well, they said. 

1068
00:52:46,880 --> 00:52:49,800
Orishards is not a game changer.
Well, maybe they're game 

1069
00:52:49,800 --> 00:52:53,040
changers, but they're not game 
Breakers as we call, right? 

1070
00:52:53,320 --> 00:52:55,760
Maybe that's the category. 
Maybe that's how we need to be 

1071
00:52:55,760 --> 00:52:59,280
looking at in evaluating these 
game changers and instead of 

1072
00:52:59,280 --> 00:53:01,440
thinking, does this change the 
way the game flows? 

1073
00:53:01,480 --> 00:53:04,160
Yeah, it does. 
And Orishards can definitely do 

1074
00:53:04,160 --> 00:53:06,040
that, especially if you're 
playing against an enchantress 

1075
00:53:06,040 --> 00:53:09,200
deck and a creature heavy deck. 
Yeah, that changes the game, but

1076
00:53:09,360 --> 00:53:12,080
yeah, on its own doesn't break 
the game wide open. 

1077
00:53:12,280 --> 00:53:16,160
How many cards could be a game 
changer in the right scenario, 

1078
00:53:16,640 --> 00:53:18,680
right? 
So I think changing it to game 

1079
00:53:18,680 --> 00:53:22,600
Breakers and knocking that list 
down to like 5 or whatever you 

1080
00:53:22,600 --> 00:53:24,240
would you would select. 
Yeah. 

1081
00:53:24,720 --> 00:53:27,360
To make a game break. 
Like even then like I I mean I 

1082
00:53:27,360 --> 00:53:29,880
guess moxes and stuff are still 
banned but they're not they are 

1083
00:53:29,880 --> 00:53:33,040
game Breakers. 
They're mana positive artifacts.

1084
00:53:33,040 --> 00:53:34,520
They're fast mana. 
It's a big deal. 

1085
00:53:34,760 --> 00:53:38,120
So like devil's advocate, people
would say well if it's a game 

1086
00:53:38,120 --> 00:53:40,240
breaker it's going to be banned.
OK, ban it then. 

1087
00:53:41,120 --> 00:53:44,880
Yeah, so that means get rid of 
Game Changers and just keep Game

1088
00:53:44,880 --> 00:53:48,280
Breakers and make them ban. 
I'm fine with that more. 

1089
00:53:48,280 --> 00:53:49,400
Aggressive. 
Should be banned. 

1090
00:53:49,680 --> 00:53:52,640
Necrotense should be banned. 
Infinite combos in bracket 

1091
00:53:52,640 --> 00:53:54,600
three, yeah or nay? 
No, none. 

1092
00:53:54,600 --> 00:53:56,920
Not even late game. 2 card 
combos? 

1093
00:53:56,920 --> 00:53:57,840
Nope. 
Nope. 

1094
00:53:58,000 --> 00:54:03,600
Games ending abruptly suck, and 
even through an 11:50 

1095
00:54:03,600 --> 00:54:05,840
playthroughs, you're going to 
get that happening naturally. 

1096
00:54:06,600 --> 00:54:09,160
It's just going to happen and 
it's still going to suck for 

1097
00:54:09,160 --> 00:54:12,080
that table and that game and 
those players that you sat down 

1098
00:54:12,080 --> 00:54:14,200
with. 
Even when that infinite combo 

1099
00:54:14,200 --> 00:54:15,680
happens naturally. 
I just think. 

1100
00:54:15,880 --> 00:54:19,880
Like what happens is you have 
your infinite combos combined 

1101
00:54:19,880 --> 00:54:22,240
with the tutors to make it 
happen. 

1102
00:54:23,200 --> 00:54:25,760
Consistently. 
Yeah, that's that's what makes 

1103
00:54:25,760 --> 00:54:28,360
it not fun. 
And and you you can do that as 

1104
00:54:28,360 --> 00:54:30,520
bracket 3 is written right now. 
Right, right. 

1105
00:54:30,520 --> 00:54:33,320
Which is not fun. 
And how do you define late game?

1106
00:54:33,320 --> 00:54:35,880
Late game? 
Is it after turn 6 so I can do 

1107
00:54:35,880 --> 00:54:39,480
it turn 7? 
Yeah, for like EDH or CEDH late 

1108
00:54:39,480 --> 00:54:41,680
game is turn 3. 
Like, come on. 

1109
00:54:42,080 --> 00:54:46,480
Right, so defining late game in 
bracket 3 is also very tricky 

1110
00:54:47,000 --> 00:54:51,040
and it's in their definition. 
They call them late Game, 2 card

1111
00:54:51,040 --> 00:54:54,200
combos, infinite combos. 
That's tough. 

1112
00:54:54,280 --> 00:54:56,360
Now what about a four, four card
infinite combo? 

1113
00:54:57,280 --> 00:55:00,400
That's not well. 
We still saw that on Wednesday 

1114
00:55:00,400 --> 00:55:01,560
night. 
Is that a bracket 2? 

1115
00:55:02,360 --> 00:55:05,640
That was bracket three. 
It was Kerador and Kerador's 

1116
00:55:05,640 --> 00:55:09,360
Bracket 3 as built, which is 
insane to think there's some. 

1117
00:55:09,360 --> 00:55:10,600
Problem if it was a one through 
ton. 

1118
00:55:11,080 --> 00:55:13,120
There's some work. 
There's some work that needs to 

1119
00:55:13,120 --> 00:55:15,720
be done in bracket three. 
No infinite combos. 

1120
00:55:15,720 --> 00:55:19,000
Take them away. 
Make it a more interesting game.

1121
00:55:19,360 --> 00:55:22,760
Make it the I want to play with 
my powerful toys without the 

1122
00:55:22,760 --> 00:55:25,760
consistency. 
Now this is about the variance. 

1123
00:55:26,120 --> 00:55:28,360
We're talking about infinite 
combos, What about hard locks? 

1124
00:55:28,440 --> 00:55:31,040
That's always tricky. 
I mean, do you have a choice to 

1125
00:55:31,040 --> 00:55:32,960
not play against that deck? 
Yep. 

1126
00:55:33,240 --> 00:55:35,440
Well then you have a choice not 
to play against infinite combos.

1127
00:55:36,280 --> 00:55:38,240
If you have a rule 0 
conversation. 

1128
00:55:38,720 --> 00:55:40,760
Hey, look at that. 
Goes all back to communication. 

1129
00:55:40,920 --> 00:55:42,840
It sure does. 
It sure does. 

1130
00:55:42,920 --> 00:55:45,600
I mean, that's, that's it. 
That's that's our our thing in a

1131
00:55:45,600 --> 00:55:47,680
nutshell. 
Take it or leave it. 

1132
00:55:48,200 --> 00:55:49,880
We are not the authority on 
this. 

1133
00:55:49,880 --> 00:55:52,600
This is again, our own little 
observations in our own little 

1134
00:55:52,600 --> 00:55:55,640
world and the games that we've 
played and other fun things. 

1135
00:55:55,960 --> 00:55:57,640
You know, do we expand the 
brackets? 

1136
00:55:57,640 --> 00:55:59,960
Maybe, maybe Jesse's on to 
something. 

1137
00:56:00,200 --> 00:56:01,760
Is it 10? 
Is it 5? 

1138
00:56:01,760 --> 00:56:04,360
Is it or we're already at 5? 
Is it 6? 

1139
00:56:04,360 --> 00:56:06,200
Is it 7? 
Where are we at? 

1140
00:56:06,640 --> 00:56:09,400
Maybe there's room for that. 
Maybe people have a taste for 

1141
00:56:09,400 --> 00:56:11,440
that, but again, we're not 
solving this. 

1142
00:56:11,440 --> 00:56:14,720
This is just our our love letter
to the bracket system, if you 

1143
00:56:14,720 --> 00:56:17,160
want to call it that, our 
constructive criticism and 

1144
00:56:17,160 --> 00:56:19,280
feedback that we have. 
It's your love lover. 

1145
00:56:19,280 --> 00:56:20,720
It's my I'm breaking up with you
letter. 

1146
00:56:20,800 --> 00:56:23,440
We've been, we've been playing 
under this bracket system for a 

1147
00:56:23,440 --> 00:56:26,000
little over a month now. 
And these are our observations 

1148
00:56:26,000 --> 00:56:27,520
and, and I think they're all 
valid. 

1149
00:56:27,520 --> 00:56:29,920
Whether people agree or not, 
that's that's a different story.

1150
00:56:29,920 --> 00:56:32,480
Let us know in the comments. 
Let us know what you're 

1151
00:56:32,480 --> 00:56:34,320
thinking. 
Let us know if we're way off. 

1152
00:56:34,320 --> 00:56:36,440
I don't care. 
Feed the algorithm, you know, 

1153
00:56:36,440 --> 00:56:40,120
but but if we're on to 
something, start talking to your

1154
00:56:40,120 --> 00:56:42,320
groups about it. 
Talk to your pods about it. 

1155
00:56:42,440 --> 00:56:45,840
Ask how they feel. 
Talk about the bracket system. 

1156
00:56:45,840 --> 00:56:48,320
It's not going away. 
That's the important take away 

1157
00:56:48,320 --> 00:56:51,200
from all of this. 
It's not going away much. 

1158
00:56:51,200 --> 00:56:52,680
Time on it, It's not going to go
away. 

1159
00:56:53,240 --> 00:56:54,840
And the Game Changers aren't 
going away either. 

1160
00:56:54,840 --> 00:56:57,520
As much as Jesse and I want them
to, we want them to evolve into 

1161
00:56:57,520 --> 00:56:59,200
Game Breakers. 
It's not going to happen. 

1162
00:56:59,440 --> 00:57:02,000
But talk to your pods about 
this. 

1163
00:57:02,040 --> 00:57:03,600
Let them know if you agree with 
us. 

1164
00:57:03,600 --> 00:57:05,680
If you don't agree with us, 
that's cool too. 

1165
00:57:06,560 --> 00:57:09,440
That's why Rule 0 is important. 
That's why these brackets exist.

1166
00:57:09,840 --> 00:57:12,920
And oh, by the way, one final, 
final thing on this. 

1167
00:57:13,080 --> 00:57:16,520
OK, if you don't like any of 
this, you don't have to do it. 

1168
00:57:17,240 --> 00:57:18,920
You're not playing in a 
sanctioned tournament. 

1169
00:57:19,000 --> 00:57:21,080
You're playing tabletop Magic 
with your friends. 

1170
00:57:21,080 --> 00:57:24,160
Hell, if you want to have a pod 
that there's no bands at all, 

1171
00:57:24,160 --> 00:57:25,320
go. 
Ahead and. 

1172
00:57:25,400 --> 00:57:30,480
Play your mox amber or not mox 
emerald, mox jet all that turn 

1173
00:57:30,480 --> 00:57:32,960
1. 
Play your jewel Lotus again. 

1174
00:57:33,520 --> 00:57:35,440
It doesn't matter. 
Who cares? 

1175
00:57:35,440 --> 00:57:36,880
Wizards isn't going to knock 
your door. 

1176
00:57:37,240 --> 00:57:40,440
Well, that's kind of a the 
Pinkertons did go the 

1177
00:57:40,440 --> 00:57:41,920
Pinkertons. 
I was just going to say they're 

1178
00:57:41,920 --> 00:57:43,960
not going to knock your door 
down because you're playing a 

1179
00:57:43,960 --> 00:57:45,600
Jeweled Lotus with your friends,
right? 

1180
00:57:45,720 --> 00:57:47,120
It's just it's not going to 
happen. 

1181
00:57:47,120 --> 00:57:49,480
It all goes back to the 
conversation. 

1182
00:57:49,520 --> 00:57:53,520
Yep, have the communication. 
Like our pod chooses to do what 

1183
00:57:53,520 --> 00:57:56,760
we're doing because of how long 
we've been doing this for. 

1184
00:57:56,760 --> 00:58:01,560
I mean, this year alone we had a
rough patch where things are 

1185
00:58:01,560 --> 00:58:03,400
getting more powerful. 
We had a conversation and now 

1186
00:58:03,400 --> 00:58:05,040
we're OK with it. 
Yep, Yep. 

1187
00:58:05,120 --> 00:58:08,240
And so we we level set at the 
beginning of the of the days 

1188
00:58:08,240 --> 00:58:09,600
when we're choosing our decks, 
right. 

1189
00:58:09,600 --> 00:58:13,160
I'm like, I'm feeling bracket 3 
today or I'm feeling bracket 

1190
00:58:13,160 --> 00:58:15,520
four. 
Punch me in the face, you know, 

1191
00:58:17,240 --> 00:58:21,040
So that's the conversation. 
And again, you don't have to 

1192
00:58:21,040 --> 00:58:22,640
play by any rules. 
No. 

1193
00:58:23,520 --> 00:58:27,680
I we, we've heard Pleasant 
Kenobi's goofy video from a few 

1194
00:58:27,680 --> 00:58:30,760
weeks ago talking about made-up 
commander roles that he's heard 

1195
00:58:31,240 --> 00:58:33,400
and there was some hysterical 
stuff in there that people. 

1196
00:58:33,400 --> 00:58:36,480
Do yeah. 
So, and that's cool. 

1197
00:58:36,480 --> 00:58:37,720
It's. 
Whatever works for your pond. 

1198
00:58:37,880 --> 00:58:40,720
You do you, you do you. 
I think that's it for tonight, 

1199
00:58:40,720 --> 00:58:42,680
Jesse. 
Any final thoughts from you like

1200
00:58:42,680 --> 00:58:46,080
as usual? 
As usual, I'm always right, 10 

1201
00:58:46,080 --> 00:58:48,720
brackets is the way to go. 
No game changers. 10 brackets. 

1202
00:58:49,520 --> 00:58:53,920
I disagree, and that's OK. 
I'll leave. 

1203
00:58:54,160 --> 00:58:56,440
I'll leave you guys with that. 
Hey, thanks for listening. 

1204
00:58:56,440 --> 00:58:58,000
Thanks for hanging out with us 
live tonight. 

1205
00:58:58,000 --> 00:59:01,040
If you like this, we will have 
other podcasts about Magic 

1206
00:59:01,040 --> 00:59:03,360
Gathering. 
In two weeks we will be talking 

1207
00:59:03,360 --> 00:59:08,320
about our favorite console, or 
as I'm calling it, the best 

1208
00:59:08,320 --> 00:59:10,920
console ever created for video 
games. 

1209
00:59:11,400 --> 00:59:15,720
Is my PCA console? 
No, then I have nothing to talk 

1210
00:59:15,720 --> 00:59:17,400
about. 
That's a lie. 

1211
00:59:18,640 --> 00:59:20,640
That's a lie. 
So come hang out with us in two 

1212
00:59:20,640 --> 00:59:23,760
weeks where we're going to talk 
about the best console ever 

1213
00:59:23,760 --> 00:59:26,760
made, the games that were on 
that system, how it influenced 

1214
00:59:26,760 --> 00:59:31,400
us and where we're at today 
because of those consoles. 

1215
00:59:32,160 --> 00:59:35,520
So come hang out with us. 
Boy do I have a a pick for that.

1216
00:59:36,400 --> 00:59:38,160
Love it. 
Absolutely love it. 

1217
00:59:38,720 --> 00:59:40,120
Jesse, thanks again for hanging 
out. 

1218
00:59:40,200 --> 00:59:42,760
This is always fun talking about
Magic Gathering. 

1219
00:59:42,760 --> 00:59:44,560
Thank you chat for hanging out 
live. 

1220
00:59:45,200 --> 00:59:50,120
If you like this podcast, we 
have 13 other ones behind this 

1221
00:59:50,120 --> 00:59:53,080
for you to listen to. 
We've been doing it that long. 

1222
00:59:53,680 --> 00:59:58,080
We've been podcasting for over a
year and yeah, I have moved us 

1223
00:59:58,080 --> 01:00:02,000
into Season 2. 
I'm calling Last Podcast. 

1224
01:00:02,000 --> 01:00:03,880
Each year is a season. 
Season 2. 

1225
01:00:04,360 --> 01:00:06,640
Nice. 
So that that's where we're at. 

1226
01:00:06,760 --> 01:00:08,480
We've got a bunch of these. 
We're going to keep it up. 

1227
01:00:08,480 --> 01:00:10,880
The volume is going to increase 
this year because Jesse and I 

1228
01:00:10,880 --> 01:00:13,880
have a lot to talk about. 
My throat is sore, so I'm going 

1229
01:00:13,880 --> 01:00:16,000
to call it a night here. 
Thanks for hanging out. 

1230
01:00:16,000 --> 01:00:19,160
Be awesome out there and we'll 
see you next time.

