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Welcome to the Gamer Dad Podcast
where we talk about all things 

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Magic the Gathering and gaming. 
We strive to keep things fun fit

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into our busy lives because 
gaming's worth finding time for.

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I'm Gamer dad Bob, a 30 year 
Magic Gathering veteran, format 

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hopper, nonsense deck Brewer, 
and someone who still gets way 

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too excited about clever card 
design. 

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And I'm Jesse Hoagy, a 30 year 
Magic Gathering vet, A2 time 

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girl dad, and still in a 
Thanksgiving food coma. 

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Pretty sure I'm exiled. 
Leonard Enchantment called too 

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much Turkey. 
Are you sleepy, Jesse? 

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I'm very sleepy. 
I, I, I, I'm a little sleepy 

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too. 
We had a rough day in our 

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household, but it's OK. 
It's because it's my birthday 

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and we're going to, we're going 
to get through this. 

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So happy birthday. 
Oh, thank you. 

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I'm I'm 44 today, so 44 years 
young. 

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Today we're joined by someone 
who has carved out a really 

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distinct niche in Magic the 
Gathering content space. 

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Josh, or as many of you know 
him, JMR Game design. 

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If you've seen his Spellify 
solves or his short form card 

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breakdowns, you know the appeal.
He understands how Magic speaks,

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the templating, the cadence, the
structure, all the tiny 

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linguistic patterns most players
never notice. 

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And before we dive in, Please 
remember this podcast is powered

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by you, our listeners. 
If you'd like to support what we

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do, head on over to Patreon. 
Most of what's there free is 

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free. 
Words are hard. 

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It's where I post my blogs, 
essays, and deeper thoughts 

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around Magic Gathering, podcasts
and production work. 

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And if you want to chip in a few
bucks, it helps keep everything 

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running. 
The podcast, the gear, the time 

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it takes to get this stuff 
right. 

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It's completely optional, but 
greatly appreciated. 

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And don't forget to stick around
for flavour text or song lyrics.

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At our midway point. 
Will Jesse try to stump me with 

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something obscure like you did 
last time, or pull something off

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my playlist? 
And before we jump in, let's 

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talk about who's sitting down 
with us today, because Josh is 

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someone who's brought something 
genuinely fresh to the card 

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knowledge side of content. 
So Josh has built a growing 

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corner of YouTube with over 1100
subscribers and climbing, mind 

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you, almost entirely through 
sharp, focused card level 

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insights. 
He's become known for 

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recognizing cards from almost 
nothing, decoding templating 

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patterns in real time, and 
breaking down what Magic's 

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language. 
What makes Magic's language 

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tick? 
That is hard to say. 

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And I stumbled on it even 
practicing, and here we are 

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live. 
And I did it again. 

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You got through it man, it's all
good. 

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And what's wild is that this 
depth came together fast not 

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long ago, and we'll get into 
this and into the timeline. 

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He first picked up Magic, but he
approaches the card file like 

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someone who's been studying it 
for years. 

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His work isn't gameplay, isn't 
discourse. 

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It isn't hype. 
It's clarity. 

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It's pattern recognition. 
It's seeing the bones of the 

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game translating into the 
content that people actually 

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want to watch. 
We're excited to talk to him 

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today about Magic, cognition, 
and what it means to carve out 

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your own lane in a crowded 
community. 

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Josh, welcome. 
Thank you for having me guys, I 

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really appreciate it. 
I'm excited to have you on 

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Jesse. 
I know this is going to be an 

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interesting one for you too as, 
as we kind of work through this.

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I, I, I can't wait to see what 
you come up with here as some 

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fun follow-ups and everything, 
because this is, this is unique,

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right? 
Josh has a unique space that 

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he's carved out. 
I haven't seen anybody else 

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doing this either. 
So you know, this is where it 

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gets fun. 
So Josh, when you, what, what 

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drew you to Spellify in the 1st 
place, right? 

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And when did you realize it was 
the format where your brain just

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clicked? 
Oh, if I my own timeline might 

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be a little goofy here. 
I remember I was came up on like

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EDH Rex thing about like I think
it was who God, who was it like 

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I think script or scrimp on a on
TikTok had put out the first 

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like couple spellifies there. 
I was like, Oh, that's kind of 

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cool. 
So I you know, I started doing 

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it and it's like, OK, this this 
seems like a cool little game to

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do. 
I think when I started doing it,

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it may have been like really 
early and when they actually 

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started doing like Spellify game
stuff between that and like this

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is around the time when I think 
they finally were pushing Wardle

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really hard into Discord. 
So like everyone's trying to hop

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into their own world games. 
So I started doing it figured 

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OK, the problem, I wouldn't say 
a problem per SE, but like on my

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channel, the content I was 
trying to focus on the time was 

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somewhere between like long form
and not quite risk study style 

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content, but more just like 
longer form videos. 

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And my frustration was like, 
well, I don't think I have the 

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time with my particular editing 
style. 

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I don't know if you guys looked 
too far in my other videos, but 

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most of it's like 0 punctuation 
style, like animatic kind of 

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stuff. 
That's just harder. 

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That's just harder to like mass 
produce compared you just 

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sitting in front of a camera and
just gap it for a while, right? 

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So I thought, OK, it's a way to 
make some daily content. 

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Hopefully I can whittle this 
down into a fastish enough 

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system, I can actually have some
good content put out and it just

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kind of, I wouldn't say it 
became my life, but it is now 

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actively a part of my daily 
routine. 

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Like it is. 
I work in LGS, so part of my 

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schedule turns into, all right, 
I work like 12 to 10, get home 

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at like 10:00-ish, chill for a 
while, midnight rolls around and

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that's when it like the clock 
hits on Spellify. 

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Like awesome, do you spellify? 
Let's see. 

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OK, so these are happening like 
midnight. 

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This is these. 
Are these are happening like 

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most of the time? 
Unless it's like a lazy day for 

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me, which sometimes happens, 
sometimes doesn't, but I am 

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generally doing them somewhere 
between like a minute to like 10

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minutes after the cards gone 
live. 

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Adam. 
Not tired or anything. 

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I. 
Jesse. 

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That doesn't compute. 
Yeah, just that doesn't compute.

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For just enough if you noticed 
on if if you go back far enough 

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to when the earlier spellifies 
before I really I made I try to 

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tighten up my editing in like 
the zone in stuff. 

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It has like the, you know, time 
till next spellify over there 

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and it's more than likely ever 
like 20-3 hours and like some 

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kind of minutes. 
Oh man, I I don't. 

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The last time I stayed up past 
midnight was like this week, but

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it was because I was sick. 
I I wouldn't say I'm a night owl

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but I'm also just like owl. 
It just makes sense to stick her

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out for it so I can do it in the
evening, record everything, then

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edit in the morning before I go 
to work. 

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Wow. 
And it and is that something 

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that you just picked up doing 
come like quickly or is it that 

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you kind of gradually build up 
to it over time? 

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It's something I just kind of 
decide I OK, I'd say is more of 

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like stubbornness. 
I I kind of describe at least 

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just my attitude, something 
like, OK, I am on a project, 

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some cost fallacy be damned. 
I'm, I'm just gonna, you know, 

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I'm gonna see the project 
through and with Spotify, I just

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turned into doing it and like, 
OK, I can keep, I can keep this 

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up. 
And then it turned to, OK, well,

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I want to keep consistently 
having daily content. 

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And I've done this enough now 
that I'm aware, aware of enough 

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of my rhythms and how to put it 
all out. 

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So just kind of became the 
consistency because obviously on

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a social media video stuff, 
whatever they will, they reward 

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consistency. 
And I figured, all right, well, 

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if I can't have consistent long 
form, damn it, I'm going to have

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consistent short form. 
I kind of pivoted to that 

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myself, you know, with what 
we're doing and how I'm putting 

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shorts on my channel. 
And you're right, consistency is

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definitely rewarded, although my
short today is not performing 

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very well and I'm kind of bummed
because I thought it was funny. 

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Anyway, you live, you learn, 
right? 

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So how did you train your brain 
as you were doing these to 

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recognize these templating so 
quickly, right? 

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Was it intentional practice? 
I mean, you mentioned 

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stubbornness, right? 
Or did it kind of come together 

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naturally as you got more 
engaged with magic's language 

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so. 
I'd say it's a combination. 

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For one, I have a massive card 
game background. 

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History wise, I've been playing 
TCGS for upward like 15 plus 

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years. 
My first game was Yu-gi-oh. 

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Then I got into Magic and just 
my brain's kind of always been 

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like dialed and geared in for 
the card game stuff. 

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With Magic specifically, part of
it was, I work at an LGS and a 

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lot of my job is going and 
entering our bulk and like 

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putting, going through bulk and 
just grading through cards. 

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So over the course of the day 
you see a bunch of cards. 

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They might be the same ones, but
you still see a bunch of them. 

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And I, I don't remember exactly 
when, but it was from doing 

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enough spellifies and just all 
the card and stuff you just got 

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to pick up on like, wait, hold 
on, this is all formatted about 

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the same. 
And I don't know, pattern 

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recognition just kind of kicks 
in after a while. 

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Yeah. 
And now I wouldn't say it's very

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easy, but it is probably more 
consistently keeping streaks now

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compared to the early days. 
So when that new spell, if I 

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loads at 12:01 AM, mind you, 
what's the first thing you're 

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reading? 
Is it the spacing? 

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The punctuation, The templating?
What's kind of your entry point?

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What are you looking at first? 
So entry point, I'm usually 

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checking the name. 
Generally if a card is talking 

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about a named character, usually
it's an apostrophe somewhere in 

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there for a possessive. 
So I think the one that came out

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today, if you don't want to do 
it in the next 3 1/2 hours, 3 

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hours, it's Saunders Ignition. 
So it's like taking a look at 

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the name. 
It's like, all right, if it's 

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possessive, what magic 
characters kind of fill in for 

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about that name? 
Like it's not Jessica's because 

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it's not Jessica's will. 
It's formatted differently. 

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Another important thing is, I 
mean, stupidly enough for like 

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OK, card type instant sorcery 
artifacts, trying to narrow it 

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down from there, Magic design 
branching out into like all the 

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other weird stuff of like, OK, 
like nowadays colored artifacts 

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are a pretty common thing, but 
they're not as common if you go 

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further back from like Core 19 
as a for instance. 

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So it's stuff like the name, 
it's stuff like the card types. 

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It's stupidly stuff like, you 
know, from that point, looking 

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the text for specific, this is 
going to get like really, really

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specific, but like particular 
symbols. 

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So generally if something has 
like A-IN it, for instance, 

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that's almost always like a 
choose X number type effect 

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because the way Magic cards are 
formatted, it's going to go 

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like, oh, choose one big hyphen 
and then like bullet points down

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the side. 
If there's a slash somewhere in 

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the text, then it's either 
talking about a power and 

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toughness change, so like a pump
spell, or it's talking about 11 

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counters. 
In that case, it's like, cool, 

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there's a little slash there, 
there's your digits. 

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And then if you look to the next
of it, that's, you know, your 

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kind of next inference for if 
it's talking counters or a 

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different pump. 
It's kind of like adding up all 

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these little language inferences
kind of thing to them in my 

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head. 
Go, OK, it's not talking about 

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counters. 
It's talking about a power 

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toughness pump. 
It's a creature, it's a 

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legendary or, or it's not 
legendary. 

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We're like, OK, this has like 15
card types here. 

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What it you know, what is this 
going to be? 

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It's just kind of taking the 
amalgamation of not as maybe not

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necessarily starting in one 
particular spot, because 

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especially I wouldn't, I'm 
really trying not to brag on 

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this because I think this is a 
very niche section of knowledge 

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that I don't think anyone should
reasonably have. 

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Just like, yes, I, I could 
deduce a magic card from no text

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00:10:30,920 --> 00:10:33,720
whatsoever, But like, it's, it's
these little things here and 

224
00:10:33,720 --> 00:10:36,000
there of like, all right, what 
other, like if you're trying to 

225
00:10:36,000 --> 00:10:38,800
like vision it in your head, 
like the big one that I'm always

226
00:10:38,800 --> 00:10:42,680
kind of locked in looking for is
an ETV trigger that's almost 

227
00:10:42,680 --> 00:10:45,240
always formatted the same. 
It's always like whatever, you 

228
00:10:45,240 --> 00:10:48,360
know, this creature enters or 
for legendaries, whatever card 

229
00:10:48,360 --> 00:10:51,480
name enters, you know, do XYZ 
things. 

230
00:10:51,720 --> 00:10:54,200
And those are almost always like
the easiest to kind of pick out.

231
00:10:55,040 --> 00:10:57,840
There's a lot of stuff has ETB 
effects or dies effects or all 

232
00:10:57,840 --> 00:11:01,600
that. 
And it's really like kind of 

233
00:11:01,600 --> 00:11:05,640
just finding like an anchor and 
then using that as like a, to 

234
00:11:05,640 --> 00:11:09,120
use like a code analogy, like a 
binary search tree of like, OK, 

235
00:11:09,160 --> 00:11:11,360
every little new piece of 
information keeps whittling down

236
00:11:11,360 --> 00:11:15,800
the available card pool and just
kind of going from there down 

237
00:11:15,880 --> 00:11:17,840
until finally cool. 
It's like XYZ card. 

238
00:11:18,280 --> 00:11:21,360
So each time you're, you're able
to kind of infer something, you 

239
00:11:21,360 --> 00:11:24,360
reach like a pivot point where 
you're like, OK, now we go here.

240
00:11:24,560 --> 00:11:28,880
Yeah, reasonably because of. 
Now we go here because of. 

241
00:11:29,400 --> 00:11:31,280
OK, you got that's, that's 
interesting. 

242
00:11:31,720 --> 00:11:34,760
So you mentioned in your panel 
in Atlanta that the templating 

243
00:11:34,760 --> 00:11:37,800
repetition teaches you how Magic
speaks basically, right? 

244
00:11:37,840 --> 00:11:41,400
How much does that inform your 
spellify guesses? 

245
00:11:41,400 --> 00:11:44,480
Because there, there's clearly 
the right way to template cards,

246
00:11:44,480 --> 00:11:46,520
right? 
For ease of reading, for, for 

247
00:11:46,520 --> 00:11:50,320
ease of understanding and stuff.
So just the flow of the, the 

248
00:11:50,320 --> 00:11:52,920
text on these cards teaches you 
how Magic speaks. 

249
00:11:52,920 --> 00:11:55,600
So how does that help with your 
Spellify guesses? 

250
00:11:55,600 --> 00:11:58,560
I you talked a little bit about 
enters the battlefield and stuff

251
00:11:58,560 --> 00:12:01,320
like that, but what else? 
What else is there? 

252
00:12:01,720 --> 00:12:04,920
I mean, the big like I'm trying 
to like as like I guess point 

253
00:12:04,920 --> 00:12:07,520
out some specific things, but 
like generally like card 

254
00:12:07,520 --> 00:12:10,400
formatting is it's one, I mean, 
I think the the panels on 

255
00:12:10,400 --> 00:12:13,840
YouTube, like the big part of it
is like how Magic organizes 

256
00:12:13,840 --> 00:12:16,360
information physically on the 
cards. 

257
00:12:16,560 --> 00:12:19,680
So generally it's even doing 
things way before like an ET BS 

258
00:12:19,680 --> 00:12:22,320
trigger or leaves. 
It's doing like here's a static 

259
00:12:22,320 --> 00:12:25,600
thing that might be changing how
you actually cast the card or an

260
00:12:25,600 --> 00:12:27,000
additional cost to cast the 
card. 

261
00:12:27,000 --> 00:12:29,400
And then from down there, it's 
talking about static effects. 

262
00:12:29,760 --> 00:12:33,600
It's talking in there about like
sometimes it changes between 

263
00:12:33,600 --> 00:12:36,000
some cards, but it's like 
generally goofiness flying. 

264
00:12:36,440 --> 00:12:40,880
Yeah, first static, static parts
of the cards and then going to 

265
00:12:40,880 --> 00:12:44,680
the things that I, you know, 
maybe we as players more pay 

266
00:12:44,680 --> 00:12:47,440
attention to like, you know, 
ETV's, dyes, triggers, leaves, 

267
00:12:47,440 --> 00:12:49,120
triggers. 
And then the really goofy stuff 

268
00:12:49,120 --> 00:12:51,240
down below, which I thought was 
really weird that like Threshold

269
00:12:51,240 --> 00:12:54,600
and Metal Craft tends to just 
like sit towards the bottom of a

270
00:12:54,600 --> 00:12:56,880
card, which I guess makes sense 
because it's something that's a 

271
00:12:56,880 --> 00:13:00,360
little more fluid and not as 
maybe not always as relevant to 

272
00:13:00,440 --> 00:13:01,520
a board state. 
They're also. 

273
00:13:01,600 --> 00:13:05,000
So conditional abilities, right?
Because they might not always be

274
00:13:05,000 --> 00:13:07,160
turned on. 
Metal Zack, for example. 

275
00:13:07,480 --> 00:13:10,760
Yeah. 
So I guess in terms of how that 

276
00:13:10,760 --> 00:13:14,240
has taught me styling of a card,
maybe not so much as styling 

277
00:13:14,240 --> 00:13:17,640
just more as helping to 
recognize per SE, just like of 

278
00:13:17,640 --> 00:13:20,800
all the how to say just like 
just kind of like how like the 

279
00:13:20,800 --> 00:13:23,400
big one, maybe that isn't as 
realized. 

280
00:13:23,400 --> 00:13:27,640
Strifell uses because they pull 
EDA truck pulls from Strifell to

281
00:13:27,640 --> 00:13:29,880
make the text of the cards 
they're pulling from the most 

282
00:13:29,880 --> 00:13:33,760
recent Aradas, which doesn't 
seem super relevant. 

283
00:13:33,760 --> 00:13:36,480
But then there's the thing that 
happened pretty recently that 

284
00:13:36,480 --> 00:13:41,000
now, well, the the enter stuff, 
but more specifically, instead 

285
00:13:41,000 --> 00:13:45,600
of saying like when entire card 
name enters, it'll just whittle 

286
00:13:45,600 --> 00:13:48,640
down to when this artifact, this
creature enters. 

287
00:13:48,640 --> 00:13:50,280
I. 
Missed that which? 

288
00:13:50,280 --> 00:13:54,000
Is it's not, it doesn't always 
come up, but it's a thing there 

289
00:13:54,000 --> 00:13:56,160
where it's OK now it's like a 
more recent dish print kind of 

290
00:13:56,160 --> 00:13:57,760
thing or just more recent 
errata. 

291
00:13:57,760 --> 00:13:59,920
I guess trying to I've realized 
I keep deviating away from the 

292
00:13:59,920 --> 00:14:01,520
question, but for like, how is 
it? 

293
00:14:01,520 --> 00:14:02,600
I don't know. 
I I get you, yeah. 

294
00:14:03,160 --> 00:14:06,320
But just like where it keeps 
with the, I guess the to boil it

295
00:14:06,320 --> 00:14:09,720
down, it's less that it's 
teaching about necessarily for 

296
00:14:09,720 --> 00:14:11,880
me how cards are set up just 
more of like reinforcing like, 

297
00:14:11,880 --> 00:14:14,680
OK, here's how all this 
information is spread out 

298
00:14:14,680 --> 00:14:18,200
necessarily for players and just
understanding the cards that. 

299
00:14:18,200 --> 00:14:20,600
Idea that is magic having a 
language. 

300
00:14:20,600 --> 00:14:23,080
When did that start to like 
click for you maybe? 

301
00:14:23,080 --> 00:14:26,880
Like maybe. 
I don't think necessarily ever 

302
00:14:26,880 --> 00:14:28,760
clicked per SE. 
It was, I think more of like 

303
00:14:29,280 --> 00:14:31,720
when I was actually putting the 
stuff together for the Spellify 

304
00:14:31,720 --> 00:14:35,160
panel and, you know, trying to 
organize all my, I mean, 

305
00:14:35,160 --> 00:14:37,200
genuinely, because it's like a 
thing that in the moment, 

306
00:14:37,320 --> 00:14:41,720
because when I'm, when I'm doing
spellifies, they take, I've had 

307
00:14:41,720 --> 00:14:44,160
some, I've had some longer ones,
but the like the most amount of 

308
00:14:44,160 --> 00:14:46,440
time that Spellify generally 
takes me is somewhere between 15

309
00:14:46,440 --> 00:14:48,360
to 20 minutes on average, 
probably more like 5. 

310
00:14:48,920 --> 00:14:52,320
So it's really small chunks that
I don't, you don't really kind 

311
00:14:52,320 --> 00:14:53,720
of sit on at that point. 
It's like, all right, you did 

312
00:14:53,720 --> 00:14:55,600
it. 
It's like, it's like potato 

313
00:14:55,600 --> 00:14:57,080
chips. 
It's candy kind of thing. 

314
00:14:57,080 --> 00:14:59,240
You consume it. 
And then he goes to the editing 

315
00:14:59,240 --> 00:15:01,680
Bay to start being worked on. 
But it wasn't until I was 

316
00:15:01,680 --> 00:15:03,960
actually sitting down to try and
articulate my thoughts for 

317
00:15:03,960 --> 00:15:07,440
Spellify because I realized, OK,
this is like kind of a goofy 

318
00:15:07,440 --> 00:15:09,400
little game. 
What are the points I actually 

319
00:15:09,400 --> 00:15:11,680
want to talk about? 
And then I kind of sat down kind

320
00:15:11,680 --> 00:15:15,200
of thinking through like, OK, 
what's like, you know, how to 

321
00:15:15,520 --> 00:15:19,000
explain to people, hey, here's 
how a magic card is organized. 

322
00:15:19,360 --> 00:15:22,280
Like, if it seems super like 
niche, but then again, 

323
00:15:22,800 --> 00:15:24,480
especially with stuff like 
secret layers of people having 

324
00:15:24,480 --> 00:15:27,240
their own thoughts nowadays for 
how stuff like Universes beyond 

325
00:15:27,240 --> 00:15:29,000
should be, you know, expressed 
in the game. 

326
00:15:29,240 --> 00:15:33,280
You have maybe not a massive 
push, but a a rise of people 

327
00:15:33,280 --> 00:15:37,960
wanting to make custom cards and
not to be like, oh, well, you 

328
00:15:37,960 --> 00:15:40,040
know, people should make like 
counterfeit cards and put that 

329
00:15:40,040 --> 00:15:41,840
into the atmosphere and have 
people like, you know, it's a 

330
00:15:41,840 --> 00:15:43,080
fake leak. 
Yeah. 

331
00:15:43,160 --> 00:15:45,640
Yeah, yeah. 
But I think it's warranted. 

332
00:15:45,640 --> 00:15:48,240
Like, hey, if you want to 
actually have something kind of 

333
00:15:48,240 --> 00:15:51,040
legit that have to be taken 
seriously as a design by the 

334
00:15:51,040 --> 00:15:53,600
community, you should know how 
to format it. 

335
00:15:53,600 --> 00:15:56,040
It's kind of like if you're 
writing like an essay, you know,

336
00:15:56,040 --> 00:15:59,760
you should have some semblance 
of proper punctuation, proper 

337
00:16:00,560 --> 00:16:05,120
annotations, kind of thing, like
kind of going back the the 

338
00:16:05,120 --> 00:16:07,400
language lock and really came up
when I was organizing my 

339
00:16:07,400 --> 00:16:09,320
thoughts on the Spotify panels. 
Like, OK, how am I explaining 

340
00:16:09,320 --> 00:16:10,520
this? 
And then realizing, wait, hold 

341
00:16:10,520 --> 00:16:12,040
on a minute. 
There's just a bunch of little 

342
00:16:12,040 --> 00:16:14,280
like really tiny things like, 
all right, here's this giant 

343
00:16:14,280 --> 00:16:17,960
graph of oddly important words 
based on letter counts. 

344
00:16:18,440 --> 00:16:20,800
So like, all right, 4 letters. 
What's what's important in that 

345
00:16:20,800 --> 00:16:21,760
you don't realize? 
All right, Josh. 

346
00:16:21,800 --> 00:16:26,080
Had like 4-4 slides of that like
with just words on and he's like

347
00:16:26,080 --> 00:16:28,200
these are the four letter 
counts, these are the five. 

348
00:16:28,480 --> 00:16:31,120
I they were just riddled these 
slides. 

349
00:16:31,160 --> 00:16:32,880
I realized in hindsight that was
awful. 

350
00:16:33,440 --> 00:16:35,840
Who The Who the hell is gonna 
look at all that actually try to

351
00:16:35,840 --> 00:16:38,760
like All right, let me try to 
look at this for my seat 30 feet

352
00:16:38,760 --> 00:16:39,640
away. 
I. 

353
00:16:39,640 --> 00:16:44,040
Was sitting in the back too. 
But it's like little things 

354
00:16:44,040 --> 00:16:46,960
like, OK, a four letter words of
magic that like are relevant to 

355
00:16:46,960 --> 00:16:49,120
understanding a card. 
It's like, OK, does it draw? 

356
00:16:49,120 --> 00:16:51,760
Does it talk about a card is 
talking about that? 

357
00:16:51,760 --> 00:16:53,880
If it's talking about, you know,
targeting and all that, or even 

358
00:16:53,880 --> 00:16:57,600
6 letters targets different 
colors because Magic doesn't do 

359
00:16:57,600 --> 00:17:00,280
things like the card games where
it'll have like an iconography, 

360
00:17:00,400 --> 00:17:03,600
it'll just ward out most of the 
pertinent text. 

361
00:17:04,440 --> 00:17:06,119
Or like if it's single digit, 
that's, you know, the whole 

362
00:17:06,119 --> 00:17:09,839
numbers game with like the 
counters and pumps and all that.

363
00:17:09,960 --> 00:17:12,440
I I keep like loop around the 
questions basically when I 

364
00:17:12,440 --> 00:17:14,599
started actually making my panel
then I realized wow this is 

365
00:17:14,599 --> 00:17:16,960
actually way deeper and I hope I
can better explain this to 

366
00:17:16,960 --> 00:17:20,040
people they can understand it I.
Think that's pretty interesting.

367
00:17:20,040 --> 00:17:22,160
I think it's pretty cool 
actually, in a sense, because 

368
00:17:22,160 --> 00:17:23,839
you've kind of backed yourself 
into a corner. 

369
00:17:23,839 --> 00:17:27,160
You're like, oh shit, I'm 
committed to this panel now how 

370
00:17:27,160 --> 00:17:30,800
do I, how do I get this 
information to my audience? 

371
00:17:31,120 --> 00:17:32,520
I'll. 
Be so real with you. 

372
00:17:32,600 --> 00:17:35,320
I submitted that panel on my 
creator badge applications 

373
00:17:35,320 --> 00:17:37,680
thinking they're not. 
I'm thinking like, I, I mean, 

374
00:17:37,680 --> 00:17:39,840
like my, my creator badge 
records been kind of crap. 

375
00:17:40,200 --> 00:17:42,120
They're not going to take the 
panel because who cares about 

376
00:17:42,120 --> 00:17:44,960
Spellify of all things? 
And then I got the I got the 

377
00:17:45,200 --> 00:17:47,160
e-mail back. 
I'm like, oh I have to make this

378
00:17:47,160 --> 00:17:52,120
PowerPoint now. 
Yeah, I feel that in everything 

379
00:17:52,120 --> 00:17:54,560
that you're saying lead. 
I mean, we we kind of got that. 

380
00:17:54,560 --> 00:17:56,640
That's where that was that was 
going there. 

381
00:17:57,120 --> 00:18:01,000
That's so funny. 
So what about Spellify that lets

382
00:18:01,000 --> 00:18:03,360
you showcase your magic brain, 
right? 

383
00:18:03,360 --> 00:18:07,720
That like normal gameplay or 
playing a game of commander on 

384
00:18:07,720 --> 00:18:10,480
spell table or or something like
that. 

385
00:18:10,720 --> 00:18:13,560
How does this let you show 
showcase the way that you think 

386
00:18:13,560 --> 00:18:16,560
more than gameplay or other 
content? 

387
00:18:16,800 --> 00:18:21,200
So for me, the way I like to 
play Magic is, bluntly put, I 

388
00:18:21,200 --> 00:18:24,520
love combo decks. 
I am a combo aficionado at 

389
00:18:24,520 --> 00:18:26,440
heart. 
And I wouldn't say part of this 

390
00:18:26,440 --> 00:18:29,520
is to show like, yes, I'm just 
that I'm so much smarter. 

391
00:18:29,520 --> 00:18:30,960
I know more about the game kind 
of thing. 

392
00:18:31,800 --> 00:18:34,880
I like with Spellify that you 
can kind of demonstrate just 

393
00:18:34,880 --> 00:18:37,600
kind of like, I'd say brute kind
of card knowledge. 

394
00:18:37,760 --> 00:18:41,320
It's very, it feels good when 
it's like, oh, here's maybe a 

395
00:18:41,320 --> 00:18:43,240
card you haven't heard about 
kind of thing, even though it's 

396
00:18:43,240 --> 00:18:45,800
pulling as as Andy talked about 
in the panel. 

397
00:18:45,880 --> 00:18:49,960
Yeah, it's pulling from not an 
unknown list of cards it's 

398
00:18:49,960 --> 00:18:51,920
pulling from, I think like the 
top 500 or so. 

399
00:18:52,040 --> 00:18:54,240
So it's not stuff you probably 
haven't heard of, but there's 

400
00:18:54,240 --> 00:18:56,280
still a couple here and there 
that are like, oh, I've never 

401
00:18:56,280 --> 00:18:59,320
heard of this card before. 
But for me, at least personally,

402
00:18:59,320 --> 00:19:03,240
it's very I like being able to 
express just kind of my raw 

403
00:19:03,240 --> 00:19:05,600
knowledge of a game. 
As much as I said before, like, 

404
00:19:05,600 --> 00:19:07,760
Oh, I'm so much smarter. 
It's just more of like the the 

405
00:19:07,760 --> 00:19:10,400
niche interaction stuff. 
When I got into Magic, one of 

406
00:19:10,400 --> 00:19:14,280
my, I wouldn't say formative 
experiences, but when I moved 

407
00:19:14,280 --> 00:19:17,240
out to actually live on my own, 
buy my own magic cards, one of 

408
00:19:17,240 --> 00:19:19,880
my more formative experiences 
was hopping into a pod with my 

409
00:19:19,880 --> 00:19:23,440
friends who did, Hey, let's do a
six Man Group hug game, which is

410
00:19:24,920 --> 00:19:26,560
I'm not the one of group hug, 
but it's like, all right, five 

411
00:19:26,560 --> 00:19:31,080
guys on group hug. 
The stack is the the stacks of 

412
00:19:31,080 --> 00:19:33,680
Jenga tower like every 
interaction you're getting sunk 

413
00:19:33,680 --> 00:19:36,480
into the rules and I think it's 
really cool to be able to like 

414
00:19:36,800 --> 00:19:40,000
kind of show off like hey, 
here's like my just general card

415
00:19:40,000 --> 00:19:41,720
knowledge. 
And I think from there it lets 

416
00:19:41,720 --> 00:19:45,120
you expand into, well, if the 
cards, then maybe you understand

417
00:19:45,120 --> 00:19:46,560
how they interact with certain 
decks. 

418
00:19:46,560 --> 00:19:48,400
And that's how you can then get 
some cooler stuff in deck 

419
00:19:48,400 --> 00:19:51,760
building where it's not just 
like here's your typical 

420
00:19:52,040 --> 00:19:54,000
attraction deck, here's your 
typical or dragon deck. 

421
00:19:54,200 --> 00:19:58,520
There's at least some novelty 
you can bring into otherwise 

422
00:19:58,520 --> 00:20:02,560
exhaustive decks. 
That's Jesse and I have talked 

423
00:20:02,560 --> 00:20:06,360
about how we don't really feel 
that EDH rec is good for the 

424
00:20:06,360 --> 00:20:11,080
game in several places. 
So kind of that full on amalgam 

425
00:20:11,080 --> 00:20:16,120
of same, same decks is really 
exhausting to us from time to 

426
00:20:16,120 --> 00:20:17,680
time. 
So it's interesting that you say

427
00:20:17,680 --> 00:20:19,880
that. 
I can agree on like the some 

428
00:20:19,880 --> 00:20:21,360
levels of of agreeing that 
definitely, yeah. 

429
00:20:21,360 --> 00:20:23,840
The problem, the problem I think
is more, I think like Sylvia 

430
00:20:23,840 --> 00:20:26,840
Snell that people talked about, 
it's more so how people use EDH 

431
00:20:26,880 --> 00:20:29,840
rec because like a lot of times 
people just kind of pull from 

432
00:20:29,840 --> 00:20:31,320
like the average deck. 
Basically. 

433
00:20:31,320 --> 00:20:36,320
It's like, well, throw all these
into the list and I don't like 

434
00:20:36,320 --> 00:20:38,560
like on the one hand, it's great
that there's such a big resource

435
00:20:38,560 --> 00:20:40,800
that if you have no idea where 
to start with something, you 

436
00:20:40,800 --> 00:20:43,800
have a pretty easy template or 
something to run off of. 

437
00:20:44,680 --> 00:20:48,280
The problem is, I think when 
people zone in way too hard into

438
00:20:48,280 --> 00:20:51,120
that and don't bother to really 
expand out. 

439
00:20:51,200 --> 00:20:54,440
I mean, people expand out with 
their pet cards, but it's more 

440
00:20:54,440 --> 00:20:55,840
so when you're just not 
considering. 

441
00:20:56,080 --> 00:20:58,880
I mean, Magic is a game with 
like 10,000 plus game pieces. 

442
00:20:58,880 --> 00:21:03,240
It's like, why limit yourself to
the top 288 track? 

443
00:21:03,920 --> 00:21:05,880
Kind of thing. 
That's that's that's where we're

444
00:21:05,880 --> 00:21:09,040
at also in that sense. 
And and newer players may not 

445
00:21:09,040 --> 00:21:11,880
have that nuance or that 
curiosity either and they just 

446
00:21:11,880 --> 00:21:14,680
get what EDH rec just feeds to 
them and they're like well these

447
00:21:14,680 --> 00:21:18,280
are obviously good cards so must
put them in my deck. 

448
00:21:18,280 --> 00:21:20,880
Prices be damp. 
There's a fine, there's a fine 

449
00:21:20,880 --> 00:21:23,440
line that I think people need to
draw. 

450
00:21:23,440 --> 00:21:26,120
And then maybe something needs 
to be expressed to newer players

451
00:21:26,120 --> 00:21:28,120
more. 
I wouldn't, I wouldn't say 

452
00:21:28,120 --> 00:21:29,120
forcefully. 
That's the threat. 

453
00:21:29,120 --> 00:21:32,240
We're like more out there to be 
like, hey, guys, like EA track 

454
00:21:32,240 --> 00:21:35,800
is a great resource to 
understand where like the the 

455
00:21:35,840 --> 00:21:39,800
player hive mind consensus is. 
But make sure you know, and then

456
00:21:39,800 --> 00:21:41,760
from there you can start digging
to like some of the other stuff 

457
00:21:41,760 --> 00:21:44,360
of like, OK, the stuff that's 
like the negative percentage 

458
00:21:44,360 --> 00:21:46,240
list kind of thing where it's 
like, OK, actually this might be

459
00:21:46,240 --> 00:21:48,320
kind of interesting to throw it.
Yeah. 

460
00:21:48,720 --> 00:21:51,080
Yeah. 
So do you have changing gears 

461
00:21:51,080 --> 00:21:53,600
back to the cards? 
Do you have a favorite like I 

462
00:21:53,600 --> 00:21:57,440
know exactly what this card is 
moment or or one that like you 

463
00:21:57,440 --> 00:22:01,680
have just. 
Blanked OK, so my my favorite, I

464
00:22:01,680 --> 00:22:04,960
think was like chromatic Lantern
and that was like, OK, there's a

465
00:22:04,960 --> 00:22:07,560
couple and it's like a lot of 
times I feel like when it's a 

466
00:22:07,560 --> 00:22:11,680
car that I know I feel like I 
have I'm more I'm more have to 

467
00:22:11,680 --> 00:22:13,920
talk to pad time to be like. 
So I was just going to say. 

468
00:22:13,920 --> 00:22:16,560
Do you just, have you ever just 
dove in and been like Chromatic 

469
00:22:16,560 --> 00:22:18,200
Lantern? 
Like, yeah, I know that. 

470
00:22:18,360 --> 00:22:21,000
That's the short. 
I I've never had it where it's 

471
00:22:21,000 --> 00:22:23,560
just that short because I think 
that's a bit of a like like 

472
00:22:23,560 --> 00:22:25,960
disservice to it to not 
breakdown what's going on. 

473
00:22:26,040 --> 00:22:27,880
But there's some words just 
like, OK, I know what this is. 

474
00:22:28,080 --> 00:22:31,080
I got up at the time and explain
like where, why I know it's XYZ 

475
00:22:31,080 --> 00:22:33,480
thing. 
There are two that stand out as 

476
00:22:33,480 --> 00:22:35,920
like almost shattering the 
streak whatsoever. 

477
00:22:35,920 --> 00:22:38,400
There is serif Viper's Fang from
midnight hunt. 

478
00:22:39,040 --> 00:22:42,240
It's a green drop that like your
tap guys have death touch. 

479
00:22:42,240 --> 00:22:43,720
Your untapped guys have hex 
proof. 

480
00:22:44,040 --> 00:22:45,920
You can pay 1 and tap it to 
untap something. 

481
00:22:46,400 --> 00:22:48,200
That one. 
I just was like, OK, I just kind

482
00:22:48,200 --> 00:22:51,560
of hell married on like the the 
last part of the name. 

483
00:22:51,560 --> 00:22:54,680
I just wasn't sure what it was. 
More recently, I think it was 

484
00:22:54,680 --> 00:22:59,200
like last month or so. 
Kazul, Tyrant of the Cliffs from

485
00:22:59,200 --> 00:23:01,840
I think originally Worldwig. 
It's like a it's a red legend. 

486
00:23:01,840 --> 00:23:04,120
Card. 
It's like a it's like anti 

487
00:23:04,120 --> 00:23:08,080
ghostly prison where it's like 
if you want to oh, you, oh, you 

488
00:23:08,080 --> 00:23:09,720
have the copy, you have a copy 
over there. 

489
00:23:09,880 --> 00:23:11,240
It's. 
Sitting on my desk. 

490
00:23:11,600 --> 00:23:14,800
Hell yeah, yeah, it's like it's 
like anti ghostly prison. 

491
00:23:14,800 --> 00:23:17,360
It's like you pay 3 or you or 
yeah, you just like fill out the

492
00:23:17,400 --> 00:23:20,960
the crack pack for it. 
There's a bunch of ogres and I 

493
00:23:20,960 --> 00:23:23,480
vividly remember I was staring 
at my computer for like I I 

494
00:23:23,480 --> 00:23:26,560
think that one might be the 
longest raw footage for a 

495
00:23:26,560 --> 00:23:29,480
spellify like 2 minutes where 
I'm just like staring at my 

496
00:23:29,480 --> 00:23:31,200
screen going you got to be 
kidding me. 

497
00:23:31,200 --> 00:23:33,920
I'm going to die to this dumb 
ass red creature. 

498
00:23:34,200 --> 00:23:37,520
And I I something clicked of 
like, OK, I think I know what 

499
00:23:37,520 --> 00:23:38,800
this is. 
I know what the effect is. 

500
00:23:38,920 --> 00:23:43,120
The name is stuck here and I 
just sent Kazul and I got I was 

501
00:23:43,120 --> 00:23:48,640
like, I'm not dead, let's go. 
Kept the streak alive. 

502
00:23:49,320 --> 00:23:51,680
Everyone blanks on cards 
obviously sometimes. 

503
00:23:51,680 --> 00:23:55,520
Do you have a white whale that? 
So thankful like cuz Zool's the 

504
00:23:55,520 --> 00:23:57,960
closest I think to being the 
white whale of like net of like 

505
00:23:57,960 --> 00:24:00,920
not getting it. 
I am, I, I, if I did hard mode, 

506
00:24:00,920 --> 00:24:02,240
I'd probably have a couple more 
there. 

507
00:24:02,240 --> 00:24:05,040
If I I'd want to be more hard 
mode with the problems that I 

508
00:24:05,040 --> 00:24:07,760
act, I want to like be able to 
edit my stuff out in timely 

509
00:24:07,760 --> 00:24:09,320
manner. 
And I think hard mode would just

510
00:24:09,320 --> 00:24:12,720
be too much editing for me, not 
too along with the regular yeah,

511
00:24:12,960 --> 00:24:15,200
stuff I should do hard mode. 
It's just because I'm starting 

512
00:24:15,200 --> 00:24:18,440
to see some duplicates actually 
pop up that I've seen before on 

513
00:24:18,480 --> 00:24:20,640
Spellify. 
So I think I keep seeing some 

514
00:24:20,640 --> 00:24:22,000
duplicates. 
I'm going to go, OK, let's see 

515
00:24:22,000 --> 00:24:24,080
what hard mode does and if I can
get something fun here from 

516
00:24:24,080 --> 00:24:26,840
there. 
But like at the panel, I don't 

517
00:24:27,840 --> 00:24:29,320
God, I think in the panel I 
don't know if I would have 

518
00:24:29,320 --> 00:24:32,640
gotten the IT was like some 
random land like one of those 

519
00:24:32,640 --> 00:24:36,000
game lands from. 
God, that's right, it was from 

520
00:24:36,040 --> 00:24:38,560
Bloomborough. 
Yeah, no, it was the yeah, it 

521
00:24:38,560 --> 00:24:39,680
was Lilypad Village or 
something. 

522
00:24:39,680 --> 00:24:40,680
Lilypad. 
Village, Yeah. 

523
00:24:40,680 --> 00:24:42,160
I don't know if that's. 
One that would have been like 

524
00:24:42,160 --> 00:24:44,360
the white whale, but that's 
where I was like, I don't got a 

525
00:24:44,360 --> 00:24:45,720
clue what this is. 
Audience. 

526
00:24:45,800 --> 00:24:47,080
Give me your. 
Give me your best. 

527
00:24:47,160 --> 00:24:49,360
Bet we got there. 
We got there. 

528
00:24:49,360 --> 00:24:51,720
I I was blanking really hard on 
that. 

529
00:24:51,720 --> 00:24:53,400
The rest of the audience helped 
us out there. 

530
00:24:53,400 --> 00:24:55,440
That's my buddy. 
Jordan, Yeah. 

531
00:24:56,720 --> 00:24:58,960
So you touched on this a little 
bit, but let's let's dive in a 

532
00:24:58,960 --> 00:25:02,200
little bit deeper here. 
So how did your Spellify videos 

533
00:25:02,200 --> 00:25:05,840
evolve over time, right? 
So obviously you, you, you kind 

534
00:25:05,840 --> 00:25:07,960
of dove in, you, you threw some 
editing together and you're 

535
00:25:07,960 --> 00:25:10,520
like, OK, this is going to work.
But what changed from your early

536
00:25:10,520 --> 00:25:12,760
attempts to the rhythm that 
you've settled in now? 

537
00:25:13,160 --> 00:25:16,400
So the the bones remain about 
the same. 

538
00:25:16,400 --> 00:25:18,800
The meat is I think where it's a
little different because before 

539
00:25:18,800 --> 00:25:22,080
it was just vaguely just like 
recording just the Spellify 

540
00:25:22,080 --> 00:25:25,040
screen and then just kind of 
going from there and just my, my

541
00:25:25,040 --> 00:25:27,760
audio and that event. 
Cuz at that point I was still 

542
00:25:27,760 --> 00:25:31,720
trying to be like a faceless 
YouTube type just cuz like I, I 

543
00:25:31,920 --> 00:25:33,640
not that I'm like, oh, I don't 
want to show my face online. 

544
00:25:33,760 --> 00:25:36,080
I have my own website that has 
my face from LinkedIn from like 

545
00:25:36,560 --> 00:25:38,600
five years ago. 
So it's not like it's a, it's a 

546
00:25:38,600 --> 00:25:40,640
privacy thing. 
It's just more of like, well, 

547
00:25:40,640 --> 00:25:43,400
how long should I keep the face 
thing going to like face reveal?

548
00:25:43,480 --> 00:25:46,240
But it turned it for more of 
that into like, OK, let me add 

549
00:25:46,240 --> 00:25:49,240
like my face Cam into this to 
then have like my reaction cuz 

550
00:25:49,240 --> 00:25:51,040
maybe that'll like look better 
kind of thing. 

551
00:25:51,040 --> 00:25:53,640
And then another part of it that
happened was captions. 

552
00:25:53,640 --> 00:25:57,320
Surprisingly, up until recently 
I I always do my captions all by

553
00:25:57,320 --> 00:26:00,280
hand to like. 
Yeah, you'd go. 

554
00:26:00,440 --> 00:26:03,120
In the editing, you'd go back 
and oh man, yeah. 

555
00:26:03,120 --> 00:26:04,440
And he's just typing. 
Them out. 

556
00:26:04,640 --> 00:26:08,880
Yes, I mean actually I'm now 
using different software for the

557
00:26:08,880 --> 00:26:10,800
reason why is because I don't 
use cap cut for my videos. 

558
00:26:10,800 --> 00:26:13,600
I use Sony Vegas, but I don't 
have Sony Vegas. 

559
00:26:13,600 --> 00:26:17,600
The version that I'm using 
doesn't have a like an auto 

560
00:26:17,600 --> 00:26:19,560
caption feature. 
If I watch you then it's like 

561
00:26:19,560 --> 00:26:22,400
cool, I got to drop 300 on like 
Sony Vegas 23 or something like 

562
00:26:22,400 --> 00:26:25,240
that. 
So for a while it was like all 

563
00:26:25,240 --> 00:26:28,160
right, cool, I want captions in 
here because captions seem to do

564
00:26:28,160 --> 00:26:30,920
well socials wise. 
Let me just type those up and 

565
00:26:30,920 --> 00:26:33,880
then like some other little 
things like OK, like positioning

566
00:26:33,880 --> 00:26:36,000
where the camera is having a 
little border on there. 

567
00:26:36,000 --> 00:26:38,120
Up until recently, I got some 
help from a girl at the green 

568
00:26:38,120 --> 00:26:41,400
suit to like kind of help with 
like how the setup of things is.

569
00:26:41,480 --> 00:26:44,280
And then the the one that I'm 
I'm genuinely the most happy 

570
00:26:44,280 --> 00:26:47,080
about kind of recently. 
If you know deep pocket monster,

571
00:26:47,080 --> 00:26:50,680
he does the should I open it or 
keep it sealed Pokémon openings.

572
00:26:50,680 --> 00:26:53,640
Yep, Yep. 
And I decided, well, I should 

573
00:26:53,640 --> 00:26:55,880
have a jaunty musical intro in 
my videos too. 

574
00:26:56,320 --> 00:27:01,880
So I have the little the little 
spellify intro in there now 13 

575
00:27:01,880 --> 00:27:04,480
gets for courtesy. 
It's Spellify in 60 and I have a

576
00:27:04,480 --> 00:27:07,920
little like logo kind of pop in 
kind of rolling for it. 

577
00:27:09,000 --> 00:27:10,400
I don't know if I want to change
it more from there. 

578
00:27:10,400 --> 00:27:13,280
I'm liking where the formatting 
and just kind of how everything 

579
00:27:13,280 --> 00:27:17,000
is set up right now. 
I mean, look, most of it, like I

580
00:27:17,000 --> 00:27:19,840
said, has been just kind of like
meat and presentation, rather 

581
00:27:19,840 --> 00:27:21,200
like the bones. 
The bones have always been the 

582
00:27:21,200 --> 00:27:22,040
same. 
It's been all right. 

583
00:27:22,040 --> 00:27:25,280
Can I like get this done as fast
as possible? 

584
00:27:25,840 --> 00:27:29,320
I'll be honest, the in 60 is 
kind of a misnomer. 

585
00:27:29,320 --> 00:27:31,840
I think in reality, like most of
the videos, the raw footage is 

586
00:27:31,840 --> 00:27:35,000
probably like 4 to 5 minutes 
because it's like half the time 

587
00:27:35,000 --> 00:27:37,800
me yapping about the card at the
end and cutting stuff out or 

588
00:27:37,800 --> 00:27:40,280
it's like just, you know, taking
a little bit longer to solve the

589
00:27:40,280 --> 00:27:43,360
thing. 
But I try I was trying in the in

590
00:27:43,360 --> 00:27:45,480
the beginning to really keep it 
down to 60 seconds and then 

591
00:27:45,480 --> 00:27:47,520
YouTube shorts opened it up to 
be 3 minutes long. 

592
00:27:47,760 --> 00:27:49,240
So they're cool. 
I have some breathing room to 

593
00:27:49,240 --> 00:27:52,320
like make some more edits and 
actually let this breathe a bit 

594
00:27:52,320 --> 00:27:55,040
instead of just going like all 
right see you guys next time 

595
00:27:55,400 --> 00:27:57,120
that's. 
That's kind of like Voldemort. 

596
00:27:58,640 --> 00:28:00,840
It just over my head. 
Exactly. 

597
00:28:01,080 --> 00:28:02,080
That's how it. 
Goes. 

598
00:28:02,560 --> 00:28:05,200
Does it feel different going 
back and watching those early, 

599
00:28:05,280 --> 00:28:07,000
early videos compared to the 
ones that you do now? 

600
00:28:07,360 --> 00:28:09,080
Oh. 
Yeah, I look at this and go, 

601
00:28:09,080 --> 00:28:10,400
wow, I can't believe I'll let 
these out. 

602
00:28:11,040 --> 00:28:12,680
But that they're an archive, 
right? 

603
00:28:12,680 --> 00:28:15,720
That is historical footage that 
you used to stay there. 

604
00:28:15,720 --> 00:28:16,920
Oh. 
Man, if we're talking like 

605
00:28:16,920 --> 00:28:19,360
looking back on things, I was 
checking just out of rock 

606
00:28:19,360 --> 00:28:22,440
curiosity today, I've been 
adding to the playlist on 

607
00:28:22,440 --> 00:28:25,200
YouTube since I've been 
publishing them out. 

608
00:28:25,560 --> 00:28:29,720
There are now almost 600 
spellify shorts that would hurt 

609
00:28:29,720 --> 00:28:31,440
just a little bit. 
Like God, I've been doing this 

610
00:28:31,440 --> 00:28:33,840
for all those two years now. 
What are you talking about? 

611
00:28:33,840 --> 00:28:36,800
That's. 
A trip that is a trip that's 

612
00:28:37,080 --> 00:28:39,320
that's a hell of a streak too. 
I mean, if you think about it, I

613
00:28:39,320 --> 00:28:41,000
mean, you said you got into a 
rhythm. 

614
00:28:41,000 --> 00:28:42,320
This is just what you do 
everyday. 

615
00:28:42,640 --> 00:28:45,360
Clearly in three hours, Josh is 
going to be doing the next one 

616
00:28:45,360 --> 00:28:47,240
after this podcast. 
So you are. 

617
00:28:47,240 --> 00:28:52,400
Absolutely correct. 
I don't like you clock and be 

618
00:28:52,400 --> 00:28:54,120
like that but you are 100%. 
Correct. 

619
00:28:54,120 --> 00:28:56,240
I mean, this is where we're at. 
That's all right. 

620
00:28:56,240 --> 00:28:58,320
We're gonna give you a little 
bit of a buffer and a lead in 

621
00:28:58,320 --> 00:29:01,520
you get to chill after this and 
then boom, right into it. 

622
00:29:01,520 --> 00:29:05,640
We'll be looking for it next. 
So do you ever think of Spellify

623
00:29:05,640 --> 00:29:07,680
as like a form of design 
training? 

624
00:29:08,480 --> 00:29:11,600
Like sharpening your ability to 
understand how Magic 

625
00:29:11,600 --> 00:29:13,280
communicates through card 
language. 

626
00:29:13,600 --> 00:29:15,720
I'll be honest, it's one of 
those things that also probably 

627
00:29:15,720 --> 00:29:18,520
didn't come up till I was 
actually working on the Spellify

628
00:29:18,520 --> 00:29:21,120
panel, because at that point 
it's just like, OK, just like 

629
00:29:21,120 --> 00:29:23,800
knowing the card information. 
But obviously as I'm going into 

630
00:29:23,800 --> 00:29:27,480
it, to kind of want to explain 
to an audience why they should 

631
00:29:27,480 --> 00:29:29,760
care about this thing as much 
that I care about it as much as 

632
00:29:29,760 --> 00:29:31,080
it is like a little bit of 
bragging rights. 

633
00:29:31,080 --> 00:29:33,800
Like cool, I know a lot about 
Magic, but also like, OK, it's 

634
00:29:33,800 --> 00:29:35,960
just bragging rights. 
You know, why should I care 

635
00:29:35,960 --> 00:29:39,160
about this? 
Like I said kind of before 

636
00:29:39,160 --> 00:29:42,800
earlier, there's a growing 
sentiment and just group, you 

637
00:29:42,800 --> 00:29:45,720
know, group of fans that want to
make their own cards. 

638
00:29:45,960 --> 00:29:49,480
And it makes sense that they 
should have an idea of the 

639
00:29:49,480 --> 00:29:53,520
design language and design 
etiquettes of Magic in order to 

640
00:29:53,800 --> 00:29:56,600
express those designs properly. 
I mean, bluntly, if you ever go 

641
00:29:56,600 --> 00:29:58,640
on like R slash custom Magic, 
I'm pretty sure for a while they

642
00:29:58,640 --> 00:30:03,280
had like a post that was like 5 
the five worst rated submissions

643
00:30:03,280 --> 00:30:06,320
this week. 
And part and part of the like 

644
00:30:06,320 --> 00:30:09,240
the poorness of the submissions 
for some of them is like, yeah, 

645
00:30:09,240 --> 00:30:12,440
these designs are like bad or 
not good or just not healthy for

646
00:30:12,440 --> 00:30:14,560
the game, but happens the 
formatting's bad. 

647
00:30:14,880 --> 00:30:16,600
They don't they haven't set it 
up correctly. 

648
00:30:16,600 --> 00:30:21,760
It just looks like a very sloppy
attempt to design a card. 

649
00:30:22,040 --> 00:30:25,320
And I think on some level 
Spellify helps for that, at 

650
00:30:25,320 --> 00:30:30,280
least for presenting cards to 
people, because you obviously, 

651
00:30:30,280 --> 00:30:33,560
yeah, it's still pulling from 
like a very well known list of 

652
00:30:33,560 --> 00:30:35,240
cards. 
But I mean, in that case, like, 

653
00:30:35,240 --> 00:30:36,400
well, cool, these are so well 
known. 

654
00:30:36,400 --> 00:30:37,800
These are probably the ones that
people really like. 

655
00:30:38,600 --> 00:30:42,160
So not only are you learning on 
some degree how to properly 

656
00:30:42,160 --> 00:30:45,720
format a card, there's also the 
level of why do people like 

657
00:30:45,720 --> 00:30:47,880
these cards? 
It's not something that that 

658
00:30:47,880 --> 00:30:50,880
specify like makes public like, 
oh, hey, this is the 500. 

659
00:30:51,120 --> 00:30:55,720
I mean, I, I literally only 
found out the whole 500 like 

660
00:30:55,760 --> 00:30:59,880
account information at the panel
with everyone else slide news to

661
00:30:59,880 --> 00:31:03,760
me too. 
But I think it just helps people

662
00:31:03,760 --> 00:31:06,480
by exposing them to the language
and kind of like with me, like 

663
00:31:06,480 --> 00:31:10,120
for going through it so much you
pick up if you want to like kind

664
00:31:10,120 --> 00:31:11,920
of sit down and just go through 
every day. 

665
00:31:12,200 --> 00:31:13,600
Eventually something's going to 
stick. 

666
00:31:13,800 --> 00:31:16,360
You're going to recognize how 
Magic organizes their 

667
00:31:16,360 --> 00:31:18,200
information. 
And by knowing how that 

668
00:31:18,200 --> 00:31:21,200
information is organized, you 
can better express yourself with

669
00:31:21,200 --> 00:31:23,200
your cards to the community at 
large. 

670
00:31:23,200 --> 00:31:26,120
And whether whether the ideas 
are good is up for debate, but 

671
00:31:26,120 --> 00:31:28,200
at least your forming will be 
correct and people won't give 

672
00:31:28,200 --> 00:31:31,160
you People won't have an easy 
out to discredit your ideas 

673
00:31:31,160 --> 00:31:33,600
right because something isn't 
formatted properly. 

674
00:31:34,600 --> 00:31:37,680
Kid can't even read a. 
Little Billy. 

675
00:31:37,680 --> 00:31:38,960
That's just cardio players 
though. 

676
00:31:39,160 --> 00:31:41,880
A. 
Little Billy Madison for you. 

677
00:31:42,320 --> 00:31:46,160
So you talked about this a 
little bit, right. 

678
00:31:46,160 --> 00:31:50,440
So a lot of the 62nd boundary 
just became out of shorts, 

679
00:31:50,440 --> 00:31:52,240
needing to be 60 seconds or 
anything. 

680
00:31:52,600 --> 00:31:55,520
But do you set your own actual 
constraints in your head? 

681
00:31:55,520 --> 00:31:57,920
Like do you have a clock that's 
going off as you're doing this? 

682
00:31:57,920 --> 00:32:00,080
And you're like, Oh no, I'm over
5 minutes. 

683
00:32:00,360 --> 00:32:02,960
I got a lot of anything to do. 
Oh no. 

684
00:32:03,800 --> 00:32:06,520
It's it's like in my head, it's 
me looking over OBS and seeing 

685
00:32:06,520 --> 00:32:09,560
like the recording time and I'll
be half the time the recording 

686
00:32:09,560 --> 00:32:12,160
constraints are more so me going
like, Oh my God, I have to edit 

687
00:32:12,160 --> 00:32:15,760
this in the morning. 
But I mean like the, the 

688
00:32:15,760 --> 00:32:17,600
constraints are really more so 
just like the combination 

689
00:32:17,600 --> 00:32:20,840
bragging rights more just like 
wanting to like show off, show 

690
00:32:20,840 --> 00:32:24,000
off that knowledge of I can get 
this done kind of quickly. 

691
00:32:24,240 --> 00:32:26,960
I'd, I'd say the comfortable 
amount is somewhere between like

692
00:32:27,280 --> 00:32:30,400
3 to 4 minutes of like the 
entire thing of solving the card

693
00:32:30,400 --> 00:32:31,880
and then yapping about it for a 
while. 

694
00:32:32,040 --> 00:32:36,240
I tried my constraints that I 
tried to basically like spend 

695
00:32:37,120 --> 00:32:39,320
not a lot of time solving the 
card and then maybe a minute or 

696
00:32:39,320 --> 00:32:41,360
two talking about it later. 
So then like whittle back down 

697
00:32:41,360 --> 00:32:43,920
and editing and then however 
much time between like add reads

698
00:32:43,920 --> 00:32:45,760
or anything else that I want to 
throw into the video. 

699
00:32:46,720 --> 00:32:49,240
Initially the kind of the time 
constraints were like oh man, I 

700
00:32:49,680 --> 00:32:51,480
like really hard and fast like I
got to do. 

701
00:32:51,480 --> 00:32:53,240
It this fast? 
I think there was one where it 

702
00:32:53,240 --> 00:32:55,080
just took like 10 minutes to 
solve and I'm staring at it 

703
00:32:55,080 --> 00:32:57,160
later that morning. 
Like how do I get this down to a

704
00:32:57,160 --> 00:32:58,760
minute? 
Because part of the problem of 

705
00:32:58,760 --> 00:33:02,000
the time was and like YouTube 
Shorts having to be a minute 

706
00:33:02,000 --> 00:33:04,840
long and right at that point, 
it's not even out of like, oh, 

707
00:33:04,840 --> 00:33:06,080
can I show something the card in
a minute? 

708
00:33:06,080 --> 00:33:09,040
It's like me wanting to show the
thought process too. 

709
00:33:09,160 --> 00:33:12,520
Because I think like if it was 
just, I'm pretty sure we'd 

710
00:33:12,520 --> 00:33:14,400
agree. 
If it's just like me looking the

711
00:33:14,400 --> 00:33:16,520
card and then going like, ah, 
this is the card. 

712
00:33:16,600 --> 00:33:18,280
That's not really good. 
That's not an informative video.

713
00:33:18,280 --> 00:33:20,000
That's not like, that's not an 
April. 

714
00:33:20,000 --> 00:33:24,480
Fool's one, by the way. 
And that's, that's a good one. 

715
00:33:24,640 --> 00:33:26,040
That's, that's the thought. 
Just like, all right, here's a 

716
00:33:26,040 --> 00:33:27,640
card. 
Bye guys, I'll just see you next

717
00:33:27,880 --> 00:33:28,680
time. 
Cut the black. 

718
00:33:29,080 --> 00:33:32,760
But no, like the, the 
constraints are more of like 

719
00:33:32,760 --> 00:33:35,120
kind of kind of going to brag. 
And also just like for 

720
00:33:35,120 --> 00:33:40,080
conveniences, convenience sake 
of wanting to kind of get 

721
00:33:40,080 --> 00:33:42,360
everything down into a nice 
format. 

722
00:33:42,360 --> 00:33:44,800
One of the things that I I think
I'm at least kind of good at is 

723
00:33:44,800 --> 00:33:48,560
taking a bunch of information 
and getting it down really into 

724
00:33:48,560 --> 00:33:52,120
like a bite sized chunk. 
I was working on one of my long 

725
00:33:52,120 --> 00:33:55,600
forms is the Sammy deck profile 
or the the deck tech on like the

726
00:33:55,600 --> 00:33:59,120
Sammy from edge of eternities. 
And I'm reading through with my 

727
00:33:59,640 --> 00:34:01,440
with girl, the green suit. 
Actually, she's helped me write 

728
00:34:01,480 --> 00:34:03,480
the script for it. 
And I'm kind of going through 

729
00:34:03,480 --> 00:34:06,280
and by this point I've gone 
through like the mana base, the 

730
00:34:06,280 --> 00:34:09,840
creatures it's getting to like 
the, it's, it's probably about 

731
00:34:09,840 --> 00:34:12,639
like 4 or 5 pages of script that
I've gone like in my recording 

732
00:34:12,639 --> 00:34:14,360
about that points maybe like 4 
or 5 minutes. 

733
00:34:14,360 --> 00:34:18,280
And she goes through with me. 
She's like, how did you, how did

734
00:34:18,280 --> 00:34:20,320
you explain all that in like 5 
minutes? 

735
00:34:21,040 --> 00:34:23,960
Just too much information. 
But like the time constraints 

736
00:34:23,960 --> 00:34:27,280
are really more like combination
recording and more of me wanting

737
00:34:27,280 --> 00:34:28,800
it to be kind of fast because 
I'm really short. 

738
00:34:28,800 --> 00:34:31,440
It's just like, OK, you can't 
really be lingering way too long

739
00:34:31,440 --> 00:34:35,199
on things. 
So my timer is really the amount

740
00:34:35,199 --> 00:34:37,000
that I am comfortable trying to 
edit down later. 

741
00:34:37,000 --> 00:34:38,239
And if it's too long, then I 
will. 

742
00:34:38,920 --> 00:34:42,600
It's not a bad, it's not like a 
bad outcome. 

743
00:34:42,600 --> 00:34:45,560
It's just more of me being angry
with myself of like, come on 

744
00:34:45,560 --> 00:34:47,800
dude, it's a. 
Rougher morning get it together 

745
00:34:48,280 --> 00:34:51,440
I get it I get it so you you 
kind of answered my next 

746
00:34:51,440 --> 00:34:55,080
question come on Josh, you're 
killing me so you talked a 

747
00:34:55,080 --> 00:34:57,560
little bit about striking that 
balance right I want to yap a 

748
00:34:57,560 --> 00:35:00,080
little bit about my thought 
process, but we also need to 

749
00:35:00,080 --> 00:35:03,520
solve the card and I need to 
edit that down so that's that's 

750
00:35:03,520 --> 00:35:04,880
important. 
I think you strike the right 

751
00:35:04,880 --> 00:35:07,360
balance right. 
I think you found that balance 

752
00:35:07,360 --> 00:35:08,800
I. 
Tried to I honestly, one of the 

753
00:35:08,800 --> 00:35:10,960
things that I hope people 
actually do is stick around pass

754
00:35:10,960 --> 00:35:12,920
solving the card most because 
like I'm starting my YouTube 

755
00:35:12,920 --> 00:35:15,080
analytics for like, OK, where 
are people like engaged with 

756
00:35:15,080 --> 00:35:16,880
this? 
And I can't deny the the the 

757
00:35:16,880 --> 00:35:20,160
links, the graphs are very 
similar across most of the 

758
00:35:20,160 --> 00:35:22,600
spellifies. 
It starts like kind of big, does

759
00:35:22,600 --> 00:35:24,720
like a little thing and then 
about where you saw for the 

760
00:35:24,720 --> 00:35:28,520
card, it just like not a quite 
like like not a 90° drop 

761
00:35:28,520 --> 00:35:29,680
doesn't. 
Crater it's not. 

762
00:35:29,680 --> 00:35:31,960
A crater, But it's like, let's 
do a half pipe kind of thing. 

763
00:35:31,960 --> 00:35:34,760
I'm like, all right. 
So I found that too with my 

764
00:35:35,000 --> 00:35:38,600
Pendragon decks of the week once
once I've named the Arthur and 

765
00:35:38,600 --> 00:35:41,760
the Excalibur, they get it and 
they're they dip. 

766
00:35:43,640 --> 00:35:47,240
So the payoff is the guessing 
the card, right? 

767
00:35:47,240 --> 00:35:49,720
Yeah. 
So and how do you work that into

768
00:35:49,720 --> 00:35:52,360
your analytics? 
Like, well, I can't not guess 

769
00:35:52,360 --> 00:35:54,600
the card. 
That's my sticks. 

770
00:35:54,600 --> 00:35:57,920
So how do I slow roll it? 
Do I slow roll it? 

771
00:35:57,920 --> 00:36:00,560
It's tough it. 
Actually is another thing I 

772
00:36:00,560 --> 00:36:02,200
should have mentioned earlier 
for how it has evolved. 

773
00:36:02,200 --> 00:36:06,000
I have now for better for worse 
is the way because I realized 

774
00:36:06,000 --> 00:36:07,840
what happened before was towards
the end of the video. 

775
00:36:07,840 --> 00:36:09,960
That's where I would do some 
advertising like OK, subscribe, 

776
00:36:09,960 --> 00:36:11,720
please check out my affiliates 
about the channel. 

777
00:36:12,520 --> 00:36:15,200
So for better or for worse, I 
I've been putting a little bit 

778
00:36:15,200 --> 00:36:18,480
like right before I saw the card
of like all right, and it is and

779
00:36:18,480 --> 00:36:20,840
then it like little tension bit 
and it goes before you do the, 

780
00:36:20,960 --> 00:36:22,080
you know, before you see what it
is. 

781
00:36:22,080 --> 00:36:25,160
If I'm right, you know, hit the 
bell affiliates, yadda yadda, 

782
00:36:25,360 --> 00:36:27,280
and then finish it off and then 
go yapping about the card. 

783
00:36:27,280 --> 00:36:27,760
Thoughts. 
Yeah, the. 

784
00:36:27,840 --> 00:36:30,360
The payoff matters. 
It truly does. 

785
00:36:30,360 --> 00:36:32,640
And and that's that's what you 
get from looking at analytics. 

786
00:36:32,640 --> 00:36:34,600
So I mean, you're doing it 
right. 

787
00:36:35,200 --> 00:36:37,760
I hope I. 
You realize that Yeah, this 

788
00:36:37,760 --> 00:36:40,000
format feels like me I. 
Don't think there's ever really 

789
00:36:40,000 --> 00:36:41,480
a point where I was like, oh, 
this is me. 

790
00:36:41,480 --> 00:36:45,640
I think it was more of AI have 
been doing this so long that 

791
00:36:45,640 --> 00:36:48,920
it's just kind of been like 
attached to me, if that makes 

792
00:36:48,920 --> 00:36:50,360
sense. 
Like it is something where I 

793
00:36:50,360 --> 00:36:54,560
didn't really realize, I guess 
like that is because that is 

794
00:36:54,560 --> 00:36:58,080
like a bit absorbed into me 
until I'm until kind of sitting 

795
00:36:58,080 --> 00:37:00,200
after. 
I was like, huh, I've been doing

796
00:37:00,200 --> 00:37:01,600
this a lot. 
Like I was counting up the 

797
00:37:01,600 --> 00:37:04,560
results, I think from a, another
part of the panel where I was 

798
00:37:04,560 --> 00:37:08,920
checking the like my win rate 
between like last year and it 

799
00:37:08,920 --> 00:37:13,040
was like, OK, my win rate was 
like 65% of getting it in zero. 

800
00:37:13,960 --> 00:37:16,480
And then otherwise, you know, 
never having missed one. 

801
00:37:16,840 --> 00:37:20,840
And then the numbers, I think up
until I think the numbers might 

802
00:37:20,840 --> 00:37:23,360
be slightly better now, But at 
least when I was editing the 

803
00:37:23,400 --> 00:37:29,280
PowerPoint, it was like 81% or 
some crazy like get it in zero 

804
00:37:29,320 --> 00:37:31,040
rates. 
And at that point I was like, 

805
00:37:31,040 --> 00:37:33,440
oh, this is me now. 
It wasn't a thing. 

806
00:37:33,440 --> 00:37:36,560
I'm like, ah, yes, this specify 
is my thing. 

807
00:37:36,560 --> 00:37:39,480
It's more of a being, being in 
the weeds so long you're like, 

808
00:37:39,480 --> 00:37:42,320
ah, I am a weed. 
I'm I have become part of the 

809
00:37:42,320 --> 00:37:45,760
Meadow. 
Has working in these quick 

810
00:37:45,760 --> 00:37:49,240
structured bursts right that 
that you're asking your brain to

811
00:37:49,240 --> 00:37:51,320
do for these, right? 
Yeah, Midnight. 

812
00:37:51,320 --> 00:37:54,560
I'm gonna keep emphasizing that.
Chat Midnight. 

813
00:37:54,560 --> 00:37:58,040
Has it taught you anything about
your own strengths as a person, 

814
00:37:58,040 --> 00:38:01,160
as a creator, as a player? 
As a creator, I think it's 

815
00:38:01,160 --> 00:38:04,840
taught me like, I guess just 
like once I figure out the 

816
00:38:04,840 --> 00:38:07,440
process, I can get it down 
pretty, pretty well. 

817
00:38:07,440 --> 00:38:08,800
Like on one side, yeah, it's all
midnight. 

818
00:38:08,800 --> 00:38:11,720
But now it's a maybe it's 
combination of process, maybe 

819
00:38:11,720 --> 00:38:14,560
it's combination of routine, but
it is a very like structured 

820
00:38:14,560 --> 00:38:17,040
process that it is now. 
It is literally like cool, like 

821
00:38:17,360 --> 00:38:21,120
spell if I goes up record it, it
now goes back through OBS to get

822
00:38:21,120 --> 00:38:23,960
remuxed because it records as 
MKV and I have to put it to like

823
00:38:23,960 --> 00:38:28,840
an MP for specifics drag into my
editing software, throw in some 

824
00:38:28,840 --> 00:38:31,040
couple plug insurance to help 
break up the edit out the 

825
00:38:31,040 --> 00:38:34,920
silences, make a couple other 
edits and then go cool. 

826
00:38:34,920 --> 00:38:36,240
I'll let out the rest of this in
the morning. 

827
00:38:36,480 --> 00:38:38,720
And now that I have like a thing
to actually make my subtitles 

828
00:38:38,720 --> 00:38:41,160
for me. 
So I'm not just, you know, doing

829
00:38:41,160 --> 00:38:44,120
it manually like a maniac. 
I guess creator wise thing. 

830
00:38:44,120 --> 00:38:46,720
It's taught me just like how to 
actually keep a process and keep

831
00:38:46,720 --> 00:38:50,360
the systems going as a player. 
I I think it just reinforces 

832
00:38:50,360 --> 00:38:54,160
like the, the Cardinals that I 
have, it's, it's nice to be able

833
00:38:54,160 --> 00:38:57,000
to like know what cards and what
people are talking about, 

834
00:38:57,280 --> 00:39:00,040
especially like it maybe gets a 
little granular, but like 

835
00:39:00,040 --> 00:39:02,920
working in a game shop where 
it's like people are trying to 

836
00:39:02,920 --> 00:39:04,480
feel like, hey, what's like a 
good card for this thing? 

837
00:39:04,480 --> 00:39:05,520
What's something you'd 
recommend? 

838
00:39:05,800 --> 00:39:08,880
It helps people to be like, Oh 
yeah, you know, XYZ card. 

839
00:39:08,880 --> 00:39:11,080
Do we have it? 
OK, we have it or we don't. 

840
00:39:11,280 --> 00:39:14,120
At least now they have like a 
good direction to go off of or 

841
00:39:14,120 --> 00:39:15,720
something else for a deck 
recommendation. 

842
00:39:16,240 --> 00:39:18,520
What was the third one that was 
player creator? 

843
00:39:18,920 --> 00:39:20,000
What was the third one? 
I was. 

844
00:39:20,240 --> 00:39:22,240
Just saying as a person, a 
person. 

845
00:39:22,240 --> 00:39:24,120
Is also maybe a little bit 
tougher to like pin down 

846
00:39:24,120 --> 00:39:25,800
exactly. 
Maybe honestly, I'd say just 

847
00:39:25,800 --> 00:39:29,200
like consist, like my ability to
be consistent and maybe that's 

848
00:39:29,240 --> 00:39:31,520
making me feel good for like, 
all right, I've been able to 

849
00:39:31,960 --> 00:39:35,320
consistently keep this one video
type going regardless if like 

850
00:39:35,320 --> 00:39:39,200
I'm on vacation or if I'm like, 
you know, not necessarily at my 

851
00:39:39,200 --> 00:39:42,120
full editing grade to do this. 
I remember there was a trip I 

852
00:39:42,120 --> 00:39:45,680
went out to for a different card
game competition and I realized,

853
00:39:45,680 --> 00:39:48,080
oh, I have to record. 
Let me learn how to use the 

854
00:39:48,080 --> 00:39:51,600
screen recorder on my phone real
quick because I still have to 

855
00:39:51,600 --> 00:39:54,760
fill in for Spellify. 
Do you feel like it highlights 

856
00:39:54,760 --> 00:39:57,120
part of your personality that 
doesn't always come through in 

857
00:39:57,120 --> 00:39:58,520
long form play? 
I think it. 

858
00:39:58,520 --> 00:40:01,520
Does there's? 
I don't think I've necessarily 

859
00:40:01,520 --> 00:40:04,640
tried to exert a different 
persona of myself within my my 

860
00:40:04,640 --> 00:40:07,040
long form stuff. 
I think the person I at least 

861
00:40:07,040 --> 00:40:10,000
try to give off is like maybe a 
bit smarmy, but someone that 

862
00:40:10,000 --> 00:40:13,480
knows what they're talking about
and is, you know, competent in 

863
00:40:13,480 --> 00:40:16,160
the skills as in in the game of 
magic. 

864
00:40:16,640 --> 00:40:19,080
And I think maybe some of that 
kind of bleeds through in 

865
00:40:19,080 --> 00:40:20,400
Spellify. 
The other part that maybe 

866
00:40:20,400 --> 00:40:23,480
Spellify gets to show off that I
don't get to show off my regular

867
00:40:23,480 --> 00:40:27,040
content is just like meeting 
getting to like kind of gush 

868
00:40:27,040 --> 00:40:29,200
about cards without having to 
necessarily go off a script. 

869
00:40:30,880 --> 00:40:33,760
Because sometimes like the Draco
Genesis video or just like the 

870
00:40:33,760 --> 00:40:38,120
other, there's some other like 
hard focus videos I did a couple

871
00:40:38,120 --> 00:40:41,520
years ago when it was like all 
the the out outlaws Thunder 

872
00:40:41,520 --> 00:40:43,920
junction commander decks. 
I try to like find an 

873
00:40:43,920 --> 00:40:46,360
interesting card from each of 
those decks and highlight it or 

874
00:40:46,360 --> 00:40:48,200
just something different about 
it to talk about. 

875
00:40:48,200 --> 00:40:50,040
And obviously that's like one 
kind of different because it's 

876
00:40:50,040 --> 00:40:52,040
yeah, it's stream of conscious, 
but I also want to edit it so I 

877
00:40:52,040 --> 00:40:55,000
can like, you know, make it be 
good for the video kind of 

878
00:40:55,000 --> 00:40:57,480
thing. 
As much as I want retention and 

879
00:40:57,480 --> 00:41:00,960
all that for Spellify, I do like
that I kind of get to sit around

880
00:41:00,960 --> 00:41:03,840
for like, you know, 3-5 minutes,
edit it down later, just like, 

881
00:41:04,280 --> 00:41:05,640
yeah, this card's all right, I 
guess. 

882
00:41:05,640 --> 00:41:08,400
So we're like, it's got a dog 
water, it's got a good, you do 

883
00:41:08,440 --> 00:41:13,520
some goofy stuff with it. 
OK, OK, so we've reached kind of

884
00:41:13,520 --> 00:41:15,200
the midway point. 
So this is where Jesse and I 

885
00:41:15,200 --> 00:41:18,320
like to do flavor text or song 
lyric. 

886
00:41:18,800 --> 00:41:21,920
So what Jesse and I do is we 
will read some words at each 

887
00:41:21,920 --> 00:41:24,800
other and we have to guess 
whether it is Magic the 

888
00:41:24,800 --> 00:41:27,560
Gathering flavor text or a song 
lyric. 

889
00:41:28,160 --> 00:41:30,280
Jesse, I have like 4 to choose 
from. 

890
00:41:30,360 --> 00:41:33,160
Tonight I came prepare. 
I have 3. 

891
00:41:33,520 --> 00:41:36,640
You are equally prepared. 
We were down to like zero last 

892
00:41:36,640 --> 00:41:38,280
time. 
So we did our homework. 

893
00:41:38,280 --> 00:41:40,920
I think I'm going to go with 
this one and I think. 

894
00:41:42,080 --> 00:41:44,920
I'm curious if Josh is going to 
be able to identify it with his.

895
00:41:45,040 --> 00:41:48,040
Knowledge, Josh, you get to play
along, but we don't, we don't 

896
00:41:48,040 --> 00:41:51,600
share our answers till the end. 
OK, Yeah, get some. 

897
00:41:51,600 --> 00:41:54,080
Time to kind of Stew on it. 
Yeah, yeah. 

898
00:41:54,920 --> 00:41:57,360
Do you want to read first or 
second, Jesse? 

899
00:41:57,360 --> 00:41:58,200
It doesn't. 
Matter to me. 

900
00:41:58,960 --> 00:42:04,680
I will read first, all right? 
As the red day is dawning and 

901
00:42:04,680 --> 00:42:08,600
the lightning cracks the sky, 
they'll raise their hands to the

902
00:42:08,600 --> 00:42:12,560
heavens above with resentment in
their eyes. 

903
00:42:12,800 --> 00:42:15,080
Josh. 
Immediately smiled as soon as he

904
00:42:15,120 --> 00:42:16,080
just I. 
Know this? 

905
00:42:18,200 --> 00:42:21,640
All right, mine is If it comes 
for you, die boldly or die 

906
00:42:21,640 --> 00:42:27,000
swiftly, for die you will. 
OK, I don't recognize that I. 

907
00:42:27,000 --> 00:42:28,960
Don't either, but I think I have
a good guess. 

908
00:42:29,240 --> 00:42:30,840
Yeah, it's if he. 
Gets both of them. 

909
00:42:31,080 --> 00:42:32,800
That would be hilarious. 
That would be. 

910
00:42:32,800 --> 00:42:35,960
Great, again, that just tells us
how his brain works, right? 

911
00:42:36,120 --> 00:42:38,760
I'd be fine with it. 
That feels forrexian. 

912
00:42:38,880 --> 00:42:41,280
And I say this every friggin 
time because Jesse. 

913
00:42:41,320 --> 00:42:42,920
Jesse's got a theme. 
I mostly. 

914
00:42:42,920 --> 00:42:45,600
Because my heavy metal lyrics 
are very forrexian. 

915
00:42:45,600 --> 00:42:48,280
I guess for me it sounds like 
something not forrexian but it 

916
00:42:48,280 --> 00:42:50,400
does sound like something that'd
be on a like an old border side 

917
00:42:50,760 --> 00:42:53,440
like pre modern. 
Yeah, yeah. 

918
00:42:54,040 --> 00:42:55,280
All right. 
Diving back in. 

919
00:42:55,280 --> 00:42:58,640
So when you think about how 
process games or puzzles in 

920
00:42:58,640 --> 00:43:01,880
general, like how you think 
about them, what parts of your 

921
00:43:01,880 --> 00:43:05,160
background or interest do you 
feel show up in the Magic 

922
00:43:05,160 --> 00:43:07,240
content? 
I'd like to hope. 

923
00:43:08,320 --> 00:43:10,280
For. 
Going to school for four years 

924
00:43:10,280 --> 00:43:12,040
for it. 
My game development decree shows

925
00:43:12,160 --> 00:43:16,120
off a little bit for it. 
I wasn't like a big puzzle 

926
00:43:16,120 --> 00:43:18,760
gamer. 
The the most I did was a project

927
00:43:18,760 --> 00:43:21,720
that me and a bunch of friends 
worked on our sophomore year, 

928
00:43:21,720 --> 00:43:23,640
like a little puzzle game called
Valo. 

929
00:43:24,440 --> 00:43:28,440
You like changed the the idea 
was basically you would like 

930
00:43:28,440 --> 00:43:30,080
freeze and unfreeze different 
colored platforms. 

931
00:43:30,080 --> 00:43:31,240
That was like just a puzzle 
game. 

932
00:43:31,240 --> 00:43:34,160
So obviously a bit of a 
different mental metric of a 

933
00:43:34,160 --> 00:43:36,240
puzzle compared to like a lot of
the magic stuff. 

934
00:43:37,160 --> 00:43:40,360
But like one of the things I've 
really hoped for my content it I

935
00:43:40,360 --> 00:43:42,080
don't. 
That is one thing I am a little 

936
00:43:42,080 --> 00:43:43,560
nospellified. 
I don't think I'm able to really

937
00:43:43,560 --> 00:43:46,480
show off as much of my game 
designer content or like my game

938
00:43:46,480 --> 00:43:49,680
developer brain just because of 
the time restrictions. 

939
00:43:49,920 --> 00:43:52,600
I don't think you really have as
much liberty to kind of dive 

940
00:43:52,600 --> 00:43:55,920
into the cool mechanicalness of 
a card unless you make it super 

941
00:43:55,920 --> 00:43:57,600
brief. 
In that case, you probably 

942
00:43:57,600 --> 00:43:59,560
deserves a more long form video 
to talk about it. 

943
00:44:00,520 --> 00:44:03,960
But a lot like the puzzle stuff,
I think just kind of boils down 

944
00:44:03,960 --> 00:44:07,080
with like less of how do I say 
I'm losing track of the 

945
00:44:07,080 --> 00:44:11,640
questions for sure. 
This also paints a picture of 

946
00:44:11,640 --> 00:44:14,840
how Josh's mind works my. 
Mind is a hamster wheel that 

947
00:44:14,840 --> 00:44:17,600
sometimes gets unbolted and just
starts rolling down the road. 

948
00:44:19,560 --> 00:44:25,040
But now with at least so far at 
the puzzle game side, I hope 

949
00:44:25,040 --> 00:44:27,320
that my game designer stuff gets
to pop through is like, OK, 

950
00:44:27,320 --> 00:44:29,720
here's kind of how I'm 
understanding and where it's all

951
00:44:29,720 --> 00:44:31,760
piercing together from. 
But like I said, I think that's 

952
00:44:31,760 --> 00:44:33,840
not crosswords. 
I don't think that's like any 

953
00:44:33,840 --> 00:44:35,000
space. 
I can really show off the 

954
00:44:35,000 --> 00:44:37,200
Spotify stuff maybe a little bit
towards like the end on card 

955
00:44:37,200 --> 00:44:40,160
discussions. 
And I wish I kind of wish there 

956
00:44:40,160 --> 00:44:44,920
was a better game out there EDH.
I could work on that to show to 

957
00:44:44,920 --> 00:44:48,760
show off on that kind of side of
things to the design standpoint.

958
00:44:48,760 --> 00:44:51,320
There you go. 
So every creator brings a 

959
00:44:51,320 --> 00:44:53,680
certain toolkit, if you will, 
with them. 

960
00:44:53,760 --> 00:44:54,880
What do you think yours looks 
like? 

961
00:44:55,320 --> 00:44:57,160
My toolkit's probably somewhere 
between. 

962
00:44:58,040 --> 00:45:00,120
It's something that I don't 
think I'm going to try to not be

963
00:45:00,120 --> 00:45:03,240
braggy about it, but just like, 
it's not a thing a lot of Magic 

964
00:45:03,240 --> 00:45:05,640
content creators have of just 
having played other games. 

965
00:45:05,640 --> 00:45:08,720
Bluntly put, being at a game 
shop, people are very, I don't 

966
00:45:08,720 --> 00:45:13,760
think the word's possessive, but
just like very like like very 

967
00:45:13,840 --> 00:45:16,440
intense about the games that 
they like especially, you know, 

968
00:45:16,440 --> 00:45:18,960
like unfortunately so much for 
like Yu GI or Magic where it's 

969
00:45:18,960 --> 00:45:21,520
like, yeah, no, the other, you 
know, Yu-gi-oh player, it's like

970
00:45:21,520 --> 00:45:24,200
you play magic, you know, bad 
game or like especially more so 

971
00:45:24,200 --> 00:45:27,640
with Magic where it's like they 
look people that play Magic, at 

972
00:45:27,640 --> 00:45:29,840
least from some of the game 
shops have been to really look 

973
00:45:29,840 --> 00:45:32,320
down on like Yu-gi-oh players, 
that kind of thing. 

974
00:45:32,560 --> 00:45:36,160
But at least the the part of my 
tool kit that I'm particularly 

975
00:45:36,160 --> 00:45:38,760
proud of is that I've just 
played a bunch of different card

976
00:45:38,760 --> 00:45:40,960
games and I just don't think 
that's something a lot of other 

977
00:45:41,200 --> 00:45:44,000
Magic players have really done. 
Part of that's just from like 

978
00:45:44,000 --> 00:45:46,040
working at the game shop where 
it's like, OK, well I have to 

979
00:45:46,040 --> 00:45:48,560
play these games so I have an 
idea of what I am physically 

980
00:45:48,560 --> 00:45:50,960
selling to somebody to give them
an idea of what they do. 

981
00:45:51,640 --> 00:45:54,520
Part of it's also for my work 
helping on some other games here

982
00:45:54,520 --> 00:45:57,600
and there and also just playing 
other games like if I was to 

983
00:45:57,600 --> 00:46:00,480
name the games I've probably 
played the most besides Magic 

984
00:46:00,480 --> 00:46:03,560
Yu-gi-oh for years I was a 
massive Hearthstone gamer. 

985
00:46:03,880 --> 00:46:06,280
Like from high school onwards, 
Olestrals. 

986
00:46:06,280 --> 00:46:08,440
I've helped out some parts here 
and there design wise which have

987
00:46:08,440 --> 00:46:10,760
been really fun. 
Kind of besides that like Battle

988
00:46:10,760 --> 00:46:13,520
Spirits Saga, which is a Bandai 
game that they unfortunately 

989
00:46:13,520 --> 00:46:15,160
killed off way too soon in my 
opinion. 

990
00:46:15,240 --> 00:46:17,880
Now you're good enough. 
Now that's like one of the major

991
00:46:17,880 --> 00:46:20,360
parts of my tool can I'd say the
other part is just bluntly like 

992
00:46:20,360 --> 00:46:22,720
being having the game 
development background. 

993
00:46:23,040 --> 00:46:27,200
I think one problem that the 
community has sometimes, 

994
00:46:27,480 --> 00:46:29,640
especially with just like the 
fervor that gets wrapped up for 

995
00:46:29,640 --> 00:46:32,760
like a card reveals kind of 
thing for like this card's 

996
00:46:32,760 --> 00:46:34,280
crazy. 
It's going to nuke the game. 

997
00:46:34,960 --> 00:46:37,960
It is the it's blindly to say it
is a lack of understanding. 

998
00:46:37,960 --> 00:46:41,640
I think the community has for 
what goes into designing Magic 

999
00:46:41,640 --> 00:46:45,160
product in general and having 
any sort of, I don't want to say

1000
00:46:45,160 --> 00:46:46,760
like, Oh, well, you've never 
been there, so you know what 

1001
00:46:46,760 --> 00:46:49,040
you're talking about. 
But there's also a level to it 

1002
00:46:49,040 --> 00:46:52,960
of like, not having the 
awareness of what goes into it, 

1003
00:46:53,080 --> 00:46:56,960
despite the massive amount of 
stuff online from Rosewater and 

1004
00:46:56,960 --> 00:47:01,520
Gavin Verhey about what goes 
into designing magic products. 

1005
00:47:01,520 --> 00:47:04,240
Yeah. 
And and when Aaron Forsythe was 

1006
00:47:04,240 --> 00:47:08,320
writing articles as well from 
from R and DI mean really 

1007
00:47:08,320 --> 00:47:11,520
pulling the curtain back on all 
that it it's very important. 

1008
00:47:11,520 --> 00:47:12,920
That's a really good point. 
It is. 

1009
00:47:13,080 --> 00:47:16,040
It is shocking because I think 
Magic has some of the most 

1010
00:47:16,040 --> 00:47:20,280
publicly documented information 
on a card game like Konami for 

1011
00:47:20,280 --> 00:47:23,000
you yo. 
You'd have to like water board 

1012
00:47:23,000 --> 00:47:25,520
them to get any information out 
of what goes on behind the 

1013
00:47:25,520 --> 00:47:26,240
scenes. 
Design wise. 

1014
00:47:26,440 --> 00:47:29,760
Pokémon I don't think really 
focuses as much the design side.

1015
00:47:29,760 --> 00:47:33,280
There's probably more out there 
about like what gets decided on 

1016
00:47:33,280 --> 00:47:36,000
what Pokémon get like art done 
for them, or what cards get made

1017
00:47:36,000 --> 00:47:39,600
for a set, rather than the 
gameplay decisions or the design

1018
00:47:39,600 --> 00:47:42,000
decisions and intentions that go
into these games. 

1019
00:47:42,000 --> 00:47:45,080
Bandai is maybe a little bit 
better on their games because 

1020
00:47:45,080 --> 00:47:48,840
they actually have some 
breakdown on why certain cards 

1021
00:47:48,840 --> 00:47:51,400
get banned versus limited in 
their games and have some sort 

1022
00:47:51,400 --> 00:47:54,600
of breakdown explanation there. 
Konami has maybe a tiny bit for 

1023
00:47:54,600 --> 00:47:55,920
like the Yu-gi-oh mobile game 
stuff. 

1024
00:47:56,520 --> 00:47:58,760
Like I said, it's shocking with 
just how much stuff there is out

1025
00:47:58,760 --> 00:48:02,800
there for magic that they're 
still like, I guess the fervor 

1026
00:48:02,800 --> 00:48:04,240
for like they don't know what 
they're doing. 

1027
00:48:04,240 --> 00:48:06,440
There's a lot of things I could 
personally disagree with for 

1028
00:48:06,560 --> 00:48:11,320
what decisions get made, but 
it's, it's, it's not like an 

1029
00:48:11,320 --> 00:48:13,240
attitude of like, oh, they're 
ruining the game. 

1030
00:48:13,240 --> 00:48:17,560
It's like nuking it down. 
It's like, no, like the maybe 

1031
00:48:17,560 --> 00:48:18,920
that's another thing I can at 
least point to. 

1032
00:48:18,920 --> 00:48:24,600
I try to not get super fervored 
into like overall discussions. 

1033
00:48:24,760 --> 00:48:26,960
There are cards I will get 
extremely passionate about for 

1034
00:48:26,960 --> 00:48:30,640
saying if they suck or not Draco
Genesis is one of I literally 

1035
00:48:30,640 --> 00:48:32,360
just recorded a thing about the 
walls of bossing. 

1036
00:48:32,360 --> 00:48:37,280
Say that card slight miter 
tangent, that card is $25. 

1037
00:48:37,280 --> 00:48:39,520
You're paying 8 minutes to get 
time walked by an abrade. 

1038
00:48:40,040 --> 00:48:41,760
I refuse. 
True the cards good. 

1039
00:48:42,040 --> 00:48:47,160
It's true anyway, might not just
like the I guess the between 

1040
00:48:47,160 --> 00:48:49,160
stuff, the toolkit, just like 
the the general ability to 

1041
00:48:49,160 --> 00:48:53,800
discuss a game design concepts 
to an everyman. 

1042
00:48:54,440 --> 00:48:57,160
One of the things I was doing 
through college and even like 

1043
00:48:57,160 --> 00:49:01,480
afterwards was producer work. 
So kind of a lot of like being 

1044
00:49:01,480 --> 00:49:04,040
the person to translate 
different disciplines to other 

1045
00:49:04,040 --> 00:49:05,280
people. 
So it's like, OK, art needs 

1046
00:49:05,280 --> 00:49:06,320
something. 
I don't explain that to the 

1047
00:49:06,320 --> 00:49:08,000
design team. 
Design team needs something. 

1048
00:49:08,000 --> 00:49:10,200
I need to spend the programmers.
Programmers need something. 

1049
00:49:10,280 --> 00:49:12,960
Explain it back to the art team 
in all the context that they can

1050
00:49:12,960 --> 00:49:15,200
understand between code 
switching and just like what 

1051
00:49:15,200 --> 00:49:17,680
everybody needs to be able to 
do. 

1052
00:49:18,160 --> 00:49:20,960
And I'd like to think I can 
bring that with my general 

1053
00:49:20,960 --> 00:49:24,480
contents and my scripting of you
don't maybe, yeah, you need to 

1054
00:49:24,480 --> 00:49:26,800
have some magic knowledge to 
understand like some of the 

1055
00:49:26,800 --> 00:49:29,720
combos or just kind of the 
explanations for why something 

1056
00:49:29,720 --> 00:49:31,840
is there. 
But I'd like to hope I can also 

1057
00:49:32,120 --> 00:49:35,400
explain it well enough that you 
don't need all the background 

1058
00:49:35,400 --> 00:49:38,200
knowledge to understand, oh, 
This is why this concept is good

1059
00:49:38,400 --> 00:49:41,160
in this particular deck, this 
particular strategy, etcetera. 

1060
00:49:41,520 --> 00:49:44,280
Josh brings a lot. 
That is what I'm hearing. 

1061
00:49:44,360 --> 00:49:45,560
So I'm a lot of. 
Yapping too. 

1062
00:49:46,680 --> 00:49:49,120
Everyone has a thinking style, 
right? 

1063
00:49:49,120 --> 00:49:50,280
What? 
What do you default to? 

1064
00:49:50,280 --> 00:49:52,120
What's yours? 
Are you structure first? 

1065
00:49:52,120 --> 00:49:55,080
Are you a pattern person? 
Do you go logic first? 

1066
00:49:55,080 --> 00:49:58,080
Is it option D? 
Something else? 

1067
00:49:58,480 --> 00:49:59,520
When? 
It comes to spellify. 

1068
00:49:59,520 --> 00:50:01,520
Obviously that's something 
that's like just pattern based 

1069
00:50:01,520 --> 00:50:05,280
just from like how much I've 
been doing it when it comes to 

1070
00:50:05,280 --> 00:50:07,800
if I was kind of give an example
of like another one, I guess 

1071
00:50:07,800 --> 00:50:10,320
maybe it maybe it does overall 
like kind of go patterns. 

1072
00:50:10,680 --> 00:50:13,680
One big one was a video I put 
out like last year. 

1073
00:50:13,680 --> 00:50:15,160
I'm hoping to make like a follow
up for it. 

1074
00:50:15,160 --> 00:50:18,400
But it was basically converting 
Yu-gi-oh cards into Magic and 

1075
00:50:18,400 --> 00:50:22,040
then having them playoff other 
Magic decks in that same time 

1076
00:50:22,040 --> 00:50:24,280
era. 
So part of it was kind of going 

1077
00:50:24,280 --> 00:50:27,000
like, OK, a Yu GI card is 
organized like this. 

1078
00:50:27,000 --> 00:50:30,520
So it's like, OK, how can I 
interpret the level, the 

1079
00:50:30,520 --> 00:50:32,120
attribute, the stats, the 
effect? 

1080
00:50:32,200 --> 00:50:35,360
How can I translate that into 
Magic and still have it retain 

1081
00:50:35,480 --> 00:50:38,400
the essence of Yu-gi-oh card 
kind of regardless of the of the

1082
00:50:38,400 --> 00:50:40,800
power balance to be honest. 
So I guess from that side, more 

1083
00:50:41,040 --> 00:50:44,240
pattern based, more 
interpolation of going like, OK,

1084
00:50:44,240 --> 00:50:46,960
so like this card is level 4. 
So that means it's probably for 

1085
00:50:46,960 --> 00:50:48,960
CMC and Magic, the stat lines of
stuff. 

1086
00:50:48,960 --> 00:50:51,760
So like blue eyes white dragon 
is like the capstone for 

1087
00:50:51,760 --> 00:50:53,880
Yu-gi-oh. 
It like 3K attack stat. 

1088
00:50:54,240 --> 00:50:57,800
What is 3K translate to in Magic
that still is representative of 

1089
00:50:57,800 --> 00:51:01,000
that general CMC power level 
card types. 

1090
00:51:01,000 --> 00:51:05,720
One big thing I was struggling 
for with that with like mad with

1091
00:51:05,720 --> 00:51:08,040
Yu-gi-oh trap cards is like, OK,
how do you you translate this 

1092
00:51:08,040 --> 00:51:11,840
into Magic is a card that you 
can't necessarily cast from the 

1093
00:51:11,840 --> 00:51:14,040
hand. 
It needs to be played down. 

1094
00:51:14,200 --> 00:51:17,640
Set first should maybe be 
interacted with potentially, but

1095
00:51:17,640 --> 00:51:20,880
otherwise how do you translate 
that? 

1096
00:51:21,080 --> 00:51:24,160
And that turned into making the 
track cards have to be foretold 

1097
00:51:24,160 --> 00:51:26,760
first or cast from exile to be 
able to be activated. 

1098
00:51:27,160 --> 00:51:29,440
So I guess in that vein the it's
combination of like mostly 

1099
00:51:29,440 --> 00:51:31,520
patterns, but then like some 
logic and just like how to 

1100
00:51:31,520 --> 00:51:36,360
interpolate something from one 
set to another or just from 1:00

1101
00:51:36,960 --> 00:51:40,240
dialect to another does. 
That same style show up and how 

1102
00:51:40,240 --> 00:51:42,800
you handle other work and and 
other hobbies. 

1103
00:51:44,120 --> 00:51:47,320
Hard, hard to say only just 
because I guess like in the in 

1104
00:51:47,320 --> 00:51:49,360
the dialogue kind of side when 
I'm trying to talk with people 

1105
00:51:49,360 --> 00:51:51,640
about different card games at 
the shop where it's like, OK, if

1106
00:51:51,640 --> 00:51:54,280
you've played like one thing, 
here's how this can translate 

1107
00:51:54,280 --> 00:51:56,880
over to or like kind of a more 
surprising one. 

1108
00:51:56,880 --> 00:52:00,040
When people come in wanting to 
like pick up magic and it's 

1109
00:52:00,040 --> 00:52:01,560
like, Oh, my friends, get me 
into this. 

1110
00:52:02,080 --> 00:52:03,440
I just want to get a commander 
deck. 

1111
00:52:03,440 --> 00:52:06,800
Then I kind of been defaulting 
to like, OK, so like, do you 

1112
00:52:06,800 --> 00:52:09,520
play other video games? 
What other what types of stuff 

1113
00:52:09,520 --> 00:52:12,120
do you play? 
What type of character or 

1114
00:52:12,120 --> 00:52:14,920
gameplay style do you like? 
And then part of us trying to 

1115
00:52:14,920 --> 00:52:17,400
pick out the like the little 
bits from what information they 

1116
00:52:17,400 --> 00:52:21,520
can give to me from there to 
then go, OK, you like, you want 

1117
00:52:21,520 --> 00:52:24,200
to help people, you're a healer 
in a game, Go take the Bumble 

1118
00:52:24,200 --> 00:52:25,640
Flower commander deck from 
Bloomberg. 

1119
00:52:25,640 --> 00:52:28,760
Or like you like to be really 
aggressive or you want to like 

1120
00:52:28,840 --> 00:52:31,120
Paul, take the table, then 
probably take blame game from 

1121
00:52:31,120 --> 00:52:33,760
Carloff Manor. 
Or like another one where it's 

1122
00:52:33,760 --> 00:52:35,840
just the case of like, all 
right, well, I've never, it's 

1123
00:52:35,840 --> 00:52:36,800
like, well, I've never played a 
game. 

1124
00:52:36,800 --> 00:52:38,200
It's like, all right, cool. 
So let me like take you over 

1125
00:52:38,200 --> 00:52:41,920
here and let me break down how 
kind of like how a commander 

1126
00:52:41,920 --> 00:52:43,920
precon is kind of set up. 
There's like 3 styles of it. 

1127
00:52:43,920 --> 00:52:46,000
You have like something based 
around a card type, you have 

1128
00:52:46,000 --> 00:52:47,880
something based around a 
mechanic type, or you have 

1129
00:52:47,880 --> 00:52:49,920
something that's just kind of 
based around a general strategy.

1130
00:52:49,920 --> 00:52:52,600
And then just trying to fill 
their brains with all that kind 

1131
00:52:52,600 --> 00:52:54,760
of information. 
So I guess in that same vein, 

1132
00:52:54,760 --> 00:52:56,920
it's all the same interpolation 
like, all right, how can I 

1133
00:52:57,320 --> 00:52:59,000
express this information to 
somebody in a way they'll 

1134
00:52:59,000 --> 00:53:02,040
actually understand it? 
Are there traits or habits from 

1135
00:53:02,040 --> 00:53:04,840
your non magic life that you 
notice influencing how you 

1136
00:53:04,840 --> 00:53:07,760
create or solve things Stuff. 
My non magic life. 

1137
00:53:08,080 --> 00:53:10,280
Unfortunately, most of my life 
is pretty dominated by magic, 

1138
00:53:10,280 --> 00:53:12,720
but that doesn't exist. 
There's no sense, yeah. 

1139
00:53:12,760 --> 00:53:16,120
Yeah, no, but like I'm trying 
to, I'm trying to think here, 

1140
00:53:16,840 --> 00:53:19,280
not not to like, I guess like 
people like push the joke 

1141
00:53:19,280 --> 00:53:21,840
further at least like a lot of 
my outside life has kind of been

1142
00:53:21,840 --> 00:53:24,240
around magic for a good choice 
around the people that I've been

1143
00:53:24,240 --> 00:53:28,160
just like the the places I'd say
like the stuff that probably 

1144
00:53:28,160 --> 00:53:32,080
bleeds into my magic life is I 
wouldn't say like 

1145
00:53:32,080 --> 00:53:37,040
competitiveness, but it's kind 
of like the way I want to, the 

1146
00:53:37,040 --> 00:53:39,680
way I'll say it is like the way 
I kind of expect people to want 

1147
00:53:39,680 --> 00:53:41,960
to operate. 
Maybe it's off like my 

1148
00:53:42,720 --> 00:53:45,480
competitiveness, but my my 
journal style when I want to 

1149
00:53:45,480 --> 00:53:50,200
play Magic is I'm going to play 
to the best of my ability. 

1150
00:53:50,280 --> 00:53:54,000
This is to win, but I'm also 
expecting you to have the 

1151
00:53:54,000 --> 00:53:57,800
courtesy to do the same because 
I want to. 

1152
00:53:58,400 --> 00:54:01,320
Maybe it's like a personality. 
I want to see people performing 

1153
00:54:01,320 --> 00:54:04,000
at their best. 
I don't like it when it's like, 

1154
00:54:04,000 --> 00:54:07,520
OK, don't kneecap yourself. 
Don't like don't dumb yourself 

1155
00:54:07,520 --> 00:54:09,480
down. 
Oh man, Josh would not like. 

1156
00:54:09,480 --> 00:54:12,680
Playing with me then, yeah. 
There is there is a level, I 

1157
00:54:12,680 --> 00:54:15,720
guess, in gameplay etiquette of 
sandbagging of like, OK, like, 

1158
00:54:15,760 --> 00:54:18,880
you know, you want to still make
a fun experience at the table. 

1159
00:54:19,000 --> 00:54:21,200
And I've definitely done that 
myself too, where it's like, all

1160
00:54:21,200 --> 00:54:23,760
right, I recognize that maybe 
I've brought like a little bit 

1161
00:54:23,760 --> 00:54:25,720
too much heat, so I got to tone 
down the spice. 

1162
00:54:25,720 --> 00:54:30,400
But kind of the attitude is like
I want people to I want to see 

1163
00:54:30,400 --> 00:54:33,480
people their best. 
And it's a little disingenuous 

1164
00:54:33,480 --> 00:54:37,040
if you're going to, for one, I 
guess, complain to me about 

1165
00:54:37,040 --> 00:54:39,560
like, oh, why, like, you know, 
why are you pushing so hard to 

1166
00:54:39,560 --> 00:54:40,760
win? 
I don't want to win. 

1167
00:54:40,760 --> 00:54:42,200
I just want people to do their 
best. 

1168
00:54:42,200 --> 00:54:46,000
And it doesn't it doesn't 
preclude anybody when you were 

1169
00:54:46,000 --> 00:54:48,880
actively kneecapping yourself. 
You should be trying it. 

1170
00:54:49,120 --> 00:54:52,360
I understand that magic is not a
serious of a crap for some 

1171
00:54:52,360 --> 00:54:54,360
people. 
I am and I probably someone 

1172
00:54:54,360 --> 00:54:55,560
takes magic probably too 
seriously. 

1173
00:54:55,560 --> 00:54:57,760
We all might be people that take
magic too seriously because we 

1174
00:54:57,760 --> 00:55:01,320
have surrounded ourselves knee 
deep into this murk, this swamp 

1175
00:55:01,320 --> 00:55:04,120
of magic. 
But Despite that, I don't think 

1176
00:55:04,120 --> 00:55:07,960
you should be the type to 
complain if like, oh, like if 

1177
00:55:07,960 --> 00:55:10,320
someone's going to our kind of 
thing, it's like, well, no, it's

1178
00:55:10,320 --> 00:55:11,720
something you need to learn 
from, something you should 

1179
00:55:11,720 --> 00:55:13,440
experience. 
You should be able to take 

1180
00:55:13,440 --> 00:55:16,240
something away from that to 
hopefully improve your own 

1181
00:55:16,360 --> 00:55:19,840
mental, improve your own like 
attitude on this thing. 

1182
00:55:19,840 --> 00:55:21,240
And if not, then hey, that's on 
you. 

1183
00:55:21,640 --> 00:55:25,920
But I, like I said, I personally
just want to see people run at 

1184
00:55:25,920 --> 00:55:27,320
their best. 
I want to see, I want to see 

1185
00:55:27,320 --> 00:55:31,600
people run their their optimum. 
So could that also be like, Josh

1186
00:55:31,600 --> 00:55:33,680
wants to bring out the best in 
people? 

1187
00:55:34,320 --> 00:55:36,040
I'd like to hope that I try to 
is there. 

1188
00:55:36,040 --> 00:55:39,120
Something outside of gaming that
ended up translating really well

1189
00:55:39,120 --> 00:55:40,680
into the way that you approach 
magic. 

1190
00:55:41,120 --> 00:55:44,560
Maybe just like personality 
wise, I've had some friends tell

1191
00:55:44,560 --> 00:55:47,200
me where it's like, yeah, you do
play, you know, kind of more of 

1192
00:55:47,200 --> 00:55:50,400
the spiky kind of attitude, but 
you're not a, I'm not sure, I 

1193
00:55:50,400 --> 00:55:54,480
guess on how cool we are with a 
swearing on here or if it's too 

1194
00:55:54,480 --> 00:55:57,360
much. 
We're PG13 so you get 1F bomb. 

1195
00:55:57,760 --> 00:56:02,400
All right, basically, just like,
hey, you know, you're not a jerk

1196
00:56:02,400 --> 00:56:04,280
when you're playing Maddox. 
You're actually enjoyable to be 

1197
00:56:04,280 --> 00:56:06,560
around. 
Just I guess a lot of my stuff 

1198
00:56:06,560 --> 00:56:08,880
going through like college was 
doing like student ambassador 

1199
00:56:08,880 --> 00:56:09,720
work. 
So a lot of that was like 

1200
00:56:09,720 --> 00:56:11,720
commute was like talking with 
parents and students like, Hey, 

1201
00:56:11,720 --> 00:56:14,760
is this right for you? 
And not being importantly, not 

1202
00:56:14,760 --> 00:56:16,800
being the person that's trying 
to sell them on the school. 

1203
00:56:17,240 --> 00:56:19,080
That was that was financial 
aid's job. 

1204
00:56:19,080 --> 00:56:23,720
And like the other parts of the 
college, my job was to be honest

1205
00:56:23,720 --> 00:56:27,240
as a student and to give people 
the actual presentation of what 

1206
00:56:27,240 --> 00:56:29,120
it's like being a student of the
school, what the experience is 

1207
00:56:29,120 --> 00:56:31,760
like. 
And I wouldn't say blunt honesty

1208
00:56:31,760 --> 00:56:34,560
per SE, but it's like honesty, 
like hey, this is the real of 

1209
00:56:34,560 --> 00:56:38,280
how it is. 
And just like the way carrying 

1210
00:56:38,280 --> 00:56:40,960
myself personality wise, I guess
that has helped to lead me into 

1211
00:56:40,960 --> 00:56:45,320
some decent stuff magic wise. 
Were you also an RA or anything 

1212
00:56:45,320 --> 00:56:47,280
at school? 
I was not an RA. 

1213
00:56:47,440 --> 00:56:49,280
You were. 
Not an RA, OK, because sometimes

1214
00:56:49,280 --> 00:56:51,480
those go hand in hand. 
No, I was. 

1215
00:56:51,600 --> 00:56:56,000
I was just an ambassador. 
OK, OK, so you wanted to to show

1216
00:56:56,000 --> 00:56:59,960
off all the cool things, but you
didn't want to like be that guy.

1217
00:56:59,960 --> 00:57:01,880
I don't want to be. 
Someone's parent in an in an 

1218
00:57:01,880 --> 00:57:04,640
apartment. 
My OK my college was not like a 

1219
00:57:04,640 --> 00:57:06,920
massive campus. 
It was 1 three story building 

1220
00:57:06,920 --> 00:57:10,480
out in Redmond, WA that like was
previously like a Nintendo or 

1221
00:57:10,480 --> 00:57:13,160
Microsoft building and the 
student the student housing was 

1222
00:57:13,160 --> 00:57:16,360
like apartment complexes that 
the school rented out and then 

1223
00:57:16,360 --> 00:57:18,280
sold back to the students. 
Interesting. 

1224
00:57:18,520 --> 00:57:21,440
Wow. 
OK, What parts of magic excite 

1225
00:57:21,440 --> 00:57:24,960
you the most right now, today, 
November 28th, 2025? 

1226
00:57:24,960 --> 00:57:27,240
Is it the mechanics? 
Is it design trends? 

1227
00:57:27,240 --> 00:57:30,840
Is it card types? 
Is it what what approaches 

1228
00:57:30,840 --> 00:57:33,480
Wizards is taking right now? 
Is it nothing? 

1229
00:57:33,760 --> 00:57:36,640
Are we critical right now? 
You know, where are we at? 

1230
00:57:36,640 --> 00:57:38,720
Where's the pendulum for you, 
right? 

1231
00:57:38,720 --> 00:57:42,680
Now I think if if Avatar didn't 
succeed as well as it did I'd be

1232
00:57:42,680 --> 00:57:45,160
way more critical. 
However, design wise, mechanics 

1233
00:57:45,160 --> 00:57:48,720
wise, I love what Avatar is 
doing A I'm still frustrated 

1234
00:57:48,720 --> 00:57:51,120
with how spider man turned out 
just cuz I think that had a lot 

1235
00:57:51,120 --> 00:57:52,760
more potential and I think a lot
of it got wasted. 

1236
00:57:53,440 --> 00:57:56,520
That's an entire video in 
itself, honestly, of like, I 

1237
00:57:56,520 --> 00:57:58,480
mean that. 
I mean it is the is the 

1238
00:57:58,480 --> 00:58:01,680
colloquial drum to beat. 
It is the dead horse that we all

1239
00:58:01,680 --> 00:58:05,360
must collectively kick. 
But I think like right now I am 

1240
00:58:05,400 --> 00:58:08,000
I like what Avatar did. 
I like a lot of the stuff that 

1241
00:58:08,000 --> 00:58:09,520
came out. 
It was probably one of the more,

1242
00:58:09,680 --> 00:58:12,480
despite my pool being garbage, 
probably one of the more 

1243
00:58:12,480 --> 00:58:13,880
interesting pre releases I've 
done. 

1244
00:58:13,920 --> 00:58:15,720
I'm over the moon excited for 
Lorewin. 

1245
00:58:15,720 --> 00:58:18,440
Eclipsed Horde of Notions is 
like my favorite commander of 

1246
00:58:18,440 --> 00:58:21,120
all time. 
I'm so close to building that 

1247
00:58:21,120 --> 00:58:24,560
but I'm waiting now till the 
elemental deck in the new ones. 

1248
00:58:24,600 --> 00:58:27,240
I feel so bad of like a horde 
buddy. 

1249
00:58:27,240 --> 00:58:28,720
I love you. 
It's gonna. 

1250
00:58:28,720 --> 00:58:29,880
Get out class. 
Put you out of. 

1251
00:58:29,880 --> 00:58:31,920
We know. 
It we know it is. 

1252
00:58:31,920 --> 00:58:33,520
That's why I haven't built it 
yet. 

1253
00:58:34,160 --> 00:58:37,000
I was this close to building it 
a couple months ago, and then I 

1254
00:58:37,000 --> 00:58:38,640
saw the commander deck in 
Atlanta. 

1255
00:58:38,640 --> 00:58:40,520
I was like, well that's out, 
but. 

1256
00:58:40,520 --> 00:58:43,320
I'd say right now it's 
definitely like mechanically. 

1257
00:58:43,320 --> 00:58:46,440
I think surprisingly all the 
bending stuff feels kind of 

1258
00:58:46,440 --> 00:58:47,960
cool. 
Maybe water bending's the worst,

1259
00:58:47,960 --> 00:58:50,080
but it's still like very 
interesting for the 

1260
00:58:50,080 --> 00:58:52,600
applications. 
The one part I am annoyed about 

1261
00:58:52,600 --> 00:58:55,960
is that more than likely the 
bending stuff is going to be 

1262
00:58:56,120 --> 00:58:58,400
isolated to solely Avatar, 
right? 

1263
00:58:58,440 --> 00:59:02,320
Unless it's funny, I I heard 
this decision get done of like 

1264
00:59:02,320 --> 00:59:07,200
them changing web slinging to in
web on arena, which is I'm 

1265
00:59:07,200 --> 00:59:09,000
annoyed by that because like, 
cool, you're making a diff, 

1266
00:59:09,000 --> 00:59:11,280
you're making it more 
complicated to get people from 

1267
00:59:11,280 --> 00:59:13,440
arena into paper. 
What's the point of that? 

1268
00:59:13,760 --> 00:59:16,160
But then it's funny because 
like, well, I guess if you want 

1269
00:59:16,160 --> 00:59:20,560
to make more bending cards, you 
have to change the keywords to 

1270
00:59:20,560 --> 00:59:24,280
remove the avatar connotation. 
And I don't want to say I'm for 

1271
00:59:24,280 --> 00:59:27,520
it, but I would love an excuse 
to get more bending cards into 

1272
00:59:27,520 --> 00:59:29,800
the game because the all the 
bending mechanics are really 

1273
00:59:29,800 --> 00:59:33,080
cool. 
Like genuinely it's like if if 

1274
00:59:33,080 --> 00:59:36,360
they want to errata awaken to 
just be earth bend X. 

1275
00:59:36,600 --> 00:59:39,200
Honestly that might be that 
might be the way to go about it.

1276
00:59:39,680 --> 00:59:42,360
Right. 
So there's been obviously a lot 

1277
00:59:42,360 --> 00:59:44,640
of variety in in the recent 
Magic sets. 

1278
00:59:44,640 --> 00:59:47,160
Is anything standing out to you 
that's especially fun to dig 

1279
00:59:47,160 --> 00:59:50,560
into? 
Let's see out of. 

1280
00:59:50,880 --> 00:59:53,000
Other than Avatar I. 
Mean we got to gush about all 

1281
00:59:53,000 --> 00:59:55,640
the bending, right but is there 
anything else that that's jumped

1282
00:59:55,640 --> 00:59:58,160
out or is that it that's also 
OK, right so. 

1283
00:59:58,160 --> 01:00:00,600
Not that like mechanics haven't 
bad kind of thing. 

1284
01:00:00,600 --> 01:00:03,120
Unfortunately I'm the kind of 
person that doesn't always do 

1285
01:00:03,120 --> 01:00:06,800
deck building. 
I have cats around the same 678 

1286
01:00:06,800 --> 01:00:09,520
decks for a while now and like 
most time I've just kind of like

1287
01:00:09,520 --> 01:00:11,360
been adding and like subtracting
stuff. 

1288
01:00:11,360 --> 01:00:15,200
The last new deck I built was 
Sammy Wildcat, Captain from Edge

1289
01:00:15,200 --> 01:00:16,960
of Eternity because I read 
Affinity. 

1290
01:00:17,480 --> 01:00:20,000
Your spells of affinity for 
artifacts and went I'd saw 

1291
01:00:20,000 --> 01:00:22,720
dollar signs because I thought 
this they could not have legally

1292
01:00:22,720 --> 01:00:26,280
printed this on a card. 
I refused to believe that and 

1293
01:00:26,520 --> 01:00:28,800
artifacts besides elementals 
like one of my favorite card 

1294
01:00:28,800 --> 01:00:32,600
types, and I said cool, I want 
to break this in half if 

1295
01:00:32,600 --> 01:00:34,840
possible, and that's been really
fun to do. 

1296
01:00:34,840 --> 01:00:37,520
I mean, affinity is an easy 
mechanic, but in Boros, turns 

1297
01:00:37,520 --> 01:00:40,040
out it's a little, well, it's 
not that difficult because 

1298
01:00:40,040 --> 01:00:42,680
there's so many artifacts. 
But like, yeah, that that's been

1299
01:00:42,680 --> 01:00:47,040
like 1 cool thing beyond that. 
Surprisingly, because I did, I 

1300
01:00:47,040 --> 01:00:49,960
made a video about it because I 
made the deck for the 

1301
01:00:49,960 --> 01:00:52,440
Professor's deck building 
challenge Symbiote Spider man 

1302
01:00:52,440 --> 01:00:56,240
from the from the spider man set
with the whole thing about like 

1303
01:00:56,240 --> 01:00:59,400
exiling from the graveyard to 
then put a 11 counter on a 

1304
01:00:59,400 --> 01:01:02,360
creature and then giving it his 
abilities is really cool. 

1305
01:01:02,360 --> 01:01:05,480
Like the I don't think they 
accounted for the interaction. 

1306
01:01:05,480 --> 01:01:07,760
You could put that on a land 
creature like creeping Tarpit 

1307
01:01:08,440 --> 01:01:11,480
and do it repeatedly and now you
have multiple instances of the 

1308
01:01:11,480 --> 01:01:13,840
symbiote spider man's effects. 
So that's been really cool. 

1309
01:01:14,480 --> 01:01:16,200
It's been little like one off 
mechanics here and there. 

1310
01:01:16,200 --> 01:01:18,800
I think it'd have been really 
interesting to grapple onto. 

1311
01:01:19,560 --> 01:01:22,000
I think overall I haven't been 
completely sold to a lot of the 

1312
01:01:22,000 --> 01:01:25,680
other mechanics, but like maybe 
overall set trends like Tark 

1313
01:01:25,680 --> 01:01:28,200
here, Dragonstorm, love seeing 
the return of like here's an 

1314
01:01:28,200 --> 01:01:31,720
excuse to just have like a bunch
of mana colors on something but 

1315
01:01:31,720 --> 01:01:35,360
also have all the hybrid costs. 
That entire cycle of you can 

1316
01:01:35,360 --> 01:01:40,480
either pay the clans mana or 
just pay like a generic 6. 

1317
01:01:40,520 --> 01:01:42,760
Yep, I think is really cool and 
I'm kind of surprised we haven't

1318
01:01:42,760 --> 01:01:45,560
been seeing more of that lately.
I think station but. 

1319
01:01:45,560 --> 01:01:47,440
Josh, all the hybrid talk right 
now. 

1320
01:01:47,560 --> 01:01:51,760
Careful, be careful. 
Okay, that's actually, it's on 

1321
01:01:51,760 --> 01:01:54,560
the mechanical side. 
I I'm torn of the hybrid mana 

1322
01:01:54,560 --> 01:01:56,840
argument because on the one 
hand, I think it's really cool 

1323
01:01:56,840 --> 01:01:58,960
that opens up literally an 
entire new level of deck 

1324
01:01:58,960 --> 01:02:01,520
building. 
However, the problem is that you

1325
01:02:01,520 --> 01:02:04,680
will run into a problem of just 
now everything's even more 

1326
01:02:04,680 --> 01:02:08,440
generic because now there's like
consistently new best options to

1327
01:02:08,440 --> 01:02:12,040
include into your decks. 
It's cool, but also it removes, 

1328
01:02:12,040 --> 01:02:15,760
I think, a genuine element of 
deck building that people 

1329
01:02:15,760 --> 01:02:19,200
gravitate to, which is 
restrictions breed creativity 

1330
01:02:19,360 --> 01:02:24,320
limitations. 
It's I I like the hybrid stuff 

1331
01:02:24,320 --> 01:02:28,040
is cool, but I don't think it'd 
be healthy for the long for the 

1332
01:02:28,040 --> 01:02:31,680
long term creativity and just 
like overall deck building goals

1333
01:02:31,680 --> 01:02:33,520
of the game might be cool for 
like some pre con stuff. 

1334
01:02:33,520 --> 01:02:36,480
So Wizards now has like a wider 
pool of stuff to actually add 

1335
01:02:36,480 --> 01:02:38,760
in. 
But I think on once you've 

1336
01:02:38,760 --> 01:02:41,800
elevated out from a pre con 
status to upgrading or just like

1337
01:02:41,800 --> 01:02:45,320
more stuff, you are 
significantly diluting the card 

1338
01:02:45,320 --> 01:02:47,480
pool and I think more decks just
become good stuff files than 

1339
01:02:47,480 --> 01:02:50,600
actually like anything kind of 
remotely creative. 

1340
01:02:50,800 --> 01:02:54,240
I agree, it's like he read my 
blog post the 1st. 

1341
01:02:54,320 --> 01:02:57,600
I don't think I did actually. 
That's all my thoughts. 

1342
01:02:57,880 --> 01:02:58,600
It's very close. 
I was. 

1343
01:02:58,600 --> 01:03:01,440
Gonna say, I think I have very 
similar arguments in there, 

1344
01:03:01,440 --> 01:03:03,320
actually pros and cons that you 
went over. 

1345
01:03:03,320 --> 01:03:07,320
That's pretty funny. 
So you're kind of tight with EDH

1346
01:03:07,480 --> 01:03:09,640
rec, right? 
So a little bit. 

1347
01:03:09,920 --> 01:03:12,680
How do you see your role in that
space in evolving, maybe what 

1348
01:03:12,680 --> 01:03:16,440
they're doing or how they're 
influencing Spellify, right? 

1349
01:03:16,440 --> 01:03:19,560
Because as I think about this 
and you touched on it, they're 

1350
01:03:19,560 --> 01:03:22,320
going to run out of cards 
eventually for you, for you, for

1351
01:03:22,320 --> 01:03:24,960
Josh, for me. 
Specifically, I unfortunately, I

1352
01:03:24,960 --> 01:03:27,280
don't know, I guess what 
direction they want to take into

1353
01:03:27,280 --> 01:03:29,560
Spellify. 
And obviously I'm super, I'm 

1354
01:03:29,560 --> 01:03:31,320
super stoked. 
I can say that I've gotten to 

1355
01:03:31,320 --> 01:03:36,120
work with EDH rec on stuff like 
the I'll be 100, much like the 

1356
01:03:36,120 --> 01:03:38,640
initial panel submission for 
Atlanta. 

1357
01:03:38,960 --> 01:03:41,440
I was also equally going like 
this isn't going to get me 

1358
01:03:41,440 --> 01:03:44,320
anywhere submitting my little 
request e-mail to EDH checker 

1359
01:03:44,320 --> 01:03:46,440
like hey or space com media, 
because that's the parent 

1360
01:03:46,440 --> 01:03:48,920
company of like, hey, I'm doing 
this cool thing. 

1361
01:03:49,080 --> 01:03:51,560
If you can, if any of the people
that worked on spell if I want 

1362
01:03:51,560 --> 01:03:53,160
to talk with me on this, I'd 
really love it. 

1363
01:03:53,320 --> 01:03:56,120
I get if you don't want to have 
anybody and when Andy got back 

1364
01:03:56,120 --> 01:03:57,840
to me, like, yeah, I'd love to 
and it's like, all right, cool, 

1365
01:03:57,840 --> 01:04:01,160
let you know if I get a response
back and then I had the response

1366
01:04:01,160 --> 01:04:02,680
back and said, all right, Andy, 
we're in business. 

1367
01:04:02,680 --> 01:04:05,680
Let's let's like get on a 
discord call at some point. 

1368
01:04:05,720 --> 01:04:07,880
So I, I guess it's weird to 
think that I actually might have

1369
01:04:07,880 --> 01:04:11,560
some influence for what EE Shrek
wants to do. 

1370
01:04:11,560 --> 01:04:13,800
I, I don't want to say that I'm 
the sole audience that they are 

1371
01:04:13,800 --> 01:04:17,560
building games for, but I, I 
don't know, I would hope that 

1372
01:04:17,560 --> 01:04:19,920
there's at least some direction 
and maybe like a couple other 

1373
01:04:19,920 --> 01:04:22,800
things. 
Like I know with the crossword 

1374
01:04:22,800 --> 01:04:25,280
stuff, they sent me the beta one
right before, like the week 

1375
01:04:25,280 --> 01:04:27,160
before it came out. 
So I got the chance to talk with

1376
01:04:27,160 --> 01:04:30,040
Nick, who's like their content 
creative and I might have the 

1377
01:04:30,040 --> 01:04:32,960
wrong title there, but he's one 
of the head guys helping build 

1378
01:04:32,960 --> 01:04:35,080
content. 
So I got to actually give him my

1379
01:04:35,080 --> 01:04:37,560
feedback and say, hey, here's 
some stuff I thought usability 

1380
01:04:37,560 --> 01:04:41,640
wise was bad versus good and. 
That taps into your game design 

1381
01:04:41,640 --> 01:04:44,520
background too, yeah. 
A little, I mean that less game 

1382
01:04:44,520 --> 01:04:46,800
design, more of I guess, like 
the UI, but that's still that's 

1383
01:04:46,800 --> 01:04:50,400
still a moment of game design 
for like, you know, is your is 

1384
01:04:50,400 --> 01:04:52,000
your website usable kind of 
thing. 

1385
01:04:53,320 --> 01:04:57,080
But the for where I think 
hopefully my influence to 

1386
01:04:57,080 --> 01:05:01,520
spellify goes to and what that 
influences EDH rec to do may 

1387
01:05:01,520 --> 01:05:04,520
honestly, I'd I'd be interested 
to see if they want to bleed out

1388
01:05:04,520 --> 01:05:07,640
the the card pool to just be 
wider to start going into like 

1389
01:05:07,880 --> 01:05:11,040
instead of like the top 500 or 
so, maybe drop into like the top

1390
01:05:11,280 --> 01:05:14,520
1000, just like expand things 
out, have a little bit more 

1391
01:05:14,520 --> 01:05:16,760
variety, because, like I said, 
you know, I've been starting to 

1392
01:05:16,760 --> 01:05:20,840
see some duplicates. 
I think they, I'm not sure like 

1393
01:05:21,120 --> 01:05:23,240
how much it's going to be like, 
oh, I've definitely seen these 

1394
01:05:23,240 --> 01:05:25,800
kind of thing or it's more of 
that. 

1395
01:05:26,640 --> 01:05:30,000
But I I hope that it encourages 
them to expand it out, make 

1396
01:05:30,000 --> 01:05:32,040
things a little harder for 
people. 

1397
01:05:33,600 --> 01:05:35,360
OK, just. 
For just to have a little bit 

1398
01:05:35,360 --> 01:05:38,440
more fun there, listen. 
Feedback is important to anyone 

1399
01:05:38,520 --> 01:05:41,520
who's who's trying to build 
something, so the fact that 

1400
01:05:41,520 --> 01:05:43,880
you're able to have those 
conversations is a big deal. 

1401
01:05:43,880 --> 01:05:48,160
Jumping changing gears here. 
So Josh listen, my anime era 

1402
01:05:48,160 --> 01:05:51,600
ended with cartoon networks 
lineup like Dragon Ball Z outlaw

1403
01:05:51,600 --> 01:05:54,080
star, cowboy Bebop, right that 
whole wave. 

1404
01:05:54,360 --> 01:05:57,320
So the newest the newest anime 
I've watched is Dragon Ball 

1405
01:05:57,320 --> 01:05:58,920
super. 
That kind of tells you where 

1406
01:05:59,200 --> 01:06:02,320
where I live right? 
So when you posted this Gojo 

1407
01:06:02,320 --> 01:06:06,920
card on your YouTube in a Magic 
frame, I'm like, I have 

1408
01:06:06,920 --> 01:06:10,240
absolutely no idea who this is. 
And then immediately I looked at

1409
01:06:10,240 --> 01:06:13,880
the card and I went, holy shit, 
this card is strong. 

1410
01:06:13,880 --> 01:06:18,280
So when you translate a 
character idea into a Magic card

1411
01:06:18,280 --> 01:06:22,400
like Gojo, how do you decide 
where it actually lands inside a

1412
01:06:22,400 --> 01:06:24,520
Magic's framework? 
You touched on that a little bit

1413
01:06:24,520 --> 01:06:26,880
with Yu-gi-oh, right? 
But I'm talking color, identity,

1414
01:06:27,120 --> 01:06:30,280
mana cost, size of the effect, 
basically, like, how do you 

1415
01:06:30,400 --> 01:06:33,160
anchor something that's that 
wildly powerful? 

1416
01:06:33,160 --> 01:06:35,640
I'm like asking Google, who is 
Gojo? 

1417
01:06:35,960 --> 01:06:38,720
Is he truly unbeat? 
Like, I'm not even kidding when 

1418
01:06:38,720 --> 01:06:40,320
I was researching this stuff, 
right? 

1419
01:06:40,320 --> 01:06:44,640
So how do you do that? 
So part of it is from I'm not 

1420
01:06:44,640 --> 01:06:47,160
gonna be like reading the source
material, but also on the topic 

1421
01:06:47,160 --> 01:06:51,280
of like anime, I am I, I, I'm 
always up to date on Shonen 

1422
01:06:51,280 --> 01:06:53,200
Jump. 
I I love reading manga. 

1423
01:06:53,360 --> 01:06:55,040
It's definitely when my 
pastime's there. 

1424
01:06:55,040 --> 01:06:57,160
And just kind of pulling from 
that for like how to adapt 

1425
01:06:57,160 --> 01:07:01,040
characters was one thing for 
something like Gojo, where like 

1426
01:07:01,160 --> 01:07:04,720
I broke down a bit in the video,
but it's like, all right, the 

1427
01:07:04,760 --> 01:07:07,360
elements of match color pie, 
which on the one hand, yeah, you

1428
01:07:07,360 --> 01:07:09,360
have all these colored bleeds 
and all these types of effects. 

1429
01:07:09,600 --> 01:07:12,480
But what's nice is that I mean, 
it consistently kind of talked 

1430
01:07:12,480 --> 01:07:14,720
about like, OK, here's kind of 
what each of these colors 

1431
01:07:15,080 --> 01:07:17,560
represents. 
It's like white kind of revolves

1432
01:07:17,560 --> 01:07:19,200
around a lot of like unity 
community. 

1433
01:07:19,760 --> 01:07:22,080
Blue is a lot of intelligence 
and like quick wit. 

1434
01:07:22,080 --> 01:07:24,480
Red is more passion, black is 
more ambition. 

1435
01:07:24,480 --> 01:07:27,600
Green is like nature versus 
nurture type attitudes. 

1436
01:07:28,640 --> 01:07:31,040
It's like with Gojo, I kind of 
broke down the short there, but 

1437
01:07:31,040 --> 01:07:32,960
it's like, all right. 
So like, you know, kind of 

1438
01:07:32,960 --> 01:07:34,800
breaking down as a characters 
personality. 

1439
01:07:35,520 --> 01:07:39,000
Gojo is a character that is 
insanely battle smart. 

1440
01:07:39,480 --> 01:07:42,600
He's constantly rivaled and 
hyped up as like one of the 

1441
01:07:42,600 --> 01:07:43,640
smartest characters in the 
series. 

1442
01:07:43,840 --> 01:07:47,400
He's definitely like, you know, 
passionate, his attitude from 

1443
01:07:47,680 --> 01:07:50,680
parts in the story and just, you
know, all of the I mean, you've 

1444
01:07:50,680 --> 01:07:52,560
probably seen bits of the anime 
here and there where he looks 

1445
01:07:52,560 --> 01:07:54,560
like a maniac just trying to, 
you know, like running up 

1446
01:07:54,560 --> 01:07:56,440
through a through the nature 
guy, yes. 

1447
01:07:56,440 --> 01:07:59,120
As I was, as I was researching 
this and during your short, we 

1448
01:07:59,120 --> 01:08:02,560
saw some of that Yep and. 
Then just the like the this one 

1449
01:08:02,560 --> 01:08:06,880
that specifically caught to me 
that maybe wants to who put him 

1450
01:08:06,880 --> 01:08:10,440
into black was just like 
ambition is like his kind of 

1451
01:08:10,440 --> 01:08:13,640
overall encompassing attitude. 
He wants to be the best 

1452
01:08:13,640 --> 01:08:15,280
sorcerer. 
That is his like kind of modus 

1453
01:08:15,280 --> 01:08:18,080
and he's constantly hyped up as 
the greatest sorcerer, but 

1454
01:08:18,240 --> 01:08:19,760
ambition like constantly drives 
him. 

1455
01:08:20,000 --> 01:08:22,520
And part of the reasoning with 
part of the reasoning, at least 

1456
01:08:22,520 --> 01:08:25,240
specifically with Gojo was 
because I have another couple 

1457
01:08:25,240 --> 01:08:28,040
wanting to come out and I want 
to make a dichotomy with him and

1458
01:08:28,040 --> 01:08:31,160
the main villain Sukhana. 
So part of it's not just of like

1459
01:08:31,160 --> 01:08:33,680
also houses character represent 
in the story. 

1460
01:08:33,680 --> 01:08:36,160
It's also, I guess more so how 
I, I want you representative 

1461
01:08:36,160 --> 01:08:38,840
cards where I can make kind of 
cool cycles or cool references 

1462
01:08:39,200 --> 01:08:42,760
and like kind of the character 
relations and bring that from a 

1463
01:08:42,760 --> 01:08:45,960
show or series into custom card 
design. 

1464
01:08:46,240 --> 01:08:49,479
So in that Gojo design 
specifically, right, we, we, we 

1465
01:08:49,479 --> 01:08:51,840
looked at it, the hybrid setup 
and everything. 

1466
01:08:52,359 --> 01:08:55,560
You could cast him for two 
black, black, black, right? 

1467
01:08:55,760 --> 01:08:57,800
Yeah. 
So that that's a deliberate 

1468
01:08:57,800 --> 01:09:00,920
choice when you think about 
hybrid pips, when you design 

1469
01:09:00,920 --> 01:09:02,880
this card, you talked about 
ambition, right? 

1470
01:09:03,439 --> 01:09:05,840
And he's this borderline 
untouchable character. 

1471
01:09:06,600 --> 01:09:09,680
How did you come up with your 
Magic pips for Gojo in 

1472
01:09:09,680 --> 01:09:13,920
particular for me? 
I'll be honest, this is maybe 

1473
01:09:13,920 --> 01:09:16,520
hurt some people. 
It was very much vibes based, 

1474
01:09:16,880 --> 01:09:21,279
more so than from a hard design 
standpoint, because when I think

1475
01:09:21,279 --> 01:09:24,439
of a pure Grixus character, I 
think of someone that is like, 

1476
01:09:24,439 --> 01:09:27,200
you know, for unfortunately part
of how magic is typecasted. 

1477
01:09:27,439 --> 01:09:30,760
But Grixus tends to center 
around being diabolically evil 

1478
01:09:30,880 --> 01:09:33,840
and just kind of that entire 
framework of character design. 

1479
01:09:33,960 --> 01:09:37,319
It's annoying that they haven't 
really, I guess maybe I think 

1480
01:09:37,840 --> 01:09:41,479
maybe in the God, what is it the
edge of Eternity story, Because 

1481
01:09:41,479 --> 01:09:44,359
I know there's like one of the 
main characters, Alpha Rail or 

1482
01:09:44,359 --> 01:09:46,439
something. 
He's he's a mono black 

1483
01:09:46,439 --> 01:09:49,479
character, but I don't think 
he's necessarily a villain in 

1484
01:09:49,479 --> 01:09:52,240
the context of the story. 
But the problem is that most of 

1485
01:09:52,240 --> 01:09:56,000
Magic's villains have fallen 
somewhere into the color pie of 

1486
01:09:56,280 --> 01:10:00,120
black plus red plus blue shake 
up combination pretty much, but 

1487
01:10:00,120 --> 01:10:02,400
always folks around black. 
Again, part of it was the 

1488
01:10:02,400 --> 01:10:04,520
decision of like, OK, well, I 
want this to tie in with a sook 

1489
01:10:04,520 --> 01:10:06,360
and a card later. 
So I want that dichotomy to show

1490
01:10:06,360 --> 01:10:09,080
there at least with Gojo 
specifically for the hybrid pips

1491
01:10:09,120 --> 01:10:12,040
partly was like, OK, I want to 
make this like not feel too bad 

1492
01:10:12,040 --> 01:10:15,000
to have to cast in the world of 
being commander given the fact 

1493
01:10:15,000 --> 01:10:18,840
also that to get him out and 
then his abilities are all like 

1494
01:10:18,840 --> 01:10:20,280
different colors of mana type 
thing. 

1495
01:10:20,720 --> 01:10:22,840
So you can just isolate it into 
black that it makes it a little 

1496
01:10:22,840 --> 01:10:24,720
easier to do the other parts of 
the cards. 

1497
01:10:25,400 --> 01:10:29,320
The other part, again, is a 
character whose entire like 

1498
01:10:29,320 --> 01:10:32,320
personality and overall attitude
is defined by ambition. 

1499
01:10:32,800 --> 01:10:35,560
I think that's at least a kind 
of cool way to express through 

1500
01:10:35,680 --> 01:10:39,080
the card itself without having 
to necessarily shout into your 

1501
01:10:39,080 --> 01:10:40,960
ear. 
Excuse me, Sir. 

1502
01:10:40,960 --> 01:10:43,360
This character's goal is being 
ambitious here. 

1503
01:10:43,440 --> 01:10:46,360
You know, it's, it's a nice 
little like it's a, it's a 

1504
01:10:46,360 --> 01:10:49,200
design off the cuff hand gesture
kind of thing. 

1505
01:10:49,200 --> 01:10:52,200
Like, hey, you can tell this is 
what this character's all about.

1506
01:10:52,720 --> 01:10:57,120
Like it is, despite having these
other elements to them, they're 

1507
01:10:57,120 --> 01:11:00,280
defined by this one thing that 
takes up the majority of their 

1508
01:11:00,280 --> 01:11:02,800
mana cost. 
So let's talk about the other 

1509
01:11:02,800 --> 01:11:05,320
half of the card, right? 
What's the line between honoring

1510
01:11:05,400 --> 01:11:09,920
flavor Gojo being Gojo and 
keeping the design from becoming

1511
01:11:09,920 --> 01:11:12,880
completely unreasonable in Magic
context? 

1512
01:11:14,400 --> 01:11:16,480
There's probably a level just 
from the get go. 

1513
01:11:16,480 --> 01:11:18,720
It's like, okay, this can't be 
just like an indestructible 

1514
01:11:18,720 --> 01:11:20,880
character. 
I have come across too many 

1515
01:11:20,880 --> 01:11:24,360
copies and versions of Goku on 
custom Yugioh sites were like, 

1516
01:11:25,160 --> 01:11:28,280
it's like 5 billion attack at 
level 12. 

1517
01:11:28,280 --> 01:11:32,360
It can blow up the moon. 
Yeah, there's a level, I guess, 

1518
01:11:32,360 --> 01:11:36,520
as a player of like, well, do I 
want what level am I OK with to 

1519
01:11:36,520 --> 01:11:39,040
play against this car? 
And maybe that's a bit of a that

1520
01:11:39,040 --> 01:11:41,920
puts some bias in me because 
what I think is OK, maybe a 

1521
01:11:41,920 --> 01:11:43,880
little too tame for somebody 
versus somebody else. 

1522
01:11:43,880 --> 01:11:46,320
There might be like Gojos. 
Busted as you built in. 

1523
01:11:46,320 --> 01:11:49,760
Let let me be crystal clear, 
but. 

1524
01:11:50,440 --> 01:11:53,240
Obviously the thing of like, 
okay, well, to try to keep 

1525
01:11:53,440 --> 01:11:58,160
something here and there, well, 
to represent the Infinity stuff.

1526
01:11:58,160 --> 01:12:02,360
Like okay, he's not completely 
indestructible, but he just 

1527
01:12:02,360 --> 01:12:04,120
can't take combat damage, but 
you can still hit him with a 

1528
01:12:04,120 --> 01:12:06,280
dismember and break him up that 
way. 

1529
01:12:07,800 --> 01:12:10,920
There's the level of like what 
you think other people who 

1530
01:12:10,920 --> 01:12:14,800
engage with that type maybe so 
much for on the universe of 

1531
01:12:14,800 --> 01:12:17,360
beyond side, more so than like 
like a custom character, 

1532
01:12:17,360 --> 01:12:21,880
different custom card where 
people understand the impulses 

1533
01:12:21,880 --> 01:12:25,120
and the powers of a character 
and like what their attitude is.

1534
01:12:25,560 --> 01:12:29,040
But something like that, where 
it's like, OK, this needs to be 

1535
01:12:29,040 --> 01:12:32,360
at least at a level where people
can agree, yeah, that's probably

1536
01:12:32,360 --> 01:12:34,080
how they would be expressed as a
Magic card. 

1537
01:12:34,480 --> 01:12:36,320
I still had, like, a couple of 
comments, but people are like, 

1538
01:12:36,320 --> 01:12:38,880
actually here's how this would 
be expressed and, you know, be a

1539
01:12:38,880 --> 01:12:42,520
little bit better. 
But I think it really much 

1540
01:12:42,520 --> 01:12:45,280
circles around, like, what I 
would personally think is OK to 

1541
01:12:45,520 --> 01:12:47,760
see as a card, even if it's a 
little more overpowered. 

1542
01:12:48,000 --> 01:12:53,880
And also, what is colloquially 
OK to bring in and adapt from a 

1543
01:12:54,000 --> 01:12:56,000
work of media into the game of 
match? 

1544
01:12:56,240 --> 01:12:59,240
Interesting. 
Gojo strong. 

1545
01:12:59,720 --> 01:13:01,000
I'd play the hell out of that 
card. 

1546
01:13:01,000 --> 01:13:03,000
I mean, for what it's worth, 
it's a strong card, right? 

1547
01:13:03,280 --> 01:13:04,800
The. 
One part of that card that I'm 

1548
01:13:04,800 --> 01:13:07,000
still kind of bugged about is 
having to include the fight 

1549
01:13:07,000 --> 01:13:09,960
stuff on it for Black Flash. 
I like how it works, like 

1550
01:13:09,960 --> 01:13:12,000
flavorfully. 
But I do recognize, yeah, 

1551
01:13:12,240 --> 01:13:15,440
fighting as a mechanic isn't 
really a thing in Grixus, but 

1552
01:13:15,440 --> 01:13:20,360
it's like, God, I needed some 
way to like have it in there. 

1553
01:13:20,520 --> 01:13:22,920
And the other part too, for like
with hollow purple, for like 

1554
01:13:22,920 --> 01:13:25,000
having everything like collide 
together, there wasn't a good 

1555
01:13:25,000 --> 01:13:28,560
way to do that either with like,
well, like, you know, creatures 

1556
01:13:28,560 --> 01:13:32,280
make themselves give each other 
stats or Midas stats facing 

1557
01:13:32,280 --> 01:13:34,600
their power. 
It's like there's not a, it's 

1558
01:13:34,600 --> 01:13:36,480
not a clean way to do this. 
And I could also do the little 

1559
01:13:36,480 --> 01:13:38,720
bit of like, Oh well, Gojo can 
like choose himself in something

1560
01:13:38,720 --> 01:13:40,280
else. 
He fights it, he gets to untap 

1561
01:13:40,280 --> 01:13:42,240
and do stuff again. 
I thought that at least be kind 

1562
01:13:42,240 --> 01:13:43,200
of cool. 
That's another thing too, just 

1563
01:13:43,200 --> 01:13:45,120
like whether it seems fun to 
actually play. 

1564
01:13:45,120 --> 01:13:47,480
Of course, that's the factor of 
cards like whether you can 

1565
01:13:47,480 --> 01:13:49,440
create cool little synergies 
with the card versus something 

1566
01:13:49,440 --> 01:13:51,160
else and right encouraging some 
stuff. 

1567
01:13:51,520 --> 01:13:53,840
Right as a stand alone that's 
that's one thing. 

1568
01:13:53,840 --> 01:13:55,560
But if you're going to have like
a series on this in the. 

1569
01:13:55,560 --> 01:13:57,920
Context of a whole set, Yeah. 
That's something entirely its 

1570
01:13:57,920 --> 01:14:00,320
own thing to it, though. 
I think that would be kind of a 

1571
01:14:00,320 --> 01:14:02,200
funny excuse to give black fight
spells. 

1572
01:14:02,200 --> 01:14:04,680
There you go. 
Are there areas of Magic the 

1573
01:14:04,680 --> 01:14:06,960
Gathering that you want to 
understand more deeply? 

1574
01:14:07,000 --> 01:14:08,320
How long have you been playing 
again? 

1575
01:14:09,200 --> 01:14:11,120
I got into this isn't a. 
Credentials Check No. 

1576
01:14:11,120 --> 01:14:14,920
No, you're way. 
This is I got into Magic around 

1577
01:14:14,920 --> 01:14:19,800
2018 or so because college had 
no Yu-gi-oh scene and I was 

1578
01:14:19,800 --> 01:14:21,000
like, well I want to try 
something. 

1579
01:14:21,200 --> 01:14:24,200
So my students, the students 
store I was working at also sold

1580
01:14:24,200 --> 01:14:26,280
Magic cards. 
So one of the first packs I ever

1581
01:14:26,280 --> 01:14:30,120
got was like Core 2019. 
That was like responded Angel. 

1582
01:14:30,360 --> 01:14:33,040
And then I think maybe a little 
bit before that, there was a 

1583
01:14:34,160 --> 01:14:36,280
that was one part of like the 
more early experiences. 

1584
01:14:36,280 --> 01:14:40,240
The earliest part was going to 
the University of Washington for

1585
01:14:40,240 --> 01:14:43,440
like their gaming Expo and they 
were doing drafts of almond KET 

1586
01:14:43,440 --> 01:14:44,800
for free. 
They could just like pop and get

1587
01:14:44,800 --> 01:14:47,600
the cards for it. 
I in hindsight, like the fact 

1588
01:14:47,600 --> 01:14:50,920
that I vividly remember someone 
pulling in order to procession 

1589
01:14:51,080 --> 01:14:55,040
and someone someone else also 
pulling an invocation from that 

1590
01:14:55,040 --> 01:14:58,120
like draft, like the invocation 
special cards, those like the 

1591
01:14:58,120 --> 01:15:00,760
masterpiece equivalents. 
Yep, kind of funny that I like 

1592
01:15:00,920 --> 01:15:03,360
locked it on that, but the 
that's like my first. 

1593
01:15:03,440 --> 01:15:06,480
Maelstrom pulse of one of the 
hieroglyphs from that. 

1594
01:15:07,520 --> 01:15:10,440
The like I I pulled like the 
simic Nisa that I thought like, 

1595
01:15:10,440 --> 01:15:12,960
oh, this is super cool, but I 
don't know anything when I'm 

1596
01:15:12,960 --> 01:15:14,800
drafting, it's like, well, I 
don't know what I'm doing. 

1597
01:15:14,960 --> 01:15:17,760
Sure. 
That's everybody's experience 

1598
01:15:18,440 --> 01:15:20,480
basically, are there? 
Any like old sets that you want 

1599
01:15:20,480 --> 01:15:23,720
to really get your arms around? 
Oddball mechanics, rules, layers

1600
01:15:23,720 --> 01:15:25,240
that you want to dig deeper 
into? 

1601
01:15:25,600 --> 01:15:29,240
Different templating arrows? 
Oh God, I. 

1602
01:15:29,240 --> 01:15:31,480
Think I'm I'm a little biased 
because I just saw there were 

1603
01:15:31,480 --> 01:15:33,480
six studies video on it, but 
Fallen empires would be kind of 

1604
01:15:33,480 --> 01:15:34,880
interesting. 
Like really I need. 

1605
01:15:34,880 --> 01:15:38,080
To watch that still. 
It like just for all the 

1606
01:15:38,080 --> 01:15:40,360
weirdness that it has in the 
set, like all the little 

1607
01:15:40,360 --> 01:15:46,080
goofiness and like all the 
different game elements that 

1608
01:15:46,080 --> 01:15:49,760
just didn't really pick over 
like, OK, here's like odd level 

1609
01:15:49,760 --> 01:15:51,360
counters. 
So instead of just a straight 11

1610
01:15:51,360 --> 01:15:55,840
counter, here's a 12 counter. 
So all the different elements 

1611
01:15:55,840 --> 01:15:57,280
there. 
I mean, it helps. 

1612
01:15:57,280 --> 01:15:59,760
We're like going back to that 
same block in like a month or 

1613
01:15:59,760 --> 01:16:03,160
two. 
But Lorwin I this might be weird

1614
01:16:03,160 --> 01:16:06,640
to say I have gained a larger 
appreciation for the older sets 

1615
01:16:06,640 --> 01:16:09,320
of magic because a lot of my 
work has been going through 

1616
01:16:09,320 --> 01:16:13,200
older sets and like pricing out 
bulk to enter into into our 

1617
01:16:13,200 --> 01:16:15,360
system of the shop. 
So I'm talking stuff like 

1618
01:16:15,360 --> 01:16:20,480
original Rabnica, Lorwin block, 
original comma and even like 

1619
01:16:20,480 --> 01:16:21,840
some of the the old border stuff
too. 

1620
01:16:22,120 --> 01:16:25,240
Like I feel like I really want 
to dig into that old stuff 

1621
01:16:25,240 --> 01:16:27,520
because as it turns out, 
obviously a lot of it's built. 

1622
01:16:27,640 --> 01:16:29,560
A lot of it's the foundation for
like modern magic. 

1623
01:16:29,560 --> 01:16:33,040
Like like literally when you 
think of it, Ravnica itself is 

1624
01:16:33,040 --> 01:16:36,640
just so it's defined like the 
color parish the past 20 years. 

1625
01:16:36,680 --> 01:16:39,600
It's insane that like something 
from that longer talk. 

1626
01:16:39,600 --> 01:16:41,360
About color Parish, it's which 
Guild is it? 

1627
01:16:41,600 --> 01:16:43,400
Yeah. 
It used to be I think just like 

1628
01:16:43,400 --> 01:16:47,160
with the OR like the color 
abbreviations, but now it's the 

1629
01:16:47,160 --> 01:16:49,960
guilds and even like old 
Kamagawa has a bunch of goofy 

1630
01:16:49,960 --> 01:16:50,880
stuff. 
I was just talking to some 

1631
01:16:50,880 --> 01:16:54,200
friends earlier today about I 
was talking with Jose host 

1632
01:16:54,200 --> 01:16:58,760
Beacon and he built out like a 
bracket one Amane deck from 

1633
01:16:59,240 --> 01:17:02,800
Champions of Kamagawa. 
It's a like a 12 drop golgari 

1634
01:17:02,800 --> 01:17:05,720
legend that like if you cast it 
from your hand you can get a 

1635
01:17:05,720 --> 01:17:06,640
spirit. 
I know what you're. 

1636
01:17:06,640 --> 01:17:09,640
Talking about and then if you 
like when it dies, you can exile

1637
01:17:09,640 --> 01:17:11,920
it and then get like any number 
of spirits back to your hand. 

1638
01:17:12,360 --> 01:17:14,760
Like those are cool mechanics. 
They suck in the modern day, but

1639
01:17:14,760 --> 01:17:17,280
it's so cool. 
It like it's really cool and 

1640
01:17:17,560 --> 01:17:19,560
that's the kind of stuff that I 
want to try to maybe at one 

1641
01:17:19,560 --> 01:17:23,240
point dive more into for like 
just how to maybe get some of 

1642
01:17:23,240 --> 01:17:26,640
that stuff that was maybe kind 
of I wouldn't say malformed per 

1643
01:17:26,640 --> 01:17:28,720
say, but it's like it was still 
new prototype. 

1644
01:17:28,720 --> 01:17:31,760
It was still in the oven at that
point and try to make it work 

1645
01:17:31,760 --> 01:17:34,600
more into the with modern 
sensibilities, I. 

1646
01:17:35,840 --> 01:17:40,320
I think Design, Morrow, Gavin, 
all of them, they, they have no 

1647
01:17:40,320 --> 01:17:43,120
problem admitting their swings 
and misses and what they learned

1648
01:17:43,120 --> 01:17:45,160
from them. 
And you know, that's, that's a 

1649
01:17:45,160 --> 01:17:47,200
really good point because you 
get to go back and then you see 

1650
01:17:47,200 --> 01:17:49,440
that evolution, you see the 
stumbles, you see the 

1651
01:17:49,440 --> 01:17:52,160
corrections, you see how they're
moving forward. 

1652
01:17:52,160 --> 01:17:54,320
So that's, that's, that's, 
that's a good place. 

1653
01:17:54,320 --> 01:17:57,920
I would recommend that if you 
have some free time, go go dig 

1654
01:17:57,920 --> 01:17:59,880
into the crappy mechanics in 
Kamagawa. 

1655
01:17:59,880 --> 01:18:02,640
Like tell me what the sweep 
mechanic does. 

1656
01:18:03,320 --> 01:18:05,160
I don't remember. 
I know it's a keyword. 

1657
01:18:05,760 --> 01:18:07,880
It's is it return a land? 
So. 

1658
01:18:08,000 --> 01:18:10,600
So it's one of those, OK, so I 
call them spellify, I call them 

1659
01:18:10,600 --> 01:18:13,840
fake keywords because if they 
were like a full real keyword, 

1660
01:18:14,000 --> 01:18:15,200
it would just have the keyword 
there. 

1661
01:18:15,200 --> 01:18:17,280
But instead it's like keyword 
hyphen. 

1662
01:18:17,440 --> 01:18:20,320
Do the thing here and sweep out 
things like return any number of

1663
01:18:20,320 --> 01:18:23,120
lands to your hand to do this 
effect which. 

1664
01:18:23,240 --> 01:18:25,680
Is that's it? 
It's crazy, right? 

1665
01:18:25,680 --> 01:18:27,520
You look at that and you're 
like, is that a real keyword? 

1666
01:18:27,520 --> 01:18:30,160
No, it's a fake keyword. 
There's only. 

1667
01:18:30,760 --> 01:18:34,400
Like 7 cars. 3/4 is what I'm 
counting and then there's other 

1668
01:18:34,400 --> 01:18:37,320
car and really. 
Limited apparently 2IN white. 

1669
01:18:37,320 --> 01:18:40,600
One in red, one in black. 
Crazy. 

1670
01:18:41,200 --> 01:18:44,680
So when when you look ahead, 
what kind of magic content or 

1671
01:18:44,680 --> 01:18:47,240
exploration interests you? 
And you touched on this a little

1672
01:18:47,240 --> 01:18:48,600
bit, right? 
Like with the custom cards and 

1673
01:18:48,600 --> 01:18:50,360
everything, but is it more 
puzzles? 

1674
01:18:50,360 --> 01:18:52,760
Is it more breakdowns? 
Do you want to go deeper dives? 

1675
01:18:52,760 --> 01:18:55,400
Are you going to maybe go a 
little bit further into short 

1676
01:18:55,400 --> 01:18:59,640
form next? 
So my, my current like goals and

1677
01:18:59,640 --> 01:19:01,640
stuff that I have in my head is 
definitely, yeah, I want to do 

1678
01:19:01,640 --> 01:19:03,920
more the custom cards. 
I use Magic set editor for 

1679
01:19:03,920 --> 01:19:06,880
design my cards. 
And I have about like 10 or so 

1680
01:19:06,880 --> 01:19:09,200
cards right now that are in some
phase of either like I like 

1681
01:19:09,200 --> 01:19:11,560
where this is at and I'll make a
video about it or like currently

1682
01:19:11,560 --> 01:19:14,160
in the design stages. 
And a lot of that's because I 

1683
01:19:14,160 --> 01:19:15,960
want to give an excuse to talk 
about things that I like. 

1684
01:19:16,040 --> 01:19:19,120
Like there's some manga out 
right now for Shonen jump, like 

1685
01:19:19,120 --> 01:19:23,000
Akane Banashi, which is shonen 
manga about rock ago acting. 

1686
01:19:23,320 --> 01:19:26,080
If you have an Andy that does 
it's a it is a it is a form of 

1687
01:19:26,080 --> 01:19:29,320
acting in Japanese theater where
it is just one person kind of 

1688
01:19:29,320 --> 01:19:32,160
kneeling on a little pillow and 
they only have themselves. 

1689
01:19:32,160 --> 01:19:34,080
They have a little like red 
handkerchief and they have like 

1690
01:19:34,160 --> 01:19:37,400
a fan and by changing what 
they're holding and how they're 

1691
01:19:37,960 --> 01:19:40,360
saying things is how they're 
switching between characters but

1692
01:19:40,360 --> 01:19:42,520
otherwise functioning one man 
show and you're like telling a 

1693
01:19:42,520 --> 01:19:44,760
story or adapting something 
about it. 

1694
01:19:45,000 --> 01:19:48,680
It's is shockingly good and I 
think it's going to be anime at 

1695
01:19:48,680 --> 01:19:51,520
some point, like either end of 
this year or like next year. 

1696
01:19:51,760 --> 01:19:53,960
It's one of my it's been one of 
my favorite mangas. 

1697
01:19:53,960 --> 01:19:55,080
There's another one each of the 
witch. 

1698
01:19:55,080 --> 01:19:57,720
It's another shown in manga. 
It kind of plays like monster of

1699
01:19:57,720 --> 01:20:00,640
the week in a world where only 
women can be mages. 

1700
01:20:00,640 --> 01:20:03,960
We have like the first male mage
and he's basically been living 

1701
01:20:03,960 --> 01:20:07,400
in the boonies as like hunting 
animals and just like living off

1702
01:20:07,400 --> 01:20:09,800
the fat of the land. 
And he's still like, all right, 

1703
01:20:09,800 --> 01:20:12,520
you have to be like a witch now 
and like have all this magic 

1704
01:20:12,520 --> 01:20:13,680
power. 
Have fun with that. 

1705
01:20:13,800 --> 01:20:16,240
It's a really fun story. 
So stuff like that or stuff 

1706
01:20:16,240 --> 01:20:19,280
like, so I can have some cards 
set up right now for like Edward

1707
01:20:19,280 --> 01:20:20,960
and Alphonse for Full Metal 
Alchemist. 

1708
01:20:21,080 --> 01:20:24,800
So talking about those. 
That's inventive design stuff. 

1709
01:20:24,800 --> 01:20:28,480
Continuing to do more stuff with
like converting other games into

1710
01:20:28,480 --> 01:20:31,160
magic or Magic into other games.
Some friends in real life know 

1711
01:20:31,160 --> 01:20:32,680
because I've talked about this 
for like a year now. 

1712
01:20:32,840 --> 01:20:35,400
There is another video in that 
same vein of like converting 

1713
01:20:35,400 --> 01:20:39,080
from goat to goat format, 
Yu-gi-oh to Magic, except it's 

1714
01:20:39,080 --> 01:20:44,760
for the 2013 Dragon Ruler deck 
from Yu-gi-oh to Magic. 

1715
01:20:44,760 --> 01:20:47,160
And that's only pertinent 
because Dragon Ruler at that 

1716
01:20:47,160 --> 01:20:50,920
time was like considered one of 
the end all be all best decks in

1717
01:20:50,920 --> 01:20:54,120
the entire game's history, and I
wanted to see how would fare 

1718
01:20:54,120 --> 01:20:58,520
into 2013 Modern. 
So that's like probably my next 

1719
01:20:58,520 --> 01:20:59,640
interesting. 
So there's. 

1720
01:20:59,640 --> 01:21:01,520
That there's some other little 
things here and there. 

1721
01:21:01,520 --> 01:21:04,520
A friend of mine at work has a 
commander cube and I've noticed 

1722
01:21:04,520 --> 01:21:07,040
hey, there's not really like a 
big commander cube or any like 

1723
01:21:07,040 --> 01:21:09,240
kind of cube kind of focus on 
YouTube in the same. 

1724
01:21:09,600 --> 01:21:11,560
I wouldn't say the same being of
like game nights because I'll, 

1725
01:21:11,560 --> 01:21:16,520
I'll be honest, I my personal 
thing is I want to stay away 

1726
01:21:16,520 --> 01:21:18,760
from necessarily full commander 
content as possible. 

1727
01:21:18,760 --> 01:21:21,560
I love commander content, but 
fact of the matter is, is 

1728
01:21:21,880 --> 01:21:24,640
diluted. 
It is everywhere on YouTube and 

1729
01:21:24,640 --> 01:21:26,640
it's like, what do you do to 
make it different? 

1730
01:21:26,640 --> 01:21:29,440
Like, OK, you have like chaos 
points. 

1731
01:21:29,440 --> 01:21:32,400
You have, you have like little 
gameplay elements into it, but I

1732
01:21:32,400 --> 01:21:36,120
think it might for me, I think 
it's better if the community 

1733
01:21:36,120 --> 01:21:38,760
could express more formats and 
that would be more of a regular 

1734
01:21:38,760 --> 01:21:41,840
thing like like shuffle up and 
play where it's not just 

1735
01:21:41,840 --> 01:21:44,080
commanders, just people 
literally just sitting down 

1736
01:21:44,080 --> 01:21:46,720
playing magic. 
I'd love to make more content in

1737
01:21:46,720 --> 01:21:50,280
that same type of vein of just, 
and that's kind of what I'd want

1738
01:21:50,280 --> 01:21:52,320
to do with like the the 
conversion content because I 

1739
01:21:52,320 --> 01:21:54,280
obviously have recorded gameplay
for it, but it's like, I want to

1740
01:21:54,280 --> 01:21:56,560
be able to sit down with my 
friends and just shoot it about 

1741
01:21:56,560 --> 01:21:59,440
just like goofy stuff and magic 
or just like fun little gameplay

1742
01:21:59,440 --> 01:22:01,440
bits. 
So like I said, it boils down to

1743
01:22:01,440 --> 01:22:05,200
just wanting to do more to 
involve game design stuff into 

1744
01:22:05,240 --> 01:22:08,160
my content. 
My my my channel is called JMR 

1745
01:22:08,160 --> 01:22:11,640
Game design for God's sakes. 
It can't just all be on the I 

1746
01:22:11,640 --> 01:22:15,960
love Spellify, but also I need. 
I want a way to better show off 

1747
01:22:15,960 --> 01:22:18,840
what I think I know about game 
development and game design so. 

1748
01:22:18,840 --> 01:22:20,440
Is there? 
Is there something you haven't 

1749
01:22:20,440 --> 01:22:23,520
had a chance to try yet, but you
want to experiment there? 

1750
01:22:23,520 --> 01:22:28,960
Is a It originated out from 
Yu-gi-oh, from a guy named CMO 

1751
01:22:28,960 --> 01:22:30,640
who's one of the bigger creators
in that space. 

1752
01:22:30,840 --> 01:22:33,120
It's called the Program. 
On shuffle up and play, it's. 

1753
01:22:33,120 --> 01:22:37,600
Called the Progression series. 
Basically the idea is you start 

1754
01:22:37,600 --> 01:22:40,280
with both players or both people
or however many people in the 

1755
01:22:40,280 --> 01:22:46,000
game, open up a box of a 
Yu-gi-oh set and then build out 

1756
01:22:46,000 --> 01:22:48,600
a deck from it and then you 
know, progressing through the 

1757
01:22:48,600 --> 01:22:51,000
entire history of the game. 
I want to do something like that

1758
01:22:51,000 --> 01:22:52,880
for Magic. 
I know there's like 1 channel 

1759
01:22:52,880 --> 01:22:55,800
that's done some variation of it
with like just from the start 

1760
01:22:55,920 --> 01:22:58,040
from. 
And also like with Modern, 

1761
01:22:58,160 --> 01:23:00,440
basically you're using like pack
opening simulators to build out 

1762
01:23:00,440 --> 01:23:03,040
your collection online because 
obviously who the Hell's to be 

1763
01:23:03,040 --> 01:23:05,800
able to get a full box, 2 boxes,
let alone of alpha or beta? 

1764
01:23:05,800 --> 01:23:08,160
Let's be completely real here, 
Nobody. 

1765
01:23:08,840 --> 01:23:10,480
I haven't won the lottery yet, 
so. 

1766
01:23:11,200 --> 01:23:14,520
But it's, it's stuff like that 
where it's like it, it's, you 

1767
01:23:14,520 --> 01:23:17,320
know, this whole idea of like 
limitations through creativity 

1768
01:23:17,320 --> 01:23:20,560
and especially in like a 60 card
format where and there's also 

1769
01:23:20,560 --> 01:23:23,520
like the element of like people 
getting to kind of watch the 

1770
01:23:23,520 --> 01:23:26,040
collections grow over time and 
people getting to mess with the 

1771
01:23:26,040 --> 01:23:27,440
decks. 
It is a series that I would love

1772
01:23:27,440 --> 01:23:30,760
to do but also recognize. 
It is a massive time commitment 

1773
01:23:30,760 --> 01:23:34,560
between everybody involved. 
I got all of 20. 26 No big deal.

1774
01:23:35,600 --> 01:23:37,760
I got to find people for it too.
Yeah. 

1775
01:23:39,480 --> 01:23:42,640
So if someone's new to your 
content and wants a wants a 

1776
01:23:42,640 --> 01:23:45,760
starting point, what's a video 
or project that you'd say go 

1777
01:23:45,760 --> 01:23:52,160
here first? 
I would pin my Yu-gi-oh or 

1778
01:23:52,160 --> 01:23:54,600
Yu-gi-oh to magic video. 
It's like, I think one of the 

1779
01:23:54,600 --> 01:23:57,280
top rated if you go to like 
popular on my channel from 

1780
01:23:57,280 --> 01:23:59,320
converting from go to go to 
magic. 

1781
01:24:00,240 --> 01:24:02,800
It's a video that I'm personally
very proud of just because one, 

1782
01:24:02,800 --> 01:24:05,480
it's lovely put it as one of my 
more successful videos, but two,

1783
01:24:05,480 --> 01:24:08,600
I put a lot of work into it and 
it's I it combines 2 of my 

1784
01:24:08,600 --> 01:24:12,280
greatest loves you go magic, and
it's something that I like to be

1785
01:24:12,280 --> 01:24:14,040
able. 
I think it encapsulates my stuff

1786
01:24:14,040 --> 01:24:16,680
where I want to be able to 
educate people on all the card 

1787
01:24:16,680 --> 01:24:19,040
games that I love. 
And obviously after that, go 

1788
01:24:19,040 --> 01:24:22,480
check out some spellify shorts. 
Is there a specific one that you

1789
01:24:22,480 --> 01:24:24,480
would be like? 
This is the one. 

1790
01:24:24,480 --> 01:24:27,200
If you are ever going to get 
hooked on spellify, this is the 

1791
01:24:27,200 --> 01:24:29,760
short to watch. 
Does anything come to mind? 

1792
01:24:29,840 --> 01:24:32,200
There's 600 that I'm asking to 
parse through now. 

1793
01:24:32,520 --> 01:24:36,560
Honestly I wanna say it's the 
one with Kazul to be completely 

1794
01:24:36,560 --> 01:24:38,480
honest cuz that one is like 
cool. 

1795
01:24:38,800 --> 01:24:42,000
OK, I. 
Mean it's more recent ones, it's

1796
01:24:42,000 --> 01:24:43,480
at least using some of the new 
editing. 

1797
01:24:43,560 --> 01:24:47,240
And it's like, I don't even know
if it's a car that I don't think

1798
01:24:47,240 --> 01:24:49,280
a lot of people would even be 
able to recognize, like with 

1799
01:24:49,280 --> 01:24:51,120
just all the blanks. 
I mean, you have the deck for 

1800
01:24:51,120 --> 01:24:52,800
it, but I don't know if I just 
showed you the blank card. 

1801
01:24:52,800 --> 01:24:55,040
It's like, yeah, this is the 
card, figure it out. 

1802
01:24:55,720 --> 01:24:57,840
Right. 
This is the second deck I've put

1803
01:24:57,840 --> 01:24:59,760
him in now. 
So this is going to be a Joel 

1804
01:24:59,760 --> 01:25:00,560
and Ellie. 
That's two more. 

1805
01:25:00,560 --> 01:25:02,680
Decks than I ever put him into 
I'm going to be completely real 

1806
01:25:02,680 --> 01:25:05,120
of you the. 
Other one is Thantis the war 

1807
01:25:05,120 --> 01:25:06,600
Weaver, which makes a lot of 
sense. 

1808
01:25:06,600 --> 01:25:08,120
That makes. 
More sense that makes that makes

1809
01:25:08,120 --> 01:25:09,720
a lot of sense they're. 
Both jum decks. 

1810
01:25:09,720 --> 01:25:11,160
Jessie. 
You should love that, John. 

1811
01:25:11,160 --> 01:25:13,360
'S my John. 
Jum out, John. 

1812
01:25:13,360 --> 01:25:14,800
Jum out, John. 
That's my. 

1813
01:25:14,800 --> 01:25:18,000
Playmat is. 
Josh, absolutely fantastic 

1814
01:25:18,000 --> 01:25:20,280
having you on. 
Thank you for coming on, talking

1815
01:25:20,280 --> 01:25:23,680
to us about how you, how you 
think, what you notice, how 

1816
01:25:23,680 --> 01:25:26,920
you've carved out such this fun 
lane and magic content. 

1817
01:25:26,920 --> 01:25:29,680
So the floor is yours. 
What's the best place for people

1818
01:25:29,680 --> 01:25:31,800
to follow your work and keep up 
with what you're doing? 

1819
01:25:32,600 --> 01:25:35,720
Well, if you want to follow me 
what I do, I am almost everyone 

1820
01:25:35,720 --> 01:25:38,000
on social media. 
You can find me on YouTube, 

1821
01:25:38,000 --> 01:25:41,600
TikTok, Instagram, blue sky 
Twitter at Jmar game designer. 

1822
01:25:41,600 --> 01:25:44,360
I think blue sky is like jmar 
game design dot blue sky dot 

1823
01:25:44,360 --> 01:25:47,360
app, because blue sky wants to 
just add the random things onto 

1824
01:25:47,360 --> 01:25:49,520
the end of there. 
I have the link tree too. 

1825
01:25:49,520 --> 01:25:51,600
I think that was just like the 
link tree slash jmar game 

1826
01:25:51,600 --> 01:25:53,240
design. 
You can find all my other links 

1827
01:25:53,240 --> 01:25:54,880
there, including all the 
affiliate links to the companies

1828
01:25:54,880 --> 01:25:56,280
I work with. 
If you want to support the 

1829
01:25:56,280 --> 01:25:58,040
channel, check those links out. 
I know a couple of them are 

1830
01:25:58,040 --> 01:25:59,640
doing Black Friday stuff or like
Christmas stuff. 

1831
01:25:59,640 --> 01:26:02,360
So throw me a couple bones if 
you want to. 

1832
01:26:02,680 --> 01:26:05,880
And I also have my own website 
that's really more of like my 

1833
01:26:05,880 --> 01:26:08,800
professional game development 
stuff from when I was working 

1834
01:26:08,800 --> 01:26:10,800
more in the industry, 
jmargames.com. 

1835
01:26:10,840 --> 01:26:13,600
Hindsight should probably throw 
out some like some blogs about 

1836
01:26:13,600 --> 01:26:15,840
like game design and stuff that 
that probably be kind of cool to

1837
01:26:15,840 --> 01:26:17,320
put out. 
But yeah, really the best place 

1838
01:26:17,320 --> 01:26:19,720
to find me is primarily like 
YouTube, Instagram and Twitter. 

1839
01:26:19,720 --> 01:26:21,960
Those are my big ones to reach 
out to you. 

1840
01:26:22,600 --> 01:26:24,920
Awesome. 
Everybody go, go find Josh. 

1841
01:26:24,920 --> 01:26:28,200
Like subscribe, hit all the 
buttons, just not at the same 

1842
01:26:28,200 --> 01:26:29,240
time. 
That gets dangerous. 

1843
01:26:29,560 --> 01:26:33,800
So we're now back to we're now 
back to flavor text or song 

1844
01:26:33,800 --> 01:26:37,760
lyrics. 
So, Jesse, as the red day is 

1845
01:26:37,760 --> 01:26:42,560
dawning and the lightning cracks
the sky, they'll raise their 

1846
01:26:42,560 --> 01:26:47,480
hands to the heavens above with 
resentment in their eyes. 

1847
01:26:47,760 --> 01:26:49,720
It. 
Feels like a red card but I 

1848
01:26:49,720 --> 01:26:52,280
can't figure out what. 
But it definitely feels like a 

1849
01:26:52,280 --> 01:26:54,640
magic card. 
I'm thinking of the red card 

1850
01:26:54,640 --> 01:26:58,560
that gives you like 4 red mana 
for some reason, but. 

1851
01:26:58,560 --> 01:27:00,400
I'm thinking like a seething 
song or something. 

1852
01:27:00,400 --> 01:27:02,000
Yeah, something like. 
That yeah, but I'm probably 

1853
01:27:02,000 --> 01:27:03,120
wrong. 
It feels like a red card though 

1854
01:27:03,480 --> 01:27:04,960
I. 
Finally got him, guys. 

1855
01:27:05,360 --> 01:27:07,040
I finally got Josh. 
You know what this is? 

1856
01:27:07,280 --> 01:27:09,720
I know what this is. 
You want you want him to go, 

1857
01:27:09,760 --> 01:27:11,040
Jesse. 
Yeah. 

1858
01:27:11,040 --> 01:27:11,960
What is it? 
It's. 

1859
01:27:11,960 --> 01:27:15,040
Song where he's dragon force. 
It's through the fire and flame.

1860
01:27:15,640 --> 01:27:17,920
See, you had some lyrics. 
Last week I didn't think you 

1861
01:27:17,920 --> 01:27:21,240
were gonna do two in a row. 
So what, So what, what he said 

1862
01:27:21,240 --> 01:27:24,920
that I got so happy because one 
of the first concerts I've I 

1863
01:27:24,920 --> 01:27:28,680
went to moving out to Atlanta 
here was Dragon Force and that 

1864
01:27:28,680 --> 01:27:30,760
that show was awesome. 
What happened was like they 

1865
01:27:30,760 --> 01:27:32,680
didn't they didn't sing it for 
the entire day. 

1866
01:27:32,680 --> 01:27:34,800
And then at the very end they 
had everyone like chanting 

1867
01:27:34,800 --> 01:27:37,240
encore for like 3 minutes. 
They finally came back on board,

1868
01:27:37,520 --> 01:27:40,520
sang it out and you don't get to
live till you get to crowd surf 

1869
01:27:40,520 --> 01:27:41,760
during the solo. 
Not gonna listen. 

1870
01:27:42,160 --> 01:27:46,560
Wow. 
So mine is if it comes for you, 

1871
01:27:46,640 --> 01:27:49,960
die boldly or die swiftly, for 
die you will I. 

1872
01:27:49,960 --> 01:27:53,520
Think that's a magic card? 
It doesn't sound sing songy. 

1873
01:27:53,800 --> 01:27:55,640
I'm leaning to say a magic card 
as well. 

1874
01:27:55,640 --> 01:27:57,720
That feels like something from 
like a pre modern. 

1875
01:27:58,480 --> 01:27:59,800
You're right. 
Like it feels like it's 

1876
01:27:59,800 --> 01:28:03,480
something like Ice Age or or 
homelands. 

1877
01:28:03,680 --> 01:28:05,920
It still feels Forexian to me 
like. 

1878
01:28:07,040 --> 01:28:11,000
It's all Forexian to me like. 
Frexian Devour or something like

1879
01:28:11,000 --> 01:28:13,080
that, That's where my mind's 
going. 

1880
01:28:13,080 --> 01:28:15,160
It's a Magic card it. 
Is a magic card. 

1881
01:28:15,720 --> 01:28:18,440
It is not forexing though it is 
not old. 

1882
01:28:19,120 --> 01:28:22,640
It is Balefire dragon get. 
Out. 

1883
01:28:25,160 --> 01:28:26,720
Interesting. 
Great card. 

1884
01:28:26,720 --> 01:28:30,000
Well, I got both, so I'll take 
it everyone. 

1885
01:28:30,000 --> 01:28:32,720
Listening. 
Go follow Josh where he's 

1886
01:28:32,720 --> 01:28:34,040
active. 
We'll get the links in the 

1887
01:28:34,040 --> 01:28:37,280
description and everything. 
Jesse, any words of wisdom this 

1888
01:28:37,280 --> 01:28:40,160
week? 
Magic players love puzzles, 

1889
01:28:40,160 --> 01:28:43,000
mostly because we create 90% of 
them ourselves. 

1890
01:28:43,440 --> 01:28:46,960
But whether your brain is 
rearranging letters or trying to

1891
01:28:46,960 --> 01:28:49,760
understand why someone cast a 
spell before combat, just 

1892
01:28:49,760 --> 01:28:52,920
remember the real solution was 
blaming variants all along. 

1893
01:28:53,320 --> 01:28:55,520
Be awesome out there and we'll 
see you next time.

