A thin column of black smoke rises from the wreckage of their
attacker's vehicle in front of them, the aged remains of
Puddle's pursuers. Where have they come from?
What? Clues.
Do they hold? Today we follow these intrepid
investigators as they parse the wreckage of the crash site and
follow the clues down a rabbit hole into an even bigger
mystery. I'm Q and this is Wasteland
Pirate Radio WPR bringing you the uncut airwaves from the
blasted wastelands. Hello everybody, and welcome
back to Dungeons Drive Insurance and Dice Arcade Apocalypse This
season utilizing the Powered by the Apocalypse system to tell
the story of the citizens of Tedville and their quest to
return the good, good wets to its good, good people.
I'm em and I am the master of ceremonies.
The MC that just does not roll off the tongue.
Our question this week is what is your favorite arcade game?
And if we ran a competition as like a group between the five of
us, do you think you would win with it even, you know, being
your favorite or not? And to answer that question, I
think that my favorite arcade game, it's a toss up and it's a
skill based toss up. I really, really enjoy House of
the Dead or the games where you stand there with a gun and
you're shooting the zombies as they come up.
But I'm trash at them. Never have I've been good at
them since duck Hunt and even then not so great.
But I love them. I think it's just so cool.
The machine is so like catchy and like I like watching it too
if I'm not good. But the other toss up is just
flat out skee ball. I think I'm pretty fucking good
at skee ball and I enjoy doing it.
I don't necessarily know that I would do good if if it's a
competition of us in a gun game, if Lawrence is playing, but I
think it's skee ball, I might be able to compete.
I don't know though, skee ball. I feel like everyone's got some
skee ball skills and would be willing to tell you about their
skee ball skills. It's a more common skill set I
feel. I don't know.
My second excellent. I'm 2nd and I'm Theodore and I
play. Dual seamless.
It's all in the tone. So long as you're comfortable,
everyone's comfortable. 100%. Dual owner of the Bad body the
Batman of this campaign for. Sure, Batman batted man.
So I did come with skee ball. That was the one that I was
going to come with because I do. I love skee ball and I think
that if I had to compete in one of these arcade games, that
would be the one that I would want to compete in.
I enjoy air hockey very much. That's not a game that I'm
actually very good at, but I do like me some air hockey.
If I had to do like a straight up video game though, I like the
Tekken line of the fight games. That is.
If there is one of those in a pizza place or an arcade bar,
you can find me there being really not very good.
I also prefer the Tekken for like the Street Fighter based
combats. It can be a bear caliber and if
you hit the buttons right you can eat the other person.
I get to be a real freak. Speaking of a real freak, my
name is Lawrence and I play. I just realized that my mic was
supposedly muted, but it was not.
So you're on, you're on a different mic for sure.
I don't know if I am. Hold on, Am I closer now?
Yeah, but there's no sound difference.
Yeah, yeah. Physically you were closer.
I could see it. There's no other microphone.
Attached to this as far as I know.
Oh, there sure is. No, I bet I sound like shit.
All right, there we go. That's probably much better.
There we go. It's a lot.
Better, And Speaking of a real freak, my name is Lawrence and I
play the Cam Seamless, the lovely robot waiter Handyman
Answering's machine. He just does.
He just does everything. As far as favorite arcade game
spoilers, it's House of the Dead.
House of the Dead slaps it is. Very.
Difficult, but I know where all the barrels are, so I'm just
going to get all of the power ups.
I'm read both of us for Phil. Yeah, no, then I've definitely
lost. I didn't.
Yeah, like the House of the Dead one 100%.
I know the first 3 bosses like the back of my hand.
I'm ready to go. We'll just follow the game.
Yeah, zombie game, love it. If you could get over his
shoulder and get the final points, there's something there.
At least I might be able to skate off of him.
You do not want to be like within like a foot of me.
I'm moving too fast. I will hit you with the gun on
accident and I'll feel bad and that will blow me off my game.
And then you are paying for my continue.
In this competition, you're paying for my continue.
And I am Michael, and I play spigot and my arcade game of
choice is the original Samurai Showdown and I will beat all of
your asses without ever drawing my blade out of its scabbard.
Wow, 'cause my character named Uchio had an attack that was
almost unstoppable where he would slide across the floor in
his Teflon socks and whack you without ever drawing the blade
on his weapon. And I used to play my
brother-in-law all the time and drove him nuts because I would
beat him to death without ever actually drawing the metal part
of the sword. Say the name of the game again.
Samurai Showdown. Is it like a Street Fighter
base? Like 1V1?
Yeah but it's all sword based instead of like hand to hand
combat. I love it the.
Character I played is Tachibana Ukyo and he's a menace.
I love the certainty if I could beat you without drawing my
sword, I mean, that is your character's gimmick, but I still
I love, I love that it's coming into it, but still like
technically I wouldn't draw my my fake sword either.
I know it's so well I wouldn't even need to draw the danger of
it all. Alrighty And then that leaves
me. My name is Grace and I play
pedal and I'm not really like official arcade games early, but
I am my father's daughter, so lots of skee ball.
I was really, really good at skee ball and I think that the
thing I'm best at is air hockey. I've got very quick hands and
very good eyes. When we used to go to CiCi's
Pizza, I used to pretend like I didn't know how to play to get
other kids to spend their money so I could play Shark em.
I didn't know what hustling was, but I wouldn't do it because I
wanted to play. I had no money of my own.
I was poor child, but I go, oh, what is this?
I like what is it called air. Hockey.
Hockey Shark. Like, I'd love to play as I'm
sorry. Pick them out.
We didn't have any money because my father and I would go and use
all of our quarters playing Tekken over on the other side of
the Cece's Pizza Arcade. They were so.
Greedy looks back from that
sadly and asks the other kids for change to play air hockey so
she could. Fucking shark.
Over like an orphan. The game gives you what, 3 or 4
rounds per money spent and so out of 20 rounds I'd maybe win
2. Yeah, I urchins got an urge.
You know that's where it began. I should have gone into Marjorie
and the mindset of 12 year old me really, really fucking
wanting to play air hockey at CiCi's Pizza.
Anyway, we need a pedal vision role.
I'm holding one currently. If I ever have three, you have
to have an immediate vision. Pedal Vision.
Oh boy. Oh, that's only a four.
Which is MC holds three. Well, that's now.
Wait what do I have I done? Have do we update experience
already because I left all my boxes are full.
No, we said we were going to do that this session.
Got it, Got it. Hold one to the side anyone
before we're going to level up here in a minute.
I didn't think anyone would be able to get experience before we
had the moment to level up. So just like mark one to the.
Side sorry. Totally fine.
I like seeing how all the mechanics work together, so I
now I hold 3. Now I have 4 hold.
If the MC has three or more, they must begin the session by
spending one. But that still keeps me at 3:00
or more. That's a lot.
So you're saying now pedal has double vision?
Or. That you have to next session
also. I feel like it's like by
spending at least one, in which case I would like to spend 2.
The end of last session, Pedal went quiet for a bit.
You scoped over the the the scene.
You pointed out to your team, the incoming Raiders to do a
quick overhaul of last session. We got to the the crash site
that we were looking for, began to scope it out before Pedal
noticed some unruly types on a hill behind preparing to assault
some Mad Maxers. Their driving style is called
spinning and it is a real motorsport that I could would
never breathe real life into. This shit is crazy what they can
do with cars but I was very inspired.
It's a South African motorsport called spinning.
Absolutely worth a look up. This stuff is wild what they do
with vehicles. But anyway, that was their vibe
and they came whipping ass down the hill.
Dill met them as the others scoped out the scene a bit but
mostly prepared for the onslaught to come.
Dill distracted a couple of them and decammed through some knives
at the last that approach just perfect precision peppering each
hand that pulled a gun out every time the windshield has been
broken shattered in so no windshield at the moment.
I believe that spigot got a bullet hole got a got a bullet
wound or was it D Cam someone of one of the?
Two of you think. I was.
The damage, yeah. I said you're going to give me
the choice. That's no consequences for me,
Spigot. Yeah, it was.
It was more not who is taking the bullet, you are spigot, but
it is if you want to hit with this knife.
The exchange is spigot taking the bullet, which realistically
isn't really an option moment. It's just you do your thing.
But that the negative outcome is that the gun fires one last time
hitting spigot in this case that and I think that Dill took a
couple from various like body stretching exercises that didn't
go so well, like an eye to telescope.
And when he got big and tried to get small again, that just
didn't come back in right? I'm fairly sure that since we're
at the top of a new session because we're I'm under 11 harm
I come back to full. I could be incorrect on that.
Let me see. I mean, is that what that?
Says that would be crazy. That is crazy, but it is
possible because this shit is about.
I mean, I also get an experience point every time I have a
vision. So no amount of harm can make
your life untenable. Yeah, the fun thing about my
character is that basically all of the moves that I can take on
level up. So thank you for having adding
all of these advanced moves. All of the the character moves I
can take on level up are actually negatives.
Well those advanced moves are for later.
It's like a level 6 and above thing.
No amount of harm can make your life untenable.
Treat harm past 11 is painful and temporarily debilitating,
but not lasting. At the beginning of the next
session, reduce your harm to 6. So if you're above 6, you reduce
down to six, which should just be two damaged strokes.
I don't know what you were at, but no idea.
You reduced down to six. And I want to give a moment also
for as as that like battle is calming down.
Pedal is sort of inside of herself in her brain, her head
swimming since she has connected familiarity with one of these
vehicles here in front of her. These two crashed sort of
wasteland Raider vehicles in front of the four of you as we
sit in sort of the the back of the food van and and recover
from the the battle. Everyone has to at least spend
one barter now, but since we've just left town, I am willing to
let that be like bandages to heal up to 1 harm.
Or if you don't have that then that's like a snacks and food
for everyone except for Dill who has a different.
Thing yeah, no, I I toil not and yet am a raid in in charnel
splendor. And I think that that's accurate
because after your combat, you sucked on the tailpipe of one of
those cars. So you're like.
You just like I also I think debilitated one of the spinner
vehicles which I have now watched a video of people
spinning and I can say that it is the art of getting out of a
car while simultaneously drifting the car.
Drifting though is is like. I mean, it's, it's doing Donuts.
It's we're, we're doing, we're doing Donuts.
We are burning rubber in a circle and then we're getting
out of the car and then maybe sitting in the window of the
open door of the car while also still spinning.
Tom Crows movies and the Fast and Furious movies, right?
I bet they do a little bit of that in the Fast and Furious
movies. This feels like doughnuts is
what these folks are doing. Yeah, I feel like doughnuts is a
trick. Drifting is a trick.
Both of which are like spinning tricks.
Man, it looks like the car is on ice.
Like the fucking. How do you do that with a
vehicle? That shit's wild.
I can't even shift gears, let alone let alone drift.
I can't even drive stick slow, let alone drive stick going
away. A bunch of other crazy things.
Yeah, yeah, but everyone should have a start of the session
move. I know Spigot doesn't have it,
and I know Dill doesn't have it. Barter at the beginning of the
session, spend one or two. Barter for your lifestyle or if
you can't or won't tell the MC. Yeah, yours is like the most
straightforward, which is spend one or two barter the beginning
of a session. That's just like lifestyle
stuff. Think your food.
In this case, I'm allowing it to go for bandages as well.
Repairing the vehicle. I'll also allow it to be because
that feels like a cool thing, like a moment to maintain the
group and how we spend that to maintain the group.
Barter can be literally anything, especially in this
environment where we have multiple broken down vehicles.
You could take a windshield that's not totally destroyed,
put it on using some, you have the glue to do it and that's
your barter, right? But yours is spend one or two,
barter for your lifestyle so you can spend up to two to do
something a little bit more intense.
Can I spend 1 to patch up the car?
Yeah, 100 percent, 100%. Great windshield from one of the
vehicles that Dill disabled. He didn't go through the
windshield on one of them. He went through the engine on
one of them. So that engine is totally
ruined. But the windshield wasn't
destroyed, I don't believe. And so you're able to just take
that off and using some some glue you have in your chassis.
Yep, I've always got some super glue in there.
Dill's Yours was particular. Lily of the Pits exempts me from
the barter interaction. Yes, and that is the one that
you just did. I do have an amount of barter
and so I'm going to try and keep that in mind because that is
also just the money. And so if I do want to be
arrayed in something other than my personal sense of Toronto
splendor, I'll have to keep an eye on that.
For the moment, we're huffing that tailpipe, baby.
Race Yours is also normal and straightforward.
It's been one or two barter. So I'm not going to have a
vision. You will, you will.
I just want to get through the mechanics of all of this before
I dive into the the narrative because we'll just probably rock
off of narrative. I guess like I'm I didn't take
any damage if someone else is fixing the car I guess I can
find bandages for spigot and BI can grab a rag for my belt.
A clean rag because that'll be icky to grab a dirty 1.
Is it his shoulder? I think it was shoulder because
I was sitting in the driver's seat so there was not a lot of
me above the dashboard. We'll say it was a clean entry
exit too. OK, I grab it and I press like
real hard to make serious. Good, Yeah.
One barter's worth of. Hard.
I press it's. Like a big rag.
Spicket shout. Yeah, just like Marjorie.
I'll help you, but it's not going to feel real good.
Yeah, I see a theme. She's, I mean, you're just so
distracted. Your head is swimming with this.
You can tell oncoming vision, but in the mechanics of it all,
it's just taking a little bit longer to get there.
So we did that. Leveling up is super
straightforward if you have that full bar.
The moment that you get that full bar, there's no other
mechanic for it. So I'll allow it to happen
instantly and in the middle of sessions erase that full bar and
then you level. Up and I had no beginning
action. I know that your barter is taken
care of because of your job as the water bearer, but no, no,
just a bonus extra thing that's of course on your character
sheet, which I will scroll to here in a moment.
So the way that this is split up for everyone to see, everyone's
will basically look like this, but the words will be different.
The first section is your main level ups, the experience to
improve. You level up, you select one of
those, you unlock it, you get it.
Some of them are just stats, some of them are other
abilities. Some of them you get to pick
abilities from other playbooks. Those abilities will not grant
you things. So if it's like I pick the
ability to run a cult like you, if you don't have a cult, you
should not pick that ability because you will not be able to
engage with it, right? It's not going to grant you
things in people, but it will. There are a lot of other
abilities like you know, take any of fucking Dills for
example, where he engages with poisons and gets to get, you
know, ignore intro barter and things like that.
This next one coming is for Dill because I know you leveled up
too I think. Yeah, and I've also pulled up
mine as APDF here. Perfect, did anyone else level
you? Levelled up as well and I am on
your sheet now. Are the ones below the line the
advanced like the above level 6? Yes, everything below the line
is for above level 6, so the first 5 levels have to be spent
in this top section. If you level to level 6, you can
still pick something from this top section, but now you can
also pick something from the bottom section.
Anything at level 6 or above you can pick from the bottom
section. If you ever change to a new
playbook entirely, there's a couple like change your
character, retire character, pick a new playbook.
In that new playbook you have to get to level 5 before you can
take you the advance moves that playbook as well.
Get a move from another playbook is definitely interesting.
The barter for Mike, I think your barter is going to change
to normal with everyone else because your barter here on this
list is the source provides for your day-to-day living.
So while you're there, you need not spend barter for your
lifestyle at the beginning of a session.
Fair enough. Yeah.
So that can, like I said, at least at least one barter up to
22 is, you know, gets you something more impactful.
Sometimes I may call for a second if someone has something
big to do with their barter whenever we're doing these
sessions. But at least one at a minimum,
think of it as snacks. You know everyone needs to take
a little snack and and a water break, which is great for you.
Yeah, yeah. How do you spend your barter?
I would make sure that that it's time for it's time for snacks
and water. Perfect.
We've gone through a stressful shootout.
We've got to stay hydrated and fed.
Spigot would be totally down for that.
As you go to hand pedal or water, she doesn't reach a hand
up to grab it. She doesn't even really take
note of you. She is.
She's. Pressing hard.
Staring blankly at this wreck pedal slightly dizzy your your
vision starting to blur, blur in blur out before it blurs back in
and you are seeing the vehicles in front of you but separated
and on the floor of a working like mechanic's garage.
You are seeing multiple folks come to and fro repairing them.
They seem to be damaged in some way though nothing like what I
mean destroyed vehicles that you see in front of you.
They just seem to be getting repairs.
You see your arm point out from in front of you.
You know like the first first person shooter style right?
Like you see. Your arm come up and you point
at at a one of the doors and a couple people come over and they
they pick up the door and they put it on and it is this door
with the Insignia of the Greenbrook mall security team.
You know, all the malls have that like mall security team and
they try to label their cars to look like a cop.
That's the door that they've just put on seemingly by order
of you. This vision has been silent the
whole time, sort of a an eerie note, maybe over the top, but
but silent. The voice of spigot saying pedal
like cuts through some of that vision and it and it kind of
fogs away left now a destroyed door where the the the
insignia's sort of half burnt up and burnt over.
But you can still see the top of that Crest.
You know that's the Greenbrook mall Crest and that it was put
on in this garage. But you see pedal trying to to
hand you a a cup of water, seemingly having tried a.
Couple times spigot. Yes, spigot trying to hand pedal
a cup of water. Oh, thank you.
Sorry. I take it.
And I'm. I'm thirsty.
Things make me so thirsty, guys, you don't even know.
You don't even know how thirsty I get.
I think you were more than thirsty.
Yeah, that was just some crazy fucking shit we just saw, you
know, like, did you see that guy?
I kind of like Point with my eyes over towards Dill.
I can't see nothing like it, or at least not that I can
remember. Press 3 to not think about the
implications of that person's body.
Yeah, yeah, I give, I give 3A little little boot kind of like
like suddenly though, like try to be like like quietly agreeing
with you. Yeah, you suddenly press it and
I say agreed loudly. I sent Mike's their last as well
for level up stuff. Excellent.
Now it's not a level up, but for Lawrence, there is a mechanic
that you're going to feel like you leveled up at the beginning
of any session. Anyone can call for a change in
highlighted stats in which we just redo the thing.
You get to pick the person who has your highest history gets to
pick one of your stats and then the MC gets to pick one of your
stats. And I'm going to call for that
now so that I, Lawrence, can possibly get some more
experience this session since last time all of his stuff was
blocked up by his own abilities. So we'll just take that in
normal order. Dill, who has their highest?
Who has the highest history with you?
I am here. See spigot Okay, so spigot you
get to pick one of dills stats to be his new highlighted stats.
So basically unhighlight your stats now and then we're going
to go through and re highlight stats.
Okay and at any point at the beginning of the session, anyone
can call for this. Not just me, but anyone can.
I'm just doing it for Lawrence to kick it off.
I mean after that at all I would say that it would be hard
because he goes aggro well after what he did to those vehicles.
I am designed for it. Yeah.
So I I was impressed by that behavior.
Thanks. For the free level up.
Got that. And then I'll say your other one
is, I mean, I'm just interested in hot dill, I think, hot dill
highlighted. Stat for the times.
He is hot. He he rolls for hot.
Like should be an experience for him.
It's going to be for us. All righty, those are March for
me. Hard and hot, Lawrence, you're
up next, I believe. Who has the highest history with
you? It's between dill and pedal.
They're both out of plus one. That's up to you, too.
All right, I guess that's up to you then.
Lawrence, Baby Dill. OK.
I mean, to me, the thing that is most interesting is your +2.
Weird. So we're going to go with that.
I don't know what Ham's doing rocking that +2, but find out.
That's interesting. For me, I'm going to go.
I was going to go weird. You got me.
I did this to be helpful, so I'm not trying to be unhelpful now.
I mean, anything that's positive.
I'm not even looking at his stats, I'm just going to pick
hard because that was actually that was that last session.
That was hard as fuck, dude. You threw a bunch of knives and
nailed them every time. No challenge, no stress.
Yeah, and I wasn't even the one that got shot in the end.
It's. Great.
Yeah, right. So his favorite stats are now
weird and hard. Weird and hard.
OK, Next up would be me. Too, actually.
Wait, those are yours as well, but.
We're going to combat the crap out of somebody.
Oh yeah, we are. I'm optimized for it.
My highest history is with Petal with.
Petal. OK, let me, I think I would be
interested to see a plus one on sharp.
All right. I think as a water bearer you
have you know, a sense of sharpness about you and
awareness, you know you like figured out how to use the car.
So that means you're pretty smart.
Wait a second, Gabe, your your stats weren't the same as
Lawrence's because I picked hot for yours.
Lawrence didn't get hot, did he? He got hard and.
Oh, did he? Yeah.
Yep. Well then I'm knocking out weird
and putting in hot. I'm hot and hard.
Yeah, hot and hard. Yeah, that's you.
Talk about things I don't like hearing.
We're about to play this character in a way that you
don't like hearing unfortunately to.
Interject over a hot and hard. I'm wait a minute, you said I
wasn't. You said this wasn't going to
happen. I'm not going to.
I'm not going to seduce. You and you pick.
It is not my actions that would cause that at this point.
Get a + 1. You don't never get a + 1 for
these, you just get experience to mark stats.
Or experience. Yeah, yeah.
Yeah, just to make sure. And then, Mike, I'm gonna pick
for you Cool 'cause you kept it calm, cool and collected.
Even when you got shot, you like stayed true.
You picked up your gun, you shot em back.
You it didn't get to your head. Cool, calm, collected all.
Right, we'll be sharp and cool. And then pedal.
Who has the highest experience with you?
Spigot has a + 3. Oh, all right, you know, I, I'm
gonna stick with weird 'cause she's still behaving awfully
weird. No one's that.
Thirsty. Dang, and I'm gonna stick with
sharp. That's the other one.
I was thinking it's I mean, it's they're good.
They're good numbers for you. You know what?
I'll switch it. I'll switch it.
I'll go to hard because you were, you showed off like how
fucking hard you can be when you were dealing with Fountain.
That is true, yeah. That was interesting.
It shifted the needle in a way. I like that.
Hard, hard and weird. Hard and weird.
OK, we've re highlighted stats and again, at the any point
anyone care at the beginning of any session, anyone can call for
a new a new redo. Cool.
But yeah, we are here. The the battle has died down.
We are bandaged up, fed up, hydrated.
Our vision has been had. I spent two points on that
vision just to give it a quick one in one out.
Little clue for pedal. Sorry, wait, sorry.
I heard my name when you told me to me I was zoning in.
No, I'm just I'm actually now just leaving it up in the air
for what you guys want to do. I mean, I think anyone can see
it in the the the wreckage of it, that Insignia for, you know,
all that remains might just say like green bee on the outside of
a circle. But you can with the the flyer
that has been passed around the group and seen except by D Cam,
everyone may have seen it. I guess that I don't know that
you would piece that immediately to the Green Brook Mall.
So yeah, the you just have that little bit of an Insignia that
says like Green B and then the rest is sort of burnt over on
one of these doors. What is green BA?
Have any of you ever been to Green BA?
No. No, me neither.
Don't look at me. Let's go home.
Is green BA home? Can I roll to, like, look more
at the vehicle now that people aren't shooting at us?
Yeah. That is just going to be the the
bread and butter. Just I can just roll 2D6.
Yeah, do something under fire, which is the fire of needing a
clue in this case. Plus cool. 2 + 4 plus.
Oh nothing. Dang, I thought I was going to.
Yeah, I guess I'm not reading as such.
So that's just I failed. You demark experience, but I
think with that that the rest of the these cars are put together
in a very piece meal situation. It's just like a Honda Civic
door bolted on with the tailpipe of a Plymouth.
Like it just like totally random.
You know what I mean? They wouldn't have I guess those
brands of cars, but just to give it an example of like just
totally piece mealed put together.
The only real indicator to something is the outer edge of
this Insignia that you know is the Insignia for the green book
mall security but just says green B because the rest is
burnt over. What did you find in the Green
Book car? It just looks like a bunch of
parts put together, doesn't it? And I kind of like kick one of
the dorks a little bit. Reminds me of me.
Well, I didn't get much. Perhaps I could have a look and
see if there's anything useful. Press 2 for.
I'm going to scramble some parts into side of my little chest
cavity. Let me see what's loose.
The hell yes. Scramble away.
I just started grabbing stuff. Anything that isn't nailed down
I'm just going to put in my. I hand him, I hand him a few
things. So like you want this one, Yes.
Random metal bits and bobs, yes. Despite previously knowing shit
about cars, I don't know shit now so.
You used to know about cars. Well, I I thought when.
Was that? I'm not.
I'm not sure. I don't remember much, you know.
That's clear. All right here and I hand him
like another piece of car right here and I put it in his face
like near what I think his face is just like shoving it to face.
Thank you. What next team?
Yeah, it's Spickett. Needs some sort of clues to move
forward on. All I've learned is that pedal
used to know about cars. Is that a clue?
Not sure. I'm, I'm not sure that
qualifies. So Spicket's going to want to
get out and have a look around now that he's been patched up
and the battle's over. Now Lawrence has a thing speak
roll and then there's a open your brain if you just want
something. It's sort of like a need a hand
roll basically. I'm hoping for inspiration or
something will dawn on me, or I might begin to put pieces
together. Yeah, give me that Open your
brain roll, roll plus weird if you roll bad.
I will talk to it. That is an 8 because I have no
bonuses on Weird. A few of the pieces of this car
of these cars seem to all come from a similar place after after
peeking them over, especially with pedal opening things up and
going through them as well tossing things out to D Cam as
they collect. And you're able to see a lot
more of you know, the the interior car door panel or the
the the randomized seats that have been filled in here over
time or replaced and then replaced again.
A lot of these pieces seem to be of a similar set of vehicles.
There is like AI don't don't know what to call them on the
front of trucks that come up. It's like a cage over the great
cattle guard. Yeah, yeah, yeah, yeah, I guess
they are cattle guards. I see them on on trucks or like
security vehicles. I I feel like they're just there
to be imposing, but that like a couple pieces that look like
bigger, more hefty pieces. And while they are makeshift put
on to two separate vehicles with that you get the idea that they
could have come from a similar fleet.
So a lot of the like these cars were probably piece meal in the
same place and they're using pretty sturdy pieces to like,
you know, outfit their vehicles with.
OK. I would share that with a group
as they're picking parts off of the car.
Yes, these parts are very high quality.
You know what, I'm going to ask it a question.
And D Cam sidles up to the side of the car and he sort of leans
the arm up on the car, crosses 1 foot behind the other.
And he says, hey, baby, where are you from?
And I'm gonna roll a thing. Speak, roll.
OK, press 2 to let me take you out for dinner.
I rolled plus weird is A7. Things speak on A7.
Ask one Dang. Hey baby, where are you from?
Isn't one of the questions. Hey baby, where are you from?
Isn't one of them, no. Who made this?
Hey, baby, who made you? I think that's the worst.
There's also junk just strewn about the cars, bullet casings,
you know, scraps of metal that were just probably sitting on
the floorboards as they drove through the the Savannahs after
this water bears vehicle. But there's also pads of like
ticket paper, you know, they, they, they pull them off of a of
a they, they write on the ticket.
They pull off the three sheets, the pink, the, the white and
the, the yellow, right? They tack yours.
Then they have the next set of sheets for the next ticket.
It seems like they were just using this as like notepads,
right? Writing down little bits, little
like different lists of of stuff. 15 bolts hex nut bolts.
30. You know, just like the lists or
the next one is, is like, I don't know, a list of different
guns or ammunition. The next one's just like
different basic maths strewn out like someone was just using it
as a as a piece of scratch paper.
Like it just like a little scrapbook notebook.
You don't get much from what's written inside.
It all seems very needed, a place to write down thoughts.
But at the top it is a ticket book for the Greenbrook Mall
security. And now that that like word set
is in front of you, there's probably a little Insignia up
there. You like hold it up to the door
and you measure it and you like look at it and you hold it up to
the door again. And you can tell that the
Insignia from this is from the Greenbrook Mall security.
Putting all that together, like so are these like heftier
pieces? They could probably come from
some of their larger trucks that they could have had.
And definitely like the bigger heftier pieces are from
security. Vehicles, everyone.
I know where this baby is from. It's not Greenbaugh.
It's Greenbrook Mall security. Is that where we need to go?
I think so. I suppose so, I don't know.
Did anyone see where this car came from?
Press 2 to remember. I pointed in the direction and I
need to press 2 and I know exactly what direction it is and
I point in it to. Press 3 to go that direction.
Press 4 to lay down and do nothing to.
The the north of where you're at, pedal just points like a
compass to the. North, Yeah, obviously,
obviously N yeah, I knew that that way.
Press a six to lay down and cry. I vote for two.
Yeah, let's a banana. You going?
Let's split. You know I'm coming along.
All right then I guess we hopefully can drive her up to
the issue. Oh, probably you should try and
fix the. Did you fix?
The thing, yeah, I thought D Ham fixed the the windshield.
The windshield's fine. I fixed the windshield.
Oh, sweet. All right, let's make like a.
The team makes like a tree and gets out of here.
Spigot can we ride with the music?
You can't ride without it, I'll say.
And as Spigot turns it on and and the the car roars to life in
its clunky fashion because it's a loud one, the mechanics start
back up of the Dickle song. I'm Dickle and I'm here.
I'm Dickle and I'm here as it like jets out into the Savannah.
I'm Dickle and I'm here. I.
Thought we found the button to turn that.
Off, yeah. We did, but it starts again
whenever you ignite the vehicle. Yeah, that's true.
You have to make the decision every time to turn it off.
It's only an off button the. Default is on.
Am I sitting in the front seat? Am I sitting in the passenger
seat because I was 4? Or maybe I was in the back.
I ride with my nose, eyes sticking outside the back.
Just it all depends upon where's dill?
Yeah, Dill, where are you? Right where?
You ride shotgun or what? Dill's in the back.
Is there a way to roll the remember of which button to
press and press it? Oh, to turn it off.
I think we should have a thing of surprise and if it that's
playing, that might not be great.
It's surprising to me every time.
I'll give peddle an opportunity. Just do something under fire.
Roll plus cool. Okay, that just another 6.
Okay, you know what button there's this is confusing in
here a lot of these buttons and the fact that there's so many
pedals on the floor. Something feels interesting
about that to you, but it's engaging.
You're interested. You're like watching the way
that Spigot moves his feet. But it I mean, you know, you
reach to press one of the buttons and Spigot stops you and
he moves your hand towards the right button and you push the
third of the three. I'm trying to be really sneaky
about it. Yeah.
And then the drains out as it comes to a halt and you guys
drive in quietness across the Savannahs towards the Green
Brook Mall at direction of Pedal who continues to point Spigot
towards the north. A couple hours go by the capital
city, large metropolis looming closer and closer on the
horizon. Ham is treated to the sight of
Dill poking his eye back in. I wish I could delete my memory
banks. You hear a squeash as it as it
gets it makes its hole back in his head.
Unfortunately I remember every call.
I can't delete that. From my banks drawing your
attention as you Cresta Hill here, city looming ever larger
on the horizon, something else draws the attention of the two.
In the front seat you see overgrown and lightly sand
covered tumbleweed rolling to and fro, the remnants of of a
road that is easy to get yourself on.
Though bumpy, it stretches down the hillside and out across the
Savannah. About maybe another 5 minute
drive down there, but you can see the remnants of a parking
complex, A2 story concrete compound, I guess, sitting in
front of a massive Dome of black, the black sort of just
sucking in the light around it. Void in its space.
Shapes lightly shift across its surface, neon triangles of
orange and blue squares and green circles lightly cascade
down its sides and towards the ground before seemingly just
beginning at the top of this Dome again and re cascading down
the side in a very slow almost hypnotic pattern.
You can see the abandoned and falling apart parking structure
breaking your sight in between this massive almost force field
style Dome surrounding what you can see signage pointing to be
the Greenbrook mall maybe? Like half of the the giant sign
that once remained carved with the the Greenbrook Mall Insignia
remains like half standing and weathered with time.
But putting the pieces that you've seen together, it's easy
to see what that Insignia is. But it's pretty dead out here.
You don't see any like cars moving to and fro.
There's no like motion or action besides the the drifting of
tumbleweeds and this light cascading Dome.
Oh boy, I can't wait to get a pretzel.
Spicket is very cautious about just driving Pell Mell up to
this mall and thinks maybe we ought to be a little more
cautious as we approach. Cautious.
That deserves a soundtrack, yes. No, no, no.
From the special button. Special button is for later.
Press 3 to anticipate the special button Schrodinger's
button. Right, for vibes, I'll send a a
picture of the of of the of what I'm imagining this void to, you
know, give you the vibe of little force field as it lightly
cascades down. Where is this force field?
This 90s ass force field. I just see it.
It looks like a bowling alleys pattern.
Yeah, that takes me back to every mall in the 80s and early
90s. Yeah, it reminds me of like the
shapes you see on the side of the screen as the narrator talks
about what is about to happen on an episode of like.
What was that show with? Like was the Will the Will Smith
show? Fresh Prince.
Fresh Prince of Bel Air, right? Yeah.
Anyway, you guys are at the top of this hill.
Do we want to park a way up and sneak our way in?
Do we want to? Turn Are we there yet?
Oh yeah, we're going over there. Are we going right to the
parking structure or? Dill Dill post his head up
front. A point to the forest field.
That's a big building. I believe it is the green buck.
I've heard of this, the green buck we're.
Gonna we're gonna park. Maybe not there.
I don't see a park anywhere. I don't think we want to be so
far away. Just attack on both of those.
The one bit of the sign that still remains is definitely just
green, because of course it has to be.
And then there is a sign above that parking structure, big
carved sign as you guys scope it out, I guess a little bit more
intently that says Greenbrook Park, but the ING structure is
like falling off. Oh, there's one still.
The park is over there. And that's where we should park.
All right, well, keep your eyes peeled for movement.
Not literally, Dill. Don't peel your eyes.
My nose is always peeled.
And you approach the Greenbrook parking structure slowly, Yeah,
and cautiously, though as you do, still no movement jumps out
at you. No, you know, no one lying and
hiding as you approach. People with guns don't come out
of nowhere. It's just it's kind of eerily
quiet and still out here, minus the the wind pushing through
what remains of the parking structure.
There's definitely some parking spaces down here as you enter in
and we'll say even what remains of like half the ramp to get up
to the second level, though that's always up to you.
Yeah. No, no, no.
As you pull in, you can see the front almost like a little
entryway. What once held sliding glass
doors seems to have been replaced by pretty brutal
wrought iron and sheet metal walls.
This entrance portico on top a a structure built of the same
metal in the shape of a giant coil around a thin bar that goes
up to the top, and at the top a little pad that sits up there.
And then sitting up on top of that is a gleaming silver ball.
Everything else wrought iron but this ball, bright and silver,
standing in front of the void of shifting shapes behind it.
And you pull in and park in the parking structure, the wind
pulling through, leaving you in this sort of abandoned quiet.
So is there a key fob on the keys for this?
The Dickel? The pickle mobile?
The Dilgo. No, the Dilgo has a a regular
old fashioned key. For sure, I love the imagery of
just chirping the alarm as we walk away from this abandoned
parking lot. As you lock it, it goes dickle.
The keys are shaped like a pickle, so regular inch function
but shape pickle. I liked it.
I like it. That's awesome.
It only works for this vehicle. I mean, we're in, we're in
sci-fi future land. It is just a regular old
turnkey. But like, the top of the end of
the pickle comes off and there's a button under there.
So you got to pop open the end of the pickle and then you can
chirp it. And the chirp says tickle.
Yeah, yeah, Tickle. When you unlock it, it also says
Dickel in the same tone, so you don't fully know which one
you've done unless you look at the button.
That's OK, I didn't leave anything in there.
Now what are we here for? What does it look like?
We. Also have these questions answer
us now, Why are why are we here? We are here to find the missing
part to the source, which we must take back.
I would like to confirm, like I'm going to go and jiggle the
handles of every door on the Dickel mobile, yeah.
I. Am curious about this garage.
OK. Is it under or next to the
Greenbrook Mall? It is detached but like walking
distance across, like a small drive that is a part of the
parking lot. And we got the Dickel mobile in
there. You did.
The entrance to it is still open
enough. There are a few parking spaces
down here totally cleared of debris, but most of this parking
garage has been kind of collapsed in on itself.
On 1st inspection. There's about half of a ramp,
the other half of which is kind of covered up by more debris
that leads up to the second story area, but mostly just
debris ridden. And yes, all the doors are
locked. You double jiggle all the
handles and you double jiggle the handles I guess of your car
too, just to make sure. I guess.
No one can really drive your car though.
Yeah, my car has a fingerprint scanner.
You don't. Have those.
It's just a smooth. Hole.
Yeah, it's just a hole that I put my finger into.
Anyone can do it, but they just imagine that it's a fingerprint
scanner, so don't foolproof. I mean, you have to disconnect
your head and hands from your body to be able to drive it.
So like. Did you ask a question, Grace?
I thought I heard one. Well, I'm trying to find the
basic moves again to see what I 'cause I was gonna see, like ask
if there were signs of like recent activity in the garage.
Oh, this was like the investigation.
Hold on. I sent A roll.
Let me go back and look here in the discord.
I sent A roll for. I don't even remember what I
called it at this point. Examine closely.
I will pin this message. Let's just give this a shot, OK?
I will put that in at some point after this session.
This is just our rough run of it.
OK, OK, OK, OK. Then I I got A7.
A7 on a 7 to 9 choose one examine closely for those
listening, we have made a roll here as the game dictates when
you spin an uninterrupted moment closely examining an object or
location roll plus sharp. If you're doing so quickly,
would you're not ignore that for now on a 7 to 9 choose one and
that is you notice something hidden.
You understand exactly what's here.
You complete the scan in a snap and that's those for now.
Gabe and I talked about adding some like negatives, but for now
it's I think that is a valid way to go through it.
I'd like to notice something hidden.
Please. God, you.
Pew around the garage. You get a sense that there is
definitely some vehicles under this rubble.
Moving aside a bit, the nearest to you, I think that you are
able to uncover a like the side of a security vehicle using your
team to to to to put in a little bit of time.
You guys can get it mostly uncovered and while most of its
metal of of its body is pretty rusted through the doors and the
side panelling and all that, there are a few of the thicker
measures that we spoke about on the last vehicles that are
apparent here. We'll say there's a cattle guard
here on this, this security vehicle that is still intact and
not rusted through that like is big enough to fit on the Dilgo.
Press 1 to attach to Dilgo. Press 2 to not do that.
Press 3 for Santa Claus to show up.
Oh. Santa.
This is same view of Santa. We've have some thoughts here.
I'm tempted to press 3. It's a little Easter egg for
really dedicated listeners. It.
Has to be. I believe that what we're doing
is what the people who live at this mall are doing.
This vehicle bears the same Insignia.
It's true. Well, let's take that bumper.
What I'll also give you with this grace as you guys start to
strip it down, Lawrence, you have a workspace thing.
Do you want me to RIP it off for you?
Yes, yes. Bill does so.
Yes. Why thank?
You so I can make some things, but it's going to take a while
or you know things will happen about it.
Should we do this now, here, right now?
Press 1 for here now, Right now. Press 2 for maybe later.
Press 4 for Lemon Pfeiffer. We might need it for our escape.
There's like the workspace move here that looks like it imposes
a bit extra or you can spend a barter to get it on there
quickly. You probably have some bits and
bobs inside of you and I think that's a valid use of a barter
since they are like your barter says what?
Like oddments worth, right? Like oddments fucking anything,
right? That that to me brings the idea
right of a sort of rando pouch could be anything that I need it
to be in this moment and you're spending a loot piece to do so.
I pull out a. Blowtorch and I Weld it to the
front real quick. Like, yeah, that's a great use
of an odd. Move.
You've selected number six, They'll blowtorch in my chest.
Along with the dishes. Dill tears this cattle guard off
the front of the security vehicle after your team has it
has it dugout enough and hands it over to D Cam, who pulls out
a blowtorch torch. No, no, no, Dill, hold this
here. Dill does so.
On the front, Dill does. So.
Thank you Blowtorch a clock. And Decam blowtorch a clocks it
onto the front of the vehicle, securing it in place and using
up the tank of his blowtorch, but nevertheless securing it.
And let's see Dill gear. What's your vehicle speed,
handling armor? I don't really imagine that this
changes the tags on my vehicle any.
I think that it gives you one extra armor.
OK, I'll take that. I'm OK with two armor, you know,
we'll say armor from the front is 2 armor.
So if there's something that hits you dead on from the front,
you have two armor versus if it hits you from the back, the
cattle guard isn't going to help.
There should be some something given I feel like for the an
exchange of barter, which in the in the grand scheme of of
things, if you guys are spending a lot of time dealing with in
town things, a barter is worth the amount of food it could take
or like supplies for like up to a week in town.
So for Spigot to spend his barter for everyone to have food
is fine for me. Healing fine for me because
there's really no way for you guys to heal outside of having
the class for it. And since we don't, maybe we'll
spend barter on bandages too. I'm going to be a little more
Lucy with my barter, but we have spent the time to use this
cattle guard to the front of the vehicle, increasing its forward
potential. It's better at ramming now, at
least I think you can add that to it to.
It's like tags. It's like narrative tags is like
ramming. DCAM pulls out a knife from his
chest and he says press 1 for going in loud, press 2 for going
in quiet press 3 for going in backwards with our eyes closed 4
you've selected 4 lemon Pfeiffer and I put the knife back in my
chest and I stand perfectly still I.
Don't know what that means. Duel is perplexed by this.
I don't know either. Duel doesn't know what to do.
I vote for one. It's a setting he doesn't
understand, but it's a setting. Going in loud, I don't know that
we necessarily need to announce ourselves the minute we walked
in the building doing. Yeah, I'm pressing 2 because
right, Yeah, that's not causing us such trouble before or even
before we. Cause all the trouble.
Yeah, let's be very intentional with the trouble that we are the
source of. D Cam puts a hand inside of his
chest and you can see the end of a knife script but but he's
holding the rest of his chest shut.
On the on the quick draw and. Then he crouches.
Slightly. He does like a slob, squat and
walk forward quietly. Pedal pedal does the OK motion
like good job. I do creak, so just, you know,
keep that in mind as we go about this.
Really, even going in lot quiet means going in loud.
It's actually probably louder if I Crouch slightly because I have
my servos are restraining slightly more.
Dill looks at pedal and DM and squats way down and makes the OK
motion but his fingers curl way too much.
The pals committed to the motion.
And so she, she's like, Yep, you too, Dill.
And then he like crabs his way towards the door, wherever the
door is. I like the camera work a whole
lot. It's like Zoe Berg.
With D Cam right behind him, just like making so much noise,
it's like a drill every time he takes a step.
Still makes no noise. Spigot and pedal just shaking
their heads behind these two as we just hit the like, Crest of
the light, right exiting the garage.
You know, you can use the walls still as cover or whatnot, but
it's quiet and dead out here, save a few bumbling tumbleweeds
in the wind. You can feel a windstorm on the
horizon or see it as the wind is picking up, right?
Clouds starting to roll in pretty deep off to the east, but
just this force field stands in front of you.
It's pretty quiet entrance portico seemingly the only way
in. I guess we're.
Yeah, who's in the front? Sounds like dill followed Dill.
Always Dill. Dill comes out low.
The immortal beef monster. OK, now that I know that Dill's
in the front, if there's some kind of like religious gesture
the water bears have like crossing themselves, I'm doing
that as like a please water. We need all the help we get.
Water, water. Just water people A.
Brief Thunder crack off in the distance.
Since we're all talking about it, then Dill has also realized
that he's in the front and that that's also stressful.
And Dill's freaking out and Dill's sweaty.
Leaving chromatic pools behind him as he squabbles.
Yeah, dill sweats. Dill sweats like diesel.
Gatorade and diesel. I'm curious how many descriptors
for Dill's sweat we can get throughout.
Yeah. I don't know how many more I've
got, but we'll see. So like, we have to like watch
where we step as we follow behind you.
Have to is a strong word. Probably, yeah.
Should is accurate have to is that?
Kyle Hazard. But anyways, all of this is to
say that Dill's gonna trip his continue examinated move the
other one. I've been given permission by
our master of ceremonies to also play the other one.
So I'm going to continue our description.
Dill's posture changes. He had ceased his crab walk
while staying in the position and like looking up at what is
what are we looking at this portico, this, this entrance?
What is this? Wrought iron.
Tall. Is it a wall or is it like, can
we go over it? It is open and leading into
blackness. It is just some large wrought
iron bars with sheet metal creating this entrance metallic
structure you can just walk into, but it is the only piece
that juts out from this big black force field in front of
you. Sitting on top of it is that
coil and bald, but it it seemingly is the only thing that
breaks this black Dome in front of you.
OK, so it's sticking out of the black Dome.
OK, Well, Dill's posture changes.
He goes from his crab posture to a upright, square shouldered
regular adult posture. Still 7:00-ish.
Seven plus feet tall, proportioned correctly for that
height is and. It makes me want us great in my
back. Is musculature all changes and
forms to to be appropriate appropriate and whip sharp.
He turns to the the rest of you and he says my greatest
apologies for my behavior as of late.
It seems that we are on a mission of great import and so I
will act appropriately. Wait here if you will.
It may be dangerous and Dill walks over to He goes away from
the portion sticking out. He wants to know about what the
Dome itself is made of. He wants to give it a knock, and
he wants to see if he can poke a hole in it rather than deal with
this door and its mysterious coil and ball.
Deham leans over to Spigot and says, who is this guy?
I think that's still Dill. Still Dill.
Dill Saunders up to the barrier
and reaches out to knock on it. I'd like you to give me a weird
roll, Dill. OK, the goal that I've got going
on right now is if if it seems like I can, my goal is to take
two fingers and punch eye holes in this Dome so that I can have
a peek and see if it's worth for sure pulling open.
Trying to RIP open yeah. That is a 6 plus weird for a
total of 8. You reach out to just lightly
rap on it, just like, feel it like, you know, touch it, See,
see the response. And you feel a hard and sharp
shock in the back of your brain. And for a moment you see what's
in front of you in two sets of like vision.
You feel both Dill and the other one present at the same time.
There's a bit of panic on both sides, overcrowding in this
space. I think just you.
You draw your hand back quickly. There is a little bit of
crossover, I think, in this moment between the
personalities. The other one is still in hold,
but there's a little bit of Dill's weirdness that it can't
quite shake after this, like zapping of the brain.
OK, what is? The this portion that juts out
from the Dome, is there like a side to it?
Does it have like a side and a top?
Yeah, yeah, yeah. Imagine like a, I mean a doorway
big enough for a doorway. It is entrance wise that is open
and then there are I don't know like 3 by 8 foot sheets of metal
on either side that create this like entrance.
It it like is clearly inviting you to enter here.
Then instinctive from the from the ZAP that we just got, the
two of us are going to like jump from where we're standing to on
the side of this this thing with our with our fingers and toes
punching into the sheet metal and scamper up to on top of
there. Whatever that does as far as
alerting people inside or starting something up on top.
Yeah, I mean the the three of you here in the shadow of the
parking garage, see Dill react strongly to touching the barrier
and then jump kind of like a cat and grip into the side of the
metal of the sheet metal of the portico and climb his way up.
As he stands around and looks around waiting for the change,
we just hear the eerie silence in the wind cutting through.
But Dill stands up there. OK, so then the other one has
taken control back and stands up and looks abashed.
I am going to go up to the mechanism and I'm gonna touch it
and I'm gonna look very closely and with my nose and I am going
to use a thing's speak move. I just am curious to where
you're focusing this. What is the mechanism you speak?
Of there's like a ball or something.
Yeah, big big silver ball on top of a what looks like AI mean a
coil and a pad standing on top of this.
I'm gonna use the word plunger at this point to speak of the
whole thing. Can I?
Can I touch the ball? Dill could touch the ball
because he's up there. You could climb up there and
touch the ball too if you really want to.
Yeah, I want to climb up there and touch the ball.
You can use my handful. Just climb up there and climb
up. No, I'm not gonna.
I'm not gonna touch the ball. I'm gonna look.
I'm gonna look for what piece looks like the most like it
moves the most like a lever. Definitely, definitely give me
that thing speak on this general, the general.
Portico Yeah, I just wanted. To make sure you weren't doing
the Dome. No, I don't really care about
the force field. I want to get through and not
alert 100 people. I've got a 10, which means we're
going to ask three things. Number one, what has been done
most recently with this or to this?
The outside of this looks weathered and rusty, but there
are some hinges at the bottom of this coil that look well oiled
and used and stepping back with that in mind, this has been
adjusted to move. You can see that this whole
thing can shift to it like shifts up and around to put the
plunger in the hole. What looks like to block you
off? You know like to block the door
in with this iron plunger. Like that is the way to lock it.
I mean, with the hinges being oiled and stuff, you know that
this is in use and like this would be a manner to, yeah,
close the door behind you, basically be the door.
The top of that pad would fill in this space.
And the way the hinges are set up, it could easily just like
extend and rotate and plunge the hole.
That's on the outside that that lock happens, that's.
Where the hinges are. If I go on the inside and I
can't activate that mechanism. You can't figure out how to like
activate that mechanism. That is just the mechanism, OK?
What's wrong? Emotions have been most recently
nearby this fear. Fear.
Okay, got it. That tracks.
I think that's the full answer there, yeah.
Yep. And then what?
What words have most recently been said near this?
Fuck, I'm so spooked. Fuck, fuck, fuck, Oh no, Oh no,
oh God, oh God, run boobies. I, I think I'm going to lean
into that, that line, right. It's probably not exactly fuck,
fuck, fuck, oh God, I'm I'm dying, but like panic and fear
and oh God, let's run, let's escape.
That's like the general gist of what's been said near here
recently. If I could feel fear, I would be
feeling fear at this moment, but I do not so I cannot.
I know how to close the door, but I believe we would like to
go through. Is anyone else afraid to go
through like I'm not? I'm not afraid.
Well, I'm not looking forward to it, but this is what we've got
to do. So, Robin.
Briefly, if my name was Sparkalonius, I would be afraid,
but it's not, though I'm not. So I am not.
Well, if you're not afraid, maybe you should lead the way
and stick it and I could cover your back.
Would you like to close the door behind me?
No. And I can knock, knock, knock
when I'm ready to go out. We'll just follow that up 1 I
don't know if Eminem would ever give us, but I would use it in a
heartbeat. Let him fight me dude.
Fight me in a rap song. I dare you.
Anyway, I you do not know how to activate it, but you know it if
it's full function. OK, let me rephrase that then.
I don't know how to close this door, but I'm ready to enter the
door. I know how the door could be
closed, so the door may become closed.
As the other one, can I get any bonus to sharp Dill?
Sharp is a -1. I mean, it feels like you would.
I just feel like if you're sharp raises something else should
lower. Yeah.
So like when you're the other one, you're higher in sharp but
lower in. OK, what if I squat my sharpen
my weird? Weird feels I was.
I was also considering weird, but weird feels so integral to
being like this alien life form. Either weird or cool.
Cool was the other one I was thinking.
Of. I know weird is better for you,
but I don't know that you're so so cool is the other one.
It's kind of strange that you switch back and forth.
I think it's kind of jarring keeping it from being cool.
No, I think the other one is kind of awkward.
I don't think he quite knows how to insert himself into these
situations. I'm down with you.
Like shifting your like whenever you're the other one you swap
your sharp and cool. OK, so plus one sharp -1 cool.
Yeah, OK. Yeah, since we're making you
play it, we might as well make it a mechanic too.
All right? You were asking if you could
switch those stats for. I mean, I'm considering, I'm
considering reading a stitch or examining closely.
Yeah, I'll, I'll, I'll examine. I'll examine closely if
understanding exactly what's here, as the other one is a big
get. I agree.
Well, I rolled A4. So on a miss, you're distracted
by something else about the thing or cannot place why it
distracts you for now. You know what it is, There's a
little shift right now like you felt back in yourself.
That's perfect because my actual solution to this was a dill
solution, not another one's solution.
It's just to RIP the top off of this little thing that's popping
out that I'm standing on. Just pull the top off of it and
jump on in like a elevator. It's just like, it's just sheet
metal, yeah. Totally totally can.
The front of this is just a clean open square.
The sides of it for sure. Are these sheets metals?
I just wanted it to look like a literally an entranceway jutting
out from this. Horse Field.
It is open cleanly, it just leads Into Darkness.
This is just the sides and top of it right?
You can absolutely try to RIP it off if you you don't need to to
get in. You could just like monkey bar
down and swing in. Yeah, I'm not.
I'm not doing that. But as you try to examine what
you could do, I think you're you're distraught or like
distracted by the mix of both. Like Dill would like to RIP it
off. Dill's also not going to
willingly go into the force field first because he got
zapped. No, no, no.
But you're, yeah, you're, you're split between wanting to destroy
it and wanting to not draw attention to yourself.
You've selected #4 In 4 minutes I will be entering the door.
Wait 4 minutes. Who started the timer on DM?
I did. Dill sits cross legged.
Yep, up on top of the portico. Just up, up, just up here
waiting for the timer. How is all this sitting for
Pedal and spigot? D Cam and Dill have gone up and
begun to scope out this portico. I imagine the two of you are
still kind of standing back. I don't want to draw you into it
if you don't want to leave the safety of the parking garage.
Yeah. If you would please join this
scene, I would greatly appreciate it.
I think Spicket would motion to pedal to approach, but he's not
taking his hand off the hilt of his pistol, so he will approach
with caution because he knows it can't be this easy to just walk
in here and get stuff. I will be going in in 3 minutes.
I want to go in. Dill is ready to swing in behind
anyone else who goes. First, no one really seems like
they want to go in except for. Behind.
Keyboard, yes. Well.
Yeah. Yeah, I know my attitude towards
this Dome has shifted. It's.
Scary. It hurts.
Yeah. PETA wants to know answers so I
can't for say everyone else, but not that much.
Not that much. Your whole personality.
Yeah, the Dome has shifted. It looks scary.
I do not feel fear, I am not freaked out.
I will be entering the Dome in 2 minutes.
Fuck. Yeah.
Thank you. Yeah, that's also freaking me
out. Did.
You wait, wait. Did Lawrence, did you start a
timer? No.
No way, just pretend I did.
I mean, it was like it. He definitely is scared.
He that's why he set the timer, because he's, he's got to pump
himself up to get inside. She's probably correct.
Why else would he do a timer? He's a robot, you know?
I'll be entering the Dome in one minute.
Has. It been 2 minutes.
Fuck. There's a little bit of silence
and you guys hear the winds and like a bumbling tumbleweed,
maybe a little bit of Thunder off the distance. 5453, 52.
Yeah. Worse.
Yeah, a little, a little sound of a of a, a little bit of a
rubble falls and you hear the sound of a rock hit and bounce a
little bit and it's still just quiet and more not a.
Tumbleweed blows by. Off in the distance, one starts
to and then decides to turn left and tumbles a different
direction. Spicket's breathing has
quickened a little bit. Swarm of.
Very fast snails zip by. Uh huh.
I'm going to go in now. Racing snails.
Yeah, you know that snails are really known for being in the
land without with constant sun. D Cam walks in alone while
everyone's looking at the snails go off.
These are like the most fried snails we've ever seen.
Gay What do you? If it's bad, I'll scream and
then I enter the Dome. And you hear a scream.
Now D Cam enters. The Dome, you know, Dill swings
in behind D Cam. Pedal's not being last, so she's
going next. As each body enters into the
Dome, you'd see them kind of disappear into the darkness.
Thicket will follow Dill leaving pedal to.
No, I already said that I was not being waxed.
I'm not being left behind. Left.
OK then speaking. Heddle are just sort of like
trying to shove each other to be the next in the Dome.
No, it's my turn. Dill wants to back out after
seeing D Ham disappear, but he can't because his momentum
because he swung in. So the two of you see him like
Leo in the air to try and not go through here and then go
through. Yeah, I mean, you guys enter
into the darkness in such a timing that you guys can see
Dill hit the ground and sort of flop a little bit before
standing up and regaining his composure.
You know, the concept in movies when they're like walking
through a dark space and there's this bubble of light around them
when we're not talking Dungeons and Dragons is just a visual aid
for us, the viewers. But they're like, technically
they're in pitch black. They're right.
It just is no fun for. I turn on my flashlight eyes.
And. I mean, it's, it's not they can
see. So it's not would be what I'd
say, right? I mean, I don't know that they
can see in all of those. Like most of them.
I don't know that they can't. They're walking forward and
they're getting to their goal and they don't do the like the
director doesn't have them not do it.
But I don't know that the characters can see in that
moment. Even if it's not directed.
Lawrence has a fucking flashlight.
So I'm going to give you a real bubble of light.
I am the weird ambient bubble. Yeah, D Cam turns on his
flashlights in this darkness and illuminates a space wide enough
to see your group, but the darkness sort of encloses on it.
The beams do not just travel Into Darkness and hit a wall.
They are suffocated within 20 or so feet of you.
My apologies, my eyes are old. Your steps forward echo in the
darkness, giving you the idea of being in the tight tunnel, but
with this 20 feet of light on either side expanding out from D
Cam. You don't see the edges of
tunnel. It's just blackness.
But each step hits a tunnel like the edge of a Stonewall within,
you know, a few feet of your head.
You reach out and you you just touch nothing.
But you feel like there there should be tighter walls here as
you're moving down this tunnel. And then you hear the grinding
of metal behind you and you hear the setting of like a heavy
object behind you getting the sense as we've examined that our
pathway out has been shut off as we're continuing moving down
this darkness. I was afraid that might have
happened. Stop for just a second as that
heavy thud occurs. Looking back, you see with D
Cam's flashlights the shiny curvature of the ball as you
continue and then you hear a high pitched metal tightening
sound and that ball is pulled backwards Into Darkness and it
just continues like a spring coiling in on itself and you can
hear the dragging of that ball backwards and Into Darkness away
from you. Let's find that machine.
I don't want to be in the path of that ball when the spring
goes off. Yes, perhaps we should pick up
the pace. I hope the machine isn't in the
path of that ball when the spring goes off.
Can we examine closely again now that we're in your spot?
Face of Darkness, let's see it. That's a six.
Dill's just incapacitated. He's flummoxed.
He's of two minds of about everything.
Yeah, Dill, as you have been in this darkness, you feel strange.
And I'm going to say Dill feels strange.
The moment you stepped into this, Dil felt aware again.
And in these few moments, I'll say, until now, DIL has been
slowly seeping in. And I think where this examine
closely cuts off is that we are back to Dil entirely.
And Dil, you feel alone in this darkness, way more alone than
you have felt. I don't know.
Do you recall pre dil? Pre pre R dil dil?
Nope. And if not, OK then than ever,
even with your allies within reaching distance.
I feel great in here. Well, it's a good thing the
flashlight isn't pointed at DIL then, huh?
And we hear the tightening of that metal spring stop and a
chunk. Big, heavy sound of metal
sliding over stone into place. Oh my God.
And stillness around as we move through the darkness.
Let's move faster. And then, yeah, a loud chunk.
I have. I have a.
Yep, no, wait before before. Last chance.
We got a we, we, we got a whole ass gang.
We gotta find a a divot. We gotta find a not be in this
hallway. That's basically what I said.
A loud chunk I get out of the hallway.
Yeah, me too. I'm gone.
And then you hear the sound of metal sliding behind you, and
you guys start running down the hall.
Let's get just from everyone. Do something under fire please.
Cool roll from everyone. Not me, I'm weird.
Good to have my cool back and I rolled A10 total of 11.
Do something under fire. Let's see what this says I.
Think you just do it? It's boring.
Okay, I do it. I've only got a six.
Still runs. His legs are extra long and his
torso is extra short. I got an 8.
And spigot. Spigot rolled an 11 + 2.
Oh my. God 11 + 2 Dylan Spigot tear ass
down this dark tunnel, hearing the sound of a big metal sphere
just rolling behind you. And it's me Decam the rolling
sphere. Yeah, right.
I think that Decam is quite a bit slower than everyone else,
pushing themselves to their limit.
He is not known for being like a physical robot.
He's known for His grace, not His.
Speed, Yeah, piece meal in manner.
And so as you folks are running down the hall, he is just having
trouble keeping up pedal trips and stumbles.
But I think with Spigot's absolute monster of a 13, he's
able to pull her up and keep her moving without too much of a
negative. There.
Oh yeah. You guys see a light in front of
you. Big blinding white exit to this
tunnel. You see it in that sort of Half
Dome shape that lets you know you're in a round tunnel.
You're running, you're running, you're running, and that ball is
closing in. As you hit the light, a wave of
sound washes over you. A crowd screaming, blinking
lights flashing in all different directions, ringing bells and
dinging sounds. But the only thing most of us
are focused on is this ball. Behind us, Spigot rips pedal out
of the way, Dill jumping to the side, Decam barely making it to
the edge of the tunnel and jumping before the ball whips
past him, blasting his feet as he is like jumped out and
reached Decam. You're going to take a tick on
your harm clock as you are blasted by the ball as it passes
you and Decam furls out in the ground on a in a in a bundle
rolling over himself. This crowd's noise blasting over
your ears, you who are all looking around, trying to gather
in this moment, the sound of the ball lost as it whirls off and
around the the the floor in front of you.
You're all looking around. You see these black banquets
cutting up the the the field that you find yourselves on.
Big black banquets cutting out shapes in front of you with.
These neon rims and crowds standing on top of them, just
looking at you. Some pointing, some jeering,
some cheering. Massive crowd.
The whole edge of this seemingly arena you find yourself in,
filled with bodies just jumping and roaring.
Decam struts forward a little bit on his hurt ankles and says,
oh, I see what we're doing. And he holds up his arms like
he's flexing. He's doing some like Olympian
poses. Yeah, the crowd.
The crowd goes wide. And then he starts juggling
knives that he pulled out of somewhere.
The crowd, the crowd's laughing it, they're screaming.
They're they're, they're cheering.
They're throwing like little bits of paper and plastic at you
Pedal in the darkness. You were in sort of a tizzy.
You were in this weird stumbly space.
That's why you tripped up over yourself.
You've you've had a in trouble since you've entered into this
portico, but the moment that you're out in this space, you
feel oh so at home, oh so familiar.
For the first time since you've woken up in the dunes in the the
burnt out carcass of that vehicle, you feel like you know
who you are. You are pedal and this is home.
You feel comfortable, like you know what's happening.
It's not falling into places, right?
You're seeing all the pieces now that you feel them starting to
click in, like this is familiar to you.
You know this game, you think to yourself and above all of you in
the black guy twisting neon shapes of circles and squares,
you see a blue cloaked Gray haired person with a hat.
Stars and clouds and a moon decorate the hat in gold film,
but they loom over the top of you way larger than life.
Like they paint the sky above you and they say welcome to the
show. Oh, it's so good to have you
back and you've brought friends and the crowd goes fucking wild.
They're like roaring and cheering.
These aren't my friends. I'd like to read a stitch.
Yeah. And I I rolled a A7.
I say as the character. And that's great, 'cause I only
had one question and that's where's my best escape route?
Get Me Out. It's too bright, It's too loud.
No, thank you. As the crowd is being drawn into
this this this show being put on by the figure above you, this
wizardly character above you, still you scope around.
You see that this field that you find yourself on is entirely
rimmed by these big black shapes that are 1012 feet in the air in
some space. It's very difficult to reach.
They seem perfectly flat, though.
You're sure you could jam your little fingers in there and make
a hand hold. You've never been stopped
before. But the field is entirely rimmed
in by these big black shapes. Lights flash and and twinkle all
around you. You can see ramps in the back
kind of the direction you're facing as you come out of this
tunnel. There are ramps leading up to
different blockade on each side of the field.
On the left side of the field you have a blockade with three
dim bubbles over the top of it in the middle a wooden.
We've talked about them before, but like Frisian horse style
blockade that looks like it's meant there for security.
Huge, like as tall as the walls, 1012 feet tall, fully interspace
that you couldn't like. Well, one generally couldn't
just slide right through, but might need to be broken down and
to the right ramp leading up to an old stone crypt, a door in
its way and some sigils over the top that are all dim at the
moment. And as you scope about the
floor, you start to piece some things together.
They're look like you see a similar sigil deep down down on
the South of the field. Maybe you see similar bubbles
hovering over what look like big circular rubber bumpers in the
middle of the field in certain places.
And you're starting to get to the idea that there are areas
you could escape into. But first, you're going to need
to open them up. This wizard character, how far
away is this guy? Where is he at in this scene?
Is he flying around? This dude's painting like the
sky, but like, it looks like a backdrop on the sky above.
Understand. Now for our good example, if
we've ever seen like the Wizard of Oz, right?
Like just this massive projection over the top of you.
I throw a knife at him. I don't think it.
Gets to him and then the knife hits the ground next to you.
It took him out that long. Yeah.
Yeah, yeah. I'm gonna keep the positive
here. Perfect.
The crowd jeers and cheers and points at you laughing.
OK who has done something since we've entered this play space?
Dill has D Cam is raising his. Hand.
I threw a knife at him. Is that kind of doing something?
I don't think pedal or spigot have.
I just want to give you guys a moment before I progress
something and then people can. I have another thing to do,
yeah. As you're, this is sort of as
you're scoping out those initial things I pointed out.
Spigot is going to use Norman. Hell yeah, use.
Norman yes. New abilities Spigot's new
ability. I was also going to use my new
ability, but Norman is such a better new ability.
Please tell us all about Norman Mike.
Man this ability is so attached to your character.
I love this. Tell us about Norman.
Norman. Is Norman the name?
Yes, Norman is the name. Hell yeah.
When I speak to the mask, I speak to Norman.
I seek the advice of my mask. I roll.
Plus weird to see what it tells me to do on A10 plus I take
experience and mark a + 1 if I do as my mask wishes.
On a 7 to 9 I take that plus one.
If I do it, it asks or act under fire if I don't.
And on a miss, it has its own agenda and I act under fire if I
don't follow it. Roll plus weird, then let's see
what's your mask says let's. See that is 8 + 0, so that's an
8. So you have to do it or do it
under fire. Yes Oh boy, I well, while we
this is a level up ability, right?
Yes, we haven't really played in the space.
Is this something that Spigot has had for a while?
Have you spoken to your mask? I think, yeah, because the mask
is such a part of his personality and it's so
ingrained in his water bearer rituals that it's probably
something that when he's fidgeting, he rubs the markings
on it. So like, some of the brass is
probably brighter than others where he's run his hands across
it. He talks to it as his form of
like self comfort, but apparently he's reached the
point where the mask is. It's like a wholesome column.
Yeah, where the mask is speaking back to him.
You know, I think let's develop that out.
You're doing that. You're doing the same rubbing
structure you've been doing trying to self comfort yourself,
right? You're rubbing the.
I imagine it's the mustache. Area.
Yeah, yeah. Look, and to develop that, I
think what happens now through this is a lower face mask.
There's nothing over the eyes. Oh boy, you're scoping out the
whole place much like everyone else's.
You pull in the same info and your mask whispers back out of
the pipe work ventilation that covers the front of your mouth.
You can hear it echoing out of the bottom of those little like
pipes in the bottom that create this like metallic beard on your
face. I like it as AI want to build it
up into a speaking to you. I think this first time it's
just sort of like, I think right now what's most important is
your mask is telling you to not get run over by that ball.
Dodge the ball spigot. And as you're, you're feeling
that and, and pedal is still considering what to do.
Of course, the ball as you can see rolling around the side of
the field and heading towards the bottom where there's these
this gap, this opening that leads to a black hole.
And it's just like circling the edge of the board towards that
black hole. But your mask desperately wants
to live. Do not get crushed by that ball.
You feel safe in this moment, but there you go.
All right, If you try to get hit by the ball, I guess you'll have
to act under fire, but you get a + 1 to dodge it if you need to.
OK. Norman.
Yeah, you'll have to act under fire because of the mask, the
ball. You don't really care about.
But the mask? Oh, you care about that quite a
bit. Don't disrespect Norman.
Peddle Everything feels familiar to you right now.
Everything. You feel as if he was speaking
to you. He said welcome back.
He said thank you like you brought some friends.
You feel like he was speaking to you.
Beans. Can I ask my question now?
Sure. Does seeing this guy on the
screen count as meeting him? I move my move triggers when I
meet someone important. My call if this counts as
meeting him. He feels important because he's
on all the screens. Sure, let's use the, let's use
the ability. But first I want to see what
Grace has to do, because she still isn't making any made any
sort of move since we've entered this space.
Yeah. Everything feels so is there a
role that possibly I could swing of like acting on instinct
because everything is familiar, my body knows what to do even
though my brain is still filling in the blanks like muscle
memory. If this is like feels familiar,
there must be some gut instinct telling me I.
Think give me an open your brain to feel what your gut instinct
is telling you to do. I know that it's brain versus
gut or whatever, but like it. It's the psychic maelstrom.
Your gut is directly connected to the psychic maelstrom.
Yeah, I mean, I mean, the psychic maelstrom is so fucking
Ethan. Everyone.
Knows that that's a turn. Nice.
My brain is so freaking open bro.
Wide a good detail. This is a familiar game to you
pedal. You feel like you know what's
going on. This board is dangerous.
That ball is not done. You know that for a fact.
You are going to be dodging all. You feel it.
That ball is not going nowhere. That's the game.
Watch the ball. You feel safe in that knowledge,
even though it's on the other side of the board and skating
very quickly down that black barrier towards the the void in
the back through this like little gap, like you know that
it's coming back at you. You know that there is safety in
those three areas at the top of the board.
And I think by looking by examining them over with a
fucking 10, you know, like you get a sense the the middle one
with the Friesian horse blockade there, there are some like metal
wires running through it that you can see.
And would you know you would you, you know you would need to
be closer to examine them, but you know they're there and you
know that that fence needs to be electrified and it will open,
granting you safety into the kind of decrepit house beyond.
See a sign behind that fence that says House of laughs?
But the word laughs is, is is painted crudely onto this wooden
board that's hanging on by a nail and literally hanging off.
And you can see it's covering the word pain.
It once was the House of pain, but now it's the House of
laughs. To the left you can see those 3
unlit orbs. You know that those should be
red, yellow, then green in order and quickly scoping out the
field, you can see very specific bumpers with those colors over
them. You know you need to get those
hit by the ball. You know that's your game.
Your game is utilize the ball to complete these tasks for you.
The very last one, the decrepit sort of crypt with the door and
the symbols. You can see those bumpers as
well and a small hole. You know you need to shrink the
ball though with how much is happening on the field around
you. Exactly how is hard.
But you can kind of see the path forward on each of these three
spaces. The Crypt, the House of Laughs
and the Tracks, which is like the the very first ramp that
cuts up to those 3 orbs that we need to get lit somehow red,
yellow and green but looks like it turns into a road that cuts
off inconceivably into the distance like out and above this
area that seems to be zipping A roadway above you.
But this is the entrances up that that ramp.
OK guys, I can't explain how I know this but then I told them
everything you just told me. But then.
Just so now we all know because that no one's going to get hit
by the ball. Like, hey, we're in a giant
pinball machine, all right? You don't want to get hit by the
ball. I can't remember all the bits
and pieces, but our goal is to and I tell them all like the
about the petals and all and the bars and all the house and all
that stuff. Oh, don't worry, I'm sure this
big man is about to tell us how the game is played and then he
says the same thing. Oh no, you've just been given
the full rundown by our friend Pedal.
Sounds like you got all you need.
Good luck. Let's let the games begin.
And that ball. Hits the.
End of the floor and starts to cut into the void but the edge
of the wall slams up like a paddle and launches the ball
towards the middle where the four of you stand thematically
so that it makes sense as the ball is is careening towards and
you look around you see all these different directions and
what we can do and we're going to draw to a close there and do
our session ending history questions so we can pick back up
at the start of our pinball game.
Good thing I'll get to listen to the episode recap before next
session to figure out what all the right all the things were
that Paddle learned. Yep, I took the easy way out and
I'm not sorry about. I'm going to write.
I'm going to write that down. Yeah, I know.
I'm super glad that there were only four minutes left on the
episode we got. That just do a quick scrub
through. We know the very end is.
Yeah, no, I'm gonna need a couple more listens.
To what? The pinball game.
Is about feel like I gave it a solid enough rundown for someone
who has amnesia and also got a 12.
Like I feel like I gave you a lot of cool details but in a way
that is like I have no fucking clue what I'm looking at.
Oh no, you 100% nailed it. Neither listener will have to
sit and and think about it for a minute.
Oh yeah, 100%. The the goal is for you to
imagine your own pinball board. I'm glad you said pinball so I
didn't have to as AGM just like say that word and like make it
like, well, it's obviously pinball.
Yeah, 'cause you wouldn't have said it.
The big flying man would have said it.
You can't turn that voice off. Once it starts, it's over.
History questions Dill, who knows you better than they used
to. And if no one, that's an answer.
Pedal. Knows pedal knows you better.
Pedal mark 1 + 1 to your stats with Why does pedal know you
better? Just curious.
Pedal knew me the least, so this change in persona was probably
the most jarring. That's true.
Yeah. Very informative.
Yeah. There was a lot of back and
forth between Dill and the other one, DCAM.
Who knows? Who knows DCAM better or less
than they used. To it's 100% Dill.
Dill had my back in that situation all the way.
Dill now knows that I'm not afraid and so that he can follow
in Dcam's footsteps. Repeat this name 29th 29 second
section of Not Afraid from Eminem right here.
I'm not afraid. Now hold on, if I play the same
29 seconds section, does that break it or is it up to 30 total
seconds? I.
Think what you should do instead is play 30 seconds of the same
one second clip from that song. Sing it yourself.
I won't do that. That's intense.
I need help. Sing it if I could get friends.
Sing it yourself. You don't have to do acapella
like spoken word. I'm not afraid.
Spoken word is crazy. Yeah, I'm not afraid.
It's a stage of song. How to avoid copyright perfect?
OK, so. Suddenly I'm back in the rent in
the Principia Wrestler. Room that's not.
Let me know if any of these take you to a + 4 but otherwise dill
just get that plus one from D Cam and then spigot who knows
you better or doesn't. Was pedal there when I was pedal
standing next to me when I had the the the conversation with
Norman, was she aware of that? Oh.
I think since you're deciding who knows you better, you get to
decide if she heard you. If she heard you, she knows you.
She knows there's something more there if she didn't hear you.
Because I think if I here's my take on it and I would love
input, is because I helped get her out of the dark tunnel and I
helped pull her to safety from the side of the ball.
She was probably right next to me.
So I'm guessing maybe that she did hear me have this
interaction of some sort. I love that that's like
narratively lined up perfectly for her to have overheard you
talking to your math. So that takes my history with
that'll. Be plus. 4 okay pedal, you mark
one experience and take your history from +4 down to plus one
with Spigot. Got it.
And then you are following Spigot to follow up on what you
said, which is like you were like, oh God, I don't know what
really happened. I would say that you have done a
good job of keeping your cards close to your chest.
You didn't reveal your vision. Spigot saw you have another
vision, but he's seen you have them and then you say that you
didn't. So I would be curious if no one
knows you better and in which case you can give someone a -,
1, which is still overall you tack on enough -1's experience.
Pedal only gives negatives. Yep.
No one gets to know me because I don't even know me.
Yeah, I mean, I think I, you know, Pedal didn't say about the
visions because how do you have the time to explain that in the
moment? Like, hey, I had a vision that
maybe I helped build these things that are attacking us, or
at least was there. I guess.
I mean, I don't I don't I don't really know how to kick a target
one person for a -1 because I feel like they're all everyone
kind of except for Spigot. I feel like Dylan D him on the
same page of not knowing me. There can be only one.
You got to pick one. If you're doing a minus, you
just like, I mean just. Give us both minus 1/2. -1 half.
You have to rock, paper, scissors for it.
Over the camera? No, you have to decide.
This is roll AD 6 gave D6 off. Here we go D6.
Roll the D6, the loser takes the -1 I got a one.
Take -1. OK, so you get the -1 cool.
And that's history. And that's this session.
Next episode we will continue to account the investigation of the
Tedvillians as they face the strange and reality warping
challenges they found in the Dome.
This episode was produced and GM D by M Williams, featuring
Theodore Stringer as Dill, Lawrence Jennings as Deluca's
Chophouse answering machine, Mike Harrison as Spigot, and
Grace Stringer as Pedal music composed for this season by
Chris Rogich. Additional voice overs by
McKenna Lynch. Other credits can be found in
the episode description. That's all for this edition of
WPR. I'm Q See you next time.
For this OK, hello everybody and welcome back to dungeons drive
insurance and dice arcade apocalypse this season utilizing
powered by the apocalypse system to tell the stories of sit fuck.
I like was thinking halfway through that like well, this
isn't going in, but it like the whole point was practice.
Welcome back to dungeons drive insurance and dice arcade
apocalypse this season utilizing the powered by the apocalypse
system to tell the story of the citizens of Tedville and their
request no, their quest to return the good good wets to its
good good peoples. I'm M this season, the master of
ceremonies, Moss Mock, mock. OK, Anyway, we're going to get
into our intro question just for us.
And that is, I feel like it's a leapfrog off of last week's
question, which is perfect. If you were going to be in an
arcade game physically, like if you got digitized down and put
into the game, what would be your least favorite game to be
put into? And I thought about this all
day. I thought of different takes,
things that could be funny. What ultimately came out of that
was the fact that I think being in like a Street Fighter game
would be the worst for me. I would just get my ass kicked
for however long I'm in the game for.
Like, I can't, what am I going to do against Ken?
You know, that dude just fucking palms me and I'm done down for
the count. Imagine playing an arcade game
and the other dude is Ken and he goes and then the other your
character you're playing goes hold on, hold on, stop Ken,
stop. That one hurt.
That's so fucking funny to me, but that's all I've been
thinking about all day. Now you've got to fight Zangief
for the next. Two of his arms hold me up, all
the other two just beat the hell out of me.
No, wait, that's Goro. Zangief is the big wrestler man
who grapples people. Yeah, yeah, yeah, yeah.
Oh, does he he's he grabs him and does the flip backwards or
is that also Ken? Oh yeah, and Speaking of
Zangief, this question made me think about Wreck It Ralph.
I'm Theodore Stringer, and I played Dill, and I've been
thinking about Wreck It Ralph when I've been thinking about
this question. And I've been trying for the
life of me to figure out without resorting to Google, what the
name of the first person shooter game was from Wreck It Ralph.
With the blonde lady. Yeah, where did she?
What is the name of the game that she came from?
Because that's my answer. Oh, with those bug things that.
Game with the bug things. It has all of the worst
elements. It is a fast-paced first person
shooter where you climb a tower full of bug monsters that spawn
infinitely and come from all directions.
Isn't that Glitch guy was really scary in that movie?
An animated movie? He's kind of spooky.
Those movies, both of them one and two slap. 10 out of 10
recommend. At least nine out of 10
seriously recommend Wreck It Ralph and Wreck It Ralph 2.
I don't know if I've seen the second one, but the first one
hits hard. Gabe and I saw in theaters and
it was fire. It made us cry.
We did. We wept.
We did. And my name is Lawrence and I
play Zangiev. Actually I play the Delucas
Chophouse answering machine of course and arcade game I would
not. Like to be sucked into.
There's a few obvious answers. Skee ball, Pac-Man, pinball
machine. I thought deer hunt.
Whoa, wait, whoa, wait. That's the one that I think
would be the. Worst but most of these
examples, you are the character. Are you saying yours?
Is no civilization. You're trapped in the
wilderness. There's no, there's no
buildings. There are.
There's nowhere comfortable to sit.
We're only looking One Direction.
Look behind. You There's nothing there.
It's an arcade game. You could, you could technically
just be in the game. You could just be a guy who's
also now in the viewfinder with all of the ducks and I don't
play this game. There's so there's so many deer
in this woods. It's so scary.
I could never sleep. There's so many deer.
You can only hope what you're wearing your orange vest.
I don't own a scrap of visibility clothing.
I did consider that and then my my, my like thoughts went to
whack a mole. I would not want to be a mole.
My only job in whack a mole is to dodge and then I've done it
successfully. If I just haven't been struck
today, what about the what about the?
Machine that goes, the light goes around in a circle and you
have to try and hit the button on the jackpot.
There's no part of that I want to be either.
If I'm the light, I'm dizzy. If I'm the button, I'm hurt, and
every once in a while there's going to be like some guy who's
going to stand there and hit my button for five hours no matter
what. That is the one game.
I do like the in Lawrence's version of this hypothesis, he
could be the physical part of the game.
He's not necessarily the player of the game, he is part of it
and I love that. He's neither the player, he's
not even in it. He's the physical button of the
he's the joystick. I mean honestly, being a
joystick of a game would like that would stuff.
Yeah, I wouldn't want to be some sweaty kids joystick too.
Just yanked back and forth by a bunch of sweaty hands.
And the more intense they Yankee, the sweatier they get.
That's bad. What if I told you, Gabe, that I
looked up the name of the game? Please.
It's hero's duty. She's from Heroes duty.
Heroes. Duty.
That's a spoiler.
Cut this out. Cut this out.
He said the. Spoilers for Wreck it Ralph.
Oh my gosh. And on that note, I am Michael
and I play Spigot the Water Bearer and I kind of like
Lawrence's take on the physical being of the game.
And I would hate to be the claw in the claw game.
Like the weakest grip in the known universe.
Everybody hates. Everyone is so mad at you all
the time. Everybody hates you and you're
just the most useless piece of mechanical craft.
Awesome. Your job 90% of the time is to
lightly caress stuffed animals, yeah?
And let them go. The guy whose job it is to take
the money out of the games loves the claw is.
His. Favorite one?
He never has to refill the machine.
Yeah, wait. They should just buy a claw
machine. Wait a minute.
I've been watching these these dumb YouTube videos of a dude
that unloads his coin machine outside of his laundromat and he
just goes through and he's like well today my my coke machine
made X and today my dryer made X and I'm like man.
Where do you what? Like where can you put a laundry
machine? In a laundromat.
You can just put one e-mail. Oh, you, you probably he.
Probably owns the. Laundromat you can own
businesses game. OK, you own the building just
with the he just. Wheeled his own in there next to
the others and went. Nobody will notice.
I don't know. The low low price of $15.00 a
month. You can rent one of the laundry
machines in my laundromat. I don't know if someone.
'S gonna use it, but if they use it, you can have that money.
Oh. But I think what Grace was
mentioning, if you bought a claw machine, you could just rent it
out to like a restaurant. That's what I'm saying that's
most of those are not owned by the restaurant.
Most of those claw machines and businesses are owned by other
people. No.
Yeah, with the candy machines and everything else.
Like and like the restaurant takes a small fee, like they're
owned by most of them. Like the restaurant takes a
little fee, like we, you know, like rent for keeping it there.
Then, you know, independently. Some they come in probably
before it opens, when no one else is there.
Can we pull some money together guys?
We should get some claw machines or gosh upon machines.
Or something expensive They are, but you can make a decent amount
of money. Do you think my boss will be mad
at me if I put a claw machine in the office?
Like imagine putting one in like the lobby of a bar.
You could make so much money. You had cute little gotchup on
things. Like so many drunk girls would
be like, Oh my God, my cash, you know, because I would.
You know how drunk girls are just throwing money?
Around just start start going into dive bars and being like,
Hey, what if I just what if I just wheeled in hear?
Me out. I have the machine, it's already
full and I'll fill it. Up.
I have a deal for you today, sharks.
Let me keep this in here plugged in.
I've got the machine, I've got the Dolly, I've got the stuffed
animals or whatever the tchotchkes.
Are I? Just need I need your outlet and
I need your wall space and I'll give.
You on the flip side of that coin though, imagine going to a
Red Robin and next to the arcade is the laundromat.
I love a callback. I love the ambiance here, honey
all. Those leftover cash we have from
burning money the quad machines will take to do our laundry.
I saw Gabe's faces. I started that and I was like,
I'm so sorry you're taking a drink right now, but I'm not.
Going to stop stop on this train OK and I'm great we're still not
done with the intros. My name is grace by the way
y'all still not done with the intros.
My name is Grace and I play pedal and I already just
realized that I didn't actually pick on our kid game.
I picked a computer game. So oopsie daisies.
I picked Bill the demon. I don't know if he all knew Bill
the demon, but I would really be scared of Bill the demon chasing
me in that game because he was scared when I was little when I
watched Papa and gameplay. So I oh, he's gone.
Gabe, come back. No I just had to go for a walk
because you brought a call back from my literal like like sub 10
year old childhood. Yeah, me too, bro.
But he's scary looking. So imagine being like a human, a
flesh human in that game. That would be so scary.
And then I guess an arcade game, Frogger, because crashing the
street is scary when there's a lot, there's a lot of cars, and
that's the only thing I'm allowed to do is cross the
street. There's nothing else.
That's my other one if we actually take an arcade.
Version of Mario is also kind of harrowing because the left side
of the wall, it just is gone. There's no more.
Oh yeah, left. You can't once you make a step
forever, that's it. Commitment SD, I mean there's.
Scam some of those Mario levels where the level disappears from
out behind slash under you. Yeah, it just pushes you forward
all so bad. Wow, I really teaches you
something, doesn't that? I mean, that's kind of an easier
one where you could just kind of sit still, let it let let the
world take you forward. Yeah, but then those little
mushroom guys come get you. You get Goomba D.
Really quick because it feels like we dropped a reference into
the into the chat that no one understands Bill the demon just
really quick. It was a an old game programmed
for one of the very ancient Macintosh computers of the big,
round, ovoid white and blue Macintosh computers.
And it was very fun. You played as Bill the Demon,
and your job was to eat souls, to traverse levels, avoid demons
in order to get Satan's autograph.
Never have I ever actually beaten this game.
I just played it a lot and had fun playing it and I, you know,
not come back to it. It also exists as a Internet
Flash game that I have just pasted into our chat.
Build the Demon. If you ever want to play some
Build the Demon in your personal favorite web browser, there it
is in the chat. It exists on newgrounds.com.
It's worth your time. Listeners play Build the Demon
anyways. Sponsored by I'm just going.
To post that link with no context to every social and
we'll see. We'll see what goes down.
Thank you to our sponsor Belvedere Madden.
And then there's the link.