Drawing the focus of the greater forces within the Dome, Dill and
Deham face down their deadliest challenge yet.
Will they be able to keep the eyes of their opponent on
themselves and off of their fellows behind the scenes?
I'm Q and this is Wasteland Pirate Radio WPR bringing you
the uncut airwaves from the blasted wasteland.
And welcome back to our niche Dungeons Drive Insurance and
Dice Arcade Apocalypse. This season we're utilizing the
the Powered by the Apocalypse system and this episode we're
telling the story of these two who are acting as a distraction
out on the pinball board. So their fellows may backdoor
these games under the radar. And the two that we are
following out on the board are D Ham and Dil.
But first we're going to do some set up stuff, some intro
questions. We're going to follow up with
the same question from last week.
So we didn't get an answer from you 2 and I get to build on some
I guess the lore we started making there.
That question that we're following up on is what's the
worst, like apocalypse monster your characters come across out
in the Apocalypse wasteland. The date, I guess of the world
in imagination, probably also in practice changes the flora and
fauna that you guys come across or could come across.
I imagine we talked about the the tumbleweeds, I think at some
point, and also the slugs, the very fast snail racing or
whatever you guys were checking out outside of the Dome.
But the monster I want to talk talk about today is going to be
from the point of view fountain. Last week, Spigot spoke of a
really cool like crocodile that lives in the irradiated waters
that they contend with in there like cleaning of the water is
that is frightening and has like 6 to 8 legs and will rip your
ass up out of off of the land and back into the water.
And I think that there are, there's like a probably like a
symbiotic relationship with these crocodiles with like a.
Out of warm water. Any water, just water like a lot
like like water sources. So I don't think it's
necessarily the fresh water at the sources that the water
bearers have set up. If we recall the earlier on in
this series, we actually went to like a little outpost along the
river looking for clues. We didn't really deal much with
it, but we went there looking for clues and to find out like
which way to go and like no crocodiles there.
It's something that the water bearers do.
We haven't gotten to the bottom of that keeps them away from
those sources. And so that's yet another reason
you would want to go to a water bearer source because the
crocodiles are away from there. I don't remember what he called
them, like murkers or something. I think that there is like a
parasite that lives under the scales of these alligators that
actively increases the radiation in the water and they also like
multiply very quick and can overtake a water source.
And I think that back on the like back at the source itself,
there was probably once almost like a plague like situation in
which people were getting I'll very fast and they couldn't
figure out why. And they were like quickly, I
don't know, like changing due to the radiation they were intaking
at this. They thought to be clean source,
but it had just been infected by these, I don't know, parasites
that I guess can overcome the fresh water.
But they really only hang out on these crocodiles that avoid
whatever the water bearers have have done.
Maybe that was when they set that up to like, push the
crocodiles away. A double sort of bad situation
for the water bears to take care of anyway.
Over to me. Hey, Theodore Stringer, player
of Dill here just sort of noodling on this question still.
And I have something OK monster that Dill could have
encountered. We've we've discussed previously
this is a really, we haven't really encountered it, but it's
a meteorological meteorologically active planet.
There's storms racing across the the surface hit her and thither
and yawn. And so I thought perhaps what
about like a big blimp, kind of a creature with a mouth on the
bottom and dangling dangling snatchy arms that floats through
and is buoyed about through the storms and just like grabs its
stuff that the storm kicks up. And you said he's like a
balloon. Tries to, yeah.
Yeah, like. A blimp.
Yeah, like a blimp. Because.
This is natural predator. Yeah, but you weren't there.
Well, I've never seen one of those.
These exist now and I think Dill in his his wasteland wanderings
has on occasion been picked up by these and take it for a bit
of a ride. Proven inedible.
Like. Eating not a poison.
Well, Dill hasn't tried to eat them back, but.
Okay, I see you're proven inedible.
I understand now. Understandable.
Like like eating a ball of sticky tack.
Oh yucky, that's bad. I have a bunch of that on my
desk right now. That idea of disgusting.
It's some gross stuff. My name is Lawrence and I played
the Deluca's Chophouse answering machine, and the most terrifying
creature that Deham has ran across actually was the creature
that dug him out of the Apocalypse Sans in the 1st
place. That gave Deham sort of his
first memory of what it became of this Apocalypse world.
These are called the scoop bird. Now, the scoop bird is about 10
feet tall. It is a flightless Pelican like
bird who lies on the ground and scooches himself along, scooping
particulate and other organic matter into his mouth.
And then he sort of like filters that through his body.
Then he spits out the dirt. Big old scoop bird.
He's got a big lower Pelican jaw and he was D Ham was dugout by
one of these. Scoop.
Birds he was scooped up so to speak and the the the bile in
their mouth is electrically charged and that was enough to
reactivate D ham circuitry and D ham didn't like where he landed
in that situation and just sort of punched his way out flail is
probably. Have been under the impression
timeline. What is this timeline of you
getting dugout of the Sam's is this?
I don't know. I don't know how long this
apocalypse world has existed. No, I know.
No, no, I know. That's why I I want to get to
the bottom of it. Because like, you mean you've
been like dugout. Yeah, because the the. 45
minutes ago, before the campaign starts.
You're you were working. I'm just kidding.
I would say. I would say probably.
Several years at this point, it's probably been about four or
five. Years.
So is the Deluca's chop house the same one that you did work
at building wise that's been built back up or is this new
that entirely? Happenstance that it's also
called Deluca's Bordelle. Of course it.
Is, yeah, entirely happenstance, but it was my.
But it became my home immediately because of course,
I'm the answering machine for this place.
Filed. OK.
All right. Yeah.
Scoop Bird. Watch out for him.
Scoop Bird. Watch out he.
Don't need the name for his his things.
Storm. Storm grabbers.
Is that something? Blinter.
Oh, I also need a name I was
thinking. I was also tempted by just like.
I think that's more the colloquial name for the blinter,
the. That's what we call it
colloquially. That's not the scientific name.
We don't like them. ES yeah, Dill doesn't have an
encyclopedia. We need a name for this parasite
on the crocodilians. Rimbo fucking.
Why wouldn't it be Galer? Stalag mite.
Scale mites. Scale lag mites.
Galag mites. That's it.
Scale lag mites. Found it.
Okay, good, good. Galag Mites.
Galag mites. I don't even remember what Mike
called. His I'll find the terms of.
Portmanteau they go. It'll only take me.
An hour, but I'll find it. Galag mites.
Awesome. Okay, portmanteau into what
we're doing. You guys have gotten the lay of
the land and are acting as distraction while your crew
backdoors Pac-Man and hopefully meets you up in the House of
Pain slash fun. You guys are back here on the
pinball board and he has sussed out your just incredible
disguise, but his attention is still on you.
It's not like he sussed it out and leave you.
Can't. I had an opportunity.
To be Dickel the full of that's why he sussed you out.
That's what that's it. That's why he did it.
You know, so close. But the attention is still here.
2 bin balls have entered the board and I have set us up a
little roll 20 thing, which is a little averse, I think to the
very narrative game that is Apocalypse World.
But it seemed like we were in a little bit different of a
situation and that we could get a little more granular with
things. You guys are, we're trying to
pull maneuver #3 which is D ham atop Dill's shoulders.
I'm going to give you guys, I guess a lay down of, let's see,
we are out here on the pinball board.
And as the two balls exit their tunnels, rolling down the board
towards the whole at the back, the the the flippers that bounce
them back up, we know these exist and the crowd is going
wild and things are getting set right.
This is that that outro moment that we were in.
Your attention is drawn to four corners of the arena where on
pedestals 4 giant generators are brought up from the ground.
Similar to the just anything that kind of spawns from the
ground is just whatever is in its way is pulled to the side
and it is pushed up from the floor beneath it.
Some people fall into the gaps created until they reset settle
themselves. 4 generators have popped up at corners of our
board, and between them a barrier is formed.
They shoot beams of light in between each one another,
creating this field within our pinball board.
As the ball will say on the right side of our board is
coming down where it would normally cross a little bit more
and bounce against the wall before coming back down.
It hits this barrier and is bounced very quickly back down.
And so you get the idea before we even, you know, kick off that
this is this is a, you know, force like barrier.
It will reflect force put into it and the wizard above you has
just said that someday along the lines of he's going to get the
information from you, we're going to pull it out of you or
whatnot. Kind of glitching into existence
in front of you. Like we have seen things appear
throughout this quote UN quote game.
You see a number of those pinhead folks just appearing on
the map with pipes or fire pokers or just bars of metal in
their hand. You know, ready for combat, all
facing you and like flexing their pipes, hitting them
against their hands, testing the strengths.
Welcome to Deluca's Chophouse Press 4 to speak to a member of
our knowledgeable team. Now I do have a quick question
for you here. You said 4 generators.
Now I see 5 generators on this map.
OK, then change that number I said to 5.
All right, go ahead and plug this in. 55 yeah, there we go.
That's great. I don't do that, but I keep in
the point in which we say plug this in, which I find also so
funny. We should be able to see the
five of them now up by the northern barrier crossing off
all of our exit paths. You've noticed this barrier
surrounding the field breaks off the top portion of our board,
not even allowing the ball to get up there in the 1st place,
including the ramp that would take the ball up to get smaller
and all three buttons, which we've already accomplished the
buttons. So we don't need to worry about
the buttons in the back, but it does leave open the triple
bumpers which we know make the balls an element of some kind.
And we want which element. Electric.
Well, to open the door to the House of pain in the back, you
need it to be electric and to hit that door.
But the field that we find ourselves on the the barrier is
blocking that seemingly these squares are going to be our
pinballs. Because no matter how hard I
looked, I couldn't find pinballs, pin squares, pin
squares. D Ham leans over to Dill, and D
Ham says Dill. I would very much like to touch
the generators. Yes, yes, me.
Too, and there might be things in there for you.
Things for squeezing. There might be things in there
for me, OK. So I'm looking at this map and I
see that four of our five generators are also protected by
their own little subfields, so we can't get to them directly.
And this 5th generator is protected by the pinball
paddles, more or less. That is, that is visually true.
I've noticed I didn't put in that fifth sub barrier so fuck.
It there is no barrier there there.
Was intended to be, but there isn't now, so I think that it
does have its protection, being the.
Past that would be us that can. See this right, That is totally
fair. Yeah, but what do you want me to
respond to Gabe with? No, there's actually 5 sub
barrier. It's all fake.
There can be there could be a sub barrier surrounding me right
now. The goal was to have them all
have that sub barrier, OK, And to be blocked off here at the
start, Yeah. OK.
I like this better. I will allow that sub barrier to
be down in the back since I didn't put it there, but there's
a big ass hole where the balls go down right there beneath
those paddles. That's not on the map, but that
hole is the natural part of the pinball board.
OK, gotta jump the hole and also avoid just getting annihilated
in midair by. That don't get knocked.
If you get paddled, it's going to be a different game.
So what if I like wrap? Like fold around you.
Like a ball. Just in case.
Roof 1/4. 4 So I guess that makes landing on the generator
difficult. Mechanic wise, I thought that
the two of you would go first unless you want to delay your
turn until X happens. It sounds like we're moving.
We're balled up. You're standing atop of one
another while you are together. Your movement is going to be 5
of these squares, but you get to benefit from D Ham's armor and
you guys get to choose if a damage comes through which where
it goes to. Well, I know what I'm going.
To pick which is great for you. And yes, five of those squares 6
while you're separated. But D Ham is the only one that
gets to benefit from his armor in that case.
But you guys begin this D Ham atop Dill shoulder.
And the pinballs like I'm using you like a shield.
Yeah, I don't like that. I wanna use you as a shield.
Pinball skate towards the back of the board as we begin.
Ball up. Let's ball up.
Maneuver maneuver number beep. Yeah, I mean, I'm gonna use my
long dill legs to get us to the hole but once.
It's. Such a good visual.
Yeah, but maybe hook some knives.
I don't know how far away. There's no scale on this map,
but if they're in knife range, maybe hook some knives.
But yeah, I'll haul, ask for the whole.
And then when we get to that, I'll do our transformation
sequence and all up. I gotta build some momentum.
Yeah, on your way to the hole, we can say that these guys
maintain their distance with you.
Yeah, they're just moving in cautiously because every time
they get within any type of range, a knife immediately is
thrown at them. So they probably maintain that
distance. Let the knives like we're coming
at you. We're we're we're we're pushing
you towards the back of the board.
They think move dill about down the there.
These guys come through. They're keeping their distance.
What directions are the balls headed?
They're heading towards the back of the board at the moment.
They're probably going faster than the two of you, but they
are heading that way. If there's any way you want to
position yourself before. They're also headed towards
We're all headed back here. Yeah, they got launched from the
back of the board and this is, yeah, the start is they're
heading towards the bumpers to get launched in their respective
places. Best case scenario, we got to
sort of dig and zag our way around these balls.
Because of the curvature of the rear barrier, the balls, we're
going to go in a little bit of a diamond formation here, yeah.
So the most dangerous point is going to be by the buffers for a
lot of reasons. I think we're going to try and
and do like a fast shift out of the way just towards the edge of
the force field and hopefully now we've also be redirected by
the buffers right into this mess of dudes, you know, birds and
stones. However, I do worry about what
will happen when when the paddles hit the balls vis A vis
the force field. I do think it might get fairly
hazardous in here you. Two run up and jump to the side,
planning out where these balls will be launched once hit by the
paddle. The right ball, we're just going
to call them ball one and ball 2.
Right ball would be ball 2 reading from the left.
And also, all these guys will be goons one through 5, so please
feel free to call them goons one through 5 so I don't get mixed
up on another dude again like I did last time.
As you step to the side, ball two hits this barrier and
rebounds over towards our left bumper.
In fact, not just skating down the side, but heading up towards
the left paddle. And the same thing actually
happens with ball #1 as it hits this barrier here in the corner
where it intersects the wall down near the South of the
field, it is rejected over towards the right bumper.
They just sort of switch places and when the paddles launched
them up to hit them, they are launched directly north and to
the northeast going past you. You're in a safe point where you
stand. You guys jump to a a safe side,
but they are now heading towards the north of the board.
These five dudes are coming down.
It looks like a few of them, a couple of them will have a
little bit of dealing with that ball, but the three of them have
avoided the entrance of said balls.
What would you do next as this this is passing through?
You know, try and and duck in behind the ball and get back
towards the center. I sort of worry that if we just
cut along directly along the side of the force field broke
will trigger some sort of sensor with the paddle.
So get in the sensor and then run on in here and and take our
our leap on cue. There's no snapping position
that puts us directly in the center away from both paddles,
so. No, sure.
But you, you're, you're one person in the middle anyway.
You know, you find yourselves up at the back of this board in
front of a pitch black pit, probably about 1520 feet in
diameter that leads to a little bit of a flat space that this is
on. It will be quite a perch to
stand atop this pedestal with it.
But you run here to the back of this board, these dudes move out
of the way. I think it would be weird if
they came in just to get run over by balls.
They slowly close. In as you're.
You're like judging your leap across.
The audience would be about it. You have a, You have an act
under a bonus to acting under fire for what to do with weird
things with your body, right? You're trying to stretch this
app right here at the back of the room.
Yeah, it's an act under fire, act under pressure or whatever
that role is, yeah. Yeah, give me an act under fire
to. Cool, I think.
Actually, we said we came back here, you wrapped around D Ham
like a ball just in case it hit you, right.
Are you, are we facing back into our like stacked pose so that
you can stretch legs across? What's your take here?
Other way around, other way around.
I was using the long dill legs to run, to manoeuvre around
these balls and now that we're here I'm going to try and I'm
going to run and jump and become a ball around D Ham and land on
the on the generator. OK, I feel like this.
Then this angle is just getting your angle right to not be
clipped by one of these paddles. Precisely.
Yeah. An act under fire to do just
that. And you can do it because you
can stretch. So I'm not worried.
About that. So open up my stuff, OK?
I don't want any more experience points.
I don't get what I want. What do you get?
I get 6. And find out what's down the
hole just immediately. You got another map.
I briefly thought about having you be launched back out, but
now you're behind the barrier and there's just nothing you can
do. Yeah, take this wizard, try to
try to beat the information out of us now.
We're just going to kill ourselves.
We're not even in your game. No, I think that that is just a
misjudged distance. And while on our map, we're in
the dead center that you maybe aren't and you're clipped by the
edge of this, we'll say right paddle and launched quite a bit
backwards towards the left side as it just has hit your ball
form, we'll say like over here and and in ball.
Form, the only thing that you see as we're flying through the
air rolling with in in ball form, we're going to call that
maneuver B. In maneuver B, you see D hams
hands stick out and knives just start coming out while we're
flying through the air. Yeah.
OK, give me an attack on this number one guy.
Yeah, yeah, give me on goon one. Give me a give me a whatever
your knife throw is. 6 + 2 eight.
An 8. You hit goon one with your
knives, but he acts as a human shield, allowing the two behind
him to make quite a bit of a distance on you as he's
progressing, getting knife knife, knife knife, goon #1's
going to go down, but the two behind him have made quite a bit
of distance up on the 2 of you and will need to be dealt with
soon as these balls skate towards the back of the arena.
OK, looks like we got to make a brief detour away from our main
goal for some Looney Tune style combat.
Dill, dill, Dill. If I get out, can you put one of
them where I was? That sounds entirely unpleasant.
In the dill ball. Suck him into maneuver B and
spit him out on another. Guy, I don't like that.
But here's what I do have for you.
It's for me. I think we will pop out of
maneuver B. Yeah, DM on the ground.
DM is just like flat on the ground.
So long as you can throw knives from there, he's probably fine.
Watch out for the balls, though. And Dill's going to rapidly
advance on guy #2 I guess whichever 1.
Goon 2, yeah. Goon 2.
The idea here is to seize one of these goons by force and just
heat him into the force field and knock him back into the
other guys. For you to get up on this
closest goon goon 3, launch him backwards into the force field
and have it bounce him into the other dudes like almost
wrestling style. Yeah, these we've got reflective
force fields, you know, gotta make the the most of them.
I think with what you've seen, give me a I think it's like a
open your brain roll just for the info of it all. 9.
Nine, with what you've seen, you know, these barriers are
reflective. Their allies are in the center
of the field. I don't think that you, I think
you would assume that that is too much of a distance to do
this maneuver, but that's a good maneuver to keep in the pocket
with what you've seen on the balls.
I'm pretty far from the field feeling the the improvised
weapon. Yeah, style of combat in here.
If I've got so many guys and no weapons, you know, maybe I do
have some weapons. OK, still want to seize by force
and then I'll just, you know, I'm going to grab him by his
arms and use him like a hammer on top of the guy behind him.
Let's do a seize by force. Try to grab this man.
Grab this man. Grab this man, that's going to
be a 13. That's going to be a 13.
Choose three. Then from the Seized by Force
list. You take definite hold.
You suffer little harm. You inflict terrible harm.
You impress, dismay, or frighten.
I'm not fussed about little harm.
Oh. Weird.
One of these says you suck them inside your body.
That's weird. Actually, I definitely want
impress, dismay, frighten my enemy.
I definitely want inflict terrible harm.
Sure, both. Of these gentlemen's.
Two good choices I think. I'm going to go with suffer a
little harm. We'll see what the consequences
of not taking take definite hold are.
I feel like at some point I am going to get seriously got by
something and I need all of my my illness for that.
That's good, that's good. You are able to overcome this
first guy no problem and you grab him and you start to swing
him around you like a morning star and bring him in on his
buddy. In doing so his buddy is going
to hit you with a pipe for a single damage but you are going
to collide with his buddy. You feel a crack in the tude you
swing with. It's like a overhand just just
bring him down over over my head like a sledgehammer onto this
man's. OK, Yeah, yeah, yeah.
You pull, you feel the the the like leg dislocate fully from
the hip on the guy you're swinging with.
He's the other guy moaning on the ground.
Yeah, 2 gets clobbered into the ground, also moaning, neither of
which are down, down, but both of which are like rolling and
moaning. You would, I would more call it
stunned for the moment, right? They are going to be feeling
that for a second. As four and five.
Yes please. They four and five start to try
to like circle the group. Yeah, he's going to throw a
dagger at 3 on the ground, prone on the ground, and I'm going to
throw it from a prone position. So it's just like sort of
getting like maybe I do like 1 bounce it.
Does it does a skip and into him?
That's terrible. Some real John Wick shit.
That is going to be an 11. 11 it does.
It does. We're going to say.
It even gets 2 skips. Skip skip, spam into the
forehead and three stops. Does the crowd like the skip?
Being the crowd goes wild. Your points.
Go up. Your points actually go up for
each skip. When it hits him, you see that
goes up when I catch up, I am when I'm doing my editing, going
through and I have like a thing I'm like that deserves points.
This is good points. What was points there?
Points, points, points. Are the other guys impressed,
dismayed or frightened? They are.
That's why four and five are circling around you trying to
get back to D Ham. They're they're like, rather
than just running in on the group, they're like circling
strategically, which gives you guys a moment to respond as D
Ham has done that. I'm going to say they get even
back down here. I'm going to adjust the balls as
well. Ball up in our SE quadrant of
our play field hits its barrier and reflects in AI don't know in
a very, very acute angle and back down towards all the edge
of our group. As the ball in our SE quadrant
comes up, connects with its barrier and then juggles in
between its bumpers and barriers here for quite some time.
I think it's gonna be back up in this corner just like vibrating
between the barrier and the bumper around not.
Good. It's gonna get real fast.
OK, You guys down there? What?
What do you do? Four and five have started to
make their way past Dill towards D Ham on the ground.
One pipe, one fire poker beating, you know their hands as
they close in on D Ham. Do I have stuff?
Did we feel like Dill took any stuff?
I know that spigot took AT shirt cannon shotgun and someone else
took AT shirt cannon pistol, but I don't I don't know who that
other person was. I.
Think. It might have been pedal, so no
pedal took heel syringe, so one of you took T-shirt, cannon,
pistol and it might have been dill.
It's not. Yeah, it's not me.
I have a regular pistol. Where did you get that?
Did you start with that pistol? I don't know this handgun.
I think I stole it from a guy, a dead guy.
Guy that I knifed. I do think that that's that's
highly possible. There's been a couple of those.
Well, in absence of any. I think you have AT shirt,
cannon gun, T-shirt. Cannon gun.
Yeah. You were told it's a single
shot. Is it a gun?
OK, single shot. It's a single shot.
There that. Shirt cannon gun.
Yeah, it's a it's AT shirt cannon, but it's stuffed with
like nails and like boards. OK, OK, just a horrible.
I basically have a. Portable like a flat.
Gun. I've got a like a hand claymore.
Kind of, yeah. It shoots.
It shoots out in front of you. Kind of similar, yeah.
OK, well, that's gonna stay tucked in the tucked in the belt
there. I'm just, I think what needs to
happen here is I just need to disrupt their their attempt here
and and give DM an opportunity to get one of them with knives.
So I'm just going to grab whatever it was that, you know,
I've got a couple of weapons from X dudes.
Yeah, even dead bodies. Yeah, you.
Know pipes or something. I'll just take a, you know, a
poker and just bling it at the one closest to D ham.
Yeah. That's perfect.
That's exactly what I needed. Let's see how it goes.
And then and then I'm going to, you know, come in with an eye of
like scooping him under one arm and resuming our generator
assault. If you can get this other guy
with nines. Oh wait, I've got to roll for
that though. Press 3 to scoop me up.
Press 4 to see something more impressive.
Press 5 to leave me on the ground. 7/7 plus I think it's
still a nine. A9 let's see as you cock back to
throw and bring your arm forward, you notice the dude, so
you're tossing it goon 5 goon 4 behind him behind them has the
fire poker they have brought back into a javelin like pose
and they are gonna throw it at you.
So if you're gonna if you hit goon 5, you will be struck by
this javelin fire poker with your throw.
Or you can pull it early and like skip out of the way.
Basically, you can do the thing you're you're going to do, but
you'll be struck by a throne javelin, a throne fire poker.
I mean, that's fine. The fire poker skirts through
the air. Both fire pokers.
Yours collides with the dude with goon 5 in the front,
sending them back a couple steps as goon 4 pops into a a
thrower's pose and launches their javelin at you, just
clipping the side of your thigh and leaving a big old gash there
for another point of damage. Undermine inhuman strength and
reflexes anytime I think that they might help you.
I can ask the MC to choose one. Can I ask you to choose one
here? Choose you get a + 1 or +2 to
your role, or you get plus one choice or plus one hold after
the role. You act under fire to do with a
normal person, simply be incapable or you inflict plus
one harm +2 harm or add armor piercing to your attack.
OK, things that could happen because I'm very, very strong.
I like that. I will do that.
You took this fire poker, it clipped your leg, you took that
damage, but you didn't pull from your attack and you lobbed this
fire poker overhand throw, letting it spin as it clears the
space. I like armor piercing.
It clips right through the dudes.
They have a, they have a little bit of a chest thing on some
chest armor and it goes straight through that into the side of
their like lower belly and it's sticking out of them.
They drop to a knee as well as taking that 2 steps.
Back distraction accomplished. But you've been clipped in like
Yep. Be Him, with the space created
by Dill, stands up and starts running towards the bumper.
He takes a running leap at the bumper.
OK. Your goal I just want to check,
is to be hit by the bumper, right?
Yeah, I want to. I want to be launched by the
bumper through the air. I'm going to try and skip over
the ball and land on 2. Land on goon number.
Two OK. So I see the ball, I see the
ball coming this way. Yeah, I want to jump over the
ball and I want to hit #2 with my.
Oh I see. OK, OK, I will advance the
balls. I love where your brains at the
ball is going to skate behind too.
It's heading towards to like clip the back of four.
Actually and. This ball is like vibrating.
I just go over the ball instead. Yeah, yeah, right.
We're right. I still love this idea.
It might be a little far so maybe I use dill as like a
Donkey Kong jump pad. I love it.
In order to be in your your
whole headspace about this, you're about to take a front of
force. And I created a new role for
just this moment called the withstand role.
When you would suffer the effects of elemental damage,
explosions or things of the like.
This is a very forceful strike. You're taking a very, very big
blunt strike or things of the like.
Roll plus hard. At least an 8.
Unless I have a minus on my heart.
I don't think I do. I don't think you do.
Oh, plus 19-I. Think in order to do this you're
going to take just one harm through armor.
Armor piercing. As it just like.
Jams your legs up into your into your hip chassis like connector
but you are launched up and over.
Dill who? Dill give me a help.
Actually Dill give me a help role cuz he said he wanted to
Donkey Kong style off of you and you can pull him up to A10 if
you succeed. I've got a + 3 to that.
Yes, give me that help role with Dehan.
And I needed it 10. Then that's gonna bring D Ham up
to attend. I think just capable of fully
doing this with that blunt force damage.
You see him? Coming and I get my hands up in
like a cheerleader. Volleyball set.
And just. And D Ham comes down hard on #2
knives diving into him. I think those roles were both
great enough that you just landed top 2 and feel them go
still beneath you and. Then I stand defiant and I say
crowd goes wild, you're next wizard, and that's a pinball.
And that's a pinball that's way better.
I should have said that. You should.
Have said that I see pinball. I see pinball book, that's it
for sure. 4 gets clipped by the pinball getting thrown to the
ground as it comes and reflects off of this barrier as well.
I think it's direction is going to take it up this way though.
How's that back ball doing? Yeah, as this back ball is
finally hitting the apex of its bounces and ripping ass out of
this corner, I think that it is gonna as that ball is a, you
know, quarter over the way up the field, this ball is almost
gonna meet it skating down the side.
I hate that that's at the pinball.
I think based on how things have looked so far, that reflection
wise it's coming at the group and it's coming fast.
But 2 is goon, 2 is taken out, goon four and five.
Goon 4 is on the ground, goon 5 is standing up.
Coming at the goons. At your general area, it's gonna
reflect towards you guys. 5 has taken a knee with the fire poker
inside of them and they are trying to like hold it in and
not bleed so much as they cock back to launch a pipe at you. 4
is approaching fists up. They have, similar to pedals,
face Breakers on the edges of their fists, like a little brass
knuckles they've pulled out of their pockets that they're
pulling up for like a boxer's pose as they approach Dill to
start throwing punches at what they couldn't possibly punch to
death. Or just hasn't noticed the ball
I guess. OK, coming over here is a
terrible idea. I kind of want to scoop Deham
and run, but now 4 is here so I guess I'm just, you know, I'm
going to punch him with my big meaty fist.
Strike that man. Maybe Deham if you can like jump
on my back Sure can resume formation 3.
I am pressing 3-4 formation 3. All right, sock this sucker and
run. 1212 will do it. You sock #4, who is pushed.
Can I like Roundhouse punch him so that he is like knocked
around and into the path of the ball?
Oh yeah, yeah. You launch, you launch for a
couple spaces, just straight backwards.
Dylan I as we're resuming. Maneuver #3 Dill reaches his
arms out and we grab arms and we sort of swing each other around
for a second to increase the speed at which you are
roundhousing this guy. Yeah, yeah, sort of.
Roundhouse. Roundhouse Centrifugal.
Roundhouse. Maneuver #3 at its finest.
This is 3A actually maneuver #3A connected to, but not limited.
To Dill, Centrifugal, Roundhouse, IS3A, and I'm going
to remember all of these. I hope so.
I kind of already forgot this one.
It was 3. I had to go back and look 3838.
Well, no, no, no. But the whole thing started as
been doing for 3/8. Yeah, yeah.
D Ham as Dil is doing this incredible Roundhouse punch,
launching goon 4 back, goon 5 launches their pipe at the two
of you doing your spin together. And you know that Dil is, you
know, focused up mid punch at the moment as the pipe flies
through the air. What do you do about the pipe?
What do I do about the pipe? You would do anything.
About the pipe flying through the air.
Yeah. Throw a knife at the pipe.
Oh, knife pipe. Knife that pipe.
Knife pipe, Right. OK, cool.
Yeah, give me. It's either gonna solve the
problem or it's gonna make the problem worse 'cause now it's a
spiked pipe. As a pipe knife.
It made the problem worse. It's a 60.
Yeah, pipe knife. Your knife curls over end and
lands just in the end perfectly up spinning a spear, and it
becomes a pipe knife as it comes at you.
I think the negative of that is it's going to still hit you, but
now it's one armor piercing and it just kind of cuts through
some of your servos as you're spinning around.
Dill helping him with this punch.
You made a knife pipe. You pull it out and then you
get. It hurt, but it was worth it.
It was so worth it so. Cool.
And as the two of you start making your way towards the
north of the board, the very, very fastball reflects off of
the barrier and you hear that loud sort of ecstatic E glitch
of it hitting the the barrier. And it rockets and is going to
cream right between the two of these dudes as this one is
moving what seems slowly now towards the north of the board.
And those bumpers and this ones going to just cream over the top
of these two dudes. I think they've both taken
enough now that they're going to flail out to the sides and not
get up. The crowd goes absolutely wild.
You both do still get points for that.
This has all been your setup. You knew, you focused, you
looked, and somehow the game knows and you're getting awarded
points for it. As you head up towards the
north, that ball whipping ass behind you towards the bumper
slash barrier. And as the last two fall to the
ground, there is a flash of light in the center and a little
like peg wheel appears. It's just kind of floating up
and down there in the center peg wheel like, you know, like a
wheel of fortune, speed wheel, like a prize.
Wheel I understand. Yeah, like a prize wheel kind of
thing. I don't know really what to call
those I guess. Prize wheel like a peg wheel
like what you use to. Drive a pirate ship like, you
know they have all the pegs and they hit the little bugger
anyway that appears in the middle.
They don't go. Out from the wheel, they are a
part of the wheel. They're a part of the wheel.
They go out from the wheel. But vertically or horizontally?
Yeah. Forward, Perpendicular.
Perpendicular. Kind of chat.
Yikes. Our guest this week very
special. Steely Dan.
Welcome to peg chat Dungeons. Driving some dice after dark,
but there's the peg wheel in the middle of the price wheel in the
middle floating up and down and the ball skirting towards the
bumper behind you. The peg wheel is it's something
that the ball's supposed to interact with, right?
The ball touches it and it spins the wheel and affects the ball.
Or do we spin the wheel and the balls?
It looks your size. It's much it looks like a wheel
your size to to actually physically spin.
I don't think I should, but I want to spin the wheel Dill.
I want to spin the wheel. It's.
Not part of the plan. But it's gambling.
I like to gamble. Maneuver number 777.
But I would also like to touch the generator.
Press 1 to touch the generator. Press 2.
Press 4 for Freaky Santa AW. Wait.
You selected one. Got to keep 4 in mind.
You guys are moving N on the board at the moment or were last
time that you guys moved? Trying to head back towards the
generator, hopefully the ball will like dupe by us and then we
can dart in close to the pit and jump it.
If I've misjudged, I've misjudged, but trying to get
back to the pit. Trying to get back to the pit,
as you skirt over towards the east side of the board to judge
where the ball is going, the left bumper shoots up and
strikes the ball quite early, knocking it right back towards
the two of you and I need the 2 of.
You I guess throw nil, go Palpro.
No, throw B go flat. It sounds like do something
under fire. Are you trying to go flat and
throw him sort? Of sounds like I'm trying to
sort of pop him up and then drop down and hopefully not take
damage. Do you want me to try and like
make myself a puddle? Is that what you're asking?
It's just a thought. OK, I mean, I sure will be
pretty flat at the end of this. Yeah, you start a little flat
and then you got, you ended up very flat.
Can we both go over it? You throw me and then I'll throw
you and then we'll both be over it.
If that ball moved, which it did, it got hit back towards the
two of you while you were over there.
This ball moved up and is now locked in these bumpers starting
to glow. Hopefully it'll stay there.
Hopefully it'll glow with electricity.
Last one stayed there for like 2 whole rounds, that was great.
Yeah, multi ball can be very disorienting.
I do like throwing Dill up in the air and I am going to do
that or not Dill be him. What Dill's going to do is I
guess try and be flat, maybe try and like squeeze the essential
parts of himself out of the way. And so it's just running over
like the the. Arm just like.
The squishy skin, the elastic bits, so funny act under fire is
what I'm I think is what we're sort of circling around here.
I do think so, yeah. You're.
Never going to be able to stab me to death because I'll just
move my organs out of the way. Exactly.
If he can succeed. As a 40, here we go.
He doesn't which. Part do I?
Sorry about your organs. Throwing you up in the air is
also part of this act. Under fire, my guy.
Sorry about my organs, hey. Can you help me in any way?
I probably not enough. Hey, what's this?
What's this ball? What's this ball look like it's
made of? It's bright and silver.
We haven't checked that out quite yet.
You have been. You have been struck by it.
Give me an open your brain roll. 8.
It made a light ringing sound in it.
So, you know, it's not like fully solid, but it's very heavy
and very thick. I don't know, like it's a very
hard metal. Very hard heavy metal I think is
the best that you get out of that.
But it's not fully solid. It's light.
There's some hollowness in there, if that's something.
Nope. Let me let me see, let me see.
No, my workspace isn't accessible.
I think I'm just going to try and double jump off of Dill.
Yeah, yeah, I I think another an act under fire from you as well
to like get out of the way. You you feel like Dill trips up
on himself basically as he tries to. 10.
Pull himself out and he tries to launch you up, but that goes
badly. Like when you jump on a
trampoline as it's coming up, you just lose all of the bounce,
right? But as the ball is within, you
know you, Dill breaks your fall with his hands pushing up
basically as he starts to melt down into a skin puddle to just
let that run over it. But it's not fast enough and
Dill is going to get blasted by it.
I think you're going to kick off of it and be launched to the
north side of the board. Still, you're knocked this way.
You're going to take a damage as the ball rolls through you.
Not full damage because you get some of yourself out of the way,
but the ball has rolled in between you and launched up this
way towards that barrier. I think the ball at the north
barrier in between the bumpers is just launched in between
them, collecting some speed. There's a flash on the board.
You see the prize wheel in the middle start to blink and all of
a sudden towards the southwest side of the board, some more
figures start to glitch in and become apparent.
There is a very large lady carrying a barrel.
She's huge on one of her shoulders.
She appears down there. She drinks from the barrel and
sloppily and wipes her lips with her arm and flings it onto the
ground. And you see on the ground it
like sizzle a little bit. It sizzles on her arm too, but
she doesn't seem to care. And around her, a couple dudes
with pistols as well, on either side of her and in the sky under
the wizard, he says, oh, we're not done yet, Get ready for
Round 2. D Ham looks up at the wizard and
D Ham says, can you tell me how many rounds there are?
We could get it over with here if you tell me where your allies
are. D Ham says OK, they're right
here. And D Ham reaches inside of his
stomach and he pulls out a grenade and he throws it at the
lady. Cool, cool, he says.
I've had this the whole time. Give me your knife throw.
It's a 10/10 for the grenade throw.
I like that a lot. Your grenade fault like launches
over the gap as she's wiping the whatever grog from her lips and
it sizzles and as she makes eye contact with you her eyes flit
up to the grenade. And you see her.
Face Drop and the other the dudes, they, I think it's
instinctive. They pull their guns out to try
to shoot their grenade, but it's way too close.
They may even hit it as it's right in front of her, but it
launches. It's going to kill both dudes
with the pistol and it's going to hit her into the barrier.
And you see as she hits the barrier, it's almost like
cartoon style. She's electrified.
You see her skeleton in there and then she drops also dead
because a grenade is nasty enough for the pistol dudes.
And then she hit the barrier. So that's more another flash of
light. You see the wizard up there
frown and he says I can make things harder.
And in the middle now we're blinking very fast.
That prize wheel is in between its blinks.
Rather than just being nothing, there is a prize wheel.
So it's just like you see one blinking over the top of another
one. In the middle there's like.
Two stacks there I'm seeing. I'm seeing a prize wheel
interposed on top of a prize wheel.
Yeah. And it's blinking in, and one is
blinking in and out kind of rapidly now.
And the other there is just static steel floating there.
So it doesn't look like I can go over there and spin one of those
mothers. Or are they are they both
spinning? No, it looks like it they're
they're, they're still just kind of floating there.
I'm gonna run over there and spin one of those mothers.
I'm so close at this point, I'm just going to go over there.
He can't help himself. Yeah.
Give me. Blows up my barrel of toxins and
then goes and indulges in gambling.
Impulse control is just not D him strong suit.
It wasn't programmed with impulse control.
He threw my beans and then got rid of my toxins.
I have I. Was going to get right in there.
That was all about that barrel. Dill it's all over the ground,
sizzling and bubbling. The barrel blew up for sure.
D Ham, give me a sharp roll, just like a roll plus sharp.
I don't know. I don't.
I don't think it's one of the things it's just as you go in
and reach. I'm seeing which one you grab,
the blinking one or the solid 1. Sharp plus 07.
Not a fail and I don't think there's much else to do here.
So you grab the blinking 1 and you give it a spin and
immediately it kind of floats up and above your head and gets a
little bigger so you can see it spinning.
I have a prize wheel here spin. It spins.
You see fields on this price wheel as it spins and start to
slow down from power up. You see a power up with like a
little skull symbol next to it. You see one called field effect
with double pick and then an uh oh one that's all red and black
and just says the word uh oh on. It it got bigger and went above
me, is it still within my reach? No.
OK, but do you want to act on it as it starts to float up?
Because I I see what you're doing here.
No, I was going to try and stop it on the on the on the bad look
power up the this the toxic looking perhaps toxic looking
power up. OK, but I I can't reach it.
It's OK, I can't reach it. Yeah, yeah.
I think with this first one, you're learning the the field.
There might be a play on, you know, a second one that you pull
because now you know how it acts, you might be able to jump
out and get it. It spins and actually almost
itself as it slows down, lands on that skull power up.
It's like cutting towards the end of that peg, but it does
click over into power up and then you see like a mini wheel
appear in front of it and spin for a briefer moment.
It seems a lot harder of a of a spin there and you spun it.
Romia D6. Lawrence.
Just one D6. Five's pretty good.
It's almost as high as you can get.
It appears on the image of like a little ghost.
A little outline of a ghost is like dotted, dotted outline of a
ghost. You die.
No, you, you feel yourself. It feel, you feel very light.
You feel very you. You feel, you feel kind of cold
as you feel like whatever air is moving around this place kind of
pass through you Dil. You can see Deham standing
there, but he's like shifting to the side.
He looks kind of smoky and kind of wispy.
For this next round, you have a + 2 to dodge or withstand roles
as you feel wispy and ethereal. And standing in front of you
remains one last solid wheel as that has finished spinning.
Board of light, of flashing on the board.
Dill, do you want to do anything in this moment while he's
spinning the wheel as the lights begin to flash around you again,
or while he's spinning in general?
I think I'm going to make my way back to the pit.
I still think squeezing this generator for its answers is is
the way. Back to the pit.
These guys are all guard and charred up there.
Dill. You get back to the pit and I
think with D ham not in your body, it's a little bit easier
to get over that pit if you wanted to try to scale its its
side. Yeah, I say that it's easier,
but I didn't really impose any sort of disadvantage from last
time. I think just narratively it
feels easier to get over the gap.
Okie doke. What is that?
A net act under fire to try to leap the gap onto the the
generator. Can be Here we go 9.
You leap the gap. You just make it in which you're
able to like, grip onto the generator to keep yourself from
falling and scramble up to atop it.
Instantly though, I'm going to need a withstand roll from you
as you feel a course of electricity just blast from your
feet and up through your body. Pretty hard 10.
I'm pretty hard. You feel it.
It definitely shocks you. It keeps you in place.
It stings a bit, but not enough to cause like critical health
damage here at this phase. And.
It kind of pulses out a bit. I think in the way that it
pulses out, you know that it will continue to pulse but is
stopped for now. As you're up there, the ball
reflects very quickly towards the north part of the board and
then this ball is blowing. The one up in the bumpers is
glowing and as it launches out of the bumpers, it is.
I'm going to make it lightly opaque.
That's the difference. Now the lightly opaque 1 is now
charged with electricity as it is launched out of there and
towards D Ham at the center. It's moving pretty quick now,
but not as fast as the other ball who is continuing its
ascent north. As the lights flash and you see
some forms spawn, you see another large form up at the
north of the board, along with three just rabid skin kind of
falling off of them. Hyenas or cryenas as they
they're called, where they just run out and they their their
barks and yips sound like someone in you know the
difference of like someone crying versus someone like death
sobbing. You know the the total loss sob.
That's what their hyena screams sound like.
And then a giant, just sort of mutated humanoid figure with a
big ol club in between them who grunts and points at you.
D Ham. Since you're the closest and the
hyenas RIP off towards you in the center.
They're moving very quick. You're next to one more prize
wheel. Or you can do something else.
D Ham. Shrugs and spins the prize
wheel. Fuck yeah.
Spin it. Spin, spin, spin, spin, spin,
spin, spin, spin, spin. It starts to go up and spin and
as it starts to slow down. Do you want to do anything
about? It yeah, I want to I want to I
want to pin it on the toxic power up the one that looks like
this the the the bad, the skull. Power up.
OK, gives me a act under fire. 88 big ones.
You know, I'll just you jump up and you're like hanging from it
a couple feet above the ground as it was like going up and
still spinning and starting to slow.
And you jump up and try to grab it and hold it into place.
And you do you're, you're, you're floating a couple feet
above the ground. Let's see, roll the D4 for me.
BIG4. It shines for a second as you're
floating there and like grabbing it, and it's like clicking back
and forth between the two that you have it in.
The wizard above you tisks you. Now that's just cheating.
It's one power up per. Oh well, I guess I think I
should still punish cheating as you start to glow and you drop
back down to the ground as the price wheel dissipates and then
you don't glow and you're still ethereal.
You're still like floaty and wispy but the hyenas now running
in at you glow a nasty like red and black aura around them as
they're running at you. The death power up is enemy
power up, so there's not really much to punish you on for for
getting an 8. What can you?
Do, but he doesn't like cheating and you hear a loud snap and
another group starts to phase in at the South of the board.
In fact, it's two groups because the next wave is pretty big and
he's going to start it now. To be fair, I was never told the
rules. No, you weren't.
Sort of sex if he hates cheating though, so I'm probably about to
do some more. Cheating back here?
Hell yeah. All right, let me get all these
tokens moved to their layers. I love that new song when he
cheats parentheses positive. You see several figures glitch
into the both the southeast and the southwest side of the board.
On the southeast side of the board you see several dudes with
pipes and fire pokers as well as a couple pistols behind them
bringing up the rear. On the southwest side of the
board you see these two shorter in stature, purple mutant like
creatures with long tongues kind of coming out of their their
mouths. Black oily eyes as they whip
their heads around the room. Couple of the dudes focusing are
on D are on Dill on the generator, but it seems like a
lot of these focuses are drawn towards D ham in the center of
the room. And now that everything is in
place and all the pieces are moving, what do you guys do?
I think we could. Swap spots.
Yeah, D Ham doesn't have a throat, but he audibly gulped.
And that ball's coming at you. Literally everything is closing
in on you. You said I'm ethereal and I kind
of float. Do I feel lighter?
Narratively you're ethereal and you float, but the the
mechanical benefit is the bonus to dodge and withstand.
Can I dodge vertically just to like, jump over the ball?
Is that the goal? Describe it as over as what I'm.
Trying to do. What do you mean?
I think that you could jump over things.
I'm trying to, you know, like a, you know, like a log or a log
guy who runs on the log. I'm trying to do that with a
ball. OK, I will want we only ever
need just one roll. I don't I don't we don't want to
plague it down by just like roll, roll, roll.
So give me a notwithstand, but an act under fire.
I will I will allow your ethereal benefit to to click
over here. So you're +2 to kind of a dodge
as you're trying to avoid the damage.
And. Wow, yeah.
I do a flip. You jump up and land on the
ball, running on it like a log roller.
This ball is electrified. I should remind you before I set
in stone that that's the case. OK, give me a withstand roll as
you land on this ball. You land on the ball just fine.
You start doing a run right. I.
Got. I got a + 2 on those too like.
You do get a + 2 on those plus 3 total.
I think 10, another 10. No challenge on that.
You feel it course through your body, but it really just
energizes your legs at this point and you're moving fast
enough to keep up with the ball as it moves towards these purple
mutants in the other side of the room.
I like this game. I like this game.
The hyenas are running in close up on your heels.
Few of these dudes have taken a couple steps towards Dill, this
guy behind them, gun at the ready.
And these couple, one more guy with the pipe and another guy
with the pistol, are starting to close in on the ball, but not as
fast because the ball is much faster.
This ball at the very N is finally collided with that
barrier and is heading back down towards you guys again, just
right past the giant mutant. As all of this closes in around
D Ham, the wizard sneers above and says, If you won't tell me
where they are, I'll just. Press 3 to cry.
Oh, I'll just. Have to break you down and find
her, myself and Dil. What are you?
You're back here on this generator.
Seems like the focus is on D Ham at the moment.
It sure is and I want. To.
First things first, I think I want to examine this generator
closely. OK, I'm probably still going to
just do great and terrible harm to it, but if there's something
I can know about it, that would be cool.
Yeah, yeah. Give me that examine closely.
You examine it closely, you find it vulnerable.
Chirp is bad. That's a 5.
Great and terrible harm it is. It's hard, I think with the the
position that you're in, being like atop it and having to take
these bursts of electricity. You're not taking the damage,
but it like pauses your brain for a second while it's going
through you. And then you like, try to focus
back on the generator and start to figure it out as another
pulse is going through. You give me an open your brain
roll because you're connected to like the psychic maelstrom in a
way that others may not be. That I think is a 13 and a
level. That's a thick, that's a thick
one and a level up. What you do get from these
bursts of electricity is that all of this is connected to the
psychic maelstrom. I think you've gotten enough
pieces to start to put together that like he is the wizard or
whatever he's doing is like physically manifesting the
things that he can create made-up in this imaginary space.
And all of these effects on the field, while you feel them
definitely, and they are like very real to the outcomes that
happened. Like when you get crushed by a
ball that's electrified, like it's still feel, you feel the
shock, you're feeling the shock on the generator, but it's all
connected to the psychic maelstrom.
There's a very powerful presence controlling the psychic
maelstrom within this space, I think is what you're able to
understand. These generators are just
amplifying that in this arena. Well, they should stop.
I think our goal is like it's not our goal, but like a
secondary condition is that they will stop when you complete your
goal. Yep, but I want them to stop
right now and so I'm going to hit them very hard with my big
hands. New goal hit them really hard.
Even if it doesn't stop the ultimate generator, at least it
won't be amplified anymore. Sure, and it keeps zapping me
and I want that to stop. Yeah, You start to ball up your
fists and get prepared to bring them down on the generator.
D Ham, your ball is heading towards these purple creatures
on the West side of the board very quickly.
But you start to feel kind of like dizzy and hazy as you get
close to them. And you feel your body go
through the beginning motions to step off and in front of the
ball. So it just like runs you over.
And I need you to give me a It's going to be a the roll plus
weird, like a open your brain kind of scenario situation to 11
void. You don't you don't you pull
your foot back. D Ham.
Pulls his foot back, he continues to stay on the ball.
And not one but 2 middle fingers at the purple things.
And then I'm just going to continue to focus staying on the
ball. It's going to collide and
totally squish the one in front of you.
It's going to knock the second one back a couple paces,
definitely having got clobbered a bit, and you're going to
collide into this wall and then bounce off normally and not like
crazy shocked. It's a little jarring.
You find your balance lost a little bit as it bounces, but
you're able to maintain your balance on it.
This one's zipping straight down after these hyenas are running
in, trying to bear you off. The couple guys at the South of
the board get up to the hole and start like looking down and
looking over at Dill and getting prepared to like toss their
shit. The pistol guy lines up his
shot. The folks to the north of them
move in, trying to block off this area like a wall, although
you're on a pinball. So it's really just Yep, Yep,
don't. Die I live.
I live on this electrified pinball.
From now on, I love this. The hyenas are keeping pace with
the ball. This guy's lumbering forward and
everyone is closing in on the South side of the arena.
First and foremost, we have a couple.
I'm just going to say that for Dill, you have a, I'm going to
make out a withstand roll. You've got a couple pipes being
thrown at you, a bullet. You have this electricity
running through you. I think that you would be able
to just like bolster your physical form out and take these
hits without being damaged if it were.
Yeah, Dill flexes and gets a 12. Hell yeah.
God. The pipes bounce off of you and
and fall into the abyss beneath you and beneath this generator.
The bullet probably just misses and you just tank the electric
damage. It comes up through your hair
and whips your bald. It comes up through your skin
and whips little tendrils of your skin out.
My cauliflower head just kind of flutters.
Yeah, Yeah. I think that we haven't really
talked about it much, but I think that since Cauliflower
Head while you're in here, you're just a mix of the two of
like Dill and the other one. Like you've got a little bit of
both of them in you, your funkiness from Dill, your more
cold calculating nature of the other one.
They're both just kind of like mixed and flopping and on top of
one another For D Ham, as you run on this ball towards these,
towards this group, you have a pipe and a bullet coming in at
you. I think the hyenas can't do much
from down there, but they're waiting for you to fall off.
So give me a probably a withstand roll which you still
have the +2. Not fall off check.
Yeah. Not fall off check.
I probably don't if it's a if it's AI it's a 12 baby.
Yeah, the bullet bounces off your shoulder piece of of metal
not damaging you at all. The pipe just reflects off the
pinball. Honestly probably bounces with
force right back at the the lady that threw it, knocking her
clean off her feet. The hyenas just start to kind of
circle around the ball and run behind it waiting for you to
fall off. As you barrel into the two of
these folks. I think that they dive out of
the way. You clip the dude that threw the
pipe the the lady that threw the pipe.
You run her right over because she got knocked out by her own
pipe, knocked onto her feet, but the pistol person dives to the
side and tries to retake aim on you as the hyenas are following
up behind you. What are the two of you?
Do you know? Is there any like physical
action stuff we do here? I'm going to push you further
along because you've been moving.
Honestly, I think I think currently D Ham's main focus is
not falling off the ball. I don't think I really want to
devote any effort to anything else at this moment because if I
fall off the ball, boy am I in trouble.
Boy am I so in trouble. This is the only net of safety
you have it. Really, really, really is right
now. I really like that.
And I'm going to destroy this this generator as best as I can.
Till you bulge yourself up to defend and now you bring your
fists down in into the generator.
Give me a feels like a the destroy roll.
It's hard. Whatever it is, it's hard.
And I got 11. It is hard.
And you've got 11. I don't know that it's a move,
you're just doing a thing. But you've got an 11 and you
swing your fists down and crumble into the metal of the
generator beneath you. You feel a surge of electricity
jolt up through you, but you've taken them time and time again
and as the generator starts to phase out and die as it does
because the other generators start to sputter and the golden
barrier surrounding the field just dissipates slowly phases
out of existence. The other 4 generators are
kicking up and trying to shoot out like a little bit of energy
but are failing to do so. I think that, yeah, I think
that's that for that. The field's shut down.
The ball is still electrified. There's still 2 balls.
There's still all these guys on the board, but the board itself
is open. OK.
And I currently have the electric ball.
You currently have the electric ball.
So as we move around this board now we're.
Just ignoring the back control. OK, none.
I don't think I have hardly any. You know, I'm not really trying
to steer, I'm just trying to not fall off.
You've got 3 hyenas close on your tail.
I don't even have a tail, so that's really close.
I have to get through a lot of guys to get to you.
Yep, you hear a banging, almost like the stomping of a foot, and
the the wizard says no. Fair, you can't stop the game
before it's over. Oops.
Looks like the game's still going down here.
I don't know what me. Yeah, D him looks up.
Who are you talking to? It's not fair.
I hate cheaters and the, the, the, the sky pulses its red
color. I don't think he has another
response, but he hates cheaters. And you start to see you feel a
rumbling beneath the pinball board, but nothing visually
changes for you yet. And let's progress everything
around. Let's see, this ball is going to
skirt up towards the side and bounce off going vertically.
D Ham give me a check to stay on it.
Oh no, I'm about to be in a really difficult area, I think.
55 I think that it's during that bounce, that second bounce, that
you're dislodged and tumble north.
As the ball goes past you, you tumble towards the edge of the
board. The three hyenas are now just
almost right atop you, Dill around you.
The two dudes can't, can't do anything now that they've thrown
their pipe. They're just like walking back
and forth. They're like moving back and
forth, like ready to catch you. If you try to come over here,
the pistol person is going to shoot at you again.
I just need you to respond I guess if you want to do
something about that. Feel free to act under fire to
dodge withstand. I don't know that withstand is
for just a gunshot. Withstand is for like a lot more
was my idea. Gunshots the A.
Gunshot and a bunch of pipes. The soundtrack for this episode
is definitely. That like, yeah.
Give you sacks. That's all I've been hearing in
my head this whole episode. Well, in the spirit of that, I
think dodging is, I think that's the correct move, but there's no
good direction except forward. So I see this guy rating his
shot and I think I'm going to try and preempt him and jump
onto all of them, or as many of them as I can.
Just like stretch, leap and go wide.
Yeah, cuz I've got to get to D him.
I don't even know where he is anymore.
Upper right. I'm going to give you it's an
act under fire, but I'm not your, your ability to like I'm
sort of drawing on your ability to give bonuses.
The bonus is that a person wouldn't physically be able to
do this, but you can because you can stretch.
That is A9. A9 What this results in is you
leap the edge and you are going to basically tangle yourself up
with the two dudes that no longer have pipes.
But you're not able to tangle up the third person in there.
And as you are in the air grabbing the two of them, a
bullet goes off and you're going to take another damage as it
skirts through your flesh. Your your stretched out flesh.
But you have tangled them and you're now like tangling them up
and at the feet of the gun person.
Hey, we got to, we got to wrap this up soon if we want to, if
you want me to be able to still carry you by the end of this.
Sorry, I can't hear you over the sound of the hyenas mauling me.
Yeah, the big ogres moving towards you still.
I think in that initial thing, both purple things did die.
This ball, though, is moving at a direct route South.
It's gonna club whatever person was remaining there above the
group you've just made. But it's bearing down on the
gunner that stands over the top of you, creating a mess for
everyone involved. D Ham, you've fallen off the
ball. The hyenas are on you.
What do you do? Do I have time to stand up?
Yeah. OK, so I stand up and as I'm
standing up I'm doing a twisting and.
Speaking to your feet and one of the hyenas is in the air already
having left at you kind of thing.
And, and as I turn around to face this leaping hyena in one
hand, what's that typical DM fashion?
That's right, it's a knife. What's in the second hand?
It's a pistol. We're dual wielding Akembo.
Shoot, shoot, bang. We bang my.
Throw. We're 2 wielding akimbo.
Someone called Daniel Radcliffe because I'm pistol slash knife
akimbo. It's going to be an 8.
You slash your knife across the the Cryena as it jumps atop you
and get your pistol up underneath of it and fire and it
is thrown off and to the side. I guess as the other two hyenas
get up on you and try to tear you apart, I need you to give me
a act under fire to not get torn.
Avoid getting torn apart. Yeah, I'm gonna say this one.
You're only gonna get a plus one from your ethereal bonus.
Life. I still have the ethereal bonus
7/7. Yeah, yeah, There you go.
That just skates the that just skates your your line.
You're able to roll out of the way and put the dead body of the
one that you've just killed in between you and one, Yes, but
the first or the other, the third hyena is gonna get up and
wrap its jaws around your ankle, dealing one damage.
Not through armor yet. So you don't take any, I think,
but it has gripped you and is holding you down.
Yeah, I don't love that it's gripped me.
Question for you, do level UPS happen in session or does that
happen at the end of sessions? Instantly they happen.
They happen right away. You don't get health back, but
you get a thing if you want to take a pause and find an
ability. So I have this I have this thing
in my improvements that reads get a gang you detail for
security and leadership. Can I just have some dudes from
the crowd be like, you know what we're at?
We're about what this robot is throwing down.
He's a really fucking rad and I want to be more like that guy.
Not the point about. Getting balled by the hyenas,
but the other option? That says get followers you
detail and fortunes. Can I can't wait are these?
I want to add just more dudes. Just more dudes for D Ham's
gang. D Ham's dudes, is that a level
up from your playbook, Gabe, or is that a love like just a
playbook you've taken? Is it is a level up improvement?
Is just like flat on my character sheet.
Give followers you detail and fortunes.
I'll even pass up on the fortunes for more followers.
I also, I think it's funny just like out of game funny for B and
Dill to show up with the party later and we've got just like 8
guys with us. So how'd the distraction go?
It went great, these guys helped and now they're with us now.
I hope they fit in the the the Dill.
Larry, Curly, Teddy, Timmy, Tommy, Howie.
And this is the Viper. You don't need to spin yours on
this Dill, because what I will give you, I had a thing in here
that we had the opportunity to roll but didn't and I had a
really funny like NPC thing. But I think in this moment you
hear D ham with your your level up.
Get a gang. It's not gonna be a gang of
folks. People don't jump down from the
rafters and like start to help you out, though you have started
to turn the crowd. You guys are becoming crowd
favorites, but the crowd favorites are better.
Like they want you to ultimately get torn apart in the arena.
All of them except for the Viper.
Dee Dee ham from the inside of your chest as this this hyenas
on your leg and the ogre's bearing down on you.
You hear a charging complete and your front chassis opens up and
a little like floating orb robot with a couple arms and a like a
little array on top of its head comes out and it it says
Killbot, your murderous robotic best friend is now charged and
ready to go. He's just been charging in your
chassis. What are your numeric functions?
Press 1 for Killbot's assistance.
Press 2 to let Killbot kill. D him D him reaches up past the
hiatus that's hurting him and D Him presses 2.
Killbot's 2 little spindly arms shoot into its body and then
they come back out with little guns on them and they start.
Just. Bang Bang, bang, bang, bang into
the hyenas. Lawrence is there.
Let's see. And leadership.
I don't have detail, but that is.
But let's see what the book has to say about what and leadership
means. I need to have like a we have
the Killbot and then we have like the Encyclop.
Encyclop bot. Hello.
It is I in Cyclobot. I can answer any question except
for that one. You know which one?
I love that. OK, in Cyclobot hasn't turned on
yet because you haven't needed him at this moment.
Unless you do need him, Killbot just has a second phase or a
second. In Cyclobot.
In Cyclobot, tell me. In Cyclobot, tell me, can you
inflict harm? No.
OK, you can stay inside, but I can, says Killbot.
And I like to. I love you, Killbot.
PC Gang Leader can hold a gang together by imposing her will on
it if she has PAC Alpha, or by ordering it to hold Discipline
if she has leadership, but otherwise follows these rules.
Same As for NPCS. So you have the ability to force
your Ling, your gang to hold together by discipline, but you
have to maintain discipline over Murderbot in order for Murderbot
to listen to you basically. OK, yes, good Murderbot.
Is fortune something then? Rich Dill, all the money in the
world but nothing. To squeeze and drink.
Yeah, Dills character is a part of a different book where
there's just less description as to what those things mean.
I would imagine that's a lot of barter.
Only because I don't know really where to look in this book for
fortunes. Oh, OK.
Much like Lawrence's leadership is influence based on
discipline, yours becomes influence over your group, your
gang based on wealth. Oh.
You would have to maintain them based on a wealth that you you
would get a pot of. I think we need to find that
narratively. But there would be a wealth
there that you'll, you know, have to maintain in order to
maintain your group. They're like hired mercenaries
basically. Or they're around for the money.
Mine is around for the murder. Yeah, Murder bots here.
Murder. He's really excited to do so and
he's very pleased. It's very pleased that you've
given it the opportunity to do so again.
I'd like you to start a new bond category with Murderbot and I'm
going to start you at. Plus the one and.
That'll be your roles for Murderbot.
Unless you have like, there's probably like a, you know, if
Murderbot's doing something, you might be able to seduce,
manipulate it. But other than that, you're
probably going to roll on the history with Murderbot.
That will possibly change. Jim, I ask you randomly other
questions about how you're maintaining Murderbot.
His name is Murr Durbot Murdurbot.
I love Murdurbot. Durbot.
First name Murder last name Durbot.
Durbot you press 2 and I think this first time murderbots the
guns come out and it blasts the two hyenas and one whimpers.
The one that is full bodied onto the dead one that you're like
holding up as a shield is blasted full of holes in the
back and falls to a heap. The other one is shot like once
or twice but whimpers to the side.
And let's go of you is still up though this one.
And now you have murder bot who is just going to be this token
for now because I didn't wasn't sure if murder bot would join.
And now murder bot is important to your team still.
Are you going for followers as well?
Are you still doing Followers and Fortunes?
No, not. Not if I can't, absolutely.
Summon a pack of men, yeah. If.
You do go followers and fortunes.
I will. I could make your fortunes, your
points, and based on how well you've been doing, you know you
could get some, You could sway some dudes to your side and that
could increase depending on how you perform in the game, is the
thought I just had. That's interesting, but I think
that's not the play here. There's a there's a playbook
move that I found that is very very cool, but not at all
helpful now or later. It's just cool.
Yeah, there's there's a character, there's a playbook
called The Solace, and all of their moves are interesting.
What is their What is their bit about?
Not sure, didn't read it, just I was just.
I was just rating for cool abilities moves I could cobble
together a character out of. But there's one called Alive in
the World that lets you ask some pretty dope, narratively
interesting, unique questions the first time that you arrive
somewhere and then also on sharp rolls.
Kind of like filling out the full gap of the move you did
take, where now you get people and places and so it's like no
matter what, you get something. It's like a where?
Where could I hide here? What does this place for these
people have to offer me? It's a move actually I really
wanted Grace to take because it seems like it fit her character,
really. Well.
Who, what or who is the most is the source of the most pain
here? It's just interesting stuff.
Dirty, Yeah. Murder bot.
It's it's all that answer is
always murder bot. This is not his first time
around the pinball board. How could I gain access to this
places or these people's secrets?
Murder bot. Murder bot.
That actually feels like a question that could help me out
here. It does, but you have you have
removed the field. You have an electrified ball.
That's true. We know how to do this thing.
You guys are in a moment, but you guys are actually well
positioned to knock the gate down and get out.
You know what I mean? We're.
Gonna go, We're gonna go plus one.
Cool, nice and simple. Oh OK, I'm using cool a lot.
You've been really heavy on this snap monstering, which I like.
Yeah, I got weird. I got cool.
I might keep going. I've got a lot of ways to juice
my hard, but I can't go past +3. So I've got this, this group of
guys. And also the ball is coming at
me. Oh, yeah.
I'm, I'm guess I kind of want to kind of want to because I'm
tangled up in them. If I remember correctly.
I kind of want to like push them off of me into the guy in front
of us, kind of tripping them up, trying to get them tangled in
him rather than in me, and then maybe that'll give me a second
to roll out of the way as the ball comes on down over them.
Yeah, yeah, give me ACT under fire if you're just trying to
get out of the way or you can do I would even give you withstand
if you want to try to like kind of use them as a human shield,
which is seemingly possible from our position to and like bounce
it up over you, you know, kind of like ramp with three bodies.
But either one of those roles I think fits your your moment.
I. Think I'm going to act under
fire? Use my new found bonus to pool
for a 11. Yeah, you roll over and push up
the two dudes into their compatriot, excuse me, who has a
bead trained on you about to pull the trigger as the ball
collides into him and you hear lots of bone crunching and
squishing as it just rolls over them.
There's enough force there. You dive out and you know, maybe
to the east or to the we. I'm going to just say to the
east because the ball is going to squish into them.
Well, with this angle, this is bowling wise, it would squish
into them and then bounce off to the E.
So then you roll out to the left as it does, but it squishes.
I'm going to say that the first, the pistol dude and one of them
are dead, dead. The last one that lays on the
ground now next to you as you're crouched down and getting up is
just moaning and groaning. His legs have been run over by
this ball, but he's not out and the ball rolls off.
It doesn't hit the barrier, but hits the flipper and the flipper
launches it up and and towards this situation up here.
Up here, the situation is D Ham you kill bot are facing down
these hyenas and the big monster mutant like ogre is coming in
behind ready to swing a giant almost like tree stump down at
Tokyo. And there's one injured hyena
also at your feet. This ball moves up and towards
the north side of the board. I think with where we've been
going, it actually would have hit this bumper and then bounced
towards our door. Like, I don't think I'm, I don't
think I'm bluffing narrative there.
I think that the way that it was going when you turned off The
thing is ideal. I love angles.
I don't know, It's a good, it feels like a good angle.
I'm not getting out a protractor but it feels good there.
I like it there. It's moving towards the door.
Hey, kill bot. Yes, I think we're gonna have to
kill this guy. Ohh goody.
Nice, start throwing knives. Killbot turns at the at the
close guy, not the ogre. I'm going to try and like throw
knives, take out the hyena and then maybe go and get involved
around the bumpers up there and just try and not get crushed
immediately. Head head north, away from the
ogre in AU shaped orientation perhaps.
I like 2 rolls from you. I can roll for Killbot.
Maybe we can develop some stats for Killbot here.
That way it's not just you rolling.
I'll even level up Killbot on the side.
Let's see. He's your gang.
You can command him. What to do?
Of course. I just want stats for him to
roll. Have to.
It's the only way he'll stay under my command, and it'll be
really bad if killbot is not under command.
Hot 0. 1111. Sharp which one gets -1 for cook
kill bot. Sharp.
Sharp gets -1 OK, which one gets the +2 plus?
Two on hard. OK, OK, weird plus one or zero
weird. Weird, weird weird is 0.
He's not. Weird is 0 on coolest plus one.
Cool. OK bang.
Killbot starts laying in fire into the ogre.
The ogre throws up an arm and just take some of these bullets
as it progresses in on Killbot. You pass behind Killbot and move
towards the bumpers as you give me your role to strike the hyena
on your way out. Absolutely.
I know it's not what you meant, but my brain conjured up the
image of the ogre vomiting an arm and then using that
dismembered arm to block the bullets.
I think what it is, it's that it you don't just don't, you just
don't get as far it. You reach down to throw a knife
and the Karina jumps up and knocks your hand out of the way.
So it takes a second one to get up in it and like just stab it
and throw it up over your shoulder and into the heap.
But now you're just standing behind Killbot as the ogre is on
the other side of Killbot. Killbot is just peppering it
with its basic guns. You.
Kill, kill guns.
They're called kill guns. Maybe no stronger than a pistol,
but it has two of them and it's shooting rapidly.
Dill, you're next to a dude that's moaning on the ground and
groaning my leg. He's saying my.
Leg Yeah. My leg.
We're gonna take off, we're gonna ignore him and we're gonna
take off. My leg though.
Kill me, kill me, kill me if you're gonna leave.
You threw a pipe at me. Why would you?
No, I'm not helping you. Killbot hears that from across
the room, and it's like, should I?
Is that is he calling to me? He wants me to kill him.
Kill what's distracted. If the ball is coming in at this
good angle then I'm trying to be ready for it.
Yeah, it looks like it's going to hit that that door and then
rebound off. This ball is just heading up
north as it reaches the back of the ogre.
The ogre responds very quickly and whips around like a sumo
wrestler, uses its momentum to continue forward and like, curls
it at the two of you. You see him stumble from the
force that he took, but he does launch the ball at the two of
you, just like throwing it. Killbot is just going to the
dodge because why would he not dodge unless you try to get him
to take the hit for you? No, no, I can't let anything bad
happen to Killbot. He's my bastion of morality.
I will. I think I'm also just gonna do a
little dodge. Yeah, still get a + 1.
You get your +2, your +2 back. Or not +2. 10 any reason plus
210? You.
Dodge up to the north, continuing the path that you're
aiming for moving towards those bumpers, making your, you know,
deals happen. Killbot isn't fast enough to get
fully out of the way. It does take a bump, no?
And you see it kind of spark up a bit and lose its full like
perfect float, but it regains it briefly.
It's lights blink. Kill bot, we can repair you.
I love you, like the sun. Life support systems, support
systems at 70% press 1. No, it just turns back to the
ogre. It's in kill mode.
It says press 1 to kill and then before you get to respond it
says 1 and the light goes to red and it turns back to the ogre.
But you're here and the ogre is facing you down.
It's beginning. He just threw the the ball.
It's going to bounce up and move around the ring.
I think it's going to move past you.
We're out of that moment for. Now tried to jump and get on
that ball. You finished off that hyena.
We got the my leg guy groaning in the the South side of the
field and all you have is this ogre moving north towards you.
Dill you. The ball connects with that
grate and electrifies the grate and you hear the wizard say no,
no, we're not done yet. And behind you the rumbling
stops and in the middle you see a giant metallic form raising
out. All the lights are out on it.
It seems like a giant mech suit that is unfilled or piloted.
I guess at the moment on as it hits the the floor that you guys
stand on and then and rests into place.
You see those lights kick up and it looks around and he says
maybe my general will be able to do something about this.
Get them and the lights all kick on on the bot and you hear it
kind of grown. This mechanical gear grown and
has a giant kind of cannon on one arm and a big fist on the
other, and it starts to make its way N towards you Dill, Thank
God. Let's see.
I think we were just on the defense from the ogre.
So why don't we go on the offense?
What do you guys do? You're here.
Kill bots in kill. Mode So killbot how?
How agile is Killbot looking? Well, agile you put -1 into his
sharp and I think that's the agile stat.
So he's not? I think so.
I think, I think D Ham is going to look up at Killbot and D Ham
is going to say, I know we just met, but do you know of maneuver
#5 press 5 for maneuver #5 kill pot, press 7 for scary Santa
Claus and Killbot is just saying. 222 from the kill.
He doesn't know maneuver #5 but we haven't taught him maneuver
number. 5 Yet D Ham says here take these and he gets 2 dives
out of his arm and sort of just like guess I mean killbot.
I kind of imagine killbot as sort of like a little drone just
with like gun arms poking out. Yeah, yeah, straight up, a
float, a floating orb with like a lens on it for its visuals,
right. Maybe a screen on that lens and
then some, like robotic arms that have come inside and have
come out with little pistols. D Ham is going to slam 2 knives
inside the barrels of the pistols and he's going to say be
quick, be silent, be annoying to the ogre and go for the legs
whirling Dervish. And D Ham is also going to get
some more knives out and start running at the Ogre.
Maneuver #5IS whirling dervish 55 and it starts spinning in a
circle and moving towards the ogre.
Perfect. Yeah, we're going to go on the
offense. We're going to go after this
ogre. OK, give me.
Just feels like act under fire. It's bearing down on you with
its tree stump. You have your Whirling Dervish
9. We're just trying to come at him
from all different angles, Jumps, maneuvers, flips.
I'm going to give you. Whatever Killbot does.
You guys get in there, the the ogre has taken some bullets.
It has taken a brunt of the ball.
It's taken some damage. You see, it's like one of its
legs. It's kind of dragged behind it.
It's not using it as solidly, you know.
It's not like on. It cool.
Then I stabbed the other leg. Sure, sure.
In this, the Whirling Dervish, Killbot, The whirling dervish is
like spinning around him, hitting him and chipping some
skin away and bouncing away and hitting him again like a top,
like a beyblade, and you're coming in whipping knives at the
hurt leg. The ogre brings the stump down
and it is coming down on the whirling dervish.
I'm going to give you the option.
You can take the hit for killbot or killbot.
Takes I take the hit for killbot.
You jump in front of the way, the ogre bringing its tree stump
down. You're going to take three
damage, so 2 after armor as you're blasted into Kielbaugh
and the two of you are pushed backwards, you get a little bit
of cut. Some of that's like tree stump,
right? And pushed backwards.
The last cut knife hitting the ogre, it dropping down to a knee
and reaching out as if it's going to swing at you again, but
falling into a heap at your side.
How are you doing? Bad, bad, but you're up.
I am up. OK, you get up, your servos like
whining and screaming. I'm sort of like leaning on
Killbot a little bit at this point.
I pat my hand on him and I say press press 3 for familial bond.
Pulls the knife out of you, it says 3 and the lights go back
down to white. He's lost his kill mode.
With a moment of of bond sincerity I guess, and you look
up behind Killbot and see Dill moving towards the back of the
room in this giant robot. Bot stepping up behind him
facing a cannon towards him. Dill this is occurring.
The gate is open in the back behind you a big robot killbot D
Ham off to the east. What's your?
Everyone in this robot. The General.
Seemingly. JG Wentworth.
Someone's piloting the robot, but not it doesn't seem like
physically. Remote.
And what's this robot got going on?
Big guns. You know as large as the the
mutant ogre or the giant lady with the barrel.
Just a very large imposing figure.
Steel structure, 2 padded legs. It's slamming down, stepping
after you lots of like bars and Pistons hold holding everything
together. It's not like plated up.
You can see all of the inner workings of the like, yeah, the
Pistons sliding along one another to move the arms.
And in the back, you can see them moving up and down in that
cool little pattern with the pads on the back, you know.
You know they're applying pressure and releasing it as
it's moving after. You guns, fists.
What's his? What's his armament?
Oh yeah, a cannon on a pretty large gun on one arm and a fist
on the other. It's like clinching and it's
starting to point the cannon towards.
It's like a dreadnought. I'm going to say cannon because
it's bigger than a gun. I'm assuming I'm faster than
this, This guy, yeah. Yeah, you, you.
You think you could outpace it? All right, he, he seems like a
problem, so we're going to try and deal with him.
Plus he seems at least somewhat robot, so.
As the mutant falls as well, another power up spawns in the
middle, a wheel to spin. But yes, you are your thoughts
are correct. I want to try and cut around
behind him whatever direction will like mess up his his aim
sort of the opposite direction of his like gun arm.
Yeah, OK, I see. And then I want to try and, and
get back in here. It seems like with all these
Pistons and motors, we're dealing with some sort of
hydraulic something here. And if there's hydraulics,
there's fluids. And if there's fluids, we're
gonna try and drink them so. Cool.
So I'm I'm trying to, the goal is get on his back, look for
tubing or piping or anything inside of his neck and yank it
out and stuff it in my mouth. Yeah, give me an act under fire
as you run towards the bot and dip up under his fist arm.
Yeah, run towards the big guy, yank it out and put it in your
mouth. And if I and if I'm really
lucky, I can flip the peg wheel. While I'm at it, yeah, flick his
peg wheel when you get it out and put it in your.
Mouth. That's an 1111 for peg wheel
flicking. You can get behind him and under
the damage and you can safely get up onto his back and
undershit or hit the wheel and just be behind him.
No, I'm after these fluids. No, that's an 11.
That's an 11. I don't.
It's not a it's not an either or that you're you're in a good
position. Fuck it.
You can give, but you can give a good spin on the wheel.
I flick out a tendril on my way by.
You flick out a tendril on your way by and it starts to spin up
as you try to launch yourself into the gearworks behind him.
It flips around and oh, just it's about to click into that
death, that skull power up, which is not ideal as you're up
in the workings, but it doesn't click the peg over and lands on
the power up space. We got none of the the really
bad shit that was happening, which is ideal.
We have power up roll AD 6 Theodore 4/4.
You feel your you see that your skin glows and you feel your
pores tighten and your skin harden.
You have +1 armor for this round.
Lawrence, your etherealness shifts and phases out as that
guy dies as well. So you lose your power up.
But Theodore you gain plus one armor while your skin is kind of
hardened. It's not going to affect you
negatively Dex dexterously, it's just.
You know, I've got hard. Hard skin, hard skin plates.
Yeah, yeah, yeah. It doesn't full form of over the
elbows or whatever, but it's there and you're up in the
workings of this bot Deham murder bot.
What is you see? You see Dill glowing and
starting to try to fit himself into the gum works of the
Pistons behind the robot. Murder bot.
It is my expert leadership based opinion that we should go and
help that guy that the glowing 1, not the big one, not the one
that's like us, but the one that is exceptionally dislike us.
I can't understand your take, but I will do so give me a roll
plus one HX with Murderbot 5I press 3.
Does 3 do anything? No unfortunate Murderbot says
you are Murderbot's only ally, and it starts spinning in its
whirling dervish and just moving towards the bundle of the two of
them. It'll do it all if it has to.
It's gonna kill. I'm sorry, Father.
It is what I do. It's the only thing I can do.
And it starts spinning and moving towards you, Theodore.
You're in these gumworks. You can hear the buzzing of
Killbot spinning coming towards the two of you.
Theoretically an ally that one that just doesn't care about
your safety. Now you can hear him, but he's
not a, He's not a concern. He's not even a really A
reception because I've got tubing and liquids.
The robot is like unable to reach behind.
Us I'm I'm a hydraulic vampire. I got to get to that juice.
Juice Dilly needs some juice dilly.
So I'm just going to reach in there and yank it out and and,
you know, delicious. So give me a.
Suck. Check.
Roll plus suck. Act under fire.
Yeah, What's your history with Suck?
How many pluses do you get? That's my suck bonus.
Dill's would be the highest of anyone.
One of my boxes. I'm sorry I got 174 on my suck.
Dill has the box of suck and and D Ham has the box of cuts and
blades now. We're all my arm is filled with
blades. We're Doctor Carpenter's dream.
Dream Team. So what am I wrong?
Honestly, it's pretty low for six higher one hundreds.
I think a 174, you're right, that is a lot.
You do it well at a rollover 150.
There's an advanced thing, and I don't know how you won my.
First role was a one. It was.
Hundreds anyways. 94 dollars. Six. 100 is incredibly low and
you got 2 nineteens. Damn, here anyways.
Sorry, plus your bonus. What?
What is what bonus? Backed under fire, so. 11. 11
You feel the force of these Pistons being the primary thing
you have to contend with. It can't quite reach back and
behind itself, but it's how hard that they're firing into one
another that you're trying to get up in and just halt and stop
and like RIP them out and look for liquid.
You are able to stop and jar a few of them before finding a
tube which you ultimately separate and some black Icarus
oil like floats freely from it and you just jam it into your
mouth like a straw. And the robot very quickly is
starting to shut down. I think it does before the
dervish makes it to it. Lawrence you see the the giant
bot start to break down to its knees.
This was its biggest weakness is being broken apart from behind
and has its liquids drained. It drops down.
To a meter. And starts to its light starts
to blink out as Dyl is just putting a foot up on it and just
slurping from the straw. Murder bot or kill bot is not
stopping though as. It's coming towards the the
bundle of them. You hear D Ham from way off to
the side. I can't stop him the. 2 is stuck
the 222. 2 But if you hurt him, I'll kill you and then myself.
Yeah, that is what I was worried about.
I think that things have changed since Killbot started moving
towards this situation. It was faster than we thought it
would be. But you can make another like
Killbot command roll to stop him.
Killbot. He's already dead.
Give me that role plus history with Killbot 22 27.
I think it it does start to spin to a stop, but it it's going to
nick Dill once for one more damage.
As it does come to a stop, it like clips Dill as it's coming
around and then both of them get kind of jammed up in its thing
and it pulls its its rotors back and it says I apologize and then
it turns around and says father and starts floating back towards
you. I.
Spit oil on it. I apologize, I don't know what
came as you spit. Oil on it.
One of its cameras turns around and flashes red before flashing
back to white and then floating back towards D ham.
You're going to kill this thing and drink its liquids for.
Sure. D Ham as as murder bot is coming
along. D Ham opens up his chest cavity
and just sort of like. Come on in.
He's beckoning into the warm embrace of his chest cavity.
Come in, come into my womb. The pinballs womb.
Yeah, I gave birth to that boy, Father.
He came from inside me, roots back into you and connects its
charging cable. And you hear it kind.
Of I just kind of down and slides as he's coming, I just
kind of like slide some sand out of the way onto the ground, you
know, broken glass, etcetera. About 30 knives.
I think once it's plugged in, you can see that killbots, I
don't know, like readout is that 70% of you know, 70% health,
it's not going up on its own, but you can get its readout when
it's plugged into you. Oh yeah, no I my first level up
was a life support systems to my workspace.
I think he counts as a person. I think he does and.
I can work on. I can work on people there too
now. You can maybe maybe Killbot
gives you the ability to do workspace stuff if you can get
them outfitted or something like a mobile.
Station or minor workstation. Double mobile.
Workstation. I guess that's true.
You're just locked away from your mobile workstation.
The pinballs are up and towards the both the north and the
electrified 1 is at the like North West side of the board.
They're bouncing along and going South.
With your guys's positioning, you're in a safe spot to just
wait them out and run towards the top of the the board.
The wizard is starting to throw a tantrum.
Just all sorts of no, no Nos, that's cheating.
My game isn't over yet. The barriers are trying to like
flicker back up, but they stop and he gets really mad at that.
At the South side of the board, he says if I can't stop you,
then they will. And a lot of I don't know like
four or five more pipe dudes kind of spawn down their pipes
and fireplace pokers and you see the wizard focusing very hard up
there trying to like spawn in these people quickly.
But you guys are there as this as this Sprint towards the House
of. I think.
So pain fun it. Is indeed.
Or for me it's more of a limp, but I do think I head that way.
I'm also limping a bit. Yeah, the two of you supporting
one another, I think, as the spawns don't really stop in the
South, but they're like sprinting up towards you.
A few of them get knocked out by the pinballs coming South,
electrified, bounced up, but they don't stop spawning.
They start to train their guns on you and shoot as you run up
and towards the north of the board.
And in between that gate, the sounds disappearing very quickly
behind you as you find yourselves on a moonlit dark Rd.
the sounds of like crickets around you leading up to an old
decrepit house. You hear moans and some screams,
maybe a couple of laughs coming from within.
It sounds like a cacophony of various prisoners or patients or
workers. Maybe in this House of pain in
front of you. History Questions Murder bot
Dill did you? I don't know.
Do you know D Ham better? Yeah, I know he has a murder
bot. Get a + 1 for murder bot.
He's got all sorts of stuff in that chassis.
Murder Bot and D Ham if they start do start at a minus.
One it does I think bring me to another experience and starting
back over with a + 1 for D ham. With Murder Bot, sure, +2 for
Murder Bot makes sense for you. Oh yeah.
I don't think I'm going to start rate.
I don't think I'm going to get plus ones on anybody else ever
again for the rest of the campaign.
Like, it's a bummer, but I mean, it's just the way it is.
Like murder bot's going to just let power level.
I got to pick a class for Murder Bot.
OK, you've doled out XP, our histories and we will return
next time full group to face the end of their trial and the
beginning of the House of Painslash Fund.
Screams emanate from within the walls of the decrepit structure
in front of them. While they have fled from the
dangers of the board, they are not out of the wizard's sights
yet. What awaits Dill and D Ham
inside the House of Fun? And when will they see their
allies again? This episode was produced and GM
D by Anne William, featuring Lawrence Jennings as Deluca's
Chophouse Answer Sheen and Theodore Stringer as Dill.
Music composed for the season by Chris Rogich.
Additional voice overs by McKenna Lynch.
That's all for this time on WPR. I'm Q See you next time.
Just wait, just wait till we get back to the main campaign and
there's a puzzle based on bullshit from this campaign.
That's going to advance so much plot line of the overall
narrative. Honestly, just wait until
maneuver 4. When When 4th Gen. maneuver
drops next year? August same time.
You go into a cave and there's a there's a painting on the wall,
huge mural, etched and charcoal of a of a strange humanoid
figure with what seems to be. A.
Chunkily built dishwasher. Dishwasher on his head, swinging
each other around. Historians have been trying to
break this for a forever We have no idea what that is.
What did the old masters mean by this?