Back-to-back, Pedal and Spigot confront the forces that haunt
the crumbling, aged walls of the crypt.
With the Pack beast on their side, can they turn the tides?
Back on the spectres to complete the game and gain their key and
Dylan D Ham find a moment of respite before entering the
house. Standing in front of them, what
will they find within its rundown facade?
Will they be able to rescue branch and root before facing
the proprietor of the house? The following two episodes
examine the split Ted Billion forces side by side as they
fight their way back together to confront the final phase of the
Pinball Wizards games. I'm Q and this is Wasteland
Pirate Radio WPR bringing you the uncut airwaves from the
blasted wastelands. I realized a second ago that we
don't have like an intro question and I think that that's
OK because I'm going to probably task you guys with trying to
help catch us up. Now I know where we're at.
So I'll talk you talk it through with you guys.
But it'll be good to go back through and get us caught up
from what you guys remember. And that might lead us in in a
fun way to because it's been a real hot minute since we've
played. So me and Dill.
Yeah, well. So much.
Ass. Yeah, well, let's just.
Like the free time, not cold open we whip.
So much. Ass this.
Whole time I like a cold open right on into.
It I'm going to say also say what if we're not doing a cold
open? I'm also and that's what I'm
going to tell what I'm eating and drinking.
That's what I've decided because if we're after a question, I
still want to. I miss you guys and I want to
share. Well, that's the.
That's relatable content. It's it's not so much that we're
jumping into a cold or a like a cold open.
It's just that like I'm going to have to Grace and Mike, catch us
up on what happened between you 2 and I'll fill in the blanks as
we go. And I'm going to have the other
two catch us up What happened with those two and fill in the
blanks as we go just to get us in because I don't know that we
have an intro question and plus we're in the midst of like the
action. Yes, that's fair.
I just, I guess we like introduce each other one at a
time and then go into it. Yeah, yeah, yeah.
Still like a little like you know who you are and who you
play. OK, well, what's the last thing
that you guys remember about what we were up to Mike and
Grace? Well, we split up and you guys
were going to go fight to get points or the ball or something.
You were going to create a distraction while we're working
on extraction. Yeah.
So that that plan, it sort of went sideways immediately, but
also completely succeeded. Well, hold on, let's.
Introduce it. Let's welcome everyone to the
podcast. Welcome everyone back to
Dungeons, Drive, Insurance and Dice Arcade Apocalypse.
Before we just dive on in, we're catching up.
You you hold. Open recap.
Cold open recap. We're in the midst of catching
up. We're going to do that now
because it's been a minute we've played all together.
Where you dropped off, Gabe, don't right?
Where you dropped off, you can immediately.
Yeah, yeah, yeah, okay, okay. I just wanted to have a moment
for the recording to to cut in or for the episode.
Almost immediately, but also completely succeeded.
I'm Gabe Stringer Theodore to some deal to most of you
listeners, and our plan was to wear disguises and be new
entrants into the pinball game and distract everybody with hope
who we were because we like knew how it worked and also had done
it before or something. But I rolled my reputation thing
and I failed catastrophically and so we received through.
It's entirely because I pretended to be a Phantom Thief
all out Persona games rather than just dickle the fucking
pickle. He could have been Dickle.
And I, Lawrence Shittings who play the Delucas Chop House
answering machine, I think I just wore.
Was I wearing a hat? Did I just put a big hat on?
Was that my disguise? Like hat, hat and like a scarf
or a blanket. Like towels covering the bottom
of your face and the top of Dickle's head.
So you guys would look like one person I think.
Yeah, yeah, yeah. We kind of, we kind of combined
Megatron style. Mega's the word style.
Sorry, Megatron's one entity. I apologize for that.
No, yeah, it just didn't work right away.
The. Disguise did not work
whatsoever, and so we had to immediately pivot to a new plan.
And that new plan was we're just going to kick so much ass just
so hard, just for so long, just the entire time.
Yeah, just like 2 hours of ass kicking and occasionally getting
hit by big pinballs. But mostly, mostly ass kicking.
I think I used the eye as a sledgehammer on another.
Gun I rode the. Pinball like it was a log ride,
like the log spinners, but a pinball.
That was me for a while. We were trying to disable a
generator because. Yeah, we had to solve the
elements based puzzle. M didn't put a force field
around it on the on the rule 20 display, so we had a it.
Was. The IT was the weak point that
we discovered through. Proper observation.
I drew a map and I forgot. 1. Line and Gabe was like, did you
mean to forget that line? And I said well, no, but I did
and you can't see a line there so we're going to pretend
there's no line there and move on.
And that was their whole focus of their fucking.
I was never. Mentioned it, but it was the
weak point that we capitalized on immediately.
Never mentioned it. It actually worked out
perfectly. It was really fun.
It focused all of the fighting as close to the paddles as
possible, which was good. We racked up hella points.
We're coming for you, Leaderboard and I think.
And we also both got hurt a lot. Oh, yeah, yeah, I got run over
by the ball. I tried to stretch my organs out
of the way. It didn't work.
Oh. Geez.
I just got hit by like everybody a bunch.
I threw out so many knives. We had knife pipes and pipe
knives and I think. I threw a grenade that I just
had. True.
It's true. You're 1 grenade.
Do you know what else you got? Do you remember what else you
got, Lawrence? What else?
D. Ham obtained.
I might have written it down. I think you're a ghost now.
No, that was a what was a boy that was A1A1 term power up that
was used. Oh, he got you got a new friend.
You leveled up and you. Oh yeah, I have a friend, I have
a gang now. Murder bot.
You're murderous. You're murderous.
Robotic Best that's. Why I have gang on the mind.
Yeah, I have a new friend who lives with me now.
His name is Murderbot, but that's not.
All he lives with you. He.
Was in the dishwasher, apparently.
He was charging inside of D Ham the.
Whole time in my tum tum is. He pay rent like.
A kangaroo. Or is he like a squad?
He he pays in acts of service and it is more than just what
his name would imply. It is a lot of that he likes.
He likes killing. Does he also likes?
Dishes. I've only known him for about 90
minutes and if anything. Ever happens to him?
I'll kill all of you and then myself.
He did. Say that actually 99 reference.
Yeah, he requires Lawrence to be very keen in order because
otherwise he just likes killing. He just loves killing.
And so he has to be, he has to be managed, strict management in
order to keep him from killing as long as he has proper.
Instruction. He's a OK person.
That's injured. That's really funny that you
guys did all that stuff because we did not extract buddy.
I rolled the critical fail me grace and that I hit the
Benjamin too hard and so I was not focused and we I tried to
befriend a dog. Good.
You did try and befriend a dog. You succeeded in defending the
dog. Yes, it did.
I feel like befriending but like it trusted us a little bit more
because I gave it food. You gave it food and a health
potion and you succeeded on I think your final like check in
order to. You did fail a lot in your
attempt to do this, dog. Brutal.
So you guys didn't rescue the person that we were like the
optional quest. Did you succeed?
On. The main quest that we were
trying, you were trying to do. We didn't get that far.
Nope. That's what I'm telling you.
OK, so you're still, we're still, you're still in it.
Yeah, we're still in the middle of it.
I'm ready now. Though, All right, So what was
that quest or what is it that you're trying to do?
Well, Spigot's primary goal was to get to the missing piece of
the water purification system that's somewhere in these
tunnels. And then, oh, by the way, if we
can rescue Petals friend, that's a bonus.
For sure, but but you guys. Split.
Up What was your What was your goal in splitting?
The goal is for them to buy us time so that the Game master
wouldn't have his eyes on us while we were running through
the tunnels underneath. So I thought, I think that was
the bigger. Picture.
In in his like overwatching, we need a distraction.
So we sent the distraction up being those two and then the two
of you went into the crypt to like gain access to whatever you
need from there. We've done the Mario Kart 1.
We got the the key from there. You guys need some sort of key
from this crypt game and some sort of key from the haunted
house game in order to open the final door.
We haven't actually seen the final door but we do know that
that's we need to open it. We have the key from Mario Kart
and you guys were sneaking in here before the game was like on
so it would be easier. Do you 2 remember what happened
and like what the situation is around the nasty beast that you
have befriended? I know that we had like wait for
the guards to go away. I found the power up which is
now on my wrist. An unused power up you followed
the spectres on their like security pathing to learn the
first ones path. That's where you came across
this like beast in the middle of the maze and the big crypt in
the middle of the maze. In between their security paths,
you befriended the beast and ultimately through, you know, a
number of checks freed the beast.
You guys are with pollen Pollen's like there to back you
up, I mean. She was not about me messing
with the beast. Yeah.
Yeah, she, yeah, she wanted to like, just move on with the
quest, but as the one of the spectres came back, she had to
hide down a hallway in order to avoid it, and the next one that
left went that direction. So she's been just sort of off
the map for a minute. Oh my gosh.
Yeah. And then Spigot is also gone.
Yep, Spigot did had for run away from another ghost because
whatever. I think you were pulling one of
the torches out of the wall so that you could give like
leverage and pop the beast out of his chains.
And in doing so, you caused enough noise that it woke one of
the specters and Spigot bolted off into the maze and drew its
attention so that you could not have drawn its attention.
Basically, he just took its attention.
I think it's when you got the power up and then when you got
the power up, the specter that was chasing you, this yellow
specter got scared and ran away. And when you got back to the,
you lost. I, I think track of it at some
point and it's running away. And when you got back to the
cinder, it wasn't there. So it's missing.
The blue one is missing with pollen.
We don't know if it knows of her, but it it followed her out
that way and it's normal security pathing.
And as we left off, you had just freed the Pack B switches
bolting for one of the tunnels and the other two spectres are
formed in front of you, the 2 of you.
So it's kind of like fight time for you guys, intense of action.
And the other two just left the pinball board and have entered
into the area known as the House of Pain.
We're like just outside the front doors to the House of
Pain. So we have these two very like
contrasting scenes of like a night time, the summers of the
the crickets in the summer air, right?
It's dark out. There's a big like decrepit,
broken down house in front of these two.
And then on the other side of the split screen, live bouncy
action music as we're hitting like big fight phase.
Does that track for you guys where we're all at?
Is there anything left out? More questions you guys may have
to kick us off. I think for my perspective
that's pretty good. I'm feeling good.
I know we're going to need to do a vision.
Oh yeah. And then as far as the Vision
goes, while we haven't played in three weeks, the last time Pedal
had a Vision was like 30 minutes ago.
So I like in in time. Oh yeah.
You know what I mean? Like I I don't know that.
Rapid fire vision it. Makes sense to have another
vision role right now. We can do it if you want, but
like, it's only been like in Canon 30 minutes since your last
one. Or that's fair.
I just wanted my experience point, I will not lie.
Yeah, I guess you would. Not that I need, not that I'm
like, hurting for any, but. But you want it.
But you want it real bad. I showed, I showed my boyfriend
my character. She needs like, wait, you're low
key busted. I'm like, yeah, this is kind of
nice. You know all the experience.
What level are you now? I'm at level 70.
My God. Jeez, I think you can start
taking. Advanced moves now.
Oh yeah, since level 6 Lawrence is like Level 3 I I.
Have two improvements. 2 improvements.
One of them effects my car, which I have not been.
Able to access. For a while.
Since entering. And #2 the one I got last
session. Murder.
But boom. My car is outside.
Well guess what? I've had something with me the
whole time. Sorry guys, I love it.
And I leveled last session as well, but I didn't do anything.
About it. I love that.
Feel free to peek it out and see
if there's anything that like, could help you in this moment.
Yeah. Advanced.
Moves. If yours says a gang, you should
get a gang and I look. At my character sheet.
So advanced moves are slightly different they what they
basically are, they are improvements to the basic moves.
So. Yeah, advanced moves are, yeah,
yeah, the advanced improvements is what comes at the the level
you're at. But you can take basically you
can level up your basic moves. You can see on moves in basic
moves some of them say like seduce or manipulate.
Yes it has an advanced section. If any of those basic moves has
an advanced section you have to take that.
But then you can do a 12 plus there's like a super bonus read
a person has one. Some of them are better than
others for sure, but I also think it's just dependent on how
you use them. Some of them don't have them,
which makes sense. Have access to the check boxes
below the lines? Yeah, and one of those options
is advancing 3 of your basic moves if you want to go down.
Oh yeah, you get to pick three of them to advance and it says
advance the other three basic moves.
I'm going to like everyone can change that the the bottom one
that says advance the other you can change that to four because
I've introduced 1 already. So advance the other four basic
moves would make sense. The second time you take it, you
get more basic moves advanced, but withstand has a is an
additional advanced as well. What stat is withstand under?
Withstand is under hard or withstand utilizes hard.
It's under the basic moves thing.
Cool, adding that in my moves for the for the good pop up.
Maybe next time I level up I'll pick one of these special the
little guys. What is it?
Oh yeah. I mean, you don't even get a
move from another playbook is crazy.
I love that. I have already done that several
times. Some there's some cool options
here for ways for you to engage with this space since you have
worked in it. So like intimately, you know
what I mean? Even if Grace doesn't know
because we didn't make that up, like you making it up in the
moment is good for pedal to also be like, Oh yeah, I remember
behind this brick. Here's that cash that I have.
Easy done. Here's the lever that opens the
secret door that unleashes the beast.
Here. Oh my gosh, I forgot I already
got the key earlier. From day before I've been
holding. On to the key, right?
Right. How?
Embarrassed. Just the prototype key that I
built and then hid somewhere. Yeah.
Here's a fake one. Here's a perfect replica I made
a pressing of and Oh my gosh. My.
Skeleton key for the whole for the whole area I.
Knew I dropped that somewhere. Right under this rug that I'm
standing on, I've. Still got a pedal?
Well, I guess the my question, my cue that sparked this nice
little side street when going down, do I even though I don't
get a vision, it says on the sort of the turn you get a narc
experience. I have a vision because it's
only been 30 minutes. There's not really much to have
a vision on as I guess what you're saying.
So should I not work experience then?
Or should I? No vision, no experience does
make sense to me. I agree.
I think that you are far enough ahead that I feel OK with that
too because you're crushing it right now on level.
So I think this is one of the rare times you just won't get
that. Fair enough.
No vision, no experience at the beginning of session roll plus
cool each time you have a vision mark experience.
Yes, because we're just skipping vision so you wouldn't get it
for having it because of onrushing revelation Yes so
we're just going to dive in. It's sort of a paused screen.
I think I want to start there in the action with pedal and
spigot. So just to give you guys a
little rundown on our room, you know again in the center there's
a big closed crypt with these four torch sconces kind of
coming out of it that have been holding the lights, one of which
has been broken down and used as a lever to release the beast.
There are no lights in any of these sconces because all of the
spectres are out in some form or fashion, two of which are in
front of you. In one of you stand the pink and
green spectre, or float, I guess, the pink and green
spectres. The yellow one, which was afraid
of Spigot, has not returned, and the blue one was doing its
security pathing off to the South and out of this room, also
in the direction of Pollen, who is still missing.
The beast has broken free of or you've broken the beast free of
its chains and it is bolting for one of the side paths from all
of our stuff. You know that it's probably
going for a power up like that's the only thing it knows will
keep it safe from these specters.
And currently it does not have one, but now it is not bound, so
it can't get one. And these two specters have just
formed. Spigot does have a power up on
his arm. That is probably where we're
going to kick off. Brutal.
With the thundering multi tonaled groans from the pack
beast as it bolts for the door. You hear it's it actually, I
think so we've described this thing quite a bit.
It's like a big when it's in it's like more dog form that
you've been referring to it as there's a lot of loose skin on
it. It looks like it's got that big
bulbous like chest, big thick front arms and a like smaller
back end that we see in a lot of like I don't know, like fantasy
hounds. I.
Are often this this like giant front bodied?
Cartoon Bulldogs. Kind of, yeah, kind of like a
cartoon bulldog. But there's so much extra skin
that now that it's not bound, it's filled up a large section
of the room. And the moment that it hits that
tunnel, it's like feeling the tunnel and shooting through it
like a train, like a meat train through these halls.
The. Moment it hits the tunnel, it
speed is like it like pulls itself quickly into the tunnel
and you hear it's multi tonal groans receding into the the
maze in front of you and it's just really the two of you here
in this room now with these spectres who are waving and
whisping aggressively about to move on the offense.
But I'm going to allow you guys to like make first move because
most this game is reactionary from me so.
I'm going to see if I can figure out what to do with this power
up on my arm. I'm going to get out my like
face breaker thingy, whatever that thing is.
Your face breaker? Yeah, little brass knuckles with
your like, washers and bolts and nails across the knuckles.
Right joist punchers. It's the only weapon I've got.
You like, slide it on shakily because the inspectors are in
front of you. Give that man.
Give me an open your brain rolls from spigot to see if he grasps.
This. Or you can, I think, I don't
know. Norman may have something to say
here if you would prefer to ask. From Norman.
Yes, I think I should ask Norman.
I think. That's the way to go.
My favorite character is back. You seek the advice of your mask
roll plus weird to see what it tells you to do.
On A10 plus take experience and mark plus one if you do as it
wishes, 7 to 9 take plus one if you do what it asks and act
under fire if you don't, and on a miss you act under a fire if
you don't follow its wishes. All right, so this is a roll
plus weird, which is a 0. Helps if I roll it on a flat
surface that is A10 straight up. Ten straight up take experience
and Mark plus one if you do as your mask wishes.
So I think you and I maybe have spoken a little bit about Norman
and who this is to you. Why don't you remind us a bit
about where we left off? Like who is who is Norman to
you? Well, Norman is an integral part
of his Water bearer experience and he's sort of been his
confidant. And it's only recently, like as
the last level occurred, that Norman has actually started to
respond in a way that Spicket can hear.
And it's not like spoken, but Spicket can comprehend what
Norman is trying to pass back to him in the way of knowledge.
So be interested to see what Norman evolves into as this
relationship continues to grow. Yeah, I think we spoke too about
it having something to do with some someone who trained you
right. Yes, yes, yes.
Yeah, yeah, like it it, it's something maybe passed down from
like master to to to student. My water bearer master gave me
the mask. See you reach down, you stroke
the the pipes on it, the the beard pipes on it that that make
or the the pipes that make up the sort of shape of a beard on
the bottom of your mask. And you stroke those pipes as
you do and ask do you, do you speak to Norman or do you just
think? And Norman responds.
I think currently it's internal. It may turn into verbal
conversation at some point. But the question is, yeah, I'm
asking Norman help me with this power up because we're in
trouble. I need your guide.
Yeah, you you're stroking the beard, hoping for guidance from
ohh, this force that has been with you since, you know, the
times of, of training under your master.
And you hear the the very comforting telltale drops sounds
that whatever that that spirit or that forces is in the mask is
is listening and trying to respond.
And you listen closely and you can hear the sound of like a
little bit of trickling water, the drops in a pipe, the way it
like echoes down the pipe and the hissing of water hitting hot
metal and and leaving a little bit of steam.
And Norman hisses out the the idea to to test.
We don't know enough about this situation, so the only way we
can do it is to point and test. And what what we what info we do
have is that the ghosts are scared of it, so it must be a
weapon. So Norman just says point and
test. And in the position you're in,
that's relatively easy, especially with your plus 10.
You get the sense that Norman is definitely more into the
knowledge of this situation than worrying about the backlash of
it. But you're able put it all
together that at least in the position we're in now, that no
one else is in danger in that. Yep.
Yeah, I think this time you, you heard some words, some actual
like words in the hissing. And while I can attempt it, I do
not even think the microphone barely picks up my whispers as
it is. So in in between the hisses and
the the whispers of the of the steam, I highly doubt that it's
going to pick up anything but that is coming out.
You get a few actual words there.
It's not just like you parsing feeling.
Excellent. And you feel that, yeah, that
that sort of bond grow and you get a + 1 if you, you can feel
it, Norman Norman's trying to drag your arm up, right, To use
it as like you have this basic Mega Man cannon on your arm.
I'm following Norman's guidance that's not steered me wrong thus
far. For sure, Grace, what did you
say you were doing in this moment?
I got really into the Norman thing.
I literally just I just put on a face breaker and that was it.
You, you prepared for the combat of it all.
I don't have a mystical mask to guide me.
No, sure, and no power up yet. No, I got my face breaker.
I've got my glove of hate. The spectres in front of you,
they scream their spectral scream.
You hear all the the high pitched, you know, moans and
groans up in there and their wispy robes flowed out into that
like you know, makes them look bigger and kind of pointy.
But they're just whisping and floating and they start moving
towards the two of you to drain you.
You have seen this already spigot from around the side
pedal. You have felt it as the spirits
have like as they get close and touch you, they like pull a
piece of you away. Oh yeah, I had a fight off the
They were like, what are those things called?
Dementoring me. Yeah, they were like dementoring
you. One of them made you feel really
anxious, and one of them made you feel really sad.
And the two in front of you, you guys haven't felt yet, but
they're here and they're approaching you.
What do you do? Yep, Spigot's going to attempt
to attack back with this power up, wild arm out, smacking on
it, seeing if he can activate buttons, whatever he needs to
do. Make a man styles.
Yeah. What about pedal?
So we each have A1 coming at us. Yeah, yeah, actually.
Yes. Yeah, you guys are on separate
like? I was like if it wasn't I was
going to try and duck behind just spigot just to see what
would happen because the power up could like maybe it's a
shield and that would be dope. But if I all we have to one each
then. Yeah, I think what has happened
is that you triggered both of these spirits.
So they were they would be coming right after you.
But on Spigot's entrance into the room with a power up, the
other one's attention has been Tron.
And now we're here. Do they do they, they look like
specters, like see kind of see through?
Like I don't think my glove would do anything if I ever
tried to hit it or defend against.
I think with what you've gathered, we've been both info
gathering and like memory mining from you to see what you've
done. I think that you know that you
do something to them, but you probably remember that you've
never been able to just take one down by physical damage alone.
You know that your big defense is in these power ups.
Got it. OK.
Then I'm going to be like ready to dart.
I don't think they're very agile, so I'm going to be like
ready to get out of the way as fast as I can.
If it's like charging it, if that's its goal, it's just to
charge straight at me. They're kind of like a like a
bowl or another charging creature.
For sure. For sure, yeah.
That's my, that's my game plan. That's a good game plan because
it is charging at you, so I'll need you to do something under
fire and I think Spigot we have one let's see what lay down
fire's about yeah. You can either give me there's a
lay down fire for battle moves which could be something here
you could do a. Yeah, I think lay down fire is
probably the way to go here. I think so as well.
So you roll plus hard and pedal. You roll plus cool to do
something under fire to dodge virtually.
I was a very unnatural 10. Oh.
The spooky is 10. The spooky is.
The spooky Spectral 10. This this 10 is full of GMO
fuck. I made myself loud.
What about? What about you, you spigot?
I rolled A9 but I'm -1 so that's an 8.
An 8 Choose two You provide covering fire, allowing another
character to move or act freely, provide supporting fire, giving
another PC Plus one choice to their own move.
You provide suppressing fire, denying someone to move or act,
or you take an opportune shot, inflicting harm on an enemy
within your reach. Let's see, I am going to, I'm
going to, I guess I'm going to give cover fire to pedal,
allowing her to move her axe freely and then I'm going to
attempt to take an opportune shot after that inflicting arm.
Yeah, I think how that'll go together is that we have Pink
Ghost has formed up and is rushing towards pedal.
Green Ghost formed up, rushing towards you.
Spigot see that The Ghost is rushing towards pedal.
She's making a good jump, but you pull back and fire over the
green Specter shoulder. With this, you just, you just
thrust your arm out forward and with the intent of firing, with
the intent of testing out what this thing can do.
It fires out like a white ball. I guess that fires over the
green Specter shoulder and then opens up into a net of white
light and wraps itself around the yellow specter and pedal.
You roll into a like a crouched position ready to maneuver and
move a + 1 to doing whatever you want to do next because you
passed your thing and then he is allowing you to move or act
freely, which you were, you know, in the the the the the
case of. In doing so, the green one also
hard flinches and stops its rush on you.
I think I don't want us. To be separated.
So I'm going to try and get to spigot so we can be like
back-to-back, yes, because I think.
Text. Back separating us would be
really bad. I think I should try and get as
close as I can or if I can get to that's what I want.
Currently you guys are on like. Opposite you guys are like
breads of the sandwich in between you, the green one which
is up but has flinched and is like re assessing what it's
about to do. It's attack having basically
just been flinched out. The yellow 1 is in a net and the
net is shrinking in size and like compressing the yellow
specter down. OK.
Then what I'm going to do is that I'm imagining that if it's
splenching, kind of the green ghost is going to be rising up.
So I'm going to Sprint and just slide because I'm in a jumpsuit.
That's death throw, you know, very well made material.
I'll be protected. My meat suit.
I'm going to slide underneath the green ghost to spigot and
pop up a la baseball player arriving to second base, OK?
I like that. I like that.
Give me do something under fire, probably to slide under.
Do I get an advantage? You get yeah a + 1 an.
Additional plus one to whoa your role here that's.
Another dirty 10. Thank you.
Wow, Dirty 1. 10. I'm sorry, unnatural.
You do it, I I love. It I love on a on A10 plus you
do it What is a 12 plus what is the advance move you transcend
the danger I. I I, I fling my arms up and I
phase through the ghost. It's me transcending.
That's so good. You do the.
I think that's. You.
Leap over the yellow. One and then go into a nice like
soccer's tackle underneath the green one as it like screeches
behind you. Even it's the very sound makes
you feel a little. You know, you're already
probably a bit afraid, but this is like a different lifelong
fear, like a phobia kind of fear.
It makes you just feel that like currently probably phobic of
dark and tight spaces, right? Just a little flash of it as it
shrieks. You slide up under it, though no
damage, you know, safely and slide up to spigot.
So we get like puts a foot out and you, you know, in your
soccer's tackle, kick it and you're able to come up next to
him, shoulder to shoulder, and the two of you face down these
spectres. The green shrieks and we shift
into the crickets of the night air.
It's very quiet out here. You hear a couple bolts hit the
ground. D Ham is in pretty bad
condition, I think, even because almost actually, Yeah.
And Murderbot, who is floating there?
You, the motors whirring just perfectly fine, pretty quietly
next to Dill because D Ham took all the fucking hits.
He's not doing well. But you 2 are here, Dill heels
back up a bit and you guys are here outside the murder house,
crickets and nighttime only occasionally broken by oh, you
know, a good scream of torture and shout of loss from inside
and behind these boarded up windows, no lights.
You don't even see any lights from what cracks are there.
If I could feel pain, I'd. Be in pain, a little bolt falls
out, I'll pick. That up later now that we're in.
Here I'm trying to remember. What the goal is, is it just do
the game or we we trying to? Are they also in here now
there's a key. Get the key.
OK, when the. Game get the key.
When the game get the key, the. The idea was that it would be
harder to get in here and there's more to do in here that
if they could take care of that in the background, it was super
easy. And then meet you here.
You guys could be in the midst of taking care of here.
And the idea of here, just to remind is that one, we've been
told that Root is here. This is the person on their team
that was taken and held as like, you know, sort of pressure to
make them behave and be a part of the team main quest.
Yeah, yeah, yeah, yeah, yeah. They're.
Pretty sure root's here last time though that when Pedal was
escaping she was digging through here trying to find root
instead. Found the water bearer and
couldn't find root so she had to escape with the water bearer at
that time. Pollen is still pretty sure
root's here, and since branch probably got discovered in his,
you know, pointing out to you guys, if he got discovered and
taken, this is where he would be.
So Branch and root and the wind the game the game great I can
press 3 to do all. 3 murder bot says.
Three father and takes a couple potshots in there.
Be careful where you point that. It's like Batman.
And Damian Wayne shoot the Joker.
Shoot the. Joker so.
Our. Our.
Resources right? We have, we have these ottomans,
you know the barter. Could I Could I use some barter
to have had a Med kit? I've just got a couple of good.
Wrenches and some some solder? Sure, why not I?
Don't you know? I don't.
I don't care why. I don't care why not.
If you're there's a there's a resource to spend for it.
Let's do it. You can heal up one per barter.
If you've got multiple barter to spend, that's better.
Yeah. I I'm going to keep one in the
pocket. I only had one additional barter
to spend too. So I I heal a little bit.
So I'm feeling, you know, my limp is less is less bad.
What do you bring out to to do this?
I have duct tape. Roll, roll duct tape, of course.
Yes, that's so good. What about your barter,
Theodore? I think all my barter's in the.
In the Dicklemobile. Otherwise I would I would loan
some out. I don't think I actually have
any use for it at the moment. I'm not sure.
Probably, probably not. I checked Dil's back to see if
he's got a Med kit. I mean, it's entirely up to you
if. It is in the dil go I I get to
your barter. You know what I mean?
Like you would have your stuff. Why, you know why wouldn't you
have brought your stuff inside with you, your main stuff?
You know your no I. Don't know that I would have a
Med kit on me, but I would I might have like the remains of
things that I've squeezed that could still be useful as parts.
Oh hell yeah. Yeah.
What is the remains? What what remains do you bring
out to give him and you can heal an additional one from this?
What's something that Dill has? Picked up recently, I think Dill
found, like a buried truck full of like, home appliances.
And I'm trying to think maybe some kind of a, some kind of an
immersive frying unit where the oil is self-contained, but it
has been flattened and all of the, all of the oil has been
extracted. So it's like there's a heating
element and there's like power converters and then there's,
there's stuff here. Yeah, I RIP out.
All accessible wiring and use it to rewire some of my bits.
I use murderbot. I use Murderbot to help me and
while I do this I say press 1. For light conversation, press 2,
for heavy conversation, press 34.
Oops, shouldn't talk about that. Sometimes when I think about all
of the parts that I have replaced over time, I ponder
upon the ship of Theseus. Am I still me if?
None of me is left. Will I ever be me again, Father?
You will always be. You and I will always be
Murderbot. Once I wasn't me.
Then I was we and now I'm me. No, we are we.
No. Learn grammar.
Time for pain. OK, Press. 4 for killing.
DM looks over at. Murderbot and sort of like
underneath him, like around him and shakes his head.
So what do you what do you guys do?
Move forward. I don't.
Really know where we're like, I'm not sure what we're headed
towards. I don't know what the game is.
We're just. I don't hope we find out until.
We get in. It you guys are, yeah, I mean
you guys. Are out in front of the house.
All of the windows are boarded up.
Let's go in the house I. Think we're in the house
already? Yeah, I know.
Just curious how you guys want to approach.
Do you just want to everything's sort of ordered up?
It looks like a Rd. swagger up the the the front steps easy.
Are you swaggering? I'm swaggering, still watches DM
swagger for a second and then tries to copy him but his his
proportions make it look wrong. There's a little bit of a
swagger in. Murderbot, as he follows you to
Everything is boarded up. Every now and then you hear, you
know, a scream kind of often in the house.
But through all the cracks and the boards and whatnot, there's
doesn't seem to be any light. Everything is just sort of
boarded up, like it's an old abandoned building.
You know my vibes. As a consumer of media will make
me want to like go around the back of the house and look for
the cellar door or whatever. But I don't think that's what
Dill would do. I think we're just going to I
think we're kind of go in the front door and see exactly we're
going to play the game straight. I want to win.
I. Want to win the prize You.
Can't win the prize if you break the rules.
Usually they catch you usually. You reach out and you pull off
the the it's it's relatively easy to pull off the wood
barring the the front door and you see in to a a closed off
entrance room with a front desk and a few chairs up against a
wall. It's pretty open in here as the
like intake room for this hospital slash horror house.
It is mostly empty save on the desk to floating icons of like
handguns just floating and spinning there over the desk.
Dill, do you think if we press. These we will be shot.
I think they're for us, OK. I want to take one.
Dill takes 1. Yep.
You guys reach out and you take the.
Guns and they feel heavy in your hands.
The glow kind of fades away and you have, oh, they are as much
as there has been just this just like shift from cartoonish
reality to reality around you. It's it it it definitely takes
place in these guns much more boxy and futuristic than they
should be, but they are in your hands and you see a little ammo
counter on the side that says 10 and the lights flicker in this
room a bit. You guys hear one more scream
echo down the hallways and then that scream is just sort of cut
off like like you hit stop on like a recorder or whatever.
I have your gun. You want my?
Gun. I have knives.
This is a fairpoint. And I have Murderbot.
I have guns, Father. Murderbot pulls out two guns.
Do you want one of Murderbot's guns?
Or my gun, Murderbot pulls in. Both of his guns slowly.
You can have my gun. Murderbot, I won't make you
sacrifice your gun yet, but there may come a time when I He
pushes the barrels out just. A little bit I can blast twice.
If I ever run out of knives, can I have a gun murder bot?
We'll see. Don't run out of knives.
Father pulls in his guns. You bet.
It is like Batman. There are. 2 doors leading away
from this entrance hall this this intake.
One says wards A through C and the other the other says clinic.
Do either of them look like they're?
Going like upstairs or downstairs?
No, they're both just. Sets of like brown double doors
with a frosted glass like rectangle near the middle.
The one towards the clinic will say there's probably lots of
blood around this door, like leading up to it in streaks,
probably like like handprint grabs on the outside of both of
the doors. The other one probably doesn't
look better, but it's dirty. How are you with blood, Dill?
It's not. Tasty.
I don't have any. Let's go blood.
Okey doke you guys. Walk up to the clinic door and
you push it open to reveal a pretty long room with several
beds lining its walls. On both sides.
There are medical trays with all sort of implements, some of
which are knocked over, some of which are just empty and
ransacked. Any sort of like cabinet tree
that lines the walls is broken into.
There are maybe like bottles like you know of peppered about
the ground open and maybe some pills.
But this place is ransacked over and there is no one here.
As you open that door, it's just sort of quiet and you hear a
crackle from a loudspeaker above you and a voice comes over just
sort of dripping with, I don't know, dripping's a good word.
I'm not sure what with yet, but dripping, dripping's a good word
for this voice. And it's says thank you.
The wizard says you're welcome, I can play my funnest games with
the two of you because you have info for us and I will get it
from you one way or another. Come meet us in Ward C and we'll
get that info from you and it clicks off.
Press 1 to go to Ward. C Press 2 to go to anywhere
else. Press 3 to go to a joke 3. 3
Murder bot. Says and puts his guns down
solemnly. Let's go somewhere else.
I plan to like look through the cabinets.
A little bit. Dill's still kind of thirsty.
Maybe there's toxins. Sometimes they have toxins in
hospitals, hospital, poisons hospital.
Poisons. Any person in the hospital could
be poisonous. If you picking up of it medical
grade poisoning. Give me.
Examine closely and eight plus. I think one, hopefully 1 -, 1,
seven, all of those are in the same.
Realm here 7 and 9 choose one and the GM will choose one.
I mean, I'm hoping. That find something shiny quote
UN quote is malleable enough that I can be like find
something with a big warning label on it.
You know that was my. Idea behind quote UN quote shiny
is that it doesn't need to be like actually shiny.
It's just something that is drawing or catching right?
Something interesting. I'm hoping for the biggest most.
Toxic looking jug. Biggest most toxic looking jug.
You find a big jug with all of the medical warning labels on
it, the biggest of which reads flammable.
It's toxic, but extremely flammable.
And whatever it is, you might have come up against it before
and you know, it's like accelerant style flammable
explosive. I guess I'm going to swig down
how. Big is this jug?
Oh, you know one of those like. Gallon size with the little
handles on top. OK, I'm.
Going to I'm going to swig down a good.
It's been knocked over. It's about half.
Full well, I'm a pound it all down.
Go, go, go. Right down the dill siphon,
Right down the dill hole. Don't.
Be such a dill hole. Right down the.
Dill hole the only thing I can be.
OK, cool. Well I found that.
I'm going to say my negative is that.
It was flammable that. I'm just curious, does that
affect you at all if it's like super flammable because you
don't want the fire already? I'm already super like no.
I'm, I myself am super flammable, just sort of as of of
a hazard of everything that I drink.
So, OK, OK. No.
So then this is just sort of the way it is too perfecting to you
then perfect. Yeah, more.
More for the bloodstream my. Blood, you know.
My blood evaporates on contact with the air, maybe while dill
is. The the sounds of of glugging
liquid are heard in the room. You hear one more or one more
noise, A scream, a deep bellow coming from off in the direction
of the wards. And I think we're going.
To shift over the other two shoulder to shoulder, fists up
spigot. Upon firing the the the piece of
metal wrapped around your arm has sort of gone limp and it's
it's very heavy on the end of your arm.
And after a few seconds it just sort of sloughs off and falls to
the grounded with a crash. OK.
No tits. Time for.
Plan B. Oh tits.
The Green Spectre. Menacingly approaching the two
of you. He's going to.
Unsling his T-shirt, cannon, shotgun that he got and he's
going to. Time his.
Shot till he can get maximum spread on this thing and fire
away pedal. I mean all I've.
Got is a brick and a glove so I want to see what the gun does I
guess. Sure, OK, if.
A green against. What it does again I mean is the
yellow is the yellow one also advancing?
The yellow one is still tied in. The net, the yellow one is tied
in the net and being compressed further and further.
It is currently about the size of OK, so.
As of right now I don't really have something that's convenient
for me to long range do I guess, but unless I throw my brick but
I don't want to wait. I've had it this long on this,
the just far in the journey, you know it's.
Become a sentimental. Brick Well, I just want to Chuck
it and then. Run it.
But I mean, that's important you.
Need to, you know, weigh the weigh the material possession of
your brick. I'm going to use my really good.
Prosthetic eye and just observe the situation, see what the gun
does. Love it.
Love it A. Spigot the green specter wispy
and approaching you coming in and give me AI mean either
either again lay down fire or do something under fire.
If there's anything specific you want from lay down fire, Yeah, I
I guess. I'm going to take an opportune
shot, so just kind of waiting for that perfect shot to see if
I can stun it or incapacitate it or do something to give us time
to, yeah, react or move or something for sure.
Did you roll plus hard? No, but I'm about to.
Oh, it's not good, ladies and gentlemen, it's not good.
Plus hard is a -1. So that's a total of 3.
Oof. Oh.
No. Yeah, you have.
No idea what the. Proper time is no, clearly not.
Either that or I forgot to take the safety off the T-shirt
cannon put on a lay down fire. On a miss, you still choose one.
It doesn't necessarily mean it's going to go super well, but you
do choose one here, Yeah, then. I think I'm still going to try
and take that opportune shot was what I was going for.
So that's what I'm sticking to as it as it comes in.
To get you you fire off the T-shirt cannon.
It is been filled with nails and bolts and scraps of metal and
little corner angles and whatnot and they go straight through it
and you feel the sick energy wisp like hot breath on your
face. Can I just grab?
Him yank him and just run because if that weapon doesn't
work our only other chance right now is just running because if
we don't have any other power ups, if his gun doesn't work I
don't think my brick or my glove are going to work.
Is there a way for me to interrupt his pole and like grab
him and run? If you were doing a watch, I'll
allow you. To give me a Rita sich if you
want to ask any of these questions, something is going to
happen because of the way that this all lined up before it
attacks him or like does its stuff to him.
I'll allow you to do that poll, but just in this moment, if you
want to to put it in into the the like order of operations,
I'll allow you to add on a Rita Sich.
I still yes, I coming around. Yes, you can, and we'll be able
to do that. But this is to read what will
happen, which is less read a stitch.
So basically roll plus. Just give me a roll plus sharp
and based on how well you do, I'll give you info.
OK, well I I rolled an. Eight with a + 2, so that's an
8. What that means for?
This I'm not let. Yeah, sorry.
Let's read a stitch. It's more of the idea what my
best escape. Route is for us like how could I
get us out of here but would have been my question, yes.
I mean, I will, I'll still answer that one.
And that's definitely like you're you're on the right path,
like pulling him and going into the tunnels because you know at
this point that as you take corners in this maze, you gain
distance on the spectres or have so far.
So, you know, running through the maze is the best way to gain
distance on them because they don't take corners so well.
However, you know, just turning like that, you get kind of lost
and so that that becomes the struggle.
But as this Spectre goes in to draw the energy from Spigot,
Spigot's gun goes off. You see it kind of all come
together. And the spectre, rather than
grabbing Spigot, kind of glitches and faces to the right
side and just grabs at the air next to Spigot and Spigot.
You swear you just saw it like get gas, like gas, like cast
right through this spectre. But pedal you saw it hit the
crypt, like you saw it pepper the front of the crypt.
So somewhere over there you saw the Pepper shot hit that, and
that's when it glitched. That's what I'll give you with
an 8. But it quickly course corrects
and then pedal grabs Spigot's shoulder and bolts.
I still imagine, yes. Yeah.
Oh yeah, we are. We are hauling ass because.
I don't. I don't.
Really have well, there's no other option right now, I think
for a smart game plan for us. Yeah, you guys.
I choose life. That's what I that's what I say
as I run. I choose life.
The. Yellow Spectre is now about the
size of a football, and when it reaches this size, as you guys
go to turn, you know, you see all this, you've seen all this
occurring. They like pulsates just a moment
and locks kind of into place and then you see it float above in
the air for a brief moment and start slowly moving towards the
torches that line the front of the crypt.
And you guys pull off and into the edge of the tunnel as the
the green one starts to chase you cut over to the I imagine
the doors swinging open in the clinic back into the the main
entrance hall in the House of fun and pain, depending on which
way you look at it, fun and pain.
As the two. Of you enter into there and then
cross it, I imagine going towards A to C Is there anything
else you guys do before I narrate you guys that direction?
No, no, I don't really have. Any like looting I want to do or
anything in this hospital? This is for fleshies.
It's very, yeah. Just like rundown tossed in
here, we do a move, OK? Touch like the nearest one
table, like close, close to the entrance to this little area
that we're in. OK, that's a good first roll and
I'm not going to get lucky for the rest of the for the rest of
the game. That is a 4/14 I know.
That. You're on the things.
Speak. Roll.
That a table table is not a machine though.
Spooky table. Spooky table we let me let me
open my. Mind.
Then I'll do it. I'll do it.
Open my mind. Either way, it's a. 14 It's a
table. I'll open my mind.
To that answer, you're going to get.
It's going to be the same answer you get like, like in the
Adventure Time episode when the bad wizard that has the mittens
on his hands gets over his mommy to issue his dad issues or his
Mama shoes and he like, makes things come to life and they're
like, what? I don't know what's going on.
I thought that's what a table's going to tell you this is.
A table. I just want the table to tell me
if. It's scary over here, or are we
in a good spot right now? Is it just scary over there?
Is it scary also over here? No, it's scary all over.
Yeah, bro, I could tell you. That the table you can.
Feel in the psychic maelstrom. You know this is a place of fear
and terror. He can tease it out of fleshy.
He doesn't feel the maelstrom of fear and terror, but with a 14
what? I will give you, I'm going to.
I'm rocking this through the not the things Speak role because
while it doesn't, it doesn't specify machines like I thought
it did, It does it does at least say something interesting.
And this is a table. Yeah, but it's a table in a
spooky. Hospital that's covered in
medicine or something I guess. But either way you got a 14.
But it was like a Gertie. Or, you know, no, it's a.
Top band. Yeah, I just, I just, your whole
thing is about being like a guy that works on machines or a, you
know, machine speaker. Sometimes tables are machines.
Table is not a machine that. Was my first thought they didn't
say machine anyway, either way it is a 14 what I will give you
through all this. So not not just the the the
tongue in cheek answer of like yes, it's fear and terror in
this building. There's usually more in this
room. There's usually more so far,
like yes, fear and terror, but also like that it's.
Devoid of that at the moment, if that makes sense.
You know what I mean. Yeah, it's weird that the room
isn't. As spooky right now, yeah, it's
just sort of quiet you. Can hear like, you know, a drip
on metal in the background somewhere that just gives you
the sense of like emptiness. And you cross into boards A
through C and the door swings open.
In this first hallway, there are a couple doors leading off, 3
doors leading off, 1 on the left, one on the the end of the
hall hallway and one on the right of the hallway.
Ward A, Ward B, Ward C, Ward A&B are on the like left and rights
of the hallway and Ward C is at the very end of the hall.
There's like flipped over gurneys in this room that give
you the the sense of like barricades down the the hall.
Do we hear like movement? You don't really hear.
Anything except every so often quite varied just off and down
the hall now in front of you, down you would imagine in Ward C
the the the the bellowing of a of a very masculine voice in
pain. Ouch.
That hurts.
Just that single voice. Are we good people, do you
think? Deanne that's see.
That's the thing. I don't think.
I I don't know if I have a moral
compass. Yeah, I'm not.
I don't want Murderbot. To like, kill everybody, but I
don't care if he kills some people.
Yeah, I think. I think I am.
Going to push. 4/4 I'm going to push door.
Door A Open first. We're just going to see one of
these other really fine. He's.
Clearly fine for now. Look, listen to him.
He's. Fine.
He's like babies. They're like, you know, I was
thinking it. Was like a.
Trap. That screaming was like a trap.
Just one voice. Sometimes you got to let them
cry themselves out. It's a trap.
It's going to be a minute. I figured.
I figured that. This was rude.
But. Maybe he'll stop.
I. Think he'll stop?
Oh man. Anyways, Ward A please you pop
the door open to. Ward A.
You see a long long haul 2 tiers to this hall.
Some metal graded staircase long at the end of the room.
Some flickering drop lights from above illuminate this two tiered
room. A walkway about 1012 feet up
lined with doors on both the top and bottom floor right going all
the way down. At the very end you see a big
glass windowed office. Lights out in there, but you can
see you know, little desk what not.
Some back ends of computer screens that are off the lights.
Really from is. There like another.
Door like an exit to another hallway on the 2nd floor on the
second tier of stuff up there, Yeah.
Is there a whole? Different corridor there are,
yeah. I figured like get into.
Word C from the second level. Yeah, above there.
Are a lot of. Doors.
Up there, there aren't any. Hallways leading off up there,
but there's a lot of doors lining, you know, the bottom
floor and the top floor spooky doors I.
Don't know, Let's go open a spooky.
Door maybe? Spooky door #1 perhaps?
These doors are in an array of of openness, brokenness,
closeness. Oh, OK, The they.
They run the skew. This building really looks like
it hasn't been used in a long time.
OK. Well, check the office.
Or yeah, let's check the office. Yeah, we'll check the office and
then we'll go. See if that guy's OK.
If he's still screaming, we'll know he's.
OK. Yeah, you guys move.
Down the corridor, peeking into the the rooms as they are opened
or closed next to you, you see in in in most of them beds or
some of them bunk beds, most flipped or wrecked in some form
or fashion. I'll say that looking around
this as you move down and are able to like examine with time,
it is this seemingly there's a lot of really good like you're
getting the idea that there's a lot of good places to like hide
behind. Like you can see the course in
all of this. You can see the like places
where you should be like crouched down behind that you
could use for cover. You can see the like angles that
you would have to make, but you're just not having to do any
of that. But like, you can see the game
floor in all of this D Ham turns.
To Dill and he says Dill, this looks like it would be a lot of
fun. However, I did just realize who
the masculine voice is and we should probably go rescue him.
It's a person we know. Oh, OK.
Or maybe. Maybe not.
But I think we should go check OK I.
I didn't know I knew anyone else, I think to punctuate that.
The voice is cut off in the midst of a particularly loud
scream, and you're left in a pitch of silence.
Here in Ward A. Well, I guess it doesn't matter.
Now. So let's keep exploring.
Well, Oh, he's got a little, it's a little scream still left
in him. I heard it.
I heard it there. Just a little bit.
No, no, I'm still I'm. Still here.
Help. OK, let's go.
OK, we're still going. You know, the scream cutting off
and you to you that exchange. Why not leave it in?
Goes off. The camera shoves back over to a
hand grabbing the edge of the corridor and pulling themselves
around a corner. And you guys are rushing off
into the maze, spigot pedal behind you, you can hear the the
wispy screams of a green specter, of the green specter as
it chases you down the hall. What do you guys do as you start
running down this hallway? I mean running this.
Isn't by any chance the? Same hallway that pollen went
down. Is it?
It is not as though it's the. One that you have come you you
ran down and then ran back in. So you know one of these routes
a little bit better. OK, where's the power up?
I'm. At this point I'm.
Following pedal if she like at me and took off running and
pulled me behind her so I'm following her lead but I can
kind of shout the power up that way.
I'm going to roll to open. My brain to try and remember,
see if I can remember how to see.
I've been here before. There has to maybe I know a
shortcut or a something. Oh Yum a 12.
Wow. Also.
I love to. Wait.
Dang. OK.
She is. Going to be a absolute monster
by the end. Your level 8 Lawrence is still
3. This game is such a personal
adventure. You know I got an XP but I'm a
newbie. Care, but I'm.
Newbie player. So it's like it evens out
because I don't know what I'm doing.
You got a 14. I got 12 because.
I'm rolling to see if I know like we're trying to remember a
shortcut or like is there like a where a where place we can hide?
Oh, I guess I could open my brain.
Look at the questions our 12 plus rich the words that take my
was time to see if you level if you.
Leveled up you could just straight discover something.
This is true. I don't.
Know I'm just trying to figure out like is there like I I must
have gone through this before so is there like yeah a hideout
that the ghost can't find us or something that I must have used
in the past that I'm kind of conveniently activate my memory
on A10 plus to give you good. Detail you have a spigot at
least able to point you off in One Direction and when he tells
you the power ups that way, you get the like immediate that like
that muscle memory starts to kick in and you start to like
really think of a little bit of the like layout on this area,
maybe of the board of the twists and the turns over here with the
power up being that that way. You know that he's right down.
You know a number of halls left right here, across this one,
left, right there, whatever that you could probably bring
yourself to that power up without him telling you.
But you also know that in the exact opposite direction, right
left there, across that hall, right, left there, whatever is
another power up. It's like a mirrored board.
You get the whole the the you begin to get the idea of like
paths you can take, directions you can go and where these power
ups are. How well you guys can use that
information to, you know, develop a plan as you run if you
wish, but you know that board. So there's a power up in one.
Direction. There's power up in the same
spot in the opposite direction. I think you could.
I mean with a, with a. 12 The the the good detail, right is
that you're able to probably piece the the square of the
board together that it's all sort of just mirrored pathing in
each quadrant that leads down and into a power up.
Got it. OK, so then.
Am I able to know if there's a difference between the two power
ups or is it just it's a chance situation?
I just didn't know the same They're all these all of.
These power ups are the same. Got it got it, got it.
This is sort of. A capture device for these
specters. The Specter sucker spigot.
There's a power up, yes, that direction, but the it's, I'm
starting to remember now they're all mirrored, so there's a power
up in the opposite direction headed that way.
Does it matter? Do you think it does?
Does it matter or should we just go back to get the same one?
No, we should probably check the.
Other one because I used that one and then it died.
So I guess we should go towards the next one.
So then I. Start to lead the way around.
I was just like, OK, then, then this way and then we start
running and you do you take the. Corners at first the spectre is
hot on your tails, like while you guys are having this
conversation, right. But as you guys like break convo
and put the head down and dead Sprint speaking, it's really
easy to keep up with her, even though she's not telling you the
directions that she's running and dead sprinting.
It's a mirrored map of the one that you have in your brain of
how to get to the other, how you got to the other power up right.
So it's it's really easy for you to follow of that pathing and
you guys come to the place where the power up should lie, but the
hallway is empty. Oh well, well.
Well tits, I love that that's your catch phrase.
That that's embarrassing. Maybe Paul got to it before us.
It is possible. Because we did release the
hounds. Well, at least we.
Lost. Green guy, what do we do now?
There's been a light trimmer. In the the, the the stone around
you, ever since you've released the beast into the the maze, it
intensifies for a brief moment and you hear this like echo down
the the maze walls. This the the multi tonal pack
beast groan as it's off. You hear that briefly and feel
the, you know, intensity and then it kind of settles back
down to its normal rumbling. Should we follow the beast?
Should we? Try our front feet.
He's my homie. Maybe if we.
Can stay behind him, he can clear a path.
I don't know well if. If the board is up in quadrants
and we've seen two, I'm assuming that the other two are just
mirrors of these two. So there should be in theory two
other power ups. Unless pollinism snap those up
too. Because she's efficient like
that, but hopefully not. So you're hoping your friend is?
Not efficient. Well, I mean at least.
If she has a if. She's grabbed and.
Maybe she's using them sparingly.
Well, so we could either follow the beast and hope that it lead,
then hope assume he leads us to the center where the key is, or
go. Out into.
The maze to find more power ups so that when if we do encounter
green or was it pink you caught yellow green is.
Chasing you. Pink's fucked off in the maze
somewhere and Blue is chasing Pollen.
Got it. OK, so.
There's 3 ghosts that we're trying to avoid and two power
ups out there actually. One beast and three of us while
you say. That all we're, you know, we're
trying to avoid. You guys hear the hissing of
that green specter that's coming down the hall after the hall
that you guys ran down. It's still following this path
right towards you. OK, we we got to move.
Yeah, let's stop. Classic campaign problem, isn't
it? Speaking.
We just like to discuss things. We just we got to.
We just want to. Gamble all day and we can we can
run and talk with the spectres here on you.
Oh yeah, it's a spectral screech, you know, echoing down
the the halls after you as you kick off down and start running.
Fade us over and into the cut off scream of the bellowing
voice and you guys in the silence as you head back out and
into the hall and turn your attention towards Ward CII
Think, I think we. I mean, I kind of just want to
bust in. Yeah, let's just knock down the.
Doors. Yeah, dude, you kick the door.
Down and I'll do like the what's that movie just gonna unload a
full. Clip into this room.
Yeah, like I'm going to do a. Diving move.
I'm going to throw knives with one hand and I've got a pistol
in my other hand. Man, you're going to kill the
guy. It's getting tortured.
Just give him the easy way out. Yeah, but it'll be so cool.
So fucking cool dude. That'll be his last word, so.
Fun you guys. Totally.
Brad bust in in AV formation with Killbot taking the center.
Coming up guns akimbo to the side, throwing knives.
Is this a legit? Is this a legit?
Killbot has to stay. Inside of my tummy during this
maneuver, OK. 'Cause no killbot will.
Kill everyone in the room. I might kill everyone in the
room. Good point.
But I do think we're going to. It sounds like we are going to
dive in there. Other guys style.
Yeah. Guns akimbo, I love.
It OK, really quick. What gun do you have, Dill?
Pistol he picked up. Oh yeah, 2 guns I've got. 20
bullets in my head. X can't give it.
To you is. Playing as you guys are going to
give it to you. I know we don't have a license.
On that but like that's what's playing X will never give.
It to us, maybe it's chat you maybe.
It's like, you know, Q. Hands it to you.
You know quick listeners well. X.
Don't give it to you. And then there's you in the
podcast. Oh no, I can't play both at the
same. Time.
Oh no, I'm just pausing and restarting both of them.
Quick. Grab a friend.
Quick. Grab a friend and catch them.
Up and then come back. And then once.
We both here now begin. I'll give it to you.
As you guys bust through the doors, it blares guns akimbo.
What's in here? You guys bust through bullets
flying through the air to to see a room not different in length
from ward A though different in structure.
What what was like flipped tables to be used as like
barriers and little, you know little gun gun protective areas.
A lot of this has been brought out replaced with seating all
moving down the room facing what was the office.
This office has been either hollowed out or blown out there.
There isn't this big like structured wall around it, big
structured glass wall that's been removed for what looks like
a stage and a top. The stage is a little surgical
chair, big ring light above it the the the necessary surgery
tray and all the little tools next to it.
Big green light on creating the spotlight above a big old beefy
boy, just a very large gentleman muscles bulging, veins near
popping in all of the the little vascular spots up on his biceps
and then in the shoulders you see like one big vein just like
finger size sticking out of his neck.
There is a mask on that is pinning this person to the the
surgical chair and you can see this canister of gas in a tube
hooked up to the the front of the mask.
You can hear the muffled moans as they're like thrashing,
trying to break free from whatever leather bounds hold
them down. And as they like snap one arm
free, you see the muscle bulge out further and the arm suddenly
like balloons up a bit to be bigger than now.
It like doesn't quite make sense for the body and in the chest,
like half of it bulbous. This is up balloons up to the
muscles forming into place as the whole body just gets bigger.
By the time the left arm can it breaks free of the brace that it
has on itself. The whole body is just sort of
enlarging before the mask sloughs away and the the demand
is too large, bulbous, and it's not asymmetric definitely to fit
in this chair, Eham points at. Dill and then points at the
creature and then points at Dill and then points at the creature,
you guys. Mean to tell me you were not
firing your gun? That's a really inaccurate way
to fire a gun. It is but.
Just just kidding, I do that. From I do that from the ground
after I've akimbo you jump and dive.
I was like, man, this. Tactic is bad if you're akimbo.
I sort of figured that I would like.
Start shooting once I had a beat on what was, you know, I landed
on the ground during the description of what was going on
in the in the room. So I'm I'm also shooting on.
That's funny. So probably lay down, fire, lay
down fire. It just doesn't feel like it
quite fits this though I it should right?
It just doesn't like it's let's see.
Is there any? Is there just like a?
Chute full of holes. I might just say do something.
Under fire, just harm take. No sucker.
Someone you know, it might just be do.
It maybe make just like bad oh when you do single combat with
someone. No quarters exchange harm, but
first roll plus hard on A10 plus both on a 7 to 9.
Here's one on a miss. Your opponent chooses one
against you. I mean, there's, I guess there's
options. In lay down fire if if you want
or you can just do something under fire to just shoot at the
at the man creature. I suppose I'm laying down fire.
Let's shoot the man creature pretty.
Sure, I'm a plus. 2 hard dill lay down, fire both.
Of you or let's start with Dills and then you know if he provides
something to D ham D ham, you can get the bonuses as well.
Maybe I rolled. An 8 or maybe D ham you roll
plus. Like help interfere.
Since you're doing the same thing from the other direction,
I can help. I help.
I help really a whole lot. It is 11 11.
On a help role, Yeah, yeah, yeah.
You give him a plus one. And you're not exposing yourself
to excess, excess danger beyond what you're already doing to
like doing this situation. Yeah, like falling down onto the
ground. DM is literally holding Bill's.
Wrists. Does that bring you 2 and 9?
Yeah, with the plus one. Yeah, I.
Was going to OK pick you. OK, let's take an opportune
shot. Are you trying to do a battle
move? Are you trying to do you have a
sort of a plan DM? I want it to die.
OK, well then let's. Let's pry supporting fire giving
another PC Plus one choice on their own battle.
Oh, sweet. OK.
OK, you think you're the House of pain.
I am the House of pain, Blam blam blam there's.
Knives. There's bullets.
Ripping across this room, we'll say that you know a couple
knives hit the enlarge inning man as it comes up off the table
knives hanging out of it. They fly past they hit the
curtains behind right. You're just peppering a few
bullets go off. We'll say that you clip the mask
before it comes off So like it gets less smoke in there.
His like left hand is not quite as big.
You like clip the the hose so it starts hissing out right as that
arm breaks up. Got to get me some of that big
juice. D Ham you have a + 1.
On whatever battle move you make next, for the moment I'll give
you, but you guys roll up and behind these barricades I crack
my stomach. And I whisper inside.
Give him hell, murder bot. Online 4444 And he like comes up
pointing the guns out at the the the man creature on the other
side who begins to roar, black hair falling into its face.
And you hear the loudspeaker come on, say, I suppose now it's
time to see how my other guest will deal with you.
Get a branch and there's a roar from the other side of the room
and the man creature. Starts. ### down grabs like some
chairs and like a gorilla, just like leaps up and over and we'll
leave it in the air now as branches in the.
Air coming down. The top of you.
Sorry, I remembered too late the Schwarzenegger.
As Arnold. Schwarzenegger bears down the
top of the two of. You.
Oh no. No, no.
Oh my gosh. Oh yeah.
History I. Was going to just say, but I
think because Lawrence has two histories he likes to focus on
now, we'll start at the top. Dill, is there any history
changes for you? No.
I don't think so. Hand out a negative I would.
Agree actually in this case, like while you guys did do cool
like maneuvers and stuff, that's no different from you doing cool
maneuvers already. Like you know, you guys have
each other's back. You learned about the Ship of
Theseus? That's true, he did open.
Up. He did get deep.
He did say press 2. Obviously we did have a, we did
have. A heavy conversation for a
second there. Do we even tried to talk about
his stuff for a second? OK, I'll give that to D Ham.
Yeah, yeah, I was like super agreeing.
That's funny. D ham for you.
Yeah, no. As much as I want to put like
that dump into murder bot, I can't in this situation.
He pressed 2 so he's going to get a + 2 Fuck yeah pedal and.
Bigot. Do you guys continue in order?
Mike, I would say. For being in the midst of all of
it and Pedal remembering the layout of the map to know where
the other power ups were, I think I know Pedal a little bit
better. Starting to understand what she
must have gone through in this maze to have been in enough
times to remember the layout. It's a good thing you didn't
just think. She was a liar and didn't know
where the power ups were because there wasn't a power up there
which it could have gone that way, yeah.
Fucking right. Why would it be mirror?
I'm glad you're the light you trusted.
Me and didn't watch the lights are going to come on.
And I'm going to be like, damn it, that's not even close to
true. And pedal.
Yeah, I think. You know, I didn't want to leave
Spigot behind. I went and saved him.
You know, I want, you know, he's a member of our crew.
You're so right. You know who wasn't a?
Member of our crew branch. Yeah, I will say.
In this case, I do you. Do you think that you know
Spigot better? It's now seen you.
I can agree with what Mike's saying that he may know he like
Spigot may know pedal a bit better because now he knows he
can rely on pedals like instincts in these games to get
him through. It's happened multiple times and
we just haven't taken history from it.
But it was right in this case as well.
But do you think you know Spigot better?
Like you guys work together well, but did you learn
something new about him in this case?
Doesn't know how to shoot a fucking.
Gun. Well, I guess he does, but I
guess guns. Don't work No, I guess not.
I guess you put it that way. I guess I didn't learn anything
new I figured we I think we trust each other more, but I
don't think I learned anything new.
I guess no, no, I think about it.
I mean, I think at some point that's.
Where it becomes, if it does become a little bit more
difficult to like continue learning new things, I don't
think that it let's, I'm going to read, reread that history
just real quick because I don't think it's necessarily, I don't
think like there's a negative. There is a negative.
It's either. Because if we don't give a plus
one, we do give a -1 let's see, choose a character who knows you
better than they used to. I guess that's how that goes if
they know you better. So really spigot, it's do does
anyone does pedal know you better?
You know pedal better? Damn.
So we've been doing history wrong, this whole.
Time. Damn.
We may have been we. May have been the the only thing
in that. Situation is, the first shot I
took was to protect pedal versus protect myself.
Yeah, that. Oh yeah.
Yeah, yeah. So there is an argument to be.
Made that I didn't, I didn't cover myself.
That's a great point. And I tried to get back to.
Him so we could. Protect each other.
Yeah. Come on, Grace, Let us have.
Some. Yeah, OK.
Yeah, yeah. That's a great, that's a great
way to put this. And yeah, both of you get plus
one to one another. Yeah, it's all about phrase.
My fault that my character. Just is like an XP machine.
She is an XP. Machine, I don't blame you at
all. I wish I.
Had read that character. She.
Oh yeah. I would abuse it.
The two the two moves I. Have right now because I can
pick 2 is the ferocious snarling.
Is that when I go aggro I sort of press hard because I've got
more to fuck? Weird.
And then my other one is the Juggernaut and it's take -2 on
all when you get harm. So anytime I get harm, it's -2
holy shit. Wow, that person.
Does not. Die.
Yeah, you're. I mean I must have.
I mean I. I was here for so long.
I feel like I must have. I have to.
Maybe explains why I've been here for so long.
Like how I've made it. Yeah.
You beat ass. I'm hearty.
That put me in pedal at. Plus that put me in pedal at +4,
so does that mean I roll back to 1 and mark experience?
We sure do. Hell yeah, Mike.
Oh yeah, now I'm. Halfway to the next level, I
think it's been pedal. Almost every time for you,
because if I recall I just listened to like I edited an
episode recently where you did that, like maybe coming off the
pinball board or something. It's always pedal spigot.
I've. Always been buddies because
we've got the history of working on the water machine.
Together. Best friends.
It's kind of. It's kind of the two water.
Folks and then the two freaks that follow them.
What's the fleshies and not? Like yeah, it's the fleshies and
their non fleshy companion. It's like their friend.
And then one of those also has. A murder son.
It's like if the Scooby-doo. Gang had two Scooby Doo's, yeah.
Dylan D Ham's objectives. Are stressed as they fight the
very person they came to save. Can Spigot and Pedal achieve
victory over the crypt before their allies hand is forced?
This episode was produced and GM D by M Williams, featuring
Lawrence Jennings as Deluca's Chophouse answering machine,
Theodore Stringer as Dyl, Grace Stringer as Pedal, and Mike
Harrison as Spigot. Music composed for this season
by Chris Rogich. Additional voiceovers by McKenna
Lynch. That's all for this time on.
WPR I'm Q See you next time. And and we're about to do our
apocalypse. Gang, what are we?
What is our gang going to be named?
I mean, you guys are what you're the.
Blunt brothers or the Blunt Brotherhood depending on which
tattoo you get. Blunt blunt their hood.
Oh. Yeah, the blunt.
Brotherhood. What?
Yeah. We were naming Pedal's gang and
she named him the Blunt Brothers.
But then you made a joke that branch.
Had a different. One blunt brotherhood on his or
something. Do you recall this?
I like Blunt. Brethren.
Too blunt, brethren. All every tattoo is.
Different, except it's a different version.
So we need to figure out what our gang is.
Going to be named our our group of characters.
Oh yeah, we don't have a gang name.
Maybe we'll discover it this time.
Pickles. Pickles is I think.
Presently the the name on our car Dickles Dickles Pickles.
Oh yeah, Dickles Pickles. I it's not what?
That's not what. My vote is that's just the
status quo as it stands. I don't also like the
connotations. Of that gang name.
You know, I don't know if I want to be Dickle's pickle.
We could be Ted. We could be.
Ted's Pickles. Because we came from Tedville,
We could be, I feel. Like Gabe.
And I talked about the what happened when he stole this
Dickle the pickle truck, and I think that at some point we
mentioned him getting the shit kicked out of him by a bunch of
Pickles and mascot costume like people.
And that's what happened to, Oh, that's.
What happened to Spigot SO? There's already a gang out
there. Dickle's Pickles is probably
already a gang. Oh yeah, I was we.
Were stealing. Oh God, we don't.
We don't want to run into them, but.
That does, you know there. There's a an interesting mistake
in identity, since we know that that is a gang.
If we pretended to be Dickles Pickles, you know, maybe they're
use their reputation. Oh, it's so choice we are. 4
good acquaintances. 4 good acquaintances.
Feels about right for. Any of our any of our campaigns
so far, we're just good acquaintances.
You know.