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Dan and Dan with the gaming 
flair Pixel Dreams and Worlds to

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share. 
Joystick tales and button cues. 

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Welcome to gaming views. 
Level up. 

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We're on the go, now we're up. 
Silly audio flow from the Rachel

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to the new reviews. 
It's a life of game. 

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Games with gaming views. 
Welcome to episode 2 of Gaming 

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Views. 
And I'm laughing because as of 

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when we do release video, Dan, 
we've still got to do that 

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dancing we were doing to that 
injury. 

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I genuinely love that, thank you
so much every time. 

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It was funny because when we 
recorded the pilot, I just stuck

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in my casting views intro, 
didn't I? 

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And then I, I messaged you. 
I think it might have even been 

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that same night. 
I said, Dan, I've got us an 

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intro. 
I've got us an intro. 

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It was. 
Yeah, and, and how much better 

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of that. 
People talk about the demons of 

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AI. 
But Dan, there are good things 

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for it. 
I'll tell you. 

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Number one, it'll be #1 in the 
charts. 

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Then how are you doing? 
I'm good. 

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I'm very good, thankfully. 
Yeah, I've had a break from 

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work, so which has been very 
nice and spent an inordinate 

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amount of that, even though I 
was away still gaming, thanks to

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those lovely inventions of the 
the little handheld pads, the 

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little backbone. 
So that helped me massively. 

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So, yeah. 
But I've, I've been really good.

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And now you know, he gives it 
cracking on Episode 2. 

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You know that difficult second 
album. 

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And see how we go. 
Nice, nice. 

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Yeah, It's been a while since we
recorded, but I, I think partly 

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because I've, I've been on 
holiday, you've been on holiday 

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and partly I've had, well, I'm 
not going to call it the flu, 

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it's not been the flu, but I've 
just been. 

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Really. 
Grotty. 

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Yeah, I've been so grotty this 
last week, but I want to record 

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and as you said, Episode 2, the 
difficult return. 

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We've had a lot of conversations
though, since last episode, how 

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we want to take it. 
So we're going to settle into 

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kind of like a groove of, I 
think we're going to talk about 

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what we've been playing since 
previous one, then a talking 

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point and and what we're looking
forward to. 

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So yeah, what have you been 
playing since or, or what sort 

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of gaming stuff have you been up
to since the last step? 

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What haven't I been playing is 
is probably so I I think the 

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last time we talked we were on 
the cusp of the the switch to 

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pre-order yes, which I managed 
to bag. 

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So I'm very thankful that I 
managed to bag one weirdly 

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through Argos with Mario Kart, 
so saved a bit of cash as well. 

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So very much looking forward to 
June for that. 

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And then, yeah, I seem to have 
been ripping through quite a lot

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of the recent Game Pass 
releases, got my mind completely

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blown by the puzzle of 
blueprints, which, which I know 

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I, I talked to you about, but 
the depth that that thing goes 

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is insane. 
I mean, it's, it's almost like 

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you kind of you complete the, 
the main objective, which is 

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essentially it, it's essentially
a room building game, the play 

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on words, blueprints and you 
build rooms and it's a road 

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light. 
So you kind of go through each 

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day and the rooms reset. 
But the idea is to find the 

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elusive missing room 46. 
But once you've done that, it's 

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almost like you've done about 
25% of the game. 

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The depth of the puzzles in The 
thing is just insane. 

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And you only have to take a look
at Reddit to see, you know, the 

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amount of conspiracies and 
theories and, you know, 

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solutions and all sorts of these
things. 

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So it's it not normally my 
normal type of game, but I've 

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seen such good things about it. 
I thought, you know, I'm going 

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to give it a blast. 
So, so that was one thing. 

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And then on your recommendation,
I picked up South at Midnight 

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and tore through that, completed
that, loved it. 

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Not even on story mode, which is
which is the usual for me. 

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I kind of went, no, do you know 
what? 

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I'm going to have a go at it. 
And, you know, it's not a taxing

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game, but absolutely beautiful, 
you know, stunning, the music in

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it, It's incredible. 
You know, you know, it's good 

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when when your wife sits down 
and goes, it's really weird, but

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it it looks great. 
I was like, yeah, yeah. 

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So and then obviously just the 
last week, Oblivion Remastered, 

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I mean, it's just hit the 
nostalgia spot, you know, that 

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nostalgia sweet spot. 
And and you know, I'm only level

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7 or 8 or something at the 
moment, but it's, you know, it's

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taken me back 15 odd years 
going. 

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This is what RPGs were like when
in their heyday. 

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So yeah, yeah. 
And then, you know, gearing up 

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for a bit of doom later next 
month and just just generally 

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absorbing what's out there. 
Nice, nice. 

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How about you? 
It's it's been a couple of games

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since we've last last recorded. 
So and do you know what? 

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And and you saying what you're 
saying about blueprints in the 

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South at midnight, which I'll 
come onto as well leads in, I 

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think perfectly accidentally to 
our main talking point as well, 

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doesn't it, Which we'll come 
onto. 

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But for me there was two games. 
It was Life is Strange double 

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exposure I do like. 
You're a big fan of those, 

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aren't you? 
Yeah, yeah, yeah. 

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Those, those Life are strange 
pieces. 

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Yeah. 
I, I, I couldn't get into them, 

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but I know, I know you. 
You really enjoyed them. 

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Oh. 
I think the first one still 

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stands out for me, head and head
and shoulders above them all. 

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This one I had fun with it. 
It's not as good but personally 

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but I still I still enjoy that 
type of game it. 

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It hints. 
I haven't. 

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I haven't seen anything about 
it, but it hints at something 

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camera related. 
With the whole double exposure 

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it it feels like there's a an 
element with a. 

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Is it? 
Is there, it's, it's actually, 

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it's the, the, I think the first
game had more of a camera 

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element. 
This one is, it's, it's very 

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clever. 
It's got 2 timelines. 

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So it's not a spoiler because 
it's part of the game. 

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So there's a character dies and 
your character can be in the 

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timeline where she's died and 
the timeline where she's still 

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alive. 
And I think that's what the 

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double exposure is, is gotcha. 
Makes sense? 

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And I think the reason why I 
like those games is they've got 

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like a heart to it. 
The characters are quite. 

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There's a bit of emotion behind 
the characters. 

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Got you. 
What I look, I think it's 

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something we both enjoy about 
the games that we pick up is, is

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the storytelling element, right?
Is that you kind of get you kind

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of get pulled in, you're drawn 
into the, you know, the the 

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games that we typically play in 
that. 

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And actually I think when we go 
on to talk about today's topic, 

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there's a lot of those feedings 
that because they're very much 

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story driven, certainly the ones
that I reminisce about are very 

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much story driven elements to 
them that pull you in. 

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Yeah, it's I've really found 
myself over the last probably 10

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years is the games gotta have 
that story for me. 

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It doesn't have to be like mega 
cutscenes or anything. 

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It, it could be told through 
like I've only had brief 

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exposure to, to blueprints, but 
it could be through notes or 

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something, you know, and that 
that could sometimes be almost. 

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Like game in this entirety. 
So, yeah, I played that and 

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completed it. 
The other game was South of 

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Midnight, which I know I was 
talking to you about and, and I 

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love this game. 
So if you're listening and 

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you're on Xbox, it's on Game 
Pass for me. 

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Yeah. 
If you've got Game Pass, it's 

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it's just play it. 
You know, you've got nothing to 

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lose. 
For me. 

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It's, you know, we at some point
we might talk about it. 

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We've discussed there are, you 
know, it's not, is it perfect 

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game? 
No, but it's it looks great. 

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The soundtrack for me is just 
astonishing. 

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It's phenomenal. 
I actually want to buy the 

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soundtrack and and I think I 
found it on Spotify because it's

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it's just so good. 
And again, it's a game that's 

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got that heart and emotional 
core to it, hasn't it? 

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It has, yeah, 100%. 
It's a it's a wonderful story. 

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Didn't quite go to the place, so
I was expecting it to and and I 

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think the only thing that for me
was the tiniest of letdowns was 

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the end was just very abrupt. 
But you know, like you, I think,

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you know, it's the epitome of 
that, of that AA statement of a 

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game which is like, you know, 
come and play me. 

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I'm not going to take up 
inordinate amounts of your time 

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or maybe brain power, but I am 
going to draw you in with 

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something quite special. 
Yeah, yeah. 

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I was like, yeah, I started 
playing it and I thought, oh, 

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it's just a like an action 
adventure game. 

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But when you do the first sort 
of quotes boss, yeah, it spun on

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its head for me then. 
Yeah. 

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And and I just thought, wow, 
this this is a game. 

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So yeah, I completed that. 
I completed that last week. 

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So the frustrating thing was I 
done, I think it's got 14 

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chapters. 
Is it 14? 

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Yeah, 4 four, Yeah, 14 sounds 
about right. 14-15 something 

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like that. 
Well, I did. 

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I I got to the penultimate 
chapter before I went on 

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holiday. 
Then I left it for a week and I 

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was just thinking, what's that 
last chapter going to be like, 

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man? 
I can't wait. 

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And then you get to it and 
you're like. 

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Oh yeah. 
Oh, OK. 

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And, and I think just to echo 
you, I couldn't believe it, I 

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was so excited when I saw 
Oblivion Remastered drop. 

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So I think that came the day I 
got back and I, I, I'm someone 

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who, I completed it originally 
sort of three or four times, I 

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think. 
Oblivion. 

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Yeah. 
Weirdly, I was having a look on 

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the Xbox because the, the 
achievements bit shows you the 

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dates you unlocked it. 
I've obviously completed it in 

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between, but my first 
achievement was in 2009. 

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The final achievement, which 
100% is it was 2017. 

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So I've been playing it. 
I was playing it sort of like on

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and off for eight years. 
It's almost like a new game, 

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isn't it? 
It is it. 

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It was one of those games that 
took over my life at the time, 

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you know, I, I, I played it and 
it was it, it, it was all 

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encapsulated. 
It was the only thing I played, 

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you know, and I laughed off the 
whole horse armour, you know, 

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start going and, you know, and, 
and I think it was those 

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interconnected systems that you 
just kind of go, this is nuts. 

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Like, you know, being a, for 
anyone who hasn't done it, try 

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it. 
But, but when you get hold of a 

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poison apple, being able to 
pickpocket and put that in 

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someone's pocket and then just 
walk away and watch them slowly 

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lose 10 health points every 5 
seconds or whatever it is and 

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die, you know, with, with no 
ability to heal them. 

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So, you know, those sorts of 
things and the, and, and the 

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way, all right, you look at it 
now and it's a bit clunky, like 

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the MPC's wandering the same 
routes and things like that. 

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But but still from from, you 
know, we're talking 15, 17 years

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ago when it was coded. 
It's a work of art and just 

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that. 
And you can see where all those 

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RPGs come from. 
And it is like you say, now in 

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Unreal Engine 5, but like a new 
game. 

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I mean, it looks stunning. 
I mean, it's still a bit janky, 

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but it looks amazing. 
Yeah, I mean, it wouldn't be 

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Oblivion or a Bethesda game, 
right if it didn't have some 

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some clunkiness. 
I mean, I still think the 

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original still looks good. 
Do you know what it's lost for 

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me that the original had? 
It was sounds really bad, but 

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it's that Vaseline 70's porn 
star shine that it had to it in 

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00:10:56,160 --> 00:10:58,320
the original, right? 
And now they've kind of taken it

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and kind of gone. 
No, no, no, we're not going to 

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do that. 
It's very pretty, but it's there

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are there are elements to it. 
Well, they've taken that away. 

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It looks very brown. 
Quite a lot. 

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Very much. 
Yeah, very much brown. 

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00:11:12,160 --> 00:11:12,960
Not a bad way. 
Well. 

223
00:11:13,400 --> 00:11:16,520
There's two bits I'm looking 
forward to. 1 is the the 

224
00:11:16,520 --> 00:11:17,920
Shivering Isles. 
Yes. 

225
00:11:18,120 --> 00:11:19,600
I never never played that day or
so. 

226
00:11:19,640 --> 00:11:21,920
Didn't you or the OR the OR the 
other one? 

227
00:11:21,920 --> 00:11:24,720
There were two weren't there and
I didn't play either of them. 

228
00:11:24,720 --> 00:11:27,400
So I'm really looking forward to
getting the end game and playing

229
00:11:27,480 --> 00:11:28,240
that. 
That's good. 

230
00:11:28,240 --> 00:11:30,800
That's good. 
And the other one was there's a 

231
00:11:30,800 --> 00:11:34,080
mission I remember where you you
go into like a painting or a 

232
00:11:34,080 --> 00:11:36,240
painted world or something like 
that. 

233
00:11:36,240 --> 00:11:39,360
That rings a bell. 
So I've just done the dream 

234
00:11:39,360 --> 00:11:41,400
world. 
So in one of the towns you have 

235
00:11:41,400 --> 00:11:44,880
to enter someone's dream and do 
the tests of perception and 

236
00:11:44,880 --> 00:11:47,040
courage. 
And so you, so there's there's 

237
00:11:47,040 --> 00:11:49,400
that one. 
And yes, there is. 

238
00:11:49,520 --> 00:11:51,880
I can't remember if that was 
this or Skyrim, but there's 

239
00:11:51,880 --> 00:11:54,320
definitely AI remove the 
painting because as I was 

240
00:11:54,320 --> 00:11:57,360
playing, I was like, is, is this
the painting? 

241
00:11:57,520 --> 00:11:59,640
And then I was like, no, no, no,
this is different. 

242
00:11:59,640 --> 00:12:01,760
This isn't. 
But yes, there is the painting 

243
00:12:01,760 --> 00:12:02,440
model. 
That's it. 

244
00:12:02,440 --> 00:12:03,760
I've got two more things to say 
about it. 

245
00:12:03,760 --> 00:12:06,840
One, I'm like, you know, I'm 
still early on, I'm level 10 I 

246
00:12:06,840 --> 00:12:09,680
think. 
But I've decided to to hit the 

247
00:12:09,720 --> 00:12:12,160
Dark Brotherhood missions 
because I want to get all the 

248
00:12:12,280 --> 00:12:15,360
the bad stuff done 1st and out 
the way so I can focus on being 

249
00:12:15,360 --> 00:12:18,240
the good guy again. 
Oblivion for me was one of the 

250
00:12:18,240 --> 00:12:21,320
first games when I first played 
it and I think I might have done

251
00:12:21,320 --> 00:12:25,200
it on the PC either way, where I
realized because I was new to 

252
00:12:25,200 --> 00:12:27,720
the game that I completed the 
main quest in like, I don't 

253
00:12:27,720 --> 00:12:32,760
know, 6-7 hours, but there was 
like 80 hours of game outside of

254
00:12:32,760 --> 00:12:35,360
the main quest. 
And that's what, you know, my, 

255
00:12:35,480 --> 00:12:38,480
my mind was blown at that, that,
you know, hold on. 

256
00:12:38,680 --> 00:12:41,320
The main quest is like the 
smallest part of this game. 

257
00:12:42,120 --> 00:12:45,200
Yeah, I was, I was reading just 
today actually. 

258
00:12:45,200 --> 00:12:47,840
It was just an article popped up
on probably I Gen. or something 

259
00:12:47,840 --> 00:12:50,000
and basically said, you know, 
where you know, how long is it 

260
00:12:50,080 --> 00:12:52,640
and it and I think it was like 
between 20 and 25 hours for the 

261
00:12:52,640 --> 00:12:55,640
main campaign if you take it at,
you know, a steady pace. 

262
00:12:56,840 --> 00:12:59,720
And then the additional content 
could take it anywhere up to 

263
00:12:59,720 --> 00:13:03,440
about 120 hours. 
And then shivering aisles and 

264
00:13:03,440 --> 00:13:05,880
the other DLC were about 40 
hours each. 

265
00:13:05,880 --> 00:13:10,560
And I was like, wow, I'm not 
doing anything till 2027 then am

266
00:13:10,560 --> 00:13:11,960
I? 
I mean, that's me sorted. 

267
00:13:11,960 --> 00:13:17,320
So but yeah, I you know, just 
just you think what went into 

268
00:13:17,320 --> 00:13:22,960
making and and there aren't that
many of your bog standard, you 

269
00:13:22,960 --> 00:13:24,760
know, fetch quests and things 
like that. 

270
00:13:24,760 --> 00:13:28,200
They're all quite nicely 
tailored and written, and you 

271
00:13:28,200 --> 00:13:30,800
know you need again, is what 
makes it kind of special, right?

272
00:13:31,400 --> 00:13:33,080
But it's the ones that you 
stumble across. 

273
00:13:33,080 --> 00:13:36,520
So it's definitely a game. 
I mean, it does force you not to

274
00:13:36,520 --> 00:13:39,040
for a lot of it, but it's 
definitely a game that rewards 

275
00:13:39,040 --> 00:13:42,280
not fast travelling. 
Yeah, you have, I think you have

276
00:13:42,280 --> 00:13:44,320
doing this. 
I'm nodding in agreement even 

277
00:13:44,320 --> 00:13:45,720
though I've been fast travelling
quite. 

278
00:13:45,720 --> 00:13:47,480
A lot. 
No, I think there is some like 

279
00:13:47,480 --> 00:13:50,640
for me when I'm doing like the 
Dark Brotherhood, you'll fulfil 

280
00:13:50,640 --> 00:13:53,960
a contract and then I'll fast 
travel back to where I need to 

281
00:13:53,960 --> 00:13:56,040
go for that because I know 
there's going to be missions in 

282
00:13:56,040 --> 00:13:59,720
when I can explore. 
But yeah, it's yeah, if you're 

283
00:13:59,720 --> 00:14:01,480
listening. 
Explore, explore, explore. 

284
00:14:01,480 --> 00:14:05,440
That's all I say. 
So OK, I think we've caught up 

285
00:14:05,440 --> 00:14:09,080
with where well what we've done 
since we last released. 

286
00:14:09,080 --> 00:14:12,960
So let's hear a trailer from 
some friends of of ours. 

287
00:14:13,160 --> 00:14:14,520
It's going to be the Game Club 
pod. 

288
00:14:14,520 --> 00:14:17,240
Now I love these guys. 
The thing is they do about 5 or 

289
00:14:17,240 --> 00:14:20,800
6 different ultimately sort of 
sub series which come out 

290
00:14:20,800 --> 00:14:22,880
various days and every other 
week. 

291
00:14:22,880 --> 00:14:26,040
So yeah, let's hear from them 
now, but make sure you'll say 

292
00:14:26,040 --> 00:14:46,920
you go check them out. 
Hey kids, are you looking for a 

293
00:14:46,920 --> 00:14:49,840
new favorite fortnightly video 
game review podcast? 

294
00:14:50,040 --> 00:14:52,040
And boy howdy, have we got the 
show for you. 

295
00:14:52,080 --> 00:14:55,280
We take a different game every 
two weeks and we review them 

296
00:14:55,320 --> 00:14:58,160
just like a book club. 
You can find us on all good 

297
00:14:58,160 --> 00:15:01,200
podcasting platforms and some of
the sketchy ones too. 

298
00:15:04,120 --> 00:15:07,680
Simply search for the Game Club 
Podcast and join the club today.

299
00:15:09,840 --> 00:15:15,000
Right, Dan, we are back and as I
was saying before, we have got a

300
00:15:15,000 --> 00:15:18,480
number of subjects we want to do
as a like a main talking point 

301
00:15:18,480 --> 00:15:21,360
of the episode. 
I think this one, we didn't plan

302
00:15:21,360 --> 00:15:23,960
it, but it's fitting really well
with the games we were talking 

303
00:15:23,960 --> 00:15:27,120
about at the start. 
So we're kind of going to talk 

304
00:15:27,120 --> 00:15:30,200
about what it is or the 
difference between like AAA 

305
00:15:30,200 --> 00:15:33,840
versus AA and I guess we need to
throw in indie games into it. 

306
00:15:34,120 --> 00:15:37,320
Yeah. 
So I guess we need to just for 

307
00:15:37,320 --> 00:15:41,840
our view is what do we think the
difference is between them? 

308
00:15:41,840 --> 00:15:45,240
So I think it's easy with the 
indie independent developers. 

309
00:15:45,240 --> 00:15:47,680
You know, you're, you're talking
maybe a handful of people, 

310
00:15:47,680 --> 00:15:50,200
right? 
It's a game on a real shoestring

311
00:15:50,200 --> 00:15:51,640
budget, usually. 
Yeah. 

312
00:15:51,640 --> 00:15:55,440
And I think a lot these days and
maybe actually historically, 

313
00:15:55,440 --> 00:15:58,080
you've kind of been primarily 
released digitally. 

314
00:15:58,720 --> 00:16:01,640
And a lot of them take an 
opportunity in the indie space 

315
00:16:01,640 --> 00:16:04,120
because you probably would write
to release some things like Game

316
00:16:04,120 --> 00:16:06,840
Pass, to release some things 
like, you know, PlayStation 

317
00:16:06,840 --> 00:16:09,760
Plus, PS Plus, because, you 
know, it affords you a mass 

318
00:16:09,760 --> 00:16:13,000
audience for something that's 
potentially a a first project 

319
00:16:13,000 --> 00:16:15,720
or, or something on a much 
smaller scale than you've got 

320
00:16:15,720 --> 00:16:18,200
ambition for. 
So yeah, for that in that kind 

321
00:16:18,200 --> 00:16:20,120
of indie space, it's a bit like 
back in the day, right? 

322
00:16:20,120 --> 00:16:24,520
In the 90s, eighties, 90s, you 
know, when you you go indie 

323
00:16:24,520 --> 00:16:26,800
music, same thing, right? 
It's an Independent Record 

324
00:16:26,800 --> 00:16:28,560
label. 
It's it's small, it's niche. 

325
00:16:28,560 --> 00:16:31,240
It's maybe not something you go 
to a small venue here or 

326
00:16:31,240 --> 00:16:32,720
whatever. 
It's like, it's almost like that

327
00:16:32,720 --> 00:16:35,520
extrapolated out onto onto the 
digital gaming scale. 

328
00:16:35,680 --> 00:16:37,000
And then you kind of go up a 
tier. 

329
00:16:37,000 --> 00:16:40,600
And I think, you know, I hadn't 
when we, when we were, we 

330
00:16:40,720 --> 00:16:43,360
started discussing this, I was, 
I was kind of like charged do a 

331
00:16:43,360 --> 00:16:45,120
little bit of research, just my 
insanity. 

332
00:16:45,400 --> 00:16:50,080
And whilst, you know, there is a
a rating, I think you almost 

333
00:16:50,080 --> 00:16:52,600
kind of go, well, indie's 
probably around that similar 

334
00:16:52,600 --> 00:16:56,200
sort of space because you then 
move up to a kind of AA which 

335
00:16:56,200 --> 00:16:59,560
which is actually more, you 
know, bigger budget, bigger 

336
00:16:59,560 --> 00:17:03,040
development team, but not of a 
scale that's mass marketed, not 

337
00:17:03,040 --> 00:17:06,000
of your, you know, your 
Assassin's creeds and your Gtas 

338
00:17:06,000 --> 00:17:09,119
and things like that. 
It's kind of a smaller, so I 

339
00:17:09,119 --> 00:17:13,119
guess it's there's quite a broad
swath of games that could 

340
00:17:13,119 --> 00:17:15,359
potentially fall into this. 
And when, when I was reading 

341
00:17:15,359 --> 00:17:19,040
some of this detail, 
interestingly, some names popped

342
00:17:19,040 --> 00:17:20,640
up, the kind of guy, I didn't 
even think about that. 

343
00:17:20,640 --> 00:17:22,440
And they said we're not for 
things like the marketing 

344
00:17:22,440 --> 00:17:26,000
rounding, something like FIFA 
would be considered the AA 

345
00:17:26,480 --> 00:17:28,720
because actually it's a smaller 
scale development team. 

346
00:17:28,720 --> 00:17:31,360
It doesn't take an awful lot of 
money pumped into it. 

347
00:17:31,480 --> 00:17:36,400
But actually, you know, it's 
it's because of the marketing 

348
00:17:36,400 --> 00:17:38,680
sits behind it. 
It's it's a AAA and 

349
00:17:38,760 --> 00:17:41,720
interestingly, one of the what 
they think is probably one of 

350
00:17:41,720 --> 00:17:45,080
the most expensive games ever to
develop, which I haven't 

351
00:17:45,080 --> 00:17:46,600
considered. 
But when you think about what 

352
00:17:46,600 --> 00:17:50,360
they've put into it was actually
Half Life Alex, because of the 

353
00:17:50,360 --> 00:17:52,840
platform, because of the tech 
they developers build into it, 

354
00:17:52,840 --> 00:17:54,680
because they bought their own 
orchestra. 

355
00:17:54,680 --> 00:17:57,320
They, you know, all of these 
things they did to create all of

356
00:17:57,320 --> 00:18:00,200
the stuff for it. 
Actually, that Valve never 

357
00:18:00,200 --> 00:18:02,360
released the numbers, but they 
think it was probably one of the

358
00:18:02,360 --> 00:18:05,000
most expensive games ever made 
and therefore considered AAA, 

359
00:18:05,760 --> 00:18:09,280
even though the opposite was 
true, that it was niche marketed

360
00:18:09,520 --> 00:18:11,520
to a smaller number of people. 
It's a weird thing. 

361
00:18:11,840 --> 00:18:14,680
Well, this is what I was going 
to ask you. 

362
00:18:14,720 --> 00:18:17,440
And while we're still talking 
about what we think he's or 

363
00:18:17,440 --> 00:18:21,960
isn't like Triple V AA. 
So in my head I'd always had it 

364
00:18:21,960 --> 00:18:26,880
that yeah, your AAA is your big 
budget, big studios, big 

365
00:18:26,880 --> 00:18:28,680
marketing, right? 
Yeah. 

366
00:18:29,800 --> 00:18:33,040
And your AA then you just go 
down a level, maybe it's not 

367
00:18:33,040 --> 00:18:36,200
marketed as much etcetera. 
But you know, when I was looking

368
00:18:36,200 --> 00:18:38,520
around on the net, some of it 
was saying like production 

369
00:18:38,520 --> 00:18:41,200
values, you know, AAA, very big 
production values. 

370
00:18:41,200 --> 00:18:43,840
But then, you know, I was saying
there's two things. 

371
00:18:43,840 --> 00:18:46,920
One, look at South of Midnight. 
I would put that as a AA game. 

372
00:18:47,280 --> 00:18:48,040
Agreed. 
Yeah, but. 

373
00:18:48,040 --> 00:18:50,880
When you're looking at it, 
they've not skimped on the 

374
00:18:50,880 --> 00:18:53,840
production values. 
I think, you know, certain game 

375
00:18:53,840 --> 00:18:56,840
mechanics could be improved, but
when you're looking at it as a 

376
00:18:56,840 --> 00:19:00,480
whole, it you know, it's great. 
And the one I want to put to you

377
00:19:00,560 --> 00:19:04,480
and I asked Joey of Game Club 
Pod as a as a test for this and 

378
00:19:04,480 --> 00:19:06,400
he kind of thought very similar 
to me. 

379
00:19:06,400 --> 00:19:08,520
So I thought I'd throw this at 
you as a surprise. 

380
00:19:09,600 --> 00:19:13,000
Boulders Gate 3, Where does that
sit for you? 

381
00:19:13,560 --> 00:19:18,680
So boulders get to AA for me 
because I think it was in pre 

382
00:19:18,680 --> 00:19:21,720
release for a very long time but
probably one of the longest I've

383
00:19:21,720 --> 00:19:24,560
ever seen. 
I'm hoping no rest of the wicket

384
00:19:24,560 --> 00:19:28,160
doesn't go the same way and I 
didn't partake in the pre 

385
00:19:28,160 --> 00:19:30,480
release. 
I read lots about it and I used 

386
00:19:30,480 --> 00:19:33,160
to be a huge DND nerd back in 
the day. 

387
00:19:33,240 --> 00:19:36,480
I used to play almost 
religiously every evening with a

388
00:19:36,480 --> 00:19:40,440
group of friends. 
And so I, I, I waited for it 

389
00:19:40,440 --> 00:19:43,920
with great anticipation. 
And when it came out it, I don't

390
00:19:43,920 --> 00:19:47,360
think you know, from a, from a 
AA versus AAA look, it wasn't 

391
00:19:47,360 --> 00:19:50,160
mass marketed. 
I think the word of mouth thing 

392
00:19:50,160 --> 00:19:52,760
hit post, you know, advance 
release. 

393
00:19:52,760 --> 00:19:54,520
I think, you know, lots of 
people came vested in the 

394
00:19:54,520 --> 00:19:57,440
forums, blew up with it, you 
know, and it became this true. 

395
00:19:57,440 --> 00:19:59,720
Look, it really is a proper DND 
game. 

396
00:19:59,720 --> 00:20:02,800
You're you're, it's limitless in
terms of the things you can do 

397
00:20:02,800 --> 00:20:05,800
to overcome a problem. 
And I think that's the beauty 

398
00:20:05,800 --> 00:20:07,480
of, you know, Dungeons and 
Dragons. 

399
00:20:07,480 --> 00:20:10,640
Part of that being a geek back 
in the day was, you know, if I'm

400
00:20:10,640 --> 00:20:12,040
going to solve a problem, I can 
do something. 

401
00:20:12,040 --> 00:20:13,720
Shit, I'm just going to turn 
invisible and nick this thing 

402
00:20:13,720 --> 00:20:15,760
out of this guy's pocket. 
I'm going to, you know, and you 

403
00:20:15,760 --> 00:20:17,040
just roll the dice to determine 
it. 

404
00:20:17,040 --> 00:20:20,680
And they've managed to build 
that mostly into a into a video 

405
00:20:20,680 --> 00:20:22,680
game, which was phenomenal. 
But. 

406
00:20:23,160 --> 00:20:26,680
As a, you know, look, Larian 
studios aren't massive, you 

407
00:20:26,680 --> 00:20:28,600
know, they haven't got a massive
track record. 

408
00:20:28,600 --> 00:20:31,400
They've they, they, it's a small
development team. 

409
00:20:32,960 --> 00:20:35,280
So for me it's a AA all day 
long. 

410
00:20:35,280 --> 00:20:37,240
But you know. 
And this is it. 

411
00:20:37,240 --> 00:20:41,640
So initially I said AA because 
like you said, Larian aren't a 

412
00:20:41,640 --> 00:20:45,400
massive studio and that's no 
disrespect to them, but I think 

413
00:20:45,400 --> 00:20:47,760
what it is. 
And then I then decided to look 

414
00:20:47,760 --> 00:20:51,000
around and some people call it 
triple AI. 

415
00:20:51,000 --> 00:20:55,960
Think what it is, is they're a 
AA studio that have produced a 

416
00:20:55,960 --> 00:20:58,560
AAA game in the sense of they've
shown love to it. 

417
00:20:58,560 --> 00:21:01,080
They've they've created a fully 
contained game. 

418
00:21:01,400 --> 00:21:03,640
Yeah. 
I've I've not actually played it

419
00:21:03,640 --> 00:21:04,920
yet. 
I've got it, but I've not played

420
00:21:04,920 --> 00:21:06,800
it. 
But they've it's clearly what 

421
00:21:06,800 --> 00:21:08,680
what do they call it? 
A project of love for them. 

422
00:21:08,680 --> 00:21:11,640
You know, they've not just I've 
done this by numbers. 

423
00:21:11,640 --> 00:21:15,120
So yeah, are we seeing that? 
And that's what I was thinking 

424
00:21:15,280 --> 00:21:17,400
coming to this. 
The the lines I think are 

425
00:21:17,400 --> 00:21:20,880
blurring more because indie 
developers aren't just they're 

426
00:21:20,880 --> 00:21:24,640
not just churning out spot the 
difference game or almost like a

427
00:21:24,640 --> 00:21:28,120
PowerPoint slide game. 
Indie developers are up in the 

428
00:21:28,120 --> 00:21:32,360
game a bit. 
The AA games are up in the game 

429
00:21:32,360 --> 00:21:34,200
a bit. 
And maybe what we're seeing is 

430
00:21:35,120 --> 00:21:37,920
and, and actually something I 
was going to say to you, are we 

431
00:21:37,920 --> 00:21:41,440
falling out of love with what we
traditionally call AAA games? 

432
00:21:41,440 --> 00:21:46,120
Because some of these AA studios
are producing far higher quality

433
00:21:46,120 --> 00:21:49,440
than maybe what we've seen from 
quote AAA. 

434
00:21:50,160 --> 00:21:54,480
Yeah, I'm not, I'm not sure it's
if that wouldn't be the reason I

435
00:21:54,480 --> 00:21:57,240
was falling out of love with 
them in all, I think it's it's 

436
00:21:57,400 --> 00:22:00,360
the repetitiveness and it's the 
cookie cutter attitude to what 

437
00:22:00,360 --> 00:22:02,080
they're doing and. 
But that's kind of what I mean. 

438
00:22:02,080 --> 00:22:04,040
Sorry. 
Yeah, there's no risks. 

439
00:22:04,040 --> 00:22:06,360
There's no frills. 
Yeah, there's, yeah, you, you 

440
00:22:06,360 --> 00:22:09,080
throw in another mechanic, you, 
you kind of go, it's essentially

441
00:22:09,080 --> 00:22:11,360
the same thing. 
I I'm, you know, it's on a snow 

442
00:22:11,360 --> 00:22:14,040
planet, not a lava planet, but 
I've thrown in a grappling hook.

443
00:22:14,040 --> 00:22:15,840
It's fine. 
You know, it's the same game 

444
00:22:15,840 --> 00:22:20,640
with a different suit and and 
for me that that would be why I 

445
00:22:20,640 --> 00:22:21,920
fall out of love with those 
franchises. 

446
00:22:21,920 --> 00:22:23,640
And Far Cry is a great example 
of that, right? 

447
00:22:23,680 --> 00:22:27,280
Far Cry, not, you know, big AAA 
title, right, But it sits in the

448
00:22:27,280 --> 00:22:29,640
Ubisoft camp, you know, 
fantastic game. 

449
00:22:29,640 --> 00:22:31,600
First one was brilliant. 
Second one was in better. 

450
00:22:31,760 --> 00:22:36,480
Third one just insane and about 
insanity, but a fantastic game. 

451
00:22:36,760 --> 00:22:39,360
And then it started getting, do 
you know what? 

452
00:22:39,920 --> 00:22:41,840
I've done all this? 
And it's just a slightly 

453
00:22:41,840 --> 00:22:44,040
different setting. 
And the protagonist is, is 

454
00:22:44,040 --> 00:22:47,480
slightly different and the 
antagonist is slightly 

455
00:22:47,480 --> 00:22:49,520
different. 
But the story's just, you know, 

456
00:22:49,520 --> 00:22:52,080
and yeah, or I went and played 
them, but you're like, oh, look,

457
00:22:52,080 --> 00:22:54,400
there's an elephant in it. 
Or there's a, you know, and 

458
00:22:54,400 --> 00:22:57,080
you're like, really? 
Or now I've added a dog as a 

459
00:22:57,080 --> 00:23:00,040
sidekick and you're kind of 
like, yeah, but I'm just doing, 

460
00:23:00,040 --> 00:23:04,120
I'm just basically sniping enemy
camps from a distance and then 

461
00:23:04,120 --> 00:23:05,920
going in and taking a look at 
it, you know, so. 

462
00:23:06,720 --> 00:23:08,680
No, sorry, but this is exactly 
what I was going to say. 

463
00:23:08,680 --> 00:23:12,800
Where where I say, you know, 
well, I'd say for my part that 

464
00:23:12,800 --> 00:23:15,840
are falling out of love with the
triple AAA games is because 

465
00:23:16,320 --> 00:23:18,720
we're saying the AA's are up in 
their game, Indies are up in 

466
00:23:18,720 --> 00:23:21,360
their game and AAA's. 
And you know, I'm not going to 

467
00:23:21,360 --> 00:23:24,080
say for all of the games and not
going to say there's no 

468
00:23:24,080 --> 00:23:25,960
enjoyment, but it's absolutely 
what you said. 

469
00:23:25,960 --> 00:23:28,800
It's year in, year out. 
We get the same game reskinned. 

470
00:23:29,640 --> 00:23:32,920
And you know, games have been 
doing that for since since it's 

471
00:23:33,040 --> 00:23:36,000
dawn of time, right. 
But you know, look at some of 

472
00:23:36,000 --> 00:23:38,080
the games I absolutely loved in 
the past. 

473
00:23:38,080 --> 00:23:42,080
Call of Duty, I used to, I 
couldn't wait for the new game 

474
00:23:42,080 --> 00:23:45,480
to come out. 
Then I think they did a clever 

475
00:23:45,480 --> 00:23:50,320
thing by doing alternating it 
year on year with Black Ops and 

476
00:23:51,480 --> 00:23:54,120
yeah that gave 2 studios 2 years
in between. 

477
00:23:54,480 --> 00:23:57,640
But even that then just felt 
difficult or sorry, it felt 

478
00:23:57,640 --> 00:24:00,080
tiring. 
Assassin's Creed was another 1. 

479
00:24:00,080 --> 00:24:03,160
I loved that series. 
I think it's quite telling that 

480
00:24:03,640 --> 00:24:07,680
I've been playing Assassin's 
Creed religiously for the moment

481
00:24:07,880 --> 00:24:11,920
that the shadows to the to the 
moment I picked up blueprints 

482
00:24:12,280 --> 00:24:15,080
and then South of midnight and 
immediately my attention was 

483
00:24:15,080 --> 00:24:17,240
diverted away. 
And I did go back after I 

484
00:24:17,240 --> 00:24:20,560
finished South of Midnight and 
and complete what I could have 

485
00:24:20,560 --> 00:24:24,800
blueprints and went back and I 
was just like, I just, I'm just 

486
00:24:24,800 --> 00:24:27,720
back into murder machine mode 
and I'm not really feeling. 

487
00:24:28,360 --> 00:24:32,880
But that's just getting the same
game and you know, it saturates 

488
00:24:32,880 --> 00:24:35,320
like Assassin's Creed. 
I went a few years without 

489
00:24:35,320 --> 00:24:39,240
buying them and then I think 
when Origins came out, or was it

490
00:24:39,240 --> 00:24:42,480
Odyssey, I like that. 
But now even then again now it 

491
00:24:42,480 --> 00:24:45,040
felt felt like they were then 
just releasing and but making 

492
00:24:45,040 --> 00:24:47,600
them bigger and bigger, which 
I'm not saying is necessarily 

493
00:24:47,600 --> 00:24:49,960
the right thing. 
So here's, here's an interesting

494
00:24:49,960 --> 00:24:51,840
thing, right? 
So, so I made a list. 

495
00:24:52,320 --> 00:24:55,600
I was like, right, thinking back
through my potted history of of 

496
00:24:55,600 --> 00:24:58,440
games, I made a list of double 
what I consider AA games, right?

497
00:24:58,440 --> 00:25:02,880
And people can, can disagree. 
And with two exceptions, there 

498
00:25:02,880 --> 00:25:05,520
are no sequels to any of these 
games. 

499
00:25:05,720 --> 00:25:06,480
OK, right. 
OK. 

500
00:25:06,480 --> 00:25:08,440
And I haven't included Dead 
Space on that list, although I 

501
00:25:08,440 --> 00:25:11,640
wish I kind of had off sort of 
in no particular order, recent 

502
00:25:11,640 --> 00:25:14,200
ones are kind of Atlas Fallen 
and Eternal Strands, right? 

503
00:25:14,200 --> 00:25:16,840
So I'm going to take them off 
because if there's a sequel, 

504
00:25:16,920 --> 00:25:18,080
they're not going to answer it 
right yet. 

505
00:25:18,760 --> 00:25:22,760
Time Shift, which was kind of a 
first person shooter, time 

506
00:25:22,760 --> 00:25:27,200
travel, weirdly evil W, which 
was another fairly recent right,

507
00:25:27,760 --> 00:25:32,920
rogue warrior, black second 
sight, psyops prototype. 

508
00:25:32,920 --> 00:25:35,280
And then there was a prototype 
T, some kind of like. 

509
00:25:35,600 --> 00:25:38,480
And then there was Singularity 
and the exceptions. 

510
00:25:38,480 --> 00:25:40,840
I guess there was breakdown as 
well, which was an early one. 

511
00:25:40,840 --> 00:25:42,600
I've, I've, we've spoken about 
this before and you don't 

512
00:25:42,600 --> 00:25:44,000
remember it and I fondly 
remember it. 

513
00:25:44,120 --> 00:25:47,920
And then there's the kind of two
exceptions were fear, because I 

514
00:25:47,920 --> 00:25:51,440
love the fear games 1-2 and 
three and then Darksiders, which

515
00:25:51,440 --> 00:25:54,520
I also love that 123. 
But I think all of those I was, 

516
00:25:54,560 --> 00:26:00,200
I would consider kind of AA 
standard games and I, I can't 

517
00:26:00,200 --> 00:26:03,680
quite put my finger on what 
makes them that for me, it's 

518
00:26:03,680 --> 00:26:07,720
almost like they're really well 
put together without the level 

519
00:26:07,720 --> 00:26:12,600
of Polish and they're there. 
There's a narrative to each of 

520
00:26:12,600 --> 00:26:18,160
them that hooked me in without 
it being the same time and time 

521
00:26:18,160 --> 00:26:20,240
again. 
You know, even with Darksiders, 

522
00:26:20,560 --> 00:26:22,880
I think switching to a different
character with a different 

523
00:26:22,880 --> 00:26:26,800
perspective on a, on the same 
storyline that was happening was

524
00:26:26,800 --> 00:26:30,320
kind of a, a really cool way of,
you know, moving that narrative 

525
00:26:30,560 --> 00:26:32,280
or with different abilities and 
things on that. 

526
00:26:32,760 --> 00:26:35,880
But I think each one of those 
was, you know, and I can't, I'm 

527
00:26:35,920 --> 00:26:40,160
struggling to articulate what it
is that I think makes them AA 

528
00:26:40,160 --> 00:26:43,400
and not AAA because for me it's 
not a scoring rank, right? 

529
00:26:43,400 --> 00:26:45,240
You know, you could easily turn 
into that. 

530
00:26:45,280 --> 00:26:48,960
But I think there is just that, 
you know, instantly when 

531
00:26:48,960 --> 00:26:53,400
something's a, a AAA GTA is a 
prime example of that, right? 

532
00:26:53,720 --> 00:26:58,200
And that was something that went
from a AA, an indie actually, 

533
00:26:58,280 --> 00:27:00,040
all the way through all of those
things. 

534
00:27:00,440 --> 00:27:02,760
But you see, I guess the 
difference because GTA and you 

535
00:27:02,760 --> 00:27:07,440
would crop up from one of us, I 
think it's the difference for 

536
00:27:07,440 --> 00:27:11,600
that one is because they do wait
so long between iterations. 

537
00:27:11,600 --> 00:27:14,040
So it's you are waiting for the 
next one. 

538
00:27:14,040 --> 00:27:17,400
And they generally do tend to up
the game a little bit. 

539
00:27:17,440 --> 00:27:20,400
They mix it up, you know. 
You said it yourself with Far 

540
00:27:20,400 --> 00:27:21,880
Cry as well. 
Loved the first. 

541
00:27:22,680 --> 00:27:25,600
When we talk about Far Cry, I'm 
talking about the more modern 

542
00:27:25,760 --> 00:27:28,040
iteration. 
So is it like 345? 

543
00:27:28,440 --> 00:27:32,200
Yeah, 2 was kind of your South 
Africa, Yeah, but yeah, it was, 

544
00:27:32,240 --> 00:27:34,560
it was 3 where it really went 
kicked off. 

545
00:27:34,600 --> 00:27:38,040
Yeah, and I loved that game, but
then you were just playing the 

546
00:27:38,040 --> 00:27:41,520
same game again. 
Yeah, I mean, even Primal, which

547
00:27:41,520 --> 00:27:43,800
was like, you know, well, we're 
going to make it different. 

548
00:27:43,800 --> 00:27:45,840
And you're like, but you're not.
I haven't got sniper rifle, but 

549
00:27:45,840 --> 00:27:48,040
I've got both that does exactly 
the same thing. 

550
00:27:48,040 --> 00:27:52,000
It's just a different you've 
given me, you know, so. 

551
00:27:52,440 --> 00:27:54,560
Yeah. 
I mean, but go back to your 

552
00:27:54,560 --> 00:27:59,200
point, what you're saying about 
why you know those games for me 

553
00:27:59,200 --> 00:28:02,280
and you, you said so many good 
games in there like Second Sight

554
00:28:02,280 --> 00:28:06,960
and Psyops as well. 
Is it that all of those, the 

555
00:28:06,960 --> 00:28:08,800
telling point was you said no 
sequels? 

556
00:28:08,800 --> 00:28:12,520
Is it that these are like brand 
new IPS, brand new stories? 

557
00:28:12,520 --> 00:28:15,800
So there's a bit of love and 
attention put into it and 

558
00:28:15,800 --> 00:28:18,960
knowing that you can't capture 
maybe lightning in a bottle a 

559
00:28:18,960 --> 00:28:22,680
second time or the opposite that
it's not. 

560
00:28:23,480 --> 00:28:26,320
But you know, it's not iteration
8 of the same game. 

561
00:28:26,320 --> 00:28:28,360
So they're just churning it out 
at that point because they know 

562
00:28:28,360 --> 00:28:31,360
people are going to buy it. 
Is there that that attention and

563
00:28:31,360 --> 00:28:37,120
love and thought put into a game
that isn't a title #8? 

564
00:28:38,000 --> 00:28:40,520
I think it's probably a bit of 
the form where I think it's, you

565
00:28:40,520 --> 00:28:42,080
know, a lot, a lot of these 
things. 

566
00:28:42,880 --> 00:28:46,760
Is it lightning in a bottle or 
is it I've told that story, you 

567
00:28:46,760 --> 00:28:48,800
know, because even when you 
know, you take something like 

568
00:28:48,800 --> 00:28:52,880
Prototype was on my list. 
The first game was incredible. 

569
00:28:53,560 --> 00:28:57,160
The second game was OK and it 
was like it was just a bit more 

570
00:28:57,160 --> 00:29:01,160
of the same, which don't get me 
wrong, in some instances I 

571
00:29:01,160 --> 00:29:04,680
absolutely love, you know, and 
I'm happy to pick it up and have

572
00:29:04,680 --> 00:29:07,080
a bit of popcorn and just kind 
of go, oh, it's what it is. 

573
00:29:07,080 --> 00:29:10,440
But I think a lot of those on 
that list that didn't have a 

574
00:29:10,440 --> 00:29:14,240
sequel or a planned sequel were 
were purely they told that 

575
00:29:14,240 --> 00:29:16,200
story. 
It was an encapsulated story and

576
00:29:16,200 --> 00:29:17,840
they're kind of going to have 
done that and that, you know, 

577
00:29:17,840 --> 00:29:21,480
I've told it and it worked. 
And and you could argue that 

578
00:29:21,640 --> 00:29:24,320
maybe they didn't sell, right. 
Maybe it didn't sell in the 

579
00:29:24,320 --> 00:29:25,800
quantities that warranted a 
signal. 

580
00:29:25,800 --> 00:29:31,280
And I think that's part of the 
depressing thing is a lot of 

581
00:29:31,280 --> 00:29:35,680
these games that we talk about 
the Assassin's Creeds, FIFA's, 

582
00:29:35,920 --> 00:29:39,000
Grand Theft Auto, wherever they 
are, these big games, they're 

583
00:29:39,000 --> 00:29:42,000
purely driven by a number. 
It's all about, you know, 

584
00:29:42,040 --> 00:29:43,520
capitalism. 
It's all about, you know, 

585
00:29:43,520 --> 00:29:45,440
they've drawn in this. 
I mean, one of the biggest games

586
00:29:45,440 --> 00:29:47,960
in the world right now is GTA 
Online, all right. 

587
00:29:47,960 --> 00:29:51,400
So it's like, well, it'd be a no
brainer not to make a sequel to 

588
00:29:51,440 --> 00:29:56,320
a massive selling game like 
GTA5, all right, Make 6 up, 

589
00:29:56,440 --> 00:30:00,440
upload or upgrade the online 
component and continue to spin 

590
00:30:00,440 --> 00:30:03,080
money off the back of it. 
So a lot of you know, so when 

591
00:30:03,080 --> 00:30:06,880
you see these things that you 
know, like Dead Space and things

592
00:30:06,880 --> 00:30:08,680
like that, they don't quite make
the money. 

593
00:30:08,680 --> 00:30:10,040
Because we got three of those 
right? 

594
00:30:10,040 --> 00:30:11,720
And they were all great in their
own way. 

595
00:30:11,720 --> 00:30:14,360
That story of Isaac and the 
different settings that he was 

596
00:30:14,360 --> 00:30:16,480
placed in. 
And they were all really good 

597
00:30:17,040 --> 00:30:20,360
stories in their own right. 
And the only reason the three 

598
00:30:20,360 --> 00:30:23,680
didn't happen from the studios 
and the developers themselves 

599
00:30:23,680 --> 00:30:25,480
was that because it didn't make 
enough money. 

600
00:30:25,760 --> 00:30:28,960
So they had more story to tell. 
I think a lot of the time that 

601
00:30:28,960 --> 00:30:31,080
you know, they they've told that
story they want to tell, 

602
00:30:31,080 --> 00:30:34,240
therefore they don't need to or 
they've got more stories to 

603
00:30:34,240 --> 00:30:35,880
tell. 
But sorry, it didn't make enough

604
00:30:35,880 --> 00:30:36,800
money, we're not going to 
bother. 

605
00:30:37,160 --> 00:30:40,640
You know, I want to say I'm not 
bashing AAA games because there 

606
00:30:40,640 --> 00:30:43,840
are some good ones out there and
you know, there are people 

607
00:30:43,840 --> 00:30:45,160
obviously get enjoyment out of 
them. 

608
00:30:45,160 --> 00:30:48,600
But the other thing is we call 
it churning them out. 

609
00:30:49,280 --> 00:30:52,680
They know people well, they know
it will sell, especially Call of

610
00:30:52,680 --> 00:30:54,360
Duty. 
It doesn't matter how many times

611
00:30:54,360 --> 00:30:58,520
the campaign is slated. 
It sells because you know, they 

612
00:30:58,520 --> 00:31:00,680
know what they're doing with the
online side of things. 

613
00:31:00,680 --> 00:31:04,280
And it doesn't matter that it's 
just a slight reskin. 

614
00:31:04,280 --> 00:31:07,960
It's it's so you can't win 
sometimes because when they do 

615
00:31:07,960 --> 00:31:13,440
tweak it, they get slammed for 
going away from what is the Call

616
00:31:13,440 --> 00:31:15,600
of Duty formula. 
So it's almost like damned if 

617
00:31:15,600 --> 00:31:16,960
you do and damned if you don't, 
right? 

618
00:31:16,960 --> 00:31:19,360
As a studio? 
Yeah, absolutely. 

619
00:31:19,760 --> 00:31:23,880
You know, I totally on board. 
Look, there are games that I'm 

620
00:31:23,880 --> 00:31:26,840
still looking forward to that 
are considered AAA and I love 

621
00:31:26,840 --> 00:31:31,160
that, you know, studios like 
Bethesda and people are that, 

622
00:31:31,160 --> 00:31:32,800
you know, like I totally spoke 
about them. 

623
00:31:32,800 --> 00:31:36,560
I'd be a hypocrite if I didn't, 
you know, say that, you know I'm

624
00:31:36,560 --> 00:31:40,760
not whilst I love AA games and 
then probably where my heart is,

625
00:31:40,760 --> 00:31:43,720
I will happily go to a AAA game,
do Medievals out soon. 

626
00:31:43,760 --> 00:31:46,480
I'm going to smash that right, 
So that's going to be 1. 

627
00:31:46,720 --> 00:31:50,560
You know, the next Bethesda RPG 
that comes out, I'm going to 

628
00:31:50,560 --> 00:31:52,520
smash that right. 
I'm going to because I know it's

629
00:31:52,520 --> 00:31:55,200
going to be good. 
I know it's going to be well, I 

630
00:31:55,760 --> 00:31:57,200
see this is an interesting 
point, right. 

631
00:31:57,200 --> 00:32:00,360
So I say that and then you look 
at something like Starfield, 

632
00:32:01,040 --> 00:32:06,840
right, which had all the rumours
and all the all the pre, you 

633
00:32:06,840 --> 00:32:08,920
know, speak about it. 
It was going to be this 

634
00:32:08,920 --> 00:32:13,920
phenomenal game changing sci-fi 
Skyrim, whatever it was, right, 

635
00:32:14,720 --> 00:32:18,200
It just wasn't. 
It was just a bit the same all 

636
00:32:18,200 --> 00:32:20,000
over. 
And I know they've done worked 

637
00:32:20,000 --> 00:32:23,680
and I haven't picked it up since
I got bored after less than 20 

638
00:32:23,680 --> 00:32:25,360
hours. 
Like, and I'm not suggesting 

639
00:32:25,360 --> 00:32:30,120
every game should be, you know, 
stupidly long, but there wasn't 

640
00:32:30,120 --> 00:32:33,480
something it felt soulless. 
And then you look at something 

641
00:32:33,480 --> 00:32:37,040
like No Man's Sky, which I put, 
you know, pure indie. 

642
00:32:37,040 --> 00:32:40,720
And when it started out and I 
pumped hours and hours and hours

643
00:32:40,720 --> 00:32:46,800
into without a created a curated
story to stick to or you know, 

644
00:32:46,800 --> 00:32:49,520
someone else to go and speak to.
That came much, much later. 

645
00:32:50,080 --> 00:32:52,800
So it's it's interesting. 
I think for me, if something 

646
00:32:52,800 --> 00:32:57,200
feels a little bit soulless and 
a little bit, I don't know, put 

647
00:32:57,200 --> 00:33:01,160
together like Lego, you're kind 
of like, is it? 

648
00:33:01,440 --> 00:33:04,160
And maybe that's the difference 
between AAA and and AA. 

649
00:33:04,320 --> 00:33:06,680
It's the it's the passion and 
the storytelling that's gone 

650
00:33:06,680 --> 00:33:09,280
into it. 
I do wonder with me as well, is 

651
00:33:09,280 --> 00:33:14,200
it, you know, we, we alluded to 
it in the last episode is, is it

652
00:33:14,200 --> 00:33:18,000
that AAA's often they think more
is better. 

653
00:33:18,000 --> 00:33:21,360
So I just don't have time to do 
it like Starfield. 

654
00:33:21,640 --> 00:33:25,240
That's a great one because for 
me, that's a game I should love,

655
00:33:25,720 --> 00:33:28,320
right? 
Yeah, it's it's my game all 

656
00:33:28,320 --> 00:33:29,760
over. 
Right in your wheelhouse, right?

657
00:33:29,760 --> 00:33:32,080
Just didn't get on with it, just
didn't get on with it. 

658
00:33:32,080 --> 00:33:36,080
And I just it's because I just 
couldn't take the time I didn't 

659
00:33:36,080 --> 00:33:38,840
take the time to get to to 
really get taken with it. 

660
00:33:38,840 --> 00:33:42,720
But that's, that's my decision. 
And maybe, you know, and when I 

661
00:33:42,720 --> 00:33:45,760
look at the games I've been 
playing more recently, like, you

662
00:33:45,760 --> 00:33:49,400
know, South of midnight, nice 12
hour campaign, you know, it 

663
00:33:49,400 --> 00:33:53,280
sounds longer than than it is. 
It kind of whizzed by, but 

664
00:33:53,360 --> 00:33:54,960
we're. 
We're all time poor, right? 

665
00:33:56,080 --> 00:33:57,800
But it's just the way we are 
these days. 

666
00:33:57,800 --> 00:34:00,000
We're all time poor. 
We don't have, you know, it's 

667
00:34:00,000 --> 00:34:02,640
our most precious commodity. 
You know, whilst we might have 

668
00:34:02,640 --> 00:34:04,680
disposable income, we haven't 
got disposable time. 

669
00:34:04,680 --> 00:34:07,960
So what we choose to spend our 
time on, you know, I did spend 

670
00:34:07,960 --> 00:34:09,560
time trying to engage with 
Starfield. 

671
00:34:09,560 --> 00:34:12,960
I made it exclusively the thing 
I was going to play when it 

672
00:34:12,960 --> 00:34:15,679
launched because I wanted to, 
you know, I wanted to get in 

673
00:34:15,679 --> 00:34:18,679
there and be a space pirate and,
you know, have a jetpack and all

674
00:34:18,679 --> 00:34:23,040
that, you know. 
And yet it all just became a bit

675
00:34:23,880 --> 00:34:25,560
meh. 
Now look, there'll be people out

676
00:34:25,560 --> 00:34:28,880
there and I think this is the 
beauty of video games. 

677
00:34:28,880 --> 00:34:32,280
There'll be people out there who
were screaming that it was, you 

678
00:34:32,280 --> 00:34:35,679
know, the greatest thing that 
was released that year or, or 

679
00:34:35,679 --> 00:34:37,679
since. 
And fair play to you, right? 

680
00:34:37,679 --> 00:34:40,000
Because it's all supposed to be 
subjective. 

681
00:34:40,000 --> 00:34:42,639
This is your and I opinion on 
this whole thing, right? 

682
00:34:42,679 --> 00:34:45,400
So this is, this is just our 
perspective and, and we're going

683
00:34:45,400 --> 00:34:47,280
to agree on some things and 
we're going to disagree on some 

684
00:34:47,280 --> 00:34:48,960
things, but it just didn't 
click. 

685
00:34:48,960 --> 00:34:50,760
It didn't click. 
And, and I think there are a 

686
00:34:50,760 --> 00:34:53,920
number of and, and I'm finding 
more and more, maybe it's an age

687
00:34:53,920 --> 00:34:55,400
thing. 
You know, like I said, 

688
00:34:55,400 --> 00:34:58,240
Assassin's Creed Cellos is 
unbelievably beautiful. 

689
00:34:58,280 --> 00:35:01,160
It is a stunning game. 
Honestly, if it was just a 

690
00:35:01,160 --> 00:35:05,000
riding a horse simulator, I 
would be quite happy just going 

691
00:35:05,000 --> 00:35:07,640
from place to place watching 
that wind pick up the leaves. 

692
00:35:07,640 --> 00:35:10,360
And but you know, I was blown 
away by Ghosts of Sashima, but 

693
00:35:10,360 --> 00:35:13,800
this is, this is, I didn't think
anything could be in that same 

694
00:35:13,800 --> 00:35:15,200
setting. 
And it's stunning. 

695
00:35:15,200 --> 00:35:17,680
And now they've got Ghosts of 
your time, which just looks even

696
00:35:17,680 --> 00:35:20,160
better. 
I'm kind of if I just did that, 

697
00:35:20,160 --> 00:35:23,040
I'd be happy, right? 
But it's the mechanics that sit 

698
00:35:23,040 --> 00:35:25,680
behind of have again have left 
it a bit soulless. 

699
00:35:26,000 --> 00:35:29,680
And maybe maybe there's 
something to say that the two of

700
00:35:29,680 --> 00:35:32,000
us, we've got 40 plus years of 
gaming rights. 

701
00:35:32,000 --> 00:35:37,080
We've we've seen the quiet bit. 
But and I was just looking at 

702
00:35:37,080 --> 00:35:39,240
some of the, you know, I was 
just looking at my Xbox 

703
00:35:39,240 --> 00:35:42,600
playlist, you know, because the 
majority of games I think 

704
00:35:42,600 --> 00:35:46,720
recently, other than like 
Oblivion is and and Call of Duty

705
00:35:46,960 --> 00:35:50,880
is like those what I would say 
the AA and Indy, like I've got 

706
00:35:51,040 --> 00:35:53,600
South of midnight, there's a 
blueprints. 

707
00:35:53,600 --> 00:35:56,760
I've not played it fully yet. 
Now I've got a game blue 

708
00:35:56,760 --> 00:35:58,080
Wednesday. 
I played that. 

709
00:35:58,080 --> 00:36:00,920
That's something is, you know, 
that that line between AA and 

710
00:36:00,920 --> 00:36:03,240
Indy, I've got eternal strides 
Cabernet. 

711
00:36:03,600 --> 00:36:07,400
And I think what you were saying
then is something you remind me 

712
00:36:07,400 --> 00:36:12,720
of, is that also, can you take 
more risks in a AA and Indy? 

713
00:36:12,720 --> 00:36:17,240
Because we've just said that 
when a AAA does take a risk, 

714
00:36:17,240 --> 00:36:20,800
sometimes the fanbase don't like
it because it's not, it's not 

715
00:36:20,800 --> 00:36:23,120
FIFA anymore. 
It doesn't feel like Far Cry 

716
00:36:23,120 --> 00:36:24,840
anymore. 
I think you can. 

717
00:36:24,840 --> 00:36:26,680
I think, I think that's, that's 
part of it. 

718
00:36:26,680 --> 00:36:30,720
But I think you can be more 
risky around what you put into 

719
00:36:30,720 --> 00:36:33,480
it, what the story is. 
I mean, you know, look at a 

720
00:36:33,480 --> 00:36:36,320
studio like Double Fine. 
I mean, they base their whole 

721
00:36:36,800 --> 00:36:40,640
catalog basically, you know, on 
risk. 

722
00:36:41,000 --> 00:36:44,400
I mean, Tim Schafer started out 
at league shots and you know, 

723
00:36:44,400 --> 00:36:46,680
the great work he did on, you 
know, things like full throttle 

724
00:36:46,680 --> 00:36:49,160
and things like that. 
But but you know, when he split 

725
00:36:49,160 --> 00:36:52,480
and create a double fine, you 
know, get a game like 

726
00:36:52,480 --> 00:36:55,760
Psychonauts. 
I mean, come on, Can you imagine

727
00:36:55,760 --> 00:36:58,800
the the board pitch for that? 
You know, well, actually it's a 

728
00:36:58,800 --> 00:37:01,280
group of secret agents that 
don't really exist in the real 

729
00:37:01,280 --> 00:37:04,000
world, but jump inside people's 
heads to solve their problems 

730
00:37:04,000 --> 00:37:06,160
and their and their, you know, 
and their mental health issues. 

731
00:37:06,160 --> 00:37:08,760
And you're not what I'm sorry, 
you're doing what I think. 

732
00:37:08,760 --> 00:37:10,320
You're right. 
I think there is an element of 

733
00:37:10,320 --> 00:37:15,840
risk that you can that you can 
almost gamble and but the danger

734
00:37:15,840 --> 00:37:19,200
is the territory you then fall 
into that goes, well, OK, you 

735
00:37:19,200 --> 00:37:21,760
can do another one, but make it 
bigger and better and, and, you 

736
00:37:21,760 --> 00:37:25,040
know, sugarcoat it and whatever.
And I think that's, you know, 

737
00:37:25,040 --> 00:37:30,000
the bit that's like, man, I wish
they'd just make more of the 

738
00:37:30,000 --> 00:37:34,440
purity and more of the, you 
know, then, then, then try and 

739
00:37:35,480 --> 00:37:37,240
keep going and going. 
And there are some that like, 

740
00:37:37,240 --> 00:37:40,800
like Assassin's Creed's a really
good example of, you know, 

741
00:37:40,960 --> 00:37:44,840
they've had some fantastic, you 
know, it started off as, I mean,

742
00:37:44,840 --> 00:37:47,080
in Venice, probably a AA title, 
right? 

743
00:37:47,120 --> 00:37:50,280
He's set in a very small world. 
It wasn't open world. 

744
00:37:50,280 --> 00:37:52,120
It was very nature. 
It was very and they tried to 

745
00:37:52,120 --> 00:37:54,520
set that back with Mirage and 
the, you know, but then you had,

746
00:37:54,640 --> 00:37:56,800
you know, Black Flag and 
introduced a load of stuff that 

747
00:37:56,800 --> 00:37:59,800
people fell in love with and 
pirates and ships and sailing 

748
00:37:59,800 --> 00:38:01,560
and stuff like that. 
So I think he's done a really 

749
00:38:01,560 --> 00:38:04,120
good job of kind of moving 
things along. 

750
00:38:04,560 --> 00:38:06,920
But I think the last, you know, 
two or three have just got a 

751
00:38:06,920 --> 00:38:08,920
little bit same in a little bit 
kind of mare. 

752
00:38:08,920 --> 00:38:12,600
So I think they haven't been, 
they haven't taken those risks 

753
00:38:13,000 --> 00:38:15,720
that you talk about, you know. 
Yeah, well, they made it. 

754
00:38:15,720 --> 00:38:18,280
I remember Assassin's Creed 
being one game where they said 

755
00:38:18,280 --> 00:38:20,600
right for a year or two we're 
not releasing a game. 

756
00:38:20,960 --> 00:38:22,320
Exactly. 
Yeah, we're going to that's. 

757
00:38:22,320 --> 00:38:24,280
What? 
It was like a breath of fresh 

758
00:38:24,280 --> 00:38:27,600
air, wasn't it? 
Yeah, I haven't got to worry 

759
00:38:27,600 --> 00:38:29,640
about getting that next year 
because I'm going to buy it. 

760
00:38:29,640 --> 00:38:33,600
I'm going to get it anyway. 
And you know, we took risks as 

761
00:38:33,600 --> 00:38:35,200
well. 
Another game hit me that I was 

762
00:38:35,200 --> 00:38:37,960
just looking at playing. 
Have you played a game called 

763
00:38:37,960 --> 00:38:40,720
Indica? 
No, you've, you've mentioned it 

764
00:38:40,720 --> 00:38:43,360
2 minutes on my someone on my 
list. 

765
00:38:43,360 --> 00:38:45,120
It came out I was looking for 
something the other day and I 

766
00:38:45,120 --> 00:38:47,120
thought I've got that. 
And I was like, Oh yeah, Dan. 

767
00:38:48,320 --> 00:38:51,360
The only reason I'll bring that 
is so it I was having a look. 

768
00:38:51,360 --> 00:38:56,280
It's made by well developed by 
Automator and published by 11 

769
00:38:56,280 --> 00:39:00,600
Bitstudio. 
So I think they have former CD 

770
00:39:00,600 --> 00:39:04,200
project. 
But the game is about a nun 

771
00:39:04,440 --> 00:39:06,480
looking to adjust to monastic 
life. 

772
00:39:07,240 --> 00:39:09,920
And the twist comes that shares 
a connection with the devil. 

773
00:39:10,120 --> 00:39:14,400
Now, no, you know, what game, 
what company is going to do 

774
00:39:14,400 --> 00:39:16,680
that? 
You know, you know, we're, we're

775
00:39:16,680 --> 00:39:21,960
no, we're fine printing out FIFA
25262728 And, you know, and you 

776
00:39:21,960 --> 00:39:29,280
get these kind of quirky, 
interesting and inventive games 

777
00:39:29,280 --> 00:39:30,920
from the indie world. 
So maybe they're, you know, 

778
00:39:30,920 --> 00:39:35,600
maybe it's a what's the word? 
It's a great IO system where you

779
00:39:35,600 --> 00:39:39,800
can get your big shooter yearly 
update, but you're still being 

780
00:39:39,800 --> 00:39:45,880
fed these quirky games. 
I'd, I, I would much rather have

781
00:39:45,880 --> 00:39:48,480
the best of both worlds. 
All right, so, so like you said,

782
00:39:48,480 --> 00:39:52,360
this isn't about knocking 
anything that's, you know, that 

783
00:39:52,360 --> 00:39:55,400
that's out there from a, from a 
triple-A large marketing, large 

784
00:39:55,400 --> 00:39:57,520
budget. 
You know, I sound quite down on 

785
00:39:57,520 --> 00:39:59,560
the whole thing, but I, I 
wouldn't want it any other way, 

786
00:39:59,560 --> 00:40:01,520
right? 
I I love the fact that I get to 

787
00:40:01,520 --> 00:40:04,600
pick and choose. 
You know, the games that I play 

788
00:40:04,600 --> 00:40:07,000
in the way I want to play them 
on the format I want to play 

789
00:40:07,000 --> 00:40:08,960
them and the type that I want to
play. 

790
00:40:09,040 --> 00:40:13,160
I've always been primarily 
single player focused, you know,

791
00:40:13,160 --> 00:40:16,360
whether it's a shooter, whether 
it's a RPG or, you know, puzzle,

792
00:40:16,360 --> 00:40:18,280
whatever. 
But I'm not, I'm not a big 

793
00:40:18,280 --> 00:40:21,240
online gamer. 
I just, you know, I just haven't

794
00:40:21,240 --> 00:40:23,200
got the patience for it. 
I think, you know, playing with 

795
00:40:23,200 --> 00:40:25,320
other people and I. 
Haven't got the reactions 

796
00:40:25,360 --> 00:40:27,080
anymore. 
Definitely haven't got the 

797
00:40:27,080 --> 00:40:29,480
reactions used to. 
We used to do it right, but I 

798
00:40:29,480 --> 00:40:32,160
think now, you know, I've got 
kind of I've, I've very much 

799
00:40:32,160 --> 00:40:34,040
gone into it. 
So, so the fact that I can 

800
00:40:34,040 --> 00:40:36,960
choose between, you know, an 
indie game that does something 

801
00:40:36,960 --> 00:40:40,680
fantastically well like Boltaro,
which is just a card game, you 

802
00:40:40,680 --> 00:40:43,040
know, that I got obsessed with 
last year, right. 

803
00:40:43,040 --> 00:40:45,480
The way through to, you know, 
the gamut of all these big 

804
00:40:45,480 --> 00:40:49,000
fancy, flashy, you know, super 
advertised games. 

805
00:40:49,160 --> 00:40:51,240
You know, I love the fact that I
can do that and everything in 

806
00:40:51,240 --> 00:40:54,400
between because it's like I 
said, it's, you know, I think 

807
00:40:54,400 --> 00:40:57,840
it's such a subjective thing. 
You know, one man's junk is 

808
00:40:57,840 --> 00:40:59,280
another man's treasure in video 
games. 

809
00:40:59,280 --> 00:41:01,960
I think that's that's never been
truer than than the world we 

810
00:41:01,960 --> 00:41:04,000
live in today With it. 
We're spoiled for choice. 

811
00:41:04,360 --> 00:41:06,160
Yeah, and that's the thing. 
And I was going to say, yeah, so

812
00:41:06,240 --> 00:41:10,240
I will, you know, I'm not sort 
of Call of Duty as much as I've 

813
00:41:10,240 --> 00:41:12,840
said, oh, it does this and that 
and it's just churning out. 

814
00:41:13,600 --> 00:41:16,160
So I've I've, I've done it 
recently with a few friends, 

815
00:41:16,160 --> 00:41:18,680
jumping in on the online side of
things because there is that 

816
00:41:18,680 --> 00:41:21,920
element of just jumping in, 
having a few games with some 

817
00:41:21,920 --> 00:41:24,240
friends, having a laugh, getting
annoyed at it. 

818
00:41:24,600 --> 00:41:28,280
And it's fun, but playing the 
campaign I used to love, I said 

819
00:41:28,280 --> 00:41:30,000
to you, I used to love waiting 
for the campaign. 

820
00:41:30,000 --> 00:41:34,400
So Modern Warfare 1-2, probably 
3, even Black Ops 123, but the 

821
00:41:34,400 --> 00:41:38,200
newer ones turned me off. 
However, a game go right back to

822
00:41:38,200 --> 00:41:41,560
what you mentioned, Evil W where
I picked up it was on game Pass,

823
00:41:42,200 --> 00:41:46,000
you know, again, not the perfect
game, but my God did I have fun 

824
00:41:46,000 --> 00:41:48,720
with that. 
Such fun I mean I mean it is I 

825
00:41:48,720 --> 00:41:51,080
mean if you haven't played it, 
go and pick out because it's 

826
00:41:51,080 --> 00:41:53,360
just silly. 
It's just a silly. 

827
00:41:53,480 --> 00:41:56,920
You know, I can't think there's 
any super special mechanics to 

828
00:41:56,920 --> 00:41:59,040
or anything to make it you know 
stand out. 

829
00:41:59,040 --> 00:42:03,360
It's just a heavy, and I mean 
heavy in the kind of Gears of 

830
00:42:03,360 --> 00:42:07,960
War sense that, you know, you're
quite a stompy, you know, not 

831
00:42:07,960 --> 00:42:10,520
even barely running around 
shooting things, you know, in 

832
00:42:10,520 --> 00:42:14,960
the old Bob W aboard at times 
they or was it a hot air balloon

833
00:42:14,960 --> 00:42:18,120
or whatever the Zeppelin type, 
you know, it's kind of all this,

834
00:42:18,280 --> 00:42:20,320
you know, but it was it was just
pure fun. 

835
00:42:20,480 --> 00:42:22,000
It was like I can have a bit of 
that. 

836
00:42:22,120 --> 00:42:24,480
I'm happy. 
It was like ghosts of vampires 

837
00:42:24,520 --> 00:42:27,160
and things in in a Wild West 
setting, wasn't it? 

838
00:42:27,160 --> 00:42:28,720
And it's like, what a great mash
up. 

839
00:42:29,400 --> 00:42:32,120
It was, it was brilliant. 
I mean, I'm talking about it now

840
00:42:32,120 --> 00:42:34,720
and thinking maybe I'll go 
through that again tomorrow 

841
00:42:36,240 --> 00:42:39,680
because it, yeah, it was just 
like you said it, it was fun. 

842
00:42:40,120 --> 00:42:44,640
And I think that if anything, it
is what you really want, right? 

843
00:42:44,720 --> 00:42:48,080
You just want it to be fun. 
And I'll reiterate what we said 

844
00:42:48,080 --> 00:42:52,320
in the first episode is that you
and I have just grown up loving 

845
00:42:52,320 --> 00:42:54,080
games. 
And I think that's where 

846
00:42:54,880 --> 00:42:58,440
sometimes if we, if we're down 
on something, it's just because 

847
00:42:58,440 --> 00:43:00,320
we want the best from it, isn't 
it? 

848
00:43:00,320 --> 00:43:02,840
You know, we, we've always 
enjoyed doing what we're doing. 

849
00:43:02,840 --> 00:43:06,160
And and you know, we'll probably
be doing this till we're 80, 

850
00:43:06,160 --> 00:43:09,960
right? 
I do, you know what I, I, I 

851
00:43:09,960 --> 00:43:13,000
often find it hard to think of a
time where there won't be 

852
00:43:13,240 --> 00:43:14,480
something. 
There was an article I was 

853
00:43:14,480 --> 00:43:17,280
reading the other day, but a guy
was probably on Polygon or 

854
00:43:17,280 --> 00:43:19,000
something. 
But but, but someone kind of 

855
00:43:19,000 --> 00:43:22,400
talking about like, you know, I 
play video games, but they 

856
00:43:22,400 --> 00:43:26,760
genuinely help me, You know, 
they, they, it's not necessarily

857
00:43:26,760 --> 00:43:31,520
a break from reality, but it's 
it, you know, just even recently

858
00:43:31,520 --> 00:43:35,840
that that blueprints thing was 
almost a way to disconnect my 

859
00:43:35,840 --> 00:43:40,680
brain from work and reconnect 
with other parts of it that were

860
00:43:40,680 --> 00:43:43,400
kind of puzzle solving because 
like I don't have them. 

861
00:43:43,400 --> 00:43:44,920
They're not on this job. 
But you know, there's always 

862
00:43:44,920 --> 00:43:48,200
something that comes up, but 
it's generally now more about 

863
00:43:48,360 --> 00:43:50,760
office politics and managing 
that, you know, the people 

864
00:43:50,760 --> 00:43:53,000
element of things. 
So to be able to go and switch 

865
00:43:53,000 --> 00:43:57,000
into a game that is about logic 
and puzzle solving. 

866
00:43:57,000 --> 00:43:59,280
I mean, I did something I I've 
never done. 

867
00:43:59,280 --> 00:44:01,360
I don't know, it's probably 
around here somewhere, but I've 

868
00:44:01,400 --> 00:44:03,800
I've actually got honestly, I've
got a notebook. 

869
00:44:04,840 --> 00:44:06,240
Everyone, I'm seeing my 
notebook. 

870
00:44:06,240 --> 00:44:07,920
I never look. 
At. 

871
00:44:07,920 --> 00:44:14,480
That right make notes about like
like look this little like. 

872
00:44:16,120 --> 00:44:17,720
That's a walk crew. 
You should be putting that 

873
00:44:17,720 --> 00:44:18,840
online. 
That's a walk, crew. 

874
00:44:19,440 --> 00:44:21,400
But this is what I mean, you 
know, I've never done that. 

875
00:44:21,400 --> 00:44:23,280
But it became so absorbed. 
That says it. 

876
00:44:23,520 --> 00:44:25,000
I'm not. 
Yeah, right. 

877
00:44:25,160 --> 00:44:28,880
You're sitting there making 
notes about physical notes about

878
00:44:28,880 --> 00:44:32,160
because I didn't want, I didn't 
want to spoil it by going, well,

879
00:44:32,160 --> 00:44:33,560
let me just have a look at a 
guide. 

880
00:44:33,560 --> 00:44:35,760
And don't get me wrong, there 
were a couple of times I had to 

881
00:44:35,760 --> 00:44:37,800
because I was just like, this is
frustrating the hell out of me 

882
00:44:37,800 --> 00:44:40,360
now. 
But in the main, I, I solved as 

883
00:44:40,360 --> 00:44:43,520
much as I possibly could, 
probably about 95% of what I did

884
00:44:43,640 --> 00:44:44,960
in that game. 
And I, I know when they've 

885
00:44:44,960 --> 00:44:47,360
finished it, but even my 
daughters were getting involved.

886
00:44:47,360 --> 00:44:50,640
So my, my 11 year old, she was, 
there's a puzzle in there that 

887
00:44:50,640 --> 00:44:55,000
revolves around the dartboard 
and it's all around arithmetic. 

888
00:44:55,000 --> 00:44:59,320
So, so addition, subtraction, 
multiplication, division, but 

889
00:44:59,320 --> 00:45:02,120
then it starts getting in things
like square roots and, you know,

890
00:45:03,400 --> 00:45:06,240
fractions and, and, but all 
around the numbers on the 

891
00:45:06,240 --> 00:45:07,760
dartboard. 
So the solution is always going 

892
00:45:07,760 --> 00:45:12,320
to be a number between 1 and 20.
And honestly, there were times 

893
00:45:12,320 --> 00:45:15,680
she was getting to a solution 
quicker than me and I was like, 

894
00:45:15,680 --> 00:45:19,000
this is this is brilliant. 
She's learning math. 

895
00:45:19,720 --> 00:45:22,240
That's probably about the right 
sort of for her age. 

896
00:45:22,680 --> 00:45:25,480
So I'd be called nerve and go 
Matilda, you say that again. 

897
00:45:25,480 --> 00:45:27,800
She she could work out the 
puzzle because it's all colour 

898
00:45:27,800 --> 00:45:29,760
based. 
And she'd be like, yeah, it's 

899
00:45:29,760 --> 00:45:32,240
five. 
And he'd be like, oh, it is 

900
00:45:32,320 --> 00:45:33,160
five. 
Oh my God. 

901
00:45:33,560 --> 00:45:38,120
So you know, she it was it was 
engaging from a she'd just come 

902
00:45:38,120 --> 00:45:40,080
and sit with me. 
As soon as it went on, she'd be 

903
00:45:40,080 --> 00:45:41,560
like, can we do the billiard 
room puzzle? 

904
00:45:41,560 --> 00:45:43,480
Because I love that one. 
Yeah, yeah. 

905
00:45:43,480 --> 00:45:45,800
And then she'd be like, oh, have
you tried doing digging over 

906
00:45:45,800 --> 00:45:47,760
there for that thing? 
Have you tried that key in 

907
00:45:47,760 --> 00:45:49,240
there? 
So she started getting really 

908
00:45:49,240 --> 00:45:51,200
engrossed as well and they 
started making their own notes. 

909
00:45:52,000 --> 00:45:54,200
And it's not multiplayer game. 
That's. 

910
00:45:54,360 --> 00:45:56,000
Brilliant. 
The fact that, yeah, your kids 

911
00:45:56,000 --> 00:45:58,960
are getting into that as well. 
And, you know, the fact that 

912
00:45:58,960 --> 00:46:01,400
you've got, and like I said, 
people, there were pages and 

913
00:46:01,400 --> 00:46:03,920
pages of notes. 
If a game can make you do that, 

914
00:46:03,920 --> 00:46:06,880
because a lot of times they say,
oh, you should have no note and 

915
00:46:07,200 --> 00:46:09,680
pencil, you know, make maps or 
whatever, but you can't be 

916
00:46:09,680 --> 00:46:11,160
bothered because the game is 
good. 

917
00:46:11,160 --> 00:46:13,000
But you, you know, you're not 
going to do that. 

918
00:46:13,440 --> 00:46:16,800
But if a game's made you do 
that, then it's it's got you, 

919
00:46:16,880 --> 00:46:19,640
hasn't it? 
It's absolutely got a. 100% I 

920
00:46:19,680 --> 00:46:23,520
mean, it was that we we went and
we went away for a break, just a

921
00:46:23,520 --> 00:46:25,720
little city break in between. 
And like I said, I took the 

922
00:46:25,720 --> 00:46:28,480
backbone and I mean, most of the
time I plugged it into the iPad 

923
00:46:28,480 --> 00:46:31,200
because it's just slightly 
bigger screen and use the the 

924
00:46:31,200 --> 00:46:33,480
cloud gaming piece. 
I know I'm I'm diverging from 

925
00:46:33,480 --> 00:46:36,560
our conversation, but it was of 
an evening when you're sharing a

926
00:46:36,560 --> 00:46:39,240
room with two young kids and 
your wife and the dog. 

927
00:46:39,680 --> 00:46:42,080
You know, there's not an awful 
lot you can do past, you know, 

928
00:46:42,080 --> 00:46:44,480
kind of half nine. 
You know, you've been you've had

929
00:46:44,840 --> 00:46:46,760
played pool downstairs at the 
bar or whatever, and then you 

930
00:46:46,760 --> 00:46:49,640
kind of come out to the room. 
So to be able to turn that on 

931
00:46:49,720 --> 00:46:52,960
and be absorbed by that while, 
you know, the missus is reading 

932
00:46:52,960 --> 00:46:56,080
and the other ones reading a 
book or she's drawing or 

933
00:46:56,080 --> 00:46:57,720
something. 
And then Matilda will come and 

934
00:46:57,720 --> 00:47:00,840
sit down with me and kind of go,
can we play blueprints? 

935
00:47:00,840 --> 00:47:05,520
And we, you know, was, was just 
a wonderful, joyful thing, you 

936
00:47:05,520 --> 00:47:07,520
know, and the people go, yo, 
yeah, but it's just a screen. 

937
00:47:07,520 --> 00:47:11,040
It's just like, but yeah, but 
it, that's an opinion, right? 

938
00:47:11,040 --> 00:47:12,760
And that's why this whole 
stuff's so. 

939
00:47:12,800 --> 00:47:15,360
Pac-Man was just a screen. 
Exactly. 

940
00:47:15,960 --> 00:47:19,320
You know, sitting and making 
your way through Netflix is just

941
00:47:19,320 --> 00:47:21,880
a screen or reading on a Kindle 
is just a screen. 

942
00:47:21,880 --> 00:47:23,320
Yes, it is. 
But there's a level of 

943
00:47:23,320 --> 00:47:25,400
engagement. 
And it excited my daughter and 

944
00:47:25,400 --> 00:47:27,360
it, you know, it made me happy 
and it made me happy. 

945
00:47:27,360 --> 00:47:30,080
It was something we could do 
together, you know, she started 

946
00:47:30,080 --> 00:47:31,600
making her own notes around it 
and stuff. 

947
00:47:31,600 --> 00:47:33,760
So yeah, it was, it was 
wonderful, you know, And then 

948
00:47:34,360 --> 00:47:38,640
one night at the end of the 
holiday, they were all dozing or

949
00:47:38,640 --> 00:47:41,280
whatever, and I was just 
finishing off my run of the day 

950
00:47:41,800 --> 00:47:44,360
and I managed to open and find 
room 46. 

951
00:47:44,880 --> 00:47:49,880
Find Room 46 but it it works on 
you have a number of steps per 

952
00:47:49,880 --> 00:47:54,040
day and I got to the outer room 
before knocking room 46 and ran 

953
00:47:54,040 --> 00:47:58,040
out of steps. 
Reset the entire mansion for the

954
00:47:58,040 --> 00:48:04,360
entire day following day and I 
was just like and then I and 

955
00:48:04,360 --> 00:48:06,240
then the worst thing happened 
and I realised there was 

956
00:48:06,240 --> 00:48:09,080
something I could have done to 
extend my steps and allowed me 

957
00:48:09,080 --> 00:48:11,600
to get there and I didn't do it 
and I was just like I think 

958
00:48:11,600 --> 00:48:12,680
about. 
It but the family's got you 

959
00:48:12,680 --> 00:48:15,280
thinking like that and you know 
that that's the thing. 

960
00:48:15,600 --> 00:48:16,800
It's like what it didn't. 
What? 

961
00:48:16,800 --> 00:48:19,600
It wasn't, I wasn't super angry 
and frustrated, which I have 

962
00:48:19,600 --> 00:48:21,280
been in the past when something,
you know what I mean? 

963
00:48:21,280 --> 00:48:23,840
It was just like, I'll go again 
tomorrow, I'll try. 

964
00:48:23,880 --> 00:48:28,960
But it took me another 10 days, 
not real days, but 10 game days,

965
00:48:28,960 --> 00:48:32,400
which is yeah, in game days to 
finally do it. 

966
00:48:33,080 --> 00:48:36,600
Yeah, even though I knew all the
solution because it's it's, it's

967
00:48:36,600 --> 00:48:39,680
the random number gods. 
Yeah, it was, it was, you know, 

968
00:48:39,680 --> 00:48:42,160
certain stuff had to happen. 
Starts that to align for me to 

969
00:48:42,160 --> 00:48:44,040
get that thing. 
And it took another 10 or 15 

970
00:48:44,040 --> 00:48:46,360
days for that to happen. 
Well, this is the thing. 

971
00:48:46,400 --> 00:48:49,560
I've briefly looked at it 
because I realised, and this 

972
00:48:49,560 --> 00:48:52,600
will be my point, that it's got 
a lot more depth than it looks 

973
00:48:52,600 --> 00:48:55,320
like it has. 
So I've decided quite quickly 

974
00:48:55,320 --> 00:48:57,720
not to play until I knew I could
dedicate time. 

975
00:48:57,720 --> 00:49:00,640
So I started South of Midnight. 
But this is what I was going to 

976
00:49:00,640 --> 00:49:02,760
say. 
If you've seen clips of it, 

977
00:49:03,560 --> 00:49:07,360
you'll be you'll make the same 
mistake that I think a lot of 

978
00:49:07,360 --> 00:49:10,800
people have, say it looks 
extremely simple, but it's not, 

979
00:49:10,800 --> 00:49:12,080
is it? 
That's the thing. 

980
00:49:12,560 --> 00:49:13,920
It has. 
Very clear. 

981
00:49:14,120 --> 00:49:18,640
Layers it is a it is a milfoy of
a of a video game. 

982
00:49:18,640 --> 00:49:23,360
It's you know, it's just insane 
the depths that it goes to. 

983
00:49:23,360 --> 00:49:27,160
And even today I've read again, 
just reading an article of 

984
00:49:27,160 --> 00:49:32,000
someone saying I didn't realise 
how much of an and this, this 

985
00:49:32,000 --> 00:49:34,680
might upset some people, but how
much of an anti fascist game it 

986
00:49:34,680 --> 00:49:35,840
is. 
So there's there's another 

987
00:49:35,840 --> 00:49:39,280
storage thread that I never 
found and a room that I never 

988
00:49:39,280 --> 00:49:43,400
found that tells a very 
different spin on the story that

989
00:49:43,400 --> 00:49:46,520
you pieced together throughout. 
And I was like, God, I didn't 

990
00:49:46,520 --> 00:49:50,440
because I haven't read that that
book in the game with that 

991
00:49:50,440 --> 00:49:53,600
specific thing and the 
unredacted copy. 

992
00:49:53,600 --> 00:49:57,560
I was like, I didn't even know 
that like, so it's it, like I 

993
00:49:57,560 --> 00:50:00,920
said, I, I think completing the 
main, you know, credits roll 

994
00:50:00,920 --> 00:50:05,560
part of the game 25% and you've 
then got another 75% to solve 

995
00:50:05,560 --> 00:50:09,760
all of these things. 
It's insane and I would I I 

996
00:50:09,760 --> 00:50:12,520
don't even want to know what the
inside of the guy's head who 

997
00:50:12,520 --> 00:50:15,080
created or girls head who 
created that game because it's 

998
00:50:15,280 --> 00:50:17,360
mind blowing. 
And this is it. 

999
00:50:17,360 --> 00:50:20,000
And at some point we'll probably
also talk about like 

1000
00:50:20,600 --> 00:50:25,120
individually like the the indie 
developers or the the solo 

1001
00:50:25,120 --> 00:50:27,080
developers, because there's been
a couple of big ones in the 

1002
00:50:27,080 --> 00:50:29,160
past, haven't they? 
Like Braid was the big one, 

1003
00:50:29,160 --> 00:50:29,880
wasn't it? 
Where? 

1004
00:50:29,880 --> 00:50:30,880
Oh, I. 
Love Braid? 

1005
00:50:30,920 --> 00:50:33,520
Yeah, and that was all done by 
one person, wasn't it? 

1006
00:50:33,640 --> 00:50:35,040
Or at least you enjoyed the 
game. 

1007
00:50:35,520 --> 00:50:39,520
Yeah, tunic was another one. 
Yeah, Tunic, yes, but the 

1008
00:50:39,520 --> 00:50:43,160
biggest one ever, the biggest 
one ever out of out of all of 

1009
00:50:43,160 --> 00:50:47,040
them was made by one person. 
And that was Minecraft, right? 

1010
00:50:47,600 --> 00:50:51,360
Yeah, mine not not created that.
I mean, the man, again, I think 

1011
00:50:51,360 --> 00:50:53,880
you have, you have to have a 
semblance of madness, right? 

1012
00:50:53,880 --> 00:50:57,520
But but he created that and now 
look, it's a bloody movie 

1013
00:50:57,520 --> 00:50:59,880
starring Jack Black and Jason or
Noah for Christ. 

1014
00:51:00,160 --> 00:51:02,480
Sake Well, well, there's a 
couple of games I've got 

1015
00:51:02,480 --> 00:51:05,600
specifically because they were 
done by one person doing it all.

1016
00:51:05,600 --> 00:51:08,800
And there's a game, I think it's
his company, he calls it 2 bad 

1017
00:51:08,800 --> 00:51:10,840
games. 
There's a game on the Xbox at 

1018
00:51:10,840 --> 00:51:13,560
least it's called Broken Minds. 
And you know, you can see it's 

1019
00:51:13,560 --> 00:51:17,040
very a basic looking game 
because it is one person, but 

1020
00:51:17,360 --> 00:51:19,680
the story is trying to tell in 
that game. 

1021
00:51:20,040 --> 00:51:22,640
I kind of admire that. 
You know, you can get these 

1022
00:51:22,640 --> 00:51:27,280
people that, you know, we used 
to talk about like the, the 

1023
00:51:27,280 --> 00:51:30,000
bedroom coders in the day of the
Commodore 64 in the Astro. 

1024
00:51:30,320 --> 00:51:32,160
You're kind of getting that now 
still. 

1025
00:51:32,200 --> 00:51:35,440
And like, and I was talking 
about Xbox predominantly because

1026
00:51:35,440 --> 00:51:36,800
that's been my platform over the
years. 

1027
00:51:36,800 --> 00:51:40,960
They've always tried to have a 
big like indie presence on their

1028
00:51:40,960 --> 00:51:42,440
marketplace as well, haven't 
they? 

1029
00:51:42,760 --> 00:51:44,960
Yeah, it's part of the joy of 
Game Pass is picking up 

1030
00:51:44,960 --> 00:51:48,120
something that you would never 
have even taken a second look at

1031
00:51:48,520 --> 00:51:50,800
and going, my God, this is this 
is brilliant. 

1032
00:51:50,800 --> 00:51:54,120
I mean, I don't know if you've 
played Tunic, but that's another

1033
00:51:54,120 --> 00:51:57,560
example of the phenomenal game 
that it's just it's kind of an 

1034
00:51:57,560 --> 00:52:02,080
isometric Zelda type thing Fox, 
but it but the puzzles and the 

1035
00:52:02,080 --> 00:52:06,440
depth of that again, they're not
blueprints level, but they are 

1036
00:52:06,920 --> 00:52:08,680
pretty mind blowing. 
Once you get your head around 

1037
00:52:08,680 --> 00:52:10,160
them, you're like, oh, that's 
how that works. 

1038
00:52:10,160 --> 00:52:12,600
That's what that chime there 
means, and I didn't know that 

1039
00:52:12,600 --> 00:52:14,960
that meant and that arrow 
pointing there means this thing,

1040
00:52:15,400 --> 00:52:18,400
you know, and again, layer upon 
layer, yeah, they I mean these 

1041
00:52:18,440 --> 00:52:22,040
these these people have so many 
more tools at their disposal 

1042
00:52:22,040 --> 00:52:24,560
mount now to to be able to 
create these things. 

1043
00:52:24,560 --> 00:52:29,440
I mean, in, in essence, No Man's
Sky was was created by one 

1044
00:52:29,440 --> 00:52:32,920
person, you know, right at the 
beginning, you know, kind of 

1045
00:52:32,920 --> 00:52:36,560
when it when it's a pre 
relation, you know, and, and, 

1046
00:52:36,560 --> 00:52:40,080
and you look where that's taking
him now, but he's persevered 

1047
00:52:40,080 --> 00:52:43,760
with that for got 1012 years 
now. 

1048
00:52:43,760 --> 00:52:48,760
And it's, it's just grown into 
this cult following and it's 

1049
00:52:49,000 --> 00:52:52,360
it's mind blowing and the. 
Absolutely generated. 

1050
00:52:53,120 --> 00:52:56,080
Yeah, yeah. 
But when you go back and you 

1051
00:52:56,080 --> 00:52:58,400
look at it, I mean, my girls 
were interested in seeing it 

1052
00:52:58,400 --> 00:53:00,160
because they, they kind of 
wanted to play something that 

1053
00:53:00,160 --> 00:53:04,360
was a bit less, you know, Roblox
and. 

1054
00:53:04,440 --> 00:53:07,080
And they were just like, what? 
You can just get in a ship and 

1055
00:53:07,080 --> 00:53:08,840
just go anywhere. 
And I'm like, yeah, well, 

1056
00:53:08,840 --> 00:53:10,440
provided you've got the bits of 
your ship. 

1057
00:53:10,440 --> 00:53:13,000
But because it's got this kind 
of exploration mode now, you can

1058
00:53:13,000 --> 00:53:16,480
pretty much do that anyway. 
And this is all procedurally 

1059
00:53:16,480 --> 00:53:18,200
generated. 
It's sort of, you're like, this 

1060
00:53:18,200 --> 00:53:20,880
is mad. 
Yeah, but I had to this thing 

1061
00:53:20,880 --> 00:53:23,400
and it's got its own biosphere 
and it's got its own plant life.

1062
00:53:23,400 --> 00:53:24,560
And it's like, and you're not. 
Wow. 

1063
00:53:25,280 --> 00:53:27,760
This is it now. 
I've been having an internal 

1064
00:53:27,760 --> 00:53:30,520
argument with myself this whole 
episode now, and I think I can 

1065
00:53:30,520 --> 00:53:33,040
formulate it. 
You know, I think I was saying 

1066
00:53:33,040 --> 00:53:36,840
that I'm kind of frustrated that
the big AAA companies don't 

1067
00:53:36,840 --> 00:53:39,280
innovate enough. 
Like for example, we had the 

1068
00:53:39,280 --> 00:53:42,800
nemesis system in the Lord of 
the Rings games, didn't we? 

1069
00:53:43,280 --> 00:53:45,880
Yeah, Warner Brothers idea. 
What did they do? 

1070
00:53:45,880 --> 00:53:47,480
Kind of amounted to nothing 
after it. 

1071
00:53:47,480 --> 00:53:51,320
They used it in a couple of 
games and I, I loved the idea of

1072
00:53:51,320 --> 00:53:53,040
that, but then it's just fizzled
out. 

1073
00:53:53,040 --> 00:53:56,760
And I'm thinking why aren't the 
bigger companies innovating like

1074
00:53:56,760 --> 00:53:58,440
that? 
But maybe we don't need them to 

1075
00:53:58,440 --> 00:54:02,520
maybe as we said, we just need 
them to put out the big popcorn,

1076
00:54:02,800 --> 00:54:04,800
you know, blockbusters each 
year. 

1077
00:54:05,640 --> 00:54:09,120
And these Indian and AA 
developers are the ones who are 

1078
00:54:09,120 --> 00:54:13,520
giving us our our intrigue. 
You look at WBM and one of the 

1079
00:54:13,520 --> 00:54:16,440
things that as a, as an umbrella
company, a parent company 

1080
00:54:16,440 --> 00:54:18,680
they're very good at and I've 
always been very good at is 

1081
00:54:18,680 --> 00:54:21,520
litigation and, and the legal 
aspects of things, right? 

1082
00:54:21,520 --> 00:54:23,480
I mean, these guys are in DC, 
right? 

1083
00:54:23,480 --> 00:54:26,520
So, you know, they, they've 
always managed to shut people 

1084
00:54:26,520 --> 00:54:30,240
out of, you know, specific 
characters, be it Superman or 

1085
00:54:30,240 --> 00:54:32,240
Batman or whatever. 
He knew someone's laid a claim 

1086
00:54:32,240 --> 00:54:33,640
to something they've always been
very good at. 

1087
00:54:33,640 --> 00:54:35,960
I mean, marvelous, I minded. 
They're all Disney now. 

1088
00:54:36,000 --> 00:54:38,600
They did, they're the same at 
that, but but they did this same

1089
00:54:38,600 --> 00:54:40,560
thing with the nemesis system is
my point, right? 

1090
00:54:40,560 --> 00:54:43,000
So they've, they've essentially 
locked that piece of technology 

1091
00:54:43,000 --> 00:54:46,120
out now until I think it's 
something like 20-30. 

1092
00:54:47,040 --> 00:54:49,720
And you're like, what you could 
have done with that? 

1093
00:54:49,720 --> 00:54:52,760
You put that in a, you know, any
other game where you know, you, 

1094
00:54:53,280 --> 00:54:56,320
you, you defeat someone and then
they come back bigger and 

1095
00:54:56,320 --> 00:54:58,840
stronger and they've got a 
grudge against you and they've 

1096
00:54:58,840 --> 00:55:01,040
built an army to fight against 
or whatever it is. 

1097
00:55:01,040 --> 00:55:03,120
You know, you put that in any 
other setting like Batman or 

1098
00:55:03,120 --> 00:55:04,800
something like that, you're 
like, this is the same. 

1099
00:55:04,840 --> 00:55:06,960
But but no, do you know what I'm
going to do? 

1100
00:55:06,960 --> 00:55:09,000
I'm going to sit on it and lock 
it down and make sure no one 

1101
00:55:09,000 --> 00:55:11,200
else can have access to it. 
It's academic. 

1102
00:55:11,200 --> 00:55:14,000
It's my ball. 
Yeah, and it is a bit. 

1103
00:55:14,320 --> 00:55:16,800
It is a bit, you know, it's 
mine, but what are you going to 

1104
00:55:16,800 --> 00:55:17,480
do with it? 
Nothing. 

1105
00:55:18,040 --> 00:55:20,080
But how does that help anybody, 
you know? 

1106
00:55:20,120 --> 00:55:23,560
So, yeah, I just don't. 
I don't, I don't understand it, 

1107
00:55:23,560 --> 00:55:27,320
but I don't, I think it does 
stifle innovation, which I think

1108
00:55:27,320 --> 00:55:29,440
was your point, right. 
I think it just, it just stops 

1109
00:55:29,440 --> 00:55:31,880
people from wanting to do cool 
stuff unless they can kind of 

1110
00:55:31,880 --> 00:55:34,720
keep it to themselves or or keep
it niche in kind of the indie 

1111
00:55:34,720 --> 00:55:36,360
world and go, well, I'll do it 
that way then. 

1112
00:55:36,360 --> 00:55:38,080
And. 
Then they can just buy that 

1113
00:55:38,080 --> 00:55:41,040
indie developer and then a new 
one will come along which. 

1114
00:55:41,040 --> 00:55:43,040
Is what they do, right? 
Which is what's saying Microsoft

1115
00:55:43,040 --> 00:55:44,560
are now doing. 
I mean, that that was the 

1116
00:55:44,560 --> 00:55:46,080
realization they had a few years
ago. 

1117
00:55:46,080 --> 00:55:48,480
It's like, well, screw it. 
If I can't create this stuff 

1118
00:55:48,480 --> 00:55:50,760
myself, I'll just buy the people
who are doing it. 

1119
00:55:51,640 --> 00:55:53,000
I'll throw money at them. 
Yeah. 

1120
00:55:53,960 --> 00:55:55,960
Right. 
Was there anything else around 

1121
00:55:55,960 --> 00:56:01,320
the AAA AA Indy racket? 
No, I I think we've talked, we 

1122
00:56:01,320 --> 00:56:06,200
talked a lot about, you know, a 
lot of different aspects and and

1123
00:56:06,520 --> 00:56:09,120
our personal opinions on them. 
But the the thing I would say is

1124
00:56:09,120 --> 00:56:12,640
look, there's so much out there 
that everyone is so support for 

1125
00:56:12,640 --> 00:56:14,560
choice. 
Just enjoy what you love, man. 

1126
00:56:14,560 --> 00:56:17,680
Like it doesn't, you know, it 
doesn't matter what platform, 

1127
00:56:17,680 --> 00:56:19,840
what game, what, what genre it 
does. 

1128
00:56:20,040 --> 00:56:21,880
Who gives? 
Who cares, right? 

1129
00:56:22,400 --> 00:56:24,680
It's your thing. 
Play it your way, right? 

1130
00:56:24,680 --> 00:56:28,560
So do do what you want. 
And you know, I'm just, I'm just

1131
00:56:28,920 --> 00:56:32,400
lucky and privileged that I get 
to live in a time where I can do

1132
00:56:32,400 --> 00:56:35,840
this right and in, in, in 
whichever way I choose to do it.

1133
00:56:35,840 --> 00:56:37,720
And and a great friend to talk 
to about as well. 

1134
00:56:38,200 --> 00:56:41,400
Oh, well, thank you very much. 
But yeah, echo exactly what you 

1135
00:56:41,400 --> 00:56:43,000
say. 
Yeah, there are courses for 

1136
00:56:43,000 --> 00:56:44,480
everyone. 
You might not like that course 

1137
00:56:44,480 --> 00:56:46,960
move on to the next. 
That's that's exactly it. 

1138
00:56:46,960 --> 00:56:50,480
But let's, let's enjoy it. 
And yeah, we're going to have a 

1139
00:56:50,480 --> 00:56:53,320
lot more of these conversations.
Indeed. 

1140
00:56:54,000 --> 00:56:57,560
So before we close out, what are
you looking forward to? 

1141
00:56:58,000 --> 00:57:00,520
So I probably spoiled already, 
but I'm I'm very much looking 

1142
00:57:00,520 --> 00:57:03,800
forward to do medieval. 
See, I'm not afraid of triple. 

1143
00:57:03,840 --> 00:57:04,760
A Doom. 
The Dark Ages. 

1144
00:57:05,240 --> 00:57:06,320
Doom Dark Ages. 
Sorry. 

1145
00:57:06,320 --> 00:57:07,160
Yeah. 
Doom Dark Ages. 

1146
00:57:07,160 --> 00:57:09,040
Yeah. 
So I'm, I'm not looking forward 

1147
00:57:09,040 --> 00:57:10,160
to it. 
I can't even name it correctly. 

1148
00:57:10,560 --> 00:57:15,040
So I'm looking forward to Doom 
Dark Ages and then I think I'm 

1149
00:57:15,040 --> 00:57:18,000
just going to I'm just getting 
my oblivion on at the moment. 

1150
00:57:18,000 --> 00:57:22,120
I, I, you know, in terms of 
there's, there's not look, I'll 

1151
00:57:22,120 --> 00:57:25,640
be lying if I wasn't super 
excited about ghosts of your 

1152
00:57:25,640 --> 00:57:28,960
Thai because I love ghosts of 
Sushima. 

1153
00:57:29,160 --> 00:57:32,680
And you know, one of the joys of
being able to play multi 

1154
00:57:32,680 --> 00:57:35,160
platform is that, you know, I've
got a selection. 

1155
00:57:35,160 --> 00:57:38,880
I can I can go to Mario Kart 
World is, you know, I'm 

1156
00:57:38,880 --> 00:57:42,200
obviously going to be smashing 
that with the kids come June the

1157
00:57:42,200 --> 00:57:46,720
5th, but imminently one of the 
things I have done which and and

1158
00:57:47,360 --> 00:57:50,040
it was a bit this is a bit of a 
test bed for me because I know 

1159
00:57:50,040 --> 00:57:52,880
you're a massive fan. 
I've never been able to deal 

1160
00:57:52,880 --> 00:57:57,080
with the genre, but I have 
downloaded far Obscurus. 

1161
00:57:57,080 --> 00:57:58,480
That's. 
Mine, I was going to say. 

1162
00:57:59,360 --> 00:58:04,840
So I because I've seen such good
things about it and I am and 

1163
00:58:04,840 --> 00:58:08,440
what I want to try. 
All right, genuinely, I mean 

1164
00:58:08,440 --> 00:58:12,080
this without without bullshit, 
and I genuinely want to try and 

1165
00:58:12,640 --> 00:58:17,400
enjoy a turn based combat 
because I think the last time I 

1166
00:58:17,400 --> 00:58:20,280
enjoyed one of those, no, I 
can't think of the time. 

1167
00:58:20,280 --> 00:58:24,680
I've never enjoyed it. 
So I I I'm, I'm really I I 

1168
00:58:24,680 --> 00:58:27,320
really do want to give it a go 
and and put everything into it. 

1169
00:58:27,320 --> 00:58:29,240
So it's going to be I'm going to
have kind of a side by side. 

1170
00:58:29,240 --> 00:58:31,600
I'm going to be playing oblivion
for a bit of the longevity 

1171
00:58:31,600 --> 00:58:33,440
piece. 
And then I'm going to, I'm going

1172
00:58:33,440 --> 00:58:36,600
to dip into to Clara Obscura and
see how it'll go. 

1173
00:58:36,880 --> 00:58:38,880
Both good choices. 
That that's what I was going to 

1174
00:58:38,880 --> 00:58:39,760
say. 
Pretty much, yeah. 

1175
00:58:39,760 --> 00:58:43,560
For me, between now and in our 
next episode, it'll it'll 

1176
00:58:43,560 --> 00:58:46,920
absolutely be like oblivion. 
Keep going at that. 

1177
00:58:47,520 --> 00:58:49,520
Hopefully I've done all the 
other factions by then. 

1178
00:58:49,840 --> 00:58:52,760
But yeah, the one game I'm 
really looking forward to is 

1179
00:58:52,760 --> 00:58:57,000
yeah, Expedition 33. 
It's it came up on my radar 

1180
00:58:57,000 --> 00:59:00,120
quite late. 
You then mentioned it to me. 

1181
00:59:00,120 --> 00:59:01,960
I think you said you thought I'd
be playing it. 

1182
00:59:01,960 --> 00:59:05,760
And if I hadn't have started or 
if if Oblivion hadn't have 

1183
00:59:05,760 --> 00:59:07,560
released, I absolutely would 
have done. 

1184
00:59:07,560 --> 00:59:11,840
But like you said, I love those 
turn based combat games that, 

1185
00:59:11,840 --> 00:59:16,400
you know, like the the old, the 
RPGs, but also it just, I've 

1186
00:59:16,440 --> 00:59:19,440
I've tried to stay away from it,
but I've seen a few videos 

1187
00:59:19,440 --> 00:59:23,040
online. 
It just looks, it looks crazy 

1188
00:59:23,040 --> 00:59:25,520
and incredible at the same time.
So yeah. 

1189
00:59:25,760 --> 00:59:29,080
I, I think it's got the one, the
reason I, I kind of went long 

1190
00:59:29,080 --> 00:59:31,840
and he would go is because every
single thing I'd seen about it, 

1191
00:59:32,000 --> 00:59:36,080
it be a review or a kind of just
a passing comment was it had a 

1192
00:59:36,080 --> 00:59:39,400
beautiful depth of story. 
And when we talked about, you 

1193
00:59:39,400 --> 00:59:41,800
know, talked a lot about AA 
games and and a lot of what they

1194
00:59:41,800 --> 00:59:48,640
do really well is to that story,
be it twisted, weird, unusual in

1195
00:59:48,640 --> 00:59:50,720
an engaging way. 
And and I was like, well, I'll 

1196
00:59:50,720 --> 00:59:53,440
have a bit of that thing because
I I love that kind of drama and,

1197
00:59:53,480 --> 00:59:56,200
you know, piece that goes 
alongside of really well put 

1198
00:59:56,200 --> 00:59:57,520
together and thought through a 
game. 

1199
00:59:58,240 --> 01:00:02,520
But I also just remember what's 
coming up is revenge of the 

1200
01:00:02,520 --> 01:00:06,520
savage planet as well, which was
the savage planet was a cracking

1201
01:00:06,520 --> 01:00:07,720
game. 
I don't know if you played it 

1202
01:00:07,720 --> 01:00:08,760
was life. 
Yes. 

1203
01:00:09,560 --> 01:00:12,080
Revenge is that they they put 
into third person. 

1204
01:00:12,240 --> 01:00:15,200
So that's coming out. 
I think it's next month, might 

1205
01:00:15,200 --> 01:00:17,360
be in May, towards the end of 
May or or early June. 

1206
01:00:17,440 --> 01:00:19,040
So that that as well as another 
one for me. 

1207
01:00:19,040 --> 01:00:20,720
But yeah, because I didn't want 
to have the same 2 as you. 

1208
01:00:20,760 --> 01:00:25,360
That was all right otherwise, 
otherwise the next cast could be

1209
01:00:25,360 --> 01:00:27,840
a very boring cast. 
Did you enjoy it? 

1210
01:00:27,840 --> 01:00:29,600
Yeah, it was great. 
Tell me about this bit. 

1211
01:00:30,640 --> 01:00:33,320
The beauty about you though, is 
you've got all the platforms 

1212
01:00:33,320 --> 01:00:35,640
pretty much, so at some point 
you'll be talking about games 

1213
01:00:35,640 --> 01:00:39,600
that I don't have, so. 
This is true and I will make an 

1214
01:00:39,600 --> 01:00:42,840
effort to play a bit more on the
PS5I have intentionally 

1215
01:00:42,840 --> 01:00:46,800
downloaded RoboCop Rogue City. 
So I will. 

1216
01:00:46,800 --> 01:00:50,840
Be I will be having a go at that
just because we can't go a 

1217
01:00:50,960 --> 01:00:54,360
podcast without mentioning 
RoboCop in one shape or form. 

1218
01:00:54,480 --> 01:00:57,080
I've played that very good game.
But yeah, and the other thing 

1219
01:00:57,080 --> 01:01:00,320
I'm going to look forward to, 
Dan, is recording Episode 3 with

1220
01:01:00,320 --> 01:01:02,120
you, so. 
Yeah, yeah. 

1221
01:01:02,120 --> 01:01:04,560
I mean, now I'm past the 
difficult first album, but yeah,

1222
01:01:04,560 --> 01:01:05,400
the second album. 
Sorry. 

1223
01:01:05,440 --> 01:01:08,320
We can, we can go for, we can go
for #3. 

1224
01:01:08,480 --> 01:01:11,480
Yeah, right. 
Anything you want to say, Dan, 

1225
01:01:11,960 --> 01:01:14,000
other than everything you have 
just done? 

1226
01:01:14,720 --> 01:01:17,800
No, it's just I, I think I've 
talked far too much, which I 

1227
01:01:17,800 --> 01:01:19,800
think that's at the end of the 
last podcast as well. 

1228
01:01:21,280 --> 01:01:25,880
But yeah, look, just hopefully 
we've helped add some context to

1229
01:01:26,040 --> 01:01:28,200
some of the things we've talked 
about, particularly around kind 

1230
01:01:28,200 --> 01:01:30,200
of double versus triple versus 
Indy. 

1231
01:01:30,440 --> 01:01:32,160
And it's not a versus, let's be 
honest. 

1232
01:01:32,160 --> 01:01:34,280
It's a a just enjoy it. 
Right. 

1233
01:01:35,480 --> 01:01:38,320
Exactly. 
So, But yeah, and I think we're 

1234
01:01:38,320 --> 01:01:40,880
going to be doing a bit of a, 
you know, what topic would you 

1235
01:01:40,880 --> 01:01:43,640
like to hear about and putting 
out a bit of a, a bit of a vote,

1236
01:01:43,720 --> 01:01:45,360
right? 
This is what I was going to say.

1237
01:01:45,360 --> 01:01:47,840
So firstly, thanks for 
listening. 

1238
01:01:47,920 --> 01:01:51,080
If you've got any comments, you 
want to weigh in on the debate 

1239
01:01:51,080 --> 01:01:55,520
about double AB, Triple AB 
indeed, if you've got anything 

1240
01:01:55,520 --> 01:01:57,320
you want to say on that, 
anything we haven't said, 

1241
01:01:57,320 --> 01:01:59,280
anything you want to talk about 
the games we've played or 

1242
01:01:59,280 --> 01:02:03,440
looking forward to drop us a 
note at Casting views for now. 

1243
01:02:03,600 --> 01:02:07,600
And I'm saying for now, because 
Dan and I have got plans, so 

1244
01:02:07,640 --> 01:02:11,600
this pod will evolve over time. 
Just give us a chance. 

1245
01:02:11,880 --> 01:02:15,600
But yeah, so for now. 
And yeah, I see what we want to 

1246
01:02:15,600 --> 01:02:19,200
do is we've already got a long 
list of talking points that you 

1247
01:02:19,200 --> 01:02:20,440
and I want to talk about, don't 
we? 

1248
01:02:20,440 --> 01:02:23,760
So we will probably start 
putting them out as polls to 

1249
01:02:23,760 --> 01:02:26,000
see. 
Yeah, basically to see what 

1250
01:02:26,000 --> 01:02:27,480
people want to want to hear 
first. 

1251
01:02:27,480 --> 01:02:29,720
So yeah, keep an eye out for 
those. 

1252
01:02:29,720 --> 01:02:34,080
So, Dan, pleasure as always. 
And you, mate, Yeah, thanks for 

1253
01:02:34,080 --> 01:02:37,200
listening everybody. 
And keep an eye out for the next

1254
01:02:37,200 --> 01:02:48,960
episode of Gaming Views Dan. 
And Dan with the gaming flair 

1255
01:02:49,480 --> 01:02:54,920
Pixel Dreams and Worlds to share
joystick tails and button cues. 

1256
01:02:55,800 --> 01:02:57,480
Welcome to gaming Views level.
