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Dan and Dan with the gaming 
flair Pixel Dreams and Worlds to

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share joystick tales and button 
cues. 

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Welcome to Gaming Views. 
Level up, we're on the go. 

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Power of. 
Silly audio flow from the Rachel

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to the new reviews. 
It's a life of games with gaming

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views. 
Hello and welcome to Episode 3. 

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Yes, that's right, three of 
gaming views with your host, me 

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Dan. 
And me, Dan? 

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I should just copy that bit. 
We could repeat that. 

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Dan and Dan, you can just do 
both voices if you want. 

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Episode 3, Dan, look at that. 
I know it's gone quickly, isn't 

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it? 
I'm, I'm excited about this one.

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You threw me a bit of a 
challenge. 

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It was a bit of a curveball. 
So you know, my memory not as 

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good as it as it used to be. 
I had to troll the databanks 

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from many years ago to come up 
with something. 

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But I, I, I think we've got it. 
I think I'm there. 

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I don't think it's ever a good, 
good idea to to criticise the 

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the people that interact with 
us. 

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But no, don't blame me, blame 
the people that voted for the 

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subject that we picked today. 
Always I I've always blame 

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someone else instead of you or 
me. 

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Yeah, so as I said, welcome to 
episode 3. 

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So we are still relatively new, 
but if you heard last week's 

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episode, we are going to talk 
about all things gaming and 

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we're going to have a main 
talking point each week. 

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Although this week I've I've 
thrown you a curveball again. 

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I've got 3. 
Really. 

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Yeah, this week we put it out to
the people on socials, I think. 

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I can't remember the topics we 
gave them, but the ultimate 

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winner was arcades. 
Now I've got some fond memories 

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of them. 
We don't really have them 

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anymore, do we you? 
Say that, but go on holiday with

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children somewhere near the 
seaside and they will absolutely

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find an arcade. 
My wallet will tell you so. 

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All right, so we've got stories 
to hear then. 

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So yeah, before we get on to 
that, we're going to start off 

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with what we've been playing. 
So yeah, what have you been 

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playing since we last recorded? 
So when we last recorded, I was,

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I was, I was neck deep in 
blueprints. 

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But I, I kind of took a little 
bit of a step back from it 

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because I think my brain was so 
fried after achieving quite a 

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bit of it and then realising it 
wasn't quite a bit of it. 

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So since then, obviously 
Oblivion and remasters come out.

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I played a little bit of that 
just for the nostalgic kick. 

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Not as much as you, I think, and
it's fair to say, but mainly 

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because I became a little bit, I
call it re obsessed because I 

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was originally obsessed when I 
looked at my my kind of steam 

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camp timer on on no rest for the
wicket and realised I'd actually

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put nearest damn it, 100 hours 
into it when it first launched 

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an early access about a year 
ago. 

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And they've just launched the 
breach update, which came out on

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the 30th. 
Yeah, I've just been pumping 

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hour after hour into that. 
So I haven't had a lot of other 

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time for anything else. 
We talked about Clara Obscure 

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Expedition 33 and I, I did 
start, but it was quite late at 

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night and I managed about 20 
minutes of running around the 

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harbour. 
And that was that was that was 

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it. 
So, so that that's the next one 

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for me. 
I'm going to, I'm going to pick 

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up the controller again on that 
in there in, in a few days and, 

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and see where I get to. 
How about you? 

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I just want to pick something up
you said, actually, before I go 

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onto mine. 
No rest for the wicked. 

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So for people listening, Dan, 
you've been talking to me about 

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this game from months and you've
mentioned it. 

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I remember listening back to the
last episode, you talked about 

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it on there as well. 
And it's a game I'm really 

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looking forward to, but I really
don't know much too much about 

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it. 
So did you say it's done by? 

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Is it the people that did the 
Ori games? 

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Yeah. 
Moon Studios, yes, essentially, 

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yeah. 
They, they, these guys have 

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studio led by a guy called 
Thomas Marla. 

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And essentially it's just been a
bit of a passion project for 

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them. 
They just decided that for a 

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long time they wanted to create 
an action RPG. 

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I guess you'd call it a little 
bit souls like or souls like. 

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Maybe it's not it's it's hard, 
but it's not impossible. 

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So for me to say that and pick 
that up given my dispassion for 

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souls like games, is that 
something? 

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But it's it's kind of it's got a
very unique, almost isometric 

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camera angle with this kind of 
special zoom layer that they 

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created for it. 
It's almost got this hand 

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painted aesthetic and it's 
beautiful. 

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It's, it's a stunning game and, 
and the the gameplay loop I 

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think is the thing that keeps 
drawing me back because it's not

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just the, you know, combat and 
the looting. 

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I think there's, there's quite a
lot of it that that revolves 

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around kind of building and 
crafting. 

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And, and it's got this lovely 
little kind of gameplay loop 

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where, you know, I've I've now 
created this pattern in the 

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first area where I know this run
that I'll do to pick up certain 

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crafting materials and, you 
know, take out certain bounties 

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and enemies and things. 
So it's just got this lovely 

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little thing and this, this, 
this update is essentially 

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doubled the size of the game. 
Yeah, I mean, it's, it's in 

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early access. 
It's it's only on Steam. 

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It is launching on all consoles.
So it's going to be, you know, 

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kind of a big launch when it 
gets to version 1.0. 

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But the thing they did with with
this one, the reason I've played

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it quite a bit this time round 
is because they, they reset the 

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realms. 
So you, you start on a realm and

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they reset the realms this time.
So you're essentially starting 

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from scratch again right from 
the beginning of the story, 

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which is kind of I was a bit 
frustrated with because I 

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thought, oh God, it was quite 
hard the beginning of the game 

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when you're kind of essentially 
just a hobo wandering around 

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with a stick. 
But actually, because I knew and

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understood the mechanics. 
And the thing I love about the 

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studio is they are so quick to 
react to feedback. 

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It's becoming more frequent 
because of the, the popularity 

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and vocalism of people who play 
the, the games and stuff. 

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But they're really quick. 
Like they, they've released 2 

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hot fixes since the 30th now. 
So what, we're like 5 days in 

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and they've fixed, you know, 
certain bits and pieces around 

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the game, which, which 
frustrated people. 

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So yeah, just phenomenal. 
I genuinely look forward to when

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people get a chance to play out 
on, you know, bigger platforms 

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and, and kind of because I, I do
think it's going to be a, a big 

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hit. 
Well, I've been looking forward 

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to that. 
So yeah, no rest for the wicked 

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keeper. 
An eye and an ear out for that. 

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For me, it's been, it's been a 
bit of a mixed week gaming 

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because I was playing Oblivion 
and I've taken a break from that

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because I I'd hit the dark 
brotherhood. 

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So I completed that quest line, 
completed the mages Guild. 

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And while I enjoy doing those, I
feel like I needed to go back to

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the main quest. 
But then the problem was, and I 

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said to you yesterday morning 
when when we met up, I turned 

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into a vampire. 
I didn't realise I'd. 

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Contract. 
And so there's a, there's 

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obviously a quest to cure it, 
but it's, I, I had memories of 

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it being a real pain in the 
neck. 

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And you have to do this, go get 
this, go get this. 

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And then you have to get like 5 
grand soul gems. 

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And I thought I'd bought 5. 
I'd go all the way back to the 

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person. 
I only had four. 

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So I had to go find another one.
Anyway, I was getting really 

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frustrated and I saw there's 
actually a really quick way to 

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cure it. 
There is. 

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There was a bit of DLC that was 
released after the original 

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years ago, but it's part of this
package now. 

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There's a cave. 
All you have to do is go there, 

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you pick some salt up off a wall
and touch a pillow and it kills 

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it instantly. 
It's almost like they had a lot 

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of complaints about how 
difficult and stressful getting 

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rid of vampirism was and built 
in a a quick fix. 

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So, so I'm no longer a vampire, 
but I'm also no longer playing 

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it because I've, I've taken a 
break. 

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Now the main game I started was 
Expedition 33 and I'm absolutely

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loving it. 
You know the conversation we had

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last week about the developers, 
Apparently this was done by a 

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group of 30 and a lot of them 
had never coded a game I think 

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before. 
Wow. 

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If I, if I read that right, it 
was people that were, I saw a 

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tweet today and I, I meant to, 
to keep it, but I think they 

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were bored with what they were 
being asked to do in the jobs 

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they were in. 
And so we've come together and 

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have coded this and it's a great
looking game. 

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It's I remember you saying in 
the last episode, you didn't 

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particularly get on with the 
turn based games, but I think 

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you'll get on with this. 
I think this feels different, a 

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little bit of souls like in 
there in that if you rest, the 

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enemies respawn and there's a 
definite pattern to the enemies.

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But what I'm loving about this 
is the combat. 

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It's got a parry and a dodge 
system. 

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The parry is really difficult 
because you have to be perfect, 

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but if you do, you do a counter 
attack and it can be really 

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powerful. 
And when you get it right, 

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there's just that satisfaction, 
you know? 

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Yeah, it's a nice little hook. 
Yeah, so it's keeping me, that's

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keeping me hooked at the moment.
But the other game, I started 

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another game because I'm going 
to be guesting on another pod 

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talking about it was, and it's a
game I remember talking to you 

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about about 15 years ago. 
Bioshock. 

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I'm replaying Bioshock. 
Oh. 

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My God, what a what an amazing 
game. 

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And that and the sequel, to be 
fair, I mean, just, yeah. 

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Would you kindly, I mean, you 
know, just Ken Levine again, you

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know, I think a lot of these 
things you need to separate art 

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from the artist and that 
everyone has an opinion, right. 

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But, you know, his work is, is 
unparalleled, I think, in terms 

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of what he's done. 
And, and Bioshock 2 was, was 

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phenomenal. 
He just built on everything from

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the predecessor story wise, you 
know, the lighthouses theme 

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that, you know, many worlds. 
I it's just brilliant. 

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Absolutely. 
I'm really looking forward to 

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his next game actually. 
Yeah, because that's that's in 

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development, isn't it? 
Yeah, I remember when I started 

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playing this, I thought, yeah, I
can't wait to mention this 

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because I remember talking to 
you about it when we were 

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working together all those years
ago. 

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And yeah, it's it's a great 
game. 

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I like the second. 
I even enjoyed Infinite. 

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And yeah, this is the 
remastered. 

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And the only the only story I'll
tell about this quickly is so I 

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was on APCI was gaming on APC at
the time, but I wasn't 1 to get 

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the the best PC and I wasn't one
to upgrade it. 

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And it was really starting to 
struggle towards the end of its 

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time. 
The demo for Bioshock came out 

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and you know it's, it's 
literally the beginning of the 

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game where you're in the plane, 
you crash into the ocean and 

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it's on fire. 
My PC kept crashing and couldn't

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handle the flames in the water. 
So I couldn't actually even play

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the demo. 
So it was about a year late when

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I finally got the Xbox. 
I got the Xbox and there were 

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three games really that I really
wanted with it that I'd gotten 

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released. 
One was GTA4, one was Mass 

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Effect, and the other was 
Bioshock. 

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They they were my first three 
games. 

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Yeah, but, but I got fond 
memories of Bioshock. 

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I think it was one of those, you
know, a bit like Half Life at 

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the time. 
When you kind of start playing 

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it, you realise it's, you know, 
you get a certain amount and you

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realise it's not what you 
thought it was. 

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What's weird is I replayed them 
probably about two or three 

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years ago and it's, you know, 
with the innovations in how you 

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control, how you move, how you, 
you know, dual wield all these 

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things. 
It it feels very clunky. 

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The first one again, I don't 
know if you you felt that when 

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you kind of went back to it and 
the switch in between. 

223
00:10:47,760 --> 00:10:49,960
I can't remember what they call 
them in again, but but it but it

224
00:10:50,000 --> 00:10:51,960
does feel a bit clunky and a bit
unwieldy. 

225
00:10:52,200 --> 00:10:54,600
But yeah, I mean, looks this is 
a big Daddy's just a just a 

226
00:10:54,600 --> 00:10:58,160
genius, you know, thing to yeah.
And how many games now have 

227
00:10:58,160 --> 00:11:00,160
vending machines as an option to
to? 

228
00:11:00,600 --> 00:11:03,720
Pick up the, you know, Yeah, 
yeah. 

229
00:11:03,800 --> 00:11:07,360
And even the hacking mini game 
which I forgot which was back in

230
00:11:07,360 --> 00:11:10,040
the day, was a game in itself. 
That's pipes is the. 

231
00:11:10,200 --> 00:11:11,120
Yeah, Pipes. 
Yeah, Pipes. 

232
00:11:11,240 --> 00:11:13,800
Yeah, that was a fully fledged 
game. 

233
00:11:13,800 --> 00:11:15,160
They've got it as a hacking mini
game. 

234
00:11:17,480 --> 00:11:18,640
Exactly. 
Oh, this is this is the 

235
00:11:18,640 --> 00:11:20,200
evolution of gaming. 
Yeah. 

236
00:11:20,200 --> 00:11:21,440
So that's what we've been 
playing. 

237
00:11:21,520 --> 00:11:23,520
We'll go on to the main talking 
point shortly, but there were 

238
00:11:23,520 --> 00:11:25,440
two things that have happened 
this week. 

239
00:11:25,440 --> 00:11:27,960
Well, by the time we listen to 
this, it'll be last week. 

240
00:11:28,400 --> 00:11:31,720
The first one was a quick one I 
wanted to throw at you was GTA 6

241
00:11:31,720 --> 00:11:36,520
being delayed until May 2026. 
Now, the only reason I, I wanted

242
00:11:36,520 --> 00:11:39,080
to raise this for you is 1. 
Obviously it's a big story. 

243
00:11:39,080 --> 00:11:40,440
It's a big story in the gaming 
world. 

244
00:11:40,440 --> 00:11:44,640
But yeah, it was reported all on
mainstream news. 

245
00:11:44,640 --> 00:11:48,280
Like I was listening to the talk
sport radio channel and on the 

246
00:11:48,280 --> 00:11:50,120
news, it was one of the 
headlines on the news. 

247
00:11:50,480 --> 00:11:54,480
My wife messaged me. 
She sent me the BBC article 

248
00:11:54,480 --> 00:11:56,480
saying did you know Grand Theft 
Auto? 

249
00:11:56,480 --> 00:12:00,520
It's been delayed and I know 
gaming has hit the meteor a 

250
00:12:00,520 --> 00:12:03,880
number of times, but it feels 
weird that delayed game is 

251
00:12:03,880 --> 00:12:08,000
making the national press. 
Yeah, I mean, this is this is 

252
00:12:08,000 --> 00:12:11,720
one of the few games, maybe the 
only game that can move markets.

253
00:12:11,720 --> 00:12:16,280
I mean, it's it's insane when 
you think about GTA5, you know 

254
00:12:16,280 --> 00:12:22,640
that that sold a billion copies 
in three days, a billion, right?

255
00:12:22,720 --> 00:12:27,040
I mean talk talk about Clara 
Obscura Exposition 33 a million 

256
00:12:27,040 --> 00:12:29,480
copies in three days, right and 
that was a big success for them 

257
00:12:29,760 --> 00:12:32,880
right, a bit a billion. 
So so this is a game that, you 

258
00:12:32,880 --> 00:12:36,000
know, that that really does can 
move markets and and I think, 

259
00:12:36,480 --> 00:12:39,920
you know, look, let's be honest,
I think because it was always 

260
00:12:39,920 --> 00:12:43,200
pinned as a full 25 release 
date, a lot of the industry has 

261
00:12:43,200 --> 00:12:46,520
breed the sigh of release. 
Really certainly those who were 

262
00:12:46,520 --> 00:12:49,520
going for maybe a game of the 
year award because, you know, 

263
00:12:49,560 --> 00:12:51,280
they kind of kind of there's no 
chance. 

264
00:12:51,480 --> 00:12:53,880
I was reading an article and 
they're basically saying, you 

265
00:12:53,880 --> 00:12:57,720
know, it's any release around 
the time of GTA is a bit like, 

266
00:12:57,960 --> 00:13:00,800
you know, I think the quote was 
throwing a bucket of water at 

267
00:13:00,800 --> 00:13:02,760
tsunami. 
You know, you've got no hope of 

268
00:13:02,760 --> 00:13:05,760
getting any traction across 
media, across anything else in 

269
00:13:05,760 --> 00:13:09,440
terms of your game when this 
when the hype is so big around 

270
00:13:09,440 --> 00:13:10,880
that release. 
And that could be, you know, 

271
00:13:10,880 --> 00:13:13,640
months either side. 
You know, it's nice they pinned 

272
00:13:13,640 --> 00:13:16,600
the date on it, you know, the 
26th of May next year. 

273
00:13:16,600 --> 00:13:18,600
So, you know, I think a lot of 
people looking forward to it, 

274
00:13:18,600 --> 00:13:21,040
but I think a lot of developers 
now also be scrambling to kind 

275
00:13:21,040 --> 00:13:23,600
of go, oh, crap, I was going to 
because there's some big games 

276
00:13:23,600 --> 00:13:25,080
next year, right? 
So then now they kind of go, 

277
00:13:25,080 --> 00:13:27,080
where am I going to move to? 
What am I going to do with mine?

278
00:13:27,080 --> 00:13:28,400
Do I bring it forward? 
Do I put it back? 

279
00:13:28,520 --> 00:13:31,760
So, yeah, I think it's, you 
know, it's it's such a big 

280
00:13:31,760 --> 00:13:33,040
thing. 
And I don't think we noticed, 

281
00:13:33,040 --> 00:13:35,320
you know, we talked about this 
briefly when we were chatting 

282
00:13:35,320 --> 00:13:37,840
the other day. 
And then, you know, coming from 

283
00:13:37,840 --> 00:13:42,040
such a small indie developer 
based in Scotland, you know, to 

284
00:13:42,040 --> 00:13:44,600
what it is now. 
It's, it's this beer moth that 

285
00:13:44,600 --> 00:13:47,040
just takes over the industry and
takes over, like you said, 

286
00:13:47,040 --> 00:13:48,720
mainstream media. 
And when it, when some news 

287
00:13:48,720 --> 00:13:51,200
about it leaks, like when the 
trailer dropped or when the, you

288
00:13:51,200 --> 00:13:54,000
know, the, the release date 
moves, it's, it's insane. 

289
00:13:54,040 --> 00:13:58,080
It's like it's a, you know, a 
Star Wars movie or a you know, 

290
00:13:58,160 --> 00:14:01,160
it's, it's, it's just crazy. 
I wonder what it must be like to

291
00:14:01,160 --> 00:14:05,000
be a developer or in the company
where everything you're doing is

292
00:14:05,440 --> 00:14:08,560
under scrutiny like this, 
Because as I said on the gaming 

293
00:14:08,560 --> 00:14:11,440
press, absolutely I expected it.
I just didn't expect it on the 

294
00:14:11,440 --> 00:14:15,520
BBC and other BBC. 
Guardian it was it was all over 

295
00:14:15,520 --> 00:14:17,920
the place. 
I mean, it's and, and that, you 

296
00:14:17,920 --> 00:14:19,920
know, you're right, scrutiny I 
think is the right word. 

297
00:14:19,920 --> 00:14:22,160
There was, you know, I think, I 
think there was a lot of 

298
00:14:23,320 --> 00:14:26,760
perspective and views certainly 
over the last year or so on the 

299
00:14:26,760 --> 00:14:30,600
behaviours of the studios. 
And then I remember it must have

300
00:14:30,600 --> 00:14:33,040
been couple of months ago now 
when they said that they would 

301
00:14:33,040 --> 00:14:35,800
ask all employees to return to 
the office five days a week 

302
00:14:35,800 --> 00:14:37,560
again, you know, and that became
a thing. 

303
00:14:38,080 --> 00:14:40,360
And then they started looking 
into the practices of, you know,

304
00:14:40,360 --> 00:14:41,880
crunch and things like that in 
the office. 

305
00:14:41,880 --> 00:14:45,240
But then they, you know, they 
publicly release some of their 

306
00:14:45,240 --> 00:14:47,640
employee benefits to kind of go,
no, no, no, don't worry, it's 

307
00:14:47,640 --> 00:14:49,680
okay. 
You know, they get double time 

308
00:14:49,680 --> 00:14:51,280
off for any time they've worked 
over. 

309
00:14:51,280 --> 00:14:54,040
There aren't any, you know, have
to work overtime policies and 

310
00:14:54,040 --> 00:14:56,840
things like this, which is 
really weird move for a game 

311
00:14:56,840 --> 00:14:58,440
developer, right? 
I mean, most of them. 

312
00:14:58,440 --> 00:15:00,360
I mean, if you're Ubisoft, you 
just sit there and deny 

313
00:15:00,360 --> 00:15:01,760
everything. 
That's what I mean. 

314
00:15:02,120 --> 00:15:06,120
You know, it's really weird for 
for them to have to justify what

315
00:15:06,120 --> 00:15:07,400
they do and how they approach 
it. 

316
00:15:07,680 --> 00:15:11,040
But you know, I love it. 
And the other thing I did read I

317
00:15:11,040 --> 00:15:13,760
think was they're talking about 
it potentially being the 1st 

318
00:15:13,760 --> 00:15:17,760
$100 video game. 
That nicely links to the next 

319
00:15:17,760 --> 00:15:21,760
story, but the the one thing 
I'll say before move on is so 

320
00:15:21,760 --> 00:15:25,560
yeah, if it does come out next 
year, it'll have been 13 years 

321
00:15:25,560 --> 00:15:29,440
before or between that and GTA5.
So you know last week where we 

322
00:15:29,440 --> 00:15:34,880
were talking about the cookie 
cut releases and FIFA 23242513 

323
00:15:34,880 --> 00:15:38,080
years between SQL. 
It's mad, right? 

324
00:15:38,080 --> 00:15:41,440
I mean, I mean, yeah, I mean, 
it's it's a long time, but then,

325
00:15:42,000 --> 00:15:47,800
you know, GTA Online is still 
one of, if not the biggest 

326
00:15:47,960 --> 00:15:52,480
online game only it's huge, you 
know, and you'll regularly see 

327
00:15:52,480 --> 00:15:56,360
GTA5 pop up across, you know, 
PlayStation Plus across. 

328
00:15:56,360 --> 00:15:59,400
But Game Pass, I think is back 
on Game Pass now, you know, So 

329
00:15:59,400 --> 00:16:02,000
you know, you'll regularly see 
it keep cycling round. 

330
00:16:02,000 --> 00:16:05,840
And it's got this, this cultural
hook that people just kind of 

331
00:16:05,840 --> 00:16:08,200
are obsessed with. 
The story didn't click too much 

332
00:16:08,200 --> 00:16:10,400
for me, to be fair. 
I mean, I, I enjoyed what I 

333
00:16:10,400 --> 00:16:14,000
enjoyed, but I think there's, I,
I obviously maybe I'm not his 

334
00:16:14,000 --> 00:16:15,560
target audience, but I, I don't 
know. 

335
00:16:15,560 --> 00:16:17,800
But I, I just, it didn't click 
so much for me. 

336
00:16:17,800 --> 00:16:21,280
But then you read such a furor 
around it and you're kind of 

337
00:16:21,280 --> 00:16:24,000
like, oh, maybe I should be, 
maybe I should be getting into 

338
00:16:24,000 --> 00:16:25,000
it. 
And so you do. 

339
00:16:26,080 --> 00:16:28,480
Yeah, I I'll buy the next one. 
I'll play it. 

340
00:16:28,560 --> 00:16:29,920
I'll see. 
You know I will. 

341
00:16:29,920 --> 00:16:31,120
I'll have a go at it. 
Of course I will. 

342
00:16:31,520 --> 00:16:33,840
Absolutely. 
I love the games and and yeah, 

343
00:16:33,840 --> 00:16:36,640
we'll be, we'll be doing an 
episode the night of release, I 

344
00:16:36,640 --> 00:16:39,960
think. 
Let's do this do live stream. 

345
00:16:40,560 --> 00:16:42,640
Well, there you go. 
There you go, There you go. 

346
00:16:42,640 --> 00:16:44,000
Right. 
So we're going to move on 

347
00:16:44,000 --> 00:16:46,040
quickly to the next story. 
And I said about the price. 

348
00:16:46,040 --> 00:16:50,720
So this was the other story that
kind of caused ruffles was 

349
00:16:51,400 --> 00:16:54,760
Microsoft basically saying that 
Xbox are right raising their 

350
00:16:54,760 --> 00:16:59,040
prices around the world. 
So just to to highlight it. 

351
00:16:59,040 --> 00:17:05,200
So in Europe the Xbox Series X 
will go up by 20 lbs or $50.00. 

352
00:17:05,200 --> 00:17:14,440
So up to 499 lbs to 5 and €599. 
The Series S will cost 299 which

353
00:17:14,440 --> 00:17:19,040
is an increase of £50 which I I 
didn't realise it was that low 

354
00:17:19,040 --> 00:17:23,760
to be honest. 
In the US the Xbox Series X will

355
00:17:23,760 --> 00:17:30,360
cost 500 and 9999 which is up 
$100 and the Series S will go up

356
00:17:30,360 --> 00:17:35,800
to 300 and 7999 which is $80.00.
So they're then talking about 

357
00:17:35,880 --> 00:17:39,280
the price of games being $80. 
Now this is what it says, it 

358
00:17:39,280 --> 00:17:42,520
says on this article, UK and 
I'm, I'm quoting Eurogamer here 

359
00:17:42,520 --> 00:17:44,240
at the moment. 
UK price TBA. 

360
00:17:44,240 --> 00:17:47,720
I've seen it say sort of 6070 
lbs, which is currently what 

361
00:17:47,720 --> 00:17:50,840
they are here, you know, and 
you, I was going to say you've 

362
00:17:50,840 --> 00:17:55,320
been around long enough like me 
as well that it's usually we get

363
00:17:55,320 --> 00:17:58,920
a one to one ratio, don't we? 
So when people say, oh, $80.00 

364
00:17:58,920 --> 00:18:03,400
will only be 60 lbs or 65, no 88
lbs, it'll be 80 lbs because we 

365
00:18:03,400 --> 00:18:05,720
often get the 1:00 to 1. 
So what's your view? 

366
00:18:05,720 --> 00:18:08,960
Because I know Sony have done a 
couple of prices in, in the 

367
00:18:08,960 --> 00:18:12,160
past, price rises and Microsoft 
have held back. 

368
00:18:12,160 --> 00:18:15,840
But yeah, this has caused a bit 
of a an uproar on social media 

369
00:18:15,840 --> 00:18:18,120
for a day. 
Yeah, I think, you know, and 

370
00:18:18,280 --> 00:18:19,800
let's put it in a bit of 
perspective, right? 

371
00:18:19,800 --> 00:18:23,440
I mean, I think in the US this 
puts it on almost a level 

372
00:18:23,440 --> 00:18:27,240
playing for cost for cost with 
the kind of the PS5 Pro, right, 

373
00:18:27,240 --> 00:18:30,800
which is generationally, right. 
It's only a .5 bump, but it's 

374
00:18:30,800 --> 00:18:34,760
still an exceptional machine. 
That's that's you know, now more

375
00:18:34,760 --> 00:18:36,480
powerful. 
So if we're talking to power to 

376
00:18:36,480 --> 00:18:39,800
power thing it, it feels a bit 
weird that you're kind of going 

377
00:18:40,280 --> 00:18:46,000
now pay $600.00 for a four be 
generous 4 year old machine. 

378
00:18:46,400 --> 00:18:48,200
And I'm kind of like, look, 
it's, it's good. 

379
00:18:48,200 --> 00:18:49,920
But what's the console cycle 
now? 

380
00:18:50,080 --> 00:18:53,160
6-7 years maybe. 
So you're into the, the, the 

381
00:18:53,160 --> 00:18:57,440
kind of third trimester now of, 
of it's life to go and kind of 

382
00:18:57,440 --> 00:19:00,920
bump it up and look, there'll be
lots of stuff in the press and 

383
00:19:00,920 --> 00:19:04,120
you know, look, it's tariffs, 
it's this, it's that it, but is 

384
00:19:04,120 --> 00:19:07,920
it, you know, I mean, our 
relationship with where 

385
00:19:07,920 --> 00:19:10,360
manufacturing's taking place, 
these things hasn't particularly

386
00:19:10,360 --> 00:19:11,760
soured. 
I get kind of get the US 

387
00:19:11,760 --> 00:19:13,920
argument. 
So it's, it feels like a very 

388
00:19:13,920 --> 00:19:17,600
odd move, but it feels like, and
this is my perspective, no one 

389
00:19:17,600 --> 00:19:20,080
else's. 
It feels very much like Nintendo

390
00:19:20,080 --> 00:19:22,560
have just given everyone 
permission to go a bit nuts on 

391
00:19:22,560 --> 00:19:23,840
pricing. 
Right. 

392
00:19:24,120 --> 00:19:26,320
With the switch to that, that's 
that's what it feels like. 

393
00:19:26,320 --> 00:19:28,760
It's like, well, the switch to 
is going to be crazy money for 

394
00:19:28,760 --> 00:19:32,000
for what it is right, an 
underpowered, you know, handheld

395
00:19:32,000 --> 00:19:35,400
machine, Lovely, beautiful. 
Got it on pre-order, said that. 

396
00:19:35,440 --> 00:19:38,160
So I'm not, I'm not knocking it 
and it does what it does very 

397
00:19:38,160 --> 00:19:41,760
well, but it's not comparative 
and it's an awful lot of money. 

398
00:19:41,840 --> 00:19:44,320
Again, still cheaper than a 
Series XI, get it. 

399
00:19:44,600 --> 00:19:48,840
But then the Elite controller or
the the Elite Switch controller 

400
00:19:49,080 --> 00:19:52,520
also retailing at, you know, 
$100 or whatever it is, it's all

401
00:19:52,520 --> 00:19:57,520
gone a little bit crazy. 
And I think the timing couldn't 

402
00:19:57,520 --> 00:20:00,320
have been better for them with 
the whole, you know, policies 

403
00:20:00,320 --> 00:20:02,080
and tariffs and things kind of 
going well. 

404
00:20:02,080 --> 00:20:05,520
I've got an excuse to do it now.
What we're not seeing is what 

405
00:20:05,520 --> 00:20:08,040
are their margins because that's
the interesting thing, right? 

406
00:20:08,280 --> 00:20:10,640
Look, I don't think Microsoft 
got much to lose though in 

407
00:20:10,640 --> 00:20:15,000
Furness because their sales are 
historically very good console 

408
00:20:15,000 --> 00:20:16,440
wise anyway. 
And like we've spoken about 

409
00:20:16,440 --> 00:20:19,160
before, their markets, they're 
moving to a more around, you 

410
00:20:19,160 --> 00:20:21,440
know, Game Pass and kind of what
that looks like. 

411
00:20:21,440 --> 00:20:23,400
So it'll be interesting to see 
how it plays out. 

412
00:20:23,400 --> 00:20:26,680
I think what what I think the 
impact for me is what that means

413
00:20:27,120 --> 00:20:30,560
for the next generation and 
potentially what that's going to

414
00:20:30,680 --> 00:20:32,800
hit us with. 
Yeah, that's a really good point

415
00:20:32,800 --> 00:20:35,800
because you know, the rumours 
are that they're already talking

416
00:20:35,800 --> 00:20:39,080
like the next two years we might
see the next generation. 

417
00:20:39,080 --> 00:20:42,920
And yeah, you're right, putting 
up the price of a 4-5 year old 

418
00:20:42,920 --> 00:20:46,240
console feels a bit weird when 
you've got the next generation. 

419
00:20:46,240 --> 00:20:50,040
So is it just to make the price 
rise to that next generation 

420
00:20:50,040 --> 00:20:52,120
seem more reasonable, the price 
bump now? 

421
00:20:52,360 --> 00:20:57,440
Or is it to make the handheld 
that potentially could come out 

422
00:20:57,640 --> 00:20:59,360
seem more reasonable? 
Maybe. 

423
00:20:59,440 --> 00:21:01,040
Because because that's the 
thing, right? 

424
00:21:01,040 --> 00:21:03,760
I mean, there's a lot of talk 
and a lot of rumour and 

425
00:21:03,760 --> 00:21:06,680
conjecture around, you know, is 
there a handheld in works? 

426
00:21:06,680 --> 00:21:09,640
We've seen some of this stuff 
with the collaboration with Asus

427
00:21:09,880 --> 00:21:12,960
potentially happening. 
So are they actually positioning

428
00:21:12,960 --> 00:21:15,400
themselves to go, well, don't 
worry about spending, you know, 

429
00:21:15,400 --> 00:21:19,120
£600 on a, or £500 on a, you 
know, Series X when you can get 

430
00:21:19,120 --> 00:21:22,600
a handheld for 450. 
You know, it's I, I do wonder if

431
00:21:22,600 --> 00:21:24,360
there's a little bit of game. 
Look, these companies aren't 

432
00:21:24,360 --> 00:21:26,480
stupid, right? 
They've made megabucks in terms 

433
00:21:26,480 --> 00:21:28,640
of what they do. 
And Xbox marketing particularly 

434
00:21:28,640 --> 00:21:30,200
becomes things like Game Pass is
phenomenal. 

435
00:21:30,200 --> 00:21:32,080
So, you know, and PlayStation 
are very good at selling the 

436
00:21:32,080 --> 00:21:34,400
hardware and it's a great kit, 
you know, so there's that. 

437
00:21:34,400 --> 00:21:36,680
They've kind of got this balance
between the two of them. 

438
00:21:36,880 --> 00:21:39,080
So yeah, it'll be, it'll be very
interesting to see how this 

439
00:21:39,080 --> 00:21:41,480
story plays out. 
I think over certainly as we 

440
00:21:41,480 --> 00:21:44,440
move into holiday season. 
So throughout kind of October, 

441
00:21:44,440 --> 00:21:46,440
November, December, particularly
with the absence of something 

442
00:21:46,440 --> 00:21:49,160
like GTA6 to boost the market, 
because that's what everyone's 

443
00:21:49,160 --> 00:21:51,480
waiting on, right? 
They, there were two big things 

444
00:21:51,480 --> 00:21:52,960
this year that everyone was 
waiting for. 

445
00:21:52,960 --> 00:21:55,720
It was the, it was the switch to
from a hardware perspective and 

446
00:21:55,720 --> 00:21:58,840
it was GTA6, right? 
So industry wise, one of those 

447
00:21:58,840 --> 00:22:01,200
things has come along and kind 
of gone, yeah, we're launching, 

448
00:22:01,240 --> 00:22:03,440
but we're quite expensive and 
the other one's gone now. 

449
00:22:03,440 --> 00:22:05,920
I'm waiting. 
So I, I think it's going to be 

450
00:22:05,920 --> 00:22:07,720
interesting, you know, back into
the year. 

451
00:22:07,960 --> 00:22:10,840
Well, could I throw something 
else at you as well, which is 

452
00:22:10,840 --> 00:22:15,120
my, what's the word? 
The pessimistic bit in my mind? 

453
00:22:15,120 --> 00:22:16,680
Well, not pessimistic. 
It's probably the wrong word. 

454
00:22:16,680 --> 00:22:19,440
But I love, I love balance down.
I love your pessimism. 

455
00:22:19,720 --> 00:22:23,160
You'd be glass half empty. 
Not pessimistic, people want to 

456
00:22:23,160 --> 00:22:26,200
say conspiratorial but so 
they're saying it's the first 

457
00:22:26,200 --> 00:22:28,160
party games that going up to 
$80.00. 

458
00:22:28,160 --> 00:22:32,080
Now we know first party games 
from Microsoft are now appearing

459
00:22:32,080 --> 00:22:36,000
on PlayStation and we know for. 
Today, right, Gears of War 

460
00:22:36,000 --> 00:22:38,840
Remastered just announced about 
a couple of hours ago, yeah. 

461
00:22:38,840 --> 00:22:41,400
That felt weird seeing an advert
for Gears of War and it said 

462
00:22:41,400 --> 00:22:43,960
PlayStation 5. 
Yeah, very strange. 

463
00:22:44,120 --> 00:22:47,280
I guess what I'm saying though 
is the price rise is mainly 

464
00:22:47,280 --> 00:22:49,480
going to affect the other 
platforms, right? 

465
00:22:49,480 --> 00:22:52,520
Because these games are going to
be day one Game pass, right? 

466
00:22:52,760 --> 00:22:57,680
So if one was being a little bit
digging into it, are we seeing 

467
00:22:57,680 --> 00:23:01,480
the effect of that to fund Game 
Pass and the funding of these 

468
00:23:01,480 --> 00:23:03,000
games? 
Yeah, the other, the other 

469
00:23:03,000 --> 00:23:04,440
platforms, I guess is what I'm 
saying. 

470
00:23:04,440 --> 00:23:06,560
The other like PlayStation 
owners funding that. 

471
00:23:06,600 --> 00:23:09,360
Yeah, I, I, but look, 
potentially, I think that's 

472
00:23:09,360 --> 00:23:10,720
pessimistic. 
I think it's probably more 

473
00:23:10,720 --> 00:23:13,360
realistic, I think, you know, 
but what, what's Sony's 

474
00:23:13,360 --> 00:23:15,560
answered? 
Because we know that they very 

475
00:23:15,560 --> 00:23:18,160
rarely do day one releases in PS
plus, right? 

476
00:23:18,160 --> 00:23:21,880
So are they then stuck between a
rock and a hard place to go? 

477
00:23:21,880 --> 00:23:24,280
Well, if I'm, if they're at 
$80.00 or they're at, you know, 

478
00:23:24,400 --> 00:23:27,840
standard, do I move to $80.00 
knowing that I can't compete 

479
00:23:27,840 --> 00:23:31,200
with day one release or do I 
then go and move to day one 

480
00:23:31,200 --> 00:23:32,840
release? 
I mean, who wouldn't want to see

481
00:23:32,880 --> 00:23:35,080
ghosts of Yottay or whatever, 
you know, day one. 

482
00:23:35,160 --> 00:23:37,560
I mean, that would be my dream 
of dream because then I'm not, 

483
00:23:37,760 --> 00:23:41,440
you know, my, my £15 a month or 
whatever is really well spent. 

484
00:23:41,680 --> 00:23:44,600
So, yeah, I mean, I, I think 
it's realistic to assume that 

485
00:23:44,600 --> 00:23:45,920
maybe there's a little bit of 
that there. 

486
00:23:46,040 --> 00:23:48,640
And with the link to GTA, 
because as you said, you know, 

487
00:23:48,640 --> 00:23:52,560
the rumours persist that it is 
going to be the first 100 LB 

488
00:23:52,560 --> 00:23:55,880
game, not even dollar I think 
the same £100 game I think. 

489
00:23:56,080 --> 00:23:57,840
Yeah, yeah. 
What it's like for like, right? 

490
00:23:58,440 --> 00:24:00,680
Sorry. 
It's like for like, I mean, you 

491
00:24:00,800 --> 00:24:04,080
say for $100 in the US, it's 
going to be 100 LB here because 

492
00:24:04,080 --> 00:24:06,520
people can't do maths. 
And yeah, yeah. 

493
00:24:07,160 --> 00:24:12,560
And you know, I'm saying here at
the moment that I tend not to 

494
00:24:12,560 --> 00:24:15,880
buy games full price like when 
they come out because for me, 

495
00:24:15,880 --> 00:24:18,800
not £5560 just feels a bit too 
much. 

496
00:24:19,560 --> 00:24:22,040
So I tend to wait and wait a 
little bit. 

497
00:24:22,040 --> 00:24:24,200
You might, you might have to 
wait six months depending on the

498
00:24:24,200 --> 00:24:27,560
game, but I will then get them 
when they're reduced. 

499
00:24:27,720 --> 00:24:30,720
The more they go up, it's either
going to take longer to come 

500
00:24:30,720 --> 00:24:33,000
down or they're going to take a 
bigger hit. 

501
00:24:33,000 --> 00:24:36,080
Or are they putting these bigger
prices on to say right, well, 

502
00:24:36,080 --> 00:24:38,520
after a month we'll, we'll 
reduce it or after a few months 

503
00:24:38,520 --> 00:24:40,440
we'll reduce it and, and get 
more interest. 

504
00:24:40,440 --> 00:24:43,000
I don't know. 
But bottom line is £100 for a 

505
00:24:43,000 --> 00:24:45,800
game is a lot. 
It's it's a lot. 

506
00:24:46,040 --> 00:24:50,360
It is, it is a huge amount. 
And you know, I think, you know,

507
00:24:50,360 --> 00:24:53,560
this is a, the video game 
economy was, was barely 

508
00:24:53,560 --> 00:24:56,800
recovering from kind of COVID 
and you know, everything that 

509
00:24:56,800 --> 00:25:00,400
happened then, you know, so, you
know, I think there was a 4% 

510
00:25:00,400 --> 00:25:04,640
decline year on year in 23. 
So we the numbers at the end of 

511
00:25:04,640 --> 00:25:07,880
last year, which I think the 
industry was about 164 billion, 

512
00:25:08,240 --> 00:25:11,360
which was about a 4% decline on 
the previous year. 

513
00:25:11,360 --> 00:25:14,800
So you know, as an industry, 
they are very much kind of 

514
00:25:14,800 --> 00:25:17,400
struggling at the moment. 
I think maybe there's a bit of, 

515
00:25:18,240 --> 00:25:20,840
you know, people a bit of apathy
from maybe the younger 

516
00:25:20,840 --> 00:25:23,320
generations around video games 
and playing and things like 

517
00:25:23,320 --> 00:25:25,240
that. 
Like, you know, and it's we said

518
00:25:25,240 --> 00:25:28,200
before, it's generally people 
with disposable income like you 

519
00:25:28,200 --> 00:25:30,680
and me who who get them and 
ironically don't have time to 

520
00:25:30,680 --> 00:25:32,840
play them. 
So yeah, I mean, you know, you 

521
00:25:32,840 --> 00:25:34,720
and I, I think this is where the
beauty of this can pays off, 

522
00:25:34,720 --> 00:25:36,600
right? 
Because you you are a happy to 

523
00:25:36,600 --> 00:25:40,000
sit and wait and kind of do 
something, whereas I'm a day one

524
00:25:40,280 --> 00:25:43,760
purchase, you know, must have, 
you know, and I always have been

525
00:25:43,760 --> 00:25:46,080
a with any bit of tech, you 
know, I've got to get the first 

526
00:25:46,080 --> 00:25:47,200
phone, I've got to get the first
diss. 

527
00:25:47,200 --> 00:25:50,520
I've got, you know, so, so I 
think that, you know, it plays 

528
00:25:50,520 --> 00:25:52,800
in our favour because obviously 
you can talk about the the 

529
00:25:52,800 --> 00:25:54,640
oldest stuff that you've only 
just opened your eyes to. 

530
00:25:54,640 --> 00:25:57,120
And I can I can say that that 
the newer stuff set, you know, 

531
00:25:57,120 --> 00:26:02,000
but yeah, I mean, look, I just 
hope that whatever happens, the 

532
00:26:02,000 --> 00:26:04,000
industry continues. 
And I think one of the beauties 

533
00:26:04,000 --> 00:26:06,560
of, of gaming and one of the 
reasons we love it so much is 

534
00:26:06,560 --> 00:26:08,720
that, you know, those things are
around forever, right? 

535
00:26:08,720 --> 00:26:11,560
They're not going anywhere. 
They'll just, they'll just take 

536
00:26:11,560 --> 00:26:14,480
on a different form. 
It won't be an $80.00 game in a 

537
00:26:14,480 --> 00:26:16,560
year's time or even even six 
months time. 

538
00:26:16,560 --> 00:26:19,800
It'll be on Game Pass or it'll 
be on, you know, PS Plus at some

539
00:26:19,800 --> 00:26:21,080
point. 
I mean, I can't remember the 

540
00:26:21,080 --> 00:26:22,760
number of games I've kind of 
gone. 

541
00:26:23,160 --> 00:26:25,560
Why did I buy that? 
Because it's, you know, eight 

542
00:26:25,560 --> 00:26:28,520
months later and it's on bloody 
Games Pass, you know, Game Pass 

543
00:26:28,520 --> 00:26:31,320
and, you know, and the number of
times I've kicked myself and 

544
00:26:31,320 --> 00:26:34,360
wished I was a bit more like you
because it's just sitting here 

545
00:26:34,360 --> 00:26:36,080
gathering. 
I've got a stack of games next 

546
00:26:36,080 --> 00:26:38,080
to me right now. 
You know, literally one of them 

547
00:26:38,080 --> 00:26:40,760
is still on the cellophone. 
But but I haven't, you know, 

548
00:26:40,760 --> 00:26:42,840
picked up and played because 
they ended up appearing on Game 

549
00:26:42,840 --> 00:26:46,160
Pass or I played them and 
they're now on Game Pass or or 

550
00:26:46,160 --> 00:26:47,080
PS Plus. 
So. 

551
00:26:47,480 --> 00:26:50,560
Well, yeah, The thing is, look, 
the new Mass Effect comes out 

552
00:26:50,560 --> 00:26:52,320
tomorrow. 
I'm buying it tomorrow, right. 

553
00:26:52,320 --> 00:26:56,960
But I guess what I'm saying, 
though, is the price ceiling of 

554
00:26:56,960 --> 00:26:59,760
these, that it's never going to 
come down. 

555
00:26:59,960 --> 00:27:03,680
So we're getting to a point 
where, yeah, where, you know, 

556
00:27:03,680 --> 00:27:07,960
for years we've just still seen 
this as a it's a hobby for us 

557
00:27:07,960 --> 00:27:08,920
gamers. 
It's hobby. 

558
00:27:08,920 --> 00:27:12,880
But we, we, we kind of have 
forgotten that there's that 

559
00:27:12,880 --> 00:27:15,920
whole industry behind it. 
And they're now seeing that this

560
00:27:15,920 --> 00:27:19,080
is probably the biggest 
industry, you know, and in terms

561
00:27:19,080 --> 00:27:22,920
of entertainment, you know, that
they can now start, yeah, 

562
00:27:22,920 --> 00:27:24,800
pushing that boundary. 
So it's going to be interesting.

563
00:27:24,800 --> 00:27:27,760
I think the next 18 months will 
be be quite fascinating, 

564
00:27:27,760 --> 00:27:31,240
especially when the new new 
hardware comes out I think. 

565
00:27:31,360 --> 00:27:33,600
Yeah, yeah. 
I think it's, it's all to play 

566
00:27:33,680 --> 00:27:36,280
for, for these guys. 
So, you know, and, and there 

567
00:27:36,280 --> 00:27:38,760
isn't anyone in, in competition.
They're they're pretty much a 

568
00:27:38,760 --> 00:27:41,840
monopoly between, you know, 
Nintendo, Sony and, and 

569
00:27:41,840 --> 00:27:43,800
Microsoft. 
I mean, who else is there, you 

570
00:27:43,800 --> 00:27:45,000
know, playing in that paddling 
pool? 

571
00:27:45,000 --> 00:27:46,400
And there's not not many people,
right. 

572
00:27:46,400 --> 00:27:49,560
PC gaming's come the next 
closest thing and some would 

573
00:27:49,560 --> 00:27:52,800
argue infinitely better, but it 
doesn't have the mass appeal 

574
00:27:52,800 --> 00:27:56,480
that that these things have. 
Yeah, but yeah, 8 lbs a game. 

575
00:27:58,480 --> 00:28:00,520
See, watch his space, watch his 
space. 

576
00:28:00,520 --> 00:28:03,160
And there's one other thing I'm 
going to throw and I'm just 

577
00:28:03,160 --> 00:28:05,080
going to I'm not, I'm probably 
not even going to let you 

578
00:28:05,080 --> 00:28:07,400
comment on it. 
I saw a tweet, you know, not 

579
00:28:07,400 --> 00:28:10,240
from, I don't think anything 
official, but said that Half 

580
00:28:10,240 --> 00:28:12,680
Life 3. 
Is in that I'm not is. 

581
00:28:12,680 --> 00:28:14,760
In a playable state? 
No, It's not only in 

582
00:28:14,760 --> 00:28:16,640
development, but it's in a 
playable state. 

583
00:28:17,120 --> 00:28:19,760
I knew I knew you were going to 
come in with something sideways.

584
00:28:19,800 --> 00:28:21,960
I'm not going to comment. 
We'll we'll say that for another

585
00:28:21,960 --> 00:28:24,120
one. 
I have read yes, I went down a 

586
00:28:24,120 --> 00:28:24,960
rabbit hole. 
Let's put. 

587
00:28:24,960 --> 00:28:29,480
It that Dan's Half Life 3 
confirmed that is that means no,

588
00:28:29,800 --> 00:28:31,640
Yeah, Watch his face. 
Watch his face on that. 

589
00:28:31,640 --> 00:28:33,720
We'll, we'll, we'll talk about 
it at some point, right. 

590
00:28:33,760 --> 00:28:38,440
So the people have spoken the 
topic this week, the main topic 

591
00:28:38,440 --> 00:28:43,120
is going to be arcades. 
Now, I guess the first question 

592
00:28:43,120 --> 00:28:47,280
for you, Dan, is if I say 
arcades to you, what? 

593
00:28:47,280 --> 00:28:49,000
What does that bring back for 
you? 

594
00:28:49,040 --> 00:28:52,240
Two things I think summer 
holidays at the seaside. 

595
00:28:52,240 --> 00:28:56,440
I spent an awful lot of time on 
the South Coast with but my dad 

596
00:28:56,440 --> 00:29:00,000
and my mum in seaside resorts. 
I guess it was kind of the go to

597
00:29:00,000 --> 00:29:01,640
holiday. 
I didn't spend an awful lot of 

598
00:29:01,640 --> 00:29:05,760
time abroad when I was a kid. 
And so from a nostalgic trip, it

599
00:29:05,760 --> 00:29:08,520
was always, you know, going 
there and the first question 

600
00:29:08,520 --> 00:29:11,760
would be, is there an arcade? 
You know, and you couldn't jump 

601
00:29:11,760 --> 00:29:13,160
on Google Maps and find out, 
right you. 

602
00:29:13,160 --> 00:29:14,680
Have to go hunting for. 
These things, right? 

603
00:29:14,680 --> 00:29:17,000
So you, you have to find if 
there was one there. 

604
00:29:17,520 --> 00:29:19,520
And so there was that. 
There's that whole rush of 

605
00:29:19,520 --> 00:29:21,800
excitement knowing that you're 
going to get an opportunity to 

606
00:29:21,800 --> 00:29:26,120
play something that wasn't, you 
know, on an Atari or on AZX 

607
00:29:26,120 --> 00:29:28,440
Spectrum. 
That was, you know, essentially 

608
00:29:29,520 --> 00:29:31,200
the next generation of video 
games. 

609
00:29:31,200 --> 00:29:34,320
That's kind of what it was like,
you know, as long as it wasn't a

610
00:29:34,320 --> 00:29:36,400
kind of ratty old one that had a
couple of broken Pac-Man 

611
00:29:36,400 --> 00:29:39,400
machines. 
And and the second was I was 

612
00:29:40,240 --> 00:29:44,800
lucky from not the word I I was 
in in my hometown. 

613
00:29:45,080 --> 00:29:47,440
There was a video game shop 
which was quite unique I think 

614
00:29:47,440 --> 00:29:51,880
for when I think about it now, 
you know, at that time that kind

615
00:29:51,880 --> 00:29:54,560
of exclusively sold, I guess it 
was kind of PC games and 

616
00:29:54,560 --> 00:29:57,240
occasionally had the old Nez and
Snaz games in it. 

617
00:29:57,240 --> 00:30:02,280
But they had a cabinet in there 
and it was the go to place after

618
00:30:02,280 --> 00:30:03,800
school. 
You'd take a, you know, a mile 

619
00:30:03,800 --> 00:30:09,120
and a half walk into town just 
to play Type R and see you can 

620
00:30:09,120 --> 00:30:11,320
get the highest score. 
They're the two things. 

621
00:30:11,320 --> 00:30:14,720
It's kind of a nostalgic hit I 
think, you know, arcades now. 

622
00:30:14,720 --> 00:30:16,840
It strikes terror into me 
because my kids don't go in to 

623
00:30:16,840 --> 00:30:18,320
play them. 
They're going to play Penny 

624
00:30:18,320 --> 00:30:20,040
Falls. 
So, you know, time has been 

625
00:30:20,040 --> 00:30:24,200
reversed and they go in to drop 
2 PS on mass into a machine to 

626
00:30:24,200 --> 00:30:27,840
win a plastic toy or a penny 
suite. 

627
00:30:27,880 --> 00:30:31,400
So they probably spent about £15
getting one of those two things,

628
00:30:31,400 --> 00:30:33,600
if they're lucky, all the 
dreaded claw machines. 

629
00:30:33,600 --> 00:30:37,440
But that it's that all the, all 
the, all the flipping tokens 

630
00:30:37,520 --> 00:30:41,280
that drive me insane. 
Right where you, I've won 1200 

631
00:30:41,280 --> 00:30:43,120
tokens and they're saying great,
what can I get? 

632
00:30:43,120 --> 00:30:46,200
It's a sherbet, Dib dab. 
Do you know what I mean? 

633
00:30:46,200 --> 00:30:49,520
In exchange? 
So you know, it wasn't, it's not

634
00:30:49,520 --> 00:30:54,160
what I experienced. 
Although weirdly, when we first 

635
00:30:54,160 --> 00:30:56,840
went, we were back in Hunstanton
and the girls hadn't yet 

636
00:30:56,840 --> 00:31:00,040
experienced an arcade. 
And we had the dog with us. 

637
00:31:00,280 --> 00:31:02,280
There was this whole thing 
around, you know, could we even 

638
00:31:02,280 --> 00:31:03,760
take the dog in? 
And I always said, tomorrow if 

639
00:31:03,760 --> 00:31:05,760
we look, here's some money, you,
you take him in. 

640
00:31:06,280 --> 00:31:10,120
And I was kind of like, I'm not,
well, I'm not getting to go in 

641
00:31:10,120 --> 00:31:11,440
there. 
And then the guy at the door was

642
00:31:11,440 --> 00:31:12,600
like, no, no, no, bring the dog 
in. 

643
00:31:12,600 --> 00:31:14,920
I was like, Oh my God, I can go 
in an arcade. 

644
00:31:14,920 --> 00:31:17,120
I can legitimately go in an 
arcade and feel. 

645
00:31:17,480 --> 00:31:20,240
And I was a little bit excited, 
you know, I have to be honest. 

646
00:31:20,240 --> 00:31:22,280
He's not like a little bit we 
come out, but I was excited, you

647
00:31:22,280 --> 00:31:24,320
know, I can go into an arcade. 
So, yeah. 

648
00:31:24,320 --> 00:31:26,800
And just wandering around. 
But it's quite depressing these 

649
00:31:26,800 --> 00:31:29,600
days because you, you know, in 
those, like I said, 

650
00:31:29,800 --> 00:31:34,400
comparatively, you were kind of 
going from what was essentially 

651
00:31:34,600 --> 00:31:40,240
a calculator at home to, you 
know, an IMAX in the arcade. 

652
00:31:40,240 --> 00:31:42,440
You know, that was the, you 
know, the difference between the

653
00:31:42,440 --> 00:31:45,520
two things. 
And now it's I can do all this 

654
00:31:45,520 --> 00:31:49,480
at home on my sofa. 
Well, this is the main point I 

655
00:31:49,480 --> 00:31:51,240
had. 
Is your spot on? 

656
00:31:51,440 --> 00:31:55,560
When we were kids, the arcade 
felt like the future. 

657
00:31:55,600 --> 00:32:00,080
This was the upgrade. 
Now arcades here are more geared

658
00:32:00,080 --> 00:32:02,480
to the past. 
The arcades we've really kind of

659
00:32:02,480 --> 00:32:06,040
got a retro, right? 
You know, the main, the seaside 

660
00:32:06,040 --> 00:32:07,720
ones know they're just old, 
right? 

661
00:32:07,720 --> 00:32:11,080
But the arcades, the main 
arcades we've got set up are 

662
00:32:11,080 --> 00:32:14,000
focusing on, and don't get me 
started on retro. 

663
00:32:14,000 --> 00:32:16,880
When you go in and there's like 
an Xbox 360 or an Xbox One. 

664
00:32:18,400 --> 00:32:21,280
But it's funny how it's flipped.
And I guess that's because, as 

665
00:32:21,280 --> 00:32:24,080
you said, you know, at home 
we've got the most powerful 

666
00:32:24,080 --> 00:32:28,120
things already, whereas before 
we had the Commodore 64. 

667
00:32:28,120 --> 00:32:30,560
But I was then going to the 
arcade and seeing these shiny 

668
00:32:30,560 --> 00:32:33,680
graphics. 
And how depressing was it when 

669
00:32:34,000 --> 00:32:37,520
you played a game at the arcade 
and then it released on the 

670
00:32:37,520 --> 00:32:40,840
Commodore 64 and it was nothing 
like it. 

671
00:32:40,840 --> 00:32:43,520
It was, you know that I tell you
what it was like, you know, 

672
00:32:43,520 --> 00:32:47,560
those straight to video, like, 
you know, it's not Star Wars, 

673
00:32:47,560 --> 00:32:49,640
it's it's Star Blazers or 
something. 

674
00:32:49,680 --> 00:32:52,120
Do you know what I mean? 
It's it's almost a complete RIP 

675
00:32:52,120 --> 00:32:55,520
off of exactly the same. 
That's what that was like back 

676
00:32:55,520 --> 00:32:57,000
then. 
They were appalling. 

677
00:32:57,120 --> 00:33:02,000
I ask all listeners now try look
online like when Street Fight 2,

678
00:33:02,000 --> 00:33:04,440
which is a game I'll talk about 
when that got released on the 

679
00:33:04,440 --> 00:33:06,320
home markets. 
Just look at the different 

680
00:33:06,880 --> 00:33:09,160
between the home versions. 
And we've got to remember now 

681
00:33:09,520 --> 00:33:13,240
when a game gets released. 
Now it's Xbox, Switch, 

682
00:33:13,240 --> 00:33:16,960
PlayStation. 
Then it was Amiga, Atari St. 

683
00:33:16,960 --> 00:33:20,240
Mega, Dr. Nez, Amstrad, 
Commodore 64. 

684
00:33:20,240 --> 00:33:22,440
They were developing it quick 
for all sorts, right? 

685
00:33:22,440 --> 00:33:24,600
And some that had, like said, 
less memory. 

686
00:33:24,600 --> 00:33:25,520
Yeah. 
Different. 

687
00:33:25,600 --> 00:33:27,120
Yeah, complete. 
So it wasn't even no 

688
00:33:27,120 --> 00:33:30,520
consistency, often in only 8 
colours you know it was. 

689
00:33:31,720 --> 00:33:34,840
So I just think it's, it's 
really funny the way or what we 

690
00:33:34,840 --> 00:33:38,960
use arcades for now. 
But yeah, my, my memories in my 

691
00:33:38,960 --> 00:33:41,080
head growing up, I always 
imagined arcade. 

692
00:33:41,080 --> 00:33:44,200
So you see it on American TV, 
you know, all the programmes we 

693
00:33:44,200 --> 00:33:46,680
had at the time, it felt like 
there was an arcade on every 

694
00:33:46,680 --> 00:33:49,600
street corner in America. 
And, you know, they were full of

695
00:33:49,600 --> 00:33:52,680
these latest machines. 
Whereas here the only experience

696
00:33:52,720 --> 00:33:57,440
I had was as and when we went to
say, a seaside resort or the 

697
00:33:57,440 --> 00:33:59,720
fair that would come to town 
twice a year. 

698
00:34:00,600 --> 00:34:01,440
Fairground. 
Yeah, yeah, we. 

699
00:34:01,480 --> 00:34:06,680
Always had one or two bespoke 
areas, what often with the 

700
00:34:06,960 --> 00:34:09,000
punching bag outside. 
Yes, the punishing bag. 

701
00:34:09,679 --> 00:34:13,320
Yeah, and yeah, you'd go in and 
I was just mesmerised by the 

702
00:34:13,320 --> 00:34:16,360
noises you'd see that the 
flashing colours, the attract 

703
00:34:16,360 --> 00:34:19,480
screens on the games, you know, 
because they really did had to 

704
00:34:19,480 --> 00:34:21,159
work to lure you in, didn't 
they? 

705
00:34:21,239 --> 00:34:24,239
It was it was catnip for gamers.
I mean, it's essentially what it

706
00:34:24,239 --> 00:34:27,360
was the the lights and the, you 
know, it was it was just all 

707
00:34:27,360 --> 00:34:30,600
going off and the I can hear it 
in my head now. 

708
00:34:30,880 --> 00:34:34,320
I can hear that noise and you're
like, I'm just going to pop in 

709
00:34:34,639 --> 00:34:36,719
here. 
And the number of times I did 

710
00:34:36,719 --> 00:34:37,920
that when I was younger, just 
go. 

711
00:34:37,920 --> 00:34:39,760
I'm just going to. 
I won't be a minute, and 

712
00:34:39,960 --> 00:34:45,600
sometimes with no money just to 
see what I'll be fair, often 

713
00:34:45,600 --> 00:34:50,040
hunting very specifically for 
the Star Wars vector graphics 

714
00:34:50,040 --> 00:34:52,880
cabinet that was. 
That never understood what the 

715
00:34:52,880 --> 00:34:55,320
hell was going on with that 
game, but I used to want to play

716
00:34:55,320 --> 00:34:58,040
it. 
But but you know, the, the, the 

717
00:34:58,080 --> 00:35:01,080
thing about the fairground was 
there would be a guy, the worker

718
00:35:01,080 --> 00:35:03,600
sitting in like a glass booth 
because you would go give him 

719
00:35:03,600 --> 00:35:05,720
your £10 note to change him to 
change. 

720
00:35:05,720 --> 00:35:08,720
Now I can't remember, but I've 
got the recollection of the 

721
00:35:08,720 --> 00:35:12,240
games being anywhere between 
like 20 to 50 P ago. 

722
00:35:12,440 --> 00:35:15,000
Yeah, I I think that's fair. 
Some of the old ones, maybe even

723
00:35:15,000 --> 00:35:16,600
10. 
But yeah, you'd go, you'd give 

724
00:35:16,600 --> 00:35:19,760
him your money and he'd give you
the change and then you just 

725
00:35:19,840 --> 00:35:22,720
pumping those coins into it. 
But so that was it. 

726
00:35:22,720 --> 00:35:24,920
And the the only other times, 
like I said, was a couple of 

727
00:35:24,920 --> 00:35:27,080
times because most of my family 
holidays when I was young was 

728
00:35:27,080 --> 00:35:30,680
going to see family in Italy. 
So although there was, there was

729
00:35:30,680 --> 00:35:34,080
a where my aunt lived down the 
street, my cousin used to take 

730
00:35:34,080 --> 00:35:37,520
me, there was like a little cafe
and then you'd go downstairs and

731
00:35:37,520 --> 00:35:39,920
there'd be a table where men 
would be playing cards and they 

732
00:35:39,920 --> 00:35:43,240
had like 2 arcade machines. 
And I think 1 was like a video 

733
00:35:43,240 --> 00:35:47,680
poker and the other, and this 
really, and it always stays in 

734
00:35:47,680 --> 00:35:50,400
my mind was Pang. 
Do you remember the game Pang 

735
00:35:51,000 --> 00:35:52,920
with the bubbles? 
And you've got to shoot the 

736
00:35:52,920 --> 00:35:56,320
bubble and it splits into two. 
Then you shoot the bubble again,

737
00:35:57,440 --> 00:36:02,240
kind of like asteroids. 
And I play that and the only 

738
00:36:02,240 --> 00:36:04,760
other one, and I think I said to
you on our walk yesterday, the 

739
00:36:04,760 --> 00:36:08,680
one that really strikes in my 
mind was once when we went to 

740
00:36:08,680 --> 00:36:13,400
Spain, the hotel in the basement
had again like a pool table and 

741
00:36:13,400 --> 00:36:16,000
a couple of machines. 
And one of them was Street 

742
00:36:16,000 --> 00:36:18,040
Fighter two, which I'd never 
seen before. 

743
00:36:18,600 --> 00:36:22,400
And my God, the amount of time, 
the amount of time the money I'd

744
00:36:22,400 --> 00:36:25,840
spent, I'd, I'd be going down in
that basement, then going up 

745
00:36:25,840 --> 00:36:27,720
finding my dad. 
Dad can have more money going 

746
00:36:27,720 --> 00:36:30,600
back in the lift, going down in 
the money and. 

747
00:36:31,320 --> 00:36:35,760
That, that finding of a random 
machine where you were on 

748
00:36:35,760 --> 00:36:38,600
holiday, you know, and it just, 
and it would be just one thing 

749
00:36:38,600 --> 00:36:40,880
in a corner and there might be 
some other kids at the hotel and

750
00:36:40,880 --> 00:36:43,000
you'd be, you know, queuing up 
for turns on the thing. 

751
00:36:43,000 --> 00:36:44,800
Putting your money. 
Do you remember putting your 

752
00:36:44,800 --> 00:36:46,200
money on the screen? 
Yeah, yeah, yeah. 

753
00:36:46,200 --> 00:36:48,000
Waiting to line up a bit like 
you do with a pool table. 

754
00:36:48,000 --> 00:36:50,880
Right. 
But it didn't matter how crap 

755
00:36:50,880 --> 00:36:52,240
that game was. 
It didn't matter. 

756
00:36:52,240 --> 00:36:54,760
It could have been the worst I 
could, but it was an arcade 

757
00:36:54,760 --> 00:36:56,680
game. 
And you were like, I don't care.

758
00:36:56,680 --> 00:36:59,240
I'm going to do it. 
Not even to master it, not even 

759
00:36:59,240 --> 00:37:00,840
to be the best in the world at 
it. 

760
00:37:00,840 --> 00:37:03,800
Just because I wasn't having to 
sit by a swimming pool. 

761
00:37:04,080 --> 00:37:05,880
I was able to go and play on a 
video game. 

762
00:37:06,200 --> 00:37:08,440
It was, you know, yeah, absolute
pure joy and. 

763
00:37:08,800 --> 00:37:11,200
It's really interesting what you
said about, yeah, people lining 

764
00:37:11,200 --> 00:37:14,520
up to play it because you know, 
the sometimes the pressure you'd

765
00:37:14,520 --> 00:37:16,840
have knowing that there's a 
queue of people behind you 

766
00:37:16,840 --> 00:37:19,960
watching you play that game. 
It's like, you know, at home 

767
00:37:19,960 --> 00:37:23,640
nobody can see how bad I am at 
FIFA, Well, except everyone I'm 

768
00:37:23,640 --> 00:37:26,120
playing online with, but 
nobody's watching me 

769
00:37:26,120 --> 00:37:27,600
specifically. 
But people watching. 

770
00:37:27,640 --> 00:37:31,400
And you would sometimes if you 
caught a glimpse of someone 

771
00:37:31,920 --> 00:37:34,800
playing a game really well, they
would have a crowd round them. 

772
00:37:34,800 --> 00:37:37,320
Sometimes you would see that. 
And it's just such an odd 

773
00:37:37,760 --> 00:37:40,560
scenario now, isn't it, that 
that social aspect? 

774
00:37:41,480 --> 00:37:46,240
I think I think people watch a 
lot of American movies or TV 

775
00:37:46,240 --> 00:37:50,520
shows set in a certain period, 
whether it's the kind of 80s, 

776
00:37:50,520 --> 00:37:54,720
late 70s and they kind of see 
that and they assume that, oh, 

777
00:37:54,840 --> 00:37:58,000
it's just done for film or it's 
done for, you know, effect. 

778
00:37:58,000 --> 00:38:01,720
But that that was genuinely what
it was like, you know, here. 

779
00:38:01,720 --> 00:38:04,400
And I think the only reason, you
know, you talked about, you 

780
00:38:04,400 --> 00:38:06,240
know, the US and kind of 
thinking, oh, there must have 

781
00:38:06,240 --> 00:38:08,520
been one on every corner there 
must have been is because we 

782
00:38:08,520 --> 00:38:12,720
really didn't have any 
perspective on Japan and what 

783
00:38:12,720 --> 00:38:15,640
was happening there, because 
that would have been the hub, 

784
00:38:15,640 --> 00:38:18,400
right? 
But as kids, the closest 

785
00:38:18,400 --> 00:38:21,880
comparative you had was the US. 
It was like, well, it's America,

786
00:38:21,880 --> 00:38:22,480
right? 
It's not. 

787
00:38:23,080 --> 00:38:26,240
But actually it was probably 
Japan was much further. 

788
00:38:26,240 --> 00:38:29,080
I mean, we talked about before, 
you know, the Neo Geos and 

789
00:38:29,080 --> 00:38:30,920
things like that, which 
essentially, you know, arcade 

790
00:38:30,920 --> 00:38:34,440
boards in a home console. 
But that's where they were born 

791
00:38:34,440 --> 00:38:36,400
and bred. 
So those are the days you get a 

792
00:38:36,400 --> 00:38:38,080
meal misty eyed. 
Yeah, look at that. 

793
00:38:39,360 --> 00:38:41,200
This is the thing, you go down 
that rabbit hole. 

794
00:38:41,320 --> 00:38:44,120
And again, I just found the 
arcades we had, or maybe round 

795
00:38:44,120 --> 00:38:46,520
here, they weren't really 
arcades like you said. 

796
00:38:46,520 --> 00:38:49,760
It was that family thing of 
yeah, you'd have the claw 

797
00:38:49,760 --> 00:38:54,520
machines and then you'd have 
those 2P coin machines and you'd

798
00:38:54,520 --> 00:38:57,360
get maybe the odd game. 
Oh of of course, the fruit 

799
00:38:57,360 --> 00:38:59,960
machines as well. 
And for me, it was when that 

800
00:38:59,960 --> 00:39:02,960
fare came round that was the 
only reason I was excited. 

801
00:39:02,960 --> 00:39:05,880
I didn't care about the rides, 
bumper cars, Dodge rooms, 

802
00:39:05,880 --> 00:39:08,080
whatever they were called. 
Straight for the arcades. 

803
00:39:08,080 --> 00:39:10,240
Straight for the arcades, yeah. 
And that was it. 

804
00:39:10,440 --> 00:39:13,400
So I was going to ask you, what 
were the games for you before we

805
00:39:13,400 --> 00:39:15,480
go into that? 
Because the other thing we 

806
00:39:15,480 --> 00:39:18,720
shouldn't, and it might sound 
funny to people now, is, you 

807
00:39:18,720 --> 00:39:21,560
know, you'd go in and you'd have
your your cabinets, right. 

808
00:39:21,560 --> 00:39:24,280
But over time it evolved. 
Like, do you remember? 

809
00:39:24,320 --> 00:39:26,160
What was it? 
Harrier Now, what was that? 

810
00:39:26,160 --> 00:39:28,520
What was that space Harrier. 
Yeah. 

811
00:39:28,520 --> 00:39:29,760
Yeah. 
At one point it had a. 

812
00:39:29,760 --> 00:39:31,960
Problem it's on my list. 
I have a list I. 

813
00:39:31,960 --> 00:39:36,200
Had you had a hydraulic cabinet 
that you sat in and the whole 

814
00:39:36,200 --> 00:39:38,840
thing flung you around and, and 
that was the thing like. 

815
00:39:40,240 --> 00:39:42,640
They were all based on the 
outrun, you know, it was that 

816
00:39:42,640 --> 00:39:46,040
same, the same cabinet, just 
remasked as something 

817
00:39:46,040 --> 00:39:47,440
differently. 
But they were they were all 

818
00:39:47,960 --> 00:39:49,880
after Burner was another one had
the same thing. 

819
00:39:50,160 --> 00:39:53,160
But there was a motorbike game 
Super hang on which one of them?

820
00:39:53,160 --> 00:39:55,200
I remember falling off it 
because I was a bit young at the

821
00:39:55,200 --> 00:39:56,480
time it. 
Was a lean it. 

822
00:39:56,560 --> 00:39:59,680
Was a motorbike you sat on and 
you had to lean to the left and 

823
00:39:59,680 --> 00:40:02,960
right and there's no reason I 
wasn't interested in motorbikes,

824
00:40:02,960 --> 00:40:06,120
but I had to use it because you 
got to sit on a motorbike. 

825
00:40:07,240 --> 00:40:08,640
Yeah, where else are you going 
to do that, right? 

826
00:40:08,640 --> 00:40:09,600
Where else are you going to 
race? 

827
00:40:09,680 --> 00:40:12,840
And you know, looking back at it
now, the the graphics, 

828
00:40:12,840 --> 00:40:16,200
everything was just appalling. 
But at the time, they were. 

829
00:40:17,200 --> 00:40:18,960
Yeah, that was a hoot. 
So what? 

830
00:40:19,080 --> 00:40:20,840
What? 
What were your stand out 

831
00:40:21,000 --> 00:40:23,840
memories and games? 
So, so look what I think we're 

832
00:40:23,840 --> 00:40:27,080
all agreed, you know, and, and, 
and our listeners will probably 

833
00:40:27,080 --> 00:40:31,040
know by now I'm old. 
OK, so, so you know, I, I go 

834
00:40:31,040 --> 00:40:35,480
back and I think, no, I know 
some of the earliest memories 

835
00:40:35,480 --> 00:40:38,280
and you sent me a bit of a 
challenge on this stuff because 

836
00:40:38,280 --> 00:40:41,800
like I said, my memory is not 
fantastic and I tend to lock 

837
00:40:41,800 --> 00:40:43,760
things away and not kind of open
the door at them. 

838
00:40:43,760 --> 00:40:47,280
And actually when I then started
thinking about arcade games and 

839
00:40:48,080 --> 00:40:51,320
you know, what I used to play 
and how how I kind of got into 

840
00:40:51,320 --> 00:40:54,720
them as as they evolved, it all 
started I think for me with 

841
00:40:54,720 --> 00:40:58,520
things like Paper Boy. 
So was. 

842
00:40:58,920 --> 00:41:02,000
Right, So, so paper boy. 
Spy Hunter. 

843
00:41:03,400 --> 00:41:04,800
Yeah. 
Do you remember Spy Hunter? 

844
00:41:04,800 --> 00:41:08,240
The car to a boat, The I. 
Remember it on the Commodore 64,

845
00:41:08,240 --> 00:41:10,600
but I don't remember playing it 
in the arcade. 

846
00:41:10,600 --> 00:41:12,880
Yeah. 
Yeah, and another one, another 

847
00:41:12,880 --> 00:41:17,200
one that really came back to me 
and I and I remembered it, but I

848
00:41:17,200 --> 00:41:20,520
remembered it very specifically 
because I was a little while 

849
00:41:20,520 --> 00:41:23,680
ago, I was reading Ready Player 
1 and it was the game Joust, 

850
00:41:23,720 --> 00:41:25,440
which I fell in love with. 
Yeah. 

851
00:41:25,920 --> 00:41:28,960
But it was one of the very first
two player Co-op games, right? 

852
00:41:28,960 --> 00:41:32,240
So so you know, and and then 
then then that was it. 

853
00:41:32,240 --> 00:41:34,920
That opened the floodgates. 
So then it was like, Oh yeah, 

854
00:41:34,920 --> 00:41:38,160
but but what about ya Kung Fu? 
And what about Kung Fu master? 

855
00:41:38,200 --> 00:41:39,760
You know, and what about? 
And then it was the Star Wars 

856
00:41:39,760 --> 00:41:41,240
cabinet. 
And then one of the things that 

857
00:41:41,240 --> 00:41:43,160
I remember spending an 
inordinate amount of money on 

858
00:41:43,160 --> 00:41:45,560
when I was a holiday once was 
Rolling Thunder. 

859
00:41:46,360 --> 00:41:47,440
And it was. 
Just. 

860
00:41:48,160 --> 00:41:51,200
Right, Secret agent. 
No, it's your secret agent and 

861
00:41:51,200 --> 00:41:53,680
you're basically in an 
underground base and you very 

862
00:41:53,680 --> 00:41:57,560
limited ammo and you went 
indoors to get more ammo and and

863
00:41:57,560 --> 00:41:59,520
there was a trick you could do 
where you could keep going back 

864
00:41:59,520 --> 00:42:03,240
to the machine gun one to go 
for, but it was really hard. 

865
00:42:03,640 --> 00:42:05,880
And then I always spoke about 
Tide Park. 

866
00:42:05,880 --> 00:42:08,440
Gauntlet was another favorite, 
especially we had friends with 

867
00:42:08,440 --> 00:42:10,320
you. 
Gauntlet that was a massive 

868
00:42:10,320 --> 00:42:12,080
machine as well wasn't it? 
Was 4 plan. 

869
00:42:12,120 --> 00:42:14,680
Health needs more health. 
Yeah, yeah, yeah, exactly right.

870
00:42:15,000 --> 00:42:16,600
Rampage. 
Do you remember Rampage the 

871
00:42:16,600 --> 00:42:18,240
Monsters? 
And yeah, I mean, they made a, 

872
00:42:18,520 --> 00:42:21,240
they made a movie out of that. 
With the rock for God's sake, 

873
00:42:21,240 --> 00:42:22,280
right? 
Like. 

874
00:42:22,760 --> 00:42:24,800
Space Harrier was on my list as 
well. 

875
00:42:24,880 --> 00:42:27,160
I think it's I can't remember. 
It's called ghosts and goblins 

876
00:42:27,160 --> 00:42:29,280
over here. 
Or Ghosts and Ghouls when it 

877
00:42:29,280 --> 00:42:30,520
launched. 
Ghouls and ghosts. 

878
00:42:30,720 --> 00:42:32,640
Ghouls and ghouls and whatever 
it was. 

879
00:42:32,640 --> 00:42:35,640
One of those it's those words. 
Somebody picked the right 

880
00:42:35,640 --> 00:42:37,360
combination. 
With them there's a combination 

881
00:42:37,360 --> 00:42:38,680
of words. 
Work it out for yourself. 

882
00:42:39,640 --> 00:42:43,560
Splatterhouse Oh yeah 7:20 the 
skateboarding one the. 

883
00:42:43,600 --> 00:42:45,080
Skateboard one. 
Yeah, yeah. 

884
00:42:45,320 --> 00:42:48,640
Battle zone, Battle zone, 
Vectographic tank thing. 

885
00:42:48,680 --> 00:42:52,160
You had the visor, right? 
So all of these things started 

886
00:42:52,160 --> 00:42:53,520
bubbling up. 
NARC. 

887
00:42:54,040 --> 00:42:58,040
So NARC was kind of a around 
about the same time as I'm going

888
00:42:58,040 --> 00:43:00,200
to mention it, because if we go 
a podcast without mentioning it,

889
00:43:00,200 --> 00:43:02,760
I'm going to quit about the same
time as RoboCop. 

890
00:43:02,920 --> 00:43:04,320
I was got it. 
I was going to mention it. 

891
00:43:04,320 --> 00:43:05,440
Don't worry. 
Yeah. 

892
00:43:05,440 --> 00:43:08,240
RoboCop winners don't do drugs 
right, isn't that? 

893
00:43:08,240 --> 00:43:09,800
Winners don't do drugs. 
Exactly. 

894
00:43:10,240 --> 00:43:13,400
Yeah, Altered Beast. 
Do you remember? 

895
00:43:13,400 --> 00:43:17,520
Altered Beast and again, all of 
these games had had, I'm going 

896
00:43:17,520 --> 00:43:21,360
to call them remakes, downgrades
on home consoles right where 

897
00:43:21,360 --> 00:43:24,960
they were just nowhere near as 
good as the other Golden Axe. 

898
00:43:26,040 --> 00:43:29,800
I've got that on my list, yeah. 
Exactly right that all of those 

899
00:43:29,800 --> 00:43:31,480
and double dragon and those sort
of you. 

900
00:43:31,560 --> 00:43:33,280
Know what I would say about? 
Fighting games. 

901
00:43:33,480 --> 00:43:36,000
Sorry, what I was going to say 
about Golden Axe, the reason why

902
00:43:36,240 --> 00:43:39,320
I was fascinated by that, 
obsessed with that one, was it 

903
00:43:39,320 --> 00:43:43,080
was just really big colourful 
graphics in that one, wasn't it?

904
00:43:43,160 --> 00:43:47,640
It was very simple gameplay, but
it was really bright, bold 

905
00:43:47,640 --> 00:43:50,560
colours. 
And yeah, I just, I got, yeah, I

906
00:43:50,560 --> 00:43:52,040
got hooked on that. 
That was another one I spent a 

907
00:43:52,040 --> 00:43:55,280
lot of money on, yeah. 
Anyone that had character 

908
00:43:55,280 --> 00:43:59,360
selection, I think that for me 
was the hook back in the day, 

909
00:43:59,680 --> 00:44:03,360
you know, Teenage Mutant Ninja 
Turtles, X-Men, X-Men versus 

910
00:44:03,360 --> 00:44:07,000
Avengers, you know, all of these
things that kind of had a, you 

911
00:44:07,000 --> 00:44:09,840
know, a selection, not just a 
fighting game, but a side 

912
00:44:09,840 --> 00:44:11,680
scrolling through. 
I could, you know, choose to be 

913
00:44:11,680 --> 00:44:13,600
one of the the brothers in 
Double Dragon. 

914
00:44:13,600 --> 00:44:16,520
I could, you know, it was always
that kind of that, that hook or 

915
00:44:16,520 --> 00:44:19,200
something that had a uniqueness 
to it where you, oh, I can pick 

916
00:44:19,200 --> 00:44:21,320
up a weapon, I can pick up a 
bottle to use it as a weapon. 

917
00:44:21,320 --> 00:44:23,240
Or I can? 
You know, those sort of things 

918
00:44:23,240 --> 00:44:26,160
really the the things that I 
really enjoyed, but that I think

919
00:44:26,160 --> 00:44:28,480
that developed like Ron. 
I think originally it was just 

920
00:44:28,480 --> 00:44:33,240
the very, just the very idea of 
playing, you know, a game like 

921
00:44:33,240 --> 00:44:35,480
something as simple as paper. 
But I mean, come on, it's the 

922
00:44:35,480 --> 00:44:37,760
most boring job in the world. 
I did it for like 5 years as a 

923
00:44:37,760 --> 00:44:39,080
kid. 
Like it was a. 

924
00:44:39,080 --> 00:44:43,320
Frustratingly paper. 
But it was a frustrating, But 

925
00:44:43,320 --> 00:44:45,560
it's like a busman's holiday. 
It's like I I do that when I'm 

926
00:44:45,560 --> 00:44:46,960
12 years old to earn a bit of 
cash. 

927
00:44:47,280 --> 00:44:50,640
Yeah, I'm going down an arcade 
and playing the same thing do. 

928
00:44:51,440 --> 00:44:54,280
You know, The funny thing is, 
well, this is the second time we

929
00:44:54,280 --> 00:44:56,160
mentioned paper boy. 
We mentioned it in the pilot 

930
00:44:56,160 --> 00:44:58,680
episode, the first episode. 
I want to say people, because 

931
00:44:58,840 --> 00:45:00,760
we've got to remember we are 
paper. 

932
00:45:00,760 --> 00:45:03,200
A paper boy was somebody that 
used to deliver papers, 

933
00:45:03,200 --> 00:45:07,120
newspapers, which was, which was
physical news that you read the 

934
00:45:07,120 --> 00:45:10,640
day after it happened. 
Now called an influencer, but 

935
00:45:10,640 --> 00:45:13,680
yeah, essentially, yeah. 
The paper boy delivered your 

936
00:45:13,680 --> 00:45:18,120
news on in with the paper and 
and the game was you rode along 

937
00:45:18,120 --> 00:45:22,200
the street avoiding obstacles, 
throwing papers at people's 

938
00:45:22,200 --> 00:45:24,320
doors, which was an American, I 
can think not a British thing to

939
00:45:24,400 --> 00:45:26,440
be fair. 
British we, we we put papers 

940
00:45:26,440 --> 00:45:29,160
through the doors regardless. 
You had to deliver it to the 

941
00:45:29,160 --> 00:45:31,560
subscribing houses. 
If you missed them they didn't 

942
00:45:31,560 --> 00:45:33,880
subscribe. 
And I think if you threw threw 

943
00:45:33,880 --> 00:45:37,280
it through the window of a non 
subscriber, I think it would get

944
00:45:37,280 --> 00:45:39,120
added or one would get added 
somewhere. 

945
00:45:39,600 --> 00:45:41,600
Basically rewarding vandalism. 
Yeah. 

946
00:45:41,800 --> 00:45:45,120
Yeah, what? 
What other reasons to play it? 

947
00:45:46,000 --> 00:45:48,800
But yeah, I mean, you know, the 
list goes on and on and on. 

948
00:45:48,800 --> 00:45:52,040
But, you know, those are the 
kind of ones I had an obsession 

949
00:45:52,040 --> 00:45:53,920
for a long time with Kung Fu 
Master. 

950
00:45:53,920 --> 00:45:56,280
I don't know if you remember. 
It's the one where you just went

951
00:45:56,280 --> 00:45:59,200
side to side quite quickly doing
high kicks in people's faces. 

952
00:45:59,480 --> 00:46:01,440
And they're very specific 
noises. 

953
00:46:01,640 --> 00:46:04,360
They're essentially the noises 
now people use for any kind of 

954
00:46:04,360 --> 00:46:07,280
punch in a movie were the noises
that cabinet would make. 

955
00:46:07,440 --> 00:46:09,440
And it was just, it was just AI 
don't know. 

956
00:46:09,480 --> 00:46:12,480
I just got obsessed with it, 
like hitting that button as much

957
00:46:12,480 --> 00:46:14,600
as I could to kick people in the
face and knock them off the 

958
00:46:14,600 --> 00:46:16,760
screen. 
Shinobi was another one. 

959
00:46:16,800 --> 00:46:19,080
Shinobi, yeah. 
But you know, The funny thing is

960
00:46:19,080 --> 00:46:21,640
the majority of your games that 
you've mentioned, this is a good

961
00:46:21,640 --> 00:46:24,920
thing. 
The ones that I replayed at home

962
00:46:24,920 --> 00:46:27,040
and didn't play so much in the 
arcade. 

963
00:46:27,040 --> 00:46:29,320
So I've got a slightly different
selection. 

964
00:46:29,320 --> 00:46:32,600
But going back to Paperboy, the 
one other thing than the random 

965
00:46:32,600 --> 00:46:36,760
assault course it had at the end
or obstacle course, I mean, you,

966
00:46:37,120 --> 00:46:38,480
you were you were doing, I 
didn't do. 

967
00:46:39,120 --> 00:46:40,760
Yeah. 
And then there would be like a 

968
00:46:40,760 --> 00:46:43,800
random obstacle course. 
But yeah, if what I did. 

969
00:46:43,800 --> 00:46:46,040
Was went back to the shop and 
got a Pepsi in Mars Bar. 

970
00:46:46,160 --> 00:46:47,840
I mean, that was, you know what 
I mean. 

971
00:46:47,920 --> 00:46:50,040
I didn't do an obstacle course 
at the end of my paper round. 

972
00:46:50,680 --> 00:46:52,800
Yeah. 
I mean, other than the ones that

973
00:46:52,880 --> 00:46:55,400
if you've mentioned, some of the
ones you've mentioned, one I 

974
00:46:55,400 --> 00:46:57,880
used to love doing, it was an 
older game, but it was called 

975
00:46:57,880 --> 00:47:02,120
Super Sprint and it was like a 
top down racing game, very 

976
00:47:02,120 --> 00:47:03,600
basic. 
Round the thing and you went 

977
00:47:03,640 --> 00:47:05,160
round. 
But you had four steering 

978
00:47:05,160 --> 00:47:05,960
wheels. 
Yeah. 

979
00:47:06,000 --> 00:47:08,560
You had four steering wheels. 
And the reason I loved that was 

980
00:47:08,560 --> 00:47:11,400
because to turn around some of 
the corners, you could just spin

981
00:47:11,400 --> 00:47:14,320
that steering wheel like crazy 
and you would do a really cool 

982
00:47:14,320 --> 00:47:16,160
spin. 
And you're like, yes, I'm. 

983
00:47:16,160 --> 00:47:18,000
I'm Nigel Mansell. 
You know, I'm. 

984
00:47:18,040 --> 00:47:20,960
I'm sure. 
Yeah, weirdly, there's a, 

985
00:47:21,720 --> 00:47:24,400
there's now an arcade game and 
I, I'm pretty sure it's on 

986
00:47:24,400 --> 00:47:27,240
console as well, but they made 
the arcade game, the Hot Wheels 

987
00:47:27,400 --> 00:47:32,840
game reminds me of a bigger, 
better Super Sprint. 

988
00:47:33,360 --> 00:47:36,440
Yeah, yeah, yeah, you're right, 
You're right, Right. 

989
00:47:36,800 --> 00:47:38,880
But it's funny on my list, 
considering I was never. 

990
00:47:38,880 --> 00:47:41,400
I don't, not that I don't 
particularly like car games. 

991
00:47:41,400 --> 00:47:44,320
I've got quite a few car games. 
Another one was Chase HQ. 

992
00:47:45,280 --> 00:47:48,960
Yes, I remember Chase HQ. 
I love that again, the the first

993
00:47:48,960 --> 00:47:52,200
moment I saw that. 
So yeah, where you'll, you've 

994
00:47:52,200 --> 00:47:54,520
got to catch a chase up to a 
criminal and then you've got to 

995
00:47:54,520 --> 00:47:55,760
run them off the road, haven't 
you? 

996
00:47:55,840 --> 00:47:57,480
You've. 
Got yeah basically ram them. 

997
00:47:58,120 --> 00:48:00,520
Yeah, the home port for that was
very disappointing. 

998
00:48:00,520 --> 00:48:02,440
Again, look that up. 
I. 

999
00:48:02,480 --> 00:48:05,760
Think it's fair to say the home 
ports for all of these were very

1000
00:48:05,760 --> 00:48:09,160
disappointing, Dan. 
There was no good home boards. 

1001
00:48:10,040 --> 00:48:13,160
One for you, RoboCop. 
I did like the RoboCop arcade 

1002
00:48:13,160 --> 00:48:13,880
game. 
Loved. 

1003
00:48:13,960 --> 00:48:15,840
RoboCop. 
You briefly mentioned it, Double

1004
00:48:15,840 --> 00:48:16,960
Dragon. 
I loved that. 

1005
00:48:16,960 --> 00:48:18,760
So that was a Co-op fighting 
game. 

1006
00:48:18,760 --> 00:48:21,680
But again, I like that because 
it was just, it played so well, 

1007
00:48:21,680 --> 00:48:23,600
it controlled, it handled really
well. 

1008
00:48:23,600 --> 00:48:25,640
Yeah, it was always a big in the
arcades. 

1009
00:48:25,640 --> 00:48:28,920
It was you went in that that and
Street Fighter Two were always, 

1010
00:48:28,920 --> 00:48:32,960
or Street Fighter actually were 
always monopolised by the bigger

1011
00:48:32,960 --> 00:48:37,840
boys. 
Yeah, the next one was a random 

1012
00:48:37,840 --> 00:48:41,360
one, but I used to love playing 
it again just because it had a 

1013
00:48:41,360 --> 00:48:43,800
peripheral on it. 
But Operation Wolf, do you 

1014
00:48:43,800 --> 00:48:45,360
remember? 
Oh, it's on my list. 

1015
00:48:45,800 --> 00:48:48,760
It's on my list, Yes, sorry. 
It's like I've just got bingo. 

1016
00:48:48,800 --> 00:48:51,920
It's on my Operation Wolf time 
crisis. 

1017
00:48:52,840 --> 00:48:55,440
So I I didn't get down the 
shooter Ave. but it's it's 

1018
00:48:55,440 --> 00:48:56,600
there. 
Yeah, operation. 

1019
00:48:56,640 --> 00:48:59,440
Yeah, just it doesn't want to 
wander around with a newsy. 

1020
00:48:59,800 --> 00:49:02,400
You suppose if you haven't heard
it, it was so it was an arcade 

1021
00:49:02,400 --> 00:49:03,760
game. 
You were facing it to the 

1022
00:49:03,760 --> 00:49:06,960
screen, it would go left to 
right and it was basically it 

1023
00:49:06,960 --> 00:49:08,360
was a shooter, It was a war 
game. 

1024
00:49:08,440 --> 00:49:11,080
But you had like a machine gun 
on the cabinet. 

1025
00:49:11,080 --> 00:49:12,920
Didn't you Like a plastic? 
Yeah, newsy. 

1026
00:49:13,000 --> 00:49:15,160
Yeah, newsy on, on the cabinet. 
Yeah, that's it. 

1027
00:49:15,160 --> 00:49:17,320
Sprayed and prayed. 
It was a light gun game, but you

1028
00:49:17,320 --> 00:49:19,760
also had a button on it which 
would release a bomb, wouldn't 

1029
00:49:19,760 --> 00:49:21,240
it? 
Or a grenade or something. 

1030
00:49:21,240 --> 00:49:22,240
It wasn't. 
It on the on the. 

1031
00:49:22,840 --> 00:49:25,520
Yeah, on the front of the gun. 
Yeah, yeah, yeah, yeah, yeah. 

1032
00:49:25,680 --> 00:49:28,600
Little red button I remember. 
It Oh dear. 

1033
00:49:28,920 --> 00:49:31,360
But yeah, you you've mentioned 
like all the delight gun 

1034
00:49:31,360 --> 00:49:33,560
shooters, yeah, like time 
crisis, etcetera. 

1035
00:49:33,600 --> 00:49:35,720
The last few I've got for me 
that was standouts. 

1036
00:49:35,720 --> 00:49:38,960
So you kind of mentioned them. 
Was there was The Simpsons 

1037
00:49:38,960 --> 00:49:41,520
fighting game? 
Yes, it felt like a bit of a 

1038
00:49:41,520 --> 00:49:44,760
reskin of the Turtles game, 
which also felt like it was the 

1039
00:49:44,760 --> 00:49:46,760
same cabinet they used for 
Gauntlet because it was that 

1040
00:49:46,760 --> 00:49:50,360
same BIG4 player. 
And X-Men, and I mean, they're 

1041
00:49:50,360 --> 00:49:53,480
all very much of A and all, all 
Capcom, I think. 

1042
00:49:53,640 --> 00:49:55,920
But The Simpsons one again was 
just so bright, colourful. 

1043
00:49:55,920 --> 00:49:58,840
It looked like the cartoon to up
to a kid anyway to me at the 

1044
00:49:58,840 --> 00:50:00,280
time. 
It was, yeah, exactly like it. 

1045
00:50:00,360 --> 00:50:02,520
I'm finishing with two more car 
games. 

1046
00:50:02,520 --> 00:50:05,000
One was the daddy of all racing 
games, Outrun. 

1047
00:50:05,560 --> 00:50:06,360
Outrun. 
Yeah. 

1048
00:50:06,720 --> 00:50:09,120
Just the music that's etched 
into my mind. 

1049
00:50:09,240 --> 00:50:12,600
And being made into a movie. 
Is it? 

1050
00:50:12,840 --> 00:50:15,760
Recently announced yeah, my 
word, I'm going to have to look 

1051
00:50:15,760 --> 00:50:19,240
it up, but but quite I think 
it's quite a famous director and

1052
00:50:19,240 --> 00:50:21,120
actors attached to it as well. 
Crack on. 

1053
00:50:21,120 --> 00:50:22,840
I I will. 
I will do that thing that we 

1054
00:50:22,840 --> 00:50:25,640
don't do, which is Google it. 
It's Michael Bay. 

1055
00:50:26,040 --> 00:50:27,840
I think Michael Bay. 
Oh well, we know what Bay. 

1056
00:50:27,840 --> 00:50:31,720
Is going to do. 
Yeah, yeah, I, I and I genuinely

1057
00:50:31,720 --> 00:50:33,280
thought it was on April Fools 
when I read it. 

1058
00:50:34,000 --> 00:50:36,760
For anyone watching it, there 
was no explosions, there were no

1059
00:50:36,760 --> 00:50:39,560
machine guns in in outruns. 
So let's wait and see what 

1060
00:50:39,560 --> 00:50:41,680
happens there. 
The last one I was going to do a

1061
00:50:41,680 --> 00:50:44,840
special mention is probably the 
more recent game. 

1062
00:50:44,960 --> 00:50:48,560
When I say recent was Daytona, 
the Daytona racing game. 

1063
00:50:48,800 --> 00:50:51,040
The only call out for that it 
was I mean it was a good game, 

1064
00:50:51,040 --> 00:50:55,000
but it was depending on the size
of the arcade you went to. 

1065
00:50:55,080 --> 00:50:57,160
So here the local bowling alley 
had it. 

1066
00:50:57,520 --> 00:51:00,880
You had anywhere from I think 6 
to 10 people could race at the 

1067
00:51:00,880 --> 00:51:03,560
same time. 
So it was sit down cars and 

1068
00:51:03,560 --> 00:51:06,160
yeah, you could have up to at 
least my place. 

1069
00:51:06,160 --> 00:51:10,800
It was 6 people which felt 
really cool at the time, you 

1070
00:51:10,800 --> 00:51:13,760
know, to have six of you sort of
having a having a race around 

1071
00:51:13,760 --> 00:51:15,880
the track. 
Yeah, that one that they, the 

1072
00:51:15,880 --> 00:51:19,160
bowling alley you're talking 
about got it got replaced with 

1073
00:51:19,800 --> 00:51:24,400
one of the motorbike games like 
Super GP or one of those kind of

1074
00:51:24,400 --> 00:51:28,320
type games with with the tilting
bikes quite recently actually, 

1075
00:51:28,320 --> 00:51:30,600
and then got replaced with Mario
Kart. 

1076
00:51:30,800 --> 00:51:32,840
So when we talked about, you 
know, arcades, yeah. 

1077
00:51:32,840 --> 00:51:34,840
So so Mario Kart did the reverse
St. 

1078
00:51:34,840 --> 00:51:39,280
Mario Kart was a originally a 
Nintendo home console game and 

1079
00:51:39,280 --> 00:51:41,800
then expanded into the arcades. 
So it's, you know, it kind of, I

1080
00:51:41,800 --> 00:51:43,920
guess in some respects it works 
both ways, right. 

1081
00:51:44,000 --> 00:51:46,240
But yeah, I just, I get 
depressed when I walk around 

1082
00:51:46,240 --> 00:51:49,040
that place because there's 
nothing you kind of excites you 

1083
00:51:49,040 --> 00:51:50,640
and goes, oh, I want to play 
that now. 

1084
00:51:51,840 --> 00:51:53,160
Yeah. 
And, and I know we're older, 

1085
00:51:53,160 --> 00:51:56,880
Dan, right? 
But it does feel like, oh, yeah,

1086
00:51:57,280 --> 00:52:02,040
as a kid, I was screaming like, 
you know, my parents did, like I

1087
00:52:02,040 --> 00:52:05,440
needed to go there. 
Now I'd be like, my phone plays 

1088
00:52:05,440 --> 00:52:06,440
better games than that. 
Yes. 

1089
00:52:08,280 --> 00:52:10,400
It does. 
Yes, it does. 

1090
00:52:11,200 --> 00:52:13,120
That's the depressing thing. 
Well, maybe it's a great thing. 

1091
00:52:13,120 --> 00:52:14,440
I don't. 
Know look, and, and like you 

1092
00:52:14,440 --> 00:52:16,560
said, look, we're, we're I, 
well, I'm probably the wrong 

1093
00:52:16,560 --> 00:52:18,120
audience. 
You've got kids and obviously 

1094
00:52:18,120 --> 00:52:21,440
you said they, they love it. 
I think now it's more of a a 

1095
00:52:21,440 --> 00:52:24,880
novelty than a you're kind of 
going there because totally 

1096
00:52:25,200 --> 00:52:27,720
you're mind blown. 
Yeah, I mean, my, my kids are 

1097
00:52:28,160 --> 00:52:31,120
kind of 11 and no, nearly 11 and
12. 

1098
00:52:31,280 --> 00:52:35,720
And I think the whole video, you
know, they're they're because 

1099
00:52:35,760 --> 00:52:37,760
they've got me as dad, they're 
indoctrinated into the whole 

1100
00:52:37,760 --> 00:52:39,960
video game things, right. 
They're not operating unless 

1101
00:52:39,960 --> 00:52:42,120
they're faces in the screen. 
It's not healthy parenting. 

1102
00:52:42,120 --> 00:52:43,480
I don't advocate for it, by the 
way. 

1103
00:52:43,480 --> 00:52:44,960
I try and stop them from doing 
it. 

1104
00:52:45,320 --> 00:52:49,640
But therefore when they go to an
arcade, it is a bit all I've 

1105
00:52:49,640 --> 00:52:51,040
seen it done it. 
I'll do that. 

1106
00:52:51,040 --> 00:52:54,080
I'm not bothered. 
So they are very much drawn to 

1107
00:52:54,080 --> 00:52:58,280
the more mechanical claw, you 
know, something that can win 

1108
00:52:58,280 --> 00:53:01,480
tickets invariably doesn't have 
a screen or, or the more 

1109
00:53:01,480 --> 00:53:03,600
physical games like, you know, 
the the basketball hoops and 

1110
00:53:03,600 --> 00:53:04,960
things like that or whack A 
mole. 

1111
00:53:05,360 --> 00:53:08,280
You know, you try and steer them
and go, yeah, but there's a 

1112
00:53:08,280 --> 00:53:10,720
there's an old, you know, Street
Fighter two Cam that over there.

1113
00:53:10,720 --> 00:53:12,960
Do you want to give that? 
And they're just like, Nah, I 

1114
00:53:12,960 --> 00:53:16,120
think the only concession to 
make is kind of the the thing 

1115
00:53:16,120 --> 00:53:20,320
which I absolutely hate, but 
they've got their place is the 

1116
00:53:20,320 --> 00:53:23,320
dancing machines. 
I was going to mention those. 

1117
00:53:23,320 --> 00:53:25,720
Yeah, yeah. 
And their mum, being a dance 

1118
00:53:25,720 --> 00:53:28,600
teacher then feels like she's 
won some private battle that was

1119
00:53:28,600 --> 00:53:31,240
never unfolding by going, well, 
they're on a screen, but they're

1120
00:53:31,240 --> 00:53:33,000
dancing. 
And I'm sitting there going, 

1121
00:53:33,000 --> 00:53:35,160
yeah, but they're not killing 
each other in a video game. 

1122
00:53:35,160 --> 00:53:37,440
So I'm not happy. 
But, you know, yeah, that's. 

1123
00:53:37,440 --> 00:53:39,280
I think that's about the only 
concession they make in an 

1124
00:53:39,280 --> 00:53:42,080
arcade. 
I was going to say that is there

1125
00:53:42,080 --> 00:53:45,360
two things ultimately that led 
to the demise and I've got a few

1126
00:53:45,360 --> 00:53:48,720
points about arcades generally. 
Is it one that we were getting 

1127
00:53:48,720 --> 00:53:51,840
better systems at home? 
So naturally, you know, we 

1128
00:53:51,840 --> 00:53:54,800
weren't as impressed, but also 
the size of the machines like 

1129
00:53:54,880 --> 00:53:57,720
you, you mentioned it, those 
dancing machines, they're 

1130
00:53:57,720 --> 00:54:00,760
massive, right? 
So if you've got one of those 

1131
00:54:00,760 --> 00:54:03,400
in, that's probably taking up 
the space of maybe two or three 

1132
00:54:03,520 --> 00:54:07,640
cabinets, so. 
Yeah, I, I, I'm not from a 

1133
00:54:07,640 --> 00:54:10,960
decline perspective, I'm not 
sure the scale of them was, was 

1134
00:54:10,960 --> 00:54:13,520
ever, you know, going to be the 
biggest problem. 

1135
00:54:13,640 --> 00:54:17,520
I think as a business model, it 
doesn't really work unless you 

1136
00:54:17,520 --> 00:54:20,080
have a significant volume of 
customers. 

1137
00:54:20,520 --> 00:54:22,680
So you can't really pivot and do
anything else. 

1138
00:54:22,680 --> 00:54:25,520
When you look at the catering 
industry, you know, that was 

1139
00:54:25,520 --> 00:54:27,600
decimated during COVID, 
admittedly, but there were 

1140
00:54:27,600 --> 00:54:30,080
people who managed to survive 
because they were able to pivot 

1141
00:54:30,080 --> 00:54:32,880
and go, well, I'll do home 
delivery or I'll do you know, 

1142
00:54:33,000 --> 00:54:36,600
I'll do a cooking lesson. 
Whereas with an arcade, you're 

1143
00:54:36,600 --> 00:54:40,240
kind of stuck to one thing and 
that's getting as many people 

1144
00:54:40,240 --> 00:54:42,760
through the door to put as much 
money in a machine as possible. 

1145
00:54:42,920 --> 00:54:46,480
And when that goes into decline 
for whatever reason, I'm not 

1146
00:54:46,480 --> 00:54:49,280
blaming COVID because I think 
the heyday of, of arcades was 

1147
00:54:49,280 --> 00:54:55,040
very much late 80s, early 90s. 
I think post that it kind of the

1148
00:54:55,040 --> 00:54:59,880
decline started, but I, I would 
very much say it has to do with 

1149
00:54:59,880 --> 00:55:02,960
the rise of the popularity of 
home consoling. 

1150
00:55:02,960 --> 00:55:06,080
I mean, you know, it's too much 
of A coincidence to kind of go, 

1151
00:55:06,240 --> 00:55:09,640
you know, the golden age of 
those was late 90s up, you know,

1152
00:55:09,640 --> 00:55:13,960
from up to now. 
And yet, you know, arcades 

1153
00:55:13,960 --> 00:55:17,480
generally started declining. 
You know, in terms of what we're

1154
00:55:17,480 --> 00:55:20,680
talking about arcades, there's 
too much of A crossover. 

1155
00:55:20,880 --> 00:55:22,240
Does that make sense? 
Do you know what I mean? 

1156
00:55:22,600 --> 00:55:25,360
Yeah, and also, you know, sort 
of arcade games when you look at

1157
00:55:25,360 --> 00:55:27,960
it as much as. 
And again, like I said, I 

1158
00:55:27,960 --> 00:55:31,560
wouldn't change the fun and 
experiences I had in them 

1159
00:55:31,560 --> 00:55:34,200
playing those games, but they 
were made to take your money. 

1160
00:55:34,200 --> 00:55:36,440
They were difficult. 
Sometimes you wouldn't get far 

1161
00:55:36,440 --> 00:55:38,480
in a game. 
You'd just be constantly put in 

1162
00:55:38,480 --> 00:55:41,160
the money. 
So you know now three lives, 

1163
00:55:41,160 --> 00:55:43,240
three lives the. 
Whole thing, right, that people 

1164
00:55:43,240 --> 00:55:47,480
don't realise that you play a 
game now at home on a console, 

1165
00:55:47,840 --> 00:55:49,560
you know infinite lives doesn't 
matter, right? 

1166
00:55:49,560 --> 00:55:51,840
Dark Souls is hard, but I can 
keep doing it, right? 

1167
00:55:51,840 --> 00:55:53,200
I can get, I can get, I can get 
good. 

1168
00:55:53,200 --> 00:55:55,560
I can dig. 
That didn't happen in our case. 

1169
00:55:55,560 --> 00:55:58,520
Yeah, yeah, 3 lives that's. 
All from the beginning and you 

1170
00:55:58,520 --> 00:56:01,600
start. 
And then yeah, be with it. 

1171
00:56:01,680 --> 00:56:03,160
It's just. 
And that's the thing. 

1172
00:56:03,160 --> 00:56:05,320
And it's a different experience 
because now at home you've got 

1173
00:56:05,320 --> 00:56:07,600
these proper worlds you're 
exploring, right? 

1174
00:56:07,680 --> 00:56:10,520
Or when I say now I'm, I'm even 
talking about the 90s, you know,

1175
00:56:10,520 --> 00:56:12,640
with especially with the release
of the PlayStation, right? 

1176
00:56:12,880 --> 00:56:15,320
But you know, we said a couple 
of times as well before, like 

1177
00:56:15,320 --> 00:56:17,280
the Amiga for me, that was 
brilliant. 

1178
00:56:17,280 --> 00:56:20,040
And yeah, we had the Neo Geo. 
Then you started getting into 

1179
00:56:20,040 --> 00:56:22,760
2000s, you had the whole main 
simulation, right. 

1180
00:56:22,760 --> 00:56:25,000
And people are running arcade 
games at home. 

1181
00:56:25,160 --> 00:56:28,840
So all these factors, yeah, must
have contributed And and now 

1182
00:56:28,840 --> 00:56:31,080
they are like you said, I think 
they're more novelty 

1183
00:56:31,080 --> 00:56:33,840
experiences, you know, like 
these basketball things. 

1184
00:56:33,840 --> 00:56:37,600
And to win tickets, like said, 
you need 20,000 just to be able 

1185
00:56:37,600 --> 00:56:39,560
to get like a pencil. 
Yeah. 

1186
00:56:39,600 --> 00:56:42,040
It's. 
Yeah, and they drive me out of 

1187
00:56:42,040 --> 00:56:43,800
the wall, those things. 
But they, you know, the kids 

1188
00:56:43,840 --> 00:56:47,320
love them and invariably you go 
into an arcade and some person's

1189
00:56:47,320 --> 00:56:49,720
won a million of them and God, 
he goes, I don't know what to do

1190
00:56:49,720 --> 00:56:50,680
with them. 
Do you want them? 

1191
00:56:50,680 --> 00:56:53,400
And just gives them to my kids. 
So they end up having a Mars 

1192
00:56:53,400 --> 00:56:56,120
bar, you know, which is a, 
that's how much it costs. 

1193
00:56:56,120 --> 00:57:00,440
So somebody has has literally 
spent 20 or £30 to buy a pound 

1194
00:57:00,440 --> 00:57:02,440
chocolate bar. 
And the other thing is one more 

1195
00:57:02,440 --> 00:57:06,040
game to mention was we talk 
about, because I'm talking about

1196
00:57:06,040 --> 00:57:08,080
frustrating experiences on 
games. 

1197
00:57:08,960 --> 00:57:12,440
It looked amazing. 
Dragon Slayer, did you ever see?

1198
00:57:13,600 --> 00:57:16,320
We talked about Dragon's Lair on
the first podcast, Laser Discs 

1199
00:57:16,320 --> 00:57:17,560
and the Evolution. 
Yeah. 

1200
00:57:17,640 --> 00:57:21,440
But yeah, Dragon's Lair was, I 
think, one of the most single 

1201
00:57:21,440 --> 00:57:26,560
infuriating games. 
If you didn't memorize the 

1202
00:57:26,560 --> 00:57:30,360
actions required to achieve the 
things, I think you had specific

1203
00:57:30,360 --> 00:57:34,320
buttons for an action. 
So to people listening and the 

1204
00:57:34,320 --> 00:57:36,360
home version, I think there was 
one that played more like a 

1205
00:57:36,360 --> 00:57:38,680
game, but even the home 
versions, it was basically a 

1206
00:57:38,680 --> 00:57:42,880
series of cutscenes and at some 
point it wouldn't even announce 

1207
00:57:42,880 --> 00:57:43,960
it. 
Like now you kind of get a 

1208
00:57:43,960 --> 00:57:46,240
warning. 
You would have to do an action 

1209
00:57:46,280 --> 00:57:48,880
either like left, right, up, 
down or or attack. 

1210
00:57:48,880 --> 00:57:52,040
You had to go the right way. 
And if you got the wrong 1, you 

1211
00:57:52,040 --> 00:57:54,440
died and that was it. 
You had to go back or you know, 

1212
00:57:54,440 --> 00:57:56,960
and if you got the right 1, you 
would then proceed to the next 

1213
00:57:56,960 --> 00:57:59,600
cutscene. 
But it looked stunning. 

1214
00:58:00,400 --> 00:58:04,080
But it was so. 
Strange, it was created this the

1215
00:58:04,080 --> 00:58:07,360
animation was all created by Don
Bluth, who was the next Disney 

1216
00:58:07,360 --> 00:58:09,520
animator, right? 
So, so he'd so they they 

1217
00:58:09,520 --> 00:58:14,200
basically, you know, employed 
him to create these animations 

1218
00:58:14,200 --> 00:58:15,640
and you'll have seen Don Bluth 
work, right? 

1219
00:58:15,640 --> 00:58:18,680
He's done loads of the the one 
the I can't remember the the 

1220
00:58:18,680 --> 00:58:21,040
dinosaur franchise he did 
outside of Disney. 

1221
00:58:21,040 --> 00:58:25,200
That was, you know, animated 
movie about little cute 

1222
00:58:25,200 --> 00:58:27,000
dinosaurs. 
But, you know, people will 

1223
00:58:27,000 --> 00:58:29,720
recognise his work. 
But yeah, they, they, they 

1224
00:58:29,720 --> 00:58:32,880
basically employed him to do 
this, to create this game. 

1225
00:58:32,880 --> 00:58:35,280
I'm not sure anyone ever saw the
end of it. 

1226
00:58:35,800 --> 00:58:38,960
I jet unless on the laser disc 
there was an option to just 

1227
00:58:38,960 --> 00:58:41,160
watch the movie. 
Do you know? 

1228
00:58:41,520 --> 00:58:45,320
What I mean, because it was, 
yeah, I think the furthest I got

1229
00:58:45,320 --> 00:58:50,000
was maybe the third cutscene, 
and that was like, yeah. 

1230
00:58:50,600 --> 00:58:53,520
And then you died and replayed 
it and they were like, I can't 

1231
00:58:53,520 --> 00:58:55,080
get there again. 
It was that. 

1232
00:58:55,080 --> 00:58:57,120
Hard, yeah. 
And it was, it was more 

1233
00:58:57,120 --> 00:58:59,840
expensive because obviously it 
was it was a better looking. 

1234
00:58:59,840 --> 00:59:01,400
It was more hardware, I think, 
wasn't it? 

1235
00:59:01,400 --> 00:59:03,800
It was a late, yeah. 
I mean, you know, quick ago 

1236
00:59:03,880 --> 00:59:06,600
probably. 
Hey, people complain about 

1237
00:59:06,600 --> 00:59:10,280
Soulsborne and and those types 
of games and kind of right, you 

1238
00:59:10,280 --> 00:59:12,680
know nothing. 
Go and play Dragon's Lair and 

1239
00:59:12,680 --> 00:59:17,280
see how see if you managed to 
keep your sanity right, Because 

1240
00:59:17,360 --> 00:59:19,120
yeah, that game was something 
else. 

1241
00:59:19,440 --> 00:59:23,360
I tell you what arcades did do 
for me, though, I spent in in my

1242
00:59:23,360 --> 00:59:26,880
latter years, I was just big. 
You'd be surprised to hear this.

1243
00:59:26,880 --> 00:59:28,560
I'm a big comic book nerd as 
well. 

1244
00:59:28,960 --> 00:59:31,960
And so I used to take a lot of 
trips into London when I was 

1245
00:59:31,960 --> 00:59:36,720
kind of 1516 to kind of go to 
comic book shops and used to 

1246
00:59:36,720 --> 00:59:39,760
haunt Jonathan Ross's comic book
shop because he always had kind 

1247
00:59:39,760 --> 00:59:41,240
of latest editions and things 
like that there. 

1248
00:59:41,280 --> 00:59:43,400
But on my way back, I'd always 
kind of go past kind of 

1249
00:59:43,400 --> 00:59:45,400
Piccadilly Circus area and go to
the Trocadero. 

1250
00:59:45,400 --> 00:59:47,000
Which was Trocadero. 
Yeah, yeah. 

1251
00:59:47,000 --> 00:59:49,320
Big arcade that. 
Was a big one, wasn't it? 

1252
00:59:49,320 --> 00:59:51,680
That was it. 
Was yeah, it was the one you 

1253
00:59:51,680 --> 00:59:55,400
went to and obviously remained 
for quite might still be there, 

1254
00:59:55,400 --> 00:59:58,120
but remained for quite a while 
because of the tourism aspect 

1255
00:59:58,120 --> 01:00:00,200
and you had a lot of footfall 
and things like that. 

1256
01:00:00,360 --> 01:00:04,000
But one of the things that 
opened my eyes on in the very 

1257
01:00:04,000 --> 01:00:06,760
early days of it. 
And again, you do it now you 

1258
01:00:06,760 --> 01:00:11,800
just go yeah, it's just a thing.
Book was VR, so they had AVR rig

1259
01:00:11,800 --> 01:00:14,800
up there where you played like 
in a big mech. 

1260
01:00:15,360 --> 01:00:17,880
You were basically, you know, 
got inside a mech and fought 

1261
01:00:17,880 --> 01:00:19,360
other people. 
And it was. 

1262
01:00:20,040 --> 01:00:23,200
It's just world changing, like 
you kind of got in it and I must

1263
01:00:23,200 --> 01:00:25,640
have spent the 1st 5 minutes, I 
think you only have maybe 10 

1264
01:00:25,640 --> 01:00:27,480
minutes. 
So the first 5 minutes just 

1265
01:00:27,480 --> 01:00:31,280
staring straight ahead and then 
something happened, a noise or 

1266
01:00:31,280 --> 01:00:33,560
something and I and then it 
clicks and you're like, Oh my 

1267
01:00:33,560 --> 01:00:36,080
God, I can look around. 
I can you know. 

1268
01:00:36,080 --> 01:00:40,080
So, you know, arcade's actually 
had a quite a profound impact 

1269
01:00:40,080 --> 01:00:44,040
on, you know, that and probably 
my wallet now when I then when 

1270
01:00:44,040 --> 01:00:46,680
when, you know, I now need to go
and buy virtual reality. 

1271
01:00:46,680 --> 01:00:49,000
So when I got old enough and big
enough and earned enough money, 

1272
01:00:49,000 --> 01:00:52,080
I was like, well, I'm definitely
buying a PlayStation VR and and 

1273
01:00:52,080 --> 01:00:53,920
the next generation of that as 
well. 

1274
01:00:53,920 --> 01:00:56,560
And, you know, and when you do 
play it, it's been it. 

1275
01:00:56,560 --> 01:00:59,840
But it all started at an arcade.
Yeah, yeah. 

1276
01:00:59,880 --> 01:01:03,240
You know, and even now there's 
some of these arcades have VR 

1277
01:01:03,240 --> 01:01:04,880
machines in them, just stand 
alone units. 

1278
01:01:05,360 --> 01:01:09,480
I remember years ago going to 
one of these kind of arcades now

1279
01:01:10,080 --> 01:01:13,680
with a mutual colleague of ours.
And so we're probably talking 

1280
01:01:14,680 --> 01:01:17,560
probably about it's got to be at
least if it's not ten years ago,

1281
01:01:17,560 --> 01:01:19,360
it's it's a couple of years 
either side of that. 

1282
01:01:19,880 --> 01:01:21,840
And it was in London. 
It was called the heart of 

1283
01:01:21,840 --> 01:01:25,240
gaming and it was set up as A to
keep gaming scene going. 

1284
01:01:25,240 --> 01:01:28,160
So it and it was brilliant 
because it's moved since, but it

1285
01:01:28,160 --> 01:01:30,920
was in a building kind of it 
felt like in the middle of 

1286
01:01:30,920 --> 01:01:33,880
nowhere that there's on a couple
of floors and you went into one 

1287
01:01:33,880 --> 01:01:36,440
room and it was just arcade 
cabinets and they would load 

1288
01:01:36,560 --> 01:01:39,560
whatever games up onto it. 
But another room I remember 

1289
01:01:39,560 --> 01:01:42,560
where they had like the dancing 
machines going on. 

1290
01:01:43,520 --> 01:01:44,920
It encouraged people. 
You paid the fee. 

1291
01:01:44,920 --> 01:01:46,760
I think it was like 10 LB to get
in. 

1292
01:01:46,760 --> 01:01:49,400
But then everything you, you, 
you could just be in there as 

1293
01:01:49,400 --> 01:01:51,320
long as you want. 
That's like there were people 

1294
01:01:51,320 --> 01:01:54,960
getting take out pizzas in there
and, and, and running around 

1295
01:01:54,960 --> 01:01:56,360
pizza. 
But there was like another room 

1296
01:01:56,360 --> 01:02:00,040
where they had like the the Rock
Band games set up and another 

1297
01:02:00,040 --> 01:02:00,960
room where it was all the 
consoles. 

1298
01:02:00,960 --> 01:02:02,520
And that's what I'm saying. 
I remember sitting in there 

1299
01:02:02,520 --> 01:02:06,880
playing Gears of War, the 
original version on an Xbox 360 

1300
01:02:07,360 --> 01:02:10,800
in in that and I think that's 
probably where I'd love to see 

1301
01:02:10,800 --> 01:02:13,520
more of those start coming. 
I think there is one sort of not

1302
01:02:13,600 --> 01:02:15,320
not more than half hour away 
from us. 

1303
01:02:15,480 --> 01:02:17,240
So maybe we should do a road 
trip? 

1304
01:02:17,320 --> 01:02:18,680
I think it's called research, 
Dan. 

1305
01:02:18,680 --> 01:02:21,480
I think it's called research and
it's a legitimate reason to give

1306
01:02:21,480 --> 01:02:23,040
Tom Wyers. 
We're doing some research for 

1307
01:02:23,080 --> 01:02:25,440
the podcast. 
We we're going to go a little 

1308
01:02:25,440 --> 01:02:27,680
bit, yeah. 
Play some video games or what? 

1309
01:02:27,800 --> 01:02:31,920
That would be more video games. 
Yeah, I did tell you my little 

1310
01:02:31,920 --> 01:02:33,880
secret. 
I'd always wanted to open it and

1311
01:02:33,960 --> 01:02:35,480
arcade and pizza joint that was 
kind of mine. 

1312
01:02:35,480 --> 01:02:37,720
You should do it like that 
American star thing. 

1313
01:02:37,720 --> 01:02:38,360
Just. 
Let's do it. 

1314
01:02:38,720 --> 01:02:41,320
Let's do it. 
I mean, it's a terrible business

1315
01:02:41,320 --> 01:02:43,680
model. 
I mean it will, it will just end

1316
01:02:43,680 --> 01:02:46,080
up being a pizza restaurant if. 
They're I'll beat you out of 

1317
01:02:46,080 --> 01:02:48,840
business in the first day, 
right? 

1318
01:02:48,840 --> 01:02:50,920
So yeah, I, I mentioned the 
timeline. 

1319
01:02:50,920 --> 01:02:52,800
I'm not going to go too much 
into detail. 

1320
01:02:52,920 --> 01:02:55,960
And again, very loose, 
especially sort of in like 

1321
01:02:55,960 --> 01:02:59,400
America, the, the first arcade 
machines really appeared around 

1322
01:02:59,400 --> 01:03:03,320
7177, which if you think about 
it, you know, a lot earlier than

1323
01:03:03,320 --> 01:03:06,600
I thought it would be the golden
age of arcade games said to be 

1324
01:03:06,600 --> 01:03:10,920
78 to 83. 
So that's Space Invaders was 

1325
01:03:10,920 --> 01:03:14,000
made in 78. 
But if you think in that that 

1326
01:03:14,000 --> 01:03:17,760
period, that five year period, 
you add Asteroids, Galaxian, 

1327
01:03:18,240 --> 01:03:22,200
Missile Command, Pac-Man, 
Centipede, Defender, Donkey 

1328
01:03:22,200 --> 01:03:25,120
Kong, Frogger, Gallagher, 
Scramble, Tempest and Zaxon. 

1329
01:03:25,200 --> 01:03:27,800
All in all in that 4-5 year 
period. 

1330
01:03:27,800 --> 01:03:30,360
That, that's strange as well. 
That's the first mention of 

1331
01:03:30,360 --> 01:03:32,040
Donkey Kong. 
Right which? 

1332
01:03:32,240 --> 01:03:35,840
Obviously spawned 1 of arguably 
the biggest franchises on the 

1333
01:03:35,840 --> 01:03:37,240
planet, right? 
So it's yeah. 

1334
01:03:37,240 --> 01:03:39,440
But neither of us kind of 
mentioned it, mainly because it 

1335
01:03:39,440 --> 01:03:40,640
was bloody frustrating to be 
honest. 

1336
01:03:40,800 --> 01:03:43,000
Jump man and you. 
Know well, I never really played

1337
01:03:43,000 --> 01:03:45,800
it at the arcade, only at that 
that heart of gaming place I 

1338
01:03:45,800 --> 01:03:48,120
told you about. 
But yeah, but that was 1981 

1339
01:03:48,120 --> 01:03:50,280
Donkey Kong. 
The end of the golden age was 

1340
01:03:50,280 --> 01:03:53,120
1984. 
And I had a comment, I can't 

1341
01:03:53,120 --> 01:03:56,760
remember who it's attributed to,
but said that in 1982 there were

1342
01:03:56,760 --> 01:03:59,720
too many arcades for what was 
really needed. 

1343
01:04:00,280 --> 01:04:03,400
Additionally, players required 
novelty and new games, and thus 

1344
01:04:03,400 --> 01:04:06,440
required older games to be 
discontinued and replaced with 

1345
01:04:06,440 --> 01:04:08,560
new ones. 
But not all new games were as 

1346
01:04:08,560 --> 01:04:11,120
successful as those at the 
height of golden age. 

1347
01:04:11,480 --> 01:04:13,600
Knowing that players were 
seeking more challenge, game 

1348
01:04:13,600 --> 01:04:16,160
manufacturers designed the newer
games to be harder. 

1349
01:04:16,360 --> 01:04:19,560
But this caused less skilled 
mainstream players to to turn 

1350
01:04:19,560 --> 01:04:20,960
away that. 
Makes sense? 

1351
01:04:21,160 --> 01:04:23,840
We kind of said that, didn't we?
I want more money, so I'm going 

1352
01:04:23,840 --> 01:04:25,280
to make it harder so you put 
more money in. 

1353
01:04:25,280 --> 01:04:28,840
I don't want to play it anymore.
Market recovery 85 to 90. 

1354
01:04:28,840 --> 01:04:32,400
So, and this was actually 
fuelled in them by fighting 

1355
01:04:32,400 --> 01:04:36,640
games and, and you mentioned a 
few, so the yeah, popular 

1356
01:04:36,640 --> 01:04:40,240
martial arts games, including 
games like karate Champ ER Kung 

1357
01:04:40,240 --> 01:04:44,160
Fu, Kung Fu, just a renegade 
advanced motion simulated games 

1358
01:04:44,160 --> 01:04:47,320
like we've spoke about like 
Superhang on space Harriet and 

1359
01:04:47,320 --> 01:04:50,520
Outrun and the resurgence of 
sports games like track and 

1360
01:04:50,520 --> 01:04:52,880
field and the World Cup game. 
I remember there was a football 

1361
01:04:52,880 --> 01:04:56,040
game I used to play loads where 
you could foul the opponent. 

1362
01:04:56,440 --> 01:05:00,160
Yeah, and track and field. 
Oh my God, Button mashing had 

1363
01:05:00,200 --> 01:05:01,840
its finest right. 
That was just. 

1364
01:05:02,120 --> 01:05:03,720
And the roller ball. 
Yes. 

1365
01:05:03,840 --> 01:05:05,840
Oh yes. 
Which you could track your skin 

1366
01:05:05,840 --> 01:05:06,160
in. 
Yeah. 

1367
01:05:07,960 --> 01:05:12,400
Injuries. 
Like Missile Command 2.0 is, 

1368
01:05:12,400 --> 01:05:14,880
yeah, horrendous. 
The only figures I'm going to 

1369
01:05:14,960 --> 01:05:19,360
throw at you so they said by 985
the the arcade industry was 

1370
01:05:19,360 --> 01:05:24,480
dominated by Japanese 
manufacturers and by 1988 the US

1371
01:05:24,480 --> 01:05:29,040
arcade video game revenue had 
increased to 5 1/2 billion 

1372
01:05:29,040 --> 01:05:34,800
dollars, equivalent to 14.6 now.
However, competition from 

1373
01:05:34,800 --> 01:05:38,360
consoles like the the NES had 
revitalised the home video game 

1374
01:05:38,360 --> 01:05:40,360
industry and was drawing players
away. 

1375
01:05:40,680 --> 01:05:44,000
It had a bit of a mini 
resurgence apparently in 9199 

1376
01:05:44,040 --> 01:05:47,480
because of 3D. 
So games like and and again more

1377
01:05:47,480 --> 01:05:50,480
fine games like Street Fighter 
do Tekken 2, Mortal Kombat and 

1378
01:05:50,480 --> 01:05:52,680
virtue of Fighter. 
This was an interesting one. 

1379
01:05:52,680 --> 01:05:57,640
Here in 1993, Electronic Games 
noted that when historians look 

1380
01:05:57,640 --> 01:06:00,960
back at the world of coin op 
during the early 90s, one of the

1381
01:06:00,960 --> 01:06:04,280
defining highlights of the video
game art form will undoubtedly, 

1382
01:06:04,360 --> 01:06:08,480
undoubtedly focus on fighting 
martial arts themes, which it 

1383
01:06:08,480 --> 01:06:10,200
described as the backbone of the
industry. 

1384
01:06:10,680 --> 01:06:14,280
I mean, Mortal Kombat, that's 
all I'll say when that came out,

1385
01:06:14,480 --> 01:06:17,160
right? 
Yeah, again, it was on my list, 

1386
01:06:17,400 --> 01:06:19,880
you know, but I didn't mention 
it specifically because I 

1387
01:06:19,880 --> 01:06:21,680
thought it's, you know, everyone
knows it, right? 

1388
01:06:21,680 --> 01:06:23,960
And but everyone knows it 
because it's still around, 

1389
01:06:23,960 --> 01:06:25,440
right? 
It's got legs, right? 

1390
01:06:25,440 --> 01:06:27,880
All of these things have legs. 
Street Fighter still has legs. 

1391
01:06:28,200 --> 01:06:30,840
All of these things that were 
virtual fighter I think is 

1392
01:06:30,840 --> 01:06:33,880
coming back next year. 
I think there's another virtual 

1393
01:06:33,880 --> 01:06:36,640
fighter being made. 
I mean, look, Donkey Kong right 

1394
01:06:36,640 --> 01:06:40,240
now, Mario, but Donkey Kong's 
launch title for the for the, 

1395
01:06:41,160 --> 01:06:44,080
for the Switch too. 
You know, there's a new shinobi 

1396
01:06:44,280 --> 01:06:45,880
game coming up before the end of
the year. 

1397
01:06:45,880 --> 01:06:49,840
So all of these things still 
have these things with a big 

1398
01:06:49,840 --> 01:06:51,880
history. 
They still come all the way 

1399
01:06:51,880 --> 01:06:54,880
through to even now, right? 
And yes, they've changed and 

1400
01:06:54,880 --> 01:06:57,160
yes, they've different studios 
and everything like that. 

1401
01:06:57,160 --> 01:06:59,400
But yeah, they they hang around 
for a reason. 

1402
01:06:59,400 --> 01:07:01,120
They're great games. 
And Mortal Kombat was one of 

1403
01:07:01,120 --> 01:07:02,160
them. 
It was phenomenal, right? 

1404
01:07:02,160 --> 01:07:05,880
It was the first motion 
captured, you know, fighting 

1405
01:07:05,880 --> 01:07:08,240
game and it was it looked a bit 
clanky. 

1406
01:07:08,240 --> 01:07:11,040
I guess now when you look back 
at even the arcade version was a

1407
01:07:11,040 --> 01:07:12,800
bit clanky, but it had that 
hook. 

1408
01:07:12,960 --> 01:07:14,480
How do? 
I We all wanted to see those 

1409
01:07:14,480 --> 01:07:16,640
fatalities, everyone. 
Wanted to see the fatalities. 

1410
01:07:16,680 --> 01:07:19,280
That was the thing. 
That was the thing that, you 

1411
01:07:19,280 --> 01:07:22,160
know, drove you. 
You know, I want to see someone 

1412
01:07:22,160 --> 01:07:24,520
pull someone's head off and beat
them to death with the spine or 

1413
01:07:24,520 --> 01:07:27,080
whatever it was. 
Yeah, the final bit really was 

1414
01:07:27,080 --> 01:07:31,520
saying COVID-19 pandemic and 
decline 2020 to present. 

1415
01:07:31,520 --> 01:07:34,320
They said it did. 
You know, COVID-19 did have an 

1416
01:07:34,320 --> 01:07:37,360
effect in Japan. 
Arcades did not qualify for 

1417
01:07:37,360 --> 01:07:40,360
funding from lost revenue from 
the Japanese government. 

1418
01:07:40,960 --> 01:07:43,920
And in the wake of the pandemic,
several long standing arcades 

1419
01:07:43,920 --> 01:07:47,160
were forced to close. 
Notably, Sega sold off most of 

1420
01:07:47,160 --> 01:07:50,760
its arcade business. 
And there was an analysis firm 

1421
01:07:50,760 --> 01:07:54,480
said that in 2024, they 
estimated that over 8000 arcades

1422
01:07:54,480 --> 01:07:56,200
had closed in the previous 
decade. 

1423
01:07:57,080 --> 01:07:58,480
Yeah. 
Yeah. 

1424
01:07:58,480 --> 01:07:59,640
And that that doesn't surprise 
me. 

1425
01:07:59,640 --> 01:08:02,480
I mean, and this is the thing we
forget in in Japan, these were 

1426
01:08:02,480 --> 01:08:06,920
huge business owned, you know, 
places of, you know, where 

1427
01:08:06,920 --> 01:08:09,600
people, businessmen would go and
play, you know, whereas here 

1428
01:08:09,600 --> 01:08:13,000
they were all small independents
run by, you know, people who 

1429
01:08:13,320 --> 01:08:16,040
finished at the fairground and 
wanted to retire by the seaside.

1430
01:08:16,040 --> 01:08:17,560
Now that's the sort of units we 
got. 

1431
01:08:17,560 --> 01:08:21,880
I think Trocadero was sponsored 
by or, or or purchased by Sega 

1432
01:08:21,880 --> 01:08:24,920
at some point, but then sold on.
So, you know, because it was the

1433
01:08:24,920 --> 01:08:29,240
Sega Trocadero, you know, but, 
but, but in Japan it was, it was

1434
01:08:29,240 --> 01:08:32,760
a massive industry. 
Like here it was like pop down 

1435
01:08:32,760 --> 01:08:34,720
the seaside and play. 
But there it was. 

1436
01:08:34,720 --> 01:08:38,560
It was built into everyday life.
And it yeah, it's just the sad. 

1437
01:08:38,960 --> 01:08:40,640
Why is it sad? 
I mean. 

1438
01:08:41,080 --> 01:08:43,960
It changes, doesn't. 
It things change, right? 

1439
01:08:44,319 --> 01:08:46,319
Yeah, I can do it all at home 
without putting 10P in the 

1440
01:08:46,319 --> 01:08:48,600
machine anymore. 
I guess that's the thing we've 

1441
01:08:48,600 --> 01:08:52,080
got, you know, we've got the 
ability to enjoy it more at home

1442
01:08:52,080 --> 01:08:56,080
than we didn't at the time. 
So now the arcades need to 

1443
01:08:56,080 --> 01:08:58,479
evolve and we've said they kind 
of have, right? 

1444
01:08:58,760 --> 01:09:01,080
I've got one more. 
I've got more than three lives. 

1445
01:09:01,560 --> 01:09:03,880
Yeah. 
Well, yeah, yeah, yeah. 

1446
01:09:04,240 --> 01:09:06,240
I've got two more things on this
to say. 

1447
01:09:06,240 --> 01:09:08,760
So one was I found a quote 
somewhere that said that in 

1448
01:09:08,760 --> 01:09:14,800
North America in 1982, there 
were 24,004 arcades, 400,000 

1449
01:09:14,800 --> 01:09:18,240
arcade St. locations, and one 
and a half million arcade 

1450
01:09:18,240 --> 01:09:20,840
machines active. 
And they said, you know, from 

1451
01:09:20,840 --> 01:09:24,120
all that today there's probably 
closer to 4000 arcades. 

1452
01:09:24,960 --> 01:09:29,160
But I had one fun thing here 
now, and this was it was a 

1453
01:09:29,160 --> 01:09:31,080
Wikipedia article. 
And even they say, look, this 

1454
01:09:31,080 --> 01:09:33,600
this is subject to change. 
But I look to what the most 

1455
01:09:34,200 --> 01:09:37,560
grossing or the highest grossing
arcade games were. 

1456
01:09:37,920 --> 01:09:39,560
So I don't think it's a 
surprise. 

1457
01:09:39,560 --> 01:09:43,160
What's the first couple? 
So PAC Man's number one, so 

1458
01:09:43,160 --> 01:09:45,479
released 9 Do you? 
Think that's a longevity thing 

1459
01:09:45,479 --> 01:09:46,560
though. 
Do you think that's a? 

1460
01:09:47,160 --> 01:09:49,760
Yeah. 
Well, we say that it says here 

1461
01:09:49,760 --> 01:09:52,640
the hardware units sold were 
until 1982. 

1462
01:09:52,880 --> 01:09:58,440
So, you know the figures I'm 
going to quote until 1982 is 

1463
01:09:58,440 --> 01:10:02,040
insane, right? 
So the estimate, the estimated 

1464
01:10:02,040 --> 01:10:07,360
gross revenue for Pac-Man until 
1982 was $6 billion. 

1465
01:10:07,920 --> 01:10:10,320
Wow. 
That's equivalent to 2024 

1466
01:10:10,320 --> 01:10:16,720
inflation of 19.5 billion. 
For a for a little yellow cookie

1467
01:10:16,720 --> 01:10:19,880
trying to not be in by ghosts, 
that's 6. 

1468
01:10:19,880 --> 01:10:21,280
Billion, yeah. 
Wow. 

1469
01:10:22,200 --> 01:10:28,440
A Space Invaders were number 
21978 up until 1982. 

1470
01:10:28,440 --> 01:10:32,840
It grows 3.8 billion, which is 
equivalent to 18.3 today. 

1471
01:10:33,680 --> 01:10:38,760
Street Fighter Two was third and
that was 5.3 billion, equivalent

1472
01:10:38,760 --> 01:10:43,880
to 12.3 and I won't go into them
all but 4 was King of Fighters 

1473
01:10:43,880 --> 01:10:47,200
97. 
That's the newest game from 97 

1474
01:10:47,680 --> 01:10:50,680
Donkey Kong, Miss Pac-Man, 
Asteroids and Defender. 

1475
01:10:51,120 --> 01:10:52,680
Where was? 
Where was RoboCop then? 

1476
01:10:53,200 --> 01:10:55,320
I didn't put enough. 
I didn't put enough coins in it 

1477
01:10:55,320 --> 01:10:57,520
back in the day. 
I think that's a problem. 

1478
01:10:59,440 --> 01:11:01,440
Disappointing it's not on that 
billion list. 

1479
01:11:01,680 --> 01:11:04,080
Right, we'll probably need to 
close out soon because I'm 

1480
01:11:04,080 --> 01:11:06,160
sitting in the dark because I 
forgot to turn my light on 

1481
01:11:06,160 --> 01:11:08,440
before we started recording and 
I. 

1482
01:11:08,640 --> 01:11:10,160
Didn't need to put 50P in a 
meeting. 

1483
01:11:10,160 --> 01:11:12,800
You didn't do that on purpose 
because it was. 

1484
01:11:12,800 --> 01:11:16,760
There was a link, no. 
No, so I'm we're going to finish

1485
01:11:16,760 --> 01:11:19,040
down. 
What are you looking forward to 

1486
01:11:19,040 --> 01:11:21,160
in the world of games in the 
next week or two? 

1487
01:11:21,360 --> 01:11:24,680
Next week or two, so I'm going 
to I'm going to desperately. 

1488
01:11:24,680 --> 01:11:28,680
There are two main quest lines 
in in in nowhere sort of wicked,

1489
01:11:28,680 --> 01:11:32,000
and I've got to the end of both 
of them, which end with the just

1490
01:11:32,000 --> 01:11:34,400
ridiculously hard boss battles 
on either end. 

1491
01:11:34,400 --> 01:11:38,200
So I'm, I'm trying to do that 
and do a bit of grinding to 

1492
01:11:38,200 --> 01:11:40,720
level up to try and get through 
that, but I think it's in vain 

1493
01:11:40,720 --> 01:11:44,000
because it's just too hard. 
I'm going to have a good old go 

1494
01:11:44,240 --> 01:11:47,520
at Expedition 33. 
I think Revenge of the Savage 

1495
01:11:47,520 --> 01:11:49,560
Planet comes out in the next 
couple of weeks as well. 

1496
01:11:49,560 --> 01:11:53,040
And I thoroughly enjoyed the 
humor of the first one being a 

1497
01:11:53,040 --> 01:11:55,960
kind of FPS. 
But that's launched on Game Pass

1498
01:11:55,960 --> 01:11:59,240
and it's now a third person, 
third person. 

1499
01:11:59,880 --> 01:12:03,480
So that that looks quite good. 
Then I guess imminently just, 

1500
01:12:03,480 --> 01:12:06,000
you know, about a month away 
from the Switch to launch. 

1501
01:12:06,000 --> 01:12:11,440
So I'll be Mario, Mario World, 
Mario Kart World and then 

1502
01:12:12,040 --> 01:12:14,760
something I'm trying to rope you
into because I spoke to you 

1503
01:12:14,760 --> 01:12:16,560
about it before and I'm very 
much looking forward to. 

1504
01:12:16,560 --> 01:12:18,240
I'm going to encourage any 
listeners to go and have a look 

1505
01:12:18,240 --> 01:12:22,720
at his FBC Fire Break from the 
guys who bought you Control and 

1506
01:12:22,720 --> 01:12:25,920
Alan Wake. 
And it's there that is their 

1507
01:12:25,920 --> 01:12:30,000
kind of Co-op extraction shooter
type thing, but with a lot more 

1508
01:12:30,000 --> 01:12:32,200
humour. 
And you can single play it all 

1509
01:12:32,200 --> 01:12:33,960
set in the oldest House from 
control. 

1510
01:12:33,960 --> 01:12:37,320
That looks like a heap of fun. 
So I know you and me are going 

1511
01:12:37,320 --> 01:12:39,880
to have got a list of of some 
Co-op we want to go after. 

1512
01:12:39,880 --> 01:12:43,440
So yeah, that's that's kind of 
where I'm at for next couple of 

1513
01:12:43,440 --> 01:12:45,120
weeks. 
So hopefully, yeah, all my 

1514
01:12:45,120 --> 01:12:47,720
dreams will come true without 
having to put pennies into. 

1515
01:12:48,120 --> 01:12:49,320
Them. 
What have you got on your list 

1516
01:12:49,320 --> 01:12:53,040
though for the next weeks or so?
For me, I want to get stuck into

1517
01:12:53,040 --> 01:12:55,840
Expedition 33. 
I've heard I've not I've I've 

1518
01:12:55,840 --> 01:12:58,520
kept myself spoiler free, but 
I've heard there's some really 

1519
01:12:58,720 --> 01:13:02,000
big plot points in it. 
So OK, but I'm taking my time 

1520
01:13:02,000 --> 01:13:05,480
with it exploring everywhere. 
So yeah, it it'll be to continue

1521
01:13:05,480 --> 01:13:08,080
that. 
But the other thing I picked up,

1522
01:13:08,120 --> 01:13:11,080
you know, and we were talking 
about indie games last week is 

1523
01:13:11,360 --> 01:13:15,040
it looks weird and sounds weird.
So I'm going to read to you what

1524
01:13:15,040 --> 01:13:17,880
the description is, but I'm not 
going to pronounce it right, but

1525
01:13:17,880 --> 01:13:21,000
it's called despellote. 
This is the football. 

1526
01:13:21,000 --> 01:13:23,000
The football one, yeah. 
Yeah, yeah, I've read. 

1527
01:13:23,000 --> 01:13:24,120
I've read about it. 
I have read about it. 

1528
01:13:24,120 --> 01:13:24,800
Yeah. 
Yeah, I saw it. 

1529
01:13:24,800 --> 01:13:27,480
And not my bag, but I, I, I when
do you know what? 

1530
01:13:27,480 --> 01:13:30,680
When I saw it, I went. 
Dan's going to be all over that.

1531
01:13:31,120 --> 01:13:34,480
Well, it's right up my alley. 
I love these kind of indie games

1532
01:13:34,480 --> 01:13:37,680
and it's developed by two people
and when I read about it, I 

1533
01:13:37,760 --> 01:13:39,720
thought, you know, I bought it 
one to support them. 

1534
01:13:39,720 --> 01:13:42,200
And also at the moment it's 
because it's new, it's got like 

1535
01:13:42,200 --> 01:13:45,960
a very slight discount. 
It's described as a first person

1536
01:13:45,960 --> 01:13:49,400
slice of life set in keto during
Ecuador's qualification for the 

1537
01:13:49,400 --> 01:13:53,480
2002 FIFA World Cup, where the 
player is able to explore and 

1538
01:13:53,480 --> 01:13:55,200
play with soccer ball in the 
city. 

1539
01:13:55,760 --> 01:13:58,800
Now it doesn't sound like much, 
but everything I've read said 

1540
01:13:58,800 --> 01:14:01,480
it's actually quite, there's 
quite a lot of emotion in it 

1541
01:14:01,480 --> 01:14:03,680
because it's developed by two 
people and they've put their 

1542
01:14:03,680 --> 01:14:06,040
personal life stories into it 
so. 

1543
01:14:06,360 --> 01:14:10,320
It's had some stellar reviews, 
like across the board, a bit 

1544
01:14:10,320 --> 01:14:12,000
like blueprints. 
When that came out, it was like,

1545
01:14:12,040 --> 01:14:13,520
you know, everyone is in 
agreement. 

1546
01:14:13,600 --> 01:14:16,520
It's a cracking game. 
So yeah, I am going to. 

1547
01:14:16,520 --> 01:14:19,640
That's going to be my so I 
always tend to have two games on

1548
01:14:19,640 --> 01:14:23,800
the go. 1 is like a big game and
1 is a quick sort of 5 minutes 

1549
01:14:23,800 --> 01:14:25,240
here or there. 
So that'll be that game. 

1550
01:14:25,240 --> 01:14:26,720
So yeah, I'm, I'm really looking
forward to it. 

1551
01:14:26,720 --> 01:14:29,680
It looks very quirky, but you 
know, I wouldn't have bought it 

1552
01:14:29,680 --> 01:14:32,120
if it was was rubbish. 
But as you said, it's getting 

1553
01:14:32,120 --> 01:14:35,280
really good right up. 
So yeah, good man. 

1554
01:14:35,280 --> 01:14:38,160
So Dan, anything else you want 
to say on anything we've said? 

1555
01:14:38,720 --> 01:14:42,680
No, as always, enjoy the games 
you got, enjoy the games that 

1556
01:14:42,680 --> 01:14:48,320
are coming up and we will no 
doubt touch upon Half Life 3 

1557
01:14:48,840 --> 01:14:50,720
when we come back with the next 
episode. 

1558
01:14:50,760 --> 01:14:52,720
I will be. 
I'll try and claw my way out of 

1559
01:14:52,720 --> 01:14:56,280
the rabbit hole of Reddit and 
and and hopefully have some 

1560
01:14:56,280 --> 01:14:58,600
truths around it, but are. 
You saying Half Life 3 

1561
01:14:58,600 --> 01:15:00,120
confirmed? 
Is that what you're saying? 

1562
01:15:00,200 --> 01:15:03,800
I look, I told you I follow it 
on Twitter or WEX or whatever it

1563
01:15:03,800 --> 01:15:05,840
is called now is Half Life 3 out
yet? 

1564
01:15:05,880 --> 01:15:07,640
The answer was still no today. 
So. 

1565
01:15:08,360 --> 01:15:11,760
So no, no, not confirmed. 
Well, thanks Dan and thanks 

1566
01:15:11,760 --> 01:15:14,360
everyone for listening. 
As I said, we have got plans for

1567
01:15:14,360 --> 01:15:17,960
this, so please keep paying 
attention to this feed, the 

1568
01:15:17,960 --> 01:15:21,040
casting Views feed for now. 
And when we put these episodes 

1569
01:15:21,040 --> 01:15:22,440
out, keep. 
Yeah, yeah. 

1570
01:15:22,440 --> 01:15:24,040
Just keep an eye out for the 
news. 

1571
01:15:24,040 --> 01:15:27,400
We'll launch soon. 
If you've got any memories of 

1572
01:15:27,400 --> 01:15:30,640
arcades or favorite arcade 
games, get in touch. 

1573
01:15:30,640 --> 01:15:32,800
Drop us, you know, respond to 
anywhere. 

1574
01:15:33,000 --> 01:15:34,640
Respond to us anywhere on social
media. 

1575
01:15:35,440 --> 01:15:38,320
And yeah, we'll see you next 
time for another episode of 

1576
01:15:38,320 --> 01:15:49,360
Gaming VIEWS. 
Dan and Dan with a gaming flair.

1577
01:15:49,760 --> 01:15:52,360
Pixel dreams and worlds to 
share. 

1578
01:15:52,840 --> 01:15:58,360
Joystick tales and button cues. 
Welcome to gaming Views level. 

1579
01:15:58,720 --> 01:16:08,660
One we're on from the Rachel to 
the new reviews. 

1580
01:16:08,660 --> 01:16:11,900
It's a life of games with 
gaming.

