Just months ago, a group of four once unfamiliar Pokémon trainers
banded together for safety and companionship, trapped in the
lockdown Hoen region trying to return to their families.
Now they face down a violent creature from another world who
threatens their chances of ever going home again.
Schmidt, Elody, Gimley, and Cindy are the Quacko Paco, and
this is Dunsparce and Grandpa. The last time that we met, the
Quacko Paco, the four Draconid Elders and a half dozen or so
powerful trainers engaged Deoxys, an extraterrestrial
psychic type legendary Pokémon whose mysteriously has an
ancient history with the Draconids.
Dioxus has demonstrated its incredible might with
imperceivable agility, impenetrable defenses, and
destructive power, claiming Vince Winstreit's life and
rendering Cindy unconscious. Realizing the stakes of the
battle, Ginley's partner Pokémon Trevor evolved to his final
stage, a mighty mountainous Giglith, the first wild Pokémon
captured by the Quacko Paco Cookie reached their final form
as well and evolved into a powerful and mysterious regional
form of Gudra. Deoxys, after taking
considerable damage from the Paco and their exploits, turned
their attention to the Draconids, where Deoxys
subjected them to a psychic attack.
Each Draconid and all their Pokémon partners succumbed to
the effects, except for Tomatomas Altaria, who's
currently making distance between itself and Deoxys.
The Draconids fell unconscious, and their Pokémon show a sudden
change in disposition as they approach Deoxys as allies, while
Deoxys roots itself in a defensive posture in the center
of Draconid village. Since this is a phase two, let's
just do a general reset. You guys can vote if you want to
keep the initiative order. But I do want to just kind of,
since there's, it's been, you know, we haven't played
recently. I kind of want to set the
groundwork who's Pokémon are out, what's going on?
I kind of want to just reset all that.
So up to you guys for initiative.
But do tell me what Pokémon you're using and how many.
I'm still going to be using Trevor and Bean, OK?
And I I think I mean locations are going to be the same.
Yeah, yeah, we'll, we'll more or less do a reset.
The access has recentered itself and the three dragon head
Pokémon are like in front of it, so we're doing an environment
reset. Where's that leave our Pokémon
then? We can try and recall the
previous location, but we can also just kind of make them
like. Because I, because I know Trevor
in particular was like right on top of the axis basically when
he planted himself. Yeah, Yeah.
That's true. Yeah, yeah.
If if you can recall and I can agree and recall, then yeah,
that's fine. OK.
All right, that seems reasonable.
I'll give you the option of either doing that or just
resetting lying parallel lines with the dragon.
It's Pokémon, and we'll say that you that your Pokémon are going
to be, if you want to take the default position, are like 20
feet away from them and then Deoxys is a full 30 behind them.
Does that make sense? So Deoxys is there's a there's a
gap between them that's 30 feet. No, no, their gap is 10 feet.
It's not. OK, so they're right directly
behind them, but yes, 30 feet away from where we would have
started. Yeah, well, that's why I was
wondering because I like because when Deoxys decide to plant
himself, like Trevor was literally next to him.
Yeah. So yeah, Trevor can continue to
be. Next year, that's fine because
everyone else I, I know being I had regroup with everybody else.
So I can assume that he's in that default position, yeah.
That's fine. Everyone else, who do you want
to use for this? Bad alpha solely.
I'm going to say that, yeah, I'm going to say that you don't get
to make any changes because you're unconscious still.
I wasn't planning on making changes, but who was out
previously was solely in their alpha form and Cookie who is now
a Gujra. Cool, who's next for their
squad? I can go.
I had cabbage and grape juice out I believe, and I'm good with
keeping just those two out. OK, we will do that.
Cindy's location doesn't change. She is just a little bit further
South than everyone else on the ground.
Elodie, you were kind of in that ballpark anyways.
You were on the right. You're on like the left side
South of the center stage in my current recollection.
So we'll just keep you there. That's fine, Schmidt.
We had Walter and Patricia, I believe that's what.
I'm trying to remember if I recalled Patricia.
You might have the Paris Song. Yeah, I'm giving you the
opportunity to make any personnel change that for that's
in your party, nothing in the box, but if you want to.
Because I know Walter was out and Walter was underground next
to the access, right? Yeah.
So we can definitely keep that. So I remember we discussed like
I was trying to keep within a certain range so I could
pursuit, but then Garb Rican, an earthquake.
Yes, that was a thing that we that was happening.
Yes, correct. You're welcome to reset Walter
if you'd like, but you can also keep Walter in that position.
Yeah, let's reset Walter and let's if Patricia wasn't already
outlet's bring out Patricia. Cool.
Thank you for establishing that. I'd like to leave it up to you
guys. Do you want to roll a new
initiative or do you want to keep this one going?
I'm fine with keeping. Any other opinions?
I'm kind of keeping. To keep it.
OK, It ended on Deoxys. Deoxys.
I bet Deoxys is plural for Deoxys, but there's only one
here. So I think this would be Deoxys.
It ended on Deoxys turn. So if we're going off of our old
initiative, guess who's up? It's Elodie.
Ambulus. So I did just reset the scene.
As a reminder, most everyone is on the southern side of the
central stage that was destroyed by the meteor impact.
Deoxys has assumed A defensive position and has rooted itself
into the ground and it is being protected to the South in
between you and Deoxys by three twisted, demented, evil
corrupted Dracon and Pokémon. Oh I also wanted to state in
this current Deoxys form it it will not be taking any legendary
actions so there's no bamboozles just for clarity.
No bamboozles. No bamboozles.
In this current state. Gotcha.
Really, really wants to emphasize that.
OK, I now haven't come to my senses about remembering that I
have the ability to heal people. We're going to chalk it up to
Elodie. Like just having just learned
this, you know, just forgot in the moment and was stressed
about Deoxys. I think I'm going to have Elodie
go over towards Cindy. Would I be able to make it to
her this turn? Absolutely.
The only people in your way would be your allies, so you can
absolutely do that. Awesome.
And then I will take and action to transfer some of my HP to
her. Great.
How much? How does 20 sound?
Let's do that. Sure, 20's more than half.
For Cindy, yeah. There you go.
That's pretty. I don't want you to die again.
Yeah. Thank you.
Sure. So as her action, Elodie walks
over to Cindy, using her healing magic taught to her by Toma.
Toma transfer some of her own health to Cindy, recovering
Cindy for 20 hit points. Quite fantastic.
She doesn't have to make death saves anymore and she is waking
up. She is stirring.
Very cool. If your Pokémon have bonus
actions they can take or free actions they are welcome to do
so. OK, give.
Me a moment. Just for because it's a new
phase, we will say that Cabbage's fame magic reset it is
no longer active. So I can make another one now if
I so do choose. It is a free action, correct?
Yes, it says a bonus action. Bonus action Yes, you may do so
if you wish. I'm going to do it.
Cool. Just going to roll AD 20 on
here. Or AD 100 rather.
I love this table, it's so good. 52. 52 Oh kind of fun.
Cabbage channels some ancient fairy type power.
It seems like the moon shines upon her up in the sky, from
through throughout the craters that litter the ceiling of the
village, and from the moonlight. A mystical spectral shield
hovers near her. It will stay there for one
minute. It'll grant her two to her
armored class and immunity to poison type damage.
Nice, pretty cool. Don't know that Deactes has
that, but if it does that's great.
Yeah. So you're welcome to add that
note to whatever table we're keeping.
Where are we keeping? Right in game stuffs?
No. Where is that?
I just have my own right now but I can add 1 to in game stuff or
improvement or something. Yeah, whatever you want to do,
OK. Cool, and that's +2 to AC.
That is +2 to AC for one minute, which is 6 turns no?
Something like that. It's ten turns.
It's 10 turns each. Each turn is supposed to be 6
seconds, so yes, if none of your other book kind of bonus
actions, that is your turn. Sounds good, OK.
Give me you have Trevor right next to this defensively
oriented Deoxys and you also have been out and about.
What is? What is your plan?
So the first thing was I knowing Squids is just far enough away
with Walter to not take damage from this was going to set off
an earthquake. So Earthquake is in 20 feet, and
since I'm next to the axis, that should hit every Pokémon that
we're against. I think it'll hit.
So in my head the Dracon and Pokémon are.
Is it 20 foot radius? It's. 20 foot radius.
OK, so so they're split up, it'll hit one of them, it'll hit
the one that's in the center, which for me is Tyrantrum.
That's fine. OK so they have to get ADC save
for 18 strength. OK, Deoxys, it's a natural 18.
Pyrantrum, it's a natural 17. They will both save.
How's the 17 save? Oh death on the natural?
So he has like 5 strengths. Right.
Yeah, that's four. That's something.
The message is that you guys actually potentially have access
to exactly what these Pokémon possess.
So that's kind of interesting. You're welcome to medigame.
You're also welcome not to if you don't want to.
OK, so they take. So they take 14 each and
Tyrantrum takes double. I got double the dice for
Tyrantrum, right? Yep.
OK, so Tarantrum actually ironically took literally double
the damage, so 28. Nice.
OK. And then I, as a bonus action
for Trevor, will of course harden to protect myself.
And now Bean, Is my sandstorm still ripping?
Sure, Start the state of it as well.
Your choice I. Mean I'd rather stay.
Sure. Yeah, that's fine all.
Effectiveness. I mean, it's a bonus action
anyways, right? So.
Yeah, it is a bonus action. Cool.
So yeah, Trevor's ripping that sandstorm.
That does mean there's benefit for Tyrantrum, but that's it.
Yep, so at the end of each of their turns they will take their
proficiency bonus worth of damage.
OK so bean is good since they're in a line.
You said Tyrantrum is like in the middle.
Yes, they're in the horizontal line.
I'm going to say that there's space 5 or 10 feet apart and
Tyrantrum is in the middle. OK, Bean's just going to fire
off a Shadow Ball, It's a line shop, but it's just going to go
right to the Tyrantrum. Sure, absolutely.
Tyrant from Oh that is a roll to hit correct?
I always think it's like a special move.
So it's a third save, but in D and.
D Not yeah. That's why I was like double
checking the rules on Sandstorm. It was a saving throw.
I don't want that. Yeah, no bonuses.
Does a 24 hit. It sure does roll that damage.
So it hits 416 damage. Nice.
And he is -2 on any attack roll until the end of his next turn,
or -2 on any saving throw. That is huge.
Going to be just easier to hit in general.
Nicely done. Yeah, In a sequential combo
attack, Trevor slams its big old foot into the ground and shakes
the ground around Deoxys. Deoxys cannot defend itself from
it very well. Well, it did that actually.
They both took damage. Just kidding, they both saved.
Both of these Pokémon have Immaculate defenses, but
Tyrantrum takes super effective damage and then immediately
following beam fires off a BLOB of shadow directly, Tarantrum
dealing even more damage. Tarantrum seemingly does not
take recoil at all, it it's face is focused on the Quacko Packo
and nothing else. It doesn't wince, it doesn't
flinch, it doesn't even care. Great.
Anything else for Gimli? Trevor can technically shadow
sneak, but that would put him in danger.
I don't like you yet, yet I think I'm good.
Cool, very cool. Up next on the initiative turn
is allies is what I've written. Upon seeing the Dragon and
Elders Pokémon become transformed, the Quako Pako has
lost a number of allies. One they've lost Walker Toma,
Toma, Jenga, and Renza, who have all fallen unconscious from a
Deoxys attack and all of their Pokémon except for Altaria.
Some visiting trainers have run away.
Pappy and Cacturn have fled the scene.
Christopher and Revvroom have fled the scene.
The only remaining trainers that stand by their side behind them
is Scarlett and her Absoul, Zavo and Zatu, the man that they
saved from The Cave with the Galantula and the Joltek, and
then Sam's mysterious brother and his Weevile.
The one I didn't exactly mention in that list is Tomatoma's
Altario. Altaria is going to take a
moment to use her massive poofy wings to try and push the fallen
Draconard Elders away from the scene of the battle.
Altaria is doing their best to do so.
Of the allies to take an action this turn, we're going to have
Scarlett and Apsol. They like to take their chances,
so to speak. That's what they're all about.
South Scarlett will send Apsol to attack with a Night Slash
into Renza's Gudra. It does in fact connect, dealing
not a crit, but dealing a good old 32 points of dart type
damage. Pretty good, pretty pretty
sizable hit. Unfortunately this kind of
zombie fight version of Renzo's Goudre still maintains its
ability gooey. And actually they passed the
gooey safe, so they actually will not be good.
So great turn for Scarlett and Apsol, and that's going to do it
for our allies. Cindy, what are you doing?
Well, for one, Cindy, you are your conscience, you have HP and
you, you arise to see Elodie standing above you with a
comforting smile. What is your first plan of
action? Reacquaint myself with the
situation because now we have the other team's Pokémon being
evil or not, the other the elders Pokémon being evil.
Yes, and Cookie evolved. True.
Yeah, Cindy notices both of these things.
She notices that Cookie and Soli have been doing their best to
continue the fight without her. They've actually done quite
well. They were disadvantaged for for
some attacks, and they still pulled through.
And furthermore, Cookie's an entirely new stage, which is
certainly probably shocking for Cindy.
So Cindy is super proud of her babies.
As she should be. How will she command them?
We'll have Soli use a flamethrower.
Very cool. Which is a 40 foot like
distance. It is.
It's a cone I believe, right? Is it described as a cone?
I think so. I I I think it is mathing
mathing because of the charged alpha state.
I will let you hit all three draconid Pokémon.
If you want to angle really cheekily, you could hit one
elder Pokémon, another one what you can hit with cover, and then
you can hit Deoxys that I feel like those are your two options.
That's it all the dragon in Pokémon.
All the dragon in Pokémon, what is their save?
Is it based on decks? It should be.
Would it be a higher save because I'm in the alpha form?
Right. Now it's ADC 16 deck save right
now. OK, it should be DC 21 in your
alpha form, which is quite potent.
OK, Tyrantrum will save with advantage because he's a sand.
He's a rock type in a sandstorm, but OK, let's go.
Gudra fails, Tyrantrum with advantage succeeds, and Walker's
Scarmory fails. So did anybody fail by 5 or
more? Both of the fails were greater
than 5. They are burned unless can
Goudre not get burned or is my Goudre special?
That's your Goudre. Your Goudre is a fire type.
This Goudre is not. OK, so they are burned.
That is excellent. If they failed by 5 or more, is
cabbage's special thing in effect?
Which special thing decorate? The diet.
I would like to reset it if that's OK.
That's totally we're in a new phase.
I was about to say 4D12 would be sick.
But no. I I can roll 4D10I.
Guess I think it's phase two. If this was a video game, I
think it would kind of reset the battlefield more or less.
So I want to kind of reset. That's 30.
OK, thirty overall damage. Yes, so the one who saved takes
half. OK, they also resist, so they
actually take. A.
They both resist OK. Gujra resists.
Tyrantrum resists. Scarmory does not resist.
OK, so Tyrantrum takes a quarter, Yes, Gujra takes half.
Correct. And Scarmory just takes all of
it. Yep.
Yes, Gujra and Scarmory are burned.
Correct. Great solely unleashes a
dramatic, beautiful flamethrower.
The fire is so hot that around the edges it is a bright blue.
It slams into all the dragon and Pokémon, and none of them react
whatsoever. They stare straight ahead,
seemingly into nothing. It appears that Tyrantrum is
hardly affected at all. The sandstorm that is
surrounding it seems to be boosting his defenses.
However, you can tell that the carapaces of both Grudra and
Skarmory have received dramatic fire type damage and they are
now burnt, taking damage over time and potentially influencing
their ability to deal damage themselves.
Overall, a great action by solely.
Is Cindy doing anything else? Cookie is going to.
I'm trying to see what Magma Storm does.
Yeah, take your time to acquaint yourself with.
That new move. In fact, you could read it out
loud for the people since it's a new move.
So Magma Storm Cookie summons A devastating male storm of fire
in a 20 foot circle centered on a point in range.
Any creature caught in the zone must make a CON save against the
move DCA failure. They receive full damage as well
as guaranteed extra damage at the end of each of their turn as
long as they remain in the zone. Correct.
And it has an 80 foot range, so I can pick a point within 80
feet. It's all.
Does that align with any other moves that Goudre has?
Draco Meteor. They're the same range.
That's crazy. What?
Imagine that design? What an artillery.
Dropping circles of devastation. I love circle skill shots.
But I feel like Draco Media would be another really good
move. That's true.
There may be worse the following term where magma storm only gets
better the sooner you put it down.
I guess that's. Fair.
It's a risk and reward. Do you want immediate power or
do you want building power? And then it mean power
afterwards. The damage is 4 D12 + 4 for
Magma Storm, so that's pretty devastating.
Or it could be pretty devastating.
Let's do magma storm. OK.
And it's a 20 foot circle, you said?
Yes. OK, you can.
Can I put the circle close enough to hit one of the bad
Pokémon and Deoxys? Yes, it will be Tyrantrum and
Deoxys. I'm basically replacing
Sandstorm with magma. I think they'll both be active
they. They just are both active.
Yeah. It's not like a weather
condition. It's like it's kind of like a.
Sometimes you get hit with rocks, sometimes you get hit
with magma. You're.
Going to hit by both. Yeah, it's going to be mad.
They're just taking chip damage out there.
Chip damage? Yeah, it'll.
Be nasty so I will summon that and then they both need to make
ADC 16 con save. Excellent, let's have them do
that. Tyrantrum gets advantage.
Yeah. They get a natural 18 on on
their second roll, so they will save.
Deoxys. Does not have advantage but has
crazy stats. It gets a natural 20.
So actually Deoxys will evade taking any damage here.
However, it will still be subject to the effects of the
storm, but it. Doesn't specify what the storm
is. I think because Deoxys is
currently at the moment not moving, it will stay in the
storm and you should be able to reactivate for damage.
It's kind of like Rock tomb to that's my understanding.
I mean, I made the, I made the move, but I, I believe that's
how it works. It's a guaranteed damage.
Correct, as well as guaranteed extra damage at the end of each
of their turns as long as they remain in the zone.
Yeah. So if the Oxus continues to not
move, it will not need to make a save on that damage.
It will just continue to take damage.
So time and their. Turns.
That just sounds like it behaves like sand does.
Yeah, that's correct. Actually it's, yeah, it's more
like a weather condition. Like a roll, it's like they just
take damage every time. Correct.
It doesn't say what that damage is.
Let's just make the move for now, and if we decide that's too
powerful later, we will. Nerve The move is 4012 + 4.
Yes, that is what we'll do that. Seems really high.
Yeah, that's what we're doing it.
It just says on a failure they receive full damage.
Correct on on a success they would take half damage.
OK, so should I roll it for what's his face?
Tyrantrum you could roll 1/4 of the dice because they resist and
they pass the save. So one D12 + 4?
Yep, that would do it instead of four.
Yes. Neato.
Shit, that's a one. That's a one, hey, I believe.
It that's five damage. Bop bop.
Hey, we'll take that. That's great.
A new technique to be seen by all.
If only Renzo was awake to see it.
Cookie summons from its body and the surroundings.
It creates an intense heat that causes Bagma to rain down from
the sky in a 20 foot circle above Tyrantrum and Deoxys.
Deoxys managed to managed to summon a psychic spectral shield
that protects it from all incoming damage.
However, it cannot currently escape the the pouring magma
from the sky. It connects with Tyrantrum.
Tyrantrum seemingly it's hard to tell, seemingly shrugs it off,
does not seem like it takes much damage at all, and it just
stands in it just basking in the reigning magma.
And it seems it will continue to rain magma for some time.
Let us continue or anything else for Cindy.
I guess if Cindy has a bonus action you can do it, but.
I think that's my turn. Great.
That brings us to Schmidt. Hi, Schmidt.
Hello, I guess I got to do a move now.
I mean, you don't have to, but it would be it would be
beneficial for your allies if you did.
Yeah. I we will say you reset Walter,
right? Yeah.
OK, cool. Yeah, you're, you're in a good
neutral state with Walter and Patricia.
I think I'm just going to full on recall Walter, OK, and I'm
going to send out Meryl cheap great in his place.
Hi Meryl, cheap town flame. It's the field.
Very cool. Yeah.
That gives you, yeah, one more action to work with.
Are they all still on the line? Yes, from your left it's a Gujo,
Tyrantrum Scarberry and behind Tyrantrum is Deoxys.
How far away is Deoxys from me? 30 feet.
You know that's right at the range of a parish song.
Yeah, sure is. Yeah, I think I'm going to do
it. Fire it off.
It is a 13 con that the Oxus has to make and also I have to make
and if Tyrantrum is in the line, Tyrantrum also has to make the.
Tyrantrum could be in the line. Do you want to negotiate that?
Actually, you could pick any one dragon in Pokémon to be in the
line. With your repositioning.
You could totally do that. Tyrantrum has advantage on
saves, that's true. You know, probably has trash
con. The scar, Marie.
Yeah, yeah. It's almost like you know that.
Yeah, it's like you've seen that sheep before.
I haven't, but oh wait, I. Have you played this?
Yeah, I'll do the scarmary. Great scarmary and deoxys making
ADC 13 constitution save scarmary first.
Scarmary gets a natural 19, they pass Deoxys, Deoxys gets a
natural 17, they will pass. Damn pitch is rolling.
Yeah, my dice is doing. Good.
It's a natural 16. Cool.
So they're not as ballin, but they pass.
In my mind, Parason is like one of those.
It's like using a gun in DNDI. Like usually people balance guns
well. For one, they make them like
blunderbusses, so they're not very accurate, but they make
them like either like miss all the time or it's like a
guaranteed headshot kind of thing.
Where I feel like that's kind of Parason's mechanic is like it's
just Fisher. Yeah, yeah, yeah.
It's kind of Fisher. It's a it's a delayed Fisher.
Which is incredible in this type of.
Environment, absolutely. So I I what I'm trying to say is
a good attempt, Absolutely it was worth the try.
Schmidt should show him in Requisa.
Yeah. Thank you.
That's. A sure, I'll just do that.
Wait, Schmidt should use the gun.
Wait, shoot the gun in the sky and Requisa will show up.
I feel like we had this exact conversation.
Redneck Requisa. Shoot the gun in the sky and see
my daddy yeehaw like scare. He's a What if you know hell.
Yeah, was that a BBQ? Schmidt is out of actions.
He still has bonus actions. Schmidt has no bonus actions,
OK. I he's.
Coming Raquesa is not a bonus action.
It is not no. That is a full action.
That's a whole dragon. Do you got any flavor actions?
You don't have to have them, but I'm just wondering if you want
Schmidt to say something or tell a party member something or
taunts Deoxys or something. Yeah, he's going to be like, boy
howdy, when this hits, you're going to go down.
Yeehaw. Boy howdy.
Who's telling this? Who's this Deoxys?
Yeah. OK, I'm going to make a very
easy intimidation, say for Deoxys.
OK, Yeah, they pass. They don't care.
They they do not notice. And what am I trying to say
here? How do I put this?
Schmidt does not gather their attention, basically.
Cool. If that's the end of Schmidt's
turn, it's time for the baddies. Used to just be the Ossis, but
now, Now there's four. Let's start with Tyrantrum in
the middle. Tyrantrum assesses the situation
in a very kind of like robotic kind of way.
Almost like the what is controlling its body isn't
Tyrantrum itself. It's like, it's like a drone.
It's like it's being operated by a puppeteer.
Tyrantrum peers around it isolates what it deems to be the
largest threat. That is Cookie, the Hoanian
Gudra. Tyrantrum will charge forward
with a head smash. Look at cookies AC that is a 22
to hit. That is going to hit great.
Cookie will take super effective head smash damage.
This will not be good. Oh shit.
Yeah. Mid rolls, you're kind of lucky
Cookie takes 56 points of rock type damage as this zombie
triantrum smashes. It's a huge skull with a
brilliant golden Crest on the front right into Cookie.
Cookie. Cookie still has a form of
gooey, correct? Yes, cookie.
Does that has you make a rule or me make a rule?
I thought it was me. Yeah, I think I.
Think it is you. Roll AD 4I rolled a 1, so no it
does not. Affect it does not activate and
in case anyone was wondering, this Tyrantrum does in fact have
the rock head ability. Does it not take damage from
head smash? Let's move on Gujra.
Gujra's actually going to back up a little bit.
It's going to close the gap on the left house left side of
Dioxis stage right. And it will elect to use a
technique known as Draco meteor, one that Cindy's familiar with.
The puppeteer continues to make consistent decisions and targets
Cookie and perhaps solely if solely is in range of it. 20
foot circle I would wager probably is.
Probably. We're going to have Draco Meteor
attempt to hit both. They need to make ADC 17
dexterity save. Cookie failed OK and solely is
it plus 5 total or is it +5 on top of my decks?
Your dex has increased 5 + 5. Yeah, we'll just make it 1 to 1.
Whatever. Yeah, add 5 to that.
That's fine. What's the save 17?
Solely got a natural 19. OK, great.
Solely saved cookie, did not. OK, Renzo's Goudre rolled Nasty
cookie takes 98 points of dragon type damage as the cookie is
certainly knocked out as draconic meteors fall from the
sky, ones that Cindy saw in a demonstration just a few hours
ago. Solely a little more dexterous
and not taking super effective damage.
Passes the save and takes 24 points of dragon type damage.
Last puppeted Mon. Skarmory looks around, sees
what's close by again. The puppeteer will instruct
Skarmory to go for a steel wing into Trevor rolling to hit a
Derby 12. I don't believe that connects.
That does not. OK, well would you look at that.
Deoxys in the ground takes no perceivable action.
Its eyes are glowing the same color as the dragon.
It's Pokémon's eyes. Something is happening, but it
takes no action. The Pokémon will take some
damage over time. Tyrantrum stepped out of the
magma storm. It's in front of Cookie.
Diosis takes magma storm damage. Full damage is excessive.
That's very true. What level is Cookie 11?
And. What's their highest step?
Strength +4. OK.
Oh, sorry, Con +5. That's what I thought, OK,
probably what I did for Rocktube.
I'm just thinking like, do we just do like is a?
Different philosophy it is. I can just activate.
It it is, yeah. Where this is passive damage is.
Passive. That's why I was like, that's
excessive because you can just use another skill.
Like I have to commit my skill. Yeah, I do want to be powerful.
Maybe not that powerful. We can just say 16 fire type
damage perhaps. OK, I think for a level 10
insane Pokémon, I think that's pretty fair.
However, I do want to specify that I don't write this in moves
very often, but as like a major sorcerer kind of thing.
Magma Storm is maintained by concentration and cookies
knocked out, so this will be the last time that you get the
passive benefits of Magma Storm. But we will experience these
passive benefits. So I'm going to deal 16 flat
fire type damage to Deoxys, which is good, and then the
burns happen. So Scar Marine takes its
proficiency bonus of damage and Gudra takes its proficiency
bonus in damage, and I believe that's it.
I know that was kind of a lot, but that is the baddies it is.
They are behaving very intelligently, which is kind of
odd. That they take sand besides
Skarmory. The only one who would take sand
is Gudrin. Diocese or Gudra's not in range
but diocese does take sand. Good reminder is.
Good or not range? She's in range of the magma
storm. It was not in range of the magma
storm. No, Gudra's not.
In range it was just Tyrantrum and Deoxys.
Where's gudra then? Cuz I'm like right on top of
deoxys. Gudra.
So on my visual map, which we're clearly not sharing, but that's
what we find, this is what we get for playing with feet or the
mind. You're on the right side of
Deoxys from the player's perspective.
And oh, Sandstorm, 60 feet. Yeah.
Guja takes damage. 60 feet radius.
Yeah. Yeah.
I thought it was smaller. Yep.
No. It's pretty massive taking.
Damage, you know, this damage over time has kind of added up.
It's kind of SH Nice. OK, I believe that is it for the
turn with Cookie being defeated. The magma stops raining on the
area. We're back to Elodie.
Hello. Hi.
OK, I'm first going to have cabbage redecorate solely.
OK. That happens.
It's great. Solely is all powerful.
And then I am actually, I'm going to yell over to Toma Toma
and be like toma Toma. Is there any way we can try and
like unpossessed the draconed elders?
OK, I will have you know that Toma Toma is currently not
conscious. Oh, she's unconscious?
I forgot about that. Damn.
No it's fine, you're still welcome to make this plea but
it's very unlikely she'll be able to react.
The only non brainwashed member of the dragon.
It's currently is Altaria. Oh it is OK.
I for some reason I thought tomatoma was also it appears.
It appears that the elders are not under any sort of control,
they're just on the ground and. She's just unconscious and.
Altaria is pushing them into a corner.
OK, OK, then instead of yelling over I am going to run over to
them, OK? Sure, from when you were at
Cindy you will not quite get to them because Altario pushed them
away. You're welcome to dash and you
can get to them. But otherwise that kind of
depends on your route. So if you don't dash, you could
get there next turn, but you are going to be crossing Gutra's
attack of opportunity. Reality will be you could choose
to dash and like go around. That's an option, but you lose
an action. Those are your two, two
scenarios I'm giving you. You're also welcome to rule
stealth as well. And but then you wouldn't be
dashing. So it's kind of a tricky
situation. Right.
Or you could flavor something you like, you know, it's D&D.
You could always like make a distraction or you know.
Right. Like if I had grape juice go for
like because would I, would I be able to like have grape juice go
for a move and then start like making my way over?
With the decorate being consumed, your action economy
isn't super high, so I think if you wanted to flavor a
distraction I would like to allow it to, but I don't think
you could also be doing damage. Right, that's fair.
And the distraction may not work either.
Of course, yeah. I also don't know if you have
any items that could help you either, but also something to
consider in this sort of situation.
Man, I wish there was an object that would allow me to like
teleport travel from one location to another.
So crazy. Or an object that could eat
deoxys out of here. Make it someone else's problem.
Imagine just like poured it to like Pallet Town, like get get
Pallet town. For Team Energy headquarters,
your problem. Bye.
I think I feel like they'd enjoy
that, actually. The thing is is I don't know how
the Hooper ring works, so I don't.
True. It's almost like I've spent a
year begging you guys to play with it so that you know how to
use it. Right.
It's fine. It's fine.
It's a good a time as any to
figure it out, right? It's a It's a honestly chucket
wee ball. It's a good a time as any to
figure out how it works. Great.
Are you actually doing so, Elodie?
Are you doing something with the ring?
Yeah, I'm gonna. I'm gonna take off the ring.
OK, what is your intention? What is Elodie thinking she is
going to accomplish here? I'm going to well, hold either
hold it in front of me or like place it in front of me in some
way with the intention of traveling to the elders
location. OK, you're replacing it or
holding it and you want to travel to the elders, correct?
Yes. OK, the ring has a glimmer and
inside of it there is like a purple void forming.
It is in your hand. That is what's happening.
OK, cool. I will say that your turn isn't
over. You're holding this ring and
there's a swirling energy inside of it.
Right, so it's like it's loading.
It's it's on its loading screen right now is my assumption.
A no comment I don't. Know what to say.
It seems like, OK, here we go, here we go.
It seems like you've generated the key.
You have not generated the door. OK, that is that is an
interesting way to phrase that. Put on the ground, see if the
door opens. Let's do it.
I'm going to put it on the ground.
How do you put it on the ground? Like orientation wise.
No, like how? Like what is that verb that LED
does Do you? Like placing.
It placing. I'm going to place.
It up, eat it, throw it on the ground.
Happy birthday to the. Ground to the ground which?
Which one of these stated options is LED doing?
That's not my dad. That's a fun.
I'm going to place it gently because I don't want it to
break. OK, LD places the Hooper ring
gently on the ground, and the purple swirling void inside of
it continues to swirl. It is still the size of a
bracelet. Dang.
It you're handed. I will give you one more
interaction and then I will end your turn.
Got it. What if you toss it like a
frisbee? Why are you laughing at?
Me. No, that's fair.
I'm going to assume that like Cindy is making these
recommendations and I'm going to toss that to Cindy in the Cindy
direction, not intending for her to catch it, but like in her
direction. OK, roll the D20, OK.
We're getting somewhere. Just a straight flat B20.
Got it 6. Six good enough.
Elodie takes the Hooper in off of the ground with the swirling
vortex inside of it and throws it towards Cindy's direction.
As she curls it from her fingers.
It expands into about the size of a walk away, and the swirling
vortex changes to be an area that is next to where the
collapsed rackets are. You can see through it and you
can see Toma toma Altario's face.
Cindy's or sorry, Elodie's view of Cindy is obstructed by this
portal, as is Cindy's view of Elodie.
You made a. Portal.
Yo, I made a portal. Let's go.
Do you enter it? Yes, I'm going to go through.
OK, you do. So do you, in your mind's eye,
have the intention for this portal to remain active?
I'm going to say yes. OK, it continues the it's like
the gold ring that has constructed it.
It seems like it's spinning and glowing and the portal remains
open for the time being and now consuming very little movement.
You are next to the dragon. It's however, with your action
economy, your time is done. Cool.
OK, it finally happened. I'm so happy.
OK, sorry. Portal opened.
Gimli. OK, where's the portal located?
Just for my own frame of reference.
We'll say it's a 15 minute stroll or sorry, 15 foot stroll.
See, just like casual. Just like it was way far into
The Cave. No 15 feet for Gimli to walk
into it. No, it's also it's like pretty
close to like Tyrantrum also. Oh my God, what if we can get
Tyrantrum to start going through it and then end it when he's
part of the way through it? No.
Oh. My God, he'll die.
Like I want you to know that's how physics works.
Like he's dead. Like he's actually not.
Like a reflect spot on this Tyrantrum in half.
This possessed Pokémon, you want to murder it?
That's horrible. OK, you're right, You're right.
Let's do it to Deoxys. Well, first we have to dislodge
the axis, which is part of my plan here because I want to use.
I want to try to dislodge them with earthquake like with the
intention of trying to dislodge this plant of the axis do.
It. I want to.
I just want to know the conditions of that.
Oh, sure, yeah, You can use Earthquake in like a utility
sense. I feel like we have to, if we're
using it to have something happen, we have to take away an
element of it and that's probably going to be the damage
of. Course, yeah.
But yeah, you can totally do that.
We can just make it all the same saves and stuff.
OK, Yeah. I just wanted the goal is not to
damage but to dislodge his planted state, because it seems
like he's like a little, little satellite guy sending a signal.
But I'm like, hey, can we like, not do that?
Yeah, that's D18 strength. Oh, sure.
Yeah, very. Yeah, Rolling C 18 and guess
what? Critical fail.
Finally a bad role for Deoxys. It's.
Bodied. Oh, I guess I should tell you
what happens. Yeah, that's a little important.
So Gimli issues Trevored, the Commander earthquake, not what
the intention of damaging Deoxys, but to uproot it from
the ground, which Trevor absolutely nails.
It goes off without a hitch. The ground that trembles in such
a way that Deoxys is forced outwards.
It's generally Deoxys is quite powerful, and it seems like it
can it could perhaps maintain some sort of control.
However, this is a critical failure.
It is caught completely off guard, and as is important for
psychic types, their concentration means everything.
Deoxys's body unfurls into its default state.
Not defensive. It's a normal form of tentacle
arms, and all three of the Dragon Head Pokémon fall to the
ground. Are they defeated?
Who knows? They are not currently active
and Deoxys is not prone. That is what happened.
Great, so in that state, do I have any bonus actions I can do
besides of the obvious hard in every turn just to keep myself
safe? And then I don't think Trevor
has anything else but Bean does because Bean is going to unload
some ghost type damage. Hell yeah, Let's see.
So we're going to start open with a shadow ball.
OK, actually can I? Can I do something weird?
I'd love to hear it. Yeah.
Tell me what you want. To do so, because shadow sneak
is a bonus action, can I hurl myself into my own shadow ball
and fire being like a cannon with the shadow ball?
Sure, why not? I think you don't get to do that
for free. You have to make some sort of
skill check. Sure, I'm I'm that sounds like a
dex thing to me because it's speed and positioning.
So. Yeah.
I want it to happen. What is Bean's base dex?
12. OK, let's make that.
Let's make that the DC. Let's call it 12 for this little
shotgun. Kind of so sorry.
Can you describe that again? He wants to fire the shadow
ball. Shadow Sneak.
Can launch the shadow ball and then utilize his like crazy
momentum of shadow sneak to like hurl himself with the shadow
ball. OK, so he's boosting the damage
of Shadow sneak essentially, but also combo attacking it with
Shadow Ball basically, Yeah, Yeah, I like that.
So for the damage roll we can just combine their dice if it
succeeds and then also just add more.
Will decide how much more based on your rule.
He passes barely awesome. About 13, yeah.
Cool, he did it barely passing. What's the damage of shadows
taking Shadow ball respectively? What are their formulas?
Shadow Ball will give him two D 8 + 9 and Shadow Sneak is 1 D 6
+ 7. Let's do 4 D 8 + 16 as it sounds
OK. Do I still get the effects of
shadow ball? Sure, why not?
OK, I mean, because it was still Shadow Ball, just at 48.
Yeah, you still have to roll a hit though, don't you?
Yeah, I do. The the thingamajig worked but
we still got to hit it. It is prone and shadow ball is
not like a projectile save. No, it's, it's a.
It's still. Considered and if you're shadow
sneaking point blank, yeah, you'll you'll give advantage to
hit. You're fine.
You should probably hit. You say that.
Yeah, what'd you get? 7 on the good roll. 7 on the
good roll. Yeah, that's really bad if I got
a three and a one. I'm so sorry I I will still give
you shadow sneaks damage for sure.
OK, yeah, cuz that just happens, right?
Yeah, OK. So yeah, that's. 12 damage.
OK. I like cool creative shit, and
even when it doesn't work out, I don't want to go unrewarded.
I want to grant Garbie CJ AD 8 of inspiration.
I haven't given one of those in a while.
I think you guys have like totally deserved them.
That's so sad. Sorry guys.
I need to be thinking about that more often.
I guess the alternative is like, I've been a player that hounds
the DM. It's like, do I get inspiration
for that? And it's like really annoying.
So like, I'm glad you guys haven't.
So I will do better this season to reward that when it is
deserved because there are plenty of times the past few
seasons it was deserved. I didn't do it.
So anyways, I believe that's it for Ginley, correct?
Yeah, that'd be it. Note that Dearxis is still prone
and it will be until its next turn.
So that's kind of huge. It is the Allies turn.
We're going to go to Sam's brother here.
Sam's brother, a strong battler with a mysterious background and
a powerful dark type, seizes opportunity to strike a fell
space alien knocked over by Trevor.
We will get another night slash coming through with advantage to
hit. Oh come on.
It does not critically strike, unfortunately, but it does
connect, which is very, very nice.
So let's get that damage. Sam's brothers Weevils Night
Slash deals 65 points of dark type damage of very very good
hits that was only made possible by Trevor.
So hot damn, very very good. Love to see it.
Note that potentially depending on what happens these next few
turns, we've all might be in a bad position.
It's kind of isolated, but keep that in mind as Sam's brother
gives this command for we've all to use Night slash.
There's a there's a really distinct kind of like primal
pain in his voice. There's something very serious
going on inside his mind. The other ally we will give a
turn to here is Altaria, and I'm going to give Altaria a turn
every round for the allies. Altaria sees Elodie and locks
eyes with Elodie in kind of like a pleading sort of way and it
well, I will offer Elodie a chance to say something or make
a check right now. Also, did cabbage come with you
or is cabbage on the other side of the portal?
No cabbage, cabbage and grape juice came with.
OK, cool, cool, cool, cool, cool, cool, cool.
Cool. It'd be so funny if cabbage was
just like looking in like it's. Like what's going on, Hey.
What are you doing? Where'd you go?
No, no, no. They they both came with As for
saying something potentially to Wilteria.
You don't have to, I just wanted to offer it.
Yeah, I I think I will. I'm just trying to figure out
what exactly to say. I know it wasn't your turn, so
take your time. No, it's OK, Just like some of
the long lines of like, don't worry, I'm going to try and help
Tomatoma and the others as much as I can.
Give a charisma check. Cool.
Will do 3020. OK, yeah, Tomatoma's Altaria
looks confident and proud at Elodie and it's eyes.
Well and it turns around and it faces the Feldioxis and it
prepares an aerial attack. This wasn't on its original
page, but this is what I want to do because all of its attacks
are ranged and this is a very powerful Pokémon.
It's going to improvise a melee, melee flying type attack, which
I'm going to make akin to Brave Bird.
So let's roll the hit with advantage.
It does hit, just barely actually.
Great. Oh wow.
Max roll. Altaria leaps into the sky and
charges down with a screech like a Falcon and smashes its body
directly into Deoxys, dealing 38 points of fine type damage for
an improvised attack. That is very good.
Nice. That is the allies turns.
Both did exceptionally well. It's Cindy's turn now.
Cindy Cookie has fell. Yes, I'm going to return cookie
if I can. So I just have solely out right
now. We are going to Quick Attack as
a bonus action and then we'll use an overheat.
Into whom? On Deoxys.
Great. OK, you're doing the quick.
Attack. I figure the quick attack will
kind of yeah. The reason I want to do quick
attack first is I can move without provoking an attack of
opportunity. Correct, yes.
For clarity, the three corrupted Dragnet Pokémon are currently
They're not unconscious because they're out of health, they are
just unconscious, if that makes sense.
OK. So yes.
Oh, so I didn't have to worry about that.
No, but you might as well could attack anyways, right?
Yeah. Also note I don't know if this
if you want to, you know, I don't want to give you too much
information, but Deoxys is prone, so unless you are very
close, a ranged attack is more likely to miss but overheat.
It's not a line, it's an area around solely right?
It just has any creature within range.
And it's. 15 foot something. Yeah, yeah, yeah.
So it's. It puts me much closer.
Yes, no. OK, that is the play then.
If it was a beam like flamethrower, Deoxys would have
a higher chance to dodge it. But yeah, that works perfectly
fine, especially if you're using Quick attack to get closer.
So let's let's just do quick attack first because it's the
cannon first move. So it's a + 8 to hit normally.
Is that different because and an alpha?
Form, yeah, it's based on Dex. We'll just add five.
That's been our thing. We're just adding five. 16 + 8 +
5 to hit. Yeah, whatever that.
Is a lot. It's more than 20.
Yeah, that's more than Deoxys armor class.
While it's in its normal form, you may roll damage.
All that for one D63. Three.
Nice, cool. And then we're going in with an
overheat, which D axis has to make ADC 14 decks or it's got to
be higher than that because of the alpha form.
Yeah, we've been, we've just been adding five.
It's the alpha form. Let's do that.
And this will, this will reduce Solar's capabilities afterwards
anyways. So that's fine.
They they do not have disadvantage to save because
this is not a melee attack. So they just have a normal role.
They have good stats. They do in fact pass the save.
OK, so they take half damage. Yes, 31 damage, OK, that's the
full damage. So it's half of that because
they saved. Yes, correct. 15 wheel run down
to 15. Also note that that must have
been a kind of a low role, huh A.
Little Yeah. Also note that Solely is not
immune to experiencing the effects of exhaustion from
overheat, so your next turn will likely not be quite as
successful. But who knows, maybe you roll
well enough. Cindy's action economy still has
one action. As a trainer.
She may send something out or she may do something as a Cindy.
OK, I wasn't sure because I returned cookie what that was.
I'm treating it. I'm treating it like in Pokémon,
like it just kind of happens. Switching is different.
Switching takes intention, but you will recall your Pokémon
instinctively, especially as like a level 10 trainer.
Right. OK, who we got?
Should have two other Pokémon. I think one of them is Jack,
right? No, Jack's in the box.
Just kidding. Also larva stars just vibe him
but I don't want to like throw larva star into battle.
You should physically throw him at Deoxys.
Hey, it works for the scarberries.
I did, I did. I was going to say I did do that
to a scarberry, but let's send out Fang.
Bang Fang, the newly acquired Bagon hasn't seen any battles I
don't think. Correct.
Bang flops onto the ground. It seems like it is vaguely
familiar. Not with like Deoxys, but with
this environment. Interesting.
And you sent it out. So unless there's any bonus
actions, that is it for Cindy. Nope.
Cool Fang hits the field. Cute little chunky little dragon
guy. That's great.
Schmidt, you're up. Cool full offense this turn.
Patricia's going to start with the brave Bird.
OK, Deoxys is prone. I believe That might trigger
something for Schmidt, doesn't it?
Oh God you have an advantage to hit.
It's so you're not flanking, but do you get passive stuff for
just general advantage? Does it have to be flanking?
Attacks made with advantage. It's an attack made with
advantage. Oh shit, yeah, Josh's is prone
on the ground. OK, yeah, no, we're just going
to pile up on them. As they say, this is Schmidt
time. This is what Schmidt's made for.
OK, so bright bird, I don't have to roll the hit then, right?
Nope. How do we do criticalize again?
Just double the dice. No, so you get automatic Max
damage on the dice, whatever that would be.
It's just the total of the dice that you roll and then you roll
on top of that. Did you make it a new crypt
passive with becoming a Lord Keeper HP?
Yeah, it was just the HP sacrifice.
Yeah, Yeah, I think it's shit with Lord.
Keeper, I just want you to know. Well, that's what you think.
You can summon Raquesa the. Implications of this are not
fully known is something that I wrote.
So anyways, yeah, I'm sorry. I thought that I gave you more
crit stuff. I gave you sneak crit stuff, but
this isn't sneaking. This is this is prone.
So anyways, yeah, you roll, roll your butt ton of damage, OK?
So automatic Max. Yep.
It's 81 damage. Hell yeah, it is great.
Yeah, that's perfect. Patricia flies in the sky,
mimicking Toma. Toma Zlotaria.
Previous attack just seconds earlier.
Just there's just a dog. Pile of fluffy cloud birds is
incredible. What else is Schmidt doing?
That was hold on, I got to do math but I tell you 81, so just
do 80 / 4. So I have to take a recoil.
Correct. OK, Patricia's not doing too
hot. I guess that's the the price of
being a pop star. And then I'm going to dogpile on
him with Flare Blitz from Talon Flame.
Nice Merrill. Cheap action, Sure.
Guaranteed crit as Schmidt does. This one's not going to be as
powerful. It's going to be 59 points of
fire type damage. Excellent.
Very, very good. I believe because it's a default
crit that will trigger a burn. True.
That's in Flare Blitz, right? Natural or on a natural 19 or
20? Great I guess if it's treated as
a 20. OK I got a calc recoil for that.
OK, and as a bonus action, can Talaflame use Quick Attack?
Absolutely. On the we vile to knock it out
of range of whatever bullshit is coming.
Wow, I like that. Yeah.
Yeah, well, I will kind of just play it as an earthquake, I
guess. So you'll rolled a hit and then
based on how well you roll is how far away you can push it?
Or do you want to damage it? Or are you just trying to push
it? I'm just trying to push.
It OK, Yeah, yeah, yeah, that's fine.
Am I using my plus to hit for this?
Yes. OK, that's a 18.
Yeah, that's great. How far do you want to push
Weibo if you want to give a number to it?
Like if I were to get him out of range of an earthquake.
OK, Yeah, if. Carby went for another
earthquake. We could say a solid 25 feet.
Then. How does that sound?
Yeah, that's good. You rolled well enough for it.
Sure. Yeah.
Meryl Cheap, seeing the exposed, prone Deoxys, summons a flame
around his body with another Raptor.
Screech charges into Deoxy's body and then immediately turns
about and pretty harshly nudges Sam's brothers.
Weevile out of the area, I believe.
Do you have any other bonus actions or anything that you
want to do? Nope, that's it.
OK, we're going to move on to the baddies terms.
If I had to assign a value to Deoxy's current HP in the state
it is in the red, it is in the red HP bar.
This was a very bad round for It looks around, assesses the
situation, and makes a dramatic maneuver.
It sheds its legs. It chops its legs off, depleting
the rest of this forms current HP.
It levitates above the group and new tentacles spawned from the
core of its body, and now it has two arm tentacles and a dozen or
so orange and blue tentacles underneath its body that are
writhing about it faces. It faces upwards, closes its
eyes. Its gem begins to glow and it
fires psychic laser beams from every one of its tentacles.
It will hit 16 different targets.
Let me find out what those targets are. 16 tentacles, 16
attacks. This laser beam attack, like
each individual beam, has its own focus, and each one is
targeting one individual Individual He.
These are the targets Gimli, Trevor and Beam.
Cindy, Soli and Fang Ality. Cabbage and grape juice.
Schmidt to Meryl Treep and Patricia and Tomatomas Altaria,
we're going to do Scarlet, we're going to do Zot 2 and we're
going to do Sam's brother. Those are the 16 targets.
Everyone, this lot of dice rolling.
I'm very sorry we've done something like this before.
This is a Dexterity save with ADC of 20.
Good luck. Cindy's going to die again.
Oh no, this is fine. This is actually totally what I
wanted. Cindy got a four.
OK. Totally passed.
Nice. Trevor crit Patricia with the
Dex mod got exactly 20. Nice.
I got a 19, yeah. Trevor crit.
I felt like Gimli failed and Bean failed.
OK, failed, but you did. Not.
OK, this is going to be a familiar situation.
Every human that passed takes 23 points of psychic type damage.
Doesn't really matter. Every human that failed takes 46
points of psychic type damage. How?
Literally have one HP. How far below 0 makes Cindy auto
die? It's equal to.
It's either half or your total HP, I forget what.
What is Cindy at? I'm at 20.
What's your total HP? 37.
You're not dead, you are unconscious though.
OK. I get back down after I get up
again. Don't take any more damage is
what is what I'll say every so that's all.
The people will know that Scarlett took a big hit, as did
Sam's brother. OK.
Can we all just stop dying, please?
No this is a hard 1. You have ADC deck save of 20 on
a big damage hit on. People.
Yep, this is what Deoxys likes to do.
For all the Pokémon that passed, they will take 46 points of
psychic type damage before any resistances or anything, which I
don't think there are. Oh, Trevor Cruddy takes no
damage, OK. Correct, Trevor will not take
any damage. He's a legend and time for the
big one. Any Pokémon that failed takes 92
points of Psychic type damage. Being the hero?
Actually yeah, being the hero taking four up down to 4 HP.
How much did they get it if they saved again?
46. OK.
Damage. If they failed, sorry 90. 2.
Fang is down. Fang hit the field.
And it was cabbage, yeah. Both of my Pokémon right now.
OK, this is great actually. Yeah, great.
Does everyone have all their math checked out?
Oh yeah. OK, very good.
Pretty easy math. Incredible. 000 bigger.
Than number than what I have I am dead.
I I one shot half the people in the party, yes.
Great that. Is.
Very good for deoxys. It's almost like this is a third
phase and phases come in trilogy so sometimes who knows.
Almost like we need. It's floating above the
ceremonial stage that it destroyed when it first entered.
And as each laser beam connects, there is like kind of like a
trail of smoke that erupts from all these different points and
it fired them all sequentially. And it is standing and it's eyes
are glowing, and it's gem is glowing and there are 16
tentacles on its body. It seems like if anyone is
conscious and they're looking at it, it seems like it's almost
like phasing in and out of existence, like TV static
almost. It's in a very, very dramatic
state. That being said, what's up with
Elodie? Just chilling.
Ever been better? I'm going to recall cabbage and
use my healing touch on Miss Tomatoma.
OK. To give her seven HP.
OK, You will do that as you do. So just give me a medicine
check. Got it 12.
That's high enough. Yeah, that's fine, as LED lays
her hands on Tomatoma to restore some of her health.
I will put this in game terms because I'm not sure how to put
this in flavor terms. LED realizes that over the past
few rounds of combat, each of these old people have been
making death saves, and Tomatoma had two failures.
So Tomatoma starts to come back. Her eyes open very slowly.
Her body is bruised, her breathing is laborious.
And she looks up and she says, Elodie.
He turns her head. She looks over at Altaria for
prize Altario, which is now it was on the ground because that's
where it had attacked Deoxys, but it has now been blown to the
side by the by the effect of Deoxy's attack and took a pretty
big hit as well as up looking at Deoxys.
Tomatoma is in a rough state. We will say, OK, what's Elodie's
plan here? I'm going to.
You essentially have one action plus movement for LED I believe
after the healing. OK.
The healing's in action, right? Should be.
Yeah, I believe it is. Yeah.
Yes, it is. Yeah, I'm going to have can I
have grape juice use Rockslide to create a little like Rockwall
between like the Me and the Elders and Deoxys.
I dropped my dice. Yes, I love that.
That is fantastic. I feel like for some reason I
want grape juice to do that off of Con.
Do you think that makes sense? That is fair.
OK, yeah, give me just just roll it and then we'll decide how
good it is based on the the roll.
You can add your con to it. With con that is a 12. 1212's
pretty good 12 creates cover. It's not universal cover but
they will be harder to mess with so that's good.
Cool. OK.
Anything else for LED? That will be all other than just
kind of trying to comfort Tomatoma.
OK, yes, it looks like this kind of situation is very not good
for old people. You shall say it is now Gimli's
turn. Well I definitely want to recall
bean beans. Very low.
Cool. And swap him for Lasagna.
So Lasagna hits the board. That swap is one of their
actions basically, right? Yes, correct.
A swap is a full action. I do that same intention again
but like avoid damage and instead go for like sort of a
knock down effect with rockslide.
Yeah, absolutely. You can totally do that, OK.
Oh it's ADC strength 18. I'm sorry, that was rolling for
no reason. 18. Yes.
They have a dirty 17 Oh. Very good.
Very close, yeah. Yes, that's good for us.
Yeah. So whatever you're trying to do,
yeah, it will. It'll happen.
OK so I want to knock him to the ground with rockslide.
OK, this is Trevor doing this. Yes, this is Trevor.
OK, yeah, it does succeed. The moment that Trevor launches
the rocks at Deoxys, it immediately reactionarily fires
one laser beam from one of its tentacles.
Make ADC 20 deck safe for Trevor.
For Trevor. I failed.
OK, Trevor will take from this reaction 22 points of psychic
type damage. OK Beyond that, immediately
after a big old Trevor fires off a big old rock from its body and
it hovers above the oxys and pulls it to the ground.
Very very good. I will not say it pins it or an
oxyprone or anything because the roll was not high enough or I
guess the save was too close to good.
I guess I should say anything else for Gimli?
That I I guess I will try to position Gimli around like just
take my movement to position myself to word somewhere safe.
Sure. Cuz a little a little rough
right now. Yeah, so you could do a couple
things. You could take cover behind like
Tyrantrum perhaps, who is like taking a nap.
You could you consume the movement to run behind like the
stone risers that you sat in to watch the ceremony performance.
You could also run towards like a building.
I'll take the stone risers because it also provides some
bandage if needed. Yeah, absolutely.
I will say that you can get there.
That seems reasonable that I believe that's it for Gimli.
Yes, that would be it. Altaria, Tomma, Tommas.
Altaria saw what happened when Trevor threw an attack, and
Altaria is quite smart. So Altaria actually does not do
anything right now. It holds an action and it looks
around at the Quacko Packo and at the Draconids, and it seems
prepared to do something if needed.
We're on the allies turns, by the way, of the remaining
allies. You know, I want to do some
conviction saves. Actually, that's not a real
thing, but I'm doing it because I feel like each of these NPCS
have their own motives, their own interests.
Yeah, that works. Sam's brother assesses his
wounds. He's got a big old bleeding
wound on his left arm from the psychic blast that he took.
Weibo looks at him and he says we can't go down now.
And he starts to turn tail. And he calls out Krobat.
And he grabs onto Krobat, and he begins to flee.
Zavo's conviction is that while he is a foreigner from somewhere
who knows he really wanted to come here and these powerful
people saved his life, he was going to be eaten by spiders.
So because of based on how he rolled, he will not be
retreating. Scarlett is really hurt.
She has lost the use of one of her legs, at least temporarily
is it's bleeding and it looks really bad.
But she is not really in a position to run away.
And Apsol is doing totally fine. So at the moment she's going to
try to crawl to a safer place and Apsol will remain in combat.
And then we'll get an attack. We will get an attack for Zatu.
Zatu hasn't done anything for a while.
Zatu will fly to be parallel. Well, I guess they will be in
front of Gimli and Cindy and Schmidt and most of their
Pokémon and it will summon up a light screen which will help
them to make saves. Now it is Cindy's turn.
Cindy is once again unconscious. She was making her death saves
on phase one. We are now on phase three.
We can give her a clean slate. I think that is fine.
She has to roll though. Woo woo, we love it.
That's. So good. 17.
That is a pass. Cindy literally never failed it
up save. She is chilling.
She's not chilling. She's really hurt, but she's.
She's a It's not a good time to. Like, Cindy wasn't feeling good
when she got revived the first time.
Yeah, like. Yeah, yeah, yeah, Cindy.
She's still in a significant amount of pain and will be for
probably the next few days. Yeah, absolutely, no question.
But she's not currently dying, which is good.
Fang, we're going to say. Is is unconscious?
He's unconscious on the field. I don't think he got recalled.
He's just on the ground. He's flat solely's still up,
right? She's like 1 HP.
Solely's got like 1 HP. Oh yeah, she's chilling solely
because she's your partner. I think she can intuit with
something with no I'll effects. However on her last turn she did
use overheat so that will still be applied.
But because she's your partner Pokémon, you are unconscious.
She can do what Cindy would want her to do.
Probably like a flamethrower so deoxys will have advantage to
save. Correct.
Yes, you are attacking Deoxys. Yes.
So what was it like a 21 or something?
Oh yeah, I didn't describe it yet, but.
Yes, sorry. You these two Pokémon deoxys is
using its enhanced psychic powers to anticipate attacks and
create reactionary attacks immediately requesting at the
same time as you fire the flamethrower ADC 20 deck save.
Come on, solely Bach. Sorry, pardon my French.
That was a gnat. One that.
Was a gnat 1. Yikes.
That makes it effectively A crit.
Hope you realize that. Yeah, solely's probably down.
Solely will still get to fire her flamethrower though.
However, Deoxys got a natural 18 so I believe that will pass.
OK. Still damaged though.
Yes. So that's 41, but half of that,
so like 20. OK, yeah 20 While the attack may
not have been strong numerically, the effect on
Deoxys is unquestionable. It seems because it has shed a
significant part of its body, the damage it receives.
Visually, you can see it struggling and writing it is
truly preacher of suffering, both inflicting it and currently
receiving it. Deoxys is honestly, if it wasn't
so terrifying, it might be pathetic to look at.
At the same time that this flamethrower connects, Deoxys
manages to strike solely right in the forehead with a laser
beam, solely falls backwards right next to Cindy, and as she
lands on the ground, the item that was retrieved from the
Energy Magma hideout clinks onto the ground.
Besides solely as she returns to her normal form.
Just a little pile of Cindy solely and the mysterious
artifact. Great.
Cindy can't do anything else great.
Somebody should get that put back in the Atlas stone in my
bag. Just putting it out there.
It is Schmidt's turn. OK, move economy.
Yeah, obviously I'm recalling both of my past out Pokémon.
Yes. And that just happens that we
can consider that happening as a bonus action when they are
knocked out. OK, can sending two more out be
a bonus action or is that my entire action?
It would be full actions if they had bonus actions that could do
them as they came out. If I send a one out, could I
send a one out and have that one take one action?
Yes, but Schmidt wouldn't be able to do anything.
I'm fine with that. Well, I guess the thing that
Schmidt would be doing is sending it out.
So yes, that can't happen. OK shit, I didn't roll for
Quacko. That's fine for the laser beam.
Quacko wasn't targeted. There were 16 targets and Quacko
wasn't one of them. OK, good.
I'm just going to say Schmidt body box for him.
Sure. Yeah, I like that.
That's good. Yeah, I guess Quacko was already
there then. Quacko was like it could have
been targeted but was not in combat so.
OK, so could I send out Jessica since Quacko's already out?
Yeah. Helping Hand as a bonus action
on Jessica. Yes.
And helping hand Quacko, I got to remember what this buff
actually does. 1D6 to an ability check, Attack roller saving
throw. Yes.
OK, and then have Quacko hit him with a big, I don't like what
he's doing, so I'm going to knock him off.
I wanted to knock it off. I'm going to knock him off.
Great. Yeah, as I'm sure you can guess,
as a reaction, Deoxys will take another opportunity to attack
Quacko at the same time. Let's get your role first.
Nah, doc. No.
That was a four. Oh no, no, the.
It's a 12 connect. It does not, unfortunately.
It's actually closer than you think, but it does not connect.
Very unfortunate. Have Crackle make ADC 20
dexterity save. Oh wait, can I use the helping
hand? Yeah, on the roll to hit.
That is where you use it. It's not on the damage.
OK, so I added D6 to the four. Yep, you use.
This roll is important. It's got to be a.
Big old 2. So that brings it up to 14.
That is one point shy of the current armor class.
I'm so sorry. I'm.
So sorry Deoxys will take this opportunity to do counter
attack. Please have a cracker make ADC
20 dexit Oh. I have hang on, cracker makes a
melee attacking me choose to increase the value of the
natural world by 1. Yep, 1/4 of his maximum HP.
That is something you can do. You said I was off by 1, right?
Correct. So I'm going to use duck
desperation. OK great, so Quacko will consume
1/4 of his HP in in desperation, in determination, in the
necessity of what it is to hit this deoxys with a super
effective attack. OK so now I got to roll for
damage. Is it super effective?
It sure is. 27 points of dark type damage.
Nice. That's with a double dice,
correct? That is with the double dice,
yes. OK, a good sizable hit.
Before I describe it, let's let's see that deck save for
Quacko 18. Unfortunately, that is still a
failure. That was a dirty 18, right?
Yeah. Yeah, as the attack connects
with Deoxys, Quacko also takes a laser beam to the chest for 37
points of psychic type damage. I'm not sure where that leaves
him after the duck desperation attempt.
You said 3737. That is -5. -5 Quacko, after
leaping in the air to strike Deoxys successfully does so and
falls unconscious, falls to the ground.
This is bad. Yeah, this is a certainly a
situation is is there anything else that Schmidt can do here?
Can I, can I make a call out? Sure.
Yeah. Ality Quackos down bad.
I'll have a. Poker.
Oh, oh God, no, I don't worry. I I can I can help?
OK, I end. My turn.
Yes. I was going to ask how far away
he is but it doesn't matter till it's my turn anyways.
Tell you what, with that portal you left open, you can get to
him. However, you would be right next
to Deoxys, but it's not your turn.
Right. It's not my turn.
So your turn. Don't worry.
I have a plan. I have a plan.
It's OK. It'll be fine.
Your turn is after this one. Let's see, what does Deoxys want
to do here? Deoxys has secretly been making
one roll at the start of his each of its turns, and they've
all been bad. But but I will let you know,
it's a kind of a form of like enhanced perception.
But this time, this time I got a natural 15.
And with that intelligence, it certainly knows what is up.
The writhing tentacle. The Oxus monster rapidly turns
its head and locks eyes with Schmidt.
Ah. Fuck.
It charges towards Schmidt and it attempts to go for a grapple.
Give me a strength or dex save. Contested versus creepy tentacle
Deoxys Schmidt. This is where the hentai was
saying. Oh God, I don't want to see no
fan out of this. I don't want to see it.
What are you trying to do here, Richard?
You guys think this will turn into spot like really like?
To add to the Schmutt, yeah, the Schmutt only gets a 10.
The Schmutt. The Schmidt Schmutt.
I love that. That's so funny.
With Dioxis's crazy bonus, it rolled in 18.
Schmidt is currently grappled and Deoxys will use a pulsing
psychic attack against him, which is very likely to hit
because. It goes down regardless.
Regardless. I have one HP.
OK, let me just see how much damage this does, just to be
sure. Yes, this is thankfully a low
roll. This is a good old even 20
points of psychotype damage zapping Schmidt's consciousness
away from him. Deoxys drops Schmidt and hovers
back up and turns around to face everyone else, and as Deoxys
assesses targets and strikes down the newly assigned Lore
Keeper, it faces the rest of the Quacko Packo and its targets.
There it sees Sam's brother fleeing, Scarlett having one of
her legs injured so that she can't use it, Cindy unconscious.
Solely unconscious, Gimli taking great damage, majority of the
Quacko Pacos Pokémon unconscious, all of the Draconid
Elders and their Pokémon currently unconscious except for
Tomatoma who is in a dying state, and Altaria.
How will the Quacko Pacos see themselves out of this one?
We'll have to wait and find out. Thank you all so much for
listening to the 49th episode of Dunsparse and Drampop.
Season 4 is off to a great start so far, and we have so many new
friends joining us in the Discord, shouting things at us
on Twitter, and even exploring our merch store.
Thank you so much to everyone who has joined our wonderful
community. If you haven't joined our
Discord server, now is the time. In fact, we have our own URL
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You'll be shot right to the Discord server and you can start
chatting about the show right away.
Thank you so very much for listening, and we'll see you for
the next part of this epic battle on Tuesday.
Guys, ever have too many Lacroix cans on your desk and you don't
know where your dice are? Happens.
To be all the different, can't. Say I've ever had that problem.
It's. So much Lacroix.
Yeah. Are they all still on the line?
Yes, the the from left to right from your so I from your
perspective. So house right or house left to
right not stage house to right, left to right.
I can't talk. That's the name of the episode.
Fuck it, we ball. I, I went for the record while
Richie's doing this, that I don't want any fan art made of
this particular Kiaxis. And I want that to be clear that
if I see fan art, I'm kicking you out of the distance.
Do note that it's 2 like humanoid ish.
Legs are flat on the ground. It has disposed of them.
I also don't want to see that either.