Welcome to the Cali Rex game Corners Pokémon DND campaign
featuring Jacob as Schmidt with his far fetched quacko, Melissa
as Cindy with her Vulpix Soul Eater, Grace as Elodie with her
millsery cabbage, and CJ as Gimli with his rug and Rolla
Trevor. My name is Rich and I'm the game
Master and this is Dunsparse and Grandpa.
You wake up in the morning and you find yourself in the hostel
in the Pokémon Center. You are in a pair of bunk beds.
Did you take the top bunk or the bottom bunk?
Gimli's in the other one. Oh, I totally took top bunk.
Yeah, I was going to make that assumption, but I wanted you to
to throw it. So you're sleeping in the top
bunk and you stir yourself awake, look across the way and
on the ladies side you see that LED is still sleeping.
You see that Sam and Cindy's beds are empty.
What are you going to do? First thing.
So give me a refresher on what exactly has just happened,
because I remember beating Torkel and then that was it.
Yeah. So.
We beat Torkel and then Sam was injured and you all just kind of
checked it at the Pokémon Center hostel and you all agreed that
you take the gym challenge in the morning.
It's safe to assume that's where Cindy went.
OK. I'll probably also head there
then, if that's what we agreed to do.
Absolutely cool. So you throw on your fresh
clothes, you grab your pokey ball that has Patricia in it,
you gather Quacko and you head on out.
It's a short walk. You take the ladder up, you walk
on the wooden platforms, and you head on down to the large
building in this Earth town that is the Four True City Gym.
You can notice from where you're standing at the bottom if it's a
very tall vertical building, and at the very top there's a giant
wind turbine spinning, and over the sound of the turbine you can
hear what sounds like the faint sounds of Pokémon battling.
And the same gentleman that gave you your trainer's license in
badge case holds out his hand and requests your trainer's
license. OK, I hand it to him.
Great. He grabs it from you and does a
little scribble on it and he says all right, you may enter a
big red doors before you open up and you walk through stadium
lights flash on and before you see a square battling pitch.
A young gentleman, probably in his late teens.
He's got Andy hair. He runs up to you and says, hey,
welcome to the four tree city gym.
I'll be your first challenger. I.
Think let's do this. He says, all right, so here at
the Four Tree City Gym, we are going to test you in three
categories, your power, your skill, and your luck.
My name's Miles, and we're going to keep it simple.
Today. I'm going to test you with your
power. We're going to have a double
battle. So he throws out 24 Tree City
balls and outcomes a Pokémon that you recognize from the post
office. It's a little Mercro, but it's
just wearing one hat instead of two hats.
And then you see the Hohen regional bird, a Tailo.
I have Quacko waddle out onto the field.
Great. And then I throw out Patricia.
OK, let's get initiative for each of your Pokémon.
Patricia is going to be going first.
Let the battle begin. What are you going to do?
Like I'm going to start this off with a nice sing.
A nice sing. All right?
What's the DC on that again? 8 plus charisma, which is -1 so
7. Yeah, it's 7.
Who are you targeting? It's a single.
Target Taylor seems a little too like, like, like, like scrappy
for me. OK, like I want that thing to go
to sleep. Sure, let's see it.
They got a dirty 20 so they will not asleep.
Unfortunately. Patricia let's out a but you
know a beautiful song, but unfortunately Talo is just not
affected by it at all. Also as a bird just hears these
birds songs all the time and doesn't give a hoot.
It is now Talo's turn to respond and Talo is going to go for a
Peck into Quacko. It looks like the fierce
stronger target at the moment. Does a 12 hit Quacko?
No. Yeah, I think Quacko woke up
this morning ready for battle. Leak is sharpened or however,
Quacko maintains his leak and definitely dodges out of the way
this PEC. It's now Quacko's turn to
retaliate. On my head on what the big
aerial is. OK.
Who are you targeting? That Tailo.
OK, roll your damage. 9 I like to think that he flies over
carrying his leak in his with his like feet.
Like as he gets close he like throws his leak up, grabs with
his wing and then like smacks down with it.
Quacko does exactly that, and Talo takes a sizable hit that
was never going to miss and is looking pretty rough.
You know, worse for the wear. Quacko's a pretty strong little
duck. At the end of initiative, we
have Mercro. Miles will shout out and say,
all right, Mercro, it's time for a Peck on Quacko.
This is not good. Does a nine hit Quacko?
No. No.
OK, once again, Quaco's in the fighting spirit.
Just not going to be attacked by these birds at all.
That is absurd. We're back to Patricia.
I think Patricia is also going to throw around some pecs.
You know, you know, Sure does a seven hit the Taylor?
7 does not hit Taylor unfortunately, barely just
missing. Patricia, you're doing your
best. Patricia is doing her best.
We are all proud. Lots of pecks going around, lots
of missing pecks going around. Very unfortunate.
We'll keep the combat quick. We'll go right back into Taylor
for the counter attack this time.
Taylor's going to go for a Fury attack, still targeting down
Quacko. A total of 10 damage, hitting
three times. Taylor comes in determined to
get some damage on the field for their Their squad smacks Quacko
around a little bit. It was Talon beak Talon cutting
up Quacko's feathers. Does Quacko just going to take
that? Yikes.
Does Quacko have an option not to?
No, I'm just saying like, how is Quacko going to respond?
Quacko's just going to hit another Aerial Lace.
What was the what's 4? So 5 onto the Taylor.
Taylor once again gets whacked with the aerial lace the samurai
like efficiency of the leak that Quacko wields and is down, not
completely but it's health is quite low.
You could say that if it had an HP bar it would be in the low
yellow. Moving back on over to Merkrow,
Miles says Merkrow you got this, try Astonish and we'll go for an
Astonish into Patricia, which isn't going to work because it
is in fact a normal type because Miles didn't do his homework.
So he's saying, Miles, I should have known that and do.
Your homework bro. It's going to cycle back to
Patricia. Patricia's going to go for
another thing onto the micro, just so it's kind of like A2V1.
DC-7 charisma, that's cocked it got stuck.
Stuck on the coaster. OK, that's definitely more than
seven. That is going to be 12.
Once again, birds hearing birds song.
Not too tantalized by it. I'm not really worried about it.
Patricia, you're doing your best.
Patricia is doing her best, sincerely, Miles says.
I think Fury attack worked last time.
Let's try it again. Fury attack into the far fetched
instructing Halo and rolls a 2 so unfortunately won't be able
to follow up. It's looking just bruised and
battered. Quacko has been doing quite the
number on it and it won't be able to get an attack off this
turn back to Quacko. That's just going to be one of
those. I guess I'm going to go for a
Fury attack this time. Dirty 20.
Yep, that'll hit. So still in the yellow HP bar,
but the Fury attack definitely could have been a little more
furious. Mercury this time realizing that
Assad won't be a good option, is going to be instructed to use
pursuit and gets a critical failure.
So all righty Lester to yeah, the you know, the the gym
trainers, they're just warming up.
It's still early in the morning. They're Miles says I can't
believe it, Mercury, I believe in you.
How could this happen? And Mercury just kind of shrugs
and goes and just doesn't even attack, doesn't even try.
The move is called pursuit, but there is no one being pursued.
Unfortunately, Patricia gets to act again.
Yeah, just Peck. Onto the tailor, I guess.
OK, that's also a crit failure crit.
Fails all around. How does Patricia like fail to
Peck? What does it look like I.
Imagine it's like Patricia's scared to Peck, so it's like she
has her eyes closed while she's trying to Peck, so she's like
just flying randomly into things.
Like they move out of the way and Patricia doesn't readjust
her course so she just keeps going and just bonks.
Oh no. It's, you know, it's a hard
transition from singing a song to going for combat.
To be fair to. Yeah, yeah, yeah, yeah.
OK going to retaliate. Talo is going to attempt a Peck
of their own and gets a 15 into Patricia.
That should hit right? Gonna be a total of 8 flying
type damage into Patricia. Miles says.
Nice one Talo and Talo goes beep beep quacko.
We're going to hit you with another theory.
It's ACT. OK.
Who you targeting? The Taylor, Of course I got to
get rid of this thing. Fair enough.
OK, Dirty 21. Yeah, that'll hit, and five
damage is going to be enough to KO this Taylor nicely.
Done. Miles recalls his Taylor and
says, all right, Marco, this is all on you, you got this.
Marco's going to go for another pursuit into Patricia this time
and gets a two. What is going on with this
Mercro? This is terrible.
OK, once again like Mercro's a little more inspired than last
turn, but is really just not feeling it today.
That is so unfortunate. Patricia, you want to deal some
damage to this thing? Yeah, let's go for a good little
rousing Peck does like. 15 Mercro It certainly does. 4 + 3
is 7, so 7 damage. Finally, Patricia gets a nice
little Peck off and disgruntled Patricia this lazy Mercro
hopefully inspiring it to deal some damage, but it can't deal
some damage yet because it's Quacko's turn.
Yep, Yep, Yep, we're going to go for another good fury attack.
Just just to just to confirm, does a 22 hit the Mercro?
It does. What was your natural role, out
of curiosity? 17.
You'll tell me if it's 19, right?
Yeah. OK.
Yeah, yeah, yeah. It definitely hits.
You can rule your damage. So 4 + 4 damage.
OK, and then you damage, Miles says.
All right, it's time for us to focus on our strategy a little
bit. Mercro, go for another pursuit
and let's hit it this time and is going to use pursuit on
Patricia and oh, that'll hit. That's a 19 for 10 damage.
Mercro chases down Patricia in a very menacing fashion and gives
it a good old whack with its crooked beak.
Patricia, while they're close to you, respond with a Peck.
Referencing Miles secret strategy, Mercro's going to
sneak in a sucker punch as a reaction.
Oh, what the hell. 13 good enough to hit Patricia.
No oh so lucky that out of here is it 14 get.
That out of here? Yeah, it's 14.
Oh wow, incredible. Mercro sees the attack coming
and says not again and just like swings up its talent and attempt
to cut off Patricia but it doesn't work.
How much damage is Patricia going to do?
16 + 319 to hit 37. Oh, Mirko's looking rough.
Looks like I can't take many more hits, but it's still in the
fight. Mirko's going to do the best
that he can to take this one home.
Despite that, it's Quacko certain.
Can Quacko finish this thing off?
Quacko can try. Quacko is going to assert its
dominance as the best part here, so it's going to finish it off
with a good pack. Oh, a pack.
Wow. Does a does a 23 hit?
Yes it does. 1. So 5 Oh my gosh, I was just
about to say if you roll anything but a one, you knock it
out, but you rolled. Oh my God.
So Mercro is hanging on with the one HP, you know, squirt like
it's not going to give up, Miles says.
I know you can do it, Mercro. Come on, let's take out the swab
loop. Go for pursuit and that's a 11.
Nope. It won't happen, Mercro on.
It's the last legs facing off against Patricia.
Can Patricia do it? Patricia's going to go for an
astonish. OK, Miracro, using the last of
its energy, is going to try and cut it off with the sucker punch
and rolls the three so it does not hit the sucker punch.
Oh my gosh. OK, you just need to hit this.
Just hit it. Yeah. 14 + 3, so 17.
Oh my God, you managed to take down your first challenge, Gym
trainer Miles says. Wow, I think we all know who's
got the best bird in this gym right now.
Francine Quacko, He says. All right, your next test won't
be quite as easy. Go speak to my friend Ben in the
next room for your skill challenge.
I grabbed Patricia and I put her on my head and I said Patricia,
but you did your best today. Excellent.
As we all know Swabu love bean hats, so Patricia is elated to
be a hat. Miles escorts you into the next
room where you see Ben. He's standing in a giant
corridor. It's about the size of a
football field. There's all sorts of machinery
around you, lots of spinning propeller blades that are
blocked off by railing. There's flying type Pokémon that
are kind of fluttering around. Looks like they're performing
some sort of duties. And you're greeted by Ben and he
says hey welcome. This is the speed challenge of
the four tree gym. I hope you're ready.
You will use one Pokémon for this challenge.
OK, let's go quacko. All right, you pick Quacko.
Does Patricia remain on your head?
Sure, sure, reminds in my head. Perfect.
Ben looks at Quacko and says, all right, we're in for a good
race. He sent out his Pokeball and you
see a dragonfly Pokémon. It has a brilliant Sheen on its
scales, and it does a little somersault in the air.
You watch as Ben, starting to explain how this is going to
work, strings some rope over Yanma's back that seems
connected to some weights. Bend gestures to this arena that
you're in. He says, all right, so there's
six rings in this arena. If you manage to get through all
of the rings and then turn around and come back to your
trainer before my Yamaha can come back to me, then you'll win
this challenge. As you see before you there's
there's a series of rings that are mounted to the ground in
large poles. The rings are about 6 feet in a
circle across, so there's plenty of room to get in.
How this is going to work is that you have a budget of 30
feet and one action per turn. You can use your action to go an
additional 30 feet or you could attack Yamma, try and slow it
down. You could use your moves
creatively in a way to propel yourself or create some other
sort of effect. Yamma will start out slow with
these weights, but it does have the speed boost ability so every
turn it will be getting faster and faster.
So you'll have to make quick round while you're ahead.
If it takes too long for you to navigate through these rings,
you may just become overtaken. If you'd like to roll initiative
and we'll start the race. OK, what?
What was your initiative roll? 5.
OK, Yana will be going first. No.
OK, Yana, it's got some weights on it, but it's also glowing
with some sort of blue energy. It moves forward and it makes
its way just through the 1st ring that's in front of you,
about 15 feet away, and then stops.
It can't move much more. It turns around and looks at
Quaco through its compound eyes and focuses on itself and makes
copies of itself. Bleep bleep bleep bleep.
It just starts flapping so fast that it looks like there's three
of them. Yeah, I should move twice as
far. That's broken.
Yeah, I'm going to do that because that's 60 feet, right?
Yeah. Yeah.
Why wouldn't I just do that? OK, yeah, no need to roll for
that or anything. Quaco goes for the dash.
Quaco's going to leap through this first ring that isn't too
far off the ground. We'll go to the left.
Quacko elegantly flips through the third one.
And does Quacko perch on top of it in the center, or does Quacko
land on his feet in front of the third ring?
Perch on top of it. OK, perch on top of the third
one. Be ready for it.
You witness as what looks to be 3 Yamas are starting to pick up
some speed. They cover the ground that Quaco
went through, they they dashed through the 2nd ring and they
make it all the way up to where Quaco is standing or right
before the ring that Quaco's standing on and they decide to
shoot out an air slash. I thought we were going to have
an honest race. That is a natural 26.
Jeez. Ow, the big old bonus on that.
That's a big Yikes. That's 14 points of flying
damage. Yama's not messing around this.
Yama is here to scrap and to win races it seems.
It seems like it's speed has increased significantly.
What's Quacko gonna do? We are also gonna scrap.
OK, I'm gonna. Throw down an aerialist.
Oh my gosh, the double team thwart.
How could I be so silly? I mean, I didn't even think
about that. That's crazy.
OK, yeah. What?
Roll your damage. 10 damage. 10 damage?
Yep, that's a Hardy hit. Quacko completely sees through
the illusion of the double team and just smacks the on the right
before the ring that it's standing on.
You have to move 10 feet to the left and then you can begin
going through the three concentric rings that gradually
ascend upward. What is Quackos method?
I think Quacko just goes as far as they can.
OK, not messing around, not trying to take any risks.
Perches on the first ring. The 4th ring out of six Yanma
speed has picked up at such where it seems like it's
completely uninhibited by the weights on its body now.
It dashes through the 3rd ring, zooms past Quacko and perches on
the 5th, 2nd to last ring that's 15 feet up in the air and fires
off another air slash and it gets a 2 so it will not be
hitting sharp blades of air fired out of Yanma's body
towards Quacko and just straight up mess they bounce off of.
They ricochet off of the ring that Quacko was perched in.
What's Quacko gonna do? That was inhibited movement.
It was, but that's. Crazy.
Yeah, OK, Yanma's zooming now. How much further into the goal?
You have positioned yourself so that you could, with your full
movement, you could clear the last two rings and start your
journey back. Yeah, we're going to do.
That. OK, so with your 30 feet of
movement, Quacko easily manages to fly through the 2nd to last
string, the the very last string and can either return to the
ground or stay high in the air. Which would you prefer?
Stay high in the air. Say hi in the air, all right?
Yeah, yeah, yeah. So all Quacko has to do now is
return back to Schmidt. The distance between Quacko and
Schmidt is there's 50 feet to the South and you can be back.
So a dash will just get you an additional 30 feet, or you can
make an attack, or you can make a skill check of some kind.
Do the dash. OK, with that dash you just 20
feet away from Schmidt looking pretty good.
Yama seems far behind, but Yama, glowing blue at this point,
starts zooming super fast, catches all the way up to
Quacko, and fires off a bug buzz side by side.
At this point, Yanima has made-up for all of its lost
ground and rolls a three on its bug buzz.
Excellent. Yanima goes and makes a loud
threatening buzz, and Quacko is completely unfazed by it.
So now. Just 20 feet, right?
Just 20 feet left, you could easily just.
Just just one. Just one.
Is there any extra flare you
want to do with your extra 10 feet of movement?
No, not not just one. OK.
Quack. Something scary.
How do you how do you describe Quacko flying back into
Schmidt's arms or just walking up or just went determined with
just winning. Quacko returns to Schmidt.
Ben turns over and says that was so close.
I really thought Yanma had it this time.
Yanma goes Ben says you did a great job you only got a couple
challenges left Up next is the luck room.
I will wish you luck Ben gestures.
I'm mad at Ben. You're.
Mad at Ben? Ben gestures to stairs.
It seems like you're being to ascend in this facility that
seems to be generating a bunch of wind energy.
You find yourself climb up the stairs to an elevated platform.
There's the the pipes of giant wind turbines that are
stretching through the ceiling. And if you look up, you can see
the sky outside on a platform elevated from the stairs.
You approach the platform and you see a young woman.
She has short brown hair. She's wearing big glasses.
And she says you made it. Welcome.
Welcome to are. You going to cheat?
Do you say that? Yeah, she says that we cannot
cheat. We are using luck.
It will all be up to fate. No cheating here.
Time for you to choose how many Pokémon you'd like to use in the
Luck Challenge. I'm just going to go both.
There can't be, can't go wrong going both.
Actually, I'd take that back. You take that back.
Just Patricia. Just Patricia, Excellent.
Patricia is the luckiest word of them all, and I say that to her.
You do? Yeah.
Great. Gabriella, who's the trainer
you're facing, says oh excellent, I love Swabloo.
This is going to be so much fun. So in order to win my challenge,
you don't have to defeat my Pokémon.
She throws out her forgery Ball and what you see before you is
basically an egg and it has nubs for hands, nubs for feet, nubs
for wings, and a long neck with a smiling face on the top.
She says you don't have to defeat my toga tick, you just
have to last six turns. Let the battle begin.
Roll your initiative. The Hopes and Dreams starts
playing in the background 6. 6 All right, Tova tank on three.
Patricia gets to act first. OK, Patricia.
Patricia can do whatever she wants.
Yep, Patricia can do whatever she wants.
Again, you don't have to defeat it, but you could.
That is a win con. Yeah, but also I would like to
sing. OK, Charisma check at 7.
This is a Togatex, so it's got beefy charisma.
Oh, it rolled a natural 7, so with its charisma, that's going
to take it up to an 11. Dang it.
So close another bird song comes out of Patricia's beak.
Unaffecting this Togatek not bothered at all.
Togatek does something quite peculiar.
Togatek begins to wiggle its finger and it is over powered
with some sort of mystical energy.
From the tip of its finger comes a string of sticky insect web
that covers Patricia. Patricia is now restrained.
Patricia may use the the entirety of its movement to
become unrestrained or make a strength check at the start of
its turn, breakthrough it, and then be able to still make a
movement or an attack. You can have a guaranteed way to
get up next turn, or you can make a roll and see if you can
do two things at once. As Patricia is just bogged down
by sticky web, I can tell you the DC is 12 the strength check.
That's an 8. That's an 8, Patricia Will.
I would argue you, yeah. Can I argue?
Sure. Argue.
They're still saying while you're restraint.
I mean, yeah, I'll give it to you, but Togatek rules out
advantage. Sure, I'll take it.
OK. It's the luckiest bird.
Patricia, covered in webs, lets out a sing song of the senior
songs. And the first rule was a natural
20, so it's not. It doesn't even matter it.
Doesn't even matter. The advantage doesn't matter.
All Togatek doesn't care about being son return #2 hold what?
Oh. This is.
Going to be good turn #2 Togatek wiggles its fingers.
It puts its finger back down into its closed hand, crawls it
into a fist and punches Patricia on the ground with bolts of
lightning coming out of toga. Takes fist.
What? Let's see if this hits and 18 is
going to break Patricia's armor classiness.
OK, you didn't get off that bad. You it's it's fine.
It's just 13 points of electric damage from a Thunder Punch
almost halfway through the challenge.
Yeah, well, gamble, I'll just use my, my, my, my turn to break
out of this thing, OK? Patricia successfully spends all
of her movement to release herself from the webs, believe
it or not. Togatek once again goes for the
finger wiggle. Upon wiggling her finger,
Togatek fills her brain with just awful, nasty thoughts, and
it seems like that if you attempted any sort of move that
implied wisdom, intelligence, or charisma, that Togatek would
have an advantage from its nasty plot.
Got off easy on that one. Back to Patricia, You're halfway
there. Three more turns.
I'm going to use my mystery move.
Oh OK, roll your nature. Just a flat 12.
An arcane energy gently flows through Patricia, remembering
the powers of its ancestors, flaps its wings vigorously, and
it seems like the next thing that it attempts will have
advantage. So you tick wiggling its finger.
So funny enough for beat up, we do take into account how many
Pokémon that the trainer has. And Gabriella currently only has
one Pokémon. So Togatek is going to just try
to beat up Patricia a little bit and it's first hit and rolls A5.
So it's not going to do anything.
Very, very lucky on that one. Patricia, what are you going to
do? 2 turns.
Two turns. I have advantage on my next
thing, right? Yes.
Would that cancel out an advantage if I went for sing?
It would OK. So just we're going to sing.
Charisma check. We're just stalling.
Oh my God you got a 2 and with with their charisma modifier
that goes to six so you barely barely put togatek to sleep.
Let's go, Patricia. Incredible Togatek taking a
snooze. It only has one more turn to to
to get a metronome off. What's Patricia going to do?
Patricia's going to do a safeguard.
Just note if any wake up will be yes no.
Just in case, Patricia sets up an area of protection around
herself and Togatek is going to try and wake up and go for one
more metronome. Let's see it, rolls the three
Togatek sleeping. You did it.
You put an incredibly charismatic fairy bird to sleep
on the last one of this measure. I'm trying.
Patricia. Gabriella says well done,
incredibly well done. No one's put my toga tick to
sleep before. And she just walks over toga
tick and pets it on the head. It lets out a satisfied snore.
She recalls it into the four tree ball.
He says, all right, we've tested your power, your speed and your
luck. Only one more challenge ahead of
you. That's gym leader Winona.
He points to the stairs behind her and she ushers you on.
You find yourself on the roof of the for Tree City gym.
The the view is breathtaking. So for Tree City is already not
only the northernmost city in Hoenn, but it's also the highest
altitude. And beyond that, you're on top
of the largest building in for Tree City.
There's a giant wind turbine blowing behind you that's kind
of making a wearing mechanical noise.
And you can see a woman, she's dressed in a purple almost kind
of aviation looking outfit and she turns around and faces you.
She says welcome, my name is Winona, you made it.
Schmidt thinks she's really pretty, so he gets really
nervous. Great.
So he's like, hey, how are you today?
Yeah. She she takes off her her hat
that has like goggles built into it, and she pushes her purple
hair behind her ear. And she says I'm, I'm doing
great here, let me help you a little bit.
And she hands you a bunch of potions.
He's able to restore all of your pokemons HP.
He says, I know Gabriella already asked you this, but my
challenge won't be as crazy as hers.
I'm going to ask you, though, how many Pokémon you'd like to
use for this final battle. I'm going to go both this one.
Winona sends out three bird Pokémon 1 is a Raptor that is
made of metal. It is very large and very
intimidating looking. The other looks like a big
version of Taylo. It has a big proud bird chest
and it has a double tail on it on the back of its body.
And 1 is a big old goofy looking Pelican with blue tipped
feathers. She says I'll let you choose
which one of my Pokémon you'll be taking down today.
Give me that big old goofy looking Pelican.
All right, Winona says excellent, and she recalls
Scarmory and Swallow. He says.
Let the battle begin. Railings rise up from the sides
of the roof. You're on the pitch of the four
True City Gym, and you may roll initiative for both of your
Pokémon. As the battle begins and the
Pokémon take their places, the Pelipper goes Burger Rock and
calls out to the sky, and a rain cloud forms over the stadium,
and it begins to ring. It's Patricia's turn.
No nonsense. No, no, no, none of this sing.
Sing All right, Charisma check. Pelipper isn't necessarily
charismatic, so Patricia sings a beautiful song.
It looks like Pelipper might start to doze off and the Nope
snaps out of. It it's like when you go through
an album, it like the hits aren't until like the third or
fourth track, right? Like the first two aren't like
the the bangers, you know what I mean?
Yeah, it's gonna take a while, huh?
Yeah. Yeah, yeah, yeah.
It's the Pelipper's turn, and the Pelipper says doesn't say
this, but the Pelipper thinks, well, now it's my turn to make
some noise and fires a supersonic at Quacko.
Quaco must make a Wisdom saving throw. 15.
You exactly met the DC and ties favor the attacker so.
Victoria. Oh, that's scary.
OK, Quacko is now confused. It is Quacko's turn.
Yes, it's Quacko's turn, and Quacko is confused.
You you can't take reactions as you weren't doing anyways.
When you use an action, you have to roll AD 20.
On a result of the 10 or lower, you hurt yourself, and on a
result of 10 or higher you get to attack, and on a result of 16
or higher, you're no longer confused.
Let's roll this D20. Yep, that's a four.
It's a four, so you take damage equal to your proficiency bonus,
which is 2. So unfortunately Quackos just
disoriented from the rain and the sounds and all these birds,
so many birds today and just manages to take a little bit of
self-inflicted damage. Very unfortunate.
It's Patricia's turn. OK, you know what, we're going
to go for the safeguard. OK.
I don't want Patricia to get confused as well.
There's no role for that or anything, it just goes up,
right? Yep.
All right, Patricia summons a veil of safety around herself
and Quacko, seeing an opportunity to strike while one
of the Pokémon is disoriented. This Pelipper is going to go for
a wing attack into Patricia. Flies forward with wings
outstretched. Going to be a 22 to hit
Patricia. OK, you got off pretty easy.
Dealing 9 points of flying type damage to Patricia with wings
outstretched. Bop right into Patricia's face.
Right as the veil goes up, it is Quacko's turn to try and act
again. Come on buddy, we've been
through so much already. That's an 18.
Oh, OK, OK, so you snap out of confusion and you get to take
your turn. What do you want to do?
Hey, big, big aerial lace. Just consistent damage, 1010 Max
roll of that ten, Yeah. Let's go Quacko's.
Quacko's angry after being confused.
Just smacks Paliper with his leak.
Nicely done. Back to Patricia.
All right, we're going to keep going for the sings.
OK. Patricia, next song on your
album Please be a banger. Rolling now it's an 11.
Won't cut it. Elliper's unfazed.
Elliper feels pretty confident about the damage of Delta
Patricia. Last turn is going to pummel
Patricia with a stream of water from its bill.
Let's see if this hits. Does a 14 hit Patricia?
That is exactly the armor class and ties Fiber the attacker.
Dang it, it's true. How much percent value HP does
Patricia have? If he had to guess, is it
greater than 50% or less than 50%?
It's greater. OK, so in this case of Brine, it
will not be doing increased damage.
Another 12 points of damage including the rain damage.
Or not rain damage, but the rain boost.
It's Quacko's turn. Quacko, we just got to hit it.
Just Aerial Lace again, 7 damage this time.
And the successful Aerial Lace Pelipper gets a little bit
weaker. You chose a pretty bulky
opponent. This thing's not quite in yellow
HP yet. It's going to be a tough boss to
take down. Well, I expected Patricia to be
cranking up bangers like she normally does, but she hasn't
yet. Well, she hasn't had a chance to
right now. Is she going to do it?
Yeah. OK.
What are your odds here? Like from AD 20, if each roll
it's 5% and you're looking from the top 7, is that like 40%
chance, 35% chance? It's worse than actual saying
yeah. Yeah, I'm so sorry.
It's an 8 again. That's so sad.
Oh, Pelipper almost falling for the the lulling melody coming
out of Patricia's mouth, but is not quite sleepy enough yet,
this time going to fire off a wing attack at Patricia.
They should price yourself. For a 17, Pelipper's not messing
around. It's.
Like plus the. Hit 7.
It's a nightmare, OK? That's why it's a 2V1.
Oh wow only only 5 damage? That's crazy.
That was a really low. Patricia's still in it.
Patricia's hanging on. What's Quacker going to do?
Keep on smacking him. That's a nine damage.
Heliper's looking kind of upset. Looks like you're roughing it up
a little bit. Doesn't want to play any more
games anymore. It's Patricia's turn.
It is Patricia's turn. Patricia, You Beautiful,
beautiful songstress. Now's the time.
You've had it, you've had it. You've had the period where you
got to do what you want. You know, you got to be artistic
or whatever. Now it's time to start cranking
out the bangers. You know the stuff that's going
to sell. It's a 12.
I'm so sorry, I really want this to happen but the odds are just
not in your favor. These songs are just not coming
through to Pelipper unfortunately.
Alper just isn't a good music fan.
Pelipper just doesn't understand.
Pelipper has bad taste, let's be honest.
Yeah, yeah, yeah. Yeah, yeah.
And part of this bad taste is because its mouth is just full
of briny water that's shooting at Patricia.
That's an 11. I don't think that hits.
No, that doesn't hit. Now you should have gotten that
rule for Sing. That was a four natural 4,
Patricia. Patricia manages to dodge out of
the way. Another lease on life.
What's Quacko gonna do? Just keep on smacking.
OK, give me the smack. 8. 8 pretty good numbers, pretty good
rules, Pretty, pretty fair. Yeah, yeah, Patricia.
More songs. Safeguard has worn off.
By the way, yeah, I'm gonna throw up another one of those,
OK, just because. Safeguard comes back up.
I don't want any of that confusion shenanigans again.
Switching it up, going back to his other primary attack, wings
outstretched, trying to smack into Patricia.
Are you bullying Patricia? That's going to be a 16 to hit
and bonk bonk. Oh, that's 15 points of flying
type damage. Patricia is knocked out.
Patricia faints. It's Quacko and a Pelican.
Pelican's not looking that great, but it's got some HP left
for sure. What's Quacko going to do,
Schmidt? Recalls Patricia to her Pokeball
and then takes a big somber look at the Pokeball.
And then he begins to he begins to giggle.
You just hear like a Quacko, it's time.
And then Quacko gets ready. And Quacko would like to
challenge this Pelipper to duck finals.
Let's go all right, opposed dex check.
Let's get it 15. Pelipper got a 14.
So as duck finals goes, you get to attack for.
Free. That always crits.
What's it going to be? I'm going to go for fury attack
crit. OK so is it like Gen. 1 rules?
So it's like all the hits for Fury attack?
I I never planned that. How do we balance this?
You know what I'm gonna say? Yeah, 'cause the damage is so
low anyways. Well, no, because how critz
work. No, no, no, that's not how Critz
work. I was thinking it'd be fair if
like like we're getting the Max role damage but it's still just
a 5050 whether like it's the same role to hit multiple times.
It's just Max role each time. Yeah.
You know, I think that's more generous than what I was going
for, so sure more generous for paliper.
So that means your first hit is an automatic Max roll.
So now you're just rolling D fours to see if you hit more.
So automatic 8. It's a 2 so I only get the one.
OK, 8 damage though, and a pretty epic way of making that
happen. Yeah, successful that.
We passed OK so I do get to hit him with my last aerial ice or 8
damage. 8 damage. This is looking pretty good all
right. Paliper's noticing this because
Paliper's not looking great. Paliper can go for that big old
wing attack. It's one of the two attacking
moves that it has, so does a 19 hit.
Yeah. That's 11 points of flying type
damage to Quacko. Big old wing tech comes in,
smacks Quacko in the face. Quacko's gonna hit him with a
Fury Attack +5. That's A7.
OK. That's something I'm assuming
that doesn't hit. So no boosted damage from this
incoming Brian. If it hits, that's a natural 19.
With the rain boost, that's going to be 13 points of water
type damage. You can end it maybe.
Depending on what attack you do, it's possible.
In more aerial laces left Quacko give him a big theory attack.
Ecrit, ecrit, look at that. Let's see how much damage it is.
How many times? How many times does it?
Hit Oh, I got a four, that's 2 and then a one, so it all hits.
Twice it hits twice. Well, that's 16, right?
That's 16 points of damage. Do you want to describe how
Quacko K OS Pelipper? Quacko just samurai esque as
ever, pulls out a sword and then just keeps like beating down
this. Pelipper.
Oh no, just repeatedly. Oh my goodness, nicely done.
Winona turns to you and says wow, quite a show from a far
fetched. I don't think I've seen a far
fetched fight in that way ever before.
She says come here and join me for a second.
He ushers you over. Yeah, she's standing, like, at
the railing at the top of the gym.
The sun rose just, like, two hours ago, so it's not too hot
yet. And the drizzle from Pelipper
has faded away. And you see this marvelous,
beautiful view. And you got a pretty marvelous,
a beautiful gym leader next to you.
She turns to you and she says, nicely done, Schmidt.
And she hands you $100. And she also hands you the
feather badge. Congrats on your very first gym
badge. So listen, you free later or
maybe you want to like grab a drink or something?
Roll Persuasion. Hell yeah.
So it's just a + 212. 12 Yeah. She turns to him.
She says you're an incredible battler.
I'm pretty busy today. I have a lot of challenges lined
up. If you come back to Fortree any
other day, come find me. Oh hell yeah.
She gestures to an elevator on the side of the building, and
you step on and you descend all the way down.
You notice coming up to the gym, our friends Cindy and Gimli.
It looks like Cindy's kind of escorting Gimli over to the gym,
and Cindy looks very happy, very excited.
I'm not going to do any role-playing for them
necessarily, but if you had to guess, you'd probably assume
that her challenge went well. All right, It looks like Gimli's
on his way and he has two Pokeballs on his belt.
Very curious, is there any sort of errand that you'd like to do
before you return to the Pokémon Center and relax while the rest
of your party takes their challenge?
No Pokémon are hurt. Pokémon need to be healed.
OK. In that case, that's where we'll
call it. Thanks for tuning into Schmidt's
special gym session on Dunsparse and Grandpa.
If you're enjoying the series, please be sure to follow or
subscribe and check out the links in the description or by
visiting linktree slash Dunsparse.
That's linktr dot EE slash dunsparse.
This podcast was heavily inspired by Boarding Parties
Pokémon DND podcast on YouTube, so if you enjoy this content you
should indubitably go check them out as well.
The Patreon is now live. It currently hosts the NPC
naming forum and we'll have post show discussions for the first 3
episodes up soon. Our next gym challenge will be
CJS on Tuesday. We'll see you then.
Caliper almost got you. That was pretty close.
That was that was some neck and neck I couldn't have asked for
like an actual like more tense of a fight.