Welcome to the Cali Rex Game Corners Pokémon DND campaign
featuring Cindy, a young Vagabond from the Hohen region
with pyromaniac tendencies, Gimli, a stocky Burley miner
from Sino looking for his lost son, Elody, an enthusiastic
foodie and Baker from Carlos, and Schmidt, an enigmatic man
from Johto with a duck. My name is Rich and I'm the game
Master and this is Dunsparse and Grandpa.
Where I last left you all, you had descended down the stairs
into like a basement power plant of some sort called New Model.
You found yourself at like a branching path and out of
nowhere rolled up an electrode and it is prepared to explode on
you. What do you do?
Does the book have any information on what to do in
this situation? I don't think you have enough
time to check the book if I'm being real you.
Could expand your action and then you would do nothing else
until the electrode explodes. But you're welcome.
Definitely not doing that. No, thank you.
OK. Would anyone be upset if I did
that? But that's also not a Cindy
thing to do. This is still the same day as
the Mime Junior shenanigans, correct?
Yep. OK, so I'm still in a mood.
I'm just going to run up and kick it.
OK, cool, give me a give me a kick check.
We're going to die. That's like a straight D20 or
like strength, Strength athletics.
I don't think you're proficient athletics, but that is the role.
I am proficient in athletics. Oh, look at you.
I'm just -1 in strength so it's only a net plus one, but I
rolled the 15, so 60. Yeah, that's not bad at all.
You see the electrode ready to discharge, and Schmidt just
decisively takes action and punts it.
It ricochets down the long hallway, down further and
further. You can hear it clank, and the
clank gets quieter and quieter. And then a couple seconds pass
and you hear an explosion, and then it's quiet.
You see some smoke billowing out from down the hall.
Way to go. Nice.
Yeah, Thanks, Smith. Cool.
I got out a lot of aggression with that one.
All right. I guess since there's like a
fork in the road here, we should now probably take out the book
and look at it. Yeah, I think we're good now.
Or good adventures go left. I think first we should look at
the book and then determine if going left is a good idea.
Here is the book. Give me a read book roll.
It is a very small book. There is no way all of you could
read at the same time. A 16.
So you look at the cover and it says new Marvel, how to flip the
Volt switch. Do you turn it to the next page?
Yes. It says flip it.
There's one more page, do you read it?
Yes. There are there's a header that
says in the event that the door is inaccessible, follow these
instructions and there is incredibly, incredibly dense
text and I need you to make another investigation to see if
you can actually read it or finagle some sort of tool.
Like a magnifying glass type of deal, Yeah.
But cabbage have that in there. Spike it.
True. Actually, do I have a magnifying
glass in Cabbage's spy kit? Cabbage would have to find it.
It is on the box advertised. There is a magnifying glass you
need. You need to roll a a find a
magnifying glass check. OK.
Like investigation or? Something I think it would be
well, if are you looking for it or is Cabbage looking for it,
Cabbage will get will have an advantage because it is
Cabbage's kit and she has been playing with it.
Then I will have cabbage look for it.
OK, have cabbage roll an investigation.
Nat 20, baby. Oh, man.
Yeah. So cabbage finds a magnifying
glass. You hold it up to your eye to
this tiny. It's like the size of 1/4.
This book is ridiculously small, and you see a very convoluted
set of instructions. Would you care to describe it to
the audience and your fellow players?
Oh my goodness, this is like wire cutting with bombs and
such. Oh goodness, so very long set of
instructions for if there is a certain colors of wires and
which ones to cut. It'll be useful once we get
there, sure, but right now it not worth looking to in depth
that I guess. With that said, it looks like
there's no instructions on where to go in the book, so I guess
good adventures go left. Yeah, really.
Cool, everyone agrees to go left.
Let's have Gimli make a perception check. 16. 1618 As
you're walking on the hallway, you can recognize that this is a
facility that was intended for people to work in.
It seems like people like maybe laborers who were mechanics or
electricians probably worked in this place despite it being
empty now. There are fluorescent lights
along the ceiling and some of them are flickering.
Most of them are off, and you can see among the walls there
are monitor screens. There are security cameras that
seem to be turned off. There's little panels that lead
to circuit Breakers or starters. There's all sorts of fans and
motors. The hallway sometimes splits off
into quiet rooms on the left and the right with no lights on that
seem to be little office spaces. You're welcome to investigate
these or you're also welcome to just continue straight down this
hall. You said there was like paneling
on the wall. OK, yeah, I'll, I'll take a look
at that. Just see if we can investigate
something there. OK.
Role of perception or investigation?
Sorry. Investigation is OK, so 12.
OK, you open the the circuit box and the door as you pull it open
just falls off. It's the ground and clinks.
It seems like it's a lot of this facilities in disrepair.
Inside the box there are switches, little transformer
boxes, and a whole bunch of wires.
Some of the wires are exposed, some of them are covered in a
coating. Are there like different colored
wires? Yeah, they they, they're coming
out of a whole different variety of boxes.
And overall there's probably two or three of them if you count
the copper coated ones as like a color.
Some are some are green and some are red and then some are like
kind of faded or have holes in them and some are just
completely disconnected as is. Did you say there were switches
in it? Yeah, there's some like like
horizontal light switches, like a circuit box, like a breaker
box. Cindy flips the switches.
All of them, all OK, You do that.
Some of the lights turn off. You can see some lights further
down the hallway turn on and you hear the laugh of a child.
Oh. Great.
That's awesome. This is.
Awesome. Oh God.
OK. What do you think?
MIME Junior. Mime Junior rolls his insight,
gets a three. It looks like you in shrugs.
Oh that's a good idea. Rolling for insight.
Can I roll for insight? Sure.
On the Laughing child. On the sound of the voice
specifically. I mean, I guess all of it, but
like focusing on like, is the child ominous versus not?
Sure, sure, sure. I got five.
Yeah, I'm just nodding along with Mime.
Junior at the mime. Junior and shrug.
Cindy and Mime Junior on the same page.
After Mime turns and shrugs as Cindy, Cindy turns and shrugs to
the group. You're welcome, guys.
Great. I.
Further inside checks for this situation will be depreciating.
Schmidt Roll Perception 19. You experienced something that
is very familiar to you from a few days ago, probably actually
about a week ago at this point. As you are breathing, as you do,
you're a little slightly out of breath because of that powerful
kick you gave, and you inhale some smoke.
It doesn't hurt you like before, but something is smoky.
Like communicate that to my party.
Are. We having a BBQ.
Yeah, I'm sure that's. It skull be it.
I didn't bring any marshmallows. Yeah, they're just roasting
marshmallows. That's why the child's laughing.
For sure, for sure. You should go towards the
laughter and see how much fun they're having.
And ask them for if they have any extra brush balls.
Yeah, exactly. Let's go.
Oh God. Well, I guess nowhere to go but
straight ahead. OK, Cindy's.
Leaving. There's leaving.
I'm just kidding. Cindy is leading the way.
I mean no. No, no, she's spitting facts
like screw this old guy, we don't know him.
So you're turning around. I'm not saying that, I'm just
saying that is an option. OK.
Yeah, of course that's. True.
You. Were given a task.
I don't need this Jim Fowler back though.
Yeah, we'll probably follow Cindy.
Cool as Schmidt had brought to your attention, there is the
smell of smoke. You all start to notice it now.
It is not necessarily food oriented, but whether or not you
pick on up on that is up to your role play.
It isn't overwhelming. It's not you can't breathe, but
there's just something that is on fire or has exploded or
something like that. As you progress further down the
hallway, you are greeted by a large door at a right turn.
It is against the wall. It seems like it was maybe like
a manager's office or something. And then the hallway continues
in One Direction to the right. There are still more flickering
lights. There is more panels along the
wall and there is an offline security camera right above the
office. You cut out for a second after
manager's office. Oh, really?
Book mentioned a door seems kind of important, we could check it
out. Yeah, let's check the door.
Who opens it? I will.
It's locked. Can't bash the door.
Sorry. Bash it.
OK, strength athletics. You Sir 21. 21 yeah.
You don't fully pop it out of the wall, but you do knock it
off the latch a little bit where it could swing in a certain
direction. And there's like a little glass,
like one of those vertical looking windows that you like
you peek through in that breaks. Could send somebody in to do
Recon like I don't know, could cabbage fit in the hole in the
window? Oh yeah, absolutely.
Super Spy cabbage. Yeah, something cabbage spy or
spy something cabbage sized will probably make a dexterity check
to not be cut by the glass shards, but yes.
Cabbage. I can.
I was like, she's. Made of milk?
I don't know. She's prone to like steel type
attacks and this isn't steel, but like this is like rock,
right? This is like sand.
It's still. Like piercing damage?
Yeah, yeah. It's like if you stabbed a fork
into Milser like it would still like hurt you.
Know so you'd say it's like milk biting right like it's.
Very similar to milk biting, yeah.
Yeah, this is basically milk. Biting the door is biting the
milk. She got an 11 on a dex check.
Cabbage adorned in her spy attire, which I think might just
be a pair of sunglasses. It could be more is like us, an
espionage mission, perfect. And it floats up to the door.
But because of the sunglasses in this really dim area, she
doesn't seem to realize that there's shards of broken glass
and she takes 2 points of piercing damage.
Not too bad, but she's like ow, a little pricked.
I'm assuming that you would like her to investigate the room,
yes? Yes, that is what I would like.
OK, roll that for her. I got a six.
A6 OK As Cabbage floats into the room, she kind of vanishes in
the darkness and then you hear her voice.
It is. She is pleasantly having a
conversation in her classic nursery voice.
It's like Bloop, bloop, bloop, bloop, bloop.
However, you don't hear the sound of another person or
Pokémon speaking, but she does not seem to be in distress.
OK, they all. Right now, what cabbage are you
talking to? Do you beckon cabbage to come
over and speak with you? I.
Do yes. OK, the blooping sucks and
Cabbage goes over to the broken window and she looks at the game
and she just bloops at you. Cabbage, can you try and open
the door? Cabbage looks at the door and
points out that it is like mostly off the hinges and if you
just wanted to break the door off you could probably go
inside. Oh, I didn't realize it was that
kind of situation. I thought just the glass rope.
They. Do quite a bit of damage, yeah.
Yeah, no, it's like it's like splintered along the edges, like
it won't swing open, but you can remove it just fine.
Yeah, I can. I can take it off.
OK, you do that. OK, pretty dark office.
You can see a desk in the dim light, but besides that you're
going to have to make a roller do something.
Soley can see in the dark. That's true.
I let Soley have. Light.
I only have birds. You let soley out.
I do. Welcome to the dungeon.
Solely Solely, as you may remember, has evolved and is
very beautiful and vibrant, and it almost looks like there's a
little flex of embers flowing off of her.
It's pretty cool you have her look inside the room.
Yes. OK, you do that.
Roll a a lucky. A Look, check, look,
investigation. Yeah, roll, roll a lucky.
Solely rolled A16 but it's based on intelligence.
That's -2 so 14. OK, that's good enough with the
night vision solely clearly see something going on and she steps
forward and she is looking at a direction.
You can tell that she's looking straight at something and then
she just sits down and her tails wag about calmly.
Hello friend. No response.
Hello Foe. No response, thought the same
thing honestly. Hello neutral party.
No, no. Thought I had them for sure
there. If, if only there was like a way
that you could see clearly in this room.
Yeah, if only is. There like a light switch or
something somewhere. You want to check.
Yeah, sure. Yeah, there's a light switch
like right to you, right? Cool SEC.
You flip it. No, I'm just going to look at
it, OK. I'll.
OK, Schmidt, having identified a light switch, Gimli notices that
Schmidt is looking at it and is like, oh, yeah, I'll turn it on.
And you turn it on. You're in an office.
It's a little disheveled. There's like a a little rack
with some Manila folders with the papers kind of strung about.
There's a brown leather office chair that is behind a desk with
no one in it. And there's a filing cabinet.
You notice that the office chair is it.
It has energy. It's spinning a little bit very
slowly and cabbage and solely look startled and confused.
Can I get a perception check from Cindy?
16. Out of the corner of your eye,
you can detect a blackish purple blur flashing through behind you
through down the hallway. Oh, we scared the friend away.
Hopefully a friend. Yeah, who's?
The friend, well cabbage seemed fine and solely was not
distressed. True be a friend.
Can I try to beckon whatever left back into the room?
Sure. Here, Kitty, Kitty.
Iconic Roll your. Yeah, just roll a between.
Handling. Yeah.
No, no. Well, yeah, just just.
Generally I rolled A-15 on the dice.
What's your charisma? +2.
OK, let's make that a 17. OK?
Are you, like, facing in the direction that you notice the
blur go by? Yes.
At the end of a dimly lit hallway, you see about a dozen
pairs of glowing eyes just watching.
Just watching hi. Friends.
They do not react. Not sure, maybe avoid that
situation. The Kitties.
Definitely kitties for sure. Kitties.
Kitties have never done wrong. It's.
True. Is there anything of note in the
room? Can I like investigate into the
room a little bit now that the lights are on?
Go for it. Cool, I got an 18.
Great. Yeah, You notice quite a few
stuff. There's a nameplate on the desk.
It says Technician Anderson. There is a little coat rack and
there's a safety vest and a hard hat on it.
There's a filing cabinet with all sorts of documents streamed
about. They are kind of dense and just
utility statistics, kind of like you can.
You can recognize the words like wattage and voltage and amps and
ohms and all that jazz, but you're not really sure what to
make of it. There is a map of the facility
on the right wall in front of the filing cabinet.
Does is it like complicated enough where it like if I looked
at it, I wouldn't be able to memorize it or would I have to
like write it down? It's it's fairly complex.
There is a Red Star on a certain spot and it's like a sticker.
It's not like part of the map. Someone put it there.
Can the map be removed from the wall?
Sure. OK.
That's it. I was going to say like if it's
in like a picture frame, we just take it with us.
True. And the star probably is where
we are. So do you, who probably do you
pull it off the wall. Yeah, I can pull it off the
wall. OK, that basic strength check,
don't go too crazy, but it shouldn't be too hard.
OK, Ayana 19. OK, yeah, you pop it off the
wall, and as you do so, the hard hat falls off the coat rack.
Is there anything in the hard hat?
No, it's just an orange hard hat.
Just fell off. OK, let me do a roll.
Mime Junior picks up, puts it on.
Cute. Amazing.
I hate him. Oh, does he have two hats on
now? Kinda, yeah.
'Cause he has like a hat, and then he has a new hat.
Head is a hat I guess. A deep underlying theme of the
campaign is 2 hats. It's it's two hats.
It's good to keep recurring. Yeah.
Mr. Ryan or my junior is wearing 2 hats.
You have the map. There's a star that's on a
certain spot and it's like at a junction.
It's like an L shape at the right side of the.
Yeah, let's just say it's an ordinary L and the stars at the
crux of it. On the bottom part of the L that
goes right, you can see the entrance to the exit.
At the upper part you can see some signage that says Bolt
Switch. Cool.
Let's, I guess so if the bottom way is where we came out, then
technically if we go right from where we came in, then that
should be where the bolt switches, right?
But that's is, is that where the is that direction where the eyes
are? Yes, right.
Cool. Yes, we gotta go.
We're making new friends. Awesome Mime Junior looks
dashing. You say that and Mime Junior is
beaming and also puts on a determined face like he's ready
to work on some utilities. How hard I would have to kick
him for him to like hit the wall?
Are you like examining this round is in the wall?
Just mostly examining MIME Junior.
OK, as you're examining Mime Junior, you notice a dent in the
wall. It seems kind of recent and it's
smoking a little bit. I wonder if that's where the
electrode? Blew up.
Yeah, maybe I. Think so.
No more offices in this hallway. There are still like breaker
boxes and security cameras and stuff.
As you make your way down the hallway towards the eyes, they
scatter. They go off in all sorts of
different directions. They seem like they noticed
you're coming and they parted ways.
Solely can you tell them we're friends?
You can have solely make a disadvantaged charisma check.
And that one. Yeah, solely does not encourage
anyone to do anything. You make your way down and you
find yourself in a large room. It's kind.
It's very dim, it's very dark. There's all sorts of cabinets
along the walls. There seems to be like a storage
closet. It's slightly open and there's
like a safety vest on the ground.
It's reflective so you can make you can make it out better than
most of the room. There's a very large turbine
looking generator and there is a lever and there is a paneled
surface that looks like a door, but it has no door knob and
instead it has a bunch of wires leading into it.
There's a lever, there's like a storage cabinet, there's a door
that doesn't have a doorknob with a bunch of wires in it, and
there's a big old like generator turbine thing.
It's still pretty dim, but certain things you can make out
and partially to the help of the reflective safety vest.
So I remember the book said about the switch to quote flip
it and then about the door. I don't remember exactly what it
said. I should have written it down
but it was like if you can't open the door then it gave me
the instructions. Does anyone remember exactly
what it said about the door? The first.
Page the door doesn't. Yeah, the first page says
because. I can read it, yeah.
Yeah, if you just read it, you or you just remember because it
Yeah, you just remember because Ellie remembers the the first
instruction was to flip the switch or to flip the lever.
This is true and. Then it said if that didn't work
to access the door and then the instructions to access the door.
Were were given? OK, OK, OK, that's what I
figured. OK, so if nobody has any
objections, then maybe the first thing we should do is flip the
switch. I don't have a bad feeling it's
not going to work. Let's flip the switch full send.
OK, let the. Roll me a strength check, Gimli.
Flipping the switch. Oh oh, we're flipping 25.
OK, yeah, Ghibli is unstoppable. He goes up to the metal lever
and cranks it, pulls it hard. All the lights turn on and the
giant mechanical turbine thing starts whirring.
With the onset of the lights turning on.
You can see a electrode shaped impact in the generator and the
moment that you notice it all the lights turn back off.
As that happens, 4 panels along the four walls of the room or
glass panels open up. It is very dark.
It seems like the Volt switch was flipped, but the electrode
that should be kicked damaged the generator.
Oh God, not the well well, well is it if it isn't the
consequences of our own actions? Safe to you?
Well, there, that's true fun. So what's broken about it?
The whatever the Volt switch does can't work.
It seems like there's a bunch of machinery that is behind a door
with no doorknob that could probably serve as a backup, but
getting in there might be a different story.
Right, cool. All right.
Gimli, you need light to see the the wire I was.
Gonna say we combined our powers and we kick the store in.
Yes, Sir. Oh gosh.
OK, again, it's not really a door, it's kind of a panel
that's built into the wall. This will be a high check.
OK, you also risk coded yourself, but you're more than
welcome to try. But we're doing it together.
Do we get any kind of bonuses for that?
Sure. Yeah, there's a, there's a
cooperation bonus. OK.
Cool, we just. Both roll and see what we get.
Let's do the synergy thing. 2D Eights.
I'm going to go easier on you. I'm going to have you first make
your strength roles and then each of you will roll AD 6, and
you're going to want that to be as close together as possible.
Yes. This is just raw strength, not
athletics. Athletics works.
Athletics. I got 19.
OK. I got a three.
OK, roll your D sixes and you're trying to match numbers.
You don't want a high number or low number, you just want them
to be the same. 4. I got a one.
OK, yeah, Gimli with his minor enthusiasm, and I could also
argue that your passive kind of leads into this too.
Gives a really solid blow on this metal pane that is embedded
in the wall. Schmidt's like I can help and
does not help unfortunately. He kind of impacts the the the
wall slightly after Gimli does and just kind of ricochets off
of it and there seems to have been no damage done.
All right. Thank you for the effort.
I think yes, and it was great. I think we should try and do the
wires thing. Is there enough light to be able
to see the wires? Nope.
No, OK. So we can make light.
That's true. Holy.
Flamethrower, but not at anybody, because nobody's going
to get. Burned.
OK, yeah, roll a a nature. I rolled a 17.
OK, yeah, solely does. It solely just makes a little
torch out of its mouth and it can just sustain it comfortably
solely just sitting there and just breathing a gentle stream
of fire which then lights up the room a little bit.
There are 4 glass panels that have opened up and they all have
wires in them. In front of the panels are like,
I guess I'm describing a lot of panels on the ground.
In front of these glass panels are floor panels that seem to be
color-coded, or maybe not color-coded but they're just
colored differently than the rest of the floor panels.
How about that? OK.
So each of the so there's four panels, do they each have a
different number of wires? Perhaps they do.
Cool. I'm starting to see the
patterns. All right, all right.
If I go up to like one of them, I wonder if there's an if
there's a specific order to this.
Can I go up to the one with three if this is there one with
three wires? It's a little hard to tell from
where you're at. You're probably going to have to
get closer and step on the funky thing on the floor.
Oh, funky thing on the floor. There's a panel that's a
different color than the rest of the panels on the floor in front
of each of these cabinets, these glass containers.
OK. I I mean, I don't see a problem
with just stepping on to one of the panels to look at the wires
closely more closely. You do that, you are able to get
a good reading of the wires that are in front of you.
At the same time a monitor against the wall lights up, it
says 10 colon 00 and it starts counting down.
Oh, God. Oh God.
OK. All right.
OK. This is a real timer that is
going. Oh, God.
OK, OK. And then.
All right, so you gave me the list of wires.
Is that what this is? That is in front of your
cabinet, yes, in. Front of my cabinet.
OK, So the four wires in front of my cabinet and I have the
instructions here. All right.
OK, you. Have the instructions.
I'm reading OK hey. There, do you read them out loud
in character? Yeah, I'll read them out loud.
Make a read out loud, check to see how coherently you portray
it, and then everyone could have access to it.
OK. Do it with front, check front.
I got a Nat 20. Let's go.
OK, everyone gets the instructions.
OK, Yeah, OK. So I already did read through it
on my own and I'm thinking it's just so also the number what the
order of the wires is just that I'm looking at is red, blue,
white, blue. That's correct.
So. There's only one red wire,
there's no yellow wires, there's 2 blue wires, and there's again
no yellow wires. So just what I'm seeing is cut
the second wire. Any objections?
Where is that instruction? For four wires for the second
set. Oh, I thought it was 3.
OK. I'll I guess how I'm going to
cut it is also a good question 'cause I don't think I have a
pair of scissors on me. That's true.
You do not. Does the spy can't have one?
What? What did Schmidt say?
Night fans. Yeah, definitely.
I yeah. Does the spy kit have scissors?
You can check. Can I have cabbage check?
Yeah, go for it. So would that be advantage?
It would be. OK, it's a kids kit and it's
like, does it have a knife or scissors?
She got a 17. There are no scissors.
There is a switchblade that did not come with the kit.
Oh my God. Cabbage is not a.
Knife. Knife.
OK, cool. OK.
I'm going to ask. Cabbage for the switch knife and
then cut the second wire, which would be the blue one.
OK, the first blue one. You do that.
As you do that, a a coated wire that connects to the door lights
up green. Has the count the countdown
changed at all? Nope, it's still going.
OK. So we have to do all of them.
All right. I will move to the next closest
panel. Does anyone else want to also
help? Yeah.
OK. OK, Gimme.
Are you gonna do one? Yeah.
OK, I'll do one too. OK.
You are welcome. To I'm not good at logic logic.
Simultaneously, if you would. OK.
So then it's me, Kimmele and Schmidt working on the other
three, OK. You can describe them to your
friends. OK, six wires.
Let me say there are no Reds. Got the last wire?
OK, there are no yellows and last digits serial numbers odd.
Do we get the serial number? You did not.
We do not know a serial number, OK.
You could try and locate 1 OK. Can we have Cindy ask Cindy to
do that? Cindy, roll a serial number.
Check. OK, I got 17.
OK, yeah, right above the electrode shaped hole on the
generator you can see a big old NMR TM9161.
OK, last numbers odd. OK, it's exactly 1 yellow wire
and there's more than one white wire.
Nope. Otherwise, if there are no real
wires, cut the last wire, otherwise cut the 4th wire.
So I satisfied none of these conditions.
Yeah, I also don't satisfy any of these conditions, so I'm
cutting the first wire. I'm cutting the 4th.
Wire. OK, Gimli, you you cut your
fourth wire and the third wire that connects the door lights up
green. Schmidt, which one did you cut?
I cut the first wire. All right, you do that.
You use the spy switchblade to cut open the first black wire,
and as you do that, the second out of the four wires that
connect to the door light green, there's one remaining.
OK. Cool, let's open that one.
Are you going to be looking at it?
Sure, OK. Done this Warren thing before.
There is 4 minutes left on the clock.
OK, at the bottom, Black, black, white, white, yellow, five wire.
If the last wire is black, it's not.
Don't care if the lawn is exactly 1 red wire?
Nope. And there's more than one yellow
wire? Nope.
Oh, I said there are no black wires.
Cut second. Otherwise I will cut first wire.
Yep, cut first wire. Are you locking that in?
I do OK. You use the switchblade to cut
open the first wire, and as you do so the last wire connected
the door and the wall lights up and the door slides open.
No change to the counter. The counter stops.
Oh good, I'll go into the room. OK, OK.
Role of perception. Cool, I get 12.
You don't notice any particularly discerning features
about this room compared to previous ones that you've seen.
Again, there's a security camera above the entrance.
There is it's it seems like it almost could be like it seems
like this is where a worker hung out.
Perhaps there's like a little couch and then there's ATV
against the wall. It's turned off.
It's still pretty dim. You're just going by Sally's
Light and there is a large server looking machine with all
sorts of knobs on it and some panels.
It seems kind of important. It also is dusty.
Can I get a perception from Cindy?
5. OK, you feel like you might be
being watched. Is it all my new friends?
Maybe. It could be.
MIME Junior, what do you think? What does MIME Junior think 41
point higher? He looks even he shrugs.
He's wearing a hard hat though, so he seems like a little more
confident in like what he's doing, but he still shrugs.
He. Shrugs confidently.
He shrugs with a hard hat on. So that that's pretty legit.
Safety shrug. Can I like wipe some of the dust
off the server thing? Sure.
I'm not going to make you roll for that because that's just
something you can do. You wipe the dust off and it
feels slightly warm. That means it's on.
I don't know. If you had to guess, it is not
on. There's no.
There's nothing that would suggest that it's on.
It's just warm for no reason. Fair.
Explosion. Nearby, right?
You know that's true explosion that'll happen Pretty.
Sure, it was on at some point, so.
Is there a power button? Yeah, there's a big old red
power button. I'm going to push it.
OK, you do that. All the lights in the facility
flicker. Cindy notices directly behind
her, lots of various sized darkish purple bodies fleeing in
every corner of the facility. The machine springs to life, and
as it does, there are two panels, yellow status panels
towards the top that the hire is supposed to display some
information about things that are going through this machine.
You can't identify what this is responsible for, however, two
funky little eyes appear in each window and spooky lightning
bolts pop out of either side of this giant server.
Is it a spooky rotem? Oh my God, a server wrote them.
Server wrote them. What do you do?
Is the bar. What do I do?
Say hi. Are you in charge of this
facility? Great roll a charisma which
you're great at. I got a 16.
Yeah, Rotom, which I've announced as a server Rotom.
The server Rotom looks at you, looks down at you, and it has
like a little spookily portrayed face.
It has like a little mouth zigzag and it turns from a
classic Rotom smile into a bit of a frown and it peeks out
behind Cindy and notices that all of our all of its friends
are gone. It turns back towards the party
and its eyebrows furrow a little bit.
It seems to be looking at LED in an accusatory manner.
Do you do or say anything? Were those your friends We
didn't mean to scare? Them server Rotom is starting to
get angrier, and it's little lightning bolt apparatuses on
the side of its giant metal server body send out a ZAP right
towards cabbage. Have Cabbage make a Dexterity
check. Oh no.
That's a four. Cabbage.
It zapped with a giant. It's almost like comical how
it's like spooky and ghostly it looks.
It looks like 1 of Rotom's arms right?
18 points of electric type damage as a Thunderbolt courses
through her body. Server Rotom makes a a computer
Y sound. It goes, and you can hear behind
Cindy in the hallways, quiet cries coming from every
direction. This server Rotom looks upon you
and if you'd like you may roll initiative unless you have a
different plan. I want to try to talk down this
rotom or we scrap them. The choices I mean.
I have solely try to talk to the friends again.
OK. I mean, it's like.
Is there like a light switching like I know that like he can?
Well one option right is press the power button.
I'm I'm for that option, but if anybody else that needs any
other ideas. That's.
Just, I mean, we could try it and then see what happens and
see if that stops us from going into initiative.
I'm going to press the power button again.
Rotom is like electrified and like wobbling.
You can you can definitely try. You have to make a slight of
hand check and it will provoke an attack of opportunity.
You don't know what the result will be.
Say it turns off Rotom, then like you're fine, but if it
doesn't he gets a free attack on LED.
Yeah, then that would be a bad thing.
I'm willing to take the risk. Advantage in sleight of hand.
You mean not advantage but proficiency?
Yes. Yeah, you're welcome to choose
whoever. Whoever tries it could be in
danger. True.
I mean, I'm willing to do it, but if you think that if you, if
you want to do it, then I welcome you to do it.
Cindy's got like 17 HP, it's fine.
OK, make a Dexterity check with proficiency. 11.
You go to press the big red power button and your hand
misses a little bit and you get slightly zapped.
Rotom notices what you're trying to do and his panels turn even a
deeper Crimson red and he launches A shadowy BLOB toward
Cindy. Or 19 damage.
I believe you're at 0HP. Cindy is rendered unconscious by
a shadow ball from a Rotom. He's.
Such a little age. Cool.
Good night. Good.
Night good. Night Spooky spooky nappy time.
You can roll a perception, Schmidt.
Like we're all like level 5. How do you 17 HB?
I. Have 20.
Shot it. I have like 61 bro I.
Have 30 How do I? Have more?
Oh well. Nat fail.
Nat, fail. OK, yeah, it's a perception
checks. I'm not going to punish you, but
you just. Yeah, you don't notice anything.
The lights are like, strobing with the Rotom's activity, and
it's hard to, like, really tell what's going on.
You can hear the sound of like a siren coming from Rotom.
Odd. The raid siren I.
Guess we're. Yeah, yeah.
Thanks Jess, a good time. If you're doing that, roll
initiative to your luck. Rotom rolls A1, so Rotom will be
going last in this order. Cindy unconscious, Cindy goes
first. So Cindy has to roll AD 20 or
I'm I'm going to say it For death saves you can start with.
That 20. Look at that.
That counts as 2. So you have two successes, you
just need to roll one more success and you are restored to
1 HP. OK, and now you can choose to
intuitively make an action for Soli if you'd like.
You will not be giving instruction, but what do you
think Soli would do? I.
Was thinking baby doll eyes. OK, I believe baby doll eyes is
a reaction, correct? Yeah, it's a reaction.
Move, Yeah. So you'll have to save that
until Rotom makes an attack. Yeah, well, she can roar it. 13
DC Wisdom save. Dirty 16 I believe that passes
OK solely let's out a terrifying roar.
None of you have heard Nine Tails roar before.
You've only heard cute little old pics roars.
But this is like pretty menacing.
It has like a scream like quality to it as a fox does.
Unfortunately, server Rotom is completely unaffected.
I believe since Cindy is unconscious but doing well to
recover, it's Schmidt's turn. Is there a possible way that I
could have Jessica? Flank.
Sure, yeah, you would have to position her behind this server,
which is possible. She'll have to.
She'll have plenty of movement, but she has to make a stealth
check. 1616 is good enough. That's good.
I also didn't disclose that if you did poorly it could provoke
A disadvantage attack of opportunity because you're
trying to be stealthy. So it's like may not hit but it
does if you move past an opponent.
But you don't have to worry about that.
You are now behind this proton. Yeah, so with my passive, that
would be an automatic crit on Revelation Dance.
But you're welcome to roll a super effective crit.
So what that is, is you roll, you just take your Max damage of
your attack, which is what, 24? I think you add 24 and then you
roll your attack twice as a super effective crit. 14 and 13
so 27. Yeah.
Plus 24 Jesus. My calculations say 5151.
Yeah, a massive hit. Jessica elegantly flanks behind
server Rotom, does a super awesome break dancing dance
move, kicks up a chunk of earth like an earth Bender and just
slams into the back corner of this server Rotom.
Rotom stumbles a bit in its giant square body and regains
its footing and positions its back against the wall.
I like it. Good turn.
That was a huge chunk of damage. Gimli, what are you doing?
It's Elot Eastern. That's right, LED, what are you
doing? Like we're going to move to LED,
OK, give away, OK, move between like Cindy and the server
Rhodium. Just kind of like be in front of
her and then think I'll go for a dazzling gleam from cabbage onto
server Rhodium. So it has to make a Charisma
save. It fails.
It's A7. You got a 7?
Yep. Oh, that's 5 or greater so it's
blinded for one round. Oh.
Nice, nice. And then I roll the damage.
How many? What is the damage calc?
It's 2 D 10 + 3. You will roll 1D10.
OK. That is an 11.
All right, 11 points of damage. It seems like the attack itself
wasn't too impactful to Rotom, however it's the eyes behind the
panel go a little cross eyed for a second.
It seems like it's been blinded, however the attack was resisted.
Yeah, that's awesome. This is great.
I'm so glad that all of my Pokémon are weak to this.
Yeah. I definitely thought.
You know, I didn't know about it.
OK. Emily, what are you doing?
Well, I had to bring. This thing's back is literally
against the wall and it's blinded, so if you attack you
will have an advantage. I'm so sad that Total is not
here. That sucks.
Trevor's not going to like this combat a lot.
Let's see. I mean, neither is our new
friend Liz, but definitely go Trevor here.
I don't think we're going to flex the Liz yet.
So OK then when Trevor comes in, I am going to I guess the rock
blast that gets a bonus right because of STAB.
Like I forget what the bonus is on.
That the stab is built in the calculation then when I put it
together for you. OK, good, good, good.
Yeah, I'll just drop blast it. I don't have any to prevent the
move, so cool. So roll for hit does a 21 hit.
It does, you're lucky. Roll your D4.
Yeah, D4 for hits count 4, so 5. Nice.
And then? 5 rolls of damage, Yep, they are
resisted. So we'll just, we'll just have
it, I think, because otherwise you would.
Well, no, yeah, these multi hit moves just mess up the
calculations. Yeah, you'll just have it
because we double it when it's super effective.
So yeah, we'll just have it, yeah.
We'll just have it. That makes sense.
So OK. SO5OK5 total damage.
Trevor hits the field, rumbles to the ground a little bit.
You tell. You can tell that server Rotom
is a little intimidated, a little terrified by the impact
it felt, and says blinded, cannot see what just happened.
Trevor very epically fires five rocks blasting into the
machinery. The electric field surrounding
Rosen's body does a pretty good job protecting it from these
rocks, and they just kind of vaporize as they hit it's metal
exterior. However, they do manage to get a
little bit of damage off. Does Gimli want to do anything
in particular? A.
Kind of a little perception just to get a feel the environment.
Sure. Are you?
Is that like inside or like perception?
Perception. OK, so 15.
OK, You can tell that this is like an, you know, as you
thought it would. It's like kind of an abandoned
power plant, utility facility sort of thing.
There hasn't, there hasn't been people here for a while.
It isn't particularly like threatening, right?
It's it's not, it doesn't make you feel like the Trick House
made you feel, if that makes sense.
It feels like this place has been repurposed by someone or
something, but they haven't modified it very much, if that
makes sense. Yeah.
That's the vibe you get. OK.
I guess I gave you more of an insight role, but like whatever
the the room that you're in is, it's like it's like a lounge
slash office that had backup equipment in it basically.
OK, yeah, I was trying to get like a feel of like the
battlefield basically. Yeah, it's a pretty large square
room. There's a doorway where Cindy is
resting and trying to recover that leads to where the
explosion was. And like the the puzzle, the
wire puzzle. But where you're in, there's
like a little sofa against the wall.
Against the same wall is now Rotom, who wasn't there before,
but it backed into the corner and there's like ATV as well
that's mounted in the wall. Pretty large plasma screen TV.
OK. That's what I was curious about.
Like Rotom's not big, is it? Rotom itself in general.
I mean, I don't know if you know this, but Rotom isn't a very big
Pokémon. However it can.
It can possess anything so oh. Yeah, I didn't know how big the
server. Was it's it's, it's bigger than
you. OK.
As it wobbles on the ground it like shakes a little bit.
Sure. All right.
I got that. I was just like, is it like I
was like trying to perceive what it looked like?
I was like, is this thing like massive or like it's like it's
like a decent sized server. Type of deal, yeah, it's, it's
probably bigger than an actual server is, and it has 2 little
tendrils of electricity sticking out from it.
There are panels on the front that like usually display stuff
instead of have have crisscrossed rotom eyes, and it
has a field of electricity coursing around it.
OK, nice. Cool.
Yeah. Then I'm good, OK.
It is serve a Rotom's term. It's blinded.
Rotom will make A and fires off a discharge throughout the room.
All of you must make a Dexterity save with advantage because it's
blinded. The DC is 12, so Jessica's
immune. I'm guessing Schmidt still has
to make the rule. Yes, sorry, This is an advantage
rule because Rotom's blinded. Remember that Cindy is immune.
Cindy takes is extra vulnerable to melee attacks, but with range
attacks, especially when they're blinded, there's just no way
it's going to hit because Cindy's on the ground, OK?
And should I roll for solely? Yes.
Does my Baker's doesn't apply to cabbage?
I don't know. That's just me, right?
Yeah, I'll, I'll let it, I'll let it slide.
I think that's. Fair, cool.
OK. Because, like, all right,
Schmidt's passives can apply to his Pokémon stuff.
So yeah, yeah, yeah, yeah, we'll let that go.
OK then, we both pass wee Gucci. OK.
My passes specifically says my Pokémon.
Yeah, yeah, yeah. Not, not, not trying to argue
against this. Yeah, I just wanted to make that
information. Now if it's not your partner
Pokémon, I might be less inclined, but I I want to
suggest like as you get passes your Pokémon we'll get similar
ones or like they can benefit from it as well.
OK, so here's how it's going to go.
All of you did your rules. Any Pokémon that failed takes 28
electric damage. Holy balls.
Any person that failed takes 14 electric damage and this is
before. Resistance isn't super
effective. I don't think it's super
effective against anything Jessica's immune and I don't
think there are any resistances either, so this is quite the
shock. Did anyone get a three or less?
And if you passed, you just take 5 no matter what, which is a
pretty good deal. Oh, you take 5 if you passed,
Yeah. You just get zapped basically.
Like it sucks, but that and people take 2 S Sorry people
take two Pokémon take 5. I know it's a lot of numbers,
but we got to do the bookkeeping.
As Rotom fires this discharge, it pulses throughout the
building and you can hear some spooky sounds coming from all
over the place, circling around you.
You hear laughs and cries and just general like spooky
nonsense. It's back up to Cindy.
If you roll above a 10, you are restored with one HP. 18 baby.
OK, you. Cindy was not willing to go
down. Cindy gains consciousness.
She can detect what's going on. She can see solely trying her
best to win the fight. You cannot move besides standing
up. However, you can give commands
and take actions. Can I, like, sit myself up
against the wall by the doorway? Absolutely.
So I can kind of see what's going on and stuff.
Yep. Do you have like your back?
Like which room is your back towards?
The one with the electrode explosion or the one with Rotom
in it and your friends? The one with the explosion in
it. OK, got you.
So I'm facing the fight OK. Absolutely use a flamethrower.
OK, I think it's a. Save right Power 14.
Any creature caught in the cone must succeed on ADC 14 deck
Save. Yep, pretty powerful attack.
Taking half damage on a success. Rotom takes full damage because
it rolled A7. And any creature that fails by 5
or more is burned. Rotom will also be burned.
Roll your damage, roll double the dice.
It's super effective 04010 This is a huge hit from solely.
I got a 5A3A6 and A1. It's kind of sad, but it
happens. Plus five.
Yeah, plus 5 is great. OK, so yeah, you know what, 20
is great, 20 plus. Burned and is burned.
We take those that's that's pretty solid solely with a
newfound power. Let's often move.
Never before seen by the rest of the party.
It's flamethrower. A cone of just molten heat
erupts from Solely's mouth and coats Rotom, and the electricity
around his body begins to fizzle a little bit and park.
The corners of the servers begin to melt.
Nicely done. Solely Cindy make a perception
check. 9. Sitting with your back against
the wall, you turn your head to the left for a second, and for a
moment you swear you saw something next to you, watching
the battle that's no longer there.
Schmidt. My turn.
Well, I'm not going to do the revelation dance thing again.
And I really am just stupid, aren't I?
Did. You did you crit the Revolution
Dance? Did you do it yet?
But it has a levitate. Yeah, but he said if it crits
what you're flanking, then it hits he.
Was being nice to me because I did it dumb?
No, I wasn't being nice. I think it made sense based on
situation. However, you're no longer
flanking because this rotom has its back against the wall.
I'm going to attack with Air Cutter.
OK, in our format there is no double resist.
Is great, just a single resist, but you're welcome to roll that
attack. Does A10 head its armor class?
It does not, unfortunately. Cool as a bonus action.
I would like to help in hand. Great, that's perfect.
Who do you helping hand? Gamily what Pokémon do you have
out, Trevor? Trevor.
I'm a helping hand, Trevor. Love it.
That's AD 6 is it? May add one D6 to one ability
check, attack roll, or saving throw within the next 10
minutes. Awesome.
Very cool. Yeah, Jessica let's off.
A blast of sharp air just does not impact Rotom whatsoever.
And then Jessica does the little groove, claps her, her I, I, I
want to say hands, but I don't. She claps her wings together and
Trevor feels slightly inspired. Pretty cool.
You got nothing else then this LED.
There's another electronic in the room, if we could scare it
out of one electronic into another, but I haven't gone too
far with that thought. There seems to be activity in
the rest of the building. I would like to take a gander
into the other room. I could like investigate it.
Yeah, potentially, yeah. You can do that as your
character action. You're more than welcome to do
that. Cool.
Awesome, I'm going to do that about sick.
I got a dirty 20. OK, Yeah.
As you turn your head to the other room, you can see several
dozen faces. They are not the people, but
some of them look pretty personal.
Like you can swear that there's like two or three of them that
look like they're wearing necklaces.
Just lots and lots of eyes looking in the room.
They look mostly concerned. Some of them are grinning, but
something tells you that that's just kind of where their face
permanently is and they're just speaking in the room.
As they notice you turn around, they vanish.
Interesting. OK, so it appears that they only
exist when we're not looking at them.
It also appears that they're friends of Rotem.
Could potentially calm it down but I don't got.
To beckon them back in. We're going to have to spin jump
off of them. We turn the lights off.
That's. What I was thinking is if we
could turn the lights off, then they might come back.
But I don't know if there's any lights in here, first of all.
And second of all, then it'd be harder to battle if we can't
see, I mean. We might not have to battle if
they're all friends and happy. True.
So is just is there a light switch in here?
Am I allowed to check that this turn or do I wait?
Yeah. Yeah, you probably found it with
your perception. It is off the lights in the
entire building and as well as most of the machinery is just
flickering in a strobe like way and you can deduce that this is
probably because of Rotom. Oh, OK.
All right. So there's no way that like we
could just turn them off besides turning off Rotom and that
probably not an option right now.
You can try. I guess that's true.
I will not ever stop. You guys from trying?
Yeah, just the the consequences to that action last time were
quite dire. Again, no.
Try again, see if I can workshop a way to like do it in a way
that is. Smart and that would be good
insulated. Jessica's immune to electricity.
True and ground. Yeah, and ground true.
I mean, I mean, Jessica might be able to hit the button.
True. OK, well I will leave those
thoughts with you all. And then I guess really the only
logical action is to go for another dazzling gleam with
cabbage. OK, Christmas Eve.
So yes. That is a 5 rolling very poorly.
Awesome. OK, so it's blinded again,
right? Because that was only blinded
for one round and then I roll 1D10.
So that's 4. OK, it's damage is damage
Cabbage confident let's off another Pixie like blast of
light and once again blinds Rotom.
For some reason this it's glasses that are created from
this chunk of metal that's in aren't doing a very good job at
protecting its eyes. It seems like it's having
trouble seeing again. I think that will do it for LED.
Sir, that's Gimli. So I have two schools of
thought. I can either attempt to wrangle
it, but that is like obviously provoking an attack of
opportunity in the same way as before, or I can get it away
from the wall by destroying the wall behind it.
Gaming. I love the gaming.
Kick that up. That's so good.
As like me and me and Trevor, who now is inspired by the way,
can actually both go for using my brand spanking new passive,
go for an attack against the wall behind Rotom, attempting to
destroy it so it can no longer have its back against the wall.
Go for it dude. Seems.
Reasonable. OK, so first Gimli strength
role. Wait, so, OK, describe that
again. Actually, it's back against the
wall. It's blinded, right?
But you're going to go behind it.
Like adjacent to it to destroy that wall that it's like
anchored to. OK, you will provoke A
disadvantaged attack of opportunity.
It is blinded, but if you're getting close to it, it's going
to try to ZAP you. Sure, that makes sense.
OK, so I'm going to have you do your thing first because I feel
like you're going to be able to get that off no matter what.
The question is, if you get bopped, if you roll A1, you're
not going to get it off, all right?
I mean, you have to roll high enough, obviously.
I don't know why I'm saying no matter what, because you could
totally still not do it. But I rolled like.
Why is that? It's really high, like an 18 OK
off of a nine because it might pass.
Right, right, right, right. So yeah, I got, I got an 18 for
that roll against the damaging. I'm assuming you're using your
pickaxe. Yes.
OK. And is Trevor doing the same?
Trevor is doing the same. Trevor.
Is pickaxe. Yeah, I'm going to say he
doesn't have a pickaxe, so I don't want to give him the same
bonus like we're giving Cabbage the Baker's dozen, but you can
give him +5. Oh OK.
Do I get athletics with that? Is he proficient?
Yes, yeah. Sweet.
So it's basically the same, OK. I don't think there's, well,
there's not a more proficient or appropriate skill, is there?
Like I don't. Think so I.
Don't think so like. It's definitely just like a
muscle in my way through it. So 12, yeah, not great.
But it's something. OK, yeah, you definitely knock a
chunk out of the wall behind you.
And you can. Because of the flashing light,
you can appear inside. It looks like another pretty
ordinary office. Rotom is kind of like picking up
what you're putting down is going to go for two texts of
opportunity. One into Gimli and it got a
natural one, and one into Trevor and it rolled off.
I'm rolling so bad. A three.
OK, Yeah. Rotom tells that you're up to no
good and fires off lightning bolts in all sorts of
directions. They do not connect with you or
your Pokémon friend Trevor. Nicely done.
There's an option for you. There's squids you can get
behind the wall now in the in that area to get a flank.
Yeah, there's some broken wood beams and some insulation strewn
about. And then on the other side of
the hole, there's another room. It's Rotom's turn.
Rotom is blinded. Rotom is going to blindly fire
off a flash cannon, aiming for Trevor, because Trevor is right
next to him. Let's see what happens.
First roll was a 20, dirty 20. The other one was a three.
So Rotom channels a bunch of metal energy into a clump and
fires it off out of direction, right towards Trevor.
Trevor manages to just duck out of the way, and then there's a
very precise circular hole that goes straight through the far
wall where the beam was. Good dodge Rotom is going to go,
and then the lights go dark momentarily and all you can all
see all the little eyes in the room start swirling around into
the room that you're in and a couple of them will try to
disrupt and disorient you. Cabbage gets hit with a little
lick and takes poor damage as a spooky ghost licks her face.
Let's see. Solely also is going to get hit
with a little sucker punch. Take 6 points of dark type
damage. Jessica.
Oh, these are good rules. OK, Jessica also takes a lick
and takes 4 points of ghost type damage.
And Trevor, Trevor dodges something about Trevor.
He's he's he's got another sense right now.
He's he's nimbly Dodger. So little little spirits gather
into the room. They attempt to disorient the
party, and then Rotom turns the lights backs on, back on and
they just completely vanish. They're just gone.
That is where Tom's turn, Cindy. So Cindy has some berries and
Cindy knows what berries do? That's true.
Does Cindy have a Berry that heals Pokémon?
What berries do you have? Oren and Cherry.
Yep, Oren restores HP. Cool, Casoli has 6HP.
OK, you can totally feed that to to solely.
I'm going to give one Oren Berry 2.
Do you have a bonus when administering berries?
Because I think you should if you don't.
I don't think I do. OK, so an old one Berry is
typically 1D6 of healing. I want to do what's your you'll
add your proficiency bonus SO1D6 plus your level 5.
So you have 4 proficiency or three.
I think you have three. OK, I think that's a 50% bonus.
I think that's good. 5. 5 total, yes.
OK solely resource 5HP and you may remove the oran Berry.
Yes solely is grateful. Solely looks at you and realizes
you're injured. Nails her head down towards you
for a pat are. You going to Pat, Pat?
Pat, pat, Pat, Pat Kitty, Kitty. Solely loves it.
I solely want to make an attack as well.
Let's go to the flamethrower. OK, deck save.
That's a natural 9. OK.
Roll your damage. Is it still super effective?
It is. You're going to double whatever
your dice is. It was 14 for the check, right?
Yeah. So that's double burnt.
Yeah. I I can't really do that,
unfortunately, yeah. No, no.
No. OK, we got 24 damage this time.
Excellent. Plus 5 + 5 S 29.
OK. Damage and it burned again.
To avoid using the term bloodied in the Pokémon world because
this thing doesn't have blood. It is at red HP Rotom is not
doing well and some of the light panels on it are like
flickering. Nice hit.
Another brilliant flank thrower from Soli.
Soli is pretty powerful. Soli might win in A1V1 against
anyone else in the party. Maybe not Trevor just because
the type advantage, but if they were typeless, who knows.
Always looking pretty. Good.
Is that an invitation for infighting between us?
Usually y'all are more than welcome.
There might be no better way to grind than doing that.
If you're like man, we're weak. Considerate Schmidt.
I'm going to use my ground type Pokémon.
OK, That has a super effective hit against the fire Pokémon.
A firearm. Yeah, like if we were
infighting. Oh, just saying.
Oh, OK. You're not describing your
action, you're just saying in the future, I thought you were
describing your turn. I was like, wait, you're
attacking solely right now. I'm.
Just saying don't try it. OK?
Yeah, we're going to flank and we're going to revelation dance.
OK. I guess it's a stealth.
With advantage because they're blinded.
Roll anything but like a 544 or lower.
I rolled A5 and A-15. OK, yeah, 15 you got before my
modifier. Yeah.
So you're you're fine. Yeah, she's.
A lot of dice now, OK. As Rotom.
Oh, no, you're flanking. Yeah, yeah, you can do it.
Go for it. Yeah.
So it's an automatic 24. OK.
And then, oh, those are two tens, 20.
OK, 24. Do you care to describe how
Jessica knocks out Rotom? I had nothing.
I'm tired. That's fine.
Does anyone else have any inspiration?
Any ideas what you picture in your mind's eye?
I'm sick. Oh my.
God full on earth bending dude just like Jessica does the full
earth bending dance jig a hole opens up into the spot just.
No, it like I'm thinking like makes a pill underneath and then
it doesn't flip in the air. The only thing in my head is
like Mario's down smash. You know, where you like break
dance a little bit? Yeah.
Yeah, yeah, yeah. Knocks over the server.
Yeah. No, that's great.
That's cool. Yeah, Jessica displays what
could be compared to earth bending, but maybe a little more
fluid, a little less rigid. Chunks of earth displace Rotom
server body. All the lights turn off except
for one dinly lit in the room and Rotom falls out of this
mechanical server Initiative is over.
Rotom looks around at you and looks scared, intimid, and it's
looks like it's pleading with the dim light you can see all
around you everywhere in the room.
There's 30 or so spectral looking Pokémon that are
slightly phased into existence that are looking at Rotom with
concern. Are you OK friend?
Roll up Pokémon handling. 11. Rotom is just scared of you.
Can I do the old have cabbage? Kindly approach it and talk.
Do it. Yeah, yeah, yeah.
OK. Roll that.
Oh, not 20. Oh my gosh.
What would cabbage say? Like in like as if it.
In in English, what would cabbage B say?
Probably just something along the lines of like, oh, you
didn't mean to hurt you. I meant to hurt you.
Cabbage does not speak for Schmidt, but.
Yeah, cabbage does not speak for Schmidt.
Hashtag not my cabbage. We just came down here to turn
the power back on. We're not.
We don't intend to hurt you any further.
No, any further. I don't know what else to say.
Rotom seems to understand cabbage making her bloops and
blorps. Rotom seems to be eased a little
bit. Rotom looks at all of you kind
of warily and then floats over to the TV that is mounted
against the wall. All of the ghost type Pokémon
that are in the room, some of them are familiar.
One Schmidt recognizes as a mischievous.
There is one that you're all very familiar with that is
ghastly. There's a whole bunch of ghost
types in here. And as Rotom enters the TV,
there's a bunch of static on it. And then after a brief moment,
it cuts to a shoddily recorded looking newscast.
Do you decide to listen to it? Absolutely.
Yes. So there is a female reporter
who is at the foot of a mountain and at the bottom of the
mountain there's like a concrete or stone or some sort of
archway, and the quality is super, super low.
But you hear her, she has a microphone, and she says there's
been a great deal of distress at Mount Pyre.
At approximately 7:00 PM last night, five large ominous flying
structures operated from the sky and began to circle around the
peak of Mount Pyre. Eyewitness reports detail
mysterious beams of dark light ensnaring the resident wild
ghost types that make Mount Pyre their home.
If we examine the zoom camera and then there's a camera that
zooms in on a figure on top of the mountain, we can see an
unidentified figure at the summit guarding the mausoleum.
We have sources that suggest this mysterious figure is none
other than Phoebe of the Elite 4.
We've been unable to identify the operators of the massive
blimp like vessels, nor do we understand their intentions.
We'll be reporting updates as it develops with Model TV.
I'm Gabby, field reporter. And then the recording starts to
loop. As it loops, the Rotom seems to
manipulate the recording and zooms in to the side of the
mountain. There you can see a tiny little
spark of yellow going into a tunnel and behind it 30 or so
black purplish blobs. They seem to be escaping the
chaos on the on the top. Oh, that was these guys, I'm
guessing. Rotom phases out of the TV and
the lights in the media area seem to be restored to normal.
And he kind of looks at everyone with his little zappy arms, like
you understand? Yes.
Yes, Rotom makes some ZAP ZAP sounds towards cabbage.
Have cabbage make a just a general intelligence check.
OK, there 5. Cabbage doesn't really know
what's going on and Rotom looks like confused and scared and a
little frustrated and zips out of the room and jumps into the
electrode exploded generator. You can hear the fan whirring
and like kind of coughing up smoke and it's sputtering.
It seems like it's not working properly.
And at the sound of this, a bunch of the ghosts float over
and they pick up mechanical parts and they are gradually
piercing together. This generator, they're trying
to get it to work. They're not having much success.
Does anyone want to do anything about it?
Do they seem to know what they're doing?
So that way, like if we helped like, they would know what to
do. It is pretty evident that
they're trying to get this thing to work.
Like if like one of them is like struggling to lift something,
could one of us go over and like lift it for them?
Yeah, you all witness a ghastly that's just staring at a metal
beam, just looking like it can't really do anything about it.
I joined the gasoline, staring at the metal beam.
I joined up the metal beam. OK, you do that.
Ghastly is reassured by Schmidt's camaraderie and then
is excited that Gimli's willing to help.
Ghastly kind of gestures his ton in a direction to where?
Like, it seems like this piece was blown off by the electrode
explosion. Do you fit it in?
Yeah, it's him too. Yeah, OK.
You do that. Anyone else?
Yeah. Is there any thing that I can
help with that's not quite so heavy?
Sure, yeah, you find like a little a sprocket on the ground
that a mischievous is interacting with, trying to
scoop it up with her necklace, but she can't quite get it to
work. OK, I'll like pick it up and be
like where do I put this? OK, I should have made Gimli
roll a strength check and I want to make you a roll a Dexterity
check. Could you retroactively make a
strength check for picking that up?
21. OK, yeah, you're fine.
What's your dex, Ellie? I got a dirty 20.
Great. Yeah, you insert the sprocket
into like this little slot where it seems like it would fit.
After helping out, it looks like this generator is fully up and
running and all of the lights in the space seem to be working.
Seem to be active. Nice.
Yay. Thank you guys.
They kind of give you a solemn, solemn nod.
And Rotom, let's see, gives Cindy a little cloth piece of
paper with a semblance engraved on it.
Yes. OK, you do that.
It's like. What it is?
You can inside it or investigate it or whatever you want.
I I will inside it OK Nat 20.
It seems like this was once just
an ordinary like piece of paper. It seems like it has an H to it.
It also seems like it has a purpose.
It feels like you could attach it to something.
I'll describe the pattern of it for everyone and for the
listeners. It is a rectangular sheet of
cloth paper. There is a design that kind of
looks like mountain peaks and then two concentric circles.
The innermost circle is red. It is overall Gray in color and
the symbols are done in white. It does.
It does look familiar to me, Grace.
Yes to to Garvey. It looks familiar too.
I don't think, I don't think Alan has any idea what it is.
It looks familiar but like I can't place it.
General history, True. I feel like that's something
Schmidt would know. Yeah, he's actually potentially.
I feel like he's got from where he lives.
He's got spookies to the north and to the east of.
Him, it's true. He could totally know what this
is. I'm proficient History, so
that's just a + 5 on history, yeah, Which makes it a dirty 20,
yeah. You based on your life and the
people that you know, in one of those being Gym Leader Morty of
Ecritique City. You recognize this as a spell
tag, and it is similar to the type that has been crafted in
Joto. Cool, that's a spell tag.
OK. And.
You are aware from your history that it has a history of being
used to ward off evil spirits, but it also tends to have an
effect on certain types of Pokémon.
Rotom, probably our ghosty friends.
Yeah, Rotom and all of his ghosty friends around him kind
of look at you with hope and understanding, perhaps.
And does Queen? Fix their home.
Yeah, more or less. And you're welcome to depart
with them if you wish. Or if you wish to interact with
them more, you're also welcome to do that.
Before we leave, I'm just going to ask them.
So the lady in the video, Phoebe, do you all know her?
Just to see if they recognize the name.
Yeah, I'm going to see if they understand you OK?
Most of them have no clue what you're talking about.
There is a single Pokémon, perhaps the smallest ghost.
It strangely resembles a doll. It kind of struts up to you and
nods. Oh, OK.
It's looking at you expectantly. I don't know if you want to stay
here with your friends, but if you like, I guess we can.
I mean, we're going about power. And if she's still there, then
you can come with us. I'm going to roll a.
Are we going to mount Pyre? At some point right at.
Some point. That was the goal.
I thought we were going to Jagged Pass.
Well, that's by Mount Pyre, is it not?
We have search up the mountains. Pyre.
Yeah, Volcano and Mount Pyre's the ghost one that's like right
under Lily Cove. Yeah, you're right.
Oh, OK. What's?
The name of the volcano mountain.
The place where the lava cookie lady is.
Mount Chimney. Chimney.
That's right. Mount Pyre is South of Lily
Cove, yeah. Mind I got my mountains mixed
up. Well, do you want to roll
deception as if you're lying or? OK, well.
No, yeah, no. Well, now we're going at some
point. Sorry, I'm picking up side
quests. This little spooky ghost.
We already have too much shit to do.
This little spooky ghost understands you and turns
around, looks back at its friends, then walks back over
towards its friends and kind of like stands by Rotom who seems
to be the leader or like the one who got them out of a bad
situation. Fair, cool.
I have not picked up an exercise quest.
Eventually. Cool.
Let me say that Mime Junior has been present for this entire
thing and has just been sitting silently.
As he does. All right, so he didn't help us
at all. All right, I'm seeing, I'm
starting to see Schmidt's point of view.
Technically, you don't know. What he's doing here, but.
I guess, yeah, technically we didn't watch him the whole time.
He didn't participate in initiative, so there's that.
He's. Probably making friends with the
ghosties. No, he wasn't.
We don't know. Then what was he doing?
I. Promise you he's a spy from
Hoopa. Right.
Dope. Do you all decide to exit or do
you continue to mess around I. Mean, I think we had a coolie
repaired the place, right? Powers back on.
Good to go. Yeah, I'm good to go.
Yep. Yep.
OK. You do that, you turn back away
the from from whence you came to exit the facility as you're
leaving. Schmidt, can I get a perception
again? Yeah.
I love giving you these. Boy do I love failing them.
Except this time because I got a net 20.
Let's. Go from like cracks in the walls
and from like panels in the ceiling.
You can see a few different Pokémon appearing.
They're not like Volatile are trying to scrap, but they seem
to. But now that all the lights are
back on, they feel at home. One of which you recognize as a
Joe Towan, which is a Magnemite, starts floating around.
It's got an eye on you and you hear it, and it continues
floating in the hallway. You see a something you don't
recognize. It looks kind of like a little
mammal with wings. It's like black and yellow and
white and it's leaping from cabinet to cabinet.
I see. So it's like, it's it's leaping.
Like it's like it's flying, right?
Yeah, perhaps like, like it's a bird.
I wouldn't describe it as a bird.
Interesting, interesting, interesting.
I think it's a bird because that is my MO.
So here we go, new bird friend, and then I just hook up the
premier ball at it. OK, I need to.
I didn't think you'd do this. I actually need to look at the
catch DC real quick. You don't think he would try to
catch baby Zapdos? How dare you?
You know I do. Have Zapdos and Landrus.
Yeah, he needs his budget. Oh no, it's thunderous.
It's slanders and thunderous. You have your Budget Genie team
over here. OK, hold on and.
Then I guess Quacko is. What what, what kind of ball are
you throwing the? Premier.
Premier OK, yeah, Roll. This is going to be really hard.
Yeah. Roll AD 20.
Well, it's like a sneak attack roll.
OK, roll AD 20, add your proficiency, add your Pokémon
handling, and add your Dexterity modifier.
It's still going to be really high, but I want to give you an
edge here because this is a sneak attack.
Just like here we go. That's a bird.
That's a new front. A new front.
I am proficient in animal handling.
Total plus seven. Yeah, it's still really hard,
but you got a 17 total. Yeah, OK.
You throw the ball and it captures Imoga.
It shakes once and it shakes once and the ball breaks open
and this little flying squirrel turns around and sees you and
goes. What if, just what if we did it
again? Right.
Yeah. I won't give you as many bonuses
because it knows what's going on, but you can totally try
again, OK? I have a forgery ball right?
Yeah, I believe that. Yet no, you didn't.
Cool, I'll hawk that one, see how it does.
OK, roll your D20, add your Pokémon handling and a secret
modifier. I'm not telling you 18 A-Team
cool you. You throw your Four Tree ball.
It's color scheme is reminiscent of Four Tree City.
It kind of has a design that looks like it's trees surrounded
by a fresh blue sky. You throw the pokie ball, it
captures you Molga. It shakes once, shakes twice,
and it clinks shut. You caught yourself an Amolga
nicely. Dark.
Blood, shit, thunderous. How many Pokémon do you have on
you? How technical do you want to
get? Just give me all of them
regardless of. I have Quacko, Patricia, Jessica
or no, I don't have Patricia on me.
Patricia's at the gym. Patricia's at the gym.
Imoga joins the party. With that being said, do you
just exit? Yeah, OK.
You walk out of new model and for some reason you can just
feel like there are more lights on in general.
It is kind of early evening now and it looks like parts of
Slateboard and Marvel a little bit brighter than they used to
be. You find yourself staying at the
shore and Gimli roll a perception.
OK, I got a 21. You hear the sound of whimpering
from behind the entrance. Doggy, should we check on the
donkey? Yeah, check on doggy.
I'm on favorite checking on doggy.
Doggy. Hello, Doggy.
Are you good? Roll either a stealth or Pokémon
Handling depending on how you're going about it.
I. Think we're pretty aggressive
about it. We're not really sneaking up on
Doggy 11. This dog is terrified of you all
you basically. I almost killed this dog so.
Yeah, I scowl at the dog and I say if I see you bullying anyone
else will do it again. The dog recognizes Schmidt the
most and just runs into the water.
It's trying to swim away but it like really doesn't like the
water. No.
Doggy No, let us take you back. It's just kind of paddling and
panting and crying. I guess Sydney talk to the
donkey. I mean, are we committed to like
keeping this duck because I can send out Mudkip to help it swim
back? I don't know you.
Don't have to do anything, it's just what you.
Want I don't. I know I just I feel bad for the
dog. Why?
It was bullying a shuffle. Yeah.
And then you eat. Bully.
I mean, does it look like it's like seriously struggling or
it's like like, it'll be fine? It'll survive if you leave it to
its own devices, but it's really doesn't like you guys.
OK that's fine then. I I wouldn't torture it anymore
by interacting with it more. So here you are on a little
island that leads to a basement where there's a power plant.
It's about 7:00 PM. Hey Mime Junior, you want to do
this boat thing again? Time for boat.
Roll a Pokémon Handling this is to see if Mime Junior
understands your request. 11 Mime Junior notices you're
talking to him. He just looks at you and smiles.
Boat. I think with this communication
this would be a good place to stop because this is funny.
OK. Bastard.
By the way, Grace is gaming right now.
I'm gaming, I'm thinking. There's this thing.
Second off this thing. Yeah.
The floor I'm going to express. No, that's awesome.
Keep it up. OK, cool.