Welcome to the Cali Rex Game Corners Pokémon DND campaign
featuring Cindy, a young Vagabond from the Hohen region
with pyromaniac tendencies, Gimli, a stocky Burley miner
from Sino looking for his lost son, Elody, an enthusiastic
foodie and Baker from Carlos, and Schmidt, an enigmatic man
from Johto with a duck. My name is Rich and I'm the game
Master and this is Dunsparse and Grandpa.
It's the morning. Good morning.
You're in the Loveridge Town Pokémon Center Hostel.
You understand that today's the day that everyone wants to do
their gym challenges. Do you start your day with any
particular activity or do you just head straight to the gym?
Probably get up, brush your teeth, you know, do the whole
like normal morning routine, comb hair a little bit, probably
running a little low on like hair product that I brought.
I'm getting a little worried about that.
Just some mild anxiety in the morning.
Just fine. Yeah.
Then I think after that we will just like if we see anyone on
the way out, we'll say hi. We'll be like, we'll chat with
them a bit, but we're probably just going to go straight to the
gym challenge. What 3 Pokémon are you bringing?
Quacko, obviously. In the balls, it's Richie,
Jessica, Patricia. The the Classic Squad, Meryl
Cheap will get her time some other time.
You exit the Pokémon Center. It's probably like 9:00 AM.
The sun has risen and it's a nice cool breeze outside.
It's a little little floral little mountainy, maybe a hint
of the sand that's in the desert nearby.
It's not too bad any what place you're going besides the gym.
No, probably just headed straight there.
OK, you enter the gym, you are greeted by the typical person
who does the job where they are doing like either security or
like trainer license checking and they ask for your trainer
card. Yeah, I give it to him.
Cool. He receives it.
He makes a little mark on it and he hands it back to you and he
requests would you please take off your shoes before going in.
That OK. Great, you take off your.
Shoes like a, like a, like a cubby.
I could put them in or. Yeah, you can see right over his
shoulder. There's like a little slot where
trainers can put their shoes. OK, I put my shoes there.
Cool, you do that from then on. All that's before you are the
large red gym doors. Do you enter?
Sure. You do that, you are immediately
bombarded with hot and dry air, very contrary to how it felt
outside. You find yourself in a large
circular chamber with a very large column of flame in the
middle. It is protected by guardrails,
so no one can just like, slip into it.
The heat of it is powering a very large turbine very far up
in the ceiling where the excessive smoke is billowing
out. Because you're barefoot, you can
feel warm sand on your feet. This whole floor is all sand and
it's the same kind of sand that you saw outside of the Pokémon
gym that has specks of black Obsidian in it.
Very fun. You are greeted by a tall and
beefy young man wearing a reddish tank top with lots and
lots of body hair that is constantly wicking sweat off of
his arms in exposed chest. He says hello.
Welcome Challenger. My name is Derek.
Hello, Derek. He says hello.
For this challenge, we're gonna have a 1V3V1U3.
Aren't you sure about that one? He says, oh, I'm sure ready when
you are, and you may well your initiative for your whole party.
You can opt out of using three Pokémon, but he expects you to
use three. Hi, buddy.
Derek throws out a Loveridge ball it's the same one that you
saw in the shop and he says come on out buddy and it's hitting
the field is a very funny looking turtle Pokémon.
It stands to face Derek and his back is towards you.
It has a turtle shell as all spiky and coldly.
It's got a stupid looking mouth and it says turd, let the battle
begin. All righty.
So I guess I'm going first. Yep.
I guess Patricia's going to start off with a nice dragon
dance, OK, And then Jessica is immediately going to yoink that
with their dancer ability. That's true.
So both Patricia and Jessica, for one minute, 10 rounds,
double the damage modifier and all their attacks.
Yep, crazy cool combo. Nice.
You don't have to roll or anything, that just happens.
However, that is one of their turns.
Jessica also is going to go for Baton Pass I well, let me check
with you first. Can I baton pass Dragon Dance
off? I would assume so.
To like Quacko. Yeah.
Let's see why not sure, go for it.
Yeah, hold baton, pass dragon dance off to Quacko.
OK. And then Quacko's going to hit
him with a mighty slash. Cool 25 that will connect.
Get your damage in there. SEC Oh wait, I rolled the 19 so
that's a crit. As Quacko strikes Terminator
with the critical hit, it seems like Terminator's thick shell is
incapable of being crit. It might be the shell armor
ability. So even though you had a good
role, you're not going to get critical.
Damage. Gotcha, gotcha, gotcha, gotcha.
I'd be. 19 damaged, big hit Quacko slashes into Terminator
shell with his leak and seems like it's done some significant
damage. A very neat coordinated start to
this battle. That's everyone's action,
correct? Yeah.
OK, Terminator does a thing which to Schmidt looks like
nothing. He simply stands still and
focuses, and you can see little swirls up here around his shell.
That is Terminator's action. That is your turn again.
It's my turn again. Yes, since we have the dragon
dance. Dragon Dance doesn't stack in
this game, right? I don't believe so.
OK, I am going to dragon dance again with Patricia.
OK, just to give it to Jessica. Just to give it to Jessica.
Yeah. And then Jessica is going to hit
him with a nice revelation dance.
OK, let's see it. 12 I'm guessing that doesn't hit. 12
does not connect it. This is Jessica's first time
using Revelation dance in sand, which is a little awkward.
It takes a little bit more finesse as a ground type.
So unfortunately, Jessica's Revelation dance just whiffs a
little bit. And what's Quacko going to do?
Second verse same as the first, right?
Yep, that is also 12. 12 does not connect.
That is wild. Tornado has a very thick shell.
I mean, it connects, but tornado just it just glances off just.
And I was just talking all this shit about my plus to head it's.
Karma, that's how it goes. Yeah.
It appears that Tornado's shell is still glowing, and it's still
facing your party, Derek says. Time to set up the battlefield
turt and turt. Nader goes dirt, and it spews a
toxic plume of smoke out of its mouth and requests that all
three of your Pokémon make ADC 15 Constitution safe.
They all fail. 15 points of poison damage.
Yikes. And Quacko and Jessica are now
poisoned. They will take at the end of
each of their actions. They will take their proficiency
modifier worth in damage. That is Terminator's turn.
He seems pretty confident. Jeez, has a huge chunk.
OK, well we have this dragon dance on Patricia.
Let's do it. OK, let's roll for Brave Bird.
See it? Come on man, that's a nine.
No, Patricia I. Pre rolled today too.
Why are my controls garbage? OK.
Well, it'll be good later in the gym, right?
That's the idea, I guess. So.
Patricia charges in with a brave bird, glances right off a
Terminator shell. No effect.
So. With helping hand does that add
to the plus to hit or to the damage because it says attack
roll. That's the to hit.
OK. And it has to be an ally.
I think it's a bonus action, right?
Is that an action? That is a bonus action, Yeah.
OK, Yeah, I'll helping hand Quacko.
OK, that's a bonus action and then Revelation dance again.
OK, let's see it. Boo Boo Boo +7 Dirty 20.
Perfect. Great roll, super effective
damage, Clean 25. Nice great hit, great hit.
Patricia figured out how the sand works and pulls off a
spectacular Revelation dance, humbling Earth into Terminator
as this happens. As a bonus action, it's shell
explodes, flames and coals and spikes shoot out in every
direction and your whole team must make ADC 16 Dexterity save.
Motherfucker. OK.
Oh, that's Dex. We we kill them.
Dex. Quacko.
No, Quacko rolled A5. That's with the modifier.
No, Jessica got a 17. Nice, nice, nice.
Patricia Solar plus one, but that's 18.
That's fine. That's fine.
So it's just Quacko that didn't make it.
OK, Quacko takes 15 points of fire type damage.
Your other two friends take 7 points of fire type damage.
A Chamber of smoke appears on Terminators shell as if it's
exhausting all this pent up energy and its shell is no
longer glowing. I know this is this way in other
DND campaigns. I don't know if we've
established it in this one, but it's crying a free action.
Yes, it is. I believe we have established
that. OK, yeah, we're going to cry
real quick. OK, that's allowed.
We do have the helping hand plus the head.
That's a 1D6 I believe. Yeah. 1D61 ability check.
Attack role. Yep.
So we are going to do slash again.
Come on. Oh well, it's the after the
helping hand. It's 23, not adding the plus to
hit. That'll be slash.
That will connect, yeah. 16 damage, 16 damage.
Not a bad hit at all. It seems like this leak smack
into Tertinator wins it a little bit, and it seems like perhaps
it is at around half health. Tertinators turn again, back
facing your three Pokémon. Stand Still charges up energy
within its shell and concludes its turn.
What will Schmidt do against this raid boss Tertinator?
I think Jessica as a bonus action is going to helping hand
Patricia cool and then Patricia is going to Brave Bird.
Let's see it. The the the D20 itself was a
natural one. Oh, no, yeah, there's no coming
back from that. It was a, it was a because I get
a + 6 to it with helping Hand. Yeah.
And that was the full like +6, bringing it to seven.
And then plus to hit is 4, so 11.
That's still probably not going to hit.
It does not, unfortunately. Terminator is a very thick
carapace. It seems like perhaps maybe
Patricia is frightened by this pillar of flame in the center of
the room because of her cottony fluffy wings, maybe a little
scared of immolation and just cannot connect deal damage to
Terminator at all. In fact, with this natural one,
she's even try she she flies up and gets close to the flame and
is like Nope and turns back around.
Patricia 4th, 1st, same as the first, just hit a Revelation
dance. It didn't.
Hey, the good news about not
hitting means you don't have to deal with shell trap so.
Yeah, just let it kill me. Every turn.
Yeah, there you go. Never hit it.
That's the way to do. It for sure.
Yeah, unfortunately, Jessica still getting her feet used to
the sand. It's it's still weird.
It worked that one time but still trying to figure it out.
All right, Quacko oh 16 to hit on slash.
Is that the? Toading No no no.
I rolled the 16. It's a + 6.
Yeah, yeah, that will deal damage 22.
Let's go. I can't see if they're like,
yeah, I got 20. Oh no, I got like 7.
Yeah, that's the way that the game goes.
There's no like, barely like making it.
It's just dramatically, yeah, I got it.
Or dramatically. No, I didn't get it.
Yeah, OK, 2D8 plus 588 or two D 8 + 10, so OK, 8 + 10. 1818
points of normal type damage as Cracko yet again slashes
Tertinator. As the leak makes contact with
the shell, Tertinator once again explodes, connecting into all of
your Pokémon. Have them make ADC 16 Dexterity
save. It's based off decks cracko
saves. Oh nice.
Jessica does not save and Patricia does not save.
OK, this time around Quacko takes 7 points of fire type
damage. The other two birds take 14
points of fire type damage as the shell trap explodes again.
Hot embers and spikes and coals all matter of danger.
Shooting out turn into shell impacts every Pokémon on your
team. How's their speed looking?
Low, if my math is right. Jessica's in the red.
OK, it is now Tornado's turn and once again does nothing but make
a stupid face out your team and arm the shell trap.
Make a stupid face back at it. Great.
I don't know what. More of the same verse or are
you going to switch up the lyrics?
I think we're just going to sing a different song.
OK. Patricia's going to hit that
disarming voice. OK.
It's automatic ferry damage, it's just still neutral because
it's dragon or fire. Yes, it is 2 to 4, so 6.
Damage OK, once again upon taking damage, turning.
Awkward. There's no plus to hit on that.
So that's kind of, I don't know. Yeah, I mean, it's pretty
damaged, but. Yeah, upon, I guess.
Yeah, giving up the plus to hit just to make it free.
It's worth it, Yeah, No, that's why that is.
Upon receiving damage to its health pool, Terminator Shell
once again explodes. DC-16 Dexterity, say, for your
team. From a sound move.
Yeah, any move? I guess I got it.
Damn. Oh, oh, oh, huge.
You said it was 16. Yes, everyone meets awesome.
My lowest role was a 16. Perfect.
And. Because you all saved, and
because this was a low damage rule, the damage that your party
takes is 55 points of fire damage.
And once again, Tornado Shell goes quiet with energy.
A little bit of fairy damage may have tilted Tornado into the red
health pool as it's taking heavy breaths currently.
Shell trap is down. You still got new Pokémon ready
for action I believe. As a bonus action, I'm going to
give helping hand to Coeco, OK, And then we're going to do our
do our dance. Let's see it.
Oh huge, the role was an 18? Yep, that'll hit +7, so that'll
hit huge. OK, everyone's still got dragon
dance going. Yeah, 25.
Wow. That's a big hit.
Let's go Quacko. Yeah.
Let's go. No, that was Jessica.
Oh, let's go, Jessica. Oh, yeah, Superfecta.
That makes more sense. Oh, wait.
We doubled the dice. I didn't double the dice on the
superfective. Oh, so it's going to be just add
two more dice. Yeah, yeah.
OK, Yeah, that's 34. OK, 34.
Oh my God, is in fact sufficient to finish off Terminator.
That's a massive hit, superfective ground type damage.
Terminator falls to the ground, swirls in its eyes, and Derek
says Turt, come back and Turt says, Turt, Derek, congratulate
you. He says nicely done.
On the first challenge he reaches into his pocket and
gives you oh only 10 pokey dollars.
He says sorry I'm a little low right now but we had some
challenges earlier but great he also he also gives you 2
antidotes and two super potions. OK, Jessica's almost back up to
full from that awesome man. Patricia is back up to full.
Quacko is still hurting a bit. I believe in Quacko.
Quacko can handle it. And you might have some feeling
in your back still, right? Or is that all of it?
I because I was just given 2, right?
Yeah. So I had three in my bag.
So I just. Used one of the ones in my bag.
Gotcha. OK, All right.
OK. Yep.
Ready for the next one? Yep.
OK.
Derek leads you around the pillar of flame clockwise into
another circular sandy area. The only difference in this area
is that from left to right, in the center of the room are three
stone pedestals with torches on top.
On the other side of the room is a trainer.
There is a young woman dressed in a baggy hoodie and thick
sweat pants, and her arms are folded and it looks like she's
cold despite being right next to the flame.
She says welcome Trainer. My name is Taylor.
This is the second part of the challenge.
For this, you're going to use three Pokémon.
Is it? I'm assuming it's the same three
that you used before. Nah, we're subbing out Quacko
for Richie. OK, you do that.
Quacko takes a back seat. You send that.
Richie Taylor sends out three Pokémon from left to right.
The first one is a small, cute flaming horse on the left
pedestal. In the middle, there is a
Pokémon that looks like one that you saw at the right of learning
yesterday, except a little bit bigger, a little bit meaner, and
a darker red color. It's a lizard with flame on its
tail. In the right, there is a spooky
Pokémon that seems a little transparent.
It's wearing a skull on its head and it's holding a bone that is
flaming, she says. For this battle, we're using
through Pokémon, but they're all individual fights, so assign
which of your party members are going to battle which of my
Pokémon. OK, I'm going to assign Jessica
to the Merriwack. I'm going to do Patricia to the
horse and then a sheet to the Charmeleon.
Great roll, individual initiative for all of them.
Large sheets of Obsidian glass spread out from the sand,
separating each combatant. Let the battle begin.
We're going to start in the pony top.
Patricia Corner and Patricia goes first as these Pokémon face
each other down in between the pedestals.
So I guess that answers might Just Dance or work.
Yeah, the glass is black and it's not transparent.
And I I could let you you, I'll let you do a perception skill
check If, if, if dancer can proc to see if see if Jessica can
feel it. You know, I think that's fair.
Let's say what's fair like DC-14 Wisdom, DC-14 Wisdom.
Are, are you showing me something?
Yeah. OK.
I was. Oh, Yikes.
Yeah. Jessica is a very visual learner
and observer, and between these thick sheets of Obsidian glass,
she just cannot see that there's dancing happening on the other
side. However, Patricia will
successfully get the dragon dance because that just happens.
Pony Todd the Little horse will also demonstrate some movement
as it focuses, and then all of a sudden it seems like it has
become increasingly agile and it is jumping and prancing all over
the place with great agility. Let's look at Richie versus
Charmeleon. Charmeleon goes first.
Charmeleon faces down his new opponent, extends some long
claws, and goes for a slash into Richie.
That's a natural point. Yikes.
Oh my fucking. God, starting it off, starting
it off real great. What what ability does Richie
have? Richie has static.
OK. So we'll definitely have to roll
for that by. Melee attack I roll AD 4.
OK. OK roll 4 only I rolled a three
so it did not proc. OK, Charmelion Rakes his long
claws into Richie to start off the battle with a dramatic
attack, dealing 28 points of normal type damage.
Jesus, OK. Not messing around.
What does Richie do to retaliate?
Let's fucking cry. We're just going full not
messing around stalling mode, right?
Sure, we're going to do charge. OK.
Which boost our AC by two and then we're going to do a quick
attack as a bonus action. Love it, let's do it. 18 + 8 I'm
assuming? It's.
It sure does. And two, oh, that's not quick
attack 1D6, no plus. So it's just too damaged.
Hey, it's too damaged. Love to see it.
Yep. Charmeleon sneers as it gets
connected with the quick attack coming off of Richie.
The third corner Merrill Wack faces down Jessica and spins its
bone up in the air above its head.
It summons a spooky shadow to come out from the bone and it
launches towards Jessica. Natural too.
Doesn't matter. The spooky ghost fails to
connect with Jessica. What does Jessica do in
response? Dang, I'm just realizing how
support oriented Jessica is. The Tom Pass helping hands.
I mean Revelation dance Max though is the thing.
Yeah, Revelation dance kind of hits, and that's what we're
going to do. 12 hit the marowak. It does not.
Marowak is wearing a little bit of bone armor, so it has a
slightly increased armor. Class does not connect, but in
this right corner, neither attack will succeed.
We can go back to Patricia and Pony TA-2, Pokémon that have
been boosting themselves in preparation for this turn.
What does Patricia do? Does.
This pony seem very charismatic to me.
You can roll an insight if you want, like Schmidt, a horse.
It's a horse. Charismatic, right?
A lot of people like horses. Dog, I don't know what to tell
you. You can roll if you if you want
to roll for Schmidt as a free action to see how charismatic
the horse is, I'll let you do that.
Yeah. OK.
Would that be insight? Insight or investigation?
Yeah, one of them. Either 1 probably.
OK, Well, I'm proficient in investigation.
Can I get? Sure.
Yeah, go for it. That's my proficiency too.
So it's 17. 17 that's pretty good.
You can tell that this little flaming horse is a major nerd.
Pretty pretty self interested. It doesn't really care to please
other people or Pokémon. It's pretty pretty much keeps to
itself and does things for its own amusement.
OK, I'm gonna hit him with a sink.
OK, that's DC. Yeah, DC-8.
OK. And it's a natural one.
Ponyta takes a nap. Sync connects for the first time
in forever. That's great.
Ponyta will do its first roll to wake up, and it's another
natural one. What the hell, Pawnita?
OK, Pawnita is asleep, and that is the end for the left corner.
Charmeleon and Richie. Charmeleon, feeling pretty
confident about that critical hit, looks at Richie, stares him
down, and puts on a face that demonstrates swagger.
Too much confidence, one might say, and this irritates Richie
to the point where he must make a wisdom save.
DC-12. Richie Crit.
OK, Richie is completely unaffected.
What will Richie do now? I'm still under the effect of
charge, right? Yep, I'm going to hit him with
the spark. Cool.
Does a 10 hit. It doesn't.
Since it didn't connect, we can keep your charge.
I think that's reasonable, right?
It says. Electric type moves on your next
turn, double your damage bonus. Use until your next turn.
Boost your AC by two. OK, so maybe it fits either way.
Yeah, OK. Yeah.
We'll go by what it says. As a bonus action, I'm a quick
attack. Yes, of course.
Yeah, do it. 16 hit, 16 does hit. 6 damage Max roll on that
one. Let's go.
Nice quick attack is the only hit I've landed.
Hey, it still works. Charmeleon's confidence Hubris,
swagger is a little hurt by the fact that it's taken a decent
chunk of damage from these quick attacks and managed to fail to
make any sort of impact on Richie.
This time in the right corner, Jessica versus Meriwak Meriwak.
It's going to spin its bone around and ignite its whole body
in flame and charge directly towards Jessica.
Jessica will have to make ABC14 Dexterity save.
Pies favor the attacker, right? Yep.
Yeah, I rolled the 10:00 and it's a + 4 to dex.
So this will connect Merrillac rolled pathetically.
So this will deal. This flame wheel deals five
points of fire type damage. And we're just going to keep
doing our dance. All right.
One of these has got to land right?
Oh, like this one that I rolled in 18-4?
That will land 27. Wow, it's a monster.
Yeah, you said she was support oriented, but she knows how to
deal. One of those, yeah, one of those
hits was the Max like 10. Yeah, Jessica does her awesome
little revelation dance in a small column of sandy earth
plows into marowak, dealing just about half of its health in a
single blow. Very impressive, Patricia and
poet, I was going to say. In my head, Revelation dance is
like one. It's like a kick.
Yeah, you know, or it's like you're dancing and it's like
you're either doing a break dance.
Do you Have you ever seen One Piece?
It's a little bit he's. Do you know Sanji?
Yeah, is he the guy with the swords?
No, he's the guy that does the kicks.
OK. Yeah, yeah, yeah, yeah.
He's like the chef and he like doesn't want to hurt his hands
while he's fighting, so he fights with only kicking because
his hands are his treasure or whatever.
He has this one move where he like does a handstand and then
like spins and then like does a bunch of kicks while he does
that. OK, OK.
It's kind of what I imagined. It's like a handstand with like
the legs. Patricia witnesses as Pony Toss
taking a snooze is lying down having a nap.
What does Patricia do? Patricia's going to hit him with
the bright bird while he's sleeping.
OK, you've advantage to. Him, he will connect one of
these. You are likely to.
You can roll twice. Oh I can roll toys.
Thank God that wasn't that much better, +4 to hit, so 16. 16
does it. Let's go roll your name plus.
400 that's an even 20. Wow.
Oh no, wait, that's three D8 plus add 4 to that because we're
under Dragon Dance. Yeah.
So that's 24. Geez, let's go, Patricia.
In one single brave bird, Patricia does exactly half of
ponytails HP. You have recoil though.
I do, I have 1/4 recoil so 1/4 of 24 I.
Should 6 I believe should be 6. Ponytail will rule to wake up
from that. I would be shocked if they
don't. They don't.
The Brave Bridges connects into Pony toss head and they are
knocked out even further. They are very sleepy.
Great. The more stressful battle Richie
versus Charmeleon. Charmeleon taking this more
seriously, wines his head back, takes a deep inhale and shoots
off a flamethrower into Richie. Richie needs to make ADC 14
Dexterity save. It's another tie. 14 Yeah, that
one. +5 right? Yeah, that will succeed.
Charmeleon rolls pretty well for damage, dealing 17 points of
fire type damage. Richie.
Fainted. Richie got knocked out.
Richie gets recalled and Charmeleon looks around on the
battlefield. Charmeleon takes a step towards
Ponita and Patricia, and the Obsidian Wall falls and
Charmeleon joins the battle. Jessica versus Merrick Merriwack
will once again spin its bone around and try and go for that
hex, rolling 13 to hit. That does not hit.
Does not hit hex still ineffective?
What will Jessica do? You know Jessica didn't hit.
No, Another neutral turn from the Jessica Merriwack corner.
Now it's it's Patricia versus Ponyta and Charmeleon.
Ponyta is still asleep. Charmeleon is here.
Carmelion will start this off with another attempt at Swagger.
DC-12 Wisdom save from Patricia. Patricia fails Patricia.
It's a + 2 to its attack rolls. While it is now confused, it is
confused for three turns before each action it attempts to do,
it will roll AD 20. If it's 10 or higher, it
succeeds. If it's 16 or higher, Confusion
ends. If it's nine or lower, Patricia
will take its proficiency bonus worth of damage to itself and
skip its turn. Just try to brave Bird down that
horse again. OK, you've advantage to hit and
you have +2, but you need to roll for confusion first.
OK. It's just a straight D20.
Straight D20I rolled the 13. 13 You are still confused, but you
get to attack. OK.
You roll with advantage and you have an additional +2 to hit, so
it would be surprising if you don't connect, but we'll see.
I roll with advantage. Both of them were two.
No way, really. Ponyta did not take damage, but
it is the end of its turn, so it's going to roll to see if it
wakes up. But it does wake up.
Ponyta crawls up to its hoofs, stands back on its feet, shakes
its head, and is ready to attack on the next turn.
Jessica versus Meriwak. Meriwak once again it's it's
itching to throw his bone, but it feels like that.
Perhaps Jessica would be able to avoid that.
It will once again go for that. Hex rolls a 16 to hit.
That does connect. OK, again Merrick spins its bone
above its head and creates a spooky shadow that emanates from
its body and connects into Jessica, dealing 6 points of
ghost type damage. What will Jessica do in
response? Remind me of how the lanes went.
So the left lane was Patricia versus Pony taught to start.
The middle lane was Richie versus Charmeleon.
When Rich when Richie was knocked out, Charmeleon looked
around and seemed to have made a choice.
So. There's a yeah, yeah.
There's an empty lane in the middle, yes.
OK, there is a wall between Jessica and Marowak.
Between Jessica and Marowak. Sorry, not between them, but
like in their lane. Like the middle and left lanes
have combined but the right lane is still separate.
Does that make sense? OK oh, I thought the Tremelion
just walked around so. There's still two Sorry the the
glass wall fell back into the sand when Ruchi was knocked out.
OK, so there's only one glass wall in between.
Yes. OK, I would like to attack the
glass wall to break. It very cool yes just pick your
attack and then roll I guess rolled a hit but the armor class
is not super high. Revelation dance.
OK, 14. OK, 14 does hit this wall has
HP. See if you can deal enough
damage. OK.
Yeah, it's 14. OK, 14 is sufficient.
The wall doesn't completely break, but there's a big old
hole in it and there's just two little parts that are sticking
out on the top and bottom sides. It is easily passable, but that
is your action. You could start to move if you'd
like as well, because movement plus attack is a thing.
Yeah, yeah. Could we like going through the
hole real quick? Yes, I'm wondering if that would
provoke an attack of opportunity for Meriwak.
I think it would if you're moving out of their range.
We'll just have to see if that even hits.
You can't roll stealth because you're being seen and you
obviously just broke the wall. So do you accept these terms?
Potential of an attack for opportunity.
Yeah. I've accepted, got my dice.
It landed on the ground on a four, so we'll we'll keep that
as a four. The the hex fires out, it does
not connect with Jessica, and Jessica is now with another turn
of 30 feet of movement would be in range to attack either Ponyta
or Charmeleon. Speaking of Ponyta and
Charmeleon, Charmeleon's turn. Charmeleon will dash towards
Patricia lawn, sharp claws extended, going for the slash.
Rolling A10 will not connect. Yeah, Patricia flops out of the
way, does not take damage from slash.
What will Patricia do in retaliation?
Remember, Ponyta is now awake. Yeah, yeah.
Patricia's going to hit a dragon dance though.
Cool, cool. OK.
Just to give it to Jessica, basically.
Yeah, yeah, now that Jessica's in range.
That does increase Jessica's movement speed too, right?
If it doesn't, only. Yeah, it says as an accident for
one minute double your damage modifier and all attacks.
That's the only description you have for it.
It should also increase your movement speed by 50% I think.
Not like it really matters because she would get there
anyways, but I think that is maybe not 50%.
Let's say like no, 50% makes sense.
Yeah, 50%. OK, great, Ponyta. 30 feet,
that's like an additional 15. That's not 45 feet.
Yeah, but your passive makes everyone have more speed
anyways, too, right? I don't think so.
Not even a passive that increases everyone's speed?
Or is that just Schmidt's speed? Schmidt's in question.
This is just Schmidt I have. 40 feet.
OK, It's just a fast guy. Yeah OK Ponyta and taking a nap.
Finally going to try and do something.
Focuses some psychic energy towards its head and shoots
hypnotic psychic beams towards Patricia.
Have Patricia make ADC 11 Wisdom safe.
I rolled the 14 OK and it's plus zero so still 14.
Patricia does not fall asleep to hypnosis is Marillac's turn and
Marillac is going to follow Jessica and we'll use flame
wheel in the process. I'm Jessica, must make ADC 14
dexterity safe. That's a 16. 16 passes, yeah.
Is that high enough to dodge? No it's not.
But you will only take 4 points of fire type damage as Merrick
chases down Jessica with Flame Wheel.
We're still doing all right. We're still green on both.
Jessica's going to hit this revelation dance.
We got 3 targets. I think Chameleon is the highest
priority target right now. OK, let's see if it hits a.
Seven. That's a 19. 19 will connect all
your damage. Super effective. 29.
Wow. Patricia, calm down.
Patricia as Jessica. I'm sorry, Jessica.
Jessica, calm down. Jessica deals a huge blow to
Charmeleon, knocks Charmeleon onto its butt, quickly stands
up, and as it does, you can see that the flame on its tail is
burning incredibly bright. You may have activated one of
its abilities. OK, OK.
I believe this loops back to Charmeleon.
Now Charmeleon sees the new opponent going to take a deep
breath and shoot out a flamethrower DC-14 Dexterity
save. We do save it is a 19.
OK, Jessica nimbly flies out of the way of the flamethrower, not
taking any damage. Because these battles have
basically combined. We'll say that it's now
Marowak's turn as far as initiative order.
Well Marowak dude, Marowak isn't in range of Patricia because it
he doesn't have as much movement speed as Jessica does, so he has
to attack Jessica, can't use his ground type move to hit Jessica.
So he's just going to go for that good hex again because why
not? And gets a 14.
Does that meet? No, Jessica is 15.
OK, X does not connect. Merrimack not having very good
luck with this move today. I believe that is now Jessica's
turn, you mean? Patricia.
Yeah, well, no. No, Jessica just went.
Then it was back to Charmelon. Oh, yeah.
OK. Yeah, Patricia, sure.
Yes, we're out of order, but that's fine.
How many Pokémon are within 20 feet of Patricia?
Just the two Marowak's not in range.
Yeah, Marowak is in the range, but Pony Tot and Trammelion
definitely are. I'm going to hit this disarming
voice. OK, you do not need to roll to
hit, but it is resisted so you will.
What's the you roll AD 6? It's 2D4.
So roll 1D4. Roll. 1D4 All right, that's a
four. Wow.
Max damage, though it does not knockout Chameleon, although it
seems to have very short breath and it deals a little bit to
Marowak. Marowak doesn't seem to mind.
No, but not Mara Ponyta. Ponyta.
Ponyta did a little bit to Ponyta.
Ponyta would arguably still be in yellow HP if you could
describe it as such. Speaking of Ponyta, Ponyta will
witness its new opponent and deliberate which one it will
attack. Besides who attacked Patricia?
It jumps up into the air and flings its back hooves around
and fires off a double kick with 18 to hit.
Yeah, that hits. See it?
And that is neutral, so. It is neutral damage gets the
minimum role dealing three points of fighting type damage.
Patricia. How do you even do that?
There's two hoofs. Right, it's you don't want to
know. It's like a hoof and a hoof and
1/2. Yeah, basically cool.
We're going to go back to top of initiative is technically
Charmeleon, but that's kind of screwed up at this point.
So I think we'll do Jessica, right?
Is that what we did? That sounds right.
OK, Yeah, we'll. Jessica then Charmeleon
immediately. Yeah, we'll do that.
Jessica Charmeleon Marowak, Patricia Ponita.
Sounds good. Yeah.
Don't want this Charmeleon to
have another turn. OK, I'm going to save PP on
Revelation Dance and I'm going to air cutter it.
Oh, OK, that's a save. Or does is that A to hit?
That's a. To hit OK 3020.
Yes, 30. 21, yeah. That'll do it.
Or two DA plus 12 because I'm still under dragon dance.
OK this will for sure knock out. If you don't want to roll
damage, you don't have to. Awesome, OK well I just rolled 7
for damage. OK then.
Plus 12 is 19, which is crazy. Charmeleon falls to the ground,
the remnants of the last glass wall fall back into the sand,
and there are no walls on the field it there's just a
Patricia, a Jessica, and a pony top and a Meriwak.
It is now you knocked out Charmeleon.
So it's Meriwak's turn is going to go for a move that it's been
waiting to use for a long time. It witnesses its fallen ally and
becomes very enraged. It charges directly towards
Jessica with a normal type attack that is called Retaliate.
Does 17 hit? 17 does hit.
OK, Marillac hurls its bone behind its head and smacks it
directly into Jessica, dealing 14 points of normal type damage
in revenge for its fallen ally. So after Mario Echo's coming
back to Patricia, right, we are going to sing the horse again.
Sing the horse? No, no, no, no, no, no.
I changed my mind. OK, We're going to Bray bird it.
Bray Bird, let's go. Oh oh. 19 to connect, that will
do it and then 3D 8 + 4 3D 8 + 8 are all the 88 and then one.
Imagine if that was more eights. So 17 + 825. 25 cleanly knocks
out pony top with one HP to spare.
Nicely done. Pony top falls to the ground
knocked out. It's now A2V1 Patricia versus or
Patricia and Jessica versus Marowak.
Taylor's starting to look a little worried.
She silently cheers for Marowak, and again, she still looks kind
of cold. Is it Jessica Turner Marowak
string? I think it's Marowak string.
Yeah, ponytail was the one that broke up the 2.
Yes, OK, Meryl gets to go, witnesses another ally fall,
going to go for the retaliate this time into Patricia gets a
16 to hit. 16 does hit. OK, rolling damage.
Better roll this time. 16 points of normal type damage in revenge
for its fallen ally smacking its bone directly across Patricia's
face. Patricia is in the yellow.
OK, it is now. Patricia's turn.
Yeah, I'm going to pray. Bird, please sit.
Please sit. Please sit.
Plus. 18 that will connect. Marowak does have a higher armor
class than its comrades, but that is enough. 2424 points of
damage cleanly knocks out Marowak.
Exactly. Yes, the battle is over, let's
go. Nicely done.
Oh my God, Taylor approaches Schmidt and quietly
congratulates him and gives him Oh you got a mineral on Derek
and a Max role on Taylor. Taylor gives you 80 pokey
dollars. She she says.
Nicely done. Very impressed with that battle.
Are you ready to face our gym leader?
She also heals your team. Sorry.
Say you're a full heal, right? She heals your team, not PP
Taylor fully heals your team, and then escorts you to the far
end of this circular room and takes you up a winding series of
stairs. The stairs end in a another
circular room, albeit smaller. It's about 30 feet across, with
the central flame Spire blasting the center of the room without
any guardrails or protection. There you see the familiar, cool
and confident looking trainer who was outside of the Pokémon
Center yesterday. Upon closer investigation, he
has little dark marks on his cheeks and arms and flaming red
hair. He says.
Yeah, that guy. He says welcome Challenger.
My name is Connor. I'm the relatively new Lapridge
Town Gym leader. Welcome.
Thank you, thank you, thank you. No particular gimmicks with me.
We each have three Pokémon at our at our disposal, and before
we decide how many we'd like to use, I'd like them to all meet
each other. So, Schmidt, which three Pokémon
do you send out? I guess we're going to the
classic Quacko. Jessica, Trisha.
OK, actually, before you commit, we should also be able to see
what Connor's packing. Connor throws out three Pokémon,
all in love. Ridge Balls.
The first one that comes out is a another spooky looking
Pokémon. It can only be described as a
haunted chandelier. It floats above the ground and
it has little Spires of blue flame on its lawn.
Out stretch hands that form it to look like none other than a
chandelier. Next to it comes a beautiful
luminous bug Pokémon. It looks like a giant moth as it
flaps its wings. Embers and scales shimmer in the
room. It has a seemingly unique
coloration. It has pale yellow wings, green
eyes, and a purple abdomen. Last but not least is the
Pokémon that you saw yesterday and you saw in Marvel City the
week prior. It is none other than a
Blaziken. It looks very Hardy and healthy
and ready to fight. So yes, which three do you elect
to have? I'm keeping the three.
OK, great. Can we just reiterate them one
more time then? Yeah, Quacko, Jessica and
Patricia. OK, great.
I'm. Gonna call that combo the
classic. The classic, classic combo,
yeah, Connor says. Great.
So we'll just be having a single battle, but I will let you,
Schmidt, decide how many Pokémon we're going to use.
OK, I'm down to use all. Three OK a free V3 it.
Is a little fun with this, yeah. Yeah, might as well.
Excellent, Connor says. Let the battle begin.
He ushers forward Chandelure as his first Pokémon.
You can choose yours and then roll initiative.
I got a 19. For initiative, Chandler got a
2, so we'll go first. We're going to start this off
with a nice knock off. Oh, very cool.
It's a 15 hit. It barely hits.
Let's go Is it holding an item? It is not Chandler's just
fiving. Whole thing with the items
outside of the battle whatever and the item of the chimney OK
it's still 48 + 3 that's. Still a lot and it's super
effective, Yeah, or, but that is part of those super effective.
Probably. Yeah, Yeah, 21. 21 Great way to
start the battle. Significant damage into
Chandelier. Chandelier retaliates by staring
intently at Quacko and unleashing a spooky, eerie pulse
that can be described as a confused ray.
Quacko will need to make a Wisdom safe.
No, just kidding. This is not a save.
This is a rolled a hit because it's a ray.
Forgot that is a dirty 27. We'll connect.
Quacko is now confused. Tire right?
Unfortunate. So confusion.
I just roll a flat T20. Yep, you want double digits, you
get to 5. Quacko.
It's itself a confusion for what I'm assuming is 3 points worth
of damage, maybe 4. I don't know what's proficiency
modifier is. What is the proficiency Is 2?
Was that supposed to be updated? It should definitely be at least
three. OK.
I think once you hit Level 3 it should be at 3:00.
All of my professions to modifiers are two.
They should be 3. Chandelure with a new free turn
will channel psychic energy to use the attack that is described
as psychic. Little psychic beams launched
towards Quacko. Will they connect?
Will they deal damage? The answer is does a 16 hit.
Yes. OK, dealing 13 points of psychic
type damage directly to Quacko. No added effect here.
What does Quacko do in response if it can break out of
confusion? If it can break out of confusion
O17. 17 it is not. It gets to attack this turn and
is no longer confused. Yeah, we're just going for the
knock off. OK, let's see it.
I'd like to imagine like a like a like a dark energy is
gathering around the the leak. Yeah, as the leak swings in the
air, you know how you see like the like the air streaks
usually, like in anime and stuff, they're just, they're
like colored black, like, oops, sinister.
That's that's eighteen, yeah. Yep, that connects 1818 points
of dark type damage into Chandelier.
Very nice. Chandelier's HP is not
necessarily full at all. Not even close.
Connor, being a gym leader and a skill trainer, recognizes that
there's no point in going for ghost type moves.
Instead, he will instruct Chandelier to use Flying Burst,
requesting Quacko make ADC 15 Dexterity safe.
My modifier is +3 I I meet so ties fiber the attacker.
Yep, incoming flame burst damage.
A total of 15 points of fire type damage in the quacko
singes. It hurts, it's hot, but now
Quacko can attack. Yeah, Quacko's in the yellow for
sure. OK, seems pretty neck and neck.
We're just going for the classic or knock off.
OK Oh ah oh, something A9 doesn't connect. 9 does not hit.
Chandelure is able to nimbly dodge out of the way of that
attack. Saw it coming from a mile away.
Chandler will take this opportunity to make the fight a
little more 1 sided in his favor yet again trying to roll a
confuser natural 20. Thankfully that was not a
damaging attack. This will simply confuse Quacko.
For confusion, roll the 19. Let's go.
Confuse no more. What will Quacko do?
We're thinking it's at like half.
We're still going to knock off. Yeah. 17 yeah 11 + 617.
Yep, 17 points of dark type damage.
Chandelier looking a little battered, about half HP.
No, no, no, no. That was the hit.
Oh, just kidding. Yes, 17 hits. 23 damage.
Even better, 23 points of dark type damage is quite a bit.
Chandelier's looking a little winded, a little tired.
It seems to have understood that confusion.
I was not successful there, so it will simply fire off That
flame burst again. Another DC-15 save.
OK, that's a Nat one. Nat one, thankfully a pretty low
damage rule. It's kind of mid actually. 16
points of fire type damage into Quacko the battle.
Just snack. A neck backup gets to respond.
Do we think it's in red? It's not quite at that point
pretty close. I'm going to do it.
I'm start going for aerial laces.
OK, there's always hit. See that damage?
It's just one D 10 + 5 nine. 99 points of flying type damage.
It seems like this might have brought Chandler just barely
into the red HP bar going for that flame burst.
Seems like Chandelier has hoped to pick up Ako here and requests
another Dexterity save as a burst of flame barrels towards
crack up. That's a six. 6 low roll from
chandelier for damage. Very low. 9 points of fire type
damage. That's still a faint.
Quacko is knocked out. I'm assuming that Schmidt scoops
up. Quacko, yeah.
OK, Quacko is stable, not in danger, does not need to
pokeball, but Quacko is done with battling.
Who will come out? Oh, you did your best buddy for
Patricia. Patricia.
Sure. Yeah.
Patricia hits the field. Welcome, Patricia.
We'll have Patricia assume Queko's initiative.
We can just, it's turned base combat, so we'll just keep it up
like that because there's only two participants.
So, Patricia, there you go. We're going to hit the disarming
voice. All right.
That is resisted. So that's just one D4 and that's
three. 33 points of damage does not knockout Chandler, the
resistance definitely helping there.
Chandler sees a new opponent, sees another chance to land a
confused right and gets a 16. Yeah.
OK, Patricia is now confused. Very annoying.
Roll to break out 16 Isn't that enough to break out?
It is. Patricia is confused.
No more it. Has OK, we're going for the
bright bird. We're not.
We're walking around right now, 17.
That does connect. Cow 3D Infos 4. 1616 manages to
land. The knockout chandelier is no
more nicely done, even evening the playing field perfectly 2V2.
The next Pokémon that Connor sends out is none other than the
beautiful, illustrious Volcarona.
Volcarona hits the field, It is Volcarona's turn to attack.
It stares quizzically at Patricia and focuses.
It seems like it may have forgotten something, but at the
same time, its brain has become more resilient.
It is now Patricia's turn. OK, I get it.
We're gonna hit a dragon dance. Oh, OK.
It's setting up on me. We're gonna set up on it.
It's set up time. Dragon dance happens.
Patricia gets that classic arcane draconic energy flowing
around its body. Feeling pumped up, powered up?
Well, Corona leaps into the air, perhaps it's mothy wings, and it
spins around in an elegant manner using a fiery dance
requesting ADC 15 Dexterity save from Patricia.
So that's 14, no? 1414 does not save, but it is
good enough to prevent an added effect that you are not too
familiar with. The fiery, fiery tornado extends
from Volcarona's wings and it's Patricia for 14 points of fire
type damage. Patricia's going to respond to
the bright bird. Super effective one at bet.
Yep, if it lands, that's that one.
That one will not land the fiery tornado kind of messed up the
air currents unfortunately around Patricia and cannot get
in the right position for a bright bird and loses her turn.
Mulkarona continues the fiery dance, requesting get another
save from Patricia. It's.
A 14 again. 14 again seems to be exactly what Patricia wants to
roll, a low roll for damage. Dealing 10 points of fire type
damage from this fiery dance is another flaming tornado barrels
towards Patricia. How's Patricia doing?
Uh, yellow? Yellow.
OK. Gotta hit this brave bird.
Come the fuck on.
That's a 2. A2.
Patricia 6, but I don't think it matters.
It does not matter, Patricia's having a rough time.
Didn't think it would be so disgruntled by this high level
of Vulcarona. Vulcarona's best move is to
continue the fire or dance, so that's what it will do.
It seems like it may not have energy to use many more of this
attack, however it still does for now.
Why are my rolls so garbage right now?
That's a 5, so you probably get whatever added effect.
It's true. It seems like the success of
this attack inspires Volcaruna, and perhaps the next one will be
even more devastating. However, the damage for this one
is very low. It's a mineral eight points of
fire type damage. Patricia, you got to do
something, I believe. Hold on, hold on, Hold on 26 -,
818 OK, I had to think for a second.
Yeah. Are you fucking kidding me?
I'm guessing an 8 doesn't hit. It doesn't.
Patricia's feeling very disgruntled.
This is not going particularly well.
Patricia must once again fave against perhaps the final fiery
dance. Yes, this is the last one.
No, why are my roles fucking garbage?
Patricia gonna roll this dive a million times.
It was a nine. I don't know if you get your
boost off that or not it. Won't matter because this is the
last PP for this role, dealing 13 points of fire type damage.
Patricia's still in it. Oh, we hang on.
Motherfucker plant this the last one please. 19 to hit. 19 to
hit. Let's go.
Actually dirty 23, but I don't think it matters.
Dirty 23 to hit. Let's double the dice.
That's 68 + 4. Oh.
My God. Yeah, go ahead, at 68, I'm under
dragon dance. That's 68 + 8.
Yep, that's a massive hit. Enormous.
That's 33. 33 points, a flying type damage, a massive hit into
Volt corona. Yeah, yeah, yeah.
I'm doing the recoil math right now.
Yes. What is Patricia's remaining HP
and how much recoil is that? It's all of Patricia's HP.
OK, Patricia flies into the sky, determined to make this blow
connect, and you and Connor hear an epic screech of a bird of
prey flying into Volcarona, dealing a devastating blow.
As Patricia connects and feels that is a as it is about to be
knocked out by its own recoil damage, there's a brilliant
flash of light. Patricia begins to glow and
fully forms into a full-fledged Altaria, not taking recoil
damage this turn and regaining half of its total HP pool.
Let's fucking go. Now that you have this new page,
take a moment to look it over and plan your next move.
While Volcarona has forgotten one of its moves because it used
Amnesia earlier, and it's best move to use against this Pokémon
right now is Absorb. Absorb coming into Patricia the
Altaria Dirty 21 that will connect, but it will do measly
damage, dealing 2 points of Grass type damage and recovering
1. Let's go.
Do something, finish it off. We're finishing it off with the
the the brave bird. OK.
Oh, it's +7 to hit now. New damage calculation.
It's not +7 you dragon dance, it's plus 14 or +7 to hit plus
14 damage. 7 to hit, that's what I'm concerned with, but I rolled
the 17 so that connects. Yeah, that is 3 D 8 + 14 of
damage. No 68 because it's too
perfective. Yes, 39 Volker run is out,
knocked cold by the new dragonflying type on Schmidt's
team. Connor is very impressed, he
says. My goodness, I didn't expect
this. It's your turn.
Don't take recoil. True bird of prey.
Yeah, he says Turbo. It's up to you.
And an impressive flaming chicken with martial arts skills
hits the field, leaps into the air, charges forward with a
blaze kick, which is now resisted by this bird.
Armor class. What's your new armor class?
New armor class, it says. Oh wait, that's not the new
page, that's the old page. New armor class is 17.
Laser King gets a 16 that's not hit with a blaze kick.
Patricia, what are you going to do to this chicken?
We're kind of murder. I'm going to start with a
disarming voice, OK? Pre damage.
Just raw 2D four because it's neutral in the Blaziken 6.
Six Hey, it's something a little bit of damage.
Blazikens looking discouraged like it doesn't have great moves
to hit this this dragon with Blaziken will charge its face
forward directly into Atari and make a jump into the air and hit
it with a Peck. 1313 does not connect.
No. Hey, what does Patricia do?
Oh my God, I'm so excited. Are we still under the effects
of dragon dancing? Yeah.
That carried over. What are you talking about, of
course. It did.
Oh yeah, we just did that for the damage, Calx.
Yeah, we're gonna roll the spray bird again.
Ray Bird, baby. My crit.
You crit, let's go get the damage.
OK, So it's super effective. So it's 3D 8 + 7 3D 8 + 14,
right? 3D 8 + 14.
Yeah. So you automatically get 68
worth of damage. So how much is that 42?
6 * 8 is 48. OK, so you automatically get 48
points of damage and now you roll your super effective
attack. So now I'm rolling another 68
or. Yeah, and now you're rolling 68
+ 14 on top of base 48 points of damage.
It's fucked up. Jesus.
Super active crackle hits are nasty.
Plus 14, so that's 40. So that's 88 points of damage
into this Blaziken. For the first time in Connor's
career, his Blaziken is one hit KO.
Incredible. Connor is amazed at Patricia and
Schmidt and the party in general and was a little disappointed he
wasn't able to see Jessica in action.
He says Schmidt well done. Incredible battle.
He reaches into his pocket and gives you 150 pokey dollars.
Oh shoot, I'm going to mark that though.
He also he also gives you the Loveridge heat badge.
He says. Schmidt, may I see your trainer
card for a second? Yeah, I hand it to him.
He passes it through like a little pocket scanning device
and hands it back to you and he says I know you've got your far
fetched outside of a pokey ball but you can now carry 4 full
pokey balls on your person at all times.
He says very nicely done. That was a very exciting battle,
the quickest one I've had today. He gestures you over to a part
of the wall that lifts up like a little secret cabinet, and there
there's a slide, he says. If you take the slide all the
way down, you'll end up at the front door.
Like a like a like a like a slide.
Like a slide? Yeah, like a like.
A like a playground like. Yes.
OK. Do you take it?
There's no like roof on the slide or anything.
There's like rails on the side, so you won't like fall off, but
it like goes like around the building like on the inside.
But just like yeah, he says. If you don't, if you'd like you
can just walk back also, but this.
Is Patricia can carry 2 times its weight?
I'm going to write Patricia down the slide.
Epic. Schmidt hops on the back of
Patricia and sits on the slide and Patricia slides it down, all
big and fluffy. Delightful.
You find yourself back at the big red doors where you started
this gym challenge and you see the guy who led you in at the
beginning. He says welcome back, here are
your shoes and he hands you your shoes back.
Thank you. The challenge being complete,
does Schmidt have any plans for the rest of his day until the
rest of the party is done with their challenges?
Well, this is still like the day after we just met with Spaghetti
Law guy, right? Yes, it is.
Maybe I'll give him a call, see what's up.
OK, There have been any any updates or any changes?
Sure. You pick up the pokey NAV that
he gave you and there's one number it says Clementine
Sawyer. Do you call it?
Yeah, OK. It rains for a second and it
rains for a second and he says, Schmidt, my boy, how are you
today? Doing great, man.
Yeah, just got the lava Ridge. Jim Beaton, how are things going
with you on your end? Says, oh, congratulations, that
sounds wonderful. Well, I've been in touch with
the authorities at Goldenrod. It's a little difficult with the
time zones and everything, but good news.
I believe in this current state of our negotiations, you can
return Quacko to the Model City Police Department and they'll
take care of the transit for you.
So you don't have to worry about going all the way back to Joto.
How's that sound? No.
Clement and Sawyer's a little shocked.
He's like, oh, I I thought that was a good deal.
What? What do you mean?
This is my bird. I've taken care of him.
He is. He is mine.
This is my best friend now. He says, oh, well, I, I, you
know, I, I didn't realize that's what we were at with this trial.
OK, so OK, it's going to take me a little bit longer to negotiate
this you so on. For the record, you are
unwilling to part with the duck, correct?
I would like custody of the stuck, yes.
He says, OK, listen here son, I'm I'm going to do my best, but
you'll hear back from me a little bit longer, OK?
I got to get back in touch with Golden Rod.
All right. Thank you, Sir.
He. Says of course I'll be here.
Any hands up all? Right.
I'm glad we got that straightened out.
Yeah, before any surprises happened.
Yeah, that would be good, wouldn't it?
Yep. Anything else for Schmidt
Anthony wants to do? No, he's probably just going to.
I don't know, right? I'll Terry around for a while.
Where? Where do you want to go?
It's probably just around the town, not like too far.
OK. Just just go for a family.
Yeah. OK, Is this Schmidt's first time
flying around? Probably, yeah.
How does how does Schmidt feel about it?
Schmidt's probably just glowing from the fact that it's
Patricia. Yeah, it's pretty cool, but.
If there was any kind of fear, fights or whatever, he's just
not caring right now. Schmidt, after a successful gym
challenge, rather than returning to the Pokémon Center hostel at
like 10:00 AM, decides to go for a family.
A family around, and perhaps maybe when everyone else is done
with the challenges, he can fly down to greet them.
Thank you so much for listening to Schmidt's Gym Challenge.
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and we'll have the final gym challenge on Tuesday.
I dead ass thought I was going to lose that.
GG. Have multiple points I thought I
was going to lose on the Terminator dude.
Yeah, I was surprised that you had a hard time with it.
I thought that Jessica would kind of carry that.
I think Jessica kept missing, didn't she?
Yeah, she did.