Welcome to the Cali Rex Game Corners Pokémon DND campaign
featuring Cindy, a young Vagabond from the Hohen region
with pyromaniac tendencies, Gimli, a stocky Burley miner
from Sino looking for his lost son, Elody, an enthusiastic
foodie and Baker from Carlos, and Schmidt, an enigmatic man
from Johto with a duck. My name is Rich and I'm the game
Master and this is Dunsparse and Grandpa.
So cool. Cool.
How we left it in the last session was that he separated
from the party, kind of gathered his senses and got his
priorities straighted, and he decided that his next step would
be to challenge the Marvel City gym.
So that he did. He walked up to the door, he
opened it up, he handed his trainer card to the attendant at
the front, and he opened two large red double doors to enter
the gym. What he saw inside was
impressively large. It seems like it's much larger
on the inside, that is, on the outside, somehow just a Dome of
full of people and Pokémon who are working to produce power.
This is not super different from the Fortress City gym in the
sense that you know, energy is a big concern for these people.
However, instead of utilizing wind energy, they are just
creating electric energy with turbines and gears and Pokémon,
and there's just big old poles that are conducting electricity
amongst each other. There's workers that are wearing
full rubber suits and walking around and it's it's almost
seems like you should be having battles here.
It's a little too crazy, a little too complicated.
Standing before you are two very small children who are in what
you understand to be gym uniforms.
They appear to be identical twins.
They come to you and they say, hello Challenger, we are Cleo
and the other one says and Chloe and they say welcome to the gym.
Would you like to get started? Yes, please.
OK. They are very small.
They seem like they like memorized a script.
They are like they can't be more than like 5 years old.
They are tiny, so they look at each other and they give a
synchronized nod and they say here we go.
And they throw out two uniquely colored pokeballs that you
recognize to be the Marvel City balls.
And I'll come. Two very similar looking mice.
One is joyous and red and the other one is a little more timid
and blue. And they say go plussy and go
miney and they say it's time for a double battle.
Who do you send out? Its name is dead ass, not
Plussy, is it? I don't know, they said Plussy
and Miney. I don't know what to tell you.
OK, with the Richie and Jessica. OK, Richie, the Imolga and the
Jessica Rule 1 initiative for both of them, these two little
mice are best of friends. It seems like they've been
together as long as these two little girls have been together
and they are probably four or five years old.
So that's kind of a while for two little mice.
They are jumping joyously, happily, and it seems like
there's a little blast, electricity surging between
binding. The little blue one goes up to
Richie and looks very, very cute for a moment.
I need to get a wisdom save from Richie. 11. 11 misses the save
by one by one point. Which it was a -, 1 Well, I
guess Ty's favor the attacker, so they got it anyways, yeah.
So Richie has been successfully charmed as Miney gives a very
very cute face to Richie and he cannot resist kind of squeal and
joy as to how cute Miney is. So for his next two attacks, his
damage is reduced by two. Plus he is going to go ahead and
use the surge in electricity between itself and Miney and
fire off a Thunderbolt. Also to Richie.
Oh, man, they're they're they mean business.
Does a 19 hit or it does. Yeah, just just seven points of
electric damage. You'd think it might be a little
bit more with the synergy going on between these two months, but
it's a little blastoelectricity that Richie is certainly not
unfamiliar with. Now it's your turn.
I think Richie's just going to go for a spark.
OK, into the plusle. OK, let's do it.
It's awful. Roll it anyways, Math OK. 1414
does meet the armor class of Plusle you are rolling.
It is resisted. So if it's multiple dice, roll
half the dice, or if it's single dice of damage just divided by
two. 10 electric damage. You know, for a resisted hit,
that's not bad at all. Sparks kind of crazy 2 D 8 + 6
and that was just one D 8 + 6 like I rolled A4 and that's.
Ten. Yeah, it's pretty solid.
Oh, you're charmed though, right?
Yes. OK, so it's going to be 8.
Plussy takes a big hit from from Richie.
Despite the cute look that Mindy gave it earlier, it's not quite
enough and little girl Chloe says no.
Plussy and Plussle gives a reassuring nod and seems like
they're so motivated to be in this fight.
I got a big old revelation dance.
Oh, OK. Tell us what's up, Jessica.
Also going into the plussle. OK, we're just getting Plussy
out of here. Roll the damage.
Super effective. That was a crit.
OK. Oh my God.
Yeah, So but you automatically get your Max roll of damage
twice because it's super effective, right?
Yeah. So then you're going to roll
your regular damage with double the dice.
It's going to be a lot of damage.
I am kind of curious as to how much, though.
We don't have a small amount of HPS. 13 + 24. 37370 Jessica It's
the battlefield. Does some sick ass break
dancing. Her baggy feathers are kind of
rippling in in the wind as she spins around.
Does a little twist and more or less just earth.
Bends a chunk of the ground into Plessy.
He was already disoriented by the spark and manages to nab the
KO by two points. Very impressive.
The girls were not expecting this.
And Cleo and Chloe are like, oh, no pussy.
No, Chloe says, I've never seen that Pokémon before.
Minnie, you have to do this for us.
And Minnie goes, and it seems very prepared to avenge its
fallen comrade. It is going to go for a
Thunderbolt. Oh, gosh.
OK, yeah, it's going to go for a Thunderbolt to Jessica, which is
not going to do anything but but Cleo learns that Jessica's a
ground type at that point because she may be small, but
she is fairly smart and she's witnesses as the Thunderbolt
just does not affect Jessica at all as as she's smooth and and
Cleo says OK, so no electric moves.
Got it. And but that's her turn.
It's over. So you have an opportunity here
to destroy the idea as well. I'm going to have Richie hit up
a charge. OK, no need to roll for that.
Richie funnels electric energy out of his cheeks and around his
body, and it seems like he is glowing in like a shell of armor
made out of electricity. He is his armor classes
increased by two points and he's going to do more damage on his
next electrotype attack. What is Jessica doing?
I think Jessica's just going to do the same song and dance.
OK, it's another revelation. Dance, huh?
Yeah, let's see it. This one did not create OK 1818.
Miney's tough, Miney does not get killed by that.
Miney might have been killed by a crit, but Miney is OK.
Leo and Chloe are both cheering. Like you got this, come on.
And Miney, now a little bit smarter, a little bit braver, is
going to funnel a Thunderbolt into Richie Richie's armor.
Class is increased by two because of the charge.
However, I think it doesn't matter because that is a 24 to
hit. Jesus, OK.
Incoming neutral damage Thunderbolt from Miney.
No plus bonus here or plus plus minus.
You know what I'm saying? Regardless, rules very well,
very inspired. That's going to be 12 points of
electric damage. Yeah, that's that's a hit.
Let's go Miney. You don't even need Plussy.
It is back to you Return though since there's like no mods left.
Yeah, Richie is in the yellow so that Richie's no longer under
the effect of Charm. I hit the first one to spark
just fine, right? Yeah, I just looked at the
Pokémon. I realized they get Lightning
Rod and Volt Absorb. These two, yeah, well, I've
confirmed to you via flavor text that that is not their
abilities. I also said it kind of outright
that mine was doing less damage because puzzle wasn't there.
Oh shit, you did just say that, Yeah.
Otherwise I probably wouldn't have revealed that to you, but I
did say it, so I will tell you that they do not have.
Like we're going for a spark, OK to roll this thing. 19 so was a
27 break their armor class? It does, yeah.
OK, OK. I just wanted to be sure 11.
OK, 11. Damage.
Oh no, no, it's not, because on natural roles of 18 or higher
the target is paralyzed. But that's true.
That is true. Manny takes a big hit, does not
get knocked out, but she's struggling a little bit.
Chloe and Cleo are just are just cheering them on.
They're like, come on, Manny, you can do it.
You've gotten out of trickier situations before.
But to be honest, that I look for Manny seems kind of grim.
Regardless, Manny's going to go for a quick attack into Jessica.
Oh, wait, wait, wait, wait, wait.
Retcon, retcon. Richie had charge.
Yes. So a little bit more damage.
Extra moves on your next turn double your damage bonus.
That's the, that's the plus part.
That's after the dice. Plus so it would have been 17.
OK OK. I was like the damage bonus is 6
but no it's not right? Is your damage bonus 6?
Two D 8 + 6 on Spark, yeah. That's crazy.
Wait 22 D 8 + 6? That's really good.
I'm not like regretting that damage calc.
I did it on purpose, but yeah. Acrobatics is 3 D 8 + 6.
Yeah, acrobatics is crazy. What was I saying?
Richie's kind of like Toidel and Wacko in the sense that they're
like just going to be really strong right off the bat.
You know how it goes. Revelation Dance.
Yep. You sure you're counting your
PP? Yes, roll to hit.
So I have 17 left now 17 to hit. Oh, not counting the modifier
+6. OK, yeah, 17.
Geez, yeah, Landrus is in their element, so to speak.
Your your dice are D 10s right? Yeah, 1D10 plus. 4, you should,
you should roll, you should roll 2 D 10 + 4 There's a chance that
mining is 2 D 10, yeah. Yeah, yeah, 19.
OK. Do you we have any inkling to
describe how mining is KOD? Every time I think Revelation
dance with like break dancing, I always think Mario's down smash
where he like kicks his legs and front and behind him.
Wait, no, that's sick. It's awesome.
Yeah, yeah, yeah. So I'm just thinking like kind
of like traps might, I'm in the corner and then just like does
the down smash kind of thing and just like launches them off an
edge. I love that.
It's funny. Yeah, you that happens.
And Chloe and Cleo are like Miny now.
And Miny's like just kind of like falls to the ground.
They say you're very powerful. Your birds are impressive.
And I'm assuming you like have Quacko with you, right?
Yes. He's not battling, but but he's
witnessing. They are very impressed with
your birds. They think you are very cool.
They think Schmidt is just the coolest guy.
And in gratitude to your coolness, they give you $16.00,
sixteen pokey dollars. They say our mommy gives us an
allowance and the gym gives us money sometimes.
So we're supposed to give this to you?
Right, right, right. Right, they say it.
Thank. You very much.
They also say and oh take this and Cleo grabs a little super
potion and spritzes it onto Richie and Richie is back to
full health. Not back to full PP but Richie
fighting fit. They escort you past the big
open area that you had just conducted that battle in, and
you find yourself in a more private place.
Perhaps you're in a small little battlefield on the other side of
a set of glass doors that has 6 pillars in the room.
There are three to your left vertically, and there's three to
your right vertically. They are about 5 feet across,
and they're separated by 10 feet up and down and 20 feet left and
right. If you can picture that kind of
shape of a square root, you see a teenage kid with a straggly
long hair. Oh, you made it past the girls.
Welcome. My name is Edward and he holds
out his hand to be shook. I also reach out my hand to
shake his hand. Great.
He he it seems like he's trying extra hard to give you a nice
grip because he's a kid and he wants to make a good impression.
Around his neck. He has a camera with a big that
was Sorry, I think that was the most DND sentence I've ever
said. Perfect.
He has a camera around his neck that that is has a strap that
goes around his neck and it has a big old flash bulb on it.
Because I hope you don't mind. As part of the gym challenge, I
like to take photos of the battle.
No, no problems at all. Just perfect.
This is going to be a one-on-one, he says.
Choose your first Pokémon any kind of role initiative for this
battle. Cool.
I'm going to start with our Richie.
OK, you can apply Richie's decks your initiative role.
And is a 17. OK, Schmidt's team is going
first. Edward sends out a pink sheep.
As a Joe to Native, you know for sure that this is a flaffy
without question. How are you going to start?
I'm going to start with a good old acrobatics, OK?
Let's see it resisted. So you will be rolling half the
dice, or rolling the same amount of dice but just in a smaller
form. So like what's the dice?
D103D83D8. So you could roll 3D4 instead.
That's probably the most elegant way to to make that work. +6 so
11 points of damage. OK, great.
You know, for is this a hit? Not bad.
I don't know, I was going to say as a bonus action.
Oh. I want to sneak in a quick
attack. Oh, is that a bonus action?
As a bonus action, you may move 10 feet and attack the creature.
Very cool. It's just one D6, there's no
plus to it so. Two.
OK, you know what pretty damage, though.
Yeah, Yeah. Now that Richie is up close and
personal in this Flappy's face, Flappy does not attack you.
Flappy stares very solemnly into the eyes of Richie, and its fur
starts to stand up on its end, and its body is coursing
electricity. That is its turn.
Edward sees this happening. He says, oh, I got to get ready
for the shot. And he presses a button on his
camera. And if the flashbulb does that
thing that old cameras do goes like, you know, like, powers on.
It's back to Schmidt's turn. I'm assuming they use charge.
OK. So I'm going to do the same.
Right, no need to roll for that. Rishi takes inspiration from
Flappy and begins charging electricity itself very
impressively. And then also as a bonus action,
a quick attack, another quick attack.
Let's go. That one is 5.
That's pretty good damage. As Richie connects the attack, a
bit of electricity like sparks off of Flaffy in the sense that
this is familiar to you as the static ability, but it does not
affect Richie because Richie is an extra type.
There's a lot of static in the air.
There's a lot of sparks that are traveling between Flaffy's fur
and Richie's just furry body, and Schmidt's hair begins to
stand up on end a little bit on his arms.
This. Is awful for my hair.
Yeah, It. I don't know how Schmidt feels
about it. Probably annoyed.
I don't know, but there's a lot of electricity in this room
right now. Edward kneels down the ground a
little bit. He's like, OK, this is perfect
Flappy now, and Flaffy discharges all of his
electricity in a very massive, intimidating Thunderbolt I need
Richie to make. A deck safe plus so it's 8.
Yeah, that will not be sufficient.
Right as Flaffey discharges a huge amount of electricity, it
kind of arcs into the sky and then falls down in a massive
Thunderbolt. And right at that moment, Edward
takes a great picture of Richie getting blasted with electricity
for 16 points of electric damage.
A big, big old hit. Edward says way to go.
That was a great shot. And Flaffey goes me.
And now Richie gets to do another action.
Well, since we're still charged up Thunderbolts just a save.
This is not. Thunderbolt, this is a different
attack. OK, well since we're all charged
up, I'm going to hit him with this the the the spark.
OK, does 12 hit the arm close? Barely not.
I am sorry. Flappy is too fluffy.
Dang, OK. And then as a bonus action.
Sorry, but well, yeah, we can do that for sure.
I need to look at Pokémon rules to see if that would dispel your
charge if you miss. I want to say it doesn't.
I think the charge is just over right because it says until your
next. Turn.
OK. Yeah, Charge is over.
You're right. You're right.
For damage off the quick attack. OK, damage is damage nice.
Yeah, Richie, you just gets a nice little quick attack smack
after the spark didn't happen to connect and loses some of its
charge. Edward runs into the corner
behind a pillar. It seems like he's not even
giving commands to his Pokémon. He's kind of like doing a photo
routine. And he says, all right, Flappy,
it's time for another one. And Flappy goes bam.
And it begins to charge its body.
And that is its turn. Trying to think of like 2 turn
electric attacks but I can't think of anything.
Well, maybe there isn't a real 1 and we're just making it up as
we go. OK, could Richie use quick
attack to do damage and flank them?
Potentially yes, because a quick attack will not provoke attack
of opportunity. So it's not really flanking.
You're more just getting like a backstab.
But yeah, I want there needs to be a role in there somewhere.
I don't know if it can just be free.
Let's just make like AD 12 dexterity check, should be
pretty easy. Yeah, I rolled the 17 that was
before the modifier, so. OK, yeah, you're fine.
Yeah, Rishi uses Quick Attack, which lets you get a little bit
of extra movement and does not prove an attack of opportunity,
and positions itself behind Fluffy.
Very cool. OK.
And that was not damaged with that, that was just for the
movement. You are supposed you are able to
do damage as well. OK, I rolled the one so that was
one damage. You know what damage?
Damage. I nicked them on the on the way
around. Quick attack was a bonus action
right? Yes, 12 + 618.
OK, Is that your total damage? Yeah.
Yeah, because it's not super effective, right?
Yeah, 18 points of flying type damage as Richie goes and hits
Flaffey from all sorts of directions, especially from
directly behind. This kind of startles Flaffey
into discharging their big old Thunderbolt and they're not
doing well. They seem very beat up by Richie
and you need to make a deck safe.
That was a crit. Excellent, you are under the
impression that if there were multiple Pokémon targets on the
field around Flaffy, they would all be taking damage.
Just six points of electric damage.
Richie. Cool, Edward says.
Ah, Flaffy. I got a great pic out of that
though. Let's try it one more time.
And Flaffy goes bare and begins to charge up again, this time
like out of turn, if that makes sense.
Fired off, the Bolt begins charging right away.
We're going to we're going to charge ourselves.
OK, great. Get.
To that armor class bonus, your next electric attack will be
much stronger. Claffey, inspired by Edward's
kind words, loses another Thunder.
See, I will need a Dexterity safe we'll get.
Plus that that is a 13. OK, 13 is sufficient.
You save just barely the reduced damage incoming from Thunder.
You'll be glad you had it, because that's nine points on a
successful save of electric damage.
Plaque immediately begins charging again.
Seems like when it's at low HP it is much quicker at charging.
It is Richie's turn. Richie is.
Bloodied or in the red HPI? Guess we're going to hit him
with a spark. OK.
Come on man. Plus that to hit.
No, that's still a good Rule 13. 13 meets the armored class of
Flappy. You may deal your damage.
Sick. So double damage bonus.
So that's the plus. OK, Yes, OK.
OK. So.
You're getting good at these D&D maths.
Yeah, yeah, yeah, yeah, yeah. 10 + 1224. 24 No 2222 That is
sufficient. Clappy goes down, Edward says
nicely done. He looks at 2 pokeballs and he
says all right it's time. And he sends out a Pokémon that
has from a mobile city ball that has a very distinct scent to it.
And upon looking at it, you get the feeling that it's not an
electric type. It's got a little blue body and
a round bulbous flowery head. And it seems to be drooling a
little bit. Says all right, Gloom, it's time
to show him. And he kneels down with his
camera and begins charging up a shot.
It is Gloom's turn. And Gloom will also begin
charging. It's big bulb seems to gather
electricity, like not electricity, but just energy
from around the room. And Gloom, you can't really, it
doesn't really look like it's focusing.
It's drooling. It's eyes are closed, but you
can tell. You can tell it's charging up.
What is what you going to do? Richie's going to hit him with a
that sweet, sweet acrobatics. OK, let's see it since it's not
resisted anymore. It's true.
In fact, it is super effective. There's a 16 to hit.
That will work with the damage. OK.
There are no D sixteens, so you'll roll just 68.
Oh my God, 3232. My God, this is unstoppable.
It's just not KO Gloom. Gloom's got a little more HP
than that. And.
Then O. As a bonus action, I'm a sneak
in the quick attack. OK, let's get it.
Which only does 2 damage. You know what?
It's free damage. Yeah, yeah.
Bloom's HP would immediately have gone into the yellow from
that so. But Gloom is not faced.
You can hear Gloom go glow, and it's bulb is growing greener and
greener at the same time. Edward's flashbulb on his camera
is getting louder and louder and more heated up, and all at once
Bloom fires off an impressive beam of solar energy straight
into Richie. I need Richie to make another
deck save. Richie fails.
If she fails, I need Richie also has three HP so.
OK. It's fairly confident no matter
what. Yeah, unless the solar beam
doesn't clean to damage, Richie's probably going to get
I. Believe it is impossible though.
Age will be enough to carry Richie.
Unfortunately, Richie gets blasted by solar energy and
falls to the ground. Gloom seems rather proud of
itself, and Edward says way to go, Gloom.
We're going to send out Patricia.
Let's go.
Cole Patricia's going to hit that.
That sweet, sweet dragon dance. Oh, charging up?
Do you roll for that? I don't believe you do.
No. OK, but it's active for 10
rounds? Yeah, that's a very long time.
Patricia does a little bit of movement that she learned back
at the That was at the plantation farm, wasn't it?
That was at the Berry farm. We were having a recuperation.
She did a little bit of research about Jessica and she learned
her dragon dance. Lots of blue, swirling purple,
sparky arcane energy is flowing around her body as she does a
dragon dance. Bloom begins charging up an
attack as expected, and simultaneously Edward says oh,
this is going to be a good one, and he readjusts his position.
He runs across one of the pillars and gets pretty close to
the battlefield. It is back to Patricia's turn.
Cool, we're going to hit him with a sweet, sweet Peck.
Do that sweet Peck, dude. Does an 18 hit. 18 does in fact
hit. Roll the damage.
XXX so I'm doubling my damage modifier, so yes.
The same as charge. 26 + 3. But it lasts long.
I think you should. Increase.
It's also super effective. Too Right it is.
That's true. I feel like that move should
increase your movement speed as well.
I don't know if that's part of it, but maybe we'll get to that
later. Plus six.
Yeah. 1717 damage. Yeah.
Bloom is still in it. Barely.
Bloom is holding on. It takes a big old Peck from a a
very draconic looking Patricia. Her fluffy white wings are in
great contrast to the fierce, piercing beak that she has on
her cute little face. And Gloom takes a large amount
of damage. Edward snaps a photo of this.
He was very impressed by the dragon dance.
That's very up his alley. He's like, all right, I've never
seen that before. And he manages to get a picture
of it. Thinks that's very, very cool.
It is solar beam time. Gloom will let loose the solar
beam. She has to make ADC 13 decks
save. Are you sure that is?
14 the modifiers, well, I guess yeah, Ty's favorite.
The attacked her so the modifier saved her because I rolled the
13. All right, it might have saved
her, but the attack still hits, it just does less damage.
Yeah, yeah, yeah. Math.
Five points, Just five points of grass damage.
You know, that was a big hit, but because you saved, not that
bad. As seems to be a thing with
Edwards Pokémon, they are inspired when they're at very
low health and Gloom begins charging immediately.
What does Patricia do? I think we're just going to do
another PEC. We're just going to keep at it,
OK, That one crit. OK, yeah, gloom is for sure
down. How did you have any?
Leave your text for it. No, OK.
Just a really strong firm. Peck, she does that, but your
show, maybe it's like the. Beak is like glowing a little
bit like it doesn't the show sometimes, you know?
OK, yeah, yeah, yeah. A little zoom in.
Edward makes sure to get a photo of this as well.
Bloom takes the final Peck, and it's poor little eyes cross, and
it begins drooling more SAP. And Edward recalls and he says,
wow, way to go. That was really cool.
Oh, nice. He gives you 24 pokey dollars,
he says. That was really impressive.
I got some great shots from that.
I have to I have to pay you back for that.
And he also fully heals your team, but just except for
PowerPoints. All right, Last but not least is
our gym leader, Watson. He's been the gym leader here
for 30 years, 40 years. I don't know.
You're going to need some luck though.
Longer than I've been alive. He brings you to a treadmill
like those in the airports. You know, you get on it and
walk. Yeah, cool.
You do that. It angles downwards and you find
yourself going under all those platforms where people in
Pokémon are working together. You see a familiar Pokémon from
from the power plant. When you went to go flip the
bolt switch so this gym would even open up, you see an
electrode rolling around. It seems to be levitating some
gears above its head. It has an errand to run,
apparently. You go under a platform and you
descend Into Darkness and stadium lights flash on as you
go down and down on this treadmill.
Are you walking or are you standing?
I think whenever I saw the electrode I I was riding my leg
for another. Cat.
And I was like, are we doing this again?
Are we got it? Yeah, unfortunately you didn't
cross. It so we're just like.
Standing. Yeah.
Letting it carry us. You're standing.
OK. It takes you under the facility,
which is interesting. You're wondering, I wonder why
we're underground for this battle.
This is very funny. The stadium lights turn on and
you're in a classic Pokémon stadium.
It's a big square. It's got a Pokeball symbol in
the middle. However, in each corner, there
are little electrodes, and not like the Pokémon, but like just
Stabs that have spheres at the top and they're conducting
electricity. As you step onto the pitch, your
Pokeballs give a little flash, all three of them, and you hear
a cackle of an old man from the other side of the pitch.
He's in a wheelchair. His name is Watson.
He's got long, wily hair, and he has a beard.
He goes ha, ha, ha, ha, ha. You made it.
Thank you for flipping the Volt switch, by the way.
That was very important. I had to get that for this whole
operation up and start it again. No problem, that is.
Schmidt just gives him like a thumbs up.
Perfect, Watson goes. Well, we have our fun here, and
thanks to the Volt Switch, we can do this battle properly.
These electrodes on the sides of the gym will trigger an effect
that I affectionately call the Volt Switch effect.
Now you're going to choose three Pokémon.
You're going to start with one going to be a single battle.
I'm going to start with Quacko. OK, I haven't.
Seen too much from my guy today. Do I pick the other two now or?
Yeah, you should select them now.
Yeah, it's Richie and Jessica. Cool, Quacko leaps off of or
your shoulders or wherever he is.
He flies in from behind you and Watson says ah a far fetched.
I love those guys, so you. Know what?
Me too, man. He says I noticed that he came
down here and he wasn't in a pokey ball.
You do have his pokey ball, correct?
What about it? He says, well, the way that this
electrifying Volt switch field works kind of depends on pokey
ball technology. You're welcome to use them, but
you're going to have to play by my rules.
Sure. OK, perfect.
So he says. So the way this works is that
the Pokeballs register with the field.
Whenever you make an attack, your next Pokémon in line comes
out. So if Quacko makes a move, he
doesn't know his name is Quacko. If Farfetch makes an attack, he
must immediately switch him out. Understood.
In that case, I'll start with
this. And he throws out a Marvel City
Ball and outcomes a very metallic looking Pokémon.
In fact, this one doesn't look like one, it looks like 3.
They have big white eyes and there are sets of magnets on
their spherical bodies with screws poking out.
He says. Are you ready to begin?
Yes, Sir. All right, initiative time,
baby. Yeah, Watson rolled A5, so you
may act first against Magneton. I think Quacko is going to make
a defensive. Move.
And hit him with a sand attack. OK, yeah, let's see it.
DC-13 save that they have to make.
OK, they have three eyes, but that doesn't give them advantage
or anything on it. But it is an interesting thing
to keep in mind. They roll a natural 18.
I believe that will be enough. Yeah.
Each little magnets part of the magneton, each little eyeball
summons a an energy a colored energy from its body.
One is red, one is yellow, and one is light blue.
They fire off all three of them in a concentrated beam that is
pulsing with different types of elemental energy.
Quacko must make a deck save. Does a five save?
A5 does not save A5. OK versus Tri attack is actually
not that great. So let's start with the damage
here. 13 points of normal type damage and leave it for the
dice. Quacko is now paralyzed.
I am very sorry as it seems like the yellow electric part of this
Tri attack beam seemed to be a little more powerful than the
rest and leaves Quacko with a hard time moving around.
As this happens, you notice that the little electrodes around the
arena just flash for a bit and Magathon is forcefully recalled
back to Watson and outcomes a different Pokémon.
If you're going to abide by the rules of the gym, you have to
switch Quacko now. OK, yeah.
No, no, no, no. We're hard switching out to
Jessica. Yeah, I would recommend for this
gym battle you have like all your character sheets out
because you're gonna gonna need. To I have them all?
Yeah, in a row. I do that for every session
anyways, but. Also, this order that you're
choosing is very important. So who comes out after Quacko?
Jessica. OK, so if this battle lasts more
than more time, it'll be the same order, yes?
OK. Out from Watson's end comes a
Pokémon that you feel like is familiar, but you haven't seen
it looking like this. It has.
It's an orange Pokémon with big ears and a lightning bolt tail.
It's got cute yellow cheeks. It's nice and chunky.
It looks very like familiar. It's like something an
enthusiast might like, but it's bigger, a little bit more
imposing. And it is Jessica's turn.
Back I'm a smack around that Raichu with the same Mario down
smash that we've been doing. Hey, let's see the Revelation
dance. That was a crit fail.
Crit fail. No, this Raichu has never seen a
ground type Oracorio. Few people have.
Watson isn't really entirely sure what he's looking at at
all. However.
Little Mario down Smash coming out Jessica Pillars of Earth
come out of the battlefield pitch and Raichu and it's to
namely bounce between them on its deaf little feet.
It will return an attack as it flings its tail towards Jessica
and fires off webs of electricity actually do not deal
any damage because Watson isn't sure what this Pokémon is.
He sees that the Electro webs connect with Jessica and just
don't back her bog her down at all.
He says OK, a new ground type, Understood.
And as those attacks connect, both Raichu and Jessica are
forcefully withdrawn from the battlefield and outcomes your
last Pokémon. OK.
And that is Richie. OK for Watson's end outcomes a
blue wolf with spiky yellow accessory hair on its body.
It looks very fierce and has a piercing gaze and has a big jaw.
Great, she's going to hit him with a solid acrobatics.
OK, let's see it. 3020, yeah. 3020 that'll hit roll resisted
damage. 10 damage. OK.
And. And.
Sneak in a good little quick attack there, Let's see it.
Two extra damage. Shoots his arm out of his seat.
He says Benetric now, and Benetric displays its teeth in a
very menacing wolf like manner and it's sparks with electricity
and it leaps into the air and munches on Richie with a Thunder
Fang and rolls a natural 3A Dirty 10.
I don't believe that hits, no Damn.
Richie elegantly swerves out of the way as a flying squirrel
might and a Thunder Fame does not connect.
After a manager hits the ground, a flash from the battlefield and
all of your Pokémon are returned.
You don't have one forcefully sent out, but Watson does.
Watson's Magneton hits the field again.
You are expected. To send out Quacko, I'm sending
out Quacko. Great.
It's quacko string. Cracko, buddy, I'm sorry you got
to go through this. Cool.
We're going to instigate duck finals.
OK, thanks. Checks Magneton got a dirty 13.
OK, they rolled 12. A natural 12.
Yeah. So you're going to beat them?
Yep. With the modifier, Yep.
Quacko challenges the Three Eyes of Magneton to duck finals.
They stare each other down for a moment, and then a quick draw.
Flash backhoe unsheathes Leak. He doesn't really unsheathed.
It's not sheathed, but he pulls it out and whacks the Magnet ton
with a critical hit to roll your damage.
Yeah, divide that by two, it'll be 12 damage.
The magnet tons kind of get smacked into the ground and
their eyes go kind of spirally for a second.
They cannot move because they lost duck finals, Watson hasn't
seen anything like it and Magneton is stunned for the
turn, cannot act, Magneton gets recalled and outcomes Raichu and
I'm assuming Schmidt sends out Jessica.
Yep. OK.
We're going to try it again and hopefully do better.
OK Oh my God I rolled A2. No.
It's a 5 to head or it's +6 to head.
Still, I don't think it makes the armor class.
It won't. Unfortunately, Raichu's armor
class is not that low. Oh my God.
Understanding that this is now a ground type, Watson instructs
Raichu to go for a slam with it's a big old lightning bolt
tail. I don't believe A10 will hit.
OK, so so this round was just a total fail.
Nothing happened. Raichu gets recalled and
outcomes manectric and then Jessica gets recalled
automatically and outcomes Richie.
We're just going to acrobats again.
I think that's still my best option.
OK, does 15 hit? 15 does hit.
He beats the armor class Nicely done.
Cool, cool, cool. I was a little worried about
that one. That's a close one. 14 damage.
Nice. And I'm going to slide in with a
five points. Five from the quickest.
Yeah, that's a pretty high roll, yeah.
Yeah, that was a great turn for Richie and actually seems a
little bruised up. It just took a crazy series of
hits from an acrobatics followed by a quick attack.
It's it glares at Richie once again and this time it's draws
spark up in fire and it leaps into the air and tries to munch
on Richie with a fire Fang. And that is def that's 26.
That's got to be enough. Yikes.
Yeah. That was a natural attacker roll
of 19, so that's important here. Not too much damage, just 10
points of fire damage. However, Richie's now burned.
All these goddamn statuses, OK. That one was a hard 1 to get.
Man that should really earn that.
After that attack goes off back into Matterson and Quacko.
Quacko, what are you doing? Yep.
Quacko Monkey, we're going to try the sand attack again.
OK. Crackers just trying to survive.
But what kind of dexterity, right?
Yeah, DC-13. Rolled a natural con.
Safe. Natural 14 still sorry?
Natural 14, OK, well. Yeah, that's just the way it
goes sometimes, Magneton. Oh, you have to roll AD 4 to see
even if you could even move, but that doesn't really matter
because you killed. I still want to roll it.
On a rolled A1. On A1 you skip your turn.
OK, that. Didn't stand attack anyway.
Yeah, Quacko just tries to move in.
Just just completely paralyzed. Oh my God.
Quacko Newton takes this opportunity to let off a
Thunderbolt. It has advantage to hit because
you're paralyzed. I'm so sorry.
Let's see if it does a natural 17 on the first roll.
I will not roll again. And let's be the Super effective
day. Not that much.
It's only 21 points of electric damage.
Still kind of a lot though. Magneton sees this opportunity
with its three eyes and charges up all of its magnets and
unleashes a powerful Thunderbolt into the paralyzed Quacko, who
seems to be a very easy target. That was that 21 was applying
super effective? It was it was a they were pretty
poorly. OK, Quacko is not doing too hot.
Magneton does not express emotion, but if it did it would
be very confident it gets recalled outcomes right you.
And then I recall and outcomes. Jessica.
Jessica, I swear. You can do this.
You got this. Oh, that's a 19, naturally.
That is for sure. Oh swear to God.
OK, oh, 19 damage. Let's go.
Jessica shows off for shmooves and this time actually connects
with Raju. Feels a good chunk of damage.
Nicely done. Raichu goes for the slam because
it feels like that's kind of all I can do here.
A natural 18 will hit. Very cool.
Yep. And write your brains down its
colossal tail onto Desica, dealing 10 points of normal type
damage. It will take this opportunity to
follow up with a quick attack. Oh, dealing.
That's my move. One additional point of damage.
So that's not but OK Nine points overall of normal type damage.
They get recalled outcomes Monetric and Richie Menetric is
not doing super great. It's a very proud and confident
Pokémon, but it's a little hurt. With our last acrobatics of the
day. Oh man, PP actually a thing does
it an 11 hit it's not. Fortunate.
OK, as a bonus action, Yeah, yeah, yeah, yeah.
I'm a sneak at the quick attack damage one.
So yeah, it's something this time.
Seems like Minetric was under the impression that the fire
works, but instead of unleashing its fire fans, it will instead
launch a flame burst from its mouth.
Oh shit. You need to make ADC 15 dexy.
Thanks, Richie. Why aren't you rolling better?
It's an 11, so no. OK, full damage flame bursts,
I'm an in. Dextric.
It's flame. Burst.
It does. I know it gets flame thrower.
They got flame burst in Gen. 5 and Gen. 6.
I don't know if it must have gotten Gen. 7 and then in Gen. 8
I have no idea. 11 points of fire damage, nothing too crazy.
Pokémon gets recalled and we're back to Magneton Quacko.
Yeah, we just got to hit this thing.
Hit him with a clean aerial ace. Yeah, that doesn't miss.
Yeah, it's not double resisted thankfully because of how we do
this normal resisted 3. Damage.
The magneton begin worrying their bodies around in a circle.
They are spinning and spinning and they as they spin they're
causing a screech. It is getting louder and louder
and it charges up this audio energy and fires it towards
cracker in a Sonic boom. Must make a constitution safe.
Wacko, that was a crit fail. Oh no, well there isn't any
punishment for crit fails. You take 20 typeless damage.
Starch took a bite of food. Quacko was out.
Quacko's out, no? So this will spice up the order
a little bit. Watson will cycle through three,
but he'll cycle through 2 outcomes, Raichu and Jessica.
We just gotta keep on keeping on.
We're going to do a revenge revelation dance.
OK, let's see it. 16 to hit. That'll do it. 15 damage, 15
points, ground type damage. Right, She's hanging in there,
right? She's going to go for the slam.
It currently feels like that's the only thing it can do. 16
hits, right? Once again, 10 points of normal
type damage with that good old tail slam into Jessica and we'll
follow it up with a quick attack, giving it another one
point of damage. 11 points of normal type damage.
OK. Manetric and Richie.
So we're just going to hit him with the spark?
Yeah, it was like dirty 26. OK, this metric does not have
lightning rod. You may roll resistant damage.
OK. And it does not get paralyzed
because it is an electrotype. That is true, it has static and
Richie's not affected by static. Richie also has static, but they
are also not affected by static. Lots of non important abilities
here. 69 damage. Oh, for resistance spark, that's
pretty good. That's not bad at.
All pretty good. Yeah, metric is going to feels
kind of overturned. Nah, I I feel pretty confident
on it. OK, What nature did you roll
Lucky. Lucky, yes.
I think that's kind of why you're doing so much damage.
OK, I think you got lucky, so to speak.
Got to go for that Thunder thing.
The luckiest boy, apparently, Yeah.
Did you get the name first or the nature first?
I think I got the nature. First, I think you did.
I think that's specifically why I named it Richard, because
awesome. It was lucky.
Love it. Natural 19 on the Thunder Fang.
Oh that's great. Would the burn effect spark
damage? Oh.
Yeah, it would. A burn creature deals damage, a
disadvantage, so you have to roll your damage again and take
the lower 1. You would flinch here, however,
because you're getting switched out.
It's not going to apply 1414 points of electric damage as a
Thundery fame clamps down on Richie.
Richie takes an additional 3 points of burn damage before he
switches that. Yikes, Magneton.
It's the field. And this time not against
Quacko. Now Jessica's here.
All right, we don't do quads right.
No, we don't. It would be way too.
Good, we're still going to do our good old Revelation dance
stuff. Absolutely roll it.
I'm sure you looked up at Magneton got levitate or not,
right? Yeah, yeah. 14 to hit.
I'm sorry, like it's not. Yeah, yeah.
Magneton is a steel type. It does not get connected.
Magneton is pretty heavy, but it is floating above the ground.
It's not to say it does levitate.
However, it does manage to just float above this ground type
attack. Magton is going to charge up
metallic energy around its body. It will fire off a flash can.
Where's Jessica? This is a 16 hits.
Yes it does. Oh man, game kind of close.
It's a it's a challenging in battle, 11 points of steel type
damage. Jessica's still upright.
Yeah for my Pokémon are in single digit health though.
No. OK, so outcomes Richie versus
Raichu, a new matchup. Raichu seems to be a little
tired. It wanted to be using range
attacks and it keeps running around and slamming.
So it's like a little, it's a little out of breath here.
I'm going to charge just specifically to increase my AC,
OK, and then throw out a quick attack.
Hey, that's a sitcombo. I never even realized that was
part of that. That's really cool.
Yeah, and I got Max rolls. That's six damage.
Yo, that's like a regular attack.
Nicely done Richie popping off. Watson is familiar with electric
types and Watson is turned but to see Mulga may have a electric
type reducing ability but he will go for it nonetheless.
Raichu flings out an electrified web from its tail towards the
Bolga does a 12 hit. No.
Lucky, very lucky. Welcome man.
Just to get out of the way and right.
She was looking really beat up. Manectric versus Jessica.
Jessica's your Rainer. Jessica's the the one who's got
to bring it home. Just because also in single
digit HP Jessica, come on, we got to hit this 16. 16 does hit.
Yes, 14. Nice hit, Benetric is still up
but it is in red HP. Yeah, at all, damn it.
All right, going to go for that flame burst range, a little
fireball shooting out of well, you have to you have to roll to
save. Oh, it's AD 15 deck save.
X + 3 I didn't make it. No, Jessica.
OK, well, here comes the flamers.
Maybe, maybe low rolls. You said you're at single
digits, right? Yeah.
How single digits 8 magic got an 8 exactly?
Oh my God. I'm so sorry Jessica goes down.
Minetric is not doing well. Can Jessica hold on because it
loves me? I I don't.
Don't. No, that was a joke.
Unless you really do 20 and like get a 20, that's the only way
that can. Happen if I credit OK?
I did not. I'm glad that we did it so we
won't be wondering. 7 HP Richie versus the world.
Richie versus the world. Hey, it could happen.
It could happen. I've seen crazier things.
All these Pokémon are weakened. Some of them are very close to
fainting. We're going to do our charge
quick attack combo 2 damage. Two damage.
That's resistant, right? Because it's a normal hit.
Yeah, that's one damage. No, OK.
How am I going to hurt this thing?
I don't know. Magneton's going to summon its
sound energy and request a con save for Richie.
I don't think charges matters at all against Makaton.
You do save. Nice.
Very important. Yeah.
I'm pretty sure you've you've seen all four attacks. 5 attack,
Flask and Thunderbolt. Sonic boom.
They are all saves. No, Thunderbolt's not just
kidding. Thunderbolt.
It helps with Thunderbolt. Anyways, the Sonic boom goes
wide, a little hole in the in the foundation of the
battlefield, in the wall from the from the resulting blast of
sound energy. Richie stays in.
There's no more switching to be done and outcomes.
Raichu, Richie, what are you doing?
Richie, what are you doing? Raichu's looking beat up.
Same thing and hope for a high role in the attack.
Six my standards on the Yep. Raichu gets knocked out.
Yo, Richie, let's cover. Very good.
Raichu's hanging out just by a little bit of HP.
He looked at a cute squeak and collapses, and Watson recalls
it. Now it's a 231.
Richie's burnt. Richie takes three damage.
This Richie takes 6 damage because of last term as well.
He did it last term. Oh dude that's so broken.
Yeah. Yeah, I guess.
So OK with that. Richie's at one HB, so there's
nothing I can do. Yeah, it's not looking good.
It's not looking good. Richie, what are you going to do
against metric? Cry.
But crying as if reaction is discussed, you intend to make an
attack. 21 to hit SO. That'll hit three.
OK, Manactric looking to seal the deal here.
Going to go for a Thunder thing. Natural 18 I believe that
connects. Yeah, even with the charge
boost. God damn it.
Manactric chomps on to Richie and ends the battle, Watson
said. As a flying type enthusiast, you
made it pretty far. I'll let you know the rematch
clause of our gym. All right, You're able to come
back and challenge me again. You can skip all the
challengers. I got a back door over here.
You got to wait at least a day. Your prize money will go down,
but I'll give you another shot. Sound like a deal?
Yeah, man. He gives you a little salute and
there's a another walking platform that leads you out of
the gym. You're staying outside of the
gym. What's on your mind right now?
What do? You want to do Pokémon Center
with my three fainted Pokémon? Sure.
Yeah, you do that. You rush to the Pokémon Center,
you get them all healed up. They are looking at you with
confidence. I don't think we're quite ready
to rematch that gym yet, right? Do we know like a layout?
We don't have the map. Of Marvel.
Of Hoenn. You do not.
There's one in in every Pokémon Center against the.
Wall in the Pokémon Center. Yeah, so I'm going to, I guess
you'll want me to roll for it. I want to go to the map and try
to figure out where the closest gym is.
Yeah, the basic intelligence check DC-10.
I rolled the 14. OK, Yeah, I don't think Schmidt
has. No, Schmidt is done, but it's
not minus intelligence. Yeah, there's a key and there's
a little symbol for where there are Pokémon gyms.
You have some options if you could catch a ride.
Duford is pretty close. If you go straight N it's a it's
a perilous trek, but you can get to Lava Ridge.
There's a gym there. Alternatively, you could go West
and you could find yourself either in Restboro, which is a
little bit closer or yeah, that's Petalburg.
So those are your closest options.
I think that's actually all the remaining gyms that are on land,
yeah. This is a really good spot.
I think we're just going to head W though.
Going to head W Cool. Yeah, you do that.
You take your recuperated team. Quacko is falling behind you,
and as you enter the Pokémon Center, you are greeted by two
very differently sized birds. They are not flying, they are
perched, and they are wearing uniforms. 1 is a brilliant,
beautiful red, white and blue eagle.
It looks very powerful. Maybe the strongest bird you've
ever seen. On its shoulder is a very small,
rotund bird that has a music note for a head.
Oh, hell yeah. And the braviary has a little
hat on that has, like, a very official looking symbol.
It's carrying a satchel, and it pulls something out of its beak
and hands it to you. Do you receive it?
Yes. OK.
You have a sealed envelope with a wax seal in red, and it has a
symbol on it. Roll a history check.
Roll a history check 14. You as a bird lover, but also as
a Joto resident, you recognize this as like a very important
Pokémon slash symbol. To the Joto people, this is a
wax symbol of a ho. Oh do.
You open the letter. Yeah, does a chat talk have
anything to say? It may chat talk's just eyeing
you airily right now. Let me send you the letter, OK?
Oh shit. OK, I'll let you read it and
then I'll describe it. Yikes.
OK So what this obridiary has handed to Schmidt is a subpoena
to come to court to return a far fetched to someone named
Nicholas who lives in Goldenrod City.
The accused is none of them than Schmidt.
There's a warning that says Interpol will commence official
investigation if timeline is not met and that timeline is one
week. If he does not appear in court
he may face a fine of 40,000 pokey dollars and an
International Criminal charge. It is signed by none other then
a mysterious Nick. Who's Nick?
What's going on here? Nick is my roommate that just
left an abandoned quacko for me to take care of and.
Now he's filed a criminal charge of Grand Theft Pokémon in the
first degree God. Damn it, Nick.
Chatat says if you have the funds, please fill them here and
hold out like a little collection bag.
The funds the 40,000 or or to return I don't have the funds.
OK chat, Todd says. You are expected to appear in
court in one week and then bravery kind of goes.
Let's off a eagle scream and they chat.
Todd says if you have no further questions, we will.
Depart. Can I get a ride home?
No. OK, bye, goodbye.
And then they were so excited. I believe unless there's
anything else you'd like to do, that could be a good place to
call our session. Thank you for listening to
Schmidt's Marvel City Gym challenge.
Despite a terrible match up for his beloved flying types,
Schmidt persevered and made it to the final round before barely
being defeated. What a wait.
Schmidt next on his journey. What is going to happen to the
rest of the party who jumped through the portal on Cycling
Road? The only way to answer these
questions is to join us next Tuesday and every Tuesday at
noon Eastern, 9:00 AM Pacific. All of our links are on link
tree slash dunsparse. We'll see you next week.
Definitely not how I thought that was going to plan out, but.
Definitely a down her day for Schmidt.
Dude like. Yeah, what the?
Fuck dude, we knew that it would be hard.
I think all things considered you did very well.
I think with just a little bit of luck or maybe some grinding,
the rematch could totally happen.