Welcome to the Cali Rex Game Corners Pokémon D&D campaign
featuring Cindy, a hot headed teen with a penchant for arson,
Gimli, an admirable father seeking to reunite his family,
Elodie, a fun loving Baker with a whimsical heart, and Schmidt,
a courageous young man searching for his purpose with a duck.
Together they make the Quacko Packo and this is Dunsparse and
Grandpa. Cabbage has been abducted while
in conflict with the Eldridge Abomination that is believed to
be a form of similes. Malamar Cabbage was pulled into
the amorphous carapace that constitutes the corruption of
Mouse's horrifying body. Shortly thereafter, Schmidt
entered the same threshold voluntarily, where his vision
has become obscured and he's bombarded with terrifying
sensations while suspended in the void.
Gimli brutalized Assembly in a firm grapple just outside of the
Right of Learning, while Doctor Claude Magnolia has scurried
off, nowhere to be seen. Cindy can be found on Bombardier
duty, where she is causing mayhem and destruction to Neo
Rocket Galactic's equipment and personnel.
Some brave iconic Koenian trainers have come to assist the
Packo, namely Archie, Maxi, and Stephen Stone.
Thanks to their help, the Corruption of Malice is
apparently fleeing, hovering ominously eastward towards the
Moss Deep Space Center while oozing and dripping black Iker.
It is about midnight in Musteep City while a horde of several
dozen recently summoned NRG grunts and their Pokémon
composing a 30 foot lawn phalanx are rushing down a hill from the
east towards the Paco. We are keeping our initiative
order of Cindy, Gimli, Schmidt, LED allies and bad guys before
we start with Cindy Stevens, Metagross, Trevor the Giggleth,
Mr. Salt the Carbink, Walter the Da Dun, Sparse Pride, the
Dragonite, and potentially LED may make a reaction melee attack
of opportunity against the monstrosity as it looms towards
the Space Center. Flap the shit out of him.
With. Well, if Walter so with pride,
right? Because if Walter's under LE DS
control, then the only one that you would.
Roll no, I was saying LED the humans slap the shit out of.
Him, yeah, it's up to LED if she wants to do that.
That's crazy. The iron head right from the.
You are choice banded into Iron Head.
That is correct, yes. OK, I'll do a courtesy GM
reminder just for everyone. And this is a great opportunity
to get some damage on a boss monster that is low health.
However, even though it's been weeks for us, in the minutes of
this fight has been taking place, you have all of you have
noticed that when dealing melee damage to this creature, there
is like a caustic splash of ooze that can potentially damage you
if you don't make a save. So this is not a riskless
reaction. It also consumes your reaction
for your turn. But all of that to say yes.
This is just for a move, right? It's a melee attack you can get
for free. OK.
So it's not like a move. What do you mean?
Like I'm using one of my moves you.
Can't use like. If it's if it's melee or you can
just flavor it that way, yes. OK.
Or you can do a lot. On Iron Head, yeah, Iron Head's
great Iron Head. I'm just saying Iron Head and I
rolled the 19 on the die so that's a flange as well.
OK. Great.
However you want to do that, Yeah.
Sure, sure, sure. Yeah, roll.
Roll your damage for that. That will hit.
That will break the armor class. I'll roll for Steven because
Metagross is in range. Metagross gets a natural 2 will
not be connecting. For Iron Iron Valiant got a 19
to hit. Very good.
Which attack? Spirit Blade fairy in call mind
in misty terrain. Yeah, very good.
Yeah. We'll go a little crazy.
Go ahead and roll that damage please.
What? What did you say for Iron Head?
19 points of damage. Thank you.
And a flinch. Perfect.
Couldn't see me but I finger gunned.
Finger guns from the void. From the void, you just do.
Very good. So we still have Trevor and Mr.
Salt and Walter and Grace after, if she wants or not.
Grace. Elodie.
Excuse me? I jump into the game and punch
this outline. Hell yeah.
Are you wanting to roll for Walter or should I?
Yeah, I was just going to finish rolling my damage verse, but if
you want to roll for him, you're welcome to.
To be fair, Grace has the most to roll for, so you may as well.
Yeah, and again, like does does Trevor want to take a swing as
the monster? Yeah, it would just be generic
melee, because I don't have any melee attacks, OK, they're just
unarmed. I mean, Giggler has no arms
anyways. Yeah, no, just just a strike,
just a smack. Roll the hits with your butt,
whatever your roll the hit is from.
Do you have any melee attacks? No.
Do you have any moves that are not saves?
No. Damn, OK let me calculate
whichever's would be real quick. Well it's just profession C plus
your mod plus one from your level.
I think it's just plus 10. Just do plus 10.
What to hit? Yeah, yeah, Plus 10 to hit.
So that's 26. Yeah, 26 will hits roll like I
don't know. What's your rock slide damage?
Two D12 + 12. Yeah, that's fine.
Rolled out, that's great. That will be 76 total damage.
Key Lime is fully powered up. That's pretty safe.
How would? That be.
Super effective. It is, yeah.
It's super effective. OK, Yes.
It's 19 damage. Excellent.
Not as cool. Yeah, so pretty cool though.
I mean, it's the same as Pride the Dragonite, right?
So pretty cool. And then that leaves Mr. Salt, I
guess he just kind of do a head butt if you want him to do that.
He does have stone edge. Oh yeah, you could flavour that.
Does that count? Sure, why not?
It is a deck save of 14. Oh, it's not like a roll to hit.
Yeah. What?
Do you want me to make a roll to hit?
Yeah, we're going to change it. It it just, yeah, it'll be
different. We'll use that formula and we'll
just talk with it a little. What is carvings highest
proficiency modifier? His CON is +4.
And what's his level? 11.
Yeah, do +9 to hit please. 15. 15 does not hit unfortunately.
That's not what he does, so OK. That's OK, it's fine.
And then that just leaves if LED wants to give it a smack.
I heard there's potential repercussions and I'm low on HP.
OK, so you will. I think I'm good.
Abstain. So anyone with Walter too?
Sorry, what? Walter.
Oh yeah, Walter, sorry. Oh, Walter, sorry.
Walter is raging, also correct? Should be.
He did, in fact, rage. So it gets an additional die.
It was 3021 to hit. That was something good.
It sure does. It's Hyperdrill by the way, plus
1133 points of normal type damage.
Very good. Cool.
Yeah, this creature is clearly like, not in the same capacity
it was before. It's still terrifying, but it
seems to have diverted its attention away from combat, and
it is simply just moving. As it floats away, a bunch of
Mons take a strike at it, and as they do some ooze splashes onto
their bodies. Please, anyone who successfully
made an attack will need to make ADC 15 con save.
I I crit. For a Trevor, yes.
Trevor takes no damage. Both Walter and Pride failed.
OK. Somehow accidentally closed my
Key Lime tab but she failed. OK, very good.
Anyone who failed takes 22 points of damage.
Anyone who succeeds, I am going to flavor this if they take
none. I think the only success was the
crit. I think so.
So 22 all those wands give them 22 points of typeless.
Just bad vibes damage, bad vibes damage, bad vibes damage.
Bad vibes. Yes, yes.
So this monster hovers just slightly above the ground, 5 or
10 feet, not as much as when the combat started thanks to the
efforts of Trevor, and it is moving towards the space
station. It is hovering over hordes and
hordes of NRG summon Pokémon that are intending to engage
your lot in combat as soon as they arrive.
A handful of just describing them just for fun and then you
can see if you can tell me who they are based on my
descriptions. There is a group of just
ordinary seeming like normal type Pokémon.
One is a large rat with buck teeth.
One seems to be like a Groundhog of some sort. 1 is a long noodly
ferret. There is a sinister bladed
looking fish Pokémon and as it lurches towards you all it
shoots its scales and spines and fins off of its body to gain
speed. There is a rotund bipedal pig
that is bounding towards you quickly.
There is sadly a Pokémon that you all know.
It is Victory Bell. There's a very agonized looking
Victory Bell. All these Pokémon have like dark
glowing eyes and they just seem disturbed and not correct and
like perhaps they're under the influence of some sort of
control. Additionally, you see a large
skunk Pokémon that is actually running towards you backwards.
It is doing so slowly, but it seems as if preparing an attack.
And I'll describe one more for you just for fun.
There's a large, like heavy looking horse Pokémon that as it
gallops, as it trots, it trembles the earth beneath its
hooves. That's just a few of the, I'm
going to say 28 Pokémon that are rushing towards you in a 30 foot
line. Now it is Cindy's turn.
Hello, Cindy. Hello.
What will you do with your turn? You're flying around the Space
Center. You just ignited some jet fuel
and hurt a bunch of people. You've burned a rope that has
been reinstated. I know at the end of the last
session you told me you had a plan.
Do you remember that? Absolutely, I do.
OK. Why don't you?
Tell me about. It so I know that if I send out
a Pokémon I can only like move with one Pokémon that turn
correct? And that's fine.
So am I close enough to the blimp that had the rocket fuel
you? Can't.
That's the one you're closest to.
Yes, so I would like to send out troubish into the blimp.
OK, very cool. And have troubish use self
destruct that is A and then recall it as a bonus action
because it's fainted. That is really, really sick.
I'm going to have you make a series of ability checks,
probably 3 or 4 of them. Are you ready for those?
Yes. OK, you are close enough for the
30 foot laser to release troubish into the blimp, but you
are moving on a flying salomons and there's people around.
It's going to be tricky. I need just ADC 10 deck save for
releasing the troubish accurately.
With my decks that is a 16. Perfect, you do successfully
send out troubish. I need you to make a perception
check please DC-12. Do I also need to make Trebush's
queasy guy? We'll get that.
We'll get to that later. This is more in this second
where you are unleashing Trebush.
OK, what is it? A perception.
Perception flash Fiat. OK, we get a plus one.
That's a nine. Nine, that is not quite high
enough. Give me just an insight related
to that perception based on your failed perception.
Oh God damn, 3. OK, not good rolls at all.
I'm not going to give you any information about this
interaction and then let me see. Yeah, I guess now is time to
roll the self destruct. Let it RIP.
So let me should I roll troubleshoot Queasy guys TV
throws up. Yes, thank you for reminding me
that yeah, you roll this queasy guy passive.
But his con is plus one that is a nine, so he throws up.
Oh, gosh, he's so stinky. He's so, you know, he just gets
so anxious and queasy being thrown into events out of his
Pokeball because he doesn't really know what's going on.
And he gets a little anxious and he vomits and it's gross.
All of the people on board near the Hatch, like the Bay where
you throw in troubish, you're going to need to make a con save
because it's gross. They all kind of hold it back a
little bit, but it is it is a disgusting notion to have that
troubish there, that very stinky guy.
Now would you like to execute yourself destruct?
Yes, it is a 30 foot circle where all creatures in the area
must make ADC 12 deck save. Fantastic.
Yeah, on this ship there you can't fully see everything
that's going on, but if you give me a moment, I will make some
rules for some people and a few Pokémon that are around there
and just roll damage in the meantime, because you will deal
damage. OK, not bad.
Yeah, what's what's the damage total for a failed save?
21 normal damage. OK, great.
Yeah, this self destructs in collides with a total of 13
people or Pokémon or objects, and some of them have failed
pretty poorly. There are definitely some people
who just from the combination of the stink as well as the
explosion, they will fall. They won't necessarily fall out
of the Bay. Well, I'm going to make a deck
say, for one of them who's close by.
Yeah, they managed to just stay on board.
They will collapse. A few others will remain
standing, but I've taken a bunch of damage and then a few.
You hear the sound of like objects exploding, not quite as
massive or incredible of a bomb as when you ignited the jet
fuel, but there's definitely some damage happening.
And also the structure of the blimp rocks significantly.
And this the pink Shields that surround it when it receives
damage start to like flicker and fade.
Now you will need to make another Dexterity check DC-10 to
recall Troubish as your bonus action.
Usually these aren't checks, but this is a difficult.
Situation you said DC10DC. 10. I got an 11, OK, I had 10 on the
die. I was real scared there for a
second. Yeah, just good enough.
It was challenging but Cindy, thankfully on on Fangs back was
able to execute this 1-2 punch of a combo and significantly
damaged the people, the property, and the blimp itself.
For near Rocket Galactic, there's people descending the
ladder as this happens and the ladder gets disconnected and
some people will fall, not necessarily to their grizzly
deaths, but they will slow down that their ability to conduct
whatever kind of operation they are in fact conducting.
I believe the only resource Cindy has left is movement.
Are you going to fly anywhere? To get a little closer to the
blimp that has just reinstated the ladder that I burned.
OK, so you're spinning around. Yeah.
These are like kind of in a triangle formation.
Like if it if the triangle was an arrow pointing E, you just
exploded into the top corner. Now you're going to move down to
the bottom corner to mess with that one.
So salomons will gladly fly over there as do you just kind of
like tap feign on the neck or like use your like thighs to
squeeze which direction you want to go or like what's your pilot
method for I? Have no idea.
All I do know is that if people can see me, I'm sticking my
tongue out at them and they are being rocked by a 14 year old in
a swimsuit. Let me clarify, we are still in
our swimwear. Yeah, that's true.
Everyone is. Yeah.
Surely someone will see that and they will think it's.
It's a little embarrassing. Absolutely.
Anything else for Cindy? You really want to try and
squeeze in here. Just for resetting the seat,
like setting the scene, Larva star is still out and at the
other roughly in position for the other blimp, correct?
Yeah, in damage proximity for sure.
Yeah, but not currently doing anything because of the
everything of this turn. Yes, did not receive commands
while Cindy was focused on the bomb.
Very good. OK, it brings us to Gimli.
Gimli, you are by the right of learning.
You are the West most member of the Quacko Packo.
You're pretty close to the right of learning the residential
area. You have assembly in a grapple
and you're smashing her face and she is looking queasy.
What is your action? I have great news, gang.
We're going to keep it going. OK, you may roll the head with
advantage for your head butt into assembly. 16.
That will in fact hits. I will ask you to roll damage.
Do you remember what the formula was?
Oh God no. Crap, it was definitely more
than AD 4 unarmed attack. Was it AD 12 I think?
I think we did do AD 12 plus my proficiency or something.
Yeah, that sounds right. 17. Great.
So yeah, for either the 4th or the 5th time in a row, I'm not
sure, in a span of half a minute, you smack your face into
assemblies with a powerful head butt with your bald head.
This time, as you pull away, you can see that she's all gashed
up. There's blood pooling in her
mouth, her eyes are on the back of her head and she is knocked
out with a grin on her face as if she was laughing.
She's currently unconscious and her grip on your grapple
loosens. OK so she's unconscious.
I just drop her to the corrupt after like.
Yeah, you have blood on your face.
Just just wipe the blood across my face.
Like I'm like, good. Like Highlander.
Yeah, it's a good time. Hell yeah, you have another
action if you would like to do that.
OK, the monster is still escaping.
Yeah, like he's just trying to. It is.
And he's moved pretty significantly and there's a
barrier of monsters that are lunging towards you.
It'll be near impossible to get a melee attack in unless you can
somehow. I won't say it is impossible.
It'll be very hard to get a melee attack.
Shouldn't be too hard to get a range attack, but you are
obstructed. How many creatures are around me
that? I'm kind of pulling up like
their statistics in a way. I have a variety of moves I can
choose from, but I'm pulling their health.
I'm going to say there's slightly at at or less than 30.
There's a lot of creatures and they're in a vertical line.
If you're looking at the map like where the hills that lead
to the Space Center are, they're just charging towards you in a
straight vertical line. At the start of their next turn,
they will collide with the pack of.
They will be attached. Straight vertical line, huh?
Yeah, if only I could create a a some kind of obstruction in a
straight vertical line. Yeah, let's do some earthen
ramparts. OK, We're going to try to create
a wall across what? What do you think would span it
for the straight vertical lines? It's I've I've described it as a
30 foot line. A 30 foot line, I guess that is
fairly easy for me. OK cool.
So if I'm just making a 30 foot line, the walls are
automatically 5 foot thick. That's their default size, yeah.
Yeah. They're they're 5 by 5 height
and length. So if you're gonna do six of
those, then you can apply your What's the name of the passive
again? Or the ramparts.
Yeah, yeah, you can math that out.
I'm happy to assist you, but I think you're more than capable.
Yeah, I think if I make a 10 foot high wall that's 30 foot,
that's still enough obstruction to delay them.
Certainly, yeah. So with that, that'll cost me 40
HP, so I will set that up. OK, Trevor will expend some
health, as you can see, like the gems and rocks, like the glowing
minerals that adorn Trevor's body, like, flash for a moment,
and then they grow dull as he spends a significant amount of
his power to create from the earth.
Just walls of stone, 30 feet of it specifically, just kind of
bisecting this part of the island.
So all of these charging creatures cannot simply reach
you on the next turn. They're going to figure
something out. They'll have to either break the
walls or climb over them if they are able.
You said they're 10 feet tall. Yeah.
OK. Yeah, only certain Pokémon will
do that, and it will either way impede their movement.
So a great defensive strategy from Trevor.
Anything else on Gimli's turn? Bonus actions or movement.
No, I think that's it. Excellent.
So if you guys are looking at the map, obviously the podcast
listeners aren't, but this wall is being formed in my how it's
described. I think where that left most
tree doodle is just from the top of where the island meets the
sea and then straight down for six tiles.
If you are curious about that, that is the position of it
because all the monsters are over there in a vertical line
because that's the easiest way to do this kind of combat.
Thank you. Gimli Schmidt, you are suspended
in an abyss. I will need you to make another
intelligence save, please. I will continue with the thread
that you want to roll high. Originally I thought it'd be fun
if you if you the goal was to roll low, but because you did
well last time, I need you to do that again.
You sure you don't want to change it to rolling low?
I'm 55I. Think it'd be OK?
OK, what did you get? What's the intelligence +2?
I got AI. Forget Schmidt smart.
It's brings it to A5 total. OK, yeah, Schmidt Smart.
He went to college but that doesn't prepare him for elder
tours unfortunately. He his mental guard is loosened
as he feels like kind of free floating and suspended in this
void liquid and it's almost soothing in a way until his
brain is bombarded with just terrible thoughts, ideas,
sounds, visions, just screams of like monsters and figures and
just really disturbing images that he was not prepared to see.
I will have him make a follow up religion check with
disadvantage. That's an 8. 8 Not super good.
Terrifying image of grotesque monsters and creatures flood his
mind and then after a moment he flop.
He drifts out of the body. He just kind of falls.
He is temporarily physically impaired.
He's one rendered prone, and any Marshall abilities until he
succeeds on intelligence save of 15 are going to be a
disadvantage. He falls on the ground and he
sees if he turns to his right, he sees a horde of 30 or so
monsters charging towards his previous location and they're in
currently impeding with a massive Stonewall they can only
assume that Trevor created. To his left, he can see Cindy
flying in the air and recalling Troubish as there's an explosion
in one of the blimps and he's just laying on the ground.
What do you do with the rest of your turn?
OK. Clearly.
Sorry, I should have also described clearly right above
him and moving to his left is the eldritch abomination that he
jumped into and it is just kind of like dripping, oozing black
liquid and it's moving directly east towards the Space Center.
Not good. Did the iron head flinch ever do
anything? This creature is not taking an
action, they are only moving. Gotcha, that checks out.
OK, I guess just have pride swing again because that's all I
can't do. OK, yeah, let's get that iron
head. So let's see, pride is flying.
I would I would posit that's probably would not provoke any
opportunity tax by flying high enough over the horde that is
charging. So go ahead and roll to hit that
iron head. Cool.
Natural Tony. OK, that's a critical hit.
Roll that damage please. This thing is already looking
pretty beat up. Can this net the KO 45?
Yeah, that's awesome. Yeah. 45 points of steel type
damage as Pride locked into this move due to the choice band is
dealing increased damage and smashes his head directly into
the body of this monster. Does not net the KO, but it lets
out a sound for the first time in quite a while.
It goes just like a demonic kind of screech and it stops floating
for a second to kind of ride the tentacles in pain and then it
continues lurching forward. Also please have pride to make
ADC 15 con save against the goop that gets splashed onto pride.
18. OK, that is a successful save
and will not take any damage from the goop.
Schmidt, there's more to your turn that you can do.
The saves that you took inside the void did not count against
your economy, so you're laying on the ground.
I can't make an intelligence safe to try to.
Oh, no, sorry that you can't do it till the end next of your
next turn. But what you can do, you can
stand up, you can move, you can issue another command.
Those are all things that you're welcome to do.
You could stand up either as an action or as half your movement.
That is your choice. I think Schmidt will stand up.
OK. It's good not to be prone, so
that's a good decision. I don't quite remember where was
Quacko and all of this. That's a great question, So.
Don't think Quacko would have jumped in the E core with
Schmidt. Quacko was not engaged in
combat. Like you didn't have him do
things, I don't think. And I I also think that you're
correct that he would have jumped in.
So we can, just because he hasn't been getting commands and
the action economy has been too dense, we can just say that he
was when Schmidt jumped in, he jumped off of Schmidt and has
been flying waiting for Schmidt to come back.
It's only been what, 12 seconds? So Quacko, we will say, is in
range and is ready to receive a command if wanted.
OK, we have Quacko. Give him a good smack.
Sure, rolled it hits you or attack of choice.
Oh, we could do the new Sky attack.
You give it a whirl. That's a 12 to hit. 12 will
unfortunately not hit. Was that sky attack that you
rolled? Yeah, I rolled the.
Two, and it was plus 10. Did we make that A1 turn move?
Oh no. So.
So you could still do it if you want.
I'll I'll let you roll again on your.
Next, as an action identifying creature in range to begin
charging. Right charging requires
concentration on your next turn. Quacko may dash anywhere that is
within melee Wayne range of the chosen target, up to 80 feet.
Yeah. Ignoring attacks of opportunity
and most environmental hazards. And what's the distance of that
dash? 80 feet?
Pretty significant. Just charging up a bit come a
missile is pretty cool. So do you still want to commit
to the sky attack? We'll just charge.
Yeah, we'll just charge this turn.
Cool. Very good.
Anything else for Schmidt? I think that's it.
OK, that brings us to the next initiative.
Ality, thank you for your patience.
What will you be doing? Hello, is Cabbage Privy to
making such roles as didn't figure out where she is in space
and time or is she just gooped up?
She is quite gooped up. She is welcome to make a role
anyways. I if it's not an attack against
her, it will consume, I'm going to say a bonus action to make
one role so you can choose an ability check if you want to
make it for cabbage. OK.
Not as a full action, but a bonus action.
Understood. Yeah, I'll go ahead and have
cabbage try. OK, so.
Check of your choice could be whatever.
My choice. Yeah, what do you want cabbage
to do in here? So I was thinking of using
Irresistible Charm which is her passive which allows her to as a
free action, Force One Pokémon to well first of all use their
movement to move towards cabbage.
I don't think that's applicable here, but gives like a
suggestion per 5 E rules. Sure.
I think a caveat of charm is that you have to be able to see
the target. However, if you still want to
lock that in and give it a whirl, I'll let you do it.
It might just be like less effective or it might like, you
know, be a challenge, but I'm pretty sure line of sight is
required for that, pretty sure. I will say in the description
and I can paste it, it just says forcing one Pokémon within 60
feet to make ADC 16. OK, that's probably on me.
I don't want to punish you for my mistakes though, so if you
want to give it a whirl, you're welcome to try.
I can't promise it will try do anything.
Yeah, understandable. It makes sense to me.
Also it's. Flavour is a.
Free action? Is there a limit to it?
Once for long W OK cool. Yeah.
So then that wouldn't be a bonus action.
So you can just give that a whirl is they have to make a
save I'm guessing. Yes, DC-16 was jump save.
OK, they got a natural 19 so they will not be succumbing to
this. All right, Understood.
We gave it a whirl. Yes.
Now would you like to make any sort of ability check?
You don't have to. I mean, I'd, I'd like to give it
a try to see if I can, if she can figure out a way to get out.
Sure, I'll let you. Choose the ability just for the
flavor description. All the same elements I was
describing to before are relatively applicable rather
than just kind of. Cabbage is not floating
aimlessly because she is wrapped up in tentacles.
Two different wispy tentacles are around her body and keeping
her stable, and she is also experiencing the void and
strange sounds and just eerie sensations.
OK so I get to choose. Can I make this a con?
Say or whatever it is you. Can do whatever you want, just I
would like either an ability like or a skill specified and
what you're trying to do as the goal to determine what the DC
should be. OK.
So trying to get out of the grasp.
I'm going to flavor that as either strength or decks.
OK, that's fine. We will do decks.
OK, I don't know if any deck skills would really.
It's not acrobatics, so just straight decks.
That's a natural 20. Oh, shit.
That's a crit way to go. That's that's good stuff.
Yeah, that it will certainly be effective.
Cabbage kind of wriggles and expels some kind of fairy magic,
and the tentacles loosen their grip and she's able to kind of
slink out and she's now floating in the abyss on her own accord.
That is to say, the directions are all scrambled in her head
and she does not know which way is up or down or left or right,
but she can try and scoot through the darkness in a
direction if you would like to give her one.
Sure, just say down I guess. Sure, she will scoot down past
the tentacles, will say that she slipped out that way, her
relative down and she will start moving.
Moving through the abyss in this manner will provoke the abyssal
effects, the mind magic. She will need to make
intelligence save please. OK.
OK, that was a one. An unnatural 1.
Oh like it went down cuz of into right right right.
Dirty 1. Not as bad as a natural one but
still not great. Cabbage is feeling terrified.
She can reattempt this at the start of her next turn, but
after that movement she is now immobile and she would not be
able to. She would attack blankly
whatever is happening here at disadvantage, but tough to
figure out what to attack. Anyways.
Of course, this is just Cabbage, RPLD wouldn't know any of this.
Right. Yeah, everything is happening
there. Yes.
OK, cool. We gave it a whirl.
Yes, all right. It's some progress for sure.
Yes, in progress with Key Lime. Would Key Lime be able to reach
Mallomar for a spirit blade? Not easily, it would be a
challenge. A wall has been constructed and
there are a whole bunch of Mons charging, so it would be at
least two different ability checks.
Probably an athletics and an acrobatics and then the chance
to hit by rolling to hit. I'm not saying it's impossible,
I'm just saying it is very hard. Yeah.
And I think your movement, what's 30 feet of movement?
Probably let me double check 35. 35I it's still not quite enough
to reach like if you went around, like if you went S South
of the trees and then like up and around you wouldn't quite
reach with a melee attack. OK so the last move Dragonite
used was Iron Head. Correct.
The last move forever put up the wall, right?
Yes, because I I do have mimic so I could potentially make a
range attack with mimic. Does mimic take a turn to absorb
or does it proc automatically like copycat?
Oh right, good question. It doesn't say as an action this
move is temporarily replaced by the targets most recently used
move in the encounter. Yes.
So I would I would describe that as you use the action to pick it
up like you do in the games. Gotcha.
And then you have it. So yeah, it's pretty much 'cause
the only other move I have that's damaging is psychic, and
obviously it's a dark type, so that will not work.
Yeah, Do Schmidt is out now. Yeah, he's, he's in a funny
position where he's like between the hostile monsters.
Right. Just kind.
Of On the Hill. Just wondering.
Relinquish control of Walter back to him.
You can, I think something to consider here in this sharing
Mons kind of thing is just to remember your action economy,
right? Because you could give Walter
back. But that isn't to say that
Schmidt's going to like use Walter on his turn, but you're
welcome to do that. I'm not going to say that really
machine control costs an action. I think Schmidt is just better
at commanding Walter. And if he wants to give a
command to Walter as an action, he's welcome to do that.
But you can also still give commands to Walter.
It's just maybe less effective. Right, I think.
I mean, I think Walter probably would have a harder time getting
to Mallomar than even a Key Lime.
It could go under. Oh, that's true.
He could go under. Let's try that.
OK. So can Walter drill underneath
to go up to where Mallomar is? Yeah, I'm, I'm calculating.
Yeah, I think that'll be just enough.
If he gives a good leap from underground, he should be able
to go down 5 feet, under the wall, under the monsters, and
then pop up and be able to strike Malamar with something.
So yeah, he can consume his burrowing movement to drill a
hole under the ground, go under the wall, go under the monsters
and then pop out. What is he going to attack with?
Let's use Hyperdrill. Epic, whatever the role to hit
is for Hyperdrill, please reduce it by two.
Well, OK, so that's a 10. OK, wouldn't have hit anyways,
but go on. Does rage effect roll to hit?
No, right. It's just damage.
Yeah, it's just damage. So yeah, this time.
OK, pretty sick maneuver. Regardless, Walter uses his
Serpentine drill tail to drill under the ground and appear near
Mallamar and then swings the drill into the air to try and
strike the monster, but unfortunately the attack goes
wide and does not find purchase in the goopy body of this
monster. This being.
But that being said, Walter's in a pretty prime position to get
some more damage in. Cool.
Do I have another action? I think you do a lot going on
for reality. Yeah, keep it rocking.
One more action. What are you doing?
I think I really need to just try and get cabbage back.
I think we are going to go for it.
I think I'm going to see if I can try and get Key Lime over
there, OK. Cool.
So what's your method actually, what are you thinking?
Like you're going to scale the wall, you're going to bash
through it? What?
What is the strategy here? I think I prefer scaling it.
OK. To bashing through it can't no,
I don't really do that because then it gets another turn off.
I was going to say, can I like hold my action and then like one
of the flying moms can come pick her up, but I don't want to get
an action off before I do that. Yeah, yeah, I think scaling it.
OK, so it's so that will consume 10 feet of movement to climb the
wall and five feet to get there. But you're probably going to do
a jump attack anyway, so the movement count doesn't super
matter. Athletics Kilo's probably
proficient, right? Not in athletics, no, but her
strength is really good just inside an arcana.
OK, Yeah, that makes sense. OK, Yeah, just give me a DC-12
Athletics check. You'll be fine.
A natural 20. Let's go.
Let's a crit. Yeah, that's fantastic.
Just seemingly like not even using her hands.
Key Lime will approach the wall and just run up it vertically
and then get to the top of it. Pretty sick.
Now assuming you want to attack and assuming with spirit blade I
will need I will need Key Lime to make an acrobatics check to
do the jump. I will also make this one DC-12.
Nice. 18. 18 Yeah, in a super epic anime maneuver, Key Lime
climbs to the top of the wall and then jumps and pulling out
their pink Saber goes to strike. This monster rolled a hit.
Please. OK, cool 23. 23 does in fact it.
Please roll your crazy damage on this one.
So ice, to be fair, does misty terrain count here because we're
not grounded? You're in the air.
I'm sorry. OK, so we only double the damage
or the damage bonus once? Yeah, which?
Is fine, which is still great, and it is super effective, so I
still double the dice. Sure, that'll be 47.
Oh that is so sick. Before I describe it I would
like Key Lime to make one more decks.
Check to land carefully because this is a tricky scenario and
jumped like 40 or so feet to make this deck happen.
It says What was this again? Acrobatics or athletics?
Either actually your choice, OK. Then that's an 11.
I was looking for a 12O no so Keelan did successfully get the
attack off and it's pretty sick and epic and cool, but Keelan
will not stick the landing because of the slanted surface
and will fall on the ground prone.
Additionally, roll 1D6. My prone damage 5. 5 Not too
bad, but we'll take five points of falling damage as Key Lime
collides. With the.
Because of the speed and velocity of Key Lime super cool
epic attack and the crit that they got on the athletics check,
they will naturally just avoid those damage.
So you will not need to make that role cool.
So Key Lime is going to be prone on the ground in front of the
monster. The monster has taken a
significant amount of damage. It has reached a threshold where
it has stopped moving and it's a black body has begun to glow red
and its tentacles writhe all over the place.
You all just to save you wasting time making rolls.
You all get the impression that this thing is in, it's like
unconscious or death throes, and it is probably going to explode.
So be prepared that at some point, unless you can deal a
significant amount of damage in a short amount of time, it may
in fact explode. Who knows what that means, but
it will do it. Anything else for your turn?
Nope, that will be all. OK, Cabbage.
Well, inside the monster will feel like a bubbling kind of
churning and like a roaring as her environment gets hot.
And like this kiss. The allies turns, we have Steven
and Archie and Maxi engaged in combat.
Sharpedo, oh Sharpedo do Sharpedo is going to go north,
like into the water just to kind of get that vantage point.
Just going to dash, just going to be in the sea just for
convenience sake. And then the camera up, not very
fast, but will start lumbering like in front of the wall and
like preparing a big attack from its humps for when the monsters
do eventually breach. Metagross is going to fly in the
air towards the monster and enter close to melee range 5
feet away. Cannot actually make an attack,
but it's preparing for whatever this explosion situation is
going to be. So they're all just gaining
position here instead of some one person rolling AD 20.
Can everyone roll me AD 4 please?
Cool 4. OK. 2.
OK. 4. Great, excellent this
conversion, I can make it happen.
Just give me a second. Looking at tables and thinking,
a new ally joins the fray. Delaney marches up alongside
her. Got the tell, ready to hopefully
help against this horde of monsters.
And running up alongside her, behind her is Brandon the cop,
and he is now joined by none other than a Rocky Maccargo.
Ready for action. Additionally, not really to the
role at all, but who else is joining the fray?
It is none other than Tiberius. Matthias Fares hearts, he is
joined by he's flown in alongside a Korvanite who is
ready for battle. And Jim Lee, who I think was
here prior but hasn't really been doing much, sends out his
golem and it's ready to encounter these creatures.
So we have a few more allies now, I guess, Ality role of
perception. No problem 23.
Great. You get the feeling that Brandon
definitely like, recognizes you and knows you're here, but like
does not make eye contact. Oh no.
Oh man. OK.
And before the bad guys go, you all hear a clap of Thunder.
The bad guys will now go. More and more people in Pokémon
are storming out of the blimps and the one that took the
troublish explosion. It sends out like a few more
people in Pokémon to deal with stuff on the ground, but it
seems that it retracts the ladder and begins to close the
Bay door. It seems it's kind of done with
whatever trying to do, whether it's been beat up too much or
just simply like expelled all of its personnel.
Then that's what's happening. The other two blimps have lots
of people pouring out people in Pokémon, and one of them also
produces a beam from a strange looking cannon on the front of
its face, the front of its body, and will fire it at Larva Star.
Larva Star, please make a Dexterity save of 18.
Oh, no 19. 19 nice larva star is able to dodge out of the way as
a pink beam is fired from a not like a cannon, but like AI guess
like a laser. I don't know how to describe it
like a turret, that's the word fired from a turret that extends
out of one of the blimps and larva Star nimbly dodges out of
the way and it goes off, like way off in the distance into the
ocean and there's a explosion. It was just in the water.
That is to the West of Mas Deep City.
Notably, there are people charging in through the front of
the Space Center, lots of grunts and like some slower moving,
seemingly important people. One of those which you recognize
is certainly Radha and his agron.
They are iconic. You cannot not see them.
Additionally, folks are storming in the restricted area where the
shuttle launches and like things are happening.
Things are being equipped to the shuttle and the Rockets are
being toyed with in a way. You'd have to take a good look,
one of you to see exactly what's going on.
But they're doing things to the rocket and you can tell that the
lights are being turned on, that there is activity in the Space
Center that is certainly happening.
The Malamar monster that is close to exploding wasn't
necessarily planning on making an action here, but it did
flinch. It had additional legendary
resistances, but it doesn't really matter because it simply
has one goal. It's going to it's now going to
move just a little bit closer to the Space Center, not
necessarily melee range, but it's going to just stay there
and just glow kind of evil dark red as its tendrils.
It's tend to cold tendrils all like squirm and ride in the air.
Not necessarily tacking anything, but it is seemingly
going to detonate unless it is stopped.
And Oh yeah, the horde, I have to describe them so they connect
with the wall. Some of the monsters, like the
big horse I described, it's going to try to just plow
through it. It's going to require a 20 to
get that, which it does not get. So they're going to start
damaging as much as they can some flying Pokémon, like
there's a large dragonfly Pokémon.
It's going to try and fly over the wall.
It will do so successfully uninhibited, but that will
prevent it from reaching the party for one more turn.
So the large dragonfly, there's a draconic looking Pokémon with
wings and is fine. Additional monsters, there's one
that levitates that looks like it's a like some sort of made of
clay. You've seen it before, it's a
clay at all. You fought it in the Moss deep
gym challenge. Various monsters will start to
fly over and the other ones will try to smash through the wall,
try and deal some damage. I'll run that calc as Cindy's
going because it's going to be a lot of dice rolling and I can
multitask that to the better at that time.
Am I forgetting to describe anyone?
Cindy, I you've relocated to be closer to the blimp that fired
the laser, right? No, the one that I burned, the
other one. Yes, Perfect.
Yes, yes, yes, I. Regardless, you're closer to
another blimp. I'll have you make another
perception check please. OK.
I think I have a plan regardless of the perception check, but I
guess we'll see. OK, my perceptions plus 1/11. 11
Cool. The check has gone easier
because this is the second time I've exposed you to it.
So you have succeeded. You know without a shadow of a
doubt that as you approach this blimp that there is like some
sort of message being conveyed over a loudspeaker or megaphone
or some sort of amplification. You can't fully make out the
message, but you know without a doubt that it is the voice of
Symetra. I will have you follow up and
make an insight on that. I will also make this DC11.
My insight was a 19. Very good.
There is. You can't make out the words and
you know it's her voice and you haven't spoken with her in a
while perhaps, but there's just an element to it that just seems
uncanny. Like there's a relief knowing
that she's OK. And you hear her voice.
It's like, oh, that's Sam. But the it's just there's
something strange about it. There's something off about it
and you can't quite pin it down. It's almost like it's not her
voice, but it is her voice, but she's not the one saying the
words. Oh, OK, so maybe she's not evil,
guys. She's just possessed.
Opium. City, it is your turn.
That was the end of the Bad Eastern.
Fabulous. It's hard to go to space without
a rocket, so we're going to focus our attention on the
rocket I'm. Going to.
Have Fang and larva star. I don't know how much movement
Fang needs to do. I don't think it's as much from
where the blimp was, but larva star might be.
I want to be close enough to the rocket, but not like so close
that if it blows up, we're blowing up with it.
OK, so just within. A Tekken range, yes.
What before you'd roll anything? What is your intention for
damage here? Fire.
OK, Cindy is 15 years old. She didn't go to school, right?
Presumably not, but she is a Hoen Hoenian.
Yeah. Hoenian so might have visited
the Space Center before and got like a little like, you know,
Space Center tour as like a child.
OK, I've been giving you a lot of roles and I'm going to give
you another free one. I want ADC 12 intelligence check
before you commit to this attack.
That's a nine. That's a nine.
Go ahead and make your attack. Fabulous.
It's either going to go really well or really not.
Oh rockets are like designed to like not get as damaged so
easily. Is.
If it were impossible, I would have you not do it.
All right, I am going to have Fang and Larvestar get closer.
OK. But I think I'm actually going
to send out Cookie. Oh great.
Can cookie Can cookie fit on Salomon's with me?
Potentially cookie is quite heavy.
Cookie's lap. I think that's fine.
I think Fane actually needs to make an athletics check of 14 or
higher or else he's going to have to either be immobile or
drop someone. OK, what is it?
What's the check? 14 Athletics.
Is that based on strength? That is a dirty 20.
OK, at this time Fain is able to carry both Cindy and Cookie
without issue. OK, so I'm not directly, let me
clarify, I'm not directly over top of the rocket.
I'm maybe 20 to 30 feet to the north of it, like kind of over
the water. Yeah, I like that.
That's. Good.
I'm just trying to like put myself somewhere because I'm
about to drop a magma storm on the rocket because the rocket
can't move and it's just going to get pelted.
That is true. You're you're just targeting
like the top of the shuttle basically.
Probably going to hit the boosters as well.
Aiming for the boosters because that's where the rocket fuel is.
But like, you know, rocket hit rocket.
Sure, OK, I suppose you will be hitting so roll damage. 29
damage. OK, while I'm not going to
describe it as a strict immunity, space faring parts and
machinery are designed to be incredibly heat resistant
because of the intense atmospheric pressures that they
experience upon entry and exiting of the atmosphere.
They experience fires that are far greater than even magma.
So while I will not say that you are not doing damage, it seems
to have little to no effect more than 0 we will say.
But if you seriously want to damage these this vessel with
fire, it will take a lot of effort.
It will. While Cookie is able to maintain
concentration, it will continue to take 16 damage.
OK. I mean, obviously if it's
resisted or whatever, however you need to do that, no?
Yeah, it might sound differently.
But yeah. If you reactivate it, no, it
just happens passively, right? Right.
Right, as long as I maintain concentration.
Concentration up to a minute. OK, very good That is happening.
There's a magma storm that is centered at the rocket.
And I think that my whole turn because I sent out cookie and
did that at the same time like. Yes, that is correct.
So you had a lot of Mons out. So Cookie and Cindy are writing
fame. This elements larva star of the
Vulcarona is flying around and is solely solely's away.
Huh. Solely's away.
Yep, OK, solely's with me. Very good.
That's Cindy's turn, Gimli. You no longer have to commit
your turn to grappling and the head smashing assembly.
So what will you do? God, what do I do now?
Yeah, your wallet was a great success.
The Pokémon are trying to damage it, certainly haven't taken
enough health to fully breakthrough.
They probably will break portions of it on their next
turn, but it's totally succeeded in stopping them this turn,
which is cool. You're gonna have to spend some
time breaking that down, but do anything to make that better,
because that's kind of my job now.
Everyone else is destroying everything.
Well, mostly. Well, it's destroying everything
we're fine with. Feel like Cindy just blowing
things up. Let's see, I guess I could take
the opportunity to get other moms in the action.
Here because you just have Trevor, right?
Right. Yeah, because there was no time
to do anything else that I was sort of wrestling somebody,
Sure, and budding them. So kind of hard to bring a
Pokémon out too. But I think we have time now.
Who do we bring out? Oh, did we ever get text for
Trick Room? Did you learn trick room?
Yeah on I did ATM for trick room on bud.
I must have missed that just when you use it, it just
reverses the turn order for four.
Rounds I gotcha. It's kind of nothing, but also
kind of not like you could be cheeky with it, but depending
where your initiative, it's kind of nothing so.
Yeah, it all depends. It's mostly to give like a turn
reset, like if I wanted to double up.
The person before, yeah, if you're in a good place in
initiative, you could basically get two turns in a row, which
could make a big difference. That could be huge.
Yeah, we'll definitely bring out lasagna because I need to start
preparing defensive layers to keep these Mons out.
Cool lasagna. The Hoennian Ruby crustal can
enter the field, yeah. Very cool.
So that's Gimli action. Trevor is going to I guess I I
couldn't really multi sand tomb right like behind the wall, just
to like keep slowing down like whoever is behind it.
I don't think that's a a viable thing for me because it's a
single target. Right.
We can work on flavouring it a certain way if you want to make
it happen. But you, yeah, it would be on on
this side of the wall shore on the opposite side.
It's a little weird. Yeah, it's a little weird.
It's it's Rod Azagron nearby somewhere.
It's about 120 feet from you. OK, that's that's a bit of a
way. You can only see it because
you're used to how monster citizens and it feels like it's
only getting bigger, Yeah. Right.
It's just growing larger. OK, Yeah.
So I'm basically dealing with the wall right now.
So let's and they, they haven't damaged the wall yet at all.
They just like got to. An A few Pokémon have damaged it
and then like half of them have started hitting it and half of
them have decided to go around or over.
OK, so they're all like in front of the wall essentially then?
Either on top or right on it, correct?
OK, I'm gonna really mess with them.
We're going to do the same layer, just a stack on top.
So as they start to climb it, they get knocked off of the wall
that to fall back down. OK.
Sure, so just the same 40 HP to make it 10 feet taller.
Yes. OK, you may certainly do that.
Yeah. And any Pokémon that we're
attempting to fly over now have to consume more movement if they
want to fly higher. And yeah, not not ideal for them
at all. It is done.
No other way to describe it. Really good stuff.
No, OK. We're just keeping it under
control. OK, what's?
Just out of curiosity, what's Trevor's HP looking like?
27 out of 168, but I am healing 16 this term from leftovers.
Nice Leftovers is awesome for the small.
Value is crazy, yeah. Excessive.
Anything else for Gimli? No, that is it.
OK. Schmidt, are you with us?
I am. Please make ADC 14 intelligence
save against your terror. That's another five.
OK, things for Schmidt specifically are not great.
He's feeling gross and bad, but he can still give commands and
do stuff. He's a move.
He just certain things that Schmidt specifically does might
be less effective. OK, well we were revving this
sky attack well. Sorry, Schmidt actually can't
move towards the monster. Sorry, but I don't think he
wants to move towards it anyways.
OK, Quacko kind of it, because he kind of needs to get Cabbage
the fuck out of there, but we've got a Sky attack queued up.
Yeah, Quacko can do it right. So yeah, I guess let her RIP
that sky attack. First time using it, pretty fun.
You can reduce that PP and roll the hit.
Yes, that is a dirty 26 to hit. That will in fact hits.
You may roll damage. 47 points to flying type damage.
Super good hit. Excellent.
That's like a spirit blade basically.
And where do you want to position Quacko?
Gets to move 80 feet for free. Which side of the monster does
you want to be on? We don't know where cabbage is
in the creature, right? We could even, because I would
like to position quacko through the creature and then attempt to
grab cabbage if we could, but we don't know where it is.
Yeah, not sure where cabbage is, but if you want to go on the
other side of the creature you can't do that if you want to.
Are you suggesting you want sky tack to like Pierce its body?
Yeah, like blast through it. Sure, let's do that.
And then I feel like AD 100 is excessive.
Give me two D 20s just to see like the location and how things
shake out. 20 and 15. OK, Yeah, you Pierce this
monster kind of in it's like chest in the central part of the
kind of triangular squid body. And a hole appears from Quackos
dash Quacko like glows like red and white, and it gets like it's
Super Saiyan Dragon Ball Z streaks.
And then Quackos just charges like a bullet through the air 80
feet through the body of the monster.
And it creates a solid circle hole where Quacko charges
through dealing awesome damage, by the way.
And just in like the bottom corner of the hole, you see a
little swirled tip of what is cabbage's head of its whipped
cream body, right as the whole re closes up.
So you understand that cabbage is roughly in the center of this
monster. Bet OK.
Also the monster begins like tremble and like writhe more,
but it doesn't explode and it doesn't not explode.
OK, I guess we just iron had the monster again.
Sure, Walter's also in range too.
Reminding me if we're still hitting it, we're basically like
just giving it death saves. How does that mechanic work?
This is so. Unique mechanic I haven't done
yet so maybe I'll describe it after the session.
I was inspired by a Baldur's Gate enemy that does this so OK
so. This.
I guess I'll just keep iron heading.
Perhaps LED Perhaps. I was going to say this sounds
like a steel watcher. Yeah, not literally, but the
mechanic, right? Right, right, right.
OK, so mechanically would it be beneficial to me to keep hitting
the thing? Potentially, yeah.
It's just that you what's cool about the mechanic from Ballers
Gate at least, is that you like want to damage it, but it's
tanky and strong and like if you don't eliminate it, it will just
blast you and all your guys. That's essentially what's
happening here is that like you're you're gambling, like can
you deal enough damage to get rid of it or like, you know,
risk taking a bunch of damage as a result.
That is your decision to make. Well, I think we're locked in
melee anyways, so we're going to get blown the fuck up anyways.
Sure, I have pride next to me, and I have a Walter next to me
now too, right? Yeah, Walter is there.
Yeah. OK.
I think I want to withdraw pride for this turn and that would be
my only other action, right? I got took an action.
I withdrew. Yes, that would be it.
OK, I'll evasive stance the explosion if I can.
OK, perfect. I mean you can just target that
monster if it if it attacks you with anything you can get that.
So that's good. Schmidt bonus free perception
check please. I'm looking for a 12.
Or higher. You're not going to get it.
What did you get just for fun? I got a 2 on the die.
OK, that's quite low. Schmidt isn't sure what's going
on specifically with this role. Cool.
Never do anything else for Schmidt.
Nah, we're good. OK, Elodie, it's you.
Oh, long rounds, appreciate your patience.
What are you going to? Do is so cabbage being inside
it? Yeah.
Is there a possibility for her to try to swim out again?
Yeah, she can let it RIP. She needs to remake her
intelligence save though, because she is currently
terrified. OK, fourteen.
Yeah, 14. It'll be tough, but I believe.
It's a hard role. This is a really scary
situation, OK? That's a form.
OK, Cabbage is terrified and additionally this is her second
turn in a row. She will be bombarded with
sinister and evil and malicious thoughts and images and and just
bombarding her senses and she will actually take some damage.
Not an incredible amount, but 36 points of typeless damage.
Sorry. All right, all right.
OK. And she's still currently
mobile, terrified, stuck in the body of some monster that is
growing hotter. I think we have to kill this
guy. Who's your sidekick as you say
that? Damn, that's crazy.
It's Elody and Snoopy or something.
Snoopy. I don't know, like you know the
meme where it's like 2 random characters?
I know, but. This is the first thing that
came to mind. I don't know, what do you think?
I would like it to be cabbage, but she's not by me right now.
Yeah. Snake from Metal Gear Solid.
I don't know gear. Solid.
Somebody do that? Very much an Isabel and Doom guy
scenario. And of course, Elodie saying
that and then the other characters is like, damn,
they're like, oh shit. Exactly.
Yeah, it's Elodie saying that. Yeah, yeah, yeah.
That's awesome. OK, so getting up from prone
takes half of Key Lime's movement.
Right. Or an action, your choice.
With getting up, would she still be able to jump to reach in
order to attack? Yeah, it's actually, yeah, Kilam
could do it from the ground. Actually, it's only it's only 5
or 10 feet off the ground and Kilam has a soil, so.
Oh. OK, no need to jump.
OK, cool. Perfect.
And I'm still on the ground then.
OK, we will do that. We'll let that RIP.
OK, roll that spirit blade. Natural 20 what's going on?
Holy shit, what's going on on I I think it's this dice.
This dice is just hot tonight. Yeah, OK.
OK, so so it's super effective, right?
So when you set when, so for a crit, we do just the full type
full damage. Is that without it being super
effective or is? That with it.
That's why this mechanic is so strong.
So that's a lot of damage. That's a lot of damage.
Cool. All right, let me do the rule
and then I'll add the full damage on top.
Might be the. Biggest hit we've seen so far.
I feel like this is going to be huge.
It's it's quite possible, yeah. If you break.
OK. Triple digits before me.
I'm going to be mad. It might.
It's a huge hit. Yeah, yeah, it's triple digits.
So that's just for the math people at home.
So it's the base damage of Spirit Blade is 3 D 10 + 9.
So doubled is 6010. So that's 60 flat damage.
And then I the total that I rolled was I believe 36.
So then also the damage bonus is +9 which is doubled because of
call Mind and then doubled again because of misty terrain.
So that's 132. Hell yeah.
That's so sick. Key Lime writes themself up,
stands on the ground, swings their sword for a critical hit
into this monster. It leaves like a trail of of a
Pixie like pink glow as it slices and then it like explodes
afterwards in the classic Monster Hunter lawn sword kind
of thing. You know like the and little
pink pink explosions and slices cover the body of the creature.
It lets out a blood curdling screech that seems to silence
the whole island and it begins to drip into a puddle of
darkness. A couple things of note.
It becomes a gradually becomes a puddle.
It will be fully become a puddle at the end of its turn.
But you do see two creatures emerging from the puddle. 1 is a
still terrified cabbage for now, and also the body of a regular
ass. Malamar is beginning to form.
Also the results of Schmidt's failed perception check.
A very strange looking figure in like a Gray cloak that covers
its body is standing on the western side of the Space
Center, pretty close by Elodie. You can give a shot that this
perception check if you wish. Heck yeah, I'd love to 19. 19 is
incredible. You, you can't fully distinguish
what is in like behind this cloak, but you're pretty
confident that it's not a human. Or if it is, they look like
really, really strange. They are wearing strange like
pointed blue shoes and they have large white hands that appear to
be gloved. And they are standing cloaked at
the side of the Space Center staring at this pile of goop.
They have an intention of some sort and that is not something
that you are able to distinguish what.
Is Mr. Rhyme doing here? Any other notes for Elodie's
turn? You have more stuff to do,
right? Yeah, I think that was only one
action. Yeah, keep going.
Crazy. OK Oh gosh.
OK, so this was like my one thing that I was like, I'm going
to do, and now that I've done, I'm going to recall cabbage.
OK, cabbage is in a goop, so you will have to make the decks
check and also you're pretty far.
So I'm looking for just ADC 12 decks 11.
Oof. You know what I'll give you a
little treat as a flavor. You hit your laser like straight
on for this for to recall cabbage, who is like motionless
in this puddle, but it seems to be like deflected like the
moment it connects with cabbage's brain, it like goes
off. Just go stray in the distance,
but you don't see any objects there.
What? The heck?
Any. Any bonus actions for LED?
Can I just realized I I probably should have done this or at
least tried to do this first. I guess I don't know if this
would even work. Oh, I get it.
Oh come on, I guess I could still try this.
This could still work. Can Cabbage Misty step away?
Or is she just too gooped out? She's pretty gooped out at
least. Yeah why not?
I'll let you try and remake the terrified save.
It will expire at the end of the baddies turn, but you can get
rid of it then. That will give you more
opportunities to do other things.
So it'll be DC13 int on this turn?
It's decreasing 13. Yeah, no failure.
OK, she's still all gooped up. Anything else for LOB?
So did that take up my bonus action then?
No, the save. No it didn't.
OK, I probably don't have much in the way of bonus actions
anyway, it's really just party times and I guess I have
movement as well, but there's a lot of stuff in my way from
myself moving over there. I will give Cabbage herself a
party time. OK, great.
Do you have any flavor for it? I'm just like yelling over
everything to cabbage. Like, get up.
You've got this. Even though you're all gooped
up. You love the goop.
You were born in the goop. Hell yeah.
At one point in her life, most of her life, cabbage was in fact
goopy. She was, she knows the goop.
That's incredible. And then that one be my.
OK, going to do a classic Dunsparson grandpa ask for
ambiguous scary perception checks.
One from LD, one from Cindy, actually.
OK. Perception.
Yes. From me. 11. 12.
OK, above average, but not super great.
Cindy, you don't specifically see any colors or nuance to it,
but you know, the Atlas stone is kind of popping off right now.
Things are are going on with it. You can tell just from your bag.
Like it is flashing at least two different colors, but you can't
fully discern what's going on with it.
Elodie, you see probably about 15 or 20 feet behind you,
walking in your direction at like kind of a relatively
hurried pace, is the strange figure who you've seen a couple
of times during NRG related events.
That the person that got you in the portal that got you into
self Co that first time and you saw them at Duford and they gave
you a wave when you saw them and they are approaching you from
behind. Answers finally.
But that is Elodie's turn. Let's do the allies first.
There's so many, I'm kind of cursing myself for this, but
it's a late game fight, so it's fine.
Archie Sharpedo is going to fire a watery blast in of the line,
specifically a Hydro pump in the line of all of the monsters that
are caught behind the wall. Certainly the monsters at the
front of the line are going to take the most damage and then
the ones in the back won't experience anything, but they're
I'm going to roll a few saves. And yeah, the first 3 monsters
in the line will get blasted and they will be knocked prone.
And then the full first six of them are going to take a pretty
hefty amount of water damage. Camera up to will.
It's probably just going to position itself more to the
center of the wall. It's small, it's slow moving.
So Maxi will command Camera up to do that.
Stevens Metagross is going to hover over, it's going to plop
down on its legs, probably like right next to Malamar.
And just like give it a good old investigation.
Make sure that if it pops back up for any reason, it can smack
it because again, a regular looking squid Mallomar is
appearing in this puddle of goop.
Delaney. Delaney is going to approach the
monsters that are all piled up against the wall from the South
and Gothatel will issue a psychic at the first monster.
It does not succeed. Brandon Brandon's Mccargo is
going to let loose a flame thrower and target the 1st.
That's really slow. It's only going to be able to
capture 2 monsters in there, but it's going to give it a whirl.
One of them is super effective against it.
Actually. Brendan's Mccargo manages to
fully knockout a victory bell in one hit.
That is fantastic. It's right before it faints.
If anyone was paying attention, which I'm not sure anyone
besides LED maybe could see. It's kind of visit changes from
like being really like evil and sinister and angry eyebrows and
it becomes like neutral for a second and then it falls
unconscious. TMF and Korvanite are actually
going to relocate themselves over towards the front doors
where they saw Rod and Agron enter.
They're going to dash. They're going to consume all
their movement to fly through the sky to land among all of the
energy operatives. Jim Lee's golem is going to fire
off a rock blast at the baddies, the horde of baddies behind the
wall because he has the something positioning the only
good amount of damage. That's all the allies.
OK, thanks to the efforts of Schmidt and Key Lime, the Iron
Valiant, this bomb, so to speak, was diffused before it could
explode. So in a pile of black icor is
just the Malamar assemblies. Malamar just laying on the
ground and Cabbage, the strange cloaked figure who who just
doesn't seem like a human, steps forward and moves towards the
terrified Cabbage. It's walks our little uncanny
and it pulls off its hood and you recognize a scarred kind of
beat up, but all of you can see from the distance of vaguely
familiar Mr. Mime. It's not a Mr. Mime from Mr.
Mimosas. It seems like that.
There's a sense of like maturity to it, that like this is perhaps
a mind that you've known before. And it looks down at Cabbage and
it places its hands like around Cabbage's sides, but like a foot
to her left and to her right and lifts his hands up and picks up
cabbage in an invisible box and examines Cabbage very carefully.
And there's another Thunder clap in the distance and the moment
that this mind creature picks up cabbage, you hear over a
loudspeaker from the Space Center 10.
And that is where we will end the session.
Hello, and thank you so much for listening to episode 100 of
Dunn, Sparse and Grandpa. Myself and the players can't
believe we made it this far. And we are so grateful to you
for listening and as well to all of our patrons who make this
show possible. We got so many new patrons over
the winter holiday and I'd like to spend some time shouting them
out. I would like to thank you Wade,
Will Liu, Origami Evie, Jose Alvarez, Jazzatron ASMR, Sean
Emerson, Maggie Tuna, 1999, Bullets Roll, Cerullich 27, and
Kiba Ishumaki. We will see you for Episode 101
on January 21st.