Welcome to the Cali Rex Game Corners Pokémon DND campaign
featuring Jacob as Schmidt with his far fetched quacko, Melissa
as Cindy with her Vulpix Soul Eater, Grace as Elodie with her
millsery cabbage, and CJ as Gimli with his rock and Rolla
Trevor. My name is Rich and I'm the game
Master and this is Dunsparse and Grandpa.
It's now morning. The whole party spent the night
at the hostel at the Pokémon Center in Four Tree City.
There's a series of bunk beds. You are the first to awaken.
Whether it was anxiety over the gym challenge or the events that
happened to you the day before, you are now awake and ready to
head to the gym. You do anything in the Pokémon
Center or interact with anyone who is sleeping before you
leave. Am I assuming everybody's like
full heeled we're good to go? Yes, everyone had a lawn rest
overnight. All right, I guess I'll head
pretty much straight to the gym. You walk outside and it's a very
nice, crisp morning. You can see over in the horizon
from where you came in the east. Rain clouds are starting to
form. Looks like the drought is
officially over and the the the rainforest route is about to see
some water again. You climb the ladder.
You take over the walkway. It's a quiet, quiet morning.
Unfortunately, no one's really doing anything, and you approach
the dim gym doors. They slide open and you see the
same gentleman who provided you with your trainer's license in
batch box from the day before. He says welcome in.
Are you ready for your challenge?
Yeah. He says excellent.
He holds out his hand and you give him your trainer's license.
He leaves a little scribble on it, gives it back to you, and he
opens massive red doors. What you see when you walk
inside is a huge chamber. There's lights that line the
ceilings, and it appears that there are turbine spinning all
over the place. It looks like that this is this
gym is doubling as a wind energy power plant.
You're approached by a young man.
He walks up to you and says welcome to the Four Tree City
Gym. My name is Miles, I'll be your
first combatant. Is this your first time in a gym
challenge? And I guess for Cindy it
wouldn't because she like, loses all the time, so.
He says, all right, well, today at the Four Tree City Gym, we'll
be testing you in three categories.
We'll be testing your skill. We'll be testing your luck.
We'll be testing your power. I'll start by testing your
power. And he throws out two of the
four true city pokey balls that you saw from the Mart when you
were there yesterday. Outcomes, a little black crow
and a small little brown bird with Red Wings.
And he says for this first challenge, we'll be having a
nice basic double battle. So if you would roll in
initiative for two of your Pokémon.
So you send all of your Pokémon out and a small, not small, it's
rather large. It's about 60 feet across.
Railing extends from either side of you.
And you find yourself on what looks like a like a battle
pitch, more or less. Railings automatically shoot up
from the ground and combat begins.
Mercro got the highest initiative role.
And Miles says Mercro, let's start this off.
Go for an Astonish and rolls to hit.
Does a 12 break Soli's armored glass?
No. Just barely.
Not so. This little crow with the hat on
it is the same species of Pokémon you saw at the post
office. Without a double hat.
Without a double hat, just a single a single Black Hat.
It flaps up towards Soli and makes a very, very spooky face.
Soli seems completely unfazed by this.
It is solely just Soli's. Just like, Nah, I'm here to win.
This time it's it's Cookie's turn.
What does Cookie want to do? You're up against Mirkro and
Spiro. Let's go for a tackle.
Who are you targeting? Yeah.
Which one are you targeting? I guess Mirkro could attack
first, I don't know. Yeah, sure, go for it. 15.
Yeah, that will break Mirko's armor class real your damage. 06
plus one to seven Oh. Is that a Max rule?
Yeah. Oh, let's go is yeah.
Cookie, inspired by the combat that against Torkel from
yesterday, just zooms in. It sees that Mercro tries to get
an attacking on Soli and Soli still like you know, didn't take
any damage, wasn't phased, but hasn't gotten the chance to act
yet. Cookie's like no and zooms up
and smacks it's gooey body into Mercro, dealing a big hit of
damage. Nicely done.
It is now Soli's turn right after Cookie I'm.
Going to go for an Ember also on Mercro 15 + 2 is 17.
Yeah, that hits. Oh, we got 2 + 1, so 3.
Hey, that's not bad, not bad. We'll take it.
This Mercro that just got glomped on by a big heavy little
dragon slug gets followed up by a gout of flame from Sully's
mouth, goes straight into Mercro's face, leaves it a
little bit singed. It lets out a distressed little
Co. Miles shouts out.
Mercro, you got this. I believe in you.
And Mercro goes, we're going to move on to Spiro's turn.
Mirko's not looking very good, but Spiro is completely and
fully ready for action. Miles says If we're going to win
this, we're going to have to soften them up, go for Lear.
So Spiro is going to request a Wisdom save from both Cookie and
solely. So roll 2 D 20s and add your
Wisdom modifier. Solely got a 15 OK cookie got a
5. OK, the Spiro stares down its
opponents, Cookie and Soli. Soli doesn't care.
Soli's focused in the battle. Cookie looks in the eyes of the
Spiro and feels a little frightened.
Cookie is now going to be easier to hit, and it's Mercro who is
not doing too hot. And Miles is going to say all
right Mercro, it's time to try it again.
Go for another astonish and this time targets Cookie instead.
A 15 hit Cookie. Yes.
OK, Cookie takes 7 damage from the astonished Mercro, flies
over a little bit more confident this time, a little bit more
desperate, and it lets out a ghoulish car as it makes a
spooky face in at Cookie. All right, we're going to go
back to Cookie now we're. Going to go in for another
tackle. We'll do Mercro again and try
and take it out. Sure.
Yeah, focusing it down. 13 + 215. 15 plus. 3 because the
tackle's plus 3/16. 16, jeez. 16 to hit, not 16 damage.
Yeah, I'm crazy. OK.
Yeah. No, no, sorry.
You definitely hit. Let's see what kind of damage
you get. I was like.
This is Max is 7, the Max is 70. I got another six, we got 7
more. Let's.
Go. Cookie's out for blood today.
That's wild. Yeah, Cookie getting startled is
like no and just flops its entire body on top of Mercro and
flattens it into the ground. It looks like it's hanging on
just by a a little sliver of HP. It's solely's turn.
Does solely want to finish it off?
Yeah, we're going to go for Ember.
Let's see it. Oh no 5 + 2 seven seven to hit.
Seven will not hit, unfortunately I think so.
Goobie lifts lifts off of this Mercro and Mercro sees this
opportunity to get out of the way, slowly fires another gout
of flame over towards this little crow, but Mercro
definitely dodges out of the way and flaps gently in the air with
a little bit of energy that it has left.
Spiro, having leered at cookie successfully, is now going to go
for a good old classic pack. Does a 12 hit cookie.
No. OK, Sphere goes in for the PEC
and Cookie sees it coming and isn't a very mobile little slug
dragon, but manages to toughen up its body enough where the PEC
just doesn't deal any damage. Cookies really out here today,
Yeah. Cookie coming in clutch.
Yeah, cookies. Kind of a bit of a monster.
This brings us back to the low HP Mercro.
Mercro's also going to go for a Peck into Cookie, seeing that
Spiro tried and failed. Miles instructs Mercro to follow
it up and try and get it this time and rolls a four.
Though Mercker goes in and Cookie is still all hardened up.
Like come at me, what? What are you going to do?
You know like Cookie is out here to win.
Gets pecked by this crow, but just doesn't feel any damage.
Let's see it's Cookie's turn are.
You going in for another tackle on this Mercro?
Oh, Nat 20, OK, yeah, that's a. Crit Do you have an inkling to
describe how Cookie knocks out Mercro with that critical hit?
Just. Flattens it.
Just completely flattens it. Completely flattens it.
Excellent. How do I roll the damage for
that? OK, Is it still the one D6?
Yeah, we can. We can roll the damage just to
see how much you. Deal but it.
Has it has four HP left so but next time for Critz.
So what you do for Critz is that you just add the Max roll to a
regular world, like you just automatically do full damage and
then you do it again. Basically Cookie lifts its body
up into the air and at because it was all stiffened up from
blocking these pecs, it's super heavy, super goopy lands on top
of this flopping Mercro and it's just squished, squished on the
ground, twitching a little bit. I mean, it's alive, but it's in
some pain and it's all covered. It is covered in goop.
Miles recalls Mercro and he says you did a good job, buddy.
Spiro, it's all on you. And despite the fact that he
just said that, it's actually solely's turn.
Ember 11 + 213 to hit. That hits.
You're reckoned this first trainer.
I can't believe I. Also rolled a A6 so 6 + 7
damage. Jeez, what I thought.
Everybody's out for blood today. Cindy was supposed to be bad at
battles. Like that's her lore.
Like what is this? She's been empowered.
That's incredible. She got 2 new Pokémon and it
just reinvigorated everybody. Seriously, Soli is just so
inspired by Cookie's incredible performance.
Just like Cookies up front, taking all these pecs and
receiving no damage. Rasoli's in the back line just
like a cannon, just shooting flames at these poor birds.
Spiro takes a big old flame to the wing and is unable to to fly
right now, has to walk around on its feet taking a massive
massive hit. Spiro is going to go for a Fury
attack into the Pokémon that just still damage to it, which
is solely does a 12 hit. Solely it misses by one.
This poor Spiro, This poor poor Spiro just can't get any damage
off it. Should have attacked Cookie
because Cookie's down from a leer, but regardless, Spiro hops
on over since its wing is burnt and goes for a Fury attack with
its talons and solely just sees it coming.
Hops out of the way, doesn't even care.
Let's go back to Cookie all. Right.
Yeah, we're going to go for another tackle 12 + 315. 15 does
hit. I don't.
You only missed your first attack.
Huh, Crazy. Roll your damage.
Three damage. Three damage.
That's something, yeah. Cookie comes in with the classic
Branded tackle, this time less of an overhead smash and just
kind of slamming its body into Spiro, dealing a nice little
chunk of damage. Spiro's getting all, all riled
up is going to go for another Fury attack, this time into
Cookie, who is right in front of it.
Does the 16 hit? Yes.
Fury attack hits multiple times. This one is in fact going to hit
maximum amount. Spiro gets off 13 points of
damage with that Fury attack, seeing that Cookie is a little
bit vulnerable from the The Lear that seemed to spook it from
earlier, and since it's been doing so much heavy lifting.
Spiro finds an opening, goes in with a talent strike, a Beak
smash, a talent strike, and another talent strike.
You know, looking pretty roughed up at this point.
However, probably not more than Spiro.
It's always string. OK, we're going to ember again
because if it ain't broke, don't fix it.
Nat 20 that burns. Yeah, I mean it probably just K
OS. Let's see the damage.
Is that also a crit or does it just burn because it's it's a
crit? Burn.
A natural. 20 is a crate, so. So we got 6 for the because it
would be a D6I rolled A5 so that's 11 + 1 to 12 damage.
That is exactly enough to KO Spiro.
Do you have any flavor for this or?
Just all the fire. Like more fire than solely's
ever been able to put out in an ember in its life.
Yeah, it seems like this adventure that has started with
you and three people who you've never met, one of them who
you've met before but you aren't super familiar with, has
invigorated solely and you're seeing power that you've never
quite seen before come out of this thing.
Spiro takes a huge flame to the face.
It's like a fireball. It can't do anything but just
stand there and watch it happen. And it's eyes turns to XS and it
falls to the ground. Miles recalls his Spiro and
says, wow, I can't believe this. This is your first gym
challenge, you said. I've lost a bunch.
I my goodness, I can't imagine. That was incredible.
He reaches into his pocket and pulls out $8.
Eight pokey dollars beat, he says.
Well, up next for you is the speed challenge.
I wish you the best of luck. You're going to do great, I'm
sure. I hope so.
He gestures over to another door, leads to a different
Chamber of this wind energy facility.
You find yourself in a massive room.
It's about the length of a football field.
Standing there is another young gentleman.
He has his hair back in a ponytail.
He's got a bearded face. And he says, hey, a new
challenger. Welcome.
Good to see you. My name is Ben.
Hello, I'm Cindy. Well, Cindy, what we got here is
a speed challenge. If you see in this giant room,
we're going to have a little race.
He gestures his hand over to the wall.
And you can see that there's wind turbines that kind of are
pushing the air in every direction and there's hoops
coming out from the ground and slightly above the ground.
He looks at you and says this is going to be a one-on-one race.
Who are you going to use? I'm trying to think like, who's
the fastest? So it's not cookie, it's
probably either solely or Izzy. So let's see how fast Izzy is.
You send out Izzy and it's premier ball.
Hops on the ground, looks around eager for a fight.
However, a fight is not coming. Ben throws out his four true
city ball and outcomes a little dragonfly.
It's a little dragonfly and it's got really sparkly scales.
Ben looks over to you and says, all right, so here's what's
going to happen. My Yanma, fastest Yanma in the
West, he says. So the idea is that you're going
to hop through six rings, go to the other side of of this arena
and then go through those same six rings on your way back.
And if you win the race, you win the challenge.
You see him reach over to his Yanma and he, he dangles rope
holding bags of something heavy over his his Yama.
And he says, so this is customary.
My Yama's ability is speed boost Overtime he's going to get much,
much faster. So we're going to give you a
little little advantage here like we do with all the all the
challengers. If you would roll initiative and
we'll start this race every turn that you get, every initiative
turn, you're able to do multiple things.
You can move up to 30 feet. You can send an attack, you can
do a dash, in which case you would move up to 60 feet, or you
can move and do some sort of skill check.
About 20 feet in front of you, there's a ring.
It's quite large. It's about 6 feet across or 6
feet diameter, and it's 15 feet off the ground.
So you're going to have to make a little jump to get up there or
perhaps climb up the pole that's holding it up.
How do you want to do this first string so?
30 feet and poison gas. The save is 11.
Yes, OK, a Constitution save. Constitution safe.
Yamma meets 11, but ties go to the favor of the attacker.
So what happens to Yamma? 1D4 plus one of damage.
OK. And the glass, the gas at cloud
remains on the field until your next turn?
Oh, and how big is? The gas cloud means 15 foot
radius, so I think they run out of it, but yeah.
Yeah, Yamma will be able to fly out, but in the meantime take
some damage. And is it poison?
Damage Max Damage Excellent. Yeah, so I failed the save, so
therefore poisoned. That's going to help you.
So I just don't need to attack anymore because it'll just be
taking damage? Potentially, yeah, this thing's
got quite a bit of HP, but you put yourself in a great
position. So Izzy hits the ground, sees
exactly what has to do when, charges towards the ring, and as
it does so, it expels purple poisonous gas from its flanks,
leaving a trail behind it that just completely covers Yanma, as
Yanma's having a hard time getting a head start.
Crit failed its initiative, so have having some trouble.
It's now Yanma's turn and Yanma moving really slow through the
poison just moves up its movement speed, which as of
right now is 15 feet. However, you can see that when
it's flying, it has a shroud of blue aura around it that is
going slowly brighter and brighter.
It takes a little bit of damage from the poison equal to its
proficiency modifier. Oh, we didn't describe how Izzy
went through the ring. Could I get a check of your
choice for Izzy to get through this ring that is 15 feet off
the ground? Probably decks.
Dex, you want to do acrobatics I'm guessing?
I don't know if there's a specifically self and deception.
I also have a climbing speed of 25 feet.
OK. But I rolled a 16 + 2 if it's
off the dex modifier. Yeah, if it's off the Dex
modifier, which it should be, you could have chosen to make it
strength. But I think Dex is perfectly
appropriate. And that is definitely
sufficient to to go through the ring.
Izzy, if we're doing acrobatics, is going to hop into the air,
give it a little propulsion from the from the gases it's spewing
from its flank, and then pop. You hear little sound as it goes
Ding as it jumps through the ring, and Izzy hops on the
ground 30 feet in front of you. Yama is pretty far behind you
and is in rough shape, but you can tell it's gradually speeding
up. Now we have a series of rings.
Two and three out of 6/1 is far to the left of where Izzy
currently is, and 1 is far to the right.
To get to both of them, you'll have to do something creative,
or make a dash perhaps, or make a skill check, or use your
ability, one of your moves in a creative way in order to cover
that ground the zigzag from left to right.
It'll be a whole 60 feet. I could like Ember Jetpack.
I would I would encourage you to try whatever you think seems
cool and see if it works. We'll try.
I really hope it does well. OK, Ember Jetpack, let's see it.
We're going to Ember Jetpack to try and get, maybe climb up 1
and try and get from one to the other.
With the Ember Jetpack I got a 13, the modifier for the move to
his +4, so that's a 17. Yeah, it works pretty well.
You managed to get through or not you.
But Izzy, scampering on the ground, climbs quickly through
that first ring and then turns about and shoots a gout of flame
from its snout. And it's a pretty powerful
blast. It's not focused in a line.
It's focused in a big, wide radius.
And it leaves, you know, a little propulsion blast.
And with a puff of spoke, Izzy manages to essentially fly
backwards almost through the 2nd ring.
It's just five feet away, which is really nicely done.
Yanma, starting to zoom, manages to go through the 1st ring with
that with ease. It's done this so many times.
You hear a little thing as it goes through and is going to
fire off a bug buzz and attempts to slow you down.
Oh. Yanma shoots out some Sonic
waves. They are green and full of
energy and they fly over towards Izzy and pelt Izzy right in the
side. It's going to be 13 points of
damage of, of bug type damage. I do believe you resist bug,
Yes. OK, so that that will run down
to six. So actually not that bad.
Still kind of scary. You're just five feet away from
the third ring. And then the last three rings
are just all sequential. But the problem is that they are
constantly getting higher and higher in the air.
They're they're hoisted into the ground by poles.
One of them is 5 feet above the ground, one of them is 15 feet
above the ground, and then the other one is 30 feet above the
ground. There's just enough space on the
ring where Izzy would be able to clamp and stand.
But you'll have to be creative with how you're going to
navigate through these rings. I think this term we're just
going to dash and try and get as far as possible because the
Yanma is still taking poison damage, so at least I have that
going for me. Absolutely.
Does that get us to like the the next ring?
Yes. So if you dash, it depends on so
you get through the 1st ring and it's just on the ground and it
goes Ding and you're you're set. The next one is 10 feet off the
ground and you could either use an ability or you could just
climb up the pole. If you use an ability, you'll be
in position to jump or make another check to get in the
second ring. If you climb, you'll for sure
get up there, but you won't be able to make it to the second
ring. And then we could try Ember
Jetpack again, because the only other option that's realistic is
like a poison gas jetpack. Yeah, I I don't think that is.
Yeah, yeah. That is a refined.
OK, so at what point do you want to use the Jetpack?
Do you want to use it like right now to get through the 1st and
maybe the second or do you want to I guess that's the only time
you use it actually, so you could get the.
Second, yeah, because I'd be doing that instead of dashing.
Absolutely. All right.
Give me the Emperor Jetpack. Let's see it. 4 so 18.
Yeah, that's a that's a pretty good amber jet pack.
Izzy slides through the rain on the far right that you stopped
to just before at the end of your last amber jet pack.
And now you go for it again, this time a little more
successfully. It's almost like Izzy's done
this before, which is very strange because you've spent a
very short amount of time together.
Izzy turns about to once again forces it's now into the ground
and breathes out a jet of flame. The first two of the last three
reigns. Izzy propels itself through and
perches itself snuggly on the second to last ring, the other
one just 10 feet away, 15 feet up in the air, and yon MO will
take its turn. It's starting to zoom.
It's now matching the speed of Izzy.
It zooms through the last two rings that Izzy went for in this
time, fires off a air slash in hopes to knock Izzy off of that
ring, and crit fails. My goodness, Yanma power, you
know. Charges up at the air slash,
shoots out some gusts out of its wings, but it seems just like
backfire and Yanma just flops onto the ground for a second and
is now prone, is going to have to take an action getting up.
Despite this, it's ability still procs, blue aura grows around
it, and it seems to be speeding up.
You have one more ring to get through and then you just have
to run back. All you got is they don't have
to go through the rings. You just have to make it back to
the trainer. How close is the Yanma?
Because it just tried to attack, right?
Yeah, the Yanma is about 30 feet behind you, but it's Air Slash
backfired and now it's in a bad spot.
Or Ember has a 60 foot range, we could try to ember jetpack at
the at the end. That sounds pretty cool.
I would. Assuming I roll well.
I would I would let you try it for sure 'cause that seems neat.
Like Ember jetpack as an attack, but also like it.
The range is 60 feet, so if it's within that 60 feet of jetpack
propulsion, I hope. Give it a try.
Oh no. Oh no.
What happened? I got a 5 + 4 so A9.
Is he feeling really overconfident, maybe tries to do
too much at once and thinks I'm going to get an attack off while
I fly through this ring, Izzy focuses its blast on the Yama
that's been knocked prone, but because Yama is on the ground,
it's really flat and it's kind of hard to hit.
This throws off Izzy coordination and it jumps in the
air, fires off its ember, and just hits its back against the
pole that it was trying to jump in the ring through and slides
down to the ground from the last ring.
You made some some X axis movement, but not some Y axis.
You're going to have to do that your next turn to get through
the final ring. Yanma is going to have to spend
a large chunk of its movement or its whole action to get up here.
And you know what? I think Yanma is going to take
its whole action to get up off the ground and then is going to
fly and catch up to basically to where you are.
It's movement is increasing every turn, and it's going to be
at the ring that you were just standing on when you last tried
to fire your Ember jetpack. However, because it spends its
action standing up, it cannot attack you.
It is back to Izzy's turn. OK.
I think we'll just climb up the pole and maybe do try and do
like some kind of jump to get down.
So that way it's not climbing up and down to try and save some
time. So I'll do, I guess, acrobatics.
Yeah, let's see an acrobatics. Net 20 Oh my.
God, is he just like your whole team's just flexing on this gym
today. You were made for this.
This is absurd. Is he sees that it failed to do
the clever amber jet pack is like, you know what?
I'm the I'm on the ground. I just got to make this happen
and just bounces itself off of the pole that it slammed into
and does a ridiculous backflip spin in the air.
It's like a Tony Hawk Pro Skater move basically, as Izzy's flying
up, spews out some poison and some fire from its body and
leaves like almost a dazzling fireworks show in the air as it
goes through the last story. And then you hear a Ding.
Does Izzy perch up there or does it want to get back on the
ground? Probably get back on the ground.
I'm using like most of my turn for move like obviously that
check and then movement so however far I can go.
Yep, you you easily. Izzy makes such a show out of
going through this final ring. All the rings are lit up green
and now Izzy. All it has to do is run back to
Cindy. Yanma is at the second to last
ring and as a flyer has pretty easy time getting through the
last ring so it will fly around to hover just above Izzy and is
going to once again try that. Air slash.
Being poisoned gives a disadvantage so you're very
lucky. It went from a 19 to a nine.
I don't believe a nine is going to hit.
No, apparently my armor class is the same for all of my Pokémon
13 so. Yanma goes fires off another
Gale towards Izzy, Unfortunately does not connect as Yanma flies
to attack Izzy. It's going to fly through the
ridiculously spectacular poison and fire cloud that was just set
up by Izzy. So would you roll some poison
gas damage because of that? Crib was just so cool.
I rolled A3. A3 Yeah, this Yama, it has
rarely had this hard of a time with Gym Challengers and it's
about slightly below half HP now, which is pretty absurd for
this beautiful bug. I'm I'm assuming Cindy's pleased
as Pete with this performance so far.
It's been going very well, just has to run all the way back.
It's a total of 60 feet. You could potentially just do it
with a dash if you want to try. That's that's the plan.
Dash, dash it out. Excellent, as a reaction, Yanma
is going to try and throw a sucker punch at you in hopes to
prevent you from getting back all in one go.
Still poisoned 18 and three. You are so lucky.
There's no more checks to make. There's nothing else to do.
Does is he do anything, you know, showy or flashy or make
any sort of sound? How do you think is he finishes
this challenge? I feel.
Like they'd be like a little flashy, like sticking their
tongue out, right? That's the thing.
That's like the the tongue thing.
Absolutely. The classic reptiles sticking
their tongue out all the time. Yes, excellent.
Izzy with no nonsense lick in the air with its tongue,
scampers all the way back up to Cindy, climbs up her leg into
her arms and a bell goes off and Ben says, wow, I haven't been
beaten that hard in a long time. You and that slanted man.
I can't believe that just happened.
That's, I mean, that's all my luck right there.
We're going to go into the luck one I'm going to lose.
We will see. We will see what happens, Ben
says. Incredibly well done.
Incredible. I hope you and Salanded go
places. He reaches into his wallet and
gives you 12 pokey dollars. You could just have two more
challenges left. Yeah, the lock room and then our
gym leader. As far as the lock room goes, I
wish you the best of luck. He points you to the next door
in the wall, and this seems to be going up a staircase.
You take some steps and to your left and to your right, you
realize that you're starting to get to the roof of the building.
You can see directly above you that the ceiling is just totally
opened up, and there's a giant wind turbine pole that stretches
beyond your vision. Basically, as you're going up
these stairs, there's a platform on the way where the stairs turn
around where there is a woman standing before you.
She has brown hair. She's wearing glasses.
She's wearing a hoodie. He's wearing some pants and she
looks very cozy. Her hoodie pattern is white and
it has little colorful triangles all over it.
And she says, look who decided to show up.
It's a new challenger. I'm Cindy.
He says good to meet you Cindy, I'm Gabriella and welcome to the
luck challenge. He says it's time sweetie and
she throws out her four tree ball and what you see before you
is a very silly looking Pokémon. It is basically an egg with
little hands, little feet, wings, and like a long neck just
sticking out of its head. And it has a stupid little face.
It's a wonderful yes. It is, in fact, a toge tick,
Gabriella says. I hope you're ready for this.
You're going to pick any number of Pokémon you'd like.
We could pick everybody. If you want, it might change the
terms of the challenge. Yeah, we'll go solely, OK, Just
solely. He says Just your Vulpix, huh?
In that case, here's the rules of this battle.
You don't actually have to defeat my friend here.
In fact, I don't think you could.
And Gabriella let's out a giggle.
And the Tokatek does quite the same.
He says all you have to do is last for six turns.
You think you can do it? Yeah.
OK, roll initiative. So because you went first,
you're able to prepare yourself. You don't really know what's
coming. What do you want solely to do?
You're on a basically an open, exposed platform.
There's a railing on the sides. There's not really anywhere to
hide. Is there some sort of stance or
posture? Or you want to creatively use an
attack to be more prepared? What would you like to do?
Make a baby doll eyes. Sure.
Yeah. And that just automatically
happens, right? Yep, OK 'cause it's normally
like a reaction, but I guess since I'm in a battle like.
So to start things off, Soli on the ground just looks up at this
floating egg thing and just looks at it's super cute and
Togatek cannot handle this and it's cheeks turn a little red
and it lets out a little squeal and it just thinks that Soli is
so charming and so fluffy. Togatek wiggles it's finger.
Oh no. Oh no.
And seemingly out of nowhere, a bunch of seeds shoot out of its
body towards Solely. You watch as seeds fly through
the air and implant themselves into Solely.
At the end of each of your turns, you're going to take
grass damage equal to your proficiency modifier and togy
ticks going to be healing. But it doesn't really matter
because it doesn't need to lose or it doesn't need to battle.
So it's back to Solely's turn. Is there anything you want to
do? Tail whip.
OK, I need to check its wisdom
score. Oh, it barely passes.
Gets a 13. Not affected by this tail whip
Once again, tailgate tick goes for this finger wiggle.
Oh my gosh, this is a big one. Wiggles its finger and it's
completely compelled to smash its body into the ground.
The platform that you're on starts violently shaking and a
small fissure, a small crack in the platform opens up.
It opens up beneath solely. I have to roll AD 100 to
determine this damage. Excuse me solely is going to
take 2D6 points of damage of super effective ground damage.
Oh no. OK, that's going to total to 8
damage. That was a bad one.
That was possibly one of the worst moves that you could have
pulled. If you'd like, you may spend an
action to try and remove the seats.
What what is your what is your method?
Do you want to brush them off? Do you want to try and burn
them? Oh, burning them's a good idea
because she can ember on herself and not hurt herself.
True. I'm I'm not going to say.
That she has the flash fire. Right.
I'm not going to say you're going to power yourself up
because that's kind of hacking, but you can definitely try and
burn the seeds off. So yeah, no, I didn't mean the
like beef booster because of that.
Just to like, burn the seeds, but she won't burn herself.
Absolutely roll. Roll an ember against your AC
and see what happens. I know 15.
Yeah, my armor class is 13. Great.
Yeah, you managed to solely stands there and is like, you
know what? I'm tired of these seeds.
And it turns its snout around and just burns the seeds off of
its body. Leaf seed.
No more turn 3 of the Metronome Gauntlet.
You're halfway there. No.
Togutech gets a very sinister look in her eyes and she puts
out her little nubby hands and smacks them into Solely.
This move is assurance and it's a singles battle and you remove
the seeds, so it's not going to have any bonus damage, which
you're really lucky about. However the damage dice, it's
kind of high. Oh, you are very lucky.
That is going to be 6 damage, 6 dark damage.
So 14 - 6 it's 8 -1 more from Oh no I got the seeds out so just 8
HP. OK, it's getting pretty close.
You're halfway there. How?
How do you want to spend your turn?
You should have Cindy's new passive triggered, right?
I yes, pyromaniac plus one skill.
Nope, the new one, your Level 3 one.
Do you remember it? Oh, wait, yeah.
What did I not Oh, less than half their Max HP.
They get a damage, extra damage dice, Yes.
Got it. Yes.
So you could you could attack. An Ember?
Yeah, Now we're gonna ember the other Pokémon.
Not itself, not. Yes.
Solely will. Not Ember herself anymore.
Yeah, go for it. 20 OK to hit. What was your natural role
again? You're for not damage, but to
hit 18. OK, what did what is it to burn?
It's a 19 or 20? Or is it just?
2019 or 20? Yeah, so close.
That would have been a really nice thing for you.
Slowly lets out a little blast of flame into Togatek.
It's a quite a bulky mom, but it definitely takes some damage
here. For the fifth time out of six.
Togatek. What move is it going to pull?
Togatek Tapes takes a massive breath into its mouth and
unleashes an incredibly loud sound.
Cindy is compelled to cover her ears as this Sonic boom focuses
on solely absolutely make a con save.
OK, that's a seven. I thought it was a one to seven.
That's a 7. It's going to be 4 damage.
OK. 4 damage from the Sonic boom.
So we're down to 4 HP. 4 HP Yeah, one more.
All right. This is the last action that you
have to take. This is turn 6.
Yeah. One more move coming into you.
It could be useless, you know, it could just be growl or
something, but you have no idea. Is there is there anything you'd
like to do to prepare you? Just attack again whatever you
want. Is the disadvantage from baby
doll eyes still in effect? No, that only lasts for the 1.
You could do it again. OK.
We're doing it again. OK, so this next move will have
disadvantage or if it's a save that you have to make, you'll
have advantage. Good timing.
I think now is the time for you to do such a thing and requests
that Vulpic Vulpix makes a wisdom saving throw because of
the baby doll eyes. You have advantage, so roll
twice. For wisdom roll.
The four and I rolled a Nat 20. OK, regardless.
Of. Regardless of your Nat 20,
regardless of your crit, the move that was used was
Endeavour. So it was actually never going
to knock you out, but I wanted to scare you.
What would have happened is that actually this would benefit you,
your HP would become equal to Tokatecs.
So Tokatec is much healthier than you are.
So Tokatec actually basically just heals.
Wolf picks would have if you hadn't crit the check but that's
the way the metronome goes. Gabriella says excellent work
Togatek I'm proud of you and holds out her four tree ball and
Togatek gets sucked back from the pokey ball.
Gabriella looks over at you and says wow you 2 are quite the
good team, you really did it huh?
Gabriella gives you 18 pokey dollars, good role there.
She also gives you just enough potions to fully heal your
squad. Gabriella says you're almost
there, You just got to beat Winona.
I think you can do it. Go on up those stairs and face
her on the roof. You walk up the final set of
stairs to the roof of the Four Tree City Gym.
It's a large circular roof and behind you is a giant wind
turbine that is spinning very, very slowly.
City is the northernmost city and the highest altitude city
that is not a mountain in the Hohan region.
The view is spectacular. It's early in the morning.
The sun has like just risen. There's endless jungle to the
north. You can see the ocean from Lily
Cove from where you started this adventure, all the way off in
the east. And you can see parts of Hoen
that you recently have visited as a Vagabond in this region
once before. Over to the West, there's a
dormant volcano. There's a giant chasm where
meteors have fallen in ancient times, and you can see an ocean
on the other side. You can see the entire region
from here. Out walks a woman that as a
Hoenn resident, you have seen before in the past.
Her name is Winona. She has purple hair and she's
wearing kind of an aviators outfit.
She's she's very, very fashionable.
She approaches you and says, well, you've made it.
I did. My name's Winona and I'm the gym
leader of the Four Tree City Gym.
For your final challenge, you'll be battling me.
How many Pokémon do you wish to use?
I don't know if it'd be beneficial to use all three or
not. Is it a single battle like
single singles? It depends on what you decide.
Oh no, Solely and Cookie wear a really good pair.
Not that I want to bench Izzy again.
I think I'll do Solely and Cookie.
Tag team. Dream team.
Yes, you send out your full health Gumi and your full health
Vulpix. They're ready to scrap for their
first gym bed. Winona says.
Excellent, here are your choices.
He sends out three Pokémon. One of them is a large bird,
stands very tall. It's made of metal, you've seen
it before. It's name is Skarmory.
Next to it is another bird. It's blue and red and has a
proud bird chest and beautiful feathers and a little twin tail
that sticks out behind it. This Pokémon is named Swallow.
Flying above it is a Pelican Pokémon with a ridiculously
large beak, and it has a goofy face.
Winona looks at you and says you may choose your opponent for
this final battle. Not the Wingle or Pelipper.
OK, not the pelipper between Skarmory and swallow.
I only have to pick one. Yeah, it's only have to pick
one. Then Skarmory.
OK, Winona says. I see you've made your choice.
Let the battle begin. Role initiative for both of your
Pokémon. Let's kick this off.
Battle versus Winona. Winona stretches out her hand.
She says Scarmory you swift and Scarmory lifts up its wings and
shoots stars of energy towards both of your Pokémon.
These do not miss, so they're just going to take some damage.
They both take 4 points of normal type damage as stars
shoot UPS out of Scarmory's wings and pelt your two Pokémon
solely string. We're gonna ember.
OK How does stab work? Same test the Yeah.
How does that work? We've we've applied it into your
calculations. That's what we reviewed before
we. Start so I got a Nat 20 to hit.
My goodness. So armory's burned.
Holy moly, solely just at its first chance to deal damage gets
the perfectly shot Ember into this large metal bird.
Takes a critical strike. You can see that part of its
steel feathers have like melted a little bit on its left wing.
Interestingly enough, because of this burnt metal on its body, it
sheds some of its feathers metal blades, but which are basically
melting swords at this point just kind of fall to the ground.
It seems like Scarmory is now more nimble, but maybe less
resistant to your attacks. This is it's weak armor ability.
Goomi has a chance to follow up. Tackle.
OK, because tackle was going really well before.
Yeah, it was 8 to hit. 8 to hit 8 is definitely not good enough
for a bird made of metal. Goomi jumps into the air and
smacks his body into Scarmory and Scarmory just doesn't even
notice. Scarmory doesn't care at all,
it's eyes are focused on Soli and that is exactly who's going
to attack now. Winona gestures her hand over
and says it's time for Air Cutter, and as Scarmory fire off
blades of air in Soli's direction, there's a dirty 23
hit Soli. Does it have a disadvantage?
It has disadvantage on its damage, but not to hit.
It's an interesting mechanic, but that's the closest I could
come up with for burn in the games.
So as Scarmory summons massive blades of air, shoots them in
Soli's direction, and Soli gets buffeted with just what is sharp
air, it's a very awful strange feeling.
Soli takes 16 points of flying type damage.
Scar Marie also takes three points of burn damage.
We have 4 HP left on Soli. That was quite the strike.
This does proximity's passive though.
Yeah. Speaking of, it's Soli's turn.
Amber again. All right, is it going to be
another crit? Oh no, no, we got a six.
A6A6 won't do it, unfortunately. Scarmri, a little bit more
nimble now that it's shed some of its metal feathers, is able
to completely fly out of the direction of Soli's Ember.
Perhaps Soli got a little bit overconfident from that Crip
burn on Turn 1. Still in a pretty advantageous
position, if I may say so. Now Cookie has a chance to try
something. I'm trying to think if it's like
advantageous to use bide but I'm not sure because if it doesn't
get hit then it doesn't do damage.
Let's go for a tackle. Oh, no.
OK, 7 + 310 ten. Unfortunately, he still doesn't
break the armored class of Scarmory.
Once again, Cookie's like I know this works, it works every time
and just throws his body of Scarmory and slumps off the side
and Scarmory still just doesn't notice, just hasn't even noticed
Cookie like at all. Speaking of not noticing Cookie,
Scarmory has its eyes set on bowl picks and this time goes
for a steel wing does a 14 hit solely.
So unfortunate. I know that was really close.
Damage is a disadvantage, so let me do some math.
OK, that was a min roll, so I'm just going to have to give that
to you because if I rolled any better than that, that would be
higher than the min roll. Despite that, it's crazy
modifiers here. That's going to be 9 points of
steel damage. Scarmree had its eyes set on
Solely this whole time after taking such a massive crit to
start off the battle. Flies its sword wings into
Solely and Solely collapses at Cindy's feet.
It is now Goomy versus Scarmory. Scarmory takes three more points
of burn damage. How's it going to be going to do
this I. Think bide would now be
advantageous because there's nothing else to it?
All right, please read me the flavor text of BIDE just so that
we're. All into action, bide energy and
tally all damage done to this Pokémon.
On your next turn, use your action to lash out, dealing
double damage received from direct attacks as a as typeless
damage on a successful hit. On a miss, the stored energy is
wasted. Skarmory witnesses Gumi, perhaps
out of fear or confidence, tighten up its body in
anticipation of receiving attacks.
And Winona says time for another stealing.
Does an 11 hit Gumi? No.
OK, Skarmory may be feeling a little overconfident after
taking out solely flies, its wings outstretched in order to
slice up Gumi. But Gumi is soft and squishy and
the blades just don't seem to have any effect.
And they now have some goop on them and Scarmory flies back
around to face Gumi. I think at least for this turn,
we'll, we'll bad, we'll bad, bad, bad.
Scarmory, not wanting to miss its attack again, is going to go
for a swift. This will always hit and deals 5
damage, 5 normal type damage. Do cookie.
That sounds so equal. It is now cookie stirred. 10. 10
no so tragic cookie unleashes its stored pain that it just
received from these stars that flew at its face and it's.
Too squishy? And it's just too squishy.
It's it's just, it's just squishy.
Slug dragon versus Metal Bird having a really hard time Sky
Armory this time going for another steel wing.
Does an 18 hit gumi. Yes, OK.
Damage disadvantage. OK, that's not terrible.
That's only 10 points of steel type damage to Goomy as the
blade slice into its squishy body and some goop kind of flies
out. Take three more points of burn
damage. Still, do I know how hurt the
scar Murray is, or does it not seem very?
Hurt. In traditional DND terms, at the
point where it's at you would describe it as bloodied, but I
don't isn't quite bloodied. It's more just shed some of its
wings and it looks a little tired.
It's it has yellow HP. Well, let's go for a tackle.
OK, does an 18 hit. It absolutely does.
Roll your damage. Roll your damage with half the
damage die because this is a steel type.
Two damage. OK, two damage is 2 damage.
We take more from the burn. It's not Scarmary's turn.
Scarmary is going to go for an air cutter into Gumi does a
seven hit cookie. No.
This battle is getting so close, it needs to end soon.
Scarmary shoots out a blade of air in attempts to strike Gumi.
The Gumi uses its little dragon slug body to nimbly, deftly,
just barely dodge out of the way of this air cutter.
What's what's how? What's his cookie's response?
Can Cookie end this? I wonder if absorb would be good
because then I can get a little bit of HP back.
Assuming I hit Yeah. Let's try Absorb 3 plus 366 does
not hit. 6 does not hit. Furthermore, Scarmy as a flying
type does resist grass damage, so even if a head hit, it would
have taken slightly less damage from that.
Gumi latches its body onto Scarmy and tries to steal some
life energy from from this metal bird, but it has no effect.
Seemingly the armor is just too dense for Gumi to breakthrough.
How much HP does Gumi have? Left?
11 Pretty spooky. Yeah.
Scarmory gonna go for another steel wing.
You are so lucky 'cause I rolled A2.
Scarmory stretches its wings out, goes to slice up Gumi, does
not make contact. Takes more damage from burn.
Its HP is now in the red. Can Gumi do this?
Is it possible? Just try not to get hit
apparently is the play Let it burn is bubble like water.
Bubble would be neutral damage. Neutral.
That's better than not effective.
True, and with Cindy's passive you'll be dealing.
Extra, it'll do more damage. Yeah, OK, try for some bubbles.
19 + 2 so it's a 2221 to hit. Goomi, seeing how the battle is
so close on the line, shoots out bubbles from its mouth in hopes
to damage Scar Marie. As the bubbles fly through the
air and connect to Scar Marie's wings, Cindy notices as they
change from gentle blue water bubbles to red hot bubbles, they
connect with Scar Marie's body and starts to melt its feathers
even further. Scar Marie takes critical damage
also the ground and the battle is over.
It seems like some information learned from the right of
learning starting to come through about.
This. And your move bubble now deals
fire type damage. OK.
Winona looks at your Gumi, walks on over and kneels on the ground
and puts out her hand and says I've never seen a Gumi do
anything like that before to my scar Marie and Gumi sticks out a
little part of its lug body and attempts to shake Winona's hand.
As the champion of the Four Tree City Gym, Winona goes over to
Cindy and says incredibly well done and she gives you $100 and
she also gives you the Four Tree City Gym badge, AKA the feather
badge, She says. I take it you're a relatively
new new battler and you're taking the Gym Challenge I.
I am certain. That you will have no problem
with the rest of your battles making conversations.
She asks. Where would you go from here?
There's a gym, she explains. The nearest gym depending on how
you look at it. There's one in Mas Deep City,
which is across the ocean to the east.
You also have the the choice of going to Marvel City, the
capital. If you're from here, I'm sure
you're familiar with the capital.
The choice is yours. But I am certain that regardless
of where you go, your challengers will have a very
hard time. Conveniently, there's an
elevator from the top of this stadium.
You're able to step down and it takes you to the the surface.
It takes you to the ground. A fortress city right outside
the gym. Is there anything you'd like to
do, or are you just going to go back to the Pokémon Center?
I'll be back to the Pokémon Center just to make sure
everybody's happy, healthy, back to normal.
Absolutely. You you arrive back at the
Pokémon Center and you walk into the hostel room that you were
staying in. You see that Sam is sitting up
right in her bed. She is nursing her boot that is
on her foot from the injury that she took when fighting off
Torkel, who was attacking Forgery.
And she says, oh, you're back so soon?
How'd you how'd it go? Won.
You won. Is that your first bad?
Yeah. Incredible, I'm so proud of you.
And she like reaches out for a high 5 woo roll a dex check just
for fun. I was about to say, do I need to
roll? Yeah, horrible this high 5 is.
Just out of curiosity. 7. Seven, OK, she got a three.
So you both just suck and you just you just laugh it off.
You're like, well. It's a bad high 5.
It was just a bad high 5. But you know, Sam just woke up
and you're you're still a little jittery from the success of your
battle. You can tell that Gimli is
starting to stir and Rock'n'roll is jumping on his bed.
It seems like he might be the next one to take the gym
challenge. Are you going to spend your
morning relaxing? Are you going to go to the gym
with him? You think, what are you going to
do? Maybe I'll like walk him to the
gym. I know that he wanted to catch
attempt to catch the Torkel that we.
So you escort him to the nurse at the Pokémon Center and he
receives news about how the Torkel is doing.
And that's where we're going to end our gym challenge session.
Thank you for tuning into this special gym session of Dunsparse
and Grandpa. If you're enjoying the series,
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We'll be back with another gym session later this week.
We'll see you then. I got nothing else to say
besides good job you're the first one in the party with the
badge. Yeah, I'm really lucky because
it I was very afraid it was not going to go well.