Welcome to the Cali Rex Game Corners Pokémon DND campaign
featuring Cindy, a young Vagabond from the Hohen region
with pyromaniac tendencies, Gimli, a stocky Burley miner
from Sino looking for his lost son, Elody, an enthusiastic
foodie and Baker from Carlos, and Schmidt, an enigmatic man
from Johto with a duck. My name is Rich and I'm the game
Master and this is Dunsparse and Grandpa.
It is the morning you're at the Lob Ridge Town Pokémon Center
Hostel. You are aware that everyone's
plans to do the gym challenges today.
What you decide to do? OK, I'm probably going to go and
to the to the PC and swap out Key Lime for grape juice.
You do that, you get up, go to the PC, do that trade off and
you got a team who is all on your team right now.
I've got cabbage, bubble gum, and grape juice.
Great. Any other shenanigans before you
head over to the gym? No, I'm probably just going to
go over. OK, You leave the Pokémon
Center. It's pretty quiet.
Nothing's really going on. There's that familiar Chancy,
who's just vibing with the flowers behind the counter.
You walk outside and it's a cool, breezy morning.
The sun has recently risen. It's a little blinding in your
face but it is a nice day. You go straight to the gym I'm
assuming? Yeah, sounds good.
OK, you enter and there is the familiar, whatever you call it,
security bodyguard, the guy who checks your trainer card and he
asks for your trainer card. Do you go to?
Yes, OK. He makes a certain mark on it
and then he makes a strange request.
He says before you enter, if you would please take off your
shoes, I'll keep them here. OK, I will take off my shoes.
Great. He receives them and he says you
may enter. Do you open the large red doors
in front of you? Yeah.
You do that, and you are immediately barrage with a plume
of hot air, hot and dry, very contrary to what you felt on
your walk over here. You enter a large circular room
in the center of which there is an impossibly tall column of
flame, the heat of which is powering a large turbine.
Very far up in the ceiling, where the excessive smoke is
billowing out on your feet, you can feel warm sand.
The entire ground in this chamber is all sand.
It's just on the edge of being uncomfortably hot to stand on.
You are greeted immediately by a tall and rather chunky young man
who's wearing a reddish tank top with lots and lots of body hair
wicking sweat off of his arms and exposed checks.
He says, Oh hello, my name is Derek, Welcome to the Loveridge
Gym. Thank you.
For your first challenge, I'm just going to use one and we're
just going to have some fun. You can send them all out at
once or you can treat it like a single battle.
Up to you. I will.
I will send out cabbage and bubble gum.
OK, you send out cabbage and bubble gum, they hit the field.
Cabbage does not touch the sand because she is in fact floating,
but bubble gum is there, he says.
All right, come on out Tertinator.
And a really goofy looking red and black and spiky turtle
looking Pokémon hits the field. His back is facing towards your
party and the battle may begin. You may rule initiative.
I will have Cabbage go first with a dazzling gleam.
OK, so the tornado has to make a charisma shot.
Sure. What's the DC?
15 you. Got a 10.
Oh, fails by 5 or greater. Blinded for one round.
OK. Tornado cannot see how much
damage is it. 16. 16 points of fairy type damage.
A sizable hit to start off this gym challenge.
The and that's neutral, right it?
Is neutral in fact correct? The big turtle very blinded.
That's the best word for it, as as the dazzling light smashes
into his face. He was peeking over his back at
the time, and now he just cannot see.
It seems like that Derek is suffering a little bit of
temporary blindness as well. What is bubble gum going to do?
Bubble gum's going to go for a bubble beam.
Bubble Beam. Let's see it.
That was a 5. OK, that will not connect.
Unfortunately. The bubbles shoot out of Bubble
Gum's mouth and they just simply pop once they hit the spines on
Terminator. Show Terminator's turn.
Terminator will not make any particular action.
He will stand put and you witness as a fiery aura
generates around to shell, and he stands there with his eyes
closed because he cannot see. And it is your turn again.
I'm going to have Cabot go for another dazzling gleam.
OK, you do it, Charisma check a natural 20, but it still
connects, right? No, I don't.
I don't think it does. Oh.
It doesn't do have to. It's only I think.
No, it does. It doesn't say that.
OK then yeah, that spell is not how that one works then just
cause like in DD, you know you get a lot of things where like
you save but you still take damage.
But yeah, this is. Waste.
OK, cabbage fires off a dazzling gleam and it cannot permeate
through this little fiery dragon aura that has been created on
Tornado Shell. What is bubble gum gonna do?
I'm gonna have bubble gum go for another bubble beam.
Bubble Beam. Oh.
My God, it was a six this time 6.
No, bubble gum just needs to warm up.
It's a or maybe that's the problem.
Bubble gum is too warm. The attacks are just not
connecting. Tertiator shakes his head, and
his eyes open. He can see clearly again.
The effects of the Dazen Gleam have expired.
Derek says. Let's set up this battlefield.
And Terminator spews a purple plume of smoke out of its mouth.
I need both of your bonds to make ADC 15 Constitution save
against this smog. Oh, good gosh.
OK, they both rolled 6. Let me add the modifiers.
OK, Yeah, no, they both failed. By how much?
Bubble gum, it was 15, right? Yes.
So bubble gum got a 7, so that's eight, and cabbage got a nine,
so that's 6. OK, I have some bad news.
No, they both take some damage from this cloud of smog.
Cabbage takes 20 points of poison type.
Damage. Oh my God, I don't know.
And bubble gum takes 14 and they are both poisoned.
No. This is very bad right now.
Tertinator's spooky fiery aura is still present on its shell,
and he's turning backwards to face you.
What do you do? Remember, you can use held items
as an action. Or not held items, but items in
general. I have a Lumberry, actually
Lumberry. Is anything right?
Yeah, any status. Yeah, I think I'm going to give
of the Lumberry 2 bubble gum. OK.
And then you can do one attack. With either of them, or with
cabbage with. Either with either.
Either. OK, I'm going to have cabbage go
for another dazzling gleam. It's a natural three.
It'll be full effect plus blind, so roll that damage. 11.
Nice 11 points of fairy type damage as another Dazzling Gleam
fires out of cabbage, blinding Tornader yet again, except this
time activates Tornader's shell trap.
Tornader is blinded so cannot aim his back properly, but coals
and flames and spines shoot out Tornaders back towards both of
your Mons. Have them make a dexterity save
DC-16. However, they have advantage
because Tornader is blinded. OK, they both failed again.
Oh, no, no, no, no. Oh.
No, thankfully Ternator rolled pretty low damage on this.
Cabbage takes 11 points of fire type damage and Bubble gum takes
5. OK, as the shell trap detonates,
it is Ternator's turn yet again and it will spend this turn
activating its shell Trap is back up and it's shakes its head
as its blindness wears off. Is your party's turn again.
OK, all right. Gonna have cabbage go for that
dazzling gleam again. OK, little risky.
That's a save natural 16, no? Well, there's no charisma bonus
for Terminators, SO16. It's still like succeeds then.
OK, bubble gum. So it it did the same thing
again where it's like back has turned right?
Yep. It's this whole battle.
It's back has been turned. It's peeking over its shoulder.
Could I have like bubble gum try and move to the other side of
it? Yes, absolutely.
Give me like a Dexterity check to see if, because like, this
thing's pretty slow. It's just kind of a turret.
Give me like ADC 11 dexterity check to see if they can just
like squeeze on by without provoking like a slasher attack
of opportunity. Got it 12.
There you go, that's just enough.
Yeah, Bubble GUM scoots around in the sand.
It's warm and uncomfortable, but Bubble Gum does it.
And bandages to get on the other side of Ternator, successfully
flanking it and in access of its belly.
Thick. Can I go for a bubble beam now
or is the turnover? I don't know.
What do you think? Would it make sense?
How? Yeah.
Well, how I I I think that makes sense because you didn't move,
like, super far. This is like a contained
battlefield. So so.
Yeah, you can go for a bubble beam, Sure.
OK. Cool.
This area that you're targeting has a lower armor class as well.
Natural 20. That's a critical hit, OK.
Yeah. Let's do it.
OK. So that's full.
Damage, automatic full damage, and then you roll.
Oh, and then roll on top of that.
Yeah, that's the crit. I forgot that that's how it
works. Is this super effective?
No bubble beam, you said Yes. Not super effective.
I forget the dragon yes type resistances and all those it's
true 15. 15 points on the critical hip bubble beam as
Tartanator's belly gets barrage with bubbles.
Makes him very, very uncomfortable.
He hates it it. In fact he hates it so much it
causes the shell to fire. The shell trap detonates not not
towards bubble gum. Bubble gum is out of proximity,
but it detonates towards cabbage.
So have cabbage make ADC 16 Dexterity safe.
OK, it failed. It failed.
Cabbage takes 14 points of fire type damage.
Oh no. Is cabbage still up?
Yeah, cabbage is still up, OK. Taking a beating from these
shell traps. Yeah, Kevage is not doing great
though. Yeah, Tertinator, threatened by
this new foe, directly in front of it, will launch off a little
plume of flame from its mouth directly towards Bubble Gum
using the move Ember and gets a natural 3.
Completely misses Bubble Gum jumps out of the way, dodges the
attack as Tertinator feels threatened, and you notice that
he keeps glancing forward and over his shoulder and forward
and over his shoulder. He's very uncomfortable.
It is L DS Teamster. Can I go for a combination
dazzling, lame, disarming voice from both cabbage and bubble
gum? Sure.
What? Are you just kind of like trying
to make the attack hit simultaneously or something?
Yeah, and it attempts to disorient it.
Oh, OK, I see. I see, let's do the thing where
we do a teamwork role. So take take 2D6 and then see
how well how close they are together.
Sounds good. 5:00 and 6:00. 5:00 and 6:00, that's great.
Yeah. So I guess roll both of your
attacks and 1 is going to be Dazzle Gleam.
Yeah, so one is dazzle gleam one's disarming voice.
So disarming voice will it'll. Just hit.
Automatically hit yeah. And disarming and dazzlingly
might have to roll to save. I'm going to give you I'm
flanked, so I'll give you advantage.
Well, I rolled a natural 5, so that will not save.
So full damage on both and let's see blindness.
What? What other benefit could I give
here for the combo attack? We'll just let's roll damage and
I'll think about it. OK, sounds good.
Oh, and I think cabbage should have taken about 6 points of
poison damage by this point. Sorry.
Yeah, I've been marking like a poison damage.
Cool, cool, cool. 17/19/21 damage total. 21 huge It appears
that as this combination bubble beam and dazzling comes out that
Terminator is completely winded. Was not expecting to be gained
up on like this. That on from the front and the
back. He is very confused and it seems
like he is very out of breath and he's having a hard time.
Derek says Tertnader, you got to make this A1V1 hurry.
Use flail. And at his incredibly low HP he
tucks into a shell and spins directly towards bubble gum.
Gets a natural 2, is rolling very poorly.
He starts spinning and he's just so big and slow.
It's very telegraphed and bubble gum.
Then he leaps out of the way. Tertnader has managed to
reposition. He is forward facing both of
your Pokémon, but his shell is not, so that is his positioning
at this point. He spun around, did a little
little movement, so that's where we're at.
OK, sounds good. Give give Bubblegum A Dexterity
check. OK, sounds good.
If it's good enough, it will allow an additional attack I
think. Cool, I got a 16.
Yeah, that's certainly good enough.
So because of the success of the combo attack and the failed
flail as Bubble Gum leaps to dodge the flail, they may make a
ranged attack for free. Oh cool.
Still have to roll to hit, but. Yes, yeah, let's go for a a
hyper voice from I Got a 13. Terminator is unfazed by this
shriek that comes out of Bubble Wound's mouth.
Nice attempt though. Nice little attack of
opportunity. It is now your regular turn and
you could do that stuff again. Again, he is belly facing your
party. Kind of want to have bubble gum
go for an aquajet targeted at the belly of Curtinator.
Great, that would be the easier spot to hit anyway, so let's see
it. OK, 16.
Wow, this thing's tanky and you're shredding it.
Yeah. Bubble gum dashes through the
sand with a burst of water and smashes directly into Tornado's
belly. And this knocks the wind out.
Tornado. And he crumbles a little bit to
the ground. It seems like he doesn't have
much more left in him. And cabbage to finish him off.
Yeah, Cabbage is going to go for that dazzling glean.
OK Christmas Save Natural 18 does not connect because
ternator got winded. He is facing downwards so when
the gleam comes out he just he just doesn't see it and it the
the fairy energy whiffs over his head on his last legs.
Derek says we got to do it again buddy give him the flail and
fires off a flail towards bubble gum who seems to be more
threatening currently, and a dirty 16 the connect.
Yes, that will connect no. Because Tertinator is at so low
health and he is so frustrated with this battle getting gained
up on both sides, he uses his his frustration to create a
powerful flail as he spins towards bubble gum and knocks
bubble gum into the air, dealing 28 points of normal type damage.
Bubble gum is fainted. Bubble gum flies through the air
and hits the sand. Knocked out.
It is cabbage versus tertinator. Tertinator breathing heavily.
Panting cabbage. Do it.
Cabbage is going to faint from poison.
This turn 3 HP. Yes.
OK, you returned both of your Pokémon and Derek says.
I know you got one more, don't you?
I do, that's true. I can use grape juice I suppose.
Send them out. OK.
All right, I'll send out grape juice.
OK, grape juice hits the field. Grape juice is going to go for a
mud shot. OK.
Is that a save or is that to hit?
That's to hit. OK, we'll roll that 16.
Yes, that was the seed on the belly.
It does hit roll the damage. Is this super effective?
It is. Ah, so double dice, right?
16 damage. 16 points of muddy super effective damage.
Launches out of grape juice directly into Ternator, picking
up the sandal on its way to make it extra thick and muddy.
Connects with Ternator and promptly knocks it out.
Challenge one scraped by successfully.
Derek says oh that was so close. Come back Ternator and recalls
Ternator. He reaches into his pocket and
gives you a good old 46 pokey dollars, pretty good, pretty
nice good good little payment to there and he also gives you 2
revives. He says these won't heal your
Pokémon up all the way, but it will help you for the next
challenge. What is your item usage here?
What is your plan? I'm going to use the revives on
both cabbage and bubble gum. OK, that will take them to
exactly half HP or XD 12 + 6 and that X is their level so you can
just take half or you can roll to see if you can get more or
less. Math I believe bubble gum is
back to full health. That's I rolled really well on
that one. OK, awesome.
I will do the half health on cabbage and then I'll use a
potion. OK or D8 plus what, 66?
OK, so cabbage is also now back to full health.
Perfect. All they've lost is their
PowerPoints and maybe a little bit of their confidence, but to
be fair, they were. So close, yeah.
Derek says all right, time for your next challenge.
And he leads you around the giant pillar of flame clockwise
into a similar circular sandy area.
Except in this area, there are three columns, 3 pedestals that
have torches on top of them. They're about 15 feet apart from
left to right, one on the left, one in the middle, one on the
right. There your new challenger is a
young woman dressed in a baggy hoodie in thick sweatpants, and
frankly, she looks a little cold.
She says hi, I'm Taylor. Welcome to the second battle.
Hi, nice to meet you. He says.
You're going to use your whole team here and just put one
Pokémon on each side of the pedestal, OK?
OK, I'll take them all out and have them do that.
Give me a left to right description of wait, not yet.
Actually she does it first. Just kidding.
She sends out three Pokémon in front of each pedestal. 1 is a
flaming horse. It seems like it has a lot of
energy. The one she puts in the middle
is a little dark red lizard. It looks very similar to the one
that you saw on the right of learning, heating up the embers
for the charcoals, but it looks angrier and bigger.
On the right. There is a spooky Pokémon who's
wearing a skull on its head, and it's holding a bone that is
flaming. That is the left to right order.
How do you line up your party against these foes?
OK, so we've got Flaming Horst, Lizard's Thing and Bone Guy.
Yep, descriptions. Bubble gum.
First, cabbage 2nd and grape juice last.
OK, give me their individual initiatives.
You send out your Pokémon in left to right order of bubble
gum, cabbage, and grape juice. As you do so, large black glass
Obsidian walls spread out of the sand separating each area of
battle. Taylor says.
I hope you're ready AS31V ones begin.
We will start with Ponyta versus Bubble Gum.
Ponyta roll to 14 eyes Bubble Gum and it channels the psychic
energy throughout its body to become speedy and increase its
agility. It seems like Ponyta could run
just about anywhere right now. However, that is its whole turn.
What will bubble gum do? Bubble gum will go for a bubble
beam 9 does a nine hit. It does not.
Ponyta is so freaking nimble, doesn't care about these
bubbles, leaps around. This flaming horse is running
everywhere. Let's move on to the middle
pedestal. Charmeleon rolled a dirty 22 for
its initiative. So Charmeleon is not messing
around, going to walk right up to Cabbage with its sharp claws
and go for a slash with a 14 to hit that meets.
Oh yeah, that'll hit. The sharp lizard claws rake into
cabbage, dealing 12 points of normal type damage.
What does cabbage do in response?
All right, Cabbage is going to go for a dazzling gleam, OK?
Christmas Eve. Yes.
Natural 12 and dirty 12 it is the same.
So it will be taking damage, but it will not be blinded.
OK, and will be resisted, so roll half dice.
That will do 8 damage. Hey, not bad.
Fairy lights blasts out of cabbage and disorient
Charmeleon. He is blinking his eyes.
He's not blinded but he took a little bit of fairy damage
there. The third chamber old on Merrill
Wacker got a 16 for its initiative and eyes down grape
juice and spins his bone in the air and a spooky shadow sneaks
out of it and connects with grape juice.
Does it connect? We will see, yes.
Dirty or natural 19 dealing 14 points of ghost type damage.
What does groups used to a Whirlpool.
Oh, fascinating. That's a save, right?
No, I think that's a whirl to hit.
OK. Let's see it.
Does a 17 hit. It does.
It doesn't face. Connect.
It is now restrained. OK. 17 points of damage.
Excellent. Great reason in response to the
hexane attack. Summons A barraging Whirlpool
that traps marouac in place and deals consistent damage.
Is there damage to the end of the turn as well?
It just says on each successive turn, if the creature is still
restrained, you may reuse this move as an action for automatic
water. Damage.
It would be an action. OK, pretty cool.
Not bad at all. OK, we're going to loop back
around to Ponyta versus Bubble gum.
Ponyta's feeling all fired up, all warmed up, going to turn its
feet around, jump into the air and launch out.
A double kick towards bubble gum gets a 15.
That will hit. That will hit.
Let's see it the two hooves smash into bubble gum, each one
dealing 4 points of fighting type damage, for a total of 8.
Bubble Gum will respond by going for another Bubble Beam and
hopefully this one will hit. There's a 12 hit.
A12 does not connect with Ponytown again, just nimbly
leaps out of the way. It seems like bubble gum is just
kind of like sitting there in the sand and Ponytown is just
jumping everywhere. Just completely uncontrollable.
This horse is on the lorse. Charmeleon versus Cabbage.
Charmeleon saw success in the claws, is feeling rather
confident, rather cocky. You might say he's experiencing
some swagger. Cabbage has to make a wisdom
save against Charmeleon's show of confidence.
Natural 20. Natural 20 Cabbage is not fazed
at all. In fact, Cabbage thinks that
Charmeleon's a bit of a coward. What does Cabbage do in
response? I'm gonna go for a fake tears
with cabbage. OK, so it has to make a Wisdom
saving throw now. It's a 13.
No, it's it. No.
Oh, well. So no effect to those fake
tears. Yeah.
It seems like in this battlefield of chameleon and
cabbage, both members of this fight decided to use emotional
pleas to find success over their opponent.
And both managed to fail somehow.
So the first thing Merrimack will do will try to break free
of the Whirlpool with a natural 16.
That will break free. Very good.
Merrimack is going to charge its body with fire and charge right
into grape juice using flame wheel.
It's ADC 14 Dexterity safety. Natural 20 again.
Natural 20 it's still it still deals damage, but it deals
significantly less damage. So it deals 6 points of fire
type damage. OK, as grape juice gets a little
tickled by a flame wheel, what does grape juice do in response?
Going for another Whirlpool? Let's see it.
I my dice are broken or something because that was
another natural 20. Let's go like what the.
It's a lot. You get the you get the full
damage or the superfective. So you double your dice and then
it's been a while since we got one of these, but it's always
you, it's always Elodie who gets superfective critical hits.
What does the Super effective make the calculation?
So it it's AD 10, so that would be two D 10s.
Yes. +5. Yeah, I think you just roll so
you get 25 points of damage and then roll the damage.
I'm pretty sure that's what it is.
And then since it's super effective still, then it would
be the two D 10s that I would roll on top.
OK, yes. This is why we don't do double
weaknesses because you just murder stuff.
It would just be over. April to 19.
Let's go. Yeah, maybe this is sorry, what
were you saying I. Was gonna say is it the +5 then
on top of that. Too.
Yeah, it is. It's a little disgusting.
I don't know. Is it?
Yeah, it is. Marowak's out.
Marowak is destroyed. The grape juice just obliterates
this thing with a crazy powerful Whirlpool.
The flame wheel served to be not very useful and Marowak faints.
As Marowak faints, the large black Obsidian glass wall falls
back into the sand and grape juice now may join the conflict
versus chameleon. Let's go.
For now, pony top versus bubble gum.
This horse is jumping all over the place.
It is now going to stand still for a moment, focus psychic
energy in its forehead and launch off a hypnosis towards
bubble gum. Have them make a wisdom save.
I got a dirty 20. OK, the hypnosis does not manage
to cause bubble gum to fall asleep.
What will bubble gum do now? I just, I have to keep trying
with this bubble beam. I'm going to go for another
bubble beam, OK? This one will hit, I know it.
This one will hit for sure. Does a dirty 20 hit.
It does. Let's go finally.
Finally I'm like, I saved up all my bad roles or I, I got them
all out of the way. Now I'm just using the good
roles. This is amazing.
It's perfect. That will do 15 points of
damage. Sizable sizable hit into this
pony tot this fiery horse full of energy takes a bit of a hit
feels like it might be slowing down a little bit.
This is upset that it was not able to dodge these bubbles.
I will take we'll we'll maintain this initiative order.
I don't remember what Grape Juice's initiative was, but
Charmelon's going first regardless, and then you can
just decide if cabbage or grape juice goes next.
Charmelon feel a little startled now that he is surrounded by
foes, will take a deep inhale and then exhale a giant
flamethrower into Cabbage. Cabbage must make a Dexterity
save. 16. That does in fact save.
You will still take some damage. OK, a whole 4 points of fire
type damage as cabbage gets immolated but doesn't seem to
really care. What is your team going to do?
I'm going to have cabbage go for a dazzling gleam real quick, so
that's a charisma save. Yep, Dirty 18 will succeed.
OK, nevermind them. And now grape juice is going to
go for that sweet, sweet Whirlpool.
Epic. All right, good rules are over.
That was a natural one. No natural 1 grape juice.
A little overconfident, Just Whirlpool whiffs, gets stuck in
the sand, cabbage fires off a dozen gleam, and Charmeleon just
looks away with a smirk on his face.
I do not see it. I am looking away.
Exactly. We're back to Ponyta.
Ponyta once again going to go for the double kick with a dirty
16. So natural 21 or natural 16?
Dirty 21 I believe. That Yep, Yep.
Rolling damage for two hooves into the face.
A total of 12 points of funny type damage, right?
And Bubble Gum's cute little snout.
All right, got to go for that bubble beam again with the
bubble gum. OK, 14 does a 14 hit.
It meets the armor class of Ponytail.
Nicely done. Nice 21 points of damage.
Wow, pretty significant. That was a good one.
Bubble Gum. Bubble gum unleashes a torrent
of bubbles. They smack into ponytail.
Pop pop pop pop pop ponytail. Let's off a sad little nay as it
seems that it's HP has dropped quite low.
Charmelean viewing its foes. Going to try and make this A1V1.
It holds up a claw and you witness a spooky energy
surrounds it and it Rakes right into cabbage with a shadow claw.
Does it hit? It does dirty 1811 points of
ghost type damage. We're going to have cabbage go
for that dazzling gleam again, OK, the Christmas Eve. 16 Dirty
and natural. Dang, all right, that didn't
work. Let's go for a Whirlpool, HA25.
25 hits show me the Super effect of damage. 10 points of damage.
That's. Not horrible, that's fine.
That's. Not horrible, yeah.
Tarmalian gets trapped in the Whirlpool, cannot move.
He is restrained. Attacks will be easier to hit.
Pony Utah once again seems to have found its stride with the
double kick. Gonna try it out.
Let's see. 18 kicks off its hooves, dealing well.
It's a total of nine damage. One 1/2 did 4 damage and the
other half did 5. Let's do this.
Let's go for this Bubble Beam 9. 99 will not hit Ponyta.
Ponyta jumps out of the way yet yet again.
It is so speedy it bounces off of the thick black glass wall to
dodge Seatac. Charmeleon is trapped.
Restrained 1 might say cannot move, so channels a flamethrower
into cabbage, trying to eliminate cabbage.
Must make ADC 14 Dexterity save. It will fail.
Cabbage takes a whole five points of fire type damage.
OK, as a little little bit of flame manages to to to weave
past the Whirlpool. Both of your monts have
advantage to hit or terminal has a disadvantage to save again.
Oh, he forgot to break free of the restraint.
He doesn't do it anyways. OK, great.
OK, we're going to go for that dazzling gleam again with
cabbage. OK, 11:00 and 11:00 so plus 0
cursement that will succeed. OK.
I will the not very effective damage on that I don't.
Think it's a blind either right? No, it just missed the blind.
OK, that does 6 damage. 6 damage, it's something.
It is something. So for Whirlpool, yes.
You can just roll damage if you want.
OK, I was going. To say it's automatic, right?
Yeah. You won't, that's your action.
But it will hit right? Yeah, exactly.
OK, that's what I thought. All right, I will roll the
damage on that. OK, 20 points of damage. 20 That
is just enough to net the KO. Charmeleon falls into the sand.
Taylor recalls. Charmeleon and the The 2nd wall.
The 3rd wall. However you want to look at it,
there are no more walls on the battlefield.
It is now Ponytah versus 3 combatants.
Ponytah, terrified, attempts to eliminate bubble gum as quickly
as possible with another double kick.
It's a natural one. Biffs into the sand.
Can the game the whisk takers finish off Pony Toe?
Whisk takers, let's go. I'm going to have this time.
Bubble gum. Go for an Aquajet.
Will 16 hit? It does, yes.
OK, I roll the damage on that six damage. 6 damage, not quite
enough to hit the KO, but ponies.
Ah, breathing heavy, last sliver of HP who can finish it off?
Cabbage is going to go for that training kiss.
Oh, OK, it's been a while. Oh yeah, that's a 23 to hit. 23
hits, the kiss of death comes in.
Do you have any flavour for how cabbage kiss pony top?
I always ask on the training kisses and it's always, well,
it's a kiss. I don't know.
It's a kiss. Yeah, I don't.
I mean, yeah, I I'd like to think that bubble gum and grape
juice are just kind of like cheering it on, like they're
being little like backup cupids. I don't know.
Yeah. I'm just bringing my mind that
they're all, they're all, they're all there together.
And then cabbage goes for the kiss.
It's like when you're in the club and it's like, Stephanie,
you should totally go dance with him.
And she's like, I don't know. And then she does.
And then her friend's like, oh, look at Stephanie.
And it's like, that's what it is, right?
Yes, exactly. Perfect, it works.
Pony's gets red in the cheeks and passes out from exhaustion.
Taylor calls Ponytown. She says wow, nicely done, great
team. She reaches into her hoodie
pocket and pulls out. Oh 10 pokey dollars.
She says. Sorry I don't have much on me
right now. That's OK, that's a fun battle.
She also gives you just enough potions to fully heal the HP of
your team, not their PP. Right sounds.
Good, so back to full HP bars. He says.
Well, you've come this far. Time to challenge the gym
leader. Sounds good.
Taylor escorts you to the far end of this circular room that
you're in and takes you up a winding series of stairs.
The stairs end in another circular room, albeit a bit
smaller, full of sand and the giant pillar of flame directly
in the center. It's about 40 feet in
circumference. There's no guard rails or
protection here, the flame is just out in the open there.
There you see a familiar, cool and confident looking trainer
who was outside of the Pokémon Center the day before.
Upon closer investigation, he has little dark marks all over
his cheeks and arms that appear to be small burns.
He has brilliant red hair and he is dressed in a casual tank top
and shorts. He's got bare feet as well.
He's got the sand under his toes.
He says. Welcome Challenger, My name's
Connor. I'm the relatively new gym
leader of the Lover Ridge Gym. It's nice to meet you, Connor.
He says likewise. He says no gimmicks here, we're
going to have a single battle. However, I will let you choose.
How many Pokémon do you wish to use?
How about you see my team first? He throws out three pokie balls.
Out of the first one, in a cloud of spooky smoke comes what can
only be described as a dastardly chandelier.
At the end of its long arms are little wisps of blue flame, and
it appears to have a mouth that looks like it's sewn shut.
Next to it becomes a brilliant shimmering moth.
It is beautiful in color, and it seems to have a unique
coloration. It has pale yellow wings, green
eyes, and a purple abdomen. It flaps its wings and embers
fly out, and it is very beautiful.
Last but not least, it is the Pokémon you saw the day before.
You also saw it in Marvel City earlier.
It is a Blaziken, strong and proud.
It has fire coming out of its writs, and it looks like it is
ready for some martial arts. Connor says.
You know, I used to be a coordinator and all of these
Pokémon managed to net championships in Lily Cove.
Blaziken for toughness, Vulcarona for beauty, Chandelier
for intelligence. That is really cool.
He says Now how many Pokémon do you like to battle me with?
So he is battling with all three, right?
Nope, not necessarily. He's waiting for your.
Decision. So it's equal to the number that
I put up yes. And then like if I say like I'm
going to use these two, he chooses the two.
I don't choose the two right that he's using, no.
You both. No, I if.
The number is 2. You both choose 2.
Right. But like, like I can't choose
which two he uses, right? You cannot go for all three.
Let's do that. It's a 3V3.
Fire's delighted, he says. Yes, get to use all of my
friends, he says. If you don't mind, I like to
have my gym battles with everyone's Pokémon out watching.
So don't return them, we'll just cycle them in when it's their
turn, all right? Sounds good.
He says, All right, you're up, Chandelure.
Chandelure hits the field. I'm going to send out grape
juice for Chandelure. Chandelure goes first.
Chandelure eyes down. Grape juice and spooky Willow
whispers exit from its fiery tendrils.
This is not the move with Lewis. In fact this the intention of
this move is to confuse its opponent.
This is a confused ray. It is a roll to hit and 16
breaks the armor class. Yeah, that'll hit.
The abuse is now confused and I understand the Lewis turn for
confusion. You roll the D20 with no bonuses
and if it's 10 or higher you get to attack and if it's 16 or
higher you break out. If it's less than 10, you hit
yourself. Gotcha, I got a 10.
You got a 10. 10 or higher does qualify, so you are still.
Confused. That you can attack, yeah.
OK, I'm gonna go for a Whirlpool.
Does a 13 hit. 13 does not hit. Chandelure vanishes out of
existence and reappears on the other side of the Whirlpool.
Very unfortunate beasts. Its eyes on grape juice and uses
a psychic blast for a move that is called psychic directly to
grape juice. I believe the 17 will connect.
Yes. Dealing a whopping 18 points of
psychic type damage. What is grape juice's response?
Still confused? Yes, I have to roll that I got a
14. 14 You're still confused. You have one more turn of
confusion, right? What do you do?
I'm going to go for another roll call.
OK, 19. Does in fact hit. 14 points of
damage. Chandelier gets a little shaken
up by the Whirlpool, takes significant damage and cannot
move very nice Despite that is its turn, and it is not
concerned about getting up close to fight because it is used to
fighting at range. It will fire off a Flame Burst
towards Grape Juice, and Grape Juice must make a Dexterity save
of 15 or greater. I have succeeded.
OK, this is one of those moves that does not deal damage.
If it misses, oh Flame Burst whizzes past as it seems like
Chandelure is being spun around in the Whirlpool.
I can roll automatic damage for Whirlpool, right?
Yes. You can.
Sounds good. Oh wait, I have to roll for
confusion first, right? This is my last turn of
confusion. Last.
Turn of confusion, yes. Well, I got a 13, so we're good.
Nice. Broken free, 18 points of
damage. Nice.
Another significant hit for free.
Chandelure's just stuck in the Whirlpool, not having a good
time. Will it be able to break free
this time? Still stuck in it.
Tragic Chandelure going to fire off a spooky attack known as
Hex. As shadows encompass grape
juice, it gets a natural 20. I was gonna say can I go for a
protect on that but is it too late?
No, yeah, you can. I don't think protects protects
against natural 20s though. What's the?
Description say. When you are the attack, a
target of an attack, you may automatically avoid as a
reaction, and then the rest of it's just about, oh, the
reaction will fail against a critical hit.
Yeah, you're right. Bad timing.
Very unfortunate otherwise. That would have been a great
idea, but that is a critical hit total of 32 points of ghost
damage. Oh, there's more.
Great. Yeah, Torrent is activated on
grape juice now. Pretty cool.
Oh, I have to roll to break out of restraint too.
Yes. Succeeds this time Chandler is
unrestrained. I would imagine that the crit
kind of suggested that as well. Yeah, probably go for a
Whirlpool. Yeah, might as well do the
thing. It's an 11. 11 Insufficient
Chandler once again channels it's psychic, hoping to deal a
finishing blow. Oh, what were you thinking?
Protect now or would since I tried less than would I have to
roll? It is a reaction.
The crit broke through. I'm going to say it's like, and
it was, yeah, you can protect now.
And this is not a crit, this is a natural 18.
But I still think it still has to be crit to breakthrough it,
right? Yes.
OK, so you managed to protect against the psychic grape juice
embraces itself. Embraces.
That's the wrong word. It prepares itself for a psychic
blast and fortifies its mind. It just manages to not take any
damage. What does grape juice do?
Can I go for a Whirlpool again? Yes.
Does a 21 hit? It does, yes.
OK, don't forget to apply your torrent boost here right, so I
just doubled the damage bonus. So that would be a + 10 instead
of a + 5, right that. Is correct kind of nice?
17 damage. 17 It's something and Chandler is restrained.
Seems like it's getting a little tired.
Seems like Shandy's having a hard time these whirlpools
spinning it around. Doesn't love it.
It's going to attempt to break free of the Whirlpool fails.
It's a four will fire off a confused rate.
Wants grape juice to stop doing things. 14 Is that meat or is
that less? That meets.
So it will succeed.
Grape juice is confused more. Shenanigans.
More shenanigans, Not the six. Not the six takes your
proficiency modifier worth of damage, so 3 I think.
Yes, all right. Not great.
Not. Great.
Chandelure, can they break free from their Whirlpool?
No they cannot. Going to try and launch off a
flame burst. Have grape juice make a save.
Dexterity save. What was it, 1313?
It will connect. It is resisted.
Very lucky. 2 points of fire type damage.
I don't. I'm hoping it's not enough for
KO. No, it's not.
We're getting there though, all right.
Chandler is still restrained and you have torrent.
Rolling my confusion. Oh, right tray, right, right,
right 7. Seven no grape juice.
No wait, that was a natural one. I can't read.
Oh yeah, that's even worse. Is grape juice still up?
Yeah, just barely. Just.
Barely Chandler gonna try and break free of the wool pool
manages to this time it's the 19 on that once again going to fire
off that flame burst. Try and finish this off.
Make a dexterity save. OK, 8. 8 No, it connects how
much damage? Another 2.
Yes. Oh, thank God.
All right. I think you've been confused for
how many turns? Two or three turns.
I don't remember two or three. Okay, I'm going to say it wore
off because it feels like it would have worn off by now.
Okay, sounds good. Okay.
And it's no longer restrained. Yeah, it broke free.
Right, so I will go for a Whirlpool.
You've got to be kidding. It was a natural one.
No, I thought the other dice was dead to you.
What? I know I picked an entirely new
dice from the last two. You really chose to have the the
3V3. This is going to be a quite the
arduous challenge. It was going to be great.
Why did I do this? Flame burst coming in, make the
save. Oh good Lord, 13.
That's the total. Yes. 13 is not enough grape
juice, I need to roll flame burst damage.
Another two, OK. 3 twos in the room.
I had to 12. I got a one damn 11HP going on
here. OK.
And cabbage. Or this is not a cabbage, This
is grape juice. Yeah, grape juice.
It's gonna go for a Whirlpool. I think this is my last PP
probably. Doesn't matter because it's
probably your last turn up anyways.
It's probably yes. There's a 24 hits it.
Does. Yes.
Nice. Let's see if we can do it. 24
damage. That is enough.
Chandelier comes out great. He's really out of here.
Insane battle insane and you still get a Mon advantage for at
least one HP worth. Connor recall Chandelier.
He says you did a great job buddy.
Outcomes the moth. Beautiful, shining, shimmering
moth. It's the field Volcarona
focuses. Seems like it's thinking inwards
for a second. After a moment, it looks like it
forgot something. Who knows what it forgot, but
for the meantime, its brain has been fortified after it has.
Used. Amnesia.
Yeah, I have to run home. Don't know.
It seems like it is more resilient, but it has forgotten
something. Well, I think I have to go for
well, I guess I could go for uproar, but I'm going to go for
mud shot. Let's see the mud shot. 7. 7
does not hit. It does not Volcarona, feeling
more confident that that has less on its mind going to float
into the air and do a mothy kind of dance.
One could describe it as a fiery dance, as a fire tornado
launches towards Marshtop. Can I protect?
You can try Ha ha it succeeds a fiery tornado, a flame and moth
scales, bombards, marsh stomp but has no effect because of the
protect. What will grape juice do?
Gotta go for another much shot, hell.
Yeah. Does a 21 hit?
It does. Delightful.
You get a bonus for like a high
save. It's like a speed drop or
something. Oh yes, yes.
So your target is 0 until the end of the next turn, or you can
take an action to clear the mud. Oh wow, like movements be a 0?
Yes, that will do 14 damage. Volcarona cannot move, doesn't
really mind. Oh wait, I actually want to use
a melee attack so it doesn't matter.
OK, looks like Volcarona is once again going to attempt its fiery
dancers by wiggling in place. Can't really get in the air and
do anything spectacular, but despite being covered in mud,
Volcarona will just kind of shit me and loose off a fiery tornado
towards Marshall. They must make ADC 15 save for.
What's that Dexterity? That will fail.
That will fail, I believe, no matter what.
Marshall is out of here. OK.
Marshall returns who gets sent out.
I'm going to send out cabbage. Cabbage, the whimsical Mill
Street, hits the field. All right, I'm gonna go for a
mystical fire Cool 21 to hit. That will do it.
All right, so any roll that you make before the end of the next
turn is at disadvantage. Wow, kind of nice.
And it's neutral damage to a fire type, which is great.
Exactly. All right, any roll the damage
14. Damage Significant little blast
of mystical fire. The first time I believe cabbage
using this move, yeah, ignites on Volcarona and distresses it.
It feels like it's next attack may not be as successful.
It will once again unleash this fiery dance.
It'll be at disadvantage. So advantage for you to save on
a Dexterity save. I get a 16.
That does save phenomenal. Still take a little bit of
damage. A whole eight points of fire
type damage. Going to go for another mystical
fire. Cool.
It seemed to work last time. Does a 15 hit once again
disadvantage for its next turn will do 9 damage this time well.
Corona will once again go for a fiery dance, but it seems like
it may not be able to do this any more times.
So make an advantage Dexterity save against fiery dance.
That was a six. For your good rule.
Yes. OK, that.
One was a 5. The incoming full damage is it
how much you failed by it has a little bit extra effect.
You have a total of 18 points of fire type damage.
OK, not the end of the world. It seems like Volcarona can no
longer use that attack. Cabbage is going to go for a
mystical fire Cool ha 19 to hit OK that will do 11 damage.
Cool. And another disadvantaged
attack. Yes, Volcaro is getting whittled
down, so I'm having a great time.
Well, Corona used a move at the beginning of the battle called
Amnesia, which made it more resilient, but it had to forget
something. In this context of D&D, the
thing that it has to forget is one of its attacks.
In this case, it decided to forget its bug type attack,
whatever that was. It is out of fiery dance, so
between Amnesia and its last attack, it only has one option.
This option is not particularly powerful.
It is the move Absorb. So we're gonna roll to hit, see
what happens. Prolong this battle. 12 to hit.
It does not does a 17 hit, it does 11 points of damage We're.
Whittling it down OK absorbs. Our only option that will hit
that is a 24. Is it with disadvantage though?
Oh, true. And then 14 just.
Nah, that meets. So yeah, that'll be.
OK, so close. Well grown is in it for the
stall. Deals a whopping eight points of
damage and recovers 40. Geez.
This time I'm going to go for a draining kiss because I have
more of a chance of hitting on that one.
OK. That will be a 21 to hit that.
Does it well grown, it goes down and.
It's a draining kiss. So you get 2 HP from that one?
Do you get half or the full? I get half.
OK, so yeah, you get 1 HP. Very.
Cool, Connor recalls. Little Corona.
He says he did a great job. Now it's time for his ace.
He stretches out his hand and says Turbo, you're up.
And the Blaziken screeches onto the field.
It is in fact Turbo's turn here. Turbo going to jump high into
the air, come crashing down on Cabbage with a Blaze Kick. 3018
will connect the gold hit from Blaziken, feeling 18 points of
fire type damage. Cabbage will faint.
My goodness, they were going to get burned anyways.
Yeah. OK, one V1 time, let's see it.
It's bubble gum time. Bubble gum.
The cute little seal flops onto the field.
They get to make an attack against Blaziken.
A bubble beam does an 18 hit. It does.
Is there an effect on bubble beam?
Like a speed drop or anything? Oh, it's only on a a natural
attack world of 19 or 20 and I got a 15 OK, that will do 18
damage. Bubble gum's not gonna mess
around. Almost down to half HP Pretty
good. Oh wow, yeah, OK, nice.
Bubble gum's kinda killing it. Blaziken acknowledges that this
is a water type threat and that Blaziken might not be its best
opportunity. Charges forward, face first,
running towards a bubble gum, and smacks its face right into
bubble gum, using PEC for a dirty 28 points of flying type
damage. Low roll.
Pretty good there. Pretty good bubble gum.
What are you gonna do? Is gonna go for another bubble
beam a natural one? Natural one, No bubble gum.
Bubble gum. Why?
Shoots off bubbles and they just evaporate before they hit blaze
again. It is tragic.
Gonna jump in the air and pull off a double kick with both of
its big talony feet. Wow.
I don't think that hits. This is a dirty 12.
Pretty low. No, that does not hit.
Wow, bubble gum dodges bubble gum.
What are you gonna do? Bubble gum.
It's the last bubble beam. H and PP here.
Gonna go for a bubble beam. OK.
Does a 15 hit. It does just barely meets you.
Bubble gum. Roll the damage.
Bubble gum, all right. That will do 17 damage.
Lays again now it right around half HP yellow HP bar insight
you'll infrusted by all these bubbles going to go once again
charge forward face first going for that Peck has like a dirty
20 something that will connect 12 points of flying type damage.
Oh, goodness gracious. I'm going to chip down his
torrent up, his torrent up. Is it there you?
Have to do math on that real quick.
Not quite OK. Being close, getting close,
getting close for sure. This time I'm going to go for an
Aquajet. Oh cool.
Ah, 17 to hit. 17 does hit. 8 damage.
I was trying to think of something I could cool, I could
do with the water blast, but I don't think there's anything
bubble gum can really do with that.
Are you sure? Can I try and like go for like
sweeping the leg there? So like it's just targeting one
of the legs to try and like knock it down.
Sure, make a. Make whatever checks you think
would be appropriate for that. Maybe Dex?
Sure. Well, it was a three, so.
Bubble gum Try something cool. Doesn't quite pan out, but it
was a good idea. Was a good attempt.
Yeah. Please again goes for the move
that KO cabbage with the hope to KO bubble gum with a blaze kick
with a dirty 19. That'll hit.
Oh no. It is resisted low rule 7 points
of fire type damage. Oh.
My God. OK.
Bubble gum. What are you going to?
Do can I go for a? Can I give it a super potion?
Sure, OK, that is your action. I healed 24. 24 pretty good.
Yeah, that's like a couple of tacks worth LED kneels down and
quickly spritz as a super potion on bubble gum.
Bubble gum feels rejuvenated. It'll have to be for this
incoming pick six points of flying type damage.
OK, bubble gum, what you got? Let's go for an Aquajet.
OK, Fourteen hit. Does not Barely misses bubble
gum swerves around Blaziken. Blaze can just barely dodges out
of the way. Blaze can catch his bubble gum
in one of its hands and sets it aside to put it in range of its
next double kick. Oh natural one.
OK, Blaziken does not manage to land the double kick.
Another Aquajet. OK, 1515, that's his.
It does, yes. OK.
That's the most that I can do. That will do 10 damage. 10
damage. That's a Max roll.
After this attack, you notice that Blaziken's wrists go
completely ablaze, as if it has activated its Blaze ability and
in line with Blaziken with Blaze active.
Blaziken with Blaze will use Blaze Kick in retaliation.
Getting a natural 13 should connect.
Yeah, that meets so that connects.
It is resisted only 10 points of fire type damage.
I I don't think it's in disarming voice range, so I
think I'm going to go for another Aqua Jet.
OK, that's a 22 to hit. Nice.
Let's go, let's go. Eight points of damage.
Blaze again breathing heavy, having a hard time versus this
tiny little seal once again. Blaze again with Blaze going to
try a Blaze kick. It hit OK, dealing even less. 9
points of damage. I am in torrent, but torrent
would only increase my water type damage.
I mean, if an Aquajet doesn't hit, I'm going to be like,
really sad, yeah. It's the game.
I think I have to go for it though.
I think I'm going to go for the Aquajet.
That was a dirty 20. 3020. Here we go, 10 damage.
Bubblegum summons a large torrent of water dashes into
Blaziken as it connects, you experience a brilliant flash of
light as bubble gum comes out on the other side as a beautiful
Brione and knocks out the Blaziken to win the heat badge
from the Loveridge City Gym. Let's go, let's go.
Connor very impressed, He says. I always have a hard time with
water types for that little seal.
That little seal was something else.
He reaches into his pocket and gives you 150 pokey dollars.
He also he also hands you the heat badge.
It looks like a little wisp and it feels warm to the touch, he
says. Would you mind handing over your
trainer cart really quick? Yes.
He takes it and puts it in like a little pocket scanner thing,
hands it back to you and says Elodie, you should now be able
to carry 4 Pokémon on your party at all times.
Thank you so much. He says congratulations, a well
earned battle and he walks you over to the entrance where you
came from and points out a little part of the wall that
opens up and on it is a slide. He says take the slide right
back to the entrance if you'd like.
Oh boy, yeah, I love slides. I'm going to take out all my
Pokémon. We're going to ride the slide
together. What's funny is that Cindy did
the same thing. All of your Pokémon come out and
ride the slide down to the entrance to the Loveridge Gym,
and there you are, back in the front.
The guy at the door hand you your shoes and now you have your
second gym bats. Congratulations, you also have a
brione. Pretty cool.
Anything you wish to do with the remainder of your morning.
No, I think that's it. You're just going to go back to
the Pokémon Center. Just chill, wait for the others
to wrap up. Yeah, that sounds good.
OK, you do that. Thank you so much for listening
to Ellie's second successful Gym challenge, this time at the
Loveridge Town Gym. If you've been enjoying our
content, please be sure to leave a like or a comment or whatever
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dunsparse. We'll see you next Tuesday for
the third Gym Challenge. Nicely done, you were
victorious. I did it.
Woo Hoo Blaziken had 9 HP left and you got 10 so way to go.
Oh my God that was so close. How?
Much did did bubble gum have? Bubble gum had Oh, let me check.
I think 4, yeah, 4 left. Oh.
Wow, really? So yeah, it was very close.