Welcome to the Cali Rex Game Corners Pokémon D&D campaign
featuring Cindy, a hot headed teen with a penchant for arson,
Gimli, an admirable father seeking to reunite his family,
Elodie, a fun loving Baker with a whimsical heart, and Schmidt,
a courageous young man searching for his purpose with a duck.
Together they make the Quacko Packo and this is Dunsparse and
Grandpa. Moss Deep City, the third
Hawenian city to fall under siege of Team Neo Rocket
Galactic during the Quacko Pacos adventure.
While NR GS motives have been gradually unraveled, in large
part due to the Pacos efforts, it seems that there's still more
mystery to solve. A peculiarly familiar Mr. Mime
donning a Gray hooded cloak has appeared on the scene and has
seemingly recovered cabbage from the puddle of ooze that is the
remains of the Corruption of Malice.
Malamar Admin Semili's squid Pokémon transformed into a
terrifying eldritch monstrosity just outside of the Moss Deep
right of Learning. This familiar scarred and beat
up looking Mr. Mime carefully examines Cabbage the AL Creamy
between his large hands with exaggerated round swollen
fingers. However, not making direct
contact with Cabbage, as she appears to be suspended within
an invisible container. This strange mime it turns about
while holding up the AL Creamy, who is battered and fading in
and out of consciousness and hurriedly walks towards and into
the entrance of the Moss Deep Space Center.
Massive lights around the launchpad illuminate and various
machines home to life in the area.
Mr. Mimes position along the Western Wall of the Space Center
is quickly replaced by a dozen or so energy grunts and their
Pokémon, potentially promising to obstruct the path of any
heroes who attempt to interfere with unknown dastardly plans.
Will the Paco be able to interrupt or suspend said plans?
Let's review your locations in initiative order.
Cindy is flying on the back of Fame, the Salaments alongside
Cookie, the Gudra over the sea to the north of the launchpad.
Cookie, Fain and Larva Star are in combat.
Does that all sound correct? OK, Gimli is standing towards
the South of the approaching energy forces rushing in towards
the general direction of the Right of Learning, utilizing
Trevor's Dragon at home to earthen ramparts to obstruct the
charging energy forces from the east of the island.
Only the faster Flyers above and only some well rolling brutes
will be able to puncture the wall.
At its current state, current fortifications Trevor and
Lasagna are the only ones in combat.
Is that correct? That is correct.
OK, Schmidt is laying prone at the top most Cliff outside the
eastern wall of the Space Center towards the fence that leads to
the launchpad. Quacko and Walter are in combat,
is that correct? Yes, I believe Pride is also
still flying around. OK, no, I returned to Pride,
didn't I? I think you did for choice band
purposes. Yeah, yeah, yeah.
OK. So yeah, it is just quack,
Walter. Yeah, OK.
Elodie has not moved much from the start of combat.
She is just South of the right of learning, and she's currently
being approached by the mysterious fully obscured figure
with the robo voice changer from Cycling Road and later from
Duford Town. Iron Valley is in combat and
Cabbage is at least an initiative on Elodie's turn if
not in combat. Is that correct?
Yes. OK, fantastic.
We have just concluded the turn for, I don't want to say
villains necessarily, but like, you know, all the, all the
characters who are not the Paco Mime consumed his movements to
enter the Space Center with cabbage in tow.
And now we're at the top of initiative.
The loudspeaker just sounded the number 10.
I know initiative rounds are 6 seconds or so, but we will see
how quickly this countdown progresses in reality and game.
And we're going to start with Cindy.
Cindy, it's your turn. The last thing you did was issue
Cookie to use an attack on the space shuttle and it's boosters
and it did some damage. That was a magma storm.
I believe it was. Concentration.
But this turn I would like to instruct Cookie to use Draco
Meteor on the rocket. Sure, because I think that
there's a chance that it could do more damage than fire because
even a well made rocket is not immune to meteors.
Yeah, absolutely. To a degree.
Yeah, while while the attack Draco Meteor isn't necessarily
like literally meteors, it is like giant balls of arcane
dragon energy that are certain to do damage.
This rocket is incapable of making deck saves, so please
just roll damage. 29 + 10 is 39, damn it.
Great, roll A roll a free perception check if you would
please. Fabulous that one, baby.
Hell yeah. You don't notice anything in
particular. And this is Cookie firing the
Straco meteor, correct? Yeah.
So to describe this, Cookie, the Honey and Gudra and Cindy are
piled on the back of fame, the mighty Solomons, who is flying
over the ocean. And Cookie unleashes, following
its magma storm, a mighty Draco meteor that pummels against the
whole of the rocket ship. With Cindy's perception check,
she's not going to glean anything in particular about
that attack, but it was successful.
Anything else from Cindy? Do I need to roll to maintain my
concentration on Magma Storm? I don't believe so because Draco
Meteor does not also request concentration and you have not
taken any damage, so you should be OK.
Fine. OK.
I wasn't sure how that worked. I just wanted to make sure and
that is obviously if it's resistant to it, but it's a 16
continual. Oh, for the magma storm, sure.
Yes, I do want to preface that with Draco Meteor issues some
sort of penalty after you use it, correct?
My next attack is rolled a disadvantage.
OK, well then that won't affect this magma storm then.
Yeah, you can issue that magma storm damage that is using an
action to wait. Is this like?
Saying magma storm, it lasts for a minute as long as I maintain
concentration. OK, so it's an.
Environment for that and. Not like a sand tomb where like
you pop it again kind of thing, no.
OK, no, it's just I guess somehow we decided 16 damage was
a good like constant for if you remain in the zone for.
Environmental effects, Yeah, that's really good.
Magnuson continues to pummel and Draco Meteor recently been
fired. Cookie seems a little exhausted,
but, you know, doing her best to balance on Fane.
But Fane with his successful athletics check from before, is
did pretty well to hoist up both Cindy and Cookie.
I will request that athletics check once again.
I'm looking for ADC 13. Not too difficult.
Well, it says 17 on the die. I don't.
That's fine. You don't.
Need to they have athletics which is +9 so we we killed it.
Yeah, Fane is mostly going to be successful in doing this.
Cookie's pretty heavy, Cindy's not at all, but like, you know,
the balance is weird on his neck.
But Fane is certainly doing great hovering over the sea,
allowing Cookie to be the turret that she's always wanted to be.
You have an additional action, Cindy.
What will you do? Yes, I guess I already failed my
perception check so I'm not getting a lot of information.
But like how is the like entrance to the rocket like
cover? Like is it covered attached to
the building or is there like a space that is open between the
building and the rocket itself? Oh, sure.
Yeah. So this is a pretty, that's
pretty good. I will request a different.
I'm going to give you ask for an investigation on this actually.
16 for my investigation. OK, 16 yes, the back end of the
Space Center, which is where you're flying, like the northern
end of it that faces the sea is it has a unique combination of
like aesthetic and purpose and utility.
Most of the back wall is like a glass Dome and from where you're
flying, even though it's dark, you can see in cycles of the
lights have been on. That's where like Mission
Control is. It's like right at the launchpad
and you can see like this, this giant glass wall, all these
desks and you can see some people running around in like a
a panic and some people sitting at desks, etcetera.
You're looking specifically more for like, for lack of a better
word, a jet bridge. There is a port, there is a
tunnel that is connecting to the ship to the rocket from the
building. It is fortified in like some
sort of metal. You aren't quite sure exactly
what it is. The tube is stationary, if that
makes sense. Like if you want to jet bridge
in an airport and it's like it rolls around and goes in and
out, this is like built into the building.
Not to say it's indestructible, but it is more heavily defended
than like an airplane jet bridge for example.
So it would be harder for me to see if Mr. Mine was going
through this tunnel to. Get onto the rock.
It is fully it is fully opaque. If if someone is entering the
bridge, you won't be able to see them unless you watch, unless
you you track them with your eye, like through the glass wall
where Mission Control is. Can I roll to see if I see Mr.
Mime with cabbage in the building through?
The window, Sure, sure, go for it.
I guess you're looking for something specific, another
investigation. This is going to be really hard
because you're really far away. I'm going to ask for a 19 on
this. Well, I got a 14.
OK, yeah, you aren't quite sure. You just out of the corner of
your eye saw the strange mind looking guy pick up cabbage and
then walk into the building from the front door.
But knowing the speed of which he walks, you would assume he
didn't make it on the bridge yet.
You would assume that with his average 30 feet of movement per
round that he would barely just made it into the building, if at
all. OK.
That is good to know.
OK. There's a few different checks.
I asked you for some and you want to do some yourself.
I'll give you one more thing to do.
This would be so funny and so bad.
The glass is probably really strong on the Mission Control
glass, right? Without making a check, you
would wager that if it is like the part of the building that is
closest to the launch, that is probably pretty durable.
OK, I mean we can dragon breath the rocket.
Yeah, absolutely. Fame can totally take an action.
Is that what you like to do? Yes, OK.
It's a 40 foot cone. So I want to be it's like
position wise. If I'm not within that, I would
use some movement to get there. Oh yeah, no, you should be in
range. Totally.
OK, yeah, you can go ahead and roll damage, because once again,
this rocket cannot make Dexterity saves.
OK. OK.
So it's 28 takes the damage. Thank you writing that.
Yeah. So subsequently following up
cookies attack Cindy on the back of Fang kind of peers on like,
tries to focus and look inside the building and doesn't gather
any unique information and then simply just instructs Fang to
loose a dragon breath into the rocket.
And so successfully, little arcane sparks and burn marks
flash about on the whole of the rocket as, again, this launchpad
just kind of ignites and comes to life.
There's no explosion or blast yet, but all the lights are on
and the machines are. There's like a hum emerging from
the area. Do you have any flavor to add to
your turn? Probably continuing my maniacal
laughter. Great, I love that.
Thank you, Cindy. Cindy concludes her turn and the
loud speakers usher in nine. Up next, it is Gimli.
Gimli, what will you be doing? OK so I will continue the trend
of keeping it simple. So first thing I want to do is I
want to use a super potion on Trevor attempt to maintain that
wall so roll. So yeah, our rules for that is
either you're using action and get the full effect or you roll
it as a bonus action, correct. I think that's.
Yeah, I was going to use a full action for that.
OK, so I should have the formula because I remember we I like
frustrated at myself for never standardizing it.
So do you have that in rules and sheets?
I think it's three G 6 + 5. For super.
Yeah. Yes, 36 + 6 or plus. 6 + 6 yeah
30. 6 + 6 so you can take that full value just for free if you
do it as an action. OK, so we'll get.
So I get 13 on my die plus the six is 19 plus me at.
So you do it as a bonus action then?
No full action. So if you do the full action,
you just get the full value. Oh, OK, that's what you meant.
Yeah, that makes more sense. Which is 18 plus 6/24/18. 24
yeah. And then the other simple thing
I'm going to do, because they're still working on breaking the
wall. Since I have lasagna out, I'm
going to have lasagna ready for looking for a breach in the wall
so that they can immediately prismatic laser it.
OK, just oh so like through the hole in the wall.
Yeah, so when they've actually breached the hole in the wall
and tried to get through that way, they just get fuddled into
a laser. That is very cool.
Just for clarity for myself, because I was theater of the
minding having Crussel having lasagna near like Trevor and
Gimley to the South. I would assume this will be free
movement, won't be impeded by anyone that lasagna will have to
scurry over to like the West so that it can actually see the
breadth of the wall to prepare the prismatic laser laser.
Do you agree with that? I do agree with that, OK.
Cool. Just making sure.
OK, so would you like to like run that as like a held action
so that that'll pop like on their turn?
Absolutely granted that they breakthrough.
Yeah, if they breakthrough so. You're just while holding an
action. They use the full action for
super potion, so that should be all of my actions.
OK, any bonus actions or flavor you want to give to the round?
I guess it's just, no, not really.
That was like, it's just me like treating the wounds of Trevor
because he's been sacking his own HP Just, it was like, all
right, we're gonna pick up some rocks on with the sand and just
put it on just like, let's rebuild a little bit like.
Sure. Yeah, it is surprisingly
effective as like a rock elemental.
Just introducing more rocks and sand does kind of restore
Trevor's carapace, especially with the Super potion.
That definitely helps a lot. I would, I would.
I'd picture Gimli, you know, firmly but like gently taking
care of Trevor and squirting the potion.
Like in the areas where Trevor's most vulnerable.
No notably like where it's limbs connect to its body I feel like.
Seems like weak points for Gigolith, just in my head
cannon. Yeah, that makes sense.
Anything else? No, that's it.
OK, Schmidt, it is you. What are you doing?
You can stand up if you want to, either as an action or as half
your movement. Cabbage just got you went inside
the building, right? Yes, cabbage got picked up and
mime is basically at the front door of the Space Center, around
the corner from where you are. OK.
And how many feet away is that? Let me count.
Yeah, we're incorporating diagonal, so it is pretty much
30 feet, maybe like 35 because they're just barely in the
threshold of the Space Center. If you wanted to catch up to
them by dashing like Schmidt yourself, you could.
We'll just say that Quacko's location is also approximate to
Schmidt, and Quacko wouldn't need to stand up, so Quacko
could definitely fly there uninhibited.
May provoke attacks of opportunity from the energy
grunts who are pouring in. Elodie, quick question.
Hey. What's up?
Do you know what cabbage's HP was?
It's knocked out, I believe. Or is it knocked out?
I think cabbage has like a small amount of HP currently.
OK, I do have a number on my sheet and it is not small but it
seemed like she was knocked out. She was rendered unconscious by
the terrifying effect of the monster, but monsters been
knocked out. So I would say that she probably
has HP and she's just like Rocky.
How much HP is that? 95.
Pretty good. OK.
She's also in an invisible box, if that.
I don't know what you're trying to do, but this was my
understanding. And it's the MIME that's
carrying this box, right? That is correct.
Is this mine considered fleeing? Potentially.
I would probably rule it as such.
I mean, it's not fleeing combat, it is entering a.
If I were to pursuit it, it is moving away from you.
I would allow that to be ruled as pursuit, certainly.
Does Walter next to Schmidt too? I don't remember because I
thought it's an Walter out with LED.
Walter was with LED and I. I'm pretty sure Walter came back
to drill the monsters, so Walter should be near Schmidt I think.
OK. Cuz ALDI instructed Walter to
Burrow and hyper drill from the ground, right?
So yeah. So I think Schmidt's Pokémon are
near him. I'll pull the chat, I've got 2
lines of thought. I can either pursued it to try
to slow it down or I can hydro pump it and if I get a high roll
I not get prone. Oh, I didn't have Diana on the
field, right? Diana's not on the field.
I would you. Just send out.
OK, got it. Got it, Got it.
Are the energy grunts in front of where the mime went?
Because you might also be hitting the grunts and you might
not have a Direct Line. I'm just throwing that out
there. Sure.
Yeah, from So they're they're coming off of the blimps, right?
And this current wave is just on like the southwest corner of the
building. If you're looking at the map,
they're making a smaller line, not quite 30 feet, it's more
like 10 or 15 feet. You could permeate them if you
rush past them, but it would provoke an attack of
opportunity. Sending out a Pokémon has a
range of 30 feet, so if you are dexterous, you should be able to
send out Diana over them without issue.
Could they also not just get cuz hydro pumps an 80 foot line?
Oh, right now just not knock them up in hydro pump.
No. OK.
So if there is an angle, actually if you wanted to send
out Diana just like 30 feet to your S, you do it.
You would, if we're looking at the map and you want to target
Mime, who's at the door, you'd be doing a diagonal line.
And how wide is Hydro Pump? I just have 80 foot line.
OK, so a line was. Not a line, not a cone.
Yeah. We're just going to rule it 5
feet then. So you would hit like half of
the grunts if you did a diagonal line like from the South.
I was picturing you wanted to put Diana like in front of the
doors just to Blast Mime through them.
But if you want to incorporate some of the grunts in the
Pokémon, you could totally do so.
You could hit a couple of them and you would be able to send
out Diana there without provoking any Dexterity checks
or anything because it is uninhibited over the Cliff.
OK, let's do that. Excellent.
Do you also stand up or you just laying on the ground?
You throw out Diana. I think Schmidt's just still
laying on the ground. OK, very cool.
Yeah, no challenge to this. No opportunity tax, no decks
checks. Diana will hover above the
cliffs as she is a flying type and is able to do so.
Does Schmidt give the command a hydro pump?
Yes. OK.
It is ADC 17, check from all of them.
Sure. Yeah, I'm going to treat them as
a group, as always. A couple different groups
actually. What was the?
DC again 17 decks. OK.
One of the group of grunts gets a 17, one of the groups of
grunts gets a 10, and mime gets a 16.
So I think that's two fails. So just roll the damage and I'll
figure it out, OK? They take half as much on
success and I have the option to force the ones who failed to be
knocked prone and 15 feet behind them.
You can't do that. So before I roll I would like to
do that. You will elect for the knocked
prone aspect. Yeah. 30 even.
Pretty great. So yeah, Schmidt's laying on the
ground, throws out Diana just to the cliffs to the South, and
instructs a hydro pump. Diana loses one from her massive
mouth and just a a beam of intense water blasts and smacks
into several energy grunts, knocking half of them over.
And then it also blasts just barely into Mr. Mime's back as
he is entering the Space Center and he falls forwards and Diana
would see, but I'll just describe it for the party for
suspense and drama, is that as he falls, he throws cabbage over
his head as he falls to the ground.
And just Diana would be able to see that she has been tossed
into the building rather than in minds possession.
The Pokémon specifically that were knocked prone.
How much damage was it 3030? Yeah.
OK. Diana will. 30 water if that
makes a difference. OK, Diana will knock over.
Half the grunts will knock out a a chandelier.
A spectral ghost fire Pokémon that looks like a chandelier
will in fact be KOD, a bipedal little alien looking mushroom
guy will eat it quite well, and a backroom Pokémon that seems
heavily fortified will also take the hit.
I believe sending out Diana using the attack is 2 actions.
Any bonus actions or flavor you would like to add to your round?
Could Schmidt still get up? Yeah, like not move.
Anywhere but just stand, yeah. Yeah, you can just consume 15
feet of movement and then you can move 15 feet more if you
wanted. Yeah, move 15 feet towards the
door just to see if I can try to keep eyes on cabbage.
Are there like windows on the front of this building?
I think of the map there are. There are there are two or three
stories up, but they are they are there. 15 feet of movement
will just put you in line with the grunts.
You are in melee range of a grunt and coincidentally enough,
a Pokémon that you recognize from just earlier the other day.
Aegis Slash if you want to take your full movement.
Yeah, we'll do that. And can I evasive stance the age
of slash specifically? Sure.
For Schmidt or for Quacko or Diana?
Or can you can everybody? Everybody.
Yeah, Everybody gets to do it, huh.
Yeah. OK, Yes, you do do that.
Anything else for Schmidt I? Think that's it?
OK, Yeah, OK. This is fine by Schmidt with an
excellent maneuver to kind of try and displace the forces that
are arriving to his location successfully from the ground.
Issues are really sick of it for Diana and manages to disrupt
these operations slightly. What number was I on?
I just called 8 or 7. Hold on.
We started at 10. Between Sydney and Gimli was 9.
Between Gimli and Schmidt was eight.
Yeah. Crazy.
After this maneuver with Diana, the loudspeaker chimes over from
the launchpad 6. We are now on LED's turn LED.
I'm sure you have some thoughts and plans.
This figure that you recognize vaguely from the past is running
up to you. What do you?
Do I have many things? First things first, I will turn
to the figure running towards me and just yell.
Who are you? All right.
You will take some time to converse with this figure who is
now, I will just say in close proximity, not necessarily melee
range, but 10 or 15 feet. They will speak out to you in a
garbled kind of distorted robo voice.
They will say, I don't have much time, I know where they are
taking cabbage, I can take you there, but we have to go right
now. And they reach into a holster
and they points like a funny looking remote, almost like
pistol looking machine just to the ground to the right of them.
And a swirling portal appears, very similar to the one that you
saw Schmidt enter when you first started this encounter outside
of the right of learning. They didn't fail me before.
Fuck it, we ball, I jump in the portal.
OK with that. I will.
Yeah. Grab Mr. Salt as I do this and
jump with him. OK fantastic.
You jump into the portal and as you do so it closes behind you
Ality. Your feet touch the ground and
you find yourself in a tiny little like dark closet.
You look around and right next to you see none other than a
astronauts space suit like hunt up in this little storage area
and all around you you feel like a deep humming reverberation and
you hear the sounds of people like kind of shouting orders to
each other from the other side of the door.
The space suit, can you see through the helmet?
Just like as a general vibe. Right, like if I put it on,
would I be recognizable? This closet is very dark.
If you were to dress up as an astronaut you would probably not
be able to see through the glass because it's like designed to.
If the glass was down you would not be able to see through just
cuz it's dark in here. But presumably, based on what
you know about astronauts, you could see through it, yes.
Right. How long would it take me to put
this on? Do I think?
It would consume the rest of your turn economy.
Right, right, right, right, right.
Would that take like my action then and then I could still move
or that would that just like be everything?
You could move a little bit, we'll say just for fun, OK, if
you would like to do that. Is this something you want to
do? I feel like we're so like well
known at this point that I feel like if I go out there and I'm
just me, they're going to be like, get her, you know, like,
fuck it, I'm going to put it on. OK, go for it.
You take some time realistically, like more than
the time of your action economy, but we'll let that slide to Don
this space suit. Give me just a straight D20
check on it please. Gotcha will do 7.
This D20 was for fit LED. The suit is large on you.
It is made for someone who is maybe like half a foot taller
and much broader. So you're kind of swimming in
it. There are gloves that connect to
the arms and your hands are just kind of dangling in them.
The boots are too large as well. Interestingly enough, you kind
of the main thing you struggle with as as you put it on is that
like there's a strange like diaper looking thing that's
somewhat of a catheter that's used for astronauts so they can
relieve themselves while they're on a mission.
You don't necessarily equip that unless you want to.
Do you do you decide to equip the diaper?
No, that's OK. OK, So you just kind of let that
flop because there's so much room in this because it is quite
true me the remaining of your action economy, you want to open
the closet door. Yes.
OK, Yeah. You open it up and you see
immediately to the your front, there is like a port window,
just a solid circle, and you can see just the ocean out in the
distance and a rising amount of storm clouds a few miles out.
And if you looked to your left, you see two people wearing the
same space suits that you're wearing are strapped into seats
against gravity. Like it looks like they're
laying on their backs and they're arranged on this like
pole that runs vertically. And it seems like they're ready
for lift off. Their eyes meet yours.
Do you say anything? I just nod.
Fantastic. Love that they do not have
visors down and you can see clearly that there is a look of
confusion as they are strapped in to these seats.
Do you have any other flavor to give to this turn?
No, just internal panic. Fantastic.
Very good. Elodie and everyone else over
the loudspeaker can hear an announcement.
Be beckons. It is five.
It is now their turns. Diane is the only one who
necessarily has eyes in the Space Center, so I probably
won't be describing that because none of y'all can see it.
The first and foremost the I'll start just go going from left to
right on the map. Well, let's look at the baddies
who are trying to breakthrough the wall.
See if any of them do it and the ones who are flying over doing a
few rolls. Yes, as a matter of fact, the
Pokémon who are attempting to fly over it, none of them are
like birds. They're all levitators, so
they're all kind of taking a while.
The one Pokémon who's closest to cresting over the top as a
spinning starfish Pokémon who's floating through the air is blue
in color, but it's not going to quite make it.
A Pokémon is going to breakthrough the wall, and it is
a strange abomination looking Pokémon that looks to be made
out of rocks from the sea floor. It's covered in strange Barnacle
looking appendages and it's face in fact is like a Barnacle that
that is in the shape of a hand. It charges its body through the
hole and it is greeted with none other than an anticipated
prismatic laser from Lasagna as other Pokémon funnel in behind
it. Gimli, would you like to roll
that damage? Oh, absolutely.
Yeah, get this barbarical and all those guys who are also
trying to get in. 72 damage. OK, a huge hit barbarical effect
like just basically gets eviscerated as Lasagna channels
light into its giant Ruby prism that it has on its back as a
hohenian crustal and funnels it into a just a big fat laser beam
and just blast through the hole. Barbarical is like shredded and
then all the Pokémon behind it takes significant damage.
You can see, or I guess Lasagna you would see from the hole that
it created that it deepened with its prismatic laser that there's
a bunch of energy Pokémon they're kind of poking their
heads over the remains of after the laser fire trying to see if
they're willing to take that risk or if they'd rather try and
break somewhere else as no other parts of the wall have seen any
fault yet. Since I had you roll, I'll also
just have you roll ADC 11 perception for shenanigans that
LED got into and see if you can gather any more insight about
it. Although it is a perception
rule. 21. Excellent.
You did see out of the corner of your eye the approaching
mysterious figure who you recognize from Cycling Road and
from Doofertown. Have a very fast exchange with
LED. Create a familiar portal.
LE enters, an LED vanishes alongside Mr. Salt.
You see immediately following. Just seconds following appears
in a pink teleport. None other than a Pokémon that
you know their name. It is an Alakazam named Cause
and they mentally grip the figure in psychic energy and
they become limp as they are floating in the air as Causes
holding them mentally hostage. Like the new person?
Yes, the. Strange person you've never
identified who just had LED go through a portal is now being.
Kept. Steady and silent and unmoving
by cause. The Alakazam.
What else for this turn? That was one thing to describe,
but you happen to see it, so that is great.
Let's look at the crowd of grunts who are perhaps around
Schmidt. Perfect.
Yeah, we'll do that. Aegis Slash is going to take a
swing at Schmidt. Going to roll the hit with
disadvantage I'm guessing because of evasive stance Right?
Correct. OK, first role is a natural 16.
Second role is a natural three. That natural 3 is going to do
wonders. Does a 11 hit.
No. OK very good AD Slash is going
to swing its blade at Schmidt and it will simply miss the
energy grunt who is. Let's see now it wouldn't do
that. Hold on thinking 1 moment Diana
will be subject to an attack from the mushroom Pokémon.
Please have Diana make ADC 14 Constitution save against a
sleep powder a natural 10 no the con.
Modifier it is a four. I'm so sorry.
Diana will in fact fall asleep. She will slowly like hover
towards the ground and fall into a slumber.
If she is attacked, she will have a chance to wake up and she
will also have a chance to wake up on her turn.
The remaining grunts. Let's see what Pokémon will they
have. Thank you Patreon submitted
Pokémon and also random Pokémon generator.
We're going to have a three foot or so Pokémon wearing a school
and holds a bone in its hand. It's going to throw its bone
like a boomerang. We're also going to have a
Pokémon that resembles a Pokémon upside down that is charged with
electric energy. They're going to fire a bolt.
We're going to have one more Pokémon that is going to be a
regal looking owl Pokémon flap its wings and shoot blades of
air in a triple attack, all towards Fang.
The bone meringue has a property where it can hit flying types,
but it's probably very unlikely to, so we will just, we'll see
what happens here. I'm going to roll them all to
hit uniquely and also just for fun.
No, we're going to make them. We're going to make them a safe
roll. Three different DC14 Dexterity
saves for Fang please. Oh shit, Fang's health is not
looking good. Cindy's probably going to fall
into the ocean. You said 314 decks saves.
Yeah, one for each attack. There's a Bone Marine and
there's an Air Cutter and there's a Thunderbolt.
So we got a 19 on 112 + 5 is more than fourteen, 4 + 5 is 9,
so 1 failure. OK.
And which dice was that? That was the failure, the first,
second or third. 3rd. OK that will be the Thunderbolt
just going to be dealing some damage.
I in the Pokémon anime this electricity would spark over to
Cookie and Cindy, but I will not rule it that way.
Rolling electric type damage. This is going to do 31 points of
electric type damage. Is Fane still kicking?
Yes, 37 -, 31 is 6. We had 6.
Yeah, 6 HP remaining. 6 fam. OK, for the record, Thunderbolts
could have done that damage, so that is very, very good.
Love that. Love some drama.
Let's see. Final note, Curiously, one of
the blimps, the one that is closest to Cindy, will withdraw
its ladder and charge an energy around its body and it will turn
about its IT instead of facing forward with the blimp in like
the port where the ladder hangs down, it will slowly start
spinning and it's making a humming sound like it's charging
something. I think that's it for all that
you see for the baddies, our allies are Archie, Maxi, Steven,
Delaney, Brandon Tiberius, Matthias, Ferris, Hart, and
Gimli. They all have Pokémon.
They all need to do stuff. So please bear with me.
I'll try to make it fast. Archie has Sharpedo.
Archie sees a water type that he thinks is really cool being
Diana. Be put to sleep and he will have
Sharpedo retaliate. Sharpedo is going to slice its
fins over towards the group. We'll just say the age of Slash
because that will help spit out if that goes down with an Aqua
Cutter going to attack the ages Slash.
It does. In fact, it it does enough
damage to knock it out. Fantastic.
No more ages Slash. Maxi is going to have camera up
to let loose a heat wave towards just the whole group of Pokémon
that are trying to break into the wall.
Going to do just a couple saves for them.
Yeah, we'll say out of the two dozen, an additional four of
them fall to this heat wave. K Stephen Stones Metagross is
going to fly over and just do a ram attack against the energy
grunts that have made a semi formation outside the Space
Center just kind of charge into them.
I will have the grunts in their Pokémon make saves.
Oh OK. Each human that is not Schmidt
in that area gets thrown asunder as Metagross just uses
electromagnetism to fly into them.
Shenotic also flies off and knocked Owl, but Electrode and
Marowak and Age Slash was defeated, so it's just electron
of Marowak that are still in that formation.
Well, they're a little bit more to the West because they
targeted Cindy Delaney. Delaney and Brandon and Gothatel
and Mac Cargo are going to consume their movement to just
rush to the Space Center and from where they were standing
before. They will just have to dash and
they will be. They'll get basically to the
threshold. Brandon's going to have to pick
up my cargo because it's got terrible speed.
So a sight to see. Too bad LED you can't see it and
they will charge up all the way to the Space Center trying to
enter. They will be able to do so at
their next action. TMF is going to fly with
Korvanite into the sea. Not into the water specifically,
but over it and like move towards Cindy.
And then Gimli will instruct his trusty partner Golem to throw
some rocks at just the horde that is trying to break down the
wall that Gimli has been providing, making some saves,
kowing an additional, Oh yeah, an additional 4.
So out of the two dozen, we're down to about 15 or so.
Very good. I think that's everyone that is
not in the pack of. Thank you for your patience.
The loudspeaker beckons for each of you get one more turn in
initiative until the potential of this rocket launching.
Cindy, what will you do? How?
Would using Draco meteor work again because it's a
disadvantage but the the rocket is unable to make N?
Make any saves Yeah, good question.
Just just roll it. Yeah, just.
Well, the damage and you'll adjust accordingly.
Yeah, yeah, it's a weird thing to do, just damage, but like in
the games, it's literally how it works, so I think it's fine.
I'll make it work. OK, 30.
OK, nice. While one thing that cities
serve is that these things are built to be incredibly
resistant, the other thing that you serve is that there is like
visible damage happening. Just like some dents and and
some burn Marks and some scuffs. Nothing that seems critical to
function, but there's certainly some damage happening.
You and other action and other stuff to do.
What will you do? You see TMF flying on Korvanite
over towards you. Not necessarily that you have to
interact with it, but that is something that you see.
How far away is Larva Star from the rocket?
I'm going to say approximately it was fighting the southernmost
blimp, right? So yes, it's probably roughly 60
feet. Shit OK, is that ship still
sending out people or have they closed up shop as well?
The blimp that is turning around.
Oh, the one all the way to the South.
The one that larva * was that. I guess only larva star would
see it. Yes, it appears that it didn't
start doing so as quickly, but it is also preparing like a
movement and it is humming with an energy that is somewhat
synchronous with all the sound that the charging up of the
rocket is making. OK, this is probably not going
to do much, but I'm going to have Larva Star Zen headbutt the
blimp. Oh, cool.
Yeah. Hell yeah.
It's. It doesn't roll to hit.
Yeah, it's a roll to hit so and blimp does have armor class, so
please roll to hit your your DC is 17.
Holy shit, I got 17. Yeah, it's my modifier.
Sure. OK, have a roll damage.
It'll just be neutral damage. 9 OK Wait plus 4/13/13.
Love it. Yes, 13 points of psychic type
damage doesn't really matter the typing as a larva Star thrusts
his whole body into the blimp with some sort of psychic force
on its mind. I that's how that attack works
perhaps and you know, little big moth, but not compared to the
size of the blimp, but you know, does does some damage.
Night Lovely to see good stuff from Larva star.
Anything else for Cindy? I think I want to have Fang get
us a little if I can outside of the range of some like the
Pokémon that are on the ground. Like use some movement to just
like. OK, to like kind of fly
backwards. Yeah, you can absolutely do that
because that's going to be real tough for them because right at
the threshold, they're only barely hitting you.
So you can absolutely use your movement to move out of range as
Fang is turning about. Cindy, roll me a nature check.
With my proficiency, that's a nine.
With your proficiency. I pulled a tip.
OK, yeah, sure, sure. Cindy, as you're flying around,
you know that time has been passing and like, dawn is
approaching, but the sky isn't necessarily getting any
brighter. It's a note that you make.
Your other note is that the like the way that the late that the
waves of the ocean are lapping against the coastline, the
northern coastline of Mossipe just seems unusual.
There's something about it that seems quite strange.
Any more flavor for Cindy on this turn?
Did my parents summon fucking Kyogre again of?
Course. Anything else for Cindy on this
turn? Aside from questioning that,
whether internally or externally, that's that's it.
OK, the loudspeaker will beckon 3 At this time there is actual
visible plumes coming out of the boosters of the Rockets, and
there's a great vibration happening.
It's not into like an explosive plume, like a complete rocket
launch, but there is energy being generated on the
launchpad. Gimli is your turn.
What are you doing? OK, so now there's a giant hole
in my wall. Yes, so.
I will flavor that it's just like A5, like the five foot cube
that it was that it was in is just a hole like your wall isn't
compromised fully for sure there is a just a door.
OK, so Trevor's on cool or not Trevor Lasagna's on cooldown
this round. Do I?
So like with the with the consumption of the action
economy is by like if I just choose not to do anything with
that action, does lasagna like still like regen for the
following round and you just can't be used this term?
Or do I completely lose like 1 core action for bursmatic laser?
Did I send that in our chat? Because that'd be the best way
to jog my memory. It's like the way it the way
it's phrased it says using this move consumes the next turns
action in addition to the turn of use.
Yeah. So because it was a held action
in the previous round, Lasagna does not get an action on this
round. Right.
OK. That's why I was making sure
that it wasn't just like, I completely lose an action as a
total for OK, just, it's just lasagna.
Bro that would suck. You would never use.
Well, yeah, I know it was. It was just the way it's phrased
it. Totally.
No. It is lasagna who is recharging.
All right, so I'm going to have Trevor rebuild that section of
the wall. So they're like, OK, like, well,
we got to preach somewhere else now.
And it's like, OK, then they'd preach somewhere else.
So we prep for that spot. So it's like we're going to keep
maintaining and keeping it simple because I am out of range
to intervene with any of this other stuff that's going on, no.
And you're doing a great job. And for the record, I should
have described this too. Also, assembly is just her face
is has a puddle of blood and she's just on the ground near
you. So keep that.
Absolutely. Yeah.
The damage is done, let's see how much do I need to fix.
So it's a 5 foot area? And how tall did we make it?
It was 5 feet. It's five.
It's just a whole 5 cubic foot basically is how we're treating
it. Oh, but you made it.
So you originally made it 10 and then you made it taller.
I want to say 15. It might have been twenty.
I'm not sure. Sorry.
I should have remembered that. I think you made it 10 feet high
and then you made it 15 feet high.
So I think I think it's at 15. OK, so that that checks out.
The only Pokémon that is going to fly over this turn is going
to be Stormy. Everything else is going to have
to go through the hole or keep trying to fly over.
So Trevor will take away 20 HP to repair.
So it's 5 foot by 15. So we just totalled the added
footage. And like the whole column then.
Right. Yeah, because the whole column
would collapse underneath it would unlikely, Yeah.
So just rebuild that section and then so that would consume
Trevor's action to do so. And I think we should prep
somebody else. Let's see who could come out
here, because Gimli ain't doing nothing.
He's done head butting. Are you sure?
I mean, I'm, I'm pretty confident I just got to walk
over to Semilly just to head butter while she's on the
ground. That's a failed death save.
I mean, if you want to kill her, that's an option.
It'll kills Emily in a cold blood.
It's not cold, but she's evil, yeah.
Her blood is cold yeah. I guess I could prep bud.
Yeah, I can get bud out here. He's like actually a built up a
little bit. OK yeah we can.
I want to pull bud out. I know it's like puts us at 3
Mons but Lazan just kind of chilling so.
Sure, Yeah, it's bud the toad scroll, not currently as the
aspect of growth, but as a as a toad scroll.
It's the field. He's he's suffering minor
exhaustion from his efforts, I believe.
So keep that in. Mind.
Oh, he still is OK. Yeah, 'cause it's I will.
Definitely keep that in mind, but taking him out does consume
my actions. So yes, so he will be soon.
OK, Bud takes it all in and he says something along the lines
of Oh my Archaeus. And he looks around and he, he
knows. Oh.
Oh my Archaeus. He takes off his sunglasses
slowly. Yeah, exactly.
Exactly. Oh my God.
Yeah, something along the lines of that is what he says he.
Just has sunglasses on too, that's pretty cool.
He got them from cabbage, clearly.
Yeah, canonically has his own set of sunglasses.
It's pretty cool. Yes, yes, yes.
Anything else for Gimli? No, that'd be it.
OK. For yeah perception.
OK. 10. Ten OK, you don't necessarily
see the what in in action this occurrence, but you do know that
Cause and the mysterious person are gone.
You could deduce that perhaps they teleported or perhaps they
just went somewhere else, but Cause and the human that they
were restraining have vanished. So additionally, the loudspeaker
counts down to two. There is serious plumes coming
out of the rocket now, and it seems that it is quite ready to
launch. At this point, it's Schmidt's
turn. I want Schmidt to start off just
based on his location. I want him to start with the
perception. Oh God, so you know, I'm so good
at those. That's a 5.
OK, Schmidt, it is getting loud and it is getting bright.
There is basically a bomb going off on the launchpad with the
rocket preparing to take off. So that is what you observe.
There's no realistic way of getting to cabbage this turn,
right? Not Adm question, just a
general. I think based on your current
location, you don't know cabbage's current situation
because a round for the opponents has gone.
You could you could dash to get in the building for sure.
I will say that. But I can't like guarantee you
or promise you any specific cabbage interaction.
OK. So are we treating like Gimli's
perception check? Like everybody noticed it?
That's their location. I couldn't like I could pull
aside for these things, but like it's going so fast.
I feel like you guys should just all be in the know.
So if I'll I'll leave it, I'll put the ball in your court as
far as how, if you want to medic game that or not, I'll just
leave that to you. I know that's a burden, so I
apologize, but I haven't really been doing pull asides because
there's just so much action. Yeah.
As far as like, oh, you want to know like cause and LED jumping
in the portal and stuff, etcetera, etcetera.
Is that what you're? Yeah, I'm going to say that I
don't think she might would have seen it because there's a big
ass Stonewall that would have blocked his vision of it.
That's absolutely fair, OK. Especially while he was lying
down. So if that makes your RP easier,
I think he wouldn't. Know yeah, that does that does
that does OK, I have an option. I just don't know if it would
ruin everything. We just don't know.
So is returning Pokémon that is an action.
Yes, pokie ball stuff is an action.
OK, unless they get knocked out that it's a reaction.
Movement doesn't count as an action, right?
No, unless you dash. Can I command like as many
creatures to move because I know we have like a certain action
economy? Yeah, that's fine.
Yeah, No, you can. You can have them, especially if
it's all to the same location. You can have your Pokémon do
that. I kind of want them to scatter.
Oh, you want them to like, go out in every direction?
I want Walter specifically to bury underground where he's
safe, OK? I want to have Patricia fly out
towards Cindy because I think Cindy might need a ride soon,
OK? And then Schmidt himself is
going to take an action to send out Mew.
To OK, here it goes. Yeah, he's got like all this
Pokémon out at this point. Yeah, yeah, yeah, it's a lot.
Yeah. How far can I teleport?
It does it not. Does teleport not say?
It just says teleportation. One moment he it's.
Not a move, it's just a feat. Yeah, yeah, he can just do it.
I I do have this written down. Just give me a second to find
it. Default teleport is 40 feet.
Enhanced teleport from you to is 240.
Holy shit. Right.
He's like a God. He's fucking.
If he teleports more creatures, then it becomes gradually
encumbered. OK, could he, like said,
psychically? We're cabbages and we just
teleport you 2 right on top of it.
You sent out me too as you as an action.
As an action, yeah. And then the teleport be the
other action, right? So the sensing, like the the
sights ambition is an action. If you want to just fucking ball
out, you can just have them teleport somewhere.
But like a a sense, a go and a retrieval is more action economy
than you have. OK.
For a lot of psychic types to be able to teleport of the
distance, they have to either be able to see it or like know
exactly what it looks like. But I think Me Too is an
exception to that because he's me Too so.
It's fucking me too. Yeah, I was thinking about that
too. Yeah.
It's also like the burden of knowledge of like I as a player.
No 'cause there, right? Right.
Well, not anymore. You also know as a player that
he's not. You don't know what causes now.
Not sure, I guess he could have teleported away.
On Gimli's turn, I did describe that, sorry.
Oh, he teleported away. I thought he was just.
I described that he that he and the person that he was
restraining are gone. Oh OK, nevermind.
OK, we're just going to Yolo ourselves as far as we can
inside the building and see if we can fuck something up.
OK, who's we? Certainly MU 2.
MU 2 Schmidt and Quacko he's. Going to teleport them all.
Yep. OK, this building has three
floors in the basement. Do you have a?
Well, do you want to roll AD 4? Do I want to roll AD 4?
Yeah, for the floor that you. Think because I understand
there's a rocket behind it, right?
Yeah, to the north. Is the rocket on a specific
floor? It's hard to say there is like a
connecting bridge, but I will certainly say that Schmidt has
not seen it. Cindy's the only pack a member
who has seen it. OK, so or you can just pick.
I just thought it's it was 4. So it'd be funny if you rolled
AD 44, but you don't have to. I don't think Schmidt would
think that much about it. I think he would just teleport
on the floor he's on just as far in as he can.
OK, so the first floor. Yeah.
OK, he will do that. Spoiler, I have a map.
All right. Schmidt will use his final
action, send out MU 2 instructor, teleport him, and so
Schmidt, MU 2, and Crack of the Far Fetched will all teleport
onto the first floor of the Space Center.
There they can quickly take in their surroundings.
What they see is, since it's the entrance of the building, they
see a gift shop in the southwest corner.
It is unattended right now for sure.
They see a few different like scientific dioramas and displays
in the center of the room. Seems like for like guided tours
and what not. There is a desk that is set up
that is blocking the entrance to a staircase that leads upstairs.
And that staircase that leads up is in the northeastern, yes
cardinal directions, northeastern corner of the room.
And there's a, there's a secure area with an ID required door
that leads down that is in the north western corner of the
room. There is also like this.
You realize from this position that if you and city could
combine your knowledge somehow that this whole area that is
made out of like this viewing kind of glass is more or less
like a sphere. It is a, is it like a Dome?
A sphere is like put into the building where Mission Control
is. And that is like that wall, that
glass wall is concave into the 1st floor.
And you can see perfectly like the rocket, exactly where it is.
You can peer over the corner, over the ledge, and you see
various scientists and people. Some of them seem clearly NRG
people. Some of them seem clearly like
guys like scientists who work in this building, and some of them
seem more ambiguous. This room itself is filled with
a dozen or so different NRG looking people who are just kind
of gathering materials, and they're running around and
they're shouting orders at each other.
You're just in the thick of it. You're in the middle of this
room and you see, you see through the Dome, the glass that
peers into Mission Control, which is at the floor below the
cloaked with the hood off Mr. Mime walking like away from the
jet bridge and towards the stairs that lead to this first
floor. Empty handed.
And is there anything else to describe in here?
Are you looking for anything in particular?
Fuck. So no cabbage.
You do not see cabbage. Fuck.
OK, I can't really take that. Yeah.
Yeah, you will not. I'm just I I guess if you have
any flavour, you will. Your appearance will certainly
draw the attention of all the folks who are infected here.
You. There's a variety of people in
Pokémon, but none that you sorry.
There's some that you recognize. You'd out of all these people
that are in this room, you do clearly see Radha and Agron.
You know them for sure. Everyone else you do not seem to
recognize. Well, I think I'm going to have
everybody evasive stance, Radha's agron.
OK. And we'll just in turn.
OK, love to see it. Schmidt has successfully
infiltrated the Space Center. Diana's still sleeping outside,
which is a little sad. Patricia.
Oh, she needs to roll. Actually.
True. Have her have her make that
role. What's my role?
It's AD 20. Yes, with one of her mods.
I want to say it's Constitution, but I totally forgot what it is.
Thankfully we have rules and sheets.
I have the role for whichever modifier it is.
Sleeve so the creature may roll AD 20 at the end of each of its
turns. It's just a straight D 2011 or
higher. OK, I got exactly. 11 OK Diana
will wake up and can take actions on her next turn, and
Patricia is flying out towards C towards Cindy.
OK, the party is pretty split up right now.
Additionally, over the loudspeaker, which may can hear
differently over APA system, inside the building he hears the
countdown to 1. The rocket blasters are fully
ignited at this point and it seems like a launch is imminent.
LED it is your turn, you are aboard the shuttle.
You are wearing a space suit that is too large for you.
You see there are some astronauts strapped in
horizontally 2 seats that's, you know that they would lie in
until the shuttle is launched. There's a great rumbling.
It's super loud, very stressful. If you peered over to like
where, how do I describe this? There's this column where the
astronauts are seated and it there's a ladder that extends
down 25 or 30 feet. And you do see a bunch of
material like being thrown in, like in this in this waiting
time that we've been taking these actions.
You see like containers of Infinity energy and like
supplies and a bunch of stuff just being thrown into a cargo
area. And among them, you do, in fact,
see cabbage cabbages on board this vessel not being
constrained by anything necessarily.
You do see her like bounce against the floor in the sense
that she is still in a container potentially, but like no one is
handling her, if that makes sense.
And she's sort of all the cargo that is at the base of the
vessel. What are you doing on this turn?
OK, I do have to ask. Yes, there's a control panel.
Is there any obviously like stop button?
Oh OK interesting. You can roll Investigation will
not consume an action. I'll be an 8.
OK, Ality, you are unable to tell fully for a couple reasons.
One, the astronaut gear is unwieldy and is making it hard
for stuff to the control panel set up in a way where if these
astronauts who were seated in chairs were oriented correctly,
they would be able to access it. But it's at like the front of
the shuttle, and the front of the shuttle is above you, so
it's like not you aren't close enough to reach it.
And with this rule, you could probably deduce that the
launching is controlled by the Mission Control at the Space
Center. OK, is there any like radio
button that is accessible? You with your ace, you would
not. You're a little far away.
You're going to have to jump and like hopefully grab onto
something to to get that. OK.
Enough time has passed also where one of the astronauts is
going to point and be like who are you?
What are you doing? Get strapped in.
If I were to jump down the ladder and grab cabbage, would I
be able to make it out of the rocket ship?
So it's tricky. I'm going to say there's a lot
of risk involved in that because like you're falling and you may
be rendered prone from that action.
But additionally, there's one second left on the countdown.
And I think maybe a common sense might deduce that unless you are
extraordinarily quick, ports of entry are in fact closed.
Fair enough. All right, I guess I'm going to
the fucking moon. So from what I could gather, it
seems like most of control of this ship is from Mission
Control. You would assume that simply by
the fact the astronauts cannot access the control panel, it is,
or it is on the ceiling basically.
Right, right, right, right. Oh, fuck it.
And they're strapped in. Yeah, they're in seats.
Is there another seat? There, in fact, is another seat.
It's oriented kind of like in a triangle way.
Like this person who's addressing you is at the top of
the triangle, and then there's another person who's in like the
bottom left corner of the triangle, and then there's an
empty seat. Okay.
Before I sit down I will try and jump up and slap a button.
Okay, OK. And then you're hoping that you
can sit down following that because?
Would I? Yeah.
Would I be able to or no? I'm not going to say no, but
you're going, you're going no. You will have time.
The issue that you're risking is that like if you are clumsy or
don't roll well on your decks, you might just fall to the
bottom of the shuttle. Fair enough.
And then I just die and then it's all over.
Well, I don't know about. The moon you're probably going
to be rendered unconscious, but or you could make you could
create your decks, check and do something so.
So, Drew, there's that too. I, I, I won't risk it.
I'll just, God, what the fuck do I say to these people?
Can I tell at all who they are? Or are they I'll I'll give you a
I'll give you a free investigation.
I. Guess oh God that's a natural
20. Wow, very good.
You can tell. Like for a matter of fact, you
got a 20. That's crazy.
Yeah, OK, sure. I normally the their their
identities would be pretty obfuscated.
The person who is addressing you, you just like remember from
like reading a science magazine or something like wait, like in
the in the deep chambers of your mind palace, You remember
hearing about credible and important scientists.
You know that the scientist goes by the name of Colris.
He is seated in the captain's seat.
Of this vessel, the person behind him you have never seen
before. But you just with your high
investigation, you can tell that they're like they're lacking the
scrappiness that an energy grunt or even admin would have.
And like, it seems like they are not a fighter, they are a
learner. They do science stuff.
So yeah, nice 20. Nice 20.
All right. Well, I feel much safer knowing
that I'm not with energy grunts. Polaris is a mixed bag but we'll
see. So they they told me to to strap
in or. They just like recognize you and
just told you to strap in. Maybe less even as like giving
you an order for like an organization and more just for
safety. Yeah, I will just say change of
plans I'm coming with and I will sit down and strap in.
OK, really basic DC5 dex check. You are encumbered and it's a
little awkward getting to a seat that is parallel with the
ground, so try your best. That was decent.
That was a 19 on the die so. That's more than you needed.
Yeah. If you'd failed that, you would
have fallen to the bottom. So you are in fact able to
simply strap in and go with the flow in this situation.
Any other flavor for your turn? Anything you want to express?
Oh, no, I brought, I brought. I brought Mr. Salt with you.
Did. Yeah.
What's he doing? Is he in the closet or is he in
the suit? Yes, I was going to, I was going
to leave him in the can I put him in the suit?
Can he be in the suit with me? We can just Recon and say that
there's plenty of room in there and that he can just exist in
the suit. Absolutely.
He's in the suit with me. We're doing this together.
Fantastic. And Cabbage is here.
She is in a strange state, but she's in fact on board.
Yep. OK, within a radio on the ship
and the loud speakers on the launchpad and the PA system
inside the Space Center, you hear a 0.
The boosters fully ignite and the rocket begins to lift at
incredible speeds. LED begins to feel significant G
forces against her body. Please make ADC 13 constitution
safe woohoo. That's a natural one, OK.
LED is not trained to experience the intensities of a shuttle
breaking orbit. She will pass out as all the
blood flows from her head. Thankfully, she's in a seat and
she's strapped in. And this is maybe something that
happens to astronauts all the time because this is a very
stressful experience for the body.
So for the time being, LED will not be conscious.
Actually, give this to Mr. Salt as well.
I am, for a mysterious reason, going to say that cabbage is
immune. Cabbage is from the moon guys.
Actually just forget God freaking.
That was a 6A2 on the die if you were wondering.
OK, Mr. Salt is not going to. He floats, but he's not going to
be able to resist these GS and wherever he is in the suit is
just going to have all that way to just pressing you strapped
in, which is a really smart thing to do.
So wherever he's pressing, he could be contributing to why
Elodie passed out. Maybe he pressed against her
chest or something, who knows. Either way, he's not going to be
knocked out, but he's feeling the effects of the gravity and
the shuttle is taking off. What is going to happen here?
In a matter of seconds, this ship will continue launching.
I guess I'm just going to run an initiative order for each person
who's not LED. And while this blast is
happening, I'm going to have everyone make ADC 10 Dexterity
save versus the effects of the explosion and give them one
action to do something. I'll start with Cindy.
Make your DC-10 Dexterity save as the rocket is blasting.
For just me or for everybody, that's on me.
It's a little cumbersome to do everyone, I'm just going to have
it be you. OK, Cindy's dex is plus one, so
it's 18. 18 Fantastic. You have flown far enough out to
sea where you suffer no I'll effects.
The blast is concerningly bright because it's so late at night
and this is, you know, just rockets taking off.
But you are not blinded, you do not suffer deafness, you do not
take damage and you're not flown off of fame.
You get an action to do something.
What do you want to do? I think I'm going to use if I
can move with that action. I just want to get a little bit
farther out to sea just to give myself some extra space.
OK, never hurts to have a little extra space.
Also, I don't know what's happening in the water and a
little concerned, confused. Sure.
All that jazz. OK, you fly further out to sea
and TMF seems to be following you alongside Korvanite and he's
holding out his hand. But if he were to be saying or
signaling something, you simply cannot detect it.
It is too bright and too loud. Gimli, the shuttle is taking
off. What do you do?
Well my deck save is 16. OK, you suffer no I'll effects
from the explosion. Lovely.
Nobody knows that I'm on this spaceship either.
Yeah. It's just like I'm, I'm so out
of range, like it's cooked for me to do anything.
You don't have to do anything, but I'm simply.
That's true. I just like, I guess we couldn't
stop it. I was like, I, I just shake my
head and try to think of what we're going to have to do next.
It's like got to find everybody. So it's launching, but there's
that much I can do in this turn so.
OK, New allies are going to join and they're going to run up to
Gimli specifically because he's the most accessible and they
recognize him. It is gym leaders Tate and Liza.
They catch up to Gimli and they have a pretty good sense of
what's going on, but they do without role-playing this.
I guess they will just ask Gimli if there's anything that they
need to know specifically about the situation.
I mean, do I just explain them everything?
I guess, yeah, I mean you. Have, but it's like, whoa, since
we're here and it's it's going to be pretty bad.
For the record, you were also shouting because the rocket is
loud. Yeah.
All right. So.
So let me give you a breakdown real quick on what's coming on
here. Very good.
Yeah, You're catching them up. They're nodding to each other
and they're like, it seems like they are here with the plan of
some sort. Anything else for gimbling?
That's it. OK.
Schmidt, you are inside the building behind the Dome that is
made to withstand the blast. I will just have you make ADC 7
check. And this is simply to not be
blinded, just to make sure that you were either not looking at
the blast or you were not looking at the metal on
something that is reflecting the blast.
So DC-7 decks please. Oh, decks?
No, I'm chilling. I figured as much.
Am I chilling? That's a six.
OK. I rolled a three.
Yeah. So Schmidt and his Pokémon have
taken an evasive stance to Agron.
Correct. And the way that the blast is
reflecting off of Agron's metal just kind of stings Schmidt in
one of his eyes. He's not going to get a major
penalty because he's inside a building.
But it's smarts. It kind of sucks.
We we'll see what you do and see if you actually end up getting a
penalty, but I don't think you will.
What will you do with this one action that you get while the
rocket is taken off? Do I see a big obvious red
button that says stop? You see a well, royal
investigation actually that's you're going to, that's going to
be your thing. Intelligence.
Oh, I am proficient. Investigation.
Fuck yeah. And that's a dirty 22.
Very good. You, you observe a few things.
We'll just say that not like before Agron blinded you or
something, you were looking around, you're observing, you're
looking for cabbage. You do see a big red lever
behind a glass case downstairs at the Mission Control.
It would be impossible to get to at this point.
Additionally, once the shuttle started taking off just a matter
of seconds ago, everyone kind of like stood up and cheered.
So like if the launch is happening, you do see moments
after that a a corner of scientists looking at a panel
and pointing and looking concerned.
And the other thing that you see is Mime climbing the stairs and
opening the door to the. That is the segue between the
primary floor, the entrance and the Mission Control downstairs.
I don't think I fucking can do anything.
Gimli also felt the same way. I just want to give you the
option. Yeah, I think ultimately game
plan is to get everyone regrouped together, but I can't
do that in this moment. OK, understood.
So do. You have any flavor or anything
you want to add? Crying is a free action.
A little bit of that, OK, a little bit of grade just.
A little bit, maybe get ready to teleport back outside when it's
safe. OK, sure.
Yeah, We can just say that you're preparing to do that.
That's good. Yeah.
OK, Elodie is unconscious. She is does not know what is
happening. I will have her make a dexterity
check for cabbage please. That'll be a 14.
OK, pretty good. Something that LD may be
described to When she awakens, Cabbage succeeds at.
Good. I always believed in her.
I don't know what I believed in
her doing, but I believed in her for doing it.
OK, we will go to the final round of this initiative.
Whether we continue doing things in initiative order, it will be
a new initiative as this event has ended as the rocket is
taking off. Radha in the final turn of
initiative will see Schmidt and will basically address and be
like you. You're the one who killed
Giovanni. And Agron's going to get all
like, like make a roar. And then like this will draw the
attention of the grunts to Schmidt and Quacko and MU, two
in the center of the first floor.
What else? I think the way that Gimli is
situated, yes, perfect Gimli. Give me either an arcana, a
nature or religion, your choice. Oh boy, I'm not good at any of
them and they're all in. Do you not have religion from
being Sinoan? No, I thought you would.
OK. Yeah.
Just rolling in then. I grip failed.
OK, that's fine. You shit's fucked, that's all
you know. That's fucked.
Yeah, that that's your final word that you give to Tate and
Liza as the rocket crings away. And with the rocket launch, it's
starting to finally like quiet a bit because the rocket is flying
away at supersonic speeds. It seems that it seems that it's
destined to breakthrough the atmosphere.
Tate and Liza say something to themselves and they seem very
worried. But with your low intelligence
check, you do not know particularly know what is going
on. Cindy, you've flown out to sea.
As the last thing of initiative, I'm going to ask if you want to
make a check or do you want to speak to TMF when he catches up
to you? I guess we'll see what TMF has
to say. OK, TMF will soar towards you
surprisingly fast for a bird made of metal.
And he will say, Cindy, we have to return to land.
Something terrible is about to happen.
And he gestures and points behind you.
Do you take a look? OK, you see behind you, about a
mile and 1/2 or so away, there is a rocky cave just kind of
sitting in the ocean. And there is like a terrible,
nothing like you've ever seen before storm cloud that is just
sitting directly above it, and lightning is striking into The
Cave from above at just an exceedingly rapid pace.
You didn't notice it originally because of the brightness of the
launch, but there is certainly something afoot at that cave,
and TMF is urging you to return to land.
Do you do so? There is too much bullshit
happening at the same. Time I'm going to crumble
something under my breath about my parents being stupid and go
back towards shore and command larva *2 as well.
OK, it is good timing that you do so, because the moment that
you turn about and begin to fly back to the land, the top of
Shoal Cave flies off in a massive explosion that is louder
than the rocket launch. As the rocket is just barely
starting to scrape the stratosphere, a gargantuan deep
Navy blue creature emerges from the entirety of Shoal Cave,
seemingly impossibly large with of spiraling whirlpools hovering
in the air around its body in a in like a sphere.
It has this domain of like almost like Soli's Willow wisps
when she goes alpha, but there's just an orb of water energy
spiraling this massive gargantuan fish like whale like
creature with giant flipper fins that extend out to either side
at like an airplane sized tail fin.
It lets out a massive roar and then clouds begin to just
immediately erupt from all over the sky, and the sea level just
instantly begins to rise very very rapidly.
It seems that something bad has happened inside of Shoal Cave.
Yeah, something bad. Yeah, yeah.
And that is where we'll end the session.
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