Welcome to the Cali Rex Game Corners Pokémon DND campaign
featuring Cindy, a young Vagabond from the Hohen region
with pyromaniac tendencies, Gimli, a stocky Burley miner
from Sino looking for his lost son, Elody, an enthusiastic
foodie and Baker from Carlos, and Schmidt, an enigmatic man
from Johto with a duck. My name is Rich and I'm the game
Master and this is Dunsparse and Grandpa.
Good morning, Cindy wakes up at the swanky nice high class bed
and breakfast at the party. Decided to stay in.
She's the first one up, as tends to be the tradition on gym
battle days, and she gets out of her bed and she feels very, very
refreshed. Because she stayed at the bed
and breakfast, she gets AD 8 of inspiration to use at any point
today. I'm sure you write that down
somewhere. Keep track of that.
It will expire if you don't use it.
She gets up. There is a little dining area
where breakfast is being prepared by a lovely host who is
alongside a little orange lizard Pokémon that has a flame on its
tail, wearing a little apron, carrying around a tray with
like, breakfast beets and eggs and stuff.
And you're welcome to help yourself.
Do you do so? Yeah.
Cool, you do that. Everyone's trying to stay kind
of quiet because it's a little early, people are still trying
to sleep. But after you have that
breakfast, you feel nice and refreshed.
You're welcome to go and challenge the gym all.
Right, OK, I will go to the gym. You do that, you exit the bed
and breakfast and you go back to the Fallville Crawl way.
Apparently that is like some form of tunnel that was
constructed between Fall Arbor and Mauville and it has been
retroactively used as the Pokémon Gym for the Marvel City
Gym Leader Watson until the one that was in Marvel that got
disheveled, shall we say, by the Team Energy Siege.
The the gym is there for now. There is no line like there was
yesterday. You are the first and only
trainer there to your knowledge. It's a crisp morning.
Do you walk in? Yeah, I'll head on in.
Great. You do.
So you enter the Fallville Crawl way.
It's clearly not an area that's set up for like pedestrian
traffic. It literally just looks like a
little the the place where you enter the foyer, so to speak, is
like a little hideout for minors.
There's a bench, there's a bucket, there's like a pickaxe
against the wall. And there's also the
characteristic trainer slash security guard slash entryway
person who sees a trainer enter and he says, good morning,
challenger. Are you here to attempt the the
Ma Ville City Gym, so to speak? Yeah, I am.
Great, he says. Let me see your trainer card.
I give him my trainer card. He looks it over, he hands it
back to you and he says good luck.
Just head on, right on through there.
And he points to a tunnel. All right.
Great. It's it's a little dark.
There's no classic big red doors that you go through because this
is not a traditional gym. There's little single
incandescent light bulbs that hang from strings along the
ceiling of the tunnel for a little bit.
And then you find yourself to a little opening little expanse as
a metal platform. And a little further down the
way you can see a minecart on minecart tracks.
And standing in front of the minecart is 2 little girls and
they say hi a trainer and they seem very excited.
All right, I guess I woke up to them as close as I can get.
You do that, you get very close to them and they immediately
stand at attention side by side and they stick out their tiny
little hands and they say I'm Cleo and the other one says I'm
Chloe. Nice to meet you.
Nice to. Meet you.
I'm Cindy, they say. Cindy, wow, you look so strong.
Thanks. They say for your first
challenge we're doing a Double Bell and then Cleo says yippee.
So pick two Pokémon for your double battle.
Solely and. Solely and gumi or no, not gumi,
solely and cookie. Sligu The.
Newly evolved Sligu very cool you do that, you send them out.
A beautiful orange colored fox that feels fully refreshed and
energized despite the huge endeavor it undertook the other
day, as well as a newly evolved special type of Sligu.
It is all goopy as a normal Sligu are, however it has a a
heat element to it and it is goopy with magma.
Cleo and Chloe say wow look at those Pokémon and they're like
so excited and they say OK it's your turn.
Cleo says come on out plussy and Chloe says it's your turn by me
and two little rodent Pokémon that look very similar to each
other but with slightly different color schemes.
There is a little rodent that has a plus sign for a tail and
it's got little plus signs on its cheeks.
It's got big red ears. It looks very peppy and happy.
Alongside of it is a Pokémon that looks very similar except
it is blue. It has a minus sign on its tail
and its cheeks and it looks, it still looks happy, but it seems
a little bit lower. Energy and Cleo and Chloe say in
unison. Time to start the battle and you
can roll initiative. We got a 5 on the dice.
OK, they got a three on the dice, so.
You will be. Going first.
I thought for sure I would not be.
Yeah. All right. 2 little rodents What
does your team do all. Right, let's go with a
flamethrower, OK, from Soli on both of them.
So it's ADC 14 deck save, OK. They both pass.
OK, so it's half the damage. 11 + 6 is 17.
OK, 17 points of damage is it's a good way to start it off.
Solely let's out an ejection of flame and Plussy and Minor both
seemingly prepared for it, but they can't fully escape the heat
and they take a little bit of damage.
What is Cookie doing? Trying to figure that out.
Yeah, I don't have any flavor text for Dragon Pulse.
There isn't a flavor text, it is an attack.
OK I'll have cookie use dragon pulse.
Is it a spread move because it just says range 50 feet?
Yeah, I think for the context of gym battles, I want to treat the
battles kind of more like Pokémon, like the like the in
game. So I think in fact, in general I
would have Flame Thrower be single target in these
situations. But we can let it slide.
Let's have Dragon Pulse be single target, OK?
That's fine. All right, I'll hit the the
puzzle. OK, into the puzzle, roll to hit
or is it a save? It's a roll to hit.
That's an 8. That's an 8 plus was a little
more dexterous than an 8. Jumps out of the way as a very
cool looking arcane beam shoots out of Cookie's mouth.
It is very impressive looking. It looks very powerful.
It seems like Cookie got quite the power upgrade.
However it does not hit its target.
It is now time for Plessy and Miney.
They stand at attention, they put their arms out together in a
horizontal line and you can see an arc of electricity move
between their cheeks between one another.
Miney looks over at Plessy and does a little dancing, claps his
hands together. It has seemed to use helping
hand. Plessy stares down Solely and
with an incredible amount of electricity, more than you would
ever expect from a tiny little creature.
It fires off a Thunderbolt at Solely and does a 14 hit.
It. Does not solely just barely
manages to nimbly dodge out of the way of this incredible bolt
of lightning. It strikes into the ground right
next to slowly and it leaves a little crater and it's smoking.
You look at these two little mice and you're thinking, how do
they do this? This is insane.
That is their whole turn. It is back to Cindy's team.
Is flamethrower going to continue to be a.
Yep, Yep. For for consistency I should I
should say yes and solely's cool and they deserve it.
OK, I just wanted to double check because I know it was like
technically it shouldn't be. Yeah, yeah, yeah.
We'll let it slide. All right, I will have solely
use flamethrower again. OK, so it's ADC 14 dex save.
Yep, plussy failed, Miney saved. OK, was it a fail by 5 or more
or no? No.
OK. So it's not burned?
It is not. 22 damage. 22 points and then 11.
And yeah. Yeah, Cool.
Slowly lets out another beautiful flamethrower.
These two Pokémon are pretty close together, so they both
managed to get a little singed. Plessy seeming pretty badly
injured from the past. Two flamethrowers and mining
still hanging, and they're still got a good amount of
electricity. Cleo and Chloe say come on
Plessy, we know you can do it. And Plessy seems to like perk up
a little bit and seems focused but a little injured.
What is Cookie doing all? Right, Cookie's going to use
flame burst on Plessy. Flame Burst.
Yes, great, it's ABC14 deck save.
It sure is. Plus he fails, gets A7.
OK, it doesn't say anything about getting burned, so it
just. Yes, there are no burn effects.
I believe it has an added effect, correct in the flavor
text it should. It just says any creature within
5 feet of the target location must make a deck save, taking
half as much damage on a success.
OK, that is technically a spread move.
It should be. It should be worded that if you
hit it, any creature within 5 feet of the impact also takes
damage, which we're going to say that Miney is because they're
very close together, because they're very good friends.
So I'm going to make a deck say for Miney and they've passed 8
in 19. 1010 damage. 10 damage. Cookie shoots out a little glob
of lava. It flies towards Plessy and it
connects and it's it seems like it is a very potent attack.
Plus he's hanging on with just a shrivel of HP left doing its
best. Miney gets hit with some splash
damage. The the lava splashes on the
miney and Miney's swiping it off quickly, but it seems like it's
HP has fallen a little bit. Cleo and Chloe are not looking
very excited. They think this is not going
their way. They say come on you 2 you can
do it. And this time Plessy goes for a
little helping hand dance, encouraging Miney, tears in its
eyes, trying to braise the morale of its friend.
And then Miney looses off a Thunderbolt towards Soli.
Will it connect this time? It will.
That's going to be a 17 total. I believe that should connect.
That that is my armor class, yes.
OK. The Thunderbolt looses from my
knees, cheeks and again just this enormous arc of electricity
that you wouldn't expect from from these critters launches up
towards Solely and it connects and it deals an incredible 28
points of electric type damage as Solely is thoroughly shocked
by an intense electric blast that is their turn.
This invigorates Plessy a little bit.
They start to have their their spirits up but it seems like
they are tired. Is it if I'm below is it what
half half their Max HP? It's a damage boost.
Yeah, that's correct. Are you below half?
Yeah. Nice.
Barely. OK, cool.
Like 2 points below. Great.
OK, so it's my turn and. It sure is.
Let's do another flamethrower, OK?
Because if it ain't broke, don't don't fix it.
Exactly one of them fails by more than 5 plus he does and.
They're burned. And Miny passes again.
Miny just is more dexterous. I guess so.
So plus plus he's burned and it will do 16 damage.
OK. And then eight on Miny.
Yes. Plus he gets absolutely
obliterated. Plus he gets blasted in the face
with a beam of heat in it falls to the ground with XS in its
eyes. And who's the trainer?
Cleo. Cleo says no Plussy and runs
over and hugs Plussy and pokes the pokey ball to her face and
and and gives them a well needed rest.
It is now just Miny on the field and it seems like Miny has
significantly less electricity sparking from its cheeks now
that it's friend Plussy is gone. Miny takes a little bit of
damage from the flamethrower as well, but it seems to be still
hanging in there, just barely. Go with a flame.
Burst, flame burst. Let us see it.
It's ADC 14 deck save. Miny fails, gets a 5.
Great 10 damage. 10 points of fire type damages.
Cookie slops off another chunk of magma, fires it off towards
Miny, smacks Miny in the face, and Miny hits the ground,
knocked out. The battle is over, Chloe runs
over and says Miney no and returns Miney to the pokey ball.
The 2 little girls stand up at the exact same time and look at
Cindy and say you're such a good battler.
That was amazing. Thanks.
They reach into the pockets of their uniform little dresses and
they scrounge out 14 pokey dollars for you.
And they say, we know that when a trainer wins a battle, they
win some money and they give you each of them gives you 7 pokey
dollars. OK, great.
They say, OK, Cindy, thanks for the battle.
You can get in the minecart now and they gesture behind them and
there's a little minecart you get in it.
Yeah. Cool.
You hop in and it seems like it is automated, that when it feels
a presence, it moves forward. It moves forward in a nice kind
of gentle, like 15 mph. You start weaving through some
underground tunnels that are that are lit by what looks like
little, little globes of lights. Roll a perception check.
I got a 13 on the dice. A 13.
OK, yeah, as you're whizzing by. Oh, 17 total. 14 total. 14 total
as you're whizzing through the tunnel.
Not whizzing. You're going at a comfortable
clip. It's not like scary.
You can see and hear little silhouettes of little mice,
Pokémon that seem to be running around and they seem to be
enjoying the light that is given off by the globes that are
hanging from the ceiling in the walls.
They're like implanted in there. They look like funny little
glowing stones. You continue zooming down and
you arrive at another metal platform, seems like a little
rest area that miners would use. There is a young man there.
He's wearing a Plaid shirt to his messy hair on his head and
he's got a camera on a strap around his neck.
He seems like a little shy, a little nervous, but he's
excited. He says.
Hello, Trainer, my name is Edward.
Welcome to the second battle. Hello, I'm Cindy.
He says it's great to meet you, Cindy.
I hope you don't mind. During this battle I'm going to
be taking lots of photographs. I'd, I'd like to get pictures of
the battles. They're always very exciting.
Do you mind? Yeah, that's totally fine.
He says, great, we're going to have a single battle.
You can choose up to three Pokémon.
OK, let's do solely Cookie and Jack.
Solely Cookie and Jack, it is decided.
Edward says very well, let the battle begin.
And he presses a little button on his camera and his flash bolt
makes a sound like it's charging up.
It's like, you know how they tend to do roll initiative.
That's a nine on the dice. Edward gets a six.
You'll be going first again. OK, great.
It's just one out at a time, right?
Yes, one at a time. It is a single battle.
Edward sends out his first Pokémon.
He says it's up to you, buddy, and outcomes a very cute bipedal
pink sheep. And it's got a little blue orb
on its tail and it goes and it looks like it is too cute to
fight, but it's going to do its best anyways.
We'll send out. Jack the Torah cat, the fierce
little tiger kitten. It's the field with a little
meow, ready for action. Let the battle begin.
And how does Jack start this off?
Let's. Go with a fire Fang.
Fire Fang into the fluffy rolled a hit.
I'm bad at math. 18 + 5 to hit that.
Definitely hits. That's a for sure hit.
It doesn't do any of the extra special stuff.
Not enough 11 points of fire type damage as Jack leaps
forward and munches on Flappy's wool with fiery things.
As Jack makes the Chomp, he notices that Flappy is quite to
the sparky, statically staticky little Pokémon, and Jack has to
roll AD 4A. 1. OK, Jack is now paralyzed,
movement speed is cut, and before you make any kinds of
rolls or anything, you're going to have to roll for that.
Let me just double check rules and sheets.
Let me get this correct. You're moving at half speed and
you have disadvantage on strength and decks throws.
And when you be in your turn to throw AD four and an all one,
you will not do anything very cool.
If you roll A1, you will not take action that turn.
OK. A little little revenge from
Flaffy's wool. Edward seems confident.
He says, all right, Flaffy, let's do this thing.
And he leaps. Edward leaps into like this, the
side little divot of the of the tunnel where the miners make.
And he gets a really good angle where his camera lens is like
parallel to the stage that you were fighting on.
And his flashbulb charges up further.
Flaffy stares forward at paralyze Jack and flexes it's
tiny little nubby arms and is charging electricity around his
body. And it seems very focusing, like
it's charging up for an attack. And now their turn is over.
It's back to Jack. So I have to roll AD 4 to see if
I can move? Yeah, that's a 2.
It's a 2. Jack gets to take an action.
OK, we're gonna go for a lick. We're already paralyzed.
Can't get double paralyzed but we can maybe paralyze them back.
Maybe. Perhaps.
Please 9 + 514 to hit. 14 to hit does connect.
OK to 11:50 damage. 12 damage. That's more than the fire fame.
That's the Max. Yeah, that's.
I Max hold that. OK, yeah, that's great.
Flaffy not disturbed by this lick.
Licking might have just seemed like a safer option than biting
considering the how how electrically charged Flaffy is.
But yeah, Jack gives it a little spooky lick and Flaffy does not
seem too disturbed. However, it's HP has in fact
fallen. Edward is.
On the side of the battlefield, he says.
Almost, almost. And now.
And as that happens, Flaffey unleashes a massive Thunderbolt
from its body, requesting A Dexterity save from Jack, which
you have disadvantage on because you're paralyzed.
That's a Gnat 1, chief. It's a Gnat 1, chief.
I don't even need to roll the other dice, I can't get lower.
It's true, that's as bad as it gets.
This tiny little flappy unleashes a massive, massive
Thunderbolt from its body that has been charging up since the
previous turn. It deals a total of 24 points of
electric type damage to Jack. As Jack's body is thoroughly
shocked as as this attack goes off, you notice that little
sparks fly off of Flappy's body and it is not quite as charged
as it was previously. It seems a little little tired
from that. It is once again Jack's turn.
Well, now we're below half HP, true.
So assuming we can hit, we can do more damage.
And why is that? Again, just tell the audience.
Because of my is it passive? Yeah, you can call it.
That's either a passive. Or a feature.
Yeah, feature that if Pokémon Level 3 or above have less than
half their Max HPI, get one damage dice added to damage.
It's true. It's Jack's turn.
Have Jack roll AD 4. 2. Two, you're good.
Jack gets to move. What is Jack going to do?
Great, let's try for another fire bang.
OK, let's see it happen. 14 + 5, is that a 19 to hit?
That sure does 1919 points of fire type damage very good.
Jack, despite feeling a little shocked and shooken up leaps
forward and launches right on Flaffy, this time trying to
dodge. The statically charged wool gets
in a nice solid hit. Flaffy let's out a little as it
takes damage. Edward on the sideline says
don't let it get you down, let's go for another one and he
relocates his position. He gets back on the stage and he
gets like behind Flaffy but really low to the ground and
Flaffy stares forward at Jack, flexes its muscles and it's wool
begins to vibrate and it is charging up with electricity.
It is Jack's turn again. How?
How rough is Flaffy looking? Oh it is below half health
outside. OK.
I don't think Jack can take another one.
But if I switch, whoever I switch into is going to take it,
that's true. Or I'm going to switch in
cookie, OK, and I understand that.
That's my turn. Cool.
Cindy withdraws Jack and brings out Cookie the Sligu.
Sligu hits the field, looks around.
It's like, Oh yeah, this is a battle.
I'm ready. And then immediately after that,
Edward says now and his camera flashlight or flashlight?
His camera flash goes off and Flaffy unleashes another
dramatic Thunderbolt from its body, channeling right towards
Cookie. Have it make a Dexterity save.
Not with disadvantage because it's not paralyzed.
It's a 5. A5A6.
Says still doesn't say. OK, it's a six the the save was
12, so let's get this damage in but.
It's also resisted. It sure is.
Dragon does in fact resist Electric, so Cookie will be
taking a grand total of eight points of electric type damage.
However, Cookie's now paralyzed as well.
Edward says nice one and Flaffy goes bam.
We're going to flame burst. Flame burst great dexterity save
from Flaffy. That is a fail.
It's a total of 8. 15. 15 points of fire type damage as a chunk
of magma is shot off of Cookie's body, connects right with Flaffy
and melts into its cute little wool a little bit.
Flaffy frantically shrugs it off of the top of its head and it's
begins panting. It is very, very tired.
It seems like it is running out of energy.
The battle has been quite rough on it.
However, it uses this term to charge up energy as Edward poses
for another shot and his camera bulb begins to charge up as
well. All.
Right. Have cookie roll AD four.
I forgot to do it previously, that's fine.
That's my bad. Have cookie roll 1 here a. 4. 4
Great. What does Cookie do?
Seems like Flaffey doesn't have much energy left.
Let's go with another Flame Burst.
Flame Burst. So do they have advantage?
Because I would have disadvantage on deck.
No, that's not what the rules say.
It's it's, it's more, yeah. It's like you can't move.
It's not like you like can't aim.
It's like moving's harder, right?
OK, that's fine. They get to 10.
That does not pass. Uh oh. 13. 13 points of fire
type damage as Cookie fires off another chunk of lava connecting
with Flaffy. A little bit of lava splashes
off and it distracts Edward. He goes whoa and his camera
points upwards towards the tunnel ceiling and takes a
picture of basically nothing as Flaffy falls to the ground
knocked out. Nicely done, Edward says.
Come back Flaffy, you did a great job, he says.
All right, time for our next star.
Let's do it Gloom. And he sends out not an electric
type, but a grass type. It's a blue Pokémon with her
orbish body with a flower on its head.
It's eyes are closed and it's drooling some sort of sweet
nectar. It smells bad.
Thankfully the tunnel is quite airy, so thankfully you don't
have to inhale it too much. He says.
All right, Glue, you know what to do.
And he, Edward has to recharge his bulb on his camera and Glue
begins channeling some sort of energy inside of its body at the
lights in this room begin to flicker as it does so.
It is now Cookie's turn. Have cookie roll AD 4A. 1.
OK, Cookie does not ax this turn.
Gloom takes plenty of time charging up more light from the
light bulbs and in a moment all the light bulbs turn off and
then Edwards gets in position. He says now and his camera flash
goes off and all the lights in the in the room return and Gloom
fires off a solar beam towards Cookie.
A Cookie paralyzed cannot react and takes a whopping 7 points of
resisted grass type damage as it gets blasted in the face of the
solar beam from Gloom. What will Cookie do in response?
Can I use protect? Sure, that's a reaction, right?
It says when the user is a recipient of damage and or the
effects of an attack, you may automatically avoid the damage
as a reaction. Sure, there is a clause that the
more you use it, the less effective it gets, right?
On future instances of this move within the same combat, you must
roll ADC 15 flat roll for success.
This move cannot be protected against critical hits.
Cool. So yeah, you can fully dodge the
seven points of grass damage if you'd like.
Yeah, we'll do that. OK, retroactively, as the solar
beam blasts forward to connect with Cookie, Cookie braces
itself and its body thickens, and the magma on its body turns
a little bit firmer. It looks like it is slightly
Stony, it connects and glances off, and Gloom ends up dealing
no points of damage as Cookie protects from the solar beam.
What will Cookie do for its action?
Besides, we're learning D4 to see if it's fully paralyzed. 4.
4 cookie, what are you doing? Blame burst.
That's ADC 14 deck save. It's true.
Can Gloom handle it? Gloom is not particularly
dexterous. It gets a 15 though.
OK, so it's just going to take half damage, which is then
doubled because it's weak. It's a fire.
That is kind of correct. We're not doubling it.
We are doubling the dice that is being rolled.
OK. So you could just roll normally
basically. OK, Yeah.
OK, 12/12. Points of fire damage. +4 Sorry
I'm bad at math It's fine. Is that 16?
That would be 16. Great.
A pretty good hit, Pretty chunky.
Cookie fires off a flame burst. It connects with Gloom and it
lingers and Gloom begins to be singed and smoke a little bit.
It seems upset. It shakes its head vigorously,
and the the lava falls off of its leaves.
Edward says all right, you know what to do.
And he charges up. His camera gets in a new pose,
and Gloom starts channeling energy from the light bulbs in
the room. It is Cookie's turn yet again.
Roll it D4. A3.
A3 cookie gets to act. What will cookie do?
Let's go with another Flame Burst.
Flame Burst, it is super effective, will it save this
time? Gloom gets a 16.
Refuses to fail this save. OK.
But I'll still roll yes Yep, Yep, Yep, Yep. 8 damage.
Eight points of fire type damage into Gloom.
It hurts, Gloom doesn't like it, but Gloom keeps charging and
stays focused and it is firing off a solar beam.
Have Cookie make a deck save with disadvantage.
I don't know if we did that last time, but that's fine.
Oh no we didn't. But I also protected SO.
Oh yeah, so it didn't matter. Yeah, correct.
Have Cookie make a disadvantage deck save because they are
paralyzed. 6. 6 cookie will take the full damage, albeit resisted
from gloom Solar beam. Oh, a bit of a better hit. 11
points of grass type damage as the solar beam fires off of
Gloom's bulb and smacks into Cookie, the solar energy pelting
its body. The lights in the room are
stored to normal, and Edward and Gloom are prepared for their
next attack. Cookie, what are you doing?
Roll AD 4A. 3. A three bloom is panting
heavily. What will Cookie do?
Let's do another flame burst. Flame burst, firing off towards
Gloom. It's yet again another 16.
Geez. Bloom is making all the saves.
We're just taking normal damage instead of super effective
basically. Pretty much.
Gloom's doing great. 11 damage. 11 damage.
Gloom hangs on with a fraction of HP, ready to charge up for
its next big solar beam. You hear Edward's bulb charging
on his camera, and Gloom once again begins begins funneling
light energy from the room into its body.
Cookie roll AD 4. 3. Three cookie finish gloom,
please. Let's do another flame burst.
Flame Burst. As long as Gloom doesn't crit,
this will K up. Gloom gets a nine.
No need to do any math here. Flame burst fires off, connects
with Gloom's bulbs. Gloom gets distracted and fires
off a solar beam into the sky, not fully charged some A couple
of the rocks fall out of the roof of the tunnel and Gloom
falls to the ground. Edward says great job Gloom, you
really did great out there. Edward says, all right, I only
got one more. It's your turn knocked owl and
he sends out a beautiful ornate regal looking owl.
It is perched on the ground and it has two piercing eyes that
stare straight ahead at Cookie. Edward does his classic thing.
He says we're going to get some really great shots with you
knocked owl and knocked owl Let's out a confident who Edward
charges up his bulb and knocked owl opens its wings and it
flexes its body and it seems very focused is charging up some
type of attack cookie roll AD 4A. 1.
A1 Cookie does not move. Very unfortunate knocked Owl.
Its wings begin to glow and it leaps up into the sky.
It swirls around acrobatically and it dives from as high as it
possibly can in the in the tunnel and charges directly into
paralyzed Cookie. I think a 16 will hit.
Yes, a 16 hits. It would be disadvantaged.
No, it wouldn't be. Just kidding.
Yeah, 16 hits. Knocked out with charges his
body into Cookie and deals a whopping 28 points of flying
type damage with a sky attack. Edward takes a picture and he
lets out a gasp. He says that was an amazing
angle. Great job.
Knocked out and knocked out with lands back in front of Edward
and says who? Cookie roll AD 422.
Cookie gets to take an action. While this bird seems powerful,
it does not seem particularly durable.
What type is Noctowel? You know for sure it's flying,
and you can probably deduce that it looks like a plain bird.
Yeah, OK, well, this flame burst again.
Sure, why not? It guarantees the hit so like
why not? Noctowel got a crit on it save,
which I haven't. OK, we're not going to do it
here. I haven't told the rest of the
party. I think for moves that have
saves, I think if you had a natural 20 you should be able to
dodge damage entirely, but I haven't made that clear with
everyone. So we will have reduced damage
into knocked out on the slam brews.
Yeah, that sounds fine. OK, 17 And then I don't know how
it's being lessened or half, but then I guess even more than that
because of the crit. Yeah, not on this one.
We're going to treat it as just regular half knocked.
Owl opens its wings, flaps the lava away from its body, and
once again begins charging up. Its wings begin to glow and it
closes its eyes. It seems like it's focusing very
intently. Edward's flash bulb on his
camera also charges up. Cookie gets to go again.
Roll AD 4. A3.
Three cookie gets to move I. Hope I don't regret this.
We're going to do a Dragon Pulse.
All right, let's see it or no, that's a save.
Or does that roll to hit? It's a roll to hit OK 17 + 4 to
hit. 17 + 4 will in fact hit. That's a dirty 21.
Great 4 plus 488 damage. Eight points of dragon type
damages. Cookie unleashes an arcane
draconic beam from its mouth. It fires off towards Knocked Owl
and pelts. Its body loses its footing a
little bit, but it it resumes its position and begins holding
its wings out and charging more bird energy into its body.
Edward says Knocked Owl, you know what to do.
And Knocked Owl zooms up into the air and down one of the
tunnels. It disappears out of sight and
it's just completely it's gone. Then there's a screeching sound
behind Cookie as it comes through the other side of the
tunnel and flies directly towards Cookie, trying to hit it
with a sky attack. A dirty 24 should connect and.
That will connect. All right, knocked Owl with a
sound of a Raptor, screeches forward and slams into Cookie,
dealing 21 points of flying type damage. 21, you said yes, OK.
Cookie's still up. Cookie's doing OK.
Yeah, I will remind you, I might may not be so generous in the
future, but you are being hit by a contact move.
You have a special ability that triggers.
Mag Magoo. Can you read it for the audience
because I don't think they've heard Mag Magoo yet.
Yes. So when this Pokémon is hit with
a melee attack, roll 1D4. On a result of a three or 4, the
attacker's movement speed is halved and the AC is dropped by
two for one minute. All right.
And we realized these were melee attacks.
Yes, Sky. Attack is, the other ones were
not. OK, Do I roll 1D four or do you
roll? One, it's more fun if you roll
it. OK.
Oh, that's a three. So your movement speed is half
and the AC has dropped by two. OK, it seems in this kind of
type of gym battle on a battlefield, but the movement
speed is less important, but the armor class drop pretty
significant, pretty useful as knocked out with connected with
Cookie, a little bit of its goopiness flew off and is
dragging down knocked out his wings with a hot goop.
It is not ideal. It's Cookie Stern though.
I also remembered cookies holding charcoal.
That's true. So that's what +4?
Damage bonus. Damage on fire type moves.
What? What did I say?
I don't remember. I just have charcoal plus 4
fire. Oh God no.
Is that to hit? Or is that I think that's
damage. +4 damage on fire type I would agree, just remember it
so. Just it it would make sense if
there's just extra damage, yeah. Yeah, yeah, that's fine.
But we don't have that. Yeah, we'll, we'll institute it
now. Yeah, it's also my bad for not
remembering. It's all good.
Let's do the Dragon Pulse. OK, this should be easier to hit
now that knocked out has been gooped.
Those are six hit. It does not.
Cookie confidently fires off a pulse of dragon energy and it
flies into the tunnel into the darkness.
I. Also don't think I rolled AD 4
for that. It doesn't, but we.
Can let. That go because nothing happened
knockdown and Edward begin their charging as they seem to do.
They're a big fan of these two turn moves and as they make for
really great shots on Edward's camera, it's it's Cookie's turn
again. Have them roll AD 4. 3.
Three cookie gets to take an action.
That's flame burst. Flame burst making a deck save
for knocked owl. They get a three full damage.
Great. And it's a fire type move.
That's true, it gets boosted by charcoal.
And three dice 'cause it's less than half HP.
That's true. That's what Cindy does. 22
damage. 22 damage, a huge hit. Impressive.
Cookie fires off a flame burst, and now that Noctile's been
gooped, it's it's almost acts like it's like a reactive
substance that when it gets hot, it kind of reunites and
Noctile's feathers and winds get all smoky and it seems very
distressed. Did it charge last turn or did
it finish its attack? I think it charged last turn for
sure. Yeah, it charged last turn.
Yeah. Yeah.
Knocked out, beak open, panting a little bit, having a hard
time. Edward says you know what to do.
Knocked Out flies into the sky in a in a whirling dervish and
plummets in a in a sharp dive directly into Cookie's body,
rolling to hit 16. 16 does hit. Dealing a grand total of 25
points of flying type damage as knocked owls bird body pierces
through Cookie. Is that also a melee attack?
It is, but the magma goo has already been applied.
OK. Doesn't compound.
No. OK, great.
Is cookie still up after that? Yes.
That's insane. Let's go cookie.
One HP. Perfect.
Awesome. So we're barely.
You're hanging on. How how rough is Noctel looking?
Very rough it seems. Very tired.
OK, I I'm going to use my turn. Since they're probably going to
charge this turn, we're going to send in solely Oh.
We're going to switch into solely.
I like it. We're going to switch into
solely. OK, as an action, Cindy recalls
Cookie and reveals Solely back on the battlefield, solely seems
ready to finish this off. So it's solely's turn.
Yes, well, yeah, kind of you. Once again, witnesses Edward and
Knocked Out will begin charging their respective moves.
Knocked Out will be in Sky attack and Edward being taking a
picture and now it's Solely's turn.
Great. How does Quick Attack work in
battle? It's a reaction, right?
As a bonus. Act Oh, it's a bonus action, so
you can just do it in addition to an action at any time on your
turn. Like I can attack twice.
Yes, that's what Quick Attack does.
OK. Yeah, it's pretty weak, but it's
something. Yeah, I'm glad I've been paying
attention to all of my moves and feats and that stuff.
It's all good. We're going to use flamethrower.
OK, deck save, it's a 19. OK, so it saves, it'll take.
Half that's correct. Do not roll because Knocked Out
has exactly 8 HP left and your minimum damage roll is 9 solely.
Let's off a beautiful majestic flamethrower and Knocked Out
falls to the ground. Singed little bird Edward takes
a picture of just Solely and returns Knocked Out to the ball.
He says congratulations a well fought battle.
You did great. Thank.
You. Edward reaches into his pockets
and pulls out a variety of healing items, and your party is
fully restored. Perfect.
He also gives you 24 pokey dollars, says here you go, Good
luck against Watson. Thank you.
He steps off of the stage and he kind of just waves.
And then you notice the platform that you're standing on begins
to move along the track. It rolls down a widening,
widening tunnel until eventually you find yourself in an open
chasm. It's got to be, you know, half a
mile wide and a quarter of a mile tall.
It's enormous. There are little glimmering
stones all over the place and in the tunnel continues down.
Further down the way, however, you are stopped at a platform
where there is a man with white hair and a beard in a
wheelchair. And he sees you coming and he
wheels up to you. He says, welcome, trainer.
My name is Watson. Hello.
He says. I apologize for the state of
this gym, it's not a proper gym, but I'm I'm assuming you
understand what happened in Mallville a couple weeks ago.
Yep. I was there.
He says you were there, you must have seen it.
It was ridiculous. It's going to take weeks for the
gym to be back to its normal state.
However, the people of Fall Arbor were so nice to let me
retrofit this mine. Now we got a gym going on here
and I'm very excited to challenge you to a battle.
Sounds good. He says this battle has a
special mechanic. Take a look at your pokey balls.
Do you look at your pokey balls? Yes.
Their central buttons are just permanently illuminated in red,
and if you look around the platform that you're on, there
are little glowing like plasma coils or like electrodes on
pillars. And there's art, there's arcs of
electricity coursing through them, he says.
My special Gym challenge incorporates what we like to
call the Volt Switch. You'll see what I mean when we
enter battle. We're going to have a single
battle with up to three Pokémon. Tell me when you're ready.
I'm trying to think of who I want, I'm just afraid Izzy's not
going to be strong enough because Izzy's only level 4.
That's your call. Yeah, because everybody's
healed. We'll do solely Cookie and Jack
again. OK, this is important is that's
the order here. I'll give you a little thing.
I'll give you one thing. He's not going to reveal which
Pokémon he's using, but he will reveal his first.
He holds out a pokey ball with a unique pattern on it.
It seems reminiscent of what you would assume to be the Marvel
City Ball. He opens it up from his wheel.
Turn out jumps a little mouse. Well, not a little one.
It's quite a bit bigger than plus one mining.
It has a lightning bolt tail and it's got a deep orange color and
it's very cute, so very pudgy looking and it stands at
attention. It holds its hands together and
electricity sparks off from its yellow cheeks.
I guess we'll we'll do Jack solely cookie for the order.
OK, Jack hits the field fully invigorated, fully healed, no
longer paralyzed for now. And Watson lets out a chuckle
and he says let the battle begin.
And all the electrodes and not the Pokémon electrode, but like,
you know, the little little stick rods, little lightning
rods around the battlefield course with electricity.
It's like there's a little force field of electricity for where
you are battling. And now you may roll initiative
versus Raichu. 18 on the dice. OK.
Cindy will always be going first, right?
You got a 10. So Jack, what are you doing?
Probably going to be stupid, but let's go for a lick.
Let's go for a lick. Let's see it.
As if I get high enough then they're paralyzed.
Perhaps. That's a Nat 20.
You get automatic Max damage and
then roll your damage. OK.
And tech, I mean, I don't know if electric types can be
paralyzed, but like that would paralyze.
Let's get the damage. One D 10 + 2, so that's.
An automatic 12 and then you roll again and.
Then I roll 1D10. OK.
Yeah, that's a additional 3. Additional three Hey, it's
something, right? Shoe gets licked with the
slobberiest, spookiest lick coming off of Jack.
Raichu's mouth opens up and it looks startled and terrified.
However, it will not be paralyzed because electrotypes
cannot be paralyzed. Raichu in retaliation going to
fire off an attack from its tail.
It whips its tail that's shaped like a lightning bolt, lightning
bolt, lightning bolt, and an electric net of webbing flies
towards Jack. We'll see if it connects.
How's A10 on the dice? 10 does not hit. 10 does not
hit. Jack barely jumps out of the way
of the Electro web Raichu trying to restrain Jack, and does not
succeed. In a moment, both Raichu's and
Jack's Pokey Balls forcefully return them to their balls with
their current HP state, and Soli and Magneton are forced out as
the Volt Switch technique activates and a series of three
mechanical looking Pokémon that are joined together appear in
front of Solely and Cindy. What does Solely do?
All right, we're going to Blamethrower.
That's ADC 14 decks, Dave. They get a 14.
So does that pass or not? What?
What was it was the DC-14. Yes, you win the tie.
OK. They fail. 17 says 17 damage.
The Flamethrower flies off and connects with the Magneton, the
three metal Pokémon that are linked together with electric
forces, and you realize as that happens that their metal coating
begins to wither away a little bit.
As fire is super effective against steel, you may roll
additional dice of damage, or two additional dice.
How? 50% more dice?
How? What is that?
How are we doing? Super effective.
Again, Double the dice Roll. Again, double.
OK, but not the +6, just double dice, Yes.
OK, so 16 more damage. This is a total of 32,
immediately bringing Magneton to below half HP.
Magneton, in retaliation, is going to lose.
I'm going to do a quick attack also.
Oh, go for it. Yeah, it's a bonus action.
Does a dirty 22 hit. It does.
That's just one D6. That's correct. 2 Two more
damage. We're going to make it 1 because
Magneton is a steel type and resists normal.
One point of additional damage on the Magneton.
Hey, it's something. Well, we'll take it.
Yeah. Soli's like I'm not done with
you and dashes forward and just taps Magneton on the face and it
just doesn't really care. Magneton.
The three little Magnemites that have been joined charge up
electricity and loose a Thunderbolt in Soli's direction.
Will it connect? I don't think an 8 will hit
solely. Cindy's Pokémon continue to be
dexterous and dodge these bolts of lightning as the Thunderbolt
goes wide and misses solely In this moment, both Watson and
Cindy's Pokémon are forced back into their Pokeballs, and
Watson's pokeballs send out a fierce looking wolf Pokémon that
has a pointed mane. It's blue in color and has Tufts
of yellow fur all over its body. You are facing down a Manek
trick. Out of Cindy's corner comes the
last Pokémon that she has in the back, Cookie.
Cookie versus Manectric. What will Cookie do?
Flame Burst. Flame burst DC deck save from
manectric gets ADC 14 mm. Hmm.
Manctric gets an 11 does not pass.
All right, so 18 damage. 18 points of fire type damage.
Four more damage the charcoal. 22 points of fire type damage as
Cookie fires off a flame burst. Manectric already at the moment
it hits the field already taking a pretty beefy attack.
Not feeling great, Manectric will dash forward charging
towards Cookie with Thunderbolts coming out of its mouth as it
tries to chomp down with a Thunder fame, getting a dirty
27. I believe that hits OK however.
Cookie, being a dragon type, will take resisted damage from
this electrotype move, dealing a total of nine points of
electrotype damage to Cookie. Was that a melee attack?
It sure was. It was a bite to chomp a Thunder
Fang. Yeah, I thought so.
Ah, I apologize A2. So they they are not affected by
magma goo. Not affected by magma goo this
time. Maybe next?
Time now that the turn has gone underway.
Once again the Volt switch activates, Monetric is returned
to its Pokeball, as is Cookie, and once again Jack faces down
right chute. What will Jack do?
Let's go with a Fire Fang. Fire Fang into right chute, will
it hit? I I hope 18 to hit. 18 will hit,
right? You roll your damage.
That's not a flinch or burn, is it?
It's 19 or 20. Well, so that was 13 on the
dice. Oh, got it, got it, got it. 19
or 20 on the dice. Yep, Yep, 47 damage.
Seven damage, not bad. Jack Little.
Leash. Yeah, that's true.
Luke's been doing more lately. That's funny.
Jack leaps forward and munches on right You, right on the
belly, right in the soft, fuzzy little belly.
Right You does not enjoy it. There are little teeth marks,
little singed marks. Right, she's going to fire back
off, this time not with the Electro weapon, but with a
Thunderbolt. Its cheeks pulse with static and
its tail serving as a ground, launches off an arc of
electricity towards Jack. Jack, This is a roll to hit.
Gets a dirty 24 that should connect.
Well, hit. Yes, all right, rolling damage,
neutral damage, electric versus Fire Jack takes a total of 16
points of electric type damage. No paralysis there.
OK, exchanging blows. Raichu and Jack are recalled and
once again the Volt switch forces out Magneton and solely
the nine tails. What will solely do?
Let's do an overheat. Overheat.
It's time. Let's blast.
D13 deck save. I don't know if if the listeners
have gotten AC overheat. Can you read the flavor text for
it? Any creature of range must make
a deck save, taking calf damage on a successful damage on a
failure. This move is exhausting and the
next action taken by this Pokémon will be at disadvantage.
That is true. It's a very powerful attack.
All right, So what would the deck save again?
What was the limit? 13.
OK, Magaton critically fails. And it's also like super weak,
right? Yes, you knocked it to blow half
HP in one hit it before. I meant it does super effective.
Oh, yes, yes, it is the steel type.
It is all good. Yeah, Magneton is the steel
type. So you're going to double your
damaged dice. Magneton is bulky.
It could take. It could survive.
So that's gonna be 3D10 doubled, so that's 6D10.
That is correct. You did opt in for your
strongest move, so it will be quite potent. 26 damage. 26
points of fire type damages solely lets out a heat wave
incredibly hot from its body. It for several seconds.
It smashes into Magneton's iron carapace and parts of its metal
begin to melt away. Magneton is still standing,
somehow quick. Attack.
Quick Attack. Let's see it hold a hit. 18 to.
Hit 18 does in fact hit the steel tape.
How much damage? It's a single dice of damage,
right? Yeah, it's one.
Do you? So we'll you just have to.
Have it 2 again. So one one point.
Bringing Magneton slightly closer to being knocked out.
Very very good. The three magnetites that make
up Magneton's body. In return, they spin around and
they create a a loud volume screeching sound, a deafening
sound centered on solely have solely make a con save against
Sonic boom. 14. Barely passes.
This move deals consistent damage.
It does not change. You do not roll for it solely
takes 10 points of Sonic normal type damage.
Magneton and nine Tails are returned and once again forced
out. Is the matchup of the Century
Manectric versus Cookie the Sligu.
What will Cookie do? Flame Burst.
Let's see it. That's ADC 14 deck save.
Oh correct, I forgot about that. All right. 16 is the save.
OK, so let's take half the damage.
That is correct. 16 damage and then I guess that's halved. 88
points of fire type damage dealing neutrally against this
pure electric type. A sizable hit, but Manectric is
still doing perfectly fine. Manetric will dash forward once
again with a Thunderous Fang. Will a 19 hit a?
19 does hit all right. Rolling for resisted electric
type damage into a dragon type 10 points. 10 points of electric
type damage. Manetric may or may not have
forgotten the fact that it also knows Quick Attack and will dash
forward to tag Cookie with a quick move.
Let's see if it hits. Does a 12 hit a?
12 does not hit. Minetric does not manage to land
its quick attack onto Cookie. Minetric is not feeling so good
after that the the the bitey bitey.
The Thunder Fang, the magma goo is stuck in Minetric's draws.
Minetric has slowed down considerably and is much easier
to hit. That being said, the Pokey balls
return Minetric and Cookie. Minetric maintain the goop on
its body and when it hits the field again, it will still be
gooped. And back to the original
matchup, A weakened Raichu versus a weakened Jack.
Jack goes first. Let's go for a fire Fang, OK
Dirty 21 to hit. That will hit old damage. 17. 17
points of fire type damage is Jacked chomps on Raichu yet
again, this time on its long skinny black tail before it
turns into the Thunderbolt shape.
Raichu let's out a squeak. It did not enjoy that hit as
Jack is connected to its tail. Raichu will now charge its body
with electricity and use a Thunderbolt in retaliation.
Natural 20 A critical hit As Jack is chomped on to Raichu,
electricity courses through both of their bodies, The default
damage coming off of this Thunderbolt.
The Max natural role for the critical hit is 27.
Oh. With the roll on top of the
critical hit, that's a whopping grand total of 43 points of
electric type damage. Yeah, that that's going to
knockout Jack. Jack falls to the ground, XS in
his eyes, the electricity was too much for him to handle.
He couldn't hang on. Based on how the Volt switch
works, you will recall recall Jack regardless.
And right, you will be recalled. We're going to return to the
matchup featuring Magneton and solely Magneton floats above the
field. It's metal dripping off of its
body. You see exposed circuitry
underneath it. What will solely do?
We're going to go with the flamethrower.
OK, Dexterity save. Advantage because solely is a
disadvantage because of the overheat.
Yes, that is how that would work.
They already passed though. I'm going to see if they get a
20. They do not.
They pass to the flamethrower. Should I just roll normal dice
because it's super effective and they'll just take?
The map, yeah, the map checks out.
It would be the same. 10 damage. 10 damage.
Magneton barely hangs on. In truth, there is one little
pulse of battery power left in its body.
One HP remaining on Magneton Quick.
Attack. Quick attack, can it connect?
This is it. And this is a disadvantage
still. It is, and it Magneton's a steel
type that has good armor class. OK, well, I rolled A5 magneton
and four, Yeah, that's not gonna hit.
Magneton manages to split up its Magnemites at the last second
and solely dashes through the void where their body used to be
connected. The Magnemites join together as
their Magneton yet again and turn around to face Solely who
dashed through them and will fire off a Thunderbolt 23 total.
To hit. Yes.
That will hit. Is it resisted?
Is. By solar, yeah, it's.
Electric don't, don't don't mind me.
If they had used a steel type move perhaps, but this is
Thunderbolt dealing a fair comfortable total of 12 points
of electrotype damage into Soli. Now the Volt switch activates,
Magneton gets returned to its pokeball, as does solely
Magneton hanging on with literally 1 HP.
Manectric versus Cookie. What will Cookie do?
Flame Burst. Flame burst Dexterity safe from
Manectric. Yeah, Manectric fails gets a
natural 4. OK, that 22. 22 He did it nice.
A good, sizable, comfortable hit coming off a cookie as the flame
burst launches and hits Manectric square in the
forehead. Manectric let off a snarl.
Browse at cooking goes for the best move that it can being
Thunder fame. I don't think an 11's going to
connect with Cookie. That will not.
My neck Turkey dashes forward with jaws a sparking and misses
the mark as Cookie gloops out of the way at the last moment.
The Volt switch triggers and now we have a new match up.
It is Raichu versus Soli. OK.
What will Soli do? How?
How's Raichu looking? Raichu's at around half HP.
OK, go with another flamethrower.
A flamethrower from solely Dexterity.
Safe for Raichu. It's a natural 18.
OK, so it'll just take half the damage that's.
Correct. 13. 13 points. So half that.
We're going to round down South. 66 points of fire type damage.
Raichu takes it pretty comfortably.
It seems to be hurting, but Raichu still invigorated from
that huge KO. The critical hit that it got on
Jack right? You will try to replicate that
with a Thunderbolt of its own, launching in the air towards
solely rolling to hit an 11. 11 does not hit.
Right, you disappointed missing its mark on this hit.
Overconfident from the previous critical hit, The Volt switch
activates. New matchup, 1 HP Magneton
versus Cookie. Well, Cookie's going to use a
flame burst, OK? So it's going to hit and do
damage no matter what. Unless Magneton saves the crit
as per our new rules, they do not.
They get an 11. Cookie launches off a flame
burst, Magneton crumples to the ground, magnets and screws
falling all over the place. Watson recalls Magneton and the
vault switch activates on Cookie.
It is now solely versus Manectric.
Solely how's Manetric doing? Manetric's probably at about a
third, maybe 1/4. That's an overheat.
It's overheat time. X.
Solely fills its body with heat energy and launches it in every
direction, capturing Manectric in the way.
Can Manectric get that dexterity?
Save 15 to save. OK, that does save 17.
It's the half of 17. We're going to round that down
to 8. Eight points of fire type damage
is Manectric nimbly dashes through the heat wave but still
manages to get burnt up a little bit.
Manactric won't take that one lying down, charges up, sparks
in its veins, and dashes towards solely with a Thunder Fame
critical hit. No.
I am so sorry. Default dealing 27 points of
electric damage, rolling additional damage.
A huge, enormous. That's a reaction, right?
Yes, as a reaction you may impose disadvantage on an enemy
creature after they target yourself or an ally.
I think this. Is I think this is the optimal
time to use baby doll eyes. OK, disadvantage of being
applied. No, it's still gonna Oh, we're
yeah, we're gonna go for the lower one, right?
Yep, that's how this advantage works.
I remember that's still I'm gonna.
Do damage. That's still a 22 to hit.
Oh, you're still? Hits.
It still hits. We're just not gonna crit.
OK, good call, Good save. That saves a lot.
Yeah, that character sheet you got to read, it helps quite a
bit. Still coming in with a fierce
tromp dealing 19 points of Electro type damage.
OK. It was going to be like around
50 or 40, so you definitely saved that a little bit.
Yep. You said 19.
Yep, 19 points. Great.
Oh, magic's going to go for Quick attack as well.
It gets a natural 4. Not going to hit OK.
But now Soli's passive procs and she's doing extra damage.
That's true, but she's also a disadvantage because she'll just
use Overheat too. Both of these fierce quadrupeds,
both of these trainers ace Pokémon get recalled back into
Raichu versus Cookie. All right, let's flame burst
again, OK? The X save from Raichu.
C14. Gets a natural 16 and we'll be
passing. OK, 14, so half of 14, seven
damage. Seven damage, a good chunk on
Raichu. It's still feeling pretty
healthy. Raichu, in retaliation, will
whip its tail towards Cookie and fire off another web made out of
electricity. An Electro web, so to speak. 18
to hit. 18 does hit. All right, let's get this damage
from Raichu as Cookies encapsulated an electric web
that Cookie manages to resist going to be dealing a total of
eight points of electric type damage.
Cookie has a web all over its body, and it's going to have a
harder time making Dexterity saves unless it takes a turn to
brush it off. OK, that being said, Volt Switch
activates Manactric versus solely Manactric in the red HP.
What will solely do solely is at disadvantage after overheating
on this term. Yeah, so let's go with the
flamethrower, OK? It's still gonna hit.
It'll just do less damage if they pass.
So yeah, that's fine. And they are.
They get advantage on their save.
Yep. All they need it they got a
natural 6 and a natural 16. The 16 will save.
Yes OK, but it does an extra dice of damage due to slowly
being under half HP. That's true.
I think that passive's called heating up, right?
Or something. I don't know.
I don't. Remember, autumn was called
pyromaniac, but it could be the heating up that could.
We could call it heating up. That's fine, yeah.
Whatever it is, you may roll your damage. 30 so halved 15
damage. Oof, if that wasn't halved,
Menetric would have certainly been knocked out.
OK. Menetric hang it on with a
little bit left of its life force gonna charge forward with
its signature attack Thunder fame getting a natural 8A12 no a
16 to hit. That will not hit. 16 does not
hit. It's always number class 817.
Yeah, that's crazy. Yeah.
So only nimbly, dexterously Dodgers out of the way and
electric unable to connect in in a quick little recoil and a
quick little action base of maneuver will turn around and
attempt a quick attack. That time for sure hitting 24 to
hit. Yeah.
All right, good old one. D10 for damage, that's 6. 110.
From the metric, yeah, you, you don't know what level you're
dealing with. I guess not.
How much damage? 66 points of normal type damage
everything. 'S.
Fine, All right. Once again, that's all that
matters. Raichu versus Cookie.
Raichu is the healthiest member of Watson's team.
I think Cookie's the healthiest member of Cindy's team.
Yes. OK, what will cookie do?
So I just have disadvantage on dex rolls and saves.
Yes, correct. OK.
If if you're using a ranged attack that goes off of decks,
that doesn't count. It's just like movement oriented
stuff. Yep.
All right, we're going to do another flame burst.
Flame burst right? You making a Dexterity save gets
14. That meets.
So, so you're attacking, so we will say that they fail.
OK, 22 half 2211, that's 11 damage. 11 points, a fire type
damage as a flame burst launches off towards Raichu.
Raichu trying to dot out of the way, but it's splashy.
It's like magma. It's it splashes off the ground
and onto Raichu and Raichu is disturbed by it.
It hurts. Raichu in red.
HP going to do a a funny little maneuver here.
Raichu is going to taunt cookie. It will turn around and wiggle
its booty a cookie using tail whip and the cookie must make
ADC 15 Wisdom save. 6. That is a failed save, yeah.
Cookie's a little. Demoralized, right?
It realizes that Raichu is cute and sassy and it just can't keep
up. With that kind of charisma.
It will be easier to hit Raichu. Or sorry, easier to hit Cookie
with certain attacks. That being said, they get
recalled by the Volt switch. Menetric versus soli.
Soli could potentially finish off Watson's ace here and now or
not. No longer a disadvantage I.
Kind of want to go with the overheat, so if this if this
does it then. Yeah.
Being disadvantaged. Perhaps.
As much. Yeah.
Are we overheating? Is that the plan?
Yes, we will overheat DC13-O. That's my last PP of that I will
not be able to. Fair enough, it's a powerful
technique. Let's see if Metric can save
that is an 8 on the dice with +4 Dexterity, so 12.
It's ADC 13 so they fail. They fail.
Solely it will. 10 + 5 because of the passive.
Solely will, no matter what, extinguished Menactric's flame,
Menactric will be knocked out with five remaining HP as solely
blasts off an overheat from its body and Menactric, sweating
crumples to the ground. Watson has one Pokémon
remaining, Solely gets returned, and once again it is Raichu
versus Cookie. Let's Dragon.
Pulse. Sure, why not?
Let's see that Dragon Pulse. Because I still have my D aid of
inspiration, so if I don't do good I can do better.
That's correct. Does a 14 hit.
A 14 barely does not meet. OK I will add my V8 that adds
A1. That's all you need, baby.
That's all you need. What?
Really. Yeah, you, I you met the armor
class that will connect. Hey, that'll be 14 damage. 14
points of dragon type damage as an Arcane Beam fires from Cookie
and smashes into Raichu. Raichu is hanging on with single
digits worth of hit points. Raichu going to take this
opportunity to fire off a proper Thunderbolt into Cookie with
some of its last Romanian energy gets a 19 on the dice.
Let's. Protect.
OK, this is your When did you protect?
You protect against Gloom. So yeah.
So you were fully healed. You for sure.
Cookie tightens up its body anticipate in the attack and
receives 0 damage from this Thunderbolt.
Let's go. Cookie gets forcefully recalled
and solely gets sent out. Raichu goes nowhere solely
versus Raichu all. Right, so I'm disadvantaged but
we can do flamethrower and it'll still hit something.
So it's ADC 14 decks save with advantage.
Raichu rolls their save and fails.
Do you want to describe how Soli kos Raichu?
Even though Soli's feeling rough after the overheat, she just
obliterates with so much fire. There's so much fire.
An unstoppable amount of fire, solely using some of the last of
her energy to shoot off flames past Raichu and some of the rock
wall in the tunnel begins to melt away as intense heat
finishes off the spell. Watson recalls Raichu and he
lets off a chuckle. He says what Cindy, you did
amazing. Congratulations.
Thank. You.
He says here I got something for you.
He reaches into his pocket and gives you 175 Pokémon dollars.
He reaches into his pocket and gives you the Dynamo badge.
It is a it is a circular badge that kind of looks like a piece
of a circuit. He gives you hearty
congratulations and he says well done.
We had many challengers yesterday and not many could get
past my Manectric, but you, you handed it off quite quite
enthusiastically, quite quickly. Great work, Cindy.
Thank you. He says I got a special shaft
over here for a quick shortcut back to the entrance and 01 more
thing and he asks for your trainer card.
I give him my trainer card. He runs it through a little
device. He says, all right, this is your
third badge. If you just get one more, you'll
be able to carry an additional Pokémon in your party at all
times. Congratulations.
Thank you. All right, do you take his
little secret minecart? I do.
Cool, you do that. You find yourself after a fun
little ride, you see all those little glowing orbs all over the
ceiling and the walls? Make another perception check.
16. 16 Yeah, You can see with certainty that all these little
critters that are running around interacting with these orbs that
are glowing, are they look very similar to the right who you
just battled, but smaller and more yellow than orange.
You arrive outside, you're in front of the gym.
It is still pretty early in the morning, it's like 8:00 AM or
so. Does solely have any plans for
the rest of your day I. Don't know, maybe like trying to
train a little bit because I do have directions for the moves
mystical fire and fire punch. That's true.
Do you have any interest? That would be fun to teach
somebody one of those. Sure, who are you thinking?
I feel like because of Cindy's Ye energy, Sunny Day just won't
get used. OK, so I think having Cookie
learn one of those moves would be cool.
OK, this type of Sligu is capable of learning either Fire
punch or Mystical fire. Do I know any information about
these moves? Sure, I can't give you exact
damage numbers until I mess with their sheep, but Mystical Fire
is a ranged attack. If it connects, it imposes
disadvantage on the target. It's kind of supportive.
It's like slightly lower damage, but it has a support effect.
Fire Punch is kind of like Fire Fang.
It doesn't flinch but it can cause burn and it's a punch.
Maybe a mystical fire? OK, yeah, and you want to
overwrite Sunny Day? Yes, please.
OK, Yeah, there's like a little pamphlet and you show it to
Cookie and Cookie will interpret it easily because it's a fire
type. It doesn't need to make any
checks for this sort of thing. There are associated like human
dance moves with this technique. Do you like wish to look at them
and see if they interest you at all?
I will do them with cookie like OK, we're learning the move, but
we're we're learning it. Yeah, yeah, roll A.
Roll a performance for Cindy. An 8.
Great. Yeah, Cindy interprets it and
does her best to to copy the the mystical fire dance moves.
And it's an elegant kind of flowing dance.
And Cookie seems satisfied. And Cookie has a forgotten sunny
day and has learned Mystical fire.
Anything else? And I think just like training
in general, so like getting Izzy out, getting Larva Star, doing
some, I don't know, not like learning any moves, but just
like trying to train a little bit like, OK, you guys didn't
participate, but you guys are going to get ready for next the
next one and like pump them up a little bit.
OK, yeah, they they're both looking up at at Cindy
expectantly. They're very similar in size.
You got like a a little skinny little lizard and a chunky round
the larva and they're looking up at Cindy and they they feel
inspired. Do you intend them to?
Are you pumping them up or do you want them to go like do
something are? There any like training dummies
like near the gym or anything or like rocks to just like hit or
whatever? Yeah.
Roll, roll a perception, an 8, an 8.
Yeah, there's plenty of nature. There's like loose boulders and
rocks and trees and stuff that you can mess around with if you
want. Cindy's going to try to avoid
hitting trees with fire, OK, But like the rocks and stuff, like
she'll have them be like, OK, try this, pretend this is the
enemy. Do this, like just kind of
practice their moves. Try to get stronger faster, just
like that. Yeah, give me it's going to be
20 rules for both of them. All right is he got an 18.
OK. And Larvistar got a four little
baby. OK, Yeah, that's fine.
Yeah, they get some, they get some good training.
They're feeling pretty, pretty good.
Are either of them holding items?
Larvistar is holding the the. Exp.
Gord The. Gord yes.
OK. Yeah, we'll, we'll calculate
that at a different time. And Izzy did a lot, a few last
session or whatever, so. Yes, yes, yes, yes.
So, yeah, they're both feeling, they're both feeling like they
got some a bit of a workout. They're doing good.
They're melting those rocks a little bit.
They're using their their physical attacks like Zen
headbutt and stuff. You notice that Izzy is getting
pretty confident with her poison abilities.
She can shoot out like a a pleasant smelling toxic poison
from her body, little clouds or little puddles, and she's
practicing that. It's pretty impressive.
Very cool. Is there anything else for
Cindy? I think that's it.
As Cindy is training role of perception I.
Dropped my dice. OK, nineteen 19/30/20 for
perception. Yeah, she, she for sure notices
this. So she went off to go train like
to the West of the gym, which is like towards Meteor Falls.
It's a nice little natural area. There's a waterfall in the
distance. There's a bridge that crosses a
river that heads towards Meteor Falls.
And running up towards her, she sees a figure who she hasn't
seen before. It's a male probably in his like
mid 20s, mid to late 20s. He's wearing kind of like
darkish Navy blue clothing that has red outlines and he has
about shoulder length smooth red hair.
And he runs up towards Cindy from about 30 feet away.
And he says, sister, I found you.
And he's coming up close to you and, and he approaches you and
he goes out to like reach towards you.
And then he sees your face. He says 0.
Of course she'd be older than you.
Never mind. And he begins to turn around.
He's accompanied by a Pokémon. It's one that you've seen
before. It's a We vile.
OK. Do you choose to interact with
this man at all or you're just going to leave?
Him be. You can make checks if you want
to suss them out more and stuff I.
Want to say, are you looking for Sam?
He says Sam well, see, the thing with my sister is that she's
used a lot of different names and I'm not sure what she's
going by now. When we were kids, I called her
arty. But maybe she goes by Sam.
She, she looks kind of like you. She's a little bit taller.
Her hair's a bit lighter. It's closer to the pink side.
I'm not from around here. I I came here from Johto.
I'm I'm looking for my sister. That's all.
I thought she'd be around here.
I know she's in Hoen. I know that that something's
happening at Meteor Falls. It sounds like something she'd
be interested in. If if you see someone who looks
like you, a little bit older with with pinker hair, let me
know. Does this description sound like
anyone I know? You can roll a Yeah, History,
intelligence. 16. 16 Yeah. I mean, it kind of sounds like
Sam. Are are you willing to
relinquish this information to a stranger?
I mean, he has a wee vial, it's true.
And some has a wee vial that makes complete sense.
Yeah. What are you going to tell him?
I've been hanging out with a girl who goes by Sam.
She sounds a lot like who you're describing as your sister.
Does your sister have a wee vial named Frostbite?
He gets very excited. He says yes, yes, it was a it
was a gift from our father. Well, her adopted father, but
yeah, we both got a sneezle. Absolutely.
And you can see that the Weevil that is joining him seems very
excited. Yeah, she's at the Bed and
Breakfast over there. He says.
Really. Yeah.
He says great, thanks so much. I'll, I'll go visit her right
away. If are they going to let me in?
I don't know. I have to go check and he begins
to run off. Are you going to stop him in or
ask him? Ask him anything or make any
checks? I guess now that he's like
walking away, I think Cindy might be like, wait, was that a
good idea? And like roll for insight.
Yes, do it. I like that.
A10. A10 OK, Cindy's not sure it's a
good idea. This, this gentleman seemed like
he had like gentle eyes, but he seemed kind of rough around the
edges and like maybe he's like been through some shit.
So who knows? If Cindy make a mistake, she'll
just have to wait and see. Curious.
Sounds fine. Yeah, sounds fine.
Cindy will just continue training.
Sure. OK, after the encounter with the
strange man with red hair, we will end the session there and
we'll just say that as the other trainers do their challenges.
Cindy, we'll just be training with Izzy and the larvester.
Like everybody, but like mostly those two 'cause they're the
ones that need some extra experience.
Mostly the babies, yes, fair enough.
Little babies. Thanks for listening to Cindy's
Marvel slash Fall Arbor Gym Challenge on Dunsparce and
Grandpa. If you've been enjoying, please
consider joining our Discord and following us on Twitter.
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NSPARCE. See you for the next Gym
Challenge next Tuesday. Also Sam.
Sam isn't Sam. Yeah, who knows?
Is this the right person, really?
I mean, how many weevils are in frostbite?