Welcome to the Cali Rex Game Corners Pokémon D&D campaign
featuring Cindy, a young Vagabond from the Hohen region
with pyromaniac tendencies, Gimli, a stocky, burly miner
from Sino looking for his lost son, Elodie, an enthusiastic
foodie and Baker from Carlos, and Schmidt, an enigmatic man
from Joto with a duck. My name is Rich and I'm the game
master and this is Dunsparse and Grandpa.
Jump into it, starting with the combat.
Roll your initiative. Get it going.
Turn one. Round one, the beloved party
versus 3 spooky ghosts of water types.
It is Cindy's turn. Cindy cannot do a single thing.
Cindy can, though. Cindy can roll a Constitution
save. Icon -1 Yep.
So that's a nine. It's a nine, yes, Cindy is very,
very scared and cannot move. Her eyes are wide open, her
pupils are dilated and she is frozen in fear.
You can give solely a separate save.
Actually, I think that's fair. Got a 14 on the dice with the 0
modifier, so 14. OK, solely snaps out of it a
little bit. He shakes her head and it seems
like in about 6 more seconds, at your next turn she'll be ready
to do something. Gimli, what do you do?
There are three spooky ghosts. One looks like a decrepit
necrotic Lily pad, 1 looks like a like mummified duck, and one
looks like a little salamander whose gills are all torn up and
they'd like, don't have eyes. We can suggest that visually map
wise, you're in a pretty large rectangular room.
The three of them are lined up from left to right and you guys
are kind of in a square box. Cindy and Gimli are in front
because they were investigating and LED and Schmidt are behind.
So I'm going to take my homies out.
All three of them. Oh, I guess we're in a cave, so
I can't. Drought does not apply here, OK,
Does it not? I would suggest that drought is
not causing the sun to come out, but just like the heat released
from Torkel is enough to power fire types.
You know what I'm saying? Because like Groudon lives in a
cave and has drought, so right. Well, it also says that water
attacks besides skald are halved overall for damage for five
rounds. So.
So, beginning my array of attacks, let's go with some
classics. We're going to rock Blast the
Mummy. OK.
So I'll start with that guy. Let's roll the hit does.
He doesn't have like bandages on him or anything.
It just seems like if he has flesh it's like mummified, if
that makes sense. Oh.
Sure. Yeah, yeah, yeah.
He totally does not have bandages in my head cannon.
I-17. 17 does connect. What are you doing?
Oh, let's roll my D force. How many hits?
3 total. OK.
And. 15. 15 points of rock type damage as rocks are fired out
towards this spooky spooky round duck, and as the rocks connect
it seems like parts of this duck's flesh just break off and
fly away and there's nothing underneath.
Very curious. You sent out your Pokémon right?
Your other ones. Yes.
OK. I'm just trying to think how we
want to do it. Yeah, give them actions.
That's fine. OK, just making sure.
So I'm going to use Toidal to rock Tomb the same duck.
OK. It's DC-15.
They get a natural 15, 6 damage, 6 points of rock type damages
total. Fires off a rock tomb towards
this spooky duck. It seems.
As the rocks connect, it seems like the duck just vanishes and
then reappears in front of them as if it was able to dodge the
attack partially, but it still manages to get crushed a little
bit. The decaying Lily pad.
I'm going to fury cutter it with lasagna.
OK. Does a 14 connect?
14 does not connect. The buggy claw lashes out
towards the necrotic Lily pad and just phases directly through
it seems like it should have hit but just swipes into the air.
Anything else? I guess Gimley already sent out
balls, so Gimley's. Not doing anything?
Yeah. Gimley already did stuff man.
OK, yeah, let's move on to Schmidt.
Schmidt, what are you doing, Harry?
Elise, the Lily pad. OK, you do that aerialise does
not miss all your damage. Got a 1, so a one.
Well, you might as well double your dice because it is super
effective. Oh, that's true.
So 1414 points of flying type damage as Quacko does an
acrobatic technique and slices through the little bit of
remaining foliage on top of the head of this creepy Lily pat
Pokémon. What else is Schmidt doing?
Just hanging out man, Just hanging out.
No checks or anything. No.
OK, he's taken in the situation. It is now time for the spooky
ghosts to try to do something. The first spooky ghost, the
spooky salamander, opens its mouth and it looks like that.
There is a glowing red eye inside and it shoots out a beam
of eerie energy that connects with Toidal getting a 14.
Designed. OK, Toidal squints and does not
lose focus. Eerie Lily Pad opens its mouth
and fires off what could be water, but something doesn't
look quite right about it. It shoots directly towards
Quacko. Does a 13 hit Quacko?
No it does not. OK, Spooky Mummified Duck also
opens its beak and shoots out a blast of something, this time
towards Trevor getting a 18 to hit.
That does hit. OK, have Trevor make a
Constitution save. Dirty 20. 3020 good enough
Trevor Trevor takes 14 points of a type of damage that does not
comprehend on the Pokémon type scale.
It seems like an added effect has been avoided thanks to
Trevor's sturdy body LED I'm. Going to take out bubble gum.
How far away from? You and Schmidt are about 30
feet and Cindy Emily are about 20.
I will have cabbage go for a dazzling gleam and that can hit
multiple targets, right? It can.
How wide is the cone? It's 30 feet.
OK, if cabbage moves forward 10 feet, it will connect with all
of them. Oh OK, then I will have cabbage
do that this. OK, whatever.
What's the safe DC-15 charisma? Yep.
OK, they all fail. Did any of them fail by 5 or
greater? Two of them did, the Lily pad
and the salamander. That will be. 16.
Each one of them takes 16 points of damage, and while their eyes
are empty and hollow, it seems that two of them, being the
spooky salamander as well as the necrotic Lily pad, seem to have
a light flash in their eyes. They don't really react.
You would assume that they'd be blinded.
Anything else? Reality.
I'm going to have bubble gum go for a disarming voice.
OK. So I will have her move forward
as well because that's 20 foot. Yep.
Yeah. So any creature in range can
that can hear takes the automatic damage.
So I will do that on all of them as well.
OK. And then I will roll the damage
for that. That is 11 damage. 11 points of
fairy type damage as bubble gum disarming voices the fray.
It seems like this mummified, creepy, spooky duck has no
capability of hearing and therefore does not take damage,
but the other two do. Interesting.
OK. OK.
Anything else for LED? I think that's it because she
took out bubble gum so that probably took.
OK, Cindy, make Constitution safe. 6.
OK. This is your second terms of
advantage again. One not a Gnat 1.
But it goes down to 1. Yes.
OK, Cindy is still frozen. She may need some help.
However, Solely can intuit an action.
It may be harder to have success, but you may try and
telepathically send an action to Solely.
Solely is free. I feel like in solely's like
like observing the situation and like panic would just default to
flamethrower. OK, sure.
So I think that's her standard. Absolutely.
What is the save 1615? Cool.
The one furthest away from Soli, which we're going to say is the
duck, saves. The other two do not.
I'm going to roll and then the one that saved takes half the
damage. 19 damage, 2 take the full damage and then one takes
half. Significant flamethrower from
Soli as she blasts the fire out of her mouth and lights the room
once again, and all of the ghosts seem rather bothered by
this. And they are singing a little
bit. Their dried flesh is put gently
on fire and they are looking like vengeful, angry spirits.
Anything else? I don't think Cindy can do
anything else. Nope.
We'll go to Gimli. Can our own perception check for
around the room? Just looking for like objects
and stuff to potentially make use of on these guys.
Absolutely. 13. Yeah, Gimli looks around using
the flamethrower that solely just exhaled.
And this room has a lot of rubble in it.
It seems to be on this part of this space that was mostly
collapsed up against the right corner between the wall and the
ceiling, there is one of those ventilation shafts that like,
spies crawl through, you know, But it's damaged and kind of
falling off the wall a little bit.
It's like 3 feet across and two feet tall.
It's just a big shaft. And that's really the only
substantial thing that Gimli can make out at this time.
OK, Now that that shaft, it's not like it's just like loose
ductwork or is it like inside? The wall, it used to be
installed like in in the crux between the wall and the
ceiling, but it's the nails have come loose and it's kind of
dangling. It's hanging there and the top
part of it is crumpled because it seems like it's been bisected
by the falling rubble. How high up is it?
Like 8 feet standard. Is it like rub against the wall?
Yeah, it's in the corner between the wall and the ceiling, but
the end of it is dangling. The end of it that's more north
in the room, like the direction that you're facing behind the
ghosts. Why do I want that?
I don't know. What am I going to do with that?
Hold on. I kind of want Trevor to shoot
at that duct, OK, To like knock it down.
The goal is to knock it down so. Sure.
I guess we'll wrap us into it to knock it down.
OK, if you're just trying to knock it down, I don't think you
necessarily need to roll how many rocks?
I think I would just D20 strength it probably.
Yeah, yeah, yeah. Because it's more less of attack
and more of just to trying to make something happen. 17. 17
Yeah. Trevor fires off a barrage of
rocks into this duct and many of them collide with it and it's
already loose. It's already falling off the
wall, but it it kind of crumples even further.
Trevor dents it up pretty big and it pretty much falls all the
way from the right wall where it's already fallen, and then
all the way behind you as well. It just crashes to the ground
with metal, aluminum sounds OK. It's about as I said it.
So it's like the the height of it is 2 feet, the width of it is
3 feet, and the length of it against the right wall is I can
count 40 feet lawn shaft but it is no longer mounted.
Yeah. And there's a little hole in the
back right corner of the room where it connected into a
different room. You know, like, think about that
later, but I want to go pick up this duct.
OK. With as Gimli, so I'm going to
go scoop it and bring it back to my gang.
OK. Are you trying to pick up the
whole 40 feet of it? Is it 40 feet wide?
Lawn. Long, long, long.
That's what I mean, yeah. It's not super wide but it's
just long because it's a tube that runs around the room right?
You'll definitely roll a strength.
I'm not saying it's impossible, but if you'd if you'd like want
to smash it first to get a chunk of it then that's reasonable.
The the front part is already kind of broken off, but it is
behind the ghosts. So I have to go through the
ghosts, actually get it, yeah. You could.
You could just run. You could just do it.
You might. Yeah, I'll, I'll barrel through
and I'll try, I'll try to get a chunk of it.
I definitely don't want 40 feet of tube.
Yeah. Very thing I'm trying to do so.
OK, this will provoke 2 attacks of opportunity from the Lily pad
and the duck. Yeah.
OK, Lily pad gets a natural one. Nice.
It's a natural two. OK, great.
Yeah. They they just, they just watch
the two of them just turn their heads.
Just very. Demonically empty eyes.
Yeah, they just see Gimley doing something.
They just look. So yeah, you run over there, you
can get a chunk. What size chunk are you looking
for? Maybe like 8 feet of it.
Yeah, you can easily do that. You find a a piece of it of, you
know, it's like a fairly sturdy kind of aluminum that's got
bolts in it. Some of the bolts are kind of
loose and you can pick it up. It's about twice your size.
OK, cool. Can you describe to me the
general shape of it? Yeah, so I'm trying to picture
like, you know, when spies crawl through ventilation ducts and
stuff. That's like squared.
Right, it's it's rectangled kind of like like the bottom panel is
bigger than the side panels, if that makes.
Sense it's like it's like classic duct work.
Yeah, yeah, yeah. Yeah, like why to fit a person.
You're like why did they make this this wide cause like movie
level set? Exactly you you could, so most
people could crawl through it. Right.
It would be noisy, though. Gimli kind of thinks like, oh,
like spies kind of like do this kind of thing.
Well, maybe not getting his thinking about it, but like, if
you climb through, it would be noisy.
It would not be stealthy. It would be like, oh, this is
like, yeah, yeah, you have it. You got a piece of metal.
Still desperately want a fury because of this Lily pad, so
we're going to do that. Another go.
Let's give. It another shot.
Yeah, that's a 12, so no go. OK.
OK, once again Dwebble slashes a buggy claws towards the lip pad
and it just vanishes, this time moving closer to Dwebble all.
Right, we'll attempt to rock tune the same Lily pad because
we got to pin him down because he's clearly going for my boy
lasagna. So DC-15 strength.
And they fail. Nice, they're restrained and
they take Where's my D14 damage? OK, a sizable hit as the rocks
pummel into this Lily pad creature.
It seems like it completely crumples Lily pad on top of it
and barely any foliage is left on top of its head.
It's just a spooky bluish BLOB at this point.
Schmidt, second verse, same as the first.
Hell yeah. Stereolace into the Lily pad.
OK, it is being held neatly for Quacko to slash into because the
rocks have pinned it. Sick 17, this time for damage.
17 points of damage as Quacko slashes into this ghost, and as
it does so, the body of this necrotic Lily pad just vanishes.
It's gone. It is no longer there.
It's their turn. The 2 remaining ghost creatures,
they slightly face towards each other and they both open their
mouths. The duck and the salamander, and
they shoot a stream of something that is not quite water but also
like not quite anything else you've seen before and turn it
into a shower that sprinkles over.
Everyone, all people, and all Pokémon must make a Constitution
save against a rain of ectoplasm.
A rain. AOE rain like a wide guardable
rain. Maybe.
What's a? Maybe I can't just.
I'm I'm thinking, I'm thinking. How about this?
The way I see it is that the
party is divided into two lines, right?
Or two columns or two rows you want to see.
It's like a box. So you can for sure protect the
front most box, which is Cindy and Gimli in their Pokémon.
And then I'll have you roll. Let's just make it ADC 1020 or
D20 roll. No modifiers or anything, just
to see if you can get the second-half as well.
I got a 12. OK, yeah, Dwebble does a very
curious thing that not many of you have seen before, but it
sees the attack incoming and with a reaction it's gem on its
back glows a brilliant color and then above all of your heads is
a multi colored gemish impression that is the same
color as Dwebble's Ruby gemstone.
And it seems to gather all of the ectoplasmic material and
deposits it out of the party's reach.
Very cool and impressive. How much PP do you have on that
left? Well, we recovered it from the
gym battle, So what 2. OK, just checking.
Very good. Completely negating that LED.
First thing LED is going to do is step forward and try to like,
shake Cindy out of it. Oh nice.
Yeah, do a do a persuasion. I got a 23.
OK, how? What's Elodie's method here to
get Cindy to snap out of it? Physically, like hands on her
shoulders, shaking her and then also just saying, Cindy, come
on, snap out of it. Perfect, it works.
Cindy snaps to the realizations, her eyes now focused on her good
friend Elodie, realizing that she is here in the present
moment, ready for action. Nice job.
That is Elodie's thing. What about her Pokémon?
OK, I'm going to have Cabbage go for another Dazzling Gleam.
The remaining Pokémon have to make ADC 15 Charisma check.
OK, they both fail. Nice.
OK, I will roll the damage for that.
OK. That will be 17 damage this
time. The bright blinding light smacks
into both of the remaining Pokémon, and as the duck covers
its eyes, it seems like its body fades away into the brightness.
There is but one more spooky ghost Pokémon here.
It is the Salamander. So I will have bubble gum just
go for a disarming voice. OK, five damage this time.
Five points of fairy type damage go into the salamander and it's
it seems that as the sound impacts his body, it's necrotic
gill just flies off, flies away. It has one external gill at this
point and his eyes are just an empty blank white staring
straight ahead. Cindy, what you got LED snaps
you out of confusion or not confusion, out of your state,
your paralyzed state. OK, we're not going to do Quick
Attack because there's a good chance these ghosty boys are
ghosts and Normal is not going to do anything.
Let's do another flamethrower. OK, saving. 14.
Natural three, they are rolling very poorly.
OK. So because they fell by fiber
and where they're burned. Uh huh. 3 + 5 is 8.
Eight points 8. Flopping points of damage.
Eight points of fire type damage is somehow enough to dispel the
final ghost. As the flame connects, their
spirit vanishes from the battlefield.
And as that happens, a small light bulb mounted in the corner
hops on, dimly flashing. You are out of initiative.
You hear the sound of something metallic clinking to the ground
where the ghosts once stood. 321 not it.
I got it. Do you just reach for it or do
you take a look? What do you do?
I just reach for it. OK.
Too dumb to observe. Yeah, in your hands, you feel a
piece of jewelry. It is a chain necklace with a
Pearl on it, and surrounding the Pearl is a gold trim.
My wife would love this. What do y'all think?
It's very pretty. Yeah, came from ghosts.
Must have something cool about it.
Very good. Yeah.
What's What's next for the party?
Oh, we're going to pull out the Atlas Stone and see if it has
any sort of reaction to just existence.
OK, sure. Yeah, pull it out, roll A roll a
perception. A6 plus 1/7.
OK, it is enough to tell that the front edge of it is glowing
A faint red. Yeah, I bet that means there's
something down. Here.
Fireplate is here, yeah. Isn't there like a hole in the
corner of the room? Now there is.
Yeah, now there. Is which corner is the question?
Well, I don't know. You guys entered from the bottom
left. We did, yes, the right.
Duct. No left.
Yeah. Sorry, no.
I said right. Oh, I'm.
Sorry. Of course, speed.
Of shit. The back right corner has a hole
in it. It seems like that's where the
ventilation shafts cross between rooms.
The front corners left and right are just a bunch of rubble.
You know from your adventure yesterday.
Not yesterday from your adventure for us last week, but
just minutes ago. You remember from minutes ago
that when Gimli tore apart at some rubble, the room that is
closest to this one to the front left has storage of a bunch of
like drill cars in it. I kind of want to see if we can
go through a little ventilation duct, unless somebody has a
better plan. We get to be spies.
Yeah, Super Spa. OK.
Yeah, Cabbage has a full spy kit.
So like this is. An international super.
Spa do do you wish for cabbage to Don it?
Yes, please. OK, yeah, she does that eagerly.
The moment that you mentioned being spies, cabbage is like on
it. What is the cinch cabbage?
The sunglasses go on even though it's incredibly dark.
And. Cabbage has a little
walkie-talkie that doesn't have batteries and she's holding it
and she's she's ready. Who knows where the pair is?
It wasn't in the. Used spy kit but with no
batteries. That's very useful.
There is a roughly 2 by 3 foot hole that is about 8 feet off
the ground in the back right corner of this room.
So that is fully 8 feet off the ground.
How are we going to get up there?
Oh, there's a couple different methods.
Probably someone who is 5 feet tall could jump and grab on the
edge and then attempt to pull themselves through.
I'm going to try and jump and grab it.
OK, give me a dexterity followed by a strength.
I just get the dexterity first, see if you can grab it because
there's no hand holder or anything, you're just grabbing a
hole. Bad news.
It wasn't a great role. I got a six.
OK, yeah, LD does a little jump and her outfit is just not
conducive to athletics right now.
And she's like, well, can't reach it.
Well. Anyone want to?
Boost. Just go up there.
Can do a little vault boost like I can like, you know, someone
stands in front you come to me. I just like boost you.
Throw me. We just physically throw.
I'm talking about like, you know, you know, like the you put
your one foot on my hands and I lift kind of thing, not like I'm
a tossing. Like Mr. Incredible throwing
elastic girl at Syndrome's ship throw me.
Very good reference. That's a great reference and a
terrible idea. Do you want me to throw you?
I feel like it's a bad idea. Really.
No way, dude. After the gun situation.
Yeah, that's kind of like you're just gonna hurt yourself.
You're just a danger to everyone, including yourself.
Yeah. But I, I can like, vault
somebody if we're worried about, like, making the jump.
And it should be pretty simple, like it could be an easy vault.
Yeah, how Sam feeling? Sam is just staying away.
She is just kind of off in the corner and she she saw the
battle that happened at all things that is very fast.
It all happened in like 15 seconds about and she looks in
and she says are you all OK? Everything OK in here?
A lot's happening. This is the lot.
How? How are you holding up?
He says OK, I I've I've been better but I'm OK for now.
It's understandable, all right? Who who am I vault to?
You need. A gun to protect yourself.
Let's not give her the gun. We're not giving Sandy.
What if she needs to protect herself?
What if she turns on us? Why?
Would she? Has she exactly the?
Other What if she needs to protect herself?
I'm I don't. Concern with you having the gun
than literally anyone else. But if you, you almost killed
one of us already. I did.
No, no, no, you're fine. OK.
Cindy almost killed somebody, like at random.
They're like, what? Sam might be dangerous with the
gun. And they're like, we have, like,
magical beings in our pocket. I'm kind of.
We might be fine. Yeah.
But like Sam also has magical beings in her pockets.
I think she'll be fine without a gun.
I have the gun. Oh, you have the gun, I forgot.
My inventory. Oh, OK, that's fine.
Then I was like, wait, I I forgot Cindy doesn't have the
gun anymore. This is such a volatile item.
I love it. It's just like.
It's just such a weird thing to have a Pokémon just like a gun
because you're used to just like magical beings solve problems
and it's just like gun the most dangerous thing of all.
I was like, I have a rock monster that's probably fine
with getting shot, but like gun, I want to vault somebody and no
one's stepping up so. Just try again.
Yeah, I was like, you can try. Trying to accomplish with this
event. Trying to check it out, I don't
know. Go in it apparently.
We're going to get Gimli up. Are we going to like reverse
Rapunzel by pulling Gimli? Up by his.
Beard I can probably just climb the wall, to be honest.
Like it's getting to that point where I might just do that
because. Are we just investigating
because I have a bird? Yeah, we all.
He also. Yeah, flying Pokémon exists.
Yeah, wait. But like, how are they going to
communicate back to us what they find?
He's going to say quack and I'm going to know exactly what he
means. Factual.
OK, yeah, let's do it. Pokémon hand Run it.
Run it. OK, Quacko can fly up there with
ease. You're going to have him make a
perception check while he's up there. 30193019 Yeah.
He, he gets in there and you hear the sound of, you know, his
webbed feet kind of plinking on the aluminum in there.
And he comes back out and he faces Schmidt and he quacks.
I need a wisdom check from Schmidt.
Animal Handling, would you say? Yeah, this is, this is Pokémon
Handling. Yeah, this is your partner.
He's trying to communicate something to you.
One single quack. What does Schmidt get out of it?
It gets a 15. OK, yeah.
Schmidt's interpretation of Quackos Quack suggests that this
is kind of a dirty, gross tunnel, and he doesn't recommend
anyone goes in it. And it seems there's a room on
the other side that might be accessible from a different way.
Cool. However, the rest of the party
doesn't know this. They literally heard a duck
quack. And Schmidt, his eyes kind of
light up it like he'd understand something.
Yeah, yeah. I'm just going to, like, nod my
head, just be like, I understand.
And I'm going to look at the party and be like, ducks and no,
go. The duck did not like the duck.
Whoa, no. Duck for this Duck.
Yeah, all. Right.
Thanks Quacko. Quacko gives like a thumbs up.
As he gives a thumbs up, you can see that his wings and feet are
like Sooty. Who?
I like, try to like brush that off, OK.
Yeah, you do that. He's pleased with it.
Awesome. Can we try the perception for
this alternate entrance or is it like pretty clear that it leads
into from one of the doors that we've observed?
I don't know if you guys would necessarily deduct that based on
what just happened. You did pass through the hallway
and one of your characters is in fact the party map bearer.
Truthfully. Yeah, I do be having a map.
You do in fact be having a map. There is in fact another room
and there is in fact a door to it on the right, and there's
also rubble to the left. OK.
But we already explored that right, the rubble, right.
And this this hole is in the So we entered from from the right.
And this hole is in the the like the back right corner.
Yes, that is correct. Right.
So my guess would be that we can in fact enter the room to which
this connects from the door which is outside of this room.
Thank you for coming to. Yeah.
With melody. Cool.
You exit this spooky chamber that you were in that was used
for experiments, and you all agreed to walk down the hallway
and good adventures go left, even though this door's on the
right because you're exiting from above it and you turned
left. You get to turn left again
because you're good adventurers. Yes, you turn left and there's a
door. Do you open it?
Yes, yes. OK, who's leading Gimli?
OK, Gimli opens the door. There's no problem.
He enters a room. There are two LE DS on the
ceiling. It is a little bit smaller than
the last room that you were in, is about half the length, but
it's the same width, and it is full of metal lockers.
They kind of looks like school or like or like GM locker room
lockers. Some of them appear to be open,
some of them are closed. Some of the closed ones have
locks on them, some of them don't.
There are a total of 8 lockers. Investigate the lockers.
I'm going to say from left to right, they're in two rows or SA
lockers 1234 second row 5678 125 and seven are closed and locked.
Three and six appear to be open and eight and four are locked
and because they're on the outside, they also look a little
damaged, but they are closed no locks on them.
Should I type that out for you guys?
Would that help? I don't know if I don't know if
it really matters if we're just going to look at all of them.
We can take them one by one, but.
Yeah, I mean, truthfully, I'm just going to break the lock on
one. OK, you're going to use your
pickaxe or what? Yeah.
OK, it's a standard locker lock. Just give me a a strengths check
really quick. Yeah, of course, that's a dirty
20. OK, yeah, You smash the lock
open and the door flings open inside of this locker, or you
should roll. Actually, that's better.
What you want to roll? Perception.
Oh. Perception.
Yeah, yeah, yeah, 'cause you don't know what's on there.
Yeah, yeah. 13. 13 You find a notebook that has the pages way
burnt up. You find a sticker on the inside
of the door that says NRG. You find an energy uniform
that's all dusty and musty, and you find a pair of shoes as
well. Wow, full uniform.
Now we have a uniform for Schmidt.
Yeah, so we see if Schmidt fits in the uniform.
No, you don't. Want the dusty old uniform?
No, that I just found. I don't understand.
We all have one like we might as well have.
Why do? You have one what?
Do you mean that's how we sneak around the with the pies?
Yeah. Listen, I, I think it'll be
useful if you have one, like just in case we were dealing
with these guys a lot. It could be useful.
We can get it washed, sort of see if it fits.
No. Sam says criminal.
Sam says if she may won't take it, I I might find it useful
based on how things are going. Sure, you could try it.
Oh no, that's hella suspicious. Yeah, that's that's kind of
sauce. Am I going to lie?
We all have. One actually.
We all have. One what do you mean us?
And tease her, you know? We already have.
One, we all have them except for Schmidt.
And Sam? Yeah, sure, Sam, if you want to
try it all, that's that's fine. OK.
I mean, then take it off because it's dirty and we can wash it.
Sam, like she elects not to put it on because it's kind of
gross, but she does kind of hold it up to herself and see if it
fits. Yeah, with a, with a 15 on the
dice, it fits pretty well. It's like a little baggy at some
parts. But it's believable that if like
she were a grunt, they could have given her this and it'd be
like, ah, you just wear that for now until we get you a better
one. It it seems like it would fit.
Yeah, that this will be useful later for sure because we're
we're going to see them again, so.
She puts it in her bag and she says I hope I never have to use
it. Me too, I don't want to put that
other one back on. OK, OK.
Locker One has been investigated.
Yeah, 2 is also got a lock on. It it does, yes.
OK. I'll, I'll, I'll crack that one
open. OK, you, you do it.
Yeah, yeah, it, it, it opens. That's fine.
Gimli can go through these all by himself, but if someone else
wants to open them and like, look.
Yeah, if you want to take the. Time I'll open one of the closed
ones. I'll open up #4.
OK, 4 is like all kind of like crinkled and damaged, but you're
able to kind of jiggle the door open.
Roll me your perception. Well, we'll do Ginley first.
He opened the Dane locker first. He let us see Ginley's locker
first. He did.
Open the Dang locker. Yeah. 11. 11 This locker is
empty. There's nothing in it.
Why did he put a lock on it? Who knows?
Crazy Cindy, give me a roll for yours. 12. 12 This locker has a
little hat that is hung on a hook.
It is green and it has a tree on it.
It's a little icon hat. In the bottom corner, there is
one pokey ball. I grab the pokey ball and try
and let out whatever whatever's in it.
OK, you do that. You hold open the Pokeball, you
press the button. A little red laser beam fires
out and before you, you all see, well, no, you don't see it at
first. You smell it.
A horrible, terrible stench as a living bag of trash pops onto
the ground and looks at Sidney and goes.
Hey, buddy. This little guy looks kind of
confused. He looks around, but he sees
that Cindy's friendly, so he kind of wobbles over to Cindy
and as he does, his footsteps make like a kind of sound.
It smells very bad. Wind up here.
He does not understand. He's very smelly, he.
Just imagine your personality traitors.
You're smelly. I leave him out.
OK. I I hand him the hat, see if he
wants the hat. OK, you hand him the green hat
that has a picture of a tree on it.
He's stoked on it. He puts it on his head and it
immediately looks like it Withers a little bit as he does
so. But he looks very fashionable.
Good, he's happy. He's very friend shaped.
Yeah, yeah. He's just fine A.
Little trash. Yeah, he's like a bag of trash
that has a face and a stupid toothy mouth.
Good. You vibe with this guy?
He's great. He just, he's just a little guy.
Yeah, he's just a little guy. You want to, you want to take
the little guy with us? The smelly boy?
Yeah, well, ask him. When he has, I have his
pokeball. Well, you don't own him, you
just found a pokeball. You want to stay with us, little
buddy? We'll take care of you.
Liberal persuasion? Can I, like, I don't know,
intervene to make that a disadvantaged persuasion because
Schmidt does not want to travel with this thing.
You can. What is your method to do so?
I was hoping you would have a better idea.
I got an 11. OK, you couldn't.
There's a couple I don't know. Like, if you're in a situation
you don't want something to happen and like, you could, I
think like whenever she's making the persuasion thing, she's
like, do you want to travel with us?
Meant like, steps behind her and is like, really scowling.
OK, I'm trying to intimidate maybe a little bit.
OK yeah, you can roll that for sure. 16 Yeah.
It seems like this little bag of trash is reading the room and is
getting mixed vibes. Cindy seems very friendly and
helpful, but he's kind of like checking out the other trainers,
particularly Schmidt, and is just kind of not convinced.
And he's just, he's standing surrounded by people and he's
just looking at everyone just very quizzically.
He doesn't know why he's out of the Pokeball.
He doesn't know what day it is. He doesn't know what year it is.
He hasn't seen the sun for who knows how long.
And he's just surrounded by strangers and some of them are
nice and some of them aren't. He's he's he's a little
confused. He's on the cusp of being
scared. OK.
Great. I nicely tell him.
It's like, how about I put you back in your ball and we'll talk
about it later? It doesn't seem to mind either
way. All right, I've returned him and
put the ball in my bag. OK, is his.
Hat returned with him or does it roll on the ground?
Let me see. Oh yeah, it goes in the ball
with him. Great.
It's. A little green hat with a tree
on it. It just looks like a.
Like it looks like an Animal Crossing tree, like it's just
like a, you know, it's a trunk and.
It's funny that he ever had. Have belonged to his owner, so
that's why I thought maybe he would like it, yeah.
Cool. There are five more lockers left
to investigate. Can I check a locker 3?
You absolutely may. That one is wide open rule of
perception. Cool, I got a three.
You got a three. This one has a box in it that is
made of a heavy, durable metal and it has a dial knob on it.
That sounds like a safe. It is, in fact, a big safe.
Oh boy, anybody got any safe lack picking skills here?
We. Could break it open.
I have a spy kit. Yeah, you mean cabbage?
I have a spy kit. Yeah, what?
What what's what's the plan here?
Does my does Cabbage's spy kit come with any safe opening
tools? You can inspect the box that it
all comes in. There's some things that could
definitely very much look like lock picks, but it's clear that
these did not come with the package.
These are just basically like small Shanks that would not be
sold in like a children's spy kit.
Would suggest to you that cabbage.
Probably scoop them up and put them there herself.
Cabbage. Nice going.
Cabbage is a savage. However, however, the safe has a
dial on it and no key holes. Oh, never mind then.
All right. What about a stethoscope to
like, listen to the clicky clicks?
Does cabbage have a stethoscope? Yeah.
Does cabbage have a stethoscope? What is stethoscopes come in a
spy kit? I guess it depends on the spy
kit. What if we just like kick it in?
Could work. Feel free.
Yeah, you can just rule strength kick it.
I wasn't suggesting for me, but OK.
You don't want. To break your foot.
Fine if I must. This does require a strength
check. Yeah, of course.
I'm on IT 17. OK, you kick it pretty hard.
It doesn't seem like it's changed at all.
It seems like one of those safes that is designed to withstand a
lot. It's kick proof.
It just makes me want to see what's inside more.
Wait, how big is it? How big is it?
It's a, it's a cube that fits in the locker, so it's probably
like 2 by two. It's not very big.
And how big is Key Lime? What is the height of a Ralt?
Key Lime is 1 foot 4. I'm take Key Lime out.
OK. And I'm going to say Key Lime.
Can you try and teleport into this safe?
Key Lime kind of holds its hand to her mouth and looks at you
quizzically. She has to tilt her head back a
lot because of the way that her like hat is kind of shaped, but
she thinks she may be able to. She needs to try and roll for
it. OK, cool.
I kind of want to make this intelligent space.
OK, I can do that. Does she have any skills that
would suggest that like would help for this?
Let me check that she has insight I don't.
Think that's appropriate? Even though you are trying to
see in, I don't think it's the same kind of thing.
No, yeah, 'cause that's just trying to see like hidden
things. That's not really OK.
OK. I will just do that and tell
them let's roll them 10. Do you watch as Key Lime
teleports into the box? Let's go.
And Key Lime is in the safe. OK, I didn't think we'd get
this. Far to get out.
It was a good question what we didn't.
Plan for the next step like. Well, I'm sure you.
Can happen or the next step happened.
She could. Probably open it from the inside
right? Like that's how it works.
No, it's. Not.
It's not how safe's work. There's still like there's still
like it's not a door like a closet that like, well, it can't
be locked from the the outside without like it's not a safety
thing. That's how my school.
Class is not like a trunk. But it's like a two by two safe
that no one could fit in reasonably.
Like we got to open this now they might suffocate it.
There's no air getting in there. It's a safe.
Oh no. Teleports back out.
She could. She could teleport back out.
She should. Key Lime Is the Key Lime the
safe? Yeah, make a choice.
It's your purple. But it tell Key Lime to teleport
back out of the safe. OK.
Do you just kind of like say it? I'm gonna kind of yell it 'cause
I'm not sure how much she can hear in there.
OK, roll a perception for Key Lime.
OK, that's 12. OK, Key Lime teleports out of
the safe and is in front of LED. Just looking at LED.
Now I guess you could ask them if there's anything in there.
Yeah, that's the plan. Now is there anything in there?
Role intelligence for Key Lime. Gotcha.
Probably dark in there, she probably couldn't see anything
all. Else that they could feel
around. Yeah.
I got a 17. Key Lime looks up at LED and
like just stares in her eyes for a moment and just like a a
gentle, quick nod. So there's something in there.
Now we know. Good thing, huh?
Well, now we know that if we spend time trying to figure out
how to get in where it's not time wasted.
Still shook. You need to have like a follow
up like you say Pokémon in like a sealed box.
I'm like. Gimli can try it up with your
with your pickaxe. Yeah, I'll, I'll go for the
pickaxe swing into it. OK, this will be a high check.
High check. Big die.
Time for the Gunshot 17. Gimli swings down his pickaxe on
to the top of the safe. It cleans off and reverberates
into his wrists and it feels very funny.
Does not have seemed to done any damage to the safe.
Dang, this is a rough safe. We drop it.
Drop it from where? Old adventure became about this
safe. Like we didn't.
Yeah. Where would we?
Drop it. I don't know, somewhere high
enough to make it do break. But we don't want to break the
stuff inside too. Yeah, we don't want to break the
stuff inside. Well, if it's money, money won't
break. What?
That's true. Money doesn't break.
New quote. New campaign quotes?
Not even remotely true. Like literally RIP paper money.
Like, yeah. But it won't break.
It's not fragile. What is happening?
I'm going to go to the fetal position on the I'm ready to
collapse. Schmidt joins him.
He's just on the ground. Yeah.
Two of us just sit the fetal position.
I'm just like I what is happening?
Yeah, it's, it's, it's a time. Break.
That's just. Cindy.
Attempts to pull the safe out
and drop it. OK, roll me a strength.
Yeah, good luck. I I have a feeling this isn't
gonna go well, but. Well, let's see how you roll.
I'm in Shipples. Let's summon all the Cindy's
Strength. That's an 18 on the dice.
What's your bonus? You have any -1 -?
1 Yeah, Cindy is like, Cindy's feeling tired of people laughing
at her. And she's like, I'm going to
throw this out and smash it. And she grips her fingers behind
the back of it and pulls on it as hard as she can.
And it, like, it barely lifts out.
And then she's realizes how heavy it is and she drops it and
it clinks back into the locker. That's something.
That is something. You tried to move it.
Good drop. Here's an idea.
OK, pickaxe. Right, Sorry.
Before you continue, I'm picturing this conversation
between Schmain and Gimli happening on the ground till
they're curled up. Continue.
Yeah, we're just trying to say, all right.
You have this pickaxe, right? Yeah.
What if we do it again? OK, great plan.
All right, let's do it. OK, usually for stuff like this
in D&D there is diminishing returns.
So now you're going to have to get like a really good role.
I mean, I already kind of did so, so it's not not an
unreasonable ask here. Yeah, yeah.
That's not a really good role. I got 11 so.
Yeah, seems like the safe is really designed to not be
destroyed, as is evident with so many things in this facility
being destroyed and the safe seems totally untouched.
Very true. Clearly we have to bring it with
us until we can find a way to pry it up.
I have a question. Yes.
Is one of those dials that has like numbers on it or?
It is a number dial. I'm gonna be like Sam.
Sam, come here. Sam says OK.
Did your little password that you used to open the PC have
numbers in it? She says yeah, there was a
couple. It's just our like system admin
password. Try them on this safe.
OK, and she does that. She kneels down, she spins it
around for transparency. She even says them out loud.
She says 183624 and she does it and pulls on it does not open.
But. How she she looks like he's so
sorry. You must not be what it is.
It was really. Nice.
And the locker. That locker is empty besides the
safe. Thank you the.
Most staring adventure of all today it's the.
Most exciting thing that has ever happened.
We had a battle, we had a battle today.
But you know what? Mini ball battles.
Nothing compared to the the actual African kind.
Of have any like acidic corrosive moves that could like
eat away at the safe. Maybe can you command the
structure? Worth a try.
You can try it, yeah. I let Trevis back out.
OK, beam of light. He pops on the ground and stinks
a lot and he looks at Cindy and goes.
Hi buddy, do you think you could use some kind of like acid spray
or something on the safe to try to make it open?
Roll Pokémon handling. Yeah, roll that. 17. 17, He
seems to be picking up where you're putting down, and he
waddles on over to the safe roll.
Gosh, I'm going to, let's just say strength.
Roll a strength check for this. Travis, just roll AD 20 and I'll
put the modifier on A2A2. Yeah.
Travis focuses and he opens his mouth and he looks down at the
safe and he vomits, but it's like not an attack.
He he just, he just fukes. It's just gross.
And it smells even worse now. There's like a little puddle on
top of the safe and he just looks at Cindy and he looks
crowd. It was he looks it was that.
Oh, OK, good day. Buddy good job.
I reach out for a high 5. Yeah, roll Charisma.
There's a vomit on her hand. 1313.
Yeah. He gives you high 5 and it's
like gross. But he he looks at you and he
looks at you with the face that like he thinks that you can be
friends. Can I stand behind Cindy and
make a face that like, we can't be friends?
Sure. I guess you couldn't.
Like, do you want to make a skill check out of that?
Or are you just kind of imparting on Cindy not to do it?
Yeah, the latter. OK, yes, Cindy observes as
Schmitz is shaking his head. And maybe if I volunteer this RP
like draw, use his hands, draw like a line across his neck,
like don't do it. OK, but what if he's helpful and
knows stuff we could get? We have insider information.
He just threw up. He's been all he's done.
He's been in a pokey ball minimum for months, probably
having a rough time. He has good insider information.
I. I returned him and put him back
in my bag. OK, unfortunately it's still
stinky because he vomited. I'm going to Can you smell a
little better in here for us? Please.
Yeah, have have. She can do that.
What? What scent?
In lemony scent. Lemony yeah, it's kind of like,
you know, IRL if like your cat bars on the floor.
Do you get out the lemon scented Clorox to clean it up?
It's it's pretty much exactly that smell.
It's like a little bit better but you still smell the barf.
Kitten routes teleport other objects with them.
Or is it just their person? What does the move description
for teleport say? Elodie.
That's a good question. It says as an action.
Oh yes it does. This move can be used on allies
with ADC intelligence check based on their weight.
So peep this right, we do the teleport thing again, but they
teleport whatever's inside of the safe.
Ouch. That's so smart.
I wish I'd thought of that. OK, I.
Thought that's where you were going with it when you had the
teleport in. I feel like that.
Was like we had this solved like an hour ago.
No, I definitely think that was originally part of the plan, but
I think I immediately forgot as soon as the first card
succeeded. So just dying he's he's done.
In the meantime, I'm going to walk away like nothing happened
and check the other unlocked. I'm just going to close the
locker. Great, what does the hell do you
want to do with keyline all? Right, I'm going to tell Keyla.
Keyla, I'm going to ask you to teleport again.
This time, can you pick up whatever's in there and bring it
out with you? OK, have Key Lime roll
intelligence. Got it.
I swear. To oh 19 so it's.
Like Grace, please. 19 Yeah, Key Lime comprehends.
Key Lime does not need to roll intelligence to get back in this
in the safe, because she has done it before.
She vanishes with a little pink purplish trail.
Spend some time in the safe and then how about we get one more
intelligence for this item transferral?
Got it. It is dark, so. 15 this time. 15
Key Lime does not come out of the safe.
What teleports out of the safe is a moderate sized pile of
gemstones, rubies and sapphires and crystals.
Just all sorts of minerals that are shiny and cut in a brilliant
way. There's a small pile of them.
Let's go. And Key Lime is still in there.
For now, yes, you did not give the instruction for Key Lime to
do anything besides teleport the items out, so Key Lime is
probably waiting patiently. Who knows?
I. Thought, oh, I thought.
I said to come back with them. All right, I'll try and yell
again. Key Lime you can teleport back
now. OK, Key Lime hears it and boops
right back in front of you and sees the gems and looks
surprised while looking at them. Cindy, you were looking at a
locker, right? Yeah.
I was going to look at locker number 8, so it's.
God, there's more lockers. An hour later, next locker.
Yeah, ignore all this like gems and money we have lying on the
ground. Next locker.
All right, next one we do what it is now.
The safe's over. Yeah, Cindy, role of perception
on it. You can open it no problem.
I got a now one. One, yeah.
There's another safe. Don't attempt me.
This, but we're all on the ground in the fetal position.
No, there is not another safe Cindy.
Make it exteriorly safe. Oh.
No. What the fuck?
This is great. This is got it. 11. 11 Cindy
pulls the locker open, and as she does so, this is one of the
damaged ones. It's kind of all crumpled up.
She does it with such force that it begins to fall over her.
It does not encapsulate her, but it falls to the ground with a
big Kaplan, I guess. It's the sound of a locker
falling, and Cindy is unscathed, thankfully, but there's just a
big locker on the ground. Schmidt Role of Perception, 1515
Yeah, Schmidt might be crazy, but he feels like that.
When he heard this locker fall over with the big boob, he heard
like a stirring very deep in this chamber.
I'm also going to like pick up the gems that came out of the
safe and put them in an iPad. OK, I can give you the exact
amount and type later. There are three lockers left
unchecked. If my math is correct, two of
them are locked, though one of them is wide open.
I'll check the open locker. Great, you do that roll up
perception. I got a 16 this time.
Great. Yeah, Hanging on a hook inside
the locker is a bag of pokey balls.
It looks like this bag is like from a store.
There's a wide variety of pokey balls inside of this bag.
Do you look at them? Do you do anything?
I would like to look at them, yes.
Sure. Inside there are three ultra
balls, 3 dusk balls, 2 great balls, one regular pokey ball.
So that is 8 total. Yeah.
No. No, maybe it's yes, it's 9.
It's 9 total. Yeah, yeah, yeah.
Bad at math, so everybody could get 2 and then somebody could
get an extra 1, probably the regular one.
Are you including Sam in this? Give Sam the regular pokey ball.
Yeah, let's give. I'm going to give Sam the
record. Pokey ball.
What'd you say? I'll take the regular pokey ball
you can. Give Sam a decent one.
Sam looks at the bag and looks at Ellie's intention and she
says. Oh I'm fine, I don't, I don't
need that. You guys can take those.
I'm not going to catch any new Pokémon anytime soon.
Why don't we just drop them in Group inventory and then as
things come, oh and fight over them then.
Good idea. Honestly.
And that was. Like I forgot that group
inventory exists. That was like the best.
It is new. Thing I ever added for you guys,
that was great. How many lockers are left?
2 They both have locks on them. Oh.
I'll break those open. OK, you do that.
Do you inspect both of them? I'll leave it to them, this is
funnier. OK.
Schmidt hasn't looked any. Schmidt doesn't want to look in
any. That's fair.
I'll look in one. Cindy, roll Perception.
That's a four. On the shelf at the top, a pair
of sunglasses. It seems like the width is
adjustable and they have like a sinister energy to them.
Not like it's like dangerous to you, but they like it.
You look at them and you feel like you're a scoundrel for even
looking at them, you know? Cindy's always scoundrel, I
think. Yeah, it's true.
That's true. Cindy turns around and offers
them to cabbage. Cabbage.
Yeah. What do you think?
Would accept. OK, I think cabbage would
accept. Cabbage.
For your spy kit. Cabbage receives the new
sunglasses. They're a little dusty.
She places them over her current pair and she's wearing 2 pairs
of sunglasses. She is very cool.
She also cannot see a single thing.
That's fine. OK, someone's got to perceive it
rolling. Cool. 1717.
The first thing you notice is that when you open this locker
there, it seemed like there was a bunch of stickers that were
put in the same spot. On the very back you see a
sticker that is in the emblem of like an M and it has like a
reddish, blackish pattern to it. It's been mostly scraped away,
but you can see the the generic shape of it.
On top of that, you can see the outline of the NRG logo sticker
on the locker. On top of that you see a blue
logo with an A, and that one is in good condition.
Inside the locker, there's a little map that's pinned against
the wall, and there is a magnetic photo of a couple as
well. There are two bandanas inside
that are blue, and there's a small bag.
Yeah. Oh this is a cute couple.
Anyone want to see this? Photo Anyone happened to
regular? Niral History.
Yeah, you can. Not one.
Let's go. Baby, yeah, Cindy just kind of
looks your parents, Cindy looks in the situation and it's like,
whatever, I don't know. I don't know, you might be
really interested in this photo. Can anyone else roll like
similarities between? No.
Do you? Do you hand it to Cindy,
basically? Yes.
OK, if Cindy has it in her hands.
She looks at the photo and she recognizes her parents embracing
each other in front of a large boulder that is with a mountain
in the background. Well, you might want to look at
the other stuff then. They were.
They were here. Yeah, there's a bag that they
left. I don't know if you want to
check that out. Yeah, I mean, you're right to
they, they're your parents, right?
Yeah. Can I roll investigation?
Yeah, absolutely. You're looking at the bag.
Yeah, OK. Of course, 3020.
Great you find. I don't know, they're my parents
but a 3020 for investigation, sorry.
You find 30 feet of coiled rope in this bag, a device that you
don't recognize. It's kind of like a horizontal
tube, and it has, like, holes on the side of it.
And it has something that looks like a grip, but like, you
wouldn't hold it with your hands.
It looks like you would put it in your mouth.
It's very strange looking. You find a little necklace that
has the shape of a teardrop that has water trapped inside.
Yeah, that's all the items in the back.
I hand the rope to Gimli. OK.
I'm 60 feet of rope. The excitement.
Love, rope, Anything else? Anything else In the locker?
There's a map that is pinned to the far corner of it.
I hand the map to Elodie. Let's go the.
Map map expansion. Map.
Map 2. Point O You can roll to
recognize the map if you'd like. Big update.
Mirror, Elodie. Yeah, Elodie, she is the map
queen. I rolled a 15.
OK, This is a map of Hoen. It is very similar to the one
that you already have, but it's a little bit different.
It has like more geography to it, and it appears there have
been XS that have been drawn in two locations.
One of them is to an island on the far NE part of the map.
There's a red marker. There's just an X there.
There's OK, there's another red X southwest to a mountain that
is southwest to Lily Cove. It is kind of between Lily Cove
for Trade Marvel. There's an X there.
You've investigated all the lockers.
Can I ask Sam if she is familiar with the the whistle looking
thing? Yeah, absolutely.
She's going to make a roll. She doesn't roll very high.
She takes a look at it and she says, I haven't seen anything
quite like this. I don't know what it does, but
I, it looks like some sort of accessory that a person would
use. It looks like, I just want to
say it's protective equipment, but there's, there's something
to this. I just, I just don't know.
She she looks at the grip part and she says this clearly like
goes in your mouth and she points at it and there's like
little teeth marks on it. Out of character, I'm guessing
it's some of those things that they would use to like breathe
underwater. Like a snorkel, yeah.
It doesn't really have like a pipe, like a snorkel, but that's
a. It's an observation to make.
Oh, like the water breathy things.
Yeah, that they had like in the anime.
I put it back of a bag. You do that besides the lockers
in this room, there's like a lawn bench like you'd see in
like a a gym locker room. And there's a poster that says
remember your PPE and there's a picture of like a guy wearing a
hard hat and he's giving a thumbs up to the camera.
I also hold on to the picture of my parents.
You do that that. Was not there.
Yeah. You're holding on to everything
but the rope in the map, correct?
Yes, yeah. But I did give them to people,
so they're still with the party. I guess, Cindy, your parents
were a part of energy. Yeah, that's crazy.
I mean, I haven't had any contact with them since, not
since I could remember so. The two people in the photo do
kind of resemble Cindy. The photo is faded.
It's got a tone to it that seems like it's been out in the sun
perhaps, but it seems like the woman in the picture has the
same color of hair as Cindy's, and the man in the picture, his
face is very reminiscent to Cindy's face.
There really could be anybody. That's probably how energy knew
about your grandparents seller I suppose.
That would make some more sense, yeah.
Should we go out into the main chamber and then maybe check out
what's in the back? I think we we saw all we can see
here so. Gimli, Sandy, Schmidt, Ality and
Sam marched towards a wall of rubble in the very back part of
this chamber, furthest away from the entrance.
You can hardly see the lights coming through where the shutter
opened up. It is clear that this room
extended further in, but there's a large wall of fallen boulders
and rubble in front of you. What do you do?
Dig Dah. OK, let me see that.
Some rubble with my gang. Or you could use the digger
digger. Use the machines.
Yeah, me and my me and my merry gang of minor Pokémon.
Or could have start clearing this rubble.
Some instincts kick in. Cool.
Why don't you roll your Strength D20 and then give me give me
5D6? Sure.
So strength with that gives me an 18.
OK, I am counting Gimli his three Pokémon that are out and
Bean in his overalls. Of course bean is the the best
digger of all. Do you want the total?
Or do you want each roll? I want individuals.
OK, first is a four, Trevor gets a 5, total gets a one, Lasagna
gets a six, and Beam gets a one. Gimli and his whole digging crew
get going. It seems that like Gimli and
Trevor have the best grasp on this.
It seems like perhaps they've done this for a living.
Maybe they're very good at displacing this stuff.
They didn't Pokémon get a good idea what's going on.
Torkel and Dewebel are more or less just taking the debris that
is being caused by Trevor and Gimli mining and just pushing to
the side trying to create a little passageway.
Bean is cheering. He rarely makes any sounds, but
he's making cute little Dino sounds like he's very excited
and eventually after let's say like 2 minutes, not very long.
Pretty efficient work here. There's a small little cave that
looks like Sam and Schmidt would have to Crouch a little bit to
get through, but everyone else can fit through really
comfortably and you can access another room.
There's a faint light coming from inside.
Can I pull out the Atlas stone? Yeah, no perception.
It is all pretty much going red. It is slightly vibrating.
We're close, guys. One by one, I'm assuming that
Gimli's in the front same as in the back.
Everyone else goes in as you March in.
It is getting way, way hot. Like way hotter than the rest of
this place. It's been like a pretty kind of
dark, dank cave. Now it's like it's hot.
It's hot and it's dry. You all enter a large
trapezoidal chamber, and in the center of it there is a dip in
the ground. It is concave.
Inside that concave area is bubbling lava.
That is probably what is so freaking hot.
In the middle of this is what looks like a replica of Mount
Chimney. There is like a stone looking
facade that is just sitting in the middle of the lava and
embedded in it is a book sized red slate.
Is is that what we're looking for?
Like 9% short? It's red.
It red Atlas don't glow red right?
And the math is checking out of you.
Gimli recognizes it as the same device that was plugged into a
bunch of tubes and wires in the admin locks witnessed just
earlier. We've seen this before, the
videos, you all remember that. The videos pretty cool, not
really really sad. From there to here as like lava,
dangerous. Truthfully.
I'd be more dangerous than the gun might be.
That's debatable. How far is like the distance
like of lava between ground and the object?
Let's say that the puddle of lava is a 20 foot circle. 20
foot diameter. Yes.
No. No.
Radius, radius. Radius, Yeah, I was like, you
don't want to be like that, Yeah.
Yeah, I I just got the term wrong, Yeah.
Well. We do, yeah.
We do have Pokémon that can fly potentially.
And the this model of Mount Chimney that is in the boiling
lava is it's fairly large. It's about the size.
It's probably a little bit bigger than a person.
It's just a little over 6 feet tall.
And it's got some width too. It's some serious width.
And it's like the perfect shape of Mount Chimney.
Wonder how much water it would take to just cool the lava.
Is it like a pool? It is a pool.
Like, is it coming from somewhere?
Can we observe that? It is bubbling.
Whether that or whether or not that means it's coming from
further down is up to you guys, but it is a pool lava that is
bubbling. Would you like?
Water on it, like it? Might just shoot water at it.
I would take a lot of water I think, but.
Yeah, I don't think that's going to work because.
That didn't really go well before as per the videos, right?
Oh, factual. Yeah, I think someone should
just fly over you, ink it and fly.
Back it'd be hot though, and only get hotter above the lava.
You notice that in this room that you're in, it looks quite a
bit different from the rest of this complex that you visited.
It looks far less hollowed out. You see stalactites and
stalagmites, not from necessarily dripping like water,
but generated from dripping lava.
Little you can see little, little droplets of a very hot
liquid coming from the top of the ceiling.
It's very high up, it's about 30 feet up.
And they are connecting to stalagmites that are on the
bottom of the ground. And there's just little, little
natural pillars of stone. They are a dark brown and deep
black in color so. That.
Means there's lava above us. Yep, this chamber's got lava
everywhere, so we don't want to be too destructive.
So. How much like sucking power does
the Atlas stone have because it like kind of took in the other
plate that we found I'm. Guessing not 20 feet.
Yeah, I don't think you can vacuum 20 feet away, OK.
Now I could try and have Key Lime teleport again, but that
sounds really dangerous and if things go South I don't know.
I don't really want to risk that if there's no other option
though. I.
Mean Cindy's immune to some of the heat, but not like I.
Don't think. Cindy could swim in lava.
Yeah, I don't think no, no, no, no.
But like I can handle being close to it.
Cindy makes a good point, whether or not you're speaking
in character or not. Everyone is sweating.
Like pretty heavily. Cindy's sweating, but like, not
that much. She's been around the heat,
she's used to it. It seems like if it got any
hotter, it might be a little dangerous for some of you who
may not have hydration. I have a Firebird.
You do have a Firebird. Can I send my Firebird to you
and Kit and try? OK, yeah.
So do you send out Meryl cheap and just have her fly on over?
Yep. OK, this might be weird, but
it'll make sense. Make a dexterity check for
Meryl. Cheap to fly over.
It's the darks. Oh, dirty 22.
Dirty 22. Yeah.
Meryl sheep flies towards this figure of Mount Chimney in the
lava. As she crosses the border from
solid ground to the lava pool, you notice as she flies straight
up, like immediately, she must have caught some sort of updraft
of hot air. And she flies up maybe like 15
or 20 feet, but she has good control of her wings.
She positions her wings into a dive and slowly, even though
she's diving, manages to establish footing on top of this
model of Mount Chimney. She's standing there and looking
at Schmidt. There's a plate in there, right?
Yonk it how does to? Make her like OK.
How does Meryl sheep yonk it with her feet?
OK, you fly back. OK, you give that order.
Meryl Cheap locks her feet onto the part of this facade of Mount
Chimney that has this stone embedded in it.
As her talons connect, you see as the tips of her wings just
become flames immediately she flaps and she flaps and she's
pulling. Make a strength check for her.
That's a crit natural 20. Yeah.
Meryl Tree pulls and pulls, and somehow, despite having not
spent much time with Schmidt, cleanly pulls the plate out of
the lava and flings it towards the party.
It clinks onto the ground in front of you all.
What do you do? I put the Atlas stone near it.
OK. And put the plate in it.
OK as kneel down with the Atlas stone it begins glowing and
vibrating and almost making a hum sound in anticipation and as
you hit close enough for them to connect there is a massive
trembling in the arena that you are in.
Cindy, make a dexterity save 16. You briefly lose your footing,
but you're able to readjust and the ground continues to shake
and everyone else is having a hard time stumbling.
You witness as the mountain shape in the lava kind of loses
its form. It shrinks and it shrinks and it
becomes 2 mounds in the lava instead.
And rising out of it comes a camel.
As anticipated, it has a very sad face and has Tufts of hair
on its head like a like a little blast of fire, and it has rings
on the sides of its body and it looks at you mournfully.
You continue to put the thing in the thing.
So you continue to try and put the Atlas stone to the to the
plate. Yes.
OK, you do that. You press the Atlas stone into
the into this plate and it gets absorbed into the Atlas stone
and the Atlas stone glows kind of a in an in a sigh of relief
almost and it stops glowing. Camera Up lets out a mournful
cry and the mountain begins to violently shake.
The puddles that were dripping from the ceiling, that's the
droplets are becoming streams of lava and it is hard to keep your
balance as there are There's a massive earthquake underway.
The lava that was bubbling in the chamber begins bubbling
uncontrollably and starting to spill out.
It seems like something big is happening.
What does the party do? Leave the.
Room. OK, you do that.
You turn around and try to run out.
It is very hard to run. This whole place is violent,
shaking, and parts of the ceiling are starting to fall.
I'm going to need every individual, including Sam, to
participate in a skill challenge.
What is likely for you to roll is stuff you know, like
Dexterity to try and dodge falling rocks.
You can roll some athletics to just kind of try and dash
despite all the violence shaking, or you can come up with
something clever, use your Pokémon to kind of find a way to
repel yourself or something. But everyone needs to make some
sort of skill check, and everyone's combined skill checks
will determine the success of your escape. 15 in athletics.
OK with the idea is just to run? Yep, I recall Meryl Chieff into
the ball and I tuck Coco in under my arm and fail.
OK. Yeah, I'm going to use my like
pickaxe to like propel myself forward rather than just dash.
They kind of like, put it more about force than it is about
like dexterity or anything like that.
But 18? OK.
Can I have sort of grab on to bubble gum and have her use
Aquajet? Yes, absolutely roll.
It's probably probably decks for Aquajet.
That's probably the skilled modifier on it, right?
Probably. OK, do that.
Yeah, I can walk. I got A7.
OK, that's something, Sam. I know we still have Cindy, but
Sam and Frostbite? Frostbite runs behind Sam and
blows a gust of cold air, attempting to give everyone a
little bit of a speed boost because Frostbite knows that it
can catch up gradually. Cindy, what do you do?
And I use survival to kind of like feel out the tremors to
know when it's best to to move. Yeah, I love that.
Go for. That 14, yeah.
OK, everyone does what they described.
Gimli does a mad dash. Most everyone is trying to just
find their way out despite the massive earth tremors, Some some
of us, including Sam and LED, attempt to use their Pokémon.
Unfortunately, Bubble Gum doesn't really have the force to
really propel LED ahead, but thanks to the help of Frostbite
and the other party members, they managed to make a run for
it. As they escape, the central
chamber that the camera was in seems like you hear a loud crash
as it appears that the entire ceiling of the chamber has
fallen. Thanks to your skill challenge,
you're able to successfully escape, and you're standing at
Jagged Pass. There's still a incredibly
violent earthquake, and as the ceiling Shortly after the
ceiling fell on top of the chamber that you were in, there
is a loud explosion. There's incredible heat coming
from behind you, and it seems like Mount Chimney has begun to
erupt as massive large boulders fly out in several directions.
At the very top, you can see at the caldera that trickles of
lava are starting to come down. From where you're standing at
the vantage point, you can see that people in Lava Rich Town
are facing towards you in horror as they see Mount Chimney with
the violent eruption underway. Thank you for listening to the
Season 2 finale of Dunsparce and Grandpa.
As always, remember to check out all of our links at Link Tree
slash Dunsparce. A huge thank you to our newest
patrons, Lucy, Daisy, and Garrett.
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seeing you in Season 3 coming soon.
Gosh, what is it with a with a Nat 10?
I know, I know what happened to the Nat one.
That was really, really waiting for you to say a gun.
Oh no. I'm.
Going to do that to you. Guys.