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Good evening, fans. 
Tim Kittrow here, the voice of 

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NBA Jam. 
And you're listening to the Game

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Dev Breakdown podcast, brought 
to you by Code right play.com. 

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Hey everybody. 
Guess who's back? 

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It's Todd Mitchell. 
This is game dev. 

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Breakdown. 
You know that or you wouldn't 

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have turned this on. 
So here's the situation. 

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I've been I've been out of the 
game. 

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This has been a. 
Weird year this has. 

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Been a whole. 
Weird year earlier this year. 

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I connected with my local. 
Improv scene here in Saint Louis

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we moved right at the end of. 
Last year I was on. 

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A big project that stayed under 
wraps never saw the light of 

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day. 
Got cancelled. 

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I've really invested some time 
and some energy into some. 

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Things. 
And you know what? 

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Every time I do, I always come 
back to this and go I should 

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just be investing that in 
myself, in the people who 

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believe in me, in the community.
We. 

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Have here. 
So here I am again. 

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I cannot stay away and and I 
shouldn't. 

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Maybe I should. 
Maybe it doesn't make sense, but

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I'm. 
Here Anyway, so yeah, like I 

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said, this year I I took a 
writing. 

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Workshop. 
I talked about that on the 

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podcast. 
A little bit did did some some 

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intensive writing training under
the guy's name is Rich Talarico 

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very. 
Very well respected man in. 

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Literally in. 
Hollywood like he was a. 

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Colbert, Writer Key and Peele. 
SNL, like this guy has done it 

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all. 
I was so fortunate to take part 

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in that, worked really hard on 
that. 

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I. 
Have tried training a dog three 

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different times this year. 2 did
not work out. 

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For really upsetting reasons. 
That's been a whole thing, but 

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we. 
Finally have our forever. 

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Boy, we got a A. 
Boston Terrier who's been here? 

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About a month and a half now. 
He's awesome. 

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I'm getting up in the middle of 
the night. 

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To let the dog out in the 
backyard probably once an hour 

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or. 
Maybe two. 

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No, no, no. 
More than every two hours. 

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I'm standing Outback and it's 
getting cold. 

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It's getting cold. 
Outside we've had a lot of rain,

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we've had a lot. 
Of stuff that's to. 

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To sort of illustrate what I'm 
up. 

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Against when it comes to game 
development. 

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Content creation, Managing the 
circle of friends that have sort

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of gathered around. 
The stuff that I do and I 

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appreciate you guys so much, 
that does not make it any. 

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Easier to to. 
Get in the office. 

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So he's getting my dog is 
getting to a point. 

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Where he's. 
Cool after like 8:00 PM he's in 

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his. 
Little little spot downstairs 

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and he's ready to sleep through 
the night. 

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That's been great. 
I'll still be up at 2:00 or 3:00

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AM. 
Something like that tonight to 

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let him out. 
That's all fine. 

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We wanted this, my son wanted 
this. 

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The family decided now is the 
time. 

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So I'm fine. 
I'm fine with it. 

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We'll have a. 
Puppy for the holidays, that's. 

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Cool. 
But I'm also sort of steeped in 

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more game development. 
Stuff now in these last few 

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weeks than I have been in. 
Years since I worked on my my 

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indie game some years ago. 
Now I I'm. 

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Doing more. 
I'm writing more about it. 

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I'm writing more. 
Code and so I think it'd be fun 

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to. 
Sort of look, obviously. 

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I I left off the actual game 
development episodes. 

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On a cliffhanger I keep bringing
up. 

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My buddy Sebastian Deacon, who 
is so nice to. 

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Volunteer for the first. 
Co. 

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Development series and I just. 
Completely let him down. 

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So I feel terrible. 
About that, we haven't even 

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spoken in a long time. 
But he mostly left Twitter and. 

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Eventually so did I, so I want 
to talk a little about that. 

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I want to talk about what's 
going on. 

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Y'all know if you've if you've 
listened to the show in the past

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I have at times been a unity. 
Developer and I probably don't. 

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Have to remind you what's going 
on with Unity. 

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It's been almost two months now 
since. 

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They lost their minds. 
So we we won't go. 

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Through every little detail of. 
That. 

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Anybody who's interested in it 
knows sort of what. 

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Happened, but so Unity decided. 
They're going to overhaul their 

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fees, guys. 
Every every commercial game 

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engine goes through some version
of this if you've been around. 

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The game long enough. 
You saw Game Maker do. 

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This you saw, we got into it 
with. 

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I got into it with the guys 
behind build box. 

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For a while because they did a 
version of. 

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This that I found kind of. 
Predatory and that resulted in. 

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The CEO and one of his fellow 
executives coming on the show to

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discuss things, which was was 
kind of interesting, but if you 

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follow anyone game engine long 
enough, you tend to see 

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something like this so. 
Their version was this whole. 

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Runtime. 
Fee thing I never understood. 

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That the runtime fee. 
What does that? 

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Even mean like I understand what
they're saying it. 

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Means, but does it actually 
cost? 

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Them anything? 
I would argue no. 

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If we have a license agreement, 
honour that, I don't understand 

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this. 
You you might. 

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Recall. 
That I've said on the. 

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Show before I was a contract 
game developer for a while 

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through like Upwork and through.
A local. 

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Studio that contracted with 
clients. 

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Think of the wrench that throws 
into that, thankfully. 

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I don't do that stuff. 
Anymore, but imagine trying to 

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work out with your customer if 
you're a contract developer. 

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Who's going to pay that fee? 
If and when that surpasses 

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whatever threshold. 
Which may change in six months. 

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So yes, when when people say 
like this is. 

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A game killer for. 
Unity I agree. 

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I I think. 
It's one of the biggest. 

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Points I made online was. 
Proprietary engines will always.

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Lead to heartbreak. 
Unity is not just they haven't 

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just stuck their foot in it. 
They've this has been a 

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reminder, this has been a 
reminder of what it's like. 

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To try to develop with. 
A commercial engine you are if. 

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If you listen to this, 
thankfully I've made. 

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Some friends around the 
industry, we can discuss that 

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another time, but. 
A lot of you guys. 

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Are aspiring developers Indies? 
Small teams, soloists, it's 

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like. 
Trying to strike up. 

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An even footed. 
Relationship with a massive 

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corporation. 
I don't think it can be done. 

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I don't think it's wise for you 
to try to do it. 

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And I have advocated for unity 
in the past. 

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Certainly compared to like 
Unreal. 

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Engine Tim Sweeney has done a 
lot to kind of win me. 

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Over recently. 
But I still don't trust him. 

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I don't. 
I don't trust these these guys 

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in charge of these big. 
Companies and I don't trust the 

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big companies. 
And I think this is. 

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Another prime example of why. 
Anybody on a small team you 

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don't have a team of? 
Lawyers ready to take this up on

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your behalf? 
You think? 

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If you went to court right now 
against unity, would it change 

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your life? 
Would it turn your world upside 

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down? 
It would. 

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Mess mine up real bad. 
Like real bad it would. 

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So if you're in that position, 
that's probably a good reason. 

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Not to get into business. 
With a company like Unity. 

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So I again I think. 
This is a reminder. 

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More than just the issue itself,
this is a tap on the shoulder 

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going. 
Do you still think this is a 

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good idea? 
And I don't, I'm past it. 

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So again, I, I don't think this 
is exclusive to Unity. 

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I think, you know, we've seen in
the past that. 

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Unreal Engine has changed their 
stuff, sometimes for better, 

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sometimes for worse. 
Any of these companies will. 

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Probably drag you through the 
wringer at some point. 

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So I'm going to go ahead and. 
Advocate for like, do something 

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open source. 
Like get some. 

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Open source technology behind 
you and so of course, what? 

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Everyone did after this Unity 
thing look, so I mean look the. 

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Blowback was for Unity, that OK.
People inside the company said, 

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hey, this isn't cool people 
outside the company. 

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Hey, we're going. 
To stop using Unity and. 

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The CEO who everybody remembers,
the whole developers are 

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fucking. 
Idiots guy. 

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John Ricciolo, he. 
Was part of the. 

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Communication of this whole 
thing. 

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And he stepped down from Unity. 
OK, by the time that happened, I

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thought, well, really, that's 
almost bad. 

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News for me because I already 
decided ME and Unity are done 

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and I think. 
A lot of people had, they 

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thought no matter what happens, 
I'm out and so now. 

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John Roticello is just floating 
out there. 

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And he may. 
Attach himself to something else

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I don't want him to be a part 
of, you know what I mean? 

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Like what if he goes? 
This is a dumb example but like 

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what if he goes and like? 
Jumps on a board at the blender.

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Foundation and like no. 
OK, blunders going commercial. 

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Point being that something you 
rely on, he could go ruin it 

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now. 
I mean, there's more. 

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Chance of that happening than me
you know, continuing to hang out

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with. 
Unity, that's for sure. 

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So a lot of people. 
Said the same thing and they 

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said. 
We're going to Godot. 

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I'm going to pronounce. 
It godot I don't. 

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Care and I don't hear about it 
for. 

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Me like I, I. 
Spend a lot of time researching 

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game engines, open source stuff,
frameworks. 

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Because I'm a, I'm a. 
Programmer. 

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I don't mind not. 
Having the visual. 

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Tools and we're going to discuss
sort of where I ended up, but a 

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lot. 
Of people went to Godot because 

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it is. 
Kind of organized like unity. 

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And it it does, kind of. 
When you figure it out, it does,

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kind of. 
Feel a lot like Unity feels so I

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think. 
There were a lot of. 

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People saying, hey, come to 
Godot. 

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And then a lot of people went, 
yeah. 

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Let's go check out Godot. 
And that turned into a very 

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interesting. 
Couple of weeks, didn't it, when

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we saw all of these people who 
came, came. 

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Into the Godot community. 
And seemed like they had a lot 

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of expectations and I would say 
a lot of demands if. 

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If he were Gadot's lead 
developer, his name is. 

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Juan Linietsky Linietsky 
something like. 

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That. 
If if I was that guy, I would 

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have become. 
Pretty unpopular during that 

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time. 
Because it should be a dream 

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come true, right? 
You know. 

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A whole bunch of people see the 
light about unity all at once, 

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and then they come. 
And check out your open source, 

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you know, passion. 
Project that you've been 

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attached. 
To for so long. 

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Gadot's in a good place. 
They just had their big what was

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it, version 4 release, something
like that. 

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So big it's it's looking as good
as it's looked in a long time. 

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People are coming. 
Up with very impressive works in

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progress. 
Little demonstrations. 

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Little. 
Proofs of concept using Guido 

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that look great. 
Look, you know, next Gen., very 

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modern, pushing the bounds of. 
What we can really do with an 

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engine right now. 
So it's it's a great time and 

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they came at a great time. 
That should have been like, hey,

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the community, I don't know, 
doubled in size. 

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Fantastic. 
But I I maybe it was just. 

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From being on Twitter and being 
in just the wrong corner of the 

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Internet at the wrong time. 
But like the. 

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People who came over, too many 
of them seemed. 

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Like they got, really. 
Obnoxious, didn't they? 

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There were Gadot. 
People who were like. 

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Contributors who work on the 
open source stuff like asking 

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people like. 
Hey, could you not get? 

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In and create like a a ticket, 
like an issue. 

232
00:10:56,360 --> 00:10:59,120
Asking us to put in like, 
actual. 

233
00:10:59,120 --> 00:11:02,520
Unity features into Guido. 
That's not my my. 

234
00:11:02,520 --> 00:11:04,440
Point when I wrote about. 
This again I I. 

235
00:11:04,440 --> 00:11:06,760
Did an article. 
Called a case for. 

236
00:11:06,760 --> 00:11:09,440
Monogame in 2023. 
Not to get too far ahead of 

237
00:11:09,440 --> 00:11:12,160
myself here, but my point was 
like I think. 

238
00:11:12,160 --> 00:11:15,760
It's great and I like Guido. 
I was using it when we when we 

239
00:11:15,760 --> 00:11:20,680
last did the podcast, but my, my
point was let Guido be Guido and

240
00:11:20,680 --> 00:11:24,200
don't ask it to be unity. 
The people coming over like, 

241
00:11:24,200 --> 00:11:26,480
well, I'm just here because of 
C# support and I don't like how 

242
00:11:26,480 --> 00:11:28,360
the C# support looks. 
If I was. 

243
00:11:28,360 --> 00:11:31,520
One the lead developer I. 
Wouldn't tell these people to go

244
00:11:31,520 --> 00:11:34,520
to hell. 
I really would have and and then

245
00:11:34,520 --> 00:11:36,880
that would have been news. 
We would have gone from getting.

246
00:11:36,880 --> 00:11:38,800
Mad at John Roticello to mad at 
me. 

247
00:11:39,320 --> 00:11:44,000
I would have strongly encouraged
people like that to just try 

248
00:11:44,000 --> 00:11:46,760
something else, really. 
What my suggestion would be? 

249
00:11:47,440 --> 00:11:50,400
If you're such AC sharp, 
superstar. 

250
00:11:50,920 --> 00:11:52,840
If you're such a ninja. 
With with C#. 

251
00:11:53,200 --> 00:11:54,200
Maybe. 
Maybe. 

252
00:11:54,200 --> 00:11:56,440
It's time for you. 
To bump up to something like 

253
00:11:56,520 --> 00:12:00,480
Monogame, maybe jump past the 
engine thing which is never 

254
00:12:00,480 --> 00:12:03,360
going to satisfy you. 
Unity didn't satisfy these guys.

255
00:12:03,360 --> 00:12:06,400
They were complaining all day. 
Gadot certainly won't, because 

256
00:12:06,400 --> 00:12:09,560
now they've spent all this time.
Years probably learning all 

257
00:12:09,560 --> 00:12:13,120
these proprietary. 
Menus in Unity and now they're. 

258
00:12:13,120 --> 00:12:15,040
Looking for those. 
Same things in Gadot and going 

259
00:12:15,040 --> 00:12:18,920
where the hell is. 
The cinematic camera. 

260
00:12:18,920 --> 00:12:21,320
Whatever. 
And it just it just. 

261
00:12:21,320 --> 00:12:24,600
Doesn't work exactly that way. 
I say if you're. 

262
00:12:25,280 --> 00:12:28,440
Such a freaking superstar. 
Start coding from the ground up.

263
00:12:28,440 --> 00:12:30,040
Why don't you come over and show
us what you? 

264
00:12:30,040 --> 00:12:33,200
Got and in fact I am kind of. 
Putting my money where my. 

265
00:12:33,200 --> 00:12:35,320
Mouth is on that one, because I 
did. 

266
00:12:35,720 --> 00:12:38,480
I've looked at Monogame in the 
past. 

267
00:12:38,480 --> 00:12:40,680
I've talked about it before, in 
fact. 

268
00:12:41,240 --> 00:12:43,560
When I first learned. 
Monogame stuff when it was 

269
00:12:43,560 --> 00:12:46,000
still. 
XNA, the XNA framework which, 

270
00:12:46,400 --> 00:12:49,040
for better or worse, Microsoft 
developed and released. 

271
00:12:49,360 --> 00:12:52,120
At the time I thought this was 
really cool the the. 

272
00:12:52,480 --> 00:12:55,360
History here was that Microsoft?
Wanted. 

273
00:12:55,760 --> 00:12:59,240
Like genuinely wanted. 
To support indie developers 

274
00:12:59,240 --> 00:13:03,200
because they knew, and this 
holds true today, that 

275
00:13:03,200 --> 00:13:05,600
supporting indie developers is a
good way. 

276
00:13:05,800 --> 00:13:08,520
To. 
Had your, your library, your 

277
00:13:08,520 --> 00:13:11,920
offerings to? 
Customers, that's a good way. 

278
00:13:11,920 --> 00:13:14,960
To greatly increase what's 
available in the store, you 

279
00:13:14,960 --> 00:13:17,480
know. 
Epic can only make so many 

280
00:13:17,480 --> 00:13:19,760
games. 
So often Microsoft. 

281
00:13:20,040 --> 00:13:22,040
At that time, before they. 
Bought all the other. 

282
00:13:22,240 --> 00:13:24,880
Studios and publishers could 
only make so much. 

283
00:13:24,880 --> 00:13:28,200
Every so often, Bungie, same 
story you were. 

284
00:13:28,280 --> 00:13:32,000
We were looking at 1415 major, 
major studios back then. 

285
00:13:32,800 --> 00:13:35,040
And I don't know, we'll call it 
the late. 

286
00:13:35,040 --> 00:13:38,440
Xbox early 360 days. 
Which I think about when they 

287
00:13:38,440 --> 00:13:41,320
did this and they went, hey, 
what if we can make it? 

288
00:13:41,320 --> 00:13:45,120
Simpler for. 
Indies to make games that can 

289
00:13:45,120 --> 00:13:49,920
end up on the Xbox as far as I. 
Know no one has really. 

290
00:13:49,920 --> 00:13:52,800
Done anything like that before? 
Or. 

291
00:13:52,800 --> 00:13:56,280
Since this was a big. 
Deal that Microsoft did this. 

292
00:13:56,760 --> 00:13:59,320
So I I went out of my way. 
I picked up a couple of books. 

293
00:13:59,320 --> 00:14:01,600
I think I've still got XNA books
downstairs. 

294
00:14:01,640 --> 00:14:04,280
I learned it, then I liked it. 
It was a lot of. 

295
00:14:04,280 --> 00:14:05,880
Code like it was straight up 
code. 

296
00:14:05,880 --> 00:14:07,040
That's all it is. 
It's not. 

297
00:14:07,360 --> 00:14:09,520
It's not visual tools. 
It was a. 

298
00:14:09,520 --> 00:14:14,360
Framework to interface with the 
the low level computer stuff. 

299
00:14:14,400 --> 00:14:19,360
And if you made a game using 
XNA, it was very simple not just

300
00:14:19,360 --> 00:14:21,120
to put out. 
I think at that time it was 

301
00:14:21,120 --> 00:14:24,520
simple to have APC game also 
like I don't. 

302
00:14:24,520 --> 00:14:28,520
Think it was strictly Xbox 
support but it would be able to 

303
00:14:28,520 --> 00:14:32,160
be ported to be. 
An Xbox game also, and I had 

304
00:14:32,160 --> 00:14:34,760
Michael Hicks on the podcast and
we just spoke and I think he 

305
00:14:34,760 --> 00:14:37,080
wants to hopefully check in with
us again. 

306
00:14:37,080 --> 00:14:38,360
Sometime soon and I'll 
certainly. 

307
00:14:38,360 --> 00:14:40,600
Take him up on that. 
But that's how he started. 

308
00:14:40,880 --> 00:14:43,280
He wasn't even 18 yet. 
We talked about. 

309
00:14:43,280 --> 00:14:46,960
This because I I met him at a 
Saint Louis event and he gave a 

310
00:14:46,960 --> 00:14:49,560
talk which I sat in on and he 
was talking about. 

311
00:14:49,880 --> 00:14:52,400
Like he had to wait till his 
18th birthday. 

312
00:14:52,520 --> 00:14:57,160
To sign, sign the paperwork. 
And earn money for his first 

313
00:14:57,160 --> 00:14:59,040
Xbox. 
Game because of the XNA. 

314
00:14:59,040 --> 00:15:01,160
Framework. 
OK, so Microsoft did. 

315
00:15:01,160 --> 00:15:05,760
Discontinue that, but they they.
Allowed sort of the community 

316
00:15:05,760 --> 00:15:10,320
around it to carry it on. 
So it turned it merged with like

317
00:15:10,320 --> 00:15:12,880
Mono. 
And then they made Monogame 

318
00:15:12,880 --> 00:15:16,080
which was a this. 
This gets real detailed. 

319
00:15:16,080 --> 00:15:18,520
And it's more information. 
Than you need, but the point is 

320
00:15:18,880 --> 00:15:20,600
we went. 
From XNA to sort of a. 

321
00:15:20,720 --> 00:15:22,880
In between phase and now. 
There's there's. 

322
00:15:22,880 --> 00:15:24,920
Monogame where there was XNA. 
Before. 

323
00:15:25,240 --> 00:15:27,360
And now Monogame. 
Is open source. 

324
00:15:27,400 --> 00:15:31,280
It is an open source framework 
that you're just pure coding in 

325
00:15:31,280 --> 00:15:33,680
C#. 
They've got some pipeline tools,

326
00:15:33,680 --> 00:15:37,880
but it's all very, it's 
relatively low level compared to

327
00:15:38,120 --> 00:15:40,000
if you're doing Unreal, if 
you're doing Goodot. 

328
00:15:40,440 --> 00:15:44,360
So I thought, you know. 
I've said this before, I I love 

329
00:15:44,360 --> 00:15:47,280
to code. 
I love to know what's going on 

330
00:15:47,280 --> 00:15:48,600
under the hood. 
I hate. 

331
00:15:48,600 --> 00:15:52,040
Wasting time on proprietary crap
that bothers. 

332
00:15:52,040 --> 00:15:54,040
Me about unity and 
unfortunately. 

333
00:15:54,160 --> 00:15:56,720
Because I'm a coder and because 
I'm a tinkerer like this. 

334
00:15:57,080 --> 00:15:59,640
It bothers me about Godot also. 
I love that. 

335
00:15:59,640 --> 00:16:03,200
Godot is open source. 
I love that there is a. 

336
00:16:03,440 --> 00:16:05,720
Community that believes in 
people. 

337
00:16:05,720 --> 00:16:07,360
Getting together, making it 
better. 

338
00:16:07,800 --> 00:16:10,600
I would strongly encourage 
people who don't want to just 

339
00:16:10,600 --> 00:16:12,840
straight up code, which is 
almost everybody if you're. 

340
00:16:12,840 --> 00:16:15,440
Just looking for a good way to 
make a game and you're not 

341
00:16:15,440 --> 00:16:17,200
going. 
To drive everyone around you. 

342
00:16:17,200 --> 00:16:19,840
Nuts go. 
Over to Godot. 

343
00:16:19,840 --> 00:16:21,840
Check it. 
Out it's it, I think. 

344
00:16:22,040 --> 00:16:25,400
It's really easy to get started.
You could see in several 

345
00:16:25,400 --> 00:16:28,680
episodes the progress we made in
a very short time with 

346
00:16:28,680 --> 00:16:32,120
Sebastian's project. 
That we wanted to do I do I 

347
00:16:32,120 --> 00:16:33,400
still want to finish that I 
don't. 

348
00:16:33,400 --> 00:16:36,040
I don't want to leave. 
Leave that behind forever. 

349
00:16:36,320 --> 00:16:39,640
But unfortunately for me 
personally, I don't think 

350
00:16:39,640 --> 00:16:42,880
Godot's going to be the right 
fit in the long term because. 

351
00:16:43,000 --> 00:16:45,240
Even that it's it's low profile,
it's not. 

352
00:16:45,240 --> 00:16:47,920
Bloated or anything but it's. 
A lot of stuff I'm not going to 

353
00:16:47,920 --> 00:16:51,120
use, a lot of stuff I don't 
need, and for me, I am holding 

354
00:16:51,120 --> 00:16:52,120
myself to this. 
Standard. 

355
00:16:52,120 --> 00:16:54,080
Also, if I'm that picky, I need 
to. 

356
00:16:54,080 --> 00:16:56,520
Just code from the ground up. 
And I've I've. 

357
00:16:56,520 --> 00:16:58,440
Been working on it for what this
whole? 

358
00:16:58,440 --> 00:17:02,200
Time, I hate to admit. 
It I had started another Unity 

359
00:17:02,200 --> 00:17:04,040
project right before. 
I think it was like. 

360
00:17:04,040 --> 00:17:07,480
Three or four days before. 
They announced this whole 

361
00:17:07,480 --> 00:17:10,200
runtime fee. 
Overhaul thing and I even 

362
00:17:10,200 --> 00:17:11,480
tweeted. 
At that time, I'm. 

363
00:17:12,240 --> 00:17:15,160
Like 4 fucking days that lasted.
And, and here we are. 

364
00:17:15,160 --> 00:17:16,520
And I said I'm done. 
I'm done with it. 

365
00:17:16,520 --> 00:17:18,200
I'm out and I am. 
I'm not. 

366
00:17:18,200 --> 00:17:23,280
I'm not going back. 
So since that time I've been 

367
00:17:23,280 --> 00:17:27,079
learning Monogame and I've been 
doing it in VS Code. 

368
00:17:27,119 --> 00:17:29,680
I was an Atom. 
Programmer for a long time I 

369
00:17:29,680 --> 00:17:31,720
really liked Atom. 
Atom. 

370
00:17:31,960 --> 00:17:35,720
If you're not familiar. 
And that was, like they said, 

371
00:17:35,720 --> 00:17:37,560
sunset. 
They killed it. 

372
00:17:37,760 --> 00:17:39,480
They killed Adam at the end of 
last. 

373
00:17:39,480 --> 00:17:44,240
Year and so everybody who's. 
Anybody says that now VS Code 

374
00:17:44,240 --> 00:17:46,080
has? 
Sort of usurped the throne, 

375
00:17:46,080 --> 00:17:47,680
fine. 
So I got in VS. 

376
00:17:47,680 --> 00:17:50,920
Code I learned how to start. 
Monogame projects and I've just.

377
00:17:51,160 --> 00:17:54,040
Started a couple of very simple 
things to tinker with. 

378
00:17:54,040 --> 00:17:56,920
I've also written on the site 
about this kind of nice system 

379
00:17:56,920 --> 00:17:58,640
that. 
I've sort of created for myself 

380
00:17:58,640 --> 00:18:02,800
where I start this To Do List 
that follows a certain format we

381
00:18:02,800 --> 00:18:04,120
can talk. 
About that sometime if. 

382
00:18:04,120 --> 00:18:07,120
People are interested but it's 
on code right play.com. 

383
00:18:07,120 --> 00:18:11,920
Now, so basically I set out a 
lot of small tasks for myself 

384
00:18:11,920 --> 00:18:13,680
and each. 
One, it's almost like. 

385
00:18:13,680 --> 00:18:15,720
Sitting down and playing. 
A puzzle game for me at this. 

386
00:18:15,720 --> 00:18:17,840
Point in my life like I'm like, 
OK. 

387
00:18:17,840 --> 00:18:20,480
I want to create. 
A status message on a. 

388
00:18:20,480 --> 00:18:22,120
Screen and that's just that's my
little. 

389
00:18:22,120 --> 00:18:24,800
Challenge for that moment and if
I hold myself to. 

390
00:18:24,800 --> 00:18:28,120
That workflow it's it's this 
very Zen. 

391
00:18:28,120 --> 00:18:32,160
Very like mindfulness exercise 
for me and I don't stress out 

392
00:18:32,160 --> 00:18:34,760
and I don't think like how can I
make money on this? 

393
00:18:34,760 --> 00:18:37,440
How big can I make this project?
Is this going to fall? 

394
00:18:37,440 --> 00:18:40,280
Through at the last minute. 
I can put most of that out of my

395
00:18:40,280 --> 00:18:44,360
mind and I can just go through 
step by step, small task by 

396
00:18:44,360 --> 00:18:47,080
small task and. 
I have learned. 

397
00:18:47,160 --> 00:18:49,520
A ton I've gotten very. 
Comfortable in Monogame? 

398
00:18:49,840 --> 00:18:51,880
I'm sure I haven't. 
Done it all, but I've solved a 

399
00:18:51,880 --> 00:18:53,720
lot of things that have come up 
little. 

400
00:18:53,720 --> 00:18:56,920
Challenges for myself and I'm. 
I'm comfortable, I'm happy with 

401
00:18:56,920 --> 00:18:58,880
it, and I think that I'm going 
to stick with it. 

402
00:18:58,880 --> 00:19:00,320
It's still an active 
development. 

403
00:19:00,480 --> 00:19:03,280
You can. 
Port it anywhere that I would 

404
00:19:03,280 --> 00:19:06,000
want to port it to there there 
have been some very successful. 

405
00:19:06,000 --> 00:19:09,200
Recent Monogames. 
I say monogames. 

406
00:19:09,520 --> 00:19:13,040
They have a showcase tab with 
games you'll. 

407
00:19:13,040 --> 00:19:14,760
Recognize there's some recent 
games. 

408
00:19:14,760 --> 00:19:17,920
That went to all the cons went 
to the PC went. 

409
00:19:17,920 --> 00:19:20,840
Everywhere you want to be. 
They were done with Monogame. 

410
00:19:20,840 --> 00:19:23,720
So clearly it's possible. 
Clearly. 

411
00:19:23,720 --> 00:19:25,960
There's nothing to hold me back.
I I put. 

412
00:19:25,960 --> 00:19:29,080
Together, an article I already 
mentioned that the title is a 

413
00:19:29,080 --> 00:19:33,360
case for Monogame in 2023. 
I had several points about that 

414
00:19:33,360 --> 00:19:35,480
again. 
Let Guido be Guido. 

415
00:19:35,600 --> 00:19:39,200
If if it if Guido is what you 
want, outstanding. 

416
00:19:39,200 --> 00:19:42,200
If not, move on. 
And if it's because you don't 

417
00:19:42,200 --> 00:19:45,480
like what what you can or can't?
Do in C# come? 

418
00:19:45,480 --> 00:19:48,240
This way come my way, come to 
Monogame and. 

419
00:19:48,240 --> 00:19:50,960
Show us what you got. 
Because Monogame will not I. 

420
00:19:51,480 --> 00:19:54,520
Assure you it will not. 
Stop you because you get almost 

421
00:19:54,520 --> 00:19:56,720
nothing with Monogame. 
That's honestly. 

422
00:19:56,720 --> 00:19:59,200
What it is, it's a framework. 
You will. 

423
00:19:59,200 --> 00:20:04,760
Get an init function, draw 
update and God bless. 

424
00:20:05,640 --> 00:20:10,320
I was like OK do will they give?
What's a good example is. 

425
00:20:10,320 --> 00:20:12,360
There a function to draw 
primitive shapes? 

426
00:20:12,440 --> 00:20:14,480
Not really. 
Not really. 

427
00:20:14,480 --> 00:20:16,400
If you want to draw a circle, I 
guess you're going. 

428
00:20:16,400 --> 00:20:18,760
To need to code. 
A function that lets you draw a 

429
00:20:18,760 --> 00:20:20,200
circle. 
OK, great. 

430
00:20:20,240 --> 00:20:21,440
Like that's I can. 
Dig it. 

431
00:20:21,560 --> 00:20:25,440
That's I I like that. 
More than I like well. 

432
00:20:25,440 --> 00:20:28,080
It's. 
It's buried in these this. 

433
00:20:28,080 --> 00:20:31,200
Sub menu under this menu under 
this tab. 

434
00:20:31,320 --> 00:20:34,360
I don't want to deal with that. 
I'll just code the damn circle. 

435
00:20:34,360 --> 00:20:37,800
Function and I'll move on. 
So in that respect. 

436
00:20:37,800 --> 00:20:41,080
I'm I'm very happy. 
And the thing about that is C#. 

437
00:20:41,200 --> 00:20:44,760
Very very popular in throughout 
the game industry throughout 

438
00:20:45,080 --> 00:20:47,880
commercial software that is not.
Limited to games. 

439
00:20:48,560 --> 00:20:51,640
If you're out there learning C#,
you're really. 

440
00:20:51,640 --> 00:20:54,560
Doing something for yourself. 
So I think that's a big benefit 

441
00:20:54,560 --> 00:20:56,960
and. 
Furthermore, if you're 

442
00:20:56,960 --> 00:21:00,600
developing in C, you can jump 
over to net which. 

443
00:21:00,600 --> 00:21:03,320
By the way, when did net? 
Go open source. 

444
00:21:03,440 --> 00:21:06,000
You can do open source net 
development now. 

445
00:21:06,800 --> 00:21:08,160
Am I? 
Am I the last to know? 

446
00:21:08,160 --> 00:21:10,320
I I guess probably this wasn't. 
Recent. 

447
00:21:10,320 --> 00:21:13,200
This was in years. 
Past they had an. 

448
00:21:13,200 --> 00:21:17,040
Open source fork for a while. 
And then I know about Visual 

449
00:21:17,040 --> 00:21:19,200
Studio Community Edition, but 
like now you. 

450
00:21:19,200 --> 00:21:22,520
Can just straight up do open 
source.net development anyway I 

451
00:21:22,520 --> 00:21:23,720
bring that up. 
Because. 

452
00:21:24,280 --> 00:21:27,440
If you're already doing C when 
you get a project. 

453
00:21:27,440 --> 00:21:29,520
That is going to go like big 
scale. 

454
00:21:29,640 --> 00:21:31,520
Okay, this project is going to 
be a. 

455
00:21:31,520 --> 00:21:33,440
Big thing, I need a. 
Level designer. 

456
00:21:33,440 --> 00:21:37,320
I need an animation editor you 
can make. 

457
00:21:37,320 --> 00:21:40,520
Those things for yourself. 
Using C and using the NET 

458
00:21:40,640 --> 00:21:43,000
Framework. 
You can just go over and again, 

459
00:21:43,000 --> 00:21:44,880
Michael Hicks has some videos 
about himself. 

460
00:21:44,880 --> 00:21:48,080
Doing that for his games which. 
He's a guy who is putting out 

461
00:21:48,080 --> 00:21:50,800
console. 
Games on a fairly regular basis.

462
00:21:50,960 --> 00:21:53,080
He's got another. 
One come out just now. 

463
00:21:53,080 --> 00:21:54,800
So we'll, we'll probably talk to
him pretty soon. 

464
00:21:54,800 --> 00:21:56,960
But he has a YouTube. 
Series where he goes look. 

465
00:21:56,960 --> 00:22:00,880
I I needed a a. 
Simple map editor for for this 

466
00:22:00,880 --> 00:22:03,000
game I got. 
Here's how I did it. 

467
00:22:03,000 --> 00:22:05,720
Here's how it works. 
It just writes files, then 

468
00:22:05,720 --> 00:22:08,120
Monogame reads them. 
He uses. 

469
00:22:08,120 --> 00:22:10,400
FNA, which is a different fork 
for a Monogame. 

470
00:22:10,400 --> 00:22:13,360
But it's all XNA based, so you 
can do. 

471
00:22:13,360 --> 00:22:15,120
That for yourself and. 
The next thing you know? 

472
00:22:15,360 --> 00:22:17,000
You're making your own tools. 
You're. 

473
00:22:17,400 --> 00:22:19,480
You're doing your own full. 
Fledged thing, you've got your. 

474
00:22:19,480 --> 00:22:22,680
Own engine at that point, you 
know, how does anything beat 

475
00:22:22,680 --> 00:22:27,120
that I I think if you can say. 
That you created just what you 

476
00:22:27,120 --> 00:22:29,560
need for your. 
Game and tools that made the 

477
00:22:29,560 --> 00:22:31,480
the. 
Process easier so you really 

478
00:22:31,480 --> 00:22:35,320
achieve something great. 
Man I that seems a lot better to

479
00:22:35,320 --> 00:22:41,880
me than going like I used. 
Unreal Engine, the 3D super mega

480
00:22:42,240 --> 00:22:45,000
cinematic. 
Quality engine and made this 

481
00:22:45,000 --> 00:22:47,640
small 2D game. 
I'm sorry. 

482
00:22:47,640 --> 00:22:50,200
Is that really doing it? 
I'm, I'm not bagging on anybody 

483
00:22:50,200 --> 00:22:52,360
who does that, but I'm just 
saying there's something. 

484
00:22:52,360 --> 00:22:54,560
For me, there's something a lot 
more pure about. 

485
00:22:55,520 --> 00:22:57,000
About just doing something 
elegant. 

486
00:22:57,360 --> 00:22:59,760
Elegant is an old school. 
Program or term? 

487
00:23:00,120 --> 00:23:02,080
We used to. 
Talk about beautiful code. 

488
00:23:02,320 --> 00:23:04,760
Doing elegant things, elegant 
solutions. 

489
00:23:05,120 --> 00:23:07,720
It's all about. 
Avoiding bloat, avoiding waste. 

490
00:23:08,120 --> 00:23:09,520
That's. 
Still very important to me. 

491
00:23:09,520 --> 00:23:11,800
That's that's a value that I 
still carry with me so. 

492
00:23:12,120 --> 00:23:15,440
For that reason. 
I'm I'm full Monogame and if 

493
00:23:15,440 --> 00:23:19,360
you're going to be one of these 
guys who's C# this C# that Gudo 

494
00:23:19,360 --> 00:23:20,600
has to get better. 
Maybe. 

495
00:23:20,600 --> 00:23:22,760
You just need to go. 
Learn and and. 

496
00:23:22,760 --> 00:23:25,280
Not to say that these people, 
these people would come and and 

497
00:23:25,280 --> 00:23:26,400
code circles. 
Around me I. 

498
00:23:26,400 --> 00:23:28,400
Have no doubt I'm. 
Encouraging you to do it. 

499
00:23:29,320 --> 00:23:31,440
I'm not, I'm not saying like 
you'll fall. 

500
00:23:31,440 --> 00:23:32,440
On your ass and I'll. 
Laugh. 

501
00:23:32,520 --> 00:23:35,080
I don't think so. 
I think when when those people 

502
00:23:35,080 --> 00:23:36,440
came. 
Over this way they'd. 

503
00:23:36,440 --> 00:23:39,400
Be they would be very happy and 
we wouldn't. 

504
00:23:39,520 --> 00:23:42,440
Have to hear about it anymore. 
Also the the. 

505
00:23:42,440 --> 00:23:45,800
Development environment becomes 
flexible because you can use 

506
00:23:45,800 --> 00:23:47,360
your VS. 
Code you can use your. 

507
00:23:47,360 --> 00:23:51,680
Visual Studio look, I I I also 
don't like the bloat of like 

508
00:23:51,760 --> 00:23:53,840
full Visual Studio. 
I don't. 

509
00:23:53,960 --> 00:23:55,960
I don't like my editor to go off
like a. 

510
00:23:55,960 --> 00:23:57,840
Casino that just opened. 
For the day. 

511
00:23:58,880 --> 00:24:01,880
That's that's a stupid. 
Analogy casinos are always open.

512
00:24:02,160 --> 00:24:04,800
Blinking and making sounds and 
needs to be updated. 4. 

513
00:24:04,800 --> 00:24:07,920
Times and needs to be. 
Restarted for the extensions to 

514
00:24:07,920 --> 00:24:10,640
work. 
I hate that VS Code is a 

515
00:24:10,640 --> 00:24:12,800
slimmed. 
Down version of that. 

516
00:24:12,840 --> 00:24:14,480
And it's bad enough. 
Like there's. 

517
00:24:14,480 --> 00:24:17,480
Enough shit that goes off and 
pops up in my face. 

518
00:24:17,680 --> 00:24:21,280
And wants to reload and doesn't 
wait for me and just reloads 

519
00:24:21,280 --> 00:24:23,680
itself. 
I really dislike. 

520
00:24:23,680 --> 00:24:26,400
That, but I'm not stubborn. 
Enough to just. 

521
00:24:26,400 --> 00:24:30,040
Do it in like, I don't know 
notepad, but you could you could

522
00:24:30,040 --> 00:24:32,320
do Monogame. 
It has a. 

523
00:24:32,320 --> 00:24:34,920
Command line interface. 
So you could use. 

524
00:24:34,920 --> 00:24:39,120
Your your your command window 
and you could use your. 

525
00:24:39,120 --> 00:24:42,040
Notepad and you could do 
Monogame development. 

526
00:24:42,240 --> 00:24:44,280
I like that level of 
flexibility. 

527
00:24:44,280 --> 00:24:48,240
VS Code is under my limit of 
like crotchety old man coder 

528
00:24:48,240 --> 00:24:50,640
stuff, but. 
I'm able to do that and I'm able

529
00:24:50,640 --> 00:24:53,680
to be very happy. 
So if you like flexibility, 

530
00:24:53,680 --> 00:24:56,280
that's. 
Another strong case for Monogame

531
00:24:56,760 --> 00:24:59,200
platform support. 
Is fine. 

532
00:24:59,480 --> 00:25:01,360
It's fine. 
That's the other thing, 

533
00:25:01,360 --> 00:25:04,080
everybody. 
I I'm. 

534
00:25:04,720 --> 00:25:06,920
I was on Twitter too much until 
like, I don't know. 

535
00:25:06,920 --> 00:25:09,440
Three weeks ago when I. 
Pretty much said like I'm kind 

536
00:25:09,440 --> 00:25:11,760
of done with Twitter. 
Since that time, I've had a 

537
00:25:11,760 --> 00:25:14,320
couple of things go. 
Sort of viral. 

538
00:25:14,680 --> 00:25:16,240
I had people. 
I've been writing. 

539
00:25:16,240 --> 00:25:18,520
A lot, like I said. 
And I've had friends like our 

540
00:25:18,520 --> 00:25:20,000
buddy. 
Thomas, who's been on the show 

541
00:25:20,000 --> 00:25:22,320
and was the subject of one of my
book. 

542
00:25:22,320 --> 00:25:26,280
Chapters a couple of years ago 
he he read something I wrote and

543
00:25:26,280 --> 00:25:28,640
we'll talk about that probably. 
In a couple of episodes. 

544
00:25:28,640 --> 00:25:32,320
But he shared it and it really 
spread like wildfire. 

545
00:25:32,320 --> 00:25:34,320
I still. 
Had the app on my phone because 

546
00:25:34,320 --> 00:25:36,720
I was. 
Trying to get support from Xbox 

547
00:25:36,720 --> 00:25:37,720
that's. 
Going to be the topic. 

548
00:25:37,800 --> 00:25:42,200
Of another show but I ran. 
Into an issue with Xbox, wanted 

549
00:25:42,200 --> 00:25:44,120
to leave the app on because. 
Twitter is still. 

550
00:25:44,120 --> 00:25:47,640
The best way to get. 
Customer service from anyone. 

551
00:25:47,840 --> 00:25:49,080
You're not going to get it on 
threads. 

552
00:25:49,080 --> 00:25:51,200
I like threads, but there's 
nobody there. 

553
00:25:51,200 --> 00:25:52,160
It's very. 
Quiet. 

554
00:25:52,560 --> 00:25:54,600
You're not going to. 
It's not the same interface 

555
00:25:54,600 --> 00:25:56,080
with. 
Companies and stuff like that. 

556
00:25:56,080 --> 00:25:58,440
Twitter still kind of has that 
on lockdown. 

557
00:25:58,680 --> 00:26:02,720
Not calling it XI will die. 1st 
but I got this notification. 

558
00:26:02,720 --> 00:26:04,720
Thomas shared your thing. 
Hey, everyone's sharing, 

559
00:26:04,720 --> 00:26:07,160
Thomas's sharing of your thing 
and. 

560
00:26:07,320 --> 00:26:11,480
The point is when all of this 
Unity stuff hit the fan. 

561
00:26:11,680 --> 00:26:15,640
It was really stressful. 
It was kind of annoying to watch

562
00:26:15,640 --> 00:26:18,120
all these people go I. 
Would try. 

563
00:26:18,520 --> 00:26:20,200
I don't know they would. 
They would mention different 

564
00:26:20,200 --> 00:26:23,520
things. 
I would try love. 2D but I don't

565
00:26:23,520 --> 00:26:26,280
know like the. 
The big one was Gadot. 

566
00:26:26,280 --> 00:26:30,240
I would try Gadot, but it's not 
clear that I'll be able to. 

567
00:26:30,240 --> 00:26:33,680
Port to consoles and my question
is what? 

568
00:26:33,680 --> 00:26:35,400
Exactly. 
Are you porting the? 

569
00:26:35,400 --> 00:26:36,960
Consoles. 
I'm not trying. 

570
00:26:36,960 --> 00:26:38,560
To be a Dick. 
But I. 

571
00:26:38,560 --> 00:26:42,040
Never hear anything from. 
Some folks. 

572
00:26:42,520 --> 00:26:44,480
It's it's this like it's this 
crutch. 

573
00:26:44,480 --> 00:26:47,280
It's this thing, this excuse you
use not to jump in. 

574
00:26:47,280 --> 00:26:49,800
Well, I don't want to do that. 
How would I get it on the 

575
00:26:49,800 --> 00:26:52,440
Switch? 
Who do you know at Nintendo? 

576
00:26:52,520 --> 00:26:55,880
My good man, my good woman. 
What is this? 

577
00:26:55,960 --> 00:26:58,120
What is this? 
Burning project You're trying to

578
00:26:58,400 --> 00:27:00,440
port to consoles immediately, 
first of all. 

579
00:27:01,120 --> 00:27:02,840
Look, I I've not shipped to 
consoles. 

580
00:27:02,840 --> 00:27:05,760
I'll be the first to. 
Tell you, that's another story I

581
00:27:05,760 --> 00:27:09,040
was contacted by a publisher who
ghosted me about. 

582
00:27:09,200 --> 00:27:11,280
A a console porting project. 
Very weird. 

583
00:27:11,480 --> 00:27:12,800
We'll get into it. 
Later there I've. 

584
00:27:13,200 --> 00:27:14,880
Got so much to talk to you guys 
about. 

585
00:27:14,880 --> 00:27:16,520
You can you tell we're on 30 
minutes now. 

586
00:27:16,640 --> 00:27:21,040
These this small segment of the 
community is like, look, I I'm 

587
00:27:21,040 --> 00:27:25,680
not doing anything if I can't 
immediately like hit a button 

588
00:27:25,680 --> 00:27:30,360
and ship to switch. 
Almost any major modern engine 

589
00:27:30,760 --> 00:27:32,640
or or framework really at this 
point. 

590
00:27:32,880 --> 00:27:36,080
Has examples of someone. 
Who created a kick ass? 

591
00:27:36,080 --> 00:27:38,080
Project and when the. 
Support was in. 

592
00:27:38,080 --> 00:27:42,040
Place they got it on consoles 
fine. 

593
00:27:42,240 --> 00:27:44,160
What are you worried about? 
Like what are you so worried 

594
00:27:44,160 --> 00:27:44,800
about? 
I don't. 

595
00:27:44,800 --> 00:27:47,760
Understand that, and maybe 
that's wishful thinking and 

596
00:27:47,760 --> 00:27:50,440
maybe 1. 
Day when I really get something 

597
00:27:50,720 --> 00:27:54,800
out there that gets some. 
Momentum Nintendo will come a 

598
00:27:54,800 --> 00:27:57,600
calling. 
And I'll be screwed because 

599
00:27:57,600 --> 00:27:58,840
there will be just. 
No. 

600
00:27:58,840 --> 00:28:01,920
Way to get it from where it is? 
To the switch. 

601
00:28:02,200 --> 00:28:03,880
I've not heard of that. 
Once. 

602
00:28:04,040 --> 00:28:06,280
It. 
Really seems to me like anytime 

603
00:28:06,280 --> 00:28:09,480
so look there are examples. 
What was that game? 

604
00:28:09,480 --> 00:28:12,640
Cross code or something like? 
That there was a game that was 

605
00:28:12,640 --> 00:28:17,280
done in like HTML, not HTML but 
like web language is using. 

606
00:28:17,280 --> 00:28:20,000
One of the JavaScript engines. 
And they got that to. 

607
00:28:20,000 --> 00:28:23,920
Work and it runs great. 
On the Switch and on Xbox and 

608
00:28:23,920 --> 00:28:26,240
they didn't. 
I don't think they change that 

609
00:28:26,240 --> 00:28:27,840
much. 
You might have to work with a 

610
00:28:27,840 --> 00:28:30,160
publisher. 
And like, that's the other part 

611
00:28:30,160 --> 00:28:32,120
of it, they go. 
Like, well, I'm not paying a 

612
00:28:32,120 --> 00:28:34,960
publisher first of all, IA lot 
of those deals. 

613
00:28:34,960 --> 00:28:37,000
I don't think that's how it 
works anyway. 

614
00:28:37,000 --> 00:28:41,080
I think that a lot of those. 
Publisher deals, They'd take a 

615
00:28:41,080 --> 00:28:43,360
cut, which. 
And, and I've had somebody admit

616
00:28:43,360 --> 00:28:45,440
to me like, yes, that would be 
the deal. 

617
00:28:45,440 --> 00:28:47,640
They would take a cut and I 
don't want to give it to them. 

618
00:28:48,080 --> 00:28:50,800
Well, aren't you going to make 
more money if you pick up a 

619
00:28:50,800 --> 00:28:52,480
player base on the Switch? 
That you didn't have. 

620
00:28:52,480 --> 00:28:56,120
Before, isn't that worth it? 
Are we just being cheap or is 

621
00:28:56,120 --> 00:28:58,880
there something I'm not? 
Getting I'm not sure. 

622
00:28:59,160 --> 00:29:03,200
It seems to me that if you do 
basically any again any. 

623
00:29:03,200 --> 00:29:05,160
Major engine? 
Any major framework? 

624
00:29:05,200 --> 00:29:08,920
And when they want you on the 
Switch, if they want you on the 

625
00:29:08,920 --> 00:29:10,440
PlayStation. 
You're going to get there. 

626
00:29:10,880 --> 00:29:13,320
It it will be worked out, it'll 
be resolved. 

627
00:29:13,320 --> 00:29:15,160
That goes for anything I can 
think of, right? 

628
00:29:15,160 --> 00:29:17,520
Now I know Monogame. 
It's true there there are a 

629
00:29:17,520 --> 00:29:20,360
bunch of. 
Monogame projects on all the 

630
00:29:20,360 --> 00:29:21,960
consoles. 
There are a bunch of. 

631
00:29:22,560 --> 00:29:24,120
I know there are. 
Game maker games. 

632
00:29:24,120 --> 00:29:26,160
Little little indie projects 
that went big. 

633
00:29:26,480 --> 00:29:28,720
If you're using Buildbox, I 
don't, I don't know how to talk 

634
00:29:28,720 --> 00:29:32,120
to you, so don't. 
We're going to skip that, but 

635
00:29:32,120 --> 00:29:34,480
the point is. 
I'm pretty sure there have been 

636
00:29:34,480 --> 00:29:37,240
some. 
Love 2D games I I shipped a love

637
00:29:37,240 --> 00:29:40,640
2D game to iOS and Android. 
There it wouldn't. 

638
00:29:40,720 --> 00:29:43,440
That really worked on console 
and I didn't try but I think 

639
00:29:43,440 --> 00:29:46,680
other. 
Studios have done so I don't 

640
00:29:46,680 --> 00:29:48,520
think we should use that as an 
excuse. 

641
00:29:48,520 --> 00:29:52,080
That's that's the whole thing. 
So Monogame is right up. 

642
00:29:52,080 --> 00:29:54,160
There the platform support 
looks. 

643
00:29:54,160 --> 00:29:58,000
Good, the whole thing with. 
Open source engines and 

644
00:29:58,000 --> 00:30:01,200
frameworks they go look, we 
can't talk about support for 

645
00:30:01,200 --> 00:30:03,720
Xbox support for. 
PlayStation, that stuff's under 

646
00:30:03,720 --> 00:30:06,400
NDA. 
Just like us small Indies, these

647
00:30:06,400 --> 00:30:08,920
small organizations don't want 
to get sued. 

648
00:30:09,280 --> 00:30:11,760
Can we not understand? 
That I can appreciate that. 

649
00:30:11,880 --> 00:30:15,120
So Monogame much like. 
Gadot keeps that under wraps. 

650
00:30:15,360 --> 00:30:18,560
But the evidence? 
Is there right because there are

651
00:30:18,560 --> 00:30:21,600
very popular. 
Games that you can play on the 

652
00:30:21,600 --> 00:30:23,880
consoles. 
That were Monogame projects 

653
00:30:23,920 --> 00:30:25,320
okay. 
So that's. 

654
00:30:25,320 --> 00:30:28,240
Not really a valid criticism. 
And. 

655
00:30:28,720 --> 00:30:31,640
There. 
Is at least one very cool full. 

656
00:30:31,640 --> 00:30:34,760
3D Monogame project that is in 
their showcase. 

657
00:30:34,760 --> 00:30:37,640
It's like old fashioned. 
Hockey or something like that. 

658
00:30:37,640 --> 00:30:40,360
It's a hockey game and if you 
look at the videos on Steam. 

659
00:30:40,520 --> 00:30:41,720
It's pretty cool. 
Like it they? 

660
00:30:41,720 --> 00:30:45,080
Did a good job and so monogame 
what they say. 

661
00:30:45,080 --> 00:30:47,960
Is when you like search for like
does Monogame support 3D? 

662
00:30:48,000 --> 00:30:51,600
The the community answer is like
Monogame supports whatever you 

663
00:30:51,600 --> 00:30:53,680
want to take. 
The time to do and again, it's 

664
00:30:53,680 --> 00:30:56,160
that kind of thing. 
It's just a wide open field if 

665
00:30:56,160 --> 00:30:57,960
you want to do it. 
Look, of course. 

666
00:30:58,080 --> 00:30:59,600
Of course. 
Somewhere where? 

667
00:30:59,600 --> 00:31:02,480
Unity Excels, and even Guido. 3D
stuff. 

668
00:31:02,560 --> 00:31:05,600
There's a visual editor that's 
that's good, that's a good. 

669
00:31:05,600 --> 00:31:08,040
Thing you don't want to have to 
go back to the John Carmack 

670
00:31:08,040 --> 00:31:09,720
days. 
And figure it all out in your 

671
00:31:09,720 --> 00:31:11,160
brain. 
I don't have a John. 

672
00:31:11,160 --> 00:31:13,000
Carmack brain, There's no doubt 
about that. 

673
00:31:13,280 --> 00:31:14,480
I can. 
I'm barely. 

674
00:31:16,160 --> 00:31:18,520
I just messed up when I was 
going to say. 

675
00:31:18,520 --> 00:31:21,000
Stringing words together. 
I'm barely stringing words 

676
00:31:21,000 --> 00:31:22,200
together. 
I couldn't get through that 

677
00:31:22,200 --> 00:31:24,360
sentence. 
I don't have a John Carmack 

678
00:31:24,360 --> 00:31:27,720
brain, and that's fine. 
So yes, 3D. 

679
00:31:27,720 --> 00:31:31,560
Editors have a step up and I 
would not fault anyone who was 

680
00:31:31,560 --> 00:31:34,600
going like, I want to make like 
a small scale like Grand Theft 

681
00:31:34,600 --> 00:31:36,360
Auto style. 
City where you run around? 

682
00:31:36,360 --> 00:31:39,800
OK, you look, you could figure 
it out in Monogame. 

683
00:31:39,800 --> 00:31:41,640
You probably don't want to. 
I get that. 

684
00:31:42,120 --> 00:31:43,840
But As for me? 
I'm doing. 

685
00:31:43,840 --> 00:31:45,760
Very small, very indie. 
Style stuff. 

686
00:31:45,760 --> 00:31:48,880
In fact, right now I'm doing. 
A couple of projects. 

687
00:31:48,880 --> 00:31:51,720
That my kid wants to do like my 
8 year old son. 

688
00:31:51,720 --> 00:31:53,800
Came up with his first idea for 
a game. 

689
00:31:53,800 --> 00:31:55,400
And you know what? 
That's a. 

690
00:31:55,400 --> 00:31:58,360
Little younger than the first. 
Time I came up with an idea. 

691
00:31:58,360 --> 00:32:01,360
For a video game. 
And went, what do I do now? 

692
00:32:01,880 --> 00:32:04,440
Well, boy I. 
I'm trying to think back. 

693
00:32:04,800 --> 00:32:07,520
And imagine if my dad had been 
like. 

694
00:32:08,280 --> 00:32:09,960
Well, here's what we. 
Need to do like. 

695
00:32:10,240 --> 00:32:11,000
Are you? 
Kidding me. 

696
00:32:11,240 --> 00:32:15,040
So if I can, I want to make. 
That dream come true for my son.

697
00:32:15,040 --> 00:32:18,480
Now, I know the way these things
go, I will. 

698
00:32:19,160 --> 00:32:21,000
We'll, we'll get we'll. 
Figure that out. 

699
00:32:21,080 --> 00:32:23,560
We'll make a game together, 
we'll have a lovely time and 

700
00:32:23,560 --> 00:32:25,960
he'll end up being a. 
A surgeon or something that's. 

701
00:32:26,040 --> 00:32:28,320
That's fine if he wants to do it
now. 

702
00:32:28,720 --> 00:32:30,840
Nothing would make me happier 
so. 

703
00:32:31,120 --> 00:32:33,200
That. 
Those are just some thoughts on 

704
00:32:33,360 --> 00:32:35,960
Monogame, wanted to let you guys
know. 

705
00:32:35,960 --> 00:32:38,400
The direction I'm leaning right 
now, what I'm working on, what 

706
00:32:38,400 --> 00:32:42,280
I'm learning. 
Because I do want to get into 

707
00:32:42,400 --> 00:32:47,160
like, serious development again.
I want to make content that's if

708
00:32:47,160 --> 00:32:49,160
not technical, then at least 
helpful. 

709
00:32:49,160 --> 00:32:51,440
Because I know, I know people 
listen to this. 

710
00:32:51,440 --> 00:32:54,360
Show for different reasons I'm. 
Going to talk about new stuff, 

711
00:32:54,360 --> 00:32:55,880
there's going to be stuff on my 
mind. 

712
00:32:55,960 --> 00:33:00,640
I also want to like be able to 
talk about design topics and. 

713
00:33:01,240 --> 00:33:04,800
I'll probably never sit here. 
And go through like give like 

714
00:33:04,800 --> 00:33:07,040
technical documentation style 
like. 

715
00:33:07,280 --> 00:33:10,000
Here's here's what the signature
should look like on. 

716
00:33:10,440 --> 00:33:13,200
This method. 
That draws whatever each frame. 

717
00:33:13,440 --> 00:33:16,040
It's not, it's not going to be 
that kind of thing, but I want 

718
00:33:16,040 --> 00:33:16,960
to be able. 
To speak from a. 

719
00:33:16,960 --> 00:33:20,120
Position of like I'm out here 
doing it and that's that was. 

720
00:33:20,120 --> 00:33:23,240
Another big criticism of unity. 
It's a company that's not. 

721
00:33:23,240 --> 00:33:25,240
Out there doing it. 
They don't. 

722
00:33:25,240 --> 00:33:27,400
They're not making games like 
Epic is. 

723
00:33:27,400 --> 00:33:28,200
They're not. 
They're not. 

724
00:33:28,200 --> 00:33:29,840
Making. 
They're not making. 

725
00:33:29,840 --> 00:33:33,720
Tools that have to have to work.
They don't. 

726
00:33:33,720 --> 00:33:36,800
Fail if their tools fail, and 
that's true. 

727
00:33:36,840 --> 00:33:39,920
So when it comes to. 
Stuff I'm creating, stuff I'm 

728
00:33:39,920 --> 00:33:41,320
presenting. 
Like I don't. 

729
00:33:41,320 --> 00:33:44,080
I don't want to be out here. 
Talking about how to get it done

730
00:33:44,080 --> 00:33:47,840
and not be getting it done. 
I've done it in the past I I 

731
00:33:47,840 --> 00:33:49,160
have. 
A track record, but. 

732
00:33:49,480 --> 00:33:52,200
I also don't want to hang that 
up and be the guy who just talks

733
00:33:52,200 --> 00:33:54,400
about it. 
I want to make games till I die.

734
00:33:54,480 --> 00:33:58,320
I I want to make cool. 
Like creative graphical stuff. 

735
00:33:58,320 --> 00:33:59,360
Educational. 
Stuff. 

736
00:34:00,200 --> 00:34:02,600
I do it because I love it. 
I damn sure don't do it. 

737
00:34:02,600 --> 00:34:04,960
Because it's one, made me money 
or two. 

738
00:34:04,960 --> 00:34:07,280
Got me an industry job. 
That those things have. 

739
00:34:07,280 --> 00:34:11,639
Never been true, but I sure have
fun and I sure get to meet. 

740
00:34:11,639 --> 00:34:14,679
Fun people and do fun things. 
That's enough for me. 

741
00:34:15,080 --> 00:34:17,800
You can tell when was the last 
episode? 

742
00:34:17,800 --> 00:34:19,600
When did the last episode come 
out and I? 

743
00:34:19,960 --> 00:34:22,000
Again, I went for sure. 
I'm like, I think I'm done. 

744
00:34:22,360 --> 00:34:23,719
I think that's it for the 
podcast. 

745
00:34:23,760 --> 00:34:25,159
Here I am. 
I can't stay. 

746
00:34:25,159 --> 00:34:27,199
I can't stop. 
I cannot stop. 

747
00:34:27,199 --> 00:34:28,760
I don't know if. 
It's like one of those bad 

748
00:34:28,760 --> 00:34:29,880
relationships. 
Like I just I. 

749
00:34:29,880 --> 00:34:32,520
Can't get away from it. 
To me it feels like the opposite

750
00:34:32,520 --> 00:34:33,400
it. 
Feels like we're all meant. 

751
00:34:33,400 --> 00:34:35,280
To be, doesn't it? 
It feels good to me. 

752
00:34:35,480 --> 00:34:37,040
That's it. 
Look if you if you. 

753
00:34:37,639 --> 00:34:40,679
If you enjoy game def breakdown.
Keep it subscribed if you. 

754
00:34:40,679 --> 00:34:43,320
Happen to I understand I'll. 
Have to like try to win some 

755
00:34:43,320 --> 00:34:44,800
people. 
Back who just went like, oh, I 

756
00:34:44,800 --> 00:34:46,960
guess the podcast is dead. 
Come on. 

757
00:34:46,960 --> 00:34:50,360
Back hit subscribe. 
I promise I will keep things 

758
00:34:50,560 --> 00:34:52,880
coming that direction. 
As often as I can. 

759
00:34:53,320 --> 00:34:56,000
Again, things are are. 
Taken off with the dog. 

760
00:34:56,159 --> 00:34:59,440
My son came in here once during 
production, but that's that's 

761
00:34:59,440 --> 00:35:04,480
pretty good for for an episode 
since he's been around only one 

762
00:35:04,480 --> 00:35:05,720
interruption. 
Very good. 

763
00:35:05,880 --> 00:35:09,320
Very happy with that and. 
Hoping I can get this edited 

764
00:35:09,320 --> 00:35:10,640
and. 
Out the door. 

765
00:35:10,640 --> 00:35:11,440
It's Thursday. 
Night. 

766
00:35:11,440 --> 00:35:12,880
Let's see how it No, it's Friday
night. 

767
00:35:12,920 --> 00:35:14,640
Jesus, I did this on a Friday 
night. 

768
00:35:14,640 --> 00:35:15,800
Well. 
That's a dad's life. 

769
00:35:16,160 --> 00:35:18,640
So check. 
Out code right play dot. 

770
00:35:18,640 --> 00:35:21,240
Com if you want to follow along 
the stuff I'm. 

771
00:35:21,240 --> 00:35:24,640
Writing during the week. 
There'll be show notes and stuff

772
00:35:24,640 --> 00:35:26,120
like that. 
This will not be a video 

773
00:35:26,120 --> 00:35:28,240
episode. 
We might go back to video 

774
00:35:28,240 --> 00:35:29,280
episodes. 
I don't. 

775
00:35:29,280 --> 00:35:31,080
Really know how important it is 
to anybody. 

776
00:35:31,080 --> 00:35:36,120
That they see my face and my 
wild gesticulating hand gestures

777
00:35:36,120 --> 00:35:37,600
that that doesn't seem that 
valuable. 

778
00:35:37,600 --> 00:35:40,120
So and it's. 
Easier if I can just blurt this 

779
00:35:40,120 --> 00:35:43,720
into the microphone edit. 
And ship it so. 

780
00:35:44,160 --> 00:35:48,040
Again code right play dot. 
Com catch me on social media. 

781
00:35:48,040 --> 00:35:51,880
I'm I don't want to keep, I I 
don't want to keep like going 

782
00:35:51,880 --> 00:35:52,960
back. 
And forth on Twitter. 

783
00:35:53,320 --> 00:35:55,280
I will put the stuff on. 
Twitter because it's. 

784
00:35:55,560 --> 00:35:58,000
Next to Facebook, it's It's the 
highest form of. 

785
00:35:58,200 --> 00:36:01,560
Traffic that I get. 
Mecca, Toddzilla 1D and two LS 

786
00:36:01,560 --> 00:36:04,880
on Twitter. 
Also on threads, I'm on threads.

787
00:36:04,880 --> 00:36:06,320
If you're on threads, find me on
threads. 

788
00:36:06,320 --> 00:36:08,800
That's that's great. 
Game Dev pod is the. 

789
00:36:08,800 --> 00:36:11,360
Podcast, Twitter and Code Right 
Play, of course. 

790
00:36:11,360 --> 00:36:13,200
Is the website so? 
Thanks. 

791
00:36:13,200 --> 00:36:16,200
Everybody, thank you for for. 
Listening again, thank you for. 

792
00:36:16,200 --> 00:36:18,400
Listening in the 1st place. 
Thanks everybody for the nice 

793
00:36:18,400 --> 00:36:21,520
reviews, all the support. 
Somebody just joined the 

794
00:36:21,520 --> 00:36:23,600
discord. 
Today, imagine joining. 

795
00:36:23,640 --> 00:36:27,360
This discord today after like. 
All this silence and I know that

796
00:36:27,360 --> 00:36:30,360
people are doing it because they
go like this, they see this and 

797
00:36:30,360 --> 00:36:32,280
they go like this is this is a 
hard thing. 

798
00:36:32,280 --> 00:36:35,680
This is hard to to get feedback 
and feel like. 

799
00:36:35,960 --> 00:36:38,400
It is. 
It's a, it's a a quiet thing. 

800
00:36:38,400 --> 00:36:40,320
I put this out. 
There and it's. 

801
00:36:40,320 --> 00:36:42,480
Because of you guys that I feel 
something coming back 

802
00:36:42,480 --> 00:36:44,480
podcasting. 
Otherwise would be a very. 

803
00:36:44,480 --> 00:36:48,560
Lonely activity, but you guys 
keep it fun you guys make. 

804
00:36:48,560 --> 00:36:50,320
Sure, I feel the love. 
That's that's been awesome. 

805
00:36:50,320 --> 00:36:53,400
Thank you so much so. 
That's it for now, another one 

806
00:36:53,400 --> 00:36:55,320
very soon. 
And I will talk to y'all later.

