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Hello. 
Welcome to this very special 

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edition of the clinic meant 
podcast. 

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Today, we're joined with two 
special guests with Casper and 

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you're Hannah's from Denmark, as
they give us a very in-depth 

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review of the army book, dark 
elves. 

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Hey and welcome back to the 
crown of command podcast. 

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I am joined today by Casper and 
he's a player. 

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I've been playing with for a 
long time. 

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I'm Joe by the way, you know 
he's your Hannah's I've been on 

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the podcast for a few times now 
with Joshua and today we'll be 

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introducing Casper. 
Who's quite an expert expert on 

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tactics as well. 
So if you would like to say a 

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few words about yourself. 
Yeah. 

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Hey I'm Casper and I've been 
playing warmer 50. 

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Shin as a kid, a lot and started
playing it again two years ago, 

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something like that. 
Yeah, I care a lot about the 

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tactics and use a lot of times 
and building armies and Yeah, I 

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think that's it. 
Yeah and we are going to talk 

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about Dark Elves today and which
was there my main Army that I 

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played as a kid. 
And I never really got a hang of

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it as a kid. 
I always lost all my battles and

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tournaments and but I think I 
have a much better grasp at it. 

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Now that's good. 
Well, we're going through the in

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this podcast will be starting 
with the unit's because there 

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are more sensual than the 
characters in the dark as 

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rosters from here. 
Agreed upon by a before we start

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the podcast. 
So I guess we'll just go 

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straight through it and The 
first off, we have the cold one 

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Knights. 
Yes. 

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This is a very, very interesting
unit. 

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It has a lot of good things 
going for it and it has one 

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really bad thing going for it. 
We'll get to that. 

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But basically the good things is
the cold one has two attacks. 

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And It gives spotting without 
movement penalty and it causes 

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fear. 
And the fifth part is very, very

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strong. 
Mostly because it, it makes sure

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that your nights won't have to 
take a fear test themselves. 

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And that's very, very strong and
the unit could be really, really

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good, but it has one really bad 
big downsides and that's their 

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stupidity and being stupid is 
just the worst. 

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The worst rule you can have 
because it negates your combat 

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abilities. 
It negates your charges. 

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It's not like It's way worse 
than their failing animosity or 

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what's the beastmen rule? 
I forgot what it's called. 

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Infighting. 
Yeah. 

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Invite acid. 
Yeah. 

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So stupidity is much, much 
worse, and with leadership 8, 

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You're Gonna Lose the that 
stupidity quite a lot. 

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If you put your general in the 
unit, you have a leadership 10 

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and that's what sound good in 
most people's ears, I think. 

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But But still going to fail once
in awhile, but still, in a 

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combat of five rounds, you going
to fail once. 

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And unless that's One of the 
church few turns where it isn't.

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Crucial. 
Yeah, you can you can do. 

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So, the game pretty much for the
cost of the unit that's going to

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be. 
Yeah, with 38 points a model 

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without any specialized, extra 
items. 

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Yeah. 
But but the yeah, the unit 

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really has a lot of good things 
going for it. 

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The night has weapon skill, 5 
with doesn't really come into 

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effect that often mostly It's 
usually a three plus in most 

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cases. 
Yeah. 

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Yeah. 
Mostly it won't be better than 

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having the full weapon skill. 
So and then you don't have the 

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strength which also a big 
downsize. 

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Yeah. 
Even with the Lance, you only 

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get a strength of five when 
you're trying to get so you're 

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not going to negate a lot of 
armor. but you have three 

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attacks per model, so A banner 
of might in this, this unit is 

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really really good because it 
makes the cold one. 

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Hit a lot easier. 
But there's one problem with 

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having been of my that is that 
you then you're not going to 

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have blood Banner, so you can't 
there. 

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Nick in your bedroom to be 
school again. 

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Yeah, there's stupidity rule. 
So those are my main choices? 

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Usually, for this unit, either 
take blood better or I take the 

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huge gamble risk and I go with 
Ben of Might and so the unit is 

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a lot better and it performs a 
lot better. 

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And that's how I would like the 
unit to be, but it's a huge 

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gamble at the for those of you 
who don't know, blood Banner 

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ignores the stupidity and been 
of my gifts, the all unit, both 

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the Rider and the And the code 1
+ 1 2 hit in combat. 

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Yeah, we talked about the been 
of Mind. 

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A bit in the podcast about the 
tools and also about their lack 

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of attacks, making them a little
flesh harder to make killer 

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units or killer characters. 
But of course you have to get 

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three attacks but then they 
caused a damn time sidles, the 

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pigeon, the totally agree on 
your points. 

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Concerning this unit. 
What I would like to hear is if 

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there any particular map The way
you would use these for sure, or

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is it something is a from game 
to game you consider it. 

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Like, if you're building a 
standard Army for Dark Elves, 

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would you have these always or 
would be something you would 

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consider it up? 
Using it all? 

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Yeah, in standard install is 
standard Army for tournament or 

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something like that. 
I wouldn't use this unit. 

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It needs too much support 
because The unit is almost Good 

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Enough by itself to do damage 
but that's all. 

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That's only almost it still 
needs to have your general to do

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to have a little bit of extra 
punch. 

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I think a problem with nights in
general is that you're going to 

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face if you chase a few charge 
regiment on foot with the ranks 

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you already three. 
Bowman's behind and your nights 

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need to do a lot of work. 
So a night, regiment in any army

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without a character is rarely 
strong enough to to do enough 

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damage to compensate for. 
Yeah. 

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For those Rank and file for not 
hitting. 

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Yeah, exactly. 
Yeah. 

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The cares nights but they're 
really expensive, they, of 

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course, can do it, but they're 
very few. 

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Knights who can without a 
character in them. 

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And on top of that, for this 
unit to work, you need a 

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character in it. 
You need probably, I would take 

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the blood Banner for it to 
really be safe and I think you 

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need a support Regiment of the 
dark Riders too. 

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To protect them, protect your 
nights from chariots or adjust 

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missile fire or simply just to 
support your nights. 

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So, you're going to invest a lot
of points in just having a small

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Regiment of code One Nights, 
because you need to build 

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support for them. 
So instead of the army, I don't 

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think they're ever worth it. it 
is nice that they have seven 

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charge range or 14 charge range 
because they only get the 

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penalty for heavy armor and 
shield, because they're not 

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boarded, yeah, but I think I 
would consider this in when 

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facing units that causes fear. 
So I have a unit of my own that 

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causes fear so I'm sure that 
that's not going to fail. 

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Because you, if you charge an 
enemy that causes fear and 

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failure test, you hit an sixes. 
And yeah you lose so basically 

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like when facing Undead or 
Shimla, yeah. 

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I haven't made a dagger of list 
against and on that. 

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But I'm I think it could be 
useful in that case and then 

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they are cool models. 
So I think a lot of people would

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like to include them. 
Yeah, they look great. 

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Yep. 
Especially the old versions. 

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Yeah, yeah, yeah. 
Not so much. 

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The very old versions. 
I really like those cold ones 

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that are bit fat, they look a 
lot cooler and I have a few of 

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them, just not a lot. 
But I have really been trying to

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make this unit to compensate for
the errors. 

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They have, but they just need a 
lot of support and mostly me and

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Johannes we play two thousand 
points battles. 

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Maybe it would be considered in 
larger battles and would perform

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better because They are 
expensive. 

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Yeah, but they also they also 
have a lot of good things going 

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for them. 
Yeah, yeah, I agree with you. 

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It definitely an army. 
That's 2,000 more than 2,000 

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points. 
It would be maybe a wriggling 

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inclusion. 
But yeah. 

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So now the stupidity is perhaps 
a bit too overwhelming compared 

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to that cost now, you mentioned 
dark Riders and that's next unit

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will be moving on to. 
So they're felt a bit cheap 25 

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points and model. 
What are your thoughts? 

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Yep, I don't think they're 
cheap. 

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I think they're very expensive. 
Compared to darker took a 

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practical one register. 
That's cheaper. 

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00:11:47,300 --> 00:11:49,300
Yeah, yeah. 
But they have a completely 

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different role and I think they 
are, they're much more likely to

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earn their worth than gold one 
night. 

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It's a really, really good unit.
You pay a lot of points for all 

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those special rules but they 
those special rules can really 

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come in handy. 
I remember playing a battle 

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against the, as a kid against a 
guy where I had two small units 

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of dark riders. 
That Had the special deployment 

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where they can move much before 
battle started that then the 

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charge is charged. 
His, these are just the first 

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tone and pretty much chain 
reacted. 

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And bro, killer his whole, his 
whole ranks of all the good 

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units. 
He was very unlucky but it was 

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very cool to win the game at the
first round. 

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I think so imagine so But that's
it's rarely that the that the 

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that ability is very handy it's 
nice but it's not the best 

172
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abilities. 
They have is Skirmish and expert

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Riders, expert Riders makes them
very decent. 

174
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Shots and I would never consider
having dark Riders without 

175
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crossbows. 
It's just so important to have 

176
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those crossbow. 
Some and I will also never 

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consider having them without 
Spears because Because then, you

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don't have. 
The option of charging with 

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them. 
Yeah, because then they don't 

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00:13:34,300 --> 00:13:37,400
get the extra strength, bonus, 
making it more difficult to go 

181
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through and if you already going
to pay, That many points then 

182
00:13:41,700 --> 00:13:45,300
you might as well use the last 
point. 

183
00:13:45,300 --> 00:13:50,300
So you also can do some 
different things, work for these

184
00:13:50,800 --> 00:13:57,800
and yeah, it's a very good unit.
They are Impossibility, the role

185
00:13:57,800 --> 00:14:04,800
on the battlefield. but mainly 
they That role is to. 

186
00:14:07,000 --> 00:14:14,900
Pig of small small units of 
arches or a brass, but if you 

187
00:14:14,908 --> 00:14:17,800
just going to harass with them, 
then you are not going to earn 

188
00:14:17,800 --> 00:14:24,400
their own cost in worth. 
You need you need to think to 

189
00:14:24,400 --> 00:14:26,500
have a clear role with dark 
Riders. 

190
00:14:26,600 --> 00:14:34,700
If you're going to include them,
It's very good to have mobility 

191
00:14:35,200 --> 00:14:39,200
and you can use them as support 
to your night. 

192
00:14:39,200 --> 00:14:43,000
So unites those doesn't get it 
charged by Chariot or something 

193
00:14:43,000 --> 00:14:47,600
like that. 
And and that would be the main 

194
00:14:47,600 --> 00:14:55,100
role I think for them that or A 
specifically targeting something

195
00:14:55,200 --> 00:14:58,700
that I need that. 
I know my opponent is bringing 

196
00:14:59,400 --> 00:15:04,500
so in for a tournament or 
something like that, I wouldn't 

197
00:15:05,500 --> 00:15:10,300
Her waist my poems, and dark 
Riders, and because they're too 

198
00:15:10,300 --> 00:15:14,600
expensive. 
Yeah, yeah. 

199
00:15:14,700 --> 00:15:17,300
Okay. 
And the also, yeah, you, you 

200
00:15:17,300 --> 00:15:22,300
cannot do stranger things, you 
things with these making them 

201
00:15:22,500 --> 00:15:25,200
big tough unit or give them a 
banner because they're not 

202
00:15:25,200 --> 00:15:27,900
allowed to. 
Yeah. 

203
00:15:27,900 --> 00:15:34,800
They you need to have a very 
clear and defined role what 

204
00:15:34,800 --> 00:15:38,700
you're going to use them for if 
you gonna include them, I think,

205
00:15:39,400 --> 00:15:41,200
okay? 
So you wouldn't consider them in

206
00:15:41,200 --> 00:15:44,300
a in a standard Army unless you 
had an idea of what you were 

207
00:15:44,300 --> 00:15:45,800
facing. 
Yeah, exactly. 

208
00:15:47,400 --> 00:15:50,500
All right, let's let's move on. 
We're now going on to the 

209
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Infantry part. 
Yeah. 

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00:15:51,800 --> 00:15:56,200
And first off, we have the first
of the elite infantry, you can 

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get with the dark elves and 
that's the execution. 

212
00:16:01,000 --> 00:16:05,900
Yep. 
At first glance, the execution 

213
00:16:05,900 --> 00:16:09,800
is should look good because they
have whooping skilled. 

214
00:16:09,800 --> 00:16:16,200
They have strength but they're 
really not because they at 16 

215
00:16:16,200 --> 00:16:19,000
points with double handed 
weapons. 

216
00:16:20,300 --> 00:16:25,100
Then basically, I just think 
that all units with double 

217
00:16:25,100 --> 00:16:29,600
handed weapons. 
They need to have toughness for 

218
00:16:30,000 --> 00:16:34,200
and very good armor, safe, and 
probably most of the time most 

219
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of the time, that's not enough 
because they need to survive to 

220
00:16:38,400 --> 00:16:45,800
to get the hits in and the the 
only niche Way that this unit is

221
00:16:45,800 --> 00:16:49,000
ever gonna kill. 
Anything is a when facing other 

222
00:16:49,000 --> 00:16:52,000
units that has a double handed 
weapons. 

223
00:16:53,700 --> 00:16:58,500
And and that's very optimistic 
to firstly. 

224
00:17:00,400 --> 00:17:04,800
Count on your opponent, having a
unit like that, and then also 

225
00:17:06,300 --> 00:17:10,200
counting on your pwning folding 
meeting your Executioner's on 

226
00:17:10,200 --> 00:17:11,800
the battle. 
Yeah. 

227
00:17:13,599 --> 00:17:15,400
While they do have a bit more 
movement. 

228
00:17:15,400 --> 00:17:19,700
But again, they also stopped by 
the fact that they only have one

229
00:17:19,700 --> 00:17:22,800
attack. 
And the attack last, always. 

230
00:17:23,200 --> 00:17:25,300
Yeah. 
So they're not gonna attack 

231
00:17:25,300 --> 00:17:29,900
against 80% of the opponent's 
life, they face. 

232
00:17:30,200 --> 00:17:35,500
Then if you have five of them, 
then probably one or two is 

233
00:17:35,500 --> 00:17:40,300
gonna Survive to attack. 
And that's just not going to do 

234
00:17:40,300 --> 00:17:42,900
it. 
So I would say for this, for the

235
00:17:42,900 --> 00:17:46,500
price of them, and they are a 
very bad unit and I would never 

236
00:17:46,500 --> 00:17:52,100
consider including it. 
Yeah, I think I agree with you 

237
00:17:52,100 --> 00:17:56,000
on this one. 
Even with their special ability 

238
00:17:56,000 --> 00:17:59,200
to cause D3 wounds, I mean that 
maybe they will. 

239
00:17:59,700 --> 00:18:04,100
If they met large, monstrous 
infantry who also has two handed

240
00:18:04,100 --> 00:18:07,500
weapons and they got to do the 
charge but again, they like a 

241
00:18:07,500 --> 00:18:10,700
movement on Monsters infantry. 
So they rarely get to charge. 

242
00:18:10,700 --> 00:18:12,100
Yeah. 
But that doesn't, that doesn't 

243
00:18:12,100 --> 00:18:15,900
matter. 
Because if both Yeah, they have 

244
00:18:15,900 --> 00:18:20,300
to they go by initiative, but 
not by charging, if both units 

245
00:18:20,300 --> 00:18:25,400
have a true. 
So they so that's the only way 

246
00:18:25,600 --> 00:18:29,400
they could be used is when 
facing Crocs egos or Dragon 

247
00:18:29,400 --> 00:18:33,500
ogas. 
But that's if your opponent has 

248
00:18:33,500 --> 00:18:37,400
those units, you can just steer 
clear of your Executioner's and 

249
00:18:37,400 --> 00:18:43,500
if you If you have brought a big
unit of Executioner's, then 

250
00:18:43,800 --> 00:18:46,200
you're not going to have a lot 
of other things. 

251
00:18:47,800 --> 00:18:51,200
Yeah, not worth it. 
That simple. 

252
00:18:53,000 --> 00:18:56,300
You look good though. 
Yeah, they're cool models in 

253
00:18:56,300 --> 00:19:01,700
various. 
Version version stuff Warhammer.

254
00:19:02,600 --> 00:19:05,600
Exactly. 
But there's no, there's no way 

255
00:19:05,600 --> 00:19:10,000
to make them good, even if you 
put your General in, and you 

256
00:19:10,000 --> 00:19:15,600
give him Ruby jealous, it's not.
It's not gonna be enough to even

257
00:19:15,600 --> 00:19:19,400
that, though that you print, 
protect them with mean - one to 

258
00:19:19,400 --> 00:19:23,200
hit. 
Yeah, that obviously does not 

259
00:19:23,200 --> 00:19:26,200
compensate to be armed service 
is terrible compared to it. 

260
00:19:26,200 --> 00:19:27,300
Being a leak unit. 
Yeah. 

261
00:19:27,300 --> 00:19:29,800
And then you can give them 
standard of shielding as well, 

262
00:19:29,800 --> 00:19:33,100
but it's still just not going to
be good enough. 

263
00:19:34,300 --> 00:19:38,700
Even with - want to hit and the 
4 plus say, I still think the 

264
00:19:38,700 --> 00:19:40,800
unit is not going to be good 
enough. 

265
00:19:41,500 --> 00:19:43,800
Yeah. 
All right. 

266
00:19:44,000 --> 00:19:48,200
Let's go on to the next Legion 
at the blackguard of Megara. 

267
00:19:48,700 --> 00:19:54,500
Yeah, and this is also Unit, 
that looks very good and has a 

268
00:19:54,500 --> 00:19:56,900
lot of cool models in different 
versions. 

269
00:19:58,900 --> 00:20:03,300
And in later editions, I believe
it's a very very strong unit I 

270
00:20:03,300 --> 00:20:05,800
think in six it became 
unbreakable. 

271
00:20:07,300 --> 00:20:10,400
I'm not sure about that though 
but they also get to attack from

272
00:20:10,400 --> 00:20:14,000
the second ranked as a standard 
for all armies. 

273
00:20:14,000 --> 00:20:16,700
Basically? 
Yeah okay but in this version 

274
00:20:18,100 --> 00:20:26,200
they are just just as bad as bad
as a Executioner's they lose the

275
00:20:26,200 --> 00:20:29,000
strength that Executioner's has 
going for Boom. 

276
00:20:29,300 --> 00:20:37,800
So maybe they're even worse, but
yeah, they're not gonna They 

277
00:20:37,800 --> 00:20:40,900
replace the strength with an 
initiative, so yeah. 

278
00:20:41,300 --> 00:20:45,400
But it seems kind of silly, they
don't strike glass so they might

279
00:20:45,500 --> 00:20:50,400
kill kill the unit but they re 
not really good at killing 

280
00:20:50,400 --> 00:20:54,800
anything because they only have 
the strength of four with the 

281
00:20:54,800 --> 00:20:58,500
hell bird yet and they only have
one attack. 

282
00:20:58,500 --> 00:21:06,700
So it's, it's yeah, the stats is
it's okay and they will and they

283
00:21:06,700 --> 00:21:11,000
will win combat against a lot of
regimens that they meet if 

284
00:21:11,100 --> 00:21:18,000
there's no characters involved 
and But if you, if they meet a 

285
00:21:18,000 --> 00:21:22,900
regiment that cost the same as 
at this regiment does, they're 

286
00:21:22,900 --> 00:21:27,100
not gonna win. 
Yeah, so basically they're 

287
00:21:27,300 --> 00:21:29,100
they're not worth their points 
course. 

288
00:21:29,100 --> 00:21:34,100
No, they way way too expensive. 
And yeah, at first, to start 

289
00:21:34,100 --> 00:21:38,100
with all ill, factions are so 
expensive. 

290
00:21:38,100 --> 00:21:42,700
So you need to really, really 
consider what the regiment you 

291
00:21:42,708 --> 00:21:49,800
bring. 
Yeah, that makes sense. 

292
00:21:51,500 --> 00:21:53,100
All right, you have a sound of 
them. 

293
00:21:53,100 --> 00:21:56,000
Now, this is some problem. 
It's better now. 

294
00:21:59,100 --> 00:22:01,400
Yeah, yeah. 
Okay, let's continue. 

295
00:22:02,000 --> 00:22:04,300
Yeah we're going. 
Moving on to the Taco 

296
00:22:04,300 --> 00:22:06,900
crossbowmen. 
Yeah, but just to close it up 

297
00:22:06,900 --> 00:22:13,000
with the black guards. 
Yeah, you you don't. you need to

298
00:22:13,000 --> 00:22:18,600
be very Very strong and your 
decisions about prioritizing 

299
00:22:18,600 --> 00:22:21,900
what you're going to bring in a 
toggle for me because everything

300
00:22:21,900 --> 00:22:25,600
is expensive and you're not 
going to have a little bit of 

301
00:22:25,600 --> 00:22:29,300
everything like you can with 
let's say the orc Army. 

302
00:22:31,200 --> 00:22:36,200
So you need to be very, very 
cost efficient. 

303
00:22:36,200 --> 00:22:39,200
Yeah, cost-efficient that's 
probably the better word for it 

304
00:22:40,700 --> 00:22:44,400
but yeah, totally get that deal.
All the L fraction some of the 

305
00:22:44,400 --> 00:22:49,100
same issue. 
Yeah, I have so much the poodle,

306
00:22:49,100 --> 00:22:52,600
since they have a lot of value 
from their arches. 

307
00:22:52,600 --> 00:22:56,200
But anyway, let's let's move on 
to the dark L crossbowmen. 

308
00:22:56,500 --> 00:23:02,000
Yeah. 
The repeater in crossbow is just

309
00:23:02,500 --> 00:23:07,400
such a strong tool and probably 
the strongest tool that the dog 

310
00:23:07,400 --> 00:23:13,000
will roster has available. 
And this is a very, very good 

311
00:23:13,000 --> 00:23:16,500
unit. 
But as we will see later on, 

312
00:23:16,500 --> 00:23:19,800
there's a unit that cost the 
same Scouts. 

313
00:23:19,800 --> 00:23:25,200
That's a lot better. 
Yeah, I would have no reason to 

314
00:23:25,200 --> 00:23:30,600
to include this unit. 
The only reason being it allows 

315
00:23:30,600 --> 00:23:36,800
you to get the ball throw, which
has extremely harsh condition to

316
00:23:36,800 --> 00:23:41,500
include in the dog of roster. 
So, in order to get the ball 

317
00:23:41,500 --> 00:23:44,000
throw, you might have one unit 
of crossbowmen. 

318
00:23:44,800 --> 00:23:47,900
But otherwise I would always 
pick the scouts over 

319
00:23:47,900 --> 00:23:49,800
crossbowmen. 
Yeah. 

320
00:23:50,600 --> 00:23:52,700
I guess that's the quite 
possibly. 

321
00:23:52,700 --> 00:23:55,800
The reason why there's a harsh 
conditions on the popo is that 

322
00:23:55,800 --> 00:23:58,000
you don't just build an army 
time the other Scouts. 

323
00:24:00,900 --> 00:24:06,000
But yeah, but the conditions in 
the the high elf. 

324
00:24:06,500 --> 00:24:10,700
Both throw us a lot easier to 
meet you. 

325
00:24:10,700 --> 00:24:14,400
Can there, you can have include 
to Bob throws before you have to

326
00:24:14,500 --> 00:24:19,000
Consider getting yeah and the 
Union's the units that unlock 

327
00:24:19,000 --> 00:24:22,700
both Rose doesn't even have to 
be more than five models. 

328
00:24:23,200 --> 00:24:26,100
They have to be 10 in that the 
dark elf roster. 

329
00:24:26,100 --> 00:24:30,600
Yeah, yeah. 
So crossbow men I think is only 

330
00:24:30,600 --> 00:24:35,800
for unlocking both Rose. 
Yeah, makes sense. 

331
00:24:37,200 --> 00:24:40,400
Given that these cows can 
Skirmish and the crosswind 

332
00:24:40,400 --> 00:24:45,200
cannot. 
Yeah, notice when I want to do 

333
00:24:45,200 --> 00:24:47,500
snakes kill. 
Yeah, which makes a huge 

334
00:24:47,500 --> 00:24:51,300
difference yet. 
But let's move on to the 

335
00:24:51,300 --> 00:24:53,700
cheapest unit in the dargah 
frost. 

336
00:24:53,700 --> 00:25:04,400
Yeah the dark elf Warriors yes, 
and I personally I cannot see a 

337
00:25:05,100 --> 00:25:07,800
point to this unit, except if 
you're really desperate for all 

338
00:25:08,400 --> 00:25:11,300
for a unit and you don't have 
the points or anything else, but

339
00:25:11,700 --> 00:25:14,200
why would take this one? 
Just take a few less models from

340
00:25:14,200 --> 00:25:16,300
your good unit. 
Exactly. 

341
00:25:17,700 --> 00:25:24,200
It's not gonna perform even 
though it's the cheapest model 

342
00:25:24,200 --> 00:25:27,400
you have. 
It's it's it's very weak and 

343
00:25:27,400 --> 00:25:33,000
it's not going to perform very 
well against Most foes, I don't 

344
00:25:33,000 --> 00:25:37,600
think you will ever meet 
regiment, which you can beat 

345
00:25:37,600 --> 00:25:43,700
with this with the dial 
Warriors, unless your opponent 

346
00:25:43,700 --> 00:25:50,600
includes really bad unit. 
Yeah, like this would you this 

347
00:25:50,900 --> 00:25:54,200
this is the same issue for the 
tag of Warriors that the 

348
00:25:54,200 --> 00:25:58,900
blackout of Niagara as basically
anything worse, worth the same 

349
00:25:58,900 --> 00:26:01,100
cost as them. 
Defeat them. 

350
00:26:01,800 --> 00:26:05,200
Yeah. 
And hands down And the nail in 

351
00:26:05,208 --> 00:26:08,900
the coffin is that this unit 
cannot have a banner magic 

352
00:26:08,900 --> 00:26:10,400
banner. 
And yeah. 

353
00:26:10,800 --> 00:26:14,400
So yeah. 
It's out of my list. 

354
00:26:15,300 --> 00:26:18,900
Yeah, makes sense. 
I have not even considered once 

355
00:26:19,400 --> 00:26:21,600
after I noticed that they 
couldn't get Speers either. 

356
00:26:22,900 --> 00:26:26,200
That would be something some 
Saving Grace for them no but 

357
00:26:26,200 --> 00:26:28,400
they have targeted for us to her
spearmint. 

358
00:26:29,300 --> 00:26:32,200
Yeah. 
But yeah, it's we will be 

359
00:26:32,400 --> 00:26:37,100
getting to next here. 
The the dark elf City guard. 

360
00:26:37,600 --> 00:26:43,700
Yeah. 
This unit can also unlock. 

361
00:26:45,900 --> 00:26:46,900
Both Rose. 
At least. 

362
00:26:46,900 --> 00:26:49,700
I think they can. 
Let me just I believe. 

363
00:26:49,700 --> 00:26:52,700
So yes, yes, yeah done. 
So before it's just some old 

364
00:26:52,700 --> 00:26:59,500
matters and it might be, it 
might be worth to consider 

365
00:26:59,500 --> 00:27:04,900
having a unit of those instead 
of crossbow, men, but they're 

366
00:27:04,900 --> 00:27:09,300
really not good enough. 
To include either. 

367
00:27:15,800 --> 00:27:21,400
The idea is really cool with 
having crossbows in the front 

368
00:27:21,400 --> 00:27:26,300
and Spears in the back and I 
also think that it is this unit 

369
00:27:26,300 --> 00:27:31,900
will perform pretty well, but 
again, not good enough. 

370
00:27:34,800 --> 00:27:36,800
And not compared to some of the 
units that we're going to be 

371
00:27:36,800 --> 00:27:38,100
getting to next. 
Exactly. 

372
00:27:38,900 --> 00:27:44,100
Dog of roster has a lot of 
another lot, but they have units

373
00:27:44,100 --> 00:27:47,700
on foot, they're just way way 
better that you should always 

374
00:27:48,000 --> 00:27:51,800
take instead of these units that
we're talking about right now. 

375
00:27:53,200 --> 00:27:55,500
Yeah. 
And we're going to be getting to

376
00:27:55,500 --> 00:27:59,300
one of them now. 
Yeah, it is the which elves. 

377
00:28:00,400 --> 00:28:03,100
Yeah. 
And oh boy which is so good. 

378
00:28:04,500 --> 00:28:12,900
I think it's it's close to being
the best unit on foot in terms 

379
00:28:12,900 --> 00:28:17,400
of killing stuff. 
In the win Warhammer for the 

380
00:28:17,400 --> 00:28:19,400
price. 
They are really, really cheap 

381
00:28:19,400 --> 00:28:22,400
for having three attacks and 
strength for because they have 

382
00:28:22,400 --> 00:28:28,100
poison attacks. 
So can they have the two Hand 

383
00:28:28,100 --> 00:28:31,600
weapons and the friends? 
Yeah, so it's three attacks with

384
00:28:31,700 --> 00:28:36,100
with strength for and if you put
a banner of my down this unit 

385
00:28:36,100 --> 00:28:39,200
it's going to be really really 
good and it's going to be even 

386
00:28:39,200 --> 00:28:42,600
more exciting in saying if you 
start putting a which shelf 

387
00:28:42,600 --> 00:28:52,700
characters in the unit as well. 
And and this unit might actually

388
00:28:52,700 --> 00:28:56,800
charge a few times because it's 
ills with move five. 

389
00:28:56,800 --> 00:29:02,200
So there's a, there's a, there's
a better chance than if they had

390
00:29:02,200 --> 00:29:05,600
move for. 
So, so this is a very good unit,

391
00:29:05,600 --> 00:29:08,600
but it has to charge. 
They're gonna, they're not gonna

392
00:29:08,800 --> 00:29:10,700
going to strike if they get 
charged. 

393
00:29:12,700 --> 00:29:15,500
Yeah because the basically have 
no armor see and they have 

394
00:29:15,500 --> 00:29:19,300
softness three. 
So they're they're like really, 

395
00:29:19,300 --> 00:29:24,100
really strong paper everywhere 
is from paper. 

396
00:29:24,100 --> 00:29:27,600
Yeah. 
And of course, they have 

397
00:29:27,600 --> 00:29:29,500
friends. 
He's so they also as long as 

398
00:29:29,500 --> 00:29:32,400
they were then, charge range of 
an any Target, they also immune 

399
00:29:32,400 --> 00:29:35,700
to psychology, which is another 
bonus, they get ya. 

400
00:29:36,400 --> 00:29:41,700
And then, of course the you 
know, if your enemies Skilled in

401
00:29:41,700 --> 00:29:46,000
the battlefield. 
You can bait at unit of a 

402
00:29:46,300 --> 00:29:49,900
frenzied twitchell's. 
And as a kid I often had a very 

403
00:29:49,900 --> 00:29:53,200
very large unit of which shows 
with a lot of characters in it 

404
00:29:53,600 --> 00:29:59,600
and the it did perform good when
people didn't paid it, but when 

405
00:29:59,600 --> 00:30:04,800
people will, if you put too many
points into it and And people 

406
00:30:04,800 --> 00:30:11,200
just paid it with a week. 
Yeah unit all like giant rats or

407
00:30:11,200 --> 00:30:13,900
something. 
I like Cavalry and just run away

408
00:30:13,900 --> 00:30:19,800
and you are angle gets all 
messed up and they might not see

409
00:30:19,800 --> 00:30:25,600
combat at all. 
And that's the problem with 

410
00:30:26,200 --> 00:30:33,000
frenzied attack units on foot. 
It can be difficult to. 

411
00:30:34,200 --> 00:30:40,500
To maneuver them. but, yeah, if 
you're if your opponent doesn't 

412
00:30:41,800 --> 00:30:45,600
get the chance to debate them, 
then they can really perform. 

413
00:30:46,400 --> 00:30:49,300
Very good. 
Yeah, makes sense. 

414
00:30:50,100 --> 00:30:53,800
And this is our weird. 
That doesn't need any support at

415
00:30:53,800 --> 00:30:57,100
all. 
It's it's very good just to 

416
00:30:57,100 --> 00:30:59,000
start with just include 10 with 
chills. 

417
00:30:59,000 --> 00:31:04,600
It's very, very good can protect
your your back line, you're both

418
00:31:04,600 --> 00:31:10,400
Rose and and I don't think 
there's a flying unit that will 

419
00:31:10,400 --> 00:31:12,900
just pull through us if they 
don't beat it, the first round 

420
00:31:12,900 --> 00:31:17,300
on, which you'll charges into 
support, and which uses gonna 

421
00:31:17,600 --> 00:31:25,400
tear through that unit, almost 
it has to be a very, very big 

422
00:31:25,400 --> 00:31:31,200
flying thing for them not to So 
it's a good unit is very good 

423
00:31:31,200 --> 00:31:32,900
unit. 
Yeah. 

424
00:31:33,800 --> 00:31:37,800
And if you, if you start putting
as I said characters in it, it's

425
00:31:37,800 --> 00:31:43,400
going to be even better. 
Everything will get two 

426
00:31:43,400 --> 00:31:47,000
characters, but I just want to 
say that. 

427
00:31:48,200 --> 00:31:54,100
As a kid, I used the, which of 
hero a lot with this sort of 

428
00:31:54,100 --> 00:31:59,000
Squish sling on my windshield 
hero and it did really, really 

429
00:31:59,200 --> 00:32:04,800
You good, you lose the person 
strength under hero, which is a 

430
00:32:04,800 --> 00:32:11,700
very big downside, but but it 
fixes the problem that if you if

431
00:32:11,700 --> 00:32:19,100
you ever getting charged your 
normal Troopers will will get to

432
00:32:19,100 --> 00:32:23,700
strike because you are heroes 
strikes first and kills a lot of

433
00:32:23,700 --> 00:32:28,400
models. 
So yeah with this what sort of 

434
00:32:28,408 --> 00:32:31,400
truce playing Allowing you to 
strike first, always, and that's

435
00:32:31,400 --> 00:32:36,500
seven attack speaking without 
the without taking account if 

436
00:32:36,500 --> 00:32:39,700
you include the cold room. 
Yeah. 

437
00:32:39,900 --> 00:32:43,200
So we six attacks were made 
because you can't use the oh 

438
00:32:43,200 --> 00:32:49,900
yeah, yeah, six attacks yet. 
But that's a I think that's a 

439
00:32:49,908 --> 00:32:53,900
very very strong nights and four
for the which shelf character 

440
00:32:54,700 --> 00:32:59,200
even though you lose that one 
strength but I'm not I'm not 

441
00:32:59,200 --> 00:33:04,200
sure that that's that is the 
right item to pick forward but 

442
00:33:05,000 --> 00:33:09,300
but I did that a lot of as a kid
and I still and I would still 

443
00:33:09,300 --> 00:33:13,800
consider that. 
All right, let's move on. 

444
00:33:14,500 --> 00:33:18,300
Now we get to this is unit. 
I have discussed quite a few 

445
00:33:18,300 --> 00:33:21,600
times with Joshua and now we'll 
be going a little bit more 

446
00:33:21,600 --> 00:33:24,900
detail. 
To why is possibly the best unit

447
00:33:24,900 --> 00:33:29,100
on the darker fresh pasta? 
Yeah this is the dark elfs cows.

448
00:33:30,300 --> 00:33:32,900
Yeah and I totally agree with 
you on that point. 

449
00:33:32,900 --> 00:33:39,500
It is By no comparison, the best
unit in the dog of roster and 

450
00:33:39,500 --> 00:33:44,200
you should eat no matter how you
build your army, you should, in 

451
00:33:44,200 --> 00:33:49,800
my perspective, include a whole 
lot of these Boys Scouts are 

452
00:33:49,808 --> 00:33:52,800
just so good, having ballistics 
kill five. 

453
00:33:54,400 --> 00:33:59,500
Just makes them even though that
they move is out of half range. 

454
00:33:59,500 --> 00:34:04,400
They still going to hit on 
force, a lot of the time. 

455
00:34:07,100 --> 00:34:10,300
It's just so good to have 
ballistics kill five and they 

456
00:34:10,300 --> 00:34:13,100
have special employment and they
have Skirmish. 

457
00:34:14,000 --> 00:34:17,000
So yeah. 
There they are, very expensive 

458
00:34:18,199 --> 00:34:23,600
but because they have Skirmish 
they are protected a little bit 

459
00:34:23,600 --> 00:34:29,800
from enemy missile fires and 
that helps a lot and you're able

460
00:34:29,800 --> 00:34:32,000
to fire with all of them at the 
same time. 

461
00:34:32,100 --> 00:34:35,100
Yeah, yeah. 
Taking of you. 

462
00:34:35,900 --> 00:34:38,600
Yeah. 
Advantage for ranged units. 

463
00:34:38,900 --> 00:34:43,900
Very, very much and and if 
they're taking up a lot less 

464
00:34:44,300 --> 00:34:52,699
space than a Ten White model 
unit like the crossbowmen. 

465
00:34:52,900 --> 00:34:58,300
So these are just very, very 
good and they they perform very 

466
00:34:58,300 --> 00:35:04,100
good on the the battle and they 
are very about the efficient as 

467
00:35:04,100 --> 00:35:06,800
well. 
The special deployment allowing 

468
00:35:06,800 --> 00:35:10,800
them to deploy anywhere in no 
man's land between the 

469
00:35:10,800 --> 00:35:13,800
deployment zones, as long as 
they're not within Vision, 

470
00:35:14,200 --> 00:35:17,900
beginning of any enemy unit. 
Yeah, allows them to all So take

471
00:35:17,900 --> 00:35:20,400
out enemy war machines, that 
easily? 

472
00:35:20,500 --> 00:35:23,500
Yeah. 
Yeah, they can easily do that, 

473
00:35:23,900 --> 00:35:29,800
especially war machines with a 
week crew and All week 

474
00:35:29,900 --> 00:35:34,200
toughness. 
But yeah, you can easily do that

475
00:35:34,200 --> 00:35:40,200
but I would include Very many 
that many Scouts that you don't 

476
00:35:40,700 --> 00:35:45,700
have to let you still have more 
than you want to official 

477
00:35:45,700 --> 00:35:50,600
deploy, how you deploy a lot of 
them in your deployment Zone as 

478
00:35:50,600 --> 00:35:53,500
well. 
Just because this unit is just 

479
00:35:53,500 --> 00:35:58,500
so good. 
Yeah, and this is the thing that

480
00:36:00,300 --> 00:36:04,700
That have started to lean more 
and more against that in order 

481
00:36:04,700 --> 00:36:12,700
to make the dark elf rust, 
diagonals unit, a good unit or 

482
00:36:12,700 --> 00:36:13,300
arm. 
Good army. 

483
00:36:13,300 --> 00:36:14,100
Yeah. 
Yeah. 

484
00:36:14,600 --> 00:36:21,100
You need a lot of Scouts and I 
would say that anything less 

485
00:36:21,100 --> 00:36:29,800
than 50 Scouts in a 24 2000 
points, battle is Is not 

486
00:36:29,800 --> 00:36:31,500
something that I'm considering 
anymore. 

487
00:36:32,900 --> 00:36:36,700
Yeah. 
So you'd want to at least 25 

488
00:36:36,700 --> 00:36:38,700
Scouts per thousand points in an
army. 

489
00:36:39,000 --> 00:36:43,000
Yeah, yeah, exactly. 
I think they're that good and 

490
00:36:44,300 --> 00:36:49,800
they will perform And we've also
discussed a lot concerning 

491
00:36:49,800 --> 00:36:55,200
whether a matchup between Dark 
Elves and would else. 

492
00:36:55,200 --> 00:37:01,100
I, we both sort of on the same 
idea that if woodles Vine up 

493
00:37:01,100 --> 00:37:04,800
with arches and stock else lined
up with Scouts, then the scouts 

494
00:37:04,800 --> 00:37:08,700
will prevail. 
Yeah, I have never tried that 

495
00:37:08,700 --> 00:37:13,700
matchup but I but I think that 
the, of course, the woodles has 

496
00:37:15,000 --> 00:37:19,900
a lot of the range. 
So you might take a lot of 

497
00:37:19,900 --> 00:37:23,100
casualties there, the first 
round, and the first round, you 

498
00:37:23,300 --> 00:37:27,800
might just have to March forward
with all your Scouts, but the 

499
00:37:27,800 --> 00:37:30,900
second round, you probably are 
gonna make up for it. 

500
00:37:32,300 --> 00:37:34,100
Yeah. 
But I don't know. 

501
00:37:34,100 --> 00:37:36,700
Given that they have Skirmish, 
they also handle to hit. 

502
00:37:37,100 --> 00:37:39,500
Yeah. 
And the standard wood elf arches

503
00:37:39,500 --> 00:37:42,500
only have ability skill of for 
ya. 

504
00:37:42,500 --> 00:37:46,200
You need to re-watch this, but 
you all their own Scouts, but 

505
00:37:46,200 --> 00:37:49,500
they Are fair bit more expensive
than the dark elves house? 

506
00:37:49,600 --> 00:37:55,000
Yeah, we have five twice. 
So on paper, I think the at a 

507
00:37:55,000 --> 00:37:59,300
dark elf I'll me with a lot of 
range. 

508
00:37:59,300 --> 00:38:03,700
The scouts with the would kill 
and Widow for me. 

509
00:38:04,800 --> 00:38:06,300
Yeah. 
But I haven't tried him at the 

510
00:38:06,300 --> 00:38:07,900
matchup soon. 
Okay. 

511
00:38:07,900 --> 00:38:10,100
Yeah we'll probably get to that 
at some point. 

512
00:38:11,500 --> 00:38:15,200
All right, this is let's move on
to the next unit. 

513
00:38:15,800 --> 00:38:20,500
This one, of course we've 
discussed in a bit as well in a 

514
00:38:20,600 --> 00:38:23,100
previous podcast but we're going
to go into more detail. 

515
00:38:23,500 --> 00:38:30,000
This is the blackout Co says now
we have some feedback as well. 

516
00:38:30,000 --> 00:38:33,700
Concerning We did not consider 
these as strong as the dark out 

517
00:38:33,700 --> 00:38:35,500
Scouts. 
Maybe you'd like to go into a 

518
00:38:35,508 --> 00:38:37,900
bit more detail. 
Concerning the actual black, the

519
00:38:37,900 --> 00:38:41,200
caceres and how they compare to 
the scouts as a unit. 

520
00:38:42,700 --> 00:38:46,800
I don't think we really think 
that is fair to compare melee 

521
00:38:46,800 --> 00:38:50,800
unit with a ranged unit, two 
different. 

522
00:38:52,800 --> 00:38:54,200
In cost. 
Effectiveness least. 

523
00:38:54,200 --> 00:38:57,500
Yeah, in cost, Effectiveness 
Effectiveness. 

524
00:38:57,900 --> 00:39:04,500
Yeah, they're not gonna Have 
that easy time learning, they're

525
00:39:04,500 --> 00:39:09,600
worth, but that depends on on 
your opponent and what what army

526
00:39:09,600 --> 00:39:14,900
you're facing the black caucus 
areas are a pretty good unit. 

527
00:39:15,100 --> 00:39:21,500
I think having unmodified 5 plus
safe, is this very strong? 

528
00:39:21,900 --> 00:39:29,800
They can take charges from 
chariots and at this unit, 

529
00:39:29,800 --> 00:39:36,100
really shines when When getting 
when having some support items 

530
00:39:36,100 --> 00:39:43,200
like, like either War Banner or 
been of defiance or even a 

531
00:39:43,200 --> 00:39:47,800
battle Banner, those three 
banners that gives more combat 

532
00:39:47,800 --> 00:39:54,300
result is very good for the unit
and and all the were very good 

533
00:39:55,100 --> 00:39:56,100
choices. 
I think. 

534
00:39:57,000 --> 00:40:02,000
And, and also a crown of command
in this unit is also very, very 

535
00:40:02,000 --> 00:40:07,100
strong. 
I wouldn't do both crown of 

536
00:40:07,100 --> 00:40:12,900
command, and the And combat 
result Banner because kind of 

537
00:40:13,400 --> 00:40:18,000
doesn't make it. 
There's no reason to if you if 

538
00:40:18,000 --> 00:40:23,400
you plan on losing combat, 
there's no reason to to get the 

539
00:40:23,600 --> 00:40:26,300
combat results and if you plan 
on winning there's no reason for

540
00:40:26,300 --> 00:40:30,400
having crown of command. 
It's sort of like whether you 

541
00:40:30,400 --> 00:40:33,100
want the unit to be more 
offensive or defensive. 

542
00:40:33,100 --> 00:40:37,900
Yeah. 
But those items really really 

543
00:40:37,900 --> 00:40:43,100
make the unit strong. 
And of course I think I think 

544
00:40:43,100 --> 00:40:47,200
you need for in order for panel 
of defiance to work, you need 

545
00:40:47,500 --> 00:40:52,800
the unit to be at least 24, 25 
strong, but that unit is going 

546
00:40:52,800 --> 00:40:58,100
to take a lot of effort for for 
the unit to for the enemy to you

547
00:40:58,100 --> 00:41:02,400
to break through. and that's 
say, even without any 

548
00:41:02,400 --> 00:41:08,800
characters, supporting it 
another thing that you can do 

549
00:41:08,800 --> 00:41:15,800
with with this is these also 
unlock both floors and on top of

550
00:41:15,800 --> 00:41:18,900
that you can give them crossbows
so they can still shoot. 

551
00:41:18,900 --> 00:41:22,700
It's got there going to be 
expensive, of course but you can

552
00:41:22,700 --> 00:41:27,200
give them You can give them a 
banner to support so I really 

553
00:41:27,200 --> 00:41:30,100
could give them if you have a 
lot of magic, you could give 

554
00:41:30,100 --> 00:41:33,900
them better of sorcery or Banner
of Wrath. 

555
00:41:37,200 --> 00:41:42,800
So you are you are just that you
use to unlock the both Rose 

556
00:41:42,800 --> 00:41:48,500
actually has a magic Banner that
can do some more things but of 

557
00:41:48,500 --> 00:41:51,900
course it's this is going to be 
costly but that's also a use 

558
00:41:51,900 --> 00:41:57,500
that I use from time to time. 
So yeah, this unit has a lot of 

559
00:41:57,500 --> 00:42:05,200
good uses and there and I might 
even can might even argue that 

560
00:42:05,800 --> 00:42:11,200
they perform better than 
witches, because They not so 

561
00:42:11,200 --> 00:42:13,200
dependent on being the one 
charging. 

562
00:42:14,700 --> 00:42:18,000
Yeah, because that's that's 
safe, so strong. 

563
00:42:19,900 --> 00:42:23,700
Yeah, this unit can be posed. 
Both offensive and defensive. 

564
00:42:23,800 --> 00:42:25,700
Yeah. 
While the which shells are only 

565
00:42:25,700 --> 00:42:26,500
offensive? 
Yeah. 

566
00:42:26,900 --> 00:42:29,300
Or at least supporting. 
Yeah. 

567
00:42:30,400 --> 00:42:36,100
I would consider if you if you 
make the unit very large like 30

568
00:42:36,100 --> 00:42:39,600
models or more, which consider 
not giving them additional hand 

569
00:42:39,600 --> 00:42:45,400
weapons, if you. 
Because they're not gonna be 

570
00:42:45,400 --> 00:42:49,100
very, very good. 
At fighting, the additional hand

571
00:42:49,100 --> 00:42:53,600
weapons is just to make the 
probably just going to provide 

572
00:42:53,600 --> 00:42:58,200
you with one additional combat 
result. 

573
00:42:59,700 --> 00:43:06,500
Yeah, but that might also be 
worth. 30 points. 

574
00:43:07,800 --> 00:43:15,100
But I'm not sure. 
Yeah but I think that this unit 

575
00:43:15,700 --> 00:43:22,000
is you don't want to to make 
this unit boost it. 

576
00:43:22,000 --> 00:43:27,700
So it's very good in So kill you
kill stuff it it's a very good 

577
00:43:27,700 --> 00:43:33,600
unit to have drinks with. 
So if you give it a magic Banner

578
00:43:33,600 --> 00:43:38,400
that gives, give it more combat 
results, it's going to be very 

579
00:43:38,400 --> 00:43:40,800
good. 
Okay. 

580
00:43:40,900 --> 00:43:44,800
Yeah. 
Definitely agree that it's very 

581
00:43:45,200 --> 00:43:51,800
versatile and very strong unit 
but they, of course, it depends 

582
00:43:51,800 --> 00:43:57,400
on the actual Army set of 
whether you would consider going

583
00:43:57,400 --> 00:44:00,200
cause a has instead of scout. 
But most of the time, you will 

584
00:44:00,200 --> 00:44:05,000
probably include the scouts 
simply because of their, their 

585
00:44:05,000 --> 00:44:07,100
strength all around. 
Yeah. 

586
00:44:07,900 --> 00:44:15,000
And yet if we take a look at 
these three, Regimens that we 

587
00:44:15,000 --> 00:44:17,800
just talked about which of 
Scouts and Casillas. 

588
00:44:17,900 --> 00:44:21,900
This couch always performs and 
the witcher's, and the Casillas 

589
00:44:21,900 --> 00:44:27,400
only performs if they connect 
with the right Target and your 

590
00:44:27,400 --> 00:44:31,500
opponent might just ignore them 
and you might never get there 

591
00:44:31,500 --> 00:44:38,200
because you get all set by 
Annoying spill or Or your which 

592
00:44:38,200 --> 00:44:42,200
heals get faded to run somewhere
else. 

593
00:44:43,800 --> 00:44:51,800
So investing a lot of into these
units. can cost you but I'm not 

594
00:44:51,800 --> 00:44:54,000
saying that you shouldn't 
because they are very, very good

595
00:44:54,000 --> 00:45:03,600
unit but mainly units on foot I 
just, you need to be very 

596
00:45:03,600 --> 00:45:09,100
aggressive with them to reach 
your you desire Target. 

597
00:45:11,100 --> 00:45:15,000
And then means basically 
marching the full move from turn

598
00:45:15,000 --> 00:45:18,100
one. 
If you play four rounds, they 

599
00:45:18,100 --> 00:45:22,400
might not see come back, if you 
play five, they probably will. 

600
00:45:23,500 --> 00:45:26,100
And they probably also will in, 
in four rounds. 

601
00:45:26,100 --> 00:45:30,600
But but not if your opponent 
really don't want them to. 

602
00:45:31,100 --> 00:45:34,500
So, so that's worth considering 
so. 

603
00:45:36,800 --> 00:45:41,000
A general rule of thumb that I 
have when building armies in in 

604
00:45:41,000 --> 00:45:47,100
the Warhammer 50 decision is 
I'll never include more than 12 

605
00:45:47,900 --> 00:45:49,900
units. 
Melee units on foot. 

606
00:45:53,100 --> 00:45:56,500
Because of because they might 
just not see? 

607
00:45:56,700 --> 00:46:02,700
See battle at all. 
Okay, my opponent doesn't allow 

608
00:46:02,700 --> 00:46:05,700
me to. 
To get where I want with them. 

609
00:46:06,600 --> 00:46:12,400
Yeah. 
Now I tend to watch that thumb 

610
00:46:12,400 --> 00:46:16,400
rule myself, though. 
I do have a tendency to diverge 

611
00:46:16,400 --> 00:46:21,100
from standard tactics. 
Yeah, we'll get into that more 

612
00:46:21,100 --> 00:46:23,700
as we discuss some of the other 
arm list as well. 

613
00:46:24,900 --> 00:46:28,700
Well, let's move on to the last 
two units, including the 

614
00:46:28,700 --> 00:46:31,900
vitamins. 
And the first one is the dark 

615
00:46:31,900 --> 00:46:33,100
elf spinnin. 
Yep. 

616
00:46:34,300 --> 00:46:40,400
And general generally, I think 
Spearman Very good in 150, they 

617
00:46:40,400 --> 00:46:46,300
shouldn't am. 
The ability to attack from two 

618
00:46:46,300 --> 00:46:51,100
ranks when being charged is just
very good because it makes it, 

619
00:46:51,100 --> 00:46:55,400
make sure that at least some of 
your models will attack after 

620
00:46:55,400 --> 00:47:00,900
getting strike the pain. 
But I see really no reason to 

621
00:47:00,900 --> 00:47:06,900
include Spearman over corsairs. 
Young basically. 

622
00:47:06,900 --> 00:47:09,600
What else does a better job with
the save? 

623
00:47:09,900 --> 00:47:15,200
They have I think and you don't 
have the same bonus as the High 

624
00:47:15,200 --> 00:47:18,800
Elves payments have that they 
can tag from to be ranks. 

625
00:47:19,000 --> 00:47:21,800
No. 
So they're just too expensive 

626
00:47:21,800 --> 00:47:26,700
and they cannot have a banner 
and they that too many times 

627
00:47:26,700 --> 00:47:29,800
downsizes for them. 
I think and they would shelf and

628
00:47:29,800 --> 00:47:32,400
consecuencias are just much, 
much better choices. 

629
00:47:32,900 --> 00:47:34,700
Yeah, definitely better infantry
choices. 

630
00:47:34,700 --> 00:47:35,900
Yeah. 
Casey. 

631
00:47:35,900 --> 00:47:41,600
Yeah a given also the tactic you
discussed with the process that 

632
00:47:41,600 --> 00:47:46,300
they can also act defensively 
with for example, the crown of 

633
00:47:46,300 --> 00:47:48,500
command. 
Yeah. 

634
00:47:48,600 --> 00:47:53,400
And and the 5 plus on modifiable
Save which these p.m. and will 

635
00:47:53,400 --> 00:47:54,600
usually not get. 
Yeah. 

636
00:47:55,400 --> 00:48:02,800
And a note to that for the 
Casias, if you play A campaign 

637
00:48:02,800 --> 00:48:08,100
or something, where you you need
to capture a point at on the 

638
00:48:08,100 --> 00:48:10,100
map. 
Then I could say a unit with 

639
00:48:10,100 --> 00:48:14,500
chronic command is just very, 
very good because they're not 

640
00:48:14,500 --> 00:48:19,000
going to get removed in time. 
So you're going to get that that

641
00:48:19,000 --> 00:48:23,100
point on the battlefield. 
Yep. 

642
00:48:23,600 --> 00:48:24,900
Yep. 
Sounds so make sense. 

643
00:48:24,900 --> 00:48:28,500
Yeah. 
Now the last unit, which is 

644
00:48:28,500 --> 00:48:32,500
where the harpies. 
And with the dark elves you 

645
00:48:32,508 --> 00:48:35,600
allowed to include one unit of 
harpies as part of your 

646
00:48:35,600 --> 00:48:40,900
regiments instead of allies. 
Do you have a loud? 

647
00:48:40,900 --> 00:48:44,400
Screams allies? 
So it's not instead of are lies.

648
00:48:44,400 --> 00:48:46,800
It's just you. 
Yeah it's only one unit. 

649
00:48:46,800 --> 00:48:48,800
You're allowed to bring out. 
There's no allies here. 

650
00:48:48,800 --> 00:48:52,100
Yeah. 
Yep. 

651
00:48:52,100 --> 00:48:56,500
Harpies is just also include in 
every Dark, Elf Army. 

652
00:48:56,500 --> 00:48:59,600
You always bring five of these 
guys. 

653
00:49:02,600 --> 00:49:05,800
There's no reason not to and 
there, they really, really good.

654
00:49:06,200 --> 00:49:12,300
They have mobility and they can 
take care of the War Machine and

655
00:49:12,300 --> 00:49:16,100
most war machines cost around 
100 and they are only five is 

656
00:49:16,100 --> 00:49:23,000
only 775. 
Yeah, so cost efficient and And 

657
00:49:23,000 --> 00:49:27,500
you can also, because they are 
very tough, they have two wounds

658
00:49:27,500 --> 00:49:31,400
and softness for. 
So a lot of the time, if after 

659
00:49:31,400 --> 00:49:35,100
you have taken out that war 
machine, they can even there. 

660
00:49:35,600 --> 00:49:39,300
They are still, they are often 
still five strong and can even 

661
00:49:39,400 --> 00:49:42,300
help negate combat bonus from 
your enemy. 

662
00:49:43,600 --> 00:49:48,800
So that's always, I would never 
consider not bringing five 

663
00:49:48,800 --> 00:49:53,000
harpies. 
Yeah, that makes sense. 

664
00:49:53,000 --> 00:49:56,000
It's a great tool for the dark 
elves. 

665
00:49:56,200 --> 00:49:58,900
Yeah, 200 deal in this war 
machines especially to can't 

666
00:49:58,900 --> 00:50:02,000
reach them with discounts. 
Yeah, definitely. 

667
00:50:02,900 --> 00:50:05,500
And also if you're my opponent 
doesn't have war machines, I 

668
00:50:05,508 --> 00:50:08,400
would always bring them. 
They always have they can fly 

669
00:50:08,400 --> 00:50:12,000
down on the battlefield and just
to block a charge and then you 

670
00:50:12,000 --> 00:50:17,200
sacrifice them for saving your 
main unit or something like 

671
00:50:17,200 --> 00:50:21,200
that. 
The mobility of have having a 

672
00:50:22,100 --> 00:50:25,900
Flying unit is just very very 
good into too good to not 

673
00:50:26,000 --> 00:50:27,600
include. 
Yeah. 

674
00:50:28,000 --> 00:50:31,300
Yeah. 
And if your main unit has 

675
00:50:31,300 --> 00:50:33,900
clashed with another unit you 
can negate ranks as you many. 

676
00:50:34,100 --> 00:50:35,700
Many different mentioned 
earlier. 

677
00:50:35,700 --> 00:50:38,300
Yeah. 
And you can even just fly high 

678
00:50:38,300 --> 00:50:42,000
with these the first turn and 
you can just keep them in in the

679
00:50:42,000 --> 00:50:46,200
air until the right moment where
you have to litigate combat 

680
00:50:46,200 --> 00:50:49,400
result and you can easily win 
like that. 

681
00:50:51,900 --> 00:50:54,100
And since there are there you as
well. 

682
00:50:54,100 --> 00:50:57,400
They also get five glancing 
strikes when they attack our 

683
00:50:57,400 --> 00:50:58,200
enemies. 
Yeah. 

684
00:50:58,900 --> 00:50:59,900
In the air. 
Yeah. 

685
00:51:01,300 --> 00:51:04,700
So all in all a very good unit 
and of course, as Castle 

686
00:51:04,700 --> 00:51:07,700
mentions, I definitely agree 
that it's an auto include 

687
00:51:07,700 --> 00:51:10,500
especially since you can get it 
through your regiments. 

688
00:51:11,900 --> 00:51:17,500
So I wouldn't include more than 
five in the elves list but 

689
00:51:17,500 --> 00:51:25,000
that's Because I don't have the 
points for including more. 

690
00:51:25,300 --> 00:51:30,500
In rare cases, I think that 
having eight and like unit with 

691
00:51:30,500 --> 00:51:36,700
combat resolve is quit Provide 
very good I have yet to to do 

692
00:51:36,700 --> 00:51:38,900
that. 
They did once as a kid with 

693
00:51:39,100 --> 00:51:43,300
have, I had a lot very large 
unit of harpies. 

694
00:51:46,100 --> 00:51:51,100
So I had I had three drinks with
them and they they charge this, 

695
00:51:51,500 --> 00:51:54,100
small Champions land and made 
him run. 

696
00:51:55,100 --> 00:51:59,100
There was very good so but 
that's it's still a lot of 

697
00:51:59,100 --> 00:52:04,900
points that you invest in to 
that and with the elf list, I 

698
00:52:04,900 --> 00:52:09,700
don't think you can afford to do
stuff like that, perhaps with 

699
00:52:09,700 --> 00:52:16,300
the beastmen on my list. 
Yeah, but then I would rather 

700
00:52:16,300 --> 00:52:20,400
have 25. 
Yeah, a lot of small units with 

701
00:52:20,600 --> 00:52:22,000
five. 
Yeah. 

702
00:52:23,500 --> 00:52:29,000
All right, well, I think that 
wraps about about wraps up the 

703
00:52:29,100 --> 00:52:30,900
regiment section. 
Yeah, we should say, why don't 

704
00:52:30,900 --> 00:52:33,400
we have one machines? 
Yeah, let's go into the war 

705
00:52:33,400 --> 00:52:38,100
machines and we're starting with
The Cauldron of blood yet. 

706
00:52:41,700 --> 00:52:45,800
I'm very unsure if this is is 
good. 

707
00:52:45,900 --> 00:52:48,800
I don't think it's, I don't 
think it's going to be good in, 

708
00:52:49,300 --> 00:52:52,300
in a to thought thousand point 
or smaller battle. 

709
00:52:52,600 --> 00:52:57,500
I think if your paddle needs to 
be bigger for it to be good, 

710
00:52:59,400 --> 00:53:04,100
basically, what this does is it 
it triples your, which is 

711
00:53:04,100 --> 00:53:07,000
attacks? 
Instead of doubles them, the 

712
00:53:07,000 --> 00:53:11,200
first turn of combat and then 
they also give the witches The 

713
00:53:11,600 --> 00:53:16,000
war to save of 6 Plus which they
call a revived safe. 

714
00:53:16,800 --> 00:53:20,900
So it's actually a bit better 
because they can come back to 

715
00:53:20,900 --> 00:53:25,100
life with this safe and also 
your which you'll hero can come 

716
00:53:25,100 --> 00:53:28,800
back to life after dying if you 
roll that 6 but it's very 

717
00:53:28,900 --> 00:53:32,100
unlikely but it happened to me a
few times. 

718
00:53:33,600 --> 00:53:37,200
They'll award save is quite even
if it is not sick. 

719
00:53:37,200 --> 00:53:41,000
Plus, it's still a nice to have 
a actual water safe on the 

720
00:53:41,000 --> 00:53:44,500
regiment. 
Yeah, yeah. 

721
00:53:46,700 --> 00:53:50,500
But it's very expensive and I 
think in order for it to be good

722
00:53:50,500 --> 00:53:58,100
you you need to to include with 
chills characters and I don't 

723
00:53:58,100 --> 00:54:02,100
see that being very easy and in 
smaller battles. 

724
00:54:03,900 --> 00:54:07,900
Would you consider potentially 
making a which shelf Army 

725
00:54:08,200 --> 00:54:09,900
supported by this cauldron of 
blood? 

726
00:54:10,400 --> 00:54:13,300
That would you only have one 
singular recommend measurement? 

727
00:54:13,600 --> 00:54:16,300
Which is which is at all times. 
Yeah, I will. 

728
00:54:16,500 --> 00:54:19,500
Consider that in some cases. 
And I that's that's how I like 

729
00:54:19,500 --> 00:54:23,800
my mommy when I was a kid. 
But remember, I always lost. 

730
00:54:23,800 --> 00:54:29,600
So even though I had an insane 
unit, I have my general, I had a

731
00:54:29,600 --> 00:54:34,300
which'll champion and a hero and
my sorcerer in the same with 

732
00:54:34,300 --> 00:54:39,700
Shield unit, that was a 30 
strong or something like that 

733
00:54:40,000 --> 00:54:42,700
and cauldron. 
And then I have to support units

734
00:54:42,700 --> 00:54:47,900
of which elves at the side. 
I think they were 12 each them. 

735
00:54:51,100 --> 00:54:55,700
The only times that the that 
this worked as a kid was when my

736
00:54:55,700 --> 00:55:00,300
opponent didn't know how strong 
the unit was and decided to 

737
00:55:00,300 --> 00:55:08,700
fight it anyways. 
Yeah, but but definitely, this 

738
00:55:08,700 --> 00:55:17,000
has has a the option and of 
being good and I think, I think 

739
00:55:17,000 --> 00:55:20,000
it can. 
Yeah, there's no denying that. 

740
00:55:20,000 --> 00:55:25,000
It's also an amazing them up. 
And, and the good thing that 

741
00:55:25,100 --> 00:55:29,700
maybe everyone doesn't doesn't 
know that is that you don't 

742
00:55:29,700 --> 00:55:34,200
remove the model. 
It cannot die. 

743
00:55:34,900 --> 00:55:40,000
So even that the keepers and the
Guardians die, you still don't 

744
00:55:40,000 --> 00:55:43,600
remove it and they can still, if
they remain 18 inches, within 

745
00:55:43,600 --> 00:55:49,700
use The Cauldron And in the in 
that case and I'm not sure about

746
00:55:49,700 --> 00:55:54,500
that but I don't think your 
opponent gets to get points for 

747
00:55:54,500 --> 00:55:56,800
it. 
If they kill it, if you, if you 

748
00:55:56,800 --> 00:56:01,500
play a format where you count 
the points worth you killed 

749
00:56:02,300 --> 00:56:06,800
because it's an indestructible. 
So I don't think I think that's 

750
00:56:06,800 --> 00:56:12,600
a Could be a nice way of saving 
some points from your army. 

751
00:56:12,700 --> 00:56:15,500
Yeah, I just having this in the 
battlefield. 

752
00:56:15,800 --> 00:56:18,900
Yeah. 
And if yeah it cannot match but 

753
00:56:18,900 --> 00:56:24,600
if you um, if you you almost 
sure to have your Witcher within

754
00:56:24,600 --> 00:56:31,200
18, if you just if it just moves
5 inches once then you need your

755
00:56:31,200 --> 00:56:35,600
which up to get really, really 
far wait to not be within range.

756
00:56:35,600 --> 00:56:38,000
So yep. 
Yeah, they'll have be fully 

757
00:56:38,000 --> 00:56:39,600
inside. 
Enemy deployment Zone. 

758
00:56:39,700 --> 00:56:42,600
Yeah, or way out on the flank. 
Yeah. 

759
00:56:43,100 --> 00:56:48,600
So I think this is very good but
I wouldn't waste points on it 

760
00:56:48,600 --> 00:56:54,400
unless I went very far down the 
which'll proud. 

761
00:56:56,000 --> 00:56:59,900
Very aggressive Army, 
potentially one, Maine Regiment 

762
00:56:59,900 --> 00:57:05,600
of Wiggles, maybe even some 
smaller supporting ones, but 

763
00:57:06,200 --> 00:57:09,600
yeah, very offensive Army. 
This is made for ya. 

764
00:57:09,800 --> 00:57:13,300
And the problem with that, we'll
come back to that. 

765
00:57:14,000 --> 00:57:18,300
You will have less point for 
Scouts, which is exactly which I

766
00:57:18,300 --> 00:57:19,800
don't like. 
Yeah. 

767
00:57:19,800 --> 00:57:22,300
This is almost 10 Scouts less. 
Yeah. 

768
00:57:22,300 --> 00:57:25,100
And also all the characters and 
the, which of you that you have 

769
00:57:25,100 --> 00:57:30,500
to Yeah, to include. 
Yeah, well, let's one more war 

770
00:57:30,500 --> 00:57:32,600
machine for the dark elves. 
Yeah. 

771
00:57:32,900 --> 00:57:35,100
In this Edition. 
And this is the repeatable 

772
00:57:35,100 --> 00:57:36,500
thrower. 
Yeah. 

773
00:57:37,200 --> 00:57:40,200
Now we've already mentioned, the
downside is that you need to 

774
00:57:40,200 --> 00:57:46,500
include 10 or more of the other 
Target Warriors, Spearman, cross

775
00:57:46,500 --> 00:57:49,600
woman City Garden or the black 
are Co science. 

776
00:57:51,800 --> 00:57:59,100
Yeah, so is it worth it? 
Well, I think the repeatable 

777
00:57:59,100 --> 00:58:06,400
throw is very strong and it can 
do a lot of work, and I think 

778
00:58:06,400 --> 00:58:10,800
it's, it's worth including one, 
but if you, if you want to 

779
00:58:10,800 --> 00:58:16,500
include more use, it would be 
still be good if you if you 

780
00:58:16,500 --> 00:58:20,500
could like in the high output 
book include them easily but you

781
00:58:20,500 --> 00:58:25,800
have to take another unit of ten
bad units. 

782
00:58:25,900 --> 00:58:31,800
Out for, for, for you to include
a second repeatable, through as 

783
00:58:31,800 --> 00:58:36,700
well. 
If you did, you understand what 

784
00:58:36,700 --> 00:58:39,200
I meant? 
Yeah, you need the. 

785
00:58:39,600 --> 00:58:43,400
So if you want the true Pope 
Rose you need two units of 10 or

786
00:58:43,408 --> 00:58:47,500
more of these men for 
before-mentioned units. 

787
00:58:47,500 --> 00:58:52,100
Yeah so but that's Can it can it
can be done if you have a big 

788
00:58:52,100 --> 00:58:58,200
unit of courses that you like as
well and then you just kind of 

789
00:58:58,200 --> 00:59:02,600
waste your points and one when 
unit of crossbow men on the side

790
00:59:02,600 --> 00:59:04,200
then you have room for to both 
Rose. 

791
00:59:06,100 --> 00:59:10,200
But I really don't think you 
need to include to both rowers 

792
00:59:11,000 --> 00:59:15,200
because the very strong 
especially against nights, of 

793
00:59:15,200 --> 00:59:18,400
course. 
And the multiple shot is, it's 

794
00:59:18,400 --> 00:59:24,500
very, very good against armored 
unit but the very big downsize 

795
00:59:24,600 --> 00:59:30,500
of Repeatable 30s is that? 
It has two crew with no safe. 

796
00:59:30,700 --> 00:59:33,800
Well, they have 6 Plus say but 
that's almost the same and they 

797
00:59:33,800 --> 00:59:40,300
have toughness 3. 
So your opponent will just have 

798
00:59:40,600 --> 00:59:45,200
have to have a single bow on the
general, or something like that,

799
00:59:45,200 --> 00:59:51,500
and then Yeah, then they can you
might just lose your Paw Patrol.

800
00:59:51,500 --> 00:59:55,400
Yeah, easily. 
It's very easy to deal with 

801
00:59:55,700 --> 01:00:02,200
because Compared to war for 
machines, you have three drawers

802
01:00:02,200 --> 01:00:04,800
on all of them, and you, they 
have toughness for. 

803
01:00:05,700 --> 01:00:10,700
This is very, very easy, it's 
easy hundred points for your 

804
01:00:10,700 --> 01:00:16,700
enemy. 
So so that they they, they very 

805
01:00:16,700 --> 01:00:21,900
often have a hard time finding 
earning their worth before 

806
01:00:21,900 --> 01:00:27,800
they're taking out. 
So what you have to also have to

807
01:00:27,800 --> 01:00:32,300
consider the double almost, the 
double cost was being forced to 

808
01:00:32,300 --> 01:00:34,900
include one of these other 
units. 

809
01:00:35,000 --> 01:00:38,900
Yeah, as well, given the price 
of Ells. 

810
01:00:38,900 --> 01:00:42,000
Yeah, mean dark elf. 
Back out are Co says you can 

811
01:00:42,000 --> 01:00:45,000
use, but you will need to have 
two units of them in order to 

812
01:00:45,000 --> 01:00:46,300
have to bulk rules. 
Yeah. 

813
01:00:49,900 --> 01:00:53,200
Yeah, I don't think I would care
to include more than one. 

814
01:00:55,300 --> 01:01:00,300
And of course that's that's 
simply I will I would include 

815
01:01:00,300 --> 01:01:05,300
one simply for the map control 
that it gives. 

816
01:01:05,700 --> 01:01:10,800
It makes sure that my opponent 
Knights doesn't March forward in

817
01:01:10,800 --> 01:01:14,100
the middle of the battle. 
The first turn at least that 

818
01:01:14,100 --> 01:01:20,700
needs to deal with it before. 
And for example, having a chaos 

819
01:01:20,700 --> 01:01:25,400
player having his is cares 
nights, not doing anything. 

820
01:01:25,900 --> 01:01:37,500
Turn is is very much worth it. 
Yeah. so so it it has it has 

821
01:01:37,500 --> 01:01:42,100
very it, helps you with your map
control map control is huge in 

822
01:01:43,400 --> 01:01:47,300
Very important in water. 
And also it also provides you 

823
01:01:47,300 --> 01:01:51,600
with armor-piercing which is 
something like if you went to an

824
01:01:51,600 --> 01:01:54,200
army almost full Scouts, you're 
going to be lacking in our case 

825
01:01:54,300 --> 01:01:58,200
facing against for example KS 
Warriors something you're not 

826
01:01:58,200 --> 01:01:59,500
going to be able to kill that 
many of them. 

827
01:01:59,600 --> 01:02:05,300
Yeah, exactly. 
So yeah, it's good, but very 

828
01:02:05,300 --> 01:02:12,500
costly and the inv The High 
Elves player for be easily 

829
01:02:12,500 --> 01:02:16,200
easily be able to include it. 
Yeah. 

830
01:02:19,400 --> 01:02:23,100
All right, I think that about 
wraps up the the war machines 

831
01:02:23,100 --> 01:02:25,400
and is there anything you want 
to add you? 

832
01:02:26,700 --> 01:02:31,200
The one thing that I always was 
a bit annoyed as for as a kid 

833
01:02:31,200 --> 01:02:35,800
was that that diagonal wasn't 
able to get the Chariots. 

834
01:02:37,200 --> 01:02:40,100
Yeah. 
Doesn't go until the 6th edition

835
01:02:40,100 --> 01:02:42,400
I believe. 
Yeah but they had to be a cold 

836
01:02:42,400 --> 01:02:43,700
one serious. 
Yeah. 

837
01:02:44,100 --> 01:02:47,400
But then again if you they had 
covid-19 areas that was stupid 

838
01:02:47,400 --> 01:02:50,400
then they might Not be that good
anyway. 

839
01:02:55,500 --> 01:02:56,400
All right. 
Yeah. 

840
01:02:56,400 --> 01:02:59,100
Well, let's move on to the 
monster list. 

841
01:03:00,000 --> 01:03:04,600
Oh yeah. 
You know, some point. 

842
01:03:05,300 --> 01:03:08,000
Yeah, we've been through most of
these monsters already in the 

843
01:03:08,000 --> 01:03:13,400
tools section of the tactics of 
houses is podcast a. 

844
01:03:13,500 --> 01:03:17,900
However, the difference is that 
the dark elves I see able to 

845
01:03:17,900 --> 01:03:22,200
mount them on Facebook very 
important thing in 50 efficient.

846
01:03:22,800 --> 01:03:24,400
Yeah. 
Very because of the bound 

847
01:03:24,400 --> 01:03:29,500
monster rule. 
Now the dark L Russell does have

848
01:03:29,500 --> 01:03:34,100
a altered version of the Hydra 
the war Hydra giving it a higher

849
01:03:34,100 --> 01:03:40,900
leadership and believe it also 
has now it's about the same just

850
01:03:40,900 --> 01:03:46,200
has more leadership it I can't 
remember if it's a the weapon 

851
01:03:46,200 --> 01:03:48,400
skill or the initiative 
something else. 

852
01:03:48,900 --> 01:03:53,700
Yeah all can change but the but 
it has a different breath. 

853
01:03:54,700 --> 01:03:59,600
Yeah, let's take so it has 
strength equal to its number of 

854
01:03:59,600 --> 01:04:02,500
remaining wounds. 
So it starts with breath attack 

855
01:04:02,500 --> 01:04:08,400
with strength 7. 
Which actually makes it worth 

856
01:04:08,400 --> 01:04:12,900
considering. 
But you would definitely 

857
01:04:12,900 --> 01:04:15,900
consider it as something as a 
mount instead of having it. 

858
01:04:16,200 --> 01:04:22,400
I don't know if I work to 
consider this, it would be on 

859
01:04:22,400 --> 01:04:25,100
his own. 
But what I wouldn't consider it 

860
01:04:25,600 --> 01:04:33,700
because of bounds monster is is 
just as bad as stupidity, and 

861
01:04:33,800 --> 01:04:37,900
you're going to have leadership 
8, so it just might run off the 

862
01:04:37,900 --> 01:04:42,900
first round of combat. 
Of course, I believe we saw that

863
01:04:42,900 --> 01:04:45,800
in one of my battles. 
Did we ever? 

864
01:04:45,800 --> 01:04:49,000
I want it didn't run off. 
It just didn't want to move to 

865
01:04:49,000 --> 01:04:51,300
turns, I believe. 
Yeah, exactly. 

866
01:04:52,900 --> 01:04:56,300
And that's, and that's why they 
made the book bound monster rule

867
01:04:56,300 --> 01:05:02,500
because monsters was just too 
too strong to without it. 

868
01:05:05,100 --> 01:05:11,000
And if, if I were to to have 
mounted monster, there's no 

869
01:05:11,000 --> 01:05:14,500
reason to for it to be the war 
Hydra which cannot fly. 

870
01:05:14,500 --> 01:05:21,500
I would much rather have a 
Mobile Mount like save the 

871
01:05:21,500 --> 01:05:27,300
camera or the Griffin. 
Yeah or a dragon or Dark Pegasus

872
01:05:27,300 --> 01:05:29,700
yet. 
Yeah, exactly. 

873
01:05:30,100 --> 01:05:35,800
So it wouldn't be my my pick. 
Now as you mentioned the dust 

874
01:05:35,800 --> 01:05:41,000
Pegasus that is a monster that 
differs from some of the other 

875
01:05:41,000 --> 01:05:44,100
rosters which is the only star 
girls have access to. 

876
01:05:48,600 --> 01:05:50,500
Only. 
I think that is the only thing 

877
01:05:50,500 --> 01:05:53,000
that it differs from is that 
it's called Dark Pegasus. 

878
01:05:53,400 --> 01:05:53,800
Yeah. 
Yeah. 

879
01:05:53,800 --> 01:05:56,600
But it was example, like both. 
They kind of include a pegasus. 

880
01:05:56,600 --> 01:06:03,800
No, no, no. 
And Pegasus aren't bound 

881
01:06:03,800 --> 01:06:06,900
monstered. 
So yea big and something that 

882
01:06:06,900 --> 01:06:10,800
rule. 
Yeah, so you can include them as

883
01:06:10,800 --> 01:06:16,300
Heaven an additional unit of 
harpies to take out more war 

884
01:06:16,300 --> 01:06:20,100
machines. 
If you want, they are not very 

885
01:06:20,100 --> 01:06:23,900
good at it because Sue attacks 
are not gonna they might even 

886
01:06:24,800 --> 01:06:28,700
lose the combat. 
So yeah, so yeah, yeah. 

887
01:06:28,900 --> 01:06:32,000
That's I don't need a weapon 
skill three, they're not going 

888
01:06:32,000 --> 01:06:32,900
to win. 
Come back. 

889
01:06:33,300 --> 01:06:35,900
That's for sure. 
So they might try it and they 

890
01:06:35,900 --> 01:06:38,500
might lose it. 
So Yeah. 

891
01:06:39,700 --> 01:06:42,000
Okay what you would consider 
that? 

892
01:06:42,000 --> 01:06:45,700
For example characters. 
Yeah, as well. 

893
01:06:45,800 --> 01:06:46,600
Yeah. 
Yeah. 

894
01:06:46,600 --> 01:06:57,300
Yeah. definitely having a a 
character with the I call them 

895
01:06:57,300 --> 01:07:03,800
new curse Hero on the pegasus 
with the either dark base of 

896
01:07:03,800 --> 01:07:11,100
death so we can fly down and 
kill an big unit of nights or 

897
01:07:11,700 --> 01:07:17,700
give him a part of bow. 
We'll really. 

898
01:07:19,700 --> 01:07:22,400
Really be potent against the 
armored units. 

899
01:07:25,500 --> 01:07:28,000
Yeah. 
And and and that's an inclusion 

900
01:07:28,000 --> 01:07:32,300
that I made in lots of lots of 
army lists. 

901
01:07:33,700 --> 01:07:38,400
The the darkness of death, being
the eyes with water once per 

902
01:07:38,400 --> 01:07:43,500
combat, once per battle in a 
combat, as a start of combat, 

903
01:07:43,500 --> 01:07:48,200
you can deal D3 wounds to all 
models and base contact. 

904
01:07:49,400 --> 01:07:51,600
Yeah. 
Yeah, I have learning all my 

905
01:07:51,600 --> 01:07:56,100
saves but the distance. 
This is a fact, the Pegasus as 

906
01:07:56,100 --> 01:07:59,500
well. 
No, it doesn't know because it's

907
01:07:59,500 --> 01:08:04,800
one, it's one model and it's a 
models in base contact. 

908
01:08:05,100 --> 01:08:10,500
The writer doesn't have his own,
his own model size, so it 

909
01:08:10,500 --> 01:08:15,100
doesn't expected. 
Okay, and the hard work was 

910
01:08:15,100 --> 01:08:19,000
being explosion of death. 
Yeah, this being a little bit. 

911
01:08:19,200 --> 01:08:24,600
Risky given the driven off fact 
if he doesn't die during combat 

912
01:08:24,600 --> 01:08:28,800
in might just be driven off and 
then cut to Pieces by ranged 

913
01:08:28,800 --> 01:08:31,000
fire. 
Yeah, that's true. 

914
01:08:31,000 --> 01:08:37,800
But but still a very good choice
for 25 points with you. 

915
01:08:37,800 --> 01:08:41,000
If you try to go down and yeah, 
but it's not even a meal or 

916
01:08:42,600 --> 01:08:45,600
yeah. 
And and if you charge a unit 

917
01:08:45,600 --> 01:08:51,200
where there's a lot and it's 
very, very rare that you are 

918
01:08:53,000 --> 01:08:54,100
You're either. 
You are doc. 

919
01:08:54,100 --> 01:08:56,300
Pegasus are you? 
A hero is not gonna die. 

920
01:08:58,399 --> 01:09:04,000
Yeah. 
Now, with the dwarves, we talked

921
01:09:04,000 --> 01:09:08,500
about the Swarms as well. 
I was not a big fan of them, 

922
01:09:08,500 --> 01:09:10,899
because of that cost. 
Yeah, I was more interested in 

923
01:09:10,899 --> 01:09:16,600
using swarms four factions, like
scaling or vampire counts. 

924
01:09:16,600 --> 01:09:19,100
People can factions. 
We can reduce the cost. 

925
01:09:19,200 --> 01:09:21,500
Yeah. 
Do you see any use of swarms? 

926
01:09:21,500 --> 01:09:27,500
No, not at all. 
Not at all adults. if when the 

927
01:09:27,500 --> 01:09:33,000
half price as they are for some 
armies, Some armies. 

928
01:09:33,000 --> 01:09:37,600
Have some of the Swarms at half 
points and that's actually worth

929
01:09:37,600 --> 01:09:40,800
considering because I believe 
they swarms are unbreakable. 

930
01:09:41,600 --> 01:09:45,000
Yeah, but they're very weak. 
They have no saved. 

931
01:09:45,000 --> 01:09:48,600
They have very weak toughness so
and they are not going to kill 

932
01:09:48,600 --> 01:09:52,700
anything, so they're just a 
waste of points, I think. 

933
01:09:52,700 --> 01:09:59,100
And they might also be a waste 
of points at 50 That's true. 

934
01:09:59,100 --> 01:10:01,800
And also they are all forced to 
be in the same unit. 

935
01:10:02,500 --> 01:10:05,600
You cannot have multiple often 
to use as blockers for example. 

936
01:10:08,100 --> 01:10:11,900
You can't. 
No, all swans must be gathered 

937
01:10:11,900 --> 01:10:18,400
into One Singular unit. 
Okay, I didn't know that. all 

938
01:10:18,400 --> 01:10:22,000
right, I think it's there any 
other monsters you would like to

939
01:10:22,000 --> 01:10:27,600
discuss in particular 
concerning, but the only way you

940
01:10:28,000 --> 01:10:34,900
can include a Character riding 
on a monster except for the 

941
01:10:35,200 --> 01:10:37,000
Dark. 
Pegasus is a. 

942
01:10:37,000 --> 01:10:40,500
When you play large battles? 
Yeah. 

943
01:10:40,500 --> 01:10:45,900
To the 2001 census is not gonna 
be enough, but then you have to 

944
01:10:46,800 --> 01:10:48,700
make the choice that you're not 
going to include. 

945
01:10:48,900 --> 01:10:53,200
You're a sorcerer and that's 
just not an a trade. 

946
01:10:53,200 --> 01:10:57,700
I would meet Okay. 
Okay. 

947
01:10:57,900 --> 01:11:01,300
Well, before we move on to 
special characters, I think we 

948
01:11:01,300 --> 01:11:05,800
should just go back and have a 
look at the characters for the 

949
01:11:05,900 --> 01:11:06,900
dark elf brush. 
Yeah. 

950
01:11:07,100 --> 01:11:10,700
But at first, I would like to 
ask you because I know you have 

951
01:11:10,700 --> 01:11:14,000
considered the toggle for Hydra 
a lot of times. 

952
01:11:14,600 --> 01:11:17,200
Yeah. 
What you think about including 

953
01:11:17,200 --> 01:11:19,500
that? 
As I'm, I think you might 

954
01:11:19,500 --> 01:11:24,200
disagree with me. 
I do feel like there's potential

955
01:11:24,200 --> 01:11:30,300
in the war Hydra given a Very 
sturdy body but it is difficult 

956
01:11:30,300 --> 01:11:34,100
to figure out because it is a 
Gamble and it is expensive 

957
01:11:34,100 --> 01:11:38,500
gamble at 225 points with you. 
When you want to have the 

958
01:11:38,500 --> 01:11:41,800
leadership 8 concerning the 
pound monster rule but I do 

959
01:11:41,800 --> 01:11:44,700
consider that the the breath 
attack itself. 

960
01:11:44,700 --> 01:11:48,600
As long as along with the belief
courses you don't. 

961
01:11:48,600 --> 01:11:52,500
Cause fear doesn't it or does it
cause Terror it causes Terror? 

962
01:11:52,500 --> 01:11:54,100
Yeah, it causes Terror. 
Yeah. 

963
01:11:54,600 --> 01:12:00,300
So Tara and And a very strong 
breath attack with a decent 

964
01:12:00,600 --> 01:12:02,900
movement. 
Of course, it doesn't fly. 

965
01:12:03,300 --> 01:12:06,000
So I have considered several 
times but given that we do not 

966
01:12:06,000 --> 01:12:09,900
have a model for the time I have
refrained from using it in our 

967
01:12:09,900 --> 01:12:11,800
matchups. 
Yeah though. 

968
01:12:12,900 --> 01:12:16,700
I would like to try it at some 
point because I do think it can 

969
01:12:16,700 --> 01:12:24,300
have value even at 225 points 
and the risk of compounds 

970
01:12:24,300 --> 01:12:31,400
monstrule because Even if it 
fails the baumanis rule, if 

971
01:12:31,400 --> 01:12:34,200
there's very low chance of the 
disappearing, maybe it doesn't 

972
01:12:34,200 --> 01:12:36,800
fly off. 
So there's always a chance of it

973
01:12:36,800 --> 01:12:38,000
coming back. 
Yeah. 

974
01:12:39,200 --> 01:12:42,000
But of course if it does fail 
twice in a row like that in one 

975
01:12:42,000 --> 01:12:45,100
of our games you know you will 
not get it points cost and 

976
01:12:45,100 --> 01:12:51,700
points worth having a war Hydra 
to to support your main 

977
01:12:51,700 --> 01:12:53,400
regiment. 
Basically your main regiment 

978
01:12:53,400 --> 01:12:55,800
clashes With the Enemy. 
If you make it a defensive 

979
01:12:56,000 --> 01:13:00,500
coach, A unit. 
So the enemy has to get bogged 

980
01:13:00,500 --> 01:13:02,900
down in the fight with you, then
you have a chance to sit there 

981
01:13:02,900 --> 01:13:06,700
first doing your breath attack 
and then furthermore doing some 

982
01:13:07,500 --> 01:13:11,200
flank charges with Terror, which
is against either. 

983
01:13:11,500 --> 01:13:13,300
Yeah, could be worth the points 
cost. 

984
01:13:13,700 --> 01:13:16,700
Yeah. 
This is strength 7, breath 

985
01:13:16,700 --> 01:13:21,000
attack is quite powerful. 
Yeah, it definitely is very, 

986
01:13:21,000 --> 01:13:25,300
very much and it has toughness 
60. 

987
01:13:25,300 --> 01:13:27,800
It's difficult for. 
The opponent to wear down the 

988
01:13:28,600 --> 01:13:31,700
wounds just to make the breath 
weaker. 

989
01:13:31,900 --> 01:13:35,600
Yeah and I think yeah I think 
it's a high-risk high-reward 

990
01:13:35,900 --> 01:13:42,900
kind of thing and if if you're 
lucky it I'm sure you're right. 

991
01:13:42,900 --> 01:13:49,100
And it will perform very well. 
The be when the issue is of 

992
01:13:49,100 --> 01:13:52,400
course with the breadth of text 
of these always when a model is 

993
01:13:52,400 --> 01:13:55,300
covered 50%. 
Or more than its a four, plus 

994
01:13:55,300 --> 01:13:57,500
two, hit it. 
And then you usually have the 

995
01:13:57,500 --> 01:13:59,400
wound up with most breath 
attacks. 

996
01:13:59,400 --> 01:14:04,900
Having a strength of around 45 
meaning that you'll have ruined 

997
01:14:04,900 --> 01:14:08,100
on force or grease. 
Usually, mmm, but given us 

998
01:14:08,100 --> 01:14:11,600
strength, 7 breath attack, that 
makes it a lot easier to do 

999
01:14:11,600 --> 01:14:14,300
wounds. 
We discussed breath taxes. 

1000
01:14:14,300 --> 01:14:18,700
Well, in the dwarf podcast, What
we discussed the flame Cannon. 

1001
01:14:19,000 --> 01:14:21,300
Yeah. 
What is quite expensive? 

1002
01:14:21,300 --> 01:14:25,200
We the bonus that the flame 
Cannon has is that it anyone 

1003
01:14:25,200 --> 01:14:29,700
caught with the 50% of all is 
automatically hit, making it 

1004
01:14:29,700 --> 01:14:32,000
quite more powerful than other 
breath attacks. 

1005
01:14:32,100 --> 01:14:37,800
Yeah, that's true. 
But I doubt that it's ever gonna

1006
01:14:39,400 --> 01:14:43,500
your opponent is ever gonna 
argue it in the range with 

1007
01:14:43,900 --> 01:14:47,200
before he is taking care of it. 
Yeah exactly. 

1008
01:14:48,000 --> 01:14:52,100
So sling can again you need to 
force for that to work. 

1009
01:14:52,100 --> 01:14:55,400
You would need to force your 
opponent in as soon as possible 

1010
01:14:56,300 --> 01:14:59,500
and given that you've already 
spent you gonna need the ruin of

1011
01:14:59,500 --> 01:15:03,400
reforging on the flame Cannon 
because you don't want to blow 

1012
01:15:03,400 --> 01:15:05,200
up because he'll kill all your 
own units. 

1013
01:15:07,300 --> 01:15:11,500
But you would need to have a 
superior range fire. 

1014
01:15:11,500 --> 01:15:16,500
And you've already spent 140 Old
points on the flame Cannon. 

1015
01:15:16,800 --> 01:15:19,800
Hmm, making it quite difficult 
to work but I am I am looking 

1016
01:15:19,800 --> 01:15:22,500
forward to trying, I think it 
would trying out in my next 

1017
01:15:22,500 --> 01:15:25,500
match against Joshua here on 
Sunday. 

1018
01:15:26,000 --> 01:15:27,800
Okay? 
Yes, I will see how that goes. 

1019
01:15:27,900 --> 01:15:32,300
Yeah, Definitely, yeah. 
Yeah. 

1020
01:15:32,300 --> 01:15:34,700
Should we move on to the 
characters? 

1021
01:15:35,300 --> 01:15:39,000
Yeah, let's go through the 
characters fairly quickly. 

1022
01:15:39,000 --> 01:15:41,400
So we can move on to these 
special characters upwards. 

1023
01:15:41,600 --> 01:15:43,900
Yeah. 
But as we mentioned in the 

1024
01:15:43,900 --> 01:15:47,000
beginning of the podcast, we've 
skipped the characters because 

1025
01:15:47,500 --> 01:15:51,400
they are more considered as 
support for the various 

1026
01:15:51,400 --> 01:15:56,100
regiments, that you have not 
exactly unless you use them as 

1027
01:15:56,100 --> 01:15:59,400
new colors or perhaps very 
strong spell. 

1028
01:15:59,400 --> 01:16:03,200
Casters They're generally used 
to support the rest of the army,

1029
01:16:03,200 --> 01:16:05,600
rather than being a force of 
their own. 

1030
01:16:06,300 --> 01:16:11,000
Yeah. 
So, let's begin with the, the 

1031
01:16:11,000 --> 01:16:12,000
general. 
Yeah. 

1032
01:16:13,100 --> 01:16:18,500
Unfortunately, you have to 
include him, I would love to see

1033
01:16:18,500 --> 01:16:22,700
different options for the dog of
army because he's just so 

1034
01:16:22,700 --> 01:16:27,300
expensive. 
And they all the the stats 

1035
01:16:27,300 --> 01:16:30,800
additional steps that he has 
compared to a, human General 

1036
01:16:32,100 --> 01:16:36,200
isn't worth 60 points, he's 
cost, 60 points more than a 

1037
01:16:36,200 --> 01:16:40,300
human General. 
Yeah, and he basically gets one 

1038
01:16:40,300 --> 01:16:42,200
extra move one. 
His weapon skilled. 

1039
01:16:42,600 --> 01:16:45,800
When I strip realistic skill all
the week stats. 

1040
01:16:46,400 --> 01:16:47,900
Yeah. 
All the weeks that sing and 

1041
01:16:47,900 --> 01:16:50,500
create one. 
Yeah, it does get the leadership

1042
01:16:50,500 --> 01:16:53,800
10. 
Yeah, but does yeah, it's it's 

1043
01:16:54,100 --> 01:16:58,200
it's not worth it. 
It's and you General has a very,

1044
01:16:58,200 --> 01:17:02,300
very high cost and that means 
that you have very little points

1045
01:17:02,300 --> 01:17:06,500
for other stuff. 
So I always make my general very

1046
01:17:06,500 --> 01:17:13,000
cheap. 
And with items not giving him 

1047
01:17:13,400 --> 01:17:21,600
over the top cost for items. 
I don't think it's possible to 

1048
01:17:21,600 --> 01:17:26,800
make strong killer General as an
as an elf. 

1049
01:17:27,600 --> 01:17:33,400
The only option for that in my 
opinion is, Putting execution 

1050
01:17:33,400 --> 01:17:38,200
acts on him and that might be 
pretty good with a banner of 

1051
01:17:38,200 --> 01:17:41,900
Might. 
Most people don't know that the 

1052
01:17:41,900 --> 01:17:46,400
Executioner axe. 
Was changed in white dwarf. 

1053
01:17:47,000 --> 01:17:55,400
I believe it's number 222 and so
it's a 62 wound and not to hit 

1054
01:17:56,300 --> 01:17:59,000
because it was insane. 
And then it's also dark elf, 

1055
01:17:59,000 --> 01:18:04,700
only item, but that might be a 
very good way to make your 

1056
01:18:04,700 --> 01:18:06,700
general, being able to kill 
something. 

1057
01:18:08,200 --> 01:18:12,700
Because even though that the the
execution attacks, doesn't road 

1058
01:18:12,700 --> 01:18:17,700
that 62 wound It's still ignores
all armor saves and gives him 

1059
01:18:18,400 --> 01:18:23,500
two additional strength. 
But he strikes last so you need 

1060
01:18:23,500 --> 01:18:26,100
to protect him. 
So in order for that, I will 

1061
01:18:26,100 --> 01:18:28,400
give him a fortune and black 
amulet. 

1062
01:18:28,400 --> 01:18:34,800
So he has to wall safes, so he 
can survive and kill the enemy. 

1063
01:18:34,800 --> 01:18:42,700
But that's an expensive General 
and that's gonna cost a lot. 

1064
01:18:42,708 --> 01:18:46,800
And and as we already discussed 
at the beginning of this 

1065
01:18:46,800 --> 01:18:51,000
podcast, with else in 
particular, you have to be very 

1066
01:18:51,000 --> 01:18:54,700
very Choosy about what would you
spend your points on? 

1067
01:18:54,900 --> 01:19:01,100
Yeah, I agree very much. 
So if you put a lot of points 

1068
01:19:01,100 --> 01:19:05,600
into your general, you're not 
gonna have points for a Hero. 

1069
01:19:09,100 --> 01:19:13,900
Other stuff because you always 
want to have the biggest 

1070
01:19:14,500 --> 01:19:18,100
sorcerer that you can can can 
muster. 

1071
01:19:18,400 --> 01:19:22,400
I think Yeah. 
Yeah. 

1072
01:19:23,600 --> 01:19:27,400
Given the strength of dark 
magic. 

1073
01:19:27,500 --> 01:19:28,600
Yeah. 
In general. 

1074
01:19:29,500 --> 01:19:36,300
Yeah, but their stats of of an 
Elven Lord is just not enough to

1075
01:19:36,300 --> 01:19:41,400
kill anything and there's no 
items that you can. 

1076
01:19:42,600 --> 01:19:47,500
Argue that is gonna make him 
become any any good except for 

1077
01:19:47,500 --> 01:19:52,400
the Executioner, XO. 
So normally I think I would, I 

1078
01:19:52,400 --> 01:19:57,500
wouldn't even give him a magic 
weapon, maybe flail of skulls, 

1079
01:19:57,500 --> 01:20:00,200
but I don't know. 
I just think I will give him an 

1080
01:20:00,200 --> 01:20:02,400
help, her do something like 
that, and then just give him 

1081
01:20:02,500 --> 01:20:07,700
very cheap, defensive items. 
Maybe give him a ruby. 

1082
01:20:07,700 --> 01:20:10,400
Chalice to make my, which 
shelves. 

1083
01:20:11,800 --> 01:20:17,600
A little bit more protected 
something like that. 

1084
01:20:17,600 --> 01:20:23,200
Could It's definitely a tactic. 
I've considered as well for the 

1085
01:20:23,300 --> 01:20:29,400
given the which L some extra 
defense and basically making me 

1086
01:20:29,400 --> 01:20:34,200
more intimidating unit because 
they're harder to hit and if you

1087
01:20:34,200 --> 01:20:37,600
know in the include or cauldron 
of blood as well, then you have 

1088
01:20:37,600 --> 01:20:40,900
a unit that's harder to hit and 
has a 6 plus water safe. 

1089
01:20:42,100 --> 01:20:44,600
Yeah so that is definitely 
something worth considering for 

1090
01:20:44,600 --> 01:20:47,100
the if you're going to go on 
with your family. 

1091
01:20:47,100 --> 01:20:51,300
Yeah. 
And as you might be able to hear

1092
01:20:51,300 --> 01:20:54,400
from this, it's it's difficult 
finding a good use for your 

1093
01:20:54,400 --> 01:20:58,200
doggles, general way. 
He's just not a character that 

1094
01:20:58,200 --> 01:21:02,400
doesn't do anything. 
So it's all it was always as a 

1095
01:21:02,407 --> 01:21:06,200
kid a problem for me, to to 
decide. 

1096
01:21:06,600 --> 01:21:08,500
What am I going to use my 
general for? 

1097
01:21:08,500 --> 01:21:14,900
And it still is today, I've 
yeah, it's very hard and you, 

1098
01:21:15,300 --> 01:21:19,100
you have to include him. 
So you he has to Do something. 

1099
01:21:20,700 --> 01:21:25,800
And yeah, the mentioned options.
Are pretty much what I what I 

1100
01:21:25,800 --> 01:21:29,300
think he's able to. 
Now, if you were to make and 

1101
01:21:29,300 --> 01:21:33,700
with the execution Alex would 
you put him in a unit or would 

1102
01:21:33,700 --> 01:21:41,400
you stick them on a pegasus now 
if on I would well it depends on

1103
01:21:41,400 --> 01:21:45,300
what I'm facing but I think I 
will put him in a unit because 

1104
01:21:45,300 --> 01:21:50,000
otherwise it's just too easily. 
Yeah. 

1105
01:21:50,000 --> 01:21:52,000
The taken care of and their 
parent. 

1106
01:21:52,000 --> 01:21:54,500
I wouldn't die before. 
I wouldn't put him on a pigasus 

1107
01:21:54,500 --> 01:21:57,800
because then he just gets 
stranded somewhere because the 

1108
01:21:57,800 --> 01:22:00,000
biggest is really, really easy 
to. 

1109
01:22:00,200 --> 01:22:02,100
It's really squishy. 
So yeah. 

1110
01:22:02,500 --> 01:22:06,600
So would put him something 
stronger monster in a bit big 

1111
01:22:06,600 --> 01:22:10,400
battle or put him in a cold one.
Regiment. 

1112
01:22:11,700 --> 01:22:14,700
That might be a terrifying, 
regiment actually. 

1113
01:22:15,600 --> 01:22:19,100
Yeah. 
But but with Executioner's axe, 

1114
01:22:19,100 --> 01:22:24,900
I Always have been of Might with
him because otherwise used just 

1115
01:22:24,900 --> 01:22:28,100
not gonna get there enough 
changes of that six. 

1116
01:22:29,600 --> 01:22:33,600
Yeah, that makes sense. 
And there's not really any way 

1117
01:22:33,700 --> 01:22:38,300
in order to give them. 
Frenzy in essence, it would be 

1118
01:22:38,300 --> 01:22:42,400
nice to have the option of 
getting a witch elf, general, or

1119
01:22:42,400 --> 01:22:45,100
maybe even using your sorcerer 
as your channel. 

1120
01:22:45,300 --> 01:22:47,100
Yeah, exactly. 
Yeah, yeah. 

1121
01:22:47,300 --> 01:22:52,400
But all right, well, let's move 
on here to the now. 

1122
01:22:52,400 --> 01:22:57,200
Is there any situation where you
would include a dark elf battle,

1123
01:22:57,200 --> 01:23:04,500
standard-bearer know. 
Nope, people leave a lever. 

1124
01:23:04,500 --> 01:23:08,800
A few. 
Yeah, people people that include

1125
01:23:08,800 --> 01:23:10,000
bad. 
Less than that. 

1126
01:23:10,000 --> 01:23:14,100
I think they include them 
because they like the idea of 

1127
01:23:14,100 --> 01:23:21,300
having a Army standard for the 
better for their army and they 

1128
01:23:21,300 --> 01:23:24,100
have a cool model for it or 
something like that because they

1129
01:23:24,100 --> 01:23:27,200
are never good. 
The only bad less than that. 

1130
01:23:27,200 --> 01:23:31,700
That's worth including is the 
ones that has more wounds than 

1131
01:23:31,700 --> 01:23:35,000
one. 
You know, you almost 100 for 

1132
01:23:35,000 --> 01:23:38,900
this model for the for one wound
and toughness three. 

1133
01:23:39,400 --> 01:23:44,800
It's just going to be sniped 
easily with the, with a spell or

1134
01:23:45,000 --> 01:23:49,200
killed before you can use. 
The banner of that that you have

1135
01:23:49,200 --> 01:23:53,500
on it so, you know, I would 
never never waste my points on 

1136
01:23:53,500 --> 01:23:56,000
it. 
So you use it and perhaps 

1137
01:23:56,000 --> 01:24:04,400
consider it with either Undead 
or vampire counts or Eastman, or

1138
01:24:05,400 --> 01:24:17,900
or listening Yeah, yeah, yeah. 
Some of those can can include it

1139
01:24:17,900 --> 01:24:24,200
and also I think there's also a 
rare window workers can use it 

1140
01:24:25,200 --> 01:24:28,100
gasps Warriors because they're 
balanced and that has two wounds

1141
01:24:28,100 --> 01:24:33,300
and more toughness but yeah. 
And there was no never be a 

1142
01:24:33,300 --> 01:24:36,400
situation where you can see that
the absolute desperate need for 

1143
01:24:36,400 --> 01:24:39,000
a second Banner in a unit. 
No. 

1144
01:24:39,300 --> 01:24:44,300
And and that could be nice to 
have two banners in a unit of 

1145
01:24:44,300 --> 01:24:50,900
course, but but you have a 
battle standard is going to get 

1146
01:24:50,900 --> 01:24:56,700
killed by a regular army or 
regular regular Trooper facing 

1147
01:24:56,700 --> 01:25:01,400
their so and then you're going 
to be sad this. 

1148
01:25:01,400 --> 01:25:03,500
Yeah. 
So you just like what 200 

1149
01:25:03,500 --> 01:25:06,200
points? 
Yeah if you give him the small 

1150
01:25:06,200 --> 01:25:13,200
Banner that's just 220 125. 
But yeah, it's yeah, I would 

1151
01:25:13,200 --> 01:25:19,000
never do it. 
All right, the let's go on to 

1152
01:25:19,000 --> 01:25:20,700
the next Monday. 
Dark elf Heroes. 

1153
01:25:21,100 --> 01:25:22,700
We have two different choices 
first off. 

1154
01:25:22,700 --> 01:25:25,000
That's the regular dark elf. 
Yep. 

1155
01:25:25,300 --> 01:25:29,500
Very expensive, as with the 
general and very hard to fit in 

1156
01:25:30,600 --> 01:25:35,300
and and it's not good enough on 
its own. 

1157
01:25:36,000 --> 01:25:41,600
The one exception is that we 
talked about building a new Co 

1158
01:25:42,600 --> 01:25:44,700
yeah. 
And and the only reason that 

1159
01:25:45,200 --> 01:25:48,800
that's good is because It's it 
hero can have two items so you 

1160
01:25:48,800 --> 01:25:53,700
can put heart of oh and and 
charm Shield or potion of 

1161
01:25:53,700 --> 01:25:55,400
strength on him. 
And then he can do a lot of 

1162
01:25:55,400 --> 01:26:02,000
damage and but I don't I think 
it's very rarely in it. 

1163
01:26:02,000 --> 01:26:07,700
The Dark Elf Army that you even 
get to include a new career or 

1164
01:26:08,100 --> 01:26:13,900
that I would never include a 
hero in the dark elf just in the

1165
01:26:13,900 --> 01:26:17,100
regiment. 
No, no basically. 

1166
01:26:17,100 --> 01:26:21,500
I'm costing Four Points more 
than a human general costs. 

1167
01:26:22,100 --> 01:26:23,400
Yeah. 
Yeah. 

1168
01:26:24,200 --> 01:26:27,000
Now the which shelf here is a 
little different. 

1169
01:26:27,100 --> 01:26:32,100
Yeah. it cost more, but it's 
definitely worth the points 

1170
01:26:32,100 --> 01:26:39,400
because It has three more tax 
and it has one more strength 

1171
01:26:39,400 --> 01:26:41,800
because it has poison person has
weapons. 

1172
01:26:44,000 --> 01:26:47,100
So, it's a killing machine. 
It's very, very strong. 

1173
01:26:47,100 --> 01:26:54,100
Six attacks at drain pipe and 5 
or Even strength, six with 

1174
01:26:54,100 --> 01:26:57,700
inhale bird. 
And yeah, it's very good. 

1175
01:26:58,500 --> 01:27:06,600
Yeah. 
The problem is is that it's 

1176
01:27:06,600 --> 01:27:12,300
expensive and it's if it if it 
gets killed before even able to 

1177
01:27:13,400 --> 01:27:18,200
do damage then it's worthless. 
So you need to protect it. 

1178
01:27:18,200 --> 01:27:22,600
And I talked about one good way 
is to give it sort of switch 

1179
01:27:22,600 --> 01:27:26,800
sling. 
So it attacks quickly and also 

1180
01:27:26,800 --> 01:27:29,600
protects your regiment if you 
get charged. 

1181
01:27:30,000 --> 01:27:32,900
But very big downsize is that 
you lose. 

1182
01:27:34,000 --> 01:27:38,600
The poisonous strength. 
Yeah. 

1183
01:27:38,600 --> 01:27:42,600
Otherwise you're gonna you're 
gonna need to invest in a in a 

1184
01:27:42,600 --> 01:27:45,700
protective item like a jade 
amulet or something like that. 

1185
01:27:46,300 --> 01:27:50,700
And then a magic weapon flail of
skulls and which you'll hear oh 

1186
01:27:50,700 --> 01:27:55,100
very very efficient very and 
killed a lot of stuff. 

1187
01:27:56,000 --> 01:27:58,700
Now would you always make it a 
war? 

1188
01:27:58,700 --> 01:28:00,500
Save on this? 
I would you consider something 

1189
01:28:00,500 --> 01:28:05,000
like I'm of meteoric iron with 
the 2 plus, I'm safe. 

1190
01:28:07,000 --> 01:28:10,700
Yeah, in rare cases, I could 
consider that but if you cannot 

1191
01:28:10,700 --> 01:28:15,600
use our meteor again with flail 
of skulls because I'm of meteor 

1192
01:28:15,600 --> 01:28:19,600
guide includes a shield and 
flail skulls is two-handed item.

1193
01:28:19,700 --> 01:28:23,100
As you know you would you have 
to do it with swift length, for 

1194
01:28:23,100 --> 01:28:24,000
example. 
Yeah. 

1195
01:28:29,200 --> 01:28:33,600
But yeah, and so in some cases. 
But but in most cases, I find 

1196
01:28:33,600 --> 01:28:39,100
Jade amulet soupy better because
it's a war save and I only need 

1197
01:28:39,100 --> 01:28:43,500
that one turn. 
Hey, if my my virtual here who 

1198
01:28:43,500 --> 01:28:49,200
has played of skulls, he's going
to kill my enemy if he survives 

1199
01:28:50,400 --> 01:28:54,900
Yeah, we already mentioned it in
the of podcast, the Jade amulet 

1200
01:28:54,900 --> 01:29:00,000
when discussing the potential 
different rooms and their saves.

1201
01:29:00,300 --> 01:29:03,800
Yeah. 
Jade amulet is very, very good 

1202
01:29:03,800 --> 01:29:07,400
item 45 points. 
Very good. 

1203
01:29:08,000 --> 01:29:11,500
Yeah. 
So, all right, let's move on 

1204
01:29:11,500 --> 01:29:15,100
quickly to the the dark elf 
Champions. 

1205
01:29:15,400 --> 01:29:17,500
Yeah. 
Again, we have the regular ones 

1206
01:29:17,500 --> 01:29:24,500
and the which shelf, yeah. 
The regular one is useless, I 

1207
01:29:24,500 --> 01:29:32,000
think. 
Yeah, it might be worth it in a 

1208
01:29:32,008 --> 01:29:34,100
cold one regimen, but I don't 
think so. 

1209
01:29:34,100 --> 01:29:40,200
Anyway. 
For the reason to include a 

1210
01:29:40,200 --> 01:29:43,900
champion normally is to include 
that they're black. 

1211
01:29:43,900 --> 01:29:49,200
Jim of now, which all of you of 
the listeners who are not 

1212
01:29:49,200 --> 01:29:52,800
including black, Jim of mass 
start doing that unless you 

1213
01:29:52,800 --> 01:29:56,800
agree with your opponent, that, 
that item is banned because 

1214
01:29:57,100 --> 01:30:00,800
that's just such a good item. 
And it's for me, it's also 

1215
01:30:00,800 --> 01:30:08,100
include And that's yeah, we face
each other's for black gems 

1216
01:30:08,300 --> 01:30:09,100
quite off. 
Yeah. 

1217
01:30:09,500 --> 01:30:15,200
You know, games and it's a very,
very good item, like Jim of now 

1218
01:30:15,200 --> 01:30:20,100
for the balance of Warhammer 
because without it, it's going 

1219
01:30:20,100 --> 01:30:25,400
to be the hero Hammer is gonna 
be tenfold because you have no 

1220
01:30:25,400 --> 01:30:31,700
way of protecting your general 
from dying too strongly. 

1221
01:30:31,700 --> 01:30:34,700
Build chaos, Lord. 
Flying in on a discus making. 

1222
01:30:34,800 --> 01:30:41,200
challenge or something like 
that, or, or big monster or I 

1223
01:30:41,200 --> 01:30:45,200
don't know. 
So that's a very good item and 

1224
01:30:45,200 --> 01:30:51,100
that's mostly the used for 
Champions and in my opinion, but

1225
01:30:51,100 --> 01:30:54,600
there's no reason to give the 
black care of not to attach a 

1226
01:30:54,600 --> 01:30:59,500
toggle champion, because we can 
give it to an assassin for a few

1227
01:30:59,500 --> 01:31:01,600
more points. 
And then it's concealed, I 

1228
01:31:01,608 --> 01:31:04,800
cannot be sniped by Magic and 
stuff like that. 

1229
01:31:05,600 --> 01:31:13,600
M, which is much more better. 
And of course, the which health 

1230
01:31:13,600 --> 01:31:17,200
Champion being a little bit more
expensive than Target Champion. 

1231
01:31:17,200 --> 01:31:23,400
But having the same bonuses as 
the, which shelf, hero doubling 

1232
01:31:23,400 --> 01:31:27,800
his attacks frenzy and extra 
strength from The Poisoned. 

1233
01:31:27,800 --> 01:31:32,100
Yeah, weapons and it's very, 
very, very strong. 

1234
01:31:33,900 --> 01:31:36,800
Five attacks at strength, five 
with additional hand weapons. 

1235
01:31:36,800 --> 01:31:41,500
Very, very good. 
And the problem with it is that 

1236
01:31:42,000 --> 01:31:44,400
you need to charge, if you're 
not going to charge, then it's 

1237
01:31:44,400 --> 01:31:48,400
going to die before acting. 
It can only have one item. 

1238
01:31:48,400 --> 01:31:54,600
So and that's not that's really 
not much point in giving a 

1239
01:31:54,900 --> 01:32:00,600
expensive defensive items to a 
champion, but you can give it 

1240
01:32:00,600 --> 01:32:06,000
Jade amulet and you can have a 
Which you'll Champion but you 

1241
01:32:06,000 --> 01:32:09,400
need to be the one charging. 
That's my point where the hero 

1242
01:32:09,400 --> 01:32:14,500
is a little bit more resilient 
because it has more chocolate 

1243
01:32:14,500 --> 01:32:17,700
has an additional wound. 
Yeah. 

1244
01:32:19,200 --> 01:32:22,600
But strong if it charges, 
definitely. 

1245
01:32:22,600 --> 01:32:26,300
And, and it earns his, it worth 
in most cases. 

1246
01:32:26,300 --> 01:32:30,500
I think you have fairly quickly 
with the especially if you're 

1247
01:32:30,500 --> 01:32:35,600
using the two Hand weapons, they
need as the seven attacks at 

1248
01:32:35,600 --> 01:32:39,600
strength 5 which is quite quite 
gruesome for any unit. 

1249
01:32:39,600 --> 01:32:42,400
Yeah. 
The hero has yeah, yeah. 

1250
01:32:43,300 --> 01:32:47,900
And, and, of course, the 
champion also has seven attacks 

1251
01:32:47,900 --> 01:32:50,900
with a, with a cold one. 
Yeah, yeah. 

1252
01:32:51,000 --> 01:32:52,800
Yeah. 
I meant five types of course, 

1253
01:32:52,800 --> 01:32:56,500
with the champion. 
Yeah, so yeah. 

1254
01:32:56,500 --> 01:33:01,400
Definitely a big for your which 
shelf if you can't invest in 

1255
01:33:01,800 --> 01:33:05,000
which shelf unit for larger 
size. 

1256
01:33:05,100 --> 01:33:09,600
Yeah. 
All right, the second to last 

1257
01:33:09,800 --> 01:33:14,000
character in the roster is the 
dark elf sorceress? 

1258
01:33:14,300 --> 01:33:18,500
Yeah. 
And dark magic is very, very 

1259
01:33:18,500 --> 01:33:21,400
strong. 
Especially if you get total 

1260
01:33:21,400 --> 01:33:25,600
power, then you can win the game
with the those with the 

1261
01:33:25,700 --> 01:33:27,600
municipal black horror, for 
instance. 

1262
01:33:28,200 --> 01:33:31,300
And yeah, research, we saw that 
in the matchup, I have with 

1263
01:33:31,300 --> 01:33:37,800
chaos against exactly against 
dwarfs, just ruin the day of the

1264
01:33:37,800 --> 01:33:42,900
dwarf king of Joshua's dwarves. 
And what I did a lot when I was 

1265
01:33:42,900 --> 01:33:47,400
a kid with a, I also gave my 
Sorcerer cloak of mist and 

1266
01:33:47,400 --> 01:33:54,300
shadows so he could he could run
up right beside the hole. 

1267
01:33:55,800 --> 01:33:58,500
The whole Army I was facing and 
then cast and Isabel black, or 

1268
01:33:58,500 --> 01:34:00,900
0, total power. 
Through the whole Army from the 

1269
01:34:00,900 --> 01:34:06,700
side. 
And I think I did that to a 

1270
01:34:06,708 --> 01:34:11,800
piece Minami once and the 
unturned to half of his army was

1271
01:34:11,800 --> 01:34:15,300
dead to a nation of this and 
this pulls black horror. 

1272
01:34:16,100 --> 01:34:19,600
Yeah, it's very powerful spell 
and that was one of the few 

1273
01:34:19,600 --> 01:34:23,600
games that I want as a kid. 
So another thing that I forgot 

1274
01:34:23,600 --> 01:34:32,300
during my game with Joshua is 
that wielders of dark magic able

1275
01:34:32,300 --> 01:34:36,400
to use their dispelled wins and 
magic cards as Power Cards. 

1276
01:34:40,600 --> 01:34:44,300
Come again. 
The the winter magic dispel cars

1277
01:34:45,600 --> 01:34:49,400
can be used as power cards. 
Instead of, yeah, that's 

1278
01:34:49,400 --> 01:34:50,700
something I forgot to in the 
game. 

1279
01:34:50,700 --> 01:34:54,100
Oh yes, I can actually have done
even more magic against his 

1280
01:34:54,300 --> 01:34:55,700
forces. 
Yeah. 

1281
01:34:55,700 --> 01:35:01,800
That's that's also, very, very 
good in all of the reason why 

1282
01:35:02,100 --> 01:35:05,500
dark magic is a very potent 
School of magic. 

1283
01:35:05,700 --> 01:35:14,200
Yeah. 
And Yeah, yeah. 

1284
01:35:14,200 --> 01:35:19,500
And I would always take the 
biggest sorcerer that I can 

1285
01:35:19,500 --> 01:35:25,200
afford and I would use this is 
where I would use my character 

1286
01:35:25,200 --> 01:35:27,400
points. 
And went over, there are going 

1287
01:35:27,400 --> 01:35:32,300
to find worth. 
And yet a good option is giving 

1288
01:35:32,300 --> 01:35:36,800
him, cloak of mist and shadows 
sometimes. 

1289
01:35:37,000 --> 01:35:42,300
Also you need a war save. 
That's so never a bad idea and 

1290
01:35:42,900 --> 01:35:46,800
You need to have one or two, 
this pool, Scrolls, and every 

1291
01:35:46,800 --> 01:35:50,600
Army. 
I think that's a, that's a rule 

1292
01:35:50,600 --> 01:35:53,300
of thumb that I have never leave
home without it. 

1293
01:35:53,300 --> 01:35:59,100
This bull scroll and for those 
of you listening that don't 

1294
01:35:59,100 --> 01:36:02,400
include this bull scroll, at 
least one in each Army. 

1295
01:36:02,500 --> 01:36:05,800
Start doing that as well because
they always come in handy. 

1296
01:36:06,600 --> 01:36:10,800
Yeah, it's better to have one 
not need one than to need one 

1297
01:36:10,800 --> 01:36:12,400
and not have one. 
Yeah. 

1298
01:36:12,800 --> 01:36:21,900
Italy, and even, even with the 
The book of secret that was 

1299
01:36:21,900 --> 01:36:27,700
changed in white dwarf, 222. 
I would still consider using it 

1300
01:36:27,700 --> 01:36:31,000
together with the cloak of mist 
and shadows. 

1301
01:36:33,400 --> 01:36:41,000
It's a, it's very fun to have a 
character where that gets weaker

1302
01:36:41,000 --> 01:36:43,600
and weaker because it does 
powerful stuff. 

1303
01:36:44,400 --> 01:36:50,400
Basically, what it does is, Each
time you get to cast spells for 

1304
01:36:50,400 --> 01:36:54,700
free, but each time you do you 
lose their D6 stats and what was

1305
01:36:54,700 --> 01:36:58,600
changed in the white dwarf is 
that it's your opponent chooses 

1306
01:36:58,600 --> 01:37:02,800
with which that's it is, but he 
can, your opponent cannot reduce

1307
01:37:02,800 --> 01:37:08,100
any of your stats, 20 or take 
start taking your wounds until 

1308
01:37:08,100 --> 01:37:13,000
there's no other options. 
So you cannot get killed, but 

1309
01:37:13,000 --> 01:37:16,100
it's a risky move because if 
you're poor, if your opponent 

1310
01:37:16,300 --> 01:37:21,600
reduces You just ship and 
there's come, there's a terror 

1311
01:37:22,800 --> 01:37:26,500
or toughness or toughness. 
Yeah. 

1312
01:37:26,600 --> 01:37:33,600
Then Yeah, you are Soldier is 
getting very weak but I believe 

1313
01:37:33,600 --> 01:37:39,900
that the payoff can be very very
good for all those expensive 

1314
01:37:39,900 --> 01:37:42,800
dark magic spells that you can 
get off. 

1315
01:37:44,800 --> 01:37:48,200
And now there's one thing. 
When we play our games, we have 

1316
01:37:48,200 --> 01:37:53,700
actually decided to remove the 
option to choose sorcerer loads 

1317
01:37:53,700 --> 01:37:57,400
little, for wizards for, 
basically, every faction that's 

1318
01:37:57,400 --> 01:37:58,700
what allows rules. 
Yeah. 

1319
01:37:59,000 --> 01:38:01,800
Yeah, that was one of our house 
rules in this was to reduce the 

1320
01:38:02,400 --> 01:38:07,200
powerfulness of magic because it
with a social load, you can do 

1321
01:38:07,200 --> 01:38:12,600
the whole hero Hammer to them to
the full full extent because 

1322
01:38:12,600 --> 01:38:16,700
they are extremely powerful. 
Just in almost every faction. 

1323
01:38:17,200 --> 01:38:21,100
Yeah, especially if you are 
killing yourself a book of 

1324
01:38:21,100 --> 01:38:25,400
azure, then you can basically 
choose your school of magic at 

1325
01:38:25,400 --> 01:38:30,400
will making any faction able to 
get some very, very strong 

1326
01:38:30,900 --> 01:38:34,400
Costas. 
Yeah, just keep in mind that 

1327
01:38:34,400 --> 01:38:39,500
book of assure. 
Justin doesn't make the Caster 

1328
01:38:39,500 --> 01:38:46,200
into the give the this given. 
No they just you two lately. 

1329
01:38:46,200 --> 01:38:51,000
Do you have to change the so you
don't give you don't get the 

1330
01:38:51,800 --> 01:38:54,700
dark magic ability to use this 
spell Scrolls? 

1331
01:38:54,700 --> 01:38:58,500
No, sir. 
You just you just spills at 

1332
01:38:58,500 --> 01:39:02,800
Bianca. 
But still very powerful unit. 

1333
01:39:03,600 --> 01:39:06,700
And also, by this choice, we 
also reducing the number of 

1334
01:39:06,700 --> 01:39:10,200
spells, meaning, there's less 
chance of you getting the really

1335
01:39:10,200 --> 01:39:12,700
good ones included in each 
School of magic. 

1336
01:39:13,900 --> 01:39:17,200
Yeah, so that's one of our house
with we've been playing with ya.

1337
01:39:17,300 --> 01:39:21,700
And it also allows us to deploy 
more troops in smaller battles. 

1338
01:39:22,300 --> 01:39:26,500
Yes, exactly. 
Now shall we just move on 

1339
01:39:26,500 --> 01:39:30,200
quickly to the Dark of the 
session and then we'll take a 

1340
01:39:30,200 --> 01:39:33,000
short recess because we're 
approaching 2 hours. 

1341
01:39:33,000 --> 01:39:36,000
Yeah, definitely. 
And then will, you won't see 

1342
01:39:36,000 --> 01:39:38,600
much of a difference. 
We will take a short 5 to 10 

1343
01:39:38,600 --> 01:39:41,300
minute break and then we'll 
continue with the special 

1344
01:39:41,300 --> 01:39:45,600
characters, and then some items.
So, let's, let's do the dark elf

1345
01:39:45,600 --> 01:39:47,700
assassin. 
I know this is one of your 

1346
01:39:49,400 --> 01:39:55,000
favorite pics for characters. 
Yeah, it's a, I think it's a 

1347
01:39:55,400 --> 01:40:00,300
very strong and most most armies
are all to include this, not 

1348
01:40:00,300 --> 01:40:03,300
always, but that's because of 
lack of points. 

1349
01:40:03,700 --> 01:40:08,800
But the dog over assassin is 
very good, especially for the 

1350
01:40:08,800 --> 01:40:12,400
use for black Jim. 
So, basically, compared to all 

1351
01:40:12,400 --> 01:40:15,700
the armies that have have to 
have a champion with black gym 

1352
01:40:15,700 --> 01:40:21,900
to protect with, can be taken 
out by various items or spills. 

1353
01:40:22,200 --> 01:40:26,500
The dog, you love, cannot get 
removed that black gem because 

1354
01:40:26,900 --> 01:40:31,000
the Assassin is concealed and 
cannot be targeted until 

1355
01:40:31,000 --> 01:40:36,000
revealed. 
So that's very, very good and 

1356
01:40:36,000 --> 01:40:40,500
very strong. 
The if you were to consider or 

1357
01:40:40,500 --> 01:40:45,500
play a format where you wouldn't
bring black Jim of. 

1358
01:40:45,500 --> 01:40:50,100
Now, I think I still think that 
the dog is our guilt assassin 

1359
01:40:50,100 --> 01:40:52,000
is. 
It's a Worthy. 

1360
01:40:52,100 --> 01:40:55,800
Inclusion. 
It's not strong enough to kill 

1361
01:40:56,100 --> 01:41:01,600
Lord's but it's strong enough to
kill the smaller characters with

1362
01:41:01,600 --> 01:41:08,200
two wounds I believe. 
So it's so it's also a good. 

1363
01:41:10,200 --> 01:41:15,200
A good inclusion for a fighting 
sniping unit. 

1364
01:41:18,700 --> 01:41:22,000
Yeah, definitely. 
And of course with this is 

1365
01:41:22,000 --> 01:41:24,300
aspect the one who's special 
characters, we will be moving on

1366
01:41:24,300 --> 01:41:29,600
to later, but of course there is
also a great unit to have a 

1367
01:41:29,600 --> 01:41:35,100
heart of go on to do a bit of a 
sudden damage as your enemy 

1368
01:41:35,100 --> 01:41:39,200
charges in. 
So great way to suddenly turn 

1369
01:41:39,200 --> 01:41:42,900
the tables on the enemy as these
dark out for sessions with some 

1370
01:41:42,900 --> 01:41:46,700
kind of nuking item. 
Yeah, but out of always also 

1371
01:41:46,700 --> 01:41:49,500
going to hit your own The 
troops, are you? 

1372
01:41:50,400 --> 01:41:54,000
Yeah, which is but since dargah 
Force Essence, also can hide in 

1373
01:41:54,000 --> 01:41:56,300
scalps. 
Yes, makes them quite more 

1374
01:41:56,600 --> 01:41:57,800
useful as well. 
Yeah. 

1375
01:41:58,400 --> 01:42:02,300
Now, have you ever considered a 
dark maze of death from the 

1376
01:42:02,300 --> 01:42:06,500
side? 
No, I think it's too expensive, 

1377
01:42:07,200 --> 01:42:12,500
darkness of death, only works on
the models that are in in 

1378
01:42:12,500 --> 01:42:15,400
contact, so that's why it's 
better on. 

1379
01:42:15,400 --> 01:42:20,700
If you have a loss large base, I
got a monster or something. 

1380
01:42:24,200 --> 01:42:28,900
And Maze of Death is not really,
really strong to kill 

1381
01:42:28,900 --> 01:42:31,600
characters. 
At least not Lord characters 

1382
01:42:31,600 --> 01:42:36,200
because it's only the three 
wounds and I can see your point 

1383
01:42:36,200 --> 01:42:39,400
in in that the assessment might 
deliver. 

1384
01:42:40,700 --> 01:42:46,800
The last wounds needed. 
But then, he only has two 

1385
01:42:46,800 --> 01:42:51,300
attacks to attack with if you 
uses dark maze first, because 

1386
01:42:51,300 --> 01:42:56,300
you cannot switch right away to 
additional hand weapons. 

1387
01:42:56,900 --> 01:43:01,200
Yeah. 
I'd be thinking very gonna be 

1388
01:43:01,200 --> 01:43:03,200
hitting three models of the 
enemies. 

1389
01:43:03,700 --> 01:43:08,000
Yeah, I think it's too expensive
to put on and it also damages 

1390
01:43:08,000 --> 01:43:15,400
your Your own I don't know. 
Does it damage is all models in 

1391
01:43:15,400 --> 01:43:17,100
basically? 
Yeah actually if you if it's not

1392
01:43:17,100 --> 01:43:19,200
in a skirmish unit it will hit 
you. 

1393
01:43:19,200 --> 01:43:24,700
Oh yeah so yeah now it's too 
that's too expensive but but 

1394
01:43:24,700 --> 01:43:28,400
heart of all in Skirmish. 
Yeah, worthy consideration. 

1395
01:43:30,000 --> 01:43:31,900
And of course, the black gem as 
well. 

1396
01:43:32,900 --> 01:43:38,200
I do recall our last game with 
Orcs and goblins versus Dark 

1397
01:43:38,200 --> 01:43:43,400
Elves, where I decided to charge
my giant into some Scouts and 

1398
01:43:43,400 --> 01:43:45,600
out came an assessment of the 
black German trapped in there 

1399
01:43:45,600 --> 01:43:47,500
for what was it, two times. 
Yeah. 

1400
01:43:47,700 --> 01:43:54,300
But it was also very unlucky 
that that was a The Scout units 

1401
01:43:54,300 --> 01:43:58,200
that I marked for for having my 
assassins. 

1402
01:43:59,200 --> 01:44:02,600
Yeah, instead of having the way 
I was, well, Mark for your 

1403
01:44:02,600 --> 01:44:06,000
sessions, it wasn't the one with
your Shadow Blade because that 

1404
01:44:06,000 --> 01:44:07,700
might have killed my giant out, 
right? 

1405
01:44:09,800 --> 01:44:14,200
Yet, Perhaps, but that's me. 
People don't really know that. 

1406
01:44:14,200 --> 01:44:16,900
It's a bit of a, an order 
character. 

1407
01:44:17,300 --> 01:44:21,600
So you can include this, you 
don't have to write the before 

1408
01:44:21,600 --> 01:44:24,500
battle, which unit is included 
in. 

1409
01:44:25,200 --> 01:44:28,900
But before battle, you need to 
make a note on where it is. 

1410
01:44:29,300 --> 01:44:33,800
So you cannot just say, well, 
it's wherever I want it to be, 

1411
01:44:34,100 --> 01:44:38,400
so I need to make a note before 
the battle that this assassin. 

1412
01:44:38,900 --> 01:44:42,600
Is here, but you but in a 
tournament you can Sasson. 

1413
01:44:42,600 --> 01:44:46,900
Can be put different places as 
needed. 

1414
01:44:47,500 --> 01:44:49,400
As long as you noted before 
battle. 

1415
01:44:50,900 --> 01:44:55,100
Of course, this is a tactic 
that's also usable for the 

1416
01:44:56,000 --> 01:45:00,700
skaven Assassins. 
We saw in the last game, with 

1417
01:45:00,700 --> 01:45:04,000
the skaven against Orcs and 
goblins. 

1418
01:45:04,100 --> 01:45:08,100
Yeah. 
Joshua played against believe 

1419
01:45:08,100 --> 01:45:10,600
was Andreas. 
Yeah. 

1420
01:45:18,000 --> 01:45:20,500
And welcome back to The Chronic 
man podcast. 

1421
01:45:20,500 --> 01:45:25,300
We had to continue the second 
part of our Dark Elves, Army 

1422
01:45:25,300 --> 01:45:28,900
lists and the tactics behind 
each unit and cost value. 

1423
01:45:29,400 --> 01:45:33,700
Now when we left off, we were 
talking about the characters and

1424
01:45:33,700 --> 01:45:36,700
now we're going to move on to 
these special characters List 

1425
01:45:37,000 --> 01:45:42,700
and then final note on the magic
items related to the Dark Elf 

1426
01:45:42,700 --> 01:45:45,400
Army lists before we close off 
for today. 

1427
01:45:46,600 --> 01:45:53,500
So let's have a look here. we 
were in the introduced here and 

1428
01:45:53,500 --> 01:45:56,500
the first character list that 
first character on the special 

1429
01:45:56,500 --> 01:46:03,100
character list is, of course, 
the witch-king of Megara Yep. 

1430
01:46:06,500 --> 01:46:10,400
Now, he is the only way to 
currently, in the fifth edition,

1431
01:46:10,400 --> 01:46:14,200
get a chariot with the dark 
elves. 

1432
01:46:14,900 --> 01:46:21,700
But is it worth it? 
Nope, it's not and various 

1433
01:46:21,700 --> 01:46:24,900
reasons for that. 
He's very expensive. 

1434
01:46:25,300 --> 01:46:31,100
He has a very good stat line, 
strength 5/12 softness, five and

1435
01:46:31,100 --> 01:46:35,400
four wounds and his the general.
And he's a sorcerer. 

1436
01:46:35,900 --> 01:46:41,700
So, Yeah, that's very good but 
very expensive and he has items 

1437
01:46:41,800 --> 01:46:44,400
that are pretty expensive as 
well. 

1438
01:46:45,000 --> 01:46:47,500
And a lot of them are not very 
good. 

1439
01:46:49,800 --> 01:46:55,200
So let's start by going through 
the various items that he has, 

1440
01:46:55,200 --> 01:46:58,600
and why you don't consider them 
good. 

1441
01:46:58,600 --> 01:47:00,600
We can you have to take the 
discussion from there. 

1442
01:47:00,800 --> 01:47:04,100
Yep. 
So we start with the the circle 

1443
01:47:04,100 --> 01:47:06,000
of iron. 
Yeah. 

1444
01:47:07,200 --> 01:47:10,500
Now this provides one point of 
magical energy, much like the 

1445
01:47:10,500 --> 01:47:16,800
power car in each magic face 
even in the enemies magic phase.

1446
01:47:17,400 --> 01:47:19,200
I can also be used as a 
dispatcher car. 

1447
01:47:19,700 --> 01:47:27,800
Yeah, this is a fine item, but I
think that is, it's not worth 50

1448
01:47:27,800 --> 01:47:34,700
points, but it's not a bad item,
but but it should be a little 

1449
01:47:34,700 --> 01:47:38,100
bit cheaper. 
I think, and all the items are 

1450
01:47:38,600 --> 01:47:43,400
over costly, I think. 
Yeah. 

1451
01:47:44,300 --> 01:47:49,700
Also given that the dark magic 
way wielders already have the 

1452
01:47:49,700 --> 01:47:54,800
ability to use this spell 
Scrolls as dispel wins and magic

1453
01:47:54,800 --> 01:47:59,800
cards as as power cost. 
Instead, it seems a little bit 

1454
01:47:59,800 --> 01:48:02,100
redundant to have these circular
to violence as well. 

1455
01:48:03,700 --> 01:48:08,300
Yeah, I wouldn't say that. 
I think more More ways to cast, 

1456
01:48:08,300 --> 01:48:15,900
magic is always good. 
Okay, yeah, but but not not 

1457
01:48:15,900 --> 01:48:18,700
worth 250 points. 
You have to spend on it know if 

1458
01:48:18,700 --> 01:48:22,200
it was the were the only item 
that was over pricey. 

1459
01:48:22,700 --> 01:48:25,000
I would accept it. 
Okay. 

1460
01:48:27,000 --> 01:48:30,800
The next item on his list is the
which Kings armor. 

1461
01:48:31,600 --> 01:48:36,500
Yeah, now this is a three plus, 
I'm safe. 

1462
01:48:37,600 --> 01:48:44,000
Andre, I might want to hit four 
enemies with both hand and use 

1463
01:48:44,000 --> 01:48:45,500
the weapons. 
Yeah. 

1464
01:48:47,500 --> 01:48:55,100
And that is pretty good that 
again, to way too expensive, I 

1465
01:48:55,100 --> 01:49:02,400
think. 
And the problem is that, the 

1466
01:49:02,400 --> 01:49:04,300
witch-king doesn't have a water 
safe. 

1467
01:49:04,300 --> 01:49:08,900
So anything that ignores armor, 
safe is gonna hurt him. 

1468
01:49:10,300 --> 01:49:17,600
And with such a strong, such an 
expensive model, he's gonna get 

1469
01:49:17,600 --> 01:49:20,100
targeted a lot. 
Yeah. 

1470
01:49:23,200 --> 01:49:26,800
You're going to put so many eggs
in one basket with the wind 

1471
01:49:26,800 --> 01:49:32,200
picking the witch-king. 
And and for that, I think you 

1472
01:49:32,200 --> 01:49:37,100
need a wall safe. 
And and this armor is not going 

1473
01:49:37,100 --> 01:49:40,800
to cut it. 
Even with him Henry, having 

1474
01:49:40,800 --> 01:49:48,000
tough in the 5 and 4 wounds. 
Yeah, I totally agree on this 

1475
01:49:48,000 --> 01:49:50,300
point. 
Here is just considering that he

1476
01:49:50,300 --> 01:49:53,200
doesn't have water if he is way 
too expensive. 

1477
01:49:54,500 --> 01:49:58,500
Even if he is a level for social
Lord and has additional casting 

1478
01:49:58,500 --> 01:50:03,200
magic and The Chariot to do. 
The course that makes him a 

1479
01:50:03,208 --> 01:50:08,700
large Target, making it easier 
to hit with with ranged kind of 

1480
01:50:08,700 --> 01:50:13,600
negating. 
The - hit role that they receive

1481
01:50:13,600 --> 01:50:15,700
from he which King Solomon. 
Yeah. 

1482
01:50:16,200 --> 01:50:20,600
And again, the those cold ones, 
it doesn't say in the special 

1483
01:50:20,600 --> 01:50:25,000
rules but they are stupid. 
I've checked that Enzymes and 

1484
01:50:25,100 --> 01:50:29,000
they are stupid. 
So you need to check with him of

1485
01:50:29,000 --> 01:50:31,000
course. 
And if he fails to pity he 

1486
01:50:31,000 --> 01:50:35,800
cannot cast bills. 
But he is immune to psychology. 

1487
01:50:37,600 --> 01:50:40,800
Which is negates the stupidity. 
Given that is one model. 

1488
01:50:42,900 --> 01:50:44,500
Yeah. 
But it but it doesn't. 

1489
01:50:44,500 --> 01:50:47,100
They need to check for for 
stupidity. 

1490
01:50:49,000 --> 01:50:53,400
Well, the whole model is in the 
whole unit is model and and he's

1491
01:50:53,400 --> 01:50:56,300
immune to psychology. 
So what we assume that they are 

1492
01:50:56,300 --> 01:50:58,100
also means I called you because 
of him. 

1493
01:50:59,800 --> 01:51:03,600
Yeah, that would make sense. 
But I'm pretty sure I have asked

1494
01:51:03,600 --> 01:51:06,800
a lot of different people about 
this in the time. 

1495
01:51:08,000 --> 01:51:11,600
And I have also asked, you're 
going about it and he also 

1496
01:51:11,600 --> 01:51:14,700
agrees that they are still 
subject to Cepeda. 

1497
01:51:14,700 --> 01:51:22,500
T yogin being a player, we know 
from the hero, warm of forum on 

1498
01:51:23,500 --> 01:51:27,700
Facebook, who has played a lot 
of tournaments in his adult life

1499
01:51:27,700 --> 01:51:33,100
as well, in my opinion. 
He's a expert in in ruling of 

1500
01:51:33,700 --> 01:51:40,100
Warhammer 50 Edition and it's 
the go to wear whenever I'm in 

1501
01:51:40,300 --> 01:51:43,700
and out of something. 
But but that, but then he would,

1502
01:51:43,700 --> 01:51:45,900
he would still be able to cast 
magic though, because he would 

1503
01:51:45,900 --> 01:51:47,900
not be affected by stupidity. 
Yeah, I think. 

1504
01:51:47,900 --> 01:51:51,500
Yeah, I think you're right about
that and he may not be able to 

1505
01:51:51,500 --> 01:51:55,000
move. 
Yeah, which is a bit silly but 

1506
01:51:55,800 --> 01:52:06,400
yeah, I'm not sure that about 
it. but I think, I I think I 

1507
01:52:06,407 --> 01:52:11,100
asked him about that as well, 
and I think I asked if various 

1508
01:52:11,100 --> 01:52:13,700
other people. 
Yeah, I'm not sure about it. 

1509
01:52:15,200 --> 01:52:19,800
If you have any, if anybody 
knows the exact hula, how The 

1510
01:52:19,800 --> 01:52:24,800
witch-king Works in 4th and 5th 
edition with his cold ones, 

1511
01:52:25,200 --> 01:52:30,500
please feel free to post it on 
the ground command podcast form.

1512
01:52:30,600 --> 01:52:32,200
Yeah, that wouldn't be very 
good. 

1513
01:52:32,700 --> 01:52:36,500
Yeah. 
Now, Move on to his next item. 

1514
01:52:36,500 --> 01:52:37,800
This spell shield. 
Yeah. 

1515
01:52:37,800 --> 01:52:42,700
And I would also say that I 
don't think Him being stupid or 

1516
01:52:42,700 --> 01:52:45,300
not, or he's cold ones being 
stupid or not. 

1517
01:52:45,300 --> 01:52:52,300
It doesn't change the way. 
I think he's still the idea of 

1518
01:52:52,300 --> 01:52:56,100
stupidity is just a secondary 
reason. 

1519
01:52:56,200 --> 01:52:59,700
Why not to pick the witch-king 
here? 

1520
01:52:59,700 --> 01:53:06,900
Yeah, the only reason I would 
see picking him is because the 

1521
01:53:07,000 --> 01:53:10,700
models looks amazing and he is 
the witch-king itself. 

1522
01:53:10,700 --> 01:53:13,400
So he has Pretty cool goal as 
well. 

1523
01:53:13,900 --> 01:53:17,400
But besides that, you are 
probably going to be very sad 

1524
01:53:17,400 --> 01:53:24,200
when he just gets light by rains
fire or by magic or a character 

1525
01:53:24,200 --> 01:53:26,500
killer. 
Yeah, he's not going to get 

1526
01:53:26,500 --> 01:53:31,100
sniped to range fire though. 
He's Chariot and cold. 

1527
01:53:31,100 --> 01:53:35,600
One might. 
But yeah, but he might lose to 

1528
01:53:35,700 --> 01:53:41,300
automatic or it to a gentle 
character with, for example, Art

1529
01:53:41,300 --> 01:53:43,100
of War, something similar? 
Yeah. 

1530
01:53:44,400 --> 01:53:49,200
Now, this spell shield as well, 
not really that impressive. 

1531
01:53:50,700 --> 01:53:56,300
Is unsafe, goes down to a goes, 
what goes up to a 2 plus, but 

1532
01:53:56,300 --> 01:54:01,600
still it's only arm safe. 
It does have a 4 plus, d spell. 

1533
01:54:01,600 --> 01:54:06,000
But again, it's a 50/50 chance 
to be able to save your main 

1534
01:54:06,000 --> 01:54:10,300
character from Magic, so, still 
vulnerable to moogers. 

1535
01:54:11,800 --> 01:54:15,900
Yeah, and if the Spells you'll 
is not a good item. 

1536
01:54:16,200 --> 01:54:23,300
It's a It's way too pricey, you 
can get a 4 plus this. 

1537
01:54:23,300 --> 01:54:32,800
Bill from that fire amulet which
is half price and and I would 

1538
01:54:32,800 --> 01:54:36,400
much rather have it. 
This will scroll even though 

1539
01:54:36,400 --> 01:54:43,200
they did can only be used once, 
it's I'm not going to leave my 

1540
01:54:43,200 --> 01:54:46,600
model. 
That's this expensive to the 

1541
01:54:46,600 --> 01:54:50,900
chance of Yeah. 
Yeah, that's Bill. 

1542
01:54:50,900 --> 01:54:56,200
Getting through that. 
Kills him now is next item. 

1543
01:54:57,100 --> 01:55:02,100
The Destroyer that would be a 
lot more interesting is if you 

1544
01:55:02,100 --> 01:55:06,600
had the rule of always striking 
first, because that would be 

1545
01:55:06,600 --> 01:55:12,600
able to save him from A nucleus 
as well. 

1546
01:55:13,900 --> 01:55:19,200
Yeah, that that's true, but but 
other than flying nuke is a, 

1547
01:55:19,200 --> 01:55:23,500
he's going to charge a lot of 
the time and if he gets the 

1548
01:55:24,000 --> 01:55:28,000
which flight like that, apply a 
dark magic spell, then he's 

1549
01:55:28,000 --> 01:55:31,000
going to charge with his whole 
cherry and everything into 

1550
01:55:31,400 --> 01:55:37,300
wherever he wants. 
Yeah, so there is some sense to,

1551
01:55:37,600 --> 01:55:41,500
I mean, the destroy itself. 
I mean Hannah, That's again, 

1552
01:55:41,500 --> 01:55:46,000
it's a four plus two to take 
away the power of the heart of. 

1553
01:55:46,000 --> 01:55:50,100
Whoa. 
Now it's not it's four plus four

1554
01:55:50,200 --> 01:55:56,900
for each hit and then it's then 
it's randomized for for the item

1555
01:55:56,900 --> 01:56:01,100
that big ship which would in 
some cases be more. 

1556
01:56:01,500 --> 01:56:09,200
So Probably you would never give
out of all to a character that 

1557
01:56:09,400 --> 01:56:15,500
can wield more than two items. 
So it would be a 250 50s to 

1558
01:56:15,600 --> 01:56:18,500
yeah. 
To get to stop your general from

1559
01:56:18,500 --> 01:56:19,300
dying. 
Yeah. 

1560
01:56:20,000 --> 01:56:22,000
Yeah. 
So very low chance. 

1561
01:56:22,400 --> 01:56:27,300
Indeed actually but but 
Destroyer has other users as 

1562
01:56:27,300 --> 01:56:34,000
well and it's a I think it's a 
very good sword weapon, I think 

1563
01:56:34,700 --> 01:56:41,200
maybe I would include this more 
often in larger battles because 

1564
01:56:41,200 --> 01:56:43,800
it's so expensive. 
I think it's too expensive. 

1565
01:56:43,800 --> 01:56:49,900
In most cases for 2004, Tommy. 
It's a little over the top, but 

1566
01:56:49,900 --> 01:56:55,400
it launcher, it might be good. 
And keep in mind that the item 

1567
01:56:55,400 --> 01:56:58,100
that he steals, he can use 
himself. 

1568
01:56:58,300 --> 01:57:03,700
He can only use one. 
At that time but he can pick if 

1569
01:57:03,900 --> 01:57:09,500
if he steals another if he wants
to swap that out. 

1570
01:57:11,500 --> 01:57:16,400
So you can steal a very big item
and use it against the enemy or 

1571
01:57:16,400 --> 01:57:20,600
steal a war save and then he's 
safe, then he has his own Ward 

1572
01:57:20,600 --> 01:57:23,900
safe and the any who doesn't 
have one. 

1573
01:57:24,400 --> 01:57:29,500
So it's a good one but if we 
look at it he has four attacks 

1574
01:57:30,100 --> 01:57:34,700
is on a character, he's probably
going to hit on four plus So two

1575
01:57:34,700 --> 01:57:38,100
of them is going to hit, one is 
going to steal an item or a 

1576
01:57:38,100 --> 01:57:42,100
spill, it's horrible. 
If you fighting a character who 

1577
01:57:42,100 --> 01:57:46,400
also has bills like a vampire 
because then this you might also

1578
01:57:46,400 --> 01:57:51,500
get this bill and yes, yes. 
We might just steal one of their

1579
01:57:51,500 --> 01:57:53,600
powers. 
Instead of course, the vampire 

1580
01:57:53,600 --> 01:57:57,000
will not be having a new key 
item, but will still be able to 

1581
01:57:57,000 --> 01:57:59,600
negate. 
His regular armor safe. 

1582
01:57:59,600 --> 01:58:03,300
Yeah, yeah, I moved past the 
talking about nuking items. 

1583
01:58:04,100 --> 01:58:06,800
If that was unclear. 
Yeah, it's fine. 

1584
01:58:08,100 --> 01:58:11,100
So I figured as much when you 
start talking about vampires, 

1585
01:58:12,200 --> 01:58:14,200
they can't buy it. 
I'll give a hard blow to my 

1586
01:58:14,200 --> 01:58:16,200
vampire. 
Lord and sending in to die. 

1587
01:58:16,700 --> 01:58:19,000
Yeah, it's okay. 
If he has cast iron ring and 

1588
01:58:19,000 --> 01:58:21,800
repeat appears. 
But yeah, that's another thing. 

1589
01:58:22,400 --> 01:58:23,600
Yeah. 
That's another story. 

1590
01:58:25,700 --> 01:58:27,300
Yeah, but destroyers, pretty 
good. 

1591
01:58:28,100 --> 01:58:36,800
Yeah. but it's very expensive 
and and it's very random and it 

1592
01:58:38,000 --> 01:58:41,800
It might do wonders and it might
do nothing at all. 

1593
01:58:42,500 --> 01:58:49,200
Yeah, so very expensive items 
and combined with all the items 

1594
01:58:49,200 --> 01:58:58,200
are too expensive for my liking.
and, So, I think that should, he

1595
01:58:58,200 --> 01:59:03,600
should at least be 100 points 
cheaper for me to even consider 

1596
01:59:03,600 --> 01:59:04,900
him. 
Okay. 

1597
01:59:07,200 --> 01:59:11,600
But yeah, I'll even even then I 
wouldn't consider him without a 

1598
01:59:11,600 --> 01:59:19,400
word save I think. 
Yeah, that makes sense for Are 

1599
01:59:19,400 --> 01:59:21,900
you having some problem with the
sound? 

1600
01:59:23,700 --> 01:59:24,900
How is it now? 
Yeah, it's fine. 

1601
01:59:25,400 --> 01:59:28,500
So it's not know you having 
problems again. 

1602
01:59:30,800 --> 01:59:35,200
What's going on, is it moi's? 
It's yeah, it's a sounds like 

1603
01:59:35,200 --> 01:59:44,900
you're moving your microphone 
around. maybe judge can edit it 

1604
01:59:44,900 --> 01:59:49,600
out if we just gonna Pick up 
where we left and take five 

1605
01:59:49,600 --> 01:59:52,100
again. 
Break here is fine. 

1606
01:59:52,100 --> 01:59:54,500
It's working again. 
It was just interesting. 

1607
01:59:54,500 --> 02:00:00,500
Go by his jacket is still noise.
You're hearing. 

1608
02:00:03,900 --> 02:00:08,400
Okay, let's, let's continue. 
Yep, the witch-king. 

1609
02:00:08,400 --> 02:00:12,200
Yeah, we'll talk about the 
witch-king and him needing a 

1610
02:00:12,200 --> 02:00:13,200
ward. 
Safe. 

1611
02:00:13,400 --> 02:00:15,000
Him needing Awards yet. 
Exactly. 

1612
02:00:15,000 --> 02:00:21,600
So, so, he's quite the high 
risk, but your iriscan, but, 

1613
02:00:21,600 --> 02:00:24,200
yeah, but you can compensate. 
If you have enough character 

1614
02:00:24,200 --> 02:00:28,200
points in a large army, you can 
include a lot of this bill 

1615
02:00:28,200 --> 02:00:32,500
Scrolls like two or three to 
make him safe from Magic then at

1616
02:00:32,700 --> 02:00:35,500
East it's he's not it's not 
going to be sniped by Magic 

1617
02:00:36,900 --> 02:00:39,900
because the spell shield is Not 
Enough by at all. 

1618
02:00:39,900 --> 02:00:42,000
It's not say no. 
Yeah. 

1619
02:00:43,200 --> 02:00:48,700
You really want him, you can use
him but I think They are way 

1620
02:00:48,700 --> 02:00:52,300
better. 
Ways to spend a choke points. 

1621
02:00:53,200 --> 02:00:56,500
Yeah, the other thing is that 
he's only immune to psychology, 

1622
02:00:56,500 --> 02:01:00,700
which means he can be broken by 
combat result. 

1623
02:01:00,700 --> 02:01:03,600
Yeah. 
I'll buy a unit with the banner 

1624
02:01:03,600 --> 02:01:09,300
of defiance or maybe a charge 
from some Cavalry, especially 

1625
02:01:10,100 --> 02:01:13,100
Eldon Cavalry with movement of 
9, would be able to get to him 

1626
02:01:13,100 --> 02:01:17,200
before he gets to them and if 
they focus their attacks in the 

1627
02:01:17,300 --> 02:01:22,800
cold ones, not a cute. 
Though, whatnot. 

1628
02:01:22,800 --> 02:01:25,800
If you which flights. 
Now, if he Which flies, of 

1629
02:01:25,800 --> 02:01:29,400
course, but then they have 
available for you, Matt. 

1630
02:01:29,400 --> 02:01:31,000
There's a good chance you could 
get it. 

1631
02:01:32,600 --> 02:01:38,900
What is it? 
Yeah, it's a it's a fairly 

1632
02:01:38,900 --> 02:01:41,600
decent job but not what. 
Great, get which like know, 

1633
02:01:42,000 --> 02:01:45,200
getting which light is an 
amazing spell, which came. 

1634
02:01:45,500 --> 02:01:49,400
Yeah, it's it. 
Yeah, it's really, really good 

1635
02:01:49,400 --> 02:01:53,300
for me. 
But if he had the ability to 

1636
02:01:53,300 --> 02:01:56,500
choose his spells, for example, 
he would definitely be worth his

1637
02:01:56,500 --> 02:02:01,300
current post kinda point because
yeah, juicing spills is huge. 

1638
02:02:01,800 --> 02:02:05,300
Yeah, definitely something why 
Nick. 

1639
02:02:05,400 --> 02:02:07,700
Magic magic is also considered a
very strong. 

1640
02:02:07,800 --> 02:02:11,000
Yeah. 
And then of course he causes 

1641
02:02:11,000 --> 02:02:16,900
fear. 
Which means it's everybody has a

1642
02:02:16,907 --> 02:02:19,000
ticket. 
Most people have to take a test 

1643
02:02:19,000 --> 02:02:20,500
in order to be able to charge 
them. 

1644
02:02:22,700 --> 02:02:25,000
And some will end up hitting on 
sixes. 

1645
02:02:25,700 --> 02:02:30,100
So he does have some defenses, 
but he's still very vulnerable 

1646
02:02:30,100 --> 02:02:39,100
without a direct water safe. 
I guess the if you charges a 

1647
02:02:39,100 --> 02:02:43,600
unit of rank-and-file troops 
that have been identified as the

1648
02:02:43,600 --> 02:02:46,900
black cherry, it does help him 
have a chance to win that combat

1649
02:02:46,900 --> 02:02:51,600
with the site, the wheels. 
Yeah, yeah, yeah. 

1650
02:02:54,600 --> 02:02:59,900
But yeah, and mainly be 
considered for an army of more 

1651
02:02:59,900 --> 02:03:06,400
than 2,000 points. 
Yeah, I would say say and not a 

1652
02:03:06,700 --> 02:03:09,600
lot of tactical Choice, 
otherwise it would be a very 

1653
02:03:09,600 --> 02:03:13,200
huge gamble. 
Yeah, but still, I'm not saying 

1654
02:03:13,200 --> 02:03:21,800
that it might knock do pay off 
sometimes, but But when, when 

1655
02:03:21,800 --> 02:03:26,900
he, when he works, it's I think 
it will mostly come down to your

1656
02:03:26,900 --> 02:03:29,300
opponent. 
Not there, having a good answer 

1657
02:03:29,300 --> 02:03:32,700
for him, which I think most 
armies will have. 

1658
02:03:35,800 --> 02:03:40,200
Okay, yeah. 
Well, let's move on to the next 

1659
02:03:40,200 --> 02:03:44,800
special character. 
The Beast load rack off of 

1660
02:03:44,800 --> 02:03:54,900
current car He say Dugout Hero 
on riding on the back of a black

1661
02:03:54,900 --> 02:03:59,200
dragon. 
Yeah, yeah. 

1662
02:04:03,800 --> 02:04:08,500
So I don't see a reason for him 
at all. 

1663
02:04:13,000 --> 02:04:16,700
He has good items. 
The wave of Agony is not a good 

1664
02:04:16,700 --> 02:04:18,700
item. 
Put the other two items are 

1665
02:04:18,700 --> 02:04:21,000
pretty good. 
He has a war to save and he has 

1666
02:04:21,000 --> 02:04:28,000
a good save, but he's a week 
hero that cannot do anything by 

1667
02:04:28,000 --> 02:04:30,900
himself. 
Then he's on a dragon, but it's 

1668
02:04:30,900 --> 02:04:35,700
a small dragon. 
And so, this is a very 

1669
02:04:35,700 --> 02:04:44,100
expensive. 
Yeah, it's a very I think you 

1670
02:04:44,100 --> 02:04:47,500
can you can make it better 
stronger. 

1671
02:04:48,800 --> 02:04:54,200
General on a, on a dragon. 
For the same. 

1672
02:04:54,200 --> 02:04:58,900
You must yeah, yeah. 
It seems like the main usage for

1673
02:04:58,900 --> 02:05:01,100
him. 
If you go fighting other armies 

1674
02:05:01,100 --> 02:05:07,600
with unmounted monsters because 
they're the peace, Lord effect 

1675
02:05:07,600 --> 02:05:10,200
can be pretty devastating to the
enemy there. 

1676
02:05:10,200 --> 02:05:15,000
It can also work even though 
they're mounted, only the 

1677
02:05:15,000 --> 02:05:17,200
amount, the amount of character 
is dead. 

1678
02:05:22,400 --> 02:05:23,000
Yeah. 
Okay. 

1679
02:05:23,000 --> 02:05:25,500
Yeah. 
You need to kill the ride of a 

1680
02:05:25,500 --> 02:05:26,400
Vortex. 
Yeah, Alex. 

1681
02:05:26,500 --> 02:05:28,900
Yeah. 
So is it really is based very 

1682
02:05:28,900 --> 02:05:31,300
Niche. 
Yeah, basically worthless. 

1683
02:05:32,400 --> 02:05:40,200
So yeah, not gonna include him. 
I'm yet this actually see what 

1684
02:05:40,200 --> 02:05:41,800
he looked like. 
I don't think I've seen in any 

1685
02:05:41,800 --> 02:05:43,700
addition. 
I believe anybody has any 

1686
02:05:44,300 --> 02:05:48,000
pictures of the the bezel of 
raqqa, feel free to share them 

1687
02:05:48,000 --> 02:05:53,400
on the crown command podcast. 
It was a it was the it was he 

1688
02:05:53,400 --> 02:05:58,600
was the one writing the black 
dragon in model that was sold in

1689
02:05:58,608 --> 02:06:06,500
the fifth edition of doggles. 
I don't remember that model. 

1690
02:06:06,900 --> 02:06:08,500
Maybe, I've seen you, but I'm 
remembered. 

1691
02:06:08,600 --> 02:06:10,900
You can Google it. 
It's a fairly easy. 

1692
02:06:11,800 --> 02:06:15,100
Yeah, let's move on to the next 
one. 

1693
02:06:15,100 --> 02:06:17,900
The Marathi. 
There Haxorus. 

1694
02:06:17,900 --> 02:06:24,200
Yep. 
Now Marathi is fairly well 

1695
02:06:24,200 --> 02:06:27,100
known. 
Being a mother to the 

1696
02:06:27,200 --> 02:06:29,600
witch-king. 
But what do we think about her 

1697
02:06:30,300 --> 02:06:34,600
choice of items? 
Yeah, the good thing is that the

1698
02:06:34,700 --> 02:06:36,700
cheap items. 
Yeah. 

1699
02:06:36,900 --> 02:06:42,000
But Dark Sword is useless 
because she's you're not gonna 

1700
02:06:42,000 --> 02:06:48,200
get put her In Harm's Way. 
Anyway, so yeah, Amber amulet is

1701
02:06:49,400 --> 02:06:55,100
It's good enough now. 
But yeah, it's a waste of an 

1702
02:06:55,100 --> 02:06:58,800
item slot. 
I would say, power scroll, and 

1703
02:06:58,800 --> 02:07:05,300
this bull scroll very good Dark 
Pegasus fine, but she doesn't 

1704
02:07:05,300 --> 02:07:14,300
have a wall safe. so, she's very
Very easy to pick off as well. 

1705
02:07:17,000 --> 02:07:23,400
Would you consider her for the 
chance to get use / spells? 

1706
02:07:30,800 --> 02:07:36,000
I use exposure Nashville's in a 
dark elf, Army lately. 

1707
02:07:36,000 --> 02:07:40,500
And only lately, I've started to
like the Lanisha Tech more than 

1708
02:07:40,500 --> 02:07:48,100
the dark magic deck. 
So that's a good thing but I got

1709
02:07:48,100 --> 02:07:53,900
no I wouldn't pay that pay that 
much for a sorcerer without a 

1710
02:07:53,900 --> 02:07:57,400
warrant. 
They just to be able to pick / 

1711
02:07:57,400 --> 02:08:01,900
Wells. 
Yeah, she does seem like quite 

1712
02:08:01,900 --> 02:08:04,500
the risk. 
Yes. 

1713
02:08:06,500 --> 02:08:11,100
But again, very well-known 
character in the law. 

1714
02:08:11,100 --> 02:08:14,400
So, of course, if you have the 
character, why not give it a 

1715
02:08:14,400 --> 02:08:20,000
whirl, but also just always bear
in mind that character without a

1716
02:08:20,000 --> 02:08:22,100
war. 
Say needs to be protected to the

1717
02:08:22,100 --> 02:08:27,400
utmost and every move you make 
and decision is you make, during

1718
02:08:27,400 --> 02:08:31,000
the Battle of will have to take 
into account that she could die 

1719
02:08:31,000 --> 02:08:35,400
anytime. 
And also, I don't like as such 

1720
02:08:35,400 --> 02:08:37,800
an expensive. 
Peace, being mounted on the dock

1721
02:08:37,800 --> 02:08:40,900
Pegasus because the dock Pegasus
is easily snipe. 

1722
02:08:40,900 --> 02:08:47,900
And then she's stranded and 
cannot get very far, and if it's

1723
02:08:47,900 --> 02:08:51,900
skills to flying up high with 
glancing strike, then he's just 

1724
02:08:51,900 --> 02:08:57,800
gonna die as well. 
It does have the for wounds but 

1725
02:08:57,800 --> 02:09:00,300
still. 
Yes, I totally agree with you. 

1726
02:09:00,300 --> 02:09:05,800
It's it's a very high-risk 
gamble to include her when you 

1727
02:09:05,800 --> 02:09:11,400
could just bring a regular 
sorcerer Lord and give them a 

1728
02:09:11,400 --> 02:09:14,300
ward safe and perhaps the club 
of mr. 

1729
02:09:14,300 --> 02:09:17,700
Shadows, as you mentioned 
earlier, the regular sorcerer 

1730
02:09:17,700 --> 02:09:21,000
that you're going to build with 
four items is going to be so 

1731
02:09:21,000 --> 02:09:25,700
much better than her. 
So yeah, I would never use them.

1732
02:09:29,400 --> 02:09:34,600
I'm sure that we are. 
Some some of our listeners 

1733
02:09:34,600 --> 02:09:35,900
saying no. 
No. 

1734
02:09:36,400 --> 02:09:38,300
That's what was my favorite 
character? 

1735
02:09:40,900 --> 02:09:44,800
Especially also with but it is 
our tendency toward special 

1736
02:09:44,800 --> 02:09:47,200
characters that unless they have
a warranty. 

1737
02:09:47,200 --> 02:09:50,900
We consider them way too 
expensive for that cost and you 

1738
02:09:50,900 --> 02:09:55,000
will be experienced this quite a
few times during our. 

1739
02:09:55,200 --> 02:09:57,900
There are some that we make 
exceptions for because of their 

1740
02:09:58,000 --> 02:10:02,000
abilities, but most of the time 
we do consider the special 

1741
02:10:02,000 --> 02:10:05,800
characters to be wanting award 
safe for them to justify their 

1742
02:10:05,800 --> 02:10:11,800
cost. 
Let's go on to the the next 

1743
02:10:11,800 --> 02:10:18,700
character, Quran captain of The 
Black Guard and this is a very 

1744
02:10:18,700 --> 02:10:26,400
very strange character indeed. 
It's sort of like A hero that 

1745
02:10:26,400 --> 02:10:31,300
forces you to use the blackguard
of neither of which we already 

1746
02:10:31,500 --> 02:10:36,800
went through, being one of the 
less cost effective units, you 

1747
02:10:36,800 --> 02:10:41,700
can get for the dark elves and 
then you have to include a unit 

1748
02:10:41,700 --> 02:10:45,000
of the black garden, a growth in
order to include a, just a 

1749
02:10:45,100 --> 02:10:48,900
regular hero with a couple of 
standard items. 

1750
02:10:49,500 --> 02:10:51,900
Yeah. 
And those items are not going to

1751
02:10:51,900 --> 02:10:55,300
make him with his cursed no. 
No. 

1752
02:10:56,000 --> 02:11:01,700
I mean it doesn't even he has a 
2 plus a safe of course but he 

1753
02:11:01,700 --> 02:11:05,600
doesn't have a word saved and he
only has plus one to hit, but he

1754
02:11:05,600 --> 02:11:10,000
only has 3 attacks over here is 
4 because it says that he can 

1755
02:11:10,000 --> 02:11:14,900
use, both normal sword and the 
blade, but yeah. 

1756
02:11:15,800 --> 02:11:18,300
But then he kind of used to 
shield from the arm of the 

1757
02:11:18,300 --> 02:11:23,400
Oregon which is very rare you 
Weird. 

1758
02:11:24,200 --> 02:11:26,000
Yes, we basically answer 3 plus 
honestly. 

1759
02:11:26,300 --> 02:11:30,700
No, because that's not how I'm 
of meteoric, Iron Works. 

1760
02:11:32,200 --> 02:11:33,000
Yeah. 
I don't know. 

1761
02:11:34,800 --> 02:11:40,000
But then they never made a an 
update of the the dark elf list.

1762
02:11:40,000 --> 02:11:43,600
So this is still fourth edition 
doubt Target list. 

1763
02:11:44,200 --> 02:11:49,700
Yeah, but basically you cannot 
the arm of meet your guy and 

1764
02:11:50,100 --> 02:11:53,800
doesn't work without the shield.
You cannot just cut it and say 

1765
02:11:54,600 --> 02:11:58,200
that's one less, that's not how 
it works. 

1766
02:11:59,600 --> 02:12:01,500
So I don't know how he would 
work. 

1767
02:12:02,200 --> 02:12:04,000
Yes. 
Because it's, it's Definitely 

1768
02:12:04,000 --> 02:12:08,000
spelled different than it is in 
the the magic book of fourth 

1769
02:12:08,000 --> 02:12:11,500
edition and the is fourth 
edition Dark Elf Army. 

1770
02:12:11,900 --> 02:12:17,200
It says it's just as if you were
wearing a heavy armor carrying a

1771
02:12:17,208 --> 02:12:23,500
shield and riding upon steeled. 
However, carrying a shield and 

1772
02:12:23,500 --> 02:12:26,800
writing a steed will not improve
the further improve this arm 

1773
02:12:26,800 --> 02:12:27,500
saving. 
Yeah. 

1774
02:12:27,500 --> 02:12:31,000
So saving through. 
So he's armor Meteora guy and 

1775
02:12:31,000 --> 02:12:35,900
he's actually better than the 
one in in the magic book. 

1776
02:12:36,900 --> 02:12:41,400
Well, yes and no because he can 
use it while using two weapons. 

1777
02:12:41,400 --> 02:12:44,600
But he cannot improve to A1 Plus
by being mounted. 

1778
02:12:45,000 --> 02:12:47,300
Nobody is not mounted. 
So yeah. 

1779
02:12:48,500 --> 02:12:51,500
Yeah. 
With this, this is one of the 

1780
02:12:52,000 --> 02:12:57,100
those things that will there's 
no reason to really look it up 

1781
02:12:57,100 --> 02:13:02,100
or or consult people about it 
because he's not good. 

1782
02:13:02,100 --> 02:13:05,400
Anyways. 
No, you do not want to include 

1783
02:13:05,500 --> 02:13:09,400
the black garment bag. 
When they look great great 

1784
02:13:09,400 --> 02:13:14,400
models but they are not 
tactically sound exactly yeah 

1785
02:13:14,800 --> 02:13:20,500
let's move on to the the hair 
Queen groan hey LeBron and she's

1786
02:13:20,500 --> 02:13:24,300
the believe the only character 
in the game able to wield dual 

1787
02:13:24,300 --> 02:13:31,200
wield magic weapons. 
And I don't know if there are 

1788
02:13:31,200 --> 02:13:37,800
others that can but yeah she has
but one that isn't very good. 

1789
02:13:37,900 --> 02:13:39,900
Another. 
Yeah, it's good. 

1790
02:13:39,900 --> 02:13:47,400
But yeah, yeah and of course the
the one of her attacks we to 

1791
02:13:47,400 --> 02:13:51,100
when Hugo's frenzy is not 
resolved, the strength of 10. 

1792
02:13:58,700 --> 02:14:01,400
Yes. 
Yeah yeah, yeah, that's right. 

1793
02:14:01,400 --> 02:14:06,600
So she has eight attacks with 
certain strength 10 and 1 at 

1794
02:14:06,600 --> 02:14:13,400
strength or she has a Yes. 
Yes, one of strength, four and 

1795
02:14:13,400 --> 02:14:14,900
eight at strength, that's 
correct. 

1796
02:14:14,900 --> 02:14:21,500
Yeah, and of course, she's 
riding a manticore, which means 

1797
02:14:22,200 --> 02:14:24,400
let's see the next. 
We have a special rule for that.

1798
02:14:24,400 --> 02:14:28,300
It does not know. 
So so she will have to do the 

1799
02:14:28,300 --> 02:14:31,200
bound monster test even while 
mounted on the Manticore. 

1800
02:14:31,300 --> 02:14:34,000
Yeah. 
And she does not have a wart 

1801
02:14:34,000 --> 02:14:38,200
save ya, very much intend 
useless. 

1802
02:14:39,100 --> 02:14:43,000
I think get the sea Plus from 
the culture and blood though. 

1803
02:14:45,400 --> 02:14:49,500
Yeah, yeah. 
And she has 12 attacks with cold

1804
02:14:49,500 --> 02:14:52,700
water as well. 
Yeah. 

1805
02:14:52,700 --> 02:14:57,100
Whatever will be maximum of 10. 
Given that these cats cannot go 

1806
02:14:57,100 --> 02:14:59,700
above that. 
I don't know about that. 

1807
02:14:59,700 --> 02:15:02,300
Actually, it's only the 
following special rules. 

1808
02:15:02,600 --> 02:15:04,800
So she's only frenzy and has the
two magic swords. 

1809
02:15:04,800 --> 02:15:07,800
He doesn't get the award save 
know that she get the triple 

1810
02:15:07,800 --> 02:15:14,400
attacks. so that makes her, I 
think you would he would do to 

1811
02:15:14,400 --> 02:15:22,500
get the power from the cold run 
and yeah, I think she would but 

1812
02:15:23,800 --> 02:15:26,900
and I don't think there's a 
there's any rule that says that 

1813
02:15:26,900 --> 02:15:34,200
you cannot have 12 attacks due 
to Frenzy I'm pretty sure that 

1814
02:15:34,200 --> 02:15:41,100
the that I remember demon 
princes have been 11 attacks 

1815
02:15:41,100 --> 02:15:48,200
with the this Axe and the whip 
on element, that's just the base

1816
02:15:48,200 --> 02:15:51,900
lines that they cannot go above 
10, okay? 

1817
02:15:52,100 --> 02:15:56,500
At least that how I think it is 
but all this yeah is doesn't 

1818
02:15:56,500 --> 02:16:03,300
change that you have a character
without a war safe with It's too

1819
02:16:03,300 --> 02:16:08,400
bad items and mounted on the 
main speaker that just might fly

1820
02:16:08,400 --> 02:16:12,800
off with your character, wait 
till a lot of. 

1821
02:16:12,800 --> 02:16:16,400
Yeah. 
Way too many points to invest in

1822
02:16:16,400 --> 02:16:18,800
a character and not not good 
enough. 

1823
02:16:19,700 --> 02:16:27,900
No Ward say, no armor say, so 
really not very tactical choice 

1824
02:16:27,900 --> 02:16:30,100
to include her in your army, 
know. 

1825
02:16:30,100 --> 02:16:33,200
And I think, I think you can 
make Bitter. 

1826
02:16:35,700 --> 02:16:40,100
If you take a which'll hero and 
mounted on my Chimera and give 

1827
02:16:40,100 --> 02:16:45,200
her a proper items, I think it 
will be, it will strike harder. 

1828
02:16:45,700 --> 02:16:51,299
And yeah, Yeah, I think you can 
you can make it better yourself 

1829
02:16:52,100 --> 02:16:55,299
if you really really want that 
effect. 

1830
02:16:57,200 --> 02:16:59,900
Yeah, that I actually agree on 
this one. 

1831
02:16:59,900 --> 02:17:03,900
I don't, I've been wanting to 
try or out to just because I 

1832
02:17:03,900 --> 02:17:07,700
think it would be a cool about a
field and I like the idea of two

1833
02:17:07,700 --> 02:17:12,200
magic swords, but there's no way
she would keep back. 

1834
02:17:12,200 --> 02:17:17,200
I think you have to be extremely
lucky in this gamble for to be 

1835
02:17:17,200 --> 02:17:19,200
successful and be worth the 
points. 

1836
02:17:19,200 --> 02:17:22,900
You spend on this character 
suddenly flying off at some 

1837
02:17:22,900 --> 02:17:29,299
point. 
So go on to the next character. 

1838
02:17:29,299 --> 02:17:36,000
That's the leader of the Hagen 
of execution has the colorist of

1839
02:17:36,000 --> 02:17:39,400
Hagen death. 
And of course he's a hero but 

1840
02:17:39,400 --> 02:17:43,100
you need to include a regiment 
of Harnett ish cuteness to use 

1841
02:17:43,100 --> 02:17:43,900
them. 
Yeah. 

1842
02:17:46,100 --> 02:17:50,400
He has some fairly expensive 
items but they're not too shabby

1843
02:17:50,400 --> 02:17:55,700
come but again, why not just 
build your general in the same 

1844
02:17:55,700 --> 02:18:00,000
manner and get him an extra item
and and a skip, the whole 

1845
02:18:00,000 --> 02:18:02,500
process of including the hawk in
a thick situations. 

1846
02:18:03,799 --> 02:18:08,900
Yeah, if you ever were to 
include them, I don't think you 

1847
02:18:08,900 --> 02:18:13,700
would include him either. 
He has improved strength and 

1848
02:18:13,700 --> 02:18:17,799
toughness, which is very good, 
but The Executioner's axe with 

1849
02:18:17,900 --> 02:18:21,500
three attacks. 
Is just not very good. 

1850
02:18:23,500 --> 02:18:26,400
No. 
It's a very, very small chance 

1851
02:18:26,400 --> 02:18:30,000
of him. 
Actually beheading someone of 

1852
02:18:30,000 --> 02:18:34,700
course, he still gets the D3 
rooms that The Executioner's. 

1853
02:18:34,700 --> 02:18:39,200
Also do yeah. 
But again, but he still want to 

1854
02:18:39,200 --> 02:18:41,100
attack three attacks. 
Oh yeah. 

1855
02:18:41,700 --> 02:18:47,200
With So one and a half is going 
to hit. 

1856
02:18:47,500 --> 02:18:51,900
He's gonna, if he doesn't 
behead, then he's gonna wound 

1857
02:18:51,900 --> 02:18:54,900
with there. 
With most of it. 

1858
02:18:55,100 --> 02:18:59,500
And then there's a wall safe 
that takes half of it. 

1859
02:18:59,500 --> 02:19:07,900
So, Yeah, he might actually kill
something, you might actually 

1860
02:19:07,900 --> 02:19:13,500
kill a lot of characters. 
Because he also does D3 wounds. 

1861
02:19:14,400 --> 02:19:16,400
Yeah, yeah. 
He's not, he's not bad. 

1862
02:19:16,400 --> 02:19:19,799
Maybe maybe you could. 
You would take him if you were 

1863
02:19:19,799 --> 02:19:23,400
to include The Executioner's, 
but I wouldn't make it include 

1864
02:19:23,400 --> 02:19:28,799
Executioner's at all. 
That will be a very nice choice.

1865
02:19:28,900 --> 02:19:32,700
Yeah, and I wouldn't include 
them just to have him. 

1866
02:19:33,500 --> 02:19:38,600
No, no, he's not that good. 
No, but if you were to glue 

1867
02:19:38,600 --> 02:19:42,400
them, you would you would 
probably consider Congress as a 

1868
02:19:42,600 --> 02:19:46,000
as a hero Choice with them. 
Yeah. 

1869
02:19:47,200 --> 02:19:51,300
Now let's move on to the last 
character. 

1870
02:19:51,300 --> 02:19:53,200
I believe a special character. 
Yeah. 

1871
02:19:53,800 --> 02:19:59,200
And this one is quite different 
in in tactical skill. 

1872
02:19:59,200 --> 02:20:03,000
Compared to the other ones. 
This is the Shadow Blade master 

1873
02:20:03,000 --> 02:20:12,200
of Assassins. 
Now, not only is he Yes, a few 

1874
02:20:12,200 --> 02:20:17,200
more tax and wounds, but he's 
also using some pretty neat 

1875
02:20:17,200 --> 02:20:21,600
combo of items. 
I'll leave it to you to describe

1876
02:20:21,600 --> 02:20:24,900
the Shadow Blade because I know 
you're quite fond of using him. 

1877
02:20:26,100 --> 02:20:29,500
This was my favorite character 
when when I was a kid. 

1878
02:20:31,700 --> 02:20:38,100
Yeah, I always brought him and I
still include him today. 

1879
02:20:38,100 --> 02:20:43,500
A lot, he's very, very good. 
Snipes characters here and 

1880
02:20:43,500 --> 02:20:48,400
there. 
And, and with his items, he only

1881
02:20:48,400 --> 02:20:54,600
cost a 150 points and he will 
always perform the only thing 

1882
02:20:54,600 --> 02:20:56,500
that can shut him down if black 
Jam of now. 

1883
02:20:56,500 --> 02:21:02,100
But if, if you have a one 
expensive character, that's not 

1884
02:21:02,200 --> 02:21:07,700
protected by black Gem of nah, 
he's just gonna get easily get 

1885
02:21:07,700 --> 02:21:11,000
there. 
And the one thing you can do is 

1886
02:21:11,100 --> 02:21:15,000
Either you take the Gamble and 
put him in the enemies regiment 

1887
02:21:15,000 --> 02:21:19,400
and then he's discovered 
differently compared to how hard

1888
02:21:19,400 --> 02:21:22,500
it is for him to conceal 
himself. 

1889
02:21:23,100 --> 02:21:27,300
There's a chart below but if you
feel like that's too risky 

1890
02:21:27,300 --> 02:21:32,500
because I probably wouldn't do 
it unless it was a was only 

1891
02:21:32,500 --> 02:21:39,200
discovered on a one and then you
can put him in a style Scout 

1892
02:21:39,200 --> 02:21:44,000
regiment and When you charge in 
with them, then you can reveal 

1893
02:21:44,000 --> 02:21:48,700
that he's there and then he can 
take care of a almost any 

1894
02:21:48,700 --> 02:21:52,600
character. 
He might not kill care, the 

1895
02:21:52,600 --> 02:21:58,300
character with his for attacks 
and the D3 wounds, he might, but

1896
02:21:58,300 --> 02:22:02,200
he might not. 
And if it doesn't, then would 

1897
02:22:02,200 --> 02:22:06,500
you just hope that he, he dies 
and explodes and then kills? 

1898
02:22:08,500 --> 02:22:14,700
a lot of the regiment plus the 
characters, so he can It's very 

1899
02:22:14,700 --> 02:22:19,500
rarely he doesn't own his worth 
and it is very good inclusion. 

1900
02:22:20,500 --> 02:22:24,500
And the fact that he can hide in
this cow tissue mention also 

1901
02:22:24,500 --> 02:22:28,100
makes it easier for him to get 
to the targets that he want to 

1902
02:22:28,100 --> 02:22:32,200
get to. 
So basically, in the deployment 

1903
02:22:32,200 --> 02:22:36,900
say, is Phase, you can wait to 
deploy the scouts after 

1904
02:22:36,900 --> 02:22:40,200
everything else deployed, you 
get them in the correct 

1905
02:22:40,200 --> 02:22:42,400
position. 
So your closest to the 

1906
02:22:42,400 --> 02:22:43,500
character, you would like to 
see. 

1907
02:22:44,500 --> 02:22:48,500
And then you can unleash in once
you get close enough, and he's 

1908
02:22:48,500 --> 02:22:50,800
usually quite the sight to see 
him. 

1909
02:22:50,800 --> 02:22:53,600
So you spring out and go, oh, 
what I do here. 

1910
02:22:55,300 --> 02:22:58,900
It's a, we've had quite a few 
encounters with said of labia 

1911
02:22:59,300 --> 02:23:02,900
earning his worth, and sometimes
being stopped just in the last 

1912
02:23:02,900 --> 02:23:08,300
minute, by a collection, but 
definitely a special character 

1913
02:23:08,300 --> 02:23:12,100
worth with his points. 
Perhaps even more than his cost 

1914
02:23:12,100 --> 02:23:17,100
is. 
Yeah, he has killed a lot of 

1915
02:23:17,100 --> 02:23:21,700
fourth level Wizards in my, 
yeah. 

1916
02:23:23,800 --> 02:23:26,000
And this is definitely one of 
those special characters than 

1917
02:23:26,000 --> 02:23:31,100
that, that are worth considering
and he could be almost an auto 

1918
02:23:31,100 --> 02:23:34,400
include. 
It depends would say in every 

1919
02:23:34,400 --> 02:23:36,500
game. 
Yeah, but it depends on if you 

1920
02:23:36,500 --> 02:23:39,800
have the points, even though 
he's Jeep, you still need to 

1921
02:23:39,808 --> 02:23:42,900
have the character points for 
him because I wouldn't 

1922
02:23:42,900 --> 02:23:48,600
sacrifice, I wouldn't say 
sacrifice this sorcerer for him 

1923
02:23:51,100 --> 02:23:58,000
and I and If if you do the math 
then you need that you need a 

1924
02:23:58,000 --> 02:24:02,000
general and you make him as 
cheap as possible and then you 

1925
02:24:02,000 --> 02:24:06,100
need a good Sorcerer And you put
a lot of points into him and 

1926
02:24:06,100 --> 02:24:10,300
then you take the Masters 
Essence, but it's going to be 

1927
02:24:10,300 --> 02:24:12,600
close. 
If you have the points for 

1928
02:24:12,600 --> 02:24:16,700
those, at least, it will in, in 
smaller battles. 

1929
02:24:21,200 --> 02:24:26,000
Yeah, so I mean you should 
probably be able to fit all of 

1930
02:24:26,000 --> 02:24:31,200
them in a 2000 point, but I 
doubt you, you'll be able to fit

1931
02:24:31,200 --> 02:24:33,500
anything more than that. 
Yeah. 

1932
02:24:36,100 --> 02:24:39,600
So definitely something worth 
considering every time you make 

1933
02:24:39,600 --> 02:24:43,800
a dark elf on the list, yeah. 
The Shadow Blade and services 

1934
02:24:43,800 --> 02:24:47,400
and he wins games. 
Yeah, it definitely does. 

1935
02:24:49,100 --> 02:24:52,000
Yeah. 
Alright. 

1936
02:24:52,000 --> 02:24:55,800
I think that concludes our part 
for the special characters. 

1937
02:24:55,900 --> 02:25:01,600
Yep, definitely one choice. 
That's extremely good. 

1938
02:25:02,200 --> 02:25:05,400
And some others that are just on
the verge. 

1939
02:25:05,600 --> 02:25:10,400
Good, maybe but and then someday
just way too expensive, so that 

1940
02:25:10,400 --> 02:25:13,800
will be conquering theme as we 
go through the special 

1941
02:25:13,800 --> 02:25:19,200
characters for each Army lists. 
Now, I believe you had prepared 

1942
02:25:19,200 --> 02:25:26,000
a list of the various dark elf 
items for us to discuss as well.

1943
02:25:28,000 --> 02:25:31,400
I didn't prepare for the dark 
elf items, but they're not that 

1944
02:25:31,400 --> 02:25:33,500
many that we can eat easily go 
through them. 

1945
02:25:33,700 --> 02:25:35,700
We already talked about 
Destroyer Our. 

1946
02:25:36,300 --> 02:25:40,400
Yeah, I think we actually cover 
and we also talked about 

1947
02:25:40,400 --> 02:25:45,200
Executioner's Axe and so you 
considering a list of what you 

1948
02:25:45,200 --> 02:25:49,000
would consider the, the best 
items for the dark elves to use.

1949
02:25:49,000 --> 02:25:51,400
Oh, yeah, yeah, yeah. 
Okay. 

1950
02:25:51,400 --> 02:25:53,100
Yeah, man. 
We talked about that. 

1951
02:25:53,100 --> 02:25:55,100
Yeah. 
Yeah. 

1952
02:25:55,100 --> 02:25:59,800
For the general. you could give 
him crown of command with the 

1953
02:25:59,800 --> 02:26:06,500
the corsairs and and then and 
then good armor, save and water 

1954
02:26:06,500 --> 02:26:11,200
safe. 
You talked about wanting to use 

1955
02:26:11,200 --> 02:26:13,900
some, some cheaper items for the
child. 

1956
02:26:13,900 --> 02:26:18,600
In this case, we are considering
the armor of Fortune and perhaps

1957
02:26:18,600 --> 02:26:21,500
the little skulls. 
Yeah. 

1958
02:26:21,500 --> 02:26:24,600
I don't think I would the flail 
of the skulls is not going to 

1959
02:26:24,600 --> 02:26:31,400
perform on a on him. 
I would, I would say I'm a 

1960
02:26:31,400 --> 02:26:36,800
fortune and and Jade amulet as 
to the two items. 

1961
02:26:36,800 --> 02:26:39,000
So it's very cheap. 
Yeah. 

1962
02:26:40,000 --> 02:26:44,200
And then the last item is always
difficult for me to place 

1963
02:26:44,200 --> 02:26:48,000
because I don't really like any 
of them, but I tend to use a 

1964
02:26:48,100 --> 02:26:50,400
paring blade or sky are of 
nailer. 

1965
02:26:51,400 --> 02:26:55,200
And yeah, of course. 
But I don't really like any of 

1966
02:26:55,208 --> 02:26:59,100
them, but just give him the 
third item like I could just cut

1967
02:26:59,100 --> 02:27:04,800
it and say he has two items. 
But I always, when I open it, 

1968
02:27:04,800 --> 02:27:08,400
when I make this General, I 
always feel like well I should 

1969
02:27:08,400 --> 02:27:11,300
try to make a general that has 
some worth. 

1970
02:27:13,300 --> 02:27:18,300
And as I talked about you could 
make him executioner or you 

1971
02:27:18,300 --> 02:27:24,600
could make him have Ruby chalice
to protect which shows or crown 

1972
02:27:24,600 --> 02:27:30,300
of command to a to make a 
course, a as a pain in the ass 

1973
02:27:30,300 --> 02:27:32,800
to remove. 
Yeah. 

1974
02:27:34,100 --> 02:27:37,200
So those are pretty much the 
choices for the general. 

1975
02:27:38,400 --> 02:27:44,300
I think. 
Now, how about also mentioned 

1976
02:27:44,300 --> 02:27:50,900
the, how you would build a 
sorcerer could go usually with 

1977
02:27:50,900 --> 02:27:58,300
the cloak of mist and shadows 
with potentially the book of 

1978
02:28:00,000 --> 02:28:03,100
what's called grits Book of 
Secrets, that's right? 

1979
02:28:03,400 --> 02:28:05,100
Yeah. 
Any other items you would 

1980
02:28:05,100 --> 02:28:08,400
consider using instead for 
social? 

1981
02:28:08,400 --> 02:28:16,400
Yeah, well. coarser, this bull 
scrolls are very good, but 

1982
02:28:19,600 --> 02:28:24,100
Depending on what you're facing.
It's also an option to Simply 

1983
02:28:24,100 --> 02:28:28,800
get more magic to bait it. 
This builds goal this bill's to 

1984
02:28:28,800 --> 02:28:38,300
have staff from Cyrus. 
And if you're not going to give 

1985
02:28:38,300 --> 02:28:43,700
you a, you sorcerer Coke of mist
and shadows which can be a 

1986
02:28:43,700 --> 02:28:46,000
gamble. 
If the enemy has a magical 

1987
02:28:46,300 --> 02:28:52,900
flying weapon or something like 
that then you should Place him 

1988
02:28:52,900 --> 02:28:59,000
in in a regiment where he's 
close where he can take use of a

1989
02:28:59,000 --> 02:29:02,600
banner of sorcery if you can 
afford to get that. 

1990
02:29:02,600 --> 02:29:07,000
And yeah, so he gets a little 
Willpower. 

1991
02:29:08,000 --> 02:29:14,800
Because those dark magic items. 
A dark magic spells they are. 

1992
02:29:15,600 --> 02:29:18,300
There are very many of them that
are very expensive. 

1993
02:29:18,300 --> 02:29:23,000
So you need to have something to
boost your spells with and I 

1994
02:29:23,000 --> 02:29:30,900
represent a power. 
Scroll is also good. just for 

1995
02:29:30,900 --> 02:29:37,300
the reason that your opponent, 
We'll be counting how many cards

1996
02:29:37,300 --> 02:29:40,100
you have left and when you have 
none left, you can use the power

1997
02:29:40,100 --> 02:29:44,100
scroll and completely surprised 
your point. 

1998
02:29:44,100 --> 02:29:49,700
Yeah, basically, when you're not
drawing your total power to ya, 

1999
02:29:50,300 --> 02:29:52,200
to get your attributes. 
Black horror. 

2000
02:29:52,200 --> 02:29:56,100
You have to bait out the 
enemies, This spells and dispels

2001
02:29:56,100 --> 02:30:00,100
grows by forcing them, to use 
them on other spells in the same

2002
02:30:00,100 --> 02:30:03,600
turn and then powering through 
with whatever you want to. 

2003
02:30:03,800 --> 02:30:05,300
You get through at the end. 
Yeah. 

2004
02:30:06,000 --> 02:30:10,900
Very standard tactic for casting
magic, but that's also allows 

2005
02:30:10,900 --> 02:30:14,200
you to host, get you some it 
also allows you to get some of 

2006
02:30:14,200 --> 02:30:20,200
the the smaller spells less 
effective but still, you know, 

2007
02:30:20,200 --> 02:30:23,700
have an effect to get them 
through because your opponent is

2008
02:30:23,800 --> 02:30:29,200
expecting you to save the big 
stuff for the end of the magic 

2009
02:30:29,200 --> 02:30:33,700
phase. 
Yeah, yeah, also definitely, oh 

2010
02:30:33,700 --> 02:30:35,800
sorry, yeah. 
I was just about to say so 

2011
02:30:36,100 --> 02:30:39,300
basically round finishing up 
here that the power scroll. 

2012
02:30:39,600 --> 02:30:42,200
Definitely helps you to reach 
that end goal. 

2013
02:30:43,100 --> 02:30:46,000
When you you start to they 
thought to run out of this spell

2014
02:30:46,500 --> 02:30:49,700
win some magic and schools. 
Yeah, Yeah. 

2015
02:30:51,200 --> 02:30:59,000
Also Jade amulet is also very 
good choice for For your 

2016
02:30:59,000 --> 02:31:01,900
sorcerer and a Golden Crown of 
exercise. 

2017
02:31:02,000 --> 02:31:10,400
Very very good though pricey but
in large battles where there's a

2018
02:31:10,500 --> 02:31:12,500
some real character Killers out 
there. 

2019
02:31:12,500 --> 02:31:15,100
I would very much prefer to have
it. 

2020
02:31:17,200 --> 02:31:23,300
Yeah, that 3 plus War save is 
pretty good to keep your wizard 

2021
02:31:23,300 --> 02:31:25,700
alive. 
And then maybe even they having 

2022
02:31:25,700 --> 02:31:29,800
the Jade amulet to give you a 
secondary choice. 

2023
02:31:30,900 --> 02:31:33,000
You cannot have both both. 
Oh yeah. 

2024
02:31:33,000 --> 02:31:36,800
Kind of both the kind of both 
because they're both worlds. 

2025
02:31:37,100 --> 02:31:43,800
Yeah. 
And I was there was one more 

2026
02:31:43,800 --> 02:31:46,800
thing that I. 
Yeah, you can also make it if 

2027
02:31:46,800 --> 02:31:50,600
you are having trouble have 
finding points enough for your 

2028
02:31:50,600 --> 02:31:53,900
army, you can make you or you 
can buy a master sorcerer. 

2029
02:31:53,900 --> 02:31:57,100
Is that instead of a lord and 
give him a book of a. 

2030
02:31:57,100 --> 02:32:03,300
Sure, of course, your sorcerer 
is a fourth level visit now and 

2031
02:32:03,300 --> 02:32:09,000
but he only has essential to 
items then but it's a way to 

2032
02:32:09,500 --> 02:32:10,400
save. 
Points. 

2033
02:32:11,300 --> 02:32:15,800
Yeah, definitely. 
It's a tactic would often used 

2034
02:32:15,800 --> 02:32:20,800
with in our way we use since 
when we use level 3 Sorcerers at

2035
02:32:20,800 --> 02:32:24,000
the maximum, we tend to go for 
Champion. 

2036
02:32:24,000 --> 02:32:27,800
So throw Wizard and then give 
them the book of azure to power 

2037
02:32:27,800 --> 02:32:30,700
them up and that way save points
on our character costs. 

2038
02:32:32,400 --> 02:32:36,800
Allowing us to field more 
better, generals or more units 

2039
02:32:36,800 --> 02:32:40,700
because sometimes we do not use 
all the character points 

2040
02:32:40,700 --> 02:32:46,600
allotted and rather would like 
to include that in an actual 

2041
02:32:46,600 --> 02:32:47,800
regiments instead. 
Yeah. 

2042
02:32:50,000 --> 02:32:57,300
Now you had a you also have a 
standard list of a Dark Elf 

2043
02:32:57,300 --> 02:33:00,000
Army. 
Should we go through that now or

2044
02:33:00,000 --> 02:33:04,000
should we save it for when we 
just start going to talk about 

2045
02:33:04,600 --> 02:33:07,000
Battlefield tactics for the damn
pills? 

2046
02:33:08,300 --> 02:33:10,200
I think we should switch just do
it now. 

2047
02:33:10,200 --> 02:33:14,000
It's more like a starter starter
Army. 

2048
02:33:14,300 --> 02:33:16,200
I thought that's what you 
wanted. 

2049
02:33:16,800 --> 02:33:19,900
Of course, one that. 
Yeah. 

2050
02:33:19,900 --> 02:33:25,400
So something for people to want 
to start collecting soccer fails

2051
02:33:25,400 --> 02:33:29,500
or we have it and want to maybe 
join some 200, something that 

2052
02:33:29,500 --> 02:33:33,300
they can use, to give an idea 
for the feel of how dark elves 

2053
02:33:33,300 --> 02:33:37,100
are played. 
Yeah, and be successful in, at 

2054
02:33:37,100 --> 02:33:39,300
least, you know, Well, the most 
of the cases. 

2055
02:33:39,500 --> 02:33:41,800
Yeah. 
So, you've had a list for us. 

2056
02:33:41,800 --> 02:33:47,200
Yeah, you need a for the Heroes 
that you need or the character 

2057
02:33:47,200 --> 02:33:49,700
should read. 
You can get General a sorcerer 

2058
02:33:49,700 --> 02:33:54,900
and assassin and a which shelf 
hero with those four, you can 

2059
02:33:54,900 --> 02:34:04,000
make a Different kinds of of 
armies, and then your troops, I 

2060
02:34:04,000 --> 02:34:07,700
would say you need 40 Scouts / 
crossbowmen. 

2061
02:34:07,700 --> 02:34:13,700
Scouts models doesn't exist in 
in a lot of versions. 

2062
02:34:13,700 --> 02:34:17,700
It didn't exist in there in 
fourth and fifth back. 

2063
02:34:17,700 --> 02:34:20,900
Then that don't even think they 
exist in a six. 

2064
02:34:21,100 --> 02:34:26,100
So I always also always use the 
crossbowmen normal crossbowmen 

2065
02:34:26,100 --> 02:34:31,600
as my But I think you should 
have 40 of those at least and 

2066
02:34:31,600 --> 02:34:36,600
then 25 which shows and 25 
Casillas because these units and

2067
02:34:36,600 --> 02:34:41,800
foot are very good and you with 
these units you can make a 

2068
02:34:42,100 --> 02:34:46,900
different armies and I would 
also have won both row and five 

2069
02:34:46,900 --> 02:34:51,800
harpies. 
And this is the best unit that I

2070
02:34:51,800 --> 02:34:53,800
think you can. 
You can field. 

2071
02:34:54,400 --> 02:35:00,100
Of course, if, if you really 
like to have some mounted units,

2072
02:35:00,100 --> 02:35:03,600
you could also get them and 
probably also make them work, 

2073
02:35:04,400 --> 02:35:10,100
but with the, with this roster, 
you can make various good armies

2074
02:35:10,300 --> 02:35:13,500
for the Tar Heels. 
Okay. 

2075
02:35:13,500 --> 02:35:18,300
Yeah. 
And any considerations like we 

2076
02:35:18,300 --> 02:35:20,800
already talked about the the 
banners that we wanted to give 

2077
02:35:20,800 --> 02:35:25,300
them, but is there anything you 
consider essential for the 

2078
02:35:25,300 --> 02:35:29,500
setups that are available 
through this basic Army, SF 

2079
02:35:29,500 --> 02:35:33,500
banners for them banners, or 
maybe items for the characters 

2080
02:35:33,500 --> 02:35:34,800
really discuss that a little 
bit. 

2081
02:35:34,800 --> 02:35:38,900
But basically the banners like 
yeah talked about when user 

2082
02:35:38,900 --> 02:35:41,700
always get the been of might in 
my book. 

2083
02:35:42,200 --> 02:35:45,400
Yeah. 
Because they has always get a 

2084
02:35:45,700 --> 02:35:49,300
one of the three banners that 
give a combat result. 

2085
02:35:50,900 --> 02:35:54,300
So that wall Banner Banner of 
defiance or battle Banner. 

2086
02:35:59,300 --> 02:36:04,000
Well, not always because if, if 
I have crown of command on my 

2087
02:36:04,000 --> 02:36:07,300
General in that unit, then I 
probably will give them a banner

2088
02:36:07,300 --> 02:36:13,200
of sorcery instead or they will 
say you are feeling both unit up

2089
02:36:13,200 --> 02:36:16,000
with shells and the unit, of 
course, as you would probably go

2090
02:36:16,000 --> 02:36:19,400
for the more aggressive with the
combat result banners. 

2091
02:36:19,400 --> 02:36:20,700
Yeah. 
Yeah. 

2092
02:36:23,900 --> 02:36:29,100
Yeah. 
I think that's it. 

2093
02:36:29,400 --> 02:36:31,400
Yeah. 
Okay, then yeah, we could. 

2094
02:36:33,800 --> 02:36:39,600
Just see if we can come to an 
agreement about firstly, to 

2095
02:36:39,600 --> 02:36:42,800
summon up the strengths and 
weaknesses of the dog of army as

2096
02:36:42,800 --> 02:36:44,800
a whole. 
And then come to an agreement 

2097
02:36:44,800 --> 02:36:48,700
about a rating for them. 
I think just the rating system, 

2098
02:36:48,800 --> 02:36:52,100
one, two, three would be fine. 
I don't know what you think 

2099
02:36:52,100 --> 02:36:54,200
about that. 
Yeah, we can do that. 

2100
02:36:54,900 --> 02:36:57,700
I haven't really given a rating 
to the dwarfs yet, but I have 

2101
02:36:59,300 --> 02:37:03,100
summarized that they might 
possibly be the worst faction. 

2102
02:37:04,400 --> 02:37:08,700
In and wama fifth edition, and 
fourth edition. 

2103
02:37:10,700 --> 02:37:14,500
But that would give them a, you 
considering our reading of one 

2104
02:37:14,500 --> 02:37:15,900
of the lowest, of course. 
Yeah. 

2105
02:37:16,400 --> 02:37:20,100
So I would probably dwarfs. 
I will probably give one or one 

2106
02:37:20,100 --> 02:37:22,500
and a half. 
Okay? 

2107
02:37:22,600 --> 02:37:24,600
Maybe it depends. 
I mean anything I need to play 

2108
02:37:24,600 --> 02:37:26,400
more games. 
The doors to come to a final 

2109
02:37:26,400 --> 02:37:28,800
decision yet. 
But as it stands right now, they

2110
02:37:28,800 --> 02:37:31,800
might possibly be the worst 
faction because of the movement 

2111
02:37:31,800 --> 02:37:42,100
reduction. 
Yeah. in our rules, they I mean,

2112
02:37:42,100 --> 02:37:47,600
that with normal rules, you can 
get there, you can get eight, 

2113
02:37:47,600 --> 02:37:51,400
organ guns in the tooth or 
thousand-point Army and that's 

2114
02:37:51,400 --> 02:37:52,900
pretty good. 
Yeah. 

2115
02:37:53,300 --> 02:37:56,600
But it's also not a very fun 
Army for anyone to face or 

2116
02:37:56,600 --> 02:37:59,100
something like that. 
But yeah. 

2117
02:38:01,800 --> 02:38:03,200
So there's that of course that 
you can. 

2118
02:38:03,200 --> 02:38:06,400
Ya feel the lot more than you 
kind of now, because I also 

2119
02:38:06,400 --> 02:38:10,400
mentioned that in our house 
rules that we only allow 31 

2120
02:38:10,600 --> 02:38:14,500
Since which has severely 
hampered the towards this is, of

2121
02:38:14,500 --> 02:38:19,500
course, entirely objective that 
we considered the faction that's

2122
02:38:19,900 --> 02:38:23,200
faring. 
The worst because of our house 

2123
02:38:23,200 --> 02:38:23,900
rules. 
Yeah. 

2124
02:38:25,600 --> 02:38:34,700
Now, with the, the dark else, if
I were to give them a rating, I 

2125
02:38:34,700 --> 02:38:40,000
feel like they're they're on the
verge of being good, but not not

2126
02:38:40,000 --> 02:38:44,800
entirely, I would still say it's
around, I don't know. 

2127
02:38:44,800 --> 02:38:47,300
That's a lot of actions. 
I would consider to be, so maybe

2128
02:38:47,300 --> 02:38:52,800
I won't will have to give the 
dark elves a rating of 1 and 

2129
02:38:52,800 --> 02:38:55,000
would, I would tend to agree 
with that. 

2130
02:38:56,300 --> 02:39:01,100
Because even though that they 
have, the scouts are very good, 

2131
02:39:01,100 --> 02:39:08,100
the scouts just doesn't carry 
them enough and the wind chills 

2132
02:39:08,100 --> 02:39:11,700
and can see us a good but 
carries them even less. 

2133
02:39:13,800 --> 02:39:18,100
So, I would tend to say that our
girls is a one, also keeping in 

2134
02:39:18,100 --> 02:39:23,800
mind that we have to to raid all
the other classes and their and 

2135
02:39:23,800 --> 02:39:28,900
as you were saying, I think, I 
would Reserve to for a lot of 

2136
02:39:29,500 --> 02:39:33,500
other classes that I find better
and girls. 

2137
02:39:34,800 --> 02:39:36,600
Yeah, definitely agree on that 
one. 

2138
02:39:36,700 --> 02:39:40,800
They have a lot of weaknesses, 
toggles Army. 

2139
02:39:40,800 --> 02:39:47,100
I think they have the strength 
is definitely Repeating 

2140
02:39:47,100 --> 02:39:53,200
crossbows and strong meili foot 
units. 

2141
02:39:53,900 --> 02:40:00,800
But their weaknesses is low 
Mobility weak characters 

2142
02:40:01,300 --> 02:40:05,100
expensive character campaigns of
troops. 

2143
02:40:06,100 --> 02:40:10,000
Yeah, even more expensive Cal 
compared to what they do. 

2144
02:40:10,000 --> 02:40:16,900
Yeah. 
The lack of Chariots is So major

2145
02:40:16,900 --> 02:40:18,600
concern compared to the other 
Al's. 

2146
02:40:18,800 --> 02:40:22,900
Yeah, chairs being very good War
Machine. 

2147
02:40:25,500 --> 02:40:29,300
Yeah. 
What else would they like that? 

2148
02:40:29,700 --> 02:40:34,700
They like I don't know if it's 
they could have used also some 

2149
02:40:34,700 --> 02:40:38,000
monstrous infantry. 
I guess that's something that 

2150
02:40:38,000 --> 02:40:42,800
lacking as well. 
A lot of factions use muscles 

2151
02:40:42,800 --> 02:40:47,500
infantry to really pack a punch 
or to provide cover for some of 

2152
02:40:47,500 --> 02:40:52,700
their calorie or large units. 
Characters, like the crunchy 

2153
02:40:52,700 --> 02:40:56,400
goals for the Liz Lemon. 
I'll just insanely good for 

2154
02:40:56,400 --> 02:40:59,500
their price. 
Yeah, definitely. 

2155
02:40:59,500 --> 02:41:01,400
Yeah. 
They're they're too good. 

2156
02:41:01,800 --> 02:41:03,600
The whole list. 
Momentum is too good for the 

2157
02:41:03,600 --> 02:41:06,200
price, but that's another story.
Yeah, yeah. 

2158
02:41:06,200 --> 02:41:08,500
That's it has no story for 
another day. 

2159
02:41:08,600 --> 02:41:11,700
Yeah, we'll get to that. 
At some point we have had a few 

2160
02:41:11,700 --> 02:41:15,400
requests for the list of and so 
we may move on to them the next 

2161
02:41:15,400 --> 02:41:19,000
time. 
Yeah we just got an army list of

2162
02:41:19,000 --> 02:41:22,100
course if you have any 
preferences of what you would 

2163
02:41:22,100 --> 02:41:25,800
like to Have us discuss next 
time. 

2164
02:41:25,800 --> 02:41:29,100
Please feel free to make 
comments in the crown of command

2165
02:41:29,100 --> 02:41:33,800
podcast form on Facebook and 
we'll see what we can figure out

2166
02:41:33,800 --> 02:41:39,000
for the next time. 
I will be discussing some of the

2167
02:41:39,000 --> 02:41:43,700
factions that Joshua has with 
Joshua is joining as well. 

2168
02:41:43,800 --> 02:41:47,100
Of course, leading the podcast 
but in these situations here 

2169
02:41:47,500 --> 02:41:51,600
when Casper and I are talking, 
it's unfortunately Adenauer 

2170
02:41:51,600 --> 02:41:56,500
where Joshua is asleep. 
So We were taking some group 

2171
02:41:56,500 --> 02:42:00,000
focusing on the factions that he
doesn't have currently such as 

2172
02:42:00,000 --> 02:42:05,600
the wood shelves and the Dark 
Elves, and the lisman and so 

2173
02:42:05,600 --> 02:42:08,200
forth. 
But but feet, please feel free 

2174
02:42:08,200 --> 02:42:12,100
to let us know if you have 
anything you disagree with or if

2175
02:42:12,100 --> 02:42:15,800
there's anything you would like 
us to discuss you in further, we

2176
02:42:15,800 --> 02:42:20,400
will be doing follow-up podcasts
on each of the factions also 

2177
02:42:20,400 --> 02:42:23,500
discussing the viability of 
tactic on the battlefield. 

2178
02:42:23,700 --> 02:42:27,800
And how You should deploy how 
you should move your various 

2179
02:42:27,800 --> 02:42:30,400
units. 
And, and in the same time trying

2180
02:42:30,400 --> 02:42:34,900
to design an army together, and 
how we would feel it in the 

2181
02:42:34,900 --> 02:42:39,100
battlefield, is there anything 
else you would like to mention 

2182
02:42:39,100 --> 02:42:41,900
about the dark elves before we 
finish watching Casper? 

2183
02:42:42,700 --> 02:42:46,400
No, I think we covered pretty 
much all aspects that I can 

2184
02:42:46,400 --> 02:42:48,100
think of. 
Yeah. 

2185
02:42:48,100 --> 02:42:50,200
Yeah. 
We wait Center farms and wide 

2186
02:42:50,200 --> 02:42:50,700
here. 
Yeah. 

2187
02:42:50,900 --> 02:42:55,100
And of course we will also be 
making a Castle. 

2188
02:42:55,100 --> 02:43:00,000
We discussing the various magic 
items in the magic item list by 

2189
02:43:00,008 --> 02:43:05,300
going through them methodically,
considering them can compare to 

2190
02:43:05,300 --> 02:43:08,300
that effect and that costs. 
So that will be something, we'll

2191
02:43:08,300 --> 02:43:11,900
probably do at the very end when
we have gone through all the 

2192
02:43:11,900 --> 02:43:14,900
various factions. 
But of course, I would be 

2193
02:43:14,908 --> 02:43:18,300
discussing it with Joshua to see
when you want to do this magic 

2194
02:43:18,300 --> 02:43:23,500
item tactics list but as always,
thank you. 

2195
02:43:23,700 --> 02:43:26,600
Thank you for everyone for 
tuning in and we hope you 

2196
02:43:26,600 --> 02:43:30,000
enjoyed our extraordinary log 
tactics. 

2197
02:43:30,000 --> 02:43:32,000
Talk here. 
And the one before that will 

2198
02:43:32,000 --> 02:43:35,500
dose. 
And I guess there's nothing left

2199
02:43:35,500 --> 02:43:39,800
to say, but thank you for tuning
in and thanks to Casper for 

2200
02:43:39,800 --> 02:43:41,800
joining us for just as long as 
well. 

2201
02:43:41,800 --> 02:43:44,400
Thank you for having me. 
It was fun. 

2202
02:43:45,500 --> 02:43:48,500
Yes, it was. 
It's always, I really enjoyed, 

2203
02:43:48,500 --> 02:43:51,600
discussing tactics for the very 
zombies. 

2204
02:43:51,600 --> 02:43:53,900
It's one of my favorite thing to
do in this game. 

2205
02:43:56,300 --> 02:43:58,800
All right, then we'll that I 
guess we will be signing off. 

2206
02:44:08,300 --> 02:44:10,600
Well, you hope you enjoyed this,
very special edition of our 

2207
02:44:10,600 --> 02:44:15,000
podcast and it's going to be a 
feature that we'll see more and 

2208
02:44:15,000 --> 02:44:18,700
more in further episodes as we 
look at in more detail of each 

2209
02:44:18,700 --> 02:44:21,700
of the army books for 4th and 
5th edition. 

2210
02:44:22,300 --> 02:44:26,300
But if you have some comments or
if you don't agree with the 

2211
02:44:26,500 --> 02:44:29,200
opinions of Casper or you're 
Hannah's, please come over to 

2212
02:44:29,200 --> 02:44:33,200
our Facebook group. 
That's the kind of Camp command 

2213
02:44:33,200 --> 02:44:36,400
podcast Community. 
It's a special page is dedicated

2214
02:44:36,400 --> 02:44:39,800
for the podcast. 
And for other people into can 

2215
02:44:39,800 --> 02:44:43,900
interact with us there. 
So, maybe you have your own 

2216
02:44:43,900 --> 02:44:47,900
opinions about the dark elves, 
and how they should play or 

2217
02:44:48,300 --> 02:44:52,900
different kinds of combination 
of magic items or maybe you just

2218
02:44:52,900 --> 02:44:55,000
disagree completely with those 
guys said. 

2219
02:44:55,000 --> 02:44:58,200
And you just want to give your 
opinion and either way come over

2220
02:44:58,300 --> 02:45:03,100
and join us and have fun talking
about our favorite armies and 

2221
02:45:03,100 --> 02:45:05,500
our passion for 50 Titian and 
we'll Hammer. 

2222
02:45:06,300 --> 02:45:08,700
Okay guys thanks very so much 
for listening and catch the next

2223
02:45:08,700 --> 02:45:09,400
one. 
Bye bye.

