1
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Speaking of things being better 
in the olden days, shall we jump

2
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in to? 
Yeah, mate, go for it. 

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00:00:18,000 --> 00:00:21,680
Yeah, So happy to have you on 
again, Emil, and thanks very 

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00:00:21,680 --> 00:00:24,680
much for accepting my invitation
to come and talk all about your 

5
00:00:24,680 --> 00:00:27,160
experience playing third edition
for the very first time. 

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It's been a been decades in the 
making and. 

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00:00:31,120 --> 00:00:34,160
Yeah. 
I'm just glad, yeah. 

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I'm just glad that you got to 
experience it with someone you 

9
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met down there in in Sydney, 
where you are there on such a 

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beautifully landscaped and model
table. 

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00:00:47,760 --> 00:00:50,800
Yeah, I'll thanks. 
Yeah, really blown away by those

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pictures, mate. 
Yeah, yeah, me too. 

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I mean, yeah, like you're saying
it was a it's been a really big 

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00:00:57,280 --> 00:01:00,960
lead up. 
You know, the third booklet that

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sorry, the 3rd Ed robot came out
in the same year that I was 

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00:01:04,720 --> 00:01:07,920
born. 
So it's a lifetime in the 

17
00:01:07,920 --> 00:01:10,320
making. 
But yeah, like, I've, I've 

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always wanted to play old 
Hammer. 

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Even when I was a kid, I came in
right at the end of 5th. 

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So like, sixth really was my 
first addition. 

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But I've always been, I was 
always enamoured by the like, 

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the dioramas they had set up in 
the back of the shop. 

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So they had, you know, a 5th 
edition set up for 3rd, 2nd, 

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1st, even they had the old three
booklets there with miniatures 

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from that era. 
And I used to spend half the 

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time just with my face pressed 
against the glass looking at 

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those miniatures. 
So yeah, but before, before this

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game, I've never played third 
edition. 

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So yeah, bear that in mind. 
I'm a novice at best that that 

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he was my experience. 
So besides just really loving 

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the miniatures, I think my brain
is just wired to like old things

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more. 
It's always kind of been like, I

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don't know why, it just is the 
other miniatures and the 

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aesthetic. 
And the more and more I learned 

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about it as well, the mentality,
you know, the game is not 

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competitive, It's not meant to 
be. 

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00:02:19,280 --> 00:02:22,640
It's it's a vehicle for creating
stories. 

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00:02:22,800 --> 00:02:27,080
And you know, it's supposed to 
be played with AGM who runs the 

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00:02:27,080 --> 00:02:31,840
game and steals it like like you
would during an RPG. 

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00:02:32,040 --> 00:02:34,880
You know, I mean, that's where 
it was birthed from, that sort 

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00:02:34,880 --> 00:02:39,760
of seventies, 80s Dungeons and 
Dragons sort of sort of time 

42
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before it's sort of morphed more
into like a miniature war game. 

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What I also really love is how 
the rulebook explicitly states 

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00:02:48,320 --> 00:02:52,080
that you don't have to use 
Citadel miniatures and that it 

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00:02:52,080 --> 00:02:56,360
also contains cardboard cutouts 
or stand in miniatures so you 

46
00:02:56,360 --> 00:02:58,120
can play without buying a single
one. 

47
00:02:59,200 --> 00:03:01,360
Like, could you imagine Games 
Workshop doing that today? 

48
00:03:02,640 --> 00:03:07,800
Yeah, yeah. 
Yeah, after coming back in the 

49
00:03:07,800 --> 00:03:11,400
hobby, I think it was, it was 
winter, so yeah. 

50
00:03:11,400 --> 00:03:15,800
So probably August last year 
after finding the Crown of 

51
00:03:15,800 --> 00:03:21,840
Command, I thought, well, you 
know, Oldhammer exists and there

52
00:03:21,840 --> 00:03:23,960
are actual people who still play
it. 

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00:03:24,160 --> 00:03:27,080
So you know, why not? 
I I could be one of those people

54
00:03:27,080 --> 00:03:31,560
who play it. 
So I put up an ad in the player 

55
00:03:31,560 --> 00:03:36,240
locator in the Discord looking 
for third players here in 

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00:03:36,240 --> 00:03:41,720
Sydney. 
I had no bites for a while until

57
00:03:41,720 --> 00:03:46,040
Zodi Biggs introduced himself on
the server and he told me he was

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00:03:46,040 --> 00:03:51,200
keen for a game of third. 
At that point I didn't have an 

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00:03:51,200 --> 00:03:57,560
army to play a game of third 
with, so I met up with Zodi 

60
00:03:57,560 --> 00:04:02,240
Biggs at Kind FX's game club, 
the Sutherland Shire Gamers 

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00:04:02,240 --> 00:04:07,280
Club, and we played some more 
time while I started building up

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00:04:07,280 --> 00:04:13,120
a third undead army. 
So during that time I also got 

63
00:04:13,120 --> 00:04:20,079
my hands on Bob, the Big Orange 
Book, the giant thirded book, 

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which, like I said, was 
published in the same year that 

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00:04:22,720 --> 00:04:25,880
I was born. 
It was actually fairly difficult

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00:04:25,880 --> 00:04:30,720
to get my hands on that book. 
It took quite a while because 

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00:04:30,720 --> 00:04:35,240
it's pretty expensive online. 
I just had to wait and be 

68
00:04:35,240 --> 00:04:38,560
patient. 
I was using the PDF but it's 

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00:04:38,800 --> 00:04:41,400
it's not very. 
It's not the easiest book to 

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00:04:41,400 --> 00:04:44,880
navigate at the best of times, 
and using APDF makes it even 

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00:04:44,880 --> 00:04:50,280
more difficult. 
But eventually I found one along

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00:04:50,280 --> 00:04:56,200
with the Warhammer's Armies book
which is a great book. 

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00:04:56,960 --> 00:05:00,360
Unlike later editions, it's 
basically every single army book

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00:05:00,360 --> 00:05:03,640
in one book. 
Imagine that, having one book 

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00:05:03,640 --> 00:05:07,000
that has everything you'd ever 
need to play any army you'd 

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00:05:07,000 --> 00:05:10,440
like. 
You know you can actually get 

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00:05:10,440 --> 00:05:13,800
away with just using Bob to 
build your armies. 

78
00:05:13,840 --> 00:05:16,640
There's a beast tree in the back
that that has enough to get you 

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00:05:16,640 --> 00:05:18,800
by that. 
The army book just makes it so 

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00:05:18,800 --> 00:05:23,600
much easier. 
Both of these books are really 

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00:05:23,760 --> 00:05:28,880
worth getting simply for the 
artwork alone, even if you never

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00:05:28,880 --> 00:05:32,840
plan to play third it I I really
highly recommend getting them. 

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00:05:34,200 --> 00:05:37,280
In my opinion, they contain the 
best app for games or workshop 

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00:05:37,280 --> 00:05:42,080
has ever produced that you have 
to bear in mind that that I'm 

85
00:05:42,080 --> 00:05:45,120
biased. 
I'm a sucker for 80s fantasy 

86
00:05:45,120 --> 00:05:49,400
art, but it's also really like 
how it's there's not sort of an 

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00:05:49,400 --> 00:05:53,280
art style like all the artists 
in there have their own style. 

88
00:05:53,680 --> 00:05:59,040
You know, it's kind of like at 
the same time around 3rd Ed also

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00:05:59,040 --> 00:06:03,400
when Wolfram like first edition 
came out as kind of when, you 

90
00:06:03,400 --> 00:06:08,960
know, the old war sort of really
became that had the beginnings 

91
00:06:08,960 --> 00:06:11,560
of what it is today. 
Like it kind of became concrete 

92
00:06:11,920 --> 00:06:16,120
in that way. 
But I just like how it's still, 

93
00:06:16,240 --> 00:06:19,480
it was still so much, at least 
my feeling towards that. 

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00:06:19,480 --> 00:06:22,520
There's so much still mystery 
and area left to explore, and 

95
00:06:22,520 --> 00:06:26,440
the fact that the artwork isn't 
all sort of the same really sort

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00:06:26,440 --> 00:06:33,760
of makes that more exciting. 
I also really love the world of 

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00:06:33,960 --> 00:06:39,400
Warhammer seen through an old 
hammer lens with chaos infecting

98
00:06:39,400 --> 00:06:43,640
and corrupting everything, chaos
greenskins and marauding bands 

99
00:06:43,640 --> 00:06:46,120
and in those same marauding 
bands you can have chaos 

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00:06:46,120 --> 00:06:48,080
worshipping elves and chaos 
towards. 

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00:06:50,440 --> 00:06:53,960
And also the stories in the pre 
black library days are just so 

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00:06:53,960 --> 00:06:57,720
good. 
The Oldhammer Fiction podcast is

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00:06:57,720 --> 00:07:03,240
really good at exploring some of
those stories and for me I think

104
00:07:03,240 --> 00:07:06,640
also for use the Felix and Go 
Trick stories are really epitome

105
00:07:06,640 --> 00:07:11,520
of this. 
I also just really love the 

106
00:07:11,520 --> 00:07:14,760
aesthetic. 
Like it's grim dark before there

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00:07:14,760 --> 00:07:21,200
was a green dark in the days 
before everything was read, and 

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the miniatures are just so damn 
characterful. 

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00:07:25,120 --> 00:07:28,440
Like just just take a look at 
what Chaos towards looked like 

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00:07:28,440 --> 00:07:32,600
before they got their big hats 
like it, it'll blow your mind. 

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00:07:35,080 --> 00:07:40,880
There are also some other things
that were, let's say a little 

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00:07:40,880 --> 00:07:45,040
bit more adult themed that were 
removed from the setting after 

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00:07:45,040 --> 00:07:50,720
third edition in order to appeal
more to younger audiences and 

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00:07:51,160 --> 00:07:56,000
more importantly their parents. 
For example orcs were not made 

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00:07:56,000 --> 00:08:01,440
of fungus and there were half 
orcs, so I wonder how they were 

116
00:08:01,440 --> 00:08:04,480
made. 
You know, when a when a mummy 

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00:08:04,480 --> 00:08:06,760
ork and a daddy human fall in 
love? 

118
00:08:08,320 --> 00:08:14,600
Anyway, they're also for me and 
they also reproduce in a not so 

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00:08:14,600 --> 00:08:18,640
savoury way. 
And there were other races that 

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00:08:18,640 --> 00:08:22,000
also felt by the wayside. 
Unknowns. 

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00:08:22,000 --> 00:08:24,640
You could have been your dwarf 
army and stoats. 

122
00:08:26,680 --> 00:08:30,120
You could also have Nippon and 
Cafe as like mercenary additions

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00:08:30,120 --> 00:08:33,360
to your army and you could field
a complete army of slam. 

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00:08:35,559 --> 00:08:38,200
Yeah, it's just a crazy twisted 
dark place and. 

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And that's just the way I like 
it. 

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So yeah, now down to the crunch.
Again, I've only ever played one

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game of 3rd Ed so take what I 
say with a grain of salt, but I 

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00:08:52,600 --> 00:08:59,160
really love all the extra rules.
There are rules upon rules, even

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00:08:59,160 --> 00:09:02,840
rules for making your own rules 
in case they got to put rules 

130
00:09:02,840 --> 00:09:06,760
for things that needed rules. 
Lots of rules. 

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00:09:07,160 --> 00:09:10,480
It's It's also, like I was 
saying before, not really 

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00:09:10,480 --> 00:09:15,160
presented in the best way for 
absorbing the rules and also not

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00:09:15,160 --> 00:09:17,840
for finding things that you need
to reference mid game. 

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00:09:17,920 --> 00:09:24,600
So I found that a bit of the 
hurdle, but for me learning to 

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play a game, it's I can read the
rule book as many times as I 

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00:09:27,600 --> 00:09:30,680
want, but I really actually kind
of have to sit down and and play

137
00:09:30,680 --> 00:09:35,760
it to really make sense of it. 
And when I did so you you see 

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00:09:35,760 --> 00:09:39,080
that it's actually really not 
that different from later 

139
00:09:39,080 --> 00:09:42,880
editions. 
You can play it almost like 

140
00:09:42,880 --> 00:09:46,800
force. 
There are just loads of rules to

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00:09:46,800 --> 00:09:49,400
allow you to do anything you 
could possibly imagine. 

142
00:09:50,320 --> 00:09:54,280
Like you want your giant to roll
a wagon up the hill and push it 

143
00:09:54,280 --> 00:09:57,240
down onto an oncoming army? 
No worries. 

144
00:09:57,240 --> 00:10:01,680
You want to reform your 
regiments and to shield walls or

145
00:10:01,880 --> 00:10:06,040
testudos or wedges? 
Again, that's not a problem. 

146
00:10:06,040 --> 00:10:10,120
There are rules for that. 
I like to think of it like it's 

147
00:10:10,120 --> 00:10:15,200
a road map which enables your 
imagination to run wild and and 

148
00:10:15,200 --> 00:10:17,560
kind of create and do whatever 
you'd like to do. 

149
00:10:18,760 --> 00:10:22,640
So once I sort of got my head 
around that becomes a lot less 

150
00:10:22,640 --> 00:10:26,000
intimidating. 
All the rules are just there to 

151
00:10:26,000 --> 00:10:28,760
do things if you'd like to do 
them, but if you just want to 

152
00:10:28,760 --> 00:10:32,920
play a straight up game like 4th
or 5th or even 6th, you can do 

153
00:10:32,920 --> 00:10:38,560
that. 
So yeah, once Zodi Bix and I set

154
00:10:38,560 --> 00:10:42,760
a date for the game, it was a 
really good motivator to get my 

155
00:10:42,760 --> 00:10:45,480
hobby on and painted like I'd 
never painted before. 

156
00:10:47,040 --> 00:10:50,720
This was the first army I'd ever
really painted that wasn't, you 

157
00:10:50,720 --> 00:10:55,600
know, half a day in the backyard
with spray paint and having a 

158
00:10:55,600 --> 00:11:00,160
BLOB fest on, on plastic 
miniatures. 

159
00:11:00,160 --> 00:11:03,800
I've just torn off the sprue 
with my fingers to form into an 

160
00:11:03,800 --> 00:11:10,480
army like I did when I was 13. 
Zodi Bigs was a great help as 

161
00:11:10,480 --> 00:11:13,320
was kind of fixing, helping me 
choose the right colour scheme 

162
00:11:13,320 --> 00:11:18,000
and for bouncing armies off and 
I ended up painting pretty much 

163
00:11:18,400 --> 00:11:22,480
2000 point army, the majority of
which within six weeks. 

164
00:11:22,480 --> 00:11:26,720
So I was really proud of myself 
achieving that. 

165
00:11:26,720 --> 00:11:30,720
I never sat down and you know, 
painted anything like that in 

166
00:11:30,960 --> 00:11:34,520
that period of time. 
But bear in mind it's an undead 

167
00:11:34,520 --> 00:11:37,960
army, so most of it's just bone.
So that makes it a lot more 

168
00:11:37,960 --> 00:11:41,160
manageable than, you know, 
escape an army or a Britannian 

169
00:11:41,160 --> 00:11:47,080
army or Ohio farm. 
The wake up leading up to the 

170
00:11:47,080 --> 00:11:50,720
game Zodi bigs really helped me 
in turning on my skeletons into 

171
00:11:50,720 --> 00:11:54,800
an army army list. 
We'd agreed on 1000 point game 

172
00:11:55,080 --> 00:11:58,160
as he told me. 
So that games take a really long

173
00:11:58,160 --> 00:12:00,840
time to play, so it's best to 
keep it small, especially it's 

174
00:12:01,320 --> 00:12:03,880
the first time I'm playing it. 
But it would take even longer. 

175
00:12:04,960 --> 00:12:09,120
But I found 1000 points and it 
still gave me a fair scope to 

176
00:12:09,120 --> 00:12:11,880
use a fair few different types 
of units. 

177
00:12:13,040 --> 00:12:16,400
We also decided to drop the 
minimum number of core units 

178
00:12:16,400 --> 00:12:19,880
that you have to take in order 
to be able to play around a bit 

179
00:12:19,880 --> 00:12:23,560
more with special units. 
As you know, I'm still building 

180
00:12:23,560 --> 00:12:25,680
the army and I want to make it 
bigger and bigger. 

181
00:12:25,680 --> 00:12:29,280
So I wanted to try out different
things on on the table to see 

182
00:12:29,280 --> 00:12:33,720
what I liked more of in order to
know what to what to paint up 

183
00:12:33,720 --> 00:12:37,440
next. 
So my list I I went with the 

184
00:12:37,520 --> 00:12:42,840
level 10 Necromancer. 
I had a 20 grim reapers with 

185
00:12:42,840 --> 00:12:45,840
Shields plus a standard 
musician. 

186
00:12:45,960 --> 00:12:50,120
I had 14 zombies and with a 
standard and musician. 

187
00:12:50,360 --> 00:12:56,880
And in both of those units I had
one level 5 undead hero SO2 in 

188
00:12:56,880 --> 00:13:00,840
total. 
I had a chariot play cart, 

189
00:13:01,000 --> 00:13:05,480
carrion skull tracker with 
screaming skulls and eight death

190
00:13:05,480 --> 00:13:12,840
riders with Lancers with 
standard musician and Zodi 

191
00:13:12,840 --> 00:13:15,000
Biggs. 
He took a greenskin army. 

192
00:13:15,000 --> 00:13:22,320
He had a one level 1 orc, level 
15 hero, 19 orc boys, and so we 

193
00:13:22,320 --> 00:13:28,840
had the general in that unit at 
20 Arab boys, 6 gobbo wolf boys,

194
00:13:29,760 --> 00:13:34,240
20 goblins, 3 goblin fanatics, 
and one giant. 

195
00:13:36,680 --> 00:13:38,680
So yeah, now to the big day 
itself. 

196
00:13:38,880 --> 00:13:42,920
I arrived and, and I walked into
a games room and felt like I'd 

197
00:13:42,920 --> 00:13:46,520
stepped into a White Dwarf 
battle report from the late 80s.

198
00:13:47,640 --> 00:13:50,280
I couldn't imagine a better 
table to play on. 

199
00:13:50,960 --> 00:13:54,920
Zodi Bix is an incredible artist
and Craftsman and he he's 

200
00:13:54,920 --> 00:14:00,120
created an amazing table. 
Let me just pull up a picture so

201
00:14:00,120 --> 00:14:04,680
I can talk you through it. 
On a 6 by 4 table there was a 

202
00:14:04,680 --> 00:14:12,520
farm with with wheat fields, a 
watchtower, some ruins are 

203
00:14:12,520 --> 00:14:17,560
shrouded in a forest, two hills,
a beautiful river traversing the

204
00:14:17,560 --> 00:14:22,480
table with a bridge going over 
it and a dirt Rd. leading off 

205
00:14:22,480 --> 00:14:26,600
from the bridge and a couple of 
farmhouses on the other side and

206
00:14:26,600 --> 00:14:30,320
a peak style and two more crops 
of trees. 

207
00:14:30,880 --> 00:14:34,320
It's it's absolutely gorgeous. 
You couldn't imagine a better 

208
00:14:34,320 --> 00:14:37,560
table and and what a table to 
have for your first game. 

209
00:14:39,560 --> 00:14:42,920
These minis are are also to die 
for. 

210
00:14:43,200 --> 00:14:47,400
It's got a collection of third 
edge and earlier pre slaughter 

211
00:14:47,400 --> 00:14:52,440
miniatures of orcs and half 
Hawks and hobgoblins that I'd 

212
00:14:52,440 --> 00:14:57,040
never seen before. 
His skill with the brush is is 

213
00:14:57,040 --> 00:15:01,080
like yours, Josh. 
He's he could be an heavy metal 

214
00:15:01,080 --> 00:15:05,120
painter and it's all painted up 
the way it was in the 80s. 

215
00:15:05,120 --> 00:15:10,080
It's absolutely amazing. 
So to make it a bit more 

216
00:15:10,080 --> 00:15:14,200
interesting, we created a 
scenario imagining that we're on

217
00:15:14,200 --> 00:15:17,840
the border of Sylvania. 
It's a greenskin wah beginning 

218
00:15:17,840 --> 00:15:22,440
their rampage across the Empire.
The Electric Count of Sylvania 

219
00:15:23,480 --> 00:15:27,400
may still be a vampire, but it's
his duty to stop the greenskins 

220
00:15:27,400 --> 00:15:31,560
from rampaging across his land. 
So here's where he decided to 

221
00:15:31,560 --> 00:15:36,000
hold the horde with his undead. 
I even took my little vampire 

222
00:15:36,000 --> 00:15:40,200
mini who I couldn't include in 
the game as inferted. 

223
00:15:40,200 --> 00:15:43,080
They're extremely expensive. 
Point what point wise? 

224
00:15:43,080 --> 00:15:46,960
So he just sat with a little 
entourage in the ruins watching 

225
00:15:46,960 --> 00:15:52,200
the battle take place. 
We finished setting up, we had 

226
00:15:52,200 --> 00:15:58,120
some lunch and then we dove in. 
So I rolled to go 1st and I sent

227
00:15:58,120 --> 00:16:03,240
my death riders up the left 
flank through the river. 

228
00:16:03,720 --> 00:16:07,920
And I figured, you know, they 
can go through difficult terrain

229
00:16:07,920 --> 00:16:10,800
and very difficult terrain and 
there's no hindrance to them and

230
00:16:10,800 --> 00:16:14,120
they can even go through 
buildings and and bridges at 

231
00:16:14,360 --> 00:16:18,160
half rate. 
And then I sent my carrion up 

232
00:16:18,440 --> 00:16:23,040
over the pigsty to land behind a
farmhouse to keep him screened 

233
00:16:23,040 --> 00:16:26,280
from errors. 
But working out those flying 

234
00:16:26,280 --> 00:16:31,080
rules is something else 
altogether quite different to to

235
00:16:31,120 --> 00:16:33,760
forfeit. 
It's we kind of need a degree in

236
00:16:33,760 --> 00:16:35,480
trigonometry to sort of work it 
out. 

237
00:16:35,520 --> 00:16:41,240
But we did sort of I sent my 
chariot up the right flank with 

238
00:16:41,280 --> 00:16:46,240
my play cut tucked in behind it.
So to give extra strength 

239
00:16:46,240 --> 00:16:49,880
against instability to the 
chariot and also the grim 

240
00:16:49,880 --> 00:16:52,800
reapers just to the side of it 
and just shielding from arrows. 

241
00:16:54,800 --> 00:17:01,320
So yeah, the the 3rd Ed rules 
for artillery are not amazing. 

242
00:17:01,320 --> 00:17:05,720
I think it makes them really 
overpowered, but in White Dwarf 

243
00:17:05,720 --> 00:17:10,200
147 they came out with the rules
for artillery that you use in 

244
00:17:10,200 --> 00:17:13,319
fourth head but just before 4th 
head was released. 

245
00:17:13,319 --> 00:17:17,480
So still technically we're using
3rd Ed rules, just later 3rd Ed 

246
00:17:17,480 --> 00:17:21,079
rules. 
So we're using essentially 4th 

247
00:17:21,240 --> 00:17:24,160
Ed rules for artillery. 
So I overshot with the skull 

248
00:17:24,160 --> 00:17:28,880
tracker and I had the the one 
skeleton on the chariot with a 

249
00:17:28,880 --> 00:17:36,280
bow and of course he missed with
his ballistic skill of two, he's

250
00:17:36,280 --> 00:17:39,480
not going to do very much, but 
you know, may as well have 

251
00:17:39,480 --> 00:17:41,080
something to do. 
In the shooting phase. 

252
00:17:41,280 --> 00:17:45,560
The the grim reapers shambled 
forwards and I left my zombies 

253
00:17:45,600 --> 00:17:49,240
as a meet a rotted meat shield 
in front of the necromancer. 

254
00:17:50,080 --> 00:17:52,840
And he did really well in the 
magic phase. 

255
00:17:52,840 --> 00:17:56,480
He summoned four more death 
riders to create another little 

256
00:17:56,480 --> 00:18:01,000
mini unit. 
Let's look at the next picture, 

257
00:18:01,120 --> 00:18:03,560
Greenskins, or move forward 
next. 

258
00:18:04,720 --> 00:18:08,320
It's funny the the giant just 
beginning the game, he had to 

259
00:18:08,320 --> 00:18:10,920
roll up on a chart to see what 
he's going to be like. 

260
00:18:10,920 --> 00:18:16,280
And he turned out to be drunk 
and he moved sort of haphazardly

261
00:18:16,280 --> 00:18:21,520
forwards in a random manner. 
And at that point, this is my 

262
00:18:21,520 --> 00:18:23,600
grave error. 
I thought, you know, not to 

263
00:18:23,600 --> 00:18:26,760
worry about him too much. 
But yeah, that turned out to be 

264
00:18:26,760 --> 00:18:31,480
a bit of a mistake. 
And the wolf Red has ran up my 

265
00:18:31,480 --> 00:18:37,400
left flank to meet my death 
riders and his Arab boys shot my

266
00:18:37,400 --> 00:18:39,960
chariot to shed. 
So chariot disappeared pretty 

267
00:18:39,960 --> 00:18:45,480
quickly. 
So my turn again and the death 

268
00:18:45,480 --> 00:18:48,040
riders, they can ignore the 
difficult terrain. 

269
00:18:48,040 --> 00:18:53,040
So they charged the wolf riders 
across the river and and going 

270
00:18:53,040 --> 00:18:56,400
through the bridge, the wolf 
riders are making their way 

271
00:18:56,480 --> 00:18:59,560
between 2 farm buildings in a 
sort of alleyway. 

272
00:19:00,600 --> 00:19:04,160
And I sent my carrying up from 
behind them to sort of make a 

273
00:19:04,160 --> 00:19:06,760
trap. 
There was nowhere they could go.

274
00:19:06,760 --> 00:19:11,400
There's death riders in front of
them and the Karen behind them, 

275
00:19:11,400 --> 00:19:15,320
the buildings on the other side.
Because the chariot had been 

276
00:19:15,320 --> 00:19:18,640
shot to ship. 
I turned the play cut around and

277
00:19:18,640 --> 00:19:22,000
moved it sort of backwards so 
that he wouldn't have the same 

278
00:19:22,000 --> 00:19:26,600
fate as the chariot. 
And I scored a hit with the cut 

279
00:19:26,600 --> 00:19:29,240
of bolt and killed a couple of 
Hawks. 

280
00:19:30,120 --> 00:19:33,280
They passed their few tests 
because they had the general 

281
00:19:33,280 --> 00:19:37,320
with them. 
So having charged the wolf 

282
00:19:37,320 --> 00:19:42,320
riders, the gobbos being gobbos 
failed their few tests and they 

283
00:19:42,320 --> 00:19:45,040
routed. 
But being trapped between the 

284
00:19:45,040 --> 00:19:47,760
buildings and my units, they ran
straight into the waiting 

285
00:19:47,760 --> 00:19:52,400
carrion and were destroyed. 
My necromancer then raised 

286
00:19:52,400 --> 00:19:57,320
another six death riders to add 
to my ever growing new unit, 

287
00:19:57,320 --> 00:20:00,640
which ended up being bigger than
my other unit of death riders, 

288
00:20:00,720 --> 00:20:05,480
which is great. 
And yeah, the Greenskins then 

289
00:20:05,560 --> 00:20:11,080
continued more forward and they 
shot a couple more zombies and 

290
00:20:11,080 --> 00:20:15,400
then three fanatics jumped out. 
And they were whirling around 

291
00:20:15,400 --> 00:20:18,800
dangerously between our units 
and one of them managed to wrap 

292
00:20:18,800 --> 00:20:20,880
a chain around his own neck and 
he was there. 

293
00:20:21,800 --> 00:20:24,960
Yeah. 
This is where things started to 

294
00:20:24,960 --> 00:20:28,640
go wrong for me. 
I was over confident and I 

295
00:20:28,640 --> 00:20:31,720
thought I'd send my victorious 
death riders flush from their 

296
00:20:31,720 --> 00:20:35,480
victory against the Wolf riders 
to circle around the enemy that 

297
00:20:35,480 --> 00:20:38,640
attempts to capture their 
baggage car. 

298
00:20:39,600 --> 00:20:43,120
Or that's another thing about 
you can get into a bit later, 

299
00:20:43,160 --> 00:20:44,520
the baggage cart. 
I love that. 

300
00:20:45,440 --> 00:20:50,360
Or the sort of circle, circle 
behind the Arab boys and the 

301
00:20:50,360 --> 00:20:55,040
zombies then met the goblins 
that were across from them head 

302
00:20:55,040 --> 00:20:56,520
on. 
Once the fanatics had sort of 

303
00:20:56,520 --> 00:20:59,560
spun out of danger. 
I think the fanatics must have 

304
00:20:59,560 --> 00:21:02,640
killed a few zombies. 
I can't exactly remember, but I 

305
00:21:02,640 --> 00:21:04,440
think one, yeah, one of them 
must have. 

306
00:21:04,880 --> 00:21:07,200
And then sort of welled himself 
out. 

307
00:21:08,960 --> 00:21:12,040
And then my new unit of death 
writers at my necromancer had 

308
00:21:12,040 --> 00:21:15,320
summoned, met the old boys with 
the general in the middle of the

309
00:21:15,320 --> 00:21:19,880
table, and the drunk giant 
charged my grim reapers. 

310
00:21:20,840 --> 00:21:25,280
He then rolled up on the drunk 
giant the drunk giant chart and 

311
00:21:25,280 --> 00:21:28,960
decided he was having a lot of 
fun being drunk drunk and he 

312
00:21:28,960 --> 00:21:32,880
wanted to dance. 
So I thought this would be good 

313
00:21:32,880 --> 00:21:35,080
for me as he was jumping up and 
down. 

314
00:21:35,680 --> 00:21:39,280
But it turns out that causes a 
shit ton of damage and he wanted

315
00:21:39,280 --> 00:21:42,680
to keep jumping up and down for 
the rest of the rest of the 

316
00:21:42,680 --> 00:21:45,440
game. 
So he smashed the grim reapers 

317
00:21:45,440 --> 00:21:51,680
with the undead hero down very, 
very quickly and the zombies and

318
00:21:51,680 --> 00:21:55,680
death riders couldn't do much 
against their opposing gobos and

319
00:21:55,680 --> 00:22:00,880
or boys with the battle sort of 
grinding down to a scrum, each 

320
00:22:00,880 --> 00:22:04,320
side winning or losing in this 
mechanic in 3rd that I really 

321
00:22:04,320 --> 00:22:07,400
like is when you lose a battle, 
you get pushed back. 

322
00:22:08,280 --> 00:22:12,280
So all the units it really it 
kind of makes this a more mobile

323
00:22:12,280 --> 00:22:15,080
battlefield line and it's not 
just sort of a big free for all 

324
00:22:15,080 --> 00:22:17,640
in the middle of the table. 
Things get pushed around and 

325
00:22:17,640 --> 00:22:21,560
moved around and you know, you 
end up bumping into other units 

326
00:22:21,560 --> 00:22:24,160
which cause other things to 
happen. 

327
00:22:24,160 --> 00:22:26,160
And don't worry, there are rules
for that too. 

328
00:22:29,200 --> 00:22:31,520
I was very lucky as well, 
because every time I'd lost a 

329
00:22:31,520 --> 00:22:34,880
round of combat, as you 
generally do with skeletons, I 

330
00:22:35,200 --> 00:22:37,120
had to roll up on the 
instability chart. 

331
00:22:38,080 --> 00:22:41,760
But each time I rolled really 
well, and all the units that had

332
00:22:41,760 --> 00:22:46,560
been killed then were raised 
immediately back and joined my 

333
00:22:46,560 --> 00:22:48,440
regiments. 
This happened two or three turns

334
00:22:48,440 --> 00:22:50,280
in a row. 
So my units in the middle of the

335
00:22:50,280 --> 00:22:52,560
table at least weren't weren't 
disappearing. 

336
00:22:54,160 --> 00:22:57,680
And my carrion then I got him to
charge in the side flank of the 

337
00:22:57,680 --> 00:23:01,480
goblins that were already 
engaged with the zombies. 

338
00:23:02,080 --> 00:23:04,640
And the Karen's really 
interesting because every time 

339
00:23:05,360 --> 00:23:08,080
the after each round of combat, 
he gets bigger and bigger and 

340
00:23:08,080 --> 00:23:12,720
you add another attack after 
each round of combat as a 

341
00:23:12,720 --> 00:23:15,560
little, a little Wraith on his 
back gets bigger and bigger. 

342
00:23:16,760 --> 00:23:19,880
And I thought that you know, the
goblins being goblins being 

343
00:23:19,880 --> 00:23:22,800
attacked from the front and the 
rear by units causing fear would

344
00:23:22,800 --> 00:23:26,160
run, but they didn't because 
they were still so close to the 

345
00:23:26,520 --> 00:23:28,920
to the general, the unit right 
next to them. 

346
00:23:29,600 --> 00:23:33,000
I guess the goblins were more 
afraid of the big ol boss than 

347
00:23:33,000 --> 00:23:36,280
the undead flying beasts, so 
they didn't run, but they held 

348
00:23:36,280 --> 00:23:39,720
firm. 
And of course, my catapot 

349
00:23:39,720 --> 00:23:45,160
misfired just as I got the range
right, fell apart and it killed,

350
00:23:45,160 --> 00:23:47,480
killed all the crew around it 
just as it does. 

351
00:23:50,120 --> 00:23:53,440
Yep. 
And my death riders who had had 

352
00:23:53,440 --> 00:23:58,200
sent on their way around to sort
of outflank the Arab boys and 

353
00:23:58,200 --> 00:24:02,840
capture the baggage truck, they 
had run too far away from any 

354
00:24:02,840 --> 00:24:05,440
controlling force. 
I didn't have an undead hero in 

355
00:24:05,440 --> 00:24:08,600
with them. 
So they all sort of just fell 

356
00:24:08,600 --> 00:24:13,360
apart, which was, you know, to 
my detriment. 

357
00:24:15,040 --> 00:24:18,240
And yeah, at this point I 
started to panic as the drunk 

358
00:24:18,240 --> 00:24:24,040
dancing giant was having so much
fun and getting carried carried 

359
00:24:24,040 --> 00:24:26,080
away, jumping up and down every 
round of combat. 

360
00:24:26,120 --> 00:24:30,240
So he smashed my entire regiment
of Grim reapers to pieces and 

361
00:24:30,240 --> 00:24:32,680
there was nothing between him 
and my necromancer. 

362
00:24:34,560 --> 00:24:37,000
This is where the funniest part 
of the battle took place. 

363
00:24:37,840 --> 00:24:40,640
So I had nothing between the 
giant and the necromancer. 

364
00:24:40,640 --> 00:24:43,000
And you know, it wouldn't be so 
difficult for him just to stomp 

365
00:24:43,000 --> 00:24:46,280
him immediately. 
And all my other units were 

366
00:24:46,280 --> 00:24:50,080
engaged in hand to hand combat 
except for one. 

367
00:24:50,680 --> 00:24:54,760
That was my play card. 
So I charged the play card into 

368
00:24:54,760 --> 00:24:57,800
the giant. 
And yeah, play card is not meant

369
00:24:57,800 --> 00:25:00,120
to be used offensively as weak 
as Pierce. 

370
00:25:01,040 --> 00:25:04,160
He's just got that, that one 
little guy on the back who has 

371
00:25:04,240 --> 00:25:08,160
one attack with the, you know, 
with his weapon skill of two. 

372
00:25:08,920 --> 00:25:14,560
And the ox doesn't do anything. 
So the giant dumped up and down 

373
00:25:14,560 --> 00:25:18,160
and stomped on it and he snaps 
the play card in half. 

374
00:25:18,680 --> 00:25:22,840
However, the axle of the cart 
pierced into the giant and 

375
00:25:22,840 --> 00:25:27,640
caused a wound after destroying 
everything. 

376
00:25:28,520 --> 00:25:32,000
The play cart was the only thing
that that caused any damage to 

377
00:25:32,000 --> 00:25:34,280
the giant. 
So I was like wow, yeah great. 

378
00:25:34,480 --> 00:25:36,640
It's caused a wound. 
How many wounds has he had left?

379
00:25:37,080 --> 00:25:43,480
He's got 5 wounds left. 
My whole regiment have been 

380
00:25:43,480 --> 00:25:46,000
reapers with an undead hero. 
Couldn't cause a scratch on the 

381
00:25:46,000 --> 00:25:49,880
guy, but the plucky play card 
caused a wound, so there was 

382
00:25:49,880 --> 00:25:53,920
that. 
I used my last remaining magic 

383
00:25:53,920 --> 00:25:58,200
points, desperately trying to 
raise some more skeletons to put

384
00:25:58,200 --> 00:25:59,960
between my necromancer and the 
giant. 

385
00:25:59,960 --> 00:26:03,640
But, you know, as these things 
do, I rolled pitifully and only 

386
00:26:03,640 --> 00:26:07,920
managed to raise 2. 
At this stage. 

387
00:26:07,920 --> 00:26:11,800
We'd been at it for over six 
hours and it was getting late. 

388
00:26:12,560 --> 00:26:14,960
It was clear what would happen 
in a turn or so. 

389
00:26:15,520 --> 00:26:18,320
Giant would just stomp on my 
necromancer and that was that. 

390
00:26:18,360 --> 00:26:24,720
So we called it a day. 
I had really high expectations 

391
00:26:24,720 --> 00:26:28,440
for the game, but really they 
were exceeded by a mile. 

392
00:26:30,160 --> 00:26:33,800
I knew it would be really fun 
that one thing I found really 

393
00:26:33,800 --> 00:26:35,880
interesting. 
What I wasn't really prepared 

394
00:26:35,880 --> 00:26:40,120
for was, you know, the absolute 
majesty of the spectacle of 

395
00:26:40,120 --> 00:26:44,240
seeing 80s minis on such a 
perfect table straight out of a 

396
00:26:44,240 --> 00:26:48,520
white dwarf. 
Zodi Vix's minis and his terrain

397
00:26:48,880 --> 00:26:52,720
so well crafted and painted. 
It was like really easy to get 

398
00:26:52,760 --> 00:26:55,520
immersed in what was happening. 
It just, it all looked so 

399
00:26:55,520 --> 00:26:58,880
cinematic. 
I could just, you know, see the 

400
00:26:58,880 --> 00:27:02,400
death riders galloping silently 
through the trees and could hear

401
00:27:02,400 --> 00:27:06,040
the wolves howling, imagining 
the occupants of the farmhouses,

402
00:27:06,240 --> 00:27:08,520
you know, huddling terrified 
under their beds. 

403
00:27:09,080 --> 00:27:11,600
They could just see the giant 
jumping up and down on the 

404
00:27:11,600 --> 00:27:13,840
Stelly Boys until they were a 
pile of dust. 

405
00:27:14,120 --> 00:27:17,280
It was just amazing. 
I'd say. 

406
00:27:17,280 --> 00:27:19,920
Yeah. 
It's the most fun I'd had in a 

407
00:27:19,920 --> 00:27:22,560
long time. 
And I really can't wait to play 

408
00:27:22,800 --> 00:27:26,320
play again. 
Zodi Dix is a gentleman and a 

409
00:27:26,320 --> 00:27:30,040
scholar and I consider myself 
lucky to have him as an opponent

410
00:27:30,120 --> 00:27:33,680
and now as a friend. 
He's a absolute top bloke. 

411
00:27:34,800 --> 00:27:35,920
Brilliant mate. 
That's great. 

412
00:27:36,080 --> 00:27:38,840
Really happy for you. 
Because yeah, when you show me 

413
00:27:38,840 --> 00:27:42,120
those those photos like we 
talked about, I was so happy 

414
00:27:42,120 --> 00:27:45,120
that you could have experienced 
your first game with such a 

415
00:27:45,120 --> 00:27:48,440
beautiful looking table. 
But then I thought, if he's 

416
00:27:48,440 --> 00:27:50,560
going to give you like the 
proper 3rd edition experience, 

417
00:27:50,560 --> 00:27:53,560
maybe he should have just stuck 
with the the tablecloth and the 

418
00:27:53,560 --> 00:27:55,760
books underneath the tablecloth,
ribs and the heroes and 

419
00:27:55,760 --> 00:27:58,720
everything like we did back in 
the day, and play on the floor, 

420
00:27:58,720 --> 00:28:01,640
You know what I mean? 
And yeah, I think we're we're 

421
00:28:01,640 --> 00:28:03,800
getting too old. 
I don't begun each container. 

422
00:28:05,360 --> 00:28:09,200
No, no, certainly mine couldn't.
Yeah, but, yeah, but just, you 

423
00:28:09,200 --> 00:28:12,960
know, like having played a game 
with 3rd and looking back on it,

424
00:28:13,240 --> 00:28:15,920
you know, it's, it's really 
complex and it's, you know, it's

425
00:28:15,920 --> 00:28:18,440
crunchy as it comes, but it's, 
it's so much fun. 

426
00:28:18,440 --> 00:28:20,080
You don't really notice all that
crunch. 

427
00:28:20,080 --> 00:28:23,600
You can see it's, it's really, 
it's meant for creating a 

428
00:28:23,600 --> 00:28:26,080
narrative and it really excels 
at that. 

429
00:28:26,880 --> 00:28:29,560
You know, we spent the whole day
laughing at all the crazy stuff 

430
00:28:29,560 --> 00:28:31,320
that was happening. 
And, you know, in the end, 

431
00:28:31,320 --> 00:28:32,600
that's what it's all about, 
right? 

432
00:28:34,560 --> 00:28:36,240
That's that's what you're there.
For yeah. 

433
00:28:37,440 --> 00:28:40,520
One, one thing that you know, I 
found really complicated though,

434
00:28:40,520 --> 00:28:45,960
was the movement mechanics with 
all the different, was that the 

435
00:28:45,960 --> 00:28:49,160
simple and complex manoeuvres 
and the different penalties for 

436
00:28:49,160 --> 00:28:51,440
being encumbered and moving 
through different types of 

437
00:28:51,440 --> 00:28:56,080
terrain and carrying different 
amounts of weapons and Shields 

438
00:28:56,080 --> 00:28:59,720
and armor. 
And the reserve moves the wheels

439
00:28:59,720 --> 00:29:04,480
and turns, formation changes 
ranks and wedges and shield 

440
00:29:04,480 --> 00:29:08,120
walls and Wheeling forwards, 
Wheeling backwards, Wheeling 

441
00:29:08,120 --> 00:29:13,040
from the centre, making squares 
into studios, snaking and all 

442
00:29:13,040 --> 00:29:15,640
those complex flying rules, 
which, you know, you needed 

443
00:29:16,160 --> 00:29:20,120
masters in maths to sort of work
out that, you know, I think it 

444
00:29:20,120 --> 00:29:23,480
is you can master it. 
And you know, I've, I've played 

445
00:29:23,480 --> 00:29:27,480
one game and of course it seems 
complex that point, but you 

446
00:29:27,480 --> 00:29:30,600
know, I think after a couple of 
games you'd sort of get used to 

447
00:29:30,600 --> 00:29:33,120
it. 
One thing I did really enjoy was

448
00:29:33,120 --> 00:29:37,160
the reserve, the move. 
I feel it really adds a new 

449
00:29:37,160 --> 00:29:42,080
level of strategy to the game 
because you know, you move, then

450
00:29:42,080 --> 00:29:45,200
you depending on how shooting 
and combat went, you can then 

451
00:29:45,200 --> 00:29:48,120
move the units which didn't 
shoot or fight and sort of 

452
00:29:48,120 --> 00:29:51,760
position them ready to receive a
charge or to be in a position 

453
00:29:51,760 --> 00:29:54,680
better position to charge or to 
shoot better next round. 

454
00:29:55,280 --> 00:29:57,880
I really like that. 
I know it slows things down, but

455
00:29:58,320 --> 00:30:02,000
but I think it's worth that for 
the sort of level of tactics 

456
00:30:02,000 --> 00:30:05,280
that it gives. 
You also really like the fact 

457
00:30:05,280 --> 00:30:09,200
that you have to take a baggage 
cart and you know the different 

458
00:30:09,280 --> 00:30:13,000
I think you get 100 victory 
points if you capture it. 

459
00:30:13,080 --> 00:30:16,400
And there's all these funny 
rules about what happens when 

460
00:30:16,400 --> 00:30:18,840
you get close to it. 
You know you can't, you know, 

461
00:30:18,840 --> 00:30:22,200
your units might end up fighting
each other to get all the booty 

462
00:30:22,200 --> 00:30:25,160
or things like half things can't
help themselves. 

463
00:30:25,160 --> 00:30:30,280
They have to run to the to get 
all the food or to being undead.

464
00:30:30,280 --> 00:30:32,240
You don't really need to worry 
about that. 

465
00:30:32,240 --> 00:30:34,640
They don't need a baggage cut 
because you know, skeletons 

466
00:30:34,640 --> 00:30:39,000
don't eat. 
I also really like the magic 

467
00:30:39,000 --> 00:30:42,240
system. 
I know a lot of people talk 

468
00:30:42,240 --> 00:30:45,240
about how it gets really crazy 
at higher levels, but I really 

469
00:30:45,240 --> 00:30:48,120
like the idea of having a 
limited number of magic points 

470
00:30:48,320 --> 00:30:50,960
and that you kind of have to use
it as a finite resource. 

471
00:30:51,640 --> 00:30:54,160
I like at the beginning of the 
game as well, rolling up on the 

472
00:30:54,160 --> 00:30:56,080
table to see what spells should 
have. 

473
00:30:57,240 --> 00:31:00,160
Like it randomizes that, I guess
kind of like how what you do 

474
00:31:00,160 --> 00:31:05,120
with drafting in Source and 
Renaissance and you know, you 

475
00:31:05,120 --> 00:31:07,800
can get your wizard and he can 
meditate and do nothing for a 

476
00:31:07,800 --> 00:31:09,760
turn. 
But then you only get one point,

477
00:31:10,360 --> 00:31:12,320
which is, you know, really 
nothing. 

478
00:31:12,360 --> 00:31:15,440
As at least for me with my 
necromancer at that level in 

479
00:31:15,440 --> 00:31:18,080
that game, I needed at least 
three points to do anything. 

480
00:31:19,040 --> 00:31:22,200
So it's kind of like the whole 
level of strategy to sort of, 

481
00:31:22,400 --> 00:31:25,320
you know, do you use them all at
once in one big go or do you 

482
00:31:25,320 --> 00:31:27,520
sort of how do you how do you 
manage them? 

483
00:31:28,720 --> 00:31:31,760
I really liked all the RPG 
elements and all the tables and 

484
00:31:31,760 --> 00:31:35,240
charts to roll up against it 
really like adds a lot of depth 

485
00:31:35,440 --> 00:31:40,120
and makes makes it a lot of fun.
I'd also really love to to try a

486
00:31:40,120 --> 00:31:43,920
game with AGM. 
Think AGM controlling the game 

487
00:31:43,920 --> 00:31:49,440
and you know, controlling like 
the NPCS on the board and adding

488
00:31:49,440 --> 00:31:52,960
different elements like whether 
or changing, you know, the 

489
00:31:52,960 --> 00:31:55,240
scenario in the big game. 
I think that'd be really fun. 

490
00:31:57,320 --> 00:32:00,800
One thing that what's also 
really different was the two hit

491
00:32:00,800 --> 00:32:04,000
chart. 
So say it's like the weapon 

492
00:32:04,000 --> 00:32:08,120
strength of weapon skill, sorry 
of both opponents is the same. 

493
00:32:08,200 --> 00:32:11,720
Like say that's three verse 3 
and you know normally you need a

494
00:32:11,720 --> 00:32:15,520
fourth to a four to hit, but in 
3rd you need a 5. 

495
00:32:16,560 --> 00:32:21,520
So it's like one up. 
And I understand why they did 

496
00:32:21,520 --> 00:32:23,640
that because, you know, you 
think 2 equally matched 

497
00:32:23,640 --> 00:32:26,080
opponents would have difficulty 
trap hitting each other. 

498
00:32:26,680 --> 00:32:30,800
But I find it it really slows 
down the game and it in and not 

499
00:32:30,800 --> 00:32:34,000
in a good way because, you know,
they're just sitting there like 

500
00:32:34,160 --> 00:32:37,480
no one can really hit each other
or it takes a really long time. 

501
00:32:38,640 --> 00:32:42,200
And like mathematically the end 
result will be the same. 

502
00:32:42,200 --> 00:32:45,680
If you have to roll on pives or 
rolls on fours, it just takes a 

503
00:32:45,680 --> 00:32:49,080
lot longer. 
And, you know, if you're, you 

504
00:32:49,080 --> 00:32:51,880
know, a teenager in the 80s and 
you've got nothing else to do, 

505
00:32:51,880 --> 00:32:56,000
then that's fine. 
But I think you know, and I know

506
00:32:56,000 --> 00:32:59,920
a small sort of heel playing 
skirmish using 3rd Ed rules that

507
00:32:59,920 --> 00:33:02,840
would be fine. 
But you know, big units of 25 or

508
00:33:02,840 --> 00:33:04,440
more. 
It just takes forever to resolve

509
00:33:04,440 --> 00:33:10,040
the combat. 
An idea of Zodibexes, which I, I

510
00:33:10,040 --> 00:33:13,960
really like is to do a 
combination of third and 4th, 

511
00:33:14,360 --> 00:33:17,920
sort of like a 3.5 where you can
do all the cool things that 

512
00:33:17,920 --> 00:33:22,400
third lets you do, like use a 
3rd Ed magic and army lists and 

513
00:33:22,400 --> 00:33:24,440
you know, wedges and shield wars
and all that. 

514
00:33:24,640 --> 00:33:28,760
That using the movement and 
flying rules for 4th and using 

515
00:33:28,760 --> 00:33:31,320
the 4th to hit table just to 
speed things up. 

516
00:33:32,760 --> 00:33:35,640
Be like having a warhammer and 
essence but for 3rd Ed. 

517
00:33:36,720 --> 00:33:40,360
Yeah, yeah. 
Next time we'll takes time. 

518
00:33:40,360 --> 00:33:43,320
We'll give that a go. 
Yeah, yeah. 

519
00:33:44,160 --> 00:33:49,520
Now the now the dream is to have
a siege game that might, that 

520
00:33:49,520 --> 00:33:51,440
might take a while, that it will
happen. 

521
00:33:51,720 --> 00:33:53,320
And I'm really looking forward 
to that. 

522
00:33:54,640 --> 00:33:58,800
And yeah, I mean, if there's 
anyone out there in Sydney who 

523
00:33:58,800 --> 00:34:03,400
wants to play a game of 3rd Ed, 
feel free to contact me on 

524
00:34:03,760 --> 00:34:10,280
Discord. 
I'm Beowulf BEOWALF in southern 

525
00:34:10,280 --> 00:34:13,679
Sydney, Australia. 
Awesome mate. 

526
00:34:13,679 --> 00:34:16,239
That's great. 
So thanks Emil for for giving us

527
00:34:16,239 --> 00:34:18,880
your insights into your very 
first game of 3rd edition. 

528
00:34:18,880 --> 00:34:22,000
I'm sure we're going to 
elaborate and expand on that 

529
00:34:22,000 --> 00:34:24,320
later. 
I'm thinking about doing like a 

530
00:34:24,320 --> 00:34:29,920
series of the Bob book, the Big 
Orange book, but broken down 

531
00:34:29,920 --> 00:34:34,159
into different segments. 
So like movement, shooting hand 

532
00:34:34,159 --> 00:34:38,600
in combat, magic, the beastry 
and the Army's book, and 

533
00:34:38,800 --> 00:34:40,800
eventually all the other 
supplements that came out as 

534
00:34:40,800 --> 00:34:42,120
well. 
So that's something we're to 

535
00:34:42,840 --> 00:34:46,960
touch on later in a probably a 
series of of podcasts bringing 

536
00:34:46,960 --> 00:34:49,280
experts in. 
I'm no expert at 3rd edition. 

537
00:34:49,280 --> 00:34:51,400
I don't know much about it. 
Like you say, it's it's a pretty

538
00:34:51,400 --> 00:34:55,679
complex beast, especially if you
had no sort of formal playing 

539
00:34:55,679 --> 00:34:59,120
experience with it. 
So, but I have tried, I have 

540
00:34:59,120 --> 00:35:02,600
tried getting in touch with 
Brett at Solo Oldhammer Gaming 

541
00:35:02,640 --> 00:35:04,880
and he's he's still alive, thank
goodness. 

542
00:35:05,400 --> 00:35:08,640
He released a video not so long 
ago and I'm pretty sure he's in 

543
00:35:08,640 --> 00:35:12,640
the Sydney area too, but he's 
just so Brett, if you're 

544
00:35:12,640 --> 00:35:16,120
listening to this mate, please 
get get in touch because there 

545
00:35:16,120 --> 00:35:17,560
are people playing third 
edition. 

546
00:35:17,560 --> 00:35:22,240
So I'd love to see you expand 
from being a solo war gamer of 

547
00:35:22,240 --> 00:35:24,800
3rd edition, but actually 
playing it with people in 

548
00:35:24,800 --> 00:35:26,560
person. 
So that'd be really nice to see 

549
00:35:26,560 --> 00:35:29,760
you having the guys over to 
your, to your house and playing 

550
00:35:29,760 --> 00:35:32,600
a third edition battle report 
and and that kind of thing. 

551
00:35:32,600 --> 00:35:36,680
Maybe in the future. 
But but yeah, we've got plenty 

552
00:35:36,680 --> 00:35:38,200
of things obviously to ask 
about. 

553
00:35:38,200 --> 00:35:41,440
There's there's lots of things 
like the baggage cart, like how 

554
00:35:41,440 --> 00:35:45,640
fanatics work, you know, how 
does magic impact the game? 

555
00:35:46,560 --> 00:35:53,360
Magical musical instruments for 
your units and stuff like that 

556
00:35:53,360 --> 00:35:57,360
and how armies are constructed. 
So we'll have to cover those in 

557
00:35:57,360 --> 00:36:01,000
future episodes on the Chronicle
Man podcasts. 

558
00:36:01,000 --> 00:36:03,800
But Emil, thank you so much 
again for your time today, mate,

559
00:36:04,200 --> 00:36:08,120
and I look forward to, yeah, 
tackling this and getting more 

560
00:36:08,120 --> 00:36:09,920
into grips with 3rd edition in 
the future. 

561
00:36:11,520 --> 00:36:12,960
Yeah, no worries. 
Thanks have beyond. 

562
00:36:13,880 --> 00:36:15,520
No problem mate. 
We'll catch up with you soon and

563
00:36:15,520 --> 00:36:18,400
anybody like Emil said, if you 
want to get in touch with Emil 

564
00:36:18,400 --> 00:36:21,320
or any other guys, we do hang 
out on Discord. 

565
00:36:21,320 --> 00:36:23,560
I, I, I, I talk about this quite
often. 

566
00:36:23,560 --> 00:36:27,320
I don't really, I don't really 
go onto Facebook so much these 

567
00:36:27,320 --> 00:36:29,280
days. 
So sorry about that guys if 

568
00:36:29,280 --> 00:36:33,120
you're on Facebook, but we do 
hang out on Discord a lot and I 

569
00:36:33,120 --> 00:36:36,600
tend to live in that Discord 
space because there are so many 

570
00:36:36,600 --> 00:36:42,160
great channels like ours who who
love this part of the hobby in 

571
00:36:42,160 --> 00:36:44,600
this era of the hobby. 
So if you're interested, check 

572
00:36:44,600 --> 00:36:48,840
out the description below for 
the links and join our Discord 

573
00:36:48,840 --> 00:36:54,200
and get in touch with the Play 
Player Locator channel and maybe

574
00:36:54,200 --> 00:36:56,960
you'll find someone in your area
that plays the same Go games 

575
00:36:56,960 --> 00:36:59,800
that you like to play. 
Not necessarily 3rd edition 1A 

576
00:36:59,800 --> 00:37:02,120
fantasy, but it could be like 
6th edition fantasy. 

577
00:37:02,120 --> 00:37:05,720
It could be third edition 40K, 
it could be anything, could be 

578
00:37:05,720 --> 00:37:09,960
row trader, you name it. 
We've got a growing community. 

579
00:37:09,960 --> 00:37:15,000
I think it's swelled up to now 
almost 900 members, which is 

580
00:37:15,000 --> 00:37:18,840
amazing, and we've had a big 
influx of people coming through 

581
00:37:19,560 --> 00:37:21,680
recently. 
So it's always encouraging to 

582
00:37:21,680 --> 00:37:24,760
see that there's a growing 
community there in Discord and 

583
00:37:24,760 --> 00:37:26,480
that we're trying to connect 
people together. 

584
00:37:26,560 --> 00:37:29,640
Like you have done a meal with 
Zodi Bix. 

585
00:37:29,640 --> 00:37:32,280
Zodi Bix has got a fantastic 
Instagram page. 

586
00:37:32,280 --> 00:37:33,840
I'll leave a link in the 
description as well. 

587
00:37:33,840 --> 00:37:35,840
Go and check it out. 
Go to see his work. 

588
00:37:35,840 --> 00:37:39,240
It's really inspiring, but we'll
leave it for now mate. 

589
00:37:39,240 --> 00:37:41,920
Thanks again. 
And Emil, we'll get in contact 

590
00:37:41,920 --> 00:37:46,040
soon and but apart from that we 
can chat on our discord mate as 

591
00:37:46,040 --> 00:37:48,640
we paint and and hang out that 
way. 

592
00:37:49,880 --> 00:37:52,600
Awesome. 
OK mate, will you take care of 

593
00:37:52,600 --> 00:37:54,480
yourself and we'll catch up 
soon?

