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The Battle of a Norel's Tomb, 
read by Owen Staton. 

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Eldrill drew his cloak around 
him and turned his gaze towards 

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the eastern horizon. 
As the stars faded into the 

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Azure tint of Daybreak, he 
wondered whether he too was 

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destined to die in this barren 
and forsaken land. 

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Behind him, a sheer Cliff rose, 
dark and craggy into the sky to 

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tower over his small band of 
warriors. 

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At its base, shrouded in vines 
as with some ancient tapestry, 

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stood the granite pillar of a 
Norel's tomb. 

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He stretched out his fingers to 
touch the cold stone. 

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Centuries ago, a Norel, the 
great High Elf mariner and 

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explorer, had been laid to rest 
here when he and his crew had 

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been shipwrecked on this coast. 
Now Eldrill had come in the 

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vanguard of Lord Dromaliel's 
army to recover a Norel's 

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remains and recover that ancient
jewel of power known as the 

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Navigator Stone. 
His mind drifted back to the 

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arduous journey from the coast. 
They had marched relentlessly 

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for three days, following the 
treacherous path of the Dark 

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River as it snaked its way 
through the shadowy mountain 

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peaks. 
They moved inland. 

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In Maralian. 
Lord Dameril's chosen hero had 

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flown above them on his War 
Eagle, silently scouting the 

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land to warn them of approaching
dangers, and when they reached 

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the valley of Anoril's tomb, 
Imarian had turned back to guide

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the main body of the army 
forward to join them. 

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And it was then then the 
disaster struck. 

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As the small group of elves 
approached the tomb, they had 

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been attacked by a savage pack 
of wolves, ridden by spiteful, 

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leering creatures that Eldrill 
recognized as hobgoblins. 

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They had driven off the foul 
creatures, but not before many 

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of his men had fallen under a 
rain of black arrows or been cut

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down by surprise and the 
ferocity of the attack. 

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Eldrill had immediately sent a 
messenger back to Lord Ramalliel

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to urge haste before the 
hobgoblins regroup to attack 

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again. 
All day they had skewered the 

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skies waiting for Emmalian's 
return, but there had been no 

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sign of the mighty warrior and 
his eagle Death Wing. 

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Then in the late afternoon the 
hills around their position had 

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echoed to the Thunder of drums 
and the braying of trumpets. 

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His scouts informed him that a 
large army of Chaos Dwarves was 

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marching towards their position,
alerted no doubt by the sneering

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tales of the hobgoblins. 
And just before nightfall he had

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seen 2 great winged beasts 
flying high over the tombs. 

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At first he thought that it was 
Imralian and Lord Damariel had 

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returned to aid them, but as the
creatures descended he realized 

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that both of the monsters were 
wreathed in smoke and flame. 

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And now he did endear fear the 
worst. 

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He knew that the dark dwarves 
would have little idea of his 

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real strength and would be 
unlikely to trust the tales of 

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the hobgoblins. 
He also knew that he could hold 

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his position. 
The main higher force led by the

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Silver Helms and Riva Knights 
would soon come to their aid. 

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And with a heavy heart he posted
sentries and settled down for 

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the night. 
To wait for the dawn, my Lord. 

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Eldrin looked up, torn from his 
thoughts. 

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Before him stood a young elf. 
His bright features marked him 

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from a noble family, but there 
was a hint of fear in his voice.

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Eldrin nodded. 
The sentries report movements to

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the north and the West. 
They fear the Dark Ones are here

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and preparing for battle. 
From where he stood at the 

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center of the clearing, El Drill
could just make out the 

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silhouetted forms of the 
sentries standing guard at the 

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edge of the trees. 
He turned back to the messenger.

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Go, my lad, and have No Fear and
prepare your weapons. 

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As the sun crept higher, the 
chill mist that had filled the 

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valley all night long seeped 
into the bones and hearts of 

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Eldrill's warriors, and it 
slowly burned away. 

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To the West the broad valley 
stretched away, dipping gently 

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to where it touched the dark 
ribbon of the river, and from 

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the edge of their camp one of 
the sentries came running. 

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My Lord, the enemy is once again
upon us. 

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I can see their fiendish war 
machines being set up on Yonder 

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hill. 
Eldrill was silent. 

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He gazed at the messenger and 
remembered yesterday's battle, 

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the blood, the fear, and the 
comrades who had fallen. 

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As he strapped on his sword and 
prepared to sell his life, he 

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heard a great shout come from 
the South. 

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The triumphant yell echoed up 
the valley. 

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It was the war cry of Demariel. 
The High Elf army had arrived. 

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So here we are again, and we are
doing another better report of 

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you. 
And with me stayed. 

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Hello. 
I and possibly Leo will join up,

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maybe it's on 1/4 March 
somewhere, but a little bit 

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Unshore. 
So we'll see if we handle it. 

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And we are continuing our quest 
to look at all the 4th edition 

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bat reports from White Wolf and 
we are doing it mostly 

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chronologically. 
And that said, we have today 

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reached the Battle of Annual's 
tube and that one featured in 

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issue 164 that was from August 
93, so not quite a year into 

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Warhammer Fantasy 4th edition. 
And Dave, what do you have any, 

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like instant memories from this 
battle? 

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Yes, so I was collecting holes 
at the time my my army that I 

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was I was doing so I was eager 
to see this one when I when I 

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thought to open so it's aisles 
wow. 

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I had mixed things about the 
cows dwarfs at the time because 

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I couldn't decide whether I 
liked them or not, mainly 

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because they they weren't Chaos 
Dwarfs that I was used to. 

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So I wasn't sure if if I liked 
them or not. 

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I was like, it's a big change, 
big departure from what they 

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were. 
They were kind of cool, but it 

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was kind of, I don't want to 
admit they're cool. 

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I want to discipline until 
eventually I just gave in went 

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no, actually they're quite cool.
So I did like it. 

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I also liked spotting the fact 
they used a couple of models in 

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the in the high Alf army from 
before 4th edition. 

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So that was quite nice the the 
eagle rider and the Unicorn 

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rider. 
That was nice to see. 

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Although using the Unicorn 
rider, obviously a couple of 

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times they've you, they not to 
give anything away in the 

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future, there's another report 
where I think the the Unicorn 

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rider makes an appearance for 
the high holes further on. 

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We'll pop that one soon. 
But yeah, no, it's just nice 

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seeing and and excise based. 
And also I was loving the fact 

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that this was actually a proper 
scenario. 

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It wasn't just a straight 
battle. 

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Yeah, it's there's quite a bit 
of background and so on. 

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We'll get into that. 
So yeah, pretty well established

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battle in that sense. 
And also I guess this would have

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been the first battle where the 
Hyos actually used their 

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omnibook. 
Yeah, yeah, the previous one 

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would have been probably the 
white armies, but wouldn't it, 

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because that was the battle. 
Red Axe Pass was basically 

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contents of the box plus a few a
few more bits for both whales 

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and goblins. 
So yeah, it's it would have 

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been. 
You're right. 

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And of course, the case was were
quite new. 

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I suppose the book wasn't out 
yet. 

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Or was it? 
No, came up much later. 

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Yeah, this was this was using 
the which to be honest with you,

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I mean, the book basically is 
the White Dwarf list with sneaky

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gits and some special characters
thrown in base. 

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So there there wasn't a lot of 
difference between the White 

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Dwarf list and the and the army 
book. 

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But yeah, they were relatively 
new. 

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But that's arguable. 
You know, this whole thing about

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the flavour of the month wins 
the battle report. 

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Not to give anything away, but 
yeah, you kind of before you 

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read most of the battle reports,
if you know what's, you know, 

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being released at the time, you 
can't have an idea the way it's 

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going to go anyway. 
But even back then we were, you 

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know, cynical enough to have 
noticed that. 

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But I really it's it's nice 
flavor. 

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It's really nice written. 
It doesn't say Bill King's 

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involved. 
I've got a sneaker suspicion he 

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was. 
Yeah, exactly, because it is 

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really nicely narratively 
written. 

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It's another one, but they're 
not saying, oh, I rolled A6 or 

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whatever. 
It's like, yeah, no, that's 

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good. 
We like that. 

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We love the narrative. 
And yeah, no, just just really 

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nicely. 
There's a lot of background in 

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there as well. 
So it's it's it's the scene 

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really nicely about, you know, 
it's saying how describes this 

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old, I guess he's an Admiral, an
explorer, an Admiral who knew 

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he's killed while he's abroad in
foreign lands. 

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Although he does it's really 
weird in that he says that his 

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followers buried him with his 
magical navigation stone, which 

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is a terrible name, can I say, 
But you don't navigate. 

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He could have called something 
better like the Star stone or 

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something like that. 
But yes, he's very witness 

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there. 
And then it's just they 

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disappeared because they they 
head north and complain about 

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how do they know? 
Yeah, exactly. 

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I don't think the elves end up 
looking for the navigator. 

165
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It's like, well, how do you know
it's in these two? 

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It's a magical thingy. 
It has sort of AGPS ping or 

167
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something. 
Yeah, I was thinking about that 

168
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as well. 
OK, so OK, how did they get word

169
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back? 
So a bit of a nice story. 

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It reminds sort of a, frankly, 
an expedition thing. 

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Everyone got lost and you know. 
And, you know, he talks about 

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then they were ambushed by 
hobgoblins and things like that.

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So those the the new army coming
in is ambushed by hobgoblins. 

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They know there's hobgoblins in 
the area and stuff like that. 

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So it's just really nicely set 
up. 

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Yeah, it's it's all good. 
Yeah, so if you have the time, 

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read the first couple of pages 
in the report and setting the 

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whole thing up. 
And so what's happening now in 

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our days since in the sort of 
battle is that the Hyos decide 

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to go back and get there, but I 
don't know if they're after the 

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item or the the bodies maybe. 
Yeah, it's the item. 

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I don't know. 
They're off the the Bodine. 

183
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I think it it says they're off 
the navigation stone. 

184
00:12:35,680 --> 00:12:38,400
Yes, yes. 
And of course, to do that, they 

185
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have to tackle the Chaos Dwarfs,
which of course do the the first

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appearance in, in a better port.
And as you said, the it's not a 

187
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straightforward meeting 
engagement. 

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This one, it's a little bit 
different and I think pretty 

189
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nice one. 
And yeah, basically, but it's 

190
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not that different from a, a 
meeting engagement, but you have

191
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a, a clear objective that 
decides the outcome and that's 

192
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the actual tool. 
So apart from that, most of the 

193
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units set up more or less as 
usual. 

194
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You've got your castles that 
have got extended deployment 

195
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zone. 
Oh yeah. 

196
00:13:22,840 --> 00:13:24,840
Yeah, they do. 
So that's they can deploy 

197
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further onto the battlefield, 
although they lose some of the 

198
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side. 
So it's kind of they squidge it 

199
00:13:30,040 --> 00:13:33,280
down on the side, but bring it 
further forward as it were. 

200
00:13:33,520 --> 00:13:38,240
So they're kind of retract but 
expand forward, which is really 

201
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been beneficial for them because
obviously with their short 

202
00:13:40,480 --> 00:13:43,760
little legs, it's going to give 
them trouble reaching higher 

203
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farm. 
Then the higher farming actually

204
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doesn't deploy on the battle on 
in the first turn. 

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They move on, yeah. 
Yeah, they move on in the first 

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turn. 
So they have they're they're 

207
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they're very, very baseline, 
which adds to the problem of 

208
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trying to get off to the side 
where where they they've got to 

209
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get to an L not Aldrich's team, 
sorry, an Orals tomb to relieve 

210
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the guards that are on there. 
So they've sent scouts ahead to 

211
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scat out the land and find tomb,
but we're not sure how they know

212
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it exists. 
But never mind. 

213
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They often find the tomb and 
then they send their Eagle Rider

214
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back to lead the rest of the 
army to to the battlefield. 

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00:14:28,440 --> 00:14:30,240
Well, well, no. 
Well, they don't actually be in 

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battlefield, do they? 
When they send him back, they 

217
00:14:32,880 --> 00:14:36,120
send him Semene. 
You go rider back and he brings 

218
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the highs and they yeah, they've
got to move from their baseline 

219
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over to one side to the other 
side of the battle. 

220
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So kind of the centre line on 
the other side of the 

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battlefield to which they're 
deploying. 

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00:14:47,560 --> 00:14:52,880
So it's it's a, you know, the 
highs should have the speed to 

223
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get there, but obviously that's 
going to be curtailed by a 

224
00:14:58,520 --> 00:15:02,720
certain items by the the 
council's have that can slow 

225
00:15:02,720 --> 00:15:06,240
units down. 
Yeah, but that's that's the 

226
00:15:06,240 --> 00:15:07,960
setup. 
So it's slightly different and 

227
00:15:07,960 --> 00:15:12,400
it does give the high O's 
knowledge of the way Castor Army

228
00:15:12,400 --> 00:15:15,880
has deployed, which we all come 
to why that makes certain 

229
00:15:15,880 --> 00:15:17,520
decisions. 
Staggering. 

230
00:15:19,520 --> 00:15:21,200
I'm not staggering. 
Sorry Robin, I shouldn't say 

231
00:15:21,200 --> 00:15:25,880
staggering but but maybe with 
hindsight not the best tactical 

232
00:15:25,880 --> 00:15:28,880
choices. 
Let's say, well, often the case 

233
00:15:28,880 --> 00:15:33,840
in these battles, but yeah, 
that's sort of what makes them 

234
00:15:33,840 --> 00:15:38,800
interesting in a sense. 
And yeah, so the Hyos League 

235
00:15:39,200 --> 00:15:41,880
unit of Arches, I think the 
tomb. 

236
00:15:42,680 --> 00:15:45,200
They do. 
Do their best. 

237
00:15:46,360 --> 00:15:49,960
Which, Yeah, I suppose, but 
enough. 

238
00:15:50,400 --> 00:15:52,960
There is a high off unit you 
could pick to do that job. 

239
00:15:53,040 --> 00:15:55,760
I think there's probably 1, but 
they don't have models for them 

240
00:15:55,760 --> 00:15:57,560
yet. 
So yeah, we'll come on to that 

241
00:15:57,560 --> 00:15:58,880
in a bit when we talk about the 
high off army. 

242
00:15:58,880 --> 00:16:03,920
But yeah, it's a difficult pick.
So I do just want to quickly 

243
00:16:03,920 --> 00:16:05,920
shout out, and it's not to do 
the battle report itself as 

244
00:16:05,920 --> 00:16:09,600
such, but next to the deployment
map where they're talking about,

245
00:16:09,640 --> 00:16:12,880
you know, the scenario and 
Victoria conditions for it. 

246
00:16:13,120 --> 00:16:17,240
They've got the piece of art boy
John Blanche that made it into 

247
00:16:17,320 --> 00:16:23,760
the Warhammer rule book Chaos 
doors very much of this style 

248
00:16:25,120 --> 00:16:31,840
versus yeah versus high old of a
very strange high off style as 

249
00:16:31,840 --> 00:16:35,800
well. 
Yeah, it's a bit of a high wood 

250
00:16:35,800 --> 00:16:38,040
of thingy, kind of. 
Harlequin kind of feel to it, 

251
00:16:38,040 --> 00:16:39,840
isn't it? 
It's a beautiful, absolutely 

252
00:16:39,840 --> 00:16:41,720
beautiful. 
And maybe, you know, something 

253
00:16:41,720 --> 00:16:46,320
to inspire a later, later piece 
of work. 

254
00:16:46,480 --> 00:16:47,880
And that actually maybe that's 
key. 

255
00:16:47,880 --> 00:16:50,400
Maybe it's the fact that both of
them are very stylistic. 

256
00:16:50,400 --> 00:16:53,560
Maybe that's why no one really 
noticed about the because the 

257
00:16:53,560 --> 00:16:56,120
point I'm trying to make is this
was in the high of Robert. 

258
00:16:56,120 --> 00:16:58,560
No one not high of Robert, 
sorry, the the Warhammer Robert,

259
00:16:58,560 --> 00:17:01,480
no one really that I know of. 
And I had a few mates around at 

260
00:17:01,480 --> 00:17:02,720
the time. 
No one picked up on it. 

261
00:17:04,000 --> 00:17:07,000
The Who are these? 
Yeah, who? 

262
00:17:07,400 --> 00:17:11,000
Is this Oh it's just dwarfs and 
if he's stylized you can maybe 

263
00:17:11,000 --> 00:17:12,839
get that. 
But there is a whacking great 

264
00:17:12,839 --> 00:17:14,599
big demon looking monster thing 
in the. 

265
00:17:15,640 --> 00:17:18,319
What do you? 
Think what? 

266
00:17:19,079 --> 00:17:21,160
Yeah, that's true. 
And I mean, this one must have 

267
00:17:21,160 --> 00:17:26,760
been made like a year or more 
before they came out. 

268
00:17:26,760 --> 00:17:29,560
So yeah. 
Be interesting to know which 

269
00:17:29,560 --> 00:17:33,920
came first, the idea for them or
this piece of art that then 

270
00:17:33,920 --> 00:17:35,640
inspired them. 
Yeah. 

271
00:17:36,400 --> 00:17:38,080
Good question. 
I think we'll ever know, unless 

272
00:17:38,080 --> 00:17:40,000
John John Blanche won't know to 
be asked. 

273
00:17:40,000 --> 00:17:44,560
Yeah, John, all the I suppose 
when they got there sort. 

274
00:17:45,040 --> 00:17:47,760
Of that'd. 
Be interesting, yeah, but that's

275
00:17:47,880 --> 00:17:49,080
true. 
That's probably the first 

276
00:17:49,080 --> 00:17:53,280
picture that gives this very 
special characterisation of the.

277
00:17:53,560 --> 00:17:55,520
PS Wolves. 
Cool, good spot. 

278
00:17:55,800 --> 00:17:59,240
All right, so the we didn't 
mention that the participants 

279
00:17:59,240 --> 00:18:07,680
today is Robin and Gary Morley. 
So yes, interesting couple of 

280
00:18:07,680 --> 00:18:11,680
guys, I don't think did any of 
them do any more better reports?

281
00:18:12,640 --> 00:18:16,280
Robin Wood off. 
Yeah, but Gary Robin, certainly 

282
00:18:16,280 --> 00:18:18,280
he did. 
He basically was the guy in the 

283
00:18:18,280 --> 00:18:19,720
battle. 
Yeah, yeah, yeah. 

284
00:18:19,720 --> 00:18:21,800
Up until he stopped editing them
really. 

285
00:18:21,960 --> 00:18:24,720
Well, He didn't. 
He didn't do the 40K ones, but 

286
00:18:24,720 --> 00:18:26,880
he did. 
He was definitely involved in 

287
00:18:26,880 --> 00:18:33,360
almost all of the Warhammer 
Fantasy ones until he stopped 

288
00:18:33,360 --> 00:18:37,240
editing the magazine. 
And from what I heard, he was 

289
00:18:37,240 --> 00:18:40,960
sort of the driving force behind
doing them into the format that 

290
00:18:40,960 --> 00:18:44,960
we. 
Yeah, yeah, No, it was a 

291
00:18:44,960 --> 00:18:47,760
brilliant idea, although I said 
there are people who don't like 

292
00:18:48,280 --> 00:18:51,280
better reports in there, but 
they're more the seasoned, 

293
00:18:51,280 --> 00:18:54,080
established gamers, let's say, 
who didn't need to be taught how

294
00:18:54,080 --> 00:18:57,560
it worked. 
And I was kind of a hybrid of 

295
00:18:57,560 --> 00:18:59,400
that in the. 
I had a brother in, you know, do

296
00:18:59,400 --> 00:19:01,120
it, but I actually enjoyed 
reading about reports. 

297
00:19:01,120 --> 00:19:04,480
So yeah, I don't think my 
brother particularly liked them.

298
00:19:05,320 --> 00:19:08,360
I know I've spoken to other 
people who think that reports 

299
00:19:08,360 --> 00:19:11,360
are a bit of a white space. 
And let's be they are an advert 

300
00:19:11,360 --> 00:19:14,160
as well. 
It's not just teaching and 

301
00:19:14,160 --> 00:19:15,160
exercise. 
It is an advert. 

302
00:19:15,160 --> 00:19:17,080
But again, the entire magazine 
is an advert. 

303
00:19:17,080 --> 00:19:21,920
So that's, that's exactly what 
White Dwarf was for. 

304
00:19:21,920 --> 00:19:24,680
It was a here's our product to 
come and buy it, you know. 

305
00:19:24,680 --> 00:19:26,440
Yeah, Yeah. 
Yes, Workshop, they didn't 

306
00:19:26,680 --> 00:19:30,440
really do the sort of normal 
advertising because they had 

307
00:19:30,560 --> 00:19:31,920
White Wolf. 
So that's. 

308
00:19:32,080 --> 00:19:33,120
Exactly. 
Their thing. 

309
00:19:34,360 --> 00:19:36,320
Well, that and the shop front as
well. 

310
00:19:36,320 --> 00:19:39,320
I I saw I I was watching one of 
those film dig. 

311
00:19:39,520 --> 00:19:42,320
Yeah. 
Yeah, yeah, John Stallard, where

312
00:19:42,320 --> 00:19:44,720
he talks about, you know, part 
of the point of keeping the 

313
00:19:44,720 --> 00:19:48,960
lights on overnight was that 
people walking past at night, 

314
00:19:49,200 --> 00:19:53,840
often coming out of the pub 
would, would maybe stop and gaze

315
00:19:53,840 --> 00:19:55,680
into the window and think, oh, 
I'll come here tomorrow. 

316
00:19:55,680 --> 00:19:56,640
Yeah. 
Yeah, yeah. 

317
00:19:58,280 --> 00:20:00,160
That was a big part of 
advertising as well. 

318
00:20:00,160 --> 00:20:03,120
You know, they had a very visual
product. 

319
00:20:03,440 --> 00:20:05,280
Yeah. 
So they they need to advertise 

320
00:20:05,280 --> 00:20:07,360
it. 
Was it advertised itself? 

321
00:20:07,920 --> 00:20:09,440
If you're in the right place to 
see it. 

322
00:20:09,800 --> 00:20:11,760
Yeah. 
Occasional advertising, let's 

323
00:20:11,760 --> 00:20:14,440
call it. 
Yeah, regardless of what you 

324
00:20:14,440 --> 00:20:18,560
enjoyed in the better ports, I 
mean there's a lot to like if 

325
00:20:18,560 --> 00:20:22,760
you are inclined. 
So I mean, I just like the 

326
00:20:23,200 --> 00:20:26,080
visuals and the yeah, the 
narrative and so on. 

327
00:20:26,080 --> 00:20:30,680
I don't think I expected it to 
be some profound tactical advice

328
00:20:30,680 --> 00:20:33,880
that I would adapt so. 
If anything it's the opposite. 

329
00:20:33,880 --> 00:20:35,400
It teaches you what not to do 
often. 

330
00:20:35,400 --> 00:20:40,440
Yeah, yeah, yeah, quite often. 
So what did they? 

331
00:20:40,560 --> 00:20:45,680
Ships or their armies maybe? 
Of course in these days they 

332
00:20:45,680 --> 00:20:51,720
were fairly limited by what they
had and even more so with the 

333
00:20:51,720 --> 00:20:56,480
Chaos wharfs because they had a 
pretty slim picking from the the

334
00:20:57,000 --> 00:20:59,840
sort of army lists, so I think 
they got pretty much what they 

335
00:20:59,960 --> 00:21:00,640
could get. 
Well. 

336
00:21:01,200 --> 00:21:04,200
See, we'll come to should you do
you want to do the castles 

337
00:21:04,200 --> 00:21:04,720
first? 
Because. 

338
00:21:04,720 --> 00:21:06,160
No, we can do the highest first.
That's. 

339
00:21:06,400 --> 00:21:09,200
Logical OK, we'll do those and 
we'll come to the castles and 

340
00:21:09,200 --> 00:21:13,200
there's a point I want to make 
about the the castles army so 

341
00:21:13,400 --> 00:21:17,040
hile farming then yeah I mean 
both these armies are kind of 

342
00:21:17,040 --> 00:21:22,200
small armies because they both 
massively concentrated on on 

343
00:21:22,240 --> 00:21:25,360
characters massively you know 
he's hero hammer so that's what 

344
00:21:25,360 --> 00:21:31,680
we kind of expect to an extent, 
but there are you know it's not 

345
00:21:31,680 --> 00:21:35,440
a high off army that I would 
pick I like the fact he's 

346
00:21:35,440 --> 00:21:38,280
squeezed in an eagle rider as 
well as the the griffonite. 

347
00:21:38,280 --> 00:21:40,400
That's kind of cool. 
But you know, all of the 

348
00:21:40,400 --> 00:21:44,720
character allowance pretty much 
goes on for characters. 

349
00:21:44,880 --> 00:21:48,600
One, he's got a champion, the 
silk Helms who doesn't have a 

350
00:21:48,600 --> 00:21:51,320
magic weapon or anything to make
him particularly good in close 

351
00:21:51,320 --> 00:21:52,600
combat. 
He's just a champion. 

352
00:21:53,200 --> 00:21:57,880
Which, you know, at the time, 
I've got to be honest, I pretty 

353
00:21:58,320 --> 00:22:00,880
much ignored champions. 
I just put heroes in units 

354
00:22:01,320 --> 00:22:02,840
because champions were a bit 
rubbish. 

355
00:22:03,440 --> 00:22:07,200
I think 6th edition taught me 
that champions are actually 

356
00:22:07,200 --> 00:22:10,080
worthwhile. 
Yeah, because you didn't pay for

357
00:22:10,080 --> 00:22:11,920
champions and that, oh, actually
they're really useful. 

358
00:22:11,920 --> 00:22:16,160
Now going back to 4th edition, I
do make useful champions for 

359
00:22:16,160 --> 00:22:21,200
units, and heroes are reserved 
for barely use units. 

360
00:22:21,200 --> 00:22:24,560
They're kind of for boosting a 
unit or on a rare occasion 

361
00:22:24,560 --> 00:22:28,600
getting another flyer in, but 
it's very rare that's done. 

362
00:22:28,600 --> 00:22:30,920
It's normally for boosting units
combat capabilities. 

363
00:22:30,920 --> 00:22:34,800
But champion isn't bog standard 
for including so that's weird. 

364
00:22:34,800 --> 00:22:36,320
No? 
So only the one you has a 

365
00:22:36,320 --> 00:22:41,240
champion, the Lord has one 
that's the other. 

366
00:22:41,360 --> 00:22:43,840
Interesting. 
There aren't many magic items in

367
00:22:43,840 --> 00:22:48,000
the high off army, but the ones 
he does include are very 

368
00:22:48,000 --> 00:22:51,440
expensive. 
So the Lord's got sort of 

369
00:22:51,440 --> 00:22:53,840
Tekla's which. 
Yeah, maybe. 

370
00:22:54,200 --> 00:22:57,280
You know, went over to Teklis 
before they went off and said 

371
00:22:58,120 --> 00:23:02,280
can I borrow your sword a bit? 
Yeah, I like my Later on, he 

372
00:23:02,280 --> 00:23:04,480
talked about the release of the 
ancient energies. 

373
00:23:04,480 --> 00:23:07,080
He's like, I did a bit. 
I don't know what the timeline 

374
00:23:07,080 --> 00:23:10,400
for this is, but Teklis did 
forge his sword relatively. 

375
00:23:10,400 --> 00:23:12,880
You know, it's not an ancient 
heirloom that he received. 

376
00:23:12,880 --> 00:23:14,880
He forged it himself. 
So it's not that old sword. 

377
00:23:16,160 --> 00:23:19,200
And also. 
In high of terms, obviously in 

378
00:23:19,200 --> 00:23:22,240
empire terms is ancient, but in 
high of terms it's a relatively 

379
00:23:22,240 --> 00:23:24,240
new sorts. 
That's an interesting take on 

380
00:23:24,480 --> 00:23:25,960
it. 
But I you know, he's got no 

381
00:23:25,960 --> 00:23:29,400
magical armour, He's got nothing
to protect him other than heavy 

382
00:23:29,400 --> 00:23:31,680
armour and a shield. 
And I mean, that's still for up 

383
00:23:31,680 --> 00:23:35,800
save, but for your Lord, that 
for me feels like he's going in 

384
00:23:35,800 --> 00:23:39,240
naked. 
Yeah, but I think that goes for 

385
00:23:39,240 --> 00:23:42,080
both the armies. 
They don't go heavy on like 

386
00:23:42,080 --> 00:23:44,560
water slaves and stuff so. 
No they don't. 

387
00:23:44,560 --> 00:23:47,440
I mean ward saves weren't even a
a thing, but then they weren't 

388
00:23:47,440 --> 00:23:48,880
known as ward saves. 
No, no, no. 

389
00:23:48,880 --> 00:23:51,240
But the the the effect was still
there. 

390
00:23:51,280 --> 00:23:55,760
There were the number of very 
popular items like black 

391
00:23:55,760 --> 00:23:57,960
elements and the helm of Yeah 
Yeah. 

392
00:23:58,160 --> 00:24:02,160
Yeah, but you know, the the they
called them special save, didn't

393
00:24:02,160 --> 00:24:03,120
they? 
And then arcane and that so 

394
00:24:03,120 --> 00:24:04,400
arcane magic. 
And I said, oh, these are 

395
00:24:04,400 --> 00:24:07,600
special saves. 
That was modified by magic 

396
00:24:07,600 --> 00:24:10,400
weapons. 
Exactly, and then possibly it 

397
00:24:10,400 --> 00:24:13,360
was fifth or it was 6th where 
they became known as ward saves.

398
00:24:13,360 --> 00:24:17,040
Yeah, I think most people 
understand what you mean by ward

399
00:24:17,080 --> 00:24:19,000
saving. 
Oh, yeah, And it's the term we 

400
00:24:19,000 --> 00:24:22,520
use nowadays for that kind of 
unmodifiable save that's in 

401
00:24:22,520 --> 00:24:25,600
addition to or excludes our 
Mercedes. 

402
00:24:25,800 --> 00:24:26,960
But yeah, so he's going a bit 
late. 

403
00:24:26,960 --> 00:24:28,440
Yeah, OK. 
It's a powerful sword, but I 

404
00:24:28,680 --> 00:24:32,520
personally I'm, I'm, I, I, I. 
Yeah, it's not the best I 

405
00:24:32,520 --> 00:24:34,600
suppose. 
I think it was like 100 points 

406
00:24:34,600 --> 00:24:37,160
or something. 
So you can probably do better if

407
00:24:37,160 --> 00:24:38,360
you want to. 
Exactly. 

408
00:24:38,440 --> 00:24:41,600
Well, I'll break that voice 
down, but yeah, then you've got 

409
00:24:41,880 --> 00:24:48,080
the high off hero who has 
excessive magic items being 

410
00:24:48,080 --> 00:24:52,640
mounted as a hero on an eve. 
He's got his. 

411
00:24:52,760 --> 00:24:56,440
I suppose he didn't want to give
a Talisman of Howard to his 

412
00:24:56,440 --> 00:24:58,600
general because otherwise he 
would basically be making 

413
00:24:58,600 --> 00:25:02,800
Elfarian. 
So give it to someone else. 

414
00:25:03,320 --> 00:25:05,720
So again, he's got someone who's
only got a heavy armor and a 

415
00:25:05,720 --> 00:25:09,520
shield as as protection and the 
blade of darting steel, which is

416
00:25:09,520 --> 00:25:12,480
an excessively expensive magic 
item for a high off because then

417
00:25:12,480 --> 00:25:14,560
they've got really good weapons.
Skill and motion times should be

418
00:25:14,560 --> 00:25:18,280
hitting on three plus you're OK 
rather than hitting on 2/3 of 

419
00:25:18,280 --> 00:25:19,600
the top, you're hitting 
automatically. 

420
00:25:19,680 --> 00:25:21,920
But it's still you know, you go 
for some like a blade of source 

421
00:25:21,920 --> 00:25:25,360
with iron, which would pretty 
much give you almost as good or 

422
00:25:25,360 --> 00:25:28,480
heart or heart seeker, which 
should give you almost as good. 

423
00:25:29,880 --> 00:25:32,800
No, not guaranteed hits, but 
pretty much you're likely to 

424
00:25:32,800 --> 00:25:34,400
hit. 
So so that's a bit excessive and

425
00:25:34,400 --> 00:25:38,280
he's obviously he's got the 
Tusman of Howarth and now the 

426
00:25:38,280 --> 00:25:41,040
high off Wizards at the time. 
You could have Tekla or you 

427
00:25:41,040 --> 00:25:43,120
could have the Unicorn mounted 
mage. 

428
00:25:44,320 --> 00:25:46,600
Yeah, they were the only two 
models that you had for Wizards,

429
00:25:46,600 --> 00:25:48,280
though. 
Yes, you could do older, but 

430
00:25:48,280 --> 00:25:50,400
they don't think they had any 
older ones painted up. 

431
00:25:50,640 --> 00:25:53,600
Maybe he could have nicked a 
wizard from they have any 

432
00:25:53,600 --> 00:25:54,840
wizard. 
No might they hasn't got any 

433
00:25:54,840 --> 00:25:57,320
Wizards painted up for his body 
force that we've seen in print. 

434
00:25:57,840 --> 00:25:59,760
You might have, but none we've 
seen in print. 

435
00:26:00,080 --> 00:26:02,640
So therefore elf wizard models, 
he's got a choice of 2. 

436
00:26:02,880 --> 00:26:04,800
So I think he's taken that 
because you don't want to use 

437
00:26:04,800 --> 00:26:07,040
the Tekla's model and he needs 
another. 

438
00:26:07,200 --> 00:26:08,320
He feels he needs another 
wizard. 

439
00:26:08,480 --> 00:26:09,640
Get that? 
No, he shouldn't have. 

440
00:26:09,640 --> 00:26:13,360
It's a good idea, however. 
OK, this may sound like Mr. 

441
00:26:13,360 --> 00:26:18,640
Gatekeeper, hate that, but on 
the card it says college decks 

442
00:26:19,280 --> 00:26:20,840
and he takes high magic. 
Oh, OK. 

443
00:26:21,920 --> 00:26:23,240
It's supposed to be college 
deck. 

444
00:26:23,840 --> 00:26:28,360
College deck. 
So OK, you know, meeting game 

445
00:26:28,360 --> 00:26:29,760
with your mates. 
If your mate says yeah, no, 

446
00:26:29,760 --> 00:26:32,240
fine, take high off high Magic. 
I don't have an issue with that,

447
00:26:32,240 --> 00:26:34,840
but it's kind of they're trying 
to show people what to do. 

448
00:26:35,200 --> 00:26:37,080
Yeah, that's a bit of a danger. 
Yeah, well. 

449
00:26:37,440 --> 00:26:38,560
Yeah. 
Although I suppose you're like, 

450
00:26:38,560 --> 00:26:40,360
oh, he's showing that you can do
that if you want. 

451
00:26:40,360 --> 00:26:41,200
Yeah, I guess. 
All right. 

452
00:26:41,200 --> 00:26:42,280
Yeah. 
Yeah, they, I mean they could 

453
00:26:42,280 --> 00:26:44,280
have written that for this 
scenario. 

454
00:26:44,280 --> 00:26:45,960
We decided it was more in 
character to use. 

455
00:26:46,200 --> 00:26:48,360
Exactly. 
But strictly speaking it should 

456
00:26:48,360 --> 00:26:49,240
be. 
And do you know what? 

457
00:26:49,240 --> 00:26:50,960
It was a mistake I was making at
the time as well. 

458
00:26:51,200 --> 00:26:53,920
I think I took it and took high 
off magic, High magic. 

459
00:26:54,160 --> 00:26:59,400
So it's not mistake. 
I don't see why he's made, but 

460
00:27:00,040 --> 00:27:02,800
you know, for putting something 
in print to show kids and 

461
00:27:02,800 --> 00:27:06,360
everyone how do it. 
It's a bit of a Boo Boo. 

462
00:27:06,760 --> 00:27:09,080
There's that. 
Then he's got a Unicorn. 

463
00:27:09,080 --> 00:27:14,400
The the major on the Unicorn. 
Now unicorns are the 90 points. 

464
00:27:14,400 --> 00:27:16,400
They're pretty expensive for 
what you get. 

465
00:27:16,880 --> 00:27:18,680
Yeah, I mean that what you get 
is really cool. 

466
00:27:18,920 --> 00:27:22,600
It's not, you know, considering 
a horse's 7 bodied horse's 7 

467
00:27:22,600 --> 00:27:26,960
points and Unicorn is 90 points.
Yeah, you get a bit of a magic 

468
00:27:26,960 --> 00:27:31,560
protection and it's it's not a 
close combat beast, obviously. 

469
00:27:31,600 --> 00:27:36,480
The but it's one that I would 
put into a unit of cavalry like 

470
00:27:36,480 --> 00:27:39,120
silver Helms. 
Yeah, age as well. 

471
00:27:39,120 --> 00:27:42,160
Yeah, into into that unit, 
because then it gives the whole 

472
00:27:42,160 --> 00:27:45,680
unit protection from magic. 
So it's not just the Unicorn, 

473
00:27:45,680 --> 00:27:48,760
but the unit unicorns live with.
So that's that's one of things 

474
00:27:48,760 --> 00:27:50,080
I'll do. 
It gives you a skull on the 

475
00:27:50,080 --> 00:27:53,880
Caliph or Herzer and Caliph in 
the heart of woe. 

476
00:27:53,960 --> 00:27:56,640
Yeah, interesting. 
It's a weird combo. 

477
00:27:57,800 --> 00:28:00,440
Caliph, I guess was a newish 
magic item they wanted to 

478
00:28:00,440 --> 00:28:03,560
promote using it. 
It's it doesn't feel like a high

479
00:28:03,560 --> 00:28:06,320
off item to me. 
No, definitely not. 

480
00:28:06,440 --> 00:28:09,920
And and also, I mean, if you 
want to optimise the 

481
00:28:10,360 --> 00:28:13,080
effectiveness, maybe not to 
spoil it, it it kind of does 

482
00:28:13,400 --> 00:28:16,200
something. 
But I guess the high leadership 

483
00:28:16,240 --> 00:28:18,880
troops, it's not usually best, 
but. 

484
00:28:19,280 --> 00:28:22,320
No, and also wielded. 
And it has to be wielded by 

485
00:28:22,360 --> 00:28:24,440
wizard. 
But they're not the best close 

486
00:28:24,440 --> 00:28:28,000
combat and you've got to score a
hit. 

487
00:28:28,360 --> 00:28:31,920
Yeah, I mean, they they were, 
they were still decent. 

488
00:28:31,920 --> 00:28:34,240
I mean, a Lord had three attacks
and I. 

489
00:28:34,520 --> 00:28:38,640
Guess yeah, and I guess there's 
an elf against, as you say, 

490
00:28:38,640 --> 00:28:41,400
against a different army. 
Maybe there's more argument for 

491
00:28:41,400 --> 00:28:45,120
it because, you know, being an 
elf, her base weapon skill would

492
00:28:45,120 --> 00:28:46,800
have been for. 
I can't even remember actually 

493
00:28:46,920 --> 00:28:51,600
if if I don't think a Lord, a 
wizard Lord gets a weapon skill 

494
00:28:51,600 --> 00:28:53,280
of five. 
But when school four against 

495
00:28:53,280 --> 00:28:56,200
most about should be enough if 
you're fighting rank and file 

496
00:28:56,760 --> 00:28:57,960
should be good enough. 
Yeah. 

497
00:28:58,560 --> 00:29:01,120
But still, I mean, yeah, sure, 
go for it. 

498
00:29:01,120 --> 00:29:03,640
It's a bit of fun. 
It's not predictable 1 So yeah, 

499
00:29:03,640 --> 00:29:04,880
I. 
Wouldn't have. 

500
00:29:04,880 --> 00:29:06,880
That was predictable, but. 
Yeah. 

501
00:29:07,320 --> 00:29:11,680
I mean, that's sort of. 
Suicidal on a on a highly, 

502
00:29:11,880 --> 00:29:16,040
highly expensive model. 
Yeah, probably the, I guess the 

503
00:29:16,280 --> 00:29:21,320
most expense, maybe not, but 
yeah, I mean the basic we said 

504
00:29:21,320 --> 00:29:25,080
Lord is like what is it, 300 
something points at least. 

505
00:29:25,080 --> 00:29:27,920
Yeah, well, you're looking at 
just over 400 points for the 

506
00:29:28,160 --> 00:29:32,360
Lord on the Griffin because it's
160 + 150 + 100. 

507
00:29:32,360 --> 00:29:35,000
So plus my guys, you're looking 
probably about 4:20. 

508
00:29:35,000 --> 00:29:37,080
So that's 328. 
Yeah. 

509
00:29:37,080 --> 00:29:42,600
So 328 + 90 really up to 418, 
the magic items on top of it. 

510
00:29:42,840 --> 00:29:45,400
So it is the most expensive 
model in the high off Army. 

511
00:29:46,000 --> 00:29:47,880
We'll see some. 
Wish. 

512
00:29:48,200 --> 00:29:49,560
Yeah. 
And for those who doesn't 

513
00:29:49,560 --> 00:29:52,080
remember, I don't recall the 
exact wording of the item, but 

514
00:29:52,080 --> 00:29:56,160
basically when the model dies, 
it explodes and it explodes 

515
00:29:56,160 --> 00:30:01,320
within range based on the 
wounds, is it starting wounds. 

516
00:30:01,320 --> 00:30:06,360
So that's OK, It's the most 
dangerous model to put it on so.

517
00:30:07,120 --> 00:30:09,800
Yeah, got my wounds, to be fair.
Yeah, absolutely. 

518
00:30:09,960 --> 00:30:12,480
But it's still a bit crazy. 
It's. 

519
00:30:12,480 --> 00:30:16,560
Yeah, yeah, because of course 
you only do get it hecked when 

520
00:30:16,560 --> 00:30:18,920
when he actually dies. 
And maybe you don't want you 

521
00:30:18,920 --> 00:30:23,560
with the Lord to die, but. 
Well, I guess, I guess it's 2225

522
00:30:23,560 --> 00:30:24,920
points. 
It's not the most expensive 

523
00:30:24,920 --> 00:30:26,880
item. 
So it's kind of a how shall I 

524
00:30:26,880 --> 00:30:29,600
put it. 
It's a vindictive OK, you've 

525
00:30:29,600 --> 00:30:32,640
killed me. 
So have that kind of way too, 

526
00:30:33,160 --> 00:30:37,040
rather than an except missile 
designed to use, if you see what

527
00:30:37,040 --> 00:30:38,960
I mean. 
There's two ways of using it. 

528
00:30:38,960 --> 00:30:44,520
One is as just as a nasty, you 
know, vindictive attack or, you 

529
00:30:44,520 --> 00:30:46,800
know, you've killed my wizard 
fine, and you have that. 

530
00:30:47,040 --> 00:30:49,880
Yeah, all the chemicals. 
Used in a sense of actually 

531
00:30:49,880 --> 00:30:53,080
intentionally sending them in to
die to make it explode. 

532
00:30:53,320 --> 00:30:55,720
So I don't think he's on that. 
So I think it's probably the the

533
00:30:55,720 --> 00:30:59,600
the former of those, but still 
an interesting choice. 

534
00:30:59,600 --> 00:31:03,520
Let's say an interesting. 
And I think as you said before, 

535
00:31:03,520 --> 00:31:08,640
maybe the Unicorn would have 
been well placed in a units of 

536
00:31:08,640 --> 00:31:10,680
cavalry. 
Maybe that item doesn't really 

537
00:31:10,680 --> 00:31:12,080
promote. 
That Oh yeah, no, no, you don't 

538
00:31:12,080 --> 00:31:13,360
want the heart of worry in the 
unit. 

539
00:31:13,480 --> 00:31:15,400
Like you don't that that's 
crazy. 

540
00:31:16,240 --> 00:31:21,640
And no disparaging scrolls. 
That's that's really wow. 

541
00:31:22,280 --> 00:31:24,280
Yeah. 
So overall, very little 

542
00:31:24,320 --> 00:31:26,120
protection for each army 
citizen. 

543
00:31:26,360 --> 00:31:29,320
Go for no. 
Magic adders for protecting from

544
00:31:29,600 --> 00:31:33,480
no amulets of fire, nothing. 
He says that chaos with magic is

545
00:31:33,480 --> 00:31:36,600
really potent. 
Yeah, but doesn't it anything 

546
00:31:36,600 --> 00:31:40,480
other than Unicorn for the major
self doesn't take any kind of 

547
00:31:40,480 --> 00:31:45,480
magical protection. 
Maybe wanting the spells to go 

548
00:31:45,480 --> 00:31:47,640
off to highlight them. 
Yeah, yeah. 

549
00:31:47,640 --> 00:31:50,400
I was thinking that maybe they 
didn't want to, you know, have a

550
00:31:50,400 --> 00:31:53,680
lot of protection to slow things
down or dispelling and stuff. 

551
00:31:53,680 --> 00:31:56,120
So. 
Although weirdly we'll come to 

552
00:31:56,120 --> 00:31:59,000
this later, not many spells 
actually do go off in this. 

553
00:32:00,200 --> 00:32:03,160
Yeah, I noticed that. 
But yeah, a few runs but 

554
00:32:04,120 --> 00:32:06,760
considering and I mean when 
looking at the spells that he 

555
00:32:06,760 --> 00:32:10,120
has got the not pretty much all 
the good ones I think. 

556
00:32:10,240 --> 00:32:12,800
Yeah, yeah, they didn't get 
hypothesis, which is the worst 

557
00:32:12,800 --> 00:32:14,080
one. 
Yeah, her hand suppose. 

558
00:32:14,120 --> 00:32:16,400
OK, yes, Glamouritec is really 
useful and drain magic can be 

559
00:32:16,400 --> 00:32:17,560
really useful. 
Sort of sound very good. 

560
00:32:17,560 --> 00:32:20,880
Doesn't use coalucation, but you
kind of would have thought. 

561
00:32:21,360 --> 00:32:22,520
I suppose it depends how you 
deal with them. 

562
00:32:22,520 --> 00:32:26,600
Yeah, but you kind of want the 
firing complication to be with 

563
00:32:26,600 --> 00:32:28,840
you wizard Lord because it's 
easy to cast. 

564
00:32:28,840 --> 00:32:32,360
Obviously, though, it's level 5 
opposing but no, he spells, you 

565
00:32:32,360 --> 00:32:35,640
know he spells a good selection 
spells Yeah, he's in that sense 

566
00:32:35,760 --> 00:32:37,640
a decent army. 
Well, it's actually spells for 

567
00:32:37,640 --> 00:32:40,000
the army anyway. 
But then we come to what I 

568
00:32:40,000 --> 00:32:45,160
consider to be Robins crime, the
army standard bearer in a 

569
00:32:45,160 --> 00:32:48,520
chariot with about. 
Yeah, that's that's definitely a

570
00:32:48,520 --> 00:32:49,480
tool. 
Very. 

571
00:32:49,720 --> 00:32:52,120
Glass cannon. 
Yeah, exactly. 

572
00:32:52,120 --> 00:32:57,040
Yeah, very high points cost for 
A1 wound character. 

573
00:32:57,200 --> 00:33:01,560
Yeah, and I mean putting him on 
a because Chariots are quite 

574
00:33:01,560 --> 00:33:04,600
brutal on their own in the 4th, 
5th edition because you only 

575
00:33:04,600 --> 00:33:09,160
need to basically have one lucky
bow shot and take up one of the 

576
00:33:09,920 --> 00:33:13,240
the mounts. 
And they also send, it's well 

577
00:33:13,360 --> 00:33:16,200
starting to become more of a 
liability really so. 

578
00:33:16,560 --> 00:33:20,720
It's like with Army standard, so
you're at 98 points, about 100. 

579
00:33:20,720 --> 00:33:22,640
So he's still about 300 points 
himself. 

580
00:33:22,760 --> 00:33:25,720
Yeah, that's a lot of points for
A1 wound character. 

581
00:33:26,800 --> 00:33:30,760
And well, would come to the 
Yeah, that's what. 

582
00:33:31,720 --> 00:33:34,040
I get the idea that the battle 
banner is supposed to be the 

583
00:33:34,040 --> 00:33:36,120
rank, you know, the rank bonus 
and stuff like that. 

584
00:33:36,120 --> 00:33:38,000
I get that there's still a 
danger and you're going to roll 

585
00:33:38,000 --> 00:33:40,880
the one on the battle banner. 
OK, I guess because he's got 

586
00:33:41,040 --> 00:33:43,840
army battle at least +2 to 
combat resolution because you've

587
00:33:43,840 --> 00:33:47,160
got the army standard plus the 
plus the battle banner. 

588
00:33:47,160 --> 00:33:51,080
So that's +2, but it's still. 
Yeah, I mean, if if he gets the 

589
00:33:51,120 --> 00:33:53,640
shorting, it wouldn't be pretty 
devastating. 

590
00:33:53,640 --> 00:33:55,200
And you get supposed to send me 
civil. 

591
00:33:55,560 --> 00:33:58,640
I mean if but as you said, if 
you fluff the rules it's going 

592
00:33:58,640 --> 00:34:00,480
to be a bad day for him. 
But. 

593
00:34:00,840 --> 00:34:04,560
Yeah, exactly. 
I I put all you know, if you're 

594
00:34:04,560 --> 00:34:06,960
going to take an army standard, 
I'll probably put it in a unit. 

595
00:34:07,280 --> 00:34:09,040
I'll just take a normal tier 
knot charity. 

596
00:34:09,520 --> 00:34:12,400
He'll have one less attack and 
one less point of weapon skill. 

597
00:34:12,560 --> 00:34:14,560
Yeah. 
But I think overall. 

598
00:34:15,120 --> 00:34:16,400
A banner on it. 
You could still put the battle 

599
00:34:16,400 --> 00:34:19,880
banner on the tier knot charity.
So so so the army standard. 

600
00:34:19,880 --> 00:34:22,760
It's OK yes it gives the re 
rolls but you get plus one for 

601
00:34:22,760 --> 00:34:24,800
having a standard on the chariot
plus one for the battle banner. 

602
00:34:25,080 --> 00:34:27,440
So there wouldn't be a lot of 
difference between that, but a 

603
00:34:27,440 --> 00:34:29,639
lot big. 
But you save yourself about 100 

604
00:34:29,639 --> 00:34:31,719
points. 
But I mean in in 4th edition, I 

605
00:34:31,719 --> 00:34:35,800
think better standard bearers 
are more sort of fluffy and 

606
00:34:35,800 --> 00:34:37,920
cool. 
You have a chance to a 

607
00:34:37,920 --> 00:34:40,520
centrepiece. 
But but I mean it has useless 

608
00:34:40,520 --> 00:34:46,440
but it is not the best model to 
put all your efforts in. 

609
00:34:47,040 --> 00:34:51,560
No, it's it's you know they are 
there for the reroll, not for 

610
00:34:51,560 --> 00:34:53,199
the combat ability. 
Yeah. 

611
00:34:53,199 --> 00:34:57,400
And also, of course, if you 
invest in an expensive banner in

612
00:34:57,400 --> 00:35:02,320
a unit, if you put a banner in, 
I mean, the you can't kill the 

613
00:35:02,560 --> 00:35:06,000
individual model in that sense. 
But of course you can kill the 

614
00:35:06,040 --> 00:35:09,160
better standard bearer. 
So it's even more risky in that 

615
00:35:09,160 --> 00:35:11,360
sense. 
And Hyos, I think they had a 

616
00:35:11,360 --> 00:35:15,160
fairly good choice in putting 
magic panels in their units like

617
00:35:15,200 --> 00:35:16,200
empires, so on. 
Yeah. 

618
00:35:16,480 --> 00:35:19,160
Well, yeah, I mean, you couldn't
in. 

619
00:35:19,160 --> 00:35:21,520
I don't think you could in spear
men or warriors or. 

620
00:35:21,560 --> 00:35:24,320
Yeah, but most sort of. 
They had plenty of elites that 

621
00:35:24,320 --> 00:35:26,120
could. 
Yeah, yeah, yeah, absolutely, 

622
00:35:26,280 --> 00:35:27,920
absolutely. 
And they do that in one of their

623
00:35:27,920 --> 00:35:31,000
units to the silk melter. 
Give them the banner of rather 

624
00:35:31,000 --> 00:35:33,400
than Yeah, that was a good 
choice. 

625
00:35:33,400 --> 00:35:36,480
Or not. 
Usually a solid item though, so 

626
00:35:36,800 --> 00:35:38,400
yeah, yeah. 
Absolutely he's I mean he's 

627
00:35:38,400 --> 00:35:42,400
expensive but a good item. 
An extra magic missile attack, 

628
00:35:42,480 --> 00:35:43,920
basically. 
Yes, yeah. 

629
00:35:44,280 --> 00:35:47,640
I can't remember off the top of 
my head in it was either in 3rd 

630
00:35:47,640 --> 00:35:50,520
or in fourth because because it 
appears in both of them, one of 

631
00:35:50,520 --> 00:35:53,800
them, they have to forgo their 
close combat attacks in order to

632
00:35:53,800 --> 00:35:56,080
use it. 
That's probably third. 

633
00:35:56,240 --> 00:35:58,200
Yeah, it must be. 
I don't recognise that at all 

634
00:35:58,240 --> 00:36:00,840
from of course. 
But yeah, if that is the case, 

635
00:36:00,840 --> 00:36:04,040
then I'd, I'd be more inclined 
to put it into a unit of 

636
00:36:04,040 --> 00:36:07,640
infantry in fact, because you 
need all, you know, with the 

637
00:36:07,640 --> 00:36:09,600
cavalry, you need all the 
attacks you're going to get to 

638
00:36:09,600 --> 00:36:11,880
do the damage to, to break 
people on turn one. 

639
00:36:11,880 --> 00:36:16,560
But yeah, I mean, well, the rest
of it really, it's the actual 

640
00:36:16,720 --> 00:36:20,480
units wise, not I don't have a 
huge amount of issue with it. 

641
00:36:20,640 --> 00:36:24,440
The units feel small to me. 
Yeah, there's not a lot of rank 

642
00:36:24,440 --> 00:36:26,320
bonus going on in this. 
Battle, no. 

643
00:36:26,640 --> 00:36:30,680
Well, I think they are deployed 
in in line rather than column 

644
00:36:30,680 --> 00:36:32,880
anyway, but they're just, you 
know, 60. 

645
00:36:32,960 --> 00:36:35,880
But but bear again, this is a 
linear conversation. 

646
00:36:35,880 --> 00:36:39,720
At the time, 60 models in the 
unit was not considered to be a 

647
00:36:39,720 --> 00:36:42,440
small unit. 
No, and I think for most on this

648
00:36:42,560 --> 00:36:46,960
more than 20 was excessive so 
not from goblin Suns gave and 

649
00:36:47,080 --> 00:36:49,440
maybe. 
Yeah, these days I'm horrified 

650
00:36:49,440 --> 00:36:53,600
by dropping below 20. 
But that's, you know, he said 

651
00:36:53,600 --> 00:36:55,960
that's, that's the linear 
conversation again about, you 

652
00:36:55,960 --> 00:36:57,920
know, what was considered normal
at the time. 

653
00:36:58,080 --> 00:37:00,720
So these days it would be 
considered aborum at least. 

654
00:37:00,800 --> 00:37:03,840
But back in the time, no, I 
mean, overall he's, you know, he

655
00:37:03,840 --> 00:37:06,240
says he can only get one. 
Was it this one? 

656
00:37:06,240 --> 00:37:07,840
He says he could. 
No, he doesn't mention that. 

657
00:37:07,840 --> 00:37:09,240
It's the, it's the next high off
that report. 

658
00:37:09,720 --> 00:37:13,040
They've only got 1 repeater bolt
for a painted up, so that's all 

659
00:37:13,040 --> 00:37:14,520
they can take. 
So he's not going to take more 

660
00:37:14,520 --> 00:37:16,360
than one because they had the 
second one painted up. 

661
00:37:16,360 --> 00:37:18,360
I'm pretty sure he'd take it 
because they're very useful 

662
00:37:18,360 --> 00:37:20,040
items. 
Good points wise, I suppose the 

663
00:37:20,080 --> 00:37:24,960
characters are pushing the 50%. 
Yeah, well, yeah, I mean, I, I 

664
00:37:24,960 --> 00:37:28,640
did a little bit of adding up of
the and bear in mind they might 

665
00:37:28,640 --> 00:37:32,000
have been using a well, they 
weren't using the high off book 

666
00:37:32,000 --> 00:37:32,720
actually. 
Yeah, they were. 

667
00:37:32,720 --> 00:37:36,440
So I was about to say they might
be kind of different points 

668
00:37:36,440 --> 00:37:38,240
values, but if you go by the 
points values from the high off 

669
00:37:38,240 --> 00:37:41,200
book, I can't actually make 
1500. 

670
00:37:43,360 --> 00:37:46,560
I want me to go OK, but yeah, 
so, so we'll we'll move on to 

671
00:37:46,560 --> 00:37:48,960
the council for me this then 
next. 

672
00:37:48,960 --> 00:37:52,080
Yeah, I can't make 1500 with 
what he's picked. 

673
00:37:52,400 --> 00:37:53,920
I'm just below. 
Yeah. 

674
00:37:54,520 --> 00:37:55,960
So yeah, yeah. 
Super quick. 

675
00:37:55,960 --> 00:37:59,000
What they have, they have a unit
of Revonites, they have 16 

676
00:37:59,000 --> 00:38:04,680
Phoenix Guards, They have a unit
of Spearman 16, two orchard 

677
00:38:04,800 --> 00:38:08,560
units and a unit of Civil Worms.
So that's when you look at 

678
00:38:08,560 --> 00:38:11,960
pictures from this era of the 
higher formula. 

679
00:38:12,640 --> 00:38:13,960
Yeah. 
It's usually how they look. 

680
00:38:13,960 --> 00:38:17,280
I mean, it's rare to have like 
super big blocks of infantry. 

681
00:38:17,280 --> 00:38:22,160
And I think so not, not like 
stand out Army that sets. 

682
00:38:22,160 --> 00:38:25,920
But today it would have been a 
bit odd perhaps. 

683
00:38:26,200 --> 00:38:27,640
Yeah. 
So, yeah, good tights. 

684
00:38:28,160 --> 00:38:31,040
We'll have a short break and 
we'll be back. 

685
00:38:31,160 --> 00:38:35,240
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686
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691
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692
00:39:03,040 --> 00:39:05,600
Right. 
So we're back and we have looked

693
00:39:05,600 --> 00:39:10,200
at the sort of the background 
and the high of list and a few 

694
00:39:10,200 --> 00:39:14,120
other things. 
So I guess on to the the Chaos 

695
00:39:14,120 --> 00:39:18,680
Dwarf list in this. 
So what did Gary go for? 

696
00:39:20,360 --> 00:39:22,760
Just before we do that, I find 
this really intriguing, right? 

697
00:39:23,160 --> 00:39:26,480
He says he's a key Mighty 
Empires player, but all that 

698
00:39:26,480 --> 00:39:28,560
sort of stuff. 
I'm pretty sure Josh did an 

699
00:39:28,560 --> 00:39:30,480
interview with him when he said 
he didn't even work playing 

700
00:39:30,480 --> 00:39:30,960
more. 
Am I? 

701
00:39:31,280 --> 00:39:34,600
Yeah, yeah, I know. 
I suppose this would have been 

702
00:39:34,600 --> 00:39:39,840
like maybe not a full year after
he joined, so maybe he had a bit

703
00:39:39,840 --> 00:39:42,200
of time to actually play some 
games. 

704
00:39:42,200 --> 00:39:46,200
But like you said Prior to 
joining up for Games Workshop, P

705
00:39:46,200 --> 00:39:51,560
how they know what it was about.
So yeah, I mean, it's not much 

706
00:39:51,600 --> 00:39:54,760
we alluded to, is it in in the 
he just as well I'm a key mighty

707
00:39:54,760 --> 00:39:56,200
empire. 
Maybe he'd had a couple of games

708
00:39:56,200 --> 00:39:58,000
of Mighty Empires. 
Yeah, yeah, yeah. 

709
00:39:58,000 --> 00:40:02,480
And I mean, I think maybe it 
wouldn't have been too good in 

710
00:40:02,480 --> 00:40:04,440
Texas and say, oh, I don't know 
what this is all about. 

711
00:40:06,400 --> 00:40:08,440
What a bit of this? 
Maybe not. 

712
00:40:09,040 --> 00:40:12,720
Anti anti on brand. 
Yeah, yeah. 

713
00:40:13,280 --> 00:40:17,120
And well, who knows, maybe we 
can ask him at some point. 

714
00:40:17,440 --> 00:40:19,160
He's sort of in the loop. 
So who knows? 

715
00:40:19,280 --> 00:40:21,400
Who knows. 
Yeah, it would have been 

716
00:40:21,400 --> 00:40:23,920
interesting to know how they 
recruited people for these 

717
00:40:23,960 --> 00:40:27,880
things. 
I mean, obviously, Robin Deuce, 

718
00:40:27,880 --> 00:40:30,800
he was sort of on it. 
But did they sort of say, OK, 

719
00:40:30,960 --> 00:40:33,600
you're on for a better report, 
report to duty? 

720
00:40:33,600 --> 00:40:35,760
Or did they sort of sign up 
somehow? 

721
00:40:35,760 --> 00:40:38,240
I don't know but. 
It'll be interesting and even 

722
00:40:38,240 --> 00:40:41,040
came out of just they, they're 
having a game, you know, in, in 

723
00:40:41,040 --> 00:40:44,160
lunch hour or after work. 
And it was like, oh, this would 

724
00:40:44,160 --> 00:40:45,520
be a really good one for a 
battle report. 

725
00:40:46,000 --> 00:40:47,760
Yeah, those came up, wouldn't 
it? 

726
00:40:47,880 --> 00:40:49,720
Yeah. 
I think it was probably 

727
00:40:49,720 --> 00:40:51,600
specifically chosen for this, 
but yeah. 

728
00:40:51,920 --> 00:40:53,880
Yeah. 
And I'm wondering if if Robin, 

729
00:40:54,040 --> 00:40:59,000
if he sort of had a schedule 
like who's Yeah. 

730
00:41:00,400 --> 00:41:06,120
Who maybe who hasn't won yet? 
Yeah, all this randomised you're

731
00:41:06,120 --> 00:41:09,720
on get going. 
So yeah, maybe we'll find out 

732
00:41:09,720 --> 00:41:12,680
one day. 
But yeah, like you said, we we 

733
00:41:12,680 --> 00:41:19,880
can sort of be fairly sure that 
Gary wasn't many year expert of 

734
00:41:19,960 --> 00:41:24,120
playing Warhammer games because 
he said he wasn't so felony. 

735
00:41:24,280 --> 00:41:29,720
But yeah, he got onto the duty 
of commanding the Chaos Dwarf 

736
00:41:29,760 --> 00:41:33,600
Army and. 
The even smaller Chaos Dwarf 

737
00:41:33,600 --> 00:41:37,600
army than. 
I haven't counted the models, 

738
00:41:37,600 --> 00:41:38,480
but it's. 
Tiny. 

739
00:41:39,280 --> 00:41:43,440
Yeah, you know. 
But again, maybe just because 

740
00:41:43,440 --> 00:41:45,520
they were the models they had 
available when they did the 

741
00:41:45,520 --> 00:41:49,320
battle. 
You know, like hobgoblin arches 

742
00:41:49,320 --> 00:41:52,000
and more hobgoblin warriors 
weren't painted up. 

743
00:41:52,320 --> 00:41:55,560
The unit choices available, they
went too many apart from the 

744
00:41:55,560 --> 00:41:59,000
ones they had here, yeah. 
This is the point I need to 

745
00:41:59,000 --> 00:42:00,640
make. 
So yes, they didn't have a lot 

746
00:42:00,640 --> 00:42:02,600
of coastal models painted up 
necessarily. 

747
00:42:02,600 --> 00:42:04,280
And the hobgoblin model was 
painted up at the time. 

748
00:42:04,280 --> 00:42:09,440
And maybe they added some more, 
you know, as when things, as as 

749
00:42:09,440 --> 00:42:10,880
time went on, they added some 
more models. 

750
00:42:10,880 --> 00:42:13,240
Maybe they did. 
They'd have the orcs and goblins

751
00:42:13,240 --> 00:42:14,400
painted up. 
Yeah, Yeah. 

752
00:42:14,400 --> 00:42:17,200
I was thinking about those they.
Could make use of them as slave 

753
00:42:17,200 --> 00:42:18,720
units. 
So he hasn't really, he hasn't 

754
00:42:18,720 --> 00:42:20,280
done that. 
He's used some of the hog 

755
00:42:20,280 --> 00:42:22,880
goblins, but he hasn't used any 
orcs or goblins in this one. 

756
00:42:23,320 --> 00:42:28,040
Just advertising all new models,
all of them, I don't know. 

757
00:42:28,120 --> 00:42:29,840
Shock horror. 
You. 

758
00:42:30,800 --> 00:42:34,240
Mean that that's it is just only
only to use the castle forms. 

759
00:42:36,800 --> 00:42:40,560
Maybe a bit conspirator? 
Yeah, could. 

760
00:42:41,040 --> 00:42:45,080
Be but it's an interesting army 
though there's some things like 

761
00:42:45,080 --> 00:42:48,760
the Lord has some interesting 
magic items let's say. 

762
00:42:49,120 --> 00:42:53,240
So a spell shield in 4th edition
isn't actually that great 

763
00:42:53,240 --> 00:42:57,040
because it doesn't really dispel
it more moves the spell around 

764
00:42:57,360 --> 00:43:02,080
Obsidian blade useful for 
destroying magic armor. 

765
00:43:02,400 --> 00:43:06,840
Well, maybe that's you know, I 
didn't have any magic armor and 

766
00:43:07,080 --> 00:43:12,000
a healing potion, which always 
sounds like a great idea. 

767
00:43:12,200 --> 00:43:14,880
And to be honest with you 
probably is a really good idea 

768
00:43:15,120 --> 00:43:18,080
because Mace was probably work 
on the notion that there's no 

769
00:43:18,080 --> 00:43:19,880
point taking healing potion 
because you when your 

770
00:43:19,880 --> 00:43:21,280
character's dead, you can't use 
it. 

771
00:43:21,360 --> 00:43:25,640
But in reality, you probably 
character combats are often 

772
00:43:25,640 --> 00:43:30,720
grinds and they do lose like one
turn 11 wound a turn or two 

773
00:43:30,720 --> 00:43:33,240
wounds a turn. 
So maybe he actually is a good 

774
00:43:33,240 --> 00:43:35,560
idea, yeah. 
It could be. 

775
00:43:35,560 --> 00:43:38,040
I think it's a bit tricky to 
know when to use it to use it 

776
00:43:38,040 --> 00:43:40,680
when you only have gotten 1 
wound. 

777
00:43:42,360 --> 00:43:45,640
Yeah, because you could lose, go
down to two wounds and lose 2. 

778
00:43:45,640 --> 00:43:48,280
Wounds yeah, yeah, and just when
you. 

779
00:43:49,160 --> 00:43:51,920
Lost your chance? 
So, yeah, and I think what is a 

780
00:43:51,920 --> 00:43:55,000
bit fun about the medic item 
choices for both organs is they 

781
00:43:55,000 --> 00:43:59,040
they use some items not usually 
seen because when you sort of 

782
00:43:59,320 --> 00:44:03,280
get into the what's good or not 
in medic items, there are a few 

783
00:44:03,280 --> 00:44:06,520
that stand out that you I mean, 
if you want to maximize it, you 

784
00:44:06,520 --> 00:44:09,400
always see a crown of command 
and you always see, you know, 

785
00:44:09,560 --> 00:44:11,240
various not. 
You. 

786
00:44:11,920 --> 00:44:16,520
Yeah. 
You pronounce it, but yeah, it's

787
00:44:17,160 --> 00:44:19,600
they are two, two usual choices,
yes. 

788
00:44:19,640 --> 00:44:24,800
But yeah, it's an interesting 
choice and we'll come on to 

789
00:44:24,880 --> 00:44:26,160
play. 
It's more of an interesting 

790
00:44:26,160 --> 00:44:29,080
choice further on. 
Because his choices. 

791
00:44:29,280 --> 00:44:32,160
He's not particularly good in 
attacking and he's not. 

792
00:44:32,480 --> 00:44:35,960
He's a dwarf Lord, so he's very 
good in attacking, yeah. 

793
00:44:36,000 --> 00:44:40,000
Yeah, but I mean, if you compare
to if you snack on a really good

794
00:44:40,000 --> 00:44:42,120
medical sword, he will. 
Yeah, yeah. 

795
00:44:42,440 --> 00:44:44,840
Well, like, like the giant lady 
gives to his wizard. 

796
00:44:45,080 --> 00:44:51,120
Yeah, that's that's an 
interesting choice. 80 points, 

797
00:44:51,320 --> 00:44:53,360
+3 to Strength. 
Oh gosh. 

798
00:44:53,880 --> 00:44:55,520
For a wizard, he's a bit 
excessive. 

799
00:44:55,800 --> 00:44:57,520
Yeah, yeah. 
So you almost get the feeling 

800
00:44:57,520 --> 00:45:00,120
maybe they just randomized the 
items, but I'm sure they didn't.

801
00:45:00,120 --> 00:45:03,600
But yeah, they didn't, you know,
go into it's. 

802
00:45:03,600 --> 00:45:05,920
Not power game. 
No, no, absolutely not. 

803
00:45:06,040 --> 00:45:08,200
They didn't. 
No, it's power games having 

804
00:45:08,200 --> 00:45:11,960
really expensive characters, but
it's not necessarily maximizing 

805
00:45:11,960 --> 00:45:14,760
their potential. 
But yeah, so the Lord is an 

806
00:45:14,760 --> 00:45:18,040
interesting choice. 
Sorcerer Lord Giant Blade. 

807
00:45:18,320 --> 00:45:20,480
Yeah, we've already been touched
on that Book of Azure. 

808
00:45:20,480 --> 00:45:21,920
Solid choice you. 
Know it's. 

809
00:45:22,800 --> 00:45:26,240
Not a campaign game. 
So they aren't yet brought in 

810
00:45:26,240 --> 00:45:27,960
the role. 
They might or maybe they have in

811
00:45:27,960 --> 00:45:30,040
the studio that I mentioned. 
They haven't yet brought in the 

812
00:45:30,040 --> 00:45:33,640
role as far as we know about non
competitive play games, IE. 

813
00:45:34,040 --> 00:45:37,320
Or rather non campaign games 
where they say she's rolled the 

814
00:45:37,320 --> 00:45:39,400
start of the game or at the end.
I can't remember which one they 

815
00:45:39,400 --> 00:45:42,600
said it was. 
What of power probably actually 

816
00:45:42,600 --> 00:45:45,480
is of more use than people give 
it credit for if you sit and 

817
00:45:45,480 --> 00:45:47,880
actually work the maths out. 
Actually the power is a good 

818
00:45:47,880 --> 00:45:49,760
item. 
Bit like the the healing potion 

819
00:45:49,760 --> 00:45:51,320
maybe actually is a good good 
choice. 

820
00:45:51,720 --> 00:45:53,920
I'd never really take something 
I will want to use all my power 

821
00:45:53,920 --> 00:45:56,320
cards in one turn. 
Why why why would I save them up

822
00:45:56,320 --> 00:45:58,560
for another turn? 
But in actual fact the number of

823
00:45:58,560 --> 00:46:00,880
cards you're going to get 
probably isn't that high, so 

824
00:46:00,920 --> 00:46:02,960
therefore saving up maybe is a 
good choice. 

825
00:46:03,320 --> 00:46:07,120
And to be fair, he doesn't cast 
that many spells in the game. 

826
00:46:07,560 --> 00:46:09,640
So Rod of Power saving things 
up, maybe. 

827
00:46:09,640 --> 00:46:11,720
Maybe that's why he didn't cost 
many because we were saving 

828
00:46:11,720 --> 00:46:12,720
cards up. 
I don't know. 

829
00:46:12,760 --> 00:46:14,840
For a devastating blowout, I 
don't know. 

830
00:46:14,840 --> 00:46:16,280
Yeah. 
And then the Amulet of Fire 

831
00:46:16,520 --> 00:46:18,920
doesn't the lamas who basically 
do what the Amulet of Fire does.

832
00:46:19,440 --> 00:46:21,040
Yeah, I think so. 
Yeah, that's. 

833
00:46:21,560 --> 00:46:25,160
Doubling up. 
Yeah, and I mean, maybe it would

834
00:46:25,160 --> 00:46:29,120
have been better to just get 
some dispelled scrolls if you. 

835
00:46:29,480 --> 00:46:33,080
Yeah, dispelled scroll power 
scrolls weren't a thing at this 

836
00:46:33,080 --> 00:46:35,040
point. 
They didn't come in until arcane

837
00:46:35,040 --> 00:46:36,680
magic, so you wouldn't bother 
getting that. 

838
00:46:36,680 --> 00:46:39,800
But maybe you know, maybe you 
can combine that rod of power 

839
00:46:39,800 --> 00:46:41,520
wand of jet. 
Just just thoughts. 

840
00:46:41,520 --> 00:46:43,560
But there there's not a terrible
slate. 

841
00:46:43,600 --> 00:46:47,120
I I think the only terrible one 
on him really No2 OK, giant like

842
00:46:48,640 --> 00:46:51,360
those two odd question. 
The other two like pretty solid 

843
00:46:51,360 --> 00:46:52,600
choices. 
Don't have an issue with them 

844
00:46:52,600 --> 00:46:54,200
at. 
All yeah, I mean, I mean the 

845
00:46:54,200 --> 00:46:58,200
giant date is a good item is 
maybe not just good at us on us 

846
00:46:58,200 --> 00:47:01,000
also a lot so. 
That maybe should have gone to 

847
00:47:01,000 --> 00:47:03,400
the general, but there we. 
Yeah, it would have been making 

848
00:47:03,400 --> 00:47:07,240
more sense to switch those two 
magic weapons around, I suppose.

849
00:47:08,240 --> 00:47:10,240
Yes. 
Or maybe Obsidian blade. 

850
00:47:10,240 --> 00:47:12,880
I think it's a difficult to sell
in any. 

851
00:47:13,000 --> 00:47:15,200
Yeah, I think Obsidian Blade 
probably if you're fighting 

852
00:47:15,200 --> 00:47:17,440
Dwarfs, is probably a good 
shout. 

853
00:47:17,840 --> 00:47:21,000
Could be. 
You know, you often see rooms on

854
00:47:21,000 --> 00:47:23,800
magical, but there aren't that 
many magical suits of of armour 

855
00:47:24,280 --> 00:47:27,680
going. 
So against regular armies, maybe

856
00:47:27,680 --> 00:47:30,520
not as useful as as potentially 
it could be maybe against chaos 

857
00:47:30,520 --> 00:47:33,000
or something, I don't know. 
Yes, that's the characters as 

858
00:47:33,000 --> 00:47:35,120
you've got champions in every 
unit and most of them have in 

859
00:47:35,240 --> 00:47:39,520
fact they all have a magic item 
and some of well one of those I 

860
00:47:39,560 --> 00:47:41,400
would question. 
The rest I think are pretty. 

861
00:47:41,480 --> 00:47:44,520
Yeah, No, she was the ones have 
chosen, but the blunderbuss you 

862
00:47:44,560 --> 00:47:47,840
attend blunderbuss includes a 
champion who's got the Crimson 

863
00:47:47,840 --> 00:47:50,960
arm. 
It's for a unit you don't want 

864
00:47:50,960 --> 00:47:52,400
to get into close combat. 
OK. 

865
00:47:52,400 --> 00:47:55,720
Yes, you could say on planning 
for if they did. 

866
00:47:55,960 --> 00:47:59,400
Yeah, but I mean, he's still 
only a champion, so he's not 

867
00:47:59,400 --> 00:48:02,600
going to make a huge difference.
Yeah, he's a bit excessive for 

868
00:48:02,600 --> 00:48:05,160
what he is, you know, something 
like maybe the armour of 

869
00:48:05,160 --> 00:48:08,960
Fortune, you know, 10 points 
cheaper or armour of Endurance 

870
00:48:08,960 --> 00:48:10,600
if you really want to go down 
that route. 

871
00:48:10,800 --> 00:48:13,720
But yeah, I don't know, it's a 
bit of a crazy one, but you 

872
00:48:13,720 --> 00:48:16,400
know, it's, it's characterful I 
suppose, and and it does fit 

873
00:48:16,400 --> 00:48:18,600
castles quite nicely, the idea 
of Crimson armour. 

874
00:48:18,600 --> 00:48:19,400
So. 
Yeah, Yeah. 

875
00:48:19,400 --> 00:48:21,840
I was thinking that maybe 
thought that was visually, you 

876
00:48:21,840 --> 00:48:23,720
know, that's right. 
So. 

877
00:48:24,520 --> 00:48:30,920
On the general rather than the 
spell shoot, Yeah, yeah, that's 

878
00:48:30,920 --> 00:48:32,600
weird. 
But the rest of them, I mean, 16

879
00:48:32,600 --> 00:48:35,240
warriors, yeah, we're champion 
with a blade of slicing. 

880
00:48:35,280 --> 00:48:39,200
Yeah, I'm up with a hero in the 
unit of holocably wolf riders. 

881
00:48:39,600 --> 00:48:40,320
Yeah. 
OK. 

882
00:48:40,320 --> 00:48:42,920
That's, you know, that's that's 
pretty, you know, with probably 

883
00:48:42,920 --> 00:48:44,400
more fries. 
You'd often put a big boss in 

884
00:48:44,400 --> 00:48:47,360
rather than a hero. 
Sorry, rather than a champion or

885
00:48:47,360 --> 00:48:48,680
boss. 
So, yeah, I've got an issue with

886
00:48:48,680 --> 00:48:49,520
that. 
And magic items. 

887
00:48:49,760 --> 00:48:51,880
Heart secret in China shield. 
Yeah, no good. 

888
00:48:51,880 --> 00:48:53,560
Two good solid. 
Yeah. 

889
00:48:53,560 --> 00:48:56,280
Magic items and they've already 
got like armour and Shields, so 

890
00:48:56,280 --> 00:49:00,120
they can't be fast cavalry. 
So therefore giving enchanted 

891
00:49:00,120 --> 00:49:01,600
shield doesn't take away that 
benefit. 

892
00:49:01,960 --> 00:49:03,880
So that's OK Hope golly wolf 
ride. 

893
00:49:04,400 --> 00:49:06,480
OK hope Goblin warriors 12 
strong. 

894
00:49:06,640 --> 00:49:08,240
That needs a little bit of a 
call out. 

895
00:49:08,520 --> 00:49:12,240
That's that's an odd choice for 
a unit. 12 strong units of 

896
00:49:12,240 --> 00:49:14,560
rubbish home goblins. 
Yeah, yeah, yeah. 

897
00:49:14,560 --> 00:49:18,680
They're just only a little bit 
better than normal goblins, I 

898
00:49:18,680 --> 00:49:21,120
suppose. 
And you don't usually see those 

899
00:49:21,720 --> 00:49:24,000
because they don't, they don't 
have like fanatics or something 

900
00:49:24,000 --> 00:49:26,480
to bring. 
So what they would be able to 

901
00:49:26,480 --> 00:49:30,600
receive but I'm not sure really.
Not a lot, I mean it's basically

902
00:49:30,600 --> 00:49:34,160
OK worse legion thing but same 
sort of stats except for legion 

903
00:49:34,160 --> 00:49:35,960
as a human I think. 
Would you? 

904
00:49:35,960 --> 00:49:39,080
Unless it's a detachment, which 
I know we don't use in 4th 

905
00:49:39,080 --> 00:49:41,840
edition. 
Would you ever pick a unit of 12

906
00:49:41,840 --> 00:49:42,600
strong? 
I don't. 

907
00:49:42,760 --> 00:49:47,120
Know because yeah, if you wanted
them, the speed bump or some 

908
00:49:47,120 --> 00:49:50,440
sacrificial unity would probably
make it even smaller, maybe. 

909
00:49:50,760 --> 00:49:56,040
And yeah, I don't see it. 
Maybe they only had 12 painted 

910
00:49:56,040 --> 00:49:57,600
up at. 
The top, yeah, it could be, 

911
00:49:58,360 --> 00:50:01,440
because otherwise giving them 
both would probably been at 

912
00:50:01,440 --> 00:50:03,960
least something, yeah. 
So Bowman, yeah. 

913
00:50:04,080 --> 00:50:07,240
So excuse me, Bowman. 
Yeah. 

914
00:50:07,240 --> 00:50:10,120
But 12 Oakland Warriors just 
feels it's not going to do a 

915
00:50:10,120 --> 00:50:10,760
lot. 
It's not. 

916
00:50:10,760 --> 00:50:15,400
Going to hold any it's. 
Not really a threat because it's

917
00:50:15,400 --> 00:50:18,880
only 12 strong and you've got 
the the ball centaurs. 

918
00:50:19,200 --> 00:50:24,640
Yes, very much a threat though. 
Yeah, but look, Blade of Leaping

919
00:50:24,640 --> 00:50:29,600
Copper always has me a little 
bit 25 points for one extra 

920
00:50:29,600 --> 00:50:31,320
attack, which you can do with an
additional hand weapon. 

921
00:50:31,640 --> 00:50:34,560
OK, yes, we use a shield, so 
there's that. 

922
00:50:35,040 --> 00:50:37,560
It just feels like you could 
have given the champion. 

923
00:50:37,560 --> 00:50:39,360
OK, He's champion has to have a 
shield, doesn't he? 

924
00:50:39,440 --> 00:50:41,520
There's no choice. 
Yes. 

925
00:50:41,640 --> 00:50:42,600
Yeah. 
No, actually, yeah, he's a 

926
00:50:42,600 --> 00:50:43,520
champion. 
So you couldn't give him 

927
00:50:43,520 --> 00:50:44,920
additional hand weapon? 
Yeah, no, that's fine. 

928
00:50:44,920 --> 00:50:46,880
Yeah, but he's worked through 
the logic of my head there. 

929
00:50:47,080 --> 00:50:48,960
You can't give him additional 
weapon because he's a champion. 

930
00:50:48,960 --> 00:50:50,480
He has to be on the same as the 
rest of the unit. 

931
00:50:50,720 --> 00:50:53,160
If he was a hero, you'd go for 
additional hand weapon. 

932
00:50:54,000 --> 00:50:55,280
He's not a hero. 
Yes, that's why. 

933
00:50:55,360 --> 00:50:57,320
OK, no, that makes sense in that
sense. 

934
00:50:57,320 --> 00:50:57,720
Yeah. 
No. 

935
00:50:57,720 --> 00:51:00,280
Bladelit and copper perfectly 
good choice, although obviously 

936
00:51:00,280 --> 00:51:02,040
doesn't get the strength bonus 
anymore. 

937
00:51:02,160 --> 00:51:04,720
But yeah, solid unit. 
And then the two war machines 

938
00:51:04,720 --> 00:51:07,360
that were available at the time.
It's just there's not a lot of 

939
00:51:07,360 --> 00:51:08,680
content. 
That's the only thing. 

940
00:51:09,320 --> 00:51:13,400
Yeah, it's, it's pretty well. 
It's like 50 models in total 

941
00:51:13,400 --> 00:51:14,840
maybe? 
Yeah. 

942
00:51:15,880 --> 00:51:20,960
And also another thing, it's a 
total point cost of 2950. 

943
00:51:20,960 --> 00:51:23,560
So it's. 
Boise, yeah, Spain. 

944
00:51:24,000 --> 00:51:26,000
Yeah, he could have done 
something quite easily with 

945
00:51:26,000 --> 00:51:27,920
that, just throwing a magic 
item. 

946
00:51:28,760 --> 00:51:31,080
Yeah, Yeah. 
Or a banner or something. 

947
00:51:31,080 --> 00:51:33,400
So yeah. 
Yeah, I mean, even in the 

948
00:51:33,400 --> 00:51:36,040
castle, Warriors could have had 
a magic banner maybe you know 

949
00:51:37,240 --> 00:51:39,080
that. 
Yeah, that would have or the 

950
00:51:39,080 --> 00:51:41,240
ball sent to us go out of Magic 
banner. 

951
00:51:41,480 --> 00:51:43,360
That's probably actually where 
you should put it fast. 

952
00:51:43,360 --> 00:51:45,840
Can be your main close combat 
units to come back to banner, 

953
00:51:45,920 --> 00:51:47,200
Banner of Might or something 
like that. 

954
00:51:47,960 --> 00:51:50,520
Yeah, that could have been a. 
Dread banner something? 

955
00:51:50,560 --> 00:51:53,040
Yeah, kind of makes sense. 
There we go. 

956
00:51:53,080 --> 00:51:57,360
He's he, that's how he's chosen 
and and you know he does it 

957
00:51:57,360 --> 00:51:59,120
perform. 
We shall see. 

958
00:52:00,320 --> 00:52:01,600
Well, there's not a lot of good 
time. 

959
00:52:03,520 --> 00:52:05,120
You want to. 
Anything else you want to bring 

960
00:52:05,120 --> 00:52:09,960
up about that? 
No, no, I think it's, I mean, he

961
00:52:09,960 --> 00:52:13,360
wasn't spoiled for choices as 
far as what he could bring, I 

962
00:52:13,360 --> 00:52:18,560
suppose. 
So hotly fairly predictable, but

963
00:52:18,840 --> 00:52:22,760
a few odd choices here on there.
And I mean, yeah, maybe they had

964
00:52:22,760 --> 00:52:26,760
sort of an agreement because 
they are, you know, the highest 

965
00:52:26,760 --> 00:52:29,720
and the KS wolves are both a bit
bit quirky. 

966
00:52:29,720 --> 00:52:32,880
So when it comes to choices of 
medic items and so on. 

967
00:52:32,880 --> 00:52:34,640
So maybe they sort of had an 
agreement. 

968
00:52:34,640 --> 00:52:38,160
Let's not do you know, full 
power gaming on this one. 

969
00:52:38,160 --> 00:52:42,560
So let's add a few odd choices. 
Maybe, I don't know, but because

970
00:52:42,560 --> 00:52:45,640
it would have been a bit odd if 
one had like supermaxed 

971
00:52:45,840 --> 00:52:48,720
combination of phonetic items 
and the other one had sort of, I

972
00:52:48,720 --> 00:52:52,600
don't know, themed stuff that 
maybe isn't the best. 

973
00:52:52,800 --> 00:52:56,840
It kind of feels like on the at 
least the two characters, the 

974
00:52:56,840 --> 00:53:01,400
two the here the the Lords, the 
you know, the general and the 

975
00:53:01,480 --> 00:53:04,120
social. 
Almost like it was an attempt at

976
00:53:04,120 --> 00:53:07,800
maxing but you missed the mark 
because the items aren't great. 

977
00:53:07,920 --> 00:53:10,600
But I mean Robin, he should have
been the season enough to know 

978
00:53:10,600 --> 00:53:12,960
know what works by this point. 
Yes, yeah. 

979
00:53:13,680 --> 00:53:16,720
But I mean, I don't think, I 
don't necessarily think that the

980
00:53:16,720 --> 00:53:18,920
high off choices of much items 
are strange. 

981
00:53:18,920 --> 00:53:22,200
It's just the lack of certain 
items feel strange. 

982
00:53:22,440 --> 00:53:24,240
Yeah. 
More, it's kind of the lack of 

983
00:53:24,240 --> 00:53:28,240
magic armour feels strange, but 
you know, again, it's linear and

984
00:53:28,240 --> 00:53:30,400
you know, are we still in a 
point where people are getting 

985
00:53:30,400 --> 00:53:32,440
to grips with battle or they'd 
have thought the studio would be

986
00:53:32,440 --> 00:53:35,840
a bit more up to grips with 
magic items by this point, but 

987
00:53:35,840 --> 00:53:37,840
there we go. 
But there, yeah, there are some 

988
00:53:38,080 --> 00:53:40,880
things that feel weird looking 
back at it. 

989
00:53:40,880 --> 00:53:43,520
Maybe it didn't feel so weird at
the time, but looking back at it

990
00:53:43,520 --> 00:53:45,360
feel weird. 
Looking at some of the other 

991
00:53:45,480 --> 00:53:49,680
battle reports on this area era 
I think they go a bit more 

992
00:53:49,680 --> 00:53:55,800
standard on some the Empire but.
That's kind of my point, is it 

993
00:53:55,800 --> 00:53:59,160
because we're looking at it 
through that lens, because that 

994
00:53:59,160 --> 00:54:01,120
became standard, because that's 
how we saw them in battle 

995
00:54:01,120 --> 00:54:05,480
reports later, you know, and 
that formulated what we now 

996
00:54:05,480 --> 00:54:08,480
think of as normal with magical 
problems And the standard, 

997
00:54:08,560 --> 00:54:11,920
standard items, you know, if 
they carried on less 

998
00:54:12,160 --> 00:54:15,000
combination, which is what it 
becomes really, it becomes magic

999
00:54:15,000 --> 00:54:19,360
items become combinations, then 
maybe this would not look so. 

1000
00:54:19,360 --> 00:54:24,320
Weird everything said I I think 
it's it's a bit refreshing to 

1001
00:54:24,320 --> 00:54:26,440
see those items, so I don't mind
at all. 

1002
00:54:26,440 --> 00:54:27,600
But yeah, I. 
Don't know. 

1003
00:54:27,600 --> 00:54:29,520
I don't mind either. 
It's it's refreshing and it's a 

1004
00:54:29,520 --> 00:54:32,120
fun game. 
It's, you know, it's another one

1005
00:54:32,120 --> 00:54:33,400
where not a lot happens 
actually. 

1006
00:54:34,280 --> 00:54:37,240
Yeah, so I think we can go 
through the first couple of 

1007
00:54:37,240 --> 00:54:42,520
units rounds pretty quickly. 
So what happens is the like you 

1008
00:54:42,520 --> 00:54:47,480
said, the high offs have first 
turn, but they don't start on 

1009
00:54:47,480 --> 00:54:49,680
the board. 
They start by moving into the 

1010
00:54:49,680 --> 00:54:52,240
board. 
So I suppose that means they 

1011
00:54:52,240 --> 00:54:55,440
can't do all the Butch or 
there's no effective shooting 

1012
00:54:55,440 --> 00:54:59,800
for the first turn really. 
And also the characters they 

1013
00:54:59,800 --> 00:55:03,400
yeah, they don't go flying high 
on the first turn, they stay on 

1014
00:55:03,400 --> 00:55:07,600
the. 
Well, I think that's because of 

1015
00:55:07,600 --> 00:55:12,840
his, I think Robin obviously has
a plan to use The Tempest, which

1016
00:55:12,840 --> 00:55:18,800
wood forest the flies down. 
So he knows that's what he wants

1017
00:55:18,800 --> 00:55:21,120
to do on the first turn. 
Therefore he's not sending his 

1018
00:55:21,120 --> 00:55:23,120
characters flying high if you're
not doing that. 

1019
00:55:23,120 --> 00:55:25,520
Yeah, first thing with flying 
high, he's always have the 

1020
00:55:25,520 --> 00:55:29,440
initiative on flying high 
because you want to be up there 

1021
00:55:29,640 --> 00:55:31,400
and down as quick as possible, 
really. 

1022
00:55:31,840 --> 00:55:35,280
Yeah, but but with the the sort 
of deployment, could they go 

1023
00:55:35,280 --> 00:55:36,840
fanghai or were they supposed 
to? 

1024
00:55:37,520 --> 00:55:39,960
I suppose coming onto the board,
yeah, I guess, yeah, I guess 

1025
00:55:39,960 --> 00:55:41,680
they couldn't because they're 
coming onto the board. 

1026
00:55:41,680 --> 00:55:44,080
Yeah, that would probably, but 
you'd expect maybe to further 

1027
00:55:44,080 --> 00:55:47,240
onto the board. 
Yeah, yeah, they they don't 

1028
00:55:47,520 --> 00:55:53,320
March up very far. 
And Robin does later on note 

1029
00:55:53,320 --> 00:55:57,360
that he has made a few part, you
know, a mistake here and 

1030
00:55:57,840 --> 00:56:03,280
obviously has, you know, his, 
his mission is to secure the, 

1031
00:56:03,400 --> 00:56:06,480
the the tomb. 
Now, obviously he's got a unit 

1032
00:56:06,480 --> 00:56:08,800
of Archers guarding the tomb at 
the moment. 

1033
00:56:08,800 --> 00:56:11,200
So maybe his thinking is, well, 
it's protected. 

1034
00:56:11,200 --> 00:56:12,720
There's no worries. 
I don't need to worry about it. 

1035
00:56:13,040 --> 00:56:15,560
Well, I think maybe he's placing
a bit too much comfortable. 

1036
00:56:16,280 --> 00:56:18,880
Yes, yes, absolutely. 
On a unit of Archers, yeah. 

1037
00:56:19,160 --> 00:56:22,560
Now, tactically, I said we'd 
come to this tactically, 

1038
00:56:22,600 --> 00:56:25,600
probably the best unit for that 
which they didn't have models 

1039
00:56:25,600 --> 00:56:28,920
for at this point, but probably 
the best tactically would have 

1040
00:56:28,920 --> 00:56:30,960
been to use it of Lother and Sea
Guard. 

1041
00:56:31,640 --> 00:56:33,200
Little bit of fighting, little 
duty. 

1042
00:56:33,760 --> 00:56:36,840
You know, a decent unit led by a
decent character that you've not

1043
00:56:36,840 --> 00:56:39,960
even got a champion in that unit
according to the maybe there is,

1044
00:56:39,960 --> 00:56:42,600
but you know, we haven't. 
But it's I haven't done all the 

1045
00:56:42,720 --> 00:56:44,520
worked out all the points. 
I just worked out the points for

1046
00:56:44,520 --> 00:56:46,360
the rank and file. 
Maybe there is a champion in 

1047
00:56:46,360 --> 00:56:48,200
there, but it's not noted on the
roster. 

1048
00:56:48,400 --> 00:56:49,920
That happened a little bit in 
the report. 

1049
00:56:49,920 --> 00:56:52,840
You didn't necessarily list 
everything but say so a pretty 

1050
00:56:52,840 --> 00:56:56,160
flimsy unit guarding it. 
He needs to send everything he 

1051
00:56:56,160 --> 00:56:58,480
possibly can secure that too. 
Yeah. 

1052
00:56:59,040 --> 00:57:01,320
So he needs to say so if he's 
going to, if we, if we go with 

1053
00:57:01,320 --> 00:57:03,680
the army list he's picked, he 
needs to send the chariot and 

1054
00:57:03,680 --> 00:57:07,360
the revenites and the he said 
everything fast over there 

1055
00:57:07,360 --> 00:57:10,360
because he's get there pronto 
and then use his infantry to 

1056
00:57:10,360 --> 00:57:12,200
guard his baseline. 
He doesn't need to guard his 

1057
00:57:12,200 --> 00:57:15,400
baseline really. 
If he's sending most things that

1058
00:57:15,400 --> 00:57:17,880
way, he's got a moving baseline 
as it were. 

1059
00:57:17,880 --> 00:57:21,320
He can use his maybe use his 
infantry just to guard his 

1060
00:57:21,320 --> 00:57:23,360
flanks. 
So he so he says he could have 

1061
00:57:23,360 --> 00:57:27,880
sent the Phoenix Guard where the
revenites and the Turon chariot 

1062
00:57:27,880 --> 00:57:31,280
are that are kind of covering 
one flank of of his army. 

1063
00:57:31,280 --> 00:57:32,480
He could have used infantry for 
that. 

1064
00:57:32,480 --> 00:57:34,680
And I absolutely agree. 
That's absolutely what he should

1065
00:57:34,680 --> 00:57:35,880
use. 
Probably I'd have probably sent 

1066
00:57:35,880 --> 00:57:39,120
a unit of Spearman, which are a 
good defensive unit to hold them

1067
00:57:39,120 --> 00:57:40,840
up and just not even charge 
stuff. 

1068
00:57:40,840 --> 00:57:43,440
I mean, we're talking about he's
facing off against the Kirsten 

1069
00:57:43,440 --> 00:57:46,920
of I mean, he's facing off 
against on that flank has a unit

1070
00:57:46,920 --> 00:57:50,360
of gobbling wolf riders and hope
gobbling warriors, which is a 

1071
00:57:50,360 --> 00:57:56,080
tiny unit and blunderbuss, which
have a really short range. 

1072
00:57:56,480 --> 00:57:58,560
So just stay out of their range.
Yeah. 

1073
00:57:59,520 --> 00:58:04,560
Just stay back, just spank but 
guard it but don't go all in. 

1074
00:58:05,000 --> 00:58:07,120
Yeah. 
So yeah, I guess a bit of a 

1075
00:58:07,320 --> 00:58:08,960
classic one that I often do 
myself. 

1076
00:58:08,960 --> 00:58:13,040
I sort of miss track on the of 
the objective is if there is one

1077
00:58:13,040 --> 00:58:16,160
is go for the the battle more or
less to. 

1078
00:58:16,640 --> 00:58:18,800
Yeah, it's the fun thing to do, 
isn't it? 

1079
00:58:18,800 --> 00:58:22,280
Let's be honest and I totally 
understand why he's done it, but

1080
00:58:22,280 --> 00:58:25,440
he could he and what he's trying
to do, obviously he's trying to 

1081
00:58:25,440 --> 00:58:28,960
win the flank as opposed to hold
the flank, which is all he 

1082
00:58:28,960 --> 00:58:32,160
needed to do. 
And he, I guess he figured that 

1083
00:58:32,160 --> 00:58:35,200
if he does that, he can just go 
into the objective later and 

1084
00:58:35,680 --> 00:58:36,720
clear it up. 
So. 

1085
00:58:37,680 --> 00:58:40,880
What they don't say is, well, I 
don't think they mentioned at 

1086
00:58:40,880 --> 00:58:43,360
any point that they decided it 
was a four turn game. 

1087
00:58:46,640 --> 00:58:49,320
So if it's only four turns, he's
only got a very short amount of 

1088
00:58:49,320 --> 00:58:51,360
time to get to that too, which 
is what I'm saying. 

1089
00:58:51,360 --> 00:58:55,360
He said everything fast moving 
that you can to to defend the 

1090
00:58:55,360 --> 00:58:58,560
two and he doesn't. 
Yep. 

1091
00:58:59,160 --> 00:59:03,840
So the first turn is actually 
entirely bloodless, no one is 

1092
00:59:03,840 --> 00:59:06,680
killed at all, and So what 
happens? 

1093
00:59:06,680 --> 00:59:10,960
Basically they move up a tiny 
bit of shooting from a unit of 

1094
00:59:11,000 --> 00:59:15,120
arches against the blunt about. 
So I think that's widely 

1095
00:59:15,120 --> 00:59:17,400
optimistic that he would 
actually be able to do anything.

1096
00:59:17,400 --> 00:59:21,280
It's I guess long range. 
They moved and tried to kill 

1097
00:59:21,280 --> 00:59:23,880
some of the. 
Wolf toughness and heavy armour 

1098
00:59:23,880 --> 00:59:26,640
to get. 
Yeah, I mean, I think even did 

1099
00:59:26,640 --> 00:59:30,000
the statistics, it's like one in
20 that he would kill anything. 

1100
00:59:30,000 --> 00:59:33,480
So but yeah, because he can't 
wound the cannon and that's the 

1101
00:59:33,480 --> 00:59:38,120
most likely thing to hit. 
So yeah, yeah, one shot but and 

1102
00:59:38,120 --> 00:59:41,320
I think maybe it's a bit 
difficult to see on the map, but

1103
00:59:41,560 --> 00:59:46,160
all and the the actual photos, 
but maybe it was the only thing 

1104
00:59:46,160 --> 00:59:48,920
that he could shoot at. 
So if that was the case, why 

1105
00:59:48,920 --> 00:59:52,080
not? 
Yeah, and then he obviously then

1106
00:59:52,080 --> 00:59:57,960
you have high off Hero use the 
Tasman Hoef and he unleashes the

1107
00:59:57,960 --> 01:00:03,240
power of The Tempest and grounds
all Flyers for the turn. 

1108
01:00:03,480 --> 01:00:07,080
Now, if his plan was to use that
constantly, why did he take two 

1109
01:00:07,080 --> 01:00:09,520
Flyers? 
Maybe. 

1110
01:00:10,160 --> 01:00:12,560
Oh, I got that spell. 
It looks really nice. 

1111
01:00:12,560 --> 01:00:18,160
And of course, as far as the 
because they also hurt the war 

1112
01:00:18,160 --> 01:00:22,240
machines, the case was had 
nastier ones, so. 

1113
01:00:23,920 --> 01:00:27,280
But it doesn't seem like in the 
first turn it did anything on 

1114
01:00:27,280 --> 01:00:28,480
the war machines. 
So was it. 

1115
01:00:28,760 --> 01:00:31,440
No, it's I, I think it's in 
subsequent turns it hits strikes

1116
01:00:31,440 --> 01:00:33,240
war machines, but. 
It's oh, maybe it doesn't do. 

1117
01:00:33,680 --> 01:00:36,520
Rounds the chaos. 
Now, obviously what you could do

1118
01:00:36,520 --> 01:00:41,760
is cast it each turn as it were 
in his in his turn and ground 

1119
01:00:41,760 --> 01:00:43,920
the castle Flyers each turn. 
That's what he could have done 

1120
01:00:43,920 --> 01:00:46,280
to attack him. 
But that takes getting the right

1121
01:00:46,280 --> 01:00:48,160
number of magic cards in order 
to be able to cast it. 

1122
01:00:48,160 --> 01:00:51,600
Obviously the right number of 
wins of power cost be able to do

1123
01:00:51,600 --> 01:00:53,400
that. 
So that's a bit of a gamble, But

1124
01:00:53,400 --> 01:00:54,880
that's that's what alternative 
he could have done. 

1125
01:00:54,880 --> 01:01:00,240
Fly, fly his models in his turn 
and then cast it, you know, so 

1126
01:01:00,240 --> 01:01:03,320
cancel the spelling in his own 
magic phase, but cast it in the 

1127
01:01:03,320 --> 01:01:05,480
cast off magic phase because 
obviously in fourth position you

1128
01:01:05,520 --> 01:01:08,480
can cast my face and that that 
would have been or no, it would 

1129
01:01:08,480 --> 01:01:10,640
have been no cancel it in the 
castle magic face or he cast it 

1130
01:01:10,640 --> 01:01:13,160
in his magic face because that 
would work on the yeah, that 

1131
01:01:13,160 --> 01:01:16,960
would work in the castle magic 
fate turn to stop the Flyers 

1132
01:01:16,960 --> 01:01:18,240
flying. 
Cancel it. 

1133
01:01:18,320 --> 01:01:20,040
Then he can fly in his own turn 
casting. 

1134
01:01:21,880 --> 01:01:25,040
But still it's it's it's a 3 
point power spell. 

1135
01:01:25,040 --> 01:01:28,040
So three PowerPoints spell. 
So it's it's costly to cast. 

1136
01:01:28,560 --> 01:01:32,680
And of course, what if it would 
have been more aggressive in a 

1137
01:01:32,680 --> 01:01:34,440
sense? 
He could have moved up his 

1138
01:01:34,440 --> 01:01:38,280
wizard further and tried to do 
some, like a sort of stone or 

1139
01:01:38,280 --> 01:01:38,880
something. 
Because. 

1140
01:01:39,000 --> 01:01:42,320
Yeah, sort of stone on the on 
the hills that the that the 

1141
01:01:42,320 --> 01:01:46,080
walls on and move them into the,
you know, the hobgoblins, 

1142
01:01:46,080 --> 01:01:48,800
blunderbuss and, you know, two 
birds, one stone there. 

1143
01:01:49,080 --> 01:01:51,040
Yeah, that would have messed it 
up properly, but. 

1144
01:01:51,200 --> 01:01:52,840
Literally sort of. 
Two birds, one stone. 

1145
01:01:53,320 --> 01:01:54,280
Yeah. 
Good. 

1146
01:01:55,840 --> 01:01:59,040
Yeah. 
So nothing died and on the case 

1147
01:01:59,040 --> 01:02:02,160
of turn, I don't think there 
were any casualties either 

1148
01:02:02,160 --> 01:02:04,000
actually. 
So because they didn't, it's. 

1149
01:02:04,120 --> 01:02:07,440
Not one or two. 
It's nothing, nothing major. 

1150
01:02:07,440 --> 01:02:10,720
It's, it's, it's pretty much 
just manoeuvring, isn't it? 

1151
01:02:11,000 --> 01:02:15,880
And then, then we can talk about
what Gary does to secure the 

1152
01:02:15,880 --> 01:02:18,520
tomb. 
Yeah, he's a bit more defiant in

1153
01:02:18,520 --> 01:02:22,240
that manner. 
Well, maybe he arguably he's 

1154
01:02:22,240 --> 01:02:25,920
best close. 
OK you between them and the and 

1155
01:02:25,920 --> 01:02:30,560
the ball centres, but on his 
best close combat unit he sends 

1156
01:02:31,120 --> 01:02:34,880
marching on a wide manoeuvre 
with their short short legs 

1157
01:02:35,840 --> 01:02:38,080
secure the two. 
He could have sent the unit of 

1158
01:02:38,080 --> 01:02:43,200
10 hobgoblins or 12 hobgoblins 
that are quicker and not a point

1159
01:02:43,200 --> 01:02:46,280
sink for doing a job that. 
I guess if he's all got an idea 

1160
01:02:46,280 --> 01:02:49,440
he needs to defend the two, 
which he never has to do once 

1161
01:02:49,440 --> 01:02:53,200
he's secured it, but he seems 
like a mad choice to put the to 

1162
01:02:53,200 --> 01:02:56,440
put the cast horse on that job. 
Yeah, they're not going to do 

1163
01:02:56,440 --> 01:02:59,240
anything else apart from 
possibly getting there in the 

1164
01:02:59,240 --> 01:03:02,800
end and what maybe they do. 
But yeah, I think you see that a

1165
01:03:02,800 --> 01:03:06,520
lot of battles we already some 
of those we covered the way they

1166
01:03:06,800 --> 01:03:11,720
send some poor slow units on a 
really long track that's going 

1167
01:03:11,800 --> 01:03:14,200
to take them out of the battle 
almost entirely. 

1168
01:03:14,360 --> 01:03:16,200
So they. 
Have hello run squad. 

1169
01:03:18,720 --> 01:03:22,040
So they are they're in for a 
long slog and otherwise they 

1170
01:03:22,200 --> 01:03:28,520
sort of move up on the facing or
sort of slowing down the high of

1171
01:03:28,520 --> 01:03:31,600
main force and. 
Yeah, yeah, Shaker goes off, 

1172
01:03:31,600 --> 01:03:33,600
doesn't it? 
And that and sends. 

1173
01:03:34,760 --> 01:03:38,400
I don't think it has too much 
effect in this term, but. 

1174
01:03:40,280 --> 01:03:43,160
Yeah, he says that they studied 
themselves and stood up. 

1175
01:03:43,600 --> 01:03:48,280
You know, it's Yeah, the first, 
the first turn for both arms is 

1176
01:03:48,280 --> 01:03:49,720
a bit damp. 
Squib. 

1177
01:03:49,920 --> 01:03:51,760
Yes, you've got The Tempest 
going off and I think it 

1178
01:03:51,760 --> 01:03:53,880
strikes. 
Yeah, he can't. 

1179
01:03:53,880 --> 01:03:56,480
He ends at the end of coastal 
turn 1, so yeah. 

1180
01:03:56,480 --> 01:04:00,320
So it strikes and does damage on
all the war machines pretty 

1181
01:04:00,320 --> 01:04:01,480
much. 
Yeah, in the case. 

1182
01:04:02,560 --> 01:04:05,720
Well, customers and the heels, 
it does damage on the chariot. 

1183
01:04:05,720 --> 01:04:08,280
So so not only does the chariot 
charge you into the unit of 

1184
01:04:08,280 --> 01:04:10,400
blunderbuss. 
These are the worst thing you 

1185
01:04:10,400 --> 01:04:13,960
could charge a chariot at 
really, but it's also already 

1186
01:04:13,960 --> 01:04:19,440
damaged by The Tempest as well. 
So yeah, he's the first few 

1187
01:04:19,440 --> 01:04:23,000
turns cover either themselves in
glory, really, but they're just 

1188
01:04:23,000 --> 01:04:24,760
nothing. 
They're nothing turns, if you 

1189
01:04:24,760 --> 01:04:26,520
know what I mean. 
Yeah, yeah, absolutely. 

1190
01:04:27,520 --> 01:04:33,280
So we're on to five Turn 2 and 
well, they sort of keep 

1191
01:04:33,520 --> 01:04:35,520
advancing. 
There are no shortages in this 

1192
01:04:35,520 --> 01:04:37,960
turn either. 
I think they do a bit of 

1193
01:04:37,960 --> 01:04:41,120
advancing. 
The silver hems of trying to 

1194
01:04:41,120 --> 01:04:45,480
move up to the tomb also in a 
bit of a. 

1195
01:04:45,960 --> 01:04:47,320
Round. 
Don't they round the back? 

1196
01:04:47,320 --> 01:04:51,320
Yeah, also a roundabout way to 
skirt the forest and then? 

1197
01:04:52,040 --> 01:04:55,680
Forward a little bit away from 
the tomb, which obviously makes 

1198
01:04:55,680 --> 01:04:59,200
sense because they're trying to 
get towards the battle and get 

1199
01:04:59,200 --> 01:05:00,520
involved. 
I think probably. 

1200
01:05:01,560 --> 01:05:05,600
And but maybe not getting 
involved with the the bullet 

1201
01:05:05,600 --> 01:05:08,840
sentence. 
Yeah, that's I'd be trying to 

1202
01:05:08,840 --> 01:05:11,880
stay away from them if anything.
So I probably would have stayed 

1203
01:05:11,920 --> 01:05:14,080
as like backed right up against 
the tomb. 

1204
01:05:14,080 --> 01:05:16,800
If anything, move back into the 
kind of. 

1205
01:05:17,480 --> 01:05:22,120
Probably that wouldn't end well.
The Flyers go flying high at 

1206
01:05:22,120 --> 01:05:25,720
this point, I believe. 
Yeah, I think the shooting is 

1207
01:05:25,720 --> 01:05:28,040
again not very impressive, is 
it? 

1208
01:05:28,880 --> 01:05:31,560
Will they kill off the karstwarf
on the earth Shaker that's 

1209
01:05:31,560 --> 01:05:34,960
useful. 
Oh yeah, yeah, down yeah, but 

1210
01:05:34,960 --> 01:05:37,520
aside from that, I mean, I think
does he get the glamour of tech 

1211
01:05:37,520 --> 01:05:40,480
lease onto the No, it's not yet.
I think he does it in karstwarf 

1212
01:05:40,480 --> 01:05:43,000
turn Yeah, it's again pretty 
eventful. 

1213
01:05:43,000 --> 01:05:48,000
I mean, it's, it's one column, 
one columns worth of of action 

1214
01:05:48,000 --> 01:05:52,080
for the high of turn. 
So it's not, there's not huge 

1215
01:05:52,080 --> 01:05:55,920
amounts going on, but the castle
does cast castle sort of. 

1216
01:05:55,920 --> 01:06:01,520
It does cast a spell ash cloud 
to say the highly destructive 

1217
01:06:01,520 --> 01:06:06,440
wizard cast his first and 
potentially only spell ash 

1218
01:06:06,440 --> 01:06:09,040
cloud. 
Not destructive, but disruptive.

1219
01:06:09,600 --> 01:06:13,720
On the yeah. 
On the Reevenites, Yeah. 

1220
01:06:14,840 --> 01:06:21,680
Yeah, yeah and still the the 
casualty count is still very 

1221
01:06:21,760 --> 01:06:27,080
long Yeah, not much, but that 
will change so it will yes 

1222
01:06:27,600 --> 01:06:30,280
little tiny bit of teeth. 
All right, so the second turn 

1223
01:06:30,280 --> 01:06:35,200
for the chaos towards and a bit 
more action you've. 

1224
01:06:35,200 --> 01:06:38,840
Got the Lord swooping in to take
the tomb. 

1225
01:06:39,560 --> 01:06:44,120
Flies in his ball Taurus and 
breathes a load of fire on the 

1226
01:06:44,120 --> 01:06:45,160
arches. 
Which panic? 

1227
01:06:45,200 --> 01:06:48,440
No, no, kills Archers. 
Doesn't panic them yet I don't 

1228
01:06:48,440 --> 01:06:50,160
think. 
I think they panic terror. 

1229
01:06:50,200 --> 01:06:54,000
I think it's not a test. 
Yeah, bit manoeuvring by the 

1230
01:06:54,240 --> 01:06:59,200
Kerstorf units, but not huge 
amounts really going on. 

1231
01:06:59,360 --> 01:07:03,320
They land a earthquake cannon 
hit directly or I think it's The

1232
01:07:03,560 --> 01:07:08,120
Archers. 
I think the symbol, yeah, it's 

1233
01:07:08,120 --> 01:07:11,360
The Archers that are with the 
main body of the army, not the 

1234
01:07:11,360 --> 01:07:14,280
ones protecting the tomb. 
And that is going to disrupt 

1235
01:07:14,280 --> 01:07:16,560
everything. 
Well all all the high of 

1236
01:07:16,560 --> 01:07:20,160
infantry units and the mage. 
At this point the charity is 

1237
01:07:20,160 --> 01:07:23,880
pretty much intact, just taking 
wounds from Tempest. 

1238
01:07:24,120 --> 01:07:27,760
Not a lot else really happens. 
There's a death rocket that 

1239
01:07:27,760 --> 01:07:31,680
kills a Ravenite as well. 
That's about it, really. 

1240
01:07:32,120 --> 01:07:37,840
So I guess if we look just that 
sort of the half turn, half, 

1241
01:07:39,840 --> 01:07:43,240
half time of the battle, mostly 
been manoeuvring. 

1242
01:07:43,840 --> 01:07:49,360
But as we can see the two with 
the pretty lone over there, they

1243
01:07:49,360 --> 01:07:53,800
have the silver hands coming up,
but the case of all forces 

1244
01:07:53,800 --> 01:07:57,280
moving up pretty strong. 
So that could potentially be a 

1245
01:07:57,280 --> 01:08:02,400
problem for the files. 
Yeah, Archers are not going to 

1246
01:08:02,400 --> 01:08:05,920
be defending that team unless 
they get really lucky on the 

1247
01:08:05,920 --> 01:08:08,280
shooting. 
Yeah, but they already have a 

1248
01:08:08,760 --> 01:08:11,280
flaming beast in the rear. 
Yes they do. 

1249
01:08:14,000 --> 01:08:18,399
Yeah. 
And I think in in most cases, if

1250
01:08:18,560 --> 01:08:20,920
they get into combat with that 
one, it's it's not going to go 

1251
01:08:20,920 --> 01:08:23,479
well. 
So they have they have the job 

1252
01:08:23,479 --> 01:08:25,160
cut out for them. 
Let's see. 

1253
01:08:25,439 --> 01:08:28,640
No, they don't even have a 
champion to kind of see him off 

1254
01:08:28,640 --> 01:08:31,439
as it were. 
No champions take take the wound

1255
01:08:31,439 --> 01:08:35,359
and then rank bonus see him off.
So standard and rank bones see 

1256
01:08:35,359 --> 01:08:37,520
him off. 
So yeah, that's that's not going

1257
01:08:37,520 --> 01:08:39,760
to end well. 
Yeah, it's, it's looks pretty 

1258
01:08:39,920 --> 01:08:44,080
like undecided at this point. 
It's not any, you know, in, in 

1259
01:08:44,080 --> 01:08:46,640
some cases in these better 
ports, you can see that. 

1260
01:08:46,640 --> 01:08:51,080
OK, this is definitely going one
way or another, but not really 

1261
01:08:51,080 --> 01:08:52,880
so far. 
We'll see what happens. 

1262
01:08:52,880 --> 01:08:56,920
So I guess we'll just have 
another short break and meet up.

1263
01:08:57,479 --> 01:09:03,319
A little while Thank you for 
listening to the Chronic Men 

1264
01:09:03,319 --> 01:09:07,439
Podcast as we celebrate five 
years since its launch on the 

1265
01:09:07,439 --> 01:09:10,960
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Bringing you the voices from the

1266
01:09:10,960 --> 01:09:13,840
community with their personal 
stories and the hobby we all 

1267
01:09:13,840 --> 01:09:16,000
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1268
01:09:16,000 --> 01:09:19,200
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1269
01:09:19,200 --> 01:09:22,200
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1270
01:09:22,200 --> 01:09:25,760
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1271
01:09:25,760 --> 01:09:28,399
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1272
01:09:28,399 --> 01:09:33,200
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1273
01:09:33,200 --> 01:09:38,760
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1274
01:09:38,760 --> 01:09:44,920
Podcast. 
OK, back again from a short 

1275
01:09:44,920 --> 01:09:51,479
break and we had mostly covered 
the two first terms, not all not

1276
01:09:51,479 --> 01:09:55,080
going on, but it's it's getting 
hotter, I'd say. 

1277
01:09:55,280 --> 01:10:00,600
So no shardiest yet, but at 
least a few casualties. 

1278
01:10:00,680 --> 01:10:03,000
Last turned from mostly the 
castles. 

1279
01:10:03,040 --> 01:10:06,920
They kill a few with the the 
Earthshaker and the Taurus 

1280
01:10:07,160 --> 01:10:14,160
toasted the sun arches, yes, but
now we are getting into the real

1281
01:10:14,160 --> 01:10:18,800
battle. 
So yeah, there's a few charges 

1282
01:10:19,400 --> 01:10:22,160
coming from the high offs on the
the left flank. 

1283
01:10:22,160 --> 01:10:26,160
So the Rivas charges. 
The yeah, the Rivas charged the 

1284
01:10:26,160 --> 01:10:30,600
homecoming wolf riders the 
chariot and the eagle rider 

1285
01:10:30,600 --> 01:10:36,920
charged the blunderbuss takes 
out the hero or or not here 

1286
01:10:36,920 --> 01:10:40,200
through the champion on the 
chariot with standard fire. 

1287
01:10:40,720 --> 01:10:43,560
Yeah, the BSB, yeah. 
Which is kind of predictable. 

1288
01:10:43,840 --> 01:10:46,880
Yeah, definitely. 
I think that was because like 

1289
01:10:46,880 --> 01:10:50,880
you said, the London buses, they
have a short range, but within 

1290
01:10:50,880 --> 01:10:54,680
that range you can very much 
predict what's going to happen, 

1291
01:10:54,760 --> 01:10:58,520
which why so at least hits. 
So he should have been able to 

1292
01:10:58,520 --> 01:11:01,640
conclude that that's not 
probably not going to end well. 

1293
01:11:01,640 --> 01:11:05,560
Either the horses will be killed
or you know, the one wound. 

1294
01:11:05,880 --> 01:11:09,520
Very expensive character in this
case because he had a 100 points

1295
01:11:09,800 --> 01:11:13,600
banner would get killed. 
I think there's even a chance 

1296
01:11:13,600 --> 01:11:16,800
because because the strength of 
the bus goes up the number of 

1297
01:11:16,800 --> 01:11:20,440
ranks you have, there's even a 
thick remote admittedly, but 

1298
01:11:20,440 --> 01:11:22,440
chance he could destroy the 
chariot as well. 

1299
01:11:23,640 --> 01:11:28,720
So it's, yeah, I don't think it 
was ever going to be a viable 

1300
01:11:28,720 --> 01:11:30,640
charge, that one. 
You know it's. 

1301
01:11:31,360 --> 01:11:33,240
It's yeah. 
But there we go. 

1302
01:11:33,280 --> 01:11:35,640
Anyway. 
It's, you know, it's a charge he

1303
01:11:35,640 --> 01:11:36,960
makes. 
And I'm not trying to criticize 

1304
01:11:36,960 --> 01:11:38,840
him in any way, shape or form 
because, you know, you probably 

1305
01:11:38,840 --> 01:11:41,360
know, you know, he's probably a 
better general than I'm, you 

1306
01:11:41,360 --> 01:11:45,240
know, 99.9% of the time. 
So Lord knows I don't want to 

1307
01:11:45,240 --> 01:11:48,120
criticize him, but it's to me it
seems like a gamble that wasn't 

1308
01:11:48,120 --> 01:11:49,560
worth it. 
No. 

1309
01:11:49,560 --> 01:11:53,400
And especially with that very 
expensive unity, it was just the

1310
01:11:53,400 --> 01:11:55,000
chariot, I think maybe you, 
yeah. 

1311
01:11:55,680 --> 01:11:57,120
Yeah, exactly. 
Yeah, yeah. 

1312
01:11:57,120 --> 01:12:00,600
A2 knot charioteer who has the 
same number of wounds but 

1313
01:12:00,600 --> 01:12:03,000
without the battle, the battle 
banners, the, you know, the 

1314
01:12:03,000 --> 01:12:06,840
crime, the 100% + 100 points 
plus the 50 points for the army 

1315
01:12:06,840 --> 01:12:09,920
standard as well. 
And it's in effect 50 points for

1316
01:12:09,920 --> 01:12:14,360
the champion as well. 
Yeah, it's it's it's 200 extra 

1317
01:12:14,360 --> 01:12:18,040
points on top of that chariot 
that I just wasted, really, 

1318
01:12:18,160 --> 01:12:19,720
which is a shame. 
It's a shame. 

1319
01:12:19,720 --> 01:12:22,760
I mean yeah OK if he connected 
probably would have done, but 

1320
01:12:23,680 --> 01:12:27,080
the eagle rider and the chariot 
hit in do the damage anyway so 

1321
01:12:27,120 --> 01:12:29,480
the battle banner isn't even 
needed there so. 

1322
01:12:30,280 --> 01:12:34,000
And how how does that work like 
rules wise both in the case of 

1323
01:12:34,400 --> 01:12:38,840
because the the the rider or the
charity is can buy the standard 

1324
01:12:38,840 --> 01:12:44,480
shoots and I never used Chariots
at this point I only played 

1325
01:12:44,480 --> 01:12:46,920
against them. 
But does it continue? 

1326
01:12:46,920 --> 01:12:48,840
Does it say or did it happen? 
But. 

1327
01:12:49,880 --> 01:12:53,280
It was if you shot a unit of 
cavalry or unit of infantry. 

1328
01:12:53,280 --> 01:12:56,280
If some of the models are 
killed, you still complete the 

1329
01:12:56,280 --> 01:12:59,680
charge. 
So in this case I think if the 

1330
01:12:59,680 --> 01:13:03,160
horses had been killed, maybe 
the charge doesn't happen. 

1331
01:13:04,800 --> 01:13:07,400
The horses hadn't been killed, 
they were alive. 

1332
01:13:07,400 --> 01:13:13,040
So movement wise and the charge 
was committed to, so the rider 

1333
01:13:13,120 --> 01:13:16,120
or charity had set the direction
of the charge. 

1334
01:13:16,120 --> 01:13:18,120
So I think it's perfectly 
acceptable. 

1335
01:13:18,120 --> 01:13:21,640
Yeah, yeah, I think it's. 
Yeah, works definitely, but. 

1336
01:13:22,520 --> 01:13:26,120
If they'd survived, if the 
horses had survived, what the 

1337
01:13:26,120 --> 01:13:28,200
chariot does from there on is 
debatable. 

1338
01:13:28,360 --> 01:13:31,040
Yeah, because it can't go 
anywhere else, I suppose. 

1339
01:13:31,040 --> 01:13:33,120
Because they don't. 
Yeah, we could, But would the 

1340
01:13:33,120 --> 01:13:35,760
horses really be charging into 
things? 

1341
01:13:35,760 --> 01:13:36,560
Yeah, yeah. 
Yeah. 

1342
01:13:36,560 --> 01:13:40,200
Would it be random or random? 
Yeah, but because it would have 

1343
01:13:40,200 --> 01:13:42,840
been a bit strange if it still 
would have worked mostly like an

1344
01:13:42,840 --> 01:13:45,840
insect shariat even without the 
rider. 

1345
01:13:45,840 --> 01:13:48,040
That would have been a bit a bit
of stretch. 

1346
01:13:48,920 --> 01:13:50,880
I don't know. 
And it's kind of an obstructive 

1347
01:13:50,880 --> 01:13:53,200
piece of scenery, maybe. 
I don't know. 

1348
01:13:53,200 --> 01:13:59,640
So happens you've got the 
general charging the wizard up 

1349
01:13:59,640 --> 01:14:02,120
high. 
So the general's already flying 

1350
01:14:02,120 --> 01:14:05,880
up the high off generals already
flying up there high of Lord, 

1351
01:14:05,920 --> 01:14:08,800
and the wizard Lord from the 
castles had flown up high. 

1352
01:14:09,280 --> 01:14:13,480
So then the general in the sky, 
it's already there, can charge 

1353
01:14:13,480 --> 01:14:15,280
the guy that's just gone flying 
high. 

1354
01:14:15,520 --> 01:14:17,400
So you can't charge up into 
combat. 

1355
01:14:17,440 --> 01:14:19,840
You can charge up high and then 
charge once you're flying high. 

1356
01:14:20,280 --> 01:14:22,800
So yeah, that happens. 
And that's obviously decisive, 

1357
01:14:23,000 --> 01:14:25,920
although they do do all that 
being locked in combat and 

1358
01:14:25,920 --> 01:14:28,800
that's not the case with. 
No, I I thought about that as 

1359
01:14:28,800 --> 01:14:32,320
well because they sort of just 
do a glancing hits and then they

1360
01:14:32,320 --> 01:14:37,600
separate and so staying what 
isn't the thing really and like 

1361
01:14:37,640 --> 01:14:40,120
how he's combat. 
Was he's dramatic and you know, 

1362
01:14:40,240 --> 01:14:43,040
he's he's definitely flavourful 
A narrative to keep him up 

1363
01:14:43,040 --> 01:14:45,160
there. 
You know, the really speaking, 

1364
01:14:45,160 --> 01:14:48,920
the Sorcerer Lord was most 
likely to lose that combat 

1365
01:14:48,920 --> 01:14:54,000
unless he gets spells off. 
So you could argue really maybe 

1366
01:14:54,000 --> 01:14:57,120
Gary should have disengaged and 
brought his sorcerer Lord back 

1367
01:14:57,120 --> 01:14:58,400
down. 
She never got up in the 1st 

1368
01:14:58,400 --> 01:15:03,320
place probably and it possibly 
you know because he also he can 

1369
01:15:03,320 --> 01:15:05,360
only cast spells out other 
things that are flying high. 

1370
01:15:05,360 --> 01:15:08,400
Yeah, yeah, yeah. 
That's definitely limiting him 

1371
01:15:08,920 --> 01:15:12,960
and his five. 
Yeah, you can still use dispels 

1372
01:15:12,960 --> 01:15:15,040
for stuff that's going on the 
battlefield, but you can't cast 

1373
01:15:15,040 --> 01:15:16,800
spells on things on the 
battlefield. 

1374
01:15:16,800 --> 01:15:21,360
So yeah, it was questionable 
going up there choice for me in 

1375
01:15:21,360 --> 01:15:23,400
this in this term. 
OK, yes, you've got the elves 

1376
01:15:23,400 --> 01:15:28,280
that flee from the Bull Taurus 
from terror, but the weird 

1377
01:15:28,280 --> 01:15:31,280
choice for me is turning the 
silver Helms around to face the 

1378
01:15:31,280 --> 01:15:34,640
Bull Taurus, not the Bull 
Centaurs. 

1379
01:15:34,760 --> 01:15:37,840
I would have carried on going 
towards the team, but again, I'm

1380
01:15:37,840 --> 01:15:41,760
not trying to criticize Robin, 
but I think that's a that's a 

1381
01:15:41,760 --> 01:15:44,640
mistake. 
Yeah, because the bull centers, 

1382
01:15:44,680 --> 01:15:47,320
I mean, they're definitely a 
dangerous unit, but they weren't

1383
01:15:47,320 --> 01:15:50,000
like immediately starting 
anything at that point. 

1384
01:15:50,000 --> 01:15:54,520
So they. 
Could remember your objective, 

1385
01:15:54,520 --> 01:15:57,640
What's the objective of the 
games to get to and protect that

1386
01:15:57,680 --> 01:15:59,640
now? 
OK maybe he's thinking more. 

1387
01:15:59,640 --> 01:16:02,080
Don't really fancy 1 silver 
albums against the bull tourist.

1388
01:16:02,320 --> 01:16:05,120
And you know the Bull tourist 
has got a lot longer range for 

1389
01:16:05,120 --> 01:16:06,960
its charges. 
Probably get the charging, it's 

1390
01:16:06,960 --> 01:16:09,800
the silver hounds, but maybe 
just go behind the wood for now.

1391
01:16:10,040 --> 01:16:12,840
Yeah, get in place to come to 
come round the edge or 

1392
01:16:12,840 --> 01:16:15,400
something. 
But yeah, I don't know if that's

1393
01:16:15,400 --> 01:16:18,640
the best choices made there, but
it's choice to make. 

1394
01:16:18,640 --> 01:16:19,560
So there we go. 
Yes. 

1395
01:16:19,720 --> 01:16:22,360
Else kind of moves around a 
little bit at some point. 

1396
01:16:22,360 --> 01:16:25,120
I can't refuse in this term. 
They do take another wound off 

1397
01:16:25,120 --> 01:16:29,960
of the Earth Shaker crew. 
So just down to 1, I think. 

1398
01:16:29,960 --> 01:16:32,320
Is this done down to what? 
Yeah, it will be so just down to

1399
01:16:32,320 --> 01:16:33,760
1. 
Crewman, Crewman. 

1400
01:16:33,760 --> 01:16:35,840
So that's useful for that 
because that's reducing the rate

1401
01:16:35,840 --> 01:16:38,400
of fire for it. 
But yeah, the the maneuvering of

1402
01:16:38,400 --> 01:16:41,160
the units just aren't really 
going very far very fast because

1403
01:16:41,160 --> 01:16:43,720
of the Earth shape or just 
generally because they're 

1404
01:16:43,720 --> 01:16:46,240
infantry and they've had to move
on from the board edge. 

1405
01:16:46,440 --> 01:16:49,920
They've not started 12 inches in
having to cover those 12 inches 

1406
01:16:49,920 --> 01:16:51,840
before they can start doing 
anything else really. 

1407
01:16:52,320 --> 01:16:55,000
So yeah, they're they're just 
kind of manoeuvring to try and 

1408
01:16:55,000 --> 01:16:56,880
get in a position, but it's 
mainly the charges that are 

1409
01:16:56,880 --> 01:16:58,520
effective in this turn. 
Yeah. 

1410
01:16:58,960 --> 01:17:01,520
And there is one thing I was 
thinking about regarding the 

1411
01:17:01,640 --> 01:17:06,560
charge because the high of the 
the general and the charge broke

1412
01:17:06,560 --> 01:17:12,280
the blunderbusses and it doesn't
say anything about the hope 

1413
01:17:12,280 --> 01:17:16,560
governing units around taking 
any panic test because no, it 

1414
01:17:16,560 --> 01:17:19,320
doesn't. 
And I mean maybe they didn't 

1415
01:17:19,720 --> 01:17:22,800
include it and they passed, but 
that's quite unlikely because 

1416
01:17:22,800 --> 01:17:25,080
they don't have a very 
impressive leadership. 

1417
01:17:25,200 --> 01:17:30,120
So maybe they missed it, I don't
know, but would have been. 

1418
01:17:31,800 --> 01:17:33,920
Well, what you can say is they 
didn't break. 

1419
01:17:34,160 --> 01:17:38,120
No, they didn't break. 
That's because they didn't roll.

1420
01:17:38,520 --> 01:17:41,280
They didn't like mold. 
Or they were very lucky. 

1421
01:17:41,560 --> 01:17:45,120
Why does that significant? 
The warriors not doesn't really 

1422
01:17:45,120 --> 01:17:47,560
matter too much. 
They're you know, it's a very 12

1423
01:17:47,560 --> 01:17:50,640
warriors not going to do huge 
and by the photo and obviously 

1424
01:17:50,640 --> 01:17:53,360
it's only the photo which was 
staged later on. 

1425
01:17:53,640 --> 01:17:55,920
Yeah, it's like Polaroids during
the game and then later on. 

1426
01:17:56,160 --> 01:17:59,040
So we don't know if they were 
deployed like this, but the way 

1427
01:17:59,040 --> 01:18:02,040
they're deployed at the moment, 
they're not looking like they're

1428
01:18:02,040 --> 01:18:03,720
going to be doing huge amounts 
of damage. 

1429
01:18:04,360 --> 01:18:06,600
And I'm also, I'm done. 
Just let me quickly check on how

1430
01:18:06,640 --> 01:18:07,720
many were there. 
Yeah. 

1431
01:18:07,880 --> 01:18:10,120
So the other thing I don't quite
get by the photo. 

1432
01:18:10,240 --> 01:18:13,120
Yeah, that's that. 
And again, staged photo after 

1433
01:18:13,120 --> 01:18:15,040
the game. 
I know there's only 10 

1434
01:18:15,040 --> 01:18:18,880
blunderbuss in his army list. 
That's the year 12. 

1435
01:18:20,080 --> 01:18:21,480
Because. 
In three ranks is 4. 

1436
01:18:21,920 --> 01:18:28,880
Yeah, I don't know a few 
inconsistencies here, but yeah, 

1437
01:18:28,880 --> 01:18:31,920
they died anyway. 
So the buses, but they did their

1438
01:18:31,920 --> 01:18:34,400
thing, so they took out the 
they. 

1439
01:18:35,000 --> 01:18:36,400
Took out the chariot. 
Yeah, they took out two. 

1440
01:18:36,440 --> 01:18:38,640
So they they made their points. 
Yeah. 

1441
01:18:39,680 --> 01:18:43,680
Yeah, is is the thing. 
So so taking out the chariot and

1442
01:18:44,280 --> 01:18:45,840
yeah, they but they died 
horribly. 

1443
01:18:45,840 --> 01:18:48,760
So the eagle called a couple, 
the chariot killed a couple, I 

1444
01:18:48,760 --> 01:18:51,880
think, and then the hero killed 
1 and yeah, they just broke and 

1445
01:18:51,880 --> 01:18:59,000
fled and were chopped down by 
the eagle rider, the hobgoblin 

1446
01:18:59,000 --> 01:19:02,360
wolf riders and the revised. 
That was kind of a stalemate 

1447
01:19:02,360 --> 01:19:05,200
combat. 
The the height was won it but 

1448
01:19:05,200 --> 01:19:13,440
the goblins didn't run and the 
in the skies it's pretty much 

1449
01:19:13,440 --> 01:19:15,800
tit for tap isn't it in the sky?
Yeah, if you wouldn't stay on 

1450
01:19:15,800 --> 01:19:18,560
there, but nothing decisive in 
at that point, so. 

1451
01:19:19,080 --> 01:19:22,840
There's a couple of wounds on 
the Griffin, which is important.

1452
01:19:23,480 --> 01:19:26,520
No, it's not important because 
it actually might have any 

1453
01:19:26,520 --> 01:19:30,120
effect on the game in the end, 
but it's potentially important 

1454
01:19:30,440 --> 01:19:32,680
in the two wings in the Griffin.
It's, it's something, I think 

1455
01:19:32,680 --> 01:19:35,760
it's a four wound animal, so 
it's down to half wounds. 

1456
01:19:35,800 --> 01:19:39,680
Yeah, and of course in in a 
flying high battle, it's very 

1457
01:19:39,680 --> 01:19:42,720
much an obligatory to try to 
kill them if you can. 

1458
01:19:43,360 --> 01:19:47,320
Yes, which which you know, Robin
goes for the sorcerer Lord 

1459
01:19:47,480 --> 01:19:51,480
rather than but yes, so so 
that's kind of a tit for tat. 

1460
01:19:51,480 --> 01:19:54,520
They each do a couple of wins, I
think, and at that point they 

1461
01:19:54,520 --> 01:19:57,160
could break, but they don't 
break apart and. 

1462
01:19:58,280 --> 01:20:02,840
No, no breaking the combat so. 
Yeah. 

1463
01:20:03,160 --> 01:20:08,760
And then in the magic terms, for
some reason the Hyos decided to 

1464
01:20:08,760 --> 01:20:10,760
train magic. 
I'm not sure why they would want

1465
01:20:10,760 --> 01:20:15,120
to do that at that point, 
because the KS dwarf saucer was 

1466
01:20:15,280 --> 01:20:17,640
flying up high, so he wouldn't 
do all the much. 

1467
01:20:17,640 --> 01:20:21,040
So I'm a little bit uncertain 
why that would have been a good 

1468
01:20:21,040 --> 01:20:23,440
idea. 
Yeah, except they've got a weird

1469
01:20:23,440 --> 01:20:26,640
lightning bolt going from the 
silver Helms to the torch to the

1470
01:20:26,920 --> 01:20:28,920
bulls and tours. 
But that's the banners. 

1471
01:20:30,520 --> 01:20:31,880
Yeah, yeah. 
But that happens in the magic 

1472
01:20:31,880 --> 01:20:33,320
phase, does it not? 
Or does it happen in the hand to

1473
01:20:33,320 --> 01:20:36,400
hand combat phase? 
Magic phase should be yeah. 

1474
01:20:36,440 --> 01:20:38,000
Yeah. 
So they don't mention it. 

1475
01:20:38,480 --> 01:20:40,840
Or maybe it's just misplaced 
that it should have been in. 

1476
01:20:41,120 --> 01:20:42,960
Maybe even before the drain 
magic happened. 

1477
01:20:42,960 --> 01:20:43,760
Yeah. 
OK, I. 

1478
01:20:44,680 --> 01:20:48,360
Don't know. 
Yeah, but they decide not to 

1479
01:20:48,360 --> 01:20:50,760
cost any more of their own 
magic, so yeah. 

1480
01:20:51,000 --> 01:20:54,120
Yes, well, he drains magic to 
save his general, doesn't he? 

1481
01:20:54,120 --> 01:20:58,360
Because he's worried about, he 
knows that the chaos tool has 

1482
01:20:58,440 --> 01:21:02,000
been storing up power and power 
and he rolls a high number on 

1483
01:21:02,000 --> 01:21:03,440
the winds. 
But so just note, we're going to

1484
01:21:03,440 --> 01:21:05,840
out, we're going to end it. 
Yeah, probably, yeah. 

1485
01:21:07,200 --> 01:21:11,200
So All right, so that what's 
that then moving on to if we're 

1486
01:21:11,200 --> 01:21:16,400
done with the house, the cast 
and they finally get a few 

1487
01:21:17,080 --> 01:21:18,800
charges or at least one charge 
going. 

1488
01:21:20,200 --> 01:21:25,520
So it's the bull Santos charging
the Silver House. 

1489
01:21:26,560 --> 01:21:30,400
Yes, and the general also flies 
over, doesn't he? 

1490
01:21:30,400 --> 01:21:34,920
And continues breathing fire. 
Yeah, good use of points there. 

1491
01:21:39,360 --> 01:21:41,480
You know, he potentially could 
have charged with him on 

1492
01:21:41,480 --> 01:21:45,280
something, but he he decides to 
stay, go for the safe option. 

1493
01:21:45,880 --> 01:21:47,840
Yeah. 
I mean, he has the 24 inches. 

1494
01:21:48,280 --> 01:21:51,240
It's a bit hard to, you know, 
measure ranges on these laps, 

1495
01:21:51,240 --> 01:21:53,600
but he would have been able to 
get to something. 

1496
01:21:54,440 --> 01:21:58,120
You'd have thought, yeah, he he,
he could have, but anyway, he 

1497
01:21:58,240 --> 01:21:59,480
makes that choice. 
Fair enough. 

1498
01:22:00,160 --> 01:22:06,880
And the, the the high, often 
the, the silver Helmand and like

1499
01:22:07,600 --> 01:22:08,800
Ball Central's, that's the one, 
yeah. 

1500
01:22:09,080 --> 01:22:10,800
It's a bit of a stalemate combat
as well. 

1501
01:22:10,800 --> 01:22:13,560
It doesn't, you know, Doesn't 
really go either way as such. 

1502
01:22:13,920 --> 01:22:17,480
No, but I think in in most cases
the bull centers would have the 

1503
01:22:17,520 --> 01:22:19,400
upper hand in that. 
Yes, yeah, yeah, yeah. 

1504
01:22:19,400 --> 01:22:21,880
The silver ones need to charge 
to get the strength bonus to be 

1505
01:22:21,880 --> 01:22:24,920
able to wound the ball centers. 
Without the charge, it's a bit, 

1506
01:22:25,640 --> 01:22:28,080
yeah. 
You would expect a war of 

1507
01:22:28,080 --> 01:22:29,760
attrition. 
You'd expect the ball centers to

1508
01:22:29,760 --> 01:22:31,000
win. 
Although that said, they do only

1509
01:22:31,000 --> 01:22:32,880
have light armour. 
They just have the Shields. 

1510
01:22:32,880 --> 01:22:34,920
But if they're using their great
weapons or double handed 

1511
01:22:34,920 --> 01:22:36,720
weapons, then they're not 
getting the shield bonus. 

1512
01:22:37,040 --> 01:22:38,480
So. 
But that softness should see 

1513
01:22:38,480 --> 01:22:40,760
them through in two wounds. 
Toughness and wounds should see 

1514
01:22:40,760 --> 01:22:42,200
them through. 
Yeah, I mean they have a 

1515
01:22:42,200 --> 01:22:47,600
definite advantage because they 
will wound to the heights on or 

1516
01:22:47,600 --> 01:22:51,880
is it Jesus, Yeah, 2 some the 
heights would only wound on A5 I

1517
01:22:51,880 --> 01:22:53,880
guess on the. 
Yeah, I think they're, I think 

1518
01:22:53,880 --> 01:22:55,880
they're equal weapon skills as 
well, so. 

1519
01:22:55,880 --> 01:22:57,400
Yeah, yeah. 
It's not going. 

1520
01:22:57,520 --> 01:23:00,600
To be 4 plus, then two plus for 
the ball centaurs, whereas it's 

1521
01:23:00,600 --> 01:23:02,320
somewhat 5 plus for the silver 
helm. 

1522
01:23:02,320 --> 01:23:05,120
So silver helm is a definitely a
massive disadvantage in that 

1523
01:23:05,120 --> 01:23:08,560
combat, sadly, Yeah, yeah. 
And then I said the ball said 

1524
01:23:08,560 --> 01:23:13,640
the ball Taurus fires fires off 
his fire as it were, kills some 

1525
01:23:13,640 --> 01:23:16,600
Archers, but they don't route 
and up in the skies. 

1526
01:23:16,600 --> 01:23:18,720
I think that's when I think this
is the term. 

1527
01:23:18,720 --> 01:23:22,360
When the this is turn, he 
actually does the deed and kills

1528
01:23:22,360 --> 01:23:24,040
him off. 
Or is it? 

1529
01:23:24,200 --> 01:23:24,800
Yeah, he does. 
Yeah. 

1530
01:23:24,800 --> 01:23:26,040
He kills the sorcery in this 
turn. 

1531
01:23:26,040 --> 01:23:29,640
So the sorcerer cast 1 spell in 
the entire game, killed off by 

1532
01:23:30,480 --> 01:23:33,920
just the normal sort of tech, 
let's say normal 100 points 

1533
01:23:33,920 --> 01:23:35,280
sword. 
He's killed off by the sword 

1534
01:23:35,280 --> 01:23:38,120
technically wielded by the high 
off general and the Griffin 

1535
01:23:38,120 --> 01:23:41,640
takes another wound. 
So now it's getting dangerous 

1536
01:23:41,640 --> 01:23:43,360
time. 
Now it's getting to the the 

1537
01:23:43,360 --> 01:23:45,200
Lamassu kill takes a wound off 
the Griffin. 

1538
01:23:45,200 --> 01:23:48,200
So now the the higher off 
general is in trouble because 

1539
01:23:48,480 --> 01:23:53,120
he's he's down to one wing. 
But again, in his turn, he could

1540
01:23:53,120 --> 01:23:56,080
have just, yeah, he could have 
just landed on the battlefield, 

1541
01:23:56,160 --> 01:23:58,280
which we probably would have 
been, you know, maybe charged 

1542
01:23:58,280 --> 01:23:59,640
down into the ball. 
Taurus. 

1543
01:24:00,960 --> 01:24:04,200
Yeah, and I mean, even if it 
would have stayed up high, they 

1544
01:24:04,200 --> 01:24:07,600
still wouldn't have a round of 
battle in the high of town. 

1545
01:24:07,720 --> 01:24:10,280
They would just hover around if 
they wanted. 

1546
01:24:10,280 --> 01:24:13,440
To yeah, exactly. 
So, you know, but there we go. 

1547
01:24:13,440 --> 01:24:16,120
That's that's obviously you felt
the Lamassi was still a 

1548
01:24:16,120 --> 01:24:21,080
dangerous thing that in the cows
suit cows to turn, he could come

1549
01:24:21,080 --> 01:24:24,080
down and do some damage. 
So he decides to see off to, you

1550
01:24:24,080 --> 01:24:26,920
know, in the next turn, not to 
jump ahead, but he decides to 

1551
01:24:27,000 --> 01:24:31,720
deal with the Lamassi. 
So yeah, it's at this point it's

1552
01:24:31,720 --> 01:24:36,400
looking like an OK if you ignore
the the the victory conditions 

1553
01:24:36,680 --> 01:24:40,240
for the the game, the team 
straight battle wise, the 

1554
01:24:40,240 --> 01:24:46,000
highway actually looks winning. 
Yeah, the Bob goblin Wolfridis 

1555
01:24:46,040 --> 01:24:49,560
did kill the Ribbonites, but not
yeah, Yeah, because. 

1556
01:24:50,480 --> 01:24:53,360
They're not what they're going 
to sweep around and do damage 

1557
01:24:53,360 --> 01:24:53,880
to. 
They're not. 

1558
01:24:53,880 --> 01:24:57,520
So it's not really a worry. 
You know the infantry is still 

1559
01:24:57,520 --> 01:25:01,280
there to hold the line and. 
Yeah, and now they have almost 

1560
01:25:01,280 --> 01:25:05,320
total magic domination. 
For a little while they could 

1561
01:25:05,320 --> 01:25:08,280
have employed it more 
effectively, but that didn't 

1562
01:25:08,400 --> 01:25:09,360
really happen. 
Yeah. 

1563
01:25:09,360 --> 01:25:13,600
So at this point, high of turn 
4, turn four, Yeah, high of turn

1564
01:25:13,760 --> 01:25:15,440
4. 
The Phoenix Guard have done 

1565
01:25:15,440 --> 01:25:18,280
nothing. 
The spear men have done nothing.

1566
01:25:18,960 --> 01:25:21,880
One year of Archers have run 
away and done nothing else. 

1567
01:25:22,160 --> 01:25:24,200
Yeah. 
And the I don't think the bolt 

1568
01:25:24,200 --> 01:25:25,760
throw has done a whole lot 
either. 

1569
01:25:25,760 --> 01:25:28,080
Killed, I think that. 
I think it was the bolt throw 

1570
01:25:28,080 --> 01:25:30,280
that killed off another member 
of the Earth Shaker crew. 

1571
01:25:30,280 --> 01:25:32,160
Yeah, yeah, did have a slight 
effect. 

1572
01:25:32,280 --> 01:25:34,360
So bad. 
Yeah, 50 points. 

1573
01:25:34,360 --> 01:25:35,960
I'm not like that. 
That's quite a good return on 

1574
01:25:35,960 --> 01:25:37,960
50. 
If you view the Earth shaking 

1575
01:25:37,960 --> 01:25:40,560
cannon as being 150, I think 
it's 140. 

1576
01:25:40,560 --> 01:25:43,000
Let's say it's 150. 
Just to round it up, they killed

1577
01:25:43,000 --> 01:25:45,200
one of the crews, they've done 
1/3 of the damage so therefore 

1578
01:25:45,200 --> 01:25:48,800
it's made it's points ish. 
Yeah. 

1579
01:25:49,600 --> 01:25:52,280
But yeah, but three of the units
do nothing and where the other 

1580
01:25:52,280 --> 01:25:53,720
unit launches don't do a lot 
either. 

1581
01:25:53,960 --> 01:25:56,720
So the majority of the Hayabami 
doesn't do much. 

1582
01:25:56,800 --> 01:25:59,680
No, the infantry doesn't do much
at all. 

1583
01:25:59,680 --> 01:26:02,560
It's just the the characters do 
most of the heaven lifting. 

1584
01:26:02,560 --> 01:26:06,760
Yes, you know, wasn't usually 
unusual in these times, but. 

1585
01:26:07,520 --> 01:26:11,360
Yeah, so it's, yeah, I was in 
council turn 3, aren't we this. 

1586
01:26:11,360 --> 01:26:13,680
But yeah. 
So yeah, that's that's kind of 

1587
01:26:13,680 --> 01:26:15,720
what's what's happening. 
Council turn 3. 

1588
01:26:16,200 --> 01:26:19,720
And then high of turn 4, we see 
the demise of the death Rocket, 

1589
01:26:19,720 --> 01:26:23,360
where the Eagle Rider charges in
and and takes out the Death 

1590
01:26:23,360 --> 01:26:26,040
rocket. 
We see the high off wizard 

1591
01:26:26,040 --> 01:26:30,160
charge the bull Taurus, which is
suicidal, but we know what magic

1592
01:26:30,160 --> 01:26:35,840
items she's got. 
And the silver Helms are beaten 

1593
01:26:35,840 --> 01:26:41,000
in combat with the Bull centaurs
and they they run away, don't 

1594
01:26:41,000 --> 01:26:42,480
they? 
They don't cover themselves in 

1595
01:26:42,480 --> 01:26:44,880
glory there. 
Yeah. 

1596
01:26:44,880 --> 01:26:47,360
And this is the turn that the 
general also uses the power of 

1597
01:26:47,360 --> 01:26:51,320
the sword detectors to. 
Yeah. 

1598
01:26:51,360 --> 01:26:54,520
To bring the Lamassu down. 
Nothing is the wizard charged 

1599
01:26:54,520 --> 01:27:01,000
in, but she does manage to kill,
luckily, the castle of General. 

1600
01:27:01,280 --> 01:27:05,200
This is the last hit. 
Yeah, fairly, I suppose, 

1601
01:27:05,280 --> 01:27:06,640
depending on how many hits 
you've got. 

1602
01:27:06,640 --> 01:27:08,080
She probably didn't hit that 
many times. 

1603
01:27:08,080 --> 01:27:09,400
To be fair, she's only won skill
4. 

1604
01:27:09,400 --> 01:27:11,840
He's won skill 7. 
So we didn't hit that many 

1605
01:27:11,840 --> 01:27:14,440
times. 
But I guess it it it gets around

1606
01:27:14,440 --> 01:27:16,960
the issue of his toughness of 
five if you don't need to roll 

1607
01:27:16,960 --> 01:27:19,640
for toughness. 
Yeah, that's still a leadership 

1608
01:27:19,640 --> 01:27:22,040
of 10, so we still have to be 
better. 

1609
01:27:22,040 --> 01:27:26,080
Lucky for the skull of warms. 
Yeah, obviously there's a chance

1610
01:27:26,080 --> 01:27:30,240
of it, but it's it's not a high 
percentage chance. 

1611
01:27:30,520 --> 01:27:33,000
I always think the best thing to
put the skull wander of Calath 

1612
01:27:33,000 --> 01:27:39,040
onto or Calath Calath onto is a 
undead character in a unit with 

1613
01:27:39,040 --> 01:27:42,000
the hell banner. 
And if you can see the banner of

1614
01:27:42,000 --> 01:27:43,400
dooming as well for good 
measure, that's. 

1615
01:27:43,560 --> 01:27:46,880
Yeah, that's going to be nasty. 
Yeah, definitely going to stack 

1616
01:27:46,880 --> 01:27:51,440
your chances. 
So yeah, that's a pretty bloody 

1617
01:27:52,720 --> 01:27:55,480
melee because they end up 
killing each other basically. 

1618
01:27:56,080 --> 01:27:59,360
Yeah, the yes, the the great 
Taurus Bolton, what it's called,

1619
01:27:59,480 --> 01:28:03,480
kills the mage, which then sets 
off the heart of why, which 

1620
01:28:03,600 --> 01:28:06,680
slices up the Unicorn and the 
and the Great Taurus. 

1621
01:28:06,800 --> 01:28:07,960
Yeah. 
So nothing left. 

1622
01:28:08,800 --> 01:28:12,760
Yeah, nothing left in that, but 
just big red stains everywhere. 

1623
01:28:13,000 --> 01:28:16,080
Yeah, It doesn't seem they were 
close enough to any other units 

1624
01:28:16,080 --> 01:28:19,280
to sort of splatter. 
If you look at the photos, it 

1625
01:28:19,280 --> 01:28:22,240
wouldn't look like that like 
that, but yeah, absolutely. 

1626
01:28:22,520 --> 01:28:26,920
The yeah, the the map makes it 
look like the ball centre should

1627
01:28:26,920 --> 01:28:29,000
have got a little bit of 
splatter damage, as it were. 

1628
01:28:29,000 --> 01:28:33,400
Yeah, maybe the Spearman as well
if you look at it, but clearly 

1629
01:28:33,400 --> 01:28:35,840
not. 
So yeah, at this point we're 

1630
01:28:36,080 --> 01:28:37,920
running pretty low on 
characters. 

1631
01:28:37,920 --> 01:28:42,120
Both the Chaos Dwarf characters 
are well, the. 

1632
01:28:42,760 --> 01:28:45,120
Homes, well, the homes still got
the general and they've still 

1633
01:28:45,120 --> 01:28:47,280
got the eagle rider. 
So this is what I'm saying. 

1634
01:28:47,280 --> 01:28:52,120
If it was a if it was a slugging
out battle, that's Robbins 

1635
01:28:52,120 --> 01:28:54,040
mistake, isn't it? 
If it was a slug out battle, 

1636
01:28:54,040 --> 01:28:57,640
he's won it hands down. 
I think at this point got a lot 

1637
01:28:57,640 --> 01:28:59,800
left. 
They've got the biggie curse of 

1638
01:28:59,800 --> 01:29:02,320
warriors, obviously, Well say 
big 16. 

1639
01:29:02,520 --> 01:29:07,240
They do still have their balls 
and tours admittedly. 

1640
01:29:07,640 --> 01:29:09,360
I mean one of the Flyers could 
take them out. 

1641
01:29:10,200 --> 01:29:14,160
They still got magic. 
The high holes, the house, the 

1642
01:29:14,840 --> 01:29:16,520
wolf rides are probably a pretty
pathetic unit. 

1643
01:29:16,520 --> 01:29:18,080
I think I've got like 2 models 
left. 

1644
01:29:18,280 --> 01:29:22,640
Yeah, and then game-winning unit
of 12 hole Goblins. 

1645
01:29:24,360 --> 01:29:26,840
Yeah, and they still have the on
the. 

1646
01:29:27,600 --> 01:29:31,760
High off is pretty much intact 
because he's done bugger roll. 

1647
01:29:32,120 --> 01:29:35,840
Yeah. 
So I think like you said, if you

1648
01:29:35,840 --> 01:29:38,280
just look at the board, it looks
very promising for the high 

1649
01:29:38,280 --> 01:29:39,400
offs. 
If there would have been another

1650
01:29:39,400 --> 01:29:42,240
turn, they would have definitely
continued to gain the up. 

1651
01:29:42,240 --> 01:29:45,840
And I think the bull centre's 
dangerous, but they're not in 

1652
01:29:45,840 --> 01:29:49,440
position to charge anything 
where they can send off the 

1653
01:29:49,480 --> 01:29:51,840
silver arms, but they are facing
the wrong way. 

1654
01:29:51,840 --> 01:29:54,000
So they're not going to threaten
the main force. 

1655
01:29:54,200 --> 01:29:57,760
But of course, none of that 
matters because it's all about 

1656
01:29:57,760 --> 01:29:59,920
the objective. 
Correct. 

1657
01:29:59,920 --> 01:30:02,640
Yeah, yeah. 
I mean, Castro turn 4, not a lot

1658
01:30:02,640 --> 01:30:07,000
really happens. 
So you have another shaker shot 

1659
01:30:07,000 --> 01:30:10,040
does go off, but doesn't really 
do anything. 

1660
01:30:11,240 --> 01:30:15,280
The high off, that's right. 
The Castro's marching on the 

1661
01:30:15,280 --> 01:30:17,080
tombs. 
They claim that, thereby winning

1662
01:30:17,080 --> 01:30:19,920
the game. 
The centaurs chase after the 

1663
01:30:19,920 --> 01:30:23,040
silver Helms but don't really do
that much line themselves up 

1664
01:30:23,040 --> 01:30:26,840
potentially for a charge in the 
flank, maybe by the Spearman. 

1665
01:30:28,160 --> 01:30:32,000
And then the the eagle rider 
kills off the remaining wolf 

1666
01:30:32,000 --> 01:30:34,000
riders. 
Like I know he kills off one of 

1667
01:30:34,000 --> 01:30:37,320
them and and routes breaks the 
rest, doesn't he? 

1668
01:30:37,760 --> 01:30:43,360
Yeah. 
And of course what I guess they 

1669
01:30:43,360 --> 01:30:48,400
didn't commit anything during 
the last two terms to really 

1670
01:30:48,640 --> 01:30:52,600
handle the objective. 
So the case was really need to 

1671
01:30:52,680 --> 01:30:55,200
do all that. 
Well that's what I mean, it 

1672
01:30:55,200 --> 01:30:57,320
could have been the chaos, the 
council could have been in the 

1673
01:30:57,320 --> 01:31:00,640
centre doing damage to someone 
and you could have just sent the

1674
01:31:00,640 --> 01:31:03,440
hobgoblins, hobgoblin warriors. 
That small unit could have 

1675
01:31:03,440 --> 01:31:06,240
claimed the objective. 
Or I suppose he didn't 

1676
01:31:06,240 --> 01:31:08,840
necessarily know that so he sent
something that could clear out 

1677
01:31:08,840 --> 01:31:11,960
the objective if it met 
resistance because the hobgoblin

1678
01:31:11,960 --> 01:31:13,880
warriors wouldn't have cleared 
anything out, let's be honest. 

1679
01:31:14,320 --> 01:31:17,400
So I get why he sent the chaos 
towards, but in hindsight it 

1680
01:31:17,400 --> 01:31:19,680
looks like overkill sending the 
chaos towards for that. 

1681
01:31:20,200 --> 01:31:23,840
Because they never do anything 
except winning the game in a 

1682
01:31:23,880 --> 01:31:25,200
sense. 
But they don't. 

1683
01:31:26,080 --> 01:31:29,000
Except winning the game. 
So that seems a little bit daft 

1684
01:31:29,000 --> 01:31:31,200
my friend. 
But but but yeah, you're 

1685
01:31:31,200 --> 01:31:35,040
absolutely right. 
They they don't contribute to 

1686
01:31:35,160 --> 01:31:38,560
the battle other than right at 
the end claiming the objective, 

1687
01:31:38,560 --> 01:31:41,520
which I guess is he kept the 
objective in mind. 

1688
01:31:41,920 --> 01:31:44,280
Yeah. 
And and also, of course, that 

1689
01:31:44,280 --> 01:31:46,560
wasn't sort of a a huge 
surprise. 

1690
01:31:46,560 --> 01:31:49,280
They suddenly appeared there out
of the blue because they had 

1691
01:31:49,280 --> 01:31:52,320
been doing that all the the. 
Entire game. 

1692
01:31:52,600 --> 01:31:55,520
Yeah, it was. 
Latently obvious that they were 

1693
01:31:55,520 --> 01:31:59,760
going to end up there and Robin 
didn't really do anything to 

1694
01:31:59,880 --> 01:32:04,440
prevent it so I think yeah. 
So yeah, tactical win or sort of

1695
01:32:04,440 --> 01:32:09,160
the the battlefield was won by 
the so at least dominated. 

1696
01:32:09,160 --> 01:32:12,480
But they took Robin, totally 
forgot about the objective or 

1697
01:32:12,640 --> 01:32:14,040
didn't care. 
Yes. 

1698
01:32:14,160 --> 01:32:17,600
And and I said Wizards weren't 
really, I guess the high off 

1699
01:32:17,600 --> 01:32:20,040
Wizards were affected. 
I mean, so you had two high off 

1700
01:32:20,040 --> 01:32:24,200
Wizards versus 1 council, which 
normally you'd expect the high 

1701
01:32:24,200 --> 01:32:25,640
also to dominate because of 
that. 

1702
01:32:25,960 --> 01:32:30,640
But the Castro was a level 5. 
So a lot of points invested in 

1703
01:32:30,680 --> 01:32:33,480
in Magic for not really making 
use of it. 

1704
01:32:34,000 --> 01:32:36,080
But again, but Gary won the 
game. 

1705
01:32:36,080 --> 01:32:40,520
So he doesn't it's a material. 
It's you know, it's you know, he

1706
01:32:40,520 --> 01:32:44,520
stuck to his plan. 
He kept the objective in mind, 

1707
01:32:44,880 --> 01:32:49,680
which does kind of that does 
hint towards he's more of a 

1708
01:32:49,680 --> 01:32:52,200
other form of war game rather 
than fantasy war rather than 

1709
01:32:52,200 --> 01:32:55,280
Warhammer, because he's keeping 
objective in mind. 

1710
01:32:55,280 --> 01:32:57,640
And that's, you know, if there's
objective based game, you've 

1711
01:32:57,640 --> 01:33:01,360
always got to do that and not 
doing that probably loses you 

1712
01:33:02,280 --> 01:33:04,200
the game, which is what happened
doing with Robin obviously. 

1713
01:33:05,480 --> 01:33:09,560
You know, go for the fun. 
Interesting thematic clashes. 

1714
01:33:09,560 --> 01:33:13,400
So yeah, so I guess. 
It's pretty. 

1715
01:33:14,160 --> 01:33:16,520
It's pretty. 
It's a nice light up. 

1716
01:33:16,920 --> 01:33:19,400
There's lots of character in 
there talking about, you know, 

1717
01:33:19,400 --> 01:33:21,320
what goes on between the 
characters and what they're 

1718
01:33:21,320 --> 01:33:23,920
doing. 
Yeah, no, I like it as a battle 

1719
01:33:23,920 --> 01:33:24,760
report. 
It's. 

1720
01:33:24,760 --> 01:33:27,280
Absolutely. 
Yeah, and it's a scenario, which

1721
01:33:27,280 --> 01:33:30,160
is nice, and it's one I might 
attempt to put on a boil at some

1722
01:33:30,160 --> 01:33:35,600
point in order to do it. 
Not the easiest 1 to get if you 

1723
01:33:35,600 --> 01:33:42,000
want to get the not original. 
The original now, yeah. 

1724
01:33:42,520 --> 01:33:47,720
And it is an even battle or all.
It's not like there is sort of 

1725
01:33:47,720 --> 01:33:51,880
tension until the end or anyway.
So yeah, a good one. 

1726
01:33:52,600 --> 01:33:59,320
Yeah, I think probably if you 
were to add victory, I never, we

1727
01:34:00,040 --> 01:34:02,400
normally in games that I play, 
one person surrenders and that's

1728
01:34:02,400 --> 01:34:04,320
how we do victory. 
We don't really do victory 

1729
01:34:04,320 --> 01:34:06,160
points. 
But I think if you added up 

1730
01:34:06,160 --> 01:34:09,600
victory points, it's probably 
closer than it looks on victory 

1731
01:34:09,600 --> 01:34:11,800
points. 
Ohio's have got it for sure 

1732
01:34:13,400 --> 01:34:17,840
makers of the big points sink of
the of the sorcerer and the Lord

1733
01:34:17,840 --> 01:34:20,600
are both dead. 
But yeah, I don't think it's 

1734
01:34:20,600 --> 01:34:22,800
clearly that. 
And the only I think that really

1735
01:34:22,800 --> 01:34:26,400
really clearly is the winner 
said is the is the objective and

1736
01:34:26,400 --> 01:34:30,080
the fact the cast also have have
claimed it therefore also win 

1737
01:34:30,080 --> 01:34:34,920
for them. 
So no need to count victory 

1738
01:34:35,400 --> 01:34:37,160
points at this. 
Yeah, exactly. 

1739
01:34:38,120 --> 01:34:43,360
A lovely lead and very, you 
know, very narrative and yeah, 

1740
01:34:43,360 --> 01:34:46,560
really, really nice to see. 
Yeah. 

1741
01:34:46,760 --> 01:34:50,040
The next not to allude to 
anything, I think the next 

1742
01:34:50,040 --> 01:34:53,480
battle report is Chaos Dwarfs 
again. 

1743
01:34:53,720 --> 01:34:56,000
Would elves? 
Biting elves again? 

1744
01:34:56,000 --> 01:34:56,680
Yeah. 
Would elves? 

1745
01:34:56,680 --> 01:34:59,280
So Robin tries a second crack at
beating Chaos Dwarfs. 

1746
01:35:00,880 --> 01:35:04,800
How likely shall we? 
Yes, quite a different one from 

1747
01:35:04,800 --> 01:35:06,520
this one. 
I think that should be 

1748
01:35:06,520 --> 01:35:10,160
interesting. 
Yeah, so good fun. 

1749
01:35:10,760 --> 01:35:15,040
Definitely worth looking into if
you haven't this particular 

1750
01:35:15,040 --> 01:35:16,920
battle. 
It's like we said in the White 

1751
01:35:16,920 --> 01:35:21,400
Wolf 164, if you want to look it
up if you don't have it. 

1752
01:35:22,600 --> 01:35:25,920
Not right at the back either. 
I mean, it's all kind of appears

1753
01:35:25,920 --> 01:35:30,440
maybe just over halfway through,
so there's actually normally 

1754
01:35:30,440 --> 01:35:35,440
this is weird nerd knowledge. 
What about the last thing before

1755
01:35:35,440 --> 01:35:38,480
the catalog pages? 
Yeah, they have a modelling 

1756
01:35:40,280 --> 01:35:44,520
article as well, so yeah, but 
you will find it if you have the

1757
01:35:44,520 --> 01:35:46,400
White Wolf, it's not hidden 
away. 

1758
01:35:47,640 --> 01:35:50,400
Yeah. 
So good fun, really nice battle.

1759
01:35:50,800 --> 01:35:53,600
Like I said, a lot of pretty 
pictures and a lot of 

1760
01:35:53,880 --> 01:35:56,600
interesting reading. 
So get into it. 

1761
01:35:56,600 --> 01:35:58,400
Very good. 
Cool. 

1762
01:35:59,360 --> 01:36:02,080
Right. 
So that's it, I think for us 

1763
01:36:02,080 --> 01:36:05,280
today. 
And so have a lovely Sunday and.

1764
01:36:05,880 --> 01:36:09,400
And chill next time will do 
enjoy, have fun. 

1765
01:36:11,800 --> 01:36:18,000
Oh hello my friends, my name is 
Owen and I do a lot of the voice

1766
01:36:18,000 --> 01:36:21,400
overs for these Crown of Command
videos, including this one. 

1767
01:36:22,280 --> 01:36:26,880
If you enjoy what I do, why not 
follow my podcast Time Between 

1768
01:36:26,880 --> 01:36:30,680
Times, which tells myths, 
legends, and ghost stories from 

1769
01:36:30,680 --> 01:36:33,960
all around the world. 
You could buy me a coffee at 

1770
01:36:34,400 --> 01:36:41,160
coffee.com/owen's Statement or 
become a patron patron.com/owen 

1771
01:36:41,160 --> 01:36:44,440
Statement Seven. 
I'm also available for any voice

1772
01:36:44,440 --> 01:36:48,800
over work you might want doing. 
Go to welshstoryteller.com and 

1773
01:36:49,360 --> 01:36:53,120
get in touch. 
The often guy will vow.

