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Dark days of the pandemic. 
I would wander the woods near my

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00:00:05,480 --> 00:00:09,880
house alone. 
The skies seem perpetually grey.

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00:00:10,560 --> 00:00:15,120
The world was silent, just the 
odd car making its way up the 

4
00:00:15,120 --> 00:00:20,560
road or seeing someone shuffle 
from house to house in a far 

5
00:00:20,560 --> 00:00:24,440
away St. 
It felt like the world was 

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00:00:24,440 --> 00:00:30,080
ending. 
I looked on my phone and there I

7
00:00:30,080 --> 00:00:36,000
saw it, a golden crown, and 
pressing the button that lovely 

8
00:00:36,000 --> 00:00:39,920
Aussie voice from Japan came 
shining through. 

9
00:00:41,040 --> 00:00:43,680
The crown of command had been 
born. 

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00:00:45,040 --> 00:00:49,720
Once again I hear tales of 
heroes, Grom the Paunch, Felix 

11
00:00:49,720 --> 00:00:53,760
and Gottrick, the Emperor, Karl 
Franz, Tyrion and Teklas. 

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00:00:54,440 --> 00:00:59,800
Heroes, I thought, long gone to 
the mists of time, came back 

13
00:00:59,800 --> 00:01:03,760
into my life. 
And this, the Crown of Command, 

14
00:01:03,880 --> 00:01:08,440
which has a community like no 
other, full of friends from all 

15
00:01:08,440 --> 00:01:13,040
around the world, all with a 
love of bright green tables and 

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00:01:13,040 --> 00:01:18,320
shining bright paints. 
The Warhammer of the 90s is 

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00:01:18,320 --> 00:01:23,680
back, and it's back because of 
the Crown of Command. 

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00:01:24,080 --> 00:01:30,400
Happy birthday to you Pennbloid 
Happis this greatest of all pods

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00:01:30,680 --> 00:01:39,720
and may your dice always, always
roll sixes accepting your route 

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00:01:39,720 --> 00:01:41,360
tests because that would be 
terrible. 

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00:01:42,000 --> 00:01:48,680
Happy birthday. 
Hello. 

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00:01:48,680 --> 00:01:52,240
Welcome to the Chronic Event 
Podcast to celebrate five years 

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00:01:52,920 --> 00:01:57,080
since it first started on the 
5th of May 2020. 

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Wow, five years. 
I can't believe it and I want to

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00:02:02,120 --> 00:02:07,840
thank Owen again and and extend 
my greatest gratitude to him for

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00:02:07,840 --> 00:02:12,480
his enormous talent and time and
dedication to the podcast and 

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helping me deliver amazing 
stories and helping me with many

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of the videos on the chronic 
command over the many years I've

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started doing that. 
And our collaboration and 

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friendship has been really 
valuable to me. 

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So thank you again, Owen, and I 
know that you bring a lot of joy

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00:02:28,760 --> 00:02:30,720
and happiness into people's 
lives, mate. 

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You really do. 
So and I know that the stories 

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you're going to read today for 
us because it's a bit of a 

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special Norse, you know, Viking 
special here on the credit 

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00:02:42,640 --> 00:02:45,680
command for our anniversary. 
So I hope you enjoy the Bill 

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00:02:45,680 --> 00:02:48,840
King stories that Owen will read
for us a little bit later. 

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But for now, just a quick 
introduction to say. 

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And obviously thank everybody 
who's been a part of the Crown 

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00:02:56,240 --> 00:03:01,480
of Command since it started. 
And that I hope that you enjoyed

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00:03:02,080 --> 00:03:07,880
listening to yourself if you're 
a guest coming on and being very

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00:03:07,880 --> 00:03:11,080
brave to come on. 
And initially, I think for many 

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people, it's, it's kind of a bit
of a daunting thing coming onto 

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a podcast for the first time if 
you've never done it before. 

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And in many cases that's the 
that is the case. 

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They've not never done anything 
like this before. 

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But I think in doing that, I've 
made a lot of and forged a lot 

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of friendships and relationships
and acquaintances with people 

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00:03:30,080 --> 00:03:32,000
along the way, which has been 
really nice. 

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Today I'm going to be talking 
about like the North for Man O 

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War. 
And I think it's an overlooked 

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fleet. 
I don't see many people talking 

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00:03:39,880 --> 00:03:41,520
about it. 
I don't see many articles 

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00:03:41,520 --> 00:03:43,640
covering them in White Dwarf 
back in the 90s. 

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And I woke up 1 morning 
thinking, I'm sure I've got some

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of those ships lying around 
there somewhere that people have

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sent me. 
And I've, I felt bad that 

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they've just been languishing 
there and I thought I've got to 

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00:03:53,920 --> 00:03:56,280
get them out and dig them out. 
And that sort of inspired me to 

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do this for you guys today 
because I think they're a really

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interesting looking fleet. 
They're very pretty to look at 

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with their wonderful striped 
coloured banner sails, I should 

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00:04:06,760 --> 00:04:13,640
say, and lovely Shields that are
adorned onto the onto the side 

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of the ships on their hull, 
which looks really, really nice.

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And they look like a really fun 
looking fleet to play. 

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So we're going to go and cover 
that and I'm going to read 

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through. 
It's actually kind of inspired 

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00:04:25,520 --> 00:04:27,480
by Johnny Watson actually, 
because Johnny said the other 

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00:04:27,480 --> 00:04:30,240
day when I was on his live 
stream saying that he was 

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00:04:30,240 --> 00:04:35,800
listening to those solo podcasts
I did about Man of War, which I 

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00:04:35,800 --> 00:04:39,040
found quite kind of interesting 
because I mean, that was really 

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back in the early days of doing 
that. 

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00:04:41,760 --> 00:04:48,560
It was literally like a Surface 
Pro and APS 4 headset mic and me

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00:04:48,560 --> 00:04:52,320
risk reading through a book. 
So I'm glad he found that quite 

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00:04:52,320 --> 00:04:53,920
valuable. 
He's kind of interested in in 

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00:04:53,920 --> 00:04:55,440
learning about the game and 
playing it. 

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So I hope this podcast gives 
people out there a little bit of

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inspiration, if anything, to dig
out their sets from the attic 

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00:05:03,800 --> 00:05:06,640
and play it and take it out. 
Play with their kids, play with 

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00:05:06,640 --> 00:05:09,600
their friends next door, get 
their wives involved. 

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00:05:09,600 --> 00:05:11,520
It doesn't really matter. 
I think it's such a fun game 

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00:05:11,520 --> 00:05:13,400
that I think anybody would enjoy
playing it. 

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It's not really a, it's not 
really a serious game. 

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I don't think it's, it's more 
fun and, and in the spirit of 

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the 90s like Bill King, Nigel 
Stillman and Andy Jones, weren't

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00:05:27,000 --> 00:05:27,800
they? 
They were the they were the 

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three guys behind all this. 
And I think John Blanche did 

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00:05:31,560 --> 00:05:37,040
some really nice concept 
drawings in White Dwarf quite 

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00:05:37,040 --> 00:05:38,920
some time before it even came 
out. 

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00:05:39,680 --> 00:05:41,960
So that's how long ago they were
sort of thinking about Metal 

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War. 
It has stood the test of time. 

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00:05:44,600 --> 00:05:46,400
It is. 
There is no other edition. 

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00:05:46,400 --> 00:05:48,760
There is just one single edition
that ever came out. 

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00:05:48,960 --> 00:05:51,960
If you ever listen, listen to my
Mel Bose interview for the 

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00:05:51,960 --> 00:05:53,640
Terrain Tutor. 
He has some interesting 

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00:05:53,640 --> 00:05:57,520
information about it as well. 
So that was that was interesting

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00:05:57,520 --> 00:06:00,360
to hear. 
But I hope to cover Man of War 

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00:06:00,640 --> 00:06:05,840
in more episodes in the future 
covering the two expansions plus

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00:06:05,840 --> 00:06:07,800
the Mac probably, I think the 
main rule book we sort of 

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00:06:07,800 --> 00:06:09,240
covered before. 
I think I'll cover that with 

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00:06:09,240 --> 00:06:11,320
Chris. 
I think, well, Chris and Cameron

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00:06:11,320 --> 00:06:12,720
covered it. 
I can't remember now. 

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00:06:13,200 --> 00:06:16,800
It's all a bit of a daze. 
We're done about 990 episodes 

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00:06:16,800 --> 00:06:26,080
and 190, let me just sorry, 
119.4000 downloads for the 

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00:06:26,080 --> 00:06:30,080
podcast and about 191 episodes. 
So I need to go and backtrack. 

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00:06:30,080 --> 00:06:33,000
Sometimes I forget what we've 
covered and I don't want to do 

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00:06:33,000 --> 00:06:34,760
it again. 
But doing it again doesn't 

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00:06:34,760 --> 00:06:37,080
really matter because you know 
the new, new people coming in 

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00:06:37,080 --> 00:06:38,080
and. 
All all all. 

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00:06:38,080 --> 00:06:41,240
Listeners, they probably don't 
even mind so much. 

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00:06:41,240 --> 00:06:46,120
So we should recap Man of War 
and go through those expansions,

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00:06:46,120 --> 00:06:50,080
the Sea of Blood and Play Fleet.
So do a lot do love a bit of 

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00:06:50,080 --> 00:06:52,480
Play Fleet. 
I do like my chaos in Man of War

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00:06:52,880 --> 00:06:55,920
very much so. 
But yeah, we should should talk 

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00:06:55,920 --> 00:06:58,640
about those fleets, how they 
interact within the game, how 

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00:06:58,640 --> 00:07:00,160
they play them, how to play 
them. 

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00:07:00,160 --> 00:07:04,760
And there's lots of great 3D 
files out there, options for you

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00:07:04,760 --> 00:07:07,760
to start your own fleet and 
start Man of War yourself. 

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00:07:08,520 --> 00:07:10,800
But without further ado, guys, 
let's get on with the show. 

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00:07:10,840 --> 00:07:13,520
Enjoy it. 
And thank you so much again for 

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00:07:13,520 --> 00:07:17,600
your listenership, your 
patronage, and for those who 

122
00:07:17,600 --> 00:07:21,760
have been in contact and still 
in contact with me, thank you 

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00:07:21,760 --> 00:07:30,240
very much for your friendship. 
The Crown of Command is proud to

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00:07:30,240 --> 00:07:33,000
be sponsored by Scott at Black 
Arrow Minis. 

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00:07:33,640 --> 00:07:37,120
Scott has a range of second hand
miniatures from several 

126
00:07:37,120 --> 00:07:41,960
manufacturers which include 
Citadel, Grenadier, Ralpatha, 

127
00:07:42,240 --> 00:07:46,400
Battletech and many more. 
Collections that I enjoy pouring

128
00:07:46,400 --> 00:07:50,560
over are the old Perry Empire, 
Ally Morrison's Marauder Dwarves

129
00:07:50,880 --> 00:07:53,200
and the old metal models for 
Epic Space Marine. 

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00:07:53,720 --> 00:07:57,720
So go take a look today and head
over to Scott's website at 

131
00:07:58,200 --> 00:08:07,880
www.blackarrowminis.com. 
The Norse Raiders The northern 

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00:08:07,880 --> 00:08:11,360
regions of the Old World suffer 
from extremes of climate and 

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00:08:11,360 --> 00:08:15,360
geography unlike anywhere else. 
The dense, dark forests, high 

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00:08:15,360 --> 00:08:20,120
barren mountains, icy seas and 
long winter nights conspire to 

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00:08:20,120 --> 00:08:22,440
make life here both hard and 
short. 

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00:08:23,040 --> 00:08:27,400
This cruel land is home to the 
Norse race of men that are as 

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00:08:27,400 --> 00:08:31,640
fierce, brutal and unforgiving 
as the landscape itself. 

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00:08:32,000 --> 00:08:34,840
Because little grows upon the 
rocky soil of the North. 

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00:08:34,880 --> 00:08:37,760
The North have traditionally 
turned to the sea for their 

140
00:08:37,760 --> 00:08:40,720
livelihood. 
Their kingships and long ships 

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00:08:40,720 --> 00:08:44,280
set out for the shores of 
Albion, the coasts of the Old 

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00:08:44,280 --> 00:08:49,120
World and even further afield, 
bringing warriors to pillage and

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00:08:49,120 --> 00:08:52,920
extort what they require. 
Occasionally they will trade 

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00:08:52,920 --> 00:08:56,640
with other races or hire 
themselves out as mercenaries in

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00:08:56,680 --> 00:09:00,280
return for goods, but most of 
the time they will simply fight 

146
00:09:00,280 --> 00:09:03,240
to get what they want. 
It is said that the Norse love 

147
00:09:03,240 --> 00:09:07,480
war song and ale, but most of 
all they love war. 

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00:09:07,680 --> 00:09:11,800
All welders tell horrifying 
tales of these berserk warriors 

149
00:09:11,800 --> 00:09:15,080
from over the Sea of Claws, 
looting and burning from their 

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00:09:15,080 --> 00:09:18,920
dragon headed vessels and 
ravaging the northern coasts of 

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00:09:18,920 --> 00:09:22,320
the Empire and Kislev. 
The Norse are known as excellent

152
00:09:22,320 --> 00:09:26,600
sailors and fearless warriors, 
given to great voyages and 

153
00:09:26,600 --> 00:09:29,240
adventures. 
The most wayward of the North, 

154
00:09:29,240 --> 00:09:32,560
Raiders have sailed as far as 
Othwan and the Southlands, 

155
00:09:32,560 --> 00:09:36,480
bringing home tales of strange 
lands, immeasurable wealth and 

156
00:09:36,480 --> 00:09:39,560
wild creatures. 
The Norsemen skills make them 

157
00:09:39,560 --> 00:09:42,640
ideal recruits for any Navy. 
Norse warriors are found 

158
00:09:42,640 --> 00:09:45,880
fighting for the highest bidder 
in many sea battles, and 

159
00:09:45,880 --> 00:09:49,640
Norsemen's first love is battle,
whether it is as a mercenary, an

160
00:09:49,640 --> 00:09:53,360
ally or as a follower of the 
plague fleets of Chaos. 

161
00:09:53,440 --> 00:09:56,800
Long ships excel in boarding 
action and are fairly fast, 

162
00:09:56,840 --> 00:09:59,880
being able to move under both 
oars and sail. 

163
00:09:59,920 --> 00:10:02,880
Each carries many warriors. 
Every man aboard is a 

164
00:10:02,880 --> 00:10:06,720
bloodthirsty fighter, able to 
turn his hand equally to or or 

165
00:10:06,720 --> 00:10:08,520
sword. 
The Norse scorn the use of 

166
00:10:08,520 --> 00:10:12,200
cannons aboard ships, keeping 
them as light as possible for 

167
00:10:12,200 --> 00:10:16,160
greater manoeuvrability. 
Nor ships Norse ships make a 

168
00:10:16,160 --> 00:10:19,040
useful addition to your war 
fleet if you plan to get stuck 

169
00:10:19,040 --> 00:10:21,200
in with some heavyweight 
boarding actions. 

170
00:10:21,280 --> 00:10:24,840
They're generally used as allies
for other races, but if you want

171
00:10:24,840 --> 00:10:28,120
to have a fleet made-up entirely
of Norse ships, we've included a

172
00:10:28,120 --> 00:10:30,680
Norse fleet list. 
There are two types of Norse 

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00:10:30,680 --> 00:10:34,400
ship, the kingship, which is a 
man of war, and the Long ship 

174
00:10:34,400 --> 00:10:37,720
was the ship of the line. 
They are similar in appearance, 

175
00:10:37,760 --> 00:10:40,320
but the Kingship is much more 
powerful in battle. 

176
00:10:40,760 --> 00:10:43,880
Unless specifically contradicted
here, all the normal. 

177
00:10:43,880 --> 00:10:47,720
All the normal man of war rules 
apply to NOR ships movement. 

178
00:10:48,120 --> 00:10:50,440
NOR ships have a very shallow 
draft. 

179
00:10:50,560 --> 00:10:54,360
They can sail in dangerously 
shallow waters and beach on 

180
00:10:54,360 --> 00:10:56,960
remote shores without damaging 
their hulls. 

181
00:10:57,400 --> 00:11:00,320
To represent this, the normal 
rules for running aground are 

182
00:11:00,320 --> 00:11:01,880
slightly different for north 
ships. 

183
00:11:02,040 --> 00:11:06,600
If a N ship passes over any part
of a sand bank, rocks or coastal

184
00:11:06,600 --> 00:11:10,160
section of an island, it must 
end its movement for that turn 

185
00:11:10,160 --> 00:11:12,880
and you must make a below the 
waterline, saving through. 

186
00:11:13,080 --> 00:11:15,720
If you fail, you must roll in 
the following table. 

187
00:11:16,160 --> 00:11:20,160
Roll of 1/2 below the waterline 
hits, two to five, one below the

188
00:11:20,160 --> 00:11:22,640
waterline hit and six. 
No damage at all. 

189
00:11:23,160 --> 00:11:25,960
Any N ship that starts the 
battle phase aground may attempt

190
00:11:25,960 --> 00:11:29,480
to move off by rolling a die. 
On a roll of a three or more, 

191
00:11:29,480 --> 00:11:32,200
the ship may move away freely. 
If you roll a one or two, the 

192
00:11:32,200 --> 00:11:34,600
ship is stuck fast and stays 
where it is. 

193
00:11:34,840 --> 00:11:38,080
It doesn't take any more damage 
and may try and move again next 

194
00:11:38,080 --> 00:11:41,280
turn. 
Combat N ships have no range 

195
00:11:41,280 --> 00:11:44,960
weapons at all, so all they can 
do during the battle phase is 

196
00:11:44,960 --> 00:11:48,480
move and board other ships. 
As it happens, they're very good

197
00:11:48,480 --> 00:11:52,280
at boarding actions. 
Kingships Kingship crews are 

198
00:11:52,280 --> 00:11:54,880
made-up of a number of different
warrior classes. 

199
00:11:55,240 --> 00:11:58,680
Though all are soldiers first, 
sailors second. 

200
00:11:59,200 --> 00:12:01,960
This doesn't mean they are poor 
sailors, far from it. 

201
00:12:02,040 --> 00:12:04,520
The Norths are amongst the most 
accomplished seafarers in the 

202
00:12:04,520 --> 00:12:07,560
known world. 
What it does mean is that given 

203
00:12:07,560 --> 00:12:10,880
the choice between a long voyage
or taking part in a bloodthirsty

204
00:12:10,880 --> 00:12:13,400
battle, the fight would win 
every time. 

205
00:12:13,680 --> 00:12:17,280
Norsemen who take to the seas in
search for treasure, glory, and 

206
00:12:17,280 --> 00:12:20,880
war are usually one of the 
following four warrior classes, 

207
00:12:21,400 --> 00:12:24,840
Alpha, Werner, Berserkers, 
Bondsman, or Huskals. 

208
00:12:25,000 --> 00:12:27,760
The Norse warrior counter 
supplied replaced the normal 

209
00:12:27,760 --> 00:12:30,480
Manor war crew counters, which 
are not used for Norse 

210
00:12:30,480 --> 00:12:33,600
kingships. 
Norse warrior counters act in 

211
00:12:33,680 --> 00:12:37,640
exactly the same way as crew 
counters in that they add +1 to 

212
00:12:37,640 --> 00:12:40,920
your boarding action dice roll, 
but they also add additional 

213
00:12:40,920 --> 00:12:44,680
bonuses as detailed below. 
Note that anything that affects 

214
00:12:44,680 --> 00:12:47,640
a crew counter in the Manor War 
game, such as magic or critical 

215
00:12:47,640 --> 00:12:51,040
hits, will affect the Norse 
Warrior counter in the same way,

216
00:12:51,360 --> 00:12:53,240
with the exception of their 
special. 

217
00:12:53,240 --> 00:12:54,720
Rules. 
They are the. 

218
00:12:54,720 --> 00:12:57,920
Same as normal crew counters. 
Wolf werewener. 

219
00:12:58,440 --> 00:13:01,520
Wolf werewener means wolf 
warriors and is the word used by

220
00:13:01,520 --> 00:13:04,200
the Norse to describe those 
members of their society who are

221
00:13:04,200 --> 00:13:07,720
able to transform their shape 
into a grotesque half man, half 

222
00:13:07,720 --> 00:13:09,600
wolf. 
Such individuals are quite 

223
00:13:09,600 --> 00:13:12,760
common in northern Norska where 
whole families of these 

224
00:13:12,760 --> 00:13:15,320
werewolves live in the forest 
settlements. 

225
00:13:15,720 --> 00:13:18,760
Orpha Warner much feared 
throughout the old Warhammer 

226
00:13:18,760 --> 00:13:22,120
world as fearsome fighters, 
whether in man or war form. 

227
00:13:22,440 --> 00:13:26,000
The black and terrible deeds of 
the Orpha Warner over the years 

228
00:13:26,000 --> 00:13:28,880
have led to many of the horror 
stories about the Norse and have

229
00:13:28,880 --> 00:13:32,240
given them a well deserved 
reputation for ferocity and 

230
00:13:32,240 --> 00:13:34,880
battle. 
Awful Warner special abilities. 

231
00:13:35,040 --> 00:13:38,440
If the awful Warner are leading 
a boarding action, roll the dice

232
00:13:38,560 --> 00:13:41,120
on a 1-2 or three. 
They enter the battle as normal 

233
00:13:41,120 --> 00:13:44,440
crude and have no extra effect 
on the result of the boarding 

234
00:13:44,440 --> 00:13:46,000
action. 
Boarding dice rolls. 

235
00:13:46,080 --> 00:13:49,760
On a 4-5 or six, they leap into 
the enemy vessel as rabbinings, 

236
00:13:49,760 --> 00:13:54,160
slabbering giant walls and add 
+1 to your boarding dice rolls. 

237
00:13:54,680 --> 00:13:57,880
In addition, your opponent must 
roll a dice for each of its crew

238
00:13:57,880 --> 00:14:00,440
counters. 
On a score of A1, it jumps 

239
00:14:00,440 --> 00:14:03,360
overboard to escape the walls 
and is discarded. 

240
00:14:04,040 --> 00:14:06,520
Berserkers. 
These lawless, near 

241
00:14:06,520 --> 00:14:10,280
uncontrollable warriors are 
considered maladjusted even by 

242
00:14:10,280 --> 00:14:13,080
other Norse warriors. 
Before a fight, the berserkers 

243
00:14:13,080 --> 00:14:16,000
work themselves into a battle 
frenzy, ripping and biting at 

244
00:14:16,000 --> 00:14:19,120
their own clothes and war gear. 
In this state, they're highly 

245
00:14:19,120 --> 00:14:21,880
dangerous not only for the 
enemy, but sometimes their own 

246
00:14:21,880 --> 00:14:23,840
side. 
A ship that has both awful 

247
00:14:23,840 --> 00:14:27,680
winner and berserkers aboard is 
a fearsome opponent indeed, and 

248
00:14:27,680 --> 00:14:30,680
any ship coming too close is 
likely to be boarded and 

249
00:14:30,680 --> 00:14:34,160
captured with ease. 
Berserker Special Abilities If 

250
00:14:34,160 --> 00:14:37,160
the berserkers are leading a 
boarding action, roll a dice on 

251
00:14:37,160 --> 00:14:40,360
the following table before the 
boarding action starts, and 

252
00:14:40,400 --> 00:14:43,200
again for each subsequent round 
of the action. 

253
00:14:43,560 --> 00:14:46,520
Roll 1 to 2 -. 1 D boarding 
dice. 

254
00:14:46,520 --> 00:14:49,200
Roll 3 to 4 + 1 to your boarding
dice. 

255
00:14:49,200 --> 00:14:53,200
Roll 5 + 2 D boarding dice roll 
and six roll again and add that 

256
00:14:53,200 --> 00:14:54,520
number to your boarding dice 
roll. 

257
00:14:55,080 --> 00:14:58,200
Bondsman Bondsman normally make 
up the majority of warriors 

258
00:14:58,200 --> 00:15:00,400
aboard A longship. 
They are fierce fighters and 

259
00:15:00,400 --> 00:15:02,840
show their few qualms about 
laying down their lives in 

260
00:15:02,840 --> 00:15:05,880
battle. 
Bondsman special abilities that 

261
00:15:06,000 --> 00:15:08,960
if they are leading the combat, 
Bondsman give an additional plus

262
00:15:08,960 --> 00:15:13,000
one to aborting dice rolls. 
Whether the Norse are attacking 

263
00:15:13,000 --> 00:15:16,440
or defending Huskals, Huskals 
are the household troops, the 

264
00:15:16,440 --> 00:15:18,560
Norse Lords. 
They are maintained and well 

265
00:15:18,560 --> 00:15:22,040
equipped by their masters and 
are fierce, loyal and frenzied 

266
00:15:22,040 --> 00:15:24,080
fighters. 
When a Norse Lord takes to the 

267
00:15:24,080 --> 00:15:26,160
sea, the Huskals will go with 
him. 

268
00:15:26,360 --> 00:15:29,600
They fight alongside him and 
share his fortune, be it good or

269
00:15:29,600 --> 00:15:31,600
bad. 
Huskals are the defenders of 

270
00:15:31,600 --> 00:15:33,960
their household banners and will
fight with grim, determined 

271
00:15:34,080 --> 00:15:37,640
nation to repulse anyone who 
boards their lordship, giving no

272
00:15:37,640 --> 00:15:40,640
thought to their own lives in 
their efforts to destroy their 

273
00:15:40,640 --> 00:15:43,920
adversaries. 
Huskal Special Abilities Huskals

274
00:15:43,920 --> 00:15:47,240
give a + 1 to boarding dice 
rolls whilst leading an attack 

275
00:15:47,360 --> 00:15:49,800
and plus 3 when leading a 
defense. 

276
00:15:50,200 --> 00:15:53,920
Using Norse Warrior Counters At 
the start of a game, separate 

277
00:15:53,920 --> 00:15:56,640
the Norse warrior counters and 
place them in a cup. 

278
00:15:56,880 --> 00:16:00,160
Give the cup a good shake to 
shuffle up the counters and then

279
00:16:00,160 --> 00:16:03,360
take 4 for each kingship in your
fleet. 

280
00:16:03,600 --> 00:16:06,240
Before a boarding action, choose
one of the counters. 

281
00:16:06,560 --> 00:16:08,960
This is the warrior class that 
is leading the fight. 

282
00:16:09,200 --> 00:16:12,720
The crew get the benefit of this
warriors class special abilities

283
00:16:13,000 --> 00:16:15,800
During the combat where there is
an attack or a defense. 

284
00:16:16,080 --> 00:16:18,520
The boarding action gets the 
normal dice roll plus the number

285
00:16:18,520 --> 00:16:21,760
as usual, plus the special of 
the leading warrior class. 

286
00:16:22,080 --> 00:16:26,280
For example, a long ship has 
four Norse warrior counters, 2 

287
00:16:26,280 --> 00:16:29,040
berserkers, 1 huskals, and one 
bondman. 

288
00:16:29,240 --> 00:16:32,200
During the game it attempts to 
board an Empire wolf ship from 

289
00:16:32,200 --> 00:16:34,920
the starboard side. 
The Norse player decides that 

290
00:16:34,920 --> 00:16:36,520
the berserkers will lead the 
attack. 

291
00:16:36,800 --> 00:16:40,960
The Norse player gets a dice +41
for each Norse warrior counter 

292
00:16:41,000 --> 00:16:44,480
in the attack and rolls a three,
giving a total of seven. 

293
00:16:44,680 --> 00:16:47,640
He rolls another dice to see 
what effect the berserkers have 

294
00:16:47,640 --> 00:16:50,160
on this total. 
The result is 4, which means the

295
00:16:50,160 --> 00:16:53,480
berserkers give an extra plus 
one to the boarding dice roll 

296
00:16:53,640 --> 00:16:56,640
for a total of 8. 
The Empire player gets a dice 

297
00:16:56,640 --> 00:17:00,040
plus three because he only has 
three crew counters and rolls 4,

298
00:17:00,040 --> 00:17:03,120
adding plus one for the 
broadside cannons, and therefore

299
00:17:03,280 --> 00:17:05,760
has a total of 8. 
The combat is a draw and both 

300
00:17:05,760 --> 00:17:09,000
players lose 1 crew counter. 
As the Berserkers were leading 

301
00:17:09,000 --> 00:17:12,040
the attack, the Norse player 
must discard one of his 

302
00:17:12,160 --> 00:17:14,520
counters. 
The initiative passes to the 

303
00:17:14,520 --> 00:17:18,079
Empire player, who decides to 
counter board the longship. 

304
00:17:18,200 --> 00:17:21,800
He rolls a three, adds +2 for 
his remaining crew counters, 

305
00:17:22,119 --> 00:17:25,720
giving a total of five. 
Note that as he is attacking, he

306
00:17:25,720 --> 00:17:28,319
may no longer add +1 for the 
cannons. 

307
00:17:28,440 --> 00:17:31,800
The Norse player decides to lead
the defence with his Huskulls. 

308
00:17:32,120 --> 00:17:36,120
He gets a dice +3 for the number
of Norse warrior counters he has

309
00:17:36,120 --> 00:17:39,640
left, plus another +3 for the 
Huskull special defensive 

310
00:17:39,640 --> 00:17:41,840
ability. 
He rolls A5 which gives him a 

311
00:17:41,840 --> 00:17:44,320
total of 11. 
The Norse win the round and the 

312
00:17:44,320 --> 00:17:46,560
Empire plays. 
Player loses another crew 

313
00:17:46,560 --> 00:17:48,720
counter. 
The Norse player decides to go 

314
00:17:48,720 --> 00:17:51,000
on the offensive again, this 
time with the remaining 

315
00:17:51,000 --> 00:17:54,720
berserkers leading the attack. 
He gets a dice plus three for 

316
00:17:54,720 --> 00:17:57,800
his remaining Norse warrior 
counters and rolls a three for 

317
00:17:57,800 --> 00:17:59,880
the total of 6. 
Rolling a dice for his 

318
00:17:59,880 --> 00:18:03,000
berserkers, he gets a 5, which 
gives him another +2 to his 

319
00:18:03,000 --> 00:18:05,440
boarding dice for a grand total 
of 8. 

320
00:18:05,640 --> 00:18:10,000
The Empire player now gets a 
dice plus one as he is only one 

321
00:18:10,000 --> 00:18:12,520
crew counter left. 
He rolls A5 which gives him a 

322
00:18:12,520 --> 00:18:15,760
total of 6. 
Although he can add +1 for to 

323
00:18:15,760 --> 00:18:19,400
this for his cannons, giving him
a seven, he still loses the 

324
00:18:19,400 --> 00:18:21,920
fight. 
The Empire player is beaten and 

325
00:18:21,920 --> 00:18:25,120
the wool ship is captured. 
The Norse player boards it with 

326
00:18:25,120 --> 00:18:27,560
his bondsman and captures it as 
a prize. 

327
00:18:27,640 --> 00:18:30,560
This leaves him with his husk 
gulls and his remaining 

328
00:18:30,560 --> 00:18:32,680
berserkers on board his long 
ship. 

329
00:18:33,200 --> 00:18:36,200
Long Ships. 
Long ships are nor ships of the 

330
00:18:36,200 --> 00:18:40,080
line that accrued by thralls, 
the lower class of the Norse. 

331
00:18:40,480 --> 00:18:44,200
Despite their lowly status, 
thralls are are as bloodthirsty 

332
00:18:44,200 --> 00:18:47,960
as a Norse society and relish 
the chance to suspend the 

333
00:18:47,960 --> 00:18:50,840
monotony of their daily life for
the excitement of battle. 

334
00:18:50,960 --> 00:18:53,920
When the Norse organise 
themselves for a major battle 

335
00:18:53,960 --> 00:18:57,360
and launch a full scale war 
fleet, it is the thralls that 

336
00:18:57,360 --> 00:19:00,080
make up the bulk of the fighting
troops in the fleet. 

337
00:19:00,480 --> 00:19:04,360
Longship Special Rules Long 
ships are board as a squadron of

338
00:19:04,360 --> 00:19:06,680
three ships. 
A squadron of long ships may 

339
00:19:06,680 --> 00:19:10,240
lash their vessels together to 
make a kind of fighting 

340
00:19:10,240 --> 00:19:12,640
platform. 
To do this all the ships of the 

341
00:19:12,640 --> 00:19:15,680
squadron must be touching each 
other at the end of the battle 

342
00:19:15,680 --> 00:19:18,280
phase. 
At the start of their next turn 

343
00:19:18,280 --> 00:19:20,080
they are considered to be lashed
together. 

344
00:19:20,240 --> 00:19:23,120
While lashed together, a 
squadron of long ships may not 

345
00:19:23,120 --> 00:19:26,760
move under oars and has a 
sailing speed of 4 inches. 

346
00:19:26,960 --> 00:19:29,960
In the boarding action all the 
ships crews fight together. 3 

347
00:19:29,960 --> 00:19:33,040
ships lashed together will have 
9 crew counters in total. 

348
00:19:33,200 --> 00:19:36,360
For example, ships that are 
lashed together must be boarded 

349
00:19:36,440 --> 00:19:39,360
as one vessel. 
You cannot capture one of them 

350
00:19:39,360 --> 00:19:42,280
independently of the rest. 
However, each ship may be 

351
00:19:42,280 --> 00:19:45,760
individually fired at and sunk 
within the normal limitations of

352
00:19:45,760 --> 00:19:48,720
line of sight, etcetera. 
If a long ship that is lashed to

353
00:19:48,720 --> 00:19:53,400
other long ships is sunk, its 
crew may move across onto any of

354
00:19:53,400 --> 00:19:56,440
the other ships in the group as 
long as there is room for them, 

355
00:19:56,840 --> 00:20:00,480
IE at least one of the other 
ships in the group is at less 

356
00:20:00,480 --> 00:20:04,600
than 4 crew strength. 
Boarding Actions Long ships have

357
00:20:04,600 --> 00:20:07,840
three normal crew counters and 
get no special bonuses in 

358
00:20:07,840 --> 00:20:11,040
boarding actions. 
They are not crewed by Orphaner,

359
00:20:11,120 --> 00:20:12,960
Berserkers, Bondsman, or 
Huskarl. 

360
00:20:12,960 --> 00:20:15,080
Long ships are worth 2 battle 
honors. 

361
00:20:15,480 --> 00:20:18,400
Buying N ships. 
Any fleet may buy Norse ships as

362
00:20:18,400 --> 00:20:20,680
allies. 
You may never have more than one

363
00:20:20,680 --> 00:20:24,040
kingship for every squadron of 
ships or the line in your fleet.

364
00:20:24,120 --> 00:20:27,040
You may never have more than one
squadron of long ships for each 

365
00:20:27,040 --> 00:20:30,160
matter war in your fleet. 
If you would like the complete 

366
00:20:30,160 --> 00:20:32,800
Norse fleet, you may use the 
fleet list opposite. 

367
00:20:32,920 --> 00:20:36,240
So let's have a look at that. 
The North Fleet and N Fleet may 

368
00:20:36,240 --> 00:20:39,480
consist of the following 
Admirals flagship. 1A fleet must

369
00:20:39,480 --> 00:20:42,800
have at least one kingship to be
your Admiral's flagship, the 

370
00:20:42,800 --> 00:20:45,680
Admiral flagship. 
So the Admiral's kingship is the

371
00:20:45,680 --> 00:20:49,320
same as other kingships in your 
fleet, except that it has 5. 

372
00:20:49,320 --> 00:20:54,040
N Warrior counters cost 100 
points, Men of war, so they can 

373
00:20:54,040 --> 00:20:57,400
have one or more of these, and 
you must have at least one 

374
00:20:57,400 --> 00:20:59,360
kingship. 
Now you cannot have more 

375
00:20:59,360 --> 00:21:01,040
kingships than you have Ships of
the line. 

376
00:21:01,040 --> 00:21:03,480
Squadrons cost 100 points per 
kingship. 

377
00:21:03,920 --> 00:21:08,240
Ship of the Lion Squadrons one 
plus at least one squadron of 

378
00:21:08,240 --> 00:21:10,640
three long ships. 
You cannot have more squads in 

379
00:21:10,640 --> 00:21:13,760
the long ships than you have. 
Man of War cost 150 points per 

380
00:21:13,760 --> 00:21:17,080
squadron. 
Wizards 1 Variable seat Wizards 

381
00:21:17,080 --> 00:21:22,200
and Magic Admiral 1 cost is free
and Man of War cards one plus 

382
00:21:22,240 --> 00:21:24,280
cost one. 
The first card is free with the 

383
00:21:24,280 --> 00:21:28,560
Admiral's flagship subsequent 
cost of cards at 25 points per 

384
00:21:28,560 --> 00:21:30,680
card. 
So that's basically the rundown 

385
00:21:30,680 --> 00:21:33,720
of the North Fleet. 
I will now go through and have a

386
00:21:33,720 --> 00:21:38,040
look at my collection of ships 
here and see what I can make for

387
00:21:38,040 --> 00:21:41,160
1000 points for an upcoming Man 
of War battle. 

388
00:21:41,240 --> 00:21:47,800
So let's have a look guys. 
Leaning far out over the 

389
00:21:47,800 --> 00:21:53,400
Dragon's plow of his kingship 
ulfric Grondal shielded his eyes

390
00:21:53,400 --> 00:21:57,200
from the spray and pulled his 
furs around him. 

391
00:21:57,840 --> 00:22:02,320
Four months earlier, he and 
three other captains had set 

392
00:22:02,320 --> 00:22:07,960
sail from Norska in search of 
booty, plunder and more 

393
00:22:07,960 --> 00:22:13,880
hospitable climes. 3 kingships 
crammed with proud Norse 

394
00:22:13,880 --> 00:22:19,000
warriors and their war gear and 
with enough supplies to last any

395
00:22:19,000 --> 00:22:23,520
eventuality. 
The legends of the Southlands 

396
00:22:23,520 --> 00:22:28,600
beckoned them, telling of riches
beyond measure and they were 

397
00:22:28,600 --> 00:22:34,440
theirs for the taking. 
No one could have foreseen the 

398
00:22:34,440 --> 00:22:38,760
wild shifts in temperature and 
the changes in the weather as 

399
00:22:38,760 --> 00:22:44,840
the ships had skirted the seas 
of chaos, nor the all consuming 

400
00:22:44,840 --> 00:22:50,520
storms which ravaged the fleet, 
ripping sails from masts and 

401
00:22:50,520 --> 00:22:54,080
snapping oars as if they were 
much wood. 

402
00:22:54,720 --> 00:22:58,240
No one had expected the 
distorting effects of these 

403
00:22:58,240 --> 00:23:04,560
dread waters on the fabric of 
time itself and its effect on 

404
00:23:04,560 --> 00:23:08,080
the men. 
The three ships had drifted 

405
00:23:08,080 --> 00:23:13,240
through storms and had been be 
calmed for months. 

406
00:23:14,840 --> 00:23:20,920
Disorientated, tired and hungry,
the proud warriors had run the 

407
00:23:20,920 --> 00:23:25,920
gamut of emotion from 
frustration and wild eyed anger 

408
00:23:26,360 --> 00:23:31,800
to despair and hopelessness. 
Now all thoughts of the 

409
00:23:31,800 --> 00:23:36,640
Southlands were gone from their 
minds, their only hope lying. 

410
00:23:36,640 --> 00:23:43,080
Finding land, any land, after 
months at sea, the Norsemen 

411
00:23:43,080 --> 00:23:48,320
resembled wild men or animals. 
Their furs were matted, their 

412
00:23:48,320 --> 00:23:54,040
chainmail battered and rusty, 
their faces weather beaten and 

413
00:23:54,040 --> 00:23:57,520
their hair straggling and 
unkempt. 

414
00:23:59,640 --> 00:24:04,640
Squinting through the murky fog 
bank, Alfred's suspicions were 

415
00:24:04,640 --> 00:24:08,560
confirmed. 
He spotted the hazy outline of a

416
00:24:08,560 --> 00:24:11,560
headland no more than two 
leagues distant. 

417
00:24:12,560 --> 00:24:16,760
Turning to face his crew, he 
cupped weather calloused hands 

418
00:24:16,880 --> 00:24:21,720
in front of his mouth to help 
his words carry over the crash 

419
00:24:21,720 --> 00:24:25,480
of the waves and the harsh 
shrieking of the wind. 

420
00:24:26,480 --> 00:24:31,880
Land ahead lads, make fast for 
beaching. 

421
00:24:33,240 --> 00:24:36,120
The words had a profound effect 
on the crew. 

422
00:24:36,440 --> 00:24:41,120
Where they had been tired, 
beaten men rowing mechanically 

423
00:24:41,240 --> 00:24:46,560
with no aim or direction, now 
there were ranks of steely eyed 

424
00:24:46,560 --> 00:24:50,920
warriors shrugging off their 
fatigue as if waking from a 

425
00:24:50,920 --> 00:24:55,160
terrible dream. 
A wild looking warrior clad in 

426
00:24:55,160 --> 00:24:58,320
thick matted furs leapt up 
beside. 

427
00:24:58,360 --> 00:25:01,880
Ulfric, where are we by your 
reckoning, Lord? 

428
00:25:02,760 --> 00:25:06,960
He addressed Alfrick, his eyes 
gleamed in anticipation. 

429
00:25:08,160 --> 00:25:13,680
Alfrick pointed towards the land
now scarcely 10 ships length 

430
00:25:13,680 --> 00:25:18,000
away before replying in a fierce
whisper. 

431
00:25:19,200 --> 00:25:24,200
I know not, Haftag, but be sure 
that whatever lies on those 

432
00:25:24,200 --> 00:25:30,320
accursed shores will feel the 
wrath of the Alfan Wana before 

433
00:25:30,320 --> 00:25:36,320
the day is out. 
Hafta grinned wildly, revealing 

434
00:25:36,320 --> 00:25:41,640
sharply pointed canine teeth. 
Throwing his head back, he let 

435
00:25:41,640 --> 00:25:46,840
out a year splitting howl, a 
feral hunting scream that any 

436
00:25:46,840 --> 00:25:51,200
might hear as one voice. 
His hunting pack in the bows 

437
00:25:51,200 --> 00:25:55,800
replied, and the sound of 
howling carried over the water 

438
00:25:55,800 --> 00:26:01,680
from the two other long ships. 
Soon swords were drawn and 

439
00:26:01,680 --> 00:26:06,840
Shields buckled on, and all 
thoughts of fatigue or despair 

440
00:26:07,000 --> 00:26:10,440
were forgotten. 
The Berserkers were nearly 

441
00:26:10,520 --> 00:26:15,240
uncontrollable, their hideous 
war cries joining with a rising 

442
00:26:15,240 --> 00:26:20,200
battle song of the Hascals and 
bondsman standing ready at their

443
00:26:20,200 --> 00:26:25,400
battle stations. 
As the hulls of the ships grated

444
00:26:25,400 --> 00:26:30,680
on the sands, Ulthric could see 
no sign that any alert had been 

445
00:26:30,680 --> 00:26:34,040
raised by the inhabitants of 
this gloomy island. 

446
00:26:34,960 --> 00:26:39,120
The Norse warriors leapt over 
the side into the freezing waist

447
00:26:39,120 --> 00:26:42,960
high waters. 
As the ships ground to a stop. 

448
00:26:44,280 --> 00:26:50,040
Fog swirled about them and a 
sharp tide tugged at his legs, 

449
00:26:50,160 --> 00:26:54,640
but Alfred laughed and led his 
men up the beach towards the 

450
00:26:54,640 --> 00:26:58,000
lights. 
With swords drawn and battle 

451
00:26:58,000 --> 00:27:01,880
lust cursing through their 
veins, they ran. 

452
00:27:02,800 --> 00:27:06,160
There were over 100 Norse 
warriors in all, as fine a 

453
00:27:06,160 --> 00:27:10,080
fighting force as would be seen 
anywhere in the known world. 

454
00:27:10,520 --> 00:27:13,680
The shadowy forms of the 
werewolves bounded ahead of the 

455
00:27:13,680 --> 00:27:18,760
main force, closely followed by 
the screaming, enraged 

456
00:27:18,760 --> 00:27:21,760
berserkers. 
The lights of the building 

457
00:27:21,760 --> 00:27:27,560
loomed near, and through the fog
Alfredk discerned a wall. 

458
00:27:28,200 --> 00:27:31,600
Beyond it huddled what could be 
a monastery. 

459
00:27:32,400 --> 00:27:37,080
Pale lights gleamed in the 
windows, and a sad, mournful 

460
00:27:37,080 --> 00:27:42,560
chanting carried on the wet air.
Alfrec urged the berserkers to 

461
00:27:42,560 --> 00:27:47,960
smash down the stout gates. 
Take the gold from their foul 

462
00:27:47,960 --> 00:27:53,040
gods and sack the monastery. 
It's their curse which has 

463
00:27:53,040 --> 00:27:57,680
caused such a hardship and now 
they must pay. 

464
00:27:58,920 --> 00:28:04,000
Elfrick's voice was a frenzied 
roar, urging his warriors to 

465
00:28:04,120 --> 00:28:07,960
heedless violence and 
retribution. 

466
00:28:12,160 --> 00:28:17,120
Time to take a swig out of the 
bubble there and to make our 

467
00:28:17,200 --> 00:28:19,200
lists. 
Now. 

468
00:28:19,200 --> 00:28:23,520
This list will be for 1000 
points of Norse and I'm really 

469
00:28:23,520 --> 00:28:25,320
looking forward to. 
I'm quite excited about it. 

470
00:28:25,360 --> 00:28:27,800
I think I had the idea when I 
woke up 1 morning, I thought, 

471
00:28:28,200 --> 00:28:30,840
hey, and I've got some N ships 
down there and somewhere in the 

472
00:28:30,840 --> 00:28:34,160
box, bottom of my box there. 
And I'm going to say a massive 

473
00:28:34,160 --> 00:28:39,600
thank you to Cameron and 
Courtney for just donating them 

474
00:28:39,600 --> 00:28:43,360
to me, which is amazing of them.
And it allows me to now 

475
00:28:43,360 --> 00:28:46,880
construct a fleet and I can 
present it on the YouTube 

476
00:28:46,880 --> 00:28:49,520
channel. 
And my intention is definitely 

477
00:28:49,520 --> 00:28:52,000
to play it. 
I don't know if I can do it this

478
00:28:52,000 --> 00:28:55,040
month, but definitely in the 
near future, take it to the high

479
00:28:55,040 --> 00:28:58,400
seas and play it against one of 
the other guys with another 

480
00:28:58,400 --> 00:29:00,960
fleet. 
And they're really colourful 

481
00:29:00,960 --> 00:29:04,480
looking fleet as well. 
I love all the tiny little 

482
00:29:04,480 --> 00:29:08,400
Shields on the outside of the 
that sort of flanked the top of 

483
00:29:08,400 --> 00:29:13,560
the, of the longship and king 
ships and how the studio paint 

484
00:29:13,560 --> 00:29:15,840
them with all the different 
kinds of designs, quartered 

485
00:29:15,840 --> 00:29:18,880
them, half them. 
And and they're really, really 

486
00:29:18,880 --> 00:29:22,080
quite nice. 
And the sails sort of remind me 

487
00:29:22,080 --> 00:29:26,840
of asterisks and go tricks, that
kind of thing, you know, So 

488
00:29:26,840 --> 00:29:30,000
yeah, it's kind of really fun to
put this all together. 

489
00:29:30,040 --> 00:29:33,880
So for our thousand points, we 
have the Admirals kingship, of 

490
00:29:33,880 --> 00:29:36,560
course, are coming at 100 points
and then we have two other kings

491
00:29:36,560 --> 00:29:39,200
ships. 
Now I can't take more kings 

492
00:29:39,200 --> 00:29:42,600
ships than long ships. 
I actually got a fourth one, but

493
00:29:42,600 --> 00:29:47,920
I only have 3 squadrons of long 
ships, which are my sort of, you

494
00:29:47,920 --> 00:29:50,840
know, ships of the line. 
So I can only take a maximum of 

495
00:29:50,840 --> 00:29:53,840
three. 
So I've got the Admiral, 

496
00:29:53,840 --> 00:29:56,320
kingship and then two other king
ships with their crew. 

497
00:29:56,320 --> 00:29:59,280
Now the king ship for the 
Admiral can take 5 crew and the 

498
00:29:59,280 --> 00:30:01,120
other two king ships can take 4 
crew. 

499
00:30:01,800 --> 00:30:06,440
So I've got the crew in this 
little bag here. 

500
00:30:06,440 --> 00:30:08,240
So I put all the counters in 
here. 

501
00:30:08,240 --> 00:30:09,480
I'm going to draw them at 
random. 

502
00:30:10,480 --> 00:30:13,320
That sounds like a really fun 
process for every time you play 

503
00:30:13,320 --> 00:30:16,640
Norse. 
So former Admirals kingship, his

504
00:30:16,640 --> 00:30:21,560
first crew counter is 
berserkers. 

505
00:30:21,560 --> 00:30:23,960
OK, that's a good start. 
OK, that's the first one. 

506
00:30:24,040 --> 00:30:27,760
The second one is berserkers 
beautiful. 

507
00:30:27,880 --> 00:30:31,000
OK, it's a very berserker heavy 
Admiral ship. 

508
00:30:31,400 --> 00:30:34,680
OK, next one Huskalls. 
Cool. 

509
00:30:35,240 --> 00:30:41,040
That's my third one. 
The 4th 1 is huskalls. 

510
00:30:41,040 --> 00:30:44,040
OK, they're sort of competing 
with each other there for the 

511
00:30:44,800 --> 00:30:50,560
for the Admirals love I think. 
And the last one is if I can get

512
00:30:50,560 --> 00:30:53,120
it out things something stuck to
my husk skulls again. 

513
00:30:53,120 --> 00:30:55,200
Wow. 
OK Huskulls have dominated. 

514
00:30:55,760 --> 00:31:02,200
So there's my 5 tokens for the 
for the Admirals kingship. 

515
00:31:02,720 --> 00:31:06,040
OK, so for the next kingship now
Liang at 4 crew this time. 

516
00:31:06,040 --> 00:31:12,240
So the first one is bondsman. 
OK, here we go bondsman. 

517
00:31:12,280 --> 00:31:13,800
I'll have to record everything 
as well. 

518
00:31:13,800 --> 00:31:16,160
Of course. 
Berserkers. 

519
00:31:16,160 --> 00:31:18,920
That's good. 
We want the Berserkers, but I 

520
00:31:18,920 --> 00:31:21,680
know the Berserkers and Huskals 
and not, not not the best 

521
00:31:21,680 --> 00:31:24,000
combination, I don't think. 
Bondsman. 

522
00:31:24,960 --> 00:31:27,000
That's the third one for the 
first Kingship. 

523
00:31:27,000 --> 00:31:29,880
We're gonna make some names for 
these guys and Berserkers. 

524
00:31:29,960 --> 00:31:33,040
So a mix of the two equally. 
OK, Kingship. 

525
00:31:33,960 --> 00:31:38,360
OK, the first crew counter is 
Huskals. 

526
00:31:38,400 --> 00:31:40,560
OK, now there are four different
types. 

527
00:31:40,880 --> 00:31:43,560
If just in case you're 
wondering, I'll put them all in 

528
00:31:43,560 --> 00:31:48,320
there. 
So next one Ah, here we go awful

529
00:31:48,320 --> 00:31:50,000
winner. 
OK, so the awful winner 

530
00:31:50,000 --> 00:31:56,480
represented finally for the 
second kingship third token is 

531
00:31:57,000 --> 00:32:00,680
bondsman. 
OK, so it's got a nice mix so 

532
00:32:00,680 --> 00:32:04,480
far. 
Can we get the the 4th one 

533
00:32:04,480 --> 00:32:05,840
there? 
Awful winner. 

534
00:32:05,880 --> 00:32:08,320
OK, so they've got more awful 
winner than the other ones. 

535
00:32:08,720 --> 00:32:11,040
OK, so that's all the crew that 
have that have drawn now. 

536
00:32:12,760 --> 00:32:16,760
So as part of that the Admirals 
kingship gets a free Man of War 

537
00:32:16,760 --> 00:32:17,800
card. 
So I've got Man of War card 

538
00:32:17,800 --> 00:32:18,680
here. 
You can probably hear me 

539
00:32:18,680 --> 00:32:23,200
shuffling in there near the 
microphone and let's draw one of

540
00:32:23,200 --> 00:32:25,560
these at random. 
I'll just take one in the 

541
00:32:25,560 --> 00:32:28,320
middle. 
What we get? 

542
00:32:29,240 --> 00:32:33,160
Oh no villainous crew. 
The ship carries a company of 

543
00:32:33,160 --> 00:32:36,160
condemned convicts, and cut 
throats are always thrown into 

544
00:32:36,160 --> 00:32:37,960
the front line of any boarding 
action. 

545
00:32:38,600 --> 00:32:41,320
The convicts. 
The convicts give plus one to 

546
00:32:41,320 --> 00:32:44,080
your boarding dice roll, and 
this card may be given up 

547
00:32:44,080 --> 00:32:47,080
instead of losing a crew cutter 
if you are beaten. 

548
00:32:47,080 --> 00:32:49,160
OK, well actually that's not too
bad. 

549
00:32:49,160 --> 00:32:51,640
I thought it was really bad at 
the beginning, but they should 

550
00:32:51,640 --> 00:32:56,600
be all pretty good. 
So I don't think we're going to 

551
00:32:56,600 --> 00:32:58,680
get beaten. 
But you never know. 

552
00:32:58,680 --> 00:33:01,480
With two Berserkers and three 
Haskells, you never know. 

553
00:33:01,840 --> 00:33:08,320
So I can use this to to stop me 
from losing, so stop losing a 

554
00:33:08,320 --> 00:33:11,280
crew counter if you're beaten. 
So I can I can take the visit 

555
00:33:11,280 --> 00:33:15,080
Villa villainous crew, sacrifice
them instead of sacrificing one 

556
00:33:15,080 --> 00:33:18,000
of my great Haskells or 
Berserker crews. 

557
00:33:18,000 --> 00:33:20,960
OK, so I have actually purchased
two more Man of War cards. 

558
00:33:20,960 --> 00:33:22,520
I hope the draw's going to be 
better for the other two. 

559
00:33:22,520 --> 00:33:24,920
Now the first kingship, I'm 
going to make names for these 

560
00:33:25,560 --> 00:33:28,880
ships as well. 
Maybe you have some advice on 

561
00:33:28,880 --> 00:33:30,840
those. 
The first one, Master Gunner. 

562
00:33:32,440 --> 00:33:35,120
OK, now it's got guns. 
Now the cards have guns. 

563
00:33:35,120 --> 00:33:41,760
Crew and armour like like you 
know, as in terms of if you can 

564
00:33:41,760 --> 00:33:44,800
get extra armour plating or 
something on your on your hull 

565
00:33:44,800 --> 00:33:46,080
or something. 
I think they're called hull 

566
00:33:46,080 --> 00:33:48,280
cards. 
Actually now, as they don't have

567
00:33:48,280 --> 00:33:51,280
any guns, I can't take this one.
So I'm going to have to discard 

568
00:33:51,280 --> 00:33:54,720
it and draw another one. 
What's this one? 

569
00:33:55,040 --> 00:33:57,000
Guns OK, discard. 
OK. 

570
00:33:58,120 --> 00:34:00,240
Special magic standard. 
Oh yeah. 

571
00:34:00,720 --> 00:34:02,520
OK. 
Flying proudly from the main 

572
00:34:02,520 --> 00:34:06,080
mast is the great of this great 
vessel is an ancient battle 

573
00:34:06,080 --> 00:34:08,320
banner endowed with magical 
abilities. 

574
00:34:08,960 --> 00:34:11,960
This venerable banner battle 
banner brings good luck to the 

575
00:34:11,960 --> 00:34:15,600
ship throughout the battle. 
You may re roll any single dice 

576
00:34:15,600 --> 00:34:17,840
roll affecting this ship per 
turn. 

577
00:34:19,560 --> 00:34:21,320
OK, so that's on the second king
ship. 

578
00:34:21,719 --> 00:34:23,960
All right, now the last card 
I'll draw. 

579
00:34:25,840 --> 00:34:28,920
What's it going to be? 
Guns. 

580
00:34:29,040 --> 00:34:35,199
OK, discard hull fire pumps. 
This ship, It has roof 

581
00:34:35,560 --> 00:34:40,199
revolutionary equipment mounted 
on its builders, rudimentary 

582
00:34:40,199 --> 00:34:42,880
beam engine driving a pump for 
putting out fires. 

583
00:34:43,280 --> 00:34:46,920
It is linked up to hoses capable
of directing volumes of sea 

584
00:34:46,920 --> 00:34:50,560
water onto any fire which breaks
out on the ship during the 

585
00:34:50,560 --> 00:34:53,080
battle. 
In the end phase, on each turn, 

586
00:34:53,080 --> 00:34:55,120
roll the dice for each blaze on 
board. 

587
00:34:55,239 --> 00:34:57,640
On a score of 5 or 6, the blaze 
go out. 

588
00:34:58,480 --> 00:35:03,560
OK, so they're all legitimate 
cards I can take and I'm just 

589
00:35:03,560 --> 00:35:05,360
going to fix those to the to the
ships. 

590
00:35:05,640 --> 00:35:06,880
I'm not going to mix them 
around. 

591
00:35:07,200 --> 00:35:09,240
I suppose that's probably a 
choice that you can make. 

592
00:35:09,240 --> 00:35:13,560
I prefer to draw them for each 
ship as you do it that way you 

593
00:35:13,560 --> 00:35:16,800
don't have that, you know, they 
have to be all random and they 

594
00:35:16,800 --> 00:35:19,240
have to be randomly assigned. 
I think that's better than 

595
00:35:19,240 --> 00:35:22,280
having to randomly draw them and
then assign them to your ships 

596
00:35:22,760 --> 00:35:24,520
are kind of like that. 
So you just sort of you just 

597
00:35:24,520 --> 00:35:26,520
sort of fix with that and you 
just got to deal with it. 

598
00:35:27,240 --> 00:35:29,520
So but yeah, that's not a bad 
one. 

599
00:35:29,520 --> 00:35:31,000
The magic standard is a really 
good one. 

600
00:35:31,000 --> 00:35:35,240
It's a re roll and that's for 
the bondsman berserker ship. 

601
00:35:35,920 --> 00:35:41,640
So that might come in handy. 
And the fire pumps is a good one

602
00:35:41,640 --> 00:35:44,520
to you because you do get blazes
on your ships and it's a real 

603
00:35:44,520 --> 00:35:47,680
pain that it's so hard to get 
them out because you're 

604
00:35:47,680 --> 00:35:51,680
basically hoping and praying 
that they don't spread and that 

605
00:35:51,680 --> 00:35:53,040
you roll. 
I think it's a one. 

606
00:35:53,080 --> 00:35:55,920
And then they extinguish 
themselves naturally. 

607
00:35:56,400 --> 00:36:01,480
But yeah, once the once things 
start ablaze on your ship, it's 

608
00:36:01,480 --> 00:36:03,960
a real, real pain and it just 
starts spreading and causing 

609
00:36:03,960 --> 00:36:07,920
more damage to your ship. 
So, OK, so I'm happy with that 

610
00:36:07,920 --> 00:36:10,920
draw. 
We've got our crew, we've got 3 

611
00:36:10,920 --> 00:36:13,960
squadrons of long ships, which 
is nice. 

612
00:36:13,960 --> 00:36:17,640
And I looked look forward to 
sort of grouping them all 

613
00:36:17,640 --> 00:36:20,360
together. 
They'll be quite a powerful 

614
00:36:21,160 --> 00:36:24,560
squadron there. 
And then I had some points 

615
00:36:24,560 --> 00:36:30,480
leftover because that that in 
total was 450 for the squadrons 

616
00:36:30,480 --> 00:36:35,040
and 300 for the king ships to 
bring it to 750. 

617
00:36:36,960 --> 00:36:39,680
So I decided to buy Master 
Wizard because I can get access 

618
00:36:39,680 --> 00:36:40,920
to a wizard, which is really 
cool. 

619
00:36:40,920 --> 00:36:44,720
I think Man O War does play 
really nicely with Wizards and 

620
00:36:44,720 --> 00:36:48,040
it's not too powerful. 
You only get one spell per turn 

621
00:36:48,040 --> 00:36:50,800
to cast and casting it can be 
really difficult. 

622
00:36:50,840 --> 00:36:54,800
So, and there's also also that 
very slim chance that will be 

623
00:36:54,800 --> 00:36:57,360
dispelled by your opposing 
wizard if they have one. 

624
00:36:59,640 --> 00:37:03,440
So I bought that for 100 points.
It's a master wizard and you got

625
00:37:03,440 --> 00:37:06,760
to, you got to randomly assign 
what college the wizard's going 

626
00:37:06,760 --> 00:37:09,000
to be. 
I'll do that before the game 

627
00:37:09,000 --> 00:37:12,120
starts. 
So and then I'll get the cards 

628
00:37:12,120 --> 00:37:14,600
and, and all that kind of thing,
the spell cards. 

629
00:37:16,720 --> 00:37:18,960
So that brought us up to 850. 
Then I've got the two metal 

630
00:37:18,960 --> 00:37:21,880
cards that brought us to 900. 
So I had 100 points left in the 

631
00:37:21,880 --> 00:37:25,280
Kitty and I thought, well, I'd 
really like to take sea monsters

632
00:37:25,280 --> 00:37:27,840
when I can. 
I think they're really fun, but 

633
00:37:27,840 --> 00:37:29,760
not too many. 
I think we've, I think we've 

634
00:37:29,760 --> 00:37:32,200
had, we've had our 
experimentations with sea 

635
00:37:32,200 --> 00:37:33,520
monsters. 
And I think if you take too 

636
00:37:33,520 --> 00:37:37,320
many, they can be too powerful. 
So I think 1 is just fine. 

637
00:37:37,600 --> 00:37:40,680
And there's always that chance 
that they, you roll that double 

638
00:37:40,680 --> 00:37:45,000
and they just disappear to the 
seabed and, and to the corner of

639
00:37:45,000 --> 00:37:46,960
the seascape or whatever. 
So you always get that they're 

640
00:37:46,960 --> 00:37:52,080
always a random sort of gamble 
in most cases. 

641
00:37:52,480 --> 00:37:54,880
So I took a sea elemental. 
Now the sea elemental should be 

642
00:37:54,880 --> 00:37:59,360
not the strongest one, but I 
thought it fitted the IT fitted 

643
00:37:59,360 --> 00:38:04,840
the theme of the Vikings because
along the, in that in the 

644
00:38:04,840 --> 00:38:08,160
treacherous seas that they are 
during the times when Vikings 

645
00:38:08,160 --> 00:38:13,080
were around historically, yeah, 
they they and their belief in, 

646
00:38:13,080 --> 00:38:15,360
in their, in their gods and that
kind of thing. 

647
00:38:15,360 --> 00:38:19,200
The the, the sea was at their 
mercy really. 

648
00:38:19,400 --> 00:38:22,680
Or they were mercy at the sea 
or, or Mother Nature. 

649
00:38:23,960 --> 00:38:26,240
So I thought the sea elemental 
would be a really nice one 

650
00:38:26,240 --> 00:38:33,040
because yeah, it uses the sea to
basically damage other enemy 

651
00:38:33,040 --> 00:38:36,760
ships. 
So it's pretty good. 

652
00:38:36,760 --> 00:38:39,840
It's got 3D33 dice inches in 
movement rate. 

653
00:38:39,840 --> 00:38:43,480
It's got 3 wounds, which is not 
a lot, and you don't really want

654
00:38:43,560 --> 00:38:46,320
to get it boarding anything 
because of three wounds you're 

655
00:38:46,320 --> 00:38:50,920
going to lose it pretty quickly.
But to hit it is 5 or 6 and it's

656
00:38:50,920 --> 00:38:54,160
got a 5 and 6 saving through. 
But it's worth 4 battle honors, 

657
00:38:54,160 --> 00:38:56,280
which is huge. 
So I've got to make sure it's 

658
00:38:56,280 --> 00:39:01,080
well protected. 
But it does have a couple of 

659
00:39:01,240 --> 00:39:05,640
special attacks and CCC 
Elementals are immensely 

660
00:39:05,640 --> 00:39:08,440
destructive and have control 
over the seas that surround 

661
00:39:08,440 --> 00:39:10,680
them. 
They can bury their opponents in

662
00:39:10,680 --> 00:39:14,440
tidal waves or summon storms, 
whirlpools and hurricanes. 

663
00:39:14,880 --> 00:39:18,480
They often fall upon their 
victims as a mighty deluge, 

664
00:39:18,480 --> 00:39:22,920
sweeping them from the decks and
sinking their ship after it has 

665
00:39:22,920 --> 00:39:25,520
finished moving. 
This sea elemental may either 

666
00:39:25,520 --> 00:39:29,440
create a tidal wave or try to 
change the winds direction. 

667
00:39:30,200 --> 00:39:34,120
So if you choose the tidal wave 
attack, choose any ship within 9

668
00:39:34,120 --> 00:39:38,440
inches of the Sea Elemental as 
the target and roll 4 dice. 

669
00:39:38,680 --> 00:39:42,840
If you roll any double s, the 
target is swamped under tons of 

670
00:39:42,840 --> 00:39:45,840
water. 
All fires on it are put out 

671
00:39:45,840 --> 00:39:47,520
immediately. 
I don't know if that's a good 

672
00:39:47,520 --> 00:39:51,480
good good good attack really. 
And it takes A4 dice attack. 

673
00:39:51,480 --> 00:39:54,920
Now I'm assuming you can either 
take low or higher high if they 

674
00:39:54,920 --> 00:39:57,720
if they have locations on their 
ship to do that. 

675
00:39:58,760 --> 00:40:01,280
Of course you want to take low 
to try to. 

676
00:40:02,520 --> 00:40:05,080
Especially on damage locations, 
so you can get some extra 

677
00:40:05,080 --> 00:40:08,240
critical hits. 
And so that one's not bad. 

678
00:40:08,240 --> 00:40:09,960
A4 dice attack is pretty 
powerful. 

679
00:40:10,200 --> 00:40:12,120
And then it's got changing the 
wind direction. 

680
00:40:14,320 --> 00:40:17,280
So roll a dice on a result of 
five or six. 

681
00:40:17,280 --> 00:40:20,640
You can move the wind compass so
it is blowing in the direction 

682
00:40:20,640 --> 00:40:23,120
of your choice. 
So we'll give him a go. 

683
00:40:23,120 --> 00:40:25,840
Like I haven't painted him yet. 
He's part of another set. 

684
00:40:25,840 --> 00:40:28,440
And that's the, I've got the 
Beasts of the Deep painted. 

685
00:40:30,360 --> 00:40:32,800
Where are they? 
I can't see them now, but 

686
00:40:32,800 --> 00:40:34,280
they're they're on my shelf 
somewhere. 

687
00:40:34,960 --> 00:40:37,360
But I think because they're the 
beasts of the deep, I think 

688
00:40:37,360 --> 00:40:42,240
monsters of the deep. 
It's a 5 set one in that one. 

689
00:40:42,240 --> 00:40:44,920
So yeah, I'm, I'm really looking
forward to painting them. 

690
00:40:44,920 --> 00:40:47,720
I love painting the other ones 
and I can't wait to paint the 

691
00:40:47,720 --> 00:40:50,600
other one, the other set and 
complete them. 

692
00:40:52,360 --> 00:40:57,120
So that brings back to 1000 
points and yeah, let's just give

693
00:40:57,120 --> 00:40:59,320
it a go. 
I mean, playing Man O War is a 

694
00:40:59,320 --> 00:41:01,600
lot of fun and I don't care if I
lose. 

695
00:41:01,600 --> 00:41:05,040
Well, it depends. 
It depends how you lose. 

696
00:41:05,440 --> 00:41:08,880
I played against cast wars twice
now I'm I'm still not giving up 

697
00:41:08,880 --> 00:41:12,080
on I'm trying to trying to beat 
them, but both times have been 

698
00:41:12,080 --> 00:41:15,760
absolutely pulverized by them 
and I haven't even got in got 

699
00:41:15,760 --> 00:41:19,920
into boarding action with them. 
So but I was against dwarves. 

700
00:41:20,120 --> 00:41:22,240
So we'll have to give them a go 
again and put them on the 

701
00:41:22,240 --> 00:41:23,600
channel too. 
I don't know if we've had them 

702
00:41:23,600 --> 00:41:25,960
on the channel before. 
Maybe we did. 

703
00:41:25,960 --> 00:41:30,280
I can't remember now, but Paul's
got that fleet and yeah, they're

704
00:41:30,280 --> 00:41:33,920
super, super tough. 
So I was going to go nasty and 

705
00:41:33,920 --> 00:41:35,760
dirty and take Dark Elves next 
time. 

706
00:41:35,760 --> 00:41:37,760
But then I just don't think 
that's going to work either. 

707
00:41:37,760 --> 00:41:43,000
So I'd have to, I'd just have to
think of something that's that's

708
00:41:43,000 --> 00:41:47,680
going to be up to their level. 
I think maybe, maybe, I don't 

709
00:41:47,680 --> 00:41:49,720
know, I should maybe take Chaos 
and Chaos magic. 

710
00:41:49,720 --> 00:41:52,920
Maybe that might be sort of 
evening out the score in terms 

711
00:41:52,920 --> 00:41:58,720
of what I can do to it 
magically, because in scathing 

712
00:41:58,720 --> 00:42:00,480
is probably not a bad choice as 
well. 

713
00:42:01,240 --> 00:42:04,880
So we'll see. 
Anyhow, look, I hope you enjoyed

714
00:42:04,880 --> 00:42:07,280
that might me drawing up the 
tokens. 

715
00:42:07,280 --> 00:42:10,160
I thought it was a lot of fun 
and I'm going to record that on 

716
00:42:10,160 --> 00:42:13,560
my sheet now and let's hope and 
let's start painting the 

717
00:42:13,560 --> 00:42:16,360
miniatures and everything. 
I hope to have some photos up at

718
00:42:16,360 --> 00:42:22,800
some point on the channel and on
Instagram as well of that of 

719
00:42:22,800 --> 00:42:25,600
that fleet finished. 
And yeah, it's gonna look 

720
00:42:25,600 --> 00:42:28,200
really, really pretty. 
So and I'm really looking 

721
00:42:28,200 --> 00:42:31,000
forward to playing them because 
I do like the idea of just, you 

722
00:42:31,000 --> 00:42:35,280
know, like scave and we just 
have like tons of crew and 

723
00:42:35,400 --> 00:42:37,480
they're just like, you know, 
these violent killers. 

724
00:42:37,480 --> 00:42:39,760
And as and as soon as you board 
something, it's just, you know, 

725
00:42:39,760 --> 00:42:42,640
it's just a foregone conclusion 
most of the time anyway. 

726
00:42:43,560 --> 00:42:46,640
So, yeah, look forward to that. 
And now, guys, I'll wrap it up 

727
00:42:46,640 --> 00:42:48,240
here today. 
Thank you so much again for 

728
00:42:48,240 --> 00:42:50,080
listening. 
Thank you so much again to Owen 

729
00:42:50,080 --> 00:42:55,600
Stayton for his amazing 
renditions of these Bill King 

730
00:42:55,600 --> 00:42:57,160
stories. 
I absolutely love them. 

731
00:42:57,240 --> 00:43:01,080
And I, I loved his intro as 
well, which was a really nice 

732
00:43:01,080 --> 00:43:05,400
surprise to send his birthday 
wishes to the crown of command. 

733
00:43:05,400 --> 00:43:07,560
It was beautiful. 
So thank you, my friend. 

734
00:43:07,560 --> 00:43:10,400
I really appreciate it. 
And as I've always said, I'm 

735
00:43:10,400 --> 00:43:14,200
very lucky to have you on board 
helping me out with this and 

736
00:43:14,880 --> 00:43:18,040
yeah, to, to, to be a friend of 
yours, if anything. 

737
00:43:18,040 --> 00:43:19,320
So it's been really lovely, 
mate. 

738
00:43:20,200 --> 00:43:22,400
OK, guys. 
Well, let's hope for another 

739
00:43:22,400 --> 00:43:25,200
five years, eh? 
Let's have spin up some content.

740
00:43:25,200 --> 00:43:28,440
I'm trying to get some, some 
interviews with people. 

741
00:43:28,440 --> 00:43:31,080
I've got some epic podcasts 
coming back. 

742
00:43:31,080 --> 00:43:33,040
We've got some Warhammer deep 
dives. 

743
00:43:33,800 --> 00:43:37,280
I want to go grab some more 
people that I've met through 

744
00:43:37,280 --> 00:43:40,680
YouTube on here as well. 
And, and I want to do some 40K 

745
00:43:40,680 --> 00:43:44,440
second edition discussions or 
find people who want to do that 

746
00:43:44,960 --> 00:43:47,560
with me and who want to 
collaborate like the guys are 

747
00:43:47,560 --> 00:43:48,960
doing with the deep dives and 
Warhammer. 

748
00:43:49,400 --> 00:43:50,920
They know a lot more about it 
than I do. 

749
00:43:50,920 --> 00:43:53,400
I don't know much about 40K 
second edition, to be really 

750
00:43:53,400 --> 00:43:56,280
honest with you. 
So it'd be nice to get some, 

751
00:43:56,600 --> 00:43:58,960
maybe some Aussie voices. 
We'll have to see after get in 

752
00:43:58,960 --> 00:44:01,920
contact with a few guys and and 
ask them if they want to jump on

753
00:44:01,920 --> 00:44:04,040
board with that. 
But until then guys, I'm sure we

754
00:44:04,040 --> 00:44:10,600
have years of podcasting coming 
to your ears as you paint and as

755
00:44:10,600 --> 00:44:14,280
you commute. 
But until then, let's just get 

756
00:44:14,280 --> 00:44:16,880
to 200 episodes, eh, We're all, 
we're pretty much, we're very 

757
00:44:16,880 --> 00:44:19,200
closely, I think we've got 
another 9 episodes to go and we 

758
00:44:19,200 --> 00:44:22,040
hit the 200 mark. 
So we're looking forward to 

759
00:44:22,400 --> 00:44:23,760
that. 
Until then guys, take care of 

760
00:44:23,760 --> 00:44:26,240
yourselves and I'll catch you 
again in the next one. 

761
00:44:29,320 --> 00:44:34,200
The gates collapsed inward under
the force of the blows, and the 

762
00:44:34,200 --> 00:44:38,160
Norsemen streamed into the 
darkened courtyard beyond. 

763
00:44:39,520 --> 00:44:44,400
Dimly lit figures emerged from 
the building, their heads bent 

764
00:44:44,440 --> 00:44:49,120
as if in prayer. 
Not one of the Norsemen noticed 

765
00:44:49,120 --> 00:44:54,480
the great gates swing shut 
behind them, so intent were they

766
00:44:54,880 --> 00:44:59,600
on revenge ulfric ran at the 
head of the berserkers, 

767
00:44:59,680 --> 00:45:04,920
screaming with rage and hate. 
Reaching the cowled figures, his

768
00:45:04,920 --> 00:45:09,480
great sword fell in a glittering
arc as it thudded into them 

769
00:45:09,640 --> 00:45:15,640
again and again. 
In a few seconds, it was done. 

770
00:45:16,400 --> 00:45:20,440
Alfred and his men stood panting
amongst the bodies of the 

771
00:45:20,440 --> 00:45:24,440
priests, the mist swirling about
them. 

772
00:45:25,440 --> 00:45:31,160
No, Rasped Alfric. 
Now we burn the monastery and 

773
00:45:31,160 --> 00:45:37,360
take the gold within Dime Dal. 
You and your huskals take the. 

774
00:45:39,800 --> 00:45:44,640
Alfric's voice was cut off 
abruptly as he felt something 

775
00:45:44,640 --> 00:45:51,400
cold and hard grab his leg. 
He stabbed at it with his sword.

776
00:45:51,600 --> 00:45:56,960
Then the fog cleared for a 
moment, and ulfric screamed. 

777
00:45:58,560 --> 00:46:04,400
He stared at the rictus grin of 
a long dead skeleton whose 

778
00:46:04,400 --> 00:46:09,040
grasping fingers had a firm grip
on his ankle. 

779
00:46:09,920 --> 00:46:14,200
Around him, the cowled corpses 
began to move. 

780
00:46:15,200 --> 00:46:19,360
His men backed off, fear in 
their eyes. 

781
00:46:20,640 --> 00:46:25,360
Around the Norsemen, the earth 
was moving, fingers poking 

782
00:46:25,360 --> 00:46:30,680
through the soft soil like worms
surfacing after a rain shower. 

783
00:46:31,440 --> 00:46:35,720
Make for the ships. 
This is the island of Lord Moore

784
00:46:35,720 --> 00:46:38,840
himself. 
Elfrich shouted. 

785
00:46:39,720 --> 00:46:43,760
He knew he had to stop the 
retreat becoming a route. 

786
00:46:44,640 --> 00:46:49,400
Grabbing the skeletal hand at 
his ankle, he held it aloft and 

787
00:46:49,400 --> 00:46:54,320
hurled it into the air. 
Stick together for our sword, 

788
00:46:54,320 --> 00:46:59,440
smash bone as well as flesh. 
He shouted, grinning at the 

789
00:46:59,440 --> 00:47:03,760
nearest warriors. 
Taking heart, they regrouped and

790
00:47:03,760 --> 00:47:06,800
began a swift retreat to the 
gates. 

791
00:47:08,200 --> 00:47:12,200
But the gates had been locked 
behind them, and this time, 

792
00:47:12,240 --> 00:47:16,480
Alfred realized, they would not 
open so easily. 

793
00:47:17,520 --> 00:47:23,040
All around, cowled figures 
staggered towards them through 

794
00:47:23,040 --> 00:47:27,400
the fog. 
Form a shield wall, he cried. 

795
00:47:27,920 --> 00:47:33,520
If we are to die, let us go to 
the gods with honour, standing 

796
00:47:33,520 --> 00:47:39,920
on a pile of bones and broken 
skulls, unfurl the banner and 

797
00:47:39,920 --> 00:47:45,920
sound the war cry. 
We are Norsemen and will not be 

798
00:47:45,920 --> 00:47:56,310
taken easily. 
Ah. 

799
00:47:57,430 --> 00:48:00,510
Hello my friends, my name is 
Owen. 

800
00:48:01,870 --> 00:48:06,470
If you enjoy what I do, why not 
follow my podcast, Time Between 

801
00:48:06,470 --> 00:48:10,270
Times, which tells myths, 
legends and ghost stories from 

802
00:48:10,270 --> 00:48:14,000
all around the world? 
Or you could buy me a coffee at 

803
00:48:14,000 --> 00:48:20,720
coffee.com/owen Staton or become
a patron at patron.com/owen 

804
00:48:20,720 --> 00:48:24,000
Staton 7. 
I'm also available for any voice

805
00:48:24,000 --> 00:48:28,960
over work you might want doing. 
Go to welshstoryteller.com and 

806
00:48:28,960 --> 00:48:31,520
get in touch. 
The Arthritis.

