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From the fabled, fiery forges of
the Sunderland of our Clash. 

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Comes con forecast, join us. 
As we battle on the front lines 

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of a continent lost in darkness,
at the time of the Ragnarok. 

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For we are here, not for silence
or Slumber confrontation. 

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So, Two undercover cars today, 
I'm joined with the James. 

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James, are you going? 
I'm doing great. 

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Thanks for having me. 
No, mate. 

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Thank you very much again for 
coming on. 

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Such short notice. 
As I did get the X M mixed up 

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again. 
I'm really apologize about that 

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but you're known as non sequitur
on the confrontation Discord. 

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That's right. 
Isn't it? 

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Yes, right. 
Okay. 

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And, and you were part of the 
scenario that me and Paul played

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recently on the, on the Channel.
And thank you for that. 

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That was a really fun scenario 
play. 

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So if anybody has not seen it, 
go to the YouTube channel, 

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crying the command and check out
the battle report between the 

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mid gnawed orbs and the tenor. 
Boar. 

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Yeah, that was really cool. 
Cool scenario to play and I hope

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we can extend that in maybe like
a three-part kind of thing in 

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the future. 
It was my pleasure to help 

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writing it out and that's 
awesome. 

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And I hope you guys keep 
playing. 

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I'd love to see more. 
Yeah, actually, I think I was 

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hoping that me and Paul could 
play a game this weekend. 

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I was actually painting up some 
men door before we got on on 

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their two together today because
I was trying to get like 300 

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points painted up for this 
weekend and if we had time, we 

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could get a game in. 
But I do not see how we go. 

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But I really want to play with 
my own Mitten or this time. 

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I've got the models. 
I Haven't got enough painted to 

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play, like a 300 point game yet,
but I'm really looking forward 

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to playing them. 
So I've got my hydras and I 

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think they're probably like, my 
favorite models in the entire 

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like all the models so far. 
I think I think they're probably

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my favorite but I don't need to 
tell you that you're a massive 

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mid nor fan yourself, aren't you
James? 

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I sure am mid nor is definitely 
my favorite faction. 

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I typically get into the crunch 
of games. 

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Shinde this this mid nor was the
first time that the art style of

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a game ever demanded that I play
it. 

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I saw the colony of mid nor the 
oldie for ass boxed set in a 

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game store and just had a moment
of what is this? 

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And I need to check it out. 
That's actually how I got into 

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confrontation fell in love with 
the Miniatures, right? 

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And was it the first miniature 
game you've ever played? 

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No. 
So I first got into miniature 

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gaming with Warhammer 40K and I 
was a Warhammer 40K player 

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started with tyranids moved into
Dark Angels chaos and then ended

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with Eldar. 
And that was my game until 

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confrontation. 
So I saw it in the store and the

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art style reminded me of the 
work of Brian froud. 

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He's a really popular fantasy 
artist, or if you've seen The 

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Dark Crystal or labyrinths that,
Jim Henson's kind of aesthetic. 

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Blew me away, sucked me right 
in, and I was instantly a 

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convert and Owen It was all over
the game, so yeah, it was great.

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Yeah, we're hoping Owen can join
us this this evening? 

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If he's if it's possible or in 
his morning, I should say, but 

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yeah, be really great to have 
him on because I know he is 

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like, just super. 
Super like he's one of the most 

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passionate people about the 
confrontation of actually met so

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far. 
Yeah, he's just nuts about it, 

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but, you know, that's cool, 
mate, that's great. 

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So you sort of you sort of got 
in through second edition 40K, 

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is that right, third? 
Mission was my first litigation.

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Yeah, all right. 
Yeah, yeah. 

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Third Edition was also, my 
confrontation addition. 

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I never played see to, I got in 
on C3 and then we played it for 

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a couple of years. 
I think before through the 3.5 

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supplement drops toward the end.
Yeah. 

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And what was it? 
What was it like like, you know,

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during that time, you know, 
during the sort of the height of

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Confrontation and North America?
Like, we're a lot of stores but 

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demoing it with their sort of 
tournaments being played. 

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What was the kind of scene back 
in those days? 

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Yeah, back. 
In the back in the day when I 

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was playing it. 
So the game was still you know, 

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it was popular as live. 
Everybody knew it was the 

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consensus was really unanimous 
that nobody had the art style, 

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the art Direction, nobody had 
the quality of Miniatures that 

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they had the the paint jobs that
the staff are doing that was 

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unparalleled. 
It was just a world apart from 

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anything. 
You know, nobody had anything 

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like what was going on with 
confrontation three. 

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And everybody knew it was 
something special. 

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It was being played in the game.
Store I kind of played with my 

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own group of people, I'd 
actually didn't play 

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competitively very much. 
Owen got out all the 

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tournaments. 
I was just starting a new 

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management job and I didn't have
vacation time to go to John, 

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Connor to go out of town for 
these other cons so I missed out

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on that. 
A little bit. 

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I did get to play competitively 
a few times but mostly oh and 

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who's also known as berga net 
online on the Discord. 

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He did most of the competitive 
playing for the two of us. 

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So Rod is great. 
Yeah. 

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Cool. 
Okay, that's great. 

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Yeah, would have been nice to 
being to actually have a scene 

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because you know, like doing I 
got into confrontation. 

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There was nothing. 
There was no scene you had to be

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in Melbourne or Sydney to be 
part of some kind of group 

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social group of active players. 
So it would have been great to 

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have. 
You know, people collecting 

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models painting talking about 
it, you know, getting into it 

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learning the game and that kind 
of thing. 

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That'd be awesome, was midnight,
you're sort of the first and 

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only Action you've ever played? 
No actually played a few 

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factions mid, nor was the first 
faction that I played. 

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I kind of learned the game with 
them. 

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I also played Alchemists of 
Dirk's, I played them 

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competitively and then I came 
back to Mid nor, you know, after

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the game died and I play mid nor
now pretty much exclusively. 

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Certainly Alchemists are very 
tough action. 

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So I don't generally break those
out but between 0 and I we've 

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got a fairly large collection of
Of factions. 

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So, usually what I'll do is I'll
pick up an army for a game or 

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two, you know, take it out of 
the, take it off the shelf or 

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borrow one of his. 
I'll play them for a game or two

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and then go back to Mid Norm 
endorse. 

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What I was returned to And one 
of the questions I want to ask, 

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like all the people who come 
onto concrete cast and it's a 

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pretty important one. 
Because, you know, you've got 

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people coming in now with maybe 
sort of seen it in the past like

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I've had like Stewart Thomas one
of the heavy metal painters 

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talking about confrontation 
picking up the catalog looking 

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through there, not knowing what 
he's looking at. 

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He's Blown Away by the visuals 
like thinking wow this this 

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looks amazing. 
Like the paint jobs that 

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Miniatures are incredible but 
not having further contact with 

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it but nowadays As we sort of, 
you know, trying to give give it

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a bit of a rebirth, so to speak 
and meet some people are finding

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their collections. 
You find those people online all

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the time and Facebook saying, 
hey guys, what's this what I've 

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got, I just found this, or 
someone gave it to me. 

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So getting back into the game 
like what sort of advice would 

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you give to people, you know, 
just starting out and wanting to

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play confrontation? 
Well, if I had to give somebody 

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advice for getting back into the
game or getting into it, for the

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first time, it would be Play it 
For the Love of the Game. 

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I mean it's a dead game, right? 
So that's kind of all there is 

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at this point. 
There's not really a competitive

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scene, although people who love 
the game still compete, it would

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be embrace, the rule system for 
what it is. 

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It's a little bit clunky 
compared to a lot of modern 

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systems and because it was 
translated, but I will say, it's

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just probably the best game 
engine. 

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I've seen, really, I love the 
activation system. 

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I love the card sequencing. 
I love the way combat is, 

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separated from You know, even in
back and forth, activation games

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models will carry out their 
activation deal their damage and

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then they're kind of done, 
confrontation brings an 

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interplay, you know, between the
models and the players. 

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So that everybody's got stuff to
do all the time that really 

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makes the game breathe, in my 
opinion, in a way that most 

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other games don't. 
So, I would say, you know, Love 

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the system for what it is 
recognized, how different 

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special. 
It is compared to other games 

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and really get into it. 
There's all kinds of fun, fun 

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stuff. 
You know, the there are balance 

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issues. 
Of course, anybody who's 

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familiar with the game system 
will tell you. 

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But there's so much love and 
attention and fun that went into

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almost every profile and you 
know, all of the Spells and the 

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artifacts and the Miracles, it's
such a great game. 

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So I would say fall in love with
it and enjoy it. 

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Cool. 
Okay, so someone who's got some 

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Miniatures, and I get asked 
this, sometimes they don't know 

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what point level to start out 
and to know how to construct an 

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army. 
Could you give advice to people 

171
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about that? 
Yeah, I certainly would, of 

172
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course, say to someone who's new
to the game. 

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Start with like 125, AP, work 
your way up to 400. 

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I think if you're new to the 
game or you want to avoid heavy 

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crunch, maybe limit the number 
of models in the Army. 

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I personally believe that you 
probably want more models from a

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competitive standpoint to 
minimize the effect of chance on

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the game, but if you're looking 
to play enjoyable games that 

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don't get bogged down or don't 
get to be, you know, too much 

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cognitive load. 
Just enjoy taking those Thirty 

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to forty Point Minis that are 
cool hard hitters. 

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00:09:47,400 --> 00:09:50,000
They will also keep your model 
countdown, it'll keep the games 

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00:09:50,000 --> 00:09:52,100
quicker and it will keep things 
easier to manage. 

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00:09:52,800 --> 00:09:55,300
Probably don't start with 
Miracles and spells right away. 

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Play a few games, we are just 
doing combat. 

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And basic scenarios, you can use
the scenarios in the back of the

187
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book, but I find this to be 
pretty simplistic. 

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00:10:02,800 --> 00:10:05,800
Even for a new person, I would 
say, maybe you scenarios from 

189
00:10:05,800 --> 00:10:08,800
the gdr packet because they'll 
be much more interesting. 

190
00:10:08,800 --> 00:10:13,700
I think confrontation is this 
amazing rules engine, but if 

191
00:10:13,700 --> 00:10:16,200
you're just fighting in the 
middle of the board, it can't 

192
00:10:16,200 --> 00:10:19,500
really Fly Above other game 
systems the way I think it has 

193
00:10:19,500 --> 00:10:22,300
the potential to I think you 
want to get those scenarios and 

194
00:10:22,300 --> 00:10:25,300
play interesting scenarios like 
you did for your battle report. 

195
00:10:25,600 --> 00:10:27,200
Yes, that's that's really 
interesting. 

196
00:10:28,000 --> 00:10:30,300
Yeah, I found that too. 
I found it is very lackluster. 

197
00:10:30,300 --> 00:10:33,200
In terms of actually, you know, 
what's the purpose? 

198
00:10:33,200 --> 00:10:35,600
What's the motivation of what 
we're doing? 

199
00:10:36,300 --> 00:10:39,700
I looked at now, when you talk 
about gdr scenarios and that 

200
00:10:39,700 --> 00:10:43,000
kind of thing, what these kind 
of resources, where are they 

201
00:10:43,000 --> 00:10:47,900
available now? 
You know, I found the gdr packet

202
00:10:48,600 --> 00:10:52,700
just with a Google search. 
That was a over a year ago, the 

203
00:10:52,700 --> 00:10:55,900
community can certainly hook you
up, you can go to confrontation 

204
00:10:55,900 --> 00:10:59,800
tools.com to get profiles. 
You might be able to find the 

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00:10:59,800 --> 00:11:03,100
gdr packets there. 
But certainly anybody who wants 

206
00:11:03,100 --> 00:11:05,200
to can go to the confrontation 
Discord. 

207
00:11:05,200 --> 00:11:08,200
If you put out that you're 
looking for it, I'm sure the 

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00:11:08,200 --> 00:11:11,400
veterans will line up to, to put
that into your hands. 

209
00:11:12,500 --> 00:11:15,500
Yeah, I'm confidential pills, I 
think is a really good resource 

210
00:11:15,500 --> 00:11:18,100
as well. 
So, there are ya online came 

211
00:11:18,100 --> 00:11:21,600
online, sites websites, where 
they're sort of got a lot of the

212
00:11:21,600 --> 00:11:24,900
files stored on there and a lot 
of the cards cards are a big 

213
00:11:24,900 --> 00:11:26,600
issue. 
But of course, with the app with

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00:11:28,000 --> 00:11:32,800
Confrontation Club that's sort 
of taking the alleviating, a lot

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00:11:32,800 --> 00:11:35,900
of those problems with the cards
in terms of, you know, making 

216
00:11:35,900 --> 00:11:37,200
lists. 
And that kind of thing. 

217
00:11:37,200 --> 00:11:39,100
Do you guys actively uses the 
app as well? 

218
00:11:39,100 --> 00:11:44,200
You know, I don't, but that's 
only because I've played the 

219
00:11:44,200 --> 00:11:47,600
game for 20 years, I kind of 
know, most of the game, 

220
00:11:47,600 --> 00:11:49,500
backward, and forward. 
I don't really need the app. 

221
00:11:49,500 --> 00:11:53,100
What I typically will do though,
is, I will go to confrontation 

222
00:11:53,100 --> 00:11:57,900
pills and use those images to 
print cards and then slip them. 

223
00:11:58,100 --> 00:12:01,900
The pouches with with regular 
cards of one kind or another, as

224
00:12:01,900 --> 00:12:05,600
a backing to have a physical 
activation stack, I do think 

225
00:12:05,600 --> 00:12:08,100
that the app is good. 
I think most of, you know, 99% 

226
00:12:08,100 --> 00:12:11,600
of the community should use the 
app as a springboard so that 

227
00:12:11,600 --> 00:12:14,800
they can build lists quickly and
easily the app is certainly not 

228
00:12:14,800 --> 00:12:17,400
perfect but I think it's a great
tool for fast list building. 

229
00:12:17,400 --> 00:12:19,500
I mean you can put together a 
list in five minutes with that 

230
00:12:19,500 --> 00:12:21,100
thing. 
So it's easy to use. 

231
00:12:21,100 --> 00:12:24,400
I would definitely recommend it.
Yeah and beautiful to look at. 

232
00:12:24,500 --> 00:12:27,100
Definitely I play a lot with 
played a lot around with it 

233
00:12:27,100 --> 00:12:30,900
actually just in my A free time 
if I'm waiting in a queue or if 

234
00:12:30,900 --> 00:12:34,600
I'm today I to wait, you know, 
in a government building 

235
00:12:34,600 --> 00:12:37,800
somewhere to for do some stuff 
there and that kind of thing. 

236
00:12:37,800 --> 00:12:41,100
So I was just happily just you 
know, going through making less 

237
00:12:41,100 --> 00:12:44,300
or checking profiles or you know
doing that kind of thing. 

238
00:12:44,300 --> 00:12:47,700
I really enjoy the aspect of 
that app for that kind of thing 

239
00:12:47,700 --> 00:12:50,400
because I don't have the cards 
and the cards are a big thing 

240
00:12:50,400 --> 00:12:55,200
because, you know, not only, you
know, for the actual activations

241
00:12:55,200 --> 00:12:57,900
but for spells and artifacts and
that kind of thing. 

242
00:12:58,100 --> 00:13:00,700
And what can, you know, which 
protocol can use white. 

243
00:13:00,700 --> 00:13:04,900
So the app sort of, you know, 
takes a lot of those problems 

244
00:13:04,900 --> 00:13:10,400
away from you in giving a very 
streamlined, you know, down, run

245
00:13:10,400 --> 00:13:14,100
run the line kind of way of 
saying, okay, well this is your,

246
00:13:14,200 --> 00:13:17,900
you know, awk spell user and 
these are the Miracles or hit. 

247
00:13:17,900 --> 00:13:21,100
These are the spells that he can
use and that kind of thing and 

248
00:13:21,100 --> 00:13:24,000
you sort of just add them to 
your list and you know, away you

249
00:13:24,000 --> 00:13:26,800
go. 
So I found that, you know, a 

250
00:13:26,800 --> 00:13:30,800
really really interesting. 
Ting and very useful app to use 

251
00:13:30,800 --> 00:13:33,300
when playing the game. 
Yeah, I think that's actually 

252
00:13:33,300 --> 00:13:34,900
phenomenal Point. 
That's one of the best things 

253
00:13:34,900 --> 00:13:38,000
about that app is that it gives 
you everything that's available 

254
00:13:38,000 --> 00:13:41,300
to that character. 
If the game had been made 20 

255
00:13:41,300 --> 00:13:43,300
years later. 
Of course, the app would have 

256
00:13:43,300 --> 00:13:47,400
come out with the game. 
So official, it's great, it's 

257
00:13:47,400 --> 00:13:50,000
great that way. 
Do you see a future full 

258
00:13:50,000 --> 00:13:54,300
confrontation at all you know, 
possibly it just depends on 

259
00:13:54,300 --> 00:13:56,700
what's going on with Continuum. 
I know that a lot of us are 

260
00:13:56,700 --> 00:14:00,100
waiting to see How that shakes 
out? 

261
00:14:00,700 --> 00:14:02,800
We're hope we're chopping at the
bit. 

262
00:14:02,800 --> 00:14:05,900
I know I am for the rules to be 
released so that we can start 

263
00:14:05,900 --> 00:14:08,200
checking them out and start 
playing using those models. 

264
00:14:08,500 --> 00:14:11,800
There are some great new models,
coming up for that game, but I 

265
00:14:11,808 --> 00:14:15,700
think in the absence of 
something like Continuum, the 

266
00:14:15,700 --> 00:14:18,500
game can certainly persist, it 
can even grow, but I don't think

267
00:14:18,500 --> 00:14:22,300
it's going to grow in the way 
that the living game will grow, 

268
00:14:22,400 --> 00:14:24,300
right? 
Until we have an official game 

269
00:14:24,300 --> 00:14:25,500
that's out there and being 
marketed. 

270
00:14:25,500 --> 00:14:28,400
So, I think Continuum is 
probably going to be be the 

271
00:14:28,400 --> 00:14:31,300
commercial future of the game as
far as rebuilding the community.

272
00:14:32,000 --> 00:14:36,000
Until then we, we do have really
enthusiastic veterans who are, 

273
00:14:36,100 --> 00:14:37,600
you know, going to gaming 
conventions. 

274
00:14:39,000 --> 00:14:42,500
Sweet has an annual tournament, 
and he is a super enthusiastic 

275
00:14:42,500 --> 00:14:45,700
person who is absolutely 
invested in, you know, building 

276
00:14:45,700 --> 00:14:48,100
a Grassroots kind of community 
wherever he might be. 

277
00:14:48,100 --> 00:14:50,100
So I think that's all awesome 
stuff. 

278
00:14:50,900 --> 00:14:54,800
Yeah, I think it jumps back on 
because he just ran his annual 

279
00:14:55,000 --> 00:14:57,800
sort of event didn't eat. 
So I'd like to get some 

280
00:14:57,800 --> 00:14:59,500
feedback. 
Back on that at some point catch

281
00:14:59,500 --> 00:15:05,500
up with him to talk about that. 
But if you would like I was 

282
00:15:05,500 --> 00:15:09,400
going to ask you about the 
different kinds of variations of

283
00:15:09,400 --> 00:15:12,100
Confrontation that are now 
because it's all very split 

284
00:15:12,100 --> 00:15:15,700
split up in different groups, 
you got Legacy, you've got Evo 

285
00:15:16,200 --> 00:15:20,100
and you have you know, just 
regular 3.0 3.5. 

286
00:15:20,100 --> 00:15:22,000
Which particular system. 
Do you prefer to play 

287
00:15:22,900 --> 00:15:26,700
personally? 
I like 3.5 I have not read the 

288
00:15:26,700 --> 00:15:31,800
rules for Evo or Come feed. 
I did learn Legacy because I 

289
00:15:31,808 --> 00:15:34,000
went to the CWI event in 2020, 
101. 

290
00:15:35,000 --> 00:15:38,900
And I have always preferred 3.5 
the, the and it's not because we

291
00:15:38,900 --> 00:15:41,400
don't like anybody or don't care
for their systems. 

292
00:15:41,400 --> 00:15:45,100
It's because with the game 
officially being dead, it's kind

293
00:15:45,100 --> 00:15:48,400
of like everybody needs to. 
If you're going to come 

294
00:15:48,400 --> 00:15:50,000
together, right? 
With people who aren't your 

295
00:15:50,000 --> 00:15:52,500
normal play partners, then you 
need to play the game a certain 

296
00:15:52,500 --> 00:15:55,500
way and you need to agree on 
what that's going to be. 

297
00:15:56,600 --> 00:16:00,100
So that was the Last official 
way the game was played. 

298
00:16:00,100 --> 00:16:01,800
That's the way everybody played 
the game. 

299
00:16:02,200 --> 00:16:06,400
So that's the way we've 
continued to do it and that's my

300
00:16:06,400 --> 00:16:08,700
personal take on it. 
But I would certainly welcome 

301
00:16:08,700 --> 00:16:11,500
anybody to play confrontation in
any way that they would like 

302
00:16:12,300 --> 00:16:13,600
Nick. 
I'm sort of in that boat as 

303
00:16:13,600 --> 00:16:14,800
well. 
Like you know I think me and 

304
00:16:14,800 --> 00:16:18,000
Paul as we're the only two 
people playing yeah. 

305
00:16:18,000 --> 00:16:22,200
In Japan. 
Atlas we're like okay well what 

306
00:16:22,200 --> 00:16:24,700
you want to do because we're 
sort of you know, we're sort of 

307
00:16:25,800 --> 00:16:29,700
trying to find our way around. 
What's the best way to play 

308
00:16:29,700 --> 00:16:33,500
confrontation? 
Is it 3.0 straight 3.5. 

309
00:16:33,900 --> 00:16:36,800
Yeah, I'm not too sure. 
You know, maybe one of these 

310
00:16:36,800 --> 00:16:40,300
other variants and I was even 
looking at version 2 of it as 

311
00:16:40,300 --> 00:16:43,600
well because someone certainly a
PDF of that translates onto 

312
00:16:43,600 --> 00:16:47,400
translated it. 
The second edition rules, which 

313
00:16:47,400 --> 00:16:51,000
looks interesting to just for 
the whole Incarnation aspect of 

314
00:16:51,300 --> 00:16:53,900
Confrontation, which really 
interests me a lot where the 

315
00:16:54,100 --> 00:16:56,400
heroes can grow and they have 
their own story. 

316
00:16:56,400 --> 00:17:00,400
And you know, you have the Was 
travel packs and journey packs 

317
00:17:00,400 --> 00:17:03,700
and that kind of thing for them 
that, that side of Confrontation

318
00:17:03,700 --> 00:17:06,800
interests me a lot. 
But I think at its heart, you 

319
00:17:06,800 --> 00:17:10,000
know, just in the big black 
book, you know, 3.0, it's still 

320
00:17:10,000 --> 00:17:13,300
a really, really good game in 
there as well. 

321
00:17:13,300 --> 00:17:16,599
And I think if I didn't have to 
change anything and I'd actually

322
00:17:16,599 --> 00:17:20,000
prefer it if there was nothing, 
nothing else like it was just 

323
00:17:20,000 --> 00:17:24,599
3.0 and that was it, you know, 
and everyone just play 3.0 but 

324
00:17:24,599 --> 00:17:27,099
you know, it's a good too far 
beyond that. 

325
00:17:27,099 --> 00:17:30,900
Now Yeah but it is exciting to 
see you know what are these sort

326
00:17:30,900 --> 00:17:32,800
of grassroot type projects 
coming up? 

327
00:17:32,800 --> 00:17:37,600
Now with Continuum of course and
that's very hopeful. 

328
00:17:40,000 --> 00:17:44,100
So make just talk us through mid
nor because I know it's your 

329
00:17:44,100 --> 00:17:46,800
beloved faction and I'm still 
getting into it. 

330
00:17:46,800 --> 00:17:53,500
And what would you say would be 
your optimal 300-point list or 

331
00:17:53,500 --> 00:17:56,200
400-point AP list? 
Sure. 

332
00:17:56,200 --> 00:18:00,200
So I made a list for CWI last 
year that I think is probably 

333
00:18:00,200 --> 00:18:04,800
about the best build I have for 
Mid, nor it's a tell Cyril, who 

334
00:18:04,800 --> 00:18:08,700
is a zealot? 
Which is a second level faithful

335
00:18:08,700 --> 00:18:12,800
for Mid. 
Nor he relies on a complement of

336
00:18:12,800 --> 00:18:15,500
five Scourge bearers for 
generally. 

337
00:18:15,500 --> 00:18:19,100
Getting the grunt work done, he 
has a war staff in that 

338
00:18:19,100 --> 00:18:21,700
particular build. 
Its the as a here colony which 

339
00:18:21,700 --> 00:18:24,800
gives him leadership so that he 
can have a war staff couple of 

340
00:18:24,800 --> 00:18:28,100
halberdiers To Sentinels and to 
Prowlers and I'll break that 

341
00:18:28,100 --> 00:18:30,600
down for you. 
The list is about 15 models. 

342
00:18:30,600 --> 00:18:33,800
To start a causal role does are 
attended by summoning, which is 

343
00:18:35,600 --> 00:18:38,600
Even when I got into the game 
back in third edition, everybody

344
00:18:38,600 --> 00:18:41,000
knew about that. 
It's a you summon essentially, 

345
00:18:41,000 --> 00:18:43,700
to Shadow, monsters around total
of five Max. 

346
00:18:44,100 --> 00:18:47,100
So the Army has the capability 
to go up to 25 models and then 

347
00:18:47,100 --> 00:18:49,600
with as a here, gives him 
leadership, but also the benefit

348
00:18:49,600 --> 00:18:54,000
of every time you kill 50 AP, AP
of your opponent's Army, you put

349
00:18:54,000 --> 00:18:58,000
another model out on the table 
that's representing people that 

350
00:18:58,000 --> 00:19:00,300
you've stolen away and butchered
and turned into your own kind. 

351
00:19:00,300 --> 00:19:05,000
So it's basically very big on 
medium to low quality troops. 

352
00:19:05,000 --> 00:19:07,100
Hi, Numbers. 
It's got a couple of Scouts in 

353
00:19:07,100 --> 00:19:10,400
the Sentinels which are higher 
than normal movement, kind of 

354
00:19:10,400 --> 00:19:14,700
modeling stats, but they're not 
too expensive and Prowlers are 

355
00:19:14,700 --> 00:19:17,900
your heaviest hitters at 31 
Points each their speed 15. 

356
00:19:17,900 --> 00:19:21,200
So the Sentinels and the 
Prowlers bring the mobility that

357
00:19:21,200 --> 00:19:24,800
the faction needs Scourge. 
Bearers have one of the most 

358
00:19:24,800 --> 00:19:28,400
efficient stat lines in the 
faction with an eight strength 

359
00:19:28,400 --> 00:19:30,800
and an effective seven 
resilience because they're five 

360
00:19:30,800 --> 00:19:34,400
with hard-boiled. 
So you've got kind of a medium 

361
00:19:34,400 --> 00:19:36,900
toughness all Around. 
You've got large numbers, you've

362
00:19:36,900 --> 00:19:39,900
got good discipline, you can 
replace losses with summoning 

363
00:19:39,900 --> 00:19:42,500
and with getting a new models. 
As you kill your, opponents are 

364
00:19:42,500 --> 00:19:44,600
me. 
It's really good for attrition 

365
00:19:44,600 --> 00:19:47,500
and it's actually very good for 
objectives as well because you 

366
00:19:47,500 --> 00:19:49,800
have the numbers to go do stuff 
with cheap models. 

367
00:19:51,000 --> 00:19:53,400
Your army can't really get 
crippled by losing any single 

368
00:19:53,400 --> 00:19:56,100
model. 
It's the best build that I was 

369
00:19:56,100 --> 00:19:57,500
able to come up with for the 
faction. 

370
00:19:57,900 --> 00:20:01,400
Overall, I would just caution 
anybody who's going to get into 

371
00:20:01,400 --> 00:20:03,400
the faction. 
It's not a good faction. 

372
00:20:03,500 --> 00:20:06,500
It's got a lot of issues. 
Mechanical standpoint. 

373
00:20:06,500 --> 00:20:09,600
But I do love the models and 
that particular build I think is

374
00:20:09,600 --> 00:20:12,400
pretty strong. 
Yeah - sounds really good. 

375
00:20:12,800 --> 00:20:15,200
Yeah the scores berries I love 
those models. 

376
00:20:15,300 --> 00:20:16,700
I mean other models are 
incredible. 

377
00:20:16,800 --> 00:20:18,100
Yeah. 
This love them. 

378
00:20:18,200 --> 00:20:21,000
Yeah I just I just yeah 
something about those particular

379
00:20:21,000 --> 00:20:23,200
Miniatures. 
I don't know what it is but it's

380
00:20:23,200 --> 00:20:28,500
just like those in the hydrat, 
the the, the Cyclops as well. 

381
00:20:29,900 --> 00:20:32,700
There's something just, yeah. 
That I don't know. 

382
00:20:32,700 --> 00:20:35,000
There are so different to I 
think the middle as well. 

383
00:20:35,200 --> 00:20:38,100
Well, from anything else I've 
ever seen in fantasy, you know, 

384
00:20:38,200 --> 00:20:39,400
there will cause the hors 
d'oeuvres. 

385
00:20:39,700 --> 00:20:40,600
Yeah. 
Yeah. 

386
00:20:40,600 --> 00:20:43,500
They'll sort of these, you know,
just the design of them were 

387
00:20:43,500 --> 00:20:46,800
just so far out and so different
from anything else out there at 

388
00:20:46,800 --> 00:20:49,100
that time. 
And, yeah, far as being 

389
00:20:49,300 --> 00:20:52,600
everything to, yeah, for me, one
of the things that I fell in 

390
00:20:52,600 --> 00:20:56,600
love with was they had this 
charm to them that you don't see

391
00:20:56,600 --> 00:20:59,500
with most models where they have
these things called canopic 

392
00:20:59,500 --> 00:21:01,800
dolls, which are supposed to 
hold the souls of the actual 

393
00:21:01,800 --> 00:21:03,600
dwarves, that, you know, have 
been taken. 

394
00:21:04,000 --> 00:21:05,700
One of the things that was mine.
Lowing for me. 

395
00:21:05,700 --> 00:21:08,500
As I got into the factionless to
find out that the dwarves aren't

396
00:21:08,500 --> 00:21:10,700
actually dwarves there. 
Whatever. 

397
00:21:10,700 --> 00:21:14,300
Climbed inside them that's kind 
of wearing them like skins while

398
00:21:14,300 --> 00:21:16,400
The Souls of the dwarves are 
supposed to be imprisoned in 

399
00:21:16,400 --> 00:21:18,100
those little dolls that they 
keep around on them. 

400
00:21:18,100 --> 00:21:21,700
So just visually incredible. 
They've got this, you know, 

401
00:21:21,700 --> 00:21:24,500
unique visual aesthetic that 
ties in with their fluff. 

402
00:21:25,500 --> 00:21:28,500
There are so characterful. 
And yeah, you have these iconic 

403
00:21:28,500 --> 00:21:32,100
models like the Cyclops, which 
is just an unbelievable sculpt, 

404
00:21:32,100 --> 00:21:33,700
even 20 years later, it's 
incredible. 

405
00:21:34,600 --> 00:21:37,900
You have the Eamon Tower, you've
got the chest themed pieces from

406
00:21:37,900 --> 00:21:41,500
E, 4f Colony box set. 
There's nothing not to love 

407
00:21:41,500 --> 00:21:44,200
about the tourist from an 
aesthetic standpoint and from a 

408
00:21:44,208 --> 00:21:46,000
Fluff standpoint, their lord is 
great. 

409
00:21:46,000 --> 00:21:48,800
It's just unbelievable. 
Yeah, yeah, yeah. 

410
00:21:48,800 --> 00:21:51,100
I think for painting, I think 
you're going to love painting 

411
00:21:51,100 --> 00:21:52,400
stitches because you'll be 
painting. 

412
00:21:52,400 --> 00:21:54,000
A lot of stitches. 
Yes! 

413
00:21:54,000 --> 00:21:57,600
All you some kind of contrast 
paint or Express Vallejo paint 

414
00:21:57,600 --> 00:22:00,900
or something like that and those
guys because yeah there's a lot 

415
00:22:00,900 --> 00:22:04,100
of details in those models but I
really enjoyed painting them 

416
00:22:04,300 --> 00:22:08,600
more than any Model from 
confrontation so far, it's been 

417
00:22:08,600 --> 00:22:10,800
really good as a hobby project. 
Yeah, been loving it. 

418
00:22:12,700 --> 00:22:15,700
And make. 
Are you a painter as well? 

419
00:22:15,700 --> 00:22:17,800
You sort of, do you sort of do 
that? 

420
00:22:17,800 --> 00:22:20,900
You sort of get involved in that
aspect of the hobby, absolutely.

421
00:22:20,900 --> 00:22:23,200
Yeah. 
I'm I am fortunate enough to 

422
00:22:23,200 --> 00:22:26,000
have several friends are all 
very strong painters there, even

423
00:22:26,000 --> 00:22:29,600
a little stronger than I am, but
I do paint pretty well, I put 

424
00:22:29,600 --> 00:22:33,000
over 100 hours of painting into 
the army that it took to see wi 

425
00:22:33,000 --> 00:22:36,000
last year so I definitely get 
Into that part of the hobby 

426
00:22:36,000 --> 00:22:37,500
quite a bit. 
One of the things I like about 

427
00:22:37,500 --> 00:22:40,100
the dwarves actually, is my 
hands aren't particularly steady

428
00:22:40,400 --> 00:22:45,000
so because they have their big 
heads, their faces are easy for 

429
00:22:45,000 --> 00:22:48,500
me to get good detail onto and 
they're just kind of bursting 

430
00:22:48,500 --> 00:22:50,300
with character. 
So even if I'm not the best 

431
00:22:50,300 --> 00:22:54,700
painter, they look great. 
When they're done the 

432
00:22:54,700 --> 00:22:58,400
proportions in the proportions 
are good for getting detail 

433
00:22:58,400 --> 00:23:01,400
onto, and the sculpts are pretty
clean. 

434
00:23:01,400 --> 00:23:04,500
So the stitches pop nicely. 
So it's easy to get your brush 

435
00:23:04,500 --> 00:23:06,300
onto that race. 
Surface and get a good clean 

436
00:23:06,300 --> 00:23:09,400
Stitch generally speaking. 
Hindi. 

437
00:23:09,600 --> 00:23:14,800
Yeah, now they were really, 
really cool faction and I think 

438
00:23:14,800 --> 00:23:17,200
also, one of the other strengths
in terms of the actual 

439
00:23:17,200 --> 00:23:21,600
Miniatures is that the really 
chunky and I've recently got 

440
00:23:22,400 --> 00:23:25,500
some some Griffin models that 
has been putting together, some 

441
00:23:25,500 --> 00:23:29,300
of the conscript guys. 
I mean, they're like super thin,

442
00:23:29,300 --> 00:23:32,200
they're like, wafer-thin, right?
And light and drilling holes in 

443
00:23:32,200 --> 00:23:34,500
their, in their wrists and that 
kind of thing to put on the 

444
00:23:34,500 --> 00:23:37,500
sword. 
And the Shields and then Jesse 

445
00:23:37,500 --> 00:23:39,700
I'm not into pinning. 
So one of the really nice things

446
00:23:39,700 --> 00:23:41,700
about midnight as you don't have
to do that. 

447
00:23:42,000 --> 00:23:44,800
That's one of the great things 
about because it all one piece 

448
00:23:45,400 --> 00:23:48,900
and generally one piece models. 
And that's one of the things I 

449
00:23:48,908 --> 00:23:51,800
really liked about the earlier 
models, actually, because I 

450
00:23:51,800 --> 00:23:54,900
looked at some of the other 
Griffin models that I had like, 

451
00:23:54,900 --> 00:23:58,200
way back in the day during first
and second edition and they're 

452
00:23:58,200 --> 00:24:00,900
like super chunky. 
There were like Games, Workshop 

453
00:24:00,900 --> 00:24:03,600
models equivalent in that sort 
of scale and size and but 

454
00:24:03,600 --> 00:24:07,400
they're all one piece. 
And you know they'll even the 

455
00:24:07,400 --> 00:24:11,800
metal they use for them or a lot
more has lots to the tensile 

456
00:24:11,800 --> 00:24:15,100
strength, a lot stronger and I 
don't know why maybe because of 

457
00:24:15,108 --> 00:24:17,500
the details, they wanted to 
capture on a lot of the other 

458
00:24:17,500 --> 00:24:19,500
models later. 
But they've got thinner and 

459
00:24:19,500 --> 00:24:23,800
thinner and smaller and smaller 
and the the metal got softer. 

460
00:24:24,700 --> 00:24:27,700
So if anybody started trying to 
getting back into confrontation 

461
00:24:27,900 --> 00:24:32,400
just be aware of that when you 
start trying to try to pin 

462
00:24:32,400 --> 00:24:35,700
things and that kind of thing, 
it's not like modern Metal 

463
00:24:36,000 --> 00:24:37,900
models, you know, they're very 
fragile. 

464
00:24:40,600 --> 00:24:44,600
And yeah and the things about I 
like about dwarves and goblins 

465
00:24:44,600 --> 00:24:48,100
in the mid door is that there 
and I suppose for woven as well 

466
00:24:48,100 --> 00:24:50,900
and devours is that they're 
super chunky. 

467
00:24:51,100 --> 00:24:54,200
And you know you can put the 
drill into those into their legs

468
00:24:54,200 --> 00:24:56,200
and ankles and it kind of thing 
wasn't any worry. 

469
00:24:56,300 --> 00:25:02,400
So yeah any other advice you 
would have at all for somebody 

470
00:25:02,400 --> 00:25:06,900
sort of just entering into 
confrontation that although for 

471
00:25:06,900 --> 00:25:08,400
new players. 
Let's see. 

472
00:25:08,500 --> 00:25:11,400
You mean like Advice right. 
Just general advice. 

473
00:25:11,500 --> 00:25:16,200
Yeah yeah I would say the 
factions the factions aren't 

474
00:25:16,200 --> 00:25:18,600
balanced but that's not an 
issue. 

475
00:25:18,600 --> 00:25:21,300
Unless you're taking the game 
kind of to a high level. 

476
00:25:21,800 --> 00:25:27,200
I would say beware of high cost,
high cost models in casual games

477
00:25:27,200 --> 00:25:29,400
can be very powerful. 
I don't think that they're 

478
00:25:29,800 --> 00:25:32,700
generally good enough in your 
playing competitively but if 

479
00:25:32,700 --> 00:25:34,700
you're playing casual lists and 
people don't know what's going 

480
00:25:34,700 --> 00:25:36,800
on. 
High Point models can be 

481
00:25:36,800 --> 00:25:39,500
wrecking balls, so just be 
careful. 

482
00:25:39,600 --> 00:25:43,800
Careful about super high points 
at lines swinging games, all by 

483
00:25:43,800 --> 00:25:45,300
themselves. 
I think it's great that they can

484
00:25:45,300 --> 00:25:48,000
do that, especially in casual 
games, be ready for that. 

485
00:25:48,900 --> 00:25:51,100
And I think one of the things 
that's actually kind of a bit of

486
00:25:51,100 --> 00:25:53,700
a culture shock, for new players
is always failing. 

487
00:25:53,700 --> 00:25:57,100
Your rolls on one. 
I would encourage players, not 

488
00:25:57,100 --> 00:26:01,600
to get put off by that and not 
to let it throw them especially 

489
00:26:01,600 --> 00:26:04,500
during a game. 
Don't get rattled by it, you're 

490
00:26:04,500 --> 00:26:06,600
just going to fill one in every 
six rolls. 

491
00:26:07,100 --> 00:26:08,900
It's going to happen. 
It's probably going to feel like

492
00:26:08,900 --> 00:26:12,800
a lot more than That when it's 
happening to you just let it be 

493
00:26:12,900 --> 00:26:15,100
keep playing the game. 
It doesn't make a game bad, 

494
00:26:15,100 --> 00:26:17,900
there's nothing wrong with it 
happens because the especially 

495
00:26:17,900 --> 00:26:19,300
because it happens to all 
players, right? 

496
00:26:19,300 --> 00:26:22,300
Everybody has the one schools 
failing schools, make your peace

497
00:26:22,300 --> 00:26:23,300
with it. 
Don't sweat it. 

498
00:26:23,300 --> 00:26:25,500
Keep playing, have fun. 
I think it was that, I think it 

499
00:26:25,500 --> 00:26:27,300
was that game. 
I played actually with all the 

500
00:26:27,300 --> 00:26:32,900
false, the dorf, the with this 
team, you know, like with their 

501
00:26:32,900 --> 00:26:35,900
boilers and that kind of thing. 
And every time I rolled for the,

502
00:26:36,400 --> 00:26:39,300
for steam, I rolled a one and it
was jinkx a game. 

503
00:26:39,300 --> 00:26:42,200
I You know what it was, but the 
second molar made for the, for 

504
00:26:42,200 --> 00:26:44,700
the incident chart was like a 
five or six. 

505
00:26:44,700 --> 00:26:47,800
I got lucky, I think I got lucky
with that one and that nothing 

506
00:26:47,800 --> 00:26:50,400
sort of exploded, but you're 
going to have, you're going to 

507
00:26:50,400 --> 00:26:52,500
have days with it. 
We know with the dice it is 

508
00:26:52,500 --> 00:26:54,800
going to be against you and 
that's just part of the game but

509
00:26:54,800 --> 00:26:57,400
I like that. 
I like the fact that it is a 1, 

510
00:26:57,900 --> 00:27:00,800
you know, you fail and then the 
six, you get to explode and roll

511
00:27:00,800 --> 00:27:04,100
again, I really liked that sort 
of swinging part of the game. 

512
00:27:05,200 --> 00:27:08,700
It means that, you know, if the 
odds are really stacked against 

513
00:27:08,700 --> 00:27:11,600
you, you got that You get that 
chance even all that 6 and you 

514
00:27:11,600 --> 00:27:14,900
can roll again and maybe get 
another six and, you know, it 

515
00:27:14,900 --> 00:27:18,800
and it increases in and 
heightens that excitement and 

516
00:27:18,800 --> 00:27:20,900
then when you get when you think
that, oh well, you're going to 

517
00:27:20,900 --> 00:27:23,200
get crushed and they roll a one.
You think I thank goodness for 

518
00:27:23,200 --> 00:27:26,300
that they failed and you know, 
I've got a chance now escaping 

519
00:27:26,300 --> 00:27:30,300
this, you know, major 
catastrophe, possibly that they 

520
00:27:30,300 --> 00:27:32,800
could take my guy out. 
So yeah, I really like that 

521
00:27:32,800 --> 00:27:35,200
aspect to the game. 
Actually, I don't find it at all

522
00:27:35,200 --> 00:27:41,700
a downside to it. 
Now James just a quick, some 

523
00:27:41,700 --> 00:27:43,000
quick fire questions. 
Mate. 

524
00:27:43,300 --> 00:27:45,300
What's your all-time favorite 
model? 

525
00:27:45,300 --> 00:27:49,100
In the confrontation range? 
All-time favorite model in the 

526
00:27:49,100 --> 00:27:54,300
confrontation range, probably 
the demon Tower good show in the

527
00:27:54,400 --> 00:27:57,500
when the E 4f boxed came out. 
I loved the castle. 

528
00:27:57,900 --> 00:28:03,400
You know, the Rook Stalin was 
not good and I think the model 

529
00:28:03,400 --> 00:28:06,700
was great and super Charming, 
but I think that the sculptors 

530
00:28:06,700 --> 00:28:09,300
probably always wanted to do 
something like the demon Tower. 

531
00:28:09,600 --> 00:28:12,400
And settled for the castle, you 
know, probably due to economic 

532
00:28:12,400 --> 00:28:15,100
constraints. 
But I loved that they came back 

533
00:28:15,100 --> 00:28:17,000
and they were kind of like we 
want to do this, but we want to 

534
00:28:17,000 --> 00:28:21,000
do a huge. 
It's, it's phenomenal. 

535
00:28:21,000 --> 00:28:22,300
I mean, the models just great. 
You go. 

536
00:28:22,300 --> 00:28:24,700
Look at it. 
He's busting with character. 

537
00:28:24,700 --> 00:28:28,300
He's basically a walking Castle.
He's got Gunners on the, uh, 

538
00:28:28,900 --> 00:28:30,900
huge sword bigger than the 
models. 

539
00:28:31,200 --> 00:28:34,900
Wonderful? 
Goggle-eyed face the models just

540
00:28:34,900 --> 00:28:36,300
amazing. 
So that's probably my favorite 

541
00:28:36,300 --> 00:28:38,900
model and the same liquid. 
Yeah. 

542
00:28:39,800 --> 00:28:42,100
Now, wonderful Choice made. 
I think it's on my shopping list

543
00:28:42,100 --> 00:28:45,900
now being with no player at some
point, I'll have to pick that up

544
00:28:46,000 --> 00:28:49,500
from somewhere from some person 
who's willing to sell it to me 

545
00:28:50,700 --> 00:28:53,100
but yeah that's that's 
definitely one of the the 

546
00:28:53,100 --> 00:28:54,900
greatest models of that range 
for sure. 

547
00:28:54,900 --> 00:28:57,800
Apart from the Cyclops I think 
they're two of the biggest 

548
00:28:57,800 --> 00:29:01,900
standouts for that. 
That group also think mid nor is

549
00:29:01,900 --> 00:29:05,100
just, it's full of amazing 
models at every level. 

550
00:29:05,100 --> 00:29:09,000
I think it's As a faction may be
one of the strongest 

551
00:29:09,000 --> 00:29:11,200
aesthetically in the whole game,
which is saying a lot. 

552
00:29:11,600 --> 00:29:14,400
It is, I think so hard, it's 
hard to pick but I think that's 

553
00:29:14,400 --> 00:29:16,300
the one for me. 
Now, I love the gold ones to for

554
00:29:16,300 --> 00:29:18,000
that for that reason the 
character. 

555
00:29:18,000 --> 00:29:21,700
Yeah, if they've you know try to
Encompass into a miniature, it's

556
00:29:21,700 --> 00:29:24,400
not an easy thing to do. 
It's really not. 

557
00:29:24,500 --> 00:29:27,900
I think particularly with the 
words of mid noren goblins it's 

558
00:29:27,900 --> 00:29:30,700
so easy to have every model, be 
memorable because they can also 

559
00:29:30,700 --> 00:29:36,200
be a little bit goofy or weird 
or wacky but you know I think 

560
00:29:37,000 --> 00:29:39,000
They have an advantage there but
I think if you look at something

561
00:29:39,000 --> 00:29:42,400
like the militia of cod wall and
some of my favorite sculpts also

562
00:29:42,800 --> 00:29:46,300
that are serious, that are kind 
of like men and it really shows 

563
00:29:46,300 --> 00:29:49,500
how you can just bring out the 
character even in things that 

564
00:29:49,500 --> 00:29:52,200
aren't exotic like the words of 
Bend or goblins, right? 

565
00:29:52,200 --> 00:29:55,300
But absolutely, I think 
aesthetically, they just 

566
00:29:55,300 --> 00:30:00,900
incredibly good and catabolism 
to I mean I was totally in, you 

567
00:30:00,900 --> 00:30:03,400
know, Swept Away with Cadwell. 
And when I first saw the images 

568
00:30:03,400 --> 00:30:06,800
of those models and the the 
scenery they made for it, the 

569
00:30:06,900 --> 00:30:08,800
Drops and everything. 
I was like, wow, this is just 

570
00:30:08,800 --> 00:30:11,700
incredible. 
I think most people felt that 

571
00:30:11,700 --> 00:30:14,900
way, I think when they first saw
Cadwell and and the Miniatures 

572
00:30:14,900 --> 00:30:17,400
range they had for that, that's 
brilliant. 

573
00:30:17,400 --> 00:30:21,500
So I take it your all time. 
Favorite faction is made or then

574
00:30:23,500 --> 00:30:25,800
we ago I suppose. 
It depends on what you mean. 

575
00:30:25,800 --> 00:30:28,200
It's the favorite for, right. 
There's a lot of things to like 

576
00:30:28,200 --> 00:30:30,300
about do when you've actions 
want, the one you couldn't do 

577
00:30:30,300 --> 00:30:32,300
without like, if you have to 
submit an order either all the 

578
00:30:32,300 --> 00:30:35,800
other factions which can 
majority has stolen my heart, 

579
00:30:35,800 --> 00:30:37,200
it's the one for me. 
Cool. 

580
00:30:37,200 --> 00:30:37,700
Cool. 
Cool. 

581
00:30:37,700 --> 00:30:38,900
I like that way. 
That's good. 

582
00:30:39,100 --> 00:30:41,200
And now do you have everything 
or is it something you really 

583
00:30:41,200 --> 00:30:45,000
wanted to get still that you 
want to collect for 

584
00:30:45,000 --> 00:30:48,100
confrontation? 
Well, I certainly don't have the

585
00:30:48,100 --> 00:30:52,100
entire range. 
I feel like I have the stuff 

586
00:30:52,100 --> 00:30:53,700
that I wanted most. 
I have right now. 

587
00:30:53,700 --> 00:30:57,600
I've got a very solid 
collections for Mid door for 

588
00:30:57,600 --> 00:31:01,200
goblins of no tank car and 
Erick, and, and Alchemists 

589
00:31:01,200 --> 00:31:03,500
dirts. 
So, those are the ones I have. 

590
00:31:03,600 --> 00:31:06,000
And then, you know, when I'm 
itching to play a different 

591
00:31:06,000 --> 00:31:08,400
faction Owens got several of 
them. 

592
00:31:08,400 --> 00:31:11,800
So between us we have almost all
of the factions they guess if 

593
00:31:11,800 --> 00:31:14,300
there were a faction I was going
to want to collect it would 

594
00:31:14,300 --> 00:31:17,900
probably be Cod well indexed 
because it's so diverse so 

595
00:31:17,900 --> 00:31:23,800
interesting, the sculptor 
incredible and that is a faction

596
00:31:23,800 --> 00:31:28,000
that has diversity of playstyle.
So I think you can really have 

597
00:31:28,000 --> 00:31:30,900
one faction and you can play a 
shootie list one week and you 

598
00:31:30,900 --> 00:31:34,700
could play a tanky list another 
week and a light hard-hitting 

599
00:31:34,700 --> 00:31:37,600
fast list the next week, right? 
So I think Be great faction. 

600
00:31:37,600 --> 00:31:41,000
Collect, that's a good point 
too, because I didn't realize 

601
00:31:41,000 --> 00:31:44,300
that and I haven't explored this
yet at all. 

602
00:31:44,300 --> 00:31:48,000
That they had different kind of 
houses or different kind of 

603
00:31:48,000 --> 00:31:52,300
Clans or that like a pact that 
you can buy and like the dwarves

604
00:31:52,300 --> 00:31:56,100
had like a fortress pack I think
and you had like six cards and 

605
00:31:56,100 --> 00:31:59,200
you can play with a certain 
theme of a list and Cadwell. 

606
00:31:59,200 --> 00:32:02,100
And I know that I'm splitting 
The Fray that's Owens Channel on

607
00:32:02,100 --> 00:32:04,900
YouTube, I'll leave a link in 
the in the show notes for this 

608
00:32:05,100 --> 00:32:08,900
episode to check that out. 
Out but he plays a different 

609
00:32:08,900 --> 00:32:13,600
variant or different jewels for 
Cardinal, that's it. 

610
00:32:13,600 --> 00:32:15,400
That's the one best of what I'm 
looking for with the different 

611
00:32:15,400 --> 00:32:17,600
guilds and that kind of thing 
which is really interesting. 

612
00:32:18,000 --> 00:32:22,800
So you can bring I think he was 
playing with some Akron models 

613
00:32:22,800 --> 00:32:26,100
or something like that as well. 
Yeah the court of Ashes is the 

614
00:32:26,100 --> 00:32:28,400
guild that allows you to 
incorporate a crown models. 

615
00:32:28,500 --> 00:32:29,500
Right? 
That's awesome. 

616
00:32:29,500 --> 00:32:31,400
Yes I really like that aspect to
it too. 

617
00:32:31,400 --> 00:32:34,100
So that's something I'm like to 
explore at some point and see 

618
00:32:34,100 --> 00:32:36,700
what that's all about having a 
cord. 

619
00:32:36,900 --> 00:32:40,100
Ashes is very strong, it's good.
Yeah, that looks really good. 

620
00:32:40,100 --> 00:32:42,700
I still haven't actually made my
way through that video. 

621
00:32:42,700 --> 00:32:45,600
It's quite a it's quite a 
compact whiskers little. 

622
00:32:45,600 --> 00:32:46,700
There's a lot of things 
happening. 

623
00:32:46,700 --> 00:32:49,900
There's a little rules and 
thereby need to try to absorb as

624
00:32:49,900 --> 00:32:52,700
I watch it. 
But I hope to get through that. 

625
00:32:52,800 --> 00:32:57,000
That gameplay, it's at some 
point but I do enjoy your and 

626
00:32:57,000 --> 00:33:00,400
Owens games because it's yeah it
brings you know again I'm 

627
00:33:00,400 --> 00:33:03,000
learning a lot of the rules by 
watching you guys play which is 

628
00:33:03,000 --> 00:33:05,100
really, really, really great 
thanks. 

629
00:33:05,200 --> 00:33:07,900
So that's awesome. 
Now, the big final question. 

630
00:33:07,900 --> 00:33:09,600
Might have you ever played 
Ragnarok? 

631
00:33:10,300 --> 00:33:13,500
Oh, no, I've never never had the
inclination. 

632
00:33:14,500 --> 00:33:16,100
Well, the quest continues in 
James. 

633
00:33:16,100 --> 00:33:18,400
I'll have to find someone. 
I'm sure some will say, yes, I 

634
00:33:18,400 --> 00:33:21,000
played Ragnarok back in the day,
but who knows? 

635
00:33:21,400 --> 00:33:23,300
Well, James, I like to thank you
again for your time to. 

636
00:33:23,300 --> 00:33:27,300
Come on today at such short 
notice and it's been a great 

637
00:33:27,300 --> 00:33:28,500
pleasure. 
Talking to you mate. 

638
00:33:29,000 --> 00:33:30,200
It's been my pleasure. 
Thank you. 

639
00:33:31,300 --> 00:33:32,800
Plays a little, my mate, and 
thank you again. 

640
00:33:32,800 --> 00:33:37,200
I hope to get you and Owen on at
some point, maybe to go through,

641
00:33:37,500 --> 00:33:41,100
maybe to go through some of 
these different kinds of houses,

642
00:33:41,100 --> 00:33:46,100
or guilds, or factions, or 
whatever, or talk about your 

643
00:33:46,100 --> 00:33:50,000
preferred list, builds or talk 
about splitting The Fray on 

644
00:33:50,000 --> 00:33:52,400
YouTube channel, that kind of 
thing at some point in the 

645
00:33:52,400 --> 00:33:54,400
future. 
So, thanks again, you're very, 

646
00:33:54,400 --> 00:33:56,000
welcome, take care. 
Okay, good night. 

647
00:33:56,000 --> 00:34:00,500
Bye-bye, let us leave the 
language. 

648
00:34:00,600 --> 00:34:03,800
Land of our Clash for but the 
shortest time. 

649
00:34:04,400 --> 00:34:07,600
Join us again. 
When the air will be rent with 

650
00:34:07,600 --> 00:34:12,600
Cannon shot and Carnage, don't 
forget to my friends, for there 

651
00:34:12,600 --> 00:34:22,300
is always confrontation. 
Voiceover by Owen Staton. 

652
00:34:23,199 --> 00:34:28,000
You can find me on the time 
between times podcast or Specter

653
00:34:28,000 --> 00:34:32,100
of the see if you want to 
contact me or in statement at 

654
00:34:32,100 --> 00:34:34,900
AOL.com you're humbled.
