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Thank you for joining me. 
OK, so Powder, you are the 

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creator of Warhammer 
Renaissance, the game that I 

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love. 
Can I ask you to tell me how you

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first got into Warhammer Fantasy
battles way back when? 

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Way back then, yeah. 
That must have been early 1993 

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or something. 
I believe I was into 

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role-playing games, I still AM, 
and I really wanted to play a 

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tabletop game. 
But none existed. 

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Or at least there was none 
available for me. 

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Maybe if I had lived in in 
Copenhagen, that could have been

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a little shop that might have a 
tabletop game, but there was 

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nothing to get. 
And well, as far as I was 

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concerned, the Internet wasn't 
invented yet, so I couldn't find

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any. 
So a friend mentioned to me that

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this Warhammer Fantasy Battles 
game was on the shelf in the big

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city. 
And well, that that was actually

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the purpose of Games Workshop, 
the whole idea with making this 

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box set. 
Let's see if we can get this box

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set into regular bookstores or 
toy stores so the kids can have 

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it. 
And that's how I found it. 

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So we bought each our our box 
and then we shared. 

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He took the goblins and I took 
the heils, the wonderful, 

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elegant monopause high heels of 
the 1992 box set. 

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And then it it went on from 
there. 

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I had never had any problems to 
find other peoples who were 

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interested in, in playing 
Warhammer. 

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There were always some people 
who thought, oh, this, this 

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looks really great. 
So we started playing and of 

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course, the first games we 
played, we, we, we didn't get 

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the rules right. 
So the first few times I played,

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I I just didn't understand this 
cannot be balanced. 

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But that's because I forgot 
about brake tests. 

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Yeah, and that makes an entirely
different game. 

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Absolutely, yeah. 
Yeah. 

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OK. 
And did you, I'm kind of 

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interested in whether you played
any other games, because at that

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time, of course Games Workshop 
had two or three big games. 

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So was it just Warhammer few 
apart from the role-playing or 

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did you try 40K or other things?
Well, I did try 40K, but I've 

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always stayed on a clean pass, 
you know, I had I realized and 

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it's still my opinion that I 
don't have time for two games of

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this of the scope. 
So I never really played 

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anything but fantasy. 
So I have tried different games 

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in in in the 90s I was looking 
for alternative games to, to 

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Warhammer. 
It's, it's really a wonderful 

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game, but I thought, ah, it's, 
it's somewhat unbalanced and it 

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really doesn't capture the, the 
feel of a mass combat battle 

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where regiment really matters 
because were in, in, in, in 

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truth, magic and war machines 
and and characters indeed were, 

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were perhaps stronger than 
regiments in the older days. 

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The armies were stronger than 
other armies. 

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So I was almost looking for 
another game and I actually 

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found one that worked. 
It's it's very obscure. 

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I don't think anyone really 
heard of it, but the Canadian 

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War Gamers group published a 
game called Legendary. 

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Battles and. 
It's, it's a medieval slash 

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fantasy game and it's it's very 
neat designed and it's very 

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balanced. 
And I was very impressed by it 

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and it's the most boring game 
I've ever played. 

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So I realized, oh, oh, oh, what 
what I thought about as balance 

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was just less randomness, I 
believe or, or, or luck being a 

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smaller factor. 
But actually when you have a 

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very balanced game, I mean, just
one diode could could really 

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make the difference because in 
the end it has to be a diode. 

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Well, in, in legendary battles, 
it was deployment of the 

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terrain. 
It, it, it meant everything. 

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So if you try to restrict a game
in order to even out some 

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issues, other issues will pop up
and there will be, there will 

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there will be more. 
So actually legendary battles to

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something. 
Also for for Warhammer 

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Renaissance that there should be
lots, lots of events that could 

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really be influential on the 
game. 

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There should be moments of 
consequence. 

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There's you. 
You should be able to cast a 

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spell and perhaps you can win 
the game by casting the spell. 

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You should be able to make just 
one chance and perhaps you 

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should be able to to win the 
game. 

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But overall it would be like you
will have to take a chance and 

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you will need to be lucky. 
So take as many chances as you 

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possibly can. 
Put yourself in a situation 

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where you can be more lucky than
your opponent. 

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That's actually what the game is
about. 

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And then you're not really 
lucky. 

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You're taking more chances, 
you're creating more chances. 

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Yeah, that's really interesting.
Yeah, approach to it, like you 

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say, moments of consequence and 
have as many of those as 

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possible in the game. 
So like you say, have some 

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artillery that could potentially
be devastating, have a wizard or

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two that have potentially 
gaining in spells and a few 

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other things like that. 
And that's what I suppose 

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Renaissance and those early 
editions like 4th and 5th had 

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perhaps more than the later 
editions from what I understand,

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which where they tried maybe 
like this Canadian game to sort 

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of make it more balanced, but 
took out a lot of the fun and 

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some of the items and things 
that that give you those 

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opportunities to make the game, 
to win the game and to make the 

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game quite far. 
Yes. 

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So there were of course things 
that needs to be amended in in 

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the old edition. 
So I thought about taking a 

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different approach. 
Rather than ironing out 

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everything and making it more 
plain. 

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I just tried to fix the balance 
between, you know, regiments and

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the rest of the game. 
So by improving regiments, 

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making them easily more easily 
able to manoeuvre around the 

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game and making them have a 
higher impact in in head to end 

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combat and stuff like that, that
could actually fit a lot it 

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turned out. 
Yeah, like I really agree with 

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your sort of designer, probably 
your approach to that. 

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I find it interesting that like,
you know, some people maybe take

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the view, which may be 
nostalgic, but maybe based on 

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their actual experience, where 
like, you know, The thing is 

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almost perfect as it as it was. 
But I kind of feel like many 

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people, including yourself, have
sort of showed that if you if 

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you do try and play these games 
according to the rules in any 

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format other than like a very 
casual one where you're actually

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trying to to win, you quickly 
run into all sorts of issues, be

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it in balance or, you know, like
stuff that's too good or no good

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at all. 
So, yeah, I kind of certainly 

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subscribe to the view that you 
can improve these games. 

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And I kind of felt that like 
that at the time as well. 

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Like I like you. 
I think when I was playing 

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fourth was constantly pulling my
hair out when I had some like 

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then, you know, with the 
weirdness of some of the stuff, 

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you know, that made no sense, 
like the, you know, the the 

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monsters that that just you 
couldn't deal with regiments 

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that would then dominate all the
heroes that did that. 

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So yeah, for me, I totally like 
the idea of of keeping most of 

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it, but kind of tweaking it to 
make it. 

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I think we should. 
We should remember where 

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Warhammer comes from. 
Warhammer was originally more 

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like a role-playing game, so 
they just made the rules to 

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simulate not not come back 
between 5:00 or 10:00 opponents,

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but with many more models. 
And then they enlarged the scope

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of the game, but they kept the 
idea for Game Master until the 

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4th edition. 
The 4th edition was the first 

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attempt to make a game where you
could play it without a Game 

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Master. 
And yet they they're not really 

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changed it that much. 
So it was really still a game 

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where, OK, I want to come up 
with an army, but you have three

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hands to make that army. 
You could make these absurd 

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armies. 
Well, in in warmer Renaissance, 

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you can still make absurd armies
if if you want to. 

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But when absurd armies became 
better in in in in terms of 

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chances of winning, it took it 
took, took something off the 

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game back then. 
And I really was, I was, I was 

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partly annoyed by the game, but 
also loved it. 

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It's really a love hate 
relationship. 

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And I always wanted to change 
the game and, and, and fix what 

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was broken also back in the 90s.
But, but there was many things 

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about the game I actually didn't
understand that I understand now

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the things I've, I've told you 
about something that I thought 

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that was broken, but really 
wasn't broken. 

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Also when, when I, when I 
actually made Warhammer 

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Renaissance, I made many changes
and then I realized, oh, I don't

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need those changes. 
The, the, the game is actually 

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much better than I thought. 
I just had to make a few 

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changes. 
So many of the changes I've 

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made, I cancelled again and went
back to the original because I 

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like had fixed the same problem 
three times or something like 

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that. 
And I only had to do it once. 

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I see. 
Yeah, I mean, what you've 

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created is quite, you know, 
amazing in terms of the amount 

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of effort. 
And I think you mentioned 

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previously that it took a few 
years to do it. 

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And that doesn't surprise me 
because I realized first hand 

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how how much effort you need to 
put in to to do it. 

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So when you when you first 
started, was the intention to to

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produce something that you would
be able to play with your 

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existing group of friends? 
And had they expressed any 

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interest when you started that 
project or did you not really 

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know at that point what was 
going to happen? 

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You just thought you'd do it and
see what the people. 

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It was entirely my own brain 
sound. 

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Now we have to go back to 2017 
and I believe it was the 20th of

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June and I got this idea. 
I want to play tabletop games 

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again. 
I I put all my miniatures and my

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books and my stuff away. 
Stoked it away in 2010. 

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That was a very eventful year 
and it also we were also 

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expecting the second child and I
realized I just did not have the

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time for it. 
So in the summer of 2010 I 

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played my last Wahama game and 
put the game away. 

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But in 2017 I have got a little 
time again and it just suddenly 

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occurred to me, I need to play 
Mohammed again. 

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So I started, I really, I had no
choice. 

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It was a compulsion. 
It was, it was a compulsion so 

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strong that you can read about 
it in the works of Ed Galanto. 

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I mean, I had to do it. 
I had to kill him and I just had

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to play that game again. 
I had no choice so I had to find

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out what what should I play. 
So I I looked into the 9th 

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edition because actually some of
my friends have been involved in

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in making 9th edition and they 
played a lot and I would really 

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like to be a part of that 
community. 

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I also found the the rule book 
very impressive but it was very 

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much like 8 edition. 
I could see it was probably 

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improved, but I didn't really 
like 8 edition. 

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So I came up with some ideas and
stuff, but it didn't didn't take

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a long time before I realized 
when was the time I remember the

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fondest, what was the most fun 
and realized look, that was 4th 

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and 5th edition. 
So I had to take my point of 

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departure in that game. 
I had no intention of writing a 

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whole game of the scope. 
Of course not. 

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But it just grew. 
I started making, you know, 

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house rules. 
And at one point of time I could

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see, oh, these house rules, they
are becoming so large. 

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I need to I need to to write it 
whole from stress. 

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I need to write it all over in 
one book. 

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Otherwise you cannot, you cannot
find your way around in the 

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rules. 
And then I said just made some 

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corrections to the army books. 
But then I found out that in 

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order to make the army books 
work, I also had to incorporate 

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many rules and ideas from 6th 
edition, which was the best 

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00:14:31,200 --> 00:14:34,040
edition when you think about a 
game that works and can be 

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00:14:34,040 --> 00:14:41,520
played competitively. 
So I also had to, to make these 

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army books and for then it 
started developing and I believe

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00:14:46,240 --> 00:14:50,160
the game is as we know it now. 
It's, it's clearly visible in 

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00:14:50,160 --> 00:14:56,920
2000 and 1920. 
And then I just keep updating, 

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00:14:56,920 --> 00:15:00,840
clarifying, expanding as the 
years go on. 

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00:15:01,200 --> 00:15:04,840
But I mean, if you, if you're 
sitting with the 2000 and, and 

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21 rule book and I'm, and I'm 
sitting with the current 2024, 

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you probably won't notice. 
Not until we cast a certain 

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spell, which we have made some 
corrections for something like 

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that. 
Yeah, I got the impression that 

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it hadn't changed a lot. 
So it's interesting because one 

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00:15:21,240 --> 00:15:25,280
of the Josh's comments was how 
he likes the fact that he 

225
00:15:25,280 --> 00:15:28,880
updates annually, and that seems
to be the case. 

226
00:15:28,960 --> 00:15:32,560
But those updates aren't 
dramatic changes, are they? 

227
00:15:34,400 --> 00:15:40,120
I don't think so. 
You and me, we updated the 

228
00:15:40,120 --> 00:15:43,600
Battle Magic book and let me 
thank you very, very much for 

229
00:15:43,600 --> 00:15:46,080
your word, Nick. 
You did a really great job and I

230
00:15:46,080 --> 00:15:49,720
hope you would help me fixing 
things here and there in the 

231
00:15:49,720 --> 00:15:53,200
next edition too. 
Yeah, I would love to. 

232
00:15:53,200 --> 00:15:54,440
Yeah. 
So count me in. 

233
00:15:55,000 --> 00:15:57,800
It was a it was a hell of a lot 
harder than I expected. 

234
00:15:58,360 --> 00:16:00,960
It made me realise just. 
But there's a lot of spells, 

235
00:16:00,960 --> 00:16:02,120
aren't there? 
I mean, it didn't really occur 

236
00:16:02,120 --> 00:16:04,320
to me, but when you count them 
all out, there's like well over 

237
00:16:04,320 --> 00:16:05,720
100. 
I mean, I wasn't doing all of 

238
00:16:05,720 --> 00:16:09,520
them, but even the ones I did 
were, it took a long time. 

239
00:16:09,720 --> 00:16:13,200
So yeah, it's, it made me 
realize how big a job you've 

240
00:16:13,240 --> 00:16:19,840
done to get the rule books and 
the armies just be on my yeah. 

241
00:16:19,960 --> 00:16:25,520
Well, I spread the work out over
seven years, so it doesn't feel 

242
00:16:25,520 --> 00:16:27,800
that much. 
But yes, I have put a lot of 

243
00:16:27,800 --> 00:16:28,960
work into it. 
I know. 

244
00:16:30,600 --> 00:16:36,440
But I don't expect to put that 
much work into the future 

245
00:16:36,640 --> 00:16:42,320
because each year the game 
change less and less and less. 

246
00:16:43,480 --> 00:16:50,200
And I, I really don't want to 
change the game so that people 

247
00:16:50,640 --> 00:16:54,560
start thinking, oh, now we need 
to read the rule book all over 

248
00:16:54,560 --> 00:16:55,920
and rethink the game. 
No, no, no. 

249
00:16:55,920 --> 00:16:58,880
It's just clarifying, 
clarifying, clarifying. 

250
00:17:01,520 --> 00:17:05,280
I know you're all eager to know 
if, if I have planned any 

251
00:17:05,280 --> 00:17:12,640
changes for the 25 edition. 
And no, no, I, I intend to, to 

252
00:17:12,640 --> 00:17:16,359
finish the job. 
I, I never finished, you know, 

253
00:17:16,520 --> 00:17:20,760
including the small army books, 
updating them and including them

254
00:17:20,760 --> 00:17:25,119
in the official Army books. 
You know those that that never 

255
00:17:25,119 --> 00:17:31,480
got a book back in the 90s, The 
North, the ogres, the halflings 

256
00:17:31,480 --> 00:17:38,320
and the slam and the chisle. 
I will look into that. 

257
00:17:38,360 --> 00:17:44,400
And of course I have one or two 
or three items I've invented 

258
00:17:44,400 --> 00:17:47,920
I'll I'll put in as well. 
Maybe we'll change some point 

259
00:17:47,920 --> 00:17:51,120
cost. 
I realised when I was playing 

260
00:17:51,320 --> 00:17:57,280
Beast Men recently that double 
hand weapons for goals with 

261
00:17:57,280 --> 00:18:00,640
toughness to his price to lose, 
they have to go up. 

262
00:18:00,640 --> 00:18:05,000
But you know, we on this level, 
what I'm mostly concerned about 

263
00:18:05,000 --> 00:18:08,320
is clarifying the rules. 
I think they are. 

264
00:18:08,680 --> 00:18:11,800
They are very clear and they are
clearer than they have ever 

265
00:18:11,800 --> 00:18:13,480
been. 
But they can always be better. 

266
00:18:13,480 --> 00:18:17,800
So I think that every year I 
realized I could, I could write 

267
00:18:17,800 --> 00:18:23,240
this bit, but they'll never get 
perfect and they can't. 

268
00:18:23,560 --> 00:18:31,600
Because I've realised that when 
you're explaining a rule, you 

269
00:18:31,600 --> 00:18:36,680
must like expect the reader to 
know all of the rules in the 

270
00:18:36,680 --> 00:18:40,680
game and you cannot mention all 
rules at the same time. 

271
00:18:42,240 --> 00:18:46,840
So what often happen when we 
play and people look in the rule

272
00:18:46,840 --> 00:18:49,080
book like, where is it 
mentioned? 

273
00:18:49,080 --> 00:18:52,360
Where can I find it? 
And I think maybe I should 

274
00:18:52,360 --> 00:18:55,280
mention this rule here and also 
here and also here. 

275
00:18:55,960 --> 00:19:01,120
Well, First off, if I if I write
the same rule several times in 

276
00:19:01,120 --> 00:19:08,880
the several places in the rule 
book, then you cannot when it's 

277
00:19:08,920 --> 00:19:10,440
very difficult to change the 
rule. 

278
00:19:10,520 --> 00:19:13,840
If I want to do that, then I 
have to find all places where 

279
00:19:13,840 --> 00:19:17,280
I've written about that rule. 
But now that I'm not going to 

280
00:19:17,280 --> 00:19:21,000
change rules, I I have done that
to A to a small degree. 

281
00:19:22,720 --> 00:19:27,600
But you cannot, you cannot 
mention all rules in the same 

282
00:19:27,600 --> 00:19:30,720
place. 
It becomes very repetitive and 

283
00:19:31,320 --> 00:19:34,280
that won't work. 
So they they never get perfect. 

284
00:19:34,280 --> 00:19:37,360
But I can always try to think, 
can I structure this more 

285
00:19:37,360 --> 00:19:40,000
logically, make it easier to 
understand? 

286
00:19:40,160 --> 00:19:43,080
Could I, could I put some 
reference, look up in this 

287
00:19:43,080 --> 00:19:44,880
chapter? 
There are more rooms there and 

288
00:19:44,880 --> 00:19:49,760
stuff like that, but we all on a
an improvement about 1% or 

289
00:19:49,760 --> 00:19:52,080
something like that. 
Yeah, level like that. 

290
00:19:52,080 --> 00:19:59,160
I think you said the game was 
99% finished in 2020, so I think

291
00:19:59,280 --> 00:20:02,000
that's probably fair. 
Maybe 99.9 cents. 

292
00:20:02,160 --> 00:20:03,120
Yeah. 
Now. 

293
00:20:03,240 --> 00:20:07,560
But it's still, it's still a 
little bit of, you know, wording

294
00:20:07,560 --> 00:20:12,200
changes here and there could, 
yeah, occasionally be helpful. 

295
00:20:13,720 --> 00:20:16,320
Yeah. 
And I don't have any future 

296
00:20:16,320 --> 00:20:19,680
plans for the game, no, because 
this is this is a game that 

297
00:20:19,680 --> 00:20:23,880
looks into the past. 
I want to rediscover the past. 

298
00:20:23,880 --> 00:20:28,520
And the past is a limited area 
in, in this particular case 

299
00:20:28,600 --> 00:20:31,800
anyhow. 
And I think I've covered 

300
00:20:31,800 --> 00:20:35,320
everything that was back then. 
Sometimes the suggestion could, 

301
00:20:35,320 --> 00:20:38,560
could you add this unit? 
What about this magic item and 

302
00:20:38,560 --> 00:20:41,720
stuff? 
And we are I I often say, yes, 

303
00:20:42,560 --> 00:20:45,440
if people actually actually play
the game and they want this, why

304
00:20:45,440 --> 00:20:48,880
not? 
Yeah, very much it's if it's 

305
00:20:48,880 --> 00:20:50,400
really against the spirit of the
game. 

306
00:20:50,400 --> 00:20:53,200
As I see that's just right. 
This is a non non efficient 

307
00:20:53,200 --> 00:20:55,960
rule. 
You need your opponent consent 

308
00:20:56,000 --> 00:20:59,800
to to to apply this unit or 
something like that. 

309
00:21:00,480 --> 00:21:03,960
But it's usually not a problem. 
Yeah, it does strike me that 

310
00:21:03,960 --> 00:21:07,160
it's a little bit difficult to 
balance the kind of competing 

311
00:21:07,360 --> 00:21:12,320
desires of the fan base when it 
is a kind of a, you know, a game

312
00:21:12,320 --> 00:21:15,320
that's, you know, you do 
encourage people's feedback. 

313
00:21:15,320 --> 00:21:18,360
And a lot of time the feedback 
is to add more of their own, the

314
00:21:18,360 --> 00:21:20,800
units that they want to add that
aren't current units. 

315
00:21:21,720 --> 00:21:23,440
Sometimes the main units they've
got better. 

316
00:21:23,440 --> 00:21:25,960
You know, that's another common 
theme of people. 

317
00:21:25,960 --> 00:21:29,720
It's kind of natural, I suppose.
Yeah, it must be sometimes 

318
00:21:29,720 --> 00:21:35,040
difficult to to make decisions 
as to whether or not you know 

319
00:21:35,040 --> 00:21:40,680
you should follow their 
suggestions or keep things as 

320
00:21:40,680 --> 00:21:46,160
they are. 
It's not that difficult really. 

321
00:21:46,160 --> 00:21:50,600
I I know very much what I want 
the game to be like, so it's if 

322
00:21:50,600 --> 00:21:53,160
it's within existing parameters,
no problem. 

323
00:21:53,880 --> 00:21:58,320
Yeah. 
Do you have much idea about the 

324
00:21:58,320 --> 00:22:01,880
kind of global player base for 
this game? 

325
00:22:01,880 --> 00:22:07,000
It must be difficult to know 
much, but who do you think is 

326
00:22:07,080 --> 00:22:08,240
playing that people are 
actually? 

327
00:22:08,240 --> 00:22:16,160
Playing well, my best guess is 
hundreds, it could be thousands,

328
00:22:16,160 --> 00:22:22,880
but I don't think so. 
I, when I talk to people who 

329
00:22:22,880 --> 00:22:27,400
play the game, I, I sense that 
there are more people playing 

330
00:22:27,400 --> 00:22:30,880
the game behind them somewhere. 
People that I don't talk to, 

331
00:22:30,880 --> 00:22:34,280
people who don't act in, in the 
Facebook group, people I don't 

332
00:22:34,280 --> 00:22:39,440
hear about. 
So there is a dark number 

333
00:22:39,440 --> 00:22:44,120
somewhere. 
But I, I can see that there's 

334
00:22:44,120 --> 00:22:49,960
always coming new people to the 
Facebook group and there are 

335
00:22:51,280 --> 00:22:53,440
there have been several 100 
downloads. 

336
00:22:54,080 --> 00:22:58,320
I think you you were saying a 
download is some very important 

337
00:22:58,320 --> 00:23:01,560
thing for the game to, to get 
distributed, but people also 

338
00:23:01,560 --> 00:23:03,200
hand over the game to their 
friends. 

339
00:23:03,600 --> 00:23:10,440
For example, last time I went to
a tournament, there was a a 

340
00:23:10,480 --> 00:23:14,560
broke and he gave me a hard cob,
a copy of my own rule book, 

341
00:23:14,560 --> 00:23:18,120
which he had made. 
And this guy's not on Facebook. 

342
00:23:19,640 --> 00:23:24,560
So he so he has he's got an 
access to the books and 

343
00:23:24,560 --> 00:23:29,480
distributed them on on his own. 
I was I was very thankful for 

344
00:23:29,480 --> 00:23:32,000
that book. 
It's really, really wonderful to

345
00:23:32,000 --> 00:23:37,040
see a hardcover version of the 
book with literally, it looks 

346
00:23:37,040 --> 00:23:40,600
very, very good. 
And sometimes I just reading it 

347
00:23:40,800 --> 00:23:43,040
before I turn in at night 
because I'd love to have that 

348
00:23:43,040 --> 00:23:46,320
book in my hands. 
Yeah, that's nice. 

349
00:23:46,440 --> 00:23:50,320
So I would say hundreds, 
hundreds, probably, maybe 

350
00:23:50,320 --> 00:23:52,400
thousands, but probably 
hundreds. 

351
00:23:53,880 --> 00:23:55,200
That's great. 
Yeah. 

352
00:23:55,560 --> 00:23:58,880
Well, there's a group of us that
play in Japan and enjoy it very 

353
00:23:58,880 --> 00:24:01,720
much. 
So yeah, it's good to see that 

354
00:24:01,720 --> 00:24:05,040
it's being played around the 
world in the hundreds. 

355
00:24:07,720 --> 00:24:11,880
So how often do you get a chance
to play the game these days? 

356
00:24:11,880 --> 00:24:14,760
I know you play the game game of
what we might call Garden Hammer

357
00:24:14,760 --> 00:24:19,200
recently, but is it you're sort 
of every week kind of player or 

358
00:24:20,160 --> 00:24:28,080
how often do you get a chance? 
Oh, well, sometimes there's a 

359
00:24:28,080 --> 00:24:33,080
dry spell, and that's mainly 
because of work. 

360
00:24:33,120 --> 00:24:38,720
You know, I have a day job and 
workload is somewhat unevenly 

361
00:24:38,720 --> 00:24:47,800
distributed on that job. 
So in May, June and April, well,

362
00:24:48,480 --> 00:24:53,400
I only played like six or seven 
games, but that's a lot 

363
00:24:53,400 --> 00:24:59,480
actually. 
So I, I, I, I believe I have 

364
00:24:59,480 --> 00:25:03,400
played a game every fourth night
since 2017. 

365
00:25:03,680 --> 00:25:10,800
So that would be like 26 games 
per year for seven years. 

366
00:25:11,320 --> 00:25:19,200
So that would probably be close 
to 200, perhaps 200, perhaps 

367
00:25:19,200 --> 00:25:22,040
150. 
But in, in, in that vicinity. 

368
00:25:23,720 --> 00:25:26,360
So I would say I have played the
game a lot. 

369
00:25:27,120 --> 00:25:31,440
Yeah, yeah. 
And, and obviously, you know, 

370
00:25:31,520 --> 00:25:35,520
you, you make your decisions 
around like things to change in 

371
00:25:35,520 --> 00:25:41,120
terms of the, the lists, the 
armies around your experience, 

372
00:25:41,120 --> 00:25:44,560
direct experience of those 
games, I suppose. 

373
00:25:47,760 --> 00:25:51,360
When when you have decide the 
game and when you make the point

374
00:25:51,360 --> 00:25:59,200
cost and when you play all arms 
it, it's you, you view the game 

375
00:25:59,200 --> 00:26:01,440
from a different angle and 
everyone else does. 

376
00:26:02,040 --> 00:26:08,840
So I actually find it more 
difficult to decide if something

377
00:26:08,840 --> 00:26:14,200
is balanced or unbalanced or 
need to be tweaked because I 

378
00:26:14,200 --> 00:26:17,760
play everything. 
I had many more opinions about 

379
00:26:17,760 --> 00:26:21,680
the game and the balance of the 
game when I was just a a regular

380
00:26:21,680 --> 00:26:23,760
player and I had not designed 
the game myself. 

381
00:26:26,160 --> 00:26:31,160
But nowadays I think the game is
balanced. 

382
00:26:31,160 --> 00:26:37,920
Sometimes I discover minor flaw 
and then I fix it, but it's it's

383
00:26:37,920 --> 00:26:43,080
really hard for me to try to 
make, you know, broken armies, 

384
00:26:43,080 --> 00:26:48,160
as we called them, trying to 
abuse the game because I know 

385
00:26:48,160 --> 00:26:51,200
what it intended to be like. 
And I know what I think is fun 

386
00:26:51,200 --> 00:26:55,160
to play as many opponents as 
possible. 

387
00:26:55,160 --> 00:26:57,640
And, and what's the different 
styles and the different 

388
00:26:57,640 --> 00:27:01,560
preferences. 
And sometimes I realise, oh, 

389
00:27:01,840 --> 00:27:07,520
this, this is a bad idea. 
But usually if if if it was a 

390
00:27:07,520 --> 00:27:11,480
bad idea it's it's because 
someone do something and then 

391
00:27:11,560 --> 00:27:13,920
choose it back it. 
Makes me think that one one of 

392
00:27:13,920 --> 00:27:19,120
the things that I like about the
game is the fact that I mean it,

393
00:27:21,040 --> 00:27:25,240
it does help a lot to read. 
You know it the rules in detail 

394
00:27:25,240 --> 00:27:28,320
and the army lists in detail. 
There are there are things in 

395
00:27:28,320 --> 00:27:31,000
people's armies that are quite 
powerful, but there's always a 

396
00:27:31,000 --> 00:27:35,120
way to deal with them. 
And the more you play, the more 

397
00:27:35,120 --> 00:27:39,400
you learn. 
And so it's quite enjoyable to 

398
00:27:39,400 --> 00:27:43,560
get better at the game and so 
start to realise, you know, the 

399
00:27:43,560 --> 00:27:48,760
way to deal with these things, 
that kind of learning process. 

400
00:27:49,280 --> 00:27:52,960
So yeah, I appreciate the kind 
of the stuff that looks maybe at

401
00:27:52,960 --> 00:27:59,120
first glance quite over the top 
is actually totally, you know, 

402
00:27:59,120 --> 00:28:03,800
manageable once you once you've 
learned a bit more about the the

403
00:28:03,960 --> 00:28:06,840
strengths of. 
The there's a well known 

404
00:28:06,840 --> 00:28:10,680
strategy in in Warhammer that's 
called fear and awe, where you 

405
00:28:10,920 --> 00:28:15,560
come up with something that is 
mightily impressive and the the 

406
00:28:15,560 --> 00:28:20,160
opponents say, Oh no, how am I 
ever going to deal with that? 

407
00:28:20,160 --> 00:28:22,120
How am I ever going to move the 
sting tank? 

408
00:28:22,360 --> 00:28:25,960
And if you're an experienced 
here, you know the limitation of

409
00:28:25,960 --> 00:28:29,120
the steam tank and you know 
exactly how to wound it. 

410
00:28:29,120 --> 00:28:32,120
And even even if you cannot 
wound it because you don't have 

411
00:28:32,120 --> 00:28:36,200
the available tools, it's just 
try to avoid it or or divert it 

412
00:28:36,200 --> 00:28:39,000
with something or and and take 
care of the rest of his armies. 

413
00:28:39,000 --> 00:28:43,160
So it is, it is experience that 
matters more. 

414
00:28:43,240 --> 00:28:45,800
Yes, indeed. 
Yeah, agreed. 

415
00:28:46,160 --> 00:28:49,440
Yeah, OK. 
I've got a few questions from my

416
00:28:50,400 --> 00:28:53,240
friends that I play with about 
your views on some of the armies

417
00:28:53,240 --> 00:28:56,800
which I'm, you know, interested 
to hear your views on. 

418
00:28:56,800 --> 00:29:02,480
So first one is which of the 
army lists are you most proud 

419
00:29:02,480 --> 00:29:04,880
of? 
Revising or updating or 

420
00:29:05,080 --> 00:29:10,560
Renaissance if you have one. 
That's a that's a tough one. 

421
00:29:12,640 --> 00:29:17,040
But. 
Maybe it could be Britannia 

422
00:29:17,960 --> 00:29:24,960
because 5th edition it was not 
at all what I had hoped for or, 

423
00:29:24,960 --> 00:29:27,600
or what the old Britannia army 
was like. 

424
00:29:28,240 --> 00:29:30,120
So that was quite a 
disappointment. 

425
00:29:30,760 --> 00:29:35,560
It was, of course, the most 
competitive army ever. 

426
00:29:36,280 --> 00:29:38,280
Well, that's, that's until the 
listen man army king. 

427
00:29:38,600 --> 00:29:40,240
But it was really, really strong
army. 

428
00:29:40,240 --> 00:29:45,120
But it, it was boring. 
So I, I tried to change the 

429
00:29:45,120 --> 00:29:49,920
Britannia army so you could play
it more old school, so you could

430
00:29:49,920 --> 00:29:55,320
play a third edition of me and 
also at the same time making it 

431
00:29:55,320 --> 00:29:59,160
possible for those who fell in 
love in the 5th edition, the 

432
00:29:59,160 --> 00:30:01,800
Heroic Britannia army to play 
that as well. 

433
00:30:02,360 --> 00:30:06,080
And you can see something of, of
the same with the Woodolf army. 

434
00:30:07,880 --> 00:30:12,120
You can play an old school 
Woodolf army from that looks 

435
00:30:12,120 --> 00:30:16,800
like third edition and perhaps 
4th and you can play the newer 

436
00:30:16,800 --> 00:30:19,480
wood Alf army that is a 
completely different army. 

437
00:30:19,840 --> 00:30:23,400
And do you have any view on like
the strength of, I mean like I 

438
00:30:23,400 --> 00:30:26,640
imagine your intentions to keep 
them similar, but do you think 

439
00:30:26,640 --> 00:30:29,400
there's one or two armies that 
are stronger than others? 

440
00:30:30,840 --> 00:30:34,960
Yes, I would rather say there 
are some armies that are a bit 

441
00:30:34,960 --> 00:30:39,640
weaker. 
Of course, the small armies, 

442
00:30:40,200 --> 00:30:48,880
small fish and like Kisler or or
or over kingdoms things, they 

443
00:30:48,880 --> 00:30:52,480
are not meant to be the best 
army that's out there. 

444
00:30:52,840 --> 00:30:54,880
Now when it comes to over 
kingdoms, I mean it's just 

445
00:30:55,080 --> 00:30:57,320
taking some ogres and then you 
can take something else. 

446
00:30:59,680 --> 00:31:06,920
But they they are not meant to 
be as wholesome as as as diverse

447
00:31:07,480 --> 00:31:11,880
as, as the others. 
But I'm not aware that any army 

448
00:31:11,880 --> 00:31:16,440
should be weak or that if there 
should be any problems. 

449
00:31:18,240 --> 00:31:22,960
But I'm always open to to to 
hear other people suggest them. 

450
00:31:23,680 --> 00:31:29,480
OK, So what match up have you 
found the most interesting in 

451
00:31:29,480 --> 00:31:31,600
terms of the army that you're 
playing and your opponent's 

452
00:31:31,600 --> 00:31:32,960
army? 
Oh well. 

453
00:31:35,040 --> 00:31:42,680
I, I think what I like the most 
is it really has nothing 

454
00:31:42,720 --> 00:31:47,800
particular to do with the army 
or the the gameplay between the 

455
00:31:47,800 --> 00:31:50,880
armies. 
But when I realized that we have

456
00:31:50,880 --> 00:31:56,360
just put two armies on the 
table, a beautiful table, well 

457
00:31:56,360 --> 00:32:03,400
painted armies and it is the I 
just both and both armies are 

458
00:32:03,400 --> 00:32:05,800
among the first that came out in
in 4th edition. 

459
00:32:06,640 --> 00:32:11,280
I get this surge of nostalgia. 
So if it's orcs and goblins, 

460
00:32:11,280 --> 00:32:18,880
dwarfs, empire hiles, some of 
the very first armies that 

461
00:32:18,880 --> 00:32:23,520
appeared in White Dwarf and they
are on the table that, that 

462
00:32:23,520 --> 00:32:29,120
gives a great feeling. 
More so undead chaos scaling 

463
00:32:31,880 --> 00:32:37,080
because it looks like the 90s. 
But I, I, I don't have any 

464
00:32:37,080 --> 00:32:39,880
favorite in, in, in game terms 
as such. 

465
00:32:40,600 --> 00:32:44,880
I like to be surprised. 
And usually when I play with, 

466
00:32:44,960 --> 00:32:52,520
with one of my mates who's also 
my neighbour, we always keep it 

467
00:32:52,520 --> 00:32:55,520
secret, which we come with. 
So it's always a surprise. 

468
00:32:55,520 --> 00:32:59,240
So that's also a great a great 
challenge. 

469
00:32:59,240 --> 00:33:02,760
When you meet the army, you 
don't know what he's going to 

470
00:33:02,760 --> 00:33:07,480
come up with, so it's always 
something of a surprise. 

471
00:33:07,520 --> 00:33:10,440
Oops. 
So last time it came with 

472
00:33:10,440 --> 00:33:12,000
Nagesh. 
Nagesh. 

473
00:33:12,800 --> 00:33:14,960
I should have taken that 
toughness 10 room. 

474
00:33:16,680 --> 00:33:23,120
Yeah, yeah, yeah, I agree. 
I mean, some of these special 

475
00:33:23,120 --> 00:33:27,720
characters and similar types of 
things are quite fun to bring 

476
00:33:27,720 --> 00:33:31,040
along for the reaction that they
have. 

477
00:33:31,040 --> 00:33:34,960
And it's so nice that in 
Renaissance, they they're kind 

478
00:33:34,960 --> 00:33:41,160
of more usable than they they 
were in the original army book. 

479
00:33:41,160 --> 00:33:45,000
Sometimes the points values are 
a bit more appropriate or the 

480
00:33:46,680 --> 00:33:51,680
the rules work a bit better. 
Yeah, I think that's something 

481
00:33:51,680 --> 00:33:55,520
that Josh has said several times
about particularly say the 

482
00:33:55,520 --> 00:34:00,000
dwarfs and some of their special
characters that he appreciates 

483
00:34:00,000 --> 00:34:03,080
the ability to bring. 
We certainly have a lot of 

484
00:34:03,760 --> 00:34:09,560
interesting match ups we play in
our occasional games days and 

485
00:34:09,560 --> 00:34:11,320
it's always fun to see what 
people bring. 

486
00:34:12,080 --> 00:34:18,320
I always have the the fun job of
checking the lists and seeing 

487
00:34:18,320 --> 00:34:23,560
what interesting combination of 
magic items people have chosen. 

488
00:34:23,880 --> 00:34:28,960
And it's always interesting to 
see those combinations and items

489
00:34:29,199 --> 00:34:30,840
and what people's plans are with
them. 

490
00:34:31,320 --> 00:34:33,679
So I was looking forward to 
seeing how people react to those

491
00:34:33,800 --> 00:34:37,080
and always hope that they 
achieved throughout the aim that

492
00:34:37,080 --> 00:34:41,000
they they intended. 
Often the these plans sort of 

493
00:34:41,000 --> 00:34:45,520
forward the first meeting of the
enemy, then go quiet as they've 

494
00:34:45,719 --> 00:34:50,239
been intended. 
OK, is there any army that you 

495
00:34:50,239 --> 00:34:55,440
currently think isn't playing 
the way you had intended and 

496
00:34:55,440 --> 00:35:01,400
maybe needs some revision? 
No, no, not as such. 

497
00:35:01,520 --> 00:35:07,720
There's only one army that is a 
bit problematical and that is 

498
00:35:08,240 --> 00:35:12,200
Lizardman. 
When the Lizardman army book 

499
00:35:12,840 --> 00:35:20,400
came out in 97 I believe and it 
was like it had no drawbacks and

500
00:35:20,400 --> 00:35:22,360
it was it was good at 
everything. 

501
00:35:22,360 --> 00:35:25,880
These these there were cheap 
troops that were expensive troop

502
00:35:25,880 --> 00:35:27,880
that but really good at 
fighting. 

503
00:35:27,880 --> 00:35:31,800
There were cheap characters, 
there were very, very hard 

504
00:35:31,800 --> 00:35:33,720
characters. 
There were strong magic. 

505
00:35:34,040 --> 00:35:38,680
There was dinosaurs. 
There were kind of war machines 

506
00:35:39,320 --> 00:35:42,840
and, and, and leadership wasn't 
an issue. 

507
00:35:42,840 --> 00:35:45,360
They would never panic. 
They would never break. 

508
00:35:45,400 --> 00:35:48,640
I mean, they, they were really, 
really good. 

509
00:35:49,240 --> 00:35:52,240
And when you compare to the 
point values, they were far too 

510
00:35:52,240 --> 00:35:55,840
good. 
And in the beginning people were

511
00:35:55,840 --> 00:36:00,040
making hammers like forced 
decadence with magic banners 

512
00:36:00,040 --> 00:36:01,720
coupled together and stuff like 
that. 

513
00:36:01,720 --> 00:36:03,400
Before they said you couldn't do
it. 

514
00:36:03,640 --> 00:36:06,320
That that had posed some 
problems for Warhammer 

515
00:36:06,320 --> 00:36:09,920
Renaissance because of course, 
listen, men should be there. 

516
00:36:11,320 --> 00:36:17,240
But where I have, I had the the 
possibility of actually 

517
00:36:17,240 --> 00:36:22,680
improving all armies, some more 
than others, but all armies have

518
00:36:22,680 --> 00:36:27,640
got some kind of improvement. 
And when people play these 

519
00:36:27,640 --> 00:36:30,720
armies, they often think, hey, 
these are great, this is great. 

520
00:36:30,720 --> 00:36:32,840
This is better than it was back 
then. 

521
00:36:32,840 --> 00:36:36,040
And I like these rules and these
changes and stuff like that. 

522
00:36:37,240 --> 00:36:41,840
But for lizard men, I had to 
change them to become worse. 

523
00:36:42,240 --> 00:36:45,120
So I had to increase point cost.
Yeah. 

524
00:36:45,120 --> 00:36:48,240
And when when when the next 
lizard men army came, they even 

525
00:36:48,240 --> 00:36:51,880
got like scouts and then they 
had everything in the game. 

526
00:36:52,840 --> 00:36:55,560
And and that's that's why I 
don't like lizard men. 

527
00:36:55,560 --> 00:36:58,400
I don't like playing with them 
or against them because they 

528
00:36:58,400 --> 00:37:00,880
have everything. 
I mean, all armies should have 

529
00:37:01,880 --> 00:37:04,640
something they were good at, 
something they were bad at. 

530
00:37:05,400 --> 00:37:09,240
That should be that should be an
issue that you should not have 

531
00:37:09,240 --> 00:37:12,200
it all in in one army. 
And I think Lizard Men has that.

532
00:37:12,200 --> 00:37:17,720
So it's not my favorite army, 
but I like the army book and the

533
00:37:17,720 --> 00:37:20,400
models and all that. 
But in game terms, it's not my 

534
00:37:20,400 --> 00:37:22,480
favorite army. 
Understood. 

535
00:37:22,480 --> 00:37:24,840
Yeah, I mean, it's one of the 
armies I'm least familiar with. 

536
00:37:24,840 --> 00:37:30,880
I think no one currently plays 
with Elizabeth in our group, and

537
00:37:30,880 --> 00:37:34,160
in fact, when they first came 
out, I think I'd already stopped

538
00:37:34,160 --> 00:37:37,440
playing the game, so I never 
really had any experience. 

539
00:37:37,440 --> 00:37:39,480
But what you say sounds kind of 
familiar. 

540
00:37:40,200 --> 00:37:42,960
That's what others have said. 
A little bit of an exercise to 

541
00:37:42,960 --> 00:37:48,560
to bring them into a line to 
align with other other factions,

542
00:37:48,560 --> 00:37:51,480
which you have done great. 
I look forward to seeing them. 

543
00:37:51,680 --> 00:37:56,000
But yeah, I'm not necessarily 
the biggest fan of those. 

544
00:37:56,720 --> 00:38:00,560
OK. 
So one thing that I think is 

545
00:38:00,560 --> 00:38:04,480
interesting is your occasional 
references, both on Facebook and

546
00:38:05,120 --> 00:38:10,520
in the forwards to Renaissance 
about the old World, which is 

547
00:38:10,520 --> 00:38:16,280
obviously something that wasn't 
a thing back in 2017 when you 

548
00:38:16,280 --> 00:38:19,600
started this project or even in 
2020 when you last spoke to Josh

549
00:38:19,600 --> 00:38:21,480
on this podcast. 
But it is now. 

550
00:38:22,040 --> 00:38:25,080
So have you had any experience 
with it? 

551
00:38:25,080 --> 00:38:29,240
Have you got any interest in 
playing it or is is it something

552
00:38:29,240 --> 00:38:34,320
you don't think you'll be doing?
Look, I have to admit that I've 

553
00:38:34,320 --> 00:38:39,920
never played it. 
I was very happy when they said 

554
00:38:39,920 --> 00:38:44,280
they would return the Old World 
and all the updates about the 

555
00:38:44,280 --> 00:38:46,040
game. 
I think that sounded really good

556
00:38:46,720 --> 00:38:50,200
and I am very happy they have 
brought the game around and I 

557
00:38:50,200 --> 00:38:55,440
bought it and I have read it and
I intend to play it, but I don't

558
00:38:55,440 --> 00:38:59,120
feel particularly enthusiastic 
about it now. 

559
00:38:59,440 --> 00:39:03,440
I, I really don't want to 
criticize the game or Games 

560
00:39:03,440 --> 00:39:05,280
Workshop. 
It's, it's really my policy 

561
00:39:05,280 --> 00:39:09,720
because I like that they are 
redoing the game and it's games 

562
00:39:09,720 --> 00:39:12,360
worship that have brought me all
these things that I like and I 

563
00:39:12,360 --> 00:39:17,240
would not, I don't want to 
encourage people to do games 

564
00:39:17,240 --> 00:39:20,040
worship or old world bashing in 
our Facebook group. 

565
00:39:20,080 --> 00:39:21,440
I'm really not interested in 
that. 

566
00:39:23,120 --> 00:39:25,880
That's that's why the positive 
tone all the time. 

567
00:39:26,280 --> 00:39:30,520
Yeah. 
But when I look at the game it 

568
00:39:30,520 --> 00:39:35,240
seems a bit flat to me. 
I really don't have much to to 

569
00:39:35,240 --> 00:39:37,520
say about it because I haven't 
tried it yet so no one should 

570
00:39:37,520 --> 00:39:45,400
take my opinion seriously. 
But the the units seem of and 

571
00:39:45,400 --> 00:39:50,600
the armies seem more similar to 
each other than they did in the 

572
00:39:50,600 --> 00:39:52,880
90s. 
There were more different armies

573
00:39:52,880 --> 00:39:57,160
with more different capabilities
in the 90s that than these army.

574
00:39:57,160 --> 00:39:59,720
Many of them looks very much the
same. 

575
00:39:59,720 --> 00:40:05,880
And the array of special rules 
is really, really large. 

576
00:40:06,560 --> 00:40:09,720
And it looks very much like 8 
edition or perhaps 9 edition in 

577
00:40:09,720 --> 00:40:12,800
in all these special rules that 
connect with each other. 

578
00:40:13,880 --> 00:40:17,600
And I think when you have a 
special rule. 

579
00:40:17,840 --> 00:40:20,760
It should matter when you have a
special rule. 

580
00:40:20,760 --> 00:40:22,760
It should be something that 
changed the game. 

581
00:40:22,880 --> 00:40:26,120
But half of the special rules in
one of the old world is 

582
00:40:26,120 --> 00:40:30,040
something that you can re roll 
A1 in case of something. 

583
00:40:32,120 --> 00:40:36,400
So I don't know how it works in 
reality, so don't ask me about 

584
00:40:36,400 --> 00:40:40,440
that, but it it it doesn't seem 
quite inspiring. 

585
00:40:40,680 --> 00:40:45,240
And I'm, I've always, I have 
always something else to do than

586
00:40:45,240 --> 00:40:50,320
actually trying to read the 
rules, make some notes, make 

587
00:40:50,320 --> 00:40:53,480
some armies, try to find time to
play it. 

588
00:40:53,880 --> 00:40:56,000
There's always something else 
more fun I can do. 

589
00:40:56,160 --> 00:40:59,760
But I will do it at some point. 
And I'm very, very happy that 

590
00:40:59,760 --> 00:41:03,080
they are returning to the old 
world, even though it's a a 

591
00:41:03,080 --> 00:41:06,200
little more boring than it used 
to be. 

592
00:41:06,200 --> 00:41:10,880
It's just heroic good stuff. 
Not not so much fun as it was in

593
00:41:10,880 --> 00:41:14,040
the 80s and 90s, but it's still 
there and it's recognizable. 

594
00:41:14,920 --> 00:41:18,920
And they're bringing back 
miniatures and they are bringing

595
00:41:18,920 --> 00:41:23,440
back some of the old miniatures.
And I'm absolutely thrilled. 

596
00:41:24,360 --> 00:41:27,760
They're bringing back the old 
Marauder Spearman from 88 or 

597
00:41:27,760 --> 00:41:30,760
something like that. 
They're bringing, actually, 

598
00:41:30,760 --> 00:41:32,600
they're bringing back Mars from 
86. 

599
00:41:34,000 --> 00:41:37,840
This is great. 
And yeah, they cost a lot, but 

600
00:41:38,000 --> 00:41:43,680
you know, that only reassures me
that my miniature collection is 

601
00:41:43,680 --> 00:41:47,880
really my savings because I 
don't know any real estate. 

602
00:41:47,880 --> 00:41:53,400
So I've got miniatures instead. 
Sell these miniatures at those 

603
00:41:53,400 --> 00:41:55,840
prices. 
I would be a rich man when I get

604
00:41:55,840 --> 00:41:57,800
old. 
Yeah. 

605
00:41:58,000 --> 00:42:01,240
I mean, that's, Yeah, I can't 
disagree with that. 

606
00:42:02,680 --> 00:42:04,200
Yeah, that seems to be quite a 
common theme. 

607
00:42:04,200 --> 00:42:09,400
A lot of people have got quite 
a, you know, a large amount of 

608
00:42:09,400 --> 00:42:16,120
money invested in big piles of 
LED from the 1980s and 90s. 

609
00:42:18,000 --> 00:42:20,880
But yeah, it's, it's 
interesting. 

610
00:42:20,880 --> 00:42:24,680
Yeah. 
I, I likewise, I kind of look 

611
00:42:24,680 --> 00:42:26,560
forward to see what else they 
release. 

612
00:42:27,120 --> 00:42:29,720
I haven't bought anything from 
that range yet. 

613
00:42:31,800 --> 00:42:35,000
Nothing's quite taken my fancy, 
but that the more they, the more

614
00:42:35,000 --> 00:42:36,400
they do that, the better. 
Yeah. 

615
00:42:36,400 --> 00:42:39,840
I'd love to see some other 
things in due course. 

616
00:42:41,000 --> 00:42:43,600
It's somewhat annoying that 
everything is sold out all the 

617
00:42:43,600 --> 00:42:46,080
time. 
So that's one reason I if I 

618
00:42:46,080 --> 00:42:49,480
can't get the models I want, if 
I can't get the books I want, it

619
00:42:49,480 --> 00:42:52,680
takes some of my my enthusiasm 
away. 

620
00:42:54,240 --> 00:42:57,800
I try to place an order all the 
time and I don't care about 

621
00:42:57,800 --> 00:43:00,360
money, just take my money. 
They won't. 

622
00:43:01,360 --> 00:43:06,760
So it's it's really hard to to 
to set yourself up from from 

623
00:43:06,760 --> 00:43:09,800
gaming because you cannot get 
the models you want. 

624
00:43:09,800 --> 00:43:11,440
You cannot get the rule books 
you want. 

625
00:43:14,480 --> 00:43:17,840
So but. 
In time I'll get it the the 

626
00:43:17,840 --> 00:43:20,280
promise they'll they'll get it 
back online at some time. 

627
00:43:21,440 --> 00:43:24,320
Yeah. 
Well, how they ought to. 

628
00:43:24,560 --> 00:43:25,800
Let's see what happens with 
that. 

629
00:43:26,520 --> 00:43:28,360
Yeah, but it's certainly 
interesting times with that 

630
00:43:29,480 --> 00:43:33,120
because clearly like a lot of 
people have come back to 

631
00:43:33,880 --> 00:43:37,440
Warhammer, perhaps that had gone
elsewhere and now there seems to

632
00:43:37,440 --> 00:43:41,320
be a bit of a movement where we 
are. 

633
00:43:41,320 --> 00:43:43,360
Certainly there was a lot of 
people that were playing eight 

634
00:43:44,720 --> 00:43:47,240
and they've entirely moved 
across to the old world as you'd

635
00:43:47,240 --> 00:43:53,400
expect given that it's kind of a
sort of a natural successor to 

636
00:43:53,400 --> 00:43:55,800
that. 
What I understand being no 

637
00:43:55,800 --> 00:43:59,080
expert myself in in either of 
those two rule sets. 

638
00:43:59,120 --> 00:44:01,480
But like, I think something you 
mentioned in the foreword was 

639
00:44:01,480 --> 00:44:04,200
the fact that there seems to be 
no magic phase, which is 

640
00:44:04,200 --> 00:44:07,320
interesting because one thing I 
think there's always been until 

641
00:44:07,320 --> 00:44:12,000
now is a magic phase in, in, 
even in, even in 3rd edition 

642
00:44:12,320 --> 00:44:15,200
that would be very, very 
different to anything else. 

643
00:44:15,320 --> 00:44:17,000
But not yet apparently no magic 
phase. 

644
00:44:17,000 --> 00:44:20,120
And that's a bit disappointing 
maybe, I think, for a lot of 

645
00:44:20,120 --> 00:44:24,120
people. 
Well, that's still magic in 

646
00:44:24,160 --> 00:44:26,480
there and matters. 
Magic matters a lot. 

647
00:44:26,800 --> 00:44:29,000
You just cast the spells in the 
relevant phase. 

648
00:44:29,000 --> 00:44:32,280
So if you have a moment spell, 
you cast it in the moment phase 

649
00:44:32,280 --> 00:44:35,680
and so on. 
Back in 2017, when I was 

650
00:44:35,680 --> 00:44:40,400
contemplating, contemplating, 
yeah, considering to make my own

651
00:44:40,400 --> 00:44:45,240
game from scratch and not just 
warm up, but an entirely new 

652
00:44:45,240 --> 00:44:49,160
game, I thought about magic 
should take place in the 

653
00:44:49,160 --> 00:44:52,280
relevant phase. 
So if it was something that 

654
00:44:52,280 --> 00:44:54,640
would enhance shooting, you 
should do it in the shooting 

655
00:44:54,640 --> 00:44:57,240
phase and stuff like that. 
And there were actually several 

656
00:44:57,240 --> 00:45:00,240
ideas that they put into one of 
the old world that I had 

657
00:45:00,240 --> 00:45:02,160
considered. 
And I thought, hey, this could 

658
00:45:02,160 --> 00:45:06,040
be good, but in the end I 
decided no, I want to play the 

659
00:45:06,040 --> 00:45:08,440
old game, I just want to make it
to function. 

660
00:45:09,840 --> 00:45:12,560
Yeah, yeah. 
I mean there's a lot of sense in

661
00:45:12,560 --> 00:45:15,400
that I suppose. 
I think the people that have 

662
00:45:15,960 --> 00:45:21,640
commented or criticised it sort 
of note the, you know, the magic

663
00:45:21,640 --> 00:45:26,480
phase always typically had a 
sort of an element of, you know,

664
00:45:26,960 --> 00:45:30,160
resource kind of management or, 
you know, the idea that you 

665
00:45:30,160 --> 00:45:34,520
would try and put all of your 
sort of power dice or cart into 

666
00:45:34,520 --> 00:45:37,680
one thing and or alternatively 
spread it around a bit. 

667
00:45:37,680 --> 00:45:41,120
And that kind of made for an 
interesting game within a game. 

668
00:45:41,120 --> 00:45:45,680
But I mean, I don't think it's 
the best thing about Warhammer. 

669
00:45:45,680 --> 00:45:49,280
So I certainly don't wouldn't be
the reason I wouldn't play the 

670
00:45:49,320 --> 00:45:52,360
old world, but this one. 
But just an interesting 

671
00:45:52,720 --> 00:45:55,240
observation that it's it's 
changed a bit. 

672
00:45:55,960 --> 00:46:02,560
OK, So is it the case that we 
can now we can still only 

673
00:46:02,560 --> 00:46:05,840
download one Renaissance on 
Facebook? 

674
00:46:06,920 --> 00:46:10,280
Yeah, it's only available in in 
the Facebook group. 

675
00:46:10,440 --> 00:46:14,160
If someone wants to host the 
game, they're here. 

676
00:46:14,440 --> 00:46:16,480
Very welcome. 
Everyone can do that. 

677
00:46:16,480 --> 00:46:22,400
It's just just take it. 
That's, I know I have no 

678
00:46:22,400 --> 00:46:25,360
completion of interest in, in, 
in this and there's a huge 

679
00:46:25,360 --> 00:46:30,600
community there and I want to 
keep them, keep the community at

680
00:46:30,600 --> 00:46:33,080
one place. 
So Facebook group is fine for 

681
00:46:33,080 --> 00:46:35,640
me. 
My only worry is that Facebook 

682
00:46:35,640 --> 00:46:37,480
seems to be slightly 
deteriorating. 

683
00:46:38,040 --> 00:46:42,640
It gets less and less relevant 
and someday we may not use 

684
00:46:42,640 --> 00:46:44,640
Facebook anymore. 
Then we we need another 

685
00:46:44,640 --> 00:46:47,440
platform, but it works for now. 
Sure. 

686
00:46:48,000 --> 00:46:51,120
Yeah, agreed. 
OK. 

687
00:46:51,160 --> 00:46:56,280
And then I think my final 
question really is what, how do 

688
00:46:56,280 --> 00:47:01,000
you see Warhammer Renaissance in
the future? 

689
00:47:02,880 --> 00:47:08,440
I see very little chance 
Warhammer Renaissance is very 

690
00:47:08,440 --> 00:47:14,560
fixed and it's not going to 
expand because it just it's aim 

691
00:47:14,680 --> 00:47:19,680
is to revive the old stuff. 
So everything from the 80s, 

692
00:47:19,680 --> 00:47:23,880
everything from the 90s and a 
few odd stuff from later 

693
00:47:23,880 --> 00:47:26,920
editions. 
And I think we have it all 

694
00:47:26,920 --> 00:47:30,560
covered. 
And it's, it's a game for those 

695
00:47:30,560 --> 00:47:35,120
who want to play Warhammer as it
should have been back then. 

696
00:47:36,680 --> 00:47:41,960
So I'm I'm not going to to 
change it and it's just going to

697
00:47:41,960 --> 00:47:46,880
be around all forever. 
I think as, as I mentioned 

698
00:47:46,920 --> 00:47:50,800
earlier, perhaps a numeric 
items, perhaps something will be

699
00:47:50,800 --> 00:47:55,400
priced different, perhaps some 
optional rules for army 

700
00:47:55,400 --> 00:47:58,280
selection or something like that
if if you're into that. 

701
00:47:58,720 --> 00:48:02,800
But that that would be it. 
Clarifications is the main thing

702
00:48:03,280 --> 00:48:06,280
and you can always make more 
clarifications. 

703
00:48:07,080 --> 00:48:10,680
And we're on to that, Nick, so. 
Yeah. 

704
00:48:10,960 --> 00:48:14,280
Well, no changes. 
I mean, I don't think it needs, 

705
00:48:14,440 --> 00:48:16,160
you know, any changes. 
It's nice that, you know, it's 

706
00:48:16,160 --> 00:48:18,920
nice that they come. 
But like, you know, we can, we 

707
00:48:18,920 --> 00:48:23,240
can play it as it is. 
So you know, and you know, it's,

708
00:48:23,360 --> 00:48:27,720
it's, it's kind of done, but 
there's always things you can 

709
00:48:27,760 --> 00:48:29,760
tweet. 
So I'm happy, I'm happy as long 

710
00:48:29,760 --> 00:48:32,040
as you keep it available to 
download. 

711
00:48:33,080 --> 00:48:35,760
But it's going to be there, 
isn't it? 

712
00:48:35,800 --> 00:48:39,040
Be it on Facebook or some 
replacement to Facebook in the 

713
00:48:39,040 --> 00:48:41,960
future. 
All right, well, thank you very 

714
00:48:41,960 --> 00:48:45,240
much for your time today. 
For all of the listeners you 

715
00:48:45,240 --> 00:48:49,240
know, I recommend strongly that 
they download the rules on 

716
00:48:49,280 --> 00:48:51,560
Facebook for One Renaissance and
give it a go. 

717
00:48:53,520 --> 00:48:58,400
It's a great game and join the 
group of people. 

718
00:48:58,400 --> 00:49:05,280
That play it, and I look forward
to our continuous cooperation on

719
00:49:05,280 --> 00:49:09,680
improving those rules and making
them as clear as possible. 

720
00:49:10,520 --> 00:49:12,640
Yeah, definitely. 
All right. 

721
00:49:12,840 --> 00:49:14,960
Thanks very much. 
Bye.

