Okay, welcome to the chronicle a podcast.
Once again, we're here to bring you the second part of me and
Jose review of the dwarf Army book.
I hope the next couple of hours are, you know, worthwhile and
informative. And I hope you can take some
things away from our, our view of it, or Joe suggestions or my
sort of small commentaries here and there that you can apply to
your own Games and maybe your own civil list builds for
dwarves, and I can only hope that they can succeed, because I
know they're sort of the underdog Army, but I love all
the models and I love the lore behind the dorbz.
I really want them to be, not necessarily competitive, but,
you know, give a good. Give a good game when they're on
the table and not to be so static or not to be such Not to
be played in such a way where you sort of, sort of focusing on
just sort of making it a gun line and sort of stand and
shoot, even though that's sort of playing to their strengths.
But yeah, it's come up with some other combinations and some
other ways that we can play towards to make them people.
Interesting, it more Dynamic. So let's take it away and let's
see what me and Joe talked about the next couple of hours and I
hope you enjoy. Okay.
Thanks guys. Okay.
So sorry about that guys. But we had a slight Interruption
with the, the app it sort of cuts out after 2 hours.
So we do, I didn't realize that we've been talking for that long
and so yeah, sorry for the interruption, but we'll just get
straight back into it. So we just sort of rounded up
talking about the ruin of smiting I think.
Is that right? Joe?
Yeah. That's right.
We were discussing very situation of using the room
smiting. I think we were cut off a little
brother here but basically we're talking about the moon smiting.
The more expensive version of the Runa feet.
I mean the Rune of Fate can be negated because your opponent
can throw like a small character in and then that's the only one
you'll do double wounds again against the room.
Smiling always works with D6 rooms.
It's a very very scary item and yeah combining it with the
master of flight and the What else?
It could be, they don't really do anything besides the room.
Maybe if you put a rune of cleaning on as well, to give you
an extra chance to wound or a boon of might, if it's a large
Target, you're firing at basically.
Anything large will stay long way away from your unit.
This is something I would consider in a general or a room
Smith. In a unit of crossbowmen,
keeping them protected against Monsters, allowing them to focus
on more important targets. Like the Or anything else.
Like you can find any enemy model billion range which means
and it's automatically hit which means also you can probably fire
into combat, I believe. Yes, Versa don't see why not.
I don't think I don't think you can actually hit you on meant by
this one in even though they're in combat.
So it's a quite effective combo. Also, if you want to do a
character killer and just a melee combat, wounded smiling,
it's also a great way to go. Because any wound you cause it's
a 3 plus or 3.5 average roll on a D6 roll that means on average,
you're causing three rooms and that's most generals or
characters dead in one. And a one-in-six to kill a
giant. It's not bad.
Yep, yep. That's so, it has really has a
quite a few uses this one, the room smiling and that's that the
really depends on what kind of taxes you want to go.
If you're going to match up of full front line of Dwarven
Warriors, and I'm Breakers and just go clashing male, a
hand-to-hand rooms - way to go to make your character scary,
very scary. Also, very likely to kill
monsters infantry. So you could be like, okay I'll
throw two hits at this monster. Throw two hits of this monster.
I'll hit with probably both of them maybe and then I'll do
maybe one bun, but they also is 50-50 chance pretty good chance
that you're going to kill that monster.
Monstrous infantry. So has a lot of uses quite
expensive but quite worth it as well.
Yeah, it is. Now we're going to the last
weapon room which is the room of striking.
It's plus one weapon skill now, weapon skill is not the most
important stat in the game. However there are some
situational situations where you would like to be able to hit on
three pluses. Like if you're fighting elves or
chaos Warriors, all them have high weapon skill and this way
it's a way to get above their weapon skill.
Maybe with 20 points, you could open the gate there.
Three pluses to hit is also a usage for this one so he gets
the same weapon skill. Then they need Force to hit
reducing a lot of the hits to the missus Yeah.
So this is both a defensive and offensive room but it's mostly
situational. Yeah, well, what's this one
being like plus one to hit? They'll be in say, that would be
awesome. Yeah, I hear ya but you can
have, you can have it like, spread across all your
characters and that kind of thing.
Because that's the plus 1/2, here is much much more better
than having a plasma weapon skill.
I find most in most cases definite definitely, which is
why this Rune is only situational if it was plus one
to hit, this would be an auto pick for every single character.
It's also the place was hit is so strong, which is why there's
only really one item that gives you that ability, which is the
banner of my team and which is also, probably one of the best
banners in the game, which I forgot to use in the last last
last. Like, yeah, the quite a few.
It sighs. You forgot to use it yet.
OK. Mates.
Yeah, well rooms. Now, we start with the master
Rune of adamant which gives you a plus two armored safe.
And it is a lot of points to spend just on Armor.
So this would be for a character that you insist on only fighting
regular units. If you're finding a character,
you're probably not going to get an armor save anyway, because
they're going to have flail of skulls or something else that
negates your armor. So this is very situational
item. I haven't actually found a use
for this room yet. But I am hoping to find uses for
all the rooms at some point or other in some Army on building,
but in a standard Army where you don't know exactly what you're
going to be facing. I would not choose this one.
I would rather take the room despite that gives you a full
plus water save and a chance to reflect the wound to the NS me
too. Yeah, yeah.
Definitely a much better for the same cost.
Exactly 50 points here. So, it's definitely that one is
definitely not include for me for sure, but the master una
Grande real Yeah, this one is interesting because a toughness
of 10 is incredibly good. It is.
Yeah, it is also you also pay for it because 150 points so you
definitely want. It's this would be something you
put on a dwarf King on the altar because then you give him the
book of grudges to make sure you have hatred.
You would probably also want to give give the character some
kind of immunity to psychology if possible that would be the
ruin of Courage with the unit and he's with.
So that basically the enemy has to attack them because they have
so many characters and base contact with them, but the altar
of Throne of power being so large.
So a lot of the models have to attack the throne and they can't
really do it because it has a toughness of 10.
Yeah. They will have to kill the
Bears, the very defensive item, but also very expensive.
I might consider the the regular room.
The Rune of iron just putting two of them instead, because
toughness 10 is May in some situations, be Overkill.
But if you get a toughness of seven, anything with a strength
of three will not wound. You They really need to have a
powerful strength buff and with a straw strength of seven.
Anything that has flail skulls like a case, Lord, he will only
wound on for pluses. And that allows you to
additional 50 points to spend on something else like a room of
spite for example, to give you that would save as well.
Yep. True yeah.
What if you suddenly have water Auto auto wounds?
Well, that just makes that 150 points ineffective completely.
So yeah, exactly. Yeah.
It's kind of obvious. But yeah, it's it's a nice
little So that's why I consider the ruin of iron to be a more
effective unit, because you can spread it out more and combine
it with more items for Less points.
So, this one is, if you are, for sure, know that your opponent is
going to have only high strength but no Auto ruling in their
army. So it's very situational as
well. That's true.
Okay. Maybe not moving on.
We have the ruin of resistance that gives you a real.
Yeah, isn't it? Yeah.
You should re roll on for plus, I'm your armor safe.
Again, somebody something it ignores farmer saves.
This is not going to help you at all, but and I would probably go
with the war save anyway because this is basically a arms.
This this gives you like a third save basically.
So this is if you really want your character to live, because
most of the time, you only need regular armor Save which you can
already make pretty. Be good with a rune Stone and
some magic armor. Like maybe you go with a magic.
Armistead, if you really wanted a decent, I'm saying, why not go
with the the arm of meteoric iron gives you a to plus a safe.
As I said, like this is magic armor still do yet.
So if it negates its regular regular armor saves, then you
wouldn't get it. But you still get the full plus
because this has been magic armor.
Yeah. The rumor Stone makes your armor
magical. Same with the master of adamant,
but of course, this is a third save.
Basically if your armor safe is not negated by strength or buy
items. So you basically, you have our
like a, it's may be negated to a 5 plus h saves.
You have 5. Plus the near 4 plus and then
you have reward safe. But it does seem a little bit
like Overkill compared to what you can spend.
So I would not really go with this Rune either.
I feel it has the same value as the Elric demands Master room.
Not really it's good, but it's not really usually, it's not
really needed. It's Overkill.
Okay, so I would probably go with a different route.
Like I would add +1 toughness to your character or gave a runner
Stone, making armor save a little better and making magical
as well. So it's, it's extremely
situational. I would say this one.
Okay, The room is spell eating. it's this is, if you don't want
any magic at all to affect you, Like this one on your dwarf
King, beautiful eyes only on the bear.
Sometimes the bear. So this is only against fraud
and Corruption and and other items that automatically all
spells that automatically Kill, Ya.
And it has a chance to negate it so that more powerful to spell
the less chance it is to to work again.
I don't really like this room. Anything that you need to
automatic, this spell is going to be a more powerful spells
going to be expensive. So this is basically the only
user can see for this one is against Matt abound spells by
items. So this is specifically against
something like the road of corruption, which instant kills
your character. This one.
It was just automatically just about it.
No need to re-roll anything. So if you have, if thinking your
opponent is going to try to snipe your character, with a
powerful spell from an item or something else, this is the way
to go but otherwise Runa spell breaking.
It's a dispel scroll it. I don't know, actually what this
work against total power. I don't think shoot.
Sure they can't. It can't be no no no total power
kind of suggests Bill. Nope.
Nope, rumors spell. Breaking so much better.
Can only be used by your room Smith, but you're going to be
getting one or two of those on your room Smith.
Anyway, that's true. So I have this one in additions
to that as well. Yeah.
Yeah exactly. Yes.
Those just an addition and your shoes.
Like it's hot. It's gonna automatically without
having to do anything. It's just automatically
dispelling. Any spell is targeting your
character. So I guess it's you know maybe
it's worth it says suppose once they realized you've got it the
probably never going to cast another spell against you
anyway. So I don't know what.
So this is very specific situation.
You would be finding an army that has the sole purpose to
kill your channel. Then this room would be worth it
but besides that you know two rooms spell breaking on your
your own Smith. Yeah it's the way to go standard
if you feel like you don't have enough Are you expecting a like
I hit Mage heavy. Go with three routes spell.
Breaking still going to be cheaper than two and this one?
Yeah, that's fair enough. Aradia.
Okay. So go to ruin a stone.
Yeah, the cheapest one. This one is.
Yeah. Yeah.
The cheapest room and and it's a great room plus when I'm a safe,
make it magical, extremely cheap.
I don't see this not being used in most situations, the only
reason why you would not use it, is it because you want to Stack
Up Your you want to give in this magical items instead of an
armor like you want to get the armor Fortune just give a cheap
or save to your general or to one of your characters because
you need to save points for something else.
You go with the arm of Fortune, This is if you you basically
build a character killer, And you don't really need any safe
on him but you you still have some punch to spare or you want
to use it for your champions of iron Breakers.
Because you have to and maybe buff up some some Heroes here
and there and save some points. It's a cost-effective way of
making your weapons magic of making your armor magical.
Like there's a lot of there's a few factions that, you know, the
gate regular armor but allow regular also allow magic armor.
So this one is a church for that besides that, it's not really.
An important one because most of the time concerning armor runes.
You probably do want to go with just magical items instead of
the runes. The only Rune I actually see any
regular use for. I would see at least is the next
one, the Rune of iron. Buffing up the toughness.
Just like just one room of iron each of your characters that
could be combined with a rune Stone as well to make a better
armor save as well. It's a cheap way of making your
characters, hard to kill and give him a little bit better
chance of saving. That's fair enough.
Yep, that's a little combo. Yeah.
So those two I would see used together as a cheap way if you
don't you don't really you don't really need any more magic eyes
and saw your retaken, a fortune on one character.
You're really taken our protection on another, and this
is probably the way to go or added to a room Smith because
you want to save some points in him to not being too expensive.
I'm making a little bit tougher. Give me a little bit unsafe.
Yeah, pretty good. It's pretty pretty decent combo,
but not something you would use on everything.
And the final armor room is the root of fortitude.
I don't see a purpose for this one. the only usage for this one
is if you use two of them in on your general, That's 100 points,
spent just to make your character less likely to die to
weapons to deal. Multiple wounds I like give you
some is a flail skulls, which is we consider the still consider
the best weapon. Well, you need to get above.
I use it a lot because it is, is the most cost-effective and, and
yeah, also effective weapon on the, on both on paper, and on
any Battlefield. So, we'll using that one, it
causes two wounds. So you need to get the Five.
Wounds Also may average. Roll on d3s.
Is one and a half. So on the odd chance, the
opponent rolls a three wound and a one wound.
You're still dead with. Just one of these tricks.
You always need to get two rooms of fortitude.
If you're going to be using it. That means 100 points.
Spent just increase your, your, your wounds that on your
character. And that means, you know, you,
yeah, you're spending 100 points.
You have one less item to use on your character.
So I do consider this possibly the worst room after the Rune of
fire and the other. But this is definitely the worst
armor room. I could see the other ones being
used in education but I could not see this one being used at
all. Okay, fair enough, I'd rather
save the wounds then I would take.
Yeah. It's that that's that's true.
I'd rather have the despite that allows you to read the runes.
Yeah, yeah, yeah. Or your you get like if you
really care about, if you only want to get one Rune of
fortitude, Why not get a Jade amulet.
Instead R2 + W, Save The Works, once it has the same effect cost
45 points list. That's all fair enough.
Okay, well yeah, let's move on to runes or protection.
Now these are oh yeah this is where it gets really interesting
because the Runa protections that they use for the standards.
They are so good. Most of them Are incredibly
good. Now the issue with the master
rooms that you need a battle standard Bearer, to use them
only the battle standard-bearer can have a master room.
However the battle standard rooms, you can get a pretty
strong. Now first of all, the master
Rune of strongly Redbeard All your units within 12 get plus
one combat result. That is amazing.
Yeah, if your bill, if you making a small death bowl of
dwarfs, which is basically every game you're doing that, you're
going to be having all your important units put together so
that they can defend each other. They're too far away.
They'll never get to each other, to help.
So you always be within 12. This battle standard-bearer,
most of the case, most of the time you get to leave.
Yeah. You get to re-roll your your
brake tests. You get an additional plus cut,
one can see, combat result. And combat result is extremely
important in this game. Well you want yours to win so
they get that. They get to pursue and actually
get to move quite quite a fair distance.
Hopefully yeah, exactly. They can make it, alright.
Yeah, yeah, yeah. The average role is on 226 to
pursue is 7. And then with a minus one is a
number of rules, 60, you get to move an extra six that turn,
which is incredibly important for George.
Josh. So if you're going with a battle
standard Bearer, this one is probably the best one hour that
actually the second best one. The next one is even better.
Now that Master Rune of growth one eye.
Psychology tests. Brake tests with an unmodified
leadership of 10. This is the crown of command for
your entire Army. This is if you're ever going to
make a sister podcast, this question be called,
This is the item you want for your battle standard-bearer.
If you're going to go with that, I mean, unmodified leadership,
test of 10 for all your drawers you're basically the chance for
you to break is so small. And you can re-roll that brake
test at the same time. That's right.
So if you're forcing yourself to bring a battle standard-bearer.
If, you know, you can protect him, maybe with rooms for Perry
on a room Smith or some other devices to protect him, then,
this is definitely the one you want because it makes sure that
even though the other one gives you Quan combat result.
But this one, make sure you basically never break the odds
on. Definitely in your favor to
stay. The yeah, but yeah, it's it's
crazy. This one like area of effect and
Crown command is it mental? And it only cost twice the value
but of course, you need to include the ballast and the
bear. So basically, you're paying for
times to come cause the crown of command.
Yeah. Yeah.
But it's well worth it.
I think if you find the defensive guard with the dwarves
that's definitely want to take. Yes.
If you're Worried about Tara
tests or anything else that we do also generally have great
leadership. Yeah, but this is, this is the
way to go with the battle standard-bearer.
All right? Yeah, the master Rune of valaya,
I don't see a purpose with this one.
Again, Runa spell breaking so much better.
It's cheap. It's effective this one.
You really need to like hate all magic but you're using a battle
standard-bearer plus 150 points. If he gets snagged anyway.
Suddenly you know the opponent is up to 150 points from just
one wound. Just causing one wound.
Yeah, So this is the issue here and mean it's a, you get 24
like, yeah, it's basically a third makes it sometimes, even a
fifth of the cost, you have the same effect with two rooms spell
breaking or three rooms as well. Breaking, if you're really that
terrified of spells, So this one as the are Maroon, that also
the, a maroon of spell eating sort of the same issue here, you
don't really need, you have a much better room for this same
effect in the, on the battlefield.
Essentially this one yeah if you don't know it, it dispels any
enemy spell on the battlefield on the 4 plus and any remains in
place Bells at this dispelled automatically in the end, the
battle phase. If it's within if the templates
within 12 inches of the standard yes it's kind.
It's kind of like a default. If you don't have to spell cards
during the winter magic phase, it's kind of like that sort of
young fault. I've got there.
It is a very heavy in this, it's incredibly expensive for what it
is. Yeah, I agree.
It's the same purpose that the room spell breaking that we get
to later. Does it dispels on a
automatically basically? And it's, if you don't have
enough space, this spell Scrolls from your weapons and Magic, you
use a room to spell breaking it. All right.
Let's move on to the regular ones.
Here probably the best one. The Rune of battle.
This one is amazing, plus one combat result to a unit and you
can put it up to three times on the same unit.
And this case you could go, you could have three units with one
with three three rules of battle, one with two and one
with one. All without a V and it only cost
a cost you the same as this master Rune of Elijah and that's
3-matic standards. One unit is going to win combat.
Always one unit is basic, never going to lose.
And one unit is going to have a good chance of winning as well.
yeah, and and just definitely What we're saying so it's going
to add a generally don't put any any like magic rune Banner runes
on my battle stand. Anyway, I much rather give it to
my unit standards because you can't snipe them.
You can't kill them unless you are like the last person to die
in a union anyway. Yeah, so you want to get all
those nice expensive, runes combinations on you just a
regular standards and units. Anyway, Oh yeah, definitely.
Now and yeah it's cost is super cost-effective 25 points.
He's basically less than the cost of a standard Bearer in the
unit of iron breakers for example, because it's going to
be 30 points for you there. But and yeah any unique and uses
you can use it to you for your main units to make them win
combat. You can use it for your range to
protect them against the scouts, who are going to charge you or
harpies are going to swoop down on you.
You can even win battles against Monsters because monsters will
generally cause maybe three wounds like a griffin.
A river maybe costumes in a combat giving.
Said, limited number of tax, you're going to win with three
rooms of battle. If you even if you have a rank
as well, it's going to get even better.
This is just it is the best room and possibly the best standard
you can get and it's needed. It's needed for the dwarfs, you
need to win basically every combat, if one of your lines
break, you cannot react in time to it unless you have Slayers
for a secondary line basically. But this is this is definitely a
every game. Pick the runner battle.
One of your units is going to be a monster but this One.
Put it on some dwarf warriors with Spears.
You have eight to ten attacks and you have a combat result of
7 before you even course any wounds You get three ranks.
You get a standard and you get three rooms of battle.
How is your opponent going to cause that many wounds against
wolves? They're not going to Yeah.
Yeah yeah. I totally agree with that very
good. Yeah.
Right. So the next one is another one
who really like yes yes. Yes.
Rune of Courage. You cannot take break test your
moon to psychology, which ever you need, you're going to give
this one to the basically you have the same the serve the same
function as Slayers, except they're going to and they're
going to stand there. So basically you give it to some
in my choice I used them for a unit of hat.
Miners. Basically, how do you know,
miners they would not bring in combat.
Of course, it was negated by sort of Destruction, but near.
That's a different story. Very unique.
This is great for basically serves the same purpose as a
room. Battle.
This one is more defensively. The room battle is going to win.
You combat. This one is going to make sure
you never care about losing. Rune of fear.
Sort of situational mean you can use it for a large unit that way
you can automatically break the enemy if you win.
So you want to make sure you have a unit that's going to kill
win on wounds. So you want an aggressive
general or hero or Rune Smith who can deal some damage with
this one. And then you want are a lot of
cheap to wolves with them. Like this will be like yeah,
2004 is just basic truth. As for this one, they're going
to break the enemy because they outnumber them and then the
enemy has automatically break against a feared.
Enemy is also a cheaper way of protecting yourself instead of
using Bruno courage. If you know, you know, you're
going to face Undead. For example, then Runa, fear the
gates, all the fear test, you have to take care.
Yep. No, I like this one.
I anything that causes fear. That gives you the chance of
breaking and routing a, an enemy in hand.
Combat is definitely one that you should definitely consider.
Yeah. Also to could protect your
Flyers, your ranged units, against pliers, like harpies is
a very popular choice for flyers and they have very low
leadership. So they might just be stuck in
the air for another turn because they tried.
To charge the unit, the causes fear.
Yeah, you can have multiple that of these across your army if you
play against Undead or something like that cause you throw a Runa
fear Runa, battle something else ruin of slowness as well.
The one next door getting to yet, and the room slowness is,
it's pretty good as well. It's also a very good one.
It especially effective against infantry.
Armies also, Yeah, it also works against cal cal usually wants to
charge from maximum range to make sure that you that will
turn you fired or the train. You're going to file, your stand
and shoot is going to be at a negative 14, half range as well.
So, most strangest, most Cavalry units and most monstrous
monstrous infantry. And anyone will basically try to
get you at maximum charge range in order to make sure that you
can't change the charge them, but they can charge you.
This makes sure. We saw it in our battle as well.
Use the Rune of slowness against my peace man.
Making them feel their charge and getting having you get the
first charge instead, definitely worth it.
I think with with the unit you want to charge with.
Like if you have twelve warriors with Spears, you don't want to
repeat charging. So you don't mind taking the
charge. This is for I guess.
It's for Hammer us or for could be also FIFA cross women because
then you can actually turn of shooting.
Yeah, that's true. Yeah.
See my doing that as well for that.
And shoot. Definitely against infantry
units at least like any Cavalry or monstrous infantry or
something will not be, they would be stopped.
Not far enough away for you to get a second Stan, shoot, but
you will definitely get another round of shooting on them, and
that's just effective enough, especially at half range, which
monsters infantry is, also plus want to hit to be hitting on
threes and usually wounding unfolds, for Munsters infantry.
Unless it's ogres. Or Dragon overs.
But generally just a decent choice.
This one, the room, slowness. this one again same issue as the
master remove a layer same issue as the Rune or spell eating
Don't really need it. You have the Rune spell
breaking. It's cheaper.
It's more effective. These ones are all on four
pluses room spell. Brain is automatic.
You don't really need that many choices there.
Only that many spells in a game, that will really hurt you.
That you don't need to just risk it.
So definitely I would not use this one.
Yeah again it's only targeting NC unit that you can use the
full plus anyway. So with the ruins of spell
breaking, you can do it against any spell that's been cast.
Yeah. Yep.
No. Okay I'll take your point.
That's what? That's fair enough.
Yeah. All right, moving along to
engineering ruins where the last last set of ruins here.
So that the ruin of accuracy, we have the talismanic room as well
as well. Yeah.
But engineering rooms. First, we will go for the room,
a little quicker here, because we've starting to be talking for
a long. Time course, I could probably
talk for hours about items and maybe we'll do the when we do
the battlefield tactics will do the build of the army at the
same time instead of doing that now.
We want. Yeah because we probably won't
have time. Alright so moving a lot.
So bring back the receipt. Yeah.
Yeah, the scattered ice. If you're going to include a
stone throw, you would maybe consider this one but it is
really expensive in the idea with getting the stone throw.
You want to get the small Stone throw because it's cheaper.
This one makes it more expensive so it's kind of points-wise is
counterproductive. Of course you get like an effect
almost like the doomed. I would they Where you can be
able to redirect. But again, it's a rent
Direction. Could just go even further away,
or you hit your own stuff? This I feel.
This one is too expensive. I would go with if it costs 25
points, I would get it. Probably, every time I bring a
stone through, but a 50 points, you have to be quite certain
that you really need that stone throw.
And you have to be certain that the enemy doesn't have any quick
way of killing it because all of a sudden, may go 125 points out
the window. Maybe you've killed for guys
before it dies. That's fair enough.
I know I don't normally take that that room to be honest for
myself anyway. No, no, I would not consider it
either, as well. The Rune of burning.
If you know you're going to be facing.
What else. Maybe maybe if you know like
that okay? They're bringing like I know was
named Dave, he showed me anomalous we had to treatment
and do you know going to be facing an army like that?
Get the Runa burning. Especially for you.
Cara copters. Yeah.
You gyrocopters. Well I'll probably get them for
like the organ gun. And because to D3 wounds so
you're basically only need one proper hit and it's dead.
So you have to use lists barrels less chance of exploding or if
using a Canon. Well, yeah, kinda known cause
D4, so you definitely need this one against something like a
tree, man, but I would only pick this ever.
If you knew for certain, you're going to face what else you knew
for certain, they were going to bring at least to Tremont.
Always, I don't see a purpose for this besides being able to
have. For example, if you have two
cannons or to Flame cannons with room to forging and you need to
make one of the you need to make them different the rooms so you
bring the Rune of burning just to add up the difference.
Yeah, that's cool. Yeah, that's all right, right?
Isn't it? Yes, yes, the room disguise.
This could be used for gyrocopter.
If you're going to, if you know, your enemy is coming to you,
this would be something like when you're facing chaos, they
have to move forward, they have to move forward, and you want to
keep your Trek up to safe from Magic from harpies.
You just keep it standing still for the entire, the entire game.
Until it's needed. In the front lines soon, as you
need it. You fly out and you burn
something. And you need to make sure it's
effective. If you're facing against Dark
Elves with a lot of Scouts, it could be considered a way to
keep your your War Machine crew alive.
So don't they don't die in turn one with the dark elves, just go
and shoot you with 20 to 30 shots with the repeater
crossbows. so situation, but it has its uses Yeah, Runa forging.
This was amazing when you used to be able to put it on or gun,
unfortunately, going to put them in a flame Cannon and the and on
the on a regular Cannon but I would definitely include it, or
for a flame Cannon because you have to shoot every turn.
And you don't want to roll a misfire on your flame Cannon.
That's a big No-No. Runa Fortune.
This one is sort of like everything's gone wrong, so
let's try to minimize the damage kind of thing.
I don't really see a purpose for this one.
I mean, no matter what happens, once you roll the Miss file
malfunction, It's a bad day, so maybe you want a special War
Machine because sometimes it can just be, you know, you just miss
a turn of shooting that fun in this particular term or whatever
it might be, might be just like a reloading issue or something
like that. So it might be, you might get
away unscathed kind of thing. So maybe it can be confirmed can
be combined with the room 214 as well.
Could be most of them are probably use it for a, an organ
gun since it can't get the Runa Fortune.
But still, I'd want to keep the organ gun cheap because that's,
that's what makes it so competitive.
It's only 65 points for five canons in one model.
So maybe for the maybe for the organ gun.
But otherwise I'd go with the Runa forging because the flame
Cannon and the cannon, if you're going Buy them with them
instead. Then the Runa forging is just
better because you get to not go to the misfire or malfunction
chart. This one is sort of like yeah,
it's reducing the damage already done.
If you're a cannon is not firing into turns.
It's useless. It's useless for the rest of the
game, basically, because you need to get there so expensive.
You need to make points with them every time.
That's fair enough. All right.
So rude. Yeah, this one is has sort of
the same feel as a Runa Fortune. If the enemy has caught your war
machine with Flyers, this is a chance to know, get a little bit
of payback, maybe you can it, there's a it's but it's not even
sure you're going to kill a unit of harpies with this one.
So, this is also something I would consider for an organ gun.
If the enemy has a lot of files to make sure they don't take
Your other cannons, the next-gen afterwards.
Yeah, let's see what else. You know, unfortunately, you
can't put it on a gyrocopter because that would be amazing.
Yes, you just do a bombing run and then crash into them
afterwards and then explode twice.
I would love for this to be on a gyrocopter, be amazing, but
yeah. Only if you're expecting lots of
flyers and you feel like you want to get some payback, it's
not going to be cost effective because your war machine is
going to be more expensive. Like, if you're if five Hobbies,
five, Happy's will take out your, your organ gun.
And if you're not fired, before the fire Hobbies attack you, the
the organ has organ is already lost its value and make this
just making more expensive, maybe maybe you kill 3 harpies
but they're still too. To contend with and they can
still tie up other war machines. So I'm not really sure.
I don't think this one is, it's so sort of the same purpose as
the Bruno. Fortune.
Sort of like some kind of alleviation of the damage has
already been done. Yeah, so it's like you read
through November Elation is that it's a good way to, you know,
give yourself some some some good morale after you've just
lost your War Machine. Yeah, yeah.
I've never used it. Only used it once before, but I
never got to destroy for me to use it.
So yeah. I think it's kind of kind of a
case-by-case situation type of well the room relation, you can
you can choose to, that's right. You can actually explode it a
date. Particular situation, the game.
Nothing, got close to its no no, no.
And most of the time, your organ guns, the ones that are worth
putting this ruin. A Malaysian on is already in
front line and if they're flying high, you're going to get your
shots off. Anyway, unless you're you're
gonna explode. So basically, it's always your
first turn Blast away. All your organs final Target,
that's worth killing and mutilated with your gun.
Um so you don't really need this one because it support probably
like 2 or 3 of your organs are going to blow up anyway but from
all this shit different shots you firing and you can't use the
rune for watching. Yeah.
Next one going to penetrating. Yeah.
This is a handy, right? It is, it is.
This is a great room for the the gyrocopter.
This is mainly, I believe this is mainly for the, in my
opinion, at least. Is this is for the gyrocopter
and the ball throw. I don't see any other War
Machine having any use of this one.
But it's very effective for those to the gyrocopter steam
Cannon, usually it's a 3 plus or 4.
Plus depending on the toughness of the tires, you're firing at
this one. You make it a 3 plus or 2 plus
or even an automatic Moon almost So this one is, is a great.
This is a great room, it's fairly cheap and I would kind of
take it like a strict six Auto here.
Yes, flame Cannon as well as also a good one.
We are starting to make you think and very expensive because
you have to run a penetrating as well as a Runa Fortune yet
because you always want the room of forging on your flame Cannon
as almost a must have. But and the ruler penetrating is
probably a must have on your gyrocopter because getting a
strength. Five is is a lot better than a
strength of 4? So basically you'll be holding
on three pluses. So instead of only killing half
and hitting half of what you you hit with the flame template and
then only killing half of what you hit.
You kill. Basically two thirds instead
much more effective. Yeah, real seeking.
We've talked a little bit about this one when we talk about war
machines so only for the ball thrower, but in any situation,
there are some monsters you don't want to be firing at
simply because you will not be able to kill it and you'll need
to invest too many points. You get, you only get one turn
to fire. You have to make sure that you
kill whatever you're hitting with this one.
So this is be like pteranodons. Pretty sure you're going to kill
Tara tan with this one. Well, maybe not because you have
to kill the Riders and there's two of them and it doesn't
penetrate. It's a difficult situation to
find a proper usage for this one.
What I thought do we units, do we have?
You're not going to be killing a griffin.
You're not going to be killing a, you're not going to be
killing harpies. They have two rooms and there's
at least five of them in every unit.
So let's let's have a Ganda here at the ball, throw again.
It does cause D4 wounds so maybe maybe you'll be able to that's
an average tombs. So yeah you don't be able to
kill a hobby or what? Yeah.
That one hobby is not really worth the points.
No, it's a it's a difficult room to make out what if it's worth
it. Most of the time you're probably
using it just to you to bring a bolt through and then you
pretend you have the ruin Just to try and intimidate them from
flying high because that is one of the dwarfs.
Biggest weaknesses monsters and other things flying high.
This will probably be better counted by getting your Griffin
yourself. So you can fly high into
striking lenses yeah, so very, very situational, very few
things that you can kill, baby, if Let's see, what else could it
be? Maybe a demon Prince, you could
do some wounds to him? But, you know, you force him to
charge that one state but rather you probably want to use it to
kill ranked units to to paste the ranks with the ball through.
Also probably Runa penetrating instead.
All right it's almost through guys yeah yeah yeah yeah okay
Master Rune of this mail. You can only use it once though,
right? Yeah.
Once per battle, yes, right. Yeah, but it is every enemy unit
on the battlefield, have to take this test Of course, this is a
way to delay the enemy charge, definitely against Great against
the low leadership. Armies.
This is a perfect choice against auction.
Absolutely, folks. And goblins, they all have low
leadership, so pretty sure you're going to fail.
At least one of them at least half of them and then they have
to take the muscle T Test as well.
So this is a great way to deal with the low leadership.
Armies works against caving as well.
I mean, scaping Waves have a maximum leadership of seven, I
believe. They have leadership for basic
right for goblins. And our for escaping slaves and
five I believe. Yeah so they go to these details
there. Yeah so this is great against
Kevin as well. Yes yeah Escape in Orcs and
goblins doesn't work against Undead.
So again situational if you're building a standing army, don't
know what you're going to meet be meeting you.
Want not to bring this one because you might face some
Undead factions. You might face some team
infections, all them demons don't care because they will all
basically have leadership 10. So, yeah, low leadership,
armies. This is definitely a good choice
with the leadership of eight on elves.
It might be worth it, sometimes humans is definitely worth it.
Yeah. / Tony instead be mainly to stop their Squires from
moving because you can't affect the nights and you probably go
with the Horn of her God instead.
Yes or the what's the other one called that one.
You can only get that one. Can Target a single time.
Just find it. It's impound items.
Here we go. The pipes of Doom possible.
That's right. Yeah, yeah, yeah.
That's also that's something you want to use against Cavalry
armies or basically to stop your enemy abilities.
This one is great because it stops the any ability.
And that's how you win. The game has two wolves in my
opinion, at least, you slow them down, and then you shoot them to
base. Oh, you bought them into
unwinnable fights for them? Slowly Advance across the water.
The battlefield. Now the next one, the master of
kingship It's a lot more expensive but yeah, it's a lot
better though, isn't it? Because it's to D6.
Yeah. It's, it was always 360.
Yeah, but it can't, it can't be effect.
Magic country. Increase it to 3D 6, for
example, with some magic can do, but it's very rare.
So, in this case, master of kingship, I would always just
just take the crown command, it's half the cost basically
have the same effect, maybe you have to take fear and Terror
test, but it's on a YouTube channel.
And if you don't want to go with the Crown command go with the
room of Courage for you unit. Does exactly the same just
better but 425 points, less Yep. No, I totally agree with that.
Yep, I don't think I've ever taken that one actually by
myself so, yep. Nope cool.
Also, if I'm going to the issue, is that when you watch your
picked a master broom, you can't pay any other ones.
And most of the time, you probably want to pick the master
room of spite. If you can, well if you don't,
if you already have the black a minute.
So what you want to reach black lab manual.
But always you probably go for the master of swiftness or if
you want to do another combo, you want to do the the The Rune
to automatically wound as well as some combo, you don't do
that. So this one not really worth it.
Again, we get to the master room respite, we've talked about a
few times. It's basically the black amulet.
So if you're not using another Master Rune or you want to Ward
saves that throwback wounds you want to pick this one.
Otherwise pick the black amulet because this one doesn't negate
your usage of a master room. And also black amulet.
If you're going to pick the black amulet, Why not pick the
Golden Crown of actress instead as a 3 plus water?
So this is safe. Yeah, I don't see this one.
Having any use, unless you want some, a lot of water saves and
there's a lot cheaper ways to get water.
Saves a lot better item section. So I would not use this master
respite unless I was absolutely forced you.
Okay. All right because yeah you can't
use your. You can't give yourself a great
weapon without a master room. And you who using a master rule
on this one. Well what you what you could do,
you could take the master in a spot a spice and then take a run
of luck. So allows you to re-roll that
that really that that role if you fail it, for example.
Yeah. You could do that.
Yeah. So does your guess you could do
that with the black a minute as well.
Could you? Well, you can't do the Runa
block though. The Rune of luck.
Oh yeah, you can't do that one. Yeah, I can't combine a magic
item and a magic Talisman and Talisman room.
Yeah, so you could do that with the Mustang owners.
Probably. Yeah.
That would be a different choice.
But then again, you lose your ability to get a master weapon
room, which kind of want to get. You can take more than one
Master room though. I believe you can only take one
master Unity entire game. Yeah, that's how, that's how I
read it anyway. But if anybody knows different
pleased him. So if you take like a weapon,
for example, you can say, how about we take one per item up
and then, okay. And then then for the neck, but
you can never take that Rune again, you can never take that
Master in again. So, if I took Snores think yes,
master when I can never take that for another other character
in my Army. But yeah, okay, okay, okay,
yeah, okay, well, I'll defer to your judgment is when I haven't
played towards that much, but that's the way at least.
As I read it, that you can only have filled one master room in
the entire battle, which makes Master room somewhat better than
my previous opinion of them. If you can have more, but just
not the same one. Okay, I'm wrong.
Please in the comments, please. Shoot me down.
Yeah, whatever. Let us know who's running that
makes this one better. So definitely with the runner
lock it could be quite useful. What's safe Runa furnace?
Very situational. Don't see being used, unless you
need to, there's not really a talismanic rune that you want to
copy. Like you're not going to get to
ruin Smith. So you only need to have one set
of rooms rooms to spell breaking the Rune of Passage.
You don't really want to get that one.
It's sort of like 10 points, just out the window.
Well, you never know, you could, you could, you could work out in
some situations, some situations.
Yeah, if you're real, if you're forced to advance, Anson the
enemy, maybe, yes. But I don't recommend it as
towards with the movement of six, when you're marching to be
forced to move forward, of course.
Difficult, terrain is, is just murder for two wolves, like one
and a half inch movement. Yeah.
But by in conjunction with the March moves, that kind of sucks
already. Yeah.
Because you can't really match. Ooh, difficult terrain.
Anyway, so if you could March through, if you could March
using that we're gonna be really?
Yeah. But yeah, then it would be a
good. Yeah, in this case it's sort of
like I don't see a purpose for this one.
That servicemen and of course we get to the room spell breaking.
I've referred to this level. Yeah, yeah, yeah, this is the
the the the Rune you need to take every game as long as
you're not facing other dwarfs. This is the one you bring.
This is your dispel screw. And in any matchup, you always
want at least one disciplines grow.
And if you're worried about magic, which you usually ask for
wolves, you want to bring NG to so two rooms Bill breaking.
That's basically like a standard issue for any of your roof
Smith's. So you're going to be using two
of your are one of your magic items always on two rooms of
spell breaking. At least one, I would always go
with to just to be sure they're not that expensive.
It's like getting to dispell Scrolls.
They're just so invaluable. I mean, It's automatic, dispel.
Just like it is Pearl, scroll, it's one of the best items in
the game disc, Bill scroll. The only thing that can stop it
is the total power. It's just an older include.
This one. Tell me grieve thee.
Yeah if you can take three take three for sure.
Yeah yeah take three of your really worried like if I gave
you a facing against a series spell-casting Army you want to
go with three rooms spell breaking but generally two is
enough for a game of five turns or around that many turns.
So if you're going to turn, if you're playing a longer game or
you're going up to seven or eight turns, If you're really
unlucky, you spent like five or six hours playing the game,
then. Yeah.
Then you will need through Rune to spell bring but otherwise to
should usually do the trick. Well, on that note, we'll just
go through all the rooms. We got to take a break and then
when we come back. Yeah.
And Joe will go through something like a blind list for
taking the tournaments. If you're going to face, if you
don't know what you're going to face or to face all enemies.
And We will do a bit of a wrap up at the end, but yeah, let's
take this break so that we can recruit we generate and come
back even stronger. Okay guys, so I'll see you after
the break. Okay, so if you made it to this
point, guys, well done with, I think we're into about the third
hour of this Army book review for the dwarfs and I'm here with
Janice Janice. How are you going to make?
Hey, how you doing? I'm going to doing good things.
Okay, great. Okay.
So good. Be back again.
Yeah, even though we typically have it left anywhere, but we've
sort of split this episode every couple of days because it's been
such a Colossus of an episode that indeed, we need to break
and we need is some sleep in between so So basically a
basically, an upsetting on the talking on the microphone for
about eight hours that Baker's at the dials podcast straight
afterwards. Yes, I was going to listen to
that. Music was really good.
Listen, to actually say, you haven't listened to that, go
check that out. Then to be the army with you
that the or the first one, actually, that they've guys
logos are done for for our sort of tactical series on the dark
elves. But for today, We're going to
look at for this section. Anyway at a sort of a blind list
for the dwarves. Yeah.
To take to a tournament something like that.
So would you like to do? But yeah basically we're going
to be trying to build an army of dwarves that we think could face
just about any faction and have a decent chance of winning
something where you don't over commit to certain aspect of the
army and you make sure you have a decent counters.
In case, what you're you might be facing Depending, whether
you're going to be facing against ya, da kills, or lizard,
Min or Empire or Undead, you know, something that you could
work in pretty much any situation had give you a decent
chance of winning. Cool.
Okay, well, if always got to tournament like, as in, you
know, in the next few months or something, I probably want to
take something that's very defensive because that's the way
I like to play with dwarves. Yeah.
So please take us Away. Joe Joe with what kind of list
would you? Take for a defensive styled Army
for dogs. Well, before we plunge into how
we're going to build our characters, we're going to see
what we need to build a defensive Army.
Now, what you'll need, you'll need some kind of unit, we're
going to be using Slayer tactics we talked about earlier because
we're going to use the Slayers as the blockers to stop the
enemy charges and and is protect our Our artillery and ranged
units from potentially being outflanked by enemy Cavalry or
monstrous infantry. Something to give us the terms
that we need to pull off the fire.
The more terms that are ranged units setting up in this
defensive formation halves have to fire.
The more chance we would get to win the chance, we get to win
because we get more value out of our arrangements.
So the first thing we will probably bring is we bring Ring,
a couple of units of Slayers and these units would be five models
in total. Each, they're simply there to
take the charge, so there to be Slade as we talked about
earlier. So, I'll probably bring about
three or four units at first. Let's start with three and we
might adjusted up to five depending on what else we're
going to be getting for our army here.
So, that's the first pick, I would go from the beginning.
That's making sure I have the It's to protect my range.
So, basically we start with three Slayer units of five and
that's a fairly cheap, blocker and models look cool.
So that will look great in the battlefield.
So then we're going to be looking at, okay, what do you
want to kill with? We need to have something to
deal with their armored units. We need to have something to
deal with their ranged units and we need to have something to
force the enemy to come to us. So basically, we want to range
superiority. Now, the probably the most basic
way to do this would probably just to get like A talking guns.
Do that might be. That might be a that might be a
little boring to play the tournament.
I'll just check my list. Yeah.
They're pretty like, what the
hell you doing so? So we'll settle for around three
or four war machines in total, just to give other a standard
because if we Face against the, for example, a an army of elves
are organs, are not going to do anything, and the crew is
probably just going. Matisse night as we won't get
the value out of the organ guns. So my initial choice will
probably be to include two organs for the sake of sniping
monsters or ask characters like slam match.
That's a pretty good way to kill a slaw.
Mix it with the organ guns, so definitely bring to organ guns.
I don't think one is enough. Because if it misfires, you need
a second chance to to kill your target.
There's extremely cheap, there are 65 points a piece, so it's
not a huge investment to get them.
Now, third target will probably be some kind of Mobility to
harass, you also need something to get you those which were two
points from getting into the enemy enemy Corners because you
were playing defensively. So we need to either win on
points or we need to have something that can outmaneuver
the enemy. Me.
And for this point point, of course would probably go with
the gyrocopter initially, I'd probably go with one gyrocopter
and we might add one later in the Army.
If we can fit the points in Okay, looking good so far.
So if we look at the gyrocopter, it has the strength format steam
gun and it's a little underwhelming with the strength
of four is a little too, low chance to kill your target.
So you want to make value and you do that by adding a least,
one Runa penetrating. So we start by adding just the
one room, it'll be 125 points and it's a fairly strong unit.
All right, down the punch. Go see a project actually if you
see anything that dwarves with Spears yet, oh we're going to
get to the door switch. I just don't and we might even
throw in a flail skulls just or Hammer Of God.
Might even throw one of those in there.
We get to that once we get to the yeah, the unit building.
But first right now we're building our ranged power.
We got to make sure Sure, that we have enough range Power to
take out the targets that we need is that is going to be a
winning combination. Now, we talked about earlier
about the, the downside of using thunderous.
I mean, they do have the extra armor piercing but they have six
inches Less in range and you need to ranks for them to be
effective are return and you want to be shooting every turn.
So the only way I could see using thunderer's is if they
meet you made them your Maine regiment.
So that would hope you like your Frontline, you build like a two
ranks of nine. So you get nine shots of a
thunderous. But in this case, crossbows
might even be better at all times because you get the extra
6 range, you still have the our piercing, you still have the
strength of four so you can reach just about anywhere.
So, this is really the next thing we're looking at is the Is
the dwarf cross woman because we do need a couple of units of
these. Now, in my experience, I feel
like two units of core crossbowmen is not enough.
So I'm often I'm often tended to go with three units of them.
This is quite an expensive investment in each student, so
you need to make sure they owned their points back.
So we can first start by getting the three units of 10.
Basically, we go with 10 cross women because that gives us with
a usually, a 5 plus to hit because of long range that gives
us a chance to at least get three to four shots in when we
fire at the enemy. So we have three to four wound
rolls afterwards. We fired and usually in most
cases in most armies, you will face still have a toughness of
three at least. What you're targeting and that
means you will get 3 plus 2 and show you maybe kill 223 on a 3
plus. That's where we going with the
10 models also, because if you stretch it even further, you're
going to start lacking space to place all your units.
Yeah. Because why, we've decided that
at least in the out playthroughs, that tennis is a
fairly decent number. That's 390 points already just
to just to get the stand guys. Okay, so that's a pretty big
investment. So, we the issue that the Wolves
also faced we talked about is that they have a difficulty to
finding them because their own units because of the slow
movement they have and with the crossbows as well, as well as
the Thunder is, you can't move and shoot.
So you need to have them well position from the very
beginning. So you make sure you cover as
much as possible. The battlefield and all angles.
Now, there are several ways to defend your drove government.
You can't really do it with the with your meili infantry,
because of course, they're slow. And they take a lot movement
turn, and then they have to charge a while.
So, you want your cross woman to survive against flying units or
cavalry either by standing and shooting all by having some kind
of Buff to this could be done with either a adding a hero to
the unit. Or in the case that I've been
kind of fond of is adding the standard Bearer and giving them
the the room of battle. This is the one I've been
building on armies have been building recently basically
using cross woman as my infantry and just placing out giving them
lots of good items and then characters to make sure that
it's okay. You can come fight my arranged
but first you'll take fire and then you'll have to win combat
result with five or more something similar.
Now, I like that idea because I like the Crosswinds being sort
of versatile in that can be arranged in a class.
They can be more of a hand combat unit as well.
Well, yeah, you can even given you even if you you can fold
points later, you might even consider giving him two handed
weapons. So they have a string of five
which to do have a weapon skill of four so it's very decent.
Yeah. Like most cases we will hit them
are three plus and with the rule of battle, you kind of, don't
need to bring the whole idea of giving them ranks.
So main, finding unit, you have the, of course, you have the
issue when your line is 10 long, that the enemy can Place they're
arranged their Flyers out of range of your if you put
characters in them, that's why I feel like the they can't really
get rid of the standard-bearer until it kill.
Everybody else. That was why I really like the
Runa. Battle that there's a choice.
We're going to giving them standard bearers.
All right, additional 39 points in total and now we need to make
up a combination of room to battle in order to be able to
give each unit wounds of battle. So either we do a different
combination of the various rooms.
We can get four standards are all fairly expensive except for
the ruin battle which is like why I like to go with the
version where we say the one unit has three rules of battle.
One unit has two rooms battle and one unit has one rule of
battle. That's a total of 150 points.
And that makes your least the the two first ones.
The one with three rooms and one or two rooms they become
intimidating, foes for the enemy.
So we forego with the six rooms of battle.
Now, that's another 150 points. We can come back later and maybe
give another one A different one.
But in essence, this would keep be deployed that the ones with
the best rooms of battle, the one with three and the one with
two would be the ones that are most exposed to the enemy.
That way, you can have your, your main character unit nearby
to protect the last one, only gets combat result of two from
the standard, and one from the ruin of battle, but the one on
the, with three rules of battle can Really win a fight on their
own against Cavalry. Yeah.
Alright, so we that's a, that's a fairly good easy way, fairly
good. Way of protecting your your
ranged units. Now, is there anything else we
would like to consider in range? There aren't really many other
choices, but we perhaps, if we will later, will consider
whether we're going to be getting a flame Cannon for the
to see how it works. Or maybe adding a Gyrocopter or
if we're low on points, will look at the getting a ball
through instead just to have a little extra habeas.
Don't throw something. A little extra to make the
opponent, divide their army out into where we want them to go.
Yeah this will depend a lot about the placement where we put
the different units. So now we have our arranged file
and this is a very intimidating Force.
So of course, we need something a scary central unit.
And for that, we either have to go with the dwarf warriors with
Spears. All we need to build like an
unbreakable unit like the the iron Breakers.
So what were you feel like we should be a choice in this way
because we're going to be playing defensively.
So the spears are pretty good but we only get a strength of
three meaning. We need additional character
support for the for four years or additional standard support
for them. Or we could go with the iron
Breakers, who have fairly strong on their own.
Yes, difficult choice. I mean, the outbreak is a good
in that they have 3 plus armor. They've got like humans Fire
Plus weapon skill. You know for strength ledge 9.
They had an issue but three is quite good as well.
I really like taking my own breaks and they usually love bit
of an auto include a heavy list. I take.
So I think I'm going to go with the iron break as this time man.
Yeah it's cool with the ungreased then we're going to
build a unit of iron Breakers now in order to make sure that
this art this unit doesn't Die anytime soon and it's an
opposing Force for the enemy to attack.
We probably want to go with at least 16 of them.
That way we get four in the front Rank and three additional
ranks. This will be bolstered a little
more because we're going to be putting at least one more
character in the unit, especially a probably the
general with the golden scepter of Northern.
Yes. So what?
So what They're each 20 costs. So 20 times 16 as I 320 points
that's a pretty expensive unit but we also of course need to
get them a standard-bearer because they're going to be our
main fighting unit. The person that 340 with the
standard We'll be looking at what standard to get them later
on once we could design the characters because now we're
going to be looking at what character we want to put in this
unit. And of course we wanted to be
our general, this could also be a room Smith but I think the
room Smith is better served in a either as well in this unit or
in a different unit supporting that one.
This could be the dwarf warriors with Spears perhaps if we
getting that in addition Now the general is, of course, the 160
points which is a lot more worth its stats than the dark elf
generalist as we discussed. Yeah.
Basically, yes, more important characteristics that are
increased then of course he loses the movement speed but he
has the additional toughness which is really good.
Yes. I would love to have him
additional As well, but you can't have everything.
That's true. Yeah that's one thing that
dwarfs kind of like I thought General.
Yeah. Alright so now we have to make
another decision in. This depends on the rooms.
We're going to take we know for sure he's going to have to go to
set of Milgram. Yeah.
So that's going to be a 50 points and one of our items and
the item is a enchanted item so we will not be able to get any
more of those. So what we're going, Do now is
we're going to decide how we're going to be a going to try and
kill the Enemy by winning with combat result.
Or we're going to try and block them down in a fight.
Gyrocopter. Definitely want to win the combo
result. Yeah, so we're going to try and
build a unit killer or a character killer.
Because if you kill the unit you kill the character.
Yeah. So we want to get him a decent
water safe so he doesn't get killed by the enemy character
and we want to be able to give him a.
He doesn't die, Jane kind of matting and stuff and then we
want to give him something that he kills Eunice with.
So we're looking at Isla getting At this is the question if we're
going to make a runic item. So he only has the for tax,
which is a bit on the low side. Now, this can be fixed by, of
course, using the Hammer Of Skulls giving him a higher
chance to moon. But we're going to try and give
them something that gives them a more tax.
So we definitely want to go with the room weapon to start with.
See if we can build a teaspoon for him and approve.
The first room we were probably get is the Rune of Fury.
Yes. This will give me one additional
tax, meaning more chances to get a wound through.
Now, what we're going to do with this is that we can add the
bolster the strength. It depends how many points you
want to use with them. We probably want to give him the
master room to swiftness as well.
So, he'll strike first. Yeah, Now, we have one more room
to put on this weapon here. Now, let's see how he does have
a weapon skill of seven meaning he's going to be hitting them.
Three pluses. I think so.
Yeah, we could go with that, they'll be the cheap version of
doing giving us strength of Phi because then he'll be hitting a
three sometimes even wounding on Three's sometimes even twos.
There's definitely a good choice.
So let's start by giving him the ruin of cleaving to see.
If we can maybe we'll return to him and and start to give him
some more expensive rooms once, we figured out what the rest of
our army is going to cost. So that's a total of 65 points
for his weapon, as quite a cheap, very effective weapon, he
has here. Now, you also have the golden
scepter to give him plus more strength in addition, in case,
we're finding in combat. So now he can be quite the
intimidating monster. Go back and give him two rooms
Fury instead and just use the scepter to boot, bolster our
strength. So that's something.
We'll look into afterwards here. Now now we need to get him
aboard safe and let's have a look.
Whether we want to build one from our list here from the
runic items. We only have the master room of
spite but I think we might be looking at getting him 80 and
armor with the war. I save instead.
This way we can either save some points or we can give them
something strong. Like you could use the the armor
of protection which is an 5 + armor save with the 4 plus Ward
or we could go the cheap way given the arm of Fortune with a
5 plus I'm a safe and a fire plus water.
Given that he only has a tough year as a high toughness.
We might consider going with the our future Fortune to start with
and then just adding it up afterwards to see whether we
have more points. Now, we actually have a fairly
cheap General who can deal some unit damage to attend + A2 + 9
points. For a general.
Okay, not too bad. Now, given that we have, we're
going to focus on the unit. We probably want to throw a
champion in that unit as well. A Vine Breakers.
This means because we're going to be using the black gem, this
is going to protect them from Monsters.
It's going to protect them from high strength, High attacks
characters and it's going to make the enemy when we will show
a champion in the unit are going to be other afraid.
That we have the black gem or they're going to be rushing into
it and then having their best character or best monster just
disappearing for a multiple turns, allowing you to deal with
the rest of the unit. So we're going to quickly get
ourselves a champion. And of course, the start with,
he needs to have the room to Stone, but you get that for no
magic item. No magic item slot.
So you'll just get that normally then we need to get equipment
like the rest. So you'll have heavy armor as
well and he'll have a shield Yeah, and the runestone, of
course, that also makes this almost magical.
So, you know, weapons that negate regular armor saves does
not negate his save. Yeah, did I mention that?
So that's really really powerful.
Yeah, it's quite expensive are quite powerful for just five
points. Yeah.
And now, of course, we're going to give him the black Gem of
not. And this of course allows you to
any point. Don't just swallow up yourself
and any enemy model in base contact and have them only
reappear on sixes at the start of a return, which is extremely
powerful item. It has been banned in a lot of
tournaments, so we will also be looking basically, because it's
too powerful. Yeah.
And it only 25 points. Yeah.
Super fluffy. So this could be something that
we might consider giving an alternative to it.
Point is this talk here to see whether if you give me the
control element where they've banned the the Blackjack not to
be honest, I've never used it. Never ever use it never even
consider using it really. I don't know if that's just my
mindset or whatever. I don't know.
I just, yeah. But it put for that for that
kind of points. It's really, really powerful.
So I can, yes, you know, why? They would have banned it.
Definitely. Yeah, it's something to great
for use, great use for for Are assassins as well.
Both skaven and it was given assistance can actually have
items. Now they can't give the okay
pretty much the entire game. That's incredibly powerful for
25 points. Yeah, so basically with this
Champion here which is we're spending 83 points in total to
have them be able to eat a giant or a dragon or a vampire lord.
Anything that might threaten your general, excuse me.
Now, the next thing we want is, of course, the room Smith.
Andrew Smith is basically a must-have in every fight for the
divorce. Now we could include a lot more
characters if we just settle for the level one room Smith he only
has two wounds into a tax but he's not there exactly to deal
damage. He's there to soak damage and to
give you dispose grow through the Runa spell breaking and
since the room Smith can always have three runic items.
We're no, we're not limited in any way, only by the the stats
that we want. So this is if we don't want to
go with the actual amble, okay? So this case, we're going to try
and go without the animal because it's a very, I would say
that it's a niche pick, you you probably don't always want to
use it. But if we have the points for
later, we might go for the upgrading to a room Lord, and
throwing in an animal for some extra range Firepower. so we
want the room Smith and of course a standard we want to
Runes of spell braking This is because one is usually not
enough for a game that lasts five or more terms, but or two
might actually be sufficient because you're going to be
targeting the most dangerous spells that the enemy throws at
you that aren't thrown with total total power.
This is to save your general auto, save your characters or to
stop, something like a dark elf sorcerer from flying into your,
the flank, the the flag of your army and Throwing an actual bars
black horror all the way down your line.
Yeah, this is the this is your Saving Grace and as the rule is
with this post rolls, it's better to have one and not need
one and to need one and not have one.
Yeah. Now we have two more items slots
for our room Smith here. So we could try and make him
either a defensive unit. He only has two attacks, we're
not going to make him a unit killer or character killer.
So we might make him a way to save the unit that Going to be
defending this guy off. Do with going with a triple
parrying room on the his. Why don't you guys?
Yeah, a lot in length is a very, I think it's a very safe pick
because you can always use the pairing rules, whether you're
finding characters, whether you're fighting, Cavalry mean,
the enemy chaos nights that charge you, okay, you reduce
take away three of the tax they'll suddenly down you Get
attacked by five of them. Yes, they're suddenly down to
seven attacks instead of the usual, the 10 they have when
they're charged and they will be, they won't be able to kill
your room. No.
Because humans room Smith because he's negating.
The ones in front of him. Yeah.
And that's a, that's a weapon tone for me. 60 points.
It's pretty darn good. We could consider since we're
going very cheap with a characters that we want to add
some Some heroes in as well, to assist with the unit that we're
going to place him in, I'm thinking maybe some dwarf
warriors with Spears. Whoa, really?
Yeah. Yeah, with the mystery choices
here. Now, we also want to get him a
save, some kind, I mean, he does have a toughness of five as well
as the Lord but he only has two rooms and the only weapon skills
six. So we're looking to give him
either a very cheap or safe or to give him a very strong armor
safe. In this case, sometimes I go
with the arm of meteoric, iron. If I want to go a little bit
more expensive with the armor, but you could also just settle
for a jade amulet for Five Points, you just want to save
one. Boom.
Basically, you want to keep him alive for one more term to deny
another round of of attacks or to dispel another enemy spell
because he's basically served his purpose mostly once the
rooms spell. Braking have been used.
Then he's just there to negate enemy attacks.
Let's have a look. We can't give them any kind of
Ruin items. We can't give him one more Rune
item, but it would be a armor Rune.
So we could go with something like The Vines like 50 points.
Yeah, yeah, yeah. It will be something like the
Rune of iron. Perhaps giving him up to
toughness of six, making the heart of wound and maybe a rune
of resistance, but then he starts to become quite
expensive. Let's see.
Yeah and we don't really have a good armor say for him to start
with because he's going to be able to be getting a full plus
we could of course go with the Rune of iron and the runestone
when you have got a gets a toughness 6 and he gets an armor
save of 3 plus. But in this case.
Yeah yeah. So that's it.
Let's start by, we're going to gamble a little bit within this,
not just with the meteoric iron. Yeah.
So we'll have a 2 plus, I'm safe.
That sounds good and it puts him at 210 203 213.
That's a fatty a decent character.
We have here and now we need the a unit to support him in this
case. Yeah, I would probably go with
the my second choice after I'm Breakers would be the dwarf
warriors with Spears. This is purely for the idea of
having attacks even though you might lose part of your front
rank. Yeah.
You're always be able to attack back.
So we want to go with a fairly strong unit I guess.
So we're looking for something between 16 to 20.
Okay, 20 May 2000 2000, we're going to go with twenty, twelve
Warriors, that's 220 points standard and then we going to
give them Spears, that's another 20 points and we want to give
them a standard-bearer, that's another lemon points.
And then we want to give them a magic Banner in this.
We have two options here, we cannot give a banner that
forces. The enemy to get in to come
closer, that could be something like the banner of Wrath giving
us an additional shooting option and also extra a because doesn't
allow a safe. But it makes the unit vulnerable
to break tests if we if the enemy causes a lot of rooms but
we do have the room Smith. We could add additional Another
Hero to the unit with additional parrying rooms to make it even
more harder for the enemy to fight.
So in this case, all we could go the standard Banner of defiance
as a fairly cheap way of making a unit that's defensive
basically doubling the bonuses of your ranks.
Yeah Defiance again, that's a 50 points, 50 points.
Otherwise you give them the data of Courage here.
You're better. Courage will be the ruin of
courage or a band of defiance or we give them a different
combination of Eames paddle like two rooms of Babel and something
else or else we could give them. Could be the yeah, I could be
two rooms of battle, and the ruin of slowness.
That's 100 points though. The other way we could do, it is
to give them a banner of Wrath is what basically the the Wonder
fire, soft T, six shots, each matching phase at the.
But we don't really have any other magic to support us.
So the enemy often have a chance to dispel it.
Yeah, that's true. So in this case I'm probably
leaning towards Banner Defiance or some combination of Battle or
the Rune of Courage. Let's go, let's go.
A banner of coverage of this case.
Yeah okay so we go for the Bruno cars.
It basically just makes them unbreakable and Immunity to
psychology courage, so you should want last.
Yeah, so this this unit will never break it.
The enemy has to kill every single model in the unit in
order to deal with it. And let's see that brings us to
300 And thirty forty, three hundred sixteen points.
This unit, we might cut one or two or four years from this
regiment just to have it even up to safety points leaders.
But you can take the 16 if they're going to be like
unbreakable before. It's taken 16, I suppose you
need to yeah, we could go with 16 but let's have a look at it
later on here. Start to have an idea of how
many points we've spent. Get the old calculate out. right
now I'm just calculating up the total expenditure on the Dwarf,
crossbow, if you sit on the phone all day.
So I use, we also haven't given our iron breaker, a standard.
I'm British so standard yet. Yes, we went with 69 Braves.
I believe we went with Yeah, so we need to stand up for them.
In this case, we use the your real courage, but we could
combine it with a Runa battle to give them the same effect, but
we kind of want to win. So we might want to go with the
MSC. We give them the room to find.
They cannot Chase, and we might want to wait, have them win the
battle. So we could go with something
like three rooms of battle and Rune of fear quite expensive.
Banda But make some almost immune psychology and makes them
a intimidating folk for a general High saving throws.
That we lose that many guys. So the latter always have like a
higher number than the enemy General.
Yeah, exactly. Okay.
Y'all quite like that idea. That sounds good.
It's another 125. That makes our I'm Breakers at
465. Let's try and see what we spent
so far. So he spent 125 on the
gyrocopter 135. on the Organ guns.
And we have the 579 Point, spent on the three gyms across woman
and then we go to the I'm Breakers, that's another 465 and
the Spearman, that's another 316.
Now we're looking at we might actually start to cut down on
this Army because actually now we're going to go above it
because we have the generals, whether 290.
So we spent right now on artillery range units and And
infantry. We've spent 1620 points.
So now we have to start looking at what we want to cut.
So I let's see what we spent on characters.
We really not spend a lot of characters here.
Yeah, so that's minus. The 2008-2009 and we're going to
stand up but yet we spent a 586 points on characters right now.
Okay. All right.
So so that's almost almost half of what we are allowed to do.
So that makes a total of 2220 and 2206 points.
We spent so far, we need to, we need to figure out a way to cut
206 points from our list. Now the first yeah, yeah.
Now the first thing we probably want to cut is we want to reduce
the the size of the dwarf warriors with Spears we want to
reduce their size because then we use So basically one would
put four men in front rank that way.
There's a bigger chance of our Rune Smith being able to affect
enemy characters who charges and there will be a smaller cost for
us in movement to turn because we don't have without five wide
meaning, we have to spend more inches to turn.
So we will start by cutting for two or four is here to make it
to 16. We could even go down to 15 but
since we get the reward, What the battle to be won in perhaps
the first or second turn but since there were no courage,
doesn't really matter how many ranks they have because we're
always going to stay in battle. The most important thing for us
is always having a second practical attack when we have
these fears. So let's try cutting 5 2 or 4 is
here, that's fifty five plus five.
That's 60 points from it. So of course we're going to 15
here. My sweet 16.
I push the unit down to 256. That will put this one down to
me, 206 points to cops. So that makes it 146 points.
We still need to cut. Now, what else can we start to
cut down on. We don't have any thunderous,
but we do have the cross plan to look, we could look into calling
one of the units of crossword. So that's three years of course
women yeah, yeah, yeah. We could cut it down to two.
I do have the and we all have gotten something as well.
We haven't calculated the Slayers as well.
That's that's another hundred sixty five points.
We also have to cut. So we're definitely cutting one
of the units from across the money because we need to cut 311
10 points. Now, let's see here at the Some
crosswind, that's 130 points and then it's another 13 for the
standard Bearer. And then if we decide to, if you
cut the big unit with three rooms of battle, we can also cut
the Rune of fear from the island Breakers.
So 75. That's 218 points for the large
unit of crossbowmen. All we need to consider not
having a gyrocopter of all but I wouldn't recommend not having
any Mobility. The other idea is that we cut
the dwarf warriors with Spears entirely and throw the room
Smith into the iron Breakers my God?
Yeah, it could be could be because then we can.
We have also have the three years of Slayers that will block
for us, because we still want to kind of, because I never claimed
Wars with Spears. Let's cut those out.
Out. Yeah.
Sort of theme. It to what I actually have in my
particular collection. Yeah, sure.
Oh yeah. So that's 256 points.
So we need to cut another 55. Now that could be a unit of five
Slayers, we could cut there. So we'd only had one unit of
five, we'd have two units of five players.
We have three of the company so that make it to and then mix 110
points. Let's try recalculating
everything here. So we started beginning with the
110 points for the Slayers, the 135 for the organ guns, 125 for
the gyrocopter with the Bruna penetrating and we still have
all the crosswind. So As 579 points.
For three years of those, then we have the I'm Breakers with
the 465 points of 16, I'm Breakers with wounds of battle,
and fear. And then we have the general at
the 290 points. The Champion with the black gem
at a 3. And then we have 213.
For the route Smith making a total of 2,000 points.
Yes, we did it sort of fits my style of the way I like to play.
I would I would like she liked to have warriors with Spears
because I see more value in them.
After having talked to you about it.
Yeah, it's definitely a better way to a different way.
To get combat results as well. More cheap than having to buy
expensive balance because you get to get the attacks back.
So Spears is a very favorite choice for us.
We use it in almost all our armies, the best ones, probably
being the source Warriors so it's various recipes are Seeing
as I don't know, what know it's it's if basically if you don't
kill one of them, they're going to have at least 12 attacks
back. At strength for that is scary
and they also have a decent weapon skill.
They have a weapon skill of for, I believe.
Yeah, yeah, yeah, yeah. So they're playing use also,
it's a, it's an auto Pig for any Undead Army using skeletons.
You always want to space because your first rank is always going
to die. If you want any attacks, back to
reduce your losses from combat or salt.
You want Spears on your yours. It seems now that makes sense.
That this makes always go for like the elite units first.
And then sort of the door for as always like an afterthought.
The waiting lists. But yeah, now I said it can see
they're more. They're more valuable.
Now this is something we could. We got also do because we could
main unit is quite expensive. So we kind of wanted to see
combat the same time. If the enemy doesn't touch it,
it's it's a lot of points. Let's say, you know, just how
many points we'll put into this unit.
Let's 293 plus 2 and 13. So that's that's over half our
army in one unit. So the enemy has to find it.
Otherwise they're not going to get enough of a victory points.
If you've already managed to successfully deal, if you deal
over, 1,000 points of damage with the, your ranged units,
you've basically won the game if they don't touch your, if you
don't touch your main unit. Yeah.
Well, that's, that's the on bridesmaid.
That's, that's the role religion.
It is to stay. Yeah, boys.
Keep alive. Yeah.
Hopefully when they combat. So I think with this particular
setup, I think they're in a very good position to do, so.
So yeah, I feel quite comfortable with this list.
Actually, we might actually use this particular list in one of
our upcoming live streams. Yeah.
So that you can definitely do that particular list that dramas
that we have now we can we can we can give that as a proposed
list to one of our guests or myself in one of the live
streams in the future. So so the way you would probably
play this Army is that you would definitely have Front and
center. You will have your own Breakers.
Of course, they're going to be holding the center.
You have the two units of Slayers on the flanks, that's
two to stop Cal you might position in the more close to
the center depending on where the enemy want their Cavalry to
be. The next thing you want is the
across woman. You want the one with the one
rule of battle? You want that in your back line,
whereas most protection on the are your general?
In case, you know, there's a chance of you to be able to
charge your problem. Just be somewhat actually want
to be a little bit forward compared to your, I'm Breakers.
If you're not moving forward because that way your aunt
Breakers can chase charge in if you were, if you don't lose the
come by then break. And then the one with three
rooms battle he can be a on his own all the way out in one of
the flags because he's going to win against all the Flyers and
he might even beat beat most of the cavalry.
Because that is until he has for combat results before he Strikes
Back me. Usually ranges don't get strike
back but the enemy has to kill five or more models for them to
be to win combat and that's very unlikely in most Kyrie cases.
And if they do have a threat for you, that, like, if they do have
a unit of KS nights, there's your organ guns, or there's your
gyrocopter job. This is to pick off their ranged
units. That might be a threat to you,
or to pick off their low armor, low toughness units, to give you
those points. You need Yeah and then you have
a mean unit of and Breakers with your characters in the front and
they will deny the enemy attacks, they will kill the
enemy units and they will eat the enemy monsters and Generals.
Yeah, plus it cause fear and you have a standard for the first
round of combat. You will have A minimum of seven
in combat result, meaning you will probably win every single
fight. Yep, not it's set up to wean.
Basically that unit. It's yeah into it.
But yeah, it's definitely the enemy needs to get a great spell
off with total power. All they need artillery of Their
Own. That's the only, that's the only
downside of this regiment. We built here.
Yes. Negates your adversaries and
that kind of thing. Yeah, yeah.
Yep, definitely. Yeah, almost unkillable with
their with their 2, plus, I'm safe.
Yeah, I'm from the golden scepter.
When you yeah. Or they're very strong with the
strength of five when you're fighting.
And of course, if the enemy has more brains than you then you
just start marching them for Word get up there.
You have the additional movement so you're not the slowest
faction in the game anymore and then when it's their try and you
can take our sleeves. Yeah yeah so a fairly fairly
decent Army. The can you have armor piercing
you have ranged? You have a hard-hitting unit,
you have support on your flanks and you have Monster character
Killers with your organs. You definitely are like a very
solid Army here. Yes, I'll buy that.
Welcome. You guys want to play in the
future? If you want to take advice in
this particular list build, try it yourself and give us your
feedback in the in the Facebook group at the credit, command
podcast Community page and give us your results.
You know, give us your feedback on various others.
You play against using this particular list and we hope to
do that covering. Yeah.
And remember yeah I remember all the the items in the list and
apart from a few are all up to you to decide what you want to
do with your regiment. Now we it with a room Smith and
the general, we build a defensive character and an
offensive character. So the only items I consider
absolute musts in this Army is the golden scepter of Northern
and the two rooms. Breaking everything is else is
up for grabs. The room stopped given to my
crossbow. The two hour cross woman here,
that's basically from my own personal experience that Mike
Ross woman need to win the fight, I cannot lose them
because they're so expensive. From you as well lists.
You would like to take or suggest for maybe Johannes or
myself or other people in the community about their particular
this builds. It's always quite interesting to
see what kind of combinations do come up with and every country
work to each culture, has a different matter what different
ways of looking at things. Yeah.
And every group that plays Hero has a different set of what they
considered, the best meaning, it all depends on who your opponent
is and how much you've synced up to to care about the same items
and equipment. So, in this instance, this would
be like a fairly standard Army that I would feel against Casper
in our matches. Yep.
I think I put it. Yeah, it's all pretty solid.
So I think it's going to deal with most situations, really?
Yes. Most different armies.
So, yeah. Hopefully, hopefully that at
that advice of yours will be very helpful for a lot of dwarf
players out there in the community that can take on those
little Snippets of information and little combos there without.
Yeah, yes. So I hope someone if they have
any comments or yeah, I own ideas, please.
Let us know. Also, if you have an idea to an
army at least that you feel that we should play in one of the
upcoming battles, please post it on the ground command forum.
And you know, we'll have a look at Yep.
That we were very interested in getting the community on board
in our Facebook, Facebook group at the kind of command podcast
Community page. If you haven't, or haven't seen
it yet, please, go to Facebook. Now, if you're not a part of
Facebook and you don't really want to be part of Facebook,
that's fair enough. You can always email me or
Johannes at the clinic down podcast at gmail.com and I can
always fall forward emails to Johannes personally.
If you have any comments or feedback that you want to give
to him or Casper as well in the future because the dark, their
dark elf episodes just been released.
So maybe put some feedback about those particular comments or
ideas that those guys had about the dark elves.
So I think we might wrap it up here Janice.
So thank you so much again. Wait for all your time that you
spent with us to share all your knowledge with us, I always
enjoy talking hero. Hammer and specially the tactics
part of the game. Yeah, I think I really enjoy
talking to you and I'm sure the community enjoys listening to
you. So, thanks again, mate, for all
your valuable time today. Yeah, sure.
No problem. Anytime, I'm ready to go again,
let's build some rounds that's that's why that's why I got the
game and that's what we need in order to reinvigorate people in
the community to start playing and painting up their armies.
Getting back into some here. I have a action.
So yeah we're hoping here the the old world will be something
similar. Yep.
Well you know any in at the Incarnation if you play six
editions or 7th 8th Edition you know you still part of the
hobby, you still part of the community and that's the main
thing. Even the old hamburgers out
there playing Third Edition. You know, they're still playing
the game, you love and its Purity.
So but anyhow, we're To sign off, and thanks very much for
joining us. And this is going to be a
massive, massive episode. I think, I think it would be.
I think we're almost before ours.
Maybe we need to break up into Parts.
I don't know. We'll see how we doing, good,
anyhow, what will leave with ahead, guys?
Yeah, well stocked, all he let you guys get on with it, okay?
So thanks very much. Yeah, quite welcome.
And thank you for having me as always.
It's always a pleasure mate. She's okay.
Okay, thank you very much for making it to the end of this
episode is another two hour-long episode, and I hope that you
could get a lot of more ideas and things to think about.
If you're a dwarf player, if not, then maybe facing dorms.
Maybe there's some some new sort of army composition or unit
compositions that you want to try or runic combinations.
And then you haven't thought of that.
Hopefully you had us all myself have given you sort of bit more
insight into and that you want to test out for yourself.
If you want to contact us at all, and you have some ideas or
you want to challenge us on a few things, we mentioned in the
podcast that maybe you agree or disagree with, you can always
jump over to Facebook and you can find us there.
The crown of command podcast Community page.
Okay. So you can always go there and
and and interact with us and other community members as we
try to grow. And, you know, keep this
wonderful era of the hobby alive within our community.
So, I hope to see you there. Anyhow, thank you very much for
listening. Again, and stay tuned for the
second half of this Army review. Coming out probably the same
time next week. Okay, guys, have a great week.
And take care and I'll see you the next one.