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Okay, welcome to the chronicle a
podcast. 

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Once again, we're here to bring 
you the second part of me and 

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Jose review of the dwarf Army 
book. 

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I hope the next couple of hours 
are, you know, worthwhile and 

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informative. 
And I hope you can take some 

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things away from our, our view 
of it, or Joe suggestions or my 

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sort of small commentaries here 
and there that you can apply to 

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your own Games and maybe your 
own civil list builds for 

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dwarves, and I can only hope 
that they can succeed, because I

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know they're sort of the 
underdog Army, but I love all 

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the models and I love the lore 
behind the dorbz. 

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I really want them to be, not 
necessarily competitive, but, 

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you know, give a good. 
Give a good game when they're on

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the table and not to be so 
static or not to be such Not to 

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be played in such a way where 
you sort of, sort of focusing on

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just sort of making it a gun 
line and sort of stand and 

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shoot, even though that's sort 
of playing to their strengths. 

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But yeah, it's come up with some
other combinations and some 

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other ways that we can play 
towards to make them people. 

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Interesting, it more Dynamic. 
So let's take it away and let's 

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see what me and Joe talked about
the next couple of hours and I 

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hope you enjoy. 
Okay. 

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Thanks guys. 
Okay. 

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So sorry about that guys. 
But we had a slight Interruption

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with the, the app it sort of 
cuts out after 2 hours. 

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So we do, I didn't realize that 
we've been talking for that long

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and so yeah, sorry for the 
interruption, but we'll just get

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straight back into it. 
So we just sort of rounded up 

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talking about the ruin of 
smiting I think. 

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Is that right? 
Joe? 

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Yeah. 
That's right. 

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We were discussing very 
situation of using the room 

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smiting. 
I think we were cut off a little

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brother here but basically we're
talking about the moon smiting. 

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The more expensive version of 
the Runa feet. 

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I mean the Rune of Fate can be 
negated because your opponent 

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can throw like a small character
in and then that's the only one 

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you'll do double wounds again 
against the room. 

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Smiling always works with D6 
rooms. 

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It's a very very scary item and 
yeah combining it with the 

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master of flight and the What 
else? 

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It could be, they don't really 
do anything besides the room. 

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Maybe if you put a rune of 
cleaning on as well, to give you

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an extra chance to wound or a 
boon of might, if it's a large 

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Target, you're firing at 
basically. 

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Anything large will stay long 
way away from your unit. 

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This is something I would 
consider in a general or a room 

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Smith. 
In a unit of crossbowmen, 

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keeping them protected against 
Monsters, allowing them to focus

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on more important targets. 
Like the Or anything else. 

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Like you can find any enemy 
model billion range which means 

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and it's automatically hit which
means also you can probably fire

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into combat, I believe. 
Yes, Versa don't see why not. 

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I don't think I don't think you 
can actually hit you on meant by

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this one in even though they're 
in combat. 

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So it's a quite effective combo.
Also, if you want to do a 

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character killer and just a 
melee combat, wounded smiling, 

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it's also a great way to go. 
Because any wound you cause it's

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a 3 plus or 3.5 average roll on 
a D6 roll that means on average,

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you're causing three rooms and 
that's most generals or 

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characters dead in one. 
And a one-in-six to kill a 

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giant. 
It's not bad. 

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Yep, yep. 
That's so, it has really has a 

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quite a few uses this one, the 
room smiling and that's that the

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really depends on what kind of 
taxes you want to go. 

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If you're going to match up of 
full front line of Dwarven 

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Warriors, and I'm Breakers and 
just go clashing male, a 

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hand-to-hand rooms - way to go 
to make your character scary, 

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very scary. 
Also, very likely to kill 

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monsters infantry. 
So you could be like, okay I'll 

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throw two hits at this monster. 
Throw two hits of this monster. 

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I'll hit with probably both of 
them maybe and then I'll do 

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maybe one bun, but they also is 
50-50 chance pretty good chance 

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that you're going to kill that 
monster. 

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Monstrous infantry. 
So has a lot of uses quite 

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expensive but quite worth it as 
well. 

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Yeah, it is. 
Now we're going to the last 

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weapon room which is the room of
striking. 

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It's plus one weapon skill now, 
weapon skill is not the most 

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important stat in the game. 
However there are some 

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situational situations where you
would like to be able to hit on 

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three pluses. 
Like if you're fighting elves or

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chaos Warriors, all them have 
high weapon skill and this way 

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it's a way to get above their 
weapon skill. 

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Maybe with 20 points, you could 
open the gate there. 

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Three pluses to hit is also a 
usage for this one so he gets 

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the same weapon skill. 
Then they need Force to hit 

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reducing a lot of the hits to 
the missus Yeah. 

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So this is both a defensive and 
offensive room but it's mostly 

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situational. 
Yeah, well, what's this one 

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being like plus one to hit? 
They'll be in say, that would be

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awesome. 
Yeah, I hear ya but you can 

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have, you can have it like, 
spread across all your 

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characters and that kind of 
thing. 

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Because that's the plus 1/2, 
here is much much more better 

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than having a plasma weapon 
skill. 

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I find most in most cases 
definite definitely, which is 

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why this Rune is only 
situational if it was plus one 

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to hit, this would be an auto 
pick for every single character.

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It's also the place was hit is 
so strong, which is why there's 

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only really one item that gives 
you that ability, which is the 

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banner of my team and which is 
also, probably one of the best 

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banners in the game, which I 
forgot to use in the last last 

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last. 
Like, yeah, the quite a few. 

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It sighs. 
You forgot to use it yet. 

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OK. 
Mates. 

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Yeah, well rooms. 
Now, we start with the master 

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Rune of adamant which gives you 
a plus two armored safe. 

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And it is a lot of points to 
spend just on Armor. 

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So this would be for a character
that you insist on only fighting

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regular units. 
If you're finding a character, 

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you're probably not going to get
an armor save anyway, because 

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they're going to have flail of 
skulls or something else that 

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negates your armor. 
So this is very situational 

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item. 
I haven't actually found a use 

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for this room yet. 
But I am hoping to find uses for

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all the rooms at some point or 
other in some Army on building, 

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but in a standard Army where you
don't know exactly what you're 

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going to be facing. 
I would not choose this one. 

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I would rather take the room 
despite that gives you a full 

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plus water save and a chance to 
reflect the wound to the NS me 

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too. 
Yeah, yeah. 

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Definitely a much better for the
same cost. 

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Exactly 50 points here. 
So, it's definitely that one is 

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definitely not include for me 
for sure, but the master una 

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Grande real Yeah, this one is 
interesting because a toughness 

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of 10 is incredibly good. 
It is. 

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Yeah, it is also you also pay 
for it because 150 points so you

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definitely want. 
It's this would be something you

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put on a dwarf King on the altar
because then you give him the 

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book of grudges to make sure you
have hatred. 

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You would probably also want to 
give give the character some 

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kind of immunity to psychology 
if possible that would be the 

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ruin of Courage with the unit 
and he's with. 

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So that basically the enemy has 
to attack them because they have

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so many characters and base 
contact with them, but the altar

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of Throne of power being so 
large. 

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So a lot of the models have to 
attack the throne and they can't

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really do it because it has a 
toughness of 10. 

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Yeah. 
They will have to kill the 

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Bears, the very defensive item, 
but also very expensive. 

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I might consider the the regular
room. 

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The Rune of iron just putting 
two of them instead, because 

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toughness 10 is May in some 
situations, be Overkill. 

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But if you get a toughness of 
seven, anything with a strength 

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of three will not wound. 
You They really need to have a 

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00:09:21,300 --> 00:09:25,300
powerful strength buff and with 
a straw strength of seven. 

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Anything that has flail skulls 
like a case, Lord, he will only 

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wound on for pluses. 
And that allows you to 

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additional 50 points to spend on
something else like a room of 

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spite for example, to give you 
that would save as well. 

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Yep. 
True yeah. 

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What if you suddenly have water 
Auto auto wounds? 

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Well, that just makes that 150 
points ineffective completely. 

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So yeah, exactly. 
Yeah. 

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It's kind of obvious. 
But yeah, it's it's a nice 

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little So that's why I consider 
the ruin of iron to be a more 

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effective unit, because you can 
spread it out more and combine 

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it with more items for Less 
points. 

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So, this one is, if you are, for
sure, know that your opponent is

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going to have only high strength
but no Auto ruling in their 

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army. 
So it's very situational as 

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well. 
That's true. 

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Okay. 
Maybe not moving on. 

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We have the ruin of resistance 
that gives you a real. 

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Yeah, isn't it? 
Yeah. 

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You should re roll on for plus, 
I'm your armor safe. 

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Again, somebody something it 
ignores farmer saves. 

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This is not going to help you at
all, but and I would probably go

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with the war save anyway because
this is basically a arms. 

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This this gives you like a third
save basically. 

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So this is if you really want 
your character to live, because 

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most of the time, you only need 
regular armor Save which you can

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already make pretty. 
Be good with a rune Stone and 

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some magic armor. 
Like maybe you go with a magic. 

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Armistead, if you really wanted 
a decent, I'm saying, why not go

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with the the arm of meteoric 
iron gives you a to plus a safe.

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As I said, like this is magic 
armor still do yet. 

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00:11:17,600 --> 00:11:20,700
So if it negates its regular 
regular armor saves, then you 

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00:11:20,700 --> 00:11:22,500
wouldn't get it. 
But you still get the full plus 

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because this has been magic 
armor. 

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00:11:24,200 --> 00:11:27,100
Yeah. 
The rumor Stone makes your armor

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00:11:27,100 --> 00:11:33,400
magical. 
Same with the master of adamant,

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but of course, this is a third 
save. 

185
00:11:36,400 --> 00:11:41,800
Basically if your armor safe is 
not negated by strength or buy 

186
00:11:41,800 --> 00:11:43,700
items. 
So you basically, you have our 

187
00:11:43,700 --> 00:11:47,100
like a, it's may be negated to a
5 plus h saves. 

188
00:11:47,100 --> 00:11:49,600
You have 5. 
Plus the near 4 plus and then 

189
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you have reward safe. 
But it does seem a little bit 

190
00:11:53,100 --> 00:11:55,700
like Overkill compared to what 
you can spend. 

191
00:11:55,700 --> 00:12:00,100
So I would not really go with 
this Rune either. 

192
00:12:01,500 --> 00:12:08,000
I feel it has the same value as 
the Elric demands Master room. 

193
00:12:08,100 --> 00:12:12,300
Not really it's good, but it's 
not really usually, it's not 

194
00:12:12,300 --> 00:12:14,300
really needed. 
It's Overkill. 

195
00:12:17,200 --> 00:12:20,500
Okay, so I would probably go 
with a different route. 

196
00:12:20,500 --> 00:12:26,500
Like I would add +1 toughness to
your character or gave a runner 

197
00:12:26,500 --> 00:12:30,200
Stone, making armor save a 
little better and making magical

198
00:12:30,200 --> 00:12:33,400
as well. 
So it's, it's extremely 

199
00:12:33,400 --> 00:12:35,100
situational. 
I would say this one. 

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00:12:35,300 --> 00:12:47,400
Okay, The room is spell eating. 
it's this is, if you don't want 

201
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any magic at all to affect you, 
Like this one on your dwarf 

202
00:12:51,900 --> 00:12:55,100
King, beautiful eyes only on the
bear. 

203
00:12:55,300 --> 00:12:59,700
Sometimes the bear. 
So this is only against fraud 

204
00:12:59,700 --> 00:13:04,600
and Corruption and and other 
items that automatically all 

205
00:13:04,600 --> 00:13:07,000
spells that automatically Kill, 
Ya. 

206
00:13:12,000 --> 00:13:15,200
And it has a chance to negate it
so that more powerful to spell 

207
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the less chance it is to to work
again. 

208
00:13:20,100 --> 00:13:26,000
I don't really like this room. 
Anything that you need to 

209
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automatic, this spell is going 
to be a more powerful spells 

210
00:13:31,600 --> 00:13:37,800
going to be expensive. 
So this is basically the only 

211
00:13:37,800 --> 00:13:43,100
user can see for this one is 
against Matt abound spells by 

212
00:13:43,100 --> 00:13:45,200
items. 
So this is specifically against 

213
00:13:45,200 --> 00:13:47,500
something like the road of 
corruption, which instant kills 

214
00:13:47,500 --> 00:13:50,900
your character. 
This one. 

215
00:13:50,900 --> 00:13:52,200
It was just automatically just 
about it. 

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00:13:52,400 --> 00:13:56,500
No need to re-roll anything. 
So if you have, if thinking your

217
00:13:56,500 --> 00:13:58,600
opponent is going to try to 
snipe your character, with a 

218
00:13:58,600 --> 00:14:03,500
powerful spell from an item or 
something else, this is the way 

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00:14:03,500 --> 00:14:06,000
to go but otherwise Runa spell 
breaking. 

220
00:14:07,200 --> 00:14:13,100
It's a dispel scroll it. 
I don't know, actually what this

221
00:14:13,100 --> 00:14:17,200
work against total power. 
I don't think shoot. 

222
00:14:19,000 --> 00:14:22,400
Sure they can't. 
It can't be no no no total power

223
00:14:22,900 --> 00:14:24,900
kind of suggests Bill. 
Nope. 

224
00:14:25,000 --> 00:14:27,800
Nope, rumors spell. 
Breaking so much better. 

225
00:14:28,400 --> 00:14:30,700
Can only be used by your room 
Smith, but you're going to be 

226
00:14:30,700 --> 00:14:32,900
getting one or two of those on 
your room Smith. 

227
00:14:33,000 --> 00:14:35,800
Anyway, that's true. 
So I have this one in additions 

228
00:14:35,800 --> 00:14:37,200
to that as well. 
Yeah. 

229
00:14:38,000 --> 00:14:39,900
Yeah exactly. 
Yes. 

230
00:14:39,900 --> 00:14:41,400
Those just an addition and your 
shoes. 

231
00:14:41,400 --> 00:14:44,400
Like it's hot. 
It's gonna automatically without

232
00:14:44,400 --> 00:14:46,100
having to do anything. 
It's just automatically 

233
00:14:46,100 --> 00:14:47,800
dispelling. 
Any spell is targeting your 

234
00:14:47,800 --> 00:14:52,900
character. 
So I guess it's you know maybe 

235
00:14:52,900 --> 00:14:56,800
it's worth it says suppose once 
they realized you've got it the 

236
00:14:56,800 --> 00:14:58,700
probably never going to cast 
another spell against you 

237
00:14:58,700 --> 00:15:00,600
anyway. 
So I don't know what. 

238
00:15:00,608 --> 00:15:02,600
So this is very specific 
situation. 

239
00:15:03,300 --> 00:15:06,800
You would be finding an army 
that has the sole purpose to 

240
00:15:06,800 --> 00:15:09,500
kill your channel. 
Then this room would be worth it

241
00:15:10,000 --> 00:15:14,000
but besides that you know two 
rooms spell breaking on your 

242
00:15:14,200 --> 00:15:17,000
your own Smith. 
Yeah it's the way to go standard

243
00:15:17,200 --> 00:15:20,300
if you feel like you don't have 
enough Are you expecting a like 

244
00:15:20,300 --> 00:15:22,600
I hit Mage heavy. 
Go with three routes spell. 

245
00:15:22,600 --> 00:15:25,100
Breaking still going to be 
cheaper than two and this one? 

246
00:15:25,400 --> 00:15:28,300
Yeah, that's fair enough. 
Aradia. 

247
00:15:28,300 --> 00:15:29,900
Okay. 
So go to ruin a stone. 

248
00:15:31,000 --> 00:15:32,900
Yeah, the cheapest one. 
This one is. 

249
00:15:32,900 --> 00:15:34,000
Yeah. 
Yeah. 

250
00:15:34,000 --> 00:15:38,100
The cheapest room and and it's a
great room plus when I'm a safe,

251
00:15:38,500 --> 00:15:42,600
make it magical, extremely 
cheap. 

252
00:15:46,100 --> 00:15:49,800
I don't see this not being used 
in most situations, the only 

253
00:15:49,800 --> 00:15:53,200
reason why you would not use it,
is it because you want to Stack 

254
00:15:53,200 --> 00:15:58,700
Up Your you want to give in this
magical items instead of an 

255
00:15:58,700 --> 00:16:03,500
armor like you want to get the 
armor Fortune just give a cheap 

256
00:16:03,500 --> 00:16:06,800
or save to your general or to 
one of your characters because 

257
00:16:06,800 --> 00:16:08,400
you need to save points for 
something else. 

258
00:16:08,700 --> 00:16:13,100
You go with the arm of Fortune, 
This is if you you basically 

259
00:16:13,100 --> 00:16:16,200
build a character killer, And 
you don't really need any safe 

260
00:16:16,600 --> 00:16:20,800
on him but you you still have 
some punch to spare or you want 

261
00:16:20,800 --> 00:16:23,500
to use it for your champions of 
iron Breakers. 

262
00:16:25,300 --> 00:16:32,400
Because you have to and maybe 
buff up some some Heroes here 

263
00:16:32,400 --> 00:16:37,100
and there and save some points. 
It's a cost-effective way of 

264
00:16:37,100 --> 00:16:40,400
making your weapons magic of 
making your armor magical. 

265
00:16:41,500 --> 00:16:46,300
Like there's a lot of there's a 
few factions that, you know, the

266
00:16:46,300 --> 00:16:51,100
gate regular armor but allow 
regular also allow magic armor. 

267
00:16:51,100 --> 00:16:54,800
So this one is a church for that
besides that, it's not really. 

268
00:16:54,900 --> 00:16:59,400
An important one because most of
the time concerning armor runes.

269
00:16:59,600 --> 00:17:03,300
You probably do want to go with 
just magical items instead of 

270
00:17:03,300 --> 00:17:08,900
the runes. 
The only Rune I actually see any

271
00:17:09,800 --> 00:17:12,700
regular use for. 
I would see at least is the next

272
00:17:12,700 --> 00:17:17,800
one, the Rune of iron. 
Buffing up the toughness. 

273
00:17:17,900 --> 00:17:22,000
Just like just one room of iron 
each of your characters that 

274
00:17:22,000 --> 00:17:25,400
could be combined with a rune 
Stone as well to make a better 

275
00:17:25,400 --> 00:17:28,800
armor save as well. 
It's a cheap way of making your 

276
00:17:28,800 --> 00:17:31,900
characters, hard to kill and 
give him a little bit better 

277
00:17:31,900 --> 00:17:34,900
chance of saving. 
That's fair enough. 

278
00:17:35,000 --> 00:17:38,800
Yep, that's a little combo. 
Yeah. 

279
00:17:39,100 --> 00:17:43,700
So those two I would see used 
together as a cheap way if you 

280
00:17:43,708 --> 00:17:47,500
don't you don't really you don't
really need any more magic eyes 

281
00:17:47,500 --> 00:17:50,300
and saw your retaken, a fortune 
on one character. 

282
00:17:50,700 --> 00:17:55,800
You're really taken our 
protection on another, and this 

283
00:17:55,800 --> 00:17:59,600
is probably the way to go or 
added to a room Smith because 

284
00:18:00,000 --> 00:18:03,000
you want to save some points in 
him to not being too expensive. 

285
00:18:03,100 --> 00:18:05,600
I'm making a little bit tougher.
Give me a little bit unsafe. 

286
00:18:05,800 --> 00:18:08,400
Yeah, pretty good. 
It's pretty pretty decent combo,

287
00:18:08,400 --> 00:18:10,300
but not something you would use 
on everything. 

288
00:18:14,800 --> 00:18:18,000
And the final armor room is the 
root of fortitude. 

289
00:18:19,800 --> 00:18:26,600
I don't see a purpose for this 
one. the only usage for this one

290
00:18:27,300 --> 00:18:33,300
is if you use two of them in on 
your general, That's 100 points,

291
00:18:33,300 --> 00:18:38,500
spent just to make your 
character less likely to die to 

292
00:18:38,700 --> 00:18:42,600
weapons to deal. 
Multiple wounds I like give you 

293
00:18:42,600 --> 00:18:45,800
some is a flail skulls, which is
we consider the still consider 

294
00:18:45,800 --> 00:18:48,800
the best weapon. 
Well, you need to get above. 

295
00:18:50,100 --> 00:18:54,900
I use it a lot because it is, is
the most cost-effective and, and

296
00:18:55,800 --> 00:18:59,800
yeah, also effective weapon on 
the, on both on paper, and on 

297
00:18:59,800 --> 00:19:04,100
any Battlefield. 
So, we'll using that one, it 

298
00:19:04,108 --> 00:19:06,100
causes two wounds. 
So you need to get the Five. 

299
00:19:06,100 --> 00:19:10,500
Wounds Also may average. 
Roll on d3s. 

300
00:19:11,100 --> 00:19:15,100
Is one and a half. 
So on the odd chance, the 

301
00:19:15,100 --> 00:19:18,800
opponent rolls a three wound and
a one wound. 

302
00:19:18,900 --> 00:19:20,300
You're still dead with. 
Just one of these tricks. 

303
00:19:20,300 --> 00:19:22,400
You always need to get two rooms
of fortitude. 

304
00:19:22,400 --> 00:19:25,000
If you're going to be using it. 
That means 100 points. 

305
00:19:25,000 --> 00:19:30,800
Spent just increase your, your, 
your wounds that on your 

306
00:19:30,800 --> 00:19:34,000
character. 
And that means, you know, you, 

307
00:19:34,300 --> 00:19:35,700
yeah, you're spending 100 
points. 

308
00:19:36,000 --> 00:19:39,200
You have one less item to use on
your character. 

309
00:19:40,400 --> 00:19:47,700
So I do consider this possibly 
the worst room after the Rune of

310
00:19:47,700 --> 00:19:50,900
fire and the other. 
But this is definitely the worst

311
00:19:51,100 --> 00:19:55,600
armor room. 
I could see the other ones being

312
00:19:55,600 --> 00:19:58,600
used in education but I could 
not see this one being used at 

313
00:19:58,600 --> 00:20:02,800
all. 
Okay, fair enough, I'd rather 

314
00:20:02,800 --> 00:20:04,700
save the wounds then I would 
take. 

315
00:20:04,700 --> 00:20:06,600
Yeah. 
It's that that's that's true. 

316
00:20:06,600 --> 00:20:13,200
I'd rather have the despite that
allows you to read the runes. 

317
00:20:13,200 --> 00:20:19,300
Yeah, yeah, yeah. 
Or your you get like if you 

318
00:20:19,300 --> 00:20:21,400
really care about, if you only 
want to get one Rune of 

319
00:20:21,400 --> 00:20:24,200
fortitude, Why not get a Jade 
amulet. 

320
00:20:24,200 --> 00:20:28,800
Instead R2 + W, Save The Works, 
once it has the same effect cost

321
00:20:28,800 --> 00:20:32,600
45 points list. 
That's all fair enough. 

322
00:20:32,800 --> 00:20:36,200
Okay, well yeah, let's move on 
to runes or protection. 

323
00:20:36,300 --> 00:20:45,600
Now these are oh yeah this is 
where it gets really interesting

324
00:20:45,600 --> 00:20:49,200
because the Runa protections 
that they use for the standards.

325
00:20:49,200 --> 00:20:53,500
They are so good. 
Most of them Are incredibly 

326
00:20:53,500 --> 00:20:58,400
good. 
Now the issue with the master 

327
00:20:58,400 --> 00:21:01,100
rooms that you need a battle 
standard Bearer, to use them 

328
00:21:01,100 --> 00:21:03,200
only the battle standard-bearer 
can have a master room. 

329
00:21:04,000 --> 00:21:07,400
However the battle standard 
rooms, you can get a pretty 

330
00:21:07,400 --> 00:21:11,000
strong. 
Now first of all, the master 

331
00:21:11,000 --> 00:21:16,700
Rune of strongly Redbeard All 
your units within 12 get plus 

332
00:21:16,700 --> 00:21:22,400
one combat result. 
That is amazing. 

333
00:21:23,400 --> 00:21:27,800
Yeah, if your bill, if you 
making a small death bowl of 

334
00:21:27,800 --> 00:21:31,500
dwarfs, which is basically every
game you're doing that, you're 

335
00:21:31,500 --> 00:21:34,400
going to be having all your 
important units put together so 

336
00:21:34,400 --> 00:21:36,700
that they can defend each other.
They're too far away. 

337
00:21:36,800 --> 00:21:38,400
They'll never get to each other,
to help. 

338
00:21:38,800 --> 00:21:42,000
So you always be within 12. 
This battle standard-bearer, 

339
00:21:42,100 --> 00:21:45,300
most of the case, most of the 
time you get to leave. 

340
00:21:46,600 --> 00:21:50,100
Yeah. 
You get to re-roll your your 

341
00:21:50,100 --> 00:21:52,600
brake tests. 
You get an additional plus cut, 

342
00:21:52,600 --> 00:21:57,200
one can see, combat result. 
And combat result is extremely 

343
00:21:57,200 --> 00:22:00,000
important in this game. 
Well you want yours to win so 

344
00:22:00,000 --> 00:22:02,000
they get that. 
They get to pursue and actually 

345
00:22:02,000 --> 00:22:04,200
get to move quite quite a fair 
distance. 

346
00:22:04,900 --> 00:22:07,500
Hopefully yeah, exactly. 
They can make it, alright. 

347
00:22:07,500 --> 00:22:12,100
Yeah, yeah, yeah. 
The average role is on 226 to 

348
00:22:12,100 --> 00:22:16,200
pursue is 7. 
And then with a minus one is a 

349
00:22:16,208 --> 00:22:19,100
number of rules, 60, you get to 
move an extra six that turn, 

350
00:22:19,200 --> 00:22:21,200
which is incredibly important 
for George. 

351
00:22:21,300 --> 00:22:24,200
Josh. 
So if you're going with a battle

352
00:22:24,200 --> 00:22:27,300
standard Bearer, this one is 
probably the best one hour that 

353
00:22:27,300 --> 00:22:31,400
actually the second best one. 
The next one is even better. 

354
00:22:33,600 --> 00:22:36,300
Now that Master Rune of growth 
one eye. 

355
00:22:38,100 --> 00:22:41,500
Psychology tests. 
Brake tests with an unmodified 

356
00:22:41,500 --> 00:22:44,100
leadership of 10. 
This is the crown of command for

357
00:22:44,100 --> 00:22:50,100
your entire Army. 
This is if you're ever going to 

358
00:22:50,108 --> 00:22:52,400
make a sister podcast, this 
question be called, 

359
00:23:02,900 --> 00:23:06,100
This is the item you want for 
your battle standard-bearer. 

360
00:23:06,100 --> 00:23:09,800
If you're going to go with that,
I mean, unmodified leadership, 

361
00:23:09,800 --> 00:23:14,600
test of 10 for all your drawers 
you're basically the chance for 

362
00:23:14,600 --> 00:23:19,600
you to break is so small. 
And you can re-roll that brake 

363
00:23:19,600 --> 00:23:23,300
test at the same time. 
That's right. 

364
00:23:25,400 --> 00:23:28,300
So if you're forcing yourself to
bring a battle standard-bearer. 

365
00:23:28,300 --> 00:23:31,400
If, you know, you can protect 
him, maybe with rooms for Perry 

366
00:23:31,400 --> 00:23:36,000
on a room Smith or some other 
devices to protect him, then, 

367
00:23:36,000 --> 00:23:40,600
this is definitely the one you 
want because it makes sure that 

368
00:23:40,600 --> 00:23:43,000
even though the other one gives 
you Quan combat result. 

369
00:23:43,000 --> 00:23:46,500
But this one, make sure you 
basically never break the odds 

370
00:23:46,500 --> 00:23:48,200
on. 
Definitely in your favor to 

371
00:23:48,200 --> 00:23:56,500
stay. 
The yeah, but yeah, it's it's 

372
00:23:56,500 --> 00:23:59,000
crazy. 
This one like area of effect and

373
00:23:59,000 --> 00:24:03,300
Crown command is it mental? 
And it only cost twice the value

374
00:24:03,400 --> 00:24:04,900
but of course, you need to 
include the ballast and the 

375
00:24:04,900 --> 00:24:06,900
bear. 
So basically, you're paying for 

376
00:24:06,900 --> 00:24:08,900
times to come cause the crown of
command. 

377
00:24:08,900 --> 00:24:12,300
Yeah. 
Yeah. 

378
00:24:13,900 --> 00:24:15,000
Yeah. 
Yeah. 

379
00:24:15,300 --> 00:24:17,300
Yeah. 
But it's well worth it. 

380
00:24:17,300 --> 00:24:20,200
I think if you find the 
defensive guard with the dwarves

381
00:24:20,300 --> 00:24:22,000
that's definitely want to take. 
Yes. 

382
00:24:22,000 --> 00:24:24,500
Yes. 
If you're Worried about Tara 

383
00:24:24,500 --> 00:24:27,400
tests or anything else that we 
do also generally have great 

384
00:24:27,400 --> 00:24:30,400
leadership. 
Yeah, but this is, this is the 

385
00:24:30,400 --> 00:24:32,000
way to go with the battle 
standard-bearer. 

386
00:24:35,300 --> 00:24:40,300
All right? 
Yeah, the master Rune of valaya,

387
00:24:43,300 --> 00:24:44,800
I don't see a purpose with this 
one. 

388
00:24:45,400 --> 00:24:48,900
Again, Runa spell breaking so 
much better. 

389
00:24:49,800 --> 00:24:54,300
It's cheap. 
It's effective this one. 

390
00:24:54,300 --> 00:25:00,200
You really need to like hate all
magic but you're using a battle 

391
00:25:00,200 --> 00:25:03,800
standard-bearer plus 150 points.
If he gets snagged anyway. 

392
00:25:03,800 --> 00:25:08,000
Suddenly you know the opponent 
is up to 150 points from just 

393
00:25:08,000 --> 00:25:10,200
one wound. 
Just causing one wound. 

394
00:25:11,000 --> 00:25:20,500
Yeah, So this is the issue here 
and mean it's a, you get 24 

395
00:25:20,500 --> 00:25:24,800
like, yeah, it's basically a 
third makes it sometimes, even a

396
00:25:24,800 --> 00:25:28,300
fifth of the cost, you have the 
same effect with two rooms spell

397
00:25:28,300 --> 00:25:31,400
breaking or three rooms as well.
Breaking, if you're really that 

398
00:25:31,400 --> 00:25:40,000
terrified of spells, So this one
as the are Maroon, that also 

399
00:25:40,400 --> 00:25:46,300
the, a maroon of spell eating 
sort of the same issue here, you

400
00:25:46,300 --> 00:25:49,800
don't really need, you have a 
much better room for this same 

401
00:25:49,800 --> 00:25:52,000
effect in the, on the 
battlefield. 

402
00:25:54,000 --> 00:25:57,800
Essentially this one yeah if you
don't know it, it dispels any 

403
00:25:57,800 --> 00:26:02,600
enemy spell on the battlefield 
on the 4 plus and any remains in

404
00:26:02,600 --> 00:26:05,200
place Bells at this dispelled 
automatically in the end, the 

405
00:26:05,200 --> 00:26:08,400
battle phase. 
If it's within if the templates 

406
00:26:08,400 --> 00:26:12,000
within 12 inches of the standard
yes it's kind. 

407
00:26:12,000 --> 00:26:15,200
It's kind of like a default. 
If you don't have to spell cards

408
00:26:15,200 --> 00:26:18,000
during the winter magic phase, 
it's kind of like that sort of 

409
00:26:18,000 --> 00:26:19,100
young fault. 
I've got there. 

410
00:26:20,600 --> 00:26:23,900
It is a very heavy in this, it's
incredibly expensive for what it

411
00:26:23,900 --> 00:26:25,300
is. 
Yeah, I agree. 

412
00:26:25,700 --> 00:26:29,300
It's the same purpose that the 
room spell breaking that we get 

413
00:26:29,300 --> 00:26:34,100
to later. 
Does it dispels on a 

414
00:26:35,000 --> 00:26:37,100
automatically basically? 
And it's, if you don't have 

415
00:26:37,100 --> 00:26:40,300
enough space, this spell Scrolls
from your weapons and Magic, you

416
00:26:40,300 --> 00:26:46,800
use a room to spell breaking it.
All right. 

417
00:26:46,800 --> 00:26:48,500
Let's move on to the regular 
ones. 

418
00:26:48,500 --> 00:26:53,300
Here probably the best one. 
The Rune of battle. 

419
00:26:53,900 --> 00:27:02,100
This one is amazing, plus one 
combat result to a unit and you 

420
00:27:02,100 --> 00:27:04,500
can put it up to three times on 
the same unit. 

421
00:27:06,000 --> 00:27:09,900
And this case you could go, you 
could have three units with one 

422
00:27:09,900 --> 00:27:12,500
with three three rules of 
battle, one with two and one 

423
00:27:12,500 --> 00:27:16,800
with one. 
All without a V and it only cost

424
00:27:16,800 --> 00:27:21,000
a cost you the same as this 
master Rune of Elijah and that's

425
00:27:21,000 --> 00:27:25,100
3-matic standards. 
One unit is going to win combat.

426
00:27:25,100 --> 00:27:28,600
Always one unit is basic, never 
going to lose. 

427
00:27:29,000 --> 00:27:33,000
And one unit is going to have a 
good chance of winning as well. 

428
00:27:34,400 --> 00:27:39,400
yeah, and and just definitely 
What we're saying so it's going 

429
00:27:39,400 --> 00:27:44,700
to add a generally don't put any
any like magic rune Banner runes

430
00:27:44,700 --> 00:27:47,900
on my battle stand. 
Anyway, I much rather give it to

431
00:27:47,900 --> 00:27:51,000
my unit standards because you 
can't snipe them. 

432
00:27:51,000 --> 00:27:54,200
You can't kill them unless you 
are like the last person to die 

433
00:27:54,200 --> 00:27:56,800
in a union anyway. 
Yeah, so you want to get all 

434
00:27:56,800 --> 00:28:00,500
those nice expensive, runes 
combinations on you just a 

435
00:28:00,500 --> 00:28:04,300
regular standards and units. 
Anyway, Oh yeah, definitely. 

436
00:28:06,300 --> 00:28:12,800
Now and yeah it's cost is super 
cost-effective 25 points. 

437
00:28:14,700 --> 00:28:19,200
He's basically less than the 
cost of a standard Bearer in the

438
00:28:19,200 --> 00:28:21,300
unit of iron breakers for 
example, because it's going to 

439
00:28:21,300 --> 00:28:28,700
be 30 points for you there. 
But and yeah any unique and uses

440
00:28:29,400 --> 00:28:33,000
you can use it to you for your 
main units to make them win 

441
00:28:33,000 --> 00:28:35,500
combat. 
You can use it for your range to

442
00:28:35,500 --> 00:28:39,600
protect them against the scouts,
who are going to charge you or 

443
00:28:40,600 --> 00:28:43,200
harpies are going to swoop down 
on you. 

444
00:28:44,000 --> 00:28:47,300
You can even win battles against
Monsters because monsters will 

445
00:28:47,300 --> 00:28:50,500
generally cause maybe three 
wounds like a griffin. 

446
00:28:51,100 --> 00:28:55,100
A river maybe costumes in a 
combat giving. 

447
00:28:55,300 --> 00:28:58,700
Said, limited number of tax, 
you're going to win with three 

448
00:28:58,700 --> 00:29:01,300
rooms of battle. 
If you even if you have a rank 

449
00:29:01,300 --> 00:29:03,100
as well, it's going to get even 
better. 

450
00:29:04,500 --> 00:29:08,400
This is just it is the best room
and possibly the best standard 

451
00:29:08,800 --> 00:29:13,900
you can get and it's needed. 
It's needed for the dwarfs, you 

452
00:29:13,900 --> 00:29:17,700
need to win basically every 
combat, if one of your lines 

453
00:29:17,700 --> 00:29:22,900
break, you cannot react in time 
to it unless you have Slayers 

454
00:29:23,000 --> 00:29:28,200
for a secondary line basically. 
But this is this is definitely a

455
00:29:29,200 --> 00:29:31,000
every game. 
Pick the runner battle. 

456
00:29:31,900 --> 00:29:34,600
One of your units is going to be
a monster but this One. 

457
00:29:35,900 --> 00:29:38,200
Put it on some dwarf warriors 
with Spears. 

458
00:29:38,300 --> 00:29:42,800
You have eight to ten attacks 
and you have a combat result of 

459
00:29:42,800 --> 00:29:48,500
7 before you even course any 
wounds You get three ranks. 

460
00:29:48,900 --> 00:29:51,100
You get a standard and you get 
three rooms of battle. 

461
00:29:51,900 --> 00:29:56,000
How is your opponent going to 
cause that many wounds against 

462
00:29:56,000 --> 00:30:00,800
wolves? 
They're not going to Yeah. 

463
00:30:01,400 --> 00:30:03,700
Yeah yeah. 
I totally agree with that very 

464
00:30:03,700 --> 00:30:04,300
good. 
Yeah. 

465
00:30:04,300 --> 00:30:06,100
Right. 
So the next one is another one 

466
00:30:06,100 --> 00:30:08,800
who really like yes yes. 
Yes. 

467
00:30:09,300 --> 00:30:13,200
Rune of Courage. 
You cannot take break test your 

468
00:30:13,200 --> 00:30:16,100
moon to psychology, which ever 
you need, you're going to give 

469
00:30:16,100 --> 00:30:18,800
this one to the basically you 
have the same the serve the same

470
00:30:18,800 --> 00:30:22,100
function as Slayers, except 
they're going to and they're 

471
00:30:22,100 --> 00:30:24,900
going to stand there. 
So basically you give it to some

472
00:30:25,700 --> 00:30:27,900
in my choice I used them for a 
unit of hat. 

473
00:30:28,200 --> 00:30:30,400
Miners. 
Basically, how do you know, 

474
00:30:30,400 --> 00:30:32,400
miners they would not bring in 
combat. 

475
00:30:32,800 --> 00:30:35,100
Of course, it was negated by 
sort of Destruction, but near. 

476
00:30:35,100 --> 00:30:37,100
That's a different story. 
Very unique. 

477
00:30:37,500 --> 00:30:40,700
This is great for basically 
serves the same purpose as a 

478
00:30:40,708 --> 00:30:41,500
room. 
Battle. 

479
00:30:41,800 --> 00:30:46,400
This one is more defensively. 
The room battle is going to win.

480
00:30:46,400 --> 00:30:48,000
You combat. 
This one is going to make sure 

481
00:30:48,300 --> 00:30:54,600
you never care about losing. 
Rune of fear. 

482
00:30:57,600 --> 00:31:05,200
Sort of situational mean you can
use it for a large unit that way

483
00:31:05,200 --> 00:31:07,600
you can automatically break the 
enemy if you win. 

484
00:31:07,900 --> 00:31:10,500
So you want to make sure you 
have a unit that's going to kill

485
00:31:10,700 --> 00:31:13,700
win on wounds. 
So you want an aggressive 

486
00:31:13,700 --> 00:31:17,900
general or hero or Rune Smith 
who can deal some damage with 

487
00:31:17,900 --> 00:31:21,000
this one. 
And then you want are a lot of 

488
00:31:21,400 --> 00:31:25,500
cheap to wolves with them. 
Like this will be like yeah, 

489
00:31:25,500 --> 00:31:28,300
2004 is just basic truth. 
As for this one, they're going 

490
00:31:28,300 --> 00:31:31,900
to break the enemy because they 
outnumber them and then the 

491
00:31:31,900 --> 00:31:34,600
enemy has automatically break 
against a feared. 

492
00:31:34,600 --> 00:31:39,400
Enemy is also a cheaper way of 
protecting yourself instead of 

493
00:31:39,408 --> 00:31:41,800
using Bruno courage. 
If you know, you know, you're 

494
00:31:41,800 --> 00:31:46,000
going to face Undead. 
For example, then Runa, fear the

495
00:31:46,000 --> 00:31:47,800
gates, all the fear test, you 
have to take care. 

496
00:31:50,700 --> 00:31:51,900
Yep. 
No, I like this one. 

497
00:31:51,900 --> 00:31:55,200
I anything that causes fear. 
That gives you the chance of 

498
00:31:55,200 --> 00:31:58,700
breaking and routing a, an enemy
in hand. 

499
00:31:58,700 --> 00:32:01,800
Combat is definitely one that 
you should definitely consider. 

500
00:32:03,100 --> 00:32:06,400
Yeah. 
Also to could protect your 

501
00:32:06,400 --> 00:32:11,600
Flyers, your ranged units, 
against pliers, like harpies is 

502
00:32:11,600 --> 00:32:14,800
a very popular choice for flyers
and they have very low 

503
00:32:14,800 --> 00:32:17,700
leadership. 
So they might just be stuck in 

504
00:32:17,708 --> 00:32:20,300
the air for another turn because
they tried. 

505
00:32:20,400 --> 00:32:21,800
To charge the unit, the causes 
fear. 

506
00:32:22,800 --> 00:32:26,300
Yeah, you can have multiple that
of these across your army if you

507
00:32:26,300 --> 00:32:30,200
play against Undead or something
like that cause you throw a Runa

508
00:32:30,200 --> 00:32:34,700
fear Runa, battle something else
ruin of slowness as well. 

509
00:32:34,700 --> 00:32:39,500
The one next door getting to 
yet, and the room slowness is, 

510
00:32:40,400 --> 00:32:43,200
it's pretty good as well. 
It's also a very good one. 

511
00:32:43,700 --> 00:32:47,000
It especially effective against 
infantry. 

512
00:32:47,000 --> 00:32:52,900
Armies also, Yeah, it also works
against cal cal usually wants to

513
00:32:52,900 --> 00:32:56,800
charge from maximum range to 
make sure that you that will 

514
00:32:56,800 --> 00:32:59,800
turn you fired or the train. 
You're going to file, your stand

515
00:32:59,800 --> 00:33:03,500
and shoot is going to be at a 
negative 14, half range as well.

516
00:33:05,400 --> 00:33:09,000
So, most strangest, most Cavalry
units and most monstrous 

517
00:33:09,100 --> 00:33:12,500
monstrous infantry. 
And anyone will basically try to

518
00:33:12,500 --> 00:33:16,500
get you at maximum charge range 
in order to make sure that you 

519
00:33:16,500 --> 00:33:18,600
can't change the charge them, 
but they can charge you. 

520
00:33:19,000 --> 00:33:21,000
This makes sure. 
We saw it in our battle as well.

521
00:33:21,000 --> 00:33:23,100
Use the Rune of slowness against
my peace man. 

522
00:33:24,900 --> 00:33:27,900
Making them feel their charge 
and getting having you get the 

523
00:33:27,900 --> 00:33:32,300
first charge instead, definitely
worth it. 

524
00:33:32,700 --> 00:33:36,200
I think with with the unit you 
want to charge with. 

525
00:33:36,700 --> 00:33:40,900
Like if you have twelve warriors
with Spears, you don't want to 

526
00:33:40,900 --> 00:33:42,900
repeat charging. 
So you don't mind taking the 

527
00:33:42,900 --> 00:33:46,100
charge. 
This is for I guess. 

528
00:33:46,100 --> 00:33:50,400
It's for Hammer us or for could 
be also FIFA cross women because

529
00:33:50,400 --> 00:33:51,700
then you can actually turn of 
shooting. 

530
00:33:52,000 --> 00:33:53,000
Yeah, that's true. 
Yeah. 

531
00:33:53,000 --> 00:33:54,100
See my doing that as well for 
that. 

532
00:34:06,900 --> 00:34:12,900
And shoot. 
Definitely against infantry 

533
00:34:12,900 --> 00:34:16,900
units at least like any Cavalry 
or monstrous infantry or 

534
00:34:16,908 --> 00:34:19,199
something will not be, they 
would be stopped. 

535
00:34:19,199 --> 00:34:21,699
Not far enough away for you to 
get a second Stan, shoot, but 

536
00:34:21,699 --> 00:34:25,800
you will definitely get another 
round of shooting on them, and 

537
00:34:25,800 --> 00:34:29,199
that's just effective enough, 
especially at half range, which 

538
00:34:29,199 --> 00:34:33,100
monsters infantry is, also plus 
want to hit to be hitting on 

539
00:34:33,100 --> 00:34:37,199
threes and usually wounding 
unfolds, for Munsters infantry. 

540
00:34:38,100 --> 00:34:41,199
Unless it's ogres. 
Or Dragon overs. 

541
00:34:44,199 --> 00:34:46,500
But generally just a decent 
choice. 

542
00:34:46,500 --> 00:34:58,500
This one, the room, slowness. 
this one again same issue as the

543
00:34:58,500 --> 00:35:03,100
master remove a layer same issue
as the Rune or spell eating 

544
00:35:04,100 --> 00:35:07,100
Don't really need it. 
You have the Rune spell 

545
00:35:07,100 --> 00:35:08,300
breaking. 
It's cheaper. 

546
00:35:08,800 --> 00:35:12,000
It's more effective. 
These ones are all on four 

547
00:35:12,000 --> 00:35:14,600
pluses room spell. 
Brain is automatic. 

548
00:35:16,100 --> 00:35:17,700
You don't really need that many 
choices there. 

549
00:35:17,700 --> 00:35:21,600
Only that many spells in a game,
that will really hurt you. 

550
00:35:21,600 --> 00:35:23,500
That you don't need to just risk
it. 

551
00:35:25,900 --> 00:35:29,200
So definitely I would not use 
this one. 

552
00:35:29,700 --> 00:35:32,600
Yeah again it's only targeting 
NC unit that you can use the 

553
00:35:32,600 --> 00:35:35,400
full plus anyway. 
So with the ruins of spell 

554
00:35:35,400 --> 00:35:39,900
breaking, you can do it against 
any spell that's been cast. 

555
00:35:40,000 --> 00:35:41,100
Yeah. 
Yep. 

556
00:35:41,100 --> 00:35:42,400
No. 
Okay I'll take your point. 

557
00:35:42,400 --> 00:35:43,400
That's what? 
That's fair enough. 

558
00:35:43,700 --> 00:35:45,100
Yeah. 
All right, moving along to 

559
00:35:45,100 --> 00:35:48,500
engineering ruins where the last
last set of ruins here. 

560
00:35:48,500 --> 00:35:53,300
So that the ruin of accuracy, we
have the talismanic room as well

561
00:35:53,300 --> 00:35:56,100
as well. 
Yeah. 

562
00:35:56,100 --> 00:35:58,500
But engineering rooms. 
First, we will go for the room, 

563
00:35:58,500 --> 00:36:03,000
a little quicker here, because 
we've starting to be talking for

564
00:36:03,000 --> 00:36:04,400
a long. 
Time course, I could probably 

565
00:36:04,400 --> 00:36:11,400
talk for hours about items and 
maybe we'll do the when we do 

566
00:36:11,400 --> 00:36:15,000
the battlefield tactics will do 
the build of the army at the 

567
00:36:15,000 --> 00:36:16,500
same time instead of doing that 
now. 

568
00:36:17,100 --> 00:36:18,500
We want. 
Yeah because we probably won't 

569
00:36:18,500 --> 00:36:21,900
have time. 
Alright so moving a lot. 

570
00:36:21,900 --> 00:36:23,500
So bring back the receipt. 
Yeah. 

571
00:36:24,700 --> 00:36:31,900
Yeah, the scattered ice. 
If you're going to include a 

572
00:36:33,000 --> 00:36:37,600
stone throw, you would maybe 
consider this one but it is 

573
00:36:37,600 --> 00:36:40,800
really expensive in the idea 
with getting the stone throw. 

574
00:36:40,800 --> 00:36:43,100
You want to get the small Stone 
throw because it's cheaper. 

575
00:36:43,200 --> 00:36:48,100
This one makes it more expensive
so it's kind of points-wise is 

576
00:36:48,100 --> 00:36:51,800
counterproductive. 
Of course you get like an effect

577
00:36:52,300 --> 00:36:55,100
almost like the doomed. 
I would they Where you can be 

578
00:36:55,100 --> 00:36:56,800
able to redirect. 
But again, it's a rent 

579
00:36:56,800 --> 00:36:59,200
Direction. 
Could just go even further away,

580
00:36:59,600 --> 00:37:04,000
or you hit your own stuff? 
This I feel. 

581
00:37:04,000 --> 00:37:10,100
This one is too expensive. 
I would go with if it costs 25 

582
00:37:10,100 --> 00:37:13,200
points, I would get it. 
Probably, every time I bring a 

583
00:37:13,207 --> 00:37:18,000
stone through, but a 50 points, 
you have to be quite certain 

584
00:37:18,000 --> 00:37:19,900
that you really need that stone 
throw. 

585
00:37:21,500 --> 00:37:24,200
And you have to be certain that 
the enemy doesn't have any quick

586
00:37:24,200 --> 00:37:27,500
way of killing it because all of
a sudden, may go 125 points out 

587
00:37:27,500 --> 00:37:31,400
the window. 
Maybe you've killed for guys 

588
00:37:31,400 --> 00:37:34,800
before it dies. 
That's fair enough. 

589
00:37:35,900 --> 00:37:38,800
I know I don't normally take 
that that room to be honest for 

590
00:37:38,800 --> 00:37:42,300
myself anyway. 
No, no, I would not consider it 

591
00:37:42,300 --> 00:37:46,700
either, as well. 
The Rune of burning. 

592
00:37:49,200 --> 00:37:50,200
If you know you're going to be 
facing. 

593
00:37:50,200 --> 00:37:53,600
What else. 
Maybe maybe if you know like 

594
00:37:53,600 --> 00:37:58,300
that okay? 
They're bringing like I know was

595
00:37:58,300 --> 00:38:01,200
named Dave, he showed me 
anomalous we had to treatment 

596
00:38:01,200 --> 00:38:05,800
and do you know going to be 
facing an army like that? 

597
00:38:05,900 --> 00:38:07,800
Get the Runa burning. 
Especially for you. 

598
00:38:07,800 --> 00:38:10,900
Cara copters. 
Yeah. 

599
00:38:10,900 --> 00:38:15,300
You gyrocopters. 
Well I'll probably get them for 

600
00:38:15,300 --> 00:38:23,100
like the organ gun. 
And because to D3 wounds so 

601
00:38:23,100 --> 00:38:27,300
you're basically only need one 
proper hit and it's dead. 

602
00:38:27,700 --> 00:38:31,800
So you have to use lists barrels
less chance of exploding or if 

603
00:38:31,800 --> 00:38:35,100
using a Canon. 
Well, yeah, kinda known cause 

604
00:38:35,100 --> 00:38:37,900
D4, so you definitely need this 
one against something like a 

605
00:38:37,908 --> 00:38:41,900
tree, man, but I would only pick
this ever. 

606
00:38:41,900 --> 00:38:45,000
If you knew for certain, you're 
going to face what else you knew

607
00:38:45,000 --> 00:38:47,400
for certain, they were going to 
bring at least to Tremont. 

608
00:38:49,100 --> 00:38:52,600
Always, I don't see a purpose 
for this besides being able to 

609
00:38:52,600 --> 00:38:55,600
have. 
For example, if you have two 

610
00:38:55,600 --> 00:38:59,400
cannons or to Flame cannons with
room to forging and you need to 

611
00:38:59,400 --> 00:39:02,400
make one of the you need to make
them different the rooms so you 

612
00:39:02,400 --> 00:39:04,900
bring the Rune of burning just 
to add up the difference. 

613
00:39:05,300 --> 00:39:09,800
Yeah, that's cool. 
Yeah, that's all right, right? 

614
00:39:12,300 --> 00:39:15,100
Isn't it? 
Yes, yes, the room disguise. 

615
00:39:15,100 --> 00:39:20,500
This could be used for 
gyrocopter. 

616
00:39:20,500 --> 00:39:22,700
If you're going to, if you know,
your enemy is coming to you, 

617
00:39:22,700 --> 00:39:25,200
this would be something like 
when you're facing chaos, they 

618
00:39:25,200 --> 00:39:28,400
have to move forward, they have 
to move forward, and you want to

619
00:39:28,400 --> 00:39:32,200
keep your Trek up to safe from 
Magic from harpies. 

620
00:39:32,400 --> 00:39:36,200
You just keep it standing still 
for the entire, the entire game.

621
00:39:36,200 --> 00:39:38,700
Until it's needed. 
In the front lines soon, as you 

622
00:39:38,707 --> 00:39:40,300
need it. 
You fly out and you burn 

623
00:39:40,300 --> 00:39:42,800
something. 
And you need to make sure it's 

624
00:39:42,800 --> 00:39:50,300
effective. 
If you're facing against Dark 

625
00:39:50,300 --> 00:39:53,800
Elves with a lot of Scouts, it 
could be considered a way to 

626
00:39:53,800 --> 00:39:56,000
keep your your War Machine crew 
alive. 

627
00:39:56,400 --> 00:39:59,300
So don't they don't die in turn 
one with the dark elves, just go

628
00:39:59,300 --> 00:40:02,600
and shoot you with 20 to 30 
shots with the repeater 

629
00:40:02,600 --> 00:40:15,100
crossbows. so situation, but it 
has its uses Yeah, Runa forging.

630
00:40:16,600 --> 00:40:19,900
This was amazing when you used 
to be able to put it on or gun, 

631
00:40:20,500 --> 00:40:24,300
unfortunately, going to put them
in a flame Cannon and the and on

632
00:40:24,300 --> 00:40:27,700
the on a regular Cannon but I 
would definitely include it, or 

633
00:40:27,700 --> 00:40:30,300
for a flame Cannon because you 
have to shoot every turn. 

634
00:40:32,200 --> 00:40:34,900
And you don't want to roll a 
misfire on your flame Cannon. 

635
00:40:36,500 --> 00:40:43,200
That's a big No-No. 
Runa Fortune. 

636
00:40:46,500 --> 00:40:50,400
This one is sort of like 
everything's gone wrong, so 

637
00:40:50,400 --> 00:40:52,600
let's try to minimize the damage
kind of thing. 

638
00:40:54,600 --> 00:40:57,000
I don't really see a purpose for
this one. 

639
00:40:57,900 --> 00:41:00,800
I mean, no matter what happens, 
once you roll the Miss file 

640
00:41:00,800 --> 00:41:07,500
malfunction, It's a bad day, so 
maybe you want a special War 

641
00:41:07,500 --> 00:41:11,300
Machine because sometimes it can
just be, you know, you just miss

642
00:41:11,300 --> 00:41:15,200
a turn of shooting that fun in 
this particular term or whatever

643
00:41:15,200 --> 00:41:17,300
it might be, might be just like 
a reloading issue or something 

644
00:41:17,300 --> 00:41:18,900
like that. 
So it might be, you might get 

645
00:41:18,900 --> 00:41:22,100
away unscathed kind of thing. 
So maybe it can be confirmed can

646
00:41:22,100 --> 00:41:24,200
be combined with the room 214 as
well. 

647
00:41:26,100 --> 00:41:30,200
Could be most of them are 
probably use it for a, an organ 

648
00:41:30,200 --> 00:41:31,900
gun since it can't get the Runa 
Fortune. 

649
00:41:32,800 --> 00:41:36,500
But still, I'd want to keep the 
organ gun cheap because that's, 

650
00:41:36,500 --> 00:41:38,400
that's what makes it so 
competitive. 

651
00:41:38,700 --> 00:41:44,000
It's only 65 points for five 
canons in one model. 

652
00:41:45,400 --> 00:41:48,900
So maybe for the maybe for the 
organ gun. 

653
00:41:49,700 --> 00:41:52,700
But otherwise I'd go with the 
Runa forging because the flame 

654
00:41:52,700 --> 00:41:55,700
Cannon and the cannon, if you're
going Buy them with them 

655
00:41:55,700 --> 00:41:57,500
instead. 
Then the Runa forging is just 

656
00:41:57,500 --> 00:42:02,400
better because you get to not go
to the misfire or malfunction 

657
00:42:02,400 --> 00:42:06,000
chart. 
This one is sort of like yeah, 

658
00:42:06,000 --> 00:42:07,600
it's reducing the damage already
done. 

659
00:42:07,600 --> 00:42:09,600
If you're a cannon is not firing
into turns. 

660
00:42:10,100 --> 00:42:12,200
It's useless. 
It's useless for the rest of the

661
00:42:12,207 --> 00:42:16,700
game, basically, because you 
need to get there so expensive. 

662
00:42:16,700 --> 00:42:19,400
You need to make points with 
them every time. 

663
00:42:21,200 --> 00:42:22,500
That's fair enough. 
All right. 

664
00:42:22,500 --> 00:42:28,700
So rude. 
Yeah, this one is has sort of 

665
00:42:28,707 --> 00:42:32,300
the same feel as a Runa Fortune.
If the enemy has caught your war

666
00:42:32,300 --> 00:42:36,600
machine with Flyers, this is a 
chance to know, get a little bit

667
00:42:36,600 --> 00:42:43,200
of payback, maybe you can it, 
there's a it's but it's not even

668
00:42:43,200 --> 00:42:46,300
sure you're going to kill a unit
of harpies with this one. 

669
00:42:48,100 --> 00:42:51,000
So, this is also something I 
would consider for an organ gun.

670
00:42:51,000 --> 00:42:54,500
If the enemy has a lot of files 
to make sure they don't take 

671
00:42:54,700 --> 00:42:56,600
Your other cannons, the next-gen
afterwards. 

672
00:43:01,000 --> 00:43:04,000
Yeah, let's see what else. 
You know, unfortunately, you 

673
00:43:04,000 --> 00:43:06,300
can't put it on a gyrocopter 
because that would be amazing. 

674
00:43:06,300 --> 00:43:10,600
Yes, you just do a bombing run 
and then crash into them 

675
00:43:10,600 --> 00:43:14,100
afterwards and then explode 
twice. 

676
00:43:14,900 --> 00:43:19,000
I would love for this to be on a
gyrocopter, be amazing, but 

677
00:43:19,000 --> 00:43:24,500
yeah. 
Only if you're expecting lots of

678
00:43:24,500 --> 00:43:28,500
flyers and you feel like you 
want to get some payback, it's 

679
00:43:28,500 --> 00:43:31,600
not going to be cost effective 
because your war machine is 

680
00:43:31,600 --> 00:43:36,000
going to be more expensive. 
Like, if you're if five Hobbies,

681
00:43:36,000 --> 00:43:38,700
five, Happy's will take out 
your, your organ gun. 

682
00:43:39,500 --> 00:43:43,000
And if you're not fired, before 
the fire Hobbies attack you, the

683
00:43:43,000 --> 00:43:47,800
the organ has organ is already 
lost its value and make this 

684
00:43:47,800 --> 00:43:51,800
just making more expensive, 
maybe maybe you kill 3 harpies 

685
00:43:51,800 --> 00:43:53,900
but they're still too. 
To contend with and they can 

686
00:43:53,900 --> 00:44:00,600
still tie up other war machines.
So I'm not really sure. 

687
00:44:00,600 --> 00:44:03,600
I don't think this one is, it's 
so sort of the same purpose as 

688
00:44:03,607 --> 00:44:04,500
the Bruno. 
Fortune. 

689
00:44:05,700 --> 00:44:10,100
Sort of like some kind of 
alleviation of the damage has 

690
00:44:10,100 --> 00:44:14,700
already been done. 
Yeah, so it's like you read 

691
00:44:14,800 --> 00:44:17,800
through November Elation is that
it's a good way to, you know, 

692
00:44:18,100 --> 00:44:22,600
give yourself some some some 
good morale after you've just 

693
00:44:22,600 --> 00:44:25,500
lost your War Machine. 
Yeah, yeah. 

694
00:44:25,500 --> 00:44:29,100
I've never used it. 
Only used it once before, but I 

695
00:44:29,100 --> 00:44:31,700
never got to destroy for me to 
use it. 

696
00:44:31,700 --> 00:44:33,500
So yeah. 
I think it's kind of kind of a 

697
00:44:33,500 --> 00:44:38,000
case-by-case situation type of 
well the room relation, you can 

698
00:44:38,000 --> 00:44:40,300
you can choose to, that's right.
You can actually explode it a 

699
00:44:40,308 --> 00:44:43,600
date. 
Particular situation, the game. 

700
00:44:43,600 --> 00:44:45,600
Nothing, got close to its no no,
no. 

701
00:44:46,300 --> 00:44:50,700
And most of the time, your organ
guns, the ones that are worth 

702
00:44:50,700 --> 00:44:53,500
putting this ruin. 
A Malaysian on is already in 

703
00:44:53,500 --> 00:44:56,700
front line and if they're flying
high, you're going to get your 

704
00:44:56,700 --> 00:44:58,800
shots off. 
Anyway, unless you're you're 

705
00:44:58,800 --> 00:45:02,400
gonna explode. 
So basically, it's always your 

706
00:45:02,400 --> 00:45:07,600
first turn Blast away. 
All your organs final Target, 

707
00:45:07,600 --> 00:45:11,900
that's worth killing and 
mutilated with your gun. 

708
00:45:12,000 --> 00:45:15,400
Um so you don't really need this
one because it support probably 

709
00:45:15,400 --> 00:45:19,400
like 2 or 3 of your organs are 
going to blow up anyway but from

710
00:45:19,400 --> 00:45:21,700
all this shit different shots 
you firing and you can't use the

711
00:45:21,700 --> 00:45:25,300
rune for watching. 
Yeah. 

712
00:45:25,400 --> 00:45:27,300
Next one going to penetrating. 
Yeah. 

713
00:45:27,300 --> 00:45:30,400
This is a handy, right? 
It is, it is. 

714
00:45:30,900 --> 00:45:35,500
This is a great room for the the
gyrocopter. 

715
00:45:37,700 --> 00:45:41,300
This is mainly, I believe this 
is mainly for the, in my 

716
00:45:41,300 --> 00:45:43,300
opinion, at least. 
Is this is for the gyrocopter 

717
00:45:43,300 --> 00:45:46,000
and the ball throw. 
I don't see any other War 

718
00:45:46,000 --> 00:45:48,000
Machine having any use of this 
one. 

719
00:45:49,200 --> 00:45:53,800
But it's very effective for 
those to the gyrocopter steam 

720
00:45:53,800 --> 00:45:56,900
Cannon, usually it's a 3 plus or
4. 

721
00:45:56,900 --> 00:45:59,700
Plus depending on the toughness 
of the tires, you're firing at 

722
00:46:00,000 --> 00:46:02,200
this one. 
You make it a 3 plus or 2 plus 

723
00:46:03,100 --> 00:46:08,800
or even an automatic Moon almost
So this one is, is a great. 

724
00:46:08,800 --> 00:46:13,500
This is a great room, it's 
fairly cheap and I would kind of

725
00:46:13,500 --> 00:46:16,200
take it like a strict six Auto 
here. 

726
00:46:16,200 --> 00:46:18,300
Yes, flame Cannon as well as 
also a good one. 

727
00:46:18,700 --> 00:46:21,100
We are starting to make you 
think and very expensive because

728
00:46:21,100 --> 00:46:23,800
you have to run a penetrating as
well as a Runa Fortune yet 

729
00:46:24,000 --> 00:46:26,500
because you always want the room
of forging on your flame Cannon 

730
00:46:27,300 --> 00:46:32,700
as almost a must have. 
But and the ruler penetrating is

731
00:46:32,700 --> 00:46:36,200
probably a must have on your 
gyrocopter because getting a 

732
00:46:36,207 --> 00:46:38,800
strength. 
Five is is a lot better than a 

733
00:46:38,800 --> 00:46:43,700
strength of 4? 
So basically you'll be holding 

734
00:46:43,700 --> 00:46:46,800
on three pluses. 
So instead of only killing half 

735
00:46:46,800 --> 00:46:50,400
and hitting half of what you you
hit with the flame template and 

736
00:46:50,400 --> 00:46:52,000
then only killing half of what 
you hit. 

737
00:46:52,400 --> 00:46:54,600
You kill. 
Basically two thirds instead 

738
00:46:55,400 --> 00:47:01,800
much more effective. 
Yeah, real seeking. 

739
00:47:02,200 --> 00:47:04,500
We've talked a little bit about 
this one when we talk about war 

740
00:47:04,500 --> 00:47:10,400
machines so only for the ball 
thrower, but in any situation, 

741
00:47:10,700 --> 00:47:13,000
there are some monsters you 
don't want to be firing at 

742
00:47:14,700 --> 00:47:17,600
simply because you will not be 
able to kill it and you'll need 

743
00:47:17,600 --> 00:47:20,100
to invest too many points. 
You get, you only get one turn 

744
00:47:20,100 --> 00:47:22,300
to fire. 
You have to make sure that you 

745
00:47:22,300 --> 00:47:23,600
kill whatever you're hitting 
with this one. 

746
00:47:25,300 --> 00:47:31,000
So this is be like pteranodons. 
Pretty sure you're going to kill

747
00:47:31,200 --> 00:47:35,300
Tara tan with this one. 
Well, maybe not because you have

748
00:47:35,300 --> 00:47:38,600
to kill the Riders and there's 
two of them and it doesn't 

749
00:47:38,600 --> 00:47:42,400
penetrate. 
It's a difficult situation to 

750
00:47:42,408 --> 00:47:44,400
find a proper usage for this 
one. 

751
00:47:46,800 --> 00:47:49,100
What I thought do we units, do 
we have? 

752
00:47:49,500 --> 00:47:51,700
You're not going to be killing a
griffin. 

753
00:47:52,000 --> 00:47:54,500
You're not going to be killing 
a, you're not going to be 

754
00:47:54,500 --> 00:47:56,700
killing harpies. 
They have two rooms and there's 

755
00:47:57,000 --> 00:47:58,900
at least five of them in every 
unit. 

756
00:48:00,000 --> 00:48:04,100
So let's let's have a Ganda here
at the ball, throw again. 

757
00:48:06,100 --> 00:48:13,000
It does cause D4 wounds so maybe
maybe you'll be able to that's 

758
00:48:13,000 --> 00:48:17,600
an average tombs. 
So yeah you don't be able to 

759
00:48:17,600 --> 00:48:20,400
kill a hobby or what? 
Yeah. 

760
00:48:20,400 --> 00:48:22,300
That one hobby is not really 
worth the points. 

761
00:48:23,100 --> 00:48:27,400
No, it's a it's a difficult room
to make out what if it's worth 

762
00:48:27,400 --> 00:48:29,700
it. 
Most of the time you're probably

763
00:48:29,700 --> 00:48:34,400
using it just to you to bring a 
bolt through and then you 

764
00:48:34,400 --> 00:48:37,800
pretend you have the ruin Just 
to try and intimidate them from 

765
00:48:37,800 --> 00:48:40,300
flying high because that is one 
of the dwarfs. 

766
00:48:40,400 --> 00:48:44,400
Biggest weaknesses monsters and 
other things flying high. 

767
00:48:47,200 --> 00:48:50,800
This will probably be better 
counted by getting your Griffin 

768
00:48:50,800 --> 00:48:52,600
yourself. 
So you can fly high into 

769
00:48:52,600 --> 00:48:59,200
striking lenses yeah, so very, 
very situational, very few 

770
00:48:59,200 --> 00:49:06,400
things that you can kill, baby, 
if Let's see, what else could it

771
00:49:06,400 --> 00:49:09,300
be? 
Maybe a demon Prince, you could 

772
00:49:09,300 --> 00:49:13,600
do some wounds to him? 
But, you know, you force him to 

773
00:49:13,600 --> 00:49:18,100
charge that one state but rather
you probably want to use it to 

774
00:49:18,100 --> 00:49:23,100
kill ranked units to to paste 
the ranks with the ball through.

775
00:49:23,100 --> 00:49:24,900
Also probably Runa penetrating 
instead. 

776
00:49:28,000 --> 00:49:36,700
All right it's almost through 
guys yeah yeah yeah yeah okay 

777
00:49:37,200 --> 00:49:46,700
Master Rune of this mail. 
You can only use it once though,

778
00:49:47,400 --> 00:49:48,400
right? 
Yeah. 

779
00:49:48,400 --> 00:49:52,500
Once per battle, yes, right. 
Yeah, but it is every enemy unit

780
00:49:52,500 --> 00:49:58,900
on the battlefield, have to take
this test Of course, this is a 

781
00:49:58,900 --> 00:50:02,900
way to delay the enemy charge, 
definitely against Great against

782
00:50:02,900 --> 00:50:04,200
the low leadership. 
Armies. 

783
00:50:04,200 --> 00:50:06,700
This is a perfect choice against
auction. 

784
00:50:07,300 --> 00:50:09,700
Absolutely, folks. 
And goblins, they all have low 

785
00:50:09,700 --> 00:50:13,200
leadership, so pretty sure 
you're going to fail. 

786
00:50:13,200 --> 00:50:15,800
At least one of them at least 
half of them and then they have 

787
00:50:15,800 --> 00:50:18,100
to take the muscle T Test as 
well. 

788
00:50:18,400 --> 00:50:21,200
So this is a great way to deal 
with the low leadership. 

789
00:50:21,200 --> 00:50:24,200
Armies works against caving as 
well. 

790
00:50:24,900 --> 00:50:28,100
I mean, scaping Waves have a 
maximum leadership of seven, I 

791
00:50:28,100 --> 00:50:33,200
believe. 
They have leadership for basic 

792
00:50:33,200 --> 00:50:37,900
right for goblins. 
And our for escaping slaves and 

793
00:50:43,300 --> 00:50:47,300
five I believe. 
Yeah so they go to these details

794
00:50:47,300 --> 00:50:52,500
there. 
Yeah so this is great against 

795
00:50:52,500 --> 00:50:56,200
Kevin as well. 
Yes yeah Escape in Orcs and 

796
00:50:56,200 --> 00:50:59,900
goblins doesn't work against 
Undead. 

797
00:51:00,600 --> 00:51:04,000
So again situational if you're 
building a standing army, don't 

798
00:51:04,000 --> 00:51:05,600
know what you're going to meet 
be meeting you. 

799
00:51:05,700 --> 00:51:09,800
Want not to bring this one 
because you might face some 

800
00:51:09,800 --> 00:51:11,500
Undead factions. 
You might face some team 

801
00:51:11,500 --> 00:51:14,800
infections, all them demons 
don't care because they will all

802
00:51:14,800 --> 00:51:20,300
basically have leadership 10. 
So, yeah, low leadership, 

803
00:51:20,300 --> 00:51:22,100
armies. 
This is definitely a good choice

804
00:51:23,700 --> 00:51:26,700
with the leadership of eight on 
elves. 

805
00:51:26,800 --> 00:51:31,300
It might be worth it, sometimes 
humans is definitely worth it. 

806
00:51:35,100 --> 00:51:39,300
Yeah. / Tony instead be mainly 
to stop their Squires from 

807
00:51:39,300 --> 00:51:42,700
moving because you can't affect 
the nights and you probably go 

808
00:51:42,700 --> 00:51:44,400
with the Horn of her God 
instead. 

809
00:51:44,700 --> 00:51:49,900
Yes or the what's the other one 
called that one. 

810
00:51:49,900 --> 00:51:52,800
You can only get that one. 
Can Target a single time. 

811
00:51:52,800 --> 00:51:54,800
Just find it. 
It's impound items. 

812
00:51:57,200 --> 00:52:02,200
Here we go. 
The pipes of Doom possible. 

813
00:52:02,200 --> 00:52:04,500
That's right. 
Yeah, yeah, yeah. 

814
00:52:04,800 --> 00:52:07,100
That's also that's something you
want to use against Cavalry 

815
00:52:07,100 --> 00:52:10,100
armies or basically to stop your
enemy abilities. 

816
00:52:10,100 --> 00:52:12,200
This one is great because it 
stops the any ability. 

817
00:52:12,200 --> 00:52:14,400
And that's how you win. 
The game has two wolves in my 

818
00:52:14,400 --> 00:52:18,000
opinion, at least, you slow them
down, and then you shoot them to

819
00:52:18,000 --> 00:52:22,900
base. 
Oh, you bought them into 

820
00:52:22,900 --> 00:52:27,000
unwinnable fights for them? 
Slowly Advance across the water.

821
00:52:27,500 --> 00:52:31,800
The battlefield. 
Now the next one, the master of 

822
00:52:31,800 --> 00:52:44,200
kingship It's a lot more 
expensive but yeah, it's a lot 

823
00:52:44,200 --> 00:52:46,400
better though, isn't it? 
Because it's to D6. 

824
00:52:46,400 --> 00:52:52,000
Yeah. 
It's, it was always 360. 

825
00:52:52,700 --> 00:52:57,100
Yeah, but it can't, it can't be 
effect. 

826
00:52:57,100 --> 00:52:59,400
Magic country. 
Increase it to 3D 6, for 

827
00:52:59,400 --> 00:53:02,500
example, with some magic can do,
but it's very rare. 

828
00:53:02,500 --> 00:53:06,600
So, in this case, master of 
kingship, I would always just 

829
00:53:06,600 --> 00:53:10,100
just take the crown command, 
it's half the cost basically 

830
00:53:10,100 --> 00:53:12,500
have the same effect, maybe you 
have to take fear and Terror 

831
00:53:12,500 --> 00:53:16,800
test, but it's on a YouTube 
channel. 

832
00:53:17,300 --> 00:53:20,200
And if you don't want to go with
the Crown command go with the 

833
00:53:20,200 --> 00:53:23,500
room of Courage for you unit. 
Does exactly the same just 

834
00:53:23,500 --> 00:53:27,900
better but 425 points, less Yep.
No, I totally agree with that. 

835
00:53:28,000 --> 00:53:30,300
Yep, I don't think I've ever 
taken that one actually by 

836
00:53:30,300 --> 00:53:32,600
myself so, yep. 
Nope cool. 

837
00:53:32,700 --> 00:53:35,600
Also, if I'm going to the issue,
is that when you watch your 

838
00:53:35,600 --> 00:53:38,000
picked a master broom, you can't
pay any other ones. 

839
00:53:38,000 --> 00:53:41,000
And most of the time, you 
probably want to pick the master

840
00:53:41,000 --> 00:53:44,400
room of spite. 
If you can, well if you don't, 

841
00:53:44,400 --> 00:53:46,000
if you already have the black a 
minute. 

842
00:53:46,100 --> 00:53:47,800
So what you want to reach black 
lab manual. 

843
00:53:47,900 --> 00:53:52,100
But always you probably go for 
the master of swiftness or if 

844
00:53:52,100 --> 00:53:56,900
you want to do another combo, 
you want to do the the The Rune 

845
00:53:56,900 --> 00:54:00,400
to automatically wound as well 
as some combo, you don't do 

846
00:54:00,400 --> 00:54:02,700
that. 
So this one not really worth it.

847
00:54:04,900 --> 00:54:07,700
Again, we get to the master room
respite, we've talked about a 

848
00:54:07,700 --> 00:54:11,900
few times. 
It's basically the black amulet.

849
00:54:12,300 --> 00:54:16,400
So if you're not using another 
Master Rune or you want to Ward 

850
00:54:16,400 --> 00:54:19,700
saves that throwback wounds you 
want to pick this one. 

851
00:54:19,800 --> 00:54:23,100
Otherwise pick the black amulet 
because this one doesn't negate 

852
00:54:23,100 --> 00:54:30,800
your usage of a master room. 
And also black amulet. 

853
00:54:30,800 --> 00:54:33,100
If you're going to pick the 
black amulet, Why not pick the 

854
00:54:33,100 --> 00:54:36,300
Golden Crown of actress instead 
as a 3 plus water? 

855
00:54:38,700 --> 00:54:41,900
So this is safe. 
Yeah, I don't see this one. 

856
00:54:42,300 --> 00:54:45,600
Having any use, unless you want 
some, a lot of water saves and 

857
00:54:45,600 --> 00:54:47,800
there's a lot cheaper ways to 
get water. 

858
00:54:47,800 --> 00:54:52,200
Saves a lot better item section.
So I would not use this master 

859
00:54:52,200 --> 00:54:55,400
respite unless I was absolutely 
forced you. 

860
00:54:56,600 --> 00:55:00,400
Okay. 
All right because yeah you can't

861
00:55:00,400 --> 00:55:02,800
use your. 
You can't give yourself a great 

862
00:55:02,800 --> 00:55:07,100
weapon without a master room. 
And you who using a master rule 

863
00:55:07,100 --> 00:55:09,800
on this one. 
Well what you what you could do,

864
00:55:09,800 --> 00:55:12,700
you could take the master in a 
spot a spice and then take a run

865
00:55:12,700 --> 00:55:15,500
of luck. 
So allows you to re-roll that 

866
00:55:15,500 --> 00:55:19,100
that really that that role if 
you fail it, for example. 

867
00:55:19,300 --> 00:55:20,200
Yeah. 
You could do that. 

868
00:55:20,200 --> 00:55:22,100
Yeah. 
So does your guess you could do 

869
00:55:22,100 --> 00:55:24,000
that with the black a minute as 
well. 

870
00:55:24,000 --> 00:55:26,500
Could you? 
Well, you can't do the Runa 

871
00:55:26,500 --> 00:55:31,700
block though. 
The Rune of luck. 

872
00:55:32,100 --> 00:55:36,700
Oh yeah, you can't do that one. 
Yeah, I can't combine a magic 

873
00:55:36,700 --> 00:55:40,300
item and a magic Talisman and 
Talisman room. 

874
00:55:40,300 --> 00:55:43,600
Yeah, so you could do that with 
the Mustang owners. 

875
00:55:43,600 --> 00:55:44,000
Probably. 
Yeah. 

876
00:55:44,000 --> 00:55:45,200
That would be a different 
choice. 

877
00:55:45,200 --> 00:55:48,100
But then again, you lose your 
ability to get a master weapon 

878
00:55:48,100 --> 00:55:51,900
room, which kind of want to get.
You can take more than one 

879
00:55:51,900 --> 00:55:55,900
Master room though. 
I believe you can only take one 

880
00:55:55,900 --> 00:55:59,800
master Unity entire game. 
Yeah, that's how, that's how I 

881
00:55:59,800 --> 00:56:02,800
read it anyway. 
But if anybody knows different 

882
00:56:02,900 --> 00:56:12,300
pleased him. 
So if you take like a weapon, 

883
00:56:12,300 --> 00:56:15,100
for example, you can say, how 
about we take one per item up 

884
00:56:15,100 --> 00:56:20,000
and then, okay. 
And then then for the neck, but 

885
00:56:20,000 --> 00:56:22,200
you can never take that Rune 
again, you can never take that 

886
00:56:22,200 --> 00:56:25,300
Master in again. 
So, if I took Snores think yes, 

887
00:56:25,300 --> 00:56:27,800
master when I can never take 
that for another other character

888
00:56:27,800 --> 00:56:34,900
in my Army. 
But yeah, okay, okay, okay, 

889
00:56:34,900 --> 00:56:37,800
yeah, okay, well, I'll defer to 
your judgment is when I haven't 

890
00:56:37,800 --> 00:56:40,000
played towards that much, but 
that's the way at least. 

891
00:56:40,000 --> 00:56:42,600
As I read it, that you can only 
have filled one master room in 

892
00:56:42,600 --> 00:56:46,800
the entire battle, which makes 
Master room somewhat better than

893
00:56:46,800 --> 00:56:50,200
my previous opinion of them. 
If you can have more, but just 

894
00:56:50,200 --> 00:56:52,700
not the same one. 
Okay, I'm wrong. 

895
00:56:52,700 --> 00:56:55,100
Please in the comments, please. 
Shoot me down. 

896
00:56:55,100 --> 00:57:06,000
Yeah, whatever. 
Let us know who's running that 

897
00:57:06,000 --> 00:57:08,100
makes this one better. 
So definitely with the runner 

898
00:57:08,100 --> 00:57:13,600
lock it could be quite useful. 
What's safe Runa furnace? 

899
00:57:14,400 --> 00:57:18,000
Very situational. 
Don't see being used, unless you

900
00:57:18,000 --> 00:57:23,200
need to, there's not really a 
talismanic rune that you want to

901
00:57:23,200 --> 00:57:25,800
copy. 
Like you're not going to get to 

902
00:57:25,800 --> 00:57:28,000
ruin Smith. 
So you only need to have one set

903
00:57:28,000 --> 00:57:31,500
of rooms rooms to spell breaking
the Rune of Passage. 

904
00:57:31,800 --> 00:57:33,400
You don't really want to get 
that one. 

905
00:57:33,500 --> 00:57:36,700
It's sort of like 10 points, 
just out the window. 

906
00:57:38,500 --> 00:57:40,700
Well, you never know, you could,
you could, you could work out in

907
00:57:40,700 --> 00:57:43,900
some situations, some 
situations. 

908
00:57:43,900 --> 00:57:46,800
Yeah, if you're real, if you're 
forced to advance, Anson the 

909
00:57:46,800 --> 00:57:51,200
enemy, maybe, yes. 
But I don't recommend it as 

910
00:57:51,200 --> 00:57:55,300
towards with the movement of 
six, when you're marching to be 

911
00:57:55,300 --> 00:57:57,300
forced to move forward, of 
course. 

912
00:57:57,900 --> 00:58:02,800
Difficult, terrain is, is just 
murder for two wolves, like one 

913
00:58:02,800 --> 00:58:06,800
and a half inch movement. 
Yeah. 

914
00:58:07,200 --> 00:58:11,800
But by in conjunction with the 
March moves, that kind of sucks 

915
00:58:11,800 --> 00:58:14,000
already. 
Yeah. 

916
00:58:14,400 --> 00:58:17,100
Because you can't really match. 
Ooh, difficult terrain. 

917
00:58:17,100 --> 00:58:20,000
Anyway, so if you could March 
through, if you could March 

918
00:58:20,000 --> 00:58:21,300
using that we're gonna be 
really? 

919
00:58:21,300 --> 00:58:23,000
Yeah. 
But yeah, then it would be a 

920
00:58:23,000 --> 00:58:25,200
good. 
Yeah, in this case it's sort of 

921
00:58:25,207 --> 00:58:28,200
like I don't see a purpose for 
this one. 

922
00:58:29,500 --> 00:58:33,300
That servicemen and of course we
get to the room spell breaking. 

923
00:58:33,300 --> 00:58:42,000
I've referred to this level. 
Yeah, yeah, yeah, this is the 

924
00:58:42,000 --> 00:58:46,100
the the the Rune you need to 
take every game as long as 

925
00:58:46,100 --> 00:58:48,700
you're not facing other dwarfs. 
This is the one you bring. 

926
00:58:49,300 --> 00:58:52,800
This is your dispel screw. 
And in any matchup, you always 

927
00:58:52,800 --> 00:58:54,500
want at least one disciplines 
grow. 

928
00:58:55,200 --> 00:58:58,000
And if you're worried about 
magic, which you usually ask for

929
00:58:58,000 --> 00:59:01,400
wolves, you want to bring NG to 
so two rooms Bill breaking. 

930
00:59:01,400 --> 00:59:04,700
That's basically like a standard
issue for any of your roof 

931
00:59:04,700 --> 00:59:06,500
Smith's. 
So you're going to be using two 

932
00:59:07,100 --> 00:59:10,700
of your are one of your magic 
items always on two rooms of 

933
00:59:11,500 --> 00:59:14,200
spell breaking. 
At least one, I would always go 

934
00:59:14,200 --> 00:59:17,100
with to just to be sure they're 
not that expensive. 

935
00:59:17,100 --> 00:59:18,700
It's like getting to dispell 
Scrolls. 

936
00:59:20,500 --> 00:59:26,200
They're just so invaluable. 
I mean, It's automatic, dispel. 

937
00:59:26,600 --> 00:59:29,500
Just like it is Pearl, scroll, 
it's one of the best items in 

938
00:59:29,508 --> 00:59:32,000
the game disc, Bill scroll. 
The only thing that can stop it 

939
00:59:32,000 --> 00:59:35,400
is the total power. 
It's just an older include. 

940
00:59:35,500 --> 00:59:37,000
This one. 
Tell me grieve thee. 

941
00:59:37,300 --> 00:59:40,100
Yeah if you can take three take 
three for sure. 

942
00:59:40,900 --> 00:59:45,100
Yeah yeah take three of your 
really worried like if I gave 

943
00:59:45,100 --> 00:59:49,700
you a facing against a series 
spell-casting Army you want to 

944
00:59:49,707 --> 00:59:52,500
go with three rooms spell 
breaking but generally two is 

945
00:59:52,500 --> 00:59:57,600
enough for a game of five turns 
or around that many turns. 

946
00:59:58,500 --> 01:00:01,500
So if you're going to turn, if 
you're playing a longer game or 

947
01:00:01,500 --> 01:00:04,700
you're going up to seven or 
eight turns, If you're really 

948
01:00:04,700 --> 01:00:08,500
unlucky, you spent like five or 
six hours playing the game, 

949
01:00:08,900 --> 01:00:09,300
then. 
Yeah. 

950
01:00:09,300 --> 01:00:12,200
Then you will need through Rune 
to spell bring but otherwise to 

951
01:00:12,200 --> 01:00:17,700
should usually do the trick. 
Well, on that note, we'll just 

952
01:00:17,700 --> 01:00:20,100
go through all the rooms. 
We got to take a break and then 

953
01:00:20,100 --> 01:00:21,200
when we come back. 
Yeah. 

954
01:00:21,200 --> 01:00:25,700
And Joe will go through 
something like a blind list for 

955
01:00:25,900 --> 01:00:28,400
taking the tournaments. 
If you're going to face, if you 

956
01:00:28,400 --> 01:00:31,100
don't know what you're going to 
face or to face all enemies. 

957
01:00:33,600 --> 01:00:36,600
And We will do a bit of a wrap 
up at the end, but yeah, let's 

958
01:00:36,600 --> 01:00:40,900
take this break so that we can 
recruit we generate and come 

959
01:00:40,900 --> 01:00:43,600
back even stronger. 
Okay guys, so I'll see you after

960
01:00:43,600 --> 01:00:50,200
the break. 
Okay, so if you made it to this 

961
01:00:50,200 --> 01:00:53,900
point, guys, well done with, I 
think we're into about the third

962
01:00:53,900 --> 01:00:58,200
hour of this Army book review 
for the dwarfs and I'm here with

963
01:00:58,200 --> 01:01:00,000
Janice Janice. 
How are you going to make? 

964
01:01:00,400 --> 01:01:02,400
Hey, how you doing? 
I'm going to doing good things. 

965
01:01:02,800 --> 01:01:04,000
Okay, great. 
Okay. 

966
01:01:04,000 --> 01:01:05,300
So good. 
Be back again. 

967
01:01:05,300 --> 01:01:08,700
Yeah, even though we typically 
have it left anywhere, but we've

968
01:01:08,700 --> 01:01:12,000
sort of split this episode every
couple of days because it's been

969
01:01:12,000 --> 01:01:16,800
such a Colossus of an episode 
that indeed, we need to break 

970
01:01:16,800 --> 01:01:20,200
and we need is some sleep in 
between so So basically a 

971
01:01:20,200 --> 01:01:23,500
basically, an upsetting on the 
talking on the microphone for 

972
01:01:23,500 --> 01:01:27,000
about eight hours that Baker's 
at the dials podcast straight 

973
01:01:27,000 --> 01:01:29,500
afterwards. 
Yes, I was going to listen to 

974
01:01:29,500 --> 01:01:30,600
that. 
Music was really good. 

975
01:01:30,600 --> 01:01:32,700
Listen, to actually say, you 
haven't listened to that, go 

976
01:01:32,700 --> 01:01:36,300
check that out. 
Then to be the army with you 

977
01:01:36,300 --> 01:01:38,600
that the or the first one, 
actually, that they've guys 

978
01:01:38,800 --> 01:01:44,400
logos are done for for our sort 
of tactical series on the dark 

979
01:01:44,400 --> 01:01:48,600
elves. 
But for today, We're going to 

980
01:01:48,607 --> 01:01:53,500
look at for this section. 
Anyway at a sort of a blind list

981
01:01:53,500 --> 01:01:54,600
for the dwarves. 
Yeah. 

982
01:01:54,900 --> 01:01:56,500
To take to a tournament 
something like that. 

983
01:01:57,200 --> 01:01:59,800
So would you like to do? 
But yeah basically we're going 

984
01:01:59,800 --> 01:02:04,900
to be trying to build an army of
dwarves that we think could face

985
01:02:04,900 --> 01:02:08,100
just about any faction and have 
a decent chance of winning 

986
01:02:08,500 --> 01:02:12,100
something where you don't over 
commit to certain aspect of the 

987
01:02:12,100 --> 01:02:15,400
army and you make sure you have 
a decent counters. 

988
01:02:15,400 --> 01:02:18,500
In case, what you're you might 
be facing Depending, whether 

989
01:02:18,500 --> 01:02:22,000
you're going to be facing 
against ya, da kills, or lizard,

990
01:02:22,000 --> 01:02:26,900
Min or Empire or Undead, you 
know, something that you could 

991
01:02:26,900 --> 01:02:29,600
work in pretty much any 
situation had give you a decent 

992
01:02:29,600 --> 01:02:32,000
chance of winning. 
Cool. 

993
01:02:32,000 --> 01:02:36,100
Okay, well, if always got to 
tournament like, as in, you 

994
01:02:36,100 --> 01:02:39,000
know, in the next few months or 
something, I probably want to 

995
01:02:39,000 --> 01:02:40,900
take something that's very 
defensive because that's the way

996
01:02:40,900 --> 01:02:42,700
I like to play with dwarves. 
Yeah. 

997
01:02:42,700 --> 01:02:47,500
So please take us Away. 
Joe Joe with what kind of list 

998
01:02:47,500 --> 01:02:50,300
would you? 
Take for a defensive styled Army

999
01:02:50,400 --> 01:02:54,100
for dogs. 
Well, before we plunge into how 

1000
01:02:54,100 --> 01:02:56,700
we're going to build our 
characters, we're going to see 

1001
01:02:56,700 --> 01:02:59,800
what we need to build a 
defensive Army. 

1002
01:03:00,500 --> 01:03:04,500
Now, what you'll need, you'll 
need some kind of unit, we're 

1003
01:03:04,500 --> 01:03:08,100
going to be using Slayer tactics
we talked about earlier because 

1004
01:03:08,100 --> 01:03:10,600
we're going to use the Slayers 
as the blockers to stop the 

1005
01:03:10,600 --> 01:03:18,900
enemy charges and and is protect
our Our artillery and ranged 

1006
01:03:18,900 --> 01:03:23,600
units from potentially being 
outflanked by enemy Cavalry or 

1007
01:03:23,600 --> 01:03:26,500
monstrous infantry. 
Something to give us the terms 

1008
01:03:26,500 --> 01:03:28,500
that we need to pull off the 
fire. 

1009
01:03:28,500 --> 01:03:32,200
The more terms that are ranged 
units setting up in this 

1010
01:03:32,200 --> 01:03:34,300
defensive formation halves have 
to fire. 

1011
01:03:34,700 --> 01:03:38,800
The more chance we would get to 
win the chance, we get to win 

1012
01:03:38,800 --> 01:03:41,700
because we get more value out of
our arrangements. 

1013
01:03:43,500 --> 01:03:46,600
So the first thing we will 
probably bring is we bring Ring,

1014
01:03:46,600 --> 01:03:52,000
a couple of units of Slayers and
these units would be five models

1015
01:03:52,000 --> 01:03:54,100
in total. 
Each, they're simply there to 

1016
01:03:54,100 --> 01:03:56,900
take the charge, so there to be 
Slade as we talked about 

1017
01:03:56,900 --> 01:04:01,000
earlier. 
So, I'll probably bring about 

1018
01:04:01,300 --> 01:04:04,300
three or four units at first. 
Let's start with three and we 

1019
01:04:04,300 --> 01:04:08,100
might adjusted up to five 
depending on what else we're 

1020
01:04:08,100 --> 01:04:11,300
going to be getting for our army
here. 

1021
01:04:12,300 --> 01:04:14,700
So, that's the first pick, I 
would go from the beginning. 

1022
01:04:14,700 --> 01:04:18,300
That's making sure I have the 
It's to protect my range. 

1023
01:04:18,300 --> 01:04:24,500
So, basically we start with 
three Slayer units of five and 

1024
01:04:24,500 --> 01:04:29,200
that's a fairly cheap, blocker 
and models look cool. 

1025
01:04:29,300 --> 01:04:31,200
So that will look great in the 
battlefield. 

1026
01:04:34,100 --> 01:04:36,200
So then we're going to be 
looking at, okay, what do you 

1027
01:04:36,207 --> 01:04:41,900
want to kill with? 
We need to have something to 

1028
01:04:42,100 --> 01:04:45,200
deal with their armored units. 
We need to have something to 

1029
01:04:45,207 --> 01:04:48,100
deal with their ranged units and
we need to have something to 

1030
01:04:48,100 --> 01:04:51,500
force the enemy to come to us. 
So basically, we want to range 

1031
01:04:51,500 --> 01:04:56,200
superiority. 
Now, the probably the most basic

1032
01:04:56,200 --> 01:05:00,700
way to do this would probably 
just to get like A talking guns.

1033
01:05:02,100 --> 01:05:04,600
Do that might be. 
That might be a that might be a 

1034
01:05:04,607 --> 01:05:07,800
little boring to play the 
tournament. 

1035
01:05:07,800 --> 01:05:10,800
I'll just check my list. 
Yeah. 

1036
01:05:10,800 --> 01:05:12,500
Yeah. 
They're pretty like, what the 

1037
01:05:12,500 --> 01:05:17,800
hell you doing so? 
So we'll settle for around three

1038
01:05:17,800 --> 01:05:21,800
or four war machines in total, 
just to give other a standard 

1039
01:05:21,800 --> 01:05:25,800
because if we Face against the, 
for example, a an army of elves 

1040
01:05:25,800 --> 01:05:28,400
are organs, are not going to do 
anything, and the crew is 

1041
01:05:28,400 --> 01:05:31,500
probably just going. 
Matisse night as we won't get 

1042
01:05:31,500 --> 01:05:35,500
the value out of the organ guns.
So my initial choice will 

1043
01:05:35,500 --> 01:05:41,100
probably be to include two 
organs for the sake of sniping 

1044
01:05:41,100 --> 01:05:45,900
monsters or ask characters like 
slam match. 

1045
01:05:46,300 --> 01:05:47,600
That's a pretty good way to kill
a slaw. 

1046
01:05:47,600 --> 01:05:52,200
Mix it with the organ guns, so 
definitely bring to organ guns. 

1047
01:05:53,100 --> 01:05:57,100
I don't think one is enough. 
Because if it misfires, you need

1048
01:05:57,100 --> 01:05:59,400
a second chance to to kill your 
target. 

1049
01:06:00,100 --> 01:06:05,100
There's extremely cheap, there 
are 65 points a piece, so it's 

1050
01:06:05,100 --> 01:06:07,200
not a huge investment to get 
them. 

1051
01:06:08,500 --> 01:06:13,300
Now, third target will probably 
be some kind of Mobility to 

1052
01:06:13,300 --> 01:06:16,600
harass, you also need something 
to get you those which were two 

1053
01:06:16,600 --> 01:06:18,900
points from getting into the 
enemy enemy Corners because you 

1054
01:06:18,900 --> 01:06:22,200
were playing defensively. 
So we need to either win on 

1055
01:06:22,200 --> 01:06:24,600
points or we need to have 
something that can outmaneuver 

1056
01:06:24,600 --> 01:06:25,200
the enemy. 
Me. 

1057
01:06:25,900 --> 01:06:28,900
And for this point point, of 
course would probably go with 

1058
01:06:28,900 --> 01:06:34,600
the gyrocopter initially, I'd 
probably go with one gyrocopter 

1059
01:06:34,900 --> 01:06:36,500
and we might add one later in 
the Army. 

1060
01:06:36,500 --> 01:06:41,800
If we can fit the points in 
Okay, looking good so far. 

1061
01:06:44,800 --> 01:06:51,200
So if we look at the gyrocopter,
it has the strength format steam

1062
01:06:52,000 --> 01:06:56,300
gun and it's a little 
underwhelming with the strength 

1063
01:06:56,300 --> 01:06:59,500
of four is a little too, low 
chance to kill your target. 

1064
01:06:59,500 --> 01:07:03,500
So you want to make value and 
you do that by adding a least, 

1065
01:07:03,500 --> 01:07:06,300
one Runa penetrating. 
So we start by adding just the 

1066
01:07:06,300 --> 01:07:10,400
one room, it'll be 125 points 
and it's a fairly strong unit. 

1067
01:07:15,500 --> 01:07:23,200
All right, down the punch. 
Go see a project actually if you

1068
01:07:23,200 --> 01:07:26,600
see anything that dwarves with 
Spears yet, oh we're going to 

1069
01:07:26,607 --> 01:07:30,300
get to the door switch. 
I just don't and we might even 

1070
01:07:30,300 --> 01:07:33,100
throw in a flail skulls just or 
Hammer Of God. 

1071
01:07:35,500 --> 01:07:37,100
Might even throw one of those in
there. 

1072
01:07:37,300 --> 01:07:40,700
We get to that once we get to 
the yeah, the unit building. 

1073
01:07:40,700 --> 01:07:43,300
But first right now we're 
building our ranged power. 

1074
01:07:44,200 --> 01:07:47,100
We got to make sure Sure, that 
we have enough range Power to 

1075
01:07:47,100 --> 01:07:49,800
take out the targets that we 
need is that is going to be a 

1076
01:07:49,800 --> 01:07:53,600
winning combination. 
Now, we talked about earlier 

1077
01:07:53,600 --> 01:07:56,400
about the, the downside of using
thunderous. 

1078
01:07:57,100 --> 01:08:00,400
I mean, they do have the extra 
armor piercing but they have six

1079
01:08:00,500 --> 01:08:03,700
inches Less in range and you 
need to ranks for them to be 

1080
01:08:03,700 --> 01:08:07,000
effective are return and you 
want to be shooting every turn. 

1081
01:08:08,400 --> 01:08:12,400
So the only way I could see 
using thunderer's is if they 

1082
01:08:12,400 --> 01:08:14,600
meet you made them your Maine 
regiment. 

1083
01:08:15,100 --> 01:08:18,300
So that would hope you like your
Frontline, you build like a two 

1084
01:08:18,300 --> 01:08:22,100
ranks of nine. 
So you get nine shots of a 

1085
01:08:22,100 --> 01:08:25,100
thunderous. 
But in this case, crossbows 

1086
01:08:25,100 --> 01:08:28,100
might even be better at all 
times because you get the extra 

1087
01:08:28,100 --> 01:08:31,100
6 range, you still have the our 
piercing, you still have the 

1088
01:08:31,100 --> 01:08:34,500
strength of four so you can 
reach just about anywhere. 

1089
01:08:35,500 --> 01:08:41,100
So, this is really the next 
thing we're looking at is the Is

1090
01:08:41,100 --> 01:08:44,300
the dwarf cross woman because we
do need a couple of units of 

1091
01:08:44,300 --> 01:08:49,600
these. 
Now, in my experience, I feel 

1092
01:08:49,600 --> 01:08:52,399
like two units of core 
crossbowmen is not enough. 

1093
01:08:53,000 --> 01:08:56,399
So I'm often I'm often tended to
go with three units of them. 

1094
01:08:58,200 --> 01:09:01,100
This is quite an expensive 
investment in each student, so 

1095
01:09:01,100 --> 01:09:03,100
you need to make sure they owned
their points back. 

1096
01:09:06,000 --> 01:09:08,800
So we can first start by getting
the three units of 10. 

1097
01:09:10,300 --> 01:09:13,300
Basically, we go with 10 cross 
women because that gives us with

1098
01:09:13,300 --> 01:09:18,200
a usually, a 5 plus to hit 
because of long range that gives

1099
01:09:18,200 --> 01:09:23,700
us a chance to at least get 
three to four shots in when we 

1100
01:09:23,700 --> 01:09:27,600
fire at the enemy. 
So we have three to four wound 

1101
01:09:27,600 --> 01:09:31,200
rolls afterwards. 
We fired and usually in most 

1102
01:09:31,200 --> 01:09:33,399
cases in most armies, you will 
face still have a toughness of 

1103
01:09:33,399 --> 01:09:36,000
three at least. 
What you're targeting and that 

1104
01:09:36,000 --> 01:09:41,100
means you will get 3 plus 2 and 
show you maybe kill 223 on a 3 

1105
01:09:41,100 --> 01:09:44,200
plus. 
That's where we going with the 

1106
01:09:44,200 --> 01:09:47,300
10 models also, because if you 
stretch it even further, you're 

1107
01:09:47,300 --> 01:09:49,899
going to start lacking space to 
place all your units. 

1108
01:09:50,600 --> 01:09:52,200
Yeah. 
Because why, we've decided that 

1109
01:09:52,399 --> 01:09:55,200
at least in the out 
playthroughs, that tennis is a 

1110
01:09:55,200 --> 01:10:05,700
fairly decent number. 
That's 390 points already just 

1111
01:10:05,700 --> 01:10:10,500
to just to get the stand guys. 
Okay, so that's a pretty big 

1112
01:10:10,500 --> 01:10:14,000
investment. 
So, we the issue that the Wolves

1113
01:10:14,000 --> 01:10:16,600
also faced we talked about is 
that they have a difficulty to 

1114
01:10:16,600 --> 01:10:20,100
finding them because their own 
units because of the slow 

1115
01:10:20,100 --> 01:10:23,600
movement they have and with the 
crossbows as well, as well as 

1116
01:10:23,600 --> 01:10:25,700
the Thunder is, you can't move 
and shoot. 

1117
01:10:25,700 --> 01:10:28,100
So you need to have them well 
position from the very 

1118
01:10:28,100 --> 01:10:30,200
beginning. 
So you make sure you cover as 

1119
01:10:30,200 --> 01:10:33,300
much as possible. 
The battlefield and all angles. 

1120
01:10:34,900 --> 01:10:39,100
Now, there are several ways to 
defend your drove government. 

1121
01:10:40,400 --> 01:10:45,000
You can't really do it with the 
with your meili infantry, 

1122
01:10:45,000 --> 01:10:49,400
because of course, they're slow.
And they take a lot movement 

1123
01:10:49,400 --> 01:10:51,400
turn, and then they have to 
charge a while. 

1124
01:10:51,400 --> 01:10:56,500
So, you want your cross woman to
survive against flying units or 

1125
01:10:56,500 --> 01:11:00,900
cavalry either by standing and 
shooting all by having some kind

1126
01:11:00,900 --> 01:11:05,800
of Buff to this could be done 
with either a adding a hero to 

1127
01:11:05,800 --> 01:11:08,300
the unit. 
Or in the case that I've been 

1128
01:11:08,300 --> 01:11:12,600
kind of fond of is adding the 
standard Bearer and giving them 

1129
01:11:12,600 --> 01:11:18,400
the the room of battle. 
This is the one I've been 

1130
01:11:18,400 --> 01:11:21,800
building on armies have been 
building recently basically 

1131
01:11:21,800 --> 01:11:25,900
using cross woman as my infantry
and just placing out giving them

1132
01:11:25,900 --> 01:11:29,800
lots of good items and then 
characters to make sure that 

1133
01:11:29,800 --> 01:11:31,700
it's okay. 
You can come fight my arranged 

1134
01:11:31,700 --> 01:11:35,100
but first you'll take fire and 
then you'll have to win combat 

1135
01:11:35,100 --> 01:11:37,200
result with five or more 
something similar. 

1136
01:11:37,800 --> 01:11:40,400
Now, I like that idea because I 
like the Crosswinds being sort 

1137
01:11:40,400 --> 01:11:42,900
of versatile in that can be 
arranged in a class. 

1138
01:11:42,900 --> 01:11:44,800
They can be more of a hand 
combat unit as well. 

1139
01:11:44,900 --> 01:11:48,100
Well, yeah, you can even given 
you even if you you can fold 

1140
01:11:48,100 --> 01:11:50,200
points later, you might even 
consider giving him two handed 

1141
01:11:50,200 --> 01:11:52,900
weapons. 
So they have a string of five 

1142
01:11:53,100 --> 01:11:56,300
which to do have a weapon skill 
of four so it's very decent. 

1143
01:11:56,300 --> 01:11:59,200
Yeah. 
Like most cases we will hit them

1144
01:11:59,200 --> 01:12:03,700
are three plus and with the rule
of battle, you kind of, don't 

1145
01:12:03,700 --> 01:12:08,100
need to bring the whole idea of 
giving them ranks. 

1146
01:12:08,100 --> 01:12:11,500
So main, finding unit, you have 
the, of course, you have the 

1147
01:12:11,500 --> 01:12:16,700
issue when your line is 10 long,
that the enemy can Place they're

1148
01:12:16,700 --> 01:12:20,900
arranged their Flyers out of 
range of your if you put 

1149
01:12:20,900 --> 01:12:24,600
characters in them, that's why I
feel like the they can't really 

1150
01:12:24,600 --> 01:12:27,600
get rid of the standard-bearer 
until it kill. 

1151
01:12:27,600 --> 01:12:30,100
Everybody else. 
That was why I really like the 

1152
01:12:30,100 --> 01:12:31,400
Runa. 
Battle that there's a choice. 

1153
01:12:32,600 --> 01:12:34,600
We're going to giving them 
standard bearers. 

1154
01:12:36,700 --> 01:12:40,700
All right, additional 39 points 
in total and now we need to make

1155
01:12:40,700 --> 01:12:45,300
up a combination of room to 
battle in order to be able to 

1156
01:12:45,300 --> 01:12:50,900
give each unit wounds of battle.
So either we do a different 

1157
01:12:50,900 --> 01:12:53,200
combination of the various 
rooms. 

1158
01:12:53,200 --> 01:12:56,900
We can get four standards are 
all fairly expensive except for 

1159
01:12:56,900 --> 01:12:59,500
the ruin battle which is like 
why I like to go with the 

1160
01:12:59,900 --> 01:13:02,800
version where we say the one 
unit has three rules of battle. 

1161
01:13:03,000 --> 01:13:06,000
One unit has two rooms battle 
and one unit has one rule of 

1162
01:13:06,000 --> 01:13:09,800
battle. 
That's a total of 150 points. 

1163
01:13:11,100 --> 01:13:14,300
And that makes your least the 
the two first ones. 

1164
01:13:14,300 --> 01:13:16,800
The one with three rooms and one
or two rooms they become 

1165
01:13:16,800 --> 01:13:18,300
intimidating, foes for the 
enemy. 

1166
01:13:21,100 --> 01:13:23,600
So we forego with the six rooms 
of battle. 

1167
01:13:24,900 --> 01:13:30,600
Now, that's another 150 points. 
We can come back later and maybe

1168
01:13:30,600 --> 01:13:32,300
give another one A different 
one. 

1169
01:13:32,300 --> 01:13:36,300
But in essence, this would keep 
be deployed that the ones with 

1170
01:13:36,300 --> 01:13:40,100
the best rooms of battle, the 
one with three and the one with 

1171
01:13:40,100 --> 01:13:42,900
two would be the ones that are 
most exposed to the enemy. 

1172
01:13:45,000 --> 01:13:47,800
That way, you can have your, 
your main character unit nearby 

1173
01:13:47,800 --> 01:13:52,800
to protect the last one, only 
gets combat result of two from 

1174
01:13:52,800 --> 01:13:56,000
the standard, and one from the 
ruin of battle, but the one on 

1175
01:13:56,000 --> 01:13:58,700
the, with three rules of battle 
can Really win a fight on their 

1176
01:13:58,700 --> 01:14:00,500
own against Cavalry. 
Yeah. 

1177
01:14:03,900 --> 01:14:08,200
Alright, so we that's a, that's 
a fairly good easy way, fairly 

1178
01:14:08,600 --> 01:14:11,600
good. 
Way of protecting your your 

1179
01:14:11,600 --> 01:14:15,400
ranged units. 
Now, is there anything else we 

1180
01:14:15,400 --> 01:14:19,800
would like to consider in range?
There aren't really many other 

1181
01:14:19,800 --> 01:14:26,200
choices, but we perhaps, if we 
will later, will consider 

1182
01:14:26,200 --> 01:14:29,500
whether we're going to be 
getting a flame Cannon for the 

1183
01:14:30,100 --> 01:14:34,400
to see how it works. 
Or maybe adding a Gyrocopter or 

1184
01:14:34,400 --> 01:14:37,000
if we're low on points, will 
look at the getting a ball 

1185
01:14:37,000 --> 01:14:39,400
through instead just to have a 
little extra habeas. 

1186
01:14:39,400 --> 01:14:43,300
Don't throw something. 
A little extra to make the 

1187
01:14:43,300 --> 01:14:47,200
opponent, divide their army out 
into where we want them to go. 

1188
01:14:47,900 --> 01:14:51,500
Yeah this will depend a lot 
about the placement where we put

1189
01:14:51,500 --> 01:14:56,800
the different units. 
So now we have our arranged file

1190
01:14:57,000 --> 01:14:58,700
and this is a very intimidating 
Force. 

1191
01:14:59,200 --> 01:15:02,300
So of course, we need something 
a scary central unit. 

1192
01:15:04,200 --> 01:15:07,800
And for that, we either have to 
go with the dwarf warriors with 

1193
01:15:07,800 --> 01:15:12,000
Spears. 
All we need to build like an 

1194
01:15:12,000 --> 01:15:15,100
unbreakable unit like the the 
iron Breakers. 

1195
01:15:16,100 --> 01:15:19,500
So what were you feel like we 
should be a choice in this way 

1196
01:15:19,700 --> 01:15:21,600
because we're going to be 
playing defensively. 

1197
01:15:22,000 --> 01:15:24,500
So the spears are pretty good 
but we only get a strength of 

1198
01:15:24,500 --> 01:15:29,000
three meaning. 
We need additional character 

1199
01:15:29,000 --> 01:15:32,100
support for the for four years 
or additional standard support 

1200
01:15:32,100 --> 01:15:35,000
for them. 
Or we could go with the iron 

1201
01:15:35,000 --> 01:15:37,300
Breakers, who have fairly strong
on their own. 

1202
01:15:38,500 --> 01:15:44,000
Yes, difficult choice. 
I mean, the outbreak is a good 

1203
01:15:44,000 --> 01:15:47,500
in that they have 3 plus armor. 
They've got like humans Fire 

1204
01:15:47,500 --> 01:15:51,900
Plus weapon skill. 
You know for strength ledge 9. 

1205
01:15:52,800 --> 01:15:55,300
They had an issue but three is 
quite good as well. 

1206
01:15:55,600 --> 01:15:58,200
I really like taking my own 
breaks and they usually love bit

1207
01:15:58,208 --> 01:16:00,300
of an auto include a heavy list.
I take. 

1208
01:16:00,300 --> 01:16:03,200
So I think I'm going to go with 
the iron break as this time man.

1209
01:16:03,400 --> 01:16:05,400
Yeah it's cool with the 
ungreased then we're going to 

1210
01:16:05,407 --> 01:16:09,700
build a unit of iron Breakers 
now in order to make sure that 

1211
01:16:09,700 --> 01:16:12,600
this art this unit doesn't Die 
anytime soon and it's an 

1212
01:16:12,600 --> 01:16:14,700
opposing Force for the enemy to 
attack. 

1213
01:16:14,900 --> 01:16:18,000
We probably want to go with at 
least 16 of them. 

1214
01:16:18,600 --> 01:16:22,500
That way we get four in the 
front Rank and three additional 

1215
01:16:22,500 --> 01:16:25,300
ranks. 
This will be bolstered a little 

1216
01:16:25,300 --> 01:16:27,200
more because we're going to be 
putting at least one more 

1217
01:16:27,200 --> 01:16:30,600
character in the unit, 
especially a probably the 

1218
01:16:30,600 --> 01:16:32,900
general with the golden scepter 
of Northern. 

1219
01:16:33,500 --> 01:16:35,800
Yes. 
So what? 

1220
01:16:40,800 --> 01:16:47,200
So what They're each 20 costs. 
So 20 times 16 as I 320 points 

1221
01:16:47,300 --> 01:16:50,500
that's a pretty expensive unit 
but we also of course need to 

1222
01:16:50,500 --> 01:16:53,000
get them a standard-bearer 
because they're going to be our 

1223
01:16:53,000 --> 01:16:56,100
main fighting unit. 
The person that 340 with the 

1224
01:16:56,100 --> 01:17:03,000
standard We'll be looking at 
what standard to get them later 

1225
01:17:03,000 --> 01:17:05,100
on once we could design the 
characters because now we're 

1226
01:17:05,100 --> 01:17:07,500
going to be looking at what 
character we want to put in this

1227
01:17:07,500 --> 01:17:09,400
unit. 
And of course we wanted to be 

1228
01:17:09,400 --> 01:17:13,400
our general, this could also be 
a room Smith but I think the 

1229
01:17:13,400 --> 01:17:17,300
room Smith is better served in a
either as well in this unit or 

1230
01:17:17,300 --> 01:17:19,000
in a different unit supporting 
that one. 

1231
01:17:19,000 --> 01:17:22,800
This could be the dwarf warriors
with Spears perhaps if we 

1232
01:17:22,800 --> 01:17:28,500
getting that in addition Now the
general is, of course, the 160 

1233
01:17:28,500 --> 01:17:36,200
points which is a lot more worth
its stats than the dark elf 

1234
01:17:36,200 --> 01:17:39,800
generalist as we discussed. 
Yeah. 

1235
01:17:41,100 --> 01:17:43,600
Basically, yes, more important 
characteristics that are 

1236
01:17:43,608 --> 01:17:47,200
increased then of course he 
loses the movement speed but he 

1237
01:17:47,200 --> 01:17:50,400
has the additional toughness 
which is really good. 

1238
01:17:50,900 --> 01:17:53,700
Yes. 
I would love to have him 

1239
01:17:53,700 --> 01:17:55,800
additional As well, but you 
can't have everything. 

1240
01:17:56,900 --> 01:17:58,100
That's true. 
Yeah that's one thing that 

1241
01:17:58,100 --> 01:18:00,000
dwarfs kind of like I thought 
General. 

1242
01:18:00,100 --> 01:18:05,400
Yeah. 
Alright so now we have to make 

1243
01:18:05,400 --> 01:18:07,600
another decision in. 
This depends on the rooms. 

1244
01:18:07,600 --> 01:18:11,000
We're going to take we know for 
sure he's going to have to go to

1245
01:18:11,000 --> 01:18:12,900
set of Milgram. 
Yeah. 

1246
01:18:14,000 --> 01:18:18,200
So that's going to be a 50 
points and one of our items and 

1247
01:18:18,200 --> 01:18:23,500
the item is a enchanted item so 
we will not be able to get any 

1248
01:18:23,500 --> 01:18:27,500
more of those. 
So what we're going, Do now is 

1249
01:18:27,500 --> 01:18:31,300
we're going to decide how we're 
going to be a going to try and 

1250
01:18:31,300 --> 01:18:33,400
kill the Enemy by winning with 
combat result. 

1251
01:18:33,900 --> 01:18:37,100
Or we're going to try and block 
them down in a fight. 

1252
01:18:37,900 --> 01:18:42,200
Gyrocopter. 
Definitely want to win the combo

1253
01:18:42,200 --> 01:18:44,000
result. 
Yeah, so we're going to try and 

1254
01:18:44,000 --> 01:18:46,900
build a unit killer or a 
character killer. 

1255
01:18:49,100 --> 01:18:51,000
Because if you kill the unit you
kill the character. 

1256
01:18:51,700 --> 01:18:59,000
Yeah. 
So we want to get him a decent 

1257
01:18:59,200 --> 01:19:02,600
water safe so he doesn't get 
killed by the enemy character 

1258
01:19:03,900 --> 01:19:06,400
and we want to be able to give 
him a. 

1259
01:19:08,500 --> 01:19:10,500
He doesn't die, Jane kind of 
matting and stuff and then we 

1260
01:19:10,500 --> 01:19:13,000
want to give him something that 
he kills Eunice with. 

1261
01:19:13,800 --> 01:19:19,200
So we're looking at Isla getting
At this is the question if we're

1262
01:19:19,200 --> 01:19:24,000
going to make a runic item. 
So he only has the for tax, 

1263
01:19:24,800 --> 01:19:28,300
which is a bit on the low side. 
Now, this can be fixed by, of 

1264
01:19:28,300 --> 01:19:32,800
course, using the Hammer Of 
Skulls giving him a higher 

1265
01:19:32,800 --> 01:19:35,000
chance to moon. 
But we're going to try and give 

1266
01:19:35,000 --> 01:19:36,500
them something that gives them a
more tax. 

1267
01:19:37,100 --> 01:19:39,800
So we definitely want to go with
the room weapon to start with. 

1268
01:19:39,800 --> 01:19:42,800
See if we can build a teaspoon 
for him and approve. 

1269
01:19:42,800 --> 01:19:45,300
The first room we were probably 
get is the Rune of Fury. 

1270
01:19:46,000 --> 01:19:48,500
Yes. 
This will give me one additional

1271
01:19:48,500 --> 01:19:52,300
tax, meaning more chances to get
a wound through. 

1272
01:19:54,300 --> 01:19:57,700
Now, what we're going to do with
this is that we can add the 

1273
01:19:57,700 --> 01:19:59,700
bolster the strength. 
It depends how many points you 

1274
01:19:59,700 --> 01:20:01,600
want to use with them. 
We probably want to give him the

1275
01:20:01,600 --> 01:20:03,100
master room to swiftness as 
well. 

1276
01:20:04,300 --> 01:20:10,900
So, he'll strike first. 
Yeah, Now, we have one more room

1277
01:20:10,900 --> 01:20:17,200
to put on this weapon here. 
Now, let's see how he does have 

1278
01:20:17,200 --> 01:20:19,700
a weapon skill of seven meaning 
he's going to be hitting them. 

1279
01:20:19,700 --> 01:20:23,800
Three pluses. 
I think so. 

1280
01:20:27,200 --> 01:20:30,400
Yeah, we could go with that, 
they'll be the cheap version of 

1281
01:20:30,400 --> 01:20:32,500
doing giving us strength of Phi 
because then he'll be hitting a 

1282
01:20:32,508 --> 01:20:36,300
three sometimes even wounding on
Three's sometimes even twos. 

1283
01:20:36,700 --> 01:20:38,300
There's definitely a good 
choice. 

1284
01:20:38,800 --> 01:20:42,900
So let's start by giving him the
ruin of cleaving to see. 

1285
01:20:44,600 --> 01:20:48,100
If we can maybe we'll return to 
him and and start to give him 

1286
01:20:48,100 --> 01:20:50,800
some more expensive rooms once, 
we figured out what the rest of 

1287
01:20:50,800 --> 01:20:56,900
our army is going to cost. 
So that's a total of 65 points 

1288
01:20:56,900 --> 01:21:01,300
for his weapon, as quite a 
cheap, very effective weapon, he

1289
01:21:01,300 --> 01:21:06,000
has here. 
Now, you also have the golden 

1290
01:21:06,000 --> 01:21:09,300
scepter to give him plus more 
strength in addition, in case, 

1291
01:21:09,300 --> 01:21:12,700
we're finding in combat. 
So now he can be quite the 

1292
01:21:12,700 --> 01:21:15,800
intimidating monster. 
Go back and give him two rooms 

1293
01:21:15,800 --> 01:21:20,100
Fury instead and just use the 
scepter to boot, bolster our 

1294
01:21:20,400 --> 01:21:21,800
strength. 
So that's something. 

1295
01:21:21,800 --> 01:21:25,600
We'll look into afterwards here.
Now now we need to get him 

1296
01:21:25,600 --> 01:21:29,800
aboard safe and let's have a 
look. 

1297
01:21:29,800 --> 01:21:33,600
Whether we want to build one 
from our list here from the 

1298
01:21:33,600 --> 01:21:35,600
runic items. 
We only have the master room of 

1299
01:21:35,600 --> 01:21:43,400
spite but I think we might be 
looking at getting him 80 and 

1300
01:21:43,400 --> 01:21:45,200
armor with the war. 
I save instead. 

1301
01:21:48,000 --> 01:21:51,800
This way we can either save some
points or we can give them 

1302
01:21:51,800 --> 01:21:57,000
something strong. 
Like you could use the the armor

1303
01:21:57,000 --> 01:22:01,500
of protection which is an 5 + 
armor save with the 4 plus Ward 

1304
01:22:01,800 --> 01:22:04,500
or we could go the cheap way 
given the arm of Fortune with a 

1305
01:22:04,500 --> 01:22:07,600
5 plus I'm a safe and a fire 
plus water. 

1306
01:22:09,600 --> 01:22:12,800
Given that he only has a tough 
year as a high toughness. 

1307
01:22:12,900 --> 01:22:16,700
We might consider going with the
our future Fortune to start with

1308
01:22:16,700 --> 01:22:20,300
and then just adding it up 
afterwards to see whether we 

1309
01:22:20,300 --> 01:22:23,400
have more points. 
Now, we actually have a fairly 

1310
01:22:23,400 --> 01:22:29,000
cheap General who can deal some 
unit damage to attend + A2 + 9 

1311
01:22:29,000 --> 01:22:31,400
points. 
For a general. 

1312
01:22:31,800 --> 01:22:37,800
Okay, not too bad. 
Now, given that we have, we're 

1313
01:22:37,800 --> 01:22:40,100
going to focus on the unit. 
We probably want to throw a 

1314
01:22:40,100 --> 01:22:42,500
champion in that unit as well. 
A Vine Breakers. 

1315
01:22:43,700 --> 01:22:47,100
This means because we're going 
to be using the black gem, this 

1316
01:22:47,100 --> 01:22:48,700
is going to protect them from 
Monsters. 

1317
01:22:49,000 --> 01:22:52,200
It's going to protect them from 
high strength, High attacks 

1318
01:22:52,200 --> 01:22:57,800
characters and it's going to 
make the enemy when we will show

1319
01:22:57,800 --> 01:23:00,400
a champion in the unit are going
to be other afraid. 

1320
01:23:00,500 --> 01:23:03,700
That we have the black gem or 
they're going to be rushing into

1321
01:23:03,700 --> 01:23:06,600
it and then having their best 
character or best monster just 

1322
01:23:06,600 --> 01:23:11,800
disappearing for a multiple 
turns, allowing you to deal with

1323
01:23:11,800 --> 01:23:17,200
the rest of the unit. 
So we're going to quickly get 

1324
01:23:17,200 --> 01:23:20,000
ourselves a champion. 
And of course, the start with, 

1325
01:23:20,300 --> 01:23:26,400
he needs to have the room to 
Stone, but you get that for no 

1326
01:23:26,400 --> 01:23:28,400
magic item. 
No magic item slot. 

1327
01:23:28,500 --> 01:23:32,900
So you'll just get that normally
then we need to get equipment 

1328
01:23:32,900 --> 01:23:35,100
like the rest. 
So you'll have heavy armor as 

1329
01:23:35,100 --> 01:23:43,600
well and he'll have a shield 
Yeah, and the runestone, of 

1330
01:23:43,600 --> 01:23:45,400
course, that also makes this 
almost magical. 

1331
01:23:45,500 --> 01:23:50,300
So, you know, weapons that 
negate regular armor saves does 

1332
01:23:50,300 --> 01:23:55,200
not negate his save. 
Yeah, did I mention that? 

1333
01:23:55,200 --> 01:23:56,700
So that's really really 
powerful. 

1334
01:23:57,300 --> 01:23:59,900
Yeah, it's quite expensive are 
quite powerful for just five 

1335
01:23:59,900 --> 01:24:01,000
points. 
Yeah. 

1336
01:24:02,500 --> 01:24:04,500
And now, of course, we're going 
to give him the black Gem of 

1337
01:24:04,500 --> 01:24:08,300
not. 
And this of course allows you to

1338
01:24:08,300 --> 01:24:11,100
any point. 
Don't just swallow up yourself 

1339
01:24:11,100 --> 01:24:15,300
and any enemy model in base 
contact and have them only 

1340
01:24:15,300 --> 01:24:20,800
reappear on sixes at the start 
of a return, which is extremely 

1341
01:24:20,800 --> 01:24:23,400
powerful item. 
It has been banned in a lot of 

1342
01:24:23,400 --> 01:24:26,600
tournaments, so we will also be 
looking basically, because it's 

1343
01:24:26,600 --> 01:24:27,800
too powerful. 
Yeah. 

1344
01:24:27,800 --> 01:24:32,700
And it only 25 points. 
Yeah. 

1345
01:24:32,700 --> 01:24:35,400
Super fluffy. 
So this could be something that 

1346
01:24:35,400 --> 01:24:38,800
we might consider giving an 
alternative to it. 

1347
01:24:39,000 --> 01:24:43,700
Point is this talk here to see 
whether if you give me the 

1348
01:24:43,700 --> 01:24:46,800
control element where they've 
banned the the Blackjack not to 

1349
01:24:46,800 --> 01:24:49,200
be honest, I've never used it. 
Never ever use it never even 

1350
01:24:49,200 --> 01:24:53,100
consider using it really. 
I don't know if that's just my 

1351
01:24:53,100 --> 01:24:54,700
mindset or whatever. 
I don't know. 

1352
01:24:54,700 --> 01:24:57,900
I just, yeah. 
But it put for that for that 

1353
01:24:57,900 --> 01:25:00,500
kind of points. 
It's really, really powerful. 

1354
01:25:00,600 --> 01:25:02,600
So I can, yes, you know, why? 
They would have banned it. 

1355
01:25:02,800 --> 01:25:05,400
Definitely. 
Yeah, it's something to great 

1356
01:25:05,500 --> 01:25:09,800
for use, great use for for Are 
assassins as well. 

1357
01:25:09,800 --> 01:25:13,700
Both skaven and it was given 
assistance can actually have 

1358
01:25:13,700 --> 01:25:19,500
items. 
Now they can't give the okay 

1359
01:25:23,100 --> 01:25:26,800
pretty much the entire game. 
That's incredibly powerful for 

1360
01:25:26,800 --> 01:25:29,700
25 points. 
Yeah, so basically with this 

1361
01:25:29,700 --> 01:25:33,400
Champion here which is we're 
spending 83 points in total to 

1362
01:25:33,400 --> 01:25:37,800
have them be able to eat a giant
or a dragon or a vampire lord. 

1363
01:25:38,400 --> 01:25:44,900
Anything that might threaten 
your general, excuse me. 

1364
01:25:45,700 --> 01:25:49,000
Now, the next thing we want is, 
of course, the room Smith. 

1365
01:25:52,200 --> 01:25:56,700
Andrew Smith is basically a 
must-have in every fight for the

1366
01:25:56,900 --> 01:26:01,300
divorce. 
Now we could include a lot more 

1367
01:26:01,600 --> 01:26:05,700
characters if we just settle for
the level one room Smith he only

1368
01:26:05,700 --> 01:26:09,700
has two wounds into a tax but 
he's not there exactly to deal 

1369
01:26:09,700 --> 01:26:13,000
damage. 
He's there to soak damage and to

1370
01:26:13,000 --> 01:26:16,400
give you dispose grow through 
the Runa spell breaking and 

1371
01:26:16,400 --> 01:26:19,700
since the room Smith can always 
have three runic items. 

1372
01:26:20,000 --> 01:26:23,500
We're no, we're not limited in 
any way, only by the the stats 

1373
01:26:23,500 --> 01:26:26,600
that we want. 
So this is if we don't want to 

1374
01:26:26,600 --> 01:26:32,200
go with the actual amble, okay? 
So this case, we're going to try

1375
01:26:32,200 --> 01:26:35,000
and go without the animal 
because it's a very, I would say

1376
01:26:35,000 --> 01:26:38,300
that it's a niche pick, you you 
probably don't always want to 

1377
01:26:38,300 --> 01:26:40,400
use it. 
But if we have the points for 

1378
01:26:40,400 --> 01:26:43,800
later, we might go for the 
upgrading to a room Lord, and 

1379
01:26:44,000 --> 01:26:50,500
throwing in an animal for some 
extra range Firepower. so we 

1380
01:26:50,500 --> 01:26:53,900
want the room Smith and of 
course a standard we want to 

1381
01:26:54,500 --> 01:27:02,100
Runes of spell braking This is 
because one is usually not 

1382
01:27:02,100 --> 01:27:05,300
enough for a game that lasts 
five or more terms, but or two 

1383
01:27:05,300 --> 01:27:07,200
might actually be sufficient 
because you're going to be 

1384
01:27:07,200 --> 01:27:11,500
targeting the most dangerous 
spells that the enemy throws at 

1385
01:27:11,500 --> 01:27:13,700
you that aren't thrown with 
total total power. 

1386
01:27:14,700 --> 01:27:18,500
This is to save your general 
auto, save your characters or to

1387
01:27:18,800 --> 01:27:23,800
stop, something like a dark elf 
sorcerer from flying into your, 

1388
01:27:23,800 --> 01:27:27,800
the flank, the the flag of your 
army and Throwing an actual bars

1389
01:27:27,800 --> 01:27:29,700
black horror all the way down 
your line. 

1390
01:27:30,800 --> 01:27:35,900
Yeah, this is the this is your 
Saving Grace and as the rule is 

1391
01:27:35,900 --> 01:27:39,800
with this post rolls, it's 
better to have one and not need 

1392
01:27:39,800 --> 01:27:41,600
one and to need one and not have
one. 

1393
01:27:42,600 --> 01:27:45,900
Yeah. 
Now we have two more items slots

1394
01:27:45,900 --> 01:27:50,500
for our room Smith here. 
So we could try and make him 

1395
01:27:50,500 --> 01:27:54,200
either a defensive unit. 
He only has two attacks, we're 

1396
01:27:54,200 --> 01:27:56,900
not going to make him a unit 
killer or character killer. 

1397
01:27:57,300 --> 01:28:01,100
So we might make him a way to 
save the unit that Going to be 

1398
01:28:01,100 --> 01:28:05,700
defending this guy off. 
Do with going with a triple 

1399
01:28:05,900 --> 01:28:08,800
parrying room on the his. 
Why don't you guys? 

1400
01:28:09,500 --> 01:28:18,400
Yeah, a lot in length is a very,
I think it's a very safe pick 

1401
01:28:19,300 --> 01:28:21,500
because you can always use the 
pairing rules, whether you're 

1402
01:28:21,500 --> 01:28:24,500
finding characters, whether 
you're fighting, Cavalry mean, 

1403
01:28:24,500 --> 01:28:27,400
the enemy chaos nights that 
charge you, okay, you reduce 

1404
01:28:27,600 --> 01:28:30,600
take away three of the tax 
they'll suddenly down you Get 

1405
01:28:30,600 --> 01:28:33,000
attacked by five of them. 
Yes, they're suddenly down to 

1406
01:28:33,000 --> 01:28:39,400
seven attacks instead of the 
usual, the 10 they have when 

1407
01:28:39,400 --> 01:28:42,400
they're charged and they will 
be, they won't be able to kill 

1408
01:28:42,400 --> 01:28:42,900
your room. 
No. 

1409
01:28:42,900 --> 01:28:45,200
Because humans room Smith 
because he's negating. 

1410
01:28:45,200 --> 01:28:46,800
The ones in front of him. 
Yeah. 

1411
01:28:50,300 --> 01:28:52,600
And that's a, that's a weapon 
tone for me. 60 points. 

1412
01:28:53,100 --> 01:28:56,500
It's pretty darn good. 
We could consider since we're 

1413
01:28:56,500 --> 01:28:59,000
going very cheap with a 
characters that we want to add 

1414
01:28:59,000 --> 01:29:05,200
some Some heroes in as well, to 
assist with the unit that we're 

1415
01:29:05,200 --> 01:29:08,800
going to place him in, I'm 
thinking maybe some dwarf 

1416
01:29:08,800 --> 01:29:12,200
warriors with Spears. 
Whoa, really? 

1417
01:29:12,500 --> 01:29:20,300
Yeah. 
Yeah, with the mystery choices 

1418
01:29:20,300 --> 01:29:32,700
here. 
Now, we also want to get him a 

1419
01:29:32,700 --> 01:29:37,500
save, some kind, I mean, he does
have a toughness of five as well

1420
01:29:37,500 --> 01:29:42,500
as the Lord but he only has two 
rooms and the only weapon skills

1421
01:29:42,500 --> 01:29:44,500
six. 
So we're looking to give him 

1422
01:29:44,600 --> 01:29:49,300
either a very cheap or safe or 
to give him a very strong armor 

1423
01:29:49,300 --> 01:29:53,500
safe. 
In this case, sometimes I go 

1424
01:29:53,500 --> 01:29:59,000
with the arm of meteoric, iron. 
If I want to go a little bit 

1425
01:29:59,000 --> 01:30:02,200
more expensive with the armor, 
but you could also just settle 

1426
01:30:02,200 --> 01:30:04,900
for a jade amulet for Five 
Points, you just want to save 

1427
01:30:04,900 --> 01:30:05,300
one. 
Boom. 

1428
01:30:05,300 --> 01:30:08,900
Basically, you want to keep him 
alive for one more term to deny 

1429
01:30:08,900 --> 01:30:16,300
another round of of attacks or 
to dispel another enemy spell 

1430
01:30:16,900 --> 01:30:19,800
because he's basically served 
his purpose mostly once the 

1431
01:30:19,800 --> 01:30:22,000
rooms spell. 
Braking have been used. 

1432
01:30:23,600 --> 01:30:25,800
Then he's just there to negate 
enemy attacks. 

1433
01:30:33,100 --> 01:30:35,400
Let's have a look. 
We can't give them any kind of 

1434
01:30:35,400 --> 01:30:38,600
Ruin items. 
We can't give him one more Rune 

1435
01:30:38,600 --> 01:30:42,700
item, but it would be a armor 
Rune. 

1436
01:30:43,400 --> 01:30:49,500
So we could go with something 
like The Vines like 50 points. 

1437
01:30:49,900 --> 01:30:54,200
Yeah, yeah, yeah. 
It will be something like the 

1438
01:30:54,700 --> 01:30:57,000
Rune of iron. 
Perhaps giving him up to 

1439
01:30:57,000 --> 01:31:01,500
toughness of six, making the 
heart of wound and maybe a rune 

1440
01:31:01,500 --> 01:31:03,100
of resistance, but then he 
starts to become quite 

1441
01:31:03,100 --> 01:31:08,200
expensive. 
Let's see. 

1442
01:31:08,300 --> 01:31:11,100
Yeah and we don't really have a 
good armor say for him to start 

1443
01:31:11,100 --> 01:31:14,600
with because he's going to be 
able to be getting a full plus 

1444
01:31:16,000 --> 01:31:19,900
we could of course go with the 
Rune of iron and the runestone 

1445
01:31:20,900 --> 01:31:25,300
when you have got a gets a 
toughness 6 and he gets an armor

1446
01:31:25,300 --> 01:31:32,400
save of 3 plus. 
But in this case. 

1447
01:31:33,200 --> 01:31:35,300
Yeah yeah. 
So that's it. 

1448
01:31:35,300 --> 01:31:39,100
Let's start by, we're going to 
gamble a little bit within this,

1449
01:31:39,100 --> 01:31:41,500
not just with the meteoric iron.
Yeah. 

1450
01:31:42,200 --> 01:31:44,400
So we'll have a 2 plus, I'm 
safe. 

1451
01:31:46,800 --> 01:31:54,500
That sounds good and it puts him
at 210 203 213. 

1452
01:31:58,100 --> 01:31:59,800
That's a fatty a decent 
character. 

1453
01:31:59,800 --> 01:32:04,000
We have here and now we need the
a unit to support him in this 

1454
01:32:04,000 --> 01:32:05,600
case. 
Yeah, I would probably go with 

1455
01:32:05,600 --> 01:32:10,400
the my second choice after I'm 
Breakers would be the dwarf 

1456
01:32:10,400 --> 01:32:15,700
warriors with Spears. 
This is purely for the idea of 

1457
01:32:15,700 --> 01:32:19,200
having attacks even though you 
might lose part of your front 

1458
01:32:19,200 --> 01:32:20,200
rank. 
Yeah. 

1459
01:32:20,200 --> 01:32:21,700
You're always be able to attack 
back. 

1460
01:32:22,400 --> 01:32:26,600
So we want to go with a fairly 
strong unit I guess. 

1461
01:32:27,100 --> 01:32:31,000
So we're looking for something 
between 16 to 20. 

1462
01:32:32,700 --> 01:32:36,500
Okay, 20 May 2000 2000, we're 
going to go with twenty, twelve 

1463
01:32:36,500 --> 01:32:40,500
Warriors, that's 220 points 
standard and then we going to 

1464
01:32:40,500 --> 01:32:44,500
give them Spears, that's another
20 points and we want to give 

1465
01:32:44,500 --> 01:32:46,300
them a standard-bearer, that's 
another lemon points. 

1466
01:32:49,200 --> 01:32:52,800
And then we want to give them a 
magic Banner in this. 

1467
01:32:53,300 --> 01:32:56,300
We have two options here, we 
cannot give a banner that 

1468
01:32:56,300 --> 01:32:58,900
forces. 
The enemy to get in to come 

1469
01:32:58,900 --> 01:33:03,400
closer, that could be something 
like the banner of Wrath giving 

1470
01:33:03,400 --> 01:33:09,400
us an additional shooting option
and also extra a because doesn't

1471
01:33:09,400 --> 01:33:12,800
allow a safe. 
But it makes the unit vulnerable

1472
01:33:12,800 --> 01:33:17,200
to break tests if we if the 
enemy causes a lot of rooms but 

1473
01:33:17,200 --> 01:33:20,800
we do have the room Smith. 
We could add additional Another 

1474
01:33:20,800 --> 01:33:24,200
Hero to the unit with additional
parrying rooms to make it even 

1475
01:33:24,200 --> 01:33:25,800
more harder for the enemy to 
fight. 

1476
01:33:28,100 --> 01:33:32,900
So in this case, all we could go
the standard Banner of defiance 

1477
01:33:32,900 --> 01:33:35,900
as a fairly cheap way of making 
a unit that's defensive 

1478
01:33:36,200 --> 01:33:39,400
basically doubling the bonuses 
of your ranks. 

1479
01:33:40,000 --> 01:33:45,700
Yeah Defiance again, that's a 50
points, 50 points. 

1480
01:33:45,700 --> 01:33:47,500
Otherwise you give them the data
of Courage here. 

1481
01:33:49,800 --> 01:33:52,200
You're better. 
Courage will be the ruin of 

1482
01:33:52,200 --> 01:33:56,800
courage or a band of defiance or
we give them a different 

1483
01:33:56,800 --> 01:33:59,900
combination of Eames paddle like
two rooms of Babel and something

1484
01:33:59,900 --> 01:34:10,400
else or else we could give them.
Could be the yeah, I could be 

1485
01:34:10,400 --> 01:34:12,400
two rooms of battle, and the 
ruin of slowness. 

1486
01:34:12,400 --> 01:34:16,300
That's 100 points though. 
The other way we could do, it is

1487
01:34:16,300 --> 01:34:19,900
to give them a banner of Wrath 
is what basically the the Wonder

1488
01:34:19,900 --> 01:34:23,600
fire, soft T, six shots, each 
matching phase at the. 

1489
01:34:24,300 --> 01:34:27,400
But we don't really have any 
other magic to support us. 

1490
01:34:27,400 --> 01:34:30,300
So the enemy often have a chance
to dispel it. 

1491
01:34:30,600 --> 01:34:33,300
Yeah, that's true. 
So in this case I'm probably 

1492
01:34:33,300 --> 01:34:39,200
leaning towards Banner Defiance 
or some combination of Battle or

1493
01:34:39,200 --> 01:34:43,500
the Rune of Courage. 
Let's go, let's go. 

1494
01:34:43,500 --> 01:34:45,000
A banner of coverage of this 
case. 

1495
01:34:45,400 --> 01:34:47,300
Yeah okay so we go for the Bruno
cars. 

1496
01:34:47,300 --> 01:34:50,200
It basically just makes them 
unbreakable and Immunity to 

1497
01:34:50,200 --> 01:34:55,400
psychology courage, so you 
should want last. 

1498
01:34:56,300 --> 01:34:59,000
Yeah, so this this unit will 
never break it. 

1499
01:34:59,000 --> 01:35:02,100
The enemy has to kill every 
single model in the unit in 

1500
01:35:02,100 --> 01:35:07,400
order to deal with it. 
And let's see that brings us to 

1501
01:35:07,500 --> 01:35:15,300
300 And thirty forty, three 
hundred sixteen points. 

1502
01:35:15,800 --> 01:35:18,800
This unit, we might cut one or 
two or four years from this 

1503
01:35:18,800 --> 01:35:23,400
regiment just to have it even up
to safety points leaders. 

1504
01:35:23,400 --> 01:35:25,700
But you can take the 16 if 
they're going to be like 

1505
01:35:25,700 --> 01:35:30,600
unbreakable before. 
It's taken 16, I suppose you 

1506
01:35:30,600 --> 01:35:35,800
need to yeah, we could go with 
16 but let's have a look at it 

1507
01:35:36,000 --> 01:35:43,000
later on here. 
Start to have an idea of how 

1508
01:35:43,000 --> 01:35:52,200
many points we've spent. 
Get the old calculate out. right

1509
01:35:52,200 --> 01:35:57,200
now I'm just calculating up the 
total expenditure on the Dwarf, 

1510
01:35:57,900 --> 01:36:03,400
crossbow, if you sit on the 
phone all day. 

1511
01:36:03,400 --> 01:36:09,600
So I use, we also haven't given 
our iron breaker, a standard. 

1512
01:36:09,700 --> 01:36:13,900
I'm British so standard yet. 
Yes, we went with 69 Braves. 

1513
01:36:13,900 --> 01:36:19,400
I believe we went with Yeah, so 
we need to stand up for them. 

1514
01:36:19,400 --> 01:36:22,200
In this case, we use the your 
real courage, but we could 

1515
01:36:22,200 --> 01:36:27,300
combine it with a Runa battle to
give them the same effect, but 

1516
01:36:27,300 --> 01:36:30,500
we kind of want to win. 
So we might want to go with the 

1517
01:36:32,900 --> 01:36:34,800
MSC. 
We give them the room to find. 

1518
01:36:34,800 --> 01:36:38,900
They cannot Chase, and we might 
want to wait, have them win the 

1519
01:36:38,900 --> 01:36:41,200
battle. 
So we could go with something 

1520
01:36:41,200 --> 01:36:45,800
like three rooms of battle and 
Rune of fear quite expensive. 

1521
01:36:45,800 --> 01:36:51,000
Banda But make some almost 
immune psychology and makes them

1522
01:36:51,000 --> 01:36:57,000
a intimidating folk for a 
general High saving throws. 

1523
01:36:57,000 --> 01:37:01,100
That we lose that many guys. 
So the latter always have like a

1524
01:37:01,100 --> 01:37:02,900
higher number than the enemy 
General. 

1525
01:37:03,600 --> 01:37:04,600
Yeah, exactly. 
Okay. 

1526
01:37:04,700 --> 01:37:06,500
Y'all quite like that idea. 
That sounds good. 

1527
01:37:07,300 --> 01:37:13,300
It's another 125. 
That makes our I'm Breakers at 

1528
01:37:13,300 --> 01:37:18,000
465. 
Let's try and see what we spent 

1529
01:37:18,000 --> 01:37:22,300
so far. 
So he spent 125 on the 

1530
01:37:22,300 --> 01:37:30,600
gyrocopter 135. on the Organ 
guns. 

1531
01:37:32,100 --> 01:37:36,700
And we have the 579 Point, spent
on the three gyms across woman 

1532
01:37:37,600 --> 01:37:43,000
and then we go to the I'm 
Breakers, that's another 465 and

1533
01:37:43,000 --> 01:37:45,900
the Spearman, that's another 
316. 

1534
01:37:46,300 --> 01:37:49,200
Now we're looking at we might 
actually start to cut down on 

1535
01:37:49,200 --> 01:37:52,700
this Army because actually now 
we're going to go above it 

1536
01:37:52,700 --> 01:37:55,300
because we have the generals, 
whether 290. 

1537
01:37:55,300 --> 01:37:59,900
So we spent right now on 
artillery range units and And 

1538
01:38:00,000 --> 01:38:03,400
infantry. 
We've spent 1620 points. 

1539
01:38:05,800 --> 01:38:07,800
So now we have to start looking 
at what we want to cut. 

1540
01:38:07,800 --> 01:38:09,400
So I let's see what we spent on 
characters. 

1541
01:38:09,400 --> 01:38:11,600
We really not spend a lot of 
characters here. 

1542
01:38:17,500 --> 01:38:26,600
Yeah, so that's minus. 
The 2008-2009 and we're going to

1543
01:38:27,100 --> 01:38:30,800
stand up but yet we spent a 586 
points on characters right now. 

1544
01:38:31,500 --> 01:38:32,300
Okay. 
All right. 

1545
01:38:32,300 --> 01:38:36,200
So so that's almost almost half 
of what we are allowed to do. 

1546
01:38:38,000 --> 01:38:47,900
So that makes a total of 2220 
and 2206 points. 

1547
01:38:47,900 --> 01:38:51,600
We spent so far, we need to, we 
need to figure out a way to cut 

1548
01:38:51,600 --> 01:38:58,700
206 points from our list. 
Now the first yeah, yeah. 

1549
01:38:59,300 --> 01:39:04,100
Now the first thing we probably 
want to cut is we want to reduce

1550
01:39:04,100 --> 01:39:10,200
the the size of the dwarf 
warriors with Spears we want to 

1551
01:39:10,200 --> 01:39:14,300
reduce their size because then 
we use So basically one would 

1552
01:39:14,300 --> 01:39:16,800
put four men in front rank that 
way. 

1553
01:39:16,800 --> 01:39:19,500
There's a bigger chance of our 
Rune Smith being able to affect 

1554
01:39:19,500 --> 01:39:25,300
enemy characters who charges and
there will be a smaller cost for

1555
01:39:25,300 --> 01:39:29,100
us in movement to turn because 
we don't have without five wide 

1556
01:39:29,200 --> 01:39:31,400
meaning, we have to spend more 
inches to turn. 

1557
01:39:31,800 --> 01:39:37,100
So we will start by cutting for 
two or four is here to make it 

1558
01:39:37,100 --> 01:39:40,300
to 16. 
We could even go down to 15 but 

1559
01:39:40,500 --> 01:39:46,400
since we get the reward, What 
the battle to be won in perhaps 

1560
01:39:46,400 --> 01:39:49,300
the first or second turn but 
since there were no courage, 

1561
01:39:49,300 --> 01:39:51,500
doesn't really matter how many 
ranks they have because we're 

1562
01:39:51,500 --> 01:39:55,600
always going to stay in battle. 
The most important thing for us 

1563
01:39:55,600 --> 01:39:57,800
is always having a second 
practical attack when we have 

1564
01:39:57,800 --> 01:40:01,100
these fears. 
So let's try cutting 5 2 or 4 is

1565
01:40:01,100 --> 01:40:03,500
here, that's fifty five plus 
five. 

1566
01:40:04,000 --> 01:40:08,200
That's 60 points from it. 
So of course we're going to 15 

1567
01:40:08,200 --> 01:40:14,500
here. 
My sweet 16. 

1568
01:40:15,400 --> 01:40:22,400
I push the unit down to 256. 
That will put this one down to 

1569
01:40:22,400 --> 01:40:26,700
me, 206 points to cops. 
So that makes it 146 points. 

1570
01:40:26,700 --> 01:40:30,900
We still need to cut. 
Now, what else can we start to 

1571
01:40:31,500 --> 01:40:38,100
cut down on. 
We don't have any thunderous, 

1572
01:40:38,100 --> 01:40:42,900
but we do have the cross plan to
look, we could look into calling

1573
01:40:42,900 --> 01:40:47,400
one of the units of crossword. 
So that's three years of course 

1574
01:40:47,400 --> 01:40:50,000
women yeah, yeah, yeah. 
We could cut it down to two. 

1575
01:40:50,900 --> 01:40:55,800
I do have the and we all have 
gotten something as well. 

1576
01:40:55,800 --> 01:40:59,600
We haven't calculated the 
Slayers as well. 

1577
01:41:00,800 --> 01:41:02,500
That's that's another hundred 
sixty five points. 

1578
01:41:02,500 --> 01:41:04,800
We also have to cut. 
So we're definitely cutting one 

1579
01:41:04,800 --> 01:41:12,500
of the units from across the 
money because we need to cut 311

1580
01:41:12,500 --> 01:41:16,400
10 points. 
Now, let's see here at the Some 

1581
01:41:16,400 --> 01:41:21,300
crosswind, that's 130 points and
then it's another 13 for the 

1582
01:41:21,300 --> 01:41:25,300
standard Bearer. 
And then if we decide to, if you

1583
01:41:25,300 --> 01:41:29,700
cut the big unit with three 
rooms of battle, we can also cut

1584
01:41:29,700 --> 01:41:31,400
the Rune of fear from the island
Breakers. 

1585
01:41:33,800 --> 01:41:38,200
So 75. 
That's 218 points for the large 

1586
01:41:38,200 --> 01:41:47,300
unit of crossbowmen. 
All we need to consider not 

1587
01:41:47,300 --> 01:41:49,800
having a gyrocopter of all but I
wouldn't recommend not having 

1588
01:41:49,800 --> 01:41:55,000
any Mobility. 
The other idea is that we cut 

1589
01:41:55,000 --> 01:41:58,300
the dwarf warriors with Spears 
entirely and throw the room 

1590
01:41:58,300 --> 01:42:00,500
Smith into the iron Breakers my 
God? 

1591
01:42:02,400 --> 01:42:06,900
Yeah, it could be could be 
because then we can. 

1592
01:42:07,100 --> 01:42:09,500
We have also have the three 
years of Slayers that will block

1593
01:42:09,500 --> 01:42:12,800
for us, because we still want to
kind of, because I never claimed

1594
01:42:12,800 --> 01:42:14,500
Wars with Spears. 
Let's cut those out. 

1595
01:42:14,600 --> 01:42:15,400
Out. 
Yeah. 

1596
01:42:18,600 --> 01:42:20,900
Sort of theme. 
It to what I actually have in my

1597
01:42:20,900 --> 01:42:23,900
particular collection. 
Yeah, sure. 

1598
01:42:23,900 --> 01:42:27,000
Oh yeah. 
So that's 256 points. 

1599
01:42:27,200 --> 01:42:32,600
So we need to cut another 55. 
Now that could be a unit of five

1600
01:42:32,600 --> 01:42:38,700
Slayers, we could cut there. 
So we'd only had one unit of 

1601
01:42:38,700 --> 01:42:41,100
five, we'd have two units of 
five players. 

1602
01:42:41,100 --> 01:42:46,700
We have three of the company so 
that make it to and then mix 110

1603
01:42:47,100 --> 01:42:50,400
points. 
Let's try recalculating 

1604
01:42:50,400 --> 01:42:53,900
everything here. 
So we started beginning with the

1605
01:42:53,900 --> 01:43:00,100
110 points for the Slayers, the 
135 for the organ guns, 125 for 

1606
01:43:00,100 --> 01:43:04,900
the gyrocopter with the Bruna 
penetrating and we still have 

1607
01:43:04,900 --> 01:43:07,600
all the crosswind. 
So As 579 points. 

1608
01:43:07,600 --> 01:43:12,200
For three years of those, then 
we have the I'm Breakers with 

1609
01:43:12,200 --> 01:43:16,800
the 465 points of 16, I'm 
Breakers with wounds of battle, 

1610
01:43:16,800 --> 01:43:19,800
and fear. 
And then we have the general at 

1611
01:43:19,800 --> 01:43:25,900
the 290 points. 
The Champion with the black gem 

1612
01:43:25,900 --> 01:43:29,400
at a 3. 
And then we have 213. 

1613
01:43:30,600 --> 01:43:36,000
For the route Smith making a 
total of 2,000 points. 

1614
01:43:36,800 --> 01:43:54,900
Yes, we did it sort of fits my 
style of the way I like to play.

1615
01:43:55,000 --> 01:43:57,400
I would I would like she liked 
to have warriors with Spears 

1616
01:43:57,400 --> 01:43:59,900
because I see more value in 
them. 

1617
01:44:01,100 --> 01:44:03,000
After having talked to you about
it. 

1618
01:44:03,400 --> 01:44:07,800
Yeah, it's definitely a better 
way to a different way. 

1619
01:44:07,800 --> 01:44:11,300
To get combat results as well. 
More cheap than having to buy 

1620
01:44:11,300 --> 01:44:15,100
expensive balance because you 
get to get the attacks back. 

1621
01:44:15,500 --> 01:44:18,700
So Spears is a very favorite 
choice for us. 

1622
01:44:19,100 --> 01:44:25,700
We use it in almost all our 
armies, the best ones, probably 

1623
01:44:25,700 --> 01:44:30,600
being the source Warriors so 
it's various recipes are Seeing 

1624
01:44:30,600 --> 01:44:35,600
as I don't know, what know it's 
it's if basically if you don't 

1625
01:44:35,600 --> 01:44:38,900
kill one of them, they're going 
to have at least 12 attacks 

1626
01:44:38,900 --> 01:44:44,300
back. 
At strength for that is scary 

1627
01:44:47,200 --> 01:44:48,500
and they also have a decent 
weapon skill. 

1628
01:44:48,500 --> 01:44:51,200
They have a weapon skill of for,
I believe. 

1629
01:44:51,500 --> 01:44:56,200
Yeah, yeah, yeah, yeah. 
So they're playing use also, 

1630
01:44:56,200 --> 01:45:00,000
it's a, it's an auto Pig for any
Undead Army using skeletons. 

1631
01:45:00,000 --> 01:45:02,800
You always want to space because
your first rank is always going 

1632
01:45:02,800 --> 01:45:06,200
to die. 
If you want any attacks, back to

1633
01:45:06,200 --> 01:45:08,600
reduce your losses from combat 
or salt. 

1634
01:45:08,600 --> 01:45:12,300
You want Spears on your yours. 
It seems now that makes sense. 

1635
01:45:12,300 --> 01:45:15,600
That this makes always go for 
like the elite units first. 

1636
01:45:15,600 --> 01:45:18,400
And then sort of the door for as
always like an afterthought. 

1637
01:45:19,700 --> 01:45:23,500
The waiting lists. 
But yeah, now I said it can see 

1638
01:45:23,500 --> 01:45:25,000
they're more. 
They're more valuable. 

1639
01:45:25,000 --> 01:45:28,800
Now this is something we could. 
We got also do because we could 

1640
01:45:29,000 --> 01:45:33,000
main unit is quite expensive. 
So we kind of wanted to see 

1641
01:45:33,000 --> 01:45:35,800
combat the same time. 
If the enemy doesn't touch it, 

1642
01:45:35,800 --> 01:45:39,700
it's it's a lot of points. 
Let's say, you know, just how 

1643
01:45:39,700 --> 01:45:41,300
many points we'll put into this 
unit. 

1644
01:45:42,800 --> 01:45:51,600
Let's 293 plus 2 and 13. 
So that's that's over half our 

1645
01:45:51,600 --> 01:45:56,300
army in one unit. 
So the enemy has to find it. 

1646
01:45:56,300 --> 01:45:58,300
Otherwise they're not going to 
get enough of a victory points. 

1647
01:45:58,300 --> 01:46:01,300
If you've already managed to 
successfully deal, if you deal 

1648
01:46:01,300 --> 01:46:04,000
over, 1,000 points of damage 
with the, your ranged units, 

1649
01:46:04,100 --> 01:46:06,800
you've basically won the game if
they don't touch your, if you 

1650
01:46:06,808 --> 01:46:08,700
don't touch your main unit. 
Yeah. 

1651
01:46:10,700 --> 01:46:12,200
Well, that's, that's the on 
bridesmaid. 

1652
01:46:12,200 --> 01:46:13,600
That's, that's the role 
religion. 

1653
01:46:13,600 --> 01:46:14,900
It is to stay. 
Yeah, boys. 

1654
01:46:15,000 --> 01:46:16,800
Keep alive. 
Yeah. 

1655
01:46:17,700 --> 01:46:21,100
Hopefully when they combat. 
So I think with this particular 

1656
01:46:21,700 --> 01:46:24,900
setup, I think they're in a very
good position to do, so. 

1657
01:46:27,500 --> 01:46:29,400
So yeah, I feel quite 
comfortable with this list. 

1658
01:46:29,400 --> 01:46:32,900
Actually, we might actually use 
this particular list in one of 

1659
01:46:32,900 --> 01:46:36,500
our upcoming live streams. 
Yeah. 

1660
01:46:36,700 --> 01:46:41,600
So that you can definitely do 
that particular list that dramas

1661
01:46:41,600 --> 01:46:45,400
that we have now we can we can 
we can give that as a proposed 

1662
01:46:45,400 --> 01:46:49,500
list to one of our guests or 
myself in one of the live 

1663
01:46:49,500 --> 01:46:54,200
streams in the future. 
So so the way you would probably

1664
01:46:54,800 --> 01:46:57,500
play this Army is that you would
definitely have Front and 

1665
01:46:57,500 --> 01:46:59,100
center. 
You will have your own Breakers.

1666
01:46:59,100 --> 01:47:02,000
Of course, they're going to be 
holding the center. 

1667
01:47:02,300 --> 01:47:05,300
You have the two units of 
Slayers on the flanks, that's 

1668
01:47:05,300 --> 01:47:08,400
two to stop Cal you might 
position in the more close to 

1669
01:47:08,400 --> 01:47:11,300
the center depending on where 
the enemy want their Cavalry to 

1670
01:47:11,300 --> 01:47:15,000
be. 
The next thing you want is the 

1671
01:47:15,000 --> 01:47:17,300
across woman. 
You want the one with the one 

1672
01:47:17,300 --> 01:47:19,600
rule of battle? 
You want that in your back line,

1673
01:47:21,100 --> 01:47:22,900
whereas most protection on the 
are your general? 

1674
01:47:24,900 --> 01:47:28,800
In case, you know, there's a 
chance of you to be able to 

1675
01:47:28,800 --> 01:47:31,600
charge your problem. 
Just be somewhat actually want 

1676
01:47:31,600 --> 01:47:34,700
to be a little bit forward 
compared to your, I'm Breakers. 

1677
01:47:34,700 --> 01:47:37,000
If you're not moving forward 
because that way your aunt 

1678
01:47:37,000 --> 01:47:40,900
Breakers can chase charge in if 
you were, if you don't lose the 

1679
01:47:40,907 --> 01:47:44,100
come by then break. 
And then the one with three 

1680
01:47:44,100 --> 01:47:47,000
rooms battle he can be a on his 
own all the way out in one of 

1681
01:47:47,000 --> 01:47:49,900
the flags because he's going to 
win against all the Flyers and 

1682
01:47:49,900 --> 01:47:51,800
he might even beat beat most of 
the cavalry. 

1683
01:47:54,300 --> 01:47:58,700
Because that is until he has for
combat results before he Strikes

1684
01:47:58,700 --> 01:48:01,400
Back me. 
Usually ranges don't get strike 

1685
01:48:01,400 --> 01:48:04,800
back but the enemy has to kill 
five or more models for them to 

1686
01:48:04,800 --> 01:48:08,800
be to win combat and that's very
unlikely in most Kyrie cases. 

1687
01:48:10,800 --> 01:48:13,700
And if they do have a threat for
you, that, like, if they do have

1688
01:48:13,700 --> 01:48:17,700
a unit of KS nights, there's 
your organ guns, or there's your

1689
01:48:17,700 --> 01:48:21,900
gyrocopter job. 
This is to pick off their ranged

1690
01:48:21,900 --> 01:48:23,400
units. 
That might be a threat to you, 

1691
01:48:23,800 --> 01:48:29,500
or to pick off their low armor, 
low toughness units, to give you

1692
01:48:29,500 --> 01:48:40,500
those points. 
You need Yeah and then you have 

1693
01:48:40,500 --> 01:48:47,300
a mean unit of and Breakers with
your characters in the front and

1694
01:48:47,300 --> 01:48:49,800
they will deny the enemy 
attacks, they will kill the 

1695
01:48:49,800 --> 01:48:53,700
enemy units and they will eat 
the enemy monsters and Generals.

1696
01:48:54,100 --> 01:49:00,000
Yeah, plus it cause fear and you
have a standard for the first 

1697
01:49:00,000 --> 01:49:03,700
round of combat. 
You will have A minimum of seven

1698
01:49:03,700 --> 01:49:08,000
in combat result, meaning you 
will probably win every single 

1699
01:49:08,000 --> 01:49:12,600
fight. 
Yep, not it's set up to wean. 

1700
01:49:12,600 --> 01:49:16,100
Basically that unit. 
It's yeah into it. 

1701
01:49:16,100 --> 01:49:19,900
But yeah, it's definitely the 
enemy needs to get a great spell

1702
01:49:19,900 --> 01:49:23,300
off with total power. 
All they need artillery of Their

1703
01:49:23,300 --> 01:49:26,000
Own. 
That's the only, that's the only

1704
01:49:26,000 --> 01:49:27,900
downside of this regiment. 
We built here. 

1705
01:49:30,500 --> 01:49:32,900
Yes. 
Negates your adversaries and 

1706
01:49:32,900 --> 01:49:35,300
that kind of thing. 
Yeah, yeah. 

1707
01:49:36,200 --> 01:49:42,800
Yep, definitely. 
Yeah, almost unkillable with 

1708
01:49:42,800 --> 01:49:46,200
their with their 2, plus, I'm 
safe. 

1709
01:49:47,500 --> 01:49:48,900
Yeah, I'm from the golden 
scepter. 

1710
01:49:49,800 --> 01:49:54,300
When you yeah. 
Or they're very strong with the 

1711
01:49:54,300 --> 01:49:56,300
strength of five when you're 
fighting. 

1712
01:49:56,700 --> 01:49:59,100
And of course, if the enemy has 
more brains than you then you 

1713
01:49:59,100 --> 01:50:01,700
just start marching them for 
Word get up there. 

1714
01:50:02,700 --> 01:50:05,200
You have the additional movement
so you're not the slowest 

1715
01:50:05,500 --> 01:50:09,300
faction in the game anymore and 
then when it's their try and you

1716
01:50:09,300 --> 01:50:17,800
can take our sleeves. 
Yeah yeah so a fairly fairly 

1717
01:50:17,800 --> 01:50:20,500
decent Army. 
The can you have armor piercing 

1718
01:50:20,500 --> 01:50:23,200
you have ranged? 
You have a hard-hitting unit, 

1719
01:50:24,000 --> 01:50:27,900
you have support on your flanks 
and you have Monster character 

1720
01:50:27,900 --> 01:50:33,800
Killers with your organs. 
You definitely are like a very 

1721
01:50:33,800 --> 01:50:37,500
solid Army here. 
Yes, I'll buy that. 

1722
01:50:39,700 --> 01:50:51,500
Welcome. 
You guys want to play in the 

1723
01:50:51,500 --> 01:50:55,600
future? 
If you want to take advice in 

1724
01:50:55,900 --> 01:50:59,900
this particular list build, try 
it yourself and give us your 

1725
01:50:59,900 --> 01:51:04,500
feedback in the in the Facebook 
group at the credit, command 

1726
01:51:04,500 --> 01:51:09,100
podcast Community page and give 
us your results. 

1727
01:51:09,100 --> 01:51:12,000
You know, give us your feedback 
on various others. 

1728
01:51:12,100 --> 01:51:14,800
You play against using this 
particular list and we hope to 

1729
01:51:14,800 --> 01:51:16,200
do that covering. 
Yeah. 

1730
01:51:18,500 --> 01:51:23,600
And remember yeah I remember all
the the items in the list and 

1731
01:51:23,600 --> 01:51:27,000
apart from a few are all up to 
you to decide what you want to 

1732
01:51:27,000 --> 01:51:29,800
do with your regiment. 
Now we it with a room Smith and 

1733
01:51:29,800 --> 01:51:32,300
the general, we build a 
defensive character and an 

1734
01:51:32,300 --> 01:51:35,600
offensive character. 
So the only items I consider 

1735
01:51:35,700 --> 01:51:40,100
absolute musts in this Army is 
the golden scepter of Northern 

1736
01:51:40,800 --> 01:51:43,900
and the two rooms. 
Breaking everything is else is 

1737
01:51:43,900 --> 01:51:49,700
up for grabs. 
The room stopped given to my 

1738
01:51:49,700 --> 01:51:51,700
crossbow. 
The two hour cross woman here, 

1739
01:51:52,000 --> 01:51:55,200
that's basically from my own 
personal experience that Mike 

1740
01:51:55,200 --> 01:51:58,600
Ross woman need to win the 
fight, I cannot lose them 

1741
01:51:58,600 --> 01:52:32,500
because they're so expensive. 
From you as well lists. 

1742
01:52:32,500 --> 01:52:36,200
You would like to take or 
suggest for maybe Johannes or 

1743
01:52:36,200 --> 01:52:40,200
myself or other people in the 
community about their particular

1744
01:52:40,200 --> 01:52:41,900
this builds. 
It's always quite interesting to

1745
01:52:41,900 --> 01:52:46,700
see what kind of combinations do
come up with and every country 

1746
01:52:46,700 --> 01:52:50,900
work to each culture, has a 
different matter what different 

1747
01:52:50,900 --> 01:52:54,000
ways of looking at things. 
Yeah. 

1748
01:52:55,000 --> 01:52:58,800
And every group that plays Hero 
has a different set of what they

1749
01:52:58,800 --> 01:53:02,200
considered, the best meaning, it
all depends on who your opponent

1750
01:53:02,200 --> 01:53:06,700
is and how much you've synced up
to to care about the same items 

1751
01:53:06,700 --> 01:53:10,200
and equipment. 
So, in this instance, this would

1752
01:53:10,200 --> 01:53:16,200
be like a fairly standard Army 
that I would feel against Casper

1753
01:53:16,200 --> 01:53:18,900
in our matches. 
Yep. 

1754
01:53:19,100 --> 01:53:22,200
I think I put it. 
Yeah, it's all pretty solid. 

1755
01:53:22,200 --> 01:53:26,200
So I think it's going to deal 
with most situations, really? 

1756
01:53:26,800 --> 01:53:28,100
Yes. 
Most different armies. 

1757
01:53:28,100 --> 01:53:30,800
So, yeah. 
Hopefully, hopefully that at 

1758
01:53:30,800 --> 01:53:33,900
that advice of yours will be 
very helpful for a lot of dwarf 

1759
01:53:33,900 --> 01:53:38,300
players out there in the 
community that can take on those

1760
01:53:38,300 --> 01:53:42,100
little Snippets of information 
and little combos there without.

1761
01:53:42,100 --> 01:53:44,500
Yeah, yes. 
So I hope someone if they have 

1762
01:53:44,500 --> 01:53:46,700
any comments or yeah, I own 
ideas, please. 

1763
01:53:46,800 --> 01:53:49,700
Let us know. 
Also, if you have an idea to an 

1764
01:53:49,700 --> 01:53:52,600
army at least that you feel that
we should play in one of the 

1765
01:53:52,608 --> 01:53:58,500
upcoming battles, please post it
on the ground command forum. 

1766
01:53:58,500 --> 01:54:01,700
And you know, we'll have a look 
at Yep. 

1767
01:54:01,700 --> 01:54:04,800
That we were very interested in 
getting the community on board 

1768
01:54:04,800 --> 01:54:09,300
in our Facebook, Facebook group 
at the kind of command podcast 

1769
01:54:09,300 --> 01:54:12,600
Community page. 
If you haven't, or haven't seen 

1770
01:54:12,600 --> 01:54:16,100
it yet, please, go to Facebook. 
Now, if you're not a part of 

1771
01:54:16,100 --> 01:54:18,100
Facebook and you don't really 
want to be part of Facebook, 

1772
01:54:18,100 --> 01:54:20,500
that's fair enough. 
You can always email me or 

1773
01:54:20,500 --> 01:54:27,000
Johannes at the clinic down 
podcast at gmail.com and I can 

1774
01:54:27,000 --> 01:54:31,000
always fall forward emails to 
Johannes personally. 

1775
01:54:31,300 --> 01:54:35,100
If you have any comments or 
feedback that you want to give 

1776
01:54:35,100 --> 01:54:39,900
to him or Casper as well in the 
future because the dark, their 

1777
01:54:39,900 --> 01:54:42,800
dark elf episodes just been 
released. 

1778
01:54:42,800 --> 01:54:46,700
So maybe put some feedback about
those particular comments or 

1779
01:54:47,000 --> 01:54:49,500
ideas that those guys had about 
the dark elves. 

1780
01:54:50,200 --> 01:54:52,100
So I think we might wrap it up 
here Janice. 

1781
01:54:52,100 --> 01:54:55,200
So thank you so much again. 
Wait for all your time that you 

1782
01:54:55,200 --> 01:54:59,700
spent with us to share all your 
knowledge with us, I always 

1783
01:54:59,700 --> 01:55:02,700
enjoy talking hero. 
Hammer and specially the tactics

1784
01:55:02,700 --> 01:55:05,700
part of the game. 
Yeah, I think I really enjoy 

1785
01:55:05,700 --> 01:55:08,400
talking to you and I'm sure the 
community enjoys listening to 

1786
01:55:08,400 --> 01:55:10,200
you. 
So, thanks again, mate, for all 

1787
01:55:10,200 --> 01:55:12,800
your valuable time today. 
Yeah, sure. 

1788
01:55:12,800 --> 01:55:16,000
No problem. 
Anytime, I'm ready to go again, 

1789
01:55:16,400 --> 01:55:22,300
let's build some rounds that's 
that's why that's why I got the 

1790
01:55:22,300 --> 01:55:26,200
game and that's what we need in 
order to reinvigorate people in 

1791
01:55:26,200 --> 01:55:28,900
the community to start playing 
and painting up their armies. 

1792
01:55:29,700 --> 01:55:31,400
Getting back into some here. 
I have a action. 

1793
01:55:31,600 --> 01:55:37,400
So yeah we're hoping here the 
the old world will be something 

1794
01:55:37,400 --> 01:55:39,600
similar. 
Yep. 

1795
01:55:39,600 --> 01:55:42,500
Well you know any in at the 
Incarnation if you play six 

1796
01:55:42,500 --> 01:55:45,300
editions or 7th 8th Edition you 
know you still part of the 

1797
01:55:45,300 --> 01:55:47,900
hobby, you still part of the 
community and that's the main 

1798
01:55:47,900 --> 01:55:49,900
thing. 
Even the old hamburgers out 

1799
01:55:49,900 --> 01:55:51,900
there playing Third Edition. 
You know, they're still playing 

1800
01:55:52,300 --> 01:55:55,000
the game, you love and its 
Purity. 

1801
01:55:55,400 --> 01:56:01,300
So but anyhow, we're To sign 
off, and thanks very much for 

1802
01:56:01,300 --> 01:56:02,500
joining us. 
And this is going to be a 

1803
01:56:02,500 --> 01:56:05,100
massive, massive episode. 
I think, I think it would be. 

1804
01:56:05,108 --> 01:56:06,900
I think we're almost before 
ours. 

1805
01:56:09,600 --> 01:56:11,100
Maybe we need to break up into 
Parts. 

1806
01:56:11,100 --> 01:56:12,300
I don't know. 
We'll see how we doing, good, 

1807
01:56:12,300 --> 01:56:16,000
anyhow, what will leave with 
ahead, guys? 

1808
01:56:16,200 --> 01:56:18,900
Yeah, well stocked, all he let 
you guys get on with it, okay? 

1809
01:56:18,900 --> 01:56:21,800
So thanks very much. 
Yeah, quite welcome. 

1810
01:56:21,800 --> 01:56:23,800
And thank you for having me as 
always. 

1811
01:56:24,500 --> 01:56:27,000
It's always a pleasure mate. 
She's okay. 

1812
01:56:37,200 --> 01:56:39,300
Okay, thank you very much for 
making it to the end of this 

1813
01:56:39,300 --> 01:56:44,800
episode is another two hour-long
episode, and I hope that you 

1814
01:56:44,800 --> 01:56:48,900
could get a lot of more ideas 
and things to think about. 

1815
01:56:49,200 --> 01:56:52,200
If you're a dwarf player, if 
not, then maybe facing dorms. 

1816
01:56:53,800 --> 01:56:58,000
Maybe there's some some new sort
of army composition or unit 

1817
01:56:58,000 --> 01:57:00,900
compositions that you want to 
try or runic combinations. 

1818
01:57:00,900 --> 01:57:02,700
And then you haven't thought of 
that. 

1819
01:57:02,900 --> 01:57:06,700
Hopefully you had us all myself 
have given you sort of bit more 

1820
01:57:06,700 --> 01:57:09,200
insight into and that you want 
to test out for yourself. 

1821
01:57:10,100 --> 01:57:13,300
If you want to contact us at 
all, and you have some ideas or 

1822
01:57:13,300 --> 01:57:16,700
you want to challenge us on a 
few things, we mentioned in the 

1823
01:57:16,700 --> 01:57:19,900
podcast that maybe you agree or 
disagree with, you can always 

1824
01:57:19,900 --> 01:57:22,600
jump over to Facebook and you 
can find us there. 

1825
01:57:23,200 --> 01:57:26,400
The crown of command podcast 
Community page. 

1826
01:57:27,400 --> 01:57:29,300
Okay. 
So you can always go there and 

1827
01:57:29,500 --> 01:57:32,600
and and interact with us and 
other community members as we 

1828
01:57:32,600 --> 01:57:36,300
try to grow. 
And, you know, keep this 

1829
01:57:36,300 --> 01:57:40,000
wonderful era of the hobby alive
within our community. 

1830
01:57:40,600 --> 01:57:43,400
So, I hope to see you there. 
Anyhow, thank you very much for 

1831
01:57:43,400 --> 01:57:45,600
listening. 
Again, and stay tuned for the 

1832
01:57:45,600 --> 01:57:50,500
second half of this Army review.
Coming out probably the same 

1833
01:57:50,500 --> 01:57:53,000
time next week. 
Okay, guys, have a great week. 

1834
01:57:53,200 --> 01:57:54,700
And take care and I'll see you 
the next one.

