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Hi guys, it's. 
Josh here from the Credit 

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Command Podcast. 
Thank you very much again for 

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downloading this episode and 
listening today as we have 

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another interesting interview 
with another interesting 

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individual, another person out 
there making videos on YouTube 

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talking about sort of old hammer
content but a bit of new hammer.

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It's a bit of a bit of a blend 
of the both, which is nice, you 

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know, looking at like 
alternative miniature companies 

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and things like that. 
So for sort of sort of miniature

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agnostic games that Stompy 
enjoys playing with his friends 

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and colleagues where he lives 
in, in the UK. 

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So it's always interesting. 
I'd like the way he presents the

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videos and talks about them and 
and that kind of thing. 

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So that's why I asked Stop 
Beyond to say let's talk about 

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it, let's talk about your 
history, let's talk about how 

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you got into the this wonderful 
world of tabletop miniature 

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gaming. 
So I hope you look forward to 

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that in just a little while. 
In other news, I have a a whole 

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stream of guests. 
I'm really trying to get as many

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people and trying to keep the 
podcast on a weekly basis. 

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Now if I can and or if free two 
weeks or so. 

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But at the moment it's going 
pretty well. 

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So as long as I've got the 
guests coming on and you know 

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wanting to come and speak with 
us then the podcast will be more

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on a regular basis which is 
great. 

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And so we I had a extensive chat
with Adrian Wood, a former long 

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time employee of Games Workshop,
25 years in effect. 

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So Adrian sent it all from the 
game inside the games, 

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Workshops, you know, Dark Veil 
or the Iron Curtain. 

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He's know, he knows everybody 
you know well, a great deal of 

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people within that company. 
And we had a great chat, very 

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wonderful guy to talk to, very 
open about everything. 

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First he was very reluctant to 
come onto the podcast but later 

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he changed his mind and reached 
out to me and said I want to 

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really want to come and have a 
chat with you. 

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So I'm really glad he did 
because he felt really good 

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about it which is lovely and we 
have we both have a a love of 

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Epic Space Marine the 2nd 
edition version of epic space 

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Marine. 
So it was really good to chat 

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about that and and I'm I'm going
to bring him back in on a live 

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stream at some stage so you guys
can interact with him directly 

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and and talk about all those 
classic articles of White Dwarf 

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and battle reports that he 
partook in with other members of

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the studio staff. 
So that'll be really fun to look

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forward to and more details 
about that in the future. 

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So that podcast will be the next
one coming out after our chat 

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with Stompy. 
So I'm sure you guys are looking

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forward to that and after that 
there's going to be a bit of man

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of war with me, Chris and 
Cameron talking about 

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particular. 
Fleets and races that we like to

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play in Man of War. 
As it is March Man of War Month,

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but really it had. 
We haven't really delved into a 

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lot of Man of War stuff apart 
from the Kraken Wakes video that

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I shared in the last little 
minisode that Cameron talked 

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about Man of War and how to get 
into it and I hope you enjoyed 

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that. 
In other news, there is a well 

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you can listen to the Adrian 
Adrian Woods interview if you if

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you are a Patreon of mine, it's 
now up there on Early Access and

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there will be also a patron 
exclusive because it was like a 

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almost like a three hour 
conversation. 

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So the first hour I've cut and 
edited up as an Early Access 

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before next week and then 
there'll there'll be another 

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almost two hour length sort of 
in the middle of that 

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conversation basically covering 
more personal stuff for sort of,

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you know, the need degrees of 
working for big corporations 

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like gangs, workshops. 
So I hope that's going to be 

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really interesting for people 
who can access that in the 

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future. 
And also Speaking of the P word 

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Patreon, I did upload my very 
first painting video we which 

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centers on the Ork eagle Suns 
knob and just painting green 

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skin like the actual skin tone. 
So just focusing directly on his

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face and painting and completing
that face and that'll be like a 

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stage by stage. 
Each week I'll upload a new 

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video the next one covering like
his power claw and like his 

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chest plate in red and the next 
part may be looking at some free

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hand. 
The next part looking at maybe 

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doing non metallic metals and 
and each week we'll have a sort 

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of a you know, 2020 minute 25 
minute video. 

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They're much more in detail than
the videos on my YouTube 

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channel. 
So it's basically just me 

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talking through the process and 
giving you tips and hints and 

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that kind of thing along the 
way. 

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So I hope that comes becomes 
very successful and it also 

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becomes a very useful and 
practical tutorial series with 

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the Ebola master master class 
underway now. 

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So I'm really excited about 
that. 

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I'm really glad it's out and 
it's it's started and it gives 

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me it. 
It gave me a much better way of 

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delivering those videos rather 
than trying to paint in a time 

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miniature in one session. 
It just wasn't just wasn't 

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practical for me to do that. 
So hope you can join us there at

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Patreon and check that out if 
you are interested in painting. 

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If you're not, then you can 
access all the other exclusives 

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or you know, sort of before they
come out, kind of early access 

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videos or audio on there as well
and support the channel. 

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Anyhow guys, I want to leave you
to it with Stompy, 51 and his 

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story about how he got into this
wonderful. 

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World of War gaming. 
Thanks very much for listening. 

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Take care and see you on the 
other side. 

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And so stoppy, thanks very much 
for coming to join us. 

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I am excited to be part of your 
kind of wider social network 

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because one thing I've learned, 
you know, you, you, you bring 

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together so many different 
people from so many different 

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facets of the hobby. 
You know, the old hammer kind of

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Nottingham. 
Great to, you know, random 

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nobodies like me who are, you 
know, on their path to becoming 

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Mr. Beast in in in their in 
their mind's eye. 

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And so I I I'm excited to be 
here. 

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Mate, you you. 
Yeah. 

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I found I stumbled across your 
content. 

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I don't know how, but somewhere 
on YouTube it sort of popped up 

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maybe. 
And I just saw this Stompy 51 

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and something like a tagline 
with an old hammer or something.

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So I started clicking on that, 
checking it out and then 

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realizing wow, you know, you do 
some really nice stuff. 

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You covered some Golden Demon 
19901991, I think Books of the 

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time, which were fantastic, and 
some codexes or you know, army 

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books or what have you, what 
have you. 

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And you've got a a wonderful 
collection of miniatures from 

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your attic or garage that you 
pull out and bring out and 

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showcase on the channel. 
And it's just nice listening to 

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you talk about the history of 
the miniatures or the projects 

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you're working on. 
Well, well, I mean, that's very 

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kind of you to say. 
I mean by the old Hammer content

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that I generate does tend to be 
wildly more popular than 

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everything else. 
But The thing is, I wouldn't 

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describe myself as an old hammer
channel. 

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I I call it as a laugh, a Stompy
51 miniature adventure. 

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We can talk about why I call 
myself Stompy 51. 

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Silly name as it is. 
But the reality is it's it's, 

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it's each of us has our own 
personal journey in this hobby. 

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And you know, I've had my own 
distinct kind of journey and I 

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just thought to myself, you 
know, some of it can be a lonely

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journey because there's 
different facets to the hobby, 

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you know, you've got assembly, 
modelling, you're painting, 

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you're playing and gaming, 
you've got law, you know. 

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But The thing is only some of 
that involves other people. 

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And I thought, you know, I've 
had my own journey. 

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I've, I've loved watching the 
journeys of other people, you 

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know, obscurities and miniature,
you know, was one guy, Scruffy 

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Crows, another guy, Johnny 
Watson gaming. 

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And I thought to myself, why 
don't I share my own little 

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journey? 
Some of it is old Hammer, 

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because that reflects my age, 
the geography of where I've 

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been. 
But The thing is, a lot of it 

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just reflects great miniatures 
I've had. 

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And in many ways my channel is 
almost a response to the 

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downsides of Games Workshop. 
You know, Games Workshop has 

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given us all so much. 
I would never kick it. 

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But equally by the same token, 
you know, as I've seen now, it's

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been kind of backed up by a 
number of people who have left. 

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Their business model is, you 
know, we need to go big. 

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You know, we don't get out of 
bed for less than whatever it 

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is, 10 grand for a particular 
product. 

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We're not interested in in in 
the Grognos con yards, whatever 

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we're called, you know, because 
basically, you know, we have an 

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18 to 24 month cycle. 
You know, we need to grab as 

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much as we can from whatever the
young demographic is. 

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They're only going to be in the 
hobby for so long. 

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And then we just replace all the
books, you know, update all the 

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miniatures. 
And I found myself thinking, you

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know why, why I'm not a whale. 
I'm not designed to be something

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someone else's business model. 
You know, I've got a garage full

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of of lovely miniatures and you 
know, just because they're kind 

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of intellectual property of some
particular company which has its

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own, you know, impetus, its own 
imperative to kind of constantly

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keeping everyone buying you 
stuff. 

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You know, why do I need to do 
that? 

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There's been this explosion of 
miniature agnostic games, you 

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know, and I do know people who 
are happy to play them. 

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And so why, you know, for me the
fun thing is is just taking 

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these miniatures and kind of 
going counter culture, going 

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counter to what all these 
companies expect and just using 

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what you want when you want with
the people that you want to play

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with. 
And you know, if I can hit bash 

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something, you know, which is a 
piece of old hammer, a piece of 

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current GW plastic, a piece of 
something 3D printed, you know, 

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and then my very, very limited 
green stuffing skills. 

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And I can make that a distinct 
unique thing, which I find fun. 

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Well, and then get it on the 
table painted, you know, to play

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someone in some some game system
that though created by some 

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random guy, is much more fun and
much more interesting than any 

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Games Workshop game. 
Well, for me, that's part of my 

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little Stumpy 51 miniature 
adventure. 

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I thought, why not share that? 
And so I would say probably a 

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good proportion of the videos 
are just random stuff like that,

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you know, from random bits of 
collection. 

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Some of it I do open new stuff 
and I do a bit of unboxing. 

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Some of it is, you know, for me,
when I'm stuck out and about on 

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my travels, you know, I can then
look at the videos of all these 

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books that I've recorded and 
people come back with feedback, 

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you know, feedback on my 
miniatures. 

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It's often positive and warm and
lovely, but sometimes it's like,

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mate, you have no understanding 
of the color wheel. 

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Do you, You know, you painted 
that guy in an orange jumpsuit 

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with a kind of a flesh, you 
know, a skeleton kind of head, 

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and there's, there's no spot 
color and this thing is just 

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met, I think. 
Do you know what? 

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I've learned something. 
That's good, man. 

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I'm glad. 
Really. 

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I'm really glad you you, because
I think it's a brave step for 

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people to to expose themselves 
on on YouTube. 

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It's a massive platform. 
There could be, you know, 

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hundreds of thousands of views. 
So, you know, I think it's a big

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step for anybody to to merge out
of their own little hobby space 

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and then make it public. 
You know, record it, show people

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what you've got. 
Especially painting, because I 

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know painting is very, very much
a personal thing and people are 

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just like, oh, I don't know if I
want to show my stuff because I 

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don't know what reaction I'll 
get from people. 

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I I don't think that's really an
A case that people should be 

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concerned about. 
I think just just doing it, 

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making the content, making 
something original, making 

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something for yourself and like 
you said, it's like a miniature 

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adventure. 
It's kind of like you're, you 

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know, you're, it's a video blog 
of your hobby history or the 

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projects you're working on. 
And for me personally, I think 

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it's just really interesting to 
see what you're up to, even if 

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it's not old Hammer centric. 
It's kind of just, you know, 

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interesting for me to have 
playing in the background and 

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watching what you're tinkering, 
tinkering with on your hobby 

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disk and what you've been 
painting that week or that month

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or what have you. 
So yeah, no thanks mate for 

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making it. 
And I think hopefully after this

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00:12:43,200 --> 00:12:46,280
podcast, people will be more 
attracted to come and see what 

226
00:12:46,280 --> 00:12:48,560
you're doing on your YouTube 
channel and check out your 

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00:12:48,560 --> 00:12:51,320
content there. 
So let's go back in time. 

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00:12:51,320 --> 00:12:54,080
Let's pause for a moment and 
just just highlight that point 

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00:12:54,240 --> 00:12:56,120
to anyone who isn't, you know, 
listening to this. 

230
00:12:56,440 --> 00:12:59,720
The first thing you need to do 
is to stop this, go onto YouTube

231
00:12:59,920 --> 00:13:02,200
and subscribe to my channel and 
then come back. 

232
00:13:02,200 --> 00:13:03,800
Because, you know, as I 
discussed at the beginning of 

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00:13:03,800 --> 00:13:07,120
this, I'm, I'm looking really 
ultimately to give Mr. Beast, 

234
00:13:07,200 --> 00:13:10,000
you know, and you know, Sniper 
Wolf, a run for their money. 

235
00:13:10,000 --> 00:13:13,240
You know, if if they can have 
like, you know, more viewers 

236
00:13:13,520 --> 00:13:17,160
than like some countries in the 
world, I don't see why my little

237
00:13:17,160 --> 00:13:19,400
hobby channel can't do the same.
So that's, that's what the 

238
00:13:19,400 --> 00:13:21,800
people should stop doing. 
The the thing I would say though

239
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is, you know, we're very lucky 
in the hobby community. 

240
00:13:24,480 --> 00:13:27,840
You know, people are much warmer
than in most parts of the 

241
00:13:27,840 --> 00:13:29,480
Internet. 
You know, particularly with the 

242
00:13:29,480 --> 00:13:31,400
politics going on these days, 
we're not going to talk about 

243
00:13:31,400 --> 00:13:34,440
any of it. 
But I've been beyond horrified 

244
00:13:34,520 --> 00:13:39,240
at how polarized and how nasty 
people are to each other online.

245
00:13:39,600 --> 00:13:44,120
I remembered listening to to 
this one history podcast and 

246
00:13:44,120 --> 00:13:46,080
they were talking about I think 
the American Civil War, the 

247
00:13:46,080 --> 00:13:48,080
English Civil War. 
And they were they were talking 

248
00:13:48,080 --> 00:13:52,120
about how, you know, in like a 
kind of 50 year horizon for 

249
00:13:52,120 --> 00:13:55,440
whatever ridiculous ideological 
conflict, people stopped saying,

250
00:13:55,440 --> 00:13:57,000
you know, I'm an American, 
you're an American. 

251
00:13:57,000 --> 00:13:59,320
We disagree. 
It was like I'm an American and 

252
00:13:59,320 --> 00:14:01,400
you're the sporn of Satan. 
And the same thing with the 

253
00:14:01,400 --> 00:14:04,040
English Civil War. 
You know, I'm, I'm in English, 

254
00:14:04,480 --> 00:14:06,880
you're not English. 
You know, actually you're some 

255
00:14:07,160 --> 00:14:10,000
different religion to me, you 
know, effectively annualist form

256
00:14:10,000 --> 00:14:11,960
of Satan. 
And then after 50 years of this 

257
00:14:11,960 --> 00:14:14,240
kind of horrible fighting, there
was a civil war. 

258
00:14:14,520 --> 00:14:17,240
And so there's like this long 
pause as everyone looks at the 

259
00:14:17,240 --> 00:14:21,400
historian and says, don't you 
think we're at that point now, 

260
00:14:22,080 --> 00:14:25,520
you know, in the kind of 50 year
kind of, you know, trajectory 

261
00:14:25,760 --> 00:14:28,240
And the historian kind of pauses
because he just realizes what he

262
00:14:28,240 --> 00:14:32,120
said. 
And then he's like, yeah, so in 

263
00:14:32,120 --> 00:14:34,520
the war gaming community, we're 
nowhere near that. 

264
00:14:34,520 --> 00:14:36,920
We're nowhere near that although
you know it was that it's that 

265
00:14:36,920 --> 00:14:41,840
by Jerry on on tabletop talking 
about like slaying people for 

266
00:14:41,840 --> 00:14:43,720
like using square bases instead 
of brown ones. 

267
00:14:43,960 --> 00:14:47,400
But other than the the round and
square base kind of you know 

268
00:14:47,400 --> 00:14:50,840
division and the hobby which is 
often the most controversial 

269
00:14:50,840 --> 00:14:52,960
part of any new kind of 
miniature agnostic game. 

270
00:14:53,360 --> 00:14:55,920
I think we're a lovely bunch and
people are really kind of 

271
00:14:55,920 --> 00:14:58,280
supportive. 
And the other funny thing that I

272
00:14:58,280 --> 00:15:02,240
was listening to the other day 
is a mates of mine is in I won't

273
00:15:02,240 --> 00:15:04,880
say the word because we'll we'll
kind of, you know get picked up 

274
00:15:04,880 --> 00:15:07,000
by the wrong people. 
But you know there are bad guys 

275
00:15:07,000 --> 00:15:09,080
in the world who want to do many
bad things and he's part of the 

276
00:15:09,080 --> 00:15:11,360
security services who kind of 
track them online and try 

277
00:15:11,360 --> 00:15:13,680
tracking down. 
And he was talking about 

278
00:15:13,960 --> 00:15:17,520
following the finances of it and
he was explaining how some of 

279
00:15:17,520 --> 00:15:19,200
it's impossible to follow 
because there's something called

280
00:15:19,320 --> 00:15:22,760
WADA whereby, you know, I don't 
know if you've heard of this. 

281
00:15:23,560 --> 00:15:25,840
If you have well done, you know,
I only just heard of it. 

282
00:15:26,120 --> 00:15:29,680
Basically you you have one guy 
in one part of the world and you

283
00:15:29,680 --> 00:15:35,000
say to him, I'll give you $1000 
and can you call your mates in 

284
00:15:35,000 --> 00:15:37,640
this other country and tell him 
to give my mate over there 

285
00:15:37,640 --> 00:15:40,120
$1000? 
And those two guys trust each 

286
00:15:40,120 --> 00:15:44,320
other enough, they just go, OK, 
so nothing has been tracked, 

287
00:15:44,320 --> 00:15:47,440
nothing has gone on any system 
and that's impossible to follow.

288
00:15:47,440 --> 00:15:49,560
It's called Paula. 
And I remember thinking the 

289
00:15:49,560 --> 00:15:52,920
gaming community is so close 
that if you go to like, you 

290
00:15:52,920 --> 00:15:57,520
know, old Hammer Facebook 
trading groups, you know, I'm, 

291
00:15:57,520 --> 00:16:00,760
I'm happy to post something to a
guy in the States off the back 

292
00:16:00,760 --> 00:16:05,360
of him having pictures of, you 
know, Felix and Gottreck from 

293
00:16:05,360 --> 00:16:07,680
1992. 
Because my assumption is if he's

294
00:16:07,680 --> 00:16:09,680
showed me a couple of pictures 
of them, you know, in different 

295
00:16:09,680 --> 00:16:12,200
positions that he's got them and
someone who has Felix and 

296
00:16:12,200 --> 00:16:14,000
Gottreck isn't going to screw me
over. 

297
00:16:14,280 --> 00:16:16,760
And so, you know, in terms of 
opening yourself up to the 

298
00:16:16,760 --> 00:16:19,200
community, you know, this is one
of the most unjudgemental 

299
00:16:19,200 --> 00:16:21,600
communities out there. 
And we've basically got our own 

300
00:16:21,600 --> 00:16:24,680
kind of wireless system going on
Facebook swaps. 

301
00:16:24,920 --> 00:16:26,640
The other thing I would say 
though in terms of kind of 

302
00:16:26,640 --> 00:16:29,920
painting and painting kind of 
quality, I mean, listen, I'm not

303
00:16:29,920 --> 00:16:31,400
you. 
My painting is great. 

304
00:16:31,400 --> 00:16:34,080
I like to think of it as kind of
table top plus. 

305
00:16:34,680 --> 00:16:38,920
But The thing is so many people 
have like this mind block about 

306
00:16:38,920 --> 00:16:41,040
painting because of the concern 
that they have. 

307
00:16:41,240 --> 00:16:45,760
They think that you have to be 
golden demon or you know what 

308
00:16:45,760 --> 00:16:48,520
was called in in in the in the 
white dwarf magazine is heavy 

309
00:16:48,520 --> 00:16:50,160
metal. 
You know, you don't need to be 

310
00:16:50,160 --> 00:16:53,160
heavy metal. 
You know, I'm intensely relaxed 

311
00:16:53,560 --> 00:16:57,640
about playing whole games with 
just an under coated army under 

312
00:16:57,640 --> 00:17:01,240
coated grey because the view I 
take is this is a hobby, It's 

313
00:17:01,240 --> 00:17:03,880
our hobby. 
You do what you want and no one 

314
00:17:04,000 --> 00:17:06,000
paints chess pieces. 
People have played chess their 

315
00:17:06,000 --> 00:17:08,400
entire lives and never thought 
they can't play because one size

316
00:17:08,400 --> 00:17:11,200
black and one size white. 
You know, I played an amazing 

317
00:17:11,200 --> 00:17:16,560
game of Kings of War with my 
mega old Hammer Dwarf army, 

318
00:17:16,720 --> 00:17:19,240
which I've been collecting from 
various manufacturers for at 

319
00:17:19,240 --> 00:17:21,760
least 20 years, and none of it's
painted. 

320
00:17:23,000 --> 00:17:24,800
And I've played three games of 
Kings of War with it. 

321
00:17:25,520 --> 00:17:27,280
I mean, obviously it's been 
helpful that I've won every 

322
00:17:27,280 --> 00:17:30,760
single game, but mostly because 
I have a lot of bombards, which 

323
00:17:30,760 --> 00:17:33,200
is naughty. 
But basically it's been great 

324
00:17:33,200 --> 00:17:35,080
fun. 
The opponent hasn't complained. 

325
00:17:35,080 --> 00:17:38,600
His army's painted mine's not. 
And so, you know, I I say to 

326
00:17:38,600 --> 00:17:40,960
people, don't hold back, just 
give it a go. 

327
00:17:40,960 --> 00:17:43,960
People contact me, you know, and
say there was one guy, lovely 

328
00:17:43,960 --> 00:17:45,160
guy. 
He's F notch. 

329
00:17:45,160 --> 00:17:46,320
I think he comments on your 
stuff. 

330
00:17:47,360 --> 00:17:49,920
He's a Finnish guy, lovely guy. 
We've been exchanging messages, 

331
00:17:50,240 --> 00:17:54,760
you know because part of the fun
of my channel is you know when 

332
00:17:54,760 --> 00:17:57,200
you're sitting in a bus stop on 
a train for work or whatever, 

333
00:17:57,200 --> 00:17:59,000
you know you can just look at 
comments and write something 

334
00:17:59,000 --> 00:18:01,520
back and you've done something 
fun and hobby related in what 

335
00:18:01,520 --> 00:18:05,000
was otherwise a dead period. 
And and he was saying to me 

336
00:18:05,000 --> 00:18:08,080
saying to me like Oh yeah, no, 
no, I I haven't played a game 

337
00:18:08,080 --> 00:18:11,280
because I'm waiting till I get 
to 1000 points painted of of old

338
00:18:11,280 --> 00:18:13,120
hammer to go to this local group
in Finland to play. 

339
00:18:13,120 --> 00:18:15,200
And I was like mate, just get on
with it. 

340
00:18:15,400 --> 00:18:18,160
No one there is going to 
complain, you know otherwise you

341
00:18:18,160 --> 00:18:21,600
know, you're you know you're 
you're at a certain age and 

342
00:18:21,600 --> 00:18:24,200
you're thinking, Gee, you know I
haven't done something because I

343
00:18:24,200 --> 00:18:26,400
was worried what people would 
think in this hobby. 

344
00:18:26,400 --> 00:18:28,600
No one is worried. 
Anyway after your your, your 

345
00:18:28,600 --> 00:18:31,520
Swedish to the Lovely's. 
The other day you said you never

346
00:18:31,520 --> 00:18:33,560
got a word in edgeway, so I'm 
going to ask it quiet. 

347
00:18:33,920 --> 00:18:40,200
Good old Krell. 
Yeah they were classic bunch and

348
00:18:40,320 --> 00:18:42,560
I'm sure I'm, I'm sure I'm going
to throw in a little bit of a 

349
00:18:42,560 --> 00:18:46,560
promo about the this the what 
this in this case was Friday 

350
00:18:46,560 --> 00:18:48,640
White Live. 
Usually it's a Saturday White 

351
00:18:48,640 --> 00:18:53,040
live or a Sunday White Live but 
the boys from Sweden, Krell and 

352
00:18:53,040 --> 00:18:55,160
Jimmy join me on a Friday 
because I took the day off 

353
00:18:55,160 --> 00:18:57,440
because of Final Fantasy seven 
of all things. 

354
00:18:58,080 --> 00:19:00,560
So if you haven't checked it out
go to my YouTube channel and 

355
00:19:00,560 --> 00:19:02,480
check it out. 
When you after you subscribe to 

356
00:19:02,480 --> 00:19:06,280
Stompy 51's channel, then go and
come check out the the Saturday 

357
00:19:06,280 --> 00:19:08,600
Sunday night White White Lives, 
because they're quite. 

358
00:19:09,320 --> 00:19:11,120
Fantastic. 
Because again, one thing that 

359
00:19:11,120 --> 00:19:14,040
you really do with all these 
amazing podcasts is you give 

360
00:19:14,040 --> 00:19:17,880
like flavor and color to how 
different people have approached

361
00:19:17,880 --> 00:19:21,160
the hobby from different angles.
And for me, over the years, you 

362
00:19:21,160 --> 00:19:23,680
know, listening to a bunch of 
Aussies talking about Blood Bowl

363
00:19:23,880 --> 00:19:26,480
or a bunch of Americans in the 
Midwest talking about, you know,

364
00:19:26,680 --> 00:19:29,680
how they were, you know, about 
to go to some massive 

365
00:19:29,680 --> 00:19:33,000
convention, but then some kind 
of hurricane kind of went 

366
00:19:33,000 --> 00:19:35,280
through hurricane alley, which 
is where they live. 

367
00:19:35,280 --> 00:19:37,360
And, you know, all these things 
give kind of local color. 

368
00:19:37,360 --> 00:19:40,040
So hearing how, you know, there 
were Swedes going down to like 

369
00:19:40,040 --> 00:19:43,200
some kind of local marketplace 
talking to a Swedish Rastafarian

370
00:19:43,200 --> 00:19:46,880
to try and get some old Hammer 
Marines and sort of some kind of

371
00:19:46,880 --> 00:19:49,080
discount and the haggling, you 
know, that was great fun. 

372
00:19:50,200 --> 00:19:51,320
I love that. 
Oh mate. 

373
00:19:51,320 --> 00:19:52,600
Yeah, Krells. 
Krells the best. 

374
00:19:53,080 --> 00:19:55,240
And Jimmy too. 
They're just wonderful guys. 

375
00:19:55,920 --> 00:19:59,840
And interestingly too, you would
before when you were talking 

376
00:19:59,840 --> 00:20:03,400
about Games Workshop and sort of
attracted to the younger 

377
00:20:03,400 --> 00:20:05,800
demographic. 
Is that really the case? 

378
00:20:05,800 --> 00:20:09,320
Because I just saw like photos 
of people lining up to get the 

379
00:20:09,320 --> 00:20:13,520
old world, new rule books and 
it's all Gray, mate or no hair 

380
00:20:13,520 --> 00:20:15,600
at all. 
So I, I I just think, you know, 

381
00:20:15,600 --> 00:20:18,840
compared to the 90s where 
they're not targeting young kids

382
00:20:19,400 --> 00:20:23,680
anymore, it's kind of like the, 
you know, late 30s, early 40s 

383
00:20:23,680 --> 00:20:25,400
demographic. 
Would that be the case do you 

384
00:20:25,400 --> 00:20:27,760
think? 
So look, neither of us are 

385
00:20:27,760 --> 00:20:30,400
currently sitting in their 
boardrooms, but there's there's 

386
00:20:30,400 --> 00:20:33,920
one podcast called The Painting 
Phase and they seem to have, 

387
00:20:34,080 --> 00:20:36,760
because they're quite they are 
younger than us, I think. 

388
00:20:37,080 --> 00:20:40,440
And they seem to have contact 
with people who have recently 

389
00:20:40,440 --> 00:20:43,920
left Games Workshop and one guy 
who I think was from their 

390
00:20:45,640 --> 00:20:48,280
whichever department kind of 
designed paints and knives and 

391
00:20:48,280 --> 00:20:50,200
whatever. 
He said we had some kind of 

392
00:20:50,200 --> 00:20:53,400
internal principle which was, 
you know, if it's not, you know,

393
00:20:53,400 --> 00:20:55,760
we don't get out of bed for 
anything less than 10K. 

394
00:20:55,960 --> 00:21:00,080
You know, if there are some 
people who you know have some 

395
00:21:00,080 --> 00:21:03,000
kind of interesting idea which 
could, you know be attractive to

396
00:21:03,000 --> 00:21:06,240
kind of old hammer guys, you 
know, you know, that's good for 

397
00:21:06,240 --> 00:21:07,720
them. 
They can pay off their mortgage 

398
00:21:07,720 --> 00:21:09,240
with it. 
But as far as we're concerned 

399
00:21:09,360 --> 00:21:12,520
that small beer, you know, we 
need something that's worth a 

400
00:21:12,520 --> 00:21:16,720
company of our size doing it. 
And so I think, and I'm 

401
00:21:16,720 --> 00:21:20,760
surmising here, that this whole 
old Warhammer and the old world 

402
00:21:20,760 --> 00:21:24,760
thing is the exception that 
proves the rule. 

403
00:21:25,120 --> 00:21:30,360
I think their internal kind of 
commercial ideology is, look, 

404
00:21:30,360 --> 00:21:34,360
the real money is in happy to 
spend £100 or whatever on a 

405
00:21:34,360 --> 00:21:37,120
computer game. 
We get them to buy £100 box set.

406
00:21:37,160 --> 00:21:39,960
They're in and out. 
Forget about people like me, you

407
00:21:39,960 --> 00:21:43,240
know who who who are interested 
in 1520 different miniature 

408
00:21:43,240 --> 00:21:46,240
companies and have all the 
miniature they need till the day

409
00:21:46,240 --> 00:21:48,040
they die. 
You know, I need to get 

410
00:21:48,040 --> 00:21:49,600
realistic at some point. 
I'm never going to paint 

411
00:21:49,600 --> 00:21:52,120
everything I have at the rate 
I'm painting, but I still like 

412
00:21:52,120 --> 00:21:54,920
having it. 
So I think what they, I think it

413
00:21:54,920 --> 00:21:57,840
must be when they saw the 
success of Kings of War and they

414
00:21:57,840 --> 00:22:01,760
thought do you know what that 
might tick the box of being 

415
00:22:01,760 --> 00:22:04,880
whatever sum we need to make a 
business case, you know for 

416
00:22:04,880 --> 00:22:07,760
return on on investment to get 
out of bed on this project. 

417
00:22:08,160 --> 00:22:12,800
And and I think that might be 
why, you know, they've already 

418
00:22:12,800 --> 00:22:16,400
run out of stock because you 
know, they budgeted for X amount

419
00:22:16,400 --> 00:22:20,840
of stock it's sold and they just
don't think it's worth redoing 

420
00:22:20,840 --> 00:22:23,360
it or either that or they've got
some kind of massive logistics 

421
00:22:23,360 --> 00:22:26,880
problem going on. 
OK. 

422
00:22:26,880 --> 00:22:28,280
Interesting. 
Interesting point of view about 

423
00:22:28,280 --> 00:22:28,760
that. 
Yeah. 

424
00:22:28,760 --> 00:22:34,200
Because you know, for me, I mean
they're not targeting me. 

425
00:22:34,200 --> 00:22:36,080
They're targeting I think the 
generation before me. 

426
00:22:36,080 --> 00:22:38,080
I think they're targeting the 
sort of the Lord of the Rings 

427
00:22:38,080 --> 00:22:41,160
crowd, personally, you. 
Know are they all German? 

428
00:22:44,080 --> 00:22:45,360
I know the Lord of the Rings 
here. 

429
00:22:47,720 --> 00:22:50,240
But there's it seems to be that 
that kind of there's two 

430
00:22:50,240 --> 00:22:52,480
generations, there's Heroquest 
generation and the Lord of the 

431
00:22:52,480 --> 00:22:54,160
Rings generation. 
I think the Lord of the Rings 

432
00:22:54,160 --> 00:22:57,440
generation and the people who 
wrote the rules are from the 

433
00:22:57,440 --> 00:22:58,560
guys who wrote Lord of the 
Rings. 

434
00:22:58,560 --> 00:23:01,360
So it all seems to fit in to me 
in that. 

435
00:23:01,360 --> 00:23:02,640
Yeah, no, that makes sense, what
I mean. 

436
00:23:02,800 --> 00:23:07,680
It's that, sort of. 35 to 45 
kind of, you know, age gap where

437
00:23:07,680 --> 00:23:10,040
they're trying to capture those 
guys who got into 8th edition 

438
00:23:10,040 --> 00:23:13,160
and that kind of thing. 
So but it's interesting you, you

439
00:23:13,160 --> 00:23:16,160
know, we were joking before 
about, you know, basing being 

440
00:23:16,360 --> 00:23:20,000
the subject most likely to lead 
to a kind of the gaming civil 

441
00:23:20,000 --> 00:23:22,320
war. 
So the reason I haven't got into

442
00:23:22,640 --> 00:23:24,880
this game other than the fact 
that, you know, there's about 50

443
00:23:24,880 --> 00:23:27,280
gaming systems I've got that I 
haven't fully played out, do I 

444
00:23:27,280 --> 00:23:31,120
need a 51st gaming system? 
But I thought to myself, you 

445
00:23:31,120 --> 00:23:33,680
know I've got an Empire army on 
20 mill bases. 

446
00:23:33,680 --> 00:23:36,480
There is no way I'm going to cut
them up and put them on 30 mill 

447
00:23:36,480 --> 00:23:38,320
bases. 
You know, I've got Orcs and 

448
00:23:38,320 --> 00:23:41,560
Goblins not doing that. 
The only kind of totally 

449
00:23:41,560 --> 00:23:45,000
unassembled army I have that's 
not either on 20 more bases 

450
00:23:45,000 --> 00:23:48,120
square or on, you know, age of 
Sigma. 

451
00:23:48,120 --> 00:23:53,680
Basing is scathing and scathing 
is like the one unsupported army

452
00:23:54,080 --> 00:23:56,680
or woman in the old world. 
So I thought to myself, do you 

453
00:23:56,680 --> 00:24:00,720
know what You know, I've I've 
reached this kind of crazy 

454
00:24:02,040 --> 00:24:06,360
accumulation bit. 
Maybe I've never had Bretonians.

455
00:24:06,480 --> 00:24:09,200
Who doesn't like Knights. 
I'll I'll get some of those. 

456
00:24:09,320 --> 00:24:11,440
So I ask my friendly local 
gaming store and I say, look, 

457
00:24:11,440 --> 00:24:13,000
can you order these for me? 
And they go, they're already out

458
00:24:13,000 --> 00:24:16,560
of stock, kid. 
We'll order them when they get 

459
00:24:16,560 --> 00:24:18,880
read, when they get done. 
So and nothing has been 

460
00:24:18,880 --> 00:24:20,840
forthcoming. 
So I haven't really got involved

461
00:24:20,840 --> 00:24:24,000
in Warhammer and the old World 
and I'm doing fine with Kings of

462
00:24:24,000 --> 00:24:26,120
War. 
You know, my, my, my dwarves are

463
00:24:26,120 --> 00:24:28,080
fight for Kings of War. 
My empire is fight for Kings of 

464
00:24:28,080 --> 00:24:29,640
War. 
And obviously there's Dragon 

465
00:24:29,640 --> 00:24:34,280
Rampant, which, you know, both 
of these are fantastic gaming 

466
00:24:34,280 --> 00:24:36,760
systems for people like you and 
me. 

467
00:24:36,760 --> 00:24:38,760
You know, we've got young 
youngish families. 

468
00:24:39,080 --> 00:24:42,160
You know, we have busy jobs. 
You know, I all the other 

469
00:24:42,160 --> 00:24:45,160
bugbear I have with some 
systems, particularly by Games 

470
00:24:45,160 --> 00:24:48,400
Workshop is. 
But there are others. 

471
00:24:48,760 --> 00:24:51,000
They think that you've got 
nothing else to do in the world 

472
00:24:51,080 --> 00:24:54,240
but to but can't be sucked into 
the micro world of their gaming 

473
00:24:54,240 --> 00:24:56,960
system. 
Now, you know, maybe I'm a 

474
00:24:56,960 --> 00:25:00,960
person who's a bit of a 
grasshopper, and I absolutely 

475
00:25:00,960 --> 00:25:03,280
am. 
But you know, I'm not sure in 

476
00:25:03,280 --> 00:25:05,520
this day and age if there are 
people who are wholly sucked 

477
00:25:05,520 --> 00:25:07,600
into one gaming system. 
You know, you've got the Honest 

478
00:25:07,600 --> 00:25:09,160
War Gamer. 
I love listening to shows 

479
00:25:09,160 --> 00:25:11,800
sometimes, but you know they are
absolutely immersed in that 

480
00:25:11,800 --> 00:25:13,200
world. 
And I'd be interested in your 

481
00:25:13,200 --> 00:25:16,240
view, What proportion of the 
gaming community is genuinely 

482
00:25:16,240 --> 00:25:22,880
sucked into being a whale? 
You know who's on a hook being 

483
00:25:22,920 --> 00:25:26,520
sucked into constant cycling? 
Games Workshop purchases. 

484
00:25:27,320 --> 00:25:30,520
Very little in our, I think in 
our community like in terms of 

485
00:25:30,520 --> 00:25:33,240
modern Games Workshop stuff, 
it's almost 0. 

486
00:25:34,280 --> 00:25:37,240
I mean there's there's the Meld 
that like you know for now 

487
00:25:37,880 --> 00:25:41,120
currently there are people 
actively playing the old world. 

488
00:25:41,120 --> 00:25:45,760
But it's more about the Meld 
made to Order section of this 

489
00:25:46,320 --> 00:25:48,840
revival Hammer. 
It's it's the classic models 

490
00:25:48,840 --> 00:25:51,280
coming back the the people are 
more excited about that than the

491
00:25:51,280 --> 00:25:53,680
actual game itself. 
I think the game is kind of 

492
00:25:53,680 --> 00:25:57,160
secondary, so. 
And I think. 

493
00:25:57,160 --> 00:26:02,320
How many of those marauder 
giants do you think they'll 

494
00:26:02,320 --> 00:26:03,440
sell? 
Because I think. 

495
00:26:04,280 --> 00:26:07,080
There's 10s of thousands, 
hundreds of thousands maybe, I 

496
00:26:07,120 --> 00:26:09,480
don't know. 
But I'm really interested to see

497
00:26:09,480 --> 00:26:12,440
how much it's going to be worth,
like how much it will cost the 

498
00:26:12,440 --> 00:26:18,040
end dollar, because that is a 
hefty amount of lead and I just 

499
00:26:18,040 --> 00:26:21,840
hope and pray that people can 
afford it when it comes out and.

500
00:26:21,840 --> 00:26:25,600
I'm going to, I'm going to take 
a punt at £55 because they 

501
00:26:25,640 --> 00:26:29,320
actually have to sell it. 
I reckon £150 man. 

502
00:26:30,040 --> 00:26:32,800
No, yeah, I reckon. £150 you can
bank. 

503
00:26:32,800 --> 00:26:33,640
Well, I've got one, I've got 
one. 

504
00:26:33,800 --> 00:26:38,400
If someone gives me £150, you 
know, No, I mean, I can buy my 

505
00:26:38,440 --> 00:26:41,680
kid a bike or something. 
No, no, you know, I wouldn't 

506
00:26:41,680 --> 00:26:44,000
sell it. 
And the joke is, I think this 

507
00:26:44,000 --> 00:26:45,560
has been discussed in your 
channel before. 

508
00:26:46,000 --> 00:26:50,280
But most of the old Hammer stuff
I have, I didn't buy in the 90s,

509
00:26:50,280 --> 00:26:52,640
in the 80s or the 90s because I 
never had the money then. 

510
00:26:53,080 --> 00:26:55,760
These things were bought in the 
20 tens when these things were 

511
00:26:55,760 --> 00:26:58,280
kind of just about affordable, 
you know, for a reasonable 

512
00:26:58,280 --> 00:27:00,280
amount of money on eBay, you 
know. 

513
00:27:00,760 --> 00:27:02,880
And so that's where most of my 
collection is from because no, 

514
00:27:02,880 --> 00:27:06,600
no one wanted an old Hammer more
or the giant in in in 2012, 

515
00:27:07,080 --> 00:27:10,640
strangely. 
And so I was going to put this 

516
00:27:10,640 --> 00:27:12,160
question to you later, but I'll 
put it to you now. 

517
00:27:12,160 --> 00:27:14,600
Do you regard yourself as a 
hipster, you know, by being 

518
00:27:14,600 --> 00:27:16,960
interested in Old Hammer? 
Because, you know, isn't that 

519
00:27:16,960 --> 00:27:19,360
part of being the hipster like 
in those Ladybird books? 

520
00:27:19,800 --> 00:27:22,080
You know, it's people who find 
some more, like, esoteric 

521
00:27:22,080 --> 00:27:23,720
interest that no one really kind
of follows. 

522
00:27:23,720 --> 00:27:25,800
And then they kind of pride 
themselves saying, well, I don't

523
00:27:25,800 --> 00:27:29,280
do the mainstream stuff, collect
like vinyl records of a certain 

524
00:27:29,360 --> 00:27:31,280
era. 
So, you know, maybe the Marauder

525
00:27:31,280 --> 00:27:33,200
Giants is just going to target 
wargaming hipsters. 

526
00:27:34,160 --> 00:27:38,160
Maybe so, yeah, I'd I'd like. 
I've always been attracted to 

527
00:27:38,640 --> 00:27:42,920
games that were not so 
commercially successful or well 

528
00:27:42,920 --> 00:27:47,640
known, like Confrontation from 
Rackham, Infiniti from Corbis 

529
00:27:47,640 --> 00:27:49,640
Belly. 
And so during those days they 

530
00:27:49,640 --> 00:27:53,080
were very underground games, 
very small companies making 

531
00:27:53,080 --> 00:27:56,000
really nice products. 
And I've always been, I've 

532
00:27:56,000 --> 00:27:58,800
always been attracted to that 
kind of, you know, those games 

533
00:27:58,800 --> 00:28:06,400
sort of simmering under the the,
you know, the popularity of of 

534
00:28:06,400 --> 00:28:09,920
gaming if that makes sense, so. 
I think, look, there's I think 

535
00:28:09,920 --> 00:28:13,600
you've got to distinguish 
between companies with a system 

536
00:28:13,600 --> 00:28:17,280
which was good, but they never 
knew how to run a business And 

537
00:28:17,280 --> 00:28:21,000
they went by, yeah, they went 
versus you know, companies 

538
00:28:21,000 --> 00:28:23,920
where, you know, the gaming 
system wasn't that great, you 

539
00:28:23,920 --> 00:28:25,760
know, and that's why it kind of 
went fast. 

540
00:28:26,320 --> 00:28:27,760
Yeah. 
So yeah, I'm. 

541
00:28:27,760 --> 00:28:30,720
I'm always interested to see 
what the smaller company's doing

542
00:28:30,720 --> 00:28:33,360
even more now. 
I think because there's so many 

543
00:28:33,360 --> 00:28:37,440
good companies out there making 
the most beautiful models, if 

544
00:28:37,440 --> 00:28:41,200
not just the game itself, but 
beautiful artwork and that kind 

545
00:28:41,200 --> 00:28:42,840
of thing. 
I'm more attracted to that than 

546
00:28:42,840 --> 00:28:46,240
them sort of the mainstream type
gaming companies and their games

547
00:28:46,240 --> 00:28:48,960
and miniatures, I think. 
I think the smaller companies 

548
00:28:48,960 --> 00:28:52,600
are just more and more 
interesting to me personally. 

549
00:28:53,680 --> 00:28:57,680
Well, there's a lot, there's a 
lot of innovation amongst these 

550
00:28:57,680 --> 00:28:59,920
smaller companies because if 
you're in a bigger company and 

551
00:28:59,920 --> 00:29:02,600
people listening who aren't 
bigger companies, they know 

552
00:29:03,120 --> 00:29:06,520
that, you know, it's quite hard 
to kind of just change thinking,

553
00:29:07,360 --> 00:29:08,640
you know. 
And and there's all these 

554
00:29:08,640 --> 00:29:11,760
articles that have been written 
around like I'm trying to 

555
00:29:11,760 --> 00:29:17,760
remember is it there was one 
company that they they were the 

556
00:29:17,760 --> 00:29:20,840
big kind of like zero. 
Maybe it was Xerox or something.

557
00:29:20,880 --> 00:29:23,600
They did all the the 
photocopying machines and they 

558
00:29:23,600 --> 00:29:26,400
knew that digital was coming. 
They knew that digital cameras 

559
00:29:26,400 --> 00:29:29,520
were coming. 
But The thing is they it was so 

560
00:29:29,520 --> 00:29:33,200
politically dodgy internally to 
kind of basically pioneer the 

561
00:29:33,200 --> 00:29:35,680
end of your own company. 
And you know that they just 

562
00:29:35,680 --> 00:29:37,560
didn't do anything. 
And then ultimately someone else

563
00:29:37,560 --> 00:29:41,080
picked up the idea and just kind
of changed the grass, grew under

564
00:29:41,080 --> 00:29:43,200
their feet, changed the entire 
environment. 

565
00:29:43,200 --> 00:29:45,520
And then they just went bust. 
They went, they went to kind of 

566
00:29:45,520 --> 00:29:48,520
be being a nothing. 
And so I think that that is one 

567
00:29:48,520 --> 00:29:52,080
of the advantages of, you know, 
all these little companies who 

568
00:29:52,080 --> 00:29:56,000
come up with their little ideas.
And I mean in many ways, a lot 

569
00:29:56,000 --> 00:30:00,240
of the games that I play, like 
Xenos Rampant, Dragon Rampant, 

570
00:30:00,240 --> 00:30:02,680
I'm going to embarrass myself 
because I'm so bad at names. 

571
00:30:03,240 --> 00:30:06,520
Is it Daniel Mersey, You know, 
so he's come up with, you know, 

572
00:30:06,520 --> 00:30:10,640
this amazing high level 
conceptual system where you 

573
00:30:10,640 --> 00:30:13,640
know, you don't need to have 
like exact points for exact, you

574
00:30:13,640 --> 00:30:16,040
know, IP protected kind of 
units. 

575
00:30:16,240 --> 00:30:18,360
You just conceptually have 10 
different kind of units. 

576
00:30:18,480 --> 00:30:23,080
You can sex them up, you can sex
them down and you can use this 

577
00:30:23,080 --> 00:30:25,720
kind of sandbox system for 
absolutely anything. 

578
00:30:25,720 --> 00:30:28,840
And it kind of got changed to be
also for the Pazenos rampant, 

579
00:30:29,000 --> 00:30:31,080
you know, which is kind of not 
just fantasy but kind of 

580
00:30:31,440 --> 00:30:35,160
everything from World War One to
kind of, you know, June if you 

581
00:30:35,160 --> 00:30:36,840
want to play it. 
And there's so much kind of 

582
00:30:36,840 --> 00:30:40,360
creativity in that which I think
bigger companies just don't risk

583
00:30:40,640 --> 00:30:42,760
and so many of these Games 
Workshop systems. 

584
00:30:42,880 --> 00:30:44,800
Amazing. 
The Games Workshop is, you know,

585
00:30:44,800 --> 00:30:47,760
you buy the book and I used to 
buy it with trust thinking if 

586
00:30:47,760 --> 00:30:50,560
they charged me £30 for it, they
must have thought this through. 

587
00:30:50,880 --> 00:30:53,440
They must have made this a 
playable game that is now a 

588
00:30:53,440 --> 00:30:57,080
stable game that, you know, I 
can keep going with for for for 

589
00:30:57,080 --> 00:30:59,360
a few years. 
And instead, you know, you buy 

590
00:30:59,360 --> 00:31:03,120
these games, you know, they're 
not that slick, that they're 

591
00:31:03,120 --> 00:31:05,120
full of mistakes, they're not 
necessarily that fun. 

592
00:31:05,320 --> 00:31:08,400
And then they have the cheek 
after like 2-2 years to say, oh,

593
00:31:08,400 --> 00:31:11,040
we're releasing another edition 
and the £60 you spent on all 

594
00:31:11,040 --> 00:31:14,840
these books, you can, you can 
torch, you flush it down the 

595
00:31:14,840 --> 00:31:17,240
loop, which is exactly what's 
happening with Age of Sigma. 

596
00:31:17,440 --> 00:31:22,040
You know, I find, you know, I 
play Age of Sigma because there 

597
00:31:22,040 --> 00:31:24,840
are other guys at the perennial 
local gaming store who do, and 

598
00:31:24,840 --> 00:31:28,160
I've got gorgeous miniatures and
the game is just about all 

599
00:31:28,160 --> 00:31:30,200
right, you know, it's not one of
the best systems I've played. 

600
00:31:30,960 --> 00:31:34,400
I, I, I bought a couple of of 
newish rule books about a year 

601
00:31:34,400 --> 00:31:36,840
ago. 
And I was just listening to the 

602
00:31:36,840 --> 00:31:42,240
Honest War Game YouTube channel.
And he was proudly explaining 

603
00:31:42,240 --> 00:31:44,640
how, you know, there's new 
Scaven out because Scaven are 

604
00:31:44,640 --> 00:31:47,080
going to be in the box set for 
the 4th edition of Age of Sigma.

605
00:31:47,080 --> 00:31:49,640
And I was like, are you kidding?
Nice. 

606
00:31:49,720 --> 00:31:52,200
Yeah, so. 
I think. 

607
00:31:52,240 --> 00:31:55,600
I think miniature agnostic games
are just gaining popularity 

608
00:31:56,040 --> 00:31:58,920
these days, even though I'm not 
a big fan of miniature agnostic 

609
00:31:58,920 --> 00:32:00,040
games. 
I like. 

610
00:32:00,560 --> 00:32:02,760
I like the company to give me 
the rule set. 

611
00:32:02,760 --> 00:32:04,240
I like them to give me the 
miniatures. 

612
00:32:04,240 --> 00:32:07,200
I like them to provide 
everything for me as one solid 

613
00:32:07,200 --> 00:32:09,520
package. 
But I can see I can see the 

614
00:32:09,520 --> 00:32:12,400
advantages of having miniature 
agnostic games for someone like 

615
00:32:12,400 --> 00:32:15,200
yourself or other. 
People have an enormous range of

616
00:32:15,200 --> 00:32:18,560
models, things like what's the 
other one? 

617
00:32:18,560 --> 00:32:22,400
Shadows shadow shadow deep. 
Range of the Shadow Deep. 

618
00:32:22,400 --> 00:32:24,720
I've never played that. 
It looks like a really 

619
00:32:24,720 --> 00:32:27,280
interesting system. 
I like the concept of it and 

620
00:32:27,280 --> 00:32:30,880
it's like you can bring all your
old school, you know, D&D models

621
00:32:30,880 --> 00:32:34,560
and you know, use those in games
and you know, make terrain and 

622
00:32:34,560 --> 00:32:36,680
that kind of thing as a solo 
experience. 

623
00:32:36,680 --> 00:32:38,440
I think that's a really cool 
idea. 

624
00:32:38,440 --> 00:32:40,720
I've never got to play it 
though, but I think I like the 

625
00:32:40,720 --> 00:32:43,280
concept of it. 
Look, I absolutely don't want to

626
00:32:43,280 --> 00:32:46,720
kick Games Workshop on this 
score because as you say, there 

627
00:32:46,720 --> 00:32:48,360
are upsides and downsides to 
everything. 

628
00:32:48,360 --> 00:32:52,040
And the downside of you know, I 
would say even Zenos Rampant or 

629
00:32:52,040 --> 00:32:57,240
of Dragon Rampant is, you know 
they're not necessarily that 

630
00:32:57,240 --> 00:33:01,600
crunchy as systems. 
And also you know it's sometimes

631
00:33:01,600 --> 00:33:04,400
quite hard to you know if you 
want to have the idea of a dwarf

632
00:33:04,400 --> 00:33:10,680
conceptually as you know rugged 
with heavy armor but slow moving

633
00:33:10,680 --> 00:33:13,960
and high morale, you can part 
you can do that through these 

634
00:33:13,960 --> 00:33:18,160
kind of sandbox systems. 
But it it, it doesn't quite feel

635
00:33:18,160 --> 00:33:20,080
like a dwarf. 
You know, it's kind of like when

636
00:33:20,080 --> 00:33:22,280
you watch Star Trek and they 
make gags around, you know, when

637
00:33:22,280 --> 00:33:25,720
that, you know, they have that 
kind of artificial like 3D print

638
00:33:25,720 --> 00:33:28,120
that kind of makes food and they
always make the joke like, oh, 

639
00:33:28,120 --> 00:33:29,840
you know, this doesn't taste 
like real peanut butter, you 

640
00:33:29,840 --> 00:33:32,480
know, You know what I mean? 
There is a degree of that with 

641
00:33:32,480 --> 00:33:34,000
with these miniature agnostic 
systems. 

642
00:33:34,240 --> 00:33:36,680
So they have their place. 
But equally, you know, having 

643
00:33:36,680 --> 00:33:38,680
something where someone has 
carefully thought through the 

644
00:33:38,680 --> 00:33:42,360
law behind this and match the 
exact, you know, points and 

645
00:33:42,360 --> 00:33:44,880
system to the law for that 
little creature. 

646
00:33:45,120 --> 00:33:47,240
I mean that that is a fantastic 
thing in itself. 

647
00:33:47,400 --> 00:33:50,400
The problem I have is that the 
grass grows on your feet every 

648
00:33:50,400 --> 00:33:52,120
time you step onto one of these 
systems. 

649
00:33:52,680 --> 00:33:55,000
You know, by the time I bought 
it, I played two games. 

650
00:33:55,000 --> 00:33:57,240
You know, because time moves 
slowly for me, you know, to 

651
00:33:57,240 --> 00:33:59,360
actually have a job and a family
and then suddenly there's 

652
00:33:59,360 --> 00:34:02,280
another addition and then you 
know, there's another layout or 

653
00:34:02,480 --> 00:34:05,320
the most insulting thing, they 
expect you to rebase, which as 

654
00:34:05,320 --> 00:34:07,760
we've described, it's just a 
great way to start a riot in our

655
00:34:07,880 --> 00:34:10,480
in our community. 
Yeah, please do not rebase your 

656
00:34:10,480 --> 00:34:12,159
miniatures. 
It's the only thing I'll say to 

657
00:34:12,159 --> 00:34:13,960
people. 
Don't rebase them. 

658
00:34:14,040 --> 00:34:17,159
It's always better. 
It's always easy to go up then 

659
00:34:17,159 --> 00:34:19,320
rather going back. 
You know the when you go up, you

660
00:34:19,320 --> 00:34:21,280
can't go back. 
So you can increase the base, 

661
00:34:21,840 --> 00:34:25,520
yeah, And then, well, anyhow, 
it's up to people's personal 

662
00:34:25,520 --> 00:34:27,080
preferences. 
But look. 

663
00:34:27,880 --> 00:34:31,600
I've I've I've sterilized my 
Auch and Goblin 7th edition army

664
00:34:31,600 --> 00:34:35,520
because I rebased it for Age of 
Sigma and then they removed orcs

665
00:34:35,520 --> 00:34:37,880
and goblins you know from age of
Sigma. 

666
00:34:38,960 --> 00:34:41,600
And. 
I don't and I'm and I've 

667
00:34:41,600 --> 00:34:44,080
abandoned it, you know, I'm. 
I'm just not doing it. 

668
00:34:44,080 --> 00:34:47,040
You know they are now the Dragon
Rampant Army. 

669
00:34:47,639 --> 00:34:50,239
You know and and and so what's 
it called? 

670
00:34:50,239 --> 00:34:52,880
Saga Age of Magic. 
That's another nice. 

671
00:34:53,159 --> 00:34:54,840
That's another one. 
I'll be interested. 

672
00:34:54,840 --> 00:34:55,840
It's. 
Kind of. 

673
00:34:55,840 --> 00:34:57,800
Resource based system which is 
quite fun. 

674
00:34:58,680 --> 00:35:00,520
That looks really cool too. 
I'm I'm really interested in 

675
00:35:00,520 --> 00:35:02,320
actually in playing that and 
giving it a go. 

676
00:35:02,320 --> 00:35:03,720
Actually, I think that might be 
a good game. 

677
00:35:03,720 --> 00:35:06,480
But anyhow, look, we're going to
take a quick commercial break 

678
00:35:06,480 --> 00:35:08,520
and we'll be back in just a 
moment to talk more about your 

679
00:35:08,520 --> 00:35:10,040
history and how you got into war
gaming. 

680
00:35:12,720 --> 00:35:15,480
If you are enjoying this podcast
and the content on the Chronic 

681
00:35:15,480 --> 00:35:18,600
Command Games YouTube channel, 
then please consider supporting 

682
00:35:18,600 --> 00:35:21,960
me on Patreon. 
Becoming a Storm Boy allows you 

683
00:35:22,000 --> 00:35:26,320
access to behind the scene news 
information of upcoming podcast 

684
00:35:26,320 --> 00:35:29,880
guests and themes, video battle 
reports and occasionally 

685
00:35:29,880 --> 00:35:33,480
exclusive podcasts with special 
guests or fellow patrons. 

686
00:35:34,200 --> 00:35:37,720
And coming soon are painting 
videos which we made to give you

687
00:35:37,720 --> 00:35:41,520
the skills and tips on painting 
in the red period using modern 

688
00:35:41,520 --> 00:35:43,600
paints and practical 
applications. 

689
00:35:44,320 --> 00:35:47,360
And you can also access one to 
one painting lessons in the 

690
00:35:47,360 --> 00:35:50,960
heavy LED Master class tier for 
a 40 minute personalized 

691
00:35:50,960 --> 00:35:56,360
painting lesson. 
So check out patreon.com/the 

692
00:35:56,360 --> 00:36:00,680
Crown of Command podcast. 
OK. 

693
00:36:00,680 --> 00:36:02,960
So thanks and welcome back after
that. 

694
00:36:02,960 --> 00:36:08,120
Short little promo and we were 
talking about various different 

695
00:36:08,120 --> 00:36:14,800
things with Stompy about the 
miniature agnostic games that 

696
00:36:14,880 --> 00:36:16,360
you're interested in and that 
kind of thing. 

697
00:36:16,360 --> 00:36:20,160
And I I think they're taking 
more prevalence in the smaller 

698
00:36:20,160 --> 00:36:23,800
companies out there making rule 
sets for those because you know 

699
00:36:23,800 --> 00:36:28,560
to endeavour upon making an 
actual miniature range is quite 

700
00:36:28,560 --> 00:36:31,280
an expensive outlay for any 
small company. 

701
00:36:31,400 --> 00:36:34,600
So just making rules to adapt to
the miniature ranges you have 

702
00:36:35,000 --> 00:36:38,480
seems like a much more of a 
better proposition to most 

703
00:36:38,480 --> 00:36:40,840
people out there, I think in 
smaller companies. 

704
00:36:41,640 --> 00:36:44,320
And I think is it Osprey games, 
You know their whole business 

705
00:36:44,320 --> 00:36:48,560
model has been fantastic. 
They're almost like it's kind of

706
00:36:48,560 --> 00:36:52,560
like, you know, seed investment 
capitalists, you know, where 

707
00:36:53,600 --> 00:36:59,920
they they'll have a portfolio of
like you know 20, a hundred 

708
00:36:59,920 --> 00:37:02,840
start-ups understanding that 
like 95 of them are going to 

709
00:37:02,840 --> 00:37:04,240
fail. 
But one of them is going to be 

710
00:37:04,240 --> 00:37:10,320
like, you know, Google and or 
Amazon or whatever and they do 

711
00:37:10,320 --> 00:37:12,360
well out of it. 
I mean the Osprey's hit rate, I 

712
00:37:12,360 --> 00:37:14,160
would say to be fair is a lot 
better than that. 

713
00:37:14,520 --> 00:37:18,680
But, you know, to be cruel but 
fair, you know, one or two are 

714
00:37:19,640 --> 00:37:22,360
great concepts, but, you know, 
they could have done with a bit 

715
00:37:22,360 --> 00:37:25,840
more play testing and they don't
kind of have legs, albeit some 

716
00:37:25,840 --> 00:37:27,120
of them, I don't know why they 
die. 

717
00:37:27,120 --> 00:37:31,160
I mean there's Dracula's 
America, for example, which is 

718
00:37:31,240 --> 00:37:33,680
basically the, you know, 
miniature's agnostic kind of 

719
00:37:34,080 --> 00:37:39,760
cowboy game with, you know, 
unbelievable depth of law for 

720
00:37:39,760 --> 00:37:43,000
all manner of kind of esoteric 
fantastical elements. 

721
00:37:43,480 --> 00:37:47,040
And, you know, it didn't seem to
do well. 

722
00:37:47,200 --> 00:37:49,440
The author felt a bit bad. 
He sort of posted and said, you 

723
00:37:49,440 --> 00:37:52,680
know, they've said, you know, it
hasn't sold like they hoped and 

724
00:37:53,480 --> 00:37:55,200
you know, so there's not going 
to be any kind of follow-ups. 

725
00:37:55,320 --> 00:37:58,520
But I've played, I've played it 
loads in my local gaming store 

726
00:37:58,760 --> 00:38:01,760
and it kind of unlocks you 
playing with obviously all the 

727
00:38:01,760 --> 00:38:05,520
amazing War games, Foundry, 
Cowboys, you know, all you know,

728
00:38:05,800 --> 00:38:08,480
I think Black Scorpion 
miniatures Cowboys and then a 

729
00:38:08,520 --> 00:38:11,400
lot of the North Star kind of 
weird and wonderful. 

730
00:38:12,400 --> 00:38:17,360
The 19th century creatures from 
Gothic Law. 

731
00:38:18,080 --> 00:38:19,760
Right. 
Yeah, there's so many, there's 

732
00:38:19,760 --> 00:38:22,320
so many good things. 
Like I recently came across a 

733
00:38:22,320 --> 00:38:26,120
game called Lucid Eye, and I 
don't know if you're familiar 

734
00:38:26,120 --> 00:38:28,720
with that, but basically it's a,
it looks like a small British 

735
00:38:28,720 --> 00:38:31,720
company, and they've got Rick 
Priestly to design the rules for

736
00:38:31,720 --> 00:38:34,160
it. 
And it's all basically like 

737
00:38:34,160 --> 00:38:36,480
elves versus elves kind of thing
the whole. 

738
00:38:36,480 --> 00:38:38,560
This is why I think there's only
one race. 

739
00:38:39,160 --> 00:38:41,920
Is the Red Book of the Elf King.
So Lucid eyes name of the 

740
00:38:41,920 --> 00:38:46,200
company and and again I haven't 
played that game but the 

741
00:38:46,200 --> 00:38:49,200
miniatures are brilliant because
it's a beautiful solid. 

742
00:38:50,680 --> 00:38:53,200
So there's a number of sculptors
and they would definitely grab 

743
00:38:53,240 --> 00:38:55,680
your right because you and I 
think share an eye for a certain

744
00:38:55,680 --> 00:39:00,160
kind of miniature you know so 
but in Contra distinction like 

745
00:39:00,160 --> 00:39:04,160
you know people who go mad on 3D
sculpting with Z brush and every

746
00:39:04,160 --> 00:39:06,920
micro detail is there and the 
hands are the right size and the

747
00:39:06,920 --> 00:39:09,480
weapons are very thin. 
You know, I'm not interested in 

748
00:39:09,480 --> 00:39:12,040
that. 
You know, I like the kind of 

749
00:39:12,040 --> 00:39:19,760
Nick Polya, Matt Bickley, Mark 
Copleston kind of concept of. 

750
00:39:20,120 --> 00:39:25,200
You just need enough detail on 
there to differentiate it from 

751
00:39:25,200 --> 00:39:28,440
what it's not so people can see 
what it is and people will enjoy

752
00:39:28,440 --> 00:39:30,680
painting it. 
And it's got kind of pronounced 

753
00:39:30,680 --> 00:39:33,120
but not unusual or ridiculous 
kind of features. 

754
00:39:33,320 --> 00:39:35,960
And that's my kind of miniature,
and I think that's why Old 

755
00:39:35,960 --> 00:39:40,720
Hammer retains its kind of Brad 
for so many people. 

756
00:39:40,920 --> 00:39:43,560
You know in in 50 years time, 
all that Old Hammer, Trish 

757
00:39:43,560 --> 00:39:46,640
Morrison stuff from the late 80s
will still be amazing. 

758
00:39:46,960 --> 00:39:49,800
Whereas how many people will 
have even the lovely Warhammer 

759
00:39:49,800 --> 00:39:53,160
underworlds plastic scalps from 
Games Workshop and think that's 

760
00:39:53,160 --> 00:39:56,280
brilliant? 
Yeah now the the when you when 

761
00:39:56,280 --> 00:39:59,080
you said Matt Bickley their 
their new Viking range for 

762
00:39:59,080 --> 00:40:02,000
Futsal is coming to Kickstarter 
soon. 

763
00:40:02,440 --> 00:40:05,120
Which looks absolutely 
incredible. 

764
00:40:05,320 --> 00:40:09,320
But I've never, I've never seen 
Viking models look so good the 

765
00:40:09,320 --> 00:40:11,840
way he's posed them, the way he 
is, you know, giving them sort 

766
00:40:11,840 --> 00:40:14,920
of like they're moving or they 
give them some kind of dynamic 

767
00:40:14,920 --> 00:40:16,800
pose. 
But yeah, they. 

768
00:40:16,800 --> 00:40:20,720
Want these metal sculpts? 
Yes, one piece metal sculpt. 

769
00:40:20,960 --> 00:40:22,240
That's right. 
Yeah, that's right. 

770
00:40:22,240 --> 00:40:24,200
Exactly. 
And I love One Piece metal 

771
00:40:24,200 --> 00:40:28,440
sculpts after coming through the
through the Academy or putting 

772
00:40:28,440 --> 00:40:31,640
Infinity miniatures together for
many years and is saying that's 

773
00:40:31,640 --> 00:40:33,120
it. 
That's the last Infinity 

774
00:40:33,120 --> 00:40:34,680
miniature I'll ever put 
together. 

775
00:40:35,240 --> 00:40:38,600
You're having those One Piece 
miniatures is just so nice. 

776
00:40:38,680 --> 00:40:42,520
It's such it makes it makes 
cleaning and assembly just a joy

777
00:40:42,520 --> 00:40:46,760
rather than the absolute labor. 
So they look amazing. 

778
00:40:46,760 --> 00:40:50,280
So they're again like I like, I 
like on table tops with Jerry's 

779
00:40:50,280 --> 00:40:52,800
Indie of the Week. 
I really enjoy that segment more

780
00:40:52,800 --> 00:40:56,720
than anything else because it's 
basically showcasing someone out

781
00:40:56,720 --> 00:41:00,520
there with an incredible range 
of miniatures that you know they

782
00:41:00,520 --> 00:41:03,240
make. 
And it's always something new 

783
00:41:03,240 --> 00:41:04,560
that I've never discovered 
before. 

784
00:41:04,880 --> 00:41:07,160
I was even looking at Foundry's 
website yesterday. 

785
00:41:07,200 --> 00:41:10,680
They're historicals for like 
Barron's War, because I was 

786
00:41:10,680 --> 00:41:15,240
looking for some like peasants 
and that kind of thing to use as

787
00:41:15,240 --> 00:41:19,040
green troops and they've got a 
wonderful range which is not 

788
00:41:19,040 --> 00:41:22,440
that expensive and they're all 
beautifully hand sculpted, 

789
00:41:22,440 --> 00:41:26,000
designed by, I believe the 
Perry's even they've even got. 

790
00:41:26,000 --> 00:41:28,280
Like. 
They've even got like the old 

791
00:41:28,280 --> 00:41:33,720
original Citadel Barons, which 
are really nice too, so. 

792
00:41:34,400 --> 00:41:38,280
I think there was some case. 
I tried to find it for a laugh 

793
00:41:38,360 --> 00:41:40,720
on one of the search engines, 
you know, there was. 

794
00:41:40,720 --> 00:41:44,400
I think there was some case 
which sort of said, you know, 

795
00:41:44,440 --> 00:41:48,040
that a consultant basically owns
the intellectual property to 

796
00:41:48,120 --> 00:41:50,480
what they've sculpted unless 
there's some kind of contractual

797
00:41:50,480 --> 00:41:52,840
arrangement otherwise. 
And they and I think Games 

798
00:41:52,840 --> 00:41:55,720
Workshop just couldn't put its 
hand on all the contracts with 

799
00:41:55,720 --> 00:41:57,320
all those sculptors from the 
late 80s. 

800
00:41:57,720 --> 00:42:02,520
And So what Games Foundry was 
like great, you know, designed 

801
00:42:02,520 --> 00:42:04,400
by the Perry's. 
Perry's have said we could use 

802
00:42:04,400 --> 00:42:08,320
them. 
And so you often see on eBay 

803
00:42:08,520 --> 00:42:10,760
some very naughty people who I 
think must know better. 

804
00:42:11,000 --> 00:42:14,320
Taking those kind of barons war 
figures from the late 80s and 

805
00:42:14,320 --> 00:42:16,160
saying OOP. 
I'm like mate, those are not 

806
00:42:16,360 --> 00:42:18,320
OOP. 
Yeah, that's right. 

807
00:42:18,520 --> 00:42:22,400
I I saw on Nick's channel, 
Medieval War Gamer. 

808
00:42:22,880 --> 00:42:26,800
He's doing the Barons War so 
campaigns at the moment and he's

809
00:42:26,840 --> 00:42:31,200
he's got one miniature that is 
from the war games foundry that 

810
00:42:31,200 --> 00:42:34,040
he bought in the 90s when he was
studying at university there. 

811
00:42:34,520 --> 00:42:37,080
And that miniature for me just 
stands out from all the other 

812
00:42:37,080 --> 00:42:39,400
stuff because it looks so cool. 
It looks so old. 

813
00:42:39,400 --> 00:42:41,120
Hammer. 
It looks like something out of 

814
00:42:41,120 --> 00:42:44,400
like the third edition rulebook 
for Warhammer Fantasy. 

815
00:42:44,920 --> 00:42:46,440
You know, it's so cool. 
I love it. 

816
00:42:47,040 --> 00:42:48,760
There's something about that. 
There's something about those 

817
00:42:48,760 --> 00:42:51,840
old miniatures and this this 
style which they were designed 

818
00:42:52,440 --> 00:42:55,400
that just pulls me to them so 
much more than a lot of this 

819
00:42:55,400 --> 00:42:59,280
modern overly detailed too 
extravagant type of miniatures. 

820
00:42:59,280 --> 00:43:00,040
You know what I mean? 
It's. 

821
00:43:00,080 --> 00:43:03,000
I suppose it depends on the 
setting, but yeah, I think 

822
00:43:03,080 --> 00:43:05,840
simple is better. 
And it's not just a Games 

823
00:43:05,840 --> 00:43:11,440
Workshop thing, of course. 
You know, for example, today I, 

824
00:43:12,160 --> 00:43:15,320
between various things, finish 
painting a trolkin miniature 

825
00:43:15,320 --> 00:43:20,800
from what's it called? 
What's that game called? 

826
00:43:20,920 --> 00:43:27,560
It's set like in a steampunk 
universe and it was very big by 

827
00:43:27,560 --> 00:43:29,880
Privateer Press for many, many 
years. 

828
00:43:30,280 --> 00:43:33,240
Suddenly just went quiet like 
War machine the whole. 

829
00:43:33,240 --> 00:43:36,080
And so I can't I have these mind
blanks, which is why I prerecord

830
00:43:36,080 --> 00:43:38,280
stuff of course, rather than 
live and brave like you. 

831
00:43:38,800 --> 00:43:42,320
And this miniature is a 
beautiful miniature. 

832
00:43:42,480 --> 00:43:46,240
And these troll kin, they're 
basically like steampunk towel 

833
00:43:46,760 --> 00:43:50,760
and this guy's holding this 
humongous like kill every mother

834
00:43:50,760 --> 00:43:54,200
stuffer in the room. 
Kind of like hand cannon and 

835
00:43:54,200 --> 00:43:59,720
even just flogged all my Troll 
Kins years ago because I thought

836
00:43:59,720 --> 00:44:02,760
this game was going nowhere and 
it was too fiddly in the 1st 

837
00:44:02,760 --> 00:44:04,320
place. 
I thought even though it was 

838
00:44:04,320 --> 00:44:08,440
very popular, but I kept this 
miniature and then I realized 

839
00:44:08,440 --> 00:44:13,280
that there's effectively a 
similar kind of unit type in man

840
00:44:13,280 --> 00:44:15,920
to games Dead zone. 
And I thought the moment has 

841
00:44:15,920 --> 00:44:18,960
come for this miniature. 
You know he can enter the stage,

842
00:44:18,960 --> 00:44:21,320
he's going to be painted and 
it'll be a game in the next few 

843
00:44:21,320 --> 00:44:23,160
weeks and he will, he will, he 
will be great. 

844
00:44:23,560 --> 00:44:25,280
And I looked at it and even 
though it was a beautiful one 

845
00:44:25,280 --> 00:44:28,720
piece miniature, there was just 
so much unnecessary detail. 

846
00:44:28,720 --> 00:44:31,760
I don't know if a sculptor is 
big into kind of like leather 

847
00:44:31,760 --> 00:44:35,080
and you know, buckles and 
whatever. 

848
00:44:37,040 --> 00:44:39,480
There were so many things that 
like someone like Nick Collier 

849
00:44:39,480 --> 00:44:41,800
or Mark Coppleson would have 
just said you don't need that. 

850
00:44:42,040 --> 00:44:44,120
It doesn't add anything. 
It's going to irritate the 

851
00:44:44,120 --> 00:44:47,200
person playing it. 
No one is so painting it, no one

852
00:44:47,200 --> 00:44:49,640
playing it is going to see it. 
You know, to give you an 

853
00:44:49,640 --> 00:44:52,800
example, it's a great little 
detail, but this guy has big 

854
00:44:53,080 --> 00:44:55,160
huge hands. 
These troll kin are like towel 

855
00:44:55,160 --> 00:44:59,520
with oversized hands and and 
slightly orkish comedy and he's 

856
00:44:59,520 --> 00:45:03,680
wearing and he's holding this 
huge massive mega cannon fine 

857
00:45:03,920 --> 00:45:06,320
and he's wearing like gloves 
that I bought. 

858
00:45:06,320 --> 00:45:08,480
They're called gloves that don't
like have your fingertips. 

859
00:45:08,920 --> 00:45:11,400
And I looked myself and it took 
me a long time to realize 

860
00:45:11,400 --> 00:45:14,080
halfway through the paint job 
that his whole hand wasn't going

861
00:45:14,080 --> 00:45:15,680
to be blue. 
Half his hands was going to be 

862
00:45:15,680 --> 00:45:17,360
blue. 
And I was going to have to form 

863
00:45:17,360 --> 00:45:20,080
some kind of executive decision 
on what color the gloves were 

864
00:45:20,080 --> 00:45:22,560
going to be in circumstances 
where he's wearing a massive 

865
00:45:22,560 --> 00:45:25,600
leather jacket full of buckles 
all over the place and and and 

866
00:45:25,600 --> 00:45:27,040
silver. 
And I thought, why? 

867
00:45:27,080 --> 00:45:29,840
Why have they? 
This is a hobby you write, why 

868
00:45:29,840 --> 00:45:31,880
they created an unnecessary 
problem for me. 

869
00:45:32,200 --> 00:45:35,360
So, you know, I think 
unnecessary detail is just 

870
00:45:35,360 --> 00:45:37,120
something that people should 
think about if they're 

871
00:45:37,120 --> 00:45:39,360
sculpting. 
Well, I say that, but I paint, I

872
00:45:39,360 --> 00:45:42,320
paint a lot of the confrontation
miniatures from Rackham back in 

873
00:45:42,320 --> 00:45:46,200
the, you know, late 90s, early 
2000s, which I absolutely adore.

874
00:45:46,600 --> 00:45:50,160
And then they they, you know, 
they set the president for like 

875
00:45:50,320 --> 00:45:52,320
overly detailed models. 
But I love them. 

876
00:45:52,320 --> 00:45:56,160
You know, I I enjoy that 
challenge of painting those 

877
00:45:56,160 --> 00:45:59,400
models because they're so 
beautifully, exquisitely, you 

878
00:45:59,400 --> 00:46:03,080
know, designed and made so it it
yeah, it depends. 

879
00:46:03,120 --> 00:46:06,600
For me it really depends because
that is like each individual 

880
00:46:06,600 --> 00:46:09,400
model is like a character model.
It's not we're not playing 

881
00:46:09,400 --> 00:46:12,680
Warhammer where you have 
regiments of various different 

882
00:46:12,760 --> 00:46:17,520
similar, you know design models.
This is like these three goblins

883
00:46:17,520 --> 00:46:19,840
are all differently posed. 
They're all got their own 

884
00:46:19,840 --> 00:46:23,280
different identity and you know,
that's wonderful. 

885
00:46:23,280 --> 00:46:26,600
I think that's their charm in 
the in a small skirmish game 

886
00:46:26,600 --> 00:46:29,760
like that. 
So it's you know, it's whatever,

887
00:46:30,320 --> 00:46:32,160
whatever, whatever people 
desire. 

888
00:46:32,160 --> 00:46:34,960
Some people thrive on details. 
Some people like the simplicity 

889
00:46:34,960 --> 00:46:39,440
of the older designs and and you
know I suppose historical 

890
00:46:39,440 --> 00:46:41,400
gaming. 
Now that I've sort of looked at 

891
00:46:41,400 --> 00:46:44,480
that a little bit more, I like 
the heraldry and you can have a 

892
00:46:44,480 --> 00:46:46,920
very simple looking night. 
But then with a with a 

893
00:46:46,920 --> 00:46:52,880
particular paint job and the and
his, you know, motifs or colors 

894
00:46:52,880 --> 00:46:54,760
and that kind of thing can make 
a big difference. 

895
00:46:55,720 --> 00:46:59,160
The heraldry is, I've always 
found, very challenging. 

896
00:46:59,440 --> 00:47:02,840
You know, you've got to be an 
actual artist to be able to do 

897
00:47:02,840 --> 00:47:04,920
that kind of thing. 
But The thing is, what becomes 

898
00:47:04,920 --> 00:47:07,880
particularly complex is most of 
the places where the heraldry 

899
00:47:07,880 --> 00:47:11,200
appears aren't flat. 
So you've now got to imagine 

900
00:47:11,200 --> 00:47:14,160
what this, like double headed 
eagle is going to look like on 

901
00:47:14,160 --> 00:47:16,920
some kind of fold of a cloak. 
And I'm like, mate, that's like 

902
00:47:16,920 --> 00:47:21,360
a level of artistic, you know, 
intelligence that I just don't 

903
00:47:21,360 --> 00:47:23,160
have. 
And it does. 

904
00:47:23,520 --> 00:47:25,200
You have it, but not everywhere 
else is. 

905
00:47:27,880 --> 00:47:30,120
So mate, look, we're going to 
talk about how you got into 

906
00:47:30,480 --> 00:47:31,960
miniature gaming. 
We're sort of done, we've sort 

907
00:47:31,960 --> 00:47:35,520
of done this back to front, so. 
That's all right. 

908
00:47:35,560 --> 00:47:37,960
Listen, we're assuming people 
are still listening or, you 

909
00:47:37,960 --> 00:47:40,280
know, they're sitting there. 
They're sitting there painting. 

910
00:47:40,960 --> 00:47:43,320
That's we hope so we hope. 
So we hope they. 

911
00:47:43,320 --> 00:47:46,360
I mean what I would say is you 
know you've got to give people a

912
00:47:46,360 --> 00:47:50,200
sense on on when we you have 
chats like this that we aren't 

913
00:47:50,200 --> 00:47:52,760
actually talking about the hobby
because there's this balance 

914
00:47:52,760 --> 00:47:55,760
between all these like really 
fun and funky kind of anecdotes 

915
00:47:55,760 --> 00:47:58,440
which have nothing to do with 
gaming but give life to who we 

916
00:47:58,440 --> 00:48:00,960
are and the prison through which
we see gaming. 

917
00:48:01,200 --> 00:48:02,720
But equally you will talk about 
the hobby. 

918
00:48:02,720 --> 00:48:05,920
So it's done well. 
So I I I collected some thoughts

919
00:48:06,000 --> 00:48:08,440
that by all means interject, 
because I recognize that you 

920
00:48:08,440 --> 00:48:09,200
know. 
Please. 

921
00:48:09,440 --> 00:48:10,520
Go for a. 
Conversation. 

922
00:48:10,760 --> 00:48:12,760
So did you just tell us what was
the catalyst? 

923
00:48:12,760 --> 00:48:14,880
What got what got you into war 
gaming? 

924
00:48:14,880 --> 00:48:17,920
Was it through your friends or 
fathers or, you know, was it 

925
00:48:17,920 --> 00:48:20,920
through just going by a game 
store one day and picking 

926
00:48:20,920 --> 00:48:23,240
something up? 
But we're talking like earliest 

927
00:48:23,240 --> 00:48:25,160
childhood here. 
You know, they talk about the 

928
00:48:25,160 --> 00:48:27,280
kind of collected gene. 
But I I had the war game in 

929
00:48:27,280 --> 00:48:29,000
Gene. 
So, you know, when I was like, 

930
00:48:29,200 --> 00:48:32,360
so, so I think my, my, my, my 
mom in particular had a massive 

931
00:48:32,360 --> 00:48:33,760
interest in kind of like 
history. 

932
00:48:34,680 --> 00:48:38,560
And so she would see things and 
then just buy them for me, you 

933
00:48:38,560 --> 00:48:41,040
know, thinking oh, you know, 
vicariously, you know, my kid, 

934
00:48:41,040 --> 00:48:42,560
my kid will have the the 
interest I do. 

935
00:48:42,840 --> 00:48:44,440
And it was an amazing gift she 
gave me. 

936
00:48:44,840 --> 00:48:50,760
And so I grew up in South Africa
and I don't know exactly what 

937
00:48:50,760 --> 00:48:52,360
they were. 
They must have been, they might 

938
00:48:52,360 --> 00:48:55,080
have been Airfix, but Airfix 
obviously did 172. 

939
00:48:55,360 --> 00:48:59,200
But I did a range of like 54mm, 
kind of like, you know, there 

940
00:48:59,200 --> 00:49:01,840
were Egyptians, there were 
Romans, There were only like, I 

941
00:49:01,840 --> 00:49:03,800
think 12 in the pack. 
And they were huge. 

942
00:49:04,320 --> 00:49:06,080
And you know, the kid couldn't 
swallow them. 

943
00:49:06,080 --> 00:49:07,960
So when I was like two or three,
she might have bought them for 

944
00:49:07,960 --> 00:49:09,560
me. 
And so I used to play with 

945
00:49:09,560 --> 00:49:11,920
those. 
And then if you think about it, 

946
00:49:12,400 --> 00:49:15,240
you know, all the movies that we
watch as kids are gearing us up 

947
00:49:15,240 --> 00:49:18,560
to be, you know, gearing you up 
to be a gamer, you know, So, so 

948
00:49:18,560 --> 00:49:20,160
obviously there was like all the
history stuff. 

949
00:49:20,560 --> 00:49:23,280
There was a military History 
Museum in Johannesburg with all 

950
00:49:23,280 --> 00:49:25,320
the tanks and stuff that they 
basically captured in North 

951
00:49:25,320 --> 00:49:28,040
Africa. 
And they had this amazing 

952
00:49:28,040 --> 00:49:32,400
moratorium where they would play
like, you know, the best, like 

953
00:49:32,400 --> 00:49:35,600
military movies of like the, you
know, the 60s and 70s, like the 

954
00:49:35,600 --> 00:49:38,200
guns of Navarone and Battle of 
Britain. 

955
00:49:38,200 --> 00:49:41,240
And you know, all of that stuff.
And I used to go watch it. 

956
00:49:41,240 --> 00:49:44,880
And then obviously there was all
the sci-fi stuff, you know, the 

957
00:49:44,880 --> 00:49:47,440
the cartoons and sci-fi stuff 
and fantasy stuff, which you 

958
00:49:47,440 --> 00:49:50,280
might not think of as fantasy. 
But, you know, if you look at 

959
00:49:50,280 --> 00:49:53,200
like Burrows and badges, you 
know, like animals set in a kind

960
00:49:53,200 --> 00:49:56,000
of medieval setting with weapons
and a bit of politics running, 

961
00:49:56,280 --> 00:49:58,200
you know, I used to love 
watching the secrets of Nim. 

962
00:49:58,560 --> 00:50:00,520
I watched it so many times. 
I don't know if you know that 

963
00:50:00,520 --> 00:50:03,240
there, if you ever saw that 
cartoon like Don Bluth, I think,

964
00:50:04,080 --> 00:50:06,440
and you know, it was all about 
these kind of like rats. 

965
00:50:06,880 --> 00:50:09,440
You know, they're basically 
scathing, you know, living in 

966
00:50:09,440 --> 00:50:12,360
this farmhouse, like these small
Scaven having their own kind of 

967
00:50:12,360 --> 00:50:14,600
like, you know, Game of Thrones 
of all fights and stuff. 

968
00:50:15,000 --> 00:50:18,080
And I and I love that as a kid. 
And you have The Black Cauldron 

969
00:50:18,560 --> 00:50:21,120
and the Sword and the Stone and 
Disney's Robin Hood and all 

970
00:50:21,120 --> 00:50:23,440
that. 
And then in terms of sci-fi, you

971
00:50:23,440 --> 00:50:25,320
know, I've watched the Teenage 
Mutant Ninja Turtles. 

972
00:50:25,600 --> 00:50:28,760
And so for me, and it's 
continued to this day and I hear

973
00:50:28,760 --> 00:50:32,040
other people talking about this.
You know, the miniatures that 

974
00:50:32,040 --> 00:50:35,200
you choose to play with or paint
that week are the ones that you 

975
00:50:35,200 --> 00:50:37,560
were inspired to do. 
So like something you've seen in

976
00:50:37,560 --> 00:50:41,440
popular culture or book you've 
read or ATV program you've seen.

977
00:50:41,800 --> 00:50:44,920
And so for me, from the earliest
age, I would kind of reenact out

978
00:50:44,920 --> 00:50:47,960
the things I've seen with the 
with the kind of these plastic 

979
00:50:47,960 --> 00:50:52,040
miniatures I had. 
And I remember my mom also got 

980
00:50:52,040 --> 00:50:55,000
me these, I think they're 
they're called Britons. 

981
00:50:55,480 --> 00:50:57,480
They were very expensive, so we 
couldn't buy too many. 

982
00:50:57,480 --> 00:50:59,960
But they were like these kind of
like lead figures that were kind

983
00:50:59,960 --> 00:51:01,800
of painted. 
And I think she got me some 

984
00:51:01,800 --> 00:51:06,600
Germans and Brits from World War
2 and our and and this quite big

985
00:51:06,600 --> 00:51:12,640
plastic German U boat toy. 
And I remember there was, I was 

986
00:51:12,640 --> 00:51:15,560
only 6 and I was talking to this
mate of mine and he said this 

987
00:51:15,560 --> 00:51:17,080
stuff is amazing. 
He goes, do you have any more of

988
00:51:17,080 --> 00:51:19,200
this? 
And and I said, yeah, yeah. 

989
00:51:19,200 --> 00:51:21,080
And I've got all of this stuff. 
You know, I've got like a little

990
00:51:21,080 --> 00:51:22,920
U boat port like from this 
particular movie. 

991
00:51:22,920 --> 00:51:25,160
And I've got like loads of these
Brits and loads of these 

992
00:51:25,160 --> 00:51:26,440
Germans. 
And he looks at me, he goes, you

993
00:51:26,440 --> 00:51:27,640
don't do you. 
I was like, no, I don't. 

994
00:51:27,640 --> 00:51:30,120
But I wish I did. 
I imagine that I will one day. 

995
00:51:30,680 --> 00:51:38,120
And and then there was this like
after school kind of club where 

996
00:51:39,200 --> 00:51:43,440
they where there was this guy's 
he's passed now his name was Les

997
00:51:43,440 --> 00:51:46,680
Netherton and he used to write 
these books about model 

998
00:51:46,680 --> 00:51:49,960
airplanes but not plastic kind 
of ethics airplanes, but the 

999
00:51:49,960 --> 00:51:52,960
ones that you kind of construct 
out of wood like you know stick 

1000
00:51:52,960 --> 00:51:56,080
an elastic band on turn you know
turn the propeller and kind of 

1001
00:51:56,080 --> 00:51:59,120
throw through a park. 
And the and I went, you know 

1002
00:51:59,120 --> 00:52:02,800
when I was like 10 years old, 
1011 and it was very fiddly and 

1003
00:52:02,800 --> 00:52:04,320
I used to love it. 
It was with balsa wood. 

1004
00:52:04,640 --> 00:52:07,440
But the but The thing is, after 
a while I thought to myself, you

1005
00:52:07,440 --> 00:52:09,400
know, I'm spending ages making 
these planes. 

1006
00:52:09,640 --> 00:52:12,200
You know, you get out there, you
know, you pull your elastic 

1007
00:52:12,200 --> 00:52:16,280
band, you watch this little 
plane soar through the sky and 

1008
00:52:16,280 --> 00:52:21,080
then it smacks into a tree and 
there's all these struts. 

1009
00:52:21,080 --> 00:52:24,400
And, you know, you've got to get
this paper and, you know, this 

1010
00:52:24,400 --> 00:52:27,280
particular kind of glue and, you
know, it's it's basically the 

1011
00:52:27,280 --> 00:52:32,040
same as being like, you know, a 
ground engineer in the middle of

1012
00:52:32,040 --> 00:52:34,520
the Battle of Britain, Like, why
must I spend, like the next two 

1013
00:52:34,520 --> 00:52:36,760
weeks fixing this thing up to 
smash it into a tree again, This

1014
00:52:36,760 --> 00:52:41,400
is pointless, you know, And and 
I thought, look, no one's going 

1015
00:52:41,400 --> 00:52:44,800
to care if I just rock up with 
some ethics, you know, planes 

1016
00:52:46,120 --> 00:52:48,960
And. 
And he was a lovely guy. 

1017
00:52:48,960 --> 00:52:52,320
He'd basically been in the war 
in South African Air Force in 

1018
00:52:52,320 --> 00:52:54,120
North Africa. 
And he used to always tell us 

1019
00:52:54,120 --> 00:52:56,640
stories. 
You know, if you're 11, it's 

1020
00:52:56,640 --> 00:52:58,200
fantastic. 
He used to say like, oh, like 

1021
00:52:58,200 --> 00:53:01,440
once we captured this, this 
German pilot, you know, we shot 

1022
00:53:01,440 --> 00:53:03,000
him down and we drove him back 
to the base. 

1023
00:53:03,000 --> 00:53:04,920
And you know, he's sort of 
sitting there with his kind of 

1024
00:53:04,920 --> 00:53:07,240
like Iron Cross or whatever and 
standing there, you know, his 

1025
00:53:07,240 --> 00:53:10,840
full kind of, you know, uniform,
you know, sticks out of see how 

1026
00:53:10,840 --> 00:53:12,200
arm to show us. 
You know, you might have 

1027
00:53:12,200 --> 00:53:13,600
captured me, but we're going to 
win the war. 

1028
00:53:13,760 --> 00:53:16,040
And all of us S Africans are 
also sitting there probably like

1029
00:53:16,040 --> 00:53:19,000
Aussies, like, you know, wearing
half of our own clothes, half of

1030
00:53:19,000 --> 00:53:22,400
official uniform, you know, and 
and swearing and saying, you 

1031
00:53:22,400 --> 00:53:23,760
know, we may just get on with 
it. 

1032
00:53:24,080 --> 00:53:26,200
Anyway. 
So he was like and he he liked 

1033
00:53:26,200 --> 00:53:29,200
me and he was supportive of of 
my various efforts. 

1034
00:53:29,920 --> 00:53:32,200
But he used to sort of say to 
me, like he said, listen kids, 

1035
00:53:32,200 --> 00:53:35,320
you know you are, you are an 
absolute grasshopper. 

1036
00:53:35,960 --> 00:53:38,880
You know, you just, you just 
leap from one scale to another 

1037
00:53:39,200 --> 00:53:44,320
and you know you need to focus. 
And I was like, why do I need to

1038
00:53:44,320 --> 00:53:45,920
focus? 
Who cares that some of my 

1039
00:53:45,920 --> 00:53:48,760
miniatures are on 172 scale and 
some of my miniatures are in, 

1040
00:53:49,320 --> 00:53:52,520
you know, 156 scale, Who cares? 
These are just toys. 

1041
00:53:53,960 --> 00:53:57,560
And in many ways that that is 
the nature of my channel. 

1042
00:53:57,680 --> 00:54:00,520
You know, there's a lovely guy, 
I think, I don't know him at 

1043
00:54:00,520 --> 00:54:01,680
all. 
He's got a channel. 

1044
00:54:01,680 --> 00:54:03,720
It's called Scruffy Crow at the 
moment. 

1045
00:54:03,720 --> 00:54:09,080
He's, he's diligently pursuing 
Warhammer in the Old World Army 

1046
00:54:09,320 --> 00:54:13,960
using miniatures from I think 
the 90s and early 2000s, you 

1047
00:54:13,960 --> 00:54:16,720
know, from the Beastman range. 
And he's been collecting these 

1048
00:54:16,720 --> 00:54:18,520
diligently. 
He's been basing them 

1049
00:54:18,520 --> 00:54:20,520
diligently. 
He's been painting them and then

1050
00:54:20,520 --> 00:54:23,920
he's going to play with them. 
And you know, for me actually, 

1051
00:54:24,440 --> 00:54:28,680
I've got like 10 or 20 different
projects kind of steaming along 

1052
00:54:29,040 --> 00:54:31,840
at different speeds. 
And as time goes on, I kind of 

1053
00:54:31,840 --> 00:54:34,960
like top each one up. 
And I like to think they're all 

1054
00:54:34,960 --> 00:54:36,920
getting somewhere. 
But even if they don't get 

1055
00:54:36,920 --> 00:54:39,280
somewhere, I've got enough to be
doing in each case. 

1056
00:54:39,440 --> 00:54:41,200
So I'm still that kind of 
grasshopper kid. 

1057
00:54:42,840 --> 00:54:49,040
And then over time, you know, I 
just thought to myself, I, I I 

1058
00:54:49,040 --> 00:54:52,560
really want to have that kind 
of, I want to be able to play 

1059
00:54:52,560 --> 00:54:53,720
with this stuff. 
What's the point of just 

1060
00:54:53,720 --> 00:54:55,440
building it? 
But remember, I'm only 10 or 11 

1061
00:54:56,640 --> 00:55:01,040
and I used to go to like the WH 
Smith, you know, CNA. 

1062
00:55:01,040 --> 00:55:03,520
It was called with my parents 
and they used to look at the 

1063
00:55:03,520 --> 00:55:07,240
papers and buy a magazine maybe.
And I would go look at the War 

1064
00:55:07,240 --> 00:55:11,440
Games Illustrated magazine, 
which we could get, and War 

1065
00:55:11,440 --> 00:55:13,720
Games Illustrated would have, 
you know, miniatures by the 

1066
00:55:13,720 --> 00:55:16,480
Perry's line drawings. 
There weren't too many photos in

1067
00:55:16,480 --> 00:55:18,480
it because I think it was 
expensive to have color pages. 

1068
00:55:18,800 --> 00:55:21,720
So a lot of line drawings but 
there would be loads of articles

1069
00:55:21,920 --> 00:55:25,120
on kind of how to build 
buildings how to build ships and

1070
00:55:25,160 --> 00:55:29,400
there was one article that was 
like it it it just changed my 

1071
00:55:29,400 --> 00:55:33,600
hobby understanding there was 1 
bloke of you know in some pretty

1072
00:55:33,600 --> 00:55:36,280
suburb of England, which for me 
as a kid you know who knew where

1073
00:55:36,280 --> 00:55:40,000
that was. 
And he obviously had a lot of, 

1074
00:55:40,120 --> 00:55:42,680
he had a tiled garden with 
grass, whatever. 

1075
00:55:42,840 --> 00:55:44,480
And he had like these flower 
beds. 

1076
00:55:44,920 --> 00:55:50,480
And what he did was he basically
recreated like an imaginary 19th

1077
00:55:50,480 --> 00:55:55,920
century Europe like a kind of 
risk board with, you know, like 

1078
00:55:55,920 --> 00:55:59,320
the the Austro, Hungarian 
Empire, Britain, Germany, in 

1079
00:55:59,320 --> 00:56:05,520
different parts of his garden 
out of concrete and plaster with

1080
00:56:05,520 --> 00:56:06,880
like these little towns and 
cities. 

1081
00:56:07,080 --> 00:56:10,440
And he made like little ports. 
And then he built these like 

1082
00:56:11,360 --> 00:56:16,000
pocket battleships, basically. 
And he had and he painted these 

1083
00:56:16,400 --> 00:56:22,480
must be 50 some whatever the 
Britain scale is, you know, it 

1084
00:56:22,560 --> 00:56:24,880
can't be 75, it must be 52 mil, 
something like that. 

1085
00:56:25,360 --> 00:56:28,720
And he built armies for them. 
And he did an article in What 

1086
00:56:28,800 --> 00:56:31,760
Games Illustrated about how he 
would basically do solo gaming 

1087
00:56:31,760 --> 00:56:36,440
in his garden or you know, 
battles of on the high seas, you

1088
00:56:36,440 --> 00:56:39,600
know, in the 1850s, eighteen 
90s, whatever it was with the 

1089
00:56:39,600 --> 00:56:42,440
occasional kind of land battle. 
And I thought to myself, do you 

1090
00:56:42,440 --> 00:56:45,160
know what? 
We've got a table tennis table 

1091
00:56:45,160 --> 00:56:47,840
at home. 
I'm not a sporty guy. 

1092
00:56:47,880 --> 00:56:49,280
You know, I've played on this 
thing twice. 

1093
00:56:50,200 --> 00:56:52,720
I'll ask my parents if they 
don't mind me in the spare room 

1094
00:56:53,280 --> 00:56:55,560
opening up the table tennis 
table because, you know, in 

1095
00:56:55,560 --> 00:56:57,640
South Africa we had more space. 
In the UK this would be 

1096
00:56:57,640 --> 00:56:59,800
unimaginable. 
I don't know what Oz is like. 

1097
00:57:00,160 --> 00:57:03,000
But yeah, in South Africa there 
was, you know, we had space in 

1098
00:57:03,000 --> 00:57:07,200
in in homes more than people do 
in in in Northern Europe. 

1099
00:57:07,960 --> 00:57:12,120
And and I thought we've got all 
this like cupboards stuff in 

1100
00:57:12,120 --> 00:57:15,520
this room and what I'll do is 
I'll take my kind of like 172 

1101
00:57:15,520 --> 00:57:18,800
scale little miniatures, you 
know these tanks and these 

1102
00:57:18,800 --> 00:57:24,360
planes and and all of that. 
I used to collect Eshy and 

1103
00:57:24,360 --> 00:57:26,880
ethics figures which are one 
7220 more scale. 

1104
00:57:27,800 --> 00:57:32,280
And I I've, you know, I've 
forgotten the name. 

1105
00:57:32,440 --> 00:57:35,680
It might be Osborne. 
But they used to produce these 

1106
00:57:35,680 --> 00:57:40,800
books with cardboard pages where
you would cut out like a castle 

1107
00:57:41,560 --> 00:57:45,960
or a medieval village or a 
Viking village and you would 

1108
00:57:47,880 --> 00:57:50,080
glue it together with kind of 
white glue. 

1109
00:57:50,800 --> 00:57:53,440
And I thought, great, so I've 
got like little towns and cities

1110
00:57:53,560 --> 00:57:56,120
and I would delineate like with 
string the borders of these 

1111
00:57:56,120 --> 00:58:01,400
different imaginary countries. 
And then I built like these 

1112
00:58:01,400 --> 00:58:05,720
little ships with like very 
Games Workshop 1980s, you know, 

1113
00:58:05,720 --> 00:58:11,720
with like bits of like, you know
kitchen roll and and and you 

1114
00:58:11,720 --> 00:58:14,280
know cans and things and I and I
and I made some, you know, what 

1115
00:58:14,280 --> 00:58:16,240
I thought were quite impressive 
little battleship. 

1116
00:58:16,520 --> 00:58:18,240
You know, there's loads of food 
that comes in something, you 

1117
00:58:18,360 --> 00:58:24,120
know, something broad the shape 
of of a, you know, a, you know, 

1118
00:58:24,120 --> 00:58:27,560
the line of a battleship with 
straws for guns and things. 

1119
00:58:28,000 --> 00:58:29,600
And my mum was like said this is
great. 

1120
00:58:29,600 --> 00:58:33,040
She even played with me once. 
But, but The thing is, I had no 

1121
00:58:33,240 --> 00:58:35,240
understanding of rules because, 
you know, this is before the 

1122
00:58:35,240 --> 00:58:37,880
Internet. 
You're not connected into what 

1123
00:58:37,880 --> 00:58:40,040
are the actual systems. 
It didn't occur to me that you 

1124
00:58:40,040 --> 00:58:42,200
could use dice for this. 
And So what I would do is I 

1125
00:58:42,200 --> 00:58:47,560
would take wooden clothes pegs 
and I would, I'd take one peg 

1126
00:58:47,560 --> 00:58:49,480
and I'd attach like the other 
pegs. 

1127
00:58:50,040 --> 00:58:51,960
So this thing was basically a 
bomb because they're not really 

1128
00:58:51,960 --> 00:58:53,560
that well attached. 
If you Chuck this thing and it 

1129
00:58:53,560 --> 00:58:56,080
goes kaboom. 
And then basically I would just,

1130
00:58:56,480 --> 00:58:59,240
you know, when countries 
declared war on each other, you 

1131
00:58:59,240 --> 00:59:01,480
know, I would just have these 
like little bombs and I would 

1132
00:59:01,480 --> 00:59:04,080
just sort of Chuck it. 
And whoever basically had 

1133
00:59:04,760 --> 00:59:07,680
whichever had the most figures 
called down, they lost, you 

1134
00:59:07,680 --> 00:59:08,840
know. 
And this was great fun to do as 

1135
00:59:08,840 --> 00:59:14,840
a 10 or 11 year old. 
And it was also again, so I 

1136
00:59:14,840 --> 00:59:19,520
would re enact, you know, things
I would watch on TV and I would 

1137
00:59:20,200 --> 00:59:24,240
just any 172 scale miniature I 
got would go to topping up the 

1138
00:59:24,240 --> 00:59:26,360
French, the Germans, the Brits, 
you know. 

1139
00:59:26,360 --> 00:59:30,560
And that was all good fun. 
And then what really kind of 

1140
00:59:30,560 --> 00:59:34,000
fuelled this was what is, I 
suppose, a salutary lesson for 

1141
00:59:34,000 --> 00:59:38,000
us all. 
My mum saw an ad saying, you 

1142
00:59:38,000 --> 00:59:44,440
know, loads of gaming stuff for 
sale, you know, come over and we

1143
00:59:44,440 --> 00:59:46,640
can talk. 
And we turn up to this posh 

1144
00:59:46,640 --> 00:59:50,200
suburb of Johannesburg and 
there's this very kind of, you 

1145
00:59:50,200 --> 00:59:53,960
know, high faluting lady. 
And she looks at us because we 

1146
00:59:53,960 --> 00:59:56,200
haven't got a great car and 
she's like, you know, great some

1147
00:59:56,200 --> 01:00:02,200
kid and his mum and and so she 
she takes us into this garage so

1148
01:00:02,200 --> 01:00:05,120
that her husband's dead and 
she's trying to work out what to

1149
01:00:05,120 --> 01:00:08,000
do with the stuff. 
She speaks very dismissively of 

1150
01:00:08,000 --> 01:00:09,480
all of us. 
I remember this very clearly, 

1151
01:00:09,480 --> 01:00:12,960
even though I was like 11. 
So we all have to think about 

1152
01:00:12,960 --> 01:00:15,160
what our partners really think 
of these garages full of 

1153
01:00:15,160 --> 01:00:18,400
miniatures that we have, you 
know, Anyway, so she was very 

1154
01:00:18,400 --> 01:00:21,520
diminishing about all of this 
and and she goes basically you 

1155
01:00:21,520 --> 01:00:23,520
can't look at any of that stuff 
over there that's all painted, 

1156
01:00:23,520 --> 01:00:24,920
that's going to sell for good 
money. 

1157
01:00:25,160 --> 01:00:28,360
But over there is like this 
massive pile and I mean this guy

1158
01:00:28,360 --> 01:00:32,840
must have collected like 30 
years of 172 scale kind of 

1159
01:00:32,840 --> 01:00:37,960
buildings for more railways. 
And I I didn't realize that at 

1160
01:00:37,960 --> 01:00:40,960
the time but you know in in like
modern money, each of these 

1161
01:00:40,960 --> 01:00:43,960
little 172 scale buildings was 
like, you know, 2030 quid. 

1162
01:00:43,960 --> 01:00:49,280
And and there were boxes and 
boxes of like ethics stuff and 

1163
01:00:49,280 --> 01:00:54,280
ESHY stuff and tanks and Pegasus
Bridge and all manner of things 

1164
01:00:54,280 --> 01:00:57,120
and things which frankly I I 
wish I'd kept because I think 

1165
01:00:57,120 --> 01:00:59,320
these things have a value now. 
These things have all they 

1166
01:00:59,320 --> 01:01:01,200
didn't survive and and move to 
the UK. 

1167
01:01:01,200 --> 01:01:07,160
But anyway and so, so I said to 
my mum, how much can I spend? 

1168
01:01:07,160 --> 01:01:09,880
And she said, well look at it, 
take 50 Rand or whatever, you 

1169
01:01:09,880 --> 01:01:13,640
know, which side we call it £50 
in today's money, I think. 

1170
01:01:13,640 --> 01:01:14,960
Great. 
So I pick this and I pick that 

1171
01:01:15,280 --> 01:01:16,680
and then she says I thought 
about it. 

1172
01:01:16,720 --> 01:01:20,920
You know, it's obvious that this
is an amazing poll, you know, 

1173
01:01:20,920 --> 01:01:24,160
and we just won't spend more on 
this stuff for a while. 

1174
01:01:24,400 --> 01:01:27,760
Take 200 Rand And the lady 
looked at both of us and said 

1175
01:01:27,760 --> 01:01:29,120
you're going to spend 200 Rand 
stuff. 

1176
01:01:29,120 --> 01:01:32,560
And we were like, Yep, and and 
she, I mean, we just literally 

1177
01:01:32,560 --> 01:01:35,680
filmed the boot, the back seat, 
you know it was the most 

1178
01:01:35,680 --> 01:01:38,400
amazing. 
It's the most I I basically 

1179
01:01:38,400 --> 01:01:40,520
bought, but another like four 
boxes of miniatures for the next

1180
01:01:40,520 --> 01:01:43,280
two years. 
Yeah, that's wonderful. 

1181
01:01:43,280 --> 01:01:44,720
That's. 
I see your mother to do that for

1182
01:01:44,720 --> 01:01:45,680
you too. 
That's lovely. 

1183
01:01:46,200 --> 01:01:52,400
Oh, she listen, she was in my 
house today, and we've always 

1184
01:01:52,400 --> 01:01:54,640
been vaguely interested in in 
kind of art. 

1185
01:01:54,680 --> 01:01:58,160
Not not heavily, but it's the 
but anyway, so I got out some 

1186
01:01:58,360 --> 01:02:05,320
Cyborg miniatures terrain. 
He he does absolutely beautiful 

1187
01:02:07,280 --> 01:02:14,920
like faux Warhammer 40K. 
What's it called? 

1188
01:02:14,920 --> 01:02:16,080
Dark. 
Grim. 

1189
01:02:16,080 --> 01:02:17,440
Dark kind of. 
Stuff. 

1190
01:02:19,560 --> 01:02:23,000
And they're like kind of broken 
statues of, you know, Space 

1191
01:02:23,000 --> 01:02:26,400
Marines clearly. 
And they're they're beautiful. 

1192
01:02:26,680 --> 01:02:29,520
And so I bought a few, but they 
don't require, you know, great 

1193
01:02:29,520 --> 01:02:32,800
artistic insight to paint. 
They've been spray painted grey.

1194
01:02:32,800 --> 01:02:36,480
And I said look, can you just 
take, you know, some of these, 

1195
01:02:36,560 --> 01:02:40,000
these, these, these, these dark 
washers and then we'll just dry 

1196
01:02:40,000 --> 01:02:43,200
brush these and you know, and 
I'll base them And she had so 

1197
01:02:43,200 --> 01:02:46,640
much fun. 
She was, you know, she did about

1198
01:02:46,640 --> 01:02:49,480
half of them and and she's she's
she's a savvy lady. 

1199
01:02:49,480 --> 01:02:54,320
She was like, you know, this 
army painter stuff, It doesn't 

1200
01:02:54,320 --> 01:02:55,800
quite flow as well as the game's
workshop. 

1201
01:02:55,800 --> 01:02:58,120
When I'm like, no, she goes, I'm
not really sure of value, it's 

1202
01:02:58,120 --> 01:03:02,040
actually adding to kind of, you 
know, wash it with this dark 

1203
01:03:02,040 --> 01:03:03,640
tone. 
I said, you know what, I think 

1204
01:03:03,640 --> 01:03:06,400
you're right. 
And so we just mix the dark tone

1205
01:03:06,400 --> 01:03:09,240
and non oil together and listen 
it. 

1206
01:03:09,480 --> 01:03:12,440
It's terrain, you know? 
And I thought I've always had a 

1207
01:03:12,440 --> 01:03:14,960
very relaxed attitude to the 
quality of terrain versus to 

1208
01:03:14,960 --> 01:03:16,280
miniature. 
I don't know what your view is. 

1209
01:03:18,440 --> 01:03:20,880
I think, I think, I think, yeah,
I really, I was actually looking

1210
01:03:20,880 --> 01:03:23,560
at my mighty fortress behind me 
actually, I I need to spray that

1211
01:03:23,560 --> 01:03:26,160
up at some point and get that 
painted. 

1212
01:03:26,160 --> 01:03:28,760
It's one of those projects that 
I that I'm looking forward to 

1213
01:03:28,760 --> 01:03:30,960
doing. 
But yeah, Terrain has been 

1214
01:03:30,960 --> 01:03:34,200
something, because I just talked
to Mel, the terrain Tutor in the

1215
01:03:34,200 --> 01:03:38,160
last podcast we did last week, 
and yeah, I find. 

1216
01:03:38,160 --> 01:03:40,040
You nice to listen to that one. 
Yeah. 

1217
01:03:40,320 --> 01:03:42,160
OK. 
So yeah, well, you you only 

1218
01:03:42,160 --> 01:03:43,720
discovered about my podcast 
today. 

1219
01:03:43,720 --> 01:03:45,800
I'm. 
So embarrassed. 

1220
01:03:45,800 --> 01:03:47,440
I'm such a fan of all of your 
content. 

1221
01:03:48,400 --> 01:03:51,480
It's possible arranging products
and you know you need to. 

1222
01:03:51,720 --> 01:03:53,680
You need to cross-platform it. 
You know, you need to sort of 

1223
01:03:53,680 --> 01:03:55,720
talk about, you know, each 
different element, each 

1224
01:03:56,080 --> 01:03:57,720
different element. 
Yeah, I'll have to do that now. 

1225
01:03:57,720 --> 01:04:00,000
I I didn't realize there were 
people out there who didn't even

1226
01:04:00,000 --> 01:04:02,240
realize there was a podcast 
called The Chronic Command. 

1227
01:04:02,640 --> 01:04:04,840
They just because it's it's it's
interesting any of that that's 

1228
01:04:04,840 --> 01:04:06,200
that's a different topic for a 
different day. 

1229
01:04:06,200 --> 01:04:10,280
But yeah, I think terrain has 
become something that during the

1230
01:04:10,280 --> 01:04:13,600
time when we started playing 
games, we didn't have any 

1231
01:04:13,600 --> 01:04:16,840
terrain. 
And terrain was a very much a 

1232
01:04:16,840 --> 01:04:22,160
secondary thing for us. 
And we plied our trade to try to

1233
01:04:22,160 --> 01:04:27,160
find, you know, foam and what 
was then sort of mounting 

1234
01:04:27,840 --> 01:04:29,400
feature frames and that kind of 
stuff. 

1235
01:04:29,400 --> 01:04:33,600
We would get that to make ruins 
for 40K second edition. 

1236
01:04:33,600 --> 01:04:35,960
Then Epic already had all the 
terrain in the box, so that was 

1237
01:04:35,960 --> 01:04:37,120
easy. 
And. 

1238
01:04:38,800 --> 01:04:42,520
And yeah, all that kind of stuff
we had like and then the 4th 

1239
01:04:42,520 --> 01:04:45,320
edition, 5th edition boxes had 
the, you know, the house and 

1240
01:04:45,320 --> 01:04:48,560
tower in it. 
So we just made like hills and 

1241
01:04:48,760 --> 01:04:51,800
but nowadays, like now coming 
back into the hobby the last 

1242
01:04:51,800 --> 01:04:55,320
four years, yeah, getting back 
into making terrain was a really

1243
01:04:55,320 --> 01:04:57,960
big thing for me. 
And I really wanted to replicate

1244
01:04:57,960 --> 01:05:00,520
the the images that other people
like. 

1245
01:05:00,680 --> 01:05:05,920
My good mate Yipe Denning from 
Denmark, he's an absolute 

1246
01:05:05,920 --> 01:05:08,600
genius, that guy. 
Not only like a fantastic 

1247
01:05:08,600 --> 01:05:11,200
painter, but he actually 
replicated all those buildings 

1248
01:05:11,560 --> 01:05:13,840
and to reign beautifully like 
out of the White Dwarf 

1249
01:05:13,840 --> 01:05:16,480
magazines. 
So a bit of a shout out to him. 

1250
01:05:16,560 --> 01:05:19,960
Tangents are are the the 
watchword of any podcast, so 

1251
01:05:19,960 --> 01:05:21,760
don't worry, we can get back to 
my story in a moment. 

1252
01:05:22,240 --> 01:05:28,480
But but basically my my top of 
mind got drawn to the idea of, 

1253
01:05:30,200 --> 01:05:34,000
you know, playing with are they 
5052mm managers. 

1254
01:05:34,320 --> 01:05:37,880
There was that kind of there was
that Games Workshop game that 

1255
01:05:37,880 --> 01:05:41,640
came out maybe very late 90s, 
very early 2000s, where it was 

1256
01:05:41,640 --> 01:05:45,400
based on like an A number of a 
small number of miniatures in 

1257
01:05:45,400 --> 01:05:47,600
the grim Dark World played at a 
much bigger scale. 

1258
01:05:49,240 --> 01:05:50,960
I've forgotten the name of it 
because I've got a shocking 

1259
01:05:50,960 --> 01:05:55,840
memory and I thought to myself, 
do you know what I think this 

1260
01:05:55,840 --> 01:05:59,360
game is now free to download or 
there's like a fan version And I

1261
01:05:59,360 --> 01:06:02,400
thought, you know, with 3D 
printing you no longer need to 

1262
01:06:02,400 --> 01:06:08,800
pay like £50 for you know, an 
OOP eBay miniature in the scale 

1263
01:06:08,800 --> 01:06:11,000
for this short lived game. 
Yeah. 

1264
01:06:12,320 --> 01:06:14,320
You can just get it printed up, 
you know, I don't have a 

1265
01:06:14,320 --> 01:06:15,760
printer. 
We can talk about 3D printing, 

1266
01:06:15,960 --> 01:06:17,520
but you know, you can pay 
someone to print one of these 

1267
01:06:17,520 --> 01:06:20,280
things that you can buy the STL,
pay someone to print it up for 

1268
01:06:20,280 --> 01:06:22,800
like 4 lbs for this beautiful, 
huge miniature. 

1269
01:06:23,160 --> 01:06:25,600
And there's this one sculptor 
who I think the sculptor Games 

1270
01:06:25,600 --> 01:06:32,520
Workshop, but he's got a Patreon
and he's clearly doing, you 

1271
01:06:32,520 --> 01:06:35,840
know, miniatures, which you are 
from the world of. 

1272
01:06:37,240 --> 01:06:45,080
What's it called the the kind of
the, the, the Spire world with 

1273
01:06:45,080 --> 01:06:50,640
all the gangs, the under 
Necromunda and and if you 

1274
01:06:50,640 --> 01:06:53,520
remember rightly there were 
these kind of like brat gangs, 

1275
01:06:53,520 --> 01:06:57,680
these kind of like rich kids who
wear this kind of almost Eldar, 

1276
01:06:57,680 --> 01:07:03,600
like Harlequin, like kind of, 
you know, sashed kind of hit. 

1277
01:07:04,000 --> 01:07:05,760
And he's done some amazing 
measures for that. 

1278
01:07:05,760 --> 01:07:07,600
And I thought, well, you know 
you could just get those printed

1279
01:07:07,600 --> 01:07:09,640
out at the relevant scale but 
not that much. 

1280
01:07:09,920 --> 01:07:13,280
And you could play. 
But I thought crikey terrain, 

1281
01:07:13,600 --> 01:07:16,200
you know, am I really going to 
design, you know, even if it's a

1282
01:07:16,200 --> 01:07:18,760
four by four, am I going to 
design a four by four of the 

1283
01:07:18,760 --> 01:07:23,320
under Hive at, you know, 52mm 
scale? 

1284
01:07:23,320 --> 01:07:27,480
And the answer is no. 
So you know, terrain is not the 

1285
01:07:27,480 --> 01:07:30,520
mine killer as such, but it is. 
It is the concept killer. 

1286
01:07:31,600 --> 01:07:35,360
Yes, very much so. 
Yeah, I think, you know terrain 

1287
01:07:35,360 --> 01:07:38,120
plays a massive part in games 
now, especially now where you've

1288
01:07:38,120 --> 01:07:39,480
got like a lot of skirmish 
games. 

1289
01:07:39,480 --> 01:07:41,800
So the terrain is really 
important for that kind of 

1290
01:07:41,800 --> 01:07:43,400
thing. 
For mass battle type stuff like 

1291
01:07:43,400 --> 01:07:47,360
Warhammer, it becomes, yeah, 
essential, but you don't need 

1292
01:07:47,360 --> 01:07:50,920
that much of it, you know to. 
But it it obviously it, it gives

1293
01:07:50,920 --> 01:07:55,200
you some sort of strategic 
elements to the to the table and

1294
01:07:55,200 --> 01:07:58,360
of course some aesthetically 
pleasing looking things like 

1295
01:07:58,640 --> 01:08:00,680
contours like hills and that 
kind of thing. 

1296
01:08:00,680 --> 01:08:01,840
So it's not just necessarily 
all. 

1297
01:08:01,840 --> 01:08:04,440
Flat. 
But things like Ward Heim and 

1298
01:08:04,440 --> 01:08:08,200
Necromunda and a lot of other 
games now, yeah, involves, you 

1299
01:08:08,200 --> 01:08:10,640
know, pretty terrain, heavy 
boards, so. 

1300
01:08:11,120 --> 01:08:14,240
But I think companies are doing 
pretty good with like card 

1301
01:08:14,240 --> 01:08:16,279
stocks, buildings and that kind 
of thing. 

1302
01:08:16,279 --> 01:08:20,439
Nowadays I even play with like. 
Card stock, buildings. 

1303
01:08:21,240 --> 01:08:23,000
That is too nice. 
I think some things are best 

1304
01:08:23,000 --> 01:08:25,160
left in the 90s. 
I think Card stocks. 

1305
01:08:26,840 --> 01:08:28,160
Well, some some of some of the 
things that. 

1306
01:08:28,160 --> 01:08:32,160
Like we played like. 
Just using 2D terrain like a 2D 

1307
01:08:32,160 --> 01:08:37,399
forest, a 2D tree or whatever, 
you know. 

1308
01:08:37,560 --> 01:08:39,279
And that that works really well 
too. 

1309
01:08:39,279 --> 01:08:42,840
And sometimes it looks kind of 
like you're you're looking like 

1310
01:08:42,840 --> 01:08:46,160
in a top down RTS video game 
where you're moving the 

1311
01:08:46,160 --> 01:08:49,600
miniatures in this sort of 
scenic area on the board that's 

1312
01:08:49,600 --> 01:08:55,000
clearly marked out using this 2D
piece of either mouse mat or 

1313
01:08:55,000 --> 01:08:57,520
cardboard. 
But it's doing the same thing. 

1314
01:08:57,520 --> 01:08:59,680
It's it's, it's kind of 
aesthetically pleasing and that 

1315
01:08:59,680 --> 01:09:03,319
it's all nicely coloured and, 
you know, digitally created for 

1316
01:09:03,319 --> 01:09:07,000
you. 
This man's opinion is that if 

1317
01:09:07,000 --> 01:09:10,120
you've reached that level of 
abstraction, you need to go and 

1318
01:09:10,120 --> 01:09:12,520
be a role player. 
You know, I've never had any 

1319
01:09:12,520 --> 01:09:15,560
type of role-playing because you
know, I know so many people who 

1320
01:09:15,560 --> 01:09:18,960
love it and you know, you can be
so creative and you can immerse 

1321
01:09:18,960 --> 01:09:21,279
yourself in the world. 
And I'm like, look, I want to 

1322
01:09:21,279 --> 01:09:23,520
roll a dice and and have one 
miniature that looks like 

1323
01:09:23,520 --> 01:09:25,520
something, shoots another 
miniature that looks like 

1324
01:09:25,520 --> 01:09:27,439
something in a building that 
looks like something. 

1325
01:09:27,960 --> 01:09:30,920
So you know, we all, we all have
our lines. 

1326
01:09:31,520 --> 01:09:33,520
Yeah, I think there's some, 
there's some good innovations 

1327
01:09:33,520 --> 01:09:34,560
out there. 
That's what I'm trying to say. 

1328
01:09:34,560 --> 01:09:37,279
There's some good innovations to
get what you want to do on your 

1329
01:09:37,279 --> 01:09:40,000
table top looking pretty, you 
know what I mean? 

1330
01:09:40,000 --> 01:09:44,240
Without, without an extensive 
amount of knowledge or or things

1331
01:09:44,240 --> 01:09:46,000
like that. 
But you know Mel the tarantula, 

1332
01:09:46,000 --> 01:09:49,000
as we alluded to before, you 
know he's doing it the old 

1333
01:09:49,000 --> 01:09:50,640
school way. 
And I really respect that 

1334
01:09:50,640 --> 01:09:53,120
because there's a there's a lot 
to learn. 

1335
01:09:53,120 --> 01:09:56,040
It's it's a hobby like you say 
in itself like painting or just 

1336
01:09:56,040 --> 01:09:59,640
gaming or you know medalist 
creating or whatever it might 

1337
01:09:59,640 --> 01:10:02,600
be. 
There's something really nice 

1338
01:10:02,600 --> 01:10:06,640
and satisfying about making your
own terrain, as I've discovered.

1339
01:10:06,720 --> 01:10:09,800
Again, you know, making. 
That happen very much is and I 

1340
01:10:09,800 --> 01:10:15,720
think particularly, you know 
with Mordheim and old Hammer if 

1341
01:10:15,720 --> 01:10:19,680
you made, you know, one of those
kind of concoctions out of balsa

1342
01:10:19,680 --> 01:10:22,640
wood, you know, and a little bit
of kind of, you know, I thought 

1343
01:10:22,640 --> 01:10:26,400
what's called polyfiller, you 
know, and and cut out kind of, 

1344
01:10:26,480 --> 01:10:29,920
you know, cereal packet kind of 
cardboard slick tile roofs and 

1345
01:10:29,920 --> 01:10:33,240
painted it, you know, with all 
those kind of weird kind of, you

1346
01:10:33,240 --> 01:10:36,120
know, little bridges and houses 
connected over other houses. 

1347
01:10:36,120 --> 01:10:38,960
You know, there was something, 
there is something absolutely 

1348
01:10:38,960 --> 01:10:41,320
fantastic about that. 
And in my friendly local gaming 

1349
01:10:41,320 --> 01:10:45,920
store, one guy actually combined
doing a bit of that himself with

1350
01:10:46,080 --> 01:10:50,200
some of the MDF stuff you can 
get, you know, for that kind of 

1351
01:10:50,760 --> 01:10:54,000
type of housing. 
And it's absolutely fantastic. 

1352
01:10:54,320 --> 01:10:57,000
But then unfortunately he kind 
of, he's more of gross hopper 

1353
01:10:57,000 --> 01:10:58,600
than me. 
He's totally abandoned this more

1354
01:10:58,600 --> 01:11:01,360
time campaign which I also 
painted some night goblins for 

1355
01:11:01,480 --> 01:11:04,040
old Hammer night goblins. 
But you know, it reminded me I 

1356
01:11:04,040 --> 01:11:08,080
will bug him because the the 
visual spectacular of what he's 

1357
01:11:08,080 --> 01:11:11,280
done is in and of himself. 
You know, a hobby delight. 

1358
01:11:12,080 --> 01:11:14,200
Yeah, absolutely, man. 
Yeah, Nice. 

1359
01:11:14,200 --> 01:11:16,040
It's wonderful. 
Right. 

1360
01:11:16,040 --> 01:11:19,520
So get gone. 
OK, So what we might do might 

1361
01:11:19,520 --> 01:11:23,600
have to go to another ad break 
just quickly and when we come 

1362
01:11:23,600 --> 01:11:26,840
back we might give you a bit of 
a quiz, mate from Jervis Johnson

1363
01:11:26,840 --> 01:11:29,800
himself. 
So, so, so stay with us. 

1364
01:11:29,800 --> 01:11:33,440
We'll be back in just a moment. 
Have you always dreamed of 

1365
01:11:33,440 --> 01:11:36,120
having your old gangster armies 
professionally painted in the 

1366
01:11:36,120 --> 01:11:39,280
style of the white dwarf batter 
reports of the 1990s? 

1367
01:11:40,040 --> 01:11:43,600
Well, let me introduce you to 
Eddie LED Painting Studios Japan

1368
01:11:44,280 --> 01:11:47,040
as a professional painter with 
over 30 years experience in 

1369
01:11:47,040 --> 01:11:50,000
having a short stint working at 
the Gangster Shop Nodding Studio

1370
01:11:50,400 --> 01:11:52,480
as a miniature painter in the 
mid 1990s. 

1371
01:11:52,840 --> 01:11:55,320
I now work as a full time 
professional miniature painter 

1372
01:11:55,680 --> 01:11:58,360
having the joy to turn your old 
love metal and plastic 

1373
01:11:58,360 --> 01:12:01,640
miniatures into life with 
saturated colour and of course 

1374
01:12:01,640 --> 01:12:06,160
with Goblin green bases. 
For inquiries, please contact me

1375
01:12:06,160 --> 01:12:18,840
via e-mail at evyled@gmail.com. 
That's EAVYLE ad@gmail.com and 

1376
01:12:18,840 --> 01:12:21,240
please check out the links in 
the show description for my 

1377
01:12:21,240 --> 01:12:24,160
Facebook gallery page. 
And I hope to hear from you soon

1378
01:12:24,160 --> 01:12:27,640
to start your dream project, 
but. 

1379
01:12:28,440 --> 01:12:31,600
So Stompy and you wanted to 
finish your story, but so 

1380
01:12:31,600 --> 01:12:33,920
please, please continue before 
our quiz. 

1381
01:12:35,880 --> 01:12:40,960
So that's the end of me kind of 
being sort of you know, 13 that 

1382
01:12:40,960 --> 01:12:44,720
period's over. 
And then I go to the UK and you 

1383
01:12:44,720 --> 01:12:49,800
know I, I, I turn up at you know
I see that there's Games 

1384
01:12:49,800 --> 01:12:51,760
Workshop. 
You know I walk past the stores,

1385
01:12:52,120 --> 01:12:57,320
you know I go to I think it's 
called Reveille in Bristol. 

1386
01:12:57,840 --> 01:13:00,680
You know it was one of these war
gaming shows and I see I think 

1387
01:13:00,840 --> 01:13:03,480
they call front rank miniatures 
and you know we've all seen last

1388
01:13:03,480 --> 01:13:06,440
the Mohicans and instead of 
having these like tiny 

1389
01:13:06,440 --> 01:13:11,960
impossible to paint little 172 
miniatures you've got 28 metal 

1390
01:13:11,960 --> 01:13:13,960
miniatures with like kind of 
character. 

1391
01:13:13,960 --> 01:13:16,560
And you know we discussed that 
length before that kind of 

1392
01:13:16,560 --> 01:13:20,320
amazing you know approach to to 
to miniatures. 

1393
01:13:20,320 --> 01:13:22,200
You know, because actually 
strangely, even though it's like

1394
01:13:22,200 --> 01:13:27,040
1980s one, 72SG plastics were 
massively detailed, which you 

1395
01:13:27,040 --> 01:13:30,480
know, a 10 and 11 year old could
not paint with enamel paints. 

1396
01:13:30,720 --> 01:13:33,720
You know, I caused mass damage 
to my bedroom with enamel 

1397
01:13:33,720 --> 01:13:37,440
paints. 
And when I say entertainment, 

1398
01:13:37,440 --> 01:13:41,680
you know, I was reading about 
how some studies come out saying

1399
01:13:41,680 --> 01:13:44,120
that, you know, a lot of people 
with Alzheimer's, it's arisen 

1400
01:13:44,120 --> 01:13:46,960
because they pick their nose 
because, you know, it releases 

1401
01:13:46,960 --> 01:13:50,000
weird toxins and it causes, you 
know, over a long period causes 

1402
01:13:50,000 --> 01:13:51,800
brain damage. 
And I thought to myself, Oh 

1403
01:13:51,800 --> 01:13:53,600
dear. 
Because if that's the case, just

1404
01:13:53,600 --> 01:13:57,000
from picking your nose, you 
know, having thinners all over 

1405
01:13:57,000 --> 01:14:00,760
the place at the age of 10 and 
11 with enamel paints must have 

1406
01:14:00,960 --> 01:14:03,800
is, you know, in 10 years, I'm 
sure I just won't be talking. 

1407
01:14:04,520 --> 01:14:08,520
But anyway, now I saw that there
was this whole world out there 

1408
01:14:08,680 --> 01:14:11,360
and that there were games with 
dice, and it was obviously much 

1409
01:14:11,360 --> 01:14:14,560
better than just chucking, you 
know, peg bombs at these 

1410
01:14:14,560 --> 01:14:17,240
miniatures. 
And but The thing is, these 

1411
01:14:17,240 --> 01:14:19,880
things were very expensive, 
very, very, very expensive. 

1412
01:14:19,880 --> 01:14:23,040
And so I couldn't really buy too
much of it. 

1413
01:14:23,520 --> 01:14:29,080
I'd gone to this British school 
where, you know, sport was a big

1414
01:14:29,080 --> 01:14:31,240
thing. 
And so they would take like 

1415
01:14:33,480 --> 01:14:36,920
there would be like 17. 
So even the biggest Malco, the 

1416
01:14:36,920 --> 01:14:39,200
person with like, no 
coordination like myself, could 

1417
01:14:39,200 --> 01:14:42,440
still be on a team and stuck on 
a bus all of Saturday afternoon 

1418
01:14:42,720 --> 01:14:44,880
halfway across the country to 
play rugby or cricket or 

1419
01:14:44,880 --> 01:14:47,000
whatever. 
And so I would find increasingly

1420
01:14:47,000 --> 01:14:50,360
kind of cunning ways of not 
being taken into even the worst 

1421
01:14:50,360 --> 01:14:52,000
team. 
You know I'm I'm from South 

1422
01:14:52,000 --> 01:14:55,040
Africa you know even the biggest
Malco there is just forced to 

1423
01:14:55,040 --> 01:14:56,960
play rugby. 
So I knew how to play rugby and 

1424
01:14:56,960 --> 01:14:59,600
I remember in this one try I 
thought to myself what is the 

1425
01:14:59,600 --> 01:15:02,440
dumbest thing I can do just to 
not get you know taken into this

1426
01:15:02,560 --> 01:15:05,280
you know, team And and I just 
grabbed the ball. 

1427
01:15:06,040 --> 01:15:08,440
He came to me and instead of 
like you know clutching it with 

1428
01:15:08,440 --> 01:15:10,520
two hands and throwing it and 
spitting it, like we kind of 

1429
01:15:10,520 --> 01:15:12,680
trained it in South Africa. 
I just took this thing and just 

1430
01:15:13,080 --> 01:15:15,520
went just threw it over my head 
and just threw it like, you know

1431
01:15:15,760 --> 01:15:18,000
forward. 
And I remember this this British

1432
01:15:18,000 --> 01:15:20,280
teacher's put his hat. 
He literally put his hand over 

1433
01:15:20,280 --> 01:15:23,200
his face and was like right, OK 
well you're not going to you 

1434
01:15:23,200 --> 01:15:26,240
know, name of school you know, 
next week and I was like 

1435
01:15:26,240 --> 01:15:27,240
perfect. 
So. 

1436
01:15:27,640 --> 01:15:30,440
So that meant I had like every 
Saturday afternoon, like the 

1437
01:15:30,440 --> 01:15:34,920
next five years free and I 
couldn't afford to get into, you

1438
01:15:34,920 --> 01:15:39,800
know, all the old Hammer games. 
And so that's why I have no 2nd,

1439
01:15:39,840 --> 01:15:45,600
3rd, 4th, 5th edition Warhammer.
But all those niche games like 

1440
01:15:45,600 --> 01:15:48,200
particularly Blood Bowl, you 
know, well, that's something any

1441
01:15:48,200 --> 01:15:51,120
kid could afford. 
And so I used to play Blood 

1442
01:15:51,120 --> 01:15:55,040
Bowl, you know, in, in, in, in 
the afternoons and and other 

1443
01:15:55,040 --> 01:15:56,480
guys would be very happy to play
it. 

1444
01:15:56,800 --> 01:15:59,120
And they were just the kind of 
miniature that we've we've 

1445
01:15:59,120 --> 01:16:02,120
discussed. 
And then I went to university 

1446
01:16:02,120 --> 01:16:04,880
and again, you know, I still 
never had the money for it. 

1447
01:16:05,160 --> 01:16:08,760
So I paid a bit of Necromunda. 
I remember there was one guy 

1448
01:16:08,760 --> 01:16:12,760
from America, he was like 
literally 7 foot tall and so and

1449
01:16:12,760 --> 01:16:15,480
he was into Warhammer. 
It must have some kind of growth

1450
01:16:15,480 --> 01:16:16,720
issue. 
But he was obviously, he was, he

1451
01:16:16,720 --> 01:16:19,840
was a genius and he loved, he 
loved this stuff and he was very

1452
01:16:19,840 --> 01:16:21,120
characterful. 
He actually wanted to play 

1453
01:16:21,120 --> 01:16:23,240
role-playing. 
But as I've described my mind 

1454
01:16:23,240 --> 01:16:25,320
isn't in a place, you know, for 
that kind of level of 

1455
01:16:25,320 --> 01:16:29,760
abstraction and and so so we we 
played, you know I had Gokumoka 

1456
01:16:29,760 --> 01:16:31,840
figures. 
Oh yeah, Gokumoka loved that. 

1457
01:16:31,840 --> 01:16:36,080
So I played that at university 
and then you know, I I got a 

1458
01:16:36,080 --> 01:16:42,320
proper job and I moved to London
and I I would go to the Games 

1459
01:16:42,320 --> 01:16:45,800
Workshop store and this was 
around 7th edition and the 

1460
01:16:45,800 --> 01:16:49,440
miniatures were fantastic and I 
had Orcs and Goblins, I had 

1461
01:16:49,440 --> 01:16:54,200
Empire, I dip my my foot into 
chaos. 

1462
01:16:54,440 --> 01:16:57,080
But basically I never played a 
game I enjoyed. 

1463
01:16:57,200 --> 01:16:59,200
I would rock up with this heavy 
miniatures case. 

1464
01:16:59,680 --> 01:17:02,040
You know, I never had a car. 
I would lay out all the figures 

1465
01:17:02,200 --> 01:17:05,440
and once in a blue moon, you 
know, I had a slightly weird Ork

1466
01:17:05,440 --> 01:17:10,080
and Goblin army. 
You know, my my favorite piece 

1467
01:17:10,080 --> 01:17:12,880
because everyone dismissed Orcs 
and goblins as like a real 

1468
01:17:12,880 --> 01:17:18,280
force. 
And I had one Savage Ork boss on

1469
01:17:19,360 --> 01:17:22,640
a ball chariot and no one 
realized that he was frenzied 

1470
01:17:23,000 --> 01:17:24,680
and the whole board chart was 
frenzied. 

1471
01:17:24,680 --> 01:17:26,720
So this thing hits you. 
It was like 30 dice or 

1472
01:17:26,720 --> 01:17:29,600
something. 
But that was my only trick. 

1473
01:17:29,600 --> 01:17:33,400
I was a 1 trick pony And every 
other kid who turned up, you 

1474
01:17:33,400 --> 01:17:35,160
know, because I was a bit older 
then, You know, I was young, 

1475
01:17:35,160 --> 01:17:39,680
professional, and most people 
there were like, you know, kids 

1476
01:17:39,680 --> 01:17:41,760
or teenagers because I didn't 
really know where, you know, 

1477
01:17:41,760 --> 01:17:43,240
where can you meet people's 
playlists? 

1478
01:17:43,440 --> 01:17:45,320
And they would rock up with, 
like dark elves, which would 

1479
01:17:45,320 --> 01:17:48,560
just shoot me to death, or 
demons who didn't seem to do 

1480
01:17:48,560 --> 01:17:53,400
anything in any of the phases. 
You know, they had no morale. 

1481
01:17:53,760 --> 01:17:55,800
You know, all they did was just 
kill you. 

1482
01:17:55,800 --> 01:17:57,400
So there was no client back. 
Well, I'm dead. 

1483
01:17:57,400 --> 01:17:59,160
But you killed them. 
And they all just came back. 

1484
01:17:59,680 --> 01:18:01,840
And so I never enjoyed a single 
game. 

1485
01:18:02,160 --> 01:18:04,720
You know, just to tie it into 
our discussion about the growth 

1486
01:18:04,760 --> 01:18:08,200
of, you know, creative 
individuals who through Osprey 

1487
01:18:08,200 --> 01:18:11,040
are coming up with these, you 
know, rules of Gnostic systems 

1488
01:18:11,040 --> 01:18:14,040
which are actually good or 
romantic, which do fantastic 

1489
01:18:14,040 --> 01:18:16,320
systems like Kings of War and 
Dead Zone. 

1490
01:18:16,520 --> 01:18:19,080
You know, every time I play Dead
Zone, it's a great game. 

1491
01:18:19,160 --> 01:18:21,120
If I lose, it's still a great 
game. 

1492
01:18:21,520 --> 01:18:23,400
I never enjoyed a game of 
Warhammer 7. 

1493
01:18:24,400 --> 01:18:29,400
Right, interesting. 
And then obviously I'm not you. 

1494
01:18:29,840 --> 01:18:31,520
You know my painting isn't 
fantastic. 

1495
01:18:31,520 --> 01:18:34,120
It's not bad. 
It's not bad. 

1496
01:18:34,240 --> 01:18:37,720
It's not bad. 
It's not bad and and the guys 

1497
01:18:37,760 --> 01:18:41,680
come around to my house to play 
Mallifo actually his name was 

1498
01:18:41,680 --> 01:18:48,600
Tom Greenway and and and he 
would say you know Stumpy you 

1499
01:18:48,600 --> 01:18:52,080
know for for someone with no 
artistic background. 

1500
01:18:52,080 --> 01:18:53,960
You know you're the best painter
I've seen. 

1501
01:18:54,400 --> 01:18:56,800
You know, and I said that's 
that's a big compliment because 

1502
01:18:56,800 --> 01:18:59,360
you do have an artistic 
background and you know it's a 

1503
01:18:59,360 --> 01:19:01,600
backhanded compliment but I took
it in the spirit it was 

1504
01:19:01,600 --> 01:19:03,240
intended. 
And where is Tom now? 

1505
01:19:03,240 --> 01:19:06,520
Tom has obviously started 
Moonstone Miniatures you know, 

1506
01:19:06,520 --> 01:19:10,880
which is a fantastic game and I 
need to add to my my collections

1507
01:19:10,880 --> 01:19:15,360
that's on my To Do List. 
He left London and went out West

1508
01:19:15,720 --> 01:19:19,600
here in the UK and you know he 
has a marketing background and 

1509
01:19:20,040 --> 01:19:23,280
he has a he has he has a 
background in medieval martial 

1510
01:19:23,280 --> 01:19:25,600
arts as well. 
So he would, he paid a lot of 

1511
01:19:25,600 --> 01:19:28,560
money for this amazing suit of 
armor and then would kind of go 

1512
01:19:28,560 --> 01:19:31,080
and bash people up at the 
weekends. 

1513
01:19:31,160 --> 01:19:34,040
And he loved Manafort, which is 
obviously a card based game. 

1514
01:19:34,080 --> 01:19:37,280
And so I think he kind of mashed
the best of all of that, you 

1515
01:19:37,280 --> 01:19:38,840
know, all the moves he 
understood because he 

1516
01:19:38,840 --> 01:19:40,960
understands combat. 
You know, I roll the dice and 

1517
01:19:40,960 --> 01:19:42,200
imagine someone thumping 
someone. 

1518
01:19:42,560 --> 01:19:45,880
He understands that, you know, 
Knights didn't go clump, clump, 

1519
01:19:45,880 --> 01:19:47,440
clump. 
They were just as skilled as 

1520
01:19:47,440 --> 01:19:50,040
samurai, you know, That's what 
they were trained to do. 

1521
01:19:50,040 --> 01:19:54,360
That's how they did it. 
Anyway. 

1522
01:19:54,360 --> 01:19:58,320
So, so I started thinking, look,
this is not a great game. 

1523
01:19:58,320 --> 01:19:59,640
There must be other games out 
there. 

1524
01:20:00,120 --> 01:20:04,000
And so I dabbled in Malifo, 
which is a fact, which was a 

1525
01:20:04,000 --> 01:20:08,440
fantastic game with cards. 
And there was much less what's 

1526
01:20:08,440 --> 01:20:11,480
the word, you know, it was more 
with resource management than 

1527
01:20:11,480 --> 01:20:14,800
than managing risk. 
Which which I enjoyed. 

1528
01:20:14,960 --> 01:20:17,760
The downside of Mallifo was it 
took like you know 7 hours or 

1529
01:20:17,760 --> 01:20:20,360
five hours to play a game. 
You know, I'm I don't regard 

1530
01:20:20,360 --> 01:20:21,840
myself as particularly thick. 
I'm not. 

1531
01:20:22,320 --> 01:20:26,920
I mean I haven't got the kind of
mind that can kind of churn you 

1532
01:20:26,920 --> 01:20:29,680
know numerical risk in my mind 
as I go. 

1533
01:20:29,680 --> 01:20:33,400
You know I just have a go 
depending on how I see it So, so

1534
01:20:33,520 --> 01:20:38,720
so I played a bit of that. 
I played a lot of Blood Bowl in 

1535
01:20:38,920 --> 01:20:43,040
a sense, specialized just in 
Blood Bowl ECBBL. 

1536
01:20:43,040 --> 01:20:45,880
He did a massive shout out. 
Lovely people, but mostly I got 

1537
01:20:45,880 --> 01:20:47,600
my butts handed to me every 
single week. 

1538
01:20:48,240 --> 01:20:53,360
They would have leagues and 
these were talented people who 

1539
01:20:53,360 --> 01:20:56,520
just played this game. 
And so I would say, OK fine, 

1540
01:20:56,520 --> 01:20:58,040
look, I'm not going to be in 
your leagues because you know, 

1541
01:20:58,040 --> 01:21:00,040
because my job, I can't 
guarantee rocking up anyway. 

1542
01:21:00,400 --> 01:21:03,960
So I'll just turn up and play 
pickup games and got my butts 

1543
01:21:03,960 --> 01:21:05,000
handed to me in the pickup 
games. 

1544
01:21:05,000 --> 01:21:06,600
But anyway, but that was good 
fun. 

1545
01:21:06,800 --> 01:21:10,040
The problem was, was that at the
end of each of these games, you 

1546
01:21:10,040 --> 01:21:12,360
know, I had to keep moving 
further and further out of 

1547
01:21:12,360 --> 01:21:15,000
London because of, you know, 
housing prices and you know as 

1548
01:21:15,000 --> 01:21:18,600
you grow up and have a family. 
And I would find myself stuck in

1549
01:21:18,600 --> 01:21:21,600
central London at like 11:00, 
11/30 at night with like a two 

1550
01:21:21,600 --> 01:21:23,320
hour journey. 
And I was like, OK, this is not 

1551
01:21:23,320 --> 01:21:25,680
viable. 
And I discovered that there was 

1552
01:21:25,680 --> 01:21:32,400
a, you know, a friendly local 
gaming store very close here and

1553
01:21:32,400 --> 01:21:34,840
they and they were delighted to 
get me, you know, you want a 

1554
01:21:34,840 --> 01:21:37,920
grasshopper guy who just got the
collection gene in your pretty 

1555
01:21:37,920 --> 01:21:40,280
local gaming store. 
So, you know, and they are 

1556
01:21:40,440 --> 01:21:44,440
absolutely lovely. 
They, they have a number of kind

1557
01:21:44,440 --> 01:21:47,480
of work streams. 
They've got, you know, people 

1558
01:21:47,480 --> 01:21:50,800
who are the local community, 
They've got an online store and 

1559
01:21:50,800 --> 01:21:53,880
they go around the country and 
to every kind of war game show 

1560
01:21:54,120 --> 01:21:56,440
and just, you know, represent 
other people. 

1561
01:21:57,840 --> 01:22:03,920
And that's the pit Gaming Shop 
and and that kind of totally 

1562
01:22:03,920 --> 01:22:06,680
opened up the world that you and
I have just been discussing 

1563
01:22:06,840 --> 01:22:10,000
because I've now got, you know, 
loads of War Machine figures, 

1564
01:22:10,880 --> 01:22:14,600
loads of Malifo figures, that's 
old Hammer figures, Games 

1565
01:22:14,600 --> 01:22:18,000
Workshop figures. 
And there are now people there 

1566
01:22:18,000 --> 01:22:20,360
who will basically play pretty 
much anything with me. 

1567
01:22:20,800 --> 01:22:26,080
And that's where I am today. 
And so a lot of what I kind of 

1568
01:22:26,080 --> 01:22:29,440
put out of the garage, what I 
painted on my channel, is 

1569
01:22:29,440 --> 01:22:33,360
reflective of what I'm about to 
play with these people in the 

1570
01:22:33,360 --> 01:22:37,000
store. 
And that is my tale. 

1571
01:22:37,480 --> 01:22:41,840
Wow, that's wonderful mate. 
What a colourful and what a 

1572
01:22:41,840 --> 01:22:43,840
colourful story that is too. 
You've been. 

1573
01:22:43,840 --> 01:22:47,960
You've been everywhere from 
South Africa to London and 

1574
01:22:47,960 --> 01:22:51,960
collecting various different 
things from railway houses to to

1575
01:22:51,960 --> 01:22:54,640
Auckland goblins, mate. 
So it's quite an extensive 

1576
01:22:54,640 --> 01:22:59,120
history, yeah. 
Well, The thing is, you know, I 

1577
01:22:59,120 --> 01:23:01,560
I do enjoy my job, I love my 
family. 

1578
01:23:02,080 --> 01:23:04,400
But The thing is you've got, I 
think you do have to do 

1579
01:23:04,400 --> 01:23:08,080
something for yourself. 
And I was reading a book called 

1580
01:23:08,080 --> 01:23:10,920
which is going to be on my 
channel at some point in the 

1581
01:23:10,920 --> 01:23:15,080
next couple of weeks. 
It's a book from 1986 called The

1582
01:23:16,800 --> 01:23:19,360
Miniature Heroes for War Games 
or something, and it's a games 

1583
01:23:19,360 --> 01:23:21,120
Virtual book. 
Yeah, I love that book. 

1584
01:23:21,360 --> 01:23:24,000
I gave it away before I went. 
I went, I left to Japan. 

1585
01:23:24,440 --> 01:23:30,200
It's my biggest regret. 
I like this book, but I'm going 

1586
01:23:30,200 --> 01:23:32,600
to read it put it on the channel
and I'm sure we can work 

1587
01:23:32,600 --> 01:23:35,880
something out. 
You know, welcome to have it. 

1588
01:23:35,880 --> 01:23:37,840
It's just I'm not sure it's in 
about the 20 foot postage to 

1589
01:23:37,840 --> 01:23:43,880
Japan. 
But anyway so and they they, I 

1590
01:23:43,960 --> 01:23:45,760
forgot why, why I I mentioned 
it. 

1591
01:23:46,720 --> 01:23:49,400
Aye that's it. 
They said, you know, it starts 

1592
01:23:49,400 --> 01:23:53,320
off in the introduction saying 
you know, in because I think I 

1593
01:23:53,400 --> 01:23:55,240
don't know who wrote it. 
But there are a lot of deep 

1594
01:23:55,240 --> 01:23:58,560
thinkers in this hobby. 
And the guy who wrote this book 

1595
01:23:58,560 --> 01:24:02,880
says, you know, in society we've
all become highly specialized. 

1596
01:24:02,960 --> 01:24:05,600
You know, in a kind of post 
industrial world, in our jobs, 

1597
01:24:05,760 --> 01:24:08,520
what we do is so specific, which
means that what we're doing 

1598
01:24:08,520 --> 01:24:12,080
every day is so specific. 
And he goes, and if you've got, 

1599
01:24:12,200 --> 01:24:15,600
if you want a bit of creativity 
in your life, you know, this 

1600
01:24:15,600 --> 01:24:22,480
hobby lets you collect, trade 
and assemble stuff, kid bash 

1601
01:24:22,480 --> 01:24:25,120
stuff in creative ways, paint 
stuff in creative ways. 

1602
01:24:25,320 --> 01:24:27,280
And so, you know, we discussed 
what I do. 

1603
01:24:27,280 --> 01:24:29,400
I'm not going to disclose what 
it is, but, you know, it's not 

1604
01:24:29,400 --> 01:24:33,280
artistic in the slightest. 
And this has allowed me to do 

1605
01:24:33,280 --> 01:24:38,520
something which you know, can 
can tick a certain box and add a

1606
01:24:38,520 --> 01:24:42,560
small spark to your life that 
actually enriches you know, your

1607
01:24:42,560 --> 01:24:46,760
work and and and and and your 
life with your, with your family

1608
01:24:46,760 --> 01:24:48,800
because you you can get the kids
involved in all this. 

1609
01:24:48,800 --> 01:24:51,920
I've done that and actually if I
think about my work, 

1610
01:24:53,400 --> 01:24:57,680
fundamentally what I'm doing is 
I'm still making FX kits. 

1611
01:24:57,680 --> 01:25:02,160
People come to me to, you know, 
create conceptually something 

1612
01:25:02,160 --> 01:25:05,240
which you know is basically just
a complicated kit that I've kit 

1613
01:25:05,240 --> 01:25:06,760
bashed. 
Right. 

1614
01:25:08,240 --> 01:25:09,400
OK. 
That's an interesting way of 

1615
01:25:09,400 --> 01:25:10,680
looking at it. 
Yeah, that's good mate. 

1616
01:25:12,360 --> 01:25:15,480
Quiz. 
I've already shown my flaws, 

1617
01:25:15,480 --> 01:25:17,800
which is my appalling memory. 
So you're wanting to ask me any 

1618
01:25:17,800 --> 01:25:20,600
question you want, but I'm 
always going to have a pop quiz.

1619
01:25:20,720 --> 01:25:22,440
I'm I'm going to have. 
I'm going to give you a choice. 

1620
01:25:22,440 --> 01:25:25,560
You've got Gav Thorpe. 
You've got Andy Jones, Jake, 

1621
01:25:26,600 --> 01:25:30,600
Let's see, Jake, what's Jake's 
last name again? 

1622
01:25:31,280 --> 01:25:32,360
Jake Thornton. 
That's it. 

1623
01:25:32,360 --> 01:25:34,720
And Jervis Johnson. 
So you've got those to choose 

1624
01:25:34,720 --> 01:25:35,880
from. 
And which one would you like? 

1625
01:25:35,960 --> 01:25:37,480
Which quiz? 
From which person? 

1626
01:25:38,080 --> 01:25:43,560
Any favourites? 
So say again, Gav Thorpe and Gav

1627
01:25:43,560 --> 01:25:47,680
Thorpe. 
Andy Andy, Andy Jones, Jake 

1628
01:25:47,680 --> 01:25:50,840
Thornton and Jervis Johnson. 
Oh, Jervis Johnson. 

1629
01:25:51,240 --> 01:25:54,680
OK, so this is Jervis's favorite
pub quiz questions. 

1630
01:25:55,120 --> 01:25:57,760
So Jervis has put together the 
pub quizzes held at the 

1631
01:25:57,760 --> 01:26:01,120
tournaments we ran last year. 
Here are five of my favorite 

1632
01:26:01,120 --> 01:26:03,600
questions. 
Watch out, because they're not 

1633
01:26:03,600 --> 01:26:08,200
all about Games Workshop stuff. 
So #1 When did Games Workshop 

1634
01:26:08,200 --> 01:26:11,760
become a public limited company?
This is the point at which they 

1635
01:26:11,760 --> 01:26:17,760
turn to the side of people. 
No, that's very, you would say 

1636
01:26:17,760 --> 01:26:19,440
it opens up to wider public 
scrutiny. 

1637
01:26:20,480 --> 01:26:24,960
I have no idea, but my guess 
would be it it could be quite 

1638
01:26:24,960 --> 01:26:30,800
late 2005. 
It's actually October 1994. 

1639
01:26:31,880 --> 01:26:33,240
You're kidding. 
No. 

1640
01:26:34,440 --> 01:26:36,520
Yeah, because when I when I 
worked for Games Workshop, I 

1641
01:26:36,520 --> 01:26:38,840
went when I worked for Games 
Workshop, and that was I think 

1642
01:26:38,840 --> 01:26:42,960
94 when I first joined. 
Yeah, Tom Kirby had already 

1643
01:26:43,400 --> 01:26:45,000
started running that company. 
Yeah. 

1644
01:26:45,000 --> 01:26:48,560
And Brian Ansel already left. 
I think he left about 92. 

1645
01:26:48,880 --> 01:26:50,840
I think Brian Ansel left in 
9293. 

1646
01:26:51,840 --> 01:26:56,520
So obviously then then the the 
Tom Kirby era started in 1994, 

1647
01:26:57,360 --> 01:26:57,760
so. 
There's. 

1648
01:26:57,840 --> 01:26:59,760
Good for them. 
Say what you want about them and

1649
01:26:59,760 --> 01:27:03,200
people do naughtily kick them, 
but they are the pumping heart 

1650
01:27:03,200 --> 01:27:05,000
of the hobby. 
If they went, I'm not sure that 

1651
01:27:05,000 --> 01:27:07,320
all these, you know, one man 
bands would sustain it. 

1652
01:27:07,520 --> 01:27:09,720
That's right, yeah. 
Because you know all the guests 

1653
01:27:09,720 --> 01:27:14,360
I have on the show, they all 
have their sort of lineage in in

1654
01:27:14,360 --> 01:27:18,120
gaming through either being a 
red shirt for Games Workshop or 

1655
01:27:18,120 --> 01:27:21,560
having discovered Games Workshop
through the local gaming store 

1656
01:27:21,560 --> 01:27:24,720
or whatever it might be. 
So everyone's come through the 

1657
01:27:24,760 --> 01:27:29,440
the GW induction mate, 
basically. 

1658
01:27:29,880 --> 01:27:35,560
OK, so two who absolutely will 
not stop, who absolutely will 

1659
01:27:35,560 --> 01:27:39,520
not stop, might be your savage 
or big boss. 

1660
01:27:41,440 --> 01:27:43,160
Listen, I'm not. 
I'm not big on the law, to be 

1661
01:27:43,160 --> 01:27:44,360
honest. 
I mean it. 

1662
01:27:44,440 --> 01:27:47,640
It sounds like Gottreck. 
It says. 

1663
01:27:48,280 --> 01:27:49,680
They just keep going till they 
get killed. 

1664
01:27:49,680 --> 01:27:51,600
I don't know it. 
Says the Terminator. 

1665
01:27:51,680 --> 01:27:53,480
The Terminator. 
The Terminator. 

1666
01:27:53,480 --> 01:27:55,680
I don't really get that one. 
But who? 

1667
01:27:55,680 --> 01:27:56,960
Absolutely. 
Who will not stop. 

1668
01:27:57,040 --> 01:27:59,360
And maybe that's like a 
reference to the Terminator 

1669
01:27:59,360 --> 01:28:01,240
movie. 
I think that's what it. 

1670
01:28:01,240 --> 01:28:03,040
I think it's that's that's what 
it means. 

1671
01:28:03,040 --> 01:28:04,480
It's the Terminator movie. 
Arnold. 

1672
01:28:04,480 --> 01:28:07,080
Arnold Schwarzenegger. 
I was nothing to do with Games 

1673
01:28:07,080 --> 01:28:08,520
Workshop. 
No, because he says he. 

1674
01:28:08,800 --> 01:28:11,680
So be careful because they're 
not all about Games Workshop 

1675
01:28:11,680 --> 01:28:13,080
stuff. 
I think that's what that was 

1676
01:28:13,080 --> 01:28:15,640
referring to. 
I I I would question the 

1677
01:28:15,640 --> 01:28:19,960
localness and validity of the 
question because you know at no 

1678
01:28:19,960 --> 01:28:22,560
point does the Terminator say 
you know he will not stop. 

1679
01:28:22,560 --> 01:28:24,520
I will not stop, I'm sure. 
But anyway, move on to the next.

1680
01:28:24,520 --> 01:28:27,080
One OK now #3. 
The question three is is someone

1681
01:28:27,080 --> 01:28:30,560
actually we we we talked about 
recently with Tom and some guys 

1682
01:28:30,560 --> 01:28:33,080
in Discord as my one of my 
favorite painters. 

1683
01:28:33,440 --> 01:28:37,480
So who is the only person to win
the Golden Demon Slayer Sword 

1684
01:28:37,480 --> 01:28:41,920
more than once now now this is 
in 1996 when this is published. 

1685
01:28:42,360 --> 01:28:45,560
So at this stage at 1996, who 
was the only person to win 

1686
01:28:45,560 --> 01:28:47,280
Golden Demon Slayer more than 
once? 

1687
01:28:47,920 --> 01:28:50,280
I have no idea, but I've got all
the books I could go and 

1688
01:28:50,280 --> 01:28:52,840
research it, so just share it. 
Go on. 

1689
01:28:53,040 --> 01:28:55,520
This is a name from the past. 
Paul Robbins. 

1690
01:28:56,000 --> 01:28:57,320
Now, Paul. 
We've never got that. 

1691
01:28:57,480 --> 01:29:00,560
OK, well he he was famous. 
We we we're just talking about 

1692
01:29:00,560 --> 01:29:03,200
it before actually, and I was, 
I'm actually repainting my 

1693
01:29:03,200 --> 01:29:06,360
Slayers and my Dwarf Slayers as 
I absolutely love those 

1694
01:29:06,360 --> 01:29:07,960
miniatures. 
And Paul did a beautiful 

1695
01:29:07,960 --> 01:29:15,360
diorama, I think in 1992, Golden
Demon 92, he made this 

1696
01:29:15,360 --> 01:29:18,040
beautiful. 
Not a diorama, it's basically 

1697
01:29:18,040 --> 01:29:22,560
just regiments of Dwarf marauder
dwarves on this scenic display 

1698
01:29:22,560 --> 01:29:24,720
base and it was absolutely 
gorgeous. 

1699
01:29:24,720 --> 01:29:30,000
It's my favorite golden golden 
demon Slayer and winning entry 

1700
01:29:30,000 --> 01:29:34,640
of all time. 
So 4 In which hand does Jane 

1701
01:29:34,640 --> 01:29:38,640
Tsar hold the silent death? 
I don't even know who Jane Tsar 

1702
01:29:38,640 --> 01:29:40,520
is. 
Jane Tsar is one of the Phoenix 

1703
01:29:40,520 --> 01:29:43,360
Lords of the Banshees, the 
Howling Banshee Phoenix Lord for

1704
01:29:43,360 --> 01:29:48,040
the Elder in one of 40K. 
OK, I don't know her right hand.

1705
01:29:48,040 --> 01:29:50,880
It's a 5050 question, isn't? 
It it's actually the left hand. 

1706
01:29:51,120 --> 01:29:53,720
In the right hand she carries a 
blade of destruction, which 

1707
01:29:53,720 --> 01:29:58,480
would have been an extra point. 
But don't worry mate, you might 

1708
01:29:58,480 --> 01:30:01,600
get the next one, The last one. 
Number five, What are the last 

1709
01:30:01,600 --> 01:30:07,400
words of the talking bomb in the
film Dark Star? 

1710
01:30:07,720 --> 01:30:11,360
I've absolutely no idea. 
So what are the last words of 

1711
01:30:11,360 --> 01:30:13,920
the talking bomb in the film 
Dark? 

1712
01:30:13,920 --> 01:30:18,240
* All right, so look, everyone 
in our hobby is a sci-fi and 

1713
01:30:18,240 --> 01:30:21,720
fantasy geek who has seen many 
films in the genre, but I've 

1714
01:30:21,720 --> 01:30:23,280
never even heard of The Dark 
Star. 

1715
01:30:23,280 --> 01:30:25,080
Me either. 
I've never heard of Dark Star 

1716
01:30:25,080 --> 01:30:29,480
either, so let there be. 
Light is what he's the last 

1717
01:30:29,480 --> 01:30:34,120
words, the talking bomb, Said I.
Mean. 

1718
01:30:34,120 --> 01:30:37,600
That's very funny because of 
that, you know, Genesis. 

1719
01:30:37,600 --> 01:30:40,120
Genesis, you know, God says, you
know. 

1720
01:30:40,800 --> 01:30:42,560
Let. 
There be light in the creation 

1721
01:30:42,560 --> 01:30:46,400
of the world, and this thing is 
making a gag in very dark humor 

1722
01:30:46,640 --> 01:30:48,440
because it's about it. 
Like eviscerate everyone in the 

1723
01:30:48,440 --> 01:30:51,400
room with the story of Genesis 
and creations. 

1724
01:30:51,400 --> 01:30:54,760
That's cute. 
Now of course, if the one thing 

1725
01:30:54,760 --> 01:30:58,920
I love about the the new sort of
live streams that I'm doing on 

1726
01:30:58,920 --> 01:31:02,080
YouTube is basically the same 
thing, but we have the 

1727
01:31:02,080 --> 01:31:06,720
interactions of the audience, 
podcasting can be a very kind of

1728
01:31:06,960 --> 01:31:09,800
unknown place because you don't 
have any feedback. 

1729
01:31:09,800 --> 01:31:13,240
There's no sort of response, 
automatic response that we could

1730
01:31:13,240 --> 01:31:16,920
have had a live audience feeding
us information about this movie 

1731
01:31:16,920 --> 01:31:20,800
or giving you hints or answers 
to some of those questions to 

1732
01:31:20,800 --> 01:31:22,880
help you out. 
You could have had the like they

1733
01:31:22,880 --> 01:31:25,800
say in sports, the 11th Man 
helping you out there mate, 

1734
01:31:26,120 --> 01:31:27,760
during those questions, but 
alas. 

1735
01:31:28,360 --> 01:31:31,800
Maybe another time. 
The only thing is, is that, you 

1736
01:31:31,800 --> 01:31:34,720
know, YouTube is obviously a 
very visual medium. 

1737
01:31:35,240 --> 01:31:40,080
And because, you know, I don't 
really want the world to know 

1738
01:31:40,080 --> 01:31:44,720
that I'm deeply passionate about
Kev Adams dwarves in terms of my

1739
01:31:44,720 --> 01:31:49,200
just credibility generally, I I 
it's not something we we we can 

1740
01:31:49,200 --> 01:31:51,480
do. 
I mean I'm reminded of when, you

1741
01:31:51,480 --> 01:31:54,560
know, I went to this, this Blood
Bowl club and this guy from 

1742
01:31:54,560 --> 01:31:58,040
work, you know, happened to bump
into me and he said, you know, 

1743
01:31:58,040 --> 01:31:59,840
hey, you know, I live around the
corner. 

1744
01:31:59,840 --> 01:32:01,440
What are you doing here? 
And I said, and I lied. 

1745
01:32:01,440 --> 01:32:03,400
I said I'm just going to go have
some drinks for some mates. 

1746
01:32:03,560 --> 01:32:05,480
And he kind of paused looking at
me, you know, waiting to be 

1747
01:32:05,480 --> 01:32:07,520
invited. 
And I said and I kind of just, I

1748
01:32:07,520 --> 01:32:10,120
half broke down, I'm joking. 
You know, I said, look, I said 

1749
01:32:10,120 --> 01:32:11,760
you can't tell anyone. 
I'm going to tell you because, 

1750
01:32:11,760 --> 01:32:13,600
you know, I thought I need to be
offended that I haven't invited 

1751
01:32:13,600 --> 01:32:16,720
you out for drinks. 
I'm going to go into the, you 

1752
01:32:16,720 --> 01:32:20,560
know, the first floor of a pub 
and I'm going to play a board 

1753
01:32:20,560 --> 01:32:22,680
game. 
But you know, which is based on 

1754
01:32:22,680 --> 01:32:25,360
American football and fantasy 
figures and dice. 

1755
01:32:25,760 --> 01:32:27,720
And we're going to do that for a
few hours and, you know, have a 

1756
01:32:27,720 --> 01:32:30,360
drink and a Curry and then we're
all going to go our separate 

1757
01:32:30,360 --> 01:32:32,240
ways. 
And you can't tell me when I 

1758
01:32:32,240 --> 01:32:35,080
work, I do this. 
And he looked at me and he 

1759
01:32:35,080 --> 01:32:36,400
laughed. 
He was a very good-natured 

1760
01:32:36,400 --> 01:32:38,800
Canadian and he was just like, 
don't worry, he goes, your 

1761
01:32:38,800 --> 01:32:41,000
secret is safe with me. 
I'm glad that you're doing 

1762
01:32:41,000 --> 01:32:43,320
something which isn't just 
working till midnight, which is 

1763
01:32:43,520 --> 01:32:46,720
the joys of job. 
So you know one day when I 

1764
01:32:46,720 --> 01:32:48,520
retire. 
Yes, absolutely. 

1765
01:32:48,520 --> 01:32:52,160
Now look, so some people look, I
really appreciate all this time,

1766
01:32:52,160 --> 01:32:54,400
it's probably one of the longest
podcasts I've ever had. 

1767
01:32:54,400 --> 01:32:57,720
So thank you so much for giving 
us so many great insights and 

1768
01:32:57,720 --> 01:32:59,920
telling all these wonderful 
stories about, you know, the 

1769
01:32:59,920 --> 01:33:02,520
history of where you you've come
from and how you got into the 

1770
01:33:02,520 --> 01:33:05,600
hobby and how the channel has 
evolved into something. 

1771
01:33:05,600 --> 01:33:07,440
Like you say it's something a 
distraction. 

1772
01:33:07,440 --> 01:33:13,080
It's a it's an escape from the 
ordinary or the stress of the of

1773
01:33:13,080 --> 01:33:16,720
the life and the work you lead. 
And it's a nice little thing 

1774
01:33:16,720 --> 01:33:20,560
that you can do for yourself and
share it with people like myself

1775
01:33:20,840 --> 01:33:22,920
that enjoy the contact that you 
make. 

1776
01:33:22,920 --> 01:33:26,360
So I'm really looking forward to
the Heroes in War gaming book 

1777
01:33:26,360 --> 01:33:27,800
review that you're going to do 
soon. 

1778
01:33:27,800 --> 01:33:30,080
I I love that book. 
So that's really true. 

1779
01:33:30,080 --> 01:33:32,800
Old Hammer in all its glory. 
Thank you for having me on. 

1780
01:33:33,280 --> 01:33:37,800
You are a gift to the community,
you know, because you know all 

1781
01:33:37,800 --> 01:33:40,160
about a workshop. 
You're a fantastic painter. 

1782
01:33:40,320 --> 01:33:43,120
Your stuff is educational. 
It shows us behind the scenes, 

1783
01:33:43,280 --> 01:33:45,680
in front of the scenes and 
inspires us. 

1784
01:33:45,680 --> 01:33:48,080
And you're bringing people 
together, you know, and that's 

1785
01:33:48,080 --> 01:33:50,520
what the hobby is really about. 
So keep at it. 

1786
01:33:51,000 --> 01:33:52,560
Sophie, thank you so much, mate.
That's very nice. 

1787
01:33:52,560 --> 01:33:54,080
That's really, it's lovely for 
you to say. 

1788
01:33:54,080 --> 01:33:58,560
And I I hope that, yeah, I can 
bring well, more awareness to 

1789
01:33:59,040 --> 01:34:01,440
people like yourself, your 
channels and the and the the, 

1790
01:34:01,440 --> 01:34:04,360
the people that I like watching 
and listening to. 

1791
01:34:05,240 --> 01:34:07,200
Like the bomb, you can, you 
know, create light. 

1792
01:34:07,920 --> 01:34:10,560
That's right. 
So and then get in getting to 

1793
01:34:10,560 --> 01:34:12,640
meet you and saying, you know, 
actually talking to you, which 

1794
01:34:12,640 --> 01:34:15,160
is the best part. 
So I really appreciate it mate. 

1795
01:34:15,160 --> 01:34:17,480
So don't, don't keep stop, don't
stop what you're doing. 

1796
01:34:17,480 --> 01:34:20,520
I think you're doing a really 
fantastic job out there with 

1797
01:34:20,800 --> 01:34:23,760
with Stompy 51 YouTube channel. 
So the links will be done down 

1798
01:34:23,760 --> 01:34:25,840
in the show notes of the 
podcast. 

1799
01:34:25,840 --> 01:34:28,560
Please go down there because the
affiliated links with Rosemary 

1800
01:34:28,560 --> 01:34:33,520
and Co and you know Stompy's 
channel links will be there. 

1801
01:34:33,760 --> 01:34:36,120
Plus anything else related to 
the podcast will be there, 

1802
01:34:36,160 --> 01:34:38,320
including the YouTube channel. 
So you can go and check out 

1803
01:34:38,320 --> 01:34:41,360
those live streams we'll be 
talking about during today's 

1804
01:34:41,480 --> 01:34:44,440
interview. 
So with that mate, look, go to 

1805
01:34:44,440 --> 01:34:45,520
bed. 
It's late. 

1806
01:34:46,480 --> 01:34:48,800
My day is just about the start. 
I live in your future my friend,

1807
01:34:49,200 --> 01:34:52,680
so take care and we'll hope to 
see you and speak to you again 

1808
01:34:52,680 --> 01:34:53,760
sometime in the future. 
Stompy. 

1809
01:34:54,440 --> 01:34:57,120
You will keep well, keep safe. 
OK. 

1810
01:34:57,120 --> 01:34:57,880
Thank you. 
Bye, bye.

