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I stand here atop the ziggurat 
of Zanagrand, the place of fire 

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00:00:15,480 --> 00:00:21,560
and desolation. 
From where I stand, I can gaze 

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00:00:21,560 --> 00:00:28,680
across the plains of Zadak, and 
what I see is pleasing to my 

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00:00:28,680 --> 00:00:32,560
eyes. 
It is forever dark under the 

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00:00:32,560 --> 00:00:35,080
sun. 
Here at the heart of the world, 

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00:00:35,680 --> 00:00:40,440
the smell of sulphur and of 
burning oil fills the air. 

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00:00:41,000 --> 00:00:45,720
The cracking of whips and the 
wailing of the slaves drowns out

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00:00:45,800 --> 00:00:50,520
the clatter of machinery. 
This is the future. 

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00:00:51,400 --> 00:00:55,120
One day hush. 
It shall rise from his slumber 

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00:00:55,400 --> 00:00:59,560
and trample the world beneath 
his brazen hooves. 

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The dead shall outnumber the 
living, and those that remain 

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shall be dragged in chains to 
the pits of Tsar to toil for the

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00:01:09,240 --> 00:01:17,400
greater glory of Harshut, and 
all will be blessed darkness 

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from the prophecies of 
Astrogoth, the High Priest of 

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Harshut. 
Right. 

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00:01:30,770 --> 00:01:36,040
So welcome to this ninth session
of the Empire Deep. 

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00:01:36,240 --> 00:01:40,720
Oh sorry, Warhammer Deep types, 
it's been almost a year now. 

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We started in August, I think. 
Day. 

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Yep, Yep. 
So time flies and today we 

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reached the final action on the 
book. 

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00:01:54,880 --> 00:01:59,960
We might do a few follow up 
episodes on the White Book and 

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maybe another one, but today 
it's all about scarce dwarfs and

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we have a guest today, Ted, as 
our expert Chaos Dwarf 

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collector, player and painter. 
So maybe if you can just tell a 

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little bit about yourself, Ted, 
your involvement in the hobby, 

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00:02:24,560 --> 00:02:27,320
and how you got into Chaos Dwarf
specifically. 

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Well hi yes Ted is my name and 
I'm from Sweden as you probably 

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can hear by by accent. 
So my Warhammer journey started 

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in back in 1996 with the release
of the 5th edition Warm Fantasy.

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My brother has had just moved to
the nearest town and just close 

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to where he lived was a small 
shop that had Warhammer stuff. 

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It also had electric guitars and
hockey trading cards. 

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So it was kind of an eclectic 
place, if you. 

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Yeah, it was very cool. 
Lots of cool older rocker guys 

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with leather jackets hanging. 
Yeah, it was great. 

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00:03:24,560 --> 00:03:26,840
Did you fit into that category 
as well? 

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00:03:27,120 --> 00:03:33,440
No, I was just 15 at the time, 
so I was just a kid. 

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So no, I was more of a nerdy, 
nerdy guy. 

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00:03:38,200 --> 00:03:41,640
Yeah. 
So, well, he started hanging out

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00:03:41,640 --> 00:03:48,720
in that shop and he found out 
about Warhammer and well, we, he

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00:03:48,720 --> 00:03:53,840
introduced me to it and we 
bought the 5th edition starter 

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00:03:53,840 --> 00:03:59,600
box together and he took the 
Britannians and I got Listen 

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00:03:59,600 --> 00:04:04,520
Man, Yeah. 
And we played a few games, but I

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00:04:04,640 --> 00:04:07,720
never really connected with 
Listen Man at that time. 

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00:04:08,120 --> 00:04:10,440
But I did later, but that's 
another story. 

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00:04:11,160 --> 00:04:15,160
But so I started collecting orcs
and goblins. 

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00:04:16,959 --> 00:04:22,400
So I played with them against 
his Britannians. 

48
00:04:22,720 --> 00:04:26,400
And yeah, I lost a lot, as you 
can imagine. 

49
00:04:27,800 --> 00:04:31,480
The Britannians were were very 
powerful at the time. 

50
00:04:31,600 --> 00:04:36,880
Yeah. 
So, and then I started with Dark

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00:04:36,880 --> 00:04:43,680
Hills, actually collected a bit 
of those and then, well, we kind

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00:04:43,680 --> 00:04:49,160
of lost interest after a while. 
And when the 6th edition came 

53
00:04:49,160 --> 00:04:53,080
out, I actually switched over to
40K. 

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00:04:54,520 --> 00:04:59,760
So I started playing that with 
my cousin and we yeah, did that 

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00:04:59,760 --> 00:05:04,960
for a few years. 
So, and then I guess I kind of 

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00:05:05,320 --> 00:05:10,840
got out of the hobby around 2008
or 9 or something like that. 

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00:05:12,000 --> 00:05:15,880
But I, I never really left. 
But I was less into it by then. 

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00:05:16,960 --> 00:05:23,400
And then when Age of Sigma 
rolled around in 2015, I, I felt

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00:05:23,400 --> 00:05:27,600
a bit sad that before my fan 
fantasy was dying. 

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00:05:27,600 --> 00:05:32,880
And then I thought, yeah, maybe 
I should get back into it and 

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00:05:32,880 --> 00:05:38,880
collect some old armies again. 
And well, that's when Chaos 

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00:05:38,880 --> 00:05:42,800
Dwarfs was one of the armies I 
returned to. 

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00:05:43,120 --> 00:05:48,560
I kind of always liked the look 
of them, even if I I never got 

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00:05:48,560 --> 00:05:52,520
any back in the 90s. 
So. 

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00:05:52,840 --> 00:05:56,960
I started. 
Yeah, back in 2015, were they 

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already like a costly only or 
were they still available little

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reasonable. 
I mean, they weren't like cheap 

68
00:06:04,600 --> 00:06:08,520
or anything, but they were, I 
mean, pretty reasonable. 

69
00:06:08,520 --> 00:06:14,480
You could still find deals. 
I remember I picked up a great 

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00:06:14,480 --> 00:06:19,920
Taurus new inbox for €30 on 
eBay. 

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00:06:20,240 --> 00:06:23,600
I mean, that's. 
I think it's more like 300 now 

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00:06:23,640 --> 00:06:28,160
if you want. 
Yeah, So, yeah. 

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00:06:28,440 --> 00:06:33,320
And I mean, I, I picked up a few
figures there, here and there. 

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00:06:33,320 --> 00:06:37,520
And I mean, slowly it became the
army I have today. 

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00:06:39,040 --> 00:06:41,880
But I mean, now the prices are 
crazy. 

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00:06:41,880 --> 00:06:44,520
So I I don't think I could do it
now. 

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00:06:45,120 --> 00:06:50,240
No, you definitely need to make 
a real investment if you want to

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00:06:50,360 --> 00:06:53,560
KS 4. 
Finally, genuine KS, no problem.

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00:06:53,560 --> 00:06:55,240
There are other ways of course, 
but yeah. 

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00:06:56,400 --> 00:06:58,800
OK, so yeah, interesting to hear
your story. 

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00:06:58,800 --> 00:07:03,560
I think we all have somewhat 
similar, although it depends of 

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00:07:03,560 --> 00:07:07,360
course when we got into it and 
how much we were playing during 

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the years up until now. 
So do you still have any of your

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other armies? 
I know you have the some works 

85
00:07:14,640 --> 00:07:17,040
and stuff but have you kept all 
your old armies or? 

86
00:07:18,400 --> 00:07:26,240
Yes, I have most of my works 
from back in the day, and I also

87
00:07:26,240 --> 00:07:31,800
have my dark house, my 4th 
edition Army that I'm planning 

88
00:07:31,800 --> 00:07:38,120
to repaint someday to improve 
upon my 90s paint job. 

89
00:07:39,800 --> 00:07:45,280
Yeah, and I have a few other 
armies, this one 40K. 

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00:07:45,280 --> 00:07:49,000
And yeah, the Lizardman army I'm
working on as well, but that's 

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00:07:49,000 --> 00:07:54,680
more of a 6th, 7th edition. 
So you're able to keep basic for

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00:07:54,680 --> 00:07:57,120
a while longer if you want to 
paint. 

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00:07:57,240 --> 00:08:00,360
I don't think I will run out 
anytime soon. 

94
00:08:02,520 --> 00:08:05,600
Yeah, I think that's also 
something that we share most of 

95
00:08:06,600 --> 00:08:08,400
us. 
OK, excellent. 

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00:08:08,400 --> 00:08:15,000
So as usual, we going back a 
little bit in time and when we 

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00:08:15,000 --> 00:08:19,720
do that we look to our expert of
the really old days, Dave. 

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00:08:20,160 --> 00:08:25,520
So what do you know and what can
you tell us about the KS dwarfs 

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00:08:25,520 --> 00:08:27,520
in 3rd edition? 
I guess? 

100
00:08:27,680 --> 00:08:30,920
Yes, you are experts. 
A loose title. 

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00:08:32,679 --> 00:08:40,000
So the 4th as you cast Dwarf is 
kind of an odd beast in the they

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did exist before, but they were 
little chaos warriors if that 

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sounds rude to them, but that's 
in effect what they were. 

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They were. 
They were dwarfs that were 

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turned during their lives to 
Chaos, whereas the Castorfs of 

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00:08:55,840 --> 00:09:00,440
4th edition were born castorfs. 
They became like they became 

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girls at some point and then 
their ancestry became Chaos 

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Dwarves and then they were a 
race of Chaos dwarves. 

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So slightly different. 
OK so there were never any like 

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Chaos Dwarf nation in 3rd 
edition, no. 

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00:09:12,760 --> 00:09:16,280
No, no, they were just dwarfs 
that well, they may be. 

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It was never named, it was never
mentioned, it was never brought 

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up. 
Well, the part of the Chaos 

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Army. 
Yeah, the part of Chaos army. 

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So yeah, you know, well, so in 
Warhammer armies, no, you 

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couldn't. 
However, with the big orange 

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book of third edition, you could
make whatever army you wanted if

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you didn't use the army book. 
Yeah. 

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00:09:40,840 --> 00:09:45,360
So kind of like you can with 
with 4th edition, your orange 

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book of 4th edition. 
Yeah but armies came out after 

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the original. 
Well not the original but after 

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third edition. 
So the idea was really you 

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00:09:57,280 --> 00:10:01,680
either use ravening hordes from 
second edition or you just made 

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00:10:01,680 --> 00:10:03,920
your armies up in 3rd edition up
until the point they brought 

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Warhammer armies out. 
OK. 

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00:10:07,520 --> 00:10:09,440
So you could, yeah, you can have
an army of cast talks if you 

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wanted. 
You just used the the perfectly 

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00:10:12,800 --> 00:10:17,280
valid rules for making your own 
army up in in. 

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00:10:17,280 --> 00:10:19,880
But what was that? 
Did you have choice of many 

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units or was it just basically? 
No, you made you're not. 

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You make enough for that. 
You just invent, you know, you 

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00:10:26,680 --> 00:10:30,440
always you know, and that's kind
of the way that the third 

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00:10:30,440 --> 00:10:35,600
edition worked anyway is until 
Warhammer armies came out, you 

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just made elite units. 
You just take a basic of that 

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00:10:38,040 --> 00:10:42,240
race and then add on whether 
they were plus one elite, +2 

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00:10:42,240 --> 00:10:45,000
elite, plus 3 elite or +4 elite.
And each one of those elites 

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00:10:45,000 --> 00:10:47,480
meant a different addition to 
stats and they stacked. 

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00:10:48,000 --> 00:10:50,240
The first one would be say plus 
one to weapon skill. 

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00:10:50,880 --> 00:10:54,600
That'd be a + 1 elite +2 elite. 
I think was was an extra point 

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00:10:54,600 --> 00:10:58,520
of was either initiative or I 
think it was initiative. 

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00:10:59,320 --> 00:11:02,960
And then every every sort of 
elite level that you put on 

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00:11:02,960 --> 00:11:05,160
them, they'd get that bonus plus
that levels. 

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00:11:05,320 --> 00:11:08,840
You know, the previous plus that
levels, But until you got to +4 

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00:11:08,840 --> 00:11:11,080
where you got 2 attacks, they 
had no names. 

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00:11:11,080 --> 00:11:12,800
They were just cursed Orson you 
give them, you know, you just 

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00:11:12,800 --> 00:11:17,400
call them wherever you want to. 
And then Warhammer armies came 

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00:11:17,400 --> 00:11:20,760
out and they were in the Chaos 
allies list. 

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00:11:21,600 --> 00:11:26,080
So so you so war armies, you had
the main army lists, you had a 

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00:11:26,080 --> 00:11:29,280
section then of allies and a 
section of mercenaries from 

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00:11:29,280 --> 00:11:30,560
different races. 
OK. 

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00:11:31,000 --> 00:11:35,240
And the Chaos allies list could 
also be taken by Chaos wasn't 

152
00:11:35,240 --> 00:11:37,920
just so Chaos could have Chaos 
allies in effect. 

153
00:11:38,280 --> 00:11:43,480
OK, It's not just other races. 
You could have Chaos allies and 

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00:11:43,520 --> 00:11:48,240
in those lists allowed you to 
take Chaos Goblins, which was 

155
00:11:48,240 --> 00:11:52,360
interesting, which were just 
basically goblins that had 

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00:11:52,360 --> 00:11:56,280
succumbed to chaos. 
And you could also then take 

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00:11:56,280 --> 00:12:00,560
Chaos Dwarf units and they just 
basically had warriors, 

158
00:12:01,400 --> 00:12:04,600
berserkers, which were their 
version of slayers. 

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00:12:07,840 --> 00:12:11,320
You could have Chaos Dwarf 
Artery as well. 

160
00:12:11,320 --> 00:12:15,200
There was a mortar. 
I'll just go down. 

161
00:12:15,280 --> 00:12:16,720
I just I didn't open up the 
file. 

162
00:12:16,720 --> 00:12:18,320
Hold on, just bear with me. 
Just remind me. 

163
00:12:20,200 --> 00:12:22,320
Just going there. 
But interesting through through 

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00:12:22,320 --> 00:12:25,760
white dwarf. 
They also really two other items

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00:12:25,760 --> 00:12:33,520
for for cowstwarfs, and that was
there was chaos Dwarf crossed by

166
00:12:33,520 --> 00:12:39,560
men and chaos. 
There was a cowstwarf swerve 

167
00:12:39,560 --> 00:12:42,880
gun, kind of like a zeal. 
Yeah, yeah. 

168
00:12:44,120 --> 00:12:47,840
Yeah, there was a bazooka as 
well for them, which I think 

169
00:12:47,840 --> 00:12:51,400
morphed into the Death Rocket. 
Yeah. 

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00:12:51,640 --> 00:12:55,360
And then the mortar, obviously 
eventually it was a very small 

171
00:12:55,360 --> 00:12:59,800
mortar, but he eventually I 
guess morphed into the Earth 

172
00:13:00,240 --> 00:13:03,320
Shaker Canon because really, 
actually cannon is a mortar. 

173
00:13:03,320 --> 00:13:05,240
It's not really a a cannon, is 
it? 

174
00:13:06,160 --> 00:13:10,920
And then they had this really 
weird, these really weird war 

175
00:13:10,920 --> 00:13:14,880
machines that were pushed by 
cast wolf boar centers. 

176
00:13:15,360 --> 00:13:18,720
They weren't tenderizer 
Tenderizer. 

177
00:13:18,880 --> 00:13:21,720
There was a Juggernaut as well, 
and they were all pushed by, 

178
00:13:23,080 --> 00:13:25,000
there was a tenderizer 
juggernaut. 

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00:13:25,000 --> 00:13:27,080
There's another one as well. 
I can't remember the other one, 

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00:13:27,440 --> 00:13:31,240
but they're basically just 
these, if you kind of imagine, 

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00:13:31,560 --> 00:13:33,840
you know, those sort of toys 
used to get that used to pull 

182
00:13:33,840 --> 00:13:36,440
back and push forward and then 
they'd go on their own. 

183
00:13:36,560 --> 00:13:39,040
But also sometimes they'd have 
like a fighting action. 

184
00:13:40,040 --> 00:13:42,520
It was that sort of ideas. 
The ball centres were pushing 

185
00:13:42,520 --> 00:13:45,560
these things along and the axle 
of the wheels was yeah, making 

186
00:13:45,560 --> 00:13:47,200
the weapons go. 
So, yeah. 

187
00:13:47,200 --> 00:13:50,160
So there was, there was one that
did bashing and one that did 

188
00:13:50,160 --> 00:13:54,680
slicing basically. 
And they're quite cool. 

189
00:13:54,800 --> 00:13:56,960
You know, it was, it was a nice 
little thing. 

190
00:13:56,960 --> 00:14:00,120
And then also in Realms of 
Chaos, the first book, the 

191
00:14:02,480 --> 00:14:05,240
Slaves to Darkness. 
Yeah, the reddish orange one. 

192
00:14:05,440 --> 00:14:08,760
Depending on how old the book 
is, it's probably orange now. 

193
00:14:09,800 --> 00:14:14,880
They had Chaos horses being part
of the Korn army. 

194
00:14:16,040 --> 00:14:17,280
They weren't part of any other 
army. 

195
00:14:17,360 --> 00:14:19,600
Although you could have 
character characters in other 

196
00:14:19,600 --> 00:14:23,360
armies because Chaos characters 
in rounds of Chaos were just all

197
00:14:23,360 --> 00:14:24,960
over the place. 
They'd be absolutely. 

198
00:14:24,960 --> 00:14:27,320
Yeah. 
You know, you could have a cold 

199
00:14:27,320 --> 00:14:29,600
1 character. 
That's that's how weird it was. 

200
00:14:31,600 --> 00:14:34,880
Yeah, exactly. 
Completely random, but 

201
00:14:34,880 --> 00:14:41,120
Kerstort's as a as a included in
in an army in the list was corn.

202
00:14:42,600 --> 00:14:45,920
Yeah, I think that makes sense. 
I mean, they portrayed us angry 

203
00:14:46,000 --> 00:14:49,440
and buggers so. 
Yeah, well, and also the the 

204
00:14:49,800 --> 00:14:53,120
development that dwarfs didn't 
have magic, it kind of fits that

205
00:14:53,120 --> 00:14:57,240
as well, that narrative. 
So. 

206
00:14:57,240 --> 00:15:01,880
And obviously they decided then 
to go for a different direction.

207
00:15:01,880 --> 00:15:05,280
I'd always in my head, maybe I'm
leaping my head here too much, 

208
00:15:05,280 --> 00:15:09,320
but in my head I'd always 
assumed that Chaos Force were an

209
00:15:09,320 --> 00:15:12,920
indication the the the 4th issue
in councils were an indication 

210
00:15:12,920 --> 00:15:15,200
that Brian was no longer 
involved in the business because

211
00:15:15,200 --> 00:15:20,960
there's such a stark contrast to
what councils were in 3rd. 

212
00:15:21,320 --> 00:15:23,240
But no, it turns out he was 
actually heavily involved in the

213
00:15:23,240 --> 00:15:26,680
development of them. 
He he'd left the business, but 

214
00:15:26,680 --> 00:15:34,040
he was still being retained as a
consultant. 

215
00:15:34,640 --> 00:15:37,880
Yeah, and I know there's some 
interview, I don't remember 

216
00:15:38,120 --> 00:15:41,880
who's holding it, but where he 
kept pushing for the bigger 

217
00:15:41,880 --> 00:15:42,720
hats. 
And yeah. 

218
00:15:43,000 --> 00:15:44,920
Bigger hats, bigger hats, bigger
weapons, bigger hats. 

219
00:15:45,440 --> 00:15:48,880
Yeah, the various, they sort of 
thought, OK, we've got to go 

220
00:15:48,880 --> 00:15:51,120
overboard. 
So we keeping quiet now as he 

221
00:15:51,120 --> 00:15:53,840
said. 
Oh yeah, but. 

222
00:15:54,360 --> 00:15:57,040
I think that's a really 
interesting insight, because I'd

223
00:15:57,040 --> 00:16:01,040
always assumed the more 
cartoonish look of stuff was the

224
00:16:01,080 --> 00:16:03,360
departure from Brian's attitude 
to things. 

225
00:16:04,400 --> 00:16:09,160
And he's listed as a game design
consultant in the book, so he 

226
00:16:09,160 --> 00:16:12,160
was involved. 
Oh, heavily, heavily. 

227
00:16:12,160 --> 00:16:14,240
It was, it was a project he 
initiated. 

228
00:16:14,520 --> 00:16:16,840
So they were initiated probably 
during third. 

229
00:16:18,120 --> 00:16:25,000
But you know, it's a really, 
really cool insight into what, 

230
00:16:25,000 --> 00:16:27,640
you know, Everyone I've done, 
everyone, certainly myself and 

231
00:16:27,640 --> 00:16:31,040
those that I'd spoken to. 
But at things like Boyle and old

232
00:16:31,040 --> 00:16:33,600
Hammer events, if they Brian's 
there, we could have asked him. 

233
00:16:33,800 --> 00:16:35,800
Well, he's not anymore 
obviously, but he was there. 

234
00:16:35,800 --> 00:16:38,840
We could have asked him, but 
we'd always just assumed that it

235
00:16:38,840 --> 00:16:41,440
was a complete departure from 
his attitude towards stuff and 

236
00:16:41,440 --> 00:16:44,080
it wasn't it actually. 
He was evolved in all of that, 

237
00:16:44,520 --> 00:16:50,120
which is a massive insight. 
And yes, the sign you talked 

238
00:16:50,120 --> 00:16:52,720
earlier about them being small 
KS wars. 

239
00:16:52,720 --> 00:16:56,160
And I think there are actually 
models that are in pairs. 

240
00:16:56,160 --> 00:16:59,600
There's a Chaos Warrior, and 
then there's an identical tiny 

241
00:16:59,840 --> 00:17:01,960
KS Warrior. 
Whether they're released at the 

242
00:17:01,960 --> 00:17:05,240
same time or they were a later 
edition, I don't know. 

243
00:17:06,240 --> 00:17:07,880
There are people out there that 
would definitely be able to 

244
00:17:07,880 --> 00:17:09,000
answer that question. 
I'm not sure. 

245
00:17:11,119 --> 00:17:13,079
But yeah, it's a very different 
time. 

246
00:17:13,400 --> 00:17:14,640
It's a very different look of 
Curse. 

247
00:17:14,839 --> 00:17:17,760
And I said I'm perfectly happy 
for the two to exist in the 

248
00:17:17,760 --> 00:17:20,359
Wuhan world at the same time. 
So you've got those that are a 

249
00:17:20,359 --> 00:17:22,640
race of chaos to wolves, and 
that's your big hats. 

250
00:17:22,880 --> 00:17:26,240
Then you've got those that have 
that have turned to chaos, you 

251
00:17:26,240 --> 00:17:29,760
know, same as a human would, you
know, turn the, you know, take 

252
00:17:29,760 --> 00:17:33,080
them for me, say a warrior from 
the from your beloved empire and

253
00:17:33,080 --> 00:17:35,320
say it's returned to chaos. 
Never happened. 

254
00:17:38,080 --> 00:17:43,280
Would it, you know, so yeah, no,
I think there's room for both of

255
00:17:43,280 --> 00:17:45,240
them in the world. 
And I love both versions. 

256
00:17:45,440 --> 00:17:48,680
I've I've I've only just kind of
now, so I wouldn't say only, but

257
00:17:48,720 --> 00:17:53,160
I I kind of had a love hate 
relationship with them. 

258
00:17:53,160 --> 00:17:54,680
They were a guilty secret for a 
while. 

259
00:17:54,680 --> 00:17:58,080
The the the cat cast also like 
them, but now I'm happy to 

260
00:17:58,080 --> 00:18:00,560
openly say I like both. 
Yeah, I think. 

261
00:18:00,760 --> 00:18:05,120
So yeah. 
And back then, did you play or 

262
00:18:05,240 --> 00:18:08,480
play against them? 
Did you encounter them as an 

263
00:18:08,480 --> 00:18:09,280
army? 
Not really. 

264
00:18:09,880 --> 00:18:12,280
Not really, because they were 
kind of just an offshoot that 

265
00:18:12,600 --> 00:18:14,320
people didn't really use that 
much of. 

266
00:18:14,320 --> 00:18:18,440
Because if you think about it, I
mean, don't get wrong, Chaos 

267
00:18:18,440 --> 00:18:20,320
armies back then did have 
missile troops. 

268
00:18:20,960 --> 00:18:22,200
Yeah. 
So you could you could have 

269
00:18:22,640 --> 00:18:24,880
thugs with bows, crossbows and 
pistols. 

270
00:18:24,880 --> 00:18:27,720
And you could even give Chaos 
marauders, which at the time 

271
00:18:27,720 --> 00:18:30,440
were lesser Chaos warriors. 
They weren't the marauders of 

272
00:18:30,440 --> 00:18:34,360
5th edition and onwards. 
You give them crossbows as well,

273
00:18:34,360 --> 00:18:36,400
which is crazy because they're 
very expensive. 

274
00:18:36,400 --> 00:18:42,440
So you what you do wasting But 
but so they did have missile 

275
00:18:42,440 --> 00:18:45,960
troops. 
But really the, the, the 

276
00:18:45,960 --> 00:18:48,640
principle for Chaos has always 
been get forward into combat as 

277
00:18:48,640 --> 00:18:54,000
quick as you can. 
So Chaos Dwarfs moving at 3 

278
00:18:54,000 --> 00:18:56,800
inches is maybe not the best, 
but then again, you've also got 

279
00:18:56,800 --> 00:18:58,760
chaos worries would have heavy 
armour and shield. 

280
00:18:58,760 --> 00:19:00,760
So they're probably moving at 3 
inches. 

281
00:19:00,760 --> 00:19:02,280
So I guess actually it makes 
sense. 

282
00:19:02,400 --> 00:19:03,560
I've never really thought about 
it that much. 

283
00:19:03,880 --> 00:19:06,720
But no, I, I only really in 3rd 
edition. 

284
00:19:06,720 --> 00:19:09,640
I only really ever played my 
brother and we didn't have any. 

285
00:19:09,640 --> 00:19:14,800
So it's I have since seen them. 
Yeah, for sure. 

286
00:19:15,280 --> 00:19:21,440
Yeah, right. 
So and then they didn't have any

287
00:19:21,440 --> 00:19:24,960
representation in the White Book
rights, did they? 

288
00:19:25,160 --> 00:19:27,320
No 4th edition. 
No, I don't think they were. 

289
00:19:27,400 --> 00:19:29,840
I don't think they were even in 
the chaos list off the top lad. 

290
00:19:29,880 --> 00:19:32,040
No, I didn't. 
Yeah. 

291
00:19:32,800 --> 00:19:34,800
So there wasn't much going on 
and then? 

292
00:19:35,800 --> 00:19:38,000
But there was do you know what 
there was? 

293
00:19:38,000 --> 00:19:44,040
There was a Chaos Dwarf big hat 
picture in the chaos in the in 

294
00:19:44,040 --> 00:19:46,000
the rule book, in the orange 
rule book for four. 

295
00:19:46,800 --> 00:19:48,920
No one queried what the hell it 
was, though. 

296
00:19:50,080 --> 00:19:52,200
There's none among none amongst 
my friends. 

297
00:19:52,200 --> 00:19:56,000
No one said what's this so. 
That's the first representation 

298
00:19:56,120 --> 00:19:57,960
of the. 
Yeah, I think it was a Blanche 

299
00:19:58,040 --> 00:19:59,400
picture. 
Yeah, I think it was a Blanche 

300
00:19:59,400 --> 00:20:01,560
picture in, in, in the book. 
And no. 

301
00:20:01,560 --> 00:20:05,480
One came, yeah. 
So the seeds were there for 

302
00:20:05,480 --> 00:20:06,760
sure. 
You know, he'd obviously done 

303
00:20:06,760 --> 00:20:10,080
the concept art for them. 
It's on page 28. 

304
00:20:10,080 --> 00:20:11,400
I found it. 
Yeah, yeah. 

305
00:20:13,600 --> 00:20:15,720
No one ever went, oh, what's 
this? 

306
00:20:16,080 --> 00:20:18,760
If they did not, not that very 
bad. 

307
00:20:18,760 --> 00:20:20,480
There also wasn't the Internet. 
So I'm talking about a very 

308
00:20:20,480 --> 00:20:22,560
small base of people that are 
basing that, you know, 

309
00:20:24,920 --> 00:20:30,080
scientific answer on. 
That image is actually very 

310
00:20:30,080 --> 00:20:34,160
close to how they ended up 
later, so it's must be one of 

311
00:20:34,160 --> 00:20:37,960
the design artwork, yes? 
Yeah. 

312
00:20:39,480 --> 00:20:40,120
Good. 
Observation. 

313
00:20:40,200 --> 00:20:46,760
The White Book for sure. 
But I guess then they started 

314
00:20:46,760 --> 00:20:50,640
dropping some articles. 
Do we know about when the first 

315
00:20:50,640 --> 00:20:51,960
one came? 
The first one. 

316
00:20:51,960 --> 00:20:59,240
Yes, it was in issue 161 and 
that was May 1993. 

317
00:20:59,880 --> 00:21:02,840
And that's just the background 
and the best theory. 

318
00:21:03,600 --> 00:21:08,160
So that's quite early actually. 
It's about when, I don't know, 

319
00:21:08,160 --> 00:21:12,720
was it books or something came 
up to around there maybe? 

320
00:21:13,760 --> 00:21:17,400
It was round about, Yeah, it was
round about the, the IT was, I 

321
00:21:17,440 --> 00:21:20,240
think it was between the, the 
orc and the dwarf release. 

322
00:21:20,760 --> 00:21:25,000
So in fact, the 22 dwarf in 
effect, the two dwarf on races 

323
00:21:25,000 --> 00:21:26,760
as it were released around about
the same time. 

324
00:21:26,760 --> 00:21:30,120
It's interesting. 
I seem to remember, and I might 

325
00:21:30,120 --> 00:21:33,080
be, I might be remembering this 
incorrectly, but I seem to 

326
00:21:33,080 --> 00:21:37,280
remember that there was the 
previous issue to that, to the 

327
00:21:37,280 --> 00:21:38,480
one where they released the 
rules. 

328
00:21:38,480 --> 00:21:40,880
I seen there was a on the back 
cover. 

329
00:21:41,760 --> 00:21:45,200
There was a battle scene of 
Kerstals versus Hiles where it 

330
00:21:45,200 --> 00:21:50,720
might have been that same issue.
I can't remember and be, but I, 

331
00:21:51,040 --> 00:21:53,520
and again, I'm not be inventing 
things for for the sake of 

332
00:21:53,520 --> 00:21:56,760
telling a good story here in my 
head, but in my head, I remember

333
00:21:56,760 --> 00:21:58,880
that seeing that picture was 
really intriguing. 

334
00:21:59,200 --> 00:22:02,160
What are these? 
And then the next month, you 

335
00:22:02,160 --> 00:22:04,400
know, it drops and and you see 
their cursors. 

336
00:22:04,640 --> 00:22:07,440
I seem to I think. 
It's is this one. 

337
00:22:08,440 --> 00:22:09,720
Yeah. 
Is that the same issue? 

338
00:22:10,200 --> 00:22:12,960
The same issue is 165 I'm. 
Inventing it then? 

339
00:22:13,120 --> 00:22:14,360
Yeah. 
No, I'm inventing it. 

340
00:22:15,720 --> 00:22:19,520
And when that one came out, did 
they sort of explain how they 

341
00:22:19,520 --> 00:22:22,320
were going to introduce it? 
Did they talk anything about the

342
00:22:22,320 --> 00:22:24,520
normally book or did they just 
talk? 

343
00:22:26,080 --> 00:22:32,360
About just say about there was 
there was no, there was no 

344
00:22:32,840 --> 00:22:35,680
stated plan to release a book 
for them at that point. 

345
00:22:37,560 --> 00:22:40,360
But the book came out much later
or somewhat later. 

346
00:22:41,640 --> 00:22:43,240
Yeah, yeah. 
So it would be interesting to 

347
00:22:43,240 --> 00:22:44,800
know how. 
December 94. 

348
00:22:45,720 --> 00:22:48,160
Yeah, so it's the year and a 
half after at least. 

349
00:22:48,600 --> 00:22:52,520
It was during the gathering of 
my campaign They. 

350
00:22:52,520 --> 00:22:54,880
Yeah, yeah. 
Yeah, because I think it was 

351
00:22:54,880 --> 00:22:56,960
released in conjunction with the
battle report they did with the 

352
00:22:56,960 --> 00:22:59,320
Drakenoff Gap one. 
Or is the month before they 

353
00:22:59,320 --> 00:23:00,960
released it and then they did 
the battle report. 

354
00:23:00,960 --> 00:23:02,080
I can't remember. 
It was roundabout. 

355
00:23:02,080 --> 00:23:06,280
Then they released the book. 
So has anyone heard any insight 

356
00:23:06,280 --> 00:23:10,280
about how or why it came about 
that they differed from the 

357
00:23:10,440 --> 00:23:14,320
other races? 
Why they didn't release a normal

358
00:23:14,320 --> 00:23:16,440
army book? 
Why they want this route? 

359
00:23:19,240 --> 00:23:23,400
Maybe that's a question for. 
You it may be something to do 

360
00:23:23,400 --> 00:23:26,040
with what would later be called 
IP. 

361
00:23:26,800 --> 00:23:29,000
So maybe because Brian was it 
might be because Brian was 

362
00:23:29,000 --> 00:23:35,080
involved with them the they can 
maybe some something legally 

363
00:23:35,080 --> 00:23:38,800
they couldn't release them as a 
games work, Games Workshop, 

364
00:23:38,800 --> 00:23:42,040
Games Workshop product, if that 
makes sense, a full thing of 

365
00:23:42,040 --> 00:23:43,920
their brand. 
Maybe there was something 

366
00:23:43,920 --> 00:23:46,520
because he was a consultant on 
the they had to go through White

367
00:23:46,520 --> 00:23:48,560
Dwarf, because that's whether I 
don't know. 

368
00:23:48,720 --> 00:23:51,640
I'm again I'm venting 
speculation. 

369
00:23:54,000 --> 00:23:56,080
Yeah. 
Does anyone have any other ideas

370
00:23:57,040 --> 00:23:59,720
or about anything? 
No, no. 

371
00:24:01,720 --> 00:24:03,320
It's a Mr. to dissolve them, I 
guess. 

372
00:24:05,680 --> 00:24:07,880
And you know, in the end, maybe 
no one really knows. 

373
00:24:07,960 --> 00:24:11,720
It's been lost in time, but. 
Yeah. 

374
00:24:11,720 --> 00:24:14,840
Maybe it was just, maybe you 
just suggested to do it that way

375
00:24:14,840 --> 00:24:18,600
and it happened that way, yeah. 
Yeah, yeah. 

376
00:24:18,640 --> 00:24:20,560
It was a very complete relief as
well. 

377
00:24:20,560 --> 00:24:24,480
Like it's as exhaustive as 
there's a racist, so there's no 

378
00:24:24,480 --> 00:24:26,720
reason why not. 
Sometimes it will hard to bake 

379
00:24:26,720 --> 00:24:28,440
stuff but yeah it was fully 
baked. 

380
00:24:29,160 --> 00:24:31,360
Yeah, yeah. 
I mean the end result that we're

381
00:24:31,360 --> 00:24:33,440
going to going to next the 4th 
edition book. 

382
00:24:33,440 --> 00:24:36,600
I mean, it doesn't differ that 
much from the other books. 

383
00:24:37,920 --> 00:24:42,360
In the end, it's quite similar, 
maybe a little bit, not the most

384
00:24:43,880 --> 00:24:48,760
the biggest army list, but still
a very similar product. 

385
00:24:48,800 --> 00:24:50,400
I. 
Mean you've got spells, you've 

386
00:24:50,400 --> 00:24:53,160
got quite a lot of stuff. 
I think. 

387
00:24:53,520 --> 00:24:57,320
I don't know the problems I need
liking is the special 

388
00:24:57,320 --> 00:25:02,640
characters. 
To be fair, the the the more and

389
00:25:02,640 --> 00:25:06,600
more the army books were 
released, the more similar it is

390
00:25:06,600 --> 00:25:09,920
to them in the sense that by the
time he gets like scathing and 

391
00:25:09,920 --> 00:25:13,400
undead, you almost don't need to
buy the army book because a lot 

392
00:25:13,400 --> 00:25:17,760
of the stuff printed by dwarf. 
And and that's in fact what the 

393
00:25:17,760 --> 00:25:22,520
Castor Fabulous list is or it's 
kind of it's kind of a synergy 

394
00:25:22,520 --> 00:25:26,120
going on there in actual fact. 
I don't know if any of you 

395
00:25:26,360 --> 00:25:29,680
checked whether they are, but I 
think it's exactly the same. 

396
00:25:31,040 --> 00:25:32,360
Yeah, yeah. 
List wise, yeah. 

397
00:25:32,360 --> 00:25:36,680
They they add in the the sneaky 
gits, they add that in because 

398
00:25:36,680 --> 00:25:37,840
that's. 
Not the special character. 

399
00:25:37,840 --> 00:25:39,800
Because that came out later and 
and the. 

400
00:25:39,800 --> 00:25:41,640
Special character? 
Yeah, they were. 

401
00:25:41,640 --> 00:25:43,560
They were in White Dwarf, the 
special. 

402
00:25:43,560 --> 00:25:44,520
Just try Glass. 
Words. 

403
00:25:48,200 --> 00:25:51,200
Yeah, so they add a little bit. 
So it's not straight out of 

404
00:25:51,280 --> 00:25:54,360
White Dwarf 100% there's. 
A few extra things and maybe 

405
00:25:54,360 --> 00:25:57,920
some few pictures. 
Yeah, Astra got was actually in 

406
00:25:57,920 --> 00:26:00,360
White Dwarf. 
Yeah, 185, but that's the only 

407
00:26:00,360 --> 00:26:02,680
one. 
Yeah, but that's after the the 

408
00:26:03,000 --> 00:26:04,400
release of the book, isn't it? 
That one. 

409
00:26:04,720 --> 00:26:07,040
Yeah, it was in 95. 
Yeah. 

410
00:26:07,080 --> 00:26:08,440
Oh, OK. 
So that was. 

411
00:26:09,880 --> 00:26:14,320
I was reading Matt Matt just on 
Ted before we started the The 

412
00:26:14,320 --> 00:26:15,840
book was never released in 
France. 

413
00:26:15,840 --> 00:26:17,400
We only ever had. 
The. 

414
00:26:18,320 --> 00:26:19,680
Lists. 
It. 

415
00:26:20,440 --> 00:26:25,280
Was released in White Dwarf, You
know #4 that's one of the very 

416
00:26:25,280 --> 00:26:33,120
first ones in June, July 93. 
At the pinnacle of their city is

417
00:26:33,120 --> 00:26:37,880
the Temple of Hashat, the Father
of Darkness. 

418
00:26:38,280 --> 00:26:42,360
Within the temple, it's 
guardians perform bloodthirsty 

419
00:26:42,360 --> 00:26:45,800
rites. 
Throwing captives into cauldrons

420
00:26:45,920 --> 00:26:51,000
of boiling lead to the echoing 
laughter of the Chaos Dwarf 

421
00:26:51,000 --> 00:26:56,200
Sorcerers. 
On top of the temple stands the 

422
00:26:56,200 --> 00:27:03,120
hollow iron statue of Hashut, 
whose belly contains A blazing 

423
00:27:03,120 --> 00:27:10,480
furnace so that the God glows 
bright red with fiery heat. 

424
00:27:11,960 --> 00:27:15,280
From the Journal of Marcus 
Trevor. 

425
00:27:17,920 --> 00:27:20,880
Right. 
So we're back for the second 

426
00:27:22,440 --> 00:27:29,640
run, the deep type, and we will 
get into the actual army book or

427
00:27:29,640 --> 00:27:35,160
the White dwarf percent book. 
So I guess you all have it. 

428
00:27:35,160 --> 00:27:39,600
I only have APDF version of it. 
So yeah. 

429
00:27:41,960 --> 00:27:46,600
So beginning with the 
background, they as we talked 

430
00:27:46,600 --> 00:27:50,480
about before, they got a sort of
brand new description compared 

431
00:27:50,480 --> 00:27:53,960
to what they had in in 3rd 
edition when they were small KS 

432
00:27:53,960 --> 00:27:58,160
wolves, they were KS warriors 
and now they have a nation. 

433
00:28:01,400 --> 00:28:05,560
So anyone want to share the 
short version of the KS Wolf 

434
00:28:05,560 --> 00:28:07,040
lore? 
What were they about? 

435
00:28:08,320 --> 00:28:13,200
Yeah, I mean, I can share the 
the short version, not pun 

436
00:28:13,200 --> 00:28:18,440
intended. 
It's well it was in the the 

437
00:28:18,560 --> 00:28:23,040
before times when the dwarfs 
started moving N along the 

438
00:28:23,040 --> 00:28:27,920
world's edge mountains. 
Some of the dwarfs the most 

439
00:28:27,960 --> 00:28:32,720
adventurous or foolhardy, as it 
says in the book, they turned 

440
00:28:32,720 --> 00:28:36,400
east and then moved into the 
dark lands. 

441
00:28:36,960 --> 00:28:45,200
And then the was the coming of 
chaos and the world was swept up

442
00:28:45,200 --> 00:28:49,920
in chaos invasions and the winds
of magic blew all over the 

443
00:28:50,320 --> 00:28:53,960
place. 
So the the dwarfs of the West 

444
00:28:54,120 --> 00:28:58,760
fought the eastern dwarfs that 
they were lost and killed. 

445
00:28:59,480 --> 00:29:03,080
But that was not the case 
because as you know dwarfs are 

446
00:29:03,080 --> 00:29:08,160
very resistant to magic. 
So they were in instead, mutated

447
00:29:08,440 --> 00:29:14,520
slightly, they got sharp teeth. 
And yeah, that was probably the 

448
00:29:14,520 --> 00:29:20,320
only physical change. 
And they formed their own 

449
00:29:20,400 --> 00:29:28,640
civilization in the Dark Lands. 
They built a great city called 

450
00:29:28,640 --> 00:29:31,320
Saran Lagrund or something like 
that. 

451
00:29:32,600 --> 00:29:36,800
And that's actually the only 
settlement they have, as it says

452
00:29:36,800 --> 00:29:39,440
in the book. 
So they only have one city they 

453
00:29:39,440 --> 00:29:44,000
live in. 
And yeah, they started 

454
00:29:44,120 --> 00:29:50,560
worshipping a minor chaos God 
called Hashut, the father of 

455
00:29:50,560 --> 00:29:55,200
Darkness. 
And yeah, they started using 

456
00:29:55,200 --> 00:30:01,000
magic and they started working 
with the Greenskins. 

457
00:30:01,040 --> 00:30:05,280
Or, well, they enslaved them and
used them as servants and 

458
00:30:05,280 --> 00:30:09,560
workers. 
And yeah, so they they created 

459
00:30:09,560 --> 00:30:12,360
an A unique civilization of 
their own. 

460
00:30:13,040 --> 00:30:15,960
Yeah. 
Excellent. 

461
00:30:16,080 --> 00:30:21,080
And when you look at the sort of
the stacks of them, I think 

462
00:30:21,080 --> 00:30:26,040
there's a very clear sort of 
Babylonian Sumerian, yeah. 

463
00:30:26,040 --> 00:30:29,920
Syrian, Yeah. 
Assyrian or Babylonian? 

464
00:30:29,920 --> 00:30:33,360
Yeah. 
It's worth mentioning. 

465
00:30:33,640 --> 00:30:38,360
The. 
The the curse of the sorcerers 

466
00:30:38,360 --> 00:30:43,440
as well turn to stone when they 
practice magic for too long, and

467
00:30:43,440 --> 00:30:47,480
they are the ones credited with 
creating the black ox. 

468
00:30:48,360 --> 00:30:52,800
Yeah, yeah. 
So maybe someone at TW like that

469
00:30:53,120 --> 00:30:57,680
historical area and wanted to 
introduce a bit of that, Who 

470
00:30:57,680 --> 00:31:01,520
knows, but. 
Yeah, I can recommend the 

471
00:31:01,520 --> 00:31:05,160
interview with, as we mentioned 
for Rick Priestly and Alan 

472
00:31:05,160 --> 00:31:09,080
Perry, it's on YouTube. 
So if you search Chaos Dwarfs, 

473
00:31:09,080 --> 00:31:11,320
Rick Priestly, you should should
find it. 

474
00:31:12,520 --> 00:31:17,960
So it seems like there it was 
Brian Ansel who wanted the the 

475
00:31:17,960 --> 00:31:22,800
imagery of the, yeah, 
Mesopotamian, Assyrian imagery. 

476
00:31:25,440 --> 00:31:27,720
And. 
Then we went to Alan Parry to 

477
00:31:27,720 --> 00:31:32,360
sculpt the range. 
So I I think Alan did nearly 

478
00:31:32,360 --> 00:31:38,200
everything with some help from 
Norman Swales on the war 

479
00:31:38,200 --> 00:31:41,760
machines, but otherwise I think 
Alan did everything. 

480
00:31:42,880 --> 00:31:47,760
Yeah, it's a good interview. 
So, OK, so if we're getting to 

481
00:31:47,760 --> 00:31:53,440
the actual list, you feel they 
start with the the sort of 

482
00:31:53,440 --> 00:31:56,960
standard characters. 
Maybe maybe we can have a little

483
00:31:57,760 --> 00:32:01,920
word about the battle report. 
It's the classic one with the 

484
00:32:02,320 --> 00:32:08,440
Isles with all like the the 
right units from the the chaos 

485
00:32:08,440 --> 00:32:12,600
towards taking part like the 
lamassu, the Taurus, the earth 

486
00:32:12,640 --> 00:32:15,880
shaker, the centaurs. 
It's very entertaining game. 

487
00:32:15,880 --> 00:32:19,440
It's. 
It's very obviously one of the 

488
00:32:19,480 --> 00:32:23,000
advert ones, isn't it? 
It is very obviously, you know, 

489
00:32:23,000 --> 00:32:25,240
he took everything he possibly 
could that had painted up. 

490
00:32:26,640 --> 00:32:30,560
And yeah, it's, it's, it's, it's
certainly a showcase. 

491
00:32:31,400 --> 00:32:32,960
And I think they won as well. 
Did they? 

492
00:32:34,360 --> 00:32:35,200
Yeah, they did. 
Yeah. 

493
00:32:35,400 --> 00:32:38,440
Yeah, I. 
Think that Gary Morley, who 

494
00:32:38,440 --> 00:32:42,120
placed the chaos towards, said 
in one of the interviews that, 

495
00:32:42,200 --> 00:32:48,600
well, it was sort of made-up the
battle report so that the case 

496
00:32:48,600 --> 00:32:50,840
to us would win. 
But, well, I don't know if it's 

497
00:32:50,840 --> 00:32:51,840
the truth. 
What? 

498
00:32:52,200 --> 00:32:58,000
Yeah, like the sort of how the 
battle ports were actually 

499
00:32:58,000 --> 00:33:00,360
played out. 
So I had some different versions

500
00:33:00,360 --> 00:33:04,720
of those if they played it as 
they came or if they actually 

501
00:33:05,080 --> 00:33:08,920
just sort of directed everything
to get the result they. 

502
00:33:08,960 --> 00:33:11,520
Were I think they mentioned they
played a couple of test games 

503
00:33:11,520 --> 00:33:12,920
and then yeah. 
Yeah. 

504
00:33:12,920 --> 00:33:16,840
And I mean, I know there's the 
where they said that the first 

505
00:33:16,840 --> 00:33:20,640
game to 1 sided result and they 
had to do it again because it's 

506
00:33:21,160 --> 00:33:24,480
really show well. 
So maybe a combination of that, 

507
00:33:24,480 --> 00:33:29,480
but yeah. 
There's a very cool there was a 

508
00:33:29,480 --> 00:33:33,720
very cool duel between a high 
high L high L Florida and 

509
00:33:33,920 --> 00:33:38,000
Griffin and the the lamas SUS 
also. 

510
00:33:38,120 --> 00:33:42,600
Yeah, I've got no idea how that 
was it as long as it did. 

511
00:33:42,680 --> 00:33:44,360
That should be over very 
quickly, that duel. 

512
00:33:47,840 --> 00:33:50,200
Yeah, it's a good one. 
And we talked a little bit about

513
00:33:50,200 --> 00:33:54,880
that before we just started, me 
and Ted, that they were featured

514
00:33:54,880 --> 00:33:58,240
quite heavily in the White Wolf 
battle, reports the UK's Wolves.

515
00:33:58,320 --> 00:34:04,040
Yeah, it was actually 55 Battle 
reports during 4th edition, so 

516
00:34:04,040 --> 00:34:06,080
that's quite a lot. 
Yeah. 

517
00:34:06,960 --> 00:34:10,000
So they were very popular in 
that sense and I don't know, 

518
00:34:10,000 --> 00:34:14,120
maybe someone liked to play them
or they wanted to showcase the 

519
00:34:14,120 --> 00:34:18,719
army for whatever reason. 
But yeah, it's an interesting 

520
00:34:18,719 --> 00:34:20,719
observation. 
It might be the other way 

521
00:34:20,719 --> 00:34:27,360
around, that no one bought them.
There's these guys as well. 

522
00:34:29,480 --> 00:34:34,639
It very much divided the fan 
base at the time because of that

523
00:34:34,639 --> 00:34:37,840
stark change and because it was 
very cartoony. 

524
00:34:38,679 --> 00:34:41,159
So it was kind of you either 
loved them or you hated them at 

525
00:34:41,159 --> 00:34:43,320
the time. 
So it could have been simply, 

526
00:34:43,320 --> 00:34:44,719
you know, trying to generate 
interest. 

527
00:34:44,960 --> 00:34:47,120
Yeah. 
And I mean we obviously I don't 

528
00:34:47,120 --> 00:34:51,000
think there's any kind of sales 
numbers anywhere, but suppose 

529
00:34:51,000 --> 00:34:53,760
the reason why they are quite 
expensive on how to get today is

530
00:34:53,760 --> 00:34:57,160
that they weren't selling well 
back in the days that there's 

531
00:34:57,160 --> 00:35:02,040
not that many miniatures in 
circulation so well. 

532
00:35:02,320 --> 00:35:05,560
They were. 
They were, you know, until they 

533
00:35:05,600 --> 00:35:09,200
brought out the Castelf Warrior.
Well, no, plastics weren't 

534
00:35:09,200 --> 00:35:10,240
there. 
I mean, there was the Black 

535
00:35:10,240 --> 00:35:11,920
Hawk, I guess, as well the, the 
plasma. 

536
00:35:11,920 --> 00:35:14,400
I don't think those sold sold 
particularly well. 

537
00:35:14,400 --> 00:35:19,240
Plastic Black Hawk because it 
was, it's not a natural pose 

538
00:35:19,240 --> 00:35:23,640
that Black Hawk's in, is it? 
So it's one race. 

539
00:35:23,640 --> 00:35:25,880
I mean, having a mixture of 
poses. 

540
00:35:25,880 --> 00:35:27,760
What? 
But having that kind of thing 

541
00:35:27,760 --> 00:35:29,640
just really just doesn't quite 
work. 

542
00:35:30,000 --> 00:35:33,120
It's like the gym class, an IOB 
class or something. 

543
00:35:33,920 --> 00:35:37,640
I I just painted the whole unit 
so I I know that goes in and 

544
00:35:37,640 --> 00:35:41,720
out. 
Yeah, I I've got quite a few in 

545
00:35:41,800 --> 00:35:43,840
a unit of castles. 
It's really not castles, sorry. 

546
00:35:43,840 --> 00:35:47,360
Black Hawks dotted around to 
break up the you know, the other

547
00:35:47,360 --> 00:35:51,080
models as well and it works that
way and the and the plastic 

548
00:35:51,080 --> 00:35:53,480
castle that works because he's a
natural pose. 

549
00:35:53,480 --> 00:35:55,200
He's kind of just stood to 
attention in effect. 

550
00:35:56,200 --> 00:36:03,760
But you know, you're you're 
paying a lot of money for 

551
00:36:03,760 --> 00:36:06,120
hobgoblin who's worth very 
little. 

552
00:36:06,120 --> 00:36:07,840
I say a lot of money. 
It's still the same as any other

553
00:36:07,840 --> 00:36:08,800
race. 
But you know, if you buy a 

554
00:36:08,800 --> 00:36:13,280
packet of dwarfs, that's more 
points than a packet of goblins.

555
00:36:13,280 --> 00:36:15,480
And you're saying playing 
virtually, Sorry, hobgoblins 

556
00:36:15,480 --> 00:36:17,920
paying virtually the same 
because they because goblins. 

557
00:36:17,920 --> 00:36:20,760
At least you've got an extra 
goblin in the packet getting the

558
00:36:20,760 --> 00:36:21,680
blister. 
Yeah. 

559
00:36:21,880 --> 00:36:22,680
Hobgoblins. 
You didn't. 

560
00:36:22,680 --> 00:36:24,280
It was the same number as you'd 
get in the council. 

561
00:36:24,280 --> 00:36:26,000
So why would you buy hobgoblins?
Yeah. 

562
00:36:28,000 --> 00:36:30,240
You know, yes, OK to have them, 
but we're back in the day with 

563
00:36:30,240 --> 00:36:32,040
kids trying to get most bang for
a buck. 

564
00:36:32,080 --> 00:36:34,800
Yeah, of course, of course. 
So you're probably not going to 

565
00:36:34,800 --> 00:36:39,320
buy that many metal hobgoblins. 
So I think there's that involved

566
00:36:39,320 --> 00:36:43,480
in it as well. 
Yeah, probably a combination of 

567
00:36:43,480 --> 00:36:48,120
factors, but yeah, probably not 
the most popular only at the 

568
00:36:48,120 --> 00:36:53,680
time. 
Yeah, nostalgic race, isn't it? 

569
00:36:53,680 --> 00:36:56,920
It's looking back fondly and 
wanting them because you haven't

570
00:36:56,920 --> 00:36:59,000
got them. 
Yeah. 

571
00:37:02,720 --> 00:37:07,880
Yeah, I one of the few armies I 
have not started at all, but 

572
00:37:08,040 --> 00:37:12,440
maybe one day, who knows. 
But as Ted said, going into it 

573
00:37:12,440 --> 00:37:16,600
now, buying an entire castle for
me, that's going to be there, 

574
00:37:16,600 --> 00:37:20,320
so. 
Well, that that's where you get 

575
00:37:20,320 --> 00:37:24,720
into the realm of the 3D 
printing stuff, isn't it? 

576
00:37:24,800 --> 00:37:28,520
And the designers who have done 
stuff that's very similar. 

577
00:37:28,760 --> 00:37:31,960
Yes. 
Very, very similar, but not 

578
00:37:31,960 --> 00:37:35,280
quite the same. 
Which almost gets you that right

579
00:37:35,360 --> 00:37:37,720
hit. 
It's not quite there because 

580
00:37:37,720 --> 00:37:41,120
it's not the original models, 
but it's so close that you know 

581
00:37:41,120 --> 00:37:43,520
you you can say right? 
These will do until I can get 

582
00:37:43,520 --> 00:37:48,440
around to getting a problem. 
Yeah, exactly. 

583
00:37:48,440 --> 00:37:51,240
Win lottery or whatever you know
come across. 

584
00:37:51,240 --> 00:37:53,360
Yeah. 
And I mean, depending on what 

585
00:37:53,360 --> 00:37:58,040
you're actually aiming for, if 
you want the 100% genuine thing,

586
00:37:58,040 --> 00:38:03,680
then that's you want. 
But obviously it's there's room 

587
00:38:03,680 --> 00:38:08,240
for other solutions that would 
work perfectly well if that's 

588
00:38:08,240 --> 00:38:13,600
what you want, right? 
So should we get into the list 

589
00:38:13,600 --> 00:38:14,320
then? 
Maybe. 

590
00:38:15,920 --> 00:38:20,400
So as producer general, yes, the
standard one, but they actually 

591
00:38:20,400 --> 00:38:24,760
have two choices there. 
That's a little bit. 

592
00:38:26,000 --> 00:38:28,520
Not everyone has that one, but 
you can actually have your 

593
00:38:28,520 --> 00:38:32,920
sorcerer Lord as a general. 
Who else does? 

594
00:38:32,920 --> 00:38:37,440
Are there any that are this game
and can have a grace here as a 

595
00:38:37,440 --> 00:38:38,320
general? 
No, no. 

596
00:38:38,520 --> 00:38:43,840
Well, obviously there's undead 
that have a choice of three 

597
00:38:43,840 --> 00:38:47,680
different generals, but aside 
from that, it's, it's a Lord 

598
00:38:47,680 --> 00:38:50,920
option for, for everybody. 
I say a hero Lord option. 

599
00:38:51,280 --> 00:38:53,960
Obviously you've got multiple 
different hero Lord options for,

600
00:38:53,960 --> 00:38:57,560
for goblins and, and orcs. 
But overall it's yeah, it's got 

601
00:38:57,560 --> 00:39:01,720
to be a fighting general, as it 
were, as opposed to a wizard 

602
00:39:02,520 --> 00:39:06,440
general, which is weird because 
I, I mean, I'm but happy if if 

603
00:39:06,440 --> 00:39:09,040
someone were to say to me, you 
know, when I have wizard as my 

604
00:39:09,040 --> 00:39:10,320
general, I've not got an issue 
with that. 

605
00:39:11,040 --> 00:39:15,120
No, I I don't know if there's, 
if there's points fact in 

606
00:39:15,280 --> 00:39:18,800
factored in for the, you know, 
for being a general to a Lord. 

607
00:39:18,840 --> 00:39:22,440
I don't know. 
No, it's the same points cost as

608
00:39:22,520 --> 00:39:27,080
a a sorcerer Lord. 
So what means for for if? 

609
00:39:27,160 --> 00:39:30,040
I mean a. 
Lord for every single race, the 

610
00:39:30,040 --> 00:39:32,120
points cost they've worked out 
for every single race when when 

611
00:39:32,120 --> 00:39:34,080
you do the Lord if that's 
factored into the cost or not. 

612
00:39:34,080 --> 00:39:36,760
I don't think it is. 
So therefore just give the rule 

613
00:39:36,760 --> 00:39:40,320
to someone else you know, just 
choose you it's. 

614
00:39:40,480 --> 00:39:42,320
Just a fixed multiplier every 
time. 

615
00:39:42,320 --> 00:39:44,480
So it's I don't think so. 
Yeah, yeah. 

616
00:39:45,880 --> 00:39:49,040
So for you, what's? 
What's interesting is that also 

617
00:39:49,040 --> 00:39:51,800
you can't have bulk centre Lord 
as your general. 

618
00:39:52,360 --> 00:39:53,800
I don't. 
Need something that you can 

619
00:39:53,800 --> 00:39:58,880
easily that you should really 
home rule, but it's it's not 

620
00:39:59,320 --> 00:40:03,040
under the general entry, no. 
It's not and they're they're 

621
00:40:03,040 --> 00:40:06,240
only the and and that's the 
other interesting thing as well 

622
00:40:06,840 --> 00:40:14,000
is they and dwarfs at the time 
were the only armies that could 

623
00:40:14,000 --> 00:40:16,920
have a Lord level character that
wasn't well sorry not a wizard. 

624
00:40:16,920 --> 00:40:21,280
Obviously Wizards are different 
but a hero type Lord level 

625
00:40:21,280 --> 00:40:23,280
character that isn't your 
general Because dwarfs could 

626
00:40:23,280 --> 00:40:29,640
have a demon Slayer. 
All the rest hero have one Lord 

627
00:40:29,840 --> 00:40:34,160
rest for heroes and champions. 
Chaos with like Centaur Lord. 

628
00:40:34,480 --> 00:40:37,400
Yeah, that's later on. 
That's that. 

629
00:40:37,400 --> 00:40:38,920
That comes out a few months 
later. 

630
00:40:38,920 --> 00:40:41,920
I mean at the time, literally, 
you know when when the books are

631
00:40:41,920 --> 00:40:43,920
released. 
I suppose you get away with it 

632
00:40:43,920 --> 00:40:46,960
with special characters, but 
that's the only way you could 

633
00:40:46,960 --> 00:40:50,880
have additional hero type Lords 
for other races. 

634
00:40:51,240 --> 00:40:53,440
That one's your general, yeah. 
Yeah. 

635
00:40:55,640 --> 00:41:01,640
So you guys who are playing now,
do you usually do a a sorcerer 

636
00:41:01,640 --> 00:41:03,880
Lord as a general or a normal 
Lord? 

637
00:41:03,880 --> 00:41:07,640
Which which one do you prefer? 
Well I do a bull Centaur Lord so

638
00:41:07,640 --> 00:41:13,200
I I cheat. 
Someone wants the best. 

639
00:41:15,240 --> 00:41:17,960
And. 
Well, well, I haven't really 

640
00:41:17,960 --> 00:41:23,040
played a lot of it, but I would 
probably take the sorcerer. 

641
00:41:23,040 --> 00:41:27,600
I mean, if you wanted a combat 
Lord, I would probably take a 

642
00:41:27,600 --> 00:41:31,880
bull Centaur instead. 
I mean, it's it's. 

643
00:41:32,120 --> 00:41:34,560
Better. 
Yeah, yeah. 

644
00:41:34,560 --> 00:41:38,640
I mean, the the normal Lord is 
it's OK, I think, I guess. 

645
00:41:38,640 --> 00:41:42,280
But I mean there are better 
choices if you want the combat 

646
00:41:42,280 --> 00:41:44,640
law. 
Yeah, I guess if you want to. 

647
00:41:46,080 --> 00:41:49,920
You've got the torus option 
always, which is fun and fluffy 

648
00:41:51,720 --> 00:41:53,200
and. 
If you wanted flying, you don't 

649
00:41:53,200 --> 00:41:54,480
have too much choice. 
I guess you. 

650
00:41:55,080 --> 00:41:58,120
Yeah. 
It would be interesting to have 

651
00:41:58,160 --> 00:42:01,480
a old centre Nord on a flying 
now but. 

652
00:42:02,280 --> 00:42:03,360
I know you can't. 
That's maybe. 

653
00:42:03,360 --> 00:42:06,920
Stretching it a bit too much. 
I look a bit wrong as well of. 

654
00:42:08,960 --> 00:42:12,480
Course, or you could have you 
could have a chaos dwarf Lord on

655
00:42:12,480 --> 00:42:13,560
the centre. 
Lord maybe? 

656
00:42:16,560 --> 00:42:19,240
But but that's actually one of 
the cool differences between 

657
00:42:19,240 --> 00:42:21,760
Dwarfs and Chaos Dwarfs, that 
the Chaos Dwarfs can actually 

658
00:42:21,760 --> 00:42:27,000
ride monsters. 
Yeah, well, and and have magic. 

659
00:42:27,920 --> 00:42:30,280
Yeah. 
And and Orcs and goffling 

660
00:42:30,320 --> 00:42:33,080
allies. 
Yeah, there's quite a lot. 

661
00:42:33,080 --> 00:42:35,840
This is the thing when we were 
talking about this initially 

662
00:42:36,240 --> 00:42:38,720
doing the castle book, like 
we're, it sounds like we're 

663
00:42:38,720 --> 00:42:41,760
messaging each other. 
It's like, how do you play with 

664
00:42:41,840 --> 00:42:43,040
castle? 
Because none of us have played 

665
00:42:43,280 --> 00:42:45,440
with castles, so how do you play
with them? 

666
00:42:45,440 --> 00:42:47,480
I'm like, I guess it's a bit 
like a dwarf farm really. 

667
00:42:47,840 --> 00:42:51,200
Well, except they have magic and
they have cheap troops. 

668
00:42:53,360 --> 00:42:57,920
OK, Nothing like a dwarf farm. 
Cavalry as well, yes. 

669
00:42:57,920 --> 00:43:00,040
Exactly. 
Yeah, it's the there. 

670
00:43:00,160 --> 00:43:03,000
There's a lot of differences. 
None of the weaknesses really, 

671
00:43:05,320 --> 00:43:07,360
right? 
So you have those two choices 

672
00:43:07,360 --> 00:43:10,560
for Deano, then you have 
actually 2 choices for. 

673
00:43:10,840 --> 00:43:15,040
Should we should we talk about 
the monsters while we're here as

674
00:43:15,040 --> 00:43:16,000
well? 
The Great. 

675
00:43:16,040 --> 00:43:17,880
We could do that. 
And the Lamassu, yes. 

676
00:43:18,560 --> 00:43:21,720
So the great Taurus is 225 
points. 

677
00:43:22,560 --> 00:43:27,640
It has four up arms, tape and a 
string 3 flaming attack. 

678
00:43:27,640 --> 00:43:32,360
So we use the flame template and
it lies of course and it causes 

679
00:43:32,360 --> 00:43:36,760
terror when? 
And then the Lamassu is cheaper 

680
00:43:36,760 --> 00:43:44,000
at 200 points and you get a four
plus dispelled roll and -1 to 

681
00:43:44,000 --> 00:43:47,480
hit with magic weapons. 
So anyone attacking the 

682
00:43:47,680 --> 00:43:51,360
creature. 
It's -1 the lamas 3 has definite

683
00:43:51,480 --> 00:43:55,720
7 as well, which makes it. 
So it's immune to string 3 

684
00:43:55,720 --> 00:43:56,600
attacks. 
Right. 

685
00:43:58,000 --> 00:44:01,160
Yes, but only three attacks. 
Yes, yes, yes. 

686
00:44:01,680 --> 00:44:07,280
It has, yeah, fewer attacks and 
initiative, but yeah, it's 

687
00:44:07,280 --> 00:44:10,120
probably the better choice I 
would say. 

688
00:44:12,360 --> 00:44:16,080
I've always found the the whole 
breath attack for a really big 

689
00:44:16,080 --> 00:44:20,360
nasty monster a complete waste 
of time unless, unless 

690
00:44:20,360 --> 00:44:22,360
especially if you're a flying 
one, because if you're flying, 

691
00:44:22,360 --> 00:44:25,240
you're probably better off 
getting into combat because I 

692
00:44:25,240 --> 00:44:27,200
think your combat attacks are 
probably better like a dragon 

693
00:44:27,440 --> 00:44:29,800
combat attacks are much better 
than the the than its breath 

694
00:44:29,800 --> 00:44:31,280
attack. 
OK, you've got the argument 

695
00:44:31,280 --> 00:44:34,880
about the ice dragon, white 
dragon, ice dragon freezing 

696
00:44:34,880 --> 00:44:35,960
things. 
Yeah, that's useful. 

697
00:44:36,240 --> 00:44:38,600
But generally speaking, you're 
probably better off getting into

698
00:44:38,600 --> 00:44:42,440
combat than than standing off 
and and blasting with a strength

699
00:44:42,440 --> 00:44:44,480
three attack. 
You know, normally you've 

700
00:44:44,480 --> 00:44:47,440
probably got something riding, 
you know, most ball central, not

701
00:44:47,440 --> 00:44:50,240
ball central, Sorry, ball 
tauruses have got a cursed wolf 

702
00:44:50,240 --> 00:44:51,920
Lord or something riding them 
probably. 

703
00:44:52,640 --> 00:44:58,400
So add their attacks to the ball
to the to the ball tauruses 

704
00:44:58,400 --> 00:44:59,600
attacks. 
You're probably better off just 

705
00:44:59,600 --> 00:45:02,360
in combat, aren't? 
You so maybe maybe a rule point 

706
00:45:02,480 --> 00:45:04,720
and I can't like right now 
really can't remember, but I've 

707
00:45:04,720 --> 00:45:08,480
seen people use the breath 
attack in close combat. 

708
00:45:08,640 --> 00:45:14,440
No, no, no, no as Dragons only. 
Dragons can do that. 

709
00:45:14,800 --> 00:45:17,280
Later. 
Yeah, in later on there's an 

710
00:45:17,280 --> 00:45:18,720
article. 
In one from the White Dwarf. 

711
00:45:18,840 --> 00:45:20,280
Do that, yeah. 
Yeah. 

712
00:45:20,280 --> 00:45:22,000
There's no comment that they can
do it. 

713
00:45:22,640 --> 00:45:25,800
I've definitely, but because 
like the the wording is not very

714
00:45:25,800 --> 00:45:30,880
clear and I've definitely been 
on the receiving end of close 

715
00:45:30,880 --> 00:45:37,680
combat flames from Great Taurus.
I mean, the house rule, that's 

716
00:45:37,720 --> 00:45:41,000
everything that goes, but spring
it on your opponent, you know, 

717
00:45:42,080 --> 00:45:44,400
the new opponent, maybe that's 
not entirely fair. 

718
00:45:44,400 --> 00:45:49,240
So yeah, not by the rules. 
That that that could justify why

719
00:45:49,240 --> 00:45:51,000
it's more expensive than the 
Landmaster rule. 

720
00:45:51,680 --> 00:45:53,040
I guess so, yeah. 
OK. 

721
00:45:53,400 --> 00:46:01,920
All right. 
Could be, and As for monsters, 

722
00:46:02,160 --> 00:46:05,840
the case will still sort of have
the full spread of choices, so 

723
00:46:05,840 --> 00:46:08,520
they could. 
Yeah, sorry, I'm I'm still stuck

724
00:46:08,520 --> 00:46:11,080
on that, but I'm looking like 
the Grey Taurus is just under, 

725
00:46:11,160 --> 00:46:13,840
just over the griffon in the 
entry and I'm basically the same

726
00:46:13,840 --> 00:46:18,000
stats but the Grey Taurus is 75 
points more expensive though. 

727
00:46:18,360 --> 00:46:20,080
You guys are at 4:00 so I'm a 
save though. 

728
00:46:20,760 --> 00:46:23,840
Not sure but that that that's 
not worth 75 points. 

729
00:46:25,680 --> 00:46:27,360
I mean it does have a brother 
chat but anyway. 

730
00:46:29,040 --> 00:46:30,320
That's just, that's just a 
thought. 

731
00:46:30,320 --> 00:46:33,200
Maybe something we can ask the 
the hive mind into, Yeah. 

732
00:46:34,240 --> 00:46:36,400
Yeah. 
We're going to have a few 

733
00:46:36,400 --> 00:46:39,800
questions. 
Yeah. 

734
00:46:39,800 --> 00:46:42,480
And I mean those. 
Well, Oh no, it's always got 

735
00:46:42,480 --> 00:46:45,000
better weapon skill. 
It's. 

736
00:46:45,120 --> 00:46:47,240
Got an extra point of toughness 
as well. 

737
00:46:47,520 --> 00:46:50,480
So I think there's probably 
yeah. 

738
00:46:50,480 --> 00:46:53,280
And toughness, yeah. 
So, so in fact, toughness is 

739
00:46:53,280 --> 00:46:55,040
worth quite a lot. 
An extra point, it's up going up

740
00:46:55,040 --> 00:46:56,640
from 5:00 to 6:00. 
That's worth quite a lot. 

741
00:46:57,000 --> 00:47:00,840
So I think that's a fair Yeah, I
think that's that's a fair 

742
00:47:00,840 --> 00:47:03,600
increase of points there. 
I think personally that's my my 

743
00:47:03,600 --> 00:47:08,760
opinion only though. 
So the the thing I've never seen

744
00:47:08,760 --> 00:47:13,280
though is because we've been a 
bit formatted I think by the 

745
00:47:13,680 --> 00:47:16,880
means the releases like a 
general on Lamassura, you always

746
00:47:16,880 --> 00:47:19,600
see them on great tourists and 
you always see the Stosur on the

747
00:47:19,640 --> 00:47:22,240
on the Lamassura that never was 
around, Yeah. 

748
00:47:23,440 --> 00:47:25,040
I'd have thought you could 
probably say easy enough 

749
00:47:25,040 --> 00:47:27,440
conversion, isn't it? 
Of course, of course, I just, 

750
00:47:27,440 --> 00:47:30,200
I've never seen it, but. 
No, I think I thought about that

751
00:47:30,200 --> 00:47:33,320
as well, that I actually, I have
thought that they were limited, 

752
00:47:33,320 --> 00:47:36,040
but that's not the case. 
So they can choose whatever they

753
00:47:36,040 --> 00:47:37,640
want really. 
Yeah. 

754
00:47:37,640 --> 00:47:40,640
And then, and then I guess there
is there's a point to the flame 

755
00:47:40,640 --> 00:47:42,840
attack because you don't 
necessarily want to put your 

756
00:47:42,840 --> 00:47:45,120
Wizards into close combat. 
Yes. 

757
00:47:45,520 --> 00:47:47,400
Yeah, it's pretty the other way 
round, actually. 

758
00:47:47,400 --> 00:47:49,560
Yes, yes, yes, yes, yes, yes, 
yes, absolutely. 

759
00:47:52,800 --> 00:47:59,520
We need more means than small. 
Commission. 

760
00:48:01,720 --> 00:48:03,960
Yeah. 
So I guess the, if you want, are

761
00:48:03,960 --> 00:48:07,720
using monsters, you usually do 
one of those because they are 

762
00:48:07,720 --> 00:48:10,560
available, but you could do any 
of the other ones that are 

763
00:48:10,800 --> 00:48:12,680
around. 
So there's a whole bunch of 

764
00:48:12,680 --> 00:48:16,200
choices, of course, the Dragons 
and camaras and whatnot. 

765
00:48:16,560 --> 00:48:19,000
I, I, I, I think there's 
something a bit psychological 

766
00:48:19,000 --> 00:48:23,280
about the these two monsters, 
because in most armies, for your

767
00:48:23,280 --> 00:48:27,120
average, I don't know, it's 3000
point games, you maybe have one 

768
00:48:27,120 --> 00:48:30,280
monster, but it's very common, 
kills our families to see both 

769
00:48:30,280 --> 00:48:34,080
on the table at the same time 
and they do some very good work.

770
00:48:34,640 --> 00:48:39,000
Yeah, I think that comes back 
down to, you know, availability 

771
00:48:39,000 --> 00:48:40,920
of what models there were. 
Absolutely. 

772
00:48:40,920 --> 00:48:42,840
Yeah. 
The range is really limited. 

773
00:48:43,160 --> 00:48:45,120
Yeah. 
And bulk it up and go. 

774
00:48:45,120 --> 00:48:47,600
Oh, and they can have slave 
Hawks and goblins as well in 

775
00:48:47,600 --> 00:48:51,000
order to bulk it. 
It's very convenient that one, 

776
00:48:51,000 --> 00:48:53,880
isn't it? 
So I think I was down to that is

777
00:48:53,880 --> 00:48:56,120
because there aren't huge 
amounts of models out there, you

778
00:48:56,120 --> 00:48:58,960
know, and they only released 
ones on foot slightly. 

779
00:48:59,360 --> 00:49:01,640
I think thousands thought there 
were a few, but I. 

780
00:49:01,640 --> 00:49:03,000
Don't know. 
We said that. 

781
00:49:03,000 --> 00:49:08,680
That's like you've got how many 
units you have, like 678 units. 

782
00:49:09,080 --> 00:49:12,640
That's not so few compared to 
the races. 

783
00:49:13,560 --> 00:49:17,560
Yeah, but bear in mind that 
Black Hawks, Hawks Goblins. 

784
00:49:18,320 --> 00:49:19,640
No, I'm not. 
I'm not counting. 

785
00:49:19,960 --> 00:49:21,120
Oh, OK. 
All right. 

786
00:49:21,520 --> 00:49:23,000
I count Black Horse. 
Just Black Horse. 

787
00:49:23,680 --> 00:49:27,000
OK, sneaky gets one in the 
original list, so that's added 

788
00:49:27,000 --> 00:49:30,000
in as well. 
So I think they did do work to 

789
00:49:30,000 --> 00:49:33,680
increase, you know, to to 
increase options. 

790
00:49:33,680 --> 00:49:37,320
But initially it's very slight 
army list that they bulked out 

791
00:49:37,320 --> 00:49:41,400
with orcs and goblins. 
So, you know, they they could 

792
00:49:41,400 --> 00:49:43,760
very easily put like as you 
could argue this for every for 

793
00:49:43,760 --> 00:49:45,560
any race. 
They could easily put just like 

794
00:49:45,880 --> 00:49:48,440
had Chaos Dwarfs and then had 
the option of either, you know, 

795
00:49:48,600 --> 00:49:51,320
great dull headed axe or a 
blunderbuss. 

796
00:49:52,640 --> 00:49:54,840
You know, I mean, you can argue 
that for most races that they 

797
00:49:54,840 --> 00:49:58,000
could easily, you know, merge 
and later on obviously that they

798
00:49:58,000 --> 00:50:00,160
probably did another in later 
editions. 

799
00:50:00,480 --> 00:50:02,480
We could easily just have like 
for example, Hiles. 

800
00:50:02,480 --> 00:50:05,440
You could easily have just 
militia and give them either 

801
00:50:05,440 --> 00:50:10,000
Spears or bows. 
Yeah, but I, I definitely think 

802
00:50:10,000 --> 00:50:15,000
that Cares was one of those that
you really expected to be a 

803
00:50:15,000 --> 00:50:16,600
monster in the list, at least 
one. 

804
00:50:17,080 --> 00:50:20,600
I think it's pretty rare that 
you have an army where you don't

805
00:50:20,600 --> 00:50:24,560
have at least one monster. 
Yeah, well, they're they're 

806
00:50:24,560 --> 00:50:27,040
certainly not. 
If not the flagship, they are 

807
00:50:27,040 --> 00:50:31,400
certainly the epitome of 4th 
edition. 

808
00:50:32,880 --> 00:50:34,520
They are the Hero Hammer Army, 
aren't they? 

809
00:50:34,920 --> 00:50:38,720
Yes, yes, yes, yeah. 
They're they're, they're 

810
00:50:38,720 --> 00:50:44,520
certainly the the poster boys. 
Yep. 

811
00:50:47,600 --> 00:50:52,080
OK, So should we try to come on 
in the list here? 

812
00:50:53,080 --> 00:50:55,160
That's standard. 
You can have a case of Wolf of 

813
00:50:55,160 --> 00:50:58,000
course, but you can also have a 
Bull Santor battle standard, 

814
00:50:59,040 --> 00:51:02,640
which I mean is good in the 
sense you get a slightly more 

815
00:51:02,920 --> 00:51:04,840
durable. 
Yeah. 

816
00:51:08,760 --> 00:51:11,640
Yeah. 
So I guess because that's, I 

817
00:51:11,640 --> 00:51:16,080
mean, if you look at BS, BS in 
general, that's I suppose the 

818
00:51:16,080 --> 00:51:18,200
main issue that they die very 
easily. 

819
00:51:18,200 --> 00:51:22,840
And you know, that's often an 
heavy investment if you put a 

820
00:51:22,920 --> 00:51:26,000
Magic banner on it. 
So maybe that's a good idea 

821
00:51:26,000 --> 00:51:28,560
sometimes to have something like
that. 

822
00:51:30,160 --> 00:51:33,000
Yeah, I mean, it's the trouble 
with if you give a magic banner,

823
00:51:33,000 --> 00:51:34,400
then you're not protecting them 
anymore, are you? 

824
00:51:34,520 --> 00:51:38,160
So, you know, if you put the 
boys investment on something 

825
00:51:38,160 --> 00:51:41,640
like, you know, on Reacher Kion 
or armour protection, armour 

826
00:51:41,640 --> 00:51:43,280
fortune, something like that, 
then that's where your points 

827
00:51:43,280 --> 00:51:44,480
are going. 
They're not going into the Magic

828
00:51:44,480 --> 00:51:48,560
Banner. 
Yeah, they're they're they're 

829
00:51:49,360 --> 00:51:52,160
battle standards. 
Obviously I play skaving a lot. 

830
00:51:52,160 --> 00:51:53,960
For me, battle standards are 
really important. 

831
00:51:56,480 --> 00:51:59,640
I think a race, yeah. 
Some races you can avoid having 

832
00:51:59,640 --> 00:52:02,400
them and save the points because
they're not necessarily worth 

833
00:52:04,240 --> 00:52:05,840
the event. 
It's like a trade off of what 

834
00:52:05,840 --> 00:52:07,040
you do with your points, 
obviously. 

835
00:52:07,040 --> 00:52:09,040
Are they worth it? 
High high leach barbers. 

836
00:52:09,040 --> 00:52:10,440
You can probably get away 
without having one. 

837
00:52:12,680 --> 00:52:16,240
Yeah, one, one thing to note 
here is that the army only has 

838
00:52:16,240 --> 00:52:19,760
access to two magic banner 
options. 

839
00:52:20,640 --> 00:52:24,800
So it's the chaos of warriors 
and the bull centres and of 

840
00:52:24,800 --> 00:52:26,320
course the better standard 
bearers. 

841
00:52:26,320 --> 00:52:30,440
So you can maximum have three 
magic banners I. 

842
00:52:31,200 --> 00:52:32,800
Mean you can have several units 
of each. 

843
00:52:34,200 --> 00:52:36,640
No, but only one unit can. 
Have. 

844
00:52:36,760 --> 00:52:38,040
Yeah, sorry. 
Yes, yeah. 

845
00:52:38,160 --> 00:52:41,720
So yeah. 
So you have two units in your 

846
00:52:41,720 --> 00:52:49,480
army that are huge, One huge in,
Yeah. 

847
00:52:50,720 --> 00:52:55,320
But I mean double. 
Centauri is 156 points for the 

848
00:52:55,400 --> 00:52:58,200
battle standard bearer, so it's 
quite an investment. 

849
00:52:58,200 --> 00:53:00,880
Yeah, yeah. 
It is, yeah, but it can make it 

850
00:53:00,880 --> 00:53:02,000
cool. 
Centrepiece. 

851
00:53:03,320 --> 00:53:04,880
I don't think. 
Were there any? 

852
00:53:05,520 --> 00:53:10,160
Yeah, there was a standard. 
Standard bearer, yeah. 

853
00:53:11,040 --> 00:53:14,160
It was a pretty magnificent 
standard bearer as well. 

854
00:53:14,160 --> 00:53:16,440
You'll see a very big banner on 
him. 

855
00:53:16,480 --> 00:53:19,600
So yeah, he could easily be a 
centerpiece. 

856
00:53:19,600 --> 00:53:20,720
Yeah. 
Yeah. 

857
00:53:20,880 --> 00:53:22,880
Well, we're saying that 
obviously centrepiece in an army

858
00:53:22,880 --> 00:53:24,520
that also has a Lamassu and a 
Bull Taurus. 

859
00:53:24,520 --> 00:53:27,800
So yeah, yeah. 
But they they they probably take

860
00:53:27,800 --> 00:53:29,320
the eye a bit more than the 
battle standard. 

861
00:53:29,320 --> 00:53:31,200
You have to go, you have to be 
going some to make a battle 

862
00:53:31,200 --> 00:53:33,760
standard the the centrepiece in 
an army that's got those two. 

863
00:53:33,760 --> 00:53:36,320
Ah. 
Well, you can make it very. 

864
00:53:36,680 --> 00:53:42,520
Big. 
I've done that so right. 

865
00:53:42,520 --> 00:53:46,200
So we talked a little bit about 
the Bull Central launch choice 

866
00:53:46,640 --> 00:53:49,000
also a quite a heavy investment,
but. 

867
00:53:52,240 --> 00:53:57,800
It's quite powerful movement 8 
weapons goes 7, Strength 5, 

868
00:53:57,880 --> 00:54:02,800
toughness 5, ball wounds, 
initiative 6 and five attacks. 

869
00:54:03,360 --> 00:54:06,040
Well, he. 
Can he can some damage, but 

870
00:54:06,400 --> 00:54:09,320
he's. 
Three magic items so it can be 

871
00:54:09,560 --> 00:54:10,800
put the kids to this world of 
course. 

872
00:54:10,880 --> 00:54:15,440
So yeah, can be quite a beast in
the end. 

873
00:54:15,440 --> 00:54:20,720
So do you guys have experience 
from doing some nasty both 

874
00:54:20,760 --> 00:54:23,920
centre Lords? 
Well, well, not a Sally Nasty. 

875
00:54:24,440 --> 00:54:28,760
I tend to play big games or 
45000 points so you know, it's 

876
00:54:30,360 --> 00:54:34,680
if it's less steep, but in 
smaller game it's difficult to I

877
00:54:34,720 --> 00:54:36,000
think. 
Yeah. 

878
00:54:36,480 --> 00:54:40,080
So do you usually get exactly 
your investment on a both settle

879
00:54:40,080 --> 00:54:46,680
or do they perform Leo it's a. 
Difficult question to think 

880
00:54:48,440 --> 00:54:50,840
Sometimes yes, sometimes no. 
I mean, so is the problem when 

881
00:54:50,840 --> 00:54:53,360
you have 500 points minutes, 
sometimes you just spend the 

882
00:54:53,360 --> 00:54:56,720
game like run the route not 
doing anything or defeating one 

883
00:54:56,720 --> 00:54:58,680
small unit. 
And other times they kill and 

884
00:54:58,680 --> 00:55:01,360
then in general and the source 
or nod and they, they, they call

885
00:55:01,360 --> 00:55:03,360
1000 points of damage and it's, 
it's worth it. 

886
00:55:03,360 --> 00:55:06,120
So it's, it's hard to tell. 
It's hard to tell. 

887
00:55:07,600 --> 00:55:11,120
I, I did mine. 
I, I cut off the guy from the 

888
00:55:11,120 --> 00:55:17,720
great Torus and I stuck him on 
the Oh no, I, I cut his, his 

889
00:55:17,720 --> 00:55:23,600
helmet and stuck it on one of 
the Mrs. hat, his big hat, stuck

890
00:55:23,600 --> 00:55:27,360
it on one of the the book's 
centaurs with the big double 

891
00:55:27,360 --> 00:55:34,840
back banner and I just love it. 
We need to display that on the 

892
00:55:34,840 --> 00:55:36,560
forum if you haven't. 
Yeah, yeah, yeah. 

893
00:55:36,920 --> 00:55:40,880
That's it. 
Yeah, but I mean he he's got 

894
00:55:40,880 --> 00:55:45,280
moments of eight, so he has the 
possibility to get get into it. 

895
00:55:46,160 --> 00:55:51,400
So that's nice, right. 
So let's see if we can finish up

896
00:55:51,400 --> 00:55:53,480
the characters at least in this 
session. 

897
00:55:53,480 --> 00:55:56,040
We have the heroes, we have 
three choices. 

898
00:55:56,320 --> 00:56:02,080
The hope government pops up. 
Otherwise, I guess the KS Dwarfs

899
00:56:02,080 --> 00:56:06,400
and Bold Settles are his 
standard heroes for their race, 

900
00:56:06,760 --> 00:56:11,160
but it's the Hobgoblin a good 
choice as a hero. 

901
00:56:13,160 --> 00:56:17,440
Well, he's only 59 points, so he
wants someone carrying around 

902
00:56:17,440 --> 00:56:20,720
magic items. 
I could maybe for that purpose. 

903
00:56:23,560 --> 00:56:27,920
But he's kind of halt somewhere 
between a goblin hero and org 

904
00:56:27,920 --> 00:56:30,800
hero if an org hero is kind of a
bit basic. 

905
00:56:31,960 --> 00:56:33,480
Yeah, it's more like a human 
hero. 

906
00:56:33,480 --> 00:56:34,600
Yeah. 
Like a human. 

907
00:56:35,040 --> 00:56:35,640
Yeah. 
Slowly. 

908
00:56:35,640 --> 00:56:37,000
Lower leadership. 
Yeah. 

909
00:56:40,040 --> 00:56:42,280
Yeah, it's slow and not 
charismatic human hero. 

910
00:56:43,480 --> 00:56:45,320
Why not? 
Like it's not a lot of money. 

911
00:56:45,320 --> 00:56:49,240
Yeah, we will speak about the 
Hope cobblings later, but just 

912
00:56:49,480 --> 00:56:55,160
Hope cobblings are more you need
people include for nostalgia 

913
00:56:55,160 --> 00:56:56,200
than anything else. 
Maybe. 

914
00:56:57,080 --> 00:57:00,000
Yeah, you can always put him on 
a wolf. 

915
00:57:01,520 --> 00:57:03,440
Yeah, so the, the the walls are 
very good. 

916
00:57:03,480 --> 00:57:06,000
The walls are very good. 
What's interesting is that there

917
00:57:06,000 --> 00:57:11,000
is no upcoming Lord option 
except the special character. 

918
00:57:13,240 --> 00:57:16,160
He cannot be your general, sadly
enough. 

919
00:57:17,520 --> 00:57:22,200
Wow. 
Could be fun, we could be 

920
00:57:22,200 --> 00:57:24,480
upcoming. 
In our army. 

921
00:57:25,880 --> 00:57:30,320
But one thing I, I, I noticed 
it, it's that the Bull Centre 

922
00:57:30,320 --> 00:57:37,760
hero is like a Lord from other 
races, more or less, because he 

923
00:57:37,760 --> 00:57:41,320
has the extra wound. 
So he's has three wounds. 

924
00:57:42,320 --> 00:57:46,360
So he's quite powerful. 
Quite expensive still. 

925
00:57:47,280 --> 00:57:51,040
Very expensive, you know. 
Yeah, so I, I, I tend to use the

926
00:57:51,040 --> 00:57:55,920
bull centre Lord as a as a fun 
character, but the hero rarely 

927
00:57:56,920 --> 00:57:59,960
and the the champion almost 
never because it's too 

928
00:58:00,000 --> 00:58:04,600
expensive. 
Yeah, and talking about 

929
00:58:04,680 --> 00:58:08,840
champions, there's actually six 
different choices, as you would 

930
00:58:08,840 --> 00:58:12,200
expect, because most units can 
have a champion choice. 

931
00:58:12,200 --> 00:58:17,040
So there's Kezwolf, Bull Centre,
Hobgoblin or Black Hawk and 

932
00:58:17,080 --> 00:58:20,160
Goblin, and I suppose the Orking
goblin. 

933
00:58:20,160 --> 00:58:25,240
They are exactly like normal 
champion in the sense. 

934
00:58:26,480 --> 00:58:30,280
So if you want a really, really 
cheap character you can go for 

935
00:58:30,280 --> 00:58:34,360
an Orc goblin champion for 50 
points and you can still slap 

936
00:58:34,360 --> 00:58:39,240
some sort of magic trick on him.
I suppose so. 

937
00:58:39,240 --> 00:58:42,520
Yeah, I mean, you can't include 
it in your chaos of warriors, 

938
00:58:42,520 --> 00:58:44,720
but. 
Yeah, Yeah, they do. 

939
00:58:46,240 --> 00:58:47,720
Yeah, that would be a bit weird,
but. 

940
00:58:49,680 --> 00:58:52,400
Yeah, I suppose we'd think about
the ox and the global entire 

941
00:58:52,400 --> 00:58:54,160
don't use them and kill for our 
farmers. 

942
00:58:56,080 --> 00:58:59,360
You could stick him in curse 
dwarf armour so he's masquerade.

943
00:58:59,360 --> 00:59:03,480
He's a. 
Very just need a big hat. 

944
00:59:07,280 --> 00:59:09,000
Yeah, that's an interesting 
plan. 

945
00:59:09,680 --> 00:59:12,000
I think you'll need to house 
through that one if you want. 

946
00:59:12,440 --> 00:59:15,800
Yeah, look, I I'm looking at the
list doesn't doesn't really say 

947
00:59:15,800 --> 00:59:18,560
that you need to be the same 
race for the champion race I. 

948
00:59:19,360 --> 00:59:23,440
Must say it somewhere, surely? 
Yeah, I'm looking for that. 

949
00:59:25,520 --> 00:59:29,840
You found a loophole or maybe 
that's more stating the the 

950
00:59:29,840 --> 00:59:33,360
general rule, but but. 
It's not something that most 

951
00:59:33,360 --> 00:59:36,960
people would do, but technically
yes. 

952
00:59:38,320 --> 00:59:43,160
Doesn't say it, doesn't say it. 
Yeah, you should try that part 

953
00:59:43,160 --> 00:59:44,680
and see what your opponent 
takes. 

954
00:59:45,800 --> 00:59:47,320
Yep. 
So any. 

955
00:59:47,360 --> 00:59:49,760
Other I mean, I mean like 
obviously you wouldn't include 

956
00:59:49,760 --> 00:59:52,680
the goblin champion in a chaos 
dwarf for yours unit, but like a

957
00:59:52,680 --> 00:59:57,000
chaos dwarf champion in Orc or 
Blackhawk units that wouldn't be

958
00:59:57,000 --> 01:00:00,760
out of character make them. 
Slow them down. 

959
01:00:00,880 --> 01:00:05,600
Though, Yes, yes, of course. 
But like, yeah, yeah, champion. 

960
01:00:06,080 --> 01:00:09,560
So that's why you should use a 
Hope goblin hero in a chaos 

961
01:00:09,560 --> 01:00:15,240
trophy unit he can keep. 
Up, yes, that's the problem, 

962
01:00:18,800 --> 01:00:22,200
right? 
So any other ideas on champions?

963
01:00:22,280 --> 01:00:25,680
Who do you always include them 
in the units? 

964
01:00:26,920 --> 01:00:31,640
Maybe yes, maybe for blunder 
buses for Chaos loaf warriors 

965
01:00:31,640 --> 01:00:35,240
than to go for hero, maybe with 
a sorcerer. 

966
01:00:35,840 --> 01:00:38,520
Not not for book centres. 
They're too expensive. 

967
01:00:38,520 --> 01:00:43,880
So book centres tend to be led 
by the Lord sometimes, sometimes

968
01:00:43,880 --> 01:00:47,120
a hero. 
And the the the OP goblins. 

969
01:00:47,680 --> 01:00:49,760
It's supposed going for a hero 
for that price. 

970
01:00:50,760 --> 01:00:52,560
Yeah, I agree that that seems 
logical. 

971
01:00:53,280 --> 01:00:56,720
Yeah, and if I guess if you 
would have a few units of 

972
01:00:56,760 --> 01:01:00,320
goblins for example, you I swap 
throw in the Champions doesn't 

973
01:01:00,320 --> 01:01:06,000
cost. 15 points, yeah. 
Yeah, what what feels like the 

974
01:01:06,000 --> 01:01:10,400
most roughy choice, maybe like a
sort of hop gobbling oversea or 

975
01:01:10,400 --> 01:01:14,480
something that's and then some 
people use that to cancel out 

976
01:01:14,480 --> 01:01:17,560
anyone CTV. 
This. 

977
01:01:17,560 --> 01:01:21,000
Yeah, he's underhanded. 
Yeah, sure. 

978
01:01:23,960 --> 01:01:31,680
And then the final character 
choice is the sorcerer, and 

979
01:01:32,000 --> 01:01:36,440
that's only available in the as 
a case of, you know, loud ex 

980
01:01:36,440 --> 01:01:38,360
goblins also. 
And I think that could have been

981
01:01:39,120 --> 01:01:41,280
maybe a bit out of character. 
So no. 

982
01:01:42,240 --> 01:01:45,320
I think there's argument to have
whole goblin shaman I think. 

983
01:01:45,320 --> 01:01:47,560
Yes, I agree. 
I quite agree with that. 

984
01:01:47,920 --> 01:01:51,040
And that's something that I've 
house ruled in the past. 

985
01:01:52,160 --> 01:01:55,240
I guess in in the book, it's a 
pain in the ass. 

986
01:01:55,240 --> 01:01:57,920
You've got to put the, you might
have put the wag rules in and do

987
01:01:57,920 --> 01:01:59,640
they use Wag magic, use dark 
magic? 

988
01:01:59,640 --> 01:02:04,920
Do they use Castor magic? 
I suppose it's from a what you 

989
01:02:04,920 --> 01:02:06,360
include in the book point of 
view. 

990
01:02:06,360 --> 01:02:10,400
Well, they would have bulked the
book out is, you know, can we be

991
01:02:10,400 --> 01:02:12,080
bothered doing that? 
That might have been a yes. 

992
01:02:12,680 --> 01:02:15,760
Yes, yes, it's an extra model to
scout. 

993
01:02:16,720 --> 01:02:23,480
We've used, I've used Wag. 
Yeah, that makes sense, but 

994
01:02:23,480 --> 01:02:27,000
obviously I guess the hand of 
court could only work on goblin 

995
01:02:27,040 --> 01:02:29,920
goblinoids, I assume. 
Yes, yes, yes, yes, yeah. 

996
01:02:32,440 --> 01:02:34,120
Because otherwise you get, 
you're getting those curse tools

997
01:02:34,120 --> 01:02:42,560
moving back very quickly. 
So we don't have too much time 

998
01:02:42,560 --> 01:02:48,960
for this session, but do we do 
the KS dwarf magic next time? 

999
01:02:49,240 --> 01:02:52,440
Next session? 
I suppose maybe too short to do 

1000
01:02:52,440 --> 01:02:58,920
it in 2 minutes, but what do you
think about the the KS sources 

1001
01:02:58,920 --> 01:03:00,800
do? 
Is it an auto include to have at

1002
01:03:00,800 --> 01:03:04,440
least one cost or yes? 
Sure, I mean in the same way as 

1003
01:03:04,440 --> 01:03:06,560
also races. 
Yeah. 

1004
01:03:06,560 --> 01:03:10,320
Boom, boom, boom, Yeah. 
They have toughest 5 as well. 

1005
01:03:10,480 --> 01:03:12,840
Yeah, so. 
They're they're quite tough. 

1006
01:03:13,480 --> 01:03:20,000
Yeah, yeah of course that's in 
all both edition armies. 

1007
01:03:20,000 --> 01:03:23,760
You don't really want to be 
caught with no cost if your 

1008
01:03:23,760 --> 01:03:29,240
enemy has one, but can be bad 
since you can cast in both 

1009
01:03:29,600 --> 01:03:36,400
players tasks. 
Zata and the Black Commander of 

1010
01:03:36,400 --> 01:03:42,040
the Tower of Tsar orders that 
1000 swords be made of good 

1011
01:03:42,040 --> 01:03:49,200
black iron, 1000 corselets of 
Ruddy bronze, 1000 arrowheads of

1012
01:03:49,200 --> 01:03:56,680
five shekels of steel, and 
10,000 of 2 shekels, and that 

1013
01:03:56,680 --> 01:04:02,680
this be delivered to the 
fortress of Tsar when the moon 

1014
01:04:02,680 --> 01:04:08,040
is full. 
Let it be known that Zatan 

1015
01:04:08,040 --> 01:04:13,760
plunders to the West and returns
within the month with slaves for

1016
01:04:13,760 --> 01:04:20,040
the service of Harshut. 
So say I, Zatan, the Black 

1017
01:04:20,280 --> 01:04:25,840
commander of the Tower of Tsar. 
Glory to Zatan, glory to Gorth 

1018
01:04:25,920 --> 01:04:30,160
the cruel. 
All praise Harshut, Father of 

1019
01:04:30,160 --> 01:04:34,160
Darkness. 
Right. 

1020
01:04:34,160 --> 01:04:40,040
So after this short break, we're
back and we will get into, I 

1021
01:04:40,040 --> 01:04:43,320
believe we finished talking 
about these standard characters.

1022
01:04:43,320 --> 01:04:51,760
So we will start looking at the 
troop choices and the first one 

1023
01:04:51,760 --> 01:04:54,040
is of course the standard Castle
Boreal. 

1024
01:04:56,080 --> 01:05:00,800
So ideas about those I guess 
that point. 

1025
01:05:01,320 --> 01:05:08,040
Yeah, you have to include at 
least one unit and they are 14 

1026
01:05:08,040 --> 01:05:11,560
points each. 
So they have double handed 

1027
01:05:11,560 --> 01:05:13,920
weapons, heavy armor and 
Shields. 

1028
01:05:14,480 --> 01:05:20,800
No options unless that one unit 
can take take a magic banner. 

1029
01:05:22,280 --> 01:05:24,720
Yeah. 
And are they? 

1030
01:05:24,720 --> 01:05:29,360
I guess they are identical to a 
standard dwarf in the name. 

1031
01:05:29,600 --> 01:05:33,120
Yes. 
Yeah, and point wise to use the 

1032
01:05:34,600 --> 01:05:38,680
the Dwarf warrior, are they the 
same or does it differ, do you 

1033
01:05:38,680 --> 01:05:40,320
know? 
Yes, they are the same. 

1034
01:05:40,320 --> 01:05:44,760
They start at eight points and 
then three for the three are 

1035
01:05:44,760 --> 01:05:47,720
more ones for the sheets, 2 for 
the double 100 axes. 

1036
01:05:48,320 --> 01:05:52,000
OK, Yeah. 
So that's 14 so that that's one 

1037
01:05:52,000 --> 01:05:59,400
where I was I've always allowed,
which was halberds because 

1038
01:05:59,400 --> 01:06:01,360
double handed weapon. 
And that's going to be partially

1039
01:06:01,360 --> 01:06:04,320
the case for the bolts and toes 
can be a drag. 

1040
01:06:04,320 --> 01:06:07,480
So on the chaos dwarf wires, not
so much to a problem. 

1041
01:06:07,480 --> 01:06:09,400
The good initiative to the heat 
last anyway. 

1042
01:06:09,400 --> 01:06:12,920
So that's that's OK. 
But it's quite rare to have 

1043
01:06:12,920 --> 01:06:17,800
models where the only options 
they have like base units is 

1044
01:06:17,800 --> 01:06:21,720
double handed weapon. 
Especially for like a core unit 

1045
01:06:21,720 --> 01:06:23,920
as well. 
Yes, yeah, exactly. 

1046
01:06:23,920 --> 01:06:27,160
You know you often have them on 
specialities like from Dwarf, 

1047
01:06:27,160 --> 01:06:28,960
Scott mine is that how come with
them standard? 

1048
01:06:29,880 --> 01:06:33,240
Yes, I. 
Mean I mean you do have the 

1049
01:06:33,240 --> 01:06:35,200
option of running using your 
hand weapon if you wanted to. 

1050
01:06:37,440 --> 01:06:39,720
Store store. 
But most people. 

1051
01:06:41,800 --> 01:06:44,240
I mean, we should charge maybe, 
but I I see, I think the 

1052
01:06:44,240 --> 01:06:46,960
especially the look of the 
weapons it look like halbers 

1053
01:06:46,960 --> 01:06:52,760
make like double ended axis. 
So it's saying it's very, it's, 

1054
01:06:52,840 --> 01:06:54,480
it's a very reasonable option to
give them. 

1055
01:06:56,480 --> 01:06:58,840
There's an argument they're 
pretty much the same thing 

1056
01:06:58,840 --> 01:07:01,080
anyway, isn't there? 
The double handed axe and. 

1057
01:07:01,080 --> 01:07:03,400
Howard, the charge is the 
different. 

1058
01:07:04,240 --> 01:07:08,960
Yeah, I mean, in 3rd pole arms 
had special rules. 

1059
01:07:09,000 --> 01:07:12,240
So Spears and Howard's actually,
because they're poles, they're 

1060
01:07:12,240 --> 01:07:15,600
there's there's like benefit on 
initiative and when people 

1061
01:07:15,600 --> 01:07:20,080
charge you. 
But obviously in 4th all that 

1062
01:07:20,080 --> 01:07:25,200
disappeared, so he was having 
fun with his camera there. 

1063
01:07:25,200 --> 01:07:33,480
Sorry. 
Well, I guess the main problem 

1064
01:07:33,480 --> 01:07:37,760
would be yeah, Movement 3 as 
usual with dwarfs, yeah, you're 

1065
01:07:37,760 --> 01:07:42,720
not getting anywhere quickly and
if people don't want to fight 

1066
01:07:42,720 --> 01:07:45,720
you, they can probably avoid the
unit. 

1067
01:07:47,880 --> 01:07:53,680
So I I don't really know how to 
feel them effectively but maybe 

1068
01:07:53,680 --> 01:07:59,480
some banner Banner of rough 
maybe so they can shoot people. 

1069
01:08:02,480 --> 01:08:05,440
OK. 
So they're not the most, you 

1070
01:08:05,440 --> 01:08:08,360
have to have one unit, but it's 
kind of hard to make them. 

1071
01:08:09,160 --> 01:08:14,600
Produce results, I think, yeah, 
I think there's a good argument.

1072
01:08:14,640 --> 01:08:16,840
And I know this is kind of doing
the thing to get around the 

1073
01:08:16,840 --> 01:08:17,960
weakness. 
I get that. 

1074
01:08:18,120 --> 01:08:22,760
But I think there is a good 
argument for a castoral sorcerer

1075
01:08:22,760 --> 01:08:27,279
having the Book of Asia and 
getting grey spells because it's

1076
01:08:27,279 --> 01:08:30,160
shadow, so Castor also shadow 
and flame. 

1077
01:08:30,560 --> 01:08:33,319
So I think it fits in that they 
they could use great magic in 

1078
01:08:33,319 --> 01:08:35,000
that sense. 
Yeah, because it's shadow magic 

1079
01:08:35,680 --> 01:08:41,399
and access to the, the Empire, 
you know, British shadows. 

1080
01:08:43,160 --> 01:08:45,600
I wouldn't go for I, I don't 
think ice magic would fit with 

1081
01:08:45,600 --> 01:08:48,560
them. 
So like the British ice, you 

1082
01:08:48,560 --> 01:08:49,800
know, they're fired. 
It would melt. 

1083
01:08:51,000 --> 01:08:55,160
But but no, I, I, I think that's
a perfectly you you can draw a 

1084
01:08:55,160 --> 01:08:57,960
line of the logic of that one. 
I think so. 

1085
01:08:58,000 --> 01:09:02,880
So I don't, I wouldn't be 
particularly, you know, galled 

1086
01:09:02,880 --> 01:09:04,880
by an opponent doing that 
because I think it fits. 

1087
01:09:05,080 --> 01:09:07,720
I, I, I, I think there's an 
argument for them having being 

1088
01:09:07,720 --> 01:09:11,399
having access to either dark 
magic or the colleges. 

1089
01:09:11,399 --> 01:09:13,560
Anyway. 
It's it's one of those things 

1090
01:09:13,560 --> 01:09:18,080
where where the idea of 10 
spells only is great up until 

1091
01:09:18,080 --> 01:09:20,080
you get to a certain point of 
size of game. 

1092
01:09:20,600 --> 01:09:22,840
And then it becomes really 
restrictive on the number of 

1093
01:09:22,840 --> 01:09:25,880
Wizards you can have because 
they don't work 20 more spells. 

1094
01:09:25,880 --> 01:09:27,479
So hence the commercial you're 
again, would fit. 

1095
01:09:27,479 --> 01:09:28,680
Anyway, I'm going to fit the 
tangent. 

1096
01:09:28,680 --> 01:09:31,720
Yeah, no, but I think. 
That's reasonable. 

1097
01:09:32,200 --> 01:09:35,439
But they require they require to
use the like it's true, like the

1098
01:09:36,439 --> 01:09:40,319
every other unit in the book 
does something better than them.

1099
01:09:40,800 --> 01:09:45,359
Yes, OK. 
And then we have the quite 

1100
01:09:45,359 --> 01:09:54,160
unique case of Lander buses. 
Yes, that's interesting. 

1101
01:09:54,520 --> 01:10:00,000
I'm not sure about that. 
There are fun rules still like 

1102
01:10:00,560 --> 01:10:06,600
range, pension range and 
anything like any model within 

1103
01:10:06,600 --> 01:10:11,760
that Fire Zone that extent 12 is
hit which is great in theory but

1104
01:10:11,760 --> 01:10:15,640
in practice unless you play like
in that would have chaos dwarf 

1105
01:10:15,640 --> 01:10:19,680
battle reports and you can 
escape it pretty easily 

1106
01:10:19,680 --> 01:10:21,000
especially given how slow they 
are. 

1107
01:10:22,640 --> 01:10:25,720
Yeah, if you if you get a shot 
off, it's devastating, but you. 

1108
01:10:25,960 --> 01:10:29,320
Got to get a shot exactly the. 
The ideal tactic is means a 

1109
01:10:29,320 --> 01:10:31,240
flyer isn't it? 
Land behind them so they turn 

1110
01:10:31,240 --> 01:10:32,400
around, then land in front of 
them. 

1111
01:10:32,400 --> 01:10:34,720
They land behind them, they land
in front so they keep turning. 

1112
01:10:36,080 --> 01:10:37,560
Never get a shot off because you
can't move and shoot. 

1113
01:10:38,680 --> 01:10:41,360
Yes, yes, yes and they can't 
even shoot as well, which is 

1114
01:10:41,360 --> 01:10:44,000
very limiting, so they can't go 
to strength five shots. 

1115
01:10:44,400 --> 01:10:48,760
This is cool. 
So I I I I tend to play more 

1116
01:10:48,760 --> 01:10:54,040
like fast, least with cell tours
and walls and hop Koblins. 

1117
01:10:54,520 --> 01:10:58,920
But if I have a bigger game then
I I've got 3 units of 

1118
01:10:59,200 --> 01:11:01,920
blunderbusses so you can do a 
big line and it's harder to 

1119
01:11:01,920 --> 01:11:05,160
escape in that case. 
Maybe that's the answer Happens 

1120
01:11:05,640 --> 01:11:07,320
happens the OU. 
Just like. 

1121
01:11:08,600 --> 01:11:13,240
Right across the back line with 
down command in the unit and 

1122
01:11:13,640 --> 01:11:15,160
battle standards they can re 
roll. 

1123
01:11:15,400 --> 01:11:18,080
Maybe that's the idea. 
Just the entire back line is is 

1124
01:11:18,080 --> 01:11:24,280
just ramped up like 5 deep, yes.
Just. 

1125
01:11:24,520 --> 01:11:25,440
Just take the. 
Just take the. 

1126
01:11:25,680 --> 01:11:27,120
Just take the 1 you need and 
that's it, Yeah. 

1127
01:11:27,120 --> 01:11:28,680
Exactly. 
That's your entire army. 

1128
01:11:30,800 --> 01:11:32,600
What are your thoughts? 
Come at me now. 

1129
01:11:37,400 --> 01:11:40,000
Well it should also note about 
the strength. 

1130
01:11:40,000 --> 01:11:45,960
As soon as one guy dies in the 
back rank your your strength is 

1131
01:11:45,960 --> 01:11:48,600
reduced. 
So you need to have a full rank.

1132
01:11:49,120 --> 01:11:52,600
So if you're planning on having 
strength 4, you need some extra 

1133
01:11:52,600 --> 01:11:56,160
guys behind. 
So yeah. 

1134
01:11:56,200 --> 01:11:58,160
Yeah. 
Can get expensive. 

1135
01:11:59,280 --> 01:12:02,280
Yeah, so potentially 
devastating, but if your 

1136
01:12:02,280 --> 01:12:05,560
opponent knows what he's doing, 
it's fairly easy to work around 

1137
01:12:05,560 --> 01:12:09,000
them, I suppose. 
Set the the verdict on them or. 

1138
01:12:09,720 --> 01:12:13,160
Yeah, yeah. 
They can also fire on a single 

1139
01:12:13,160 --> 01:12:18,160
target if they if they want to. 
So then you than a role once for

1140
01:12:18,160 --> 01:12:23,560
every model in the front rank. 
So if a hero lands in front of 

1141
01:12:23,560 --> 01:12:27,600
the unit, you can hit him quite 
a few times. 

1142
01:12:29,520 --> 01:12:32,720
I I think it was possibly 
possibly remember seeing this in

1143
01:12:32,720 --> 01:12:37,560
a Reta, but there's nothing in 
the list I don't think that 

1144
01:12:37,560 --> 01:12:41,920
states how much a blunderbuss 
costs for a champion or 

1145
01:12:41,920 --> 01:12:45,000
anything. 
So therefore strictly speaking, 

1146
01:12:46,360 --> 01:12:48,960
like can I take a champion, he's
got to be able to exactly say 

1147
01:12:49,000 --> 01:12:52,480
rusty or did he come in without?
I mean it's about 3 points I 

1148
01:12:52,480 --> 01:12:55,320
think for a blunderbuss if you 
do the maths between warriors. 

1149
01:12:55,960 --> 01:12:58,240
And. 
Yeah, and Blunderbuss. 

1150
01:12:58,360 --> 01:13:00,360
And you know you'd be a bit of a
geek if you didn't let someone 

1151
01:13:00,360 --> 01:13:03,440
take him. 
Yeah, yeah, I think by the rules

1152
01:13:03,440 --> 01:13:06,600
you probably can't because for 
example, for Empire you, it 

1153
01:13:06,960 --> 01:13:10,880
actually says in an FAQ that you
can't have an Outrider champion.

1154
01:13:11,000 --> 01:13:15,680
That's impossible because you 
can't give a character model 

1155
01:13:15,880 --> 01:13:19,200
repeat. 
So, but I mean, as you said, I 

1156
01:13:19,200 --> 01:13:21,720
don't think it's a game. 
Yeah, yeah. 

1157
01:13:22,160 --> 01:13:24,000
We we do it anyway, right? 
So it's. 

1158
01:13:24,200 --> 01:13:27,200
Exactly. 
Yeah, absolutely. 

1159
01:13:27,240 --> 01:13:29,080
I said I don't. 
I don't know if they included 

1160
01:13:29,080 --> 01:13:30,520
listening right or they said you
couldn't interrupt. 

1161
01:13:30,520 --> 01:13:32,240
I just remember there was some 
sort of mention of it at some 

1162
01:13:32,240 --> 01:13:34,200
point. 
But in the list itself, no. 

1163
01:13:34,520 --> 01:13:36,920
We should have thought when 
you're doing your revisions for 

1164
01:13:36,920 --> 01:13:39,360
the Army book, when you've done 
the White Dwarf list, that might

1165
01:13:39,360 --> 01:13:42,560
be something that you'd include.
Yeah, it's. 

1166
01:13:43,560 --> 01:13:47,560
It's, it's, it's a good segue 
into the bull centres because 

1167
01:13:48,360 --> 01:13:51,080
like they have to be given those
options of weapons. 

1168
01:13:55,200 --> 01:14:00,720
Well, yeah, yeah. 
It doesn't mean they're, I mean,

1169
01:14:00,720 --> 01:14:02,840
it hits, they hit means they hit
really hard. 

1170
01:14:02,960 --> 01:14:03,920
Hard. 
But you're right. 

1171
01:14:03,920 --> 01:14:06,920
I mean, yeah. 
Well, it's why I never take 

1172
01:14:06,920 --> 01:14:09,880
White Wolves for Empire. 
Oh, exactly. 

1173
01:14:09,880 --> 01:14:10,640
Yeah, exactly. 
Yeah. 

1174
01:14:11,320 --> 01:14:13,080
It's cavalry double handed 
weapons because they have it. 

1175
01:14:13,080 --> 01:14:14,920
Makes no sense. 
It makes no sense. 

1176
01:14:16,440 --> 01:14:19,360
So. 
So I jumped. 

1177
01:14:19,360 --> 01:14:22,680
Ahead, but like Google centers 
have great stats, they're a 

1178
01:14:22,680 --> 01:14:26,880
great unit and they've got light
thermals, Shields and double 

1179
01:14:26,880 --> 01:14:31,120
handed axes. 
So I mean I usually I I play 

1180
01:14:31,120 --> 01:14:36,400
them with handbirds and heavy 
armour artists and often we give

1181
01:14:36,400 --> 01:14:40,560
them the Calvary save as well. 
The plus one or being Calvary. 

1182
01:14:41,240 --> 01:14:42,840
Yeah. 
Yeah, makes sense. 

1183
01:14:42,840 --> 01:14:45,600
Look. 
They do have so many, so they 

1184
01:14:45,640 --> 01:14:47,080
have some. 
So many charges. 

1185
01:14:47,320 --> 01:14:49,560
No, no, it's it's true, it's 
true, but I've seen so many 

1186
01:14:49,560 --> 01:14:53,280
charges from them, which is like
flop because it just gets 

1187
01:14:53,560 --> 01:14:56,880
slaughtered or. 
Or give them barding or 

1188
01:14:56,880 --> 01:15:00,440
something like that. 
I'd idea I don't go that far but

1189
01:15:00,440 --> 01:15:04,680
at least like 3 plus save with 
heavy armour for an extra 2 

1190
01:15:04,680 --> 01:15:08,320
points and the cavalry bonus 
makes sense. 

1191
01:15:08,840 --> 01:15:11,240
But the worst thing is really 
double handed the axis. 

1192
01:15:12,200 --> 01:15:17,000
Well 11 tactic I've seen but 
probably a bit cheesy is you 

1193
01:15:17,000 --> 01:15:21,840
take a character and you give 
him the helm of many eyes since 

1194
01:15:21,840 --> 01:15:26,640
chaos dwarfs can take chaos 
items and you give him a double 

1195
01:15:26,640 --> 01:15:31,880
handed weapon and he will strike
first and hopefully kill the 

1196
01:15:32,160 --> 01:15:36,120
anyone charging. 
They they I'm sure they FAQ that

1197
01:15:36,160 --> 01:15:38,520
at some point and said that when
it's when it's someone has 

1198
01:15:38,520 --> 01:15:40,320
always strikes first but then 
has something that makes a 

1199
01:15:40,320 --> 01:15:43,640
strike last. 
I I think it either goes to 

1200
01:15:43,640 --> 01:15:47,200
becomes like a hand weapon. 
Yeah, it goes to. 

1201
01:15:47,400 --> 01:15:49,120
An average of a 2. 
And it. 

1202
01:15:49,200 --> 01:15:51,160
Doesn't work. 
We roll each tend to see whether

1203
01:15:51,160 --> 01:15:54,120
they strike first or last. 
I can't remember what the answer

1204
01:15:54,120 --> 01:15:56,920
was in the end, I don't I. 
Don't remember the latter, but I

1205
01:15:56,920 --> 01:15:59,280
definitely remember the former. 
Audience like to do initiative 

1206
01:15:59,280 --> 01:16:03,080
in that case. 
Yeah, I mean for dwarfs I often 

1207
01:16:03,200 --> 01:16:06,760
my my favorite dwarf warrior, 
not dwarf, sorry. 

1208
01:16:06,760 --> 01:16:11,720
Dwarf general combination is 
certainly a weapon with mastery 

1209
01:16:11,720 --> 01:16:15,280
and swiftness, but that's but 
that doesn't really come into 

1210
01:16:15,280 --> 01:16:17,400
play in this because it's not a 
double hand weapon. 

1211
01:16:17,400 --> 01:16:19,320
And if you do add it to a double
hand weapon, they already say 

1212
01:16:19,400 --> 01:16:22,800
that if you put magic like magic
weapon, magic rooms onto a 

1213
01:16:23,120 --> 01:16:25,520
double handed weapon, it just 
becomes a standard weapon. 

1214
01:16:25,520 --> 01:16:27,720
You lose the bonuses and the and
the minuses. 

1215
01:16:27,920 --> 01:16:30,480
So it doesn't really it's it's 
similar sort of logic, though, 

1216
01:16:30,800 --> 01:16:34,560
so far as to so often my king 
will lead my my hammers and 

1217
01:16:34,560 --> 01:16:36,880
yeah, I will take mastering 
swiftness on him and probably 2 

1218
01:16:36,880 --> 01:16:38,760
rooms of cleaving. 
So in effect, he has a double 

1219
01:16:38,760 --> 01:16:41,360
handed weapon that can strike 
now, but I'm paying the points 

1220
01:16:41,360 --> 01:16:42,840
for that. 
That's that's a hefty investment

1221
01:16:44,040 --> 01:16:47,280
Helm with many eyes. 
Yeah, OK, I can actually, but I 

1222
01:16:47,280 --> 01:16:49,400
don't think it's necessarily 
that. 

1223
01:16:49,400 --> 01:16:51,240
I think it'd be more cheese if 
you somehow managed to get a 

1224
01:16:51,240 --> 01:16:54,480
night goblin in there with a 
with a bad moon banner. 

1225
01:16:56,480 --> 01:16:58,240
That would probably be more 
cheese I think. 

1226
01:16:58,320 --> 01:17:01,920
I I don't think how many eyes as
such and you're limited to just 

1227
01:17:01,920 --> 01:17:04,520
the one. 
Yes, this is a character. 

1228
01:17:05,480 --> 01:17:08,120
So you can't do it multiple, you
can't spam them around the 

1229
01:17:08,120 --> 01:17:10,560
entire army. 
So that's not so bad. 

1230
01:17:11,040 --> 01:17:13,400
But yeah, no honestly where 
you're coming from, but it 

1231
01:17:13,640 --> 01:17:15,840
possibly is the only way you get
around that because it is such a

1232
01:17:15,840 --> 01:17:18,000
disadvantage when having double 
handed weapons. 

1233
01:17:18,000 --> 01:17:21,400
It's. 
Hubbards Hubbards house rule. 

1234
01:17:21,760 --> 01:17:24,520
It's like. 
It's a go to a house rule. 

1235
01:17:26,040 --> 01:17:32,960
OK, so if you don't go that road
route, it's or the book Santos 

1236
01:17:33,200 --> 01:17:35,760
not a good option or do you 
still like to so? 

1237
01:17:37,680 --> 01:17:39,360
You want to agree they're very 
expensive as well. 

1238
01:17:39,360 --> 01:17:43,920
They're more expensive than 
Empire Night with a 2 + S OK, 

1239
01:17:43,920 --> 01:17:46,880
they've got toughness for two 
wounds, 2 attacks, great. 

1240
01:17:47,760 --> 01:17:50,160
So it's a nightmare too, in 
effect, because they've got the 

1241
01:17:50,160 --> 01:17:51,280
horse. 
Yeah, with the horse. 

1242
01:17:51,280 --> 01:17:54,400
True, true. 
But like I think you pitch both 

1243
01:17:54,400 --> 01:17:57,160
centaurs against Empire Knights 
and the Empire Knights win every

1244
01:17:57,160 --> 01:17:59,040
time. 
Yeah, no, I agree. 

1245
01:18:00,840 --> 01:18:03,440
They're kind of got the same 
drawback as blunderbusses in 

1246
01:18:03,440 --> 01:18:07,160
that if they work, they'll be 
brilliant, but if they don't, 

1247
01:18:12,040 --> 01:18:13,560
you know, they're, they're, 
they're not. 

1248
01:18:14,000 --> 01:18:16,320
The thing about dwarves is, is 
they're phenomenal about 

1249
01:18:16,320 --> 01:18:18,120
punishment. 
They can take balls and tours 

1250
01:18:18,120 --> 01:18:21,560
can't take a lot of punishment. 
No they can't, they can't, they 

1251
01:18:21,560 --> 01:18:24,760
can't and like 5 plus save is is
stable. 

1252
01:18:26,480 --> 01:18:29,440
That's why I think overall this 
army books give a little bit of 

1253
01:18:29,440 --> 01:18:32,720
an finished flavours when it 
comes to the the unit options. 

1254
01:18:32,960 --> 01:18:35,720
And I say it's probably the same
with the the magic standards. 

1255
01:18:36,640 --> 01:18:38,840
It feels like it was written 
quickly for White Dwarf and then

1256
01:18:38,840 --> 01:18:41,120
not really revised when they 
published the book. 

1257
01:18:41,400 --> 01:18:43,000
Which it should have been 
really. 

1258
01:18:43,040 --> 01:18:45,840
You'd have thought play testing,
a bit of feedback from people. 

1259
01:18:46,000 --> 01:18:48,160
You know, we didn't have studio 
probably playing them as well. 

1260
01:18:48,160 --> 01:18:50,080
We didn't necessarily need to go
outside the studio to get that 

1261
01:18:50,080 --> 01:18:53,000
feedback. 
Don't know how much play testing

1262
01:18:53,000 --> 01:18:57,120
there was of them initially. 
No, probably not. 

1263
01:18:57,720 --> 01:18:59,880
Just for the rules and release 
them and never change them. 

1264
01:19:00,440 --> 01:19:03,880
Yeah, exactly. 
But yeah, the nice models too. 

1265
01:19:05,120 --> 01:19:05,840
Yeah. 
That's cool. 

1266
01:19:05,920 --> 01:19:07,240
Yeah. 
Brilliant. 

1267
01:19:07,320 --> 01:19:08,600
So. 
So. 

1268
01:19:08,920 --> 01:19:12,520
I think they usually put the 
banner of might on them in the 

1269
01:19:12,520 --> 01:19:15,080
battle reports. 
That's where at least. 

1270
01:19:15,400 --> 01:19:18,000
So for the plus one. 
Thing, yeah, the standard of 

1271
01:19:18,000 --> 01:19:21,120
shielding 200. 
Banner of Might is brilliant for

1272
01:19:21,120 --> 01:19:22,440
them, but they've got to 
actually hit. 

1273
01:19:22,960 --> 01:19:24,920
They've they've got to actually 
get a chance to attack. 

1274
01:19:24,920 --> 01:19:26,320
And if you've got double end 
weapons, you yeah. 

1275
01:19:27,040 --> 01:19:28,520
Yeah, it's because we're not 
going to. 

1276
01:19:28,760 --> 01:19:31,400
Take that many you know so OK, 
they can take a bit and punch it

1277
01:19:31,400 --> 01:19:33,320
in the sense if they've got 
toughness four and two wounds, 

1278
01:19:33,320 --> 01:19:37,720
but we but as you said, with the
same thing and in combat 6 plus 

1279
01:19:38,480 --> 01:19:40,560
because you don't get the. 
Steel, Yes, yes, yes, yes. 

1280
01:19:40,880 --> 01:19:44,640
You know, it's, yeah. 
Tissue paper, Yeah. 

1281
01:19:45,080 --> 01:19:51,880
Yes, right. 
So Next up are the hog goblins. 

1282
01:19:53,280 --> 01:19:56,840
Gorgeous models you mean. 
Yeah, I love them. 

1283
01:19:57,040 --> 01:20:00,160
Yes. 
Yes, yes, really nice small 

1284
01:20:00,160 --> 01:20:03,280
Dobbs. 
I mean, the sneaky gits and the 

1285
01:20:03,280 --> 01:20:06,320
Warriors kind of do the same 
thing and we're going to talk 

1286
01:20:06,320 --> 01:20:08,280
about the gits after, but 
they're they're better. 

1287
01:20:09,200 --> 01:20:14,000
So the Warriors, you don't find 
them included very often unless 

1288
01:20:14,600 --> 01:20:16,120
you just like the book of them, 
I think. 

1289
01:20:18,160 --> 01:20:20,960
They did as well see Gits for a 
later edition weren't they? 

1290
01:20:20,960 --> 01:20:23,240
So initially when people were 
buying Castle when they first 

1291
01:20:23,240 --> 01:20:25,200
came out they would have bought 
Hoggoblin warriors. 

1292
01:20:25,200 --> 01:20:28,360
But yeah absolutely right. 
Probably more likely to go for 

1293
01:20:28,360 --> 01:20:31,840
sneaky gits as they are better. 
Yeah, and they. 

1294
01:20:32,600 --> 01:20:35,280
They cost less than five points,
so their options are half 

1295
01:20:35,600 --> 01:20:38,400
points. 
So you can 6 points a model with

1296
01:20:38,480 --> 01:20:40,320
the light armor. 
So it's it's reasonable. 

1297
01:20:41,600 --> 01:20:44,600
Yeah, they won't do a lot. 
There are some. 

1298
01:20:44,600 --> 01:20:46,240
Rooms. 
Yeah, sorry. 

1299
01:20:46,240 --> 01:20:47,560
Go on. 
Now go on, now are you going? 

1300
01:20:47,880 --> 01:20:50,400
I was just thinking about the 
animosity rules. 

1301
01:20:50,400 --> 01:20:52,280
Maybe if we can mention that 
here. 

1302
01:20:52,760 --> 01:20:56,120
So if there are hobgoblins in 
the army, then any orc and 

1303
01:20:56,120 --> 01:20:59,640
goblin units will ignore the 
animosity rules. 

1304
01:20:59,920 --> 01:21:03,280
So it's if you're taking any 
orcs and goblins, you should 

1305
01:21:03,280 --> 01:21:06,920
take at least one unit of 
hobgoblins because then the the 

1306
01:21:07,440 --> 01:21:10,720
the orcs and goblins will behave
for the battle. 

1307
01:21:10,720 --> 01:21:13,920
But. 
Will they still behave even if 

1308
01:21:13,960 --> 01:21:17,920
they die? 
It doesn't say, but it it 

1309
01:21:17,920 --> 01:21:22,280
probably if they're dead then 
they aren't present, so I guess 

1310
01:21:22,480 --> 01:21:24,640
they should start using 
animosity again. 

1311
01:21:24,840 --> 01:21:27,280
Yeah, I think a reasonable 
person would say yes, they do. 

1312
01:21:28,000 --> 01:21:31,000
It just says if your army 
includes mobs of hobgoblins. 

1313
01:21:31,280 --> 01:21:34,000
Yeah, so if you're a bit sneaky,
you could argue that it doesn't 

1314
01:21:34,000 --> 01:21:34,920
matter. 
You guys have? 

1315
01:21:35,520 --> 01:21:37,520
55 even. 
Yeah. 

1316
01:21:37,920 --> 01:21:40,480
Let's take a hero and put him 
somewhere. 

1317
01:21:42,080 --> 01:21:44,600
In the forest. 
Yeah, so but the hobgoblins 

1318
01:21:44,600 --> 01:21:48,360
themselves use the animosity 
rules, so that's they still test

1319
01:21:48,360 --> 01:21:51,960
for animosity. 
And orcs and goblins ignore 

1320
01:21:51,960 --> 01:21:56,440
fleeing hobgoblins. 
So if the homegoers flee the the

1321
01:21:56,440 --> 01:22:00,840
orcs and governments won't care.
Strangely enough that the chaos 

1322
01:22:00,840 --> 01:22:05,680
wharfs will have to test for 
panic for fleeing greenskins. 

1323
01:22:07,320 --> 01:22:12,280
I think that's one of the major 
oversights in this because why 

1324
01:22:12,280 --> 01:22:15,320
would they care about the fleet 
slaves? 

1325
01:22:16,640 --> 01:22:19,640
So it's very strange. 
Yeah, I think that would be a 

1326
01:22:19,640 --> 01:22:22,560
perfectly reasonable house rule 
to say they don't care about 

1327
01:22:22,560 --> 01:22:25,440
that. 
They actually got it in the 6th 

1328
01:22:25,440 --> 01:22:29,240
edition ravening hoards list 
they got. 

1329
01:22:29,240 --> 01:22:35,320
Ignore greenskin panic. 
Yeah, there was this very, very 

1330
01:22:35,320 --> 01:22:40,360
cheesy and popular tactic at 
some point of including a unit 

1331
01:22:40,360 --> 01:22:44,600
of allied up goblin warriors in 
Ox and Goblin now. 

1332
01:22:46,560 --> 01:22:49,920
I remember that, yes. 
I've never done this. 

1333
01:22:50,160 --> 01:22:51,360
I would not do this kind of 
thing. 

1334
01:22:51,360 --> 01:22:53,320
I. 
Mean it's it's like the 

1335
01:22:53,360 --> 01:22:57,960
including a Black Hawk in every 
unit sort of thing yes yes if if

1336
01:22:57,960 --> 01:23:00,680
you want to play walks and 
goblins except animosity is a 

1337
01:23:00,680 --> 01:23:02,680
thing, yeah. 
Yeah, absolutely. 

1338
01:23:04,480 --> 01:23:07,520
Absolutely. 
And is this the first mentioning

1339
01:23:07,520 --> 01:23:10,120
of Hope Goblins in 4th edition? 
They. 

1340
01:23:10,880 --> 01:23:13,960
No, no, no, no, no, no. 
They were, they were major. 

1341
01:23:14,080 --> 01:23:15,920
They were quite a major thing in
first. 

1342
01:23:15,920 --> 01:23:18,600
Yeah, I know, I know they were 
before 4th edition, but yeah, 

1343
01:23:18,600 --> 01:23:22,680
and and. 3rd oh, mention on 4th 
yeah, the first mention in 

1344
01:23:22,680 --> 01:23:26,440
fourth of yes, I think so. 
But they were they were really 

1345
01:23:26,440 --> 01:23:28,520
big though, prior to they they 
were they had the biggest 

1346
01:23:28,520 --> 01:23:29,920
empire. 
You know, they they were the 

1347
01:23:30,280 --> 01:23:32,600
Mongols. 
They had the biggest, Yeah, they

1348
01:23:32,840 --> 01:23:36,440
had some empire in in the, in 
the old Hammer world. 

1349
01:23:36,680 --> 01:23:39,520
I know they were featured in the
role. 

1350
01:23:39,600 --> 01:23:41,920
Playing game and now they're 
kind of this, this kind of 

1351
01:23:41,920 --> 01:23:45,240
pathetic race of goblins. 
It's quite, it's a bit of a 

1352
01:23:45,240 --> 01:23:46,440
shift. 
I think that's another thing 

1353
01:23:46,440 --> 01:23:50,200
that divided kind of the older 
players with the new ones that 

1354
01:23:50,680 --> 01:23:52,960
hobgoblins to get, like cursed 
horses, like this big shift of 

1355
01:23:52,960 --> 01:23:54,760
what they were. 
There was a big shift of what 

1356
01:23:54,760 --> 01:23:56,880
hobgoblins were. 
I think they still mention it 

1357
01:23:56,880 --> 01:23:58,880
briefly in the background. 
It's quite. 

1358
01:23:59,000 --> 01:24:02,080
I'm looking at the the the best 
scenario though not to know. 

1359
01:24:03,040 --> 01:24:07,600
Yeah, and it's I think in the 
cursed wolf, you know, in the 

1360
01:24:07,720 --> 01:24:11,280
cursed wolf beast, I think it's 
mentioned that that they'd come 

1361
01:24:11,280 --> 01:24:15,040
from this race of, you know, 
with a Khan and things like 

1362
01:24:15,040 --> 01:24:17,960
that. 
But it's it's kind of just a 

1363
01:24:19,240 --> 01:24:22,120
sprinkled in there. 
It's not really referenced 

1364
01:24:22,120 --> 01:24:25,600
properly that they're this other
kind of really powerful race. 

1365
01:24:26,120 --> 01:24:27,880
They're more kind of this 
pathetic version now, but. 

1366
01:24:29,440 --> 01:24:32,480
They did release a unit for the 
Dogs of War. 

1367
01:24:33,520 --> 01:24:35,720
Indeed. 
Yeah, they're more, yeah. 

1368
01:24:36,040 --> 01:24:39,920
They were like Mongols. 
Yes, yeah, yeah. 

1369
01:24:39,960 --> 01:24:43,440
So. 
I I need to drop in like 2025 

1370
01:24:43,440 --> 01:24:47,200
minutes? 
Yeah, we'll finish the at least 

1371
01:24:47,200 --> 01:24:51,480
the unit section, then maybe 
we'll do the special characters 

1372
01:24:51,480 --> 01:24:56,560
if need be, right. 
So let's try to finish those up.

1373
01:24:56,600 --> 01:24:59,440
There's not too many left 
hobgoblin options. 

1374
01:24:59,440 --> 01:25:01,520
You can as well. 
So yeah. 

1375
01:25:02,320 --> 01:25:05,200
So they're good? 
Yes, they're fun. 

1376
01:25:06,080 --> 01:25:08,400
And they have a blow. 
Yeah, not short. 

1377
01:25:08,400 --> 01:25:12,840
So yeah, vignetting range, yeah,
no, very useful, especially 

1378
01:25:12,840 --> 01:25:14,360
considering the blunderbuss is 
such short range. 

1379
01:25:14,360 --> 01:25:17,360
So yeah, now I think The Archers
are very useful unit then, and 

1380
01:25:17,360 --> 01:25:20,320
relatively cheap as well. 
Yeah, yeah, we try to give up 

1381
01:25:20,320 --> 01:25:24,200
The Archers or the gates, the. 
What, what about The Archers? 

1382
01:25:24,320 --> 01:25:26,840
I mean the the gates pretty 
much, you know, they have 

1383
01:25:26,840 --> 01:25:28,760
additional rules being kind of 
rolled over into the same 

1384
01:25:28,760 --> 01:25:30,600
principle as the warriors. 
As we kind of said, it's. 

1385
01:25:30,600 --> 01:25:32,560
Well, they they'll be better. 
I do. 

1386
01:25:32,760 --> 01:25:34,960
Yeah, yeah, yeah. 
Are more safe than modifier. 

1387
01:25:35,000 --> 01:25:39,560
They can lap, they have no save,
but they they, it's it's fun. 

1388
01:25:39,560 --> 01:25:40,880
You need to use. 
Yeah. 

1389
01:25:42,360 --> 01:25:43,920
Yeah, yeah. 
Sorry I'll skipped. 

1390
01:25:44,160 --> 01:25:45,120
Over. 
Yeah, I guess. 

1391
01:25:45,120 --> 01:25:49,520
That's the the problem would be 
to have them stick around or 

1392
01:25:49,640 --> 01:25:53,840
actually getting to lap around. 
But maybe a crown of command? 

1393
01:25:54,800 --> 01:25:56,080
Yeah. 
Oh no, it's not what's special. 

1394
01:25:56,080 --> 01:25:59,160
I'm not coming on them. 
Go to a solution for everything.

1395
01:25:59,360 --> 01:26:03,520
Problem I can get that. 
Yeah, you can get them a hero at

1396
01:26:03,600 --> 01:26:07,040
least. 
So yeah, early poison, but it 

1397
01:26:07,160 --> 01:26:11,120
didn't work as it did later on. 
It was just a -1. -1 say. 

1398
01:26:11,120 --> 01:26:12,280
Modified. 
Yeah, yeah. 

1399
01:26:12,760 --> 01:26:14,840
So I guess. 
If you ask that they can lap 

1400
01:26:14,840 --> 01:26:18,640
around even if they lose the 
combat, so they can. 

1401
01:26:18,640 --> 01:26:20,560
Yeah. 
And then if you don't give them 

1402
01:26:20,560 --> 01:26:25,160
some sort of modifier where they
stay within the general sphere, 

1403
01:26:25,160 --> 01:26:27,480
if they lose, they're probably 
not going to stay around. 

1404
01:26:27,560 --> 01:26:29,360
Leadership 6. 
So yeah. 

1405
01:26:29,920 --> 01:26:32,720
Yeah, that should be quite 
lucky. 

1406
01:26:35,400 --> 01:26:39,480
And did they release models for 
just standard Hope goblin 

1407
01:26:39,480 --> 01:26:41,760
warriors or whether they just 
these sneaky git or they're the 

1408
01:26:41,760 --> 01:26:43,400
same? 
Yeah, Sneak Gits came out a 

1409
01:26:43,400 --> 01:26:46,840
little bit later. 
Yeah, yeah, both of them, yes. 

1410
01:26:47,360 --> 01:26:50,360
So the Hope Goblin warriors are 
with Axis and Shields? 

1411
01:26:51,120 --> 01:26:54,120
All right, Yeah. 
And the sneaky gits have two 

1412
01:26:54,600 --> 01:27:00,360
knives and. 
They're released around about 

1413
01:27:00,360 --> 01:27:04,920
the same time as the cast of 
Wood off Battle Report, right? 

1414
01:27:05,080 --> 01:27:07,840
Right roundabout then. 
I think it was like one or two 

1415
01:27:07,840 --> 01:27:09,280
issues before, but it was 
roundabout then. 

1416
01:27:11,880 --> 01:27:13,760
OK, so we talked about The 
Archers. 

1417
01:27:14,320 --> 01:27:17,600
Yeah, cheap choice, always take 
them. 

1418
01:27:18,920 --> 01:27:22,080
They're not amazing, but like, 
it's a good shooting option. 

1419
01:27:22,080 --> 01:27:23,400
It's the only shooting option 
they have. 

1420
01:27:25,440 --> 01:27:28,400
And yeah, you could give them 
some lights on and stuff, but 

1421
01:27:28,480 --> 01:27:30,240
you're probably not going to do 
that. 

1422
01:27:30,440 --> 01:27:36,000
Let's see. 
No, like and I don't know if you

1423
01:27:36,000 --> 01:27:40,160
compared to for example Hoffling
Bowman for the I guess so pretty

1424
01:27:40,160 --> 01:27:43,040
good a bit leadership issue of 
course still. 

1425
01:27:43,760 --> 01:27:46,200
But I'm think that Ballistics 
can fall, so there, yeah. 

1426
01:27:46,360 --> 01:27:50,560
But yeah, but they are extremely
weak if they actually happen to 

1427
01:27:50,840 --> 01:27:51,800
go into combat. 
Sure. 

1428
01:27:54,840 --> 01:27:58,960
And what kind of size of units 
would you go for for The 

1429
01:27:59,520 --> 01:28:02,000
Archers? 
And 12. 

1430
01:28:03,120 --> 01:28:07,080
Yeah, that's a fair share. 
Couple of units. 

1431
01:28:08,960 --> 01:28:12,200
OK. 
And then you have the the fast 

1432
01:28:12,200 --> 01:28:14,280
cabaret. 
You have the book in book 

1433
01:28:14,280 --> 01:28:17,000
Fighters. 
Now that's very good units. 

1434
01:28:17,160 --> 01:28:21,040
Yeah, yeah, probably one of the 
better units in the list. 

1435
01:28:21,920 --> 01:28:25,200
I mean, it could be or even 
described as the best unit, 

1436
01:28:25,280 --> 01:28:29,520
which is if you don't house rule
the the bull centers and the 

1437
01:28:29,520 --> 01:28:31,280
kills dwarfs, they're really 
good. 

1438
01:28:31,280 --> 01:28:34,840
They can have good save can use 
them skirmish with balls. 

1439
01:28:34,840 --> 01:28:37,840
You've got the special character
that you can add to them to give

1440
01:28:37,840 --> 01:28:41,320
them a bit of punch so they can 
they only. 

1441
01:28:41,480 --> 01:28:44,080
Have short posts though, Yeah, 
that's the drawback. 

1442
01:28:45,080 --> 01:28:49,800
Yeah, and and they can't have 
spells, but they they're good 

1443
01:28:49,800 --> 01:28:52,240
unit. 
I always have two or three 

1444
01:28:52,240 --> 01:28:54,560
units. 
Yeah, they're like, they're like

1445
01:28:54,560 --> 01:28:57,040
super gobbo wolf riders. 
Yes, yes. 

1446
01:28:58,520 --> 01:29:06,120
Yeah, exactly 3. 
Yeah, and of course that's with 

1447
01:29:06,160 --> 01:29:10,040
all the hot goblins a bit 
vulnerable to any kind of 

1448
01:29:10,040 --> 01:29:12,640
leadership test that they got on
their own, but. 

1449
01:29:12,880 --> 01:29:16,480
So that's why like the the, the 
special character is not very 

1450
01:29:16,480 --> 01:29:21,240
expensive and it's got 
leadership 8, you know? 

1451
01:29:21,520 --> 01:29:24,320
It's it's. 93 points, it's it's 
a very good. 

1452
01:29:24,440 --> 01:29:29,920
Guy yeah, so solid choice. 
Good for harassing stuff and 

1453
01:29:29,920 --> 01:29:31,880
just running around doing 
mischief. 

1454
01:29:33,600 --> 01:29:37,720
Then you have the the 
Greenskins, the sort of normal 

1455
01:29:37,720 --> 01:29:43,280
Greenskins and I guess they 
don't differ any stats wise or 

1456
01:29:43,280 --> 01:29:47,800
cost wise to what you would get 
in the Oxengoblin list or? 

1457
01:29:48,400 --> 01:29:50,800
They should be identical. 
Not the same, yeah. 

1458
01:29:50,800 --> 01:29:54,000
Yeah. 
So for the Blackhawks, you have 

1459
01:29:54,360 --> 01:29:58,840
a zero to 1 unit, so you can 
have only have one unit. 

1460
01:29:59,440 --> 01:30:03,160
That's the only restriction. 
So what are your feeling about 

1461
01:30:03,160 --> 01:30:05,440
including those? 
I guess the Blackhawks are the 

1462
01:30:05,440 --> 01:30:10,520
most sort of iconic in 
connection to the Chaos Force 

1463
01:30:10,760 --> 01:30:16,160
that this one you use so. 
My only problem is that so I've 

1464
01:30:16,160 --> 01:30:19,440
got big unit painted but I want 
to use them for the oxen Kobe 

1465
01:30:19,440 --> 01:30:22,320
because I feel like their style 
doesn't really match the chaos 

1466
01:30:22,320 --> 01:30:25,840
walls. 
And the Blackhawks, they have 

1467
01:30:25,840 --> 01:30:30,320
the only little bit of history 
with the chaos walls. 

1468
01:30:30,320 --> 01:30:32,360
I think they had sort of the 
rebellion. 

1469
01:30:32,360 --> 01:30:34,120
Like, what was it? 
The ones, yes. 

1470
01:30:34,120 --> 01:30:37,400
Yes. 
So they were created by the 

1471
01:30:37,400 --> 01:30:42,440
sorcerers in an attempt to 
create a stronger and more 

1472
01:30:42,440 --> 01:30:48,400
reliable race of slaves, but 
they rebelled and nearly wiped 

1473
01:30:48,400 --> 01:30:51,560
out the Chaos Dwarfs. 
But then the hobgoblins switched

1474
01:30:51,560 --> 01:30:57,280
sides and yeah, so they lost. 
So they don't like the 

1475
01:30:57,280 --> 01:30:58,880
hobgoblins, so. 
No, they. 

1476
01:30:59,680 --> 01:31:04,360
No. 
Really don't I guess if if you 

1477
01:31:04,360 --> 01:31:10,720
wanted to include sheep units 
that doesn't suffer from 

1478
01:31:10,720 --> 01:31:12,360
animosity, I I guess you. 
Can. 

1479
01:31:12,360 --> 01:31:14,000
Well, they did. 
They're great units. 

1480
01:31:14,120 --> 01:31:15,880
They're very good. 
Yeah, they have a solid 

1481
01:31:15,960 --> 01:31:18,920
satellite, I think. 
It's just like the the problem 

1482
01:31:18,920 --> 01:31:21,720
to be a bit more Kills dwarfs, 
kills dwarfs. 

1483
01:31:22,880 --> 01:31:26,960
So I guess if you didn't have to
include a unit of Chaos Warriors

1484
01:31:26,960 --> 01:31:29,080
you would probably go for. 
These guys, as they're talented,

1485
01:31:29,080 --> 01:31:35,160
yeah, for sure, yeah. 
Yeah, I always Black Hawks kind 

1486
01:31:35,160 --> 01:31:37,720
of lack from lack from the 
ability to take heavy armour. 

1487
01:31:39,120 --> 01:31:45,080
Yeah, the light armour is just 
because most of the model well 

1488
01:31:45,080 --> 01:31:49,160
all the models are either double
hand weapon or additional 

1489
01:31:49,160 --> 01:31:51,440
weapons. 
The light armour is just is not 

1490
01:31:51,440 --> 01:31:55,800
worth taking and they are some 
and they're not. 

1491
01:31:56,040 --> 01:31:59,160
The models aren't quite heavy 
armour, but they're certainly 

1492
01:31:59,160 --> 01:32:00,720
not light armour. 
What they're wearing. 

1493
01:32:00,840 --> 01:32:02,320
We say the plastic. 
The plastic ones are very 

1494
01:32:02,320 --> 01:32:03,480
flimsy. 
Yeah, but you know, they're a 

1495
01:32:03,520 --> 01:32:05,640
bit trans naked, like you can 
see a lot of like. 

1496
01:32:05,840 --> 01:32:07,640
They are very light armour. 
Yeah. 

1497
01:32:07,640 --> 01:32:10,080
No, it's yeah. 
Yeah. 

1498
01:32:10,520 --> 01:32:12,520
Not the metal ones are are are 
more. 

1499
01:32:12,520 --> 01:32:14,560
Heavy, very hot. 
Yeah, exactly. 

1500
01:32:14,560 --> 01:32:18,040
So they, they, you know, I, I 
think they could benefit from 

1501
01:32:18,040 --> 01:32:19,880
house rule of allowing them 
heavy armour. 

1502
01:32:20,960 --> 01:32:23,840
Yeah, which will fit well with 
different models that look maybe

1503
01:32:23,840 --> 01:32:26,080
with the cats as well. 
Yeah. 

1504
01:32:27,480 --> 01:32:30,240
And then you can also have the 
normal OX if you want to. 

1505
01:32:31,680 --> 01:32:36,400
They're cheaper, obviously, but.
Yeah, so orcs, orcs and goblins 

1506
01:32:36,400 --> 01:32:40,320
I don't include by principle 
because I mean, they're supposed

1507
01:32:40,320 --> 01:32:43,920
to be slaves and they they I 
don't see them like fighting or 

1508
01:32:43,920 --> 01:32:48,000
having the same stats as the 
normal guys for that race. 

1509
01:32:48,040 --> 01:32:50,280
Just feel like a bit of an 
afterthought. 

1510
01:32:50,280 --> 01:32:51,440
They are. 
They did the least you. 

1511
01:32:53,680 --> 01:32:56,400
Oxley Stout, doesn't it? 
That's that's that's why I think

1512
01:32:56,400 --> 01:32:59,800
they're already brilliant and 
with the with the easiest doing 

1513
01:32:59,840 --> 01:33:02,480
it going all their slaves are 
pressed into fighting. 

1514
01:33:03,160 --> 01:33:06,240
It's it's, it's a, it's an easy 
cop out, you know, sort of like 

1515
01:33:06,240 --> 01:33:08,720
scathing slaves. 
Obviously in a scathing are 

1516
01:33:08,720 --> 01:33:10,240
lesser. 
Fighters. 

1517
01:33:10,400 --> 01:33:12,400
Yeah, absolutely. 
That makes sense, yeah. 

1518
01:33:13,800 --> 01:33:15,520
What do you think, Ted? 
Do you well? 

1519
01:33:15,560 --> 01:33:20,040
I kind of kind of like it for a 
fluff reason because yeah and 

1520
01:33:20,040 --> 01:33:23,680
also if if you have an orc army,
you can just buy some chaos 

1521
01:33:23,680 --> 01:33:26,560
dwarves and have a new army 
with. 

1522
01:33:26,560 --> 01:33:30,920
Some. 
You can use them in both, but 

1523
01:33:31,080 --> 01:33:34,240
yeah. 
And I guess I mean, even if they

1524
01:33:34,280 --> 01:33:36,600
weren't the Cleveland List, you 
could still haven't used them as

1525
01:33:37,160 --> 01:33:38,280
allies. 
I suppose so. 

1526
01:33:39,120 --> 01:33:43,280
Yeah, we didn't mention it, but 
the Chaos Dwarves can have the 

1527
01:33:43,280 --> 01:33:49,560
chaos and working of in allies. 
And of course, Allies is entire 

1528
01:33:49,560 --> 01:33:53,440
discussion we don't often get 
into but so. 

1529
01:33:54,320 --> 01:33:56,240
There's another another podcast 
there. 

1530
01:33:56,360 --> 01:34:02,920
Yeah, yeah. 
So could other races ally in KS 

1531
01:34:02,920 --> 01:34:06,440
Dwarfs or was that sort of 
retroactively mentioned 

1532
01:34:06,440 --> 01:34:08,400
anywhere? 
Or how did that work, does 

1533
01:34:08,440 --> 01:34:09,440
anyone know? 
Good question. 

1534
01:34:10,840 --> 01:34:12,480
That's a good question. 
I don't think they're probably 

1535
01:34:12,480 --> 01:34:15,040
listed in the ally list section 
for most of them. 

1536
01:34:15,480 --> 01:34:18,240
I wonder if they were. 
Well, hold on. 

1537
01:34:18,240 --> 01:34:20,760
So Chaos is probably the only 
one that if, if you go by the 

1538
01:34:20,760 --> 01:34:25,760
rationale that Kerswell's going 
to have Chaos, Chaos or some 

1539
01:34:25,800 --> 01:34:27,920
goblins, all goblin ballists 
have already been released, 

1540
01:34:27,920 --> 01:34:29,040
obviously. 
So they're not going to be in 

1541
01:34:29,040 --> 01:34:31,920
that one. 
Our whole Chaos list as allies. 

1542
01:34:32,160 --> 01:34:36,160
I doubt it. 
So maybe no one could buy the 

1543
01:34:36,160 --> 01:34:39,200
rules of Kerswell Allies I. 
Mean it. 

1544
01:34:39,200 --> 01:34:41,040
It seems logical, doesn't it, 
That they? 

1545
01:34:42,240 --> 01:34:44,000
As it wouldn't make sense for 
well. 

1546
01:34:44,280 --> 01:34:46,960
Yeah, Kerstal's listed in the 
KAOS book, they are listed. 

1547
01:34:47,720 --> 01:34:50,160
Yeah, and which one in the in 
the 4th edition? 

1548
01:34:51,480 --> 01:34:54,480
And then, well, actually this is
a later printing, so maybe they 

1549
01:34:54,480 --> 01:34:57,080
were added, no. 
Yeah, I I was just looking at 1 

1550
01:34:57,080 --> 01:35:02,440
here and I'm not in there. 
So they were added in. 

1551
01:35:02,440 --> 01:35:05,680
Later on when they did the 
reprints they added them in 

1552
01:35:06,560 --> 01:35:08,600
which? 
Yeah, dark ends. 

1553
01:35:09,480 --> 01:35:13,240
Would it make any sense for any 
other races to have the sort of 

1554
01:35:13,240 --> 01:35:18,160
house rule in some case Dwarfs, 
Scabe and Beta? 

1555
01:35:18,160 --> 01:35:21,800
I don't know. 
Is it any rationale for them to 

1556
01:35:21,800 --> 01:35:24,280
be able to add some case Dwarfs,
you say? 

1557
01:35:24,280 --> 01:35:28,560
Yeah. 
I mean, I think maybe allies 

1558
01:35:28,600 --> 01:35:30,360
don't make too much sense 
anyway. 

1559
01:35:30,400 --> 01:35:33,160
Always so. 
Yeah, I know there's the whole 

1560
01:35:33,160 --> 01:35:35,680
idea that elves and dwarves 
don't get on sort of thing, but 

1561
01:35:35,680 --> 01:35:39,120
I always thought that a natural 
fit would actually be dark elves

1562
01:35:39,120 --> 01:35:42,040
and cow's dwarves. 
If you said, I mean it kind of 

1563
01:35:42,240 --> 01:35:43,960
they would be the ones that did 
accept each other. 

1564
01:35:44,360 --> 01:35:48,120
Maybe that's that's only my way 
of thinking. 

1565
01:35:50,040 --> 01:35:53,600
OK. 
So maybe if we do it recently 

1566
01:35:53,600 --> 01:35:57,120
quickly we can handle the war 
machines in the sessions what we

1567
01:35:57,120 --> 01:36:00,760
have 7 1/2 minutes. 
So Leo can be in on that part as

1568
01:36:00,760 --> 01:36:05,320
well. 
So they have only three war 

1569
01:36:05,320 --> 01:36:09,240
machines, but they are all 
unique or I don't know how 

1570
01:36:09,280 --> 01:36:10,880
unique the hot gobbling bolt 
throw is. 

1571
01:36:10,880 --> 01:36:14,040
They have hot gobbling, but. 
Just the standard bolt throw, 

1572
01:36:14,280 --> 01:36:16,200
yeah. 
Yeah, it's just the cruiser 

1573
01:36:16,200 --> 01:36:19,160
difference. 
Yeah, yeah. 

1574
01:36:19,520 --> 01:36:22,760
But it's very cheap, of course. 
42 points, yeah. 

1575
01:36:23,160 --> 01:36:25,320
Yeah. 
It's kind of like you have a few

1576
01:36:25,320 --> 01:36:30,160
points to feel, yeah, this is 
not bad, It's not great. 

1577
01:36:31,120 --> 01:36:33,560
A lot just there. 
Yeah, exactly. 

1578
01:36:33,560 --> 01:36:36,160
You can get lucky with it, 
that's why not. 

1579
01:36:36,760 --> 01:36:40,520
Yeah, if you have 40 points to 
spare, maybe throw in the of 

1580
01:36:40,520 --> 01:36:41,680
course. 
Yeah, pop fruit. 

1581
01:36:43,000 --> 01:36:44,800
I like that choice. 
Because they don't misfire. 

1582
01:36:45,600 --> 01:36:46,440
No. 
Yes, that's true. 

1583
01:36:47,400 --> 01:36:48,280
Yeah, of course. 
Yes. 

1584
01:36:48,320 --> 01:36:50,400
Yes, we can miss, but they ain't
going to blow up. 

1585
01:36:53,560 --> 01:36:58,520
But if we look at the second 
choice, they can misfire and, 

1586
01:36:58,640 --> 01:37:03,520
you know, and. 
That's the the main part of 

1587
01:37:03,520 --> 01:37:05,760
them, right? 
Because it's otherwise the 

1588
01:37:05,760 --> 01:37:10,080
genius should like a catapult. 
But when they misfire, this is 

1589
01:37:10,080 --> 01:37:13,720
fun because they can go, the 
rocket can spin and go anywhere.

1590
01:37:14,120 --> 01:37:19,240
Yeah. 
So it's 75 points. 

1591
01:37:19,600 --> 01:37:25,320
So it's not that cheap, I think.
No, I mean, yeah, for a strength

1592
01:37:25,320 --> 01:37:32,600
five hit with the template and a
48 inch range and D3 wounds. 

1593
01:37:33,400 --> 01:37:37,480
So I mean, yeah, it's OK I 
guess, but nothing special. 

1594
01:37:38,120 --> 01:37:40,720
Exactly. 
It's a catapult inside. 

1595
01:37:41,800 --> 01:37:45,840
Yeah, something with a bit of a.
Function. 

1596
01:37:45,840 --> 01:37:50,040
Yeah, it's a bit shark. 
The the rocket can bounce 

1597
01:37:50,040 --> 01:37:53,760
around, yeah. 
Have you had any experience or 

1598
01:37:53,760 --> 01:37:57,000
maybe Leo if you played more a 
lot of games, maybe so. 

1599
01:37:58,440 --> 01:38:01,920
We're going to talk about the R 
Shaker, which is definitely not 

1600
01:38:01,920 --> 01:38:05,520
to include, but the the chaos 
the the Rockets is if you have 

1601
01:38:05,520 --> 01:38:10,920
the point, if it's a big game, 
it's not, it's not automatic. 

1602
01:38:14,120 --> 01:38:18,960
Weirdly background right wise, I
mentioned the bazooka, but then 

1603
01:38:18,960 --> 01:38:22,360
I've forgotten as well is you 
could have hobgoblin rocket 

1604
01:38:22,360 --> 01:38:24,720
launchers. 
So it feels like it's kind of 

1605
01:38:24,720 --> 01:38:26,480
bringing together all those 
ideas. 

1606
01:38:26,520 --> 01:38:30,160
Castle Bazooka and Hobgoblin 
rocket launchers, kind of it's 

1607
01:38:30,160 --> 01:38:33,200
it's the migration of those two,
the death rocket for me. 

1608
01:38:34,480 --> 01:38:36,440
Yeah. 
And I guess that sort of goes 

1609
01:38:36,440 --> 01:38:41,120
with the Asian thing as well. 
They had, yeah, the use of 

1610
01:38:41,120 --> 01:38:43,880
rockets back in the days. 
Absolutely. 

1611
01:38:44,600 --> 01:38:48,400
OK, yeah, so maybe not all to 
include, but a bit of a fun kit 

1612
01:38:48,400 --> 01:38:50,440
if you want to. 
But then we have the Earth 

1613
01:38:50,440 --> 01:38:54,760
Shaker, which is more. 
Of a This one is nasty. 

1614
01:38:55,120 --> 01:38:58,920
Horrible, horrible cannon. 
Well, mortar really isn't it. 

1615
01:38:58,920 --> 01:39:00,440
It's not really a cannon. 
It's more mortar. 

1616
01:39:00,440 --> 01:39:04,040
Yes, yes, yes, yes. 
The the the main thing is the 

1617
01:39:04,040 --> 01:39:06,640
Earth Shaker effect. 
Yes, of course. 

1618
01:39:07,440 --> 01:39:13,400
It slows you down, sometimes 
prevents you from shooting, and 

1619
01:39:13,600 --> 01:39:15,400
it's very good. 
This is very good. 

1620
01:39:16,000 --> 01:39:17,480
Yeah. 
And that's the. 

1621
01:39:18,360 --> 01:39:20,360
Yeah. 
And it's a totally unique 

1622
01:39:20,360 --> 01:39:22,320
feature as well. 
There's no other wall machines 

1623
01:39:22,320 --> 01:39:24,080
there, anything like that. 
So. 

1624
01:39:24,160 --> 01:39:28,080
So you. 
Roll roll 2D6 from where the the

1625
01:39:28,120 --> 01:39:33,040
shell lands, and then any model 
within that area must roll on a 

1626
01:39:33,040 --> 01:39:36,520
chart to see what happens. 
Yeah, so I guess you roll for 

1627
01:39:37,360 --> 01:39:40,240
individual models. 
Have have. 

1628
01:39:40,240 --> 01:39:42,600
We've always rolled for units. 
Yeah. 

1629
01:39:43,640 --> 01:39:45,480
That's a bit simple as well. 
Otherwise, yeah. 

1630
01:39:47,120 --> 01:39:50,560
That would be a bit tricky. 
If you like yes, 4 units 

1631
01:39:50,560 --> 01:39:54,400
something a bit rolling but. 
But I do think that Ruse does 

1632
01:39:54,400 --> 01:39:58,680
say that you should only roll 
for the models that are within 

1633
01:39:58,680 --> 01:40:00,960
the area, but I can see why you 
would. 

1634
01:40:00,960 --> 01:40:06,680
So, so it's it's it says that 
part of units can be affected, 

1635
01:40:06,760 --> 01:40:11,840
Yeah, which I've always read as 
the role for the unit, but only 

1636
01:40:11,880 --> 01:40:15,720
the all the models within the 
the range are the ones that 

1637
01:40:15,920 --> 01:40:17,480
affected and not signature 
models. 

1638
01:40:17,720 --> 01:40:19,600
Yeah. 
That's Yeah, I think that's a 

1639
01:40:19,600 --> 01:40:24,160
reasonable interpretation. 
So yeah, and there's. 

1640
01:40:24,200 --> 01:40:26,400
No, Yeah. 
And the idea as well, you move 

1641
01:40:26,720 --> 01:40:29,360
forget whether searcher in 
general, the unit moves at the 

1642
01:40:29,360 --> 01:40:32,280
speed of the slowest thing. 
So therefore it reduces the 

1643
01:40:32,280 --> 01:40:34,000
speed of part of the unit. 
It reduces the speed of the 

1644
01:40:34,000 --> 01:40:37,480
entire unit, yes. 
And, and all I want to say is 

1645
01:40:37,880 --> 01:40:40,080
you can is it can feel a little 
bit counterproductive. 

1646
01:40:40,080 --> 01:40:42,680
The earth shake your Canon 
because whilst yes, it does 

1647
01:40:42,680 --> 01:40:44,040
damage and it's lots of fun, 
right? 

1648
01:40:45,160 --> 01:40:47,520
But your castles don't have a 
lot of range weapons. 

1649
01:40:48,480 --> 01:40:50,880
So you're getting into close 
combat. 

1650
01:40:50,880 --> 01:40:53,200
I think the idea is that you're 
pinning them in place for your 

1651
01:40:53,200 --> 01:40:55,800
units to get at them. 
Yes, exactly. 

1652
01:40:55,800 --> 01:40:58,920
Yeah, because you can have a 
like a fairly fast chaos to our 

1653
01:40:58,920 --> 01:41:00,840
family. 
You can have like wolves, you 

1654
01:41:00,840 --> 01:41:04,040
can have centaurs and you can 
have the two flying monsters 

1655
01:41:05,720 --> 01:41:10,280
even like Black Horse are 
somewhat fast. 

1656
01:41:10,600 --> 01:41:14,080
So you, you, you don't play the 
the killer's dwarves like you 

1657
01:41:14,080 --> 01:41:17,400
play the dwarves at all. 
And that's what the are Shakers 

1658
01:41:17,400 --> 01:41:19,200
are very useful. 
I've got 3. 

1659
01:41:19,840 --> 01:41:22,720
Yeah. 
Well, how would you take in a 

1660
01:41:22,720 --> 01:41:25,200
2000 or what? 
Or you say you've played 5000 

1661
01:41:25,200 --> 01:41:27,440
points minimum. 
If you'd played one or 2000 

1662
01:41:27,440 --> 01:41:30,880
points, how many would you take?
In 3000 points, just one, just 

1663
01:41:30,880 --> 01:41:32,680
one, one. 
OK, No. 

1664
01:41:33,360 --> 01:41:36,120
Otherwise no one would play with
me anymore. 

1665
01:41:37,120 --> 01:41:38,880
Exactly. 
Exactly. 

1666
01:41:39,000 --> 01:41:43,120
So they are, Yeah. 
They just what they are is 

1667
01:41:43,320 --> 01:41:46,280
bloody frustrating. 
Yes, bloody annoying. 

1668
01:41:47,080 --> 01:41:53,320
So could two earth cannon 
effects sort of overlap on one 

1669
01:41:53,360 --> 01:41:54,440
unit? 
So is it? 

1670
01:41:54,840 --> 01:41:56,360
Yeah, I don't see why not. 
Yeah. 

1671
01:41:58,280 --> 01:42:00,360
So. 
Yeah, your room for every, every

1672
01:42:00,360 --> 01:42:01,920
shot. 
Yeah. 

1673
01:42:03,880 --> 01:42:05,840
OK. 
So you have sort of an if you 

1674
01:42:05,840 --> 01:42:08,040
have the points, that's probably
an all to include. 

1675
01:42:08,320 --> 01:42:10,560
Or. 
I've got a memory of playing 

1676
01:42:10,560 --> 01:42:13,600
dwarves against kills dwarves 
and like the earth Shaker just 

1677
01:42:13,600 --> 01:42:17,200
like prevented the dwarfs from 
shooting while the Lamassu the 

1678
01:42:17,200 --> 01:42:22,000
great tourist is just running 
riots around the unit. 

1679
01:42:22,000 --> 01:42:25,440
Say was one of the biggest 
defeat I've ever had, I think. 

1680
01:42:28,120 --> 01:42:33,240
Yeah. 
Stick them with arrows, stick 

1681
01:42:33,240 --> 01:42:37,480
them with knives and Spears, 
stick them where it hurts. 

1682
01:42:37,840 --> 01:42:41,560
But most of all, stick them when
they're looking the other way. 

1683
01:42:43,000 --> 01:42:47,000
God, expect stabber of goblin 
Chieftain. 

1684
01:42:51,160 --> 01:42:53,000
Right. 
So you had to leave us. 

1685
01:42:53,080 --> 01:42:59,440
So it's just us 3 handling the 
final part of the only book, the

1686
01:43:00,520 --> 01:43:04,720
special characters and maybe a 
bit of the finishing words on 

1687
01:43:04,720 --> 01:43:08,720
the KS Wolves. 
So we'll just get into that. 

1688
01:43:09,000 --> 01:43:14,040
And the first one is is that 
it's. 

1689
01:43:14,800 --> 01:43:18,240
Sat on the black or sat on the 
black. 

1690
01:43:19,080 --> 01:43:21,000
Very cool name. 
Very cool name. 

1691
01:43:21,520 --> 01:43:25,280
Yes, could possibly be slightly 
controversial by some little 

1692
01:43:25,320 --> 01:43:28,400
standard, but I don't think we 
mind too much. 

1693
01:43:29,360 --> 01:43:31,720
But it's pretty interesting 
because. 

1694
01:43:32,440 --> 01:43:33,680
If you look at his. 
Points. 

1695
01:43:34,320 --> 01:43:39,600
His points cost his 12 points 
more than a regular chaos Lord. 

1696
01:43:39,840 --> 01:43:43,160
Chaos Lord. 
And for that 12 points, you get 

1697
01:43:44,680 --> 01:43:48,280
one more weapon skill, one more 
wound, one more initiative, you 

1698
01:43:48,280 --> 01:43:54,840
get heavy armour, you get to 
carry 4 magic items and you hate

1699
01:43:54,880 --> 01:43:58,560
every Yeah, so that's for 12 
points more than. 

1700
01:43:59,840 --> 01:44:02,040
That he's normal character in 
that sense, yeah. 

1701
01:44:03,760 --> 01:44:07,880
Oh, that's seems like a pretty 
easy choice if you want. 

1702
01:44:08,080 --> 01:44:12,200
Yeah, so if you want to take 
Chaos Dwarf Lord, you should 

1703
01:44:12,440 --> 01:44:16,760
probably take him. 
Yeah, and it's not none of the 

1704
01:44:17,560 --> 01:44:21,480
magic items are sort of shows up
for him. 

1705
01:44:21,480 --> 01:44:23,840
You no. 
No, you can choose freely. 

1706
01:44:25,560 --> 01:44:28,200
Yeah, that sounds like a very 
easy choice if you want to. 

1707
01:44:28,200 --> 01:44:31,080
Yeah, he he does have one 
drawback. 

1708
01:44:31,080 --> 01:44:35,360
He can only ride a Lamasu or a 
great Taurus cannot. 

1709
01:44:35,400 --> 01:44:39,280
Choose freely from. 
The monster list, yeah. 

1710
01:44:39,560 --> 01:44:41,760
Yeah, I guess that would be 
quite rare. 

1711
01:44:41,760 --> 01:44:46,000
Anyway, I can't remember seeing 
any Chaos Dwarf characters 

1712
01:44:46,000 --> 01:44:49,760
riding around on like whatever 
cockatlist or something. 

1713
01:44:51,800 --> 01:44:55,160
So I mean, he's yeah, weapon 
scalate and four wounds. 

1714
01:44:55,160 --> 01:44:58,120
So it's he's, he's pretty solid,
I think. 

1715
01:44:58,920 --> 01:44:59,920
He's not. 
Yeah. 

1716
01:45:00,280 --> 01:45:04,080
And well, the extra point weapon
skill and the hatred, combine 

1717
01:45:04,080 --> 01:45:09,120
those two and he's just, yeah, 
he's probably hitting, you know,

1718
01:45:09,240 --> 01:45:11,240
you probably give him something 
like a black camera hash shot or

1719
01:45:11,240 --> 01:45:12,960
something like that. 
And he's he's going to do a lot 

1720
01:45:12,960 --> 01:45:14,480
of damage. 
Yeah, as well. 

1721
01:45:14,480 --> 01:45:19,200
So absolutely. 
And what's their model released 

1722
01:45:19,200 --> 01:45:22,480
for him specifically? 
Not a dedicated model. 

1723
01:45:22,480 --> 01:45:24,200
Yeah. 
So I guess you would just use 

1724
01:45:24,200 --> 01:45:34,040
the the Lord on the Taurus. 
That's the yeah, exactly right. 

1725
01:45:34,040 --> 01:45:37,320
So yeah, pretty generic in one 
sense. 

1726
01:45:37,560 --> 01:45:41,920
He only has one special rule, 
the hatred, and then he's just 

1727
01:45:42,360 --> 01:45:43,280
better. 
Really. 

1728
01:45:43,800 --> 01:45:46,680
Yeah, normal. 
Yeah, and the extra Malik item. 

1729
01:45:46,800 --> 01:45:51,400
Is also the end of aspiration. 
Yeah, 12 points, 12. 

1730
01:45:53,200 --> 01:45:55,840
Points. 
One point in recess. 

1731
01:45:56,640 --> 01:45:59,080
That's a lot, yeah. 
Yeah, yeah, a lot of it. 

1732
01:45:59,320 --> 01:46:01,760
One's extra. 
Yeah, he will probably still be 

1733
01:46:01,760 --> 01:46:06,560
worth it because like that. 
And, and he says it, he may, 

1734
01:46:06,560 --> 01:46:09,160
yeah, he may be led by. 
Yeah. 

1735
01:46:10,680 --> 01:46:14,040
So I don't think it states you 
can't have a cursed wolf Lord 

1736
01:46:14,120 --> 01:46:19,680
and him I can't. 
See Why not? 

1737
01:46:20,360 --> 01:46:23,720
Yeah, which don't get me wrong, 
is a lot of points to be 

1738
01:46:23,720 --> 01:46:26,000
spending out, but it doesn't say
you can't. 

1739
01:46:26,000 --> 01:46:29,080
So there'll be people, 
especially in bigger games where

1740
01:46:29,080 --> 01:46:30,840
they're going. 
Oh, I guess be another Lord in 

1741
01:46:30,840 --> 01:46:34,680
it. 
So you kind of, you know, I 

1742
01:46:34,680 --> 01:46:38,240
think there is wording there 
that needs to go in, but it 

1743
01:46:38,280 --> 01:46:40,880
isn't there as in a lot of the 
Omnibooks to be fair. 

1744
01:46:42,240 --> 01:46:44,960
Yeah, but all right. 
So yeah, definitely a very good 

1745
01:46:44,960 --> 01:46:48,360
choice. 
If you want a Kierstwarf Lord, 

1746
01:46:48,360 --> 01:46:52,960
that's the way to go. 
And then you have a Hobgoblin. 

1747
01:46:54,240 --> 01:46:59,600
Yeah, Gordus Backstabber. 
So he's the only hobgoblin Lord 

1748
01:46:59,600 --> 01:47:02,280
character. 
Otherwise you can only take hero

1749
01:47:02,280 --> 01:47:06,800
level hobgoblins. 
But yeah, so he has basically a 

1750
01:47:06,800 --> 01:47:12,560
human Lord, just that line. 
Yeah, looks almost. 

1751
01:47:13,080 --> 01:47:16,360
One less, yeah, and maybe 1 
less. 

1752
01:47:16,360 --> 01:47:24,040
Initiative, yeah, yeah. 
So it's only 93 points and I 

1753
01:47:24,040 --> 01:47:28,720
mean he's only special rule is 
that he gets a four plus save 

1754
01:47:28,720 --> 01:47:34,760
against losing his last wound. 
So when he's down to 1 wound, if

1755
01:47:34,760 --> 01:47:41,000
he loses that one, he gets a 
four plus special save which he 

1756
01:47:41,000 --> 01:47:44,320
can use every time he loses his 
last one. 

1757
01:47:45,280 --> 01:47:48,720
OK, yeah, so he can just keep 
rolling if he's lucky and stay 

1758
01:47:48,720 --> 01:47:53,000
alive. 
If it actually says so long as 

1759
01:47:53,000 --> 01:47:57,520
he stays lucky, yes. 
So yeah. 

1760
01:47:58,760 --> 01:48:01,640
I guess they can have well 
because you have magic items I 

1761
01:48:01,640 --> 01:48:03,560
guess he can have chaos matched.
With. 

1762
01:48:04,200 --> 01:48:07,200
Waterstone charm and just keep 
on well, not carrying any once, 

1763
01:48:07,200 --> 01:48:09,160
but you know what I mean. 
You can really roll it out plus 

1764
01:48:09,160 --> 01:48:11,720
1 -, 1. 
So that's probably quite a quite

1765
01:48:11,760 --> 01:48:14,360
a little cheap tactic to use 
with him. 

1766
01:48:15,000 --> 01:48:20,000
Yeah, so he can have 33 magic 
items as he's the Lord, Yeah. 

1767
01:48:21,200 --> 01:48:26,000
He may die. 
That's what so you can put them 

1768
01:48:26,160 --> 01:48:29,000
on. 
Light armour so, but he can have

1769
01:48:29,000 --> 01:48:31,280
of course magic armour, so it's.
Not too bad. 

1770
01:48:34,120 --> 01:48:40,320
And I guess not too bad if you 
want a bit of more durable wool.

1771
01:48:40,320 --> 01:48:44,400
Friday units for goblins could 
be nice. 

1772
01:48:44,520 --> 01:48:48,600
Yeah, he does have, yeah. 
He can. 

1773
01:48:48,600 --> 01:48:53,640
Find. 
Yeah, and you can of course give

1774
01:48:53,640 --> 01:48:59,920
him items to make him, you know,
it's not just a human in the 

1775
01:49:00,240 --> 01:49:06,480
coast combat, so too bad. 
Did he get a model? 

1776
01:49:07,800 --> 01:49:13,400
No, there was a goblin Lord on a
wolf. 

1777
01:49:14,280 --> 01:49:16,680
You could use that one to 
represent him I guess. 

1778
01:49:19,000 --> 01:49:22,280
He looks very important and 
kitted out so. 

1779
01:49:22,600 --> 01:49:24,200
Yeah, why not? 
Lovely. 

1780
01:49:24,200 --> 01:49:25,960
Is that the one with the extra 
big hat? 

1781
01:49:27,080 --> 01:49:29,760
Yeah, yeah. 
So that's for horns. 

1782
01:49:29,760 --> 01:49:33,880
And he's a big axe over his head
and a shield. 

1783
01:49:34,040 --> 01:49:36,920
And he also has a bow actually 
on on him, so. 

1784
01:49:37,240 --> 01:49:39,680
Yeah. 
And a big cloak, Yeah. 

1785
01:49:41,600 --> 01:49:44,800
So it's a great model. 
He's a lovely model. 

1786
01:49:45,360 --> 01:49:51,040
Yeah, very good. 
And then we have Astrov. 

1787
01:49:52,320 --> 01:49:59,080
Yes. 
He had a model at least, so he's

1788
01:49:59,440 --> 01:50:02,760
30 points more than a sorcerer 
Lord. 

1789
01:50:03,760 --> 01:50:11,640
And for that you get weapons Q6 
Strength 5A3 plus armor save and

1790
01:50:11,640 --> 01:50:18,480
movement 6 and the movement is 
he always moves at the movement 

1791
01:50:18,480 --> 01:50:21,320
6. 
So even if he charges or flees 

1792
01:50:21,320 --> 01:50:26,840
or no, not flees but marches so 
charges he always gets 6 so he 

1793
01:50:26,840 --> 01:50:29,800
he doesn't double that one, but 
he he's always moving at the 

1794
01:50:29,800 --> 01:50:36,000
moment 6 and he he doesn't 
suffer that -1 to pursuit or 

1795
01:50:36,000 --> 01:50:40,000
flee moves as usual dwarfs. 
So he's a bit faster. 

1796
01:50:42,800 --> 01:50:46,560
And the extra special attack 
thing. 

1797
01:50:47,000 --> 01:50:51,120
Yeah, so if you hit with all of 
his three attacks, he gets 

1798
01:50:51,120 --> 01:50:54,480
another three attacks. 
So actually, so obviously you 

1799
01:50:54,480 --> 01:50:58,520
give him the Blade of Darting 
Steel and yeah, you get 6 

1800
01:50:58,520 --> 01:51:02,920
automatic strength, five hits. 
Yeah, yeah, because he can 

1801
01:51:03,280 --> 01:51:09,520
choose his own magic items. 
So that's a bit bit sticky and a

1802
01:51:10,160 --> 01:51:12,760
portion of strength or something
in each of at least one pretty 

1803
01:51:12,760 --> 01:51:14,840
devastating round of attack. 
Ouch. 

1804
01:51:15,640 --> 01:51:23,680
So I mean, yeah, he's a level 4 
wizard and I don't know, kind of

1805
01:51:23,680 --> 01:51:26,040
cool model. 
I think he's riding around in 

1806
01:51:26,040 --> 01:51:30,920
the in a mechanical suit because
his legs have turned to stone. 

1807
01:51:32,080 --> 01:51:34,960
I only noticed the other day 
that his body is amongst that, 

1808
01:51:34,960 --> 01:51:36,360
so I just thought it was kind of
his head. 

1809
01:51:36,600 --> 01:51:39,440
You could only see his head, but
now if you actually look at the 

1810
01:51:39,440 --> 01:51:41,000
model you can see his body 
riding. 

1811
01:51:42,040 --> 01:51:47,080
You can see his feet underneath 
the beard and it's all crackly 

1812
01:51:47,080 --> 01:51:50,520
like it's stone. 
So it's they, they did think 

1813
01:51:50,520 --> 01:51:53,360
about it when they when they 
designed. 

1814
01:51:53,920 --> 01:52:00,400
It. 
So I I don't know if you could 

1815
01:52:00,680 --> 01:52:04,120
probably use him to move around 
on his own. 

1816
01:52:04,120 --> 01:52:09,000
I don't know if he's bit faster 
than normal Chaos Dwarfs. 

1817
01:52:11,320 --> 01:52:14,000
It's a bit tougher as well. 
Yeah, bit almost safe. 

1818
01:52:15,720 --> 01:52:18,320
Cool. 
And he got a model, but that was

1819
01:52:18,720 --> 01:52:19,640
later. 
Was it? 

1820
01:52:19,640 --> 01:52:20,920
It's not fit. 
It was a. 

1821
01:52:21,520 --> 01:52:23,880
Bit later, yeah. 
It's round about the same time 

1822
01:52:23,920 --> 01:52:26,920
as the book, wasn't it I think. 
Yeah, I think it was. 

1823
01:52:27,040 --> 01:52:34,680
The article was in, I think it 
was in May 95, was the White 

1824
01:52:34,680 --> 01:52:38,200
Dwarf article about him? 
So I guess the model came around

1825
01:52:38,200 --> 01:52:40,320
there. 
Yeah. 

1826
01:52:41,880 --> 01:52:43,800
OK. 
So they only had three choices, 

1827
01:52:43,800 --> 01:52:47,520
but they will seem like 
reasonable choices, all of them 

1828
01:52:48,200 --> 01:52:53,400
that you could include and you 
know, not I mean. 

1829
01:52:53,440 --> 01:52:56,840
They they they seem to have a 
place. 

1830
01:52:57,320 --> 01:52:59,720
If you want to you, you could 
use them. 

1831
01:52:59,920 --> 01:53:01,080
They're not terrible. 
I. 

1832
01:53:01,640 --> 01:53:05,560
Think. 
No, and none of them are limited

1833
01:53:05,560 --> 01:53:08,560
in the choices of medic items. 
They don't have any dedicated 

1834
01:53:08,560 --> 01:53:11,000
medic items, which is also 
often. 

1835
01:53:11,000 --> 01:53:16,640
So the downside of the special 
characters, if they're mandatory

1836
01:53:16,640 --> 01:53:19,680
items, are not great, which is 
sometimes the case. 

1837
01:53:20,640 --> 01:53:24,880
OK, so one thing we haven't 
spoken about yet is the KS wolf 

1838
01:53:24,880 --> 01:53:27,400
magic. 
We've spoken about it briefly, 

1839
01:53:27,400 --> 01:53:29,680
but maybe we can just look at 
those for a little bit. 

1840
01:53:29,680 --> 01:53:32,880
So are they only spells that 
sort of stand out or are they 

1841
01:53:33,360 --> 01:53:38,040
versions of the sort of standard
spells that they have, a magic 

1842
01:53:38,040 --> 01:53:40,480
missile and so on? 
Maybe they are not too special, 

1843
01:53:40,480 --> 01:53:43,040
but do you have any favourites 
or? 

1844
01:53:45,320 --> 01:53:49,200
Well I think they're pretty nice
overall. 

1845
01:53:50,560 --> 01:53:55,360
One thing to note, there is a 
lot of power 2 spells, most of 

1846
01:53:55,360 --> 01:54:03,800
them are power 2, only one power
3 spell which is eruption and 

1847
01:54:03,800 --> 01:54:08,640
that one is probably pretty good
as low initiative armies. 

1848
01:54:08,640 --> 01:54:13,920
So you place the template and 
anything under have to pass an 

1849
01:54:13,920 --> 01:54:19,160
initiative test or just die 
without any wounds or anything. 

1850
01:54:19,160 --> 01:54:22,720
He has to remove the model. 
So you can potentially out kill 

1851
01:54:22,720 --> 01:54:26,080
some big stuff. 
But yeah, it depends on the 

1852
01:54:26,080 --> 01:54:30,360
initiative. 
And then you have some sort of 

1853
01:54:30,360 --> 01:54:35,000
versions of SSL standard stuff. 
You have, I think, like a 

1854
01:54:35,120 --> 01:54:38,440
personal movement spell for the 
cost of the Magpul. 

1855
01:54:39,000 --> 01:54:41,120
Right. 
Move around a bit. 

1856
01:54:41,600 --> 01:54:45,480
Yeah, it's like a teleport. 
You can move anywhere on the 

1857
01:54:45,480 --> 01:54:49,040
table. 
And I mean if you look at the 

1858
01:54:49,040 --> 01:54:53,120
college schematic for example, 
most of the decks have one of 

1859
01:54:53,120 --> 01:54:57,400
those so you can use it to 
charge for. 

1860
01:54:58,200 --> 01:55:00,120
Yes, you can move into close. 
Combat. 

1861
01:55:00,760 --> 01:55:06,400
Yeah, and you have a close 
combat sort of weapon thing. 

1862
01:55:06,400 --> 01:55:09,240
Fist of fire, I suppose. 
Yes. 

1863
01:55:11,280 --> 01:55:15,520
Yeah, you're flaming hide and 
you've got a combat monster, so 

1864
01:55:15,520 --> 01:55:18,000
you'll fist a fire flaming hide 
and Mag and Paul, you're, you 

1865
01:55:18,000 --> 01:55:19,280
know what your whizzers are 
doing. 

1866
01:55:21,000 --> 01:55:23,400
Good to go. 
Absolutely. 

1867
01:55:24,160 --> 01:55:28,920
One that I like is Lava Storm, 
so it's power 2 range 18, so 2D 

1868
01:55:28,920 --> 01:55:33,000
six hits that wound on a four up
and no arm saves. 

1869
01:55:33,200 --> 01:55:35,920
So it's pretty solid, I think, 
yeah. 

1870
01:55:39,720 --> 01:55:41,440
There's another one. 
Sources Curse. 

1871
01:55:41,600 --> 01:55:45,480
What's that one do? 
Yeah, so the victim must roll 

1872
01:55:45,680 --> 01:55:51,080
less than their strength on 2D6 
or they can do nothing for an 

1873
01:55:51,080 --> 01:55:53,880
entire term and it remains in 
play. 

1874
01:55:53,920 --> 01:56:00,840
So on a like a sorcerer Lord or 
something with strength four 

1875
01:56:01,680 --> 01:56:04,960
could be should shut them down, 
yes. 

1876
01:56:08,120 --> 01:56:13,320
Yeah, and then they have a sort 
of a template weapon, Flames of 

1877
01:56:13,840 --> 01:56:17,520
Asgor. 
Yeah, yeah. 

1878
01:56:17,520 --> 01:56:21,800
So it's a straight for it. 
That was actually the only spell

1879
01:56:21,800 --> 01:56:26,320
that changed to as it moved into
5th edition, the 5th edition 

1880
01:56:26,320 --> 01:56:29,000
Magic Box. 
So then they removed the 

1881
01:56:29,000 --> 01:56:32,640
template because it used the 
flame template. 

1882
01:56:32,960 --> 01:56:39,480
But then then it used I think it
did a round with a 12 range and 

1883
01:56:39,480 --> 01:56:42,800
just placed the round template 
instead. 

1884
01:56:43,440 --> 01:56:47,280
I don't know why because it had 
a teardrop. 

1885
01:56:47,480 --> 01:56:51,240
You know the teardrop flame 
templates in the 4th edition 

1886
01:56:51,560 --> 01:56:54,040
version? 
Yeah, go ahead. 

1887
01:56:54,040 --> 01:56:55,920
Strange. 
Yeah, yeah. 

1888
01:56:55,920 --> 01:57:01,880
I don't know why. 
OK, let's see what we have more 

1889
01:57:02,080 --> 01:57:06,440
doom roar trying to. 
Yeah, it's kind of a utility 

1890
01:57:06,480 --> 01:57:10,320
spell, yeah. 
So any any units in Hunter and 

1891
01:57:10,320 --> 01:57:14,240
combat must take a panic test. 
Any enemy units and any fleeing 

1892
01:57:14,240 --> 01:57:19,800
units are rallied automatically.
So some medicators that do 

1893
01:57:19,800 --> 01:57:22,360
similar stuff, is it there or is
it combination? 

1894
01:57:22,360 --> 01:57:26,720
Of yeah, is it a horn of or 
something like that? 

1895
01:57:26,760 --> 01:57:29,320
Yeah, I think that's breaking 
the enemy, but I think there's 

1896
01:57:29,320 --> 01:57:32,880
one that rallies. 
So maybe that's a combination of

1897
01:57:32,880 --> 01:57:35,480
two existing antique items 
somewhere. 

1898
01:57:36,520 --> 01:57:40,640
And you also have ash cloud, 
which is pretty nice. 

1899
01:57:40,640 --> 01:57:45,080
I mean, you, you have the enemy 
units, movement, weapon skill, 

1900
01:57:45,080 --> 01:57:47,320
Ballistics skill, initiative and
attacks. 

1901
01:57:48,440 --> 01:57:52,600
And it remains in place. 
So you can, yeah, shut down a 

1902
01:57:52,600 --> 01:57:56,200
unit. 
Combine that with a couple of of

1903
01:57:56,320 --> 01:57:58,840
shaky cannons and just going to 
love you. 

1904
01:58:03,920 --> 01:58:05,560
Yeah, that'd be very 
frustrating. 

1905
01:58:06,320 --> 01:58:12,240
Yeah, but it seems like most 
spells are useful. 

1906
01:58:12,400 --> 01:58:17,680
I mean, they do. 
It's a good mix of attack and 

1907
01:58:18,240 --> 01:58:22,720
like buff spells. 
I think it's quite a good list. 

1908
01:58:23,280 --> 01:58:27,440
And frustrating spells as well. 
Yeah, not much defensive though.

1909
01:58:27,440 --> 01:58:29,280
They haven't got anything 
defensive, but again, that's 

1910
01:58:29,280 --> 01:58:31,920
because it's. 
Casual, it's very it's just the 

1911
01:58:31,920 --> 01:58:34,920
the four are the same with the 
the flaming hive. 

1912
01:58:35,160 --> 01:58:37,040
Hive, yeah. 
Yeah. 

1913
01:58:37,520 --> 01:58:40,280
And I mean, if you sort of go 
with the idea that they are, 

1914
01:58:40,760 --> 01:58:44,000
well, they're not actually 
linked to corn in this one, but 

1915
01:58:44,880 --> 01:58:46,960
you know, in general, they're 
sort of in your face, but. 

1916
01:58:47,120 --> 01:58:47,840
They are. 
They are. 

1917
01:58:47,840 --> 01:58:50,880
Volcanoes aren't there. 
That's, that's, that's the idea.

1918
01:58:50,880 --> 01:58:53,000
So it's, it's shadow and 
flaming, the sense, you know, 

1919
01:58:53,000 --> 01:58:55,280
volcano erupting and all the 
smoke comes out of the volcano 

1920
01:58:55,280 --> 01:58:57,280
as well. 
So kind of understandable. 

1921
01:58:57,280 --> 01:59:00,800
They're not very defensive. 
It's, it's, you know, they're an

1922
01:59:00,800 --> 01:59:03,440
offensive army. 
Yeah, volcanoes are usually 

1923
01:59:03,520 --> 01:59:08,880
pretty aggressive, right? 
So I think we have the most of 

1924
01:59:08,880 --> 01:59:14,480
the actual book do Ted, for 
example, do we have any like 

1925
01:59:15,440 --> 01:59:17,160
summary? 
Why do you love? 

1926
01:59:18,560 --> 01:59:22,680
Well, I guess it's the the 
imagery, it's like, I always 

1927
01:59:22,680 --> 01:59:26,920
liked evil factions. 
But yeah, but they, they have 

1928
01:59:26,920 --> 01:59:30,360
quite a unique look, I think. 
I mean, if you compare with the 

1929
01:59:30,360 --> 01:59:35,080
normal dwarfs, they're pretty 
standard like fantasy dwarf 

1930
01:59:35,080 --> 01:59:37,520
imagery. 
But the Chaos Dwarfs have their 

1931
01:59:37,520 --> 01:59:42,800
own unique Warhammer look. 
I think it's like this Assyrian,

1932
01:59:42,800 --> 01:59:49,640
Babylonian imagery draws pretty 
heavily on actual imagery from 

1933
01:59:49,640 --> 01:59:54,360
that from the ancient era. 
So it's, it's feels very rooted 

1934
01:59:54,360 --> 01:59:59,320
in like our history and, but 
it's also of course, combined 

1935
01:59:59,320 --> 02:00:03,560
with the fantasy elements of 
the, the chaos influence. 

1936
02:00:04,240 --> 02:00:07,920
And I think it's quite 
interesting that they're, 

1937
02:00:08,000 --> 02:00:12,440
they're chaos aligned, but 
they're not really part of chaos

1938
02:00:12,440 --> 02:00:14,040
as such. 
They're they're kind of their 

1939
02:00:14,040 --> 02:00:17,080
own thing they're doing. 
Their own thing they're in the 

1940
02:00:17,080 --> 02:00:23,800
dark lands yeah and also the 
differences between the normal 

1941
02:00:23,800 --> 02:00:26,560
dwarfs so they can have like we 
said, monsters. 

1942
02:00:26,560 --> 02:00:31,840
They work with the greenskins 
they have magic so it's they're 

1943
02:00:31,840 --> 02:00:37,280
quite the yeah, the mirror 
image, so to speak of the the 

1944
02:00:37,280 --> 02:00:42,000
normal dwarfs yeah. 
I think they're they're kind of 

1945
02:00:42,000 --> 02:00:48,320
interesting, but it's a shame 
they they never really got yeah,

1946
02:00:48,320 --> 02:00:53,640
true Army book and and yeah. 
Yeah, because this was the only 

1947
02:00:53,760 --> 02:00:57,920
army book they ever. 
Got actually, yeah, yeah, they 

1948
02:00:57,920 --> 02:01:05,080
got rules in the the Revenue 
Hordes 6th edition list where 

1949
02:01:05,080 --> 02:01:08,080
Blunderbuss has actually got 
move and fire. 

1950
02:01:09,960 --> 02:01:12,200
Otherwise it was pretty similar,
yeah. 

1951
02:01:12,400 --> 02:01:17,240
Yeah, and but I mean against 
workshop they they never quite 

1952
02:01:17,240 --> 02:01:20,200
dropped them. 
I mean they sort of kept them on

1953
02:01:20,200 --> 02:01:23,840
a slow burn and you know, they 
popped up now and then. 

1954
02:01:23,840 --> 02:01:27,760
So and I don't know in the old 
world or the animationing of 

1955
02:01:27,760 --> 02:01:30,280
those. 
Do you know maybe we don't talk 

1956
02:01:30,320 --> 02:01:32,440
I. 
I only know that they have. 

1957
02:01:32,760 --> 02:01:37,160
I think there was some symbols 
on the maps indicating that 

1958
02:01:37,160 --> 02:01:40,360
there were chaos tours in the 
Darklands, but. 

1959
02:01:41,040 --> 02:01:42,880
So maybe they open for the 
opportunity, but. 

1960
02:01:43,120 --> 02:01:45,840
Yeah, I mean, they're still 
there in the background at 

1961
02:01:45,840 --> 02:01:49,120
least, but I don't know if 
they're planning to do something

1962
02:01:49,160 --> 02:01:51,480
maybe. 
So. 

1963
02:01:51,480 --> 02:01:55,120
That they are in the Total War 3
computer game. 

1964
02:01:55,600 --> 02:02:00,080
They release the Chaos Tour, so 
maybe that's an indication, I 

1965
02:02:00,080 --> 02:02:03,520
don't know. 
Yeah, special little shout out 

1966
02:02:03,520 --> 02:02:10,080
to the Storm of Chaos cannon, 
Warp cannon, whatever it's got 

1967
02:02:10,080 --> 02:02:11,360
work. 
On Yeah, yeah, they have the 

1968
02:02:11,360 --> 02:02:14,800
Chaos Dwarf crew, yeah. 
Yeah, because the crew are kind 

1969
02:02:14,800 --> 02:02:17,920
of a hybrid of the two styles of
Chaos Dwarf. 

1970
02:02:18,560 --> 02:02:23,360
They're kind of a match of of 
yeah, the big hat style and the 

1971
02:02:23,920 --> 02:02:28,200
little cows warrior style. 
So so I actually think the crew,

1972
02:02:29,200 --> 02:02:32,400
the model's nice, but I think 
the crew are nicer than than the

1973
02:02:32,400 --> 02:02:34,400
Canon itself. 
Hell cannon that's. 

1974
02:02:34,680 --> 02:02:36,360
Hell Cannon. 
That's the name. 

1975
02:02:37,120 --> 02:02:41,080
Which I always think is also not
not only the earth shake and 

1976
02:02:41,080 --> 02:02:44,320
it's the heart back to the old 
ass cannon yeah I. 

1977
02:02:44,400 --> 02:02:47,560
Was thinking about. 
That possibly between those two,

1978
02:02:47,560 --> 02:02:49,240
you kind of put them together 
and you get the hell cannon. 

1979
02:02:51,240 --> 02:02:54,920
Yeah, that was sort of a the 
idea that I think was a demon in

1980
02:02:54,960 --> 02:02:56,600
a sense. 
It can sort of run around on the

1981
02:02:56,600 --> 02:02:58,760
sound of it. 
Yeah, it was. 

1982
02:02:58,800 --> 02:03:00,160
It was from a very different 
era. 

1983
02:03:00,680 --> 02:03:06,080
Yeah, so they're not quite 
forgotten, but you have to dig 

1984
02:03:06,080 --> 02:03:08,960
pretty deep to get out the 
action models. 

1985
02:03:09,440 --> 02:03:13,440
They live in our hearts. 
They do black black dog. 

1986
02:03:14,840 --> 02:03:19,200
Hearts. 
Right. 

1987
02:03:19,320 --> 02:03:25,080
So do you have any other 
thoughts finishing words or 

1988
02:03:25,160 --> 02:03:29,200
should we wrap this one up and? 
What he has done is probably to 

1989
02:03:29,200 --> 02:03:34,600
look at the for Basil sculpts 
again. 

1990
02:03:34,600 --> 02:03:38,040
I started picking some up a 
little while ago, and I think 

1991
02:03:38,040 --> 02:03:39,880
you need to get back to picking 
them up just so I've got them, 

1992
02:03:40,160 --> 02:03:42,960
you know, in the bag ready to go
whenever I'm ready to paint my 

1993
02:03:42,960 --> 02:03:47,480
castles because I do have some 
of the plastic ones from 4th 

1994
02:03:47,480 --> 02:03:51,240
edition, the Chaos Warriors. 
But that's all. 

1995
02:03:51,240 --> 02:03:55,440
And yeah, I don't want to 
auction a kidney to, you know, 

1996
02:03:55,800 --> 02:03:59,440
to buy like a couple of models 
on eBay. 

1997
02:04:01,520 --> 02:04:03,280
Yeah, I think going down the 
Thorbasal route just because 

1998
02:04:03,280 --> 02:04:05,360
it's, yeah, it's more cost 
effective. 

1999
02:04:06,440 --> 02:04:09,200
And I do plan on patenting 
gestures at some point because I

2000
02:04:09,200 --> 02:04:14,360
want to have the fun of the. 
The main is it's the magic that 

2001
02:04:14,360 --> 02:04:16,080
attracts me to them. 
I've got to be honest, I think 

2002
02:04:16,080 --> 02:04:19,480
that's really cool and fun and I
want to make little volcanoes 

2003
02:04:19,480 --> 02:04:26,960
everywhere, so. 
And Ted, is your KS Wolf project

2004
02:04:27,080 --> 02:04:28,600
finished or do you still have 
some? 

2005
02:04:30,120 --> 02:04:34,360
More or less. 
I still have one Earth Shaker 

2006
02:04:34,560 --> 02:04:39,600
cannon unpainted, but that's the
only thing that's not done. 

2007
02:04:39,680 --> 02:04:42,360
So it's, yeah, more or less done
I would say. 

2008
02:04:42,400 --> 02:04:46,960
Yeah, so I hope you will be able
to take to the battlefield at 

2009
02:04:46,960 --> 02:04:49,560
some point and try it out. 
I hope so. 

2010
02:04:49,560 --> 02:04:52,360
Which one? 
Yeah, should try to get a game 

2011
02:04:52,920 --> 02:04:56,680
some points to that. 
We live on different sides of 

2012
02:04:56,680 --> 02:04:59,920
the country, but should be 
possible, I hope. 

2013
02:05:00,040 --> 02:05:02,200
Yeah. 
What's when you organise? 

2014
02:05:03,400 --> 02:05:06,200
When you organise Swedish oil, 
you'll be able to do it. 

2015
02:05:06,800 --> 02:05:09,040
Yeah, we have. 
We have very, very loosely 

2016
02:05:09,040 --> 02:05:10,360
talked about it at. 
Some point. 

2017
02:05:11,160 --> 02:05:15,640
But I think we need to plan that
whole lot better if we get that 

2018
02:05:15,640 --> 02:05:17,400
done. 
But it would be very nice to 

2019
02:05:17,400 --> 02:05:21,160
have sort of a more event 
scenario driven. 

2020
02:05:23,880 --> 02:05:26,160
Yeah, something like boil would 
be great. 

2021
02:05:26,640 --> 02:05:28,760
Yeah, not so much the 
tournament, but rather, you 

2022
02:05:28,760 --> 02:05:30,440
know, just playing games and 
yeah. 

2023
02:05:30,840 --> 02:05:33,720
Turn up and organise games. 
Just have a gaming weekend. 

2024
02:05:33,720 --> 02:05:36,720
It's it's can't promote Boil 
enough. 

2025
02:05:36,720 --> 02:05:38,680
It's, it's fantastic. 
I'm looking forward to this 

2026
02:05:38,680 --> 02:05:42,600
year's one where I will be 
playing a lot of 2nd edition 

2027
02:05:42,600 --> 02:05:44,000
40K. 
Not. 

2028
02:05:45,280 --> 02:05:47,880
Not edition Warhammer. 
Shocking. 

2029
02:05:48,200 --> 02:05:52,560
It's definitely on my bucket 
list to visit Boyle, I just have

2030
02:05:52,560 --> 02:05:54,800
to plan that up a little bit 
soon. 

2031
02:05:55,680 --> 02:05:59,360
But would be that that one and 
the Polish one seems found as 

2032
02:05:59,360 --> 02:06:01,640
well. 
That's that's why I've got a 

2033
02:06:01,640 --> 02:06:03,280
little bit quiet on the 4th 
edition groups. 

2034
02:06:03,280 --> 02:06:06,960
I'm currently painting up some 
bad Moon Hawks so which which 

2035
02:06:06,960 --> 02:06:11,160
sadly don't really fit with them
posting to the 4th edition 

2036
02:06:11,160 --> 02:06:12,600
group. 
So if everything went a bit 

2037
02:06:12,600 --> 02:06:15,600
quiet at the moment, that's why.
Yeah, afternoon. 

2038
02:06:15,920 --> 02:06:19,120
I'll be back. 
Expect some an avalanche of 

2039
02:06:19,200 --> 02:06:21,960
pictures I. 
Don't know about that, but yeah,

2040
02:06:23,000 --> 02:06:28,360
an avalanche, yeah, that's 
probably better. 

2041
02:06:28,360 --> 02:06:32,640
Yeah, I've done some. 
I've I've finished my our bikes 

2042
02:06:32,640 --> 02:06:35,680
now, so they'll come up at some 
point, probably the old hammer 

2043
02:06:35,680 --> 02:06:37,840
group, I'd have thought and the 
second issue one may the second 

2044
02:06:37,840 --> 02:06:40,880
group may be, but I feel like a 
bit of a fraud posting in there 

2045
02:06:40,880 --> 02:06:44,440
because I haven't, you know, 
contributed regularly what it's 

2046
02:06:44,480 --> 02:06:45,880
like. 
Oh yeah, I've also done these 

2047
02:06:45,880 --> 02:06:48,160
and was like this. 
I've ever got them. 

2048
02:06:52,280 --> 02:06:55,960
OK. 
So I guess that's it for today. 

2049
02:06:56,000 --> 02:07:00,280
We managed to solid at least two
hours in the bids. 

2050
02:07:00,720 --> 02:07:05,320
So yeah, good one. 
And of course then while 

2051
02:07:05,320 --> 02:07:10,760
listening, please do post up 
your own pictures on for 

2052
02:07:10,760 --> 02:07:13,840
additional kind of command or 
wherever you want to post it, 

2053
02:07:13,840 --> 02:07:17,680
but just post. 
That's always nice to see show. 

2054
02:07:18,040 --> 02:07:19,640
You the love. 
Yeah. 

2055
02:07:21,120 --> 02:07:23,280
So thank you very much. 
Thank you. 

2056
02:07:23,600 --> 02:07:24,280
Cool. 
Have a good day. 

2057
02:07:24,280 --> 02:07:25,160
Cheers. 
Bye. 

2058
02:07:25,200 --> 02:07:26,000
See you. 
Bye. 

2059
02:07:26,000 --> 02:07:26,920
Bye. 
Bye. 

2060
02:07:27,160 --> 02:07:35,280
Bye. 
Oh. 

2061
02:07:36,400 --> 02:07:41,680
Hello my friends, my name is 
Owen and I do a lot of the voice

2062
02:07:41,680 --> 02:07:45,080
overs for these Crown of Command
videos, including this one. 

2063
02:07:45,920 --> 02:07:50,560
If you enjoy what I do, why not 
follow my podcast Time Between 

2064
02:07:50,560 --> 02:07:54,360
Times, which tells myths, 
legends, and ghost stories from 

2065
02:07:54,360 --> 02:07:58,120
all around the world? 
Or you could buy me a coffee at 

2066
02:07:58,120 --> 02:08:02,440
coffee.com/owen Statement or 
become a patron at 

2067
02:08:02,440 --> 02:08:08,080
patreon.com/owen Staton 7. 
I'm also available for any voice

2068
02:08:08,080 --> 02:08:13,040
over work you might want doing. 
Go to welshstoryteller.com and 

2069
02:08:13,040 --> 02:08:15,560
get in touch the offer in the 
eye.

