1
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Yeah, it kind of fix joins me 
again from Australia. 

2
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I think I might, yeah pretty 
good. 

3
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Apologies in advance if I miss 
anything because I had a bit of 

4
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like a little break but I've 
tried to scramble through and 

5
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and make sure I've got a list of
stuff to talk about, I guess the

6
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first thing. 
I need to mention is that Mark 

7
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Smith basically gave away some 
Rule books in exchange for a 

8
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donation to cancer research, UK 
and ingerson and Davide provided

9
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some donations and made a new 
home for these Rule books that 

10
00:01:04,200 --> 00:01:07,400
were given out for like 2nd Ed 
40K and things like that. 

11
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So that's pretty generous and I 
think like all people Involve 

12
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there should pat yourself on the
back because that's it's a good 

13
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good way to do a donation and 
receive something in return. 

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Well, done glass, I like it. 
Yeah that's an awesome awesome 

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initiative. 
So yeah. 

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Well done everybody involved 
with that. 

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That's that's amazing. 
Yeah, good work. 

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Now all over social media, 
Facebook, Etc, bring out your 

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lead 2022. 
Some insane pictures of 

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beautifully, painted rain, and 
battles, and models across the 

21
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board, across all games. 
I guess the thing that really 

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stands out for me, is, there was
a talk versus ultramarines 

23
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battle with some amazing 
Terrain. 

24
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I'm sure you spotted that as 
well. 

25
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Yeah yeah I saw that I did. 
Yeah and I pretty cool selfie 

26
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from old man. 
Paints with some basically Games

27
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Workshop celebrities marlys but 
you guys can check that out in 

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the Discord. 
Bring out your lid area. 

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I highly recommend. 
It got a good giggle out of me. 

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Yeah, well mine paints. 
He recently joined our Discord 

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after finding out how to join 
it. 

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Like he had no idea what Discord
was. 

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His daughter went on about it. 
He said, what's this Discord 

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thinking on About. 
So yeah. 

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Old man old man paints. 
Finally joined us, he worked out

36
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how to do it. 
How to work, how to change his 

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profile picture that kind of 
thing. 

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So yeah he's a really good guy. 
I met him through Instagram. 

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Yeah he's good. 
He's really good guy. 

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He was he was like sendhil 
descend like videos of him just 

41
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talking about stuff related to 
hobby or Hilda, sound like a 

42
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voice message. 
And I thought that's a really 

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weigh a good way of connecting 
with people, like his his 

44
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friends on Instagram. 
So I said, might come and On 

45
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this code. 
So he has and really good to see

46
00:03:05,900 --> 00:03:10,700
this a good lot of old cameras, 
present on our discords now, 

47
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which is great. 
And yeah, bring out your lead. 

48
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I think it might have been the 
most successful one, especially 

49
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such a short time after, like, 
you know, all the lockdowns, our

50
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stuff in the UK, but have like 
gerbils Johnson turn up. 

51
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And to check out the Revenge of 
the Doom Lord battle scenario 

52
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that he wrote and the guys are 
playing it like Dave and all the

53
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other guys are Saying it that 
would have been a pretty 

54
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spectacular thing, I think. 
Awesome Circle and so-called to 

55
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yet, again, I'll use this term 
but live vicariously through the

56
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photos and uploads that I saw 
from people. 

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So thanks very much for doing 
that. 

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Guys need to shout out. 
Happy birthday to my cell and 

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Joe the Guardsmen. 
I know it's well past now but, 

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you know, we had a hilarious 
time. 

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Wishing them, a happy birthday 
and we haven't seen You know, 

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00:04:07,500 --> 00:04:13,400
Justin mustering of arms online 
on the Discord in the paint and 

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Chad. 
So come back home. 

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Justin! 
We miss you. 

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00:04:19,800 --> 00:04:22,800
Yeah, I've, I mean, quite guilty
of not being on there for a very

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00:04:22,800 --> 00:04:24,900
long time, so I'm going to try 
to make it on there. 

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Now it's my holidays, I have no 
excuse but I have been pretty 

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busy last three days, watching 
the end of stranger things, like

69
00:04:34,500 --> 00:04:38,000
series for suddenly, my wife 
being hooked on And just finding

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the time to watch that, after my
son's going to bed and that kind

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of stuff, so, but now there's no
excuse, I'll have to go and say 

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hello to the guys there, and and
see what they're up to. 

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Yep, come in and have a chat 
over on YouTube, Community 

74
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Channel. 
So, there's been some new 

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channels mentioned there big, 
small worlds, and on the lam 

76
00:04:57,000 --> 00:05:00,700
games, highly recommend. 
You just add, I guess soon as 

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you open up one of those links 
to those YouTube Pages, just 

78
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hit, subscribe, straight away. 
Like Because eventually, like 

79
00:05:08,800 --> 00:05:10,800
people are just going to be 
training out videos after 

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videos. 
It'll come into your feed. 

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It's definitely going to be 
something you're going to enjoy 

82
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to watch. 
So do that support everyone and 

83
00:05:19,400 --> 00:05:22,000
get a nice list of subscriptions
going. 

84
00:05:22,000 --> 00:05:26,900
So your feeds not flooded with 
strange clips that the YouTube 

85
00:05:26,900 --> 00:05:29,000
algorithm thinks that you want 
to see. 

86
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It's all rubbish. 
Can they all right there, you 

87
00:05:33,100 --> 00:05:36,400
got that right? 
Oh yeah, it's really bad. 

88
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So What's happening with? 
I'll just touch on this briefly 

89
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but a lot of social media 
platforms are trying to become 

90
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Tick-Tock, Facebook, Instagram, 
YouTube clips. 

91
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They're all trying to cram in 
these rubbishy little 10 seconds

92
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to 30 second clips and just flat
everyone with its it's just 

93
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Mindless drivel fight against 
it. 

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Subscribe to things at me like 
that's them and always hit a 

95
00:06:03,900 --> 00:06:05,700
lie. 
Resistance, you have five 

96
00:06:05,700 --> 00:06:09,100
seconds? 
Put a comment in likes a great 

97
00:06:09,100 --> 00:06:11,900
video or something like that. 
It doesn't matter to support, 

98
00:06:11,900 --> 00:06:15,600
support, what you like, don't be
brainwashed by this horrible 

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00:06:15,600 --> 00:06:19,100
machines and watch, watch The 
Alex Jones. 

100
00:06:19,100 --> 00:06:20,500
Well, what's the Alex Jones 
trial? 

101
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That's absolutely hilarious. 
That's worth every penny, every 

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time, my God, I'll go there. 
But that might you be In might 

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just to break things up a bit 
but you've posted pictures with 

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Brandi, dog. 
You've actually played the game.

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You're not even just talking 
about it. 

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00:06:44,608 --> 00:06:48,000
You actually played it. 
Yeah, guilty as charged, so 

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myself, Brandy dog, mitosis 
fish, and wondering valve. 

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Are we got together and did sort
of like a 2 V 2 game with some 

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Orcs and Jenn still has and 
terrain. 

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I made a very horrible PDF file 
that I put into the battle 

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reports section that you can 
squint. 

112
00:07:06,600 --> 00:07:10,700
And have a look at but yeah, we 
just basically cut it down, you 

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know, for term limits for by for
battle game area, and no 

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psychics and just limited points
and was very fun because we kept

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things flowing, you know, we had
a lot of reading and catching up

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on the rules and just 
remembering how restrictive some

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things were, but this a friendly
match. 

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So you know, no weird rules 
allowing or Like that and lots 

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of hilarious things to do with 
vehicles. 

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Like people penetrating rhinos 
and not killing them as really 

121
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bizarre. 
And, and forgetting just how 

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tough vehicles and second 
edition were because that jump 

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from second edition, a third 
added. 

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Yeah things like rhinos were 
came complete rubbish. 

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No really tough and second is 
really strange but yeah, you can

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00:08:05,200 --> 00:08:09,100
check that out. 
I did manage to catch a bit of 

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00:08:09,600 --> 00:08:13,000
the remote gaming that you were 
doing as well with the Manowar 

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00:08:13,200 --> 00:08:17,700
game the other day and I noticed
you did a hero, Hammer match and

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00:08:17,700 --> 00:08:20,200
compensation as well. 
So you've been really busy. 

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00:08:21,100 --> 00:08:23,200
Oh yeah, we're trying to get 
some some games in of my 

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00:08:23,200 --> 00:08:25,600
holidays. 
Always try to do that if I can 

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00:08:26,100 --> 00:08:29,500
but yeah, I had a really good 
game with the Justin and Paul 

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that was in the first day of the
holidays. 

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We thought we'd kick it off with
a game of Warhammer fantasy 

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battle 5th edition. 
But with the flylo skulls twist,

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00:08:37,200 --> 00:08:40,500
And on the patreon, that videos 
up there now, it's like it just 

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00:08:40,500 --> 00:08:44,500
like a, like a post turn kind of
review of what happened each 

138
00:08:44,500 --> 00:08:47,400
turn. 
Now that's up there for those 

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00:08:47,400 --> 00:08:50,700
guys who want to watch it and 
thanks for thanks for supporting

140
00:08:50,700 --> 00:08:52,200
me guys. 
So enjoy that one. 

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But good news is they're going 
to come back on the 22nd because

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00:08:56,600 --> 00:09:00,300
Justin got another day off to 
come up here to play with Paul 

143
00:09:00,300 --> 00:09:02,700
and myself. 
I'm going to bring the same 

144
00:09:02,700 --> 00:09:06,000
list, maybe with a slight 
change. 

145
00:09:06,000 --> 00:09:08,500
And I think the The guys are 
going to change their wood elf 

146
00:09:08,500 --> 00:09:11,300
list as well. 
But one of the guys in the 

147
00:09:11,300 --> 00:09:15,600
community totter from Denmark, 
he wrote my list for me and it's

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00:09:15,600 --> 00:09:18,700
been just so awesome like he 
made up all the names of all the

149
00:09:18,700 --> 00:09:23,200
characters and the unit names 
from The Wharf language lexicon 

150
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in the door 4th edition book so 
just hilarious stuff totally 

151
00:09:27,100 --> 00:09:29,100
unpronounceable. 
I can't read what they actually 

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00:09:29,100 --> 00:09:34,200
say but I'll I've posted up that
on the Discord of the entire 

153
00:09:34,200 --> 00:09:36,200
list. 
So we're going to play that 

154
00:09:36,200 --> 00:09:37,800
again. 
N on the 22nd. 

155
00:09:37,800 --> 00:09:39,800
So I'm really looking forward to
that, because I really enjoyed 

156
00:09:39,800 --> 00:09:42,800
the guys coming up and playing a
big game of one on the fantasy. 

157
00:09:43,900 --> 00:09:48,700
But yeah, played with Chris, 
again Manowar with this time. 

158
00:09:48,700 --> 00:09:51,100
The britannian fleet I've never 
played britannians before, he's 

159
00:09:51,100 --> 00:09:54,900
got a beautifully painted, full 
complete Fleet of that. 

160
00:09:54,900 --> 00:09:58,900
So, I took batting to the High 
Elves and had a really good 

161
00:09:58,900 --> 00:10:03,000
match with Chris that was 
yesterday yesterday morning. 

162
00:10:04,200 --> 00:10:09,200
Really enjoyed that and I played
some Confrontation with Paul as 

163
00:10:09,200 --> 00:10:13,000
a year, since we played a game 
of that, so really enjoy that. 

164
00:10:13,000 --> 00:10:15,700
I'm just now uploading the video
to the YouTube channel. 

165
00:10:15,800 --> 00:10:18,400
I had some difficulties with it 
last night. 

166
00:10:18,600 --> 00:10:21,000
Some reason, it was only 
uploading an hour of the one 

167
00:10:21,000 --> 00:10:24,700
hour and 40 minute video, but it
seems to be going well now, so 

168
00:10:24,700 --> 00:10:26,800
that's cool. 
So look out for that very 

169
00:10:26,800 --> 00:10:29,200
shortly. 
But yeah, made are been having 

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lots of lots of fun playing 
games and, you know, sort of 

171
00:10:32,800 --> 00:10:35,500
dreaming of the projects that I 
want to fulfill but just not 

172
00:10:35,500 --> 00:10:37,200
having the time to body do Oh 
though mate. 

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00:10:38,400 --> 00:10:41,100
Yeah you really got to chip away
at these things and just do a 

174
00:10:41,100 --> 00:10:44,100
little bit of planning and then 
hopefully it'll falls into 

175
00:10:44,100 --> 00:10:45,500
place. 
Yeah, Mike. 

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00:10:45,500 --> 00:10:47,700
Yeah, absolutely, but I love 
seeing like the bring out your 

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00:10:47,700 --> 00:10:50,400
lead. 
Like watching that scenario that

178
00:10:50,600 --> 00:10:52,300
Dave put together with a lot of 
other guys. 

179
00:10:52,300 --> 00:10:55,900
But I think mainly, Dave did all
the Dave Gilson he painted all 

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00:10:55,900 --> 00:10:59,100
the armies, he made all the 
terrain, you know, seeing 

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00:10:59,100 --> 00:11:00,600
something that coming to coming 
together. 

182
00:11:00,600 --> 00:11:04,000
It's really inspirational and 
it's You know it's getting me 

183
00:11:04,000 --> 00:11:06,500
inspired to do some do something
like that. 

184
00:11:06,500 --> 00:11:09,800
All start on doing some 
scenarios like battle for you 

185
00:11:09,800 --> 00:11:12,200
skate and that kind of thing in 
the works. 

186
00:11:12,300 --> 00:11:15,200
But yeah might have been talking
about for ages but like you say 

187
00:11:15,200 --> 00:11:18,000
you got to start somewhere and 
you've got a really cheap at it 

188
00:11:18,300 --> 00:11:21,800
like 30 minutes a day kind of 
thing to realize these sort of 

189
00:11:21,900 --> 00:11:26,600
projects a Yeah. 
I mean for myself I'm hoping to 

190
00:11:26,900 --> 00:11:31,900
eventually get a regular gaming 
session done, maybe every month,

191
00:11:32,300 --> 00:11:36,300
minimum one day within a year. 
So that's that's the goal at the

192
00:11:36,300 --> 00:11:40,300
moment. 
I've learned if you can paint 

193
00:11:40,300 --> 00:11:42,800
these things and work on them 
and then actually get a game in,

194
00:11:42,800 --> 00:11:45,500
that's that's the best, that's 
the best feeling in it. 

195
00:11:45,500 --> 00:11:47,700
Like, you see them, but I know, 
I really like to see ya. 

196
00:11:47,700 --> 00:11:50,500
You'll tyranids against Brandi 
dogs space walls and be quite 

197
00:11:50,500 --> 00:11:56,100
cool. 
Oh yeah, that'll be crazy one 

198
00:11:56,100 --> 00:12:00,800
day when I promise, well, gotta 
fix you won't be disappointed 

199
00:12:00,800 --> 00:12:04,700
because today, I've got a very 
good old friend of mine and he's

200
00:12:04,700 --> 00:12:07,900
part of who's the main person 
behind where we've or 

201
00:12:07,900 --> 00:12:12,800
Miniatures, people may have been
will make may have seen his work

202
00:12:13,000 --> 00:12:16,700
on Facebook or on his external 
site at a Facebook. 

203
00:12:16,700 --> 00:12:23,000
Basically, he has designed the 
Of Miniatures based on the 40K 

204
00:12:23,000 --> 00:12:27,300
universe, so think of like 
squats and aux and mainly, 

205
00:12:27,300 --> 00:12:29,600
mainly squat. 
So he's got like this egg Bots 

206
00:12:30,000 --> 00:12:33,500
type designs which are like guys
and exo-armor and that kind of 

207
00:12:33,500 --> 00:12:36,900
thing doors and exo-armor. 
So he's done a lot of that and I

208
00:12:36,900 --> 00:12:38,600
think. 
Yeah, you really like this kind 

209
00:12:38,600 --> 00:12:44,300
of chat back in time into 
playing 40K with your old Squad 

210
00:12:44,300 --> 00:12:46,000
armies. 
And you'd want to know if you 

211
00:12:46,000 --> 00:12:49,200
wanted more designs or more 
variation in your in your units 

212
00:12:49,200 --> 00:12:53,500
or this is the way to do it 
because Marcus is designing them

213
00:12:53,500 --> 00:12:56,100
in casting resin and selling 
them. 

214
00:12:56,100 --> 00:13:00,600
So, look forward to bring that 
interview to everybody very 

215
00:13:00,600 --> 00:13:04,400
shortly and yeah, getting 
getting in touch with him, go to

216
00:13:04,408 --> 00:13:07,300
the show notes, you'll find the 
links there to his site and so 

217
00:13:07,300 --> 00:13:11,400
you can check out his full 
catalog of models and and order 

218
00:13:11,400 --> 00:13:15,400
a way. 
So yeah, and let's be honest, 

219
00:13:15,400 --> 00:13:18,400
they'll be a hundred times 
better than the current squats 

220
00:13:18,400 --> 00:13:25,000
that GW has decided to put out. 
Which are horrible and generic 

221
00:13:25,300 --> 00:13:29,700
and then audience outside needs.
They don't even have beards. 

222
00:13:29,700 --> 00:13:33,200
What is going on? 
And those this like, those, I am

223
00:13:33,200 --> 00:13:35,500
there's a Kickstarter recently 
life from Ginger beard. 

224
00:13:36,700 --> 00:13:40,200
He did some, they look awesome. 
They look fantastic, but the 

225
00:13:40,200 --> 00:13:42,900
price is so prohibitive of 
things like 80 Euros or 

226
00:13:42,908 --> 00:13:46,500
something like 45 guys, 
unfortunately. 

227
00:13:46,500 --> 00:13:48,900
But yeah, that was that was the,
that was the only one I can 

228
00:13:48,900 --> 00:13:51,400
think of that. 
Would that really, you know, Did

229
00:13:51,400 --> 00:13:56,100
them Justice that look like the 
kind of second edition. 

230
00:13:56,100 --> 00:13:59,700
The ones used that featured on 
The Dark One idiom inside 

231
00:13:59,700 --> 00:14:01,800
covers. 
They had those two unreleased 

232
00:14:01,800 --> 00:14:03,700
squats. 
Yeah, those ones I absolutely 

233
00:14:03,700 --> 00:14:05,100
love. 
I mean, that, that that 

234
00:14:05,100 --> 00:14:10,700
epitomizes what, I think squat 
should look like in 40K more so 

235
00:14:10,700 --> 00:14:13,400
than the road Trader ones. 
But yeah, I really really love 

236
00:14:13,400 --> 00:14:15,300
that design. 
So anybody can pull that off, 

237
00:14:15,300 --> 00:14:18,800
I'll get asked Marcus to do, 
that is actually based on those 

238
00:14:19,700 --> 00:14:21,800
ones from second edition. 
I think you learned, A great 

239
00:14:21,800 --> 00:14:26,000
time and great success in doing 
those but even Marcus is playing

240
00:14:26,000 --> 00:14:28,700
second edition 40K. 
So it's the bug is sort of 

241
00:14:28,700 --> 00:14:31,300
caught on to him as well and 
he's got his old collections out

242
00:14:31,300 --> 00:14:33,800
and playing with his Elder and 
aux now. 

243
00:14:33,800 --> 00:14:37,300
So he's really busy. 
Painting up his old collection 

244
00:14:37,300 --> 00:14:40,000
of pile of pile of Shame, a pile
of lead. 

245
00:14:40,700 --> 00:14:42,200
So that's really awesome to see 
mates. 

246
00:14:42,200 --> 00:14:45,000
So yeah, I'm really happy to see
people playing games. 

247
00:14:46,800 --> 00:14:48,300
Yeah, it can't wait to listen to
that. 

248
00:14:48,900 --> 00:14:50,800
Well, they will that further 
Ado, let's get on with the 

249
00:14:50,808 --> 00:14:53,200
interview and let's see what 
Marcus has to say. 

250
00:14:53,500 --> 00:14:54,600
So thanks again. 
Awesome. 

251
00:14:54,600 --> 00:14:57,400
Thanks for joining me again. 
This week. 

252
00:14:57,400 --> 00:14:59,900
Sorry for the lateness of this 
recording. 

253
00:14:59,900 --> 00:15:03,200
I'm of this podcast coming out. 
But yeah, basically, when I get 

254
00:15:03,200 --> 00:15:06,700
an interview lined up, we can, 
we can release it. 

255
00:15:06,700 --> 00:15:08,800
If we don't have one, well, then
you'll just have to wait. 

256
00:15:09,000 --> 00:15:12,800
Unfortunately, but luckily. 
We've got a couple lined up 

257
00:15:12,800 --> 00:15:16,200
already. 
So yeah, and sit back, enjoy. 

258
00:15:16,300 --> 00:15:19,900
We enjoy guys and let's listen 
to what Marcus has to say. 

259
00:15:20,400 --> 00:15:23,800
Okay, I might take care until 
next time, kind of fix will do 

260
00:15:23,800 --> 00:15:26,600
and a big shout-out to everyone 
who's posting up their Minis and

261
00:15:26,600 --> 00:15:28,000
Discord. 
Thanks very much, guys. 

262
00:15:28,000 --> 00:15:30,700
Enjoyed it. 
Yeah, guys, thanks for joining 

263
00:15:30,700 --> 00:15:34,000
the, the communities we have 
online, and please keep in 

264
00:15:34,000 --> 00:15:38,000
spite, keep being inspired and 
keep producing and keep enjoying

265
00:15:38,000 --> 00:15:40,400
a hobby, okay? 
Until then, take care guys. 

266
00:15:40,400 --> 00:15:51,000
Bye sir. 
Let's do this. 

267
00:15:51,300 --> 00:15:52,600
Thanks again for joining us 
again. 

268
00:15:52,600 --> 00:15:56,000
Marcus, whether we wish you a 
key trying to tap our times up 

269
00:15:56,000 --> 00:15:58,400
mate. 
But we're lucky because Japan 

270
00:15:58,400 --> 00:16:00,000
and Australia only like an hour 
away. 

271
00:16:00,500 --> 00:16:04,500
Yes, it's very serendipitous, it
is indeed. 

272
00:16:04,500 --> 00:16:07,400
But we've been good friends for 
a long time, and if people 

273
00:16:07,400 --> 00:16:11,700
haven't listened to our chat 
with yourself and Bradley, 

274
00:16:12,700 --> 00:16:16,100
that's on another podcast about 
gunners. 

275
00:16:16,300 --> 00:16:17,400
Lane. 
Isn't it in London? 

276
00:16:17,400 --> 00:16:22,400
It goes real and to London back 
in the good old days when we 

277
00:16:22,400 --> 00:16:27,300
were young and had no gray hair,
well speak for yourself. 

278
00:16:27,300 --> 00:16:33,600
A I'll get no gray here. 
I can just hear your sultry 

279
00:16:33,600 --> 00:16:36,300
voice. 
That's right. 

280
00:16:36,800 --> 00:16:41,600
But yeah we started off way back
in the mid 90s we went over to 

281
00:16:41,600 --> 00:16:46,400
London and 94. 
Yeah and maybe but at we Met 

282
00:16:46,400 --> 00:16:48,900
obviously before that. 
So how did how did you actually 

283
00:16:48,900 --> 00:16:51,100
get into like wargaming and that
kind of thing? 

284
00:16:52,600 --> 00:16:58,100
Wargaming was a Natural 
Evolution from role-playing. 

285
00:16:59,400 --> 00:17:02,500
When I was about 13 in high 
school, I remember sitting there

286
00:17:02,800 --> 00:17:06,800
listening to a couple kids 
talking about dragons and ogres 

287
00:17:06,800 --> 00:17:11,099
and killing these things and you
know, leveling up and what, and 

288
00:17:11,099 --> 00:17:13,900
I had no idea what they were 
talking about, but it intrigued 

289
00:17:13,900 --> 00:17:18,300
me because I was always a big 
Fan of fantasy. 

290
00:17:18,700 --> 00:17:23,000
And and so I eavesdropped in on 
their conversation and, you 

291
00:17:23,000 --> 00:17:25,200
know, the longer I listened, the
more intrigued I got it 

292
00:17:25,200 --> 00:17:27,000
eventually. 
I plucked up the courage and 

293
00:17:27,000 --> 00:17:28,800
said, well, you know, what are 
you talking about? 

294
00:17:28,800 --> 00:17:32,100
And they more or less tried to 
brush me off, you know? 

295
00:17:32,100 --> 00:17:35,400
And I said, no, no, I'm actually
interested. 

296
00:17:35,400 --> 00:17:37,300
What, what are you, what are you
talking about? 

297
00:17:37,800 --> 00:17:41,400
And so they they gave me a, you 
know, a bit of a rundown of, you

298
00:17:41,408 --> 00:17:44,200
know, ice Dungeons and Dragons 
and this that and the other. 

299
00:17:44,200 --> 00:17:45,800
I thought, well, that sounds 
pretty cool. 

300
00:17:46,300 --> 00:17:49,000
And kind of left it at that and 
then, you know, a couple days 

301
00:17:49,000 --> 00:17:50,700
later I heard them talking about
it again. 

302
00:17:50,700 --> 00:17:54,800
And again, I sort of started 
asking questions and long story 

303
00:17:54,800 --> 00:17:57,700
short got into their D&D group, 
absolutely loved. 

304
00:17:57,700 --> 00:18:02,100
It got really hooked on it, and 
we played that for years, 

305
00:18:03,100 --> 00:18:05,800
probably for the next five or 
six years, we played, you know, 

306
00:18:05,800 --> 00:18:10,300
and, you know, some of the 
marathon sessions that we had 

307
00:18:10,600 --> 00:18:15,900
were just, you know, the things 
you look back on really fondly. 

308
00:18:16,900 --> 00:18:19,700
as an adult, you know, from some
of the great things you did when

309
00:18:19,700 --> 00:18:22,700
you were a kid, was the old D&D 
sessions and then we had a lot 

310
00:18:22,700 --> 00:18:31,600
of fun but you know, that that 
recreation in the mind was more 

311
00:18:31,600 --> 00:18:36,700
sort of put into a 3D view when 
when you know the DM started 

312
00:18:36,700 --> 00:18:40,800
using some figures to represent,
you know, our characters in The 

313
00:18:40,800 --> 00:18:45,400
Monsters and what not and I've 
never really seen them and so I 

314
00:18:45,408 --> 00:18:48,800
was quite White interested in 
them and then one of my other 

315
00:18:48,800 --> 00:18:54,200
mates, his older brother was 
playing 40K and I went over 

316
00:18:54,200 --> 00:19:00,900
there one day and saw them 
playing this game and I was just

317
00:19:01,000 --> 00:19:03,900
blown away like it, I'd never 
seen anything like it. 

318
00:19:04,200 --> 00:19:07,200
It was like, you know, it was 
almost like looking at, you 

319
00:19:07,200 --> 00:19:09,800
know, that the handful of 
figures that we've been using 

320
00:19:09,800 --> 00:19:14,600
for D and D but Times by 100 
because, you know, they had like

321
00:19:15,000 --> 00:19:18,500
40 or 50 figures. each side and 
it was all over this massive 

322
00:19:18,500 --> 00:19:22,100
table with full of terrain that 
look like it you know you know 

323
00:19:22,100 --> 00:19:26,900
miniature landscape which just 
it just totally ignited my 

324
00:19:26,900 --> 00:19:31,400
imagination and I you know it 
certainly helped that one of the

325
00:19:31,400 --> 00:19:36,200
guys could actually paint quite 
well and I was utterly 

326
00:19:36,200 --> 00:19:39,800
fascinated by the figures and 
and then I kind of got hooked on

327
00:19:39,800 --> 00:19:44,700
that and Yeah, but that's how 
basically I sort of got into it 

328
00:19:44,700 --> 00:19:48,900
and you know like everyone when 
I first started painting 

329
00:19:49,400 --> 00:19:51,100
miniatures, I was pretty 
ordinary. 

330
00:19:51,900 --> 00:19:56,000
Think most of us are, you know, 
unless you've got a savant 

331
00:19:56,000 --> 00:20:00,100
ability or have a really, really
good teacher, helping you from 

332
00:20:00,100 --> 00:20:04,000
the very first figure you paint,
you know, you go through a lot 

333
00:20:04,000 --> 00:20:07,200
of trial and error and you know,
watching other people. 

334
00:20:07,200 --> 00:20:11,200
And yeah, I suppose bearing in 
mind to back then when you and I

335
00:20:11,200 --> 00:20:14,100
were Getting into painting. 
The only thing we really had to 

336
00:20:14,100 --> 00:20:18,100
refer to was either our friends 
or white dwarf. 

337
00:20:18,800 --> 00:20:21,500
And, you know, I don't know 
about you Josh, but for me, 

338
00:20:22,300 --> 00:20:26,400
seeing the original stuff in 
white dwarf, was it seemed 

339
00:20:26,400 --> 00:20:29,800
unachievable? 
It just seems so good. 

340
00:20:30,000 --> 00:20:33,000
And so far ahead of anything 
that I was doing at that point 

341
00:20:33,000 --> 00:20:35,700
that I just saw know when the 
world I'll ever get to sort of 

342
00:20:35,708 --> 00:20:37,100
that standard or anything like 
that. 

343
00:20:37,100 --> 00:20:45,200
And, but, yeah, look obviously 
Things change when you put a bit

344
00:20:45,200 --> 00:20:49,700
of effort and time into it and 
ask questions and get the right 

345
00:20:49,700 --> 00:20:55,700
advice and see other people's 
examples and you get better. 

346
00:20:55,700 --> 00:21:00,100
And I mean without I'm going to 
probably end up mentioning the 

347
00:21:00,100 --> 00:21:04,100
evil overlords Games Workshop a 
few times in this this chat 

348
00:21:04,100 --> 00:21:05,600
Josh. 
But I'll try to refrain where 

349
00:21:05,600 --> 00:21:10,500
possible but there's no no 
secret that most Gamers have 

350
00:21:10,500 --> 00:21:13,600
there. 
Origins in Games, Workshop 

351
00:21:13,700 --> 00:21:17,400
games, certainly from, you know,
20, 30 years ago anyway, because

352
00:21:17,400 --> 00:21:20,700
they backed them, they were the 
pretty much the Kings there was 

353
00:21:20,700 --> 00:21:25,300
not a hell of a lot of 
competition and many of us had 

354
00:21:25,300 --> 00:21:28,300
our roots in, you know, in their
games. 

355
00:21:29,300 --> 00:21:33,200
And yeah I mean obviously you 
and I met through through that 

356
00:21:33,500 --> 00:21:36,600
through the gaming and the 
Miniatures and painted stuff. 

357
00:21:36,600 --> 00:21:41,200
And and you know, obviously 
we've been friends ever since 

358
00:21:42,400 --> 00:21:48,000
And our own sort of personal 
painting Journey for one of a 

359
00:21:48,008 --> 00:21:51,700
better term, is also sort of 
gone through all sorts of 

360
00:21:51,708 --> 00:21:55,700
different, you know, iterations 
and Heights. 

361
00:21:56,800 --> 00:21:59,800
You know, and obviously, back 
when you and I were living in 

362
00:21:59,800 --> 00:22:04,800
London with Brad and you ended 
up getting the job at Games 

363
00:22:04,800 --> 00:22:06,700
Workshop, in the, every male 
Studio. 

364
00:22:07,000 --> 00:22:09,700
I was so stoked for you. 
I just thought that was awesome,

365
00:22:10,700 --> 00:22:14,800
you know, because You know, when
you and I first, I suppose met 

366
00:22:15,000 --> 00:22:20,600
our painting abilities were 
pretty much on a par and yeah. 

367
00:22:20,600 --> 00:22:24,900
And, you know, when you went to 
the heavy metal Studio, I just 

368
00:22:24,900 --> 00:22:28,100
saw your painting sort of go 
through the roof and after, you 

369
00:22:28,100 --> 00:22:30,100
know, you finished your stint 
there, even though it was 

370
00:22:30,100 --> 00:22:38,600
relatively short it, I think it 
expanded your repertoire so to 

371
00:22:38,600 --> 00:22:43,100
speak and that spurred me on to 
sort of You know, do better and 

372
00:22:43,100 --> 00:22:48,100
and then of course, eventually 
in 1998, they finally ended up 

373
00:22:48,100 --> 00:22:51,300
holding a the first gold of 
demon competition in Australia. 

374
00:22:51,800 --> 00:22:54,700
And yeah, I think you entered 
the first one. 

375
00:22:54,700 --> 00:22:57,000
I didn't go down that first one 
I went to the second one and, 

376
00:22:57,600 --> 00:23:04,000
you know, many more after that 
but that competition spurred me 

377
00:23:04,100 --> 00:23:08,800
at least on to be, as good as I 
possibly could be. 

378
00:23:09,500 --> 00:23:13,600
And that was my main focus was. 
Come competitive painting for 

379
00:23:13,608 --> 00:23:18,000
the next 10, 12 years and then 
then, for whatever reason, they 

380
00:23:18,000 --> 00:23:21,700
pulled the pin on it and there 
was no more Games Workshop. 

381
00:23:22,300 --> 00:23:25,800
Sorry golden demoness in 
Australia and not long after 

382
00:23:25,800 --> 00:23:28,000
that, you know, they pulled the 
pin on it in many other 

383
00:23:28,000 --> 00:23:31,300
countries and only ended up 
having it in the UK. 

384
00:23:31,500 --> 00:23:34,000
And I think it's only in the 
last what year that they've 

385
00:23:34,000 --> 00:23:36,500
actually open it up again to the
US. 

386
00:23:36,900 --> 00:23:40,700
But yeah, I mean, long story 
short there as I said you know 

387
00:23:40,700 --> 00:23:44,700
that the The first thing that 
got me into it was was role 

388
00:23:44,700 --> 00:23:50,700
playing and it just evolved from
there but I suppose, you know, 

389
00:23:50,700 --> 00:23:53,600
the next logical question, you 
might be thinking after that is 

390
00:23:53,600 --> 00:23:56,700
Will what? 
What made you start sculpting 

391
00:23:57,900 --> 00:24:04,000
and it literally follows on from
from the ending of golden demon 

392
00:24:04,000 --> 00:24:07,600
in Australia. 
You know when they stopped 

393
00:24:07,600 --> 00:24:12,200
holding it I was you know I had 
probably another Dozen injuries 

394
00:24:12,200 --> 00:24:15,200
planned for the next few years 
and they pulled the pin on it 

395
00:24:15,200 --> 00:24:19,300
and I thought, well buggy, yeah,
you know why should I paint your

396
00:24:19,300 --> 00:24:21,700
figures and why should I do you 
any favor in it? 

397
00:24:21,900 --> 00:24:25,700
If you've just pulled the rug 
out from under me and all of the

398
00:24:25,700 --> 00:24:30,000
other painters, you know, around
Australia that loved you know 

399
00:24:30,000 --> 00:24:36,000
competing and you know meeting 
up every year and doing, you 

400
00:24:36,000 --> 00:24:38,700
know, encouraging each other and
doing the best we could and 

401
00:24:38,700 --> 00:24:41,200
things like that. 
And unfortunately, at that, 

402
00:24:41,300 --> 00:24:43,200
Point. 
There was no other real sort of 

403
00:24:45,700 --> 00:24:48,000
prestigious painting 
competitions around. 

404
00:24:48,000 --> 00:24:51,300
So, you know, there was plenty 
of plenty of other Regional 

405
00:24:51,300 --> 00:24:54,300
competitions in each state, 
where you'd have, you know, like

406
00:24:54,300 --> 00:24:58,600
in Sydney they had a couple, 
like, Moab and in Canberra they 

407
00:24:58,600 --> 00:25:02,500
had can con and things like 
that, but none of them were on 

408
00:25:02,500 --> 00:25:07,100
the sort of same level of 
exposure, or, or level of 

409
00:25:07,100 --> 00:25:12,100
competition, as what, you know. 
Goddamn demon was so Anyway, you

410
00:25:12,100 --> 00:25:16,300
know, after that, I just thought
to myself, well, maybe I can 

411
00:25:16,300 --> 00:25:20,200
start doing more of my own thing
for starters and I think, you 

412
00:25:20,208 --> 00:25:24,000
know, I'm not the only one in 
that respect because many many 

413
00:25:24,000 --> 00:25:28,000
other painters I used to compete
against went on to do their own 

414
00:25:28,000 --> 00:25:31,000
thing as well. 
I mean, two of the top of my 

415
00:25:31,000 --> 00:25:35,200
head Victoria lamb, you know, 
with her, Victoria Miniatures 

416
00:25:35,200 --> 00:25:39,700
and Sebastian, Archer with his 
veiled lamp and before that I 

417
00:25:39,708 --> 00:25:43,200
think was Guild of harm. 
Annie and a few other iterations

418
00:25:43,200 --> 00:25:45,000
before that. 
But, you know, there's a couple 

419
00:25:45,000 --> 00:25:49,600
of us, you know, that ended up 
sculpting arrow and figures and 

420
00:25:50,300 --> 00:25:54,100
and and and you know, that was 
our Prime Focus or creative 

421
00:25:54,100 --> 00:25:57,700
Focus instead of painting for 
gold demon. 

422
00:25:59,400 --> 00:26:04,200
So yeah, that was that, was that
Yeah, it's good memories 

423
00:26:04,200 --> 00:26:05,700
actually from Golden Demon Days 
on it. 

424
00:26:05,700 --> 00:26:08,300
From like, what I remember 
always paint is being like the 

425
00:26:08,300 --> 00:26:11,000
Forum the Australian form. 
Yeah, I think those 

426
00:26:11,000 --> 00:26:13,400
International forbidden, but 
yeah, we have a lot of people at

427
00:26:13,400 --> 00:26:16,300
Sebastian Archer on there, man. 
That guy could paint could me 

428
00:26:16,300 --> 00:26:18,500
like, wow, he is like a prodigy 
that guy. 

429
00:26:19,000 --> 00:26:23,300
Yeah, look, dude, you know, he, 
the first time I saw him, enter 

430
00:26:24,000 --> 00:26:26,900
was literally the first time he 
entered, and he won the sword. 

431
00:26:27,500 --> 00:26:31,100
But the figure that he entered I
was just blown away. 

432
00:26:31,100 --> 00:26:35,800
I'd never seen anything. 
Even in the UK, when I went to 

433
00:26:35,800 --> 00:26:39,800
some of the golden demons there,
I'd never seen anything as good.

434
00:26:41,200 --> 00:26:43,600
You know he did this. 
I think it was a word Bearer 

435
00:26:44,100 --> 00:26:48,600
Chaplin and it had all this free
hand on it and he did a lot of 

436
00:26:48,600 --> 00:26:51,700
his own sculpting and converting
on it and things like that. 

437
00:26:52,200 --> 00:26:55,900
And you know, the only thing 
that I could pick on from a 

438
00:26:56,000 --> 00:26:59,000
critical perspective was some of
the sculpting on the face was a 

439
00:26:59,008 --> 00:27:03,300
little Little bit cartoonish, 
but that was just me and my, my 

440
00:27:03,300 --> 00:27:07,800
homes and, you know nitpicking, 
but the painting was Flawless 

441
00:27:08,900 --> 00:27:12,600
and I just I was stunned. 
And you know, I wasn't surprised

442
00:27:12,700 --> 00:27:15,700
at all the one, the sword that 
year and I certainly wasn't 

443
00:27:15,700 --> 00:27:19,200
surprised in the several years 
after that, that he won a few 

444
00:27:19,200 --> 00:27:25,000
more. 
So and again beyond that for 

445
00:27:25,000 --> 00:27:29,300
him, you know, doing more 
sculpting, it was a logical. 

446
00:27:29,400 --> 00:27:32,700
Evolution for him, to start up 
his own, you know, sculpting 

447
00:27:32,700 --> 00:27:36,600
company. 
Because I think some of his dog 

448
00:27:36,600 --> 00:27:39,600
demon entries. 
You know, after that ended up 

449
00:27:39,600 --> 00:27:43,600
being false Cults, like I think 
he ended up going to the golden 

450
00:27:43,600 --> 00:27:50,100
demon, the UK and winning gold 
with a full scratch-built skaven

451
00:27:50,800 --> 00:27:55,200
and also a scratch-built nergal 
Terminator or something like 

452
00:27:55,200 --> 00:27:57,600
that. 
But yeah, look at that were 

453
00:27:57,600 --> 00:28:01,900
phenomenal. 
And Yeah, he's kind of bath. 

454
00:28:01,900 --> 00:28:06,300
I mean, there's there's a couple
others of, you know, seen in the

455
00:28:06,300 --> 00:28:10,700
last few years, sort of crop up 
which one in particular and I'm 

456
00:28:10,700 --> 00:28:15,200
going to use sort of heard of 
him or not but Cole. 

457
00:28:15,200 --> 00:28:19,600
Well what's his first name? 
David Cole. 

458
00:28:19,600 --> 00:28:27,700
Well okay everybody this guy, 
yeah yeah he's fine, he's in 

459
00:28:27,700 --> 00:28:33,800
Melbourne but Some of his stuff 
is just Sublime, it really is. 

460
00:28:35,000 --> 00:28:40,600
Like I've been doing a few 
painting tutorials over the last

461
00:28:40,600 --> 00:28:43,000
two years. 
You know, I'll just hold these 

462
00:28:43,000 --> 00:28:46,500
classes where, you know, we cap 
it at 10 people and we go for 

463
00:28:46,500 --> 00:28:50,700
about three or four hours and go
through all the, you know, a 2-0

464
00:28:50,700 --> 00:28:53,800
of of painting and whatnot. 
Mainly I aimed at for sort of 

465
00:28:53,800 --> 00:28:58,300
beginners to intermediate, but 
at the end of that, I usually 

466
00:28:58,300 --> 00:29:03,700
give everyone a list. 
Of practice exercises they can 

467
00:29:03,708 --> 00:29:07,500
do but also give information 
about things and places they can

468
00:29:07,500 --> 00:29:11,000
look at and miniature painters 
they whose work they can. 

469
00:29:11,000 --> 00:29:15,500
Look at if they you know Google 
it and yeah look both you know 

470
00:29:15,500 --> 00:29:22,600
both Sebastian and and Dave's 
name is on that list so you know

471
00:29:22,600 --> 00:29:24,100
it's good to see if you Aziz on 
the list. 

472
00:29:24,100 --> 00:29:27,300
I mean obviously there's a bunch
of other International painters 

473
00:29:27,300 --> 00:29:33,100
as well but Yeah look at this, 
you know, I think that if he was

474
00:29:33,100 --> 00:29:36,300
painting back then when I was 
competing, if I was in the same 

475
00:29:36,400 --> 00:29:38,300
you know, category I'd get blown
away. 

476
00:29:39,600 --> 00:29:43,700
But now look, it was good. 
Funny it pushed my abilities, 

477
00:29:43,700 --> 00:29:46,500
you know, I mean, I love, I'm a 
naturally competitive person. 

478
00:29:46,500 --> 00:29:51,800
I suppose whether I like it or 
not and, you know, I try to sort

479
00:29:51,800 --> 00:29:55,300
of do things in the right spirit
and not be a sore winner or a 

480
00:29:55,308 --> 00:29:58,900
sore loser, but I do like I do 
like a bit of competition. 

481
00:29:59,500 --> 00:30:01,700
And that's why I love to live 
going to go. 

482
00:30:01,700 --> 00:30:05,300
And even each year was it was a.
It was a reason for me to push 

483
00:30:05,300 --> 00:30:08,500
myself with my painting because 
I think without it, I don't 

484
00:30:08,500 --> 00:30:12,400
think I would've pushed myself 
anywhere near as much as I did. 

485
00:30:12,600 --> 00:30:17,900
And certainly wouldn't have 
really sculpted because again, 

486
00:30:17,900 --> 00:30:23,300
you know, like Sebastian and you
know Vic as well the full 

487
00:30:23,300 --> 00:30:26,700
sculpting you know was an 
evolution from converting 

488
00:30:26,700 --> 00:30:30,800
figures and you know making your
own Unique Ones based on just 

489
00:30:30,800 --> 00:30:33,400
chopping and changing and adding
a few bits and sculpting new 

490
00:30:33,400 --> 00:30:36,300
faces or weapons or pouches. 
And backpacks. 

491
00:30:36,300 --> 00:30:42,300
You know, simple stuff to, you 
know, the first attempts at full

492
00:30:42,300 --> 00:30:47,500
scratch builds. 
I mean, I did do a few attempts 

493
00:30:47,900 --> 00:30:52,700
when I was a lot younger, but 
they were always pretty 

494
00:30:52,700 --> 00:30:54,700
ordinary. 
I know and because I think 

495
00:30:55,700 --> 00:30:59,000
Because I will marry. 
I was, I suppose a bit one of 

496
00:30:59,008 --> 00:31:01,900
tho disheartened because I 
didn't have any help. 

497
00:31:01,900 --> 00:31:06,100
I didn't have anyone guiding me,
although, I could sort of ask 

498
00:31:06,100 --> 00:31:07,800
for help or show me how to do 
things. 

499
00:31:08,200 --> 00:31:12,100
So I was always again 
self-taught, you know, watching 

500
00:31:12,200 --> 00:31:14,800
reference of other stuff and 
things like that. 

501
00:31:15,200 --> 00:31:18,400
So some of my, you know, first 
sculpts were crap really. 

502
00:31:18,400 --> 00:31:21,700
I mean, that was they really 
were, I still kept them alive. 

503
00:31:21,700 --> 00:31:24,900
I've got all my old sculpts, 
I've never thrown anything away.

504
00:31:25,100 --> 00:31:29,400
But you probably don't remember 
Josh but I think I actually 

505
00:31:29,400 --> 00:31:33,300
ended up. 
I sculpted one or two figures 

506
00:31:33,800 --> 00:31:36,600
waiting and not him. 
You Scott, you like in London, 

507
00:31:36,600 --> 00:31:39,100
sorry you scared you sculpted 
the Squig bombs enough. 

508
00:31:39,400 --> 00:31:44,400
Yes, you have it with those. 
Yeah, so there was those and but

509
00:31:44,400 --> 00:31:48,700
even before that, there was two 
two figures, it was a goblin and

510
00:31:48,700 --> 00:31:52,600
a dwarf and they were terrible. 
Like, I'm like I'm sitting here 

511
00:31:52,600 --> 00:31:57,800
at my desk looking at across it.
Where they are on the shelf and 

512
00:31:58,000 --> 00:32:00,100
they're terrible. 
But yeah, they're completely 

513
00:32:00,100 --> 00:32:02,000
made out of milliput. 
I had no idea about the 

514
00:32:02,008 --> 00:32:06,000
properties of how to sculpt that
and what tools to use and things

515
00:32:06,000 --> 00:32:08,900
like that. 
I think I'd be using a needle 

516
00:32:10,100 --> 00:32:14,400
and a toothpick or something 
like that. 

517
00:32:14,800 --> 00:32:22,300
But yeah, look, it started off 
very slowly and small and then I

518
00:32:22,300 --> 00:32:26,500
sort of put them away for a 
while and then after five or six

519
00:32:26,500 --> 00:32:29,800
years of no gold demon, I was 
just pottering around doing my 

520
00:32:29,800 --> 00:32:34,200
own thing doing a bit of 
painting of armies and stuff 

521
00:32:34,200 --> 00:32:38,700
like that, excuse me. 
And and then I got the urge to 

522
00:32:38,700 --> 00:32:43,400
do something a bit different 
with sculpting and I'd seen a 

523
00:32:43,400 --> 00:32:48,900
few other people online. 
Give it a go and and funnily 

524
00:32:48,900 --> 00:32:52,300
enough again, I think it was the
competitive streak in me. 

525
00:32:53,000 --> 00:32:57,000
I was seeing people Bringing it 
Their Own Line of figures or 

526
00:32:57,000 --> 00:33:01,500
their own little ranges of 
figures that I felt were. 

527
00:33:02,100 --> 00:33:05,500
And I really don't want this to 
come across as arrogant, but I 

528
00:33:05,500 --> 00:33:08,900
thought they're pretty ornery. 
And and, you know, I thought 

529
00:33:08,900 --> 00:33:12,800
that if they can do that and 
make money out of it, surely 

530
00:33:13,500 --> 00:33:16,200
some of the pretty ordinary ones
that I've got sitting on my 

531
00:33:16,200 --> 00:33:19,600
shelf. 
You know, may be able to sell 

532
00:33:19,600 --> 00:33:24,500
also and but I wasn't happy with
what I was sculpting. 

533
00:33:24,500 --> 00:33:26,900
I mean You know, I thought my 
stuff was pretty order as well, 

534
00:33:26,900 --> 00:33:32,900
but it did give me the impetus 
to pull my finger out and 

535
00:33:32,900 --> 00:33:34,800
actually start getting better at
sculpting. 

536
00:33:34,800 --> 00:33:42,000
So I did I started sculpting and
you know doing more and pushing 

537
00:33:42,000 --> 00:33:47,300
the boundaries and then I I sort
of ended up sculpting this this 

538
00:33:47,300 --> 00:33:54,400
talk which later went on to be 
the second figure in my range of

539
00:33:54,400 --> 00:34:01,200
where we've If she's and call it
the universal awk because it was

540
00:34:01,200 --> 00:34:07,700
never designed or intended to be
a knockoff of anyone's you know,

541
00:34:08,300 --> 00:34:11,400
Aesthetics or anything like that
from any other gaming company. 

542
00:34:11,400 --> 00:34:15,400
Like I wasn't trying to copy 
Games Workshop or copy Privateer

543
00:34:15,400 --> 00:34:20,100
Press or you know whoever I just
wanted to make my own orc and 

544
00:34:20,100 --> 00:34:22,900
make it look a bit different and
and so I did. 

545
00:34:22,900 --> 00:34:26,400
And anyway I was pretty happy 
with How that turned out but I 

546
00:34:26,400 --> 00:34:29,500
ended up Chuck and it in the in 
the Shelf you know in my desk 

547
00:34:29,500 --> 00:34:33,500
and forgot about it for probably
four years. 

548
00:34:34,400 --> 00:34:36,900
And I think it was around that 
time that I, you know, we had 

549
00:34:37,100 --> 00:34:41,100
young kids and that kind of 
pulled the attention away for a 

550
00:34:41,100 --> 00:34:45,199
while and and then eventually, 
you know I started doing a bit 

551
00:34:45,199 --> 00:34:47,900
more painting and then got back 
into sculpting again. 

552
00:34:47,900 --> 00:34:52,800
And again found myself drawn to 
I think by that stage 

553
00:34:52,800 --> 00:34:58,000
Kickstarter had become The thing
and again I started seeing these

554
00:34:58,000 --> 00:35:00,500
people doing these kickstarter's
with all these figures. 

555
00:35:00,500 --> 00:35:05,900
That that were yeah, that all 
right, but I thought my aux 

556
00:35:05,900 --> 00:35:08,300
better than that me. 
Why don't? 

557
00:35:08,300 --> 00:35:11,700
I just pull my finger out and do
something and and I think the 

558
00:35:11,700 --> 00:35:15,000
biggest thing that stopped me 
all that time was I thought my 

559
00:35:15,000 --> 00:35:20,000
stuff just wasn't good enough 
and why would anyone pay money 

560
00:35:20,000 --> 00:35:23,000
for that? 
You know and it was just it was 

561
00:35:23,000 --> 00:35:28,500
self-doubt and lack of Of 
self-confidence but I thought, 

562
00:35:28,500 --> 00:35:32,100
no, I'm never going to. 
I don't want to die wondering 

563
00:35:33,300 --> 00:35:35,000
and I'll never know if I never 
try. 

564
00:35:35,400 --> 00:35:42,600
So, I ended up talking to one of
my mates that I knew makes it. 

565
00:35:42,600 --> 00:35:46,100
I met when I moved up here to 
the Sunshine Coast from Brisbane

566
00:35:47,500 --> 00:35:50,900
Zach. 
As accident, he used to be 

567
00:35:50,900 --> 00:35:54,100
called mango Zach on the 
internet and had his own 

568
00:35:54,100 --> 00:36:01,300
website. the resin addict and I 
asked him I said Mike can you do

569
00:36:01,300 --> 00:36:07,500
me a favor cast up some figures 
forming will rather cast up one 

570
00:36:07,500 --> 00:36:10,800
of my figures for me because 
I've got no idea idea how to do 

571
00:36:10,800 --> 00:36:17,800
it and by that stage I had had 
sculpted a second figure which 

572
00:36:17,800 --> 00:36:26,200
was the Terminator as opposed to
a terminator and that It was a 

573
00:36:26,300 --> 00:36:31,400
auch parody. 
And again, you know, inspired by

574
00:36:33,000 --> 00:36:37,000
Games Workshop, 10 boys, you 
know way back in the day that 

575
00:36:37,000 --> 00:36:42,200
they've stopped making. 
And so I made, you know what, I 

576
00:36:42,200 --> 00:36:45,700
thought a Terminator would have 
looked like if an orc made it 

577
00:36:46,300 --> 00:36:50,000
and I thought I'll get him to 
make that one first because I 

578
00:36:50,008 --> 00:36:51,700
really want to paint one. 
You know. 

579
00:36:51,700 --> 00:36:56,100
And you know the the original 
that I've sculpted Was in bits 

580
00:36:56,100 --> 00:36:58,400
and pieces. 
And I didn't want to sort of 

581
00:36:58,400 --> 00:37:01,100
just put it together, glue it, 
and then paint it and then just 

582
00:37:01,500 --> 00:37:02,600
not be able to do anything with 
it. 

583
00:37:02,600 --> 00:37:05,800
So I thought, like, maybe people
might like that, they might see 

584
00:37:05,800 --> 00:37:09,400
the humor in it and again, we'll
give it a go. 

585
00:37:09,400 --> 00:37:11,600
I'll just see, try this one 
figure. 

586
00:37:11,600 --> 00:37:17,100
See how much it costs to get 
done and make a few casts and 

587
00:37:17,100 --> 00:37:23,500
then, you know, see how it goes.
So I did, you know, any cast 

588
00:37:23,500 --> 00:37:27,400
this figure up for me? 
I think he Made made me 10 or 15

589
00:37:27,400 --> 00:37:32,700
copies and, you know, I got them
Flawless copies, I thought that 

590
00:37:32,700 --> 00:37:36,900
was great. 
And and I thought well, that 

591
00:37:36,900 --> 00:37:39,500
didn't cost that much. 
I mean, if I sell these for x 

592
00:37:39,500 --> 00:37:43,600
amount, you know, I'll I'll 
basically cover my costs and 

593
00:37:43,600 --> 00:37:45,400
make a little bit of money out 
of it. 

594
00:37:45,700 --> 00:37:48,600
And maybe I can sort of pay 
someone else to make another 

595
00:37:48,600 --> 00:37:51,300
mold for me, because he knew he 
was busy, he was just trying to 

596
00:37:51,300 --> 00:37:54,800
help me. 
And so, I ended up I did I found

597
00:37:55,000 --> 00:37:59,700
The guy I think he's based in 
Melbourne and he did, he send 

598
00:37:59,700 --> 00:38:05,300
him down my Universal or to mold
up and had some problems? 

599
00:38:05,300 --> 00:38:08,100
You know, without mentioning his
name or anything like that, I 

600
00:38:08,100 --> 00:38:12,500
had some issues with getting the
work done in a timely manner and

601
00:38:12,500 --> 00:38:16,800
things like that. 
But eventually he did it then 

602
00:38:16,800 --> 00:38:19,000
the cut the, you know, the mold 
was good at aiming like that in 

603
00:38:19,000 --> 00:38:23,300
the cast for good but I thought 
to myself, I don't want to go 

604
00:38:23,300 --> 00:38:26,200
through that Hassler. 
Again, you know that that was 

605
00:38:26,200 --> 00:38:31,600
like pulling teeth. 
So I thought, you know, I can't 

606
00:38:31,600 --> 00:38:34,000
ask Zach because he's busy 
because I think at that stage he

607
00:38:34,000 --> 00:38:36,600
was still casting his own stuff 
as well. 

608
00:38:36,600 --> 00:38:38,700
So he didn't really have time to
do stuff for me. 

609
00:38:39,700 --> 00:38:43,600
And this guy that I, you know, 
asked in Melbourne, I couldn't 

610
00:38:43,600 --> 00:38:47,500
really rely on him to do more. 
So I thought I'm just going to 

611
00:38:47,500 --> 00:38:49,800
need to learn another new skill 
set. 

612
00:38:49,800 --> 00:38:53,700
And so I asked Zach, again, I 
said, make, can you really do me

613
00:38:53,700 --> 00:38:56,000
a favor? 
Can Can you show me? 

614
00:38:56,300 --> 00:39:00,600
You know, the ins and outs of 
mold making and resin casting 

615
00:39:01,500 --> 00:39:05,600
and he said yep, happy too. 
And he said, have you read 

616
00:39:05,600 --> 00:39:09,600
everything on my you know, resin
attics page and I said, yep. 

617
00:39:09,600 --> 00:39:14,000
Pretty much I said but I'm I'm 
better at learning if I see it 

618
00:39:14,300 --> 00:39:17,200
rather than, you know. 
And I can ask questions while 

619
00:39:17,200 --> 00:39:19,800
it's going on rather than just 
watching it, you know, or 

620
00:39:19,800 --> 00:39:22,100
reading about it and he said, 
yeah, no problem. 

621
00:39:22,100 --> 00:39:26,700
So anyway, he showed me how to 
make a mold He told me what 

622
00:39:26,700 --> 00:39:30,900
equipment and I needed pointed 
me in the right direction and he

623
00:39:30,900 --> 00:39:36,800
saved me a ton of time and money
in wasted resin wasted silicon. 

624
00:39:37,000 --> 00:39:40,900
And because he made all these 
mistakes himself when he first 

625
00:39:40,900 --> 00:39:45,400
started, and he said, I can save
you that, you know, that that 

626
00:39:45,600 --> 00:39:50,000
Hassle and wastage, because if 
you don't get told certain 

627
00:39:50,000 --> 00:39:53,700
things you will make the same 
mistakes and I think he was 

628
00:39:53,700 --> 00:39:57,200
right. 
But anyway, yeah, okay, he 

629
00:39:57,200 --> 00:40:01,000
pointed me on the right track 
and I started making my own 

630
00:40:01,000 --> 00:40:06,000
molds. 
And, you know, that's now what 

631
00:40:06,200 --> 00:40:14,500
six years later, I've got over 
100 figures in my range and its 

632
00:40:14,500 --> 00:40:20,500
continuing to grow all the time.
So, yeah, it's been a bit of a 

633
00:40:20,508 --> 00:40:22,900
wild ride. 
Yeah, it's awesome to hear me. 

634
00:40:22,900 --> 00:40:27,200
I'm really glad and really proud
to To see you actually formed a 

635
00:40:27,200 --> 00:40:29,900
company mate, edible this at 
about like a hobby, you know? 

636
00:40:29,900 --> 00:40:33,900
I mean like it's been grew but I
think the most famous one of 

637
00:40:33,900 --> 00:40:36,400
those, the product lines you 
have there. 

638
00:40:37,300 --> 00:40:41,000
The Smurfs I like to call them 
the Smurfs but they'd like this 

639
00:40:41,000 --> 00:40:47,400
squats of the egg box. 
Big W, the egg whites only and 

640
00:40:47,400 --> 00:40:56,400
the the the squad looking good. 
Yes, Worf's. 

641
00:40:56,400 --> 00:41:01,200
There's there's a reason I call 
them sloths and well actually 

642
00:41:01,200 --> 00:41:03,100
the several reason I call them 
swaps. 

643
00:41:03,700 --> 00:41:06,800
The first one was because I 
couldn't call them you know 

644
00:41:06,800 --> 00:41:11,200
squats or damn earring or what's
the one that made it? 

645
00:41:11,200 --> 00:41:14,900
Call them forged by others or 
something like yeah obviously 

646
00:41:14,900 --> 00:41:18,400
there's IP out there that you 
can't just take, you've got to 

647
00:41:18,400 --> 00:41:24,200
think of your own thing. 
Thus, Worf's, I named them that 

648
00:41:24,300 --> 00:41:27,100
because I thought, Thought well,
space to Worf what's short for 

649
00:41:27,100 --> 00:41:31,000
space to Worf swarf and funnily 
enough. 

650
00:41:32,100 --> 00:41:37,400
If you know anything about the 
engineering trade swarf is 

651
00:41:37,400 --> 00:41:42,100
actually the side effect of what
comes out of a hole when you 

652
00:41:42,100 --> 00:41:47,400
drill into it. 
So you may remember that from 

653
00:41:47,400 --> 00:41:50,300
from your old days at Coventry 
Fasteners. 

654
00:41:50,300 --> 00:41:54,300
Josh, don't remind me that, 
don't remind me for God, but 

655
00:41:54,300 --> 00:41:56,300
yes. 
Offers I just thought that was a

656
00:41:56,300 --> 00:42:02,700
nice dual meaning to you know, 
the name because I thought well,

657
00:42:02,700 --> 00:42:05,900
you know, dwarfs or space 
towards they meant to be Miners 

658
00:42:05,900 --> 00:42:09,100
and fully into fabricating 
things and you know, 

659
00:42:10,000 --> 00:42:12,800
metalworking and, you know, all 
that sort of stuff and Drilling 

660
00:42:12,800 --> 00:42:15,600
and everything like that. 
And I thought well swarf is a 

661
00:42:15,600 --> 00:42:18,000
real thing. 
And the space to off is a non 

662
00:42:18,000 --> 00:42:23,800
real thing just calling source. 
So yeah class, you know? 

663
00:42:23,800 --> 00:42:28,500
I mean, Again, I mean, part of 
the reason why my range ended up

664
00:42:29,100 --> 00:42:35,100
evolving the way that it has 
stems back from a couple things.

665
00:42:35,100 --> 00:42:38,600
I mean, it was really a desire 
to make figures that Games 

666
00:42:38,600 --> 00:42:43,900
Workshop never made. 
And you know, for example, you 

667
00:42:43,908 --> 00:42:48,300
know, I mentioned that the 
Terminator, the space or parody 

668
00:42:48,500 --> 00:42:53,500
of the Terminator. 
I always wished that Kevin 

669
00:42:53,500 --> 00:42:57,200
Adams. 
Head of sculpted the full range 

670
00:42:57,400 --> 00:43:04,200
of races for 40K, not just the 
squat, the Elder and the Space 

671
00:43:04,200 --> 00:43:07,000
Marine that he did. 
So he did 310 boys. 

672
00:43:07,200 --> 00:43:09,500
I love those figures. 
I've got them, you know? 

673
00:43:09,500 --> 00:43:13,300
And there they sit proudly on my
shelf front and center in my 

674
00:43:13,300 --> 00:43:16,200
origami and I love them. 
They're just awesome sculpts. 

675
00:43:16,600 --> 00:43:20,300
And I wished that he had just 
done all the other ones as well 

676
00:43:21,300 --> 00:43:24,100
and that's why I thought. 
Well, he's not going to do it 

677
00:43:24,100 --> 00:43:27,100
unless I I am and I couldn't, 
you know, at that time, I 

678
00:43:27,107 --> 00:43:30,100
couldn't afford to sort of pay 
him to commission me, you know, 

679
00:43:30,100 --> 00:43:32,300
private sculpts like that. 
So that I'll just give it a go 

680
00:43:32,300 --> 00:43:34,600
myself. 
And so that's why the Terminator

681
00:43:34,600 --> 00:43:37,800
came along. 
And then I did another Marine 

682
00:43:38,000 --> 00:43:42,200
sort of version, but I call him 
a Marines with a zed and again, 

683
00:43:42,200 --> 00:43:44,000
that there are, you know, 
different to the old, you know, 

684
00:43:44,000 --> 00:43:47,600
GW ones, but they're my own spin
on that sort of stuff. 

685
00:43:49,600 --> 00:43:54,700
And And then I thought well you 
know it's not just those figures

686
00:43:54,700 --> 00:43:59,000
that I wished were done, you 
know, I wish they'd made more 

687
00:43:59,400 --> 00:44:06,000
squats in Exile because they 
only ever made for if you don't 

688
00:44:06,000 --> 00:44:08,800
count the unreleased one that, 
you know, they made several 

689
00:44:08,800 --> 00:44:11,600
years later. 
But originally, you know, in the

690
00:44:11,600 --> 00:44:15,800
old Rogue Trader days, they made
to Imperials Exile more squats 

691
00:44:16,100 --> 00:44:20,500
and to chaos Exelon or squats 
and that's it. 

692
00:44:20,900 --> 00:44:24,800
So the variety was pretty bloody
small and I thought, well, why 

693
00:44:24,800 --> 00:44:28,200
didn't they make? 
You know, different variants of 

694
00:44:28,200 --> 00:44:32,900
the chaos, you know, factions 
and all more variations, and 

695
00:44:32,900 --> 00:44:34,400
more weapons and things like 
that. 

696
00:44:34,400 --> 00:44:37,800
And you know, I love them. 
The look of the mirror. 

697
00:44:37,800 --> 00:44:41,100
Do, you know, they used to be 
called eggs on legs. 

698
00:44:41,200 --> 00:44:43,800
You know, that that was the, 
the, you know, colloquial name 

699
00:44:43,800 --> 00:44:48,400
for them or at least we're up m,
in my gaming Circle anyway and I

700
00:44:48,400 --> 00:44:52,000
thought, well, I want to 
increase my You know, eggs on 

701
00:44:52,000 --> 00:44:54,500
legs, and in my Army. 
So I'll make my own and I 

702
00:44:54,508 --> 00:44:57,200
thought, well, that would be a 
pretty easy shape to start with 

703
00:44:57,200 --> 00:45:00,600
and something pretty easy to 
sculpt to start with and and, 

704
00:45:01,000 --> 00:45:03,800
and that's where they came from.
So, I mean, it's a funny little 

705
00:45:03,800 --> 00:45:09,600
story behind that to the range 
of egg Bots. 

706
00:45:09,700 --> 00:45:15,400
That I've got, I think out of 
the 150 nods figures or so that 

707
00:45:15,400 --> 00:45:22,700
are in my range, probably 80. 
And But variance, maybe 85 egg 

708
00:45:22,700 --> 00:45:29,200
white variance in some way and 
all of those variants stem back 

709
00:45:29,200 --> 00:45:33,200
from to egg bodies that I 
sculpted. 

710
00:45:34,700 --> 00:45:38,700
And the majority are actually 
one of those, not the other one,

711
00:45:40,100 --> 00:45:42,600
so, I don't know. 
Do you ever remember the story 

712
00:45:42,600 --> 00:45:46,400
that that Jays Goodwin used to 
tell about the Space Marine that

713
00:45:46,400 --> 00:45:50,900
was used for everything? 
Not my night, please tell us, he

714
00:45:51,700 --> 00:45:55,300
back in the day, when he first 
started, you know, sculpting the

715
00:45:55,300 --> 00:46:00,900
new Space Marine range, he made 
a dolly or a basic Space Marine 

716
00:46:01,300 --> 00:46:04,800
and that was used as like a 
dolly, like they cast up, you 

717
00:46:04,800 --> 00:46:08,100
know, 20 of them. 
And then he re sculpted and over

718
00:46:08,100 --> 00:46:11,500
sculpted all different 
variances, based on this one 

719
00:46:11,900 --> 00:46:15,800
body. 
And every time they did it, it 

720
00:46:15,800 --> 00:46:19,300
had to get vulcanized again and 
You know with the vulcanization 

721
00:46:19,300 --> 00:46:24,100
process with green stuff it can 
it can really sort of dark and 

722
00:46:24,100 --> 00:46:29,700
discolor the the original Green.
And anyway, I saw a picture once

723
00:46:30,000 --> 00:46:33,700
somewhere online where he showed
this original manga, you know, 

724
00:46:33,800 --> 00:46:37,000
mangled old bloody Space Marine 
that are used as the basis for 

725
00:46:37,400 --> 00:46:40,600
everything. 
And, you know, again, like when 

726
00:46:40,600 --> 00:46:43,700
he did these over sculpting and 
pose repositions and things like

727
00:46:43,700 --> 00:46:47,000
that, and then you'd over sculpt
those other ones that had 

728
00:46:47,000 --> 00:46:50,600
sculpted and It's literally 
snowball will say from one 

729
00:46:50,600 --> 00:46:53,600
figure created hundreds of 
figures. 

730
00:46:54,800 --> 00:46:56,900
So, you know, that's kind of 
what I've been doing with the 

731
00:46:56,900 --> 00:47:02,500
egg box because I've never 
created a new egg bot literally 

732
00:47:02,500 --> 00:47:05,300
from scratch. 
Since I made those two figures, 

733
00:47:05,600 --> 00:47:10,900
every egg bought in my range has
started from those two and it's 

734
00:47:10,900 --> 00:47:15,300
been an over sculpt of and over 
sculpt or a conversion of an 

735
00:47:15,300 --> 00:47:18,000
over sculpt. 
So it's just, yeah, it's It's, 

736
00:47:18,800 --> 00:47:21,400
it's a pretty cool and quick way
of actually building up a range 

737
00:47:21,400 --> 00:47:25,800
without spending a hell of a lot
of time making new stuff from 

738
00:47:25,800 --> 00:47:29,400
scratch. 
So that was the Xbox. 

739
00:47:29,400 --> 00:47:32,800
But you know, one other 
interesting thing with, you 

740
00:47:32,800 --> 00:47:39,100
know, the whole swarf background
is that, I'd always, you know, 

741
00:47:39,100 --> 00:47:42,000
when I was making these egg Bots
and thinking, okay, well, that'd

742
00:47:42,000 --> 00:47:46,900
be cool to add to my, you know, 
my old Squad will chaos quite 

743
00:47:46,900 --> 00:47:50,700
Army. 
And I can play it by myself with

744
00:47:50,700 --> 00:47:53,300
my ex and stuff like that. 
Obviously don't need to go out 

745
00:47:53,300 --> 00:47:57,700
into public or, you know, 
conventions or tournaments and 

746
00:47:57,700 --> 00:48:02,100
stuff like that as play for fun.
So it doesn't really matter but 

747
00:48:02,400 --> 00:48:06,700
I thought you know, I wouldn't 
mind actually having more squats

748
00:48:07,300 --> 00:48:12,300
and and I thought well maybe 
I'll do squats or my own version

749
00:48:12,300 --> 00:48:17,100
of squats one day and that said 
in the back of my mind for a 

750
00:48:17,100 --> 00:48:22,700
while and And then funnily 
enough about, I don't know, 

751
00:48:22,800 --> 00:48:25,500
three, four months after I had 
that sort of thought about, you 

752
00:48:25,500 --> 00:48:30,300
know, what I was going to do in 
that side of things that a fella

753
00:48:30,800 --> 00:48:38,300
from the US, contact me and say,
look, I'm wondering if you can 

754
00:48:38,800 --> 00:48:43,000
cast some figures for me. 
I was like, yeah, okay, no 

755
00:48:43,000 --> 00:48:44,200
problem. 
What's the, you know what's the 

756
00:48:44,200 --> 00:48:47,700
thing and long story short, he'd
he'd bought the rights? 

757
00:48:47,900 --> 00:48:57,200
To half a dozen bodies that 
Steve Marchant in the UK AKA in.

758
00:48:57,200 --> 00:49:02,000
So sculpted. 
Steve is he's been making his 

759
00:49:02,000 --> 00:49:07,600
own fan stops of squats for ages
and funnily enough. 

760
00:49:07,600 --> 00:49:11,900
I'd actually seen his body's 
that, you know, this this guy 

761
00:49:11,900 --> 00:49:16,100
had bought posted online 
probably a year or two earlier 

762
00:49:16,100 --> 00:49:20,700
and thinking that's pretty cool.
And and anyway, you know, this 

763
00:49:20,700 --> 00:49:24,200
guy told me that he'd bought the
rights to reproduce it and so on

764
00:49:24,200 --> 00:49:26,300
and so forth. 
And, you know, as long as Steve 

765
00:49:26,300 --> 00:49:28,800
gets credit, for, you know, the 
original bodies and whatnot. 

766
00:49:29,000 --> 00:49:31,900
It's all good. 
So I thought, okay, well, that 

767
00:49:32,100 --> 00:49:38,100
that actually gives me a good 
reason to start sculpting, you 

768
00:49:38,100 --> 00:49:42,500
know, the, this Worf's because 
I've been putting it off and 

769
00:49:42,500 --> 00:49:46,400
getting sidetracked with other 
Scopes that I've been doing and,

770
00:49:47,500 --> 00:49:50,800
and I say these these bodies 
turned up in the mail and you 

771
00:49:50,800 --> 00:49:53,600
know the Bauer just as they look
like in the you know photos that

772
00:49:53,600 --> 00:49:56,000
are remembered in that and I 
sort of said on them for a 

773
00:49:56,008 --> 00:49:58,400
little while I'm thinking okay 
well what what I'm going to do 

774
00:49:58,400 --> 00:50:03,700
here, hemler do this. 
And I looked at them and they 

775
00:50:05,100 --> 00:50:09,700
they weren't exactly my style 
and that that's no disrespect to

776
00:50:09,700 --> 00:50:11,600
Steve sculptor all that 
whatsoever. 

777
00:50:11,600 --> 00:50:16,000
But his sculpting style is 
different to my sculpting style,

778
00:50:17,300 --> 00:50:20,400
you know. 
Steve's the original figures had

779
00:50:20,400 --> 00:50:22,400
quite a few rounded edges on 
them. 

780
00:50:22,700 --> 00:50:25,000
They weren't sort of overly 
sharp. 

781
00:50:25,100 --> 00:50:28,700
Like I like to get sharp detail 
on my figures. 

782
00:50:30,300 --> 00:50:33,600
So what I ended up doing is 
actually making molds of the 

783
00:50:33,600 --> 00:50:36,800
bodies instead of sort of, you 
know, over sculpting the, the 

784
00:50:36,800 --> 00:50:39,000
original bodies that I've been 
sent. 

785
00:50:39,600 --> 00:50:43,300
So I over sculpted, sorry, I'm 
old it up new bodies and then I 

786
00:50:43,400 --> 00:50:47,900
over sculpted and sharpened up 
the detail on these these All 

787
00:50:47,900 --> 00:50:53,300
these that I made and you know 
sculpted some arms and new 

788
00:50:53,300 --> 00:50:56,400
weapons and stuff and then 
sculpted a whole range of heads.

789
00:50:56,700 --> 00:50:59,500
So I think I've sculpted 
probably fine enough, 20 

790
00:50:59,500 --> 00:51:03,500
different heads, all different 
kinds, you know, helmets, no 

791
00:51:03,500 --> 00:51:07,700
helmets, sunglasses, no 
sunglasses Mohawks you know, 

792
00:51:07,700 --> 00:51:13,100
baseball caps. 
You know, the Anzac style hats 

793
00:51:14,100 --> 00:51:16,000
Safari hats. 
Like there's quite a few that 

794
00:51:16,000 --> 00:51:17,600
I've done that I actually 
haven't released yet. 

795
00:51:17,700 --> 00:51:20,200
Yet. 
Sometimes I give them out in 

796
00:51:20,500 --> 00:51:24,900
random packs of source when I 
sell them as extras, but I don't

797
00:51:24,900 --> 00:51:31,000
advertise them. 
So yeah, look it, it was a good 

798
00:51:31,000 --> 00:51:33,500
chance for me to put my own 
stamp on those Scopes. 

799
00:51:34,900 --> 00:51:41,900
One thing that I ended up doing 
was give them a bit more bum. 

800
00:51:43,200 --> 00:51:47,600
Steve's sculpts had very flat. 
That he had that old man. 

801
00:51:47,900 --> 00:51:50,600
I was like that literally, you 
looked at them from the side, 

802
00:51:50,800 --> 00:51:53,200
you know, side view. 
And they're kind of almost went 

803
00:51:53,200 --> 00:51:57,000
straight down and I thought now 
I've gotta go to do as I tell 

804
00:51:57,000 --> 00:51:58,600
you something that's well 
describe. 

805
00:51:58,600 --> 00:52:06,300
Thank you very much Marcus. 
Um, yeah, so I over sculpted and

806
00:52:06,500 --> 00:52:09,000
did some more, you know, 
chopping and changing and what 

807
00:52:09,000 --> 00:52:11,800
not sharpened up some detail and
things like that. 

808
00:52:11,800 --> 00:52:16,000
And and yeah, my made my own 
versions of them. 

809
00:52:16,100 --> 00:52:20,300
And yeah, look I don't have too 
many in the range yet of those 

810
00:52:20,300 --> 00:52:24,600
but I do have plans to do a lot 
more and including chaos. 

811
00:52:24,600 --> 00:52:28,400
Worf's because again, I mean, my
original army was chaos squats 

812
00:52:28,800 --> 00:52:31,400
and whilst I do have imperial 
ones. 

813
00:52:32,300 --> 00:52:34,900
I've got a lot more in the chaos
side of things. 

814
00:52:34,900 --> 00:52:40,000
So have expanded both of those 
but definitely going to meet be 

815
00:52:40,000 --> 00:52:44,800
making mutated versions of them,
and evil-looking ones and horns,

816
00:52:44,800 --> 00:52:46,900
and whatever, and Tails, and 
stuff like that. 

817
00:52:46,900 --> 00:52:50,600
So, Look, there's plenty more on
the, on the horizon there with 

818
00:52:50,600 --> 00:52:55,000
them and I'm looking forward to 
doing, so, that's awesome, mate.

819
00:52:55,000 --> 00:52:57,500
Well, that's wonderful has been 
really, really interesting. 

820
00:52:57,500 --> 00:53:01,700
And I'm really happy for you 
about to see the rise of, we 

821
00:53:01,700 --> 00:53:05,200
will Miniatures on Facebook 
because I know that's where it's

822
00:53:05,200 --> 00:53:09,100
sort of primarily exists. 
Yeah, in the Facebook realm. 

823
00:53:09,100 --> 00:53:12,600
So I'll definitely drop links in
the show notes for people to go 

824
00:53:12,600 --> 00:53:16,400
and check out where we'll where 
we've all Miniatures for 

825
00:53:16,400 --> 00:53:17,600
themselves to check out the 
full. 

826
00:53:17,700 --> 00:53:20,500
All range because there's some 
really, really good quality 

827
00:53:20,500 --> 00:53:24,400
stuff in there of what you've 
done there, mate over the years.

828
00:53:24,400 --> 00:53:27,800
And it's been interesting to see
how that's sort of evolved, and 

829
00:53:27,800 --> 00:53:30,200
how it's grown in popularity, 
which has been really, really 

830
00:53:30,200 --> 00:53:32,400
good. 
Yeah, look, it's been 

831
00:53:32,400 --> 00:53:35,000
interesting and I've been able 
to sell, you know, Miniatures to

832
00:53:35,000 --> 00:53:37,500
people from all over the world, 
like, usually everywhere. 

833
00:53:38,200 --> 00:53:41,700
And, you know, even places like 
Alaska. 

834
00:53:43,200 --> 00:53:45,400
I just, I could just imagine 
someone sitting there painting 

835
00:53:45,400 --> 00:53:49,200
in like 100. 
Surrounded by nothing but white 

836
00:53:49,200 --> 00:53:52,900
snow and ice. 
And then, you know, since I had 

837
00:53:52,900 --> 00:53:57,000
the website up and running 
ww-we're, we've all 

838
00:53:57,000 --> 00:54:01,500
Miniatures.com. 
That's got all the whole range 

839
00:54:01,500 --> 00:54:04,900
on it and and you stuff that is 
added. 

840
00:54:04,900 --> 00:54:07,500
And when I have specials and 
things like that and sales, 

841
00:54:07,500 --> 00:54:09,800
which I've had a couple of those
which have gone down really 

842
00:54:09,800 --> 00:54:13,400
well. 
Yeah, so and you know, when I 

843
00:54:13,700 --> 00:54:18,500
find time, I'll update the blog 
and add new You little stories 

844
00:54:18,500 --> 00:54:22,000
to it as well, so there's always
sort of things being added to 

845
00:54:22,008 --> 00:54:24,500
that. 
So, that's awesome. 

846
00:54:24,900 --> 00:54:26,500
Yeah. 
Well, I'll leave, I'll leave a 

847
00:54:26,508 --> 00:54:29,700
link to the external website as 
well as we're gonna check you 

848
00:54:29,700 --> 00:54:31,300
out. 
Unfortunately, just run at a 

849
00:54:31,308 --> 00:54:33,300
time, mate. 
So, thank you very much again 

850
00:54:33,300 --> 00:54:35,400
for coming to join us again on 
the crown of command. 

851
00:54:35,400 --> 00:54:39,600
And I hope your business at well
where we've all managers, if I 

852
00:54:39,607 --> 00:54:42,900
can say it properly, it will 
continue to grow over the over 

853
00:54:42,900 --> 00:54:44,500
the decades mate. 
So all the bad stuff. 

854
00:54:45,100 --> 00:54:46,000
Yeah. 
Cheers. 

855
00:54:46,500 --> 00:54:48,300
No problem. 
Okay, will you take Yourself in 

856
00:54:48,300 --> 00:54:51,100
the family and I hope to see you
in person to play some second 

857
00:54:51,100 --> 00:54:52,900
division 40K at some point. 
Yeah. 

858
00:54:53,100 --> 00:54:55,100
That'd be great. 
Let me that'd be the dream. 

859
00:54:55,100 --> 00:54:57,000
A taro. 
Make sure you take care and you 

860
00:54:57,000 --> 00:54:58,800
to speak again soon. 
Okay. 

861
00:54:59,100 --> 00:55:00,800
All right Jeff, see you next 
week. 

862
00:55:00,800 --> 00:55:01,200
Bye bye.
