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Marla Beck back to The Chronic 
command and with me, I've got 

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our man, my man can't fix a go, 
mate. 

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Yeah, pretty good. 
How about yourself? 

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Yeah, it's good that we've been 
away from the Airways for a bit,

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but good to hear your voice 
again and I'm sure the listeners

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would appreciate it. 
So wait, what's been happening 

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since last year, big influx of 
new people? 

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Which is great and it's really 
good to see people that have 

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newly joined putting up a photo.
Toes of stuff that they're 

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painted or is in progress. 
So, yeah, like keep it up, you 

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know. 
So basically you had a whole 

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bunch of new people join and 
it's good to see them putting up

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photos and pictures of like 
fully painted stuff or in 

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progress stuff, so keep it up. 
We want to see it. 

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Yeah, I'm playing some 40K to 
there. 

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Might recently, Brandy dog was 
kind enough to host, and we did 

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an elder. 
This is turning heads battle and

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talk. 
Aux buses, hearing aids battle 

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was quite brutal. 
Orcs really need a whole bunch 

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of new units for them to be 
effective, I think. 

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But we'll see how that goes fan.
I'm going to play against squats

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this Being fright, the next 
Friday on the 24th. 

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So that would be fun. 
Now, you've actually got a 

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YouTube channel which people 
probably have not known. 

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Grim, Fang is as a member. 
Now I've just subscribed to it. 

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So I'll put a put a link in the 
show notes and it didn't even 

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know you had a YouTube channel. 
So there you go. 

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You can keep that very quiet. 
So you've got some. 

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Yeah, very short sort of pose. 
Turn clips of your games with 

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the guys there like brandy, dog 
and the rest. 

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So yeah and some really cool 
iconic looking walk buildings in

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the back and pretty made back in
the 90s I would I would assume I

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met him recently that you're 
probably as bad as something I 

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will call. 
Now there's very cool, it's very

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nostalgic. 
We've got a I'd like to make 

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some spike a cactus so if you 
ever do up a high to that would 

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be great. 
That's a good segue because I 

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just made them and I just filmed
the whole thing. 

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So it's going to be A video 
coming soon. 

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I'm just doing the 40K battle 
report that mean Paul play with 

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his Imperial Guard, against my 
talks, with gas, coal and the 

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Eric. 
So yeah, I'm just getting that 

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finished and wrapping that up 
since that, wraps it up, I'll 

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get the modeling, terrain one. 
Now, the one that for the river 

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that people have been waiting 
for. 

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Unfortunately, my computer had a
bit of a conniption and decided 

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to delete everything, my entire 
project and then my videos. 

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I don't know how deleted my 
videos on my hard drive, or my, 

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my hard hard disk or whatever, 
but it's all going, so based off

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to start all over again. 
So that's okay. 

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I'll get it. 
I'll call sort that out later. 

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But yeah, lots of 40K stuff 
happening at the moment. 

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Seems to be at the flavor of the
month. 

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Yeah, and a lot of cool stuff 
being painted, as usual by the 

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usual substance suspects. 
Right? 

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With Game Wizards did and old 
Elder D Cannon. 

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It's not something I've seen 
before actually very, very 

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pretty. 
As you mentioned, you guys play 

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the game together. 
Imperial Guard versus Orcs just 

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in a little preview shots. 
You put excellent train and 

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excellent painted Miniatures. 
Obviously so really Keen to see 

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that. 
Lots and lots of content being 

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done lately. 
Yeah, so yeah, lots of people 

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joining the group, a lot of 
people, lot of people talk about

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40K course, is fully KCAL Bunga,
painting challenges on now. 

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So a lot of guys are active in 
that group, so it seems to be 

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yeah, the flavor of the Season 
at the moment. 

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So people have getting their 40K
stuff on the table, which is 

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great to see ya. 
And as always, people working on

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a lot of He projects Battle 
Masters. 

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Got a lot of love over the 
holiday period. 

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Then you got people like Clem 
who is casted up these old 

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obscure goblins for personal, 
use for his little army, made a 

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really cool goblins with Goblin 
Wolf Riders and chariots I mean 

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it's pretty cool. 
Yeah like I guess the the main 

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thing is the Discord was a 
little bit quiet in the chat 

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channels over the holiday period
but once that ended everyone's 

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back to having chats, a lot of 
chats based around Euro hours is

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the most thing I'm seeing so 
Americans. 

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If you're able to hop on at get 
chatting, don't know if I should

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be encouraging Americans, but, 
you know, kind of Isis have been

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quite a few Americans. 
They're actually, I joined a 

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chat with dr. 
The Viking and gentleman. 

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Who's living in Turkey, I 
believe, I hope he's okay. 

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Because, yeah, what's happening 
over there is really, really 

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horrific. 
So, I hope he's okay. 

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And another gentleman from the 
US as well. 

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I think they're all part of the 
challenge or something like 

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that. 
Because dr. 

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The Vikings getting people to 
come onto the under the 

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discordant having a chat as part
of one of the challenges is one 

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of the things you got to do to 
participate in the challenge. 

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So yeah. 
Pretty cool. 

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But yeah, like lots of activity 
in terms of, you know, people 

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still producing posting and, you
know, buying and selling or 

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trading or whatever. 
And so yeah, across the whole 

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board and spectrum of all the 
games and podcasts. 

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Of course, we've got, you know, 
the old Hammer Fiction, podcast 

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and bedroom battlefields. 
Look at that channel there, now,

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for, for Matthew, and his, his 
stuff as well. 

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I wins been busy. 
With time between X and the 

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Flawless, skulls, and all that 
kind of stuff. 

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So, yeah, mate. 
I think across the whole board, 

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it's been really good to see 
such an active Community here. 

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So if you're not part of the 
Discord and you want to know 

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more, you can either check out 
our YouTube channel, which are 

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the crack at the kind of command
me and kind of fix go through 

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the whole thing about Discord 
and how to get into it and what 

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it's all about because some 
people just don't know what it 

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is and it's it's this word but 
behind the word, Word. 

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There's no kind of you know 
there's no connection there. 

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They don't know what it is. 
So yeah, gonna check out the 

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video. 
I'll leave a links in the show 

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notes so you can check that out.
I'll let people know about kind 

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of fixes YouTube channel to 
check out these little mini 

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battle reports and also in use 
to. 

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Now the people who like the 
confrontation Side of things, 

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I've actually start up a new 
channel, and I'm moving it all 

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that content off the off, the 
off the podcast, and off the 

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YouTube channel, and it's 
living. 

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Now in the temple of the East, 
because it's in sort of a 

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associational partnership. 
If you like with temple of the 

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West, that's Kyle's company in 
the u.s. doing confrontation 

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Continuum. 
So, me and Paul be having fun 

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playing hybrid the board game 
and we're going to do our 

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battle, confrontation battle 
reports, everything will live in

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that and on that channel, and 
Ali, the Temple of the East 

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Radio podcast will cover all the
law chat. 

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So we've got all that kind of 
stuff. 

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So if you like to confrontation,
check out the links, in the 

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podcast notes, show notes, and 
you'll find the the URLs to go 

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to those places there. 
Right. 

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Anything else made you want to 
talk about it? 

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Yeah, just a little shout-out to
Inquisitor Leclair. 

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That's a Brazilian table. 
Top player. 

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That's joined the Discord 
recently and having some 

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interesting chats about the 
challenges of being in Brazil 

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and getting access to stuff that
everybody else has either just 

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because it's hard to import it 
or because it's ridiculously 

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expensive and so almost worse 
than Australia with the taxes on

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stuff. 
For the bility so it's been 

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yeah, it's been really 
interesting talking about that. 

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Something. 
Someone you might want to 

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consider I guess interviewing at
some stage about those things. 

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Yeah. 
Yeah. 

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Told that interviews we do have 
a few people actually, in Japan 

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of all places. 
Matt. 

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Yeah. 
There you go. 

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That's another challenging 
hobby. 

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Yeah, exactly. 
I can certainly relate. 

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If people in Brazil, I can 
several, I think and this is way

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off topic. 
But I think PlayStation 1 or 

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Playstation 2, didn't arrive in 
Brazil, until like, was it 15 

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years ago or something like 
that? 

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It was something crazy. 
Like it was just so it just 

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wasn't, you just couldn't get 
it, just couldn't buy one there 

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until many, many, many years 
later. 

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So, yeah, like it's interesting.
Like, on a similar note, I 

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always found Japan, got certain 
video games and movies, really, 

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really late compared to other 
places in the world where, as 

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you think, you know, like 
logically, you think, Uh, Penny 

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get only the stuff first not, 
it's insane, Mass Effect, the 

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Mass Effect games came to Japan,
extremely light like a decade or

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something, right? 
Let that could be due to a lot 

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due to translation and that kind
of ties everything around. 

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Yeah, yeah, I know like a movie 
releases up later. 

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Then Australia scheduled. 
So also this money I guess. 

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Well I don't know because 
they've got they've got the 

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population to support it. 
I mean, you know, yeah. 

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Yeah, massive country a much 
bigger than, you know, you've 

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got more more. 
Well, anywhere way, I've tried 

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way off topic here. 
So we'll slide it back on, on 

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the tracks, and yeah. 
So in terms of, in terms of 

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interviews, there we have a 
couple guys from Japan. 

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I want to interview and bring on
the show at some point, which 

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would be really good to talk 
about how they got into the 

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hobby. 
I need to get in contact with a 

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few other people that I've been 
meaning to do. 

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We'll have a chat with last 
year, but just didn't get around

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to it. 
So yeah. 

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We're back on, we're back on 
track. 

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And Some things will slowly 
progress and pick up again as we

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move on through 2023. 
But mate, look, today, we've got

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Marcel's and mighty Empires 
campaign chat, so it's his kind 

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of personal segment and Owen was
very kind to do the like the 

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00:10:49,100 --> 00:10:51,200
intro and that kind of thing for
him. 

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00:10:51,200 --> 00:10:54,400
So yeah, so Marcel will pop in 
every now and again, with his 

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00:10:54,400 --> 00:10:57,700
own little money Empires, chat 
and talk about how he's 

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progressing in his campaign. 
So, I hope you guys enjoy that 

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00:11:01,000 --> 00:11:06,500
today and yeah, so mate look, 
we've taken up people's time 

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00:11:06,500 --> 00:11:08,500
already. 
So let's let's sign off here and

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00:11:08,500 --> 00:11:14,700
say goodbye and any last final 
words Emmett no, just keep up 

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00:11:14,700 --> 00:11:16,400
the continent guys. 
I'll not let you get a diary. 

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00:11:16,400 --> 00:11:24,900
I think it was like this really 
enjoying all the content that 

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00:11:24,900 --> 00:11:27,700
people are posting. 
So even if it's project shots, 

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00:11:28,200 --> 00:11:30,200
you know, keep it up. 
I've got a few projects, I'm 

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00:11:30,200 --> 00:11:35,200
working on myself like a space, 
brain space, chaos, chaos, space

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00:11:35,200 --> 00:11:38,900
frame, space Crusade, me and the
board. 

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00:11:39,600 --> 00:11:42,300
So I'm going to start working on
the board next week and I'll 

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00:11:42,300 --> 00:11:44,700
shoot up some. 
On progress shots as well in the

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00:11:44,708 --> 00:11:46,500
Space Race Aid section of the 
Discord. 

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00:11:47,200 --> 00:11:49,200
Awesome. 
Okay, so yeah, finally at what, 

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00:11:49,200 --> 00:11:51,300
we're all talking about is 
basically on Discord. 

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00:11:51,300 --> 00:11:55,000
That's where we live nowadays. 
So go and check it out, check 

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00:11:55,000 --> 00:11:56,900
out the links below and go from 
there. 

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00:11:56,900 --> 00:12:00,300
But until then guys, take care 
of yourselves and enjoy your 

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00:12:00,300 --> 00:12:03,300
hobby and we'll catch you in the
next episode of The Chronicle 

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00:12:03,300 --> 00:12:05,700
and podcast series round. 
Hello. 

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00:12:13,800 --> 00:12:18,700
From The Chronicle of Matthias. 
The blade from Morgan Hoffmann 

210
00:12:20,100 --> 00:12:23,800
in the spring of the year, two 
thousand, five hundred and 

211
00:12:23,800 --> 00:12:26,500
eight. 
The sixth year of the reign of 

212
00:12:26,500 --> 00:12:30,800
our beloved Emperor. 
Carve Franz the dwarves of Kara 

213
00:12:30,800 --> 00:12:35,200
Kaiser and car Hakeem opened 
their guarded passes. 

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00:12:36,200 --> 00:12:39,900
Thus it was possible. 
For everyone, from the humblest 

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00:12:39,900 --> 00:12:43,300
farmer of brittle, Nia to the 
wealthiest Merchant of 

216
00:12:43,300 --> 00:12:49,200
marienburg to travel to the 
Lands Beyond for a fair amount 

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00:12:49,200 --> 00:12:53,000
of gold, even the Armed Forces 
of mercenary captains and 

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00:12:53,000 --> 00:12:55,400
noblemen were now allowed 
through. 

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00:12:56,400 --> 00:13:00,900
And so it happened that many 
folk wandered from the towns and

220
00:13:00,900 --> 00:13:05,900
the cities of the Empire 
Prytania and even far kislev to 

221
00:13:05,900 --> 00:13:10,600
make their luck in the land. 
Now, known as the boulder 

222
00:13:10,600 --> 00:13:16,400
princes, but not only men were 
seeking their luck bands of 

223
00:13:16,400 --> 00:13:21,000
dwarves and hordes of green 
skins travel there as well. 

224
00:13:21,700 --> 00:13:25,800
And soon many tales were here at
about the small Realms and Petty

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00:13:25,800 --> 00:13:30,300
kingdoms founded and raised 
within the span of a few years. 

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Let me then tell you the tale 
about these Mighty Empires. 

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Welcome to a special episode of 
the crown of command podcast. 

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Thanks Owen for the nice intro, 
visit his YouTube channel or 

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podcast on Spotify or other 
platforms time between times. 

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If you like Welch folk stories 
and tales. 

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Yeah. 
This intro is planned with my 

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mighty Empires campaign in mind.
Yeah, and all the fantasy 

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armies. 
I painted for the painting 

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challenges so far. 
I had this campaign already in 

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mind, so all that background is 
kind of tied to the campaign. 

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Yeah. 
But as we all know campaigns are

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a lot of work or hard work and 
so this is still a project for 

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the mayor. 
Let's hope not so far future but

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let's see. 
So let's talk about my favorite 

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Games. 
Workshop game first, some facts 

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about the game. 
It was published in 1990 and 

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written by Rick Priestley and 
Nigel Stillman. 

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00:15:16,900 --> 00:15:21,300
Its massive box. 
Those the same format as the 

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fourth edition, one my fantasy 
or second edition, 40 came 

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00:15:26,100 --> 00:15:31,300
starter sets Comes with 112 
cardboard. 

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00:15:31,300 --> 00:15:37,300
Heck Styles, you use to build 
your Realms or map where the 

247
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rounds are on. 
It has beautiful plastic 

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villagers Castle cities armies 
and chips and mm, some dragons 

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00:15:47,600 --> 00:15:55,200
and a lot of counters and some 
of the plastic castles and 

250
00:15:55,200 --> 00:15:59,600
cities you can see on some 
Manowar Studio pictures, where 

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they use that as scenery, and 
the mighty Empires dragon is 

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even on the sign of the famous 
Tavern. 

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00:16:11,000 --> 00:16:14,800
You see, in a lot of the old 
battle reports, it's on the, on 

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00:16:14,800 --> 00:16:17,300
the sign, on the outside of the 
tavern. 

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00:16:19,000 --> 00:16:27,400
Yeah, the the rule book has let 
me check around 63 pages. 

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00:16:27,900 --> 00:16:32,800
And it's full of the old-school 
black and white art work. 

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00:16:33,700 --> 00:16:37,900
A lot of the artwork is recycled
from other games, like it wants 

258
00:16:37,900 --> 00:16:41,600
to request and the warmer 
role-playing game. 

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00:16:42,500 --> 00:16:47,500
The artwork of the box is 
something really special because

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00:16:47,500 --> 00:16:52,500
to my knowledge. 
It's the only artwork GW ever 

261
00:16:52,500 --> 00:16:54,700
used based on an actual 
painting. 

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00:16:54,900 --> 00:16:59,900
So nothing that was produced by 
the artists of Games Workshop. 

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00:17:00,900 --> 00:17:05,400
It shows the Battle of issus 
with Alexander the Great and the

264
00:17:05,400 --> 00:17:11,300
Persian king Darius, and it's 
the work of Albrecht altdorfer. 

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00:17:11,900 --> 00:17:15,400
So, a very Warhammer Irish name,
you can see. 

266
00:17:16,599 --> 00:17:21,200
And the picture is now in the 
museum, the alte pinakothek in 

267
00:17:21,200 --> 00:17:28,099
Munich, it is from 1529 and I'd 
of Dolph has most famous Ting 

268
00:17:28,800 --> 00:17:32,400
Napoleon during his conquest of 
Europe, got it handsome. 

269
00:17:32,600 --> 00:17:36,400
His hands on it and liked it so 
much that it decorated his 

270
00:17:36,400 --> 00:17:39,400
bathroom. 
Yeah, I can only speculate why 

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00:17:39,500 --> 00:17:45,200
GW choose this picture. 
Maybe the, they like the name of

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00:17:45,200 --> 00:17:50,300
the paint as a reference to the 
Empire's capital or maybe 

273
00:17:50,300 --> 00:17:54,700
because the massive battle scene
fitted, right to the theme of 

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00:17:54,700 --> 00:17:57,500
the game where you muster 
mighty. 

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00:17:57,600 --> 00:18:00,200
Knees and battle against each 
other. 

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00:18:00,300 --> 00:18:04,500
Who knows? 
The mighty Empires game are 

277
00:18:04,500 --> 00:18:09,200
actually two games in one 
because you can use it as a 

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00:18:09,200 --> 00:18:12,500
campaign setting for your warm 
of fantasy battles. 

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00:18:12,900 --> 00:18:17,200
And if we are talking about one,
my fantasy, I mean here the 

280
00:18:17,400 --> 00:18:22,600
Third Edition of Warhammer 
fantasy battles so you could tie

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00:18:22,600 --> 00:18:28,700
your battles into a campaign and
it's yeah really story-driven 

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00:18:28,700 --> 00:18:33,100
because you can come up with 
names for your Characters for 

283
00:18:33,100 --> 00:18:39,900
your Empire cities whatsoever. 
And so to provide a framework 

284
00:18:39,900 --> 00:18:43,800
that you just don't have silly 
pitched battles against each 

285
00:18:43,800 --> 00:18:46,600
other. 
But you can say our this was the

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00:18:46,600 --> 00:18:50,100
battle in the year. 
So and so and to give a nice 

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00:18:50,400 --> 00:18:55,400
background framework and flavor 
and the other use of the game, 

288
00:18:55,400 --> 00:18:58,700
you could play it as a 
standalone board game. 

289
00:18:59,300 --> 00:19:04,200
So you play the game Exactly, 
like you would play for the 

290
00:19:04,200 --> 00:19:10,300
fantasy campaign but if a battle
occur, you would not use your 

291
00:19:10,500 --> 00:19:16,400
tabletop armies and play the 
battle out but use little cards 

292
00:19:16,600 --> 00:19:19,300
with Maneuvers on it. 
Like flank attack, frontal, 

293
00:19:19,300 --> 00:19:24,600
assault Retreat, and so on, and 
then you, of course, roll a die 

294
00:19:25,100 --> 00:19:27,100
and you could compare with the 
table. 

295
00:19:27,400 --> 00:19:31,700
And then you would see how many 
troops you would lose or your 

296
00:19:31,900 --> 00:19:36,700
And and whatsoever. 
So a quick way to do battles and

297
00:19:36,700 --> 00:19:42,800
then you just would play it like
like a board game this method. 

298
00:19:42,900 --> 00:19:48,800
You could also use in the 
campaign game, if you don't want

299
00:19:48,800 --> 00:19:51,200
to play out battles with your 
miniature. 

300
00:19:51,900 --> 00:19:57,700
So quick and easy way to fight 
battles and have a result 

301
00:19:57,700 --> 00:20:00,800
quickly and just don't use your 
miniatures. 

302
00:20:01,800 --> 00:20:06,100
The game was supported by some 
white dwarf articles. 

303
00:20:06,100 --> 00:20:10,100
We are talking about the white 
dwarfs from 130 where the game 

304
00:20:10,100 --> 00:20:18,800
was introduced to roughly 135. 
And there you had articles about

305
00:20:19,200 --> 00:20:24,700
new Miniatures that you could 
buy in metal for the game. 

306
00:20:25,700 --> 00:20:31,700
For example, new locations, you 
could expand fine during 

307
00:20:31,800 --> 00:20:37,100
Scouting face in the game like 
the famous visit our that look 

308
00:20:37,100 --> 00:20:42,400
exactly like the tower in the 
Citadel company logo or a 

309
00:20:42,400 --> 00:20:46,900
necropolis. 
There was a pirate ship, a mind,

310
00:20:46,900 --> 00:20:51,000
a temple. 
Then you had a Siege train that 

311
00:20:51,000 --> 00:20:57,200
gave you benefits for seizures, 
if you besieged cities or 

312
00:20:57,200 --> 00:21:02,500
fortresses, and then you also 
had a little metal Miniature for

313
00:21:02,500 --> 00:21:06,400
an undead Army because if you 
find an acropolis, you could 

314
00:21:06,400 --> 00:21:09,400
send in your Scouts, your world 
a lot on some tables. 

315
00:21:09,700 --> 00:21:14,500
And in the worst case, you would
wake an undead Army and this 

316
00:21:14,500 --> 00:21:18,000
Undead Army is presented by a 
little metal miniature on the 

317
00:21:18,000 --> 00:21:24,000
board and if it counter one of 
your plastic Banner Miniatures, 

318
00:21:24,000 --> 00:21:27,200
then you would find out a battle
with Miniatures against Undead. 

319
00:21:27,200 --> 00:21:31,300
If you like Or just use the 
quick method I explained 

320
00:21:31,300 --> 00:21:36,700
earlier, then, what else? 
You had a pirate ship, funny 

321
00:21:36,700 --> 00:21:39,500
enough. 
The same scale as many warships,

322
00:21:39,600 --> 00:21:42,000
so you could totally use it for 
Men of War. 

323
00:21:42,400 --> 00:21:45,900
Also, the plastic ships that 
came with the game. 

324
00:21:45,900 --> 00:21:50,000
You can use perfectly as 
merchant ships or transports for

325
00:21:50,000 --> 00:21:52,400
men of orbitals highly 
recommended. 

326
00:21:53,200 --> 00:21:59,200
Then you had also new tiles. 
You could copy and Cut out, 

327
00:21:59,500 --> 00:22:08,100
like, what was it volcanoes? 
And I think also just plain blue

328
00:22:08,100 --> 00:22:11,200
tiles. 
You could use to as ocean tiles.

329
00:22:12,500 --> 00:22:15,800
Yeah, something like that. 
Also there were some articles in

330
00:22:15,800 --> 00:22:21,900
Citadel journals with new roles 
for diplomacy and a little bit 

331
00:22:21,900 --> 00:22:25,500
more background or special rules
for the different races of the 

332
00:22:25,500 --> 00:22:28,100
warmer fantasy world. 
Quite nice stuff. 

333
00:22:28,400 --> 00:22:33,900
And the campaign rules got an 
upgrade in the white dwarf, 

334
00:22:34,200 --> 00:22:40,300
number 163 over, the rules were 
upgraded from one of my fantasy 

335
00:22:40,300 --> 00:22:44,100
petals Third Edition to the new 
fourth edition. 

336
00:22:44,600 --> 00:22:49,800
So for example, in the old 
rules, your head injuries for 

337
00:22:49,800 --> 00:22:55,200
your characters, like, oh, he 
lost a leg or an arm and now, he

338
00:22:55,200 --> 00:22:58,200
can't move that fast and his 
movement rate. 

339
00:22:58,500 --> 00:23:02,900
Or Stat is reduced or his 
fighting skills is reduced and 

340
00:23:02,900 --> 00:23:06,600
so on. 
So you still had a lot of this 

341
00:23:06,900 --> 00:23:13,000
role-playing approach from the 
old Hammer, Third Edition in the

342
00:23:13,000 --> 00:23:17,000
root set and that was kind of 
dropped in the transition to 

343
00:23:17,100 --> 00:23:21,900
fourth edition, but I guess you 
can, if you like still use it 

344
00:23:21,900 --> 00:23:25,300
for 4th edition but it's a lot 
of bookkeeping. 

345
00:23:25,400 --> 00:23:34,300
So as you like later, I think 
during the early 2000s, there 

346
00:23:34,300 --> 00:23:39,700
was a new addition of Mighty 
Empires under the same name and 

347
00:23:39,800 --> 00:23:46,600
it didn't had the cardboard 
tiles but only hex plastic tiles

348
00:23:46,700 --> 00:23:52,000
with Landscapes on both sides 
and it was like a little jigsaw,

349
00:23:52,000 --> 00:23:55,100
you could attach the tiles 
together. 

350
00:23:55,100 --> 00:23:58,300
So they stayed in place you 
could paint. 

351
00:23:58,400 --> 00:24:01,100
Them. 
And yeah, just play the battles.

352
00:24:01,100 --> 00:24:05,500
It only came with a few pages of
rules for a campaign game with 

353
00:24:05,500 --> 00:24:10,600
the Miniatures and didn't had 
the board game version of the 

354
00:24:10,600 --> 00:24:13,000
game in it. 
So you could just use it as a 

355
00:24:13,000 --> 00:24:15,900
campaign game for your fantasy 
battle. 

356
00:24:16,300 --> 00:24:21,800
Some time later there was also a
version of the tiles for 

357
00:24:21,800 --> 00:24:26,400
Warhammer 40K. 
So you could use this as a 

358
00:24:26,400 --> 00:24:30,100
campaign game 41 or 42. 
Okay, and you could also mix 

359
00:24:30,100 --> 00:24:33,100
both tiles totally with each 
other. 

360
00:24:33,900 --> 00:24:39,400
No problem at all. 
Yeah, for me, it's yeah, it's a 

361
00:24:39,400 --> 00:24:42,300
nice to have, but I don't own 
it. 

362
00:24:42,900 --> 00:24:47,300
But for me, the old, the first 
edition is the best. 

363
00:24:47,400 --> 00:24:50,800
I would say because it comes 
with a lot of background and a 

364
00:24:50,800 --> 00:24:54,900
lot of yeah, detailed rules and 
so either, but some people like 

365
00:24:54,900 --> 00:24:58,200
the plastic tiles and you now 
can get a lot of 3D. 

366
00:24:58,300 --> 00:25:04,400
Printing tiles to have like 
castles on it and whatsoever. 

367
00:25:04,700 --> 00:25:08,000
Okay? 
So let's see what the rules are 

368
00:25:08,000 --> 00:25:11,400
about. 
It starts with. 

369
00:25:11,400 --> 00:25:15,700
Yeah of course, explaining the 
tiles, the plastic tokens, the 

370
00:25:15,700 --> 00:25:20,400
cardboard tokens and the 
textiles for making your Maps. 

371
00:25:20,900 --> 00:25:24,600
There are special rules like you
start with the mountains in the 

372
00:25:24,600 --> 00:25:28,800
middle and then build your 
little map. 

373
00:25:28,900 --> 00:25:31,600
It's a lot of fun. 
I must say, I spent most of the 

374
00:25:31,600 --> 00:25:35,800
time just building maps with it 
because it's really satisfying. 

375
00:25:36,700 --> 00:25:40,600
Mmm. 
So what next Yeah, we build your

376
00:25:40,900 --> 00:25:45,300
IR and then the realm and the 
ramp is like, your starter 

377
00:25:45,300 --> 00:25:52,000
Kingdom for the game. 
So it's your Capital Tile and 

378
00:25:52,000 --> 00:25:56,500
the six tiles around it. 
So seven in total and in the 

379
00:25:56,500 --> 00:25:58,100
middle, of course, is your 
Capital. 

380
00:25:58,100 --> 00:26:02,500
Your so you put your little city
plastic, miniature on it, the 

381
00:26:03,000 --> 00:26:07,700
matching flag with the color of 
your affection, and then you 

382
00:26:07,700 --> 00:26:12,700
roll a die. 
For all the six tiles around it.

383
00:26:13,300 --> 00:26:18,400
And you have different tiles, 
Lowell and Highland River and 

384
00:26:18,400 --> 00:26:22,200
Coastline and river is the most 
fertile. 

385
00:26:22,200 --> 00:26:27,100
So there's a higher chance that 
it is occupied by a village, a 

386
00:26:27,100 --> 00:26:30,300
fortress or city. 
A city is, of course, gives you 

387
00:26:30,700 --> 00:26:37,000
more gold and Fortress is good 
for defense, but you can later 

388
00:26:37,000 --> 00:26:40,500
on upgrade your village to a T 
for gold? 

389
00:26:42,400 --> 00:26:44,900
Yeah. 
Then you create your army, the 

390
00:26:44,900 --> 00:26:52,200
armies are called banners and 
have minimum point value of 500 

391
00:26:52,200 --> 00:26:59,000
points to 1500 points per been 
are Miniature. 

392
00:26:59,400 --> 00:27:04,500
But you could just move or 
combine them by having multiple 

393
00:27:04,500 --> 00:27:09,100
Banner Miniatures on one tile to
have like a 3000 Point Army. 

394
00:27:09,800 --> 00:27:16,400
And it depends you can just work
out a complete Army lists for 

395
00:27:16,400 --> 00:27:21,200
one Banner like say you have 
been a 1 and it is 500 points. 

396
00:27:21,200 --> 00:27:25,700
And you have sewn. 
So many spear spear man unit 

397
00:27:25,900 --> 00:27:30,600
with this equipment, you have a 
night unit with this equipment. 

398
00:27:30,600 --> 00:27:34,200
You have a cannon and a polygon 
and The Wizard, and so on. 

399
00:27:34,200 --> 00:27:37,600
So on, so on, so you can work it
out as much as you like and if 

400
00:27:37,600 --> 00:27:39,300
your battle or cures, you know, 
okay. 

401
00:27:39,400 --> 00:27:42,900
That's it. 
What I have but it's a it 

402
00:27:42,900 --> 00:27:48,600
involves a lot of bookkeeping 
because if you or if the unit or

403
00:27:48,600 --> 00:27:53,000
the Army suffers casualties you 
have to work out what unit loses

404
00:27:53,000 --> 00:27:55,800
water and so on. 
And if it's the can it still 

405
00:27:55,800 --> 00:28:01,800
filled with in the Army list, is
this legitimate or whatsoever? 

406
00:28:02,100 --> 00:28:07,000
So a lot of bookkeeping I would 
say, the best way is to just 

407
00:28:07,000 --> 00:28:09,300
work out the power point value 
for the battle. 

408
00:28:09,800 --> 00:28:14,700
And if a battle, of course, you 
would just build your army and 

409
00:28:14,700 --> 00:28:18,400
use rules from the Army book, 
The corresponding Army book, so.

410
00:28:18,500 --> 00:28:24,800
But as you like, they are kind 
of house rules used. 

411
00:28:24,800 --> 00:28:28,000
I read about, like, with special
characters like you have 

412
00:28:28,000 --> 00:28:32,000
calculus, so you have to mark 
tactless as in this Army, so he 

413
00:28:32,000 --> 00:28:36,500
can't be part of another Banner 
on the other side of the realm. 

414
00:28:36,800 --> 00:28:43,200
So then these banners You build 
use baggage counters that 

415
00:28:43,200 --> 00:28:45,700
represents like a, your 
supplies. 

416
00:28:46,600 --> 00:28:49,600
Then we have the campaign 
season. 

417
00:28:49,900 --> 00:28:54,900
I are first you calculate how 
much baggage is used for your 

418
00:28:55,900 --> 00:28:59,300
about, from your armies. 
Then you do scouting or scouting

419
00:28:59,300 --> 00:29:01,900
is a lot of fun. 
Every time you move a banner in 

420
00:29:01,900 --> 00:29:05,300
an unknown tile, you roll on a 
scouting table. 

421
00:29:06,200 --> 00:29:10,800
And it can be from nothing, just
Barren, put your control marker 

422
00:29:10,800 --> 00:29:12,600
on it. 
It's yours. 

423
00:29:12,600 --> 00:29:18,400
Now to, like, in a mountain 
tile, you could wake up dragons 

424
00:29:18,400 --> 00:29:23,100
and then they go on a rampage. 
So, typical old-school warmer a 

425
00:29:23,100 --> 00:29:28,500
lot of tables that funny results
from good to really, really bad.

426
00:29:32,200 --> 00:29:35,900
You can encounter independent 
settlements, they can join. 

427
00:29:36,000 --> 00:29:41,500
Your Empire using diplomacy very
simple way or you can just try 

428
00:29:41,500 --> 00:29:46,300
to conquer them. 
If you encounter a city, then 

429
00:29:46,300 --> 00:29:50,200
it's in a corner Coast tile, 
then it is a Harbor City and it 

430
00:29:50,200 --> 00:29:55,600
can have ships. 
You can also use Men of War to 

431
00:29:55,600 --> 00:30:00,800
fight sea battles because the 
nether rules in the rulebook are

432
00:30:01,100 --> 00:30:06,100
very, very basic also. 
Nice way to incorporate Eight 

433
00:30:06,100 --> 00:30:12,100
Men of War and we have movement 
and what is done to move into 

434
00:30:12,100 --> 00:30:14,500
battle, then you have the battle
results. 

435
00:30:14,500 --> 00:30:18,200
So the quick way with the tables
and modifiers, then you have 

436
00:30:18,200 --> 00:30:24,600
sieges, if you don't play them 
out in a on the table top, you 

437
00:30:24,600 --> 00:30:29,100
can race tiles like destroying 
settlements, resin to the 

438
00:30:29,100 --> 00:30:33,600
ground. 
Yeah, the Neville rules are just

439
00:30:33,600 --> 00:30:37,000
two pages. 
So really, really Basic then you

440
00:30:37,008 --> 00:30:40,500
have winter season and the 
winter season all the fighting 

441
00:30:40,500 --> 00:30:46,200
stops and you have to track 
supply line to your home run and

442
00:30:46,200 --> 00:30:49,600
that isn't possible. 
Then bad things can happen to 

443
00:30:49,600 --> 00:30:53,000
your army so you can lose a lot 
of troops at the beginning of 

444
00:30:53,000 --> 00:30:56,600
the winter season, the Autumn 
Equinox and the Spring Equinox 

445
00:30:56,600 --> 00:31:02,300
there, you can cast spells if 
you have a banner in your 

446
00:31:02,300 --> 00:31:06,500
Capital, then there's a wizard 
in it and then you You can't 

447
00:31:06,500 --> 00:31:12,200
cast spells, you roll on a vent 
table, of course, from good to 

448
00:31:12,200 --> 00:31:14,500
really bad. 
You have a diplomacy phase 

449
00:31:14,600 --> 00:31:19,700
recruitment recovery where 
raised settlements can try to 

450
00:31:19,700 --> 00:31:23,400
recover. 
You can construct fortresses or 

451
00:31:23,400 --> 00:31:28,600
ships and you deploy your armies
with new baggage for the new 

452
00:31:28,600 --> 00:31:33,300
year and then you have Espionage
Espionage can be. 

453
00:31:33,500 --> 00:31:38,300
Also really can be a real Strong
factor in one of our games that 

454
00:31:38,300 --> 00:31:44,300
happened that during Espionage 
one Army, lost more points 

455
00:31:44,300 --> 00:31:49,500
during bye-bye sabotage like 
poisoning Wells or whatever. 

456
00:31:49,700 --> 00:31:53,500
As during the whole summer 
campaign battles. 

457
00:31:53,900 --> 00:31:58,900
So can happen. 
You have some spells for spring 

458
00:31:58,900 --> 00:32:01,400
and Autumn you have the winter 
events? 

459
00:32:02,000 --> 00:32:06,400
Yeah if you roll a 12 with to D6
on the winter event table, Abel 

460
00:32:06,800 --> 00:32:10,400
you have dragon rage from the 
heart of the mountains at the 

461
00:32:10,400 --> 00:32:12,000
center of the world. 
Great dragons. 

462
00:32:12,000 --> 00:32:15,800
Come roaring forth to raise the 
land and strike Terror into all 

463
00:32:15,800 --> 00:32:19,500
who lie in their path. 
That's a lot of fun. 

464
00:32:19,500 --> 00:32:22,900
Cause you asked you first roll? 
How many dragons? 

465
00:32:23,600 --> 00:32:27,600
So that's the time where you use
this plastic Dragon Miniatures 

466
00:32:27,900 --> 00:32:32,300
and they move by random. 
So you always roll a D6 and then

467
00:32:32,300 --> 00:32:37,200
that marks the side of the tile 
they are moving and then Luke 

468
00:32:37,200 --> 00:32:40,900
through your RAM or hopefully 
not and destroy everything in 

469
00:32:40,900 --> 00:32:47,800
their path. 
Thomas C recruitment, recruiting

470
00:32:47,800 --> 00:32:53,000
allies construction Espionage. 
Yeah, you can have assassins 

471
00:32:53,000 --> 00:32:59,400
spies saboteurs and agents and 
all come with a different kind 

472
00:32:59,400 --> 00:33:04,500
of table. 
So let's say, for sabotage on a 

473
00:33:04,500 --> 00:33:09,200
D6 roll, One or two, the 
saboteurs discovered and dealt 

474
00:33:09,200 --> 00:33:12,400
with before you can accomplish 
his mission to on A6. 

475
00:33:12,900 --> 00:33:15,600
The saboteurs sets fire to the 
settlement causing immense 

476
00:33:15,600 --> 00:33:18,200
damage and killing many people. 
The settlement is considered to 

477
00:33:18,200 --> 00:33:21,400
have been raised banners and the
Thailand any baggage held by 

478
00:33:21,400 --> 00:33:25,000
them are not affected, ships are
destroyed under the six role or 

479
00:33:25,000 --> 00:33:30,200
No.5 on the four, five or six. 
So here goes your settlement and

480
00:33:30,200 --> 00:33:33,800
hopefully it's not your Capital 
then there's a section about. 

481
00:33:34,800 --> 00:33:37,600
Yeah, playing out the The top 
battles. 

482
00:33:37,600 --> 00:33:43,700
You have also really nice Train 
table where you have like like 

483
00:33:43,700 --> 00:33:48,700
in the in the rule books you can
roll out for the different type 

484
00:33:48,700 --> 00:33:55,000
of tiles, like yellow land, 12 
inch, length of hatches and so 

485
00:33:55,000 --> 00:33:57,200
on. 
So then can the special routes 

486
00:33:57,200 --> 00:33:59,600
for the characters? 
What happened to them if they 

487
00:33:59,600 --> 00:34:02,700
got wounded. 
So that's like I said, more like

488
00:34:02,700 --> 00:34:05,800
Third Edition and then you have 
my favorite part. 

489
00:34:05,900 --> 00:34:10,400
But The Campaign World, it comes
with, Rachel rules for some of 

490
00:34:10,400 --> 00:34:14,500
the warmer fantasy races. 
And as I said in the Citadel 

491
00:34:14,500 --> 00:34:20,400
journals, they came up with more
rules to cover the different 

492
00:34:20,400 --> 00:34:26,500
races. 
So Empire is just think really 

493
00:34:26,500 --> 00:34:31,800
normal nothing special, I guess.
If I remember correctly, I'm 

494
00:34:31,800 --> 00:34:36,900
dead have nice special rules 
because they don't need But they

495
00:34:36,900 --> 00:34:40,600
get weaker and weaker the 
further away. 

496
00:34:40,600 --> 00:34:44,500
They moved from their Capital 
Orcs and goblins have need nice 

497
00:34:44,500 --> 00:34:47,100
supply routes. 
If they run out of package they 

498
00:34:47,100 --> 00:34:50,600
try to eat each other. 
So first all the snot links got 

499
00:34:50,600 --> 00:34:54,199
eaten than the goblins. 
And then the Orcs, And is still,

500
00:34:54,199 --> 00:34:58,100
you only have black ops in your 
arm is kind of, so that's fun. 

501
00:34:58,700 --> 00:35:01,700
And the troughs get bonuses to 
find routes through the 

502
00:35:01,700 --> 00:35:06,300
mountains just gave ins have to 
raise every Settlement. 

503
00:35:06,300 --> 00:35:10,000
They capture to get supply. 
That's really nice. 

504
00:35:10,200 --> 00:35:15,000
And then you're also have really
cool tables for names like 

505
00:35:15,100 --> 00:35:19,800
Dwarven place names so you can 
come up with a Dwarven 

506
00:35:19,800 --> 00:35:24,100
stronghold called car a look for
example. 

507
00:35:24,200 --> 00:35:29,100
So you have to roll the dice the
20 year and so you have named 

508
00:35:29,100 --> 00:35:34,700
results and then you have like 
the last part is campaign 

509
00:35:34,700 --> 00:35:38,300
Chronicles. 
So if you want to write a 

510
00:35:38,300 --> 00:35:43,000
Chronicle about your campaign, 
you have like informations about

511
00:35:43,000 --> 00:35:47,300
writing or inventing your own 
calendar, like the month of the 

512
00:35:47,300 --> 00:35:51,900
dragon and so on. 
And the last part is how you 

513
00:35:51,900 --> 00:35:59,100
paint your models. 
So that's about the route book. 

514
00:36:00,500 --> 00:36:06,500
And yeah, I came in contact with
Mighty Empires. 

515
00:36:06,500 --> 00:36:11,500
I saw it at a friend's house, he
owned the box back in the day. 

516
00:36:11,500 --> 00:36:17,600
So it must be around 92, maybe 
and I was, of course, fascinated

517
00:36:17,600 --> 00:36:23,200
by all these plastic models and 
cardboard, tiled to build your 

518
00:36:23,200 --> 00:36:24,400
realm. 
Funny enough. 

519
00:36:24,400 --> 00:36:27,800
This friend didn't have any 
other Warhammer stuff, you only 

520
00:36:27,800 --> 00:36:33,800
bought Mighty Empires And I 
learned it from him for a couple

521
00:36:33,800 --> 00:36:38,300
of days and spend, I think the 
whole weekend just building 

522
00:36:38,300 --> 00:36:42,000
ramps. 
And then years later, I went to 

523
00:36:42,000 --> 00:36:45,900
a war game convention and there 
was a brilliant by and some guy 

524
00:36:45,900 --> 00:36:49,700
was selling it and really cheap 
and I bought it. 

525
00:36:50,400 --> 00:36:56,100
And during the years, I bought 
some additional sets complete or

526
00:36:56,400 --> 00:37:00,600
otherwise. 
So I'm now opening to a Half 

527
00:37:00,600 --> 00:37:04,300
sets of Mighty Empires and 
that's really cool because the 

528
00:37:04,300 --> 00:37:12,200
more tiles you have the larger 
your map gets and I'm also lucky

529
00:37:12,200 --> 00:37:15,000
enough to own some of the metal 
managers. 

530
00:37:15,600 --> 00:37:20,800
I have the wizard tower some of 
the undead banners and don't ask

531
00:37:20,800 --> 00:37:25,800
me why a lot of pirate ships. 
If I remember correctly, I 

532
00:37:25,800 --> 00:37:30,100
bought a lot of men over stuff 
and for whatever reason, they 

533
00:37:30,200 --> 00:37:33,200
There were 12, Mighty Empires 
pirate ships in it. 

534
00:37:33,400 --> 00:37:39,000
So, I'm happy to trade some of 
these away for maybe other metal

535
00:37:39,100 --> 00:37:40,800
Miniatures. 
Yeah. 

536
00:37:40,800 --> 00:37:45,900
And as I said in the beginning, 
the plan for me is to 

537
00:37:46,400 --> 00:37:52,100
incorporate all the armies. 
I have so far painted for one of

538
00:37:52,100 --> 00:37:57,500
fantasy, like my High Elves, my 
Empire Army and now my dwarfs 

539
00:37:58,200 --> 00:38:03,200
will be all take part. 
In my mighty Empires campaign. 

540
00:38:03,200 --> 00:38:06,300
So they all have their starting 
realm. 

541
00:38:06,500 --> 00:38:10,300
They have their names and their 
kind of mission. 

542
00:38:11,100 --> 00:38:17,500
And my campaign map is based 
around the Border princess. 

543
00:38:17,800 --> 00:38:22,400
But yeah, you as I said, you're 
totally free to come up with 

544
00:38:22,400 --> 00:38:26,300
your own ideas and do what ever 
background. 

545
00:38:26,300 --> 00:38:30,700
You like, you can also use a 
complete unknown part Out of the

546
00:38:30,700 --> 00:38:34,700
warmer world. 
So like a the part beyond the 

547
00:38:35,000 --> 00:38:38,400
world Edge Mountains, for 
example whatsoever, you're 

548
00:38:38,400 --> 00:38:40,300
totally free. 
Yeah. 

549
00:38:40,400 --> 00:38:45,800
And some people also came up 
with kind of online version for 

550
00:38:45,800 --> 00:38:51,500
it so you can get digital files 
to use it on or what's it 

551
00:38:51,500 --> 00:38:54,500
called? 
Tabletop simulator also nice 

552
00:38:54,500 --> 00:38:57,000
way. 
Because the problem with these 

553
00:38:57,000 --> 00:39:02,400
games is you have Do it. 
So the campaign takes a lot of 

554
00:39:02,400 --> 00:39:06,500
time and after you played a 
couple of rounds where to put 

555
00:39:06,500 --> 00:39:09,300
it, because it covers a lot of 
space. 

556
00:39:09,400 --> 00:39:15,500
So some people glue them on a 
large piece of cardboard, or 

557
00:39:15,500 --> 00:39:20,600
frame them, or whatever, or use 
magnets, or blue tag. 

558
00:39:20,700 --> 00:39:25,400
I just built it my map. 
And then took a picture and used

559
00:39:25,500 --> 00:39:30,700
a graphic program to keep track 
of the progress of My Ram. 

560
00:39:30,700 --> 00:39:36,400
So I scanned all the counters 
and took pictures from the 

561
00:39:36,400 --> 00:39:40,000
plastic Miniatures so I can put 
them on the picture. 

562
00:39:40,300 --> 00:39:44,700
If my Scouts is covered a new 
settlement, then I can put a 

563
00:39:45,100 --> 00:39:49,200
village there and so on it's 
also a little bit of work but I 

564
00:39:49,200 --> 00:39:55,200
think from from myself, I think 
a nice way to keep track on it 

565
00:39:55,200 --> 00:39:58,100
and to avoid a lot of 
bookkeeping. 

566
00:39:58,200 --> 00:40:01,900
Yeah but so far these are All 
rough ideas. 

567
00:40:02,200 --> 00:40:07,300
But yeah, maybe if I finished, 
my Dwarven Army for the ongoing 

568
00:40:07,400 --> 00:40:09,600
crown of command painting 
challenge. 

569
00:40:09,600 --> 00:40:14,700
Then I can incorporate them and 
have then three armies to play 

570
00:40:14,700 --> 00:40:19,500
this campaign, but let's see. 
Maybe there's also a way to 

571
00:40:19,900 --> 00:40:25,500
incorporate the community and 
play games remotely with other 

572
00:40:25,500 --> 00:40:28,100
players. 
Maybe that's also possible. 

573
00:40:28,300 --> 00:40:32,400
Because, as we adults as well, 
Have seen it is possible to play

574
00:40:32,500 --> 00:40:36,400
one of fantasy battles remotely,
so why not play a campaign with 

575
00:40:36,400 --> 00:40:38,300
it? 
I mean you also have the fifth 

576
00:40:38,300 --> 00:40:42,500
edition campaign rules in the in
the back of the rulebook. 

577
00:40:42,900 --> 00:40:49,900
So I hope I gave you a short 
introduction into this game is f

578
00:40:49,900 --> 00:40:53,900
my favorite game and maybe it's 
my favorite book game because 

579
00:40:53,900 --> 00:40:57,100
you can add a lot of background 
and fluff into it and maybe 

580
00:40:57,100 --> 00:41:00,000
that's a role player in me who 
really likes it too different. 

581
00:41:00,200 --> 00:41:05,000
Two settlements, two characters 
and to write a chronic like in 

582
00:41:05,000 --> 00:41:07,000
the year. 
So and so there was a battle 

583
00:41:07,000 --> 00:41:11,000
between the Orcs And The Dwarves
with that result. 

584
00:41:11,000 --> 00:41:18,500
So I really like that because it
gives more flesh to just a pitch

585
00:41:18,500 --> 00:41:21,100
battle where you wrote some 
ties, okay? 

586
00:41:21,100 --> 00:41:25,200
I hope you enjoyed that and I'm 
looking forward to your feedback

587
00:41:25,200 --> 00:41:27,400
and have a nice day goodbye.
