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The Origins of the Scaven 
Scholars and academics argue 

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endlessly over the origins of 
the Children of Chaos, known as 

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the Scaven. 
Some maintain they are simply a 

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variant form of Beast Man. 
Others insist they are an 

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entirely separate race, mutated 
not from humans as Beast Men 

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are, but from true rats. 
Others still refuse to 

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acknowledge their existence at 
all. 

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Determining anything about 
Skeven is notoriously difficult.

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They are primarily a 
subterranean race and usually 

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only come to the surface during 
their violent and inexplicable 

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wars. 
Perhaps the best clue to their 

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creation lies in the ancient 
Tailean folk tale known as the 

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Doom of Kavzar. 
The following is a broadly 

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translated text of its 13 
stanzas, and readers may draw 

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their own conclusions. 
Once Upon a time, long ago, men 

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and dwarves lived together 
beneath the roofs of 1 great 

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city. 
Some said it was the oldest and 

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greatest city in the world and 
had existed before the time of 

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the Long Beards and Manlings 
built by older and wiser hands. 

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In the dawn of the world, the 
city lay both above and below 

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the earth. 
In keeping with the nature of 

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the populace that dwelled there.
The dwarves ruled in their great

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halls of stone below ground and 
wrestled the flutes of the rock 

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free with their day long toil 
while the manlings reaped the 

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fields of swaying corn that 
surrounded the city with a 

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patchwork blanket of gold. 
The sun smiled, men laughed, and

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everyone was happy. 
Then one day, the men of the 

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city decided that they should 
give praise to their gods for 

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their good fortune. 
They planned a temple such as 

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the world had never seen before.
In the central square, a 

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colossal hall would be built and
topped with a single cloud 

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piercing tower. 
A tower so tall it would touch 

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the very heart of heaven. 
After much planning, and with 

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the help of the Longbeards, they
set about their monumental task.

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Weeks became months, months 
became years, and still the 

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manlings built. 
Men grew old and grey working on

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the Great Temple, their Suns 
continuing their work through 

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summer sun and winter rain. 
At last, after many generations,

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work began on the Great Spire. 
Years passed, and the tower 

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reached such a height that the 
manlings found it ever more 

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difficult to take the stone to 
the top. 

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Eventually the work slowed to a 
crawl, and finishing the tower 

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seemed impossible. 
Then one came among the men of 

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the city, who offered his help 
to this great scheme. 

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He asked a single boon of them 
in return and claimed that if 

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they would grant if he would 
complete the tower in a single 

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night. 
The manlings said to themselves,

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what have we got to lose? 
An offer to make a bargain with 

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a grey clad stranger. 
All he wished was to add his own

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dedication to the gods onto the 
temple structure. 

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The manlings agreed and the 
bargain was struck. 

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At dusk, the stranger entered 
the unfinished temple and bade 

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the manlings to return. 
At midnight, clouds swept across

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the moons, cloaking the temple 
in darkness as the manlings 

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left. 
All over the city, men watched 

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and waited as the hours slipped 
past, until near midnight, by 

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ones and twos, they gathered 
again in the temple square. 

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The wind blew when the clouds 
parted, and they gazed up at the

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temple. 
It rose like an unbroken Lance 

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against the sky, pure and white.
At its very peak. 

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A great horned bell hung 
gleaming coldly in the 

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moonlight. 
The stranger's dedication to the

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gods was there, but of the 
stranger there was no sign. 

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The manlings rejoiced in their 
father's father's work, and it 

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was done. 
They surged forward to enter the

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temple. 
Then, at the stroke of midnight,

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the great bell began to toll. 
Once, twice, thrice. 

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Slow, heavy waves of sound 
rolled across the city. 456 

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times the bell rang like the 
torpid pulse of a bronze giant. 

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7-8 9 The tolling of the bell 
grew louder with each ring, and 

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the manlings staggered back from
the temple steps clutching their

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ears. 10/11/12 13 At the 13th 
stroke, lightning split the 

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skies and Thunder echoed the 
sound. 

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High above, the dark circle of 
Moor's Leb was lit by a bright 

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flash and fell ominently silent.
The manlings fled to their bed, 

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frightened and puzzled by the 
portents they had seen. 

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Next morning they arose to find 
darkness had come to their city.

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Brooding storm clouds reared 
above rooftops, and such rain 

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fell as never had been seen 
before. 

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Black like ash, the rain fell 
and puddled in the streets, 

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sticking the cobbles with darkly
iridescent colours. 

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At first, some of the manlings 
did not worry. 

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They waited for the rains to 
stop so that they might resume 

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their work. 
But the rains did not stop. 

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The winds blew stronger and 
lightning shook the high tower. 

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Days stretched into weeks and 
still the rain did not stop. 

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Each night the bell tolled 13 
times and each morning the 

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darkness lay across the city. 
The manglings became fearful and

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prayed to their gods. 
Still the rains did not stop, 

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and the black clouds hung like a
shroud over the fields of 

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flattened corn. 
The manlings went to the dwarves

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and beseeched their help. 
The Longbeards were unconcerned.

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What matter? 
A little rain on the surface, in

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the bosom of the earth. 
All was warm and all was dry. 

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Now. 
The manlings huddled in their 

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dwellings, fear gnawing at their
hearts. 

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They sent some of their number 
to faraway places to seek help, 

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but none of them returned. 
Some went to the temple to pray 

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and sacrifice their dwindling 
food to the gods, but found its 

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great doors were sealed shut. 
The rains grew heavier. 

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Dark hailstones fell from the 
sky and crushed the sodden 

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crops. 
The great bell tolled a death 

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knell over the terrified city. 
Soon great stones cleft the 

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heavens, rushing down like dark 
meteors to smash the homes of 

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the manlings. 
Many sickened and died from no 

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apparent cause, and the newborn 
babes and the manlings were 

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hideously twisted. 
Skulking vermin devoured what 

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little stored corn was left, and
the manlings began to starve. 

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The manling elders went to see 
the dwarfs again, and this time 

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demanded their help. 
They wanted to bring their folk 

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below ground to safety. 
They wanted food. 

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The Longbeards grew angry and 
told the manlings that the lower

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workings were flooded and their 
food had also been devoured by 

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rats. 
There remained barely enough 

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food and shelter for them and 
their kingsmen. 

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They cast the manlings out of 
their halls and they closed the 

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doors tight. 
In the ruins of the city above, 

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each day became more deadly than
the last. 

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The manlings despaired and 
called and called for succour. 

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From the dark gods whispered the
names of forgotten demon 

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Princess in the hope of 
salvation, but none came. 

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Instead, the vermin returned, 
bigger and bolder than ever. 

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Their slinking, furred shapes 
infested the broken city, 

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feasting on the fallen, pulling 
down the weak. 

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Each midnight the bell tolled 13
times on high, screaming now, 

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brazen and triumphant, the 
manlings lived as haunted 

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creatures in their own city, as 
great rat packs roamed the 

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streets in search of prey. 
At last the desperate manlings 

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took up such weapons as they had
beat from the dwarfs doors, 

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threatening that if they did not
emerge they would drag them out 

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by their beards. 
But no reply came from within. 

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The manlings took up beams and 
battered down the doors to 

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reveal the tunnels below, dark 
and empty. 

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Steeling themselves, the pitiful
remnants of the city's once 

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proud populace descended. 
In the ancient Hall of kingship.

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They found the dwarves, now 
nought but gnawed bones and 

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scraps of cloth. 
And there they saw by the dying 

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light of their torches, the 
myriad eyes about them, 

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glittering like liquid midnight 
as the rats closed in for the 

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kill. 
The manlings took back-to-back 

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and fought for their lives, but 
against the implacable ferocity 

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and countless numbers of the 
verminous horde, their weapons 

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were useless. 
The tide of monstrous rats 

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flowed over them one by one, 
dragging them down to be torn 

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apart, the yellow chiseled teeth
sinking into their soft flesh, 

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the dark furred mass drowning 
their pitiful screams with their

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hideous chittering. 
The Doom of Kavza, also called 

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the Curse of 13 and what a start
that is. 

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My friends, my name is Owen Owen
Staton and I am going to be 

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taking you through the 4th 
edition Warhammer Army's Scaven 

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book. 
Scaven. 

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If anything was Warhammer, that 
would be Scaven wouldn't it? 

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A creature created from the 
minds of the Warhammer men. 

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A creature that walks the 
Warhammer world, but maybe not 

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the other fantasy realms that we
know. 

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And this book, published in 1996
and written by Andy Chambers, is

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probably one of the most 
characterful books of all. 

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But what do I say about the 
Scaven? 

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I have never had the Scaven 
army. 

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Oh no, I have never enjoyed 
playing against the Scaven army 

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because I feel that no matter 
how atmospheric the books, no 

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matter how they've done the 
army, no matter how people try 

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to do it, the Scaven never 
appear on the battlefield as 

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they do in the books. 
They are probably something best

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left in the role-playing domain,
I feel. 

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But maybe that's because I've 
never done them. 

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Maybe that maybe that's because 
whenever I face them, there have

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never been hordes of Scaven, 
just blocks of elite troops, and

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I feel that that somehow is a 
little bit wrong. 

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Before we go any further, can I 
just thank you for all the 

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lovely feedback I've had 
regarding the other books that 

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I've looked through? 
I really enjoy this, and no 

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matter. 
I might be critical about the 

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Scraven and about the way they 
are fielded, but about them I 

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will not be critical because 
they are a stroke of genius. 

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One of my most prized 
possessions, which now lies in 

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the hands of a friend. 
But thankfully so, for he, as 

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someone who appreciates it, is a
Scraven standard bearer painted 

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by none other than John Blanche,
which appeared in the Warhammer 

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Army's book of the 3rd Edition. 
Somehow it came into my 

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possession. 
Would you believe it? 

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It's the one with the Black Flag
and the white scraven inverted 

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triangular bones on it. 
It's a great figure, so 

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atmospheric. 
But the Skeeven in this book are

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bright sunny creatures wearing 
bright red on goblin green 

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bases. 
But that's fine. 

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And the Skeeven armies by Andy 
Chambers, cover art by Dave 

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00:13:13,560 --> 00:13:16,760
Gallagher, black and white art 
by John Blanche, Wayne England 

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and Mark Gibbons, and of course 
story by Bill King. 

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Hence I had to read. 
That was such a good piece, 

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wasn't it? 
And that's what starts the book.

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The book similar size to the 
others, although I'm going from 

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an electronic edition because 
again, sadly I don't have my own

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00:13:34,040 --> 00:13:37,600
one. 
It's a great picture on the on 

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00:13:37,600 --> 00:13:40,200
Page 3. 
Used to great pictures on Page 

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3, but this one in particular is
a a mass of skeevin or banded 

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together with some great robotic
looking creature. 

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Toxic fumes rent the air, and at
the front there's a hooded 

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scaven with a cursed crooked 
schimeter, just eyes looking out

200
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from under a hood. 
Love that image. 

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00:14:02,680 --> 00:14:06,440
I read for you the origin of the
Scaven, which takes up the first

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00:14:06,440 --> 00:14:10,160
few pages of this tome. 
It moves on to talk more about 

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00:14:10,160 --> 00:14:13,440
the background, as these books 
often did, and they did it so 

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00:14:13,440 --> 00:14:16,200
well. 
The first thing there is of a 

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00:14:16,200 --> 00:14:19,600
Scraven blight, the city 
underneath, and there's a lovely

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00:14:19,720 --> 00:14:24,880
John Blanche picture again of a 
lone Scraven sentry standing 

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00:14:24,880 --> 00:14:29,320
with his Pike in the air, crows 
on old roots, and in the 

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00:14:29,320 --> 00:14:34,960
background a lightning forked 
sky and a moon silhouetting a 

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00:14:34,960 --> 00:14:39,200
dark castle. 
What a fantastic piece of art. 

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00:14:40,120 --> 00:14:41,480
I'd love to have that on my 
wall. 

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00:14:42,040 --> 00:14:45,840
It's a sketch piece in black and
white, just taking up 1/4 of the

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00:14:45,840 --> 00:14:49,600
page, but surely it deserves 
more than that. 

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00:14:50,360 --> 00:14:52,960
But is that how high the 
standard in this book is? 

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00:14:54,240 --> 00:14:59,440
We go on to the City of Pillars 
on page 7 and then Crookback 

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00:14:59,440 --> 00:15:02,000
Mountain. 
Let's have a little read of 

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00:15:02,000 --> 00:15:05,600
that. 
Crookback Mountain is the 

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largest scraven stronghold in 
the Dark Lands. 

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00:15:09,440 --> 00:15:13,760
The mountain lies at the eastern
end of Mad Dog Pass, a great 

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00:15:13,760 --> 00:15:17,840
Spire of Black Rock thrusting up
out of the dusty plain. 

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00:15:18,720 --> 00:15:23,160
Crookback Mountain is currently 
held by Lord of Decay Kratch 

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Doomblaw, leader of one of the 
most powerful Warlord Clans, 

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00:15:27,920 --> 00:15:31,920
Clan A Richtus. 
Clan Rictus breed a remarkably 

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00:15:31,920 --> 00:15:36,840
large number of giant black 
furred warriors, so Lord Cratch 

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00:15:36,840 --> 00:15:41,400
has numerous regiments of elite 
Storm Worming under his control,

225
00:15:41,920 --> 00:15:45,280
making him much feared by the 
other Warlord clans. 

226
00:15:45,600 --> 00:15:48,440
The main functions of this 
particular hold are to supply 

227
00:15:48,760 --> 00:15:53,800
goblin slaves to the Under 
Empire and to mine a rich stream

228
00:15:53,800 --> 00:15:58,360
of iron and copper beneath the 
mountains for the forges of Clan

229
00:15:58,360 --> 00:16:01,520
Rictus. 
The mountains were first settled

230
00:16:01,520 --> 00:16:05,120
by night gobblings fleeing the 
desolation of the great 

231
00:16:05,120 --> 00:16:09,240
necromancer Nagash over 3000 
years ago. 

232
00:16:09,800 --> 00:16:13,400
Several tribes lived in its 
caves and tunnels for hundreds 

233
00:16:13,400 --> 00:16:17,400
of years, constantly fighting 
each other and tunneling ever 

234
00:16:17,400 --> 00:16:19,760
deeper into the roots of the 
mountain. 

235
00:16:20,400 --> 00:16:24,760
Around 300 years before the 
birth of Sigma Skeven, tunneling

236
00:16:24,760 --> 00:16:28,240
east from the World's Edge 
Mountain broke through into the 

237
00:16:28,240 --> 00:16:31,760
lower workings. 
At first, the Scaven were driven

238
00:16:31,760 --> 00:16:36,640
back by swarms of angry goblins 
and cave swigs, so they soon 

239
00:16:36,640 --> 00:16:39,200
withdrew and blocked the tunnels
after them. 

240
00:16:40,320 --> 00:16:45,080
The Council of 13 assigned the 
task of clearing the mountains 

241
00:16:45,080 --> 00:16:49,720
to Clan Rictus and promised them
ownership of it if they 

242
00:16:49,720 --> 00:16:52,920
succeeded. 
The clan almost bankrupted 

243
00:16:52,920 --> 00:16:57,280
itself, hiring Clan Skier, 
Poison Wind, Globed Ears and 

244
00:16:57,280 --> 00:17:01,000
Clan Moulder Packmasters to 
assist them in tunnel fighting. 

245
00:17:01,360 --> 00:17:04,119
The warriors of Clan Richter's 
tunnel back under Crookback 

246
00:17:04,119 --> 00:17:08,520
Mountain a year after the first 
incision and fought the gobbling

247
00:17:08,520 --> 00:17:11,880
tribes already locked in bitter 
war with each other. 

248
00:17:12,400 --> 00:17:16,599
Several months, months even, of 
bloody fighting wiped out or 

249
00:17:16,599 --> 00:17:20,359
enslaved. 
The remaining goblins left Clan 

250
00:17:20,359 --> 00:17:23,720
Rictus in possession of the 
Crookback Mountain. 

251
00:17:24,680 --> 00:17:27,440
The Scaven made frequent raids 
from Crookback Mountain to the 

252
00:17:27,440 --> 00:17:32,520
nearby goblin layers of Mount 
Grey Hag and Mount Grimfang to 

253
00:17:32,520 --> 00:17:36,320
capture more slaves. 
Hundreds of goblin slaves are 

254
00:17:36,320 --> 00:17:39,160
sent back to the Under Empire 
every year. 

255
00:17:39,640 --> 00:17:43,240
Orcs are seldom used of slaves. 
Although they're strong, they're

256
00:17:43,240 --> 00:17:46,120
also truculent and pretty 
impervious to pain. 

257
00:17:47,120 --> 00:17:50,000
Others are put to work in the 
mines or simply eaten. 

258
00:17:50,920 --> 00:17:54,080
The warriors of Clanrichtus are 
highly adapt at capturing 

259
00:17:54,080 --> 00:17:58,200
goblins, frequently sealing them
into a cave or tunnel until they

260
00:17:58,200 --> 00:18:01,960
are half suffocated before 
clubbing them unconscious. 

261
00:18:03,040 --> 00:18:06,000
Their favorite tactic, however, 
is to wait until the goblins 

262
00:18:06,120 --> 00:18:09,120
have had a great feast and drink
too much fungus wine. 

263
00:18:09,840 --> 00:18:13,120
Then with the last goblin has 
collapsed in a drunken stupor, 

264
00:18:13,400 --> 00:18:18,440
Escaven creep in and quietly 
drag away as many goblins as 

265
00:18:18,440 --> 00:18:22,680
they want or need. 
Clanrichtus also undertakes 

266
00:18:22,680 --> 00:18:27,320
patrols through the Dark Lands 
to search for falls of Warp 

267
00:18:27,440 --> 00:18:30,640
warpstone meteors. 
This is very perilous. 

268
00:18:31,240 --> 00:18:34,600
They have to move on the surface
and fight off orcs and goblins, 

269
00:18:34,720 --> 00:18:38,080
wolf riders and sometimes even 
Chaos Dwarves from the North 

270
00:18:38,080 --> 00:18:42,480
East looking for slaves. 
But many warpstone meteors fall 

271
00:18:42,480 --> 00:18:46,080
from Moor's Leb east of the 
World's Edge Mountain, and their

272
00:18:46,080 --> 00:18:49,920
value to the Scaven is 
incalculable. 

273
00:18:52,280 --> 00:18:56,040
What a place that is. 
Gosh, there's nowhere nice in 

274
00:18:56,040 --> 00:18:58,320
the Skeven land. 
As there as the next one, which 

275
00:18:58,320 --> 00:19:01,280
I'm not going to read is 
entitled Hell Pit. 

276
00:19:02,040 --> 00:19:05,600
Where do you live, my friend? 
Just down the road in Hell Pit. 

277
00:19:05,720 --> 00:19:08,880
You know the one Horrible sewer 
on the ground. 

278
00:19:09,160 --> 00:19:11,680
Sun never shines, rain always 
falls. 

279
00:19:11,840 --> 00:19:14,040
Neighbours are terrible. 
What's it called again? 

280
00:19:14,240 --> 00:19:16,000
Hell Pit. 
Yeah, I know it. 

281
00:19:16,360 --> 00:19:20,560
It's next to Port Talbot Scraven
Society is there a has to be 

282
00:19:20,560 --> 00:19:23,800
featured next on page 11 and 
goes on for a couple of pages 

283
00:19:23,800 --> 00:19:28,080
explaining the different clans. 
And then it starts to tell us 

284
00:19:28,080 --> 00:19:32,440
about Warpstone. 
Warpstone of course, a fantastic

285
00:19:32,440 --> 00:19:36,080
invention of the Warhammer 
writers, bringing this chaotic 

286
00:19:36,080 --> 00:19:39,960
magic into the world that seems 
to rule the Scraven from their 

287
00:19:39,960 --> 00:19:42,840
very core. 
The Warp fire thrower. 

288
00:19:43,280 --> 00:19:45,800
Hey, I'm going to read this 
because this was one of my 

289
00:19:45,800 --> 00:19:49,640
favorite things of the Scaven. 
I remember the first first 

290
00:19:49,640 --> 00:19:52,800
figures that came out with the 
one with the barrels on his back

291
00:19:52,800 --> 00:19:54,640
and the one with the guns, you 
know them. 

292
00:19:55,320 --> 00:19:58,680
The Warp Fire thrower is a 
device which projects a flaming 

293
00:19:58,680 --> 00:20:02,440
corrosive mixture. 
This volatile material is made 

294
00:20:02,600 --> 00:20:05,840
by using warp stone in 
conjunction with other chemicals

295
00:20:05,840 --> 00:20:09,320
and magic. 
It is much feared weapon, a much

296
00:20:09,320 --> 00:20:13,640
feared weapon and extremely 
deadly to both its foes and the 

297
00:20:13,640 --> 00:20:16,440
crew. 
The Warp fire thrower is crewed 

298
00:20:16,440 --> 00:20:19,800
by two scape the first one fires
the weapon while the second 

299
00:20:19,800 --> 00:20:23,080
carries the barrels of flammable
flammable mixture. 

300
00:20:24,240 --> 00:20:27,360
Using this devastating weapon 
brings his own dangers. 

301
00:20:27,680 --> 00:20:31,280
Fire throwers often explode, 
killing the crew and other 

302
00:20:31,280 --> 00:20:35,200
creatures unlucky enough to be 
caught in the vicinity. 

303
00:20:36,440 --> 00:20:39,760
They were practically useless, 
probably still are. 

304
00:20:40,120 --> 00:20:43,240
Whoa wow, they were fun when you
look at this. 

305
00:20:43,240 --> 00:20:47,320
I mean, this is almost 30 years 
old, this book, and yet the 

306
00:20:47,320 --> 00:20:50,960
plague sensors, the warp stone 
charms, the poison wind globed 

307
00:20:50,960 --> 00:20:55,200
ears, the scraven brew, the 
weeping blades, all of that has 

308
00:20:55,200 --> 00:20:57,920
arrived fully formed in this 
book. 

309
00:20:59,480 --> 00:21:04,040
What a creative work this is. 
I mean the Skaven have just been

310
00:21:04,040 --> 00:21:08,320
re released in the age of Sigma 
but they really are standing on 

311
00:21:08,320 --> 00:21:12,600
the shoulders of giants when you
look back to see this created. 

312
00:21:12,600 --> 00:21:18,960
Another brilliant pencil sketch 
of like a Manor house again rent

313
00:21:18,960 --> 00:21:23,720
by lightning rats pulling up out
of some swamp in front of them. 

314
00:21:23,720 --> 00:21:26,280
Black and white, just a quarter 
of a page. 

315
00:21:26,840 --> 00:21:30,000
We're looking at the history of 
the Skaven now, the time of the 

316
00:21:30,000 --> 00:21:34,920
Greylords, the War of Cripple 
Peak, the death of Nagash. 

317
00:21:35,240 --> 00:21:38,400
See how the Warhammer world is 
forming. 

318
00:21:38,520 --> 00:21:42,680
The stories are growing and 
reaching together, creating a 

319
00:21:42,680 --> 00:21:46,560
mythos and a background that is 
as rich as anything. 

320
00:21:47,400 --> 00:21:51,760
The death of Nagash. 
The book was on to the rise of 

321
00:21:51,760 --> 00:21:55,160
Clan Pestilence, the Black 
Plague. 

322
00:21:56,200 --> 00:21:58,520
Again, a lovely another sketch 
drawing there. 

323
00:22:01,320 --> 00:22:05,960
The Horned Rat Incarnate. 
All these things in the history 

324
00:22:05,960 --> 00:22:08,720
of the Scaven. 
Before we reach the Scaven 

325
00:22:08,720 --> 00:22:14,960
timeline, starting with the 
Imperial year -2000 the ancient 

326
00:22:14,960 --> 00:22:19,920
city that later becomes known as
Scaven Blight is first occupied 

327
00:22:19,920 --> 00:22:22,880
by men. 
It grows rapidly to become the 

328
00:22:22,880 --> 00:22:25,720
most populated human city in the
Old World. 

329
00:22:26,520 --> 00:22:29,200
Almost some sort of Atlantis 
type feel to this. 

330
00:22:29,200 --> 00:22:31,640
Isn't it a great city that's 
been lost? 

331
00:22:32,920 --> 00:22:36,520
Let's go forward a bit to -1500 
Common Era. 

332
00:22:37,680 --> 00:22:41,280
About this time, the Hayevs 
withdraw from the Old World back

333
00:22:41,280 --> 00:22:45,080
to Uthwan, where the disastrous 
War of the Beard against the 

334
00:22:45,080 --> 00:22:48,640
Dwarves, the Dwarf Empire and 
the World Edge Mountains is 

335
00:22:48,640 --> 00:22:52,480
devastated by a series of 
volcanic eruptions and 

336
00:22:52,480 --> 00:22:55,080
earthquakes triggered by Scraven
sorcery. 

337
00:22:55,600 --> 00:22:59,040
The population of Scaven Blight 
is devastated and the 12 Grey 

338
00:22:59,040 --> 00:23:04,280
Lords arise, forming the First 
Council of 13 and the Order of 

339
00:23:04,280 --> 00:23:08,560
the Grey Seers. 
Dwarf records indicate the first

340
00:23:08,560 --> 00:23:12,800
incursions of Skaven into 
Karakvan, where they eventually 

341
00:23:12,800 --> 00:23:15,440
capture most of the flooded 
lower levels. 

342
00:23:16,040 --> 00:23:21,000
Gosh, this doesn't make you want
to build and paint to scave an 

343
00:23:21,000 --> 00:23:22,240
army. 
I don't think I don't know 

344
00:23:22,280 --> 00:23:23,880
anything that does. 
Even me. 

345
00:23:24,320 --> 00:23:28,000
Never been tempted by these. 
Suddenly find myself reaching 

346
00:23:28,000 --> 00:23:34,560
for the Rat. 100 Common Era Clan
Pestilence, long believed lost, 

347
00:23:34,920 --> 00:23:38,840
emerges from the rotting jungles
of Lustria and starts the first 

348
00:23:38,840 --> 00:23:45,680
Scavin Civil war. 
The year 11111 Clan Pestilence 

349
00:23:45,680 --> 00:23:47,800
unleashes the Black Plague in 
the Empire. 

350
00:23:48,120 --> 00:23:52,160
Almost 9/10 of the Empire's 
population is wiped out in the 

351
00:23:52,160 --> 00:23:55,040
next 4 years. 
Has quite a lot isn't it? 

352
00:23:55,120 --> 00:24:00,960
9/10 Massive scaming incursions 
erupt across the land, looting 

353
00:24:00,960 --> 00:24:07,680
and raising towns and villages. 
1115 The scraving start to 

354
00:24:07,680 --> 00:24:11,560
systematically enslave the 
surviving human settlements in 

355
00:24:11,560 --> 00:24:15,120
the Empire. 
Gosh, it says dark stuff. 

356
00:24:16,160 --> 00:24:20,000
Go forward a bit to the year 
2393. 

357
00:24:20,680 --> 00:24:24,600
A huge consignment of grain 
travelling by ship from Arabi to

358
00:24:24,600 --> 00:24:31,240
Thaila fails to arrive. 
Scraven piracy is suspected but 

359
00:24:31,240 --> 00:24:34,360
never proven. 
Why did they have to prove it? 

360
00:24:34,360 --> 00:24:36,040
Was it like a big investigation 
or something? 

361
00:24:37,040 --> 00:24:40,360
Anyway, we move on to war 
machines and here we have the 

362
00:24:40,360 --> 00:24:44,040
rules for the Warp Fire Thrower,
which of course is brilliant. 

363
00:24:44,160 --> 00:24:47,760
They're the tear shaped template
and the way it can be placed on 

364
00:24:47,760 --> 00:24:51,200
a unit. 
The warp fire misfire chart AD 

365
00:24:51,280 --> 00:24:57,200
6, roll one to two, kaboom. 
The Warp fire crew disappear in 

366
00:24:57,200 --> 00:25:01,520
a lurid mushroom cloud of flame,
and any air model within D3 plus

367
00:25:01,520 --> 00:25:05,240
one are hit by warp flame work 
out damage as if they'd been 

368
00:25:05,240 --> 00:25:09,000
struck by the warp fire thrower.
Three to four, the fuel barrels 

369
00:25:09,000 --> 00:25:12,200
catch fire. 
On five to six, the warp fire 

370
00:25:12,200 --> 00:25:15,880
throwers nozzle blocks and 
squirts burning fuel over its 

371
00:25:15,880 --> 00:25:18,720
crew. 
Oh gosh, wouldn't want to do 

372
00:25:18,720 --> 00:25:20,200
this. 
I'm going to seize. 

373
00:25:22,440 --> 00:25:24,120
Yeah. 
Warp fire thrower for you. 

374
00:25:24,400 --> 00:25:27,200
Warp stone. 
We move on for the. 

375
00:25:27,240 --> 00:25:29,240
Oh, look at that drawing with 
the guy with a barrel on his 

376
00:25:29,240 --> 00:25:30,320
back. 
That's great, isn't it? 

377
00:25:31,640 --> 00:25:34,760
Little story here, and as it's 
written by Bill King, I think 

378
00:25:34,760 --> 00:25:39,440
I'll have to share it with you. 
The dwarves fought with all the 

379
00:25:39,440 --> 00:25:43,760
stubborn tenacity of their kind,
but was slowly forced back by 

380
00:25:43,760 --> 00:25:48,200
the relentless scraven advance. 
Dwarf axe chopped at black 

381
00:25:48,200 --> 00:25:51,160
scraven fur. 
Scraven sword crunched into 

382
00:25:51,160 --> 00:25:53,640
dwarf male. 
Splatters of blood flew 

383
00:25:53,680 --> 00:25:56,920
overhead. 
The fitful glow of the torches 

384
00:25:56,920 --> 00:26:01,520
on the tunnel wall illuminated a
scene of relentless savagery. 

385
00:26:02,160 --> 00:26:05,840
No quarter would be asked, nor 
no surrender given. 

386
00:26:06,440 --> 00:26:10,000
The Scaven pushed the dwarves 
back by sheer weight of numbers.

387
00:26:10,160 --> 00:26:13,760
For every ratman that fell, 
another two fought to take its 

388
00:26:13,760 --> 00:26:16,320
place. 
Rats swarmed round the feet of 

389
00:26:16,320 --> 00:26:19,680
the combatants, feeding on the 
dead and pulling down the 

390
00:26:19,680 --> 00:26:23,440
injured on both sides. 
A wave of rats swarmed up 

391
00:26:23,440 --> 00:26:26,680
Snorri's long male coat and 
attacked his face. 

392
00:26:27,000 --> 00:26:29,200
Desperately trying to protect 
his eyes. 

393
00:26:29,680 --> 00:26:33,760
He stumbled and fell. 
The Scaven rushed over his body 

394
00:26:33,760 --> 00:26:36,160
and there was nothing the 
dwarves could do except to close

395
00:26:36,160 --> 00:26:40,640
their ranks and add Snorri's 
name to the list of a Fallen. 

396
00:26:41,560 --> 00:26:47,240
If they survived, his bravery 
would be remembered. 

397
00:26:48,120 --> 00:26:49,760
The dwarves were fighting on the
defensive. 

398
00:26:49,760 --> 00:26:53,320
They ordered to protect the Gate
of Jewels, one of the access 

399
00:26:53,320 --> 00:26:56,560
points that led into the Great E
Stair of Carrick. 

400
00:26:56,560 --> 00:27:01,240
Eight Peaks. 
At first the 20 strong proud 

401
00:27:01,240 --> 00:27:04,760
regiment had managed to repulse 
the Sceven and even drive them 

402
00:27:04,760 --> 00:27:09,240
back, but now, with over 2/3 of 
their number gone, he'd been 

403
00:27:09,240 --> 00:27:13,360
pushed back to the gate itself. 
Backs pressed against the solid 

404
00:27:13,360 --> 00:27:16,560
oak door, the dwarves could 
repeat no further, and they 

405
00:27:16,560 --> 00:27:18,960
would give their lives to 
protect the East stair. 

406
00:27:19,080 --> 00:27:23,200
Like a vital artery, it LED 
straight to the heart of 

407
00:27:23,240 --> 00:27:24,720
Carrick. 
Eight Peaks. 

408
00:27:25,000 --> 00:27:28,160
If the Scraven broke through, 
the whole stronghold could fall 

409
00:27:28,760 --> 00:27:32,840
and another cornerstone of the 
Dwarf heritage would be lost. 

410
00:27:34,320 --> 00:27:37,280
Painting blood from their many 
wounds dripping down their 

411
00:27:37,280 --> 00:27:41,280
armour, the Dwarfs silently 
committed their souls to Grungy.

412
00:27:41,760 --> 00:27:45,160
The Scravens stopped before the 
gates, snarling and squeaking, 

413
00:27:45,280 --> 00:27:48,280
and parted ranks to let two of 
their kind through. 

414
00:27:49,160 --> 00:27:51,800
The two newcomers were bigger 
and better armed than the other 

415
00:27:51,800 --> 00:27:54,760
Scraven. 
One carried a strange gun like 

416
00:27:54,760 --> 00:27:58,200
weapon in his paws, which was 
connected to a flexible pipe to 

417
00:27:58,200 --> 00:28:01,600
a barrel carried by the other. 
Oh, excited to Walt Firethrower 

418
00:28:02,320 --> 00:28:06,800
die die Dwarf men squeaked the 
scaven carrying the strange 

419
00:28:06,800 --> 00:28:10,240
weapon, aiming the nozzle at the
dwarves and pulling the trigger 

420
00:28:10,760 --> 00:28:14,080
with a fearsome wine. 
The stream of green black fire 

421
00:28:14,200 --> 00:28:16,560
shot forward and engulfed the 
dwarves. 

422
00:28:17,120 --> 00:28:20,120
The Wharf fire thrower clung to 
their bodies, burned their hair,

423
00:28:20,280 --> 00:28:23,640
dissolved the flesh from their 
faces through their armour. 

424
00:28:24,320 --> 00:28:28,120
Within seconds the proud dwarf 
warriors were reduced to a 

425
00:28:28,120 --> 00:28:31,560
smouldering mound of melted bone
and metal scraps. 

426
00:28:32,480 --> 00:28:36,280
With a snarl of triumph, the 
Sceven aimed his weapon at the 

427
00:28:36,280 --> 00:28:39,960
centre of the gate. 
Fingers of glowing wharfire 

428
00:28:39,960 --> 00:28:44,080
clawed through the thick Timbers
and the doom of Carrick Eight 

429
00:28:44,080 --> 00:28:51,560
Peaks was assured. 
The Scaven screaming bell is 

430
00:28:51,560 --> 00:28:53,720
next. 
Always seemed awkward that did 

431
00:28:53,720 --> 00:28:56,160
putting it in the middle of a 
unit would just like sort of 

432
00:28:56,160 --> 00:28:58,120
Thunder along with a bell 
ringing. 

433
00:28:58,520 --> 00:28:59,760
But the great the rules are 
here. 

434
00:29:00,040 --> 00:29:03,040
The shooting, the hand to hand 
combat, all those things. 

435
00:29:03,760 --> 00:29:07,240
The model was always evocative. 
But yeah, just a little bit big 

436
00:29:07,480 --> 00:29:11,280
and strange plastered amongst 
units of Scaven. 

437
00:29:12,240 --> 00:29:14,360
I mean, how we'd would you take 
that through a tunnel? 

438
00:29:14,360 --> 00:29:15,400
I don't think you would, would 
you? 

439
00:29:16,520 --> 00:29:19,040
But there's a screaming bell 
table for it's dice effects. 

440
00:29:19,600 --> 00:29:23,480
And then the Doom Wheel, which 
was just a, you know, a mouse 

441
00:29:23,480 --> 00:29:25,040
wheel. 
Like a pet mouse in a cage, 

442
00:29:25,040 --> 00:29:27,640
really, wasn't it? 
Again, strange. 

443
00:29:27,640 --> 00:29:31,400
But yeah, good stuff. 
Evocative. 

444
00:29:31,400 --> 00:29:36,240
Again, the model was odd, 
probably didn't work as well as 

445
00:29:36,240 --> 00:29:39,760
it should have on the table, but
it was there. 

446
00:29:40,040 --> 00:29:42,680
There are rules for fighting the
Doom Wheel, the flea and 

447
00:29:42,840 --> 00:29:45,640
pursuit. 
Then the war blocked Gizelle. 

448
00:29:46,520 --> 00:29:49,120
Now many Scraven armies that I 
used to fight always seem to 

449
00:29:49,120 --> 00:29:52,280
have hundreds of these firing 
Gizelles across the table. 

450
00:29:52,920 --> 00:29:57,640
Range 36 strength, 5 damage, 
three save -3 they were deadly 

451
00:29:57,640 --> 00:30:01,720
things, which again, were very 
very very effective. 

452
00:30:03,160 --> 00:30:07,160
We move on to every metal pages 
of Scraven Lords. 

453
00:30:08,320 --> 00:30:12,360
These were really elaborate. 
Icked Claw Chief warlock of 

454
00:30:12,360 --> 00:30:17,560
Clansky, Warlord Queek, head 
taker of clan Moors, Lord 

455
00:30:17,560 --> 00:30:22,760
scorlock of clan pestilence and 
death master sneak of clan 

456
00:30:22,760 --> 00:30:28,880
Eschen, beautiful models. 
Even Icked claw who's carrying a

457
00:30:28,880 --> 00:30:33,040
big back banner huge thing looks
really impressive. 

458
00:30:33,520 --> 00:30:36,760
I think Warlord Queek, head 
taker is my favorite there with 

459
00:30:36,760 --> 00:30:42,440
his blade and his back banner 
again of skulls, really really 

460
00:30:42,680 --> 00:30:45,920
atmospheric, even though they 
are painted really brightly. 

461
00:30:47,280 --> 00:30:50,320
We're now moving on to one of my
favorite parts of these books, 

462
00:30:50,720 --> 00:30:53,800
the maps. 
But this one is strange because 

463
00:30:54,120 --> 00:30:58,440
the map looks less detailed, but
it's actually a colour map, 

464
00:30:58,560 --> 00:31:02,920
focusing on the undervolts of 
the Scaven and wherever the 

465
00:31:02,920 --> 00:31:06,960
humans, the empire, the the the 
Brutonians, the dwarves, the 

466
00:31:07,000 --> 00:31:10,080
elves live. 
The scavener there underneath, 

467
00:31:10,080 --> 00:31:15,200
always not believed in for a lot
of the time, but always there, 

468
00:31:15,200 --> 00:31:19,640
always plotting, always skulking
underneath everyone else. 

469
00:31:19,640 --> 00:31:22,600
Even in Kislev we've got pages 
of this year. 

470
00:31:23,040 --> 00:31:24,880
Then we go into some more figure
pages. 

471
00:31:25,280 --> 00:31:28,640
High Elves struggle to hold back
the Scraven tide. 

472
00:31:29,840 --> 00:31:32,040
The Scraven hordes clash with 
the goblins. 

473
00:31:32,040 --> 00:31:35,880
The World Edge Mountains, Grom 
the paunch there. 

474
00:31:36,360 --> 00:31:39,520
And a red skull crusher. 
A painting. 

475
00:31:39,520 --> 00:31:41,960
An heavy metal page of the 
Scraven Doom Wheel. 

476
00:31:42,160 --> 00:31:46,200
The rats in the wheel, the Clan 
Moulder rat ogres. 

477
00:31:46,880 --> 00:31:48,960
These ones look like they're 
doing some sort of dance. 

478
00:31:49,240 --> 00:31:52,880
You remember the ones really 
hard to put together because 

479
00:31:52,880 --> 00:31:54,760
they get knocking into each 
other with their arms. 

480
00:31:56,240 --> 00:31:57,960
Some more pictures of Scraven 
models. 

481
00:31:57,960 --> 00:31:59,000
The Grace. 
Yeah. 

482
00:31:59,000 --> 00:32:03,640
What a model that is. 
That sums up the the Scraven in 

483
00:32:03,680 --> 00:32:08,640
all its essence, holding a ball 
or some sort of crystal ball 

484
00:32:08,640 --> 00:32:11,480
under his hand. 
Big back banner there as well. 

485
00:32:11,480 --> 00:32:14,880
The old warped fire throw a 
team, old even in this book. 

486
00:32:15,160 --> 00:32:20,520
The plastic clan, Clan rat 
warrior storm vermin warlord 

487
00:32:20,520 --> 00:32:27,160
throat, The unclean plague 
monks, skeeven clan rats hurl 

488
00:32:27,160 --> 00:32:30,200
themselves against the restless 
dead is the next page. 

489
00:32:31,320 --> 00:32:34,160
Some mummies coming out of like 
a cavern in the side of the 

490
00:32:34,160 --> 00:32:38,560
hill, stumbling through. 
Plague monks lead the attack 

491
00:32:38,560 --> 00:32:40,760
against an army of Chaos 
dwarves. 

492
00:32:41,920 --> 00:32:44,160
This is really peak 4th edition 
now, isn't it? 

493
00:32:44,800 --> 00:32:46,760
Chaos Dwarves are emerging here 
as well. 

494
00:32:47,200 --> 00:32:50,440
The skaving, screaming bell. 
There it is, all six wheels, 

495
00:32:50,440 --> 00:32:53,240
twin axle of it. 
It's like a caravan, isn't it? 

496
00:32:54,080 --> 00:32:56,040
With a massive gold bell on the 
back. 

497
00:32:56,760 --> 00:32:59,960
Skiing army regiments, Clan 
Pestilence, Clan Moulder. 

498
00:32:59,960 --> 00:33:04,920
Ratoga Pack Clan rat Warlord 
warrior regiment looks nice. 

499
00:33:05,800 --> 00:33:09,040
Clan rat warrior regiment. 
Metal figures here, all with 

500
00:33:09,040 --> 00:33:13,040
halbards and Spears. 
Then the cards featuring the 

501
00:33:13,040 --> 00:33:14,920
Sceven magic items. 
Let's have a look at one of 

502
00:33:14,920 --> 00:33:21,040
them, the Fellblade. 
Fellblade costs us 135 points. 

503
00:33:21,800 --> 00:33:26,120
The Fellblade was created by the
Sceven Lords of Decay to destroy

504
00:33:26,400 --> 00:33:31,960
the evil necromance and a gash. 
It is made from ore, smelted 

505
00:33:31,960 --> 00:33:35,160
from warp stone and mixed with 
stolen gromrel. 

506
00:33:35,720 --> 00:33:38,800
It's blade is carved with 
baneful rooms of doom and 

507
00:33:38,800 --> 00:33:43,560
destruction, so deadly that the 
Fell Blade even has that even 

508
00:33:43,560 --> 00:33:46,360
it's wielder must eventually 
succumb to its effects. 

509
00:33:47,000 --> 00:33:51,120
The bearer strikes for the 
strength of 10/10 I said, and 

510
00:33:51,120 --> 00:33:54,240
each wound inflicted causes not 
one but D6 wounds upon its 

511
00:33:54,240 --> 00:33:57,120
target. 
A model carrying the Fell Blade 

512
00:33:57,240 --> 00:33:59,320
must roll AD 6 at the end of his
turn. 

513
00:33:59,600 --> 00:34:02,560
On the roll of a six, he suffers
1 wound for the baneful effect 

514
00:34:02,560 --> 00:34:06,160
of the sword, with no armour 
saving throw allowed. 

515
00:34:08,760 --> 00:34:12,199
Deadly things, deadly, deadly 
weapons carried by the Scaven. 

516
00:34:13,480 --> 00:34:14,520
But that's good isn't it? 
It? 

517
00:34:14,520 --> 00:34:17,679
It sounds good that there's 
we've got this book has a lot of

518
00:34:18,199 --> 00:34:21,800
colour pictures in it, probably 
more so than others, but maybe 

519
00:34:21,800 --> 00:34:24,639
at this point a colour printing 
was becoming cheaper. 

520
00:34:25,159 --> 00:34:28,040
The models, they become more 
selling points from the models. 

521
00:34:28,040 --> 00:34:31,639
There's less story and 
background of what there is is a

522
00:34:31,639 --> 00:34:35,120
very high quality. 
But yeah, we get in lots of 

523
00:34:35,120 --> 00:34:38,360
heavy metal pictures here. 
Gracie, a tranquil prepares to 

524
00:34:38,360 --> 00:34:41,440
lead his horde in the battle. 
The skeeving swarm quickly 

525
00:34:41,440 --> 00:34:43,880
overpowers the invading Chaos 
Dwarf force. 

526
00:34:44,600 --> 00:34:47,880
It does too. 
A mighty skeeving horde swarms 

527
00:34:47,880 --> 00:34:51,880
forward to sweep away an empire 
and dwarf alliance who? 

528
00:34:53,280 --> 00:34:54,719
These were good. 
These pictures though, the 

529
00:34:54,719 --> 00:34:58,520
scenery and the buildings are 
just fantastic. 

530
00:34:58,520 --> 00:35:00,920
They still hold up. 
Today we have some black and 

531
00:35:00,920 --> 00:35:03,720
white pictures of Scraven 
banners which we can use next 

532
00:35:03,720 --> 00:35:08,520
and paint in before moving on to
the beastry and the bestry. 

533
00:35:08,520 --> 00:35:11,360
And here we have the the Scraven
start line. 

534
00:35:11,680 --> 00:35:13,920
Movement 5. 
Weapon skill 3. 

535
00:35:13,920 --> 00:35:15,280
Bow skill 3. 
Strength 3. 

536
00:35:15,280 --> 00:35:17,160
Toughness 3. 
Lot of threes there. 

537
00:35:17,440 --> 00:35:19,280
Wounds 1. 
Initiative 4. 

538
00:35:19,600 --> 00:35:24,600
Attacks one. 
Leadership 5 low leadership, but

539
00:35:24,600 --> 00:35:28,000
otherwise an average stat line. 
And of course the regiments. 

540
00:35:28,000 --> 00:35:31,760
They encourage the big regiments
by every rank behind the first, 

541
00:35:31,760 --> 00:35:34,560
giving you plus one to 
leadership, which made a big 

542
00:35:34,560 --> 00:35:37,000
difference. 
So you were encouraged to have 

543
00:35:37,000 --> 00:35:39,120
those big units, but nobody 
seemed to take them. 

544
00:35:39,840 --> 00:35:42,360
Skeevin assassins. 
They're nice. 

545
00:35:43,320 --> 00:35:46,680
The clan esching gutter runners,
the clan skier. 

546
00:35:46,680 --> 00:35:50,040
Poison, wind, globidiers, The 
plague monks. 

547
00:35:50,520 --> 00:35:54,320
Lots of people had these and 
they were absolutely deadly. 

548
00:35:55,160 --> 00:35:56,920
Never used to see many giant 
rats. 

549
00:35:57,400 --> 00:35:59,000
Movement 6 where it was called 
2. 

550
00:35:59,200 --> 00:36:02,480
That's probably why. 
Plague sense of errors. 

551
00:36:02,680 --> 00:36:05,320
Yeah. 
Big units of those all in front 

552
00:36:05,320 --> 00:36:07,480
of the armies. 
You know, they, they, they have 

553
00:36:07,480 --> 00:36:10,480
probably have about 10 or 12 of 
them sort of covering the whole 

554
00:36:10,480 --> 00:36:13,840
front of of an army because they
were absolutely deadly. 

555
00:36:15,520 --> 00:36:18,000
The Empire Knight was an 
impressive sight as he galloped 

556
00:36:18,000 --> 00:36:21,680
his grey charger over the Ridge.
The early morning mist still 

557
00:36:21,680 --> 00:36:25,080
clung to the ground, and the 
advancing Scaven army looked as 

558
00:36:25,080 --> 00:36:29,320
if it was swimming through white
foam. 5 scavens scuttle head of 

559
00:36:29,320 --> 00:36:32,240
the rest, whirling spiked flails
around their heads. 

560
00:36:32,440 --> 00:36:36,760
Streams of green yellow gas 
poured out of the spiked balls, 

561
00:36:36,880 --> 00:36:39,840
spreading a pall of poisonous 
mist about them. 

562
00:36:41,200 --> 00:36:44,560
The knight charges horse at the 
lead Scaven, bending down to 

563
00:36:44,560 --> 00:36:47,920
swing his hammer at it. 
At the last minute the horse 

564
00:36:47,920 --> 00:36:50,240
panicked and shield. 
The knight was thrown to the 

565
00:36:50,240 --> 00:36:54,080
ground with a thud of steel 
coffin as the thick air 

566
00:36:54,080 --> 00:36:57,080
blistered his throat. 
He tried to struggle to his feet

567
00:36:57,080 --> 00:37:00,840
but was knocked down again by a 
well placed blow from the 

568
00:37:00,840 --> 00:37:03,440
scaven. 
The spiked ball crunched into 

569
00:37:03,440 --> 00:37:07,400
the Knights unprotected head, 
leaving half his face a red ruin

570
00:37:08,520 --> 00:37:10,720
as he toppled over. 
The Scaven leaped on top of him 

571
00:37:10,720 --> 00:37:14,920
and tore open his throat. 
Mad with fear, the horse ran 

572
00:37:14,920 --> 00:37:18,400
straight towards the ranks of 
the Scaben army, but within 

573
00:37:18,400 --> 00:37:23,280
seconds it too succumbed to the 
lethal gas and sank beneath the 

574
00:37:23,280 --> 00:37:27,560
swirling mists of the last 
despairing whinny of terror. 

575
00:37:28,680 --> 00:37:32,200
It's quite dark, wasn't it? 
Scaven packmasters, We move on 

576
00:37:32,200 --> 00:37:36,960
to Scaven slaves. 
Vermin Lord, the Demon of the 

577
00:37:36,960 --> 00:37:42,240
Horned Rat movement 8. 
Weber skill 8, Post skill 8 

578
00:37:42,520 --> 00:37:49,200
Strength 8 Toughness 7 Wound 7. 
Initiative 10/8 Attacks and 

579
00:37:49,200 --> 00:37:53,760
leadership 10 spells. 
Vermin Lords well versed in the 

580
00:37:53,760 --> 00:37:57,520
realms of magic and have a magic
level of four, the equivalent to

581
00:37:57,520 --> 00:37:59,480
a grey seer. 
So there we are. 

582
00:37:59,480 --> 00:38:02,440
They caused terror. 
They carried with them a Doom 

583
00:38:02,440 --> 00:38:05,680
Glave. 
The glaves wielded by the Vermin

584
00:38:05,680 --> 00:38:08,440
Lords are heavily ensorsled with
death magic. 

585
00:38:09,040 --> 00:38:10,680
A hit. 
A hit from a doomed glave 

586
00:38:10,680 --> 00:38:15,080
inflicts not one but D3 wounds. 
Deadly things. 

587
00:38:16,240 --> 00:38:18,360
I always found with the vermin 
law, the figure was either too 

588
00:38:18,360 --> 00:38:22,240
small or too big. 
When they first came out, these 

589
00:38:22,240 --> 00:38:23,760
things were not much bigger than
a rat. 

590
00:38:23,840 --> 00:38:26,360
Ogres didn't look that 
impressive, but now they're 

591
00:38:26,360 --> 00:38:27,960
absolutely massive and covered 
up. 

592
00:38:27,960 --> 00:38:30,280
Half the page, half the page, 
half the board. 

593
00:38:30,280 --> 00:38:35,520
Even Rat ogres, rat swarms. 
Lots of this going on here. 

594
00:38:36,400 --> 00:38:40,120
The Army list carries on the 
army list, sorry, the the best 

595
00:38:40,120 --> 00:38:41,920
tree carries on into the army 
list. 

596
00:38:43,280 --> 00:38:45,840
But there's another story here. 
So let's let's have that. 

597
00:38:46,600 --> 00:38:49,480
I hear that a lot of you listen 
to this, enjoy listening to it 

598
00:38:49,480 --> 00:38:53,280
when you're doing your painting.
And that makes me happy. 

599
00:38:53,440 --> 00:38:57,280
It fills me with joy because I 
like painting and I like nothing

600
00:38:57,280 --> 00:38:58,880
more than a bit of company when 
I'm painting. 

601
00:38:58,880 --> 00:39:02,360
And if I can be that company, 
then yeah, that makes me happy. 

602
00:39:03,240 --> 00:39:05,200
If you want to buy me a coffee, 
that would make me even happier 

603
00:39:05,200 --> 00:39:08,920
as well. 
coffee.a.com/owinstaton. 

604
00:39:09,760 --> 00:39:11,160
I messed that up. 
So say it again, 

605
00:39:11,320 --> 00:39:15,120
ko-fi.com/owinstaton. 
And you all know I've got a 

606
00:39:15,120 --> 00:39:18,560
podcast called Time Between 
Times, which is all about myths 

607
00:39:18,560 --> 00:39:21,800
and legends, especially from 
Wales, ghost stories and the 

608
00:39:21,800 --> 00:39:24,000
like. 
So if you fancy having to listen

609
00:39:24,000 --> 00:39:27,400
to that, please, please do. 
I would really appreciate your 

610
00:39:27,400 --> 00:39:31,520
support there. 
Their armies were glorious, 

611
00:39:31,520 --> 00:39:35,920
invincible 10s of thousands of 
proud rat warriors marching over

612
00:39:35,920 --> 00:39:39,520
the lands above, laying waste to
everything in their path. 

613
00:39:40,200 --> 00:39:45,440
When Grey Seer Skitra had seen 
the moon bleeding tears of warp 

614
00:39:45,440 --> 00:39:49,680
stone, they had turned E back 
towards the misky peaks of the 

615
00:39:49,680 --> 00:39:53,800
World Edge Mountains. 
To cross the swollen waters of 

616
00:39:53,800 --> 00:39:57,360
the River Steer, the Grey Seer 
ordered the construction of a 

617
00:39:57,360 --> 00:40:01,360
mighty wooden bridge. 
Many slaves died felling the 

618
00:40:01,360 --> 00:40:04,600
great oak trees and toppling 
them into the river, and many 

619
00:40:04,600 --> 00:40:08,200
more died when the great seer, 
the Gracia, sacrificed their 

620
00:40:08,200 --> 00:40:13,160
souls in thanks for the safe 
army passage east of the river. 

621
00:40:13,160 --> 00:40:17,160
The land became Wilder and less 
populated, and the Skaven army 

622
00:40:17,160 --> 00:40:19,600
made good times with the woods 
and over the Moors. 

623
00:40:19,880 --> 00:40:23,600
They were possessed by a strange
urgency, as if something was 

624
00:40:23,600 --> 00:40:25,760
pulling them irresistibly 
forward. 

625
00:40:26,520 --> 00:40:30,520
The eyes of the Gracia burned 
with the naked warp lust as he 

626
00:40:30,520 --> 00:40:37,120
urged his soldiers onwards. 
Bill King is such a good writer.

627
00:40:38,280 --> 00:40:42,600
Creates magic, creates pictures 
in your mind, pictures that last

628
00:40:42,600 --> 00:40:45,880
for a long time. 
And whatever he writes is always

629
00:40:45,880 --> 00:40:49,880
in a slightly different style, 
as if to capture the style of 

630
00:40:49,880 --> 00:40:54,160
the book that he's he's writing.
For the army list, the first few

631
00:40:54,160 --> 00:40:57,080
pages are always the same as 
they they are for all the lists 

632
00:40:57,080 --> 00:40:59,120
really. 
And then you go into army 

633
00:40:59,120 --> 00:41:02,760
selection again, very similar to
the other books that we've gone 

634
00:41:02,760 --> 00:41:06,120
through. 
Characters ones gave Wall or 

635
00:41:06,120 --> 00:41:09,320
general 90 points. 
Movement 5. 

636
00:41:09,320 --> 00:41:11,240
Weapons skills 6. 
Both skills 6. 

637
00:41:11,240 --> 00:41:12,560
Strength 4. 
Toughness 4. 

638
00:41:12,560 --> 00:41:17,240
Three wounds, initiative 7. 
Four attacks, leadership 7. 

639
00:41:18,400 --> 00:41:21,120
Not the mightiest of heroes, but
a hero nonetheless. 

640
00:41:21,600 --> 00:41:24,200
You could have a vermin lodge 
for 600 points. 

641
00:41:24,800 --> 00:41:28,360
That's a lot isn't it? 
Your regiments nought to one 

642
00:41:28,360 --> 00:41:32,840
vermin of unit of storm vermin 
clan clan rat warriors. 

643
00:41:32,960 --> 00:41:36,360
Unlimited Nought to 1 units of 
clan eshing, gutter runners, 

644
00:41:36,840 --> 00:41:41,760
Clan eshing assassins, skeeving 
slaves, skeeving censor bearers,

645
00:41:42,240 --> 00:41:46,720
clan pestilence, plague monks, 
poison wind globetiers, 

646
00:41:46,720 --> 00:41:50,640
packmasters, war machines. 
The warp fire thrower teams at 

647
00:41:50,640 --> 00:41:54,120
70 points each. 
Gizelle teams at 30 points each.

648
00:41:54,760 --> 00:41:59,680
The Doom Wheel, 150 points each.
Unlimited, you can have a load 

649
00:41:59,680 --> 00:42:02,680
of them. 
Screaming Bells Unlimited again 

650
00:42:03,320 --> 00:42:05,880
2000. 
No, it may include a screaming 

651
00:42:05,880 --> 00:42:08,280
bell. 
OK 200 points each though. 

652
00:42:09,080 --> 00:42:11,600
And then monsters. 
And as in all these 4th edition 

653
00:42:11,600 --> 00:42:13,240
books, the monsters you can have
anything. 

654
00:42:13,240 --> 00:42:17,240
Hydras, manticores, wyverns, 
harpies, all these type of 

655
00:42:17,240 --> 00:42:19,720
things. 
Then you've got special 

656
00:42:19,720 --> 00:42:22,080
characters. 
Now these special characters 

657
00:42:22,080 --> 00:42:25,200
have gone through a lot of books
and are very well lasting. 

658
00:42:25,960 --> 00:42:29,000
Gracia, tranquil with bone 
Ripper. 

659
00:42:30,040 --> 00:42:33,480
Always linked with Gottrick and 
Felix which is nice as well. 

660
00:42:33,880 --> 00:42:35,440
Good Bill. 
King Linklair as well. 

661
00:42:36,520 --> 00:42:39,080
Lord Skrulk, the plague Lord of 
class Pestilence. 

662
00:42:39,080 --> 00:42:45,000
He's got lots of rules as well. 
Ikid Claw, Clan Chief Warlock of

663
00:42:45,000 --> 00:42:49,880
Clanskaya, Throat the Unclean, 
all the ones of which they had 

664
00:42:49,880 --> 00:42:51,360
the figures that we looked at 
earlier. 

665
00:42:52,160 --> 00:42:55,320
But again, the man catcher of 
Throat the unclean, that 

666
00:42:55,320 --> 00:43:00,480
horrible like claw thing. 
He had Death Master Snitch, the 

667
00:43:00,480 --> 00:43:04,920
cloak of shadows that he wore. 
Warlord quick head taker with 

668
00:43:04,920 --> 00:43:07,000
dwarf gouger. 
Yeah. 

669
00:43:08,240 --> 00:43:10,600
And then we've got an article 
written by Andy Chambers himself

670
00:43:10,600 --> 00:43:13,800
about skaving tactics. 
He starts it with a little bit 

671
00:43:13,800 --> 00:43:17,360
of fiction. 
Gather your own children of the 

672
00:43:17,360 --> 00:43:20,960
Horned Rat while this ancient 
and wicked warlord tells you how

673
00:43:20,960 --> 00:43:23,600
to bring doom and destruction 
upon the forces of the upper 

674
00:43:23,600 --> 00:43:26,000
world. 
The road to victory can be a 

675
00:43:26,000 --> 00:43:29,520
hard and Stony one, filled with 
pitfalls and traps for the 

676
00:43:29,520 --> 00:43:33,360
unwary along the way. 
I think what Andy is saying is 

677
00:43:33,360 --> 00:43:37,240
this army is meant to be 
unreliable, meant to be random, 

678
00:43:37,880 --> 00:43:41,760
meant to be not the sort of army
that you can make too many plans

679
00:43:41,760 --> 00:43:46,360
with. 
And that it was, I believe, of 

680
00:43:46,360 --> 00:43:48,280
course, the article goes on for 
pages. 

681
00:43:48,280 --> 00:43:51,440
He's got lots of ideas on how to
use Gavin, which is good to see.

682
00:43:51,440 --> 00:43:53,920
And it's nice that they had 
these in these books, didn't 

683
00:43:53,920 --> 00:43:55,440
they? 
So you could pick it up. 

684
00:43:55,440 --> 00:43:58,040
And these days you just go 
online and a lot of people get 

685
00:43:58,040 --> 00:44:00,720
lost in the met way too much, I 
feel. 

686
00:44:01,320 --> 00:44:05,480
But here they had all the, you 
know, the clan, the the ideas 

687
00:44:05,480 --> 00:44:10,240
for how you could use the army 
in a way that was could suit 

688
00:44:10,240 --> 00:44:13,400
you, but also the way that they 
felt how strong it was, you 

689
00:44:13,400 --> 00:44:16,120
know, in certain areas. 
And I'll just go right to the 

690
00:44:16,120 --> 00:44:19,960
end where he says overall 
tactics with escaping army. 

691
00:44:19,960 --> 00:44:22,800
You've only got one choice for 
an overall strategy and that's 

692
00:44:22,800 --> 00:44:25,480
charge. 
He goes on to say lacking 

693
00:44:25,480 --> 00:44:27,800
missile troops and cavalry means
afford. 

694
00:44:27,800 --> 00:44:30,320
You can't afford to keep the 
enemy at arm's length any longer

695
00:44:30,320 --> 00:44:32,960
than absolutely necessary. 
So just charge in. 

696
00:44:34,120 --> 00:44:37,720
It's taken him 6 pages to say 
that, but yeah, there it is. 

697
00:44:38,800 --> 00:44:41,640
Got some more fiction then 
coming up for quite a bit more 

698
00:44:41,640 --> 00:44:44,360
of Bill King's stuff, which is 
looking good, but we're running 

699
00:44:44,360 --> 00:44:47,080
out of time a bit now, so I'll 
move on as quick as I can. 

700
00:44:48,280 --> 00:44:51,360
Look at that. 
They've given looks like 5 pages

701
00:44:51,360 --> 00:44:54,840
of the book, 6 pages of the book
just to some fiction. 

702
00:44:55,200 --> 00:44:58,640
There's more or less a novel in 
here, which is which is great to

703
00:44:58,640 --> 00:45:02,560
see isn't it? 
And then the book abruptly as it

704
00:45:02,560 --> 00:45:08,200
does, starts to come to an end 
with our advert for the the 5th 

705
00:45:08,200 --> 00:45:11,720
edition set, which is coming out
here of lizard men and 

706
00:45:11,720 --> 00:45:14,160
Britonians. 
And then the list of the 

707
00:45:14,160 --> 00:45:17,400
Warhammer army books, which are 
all out and published as this 

708
00:45:17,400 --> 00:45:20,720
wrote with a picture of a troll 
in the middle, some Citadel 

709
00:45:20,720 --> 00:45:22,960
fantasy range, an old advert for
them. 

710
00:45:23,640 --> 00:45:27,360
And then that customary article 
about collecting the Sceven army

711
00:45:28,760 --> 00:45:31,960
shows a couple of figures, then 
a massive unit of those plastic 

712
00:45:32,160 --> 00:45:35,960
sceven all looking the same. 
I didn't like those at the time,

713
00:45:35,960 --> 00:45:37,920
but there's something very 
alluring about them now. 

714
00:45:38,880 --> 00:45:44,120
Then a Warhammer roster sheet 
with lots of different things on

715
00:45:44,120 --> 00:45:45,720
him. 
What's he gone with from 1000 

716
00:45:45,720 --> 00:45:49,520
point army? 
Grace Heathranquil leads the 

717
00:45:49,520 --> 00:45:52,320
1000 point army. 
Like he'd get up off his chair 

718
00:45:52,320 --> 00:45:55,200
to come and do battle of this 
size with Bourne. 

719
00:45:55,200 --> 00:45:57,840
RIP. 
But of course, 39 clan rats. 

720
00:45:57,840 --> 00:46:01,840
It's very specific. 
A skating champion, 15 plague 

721
00:46:01,840 --> 00:46:04,320
monks, warp fire thrower team. 
Good on you. 

722
00:46:04,920 --> 00:46:08,760
And eight gutter runners. 
Yeah, nice to see. 

723
00:46:09,480 --> 00:46:12,240
Then again, we've got the stats 
of Gracie of Tranquil. 

724
00:46:12,840 --> 00:46:16,880
We've got blown Rupper, Ripper 
stance and clan Rabbit scores, 

725
00:46:16,880 --> 00:46:20,240
Clan rats. 
Yeah, he's given us all these, a

726
00:46:20,240 --> 00:46:22,800
bit of background for that army 
as well and shows us how to use 

727
00:46:22,800 --> 00:46:26,400
it, which I think is is 
commendable, is commendable. 

728
00:46:26,800 --> 00:46:31,240
The Black Claw of Clan esching, 
the warp firescore, the warp 

729
00:46:31,320 --> 00:46:34,840
fire thrower team. 
And then he gives us some tips 

730
00:46:34,840 --> 00:46:40,360
on expanding the army before the
book finishes when it gives us 

731
00:46:40,360 --> 00:46:43,360
an article on collecting a 
themed army and a Warhammer 

732
00:46:43,360 --> 00:46:46,360
rostra sheet. 
And then of course, it finishes 

733
00:46:46,360 --> 00:46:49,120
off with some lovely 
photographs. 

734
00:46:49,640 --> 00:46:52,480
Escaping army crashes in a 
combined force of Wood elves and

735
00:46:52,480 --> 00:46:57,800
Brutonians and clan rats swarm 
forward, confident in the 

736
00:46:57,800 --> 00:47:00,480
supreme power of the screaming 
bell. 

737
00:47:01,600 --> 00:47:07,400
Then the back cover, bright red,
The vile and benevolent scavene 

738
00:47:07,400 --> 00:47:10,760
gnaw through the roots of the 
old world like a malignant 

739
00:47:10,760 --> 00:47:13,880
cancer. 
Then, under Empire, spreads ever

740
00:47:13,880 --> 00:47:17,000
outwards from its sprawling 
capital of ancient evil, 

741
00:47:17,320 --> 00:47:21,360
Scavenblight. 
Seething hordes of vicious rat 

742
00:47:21,360 --> 00:47:24,680
men lie waiting to bring the 
final apocalypse upon the 

743
00:47:24,680 --> 00:47:28,840
unsuspecting realms of men. 
Black clad assassins slink 

744
00:47:28,840 --> 00:47:32,680
through the sewers, rabid plague
monks brute magical pestilences,

745
00:47:32,800 --> 00:47:36,440
insane warlock engineers build 
their devastating weapons of 

746
00:47:36,440 --> 00:47:40,760
mass destruction, and foul 
packmasters mutate warped and 

747
00:47:40,760 --> 00:47:46,160
deadly war beasts to unleash 
upon their foes though the 

748
00:47:46,160 --> 00:47:50,000
ancient and evil Lords of Decay.
The Horned Rat himself, the dark

749
00:47:50,000 --> 00:47:53,320
God of the Scraven race, 
cynically guides his children to

750
00:47:53,320 --> 00:47:56,680
their ultimate destiny of 
complete mastery of the entire 

751
00:47:56,680 --> 00:48:00,000
world. 
This indispensable supplement 

752
00:48:00,000 --> 00:48:03,040
for the Warhammer game of 
Fantasy Battle describes the 

753
00:48:03,040 --> 00:48:06,800
Scraven race and their 
unspeakable horror in complete 

754
00:48:06,960 --> 00:48:11,040
and exhaustive detail. 
And there we have it, my 

755
00:48:11,040 --> 00:48:13,680
friends, Warhammer Army's 
Scraven. 

756
00:48:14,920 --> 00:48:17,720
I have to leave it now because 
without saying too much, but my 

757
00:48:17,720 --> 00:48:20,200
wife is about to go in the 
shower and the noise here will 

758
00:48:20,200 --> 00:48:22,960
get very loud as it's right next
to where I record. 

759
00:48:22,960 --> 00:48:24,080
But I should leave you with 
that. 

760
00:48:25,120 --> 00:48:28,400
Thank you again for listening. 
I enjoy doing these. 

761
00:48:28,920 --> 00:48:32,400
If you enjoy them, why not drop 
me an e-mail, go to my website, 

762
00:48:32,480 --> 00:48:36,680
welshstoryteller.com and have a 
look at the sort of things I do.

763
00:48:36,680 --> 00:48:39,880
I have a listen to the podcast 
if you would, and let me know 

764
00:48:39,960 --> 00:48:42,040
that you've come here from the 
Crown of Command. 

765
00:48:43,400 --> 00:48:45,240
It's good to be with you where 
you paint in one of you. 

766
00:48:45,240 --> 00:48:46,440
Whatever you're doing with a 
hobby. 

767
00:48:47,040 --> 00:48:48,440
It's a good thing to do, my 
friends. 

768
00:48:48,760 --> 00:48:50,360
It's a good thing to invest your
time in. 

769
00:48:51,400 --> 00:48:54,680
It's something that focuses the 
mind and something that makes 

770
00:48:54,680 --> 00:48:57,760
you feel good. 
Long may it continue for you. 

771
00:48:58,600 --> 00:49:01,680
I'll see you soon for another 
look at one of these Army books.

772
00:49:02,520 --> 00:49:04,840
But in the meantime, no star 
friend. 

773
00:49:04,840 --> 00:49:05,000
Yeah.
