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Hello friends, Owen here I am 
back with another deep dive into

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one of the classic army books 
from the past. 

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But before I start, can I thank 
you very much for all the kind 

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words you have sent my way 
regarding my deep dive into the 

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Dwarf book. 
It seems like many of you hold 

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it just as close to your hearts 
as I do. 

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Special thanks to Cam of Warwick
who sent me a copy all the way 

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from the USA, flying through the
air across the Atlantic to once 

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again sit proudly on my shelf. 
Thank you Cam, that means an 

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awful lot. 
Today we're going to talk about 

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the Orcs and Goblins army list 
again from the 4th edition. 

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Now, I can't remember the exact 
time I bought this book. 

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I can't remember the exact time 
I opened its hallowed covers, 

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but what I can tell you is 
exactly how it made me feel. 

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This is quite a bittersweet book
for me to look at. 

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You see, as a child I got into 
Warhammer probably about 1984, 

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which put me at 11 years old and
11 years old. 

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Me, who had just read The 
Hobbit, saw Goblins as something

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totally different. 
They were sinister, sneaky, 

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horrible creatures. 
I imagined them in my head just 

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like they were on the cover of 
the Ravening Hordes book or the 

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classic Middle Earth 
role-playing game with Chris 

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Achilius. 
I think it was all those years 

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ago. 
Those to me were goblins. 

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But at this point, when we came 
to 4th edition, things started 

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to change. 
And that evil, sneaky, snidy, 

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horrible goblin of the past 
became a much more comedic 

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beast. 
A beast who was still horrible, 

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a beast who was still nasty, a 
beast who could still rip your 

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head off, but with a horrible 
gurning smile as he did it. 

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And this was featured fully in 
this book. 

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You see with 4th edition and the
army books, Warhammer and the 

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Warhammer World, the old world 
was starting to find its feet. 

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They had the Chaos warriors, 
they had the Dark Elves, they 

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had the Scaven, although comedic
in their own way, which were all

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a darkness sort of species. 
And then we had the orcs and 

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Goblins who could be brilliant 
and who could be Dan Wright 

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horrible. 
Now up to this point around 

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1993, I had always played. 
My armies had been Orc and 

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Goblin armies, I had played 
through Bloodbath at Orcs Drift,

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I had been in the second 
edition, I had been the 3rd 

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edition Raven in Hordes 
Warhammer armies. 

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And here we are in a far more 
colourful world. 

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So I'm going to work my way 
through the book. 

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I'm coming to a totally blind, 
so everything I say here I am 

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uncovering for the first time in
as many years. 

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The same as you. 
But what I'd recommend, if you 

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have it, why not bring the book 
in front of you? 

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Why not discover it at the same 
time as I am? 

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Although I have another E copy 
here, not a real one sadly, but 

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let's go. 
Warhammer Armies, Orcs and 

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Goblins, a Warhammer supplement 
by Games Workshop. 

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The cover is excellent, isn't 
it? 

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Bull riding orcs rampaging 
through the mountains followed 

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by a cloud of giant bats 
flapping through the sky. 

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The orc in front is holding a 
huge axe with a look of total 

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Glee in his face. 
Next to him, an orc with a giant

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two handed axe. 
He must be a good bull rider. 

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And the one next to him with a 
morning star and an axe itself. 

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Now not long before this point, 
both orcs and goblins rode 

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wolves like they did in the Lord
of the Rings Wags. 

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But now we are seeing the 
emergence of the difference of 

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the species really. 
The goblins riding wolves, the 

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orcs riding boars. 
When we turn the page here, we 

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have some scenes of battle very 
much like the Orcs, 1 Savage Orc

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boys and Goblin Wolf Riders on 
the warpath. 

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Look at this scene. 
There's a unit of goblin wolf 

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riders emerging from the trees, 
rampaging in between an old inn 

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and a hilltop. 
On top of that hilltop, a unit 

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of Orc Archers, already with 
their bows. 

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Terrible Archers, really. 
They probably couldn't hit the 

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Ale House, but there they are. 
And some savage Hawks in front 

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of them, wielding their red 
clubs with Glee. 

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And under that an assemblance of
an orc and goblin. 

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Woah, that is second to none 
really. 

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The old plastic spear wielding 
goblins. 

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The title says orc bull riders 
and goblins with trolls and 

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snottlings in support. 
There we have some bull riders. 

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There we have some night goblin 
nectars along with the squig 

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herders, the snottling bases, 
the snottling pump wagon, and 

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three river trolls and a goblin 
doom diver. 

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Amazing stuff. 
Orca Goblins by Rick Priestley, 

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cover art by Dave Gallagher, 
story by Bill King, Black and 

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white art by John Blanche, Wayne
England and Mark Gibbons. 

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Again, a top tier team of 
creatives putting this together 

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and there is a picture of 
perhaps my favorite character 

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from the Orc and Goblin Canon. 
Two characters actually, 

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Skarsnik and Gobbler. 
I loved Skarsnik, I had a finely

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painted model of that double 
bass with both Gobbler and 

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Skarsnik on it for many years, 
but sadly it has been lost to 

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time and the vagaries of eBay. 
In some weak moment I think I 

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sold it. 
He led my armies in later years.

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The 6th edition, Skarsnik at the
four. 

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I'm sorry, Skarsnick, I let you 
go. 

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The contents are here again, 
pages and pages of background. 

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The history of the orcs, a 
calendar, the deadly subject of 

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animosity, and many other 
things. 

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Black and white banners. 
It takes a similar format to the

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Dwarf book. 
Again, so much in it we get to 

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the introduction. 
Now this is an almost breaking 

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the 4th wall introduction. 
Great picture of an orc wading 

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forward with the the red sun on 
his shield and a wolf rider. 

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A goblin wolf rider who looks 
almost from the old school, a 

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little bit serious and sinister 
in his aspect. 

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Let me read it to you. 
This is a book about Orcs and 

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goblins and their armies in the 
Warhammer game. 

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Well, thank God for that, 
otherwise I'd have bought the 

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wrong book, wouldn't I? 
Within its pages you will find 

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background information 
explaining much about orcs and 

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their smaller cousins, Where 
they come from, how they live 

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and fight, how they wars have 
helped to shape the Warhammer 

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world. 
In addition, you will find all 

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the rules you need to use an Orc
and Goblin army in the Warhammer

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game, including rules for new 
creatures and troop types not 

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covered in the Warhammer Battle 
Book itself. 

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Unfortunately, we didn't have 
room to include the complete 

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rules for War Machines and 
Chariots as they appear in the 

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Warhammer Rule book, but you 
will find a summary for them at 

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the end of the War Machines 
section. 

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The heart of this book is the 
Army List section, which 

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provides a full list and points 
values for the Orc and Goblin 

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army. 
By means of the army list, you 

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can choose your own orc and 
Goblin force, equip your warlord

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and his entourage of shamans and
bosses, and descend upon your 

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quaking foes with the awesome 
power of the wah behind you. 

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Orcs and Goblins one of the most
popular and effective armies in 

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the Warhammer game. 
One of the reasons for this 

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popularity is the tremendous 
degree of choice. 

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For example, although we 
generally refer to orcs and 

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goblins, you can perfectly well 
feel the force that is all orcs 

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or all goblins. 
You could go further and have an

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army made-up entirely of Night 
Goblins, Savage Orcs, or Forest 

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Goblins if you wanted. 
We know of at least one person 

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whose army consists entirely of 
Goblin Wolf riders. 

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However such extreme examples 
are exceptional and most players

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use a wide variety available to 
create an effective mix of 

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different troops. 
You should wisely decide to 

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abandon any attempt to out shoot
your enemies in favour of a 

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fast, hard hitting attack force 
combined with long range 

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artillery. 
These options are available in 

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abundance with Bull riders, 
trolls and Chariots for attack 

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and Rock Lobbers or Doom divers 
for long range destruction. 

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On the other hand, a player 
faced with an Empire army would 

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probably adopt A different 
strategy altogether. 

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With its Knights and cannons, 
the Empire Army would soon sweep

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aside an army based around ball 
boys, while orc artillery and 

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large creatures such as trolls 
would present excellent targets 

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for cannons and hell blaster 
volley guns. 

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In this case, the Orc general 
might choose night goblin units,

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with fanatics backed up by units
of orcs to provide some backbone

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and either doom divers or flying
monsters to take out cannons 

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from the air. 
Woe betide those Empire Nights 

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when they tangle with a Night 
Goblin fanatics. 

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The options are many and varied,
and part of the challenge of the

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Orc army is to discover the 
combination of troops and 

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equipment that works best for 
you. 

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In writing this book, we have 
assumed that the reader either 

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owns or has access to copies of 
both Warhammer and Warhammer 

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Magic. 
As far as possible, we've 

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attempted to provide references 
within the Warhammer Rule Book, 

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the Battle Book, or the 
Warhammer Magic Rule Book so 

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that you can find relevant 
sections more easily. 

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Where practical, we've chosen to
repeat information or at least 

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summarize pertinent details 
within this volume. 

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Shouldn't you need to keep 
swapping from one book to the 

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other? 
That's an honest introduction, 

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isn't it? 
And something we don't see 

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anymore. 
Just the author introducing you 

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to how this army works. 
Not talking about the character,

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not talking about story, not 
talking about the background, 

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just talking to you, reader to 
reader. 

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Well, like I'm talking to you 
now, but with far better grasp 

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of the English language for 
sure. 

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The first page turns to the 
dominion of the Orcs. 

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Here we have a description of 
where the orcs live, where the 

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orcs come from. 
Here we have talks about the orc

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tribes, the different ways that 
they meet and many, many 

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different parts of background. 
Followed by a page with a map of

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the old world. 
Again. 

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There it is, my friends, 
something from all our pasts, 

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the one which has the winding 
rivers of the Empire, followed 

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by the world's Edge Mountains, 
taking us into a nicely written 

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piece on Orc history, starting 
with the Battle of Black Fire 

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Pass. 
That's a great one, and a long 

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one. 
There it talks about all the 

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things that happened in that 
Great War, that great battle, 

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and then it tells us a little 
bit about Gorbard Iron Claw, one

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of the great orc heroes. 
Let's read a bit about him, 

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shall we? 
Gorbard Ironclaw was one of the 

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most successful orc leaders of 
all time. 

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His campaign of destruction 
raged across the Empire and left

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the region of Sol, and so 
devastated that it has never 

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fully recovered, he arose to 
power deep in the Badlands, 

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where his tribe, the Iron Claws,
held the fortress known as the 

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Iron Rock. 
The Iron Rock is a core of 

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molten iron vomited from the 
bowels of the earth during some 

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incalculably ancient upheaval. 
It lies in the western shadows 

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of Thunder Mountain. 
There it is again, and was 

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discovered by the dwarves who 
mined into it, creating a 

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labyrinth of tunnels and caverns
and partially completed 

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workings. 
The orcs found the Iron Rock 

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when they overran the World's 
Edge Mountains, establishing 

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their over domain over all the 
peaks between Mad Dog Pass and 

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Fire Mountain. 
Look how evocative all this text

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is bringing to us backgrounds 
away from the beaten track. 

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We are looking at different 
aspects of the orc, different 

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characters, different places, 
different tribes. 

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It doesn't need to do this, but 
still it does. 

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We have pages and pages of 
Gorbad Ironclaw. 

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I'll read a bit more. 
By the time Gorbad Ironclaw's 

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reputation had spread amongst 
all the orc and goblin tribes of

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the Great Forest, and many more 
great green skinned warriors 

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flocked southwards to join him, 
the orcs began to loot and 

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pillage in their usual fashion, 
but Gorebad had other plans. 

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On his orders, the Iron Claw 
Biggins prowled the burning 

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streets, gathering up half the 
drunken orcs and dragging the 

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goblins back to their battle 
lines. 

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This caused much grumbling and 
many heads were knocked together

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just to remind everyone who was 
boss. 

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Nun was next to feel the power 
of the Wah Gourbard advanced 

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towards the city from the east, 
roughly following the line of 

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the River Ava. 
Nun was already clammed with 

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00:14:52,880 --> 00:14:56,360
halfling refugees and people 
from eastern Avaland who had 

224
00:14:56,360 --> 00:15:01,160
taken shelter from the OR Cord. 
The orcs barely slowed their 

225
00:15:01,160 --> 00:15:04,840
pace at the town walls, but 
poured over the gates, 

226
00:15:04,960 --> 00:15:08,360
destroying and killing in a 
repetition of slaughter. 

227
00:15:08,360 --> 00:15:12,680
At Aberheim, Brutus laid off the
Count of Avaland, ordered the 

228
00:15:12,680 --> 00:15:16,040
retreat over the Great Bridge, 
and rallied his troops in the 

229
00:15:16,040 --> 00:15:22,320
western half of the city. 
It's like some epic myth, some 

230
00:15:22,320 --> 00:15:27,040
great battle from history's 
past, and here it is. 

231
00:15:27,640 --> 00:15:32,200
Great writing, I should say, 
lost in a Warhammer army book. 

232
00:15:33,000 --> 00:15:36,560
But I don't think it is lost. 
It lives in our hearts for many 

233
00:15:36,560 --> 00:15:40,200
of us remember this, these 
stirring words that took us to 

234
00:15:40,200 --> 00:15:43,680
the table, which put the 
paintbrush in our hand and 

235
00:15:43,680 --> 00:15:48,400
caused us all to walk forth and 
buy orcs and goblins in their 

236
00:15:48,400 --> 00:15:52,600
hundreds. 
I still have many locked away in

237
00:15:52,600 --> 00:15:55,120
small boxes. 
Tool boxes. 

238
00:15:55,960 --> 00:15:59,440
Sometimes I feel when all is 
dark and all the lights are out,

239
00:15:59,680 --> 00:16:03,840
that I can hear them chittering 
and chatting in that box, hoping

240
00:16:03,840 --> 00:16:09,080
one day to once again take to 
the field to do battle to March 

241
00:16:09,080 --> 00:16:12,640
forth. 
I wonder if they ever will. 

242
00:16:13,640 --> 00:16:15,200
Anyway, I'm getting carried 
away. 

243
00:16:16,240 --> 00:16:20,480
After pages and pages of Gourbad
Ironclaw, we head on to Azhag 

244
00:16:20,480 --> 00:16:23,360
the Slaughterer. 
We have some history about him 

245
00:16:23,360 --> 00:16:25,840
as well. 
Again, it seems like more 

246
00:16:25,840 --> 00:16:30,520
battles, more of them put out. 
And then we get to a character I

247
00:16:30,520 --> 00:16:35,520
can't leave behind, a character 
I hold in my heart greatly. 

248
00:16:36,200 --> 00:16:39,160
And I am looking at one of his 
earliest inclinations. 

249
00:16:39,160 --> 00:16:42,440
In fact, yes, his earliest 
incarnation. 

250
00:16:43,200 --> 00:16:46,760
I am talking of Grom, the Paunch
of the Misty Mountain. 

251
00:16:47,480 --> 00:16:52,600
I was lucky only scant few years
ago to take to the field against

252
00:16:52,600 --> 00:16:56,240
a load of high Elves in an 
online game with Marcel 

253
00:16:57,240 --> 00:17:01,080
commanding Grom the Paunch. 
But before he was Grom the 

254
00:17:01,080 --> 00:17:03,240
Paunch, it was Grom's goblin 
guard. 

255
00:17:03,440 --> 00:17:05,920
But here he is now, fully 
formed. 

256
00:17:06,640 --> 00:17:08,359
Let's read a bit about him, 
shall we? 

257
00:17:09,599 --> 00:17:13,280
Most of the warlords whose 
campaigns of destruction have 

258
00:17:13,280 --> 00:17:16,480
shaken the world and threatened 
the destruction of the realms of

259
00:17:16,480 --> 00:17:19,400
men had been Hawks rather than 
goblins. 

260
00:17:19,880 --> 00:17:23,839
Orcs are bigger than goblins, 
more dangerous and more brutally

261
00:17:23,839 --> 00:17:27,839
ambitious. 
Grom was to prove the exception,

262
00:17:28,280 --> 00:17:31,760
a goblin who was not only as 
dangerous and ambitious as the 

263
00:17:31,760 --> 00:17:34,720
best orc, but vastly bigger as 
well. 

264
00:17:35,440 --> 00:17:38,880
It was not that Grom was 
especially tall, certainly not 

265
00:17:38,880 --> 00:17:43,600
as tall as an orc, but he was 
enormously and infamously fat. 

266
00:17:43,840 --> 00:17:48,440
In fact, he was so huge that he 
became known as the Pawnsh of 

267
00:17:48,440 --> 00:17:52,760
Misty Mountain, or simply Grom 
the Fat. 

268
00:17:53,520 --> 00:17:57,160
If tails are to be believed, his
Improbable Habulk was due to him

269
00:17:57,160 --> 00:17:59,680
eating raw troll meat for a 
wager. 

270
00:18:00,480 --> 00:18:04,760
Apart from being enormously 
tough, troll fresh troll flesh 

271
00:18:04,760 --> 00:18:09,480
even has the unusual property of
being able to regenerate itself 

272
00:18:09,480 --> 00:18:13,000
quite quickly. 
If a troll suffers harm, his 

273
00:18:13,000 --> 00:18:15,800
flesh will almost instantly 
regrow. 

274
00:18:16,280 --> 00:18:21,360
It is this muscle that takes and
makes trolls very hard to fight.

275
00:18:21,840 --> 00:18:26,600
It also makes troll flesh 
virtually impossible to eat. 

276
00:18:27,160 --> 00:18:32,400
Let it is thoroughly cooked. 
Determined to out eat his 

277
00:18:32,400 --> 00:18:37,720
challenger, Grom consumed a 
plate of raw troll steaks only 

278
00:18:37,720 --> 00:18:41,560
to discover the meat 
regenerating inside his stomach.

279
00:18:42,280 --> 00:18:46,440
As the churning mass swelled 
within him, his resilient goblin

280
00:18:46,440 --> 00:18:50,600
digestive system got to work on 
the overabundance of raw 

281
00:18:50,600 --> 00:18:54,040
material. 
For days Grom lay moaning and 

282
00:18:54,040 --> 00:18:57,600
groaning as the first of the 
trolls regenerative abilities 

283
00:18:57,720 --> 00:19:02,240
outpaced his own ability to 
digest it, and then his stomach 

284
00:19:02,400 --> 00:19:07,480
gradually gained ground. 
Eventually equilibrium was 

285
00:19:07,480 --> 00:19:12,080
reached, and although the troll 
flesh was still there, Grom was 

286
00:19:12,080 --> 00:19:15,240
digesting it as fast as it was 
regrowing. 

287
00:19:16,080 --> 00:19:18,440
It's gross, really, isn't it, 
when you look at it? 

288
00:19:19,600 --> 00:19:23,840
Of the several weeks of fevered 
indigestion and almost terminal 

289
00:19:23,840 --> 00:19:27,320
flatulence, Grom emerged 
triumphant. 

290
00:19:27,640 --> 00:19:31,000
He was also quite a bit fatter, 
although he ain't nothing 

291
00:19:31,000 --> 00:19:34,400
afterwards, he continued to gain
weight thanks to the presence of

292
00:19:34,400 --> 00:19:37,480
the troll flesh. 
He was to suffer from bouts of 

293
00:19:37,480 --> 00:19:41,320
explosive flatulence for the 
rest of his life. 

294
00:19:44,640 --> 00:19:51,440
The The balance between evil and
nastiness and genuine threat and

295
00:19:51,440 --> 00:19:54,480
comedy is well kept in this 
book, is it not? 

296
00:19:55,080 --> 00:19:59,600
We have pages about Grom and his
invasion of Othrin, the the high

297
00:19:59,600 --> 00:20:03,320
health capital that go on for 
ages. 

298
00:20:04,480 --> 00:20:07,680
And then we go to Washington. 
Skarsnik, you know, of course, 

299
00:20:07,680 --> 00:20:11,360
in later years, a great favorite
of mine, Skarsnik. 

300
00:20:11,920 --> 00:20:16,120
After the collapse of the Dwarf 
Empire almost 3 1/2 thousand 

301
00:20:16,120 --> 00:20:20,160
years ago, the Dwarf stronghold 
of Carrick, Eight Peaks, lay in 

302
00:20:20,160 --> 00:20:23,440
ruins. 
It's steep caverns and tunnels 

303
00:20:23,440 --> 00:20:27,360
were taken over by Night 
Goblins, and Scaven deeper with 

304
00:20:27,360 --> 00:20:31,760
the Nameless Horrors, crawled 
into the Dwarf mines and settled

305
00:20:31,760 --> 00:20:36,200
in long abandoned depths. 
Within a few years of Carrick 

306
00:20:36,200 --> 00:20:39,960
Eight Peaks Fall, the Night 
Goblins had settled permanently 

307
00:20:39,960 --> 00:20:43,760
into the ruins and split into 
many tribes based around the 

308
00:20:43,760 --> 00:20:47,120
adjoining mountains and tunnels 
that ran beneath them. 

309
00:20:48,360 --> 00:20:51,360
Although the dwarves tried to 
recapture Carrick Eight Peaks, 

310
00:20:51,600 --> 00:20:57,120
they did not succeed until the 
Imperial year 2470, when 

311
00:20:57,120 --> 00:21:01,120
Belagard established a fortified
bridgehead in the old Citadel. 

312
00:21:01,880 --> 00:21:05,160
Though the dwarves were forced 
to live in a virtual state of 

313
00:21:05,160 --> 00:21:10,360
siege, they gradually managed to
clear the Night Goblins and 

314
00:21:10,400 --> 00:21:12,880
other evil creatures out of the 
upper levels. 

315
00:21:13,400 --> 00:21:18,160
Today, Pelegar and his King's 
Folk live amongst the ruins of 

316
00:21:18,160 --> 00:21:23,480
Carrick Eight Peaks, and hope 
one day to reconquer the whole 

317
00:21:23,480 --> 00:21:29,000
realm of their ancestors. 
Look at this again. 

318
00:21:29,880 --> 00:21:33,720
Many, many pages of background. 
We haven't even introduced 

319
00:21:33,720 --> 00:21:37,040
Skarsnik yet, and yet we talk 
about him. 

320
00:21:37,440 --> 00:21:40,080
We talk about the background 
which lead to his story. 

321
00:21:40,400 --> 00:21:44,160
We talk about what he gains, 
what he has, and where he goes. 

322
00:21:45,040 --> 00:21:48,640
Even just reading this now, I 
feel the need to break out to my

323
00:21:48,640 --> 00:21:51,600
orcs and goblins. 
The writing in these books was 

324
00:21:51,600 --> 00:21:56,760
so inspiring, made you want to 
take to the field, genuinely 

325
00:21:57,120 --> 00:22:01,040
made you feel that you could be 
the difference for this army, 

326
00:22:01,280 --> 00:22:05,440
that you could March them forth 
the fight, you could do battle. 

327
00:22:08,000 --> 00:22:11,160
We've got some important events 
in orc history leading up. 

328
00:22:11,800 --> 00:22:18,600
I'll just read a couple for you.
1250 The Troll Wars The trolls 

329
00:22:18,600 --> 00:22:21,640
were driven north by fresh 
eruptions of Thunder Mountain 

330
00:22:21,720 --> 00:22:25,760
and drawn to it again, attacking
dwarf miners and prospectors and

331
00:22:25,760 --> 00:22:29,160
over running several dwarf 
settlements South of Karasa. 

332
00:22:29,160 --> 00:22:38,640
Karak -469, the York warlord 
Dork Unfortunate, leads a huge 

333
00:22:38,640 --> 00:22:42,920
army of orcs and goblins to take
the dwarf hold of Karak Azaga 

334
00:22:43,840 --> 00:22:48,400
Karak Asghar even, which he 
destroys and abandons, leaving 

335
00:22:48,400 --> 00:22:51,240
the secrets of its depths 
unexplored. 

336
00:22:51,680 --> 00:22:55,440
Three years later, he attacks 
and captures the dwarf hole of 

337
00:22:55,440 --> 00:23:00,800
Karak Dras, which is occupied 
and renamed Karak Black. 

338
00:23:01,440 --> 00:23:05,200
Within 50 years of the fall of 
Karak Eight Peaks, the Dwarves 

339
00:23:05,200 --> 00:23:09,840
have lost all the major holes 
South of Karasa Karak, with the 

340
00:23:09,840 --> 00:23:13,840
exception of Kalakazoole, which 
is under constant siege. 

341
00:23:14,440 --> 00:23:18,840
All the mountains between Mad 
Dog Pass and Carrigate Peaks are

342
00:23:18,840 --> 00:23:26,760
controlled by the Orcs or 
goblins. 2488 The Battle of 

343
00:23:26,760 --> 00:23:31,600
Death Pass, a Bretonian army is 
defeated by Morglum Necksnapper.

344
00:23:31,920 --> 00:23:36,600
The Bretonian King declares the 
Errantry Wars at an end. 

345
00:23:37,720 --> 00:23:40,080
Momentous event in the history 
of Britonia. 

346
00:23:40,080 --> 00:23:48,200
There now, even though we are on
page 16 of the book, only now do

347
00:23:48,200 --> 00:23:52,120
we start to talk about rules. 
And the first one is one that 

348
00:23:52,120 --> 00:23:56,640
all Orkin goblin players both 
love and hate in equal measure. 

349
00:23:57,000 --> 00:23:59,480
Just like Gollum loves and hates
the ring. 

350
00:24:00,280 --> 00:24:06,440
The rule of animosity. 
The amount of times that this 

351
00:24:06,440 --> 00:24:10,800
would rear its ugly head and 
cause me to lose many a battle 

352
00:24:11,560 --> 00:24:15,120
was unbelievable. 
In early fiction with orcs and 

353
00:24:15,120 --> 00:24:17,960
goblins, mainly Lord of the 
Rings, The Hobbit, they are 

354
00:24:17,960 --> 00:24:21,360
often found losing battles 
because of their inability to 

355
00:24:21,360 --> 00:24:26,840
get along with one another, and 
this played out a lot in the 

356
00:24:26,840 --> 00:24:29,360
rules of Warhammer. 
They changed it with nearly 

357
00:24:29,360 --> 00:24:31,520
every edition. 
I think sometimes it was worse 

358
00:24:31,520 --> 00:24:34,040
than others, but it was always 
there. 

359
00:24:34,600 --> 00:24:38,200
But without it, the orc and 
goblin army was probably too 

360
00:24:38,200 --> 00:24:41,760
powerful, with it, it could be 
too weak. 

361
00:24:42,960 --> 00:24:45,480
When I started to play many 
tournament games back in the 

362
00:24:45,480 --> 00:24:49,360
early 2000s, there were very few
orc and goblin armies, and this 

363
00:24:49,360 --> 00:24:52,120
was mainly due to the 
unpredictability of the 

364
00:24:52,120 --> 00:24:54,880
animosity rule. 
But here it is. 

365
00:24:56,240 --> 00:24:59,800
Orcs and goblins argue and fight
amongst themselves continually. 

366
00:25:00,400 --> 00:25:03,560
Even at the best of times, 
fighting in the ranks can cause 

367
00:25:03,560 --> 00:25:05,680
disarray and confusion in the 
army. 

368
00:25:06,040 --> 00:25:10,320
The behaviour of orcan goblin 
units mobs can be rather 

369
00:25:10,320 --> 00:25:13,280
unpredictable. 
One moment a mob is striding 

370
00:25:13,280 --> 00:25:16,520
purposely towards the enemy and 
the next it is suddenly brought 

371
00:25:16,520 --> 00:25:19,240
to a halt while two warriors 
settle their difference. 

372
00:25:19,400 --> 00:25:23,440
This wayward tendency is a great
drawback to the Orc warlord. 

373
00:25:23,840 --> 00:25:27,480
Inevitably you will hear the 
cries of squabbling amongst your

374
00:25:27,480 --> 00:25:32,040
forces and realize that once 
again your best laid plans have 

375
00:25:32,040 --> 00:25:35,640
been laid low by some dispute in
the ranks. 

376
00:25:36,320 --> 00:25:39,640
A good orc warlord takes such 
things into account when he 

377
00:25:39,640 --> 00:25:43,840
draws up his battle lines, but 
even the best commander will be 

378
00:25:43,840 --> 00:25:48,800
lucky to avoid the effects of 
animosity all together. 

379
00:25:50,320 --> 00:25:53,960
The authors of the book seem 
almost apologetic about the 

380
00:25:53,960 --> 00:25:57,960
rule, telling you that some days
it will lead to your downfall 

381
00:25:57,960 --> 00:26:01,400
through no fault of your own. 
There's even a section here 

382
00:26:01,400 --> 00:26:05,000
saying living with animosity. 
Animosity is just one of those 

383
00:26:05,000 --> 00:26:07,600
things. 
If you command a horde of Orkin 

384
00:26:07,600 --> 00:26:11,320
goblins, you will suffer from 
its effects now and again, and 

385
00:26:11,320 --> 00:26:13,960
sometimes it will be a real pain
in the neck. 

386
00:26:14,680 --> 00:26:18,200
There are few things you can do 
to make sure there are sorry. 

387
00:26:18,200 --> 00:26:20,800
A few things you can do to make 
sure that when animosity 

388
00:26:20,800 --> 00:26:25,120
strikes, the effect is minimal. 
When you choose your army, 

389
00:26:25,120 --> 00:26:28,640
remember that the more mobs you 
have, the more likely you are to

390
00:26:28,640 --> 00:26:30,320
fall. 
Fail an animosity test? 

391
00:26:30,640 --> 00:26:32,880
You have 6 mobs which are 
subject to animosity. 

392
00:26:32,880 --> 00:26:36,240
For example. 
On average, one unit will fail 

393
00:26:36,360 --> 00:26:39,240
each turn. 
It's almost telling you to get 

394
00:26:39,240 --> 00:26:42,760
less troops. 
I wonder if the bosses at Games 

395
00:26:42,760 --> 00:26:45,280
Workshop read this before it was
published. 

396
00:26:46,920 --> 00:26:50,400
I'll lead you to the next page, 
the Orkin Goblin Animosity 

397
00:26:50,400 --> 00:26:53,560
table. 
If you roll A1, that was the 

398
00:26:53,560 --> 00:26:58,080
worst. 
Get them if you roll A1, because

399
00:26:58,080 --> 00:27:01,960
every orc or gobbling unit would
fail an animosity test on A1. 

400
00:27:01,960 --> 00:27:06,280
If you rolled a second one, you 
would attack your nearest army. 

401
00:27:06,280 --> 00:27:11,400
Your nearest unit, 2 to five was
a squabble that just caused your

402
00:27:11,400 --> 00:27:14,920
unit not to move, whereas 6 
could be beneficial where your 

403
00:27:14,920 --> 00:27:17,760
unit would charge forward with 
an extra move. 

404
00:27:18,720 --> 00:27:23,000
I used to hate animosity. 
It was such a wild thing. 

405
00:27:24,480 --> 00:27:26,880
Let's move on from it. 
Shaman's. 

406
00:27:27,840 --> 00:27:29,800
Yes. 
Shaman's had different rules, 

407
00:27:29,800 --> 00:27:31,160
didn't they? 
Different magic. 

408
00:27:31,520 --> 00:27:35,560
Shaman's heads could explode. 
The magic was extremely powerful

409
00:27:35,560 --> 00:27:40,520
and yet extremely dangerous. 
Night goblins, Forest goblin 

410
00:27:40,520 --> 00:27:44,520
shamans, Orc shamans, All of 
these are chronicled here in the

411
00:27:44,520 --> 00:27:48,040
next few pages. 
Yes, and the night goblin 

412
00:27:48,040 --> 00:27:52,280
shamans could consume mushrooms,
forest goblin shamans could 

413
00:27:52,280 --> 00:27:55,360
plant plus one to their dice 
when rolling on the head bangers

414
00:27:55,360 --> 00:27:58,440
chart, you know, were their 
heads more likely to blow up? 

415
00:27:59,320 --> 00:28:02,040
I don't know. 
There's lots of special rules 

416
00:28:02,040 --> 00:28:03,320
here that I'm not going to go 
into. 

417
00:28:03,320 --> 00:28:07,200
But look, there were there were 
many types of shaman. 

418
00:28:07,200 --> 00:28:12,320
You could have ork shamans, 
savage ork shamans, forest 

419
00:28:12,320 --> 00:28:16,720
goblin shamans, night goblin 
shamans, just goblin shamans, 

420
00:28:17,080 --> 00:28:20,720
all of them. 
Such a variety and a great great

421
00:28:21,040 --> 00:28:25,240
figure range to go with it. 
The next page takes us to the 

422
00:28:25,240 --> 00:28:30,000
Goblin Doom Diver catapult. 
Now this is one of the things I 

423
00:28:30,000 --> 00:28:32,400
really didn't like, although a 
lot of people did. 

424
00:28:33,080 --> 00:28:36,520
The Goblin Doom diver catapult 
where you would catapult a 

425
00:28:36,520 --> 00:28:40,560
goblin into the sky, causing it 
to land into a unit and cause 

426
00:28:40,560 --> 00:28:44,400
carnage. 
I always thought these guys were

427
00:28:44,400 --> 00:28:46,640
tiny. 
They would probably cause a 

428
00:28:46,640 --> 00:28:50,280
headache at the most, but no. 
I can remember taking off reams 

429
00:28:50,280 --> 00:28:52,680
and reams of troops when one of 
these hit. 

430
00:28:53,360 --> 00:28:56,240
I'm not going to linger at the 
Doom Diver, such is its 

431
00:28:56,240 --> 00:28:59,640
disappointment. 
But then again, the Snotling 

432
00:28:59,640 --> 00:29:01,800
pump wagon is next and that was 
the same. 

433
00:29:02,160 --> 00:29:05,520
What a model this was. 
I've still got the little 

434
00:29:05,520 --> 00:29:09,080
Snotling who is to stand at the 
front hosting his middle finger 

435
00:29:09,080 --> 00:29:11,640
in a rude gesture to all who 
would look at it. 

436
00:29:13,000 --> 00:29:15,560
You could have the double layer 
one and the half layer one. 

437
00:29:16,880 --> 00:29:20,320
Silly thing. 
Pump wagon making its way 

438
00:29:20,320 --> 00:29:23,160
through the landscape in order 
to attack. 

439
00:29:24,680 --> 00:29:27,280
Rock lobbers, boat throwers, 
chariot rules. 

440
00:29:27,280 --> 00:29:30,080
We've got plenty of that. 
And then we have a page on 

441
00:29:30,080 --> 00:29:33,680
tactics written by Mr. Rick 
Priestley, with a very young 

442
00:29:33,680 --> 00:29:37,880
looking Rick glaring out at us 
with his huge glasses in a black

443
00:29:37,880 --> 00:29:41,080
and white photo taken straight 
from the early 90s. 

444
00:29:41,440 --> 00:29:45,840
Top button done up, of course. 
Rick stares at us ominously, 

445
00:29:46,680 --> 00:29:51,680
almost apologetically, but 
somewhat wondrously as he talks 

446
00:29:51,680 --> 00:29:57,480
about Ork and goblin tactics. 
The Ork and Goblin army is a 

447
00:29:57,480 --> 00:30:01,440
real gamblers army. 
An army with many, many 

448
00:30:01,440 --> 00:30:05,400
different choices, but 
ultimately an army that favours 

449
00:30:05,400 --> 00:30:08,600
aggressive play. 
Your troops are not completely 

450
00:30:08,600 --> 00:30:10,760
predictable. 
When they're good, they're 

451
00:30:10,760 --> 00:30:15,240
brilliant, but when they're bad 
they are the worst. 

452
00:30:15,600 --> 00:30:19,960
Even the best generals sometimes
lose with this army just because

453
00:30:19,960 --> 00:30:23,200
that's the way it is. 
On the other hand, if the dice 

454
00:30:23,200 --> 00:30:26,760
roll lives in your favour, 
you'll thrash your opponent no 

455
00:30:26,760 --> 00:30:30,360
matter how good he might be. 
That's not to say it's just a 

456
00:30:30,360 --> 00:30:32,040
question of luck whether you 
win. 

457
00:30:32,280 --> 00:30:33,880
Nothing could be further from 
the truth. 

458
00:30:34,560 --> 00:30:38,280
Like any good gambler, you have 
to understand how the odds work 

459
00:30:38,280 --> 00:30:40,560
and how to stack things in your 
favour. 

460
00:30:41,360 --> 00:30:44,920
When you start to put your army 
together, you'll be confronted 

461
00:30:44,920 --> 00:30:46,840
with a bewildering amount of 
choice. 

462
00:30:47,000 --> 00:30:49,600
Because there are so many kinds 
of troops. 

463
00:30:50,240 --> 00:30:53,640
At first, the very quantity and 
variety of the troops can be 

464
00:30:53,640 --> 00:30:56,880
confusing. 
It's important to realise that 

465
00:30:56,880 --> 00:31:00,960
you can't hope to include every 
type of warrior and machine in 

466
00:31:00,960 --> 00:31:03,600
your army. 
There are just too many. 

467
00:31:04,200 --> 00:31:08,640
Instead, build your army around 
a core of reliable troops, such 

468
00:31:08,640 --> 00:31:11,560
as black orcs, big guns, or ball
boys. 

469
00:31:11,760 --> 00:31:14,600
This core doesn't have to be 
very large, it could be a single

470
00:31:14,600 --> 00:31:19,520
mob, but it's necessary to give 
some solid solidity to the army.

471
00:31:20,520 --> 00:31:23,640
Once you have decided on your 
core force, you can elaborate 

472
00:31:23,640 --> 00:31:27,120
upon it by adding more troops, 
war machines, and monsters. 

473
00:31:27,520 --> 00:31:30,480
When choosing your army, bear in
mind that some types of 

474
00:31:30,480 --> 00:31:33,680
character model war machines or 
special troops are only 

475
00:31:33,680 --> 00:31:37,200
available if your army includes 
mobs of corresponding orcs or 

476
00:31:37,200 --> 00:31:40,840
goblin types. 
For example, you need at least 

477
00:31:40,840 --> 00:31:43,480
one goblin mob to include Doom 
Divers. 

478
00:31:44,000 --> 00:31:47,240
If you want to include specific 
troops or machines, you have to 

479
00:31:47,240 --> 00:31:52,640
tailor your army appropriately. 
Arrange your units as deeply as 

480
00:31:52,640 --> 00:31:55,440
possible. 
The more ranks a unit has, the 

481
00:31:55,440 --> 00:31:59,080
better its combat results. 
If your unit has four ranks 

482
00:31:59,080 --> 00:32:01,800
deep, you receive a + 3 bonus, 
the maximum. 

483
00:32:02,280 --> 00:32:05,680
If your units are 5 ranked deep,
you receive the maximum bonus 

484
00:32:05,680 --> 00:32:08,760
and you can afford to take some 
casualties before you start to 

485
00:32:08,760 --> 00:32:11,680
deplete the all important fourth
rank. 

486
00:32:12,400 --> 00:32:15,840
Remember, if you have relatively
few models in your frontage 

487
00:32:15,840 --> 00:32:19,120
compared to your depth, the 
advantage of the rank bonus is 

488
00:32:19,120 --> 00:32:22,960
accentuated because neither you 
nor your enemy can inflict many 

489
00:32:22,960 --> 00:32:26,120
casualties. 
Rick taken advantage of the 4th 

490
00:32:26,120 --> 00:32:29,720
edition rules very much here. 
It is therefore to the advantage

491
00:32:29,720 --> 00:32:33,000
of poor troops goblins to have 
as much depth and as little 

492
00:32:33,000 --> 00:32:36,440
frontage as possible. 
Oh Rick, this is disappointing. 

493
00:32:37,040 --> 00:32:39,680
Give all your units bosses and 
standards whenever you can 

494
00:32:39,680 --> 00:32:41,680
afford it. 
You cannot afford it? 

495
00:32:41,680 --> 00:32:43,920
Consider dropping the unit 
altogether. 

496
00:32:44,800 --> 00:32:48,360
Goblin units must be led by big 
bosses, or else you'll find some

497
00:32:48,360 --> 00:32:50,960
other way to improve their 
leadership or combat resilience 

498
00:32:51,160 --> 00:32:55,240
with magic items or standards. 
The reason for this is that 

499
00:32:55,240 --> 00:32:58,800
goblins, with their leadership 
of only five, are very fragile, 

500
00:32:59,360 --> 00:33:02,480
which means they are virtually 
certain to fail any break or 

501
00:33:02,480 --> 00:33:05,240
psychology psychology tests that
they have to take. 

502
00:33:06,000 --> 00:33:09,320
Remember, an Orc big boss can be
placed with a goblin unit to 

503
00:33:09,320 --> 00:33:12,080
lead it. 
By including bosses you will be 

504
00:33:12,080 --> 00:33:14,960
improving your chances of 
inflicting casualties and 

505
00:33:14,960 --> 00:33:17,440
reducing the number of 
casualties sustained. 

506
00:33:18,240 --> 00:33:21,920
By including a standard, you add
+1 to your combat results score.

507
00:33:22,520 --> 00:33:27,440
All these are important to any 
unit and vital to goblins 

508
00:33:28,400 --> 00:33:31,360
attack. 
Your enemy contains troops which

509
00:33:31,360 --> 00:33:34,600
are very good in hand. 
Your army, sorry, contains 

510
00:33:34,600 --> 00:33:37,200
troops which are very good in 
hand to hand combat. 

511
00:33:37,800 --> 00:33:40,240
Use them to spearhead your 
advance. 

512
00:33:40,400 --> 00:33:43,360
Your army also contains troops 
which are good at pinning or 

513
00:33:43,360 --> 00:33:46,800
delaying the enemy. 
For example, large gobbling 

514
00:33:46,800 --> 00:33:49,880
units, fanatics pump wagons, 
snotlings, etcetera. 

515
00:33:50,320 --> 00:33:54,040
If you can bog down one of your 
enemy's top units with snotlings

516
00:33:54,160 --> 00:33:57,200
or keep him pinned down by 
landing fanatics in front of 

517
00:33:57,200 --> 00:34:01,480
him, you are free to win the 
game with your core units. 

518
00:34:04,360 --> 00:34:06,760
I like the innocence in which 
this is written. 

519
00:34:07,560 --> 00:34:10,840
It basically tells you to min 
Max your army. 

520
00:34:11,440 --> 00:34:15,199
It's basically telling you in a 
tournament head in the army 

521
00:34:15,199 --> 00:34:16,960
book. 
But there we go. 

522
00:34:18,560 --> 00:34:20,320
They would never write that 
these days, would they? 

523
00:34:20,719 --> 00:34:23,480
But it's good. 
There are some pages then 

524
00:34:23,480 --> 00:34:26,320
looking at tactics for different
types of orcs and goblins 

525
00:34:26,600 --> 00:34:29,360
different. 
The cavalry, the wolf riders, 

526
00:34:29,360 --> 00:34:32,400
the snotlings, the spider 
riders, all these things. 

527
00:34:32,400 --> 00:34:34,560
We have the Chariots and 
supporting troops. 

528
00:34:34,719 --> 00:34:39,400
The war machines was such a big 
army with such a big choice and 

529
00:34:39,400 --> 00:34:43,239
range of troops that you could 
get characters, monsters, pump 

530
00:34:43,239 --> 00:34:48,120
wagons, bull riders, magic 
items, animosity and tactics. 

531
00:34:49,239 --> 00:34:52,040
We then have a couple of pages 
of the black and white banners 

532
00:34:52,159 --> 00:34:54,560
so favoured at this point in 
history. 

533
00:34:55,280 --> 00:34:58,400
Banners that look great on the 
page, but you try painting them,

534
00:34:59,280 --> 00:35:02,800
especially when you're a painter
like me, which is not the best 

535
00:35:02,800 --> 00:35:06,200
of painters. 
A great John Blanche picture 

536
00:35:06,200 --> 00:35:10,640
follows of night goblins causing
absolute chaos, herding their 

537
00:35:10,640 --> 00:35:16,000
squigs into battle and drizzly 
eyed fanatics whirring around 

538
00:35:16,120 --> 00:35:18,280
with their great balls and 
chains. 

539
00:35:19,440 --> 00:35:23,160
That's an amazing picture. 
We come to the heavy metal 

540
00:35:23,160 --> 00:35:24,920
section at the front of the 
middle of the book. 

541
00:35:25,920 --> 00:35:29,200
Look at that red orc lock rock 
lobber. 

542
00:35:30,440 --> 00:35:34,200
I think that there no, it was a 
variant of the skull crusher, 

543
00:35:34,480 --> 00:35:38,520
which was an early old hammer 
stone thrower that I once had. 

544
00:35:38,960 --> 00:35:40,720
That was the gobbling skull 
cutter. 

545
00:35:41,400 --> 00:35:44,360
It was the man mangler. 
They were all these old things. 

546
00:35:45,080 --> 00:35:47,040
But here we have the Wyvern 
rider. 

547
00:35:47,520 --> 00:35:54,200
What an iconic model that was, 
gobbling green base and foot 

548
00:35:54,200 --> 00:35:58,680
raised in triumph. 
Pages of metal ork boys with 

549
00:35:58,680 --> 00:36:02,440
swords and Shields. 
Here in a mix of that comedic 

550
00:36:02,440 --> 00:36:06,240
look and yet still something 
sinister about them, their great

551
00:36:06,240 --> 00:36:09,600
gaping Moors opening, that 
grinning smile. 

552
00:36:10,240 --> 00:36:13,000
Both evil and yet extremely 
funny. 

553
00:36:14,000 --> 00:36:16,960
Forest goblins. 
There they are, those little 

554
00:36:16,960 --> 00:36:21,920
beauties followed by spider 
riders with the spiders really 

555
00:36:21,920 --> 00:36:25,400
erect on the base to try and fit
them into the small space that 

556
00:36:25,400 --> 00:36:30,600
they had Forest goblin regiment.
And then we move to the Battle 

557
00:36:30,600 --> 00:36:35,040
of Iron Peak by Jervis Johnson 
and Bill King. 

558
00:36:36,720 --> 00:36:41,560
The goblins and the dwarves do 
in battle once again. 

559
00:36:42,240 --> 00:36:47,520
Here we basically have a White 
Dwarf battle report in an army 

560
00:36:47,520 --> 00:36:50,440
book. 
But I'm looking at this army 

561
00:36:50,440 --> 00:36:55,840
book 30 years later. 
This battle, this force, this 

562
00:36:55,840 --> 00:37:01,240
battle fought between Bill King 
and whoever else. 

563
00:37:01,240 --> 00:37:06,880
It was Jervis Johnson. 
His battle still rages. 

564
00:37:07,640 --> 00:37:11,840
This is an eternal war. 
We have some pages of 90s 

565
00:37:11,840 --> 00:37:15,200
graphics and arrows as these 
battle out. 

566
00:37:15,720 --> 00:37:21,000
Yeah, wow. 
To have this in an army book and

567
00:37:21,000 --> 00:37:24,640
not just have it in the army 
book, it lasts about 15 pages. 

568
00:37:25,600 --> 00:37:28,680
That's incredible, isn't it? 
Anyway, let's move on. 

569
00:37:29,680 --> 00:37:33,120
Some goblin figures follow next.
Oh, these were great. 

570
00:37:33,720 --> 00:37:37,960
We have a metal version of what 
was the spear holding goblin of 

571
00:37:37,960 --> 00:37:41,800
the day that came with the box 
set and other variants that fit 

572
00:37:41,800 --> 00:37:45,760
in beautifully with that unit. 
Some great goblin fanatics. 

573
00:37:46,640 --> 00:37:49,960
The doomed liver. 
There it is, one of the greatest

574
00:37:49,960 --> 00:37:53,440
weapons of the day, on one of 
the smallest bases, a selection 

575
00:37:53,440 --> 00:37:55,760
of cave squigs and then night 
goblins. 

576
00:37:56,480 --> 00:38:00,080
Cave squigs, night goblins, 
river trolls. 

577
00:38:00,400 --> 00:38:03,520
They were good, weren't they? 
Look at them, but my favorite. 

578
00:38:03,520 --> 00:38:09,520
Then follow the stone trolls. 
Such iconic figures. 

579
00:38:09,800 --> 00:38:12,400
They've brought out a newer 
plastic range of these in the 

580
00:38:12,400 --> 00:38:16,960
Age of Sigma in order to recap 
the greatness of these sculpts. 

581
00:38:17,880 --> 00:38:20,920
I don't think they ever will. 
Look at them. 

582
00:38:21,800 --> 00:38:25,120
The one with the stone above his
head, the one with the two 

583
00:38:25,120 --> 00:38:29,000
handed hammer. 
All of them with that gawky ugly

584
00:38:29,000 --> 00:38:34,160
looking face. 
Great days, great memories. 

585
00:38:35,160 --> 00:38:38,600
We then come across some more 
battle pictures, a fearsome band

586
00:38:38,600 --> 00:38:42,120
of orcs and stone trolls, and 
then a large unit of night 

587
00:38:42,120 --> 00:38:44,920
goblins which has just crossed a
bridge, which it would never 

588
00:38:44,920 --> 00:38:47,400
have done in that formation 
because the bridge is only about

589
00:38:47,400 --> 00:38:50,480
half as wide as the unit, but 
still they come. 

590
00:38:51,120 --> 00:38:53,280
An orc war band lines up for 
battle. 

591
00:38:54,320 --> 00:38:57,640
Then we have some pages of orcs,
then a painting guide showing us

592
00:38:57,640 --> 00:39:01,960
how to paint those great goblin 
arches from years gone by. 

593
00:39:03,080 --> 00:39:07,120
Until at last we get to the 
beastry orcs. 

594
00:39:08,000 --> 00:39:10,920
Orcs vary in height and their 
physical appearance more than 

595
00:39:10,920 --> 00:39:13,960
humans. 
Some are no taller than a man, 

596
00:39:13,960 --> 00:39:17,400
but most are substantially 
larger, and the biggest orcs 

597
00:39:17,400 --> 00:39:21,920
stand well over 7 feet tall. 
They are also much broader than 

598
00:39:21,920 --> 00:39:27,200
humans, with big deep chests, 
massive shoulders, and long, 

599
00:39:27,200 --> 00:39:31,720
powerfully muscled arms. 
Orcs have large heads with huge 

600
00:39:31,720 --> 00:39:37,760
jaws, but tiny foreheads, behind
which lurk a thick skull and not

601
00:39:37,760 --> 00:39:40,680
very much brain. 
Despite their apparent lack of 

602
00:39:40,680 --> 00:39:44,760
intelligence, orcs are not 
stupid, although they are rather

603
00:39:44,760 --> 00:39:46,680
limited in the way they think 
and act. 

604
00:39:46,800 --> 00:39:49,520
They are not the deepest 
thinkers in the world, but 

605
00:39:49,520 --> 00:39:52,080
neither are they doubtful or 
divided. 

606
00:39:52,560 --> 00:39:56,040
When an orc wants to do 
something, he simply does it. 

607
00:39:56,440 --> 00:40:00,280
Where a human might spend untold
time weighing the alternatives, 

608
00:40:01,200 --> 00:40:04,240
the orcs single mindedness is 
one of their greatest strengths,

609
00:40:04,400 --> 00:40:07,520
especially as they are fighting 
more than anything else. 

610
00:40:07,800 --> 00:40:10,920
When they're not actually at 
war, orcs spend their time 

611
00:40:10,920 --> 00:40:14,080
fighting each other to establish
rights of leadership. 

612
00:40:14,720 --> 00:40:18,480
Orc leaders are known as Boss 
Orcs, but even Boss orcs fight 

613
00:40:18,480 --> 00:40:20,720
amongst themselves. 
Decide which of them is the 

614
00:40:20,760 --> 00:40:24,920
overall leader. 
This means there are innumerable

615
00:40:24,920 --> 00:40:30,800
layers in the orc pecking order,
from boss to big boss, war boss 

616
00:40:31,000 --> 00:40:34,920
and warlord. 
A warlord is an orc who has 

617
00:40:34,920 --> 00:40:38,840
established total supremacy over
his rivals, having either killed

618
00:40:38,840 --> 00:40:42,360
them or driven them away, and 
now leads all the tribes in 

619
00:40:42,360 --> 00:40:47,960
glorious conquest over their 
puny races such as Men, Elves 

620
00:40:47,960 --> 00:40:51,360
and dwarves. 
Orcs call elves skinnies and 

621
00:40:51,360 --> 00:40:55,600
dwarves stunties and Orcs life 
is therefore spent in constant 

622
00:40:55,600 --> 00:40:59,040
battle, either with his fellow 
orcs or against some worthy 

623
00:40:59,040 --> 00:41:02,240
opponent. 
This is regarded as a good thing

624
00:41:02,240 --> 00:41:06,720
by Orcs, who are universally 
content with their lot, being 

625
00:41:06,720 --> 00:41:11,040
ultimately happy to meet their 
end in battle so long as they 

626
00:41:11,040 --> 00:41:16,440
get a chance of a good fight. 
The Orcs start line is next. 

627
00:41:17,080 --> 00:41:20,400
Movement 4. 
Wepescal 3 both skill three, 

628
00:41:20,400 --> 00:41:24,520
Strength 3, Toughness 4, Wounds 
1, Initiative 21 Attack, 

629
00:41:24,800 --> 00:41:29,800
Leadership 7 the big Boss, the 
boss Orc next, followed by the 

630
00:41:29,800 --> 00:41:33,280
big boss and then the War Box, 
the war boss who maxes out at 

631
00:41:33,280 --> 00:41:37,360
movement 4 Weapons Skill 6 both 
skill 6, Strength 4, Toughness 

632
00:41:37,360 --> 00:41:41,600
5, Wounds 3, Initiative 5, 
attacks four and Leadership 

633
00:41:41,600 --> 00:41:44,800
nine. 
We have a bit on Savage Orcs 

634
00:41:44,800 --> 00:41:48,440
next, then Black Hawks. 
Black Hawks tended to be the 

635
00:41:48,440 --> 00:41:50,480
leaders in these days and in all
days. 

636
00:41:50,880 --> 00:41:53,960
Powerful characters. 
Starting off with Movement 4, 

637
00:41:54,040 --> 00:41:59,360
weapons, skill 4, Strength 4, 
Toughness 4, the war boss, 

638
00:41:59,360 --> 00:42:03,160
Movement 4 weapons, Skill 7, 
both skill 6, Strength 5, 

639
00:42:03,160 --> 00:42:07,320
Toughness 5, Three wounds, 
Initiative 5, four attacks and 

640
00:42:07,320 --> 00:42:11,120
leadership. 10A. 
Good general for any York army. 

641
00:42:12,560 --> 00:42:15,960
We then go on to talk about 
Biggins, then goblins, then 

642
00:42:15,960 --> 00:42:19,240
night goblins, then night goblin
fanatics. 

643
00:42:19,240 --> 00:42:21,680
Now the goblin stat line was 
terrible. 

644
00:42:22,480 --> 00:42:25,000
Movement 4. 
Weapons skill 2 bow skill three,

645
00:42:25,000 --> 00:42:26,320
strength 3. 
Toughness 3. 

646
00:42:26,320 --> 00:42:28,960
Wounds 1. 
Initiative 21. 

647
00:42:28,960 --> 00:42:35,400
Attack and leadership 5. 
Boo shaman stats or goblin 

648
00:42:35,400 --> 00:42:39,160
fanatics Night goblin squig 
hunters, Night goblin squig 

649
00:42:39,160 --> 00:42:44,160
hoppers, Night goblin netters, 
Forest goblins. 

650
00:42:44,160 --> 00:42:48,000
We then have snotlings. 
Then we have giant spiders and 

651
00:42:48,000 --> 00:42:52,160
goblin wolf riders. 
The giant or great wolf of the 

652
00:42:52,160 --> 00:42:56,480
warhammer Whirl is a fearsome 
monster with slavering fangs and

653
00:42:56,480 --> 00:42:59,320
huge claws. 
They are a great menace to 

654
00:42:59,320 --> 00:43:03,200
humans and have been haunted to 
an extent at huge wolf packs 

655
00:43:03,200 --> 00:43:06,720
that terrorize the whole 
provinces are now a thing of the

656
00:43:06,720 --> 00:43:09,840
past. 
Only in the vast wastes of 

657
00:43:09,840 --> 00:43:14,200
Kislev is it still common for 
entire villages to be raided and

658
00:43:14,200 --> 00:43:18,920
destroyed by marauding wolf 
packs, for children to be stolen

659
00:43:18,920 --> 00:43:22,960
away or herds of domestic 
animals to be destroyed in a 

660
00:43:22,960 --> 00:43:26,200
single night. 
Attacked and driven out by men, 

661
00:43:26,200 --> 00:43:29,280
the giant wolves of allied 
themselves with goblin tribes. 

662
00:43:29,760 --> 00:43:32,520
This partnership of goblin and 
wolf have proved to be very 

663
00:43:32,520 --> 00:43:35,640
successful. 
The goblins protect and feed the

664
00:43:35,640 --> 00:43:37,960
wolves. 
In turn, Goblins are small 

665
00:43:37,960 --> 00:43:42,120
enough to ride giant wolves and 
hitch them to Chariots and carts

666
00:43:42,120 --> 00:43:46,280
in place of horses who detest 
the smell of goblins and won't 

667
00:43:46,280 --> 00:43:48,080
be have anything to do with 
them. 

668
00:43:48,760 --> 00:43:52,160
Wolves and goblins seem to get 
along very well, and the two 

669
00:43:52,160 --> 00:43:56,520
races have thrived together. 
Goblin wolf riders raid and 

670
00:43:56,520 --> 00:44:01,080
pillage far afield, while 
outriders scour the surrounding 

671
00:44:01,080 --> 00:44:04,240
countryside for any sign of 
enemy armies. 

672
00:44:05,080 --> 00:44:09,760
The giant wolf movement nine 
that gladdens my heart. 

673
00:44:10,240 --> 00:44:14,680
Weapons Skill 4 both skilled 0 
Strength 3 Toughness 3 Wounds 1 

674
00:44:14,680 --> 00:44:17,200
Initiative 3 one Attack 
Leadership three. 

675
00:44:17,400 --> 00:44:20,520
And there's that picture that 
like Hun, like goblin wolf 

676
00:44:20,520 --> 00:44:22,760
rider. 
Do you know folks? 

677
00:44:23,600 --> 00:44:25,880
But I've talked about this 
before, but in the first game of

678
00:44:25,880 --> 00:44:30,360
Warhammer I ever played, I 
commanded an army of goblin 

679
00:44:30,360 --> 00:44:34,800
wolf, a unit of goblin wolf 
riders who rode through a river 

680
00:44:35,000 --> 00:44:39,600
to emerge on the other side. 
And it was on that day in 

681
00:44:39,600 --> 00:44:44,680
Swansea War Games Club, I'd say 
circa 1984, the my love for 

682
00:44:44,680 --> 00:44:49,600
fantasy battles was awakened. 
I can still see those wolves 

683
00:44:49,600 --> 00:44:53,200
riding through the river. 
I can still feel the water on 

684
00:44:53,200 --> 00:44:56,400
their pelts. 
I can still hear the noises as 

685
00:44:56,400 --> 00:45:00,640
they emerged on the other side. 
And since that day, I think of 

686
00:45:00,640 --> 00:45:05,560
all days, and of all creatures 
and all armies, the gobbling 

687
00:45:05,560 --> 00:45:11,440
wolf rider is still my favorite 
troop type in all of fantasy. 

688
00:45:12,080 --> 00:45:14,960
Next to me as I speak here, I 
have a cupboard full. 

689
00:45:14,960 --> 00:45:17,600
There must be 1000 figures in 
there at least. 

690
00:45:18,520 --> 00:45:22,720
I'd say the most numerous of 
them all are different units 

691
00:45:22,720 --> 00:45:27,040
from different ages and 
different manufacturers of wolf 

692
00:45:27,040 --> 00:45:29,920
Rider. 
My favorite troop type. 

693
00:45:30,720 --> 00:45:34,920
I love a goblin wolf rider. 
There, I've said it. 

694
00:45:35,080 --> 00:45:38,840
Not in a strange way. 
They've just awakened my 

695
00:45:38,840 --> 00:45:43,400
imagination. 
They'd thought of them riding 

696
00:45:43,400 --> 00:45:46,800
across the table whooping and 
howling into war. 

697
00:45:48,000 --> 00:45:50,480
Makes me love fantasy all the 
more. 

698
00:45:50,480 --> 00:45:52,840
I'm sure you have a favorite 
troop type. 

699
00:45:53,360 --> 00:45:56,800
Giant spiders and spider riders.
Never really liked them. 

700
00:45:57,560 --> 00:46:01,400
I did have a few war boars. 
I preferred it when they used to

701
00:46:01,400 --> 00:46:03,440
ride wolves. 
Trolls. 

702
00:46:03,960 --> 00:46:06,960
Then we have the army list. 
Of course there were different 

703
00:46:06,960 --> 00:46:10,120
ways in which you could build 
the army, but this give you a 

704
00:46:10,120 --> 00:46:13,000
lot of freedom. 
Characters. 

705
00:46:13,000 --> 00:46:17,440
Your warlord, Black Orc, 140 
points, an orc 110. 

706
00:46:17,840 --> 00:46:20,720
Did anyone ever take a savage 
orc warlord, I wonder? 

707
00:46:21,480 --> 00:46:23,520
Battle standards, they were 
important. 

708
00:46:24,440 --> 00:46:27,440
And then we have the shamans, we
have the mobs. 

709
00:46:27,440 --> 00:46:30,440
Orc ball boys, 27 points per 
model. 

710
00:46:30,960 --> 00:46:34,720
So a lot of points, wasn't it? 
Savage orkbo boys Gobble. 

711
00:46:34,760 --> 00:46:37,520
I liked savage orks. 
Goblin wolf riders. 

712
00:46:38,520 --> 00:46:41,520
Great drawing there on this 
page. 

713
00:46:41,520 --> 00:46:44,400
I can't see the number at the 
bottom, but the ork Arab boy, 

714
00:46:45,080 --> 00:46:48,720
hooded ork with a checkered 
black and white rim on his hood 

715
00:46:49,080 --> 00:46:52,000
firing a bow. 
Reminds me of the Harbath 

716
00:46:52,000 --> 00:46:56,360
Archers from years gone by. 
Arrows stuck in the ground. 

717
00:46:57,480 --> 00:47:00,240
Yeah, great drawing that. 
I like that. 

718
00:47:00,920 --> 00:47:04,520
Terrible Archers though. 
Savage Yorks, Night goblins. 

719
00:47:04,840 --> 00:47:08,960
Not to one mob of squig hunters.
Squig hoppers, netters, trolls, 

720
00:47:09,560 --> 00:47:12,800
giants. 
Of course, paired with this army

721
00:47:12,800 --> 00:47:18,120
is the fantastic Marauder giant.
There was never a better giant 

722
00:47:18,120 --> 00:47:21,440
was there to go with this. 
Snotlings. 

723
00:47:21,440 --> 00:47:24,080
I can remember in this age 
people used to have a lot of 

724
00:47:24,080 --> 00:47:27,800
snotlings. 15 points per base, 
like 10 bases in front of the 

725
00:47:27,800 --> 00:47:31,600
army. 
Horrible Doom, Diver, 

726
00:47:31,600 --> 00:47:37,240
Caterpills, Boo Monsters, 
Manticores, Cockatrice, Griffin,

727
00:47:37,240 --> 00:47:40,720
Hippogriff, they're all here. 
Then we've got the special 

728
00:47:40,720 --> 00:47:43,600
characters, all the ones 
mentioned earlier on in the 

729
00:47:43,600 --> 00:47:47,680
background, including our friend
Grom the Paunch. 

730
00:47:48,240 --> 00:47:52,240
Let's have a look at him. 
Grom, Web movement 4. 

731
00:47:53,160 --> 00:47:58,800
Weapon Skill 5, Bow Skill 6. 
Strange strength 4. 

732
00:47:58,800 --> 00:48:00,120
Toughness 4. 
Wounds 3. 

733
00:48:00,120 --> 00:48:02,320
Initiative 5. 
Attacks 4. 

734
00:48:02,320 --> 00:48:05,360
Leadership 7. 
Of course, he had regeneration 

735
00:48:05,360 --> 00:48:09,400
as well, didn't he? 
And the Axe of Grom and his 

736
00:48:09,400 --> 00:48:14,440
standard bearer, Niblet, a 
chariot drawn by wolves. 

737
00:48:15,120 --> 00:48:18,480
Is there anything better? 
Nauglem neck snapper? 

738
00:48:18,480 --> 00:48:20,560
Oglok the Horrible? 
Did anyone ever take him? 

739
00:48:20,560 --> 00:48:24,680
And then of course Skarsnik, 
Warlord of the Eight Peaks at a 

740
00:48:24,680 --> 00:48:28,640
mere 80 points, 50 points extra 
if you want to include gobbler 

741
00:48:29,000 --> 00:48:31,520
and 70 points 75 points for the 
prodder. 

742
00:48:32,320 --> 00:48:35,840
The prodder was deadly wasn't it
used to do a lot of damage that 

743
00:48:35,840 --> 00:48:38,640
did. 
Then we have the magic item 

744
00:48:38,640 --> 00:48:41,680
cards, Gorks war banner, the 
evil sun banner. 

745
00:48:42,280 --> 00:48:45,840
A unit carrying this standard 
may re roll any failed animosity

746
00:48:45,840 --> 00:48:52,120
test points value 10. 
The Sword of Bork, the Spider 

747
00:48:52,120 --> 00:48:55,440
Banner, the Collar of Zorga 
Morga the Mangler. 

748
00:48:55,440 --> 00:48:59,840
Scarsnick's prodder of course 
fights in combat like a normal 

749
00:48:59,840 --> 00:49:05,160
sprig prodder, but it unleashes 
why energy 75 points. 

750
00:49:05,440 --> 00:49:10,520
Wowsers said wowsers a lot in 
this one, haven't I Right then. 

751
00:49:10,920 --> 00:49:16,320
Then we have just pages of story
pages and pages of Bill King's 

752
00:49:16,320 --> 00:49:20,600
text telling us all about the 
orcs and goblins. 

753
00:49:21,440 --> 00:49:26,760
A story about Azhag. 
Too long to read right now, but 

754
00:49:26,760 --> 00:49:29,680
I'll give you the first couple 
of paragraphs and perhaps you 

755
00:49:29,680 --> 00:49:34,080
could re explore this below. 
Azhag. 

756
00:49:34,840 --> 00:49:40,160
The great green horde advanced 
as the shadow of his Wiven fell 

757
00:49:40,160 --> 00:49:44,000
upon his troops. 
They looked up, gazing skyward 

758
00:49:44,000 --> 00:49:48,960
with a mixture of awe, fear, and
brute stupidity in their red 

759
00:49:49,000 --> 00:49:51,320
eyes. 
On the left of the column were 

760
00:49:51,320 --> 00:49:55,040
the mighty orc warriors of 
Gore's renders, each a towering 

761
00:49:55,040 --> 00:49:59,120
giant whose yellow tusks gleamed
proudly in the sunlight. 

762
00:50:00,040 --> 00:50:04,400
To the right were Jog's trolls, 
huge blue skinned monsters 

763
00:50:04,560 --> 00:50:07,800
eating the miles with their long
loping strides. 

764
00:50:08,000 --> 00:50:12,440
Behind them, stretching for mile
upon mile, came gobbling tribe 

765
00:50:12,440 --> 00:50:16,320
after goblin tribe and orc mob 
after orc mob. 

766
00:50:16,560 --> 00:50:20,400
The enormous bulks of stone 
throwers towered over the Moss, 

767
00:50:20,600 --> 00:50:26,400
each drawn by a sweating team of
gobbo slaves, spider riding 

768
00:50:26,400 --> 00:50:29,680
chieftains led by clans of 
stunted forest gobblins. 

769
00:50:29,840 --> 00:50:33,080
Across the open plain they came 
black garb. 

770
00:50:33,080 --> 00:50:36,200
Night Goblin shuffled and limped
along in the bright sunlight, 

771
00:50:36,680 --> 00:50:40,600
here and there amid the lines as
I could be seen sweating 

772
00:50:40,600 --> 00:50:43,920
gobbles, carrying the great ball
and chains of their fanatic 

773
00:50:43,920 --> 00:50:46,560
brethren. 
At the head of the army rode the

774
00:50:46,560 --> 00:50:50,880
Bull Riders, controlling their 
sorely bristle, snouted mounts 

775
00:50:51,000 --> 00:50:55,240
with blows and grunts. 
And far off in the distance, as 

776
00:50:55,360 --> 00:50:59,960
I could see the long Gray line 
of the Wolf Rider scouts who 

777
00:50:59,960 --> 00:51:04,680
spearheaded the hordes advance 
into man territory. 

778
00:51:06,480 --> 00:51:09,840
That's beautiful, isn't it? 
Again, if you were the sort of 

779
00:51:09,840 --> 00:51:15,880
player who would take the time 
to read these stories, there was

780
00:51:15,880 --> 00:51:20,920
no better companion to get you 
into the hobby than to have one 

781
00:51:20,920 --> 00:51:23,200
of these army books in your 
hand. 

782
00:51:24,600 --> 00:51:29,160
To reach up and pick Warhammer 
armies, Orcs and goblins off the

783
00:51:29,160 --> 00:51:35,960
shelf was a treat and I don't 
think we rightly got that at the

784
00:51:35,960 --> 00:51:39,280
time. 
I can remember I used to moan 

785
00:51:39,280 --> 00:51:42,000
and I still speak with my 
friends because Games Workshops 

786
00:51:42,000 --> 00:51:46,760
release schedule is now bonkers.
There are new books, new games, 

787
00:51:46,880 --> 00:51:49,240
new figures coming out every 
week. 

788
00:51:50,240 --> 00:51:54,560
Back in that day we were lucky 
to have three army books a year 

789
00:51:55,480 --> 00:51:58,120
and if your army wasn't one of 
those army books, it could be a 

790
00:51:58,120 --> 00:52:02,480
long wait and I would wonder 
what were they doing? 

791
00:52:04,160 --> 00:52:08,640
But I tell you what they were 
doing, they were creating works 

792
00:52:08,640 --> 00:52:15,200
of fiction which stand up as 
some of the greatest war games 

793
00:52:15,200 --> 00:52:19,400
and role-playing supplements 
there have ever been. 

794
00:52:20,280 --> 00:52:28,360
I truly think that this this age
in the early 939495 was probably

795
00:52:28,360 --> 00:52:32,080
the zenith of the Warhammer 
world. 

796
00:52:33,080 --> 00:52:37,000
It was when the twin sons, or 
those the twin sons of Satuen 

797
00:52:37,400 --> 00:52:40,800
and maybe the twin grinning 
moons of Morris Leb and Morris 

798
00:52:40,800 --> 00:52:45,960
Webb or whatever it was, shined 
more brightly than they ever did

799
00:52:45,960 --> 00:52:51,680
before or ever did since. 
My time here, my friends, is now

800
00:52:51,680 --> 00:52:56,800
scant and I must scarper, but I 
hope you've enjoyed this little 

801
00:52:56,800 --> 00:53:01,040
dive, if not the deepest of 
dives, at least it's been a dive

802
00:53:01,040 --> 00:53:04,960
where at least put my head under
the water of the Orc and Goblin 

803
00:53:04,960 --> 00:53:10,680
army book from back in the day. 
I've really enjoyed exploring it

804
00:53:11,160 --> 00:53:13,040
and I hope you've enjoyed 
listening to it. 

805
00:53:13,480 --> 00:53:16,240
My name is Owen Stanton, you can
find out more about me at 

806
00:53:16,240 --> 00:53:21,080
welshstoryteller.com but also 
follow my podcast Time Between 

807
00:53:21,080 --> 00:53:25,760
Times where I explore Welsh 
myths, legends, ghost stories, 

808
00:53:25,880 --> 00:53:28,520
not just Welsh from all around 
the world. 

809
00:53:29,120 --> 00:53:32,120
I even have a little gaming 
channel on YouTube called 

810
00:53:32,280 --> 00:53:34,560
Adventures at the time Between 
Times. 

811
00:53:35,000 --> 00:53:38,440
Have a look at that or my other 
YouTube channel which gives you 

812
00:53:38,440 --> 00:53:41,600
some slumber stories. 
Some people like to listen to my

813
00:53:41,600 --> 00:53:44,120
voice and fall asleep. 
I don't know if that upsets me 

814
00:53:44,120 --> 00:53:49,280
or not, but I've tried to make 
some videos to get people happy 

815
00:53:49,280 --> 00:53:52,000
at it. 
Anyway, I thank Josh for giving 

816
00:53:52,000 --> 00:53:54,800
me the time and the place to be 
able to do this for you. 

817
00:53:56,000 --> 00:54:00,040
Wherever you are, my friends, 
whatever you're doing, the hobby

818
00:54:00,040 --> 00:54:03,520
is a great thing. 
It's quite easy to get caught up

819
00:54:03,520 --> 00:54:07,320
in their hate and the horrible 
and the nastiness of the net. 

820
00:54:08,920 --> 00:54:12,880
It's not a horrible place. 
There is always war in 

821
00:54:12,880 --> 00:54:16,880
Warhammer, but it's done with a 
wink of the eye and a smile in 

822
00:54:16,880 --> 00:54:21,400
the face and the thought that 
you, however old you are, 

823
00:54:21,400 --> 00:54:27,440
whoever you were at that time, 
could lose yourself in a place 

824
00:54:27,800 --> 00:54:33,200
of pure fantasy. 
I hope you've enjoyed it. 

825
00:54:33,200 --> 00:54:35,720
Take care, my friends. 
No star.

