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All right, buddy, That's great. 
Well, thanks again, Mick, for 

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coming on. 
I really appreciate it, mate. 

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You early in the morning there 
for you? 

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It is. 
It is quite early here. 

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I was on the, I was on the 
train. 

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So I'm in the, I'm in, I'm in 
work basically, and I'm lucky 

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enough to have a job that 
supports kind of its team's 

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independent hobbies and 
interests and happens to also be

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in the field of podcasting and 
digital media production, hence 

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the kind of relatively decent 
camera and and audio setup. 

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But I'm not usually in this 
early, and it was basically me 

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dressed to come and do a podcast
and an entire tram full of 

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construction workers and nurses 
and all the other people who 

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usually rise at this time. 
Right, OK, yeah 'cause I say 

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your your camera is absolutely 
like it's just magic mate. 

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The the quality of your camera 
is a 4K or something. 

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Is it or 8? 
K it's it's not a webcam, it's a

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it's an SLR set up to A to a, a 
kind of an auto prompt thing. 

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Hence, unlike most zoom calls, 
I'm as as far as I can tell. 

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Here, I'm looking you Josh, dead
in the eye. 

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Right. 
OK, so. 

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It makes the Inter, it makes the
interaction a little easier. 

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Yeah. 
And yeah, but, you know, I don't

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have to look down at the screen 
or look away to be able to see 

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what you're saying or see how 
you're responding. 

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Yeah, yeah, yeah. 
It's good. 

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It's, it's nice. 
It's, it's nice to work in a 

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company where you're, you're 
kind of supported in your 

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hobbies and interests. 
And yeah, that's good. 

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I mean the the Hammer the 
backlog project. 

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Would you believe there's a link
to the hammer of the backlog 

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project on my company's business
website? 

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Oh wow. 
That's awesome. 

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That's that's the level to which
they kind of get involved in in 

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people's independent projects 
and interests. 

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Right. 
OK, mate, that's excellent. 

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I'm glad you can sort of mix 
your personal hobby, hobby, you 

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know, projects with your work as
well. 

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In some. 
Some regards, yeah. 

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Yeah. 
Or you in some. 

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Regards, yeah you you wouldn't 
recommend it to everybody 

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because you don't sometimes you 
want to have a separation it it 

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just so happens that mine suits 
basically. 

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Right. 
Are there any other gamers in 

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your company that you know of 
that? 

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That you can sort of talk, no. 
No, no. 

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But they So I I do. 
I do bring my I know they say 

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don't bring your work home, but 
I bring my hobby to work quite a

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bit. 
So I have one of those those 

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little portable painting cases 
that you can see in the 

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background if you're on the 
video version. 

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And there's always intrigue when
they come in because I'll paint 

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at my at my at my at my desk at 
lunchtime. 

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And there's always a kind of 
what what what are you painting 

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is that are those little lizard 
men or are they obviously for 

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for normal people the kind of 
the, the thing that generally 

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catches the interest is empire 
or Britonia or something 

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recognizable. 
You know if you're not into 

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fantasy you might not be that 
excited by goblins but you're 

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going to understand a unit of 
nicely painted Knights or a unit

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of soldiers or I I did some 
flatulence and they they went 

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down well because people you 
know people get the idea of 

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crazed pilgrims. 
Anything that you have to 

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explain like no. 
So these are lizard men they're 

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they're actually very 
intelligent and they're they 

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believe in a great plan. 
It's like the monsters aren't 

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they make they're just the 
baddies. 

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The the, yeah, human stuff tends
to go down better with the when 

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I'm showing it to, for want of a
better term, normal people. 

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Sounds like a boardroom kind of 
presentation, I think. 

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Make for the future, you know. 
All the rest of. 

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The of the old world, maybe, 
yeah. 

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Yeah, yeah, yeah, exactly. 
Someday I'll subject them to 

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that. 
They'll never forgive me. 

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So yeah, I discovered you 
through your YouTube channel, 

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the hammer, the backlog and you 
know looking through your 

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projects and being I think 
everyone and again success to 

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the amount of views and the 
popularity, it's sort of picked 

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up I think for you. 
Maybe you're a bit sort of taken

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aback by that. 
How many people have responded 

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to your videos or joined up and 
subscribed and that kind of 

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thing, the last six months or 
so? 

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Yeah, it's genuinely genuine. 
Has been a big surprise. 

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So I've been I've been involved 
in Warhammer specifically and 

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mini painting for 2627 years. 
Like I've I've I've always been 

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around the world of miniature 
wargaming and painting. 

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I I would have considered myself
more of a collector. 

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Really then that's just a polite
way of saying hoarder. 

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Though. 
Like I I always have these ideas

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of potentially painting this 
game up and playing it and 

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entering these models and 
competitions, but it was always 

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more potential than reality. 
So when I started The Hammer, 

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the backlog thing, the whole 
point of there being a YouTube 

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channel was a public 
accountability for me. 

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So if I if I have to, if I go 
online and I say on the 1st of 

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January, at the end of three 
months, I'm going to have these 

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models painted, then because 
I've put it out there into the 

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world, because I've put it out 
there onto YouTube. 

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I know in three months time I 
have to follow it up and I have 

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to show what I've done or 
explain why I didn't manage to 

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do it. 
And that was the kind of only 

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point of the YouTube channel to 
be honest. 

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The IT was to have that public 
accountability and I put the 

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first video up and you know 
60-70. 

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Eighty people saw it and it 
ticked up to a couple of 100 

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over the first few months and I 
was more than happy with that. 

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That's fine. 
That's exactly what I wanted. 

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I wanted to have a a small group
of people who would watch it and

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therefore I know I have to go 
back and show those people that 

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I did what I'd said I'd I'd do. 
And the second one got 500 

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views, the third one got 2000 
views, the 4th one got 7000 

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views. 
And all of a sudden this thing 

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is growing. 
And I'm, I'm thinking, OK, how 

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can I grow the channel? 
What can I do next? 

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What can I, what sort of content
do people want to see? 

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But I always kind of pull myself
back to the point of this 

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YouTube channel had a very, very
specific purpose which was to be

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the public outward facing 
accountability side of the 

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hammer, the backlog project. 
It's fabulous that people enjoy 

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it. 
I I really I I I'm so shocked 

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that people enjoy such a 
potentially potentially boring 

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and rote take on a hobby that is
fun and but I think what I've 

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discovered is there are more 
people out there like me who 

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like that side of it than I 
really really thought there 

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would be because I mean I'm I'm 
a decent painter I can paint I 

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I'm I'm my my struggle in in 
life with with Warhammer 

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miniature miniature painting has
always been over committing to 

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individual models. 
So, you know, I can paint to I 

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if I'm not being humble, I can 
paint to a box art standard for 

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individual miniatures, but it 
takes me a month and I didn't 

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really get a level of 
satisfaction out of that. 

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So the idea of this was force 
myself, maybe lower my standard 

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a little bit, but actually get 
these armies that I've always 

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wanted, that I've had my head 
out there and it seems to be 

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speaking to certainly a niche 
audience. 

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But there are as many people who
enjoy the productivity, 

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accountability, planning side of
this as there are who enjoy the 

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painting and the nice models and
the the fun side of it, which is

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it's great for me. 
It's it's I I found the little 

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group of my people, as it were. 
Yeah, that's good. 

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But I think that people want to 
see you succeed in your goals, 

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you know what I mean? 
And they're waiting for that 

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next three month video to come 
out to see your end results and 

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see all these wonderfully 
painted models. 

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Yeah, you are a really good 
painted becoming, You know, you,

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you know, your stuff really is 
quite outstanding. 

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I think the battle report you 
did for 5th edition, you did 

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like the Lizardman and the 
Bretonians. 

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I think the starter set armies, 
you did that as well. 

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Yeah. 
And I know you have another one 

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planned in the works. 
I think in the last video you 

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talked about that's. 
True. 

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Yeah. 
Yeah. 

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So, so I I kind of, I kind of do
one project video per quarter. 

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So one update on what I painted 
and update on what's to come. 

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And one other thing, either a 
kind of review of a box set or a

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battle report or next this 
quarter I'm working on a third 

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00:09:03,760 --> 00:09:06,680
edition Blood Bowl match report,
right. 

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So I've got a friend of mine 
who's a very good, very amusing 

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voice actor and the the plan is 
for him, he's going to 

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commentate on the match in the 
style of maybe an American 

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football commentator who happens
to be a vampire or something 

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like that. 
So. 

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That's the plan, you know. 
That's excellent. 

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00:09:25,240 --> 00:09:26,360
Yeah. 
So you're sort of finding your 

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own sort of niche there because 
you've got your own your 

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accountability hammer the 
backlog thing. 

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But then you've got, you've 
found these other ways of being 

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creative in making these battle 
reports, as you said. 

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And you know you're going to do 
other things like unboxings or 

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revealing things in your 
collections. 

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00:09:41,360 --> 00:09:44,280
So yeah, you're presenting in 
your own style, which is nice. 

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I I I respect that. 
I think that's a great idea 

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because you're making it 
entertaining, like the battle 

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report, you know, not like mine.
We're like 2 and 2 1/2 hours in.

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You get to see the end, but 
you've you do it in more 

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narrative sort of style with the
voice overs and nice panning of 

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the camera and looking at all 
the models. 

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I think that's really what 
people want to see at the end of

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the day. 
You know, they just want to see 

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nice figures and stuff like 
that. 

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Well I I love your battle 
reports when I was like really 

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looking at what I want to do 
your your battle reports, 

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especially once you play 
remotely. 

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Now that's where you're 
controlling both sides and you 

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00:10:21,640 --> 00:10:24,520
have someone over zoom for 
example and they're obviously 

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playing a game at home on their 
table and I thought that was 

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00:10:27,440 --> 00:10:30,640
incredibly impressive. 
I I think he did one with was it

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00:10:30,640 --> 00:10:34,200
dwarfs and wood elves and the 
fact that a game like that was 

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played across the world was 
incredibly impressive to me. 

191
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The the the the going for a 
narrative style on the battle 

192
00:10:41,640 --> 00:10:47,280
reports was really a a decision 
because I thought I will not be 

193
00:10:47,280 --> 00:10:53,000
able to match or produce 
something to the quality that 

194
00:10:53,320 --> 00:10:55,320
big battle report channels are 
doing. 

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And and you know I'm not really 
I I don't have a huge number of 

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00:11:01,520 --> 00:11:04,920
armies I've I've got three or 
four decently painted 1000 paint

197
00:11:05,240 --> 00:11:08,080
point armies because of the 
nature of the way I collect. 

198
00:11:09,000 --> 00:11:12,760
There is a YouTube called Ed he 
he has a channel called 

199
00:11:12,760 --> 00:11:17,040
Minnesotes and he he's the he 
was kind of the inspiration for 

200
00:11:17,040 --> 00:11:21,640
the way I I say inspiration I 
just ripped him off and you know

201
00:11:21,640 --> 00:11:26,960
he knows he knows and I know but
we we kind of came onto the 

202
00:11:26,960 --> 00:11:33,560
scene at the same time and he 
was doing 3rd edition 40K and he

203
00:11:33,560 --> 00:11:36,520
painted up the 3rd edition 40K 
set at the same time I was 

204
00:11:36,600 --> 00:11:41,120
painting the 5th edition four 
hammer fantasy battle set and he

205
00:11:41,120 --> 00:11:44,920
also does really fantastic kind 
of short form narrative battle 

206
00:11:44,920 --> 00:11:49,240
reports in the 40K universe and 
he was a big inspiration and 

207
00:11:49,240 --> 00:11:53,120
actually a a good help in in 
getting mine done because I you 

208
00:11:53,120 --> 00:11:55,440
know I was annoying him with 
questions going what how exactly

209
00:11:55,440 --> 00:11:58,560
are you setting it up so the the
focus is right when you're 

210
00:11:58,720 --> 00:12:01,960
really down in on the table and 
what sort of lighting are you 

211
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using. 
So it's a very good channel. 

212
00:12:04,280 --> 00:12:06,000
I I I'd recommend giving it a 
look. 

213
00:12:06,000 --> 00:12:11,560
If you if you enjoyed the way I 
did my battle reports and you 

214
00:12:11,560 --> 00:12:14,440
want to see someone who started 
six months earlier and has 

215
00:12:14,520 --> 00:12:17,720
learned all of those mistakes 
earlier than I did and now has 

216
00:12:17,920 --> 00:12:20,920
utterly perfected it, it's a 
really good channel to check 

217
00:12:20,920 --> 00:12:23,440
out. 
Yeah, and I I know it very well.

218
00:12:24,320 --> 00:12:27,920
I interviewed him, was it last 
year, I think. 

219
00:12:28,920 --> 00:12:30,960
And yeah, I'm a subscriber to 
his channel. 

220
00:12:30,960 --> 00:12:32,760
He's a patron of mine, which is 
amazing. 

221
00:12:32,760 --> 00:12:35,320
I was quite blown away by that 
because yeah, his stuff is so 

222
00:12:35,320 --> 00:12:37,880
good. 
I mean, I always say to him 

223
00:12:37,880 --> 00:12:39,760
like, you know, you'll make your
quality of what you're doing. 

224
00:12:39,840 --> 00:12:43,120
I think he hit 10,000 
subscribers recently, which is 

225
00:12:43,120 --> 00:12:45,600
fantastic for him. 
But then you know, he has a 

226
00:12:45,600 --> 00:12:50,320
unique style that he brought to 
YouTube that just like just 

227
00:12:50,320 --> 00:12:53,240
immortalizes these old games 
like Spacehawk, the one he just 

228
00:12:53,320 --> 00:12:57,720
did recently for Death Wing. 
You know, the 2nd edition box 

229
00:12:57,720 --> 00:13:00,560
set, painting all the miniatures
and playing the scenarios of 

230
00:13:00,560 --> 00:13:04,000
Armageddon in in the in the box 
set were just fantastic. 

231
00:13:04,000 --> 00:13:06,560
I think it just it sort of 
presented a new way of 

232
00:13:07,000 --> 00:13:10,480
presenting these kind of battle 
reports, you know, presenting, 

233
00:13:10,480 --> 00:13:13,760
you know, and he's got a voice. 
He's got a great voice for it. 

234
00:13:13,760 --> 00:13:19,480
He's got good kind of a sense of
directorship in his videos. 

235
00:13:19,480 --> 00:13:24,280
I feel he's sort of it's yeah, 
so he's just got everything 

236
00:13:24,280 --> 00:13:25,960
working together and he does it 
out of a phone. 

237
00:13:26,200 --> 00:13:28,160
That's the that's a beautiful 
thing. 

238
00:13:28,600 --> 00:13:32,280
Google phone Google Pixel phone 
started doing that that way, and

239
00:13:32,280 --> 00:13:34,720
he found it much easier than 
using a DSLR. 

240
00:13:34,720 --> 00:13:38,240
He found the DSLR just took so 
long and painful and the phone 

241
00:13:38,240 --> 00:13:41,040
was so much easier. 
And it's hard if. 

242
00:13:41,080 --> 00:13:44,720
Anyone is thinking of getting 
into kind of slightly more 

243
00:13:44,720 --> 00:13:46,560
narrative battle reports or 
anything like that. 

244
00:13:46,560 --> 00:13:49,400
It's not worth mucking about 
with a DLDSLR. 

245
00:13:50,040 --> 00:13:52,560
Sorry about we just broke up 
there, I apologize. 

246
00:13:52,560 --> 00:13:56,680
It must be another glitch in the
system, another snotling in my 

247
00:13:56,680 --> 00:14:01,120
computer, no doubt. 
We're practically as far away as

248
00:14:01,120 --> 00:14:04,000
it's possible for two people to 
be, so I suppose we can't really

249
00:14:04,000 --> 00:14:07,960
complain about the the Internet 
being a tiny bit unreliable. 

250
00:14:08,520 --> 00:14:10,880
I'm actually, I'm actually 
trying to embark on a doing a 

251
00:14:10,880 --> 00:14:14,520
live stream show this weekend on
the channel. 

252
00:14:14,520 --> 00:14:17,760
I mean, I invited Garth from 
Garth's workshop on. 

253
00:14:18,360 --> 00:14:21,600
I don't know if you're familiar 
with his work, but he's got a 

254
00:14:21,600 --> 00:14:24,760
YouTube channel as well and 
we've been mates since the 

255
00:14:24,760 --> 00:14:26,840
Pandemic basically since I've 
found his channel. 

256
00:14:27,400 --> 00:14:30,120
But he's got a really unique way
of presenting his painting 

257
00:14:30,120 --> 00:14:33,280
videos too, and his music videos
he makes and that kind of thing.

258
00:14:33,280 --> 00:14:37,200
So I'm trying to collaborate 
with people to come on and and 

259
00:14:37,200 --> 00:14:40,280
do sort of like a just a paint 
just like a basically hanging 

260
00:14:40,280 --> 00:14:43,480
out painting and chatting. 
So we like I picked models, 

261
00:14:43,640 --> 00:14:45,760
yeah, pay along kind of thing. 
And I think a lot of people are 

262
00:14:45,760 --> 00:14:48,640
doing that now and I quite enjoy
just sitting back and listening 

263
00:14:48,840 --> 00:14:50,840
to what they're talking about 
and that kind of thing and 

264
00:14:50,840 --> 00:14:53,840
having the audience engagement 
as well at the same time. 

265
00:14:53,840 --> 00:14:57,000
So hopefully, fingers crossed, 
my Internet will survive and be 

266
00:14:57,000 --> 00:15:01,720
stable without it dropping out 
halfway through, but. 

267
00:15:02,000 --> 00:15:04,440
That's one of the kind of. 
That's one of the big value 

268
00:15:04,440 --> 00:15:06,720
adds. 
I found that the brand command 

269
00:15:06,720 --> 00:15:10,960
has added to the kind of retro 
Warhammer, but Warhammer 

270
00:15:10,960 --> 00:15:13,800
painting or mini painting in 
general is the the paint along 

271
00:15:13,800 --> 00:15:16,200
Discord that that you set up. 
Yes. 

272
00:15:16,480 --> 00:15:18,320
Yeah. 
Like that's a big, that's a big 

273
00:15:18,320 --> 00:15:22,000
community and anyone can just 
kind of drop in and turn their 

274
00:15:22,000 --> 00:15:25,720
mic on and and talk painting and
it might be like regular faces 

275
00:15:25,720 --> 00:15:28,960
or regular voices that returned 
or you never know who's going to

276
00:15:28,960 --> 00:15:31,320
be in there. 
It's it's a really interesting 

277
00:15:32,160 --> 00:15:33,920
way of doing things. 
I've always been a kind of 

278
00:15:33,920 --> 00:15:38,240
solitary painter, so the idea of
it took me a while to get my 

279
00:15:38,240 --> 00:15:41,040
head around going. 
What is it better to paint with 

280
00:15:41,040 --> 00:15:43,080
people talking? 
Is it not distracting? 

281
00:15:43,320 --> 00:15:45,400
But it actually is. 
It's great once you get into a 

282
00:15:45,400 --> 00:15:49,680
flow, once you once you're not. 
Once your cognitive load on the 

283
00:15:49,680 --> 00:15:55,440
model you're painting isn't too 
high, then it's great to have 

284
00:15:55,440 --> 00:15:57,640
other voices and people to chat 
to while you're doing it. 

285
00:15:58,320 --> 00:16:02,960
Yeah, well, yeah, we like, when 
I first I got into Discord, I 

286
00:16:02,960 --> 00:16:05,160
was kind of against it because I
was like, Oh no, it's another 

287
00:16:05,160 --> 00:16:07,200
one of these social networking 
platforms. 

288
00:16:07,200 --> 00:16:08,640
I don't want to do that. 
I've already got Facebook. 

289
00:16:08,640 --> 00:16:10,240
I've already got, you know, 
YouTube. 

290
00:16:11,160 --> 00:16:13,880
But once I started getting into 
it, I realized how what a 

291
00:16:13,880 --> 00:16:17,400
valuable tool it is. 
It's so great to connect with 

292
00:16:17,400 --> 00:16:19,840
loads, loads of people. 
You've got that paint and video 

293
00:16:20,640 --> 00:16:24,240
aspect to the channels as well. 
So we can, you know, basically 

294
00:16:24,240 --> 00:16:29,120
remote game there. 
Chris Snyder, one of our regular

295
00:16:29,120 --> 00:16:34,080
guys there, he does a lot of 
Space Hulk remote plays and 

296
00:16:34,080 --> 00:16:38,520
Necromunda, Blood Bowl and Man 
of War was a big popular one, 

297
00:16:39,040 --> 00:16:41,320
especially through the pandemic.
We played a lot of Man of War 

298
00:16:42,720 --> 00:16:44,240
over discord. 
So it's just been this 

299
00:16:44,240 --> 00:16:47,160
revelation for me and I've, I've
been hanging out in Discord way 

300
00:16:47,160 --> 00:16:50,120
more now than I ever do for the 
other, for like Facebook or 

301
00:16:50,120 --> 00:16:51,560
whatever. 
I think it's a really great 

302
00:16:52,280 --> 00:16:55,000
place to like you say, go and 
paint and chat with people and 

303
00:16:55,000 --> 00:16:59,320
and talk to some guy in in 
Ireland this morning, a guy in 

304
00:16:59,320 --> 00:17:03,280
Australia, a guy in Norway. 
So yeah we have sort of like 

305
00:17:03,280 --> 00:17:06,880
this regular, yeah, regular or 
irregular sort of meet ups 

306
00:17:07,079 --> 00:17:09,160
depending on time zones and 
people are always in there 

307
00:17:09,160 --> 00:17:10,720
chatting and painting or showing
off. 

308
00:17:10,800 --> 00:17:14,440
It's really good. 
It's really a great, great place

309
00:17:14,440 --> 00:17:16,839
and to hang out. 
So yeah, I I recommend anybody 

310
00:17:16,839 --> 00:17:18,200
to come and check our Discord 
out. 

311
00:17:18,200 --> 00:17:20,040
Even you make you should come 
chat with us mate. 

312
00:17:21,240 --> 00:17:23,000
Yeah, yeah, I'm, you see I'm 
all, that's the thing. 

313
00:17:23,000 --> 00:17:26,680
I'm always lurking there and so 
I'm always kind of hanging about

314
00:17:26,680 --> 00:17:30,480
on the outskirts, never never 
quite fully committing to 

315
00:17:30,480 --> 00:17:34,200
jumping in because as I was 
saying there like one of the big

316
00:17:34,200 --> 00:17:39,880
things for me was I I find 
painting has a fairly high 

317
00:17:39,880 --> 00:17:43,360
cognitive load for me. 
So you know I want to do it 

318
00:17:43,360 --> 00:17:44,760
right. 
I want to make sure the colour 

319
00:17:44,800 --> 00:17:48,840
placement is so I I don't get 
into that kind of flow that a 

320
00:17:48,840 --> 00:17:52,160
lot of people described. 
I'm I'm always I'm. 

321
00:17:52,160 --> 00:17:56,400
I'm probably an overthinker. 
I'm I'm thinking about what is 

322
00:17:56,400 --> 00:17:59,680
the exact colour that needs to 
go on this neck highlight stage.

323
00:18:00,200 --> 00:18:05,400
And it takes me a while to get 
into painting an army, to the 

324
00:18:05,400 --> 00:18:07,800
point where basically I don't 
need to think about it anymore. 

325
00:18:08,160 --> 00:18:12,240
And once I get to that point I 
relax and really enjoy it. 

326
00:18:12,520 --> 00:18:14,840
But I actually find the kind of 
first couple of weeks of 

327
00:18:14,840 --> 00:18:18,560
painting a new army stressful is
the wrong word. 

328
00:18:18,880 --> 00:18:21,920
But, you know, there's certainly
something, something where 

329
00:18:21,920 --> 00:18:23,880
you're going. 
I I don't want to be distracted 

330
00:18:23,880 --> 00:18:25,280
while I'm doing this. 
I want to. 

331
00:18:25,640 --> 00:18:28,160
I want to get this right. 
This isn't quite working. 

332
00:18:28,240 --> 00:18:31,760
Why is it not working? 
And I think in the past, that's 

333
00:18:31,760 --> 00:18:35,000
what used to stop me. 
That's why I never finished 

334
00:18:35,000 --> 00:18:36,760
projects until I started to 
hammer the backlog. 

335
00:18:37,400 --> 00:18:41,040
Kind of I would reach that point
and go this this isn't turning 

336
00:18:41,040 --> 00:18:44,640
out 100% the way I wanted to. 
It's taking up too much of my 

337
00:18:44,640 --> 00:18:48,440
thought space, trying to figure 
out why it's not turning out the

338
00:18:48,440 --> 00:18:51,560
way I wanted to. 
I'll put it aside, I'll come 

339
00:18:51,560 --> 00:18:54,440
back to it in a few weeks and 
then obviously that never 

340
00:18:54,440 --> 00:18:56,160
happened that that. 
Just 20 years. 

341
00:18:56,160 --> 00:19:01,000
Boxes and boxes, exactly, yeah, 
just boxes and boxes and boxes 

342
00:19:01,000 --> 00:19:05,440
of started projects. 
So anyway that's that's why. 

343
00:19:05,800 --> 00:19:11,400
That's why it's taking me to 
kind of till now to be able to 

344
00:19:11,400 --> 00:19:16,360
feel like I can engage a little 
bit more with other painters. 

345
00:19:17,360 --> 00:19:21,120
Because I feel a little bit more
like I know what I'm doing now 

346
00:19:21,160 --> 00:19:25,920
and I've I've got, I've got a 
system and if I need to I can 

347
00:19:25,920 --> 00:19:29,520
switch my brain off, rely on the
system and therefore also think 

348
00:19:29,520 --> 00:19:32,800
about other things and and talk 
to other people and do other 

349
00:19:32,800 --> 00:19:36,840
things at the same time. 
But yeah, it's it's it's 

350
00:19:36,840 --> 00:19:39,560
definitely a challenge. 
I think it might be not to get 

351
00:19:39,560 --> 00:19:42,800
into pop psychology too much, 
but it might be a part of the 

352
00:19:42,800 --> 00:19:47,280
reason why a lot of people who 
can't figure out why they don't 

353
00:19:47,280 --> 00:19:49,480
finish projects don't finish 
them all. 

354
00:19:50,080 --> 00:19:53,080
Right. 
No, I mean, that's a fair 

355
00:19:53,080 --> 00:19:53,720
assessment. 
Yeah. 

356
00:19:54,920 --> 00:19:56,160
Yeah. 
No, I I I knows. 

357
00:19:56,240 --> 00:19:59,560
I'm, I'm a psychologist. 
Yeah, we're all different in in 

358
00:19:59,560 --> 00:20:01,920
that regard I suppose and and. 
Exactly. 

359
00:20:03,040 --> 00:20:06,240
You know, some people just like 
bringing out grey armies. 

360
00:20:06,320 --> 00:20:07,760
Just no pain. 
You know what I mean? 

361
00:20:07,800 --> 00:20:08,640
Like. 
It's not really. 

362
00:20:08,640 --> 00:20:10,520
They don't care. 
Bigger, bigger problem for them.

363
00:20:11,800 --> 00:20:14,080
So yeah, it it we're all 
individuals in that in that 

364
00:20:14,080 --> 00:20:17,280
sense I think and you know we 
all have our own standards and 

365
00:20:17,480 --> 00:20:20,360
you know our own processes and 
that kind of thing. 

366
00:20:21,000 --> 00:20:24,160
But yeah, I think the social 
networking groups give us the 

367
00:20:24,160 --> 00:20:27,360
motivation maybe to keep pushing
through and and the challenges 

368
00:20:27,360 --> 00:20:31,680
that have come up by the last 
few years the call of the Crown.

369
00:20:31,680 --> 00:20:34,760
But there's been a Cow Bunga 
challenge and you know, many 

370
00:20:34,760 --> 00:20:39,000
others out there that have 
really pushed people to, you 

371
00:20:39,000 --> 00:20:42,600
know, exceed their expectations,
maybe improve their painting, 

372
00:20:42,680 --> 00:20:45,520
you know, get long lost 
projects, actually finished and 

373
00:20:45,920 --> 00:20:47,680
started gaming with them and 
that kind of thing. 

374
00:20:47,680 --> 00:20:49,440
So it's been really cool and 
really encouraging. 

375
00:20:50,200 --> 00:20:54,240
So, but I just found out to make
the last last two years, I just 

376
00:20:54,240 --> 00:20:56,880
can't do challenges anymore. 
I just can't do them because I'm

377
00:20:56,880 --> 00:21:00,000
always going from one to the 
next to the next to the next 

378
00:21:00,160 --> 00:21:02,720
project, you know, and I just 
cannot commit to anything 

379
00:21:02,720 --> 00:21:05,840
anymore. 
So and now, now being a full 

380
00:21:05,840 --> 00:21:08,920
time painter, it's now made it 
just almost impossible for me to

381
00:21:08,920 --> 00:21:12,080
actually, you know, do something
seriously like a challenge. 

382
00:21:12,080 --> 00:21:13,160
Seriously. 
Because I just don't have the 

383
00:21:13,160 --> 00:21:15,600
time. 
Yeah, I I totally get that. 

384
00:21:15,600 --> 00:21:20,480
And that was one of my kind of 
principles set when I started 

385
00:21:20,480 --> 00:21:23,200
hammer the backlog. 
I said to myself, OK, this is a 

386
00:21:23,200 --> 00:21:26,400
pretty rigid system that you're 
setting up here. 

387
00:21:26,600 --> 00:21:32,200
So I have, I basically divide my
painting time into five blocks 

388
00:21:32,200 --> 00:21:35,720
during the week of about three 
to four hours. 

389
00:21:35,920 --> 00:21:38,400
So I, you know, I have other, I 
have other things going on in my

390
00:21:38,400 --> 00:21:39,880
life. 
I have work, I have other 

391
00:21:39,880 --> 00:21:43,640
hobbies. 
And so I I probably paint around

392
00:21:44,360 --> 00:21:48,960
10 hours a week on a really bad 
week and 20 hours a week on a on

393
00:21:48,960 --> 00:21:52,400
a good week. 
So. 

394
00:21:52,720 --> 00:21:59,600
And I pack my my schedule 1/4 at
a time, so I know today exactly 

395
00:21:59,600 --> 00:22:02,760
what I'm going to be painting 
every day for the next three 

396
00:22:02,760 --> 00:22:04,520
months. 
And I know that would drive some

397
00:22:04,520 --> 00:22:09,320
people buck wild with boredom, 
just like, Oh my God, I can't 

398
00:22:09,320 --> 00:22:12,480
believe you know what you're 
going to be painting on a 

399
00:22:12,520 --> 00:22:17,840
Thursday six weeks from today. 
But for me that is getting stuff

400
00:22:17,840 --> 00:22:20,720
done. 
That is, it's getting modeled, 

401
00:22:20,720 --> 00:22:25,200
painted that have sat dusty for 
20 years or moved around attics 

402
00:22:25,200 --> 00:22:28,040
as I moved house. 
And it's just been so rewarding.

403
00:22:28,280 --> 00:22:32,840
But to get back to the original 
point, it means that I kind of 

404
00:22:32,840 --> 00:22:35,440
had to make an agreement with 
myself right at the very start. 

405
00:22:35,600 --> 00:22:38,920
No challenges. 
Because if I join a challenge, 

406
00:22:39,280 --> 00:22:43,680
that's outside of the scope of 
the project that I'm doing, and 

407
00:22:43,680 --> 00:22:47,520
I can't invent another 20 hours 
a week to get the project done. 

408
00:22:47,880 --> 00:22:52,560
So every now and then I'm very 
I'm very tempted by joining a 

409
00:22:52,560 --> 00:22:56,880
challenge that might match if I 
can match it up. 

410
00:22:57,040 --> 00:23:00,400
You know if someone is. 
If someone is doing a Warhammer 

411
00:23:00,400 --> 00:23:05,240
5th edition 500 point challenge,
and it happens to be a time when

412
00:23:05,240 --> 00:23:07,520
I'm also painting Warhammer 5th 
edition. 

413
00:23:07,840 --> 00:23:12,440
But it's again it's not worth 
generally the disruption that it

414
00:23:12,440 --> 00:23:16,640
was caused to what I'm doing and
what's I don't really use this 

415
00:23:16,640 --> 00:23:19,560
word very often but what's 
proving very fulfilling for me 

416
00:23:20,280 --> 00:23:24,120
and the the the the challenge, 
the hobby challenge might be a 

417
00:23:24,120 --> 00:23:29,320
bit of a distraction. 
And as someone who is into this 

418
00:23:29,320 --> 00:23:35,040
whole accountability, 
commitment, achieving goals, I I

419
00:23:35,040 --> 00:23:40,000
I feel I feel nearly a level of 
physical pain when I see the 

420
00:23:40,240 --> 00:23:44,360
jokers or the wildcards or the 
skipped months start appearing 

421
00:23:44,360 --> 00:23:48,160
in other people's challenges. 
And and I did. 

422
00:23:48,200 --> 00:23:52,000
That couldn't be me. 
I just there there isn't a world

423
00:23:52,000 --> 00:23:55,200
where I could commit to three 
challenges and my name would be 

424
00:23:55,200 --> 00:23:58,920
beside it and it would say 
skipped week or missed month or 

425
00:24:00,080 --> 00:24:02,640
yeah, that would drive me 
absolutely crazy. 

426
00:24:02,640 --> 00:24:04,320
I would not be able to handle 
that at all well. 

427
00:24:04,760 --> 00:24:06,120
That was me for the Call of the 
Crown. 

428
00:24:06,120 --> 00:24:09,840
I didn't get one one entry in, 
so that was, wow, Two Strikes 

429
00:24:10,120 --> 00:24:14,040
out. 
So and and rightly so. 

430
00:24:14,040 --> 00:24:15,800
But yeah, I I can understand 
that. 

431
00:24:15,800 --> 00:24:18,240
I mean, for me, the motivator 
for me is games. 

432
00:24:18,640 --> 00:24:21,400
So for example, yesterday it was
announced we're going to have 

433
00:24:21,400 --> 00:24:26,080
another one renaissance 
tournament in on March 24th. 

434
00:24:26,080 --> 00:24:28,840
So I said OK, I'm going to take 
my dwarves and I want to paint 

435
00:24:29,600 --> 00:24:32,120
Ungrim Iron Fierce. 
And I want to, I want to, you 

436
00:24:32,120 --> 00:24:35,720
know, finish off my iron 
Breakers, put new Shields on 

437
00:24:35,720 --> 00:24:38,240
them, paint a new banner. 
So I've already got a plan 

438
00:24:38,240 --> 00:24:42,680
already that I know by the 24th 
of March I should have my 2000 

439
00:24:42,680 --> 00:24:45,440
points of dwarves ready. 
And then I'm going to paint some

440
00:24:45,480 --> 00:24:48,520
extra different things that I 
haven't brought before or you 

441
00:24:48,520 --> 00:24:51,760
know, finish that minor unit 
that I started ages ago and 

442
00:24:51,760 --> 00:24:55,040
never got finished. 
So and that way I'm sort of just

443
00:24:55,040 --> 00:24:58,520
that incremental step closer to 
actually finishing the entire 

444
00:24:58,520 --> 00:25:00,960
army. 
Yeah, very, very close now. 

445
00:25:01,520 --> 00:25:03,320
So I'm really looking forward to
that. 

446
00:25:03,320 --> 00:25:05,680
So yeah, games for me is a big 
motivator. 

447
00:25:05,800 --> 00:25:09,920
But I was thinking too, because 
in in our discord we had a very 

448
00:25:09,920 --> 00:25:12,160
brief time where we did 
something like that. 

449
00:25:12,160 --> 00:25:15,640
So each month we'd we'll pick 
one of the game systems and say 

450
00:25:15,640 --> 00:25:21,880
OK for this month, please paint 
something, you know, either, you

451
00:25:21,920 --> 00:25:27,880
know either a squad or a you 
know battalion of guys or a 

452
00:25:27,880 --> 00:25:31,000
squadron of of ships from Man of
War or whatever it might be. 

453
00:25:31,200 --> 00:25:34,760
It might be another way of sort 
of getting back into that, maybe

454
00:25:34,760 --> 00:25:36,920
for people, because I think 
people, some people did enjoy 

455
00:25:36,920 --> 00:25:39,840
that they had like sort of a 
themed month and they sort of 

456
00:25:39,840 --> 00:25:42,320
just painted, just grabbed 
something off the shelf or in 

457
00:25:42,320 --> 00:25:44,280
their collection or whatever to 
paint for that month. 

458
00:25:44,280 --> 00:25:47,040
So maybe you should be the 
instigator for that, Mitch on 

459
00:25:47,040 --> 00:25:48,280
our Discord. 
You should start. 

460
00:25:48,320 --> 00:25:50,240
Telling the troops and. 
Doing some kind of. 

461
00:25:50,280 --> 00:25:51,240
Order. 
Let's go guys. 

462
00:25:51,240 --> 00:25:54,440
Let's do it. 
It doesn't become the scrum 

463
00:25:54,440 --> 00:25:58,320
master of the Discord channel. 
It's a funny thing though. 

464
00:25:58,400 --> 00:26:01,520
It's like it's something that 
really, genuinely interests me, 

465
00:26:01,520 --> 00:26:05,760
is people's motivation to paint.
Because I'm not a huge gamer. 

466
00:26:05,760 --> 00:26:07,000
I do game. 
I I have. 

467
00:26:08,080 --> 00:26:12,520
I do a lot of TTRPG particularly
Warhammer TTRPG which is 

468
00:26:12,520 --> 00:26:14,160
fantastic. 
I just really love it. 

469
00:26:14,400 --> 00:26:16,320
But that that has a very low 
mini requirement. 

470
00:26:16,320 --> 00:26:19,720
So you know I could I could 
knock out the five or six minis 

471
00:26:19,720 --> 00:26:23,720
for a session in an afternoon if
if if I needed to. 

472
00:26:24,840 --> 00:26:27,520
But you know I I had the 
Warhammer 5th edition fantasy 

473
00:26:27,520 --> 00:26:30,840
box set for 24 years before I 
played the game with it. 

474
00:26:32,680 --> 00:26:35,720
It it, it doesn't. 
It doesn't motivate me in the 

475
00:26:35,720 --> 00:26:38,480
way it motivates Someone Like 
You who gets their armies 

476
00:26:38,480 --> 00:26:41,760
painted to play games. 
Or I don't know if you know Andy

477
00:26:41,760 --> 00:26:45,880
from mediocre hobbies. 
I've known Andy for a long time 

478
00:26:45,880 --> 00:26:50,000
and Andy just can paint anything
non-stop. 

479
00:26:50,680 --> 00:26:53,680
As long as he needs it for a 
game, it'll be done. 

480
00:26:54,000 --> 00:26:57,120
It's incredibly impressive. 
He just always has a paintbrush 

481
00:26:57,120 --> 00:27:00,440
in his hand. 
But then there are other people,

482
00:27:00,440 --> 00:27:02,800
like you said, who are more than
happy to put a grey army on the 

483
00:27:02,800 --> 00:27:05,760
table, and therefore that 
doesn't motivate them. 

484
00:27:06,000 --> 00:27:11,000
What I've learned about myself 
in miniature painting is I need 

485
00:27:11,000 --> 00:27:15,840
to have exactly what you have, 
Josh, I think, but for you, it's

486
00:27:16,040 --> 00:27:19,440
for you. 
The point of really pardon me 

487
00:27:19,440 --> 00:27:24,240
for putting words in your mouth,
but for you the point of done is

488
00:27:24,560 --> 00:27:27,880
the models are painted. 
They're on the table for a game 

489
00:27:28,640 --> 00:27:31,120
and the game is played and then 
you've achieved it. 

490
00:27:31,760 --> 00:27:34,680
Yeah, But for me, that's not the
that's not the moment. 

491
00:27:34,960 --> 00:27:39,680
For me, the moment is getting 
the models photographed, the 

492
00:27:39,680 --> 00:27:43,240
photos edited and put online 
somewhere. 

493
00:27:43,680 --> 00:27:49,720
And I mean, I don't even really 
care if people are seeing them. 

494
00:27:49,720 --> 00:27:54,560
It's it's, that's not the point.
The point is, that's for me, 

495
00:27:55,080 --> 00:27:57,320
that's the point of achievement.
That's the point where I go. 

496
00:27:57,440 --> 00:27:59,640
I've done it. 
I've done what I set out to do. 

497
00:28:00,400 --> 00:28:06,400
The games for me feel like a 
happy a happy thing I can then 

498
00:28:06,400 --> 00:28:10,240
do with the with the models and.
But it also means that if I'm 

499
00:28:10,240 --> 00:28:14,440
playing with my models, if I'm 
playing games and a Lance 

500
00:28:14,440 --> 00:28:18,960
breaks, I don't freak out like 
some painters. 

501
00:28:18,960 --> 00:28:23,160
My some people who are primarily
painters are scared of damaging 

502
00:28:23,160 --> 00:28:26,160
their models in games. 
It doesn't bother me because 

503
00:28:26,760 --> 00:28:31,000
it's already achieved I've once 
it's on that, you know Instagram

504
00:28:31,000 --> 00:28:32,320
pane. 
Sure. 

505
00:28:32,640 --> 00:28:34,920
Yeah, what I set out to do and 
then I can fix it up. 

506
00:28:34,920 --> 00:28:37,320
I can fix it up, and maybe I 
don't fix it up quite as 

507
00:28:37,320 --> 00:28:42,120
perfectly as I did when I first 
painted it and but it doesn't 

508
00:28:42,120 --> 00:28:44,720
matter because I've already 
achieved the goal that I set out

509
00:28:44,720 --> 00:28:47,400
to do with that model. 
Right. 

510
00:28:47,440 --> 00:28:49,080
OK, That's interesting. 
Yeah, that would, that would 

511
00:28:49,080 --> 00:28:51,400
drive me nuts if I broke stuff 
after I painted it. 

512
00:28:51,400 --> 00:28:54,560
Because putting all that hard 
work and time and everything 

513
00:28:54,560 --> 00:28:58,120
into into making that perfect 
for me and then seeing it 

514
00:28:58,200 --> 00:29:01,280
scratched or break or something 
like that, Yeah, it sort of 

515
00:29:01,280 --> 00:29:04,800
breaks my heart a little bit. 
But yeah, that's good. 

516
00:29:04,800 --> 00:29:06,680
You can shrunk those that that 
kind of thing off though. 

517
00:29:06,720 --> 00:29:08,080
That's nice. 
Me so. 

518
00:29:08,080 --> 00:29:10,080
Yeah, yeah. 
It kind of crystallizes the 

519
00:29:10,080 --> 00:29:11,880
moment in a way. 
It is. 

520
00:29:13,360 --> 00:29:16,880
There is a record out in the 
world out in the universe of 

521
00:29:16,880 --> 00:29:22,000
when this model looked exactly 
like I wanted to look, and if if

522
00:29:22,000 --> 00:29:25,320
it goes on a journey after that,
that's absolutely fine. 

523
00:29:25,800 --> 00:29:29,680
One of my favorite ever models 
is a a Chaos dwarf bull Centaur 

524
00:29:30,080 --> 00:29:34,320
that has been dropped about 45 
times and you know his his 

525
00:29:34,320 --> 00:29:37,600
weapon is irreparably bent. 
The spike on the top of his head

526
00:29:37,600 --> 00:29:43,640
is gone, and he sits on my my 
painting desk on his own as a 

527
00:29:43,640 --> 00:29:49,720
reminder that models can break, 
things can change, and so move 

528
00:29:49,720 --> 00:29:51,680
on. 
He's still there. 

529
00:29:51,680 --> 00:29:53,280
He's still one of my favorite 
models. 

530
00:29:53,760 --> 00:29:56,920
He doesn't look picture perfect 
like the day I finished him, but

531
00:29:56,920 --> 00:29:58,640
he doesn't need to. 
That's fine. 

532
00:29:59,520 --> 00:30:01,800
Sounds like he's the perfect 
member for the Kasdorf Blood 

533
00:30:01,800 --> 00:30:03,200
Bowl team. 
Actually, he's been beaten up, 

534
00:30:03,200 --> 00:30:04,840
so yeah. 
Yeah, yeah, exactly. 

535
00:30:04,840 --> 00:30:05,880
It'd fit in, right? 
Right. 

536
00:30:05,880 --> 00:30:07,840
Well, it'd be good. 
All right, buddy. 

537
00:30:07,840 --> 00:30:09,680
Look, we're going to take a 
quick break and when we come 

538
00:30:09,680 --> 00:30:12,960
back, we'll talk about paints 
and that kind of thing. 

539
00:30:12,960 --> 00:30:14,720
I want to. 
I want to scratch your scratch 

540
00:30:14,720 --> 00:30:17,240
your brain about paints, mate. 
So we're back in just a tick. 

541
00:30:27,480 --> 00:30:28,800
All right, buddy. 
So yeah, you've got me. 

542
00:30:28,880 --> 00:30:30,560
You've got me interested in 
contrast paints. 

543
00:30:30,560 --> 00:30:32,760
Now, mate, because I've seen 
your stuff online. 

544
00:30:32,760 --> 00:30:35,840
I saw your videos, I saw your 
stuff on Instagram and then I 

545
00:30:35,840 --> 00:30:38,520
think you talked about it in one
of your videos or something like

546
00:30:38,520 --> 00:30:41,320
using contrast paints. 
And I thought, I've really got 

547
00:30:41,320 --> 00:30:43,400
to try this because I think 
you're the only person I've 

548
00:30:43,400 --> 00:30:45,920
seen. 
Well, probably maybe Ben Sayoni 

549
00:30:45,920 --> 00:30:49,080
too, like whiskey and Wizards. 
I know he uses a lot of that 

550
00:30:49,080 --> 00:30:51,840
kind of stuff. 
Yeah, but paint technology, like

551
00:30:51,840 --> 00:30:53,440
the new modern paint sort of 
style. 

552
00:30:53,440 --> 00:30:56,760
I'm sort of interested. 
A bit curious because it looks 

553
00:30:56,760 --> 00:31:00,240
like it does work and it does 
give a certain effect that does 

554
00:31:00,240 --> 00:31:03,800
look appealing if you're doing 
this kind of very vibrant 

555
00:31:03,920 --> 00:31:08,200
colors. 
Things like, you know, using 

556
00:31:08,200 --> 00:31:12,960
yellows and Reds and oranges and
purples and Blues to certain 

557
00:31:12,960 --> 00:31:15,080
effects. 
Yeah, using contrast with those 

558
00:31:15,080 --> 00:31:18,600
colors, you know, really make 
models really, they're almost 

559
00:31:18,600 --> 00:31:21,640
like shine using this contrast 
method. 

560
00:31:21,640 --> 00:31:26,520
So I I picked up some contrast 
medium from Citadel and started 

561
00:31:26,760 --> 00:31:30,800
and started using it for my for 
this Jean stealer cult project 

562
00:31:30,800 --> 00:31:33,800
and a Commission I've been doing
and it worked to treat. 

563
00:31:33,800 --> 00:31:37,040
So I really wanted to thank you 
about trying to just inspiring 

564
00:31:37,040 --> 00:31:40,040
me to try contrast my finally 
dragging, kicking and screaming 

565
00:31:40,040 --> 00:31:42,840
into the into the New Paint 
century. 

566
00:31:43,560 --> 00:31:46,920
So yeah, no that was that's 
that's the real achievement for 

567
00:31:46,920 --> 00:31:50,120
me because I know, I know how 
resistant you were to them and 

568
00:31:51,000 --> 00:31:54,120
it's, I mean there's a couple of
aspects to it. 

569
00:31:54,120 --> 00:31:58,760
The the first thing is obviously
paints are paints are just tools

570
00:31:58,760 --> 00:32:02,280
really and you know you can you 
can use them. 

571
00:32:02,480 --> 00:32:07,840
I would say that I don't paint 
using the contrast method as it 

572
00:32:07,840 --> 00:32:10,040
were. 
So when when contrast came out, 

573
00:32:10,040 --> 00:32:14,200
obviously Games Workshop had 
this promotional drive to say 

574
00:32:14,760 --> 00:32:17,040
this is a new product called 
contrast paints. 

575
00:32:17,360 --> 00:32:21,560
And in order to buy to in order 
to convince you to buy contrast 

576
00:32:21,680 --> 00:32:24,800
paints, we're going to sell you 
the contrast method. 

577
00:32:25,560 --> 00:32:28,920
And I can see why people were 
resistant to that because the 

578
00:32:28,920 --> 00:32:35,760
contrast method of spray it 
white slather on the contrast 

579
00:32:35,760 --> 00:32:39,560
paint and then put on one normal
highlight as you usually would. 

580
00:32:40,160 --> 00:32:44,000
It has a look. 
There's a distinctive look to it

581
00:32:44,280 --> 00:32:48,240
and as someone who's a little 
bit of a kind of painting snob, 

582
00:32:48,960 --> 00:32:52,600
I can, I can tell if someone 
took 15 minutes to paint a 

583
00:32:52,600 --> 00:32:55,360
model. 
Yeah, yeah that's not not that 

584
00:32:55,360 --> 00:32:59,120
there's anything wrong with it. 
But if if your if your goal is 

585
00:32:59,280 --> 00:33:02,200
getting your models on the 
tabletop and having them look a 

586
00:33:02,680 --> 00:33:06,800
nice array of color from a 
decent distance away, fantastic.

587
00:33:07,120 --> 00:33:11,360
But you know to to to put it 
with a display to put them in a 

588
00:33:11,360 --> 00:33:15,000
display case if there's a whole 
army painted in the contrast 

589
00:33:15,000 --> 00:33:17,280
method. 
Looks great, looks fabulous. 

590
00:33:17,600 --> 00:33:23,720
But I kind of like my models to 
be approaching box art 

591
00:33:23,720 --> 00:33:26,000
standards. 
Maybe not quite there because 

592
00:33:26,000 --> 00:33:29,120
I'm kind of forcing myself to 
lower my standard in order to 

593
00:33:29,120 --> 00:33:32,640
get things done. 
But you know, I I like them to 

594
00:33:32,640 --> 00:33:34,280
be vibrant. 
I like them to be neat. 

595
00:33:34,280 --> 00:33:38,640
I like them to be detailed. 
If there's a shiny reflective 

596
00:33:38,640 --> 00:33:40,720
surface, it better have a 
highlight. 

597
00:33:41,360 --> 00:33:44,280
Otherwise what? 
What's the point in painting it?

598
00:33:44,680 --> 00:33:52,120
So I use the contrast paints as 
a tool to achieve that, but I 

599
00:33:52,120 --> 00:33:54,480
would say that I don't use the 
contrast method. 

600
00:33:55,120 --> 00:33:59,000
So basically what I do is I 
spray paint white like everyone 

601
00:33:59,000 --> 00:34:03,120
else always did for years and 
years and years until about 

602
00:34:03,600 --> 00:34:07,360
about 2005 and suddenly we all 
started spray painting black. 

603
00:34:08,639 --> 00:34:14,280
But I spray paint white and I do
90% of my base coats with 

604
00:34:14,280 --> 00:34:19,000
contrast paints and and you you 
said it particularly on the 

605
00:34:19,000 --> 00:34:21,719
Chaos Wars. 
I I did a An Army of Chaos Wars 

606
00:34:21,920 --> 00:34:28,880
by Fabalzell 3D printed sculpted
3D Chaos Wars and with them it 

607
00:34:28,880 --> 00:34:34,600
was Reds, Blues, yellows, flesh,
purples, blacks. 

608
00:34:35,159 --> 00:34:40,560
And you can achieve just as 
vibrant a look as the the 90s 

609
00:34:40,560 --> 00:34:46,560
paint schemes with contrast 
paints if you're using them in a

610
00:34:46,560 --> 00:34:50,280
controlled way. 
So if I'm doing a red, say my, 

611
00:34:50,360 --> 00:34:54,560
my, my, the there are two Reds 
in the contrast range that are 

612
00:34:54,760 --> 00:34:57,480
really, really nice. 
Blood Angel's red and Flesh Tear

613
00:34:57,480 --> 00:35:00,840
is red and Flesh Tear is Red is 
a little deeper and richer and 

614
00:35:00,840 --> 00:35:04,040
Blood Angel's Red is a little 
oranger and lighter. 

615
00:35:05,480 --> 00:35:07,520
But it doesn't really matter 
which I use most of the time 

616
00:35:07,520 --> 00:35:09,960
because it's not just put that 
on and then highlight. 

617
00:35:10,400 --> 00:35:16,320
So I'll put that on, then I'll 
go through basically the normal 

618
00:35:16,320 --> 00:35:19,960
highlighting process that we've 
all been doing since the 90s of 

619
00:35:20,320 --> 00:35:24,360
put on a mid tone, put on a 
broad highlight, put on a a fine

620
00:35:24,360 --> 00:35:29,480
line highlight, maybe a a a dot 
highlight if I'm really pushing 

621
00:35:29,480 --> 00:35:32,600
something to the edge of of 
making it look shiny and 

622
00:35:32,600 --> 00:35:36,680
reflective. 
And all the contrast does in 

623
00:35:36,680 --> 00:35:42,400
this case is eliminates the need
to go back in and shade because 

624
00:35:42,400 --> 00:35:45,240
it naturally fills in the the 
shaded areas. 

625
00:35:45,640 --> 00:35:52,240
And that's what I really enjoy 
about it it it eliminates the 

626
00:35:52,240 --> 00:35:57,240
need to shade, but also it's a 
fabulous if you're using the 

627
00:35:57,240 --> 00:35:58,680
medium you've you've experienced
it. 

628
00:35:58,960 --> 00:36:04,720
The flow that you get from this 
new technology, it leaps off the

629
00:36:04,720 --> 00:36:10,920
paintbrush And for me, in 2530 
years of painting nearly, I 

630
00:36:10,920 --> 00:36:14,440
always found base coding the 
most boring stage. 

631
00:36:15,000 --> 00:36:18,400
Because you have to, you have to
get a, you have to get a good 

632
00:36:18,400 --> 00:36:21,360
coverage, you have to be super 
neat. 

633
00:36:22,400 --> 00:36:24,960
Otherwise you're spending a lot 
of time trying to go back and 

634
00:36:24,960 --> 00:36:28,600
correct later. 
And you're correcting over 

635
00:36:28,880 --> 00:36:32,840
either very vibrant or very dark
colours with paints which are 

636
00:36:32,840 --> 00:36:35,000
much thinner or much more 
opaque. 

637
00:36:35,360 --> 00:36:39,280
And it's it took a lot of effort
and a lot of energy. 

638
00:36:39,680 --> 00:36:43,560
But I can put the let's say I'm 
painting a a Chaos Dwarf 

639
00:36:43,560 --> 00:36:46,600
trooper. 
I can get his red base coats 

640
00:36:46,600 --> 00:36:52,240
done in about 90 seconds. 
And just to me, the time saved 

641
00:36:52,240 --> 00:36:57,360
and doing that is incredible. 
To get his base neatly painted 

642
00:36:57,800 --> 00:37:02,360
in 90 seconds because the 
contrast paint flows so well. 

643
00:37:02,560 --> 00:37:05,480
And when I reach a transition, 
so where his sleeve meets his 

644
00:37:05,480 --> 00:37:10,040
arm, the contrast paint stops. 
Yeah, it stops at the hand 

645
00:37:10,040 --> 00:37:13,200
naturally. 
And then when I paint the flesh 

646
00:37:13,200 --> 00:37:17,560
on the hand later, also with 
contrast paint, the the paint 

647
00:37:17,560 --> 00:37:23,080
stops where it meets the red. 
And I mean, I know you've, you 

648
00:37:23,080 --> 00:37:25,000
must have experienced it and 
I've experienced it. 

649
00:37:25,200 --> 00:37:27,400
You're using a brush. 
You've been using it for so 

650
00:37:27,400 --> 00:37:29,640
long, it's starting to fray a 
little bit. 

651
00:37:29,880 --> 00:37:31,600
Your paint. 
You're putting down your base 

652
00:37:31,600 --> 00:37:35,600
coat of Kadian flesh tone. 
The paint is drying on the brush

653
00:37:35,600 --> 00:37:38,640
faster than it's getting onto 
the model and you're poking it 

654
00:37:38,640 --> 00:37:43,280
into little recesses. 
And I do not like the the base 

655
00:37:43,280 --> 00:37:47,400
coding stage of painting models,
and that's what contrast does 

656
00:37:47,400 --> 00:37:50,520
for me. 
Then let's say I'm painting red,

657
00:37:50,720 --> 00:37:53,880
you go Evil Sun Scarlet, which 
is my favorite paint that Games 

658
00:37:53,880 --> 00:37:57,960
Workshop I've ever done. 
Wild Rider Red, Frostbare orange

659
00:37:58,240 --> 00:38:02,840
and maybe a a little dot of of a
white or a yellow and you're 

660
00:38:02,840 --> 00:38:06,840
done. 
And you get, for me at least, 

661
00:38:07,640 --> 00:38:12,520
exactly the same quality of 
finish as if you had done it 

662
00:38:12,760 --> 00:38:15,840
with traditional paints. 
And I'm I'm putting traditional 

663
00:38:15,840 --> 00:38:18,440
in air quotes for the people who
aren't looking at the video. 

664
00:38:19,880 --> 00:38:25,560
But you get exactly the same 
quality of finish in about 60% 

665
00:38:25,560 --> 00:38:31,000
of the time and for me that's a 
worthwhile, worthwhile trade 

666
00:38:31,040 --> 00:38:34,720
because you're skipping that 
fiddly base coat stage and 

667
00:38:34,720 --> 00:38:37,320
you're skipping the the wash 
stage. 

668
00:38:38,040 --> 00:38:39,760
That's that's what contrast does
for me. 

669
00:38:40,840 --> 00:38:43,720
You know, I I experienced 
exactly the same thing because I

670
00:38:43,720 --> 00:38:46,520
used the the contrast medium. 
So I'm adding it to paint, I'm 

671
00:38:46,520 --> 00:38:49,760
adding it to ink and that kind 
of thing, but did exactly that. 

672
00:38:49,760 --> 00:38:52,320
I applied it to the to the 
model, it sort of stretched out 

673
00:38:52,320 --> 00:38:55,280
and it sort of seeped into the 
areas where I wanted to go. 

674
00:38:55,280 --> 00:38:58,120
It didn't over over go or 
overlap anything. 

675
00:38:58,120 --> 00:39:01,240
It sort of just sat right on 
those the the you know right on 

676
00:39:01,240 --> 00:39:03,640
the cusp right on the areas 
where I had to see it and I 

677
00:39:03,640 --> 00:39:06,680
thought wow this has just saved 
me so much time because 

678
00:39:06,840 --> 00:39:09,480
naturally I'm I'm working full 
time now as a painter so I need 

679
00:39:09,480 --> 00:39:12,720
to work fast and I'm looking at 
different ways of doing that to 

680
00:39:12,800 --> 00:39:15,720
to get those base coats down. 
Now all for these blood Angel, I

681
00:39:15,760 --> 00:39:20,360
had to I I airbrushed them just 
to get all the the the Orangey 

682
00:39:20,360 --> 00:39:23,800
Red base bases on them, the base
coats on them. 

683
00:39:24,520 --> 00:39:29,800
But I could see potential for 
more organic shaped models like 

684
00:39:29,840 --> 00:39:32,800
like clothing or like for the 
for example the Jean Steelers 

685
00:39:32,800 --> 00:39:36,160
Tyranids that kind of thing. 
Whereas that could just speed 

686
00:39:36,160 --> 00:39:40,080
up, you know like you say about 
60% of your time just applying 

687
00:39:40,080 --> 00:39:43,760
those quick base coats down. 
So you get a nice sort of deep 

688
00:39:43,760 --> 00:39:45,360
shade. 
You got a mid tone there and 

689
00:39:45,360 --> 00:39:48,400
then when it's dry you sort of 
just build up the layers a 

690
00:39:48,400 --> 00:39:51,200
couple more times and then 
you've got a really nice finish 

691
00:39:51,200 --> 00:39:53,040
at the end. 
So yeah, I think they're real. 

692
00:39:53,280 --> 00:39:55,400
I think it's like liquid gold 
mate to be honest. 

693
00:39:55,640 --> 00:40:00,520
You know, it's drinking, It's 
incredible and adult content 

694
00:40:00,520 --> 00:40:03,240
will probably drink it. 
But yeah, it's it's really good 

695
00:40:03,240 --> 00:40:05,360
stuff and I'm really, I'm really
glad I've tried it now. 

696
00:40:05,360 --> 00:40:08,920
So I'm really curious, you know,
from yourself and other other 

697
00:40:08,920 --> 00:40:12,040
painters out there of what other
kind of additives they're using 

698
00:40:12,040 --> 00:40:14,400
for their paints, what other 
stuff they're using to like I've

699
00:40:14,400 --> 00:40:17,600
heard of Flow Enhancer and you 
know, things. 

700
00:40:18,040 --> 00:40:19,440
Which? 
Yeah. 

701
00:40:20,440 --> 00:40:23,160
The Flow enhancer. 
I've been using Flow Enhancer 

702
00:40:23,160 --> 00:40:27,680
for years and I told you this 
story very briefly in text, but 

703
00:40:28,520 --> 00:40:31,120
I used to enter quite a few 
painting competitions in Dublin 

704
00:40:31,280 --> 00:40:33,720
and it was a small. 
It was a small scene in Dublin 

705
00:40:33,720 --> 00:40:37,400
so I'm not waving a flag and 
saying I was the the the all and

706
00:40:37,400 --> 00:40:39,840
end all of painting. 
But I was entering a few 

707
00:40:39,840 --> 00:40:41,760
competitions and I was generally
winning. 

708
00:40:42,320 --> 00:40:45,040
And I think it eventually came 
out that one of the reasons I 

709
00:40:45,040 --> 00:40:46,960
was winning was I was 
essentially cheating by being 

710
00:40:46,960 --> 00:40:50,640
the only person who was using 
these additives. 

711
00:40:50,920 --> 00:40:54,680
Things like Flow Enhancer and 
things like Medium because it 

712
00:40:54,680 --> 00:40:59,120
was, you know, the early early 
2000s and it the early 2000s was

713
00:40:59,120 --> 00:41:03,280
still a time when we were trying
to convince people to thin their

714
00:41:03,280 --> 00:41:05,360
paints. 
It wasn't just straight out of 

715
00:41:05,360 --> 00:41:09,520
the pot onto the model. 
So Flow Enhancer is fabulous. 

716
00:41:09,520 --> 00:41:13,720
It's a fabulous product for 
acrylic paints because it it 

717
00:41:13,720 --> 00:41:16,440
deals exactly with what I was 
complaining about earlier. 

718
00:41:16,440 --> 00:41:19,200
So when you're on, let's say 
you're doing a display model, 

719
00:41:19,200 --> 00:41:23,400
let's say you're doing a Greater
Demon, and it's when it's 2006 

720
00:41:23,400 --> 00:41:26,840
and paint technology isn't quite
where it is today and you're 

721
00:41:26,840 --> 00:41:31,960
you've got your size 0000 brush 
because you're doing, you're 

722
00:41:31,960 --> 00:41:36,600
painting on his eyelashes. 
And everyone who's ever got that

723
00:41:36,600 --> 00:41:40,680
deep into specifically painting 
details on models has known the 

724
00:41:40,680 --> 00:41:44,920
frustration of dipping a model, 
dipping A paintbrush into a into

725
00:41:44,920 --> 00:41:49,480
a pot, lifting it up, steadying 
your hand to start painting the 

726
00:41:49,640 --> 00:41:53,920
the model, steadying your 
paintbrush hand, licking your 

727
00:41:53,920 --> 00:41:58,080
lips, bringing it ever closer. 
And by the time the model, by 

728
00:41:58,080 --> 00:42:01,760
the time the paintbrush touches 
the model, the tiny amount of 

729
00:42:01,760 --> 00:42:06,160
paint that that brush can hold 
has has dried solid and you're 

730
00:42:06,160 --> 00:42:08,480
just poking it. 
You're poking in, you're hoping 

731
00:42:08,480 --> 00:42:11,400
some paint is going to come off 
onto the eyelashes and you're 

732
00:42:11,400 --> 00:42:13,880
going harder and harder and 
nothing's happening. 

733
00:42:14,200 --> 00:42:15,640
And that's what Flow Enhancer 
does. 

734
00:42:15,640 --> 00:42:18,560
It stops that from happening. 
It it just gives you that tiny 

735
00:42:18,560 --> 00:42:24,760
little bit of extra working time
to to get from the pot to the 

736
00:42:24,760 --> 00:42:29,040
model without it drying out. 
Now I think it's much less 

737
00:42:29,040 --> 00:42:33,120
important these days because 
paint technology, it's really, 

738
00:42:33,120 --> 00:42:37,240
it's really easy for us to 
ignore how much paints have 

739
00:42:37,240 --> 00:42:39,440
improved. 
Paints are incredible now. 

740
00:42:39,760 --> 00:42:44,160
People who are learning to paint
now have such an advantage over 

741
00:42:44,160 --> 00:42:50,120
people who were dealing with the
chalky fast drying or coverage 

742
00:42:50,120 --> 00:42:53,640
paints that we we used to try 
and paint with in the the 90s 

743
00:42:53,640 --> 00:42:56,320
and early 2000s. 
But if you know if that's 

744
00:42:56,320 --> 00:42:59,680
something that you're 
experiencing, to be honest, the 

745
00:42:59,680 --> 00:43:01,400
real solution is get a better 
brush. 

746
00:43:02,240 --> 00:43:06,880
Get a brush that has a a thicker
body so it holds more liquid. 

747
00:43:07,240 --> 00:43:09,320
Yeah, but has an equally fine 
point. 

748
00:43:09,600 --> 00:43:12,840
But if you don't have that 
option, or you you can't find a 

749
00:43:12,840 --> 00:43:15,920
brush that has the fine point 
you need, and you are working 

750
00:43:15,920 --> 00:43:21,320
with a tiny, tiny tiny brush 
that's only a handful of hairs, 

751
00:43:22,080 --> 00:43:26,200
then yeah, flow improver is the 
absolute secret to making sure 

752
00:43:26,200 --> 00:43:29,960
the paint comes off that onto 
the model where you want it to 

753
00:43:29,960 --> 00:43:31,760
go. 
It also means it's very easy to 

754
00:43:31,760 --> 00:43:35,080
smudge it though in the drying 
process, so you have to give it 

755
00:43:35,080 --> 00:43:36,960
a little bit more working time. 
Yeah. 

756
00:43:37,320 --> 00:43:38,600
Now I'm glad we can talk about 
paints. 

757
00:43:38,600 --> 00:43:41,360
It's a really, it's a subject 
that I really wanted to broach 

758
00:43:41,360 --> 00:43:44,720
with people, a guest on the show
at some point because we haven't

759
00:43:44,720 --> 00:43:47,400
really touched on it much. 
But yeah, like, I'm just 

760
00:43:47,400 --> 00:43:50,480
astounded how many painting, how
many paint companies are out 

761
00:43:50,480 --> 00:43:52,600
there just specifically for 
miniatures. 

762
00:43:53,120 --> 00:43:55,840
I mean, yeah, yeah, yeah. 
I could think like, because 

763
00:43:55,840 --> 00:43:58,520
someone said to me, a mate of 
mine, and he said, oh, do you 

764
00:43:58,520 --> 00:43:59,680
want to, do you want to buy 
these paints? 

765
00:43:59,680 --> 00:44:03,240
I've got a couple extra sets. 
They're from Monument Games and 

766
00:44:03,240 --> 00:44:05,880
they're the Pro Acryl paints, 
and I've heard of them and I've 

767
00:44:07,160 --> 00:44:08,800
sort of kind of curious about 
them. 

768
00:44:08,800 --> 00:44:11,200
Then I saw Duncan Rhodes paint 
set and I thought, wow, he's got

769
00:44:11,200 --> 00:44:12,840
some really nice hues of color 
in there. 

770
00:44:13,160 --> 00:44:16,240
That was really interesting too.
Then the Vallejo model color new

771
00:44:16,240 --> 00:44:17,840
range came out. 
Try one of those paints, They're

772
00:44:17,840 --> 00:44:20,880
absolutely fantastic. 
Then they've got this new 

773
00:44:22,040 --> 00:44:25,080
Express paints, which is sort of
their contrast equivalent, which

774
00:44:25,080 --> 00:44:27,720
looks really cool too. 
Ali Paint has brought out a new 

775
00:44:27,720 --> 00:44:30,120
version of their paints and 
their people are raving on about

776
00:44:30,120 --> 00:44:32,160
that. 
So we're just engulfed with all 

777
00:44:32,160 --> 00:44:35,000
these different paint companies.
And that's just mentioning a 

778
00:44:35,000 --> 00:44:36,160
few. 
That's not mentioning all of 

779
00:44:36,160 --> 00:44:40,000
them that, you know, because 
Vallejo, I'm big Vallejo guy. 

780
00:44:40,120 --> 00:44:43,000
I've painted. 
I've used Valleo for now for 20 

781
00:44:43,000 --> 00:44:45,320
years since I made the big 
switch from Citadel to Vallejo 

782
00:44:45,320 --> 00:44:48,160
and never looked back. 
I found it very hard to compete 

783
00:44:48,160 --> 00:44:52,720
with other paint companies to 
have the same level of well, 

784
00:44:53,000 --> 00:44:58,520
same range for example, or same 
quality at a very good price. 

785
00:44:59,120 --> 00:45:02,600
But yeah, now it's just seems 
that there's just saturated with

786
00:45:02,760 --> 00:45:05,560
with different painting company,
paint companies and I'm just 

787
00:45:05,560 --> 00:45:08,800
thinking these these people must
be really brave to do that 

788
00:45:08,800 --> 00:45:11,320
because they're competing 
against some pretty big boys 

789
00:45:11,320 --> 00:45:13,120
like Vallejo. 
And Vallejo probably be the 

790
00:45:13,120 --> 00:45:16,800
biggest one I think in Citadel, 
you know, huge companies when 

791
00:45:16,800 --> 00:45:20,160
you think about it and then 
she'll reach their, you know, 

792
00:45:20,160 --> 00:45:23,600
their the, the amount of stock 
they can get into stores and 

793
00:45:23,600 --> 00:45:26,040
that kind of thing and how 
available they are. 

794
00:45:26,160 --> 00:45:29,640
So I really give give credit to 
those guys like Duncan Rhodes, 

795
00:45:29,640 --> 00:45:32,640
like making his own paint range.
That's pretty big. 

796
00:45:32,720 --> 00:45:36,400
The Internet has democratized it
in a way, hasn't it, that it's a

797
00:45:36,400 --> 00:45:39,920
a small paint manufacturer can 
come and make a big splash on 

798
00:45:39,920 --> 00:45:43,720
the Internet. 
They don't need to by GW for 

799
00:45:43,720 --> 00:45:48,080
shelf space in retailers. 
They can, they can go out and 

800
00:45:48,080 --> 00:45:52,400
go, hey guys, we're advertising 
directly for you the audience. 

801
00:45:52,680 --> 00:45:55,680
We've got this niche product and
I'm specifically I'm thinking of

802
00:45:55,680 --> 00:45:58,800
the the range of niche paints 
that are coming out of. 

803
00:45:59,080 --> 00:46:01,040
These are the paints you 
remember from the 90s. 

804
00:46:01,040 --> 00:46:04,000
These are the paints you 
remember from the early 2000s. 

805
00:46:05,040 --> 00:46:06,240
They they, they don't have to 
compete. 

806
00:46:06,240 --> 00:46:09,480
They just go out and they say 
we're we're aiming these at you.

807
00:46:10,520 --> 00:46:12,240
These are the paints you 
remember from the 90s. 

808
00:46:12,240 --> 00:46:14,200
These are the paints from 2000s,
These are the paints from 

809
00:46:14,200 --> 00:46:18,520
10/20/10. 
These are the paints that do do 

810
00:46:18,520 --> 00:46:21,720
this faster. 
These are the paints that never 

811
00:46:22,480 --> 00:46:26,400
dry out. 
There's always new additives, 

812
00:46:26,400 --> 00:46:28,880
new different ways of selling 
them to you coming along. 

813
00:46:30,000 --> 00:46:36,880
Personally, I have a fairly 
modest number of paints that I 

814
00:46:36,880 --> 00:46:43,440
use daily, and I have a huge 
number of paints, but I probably

815
00:46:43,440 --> 00:46:46,320
use about 50 paints in total. 
OK. 

816
00:46:47,440 --> 00:46:48,760
I don't know about about you, 
Josh. 

817
00:46:48,760 --> 00:46:51,360
Would you use more or? 
Not really. 

818
00:46:51,360 --> 00:46:55,400
I sort of have a set, you know, 
set number that I really like 

819
00:46:55,640 --> 00:46:58,440
and it's really hard for me to 
to change them out with 

820
00:46:58,440 --> 00:47:00,840
something else. 
I've I've grabbed a couple of 

821
00:47:00,840 --> 00:47:05,160
Citadel paints just because of 
necessity and availability try 

822
00:47:05,160 --> 00:47:06,960
them out and I've been impressed
with that. 

823
00:47:06,960 --> 00:47:10,440
But I really like drop a bottle 
paints and it's really hard for 

824
00:47:10,440 --> 00:47:12,760
me to budget off Valeo 
personally. 

825
00:47:14,720 --> 00:47:17,280
I do have a set number of 
favourites but then it's just 

826
00:47:17,360 --> 00:47:20,680
it's me, not really you know 
wanting to experiment and step 

827
00:47:20,680 --> 00:47:23,760
out and try something else. 
Because I think, I I'm think I 

828
00:47:23,760 --> 00:47:26,680
think at this this stage and 
this year I want to really try 

829
00:47:26,680 --> 00:47:29,200
to just grab a few AK 
Interactive paints. 

830
00:47:29,200 --> 00:47:32,120
Few you know the TT Combat 
paints. 

831
00:47:32,360 --> 00:47:35,640
Ben always says they're amazing.
So there's another, you know we 

832
00:47:35,800 --> 00:47:38,680
mentioned two other companies 
that make paints as well that 

833
00:47:38,680 --> 00:47:42,200
people seem to really you know, 
champion because how good they 

834
00:47:42,200 --> 00:47:44,360
are. 
War Colours is another one 

835
00:47:44,360 --> 00:47:46,400
that's stepped on the market. 
Well he's been around for a 

836
00:47:46,400 --> 00:47:50,640
while, but he's got his own 
nostalgia 94 range as well and 

837
00:47:50,640 --> 00:47:54,200
had previously 88 range. 
So you know, we could just keep 

838
00:47:54,200 --> 00:47:57,360
on you know, rifling off many 
different companies. 

839
00:47:57,720 --> 00:48:02,760
They they all offer something 
interesting and you know, I've 

840
00:48:02,760 --> 00:48:07,440
got some of the the Nostalgia 
90, sorry Nostalgia 88 inks, 

841
00:48:07,440 --> 00:48:09,960
which are just brilliant. 
They're absolutely fantastic. 

842
00:48:09,960 --> 00:48:11,280
They're the best inks I've ever 
used. 

843
00:48:11,800 --> 00:48:14,400
Unfortunately, they don't make 
them anymore because they're 

844
00:48:14,400 --> 00:48:17,800
like a gel based ink. 
So the contrast with them just 

845
00:48:17,800 --> 00:48:21,080
makes them even better. 
You know, there's really quite 

846
00:48:21,080 --> 00:48:22,800
dense, you know, when you're 
using it. 

847
00:48:23,640 --> 00:48:26,680
So I'm I'm sure that these 
companies that have come out now

848
00:48:26,680 --> 00:48:30,000
and they have something like 
even Army Painter probably have 

849
00:48:30,000 --> 00:48:33,080
something they're talking about 
their speed, paint metallics, 

850
00:48:33,080 --> 00:48:34,560
maybe they're really, really 
good. 

851
00:48:34,560 --> 00:48:36,040
I don't know. 
I just need to try it. 

852
00:48:36,040 --> 00:48:38,640
So yeah, it's been, it's been. 
I think this year it's going to 

853
00:48:38,640 --> 00:48:41,280
be more of an experiment for me 
because I want to try out 

854
00:48:41,280 --> 00:48:44,160
different things in different 
colors and different paint 

855
00:48:44,160 --> 00:48:46,560
ranges. 
Not that I'm asking any 

856
00:48:46,560 --> 00:48:48,600
sponsorship from people send me 
stuff, it'd be nice. 

857
00:48:48,640 --> 00:48:51,200
I'd be more than happy to try it
out. 

858
00:48:51,200 --> 00:48:53,760
I know that Nick Neo sent me 
some stuff from wall colors and 

859
00:48:53,760 --> 00:48:57,800
I've tried those out with, yeah,
some success and some not. 

860
00:48:57,800 --> 00:48:59,520
But yeah, it's been interesting 
though. 

861
00:49:00,200 --> 00:49:03,600
But. 
Ben, Ben, Ben from Whiskey 

862
00:49:03,600 --> 00:49:04,640
Wizards. 
Ben, Ben, Tony. 

863
00:49:04,640 --> 00:49:12,760
He's he's a fabulous example of,
I think, how I I think maybe in 

864
00:49:12,760 --> 00:49:15,920
the last couple of years there 
was this slight feeling amongst 

865
00:49:16,680 --> 00:49:21,600
people getting back into retro 
Warhammer that the only way to 

866
00:49:21,600 --> 00:49:25,720
get the retro Warhammer look was
to use the retro Warhammer 

867
00:49:25,720 --> 00:49:26,840
paints. 
Yeah. 

868
00:49:27,120 --> 00:49:29,440
And then a couple of painters 
came out. 

869
00:49:30,040 --> 00:49:33,080
Maybe I'm a little bit one of 
them because of my insistence on

870
00:49:33,240 --> 00:49:36,280
you can get her, you can get a 
crisp, clean, retro look with 

871
00:49:36,280 --> 00:49:39,520
contrast. 
But then there's also, Ben was a

872
00:49:39,520 --> 00:49:44,400
fabulous example and Will who 
does this, the space walls, they

873
00:49:44,400 --> 00:49:49,080
all use modern paints. 
You do not need to use classic 

874
00:49:49,400 --> 00:49:55,120
paints to get that classic look,
especially like modern Games 

875
00:49:55,120 --> 00:49:59,320
Workshop paints like Wild Wild 
Red or Evil Sun Scarlet. 

876
00:49:59,760 --> 00:50:03,480
Evil Sun Scarlet is, in my 
opinion, the best red paint the 

877
00:50:03,480 --> 00:50:06,080
Games Workshop has ever. 
I'm going to write that name 

878
00:50:06,120 --> 00:50:07,200
down. 
Actually, I'm going to write 

879
00:50:07,200 --> 00:50:08,200
that down. 
Evil Sun scarlet. 

880
00:50:08,200 --> 00:50:10,080
It's an incredible paint. 
Now. 

881
00:50:10,080 --> 00:50:12,520
It's not like it doesn't do 
anything magic. 

882
00:50:13,000 --> 00:50:15,320
It doesn't it. 
It's just the red paint. 

883
00:50:15,800 --> 00:50:20,160
But it's it's it's so I don't 
even know because I I kind of 

884
00:50:20,160 --> 00:50:24,040
ignore what the manufacturers 
say paints are for. 

885
00:50:24,600 --> 00:50:29,400
So when Games Workshop started 
saying base layer, highlight, 

886
00:50:29,400 --> 00:50:32,800
edge, doesn't matter. 
So I don't care what. 

887
00:50:32,800 --> 00:50:34,320
I don't care what they say it's 
for. 

888
00:50:34,800 --> 00:50:37,680
It's how does the paint behave? 
What does it do? 

889
00:50:37,680 --> 00:50:40,880
What does the tone look like, 
What color is it, and how am I 

890
00:50:40,880 --> 00:50:44,960
going to use it? 
And you can get the exact 

891
00:50:45,280 --> 00:50:53,920
feeling of a 1994 Army book 
relying on evil sun scarlet, 

892
00:50:54,360 --> 00:51:01,320
very modern, very opaque, very 
well nicely flowing, super easy 

893
00:51:01,320 --> 00:51:05,120
to use Red. 
You take that paint you, you put

894
00:51:05,120 --> 00:51:08,800
a white base coat on something, 
you thin that paint down. 

895
00:51:08,800 --> 00:51:13,600
I would use Lamian medium. 
Which is which is Citadel's 

896
00:51:13,600 --> 00:51:17,480
Other medium that they sell. 
They sell contrast medium. 

897
00:51:17,480 --> 00:51:22,200
They sell lamium medium. 
Lamium medium is more. 

898
00:51:22,200 --> 00:51:23,760
It doesn't give the contrast 
effect. 

899
00:51:23,760 --> 00:51:25,520
It basically. 
It mats it. 

900
00:51:25,520 --> 00:51:27,760
Bins your paint down without 
being water. 

901
00:51:28,360 --> 00:51:29,440
Right. 
OK, gotcha. 

902
00:51:30,000 --> 00:51:37,520
So you you put you give three 
coats of Evil Sun Scarlet binned

903
00:51:37,520 --> 00:51:43,680
with lamium medium over white 
and that is just as crisp and as

904
00:51:43,680 --> 00:51:47,960
vibrant as as if it came out of 
the heavy metal studio in 1996. 

905
00:51:48,360 --> 00:51:52,960
It's it doesn't matter what 
paint you're using really it's 

906
00:51:52,960 --> 00:51:56,040
more about the technique and 
what you're what you're trying 

907
00:51:56,040 --> 00:51:58,360
to achieve and the look you're 
going for. 

908
00:52:00,600 --> 00:52:04,720
I think sometimes people and I I
think this is part kind of 

909
00:52:04,720 --> 00:52:06,800
sometimes the paint 
manufacturer's issue they they 

910
00:52:07,040 --> 00:52:11,840
they bring this on themselves 
when they kind of say this is 

911
00:52:11,840 --> 00:52:16,320
what our paint is for and and 
and Games Workshop did that with

912
00:52:16,320 --> 00:52:20,280
contrast and they put people 
like you and people like me 

913
00:52:20,280 --> 00:52:23,880
initially off buying them 
because when they said this is 

914
00:52:23,880 --> 00:52:25,760
for getting your army quickly 
onto the table. 

915
00:52:26,240 --> 00:52:27,840
I don't want my army quickly on 
the table. 

916
00:52:27,840 --> 00:52:31,280
I want my army to look nice and 
vibrant and and detailed. 

917
00:52:31,640 --> 00:52:37,560
I don't want it to look sloppy 
and fast and and and like I I 

918
00:52:37,560 --> 00:52:40,040
didn't keep caring about where. 
I washed out. 

919
00:52:40,040 --> 00:52:42,960
I think that's that's what the 
initial put off was for me. 

920
00:52:42,960 --> 00:52:47,520
Once I saw people using contrast
early on, they they look bloody 

921
00:52:47,520 --> 00:52:49,080
awful because they looked all 
washed out. 

922
00:52:49,080 --> 00:52:51,760
There was no kind of solid color
to them. 

923
00:52:51,760 --> 00:52:55,320
There was this just really, 
yeah, I just was totally. 

924
00:52:55,320 --> 00:52:57,560
I just thought it was going to 
be like just a fad that was just

925
00:52:57,560 --> 00:52:59,400
fade away. 
But it hasn't. 

926
00:52:59,720 --> 00:53:01,800
It's time to stay because like 
all these other companies are 

927
00:53:01,800 --> 00:53:03,640
now making their own versions of
it so. 

928
00:53:04,160 --> 00:53:06,040
Yeah. 
Well, I mean games Workshops 

929
00:53:06,040 --> 00:53:08,520
also had a certain irony in that
again which they brought on 

930
00:53:08,520 --> 00:53:13,280
themselves that their flagship 
models, Stormcast, Eternals and 

931
00:53:13,680 --> 00:53:16,880
Space Marines amongst the worst 
models to paint with contrast 

932
00:53:16,880 --> 00:53:20,640
paint because they're just full 
of large flat areas or 

933
00:53:20,640 --> 00:53:23,120
metallics. 
They're the two worst things to 

934
00:53:23,120 --> 00:53:24,480
be painting with contrast 
paints. 

935
00:53:24,960 --> 00:53:27,880
Space Marines can look very 
nice. 

936
00:53:27,880 --> 00:53:31,400
You can do very nice Space 
Marines with a base of contrast 

937
00:53:31,600 --> 00:53:34,520
if you're careful and then you 
build up the layers afterwards. 

938
00:53:34,760 --> 00:53:37,840
But contrast paint just straight
onto the flat panels of a Space 

939
00:53:37,840 --> 00:53:41,040
Marine. 
One of the worst combinations of

940
00:53:41,040 --> 00:53:42,920
model and paint technology you 
can get. 

941
00:53:43,120 --> 00:53:44,840
So they kind of caused that 
themselves. 

942
00:53:45,080 --> 00:53:51,000
But Josh, you probably remember 
when washes came out, like the 

943
00:53:51,000 --> 00:53:53,720
when when Agrax Urch State first
came out. 

944
00:53:54,040 --> 00:53:55,520
Never used it. 
Every. 

945
00:53:56,320 --> 00:53:57,960
You never touched it. 
That's amazing. 

946
00:53:58,400 --> 00:54:00,280
It's both amazing and not 
surprising. 

947
00:54:00,360 --> 00:54:02,560
I. 
Suppose I'm an ancient beast. 

948
00:54:02,560 --> 00:54:05,560
You know, I'm very very simple. 
But that came out. 

949
00:54:05,600 --> 00:54:07,320
I don't know. 
When did that come out, 2006, 

950
00:54:07,320 --> 00:54:09,840
something like that. 
Maybe a little bit later. 

951
00:54:10,240 --> 00:54:16,360
But there was a phase when every
army in your local game shop had

952
00:54:16,360 --> 00:54:19,760
that same overall brown tone to 
it. 

953
00:54:19,760 --> 00:54:21,120
That's. 
Probably why I didn't use it. 

954
00:54:21,120 --> 00:54:24,280
Because it sounds exactly. 
Yeah. 

955
00:54:25,160 --> 00:54:28,720
Yeah, yeah, yeah. 
Because it it so you know the if

956
00:54:28,720 --> 00:54:31,200
when people talk about the 
periods of kind of Games 

957
00:54:31,200 --> 00:54:34,160
Workshop art, they they always 
talk about like the red periods 

958
00:54:34,520 --> 00:54:36,920
and the early 90s when they were
putting red on everything 

959
00:54:36,920 --> 00:54:38,440
because it was the best paint 
they had. 

960
00:54:38,840 --> 00:54:47,320
But for me, kind of 1999 to 
about 2007, I just remember that

961
00:54:47,320 --> 00:54:52,040
as the brown period, right? 
Everyone's models were sloshed 

962
00:54:52,040 --> 00:54:58,640
in Devlin Mud or Agraxler's 
Shade or, and I think it took me

963
00:54:58,640 --> 00:55:01,280
a while to go, you can actually 
use this. 

964
00:55:01,280 --> 00:55:05,040
This does have uses. 
Don't lash it on every model, 

965
00:55:05,040 --> 00:55:07,760
irregardless of the colour 
scheme or the vibe you're going 

966
00:55:07,760 --> 00:55:10,280
for or what you're trying to 
achieve. 

967
00:55:10,600 --> 00:55:15,080
But there are areas where having
this paint as a tool that you 

968
00:55:15,080 --> 00:55:18,680
decide how to use it is is 
great. 

969
00:55:19,840 --> 00:55:23,640
The whole kind of liquid talent 
is basically where I draw the 

970
00:55:23,640 --> 00:55:25,240
line. 
If someone says use this product

971
00:55:25,240 --> 00:55:29,760
as liquid talent, basically to 
me that says also what you're 

972
00:55:29,760 --> 00:55:32,480
saying is everyone's army is 
going to look kind of broadly 

973
00:55:32,480 --> 00:55:35,920
the same and a little bit washed
out and a little bit under 

974
00:55:35,920 --> 00:55:36,640
detailed. 
Yeah. 

975
00:55:38,280 --> 00:55:41,800
But again, you know I'm not a 
mass army painter, I'm not 

976
00:55:41,800 --> 00:55:44,640
painting a 4000 point army every
couple of months. 

977
00:55:44,960 --> 00:55:49,040
So I'm not judging the people 
who do that, but it does produce

978
00:55:49,040 --> 00:55:55,440
a very formulaic result, yeah, 
which isn't the only thing you 

979
00:55:55,440 --> 00:55:58,040
can do with the paint, which I 
think was my original point. 

980
00:55:58,880 --> 00:56:03,080
Yeah, I think, I think it became
kind of a process that people, 

981
00:56:03,080 --> 00:56:05,720
everyone sort of started doing 
because they sort of learnt from

982
00:56:05,720 --> 00:56:07,120
other people. 
They learnt from the game 

983
00:56:07,120 --> 00:56:09,120
sweatshop store. 
Yeah, you just paint it, paint 

984
00:56:09,120 --> 00:56:11,760
it blue and then just just dip, 
you know, just get this Aggrath 

985
00:56:11,840 --> 00:56:14,800
Earth shade and just, you know, 
just, you know, drown it in 

986
00:56:14,800 --> 00:56:16,640
that. 
Because like even when I see 

987
00:56:16,640 --> 00:56:19,320
Ed's videos on Minisodes, he's 
painting his Marines and he's 

988
00:56:19,480 --> 00:56:22,720
put it like a red base coat or 
something on the Marine and then

989
00:56:22,720 --> 00:56:25,560
he puts his aggreth earth shade 
over it as a Washington. 

990
00:56:26,080 --> 00:56:27,960
And I'm like, no, don't do that.
You're ruining it. 

991
00:56:27,960 --> 00:56:30,640
You know, Like it just, I would 
never do that, you know. 

992
00:56:30,760 --> 00:56:34,200
But for him, he gets his certain
results that he's looking for. 

993
00:56:34,440 --> 00:56:37,480
But I think, yeah, for that, 
you're right, it it fits a 

994
00:56:37,480 --> 00:56:40,760
certain style at a certain 
point. 

995
00:56:40,760 --> 00:56:44,040
So if I was doing like Dark Age 
miniatures or something like 

996
00:56:44,040 --> 00:56:47,640
that, or and I think that Earth,
you know, the Earth shade would 

997
00:56:47,640 --> 00:56:51,400
work perfectly for that. 
They're really grimy, you know 

998
00:56:51,480 --> 00:56:53,120
that. 
You know, a lot of those armies 

999
00:56:53,120 --> 00:56:56,320
are just brown, you know, But 
for a blood Angel, space marine,

1000
00:56:56,320 --> 00:56:59,280
I wouldn't put it anywhere near 
it, you know, so. 

1001
00:56:59,560 --> 00:57:02,200
So there's there's actually 
aggress. 

1002
00:57:02,760 --> 00:57:05,080
I think one of the things that 
I've painted that people 

1003
00:57:05,080 --> 00:57:06,800
particularly like were my Chaos 
Wars. 

1004
00:57:07,200 --> 00:57:10,120
Yeah, yeah. 
And you know, they were, they 

1005
00:57:10,120 --> 00:57:13,880
were vibrant and old fashioned 
but beautiful models. 

1006
00:57:13,880 --> 00:57:16,640
Again, I'll say Fable Zell, the,
the guy who made them, just 

1007
00:57:16,640 --> 00:57:19,400
incredible job. 
But there's a there's an earth, 

1008
00:57:19,840 --> 00:57:23,480
there's an egg rice earth stage.
Earth's, what's it called? 

1009
00:57:23,800 --> 00:57:28,520
Egg racks, Earth shade stage. 
There's an egg racks, earth 

1010
00:57:28,600 --> 00:57:31,400
shade stage in that painting 
process. 

1011
00:57:32,000 --> 00:57:34,000
So I use it for the metallics on
those models. 

1012
00:57:34,240 --> 00:57:36,120
Only the metallics. 
I don't slush it all over 

1013
00:57:36,120 --> 00:57:40,840
because I've spent an hour per 
model highlighting individual 

1014
00:57:40,840 --> 00:57:45,600
scale male from Eelson Scarlett 
to wild rather red to troll 

1015
00:57:45,640 --> 00:57:50,800
sailor orange to Dorne yellow 
and the thought of them washing 

1016
00:57:51,400 --> 00:57:54,000
agraxas shade over that just 
sends a shiver down my spine. 

1017
00:57:54,320 --> 00:57:59,960
But I like my Chaos dwarfs to 
have kind of not rusty but a a 

1018
00:58:00,160 --> 00:58:06,080
dull metal a a lustreless metal.
And for me, for for that effect 

1019
00:58:06,600 --> 00:58:08,680
I got, I got. 
I can't say the name of that 

1020
00:58:08,680 --> 00:58:12,400
paint. 
The brown, paint the brown the 

1021
00:58:12,400 --> 00:58:16,520
brown liquid works really well. 
Yeah, but I I totally get, I 

1022
00:58:16,520 --> 00:58:19,680
think, I think like you said, 
for a certain particular purpose

1023
00:58:19,760 --> 00:58:21,440
for an application, it's 
perfect. 

1024
00:58:21,920 --> 00:58:24,760
But you know, just thinking 
about it now, it's kind of like 

1025
00:58:24,760 --> 00:58:26,240
the modern equivalent to dry 
brushing. 

1026
00:58:26,240 --> 00:58:29,520
Because when we got into 
painting initially in the 

1027
00:58:29,520 --> 00:58:33,040
Citadel paint guide, I mean this
is going back to 1991. 

1028
00:58:34,760 --> 00:58:37,640
The first thing you learn about 
was dry brushing and if one dry 

1029
00:58:37,640 --> 00:58:40,000
brushed and one base coat dry 
brushed and the. 

1030
00:58:40,480 --> 00:58:42,840
Earth. 
Cracks Earth show. 

1031
00:58:42,840 --> 00:58:47,120
Whatever it's called that thing 
is what the what the modern 

1032
00:58:47,560 --> 00:58:49,680
equivalent to Brunt because no 
one dry brushed. 

1033
00:58:49,680 --> 00:58:51,960
Everyone just put a base coat 
and washed it down. 

1034
00:58:52,400 --> 00:58:55,800
You know what I mean? 
So that's what the modern day 

1035
00:58:55,800 --> 00:58:59,640
painters are. 
But yeah, I mean it's just a 

1036
00:58:59,640 --> 00:59:01,120
it's just a bad habit people got
into. 

1037
00:59:01,120 --> 00:59:03,320
But maybe some people worked 
with it and they just got the 

1038
00:59:03,320 --> 00:59:05,240
results they desired by doing 
it. 

1039
00:59:05,240 --> 00:59:08,720
Maybe they didn't or they maybe 
that's why they just never felt 

1040
00:59:08,720 --> 00:59:10,320
very satisfied with their paint 
jobs. 

1041
00:59:10,680 --> 00:59:12,880
And maybe for some people it's 
just, yeah, that just hits the 

1042
00:59:12,880 --> 00:59:14,480
right note and I think Yep, 
that's done. 

1043
00:59:14,800 --> 00:59:16,880
You know, I don't need to 
highlight. 

1044
00:59:16,880 --> 00:59:19,320
It's a shade and that's it. 
And you know where we go. 

1045
00:59:20,400 --> 00:59:23,560
Especially if they're large army
painters and they they they step

1046
00:59:23,560 --> 00:59:25,520
back and look at their 
collection and go there's that 

1047
00:59:25,520 --> 00:59:27,080
army. 
That army looks fabulous and 

1048
00:59:27,080 --> 00:59:29,320
they don't get down to an 
individual model level. 

1049
00:59:29,960 --> 00:59:32,880
But that's you know who who am I
to com? 

1050
00:59:32,880 --> 00:59:36,840
Who am I to judge in the sense? 
Because the the fact that I want

1051
00:59:36,840 --> 00:59:41,480
my individual models to be 
display worthy is why I spent 25

1052
00:59:41,480 --> 00:59:45,280
years not having any armies. 
I only had individual display 

1053
00:59:45,280 --> 00:59:49,480
models, so I'm on a journey 
basically to bring myself back 

1054
00:59:49,480 --> 00:59:54,720
from the other extreme, which 
is, you know, it's been a nice, 

1055
00:59:54,760 --> 00:59:56,160
a nice journey, a nice 
experience. 

1056
00:59:56,440 --> 00:59:57,920
Absolutely, mate. 
No, it's been really good to 

1057
00:59:57,920 --> 00:59:59,760
talk to you today and I really 
appreciate your time. 

1058
00:59:59,760 --> 01:00:01,520
I know it's early in the morning
for you and you're going to have

1059
01:00:01,520 --> 01:00:05,640
to start work soon, so but we'll
have to get you back on because 

1060
01:00:05,640 --> 01:00:09,960
like I said, I'm going to do 
this live stream show series 

1061
01:00:10,040 --> 01:00:11,800
hopefully if my Internet will 
survive it. 

1062
01:00:12,520 --> 01:00:16,000
I'd like to get you back on at 
some point when it's not in your

1063
01:00:16,000 --> 01:00:18,000
early morning, maybe you're in 
your sort of afternoon on the 

1064
01:00:18,000 --> 01:00:20,600
weekend or something. 
We can have a bit of a paint and

1065
01:00:20,640 --> 01:00:22,840
chat about more about paints and
stuff like that. 

1066
01:00:22,840 --> 01:00:26,080
And you know the revolution 
that's happening in the in the 

1067
01:00:26,080 --> 01:00:27,760
painting world for miniature 
painting. 

1068
01:00:28,720 --> 01:00:30,960
That would be fantastic. 
I would be delighted. 

1069
01:00:31,600 --> 01:00:33,800
Wonderful, mate. 
And I'll leave some links in the

1070
01:00:33,800 --> 01:00:36,480
show notes of this podcast 
episode so people can come and 

1071
01:00:36,480 --> 01:00:40,440
check out your YouTube channel. 
And you have a blog as well for 

1072
01:00:40,440 --> 01:00:41,880
Hammer the Black backlog, Is 
that right? 

1073
01:00:42,520 --> 01:00:45,880
Www.hammerthebacklog.com. 
Right. 

1074
01:00:45,880 --> 01:00:47,240
OK. 
So people can go and check out 

1075
01:00:47,480 --> 01:00:49,920
and then they've got a nice 
point of reference. 

1076
01:00:49,920 --> 01:00:52,680
They can see, you know, the very
start of your projects to 

1077
01:00:52,720 --> 01:00:55,080
completion, that kind of thing. 
So it'd be nice. 

1078
01:00:55,080 --> 01:00:57,240
Exactly. 
And that especially if the 

1079
01:00:57,240 --> 01:01:00,440
project management side of it 
is, is what's more interesting, 

1080
01:01:00,760 --> 01:01:03,960
right then that's that's where 
you see that side of things 

1081
01:01:03,960 --> 01:01:06,360
particularly. 
Right, OK, Mick. 

1082
01:01:06,360 --> 01:01:07,560
Well, you take care of yourself 
mate. 

1083
01:01:07,560 --> 01:01:09,520
Enjoy your painting. 
I look forward to the next video

1084
01:01:09,520 --> 01:01:14,360
you you drop on the YouTube 
channel and until then, take 

1085
01:01:14,360 --> 01:01:16,480
care. 
Thank you very much. 

1086
01:01:16,920 --> 01:01:17,960
OK mate. 
See you then. 

1087
01:01:18,600 --> 01:01:18,920
Take care.
