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Hello and welcome to the second 
season of the crown of command 

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podcast, you'll join with Josh, 
your host. 

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And on today's episode, we're 
going to have a brief look at 

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what's been happening in the 
background. 

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Whether it be on the podcast or 
on our Facebook group, or in the

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corner of the ground painting 
challenge maybe on other 

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podcasts are the Muse, that's 
related to our be in the hero 

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hammer or nineties age, and 
we're going to, well, I'm going 

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to embark on a bit of a solo 
podcast because we've had some 

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recording issues with remote 
recordings with other people and

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that kind of thing in the past 
as you probably noticed during 

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the, especially the last podcast
which I have to apologize to 

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John about because we had such a
great conversation together and 

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I have to get him back onto the 
podcast, or again, and at some 

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point now that we've sort of 
working out and ironing out, a 

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lot of the issues related to 
recordings with other people and

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especially with multiple people 
on at the same time, I really 

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want to get and boost the 
quality up of the podcast 

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overall so because you know we 
could be talking for two hours, 

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I want that two hours to be a 
pleasurable, little listening 

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experience for yourselves and I 
don't want to turn people off 

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the podcast because of You know,
just because of technical 

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issues. 
So this is kind of like a real 

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launching of the podcast. 
And first of all, I want to 

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thank two people in particular 
one being Neville from Australia

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and Queensland. 
He kindly donated some money 

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towards the podcast. 
It was initially for a new 

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camera, but I really needed a 
microphone. 

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I think I was the most important
thing for the podcast. 

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So with him and another 
gentleman from the UK on Discord

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like a Discord Channel, I was 
able to afford to buy a and you 

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microphone that's of decent 
quality. 

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I hope and as you probably tell 
and this recording stand for 

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that, USB adapter for my lat, my
tablet. 

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And we'll also go towards a USB 
adapter for my iPhone, that I 

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can increase the storage space, 
so filming battle reports, and 

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that kind of thing are going to 
become a lot more easier. 

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Thanks to their help, and thanks
to my patreons as well, that the

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money the contributions they 
make every month, there will go.

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It will sink, straight back into
the, you know, the podcast, or 

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the channel, and some way, or 
form, and You know, we're just 

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going to slowly build up the 
quality get better equipment and

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you know, allow that those funds
to hopefully, you know, give it 

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back to you guys in some way or 
form and you know there's grow 

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that grow that Community grow 
the podcast more and more as we 

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go along talk about podcasts. 
I did a podcast yesterday and 

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that was with Johannes from the 
flobbles flail of skulls podcast

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and with Nathan and New and you 
podcaster out there that has 

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been around since about April. 
I think he sort of kicked off 

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his own podcast and that's the 
war games Orchard Orchid. 

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Have you want to pronounce it? 
You can find that on several 

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podcasting platforms now. 
So, just go to your the podcast 

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platform that you use. 
It's on iTunes, it's on pod 

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bean, and that kind of thing. 
The most major ones I suppose. 

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I only knew about that this 
like, last week by chance was on

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the hero Hammer, Facebook group,
Nathan posted up and he had a, 

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the Undead's kind of special. 
It's about the Necromancer 100 

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Kamala and krill and their 
backstory, and the law. 

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And I think Nathan really 
focuses on the law of War 

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Hammer. 
Which I love because I really 

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look, I was really looking for 
something like that because You 

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know, I don't have time to sit 
down to read through my books as

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much as I would like to just on 
the other occasion, I'll pick 

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one up and start reading through
some of the law and background 

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to some of the races that make 
up the old world from the 4th 

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and 5th edition books. 
And Nathan has something a 

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little bit unique. 
He's sort of looking at law of 

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certain characters that are 
famous in the old world and he's

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going back as far as he can. 
With Heinrich camel. 

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Of course, it goes back to the 
sing, the dition of Warhammer 

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and where there was a special 
scenario created for him and 

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Miniatures created for the 
second edition of Warhammer. 

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So that's going way back to 
maybe even pre Slaughter base I 

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think so there's a really old 
miniature if you look on Google 

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you search it you'll find it. 
There's a really old model for 

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Heinrich and for Krell He's 
psychic and also Nick L Jackson.

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That's another great character 
that has a bit of history 

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related to the you know the 
former Michael Jackson and an 

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accident that happened on the 
set of one of his music videos I

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believe. 
But there's yeah there's a bit 

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of history there so I'm not 
going to go into that. 

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I think you should go and check 
it out and Nathan does a great 

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podcast, he's got a great 
personality, great voice And I'm

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hooked on this podcast and now 
what makes a little bit 

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different is that he like I said
he goes through the history of 

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it so he goes from, you know, 
whenever whenever it originated 

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the character, for example, if 
it's in 4th edition and then 

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maybe there was reactor 
reiteration, like, there was 

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from the undead book to vampire 
counts, for Kamala, for example,

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and he'll go through the stack 
changes, the rules changes, the 

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point changes, and then go 
through 26 addition, there may 

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be 7th or 8th Edition whenever 
they appear. 

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Say it again with his other 
friends that are part of his 

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community in, I think Halifax in
Canada. 

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And so going back to what I was 
talking about before with your 

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highness and I am Nathan and 
Jürgen from Sweden. 

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We we talked about we we saw 
that were embarking on a new 

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type of format for the Flawless 
calls podcast, which we're all 

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really happy to be part of So 
look forward to that in the next

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coming weeks. 
When you're honest, has time to 

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edit it correctly and release it
for you guys. 

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We had a great time talking 
about the vampire counts and 

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making lists for it. 
So we all had a like, an 

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independent list that we 
proposed on the podcast. 

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We talked about it and our, you 
know, our reasons why we chose 

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certain units or characters for 
it and we had a great time doing

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that. 
And we are very thankful that 

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Nathan Could join us at such 
short notice. 

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Literally, like two days before 
we I think was about to one day 

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be one or two days before we 
went live with it. 

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So like myself, Joe Jonas, is 
looking at ways of improving the

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way we record interviews 
remotely, so that's online. 

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You know? 
With multiple people. 

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And with, I think we found it, 
we found an application on 

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Google Chrome that allows us to 
do that and giving us clean 

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audio. 
No latency issues. 

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No one's talking. 
Over the top of each other. 

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There's no big gaps and you 
know, airspace that, you know, 

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no one's talking. 
So that's the problem that we're

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facing with Angkor the program. 
Using, now when we're doing 

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interviews with other people, 
and I just don't want to, I just

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didn't want to do any more 
interviews until everything will

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sort it out and that we could 
bring the best possible quality 

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of a podcast you guys. 
Because Was who wants to listen 

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through, you know, potentially 
an hour and a half of people 

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talking over each other, no one 
does. 

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And I didn't want to distract 
people from all deter people 

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from listening to the podcast, 
for those kind of issues. 

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So, hopefully, this this little 
solo podcast I'm doing now today

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for you guys, just to tell you 
about what's happening in the 

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background and how we want to go
forward with the podcast and not

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only myself, but it's a 
collaboration between Nathan and

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Joe and Caspar, of course, part 
of the flat spot skulls podcast 

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and how we can grow our 
community. 

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Because, you know, a lot of 
people are in lockdown 

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situations in Europe. 
A lot of, there's a lot of 

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uncertainty. 
There's, you know, it's not a, 

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it's not a really great time at 
the moment that people some 

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people are experiencing i-i'm in
Japan. 

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So my situations You know, it's 
not great. 

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But, you know, I'm very 
fortunate for a lot of things. 

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I can, I can sit in my hobby 
room and just switch off from 

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what saving, whatever is 
happening outside of beyond my 

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beyond the walls of my house. 
And I can, I can happily sit 

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here all day and paint and 
immerse myself in the world of 

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fantasy and paint Miniatures and
talk to people and Discord. 

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I'm having a great time with 
that. 

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I've developed developed some 
really good, strong friendships.

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Now, with a number of people 
since starting the whole podcast

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and I'm very very very, very 
grateful for that. 

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I really met some really 
wonderful people and generally 

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nice people, you know. 
So if you're looking for if 

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you're if you're not, if you 
don't like Facebook and some 

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people say, hey Josh you know 
I'm not a Facebook and all I'm 

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going to quit Facebook. 
How can I How can I still become

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an active participant in what's 
going on with the community? 

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Well, just joined Discord 
because we have a disk or group,

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it's growing, its maybe 60 
people now. 

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I think. 
And once you're part of a 

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Discord, you've got a whole 
multitude of various groups that

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you can join us. 
Not just us, you can join, I'm 

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part of the confrontation group.
That's an extension of Facebook,

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basically. 
Guys post up there, painted 

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Miniatures and they talk about 
Army lists and all kind of 

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stuff. 
So I like being part of that as 

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well. 
And you know, and I'm sure 

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there's going to be other ones 
that will spring up that will be

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related to what I'm interested 
in that. 

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I'll be part of as well. 
So now the beauty about Discord,

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if you don't, if you never seen 
this court of never enter faced 

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with it, they have these voice 
channels and with the voice, 

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Channels. 
You can then activate your 

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camera on the device or using 
for instance, I'm using a tablet

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or my phone, and I we can play 
remote game. 

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So we've been playing Advanced, 
he requests, which has been very

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successful. 
We've had two sections of that 

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now. 
And I'm running a little mini 

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campaign with the guys. 
We've got muscle younger from 

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Poland. 
We got Marcel from Germany, the 

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older, we've got Timothy Canada.
And we've got mussels, lovely 

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wife, Jugo de as on the team as 
well and myself is a GM. 

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So we've done that. 
Now, it's been very successful 

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board, games are perfect for 
doing Remote Play with because 

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there's no issues with measuring
things. 

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That kind of things is all done 
by the Counting of squares and 

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spaces on the board. 
So that's been quite successful.

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Also doing here request, we're 
going back. 

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Right back to the Jen's of how 
we got into the Hobby and we're 

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really enjoying playing he 
requests Timothy's, never played

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here in course before so it's 
new to him. 

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So that's great. 
I love introducing new people to

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games that I that I sort of 
started off with. 

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I'm doing that at school as 
well. 

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Before the whole covid thing 
started, I ran some he requests 

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games at school with my kids you
know there may be around about 

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15, 14 years old, probably time 
I got started into he requests A

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of them being girls and two of 
them being boys. 

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And I think the girls really 
enjoyed it more than the boys. 

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I think the boys enjoyed it too.
But I had one of my girls GM the

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game. 
I was just sort of, just a 

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bystander looking at what 
they're doing and sort of just 

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enjoying the interactions and 
how they responded to the game 

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and they really got into it. 
So it was really lovely, and it 

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was really funny listening to 
read the text on the treasure 

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cards and the random events that
happened in the game or reading 

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the flavor text. 
Each of the scenarios. 

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It's that was really funny so 
they got to go got to learn some

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old English in that same rule 
old British English, which is 

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what wonderful and the I hope to
introduce my son and his friends

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to he requests at sometime 
hopefully with a paint fully 

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painted set at would be nice 
when it I'll have to get onto 

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that might be my 2021 goal. 
I think painting up my entire he

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requests set and also on 
Discord, we're doing remote 

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games of Man O'War. 
Now I played a game. 

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This is probably my third game. 
I'm going to say yes it will 

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last it was my third gamma 
matter war on disk or playing 

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remotely. 
I played two games with banned 

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from Australia and I played and 
I was I was 20 I was hosting 

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those games and then I played 
myself from Germany yesterday he

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hosted a game yesterday we 
played Empire vs nergal and 

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they'll great, great fun. 
I think I think matter what 

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Well, because it's played on 
such a small amount of space 

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with only a few minutes has very
little terrain so that you're 

224
00:14:22,300 --> 00:14:26,400
not, you know, it there's no 
sort of issues of not being able

225
00:14:26,400 --> 00:14:31,400
to see things or whatever, so 
that worked out really well. 

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00:14:31,400 --> 00:14:33,800
And we really enjoyed that, and 
I think that's going to be a 

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00:14:33,800 --> 00:14:39,600
continuing thing as I don't 
have, you know, I'm in a very 

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00:14:39,600 --> 00:14:42,900
remote location in Japan. 
I don't have people that I can 

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00:14:42,900 --> 00:14:44,500
just call them. 
So, hey, you know, let's Get it,

230
00:14:44,500 --> 00:14:47,200
let's get together and play the 
game because it's just not going

231
00:14:47,200 --> 00:14:51,200
to happen. 
I do have a an American friend 

232
00:14:51,900 --> 00:14:57,500
living around the corner from me
but you know, he is new to board

233
00:14:57,500 --> 00:14:59,600
games. 
I don't want to, you know, 

234
00:14:59,600 --> 00:15:03,100
thrust upon him with a hammer or
something like that. 

235
00:15:03,100 --> 00:15:06,000
It's just wait, way way, way too
deep and complex. 

236
00:15:06,000 --> 00:15:08,600
I think, you know, board games 
and that kind of thing. 

237
00:15:08,600 --> 00:15:12,600
They're very nice and relaxed 
and easygoing and he's quite 

238
00:15:12,600 --> 00:15:16,100
happy to do that. 
And he's more of a historical 

239
00:15:16,100 --> 00:15:18,100
player anyway. 
So I think he likes more of the 

240
00:15:19,400 --> 00:15:22,900
historical themes, rather than 
elves and dwarves and all this 

241
00:15:22,900 --> 00:15:25,200
sort of weird and wonderful 
fantasy stuff. 

242
00:15:25,300 --> 00:15:26,800
Well, it looks sort of fantasy 
tropes. 

243
00:15:26,800 --> 00:15:28,100
I don't think he's really into 
that. 

244
00:15:29,400 --> 00:15:33,900
So this is the only way I can 
get my game on. 

245
00:15:33,900 --> 00:15:37,700
Now, I did, I did this remote 
thing a while back as well on my

246
00:15:37,700 --> 00:15:42,700
channel on the YouTube channel 
and to various degrees of 

247
00:15:42,700 --> 00:15:49,600
success I mean there's always 
the issue of technology and you 

248
00:15:49,608 --> 00:15:53,600
know for the especially if 
you're the guest and I know I 

249
00:15:53,600 --> 00:15:56,400
like I like to try being the 
guest as much as possible 

250
00:15:56,400 --> 00:16:01,100
because then I get to see and 
experience the Viewpoint from 

251
00:16:01,300 --> 00:16:04,400
being the distant player, 
distant remote player. 

252
00:16:04,800 --> 00:16:08,300
And what I can see and how how 
hard or easy it is to gauge 

253
00:16:08,300 --> 00:16:12,600
distances and that kind of 
thing, I suppose games that have

254
00:16:12,600 --> 00:16:16,400
pre-measuring mechanics In it 
would work beautifully. 

255
00:16:18,000 --> 00:16:21,000
And I've even said the two been,
let's just pre-measure 

256
00:16:21,000 --> 00:16:23,600
everything because, you know, 
for him it's hard. 

257
00:16:23,600 --> 00:16:27,100
It's hard for him to gauge how 
far how far things are away. 

258
00:16:27,300 --> 00:16:30,100
I don't think it makes such a 
big difference and I'm not so 

259
00:16:30,500 --> 00:16:34,700
picky on those kind of things. 
So it will work for games like 

260
00:16:34,700 --> 00:16:37,600
Manowar for games, like board 
games and that kind of thing. 

261
00:16:37,600 --> 00:16:39,300
Remote Play is really, really 
good. 

262
00:16:40,100 --> 00:16:43,300
Of course, there's tabletop 
simulator if you wanted to play 

263
00:16:43,900 --> 00:16:48,900
online with a computer in some 
kind of Relation, those games 

264
00:16:48,900 --> 00:16:51,400
are available to, and they're 
really good and I've heard good 

265
00:16:51,500 --> 00:16:54,700
on the good things about them, I
don't have tabletop simulator 

266
00:16:54,700 --> 00:16:59,000
and I know I'm an old, I'm an 
old geezer that loves, you know,

267
00:16:59,000 --> 00:17:02,300
moving his painted Miniatures on
the table and making all the 

268
00:17:02,300 --> 00:17:03,500
terrain and all that kind of 
stuff. 

269
00:17:03,500 --> 00:17:09,200
So, I'm more of a practical 
Hands-On type of guy and I like,

270
00:17:09,200 --> 00:17:10,800
can I like playing with my 
Minis? 

271
00:17:12,300 --> 00:17:15,700
So that's that's being the main 
news. 

272
00:17:19,200 --> 00:17:23,099
Now, looking forward to what's 
happening and what's coming up, 

273
00:17:23,099 --> 00:17:28,600
coming up, we've got a big 3000,
point game of why my fantasy 

274
00:17:28,600 --> 00:17:34,800
battles that will include myself
and as playing the dwarves. 

275
00:17:34,800 --> 00:17:38,800
Now, this is The Grudge of 
drawing the final, the final 

276
00:17:38,800 --> 00:17:42,800
scenario. 
Now, I'm drawing will be General

277
00:17:43,200 --> 00:17:47,600
and thank you to remorse for 
sending me a drawing model in 

278
00:17:47,600 --> 00:17:50,300
the mail from the US. 
It's not cheap to send those to 

279
00:17:50,300 --> 00:17:54,600
send small packets to Japan. 
So I thank you so much robots 

280
00:17:54,600 --> 00:17:57,400
for that. 
I've got to clean it up and 

281
00:17:57,400 --> 00:18:00,200
actually prime it up today. 
Actually I've got to get on to 

282
00:18:00,208 --> 00:18:03,100
that because I've only got one 
more week to finish off a lot of

283
00:18:03,300 --> 00:18:08,100
long beards for my called the 
crown entry and drawing for the 

284
00:18:08,100 --> 00:18:11,600
campaign. 
And do some other little terrain

285
00:18:11,600 --> 00:18:13,400
bits and pieces, ready for next 
Monday. 

286
00:18:13,400 --> 00:18:17,300
Because my next Monday is a 
public holiday in Japan and 

287
00:18:17,600 --> 00:18:19,400
myself will be playing the 
dwarves. 

288
00:18:19,600 --> 00:18:22,900
Paul from Tokyo. 
He's coming up, he's going to 

289
00:18:22,900 --> 00:18:24,700
play his dark kills with this 
is. 

290
00:18:24,700 --> 00:18:26,600
We've been doing. 
Obviously we played the first 

291
00:18:26,600 --> 00:18:32,800
initial, three scenarios in our 
campaign and really enjoyed it. 

292
00:18:33,200 --> 00:18:37,800
And Paul has a beautifully 
painted dark elf, fully painted,

293
00:18:37,800 --> 00:18:42,200
Dark Elf Army. 
I'm going to record that using 

294
00:18:42,200 --> 00:18:45,800
either my phone and my tablet on
the day and Justin's coming up 

295
00:18:45,800 --> 00:18:47,500
as well. 
So I'm going to adjust them to 

296
00:18:47,500 --> 00:18:57,000
assist me in being my dwarf, 
dwarf second-in-command to, you 

297
00:18:57,000 --> 00:19:00,000
know, push units. 
Around roll dice have fun, you 

298
00:19:00,000 --> 00:19:04,700
know, go out for a nice lunch 
and just having a good 

299
00:19:04,700 --> 00:19:07,300
all-around day so that's coming 
up next Monday. 

300
00:19:07,300 --> 00:19:11,400
So, as soon as I get that, you 
know, fully We edited and ready 

301
00:19:11,400 --> 00:19:13,900
to upload to Youtube. 
You can enjoy. 

302
00:19:14,300 --> 00:19:17,400
Hopefully you can enjoy watching
that as that unfolds because I'm

303
00:19:17,400 --> 00:19:22,700
really looking forward to it. 
I think I'm going to be really 

304
00:19:22,700 --> 00:19:27,800
struggling with this one, mainly
because I lost the first 

305
00:19:28,600 --> 00:19:37,700
scenario in the mines, that's 
with that old mad, mad Matic, he

306
00:19:37,700 --> 00:19:42,300
leads his drunken miners, And he
goes and there's like a, there's

307
00:19:42,300 --> 00:19:46,900
like a line that, you know, if 
you cross it the the High Elves 

308
00:19:46,900 --> 00:19:50,400
will come and attack you. 
And in this case, it's been 

309
00:19:50,400 --> 00:19:53,700
played by the dark elves because
we don't have Paul doesn't have 

310
00:19:53,900 --> 00:19:57,300
high of Miniatures. 
But in these campaign packs, if 

311
00:19:57,300 --> 00:19:59,800
you're not familiar with them 
you can switch out the Army's 

312
00:19:59,800 --> 00:20:03,700
with different armies and they 
give you the list of models that

313
00:20:03,700 --> 00:20:06,100
you can use and that kind of 
thing and they're sort of battle

314
00:20:06,100 --> 00:20:12,400
scroll formats. 
So I lost that initial scenario 

315
00:20:12,600 --> 00:20:15,100
because he just shot me to death
by the time I got. 

316
00:20:15,100 --> 00:20:17,300
By the time I got my hand 
combat, my poor old dwarves, 

317
00:20:17,700 --> 00:20:19,800
those short little legs. 
I won't carry very far. 

318
00:20:20,300 --> 00:20:29,900
So it just they just didn't they
just didn't make it and so I 

319
00:20:29,900 --> 00:20:32,500
lost the first scenario which 
means that I can only take one 

320
00:20:32,500 --> 00:20:35,700
more machine in the final final 
game. 

321
00:20:36,300 --> 00:20:41,700
So I chose to take Gaara copter.
Now the main reason why is 

322
00:20:41,700 --> 00:20:45,700
because they don't misfire it's 
very highly maneuverable. 

323
00:20:46,000 --> 00:20:48,500
I can I know he's going to take 
notes about 3,000 points. 

324
00:20:48,500 --> 00:20:51,400
I know most of that is going to 
be all and troops, because it's 

325
00:20:51,400 --> 00:20:54,800
very light on characters, very 
light on magic items. 

326
00:20:54,800 --> 00:20:59,000
So the bulk of everything used 
is taking is in the Infantry. 

327
00:20:59,700 --> 00:21:04,700
So I think yeah, having that 
sort of working around his 

328
00:21:04,700 --> 00:21:08,800
flanks and rear AB is his army 
and sort of, toasting them and 

329
00:21:08,800 --> 00:21:12,100
steaming Them from afar is maybe
a good idea. 

330
00:21:12,100 --> 00:21:16,400
I suppose magic and his a vast 
array of missile troops. 

331
00:21:16,400 --> 00:21:19,800
Will be the only thing that 
that's going to be susceptible 

332
00:21:19,800 --> 00:21:22,800
to during the game. 
But hey, you know, we'll just 

333
00:21:22,800 --> 00:21:28,400
see how luck favors my trusted 
gyro copter. 

334
00:21:29,600 --> 00:21:35,200
I might even have to rename the 
pilot as the one that Marcel 

335
00:21:35,800 --> 00:21:39,100
used in the campaigns and he's 
written for me. 

336
00:21:39,100 --> 00:21:42,900
And Just in the last couple of 
games, it's going to said, I 

337
00:21:42,900 --> 00:21:44,300
can't. 
I can't remember his first name.

338
00:21:44,300 --> 00:21:46,100
But yeah, I think it's 
gunnarsson or something. 

339
00:21:47,000 --> 00:21:49,500
But yeah, we're really looking 
forward to that. 

340
00:21:49,800 --> 00:21:53,700
So many great day, and we're 
going to get record that for 

341
00:21:53,700 --> 00:21:56,800
your viewing pleasure and I'll 
post it up on to the YouTube 

342
00:21:56,800 --> 00:21:59,600
channel when I get that all 
finished and done. 

343
00:22:01,400 --> 00:22:03,900
So that's the main bulk of the 
news. 

344
00:22:04,400 --> 00:22:06,500
I think, I don't think I'm 
missing anything up. 

345
00:22:07,000 --> 00:22:11,000
Majorly, of course. 
The call of the crown 

346
00:22:11,300 --> 00:22:12,900
competition. 
It's well, it's a painting 

347
00:22:12,900 --> 00:22:14,900
Challenge on the competition. 
I shouldn't I shouldn't say it's

348
00:22:14,900 --> 00:22:16,300
a competition. 
It's not a competition, is a 

349
00:22:16,300 --> 00:22:19,300
painting challenge. 
People, make it turned off. 

350
00:22:19,300 --> 00:22:22,500
When I say competition, it's 
not, there's nothing competitive

351
00:22:22,500 --> 00:22:25,800
about it, it's just all this, 
all these wonderful people 

352
00:22:25,900 --> 00:22:28,900
getting together and painting. 
These amazing looking armies and

353
00:22:28,900 --> 00:22:32,400
we've got so many great entries.
You can, you can look at on the 

354
00:22:32,400 --> 00:22:35,400
channel on my YouTube channel. 
I post up some videos and I 

355
00:22:35,408 --> 00:22:38,200
apologize if I have missed, I've
missed out on. 

356
00:22:38,200 --> 00:22:41,600
Ramos, has photos and Some a 
couple people I have added those

357
00:22:41,600 --> 00:22:45,100
to the next video. 
So if I didn't catch you, we 

358
00:22:45,100 --> 00:22:47,800
have misspelled your name. 
I'm really sorry. 

359
00:22:48,000 --> 00:22:53,700
And I'm trying to get better at 
managing that within a 

360
00:22:53,700 --> 00:22:56,700
reasonable time frame. 
So we can get these videos up as

361
00:22:56,700 --> 00:23:01,600
soon as possible. 
So if you want to look at those 

362
00:23:01,800 --> 00:23:04,300
entries, you can always join our
face group. 

363
00:23:04,300 --> 00:23:08,700
It's a closed group. 
So just go to Facebook at the 

364
00:23:08,700 --> 00:23:14,100
crown of And community group, I 
think it's creating a podcast 

365
00:23:14,100 --> 00:23:19,400
community group, just asked to 
register for that group and you 

366
00:23:19,400 --> 00:23:23,600
can get in, and you can see if 
we use updates of all their work

367
00:23:23,600 --> 00:23:28,200
in progress has and then their 
final shots of their entries for

368
00:23:28,200 --> 00:23:30,300
the month. 
And it's really fun to engage 

369
00:23:30,300 --> 00:23:33,900
with the guys as they work their
way through the month and all 

370
00:23:33,900 --> 00:23:40,200
the projects they're working on.
And I'm currently very close to 

371
00:23:40,200 --> 00:23:43,300
finishing 12 longbeards. 
I mean, working really hard to 

372
00:23:43,308 --> 00:23:47,800
get those done and I've got 
another seven in my spray booth 

373
00:23:47,800 --> 00:23:51,600
that I'm going to spray up after
I record the podcast today. 

374
00:23:53,000 --> 00:23:56,800
And I've got the whole day free.
So I'm going to sit here and 

375
00:23:56,800 --> 00:23:58,900
paint and hopefully Marcel can 
join me on Discord. 

376
00:23:58,900 --> 00:24:02,900
Later, we can chat as we both go
through our. 

377
00:24:03,400 --> 00:24:08,900
Our challenge entries for the 
month and we're having a great 

378
00:24:08,900 --> 00:24:10,800
time doing it. 
I think the momentum still 

379
00:24:10,800 --> 00:24:13,700
there, people are still 
producing a lot of stuff. 

380
00:24:13,700 --> 00:24:16,600
A lot more than I am. 
And I'm painting a lot, but I'm 

381
00:24:16,600 --> 00:24:18,500
doing a lot of other stuff as 
well and painting for a lot of 

382
00:24:18,500 --> 00:24:25,100
other people as part of my 
Sideline, kind of a business if 

383
00:24:25,100 --> 00:24:28,200
you like. 
So I've got other commitments as

384
00:24:28,200 --> 00:24:30,400
well but I'm painting as much as
I can. 

385
00:24:30,400 --> 00:24:36,600
I produced a lot of stuff 
already for for my entry, but 

386
00:24:36,600 --> 00:24:38,500
yeah, if you want to catch 
those, you can catch them on 

387
00:24:38,500 --> 00:24:41,100
Discord as well. 
A lot of guys are always 

388
00:24:41,100 --> 00:24:43,800
actively posting up their 
pictures and that kind of thing 

389
00:24:43,800 --> 00:24:46,100
on there. 
So that's a good source for 

390
00:24:46,100 --> 00:24:51,400
people who want to catch that. 
But for now we're going to end 

391
00:24:51,400 --> 00:24:54,600
this segment of the Cast. 
I thought it was give you each 

392
00:24:54,600 --> 00:24:59,600
episode like a brief background 
as to what's been happening. 

393
00:24:59,900 --> 00:25:02,900
And, you know, if you want to 
communicate with me, if you want

394
00:25:02,900 --> 00:25:05,600
to get in contact with me at 
all, and ask me questions, if 

395
00:25:05,600 --> 00:25:08,600
you have suggestions for the 
second season, like certain 

396
00:25:08,600 --> 00:25:11,600
segments, are you like to see? 
And obviously, I'm going to have

397
00:25:11,700 --> 00:25:13,400
other people on. 
I've already asked Justin to 

398
00:25:13,400 --> 00:25:15,000
come on of us. 
Nathan to come on. 

399
00:25:15,500 --> 00:25:18,600
I'm sure Joe will come on at 
some point and we're going to do

400
00:25:18,600 --> 00:25:24,300
some And obviously a lot of 
interviews are going to be 

401
00:25:24,500 --> 00:25:28,900
really sort of being planned for
the second season, but again, 

402
00:25:29,000 --> 00:25:30,700
I'm going to make sure 
everything's perfect. 

403
00:25:30,700 --> 00:25:33,900
I'm going to make sure that 
everything's edited well and 

404
00:25:33,900 --> 00:25:37,200
that it's a pleasurable 
listening experience. 

405
00:25:37,200 --> 00:25:41,200
So we're also learning new 
editing programs like audacity 

406
00:25:41,200 --> 00:25:45,600
and there's a couple other ones 
that we're sort of looking at as

407
00:25:45,600 --> 00:25:49,100
well too, you know, better the 
podcast. 

408
00:25:50,200 --> 00:25:51,700
So but we do have people lined 
up. 

409
00:25:51,700 --> 00:25:59,400
I've got Owen Statin from Welsh 
Fame, and from the D6 generation

410
00:25:59,400 --> 00:26:01,900
fame. 
Maybe, you know, on Staton, he's

411
00:26:01,900 --> 00:26:04,500
a Storyteller, he's a wonderful 
individual. 

412
00:26:05,000 --> 00:26:08,500
These are very sort of very was 
going to incredible voice for 

413
00:26:08,500 --> 00:26:11,100
telling stories and folktales 
and that kind of thing. 

414
00:26:12,300 --> 00:26:15,900
He's asked Want to show because 
he's got a lot of experience 

415
00:26:15,900 --> 00:26:22,600
with what hammer and and I think
if you listen to a D6 generation

416
00:26:22,600 --> 00:26:25,400
maybe eight years ago I think he
featured in a couple of episodes

417
00:26:25,400 --> 00:26:28,200
there and all their hilarious 
because he's a really funny guy.

418
00:26:28,700 --> 00:26:30,900
So I'd love to have our non but 
I said, mate, we're going to 

419
00:26:30,908 --> 00:26:35,200
hold off until we get everything
all set up properly so that we 

420
00:26:35,200 --> 00:26:41,100
can give you the best possible, 
you know, experience on the show

421
00:26:41,100 --> 00:26:45,700
and that you know your story. 
And everything you say is going 

422
00:26:45,700 --> 00:26:49,100
to be recorded in the most high 
definition or them. 

423
00:26:49,700 --> 00:26:55,200
All the most clear clearing and 
audible possible way that we can

424
00:26:55,200 --> 00:26:58,400
make it. 
So I'm really honored that he he

425
00:26:58,400 --> 00:27:01,500
asked to come on the show and 
we're going to get Mike Hobbs on

426
00:27:01,500 --> 00:27:04,100
again at some point all that 
matter war and that's what I'm 

427
00:27:04,108 --> 00:27:07,500
going to talk about today 
Manowar because it's kind of 

428
00:27:07,500 --> 00:27:10,400
like a new obsession for me. 
It's something that I've always 

429
00:27:10,400 --> 00:27:15,600
wanted to dip my toe back into 
Like playing again way back in 

430
00:27:15,600 --> 00:27:20,700
the you know 95 I think it was 
when I first experienced matter 

431
00:27:20,700 --> 00:27:26,800
war in England, on the floor of 
of the room while staying in at 

432
00:27:26,800 --> 00:27:29,600
a friend's place, he had the 
game and we played, I played 

433
00:27:29,600 --> 00:27:32,000
dwarves and he played something 
else overcome and what it was 

434
00:27:32,000 --> 00:27:35,300
might have been Empire or 
something like that and ever 

435
00:27:35,300 --> 00:27:37,200
since then I've been sort of 
looking at a thing. 

436
00:27:37,200 --> 00:27:38,500
Yeah. 
I'd love to play it again but 

437
00:27:38,500 --> 00:27:42,800
it's never had the chance and 
some of you know I posted up 

438
00:27:42,800 --> 00:27:47,000
image Ages of the fleet's that 
I've got now and I've been 

439
00:27:47,000 --> 00:27:49,500
painting in the background over 
the last couple months. 

440
00:27:50,000 --> 00:27:54,000
I've got the base game. 
I've got both expansions, I'm 

441
00:27:54,000 --> 00:27:58,400
really in deep with it now and 
not regretting, a single moment.

442
00:27:58,400 --> 00:28:02,400
I think it's a wonderful game 
system and I think it's one of 

443
00:28:02,400 --> 00:28:06,300
those unsung, you know, 
individual sort of box games 

444
00:28:06,300 --> 00:28:10,700
that didn't get an awful lot of 
attention or love during the 

445
00:28:10,708 --> 00:28:13,000
day, but it does have a strong 
dedicated. 

446
00:28:13,200 --> 00:28:16,700
Following on Facebook, 
especially that I noticed. 

447
00:28:16,900 --> 00:28:20,900
Their group is quite active and 
not as active as some of the 

448
00:28:20,900 --> 00:28:22,200
other groups. 
But they're, you know, there's 

449
00:28:22,200 --> 00:28:27,000
still a lot of passion there for
a lot of guys love this game and

450
00:28:27,000 --> 00:28:30,600
I want to explore it in more 
detail. 

451
00:28:31,000 --> 00:28:33,700
Using different fleets. 
Using the sea monsters. 

452
00:28:33,700 --> 00:28:37,500
Such am really interested in 
doing and the magic and all that

453
00:28:37,500 --> 00:28:42,300
kind of stuff. 
So I'm going to base this solo 

454
00:28:42,300 --> 00:28:46,000
podcast on Man O'War and give 
you an introduction to the game 

455
00:28:46,000 --> 00:28:48,600
system. 
What you get in the core box? 

456
00:28:49,000 --> 00:28:54,800
How the rules work? 
The mechanics of the game, you 

457
00:28:54,800 --> 00:28:56,000
know? 
If you were thinking about 

458
00:28:56,000 --> 00:28:59,400
investing in Manowar, what, you 
know what you need to do, what 

459
00:28:59,400 --> 00:29:02,700
you need to have, and what sort 
of money would you be looking at

460
00:29:02,700 --> 00:29:07,900
investing at to get to get your 
shoe into the game and hopefully

461
00:29:07,900 --> 00:29:12,300
this will give you Kind of 
insight into Manowar and whether

462
00:29:12,300 --> 00:29:16,200
it's the right game for you. 
So, I hope you enjoyed this 

463
00:29:16,200 --> 00:29:19,500
podcast, guys, and we'll see you
on the other side. 

464
00:29:27,900 --> 00:29:29,400
Okay, so thanks for joining me 
again. 

465
00:29:29,400 --> 00:29:34,300
And now we're going to embark on
the game of Manowar, the Raging 

466
00:29:34,300 --> 00:29:37,200
Sea battles, and the world of 
Warhammer by Nigel, Stillman 

467
00:29:37,200 --> 00:29:42,500
Andy Jones and Bill King. 
The until our diagrams were done

468
00:29:42,500 --> 00:29:46,800
by John Blanche Wayne England, 
Jeff Taylor Simon Smith, Dave, 

469
00:29:46,800 --> 00:29:50,600
Gallagher and Dave Andrews and 
Brian answer was a game 

470
00:29:50,600 --> 00:29:55,000
consultant on this product was 
released in 1993. 

471
00:29:57,500 --> 00:30:00,700
First of all, when you look at 
the rule book for Manowar, that 

472
00:30:00,700 --> 00:30:05,400
comes in the base course, set 
the imagery and the quality of 

473
00:30:05,400 --> 00:30:09,800
the artwork, the black and white
graphite, and ink drawings are 

474
00:30:09,800 --> 00:30:13,200
just some of the best 
illustrations I've seen in any 

475
00:30:13,200 --> 00:30:18,100
of their Publications. 
Now, I've got to say that I'm 

476
00:30:18,100 --> 00:30:23,300
not a big Naval. 
See, you know, War gamer it at 

477
00:30:23,300 --> 00:30:26,200
all. 
I've never at all been 

478
00:30:26,200 --> 00:30:30,200
interested in Naval Warfare 
historically or fantasy wise. 

479
00:30:32,000 --> 00:30:36,300
So, the only reason why it 
captured my imagination is 

480
00:30:36,300 --> 00:30:38,700
because of the design of the 
ships and because it's set in 

481
00:30:38,700 --> 00:30:43,800
the Warhammer world and that's 
the only reason that I sort of 

482
00:30:43,800 --> 00:30:46,500
got into it. 
Initially and wanted to get back

483
00:30:46,500 --> 00:30:48,600
into it after having played my 
first game. 

484
00:30:48,600 --> 00:30:52,000
But I've always loved the 
photographs of the, the I want 

485
00:30:52,000 --> 00:30:56,300
to say epic scale ships because 
it reminds me of the scale of 

486
00:30:56,300 --> 00:30:59,300
Epic Space Marine. 
That's all 16 Mill. 

487
00:31:00,400 --> 00:31:04,000
I think these are even smaller 
scale than that. 

488
00:31:04,000 --> 00:31:09,000
But yeah, I like the I like the 
miniature scale of the ships and

489
00:31:09,000 --> 00:31:11,400
that kind of thing that sort of 
driven to a bit. 

490
00:31:11,700 --> 00:31:14,600
Yeah, honestly, some of the, 
some of the artwork specially 

491
00:31:14,600 --> 00:31:17,200
from Wayne England and John 
Blanche in particular. 

492
00:31:18,300 --> 00:31:21,000
Some of the best work I've seen 
these guys do. 

493
00:31:22,600 --> 00:31:26,700
Some beautiful beautifully, 
random illustrations in here. 

494
00:31:28,100 --> 00:31:31,600
So what you what do you get into
in the main box where you get an

495
00:31:31,600 --> 00:31:36,000
awful lot of components? 
You get a lot of tokens, you'll 

496
00:31:36,000 --> 00:31:39,700
find that Manowar uses in a huge
array of tokens. 

497
00:31:42,300 --> 00:31:45,100
You'll find a lot of damage 
tokens for your ships. 

498
00:31:45,900 --> 00:31:48,800
Ablaze tokens crew tokens, I 
suppose. 

499
00:31:48,800 --> 00:31:53,000
They're the three main sets of 
tokens that you have a quite a 

500
00:31:53,008 --> 00:31:57,100
lot of because you need a lot of
them for the ship templates. 

501
00:31:57,700 --> 00:32:00,000
When you buy the base game 
you'll come with the kit will 

502
00:32:00,000 --> 00:32:05,400
come with six ships six. 
No it's 12 isn't it? 

503
00:32:06,200 --> 00:32:10,500
1200 gallons. 
Okay and six of those will be 

504
00:32:10,500 --> 00:32:15,300
for the Empire and and The other
six will be for the Pirates. 

505
00:32:18,500 --> 00:32:23,600
And you have all this the say at
the the sales will come with the

506
00:32:23,600 --> 00:32:27,500
sets as well, like with the base
set and you're when you buy 

507
00:32:27,500 --> 00:32:30,600
individual box sets of ships, 
the sales or come in these 

508
00:32:31,500 --> 00:32:38,100
really nice full, you know, full
colored sheets that you can cut 

509
00:32:38,100 --> 00:32:44,100
out and attach to the, the 
masts, the masts are made of 

510
00:32:44,100 --> 00:32:49,200
plastic then. 
Not overly fragile. 

511
00:32:49,200 --> 00:32:52,300
But you know you have to be 
mindful that they will snap. 

512
00:32:52,800 --> 00:32:55,500
If you, you know, if you pull it
them too hard. 

513
00:32:55,500 --> 00:32:59,900
They'll there are a lot more 
brittle than the Plastics 

514
00:32:59,900 --> 00:33:06,600
nowadays, but the general 
assembly of the ships is quite 

515
00:33:06,600 --> 00:33:08,700
straightforward, especially the 
ones in the basic, they're all 

516
00:33:08,700 --> 00:33:10,900
plastic, the war galleys will 
plastic. 

517
00:33:10,900 --> 00:33:13,700
So basically it's just like a 
main Hull. 

518
00:33:13,700 --> 00:33:16,300
Then we've got like, two, masked
sections. 

519
00:33:16,300 --> 00:33:20,200
You got like Like the main Mast 
and then the Cross Beam that you

520
00:33:20,200 --> 00:33:25,600
need to glue on, and then after 
painting it, you can then attach

521
00:33:25,600 --> 00:33:28,000
and cut out, and attach the sale
to it. 

522
00:33:28,300 --> 00:33:29,600
So, it's all very 
straightforward. 

523
00:33:30,100 --> 00:33:32,800
The ships are so small that you 
can paint them easily in the 

524
00:33:32,808 --> 00:33:33,900
weekend. 
I think that's one of the 

525
00:33:33,900 --> 00:33:37,800
beauties of this of this game, 
is that you only need a very 

526
00:33:37,800 --> 00:33:43,800
small selection of of models and
because of the scale of it, you 

527
00:33:43,800 --> 00:33:46,000
can easily paint them up very, 
very quickly. 

528
00:33:48,500 --> 00:33:52,200
Now each ship, as I said comes 
with some kind of ship template 

529
00:33:52,400 --> 00:33:57,800
on the template you'll see a 
number of sections. 

530
00:33:58,900 --> 00:34:02,900
Usually, there's like an apple 
or lower section and each 

531
00:34:02,900 --> 00:34:06,000
section has a number associated 
with it. 

532
00:34:06,800 --> 00:34:10,699
So for example, for the war 
galleys, they have three hit 

533
00:34:10,699 --> 00:34:17,000
locations and it's all in one. 
It's like either you When you 

534
00:34:17,000 --> 00:34:20,500
roll to hit you roll, if you 
roll the for you hit the mast. 

535
00:34:21,699 --> 00:34:24,400
Okay, and each each section will
have a saving throw. 

536
00:34:24,400 --> 00:34:29,000
So for example, you know, my 
pirate ship, shoots at the wall 

537
00:34:29,000 --> 00:34:33,300
dolly, in front of me, I roll a 
only roll one. 

538
00:34:33,300 --> 00:34:36,900
Dice was only got one chanin, I 
roll a 4, it hits the Mast. 

539
00:34:36,900 --> 00:34:42,800
Okay, and that case I've got a 
saving throw of five or six and 

540
00:34:42,800 --> 00:34:45,600
all that informations on your on
your little buckets. 

541
00:34:45,600 --> 00:34:50,800
Like a data card, I suppose 40K 
so your ship templates have all 

542
00:34:50,800 --> 00:34:54,600
the information you'll In Saving
through and the modifiers. 

543
00:34:54,600 --> 00:34:59,800
If there are any on the template
that you are shooting with, 

544
00:34:59,800 --> 00:35:05,300
they've got like a special range
ruler, and it will have three 

545
00:35:05,300 --> 00:35:08,300
bands on it. 
The first band will be close 

546
00:35:08,300 --> 00:35:11,000
range. 
I think about 3 inches and then 

547
00:35:11,300 --> 00:35:14,700
they get a - 1 save. 
If they hit at close range, 

548
00:35:14,700 --> 00:35:18,800
median is just no save modifier.
And if you hit them at long 

549
00:35:18,800 --> 00:35:20,800
range, they get a plus one to 
their save. 

550
00:35:21,700 --> 00:35:31,400
So that's basically the main 
construct of the ships they are 

551
00:35:31,700 --> 00:35:36,500
given each one's given their own
separate ship template and you 

552
00:35:36,500 --> 00:35:39,800
have to record the damage on 
your ships during the game. 

553
00:35:43,900 --> 00:35:49,000
So, for example, some sections 
will cause critical damage if 

554
00:35:49,000 --> 00:35:52,700
they hit twice. 
So for example, if I rolled, 

555
00:35:53,000 --> 00:35:56,400
let's say I rolled a four on the
initial example. 

556
00:35:56,800 --> 00:36:02,300
I rolled my save, I failed 
causing a damage to the the Mast

557
00:36:02,300 --> 00:36:06,100
on my wall Empire. 
Walk alley basically there's 

558
00:36:06,100 --> 00:36:10,400
some kind of conditions that 
will, you know, hinder your 

559
00:36:10,400 --> 00:36:15,100
ships, the more damage they take
So if the Masters lost in this 

560
00:36:15,100 --> 00:36:19,200
case, cannot move under sail. 
So any further hits, do not 

561
00:36:19,200 --> 00:36:21,100
cause critical damage in that 
particular case. 

562
00:36:21,100 --> 00:36:26,300
So because they can move under 
oars they have wars that means I

563
00:36:26,300 --> 00:36:30,500
can now move on to others, but I
cannot move under sail wind 

564
00:36:30,500 --> 00:36:35,100
direction and the wind where the
wind blows in the game as a 

565
00:36:35,100 --> 00:36:39,700
really important factor because 
ships that move under sail can 

566
00:36:39,700 --> 00:36:42,600
either be boosted in their 
movement or hindered in and 

567
00:36:42,600 --> 00:36:44,300
movement, depending The wind 
direction. 

568
00:36:47,000 --> 00:36:49,500
There's a lot of terminology in 
the rulebook that they cover as 

569
00:36:49,500 --> 00:36:52,300
well and in the glossary and 
components. 

570
00:36:52,700 --> 00:36:56,200
They go through all these 
various different terminologies 

571
00:36:56,200 --> 00:37:02,300
that we use in the rulebook in 
regards to the ship's themselves

572
00:37:02,400 --> 00:37:04,500
in the direction or sides of the
ship. 

573
00:37:04,500 --> 00:37:08,100
So you got like aft the rear of 
the ship has also referred us to

574
00:37:08,100 --> 00:37:10,600
the stern for the front end of 
the ship. 

575
00:37:10,600 --> 00:37:14,300
Also known as the prowl for 
battery, the vale of cannon 

576
00:37:14,300 --> 00:37:16,300
fire. 
Other Weaponry from the Front of

577
00:37:16,308 --> 00:37:19,200
the ship and so on and so forth.
So you got all that terminology 

578
00:37:19,200 --> 00:37:21,700
in the glossary section, right? 
The beginning of the book. 

579
00:37:24,100 --> 00:37:25,800
So go through all the 
components, you get like the 

580
00:37:25,800 --> 00:37:29,500
range rule is that the ship 
templates, how they work the 

581
00:37:29,500 --> 00:37:35,100
cards, the cards are gorgeous, 
they come with the main box, it 

582
00:37:35,100 --> 00:37:37,500
comes with magic cards for the 
college's of magic. 

583
00:37:38,200 --> 00:37:40,300
Okay, so it covers all the 
colleges that you're familiar 

584
00:37:40,300 --> 00:37:43,800
with in fourth edition because 
this is, you know, on the 

585
00:37:43,800 --> 00:37:46,600
timeline of when this was 
released fourth edition was a 

586
00:37:46,600 --> 00:37:50,900
thing. 
And with magic, it came with all

587
00:37:50,900 --> 00:37:53,000
the colleges. 
So you got like in a light gold,

588
00:37:53,000 --> 00:37:57,300
Amber bright magic and so on and
so forth. 

589
00:37:57,300 --> 00:38:04,300
So the cards are all. 
I think there's a there's a vast

590
00:38:04,300 --> 00:38:06,300
range of cards. 
I'm going to guess. 

591
00:38:06,300 --> 00:38:08,000
I don't know exactly how many 
there are in. 

592
00:38:08,300 --> 00:38:09,800
Bicep. 
But I'm thinking this about at 

593
00:38:09,800 --> 00:38:16,800
least 20 cards or more, you 
know, maybe it covers maybe two 

594
00:38:16,800 --> 00:38:19,400
or three spells from each 
college or for spells from each 

595
00:38:19,400 --> 00:38:25,600
college and we'll get up. 
We'll get onto the magic and how

596
00:38:25,600 --> 00:38:30,600
that works in a later segment. 
But basically It tells you in 

597
00:38:30,600 --> 00:38:33,800
the beginning of the book, how 
to assemble your ships tells you

598
00:38:33,808 --> 00:38:37,600
about all the component tree 
that you have in your box game 

599
00:38:38,700 --> 00:38:43,400
and gives you a brief 
description on what they do and 

600
00:38:43,400 --> 00:38:47,200
how they played in the game. 
Gives you a nice two-page 

601
00:38:47,400 --> 00:38:54,100
fold-out map of the old world in
here as well, which is lovely. 

602
00:38:56,100 --> 00:38:59,600
And then it gets right straight 
into setting up so because the 

603
00:38:59,700 --> 00:39:02,400
So quite easy to put together 
you can you can even put them 

604
00:39:02,400 --> 00:39:06,500
together with any painting them 
and I I had to do that because 

605
00:39:06,500 --> 00:39:12,000
the person I purchased them from
hadn't painted the ships but I 

606
00:39:12,008 --> 00:39:15,400
had already assembled all the 
the masts unpainted and put the 

607
00:39:15,400 --> 00:39:16,900
sales in the Mast and 
everything. 

608
00:39:16,900 --> 00:39:21,800
But I got around it and I 
painted everything even fully 

609
00:39:21,800 --> 00:39:23,800
assembled. 
So it is possible. 

610
00:39:26,100 --> 00:39:29,200
So if you do manage to pick up a
box set, maybe you're lucky, 

611
00:39:29,200 --> 00:39:32,100
Maybe The the components already
painted, the ship's being 

612
00:39:32,100 --> 00:39:36,000
painted and you can get underway
under sail as it as it were 

613
00:39:36,000 --> 00:39:40,100
straight away. 
So first things first, you'll 

614
00:39:40,100 --> 00:39:45,100
have you'll have like a little 
booklet in the main game that 

615
00:39:45,100 --> 00:39:49,500
will give you some kind of like 
a like a quick start or how to 

616
00:39:49,500 --> 00:39:52,800
play metal wall and you can 
follow that step by step and 

617
00:39:52,800 --> 00:39:55,500
just do some kind of really 
small. 

618
00:39:55,500 --> 00:39:59,300
You know one-on-one ship battle 
basically going through all the 

619
00:39:59,308 --> 00:40:04,800
different Turns turns sequences 
and activations and how to, you 

620
00:40:04,800 --> 00:40:09,100
know how the ship's interact 
with each other during the game,

621
00:40:09,100 --> 00:40:14,300
which is quite a good thing like
love QuickStart booklet, but on 

622
00:40:14,300 --> 00:40:17,500
page 10 of the rulebook you've 
got a setting up page you know 

623
00:40:17,500 --> 00:40:22,600
how to choose your Fleet. 
Okay the main book will cover 

624
00:40:22,800 --> 00:40:30,100
all most of the races from the 
old world starting from Peyer 

625
00:40:30,500 --> 00:40:38,500
member tunia dwarves high heels,
Dark Elves Orcs, they're the 

626
00:40:38,500 --> 00:40:41,300
main. 
Well, they'll be a sort of 

627
00:40:41,300 --> 00:40:45,100
initial fleets that we 
introduced in the main main 

628
00:40:45,100 --> 00:40:47,900
gain. 
And of course, the expansion's 

629
00:40:47,900 --> 00:40:52,400
after that introduced to other 
other, all the plague flick play

630
00:40:52,400 --> 00:40:55,400
playing Fleet expansion, 
introduce all the cows fleets 

631
00:40:55,700 --> 00:40:59,000
and with skaven and Chaos tools 
and all that kind of thing. 

632
00:41:00,100 --> 00:41:02,800
Which we'll get onto another 
another another X or episode. 

633
00:41:02,800 --> 00:41:11,700
Maybe So so went once you've 
assembled your your ships. 

634
00:41:12,800 --> 00:41:18,800
So again, you'll have six of 
each type, you'll have six of 

635
00:41:18,800 --> 00:41:21,900
the pirate ships and six of the 
Empire ships. 

636
00:41:22,400 --> 00:41:26,000
Now, the way they work in the 
game is that they need to be 

637
00:41:26,700 --> 00:41:30,800
arranged into squadrons. 
And a squadron is mainly three 

638
00:41:30,800 --> 00:41:34,200
ships. 
Or it could be two shapes 

639
00:41:34,200 --> 00:41:37,500
depending on the fleet and 
depending on the, the type of 

640
00:41:37,500 --> 00:41:39,900
ship. 
But in the case of the wall, 

641
00:41:39,900 --> 00:41:42,800
gullies they're arranged in 
Squadron. 

642
00:41:42,800 --> 00:41:47,500
So one of them, one of the three
has to be your Flagship. 

643
00:41:48,200 --> 00:41:51,100
Now, the flagships quite 
important because that's kind of

644
00:41:51,100 --> 00:41:56,400
your Central, Command Ship. 
And the other two ships have to 

645
00:41:56,400 --> 00:41:59,600
remain within six inches of your
Flagship at all times. 

646
00:42:00,300 --> 00:42:03,400
If they stray away due to 
circumstances Answers beyond 

647
00:42:03,400 --> 00:42:08,000
your control or due to movement 
or what have you, then they 

648
00:42:08,000 --> 00:42:10,900
become a straggler. 
And a straggler is something. 

649
00:42:10,900 --> 00:42:13,700
Wouldn't cover later on. 
It happened in our game last 

650
00:42:13,700 --> 00:42:18,800
night, actually, with Marcel 
that I had a straggler and 

651
00:42:19,900 --> 00:42:22,300
basically, if you're in the 
situation, we want to ships a 

652
00:42:22,300 --> 00:42:24,200
straggler. 
They can't shoot, they can't 

653
00:42:24,200 --> 00:42:27,800
move, but they can defend 
themselves basically and the 

654
00:42:27,800 --> 00:42:30,600
other ships can move normally. 
But if you want that, that 

655
00:42:30,600 --> 00:42:32,400
straggler to be part of your 
squadron again. 

656
00:42:32,500 --> 00:42:34,800
You need to get your Flagship 
within six inches, and then it 

657
00:42:34,800 --> 00:42:36,700
can activate the next turn as 
normal. 

658
00:42:38,500 --> 00:42:40,400
So it squadrons of really 
important. 

659
00:42:40,400 --> 00:42:42,600
Now, there are other ships that 
are independent independent 

660
00:42:42,600 --> 00:42:45,500
ships can move around 
independently as name would 

661
00:42:45,500 --> 00:42:47,900
suggest. 
They don't they're not arranged 

662
00:42:47,900 --> 00:42:51,500
into squadrons and they can move
freely on their own. 

663
00:42:54,000 --> 00:42:59,000
So once you've got your two 
fleets organized, your Empire 

664
00:42:59,000 --> 00:43:05,600
and your Pirates each pennant. 
Now when I say a pin it on the 

665
00:43:05,607 --> 00:43:09,000
top of the Mast, there will be a
pennant. 

666
00:43:09,800 --> 00:43:12,800
So you have your main sail and 
on the very top they'll be like 

667
00:43:12,800 --> 00:43:16,400
a little what they use for epic 
for the the back banners and 

668
00:43:16,400 --> 00:43:18,000
that kind of thing. 
When they put on the on the 

669
00:43:18,000 --> 00:43:24,000
basis that exactly the same 
plastic little, Diana pole piece

670
00:43:24,000 --> 00:43:28,000
that goes on top of the Mast and
each ship has a pennant and on 

671
00:43:28,000 --> 00:43:31,200
the pendant will be some kind of
symbol and that symbol will 

672
00:43:31,200 --> 00:43:36,200
match to the corresponding 
emblem on your your ship 

673
00:43:36,900 --> 00:43:42,400
templates. 
So that way, you can keep track 

674
00:43:42,400 --> 00:43:45,900
of which ship is which because 
each ship has its own template. 

675
00:43:46,100 --> 00:43:47,900
So there's not one template for 
the whole Squadron. 

676
00:43:47,900 --> 00:43:52,300
Each one has their own one, so 
you need to keep in mind. 

677
00:43:52,300 --> 00:43:55,600
Okay. 
So the the Empire will Gully 

678
00:43:55,600 --> 00:43:58,900
with the castle. 
Pendant is my Flagship for 

679
00:43:58,900 --> 00:44:02,300
example and the other one's got 
like a sun symbol on it and the 

680
00:44:02,308 --> 00:44:06,700
other one's got a symbol of a 
you know a fish or something 

681
00:44:06,700 --> 00:44:07,800
like that. 
Okay. 

682
00:44:07,800 --> 00:44:10,700
So the the templates will 
Respond to the pendants on your 

683
00:44:10,700 --> 00:44:12,700
ships. 
So keep track of that to know 

684
00:44:12,700 --> 00:44:17,000
which one's your Flagship and so
that when you record damage on 

685
00:44:17,000 --> 00:44:19,600
your ships you know exactly 
which one is damaged and you 

686
00:44:19,607 --> 00:44:21,900
need to get this bit of 
management in the game to that's

687
00:44:21,900 --> 00:44:27,700
that's you know, it's not It's 
not so that, you know, you're 

688
00:44:27,700 --> 00:44:32,000
keeping track of what's 
happening to damage or things. 

689
00:44:32,000 --> 00:44:36,200
On the actual models themselves 
in the game, it's very tidy in 

690
00:44:36,200 --> 00:44:40,800
that respect, there's no sort 
of, they're very, very little 

691
00:44:41,500 --> 00:44:44,100
counters or additional kind of 
materials you putting on the 

692
00:44:44,100 --> 00:44:46,600
board, everything goes onto your
ship templates. 

693
00:44:46,600 --> 00:44:50,700
So you need a sort of a separate
section, you know, apart from 

694
00:44:50,700 --> 00:44:53,900
the board where you need to lay 
out all your ship templates. 

695
00:44:54,800 --> 00:45:01,800
So and just to just to tell you 
about the actual battlescape and

696
00:45:01,800 --> 00:45:07,200
the size of the table, you'll 
need 4 by 4 is the recommended 

697
00:45:07,200 --> 00:45:12,300
size but you can go 6x4. 
Of course you can do 3 by 3. 

698
00:45:12,300 --> 00:45:18,000
I think it works perfectly on a 
3X3 size table as well. 

699
00:45:18,000 --> 00:45:21,100
So you might even do it on your 
kitchen table, it doesn't really

700
00:45:21,100 --> 00:45:26,500
matter. 
Because the aim of the game 

701
00:45:26,700 --> 00:45:29,400
really is to get up close 
because, you know, that range 

702
00:45:29,400 --> 00:45:34,600
rule is only what 9 inches long.
So most ships fire unless you're

703
00:45:34,700 --> 00:45:37,900
unless your elves or dark elves,
they got a longer range because 

704
00:45:37,900 --> 00:45:45,000
they're using, they're using 
repeat bolt throwers. 

705
00:45:45,000 --> 00:45:49,700
I think they are We'll cover the
fleet's separately and maybe in 

706
00:45:49,700 --> 00:45:51,300
a different podcast. 
We're just going to go through 

707
00:45:51,300 --> 00:45:53,600
the basic rules of the game in 
this podcast. 

708
00:45:53,600 --> 00:45:57,000
But yeah. 
Basically up there trying to get

709
00:45:57,000 --> 00:46:00,900
up close so that they can do as 
much damage as at these as they 

710
00:46:00,900 --> 00:46:03,800
possibly can because they need 
to get within concannon range. 

711
00:46:06,000 --> 00:46:09,000
It's a brutal game. 
I've really enjoyed it because 

712
00:46:09,100 --> 00:46:12,900
it's so fun and Furious and fast
but of course the bigger the 

713
00:46:12,900 --> 00:46:16,700
ship's the more damage they can 
take and we'll get we'll get to 

714
00:46:16,700 --> 00:46:20,100
damage later on but obviously 
the smaller, the ship, the less 

715
00:46:20,100 --> 00:46:29,100
damage you can take and the more
well In some senses. 

716
00:46:29,100 --> 00:46:33,100
The the smaller ships are harder
to hit because the locations are

717
00:46:33,100 --> 00:46:34,400
smaller. 
There are lower. 

718
00:46:35,000 --> 00:46:37,500
So, for example, the wall Gully 
only has three hit location. 

719
00:46:37,500 --> 00:46:40,300
So four, five, and six. 
So if you roll a 1 2 or 3 you 

720
00:46:40,300 --> 00:46:46,700
missed and and yeah the way you 
hit ships and the way that 

721
00:46:46,700 --> 00:46:48,600
interacts as a little bit 
different from other games 

722
00:46:48,600 --> 00:46:54,600
worship games also it's an it's 
an altar alternating activation 

723
00:46:55,000 --> 00:46:57,700
sequence that happens in the 
game which is totally different.

724
00:46:57,900 --> 00:47:00,900
Everything that anything else 
that we were done apart from 

725
00:47:01,000 --> 00:47:05,100
epic Space Marine, which would 
be the the only one that's very 

726
00:47:05,100 --> 00:47:08,000
similar to this. 
So, you know, I would activate 

727
00:47:08,000 --> 00:47:10,900
one Squadron. 
So I'd move my War galleys up. 

728
00:47:11,200 --> 00:47:13,900
Okay, I'll move them 
individually, and then I would 

729
00:47:13,900 --> 00:47:16,600
move one then shoot, if it's in 
range. 

730
00:47:17,300 --> 00:47:20,500
So, complete. 
All of its activation, then I'll

731
00:47:20,500 --> 00:47:24,400
move the second one, move it 
shoot it for example, in the 

732
00:47:24,400 --> 00:47:27,700
third one and so on, and once 
I've moved all my all my ships, 

733
00:47:27,800 --> 00:47:30,200
Or my if I have an independent 
ship out. 

734
00:47:30,200 --> 00:47:33,000
Anyway, soon as I move that and 
finish and complete all of its 

735
00:47:33,000 --> 00:47:35,800
actions, then it's my opponents 
turn to move and he can move on 

736
00:47:35,800 --> 00:47:38,200
to his squadrons or independent 
ships. 

737
00:47:39,300 --> 00:47:44,200
So I really like that how that 
plays out because, you know, as 

738
00:47:44,200 --> 00:47:47,900
we're very familiar, with most 
of the traditional games worship

739
00:47:47,900 --> 00:47:48,900
games. 
It's either. 

740
00:47:48,900 --> 00:47:49,700
It's it. 
I go. 

741
00:47:49,700 --> 00:47:55,200
You go system. 
And that would be crushing and a

742
00:47:55,200 --> 00:47:59,000
game like Manowar because they 
could Sickly if they're in range

743
00:47:59,000 --> 00:48:01,200
so I could probably decimate 
your entire fleet before you get

744
00:48:01,200 --> 00:48:05,300
a chance to do anything. 
So I think that alternating 

745
00:48:05,300 --> 00:48:08,400
action, activations really works
well with Manowar. 

746
00:48:11,300 --> 00:48:13,700
Okay, so we've covered that, we 
covered the battlescape. 

747
00:48:13,800 --> 00:48:18,800
Now the battlescape is going to 
be generally 4x4 or bigger or 

748
00:48:18,800 --> 00:48:23,100
smaller depending on on your how
you calculate how much space you

749
00:48:23,107 --> 00:48:27,700
can accommodate for the game. 
The terrain pieces are all in 2D

750
00:48:27,700 --> 00:48:30,800
I really like the color they've 
got these really super funky 

751
00:48:32,700 --> 00:48:38,100
Very vibrant colored to 
two-dimensional cart heavy, 

752
00:48:38,100 --> 00:48:41,900
thick cardboard template, you 
know, terrain pieces that you 

753
00:48:41,900 --> 00:48:44,300
can use for your game. 
So that's great. 

754
00:48:44,300 --> 00:48:46,700
So you don't need to really make
anything constructing things 

755
00:48:46,700 --> 00:48:49,400
straight away. 
Just use the 2D terrain piece 

756
00:48:49,400 --> 00:48:53,800
and I think they're wonderful. 
So you can use those in the way 

757
00:48:53,800 --> 00:48:57,500
that terrain is deployed. 
On the on on your Seascape is 

758
00:48:57,500 --> 00:49:01,800
that you split your your playing
area into quiet. 

759
00:49:02,200 --> 00:49:04,700
Quadrants so for example, four 
by four would have four 

760
00:49:04,700 --> 00:49:10,900
quadrants you roll the dice. 
And then depending on the, on 

761
00:49:10,900 --> 00:49:12,900
the result of the die. 
So for example, one or two, 

762
00:49:12,900 --> 00:49:15,500
there's no terrain features 
three to four. 

763
00:49:15,500 --> 00:49:18,100
There's one terrain feature 
five, there's two and six is 

764
00:49:18,100 --> 00:49:20,500
three. 
So you split your board into 

765
00:49:20,500 --> 00:49:24,000
quadrants roll the dice and that
will, determine how many pieces 

766
00:49:24,000 --> 00:49:26,500
train or on your bought on your 
Seascape. 

767
00:49:27,800 --> 00:49:31,200
There are scenarios in this rule
book as well, which we'll get to

768
00:49:31,200 --> 00:49:36,400
in a later episode. 
And there are six in the main 

769
00:49:36,500 --> 00:49:40,400
rule book There are another six 
in plague Fleet as well. 

770
00:49:40,600 --> 00:49:45,000
So that's already 12, you know, 
very individual. 

771
00:49:45,000 --> 00:49:50,900
Very thematic and theme-based 
scenarios that you can play in 

772
00:49:50,900 --> 00:49:54,200
campaigns as well. 
Which is another thing we'll get

773
00:49:54,200 --> 00:49:57,900
to later on in the book. 
So there's your main Seascape, 

774
00:49:57,900 --> 00:50:00,700
there's your terrain deployed 
deploying your fleets. 

775
00:50:01,200 --> 00:50:03,400
Okay? 
We've got to determine which 

776
00:50:03,900 --> 00:50:10,600
side of the table is north and 
roll the dice To indicate if the

777
00:50:10,600 --> 00:50:15,100
wind is blowing North or South. 
So you do that by Rolling. 

778
00:50:15,800 --> 00:50:19,100
So that's its evens, its North 
odds itself. 

779
00:50:19,500 --> 00:50:23,500
So for especially for the war 
galleys because they have sales,

780
00:50:23,700 --> 00:50:27,000
but they can move by or as well 
but anything, any ship that 

781
00:50:27,000 --> 00:50:31,500
moves by sale wind is a massive 
factor for them because if this 

782
00:50:31,600 --> 00:50:35,200
if the wings obviously blowing 
against you, it's forcing you to

783
00:50:35,200 --> 00:50:37,500
move slower. 
So either slower under sail and 

784
00:50:37,500 --> 00:50:42,100
slow And or but if the wind is 
blowing behind you, man, you're 

785
00:50:42,100 --> 00:50:44,300
moving super fast, especially 
for elves. 

786
00:50:44,300 --> 00:50:46,600
And that kind of thing. 
Those Elven ships are just crazy

787
00:50:46,600 --> 00:50:51,100
fast, so potentially you can 
move up to 9 inches. 

788
00:50:52,000 --> 00:50:54,800
If the wind is blowing behind 
you, in most cases, for most 

789
00:50:54,800 --> 00:50:59,800
ships under sail. 
So you will need a tape measure 

790
00:50:59,800 --> 00:51:04,500
to move your ships, okay? 
There's no template for that. 

791
00:51:04,800 --> 00:51:08,400
So you need a tape measure or I 
use my song of ice and fire 

792
00:51:09,200 --> 00:51:12,800
range, rulers, that come in, 
that, that game, I think that's 

793
00:51:12,800 --> 00:51:16,800
nice and easy lightweight. 
And the other from about having 

794
00:51:16,800 --> 00:51:20,200
would take measures if you drop 
them on your models, it will 

795
00:51:20,200 --> 00:51:23,900
scratch and Destroy them. 
So, I try to use cardboard or 

796
00:51:23,900 --> 00:51:26,600
something really light or like a
little stick or something like 

797
00:51:26,600 --> 00:51:28,400
that. 
To To move things around because

798
00:51:28,400 --> 00:51:32,200
you're not, you're not measuring
huge distances with Manowar. 

799
00:51:32,600 --> 00:51:35,800
It's mainly just to move. 
And I think the maximum would be

800
00:51:35,800 --> 00:51:38,300
about nine inches. 
There are some cases where you 

801
00:51:38,300 --> 00:51:40,400
need to measure longer than 
that. 

802
00:51:40,500 --> 00:51:45,900
Depending on the type of 
Weaponry they have. 

803
00:51:46,000 --> 00:51:51,500
I think, for, like, mortar based
Weaponry, for the cow storms, 

804
00:51:51,500 --> 00:51:53,700
and some of the Empire ships 
you'll want, you will need a 

805
00:51:53,700 --> 00:51:57,000
tape measure to measure longer 
distances on the The 

806
00:51:57,000 --> 00:51:59,500
battlescape, the generally, 
everything sort of about 9 

807
00:51:59,500 --> 00:52:03,800
inches maximum. 
Okay, so now we'll move on to 

808
00:52:03,800 --> 00:52:08,200
the next page on page 12 to the 
sequence of play versus 

809
00:52:08,200 --> 00:52:10,700
initiative phase. 
So both players have to roll the

810
00:52:10,700 --> 00:52:13,600
dice to determine who has the 
initiative for the turn. 

811
00:52:15,400 --> 00:52:20,400
Now, if you roll, if we both 
roll the same number, okay? 

812
00:52:20,400 --> 00:52:23,100
So let's say we're old double. 
So I rolled a 3 and my kind of 

813
00:52:23,107 --> 00:52:25,400
role of 3. 
That means the wind is going to 

814
00:52:25,400 --> 00:52:36,400
change. 
So if a double Todd is rolled It

815
00:52:36,400 --> 00:52:42,000
moves clockwise if it's in 
double even it's moved 

816
00:52:42,000 --> 00:52:43,800
counterclockwise. 
Okay? 

817
00:52:44,100 --> 00:52:46,400
So this is where the effect of 
the wind will change during the 

818
00:52:46,408 --> 00:52:48,000
game. 
Now you then you've got to roll 

819
00:52:48,000 --> 00:52:50,500
initiative. 
Again if it's another double 

820
00:52:50,500 --> 00:52:54,200
then you you roll to see where 
the wind will change again. 

821
00:52:55,000 --> 00:52:56,500
So it could have a multiple 
times. 

822
00:52:56,500 --> 00:52:59,600
It has happened in a game that 
mean been played where it 

823
00:52:59,600 --> 00:53:03,100
changed twice and it moved. 
I think move clockwise and 

824
00:53:03,100 --> 00:53:05,400
counterclockwise or went back to
the same position anyway. 

825
00:53:06,600 --> 00:53:10,500
So that's how that interacts 
with, in the game, but the 

826
00:53:10,500 --> 00:53:13,600
person who won the initiative, 
usually, it's a really good 

827
00:53:13,600 --> 00:53:14,700
thing. 
You really want to win 

828
00:53:14,700 --> 00:53:17,200
initiative, say, what's best 
space, maintain epic Space 

829
00:53:17,200 --> 00:53:19,300
Marine, you know, winning 
initiative, can be really vital.

830
00:53:21,600 --> 00:53:25,300
Because in most cases you do 
want to move first, you do want 

831
00:53:25,300 --> 00:53:28,300
to activate first and shoot 
first, because the first person 

832
00:53:28,300 --> 00:53:32,100
who gets the most blows in could
really cripple the other 

833
00:53:32,100 --> 00:53:37,200
person's Squadron warships. 
So once you've gained the 

834
00:53:37,200 --> 00:53:41,400
initiative, the first thing we 
need to do, if you have wizards 

835
00:53:41,500 --> 00:53:46,000
is initiate the magic phase. 
So play with the initiative, 

836
00:53:46,000 --> 00:53:49,500
cast, whatever spells he is 
capable of, and then the second 

837
00:53:49,500 --> 00:53:55,100
player does likewise, Magic is 
not as devastating or as 

838
00:53:55,100 --> 00:54:00,600
influential as it is in the AMA 
fantasy battle games. 

839
00:54:03,200 --> 00:54:06,500
And that, that really depends on
what kind of magic user using 

840
00:54:07,800 --> 00:54:12,300
Skaven magic, has I witnessed 
myself when been played them? 

841
00:54:12,700 --> 00:54:18,200
Were pretty devastating. 
The college magic spells not so 

842
00:54:18,200 --> 00:54:20,500
much. 
They're quite they're quite weak

843
00:54:20,500 --> 00:54:24,000
and fluffy like they are in one 
of fantasy battles. 

844
00:54:25,200 --> 00:54:28,600
So the person who has the 
initiative gets to cast a spell,

845
00:54:28,600 --> 00:54:31,900
we're going to go through magic 
in the later later section of 

846
00:54:31,900 --> 00:54:34,800
the podcast. 
Okay, so we've done that. 

847
00:54:35,100 --> 00:54:37,000
Then we go to the battle phase. 
I started with a pilot 

848
00:54:37,000 --> 00:54:40,300
initiative, the player takes it 
in turns to move and fight with 

849
00:54:40,300 --> 00:54:43,200
individual squadrons of ships as
we both as well. 

850
00:54:43,200 --> 00:54:47,500
As I went on before about it, 
you activate either an 

851
00:54:47,500 --> 00:54:51,400
independent ship or a squadron 
you move them one at a time and 

852
00:54:51,400 --> 00:54:52,900
shoot them. 
Okay. 

853
00:54:53,200 --> 00:54:56,400
Until you finish activating all 
your ships in that Squadron, 

854
00:54:56,400 --> 00:54:59,800
then it goes to your opponent. 
Then we do that alternating, 

855
00:54:59,800 --> 00:55:03,400
until all of our ships 
activated, we found placing a 

856
00:55:03,500 --> 00:55:07,200
Marker on this on the actual 
battlescape to say that a 

857
00:55:07,200 --> 00:55:10,800
squadron has activated just so 
that we don't forget sometimes 

858
00:55:10,800 --> 00:55:14,200
it comes up where we move things
around and think. 

859
00:55:14,700 --> 00:55:16,400
Oh, hang on, have we moved 
everything? 

860
00:55:16,600 --> 00:55:19,900
I can't remember. 
And it gets confusing especially

861
00:55:19,900 --> 00:55:23,300
once they're all all the ships 
are sort of in this line of 

862
00:55:23,700 --> 00:55:25,800
scrimmage. 
So to speak in the center of the

863
00:55:25,808 --> 00:55:29,100
battlescape, and it gets quite a
little bit messy sometimes. 

864
00:55:30,700 --> 00:55:33,000
So once we've done all that we 
get to the end phase and players

865
00:55:33,000 --> 00:55:36,100
check their record, keeping 
replenish their magic cards, 

866
00:55:36,100 --> 00:55:41,000
determine whether any fires have
that have broken out have spread

867
00:55:41,500 --> 00:55:45,700
and move any stragglers. 
And those will be covered later 

868
00:55:45,700 --> 00:55:47,500
on. 
I can already tell that this 

869
00:55:47,500 --> 00:55:49,500
episode is going to be massively
long episode. 

870
00:55:49,500 --> 00:55:52,200
So, I'm gonna have to break this
down into various different 

871
00:55:52,200 --> 00:55:57,800
segments to make it, you know, 
more enjoyable for you as a 

872
00:55:57,800 --> 00:56:01,400
listen because I think we're 
almost up to about an Our at 

873
00:56:01,400 --> 00:56:07,900
this stage. 
So, let us let us leave it here 

874
00:56:07,900 --> 00:56:09,200
for now. 
Okay. 

875
00:56:09,200 --> 00:56:14,000
And I'll come back with another 
episode, and we can go through 

876
00:56:14,000 --> 00:56:18,500
the different phases. 
So, hopefully that gave you a 

877
00:56:18,508 --> 00:56:23,000
little bit of an insight into 
Man, O'War and how how the the 

878
00:56:23,000 --> 00:56:27,400
term sequences work and how 
ships are moved, and that kind 

879
00:56:27,400 --> 00:56:32,000
of thing during the game, but 
there's a lot more to cover and 

880
00:56:32,000 --> 00:56:34,200
we'll do that in. 
In another episode, maybe 

881
00:56:34,200 --> 00:56:37,300
through the week. 
I want to do this as a kind of a

882
00:56:37,300 --> 00:56:42,300
solo project for people in 
lockdown, especially who are 

883
00:56:42,700 --> 00:56:47,000
maybe, you know, going nuts at 
home wondering what to do, or 

884
00:56:47,000 --> 00:56:50,800
maybe they're not very 
advantageous position where they

885
00:56:50,800 --> 00:56:53,100
can paint models and enjoy their
Hobby. 

886
00:56:53,700 --> 00:56:57,600
And maybe this is a nice 
supplement for them doing that. 

887
00:56:59,000 --> 00:57:05,100
But I think an hour is a nice 
little Bridge gap for for that 

888
00:57:05,100 --> 00:57:07,900
kind of for this kind of thing 
that we're not doing interviews,

889
00:57:07,900 --> 00:57:12,200
we just sort of doing a solo 
cast and hopefully this has 

890
00:57:12,200 --> 00:57:17,500
given you a bit of inspiration 
into filling your fleets on the 

891
00:57:17,500 --> 00:57:21,900
high seas, as we move into in 
the next episode Into The Magic,

892
00:57:21,900 --> 00:57:26,000
phase the movement phase the 
combat and damage phase. 

893
00:57:27,100 --> 00:57:31,100
And then we're going to the 
in-phase auditing actions, so 

894
00:57:31,100 --> 00:57:35,500
there's quite a lot. 
We can cover in a future episode

895
00:57:35,500 --> 00:57:37,300
guys. 
So I hope you enjoyed this. 

896
00:57:37,900 --> 00:57:42,100
Very brief introduction to 
Manowar and stay tuned for part 

897
00:57:42,100 --> 00:57:50,700
2. 
Okay guys, so we'll bring this 

898
00:57:50,700 --> 00:57:52,600
podcast to an end. 
So thank you very much for 

899
00:57:52,600 --> 00:57:56,500
joining me and I hope you 
enjoyed this small very small. 

900
00:57:56,700 --> 00:57:58,200
It's quite a large project, it 
really isn't. 

901
00:57:58,200 --> 00:58:01,400
I didn't think it would actually
take this long but yeah, the 

902
00:58:01,400 --> 00:58:05,100
more I started talking the then 
I really realized how long this 

903
00:58:05,100 --> 00:58:08,000
podcast was going to be. 
I didn't want it to be a three 

904
00:58:08,000 --> 00:58:11,700
to four hour podcast. 
And this is kind of just a bit 

905
00:58:11,700 --> 00:58:15,100
of a filler in between our 
interviews. 

906
00:58:15,600 --> 00:58:19,100
As again, I want to stress that 
I want any future interviews. 

907
00:58:19,300 --> 00:58:21,900
Is with people to be of the best
quality. 

908
00:58:21,900 --> 00:58:24,600
I can, I can possibly provide to
you. 

909
00:58:25,200 --> 00:58:28,100
So we're going to make sure 
they're perfect before I ever 

910
00:58:28,500 --> 00:58:33,400
release them. 
So, in the interim, I hope you 

911
00:58:33,400 --> 00:58:38,900
can enjoy my Voyage Through 
Manowar and the game that maybe 

912
00:58:39,400 --> 00:58:42,800
people had seen in the past 
never seen before, maybe were 

913
00:58:42,800 --> 00:58:46,400
curious or Keen to see what it 
was like, but didn't really know

914
00:58:46,400 --> 00:58:49,100
how it played or didn't know 
much about them. 

915
00:58:49,200 --> 00:58:52,500
Mechanics or the game. 
So hopefully this series will 

916
00:58:52,500 --> 00:58:58,200
keep you entertained in the 
meantime, but we will get a few 

917
00:58:58,200 --> 00:59:00,500
more guests on the show in 
future. 

918
00:59:00,500 --> 00:59:05,400
I do want to go back to Epic 
Space Marine with maybe John and

919
00:59:05,400 --> 00:59:14,500
Gordon at some point and with 
with other guests as well, in 

920
00:59:14,500 --> 00:59:18,100
the future, maybe talk and do 
like a Manowar special as well. 

921
00:59:19,300 --> 00:59:21,100
Yeah. 
Keep it of The Unsung kind of 

922
00:59:21,107 --> 00:59:24,200
games that gain social release 
back in the 90s that maybe 

923
00:59:24,500 --> 00:59:27,100
didn't have the biggest 
reception or biggest following 

924
00:59:27,800 --> 00:59:32,400
that the two core games did. 
But yeah, of course Warhammer. 

925
00:59:32,600 --> 00:59:36,300
It's going to be a main staple 
of discussions here. 

926
00:59:36,300 --> 00:59:42,600
So we want to bring that back 
into some way shape or form at 

927
00:59:42,600 --> 00:59:45,500
some point in the future. 
So let me think about that. 

928
00:59:45,500 --> 00:59:48,400
If you've got any suggestions 
about season two, what you would

929
00:59:48,400 --> 00:59:50,300
like to see. 
And what you would like to hear,

930
00:59:51,300 --> 00:59:55,800
then get in contact with me. 
I'm always open to suggestions. 

931
00:59:56,500 --> 01:00:00,500
So please send me an email to 
the crown of command podcast at 

932
01:00:00,500 --> 01:00:05,300
gmail.com or get in touch with 
me through Facebook at our 

933
01:00:05,300 --> 01:00:07,900
credit command podcast Community
page. 

934
01:00:07,900 --> 01:00:11,700
You can send me message there, 
you can get in touch with us in 

935
01:00:11,900 --> 01:00:16,900
Discord group, okay? 
I'm just under the same title as

936
01:00:16,900 --> 01:00:18,700
the podcast is kind of man 
podcast. 

937
01:00:19,400 --> 01:00:23,700
Send a message there, if you 
would like to be part of the 

938
01:00:23,700 --> 01:00:26,500
show, somehow, if you've got 
something that's relatively 

939
01:00:27,400 --> 01:00:33,200
related to 90s gain social 
gaming or whatever, we've got an

940
01:00:33,200 --> 01:00:35,600
origin story. 
I want to share, I do have a 

941
01:00:35,600 --> 01:00:39,100
list of people's names that I 
will get to in the future once 

942
01:00:39,100 --> 01:00:43,000
we sort out all our technical 
issues and that we can present 

943
01:00:44,000 --> 01:00:47,600
the, our interviews in the best 
way possible in future. 

944
01:00:47,800 --> 01:00:50,500
But if you want to get If you 
want to come on board the 

945
01:00:50,500 --> 01:00:54,200
podcast, please let me know. 
So I mean message or email and 

946
01:00:54,200 --> 01:00:56,700
we'll get that. 
We'll get that hooked up for 

947
01:00:56,700 --> 01:01:00,000
you. 
So thanks again, guys for for 

948
01:01:00,000 --> 01:01:04,200
bearing with us and I hope you 
had a great week or weekend and 

949
01:01:04,200 --> 01:01:05,700
I'll catch you in the next 
episode. 

950
01:01:05,800 --> 01:01:06,600
Take care. 
Bye, bye.

