Hello and welcome to the second season of the crown of command
podcast, you'll join with Josh, your host.
And on today's episode, we're going to have a brief look at
what's been happening in the background.
Whether it be on the podcast or on our Facebook group, or in the
corner of the ground painting challenge maybe on other
podcasts are the Muse, that's related to our be in the hero
hammer or nineties age, and we're going to, well, I'm going
to embark on a bit of a solo podcast because we've had some
recording issues with remote recordings with other people and
that kind of thing in the past as you probably noticed during
the, especially the last podcast which I have to apologize to
John about because we had such a great conversation together and
I have to get him back onto the podcast, or again, and at some
point now that we've sort of working out and ironing out, a
lot of the issues related to recordings with other people and
especially with multiple people on at the same time, I really
want to get and boost the quality up of the podcast
overall so because you know we could be talking for two hours,
I want that two hours to be a pleasurable, little listening
experience for yourselves and I don't want to turn people off
the podcast because of You know, just because of technical
issues. So this is kind of like a real
launching of the podcast. And first of all, I want to
thank two people in particular one being Neville from Australia
and Queensland. He kindly donated some money
towards the podcast. It was initially for a new
camera, but I really needed a microphone.
I think I was the most important thing for the podcast.
So with him and another gentleman from the UK on Discord
like a Discord Channel, I was able to afford to buy a and you
microphone that's of decent quality.
I hope and as you probably tell and this recording stand for
that, USB adapter for my lat, my tablet.
And we'll also go towards a USB adapter for my iPhone, that I
can increase the storage space, so filming battle reports, and
that kind of thing are going to become a lot more easier.
Thanks to their help, and thanks to my patreons as well, that the
money the contributions they make every month, there will go.
It will sink, straight back into the, you know, the podcast, or
the channel, and some way, or form, and You know, we're just
going to slowly build up the quality get better equipment and
you know, allow that those funds to hopefully, you know, give it
back to you guys in some way or form and you know there's grow
that grow that Community grow the podcast more and more as we
go along talk about podcasts. I did a podcast yesterday and
that was with Johannes from the flobbles flail of skulls podcast
and with Nathan and New and you podcaster out there that has
been around since about April. I think he sort of kicked off
his own podcast and that's the war games Orchard Orchid.
Have you want to pronounce it? You can find that on several
podcasting platforms now. So, just go to your the podcast
platform that you use. It's on iTunes, it's on pod
bean, and that kind of thing. The most major ones I suppose.
I only knew about that this like, last week by chance was on
the hero Hammer, Facebook group, Nathan posted up and he had a,
the Undead's kind of special. It's about the Necromancer 100
Kamala and krill and their backstory, and the law.
And I think Nathan really focuses on the law of War
Hammer. Which I love because I really
look, I was really looking for something like that because You
know, I don't have time to sit down to read through my books as
much as I would like to just on the other occasion, I'll pick
one up and start reading through some of the law and background
to some of the races that make up the old world from the 4th
and 5th edition books. And Nathan has something a
little bit unique. He's sort of looking at law of
certain characters that are famous in the old world and he's
going back as far as he can. With Heinrich camel.
Of course, it goes back to the sing, the dition of Warhammer
and where there was a special scenario created for him and
Miniatures created for the second edition of Warhammer.
So that's going way back to maybe even pre Slaughter base I
think so there's a really old miniature if you look on Google
you search it you'll find it. There's a really old model for
Heinrich and for Krell He's psychic and also Nick L Jackson.
That's another great character that has a bit of history
related to the you know the former Michael Jackson and an
accident that happened on the set of one of his music videos I
believe. But there's yeah there's a bit
of history there so I'm not going to go into that.
I think you should go and check it out and Nathan does a great
podcast, he's got a great personality, great voice And I'm
hooked on this podcast and now what makes a little bit
different is that he like I said he goes through the history of
it so he goes from, you know, whenever whenever it originated
the character, for example, if it's in 4th edition and then
maybe there was reactor reiteration, like, there was
from the undead book to vampire counts, for Kamala, for example,
and he'll go through the stack changes, the rules changes, the
point changes, and then go through 26 addition, there may
be 7th or 8th Edition whenever they appear.
Say it again with his other friends that are part of his
community in, I think Halifax in Canada.
And so going back to what I was talking about before with your
highness and I am Nathan and Jürgen from Sweden.
We we talked about we we saw that were embarking on a new
type of format for the Flawless calls podcast, which we're all
really happy to be part of So look forward to that in the next
coming weeks. When you're honest, has time to
edit it correctly and release it for you guys.
We had a great time talking about the vampire counts and
making lists for it. So we all had a like, an
independent list that we proposed on the podcast.
We talked about it and our, you know, our reasons why we chose
certain units or characters for it and we had a great time doing
that. And we are very thankful that
Nathan Could join us at such short notice.
Literally, like two days before we I think was about to one day
be one or two days before we went live with it.
So like myself, Joe Jonas, is looking at ways of improving the
way we record interviews remotely, so that's online.
You know? With multiple people.
And with, I think we found it, we found an application on
Google Chrome that allows us to do that and giving us clean
audio. No latency issues.
No one's talking. Over the top of each other.
There's no big gaps and you know, airspace that, you know,
no one's talking. So that's the problem that we're
facing with Angkor the program. Using, now when we're doing
interviews with other people, and I just don't want to, I just
didn't want to do any more interviews until everything will
sort it out and that we could bring the best possible quality
of a podcast you guys. Because Was who wants to listen
through, you know, potentially an hour and a half of people
talking over each other, no one does.
And I didn't want to distract people from all deter people
from listening to the podcast, for those kind of issues.
So, hopefully, this this little solo podcast I'm doing now today
for you guys, just to tell you about what's happening in the
background and how we want to go forward with the podcast and not
only myself, but it's a collaboration between Nathan and
Joe and Caspar, of course, part of the flat spot skulls podcast
and how we can grow our community.
Because, you know, a lot of people are in lockdown
situations in Europe. A lot of, there's a lot of
uncertainty. There's, you know, it's not a,
it's not a really great time at the moment that people some
people are experiencing i-i'm in Japan.
So my situations You know, it's not great.
But, you know, I'm very fortunate for a lot of things.
I can, I can sit in my hobby room and just switch off from
what saving, whatever is happening outside of beyond my
beyond the walls of my house. And I can, I can happily sit
here all day and paint and immerse myself in the world of
fantasy and paint Miniatures and talk to people and Discord.
I'm having a great time with that.
I've developed developed some really good, strong friendships.
Now, with a number of people since starting the whole podcast
and I'm very very very, very grateful for that.
I really met some really wonderful people and generally
nice people, you know. So if you're looking for if
you're if you're not, if you don't like Facebook and some
people say, hey Josh you know I'm not a Facebook and all I'm
going to quit Facebook. How can I How can I still become
an active participant in what's going on with the community?
Well, just joined Discord because we have a disk or group,
it's growing, its maybe 60 people now.
I think. And once you're part of a
Discord, you've got a whole multitude of various groups that
you can join us. Not just us, you can join, I'm
part of the confrontation group. That's an extension of Facebook,
basically. Guys post up there, painted
Miniatures and they talk about Army lists and all kind of
stuff. So I like being part of that as
well. And you know, and I'm sure
there's going to be other ones that will spring up that will be
related to what I'm interested in that.
I'll be part of as well. So now the beauty about Discord,
if you don't, if you never seen this court of never enter faced
with it, they have these voice channels and with the voice,
Channels. You can then activate your
camera on the device or using for instance, I'm using a tablet
or my phone, and I we can play remote game.
So we've been playing Advanced, he requests, which has been very
successful. We've had two sections of that
now. And I'm running a little mini
campaign with the guys. We've got muscle younger from
Poland. We got Marcel from Germany, the
older, we've got Timothy Canada. And we've got mussels, lovely
wife, Jugo de as on the team as well and myself is a GM.
So we've done that. Now, it's been very successful
board, games are perfect for doing Remote Play with because
there's no issues with measuring things.
That kind of things is all done by the Counting of squares and
spaces on the board. So that's been quite successful.
Also doing here request, we're going back.
Right back to the Jen's of how we got into the Hobby and we're
really enjoying playing he requests Timothy's, never played
here in course before so it's new to him.
So that's great. I love introducing new people to
games that I that I sort of started off with.
I'm doing that at school as well.
Before the whole covid thing started, I ran some he requests
games at school with my kids you know there may be around about
15, 14 years old, probably time I got started into he requests A
of them being girls and two of them being boys.
And I think the girls really enjoyed it more than the boys.
I think the boys enjoyed it too. But I had one of my girls GM the
game. I was just sort of, just a
bystander looking at what they're doing and sort of just
enjoying the interactions and how they responded to the game
and they really got into it. So it was really lovely, and it
was really funny listening to read the text on the treasure
cards and the random events that happened in the game or reading
the flavor text. Each of the scenarios.
It's that was really funny so they got to go got to learn some
old English in that same rule old British English, which is
what wonderful and the I hope to introduce my son and his friends
to he requests at sometime hopefully with a paint fully
painted set at would be nice when it I'll have to get onto
that might be my 2021 goal. I think painting up my entire he
requests set and also on Discord, we're doing remote
games of Man O'War. Now I played a game.
This is probably my third game. I'm going to say yes it will
last it was my third gamma matter war on disk or playing
remotely. I played two games with banned
from Australia and I played and I was I was 20 I was hosting
those games and then I played myself from Germany yesterday he
hosted a game yesterday we played Empire vs nergal and
they'll great, great fun. I think I think matter what
Well, because it's played on such a small amount of space
with only a few minutes has very little terrain so that you're
not, you know, it there's no sort of issues of not being able
to see things or whatever, so that worked out really well.
And we really enjoyed that, and I think that's going to be a
continuing thing as I don't have, you know, I'm in a very
remote location in Japan. I don't have people that I can
just call them. So, hey, you know, let's Get it,
let's get together and play the game because it's just not going
to happen. I do have a an American friend
living around the corner from me but you know, he is new to board
games. I don't want to, you know,
thrust upon him with a hammer or something like that.
It's just wait, way way, way too deep and complex.
I think, you know, board games and that kind of thing.
They're very nice and relaxed and easygoing and he's quite
happy to do that. And he's more of a historical
player anyway. So I think he likes more of the
historical themes, rather than elves and dwarves and all this
sort of weird and wonderful fantasy stuff.
Well, it looks sort of fantasy tropes.
I don't think he's really into that.
So this is the only way I can get my game on.
Now, I did, I did this remote thing a while back as well on my
channel on the YouTube channel and to various degrees of
success I mean there's always the issue of technology and you
know for the especially if you're the guest and I know I
like I like to try being the guest as much as possible
because then I get to see and experience the Viewpoint from
being the distant player, distant remote player.
And what I can see and how how hard or easy it is to gauge
distances and that kind of thing, I suppose games that have
pre-measuring mechanics In it would work beautifully.
And I've even said the two been, let's just pre-measure
everything because, you know, for him it's hard.
It's hard for him to gauge how far how far things are away.
I don't think it makes such a big difference and I'm not so
picky on those kind of things. So it will work for games like
Manowar for games, like board games and that kind of thing.
Remote Play is really, really good.
Of course, there's tabletop simulator if you wanted to play
online with a computer in some kind of Relation, those games
are available to, and they're really good and I've heard good
on the good things about them, I don't have tabletop simulator
and I know I'm an old, I'm an old geezer that loves, you know,
moving his painted Miniatures on the table and making all the
terrain and all that kind of stuff.
So, I'm more of a practical Hands-On type of guy and I like,
can I like playing with my Minis?
So that's that's being the main news.
Now, looking forward to what's happening and what's coming up,
coming up, we've got a big 3000, point game of why my fantasy
battles that will include myself and as playing the dwarves.
Now, this is The Grudge of drawing the final, the final
scenario. Now, I'm drawing will be General
and thank you to remorse for sending me a drawing model in
the mail from the US. It's not cheap to send those to
send small packets to Japan. So I thank you so much robots
for that. I've got to clean it up and
actually prime it up today. Actually I've got to get on to
that because I've only got one more week to finish off a lot of
long beards for my called the crown entry and drawing for the
campaign. And do some other little terrain
bits and pieces, ready for next Monday.
Because my next Monday is a public holiday in Japan and
myself will be playing the dwarves.
Paul from Tokyo. He's coming up, he's going to
play his dark kills with this is.
We've been doing. Obviously we played the first
initial, three scenarios in our campaign and really enjoyed it.
And Paul has a beautifully painted dark elf, fully painted,
Dark Elf Army. I'm going to record that using
either my phone and my tablet on the day and Justin's coming up
as well. So I'm going to adjust them to
assist me in being my dwarf, dwarf second-in-command to, you
know, push units. Around roll dice have fun, you
know, go out for a nice lunch and just having a good
all-around day so that's coming up next Monday.
So, as soon as I get that, you know, fully We edited and ready
to upload to Youtube. You can enjoy.
Hopefully you can enjoy watching that as that unfolds because I'm
really looking forward to it. I think I'm going to be really
struggling with this one, mainly because I lost the first
scenario in the mines, that's with that old mad, mad Matic, he
leads his drunken miners, And he goes and there's like a, there's
like a line that, you know, if you cross it the the High Elves
will come and attack you. And in this case, it's been
played by the dark elves because we don't have Paul doesn't have
high of Miniatures. But in these campaign packs, if
you're not familiar with them you can switch out the Army's
with different armies and they give you the list of models that
you can use and that kind of thing and they're sort of battle
scroll formats. So I lost that initial scenario
because he just shot me to death by the time I got.
By the time I got my hand combat, my poor old dwarves,
those short little legs. I won't carry very far.
So it just they just didn't they just didn't make it and so I
lost the first scenario which means that I can only take one
more machine in the final final game.
So I chose to take Gaara copter. Now the main reason why is
because they don't misfire it's very highly maneuverable.
I can I know he's going to take notes about 3,000 points.
I know most of that is going to be all and troops, because it's
very light on characters, very light on magic items.
So the bulk of everything used is taking is in the Infantry.
So I think yeah, having that sort of working around his
flanks and rear AB is his army and sort of, toasting them and
steaming Them from afar is maybe a good idea.
I suppose magic and his a vast array of missile troops.
Will be the only thing that that's going to be susceptible
to during the game. But hey, you know, we'll just
see how luck favors my trusted gyro copter.
I might even have to rename the pilot as the one that Marcel
used in the campaigns and he's written for me.
And Just in the last couple of games, it's going to said, I
can't. I can't remember his first name.
But yeah, I think it's gunnarsson or something.
But yeah, we're really looking forward to that.
So many great day, and we're going to get record that for
your viewing pleasure and I'll post it up on to the YouTube
channel when I get that all finished and done.
So that's the main bulk of the news.
I think, I don't think I'm missing anything up.
Majorly, of course. The call of the crown
competition. It's well, it's a painting
Challenge on the competition. I shouldn't I shouldn't say it's
a competition. It's not a competition, is a
painting challenge. People, make it turned off.
When I say competition, it's not, there's nothing competitive
about it, it's just all this, all these wonderful people
getting together and painting. These amazing looking armies and
we've got so many great entries. You can, you can look at on the
channel on my YouTube channel. I post up some videos and I
apologize if I have missed, I've missed out on.
Ramos, has photos and Some a couple people I have added those
to the next video. So if I didn't catch you, we
have misspelled your name. I'm really sorry.
And I'm trying to get better at managing that within a
reasonable time frame. So we can get these videos up as
soon as possible. So if you want to look at those
entries, you can always join our face group.
It's a closed group. So just go to Facebook at the
crown of And community group, I think it's creating a podcast
community group, just asked to register for that group and you
can get in, and you can see if we use updates of all their work
in progress has and then their final shots of their entries for
the month. And it's really fun to engage
with the guys as they work their way through the month and all
the projects they're working on. And I'm currently very close to
finishing 12 longbeards. I mean, working really hard to
get those done and I've got another seven in my spray booth
that I'm going to spray up after I record the podcast today.
And I've got the whole day free. So I'm going to sit here and
paint and hopefully Marcel can join me on Discord.
Later, we can chat as we both go through our.
Our challenge entries for the month and we're having a great
time doing it. I think the momentum still
there, people are still producing a lot of stuff.
A lot more than I am. And I'm painting a lot, but I'm
doing a lot of other stuff as well and painting for a lot of
other people as part of my Sideline, kind of a business if
you like. So I've got other commitments as
well but I'm painting as much as I can.
I produced a lot of stuff already for for my entry, but
yeah, if you want to catch those, you can catch them on
Discord as well. A lot of guys are always
actively posting up their pictures and that kind of thing
on there. So that's a good source for
people who want to catch that. But for now we're going to end
this segment of the Cast. I thought it was give you each
episode like a brief background as to what's been happening.
And, you know, if you want to communicate with me, if you want
to get in contact with me at all, and ask me questions, if
you have suggestions for the second season, like certain
segments, are you like to see? And obviously, I'm going to have
other people on. I've already asked Justin to
come on of us. Nathan to come on.
I'm sure Joe will come on at some point and we're going to do
some And obviously a lot of interviews are going to be
really sort of being planned for the second season, but again,
I'm going to make sure everything's perfect.
I'm going to make sure that everything's edited well and
that it's a pleasurable listening experience.
So we're also learning new editing programs like audacity
and there's a couple other ones that we're sort of looking at as
well too, you know, better the podcast.
So but we do have people lined up.
I've got Owen Statin from Welsh Fame, and from the D6 generation
fame. Maybe, you know, on Staton, he's
a Storyteller, he's a wonderful individual.
These are very sort of very was going to incredible voice for
telling stories and folktales and that kind of thing.
He's asked Want to show because he's got a lot of experience
with what hammer and and I think if you listen to a D6 generation
maybe eight years ago I think he featured in a couple of episodes
there and all their hilarious because he's a really funny guy.
So I'd love to have our non but I said, mate, we're going to
hold off until we get everything all set up properly so that we
can give you the best possible, you know, experience on the show
and that you know your story. And everything you say is going
to be recorded in the most high definition or them.
All the most clear clearing and audible possible way that we can
make it. So I'm really honored that he he
asked to come on the show and we're going to get Mike Hobbs on
again at some point all that matter war and that's what I'm
going to talk about today Manowar because it's kind of
like a new obsession for me. It's something that I've always
wanted to dip my toe back into Like playing again way back in
the you know 95 I think it was when I first experienced matter
war in England, on the floor of of the room while staying in at
a friend's place, he had the game and we played, I played
dwarves and he played something else overcome and what it was
might have been Empire or something like that and ever
since then I've been sort of looking at a thing.
Yeah. I'd love to play it again but
it's never had the chance and some of you know I posted up
image Ages of the fleet's that I've got now and I've been
painting in the background over the last couple months.
I've got the base game. I've got both expansions, I'm
really in deep with it now and not regretting, a single moment.
I think it's a wonderful game system and I think it's one of
those unsung, you know, individual sort of box games
that didn't get an awful lot of attention or love during the
day, but it does have a strong dedicated.
Following on Facebook, especially that I noticed.
Their group is quite active and not as active as some of the
other groups. But they're, you know, there's
still a lot of passion there for a lot of guys love this game and
I want to explore it in more detail.
Using different fleets. Using the sea monsters.
Such am really interested in doing and the magic and all that
kind of stuff. So I'm going to base this solo
podcast on Man O'War and give you an introduction to the game
system. What you get in the core box?
How the rules work? The mechanics of the game, you
know? If you were thinking about
investing in Manowar, what, you know what you need to do, what
you need to have, and what sort of money would you be looking at
investing at to get to get your shoe into the game and hopefully
this will give you Kind of insight into Manowar and whether
it's the right game for you. So, I hope you enjoyed this
podcast, guys, and we'll see you on the other side.
Okay, so thanks for joining me again.
And now we're going to embark on the game of Manowar, the Raging
Sea battles, and the world of Warhammer by Nigel, Stillman
Andy Jones and Bill King. The until our diagrams were done
by John Blanche Wayne England, Jeff Taylor Simon Smith, Dave,
Gallagher and Dave Andrews and Brian answer was a game
consultant on this product was released in 1993.
First of all, when you look at the rule book for Manowar, that
comes in the base course, set the imagery and the quality of
the artwork, the black and white graphite, and ink drawings are
just some of the best illustrations I've seen in any
of their Publications. Now, I've got to say that I'm
not a big Naval. See, you know, War gamer it at
all. I've never at all been
interested in Naval Warfare historically or fantasy wise.
So, the only reason why it captured my imagination is
because of the design of the ships and because it's set in
the Warhammer world and that's the only reason that I sort of
got into it. Initially and wanted to get back
into it after having played my first game.
But I've always loved the photographs of the, the I want
to say epic scale ships because it reminds me of the scale of
Epic Space Marine. That's all 16 Mill.
I think these are even smaller scale than that.
But yeah, I like the I like the miniature scale of the ships and
that kind of thing that sort of driven to a bit.
Yeah, honestly, some of the, some of the artwork specially
from Wayne England and John Blanche in particular.
Some of the best work I've seen these guys do.
Some beautiful beautifully, random illustrations in here.
So what you what do you get into in the main box where you get an
awful lot of components? You get a lot of tokens, you'll
find that Manowar uses in a huge array of tokens.
You'll find a lot of damage tokens for your ships.
Ablaze tokens crew tokens, I suppose.
They're the three main sets of tokens that you have a quite a
lot of because you need a lot of them for the ship templates.
When you buy the base game you'll come with the kit will
come with six ships six. No it's 12 isn't it?
1200 gallons. Okay and six of those will be
for the Empire and and The other six will be for the Pirates.
And you have all this the say at the the sales will come with the
sets as well, like with the base set and you're when you buy
individual box sets of ships, the sales or come in these
really nice full, you know, full colored sheets that you can cut
out and attach to the, the masts, the masts are made of
plastic then. Not overly fragile.
But you know you have to be mindful that they will snap.
If you, you know, if you pull it them too hard.
They'll there are a lot more brittle than the Plastics
nowadays, but the general assembly of the ships is quite
straightforward, especially the ones in the basic, they're all
plastic, the war galleys will plastic.
So basically it's just like a main Hull.
Then we've got like, two, masked sections.
You got like Like the main Mast and then the Cross Beam that you
need to glue on, and then after painting it, you can then attach
and cut out, and attach the sale to it.
So, it's all very straightforward.
The ships are so small that you can paint them easily in the
weekend. I think that's one of the
beauties of this of this game, is that you only need a very
small selection of of models and because of the scale of it, you
can easily paint them up very, very quickly.
Now each ship, as I said comes with some kind of ship template
on the template you'll see a number of sections.
Usually, there's like an apple or lower section and each
section has a number associated with it.
So for example, for the war galleys, they have three hit
locations and it's all in one. It's like either you When you
roll to hit you roll, if you roll the for you hit the mast.
Okay, and each each section will have a saving throw.
So for example, you know, my pirate ship, shoots at the wall
dolly, in front of me, I roll a only roll one.
Dice was only got one chanin, I roll a 4, it hits the Mast.
Okay, and that case I've got a saving throw of five or six and
all that informations on your on your little buckets.
Like a data card, I suppose 40K so your ship templates have all
the information you'll In Saving through and the modifiers.
If there are any on the template that you are shooting with,
they've got like a special range ruler, and it will have three
bands on it. The first band will be close
range. I think about 3 inches and then
they get a - 1 save. If they hit at close range,
median is just no save modifier. And if you hit them at long
range, they get a plus one to their save.
So that's basically the main construct of the ships they are
given each one's given their own separate ship template and you
have to record the damage on your ships during the game.
So, for example, some sections will cause critical damage if
they hit twice. So for example, if I rolled,
let's say I rolled a four on the initial example.
I rolled my save, I failed causing a damage to the the Mast
on my wall Empire. Walk alley basically there's
some kind of conditions that will, you know, hinder your
ships, the more damage they take So if the Masters lost in this
case, cannot move under sail. So any further hits, do not
cause critical damage in that particular case.
So because they can move under oars they have wars that means I
can now move on to others, but I cannot move under sail wind
direction and the wind where the wind blows in the game as a
really important factor because ships that move under sail can
either be boosted in their movement or hindered in and
movement, depending The wind direction.
There's a lot of terminology in the rulebook that they cover as
well and in the glossary and components.
They go through all these various different terminologies
that we use in the rulebook in regards to the ship's themselves
in the direction or sides of the ship.
So you got like aft the rear of the ship has also referred us to
the stern for the front end of the ship.
Also known as the prowl for battery, the vale of cannon
fire. Other Weaponry from the Front of
the ship and so on and so forth. So you got all that terminology
in the glossary section, right? The beginning of the book.
So go through all the components, you get like the
range rule is that the ship templates, how they work the
cards, the cards are gorgeous, they come with the main box, it
comes with magic cards for the college's of magic.
Okay, so it covers all the colleges that you're familiar
with in fourth edition because this is, you know, on the
timeline of when this was released fourth edition was a
thing. And with magic, it came with all
the colleges. So you got like in a light gold,
Amber bright magic and so on and so forth.
So the cards are all. I think there's a there's a vast
range of cards. I'm going to guess.
I don't know exactly how many there are in.
Bicep. But I'm thinking this about at
least 20 cards or more, you know, maybe it covers maybe two
or three spells from each college or for spells from each
college and we'll get up. We'll get onto the magic and how
that works in a later segment. But basically It tells you in
the beginning of the book, how to assemble your ships tells you
about all the component tree that you have in your box game
and gives you a brief description on what they do and
how they played in the game. Gives you a nice two-page
fold-out map of the old world in here as well, which is lovely.
And then it gets right straight into setting up so because the
So quite easy to put together you can you can even put them
together with any painting them and I I had to do that because
the person I purchased them from hadn't painted the ships but I
had already assembled all the the masts unpainted and put the
sales in the Mast and everything.
But I got around it and I painted everything even fully
assembled. So it is possible.
So if you do manage to pick up a box set, maybe you're lucky,
Maybe The the components already painted, the ship's being
painted and you can get underway under sail as it as it were
straight away. So first things first, you'll
have you'll have like a little booklet in the main game that
will give you some kind of like a like a quick start or how to
play metal wall and you can follow that step by step and
just do some kind of really small.
You know one-on-one ship battle basically going through all the
different Turns turns sequences and activations and how to, you
know how the ship's interact with each other during the game,
which is quite a good thing like love QuickStart booklet, but on
page 10 of the rulebook you've got a setting up page you know
how to choose your Fleet. Okay the main book will cover
all most of the races from the old world starting from Peyer
member tunia dwarves high heels, Dark Elves Orcs, they're the
main. Well, they'll be a sort of
initial fleets that we introduced in the main main
gain. And of course, the expansion's
after that introduced to other other, all the plague flick play
playing Fleet expansion, introduce all the cows fleets
and with skaven and Chaos tools and all that kind of thing.
Which we'll get onto another another another X or episode.
Maybe So so went once you've assembled your your ships.
So again, you'll have six of each type, you'll have six of
the pirate ships and six of the Empire ships.
Now, the way they work in the game is that they need to be
arranged into squadrons. And a squadron is mainly three
ships. Or it could be two shapes
depending on the fleet and depending on the, the type of
ship. But in the case of the wall,
gullies they're arranged in Squadron.
So one of them, one of the three has to be your Flagship.
Now, the flagships quite important because that's kind of
your Central, Command Ship. And the other two ships have to
remain within six inches of your Flagship at all times.
If they stray away due to circumstances Answers beyond
your control or due to movement or what have you, then they
become a straggler. And a straggler is something.
Wouldn't cover later on. It happened in our game last
night, actually, with Marcel that I had a straggler and
basically, if you're in the situation, we want to ships a
straggler. They can't shoot, they can't
move, but they can defend themselves basically and the
other ships can move normally. But if you want that, that
straggler to be part of your squadron again.
You need to get your Flagship within six inches, and then it
can activate the next turn as normal.
So it squadrons of really important.
Now, there are other ships that are independent independent
ships can move around independently as name would
suggest. They don't they're not arranged
into squadrons and they can move freely on their own.
So once you've got your two fleets organized, your Empire
and your Pirates each pennant. Now when I say a pin it on the
top of the Mast, there will be a pennant.
So you have your main sail and on the very top they'll be like
a little what they use for epic for the the back banners and
that kind of thing. When they put on the on the
basis that exactly the same plastic little, Diana pole piece
that goes on top of the Mast and each ship has a pennant and on
the pendant will be some kind of symbol and that symbol will
match to the corresponding emblem on your your ship
templates. So that way, you can keep track
of which ship is which because each ship has its own template.
So there's not one template for the whole Squadron.
Each one has their own one, so you need to keep in mind.
Okay. So the the Empire will Gully
with the castle. Pendant is my Flagship for
example and the other one's got like a sun symbol on it and the
other one's got a symbol of a you know a fish or something
like that. Okay.
So the the templates will Respond to the pendants on your
ships. So keep track of that to know
which one's your Flagship and so that when you record damage on
your ships you know exactly which one is damaged and you
need to get this bit of management in the game to that's
that's you know, it's not It's not so that, you know, you're
keeping track of what's happening to damage or things.
On the actual models themselves in the game, it's very tidy in
that respect, there's no sort of, they're very, very little
counters or additional kind of materials you putting on the
board, everything goes onto your ship templates.
So you need a sort of a separate section, you know, apart from
the board where you need to lay out all your ship templates.
So and just to just to tell you about the actual battlescape and
the size of the table, you'll need 4 by 4 is the recommended
size but you can go 6x4. Of course you can do 3 by 3.
I think it works perfectly on a 3X3 size table as well.
So you might even do it on your kitchen table, it doesn't really
matter. Because the aim of the game
really is to get up close because, you know, that range
rule is only what 9 inches long. So most ships fire unless you're
unless your elves or dark elves, they got a longer range because
they're using, they're using repeat bolt throwers.
I think they are We'll cover the fleet's separately and maybe in
a different podcast. We're just going to go through
the basic rules of the game in this podcast.
But yeah. Basically up there trying to get
up close so that they can do as much damage as at these as they
possibly can because they need to get within concannon range.
It's a brutal game. I've really enjoyed it because
it's so fun and Furious and fast but of course the bigger the
ship's the more damage they can take and we'll get we'll get to
damage later on but obviously the smaller, the ship, the less
damage you can take and the more well In some senses.
The the smaller ships are harder to hit because the locations are
smaller. There are lower.
So, for example, the wall Gully only has three hit location.
So four, five, and six. So if you roll a 1 2 or 3 you
missed and and yeah the way you hit ships and the way that
interacts as a little bit different from other games
worship games also it's an it's an altar alternating activation
sequence that happens in the game which is totally different.
Everything that anything else that we were done apart from
epic Space Marine, which would be the the only one that's very
similar to this. So, you know, I would activate
one Squadron. So I'd move my War galleys up.
Okay, I'll move them individually, and then I would
move one then shoot, if it's in range.
So, complete. All of its activation, then I'll
move the second one, move it shoot it for example, in the
third one and so on, and once I've moved all my all my ships,
Or my if I have an independent ship out.
Anyway, soon as I move that and finish and complete all of its
actions, then it's my opponents turn to move and he can move on
to his squadrons or independent ships.
So I really like that how that plays out because, you know, as
we're very familiar, with most of the traditional games worship
games. It's either.
It's it. I go.
You go system. And that would be crushing and a
game like Manowar because they could Sickly if they're in range
so I could probably decimate your entire fleet before you get
a chance to do anything. So I think that alternating
action, activations really works well with Manowar.
Okay, so we've covered that, we covered the battlescape.
Now the battlescape is going to be generally 4x4 or bigger or
smaller depending on on your how you calculate how much space you
can accommodate for the game. The terrain pieces are all in 2D
I really like the color they've got these really super funky
Very vibrant colored to two-dimensional cart heavy,
thick cardboard template, you know, terrain pieces that you
can use for your game. So that's great.
So you don't need to really make anything constructing things
straight away. Just use the 2D terrain piece
and I think they're wonderful. So you can use those in the way
that terrain is deployed. On the on on your Seascape is
that you split your your playing area into quiet.
Quadrants so for example, four by four would have four
quadrants you roll the dice. And then depending on the, on
the result of the die. So for example, one or two,
there's no terrain features three to four.
There's one terrain feature five, there's two and six is
three. So you split your board into
quadrants roll the dice and that will, determine how many pieces
train or on your bought on your Seascape.
There are scenarios in this rule book as well, which we'll get to
in a later episode. And there are six in the main
rule book There are another six in plague Fleet as well.
So that's already 12, you know, very individual.
Very thematic and theme-based scenarios that you can play in
campaigns as well. Which is another thing we'll get
to later on in the book. So there's your main Seascape,
there's your terrain deployed deploying your fleets.
Okay? We've got to determine which
side of the table is north and roll the dice To indicate if the
wind is blowing North or South. So you do that by Rolling.
So that's its evens, its North odds itself.
So for especially for the war galleys because they have sales,
but they can move by or as well but anything, any ship that
moves by sale wind is a massive factor for them because if this
if the wings obviously blowing against you, it's forcing you to
move slower. So either slower under sail and
slow And or but if the wind is blowing behind you, man, you're
moving super fast, especially for elves.
And that kind of thing. Those Elven ships are just crazy
fast, so potentially you can move up to 9 inches.
If the wind is blowing behind you, in most cases, for most
ships under sail. So you will need a tape measure
to move your ships, okay? There's no template for that.
So you need a tape measure or I use my song of ice and fire
range, rulers, that come in, that, that game, I think that's
nice and easy lightweight. And the other from about having
would take measures if you drop them on your models, it will
scratch and Destroy them. So, I try to use cardboard or
something really light or like a little stick or something like
that. To To move things around because
you're not, you're not measuring huge distances with Manowar.
It's mainly just to move. And I think the maximum would be
about nine inches. There are some cases where you
need to measure longer than that.
Depending on the type of Weaponry they have.
I think, for, like, mortar based Weaponry, for the cow storms,
and some of the Empire ships you'll want, you will need a
tape measure to measure longer distances on the The
battlescape, the generally, everything sort of about 9
inches maximum. Okay, so now we'll move on to
the next page on page 12 to the sequence of play versus
initiative phase. So both players have to roll the
dice to determine who has the initiative for the turn.
Now, if you roll, if we both roll the same number, okay?
So let's say we're old double. So I rolled a 3 and my kind of
role of 3. That means the wind is going to
change. So if a double Todd is rolled It
moves clockwise if it's in double even it's moved
counterclockwise. Okay?
So this is where the effect of the wind will change during the
game. Now you then you've got to roll
initiative. Again if it's another double
then you you roll to see where the wind will change again.
So it could have a multiple times.
It has happened in a game that mean been played where it
changed twice and it moved. I think move clockwise and
counterclockwise or went back to the same position anyway.
So that's how that interacts with, in the game, but the
person who won the initiative, usually, it's a really good
thing. You really want to win
initiative, say, what's best space, maintain epic Space
Marine, you know, winning initiative, can be really vital.
Because in most cases you do want to move first, you do want
to activate first and shoot first, because the first person
who gets the most blows in could really cripple the other
person's Squadron warships. So once you've gained the
initiative, the first thing we need to do, if you have wizards
is initiate the magic phase. So play with the initiative,
cast, whatever spells he is capable of, and then the second
player does likewise, Magic is not as devastating or as
influential as it is in the AMA fantasy battle games.
And that, that really depends on what kind of magic user using
Skaven magic, has I witnessed myself when been played them?
Were pretty devastating. The college magic spells not so
much. They're quite they're quite weak
and fluffy like they are in one of fantasy battles.
So the person who has the initiative gets to cast a spell,
we're going to go through magic in the later later section of
the podcast. Okay, so we've done that.
Then we go to the battle phase. I started with a pilot
initiative, the player takes it in turns to move and fight with
individual squadrons of ships as we both as well.
As I went on before about it, you activate either an
independent ship or a squadron you move them one at a time and
shoot them. Okay.
Until you finish activating all your ships in that Squadron,
then it goes to your opponent. Then we do that alternating,
until all of our ships activated, we found placing a
Marker on this on the actual battlescape to say that a
squadron has activated just so that we don't forget sometimes
it comes up where we move things around and think.
Oh, hang on, have we moved everything?
I can't remember. And it gets confusing especially
once they're all all the ships are sort of in this line of
scrimmage. So to speak in the center of the
battlescape, and it gets quite a little bit messy sometimes.
So once we've done all that we get to the end phase and players
check their record, keeping replenish their magic cards,
determine whether any fires have that have broken out have spread
and move any stragglers. And those will be covered later
on. I can already tell that this
episode is going to be massively long episode.
So, I'm gonna have to break this down into various different
segments to make it, you know, more enjoyable for you as a
listen because I think we're almost up to about an Our at
this stage. So, let us let us leave it here
for now. Okay.
And I'll come back with another episode, and we can go through
the different phases. So, hopefully that gave you a
little bit of an insight into Man, O'War and how how the the
term sequences work and how ships are moved, and that kind
of thing during the game, but there's a lot more to cover and
we'll do that in. In another episode, maybe
through the week. I want to do this as a kind of a
solo project for people in lockdown, especially who are
maybe, you know, going nuts at home wondering what to do, or
maybe they're not very advantageous position where they
can paint models and enjoy their Hobby.
And maybe this is a nice supplement for them doing that.
But I think an hour is a nice little Bridge gap for for that
kind of for this kind of thing that we're not doing interviews,
we just sort of doing a solo cast and hopefully this has
given you a bit of inspiration into filling your fleets on the
high seas, as we move into in the next episode Into The Magic,
phase the movement phase the combat and damage phase.
And then we're going to the in-phase auditing actions, so
there's quite a lot. We can cover in a future episode
guys. So I hope you enjoyed this.
Very brief introduction to Manowar and stay tuned for part
2. Okay guys, so we'll bring this
podcast to an end. So thank you very much for
joining me and I hope you enjoyed this small very small.
It's quite a large project, it really isn't.
I didn't think it would actually take this long but yeah, the
more I started talking the then I really realized how long this
podcast was going to be. I didn't want it to be a three
to four hour podcast. And this is kind of just a bit
of a filler in between our interviews.
As again, I want to stress that I want any future interviews.
Is with people to be of the best quality.
I can, I can possibly provide to you.
So we're going to make sure they're perfect before I ever
release them. So, in the interim, I hope you
can enjoy my Voyage Through Manowar and the game that maybe
people had seen in the past never seen before, maybe were
curious or Keen to see what it was like, but didn't really know
how it played or didn't know much about them.
Mechanics or the game. So hopefully this series will
keep you entertained in the meantime, but we will get a few
more guests on the show in future.
I do want to go back to Epic Space Marine with maybe John and
Gordon at some point and with with other guests as well, in
the future, maybe talk and do like a Manowar special as well.
Yeah. Keep it of The Unsung kind of
games that gain social release back in the 90s that maybe
didn't have the biggest reception or biggest following
that the two core games did. But yeah, of course Warhammer.
It's going to be a main staple of discussions here.
So we want to bring that back into some way shape or form at
some point in the future. So let me think about that.
If you've got any suggestions about season two, what you would
like to see. And what you would like to hear,
then get in contact with me. I'm always open to suggestions.
So please send me an email to the crown of command podcast at
gmail.com or get in touch with me through Facebook at our
credit command podcast Community page.
You can send me message there, you can get in touch with us in
Discord group, okay? I'm just under the same title as
the podcast is kind of man podcast.
Send a message there, if you would like to be part of the
show, somehow, if you've got something that's relatively
related to 90s gain social gaming or whatever, we've got an
origin story. I want to share, I do have a
list of people's names that I will get to in the future once
we sort out all our technical issues and that we can present
the, our interviews in the best way possible in future.
But if you want to get If you want to come on board the
podcast, please let me know. So I mean message or email and
we'll get that. We'll get that hooked up for
you. So thanks again, guys for for
bearing with us and I hope you had a great week or weekend and
I'll catch you in the next episode.
Take care. Bye, bye.