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But hey, thanks again, might for
coming on. 

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I really appreciate you taking 
the time out to come and talk to

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on, talk to us on the crown of 
command and and we just had a 

4
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little chat before about you 
know you videos and that six how

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successful it's been and you 
know just really happy for you 

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mate. 
Honestly like after the first 

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video you did and then you said 
I'm not going to do it anymore 

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and you're going to pull it off 
and then you came back again for

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a Sort of Revenge in it, run it 
making some videos and 

10
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thankfully you did that because 
yeah, I think everybody who's 

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watched your stuff on YouTube 
has been really impressed with 

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the quality and the content, the
putting out there for second 

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edition 40K. 
So, oh, thank you. 

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Yeah. 
It's been a bit of a journey. 

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I think I've learned a lot that 
has been quite useful to me, 

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really just in terms of being 
creative And I went about doing 

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those videos last year, probably
in the wrong way and in the last

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month, I've just kind of 
reflected on that and just, and 

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it had a completely different 
approach. 

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And I think, I think I've done 
six or seven videos like in the 

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past five weeks, whereas the 
first two videos that I did 

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about 10 months ago, you know, 
they took me about 45 weeks at a

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time to produce, and I think the
main thing is really Ali just 

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just work with what you have. 
Don't be a perfectionist and 

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just just have a go and accept 
that. 

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It's part of a process. 
Finished is better than perfect.

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Like all those kind of things. 
Like, there's loads of advice 

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about it out on YouTube. 
I'd say the biggest thing is 

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actually, I had an SLR. 
I had a digital SLR that that is

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not really supposed to be used 
for shooting video If you For 

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longer than 10, 15 minutes they 
tend to overheat and you know 

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it's just a starter camera had a
stop lens. 

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It's actually the the camera 
that I don't know. 

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If you've heard of midwinter 
minis, did a he did a really 

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good video actually maybe a 
couple of years ago now, because

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I think so many people are 
asking what Kitty using what you

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doing? 
How do you use these videos? 

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He talks about his lights, it 
was about his audio setup, and 

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he talks about his camera, and 
he started with one of these 

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Cannon think they're called 
light Cannon. 

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Rebels. 
I think in the, in the US as 

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well, they're called they're 
called something else in Europe 

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and their old cameras. 
And to be honest with you, how 

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he managed to produce good 
content with with that camera is

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beyond me. 
But all the other advice that he

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gave is really solid, I came 
back to the came back to doing 

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this channel because I noticed 
in March or April, there was 

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suddenly this huge spike in 
interest. 

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It's actually just been dormant 
to sat there on YouTube doing 

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nothing. 
Really, you know, few hundred 

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views, few comments cup of 
subscribers, just nothing else 

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really going on. 
And there was this big spike in 

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views and lots of comments and 
lots of people saying, oh, it's 

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such a shame that this didn't 
sit and take off like be good to

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know, you know how you getting 
on. 

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What's your progress? 
And I did finish the the Retro 

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restoration project, I did paint
up all of the Dead minis. 

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But I'd sort of also to all over
to Instagram because I just 

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found it a bit easier but more 
convenient but the interest was 

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such a thought, you know what, 
why don't I just do a really 

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short video, just kind of 
bringing people up to speed and 

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just showing them all the stuff 
that I did just showing them the

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terrain York's that Space 
Marines, and just kind of 

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showing them that the process. 
Just so that they've got got 

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some closure suppose, and and it
was so easy to shoot that it 

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took me probably like an hour. 
will the footage and then I sat 

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down to edit it and I add, if I 
gained anything from the 

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experience of making those first
two videos last year, I had 

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actually learned a lot about how
to use Premiere Pro which is not

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a particular user friendly 
program, but I've retained a lot

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of that knowledge and I edited 
the whole thing in like an hour 

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or two and then there's and then
just put this thing out and got 

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way more reception and attention
than then I ever got for this 

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this Things that I just like 
slaved over for four weeks at a 

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time. 
And then I thought and that 

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covid I just come back from 
India. 

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My wife had been doing yoga 
course out there and so I had a 

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week off work and I wasn't, you 
know, I wasn't particularly 

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sick, but I can go in. 
So I was, I'll do another one, 

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I'll do some sci-fi cacti. 
I've took a bit of inspiration 

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from your cat cacti and again, 
and again, that picked up picked

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up and I'm sorry. 
Okay, well, why don't I do? 

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I do, I do about the report and 
it sort of took off from there. 

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And I I started to find through 
doing that, I found my voice and

85
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I think that's the big thing 
about About social media and 

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being creative on YouTube is 
finding like your identity and 

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finding something that scratches
in it for you. 

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Personally, you find your joy in
it but also resonates with other

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people who are going to 
encourage you and going to Spur 

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you on. 
And and with every video I take 

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something new away, I'll tweak 
something I'll be like, I can 

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prove my audio, I could fiddle 
around with my camera settings 

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and my phone. 
I don't know if I mentioned, I'm

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just using my phone. 
It's like a pixel 7 camera, 

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Google phone and it shoots way, 
better way. 

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Better video than that's a lot 
ever could and it's just, yeah, 

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it's easy peasy, it's good. 
Yeah, but I think that's great 

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advice. 
I did everything from my phone, 

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from my iPhone from the very 
start. 

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I don't have, I don't have the 
two thousand dollars to Splash 

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out on an SLR. 
No, and I don't think I ever 

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will. 
So I always say to people look 

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at the iPhone iPhone 12, which I
filmed through now for my battle

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reports and having all that. 
I mean, that's a fantastic 

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camera on it. 
It's brilliant. 

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And it's got the girder right 
capacity to store all the videos

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and content I've got on there as
well. 

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So, and I can To edit everything
through my phone. 

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Before, I had my PC, I used to 
edit everything on iMovie early 

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days, and that's how I said, 
that's how I started. 

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And it's a great learning 
process like you're going 

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through now. 
But you know, doesn't maybe I 

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wasn't such a perfectionist. 
Biologists like this. 

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Happy to get something out that 
I could, you know, sort of do 

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myself but. 
Yeah, and what you're saying 

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there, what you should resonate 
with a lot of other people out 

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there too. 
If you have your own voice or 

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you think you've got your own 
sort of Niche within the hobby 

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that you want to share with 
other people. 

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Go and do it. 
Just start it. 

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And people will pick it up and 
follow it and like it. 

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And, you know, tell you that, 
they like it and encourage you 

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to keep going. 
And that's that's the main 

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thing, isn't it? 
Like what we're all doing here 

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and the people I interview on 
here a lot come from that came 

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the same kind of background, you
know, they probably have a 

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regular job. 
They just want to do something 

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with their Hobby and they want 
to share it with other people 

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and get other people inspired 
and enthused about what they're 

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doing and in turn, they will 
then say yeah, great. 

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I think I might start Start my 
own turreted project or my own 

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space being second edition 
project and go from there. 

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So it's really encouraging. 
You got to remember that a lot 

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of the guys out there that do 
amazingly tight looking videos, 

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they come from. 
A lot of the time they come from

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production or media. 
They already have this knowledge

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built in now I think midwinter 
minis was it was very much an 

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audio guy like you. 
I think he did a lot of work in 

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Sound and Music and things. 
Ms. Paints is, I don't know if 

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you heard of Ms. Paint store. 
I haven't night. 

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Amazing stuff, great energy, all
very much project-based. 

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Like he's a creative and kind of
videographer. 

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So it looks absolutely slip. 
Yeah so I think you just got to 

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just go to Bear that in mind and
the other the more you do it. 

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There's only one way to get 
better at this stuff and it's 

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just to kind of do it 
incrementally. 

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Like I've got my audio dialed in
at all. 

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In my videos, I'm just kind of 
trying something slightly 

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different every time and just 
trying to retain that you're 

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taking that information. 
I've got like a little notebook 

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but stuff in it, like these 
settings, try these settings, 

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some sometimes I try and follow 
the follow my own advice and it 

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sounds different every time I'm 
just trying to figure it out, 

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really, but we're getting there.
Like I think so long is 

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something. 
This something in every video 

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that you do, it's the same with 
painting minis. 

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Isn't it? 
As long as it's something that 

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you've done by the tried 
different? 

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Play or you can look at it and 
be like, okay, maybe maybe 

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objectively the whole thing 
isn't better than the last one, 

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but I can point to that bit of 
it and say, actually that is 

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better than that aspect to this 
better. 

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That's me. 
Yeah, yep. 

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That's good, maidens. 
It's nice. 

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A very encouraging people who 
want to do it themselves and 

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start their own YouTube channel 
and share their content. 

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It's great to see you did it 
from from scratch and just sort 

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of started. 
And and here you are now with 

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what was it 15,000 views on your
latest video. 

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Which is amazing. 
You know, you sort of beating 

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the algorithms. 
Thank you very much. 

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It's great that. 
So, yeah, graduation, you need 

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to hire you. 
I think I have to make my videos

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against the YouTube algorithm. 
Don't like, like I'm some sort 

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of conspiracy PD. 
Is this conspiracy under? 

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They're all working against me. 
I don't know why, but it does. 

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I think it's I think it's 
consistency. 

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Actually. 
I think that's what what it 

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likes is. 
The consistency. 

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I don't have too much of a 
problem of videos that I like 

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popping into my feed either. 
I think that's because I, you 

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know, on Instagram is attended. 
So you follow thousands of 

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people or you can, you can end 
up following hundreds of 

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hundreds and hundred people on 
Instagram and gets a bit lost. 

185
00:10:08,100 --> 00:10:11,400
I find that YouTube's a bit. 
Like it's a bit like a streaming

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00:10:11,400 --> 00:10:12,800
service. 
You want to keep you. 

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You want to keep your channels 
low. 

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Like, I think I only probably 
follow about 10 20 different 

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different channels just so I I 
kind of got eyes on them the 

190
00:10:21,800 --> 00:10:24,900
whole time and I don't and I 
don't miss anything and I will, 

191
00:10:24,900 --> 00:10:26,500
I will that kind of at the front
of my mind. 

192
00:10:26,500 --> 00:10:28,500
So I keep going back and 
checking to see if they're done 

193
00:10:28,500 --> 00:10:29,700
anything new. 
Yeah. 

194
00:10:30,700 --> 00:10:33,700
Yeah. 
I think just, it's, I just 

195
00:10:33,700 --> 00:10:37,500
wanted to talk a bit about the 
like the content and it's do how

196
00:10:37,500 --> 00:10:39,400
I came up with it and why I did 
it. 

197
00:10:40,400 --> 00:10:45,300
It's I've been I've definitely 
been your kind of, like, your 

198
00:10:45,300 --> 00:10:48,500
basic Warhammer Millennial guy 
in. 

199
00:10:48,500 --> 00:10:50,700
Is gone his mid-30s disposable 
income. 

200
00:10:52,000 --> 00:10:56,500
Following the latest trends, the
latest Army's kind of pushing 

201
00:10:56,500 --> 00:11:00,700
into the tournament scene, all 
that well that kind of stuff and

202
00:11:01,100 --> 00:11:04,200
I think what I'm doing at the 
moment is actually just kind of 

203
00:11:04,200 --> 00:11:08,300
finding rediscovering the joy 
and the Simplicity of the Hobby 

204
00:11:09,000 --> 00:11:10,400
and part. 
Obviously there's a whole 

205
00:11:10,400 --> 00:11:13,300
Nostalgia thing but part of 
going back in time so that this 

206
00:11:13,300 --> 00:11:19,200
kind of 90s era that we that we 
love is that it's in stasis, 

207
00:11:19,200 --> 00:11:20,700
it's static. 
Now it's not going anywhere. 

208
00:11:20,800 --> 00:11:22,700
Where it's not going to change. 
Its that's right. 

209
00:11:22,700 --> 00:11:25,100
It's not going to upset or 
surprised us. 

210
00:11:25,700 --> 00:11:26,800
Yep. 
Exactly. 

211
00:11:27,800 --> 00:11:29,900
And, and it's unfinished 
business as well. 

212
00:11:29,900 --> 00:11:32,900
Isn't it night? 
Absolutely so much from that 

213
00:11:32,900 --> 00:11:36,300
time that I wanted to do and I 
either didn't have the have the 

214
00:11:36,300 --> 00:11:40,900
skills like either like the 
motor skills or the or actually 

215
00:11:40,900 --> 00:11:44,100
just the kind of suppose you 
know we've all done. 

216
00:11:44,400 --> 00:11:48,000
A lot of us have done project 
management and know how to 

217
00:11:48,900 --> 00:11:51,500
Juggle. 
Lots of different plates to mix 

218
00:11:51,500 --> 00:11:56,200
my metaphors and and it's quite 
surprising. 

219
00:11:56,200 --> 00:12:00,400
I've I apply those skills. 
I can basically attain the 

220
00:12:00,400 --> 00:12:08,100
dreams that my 10 year, old self
had, and also find joy in things

221
00:12:08,100 --> 00:12:11,000
that I wasn't interested in 
either that I had no interest in

222
00:12:11,000 --> 00:12:13,600
Warhammer fantasy. 
I don't know, interesting in 

223
00:12:13,600 --> 00:12:15,000
space, or walks or anything like
that. 

224
00:12:15,000 --> 00:12:17,900
But now years later, I look at 
that thing, I actually that's 

225
00:12:17,900 --> 00:12:20,100
pretty cool. 
It's not of into that. 

226
00:12:20,800 --> 00:12:25,700
So, yeah. 
And and also in terms of what I 

227
00:12:25,700 --> 00:12:29,700
wanted, what I think is worth 
sharing, you know, I'm not a, 

228
00:12:29,800 --> 00:12:31,700
I'm not a painter like, like 
yourself. 

229
00:12:31,700 --> 00:12:34,800
I'm not, I'm not going to be 
throwing out. 

230
00:12:34,800 --> 00:12:37,900
It's kind of incredible. 
Heavy heavy metal style paint 

231
00:12:37,900 --> 00:12:42,200
jobs. 
So why try and emulate that 

232
00:12:42,300 --> 00:12:43,800
particularly it doesn't? 
It doesn't bring me. 

233
00:12:43,800 --> 00:12:49,200
The kind of enjoyment that that 
it does for Really good 

234
00:12:49,200 --> 00:12:52,800
painters. 
I like seeing stuff, get done. 

235
00:12:53,300 --> 00:12:55,900
And I like stepping three feet 
away from the table and being 

236
00:12:55,900 --> 00:12:58,300
like, I've done all this. 
Now I can play with it, I can 

237
00:12:58,300 --> 00:13:02,600
put it in the cabinet. 
It's that kind of like that 

238
00:13:02,600 --> 00:13:07,800
Collective, vignettes of 
Miniatures, all in a battle pile

239
00:13:07,800 --> 00:13:09,800
or all lined up in your 
deployment Zone. 

240
00:13:10,700 --> 00:13:16,300
That's, that's the look that I 
like, maybe just save that. 

241
00:13:17,000 --> 00:13:20,800
That arduous process for like, 
your individual character models

242
00:13:20,800 --> 00:13:23,600
and stuff like that. 
Now, this fair enough, I think, 

243
00:13:23,600 --> 00:13:26,800
I think that's half the half the
battle, and I think you picked 

244
00:13:26,800 --> 00:13:30,000
up on there, like, it's 
unfinished business because a 

245
00:13:30,000 --> 00:13:32,800
lot of us, when we were younger,
we will just sort of just 

246
00:13:32,800 --> 00:13:35,100
getting into the Hobby and 
trying to figure out painting 

247
00:13:35,100 --> 00:13:38,300
and how to get stuff looking as 
good as what it was in the white

248
00:13:38,300 --> 00:13:40,800
dwarves, and every man articles 
and that kind of thing. 

249
00:13:40,800 --> 00:13:45,200
And there were things like You 
know, we didn't actually have 

250
00:13:45,200 --> 00:13:49,300
terrain, you know, we played on 
the floor, you know, it's kind 

251
00:13:49,300 --> 00:13:52,600
of like we're coming back, you 
know, 20, 30 years later and 

252
00:13:52,600 --> 00:13:57,100
then sort of reliving our, our 
sort of hobby, hobby, passions 

253
00:13:57,100 --> 00:13:59,500
or hobby projects, we sort of 
rot really wanted to do when we 

254
00:13:59,508 --> 00:14:01,800
were younger, we couldn't do it 
then, but now we're doing it 

255
00:14:01,800 --> 00:14:02,800
now. 
We're sort of feeling that 

256
00:14:02,800 --> 00:14:04,700
problem saying. 
Okay, now I can actually finish 

257
00:14:04,700 --> 00:14:08,100
that Army, I can make the 
terrain, now I can have that 

258
00:14:08,100 --> 00:14:11,100
table that I've always wanted 
and enjoy my hobby. 

259
00:14:11,100 --> 00:14:15,100
Yeah. 
The only thing Games, Workshop 

260
00:14:15,100 --> 00:14:18,900
made it that easy at the time 
either it was very abstract in 

261
00:14:18,900 --> 00:14:21,100
the way that they delivered 
information out something 

262
00:14:21,100 --> 00:14:24,000
they're doing brilliantly. 
Now, you know I think the 

263
00:14:24,000 --> 00:14:29,400
contrast Paints the the 
tutorials that the knowledge and

264
00:14:29,400 --> 00:14:33,600
information is out. 
There is actually giving new 

265
00:14:33,600 --> 00:14:37,200
Hobbit hobbyists the skills and 
the information that they need 

266
00:14:37,200 --> 00:14:40,900
to be able to deliver on these 
kind of grand plans that we 

267
00:14:40,900 --> 00:14:43,500
made. 
Nearly 30 years ago. 

268
00:14:43,500 --> 00:14:48,500
Now, I yeah. 
And that tuna video originally, 

269
00:14:48,500 --> 00:14:50,900
I was going to do bunch of Gene,
see those as well in it as well,

270
00:14:50,900 --> 00:14:54,100
but time was time was against 
me, so I didn't do it but I 

271
00:14:54,108 --> 00:14:57,300
looked PDF of one of the heavy 
metal painting guys, because I 

272
00:14:57,300 --> 00:15:02,500
thought it'd be cool if I could 
do a proper genestealer paint 

273
00:15:02,500 --> 00:15:04,700
Scheme from the time from space 
hog. 

274
00:15:05,000 --> 00:15:08,100
And that guide it was just 
bizarre and I don't know what it

275
00:15:08,100 --> 00:15:10,800
was about the time. 
Like, you know, we talked about 

276
00:15:10,800 --> 00:15:15,600
Edge, highlighting and wash. 
And it was the vocabulary, not 

277
00:15:15,600 --> 00:15:20,700
existent at the time, or with 
everyone just kind of doing 

278
00:15:20,700 --> 00:15:23,400
their own thing. 
I don't know what, what, what it

279
00:15:23,400 --> 00:15:26,700
was, but I thought it's telling 
me the colors to use, but it's 

280
00:15:26,700 --> 00:15:28,300
certainly not telling me 
anything else. 

281
00:15:28,500 --> 00:15:32,400
Have any value whatsoever. 
I've actually got a, I've got 

282
00:15:32,400 --> 00:15:34,700
your screen over now and you're 
turning video, and I know you 

283
00:15:34,700 --> 00:15:39,300
using all the contrast, paints 
and that that is changed 

284
00:15:39,400 --> 00:15:42,900
painting Forever by enforce 
certain People in. 

285
00:15:42,900 --> 00:15:46,200
And I think a large aspect of 
people in the hobby nowadays. 

286
00:15:46,700 --> 00:15:48,400
Hmm. 
They're not going to paint the 

287
00:15:48,400 --> 00:15:49,800
traditional way they're going to
use. 

288
00:15:49,800 --> 00:15:52,400
Contrast. 
Paints to achieve, you know, 

289
00:15:52,400 --> 00:15:55,200
pretty good results and I'm 
looking at the, the Turtle 

290
00:15:55,200 --> 00:15:57,300
Warriors and turned against your
painting up there now. 

291
00:15:58,000 --> 00:16:00,000
Hmm. 
And they look fantastic. 

292
00:16:00,000 --> 00:16:03,100
You know that, you know, you 
don't have to spend hours and 

293
00:16:03,100 --> 00:16:06,800
hours and hours, achieve. 
These sort of results that you 

294
00:16:06,800 --> 00:16:11,900
found in online or in magazines 
or whatever you can achieve. 

295
00:16:11,900 --> 00:16:15,900
Very Results very quickly with 
these new, the new technology, 

296
00:16:15,900 --> 00:16:20,900
they haven't Paints the, the new
contrast Paints the kind of 

297
00:16:20,900 --> 00:16:26,000
second wave of them are, the 
coverage is so good on some of 

298
00:16:26,008 --> 00:16:28,500
them that they're almost like 
base coat light. 

299
00:16:28,700 --> 00:16:31,400
I think, I think the first 
generation of contrast, pain 

300
00:16:31,400 --> 00:16:35,000
score, very contrasty. 
Yeah, I'm very light on the 

301
00:16:35,100 --> 00:16:37,400
uppermost edges. 
Have you have you played around 

302
00:16:37,400 --> 00:16:39,100
with any of these? 
Not tried one of them. 

303
00:16:39,100 --> 00:16:42,200
It might not tried any of them. 
So I'm waiting for the Vallejo. 

304
00:16:42,300 --> 00:16:46,800
So, Express paints to hit Japan.
And once they do, I'll order a 

305
00:16:46,800 --> 00:16:49,600
batch of those or night with 
Autumn overseas or whatever and 

306
00:16:49,600 --> 00:16:52,000
just give them a go because I'm 
sort of curious about them. 

307
00:16:52,100 --> 00:16:53,000
Yeah. 
Yeah. 

308
00:16:53,000 --> 00:16:57,200
I mean, it ended up taking 
forever for me anyway, because I

309
00:16:57,200 --> 00:17:02,700
did the contrast flashed a red 
base coat and I thought, you 

310
00:17:02,700 --> 00:17:05,500
know, this would actually look 
better with the traditional Edge

311
00:17:05,500 --> 00:17:07,900
highlight. 
That ended up building up 

312
00:17:07,900 --> 00:17:10,500
anyway. 
So it was a bit of a, was a bit 

313
00:17:10,500 --> 00:17:12,700
of a slog. 
One thing I would say is, Yeah, 

314
00:17:12,700 --> 00:17:17,300
probably still keep away from 
doing large panel, surfaces, 

315
00:17:17,300 --> 00:17:19,300
like, the land speeder happy 
with landspeeder figure. 

316
00:17:19,300 --> 00:17:21,800
This, I'm pretty. 
Yeah, these with it. 

317
00:17:21,800 --> 00:17:25,000
Yeah, mainly the aesthetic 
actually and I was going to 

318
00:17:25,000 --> 00:17:28,000
mention the banner Josh, the 
banner tutorial. 

319
00:17:28,200 --> 00:17:29,200
Oh yes. 
Really. 

320
00:17:29,200 --> 00:17:31,000
Absolutely brilliant mate. 
But I'm so. 

321
00:17:31,000 --> 00:17:33,500
So helpful here, wonderful. 
Thank you very much for your 

322
00:17:33,500 --> 00:17:37,000
mansions to, to my channel. 
It's it's very kind of you. 

323
00:17:37,000 --> 00:17:38,900
You didn't have to do that. 
But thank you very much for that

324
00:17:38,900 --> 00:17:40,200
Ed. 
I really appreciate it and I 

325
00:17:40,208 --> 00:17:43,300
love you, you know, I think 
probably the The most useful 

326
00:17:43,600 --> 00:17:46,400
piece of advice in that video is
just. 

327
00:17:46,400 --> 00:17:51,400
You talked probably about the 
two minutes about patients and 

328
00:17:51,400 --> 00:17:55,800
about coming back to it and then
doing another coat and then 

329
00:17:55,800 --> 00:17:58,100
putting them aside and how you 
might have several banners on 

330
00:17:58,100 --> 00:18:01,700
the go and you might just pick 
one up one evening and it that's

331
00:18:01,700 --> 00:18:05,900
so helpful because there's so 
many tutorials out there which 

332
00:18:05,900 --> 00:18:08,500
will absolutely show you the 
right way how to do it. 

333
00:18:08,500 --> 00:18:12,600
And you can watch how the artist
is moving their brush and Can 

334
00:18:12,600 --> 00:18:15,500
pay attention to the consistency
of the pain and watch it flow 

335
00:18:15,500 --> 00:18:18,800
and all that kind of stuff is 
great but not not very many of 

336
00:18:18,800 --> 00:18:23,600
them really emphasize the 
patient. 

337
00:18:24,100 --> 00:18:27,500
I think it probably took me 
about two and a half hours doing

338
00:18:27,500 --> 00:18:29,700
that. 
Just kind of finding this Zen. 

339
00:18:30,200 --> 00:18:34,000
This is End Zone, just yell 
airing it on had a podcast on it

340
00:18:34,008 --> 00:18:36,500
was really nice. 
Yeah, it's good. 

341
00:18:36,900 --> 00:18:40,900
But and even then I was like, I 
could do some more layers like I

342
00:18:40,900 --> 00:18:42,500
could bring this up a little 
About. 

343
00:18:42,500 --> 00:18:45,400
I don't have looked at my watch 
as I need to edit this thing. 

344
00:18:45,500 --> 00:18:48,100
It's time to stop. 
It's time to cool time on this 

345
00:18:48,100 --> 00:18:50,500
Banner. 
Yeah I was really impressed with

346
00:18:50,500 --> 00:18:52,900
the banner you did was great 
really really nice. 

347
00:18:53,700 --> 00:18:57,300
And Banners are really difficult
because you're working with a 2d

348
00:18:57,300 --> 00:19:01,000
surface. 
It's not like a 3D model its you

349
00:19:01,000 --> 00:19:04,400
are creating your own sort of 
little me painting in a way. 

350
00:19:04,400 --> 00:19:07,600
You know what I mean? 
Yeah so it can be very daunting 

351
00:19:07,600 --> 00:19:12,200
that's why the black and white 
photo copied etched pages. 

352
00:19:12,400 --> 00:19:15,400
In the in the codexes or the 
only books are really great so 

353
00:19:15,400 --> 00:19:17,600
people can just photocopy them 
banish them and paint them 

354
00:19:17,600 --> 00:19:19,600
straight over. 
But if you're creating a van 

355
00:19:19,600 --> 00:19:21,800
from scratch, it's really 
difficult. 

356
00:19:21,800 --> 00:19:24,900
So I really admire anybody who 
actually attempts to do 

357
00:19:24,900 --> 00:19:27,900
something like that. 
It's really quite difficult to 

358
00:19:27,900 --> 00:19:30,000
master that. 
So it does take vacations. 

359
00:19:30,500 --> 00:19:31,900
Be sure. 
I love the look. 

360
00:19:31,900 --> 00:19:35,000
They look absolutely fantastic. 
Those those paper ballots when 

361
00:19:35,000 --> 00:19:37,500
you do them, right? 
It's so satisfying to do. 

362
00:19:37,900 --> 00:19:41,200
If you see my the bad moon, boss
banner. 

363
00:19:41,700 --> 00:19:43,100
Yes, I do. 
Did yep? 

364
00:19:43,100 --> 00:19:44,600
Yeah, Instagram. 
Yep. 

365
00:19:44,600 --> 00:19:46,700
Nice. 
The I think it's in. 

366
00:19:46,800 --> 00:19:51,100
It's in one of the kind of Rogue
Trader or books. 

367
00:19:51,100 --> 00:19:54,100
Maybe like what wider or 
whatever there's pages, and 

368
00:19:54,100 --> 00:19:57,700
pages of these just really out 
there Banner designs and the 

369
00:19:57,700 --> 00:20:01,800
page for the bad moons, all 
they're all they're knobs in in 

370
00:20:01,800 --> 00:20:04,100
mega armor and they've all got 
the back banners on. 

371
00:20:04,400 --> 00:20:05,700
Yep. 
And there's a great, there's a 

372
00:20:05,708 --> 00:20:07,300
great one. 
So I'm really looking forward to

373
00:20:07,300 --> 00:20:11,500
doing. 
There's a like a mad doc one of 

374
00:20:11,500 --> 00:20:16,600
the doctors. 
And His Banner is, is a, is that

375
00:20:16,600 --> 00:20:19,700
half present move wrapped in 
bandages? 

376
00:20:20,000 --> 00:20:24,100
It's just so Ryan, so fun, and I
can't wait to have a go at doing

377
00:20:24,100 --> 00:20:27,400
that. 
Yeah, I think the Orcs for me 

378
00:20:27,400 --> 00:20:29,300
because I've never collected aux
back in the day. 

379
00:20:29,300 --> 00:20:31,600
I think they're just been 
Revelation for me because it's 

380
00:20:31,600 --> 00:20:36,500
that whole hobby painting aspect
of them which you know, 

381
00:20:36,500 --> 00:20:38,500
definitely surpasses any other 
Army. 

382
00:20:38,500 --> 00:20:42,600
I can think of in 40K to do 
because every Clan is Ain't they

383
00:20:42,600 --> 00:20:44,800
got different color, schemes of 
a different banners, you can 

384
00:20:44,800 --> 00:20:47,500
really go wild with all of them.
They're just wonderful. 

385
00:20:47,500 --> 00:20:49,300
So I'm so glad to have found 
them now. 

386
00:20:49,900 --> 00:20:55,900
Yeah, your bad moods that 
phenomenal as so good so good 

387
00:20:56,100 --> 00:20:59,600
and actually from a competitive 
standpoint like looking through 

388
00:20:59,600 --> 00:21:05,300
the the old 2nd Ed codex, but is
there really any other Clan? 

389
00:21:05,700 --> 00:21:13,300
The you this is so good. 
They get all the best school, 

390
00:21:13,300 --> 00:21:19,700
the best kit, they got their 
Mega arm and knobs has just the 

391
00:21:19,700 --> 00:21:23,500
golf so supposed to be ferocious
and vicious but there are 

392
00:21:23,500 --> 00:21:30,000
rubbish at me. 
I might I might just be 

393
00:21:30,000 --> 00:21:34,100
channeling channeling the video 
that I think by the time this 

394
00:21:34,100 --> 00:21:38,200
airs my latest video will be 
coming out and some a b or B or 

395
00:21:38,200 --> 00:21:42,100
about this latest battle. 
But I do seem to remember you 

396
00:21:42,200 --> 00:21:45,400
you having a discussion with 
another guest about about aux 

397
00:21:45,400 --> 00:21:48,700
and I think the conclusion was 
that actually they're quite a 

398
00:21:48,708 --> 00:21:50,800
good shooting Army. 
I think it. 

399
00:21:50,800 --> 00:21:52,700
Maybe it, maybe it was from one 
of the bringing battle guys. 

400
00:21:52,700 --> 00:21:55,300
Actually that talks are really 
good at shooting or Richard and 

401
00:21:55,300 --> 00:21:56,800
good women. 
Yeah. 

402
00:21:56,800 --> 00:21:57,800
Yeah, exactly. 
Yeah. 

403
00:21:57,800 --> 00:21:59,400
I love love their content as 
well. 

404
00:21:59,400 --> 00:22:01,300
That's really fantastic. 
Great guys. 

405
00:22:01,300 --> 00:22:08,400
Yeah, very good. 
Yeah I I think we should have 

406
00:22:08,400 --> 00:22:09,900
jumped ahead. 
Haven't because I haven't done 

407
00:22:09,900 --> 00:22:18,000
my Haven't done my origin story.
Yes, I know you in a great guest

408
00:22:18,000 --> 00:22:19,600
and you be talking a lot. 
That's fantastic. 

409
00:22:19,600 --> 00:22:22,100
I always, I was worried that 
people won't talk enough. 

410
00:22:22,100 --> 00:22:24,200
So that's great. 
So, yeah, tell us how did you 

411
00:22:24,200 --> 00:22:26,600
get into the hobby? 
Like, what was the first in 

412
00:22:26,600 --> 00:22:29,600
sexual moment where you found 
something that was related to 

413
00:22:29,600 --> 00:22:33,200
war gaming or Miniatures? 
I'm quite cautious about these 

414
00:22:33,200 --> 00:22:35,800
stories because I think that 
they're always really 

415
00:22:35,800 --> 00:22:37,800
interesting to the person 
selling them. 

416
00:22:38,700 --> 00:22:42,200
Yeah, I remember the gap. 
One has to. 

417
00:22:42,200 --> 00:22:46,800
Yeah but do you like you know 
teenage years I wasn't on any 

418
00:22:46,800 --> 00:22:48,900
kind of forums, and I didn't 
really talk to anyone about it. 

419
00:22:48,900 --> 00:22:52,600
So when I went into a GW store 
and like toll, it told this 

420
00:22:52,600 --> 00:22:55,900
manager about the Gap, you know,
I thought it was I thought it 

421
00:22:55,900 --> 00:22:58,400
was like such a fascinating 
interesting anecdotes to tell 

422
00:22:58,400 --> 00:22:59,900
him. 
And then years later, I'm on my 

423
00:22:59,900 --> 00:23:01,900
God, you must have heard that a 
thousand times. 

424
00:23:03,000 --> 00:23:05,700
But anyway, I so I was quite 
young actually. 

425
00:23:05,700 --> 00:23:11,500
I think I was probably about 
eight or nine years old and I 

426
00:23:11,700 --> 00:23:14,900
was was doing scale models with 
my dad. 

427
00:23:15,400 --> 00:23:17,400
My dad. 
I was really into his kind of 

428
00:23:17,400 --> 00:23:20,300
military model kits. 
Like, Tammy are and an airfix 

429
00:23:20,300 --> 00:23:24,400
and things like that. 
He was also really into like 

430
00:23:24,400 --> 00:23:27,300
Aviation as well. 
Like, I don't know if you've 

431
00:23:27,800 --> 00:23:30,800
heard of like Robert Taylor 
paintings, but there's a, the 

432
00:23:30,800 --> 00:23:37,200
whole kind of artistic movement 
in in aviation these pictures 

433
00:23:37,200 --> 00:23:39,900
are kind of Mustangs and b-17s 
and things like that. 

434
00:23:39,900 --> 00:23:42,900
And he had these fantastic 
Prince usually signed by the 

435
00:23:42,900 --> 00:23:45,500
pilots as well and they all up 
all over the house. 

436
00:23:45,500 --> 00:23:49,500
So there Always this kind of 
sensitive this Mystique about 

437
00:23:49,500 --> 00:23:55,000
vehicles and Machinery but 
presented in this amazing 

438
00:23:55,900 --> 00:23:58,900
acrylic on board, kind of way, 
which obviously is a bit of 

439
00:23:58,900 --> 00:24:03,200
connection with with Games 
Workshop there and my dad works 

440
00:24:03,200 --> 00:24:04,700
kind of in the automotive 
industry. 

441
00:24:06,100 --> 00:24:09,000
We lived in Germany for a while 
and he worked he worked for 

442
00:24:09,000 --> 00:24:13,000
Audi, there's a place called 
Ingolstadt which I think that 

443
00:24:13,000 --> 00:24:18,300
the locals call, Aldi town, and 
We were in a model shop in 

444
00:24:18,300 --> 00:24:23,300
Munich and amongst all this 
fantastic scale, model stuff. 

445
00:24:23,300 --> 00:24:26,500
You know all these all these 
tanks and their drab colors and 

446
00:24:26,900 --> 00:24:28,700
they're covered in weathering 
powder and all this kind of 

447
00:24:28,700 --> 00:24:31,500
stuff really kind of grim and 
dirty and realistic. 

448
00:24:32,400 --> 00:24:35,300
There's a box of Space Marines, 
the Devastator box. 

449
00:24:37,100 --> 00:24:39,800
I don't know, I don't know what 
sort of ear it is, but you don't

450
00:24:39,800 --> 00:24:42,900
see it about much, but it was 
actually like a black rims black

451
00:24:42,900 --> 00:24:46,100
paneled kind of box with the 
Devastators on it in Spring 

452
00:24:46,100 --> 00:24:49,800
colors, and that really 
resonated with me. 

453
00:24:49,800 --> 00:24:53,600
And I think obviously something 
was said, and, you know, it was,

454
00:24:53,600 --> 00:24:57,800
it was noted and my brother and 
I received a box of those 

455
00:24:57,800 --> 00:25:01,000
plastic Imperial Space Marines 
and then it kind of took off 

456
00:25:01,000 --> 00:25:03,100
from there. 
And then one Christmas. 

457
00:25:03,200 --> 00:25:08,000
We got the, the 2nd Ed starter 
box and I was probably about 9 

458
00:25:08,000 --> 00:25:14,500
or 10 at the time. 
And yeah, I basically thumbed 

459
00:25:14,500 --> 00:25:17,900
through those pages of the The 
rule book and War gear and codex

460
00:25:17,900 --> 00:25:21,500
imperialist. 
I was more fascinated I think 

461
00:25:22,100 --> 00:25:26,300
with the artwork and the just 
the general mystery of it than I

462
00:25:26,300 --> 00:25:30,600
was with with the Miniatures per
se. 

463
00:25:30,700 --> 00:25:33,900
I just I think a lot of I've 
spoken to a lot of people about 

464
00:25:33,900 --> 00:25:36,600
this now and it's a similar kind
of experience for people with 

465
00:25:36,600 --> 00:25:40,200
DND Source books when their kids
like maybe their older brother 

466
00:25:40,700 --> 00:25:45,300
or sister like had a copy and 
and you're a little kid looking 

467
00:25:45,300 --> 00:25:47,300
at this thing. 
What you're doing and start 

468
00:25:47,300 --> 00:25:49,800
something through and it's just 
such an order of like the fact 

469
00:25:49,800 --> 00:25:52,200
that it's impenetrable and the 
fact that it's not actually for 

470
00:25:52,200 --> 00:25:59,100
you is what makes it amazing? 
And and also like now I can look

471
00:25:59,100 --> 00:26:01,700
back and sort of thing. 
Oh yeah. 

472
00:26:01,700 --> 00:26:03,600
I kind of understand the 
etymology of all these things 

473
00:26:04,400 --> 00:26:10,800
that there's a heap of artwork 
in those in those little books 

474
00:26:11,300 --> 00:26:18,300
from before from Rogue Trader 
from from An epic from space 

475
00:26:18,300 --> 00:26:20,700
Hulk and all the supplements. 
So, they were drawing on all 

476
00:26:20,700 --> 00:26:23,700
this back catalog and then they 
sort of dumped it all cropped. 

477
00:26:23,700 --> 00:26:26,900
A lot of the images, well, into 
this into these texts. 

478
00:26:27,300 --> 00:26:30,400
So, but I didn't know that. 
So, to me, it was just this 

479
00:26:30,400 --> 00:26:36,200
incredibly Vivid and the artists
were, they had this shared 

480
00:26:36,200 --> 00:26:40,600
Vision which didn't necessarily 
even correlate that much, you 

481
00:26:40,600 --> 00:26:44,600
know, so you could almost 
believe that the Imperium really

482
00:26:44,600 --> 00:26:47,400
is a million worlds. 
And they really are all these 

483
00:26:47,400 --> 00:26:50,000
different interpretations. 
And on one page, it's kind of 

484
00:26:50,800 --> 00:26:56,300
quirky and a bit Whimsical in a 
bit silly with the Orcs there, 

485
00:26:56,300 --> 00:26:59,300
and then you turn another page 
and then suddenly thrown into 

486
00:26:59,300 --> 00:27:02,800
Cosmic horror with tyranids, and
then you turn over another page 

487
00:27:02,800 --> 00:27:06,300
and and then it is all this 
horrible stuff about demons and 

488
00:27:06,300 --> 00:27:10,300
Adrian Smith's work, there which
is really McCobb and horrific 

489
00:27:10,300 --> 00:27:14,600
and it's just, it doesn't really
marry up and I don't think I 

490
00:27:14,608 --> 00:27:19,300
don't think very many modern 
games Publishers or Studios who 

491
00:27:19,300 --> 00:27:21,500
really countenance that kind of 
thing there. 

492
00:27:21,500 --> 00:27:25,400
But we need a shared Vision. 
We need a shared, we need to all

493
00:27:25,400 --> 00:27:28,800
be kind of singing off the same 
song sheet here to the point 

494
00:27:28,800 --> 00:27:30,800
where they don't, but they don't
even say the names of the 

495
00:27:30,800 --> 00:27:33,300
artists and I can see the reason
for that. 

496
00:27:33,300 --> 00:27:36,400
It's all well and good. 
But there was a just this sort 

497
00:27:36,400 --> 00:27:40,400
of mystery and Magic. 
To me about about that 

498
00:27:40,500 --> 00:27:43,600
particularly and I just wanted 
to know wanted to know more. 

499
00:27:45,700 --> 00:27:48,400
It turns out that actually that 
was there wasn't actually a 

500
00:27:48,408 --> 00:27:52,000
great deal underneath the 
surface in terms of backstory 

501
00:27:52,000 --> 00:27:55,800
and law and things like that. 
It was just a it was just a 

502
00:27:55,800 --> 00:27:59,300
group of people just kind of 
making stuff up as they go 

503
00:27:59,300 --> 00:28:01,600
along. 
Whereas now they flashed all 

504
00:28:01,600 --> 00:28:04,600
that out as a maid, which I 
think is a bit of a shame in 

505
00:28:04,600 --> 00:28:07,500
some respects. 
Yeah, well I don't know, I don't

506
00:28:07,500 --> 00:28:08,800
know what's happening with it 
now. 

507
00:28:08,800 --> 00:28:11,200
So I think I talked to somebody 
about it. 

508
00:28:11,200 --> 00:28:16,300
The other day that I don't know 
much about the law of 40K and I 

509
00:28:16,300 --> 00:28:18,800
wasn't a big 40K player back in 
the day. 

510
00:28:19,300 --> 00:28:21,400
It's on the Epic Space Marine 
that really dragged me into the 

511
00:28:21,400 --> 00:28:24,100
40K universe. 
And I just read bill King story 

512
00:28:24,100 --> 00:28:28,000
about the emperor and verse 
Horace and sanguinis and that 

513
00:28:28,000 --> 00:28:29,700
was it. 
I was sold on the whole story, 

514
00:28:29,700 --> 00:28:32,100
like, you know, he just 
encapsulated everything I needed

515
00:28:32,100 --> 00:28:35,900
to know just that Worman in the 
in the, in the Horus. 

516
00:28:35,900 --> 00:28:38,500
Heresy, that sort of just 
captured everything and ulcers. 

517
00:28:38,500 --> 00:28:39,500
Yep. 
That's cool. 

518
00:28:39,500 --> 00:28:41,900
I'm really happy about that. 
I'm not sold on it now. 

519
00:28:41,900 --> 00:28:43,700
I just want to get into it now 
so, yeah. 

520
00:28:44,600 --> 00:28:46,800
Definitely, I think that's only 
really two neat need to know. 

521
00:28:46,800 --> 00:28:48,700
I think they should, they should
have keep that should have kept 

522
00:28:48,700 --> 00:28:50,400
things more of a mystery. 
And I don't know what they've 

523
00:28:50,400 --> 00:28:55,300
done to, you know, resolve 
things in the, in, the cannon or

524
00:28:55,300 --> 00:28:57,300
whatever. 
But yeah, that should just keep 

525
00:28:57,300 --> 00:28:58,900
things a lot--lot of things 
open. 

526
00:28:59,100 --> 00:29:03,200
So they should just get serious.
And then she'd never tell ya. 

527
00:29:03,300 --> 00:29:07,800
And even the, even the stuff, 
which is a mystery, they've 

528
00:29:08,100 --> 00:29:12,400
dropped so many hints and I hope
they allusions to stuff like a 

529
00:29:12,400 --> 00:29:15,300
rap that, you know, there's like
This sort of bubble of specular.

530
00:29:15,300 --> 00:29:18,700
Let's take the to the to Lost 
Space Marine. 

531
00:29:18,700 --> 00:29:20,900
Legions for example, which 
probably because they just 

532
00:29:20,900 --> 00:29:23,500
couldn't be bothered to think of
another, like we thought of 80. 

533
00:29:25,000 --> 00:29:29,100
Let's, let's go to the pub. 
There's a kind of, there's a 

534
00:29:29,108 --> 00:29:31,700
kind of Aura of Mystique around 
it. 

535
00:29:31,700 --> 00:29:34,900
But but all of this information,
and all of these kids, all these

536
00:29:34,900 --> 00:29:37,100
different writers are kind of 
come up with over the years. 

537
00:29:37,800 --> 00:29:39,600
That there's now, very little 
space. 

538
00:29:39,600 --> 00:29:41,500
I feel like around the outside 
of it. 

539
00:29:41,500 --> 00:29:43,700
I mean, we kind of know, I think
we know that. 

540
00:29:43,800 --> 00:29:47,200
Spaceballs are involved because 
it all this talk about how the 

541
00:29:47,600 --> 00:29:48,900
there, the Wolves of the 
emperor. 

542
00:29:48,900 --> 00:29:53,300
So, you know, they were Space 
Marine Legion, that was founded 

543
00:29:53,400 --> 00:29:58,300
designed really to be 
entrepreneurial and to deal with

544
00:29:58,300 --> 00:30:02,000
any other Space Marine Legions, 
if they fell out step and then 

545
00:30:02,000 --> 00:30:05,000
there's another bit of law which
people talk about as well, which

546
00:30:05,000 --> 00:30:09,700
is, you know, the space for also
there to do to to destroy 

547
00:30:09,700 --> 00:30:13,700
Legion, but the Dark Angels are 
there two arrays. 

548
00:30:13,800 --> 00:30:16,200
It from the annals of History, 
kind of thing. 

549
00:30:16,200 --> 00:30:20,400
And so I okay, well you've told 
us two very big things there and

550
00:30:20,400 --> 00:30:23,200
then and then there's a, there's
other stuff out there as well. 

551
00:30:23,200 --> 00:30:25,900
So obviously that, like, WebEx 
appetites and it's kind of 

552
00:30:25,908 --> 00:30:29,600
interesting. 
But I don't know if you've heard

553
00:30:29,600 --> 00:30:36,400
of the, this idea of like Doyle 
SK and what sounion, kind of 

554
00:30:36,400 --> 00:30:41,700
interpretations of things like. 
So, obviously Sherlock Holmes is

555
00:30:41,700 --> 00:30:47,500
all told from Watson. 
Whereas Sir, Arthur Conan Doyle,

556
00:30:47,500 --> 00:30:51,100
is the guy writing this. 
So Watson has a very good reason

557
00:30:51,100 --> 00:30:53,200
for everything in a very good 
reason for interpreting things 

558
00:30:53,200 --> 00:30:59,100
as they are, whereas Conan Doyle
is like well you know I need to 

559
00:30:59,100 --> 00:31:02,600
wrap this chapter up or I need 
to kill this character. 

560
00:31:03,100 --> 00:31:05,400
The the reason it's going to be 
less compelling and less 

561
00:31:05,400 --> 00:31:10,800
interesting but but people are 
just like obsessed with this 

562
00:31:10,800 --> 00:31:13,600
what? 
Sounion reasoning behind. 

563
00:31:13,700 --> 00:31:18,200
Find everything even when you 
know in terms of the Epic stuff,

564
00:31:18,700 --> 00:31:21,800
well we can't we haven't really 
got enough budget or time to 

565
00:31:21,800 --> 00:31:24,700
create this whole other race or 
line of Miniatures. 

566
00:31:25,100 --> 00:31:26,600
So let's just have space means, 
mr. 

567
00:31:26,600 --> 00:31:29,300
Spaceman showing. 
And that's really where it comes

568
00:31:29,300 --> 00:31:32,900
from and I think that just 
rather undermines this like 

569
00:31:33,100 --> 00:31:35,700
universe that people take. 
So seriously now. 

570
00:31:36,600 --> 00:31:38,600
Yeah. 
And they're kind of the 

571
00:31:38,600 --> 00:31:41,000
custodians of but, you know, 
there we go. 

572
00:31:41,100 --> 00:31:46,500
I would say so, On that point. 
Like or Celerity is very cool. 

573
00:31:47,300 --> 00:31:49,300
I was really into it for 45 
years. 

574
00:31:49,500 --> 00:31:52,700
Yeah. 
And and actually that was, It 

575
00:31:52,700 --> 00:32:00,600
was kind of what drew me back 
into Old Hammer because I have a

576
00:32:00,600 --> 00:32:06,700
couple of I've collected words 
errors and I had to original 

577
00:32:06,700 --> 00:32:13,600
land raters which that's of 
chaos defied and to the original

578
00:32:13,700 --> 00:32:16,800
Editor's as well with the kind 
of Dome turrets, which I just 

579
00:32:16,800 --> 00:32:19,300
think are like, you know, 
unbelievably cool. 

580
00:32:19,400 --> 00:32:23,400
Yeah, we still got rid of which 
I sold and you break my heart. 

581
00:32:23,400 --> 00:32:25,200
Idiot. 
Yeah, yeah. 

582
00:32:28,100 --> 00:32:28,800
Yeah. 
Never mind. 

583
00:32:29,600 --> 00:32:31,300
Yeah. 
So I went on a bit of a tandem 

584
00:32:31,300 --> 00:32:38,900
there, but I, yeah, I'm and I 
Was super into second edition 

585
00:32:40,000 --> 00:32:45,100
and I remember always being a 
bit frustrated with the and 

586
00:32:45,200 --> 00:32:47,500
people call me out on this. 
You know that my bases are all 

587
00:32:47,500 --> 00:32:53,100
just like kind of like this dark
blue and a slightly Urban color.

588
00:32:53,800 --> 00:32:56,400
I won't ever do go up in green 
basis I'm really sorry. 

589
00:32:57,300 --> 00:32:59,500
Lots of people are just going to
like it right on now. 

590
00:32:59,500 --> 00:33:02,500
Ed yeah yeah people are just 
gonna like throw their phones or

591
00:33:02,500 --> 00:33:06,100
whatever. 
Who is this guy? 

592
00:33:06,800 --> 00:33:12,600
That I mean, the reason for that
is that like, I've just banged 

593
00:33:12,600 --> 00:33:15,700
on about the aesthetic that, 
like, Mark Gibbons, and John 

594
00:33:15,700 --> 00:33:20,300
Blanche and Adrian Smith, I'm 
pretty sure that they weren't 

595
00:33:20,400 --> 00:33:23,100
doing those. 
Those images with goblin Green 

596
00:33:23,100 --> 00:33:26,400
base, I mean, correct me if I'm 
wrong. 

597
00:33:26,600 --> 00:33:30,500
Now, I'm really World of Golf. 
The got the Mario World Golf 

598
00:33:30,500 --> 00:33:33,600
Course of the Forty. 
Four forty K Millennium. 

599
00:33:33,600 --> 00:33:34,800
Yeah, so yeah, I know. 
Yeah. 

600
00:33:34,800 --> 00:33:38,600
If you put, if you put any of 
those Those species or factions 

601
00:33:38,600 --> 00:33:41,600
on that Mario, Court world would
not. 

602
00:33:41,600 --> 00:33:45,500
It would not be very green and 
beckon for very long. 

603
00:33:47,400 --> 00:33:49,700
Yeah. 
So as you like, Elder expedites 

604
00:33:49,700 --> 00:33:52,700
writing Yoshi's, I mean, that's,
you know, that's where it's at 

605
00:33:52,700 --> 00:33:55,800
really well, the Mario, you 
know, you know, you know, your, 

606
00:33:55,800 --> 00:34:00,200
she will know your sort of being
re-educated, my son. 

607
00:34:00,200 --> 00:34:02,600
He's playing all the Mario games
now, I never played them back in

608
00:34:02,600 --> 00:34:06,600
the day, but Yoshi is like, that
is like a big lizard cut. 

609
00:34:06,800 --> 00:34:08,500
Character very cute. 
Big bug. 

610
00:34:08,500 --> 00:34:11,699
Eyed a very, very sticky tongue.
Yeah, very sticky tongue. 

611
00:34:11,699 --> 00:34:13,300
That kind of thing. 
Yeah, so I can just imagine the 

612
00:34:13,300 --> 00:34:16,800
expedite, the Elder expedites 
writing those on the on the 

613
00:34:16,800 --> 00:34:21,699
Mario World Golf Course in the 
40K, Grim, Dark Universe. 

614
00:34:21,800 --> 00:34:25,500
So, as you speak, Josh, there's 
someone like loading up a cad 

615
00:34:25,500 --> 00:34:29,500
design map to 3D print that. 
And there, I bet I've ever 

616
00:34:29,500 --> 00:34:31,800
cooked will see that. 
See that on video work in 

617
00:34:31,808 --> 00:34:35,100
progress section of chronic more
Discord, very seen duel for 

618
00:34:35,100 --> 00:34:38,400
that. 
Edward, I just almost at a time 

619
00:34:38,400 --> 00:34:39,900
late today. 
So think I was want to really 

620
00:34:39,900 --> 00:34:42,800
thank you from on behalf of 
myself and the crank and 

621
00:34:42,800 --> 00:34:45,400
Community for all the work, 
you're doing behind the scenes, 

622
00:34:45,400 --> 00:34:47,699
creating all this wonderful 
content for us to enjoy. 

623
00:34:47,699 --> 00:34:51,300
And have a great day. 
May take care of yourself, you 

624
00:34:51,300 --> 00:34:53,199
know, suppose we've got really, 
really good to meet you. 

625
00:34:53,199 --> 00:34:54,900
And yeah, thanks for your time, 
okay? 

626
00:34:54,900 --> 00:34:55,600
Thank you. 
Bye bye. 

627
00:34:56,199 --> 00:35:06,500
Bye, bye. 
Okay, here we go. 

628
00:35:07,100 --> 00:35:09,000
Hello everyone. 
This is Chris Snider. 

629
00:35:09,400 --> 00:35:15,100
This is probably going to be on 
the ground command podcast, so 

630
00:35:15,200 --> 00:35:19,600
if that's where you're listening
to this and it worked, I am 

631
00:35:19,600 --> 00:35:25,400
joined today by my good friend 
from Germany Andreas. 

632
00:35:26,300 --> 00:35:28,800
Hey, Chris. 
And today, we're going to be 

633
00:35:28,800 --> 00:35:31,600
talking about, I guess a lot of 
things. 

634
00:35:32,000 --> 00:35:35,100
But for the most part, I think 
our conversation is going to 

635
00:35:35,100 --> 00:35:42,900
focus in on campaigns playing 
playing games in a campaign 

636
00:35:43,100 --> 00:35:49,100
Style. 
Yeah, I think maybe before we 

637
00:35:49,100 --> 00:35:51,400
start, I don't know. 
We should do some kind of an 

638
00:35:51,400 --> 00:35:57,800
introduction. 
So that anybody who's out there,

639
00:35:57,800 --> 00:36:01,700
if they don't already know, you 
could just learn a little bit 

640
00:36:01,700 --> 00:36:04,400
about you. 
Okay. 

641
00:36:04,400 --> 00:36:05,800
I'm fine with that. 
Yeah. 

642
00:36:05,900 --> 00:36:11,700
Now I got a segue here as I had 
this idea from time ago about 

643
00:36:11,700 --> 00:36:16,900
recording, several different 
podcast episodes where I would 

644
00:36:16,900 --> 00:36:22,400
interview people and this kind 
of you know talk about not just 

645
00:36:22,400 --> 00:36:25,800
their origin stories but But 
like, just get kind of get to 

646
00:36:25,808 --> 00:36:29,500
know what kind of a gamer, 
everybody is and like what 

647
00:36:29,500 --> 00:36:33,200
projects, they're working on 
and, you know, just like really 

648
00:36:33,200 --> 00:36:38,000
what they're into. 
And in my mind I had this idea 

649
00:36:38,300 --> 00:36:42,900
that I was going to begin these 
episodes by telling the guests. 

650
00:36:43,400 --> 00:36:47,100
What I think I know about you. 
Well, that's fine. 

651
00:36:47,100 --> 00:36:50,300
Okay, that's that's right. 
I had when I had getting to know

652
00:36:50,300 --> 00:36:54,600
you and then you can like 
rhetoric that and say say that 

653
00:36:54,600 --> 00:36:59,300
is way wrong, you know or or 
expand on it a little bit more. 

654
00:36:59,300 --> 00:37:02,000
Okay. 
So as soon as I guess, rather 

655
00:37:02,000 --> 00:37:05,500
than introduced allowing you to 
introduce yourself, I'm going to

656
00:37:06,000 --> 00:37:09,400
introduce you based on what I 
think I know about you. 

657
00:37:10,800 --> 00:37:14,600
Yeah, that sounds like a lazy 
lazy time for me, that's good. 

658
00:37:14,800 --> 00:37:23,300
Yeah, you are on this board and 
your screen name that you use. 

659
00:37:24,800 --> 00:37:27,800
How do you pronounce that? 
Is it Marcia? 

660
00:37:28,300 --> 00:37:32,300
Okay, am I aha? 
Yeah, yeah. 

661
00:37:32,300 --> 00:37:35,900
Okay. 
Now I the way I first met you 

662
00:37:36,000 --> 00:37:39,400
was, I think I had popped into 
paint and chat one day. 

663
00:37:39,800 --> 00:37:41,600
And you were there, it was my 
first time. 

664
00:37:41,600 --> 00:37:44,600
I didn't even know much about 
it, just Court Channel at the 

665
00:37:44,607 --> 00:37:47,100
time. 
And we just kind of got talking 

666
00:37:47,100 --> 00:37:51,500
about, you know, painting and 
our Hobby and things. 

667
00:37:51,500 --> 00:37:56,800
And, and I think you brought up 
that you were somehow we got 

668
00:37:56,800 --> 00:38:03,700
talked about Man O'War and 
right, you know what, I'm want 

669
00:38:03,700 --> 00:38:09,800
to try out this whole remote 
gaming thing now, we played, A 

670
00:38:09,808 --> 00:38:15,300
game of Man O'War and then I 
think since then you and I have 

671
00:38:15,300 --> 00:38:18,000
played a bunch of that we played
space. 

672
00:38:18,000 --> 00:38:24,300
Hold Ya block bolo. 
We played a lot of Warhammer 

673
00:38:24,300 --> 00:38:26,400
Quest. 
Oh, we play please. 

674
00:38:26,800 --> 00:38:32,600
We've also paid a lot of games 
of on your end War, ya fantasy. 

675
00:38:32,600 --> 00:38:35,100
Yeah. 
Yeah, yeah. 

676
00:38:35,800 --> 00:38:40,400
So anyway, I feel like I Like 
you and I had a lot of contact 

677
00:38:40,400 --> 00:38:43,800
just you know talking and 
chatting and and things and I 

678
00:38:43,808 --> 00:38:47,400
feel like I know a little bit 
about your life and sometimes we

679
00:38:47,400 --> 00:38:54,500
complain about our work and 
other things we sent pictures of

680
00:38:54,500 --> 00:38:59,100
like family vacations that were 
on and yeah you know ask any 

681
00:38:59,100 --> 00:39:04,700
advice and all this stuff. 
So we talked about podcast we 

682
00:39:04,700 --> 00:39:10,900
listen to and we I know, right. 
It's Both like, I know you're 

683
00:39:10,900 --> 00:39:17,000
into metal era of sure. 
And we talked about that and you

684
00:39:17,000 --> 00:39:21,300
like Mysteries. 
And I like Mysteries and we just

685
00:39:21,400 --> 00:39:26,400
thought that Colombo. 
And yeah, old TV shows TV shows 

686
00:39:26,400 --> 00:39:33,600
right that we like, so, so yeah,
you remind me very much of my 

687
00:39:33,900 --> 00:39:36,300
high school, best friend. 
And I think maybe that's why I 

688
00:39:36,300 --> 00:39:38,200
feel like, I've known you longer
than I have. 

689
00:39:38,200 --> 00:39:42,400
But that's a cool compliment. 
Thanks, anything else. 

690
00:39:42,400 --> 00:39:47,500
You want to add to do you and 
what you are into? 

691
00:39:48,800 --> 00:39:49,700
As well. 
Yeah. 

692
00:39:49,900 --> 00:39:53,300
Claudia what anything? 
Yet concerning hobby. 

693
00:39:53,300 --> 00:39:56,900
I'm mostly a Warhammer fantasy 
player. 

694
00:39:56,900 --> 00:40:00,800
Like I've never played any of 
these. 

695
00:40:01,000 --> 00:40:07,100
Let's call them side games 
before except for one or two 

696
00:40:07,100 --> 00:40:13,000
games of blood Bowl, but that's 
already like almost 20 years 

697
00:40:13,000 --> 00:40:16,200
ago. 
And I think, I once tried 

698
00:40:16,200 --> 00:40:21,700
necromancy on a On a con. 
But yeah, but that's about it. 

699
00:40:21,700 --> 00:40:25,100
And so, it's really, really 
interesting to learn about all 

700
00:40:25,100 --> 00:40:32,400
these other systems. 
She W released during the 90s 

701
00:40:33,300 --> 00:40:36,900
and so far I really enjoy 
playing them. 

702
00:40:36,900 --> 00:40:42,600
It was, it was a lot of fun. 
I also put ask you about what 

703
00:40:42,600 --> 00:40:45,800
your current gaming situation is
like. 

704
00:40:46,100 --> 00:40:49,100
And I'm specifically thinking, I
know, You sent, I've seen 

705
00:40:49,100 --> 00:40:52,600
pictures of the gaming club that
you. 

706
00:40:52,700 --> 00:40:56,200
Yeah. 
You're part of and that kind of 

707
00:40:56,200 --> 00:41:00,000
resonates with me because that's
how I got my start in gaming. 

708
00:41:00,100 --> 00:41:05,100
Was at a kind of a game store, 
but more of a game club, you 

709
00:41:05,100 --> 00:41:06,600
know, we're moving forward to 
get together. 

710
00:41:06,600 --> 00:41:09,500
Can you tell me a little bit 
about what you're playing there?

711
00:41:09,500 --> 00:41:11,600
Who you're playing with, what 
that's like? 

712
00:41:13,100 --> 00:41:13,800
Yes. 
Sure. 

713
00:41:14,600 --> 00:41:20,100
The gaming Club type lie in is 
located in the city. 

714
00:41:20,100 --> 00:41:26,700
Very close to where I live and I
actually found it. 

715
00:41:26,700 --> 00:41:29,900
This club co-found it. 
Yeah. 

716
00:41:30,300 --> 00:41:37,200
About I think the 2010 or 2011 
and we started off with free 

717
00:41:37,200 --> 00:41:42,300
people, we decided? 
Yeah, let's do that and we Like 

718
00:41:42,300 --> 00:41:46,800
three people who invested 
heavily in getting a room and 

719
00:41:46,800 --> 00:41:49,600
contact people. 
And all of a sudden we were like

720
00:41:49,600 --> 00:41:53,500
20 people. 
And yeah this this keeps going 

721
00:41:53,500 --> 00:41:57,200
and new people are coming in 
summer leaving summer coming. 

722
00:41:58,700 --> 00:42:00,600
I've remained there since the 
beginning. 

723
00:42:01,100 --> 00:42:05,400
So yeah, yeah. 
It was basically, one of my 

724
00:42:05,408 --> 00:42:11,000
fantasy and 40K in the 
beginning, but then other games 

725
00:42:11,000 --> 00:42:13,700
are also applied. 
Like I try like a lot. 

726
00:42:14,200 --> 00:42:19,000
A lot of people there. 
Apply dystopian Wars at the 

727
00:42:19,000 --> 00:42:21,700
moment, which is also a fleet 
game. 

728
00:42:21,700 --> 00:42:27,800
But yeah, with Zeppelin's and 
flying air carriers and stuff 

729
00:42:27,800 --> 00:42:30,800
like that. 
The reason I bring it up is 

730
00:42:30,800 --> 00:42:34,000
because I think and I don't know
if you would agree. 

731
00:42:34,000 --> 00:42:42,500
Do you think that that That's 
kind of helps you see games and 

732
00:42:42,500 --> 00:42:50,600
more of a narrative campaign 
style as opposed to I guess I 

733
00:42:50,607 --> 00:42:51,700
should explain what I'm talking 
about. 

734
00:42:51,700 --> 00:42:56,300
So there are those who don't 
have a game club that they don't

735
00:42:56,300 --> 00:42:59,900
have a regular place that they 
can go off, to their gaming 

736
00:42:59,900 --> 00:43:04,200
experience, tends to revolve 
around gaming events. 

737
00:43:05,700 --> 00:43:09,600
No conventions one-time things. 
Yeah, they're they're playing 

738
00:43:09,600 --> 00:43:12,700
with people, they don't know, 
you know they're playing with 

739
00:43:12,700 --> 00:43:17,800
strangers and yeah it's like 
mine seems to lend itself more 

740
00:43:17,800 --> 00:43:22,700
towards like organized play 
where it's more structured to 

741
00:43:22,700 --> 00:43:25,300
say like these are the 
parameters of what you were 

742
00:43:25,300 --> 00:43:29,000
going to bring and the game that
you're going to play is just 

743
00:43:29,000 --> 00:43:33,700
kind of a vanilla. 
You know, game in it's more of a

744
00:43:33,700 --> 00:43:37,300
tournament type competitive 
scene, man. 

745
00:43:37,300 --> 00:43:40,300
It's like an old comers good 
game, you know, like okay, you'd

746
00:43:40,300 --> 00:43:42,200
never know. 
You you go there and you have 

747
00:43:42,200 --> 00:43:47,600
like maybe it's just a club 
where you agreed on kind or game

748
00:43:47,600 --> 00:43:48,900
store. 
Very kind of agreed only. 

749
00:43:48,900 --> 00:43:52,900
Well, usually, if I come with, 
I'd say, I 2,000 points Army 

750
00:43:52,900 --> 00:43:56,800
there will probably be somebody 
there with 2000 points or me 

751
00:43:56,800 --> 00:44:00,800
too, and we can have apply. 
And yeah, I guess that's. 

752
00:44:00,800 --> 00:44:04,900
That's that's that's right. 
When you say that a club. 

753
00:44:06,300 --> 00:44:10,900
Definitely helps when you are 
trying to set up things that are

754
00:44:10,900 --> 00:44:16,000
like a narrated curb campaign or
or maybe also a map based 

755
00:44:16,000 --> 00:44:19,200
campaign because of course you 
need. 

756
00:44:19,300 --> 00:44:23,500
You need a lot of terrain. 
You need maybe space to store 

757
00:44:23,500 --> 00:44:25,900
away stuff or put away for a 
week or so. 

758
00:44:26,100 --> 00:44:28,700
Yeah, it definitely helps. 
Yeah, sure. 

759
00:44:30,100 --> 00:44:33,600
Yeah. 
Okay, well anyway, so we're 

760
00:44:33,600 --> 00:44:37,400
going to be talking, you know, 
about campaigns and the idea and

761
00:44:37,400 --> 00:44:41,100
when you first presented, the 
idea, the idea to me and you 

762
00:44:41,100 --> 00:44:44,300
mentioned or even just the 
mention of the word campaign, 

763
00:44:45,800 --> 00:44:50,700
several thoughts kind of came 
into my mind of what that means 

764
00:44:51,400 --> 00:44:54,200
and I think maybe I don't know 
if you were thinking something 

765
00:44:54,200 --> 00:44:58,300
different than I was thinking 
and that kind of goes to show 

766
00:44:58,300 --> 00:45:01,900
that, you know, maybe Maybe, 
maybe different people. 

767
00:45:01,900 --> 00:45:04,800
See a campaign is as a different
thing. 

768
00:45:05,100 --> 00:45:10,100
Yeah, yeah. 
It's so big. 

769
00:45:11,500 --> 00:45:16,600
What comes to your mind? 
Yeah, for me, it's rather like 

770
00:45:16,600 --> 00:45:19,500
the narrative possessed X. 
I mean, that's, that's maybe, 

771
00:45:19,500 --> 00:45:21,300
because that's what I like the 
most. 

772
00:45:22,200 --> 00:45:27,400
Yeah. 
Contrast that I was thinking, 

773
00:45:27,400 --> 00:45:31,800
when you said campaign campaign 
games, I think is what he said. 

774
00:45:31,800 --> 00:45:35,800
I thought. 
Oh, you mean like Like nectar 

775
00:45:35,800 --> 00:45:40,000
Munda or more time, or even 
more, a question of global where

776
00:45:40,000 --> 00:45:44,100
there are like, rules that are 
kind of baked into the system 

777
00:45:44,600 --> 00:45:49,000
where you play a game, and then 
there's a postgame sequence and 

778
00:45:49,200 --> 00:45:53,000
something changes. 
And in the next game, and I 

779
00:45:53,000 --> 00:45:58,700
suppose that, you know, that can
be, you can take that in 

780
00:45:58,700 --> 00:46:02,900
different ways as well, you 
know, I'm sure we'll talk more 

781
00:46:02,900 --> 00:46:06,200
about that but I guess, Or this 
conversation. 

782
00:46:06,800 --> 00:46:12,900
Perhaps your main experience 
will be campaigns from a 

783
00:46:13,200 --> 00:46:19,100
narrative setting and I'm 
perhaps can chime in with some 

784
00:46:19,100 --> 00:46:24,800
thoughts that I have towards in 
a more of those, I don't know 

785
00:46:24,808 --> 00:46:29,600
what to call them, you know, 
games that have a pre and 

786
00:46:29,600 --> 00:46:34,200
postgame when they do right into
the rules, linked together by 

787
00:46:34,200 --> 00:46:38,700
this, Skin of. 
Yeah, the sequence is there in 

788
00:46:38,700 --> 00:46:42,000
between kind of where you have 
to roll on charts to see if 

789
00:46:42,300 --> 00:46:46,300
something develops like like a 
local team for example or 

790
00:46:46,300 --> 00:46:48,200
necromancy gang or stuff like 
that. 

791
00:46:48,200 --> 00:46:51,700
Yeah yeah yeah. 
That really was wasn't like what

792
00:46:51,700 --> 00:46:56,500
was my idea of a containment but
rather these campaign box sets 

793
00:46:56,500 --> 00:46:58,600
that were released during the 
nouns. 

794
00:46:58,600 --> 00:47:07,000
They are all fantastic and Some 
of these we're not released in 

795
00:47:07,000 --> 00:47:13,300
Germany or only like I think 
during 6th edition or not at all

796
00:47:13,300 --> 00:47:20,200
or only in white dwarfs. 
So when I started playing, I had

797
00:47:20,200 --> 00:47:24,000
never heard about these 
campaigns and when I found out, 

798
00:47:24,000 --> 00:47:28,800
oh boy, I was into them. 
So I try to replace some of 

799
00:47:28,800 --> 00:47:36,900
these and we did We played for 
example, I love Cork and 

800
00:47:36,900 --> 00:47:39,500
worshiped wrong, and kids of 
Aisha. 

801
00:47:40,400 --> 00:47:45,700
And we had so much fun, and I 
thought these campaigns are so 

802
00:47:46,000 --> 00:47:52,500
like, well-written enjoyable. 
And I think also they have a 

803
00:47:52,500 --> 00:47:56,800
high replay value because they 
are quite from my end. 

804
00:47:57,500 --> 00:47:59,000
Yeah. 
For my personal view, they are 

805
00:47:59,000 --> 00:48:04,400
quite balanced, I guess. 
And we have generally well done 

806
00:48:04,900 --> 00:48:11,100
and yeah I wanted more so I 
thought about okay, how can I 

807
00:48:11,100 --> 00:48:17,300
make my own campaign, Maybe? 
So yeah, I started thinking on. 

808
00:48:17,700 --> 00:48:22,400
Yeah. 
What's important, how can I make

809
00:48:22,400 --> 00:48:31,300
these my personal campaign to be
as good as the ones made by GW 

810
00:48:31,900 --> 00:48:35,700
long, long time ago, you were 
playing them. 

811
00:48:36,300 --> 00:48:39,800
You could identify what you 
really enjoyed. 

812
00:48:40,600 --> 00:48:44,100
Yeah, you want to try to 
recreate that for focus, more on

813
00:48:44,100 --> 00:48:45,800
that. 
You know, or, you know, the 

814
00:48:45,800 --> 00:48:49,100
limitations like how can we get 
around some of those? 

815
00:48:49,700 --> 00:48:54,500
Yeah, I know for me, I've never 
played any of those box 

816
00:48:54,500 --> 00:49:01,400
campaigns but my my initial 
impression just from just from 

817
00:49:01,900 --> 00:49:05,500
reading. 
The box is, is do I have to have

818
00:49:05,500 --> 00:49:08,100
those armies? 
You know, do I have to have 

819
00:49:08,300 --> 00:49:13,300
specific models? 
In a way in a way. 

820
00:49:13,300 --> 00:49:14,900
Yes, in a way. 
Yes. 

821
00:49:15,100 --> 00:49:17,500
If you're going to create your 
own campaign, well, then that 

822
00:49:17,500 --> 00:49:19,800
you have the freedom to just do 
whatever you want, you know, and

823
00:49:19,800 --> 00:49:23,600
exactly modified to whatever, 
you know, whatever you do have. 

824
00:49:24,400 --> 00:49:27,700
Yeah. 
That's that's also, like, could 

825
00:49:27,700 --> 00:49:29,500
be, you might even the 
motivation to do a campaign. 

826
00:49:29,500 --> 00:49:33,700
Like, if you spilled a new 
regiment and maybe you want to 

827
00:49:33,700 --> 00:49:37,700
tailor a campaign around this 
regiment, or a special 

828
00:49:37,700 --> 00:49:43,700
character, you want to use, you 
think Well, yeah, maybe we look 

829
00:49:43,700 --> 00:49:46,400
at it up. 
In, what am I history? 

830
00:49:46,400 --> 00:49:50,000
What has happened to this 
character during his lifetime 

831
00:49:50,000 --> 00:49:55,200
with your lap time and yeah, how
that's, for example, I did this 

832
00:49:55,200 --> 00:49:59,300
with from the paunch. 
I decided to make a campaign 

833
00:49:59,300 --> 00:50:09,200
about G the punch because I had 
Repainted and that all model on 

834
00:50:09,200 --> 00:50:15,100
The Chariot was one of the first
models in my collection and it 

835
00:50:15,100 --> 00:50:18,000
was barely. 
It was really badly chipped off 

836
00:50:18,000 --> 00:50:21,400
and not so well painted. 
So I decided to repaint it. 

837
00:50:21,400 --> 00:50:26,300
I think two or three years ago 
and I repainted it and I thought

838
00:50:26,300 --> 00:50:30,600
well, it's It's a bit sad that 
it's only sitting on the shelf 

839
00:50:30,600 --> 00:50:35,700
and not getting any action. 
So I thought about well, how can

840
00:50:35,700 --> 00:50:37,700
I build a campaign around from 
the punch? 

841
00:50:37,700 --> 00:50:44,400
And yeah, that was, it was 
really fun so far, but I have to

842
00:50:44,400 --> 00:50:49,300
admit that I haven't played the 
campaign through yet. 

843
00:50:49,300 --> 00:50:54,700
So since then dram hasn't seen 
too much action. 

844
00:50:55,100 --> 00:50:58,700
Yeah, just just in a minigame 
that we Included a we included a

845
00:50:58,700 --> 00:51:03,000
cherry address and there are 
played of course Grand on his 

846
00:51:03,000 --> 00:51:06,300
Chariot but you didn't win, 
unfortunately. 

847
00:51:25,900 --> 00:51:44,100
A great way to be able to 
talk more about that later. 

848
00:51:44,600 --> 00:51:50,300
You know, like you said, a 
chariot Chariot game into a 

849
00:51:51,500 --> 00:51:53,200
basic people have a fantasy 
campaign? 

850
00:51:53,200 --> 00:51:59,000
Yeah, and I know I've seen 
before and you and I talked 

851
00:51:59,000 --> 00:52:04,700
about before incorporating 
Manowar into a campaign and you 

852
00:52:04,707 --> 00:52:07,500
know where yeah, looking at it 
from a big picture. 

853
00:52:07,500 --> 00:52:12,300
And, you know, here's this, this
Fleet battle is going to take 

854
00:52:12,300 --> 00:52:16,900
place and perhaps that will Fact
the next upcoming, you know, 

855
00:52:16,900 --> 00:52:21,700
battle on yes fantasy. 
Yes, that's a really cool idea. 

856
00:52:24,500 --> 00:52:26,800
Unfortunately, I lost that game 
too. 

857
00:53:09,700 --> 00:53:16,500
You know what happened? 
I know, like Josh and I have 

858
00:53:16,500 --> 00:53:19,400
played a lot of games of that. 
And I think you mentioned when I

859
00:53:19,400 --> 00:53:24,700
talked to him recently, about my
winning record, you know, and 

860
00:53:24,700 --> 00:53:28,300
how many, which is terrible. 
I, I've only one like a couple 

861
00:53:28,300 --> 00:53:33,200
games and I didn't, I'd like to 
mention it would relate to, and 

862
00:53:33,200 --> 00:53:36,100
I think you won both, right? 
Oh yeah, yeah. 

863
00:53:37,500 --> 00:54:11,400
I don't even think about it. 
certain key moments, you know, 

864
00:54:11,400 --> 00:54:17,200
things that happen when you 
know, when That the flamer the 

865
00:54:17,200 --> 00:54:20,400
heavy flavor or ain't had no 
more. 

866
00:54:21,200 --> 00:54:22,700
Yeah. 
And initiate. 

867
00:54:23,100 --> 00:54:28,600
And, you know, was able to Club 
teams dealer, you know, that 

868
00:54:28,600 --> 00:54:32,000
would like those things really 
are. 

869
00:54:32,900 --> 00:54:37,600
And I think that's what gets me 
excited for the idea of 

870
00:54:37,600 --> 00:54:39,700
campaigns, you know, where they 
tell stories. 

871
00:54:40,300 --> 00:54:44,800
Yeah, exactly. 
And I mean, I can't remember 

872
00:54:44,800 --> 00:54:51,300
like all of my tournament games,
but I can definitely tell you 

873
00:54:51,300 --> 00:54:54,900
about all my campaign games. 
I played for sure. 

874
00:54:55,600 --> 00:54:59,600
Now, I told you before that, 
when you said the word campaign,

875
00:54:59,600 --> 00:55:01,500
it brings certain memories to 
mind. 

876
00:55:01,800 --> 00:55:06,400
Now, another thing, when I think
of campaign, I guess I think it 

877
00:55:06,400 --> 00:55:10,300
might work role-playing roots, 
and we need to not like if 

878
00:55:10,300 --> 00:55:13,600
someone had said, oh, we're 
playing a new campaign and And I

879
00:55:13,600 --> 00:55:17,500
think that means, okay, we're 
going to be making making a 

880
00:55:17,500 --> 00:55:20,800
character or making a war band 
or whatever, we're going to be 

881
00:55:20,800 --> 00:55:24,900
playing and there's really no 
end in sight. 

882
00:55:24,900 --> 00:55:27,700
And when we have no idea where 
we're going, we're just going to

883
00:55:27,700 --> 00:55:31,300
play every kind of see where 
things go and I guess that's 

884
00:55:31,300 --> 00:55:36,100
fine as well. 
But there's also campaigns that 

885
00:55:36,100 --> 00:55:41,800
are very focused and they follow
a progression and they, yeah, 

886
00:55:42,100 --> 00:55:46,400
beginning and an end And or a 
certain time limit of like this 

887
00:55:46,400 --> 00:55:50,000
is how many games are going to 
be involved in this campaign. 

888
00:55:51,300 --> 00:55:54,800
So we're you, can we talk for a 
little bit about some of the 

889
00:55:54,800 --> 00:55:58,000
different expectations that 
might go into beginning again, 

890
00:55:58,000 --> 00:56:03,800
pain and all the different 
variables, yeah, well I think is

891
00:56:04,100 --> 00:56:14,700
what's important is I think Now 
I'm struggling with the 90, we 

892
00:56:14,700 --> 00:56:24,000
can cut it out later. 
Yeah, yeah. 

893
00:56:24,200 --> 00:56:27,500
Now you have you had the 
interview with David and tuomas 

894
00:56:27,500 --> 00:56:30,700
and I think to almost a, in an 
also mentioned like, what's 

895
00:56:30,700 --> 00:56:32,800
important is think about the 
finality? 

896
00:56:33,300 --> 00:56:35,300
Yeah. 
And that's what I also think 

897
00:56:35,300 --> 00:56:36,600
eyes. 
It's really important like to 

898
00:56:36,600 --> 00:56:39,900
think how is this campaign going
to end? 

899
00:56:39,900 --> 00:56:42,600
What's the big conclusion? 
Ian or something. 

900
00:56:42,600 --> 00:56:44,300
I mean it's building up to 
something right. 

901
00:56:44,300 --> 00:56:49,300
Yes, I mean it's got to be it's 
got to be ending with a big boo.

902
00:56:50,000 --> 00:56:52,700
Yeah, I think maybe it's the 
yeah, I don't know. 

903
00:56:53,200 --> 00:57:07,900
Big boom like and backwards. 
So I'm always going back not to 

904
00:57:07,900 --> 00:57:11,900
the front porch example because 
that's what I have. so my mind 

905
00:57:11,900 --> 00:57:19,100
recently and like, when Ground 
the porch landed with his Fleet 

906
00:57:19,800 --> 00:57:29,300
in of one, They had that big 
battle on the plains of damn it.

907
00:57:30,300 --> 00:57:33,600
What is the city called that he 
attacked asking the wrong guy? 

908
00:57:36,800 --> 00:57:39,900
Well, I mean that's that's 
that's basically the grand 

909
00:57:40,000 --> 00:57:45,700
finale of crumbs. 
Wha and I thought, well, this is

910
00:57:45,700 --> 00:57:51,300
going to be the last game, but 
what's happening before and how 

911
00:57:51,300 --> 00:58:02,100
can The games before effect this
final battle and that was kind 

912
00:58:02,100 --> 00:58:07,200
of a tough nut to crack. 
Because yeah that's that's this 

913
00:58:07,700 --> 00:58:10,300
desk. 
Fourth edition, campaign more 

914
00:58:10,300 --> 00:58:17,800
strong pass, which is also 
dealing with G in. drumming also

915
00:58:17,800 --> 00:58:21,300
am, but I thought about how I 
was, I wanted to start also the 

916
00:58:21,300 --> 00:58:25,000
campaign in the Empire because 
my mind opponent was like the 

917
00:58:25,000 --> 00:58:28,900
Empire player I have anyone 
Empire play would like to play a

918
00:58:28,900 --> 00:58:32,900
combined with me so I said, 
okay, yeah, maybe we can we can 

919
00:58:32,900 --> 00:58:40,200
we can we can have grown to 
paunch like see the his how his 

920
00:58:40,200 --> 00:58:44,000
walk is developing rushing 
through the Empire and then 

921
00:58:44,000 --> 00:58:51,300
determine how strong This Fleet 
is and then in the fleet battle 

922
00:58:51,300 --> 00:58:53,200
will see what was going to be 
left over. 

923
00:58:53,300 --> 00:58:56,700
And depending on the outcomes of
the fleet battle will see how 

924
00:58:56,700 --> 00:59:01,300
large is the Army. 
Is that is attacking of where 

925
00:59:02,000 --> 00:59:06,200
there are used to initially. 
This is a two player campaign or

926
00:59:06,600 --> 00:59:09,200
one that's eventually going to 
change, maybe? 

927
00:59:09,200 --> 00:59:13,400
Yeah, it's it's, it's a two 
player campaign, really. 

928
00:59:14,500 --> 00:59:18,000
But especially for the, for the 
Mini-Game, we We picked up other

929
00:59:18,000 --> 00:59:22,300
players who who could also join 
The Chariot race if they like. 

930
00:59:22,500 --> 00:59:28,500
And yeah, that was also fun. 
And yeah, I am in the position 

931
00:59:28,600 --> 00:59:36,500
to, to our own hi of Army, and 
a, and a big organ, Dublin Army.

932
00:59:36,500 --> 00:59:43,100
So for the final battle, I'm 
going to land my High Elves to 

933
00:59:43,100 --> 00:59:47,500
the Empire player. 
So he's basically You're playing

934
00:59:47,500 --> 00:59:52,100
against me like in every guy. 
Okay, let me look at him, so 

935
00:59:52,100 --> 00:59:56,900
yeah. 
Yeah, very good. 

936
00:59:58,700 --> 01:00:03,200
Yeah, very very good. 
It sounds It sounds like a lot 

937
01:00:03,200 --> 01:00:08,500
of it's very it's good that you 
have the models to do that. 

938
01:00:08,500 --> 01:00:12,600
I know I've seen a lot of your 
armies and it's nice to be able 

939
01:00:12,600 --> 01:00:16,100
to have some options there. 
Yeah. 

940
01:00:18,500 --> 01:00:21,900
Yeah, I must say I like it's 
going to be like free thousands 

941
01:00:21,900 --> 01:00:25,000
of 3,500 points. 
I think we haven't decided yet. 

942
01:00:27,500 --> 01:00:31,000
So that's quite a lot. 
But of course, the special 

943
01:00:31,000 --> 01:00:34,600
characters will take away a lot 
of a lot of importance in this 

944
01:00:34,600 --> 01:00:39,000
games because like, in that 
finality, we're going to have 

945
01:00:39,000 --> 01:00:43,100
like drawn and we're going to 
have black tooth on a woven. 

946
01:00:44,500 --> 01:00:48,800
And we're going to have a sorry,
and on the other side on a, on 

947
01:00:48,800 --> 01:00:55,100
a, on a griffin. 
And yeah, that's already quite a

948
01:00:55,100 --> 01:01:01,500
lot. 
Points-wise and yeah it should 

949
01:01:01,500 --> 01:01:05,300
feel like a real battle. 
So we have to add a lot of. 

950
01:01:06,400 --> 01:01:10,500
We have to put a lot of points 
on the table in addition to 

951
01:01:10,500 --> 01:01:13,500
these months. 
Yeah but what I really enjoy? 

952
01:01:15,700 --> 01:01:18,600
If you're looking at your final 
battle there and you're kind of 

953
01:01:18,600 --> 01:01:25,500
working backwards, we have a 
path laid out to what other 

954
01:01:25,500 --> 01:01:26,900
game. 
As you're going to be. 

955
01:01:27,300 --> 01:01:31,400
Yeah, I did like how many, how 
many games you're going to when 

956
01:01:31,400 --> 01:01:32,100
I say? 
Yeah. 

957
01:01:34,600 --> 01:01:42,700
Yeah. 
Yeah I started off with a Siege.

958
01:01:44,000 --> 01:01:49,300
See John mitton Heim no unknown.
It was not it was known and the 

959
01:01:49,300 --> 01:01:52,400
beginning. 
He was like was a Siege of now 

960
01:01:52,700 --> 01:01:56,800
said oh well. 
Grom. 

961
01:01:57,500 --> 01:02:03,000
I try to keep drum out of the 
campaign until the end. 

962
01:02:03,600 --> 01:02:06,500
Yeah. 
Because for one reason, what 

963
01:02:06,500 --> 01:02:12,400
will happen if Graham gets shots
in like in the first battle that

964
01:02:12,400 --> 01:02:14,200
would feel like really not so 
good. 

965
01:02:14,200 --> 01:02:18,700
I mean, so we said like, okay, 
let's let's play play a Siege. 

966
01:02:18,700 --> 01:02:21,300
Like the attack on this. 
I don't know what it was, South 

967
01:02:21,300 --> 01:02:23,900
Gate or something, and there's 
like drums. 

968
01:02:26,400 --> 01:02:32,100
Best body or got what park. 
I don't know what his name was 

969
01:02:32,100 --> 01:02:35,900
special character. 
Who is leading that part of the 

970
01:02:35,900 --> 01:02:40,500
army and after that that we 
said, okay, depending on how 

971
01:02:40,500 --> 01:02:45,600
that's each goes the Empire 
troops, will be like motivated 

972
01:02:45,600 --> 01:02:51,900
or the Orcs and goblins are 
going to feel like really 

973
01:02:51,900 --> 01:02:56,500
Victorious and strong and they 
can gain more or It's for their 

974
01:02:56,500 --> 01:03:01,600
bar in the later, unfolding of 
the campaign and then we did 

975
01:03:01,600 --> 01:03:04,800
Chariot race. 
Well, of course, if Trump wins, 

976
01:03:05,200 --> 01:03:09,900
he's getting also a bonus for 
his walk and later later 

977
01:03:09,900 --> 01:03:13,600
missions. 
And then we did like a crossing 

978
01:03:13,600 --> 01:03:17,700
of a off a bridge where the 
Empire General had to prevent 

979
01:03:17,800 --> 01:03:24,000
additional oxygen goblins, 
joining Graham's law, and what 

980
01:03:24,000 --> 01:03:25,500
else? 
I, yeah. 

981
01:03:25,500 --> 01:03:33,000
We we did also a skirmish game 
with We're g sent move Riders to

982
01:03:33,000 --> 01:03:38,900
pillage and there's a, an Empire
Caravan and they are trying to 

983
01:03:38,900 --> 01:03:44,800
protect the Caravans, from the, 
from the plundering goblins. 

984
01:03:45,700 --> 01:03:50,100
Yeah. 
And depending on how much Works 

985
01:03:50,100 --> 01:03:54,900
in goblins, and how much plunder
from can gain to build his 

986
01:03:54,900 --> 01:03:59,200
Fleet? 
Yeah, he can. 

987
01:03:59,400 --> 01:04:03,600
Absolute want an additional 
equipment card for the man of 

988
01:04:03,600 --> 01:04:08,800
war Battle or additional crew. 
For each ship in the sea Battle.

989
01:04:09,100 --> 01:04:12,400
Yeah, that was like how we 
designed it in. 

990
01:04:13,200 --> 01:04:18,300
You just kind of making it up as
you go along as far as like what

991
01:04:18,300 --> 01:04:24,200
the benefits are. 
I thought it really long. 

992
01:04:26,300 --> 01:04:27,800
What what's like, what's too 
much? 

993
01:04:27,800 --> 01:04:31,500
And what's definitely not enough
in Jammu. 

994
01:04:32,600 --> 01:04:35,700
You have to, like, be really 
careful with that, because that 

995
01:04:35,700 --> 01:04:38,900
might really tip the balance too
much in favor of one or the 

996
01:04:38,900 --> 01:04:40,600
other side. 
Yeah. 

997
01:04:40,900 --> 01:04:43,000
Still. 
It should matter somehow in the 

998
01:04:43,000 --> 01:04:46,700
end because if it doesn't, well 
then why all the fuss. 

999
01:04:47,700 --> 01:04:54,200
Yeah, yeah, yeah. 
Kind of Giving some thought to, 

1000
01:04:55,500 --> 01:04:58,800
you know, any campaign type 
thing, I might want to do it. 

1001
01:04:58,800 --> 01:05:00,800
So I'm going to Future. 
That's definitely a thought that

1002
01:05:00,800 --> 01:05:04,900
comes to my mind is you know 
like a you want to give some 

1003
01:05:04,900 --> 01:05:12,000
kind of benefit but You know, 
not to the point where it gets 

1004
01:05:12,000 --> 01:05:18,200
out of control that I have have 
seen, I don't know where I saw 

1005
01:05:18,200 --> 01:05:20,200
it. 
It might be the fifth edition 

1006
01:05:21,300 --> 01:05:23,700
Battle book. 
You know, that talks about a 

1007
01:05:23,707 --> 01:05:27,500
campaign. 
I kind of like, one of the 

1008
01:05:27,500 --> 01:05:31,600
things that they do there is 
you'll have at the beginning, 

1009
01:05:32,300 --> 01:05:36,200
you have certain stipulations, 
or limits on what you can have 

1010
01:05:36,200 --> 01:05:40,300
in your, your army, at the 
beginning, How much pain? 

1011
01:05:40,500 --> 01:05:45,800
Like maybe only one war machine 
for only level one wizard? 

1012
01:05:46,300 --> 01:05:55,200
Yeah and then as you as you win 
battles, It just kind of takes 

1013
01:05:55,200 --> 01:05:59,100
some of those limitations away 
or opens up more possibilities. 

1014
01:05:59,100 --> 01:06:04,800
So, whereas you might start with
only being able to have one 

1015
01:06:05,300 --> 01:06:10,500
magic item up to Denis. 
And now, as you progress as a 

1016
01:06:10,508 --> 01:06:19,600
benefit when, now you can have 
up to two items and up to, you 

1017
01:06:19,600 --> 01:06:24,600
know, Higher point, it you're 
not gaining more points. 

1018
01:06:24,900 --> 01:06:27,900
You're not your next battle. 
You're going to you're still 

1019
01:06:27,900 --> 01:06:34,000
going to have the same. 
This equal Point Army is just 

1020
01:06:34,000 --> 01:06:39,400
now your options are more. 
You know, you know that's that's

1021
01:06:39,400 --> 01:06:42,800
that's really nice that like a 
crutch of drawing. 

1022
01:06:42,800 --> 01:06:47,400
It was like that if you like 12 
player like lost the first 

1023
01:06:47,400 --> 01:06:50,900
battle, he was allowed Futures 
one more machine in the final 

1024
01:06:50,900 --> 01:06:52,300
battle. 
I will, if you want, you could 

1025
01:06:52,300 --> 01:06:54,000
fill up inside for something 
like that. 

1026
01:06:54,400 --> 01:07:02,800
So that was that's like an 
example for this. yeah, I think 

1027
01:07:02,800 --> 01:07:11,200
they did this in all of fox 
campaigns, but I might be wrong,

1028
01:07:11,200 --> 01:07:18,000
but I think tears of eye 
shadows, the only one that also 

1029
01:07:18,000 --> 01:07:26,600
included a point allowance. 
That you could use during all of

1030
01:07:26,600 --> 01:07:29,300
The Campaign games, like it was 
like a think you had enough, 

1031
01:07:29,500 --> 01:07:33,600
each player had an ounce of and 
then 500 extra points. 

1032
01:07:34,200 --> 01:07:41,200
You could locate in each game 
like or in total so you could 

1033
01:07:41,200 --> 01:07:44,100
say maybe I okay, I'm trying to 
win that first scenario. 

1034
01:07:44,100 --> 01:07:49,700
I really really, really want to 
have a lot of and see guards in 

1035
01:07:49,700 --> 01:07:53,200
the final battle, for example, 
and then the high of play Our 

1036
01:07:53,200 --> 01:07:59,300
might say, okay, I put 250 extra
points. 

1037
01:08:00,400 --> 01:08:05,100
In the game or in my list. 
So, I'm pretty sure I'm going to

1038
01:08:05,100 --> 01:08:09,700
win at this point, cause I think
it was just a 1000 or 1200. 

1039
01:08:10,000 --> 01:08:15,700
Three points came them. 250 
points are quite a lot and, but 

1040
01:08:16,000 --> 01:08:18,899
yeah, and maybe like the other 
players as well. 

1041
01:08:19,600 --> 01:08:26,600
I don't know. 
It's nice to yeah to to to have 

1042
01:08:26,600 --> 01:08:28,300
an extra unit in this course 
games. 

1043
01:08:28,300 --> 01:08:31,300
But in the end it's the final 
battle the count. 

1044
01:08:31,300 --> 01:08:34,500
So I'm saving at all these 500 
points for the final battle. 

1045
01:08:34,800 --> 01:08:37,800
Maybe that that's also an option
and I thought that gives you an 

1046
01:08:37,800 --> 01:08:45,000
additional like possibility to 
444 a tactic for, for, for 

1047
01:08:45,000 --> 01:08:47,000
strata for strategy. 
Yeah. 

1048
01:08:47,000 --> 01:08:48,600
That's a really nice people 
think it's really. 

1049
01:08:48,700 --> 01:08:56,399
Yeah. 
Get away the Are the benefits 

1050
01:08:56,399 --> 01:09:00,100
from winning each battle, you 
know? 

1051
01:09:01,899 --> 01:09:03,600
Do they outweigh the extra 
point. 

1052
01:09:03,899 --> 01:09:07,700
So, most of these box campaigns,
you know, we've been talking 

1053
01:09:07,700 --> 01:09:11,000
about with tears and Elijah and 
grow too drunk. 

1054
01:09:11,200 --> 01:09:14,899
They're mostly. 
I think they're all like to 

1055
01:09:14,899 --> 01:09:17,300
player campaigns. 
Yeah. 

1056
01:09:17,700 --> 01:09:19,899
Yeah. 
We also talked about the 

1057
01:09:19,899 --> 01:09:23,700
possibilities of multiplayer 
campaigns. 

1058
01:09:23,800 --> 01:09:25,800
Hmm. 
And I guess that kind of comes 

1059
01:09:25,800 --> 01:09:30,899
back to what I was originally 
thinking of, you know, games, 

1060
01:09:30,899 --> 01:09:34,100
like Nectar Munda buggle you 
know we're going to have 

1061
01:09:34,200 --> 01:09:37,600
multiple people playing. 
I can't pay like that. 

1062
01:09:38,500 --> 01:09:41,200
Do you have any ideas or 
suggestions for playing? 

1063
01:09:42,600 --> 01:09:51,100
most multiplayer games of a game
like or a fantasy like, I guess 

1064
01:09:51,100 --> 01:09:58,300
like maybe the, the The fifth 
edition book has ideas for that 

1065
01:09:58,300 --> 01:10:01,500
like using a map based on. 
Uh yeah. 

1066
01:10:01,500 --> 01:10:06,400
My pies campaigns can also be 
really fun, but that they are a 

1067
01:10:06,407 --> 01:10:11,300
bit more free, your bit more 
free in like what you're doing. 

1068
01:10:11,300 --> 01:10:18,500
Usually. 
And yeah, I played a campaign 

1069
01:10:18,500 --> 01:10:22,100
once that was my paste and you 
had like Circle regions on the 

1070
01:10:22,100 --> 01:10:25,400
map. 
If you were allocated to and you

1071
01:10:25,400 --> 01:10:30,000
have a starting Army and you had
a starting City. 

1072
01:10:31,900 --> 01:10:36,100
And you could conquer neutral 
territories. 

1073
01:10:36,700 --> 01:10:41,400
These added like for example, 
that was like a wizard tower in 

1074
01:10:41,400 --> 01:10:48,400
it and that meant you could feel
the an extra wizard in your arms

1075
01:10:48,400 --> 01:10:50,200
and stuff. 
You have to have certain 

1076
01:10:50,200 --> 01:10:55,400
limitations to your army likes, 
a was like 2,000 points Army and

1077
01:10:55,400 --> 01:11:01,600
you were only allowed to bring 
one Wizards level 2 or maybe. 

1078
01:11:01,600 --> 01:11:09,400
Maybe just to war machines and 
yeah things like that or if you 

1079
01:11:09,400 --> 01:11:14,800
if you conquered like a mountain
mountain region you could you 

1080
01:11:14,800 --> 01:11:18,500
could feel the another unit of 
scouts or skirmishes or 

1081
01:11:18,500 --> 01:11:25,100
something like that. 
So it kind of evolved or your 

1082
01:11:25,100 --> 01:11:30,800
army or even several armies. 
You had evolved with with the if

1083
01:11:30,800 --> 01:11:33,700
the territory Territory. 
You lost or gained? 

1084
01:11:34,100 --> 01:11:38,800
Yeah. 
And you it was it was set for a 

1085
01:11:38,800 --> 01:11:44,500
certain amount of playgrounds. 
It were working like okay you 

1086
01:11:44,500 --> 01:11:50,000
have like to announce a move to 
a 2 AK master and then he is 

1087
01:11:50,000 --> 01:11:54,000
moving secretly, the armies 
around on the on the table and 

1088
01:11:54,900 --> 01:11:59,200
then telling the players. 
Okay, now player acts invited 

1089
01:11:59,200 --> 01:12:06,400
your territory, you have to set 
up a defense now or stuff like 

1090
01:12:06,400 --> 01:12:10,800
that and then you had like a 
after guy more after game 

1091
01:12:10,800 --> 01:12:16,800
sequence where you like, okay. 
Now let's check on how many 

1092
01:12:17,300 --> 01:12:20,300
regions you own. 
Are there any special effect 

1093
01:12:20,300 --> 01:12:22,100
coming from the beach and stuff 
like that? 

1094
01:12:22,900 --> 01:12:27,300
And it was like, maybe I don't 
know, set for 10 Rounds or so. 

1095
01:12:27,800 --> 01:12:32,000
And after these 10 Rounds, all 
the players were like Pairing. 

1096
01:12:32,000 --> 01:12:34,400
Okay. 
He was the most powerful and I 

1097
01:12:34,400 --> 01:12:35,900
think. 
Yeah. 

1098
01:12:35,900 --> 01:12:39,100
And the most powerful to like 
this epic finally battle. 

1099
01:12:39,800 --> 01:12:43,800
Okay, something like that. 
Yeah, yeah yeah. 

1100
01:12:43,800 --> 01:12:48,800
I was looking over the past 
weekend, I was looking over the 

1101
01:12:49,100 --> 01:12:53,800
rules in the fifth edition book 
for providing campaigns and it 

1102
01:12:53,800 --> 01:12:58,700
broke it down into those two. 
There's two types you know, that

1103
01:12:58,800 --> 01:13:01,300
the narrative story where you're
going. 

1104
01:13:01,600 --> 01:13:07,200
A preset, you know, batter one, 
two, three, four battle for is 

1105
01:13:07,200 --> 01:13:11,800
the finale and 13 or going to 
have effects on that, you know, 

1106
01:13:11,800 --> 01:13:16,500
the in the map based and as I 
was looking over them. 

1107
01:13:16,500 --> 01:13:22,700
I thought, you know, you could 
possibly use some of the best of

1108
01:13:22,700 --> 01:13:31,100
both worlds here. 
And my idea was I do like the 

1109
01:13:31,100 --> 01:13:37,000
narrative a story anyway. 
Before I go off on that let me 

1110
01:13:37,008 --> 01:13:39,500
just say a quick little anecdote
recently. 

1111
01:13:39,500 --> 01:13:44,000
I've been playing some games of 
more time with a local friend of

1112
01:13:44,000 --> 01:13:46,500
mine. 
I am gonna play the game most 

1113
01:13:46,500 --> 01:13:49,900
recently, we ended up kind of 
like starting over. 

1114
01:13:50,000 --> 01:13:56,100
We made some new war Vans and 
Rolled up the scenario. 

1115
01:13:56,100 --> 01:13:58,500
We were going to play and we 
played the game and then after 

1116
01:13:58,500 --> 01:14:02,600
it was over, we get the income 
and the experience points and 

1117
01:14:02,600 --> 01:14:07,300
all that stuff. 
And it kind of felt a little 

1118
01:14:07,300 --> 01:14:10,600
flat for me, okay? 
And I think what happened? 

1119
01:14:10,900 --> 01:14:14,900
It was my own fault, it's not 
nothing had to do with the game 

1120
01:14:14,900 --> 01:14:20,300
system itself or it was just 
that we didn't incorporate any. 

1121
01:14:21,300 --> 01:14:25,700
Any story to it. 
It was just these two, two 

1122
01:14:25,700 --> 01:14:28,700
random were bands and they came 
together and they fought and I 

1123
01:14:28,700 --> 01:14:31,400
couldn't I couldn't tell you 
even what the scenario was that 

1124
01:14:31,400 --> 01:14:32,000
we. 
Yeah. 

1125
01:14:32,900 --> 01:14:35,500
And what I could tell you is, 
you know, the funny random 

1126
01:14:35,500 --> 01:14:37,700
things that happened at the end 
where I've got. 

1127
01:14:38,500 --> 01:14:46,500
My leader was sold into a 
fighting pits, typical hit and 

1128
01:14:46,500 --> 01:14:49,500
he miraculously beat this pit 
fighter. 

1129
01:14:49,800 --> 01:14:53,600
Yeah, so that was Fun. 
But I thought, you know, we 

1130
01:14:53,600 --> 01:14:59,600
really should have You know, 
tried to make it more of a 

1131
01:14:59,600 --> 01:15:04,000
story, rather it's just some 
random kind of to embed this 

1132
01:15:04,000 --> 01:15:06,700
battle in some. 
Yeah. 

1133
01:15:07,100 --> 01:15:12,800
So anyway I'll bring it back to 
my idea was Looking at the 

1134
01:15:13,100 --> 01:15:14,700
hangar I have right here and 
grab it. 

1135
01:15:15,000 --> 01:15:20,400
The, the battle book here. 
It has in the back, I can find 

1136
01:15:20,400 --> 01:15:23,900
it here. 
Okay, so the rules for the, the 

1137
01:15:23,900 --> 01:15:26,600
mat based, you know, we have, 
the all these different 

1138
01:15:26,600 --> 01:15:30,500
territories and the benefits 
from those territories. 

1139
01:15:31,200 --> 01:15:36,200
And I think those benefits kind 
of give you a little bit of a 

1140
01:15:36,200 --> 01:15:40,800
benchmark for what you can 
expect. 

1141
01:15:40,900 --> 01:15:50,000
A benefit to being. 
So, for example, in the in the 

1142
01:15:50,000 --> 01:15:54,300
first section we talked about 
campaigns, they give an example 

1143
01:15:54,700 --> 01:16:00,700
of a goblin invasion of the 
Empire or something like that. 

1144
01:16:00,900 --> 01:16:04,400
And we think that we're going to
have four battles and the first 

1145
01:16:04,400 --> 01:16:09,400
battle is going to be a scouting
encounter and there's going to 

1146
01:16:09,400 --> 01:16:12,000
be some restrictions. 
So, you know, maybe they were 

1147
01:16:12,000 --> 01:16:15,800
machines and then from there, go
to a raid, which is going to be 

1148
01:16:16,000 --> 01:16:25,000
more of a There's got to be a. 
Yeah and then we're going to 

1149
01:16:25,000 --> 01:16:28,700
Ambush and there is a could be 
special rules for how to set 

1150
01:16:28,700 --> 01:16:33,000
that up and you know and then it
says here, you know, we're going

1151
01:16:33,000 --> 01:16:36,900
to finally have this big battle 
at the end and then we're going 

1152
01:16:36,900 --> 01:16:40,200
to reference the results of all 
those previous battles. 

1153
01:16:40,200 --> 01:16:44,000
So whoever won the first battle 
The Scouting battle. 

1154
01:16:44,200 --> 01:16:47,400
They're getting Fantage over 
maybe. 

1155
01:16:48,600 --> 01:16:51,400
Terrain, you know, being able to
yeah, that up terrain. 

1156
01:16:52,000 --> 01:17:01,300
Yeah, whoever had the rate. 
Yeah, the raid was going to get 

1157
01:17:01,300 --> 01:17:06,000
some kind of an extra points. 
Hmm, allowance for something and

1158
01:17:06,200 --> 01:17:10,600
then anyway. 
So looking at the territory 

1159
01:17:10,600 --> 01:17:15,100
chart, it kind of gives you an 
idea of these are what? 

1160
01:17:15,900 --> 01:17:22,700
A balanced benefit might be hmm.
Yeah where were you do a benefit

1161
01:17:22,700 --> 01:17:30,200
of being able to include a 
higher point or a higher level 

1162
01:17:30,200 --> 01:17:33,900
Wizard or being yeah to add 
something that you wouldn't? 

1163
01:17:34,100 --> 01:17:35,400
Yeah. 
Yeah. 

1164
01:17:35,600 --> 01:17:41,900
So I think that you could using 
those using that terrain chart, 

1165
01:17:42,100 --> 01:17:47,300
be able to kind of create a 
scenario, Knowing that you're 

1166
01:17:47,300 --> 01:17:49,800
not doing something that's, you 
know, really. 

1167
01:17:51,500 --> 01:17:58,600
Overpowered or, you know, yeah. 
And and then be able to to tie 

1168
01:17:58,600 --> 01:18:06,400
That Into, You know, a story of,
you know, maybe Maybe there's 

1169
01:18:07,100 --> 01:18:13,200
both forces have have learned 
about a wizard tower in the 

1170
01:18:13,200 --> 01:18:17,400
area, you know, and you have, 
you know, you have your train 

1171
01:18:17,400 --> 01:18:22,000
set up and right smack in the 
middle, is this Tower, you know,

1172
01:18:22,000 --> 01:18:24,900
so you have your train piece 
that you've built, you know, 

1173
01:18:24,900 --> 01:18:29,700
Incorporated in. 
And whoever is able to take and 

1174
01:18:29,700 --> 01:18:34,400
hold that, that terrain piece at
the end of that. 

1175
01:18:34,900 --> 01:18:36,900
Yeah. 
Yeah, they're going to be able 

1176
01:18:36,900 --> 01:18:43,000
to be able to loot that and him 
access to extra cards or 

1177
01:18:43,000 --> 01:18:44,500
whatever. 
Right. 

1178
01:18:44,700 --> 01:18:50,700
Right. 
So yeah, you can I think turning

1179
01:18:50,700 --> 01:18:54,700
it into a story. 
For me, this is Happy anyway. 

1180
01:18:54,700 --> 01:18:58,400
I think would be more enjoyable 
definitely more memorable than 

1181
01:18:58,400 --> 01:19:03,100
just like look on the chart and 
deal with the chart says yeah. 

1182
01:19:03,500 --> 01:19:07,600
Yeah, it was it was quite fun 
when we played Warhammer quest 

1183
01:19:07,600 --> 01:19:12,500
to have all these random effects
like okay, that works fine. 

1184
01:19:12,500 --> 01:19:13,800
Okay. 
Now we're going back to the 

1185
01:19:13,800 --> 01:19:17,800
Village to the city. 
There's a pair of goblin Riders.

1186
01:19:18,000 --> 01:19:21,500
Yeah, you get hit over the head.
You lose your most powerful item

1187
01:19:21,500 --> 01:19:26,600
on. 
Yeah, it is fun like it's not so

1188
01:19:26,600 --> 01:19:31,800
memorable as if you have like 
really a game that is like 

1189
01:19:31,800 --> 01:19:34,900
walking around something 
revolving around something that 

1190
01:19:35,400 --> 01:19:38,500
that's maybe on the table or. 
Yeah, that's going to be 

1191
01:19:38,500 --> 01:19:40,600
important in a later game and 
stuff like that. 

1192
01:19:40,600 --> 01:19:43,400
So yeah, I'm totally with you 
there. 

1193
01:19:43,400 --> 01:19:48,300
Yeah, yeah, I mean that brings 
up another point this just FYI, 

1194
01:19:48,800 --> 01:19:52,300
you know, we had played for him 
request in the past. 

1195
01:19:52,400 --> 01:19:57,400
Yeah and it got to a point for 
me anyway that I felt like we 

1196
01:19:57,400 --> 01:20:00,900
were kind of going through the 
motions a little bit and I then 

1197
01:20:00,900 --> 01:20:04,200
I really thought. 
Okay, let's re-evaluate this and

1198
01:20:04,200 --> 01:20:08,900
seeing what can we do to change 
the way we're doing this to make

1199
01:20:08,900 --> 01:20:13,600
it a little more memorable you 
know or a little more focus and 

1200
01:20:13,600 --> 01:20:18,400
that's when I wanted to to 
Really Best. 

1201
01:20:19,800 --> 01:20:24,900
Yeah go specifically into one of
those campaign boxing you know 

1202
01:20:25,200 --> 01:20:28,800
and try to link the stories 
together a little bit, you know.

1203
01:20:28,800 --> 01:20:37,100
And and I know from advice that 
I've heard, I don't know where I

1204
01:20:37,108 --> 01:20:42,000
heard, maybe it was from Thomas 
himself, who mentioned having if

1205
01:20:42,000 --> 01:20:45,600
you're going to be playing a 
multiplayer campaign, having 

1206
01:20:45,600 --> 01:20:50,000
some kind of a like a newsletter
or Nam. 

1207
01:20:51,500 --> 01:20:55,600
A blog or something, where 
you're documenting the story and

1208
01:20:55,600 --> 01:21:01,400
reminding players of this is 
what happened and misses the how

1209
01:21:01,400 --> 01:21:05,600
it contributes to this bigger 
story that were telling you 

1210
01:21:05,600 --> 01:21:10,200
know. 
Yeah and I because otherwise I'm

1211
01:21:10,200 --> 01:21:14,600
afraid it could just devolve 
into You know random stuff on a 

1212
01:21:14,608 --> 01:21:18,500
jar and just your focus so much 
on the bookkeeping. 

1213
01:21:19,000 --> 01:21:21,200
Yeah. 
And you can kind of lose sight 

1214
01:21:21,200 --> 01:21:24,400
of the you know the grand story 
that it's yeah. 

1215
01:21:25,100 --> 01:21:27,500
Yeah, yeah. 
That's that's what can happen if

1216
01:21:27,500 --> 01:21:28,900
you don't pay attention. 
That's right. 

1217
01:21:29,100 --> 01:21:31,800
Yeah. 
You know another thing that this

1218
01:21:31,800 --> 01:21:37,400
is not anywhere, I don't know 
it's but I'll campaign is a 

1219
01:21:37,400 --> 01:21:45,100
great way I think to Incorporate
the hobby aspect into. 

1220
01:21:45,500 --> 01:21:46,900
Absolutely. 
Yeah. 

1221
01:21:47,000 --> 01:21:53,100
And I think absolutely specific 
things one is terrain making 

1222
01:21:54,000 --> 01:21:58,300
able to build a betrayal. 
It's going to be a highlight in 

1223
01:21:58,300 --> 01:22:04,800
a game and also that beloved 
series of Articles and white 

1224
01:22:04,800 --> 01:22:08,300
dwarf. 
The tale of for gamers hmm. 

1225
01:22:08,400 --> 01:22:11,700
There you can see ya. 
Well, let's start off small, 

1226
01:22:11,700 --> 01:22:15,100
because we all we have are a 
thousand points. 

1227
01:22:15,100 --> 01:22:21,700
Maybe ya know whatever. 
Yeah, we build on to that Garden

1228
01:22:21,700 --> 01:22:26,900
campaign with. 
Like you said playing Skirmish. 

1229
01:22:27,200 --> 01:22:30,400
Yeah. 
Where you might only have 500 

1230
01:22:30,400 --> 01:22:31,900
points in and yeah. 
Yeah. 

1231
01:22:32,300 --> 01:22:35,200
Hold on to that or, you know? 
Yeah, I own it but I haven't 

1232
01:22:35,200 --> 01:22:39,200
painted it. 
You know, like a tactical Squad,

1233
01:22:39,200 --> 01:22:42,000
offsets, a Space Wolves. 
Yeah, 

1234
01:22:58,000 --> 01:23:02,100
okay. 
And again, that ties right into 

1235
01:23:02,100 --> 01:23:05,600
the bunker Mission card that. 
Yeah. 

1236
01:23:06,400 --> 01:23:10,400
Could be. 
So yeah. 

1237
01:23:13,700 --> 01:23:19,200
I think these are all good dogs 
about campaigns and and, you 

1238
01:23:19,200 --> 01:23:23,600
know, having fun and making 
memories and building a story I 

1239
01:23:23,600 --> 01:23:27,900
think is yeah, I wanna find the 
most important thing. 

1240
01:23:28,600 --> 01:23:30,800
Basically. 
You can you can do anything with

1241
01:23:30,800 --> 01:23:34,700
that complain that you like. 
I mean it's all up to you. 

1242
01:23:34,700 --> 01:23:37,600
Like you can you can do this. 
You can put a lot of effort in 

1243
01:23:37,600 --> 01:23:40,300
it or not so much and still have
fun. 

1244
01:23:40,300 --> 01:23:44,400
I mean yeah yeah yeah. 
So on On a side note. 

1245
01:23:44,400 --> 01:23:48,900
This is kind of off topic here 
but um, it's kind of comes back.

1246
01:23:48,900 --> 01:23:52,300
I asked you before about your 
hobby Origins, you know, and 

1247
01:23:52,400 --> 01:23:56,900
it's about the game club. 
And I also have experience with 

1248
01:23:58,300 --> 01:24:03,500
a game club background and I was
just at a, my store, the other 

1249
01:24:03,500 --> 01:24:12,400
day, I was buying some paint and
I was thinking to myself, What 

1250
01:24:12,400 --> 01:24:18,000
if this from my local game store
when I was young and what I, 

1251
01:24:18,100 --> 01:24:21,200
what I have grown into the gamer
that I am. 

1252
01:24:21,200 --> 01:24:28,300
Now, if I, if I started off in a
game store like the game store 

1253
01:24:28,300 --> 01:24:34,800
exists today and I don't think 
so because my particular game 

1254
01:24:34,800 --> 01:24:37,800
store. 
They're very focused on 

1255
01:24:38,000 --> 01:24:41,700
tornament events and you look at
the calendar and there are no 

1256
01:24:41,700 --> 01:24:45,100
magic tournaments and kill team 
tournaments and and everything 

1257
01:24:45,100 --> 01:24:50,300
is, you know, you come in at a 
certain time and it's very busy,

1258
01:24:50,300 --> 01:24:53,300
they're very limited tables. 
And, you know, and you have 

1259
01:24:53,300 --> 01:24:57,600
them, you have to sign up, you 
know, two tables. 

1260
01:24:57,600 --> 01:24:59,400
And you don't know if you're 
going to play with and, you 

1261
01:24:59,400 --> 01:25:02,400
know, you pay your dues and they
organize this and and tell you 

1262
01:25:02,400 --> 01:25:05,100
when your matches are. 
And if you win, you get a prize 

1263
01:25:05,100 --> 01:25:10,200
and and to me that that just 
seems so stressful, you know, 

1264
01:25:10,700 --> 01:25:18,500
and I don't see and I don't see 
the environment of you know, 

1265
01:25:18,500 --> 01:25:22,000
we're just kind of hanging out 
and getting to know people and 

1266
01:25:22,000 --> 01:25:25,600
building memories and creating 
stuff and like look at this 

1267
01:25:25,600 --> 01:25:29,400
thing, I built and do we have 
any ideas for that, you know, 

1268
01:25:29,600 --> 01:25:37,000
and it I think that that is such
an important part of the of the 

1269
01:25:37,000 --> 01:25:42,000
Hobby and it kind of makes me 
sad to see that for some certain

1270
01:25:42,000 --> 01:25:46,300
Gamers at least in my area they 
don't seem to have that. 

1271
01:25:46,500 --> 01:25:52,500
No I mean yeah yeah to each his 
own I mean some people are 

1272
01:25:52,500 --> 01:25:54,200
really not interested in these 
things. 

1273
01:25:54,200 --> 01:25:59,200
Like for example, just some want
you have a competitive game, I 

1274
01:25:59,200 --> 01:26:04,700
mean I was like, yeah. 
Yeah, exactly. 

1275
01:26:04,700 --> 01:26:07,100
Yeah, okay. 
I mean I have nothing against 

1276
01:26:07,100 --> 01:26:11,800
this sound competition. 
Have I even can play a 

1277
01:26:11,800 --> 01:26:15,200
tournament and enjoy myself 
there but but that's not all 

1278
01:26:15,200 --> 01:26:17,500
about the hobby. 
I mean, there's more to it and 

1279
01:26:17,600 --> 01:26:22,800
to some people it's not but to 
me of course it is a lot a lot. 

1280
01:26:22,800 --> 01:26:28,200
Yeah, so yeah, and yeah, I mean 
we used to play at the game 

1281
01:26:28,200 --> 01:26:32,000
store to before we found at the 
club. 

1282
01:26:32,900 --> 01:26:37,800
It was like Friday night is 
Warhammer night and or it was 

1283
01:26:37,800 --> 01:26:41,800
not that it was like in the 
afternoon starting at 2:00 until

1284
01:26:41,800 --> 01:26:44,800
6:00 so it was like also very 
neat carried over. 

1285
01:26:44,800 --> 01:26:48,100
You could play your games and 
like very limited tablespace. 

1286
01:26:48,100 --> 01:26:53,200
So and on Wednesday there was 
like magic night or magic magic 

1287
01:26:53,200 --> 01:26:55,000
afternoon was everything and so 
on. 

1288
01:26:55,300 --> 01:27:00,300
And yeah, these we're just 
people arrived and set up these 

1289
01:27:00,900 --> 01:27:04,900
these, these places 10 Has to go
of course to be a bit more like 

1290
01:27:05,000 --> 01:27:07,700
you maybe you play with total 
stranger you don't know. 

1291
01:27:07,700 --> 01:27:11,100
You didn't want to lose your 
game because I don't know just 

1292
01:27:11,100 --> 01:27:14,500
losing all the time, it's no 
fun. 

1293
01:27:14,700 --> 01:27:19,400
So you prepare to prepare for 
the worst maybe and this is like

1294
01:27:20,700 --> 01:27:28,000
yeah heating up that that 
vicious circle of having 

1295
01:27:28,000 --> 01:27:29,800
min-max, armies and stuff like 
that. 

1296
01:27:29,800 --> 01:27:33,900
And in the end you're always 
having seen the Same stuff again

1297
01:27:33,900 --> 01:27:36,400
and again and again and again. 
Yeah. 

1298
01:27:36,400 --> 01:27:41,300
Right right. 
Yeah that's and it's kind of sad

1299
01:27:41,300 --> 01:27:46,200
because there are certain there 
are certain models that just 

1300
01:27:46,200 --> 01:27:50,200
looks so cool. 
But in like in games terms, as 

1301
01:27:50,200 --> 01:27:54,000
far as the numbers go, yeah, 
there's no one plays them 

1302
01:27:54,000 --> 01:27:58,800
because yeah, because they might
be not so Point effective as 

1303
01:27:58,800 --> 01:28:01,400
units. 
Why is that or something? 

1304
01:28:01,400 --> 01:28:04,600
Yeah, but Yeah. 
And that's also what's great 

1305
01:28:04,600 --> 01:28:07,000
about working pain? 
Yeah, exactly. 

1306
01:28:07,000 --> 01:28:12,900
I could say, like, okay, now I 
give you just that and you have 

1307
01:28:12,900 --> 01:28:18,800
to get along with this, you 
can't play the super duper 

1308
01:28:19,400 --> 01:28:24,100
blackguard with two attacks. 
Always strike first and blah 

1309
01:28:24,100 --> 01:28:25,600
blah blah, yabba yabba yabba 
yabba. 

1310
01:28:25,900 --> 01:28:27,600
You have to, you have to do 
with. 

1311
01:28:28,000 --> 01:28:36,600
I don't know that. 
Yeah, 50 zombies and 10 ghouls. 

1312
01:28:36,800 --> 01:28:40,000
I don't know the Necromancer 
with a magic sword. 

1313
01:28:40,000 --> 01:28:48,100
And for example, Well, that 
sounds good but I'll play that 

1314
01:28:48,100 --> 01:28:53,700
game. 
Yeah, it's a fledgling 

1315
01:28:53,700 --> 01:28:55,900
Necromancer, you know? 
And that's always got. 

1316
01:28:56,400 --> 01:28:59,300
Yeah. 
Yeah. 

1317
01:28:59,300 --> 01:29:03,000
Also like magic items that are 
like in the Army book or in the 

1318
01:29:03,000 --> 01:29:08,700
box set and yeah, never get used
because there's a goofy and you 

1319
01:29:08,708 --> 01:29:11,900
can just to keep the man with 
exactly that one. 

1320
01:29:11,900 --> 01:29:16,900
So yeah, I know that's there. 
Those who used the magic card 

1321
01:29:16,900 --> 01:29:19,800
drafting for that. 
Yeah, you know, yeah, that's 

1322
01:29:19,800 --> 01:29:28,800
also okay, yeah. 
Yeah, it sounds like I might 

1323
01:29:28,800 --> 01:29:31,700
have to try to get some kind of 
a campaign going here. 

1324
01:29:32,000 --> 01:29:35,600
One way, yeah, whether good idea
in my vocal games, just try to 

1325
01:29:35,600 --> 01:29:40,200
bring a little more narration to
it or you know, get some kind of

1326
01:29:40,200 --> 01:29:47,900
a remote campaign going on. 
Yeah, I mean I had I thought 

1327
01:29:47,900 --> 01:29:50,800
about possibility of I have 
enough. 

1328
01:29:51,400 --> 01:29:55,100
Hmm. 
Enough man of work shifts. 

1329
01:29:55,100 --> 01:30:00,300
I could probably get something 
going on here and what. 

1330
01:30:00,300 --> 01:30:04,000
Yeah, that's I think is, is 
difficult again to play a 

1331
01:30:04,000 --> 01:30:06,400
campaign with? 
Well, that's true narrative. 

1332
01:30:07,000 --> 01:30:09,900
Yeah, it is. 
I've been many more, I mean. 

1333
01:30:09,900 --> 01:30:12,200
Yeah. 
I mean, it's ships. 

1334
01:30:12,700 --> 01:30:17,000
Yeah. 
I don't necessarily like the the

1335
01:30:17,000 --> 01:30:21,400
campaign rules that came in 
because maybe the Odyssey or 

1336
01:30:21,400 --> 01:30:22,500
something, I don't know. 
No. 

1337
01:30:22,500 --> 01:30:30,000
Yeah I guess I should say is 
playing a series of linked games

1338
01:30:31,600 --> 01:30:37,300
using some fleets and, you know,
some scenarios and try to create

1339
01:30:37,300 --> 01:30:41,400
a story, you know. 
Yeah, it goes with it but yeah, 

1340
01:30:41,400 --> 01:30:44,600
I think you're right. 
It's a little too zoomed out. 

1341
01:30:44,600 --> 01:30:50,100
Maybe two to be too interesting 
seeing that you're you're so 

1342
01:30:50,100 --> 01:30:56,700
nice table lightly of It was a 
war master table with with a 

1343
01:30:56,700 --> 01:31:00,100
harbor, it was like a city with 
a harbor for man of Warships. 

1344
01:31:01,200 --> 01:31:04,200
Really cool. 
I'm football monster. 

1345
01:31:05,200 --> 01:31:08,100
Very nice. 
All right. 

1346
01:31:08,100 --> 01:31:10,800
Well anymore anymore. 
Campaign. 

1347
01:31:10,800 --> 01:31:15,300
Thoughts you have before we We 
wrap things, any final words. 

1348
01:31:16,600 --> 01:31:19,900
Enjoy yourself and be creative. 
Maybe, yeah. 

1349
01:31:20,000 --> 01:31:24,800
Oh and make sure to, to post any
and all battery. 

1350
01:31:24,800 --> 01:31:27,000
Yeah somewhere. 
Yeah, other people can. 

1351
01:31:27,000 --> 01:31:28,300
Yeah, yeah. 
Yeah. 

1352
01:31:31,100 --> 01:31:35,200
I want campaigns. 
Yeah, I get inspired by things. 

1353
01:31:35,200 --> 01:31:40,200
I see other people. 
I know who is it? 

1354
01:31:40,400 --> 01:31:44,000
I've seen a couple guys recently
who Posted some battle reports 

1355
01:31:44,300 --> 01:31:47,100
and they don't just show 
pictures of what. 

1356
01:31:47,100 --> 01:31:47,900
This is. 
What happened? 

1357
01:31:47,900 --> 01:31:52,100
Turn one is what happened? 
Turn to, but it's like They 

1358
01:31:52,100 --> 01:31:57,600
think that the people are named,
you know, it kind of it's almost

1359
01:31:57,600 --> 01:32:01,600
like they're putting their 
telling you what the characters 

1360
01:32:01,600 --> 01:32:05,700
were thinking as their movement.
Their forces, you know into 

1361
01:32:05,700 --> 01:32:09,600
position. 
And what's that Kylie has 

1362
01:32:09,600 --> 01:32:12,000
troubles? 
Maybe the I sent to you like the

1363
01:32:12,000 --> 01:32:14,600
link for YouTube do. 
This was just somebody in 

1364
01:32:14,600 --> 01:32:15,900
Discord who wrote. 
Yeah. 

1365
01:32:15,900 --> 01:32:20,300
Okay. 
I am even or just and I think 

1366
01:32:20,300 --> 01:32:22,300
also most importantly, Good 
battle. 

1367
01:32:23,100 --> 01:32:26,700
Okay. 
So yeah, I like here you know, 

1368
01:32:26,700 --> 01:32:29,500
hearing a little bit of yet know
that other what was that thing 

1369
01:32:29,500 --> 01:32:31,900
that you had link? 
Type touch. 

1370
01:32:31,900 --> 01:32:34,200
Its quarterly us troubles. 
That's awesome. 

1371
01:32:34,200 --> 01:32:38,700
I can't hear ya like green eyes 
very well. 

1372
01:32:39,900 --> 01:32:45,100
Yeah interesting models battle 
reports in between what's that's

1373
01:32:45,100 --> 01:32:46,800
nice. 
Yeah for sure. 

1374
01:32:47,100 --> 01:32:51,600
Yeah you can you can really take
your the hobby you know, to it. 

1375
01:32:51,700 --> 01:32:54,000
Next Level. 
Yeah I don't stuff like that. 

1376
01:32:54,000 --> 01:32:57,300
Yeah. 
It's all so much more enjoyable 

1377
01:32:57,300 --> 01:33:00,000
night. 
I would think so. 

1378
01:33:00,100 --> 01:33:01,500
Okay. 
Well I think we're going to 

1379
01:33:01,500 --> 01:33:03,600
we're going to call it. 
Yeah. 

1380
01:33:03,700 --> 01:33:10,400
So thanks again for coming on 
chitchat about about campaigns 

1381
01:33:10,400 --> 01:33:13,500
and hopefully you and I can get 
something going on here soon. 

1382
01:33:15,000 --> 01:33:16,900
Yeah, for sure. 
Maybe we can. 

1383
01:33:17,200 --> 01:33:21,600
We can like it's by ourselves 
with some old campaigns. 

1384
01:33:21,800 --> 01:33:25,800
Like, maybe even, I don't know, 
Return of the link master or 

1385
01:33:25,800 --> 01:33:28,500
stuff like that. 
Yeah, well we're not so many 

1386
01:33:28,500 --> 01:33:31,300
models. 
So that's yeah, yeah. 

1387
01:33:31,300 --> 01:33:33,800
Cuz we put, we put some, you 
know, one off games before but 

1388
01:33:33,800 --> 01:33:37,600
it'd be nice to be able to, you 
know, tell a story through its 

1389
01:33:37,600 --> 01:33:40,200
oh yeah. 
By the way, are there any any 

1390
01:33:40,200 --> 01:33:46,700
40K narrated campaigns? 
I don't sure I don't know. 

1391
01:33:46,700 --> 01:33:49,100
There probably are I just don't 
know about them. 

1392
01:33:49,500 --> 01:33:53,800
Yeah because my experience with 
40K is limited to mine too. 

1393
01:33:54,200 --> 01:33:56,600
Yeah. 
And you know it's strictly 

1394
01:33:56,600 --> 01:34:02,600
second edition so sure there's 
something I know there are I 

1395
01:34:02,600 --> 01:34:07,500
just don't know what they are. 
I mean the background is so big 

1396
01:34:07,500 --> 01:34:10,400
I mean you could do really 
really lot there. 

1397
01:34:11,600 --> 01:34:17,400
Yeah, but as I'm not a 40K 
player or not, not very much. 

1398
01:34:17,800 --> 01:34:24,100
Yeah, that's the next thing. 
Oh, cool. 

1399
01:34:24,100 --> 01:34:29,000
Okay, so okay, so okay. 
So okay, so

