But hey, thanks again, might for coming on.
I really appreciate you taking the time out to come and talk to
on, talk to us on the crown of command and and we just had a
little chat before about you know you videos and that six how
successful it's been and you know just really happy for you
mate. Honestly like after the first
video you did and then you said I'm not going to do it anymore
and you're going to pull it off and then you came back again for
a Sort of Revenge in it, run it making some videos and
thankfully you did that because yeah, I think everybody who's
watched your stuff on YouTube has been really impressed with
the quality and the content, the putting out there for second
edition 40K. So, oh, thank you.
Yeah. It's been a bit of a journey.
I think I've learned a lot that has been quite useful to me,
really just in terms of being creative And I went about doing
those videos last year, probably in the wrong way and in the last
month, I've just kind of reflected on that and just, and
it had a completely different approach.
And I think, I think I've done six or seven videos like in the
past five weeks, whereas the first two videos that I did
about 10 months ago, you know, they took me about 45 weeks at a
time to produce, and I think the main thing is really Ali just
just work with what you have. Don't be a perfectionist and
just just have a go and accept that.
It's part of a process. Finished is better than perfect.
Like all those kind of things. Like, there's loads of advice
about it out on YouTube. I'd say the biggest thing is
actually, I had an SLR. I had a digital SLR that that is
not really supposed to be used for shooting video If you For
longer than 10, 15 minutes they tend to overheat and you know
it's just a starter camera had a stop lens.
It's actually the the camera that I don't know.
If you've heard of midwinter minis, did a he did a really
good video actually maybe a couple of years ago now, because
I think so many people are asking what Kitty using what you
doing? How do you use these videos?
He talks about his lights, it was about his audio setup, and
he talks about his camera, and he started with one of these
Cannon think they're called light Cannon.
Rebels. I think in the, in the US as
well, they're called they're called something else in Europe
and their old cameras. And to be honest with you, how
he managed to produce good content with with that camera is
beyond me. But all the other advice that he
gave is really solid, I came back to the came back to doing
this channel because I noticed in March or April, there was
suddenly this huge spike in interest.
It's actually just been dormant to sat there on YouTube doing
nothing. Really, you know, few hundred
views, few comments cup of subscribers, just nothing else
really going on. And there was this big spike in
views and lots of comments and lots of people saying, oh, it's
such a shame that this didn't sit and take off like be good to
know, you know how you getting on.
What's your progress? And I did finish the the Retro
restoration project, I did paint up all of the Dead minis.
But I'd sort of also to all over to Instagram because I just
found it a bit easier but more convenient but the interest was
such a thought, you know what, why don't I just do a really
short video, just kind of bringing people up to speed and
just showing them all the stuff that I did just showing them the
terrain York's that Space Marines, and just kind of
showing them that the process. Just so that they've got got
some closure suppose, and and it was so easy to shoot that it
took me probably like an hour. will the footage and then I sat
down to edit it and I add, if I gained anything from the
experience of making those first two videos last year, I had
actually learned a lot about how to use Premiere Pro which is not
a particular user friendly program, but I've retained a lot
of that knowledge and I edited the whole thing in like an hour
or two and then there's and then just put this thing out and got
way more reception and attention than then I ever got for this
this Things that I just like slaved over for four weeks at a
time. And then I thought and that
covid I just come back from India.
My wife had been doing yoga course out there and so I had a
week off work and I wasn't, you know, I wasn't particularly
sick, but I can go in. So I was, I'll do another one,
I'll do some sci-fi cacti. I've took a bit of inspiration
from your cat cacti and again, and again, that picked up picked
up and I'm sorry. Okay, well, why don't I do?
I do, I do about the report and it sort of took off from there.
And I I started to find through doing that, I found my voice and
I think that's the big thing about About social media and
being creative on YouTube is finding like your identity and
finding something that scratches in it for you.
Personally, you find your joy in it but also resonates with other
people who are going to encourage you and going to Spur
you on. And and with every video I take
something new away, I'll tweak something I'll be like, I can
prove my audio, I could fiddle around with my camera settings
and my phone. I don't know if I mentioned, I'm
just using my phone. It's like a pixel 7 camera,
Google phone and it shoots way, better way.
Better video than that's a lot ever could and it's just, yeah,
it's easy peasy, it's good. Yeah, but I think that's great
advice. I did everything from my phone,
from my iPhone from the very start.
I don't have, I don't have the two thousand dollars to Splash
out on an SLR. No, and I don't think I ever
will. So I always say to people look
at the iPhone iPhone 12, which I filmed through now for my battle
reports and having all that. I mean, that's a fantastic
camera on it. It's brilliant.
And it's got the girder right capacity to store all the videos
and content I've got on there as well.
So, and I can To edit everything through my phone.
Before, I had my PC, I used to edit everything on iMovie early
days, and that's how I said, that's how I started.
And it's a great learning process like you're going
through now. But you know, doesn't maybe I
wasn't such a perfectionist. Biologists like this.
Happy to get something out that I could, you know, sort of do
myself but. Yeah, and what you're saying
there, what you should resonate with a lot of other people out
there too. If you have your own voice or
you think you've got your own sort of Niche within the hobby
that you want to share with other people.
Go and do it. Just start it.
And people will pick it up and follow it and like it.
And, you know, tell you that, they like it and encourage you
to keep going. And that's that's the main
thing, isn't it? Like what we're all doing here
and the people I interview on here a lot come from that came
the same kind of background, you know, they probably have a
regular job. They just want to do something
with their Hobby and they want to share it with other people
and get other people inspired and enthused about what they're
doing and in turn, they will then say yeah, great.
I think I might start Start my own turreted project or my own
space being second edition project and go from there.
So it's really encouraging. You got to remember that a lot
of the guys out there that do amazingly tight looking videos,
they come from. A lot of the time they come from
production or media. They already have this knowledge
built in now I think midwinter minis was it was very much an
audio guy like you. I think he did a lot of work in
Sound and Music and things. Ms. Paints is, I don't know if
you heard of Ms. Paint store. I haven't night.
Amazing stuff, great energy, all very much project-based.
Like he's a creative and kind of videographer.
So it looks absolutely slip. Yeah so I think you just got to
just go to Bear that in mind and the other the more you do it.
There's only one way to get better at this stuff and it's
just to kind of do it incrementally.
Like I've got my audio dialed in at all.
In my videos, I'm just kind of trying something slightly
different every time and just trying to retain that you're
taking that information. I've got like a little notebook
but stuff in it, like these settings, try these settings,
some sometimes I try and follow the follow my own advice and it
sounds different every time I'm just trying to figure it out,
really, but we're getting there. Like I think so long is
something. This something in every video
that you do, it's the same with painting minis.
Isn't it? As long as it's something that
you've done by the tried different?
Play or you can look at it and be like, okay, maybe maybe
objectively the whole thing isn't better than the last one,
but I can point to that bit of it and say, actually that is
better than that aspect to this better.
That's me. Yeah, yep.
That's good, maidens. It's nice.
A very encouraging people who want to do it themselves and
start their own YouTube channel and share their content.
It's great to see you did it from from scratch and just sort
of started. And and here you are now with
what was it 15,000 views on your latest video.
Which is amazing. You know, you sort of beating
the algorithms. Thank you very much.
It's great that. So, yeah, graduation, you need
to hire you. I think I have to make my videos
against the YouTube algorithm. Don't like, like I'm some sort
of conspiracy PD. Is this conspiracy under?
They're all working against me. I don't know why, but it does.
I think it's I think it's consistency.
Actually. I think that's what what it
likes is. The consistency.
I don't have too much of a problem of videos that I like
popping into my feed either. I think that's because I, you
know, on Instagram is attended. So you follow thousands of
people or you can, you can end up following hundreds of
hundreds and hundred people on Instagram and gets a bit lost.
I find that YouTube's a bit. Like it's a bit like a streaming
service. You want to keep you.
You want to keep your channels low.
Like, I think I only probably follow about 10 20 different
different channels just so I I kind of got eyes on them the
whole time and I don't and I don't miss anything and I will,
I will that kind of at the front of my mind.
So I keep going back and checking to see if they're done
anything new. Yeah.
I think just, it's, I just
wanted to talk a bit about the like the content and it's do how
I came up with it and why I did it.
It's I've been I've definitely been your kind of, like, your
basic Warhammer Millennial guy in.
Is gone his mid-30s disposable income.
Following the latest trends, the latest Army's kind of pushing
into the tournament scene, all that well that kind of stuff and
I think what I'm doing at the moment is actually just kind of
finding rediscovering the joy and the Simplicity of the Hobby
and part. Obviously there's a whole
Nostalgia thing but part of going back in time so that this
kind of 90s era that we that we love is that it's in stasis,
it's static. Now it's not going anywhere.
Where it's not going to change. Its that's right.
It's not going to upset or surprised us.
Yep. Exactly.
And, and it's unfinished business as well.
Isn't it night? Absolutely so much from that
time that I wanted to do and I either didn't have the have the
skills like either like the motor skills or the or actually
just the kind of suppose you know we've all done.
A lot of us have done project management and know how to
Juggle. Lots of different plates to mix
my metaphors and and it's quite surprising.
I've I apply those skills. I can basically attain the
dreams that my 10 year, old self had, and also find joy in things
that I wasn't interested in either that I had no interest in
Warhammer fantasy. I don't know, interesting in
space, or walks or anything like that.
But now years later, I look at that thing, I actually that's
pretty cool. It's not of into that.
So, yeah. And and also in terms of what I
wanted, what I think is worth sharing, you know, I'm not a,
I'm not a painter like, like yourself.
I'm not, I'm not going to be throwing out.
It's kind of incredible. Heavy heavy metal style paint
jobs. So why try and emulate that
particularly it doesn't? It doesn't bring me.
The kind of enjoyment that that it does for Really good
painters. I like seeing stuff, get done.
And I like stepping three feet away from the table and being
like, I've done all this. Now I can play with it, I can
put it in the cabinet. It's that kind of like that
Collective, vignettes of Miniatures, all in a battle pile
or all lined up in your deployment Zone.
That's, that's the look that I like, maybe just save that.
That arduous process for like, your individual character models
and stuff like that. Now, this fair enough, I think,
I think that's half the half the battle, and I think you picked
up on there, like, it's unfinished business because a
lot of us, when we were younger, we will just sort of just
getting into the Hobby and trying to figure out painting
and how to get stuff looking as good as what it was in the white
dwarves, and every man articles and that kind of thing.
And there were things like You know, we didn't actually have
terrain, you know, we played on the floor, you know, it's kind
of like we're coming back, you know, 20, 30 years later and
then sort of reliving our, our sort of hobby, hobby, passions
or hobby projects, we sort of rot really wanted to do when we
were younger, we couldn't do it then, but now we're doing it
now. We're sort of feeling that
problem saying. Okay, now I can actually finish
that Army, I can make the terrain, now I can have that
table that I've always wanted and enjoy my hobby.
Yeah. The only thing Games, Workshop
made it that easy at the time either it was very abstract in
the way that they delivered information out something
they're doing brilliantly. Now, you know I think the
contrast Paints the the tutorials that the knowledge and
information is out. There is actually giving new
Hobbit hobbyists the skills and the information that they need
to be able to deliver on these kind of grand plans that we
made. Nearly 30 years ago.
Now, I yeah. And that tuna video originally,
I was going to do bunch of Gene, see those as well in it as well,
but time was time was against me, so I didn't do it but I
looked PDF of one of the heavy metal painting guys, because I
thought it'd be cool if I could do a proper genestealer paint
Scheme from the time from space hog.
And that guide it was just bizarre and I don't know what it
was about the time. Like, you know, we talked about
Edge, highlighting and wash. And it was the vocabulary, not
existent at the time, or with everyone just kind of doing
their own thing. I don't know what, what, what it
was, but I thought it's telling me the colors to use, but it's
certainly not telling me anything else.
Have any value whatsoever. I've actually got a, I've got
your screen over now and you're turning video, and I know you
using all the contrast, paints and that that is changed
painting Forever by enforce certain People in.
And I think a large aspect of people in the hobby nowadays.
Hmm. They're not going to paint the
traditional way they're going to use.
Contrast. Paints to achieve, you know,
pretty good results and I'm looking at the, the Turtle
Warriors and turned against your painting up there now.
Hmm. And they look fantastic.
You know that, you know, you don't have to spend hours and
hours and hours, achieve. These sort of results that you
found in online or in magazines or whatever you can achieve.
Very Results very quickly with these new, the new technology,
they haven't Paints the, the new contrast Paints the kind of
second wave of them are, the coverage is so good on some of
them that they're almost like base coat light.
I think, I think the first generation of contrast, pain
score, very contrasty. Yeah, I'm very light on the
uppermost edges. Have you have you played around
with any of these? Not tried one of them.
It might not tried any of them. So I'm waiting for the Vallejo.
So, Express paints to hit Japan. And once they do, I'll order a
batch of those or night with Autumn overseas or whatever and
just give them a go because I'm sort of curious about them.
Yeah. Yeah.
I mean, it ended up taking forever for me anyway, because I
did the contrast flashed a red base coat and I thought, you
know, this would actually look better with the traditional Edge
highlight. That ended up building up
anyway. So it was a bit of a, was a bit
of a slog. One thing I would say is, Yeah,
probably still keep away from doing large panel, surfaces,
like, the land speeder happy with landspeeder figure.
This, I'm pretty. Yeah, these with it.
Yeah, mainly the aesthetic actually and I was going to
mention the banner Josh, the banner tutorial.
Oh yes. Really.
Absolutely brilliant mate. But I'm so.
So helpful here, wonderful. Thank you very much for your
mansions to, to my channel. It's it's very kind of you.
You didn't have to do that. But thank you very much for that
Ed. I really appreciate it and I
love you, you know, I think probably the The most useful
piece of advice in that video is just.
You talked probably about the two minutes about patients and
about coming back to it and then doing another coat and then
putting them aside and how you might have several banners on
the go and you might just pick one up one evening and it that's
so helpful because there's so many tutorials out there which
will absolutely show you the right way how to do it.
And you can watch how the artist is moving their brush and Can
pay attention to the consistency of the pain and watch it flow
and all that kind of stuff is great but not not very many of
them really emphasize the patient.
I think it probably took me about two and a half hours doing
that. Just kind of finding this Zen.
This is End Zone, just yell airing it on had a podcast on it
was really nice. Yeah, it's good.
But and even then I was like, I could do some more layers like I
could bring this up a little About.
I don't have looked at my watch as I need to edit this thing.
It's time to stop. It's time to cool time on this
Banner. Yeah I was really impressed with
the banner you did was great really really nice.
And Banners are really difficult because you're working with a 2d
surface. It's not like a 3D model its you
are creating your own sort of little me painting in a way.
You know what I mean? Yeah so it can be very daunting
that's why the black and white photo copied etched pages.
In the in the codexes or the only books are really great so
people can just photocopy them banish them and paint them
straight over. But if you're creating a van
from scratch, it's really difficult.
So I really admire anybody who actually attempts to do
something like that. It's really quite difficult to
master that. So it does take vacations.
Be sure. I love the look.
They look absolutely fantastic. Those those paper ballots when
you do them, right? It's so satisfying to do.
If you see my the bad moon, boss banner.
Yes, I do. Did yep?
Yeah, Instagram. Yep.
Nice. The I think it's in.
It's in one of the kind of Rogue Trader or books.
Maybe like what wider or whatever there's pages, and
pages of these just really out there Banner designs and the
page for the bad moons, all they're all they're knobs in in
mega armor and they've all got the back banners on.
Yep. And there's a great, there's a
great one. So I'm really looking forward to
doing. There's a like a mad doc one of
the doctors. And His Banner is, is a, is that
half present move wrapped in bandages?
It's just so Ryan, so fun, and I can't wait to have a go at doing
that. Yeah, I think the Orcs for me
because I've never collected aux back in the day.
I think they're just been Revelation for me because it's
that whole hobby painting aspect of them which you know,
definitely surpasses any other Army.
I can think of in 40K to do because every Clan is Ain't they
got different color, schemes of a different banners, you can
really go wild with all of them. They're just wonderful.
So I'm so glad to have found them now.
Yeah, your bad moods that phenomenal as so good so good
and actually from a competitive standpoint like looking through
the the old 2nd Ed codex, but is there really any other Clan?
The you this is so good. They get all the best school,
the best kit, they got their Mega arm and knobs has just the
golf so supposed to be ferocious and vicious but there are
rubbish at me. I might I might just be
channeling channeling the video that I think by the time this
airs my latest video will be coming out and some a b or B or
about this latest battle. But I do seem to remember you
you having a discussion with another guest about about aux
and I think the conclusion was that actually they're quite a
good shooting Army. I think it.
Maybe it, maybe it was from one of the bringing battle guys.
Actually that talks are really good at shooting or Richard and
good women. Yeah.
Yeah, exactly. Yeah.
I love love their content as well.
That's really fantastic. Great guys.
Yeah, very good. Yeah I I think we should have
jumped ahead. Haven't because I haven't done
my Haven't done my origin story. Yes, I know you in a great guest
and you be talking a lot. That's fantastic.
I always, I was worried that people won't talk enough.
So that's great. So, yeah, tell us how did you
get into the hobby? Like, what was the first in
sexual moment where you found something that was related to
war gaming or Miniatures? I'm quite cautious about these
stories because I think that they're always really
interesting to the person selling them.
Yeah, I remember the gap. One has to.
Yeah but do you like you know teenage years I wasn't on any
kind of forums, and I didn't really talk to anyone about it.
So when I went into a GW store and like toll, it told this
manager about the Gap, you know, I thought it was I thought it
was like such a fascinating interesting anecdotes to tell
him. And then years later, I'm on my
God, you must have heard that a thousand times.
But anyway, I so I was quite young actually.
I think I was probably about eight or nine years old and I
was was doing scale models with my dad.
My dad. I was really into his kind of
military model kits. Like, Tammy are and an airfix
and things like that. He was also really into like
Aviation as well. Like, I don't know if you've
heard of like Robert Taylor paintings, but there's a, the
whole kind of artistic movement in in aviation these pictures
are kind of Mustangs and b-17s and things like that.
And he had these fantastic Prince usually signed by the
pilots as well and they all up all over the house.
So there Always this kind of sensitive this Mystique about
vehicles and Machinery but presented in this amazing
acrylic on board, kind of way, which obviously is a bit of
connection with with Games Workshop there and my dad works
kind of in the automotive industry.
We lived in Germany for a while and he worked he worked for
Audi, there's a place called Ingolstadt which I think that
the locals call, Aldi town, and We were in a model shop in
Munich and amongst all this fantastic scale, model stuff.
You know all these all these tanks and their drab colors and
they're covered in weathering powder and all this kind of
stuff really kind of grim and dirty and realistic.
There's a box of Space Marines, the Devastator box.
I don't know, I don't know what sort of ear it is, but you don't
see it about much, but it was actually like a black rims black
paneled kind of box with the Devastators on it in Spring
colors, and that really resonated with me.
And I think obviously something was said, and, you know, it was,
it was noted and my brother and I received a box of those
plastic Imperial Space Marines and then it kind of took off
from there. And then one Christmas.
We got the, the 2nd Ed starter box and I was probably about 9
or 10 at the time. And yeah, I basically thumbed
through those pages of the The rule book and War gear and codex
imperialist. I was more fascinated I think
with the artwork and the just the general mystery of it than I
was with with the Miniatures per se.
I just I think a lot of I've spoken to a lot of people about
this now and it's a similar kind of experience for people with
DND Source books when their kids like maybe their older brother
or sister like had a copy and and you're a little kid looking
at this thing. What you're doing and start
something through and it's just such an order of like the fact
that it's impenetrable and the fact that it's not actually for
you is what makes it amazing? And and also like now I can look
back and sort of thing. Oh yeah.
I kind of understand the etymology of all these things
that there's a heap of artwork in those in those little books
from before from Rogue Trader from from An epic from space
Hulk and all the supplements. So, they were drawing on all
this back catalog and then they sort of dumped it all cropped.
A lot of the images, well, into this into these texts.
So, but I didn't know that. So, to me, it was just this
incredibly Vivid and the artists were, they had this shared
Vision which didn't necessarily even correlate that much, you
know, so you could almost believe that the Imperium really
is a million worlds. And they really are all these
different interpretations. And on one page, it's kind of
quirky and a bit Whimsical in a bit silly with the Orcs there,
and then you turn another page and then suddenly thrown into
Cosmic horror with tyranids, and then you turn over another page
and and then it is all this horrible stuff about demons and
Adrian Smith's work, there which is really McCobb and horrific
and it's just, it doesn't really marry up and I don't think I
don't think very many modern games Publishers or Studios who
really countenance that kind of thing there.
But we need a shared Vision. We need a shared, we need to all
be kind of singing off the same song sheet here to the point
where they don't, but they don't even say the names of the
artists and I can see the reason for that.
It's all well and good. But there was a just this sort
of mystery and Magic. To me about about that
particularly and I just wanted to know wanted to know more.
It turns out that actually that was there wasn't actually a
great deal underneath the surface in terms of backstory
and law and things like that. It was just a it was just a
group of people just kind of making stuff up as they go
along. Whereas now they flashed all
that out as a maid, which I think is a bit of a shame in
some respects. Yeah, well I don't know, I don't
know what's happening with it now.
So I think I talked to somebody about it.
The other day that I don't know much about the law of 40K and I
wasn't a big 40K player back in the day.
It's on the Epic Space Marine that really dragged me into the
40K universe. And I just read bill King story
about the emperor and verse Horace and sanguinis and that
was it. I was sold on the whole story,
like, you know, he just encapsulated everything I needed
to know just that Worman in the in the, in the Horus.
Heresy, that sort of just captured everything and ulcers.
Yep. That's cool.
I'm really happy about that. I'm not sold on it now.
I just want to get into it now so, yeah.
Definitely, I think that's only really two neat need to know.
I think they should, they should have keep that should have kept
things more of a mystery. And I don't know what they've
done to, you know, resolve things in the, in, the cannon or
whatever. But yeah, that should just keep
things a lot--lot of things open.
So they should just get serious. And then she'd never tell ya.
And even the, even the stuff, which is a mystery, they've
dropped so many hints and I hope they allusions to stuff like a
rap that, you know, there's like This sort of bubble of specular.
Let's take the to the to Lost Space Marine.
Legions for example, which probably because they just
couldn't be bothered to think of another, like we thought of 80.
Let's, let's go to the pub. There's a kind of, there's a
kind of Aura of Mystique around it.
But but all of this information, and all of these kids, all these
different writers are kind of come up with over the years.
That there's now, very little space.
I feel like around the outside of it.
I mean, we kind of know, I think we know that.
Spaceballs are involved because it all this talk about how the
there, the Wolves of the emperor.
So, you know, they were Space Marine Legion, that was founded
designed really to be entrepreneurial and to deal with
any other Space Marine Legions, if they fell out step and then
there's another bit of law which people talk about as well, which
is, you know, the space for also there to do to to destroy
Legion, but the Dark Angels are there two arrays.
It from the annals of History, kind of thing.
And so I okay, well you've told us two very big things there and
then and then there's a, there's other stuff out there as well.
So obviously that, like, WebEx appetites and it's kind of
interesting. But I don't know if you've heard
of the, this idea of like Doyle SK and what sounion, kind of
interpretations of things like. So, obviously Sherlock Holmes is
all told from Watson. Whereas Sir, Arthur Conan Doyle,
is the guy writing this. So Watson has a very good reason
for everything in a very good reason for interpreting things
as they are, whereas Conan Doyle is like well you know I need to
wrap this chapter up or I need to kill this character.
The the reason it's going to be less compelling and less
interesting but but people are just like obsessed with this
what? Sounion reasoning behind.
Find everything even when you know in terms of the Epic stuff,
well we can't we haven't really got enough budget or time to
create this whole other race or line of Miniatures.
So let's just have space means, mr.
Spaceman showing. And that's really where it comes
from and I think that just rather undermines this like
universe that people take. So seriously now.
Yeah. And they're kind of the
custodians of but, you know, there we go.
I would say so, On that point. Like or Celerity is very cool.
I was really into it for 45 years.
Yeah. And and actually that was, It
was kind of what drew me back into Old Hammer because I have a
couple of I've collected words errors and I had to original
land raters which that's of chaos defied and to the original
Editor's as well with the kind of Dome turrets, which I just
think are like, you know, unbelievably cool.
Yeah, we still got rid of which I sold and you break my heart.
Idiot. Yeah, yeah.
Yeah. Never mind.
Yeah. So I went on a bit of a tandem
there, but I, yeah, I'm and I Was super into second edition
and I remember always being a bit frustrated with the and
people call me out on this. You know that my bases are all
just like kind of like this dark blue and a slightly Urban color.
I won't ever do go up in green basis I'm really sorry.
Lots of people are just going to like it right on now.
Ed yeah yeah people are just gonna like throw their phones or
whatever. Who is this guy?
That I mean, the reason for that is that like, I've just banged
on about the aesthetic that, like, Mark Gibbons, and John
Blanche and Adrian Smith, I'm pretty sure that they weren't
doing those. Those images with goblin Green
base, I mean, correct me if I'm wrong.
Now, I'm really World of Golf. The got the Mario World Golf
Course of the Forty. Four forty K Millennium.
Yeah, so yeah, I know. Yeah.
If you put, if you put any of those Those species or factions
on that Mario, Court world would not.
It would not be very green and beckon for very long.
Yeah. So as you like, Elder expedites
writing Yoshi's, I mean, that's, you know, that's where it's at
really well, the Mario, you know, you know, you know, your,
she will know your sort of being re-educated, my son.
He's playing all the Mario games now, I never played them back in
the day, but Yoshi is like, that is like a big lizard cut.
Character very cute. Big bug.
Eyed a very, very sticky tongue. Yeah, very sticky tongue.
That kind of thing. Yeah, so I can just imagine the
expedite, the Elder expedites writing those on the on the
Mario World Golf Course in the 40K, Grim, Dark Universe.
So, as you speak, Josh, there's someone like loading up a cad
design map to 3D print that. And there, I bet I've ever
cooked will see that. See that on video work in
progress section of chronic more Discord, very seen duel for
that. Edward, I just almost at a time
late today. So think I was want to really
thank you from on behalf of myself and the crank and
Community for all the work, you're doing behind the scenes,
creating all this wonderful content for us to enjoy.
And have a great day. May take care of yourself, you
know, suppose we've got really, really good to meet you.
And yeah, thanks for your time, okay?
Thank you. Bye bye.
Bye, bye. Okay, here we go.
Hello everyone. This is Chris Snider.
This is probably going to be on the ground command podcast, so
if that's where you're listening to this and it worked, I am
joined today by my good friend from Germany Andreas.
Hey, Chris. And today, we're going to be
talking about, I guess a lot of things.
But for the most part, I think our conversation is going to
focus in on campaigns playing playing games in a campaign
Style. Yeah, I think maybe before we
start, I don't know. We should do some kind of an
introduction. So that anybody who's out there,
if they don't already know, you could just learn a little bit
about you. Okay.
I'm fine with that. Yeah.
Now I got a segue here as I had this idea from time ago about
recording, several different podcast episodes where I would
interview people and this kind of you know talk about not just
their origin stories but But like, just get kind of get to
know what kind of a gamer, everybody is and like what
projects, they're working on and, you know, just like really
what they're into. And in my mind I had this idea
that I was going to begin these episodes by telling the guests.
What I think I know about you. Well, that's fine.
Okay, that's that's right. I had when I had getting to know
you and then you can like rhetoric that and say say that
is way wrong, you know or or expand on it a little bit more.
Okay. So as soon as I guess, rather
than introduced allowing you to introduce yourself, I'm going to
introduce you based on what I think I know about you.
Yeah, that sounds like a lazy lazy time for me, that's good.
Yeah, you are on this board and your screen name that you use.
How do you pronounce that? Is it Marcia?
Okay, am I aha? Yeah, yeah.
Okay. Now I the way I first met you
was, I think I had popped into paint and chat one day.
And you were there, it was my first time.
I didn't even know much about it, just Court Channel at the
time. And we just kind of got talking
about, you know, painting and our Hobby and things.
And, and I think you brought up that you were somehow we got
talked about Man O'War and right, you know what, I'm want
to try out this whole remote gaming thing now, we played, A
game of Man O'War and then I think since then you and I have
played a bunch of that we played space.
Hold Ya block bolo. We played a lot of Warhammer
Quest. Oh, we play please.
We've also paid a lot of games of on your end War, ya fantasy.
Yeah. Yeah, yeah.
So anyway, I feel like I Like you and I had a lot of contact
just you know talking and chatting and and things and I
feel like I know a little bit about your life and sometimes we
complain about our work and other things we sent pictures of
like family vacations that were on and yeah you know ask any
advice and all this stuff. So we talked about podcast we
listen to and we I know, right. It's Both like, I know you're
into metal era of sure. And we talked about that and you
like Mysteries. And I like Mysteries and we just
thought that Colombo. And yeah, old TV shows TV shows
right that we like, so, so yeah, you remind me very much of my
high school, best friend. And I think maybe that's why I
feel like, I've known you longer than I have.
But that's a cool compliment. Thanks, anything else.
You want to add to do you and what you are into?
As well. Yeah.
Claudia what anything? Yet concerning hobby.
I'm mostly a Warhammer fantasy player.
Like I've never played any of these.
Let's call them side games before except for one or two
games of blood Bowl, but that's already like almost 20 years
ago. And I think, I once tried
necromancy on a On a con. But yeah, but that's about it.
And so, it's really, really interesting to learn about all
these other systems. She W released during the 90s
and so far I really enjoy playing them.
It was, it was a lot of fun. I also put ask you about what
your current gaming situation is like.
And I'm specifically thinking, I know, You sent, I've seen
pictures of the gaming club that you.
Yeah. You're part of and that kind of
resonates with me because that's how I got my start in gaming.
Was at a kind of a game store, but more of a game club, you
know, we're moving forward to get together.
Can you tell me a little bit about what you're playing there?
Who you're playing with, what that's like?
Yes. Sure.
The gaming Club type lie in is located in the city.
Very close to where I live and I actually found it.
This club co-found it. Yeah.
About I think the 2010 or 2011 and we started off with free
people, we decided? Yeah, let's do that and we Like
three people who invested heavily in getting a room and
contact people. And all of a sudden we were like
20 people. And yeah this this keeps going
and new people are coming in summer leaving summer coming.
I've remained there since the beginning.
So yeah, yeah. It was basically, one of my
fantasy and 40K in the beginning, but then other games
are also applied. Like I try like a lot.
A lot of people there. Apply dystopian Wars at the
moment, which is also a fleet game.
But yeah, with Zeppelin's and flying air carriers and stuff
like that. The reason I bring it up is
because I think and I don't know if you would agree.
Do you think that that That's kind of helps you see games and
more of a narrative campaign style as opposed to I guess I
should explain what I'm talking about.
So there are those who don't have a game club that they don't
have a regular place that they can go off, to their gaming
experience, tends to revolve around gaming events.
No conventions one-time things. Yeah, they're they're playing
with people, they don't know, you know they're playing with
strangers and yeah it's like mine seems to lend itself more
towards like organized play where it's more structured to
say like these are the parameters of what you were
going to bring and the game that you're going to play is just
kind of a vanilla. You know, game in it's more of a
tournament type competitive scene, man.
It's like an old comers good game, you know, like okay, you'd
never know. You you go there and you have
like maybe it's just a club where you agreed on kind or game
store. Very kind of agreed only.
Well, usually, if I come with, I'd say, I 2,000 points Army
there will probably be somebody there with 2000 points or me
too, and we can have apply. And yeah, I guess that's.
That's that's that's right. When you say that a club.
Definitely helps when you are trying to set up things that are
like a narrated curb campaign or or maybe also a map based
campaign because of course you need.
You need a lot of terrain. You need maybe space to store
away stuff or put away for a week or so.
Yeah, it definitely helps. Yeah, sure.
Yeah. Okay, well anyway, so we're
going to be talking, you know, about campaigns and the idea and
when you first presented, the idea, the idea to me and you
mentioned or even just the mention of the word campaign,
several thoughts kind of came into my mind of what that means
and I think maybe I don't know if you were thinking something
different than I was thinking and that kind of goes to show
that, you know, maybe Maybe, maybe different people.
See a campaign is as a different thing.
Yeah, yeah. It's so big.
What comes to your mind? Yeah, for me, it's rather like
the narrative possessed X. I mean, that's, that's maybe,
because that's what I like the most.
Yeah. Contrast that I was thinking,
when you said campaign campaign games, I think is what he said.
I thought. Oh, you mean like Like nectar
Munda or more time, or even more, a question of global where
there are like, rules that are kind of baked into the system
where you play a game, and then there's a postgame sequence and
something changes. And in the next game, and I
suppose that, you know, that can be, you can take that in
different ways as well, you know, I'm sure we'll talk more
about that but I guess, Or this conversation.
Perhaps your main experience will be campaigns from a
narrative setting and I'm perhaps can chime in with some
thoughts that I have towards in a more of those, I don't know
what to call them, you know, games that have a pre and
postgame when they do right into the rules, linked together by
this, Skin of. Yeah, the sequence is there in
between kind of where you have to roll on charts to see if
something develops like like a local team for example or
necromancy gang or stuff like that.
Yeah yeah yeah. That really was wasn't like what
was my idea of a containment but rather these campaign box sets
that were released during the nouns.
They are all fantastic and Some of these we're not released in
Germany or only like I think during 6th edition or not at all
or only in white dwarfs. So when I started playing, I had
never heard about these campaigns and when I found out,
oh boy, I was into them. So I try to replace some of
these and we did We played for example, I love Cork and
worshiped wrong, and kids of Aisha.
And we had so much fun, and I thought these campaigns are so
like, well-written enjoyable. And I think also they have a
high replay value because they are quite from my end.
Yeah. For my personal view, they are
quite balanced, I guess. And we have generally well done
and yeah I wanted more so I thought about okay, how can I
make my own campaign, Maybe? So yeah, I started thinking on.
Yeah. What's important, how can I make
these my personal campaign to be as good as the ones made by GW
long, long time ago, you were playing them.
You could identify what you really enjoyed.
Yeah, you want to try to recreate that for focus, more on
that. You know, or, you know, the
limitations like how can we get around some of those?
Yeah, I know for me, I've never played any of those box
campaigns but my my initial impression just from just from
reading. The box is, is do I have to have
those armies? You know, do I have to have
specific models? In a way in a way.
Yes, in a way. Yes.
If you're going to create your own campaign, well, then that
you have the freedom to just do whatever you want, you know, and
exactly modified to whatever, you know, whatever you do have.
Yeah. That's that's also, like, could
be, you might even the motivation to do a campaign.
Like, if you spilled a new regiment and maybe you want to
tailor a campaign around this regiment, or a special
character, you want to use, you think Well, yeah, maybe we look
at it up. In, what am I history?
What has happened to this character during his lifetime
with your lap time and yeah, how that's, for example, I did this
with from the paunch. I decided to make a campaign
about G the punch because I had Repainted and that all model on
The Chariot was one of the first models in my collection and it
was barely. It was really badly chipped off
and not so well painted. So I decided to repaint it.
I think two or three years ago and I repainted it and I thought
well, it's It's a bit sad that it's only sitting on the shelf
and not getting any action. So I thought about well, how can
I build a campaign around from the punch?
And yeah, that was, it was really fun so far, but I have to
admit that I haven't played the campaign through yet.
So since then dram hasn't seen too much action.
Yeah, just just in a minigame that we Included a we included a
cherry address and there are played of course Grand on his
Chariot but you didn't win, unfortunately.
A great way to be able to talk more about that later.
You know, like you said, a chariot Chariot game into a
basic people have a fantasy campaign?
Yeah, and I know I've seen before and you and I talked
about before incorporating Manowar into a campaign and you
know where yeah, looking at it from a big picture.
And, you know, here's this, this Fleet battle is going to take
place and perhaps that will Fact the next upcoming, you know,
battle on yes fantasy. Yes, that's a really cool idea.
Unfortunately, I lost that game too.
You know what happened? I know, like Josh and I have
played a lot of games of that. And I think you mentioned when I
talked to him recently, about my winning record, you know, and
how many, which is terrible. I, I've only one like a couple
games and I didn't, I'd like to mention it would relate to, and
I think you won both, right? Oh yeah, yeah.
I don't even think about it. certain key moments, you know,
things that happen when you know, when That the flamer the
heavy flavor or ain't had no more.
Yeah. And initiate.
And, you know, was able to Club teams dealer, you know, that
would like those things really are.
And I think that's what gets me excited for the idea of
campaigns, you know, where they tell stories.
Yeah, exactly. And I mean, I can't remember
like all of my tournament games, but I can definitely tell you
about all my campaign games. I played for sure.
Now, I told you before that, when you said the word campaign,
it brings certain memories to mind.
Now, another thing, when I think of campaign, I guess I think it
might work role-playing roots, and we need to not like if
someone had said, oh, we're playing a new campaign and And I
think that means, okay, we're going to be making making a
character or making a war band or whatever, we're going to be
playing and there's really no end in sight.
And when we have no idea where we're going, we're just going to
play every kind of see where things go and I guess that's
fine as well. But there's also campaigns that
are very focused and they follow a progression and they, yeah,
beginning and an end And or a certain time limit of like this
is how many games are going to be involved in this campaign.
So we're you, can we talk for a little bit about some of the
different expectations that might go into beginning again,
pain and all the different variables, yeah, well I think is
what's important is I think Now I'm struggling with the 90, we
can cut it out later. Yeah, yeah.
Now you have you had the interview with David and tuomas
and I think to almost a, in an also mentioned like, what's
important is think about the finality?
Yeah. And that's what I also think
eyes. It's really important like to
think how is this campaign going to end?
What's the big conclusion? Ian or something.
I mean it's building up to something right.
Yes, I mean it's got to be it's got to be ending with a big boo.
Yeah, I think maybe it's the yeah, I don't know.
Big boom like and backwards. So I'm always going back not to
the front porch example because that's what I have. so my mind
recently and like, when Ground the porch landed with his Fleet
in of one, They had that big battle on the plains of damn it.
What is the city called that he attacked asking the wrong guy?
Well, I mean that's that's that's basically the grand
finale of crumbs. Wha and I thought, well, this is
going to be the last game, but what's happening before and how
can The games before effect this final battle and that was kind
of a tough nut to crack. Because yeah that's that's this
desk. Fourth edition, campaign more
strong pass, which is also dealing with G in. drumming also
am, but I thought about how I was, I wanted to start also the
campaign in the Empire because my mind opponent was like the
Empire player I have anyone Empire play would like to play a
combined with me so I said, okay, yeah, maybe we can we can
we can we can have grown to paunch like see the his how his
walk is developing rushing through the Empire and then
determine how strong This Fleet is and then in the fleet battle
will see what was going to be left over.
And depending on the outcomes of the fleet battle will see how
large is the Army. Is that is attacking of where
there are used to initially. This is a two player campaign or
one that's eventually going to change, maybe?
Yeah, it's it's, it's a two player campaign, really.
But especially for the, for the Mini-Game, we We picked up other
players who who could also join The Chariot race if they like.
And yeah, that was also fun. And yeah, I am in the position
to, to our own hi of Army, and a, and a big organ, Dublin Army.
So for the final battle, I'm going to land my High Elves to
the Empire player. So he's basically You're playing
against me like in every guy. Okay, let me look at him, so
yeah. Yeah, very good.
Yeah, very very good. It sounds It sounds like a lot
of it's very it's good that you have the models to do that.
I know I've seen a lot of your armies and it's nice to be able
to have some options there. Yeah.
Yeah, I must say I like it's going to be like free thousands
of 3,500 points. I think we haven't decided yet.
So that's quite a lot. But of course, the special
characters will take away a lot of a lot of importance in this
games because like, in that finality, we're going to have
like drawn and we're going to have black tooth on a woven.
And we're going to have a sorry, and on the other side on a, on
a, on a griffin. And yeah, that's already quite a
lot. Points-wise and yeah it should
feel like a real battle. So we have to add a lot of.
We have to put a lot of points on the table in addition to
these months. Yeah but what I really enjoy?
If you're looking at your final battle there and you're kind of
working backwards, we have a path laid out to what other
game. As you're going to be.
Yeah, I did like how many, how many games you're going to when
I say? Yeah.
Yeah I started off with a Siege.
See John mitton Heim no unknown. It was not it was known and the
beginning. He was like was a Siege of now
said oh well. Grom.
I try to keep drum out of the campaign until the end.
Yeah. Because for one reason, what
will happen if Graham gets shots in like in the first battle that
would feel like really not so good.
I mean, so we said like, okay, let's let's play play a Siege.
Like the attack on this. I don't know what it was, South
Gate or something, and there's like drums.
Best body or got what park. I don't know what his name was
special character. Who is leading that part of the
army and after that that we said, okay, depending on how
that's each goes the Empire troops, will be like motivated
or the Orcs and goblins are going to feel like really
Victorious and strong and they can gain more or It's for their
bar in the later, unfolding of the campaign and then we did
Chariot race. Well, of course, if Trump wins,
he's getting also a bonus for his walk and later later
missions. And then we did like a crossing
of a off a bridge where the Empire General had to prevent
additional oxygen goblins, joining Graham's law, and what
else? I, yeah.
We we did also a skirmish game with We're g sent move Riders to
pillage and there's a, an Empire Caravan and they are trying to
protect the Caravans, from the, from the plundering goblins.
Yeah. And depending on how much Works
in goblins, and how much plunder from can gain to build his
Fleet? Yeah, he can.
Absolute want an additional equipment card for the man of
war Battle or additional crew. For each ship in the sea Battle.
Yeah, that was like how we designed it in.
You just kind of making it up as you go along as far as like what
the benefits are. I thought it really long.
What what's like, what's too much?
And what's definitely not enough in Jammu.
You have to, like, be really careful with that, because that
might really tip the balance too much in favor of one or the
other side. Yeah.
Still. It should matter somehow in the
end because if it doesn't, well then why all the fuss.
Yeah, yeah, yeah. Kind of Giving some thought to,
you know, any campaign type thing, I might want to do it.
So I'm going to Future. That's definitely a thought that
comes to my mind is you know like a you want to give some
kind of benefit but You know, not to the point where it gets
out of control that I have have seen, I don't know where I saw
it. It might be the fifth edition
Battle book. You know, that talks about a
campaign. I kind of like, one of the
things that they do there is you'll have at the beginning,
you have certain stipulations, or limits on what you can have
in your, your army, at the beginning, How much pain?
Like maybe only one war machine for only level one wizard?
Yeah and then as you as you win battles, It just kind of takes
some of those limitations away or opens up more possibilities.
So, whereas you might start with only being able to have one
magic item up to Denis. And now, as you progress as a
benefit when, now you can have up to two items and up to, you
know, Higher point, it you're not gaining more points.
You're not your next battle. You're going to you're still
going to have the same. This equal Point Army is just
now your options are more. You know, you know that's that's
that's really nice that like a crutch of drawing.
It was like that if you like 12 player like lost the first
battle, he was allowed Futures one more machine in the final
battle. I will, if you want, you could
fill up inside for something like that.
So that was that's like an example for this. yeah, I think
they did this in all of fox campaigns, but I might be wrong,
but I think tears of eye shadows, the only one that also
included a point allowance. That you could use during all of
The Campaign games, like it was like a think you had enough,
each player had an ounce of and then 500 extra points.
You could locate in each game like or in total so you could
say maybe I okay, I'm trying to win that first scenario.
I really really, really want to have a lot of and see guards in
the final battle, for example, and then the high of play Our
might say, okay, I put 250 extra points.
In the game or in my list. So, I'm pretty sure I'm going to
win at this point, cause I think it was just a 1000 or 1200.
Three points came them. 250 points are quite a lot and, but
yeah, and maybe like the other players as well.
I don't know. It's nice to yeah to to to have
an extra unit in this course games.
But in the end it's the final battle the count.
So I'm saving at all these 500 points for the final battle.
Maybe that that's also an option and I thought that gives you an
additional like possibility to 444 a tactic for, for, for
strata for strategy. Yeah.
That's a really nice people think it's really.
Yeah. Get away the Are the benefits
from winning each battle, you know?
Do they outweigh the extra point.
So, most of these box campaigns, you know, we've been talking
about with tears and Elijah and grow too drunk.
They're mostly. I think they're all like to
player campaigns. Yeah.
We also talked about the
possibilities of multiplayer campaigns.
Hmm. And I guess that kind of comes
back to what I was originally thinking of, you know, games,
like Nectar Munda buggle you know we're going to have
multiple people playing. I can't pay like that.
Do you have any ideas or suggestions for playing?
most multiplayer games of a game like or a fantasy like, I guess
like maybe the, the The fifth edition book has ideas for that
like using a map based on. Uh yeah.
My pies campaigns can also be really fun, but that they are a
bit more free, your bit more free in like what you're doing.
Usually. And yeah, I played a campaign
once that was my paste and you had like Circle regions on the
map. If you were allocated to and you
have a starting Army and you had a starting City.
And you could conquer neutral territories.
These added like for example, that was like a wizard tower in
it and that meant you could feel the an extra wizard in your arms
and stuff. You have to have certain
limitations to your army likes, a was like 2,000 points Army and
you were only allowed to bring one Wizards level 2 or maybe.
Maybe just to war machines and yeah things like that or if you
if you conquered like a mountain mountain region you could you
could feel the another unit of scouts or skirmishes or
something like that. So it kind of evolved or your
army or even several armies. You had evolved with with the if
the territory Territory. You lost or gained?
Yeah. And you it was it was set for a
certain amount of playgrounds. It were working like okay you
have like to announce a move to a 2 AK master and then he is
moving secretly, the armies around on the on the table and
then telling the players. Okay, now player acts invited
your territory, you have to set up a defense now or stuff like
that and then you had like a after guy more after game
sequence where you like, okay. Now let's check on how many
regions you own. Are there any special effect
coming from the beach and stuff like that?
And it was like, maybe I don't know, set for 10 Rounds or so.
And after these 10 Rounds, all the players were like Pairing.
Okay. He was the most powerful and I
think. Yeah.
And the most powerful to like this epic finally battle.
Okay, something like that. Yeah, yeah yeah.
I was looking over the past weekend, I was looking over the
rules in the fifth edition book for providing campaigns and it
broke it down into those two. There's two types you know, that
the narrative story where you're going.
A preset, you know, batter one, two, three, four battle for is
the finale and 13 or going to have effects on that, you know,
the in the map based and as I was looking over them.
I thought, you know, you could possibly use some of the best of
both worlds here. And my idea was I do like the
narrative a story anyway. Before I go off on that let me
just say a quick little anecdote recently.
I've been playing some games of more time with a local friend of
mine. I am gonna play the game most
recently, we ended up kind of like starting over.
We made some new war Vans and Rolled up the scenario.
We were going to play and we played the game and then after
it was over, we get the income and the experience points and
all that stuff. And it kind of felt a little
flat for me, okay? And I think what happened?
It was my own fault, it's not nothing had to do with the game
system itself or it was just that we didn't incorporate any.
Any story to it. It was just these two, two
random were bands and they came together and they fought and I
couldn't I couldn't tell you even what the scenario was that
we. Yeah.
And what I could tell you is, you know, the funny random
things that happened at the end where I've got.
My leader was sold into a fighting pits, typical hit and
he miraculously beat this pit fighter.
Yeah, so that was Fun. But I thought, you know, we
really should have You know, tried to make it more of a
story, rather it's just some random kind of to embed this
battle in some. Yeah.
So anyway I'll bring it back to my idea was Looking at the
hangar I have right here and grab it.
The, the battle book here. It has in the back, I can find
it here. Okay, so the rules for the, the
mat based, you know, we have, the all these different
territories and the benefits from those territories.
And I think those benefits kind of give you a little bit of a
benchmark for what you can expect.
A benefit to being. So, for example, in the in the
first section we talked about campaigns, they give an example
of a goblin invasion of the Empire or something like that.
And we think that we're going to have four battles and the first
battle is going to be a scouting encounter and there's going to
be some restrictions. So, you know, maybe they were
machines and then from there, go to a raid, which is going to be
more of a There's got to be a. Yeah and then we're going to
Ambush and there is a could be special rules for how to set
that up and you know and then it says here, you know, we're going
to finally have this big battle at the end and then we're going
to reference the results of all those previous battles.
So whoever won the first battle The Scouting battle.
They're getting Fantage over maybe.
Terrain, you know, being able to yeah, that up terrain.
Yeah, whoever had the rate. Yeah, the raid was going to get
some kind of an extra points. Hmm, allowance for something and
then anyway. So looking at the territory
chart, it kind of gives you an idea of these are what?
A balanced benefit might be hmm. Yeah where were you do a benefit
of being able to include a higher point or a higher level
Wizard or being yeah to add something that you wouldn't?
Yeah. Yeah.
So I think that you could using those using that terrain chart,
be able to kind of create a scenario, Knowing that you're
not doing something that's, you know, really.
Overpowered or, you know, yeah. And and then be able to to tie
That Into, You know, a story of, you know, maybe Maybe there's
both forces have have learned about a wizard tower in the
area, you know, and you have, you know, you have your train
set up and right smack in the middle, is this Tower, you know,
so you have your train piece that you've built, you know,
Incorporated in. And whoever is able to take and
hold that, that terrain piece at the end of that.
Yeah. Yeah, they're going to be able
to be able to loot that and him access to extra cards or
whatever. Right.
So yeah, you can I think turning
it into a story. For me, this is Happy anyway.
I think would be more enjoyable definitely more memorable than
just like look on the chart and deal with the chart says yeah.
Yeah, it was it was quite fun when we played Warhammer quest
to have all these random effects like okay, that works fine.
Okay. Now we're going back to the
Village to the city. There's a pair of goblin Riders.
Yeah, you get hit over the head. You lose your most powerful item
on. Yeah, it is fun like it's not so
memorable as if you have like really a game that is like
walking around something revolving around something that
that's maybe on the table or. Yeah, that's going to be
important in a later game and stuff like that.
So yeah, I'm totally with you there.
Yeah, yeah, I mean that brings up another point this just FYI,
you know, we had played for him request in the past.
Yeah and it got to a point for me anyway that I felt like we
were kind of going through the motions a little bit and I then
I really thought. Okay, let's re-evaluate this and
seeing what can we do to change the way we're doing this to make
it a little more memorable you know or a little more focus and
that's when I wanted to to Really Best.
Yeah go specifically into one of those campaign boxing you know
and try to link the stories together a little bit, you know.
And and I know from advice that I've heard, I don't know where I
heard, maybe it was from Thomas himself, who mentioned having if
you're going to be playing a multiplayer campaign, having
some kind of a like a newsletter or Nam.
A blog or something, where you're documenting the story and
reminding players of this is what happened and misses the how
it contributes to this bigger story that were telling you
know. Yeah and I because otherwise I'm
afraid it could just devolve into You know random stuff on a
jar and just your focus so much on the bookkeeping.
Yeah. And you can kind of lose sight
of the you know the grand story that it's yeah.
Yeah, yeah. That's that's what can happen if
you don't pay attention. That's right.
Yeah. You know another thing that this
is not anywhere, I don't know it's but I'll campaign is a
great way I think to Incorporate the hobby aspect into.
Absolutely. Yeah.
And I think absolutely specific things one is terrain making
able to build a betrayal. It's going to be a highlight in
a game and also that beloved series of Articles and white
dwarf. The tale of for gamers hmm.
There you can see ya. Well, let's start off small,
because we all we have are a thousand points.
Maybe ya know whatever. Yeah, we build on to that Garden
campaign with. Like you said playing Skirmish.
Yeah. Where you might only have 500
points in and yeah. Yeah.
Hold on to that or, you know? Yeah, I own it but I haven't
painted it. You know, like a tactical Squad,
offsets, a Space Wolves. Yeah,
okay. And again, that ties right into
the bunker Mission card that. Yeah.
Could be. So yeah.
I think these are all good dogs about campaigns and and, you
know, having fun and making memories and building a story I
think is yeah, I wanna find the most important thing.
Basically. You can you can do anything with
that complain that you like. I mean it's all up to you.
Like you can you can do this. You can put a lot of effort in
it or not so much and still have fun.
I mean yeah yeah yeah. So on On a side note.
This is kind of off topic here but um, it's kind of comes back.
I asked you before about your hobby Origins, you know, and
it's about the game club. And I also have experience with
a game club background and I was just at a, my store, the other
day, I was buying some paint and I was thinking to myself, What
if this from my local game store when I was young and what I,
what I have grown into the gamer that I am.
Now, if I, if I started off in a game store like the game store
exists today and I don't think so because my particular game
store. They're very focused on
tornament events and you look at the calendar and there are no
magic tournaments and kill team tournaments and and everything
is, you know, you come in at a certain time and it's very busy,
they're very limited tables. And, you know, and you have
them, you have to sign up, you know, two tables.
And you don't know if you're going to play with and, you
know, you pay your dues and they organize this and and tell you
when your matches are. And if you win, you get a prize
and and to me that that just seems so stressful, you know,
and I don't see and I don't see the environment of you know,
we're just kind of hanging out and getting to know people and
building memories and creating stuff and like look at this
thing, I built and do we have any ideas for that, you know,
and it I think that that is such an important part of the of the
Hobby and it kind of makes me sad to see that for some certain
Gamers at least in my area they don't seem to have that.
No I mean yeah yeah to each his own I mean some people are
really not interested in these things.
Like for example, just some want you have a competitive game, I
mean I was like, yeah. Yeah, exactly.
Yeah, okay. I mean I have nothing against
this sound competition. Have I even can play a
tournament and enjoy myself there but but that's not all
about the hobby. I mean, there's more to it and
to some people it's not but to me of course it is a lot a lot.
Yeah, so yeah, and yeah, I mean we used to play at the game
store to before we found at the club.
It was like Friday night is Warhammer night and or it was
not that it was like in the afternoon starting at 2:00 until
6:00 so it was like also very neat carried over.
You could play your games and like very limited tablespace.
So and on Wednesday there was like magic night or magic magic
afternoon was everything and so on.
And yeah, these we're just people arrived and set up these
these, these places 10 Has to go of course to be a bit more like
you maybe you play with total stranger you don't know.
You didn't want to lose your game because I don't know just
losing all the time, it's no fun.
So you prepare to prepare for the worst maybe and this is like
yeah heating up that that vicious circle of having
min-max, armies and stuff like that.
And in the end you're always having seen the Same stuff again
and again and again and again. Yeah.
Right right. Yeah that's and it's kind of sad
because there are certain there are certain models that just
looks so cool. But in like in games terms, as
far as the numbers go, yeah, there's no one plays them
because yeah, because they might be not so Point effective as
units. Why is that or something?
Yeah, but Yeah. And that's also what's great
about working pain? Yeah, exactly.
I could say, like, okay, now I give you just that and you have
to get along with this, you can't play the super duper
blackguard with two attacks. Always strike first and blah
blah blah, yabba yabba yabba yabba.
You have to, you have to do with.
I don't know that. Yeah, 50 zombies and 10 ghouls.
I don't know the Necromancer with a magic sword.
And for example, Well, that sounds good but I'll play that
game. Yeah, it's a fledgling
Necromancer, you know? And that's always got.
Yeah. Yeah.
Also like magic items that are like in the Army book or in the
box set and yeah, never get used because there's a goofy and you
can just to keep the man with exactly that one.
So yeah, I know that's there. Those who used the magic card
drafting for that. Yeah, you know, yeah, that's
also okay, yeah. Yeah, it sounds like I might
have to try to get some kind of a campaign going here.
One way, yeah, whether good idea in my vocal games, just try to
bring a little more narration to it or you know, get some kind of
a remote campaign going on. Yeah, I mean I had I thought
about possibility of I have enough.
Hmm. Enough man of work shifts.
I could probably get something going on here and what.
Yeah, that's I think is, is difficult again to play a
campaign with? Well, that's true narrative.
Yeah, it is. I've been many more, I mean.
Yeah. I mean, it's ships.
Yeah. I don't necessarily like the the
campaign rules that came in because maybe the Odyssey or
something, I don't know. No.
Yeah I guess I should say is playing a series of linked games
using some fleets and, you know, some scenarios and try to create
a story, you know. Yeah, it goes with it but yeah,
I think you're right. It's a little too zoomed out.
Maybe two to be too interesting seeing that you're you're so
nice table lightly of It was a war master table with with a
harbor, it was like a city with a harbor for man of Warships.
Really cool. I'm football monster.
Very nice. All right.
Well anymore anymore. Campaign.
Thoughts you have before we We wrap things, any final words.
Enjoy yourself and be creative. Maybe, yeah.
Oh and make sure to, to post any and all battery.
Yeah somewhere. Yeah, other people can.
Yeah, yeah. Yeah.
I want campaigns. Yeah, I get inspired by things.
I see other people. I know who is it?
I've seen a couple guys recently who Posted some battle reports
and they don't just show pictures of what.
This is. What happened?
Turn one is what happened? Turn to, but it's like They
think that the people are named, you know, it kind of it's almost
like they're putting their telling you what the characters
were thinking as their movement. Their forces, you know into
position. And what's that Kylie has
troubles? Maybe the I sent to you like the
link for YouTube do. This was just somebody in
Discord who wrote. Yeah.
Okay. I am even or just and I think
also most importantly, Good battle.
Okay. So yeah, I like here you know,
hearing a little bit of yet know that other what was that thing
that you had link? Type touch.
Its quarterly us troubles. That's awesome.
I can't hear ya like green eyes very well.
Yeah interesting models battle reports in between what's that's
nice. Yeah for sure.
Yeah you can you can really take your the hobby you know, to it.
Next Level. Yeah I don't stuff like that.
Yeah. It's all so much more enjoyable
night. I would think so.
Okay. Well I think we're going to
we're going to call it. Yeah.
So thanks again for coming on chitchat about about campaigns
and hopefully you and I can get something going on here soon.
Yeah, for sure. Maybe we can.
We can like it's by ourselves with some old campaigns.
Like, maybe even, I don't know, Return of the link master or
stuff like that. Yeah, well we're not so many
models. So that's yeah, yeah.
Cuz we put, we put some, you know, one off games before but
it'd be nice to be able to, you know, tell a story through its
oh yeah. By the way, are there any any
40K narrated campaigns? I don't sure I don't know.
There probably are I just don't know about them.
Yeah because my experience with 40K is limited to mine too.
Yeah. And you know it's strictly
second edition so sure there's something I know there are I
just don't know what they are. I mean the background is so big
I mean you could do really really lot there.
Yeah, but as I'm not a 40K player or not, not very much.
Yeah, that's the next thing. Oh, cool.
Okay, so okay, so okay. So okay, so